Netruk44/uesp-wiki-content huggingface dataset:
Online:Veldrana

Veldrana is a Dark Elf who can be found at the last bend in the trail leading up to Forelhost.
 

Related Quests


Quest-Related Events
Outside Forelhost at a makeshift camp, you'll find a very cold Dunmer:
:''"I'm glad to see a friendly face. You are friendly, right?"
:What are you doing up here?
:"Freezing to death. You? Jorunn dispatched me to follow a group of cultists. The damned cats didn't know about my mission. Cut me up bad. I felt like I was going to be fine … until I ran out of wood. It's right over there. Taunting me."
:I'll gather more kindling. Hang on.
:"Hurry. You need fire to stay alive up here. And watch out for the cats, too. I'd hate for us both to die up here."
:I'll be right back.

Gather some firewood and relight her campfire:
:"Ahh. I'm getting the feeling back in my toes. Ow! Pins and needles! Pins and needles!"
:You said you followed the cultists here. What did you see?
:"Oh, you know. Spells, dark magic. Their leader's strategy was to wave his arms and shout. Often. He would hold up some metal thing, like it proved something."
:What did this leader look like?
:"A big Nord, all in black. Only Nord with them. He never came back down the path. Like as not he's still up there, frozen stiff."
:The cult left him on the mountain?
:"Oh, yeah. They were panicked, cut up. The cats, they were on the wounded before they could flinch. I don't think any of those dark-robed bastards made it out of here."
:So something attacked them on the mountain? Not the cats?
::"They were terrified. Scared to death. The ruins here … they have a reputation. Folks who go up don't always come back. Those that do? They tend to be a lot less talkative."
:They didn't see you on their way down?
::"I dragged myself behind this rock when I heard them coming. My fire had already burned out. My only good luck today."

:"I'll be fine here for a bit. Need to get my strength back. Go on. Maybe I'll see you when you come back this way."''

Complete the quest and she'll be on a stretcher accompanied by Centurion Andrin and a Pact Soldier:
:''"You made it back. And you're not bleeding, frozen, or gibbering! Damn sight better than those Cultists, eh? Andrin's people will help me back to Riften. And then, mead, lots of it."''
Online:River of Names

Quick Walkthrough
# Talk to Svein.
# Collect items to identify the dead.
# Return to Svein.
# Take the items to families in Riften.
# Talk to Thane Viri.

Detailed Walkthrough
   

Quest Stages
Online:Svein

Svein is a dying Nord who can be found at Lost Prospect.
 

Related Quests


Quest-Related Events
:''"You're not one of them. Need your help. Not for me—I'm doomed—but the others…."
:How can I help?
:"The Cult. They killed us all. Our loved ones in Riften must be told. Help us, please!"
:But how do I identify you?
:"Search the corpses. Personal items. Come back to me."
:I'm on it. Don't die on me.'''

Unfortunately, when you return, Svein will have passed. You can take his item to return to his family.
Online:Hara-Na

thumb|right|Hara-Na jailed
Hara-Na is an Argonian soldier of the Ebonheart Pact who is being held captive by the Worm Cult at Lost Prospect.
 

Related Quests


Quest-Related Events
Free her from her cage:
:Hara-Na: "Thanks. What about Viveka? Gullveig dragged her into that damned cave. Hurry!"

Before completing the quest, she'll say:
:"It is good to feel the flow of life around me once more."

After the quest:
:"With the lich dead, we are all needed elsewhere. Keep your teeth sharp, friend."
Online:Adelsar

thumb|right|Adelsar jailed
Adelsar is a Nord soldier of the Ebonheart Pact held captive by the Worm Cult at Lost Prospect.
 

Related Quests


Quest-Related Events
Free him from his cage:
:Adelsar: "You saved my life!"

Before completing the quest, he'll say:
:''"I wish I'd been there to help you kill Gullveig. I would've enjoyed that."

After the quest:
:"Next time I see Worm Cultists, they're dead!"''
Online:Varryn Hloran

thumb|right|Varryn caged
Varryn Hloran is a Dark Elf who can be found at Lost Prospect.
 

Related Quests


Quest-Related Events
Free him from his cage:
:Varryn Hloran: ''"I'm in your debt!"''

Speak to him before completing the quest and he'll tell you:
:''"Speak with Captain Viveka soon. She's impatient to leave."

After the quest:
:"Ha! You settled their hash, didn't you? You'll always be welcome around our campfires."''
Online:Approaching Thunder

Quick Walkthrough
# Talk to Thane Unnvald Ironhand.
# Talk to Housecarl Thorulf.
# Search the manor and report to Hallfrida.
# Find  .
# Return to Hallfrida.

Detailed Walkthrough
 

  

Quest Stages
Lore:Lamae Bal

(better known as Lamae Bal or the Blood Matron) was a   priestess of   who was transformed into the first   sometime between the Merethic Era,  and the second century of the First Era.  She is the progenitor of a strain of vampirism caused by Noxiphilic Sanguivoria.  She is an enemy of both   and Arkay.

Through blood and sorcery, Lamae altered her bloodline to create Blood Scions, vampires whose strength almost rivals that of the vampire lords that were turned directly by Molag Bal.   She embraces her condition, seeking to use it against her hated adversaries.  She openly encourages vampires to feed freely upon the blood of mortals, and her alterations to the bloodline allow her children to become stronger by consuming blood.  
 

History
Lamae was unfortunate enough to be a priestess of Arkay at a time when Molag Bal, an avid wielder of necromancy, decided to spite Arkay for daring to hold sway over the cycle of life and death.  Lamae was brutally raped by Molag Bal in the wilds of  , leaving her viciously mangled. Once Molag Bal finished his assault, he shed a single droplet of his own blood on the gravely injured girl's brow before disappearing back into Oblivion.  

Shortly afterward, the comatose Lamae was discovered by a tribe of human nomads, who took her in and cared for her wounds.  As the tribe tended to the young woman, they noticed her injuries begin to rapidly heal on their own.  Horrified, the tribe attempted to cremate Lamae, but as the pyre was lit, Lamae awoke. She had become the very first vampire.  

Disoriented and enraged, Lamae massacred the nomads and feasted upon them.   She eviscerated the women and children, and raped the men as savagely as Molag Bal had raped her.  After finishing her rampage, Lamae began to return to her senses.  Horrified by what she had become, she desperately prayed to Arkay for help.  Despite her efforts, Arkay did not answer.  Embittered by Molag Bal's attack and Arkay's subsequent betrayal, Lamae cursed their names and swore to undermine them wherever she could. 

 
Lamae later founded a cult of vampires, its core tenet being hatred for both Arkay and Molag Bal.  She considered the members her children, who referred to her as Mother Lamae.  Those infected with Noxiphilic Sanguivoria who found their way to her crypt would be given the option to engage in the cult's initiation ritual, known as the Rite of the Scion.  During the Rite, initiates would experience visions of Lamae's past and would profane symbols of Arkay and Molag Bal.  After the first portion of the ritual was completed, the initiate would kneel in a pool of blood. The initiate would then be completely drained of their own blood by the cult's priests. If the initiate was deemed worthy, Lamae Bal herself would appear and fill the initiate with her own blood, enhancing their power and transforming them into a  .  

Lamae was seemingly the progenitor of the  ,   and   bloodlines, which are named after Nedic tribesmen whom she devoured. 

Notes
# 

Gallery
 

References
Arena:Imperial Province

thumb|left|A typical landscape in the Imperial Province
thumb|right|350px|Map of the Imperial Province
The Imperial Province is one of the nine provinces you can visit in Arena. Unlike the others, the Imperial Province does not have a native race and it contains only one location: the Imperial City.

It borders six other provinces: Skyrim to the north, Morrowind to the northeast, Black Marsh to the southeast, Elsweyr to the south, Valenwood to the southwest, and Hammerfell to the northwest. There is a road circling the Imperial City with connecting roads leading to each of these, along with a road connecting Hammerfell to Valenwood in the far West and a road connecting Elsweyr and Black Marsh in the South.
 

Notes
The Imperial City is always labeled when you zoom in on the province.
Arena:Imperial City

The ruler is Emperor Uriel Septim VII. Its rivals are Daggerfall and Evermore.
 

Locations


Notes
Typically, each city's citizens are the native race of that province. Although the Imperial Province doesn't have its own native race in Arena, the city's inhabitants use Redguard sprites and have random low-rank monster names.
There are no random quests in the Imperial City.
Online:Glorgzorgo

Glorgzorgo is an Orc guild trader selling his wares at his kiosk, Glorgzorgo Loves Cheese. His store is found outside of Hallin's Stand, along the road south of the wayshrine. It contains an abundance of owned cheese and a barrel. He has generic guild trader dialogue.
Online:Harzdak

Harzdak is a Khajiit guild trader found running the Cart of Contempt near the Court of Contempt Wayshrine in eastern Coldharbour. He has generic guild trader dialogue.
Online:Shuliish

Shuliish is an Argonian guild trader selling her wares at her kiosk, Trades-in-Cold-Water, located in Haj Uxith. She has generic guild trader dialogue.
Online:Lost Companions

Quick Walkthrough
# Talk to Snorrvild in a tower southwest of Fullhelm Fort.
# Find Gamwyn near the dragonshrine.
# Recover the Ancient Goblet.
# Find Rigvar near a ruined tower.
# Find Irgnar near a canyon.
# Kill Redmaw.
# Return to Snorrvild.

Detailed Walkthrough
   

Quest Stages
Online:Snorrvild

Snorrvild is a Nord and member of the Companions who can be found southwest of Fullhelm Fort.
 

Related Quests


Quest-Related Events
He has become concerned about the safety of his friends are they have been gone for several days. If you talk to him he will ask for your help finding them:
:''"Where could they be? Why haven't they returned?"
:What's wrong?
:"My friends and I dared each other to do great deeds and return here to tell the tales. But I've waited here for days and the others haven't returned. Will you seek out Gamwyn, Rigvar, and Irgnar?"
:Maybe they'll come back on their own.
:"No, I just know they're in trouble. They always seem to be. Please find them, help them out of whatever trouble they're in, and then come back here. Maybe start with Gamwyn. She said she was going to a dragonshrine."
:I'll do it.
:"I can't wait to see those losers' faces!"
:What more can you tell me?
:"Not much. They're not very bright and they've always been unlucky, so anything could have happened to them."

After finding his friends in various states and killing Redmaw, you can return to him:
:"Well, this trip was a disaster."
:I hope you and Rigvar have learned a lesson here.
:"The wilderness is just too dangerous for us. I'm never leaving town again!"

After the quest he will say:
:"Well, at least they're all accounted for. No more dares for me."''
Online:Akovor

Akovor is a Nord who can be found with his dog Lehrjson by his house in Cyrodiil just southwest of Piukanda.
 
  
Dialogue
:''"Are you with those loggers? Damn Admands. I never should have trusted them. Now they're chopping down all my trees."
:Your trees?
:"Yes, this is my land, all around here. And it's my trees those damned loggers are chopping down. I moved here for the peace and quiet and now I have chop, chop, chop, crash! all day long."
:Why not kick them out?
:"Oh, I'd like to. But I signed a contract with them. Plus, every time I decide to boot them off my land, I think of those sharp, sharp axes they have. Then I decide to stay here, on my porch, and scowl menacingly at them."''
Online:Ibrula's Journal

1 Last Seed
I pen these words through instinct, writing faster than I can see. I can hardly contain my excitement and hardly describe its cause. This fount of knowledge I've discovered—I could drink and drink and never be sated, yet the water is delicious to me and more precious than gemstones.

2 Last Seed
After much study, I have translated the ancient runes on the wall. Seeker's Archive indeed! To think, a library so vast existed beneath Craglorn this whole time. I will venture further in tomorrow.

I have seen a place where the floor breaks. I will go down there, if I dare.

3 Last Seed
Further in I heard his voice. "Come to me, you who seek." I answered. "I am Ibrula! I am here!"

3 Last Seed
I cannot name what awoke me, but having risen in the night, I looked over what I'd written these last few days. The pages were blank except for a single word.

"Seeker"

I will go deeper in. I will find this one who speaks to me.

As I walked down the tunnels, words scratched themselves onto the blank page.

"Closer."

Over and over, this word was written.

"Closer."

With each step, the scratching became louder. Until I reached its room. There, upon a throne of pages, it leered down at me. Beneath it, each book holds a lifetime of answers. And each answer yields another question.

"Bring me secrets."

I have made my deal with  . I will seek the hidden meanings of the world and bring them to him, and in exchange, I will learn and know all there is to know.
Online:A Final Release

Quick Walkthrough
# Talk to Bezeer at the Deep Graves xanmeer.
# Find the remains of Najeepa at White Rose Prison.
# Reunite Najeepa's remains with her spirit.

Detailed Walkthrough
Bezeer sits waiting at the inner south edge of Deep Graves' xanmeer. Speak to him to begin the quest. He tells you about his mother, Najeepa, who was one of the last people to enter White Rose Prison before the Imperials fled Shadowfen. She died there, and her spirit remains separated from the Hist. He can't approach the place since it's been taken over by the cannibalistic prisoners. He explains that in order for her spirit to rejoin the Hist, at least some of her remains must be buried properly. You offer to find her corpse, which he is grateful for.

Najeepa's spirit can be found on the road between Zuuk and White Rose Prison. She's restless, and longs to join with the land and return to the Hist. When asked about herself and her son, she says that Bezeer was her only child, and mentions that she died atop a tower in White Rose Prison. Najeepa seems to have resigned herself to her fate, believing she'll never rejoin her son.

Enter White Rose Prison's grounds and climb the northeastern tower. You'll find Najeepa's skeleton at the summit, by the edge of the tower. Collect the remains, and then return to Najeepa's spirit on the road and speak with her to complete the quest. She is at peace, and disappears after the quest is complete.
  

Quest Stages
Online:Bezeer

Bezeer is an Argonian found at the Deep Graves. He is Najeepa's only child.
 

Related Quests


Quest-Related Events
:''"Excuse me for not rising. I'm not as spry as the hatchling I once was. Look out there, outsider. What do you see? Sadness? What of the ones who can never find their way to this place of rest? What of the ones lost to us forever?"
:Sounds like you have a story about such things.
:"More than a story. My mother Najeepa was one of the last to enter the White Rose Prison before the Imperials fled. She died there.
:Since the prisoners took over, I can't approach the place. Now spirits remain separate from the Hist. That is the greater sadness."
:There's nothing that can be done? A ceremony, at least?
:"No, it is not our way. If her spirit is to return to the Hist, some part of her must be buried properly. Then she would be reunited with us, even after all this time."
:I'll head to White Rose and look for her.

After the quest:
:"You found her, didn't you? I felt it. The rain and sun blended together. Knowing she and I will meet again comforts me. Thank you."''
Online:Najeepa

thumb|right|Najeepa's remains
Najeepa is an Argonian found dead in the swamps located southwest of Zuuk. She is Bezeer's egg-mother.
 

Related Quests


Quest-Related Events
Najeepa's spirit can be found on the road between Zuuk and White Rose Prison.
:"Am I cursed to watch the world go on without me? Were my crimes that great?"
:'''Are you Bezeer's mother?
:"Once, a thousand seasons ago. Less? More? I have lost track of time. How I long to sink into the soil, unremembered and unremembering."
:Your son said finding your remains could help you.
:"Yes, I remember. My only hatchling …. I died atop a tower, thinking only of him. But I will never join him, not now."''

Return to her after you've found her remains.
:''"You've returned. How long ago did we speak? Why have you come? My hatchling … something about my hatchling …."
:Here are your remains. May they bring you peace.
:"These ragged bits of bone? This is what became of me? Yes, that must be true. So strange to sit beside myself. I can feel the call of the swamps, the caress of the roots. I thank you."''

She disappears after the conversation ends.
Online:Securing the Pass

Quick Walkthrough
# Enter Trolhetta Cave and destroy the Reaper Orb.
# Destroy the Necrosis Orb.
# Talk to Vigrod Wraithbane.

Detailed Walkthrough
Continue talking to Jorunn the Skald-King to begin this quest.
:"What a collection of Pact warriors! The time has come to end this!"
:;How can I help?
:"The Worm Cult mages guard the passage to Trolhetta. A full assault would be suicidal, but a small force might push right through. Especially with you at its head."
:;What do you want me to do?
:''"Lower the Worms' defenses. Kill them as you must, but leave some for us. As you destroy each ward, we will secure the caves behind you. For Ysgramor! For glory!"''
:;I'll get it done.
:''"You must clear the way. We have to reach Sinmur before it's too late!"''

If you have the Persuasion Perk, you can persuade the king to give you "someone to lead." You can choose from Holgunn, Walks-in-Ash, or Valdam Andoren. Holgunn is the warrior, Walks-in-Ash is the firemage, and Valdam is the healer. 

Once inside Trolhetta Cave, it's time to destroy the Reaper Orb. The orb is inside the Trolhetta Sanctum, guarded by Fortuna Iceheart. Smash it, then exit the sanctum. 

Now you need to destroy the Necrosis Orb. Travel through the Trolhetta Cave to the door to Trolhetta. You should see a loading screen for The Rift, then stone steps up, as if you were coming from inside a barrow. Climb the steps, and go northwest to the Daedric door to Trolhetta Sanctum. Enter and defeat Fortuna Iceheart again. Smash the orb, then exit.

You need to talk to Vigrod Wraithbane. He is through the other Daedric door, the one to Trolhetta Summit. 
:"Others doubted you, but I knew you could do it!"
:;Good to see you too, Vigrod.
:''"Excellent! You've cleared the pass for us. I'm moving our troops forward now."''

Notes
Once you enter Trolhetta Cave, you can pick up the side quest Names of the Fallen by examining the dead body right next to the entrance. You can also pick up Worm Cult Summoner in Trolhetta. This one is required for Cadwell's Almanac.
 

Quest Stages
Online:Names of the Fallen

Quick Walkthrough
# Recover seven Pact Amulets throughout Trolhetta Cave.
# Talk to Narir outside the main entrance.

Detailed Walkthrough
  
Find the corpse of a Pact Soldier with a quest marker over it, interacting with the corpse grants the Pact Amulet. Open inventory, use the item listed under Misc tab. Accept the quest. You start with 1/7 Amulets collected, find 6 more dead soldiers to loot Amulets. 

Once you have the seven amulets, you can take the to Narir who can be found outside the cave entrance. 
  

Quest Stages
Online:Marcellus Bursio

Marcellus Bursio is an Imperial member of the Worm Cult found at Mount Trolhetta.
Online:Fortuna Iceheart

Fortuna Iceheart is a Nord member of the Worm Cult found in a cave located nearby Trolhetta, where she is exploiting the power of a strange artifact known as the Reaper Orb. She is accompanied by two Worm Cultists.

After she is killed and the Reaper Orb is destroyed, she is seen again (presumably risen from the dead) in front of the Necrosis Orb.
 

Related Quests


Skills and Abilities
;Aspect of Terror
;Summon Burdening Eye
;Summmon Shade
Online:Worm Cult Summoner

Quick Walkthrough
# Talk to Plays-With-Fire on the upper outer level of Trolhetta.
# Kill Kerelia Lucullus.
# Report to Plays-With-Fire.

Detailed Walkthrough
   

Quest Stages
Online:Kerelia Lucullus

Kerelia Lucullus is an Imperial member of the Worm Cult raising dead giants to fight the Ebonheart Pact.
 

Related Quests
Online:Oak and Crosier

Several provisioning ingredients can be looted here. There are also plenty of containers to plunder. Tidvir is sleeping on one of the beds. The Song of Pelinal, Volume 1 can be found on a dresser in the western room.

When you arrive upstairs, you'll notice Aracar reading at a table. Ensi is cleaning upstairs in the main area. A copy of The Chorrol Crier can be found upstairs on the windowsill, in the western room.
 

Residents and Merchants
 

Notes
Oak and Crosier also appeared in Oblivion.

Gallery
Online:The Spearhead's Captain

Quick Walkthrough
# Talk to Captain Kaleen at the Screaming Mermaid Tavern.

 
Notes
This quest is an alternative to The Spearhead's Crew, and is given if you find one of the required crew-members before talking to Kaleen as part of The Broken Spearhead. 

Quest Stages
Lore:Vilverin

Vilverin (also known as Lake Mist Ruins) is an Ayleid ruin located in the Heartlands of Cyrodiil, on the northeastern shore of Lake Rumare. The complex is split into several subsections, including Canosel, Wendesel, and Sel Sancremathi; the latter two translate as "Journey Halls" and "Hall of Golden Homes" respectively in Ayleidoon.

 
 
History
In the late  , the Ayleids of Vilverin were among those clans who turned to   worship, known as the Daedraphiles. During the  , Vilverin became home to one of the  , Ayleid statues originally held in the   which were dispersed to cities across Cyrodiil for safekeeping. When the Tower fell to the Nedic rebels in  , the Rulanyil clan of Vilverin was forced to migrate out of Cyrodiil to avoid slaughter. They traveled to  , where they built a new city in   named  .   Vilverin subsequently fell into ruin.

In  , the ruins were inhabited by a group of  s led by the Lake Mist Fiend.  

Circa  , a   necromancer named Jalbert moved into the ruins after being forced to flee from  . He subsequently began to resurrect the bodies of the long-dead Ayleids in the crypts beneath the ruins.  A group of bandits also inhabited the ruins, where they ambushed merchants along the   and collected  s to sell to the  .  However, the bandits soon began to fall victim to the undead when Jalbert needed fresh corpses for his experiments. The Champion of Cyrodiil then entered the ruins, slaying Jalbert and the bandits. The Champion also retrieved the ancient Ayleid statue, which was later sold to  .  
Gallery
 
Notes
The settlement's original Ayleid name has been lost to time. The name "Vilverin" only came into use some time after the fall of White-Gold. 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Online:Hergor the Fallen

Hergor the Fallen is a wraith found inside Rulanyil's Fall.
 
  

Achievements
There is one Achievement associated with this creature: