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Lore:Calixto Corrium

Calixto Corrium was a retired Imperial adventurer that was active in the Fourth Era. For most of his life, he was an adventurer that was accompanied by his sister, but later on, he became an infamous serial killer that stalked the streets of Windhelm, working under the alias of the Butcher. 

History
Sometime in the second century of the Fourth Era, the siblings, Calixto Corrium and   had inherited a large sum of money. And so the two decided to explore the world together and in their travels, they acquired a myriad of rare items and curios. These include the  , the  , and  . However, through unknown circumstances, Lucilla had died and Calixto grieved heavily from her death.  Determined, Calixto sought to bring her back to the world of the living, and by any means necessary. His journey eventually brought him to the world of forbidden magic. At some point, he made his way into   and the northern city of  , where he spent time with the mages in the  . He felt contempt towards them, as they only studied the magic they already knew and not the magic that was left undiscovered. In time, he discovered  . 

His quest took him southeast into Windhelm, where he felt provided the needed tools to conduct his research and experiments, such as the flesh and blood of the city-folk.  At this point, Calixto believed that what he was doing was justified and that his victims would understand the "higher purpose" that they were given. As a coy to blend into the public, Calixto opened his own store called Calixto's House of Curiousities, where he put on display the various trinkets he and his sister gathered throughout the years.  By  , Calixto had become favorable among the people of Windhelm and so he decided to finally begin his plans. While the names of his first couple kills are unknown, but his third target was   of  . According to the local priestess of  , the killer had used embalming tools used by the Ancient Nords to excavate his needed assets.  At some point, Calixto used the backroom of Hjerim to conduct his experiments on an altar of blood, with help from the  . When the old estate became abandoned, he started storing his journals and the various pamphlets on the killer's whereabouts here. Not long after the death of the barmaid,  , a   became involved in the matter and was employed by the Housecarl to learn more about the case. In time, they uncovered the laboratory in Hjerim and eventually enlisted help from the Court Wizard,  . Calixto was discovered and killed by the interloper. 

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See Also
For game-specific information, see the Skyrim article.

Books
 
 

References
Lore:Cicero

Cicero was an Imperial   and Keeper of the Dark Brotherhood. As Keeper, he was responsible for caring for the Night Mother's body and casket. Little is known of him before  , when he arrived at the Dark Brotherhood Sanctuary in Cheydinhal and started keeping a journal detailing some of his many contracts. When the Night Mother's crypt in Bravil was desecrated, the coffin was brought to Cheydinhal, and Cicero was appointed Keeper. He was an accomplished assassin who was extremely deadly with a dagger, and while honored to become Keeper, he was reluctant to abandon his work. Before starting his new duties, he was allowed one last assassination, an unnamed jester whose laughter Cicero never forgot. As the Dark Brotherhood slowly deteriorated over the years, Cicero fled to Skyrim with the Night Mother's body, where one last chapter of the organization remained active. He hoped to find a haven for the Night Mother, and to find a Listener who could rejuvenate the Brotherhood.   However, by this time in  , Cicero had become mentally unstable, and it's unknown how much success he had.  

See Also
For game-specific information, see the Skyrim and   articles.

References
Skyrim:Dragonskin (perk)

Description: Negate 50% of incoming damage, except from the Dragonborn. 
Editor ID:   
Form ID:  

Dragonskin is a perk that all members of the Dragon Race possess, which includes all dragons found in the game. It negates 50% of incoming damage from all creatures and NPCs,  but not the player.

Although Miraak also lays claim to the title of Dragonborn, the game code for this perk only checks for the player character specifically.

See Also
Reduced Damage
Lore:Jewel of the East

Jewel of the East may refer to:
Tear, a city in southeastern Morrowind, also known as Dres
Thorn, a city in northeastern Black Marsh
Lore:Erlendr

was a   warrior from the  . He and four companions embarked on a quest to find  . However, Erlendr,  , and   were betrayed by the wizard  , who turned them into stone pillars at Brodir Grove on Solstheim. They were avenged by  , who killed the wizard. All of the friends eventually did find their way to Sovngarde.   

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Notes
Erlendr was mentioned in the Bloodmoon expansion for TES III: Morrowind, and was featured in TES V: Skyrim.

See Also
For game-specific information, see the Skyrim article.

References
Lore:Elisif the Fair

Elisif the Fair was the beloved wife of  , High King of Skyrim, before his death at the beginning of the  . Following Torygg's death, she took his place as Jarl of  , though the decision on who would assume the role of High King (or Queen) was delayed due to the outbreak of the rebellion. Elisif believed that the throne of Skyrim was her right, as High King Torygg's widow. However, she believed it best not to formally announce her intentions until the rebellion was quashed. She was a popular leader among her people, although some of her courtiers had concerns about her young age and inexperience, and believed she was under the thumb of  .  

Like her husband, she supported the  , and in turn enjoyed the Empire's support as claimant to the throne of Skyrim. It is unknown if she, like her husband, privately worshiped   in defiance of the  . Elisif herself denied this, but nonetheless requested the Last Dragonborn to place her husband's war horn as an offering at a Shrine of Talos, purportedly because it's what he would have wanted. 

In  , Elisif ordered the discontinuation of the annual festival held by the   known as the Burning of  , as she thought it in poor taste, in light of her husband's death. However, when a prospective bard rediscovered the lost   and it was performed for her, she recognized the festival as a righteous celebration of triumph over tyranny and allowed it to continue. 

See Also
For game-specific information, see the Skyrim article.

References
Skyrim:Ransom Note

While you were away, we came to visit your lovely new house.   made us feel right at home. In fact, we liked   so much we took   back to   with us.


If you want   back, come see me. Bring   gold and I'll discuss letting
Skyrim:Drugged

Being drugged causes your screen to be tinted purple and become blurry, which is neither beneficial nor necessarily detrimental. This can only be experienced by drinking the drug Sleeping Tree Sap or the illegal potion added by Dawnguard, Redwater Skooma. The effect lasts for 45 seconds, dispelling the fuzziness and purple color immediately afterward.  
Notes
No alchemical ingredients share the unique effects of being drugged, so it is impossible to make a poisoned weapon (or enchanted) with the drugged effect. However, it can be placed in NPCs' inventories, so that they drink it, although it has no discernible effect on them.
Since the drugged effect is only possible to have after drinking Sleeping Tree Sap or Redwater Skooma, you should be aware that Slow and Fortify Health/Restore Stamina (depending on which you take) will also take effect along with being drugged.
The effects are slightly similar to those temporarily obtained in the quest Brelyna's Practice by Brelyna Maryon, when she casts an experimental spell that places a green film over your vision.
Lore:Felldir the Old

was a   hero and   in the  . Felldir,  , and   were the leaders of the rebellion against  , and the first mortals to learn how to wield the   besides the  s. Together, they fought against Alduin atop the   at the end of the  . Finding that they had no means to achieve a final victory, the companions successfully used Felldir's stratagem to send the wyrm forward through time using an  , creating a Time Wound in the process. Thousands of years later, the spirits of Felldir and his compatriots assisted the Last Dragonborn in the final battle against their nemesis in the realm of  .  

See Also
For game-specific information, see the Skyrim article.

References
Lore:Fjori

Fjori was a Nord huntress. When she was 29 years old, she fell in love with the warlord Holgeir on the field of battle, where they fought until her sword broke his axe and his shield dulled her blade. With Fjori and Holgeir united, there came a time of peace for the clans of the forest. When Holgeir was bitten by a poisonous snake, Fjori journeyed to obtain a cure from the Akavir which instantly cured him. However, then Fjori too was bitten by a snake, she died immediately due to exhaustion from her journey. Holgeir had a great tomb built, and after its completion, he took his own life, hoping to rejoin her in Sovngarde.  

Their rest was interrupted in   when a conjurer drafted them into an army of Draugr, though the Last Dragonborn soon put an end to the conjurer and allowed them to rest again. 

See Also
For game-specific information, see the Skyrim article.

References
Lore:Gormlaith Golden-Hilt

was a   hero and   in the  . She was an accomplished warrior; at least four dragons fell to her blade during the legendary  . Gormlaith,  , and   were the leaders of the rebellion against  , and the first mortals to learn how to wield the  . Together, they fought against Alduin atop the  . Finding that they had no means to achieve a final victory, the companions successfully sent the wyrm forward through time using an  , though Gormlaith was killed before they could banish him. Thousands of years later, the spirits of Gormlaith and her compatriots assisted the Last Dragonborn in the final battle against their nemesis in the realm of  .  

Notes
During the TES V: Skyrim quest Alduin's Bane, Gormlaith refers to Hakon as "brother", though it's unknown if this is literal or figurative.

See Also
For game-specific information, see the Skyrim article.

References
Lore:Gallus Desidenius

Gallus Desidenius was an Imperial   who became Guild Master of the Thieves Guild in Skyrim during the Fourth Era.  He purportedly maintained strong ties with many influential families in Skyrim, which allowed the Guild to operate relatively safely.  He was also a member of the Nightingale Trinity, along with  , with whom he had a romantic relationship, and Mercer Frey.  The three of them swore an oath to Nocturnal to protect the Skeleton Key, which holds the Ebonmere portal open at the  .  Gallus was the author of The Nightingales.

Over time, Gallus became suspicious of Mercer's behavior. Mercer, in turn, became aware of Gallus' scrutiny. Though he was unable to find hard proof, Gallus became convinced that Mercer was responsible for desecrating the Twilight Sepulcher and stealing the Skeleton Key.  Before he could dig any further, Mercer arranged a meeting, where he betrayed and murdered Gallus.   Gallus' spirit became the last of the  s and defended the Sepulcher alone for about 25 years.    

When Mercer Frey was finally defeated around  , Gallus was released from this duty by Nocturnal and allowed to become one with the Evergloam. 

See Also
For game-specific information, see the Skyrim article.

Books
 
 
 

References
Lore:Gauldur

Archmage Gauldur was a powerful and renowned conjurer who lived in Skyrim during the opening days of the First Era.   His aid and counsel were sought by many.  A major source of his power was his  . 

Though Gauldur was wise, wealthy, and honorable, his sons  ,  , and   resented living in their father's shadow. They killed Gauldur in his sleep and split his amulet between them. Consumed by power, the three brothers laid waste to the surrounding villages until High King Harald sent Archmage Geirmund and a company of battlemages to stop them, which they finally did after a great effort and many casualties. Because of the destruction caused by Gauldur's family, King Harald ordered the Gauldur name struck from all historical records. But despite this age-long campaign to wipe out all mention of Gauldur, whispers of the legend survived, although bards still refused to tell the tale four thousand years later.     

Of course, the story became perverted by the Nordic oral tradition over time; in one version, it is actually King Harald and Geirmund who are blamed for the murders of Gauldur and his sons.  In  , the Last Dragonborn journeyed to Gauldur's final resting place and reforged Gauldur's amulet, reportedly with the assistance of Gauldur's spirit. 

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See Also
For game-specific information, see the Skyrim article.

Books
 
 

References
Lore:Hakon One-Eye

was a   hero and   in the  . Hakon,  , and   were the leaders of the rebellion against  .  They were among the first mortals to learn how to wield the  , apart from the  s.   During the  , Hakon sought the help of  , the First Dragonborn, in defeating Alduin, but Miraak refused to help.  Undeterred, Hakon and his companions fought against Alduin atop the  . Finding that they had no means to achieve a final victory, the companions successfully sent the wyrm forward through time using an  . In the  , when the Last Dragonborn entered the realm of   to defeat Alduin, the spirits of Hakon and his compatriots joined the fray in the final battle against their nemesis.  

Notes
During the TES V: Skyrim quest Alduin's Bane, Gormlaith refers to Hakon as "brother", though it's unknown if this is literal or figurative.

See Also
For game-specific information, see the Skyrim article.

References
Lore:Holgeir

Holgeir was a Nord warlord. He fell in love with the huntress Fjori on the field of battle, where they fought until her sword broke his axe and his shield dulled her blade. With Fjori and Holgeir united, there came a time of peace for the clans of the forest. When Holgeir was bitten by a poisonous snake, Fjori journeyed to obtain a cure from the Akavir which instantly cured him. However, then Fjori too was bitten by a snake, and she died immediately due to exhaustion from her journey. Holgeir had a   built, and after its completion, he took his own life, hoping to rejoin her in Sovngarde.  

Their rest was interrupted in   when a conjurer drafted them into an army of Draugr, though the Last Dragonborn soon put an end to the conjurer and allowed them to rest again. 

See Also
For game-specific information, see the Skyrim article.

References
Lore:Hunroor

Hunroor was a Nord   from the Second Era. He and four companions embarked on a quest to find Sovngarde. However, Hunroor, Erlendr, and Nikulas were betrayed by the wizard  , who turned them into stone pillars at Brodir Grove on Solstheim. They were avenged by Ulfgar the Unending, who killed the wizard. All of the friends eventually did find their way to Sovngarde.   

Gallery
 

Notes
Hunroor was mentioned in the Bloodmoon expansion for TES III: Morrowind, and was featured in TES V: Skyrim.

See Also
For game-specific information, see the Skyrim article.

References
Lore:Isran

Isran was a   who served as the leader of the Dawnguard in the Fourth Era after re-founding it. Incredibly driven,  Isran has worked tirelessly to further his cause, being stubborn enough to ignore those who told him otherwise. 

Originally from the town of  , Isran was a   who struck out on his own when he realized the Order was too soft and didn’t really have what it took to defend against the evil in the world.   He knew they’d be overrun one day, and he wasn’t going to wait around for it to happen.  While he won’t discuss it with anyone, he lost his family to vampires years ago, and it’s warped him.  He now hates vampires far more than he cares about saving people and would willingly sacrifice just about anyone if it gave him a clear shot. In his mind, the ends justify the means every time.   While never a member of the Vigilants,   crossed paths with Isran in the past and appreciated his tenacity and survival instincts, and would gladly have worked with him again if necessary had they not parted on such unpleasant terms. 

Isran believed, among other things, that hatred granted strength. He reformed the  , with himself as its leader, after he spent years renovating Fort Dawnguard in  . He was considered a lone wolf, and had difficulty maintaining amicable working relationships. Nevertheless, he called upon many past allies to help him fight the emerging threat of the   vampires.  
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References
Lore:Ruddy Man

The   was a monster who battled Vivec twice according to the teachings of the  . He is a carapace who gives power to those who wear him,  although he is sometimes considered a  , or an aspect of   worshipped by the dreughs. 

According to the Temple, the Ruddy Man was created when a   child from   found a dead carapace, supposedly Molag Bal's old image from long ago when he ruled   as chief of the dreugh-kings. Wanting to scare his village, the child wore the carapace, and the Ruddy Man was formed. Vivec did battle with the monster at the   site near Gnisis, creating the   region of  ; it is said that the sounds of battle still echo in the region. Vivec was victorious, and brought the carapace to the Queen of Dreughs to guard it from the surface world. Instead, the treacherous dreughs gave it to a wayward shaman from the  , and the Ruddy Man appeared ten years later outside  . After defeating him again, Vivec gave the monster's carapace to the devout and loyal mystics of the Number Room, who made "a philosopher's armor" out of it, sealing one of their own sages inside for eternal study. 

The Shrine of Valor was set up in the Koal Cave by the Temple and served as part of the Pilgrimage of the Seven Graces. Pilgrims were told that the Ruddy Man was the father of all dreughs, and that Vivec spared his life if he agreed to give up their tough hides as armor for the  .  

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Books


 

References
Lore:Wharf Rats

The Wharf Rats are a loosely organized group of outlaws and thieves that have been active for an unspecified and long amount of time. They are often conflicting with the Thieves Guild for territory across the Third Empire. While their members are not the best highwaymen in the ever-present business, but where they sorely lack in skills, they make up in numbers and the faction is abundant in membership. They often prey on the weak, the elderly, the rich, or anyone vulnerable to them, and rob them of anything valuable.  They are also said to keep thousands of underground shelters across the provinces  and even conflict with the  .  

The scope of the Wharf Rats spans across the entire continent of  , and have their mark throughout legend, not inherently present in history. Their most infamous score was acquiring the  . Even though  , Hero-God of the  , was worshipped since the   by   and  , some barkeep rumors alleged that the Wharf Rats were responsible for his death. When he was supposedly buried in the  , the ring was stolen by the Wharf Rats and kept in one of the underground headquarters, but because the ring would disappear in the hopes of finding a new owner, they cast a charm on it so that it will always appear in another of their hideouts. The ring was eventually taken by the   and the charm was broken.  There have been times where the Wharf Rats confronted the Eternal Champion, but their intentions were unknown. 

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Notes
In the files of the Daggerfall Preview demo, the Wharf Rats are listed as a faction that worships the Bandit God, Badjit, which is the beta version of the Pariah,  . The Wharf Rats are listed with another faction called the Brotherhood of Bandit. 

See Also
For game-specific information, see the Arena article

References
Lore:Gentleman Jim Stacey

Gentleman Jim Stacey was a Redguard who led the   in   in the late  . Jim was a master thief himself, and was rumored to have possessed the legendary Skeleton Key.

Under Jim's leadership, the Guild managed to establish itself despite resistance from older, native criminal groups, and focused on thieving only from wealthy royalty and merchants rather than the poor. Since the locals disfavored foreign organizations, he recreated the  , a popular but extinct group of righteous thieves in  , as a subfaction of the Thieves Guild. 

Jim used the recreated Bal Molagmer for a number of tasks. One example of a task that Jim ordered the Bal Molagmer to do was stopping a Dunmer widow from having her land stolen by a Hlaalu Councilor who attempted to use a forged land deed, as her husband, a Legionnaire, was killed by Camonna Tong thugs, and even though she was a Dunmer she grew up in Cyrodiil and belonged to the Imperial Cult so the Tribunal Temple would not give her any charity.  Another task was the return of the dagger Enamor, where a Guild member had stolen it from Salyn Sarethi, a noble and generous Buoyant Armiger, Jim wrote a note apologizing for the theft and ensured Enamor was returned. 

By  , the Camonna Tong allied themselves with the Fighters Guild Master in Vvardenfell, Sjoring Hard-Heart. The alliance used the Fighters Guild as an extension of the Camonna Tong's influence, hunting down and eliminating the struggling Thieves Guild to prevent them gaining a foothold in Vvardenfell.  It is rumored that after Hard-Heart and his lieutenant's corruption was discovered, they were brought to justice—though it is unknown if this was on the orders of Jim Stacey, or the result  of an internal cleansing by the Fighters Guild.  Other sources contradict the victory against the Camonna Tong, instead stating that the corrupt Fighters Guild and the Tong wiped their opposition out.  

Regardless of the contradictions, the Skeleton Key was either taken from Gentleman Jim Stacey's corpse after his defeat,  or was passed on the Key the next Thieves Guild Master after the victory over the Camonna Tong.  It is said Jim Stacey went back to Hammerfell to visit his family knowing he left the guild in capable hands. 

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References
Lore:Mercer Frey

was a   thief and skilled swordsman who lived during the second and early third centuries of the  .  He began his career of thievery as a member of the   in  , where he learned from Guild Master  . His mentor was also secretly a member of the  , a group which Mercer was eventually inducted into.   Mercer would go on to betray the Nightingales and   by desecrating the   and taking the   for himself.  He then used the key to commit crimes against the guild until his activities were discovered by Gallus around  .  In retaliation, Mercer murdered Gallus, framed another Nightingale,  , and took his late mentor's place as Guild Master.  He hunted Karliah for over two decades; she, in turn, did her best to undermine him and his allies.  In  , with the help of a new guild member, Karliah exposed Mercer, reformed the Nightingale Trinity, and finally killed him.  

Mercer was once the owner of  , a famed glass sword.

See Also
For game-specific information, see the Skyrim article.

References
Lore:Nikulas

Nikulas was a Nord warrior from the Second Era. He and four companions embarked on a quest to find Sovngarde. However, Nikulas, Erlendr, and Hunroor were betrayed by the wizard  , who turned them into stone pillars at Brodir Grove on Solstheim. They were avenged by Ulfgar the Unending, who killed the wizard. All of the friends eventually did find their way to Sovngarde.   

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Notes
Nikulas was mentioned in the Bloodmoon expansion for TES III: Morrowind, and was featured in TES V: Skyrim.

See Also
For game-specific information, see the Skyrim article.

References