Netruk44/uesp-wiki-content huggingface dataset:
Online:Bandit Thug's Journal

Those  s were two of a kind. Get this, each hired me to kill the other! So I took their gold, poisoned them both, and set their lodge on fire to make it look accidental.

Never killed an Orc chief's wife before. Today I killed two!

—

Saw   in   today—she's the   chief's third wife. I dropped hints she's in charge because of me, but nothing stuck. She doesn't have a foul bone in her body! Felt wrong to push her, so I wished her a good day. Must be getting soft.
Online:Atirr

Atirr is a Khajiit found outside the ruins of Ilayas. He's just west of the wayshrine. He is searching the corpses of a Sea Viper Tempest and Warrior. Atirr is one of the NPCs who can give you the related quest.
 

Related Quests
 

Quest-Related Events
Speak with him on the side of the road to begin the quest.
:''"Mariel the Ironhand will need your help dealing with these muskarse invaders. You're up to the task, yes?"
:What happened here?
:"The Sea Vipers are after a relic called the Sphere of Storms. The stormwardens use it to control weather, so they say. I must run for reinforcements. Please, will you help Mariel the Ironhand protect the sphere until I return?"
:What do you need me to do?
:"There's a sky-key in the Sea Vipers' camp. You'll need it to enter the ruins. Take it from them and meet with Mariel the Ironhand at the ruins entrance. If the Sea Vipers take the sphere, they'll wreak havok up and down the coast. They must not succeed."
:I'll find the key.

You can ask him more about the ruins after accepting the quest.
:"Search the tents around the ruins. Mariel the Ironhand said she would meet me at the ruins' entry, straight back from the steps. Tell her not to worry! I will return with Thalmor reinforcements, and drive out these dungy muskarse Sea Vipers!"
:Anything else you can tell me about this place?
:"Be asking your questions quickly. I must go after I search these bodies."
:Who exactly are you?
:"I was sent to scout the region and report on Ilayas. I found Mariel the Ironhand on the road as she was returning to the ruins. When we arrived, Ilayas was overrun."
:What is the Sphere of Storms?
:"A magic device from the time of the Ayleids. Ilayas focuses power into it to control the weather. The stormwardens have guarded it for centuries."
:Who are the stormwardens?
:"They are Bosmer who've guarded the sphere since the   left. They use it to defend the coast and keep the forest growing."

After the quest:
:"You've done well. Now that the sphere is safe, we can mop up what remains of these dungy Sea Vipers. The Thalmor thank you for your assistance."''
Online:Journal of a Z'en Priest

We've located an amazing site, circled by a series of caves. The   says she senses a strong connection to  , as though he called her here for some great purpose.

We dedicate this site to Z'en and will begin the stonework for the shrine immediately.

With luck, we will find the missing histories. May our toil be rewarded in kind!

—
Lore:Spinners

The   are  i priests and historians, who record the story of their people—past, present, and even future.  Principally associated with  , Storyteller and chief god in the Bosmeri pantheon, Spinners may serve other gods in their quest for historical knowledge.  They seek to maintain all Bosmeri history, culture, and laws, usually in the form of stories or metaphors, which can be difficult to comprehend but always ultimately correct.  Thus, they serve as highly-influential advisors and bards, as well as helping to enforce Y'ffre's  .  The most talented among them can utterly ensnare listeners within their story as a potent  , casting them as a character within the tale and thus influencing their emotions.  It is said that Spinners travel nowhere except when carried by others, never moving under their own power.  

Spinners believe that Y'ffre sings through them as they tell their stories. Their tales are believed to be "echoes and echoes of songs He once sang, of threads woven by his throat into tapestries ingrained in the minds of [the] faithful", and are spun in terms of "whens" rather than "whats". This "Now" of the songs that fill the Spinners considers the seas and skies of Mundus and Aetherius.  Upon the death of a revered spinner, a skin drum is occasionally commissioned to celebrate the spinner's life. 

Notes
Spinners is the local term for priests of Y'ffre in Valenwood. In High Rock, they are called Vicars of Jephre. 
The  s are believed by some to be a group of militant Spinners, though this is thought to be an inaccuracy resulting from a lack of proper academic rigor. 
Bosmer priests known as Namespinners can perceive protonymics of other people, and unweave it slightly and then chant a new suffix into it in order to alter the physical form of a person. This ability can be used to give antlers to Bosmer who are deemed worthy of this decoration.  

References
Online:The Colored Rooms

You are sent here briefly near the end of God of Schemes.
 

Related Quests


Maps
thumb|left|Map of the Colored Rooms
 

Gallery
 

Notes
The Colored Rooms are also visited in Depths of Malatar.
The loading screen for this location no longer occurs.
Online:Sienna

Sienna is a Kothringi scout watching the road east of Stillrise Village for necromancers.

 
Related Quests



Dialogue
:"Walk softly, friend. Worm Cult necromancers infest these swamps."
:Worm Cult necromancers?
:''"They've harassed Stillrise Village for days. I don't know why, but Chieftain Suhlak should. Her wisdom saw us through rough times."
:I'll speak with your chieftain.

Speaking after accepting the quest from her:
:"I'm sorry, I need to watch the road for Worm Cultists. Chieftain Suhlak can answer your questions.
:''And thank you for stopping. We don't get many visitors."
Captive Souls
:"Quiet! I think I hear something!"
:What did you hear?
:"I heard sounds of battle, and a voice shouting for someone named Daeril to run. The Worm Cult likely attacked some unlucky travelers. My advice? Find this Daeril before the Worm Cult adds him to their collection of undead slaves."
:I'll find him.

Speaking after accepting the quest from her:
:"The fighting in the Worm Cult camp died down, but I'm hearing screams."''
Online:Helushk's Soldier

thumb|left|A sheathed soldierthumb|right|A skeletal soldier
'''Helushk's Soldiers''' are Kothringi warriors found in Stillrise Village. They are loyal to War Chief Helushk, and you may end up fighting them if you oppose him.

Related Quests
Lore:Ghost Snake

The Ghost Snake is the spirit of a   which protects the   in eastern  .  It is thought by scholars to bear some relation to  , and is worshipped by the   of  . As part of a coming-of-age ritual, tribe members must walk the 'Coiled Path' through the swamps of the Vale, overcoming the giant snakes native to the region, as well as the angry ghosts of those who failed. The few that manage to reach the altar at the Fang Spires and commune with the Ghost Snake are granted great insight into navigating the twisting path of life.  In return for occasional human sacrifices to nourish and serve him as ghosts, the spirit helps guide the tribe. Most outsiders believe the Ghost Snake to be fictitious, made up by the tribe as a means of scaring away interlopers. 

The Ghost Snake is an entity of duality, and believes everything has an opposite. The spirit himself has a second side known as the Shadow Snake, a hostile spirit who attacks those who come to the Ghost Snake in order to test their worth. In  , a Hlaalu trading caravan attempted to make contact with the Mabrigash, who then went to the spirit for advice. Instead, the Ghost Snake told the tribe that it was their decision to make, with isolation and outside contact being two sides of the same path. The caravan's arrival had altered the Vale forever, and the Ghost Snake permitted the tribe to do as they please as long as they continued to worship him. 

It is unknown what decision the tribe made, but by   the term "mabrigash" had come to define a renegade Ashlander wise woman who had forsaken tradition to master the dark arts and become a witch-warrior. They could manifest their power as a 'ghost snake', which would then paralyze and drain their victims. These witch-warriors were common on the island of  , but it is unknown how they relate to the tribe of the Vale.  

See Also
For game-specific information, see the ESO Ghost Snake and Shadow Snake articles.

Books
 
 
 
 
 

References
Online:Risa's Journal

My name is Risa Uvaril. My restless and reckless nature led me to this place. I longed for adventure, to prove myself, to see the world. My poor mother longed for me to find steady work, to be safe, to one day put a grandchild in her arms. I would not listen. I could not.

I don't have long to live. I feel the coldness of the   venom slithering through my veins. I am out of potions. I thought to face the trial of the  , to walk the  . A   wisewoman warned me against it. Curse my nature! I ignored her.

I'm not afraid, but I do have one sorrow. The amulet my mother gave me was lost when the snake delivered the poison that's now killing me. I regret that my last words to my mother were hard ones. Cold, willful. And that I lost the amulet my mother gave to me when I was a young girl.

If you're reading this, may you fare better on the Coiled Path than I. If you find a small gold amulet engraved with an R on one of the serpents, take it to my mother,  , at  . 

Tell her my last thoughts were of her.
Online:Maulborn

The   are a secretive cult, mainly found in Deshaan. Although initially posing as a philanthropic group working to combat the  , it soon comes to light that they are the ones spreading the disease in order to raise an army of plague husks. They are led by the mysterious Magistrix Vox, who seeks to return Morrowind to Daedric worship due to a personal vendetta against Almalexia. 

They can potentially be encountered in Deadhollow Halls.

Members


Locations
  







Quests













Books
Lore:Lyris Titanborn

Lyris Titanborn was a   with   ancestry   and the personal bodyguard of Emperor  . Lyris was born to Alyr Golden-Hair and the giant-blooded Nord, Gjalder. Her mother died during childbirth, leaving her father to raise his considerably large infant daughter alone.  At the age of fifteen, she ran away from home and joined the  . She faced endless ridicule from her peers due to her large stature.   She was hated and feared by some, but she endured, and eventually met Varen Aquilarios.  She subsequently aided him in his revolution, and joined him,  ,   and   as one of the   in search of the  . 

She was imprisoned in   following the calamity known as the  . With Varen's disappearance during the event, she and Sai Sahan were suspected of murdering him and stealing the  .  She and Sai had romantic feelings for one another, with Sai giving her the nickname "Snow Lily". 

In Coldharbour, she led the   in an uprising against their captors, and together with  , they fought their way to save Lyris' friend and ally, the Prophet. She offered herself in place of the Prophet to enable him and the Vestige escape from the realm.  They eventually returned to save her, and the three banded together in a quest to save   from the invasion of  .   

When the time came to power the Amulet of Kings, Lyris offered to sacrifice herself for the ritual. It is unknown whether she was chosen, but if she had died, she woke up in a cold foggy location outside of Tamriel (she also jokingly said she was sent back to Coldharbour, and had to break out of the realm once again). She went inside the warm warrior-filled longhouse that she believed was the   in  , staying there for an unknown amount of time, before waking up one day and finding herself in Skyrim.  After Molag Bal's defeat, Lyris briefly stayed at the Abbey of Blades to help Sai Sahan rebuild it. Sai hoped she would join him in his efforts to reclaim the wisdom of the Dragonguard, but Lyris felt another calling pull her away, back to Skyrim.  Lyris worked as an agent for  , helping to investigate the vampiric threat of the Icereach Coven and their associates in the west. 
 

Notes
She penned       volumes of  , which details the history of the group.

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Online:Valorone

Valorone is a High Elf member of the Fighters Guild who can be found at the guildhall in the Hollow City.
 

Related Quests


Dialogue
Once you have completed Light from the Darkness, the Fighters Guild Hall will become accessible. King Laloriaran Dynar will ask you to enter to see who is currently in charge. When you enter, you will witness an argument between Valorone and Darien Gautier.
:Darien Gautier: "Your nagging is becoming more annoying than my persistent rash. We finally have a secure base—to go back outside without a plan is even too foolhardy for me."
:Valorone: You want us to hide behind these walls? To leave our comrades to die while you sip wine and lounge about? You have no honor, knight!"
:Darien Gautier: "Don't lecture me about honor, Elf! You have no idea what I've seen or what I've gone through!"
 

After you have spoken with Darien, King Dynar will announce himself. Valorone will have no idea who he is and will initially see the king as a usurper of authority.
:King Laloriaran Dynar: "Attend me, soldiers! We have a war to win and time grows short.
:Valorone: ''"What in Auriel's name is this? Who are you?"
:Darien Gautier: "So that's the last Ayleid, huh? I thought he'd be more … dusty. Isn't that what happens when Elves get really, really old?"
:Valorone: "Shut it, you fop."
:King Laloriaran Dynar:''' Who's in charge of this group? Step forward and address me."
: 
:King Laloriaran Dynar: "Then allow me to rectify that. I shall lead you. We shall recover your comrades and complete your mission. If that does not work for you, your services are no longer needed."
:Valorone: "I don't know who you are, but you aren't Fighters Guild. You have no authority over us!"
:King Laloriaran Dynar: "Do you challenge me, then? Do you want me to kill you to prove my combat prowess to your companions?"
:Darien Gautier: "I wouldn't necessarily mind seeing that. He is kind of annoying."
:Valorone: "How can you expect us to lay down our lives for someone we never met? Trust is earned on the battlefield!"
:King Laloriaran Dynar: "If you want to survive, if you want to win this, you must trust me. Allow me to explain why you need my leadership."
:King Laloriaran Dynar: "We shall work this out. I understand your reservations. But with my leadership, the Fighters Guild will help us win this war."

If you speak with him he will explain why he wants to leave the city.
:"I refuse to leave our guildmates to rot in the wilds of this wicked place! I don't care about the dangers. How would you feel if it was you still out there? Wouldn't you want us to come find you?"''
Online:Hridi Daggerhand

Hridi Daggerhand is a Nord patron of The Everfull Flagon who can be found on the second floor. She has some skill in using dueling daggers.
 

Related Quests


Dialogue
Special Blend
When you first enter the tavern and attempt to speak with her, she will rebuff you, ''"Can't a woman drink her mead in peace?"''

Later on, Bernt will ask you to find Hridi's daggers so she can rally the people. You have the option of asking if she knows where they are.
:"You look familiar. Were we flirting just a little while ago?"
:Bernt said you lost a set of dueling daggers.
:''"I am a dangerness … dangerous … woman. Even without my silver daggers, I could flay you. If you think you can threaten me, drink again! I mean, think again!  If you want my daggers, you'll have to duel me for them!"
:I just want to return your daggers.
:"I'm too duel to drunk. Did I ever tell you I once had a pair of silver dueling daggers? Given to me by … who gave them to me? I should remember. He was such a nice man.  I was brave and fast with my knives. You should have seen me duel."
:Try to remember what happened to the daggers.
:"You'll find them? Aren't you sweet. Let me think. I remember the Thane said it was too dangerous to drink and duel. He said I should destroy them. But I couldn't do it. So I hid them, near the old mill. Please don't tell the Thane."

After the patrons confront the Thane, Hridi will be sitting at a table on the ground floor.
:"I feel … strange. Like I've been asleep for a very long time."

Once the Thane is dead and the souls freed, Hridi will be feeling better.
:"I feel my strength returning. I should be as good as new in a few days."

After Special Blend is completed.
:"I need to practice my dueling technique. I hope it comes back to me. I used to be quite good."''
Online:Grundskar

Grundskar is a Nord fighter who is first encountered near the Orchard wayshrine after he was injured while fighting vampires. If you speak with him, he will tell you the location of a tomb he found while escaping.

When you have to deliver bad news to him, he can be found at the Shining Star in the Hollow City.
 

Related Quests


Dialogue
The Orchard
He can be found injured near the Orchard Wayshrine.
:"Damned bloodfiend took a piece out of my arm."
:What happened to you?
:''"I got separated from my troop and a group of bloodfiends chased me. I hid in the entrance to a tomb, just to the west of here. If not for my injuries, I would have explored the place. I'm sure there's some fabulous treasures buried inside."
:What makes you think there's treasure inside?
:"My cousin, Nettira. She knows all about tombs and ancient ruins and things like that. She spotted the name on the tomb before we got separated. Said it was an old Dark Elf name. Mal Sorra's Tomb. Treasure and Dark Elf magic. I'd stake my name on it."

News of Fallen Kin
He can be found drinking in the inn.
:"So much death and destruction. I don't know why I'm surprised. I never expected Coldharbour to be a walk in the snow."
:I have news about your cousin.
:"More sad news? This wretched domain is full of it. Still, it's better to know what happened to Nettira than to wonder what fate befell her. Thank you for that."

After telling him the news:
:"I admit I was worried about my cousin, but you have settled the question as to her fate. I'll miss Nettira, but at least I know what happened to her."''
Online:Anganirne

Anganirne is a High Elf mercenary who can be found on the west side of Phaer. She can help you start the related quest.
 

Related Quests


Quest-Related Events
Plague of Phaer
right|thumb|Anganirne in dialogue 
If you have not yet started the related quest, she will explain the situation:
:"Careful. Not safe in this part of Auridon."
:'''What's wrong?
:"Plague. Coin's the only reason I'm here. My crew is under contract."
:Who's in charge? Is anyone treating the sick?
:"The town alchemist has been tending the sick. In a local woman's barn, of all places. If you're determined to enter town, I won't stop you. Just mind yourself, hear?"
:I will, thanks.'''
This starts the quest. After starting the quest, she'll only say:
:''"Stay well. You don't want what these folks have."

After The First Patient
Anganirne is one of the people sympathetic toward what had happened to Hendil: 
:"I almost feel sorry for that alchemist guy. To have that happen to your son.  Can't even think about it."''
Online:Mazar

Mazar is a Khajiit skooma peddler found at Cat's Eye Quay. He can direct you to the alternative entrance to the Wind Tunnels.
 

Related Quests


Quest-Related Events
The Tempest Unleashed
He can be found at the blocked entrance to the mines.
:"A ringing head is bad. But when it remains somewhat head-shaped … that is good, yes?"
:What happened to you?
:"I was in the caves … working … when I heard a strange howling. Then warriors came out of nowhere, and struck without mercy."
:Who attacked?
:''"Sea Vipers—Maormer pirates! We paid protection through the month, and let them put those strange totems in our cave. They've never been in the skooma trade! Erm. I meant moon-sugar. Hit my head, you see."
:What did they want?
:"Our deaths, I suppose? After they killed enough of us, they left the rest of us alone—they knew we wouldn't fight back. They only paid attention to those totems. Well, until they collapsed the cave entrance."
:Why did they collapse the cave?
:"Some High Elf wizard tried to get in, so they collapsed it. I dove outside. Lucky me. The wizard tried to tell me something, but I couldn't hear him at all. He stuffed this paper in my hands and walked off. Here, maybe you can make sense of it."
:You should get to safety.
:"What's that? My ears were ringing. Would you mind repeating the obvious? Wait, wait … don't think me ungrateful. The wizard was looking for another way into the caves. I heard rumors of a secret door by the cliffs, but I never saw it myself."
:Thank you.'''

Mazar will then run off.
Online:Haynekhtnamet

Haynekhtnamet is a wamasu found at Haynekhtnamet's Lair. When killed, he may drop the unique   among other loot. 
 
Achievements
There is one Achievement associated with this creature:
Lore:Haynekhtnamet

thumb|Haynekhtnamet
Haynekhtnamet is the name applied to a legendary wamasu that dwells in the swamps of  , far southeast of  . Reports of the creature stretch back perhaps to the  , but due to account disparity it is believed by scholars that Haynekhtnamet is not a single creature, but a series of wamasu.

Local villages make seasonal offerings to the beast, sending nuts, meats and produce adrift on rafts. They believe that appeasing Haynekhtnamet is the only way to stop seasonal flooding and ensure   breeding patterns remain consistent. There is no evidence to suggest that these offerings have any effect, and the wasteful practice leaves villages hungry.  An early group of Nords once fought Haynekhtnamet for seven days and seven nights before slaying the beast, believing it to be a  . One of the warriors claimed a fang from the creature and fashioned it into a dagger; the   went on to become a famed artifact.  In   another wamasu known as Haynekhtnamet was killed in its lair by adventurers after an expedition failed to slay the beast, and again a dagger was fashioned from one of its fangs.  

See Also
For game-specific information, see the ESO article.

References
Online:Azura's Guardian

Quick Walkthrough
# Talk to Sister Safia.
# Look for Brother Hakam.
# Find Abbot Durak.
# Deal with the large fire.
# Talk to Master Altien inside the abbey.

Detailed Walkthrough
  
 

Quest Stages
Online:A Prison of Sleep

Quick Walkthrough
# Talk to Master Altien.
# Talk to Brother Frizwyr and drink the  .
# Find a way to wake Abbot Durak.
# Talk to the Abbot.

Detailed Walkthrough
  
 

Quest Stages
Online:The Signet Ring

Quick Walkthrough
# Talk to Count Hosni at-Tura.
# Talk to Lord Rihad at-Tura.
# Talk to Lady Sirali at-Tura.

Detailed Walkthrough
   

Quest Stages
Online:Evidence Against Adima

Quick Walkthrough
# Talk to Lady Sirali at-Tura.
# Investigate the Supernal Dreamers' camp.
# Return to Sirali.

Detailed Walkthrough
   

Quest Stages
Online:Saving Hosni

Quick Walkthrough
# Talk to Lady Sirali at-Tura.
# Talk to Destane the Bard.
# Locate the Shrine and the Dreamstride Potion.
# Talk to Sirali.
# Collect the Dream Shard.
# Enter the Portal.
# Talk to Count Hosni at-Tura.

Detailed Walkthrough
   

Quest Stages
Online:The Return of the Dream Shard

Quick Walkthrough
# Talk to Count Hosni at-Tura.
# Talk to Abbot Durak at Pariah Abbey.
# Return the Dream Shard to its resting place and talk to the Abbot again.

Detailed Walkthrough
   

Quest Stages
Online:Another Omen

Quick Walkthrough
# Talk to Abbot Durak.
# Talk to High King Emeric in Wayrest.
# Talk to Captain Ernele in the Merchant District.
# Meet Abbot Durak at Shinji's Scarp.

Detailed Walkthrough
   

Quest Stages
Online:The Gate to Quagmire

Quick Walkthrough
# Talk to Master Muzgu.
# Decide what to do with the spirit.
# Find a dreaming cultist and lead them to the cave.
# Enter the portal and slay the spirit.
# Talk to Master Muzgu.

Detailed Walkthrough
   

Quest Stages