Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Sethan Ancestral Tomb

There are six undead creatures in the tomb. The loot here is good, including a potion, some minor equipment, a few ingredients (including a portion of Void Salts), a copy of the Hand-to-hand skill book The Prayers of Baranat and the Sneak skill book The Wolf Queen, Book VI, two apprentice probes, and a journeyman lockpick.

 
Family Members
There are only two known members of the Sethan family: 
Fedura Sethan, a commoner in Vivec's St. Olms Canton
Llorayna Sethan, a publican and the proprietor of Sethan's Tradehouse in Tel Branora

Maps
thumb|left|Map of Sethan Ancestral Tomb
Morrowind:Telvayn Ancestral Tomb

There is a shrine of St. Veloth inside the tomb. The occupants of the tomb are three rats, as well as a pair of bandits; Glaum and Gaban. The loot is pretty good, including normal bandit loot as well as a potion, some minor equipment, a scroll, the books Book of Rest of Endings and ''Hallgerd's Tale'', a few ingredients, a journeyman lockpick, a common soul gem, an apprentice probe, and repair prongs.

There are no known members of the Telvayn family. thumb|right|The interior of the tomb 

 
People
 

Related Quests
House Redoran


Maps
thumb|left|Telvayn Ancestral Tomb, interior map
Morrowind:Thalas Ancestral Tomb

thumb|right|The interior of the tomb 
Inside, there are three leveled undead enemies. The loot includes a potion, some minor equipment (including a Dreugh Shield), a copy of Overview of Gods and Worship, some ingredients, and an apprentice probe. Inside the tomb are two  . They can both be opened with a key found on the floor next to the entrance. 

 
Family Members
There is only one known member of the Thalas family: 
Elvasea Thalas, a scout and an Oathman of the House Redoran, residing in Ghostgate

Maps
thumb|left|Thalas Ancestral Tomb, interior map
Morrowind:Tharys Ancestral Tomb

In this tomb, you can find a shrine of St. Veloth. There are three undead in the tomb. The loot includes a few potions, some minor equipment, a scroll, a copy of the Book of Dawn and Dusk, a few ingredients, and a key to a locked (10) chest. thumb|right|The interior of the tomb

There are no known members of the Tharys family.

 
Maps
thumb|left|Tharys Ancestral Tomb, interior map
Morrowind:Thelas Ancestral Tomb

The first room contains a shrine of St. Veloth and two urns filled with bonemeal and is guarded by an ancestor ghost and a leveled undead creature. The lower room is guarded by another ancestor ghost and undead creature and contains three more bonemeal-filled urns, a scroll of divine intervention, a hackle-lo leaf, a guar hide, a fire petal, and a key to two locked chests, which can be found in the ashpit. Although, the key might be bugged under the ground of the ashpit!   contains rings and gold and   holds jewelry and gold.
thumb|right|The first room of the tomb
 

Family Members
The are three known family members:
Drarayne Thelas, a commoner and pillow collector living in Balmora who has a problem with rats
Nalmila Thelas, a crusader and Initiate of the Temple living in Vivec's Temple canton
Andilo Thelas, a savant and Retainer of House Hlaalu living in Gnaar Mok
thumb|right|The main chamber of the tomb

Maps
thumb|left|Thelas Ancestral Tomb, interior map
Morrowind:Thiralas Ancestral Tomb

The tomb is guarded by several daedra. Loot includes potions, some ingredients, gold, soul gems, and a key to a locked door.

 
Family Members
There is only one known member of the Thiralas family: 
Draren Thiralas, a commoner in Seyda Neen

Maps
thumb|left|Thiralas Ancestral Tomb, interior map
Morrowind:Uveran Ancestral Tomb

There is a shrine of St. Veloth in the tomb. There are five undead calling this tomb their home. The loot consists of a few potions, some minor equipment, some scrolls, a copy of The Book of Dawn and Dusk, a few ingredients, a bent probe, and some repair prongs. thumb|right|The interior of the tomb 

 
Family Members
There are three known members of the Uveran family, all of whom are outlaws: 
Rirns Uveran, a bandit in Nissintu
Terenu Uveran, a bandit in Ulummusa
Vilvyni Uveran, a bandit in Shushishi

Notes
At the start of the Founder's Helm quest for House Redoran, Neminda claims that the stolen helm was taken from this tomb. This suggests that the Uveran family is tied to House Redoran.

Maps
thumb|left|Uveran Ancestral Tomb, interior map
Morrowind:Vandus Ancestral Tomb

This tomb has six undead guardians. The loot is a potion, a copy of the Heavy Armor skill book ''Hallgerd's Tale and a copy of Invocation of Azura'', a bunch of ingredients, a journeyman probe, some minor equipment, and a key to two locked doors, found right next to the exit from the tomb.

There are no known members of the Vandus family.

 
Maps
thumb|left|Vandus Ancestral Tomb, interior map
Morrowind:Velas Ancestral Tomb

thumb|right|The remains of an ordinator?
Located just north of the slavers cave Minabi, the outside entrance is guarded by two skeletons. There are four undead enemies here. The loot includes a potion, gold, some Indoril armor (helm and two pauldrons) as well as some other minor equipment, a copy of the Armorer skill book Last Scabbard of Akrash, and some ingredients. The remains of two tomb raiders are found here as well, one of which is speared by his (ineffective) steel claymore. The altar circle has several valuable gems and ingredients, two trapped large chests, and a small chest, all containing random loot.

 
Family Members
There are four known members of the Velas family:
Ereven Velas, a bandit in the Rotheran Stronghold
Gavis Velas , a powerful mage and summoner living in Mournhold, Godsreach
Ovis Velas , Gavis's overconfident brother
Thanelen Velas, a smith and Tough of the Camonna Tong in Balmora

Maps
thumb|left|Velas Ancestral Tomb, interior map
Morrowind:Veloth Ancestral Tomb

There are two shrines of St. Veloth here. There are five Daedra and an undead in the tomb. The loot is just a potion, some minor equipment, a scroll, a few ingredients, a journeyman lockpick, and repair prongs. thumb|right|The interior of the tomb 

 
Family Members
There is only one known member of the Veloth family: 
Tanusea Veloth, a devout Temple pilgrim in the Arena canton of Vivec carrying the deadly Corprus disease.

Saint Veloth the Pilgrim may have been from this family.

Notes
This tomb also appears in ESO.

Maps
thumb|left|Veloth Ancestral Tomb, interior map
Morrowind:Venim Ancestral Tomb

The entrance to the tomb is unlocked as usual, but the first door inside the tomb is   and trapped.

There are three undead here, as well as a bandit named Luven and a necromancer named Goris the Maggot King.

The loot here consists of a few potions, some minor equipment, an Orcish Tower Shield, a copy of Darkest Darkness, some ingredients, a Journeyman's Probe, a Dreugh Staff, and the powerful Bow of Shadows. Goris also has an Ebony Staff, a few Exquisite items of clothing and a Grand Soul Gem.

 
Family Members
There are four known members of the Venim family: 
Bolvyn Venim, the current Archmaster of House Redoran, found in Venim Manor in Ald'ruhn
Dilvene Venim, a Redoran noble, also residing in Venim Manor and Bolvyn's wife
Barusi Venim, an enchanter and an Oathman of House Telvanni in Tel Aruhn
Tredyn Venim, a bard, a House Cousin of House Hlaalu and a retainer of councilor Velanda Omani, located in her manor to the east of Vivec's St. Olms Canton

Notes
The corpse of Tyronius in the Indaren Ancestral Tomb has the key to the first door inside Venim Ancestral Tomb. It also holds a note that provides more of the back-story involving the two NPCs found here.
In some vanilla editions of the game, both Goris and Luven are marked as essential, and so produce the message about the "thread of prophecy being severed", common to other Essential NPCs. In fact neither are required for any quest. In the GotY edition, the essential flag has been removed, and the "Corpses persist" flag has been ticked instead.

 

People
 

Maps
thumb|left|Venim Ancestral Tomb, interior map
Morrowind:Verelnim Ancestral Tomb

Inside the tomb are three blighted rats, five Daedra, and a corpse. The tomb contains a potion, some minor equipment, some ingredients (including a portion of Frost Salts and Daedra Skin), a key to a locked door, and a journeyman hammer.

There are no known members of the Verelnim family.

 
Maps
thumb|left|Map of Verelnim Ancestral Tomb
Morrowind:Birthsigns

Birthsigns
This article provides details on all of the birthsigns in Morrowind, including the birthsign descriptions from the book The Firmament.

Birthsigns grant various bonuses: abilities (permanent effects that cannot be removed), powers (spell-like abilities that can be used once per day and do not cost magicka), spells.

The Guardians




The Serpent


The Charges
Morrowind:Zainab Tribe

The Zainab Tribe is one of the four Ashlander tribes of Morrowind. They are the largest, most prosperous, and most settled tribe of Ashlanders—large enough, in fact, that they actually run an ebony mine with which House Hlaalu wish to do business. Master Aryon of Tel Vos, the most forward-thinking of the Telvanni lords, also respects them. Living in the settled plains, the Zainab care little about either the Blight or the Nerevarine Prophecies; after all, they have not yet been affected.

On the surface they are as xenophobic as any other Ashlanders, but they hold far more relations with the settled peoples than any of the other tribes, and welcome the bringing of news and trade from the outside. They also respect feats of arms if done in the tribe's service.

To learn more about the Zainab Tribe, see the lore article.

People
Morrowind:Ahemmusa Tribe

right|upright
The Ahemmusa Tribe is one of the four native Ashlander tribes of Vvardenfell. Living in their current settlement in the northeastern corner of the island, the Ahemmusa have been gravely affected by the Blight disease, ash storms and the recent activity of Red Mountain. The peaceful Ahemmusa suffer from attacks of corprus creatures and other animals that have gone mad due to the blight storms.

The Ahemmusa have little in the way of gold, subsisting mostly by barter. The tribe is currently under stress due to a scarcity of food. Hunting and herding have become arduous because of attacks by maddened creatures, dying plants, and sick animals. Many members of the tribe have died, including the Ashkhan, who left no clear successor.

In the absence of a true Ashkhan, they are led by one of their wise women, Sinnammu Mirpal, whose primary concern is the safety and health of the tribe. To this end, she has been looking for a safe destination for migration, following the nomadic nature of native Vvardenfell people. The tribe has another wise woman, Urshamusa Rapli, and Mamaea is their healer.

To learn more about the Ahemmusa Tribe, see the lore article.

People
Morrowind:Erabenimsun Tribe

The Erabenimsun Tribe is one of the four Ashlander tribes of Morrowind. The Erabenimsun are primarily warriors who esteem strength. They have little time for Imperials, prophecies, or indeed anything other than themselves.

There is a chance that some members of the tribe will simply attack you for asking questions. In fact, so great is their xenophobia that when you hear the story of Imperials stealing their herds for hides, one is tempted not to sympathise with them, even though they are for once in the right.

To learn more about the Erabenimsun Tribe, see the lore article.

People
Morrowind:Urshilaku Tribe

The Urshilaku Tribe is one of the four Ashlander tribes of Morrowind.

The ultimate traditionalists, living right on the northern coastline of Vvardenfell, the Urshilaku seem at first the most conservative of all the Ashlanders - guardians of the Nerevarine Prophecies, and thus in sympathy with the Dissident Priests. Yet they are the only clan that is willing to extend enough friendship to outsiders to actually name them Clanfriend.

And also their rigid conservatism isn't quite as rigid as it might seem: when it becomes clear that the Nerevarine will be an outlander, possibly not even an Elf at all (let alone a Dark Elf), the Urshilaku are the first to accept the new interpretation of the prophecies.

To learn more about the Urshilaku Tribe, see the lore article.

People
Morrowind:Nerevarine Cult

The Nerevarine Cult, associated with the Urshilaku Ashlanders, believes that the Tribunal--the three god-kings Vivec, Almalexia and Sotha Sil--are false gods whose power is stolen from the Heart of Lorkhan. Instead of worshipping the Tribunal, the cult is devoted to a mortal leader who died of his wounds after victory in the Battle of Red Mountain: Lord Indoril Nerevar. Vivec was  his lieutenant, Almalexia was his queen, and Sotha Sil was his wizardly adviser. The cult also believes that, in the end, Nerevar will return in a new incarnation (the Nerevarine or Incarnate) to reunite the Dunmer and bring down the gods they see to be false.

The cult's most prevalent belief is that the Tribunal morally betrayed Nerevar by going against his dying wishes and advice to take the power of the false Dwemer god, which drew its power from an artifact of ultimate evil. Because of their actions, all the good that they do with their stolen power will eventually be undone or corrupted and they are doomed to weaken and fail over time. Dagoth Ur, however, will become stronger because he uses the same stolen powers for evil.

There are rumors that the Tribunal may have betrayed Nerevar in a greater way by directly backstabbing him themselves to seize the power of Akulakhan. There is no evidence to either support or falsify this rumor, but it is supported by House Dagoth, the rising Sixth House.  This is perhaps done in the hope of winning the support of disaffected Dunmer and turning the Nerevarine Cult itself to their support. Fortunately, the Sixth house has not succeeded yet: Dagoth Ur is still viewed as the enemy, by the Nerevarine Cult, as much as by the Tribunal Temple.

It is also unclear whether Nerevar's fatal wound was received in his battle against the Dwemer king Dumac, in a subsequent battle against Dagoth Ur, or at the hands of the Tribunal. According to some versions of the history, Dagoth Ur (or Lord Voryn Dagoth, as he was then) stood alongside the Dwemer at the Battle of Red Mountain and betrayed the Chimer under Nerevar during that battle. A more reliable version of the story is that Dagoth Ur fought alongside Nerevar and stole the power of Akulakhan later. Most Dunmer traditions claim that Nerevar and Dagoth came to blows and Nerevar was the victor, though seriously wounded. Some believe that the Tribunal then finished him off; others believe that, for whatever reason, they simply failed to heal him.  Whatever the case, Nerevar died at this time. The Tribunal learned how to use Kagrenac's Tools on the Heart of Lorkhan, to steal its divine essence for themselves.

Others who support the Nerevarine Cult believe in throwing the Empire and all foreigners out of Morrowind entirely, whatever the cost. They see a reborn Nerevar as a leader to unite the Dunmer against foreign foes: the thought that the Nerevarine might be a foreigner has not occurred to them, nor have they thought about what this might portend (i.e. that the true enemy is the evil within, not the enemy outside). Fortunately, the Urshilaku are willing to accept this change of interpretation.
Tribunal:Places

Mournhold







Old Mournhold
Present-day Mournhold was built atop the ruins of the old city, now accessible only through the sewer system.











 







Other
Places that are outside of Mournhold.
Morrowind:Azura's Coast

The Azura's Coast region consists mainly of the numerous islands to the south and east of Vvardenfell. It includes all of the southern islands east of the Daedric ruin of Ald Sotha, extends north to include the islands up the eastern coast and Zafirbel Bay, and three small peninsulas on the southeastern corner of Vvardenfell where a Shrine of Azura can be found.

The area is fairly desolate, and most of the territory is claimed by House Telvanni. It includes the towns and towers of Tel Mora, Tel Aruhn, Sadrith Mora, Tel Fyr, and Tel Branora. It is also home to numerous wizards, sorcerers, necromancers, and Ashlander Mabrigashes. Many of these are based in old Velothi remnants or caves, rather than wizard towers. By no means are all magic-workers in the area Telvanni, but the dominance of the Telvanni does mean that there is little objection to their activities.

As the area is dominated by the Telvanni, it is one of the least subject to the power of either the Empire or the Tribunal, though both have enclaves in the House capital, Sadrith Mora. Since Telvanni lords are usually over a thousand years old and very powerful, they tend to see the "gods" of the Tribunal as peers rather than supreme beings.

Although the area receives regular rain, the rocky terrain limits the region's agriculture. However, there are Ashlander camps scattered throughout the region. The area is full of ancestral tombs, and there are several significant Daedric Shrines on the islands. Many bandits prey on unwary travelers.
 
 

Places
A list of places found in the '''Azura's Coast''', Vvardenfell, Morrowind.

Cities and Settlements
Major Cities

Smaller Towns





Imperial Forts


Ancestral Tombs




















Camps





Caves














Daedric Ruins










Dunmer Fortresses


Dwemer Ruins


Grottos




Taverns & Inns



Mines




Ships













Velothi Towers




Other Landmarks






Related Quests
A list of quests that take are related to the '''Azura's Coast''', Vvardenfell, Morrowind.

Main Quest
 

Tribunal Temple
 
 
Morag Tong
 
Imperial Cult
 
Imperial Legion
 
Miscellaneous Quests



People
Morrowind:Grazelands

The Grazelands (also called Sunna Guradan or the Telvanni Grazelands) are the pastoral heartland of Vvardenfell. On the northeastern corner of the island, these grasslands extend from the ancient stronghold of Falensarano north to the coast above Tel Vos. To the east, the Grazelands stretch to the coast and the islands of Zafirbel Bay, facing the  . To the west, it is bounded by the forbidding steepness of the mountains of the Ashlands.

The flora of the Grazelands is dominated by wickwheat, and this is one of the few areas where it grows. There are trees spread sporadically around the landscape. Stoneflower is the most frequently flowering plant. It is home to wild guar, alit and shalk. The south is dominated by hackle-lo shrubs, whose leaves can be found across the island. It is also a region where, due to its scarce population, it is not uncommon to see Daedra, including golden saints and ogrim, just walking around in the open.

Much of Grazelands is uninhabited and thus belongs to the Temple. The population of the Grazelands consist of mostly nomadic Ashlanders. Other inhabitants include those who live in Tel Vos and the nearby town of Vos, along with Master Aryon in the tower of Telvanni.

Ashlander settlements in the area are the Ahemmusa Camp in the north and the Zainab Camp to the south. Presence of Tel Vos and the proximity to the Telvanni homeland means that this House is the most likely to make future claims in the region.

There are relatively few ruins in this region. The only significant Dwemer site is  the fabled Nchuleft, and the only Daedric ruin is Kushtashpi in the far north. Dunmer strongholds include Falensarano in the south, and Indoranyon, in the central east, near the coast. They are both worth investigating, but be wary of Daedra worshippers and Bandits.
 
 

Places
Smaller Towns



Camps







Ancestral Tombs









Caves






Daedric Ruins


Dunmer Fortresses


Dwemer Ruins


Inns and Taverns


Mines






Ships


Related Quests
A list of quests that take are related to the Grazelands region, Vvardenfell, Morrowind.
Main Quest
 
 
House Hlaalu
 
House Telvanni
 
Fighters Guild
 
Mages Guild

Imperial Cult
 
Miscellaneous
 
 
 
 
 
Vampiric
 

People


Notes
There is an area in the Grazelands where creatures are set to spawn with a 3D scale of 2.00, meaning that they will appear at double their usual size, resulting in "giant enemies". The area is on a hill northwest of Nerano Ancestral Tomb. Specifically, cell (8, 14), coordinates 66842, 120248, 2236.
Morrowind:Tel Aruhn

Tel Aruhn ("Home Tower" in Dunmeris) is the home of the Telvanni Archmagister, Lord Gothren. It is located on a small island in Zafirbel Bay, to the west of the Telvanni capital of Sadrith Mora. It was constructed in the middle Merethic Era by Aldmeri explorers.

Tel Aruhn itself is a relatively small community, with a variety of interesting services in the wizard tower, and more commonplace supply stores in the houses surrounding it (for those who cannot levitate). While Tel Aruhn is a quiet, scenic place to relax, aside from magical goods, there is little to recommend the island to any serious adventurer. A place to provision, or recover for adventuring in the region, some find it a good base, more intimate than Sadrith Mora.

The Tower
Inside the tower is an apothecary and an alchemist. Barusi Venim the enchanter and Felara Andrethi the healer are in the living quarters. The Telvanni Archmagister Gothren is attended by his two dremora guards, located beyond the main levitation shaft.

The Town
The Plot and Plaster is a good pub in the town, however its owner, Drarayne Girith, is having bad dreams. Maren Uvaren is an enchantress in her home, and the stores of a trader, an apothecary and a smith are surrounding the wizard tower. The crafty Savile Imayn is a slave trader at the slave market near the entrance to the Underground.
 

People
Gothren is the stalling Master Wizard you'll have to visit to become Telvanni Hortator or to replace him as the new Archmagister.

For a complete list, see People.

Getting There and Around
The Saucy at the docks can take you to Dagon Fel, Tel Mora and Vos.
Nearby, Sadrith Mora has an Imperial Cult shrine, which you can teleport to, with a Mages Guild hall nearby, complete with a Guild Guide for those in a hurry to leave.

Notes
Gothren has a Daedric dagger and the skill books The Axe Man, 2920, FrostFall, 36 Lessons of Vivec, Sermon 19 and The Final Lesson can all be found here.
If you are male, Emusette Bracques at the Plot and Plaster may be your true love.

Places of Interest Around Tel Aruhn
The cavern of Nammu, on the mainland coast west of Tel Aruhn.
There is a large Daedric Shrine to Molag Bal on the second island to the west, and other caves and dwellings on islands nearby, so there is plenty to do, as long as you are willing to get a bit wet.
The Grazelands is easily accessible to the northwest, and Molag Amur is accessible to the southwest, accessible meaning short swims between the islands.

Related Quests
Main Quest




House Hlaalu


House Redoran


House Telvanni



Mages Guild


Miscellaneous




Maps
Morrowind:Ahemmusa Camp

Ahemmusa Camp is an Ashlander settlement that has been set up in Vvardenfell by the Ahemmusa tribe at various points throughout history. In   it is located directly north of Vos on the north coast of the Grazelands. It is a point of relative stability for the Ahemmusa Ashlanders. The camp is the location of the Healer, Wise Woman, and other tribal dignitaries. Members of the tribe claim the entire northern section of the Grazelands as their hunting and herding territory.

The only services available are the healing services of their healer (Mamaea), of their Wise Woman (Sinnammu Mirpal), who will also create spells for sale, and the tribal trader (Lanabi), though he has generally little goods or gold.

To learn more about the Ahemmusa Camp, see the lore article.
 

Related Quests
Main Quest


Fighters Guild


Mages Guild


Miscellaneous



People


Notes
Ahemmusa Camp is also present in The Elder Scrolls Online, but in a completely different location during that time period. They are evidently a nomadic tribe.

Maps