Netruk44/uesp-wiki-content huggingface dataset:
Online:Sir Gidric

Sir Gidric is a Breton member of the Knights of Saint Pelin found at the Bangkorai Garrison before you resolve the conflict at Jackdaw Cove. He is flanked by two friendly Knights of Saint Pelin.
 

Related Quests


Quest-Related Events
Speak with him to begin the related quest.
:"Halt there. Bangkorai Garrison is on lockdown since the death of King Eamond. Only Knights of Saint Pelin and members of the royal family are allowed in. Also, if you were planning on going to Evermore, you might want to reconsider that."
:Why do you say that?
:''"An army of Reachmen is just a day's march from the city, and when they get there, it's not going to be pretty. We've done all we can, but frankly I think it may have been in vain. The knights we sent haven't returned or sent word."
:Where did you send the knights?
:"The group was led by Sir Dubroc, and they went to Jackdaw Cove, hoping to strike at the heart of these Reachmen, this Hagraven who apparently leads them. If you do go north, we wouldn't complain if you looked for Sir Dubroc. He may need help."
:I'll look for Sir Dubroc in the area of Jackdaw Cove.

Speaking to him again after accepting the quest:
:"If you find Sir Dubroc, tell him that unless he's making progress against the Reachmen, he needs to get his buttocks back down here."

After the quest:
:"We received the word about Sir Dubroc. That was a grisly end for a good soldier."''
Online:Sir Granden

Sir Granden is a Breton spirit acting as the guardian of the Burial Mounds in Glenumbra. A former hero of Highrock that single-handedly drove back Nord invaders, he was corrupted by the Bloodthorn Cult when they invaded the area.
 

Related Quests


Dialogue
:Sir Granden: "You dare challenge me, knave? Then face my wrath!"
Online:Sir Jarnot

Sir Jarnot is a Breton drinking his sorrows away at the Anchor's Point Inn. He is the former captain of the Evermore City Guard but was removed from his duties when Princess Elara, Queen Arzhela's daughter, was apparently killed on his watch.
 

Related Quests



Quest-Related Events
A City in Black
Sir Jarnot can be questioned about his opinion on the current chances of Evermore surviving the Reachman attacks.
:''"Who are you? Can't you see I'm having a drink with my friend here …? Might as well embrace the crows; they're here to stay. If anyone goes, it'll be us, not them."
:You don't think the city can defend itself?
:"With fifteen guards and a couple of quivers of arrows? Not a chance! Everyone's dead. The king. The prince. The knights and soldiers. The job's almost done, just a few stragglers left. You know who I'm talking about? Me an you, that's who!"
:Do you think the duke is doing a good job?
:"Renchant? Sure! He's realistic, at least. He knows we can't last a day unless we get some help from the outside. Of course, the new guard captain, Hjurrun, doesn't seem to want any help. The lout brushed off an offer from the Fighters Guild!"
:He refused an offer to help defend the city?
:"Sure enough! Hjurrun said he's exploring other options. Don't know what those options are. Don't hear much down here though. Say, why don't you ask the crow? I swear the thing's talking. Probably knows more than we do. More than me, at least."
:I'll leave you to your drink then.

Speaking to him again:
:"Like I said, talk to the crow. It knows more than I do, that's for sure."''

Imperial Infiltration
Queen Arzhela will send you to find Glarikha and Sir Jarnot, however they'll be found dead with the Strange Crow nearby.
Online:Sir Kalhot Nalskin

Sir Kalhot Nalskin is a Breton member of the Knights of the Dragon team found inside Cath Bedraud.
 

Related Quests


Dialogue
:''"Stay back—this area's trapped. Don't get caught like I did. I've been watching to see how it works. The trap has guardians. They're the key to disarming it, I believe."
:What guardians? Tell me what you've seen.
:"After each trap fires, there's a brief moment when you can disarm it. During this moment you have to defeat its guardian. It's the only way."
:You need to get back to the others.
:"So I'm not the only one left? That's good to hear. I'm pretty exhausted, but I'll see if I can find them after I rest up for a few moments."

Speaking to him again:
:"I don't know if I can make it, but I'll try."''
Online:Sir Malik Nasir

Sir Malik Nasir is an injured Redguard member of the Lion Guard found at Merovec's Folly. He will ask you to sanctify the bodies of fallen soldiers to prevent the Bloodthorn Cult from raising them. Afterwards he can be found at Lion Guard Redoubt.
 
Related Quests


Quest Related Events
As you approach his camp southwest of the ruins, you'll hear a call of "Stranger. Aid me."

Speaking to him:
:''"Blood of the Forebears! Angof's minions are relentless."
:What happened here?
:"We were working with the wizard Benele. I lost track of her when the zombies attacked. Now I'm the only one left. These cultists are desecrating our dead! It's an affront to Tu'whacca. But my wounds slow my sword."
:I can aid you. What needs to be done?
:"Bloodthorns desecrate the Lion Guard soldiers killed in the ruins. They raise them as zombies! If you use my sacred emblem, you can sanctify the corpses. That will prevent them from being raised as undead."
:I'll do as you request.

Speaking to him again:
:"Kill these monstrous creatures and avenge my fallen brethren."''

After completing your task, you'll find Malik at the Lion Guard Redoubt sitting by the campfire:
:''"You return! Have Angof's minions fallen before your wrath?"
:I did as you asked.
:"You've done good and holy work. Troubled souls must be put to rest so they do not rise again. You have my thanks for taking care of this for me."

After the quest:
:"Though I hate the undead, I can't help but pity the men and women they once were. Tu'whacca, guide me!"''
Online:Sir Marley Oris

Sir Marley Oris is a Breton spirit found at the Burial Mounds in Glenumbra.
 

Related Quests


Quest-Related Events
As you approach the Burial Mounds near Cath Bedraud, you'll see a ghost approach you from the cemetery: " "

If you linger nearby, he may say:
:Sir Marley Oris: "We cannot resist much longer. They will break us."

Speak with him to begin the quest.
:''"We can't resist much longer. Soon we'll be forced to answer their call."
:What's wrong, spirit?
:"Our masters were the ancient rulers of High Rock, at rest these many years. Now Bloodthorn cultists have disturbed the Burial Mounds and stolen the ruling regalia from the tombs of our kings. We can't stop them."
:What prevents you from stopping them?
:"The Bloodthorn drain our wills. If you recover the regalia they stole and return it to the crypts, it will restore our leaders. They are strong spirits and our joined wills can resist the cultists. I sense the regalia. It is still nearby."
:I'll find the regalia and return it to the crypts.
:"These Bloodthorn are nothing more than graverobbers. Take back the regalia they stole and return each item to its proper tomb. They hide the items in the groundskeeper's cottage south of the Burial Mounds."
:Do you know why they took the regalia?
:"To control our ancient kings, just as they try to control us! We were at peace, stranger, silent in watchful slumber. Then the screaming began. Not just in our minds, but in our souls."
:You were screaming?
:"No, not us. At least not at first. They were loud, insistent voices. Crying in our minds. Screaming. Submit! Submit! They broke our will and shattered our defenses. They want us to join them."
:What do you know about the Bloodthorn?
:"They're servants of Molag Bal. They seek to conquer Glenumbra. Please stop them. We won't be able to resist the Bloodthorn much longer."''
Online:Sir Merne

Sir Merne is a dog found at Firebrand Keep in Stormhaven. He's west of the Great Hall, below the practice grounds.
Online:Sir Mizibarun

Sir Mizibarun is a Redguard soldier and member of the Knights of Saint Pelin found at Martyr's Crossing. You can find him doubled over outside his tent in the south central part of the encampment.
 
Dialogue
Before the Bangkorai Garrison is retaken:
:''"Do not tarry here with the wounded. You must retake the Garrison! Don't let our deaths be in vain."

Once the Garrison is retaken:
:"I hear the Garrison has been retaken. Thank you, my friend. I do not think I will see its walls again, but … but I know they are in good hands."''
Online:Sir Olwin Teague

Sir Olwin Teague is a Breton warrior and member of the Knights of Saint Pelin found at Martyr's Crossing. He can be found sharpening his weapons or going over strategy with Dame Livelle Longis to retake Bangkorai Garrison. For his part, he is pessimistic that their Order will be able to retake the garrison.

 
Dialogue
At Martyr's Crossing:
:"Bested by twig-boned Imperials on our own ground …. Shameful."

Before the Bangkorai Garrison is retaken:
:''"I envy my brothers' and sisters' optimism. In its current state, the Order of Saint Pelin could not mount a defense in depth, let alone take back a fortified garrison."

After the Garrison has been retaken:
:"I thought the Garrison was lost for good. I've never been so glad to be proven wrong."''
Online:Sir Pierre Ginsen

Sir Pierre Ginsen is a Breton member of the Knights of the Dragon team found inside Cath Bedraud.
 

Related Quests


Dialogue
:''"That spirit. His gaze, so hard and cold. He won't stop looking at me. He looks right through me. Why? Why am I so cold?"
:The other knights are upstairs. You need to join them.
:"They're here? That's great news. I'll go find them in a moment. Be careful around this spirit. I think he's cursed me already. My mind is blue and cold."
:Let Sir Lanis know I'm sending anyone else I find to join him.
:"I'll tell him. Watch yourself down there. Angof has the entire place rigged with traps. We'll be lucky if any of us get out of here alive."

After you tell him about the other knights:
:"Watch out for that spirit. Who knows what harm his riddles will cause you! Don't say I didn't warn you."

Once Sir Thomas Kinlin is released, Ginsen will be relieved:
:"Thank Stendarr, you got rid of that cursed spirit."''
Online:Sir Sabre Cat

Sir Sabre Cat is a sealpoint cat who can be found inside the Mages Guild tower in Skywatch.
Online:Sir Thomas Kinlin

Sir Thomas Kinlin is a Breton spirit trapped inside Cath Bedraud.
 

Related Quests


Dialogue
:"You are the one who wishes to destroy my master. I know what you seek. I would tell you if I could, but instead, I must thwart you."
:I need answers. And the shard-key.
:"The shard-key is bound to my spirit, as surely as I am bound to guard it. But I wonder, will you listen to a riddle? A useful riddle?"
:How is a riddle useful to me right now?
:''"What cannot be said directly may be hinted at. Listen, then. 'Rot and death are Angof's guise; living flesh holds his demise.' I must release the shard to the one who brings me what the living flesh beyond this crypt holds."
:What are you talking about?
:"I cannot say directly, only through riddle. Seek what differs in the next room. Take what the living flesh holds. Then unbind me with it."
:Please, tell me the riddle again.'''
: 

Return with the   and he'll say:
:"You come to destroy my master? I know what you seek. I would tell you a simple riddle, yet you already have the answer in your posession  . That rune you hold is the key to releasing me. The living flesh holds the riddle answer no longer."
:Is this rune what the living flesh held?
:"Yes, but take care what you say. The words must be repeated exactly as written."
:Release the eternal darkness and come forth!
::"No, you fool! The stone! Look at the … ahh!"
:Release from slumber! Eternal darkness, come forth!
::''"Ah, it's done. Thank Stendarr. Here, take the shard-key. I am free to ascend at last. Destroy Angof. Avenge me and the others that have fallen victim to his crimes."
:Release from slumber and be free!
::"No, fool! The stone! Read the … ahh!"''

With the correct inscription read, the spirit will vanish.
Online:Sir Thrunikh

Sir Thrunikh is an Orc knight imprisoned inside the Bangkorai Garrison. When he is freed, he will ask for one favor.

:Sir Thrunikh: "One favor I ask: if you see Commander Attius, kill him."

Related Quests
Online:Siramanwe

Siramanwe is a High Elf found on the paths just outside of Elden Root, being given a tour by Genboril alongside Sahar and Elondil. The route takes them between Elden Root, Sarandel's Carnival, and Haven.
Along the way, Siramanwe comments and participates a bit in the discussion.
 
Dialogue
They will pass by the Khajiit in front of the Altmer embassy on their route.
:Genboril: "Here, you can see our Khajiiti allies! Fastened beneath Elden Root tighter than a Hoarvor in the Strid."
:Sahar: "Forgive my ignorance, honored guide, but what is a hoarvor? Sahar has never heard of such a thing."
:Genboril: ''"Not spent much time in the Valenwood, eh? Haven't happened upon one of the blood-swilling, scampering, filth-ridden beasts that …."
:Siramanwe: "Your people are held very close to the heart of the Dominion, where they will remain for quite a time. Does that about sum up your sentiment, Genboril?"
:Genboril: "Erm … yes. That about covers it."
:Genboril: "Let's keep going."''
Online:Sirinduure

Sirinduure is a High Elf found in Velyn Harbor. She will appear in town after the invaders are pushed back. You can find her at the crossroads just south of the Fighters Guild hall speaking with Narguli.
 
Dialogue
She comments on recent events.
:''"Velyn Harbor's been exciting lately. I could do with a little less excitement."''
Online:Sirinque

Sirinque is a High Elf member of the Mages Guild team found at the ruins of Ezduiin.
 

Related Quests


Quest-Related Events
You find her outside Ezduiin, wondering to herself: "The magical lattice can be disrupted, but the underlying problem remains …"

Speaking to her, she'll at first assume you are one of the students:
:''"Fair day. How goes the translations? Wait. You're not one of Telenger's students."
:No, I'm not.
:"A fair day, indeed. I'm studying the spirits that now haunt these ruins. I believe they can be released. Sent on to their final reward. Perhaps you'd be willing to help with an experiment?"
:Perhaps. What do I have to do?
:"Take this crystal. I've etched a series of microrunes onto its surface. Weaken the spirit's hold on the physical world and then focus your will. That should sever the spirit's hold on Nirn. Allow it to pass into Aetherius."
:I'll give it a try.
This starts the quest.
:"My talents do not lie in the brute application of spellpower. Otherwise I would be at your side. Field experimentation is fascinating!"
:What was that about microrunes? And focusing my will?
:"Much of magic is in the detail. These spirits should not be here. Their presence is inherently fragile. With manipulations of the magicka-field around you, your will can carry the punch of a warhammer."''

Talking to her right after this, she'll say: 
:"The microrunes were time consuming to etch, but not challenging. To expand the scope of this experiment, we merely need larger crystals."

After using the crystal you can speak with the spirit of Quaronaldil Duure, who directs you to vaults of Ezduiin to find a larger crystal to expand the effects of Sirinque's work. Once you have the crystal for Sirinque, you find her outside the vaults, talking to Quaronaldil.
:Sirinque: "Fascinating!"
:Qaronaldil: "Indeed."

Talking to her, she'll say: 
:''"You've returned. And with the spell-lattice?"
:Yes, I see you've met Quaronaldil.
:"He came to me and spoke to me about my crystal. When he told me you were retrieving the lattice, I found my courage and followed Quaron out here. You still have the micro-etched crystal I gave you?"
:Yes. What are you going to do?
:"This lattice is an elegant extension of the principles the crystal uses. By enmeshing it within the lattice, it will amplify the power of the crystal. It will free these spirits of the Mallari-Mora's curse."
:I hope it works. Here.

She then begins to lift the curse, saying: 
:Sirinque: "Wish me luck."
:Qaronaldil: "Look! It's working! Almost there."
: 
:Qaronaldil: "You did it! I can feel it!"''

Talking to her after this, she'll say: 
:"Incredible! Did you see that? Unfortunate that the crystal lattice was destroyed in the process, but it served its purpose well."
:So it worked?
:''"Yes, can't you feel it? The spirits still remain, but in time they will learn they are free to move on."

Complete the quest to receive the Micro-Etched Ring.
:"I'll get these to the Artificer. I'm certain he'll know what to do. The dead of Ezduiin will finally know rest."''
Online:Sirion Guerat

Sirion Guerat is a Breton member of the Supernal Dreamers and the one behind the plot to remove Countess Ilise Manteau from power in Wind Keep. First, he tried getting her trapped in a mirror. When that failed, he attacked directly, by leading an ambush on the Countess while visiting Wind Keep's graveyard. According to Alainne Babiloine, Sirion can be described as tall, dark, and handsome out of his armor.
 

Related Quests


Quest-Related Events
When he appears, he'll say:
:Sirion Guerat: "We must maintain the purity of the Daggerfall Covenant. Raiment got what he deserved!"
Online:Sirkidur

Sirkidur is a Nord soldier of the Pact found in the manor at Fullhelm Fort.
 
Dialogue
:''"Isn't Domar just charming? He's seen so much, yet he told me he's never seen anything so beautiful as … as …. Our fort. Er … excuse me."''

After the fort's objective:
:''"He left! He just up and left, without a word. That lying, cheating, no good milk-drinker! It'll be time for a tavern tour when this is over. He'll sing a higher note if I find him again."''
Online:Sister Barbara

Sister Barbara is a Breton member of the Spirit Wardens found at the Pariah Abbey. She can first be found standing alongside Sister Safia, Brother Gordon and Brother Doumant at the south path leading up to the Abbey. 
 
Dialogue
If you talk to her before the Midnight Union's attack is quelled:
:"Azura take them! I planted that cornfield myself."

After the largest fire is put out:
:''"I guess I'll replanting half the field. But thanks for saving what you did."

Once the Midnight Union attack is dealt with she will say,
:"I'll never trust the Midnight Union again, I can tell you that."''
Online:Sister Claudine

Sister Claudine is a Breton member of the Spirit Wardens found at the Pariah Abbey.
Online:Sister Grumgha

Sister Grumgha is an Orc member of the Spirit Wardens found at the Pariah Abbey once the objective is completed.
Online:Sister Janise

Sister Janise is a Breton member of the Spirit Wardens found at the Pariah Abbey. She tends to those injured by the Midnight Union.
 

Dialogue
:"This sister has suffered a concussion, and the brother behind me has internal injuries. 

:It's an outrage. The Union must be stopped."

Eventually her patients begin to recover.

:"She's coming out of it. I saw her eyes flicker. Azura be praised."''
Online:Sister Rosine

Sister Rosine is a Breton priestess found helping the poor and wounded outside St. Pelin's Chapel in Evermore. She kneels beside either Lugrugha or Guilliot Arsenault.

If spoken to, she says:
: ''"Divines give me strength—in my time I've helped both the poor and the wounded, but never both at once."''
Online:Sister Valeriane

Sister Valeriane is a Breton priest and member of the Spirit Wardens found at the Pariah Abbey. She can be found in the chapel. She is reading scary books and can reveal the location of the catacombs on your map if it is unknown.
 
  
Dialogue
:''"Eyes of Akatosh! You just scared the oblivion out of me! Guess that's what i get for reading these scary books."
:What are you reading?
:"Some ghost story about the old Pariah Catacombs—probably just rubbish. Of course, no one's been down there in years, so you never know. Anything could be down there."
:Where's the entrance to these catacombs?
:"At the bottom of the hill the abbey sits upon. Here. I'll mark it on your map. I'd be careful if you go down there. It could be dangerous!"''
Online:Sivash

Sivash is a Redguard smith who can be found in Satakalaam. Before the Imperials are driven off, he can be found on the roof of a warehouse in the eastern portion of the city. He can be found just inside the city walls to the south between the abandoned house and the guard tower, with his friend, Jahan. 
 

Dialogue
He thanks you for saving Satakalaam.
:''"Abide with me, wayfarer. Tu'whacca's breath, you've won us time for that, at least!"''
Online:Sivisia Ralvel

Sivisia Ralvel is a Dark Elf grocer who can be found in the Coin Brothers' Cornerclub in Stormhold.
 

Dialogue
:''"There's nothing better than fresh meat, but you can't be picky on the trail. I can show you how to keep it tasty for months!"''
Online:Six-Claw Scout

Six-Claw Scout is a Khajiit who can be found in the Temple of the Crescent Moons.
Online:Six-Coins

Six-Coins is an Argonian brewer who runs the Stormhold's inn, Coin Brothers' Cornerclub, along with his brother, Five-Coins.
 

Dialogue
:"I have a little bit of this and a little bit of that. All those little things can be your to drink."
Online:Sjarla Banner-Torn

Sjarla Banner-Torn is a Nord brewer selling her wares at her stall, Banner-Torn Brews, located in Bleakrock Village.
 

Dialogue
She tells you to use the cooking fire.
:"Thirsty? Brew your own!"
  
Notes
Decorative jug stoppers were produced for her store, featuring a pig wearing a barrel of Aera's Ale around its neck.
Sjarla distributes special flasks to patrons, which she fills whenever they have gold to pay.
Online:Skavwulf the Maul

Skavwulf the Maul is a Nord ghost who can be found at the Temple of the Mourning Springs after completing the quest Tears of the Two Moons. His daughter Hrorleid is also in the temple courtyard. Hrorleid, Belknar Ogmir are listening to him give a grand speech.

Unlike the other spirits freed from the temple, he and the members of his old Nord raiding party cannot be pickpocketed.
 

Related Quests


Dialogue
:Skavwulf the Maul: "Ogmir, the fiercest of my warriors."
:Skavwulf the Maul: "Belknar, my most trusted thane."
:Skavwulf the Maul: "Hrorleid, my daughter&mdash; First over the rail in thirty raids."
:Skavwulf the Maul: ''"I've fought beside each of you. I know you're worthy of Sovngarde. It won't be long before we feast together in the Hall of Valor!"''
Online:Skeletal Arcanist

Skeletal Arcanists are skeletal storm mages found in several locations across Tamriel.
 
 
Harrowstorm
 
 
Another type of Skeletal Arcanist can be encountered during the battle with Ondagore the Mad in the Unhallowed Grave. They are spectral and use frost magic.
 

Skills and Abilities
;Ice Arrow:Basic attack which causes frost damage.
Online:Skeletal Assassin

Skeletal Assassins are skeleton assassins who have been raised by necromancers. They can be found in several locations.
Online:Skeletal Battlemage

Skeletal Battlemages are four skeleton nullifiers who serve as torturers in Heart's Grief. They must be killed if you wish to speak with Mannimarco.
 

Related Quests
Online:Skeletal Bruiser

Skeletal Bruisers are skeletons who can be found in several different locations across Tamriel. 
 

Gallery
Online:Skeletal Brute

Skeletal Brutes are skeletons found in Coldharbour. They wield a sword and shield.
 
 
 

 
Skeletal Brutes are skeletons raised by the Euraxians at the Defense Force Outpost. They wield a sword and shield.
 
   
Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Low Slash: The enemy slashes the player's shins, doing moderate physical damage and snaring the player. Blocking will reduce the damage taken and prevent the snare.
;Charge: The enemy charges forward, doing moderate physical damage as well as knocking down any player within the red rectangle. Blocking will reduce the damage taken and prevent the knock down. If the enemy does not hit anything, it will be stunned for a few seconds.
Online:Skeletal Butcher

Skeletal Butchers are skeleton foot soldiers found at Soulfire Plateau.