Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Alexia Vici

Alexia Vici is an elderly Imperial citizen.
She is only present during the wedding of her daughter, Vittoria Vici. She is also the aunt of Emperor Titus Mede II.

Alexia Vici wears a set of farm clothes along with a pair of boots. 
 
Related Quests
 
Quest-Related Events
Bound Until Death
At the wedding, Alexia can be found in a political debate with the groom's Stormcloak father, Vulwulf Snow-Shod:

Vulwulf: ''"Typical Imperial rot. You speak of Skyrim like you know the land, know its people. You're from Cyrodiil! You know nothing about us! Nothing!" 
Alexia: "Oh, I know enough. I know those trouble-making Stormcloaks refuse to submit to Imperial authority. Such seditious behavior. Why it's treason!" 
Vulwulf: "And when the elves marched into your beloved Cyrodiil, and everyone took up arms against them, wasn't that treason? Against the Dominion? Huh?" 
Alexia: "Why that's not the same thing at all. The Dominion were invaders. Conquerors. We had to fight them, to preserve our own way of life." 
Vulwulf: "My point exactly."''

She is clearly unhappy with her daughter's marriage, as she can be found saying:
:''"What my daughter sees in that... barbarian, I'll never know."
:"The thought of paying a dowry to that, that... Stormcloak turns my stomach."
:"My nephew, the Emperor. Too busy to attend the wedding of his beloved cousin. We won't stand for this slight, I assure you."

If spoken directly to:
:Having a good time?
:"I most certainly am not. I've just lost my daughter to a Nord beast, and my nephew Titus is too busy playing Emperor to even show up."

When Vittoria Vici dies, Alexia can be found screaming: 
:"My daughter! Dead! Noooooo!"''
Skyrim:Mephala

Mephala may refer to:
Mephala, the Daedric Prince
Whispering Lady, an avatar of Mephala encountered during The Whispering Door
Mephala (Khajiit), the placeholder NPC for Mephala's voice
Skyrim:Rexus

Rexus, an Imperial warrior, is the personal bodyguard of Amaund Motierre. 
During The Silence Has Been Broken, he will greet you with,"I have vowed to serve Amaund Motierre until my dying breath. Best remember that." 

During your meeting with Motierre, he will hand you the amulet and the letter saying, "Here." 

After Hail Sithis! he will be surprised that you are alive saying, ''"Well I'll be damned. We heard you were dead. Motierre's in the back room, if you've got business."''

Rexus wears a set of studded Imperial armor, and matching boots and bracers. He wields a steel greatsword in combat.
 
Related Quests
 
 

Notes
Rexus may become hostile during either of the encounters with him. Yielding will have no effect.
Skyrim:Briehl

Briehl, a Nord warrior, is an acolyte at the Temple of Mara in Riften, where he works under Dinya Balu and Maramal.

Briehl never leaves the Temple of Mara and will wander around the chapel day and night, at random times eating, sleeping, conversing, or cooking. During the wedding ceremonies held at the Chapel, Briehl will sit silently in attendance while Maramal performs the ceremony.

His only possessions are the clothes he is wearing, a set of monk robes and a pair of boots.

You may question which of the Eight Divines he serves, to which he will answer, ''"This temple is dedicated to Mara, and the light of love she shines on us all. I'm only a humble acolyte, though. If you wish to avail yourself of Mara's blessing, you should speak with Dinya Balu or Maramal." If you are doing the quest The Book of Love for Dinya, he will add: "They should be back shortly. You're welcome to wait here if you like."''
Skyrim:Gjuk

Gjuk is a Nord warrior. Along with Alding and Irlof, he forms the crew of Blood Horker Captain Stig Salt-Plank. He and the rest of the crew only exist during Rise in the East, after you give the logbook to Orthus Endario, where they are found in the Windpeak Inn, partaking in their regular "festivities".

During the whole duration of the quest he can be found sitting in place at a bench inside of the inn, enjoying a tankard of mead or eating bread.

He wears nothing but a pair of ragged trousers.

 
Related Quests
 

Bugs
Skyrim:Alding

Alding is a Nord warrior. Along with Gjuk and Irlof, he forms the crew of Blood Horker Captain Stig Salt-Plank. He and the rest of the crew only exist during Rise in the East, after you give the logbook to Orthus Endario, where they are found in the Windpeak Inn, partaking in their regular "festivities".

After the initial scene plays out, he will be found sitting in place at a bench inside of the inn, enjoying a tankard of mead or eating bread.

He only wears a roughspun tunic with some footwraps.
 
Related Quests
 
Conversations
When you enter the inn, you will find him and Stig harassing the local bard and barmaid, Karita:

Karita: "You beasts are the worst." 
Stig: ''"Come now, dearie, surely we aren't all that bad." 
Karita: "Just... leave me alone! I've brought your mead, now drink it and shut your filthy mouths." 
Alding: "Oh, we've got other things in mind for our mouths, sweetie."''
Bugs
Skyrim:Irlof

Irlof is a Nord warrior. Along with Alding and Gjuk, he forms the crew of Blood Horker Captain Stig Salt-Plank. He and the rest of the crew only exist during Rise in the East, after you give the logbook to Orthus Endario, where they are found in the Windpeak Inn, partaking in their regular "festivities".

During the whole duration of the quest he can be found sitting in place at a bench inside of the inn, enjoying a tankard of mead or eating bread.

He wears a set of farm clothes, a pair of hide boots and hide bracers.

 
Related Quests
 

Bugs
Skyrim:Sild's Assistant

'''Sild's Assistant''', a Dark Elf bandit wizard, lies dead near Sild the Warlock in the depths of Rannveig's Fast. 

She wears fur armor while her footwear is randomly determined. There is always a 50% chance of a pair of fur shoes and a 50% chance of leveled footwear; from level 1-5 it can be hide boots, from level 6-18 it can be leather boots, and from level 19 it can be scaled boots.

If you fall into Sild's trap, he will briefly mention her, although he will mistakenly refer to her as being male: ''"Oh, and don't mind my assistant here. He may have seen better days, but he's still more help to me dead than he was alive."''

 
Related Quests
 

Bugs
Skyrim:Thadgeir

Thadgeir is a Nord warrior from Falkreath who, like Tekla, is living in his brother Dengeir's house, the former Jarl of Falkreath. The current jarl, Siddgeir, is their nephew.

He wakes at 6am and eats breakfast for an hour. At 7am, he heads out and chops wood for five hours outside Dead Man's Drink. At noon, he heads into the inn and relaxes for the rest of the day. At midnight, he heads home and goes to bed.

He wears a set of leather armor with a matching pair of boots. He is equipped with a steel sword, and carries a key to Dengeir's house as well as a selection of common items and gold.

Quest-Related Events
Upon greeting you for the first time, he'll remark:
:''"Unless you intend to bury someone this isn't the place you're looking for, traveler."

You can then pick up on this and ask:
:You said something about a burial?
:"Falkreath is known for its graveyard, traveler. We've buried more dead than you can imagine. I just finished giving my old war companion, Berit, a proper burial by fire. Old hard head hated the idea of being lost cold in the ground. Could you deliver the ashes to Runil, the priest of Arkay? He'll know the right blessings to make for Berit's soul."

:I'd be honored.
:"Thank you."

:I don't have time right now.
:"Typical."

Dialogue
When approached he can potentially say: 
:"Falkreath was once full of wanderers and warriors like yourself. Those were better days."
:"Skyrim's history of war is well documented here in Falkreath's graveyard."
:"My brother Dengeir can be... difficult. Take his words with a grain of salt."''

Conversations
Inside his brother's house Thadgeir will often engage in conversation with his brother:

:Dengeir: "Do you think Tekla has been talking to Siddgeir again?" 
:Thadgeir: ''"We've been over this, Den. Tekla does not share your secrets with Siddgeir." 
:Dengeir: "Hmmf. Maybe you're the one talking to him then..."

He may also be found complimenting Tekla, as opposed to his brother:

:Thadgeir: "Don't let my brother get to you, Tekla. You're doing a fine job around here." 
:Tekla: "Thank you sir."

He was also meant to visit the cemetery in order to speak with Runil and Kust, but as he never does in the final game, these scenes go unused:

:Thadgeir: "There are a lot of good men buried here, Kust." 
:Kust: "Men aren't good or bad. They're just men."

:Runil: "You visit us often, Thadgeir." 
:Thadgeir: "Most of my friends are buried here."

Related Quests
 

Notes
Interestingly, he is part of both the Imperial Government, and the Sons of Skyrim Government factions.
It also seems that he was meant to be exiled to Windhelm at one point, as his wood chopping package is known as WindhelmThadgeirChopWood7x5'''. This indicates that he was meant to have this behavior in Windhelm during exile, but instead he chops wood in Falkreath during his normal daily routine.
According to the Creation Kit data, he is an acquaintance of Runil, a confidant of Tekla, and an ally of Helvard and Nenya.
Skyrim:Daynas Valen

Daynas Valen was a Dunmer conjurer who came to Skyrim in search of the Gauldur Amulet. He first heard of the Legend of Gauldur and the Gauldur Amulet 100 years ago, and since then he had felt its power calling to him. He became so obsessed that he dedicated his life into researching the life of Gauldur and his three sons Jyrik, Sigdis, and Mikrul. 

After learning of the final resting place of the sons and fragments of the Gauldur Amulet, he began his first expedition into Folgunthur. However, he was unable to gain entrance without the ivory dragon claw and the expedition was put on hold. After ten years of searching, he traced the location of the ivory dragon claw to a collector in the city of Bravil in Cyrodiil, who he then killed and stole the ivory dragon claw from. He then fled to Anvil and boarded the Icerunner to Solitude. 

On the Icerunner's three week voyage from Anvil to Solitude, he met an adventurer who was going to seek his fortune in the ruins of Skyrim with his companions, and invited them on his expedition intending to use them as fodder for the traps and draugr within the tombs. Unfortunately, things didn't go according to plan, and he died along with the adventurers in Folgunthur. In his possession you can find the ivory dragon claw and his notes.
 

Related Quests
 

Notes
His journal can be found in the camp outside Folgunthur.
Skyrim:Breya

Breya is a Nord ghost in Avanchnzel. She appears to be generated when given the quest Unfathomable Depths as her RefID will change.

Breya's corpse can be found near the pedestal in the final chamber of Avanchnzel, next to a dead centurion. Her corpse has separate IDs from her ghost; its RefID is   and its BaseID is  . On her corpse is a set of iron armor with matching pairs of gauntlets and boots, an iron war axe, and a selection of common loot and gold.
 
Related Quests
Skyrim:Drennen

Drennen is the ghost of a Nord warrior who met his death in Avanchnzel. He now wanders the halls of his tomb with his similarly ghostly companions Breya, Watches-The-Roots, and From-Deepest-Fathoms.

His corpse can be found in Avanchnzel Animoncultory in a sloping corridor after the factory-like room. On his body is his studded armor and a pair of hide boots, as well as an iron sword and a selection of common items and gold.

 
Related Quests
 
Quest-Related Events
Unfathomable Depths
As you first enter Avanchnzel you will see the ghost of Drennen speaking to the other ghosts:
:Drennen: ''"I don't like this place. It feels like we're being... watched."
:Breya: "It's a simple job, Drennen. We get in, we steal the Lexicon, we leave. Don't get jumpy."
:From-Deepest-Fathoms: "If you two cannot handle this, we can find others to hire."
:Watches-The-Roots: "Enough. Their services will be more than adequate. Let us continue."

Further in the ruins you will see him having a conversation with Watches-The-Roots:
:Drennen: "This place is unbelievable."
:Watches-The-Roots: "Indeed. Avanchnzel is as much a library as it is a city. Built to hold the vast memories of the Dwemer."

In Avanchnzel Animoncultory at the campsite:
:Drennen: "This place is huge."
:Watches-The-Roots: "It is large, indeed. I did not anticipate Avanchnzel's size or the time needed to uncover the entrance. A few hours sleep and we should be ready to continue through."
:Drennen: "Maybe we should turn back. I don't want to sleep here."
:Watches-The-Roots: "Drennen, you do understand that the Lexicon at the bottom of this place holds the accumulated memories of centuries of Dwemer."
:Breya: "Not to mention our pay."
:Drennen: "So?"
:From-Deepest-Fathoms: "So we're not turning back, you fool."
:Breya: "Besides, you're not afraid of a few sleeping metal men. Are you, Drennen?"

Just before the doors to the Avanchnzel Boilery:
:Drennen: "I can't do this. We shouldn't be here. I'm sorry."
:Breya: "Drennen!"
:From-Deepest-Fathoms: "Let the field mouse run. Your pay will be double."
:Breya: "My pay will be nothing if we die in here!"
:Watches-The-Roots: "Calm yourself, Breya. We are closing in on the Lexicon. I can feel it calling. We'll continue without Drennen."''
Skyrim:Gianna

Gianna is an Imperial cook in the Castle Dour Emperor's Tower. She is the castle's cook, and is assigned to assist the Gourmet when the Emperor visits Skyrim. She is eager to take the unique opportunity to not only work with the Gourmet, but to serve the Emperor as well. After the quest, she disappears from the game.

Gianna wears a chef's tunic along with a chef's hat and a pair of shoes and defends herself with an iron dagger. She also carries a belted tunic.

 
Related Quests
 

Dialogue
When you present yourself as the Gourmet, Gianna has unique responses depending on your race.



When you are wearing a chef's hat, it is time to begin. Enough! The Gourmet is here to cook, not talk! Let us begin.

''Oh! Yes, but of course. Ahem. The Emperor has requested your signature dish - the Potage le Magnifique. I've taken the liberty of getting it started. But the cookbook only says so much, and everyone makes the Potage differently. I would be honored if we could make it... the Gourmet's special way. The base broth is already boiled. We can get started right now. So... which ingredient should I add next?''

You now have four ingredients to select, at each stage there are three options, the normal, the strange and her choice.



When you are finished you can choose to add one final ingredient: "Oh? What is this, some kind of herb? Are you sure? The Potage tastes perfect as it is. Any other ingredient might..."

'''Now, now, Gianna. Who's the Gourmet here?: "Heh, I'm sorry. Of course. It's your most famous recipe, after all. All right then, your secret ingredient's been added. And if I may say so... it has been an honor, getting a chance to prepare a meal with, well... the best chef in the entire Empire. I'll carry the stew pot, and lead the way up to the dining room. I'm sure the Emperor and his guests are dying to meet you."

Notes
Gianna is a member of the lumberjack class, which determines the level of her skills.
Gianna becomes unessential after the decoy emperor is dead.
You can pickpocket Gianna if you have unlocked the Misdirection perk and Perfect Touch'' perk, but only after she delivers the soup to the Emperor.
The iron dagger is the only thing you can pickpocket from her until the Emperor is dead, then the chef's hat and chef's tunic are available after his death. Alternatively, you can loot her corpse if you decide to kill her, thus making the items not stolen.
Skyrim:Niels

Niels, a Nord bandit, was part of a Falkreath-based hunting party led by Valdr. The group recently disappeared when they chased a bear sow into Moss Mother Cavern. You will find out what happened during the related quest.

You will find Niels halfway through the cave where he was ripped to shreds by spriggans, although the bear may have participated as well.

Niels wore randomly determined light armor; at all levels, there is a 50% chance it will be fur shoes and a set of fur armor,  while the other 50% can differ; at level 1-5 it can be hide boots and/or hide armor or studded armor, at level 6-18 it can be leather boots and/or leather armor, and at level 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, there is a 50% chance of him wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers but, at level 1-5 there is a 50% chance it can be hide bracers, at level 6-18 it can be leather bracers, and at level 19 it can be scaled bracers. Lastly, there is a 20% chance of him carrying a leveled shield, up to elven quality at level 12. His weapon of choice is random and leveled as well (up to elven quality at level 22) and can be either a mace, a sword, or a war axe. He also carried a bit of random loot, food and drink, with a slim chance of a lockpick and/or some gold.

The only survivor of the group is Valdr, who will be sitting outside the cave, heavily wounded. He will tell you about the fate of the hunters: "We tracked a bear to this den. Good coin for those pelts. We had the big sow cornered when they showed up. Three of them, out of nowhere. Spriggans. Niels went down before we even knew to run. Ari died just inside." Once you have healed him, he will ask you to help him avenge the deaths of his fallen comrades: ''"But now what? I can't just walk away. Not with my friends' bodies in there, being torn apart by those beasts." Once the cave is clear, he will do one last thing for Niels and Ari: "I'll give them a proper burial, then head back."'' Niels' body will then disappear from the game.

 
Related Quests
Skyrim:Ari

Ari is a Nord bandit that was killed by spriggans when her party chased a bear sow into Moss Mother Cavern. After Niels was ambushed and almost instantly killed, she took off running before being overcome. The only survivor of their party was Valdr who requests that you help avenge his fallen comrades. If you help Valdr, he will bury Ari's corpse.

Ari wears light armor (either fur, hide, or studded), with either fur shoes or hide boots, and a 50% chance of a pair of bracers (either fur or hide). She carries a one-handed weapon (either iron or steel) with a 20% chance of a shield (either hide or iron), along with a small amount of gold. She may also carry other minor items and loot.

 
Related Quests
Skyrim:Sudi

Sudi was a Redguard citizen whose family got more than they bargained for when they bought Frostflow Lighthouse. When she started hearing strange scratching noises from the basement her father Habd left for town to buy traps believing they had a skeever infestation. It turned out to be far worse though as Falmer and chaurus tunneled in through the cellar from Frostflow Abyss. They killed her mother Ramati, dragging her brother Mani and herself into their lair. The Falmer soon killed Mani, while keeping her captive to feed their brooding chaurus reaper. 

After returning home, Habd chased after his children and was captured as well after succumbing to a poisonous chaurus bite. His final fatherly act was to give his daughter a dagger before being dragged away to be eaten. Sudi took the dagger as a means to escape and killed herself before she too could be eaten alive. Her corpse can be found still behind bars and lying atop a scrawled page and a bloodstained note. She can be found wearing some farm clothes along with a pair of boots. Her journal can be found in her and Mani's room, detailing her life prior to the massacre.
 
Related Quests
Skyrim:Ramati

Ramati was a Redguard citizen whose family got more than they bargained for when they bought Frostflow Lighthouse. She wore a set of blue farm clothes and a pair of boots, and carried her husband's journal. Her body is pierced by a Falmer war axe. Her journal is located in her room, and gives more detail on the family before their deaths.

Her husband Habd saved for years before finally being able to live there with their children Sudi and Mani. For Ramati and Habd it was a dream come true, but their children weren't coping well with the move. She thought it was just her children messing with her when Sudi kept complaining of hearing scratching coming from the cellar. Ramati was the first to die when the Falmer finished tunneling through the walls. Her husband discovered her body upon returning from a trip to town and took off into Frostflow Abyss in search of his missing children.
 
Related Quests


Bugs
Skyrim:Mani

Mani was a  Redguard whose family recently took over the Frostflow Lighthouse after moving from Hammerfell. Unhappy with life in Skyrim, he was planning to return to Hammerfell once his father Habd returned from town. Unfortunately, before that could happen Falmer lurking within Frostflow Abyss finished tunneling into the lighthouse cellar and attacked the family. His mother Ramati was killed instantly and they dragged him and his sister Sudi into the Abyss before killing him. His body can be found near the Abyss entrance, impaled by a Falmer sword.

Mani wore a set of farm clothes along with a pair of boots. He carried an iron dagger and a torch. 
 
Related Quests
Skyrim:Ebony Mail

The Ebony Mail is an artifact created by the Daedric Prince Boethiah. It is heavy armor and enchanted with a muffle effect as well as a unique area effect that inflicts 5 points of poison damage per second on nearby opponents. It can be improved with an ebony ingot. It is awarded to you by Boethiah for completing the quest Boethiah's Calling.

In appearance, the Ebony Mail is not too different from ordinary ebony armor, aside from the absence of shoulder pauldrons, a black chainmail texture replacing the cloth areas, and minor color changes. The most unique feature of the Ebony Mail is its "poison cloak" enchantment, which activates when the wearer is sneaking or when an enemy is nearby. While active, the armor gives off a black/green-colored smoke and all parts of the wearer (including weapons but not hair and facial hair) appear a shadowy black. Most hostile creatures or NPCs affected by the poison cloak will take on a similar silhouetted appearance.

  
Like Cloak spells holding any spell Dual-cast will increase the damage of the "poison cloak".
Skyrim:Enchanted Ring

The Enchanted Ring is a ring found in Saarthal, near where Arniel Gane is engrossed in his research. In appearance, this ring identical to a gold ring. Its enchantment increases your health by 20 points.
Skyrim:Execution Hood

thumb|right|The white, unused Execution Hood
An Execution Hood is a face-obscuring hood that can be found on Alea Quintus, Fultheim the Fearless, and Vasha. The Execution Hood conceals the entirety of the face behind its black threads, to hide the identity of the person beneath it, or those judging the wearer. While it looks like it would obstruct eyesight if worn, putting it on will not block your vision.
Skyrim:Executioner's Hood

An Executioner's Hood is a shroud worn by headsmen. The Executioner's Hood is part of a set of items that also includes a set of boots, gloves, and robes. Besides providing a grim appearance for the wearer, it also provides some anonymity to one plying such a grisly trade. The Executioner's Hood has been enchanted to fortify magicka by forty points, allowing the wearer to cast more spells. However, the Executioner's Hood cannot be equipped, and no copy can be obtained during normal gameplay.
Skyrim:Gauntlets of the Old Gods

The Gauntlets of the Old Gods are a special version of Forsworn Gauntlets given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside this wristwear, this armor set also includes a chest piece, a pair of boots, and a helmet. This item shares its appearance with basic Forsworn equipment, although it weighs one and a half a point less, and is considerably more valuable. The Gauntlets of the Old Gods have also been enchanted to fortify archery by twenty points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.