Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Melliwin

Melliwin "the Mongrel" is a Wood Elf sharpshooter who can be found in the southeast corner of the main part of Dunbarrow Cove, along with several archery targets, after you purchase the "Fletcher" upgrade from Dahlia Rackham for 1000 gold.  She sells bows and arrows (including unique enchanted ones).  She provides training in Marksman up to level 75.

Melliwin wears a quilted doublet, rugged pants and a pair of leather boots. She is armed with a steel bow and iron arrows, as well as a lettuce. Melliwin can also use spells from the Mysticism and Restoration schools of magic; these are the same spells that you can cheaply buy off her, as her Mercantile is a mere 6.

Melliwin provides training and sells spells 24 hours/day, but she will only buy and sell items from 9am to 9pm.  During those times, she can be found in the southwest corner of the main cavern where she will either be practicing her archery or standing around (ostensibly enchanting arrows).

 
Spells
She sells the following spells:


 

Bugs
 
Create or use an already existing Calm spell (up to at least level 10+, and with a relatively large area of effect), and if the merchants begin fighting, fire the spell until they are all calm. After that simply use the wait feature and wait for any amount of time. When you "wake up", the pirates should be walking back to their posts as if nothing happened.
Try to get the fight to move to an area away from either person's usual area. In that case, once somebody falls unconscious, the other person will wander off, which tends to cease the fight, especially if you then start interacting with one of the participants.
Wait for some period of time (12 hours, 24 hours) and see if their behavior resets.
  Select one participant in the fight and use the kill command. This will knock that participant unconscious and should reset the behavior of both combatants.
Oblivion:Clouded Funnel Cap

The ingredient Clouded Funnel Cap comes from the plant "Clouded Funnel Cap", which is a mushroom commonly found in high altitude regions and in Blackwood.

Clouded Funnel Cap is one of only two ingredients (the other is Carrot) which can be used to create Fortify Intelligence potions.  Since these two ingredients also share the effect Damage Endurance once you reach Expert alchemy level, expert alchemists can only make Fortify Intelligence potions that have a negative side-effect; only journeyman alchemists can make a Fortify Intelligence potion without side effects.

Ingredients
Fourteen guaranteed samples can be found; the places with the highest numbers of samples are:
4 samples in The Main Ingredient in the Market District
2 samples in the basement of Edgar's Discount Spells in the Market District
2 samples in Weynon Priory Chapel
2 samples in All Things Alchemical in Skingrad
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The locations with the highest concentrations of Clouded Funnel Cap are:
60 plants in exterior cell (45, 8)  
51 plants in exterior cell (49, 1)  
51 plants in exterior cell (45, 10)  
50 plants in exterior cell (44, 10)  
Many plants are around Sancre Tor (47 in the NE region, 25 in the N region, and 24 in the S region)  

Map marker locations with high concentrations include:
25 plants are at the entrance to Boreal Stone Cave  
24 plants are at the entrance to Capstone Cave  
24 plants are at the entrance to Ninendava  
23 plants are at the entrance to Bruma Caverns  

Four plants can be found growing inside:
2 plants in Marlena Brussiner's House in Hackdirt
2 plants in the Bruma Mages Guild Living Quarters

thumb|left|500 px|Locations of Clouded Funnel Cap plants
Oblivion:Steel-Blue Entoloma Cap

The ingredient Steel-Blue Entoloma Cap comes from the plant "Steel-Blue Entoloma", which is a mushroom common in the Great Forest of central Cyrodiil.

Ingredients
25 guaranteed samples can be found; the places with the highest numbers of samples are:
9 samples in Gottlesfont House
5 samples in Gottlesfont Priory
3 samples in the Cheydinhal Mages Guild
3 samples in The Main Ingredient in the Market District
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of plants yielding Steel-Blue Entoloma Cap are:
55 plants in exterior cell (-6, 26)  , near Glademist Cave
48 plants in exterior cell (-7, 5)  , near Greenmead Cave
48 plants in exterior cell (-7, 27)  , near Glademist Cave

Map marker locations with high concentrations include:
20 plants in the Arcane University gardens.
15 plants in the Arboretum, found inside the planters.
12 plants in the Talos Plaza District, found in the planter in the middle of the cell.
12 plants around Weynon Priory.
One plant can be found growing inside:
1 plant in the Bruma Mages Guild Living Quarters 

thumb|left|500 px|Locations of Steel-Blue Entoloma Cap plants
Oblivion:Flax Seeds

The ingredient Flax Seeds comes from the plant "Flax". There are actually three varieties of this plant (one with yellow flowers, one with red flowers, and one with blue flowers) all of which yield the same ingredient. Flax is a highly prolific plant in the West Weald region.

Ingredients
8 guaranteed samples can be found; the places with samples are:
3 samples in Bravil Wizard's Grotto 
2 samples upstairs in Cyronin Sintav's House in the Elven Gardens District
1 sample in The Dividing Line in Leyawiin
1 sample upstairs in Dorian's House in the Talos Plaza District
1 sample in Brotch Calus' House in Bruma
It can also be found randomly in the inventories of alchemy vendors.

Plants
The places with the highest concentrations of plants yielding Flax Seeds are:
28 plants in exterior cell (-32, -4)  
25 plants in exterior cell (-22, -1)  
23 plants in exterior cell (-2, -4)  
23 plants in exterior cell (-27, -3)  
22 plants in exterior cell (-26, -1)  

Map marker locations with high concentrations include:
20 plants at the entrance to Miscarcand  
16 plants around Fat Rat Camp  
15 plants near the  Kvatch refugee camp  
12 plants at Meridia's shrine  

Seven plants can be found growing inside:
5 plants in Anvil Castle's Dining Hall
2 plants in Anvil's Chapel of Dibella

thumb|left|500 px|Locations of Flax Seeds plants
Oblivion:Redwort Flower

The ingredient Redwort Flower comes from the plant "Domica Redwort".  This flower can be hard to find.  In the West Weald, it is widespread but with a low density.  A few isolated clusters of the flower can be found in Blackwood and along the Panther River.   If you are suspended from the Mages Guild for committing theft, your penance will be to collect 20 portions of Redwort Flower and 20 portions of Dragon's Tongue.

Ingredients
3 guaranteed samples can be found; the places with samples are:
1 sample in Francois Motierre's house in Chorrol
1 sample in Lelles' Quality Merchandise in Anvil
1 sample in the Bruma Mages Guild Living Quarters
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Domica Redwort plants are:
21 plants in exterior cell (34, -28)   (if the Knights of the Nine plug-in is installed, this is at the entrance to Fort Bulwark) (If not, it is just North of the curl loop at the top of the letter 'd' in "Blackwood" on the game map.)
11 plants at the entrance to Morahame  
10 plants in exterior cell (34, -32)  
9 plants in exterior cell (35, -30)  
8 plants at the entrance to Wendelbek  
8 plants around Marsh-Punk Camp  
6 plants in the Arcane University gardens.


thumb|left|500 px|Locations of Redwort Flower plants
Oblivion:Beem-Kiurz

Beem-Kiurz is an Argonian healer added as a replacement for Marz by the Knights of the Nine official plug-in.  His schedule and services are nearly identical to those of Marz.  In particular, he offers advanced training in Restoration at the Great Chapel of Mara in Bravil.

He wears a blue & green outfit and a pair of quilted shoes. He carries the Bravil Chapel key and a small amount of gold. Beem-Kiurz knows a leveled set of healer spells, as well as one extra major Restoration spell.

From 10am to 12pm and 4pm to 8pm every day he can always be found in the chapel worshipping and will provide training services.  It is also possible to get training from him between 12pm and 4pm, but he is likely to be in the sanctuary or undercroft during those time periods and therefore difficult to access.

 
Bugs
UESPWiki:News/Oblivion PS3 Released

Oblivion PS3 Released —  ===
 Oblivion for PS3 has been released for North America.
Morrowind:Rissun

Opponents here include Dreamers and leveled Ash Creatures.

There is no treasure of note, mostly corprus meat hunks. There is a dead body to be found in a small cave off of one of the middle sections to the north. Getting access into the area requires a good jump and then navigating over or around two small lava pits in cramped quarters. The body has a random weapon, plus some clothing and a random lockpick. Also, if you can levitate, there is a treasure chest on the very top of the cave above the bells. It contains some gold, some gems, and a random weapon.

 
Bugs
 

Maps
thumb|left|Rissun, interior map
Oblivion:Eris Senim

Eris Senim is a Dark Elf priest added as a replacement for Uravasa Othrelas by the Knights of the Nine official plug-in. Like his predecessor, he offers basic speechcraft training and sells spells at the Great Chapel of Mara in Bravil.

He sleeps in the southern room of the Chapel Hall every night between midnight and 6am, and then starts to wander around the lower area of the Chapel, randomly checking out the Chapel Hall, the Undercroft or simply standing on top of the staircase. At 8am, he will go upstairs and wander around there until midday where he will return to his routines on the lower floor. At 4pm, he will pray in front of the Altar of the Nine, before going back down to the lower levels of the Chapel. Here, he will wander around until 8pm, where he will find a chair in the Chapel Hall and eat his dinner. At 10pm, he will finish the day with yet another two hours of checking out the lower floor, before he goes to bed. He will offer his services at all times, except when he takes his dinner-break and when he is sleeping.

He wears a pair of pigskin shoes, a quilted doublet, and tan linens and carries around his key to the Chapel and a small amount of gold. Eris doesn't wield any weapons, instead choosing to rely on a set of spells from the Restoration school of magic, as well as a Turn Undead spell.
 
Notes
Eris Senim is not added to the game until the Knights of the Nine questline is completed.

Spells
He sells the following spells:
Oblivion:Amragor

Amragor is a Wood Elf healer added as a replacement for Laralthir by the Knights of the Nine official plug-in.  He will only appear after you have completed the Knights of the Nine questline.

With only another newcomer to keep him company, Primate Selene Duronia, Amragor lives a relaxed existence in the reconditioned Chapel of Dibella. He wakes up every day at 6am and spends the entire morning walking back and forth between all three areas of the Chapel. At noon, he ventures outside for a breath of fresh air. He stays near the front of the Chapel and occasionally speaks to local beggar Imus the Dull. At 6pm he goes back inside and resumes his morning routine until he sits down for a two-hour dinner in the Chapel Hall at 8pm.  After two more hours of wandering, he goes to bed at midnight. On rainy days he will cancel his afternoon outside and continue with his morning routine until the weather clears.  

He wears the cheap but rare weightless  dark shirt paired with burgundy linens and quilted shoes. He carries the key to the Chapel and a small amount of gold. He knows a set of healer spells as well as an extra Restoration spell.
Morrowind:Odibaal

thumb|right|The interior of the cave
The cave is situated to the south and west of Bal Isra, between there and Ald'ruhn, off the main road leading to Maar Gan.

There are four foes here, none particularly tough. The Odibaal Outlaw's Key can be found on Dandynea Rothalen. This key opens an   leading to two of the bandits. Also in the area past the old gate is a copy of the Security skill book Surfeit of Thieves.  

The crates within are mainly filled with pottery and small amounts of gold.

 
People
 


Maps
left|thumb|Odibaal
Oblivion:Alkanet Flower

The ingredient Alkanet Flower comes from the plant "Alkanet", which is a fairly common flower in the West Weald region.  The flowers are usually found in groups of two to five and are normally near rocks.  There are no guaranteed samples to be found, but it can be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Alkanet Flower are:
23 plants are in exterior cell (-26, 0)   near a Wayshrine of Tiber Septim
19 plants are in exterior cell (-30, -4)  
19 plants are in exterior cell (-27, -4)  
19 plants are in exterior cell (-26, 2)  , near the pond in front of Shardrock Farm

Map marker locations with high concentrations include:
21 plants are in two cells near the entrance to Miscarcand  
10 plants are at the entrance to Fort Istirus  
9 plants are at the entrance to Howling Cave  
9 plants are at the entrance to Meridia's Shrine  
8 plants are at the entrance to Derelict Mine  

thumb|left|500 px|Locations of Alkanet Flower plants
Oblivion:Aloe Vera Leaves

The ingredient Aloe Vera Leaves comes from the plant "Aloe Vera", which grows primarily in the Gold Coast region.  The plants are often found in single or double groups and are usually found near the base of trees.

Ingredients
5 guaranteed samples can be found in the following places:
2 samples are in the basement of Mystic Emporium in the Market District
2 samples are at Satha Dalvilu's House in Bleaker's Way
1 sample is in the Skingrad Mages Guild
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Aloe Vera Leaves are:
7 plants are in exterior cell (-40, -5)  
5 plants are in exterior cell (-44, 5)  
4 plants are in exterior cell (-39, -3)  
4 plants are in exterior cell (-45, 7)  
4 plants are in exterior cell (-45, 10)  
Map marker locations with high concentrations include:
4 plants are at the entrance to Belletor's Folly  
4 plants are outside Anvil's Main Gate  
7 plants are at the entrance and in close proximity to Garlas Agea  

thumb|left|500 px|Locations of Aloe Vera Leaves plants
Oblivion:Arrowroot

The ingredient Arrowroot comes from the plant "Arrowroot Plant", which grows in the Gold Coast and Nibenay Valley regions. It is often found growing in the open and alone.

Ingredients
10 guaranteed samples can be found. The places with the highest numbers of samples are:
3 samples are at Redas Dalvilu's house in Bleaker's Way
3 samples are at Harm's Folly
2 samples are in the basement of Mystic Emporium in the Market District
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Arrowroot are:
15 plants are in exterior cell (-48, -6)  
13 plants are in exterior cell (27, -19)  , near a Reman Rune Stone
12 plants are in exterior cell (18, -15)  

Map marker locations with high concentrations include:
9 plants are at the entrance to Bloodmayne Cave  
9 plants are at the entrance to Whitmond Farm  
7 plants are at the entrance to Smoke Hole Cave  

thumb|left|500 px|Locations of Arrowroot plants
Oblivion:Bergamot Seeds

The ingredient Bergamot Seeds comes from the plant "Bergamot". There are actually 2 varieties of this plant, both of which yield the same ingredient. The plants are very common outside Bravil and in the northern part of the Great Forest. They can also be found at lower concentrations in the Gold Coast and Nibenay Basin regions. There are no guaranteed samples of Bergamot Seeds available, but it can be found randomly in the inventories of alchemy vendors.

Plants
The places with the highest concentrations of Bergamot Seeds are:
136 plants are in exterior cell (12, -12)  
82 plants are in exterior cell (12, -11)  
79 plants are in exterior cell (21, -15)  
64 plants are in exterior cell (-5, 26)  
62 plants are in exterior cell (-6, 28)  
61 plants are in exterior cell (-4, 29)  
61 plants are in exterior cell (13, -13)  
57 plants are in exterior cell (-6, 24)  

thumb|left|500 px|Locations of Bergamot Seeds plants
Oblivion:Blackberry

The ingredient Blackberry is primarily found as food.  It can also be harvested from the plant "Blackberry Bush".  The largest concentrations of blackberry bushes are found in farms, but the bushes also grow in the wild in the West Weald region.

Ingredients
495 guaranteed samples can be found in 86 different buildings (these locations will respawn, since blackberries are food).  The places with the highest numbers of samples are:
30 samples are in Olav's Tap and Tack in Bruma
15 samples are in Wildeye Stables outside Bruma
15 samples are in Ongar's House in Bruma
12 samples are upstairs in the Arcane University's Chironasium
12 samples are in the South Hall of Castle Skingrad
It can also be found randomly in the inventories of food vendors.

Shivering Isles adds another 21 samples, in particular:
15 samples are in Nanette Don's House in The Fringe

Plants
The places with the highest concentrations of Blackberry are:
14 plants are in Drakelowe's farm plot  
6 plants are in Odiil Farm  
6 plants are in exterior cell (-32, -4)  
4 plants are in Shetcombe Farm  
4 plants are in Shardrock's farm plot  
4 plants are in exterior cell (-32, -8)  
3 plants are in the Water's Edge farm plot  

thumb|left|500 px|Locations of Blackberry plants
Oblivion:Bloodgrass

The ingredient Bloodgrass comes from the plant "Blood Grass", which is a plant native to the planes of Oblivion.  Normally Blood Grass plants are not found in Tamriel, however they take root outside of several Oblivion Gates.  Even after those gates are closed (and even after the Main Quest is completed) the Blood Grass plants remain present and can be harvested.  Alchemists may want to ensure that these Oblivion Gates are among those that open, by traveling through these cells at a few stages during the Main Quest.

Two samples of Bloodgrass are needed to complete the quest Vampire Cure, although there are some quest bugs associated with Bloodgrass.

Ingredients
2 guaranteed samples can be found.
1 sample is found in Fathis Aren's Tower
1 sample is found in the Crypt of the Night Mother
It can also be found randomly in the inventories of alchemy vendors, such as The Main Ingredient, and in some loot chests.

Plants
Blood Grass plants are found in nearly every plane of Oblivion, including Boethia's and Peryite's realms, but not Mankar Camoran's Paradise or the Shivering Isles.  The planes with the highest concentrations are:
212 plants are in the Cheydinhal Oblivion World visited during The Wayward Knight quest.
157 plants are in the Kvatch Oblivion World visited during the Breaking the Siege of Kvatch quest.
109 plants are in Random Oblivion World 6.
96 plants are in the Bruma Oblivion World visited during the Bruma Gate quest.

The Oblivion Gates in Tamriel with the largest number of Blood Grass plants are those in the following cells:
4 plants are in exterior cell (25, -34)  
4 plants are in exterior cell (-16, 20)  
3 plants are in exterior cell (23, 31)  
3 plants are in exterior cell (-41, -6)  
3 plants are in exterior cell (1, -2)  

People who have downloaded the Wizard's Tower official plug-in will also be able to find 8 Plants in the Alchemy Garden.

thumb|left|500 px|Locations of Bloodgrass plants in Tamriel.  These plants are only present if the associated Oblivion Gate is opened.
Oblivion:Bog Beacon Asco Cap

The ingredient Bog Beacon Asco Cap comes from the plant "Bog Beacon". There are actually two varieties of this plant, both of which yield the same ingredient. The plants are most common in the Blackwood region.

There are no guaranteed samples of Bog Beacon Asco Cap, but it can be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Bog Beacon Asco Cap are:
36 plants are in exterior cell (31, -33)  
28 plants are in exterior cell (29, -37)  
28 plants are in exterior cell (22, -18)  
25 plants are in exterior cell (27, -19)  , near a Reman Rune Stone
23 plants are in exterior cell (27, -42)  
22 plants are in exterior cell (28, -36)  
20 plants are in exterior cell (25, -32)  , near a Reman Rune Stone

thumb|left|500 px|Locations of Bog Beacon Asco Cap plants
Oblivion:Cairn Bolete Cap

Cairn Bolete Cap is an ingredient which can be harvested from the "Cairn Bolete" fungus. There are 6 varieties of this mushroom which differ in cap size; all varieties yield the same ingredient. Cairn Bolete is most commonly found in caves but can occasionally be found in the wilderness.



Ingredients
2 guaranteed samples can be found in the following places:
1 sample is in Rockmilk Cave
1 sample is in the Bravil Wizard's Grotto
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The caves with the highest concentrations of Cairn Bolete Cap are:
101 plants are in Serpent Hollow Cave
95 plants are in Grayrock Cave
89 plants are in Fatback Cave
84 plants are in Silver Tooth Cave
76 plants are in Felgageldt Cave
73 plants are in Outlaw Endre's Cave
69 plants are in Onyx Caverns
69 plants are in Rockmilk Cave
68 plants are in Shattered Scales Cave

Map marker locations outside with high concentrations include:
14 plants are in the Arcane University gardens  
2 plants are at the entrance to Wellspring Cave  
2 plants are in exterior cell (14, 23)  

thumb|left|500 px|Locations of Cairn Bolete plants.

Notes
You may overhear a rumor concerning Cairn Bolete:
:''You can find Cairn Bolete growing in caves. They're said to mark the place someone has died.''
One of the game's shopping lists provides a recipe that works even for novice-level alchemists:
:For a minor Restore Health potion, crumble some Cairn Bolete cap over roasted Boar Meat. Chop finely and mix together with a mortar and pestle. Add water to create a solution that can be drunk.
Oblivion:Carrot

The ingredient Carrot is primarily found as food. It can also be harvested from the plant "Carrot Plant", which is found in many farms.

Carrots are one of only two ingredients (the other is Clouded Funnel Cap) which can be used to create Fortify Intelligence potions. Since these two ingredients also share the effect Damage Endurance once you reach Expert alchemy level, expert alchemists can only make Fortify Intelligence potions that have a negative side-effect; only journeyman alchemists can make a Fortify Intelligence potion without side effects.

Ingredients
359 guaranteed samples can be found in 146 different buildings (these locations will respawn, since carrots are food). The places with the highest numbers of samples are:
12 samples are in the Imperial Guard Quarters in the Imperial Palace
8 samples are in Ambroise Canne's House in Skingrad
6 samples are inside Shardrock's farmhouse
6 samples are inside the Harm's Folly farmhouse
6 samples are in the living quarters of the Dark Brotherhood sanctuary in Cheydinhal
6 samples are at in the Imperial Legion Offices in the Imperial Prison District
It can also be found randomly in the inventories of food vendors and in food containers.  Shivering Isles adds four more carrot samples.

Plants
The places with the highest concentrations of carrot are:
66 plants are in Shetcombe Farm  
64 plants are in Odiil Farm  
42 plants are in the Harm's Folly farm  
14 plants are in the Water's Edge farm  
12 plants are in the Harlun's Watch farm  
If you have installed the Knights of the Nine official plug-in, 42 plants can be found in the farm plot at the Priory of the Nine

thumb|left|500 px|Locations of Carrot plants