Netruk44/uesp-wiki-content huggingface dataset:
Online:Rid-Thar's Solace

The ruin itself contains Thunderbugs, while Crosstree Bandits roam the beach nearby. To the north of the temple, the bandits have ransacked a small camp on the beach, where you can find a page from a Salvager's Torn Journal.
 

Achievements
There is one achievement associated with this location:
Online:Trelan

thumb|right|Trelan safely back at the inn
Trelan is a Redguard who is found in a ruined camp northwest of Saintsport. The camp was attacked by Sea Drakes the night before; Trelan was injured, and two of his friends were kidnapped, including the love of his life, Iriana. He begs you to find them.
 

Related Quests
 

Quest-Related Events
As you approach him, he quietly laments:
:''"She's gone. I'll never see her again!"

Estilion and Othbug stand close by and occasionally have a conversation discussing his condition.

Talk to him and he says:
:"Help me, please! They've stolen my Iriana."
:What happened?
:"A horde of damn Sea Drakes attacked our camp. They kidnapped Iriana, left me and the rest for dead. Please, rescue her!"
:Where did they go?
:"They took her over the hill, to their camp around the shipwreck. Shamal too. Maybe they're already dead!"
:I'll go look for them. Tell me about Iriana.
:"She's the love of my life! I promised to take her away from Stros M'Kai. Then the Sea Drakes attacked and took her and Shamal. I'll never see her again!"
:Why didn't you stop the Sea Drakes?
::"We fought but there were too many of them. I protected Iriana as long as I could but I got knocked out. I saw them dragging her away as I fell."
:Who's Shamal?
::"He's a Khajiiti bard, a friend of ours. When I came to, he was gone. Maybe they've killed him already."
:Why don't you rescue her?
::"I can barely move. Those bastards left me for dead and took Iriana. I'd never get anywhere near her."

If you talk to him again, he first says:
:"You're not changing your mind, are you? Please don't!"
:Tell me more about Iriana.

After the rescue, Trelan and Iriana have a conversation as you approach the camp:
:Iriana: "Trelan! Thank the gods you're alive!"
:Trelan: "Iriana! You're safe!"
:Iriana: "Yes, I'm fine, but you're not. Please sit down, rest."
:Trelan: "Just for a moment. We need to get back to town, safer there."
:Iriana: "As soon as you're rested, we'll go. No sense running back to town just to have you die on me."

You can now report your success:
:"That was neatly done, the way you got Iriana and Shamal back."
:You're welcome. What will you do now?
:"That Sea Drake attack was the last straw. Iriana and I are going back to town and not leaving until we find a ship off this damned island."

This completes the quest. He gets up and has talks to Iriana again:
:Trelan: "Iriana, we need to go. It's not safe here."
:Iriana: "Fine, you stubborn fool. Marghrub and Othbug, keep an eye on Shamal."
:Marghrub: "You got it, Iriana."
:Othbug: "Don't worry, we'll be ready for them next time."
:Iriana: "Don't stay too long. Meet us back at the tavern."''

He and Iriana can be found at the Screaming Mermaid after this, near a bed on the second floor. He lies on the bed and won't talk to you.
Online:Farms

Farms 
rightThis page lists all the farms in Elder Scrolls Online.

 
Aldmeri Dominion
Grahtwood

Khenarthi's Roost




Daggerfall Covenant
Bangkorai


Glenumbra

Rivenspire

Stormhaven




Ebonheart Pact
The Rift


Shadowfen

Stonefalls
Online:Shattered Shoals

The shipwrecks here are all the result of a recent hurricane near the island. Sergeant Firion will ask you to search for her missing crew when you first arrive at the beach.

Partway along the beach, beneath the Temple of the Dark Moon, lies a cave where one of the survivors of the shipwrecks hoped to find shelter. Unfortunately, the cave is home to giant snakes. Further north along the coastline is The Prowler, the only ship which has weathered the storm comparatively well.

To the north and west of The Prowler, Sea Viper pirates pick through the wreckage of other ships, including the wreck of the Gold Fleet flagship, the Dread Halcyon, on the large island to the northwest. Jyklos, the Maormer leading the Sea Vipers in this area, can be found on the deck of the flagship during the related quest.

A Skyshard can be found on a small island between the two ships.
 
Related Quests
Shattered Shoals Objective: Explore the site of the Aldmeri Dominion shipwreck.
 

Maps
thumb|left|A map of a cave at the Shattered Shoals
Online:Estilion

Estilion is a member of Trelan's group. She is found in a ruined camp northwest of Saintsport.
 

Related Quests


Quest-Related Events
Last Night
Before rescuing Iriana and Shamal, she tells you, ''"I don't know why they didn't just kill us all."'' She and Othbug also have a conversation about Trelan's condition:
:Othbug: ''"How's he doing?"
:Estilion: "He'll live, but he won't be swinging a sword anytime soon."
:Othbug: "Stay with him. We may need to move fast if they attack again."

:Othbug: "Trelan is hurt, bad. Now what are we going to do?"
:Estilion: "Nothing. We can't attack a whole camp of Sea Drakes."
:Othbug: "But we can't leave Iriana to those jackals."''

After the rescue, she stands by the fire and can no longer be talked to.

Notes
Her clothing is randomized.
Online:Marghrub

Marghrub is a Redguard and a member of Trelan's group. He is found in a ruined camp northwest of Saintsport.
 

Related Quests


Quest-Related Events
Last Night
Before rescuing Iriana and Shamal, he will tell you:
:''"I can't believe it. Trelan and Iriana were finally on their way off this rock!"

He also wanders to the south end of the camp and say to himself:
:"No telling what those Sea Drakes have done to Iriana. And Shamal too."

After the rescue, he stays with Shamal at the camp and can no longer be spoken to.

As Trelan and Iriana prepare to head back to the Screaming Mermaid, they talk to Marghrub and Othbug:
:Trelan: "Iriana, we need to go. It's not safe here."
:Iriana: "Fine, you stubborn fool. Marghrub and Othbug, keep an eye on Shamal."
:Marghrub: "You got it, Iriana."
:Othbug: "Don't worry, we'll be ready for them next time."
:Iriana: "Don't stay too long. Meet us back at the tavern."''
Online:Othbug

Othbug is an Orc and a member of Trelan's group. He is found in a ruined camp northwest of Saintsport.
 

Related Quests


Quest-Related Events
Last Night
Before rescuing Iriana and Shamal, he will say:
:"Cursed Sea Drakes, nothing but mean."

He and Estilion also have a conversation about Trelan's condition:
:Othbug: ''"How's he doing?"
:Estilion: "He'll live, but he won't be swinging a sword anytime soon."
:Othbug: "Stay with him. We may need to move fast if they attack again."

:Othbug: "Trelan is hurt, bad. Now what are we going to do?"
:Estilion: "Nothing. We can't attack a whole camp of Sea Drakes."
:Othbug: "But we can't leave Iriana to those jackals."

After the rescue, he stays with Shamal at the camp and can no longer be talked to. As Trelan and Iriana prepare to head back to the Screaming Mermaid, they talk to Marghrub and Othbug:
:Trelan: "Iriana, we need to go. It's not safe here."
:Iriana: "Fine, you stubborn fool. Marghrub and Othbug, keep an eye on Shamal."
:Marghrub: "You got it, Iriana."
:Othbug: "Don't worry, we'll be ready for them next time."
:Iriana: "Don't stay too long. Meet us back at the tavern."''
Online:Khenarthi's Roost Wayshrine

This wayshrine is always available, and does not need to be discovered. 

If you are arriving on the island for the first time, you will find a note pinned to a post nearby, allowing you to start the quest Storm on the Horizon.
Online:Frostedge Camp

It is sprawling with Frostedge bandits, among them Njordunn Oath-Breaker. They've taken a local villager as a prisoner and you need to free him. One thieves trove is located behind a tree north of the camp, and another can be found behind a tent to the south.
 

Related Quests
Frostedge Camp Objective: Rescue the prisoner at Frostedge Camp. / You rescued the prisoner at Frostedge Camp.
Online:Halmaera's House

Outside the house you will find Halmaera, the worried wife of Geilund. Inside the house, which has a simple lock, you can see Thal and Valbet cleaning and sweeping. There are numerous stocks of lumber around the house.thumb|right|Interior

A safebox can be found behind a wardrobe in the right corner of the house.
 
Related Quests
'''Halmaera's House Objective''': Find Halmaera's missing husband, Geilund. / With the help of Rexus the dog, you found Geirlund.
 
 

Residents
Thal
Valbet

Gallery
Online:Hozzin's Folly (place)

It was first started by a family from Stonefalls, who were rumored to be daedra worshipers. It is currently inhabited by Frostedge Bandits who are working on the orders of the Daggerfall Covenant. Deeper inside the mine is an ancient Nordic burial tomb hiding a dangerous secret.

A skyshard is located outside the entrance to the mine.
 
Related Quests
'''Hozzin's Folly Objective''': Uncover the raiders' purpose at the mine. / You stopped the raiders and closed a portal to Oblivion.
 
 
 
 

Gallery
Online:Hozzin's Folly

'''Hozzin's Folly''' may refer to:
Hozzin's Folly (place), a mine on Bleakrock Isle
Hozzin's Folly (quest), a quest involving that mine
Online:Hunter's Camp

A Fighters Guild member, Bura-Natoo can be found here. She needs your help to rescue three fellow members who have been trapped by the nearby frostbite spiders.
 
Related Quests
'''Hunter's Camp Objective''': Rescue the Guild hunters from the spiders. / You rescued the Guild hunters from the spiders.
 
 

Occupants
Online:Orkey's Hollow

It is haunted by a mysterious ghost, and inhabited by bears. The locals of the island have a custom of daring each other to spend a night inside the cave.

There is a skyshard right at the entrance to the cave, near Rolunda's cooking fire.
 

Related Quests
Orkey&#39;s Hollow Objective: Rescue Eiman from the "Frozen Man". / You've reunited Eiman and Rolunda.
 
 

People
Rolunda  
Eiman
The Frozen Man
Arawe
Oriell
Tarak of the Silver Claw

Maps
A map of Orkey's Hollow|thumb|left
 

Gallery
Online:Skyshroud Barrow

According to Captain Rana it's an old dragon shrine from the time of the Dragon War. It is inhabited by various skeletal enemies, summoned by a powerful necromancer named Severin Charnis. A local Nord hunter requests your help to summon the barrow's dragon priest guardian Haldriin and restore the peace.

There is a skyshard at the entrance to the barrow. A Scroll of Banishment can be found inside the ruins, on an altar in the main chamber.
 

Related Quests
Skyshroud Barrow Objective: Stop the tide of undead streaming out of Skyshroud Barrow. / You've stopped the tide of undead from Skyshroud Barrow.
 

Maps
thumb|left|A map of Skyshroud Barrow
Online:Bleakrock Wayshrine

Related Quests
 
Shops and Services
thumb|right|Bleakrock Barter
Online:Bal Foyen Dockyards

Related Quests
 
 
 

Shops and Services
A grocery stall run by Wahirat

text-bottom|32pxWayshrine
thumb|left|Foyen Docks Wayshrine The Foyen Docks Wayshrine is located on a hill at the west end of the dockyards.
 

People
 

Notes
Bal Foyen Dockyards originally functioned as a Quest Hub at release and could be cleared by completing an Objective tied to the quest If By Sea. Since the quest can't be obtained if you choose to do Zeren in Peril instead, this meant that either Bal Foyen Dockyards or Fort Zeren could never be cleared. The Objectives for both locations were later removed to address this.
During  If By Sea, General Vette is a quest-related boss, and generic Covenant Incendiaries, Gallant, and Guardians can be found here.
Maps
thumb|left|A map of the Supply Tunnel
Online:Fort Zeren

Related Quests
 
 

Fort Zeren Keep
thumb|right|Fort Zeren Keep
The keep within the fort. Darj and many Pact Soldiers are inside.
 

Fort Zeren Manor
thumb|right|Fort Zeren Manor
A manor within the fort. You get to go inside this building if you choose to help Darj and play through Zeren in Peril. It is empty, save for an important quest NPC.
 

text-bottom|32pxWayshrine
thumb|left|Fort Zeren Wayshrine The Fort Zeren Wayshrine is located next to the Keep on the west side of the fort.
 

Notes
Fort Zeren originally functioned as a Quest Hub at release and could be cleared by completing an Objective tied to the quest Zeren in Peril. Since the quest can't be obtained if you choose to do If By Sea instead, this meant that either Fort Zeren or Bal Foyen Dockyards could never be cleared. The Objectives for both locations were later removed to address this.
Online:Hidden Dagger Landing Site

Although the name implies that the Covenant is using this as their hidden landing site, there are no ships or other signs of landing, except for the fact that there are some Covenant soldiers found in the area.
 
Related Quests
 
 

Achievements
There is one achievement associated with this location:
Online:Plantation Point Overlook

M'aiq the Liar may be found here.
 
 

Achievements
There is one achievement associated with this location:
Lore:A Merchant's Guide to Valenwood

(An Excerpt)

Any legitimate merchant who's traded in eastern   knows to avoid the old  .

In old times, when we first asked   to create a passage, the tunnels were an important byway, a defense against the wilder things that live in the forest.

Now, it's a haven for all that's illicit, illegal, and disgusting. Backhanded traders moving unreliable product at outrageous costs. Black market trade.  . It's all there. A sure way to call one's legitimacy as a merchant into question is to pass through those tunnels.

For this reason, though the way is treacherous, it is advised to avoid the tunnels and take the low route over the bridge, beyond the bone pits.

Other good advice for   merchants is to travel well-armed, and to keep a watch at night. The   of the area are known for their thieving, and some can be extremely unfriendly to strangers.

In general, it's a good idea to stick close to   and other major settlements, rather than trying to deal with the backwoods   Bosmer personally. Let Wood Elves deal with Wood Elves.
Online:Seaside Scarp Camp

The camp is the headquarters of the Bandit Lord Quenyas. When attacked she will summon a large Bone Colossus named Oskana and a number of zombies to assist her in battle. There is a heavy sack in the camp.
 
Completion
:''Defeat Quenyas, leader of Auridon's bandit gangs, in the camp at Seaside Scarp.''
To clear this location and mark it as complete, you need to kill the following bosses:
: 
: 

Achievements
There is one Achievement associated with this location:
 

Notes
thumb|right|Original look
Prior to some patch before Update 13, this location had three tents, a few sleeping bags, and a cooking pot at the center, with little else. After the patch, it was changed to an Elven ruin, having two of the tents and the cooking pot removed.
There is a broken shrine near the wall with the emblem of Akatosh on it.
Online:Heritance Proving Ground

The camp is the headquarters of the Veiled Heritance and one of their high-ranking members, the traitor Anarume. A chest and a heavy sack can be found here.
 
Completion
:Defeat Anarume at the Heritance Proving Ground and end his treason.
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
Online:Dwemer Ruins

Dwemer Ruins 
rightThis is a list of all the Dwemer Ruins in Elder Scrolls Online. These are ancient structures built by the Dwarves, a vanished race of elves known for their technological advancement. The correlating lore article can be found here.

 
Daggerfall Covenant
Stros M'Kai


Alik'r Desert






Bangkorai

 




Ebonheart Pact
Stonefalls



Deshaan

 




Eastmarch
 


The Rift


Neutral and Disputed
Coldharbour



Craglorn




Chapter and DLC Zones
Blackreach: Greymoor Caverns









Vvardenfell









Wrothgar





Unzoned
Online:Dolmens

Dolmens 
right 
Dolmens are locations where Molag Bal is attempting to latch onto Tamriel to drag it into Coldharbour. There are three in each zone, and ten in Cyrodiil. An active Dolmen can be seen and heard from quite some distance. Taking part in the battles at every Dolmen within your Alliance's zones will earn you an Achievement, and you will receive an additional Achievement if you complete every Dolmen in Tamriel. For information on the mechanics of Dolmens, see the page on Dark Anchors.

The Daedric text on the upright stones in the dolmens say "Coldharbour calls Nirn obeys", as in Exiled from Exile, Volume 7. The inner circle on the ground says "The slave must obey" and "Fall thrall to Bal". The outer circle says "Molag Bal is your master".

Although named as such, the Proving Grounds Dolmen in Craglorn is non-functioning and categorized as a Striking Locale. Similarly, the Unfinished Dolmen in Wrothgar is categorized as a Group Boss. Cloud Ruler Temple uses the Dolmen icon, but is categorized as an Explorable Location. Although the White-Gold Tower serves as one of Molag Bal's dolmens, it is categorized as a Group Dungeon.

Bruma was originally marked as a 20pxCity but was treated as a Dark Anchor. This was changed in Update 11 when Bruma became an Alliance War objective and its dolmen got its own map marker.

Aldmeri Dominion
Auridon




Grahtwood




Greenshade




Malabal Tor




Reaper's March




Daggerfall Covenant
Alik'r Desert




Bangkorai




Glenumbra




Rivenspire




Stormhaven




Ebonheart Pact
Deshaan




Eastmarch




The Rift




Shadowfen




Stonefalls




Cyrodiil
Online:Aldimion's Journal

A strange request, indeed!

I was on my evening stroll, having a bite to eat in a back alley, when I noticed that the   neck I feasted upon bore a golden medallion. I recognized the trinket at once as the sigil of the  . While I considered this, I heard the dull thwack of a blunt object hitting flesh and bone, and my world went black.

I awoke in a cave, bound to a chair, my head throbbing with bittersweet pain. A number of hooded cultists surrounded me, each with the unmistakable gleam of murder in his eyes. I quite liked them.

One of the cultists seemed different than the others, and I recognized him as their leader almost immediately. He had a cold, yet calm demeanor and seemed completely unafraid of me.

He introduced himself as  . He was somewhat displeased that I had made my evening meal on one of his most loyal guards. Normally, he explained, I would have been discorporated for such an infraction, but he said he liked my style and my … violent proclivities. He said he saw a lot of promise in me, and would like to propose a mutually beneficial arrangement.

If I agreed to join the Worm Cult, I could replace this agent. I would reside in a conveniently placed underground lair within the city limits, which would assure me a continued stream of meals, along with a virtually unlimited supply of black soul gems.

The agreement did sound promising, but just to play  's advocate, I asked what my alternative might be. In answer, Tharn opened a portal to   right at my feet. My chair began to teeter, and the screams of the damned filled my ears. Lovely to listen to, but not something I wished to experience firsthand.

Needless to say, I chose servitude. Now, I while away my days guarding this wretched cavern while prowling the city streets after dusk. It's not a bad existence. In fact, I've even begun to take up the study of  . At some point, perhaps Tharn will consent to teaching me the finer points himself. Time will tell. And I have all the time in the world, don't I?
Online:Mundus Stones

Mundus Stones
right
Mundus Stones are standing stones dedicated to the Constellations. Activating one will grant you a permanent blessing, although only one blessing can be active at a time. The Twice-Born Star set allows a character to have two blessings at the same time.


 

Armor with the Divines Trait increases the effect of Mundus Stones, depending on the Armor's quality. Each Divines piece gives an additional:

Notes

There are three unmarked, broken Mundus Stones in Craglorn dedicated to the Lord, Lady and Steed. They are related to the quest The Corrupted Stone and can't be used to change blessings.
Lore:Proper Torture Techniques, Vol. 13

Pain can be an effective tool in the torture of mortals, but it has an inherent failing&mdash;it is temporary. Failure, on the other hand, lasts for an eternity.

Throughout their brief existence, every mortal invariably attempts activities that are beyond their physical capabilities, in the hopes of achieving greatness. Mortals refer to this quality as "ambition." Inevitably, complications brought about by overreach, overexertion, miscalculation, or simply by bad luck will result in a catastrophic failure in one or more of these activities. The resulting shame and self-reproach will often imprint itself within a mortal's mind and forever remain, haunting them for the remainder or their days.

Failure&mdash;the natural byproduct of a mortal's ambition&mdash;can therefore be one of the most potent weapons in a torturer's arsenal.

Mortals, through their liberal exercise of free will, do not wish to be reminded of their failures or their unrequited ambitions. Recounting these failures can have a   effect upon their "pride," a pitiable quality which espouses the individual person as a unique and exalted personality in a vast, meaningless universe. When a mortal's pride is affected, any other favorable qualities they might possess are devalued in their own self-perception. To wit, they begin to mentally torture themselves.

One of the most elegant and efficient means of breaking a mortal's spirit, then, is the constant and repetitive re-creation of the events they consider to be their most devastating failures and inadequacies. By highlighting, exaggerating, and to some degree even distorting these events, we can create a situation where their own self-doubts and frustrations turn inward, devouring their own mind, body, and soul.

Though it may take more time and effort than pure physical torture, a daily regimen of repetitive forced-failure scenarios will eventually break the subject's will without the need to resort to violence or bloodshed, the expense of which have been extensively documented as the direct result of elevated cleaning costs and desiccated corpse disposal.
Online:Record of Taxation for Year's End

By dictate of the  , the taxation of the village has been increased to match that of the other  n and   settlements. Naturally, this mandate was not well-received by the commoners, and the mayor's coffers were further tapped by the need to hire mercenaries to quell a violent uprising.

Nevertheless, with the assistance of the newly-founded  &mdash;as the clerk notes, created by dictate of the Potentate, may his wisdom forever lead our   to prosperity—the taxes appropriated met the requirements imposed by the   administrators. Each citizen's contributions are to be recorded accurately.
Lore:Slave's Diary

They take more of us every day, regardless of whether we still have flesh or not. The  , as they call them, are the bulk of those taken; people whose bodies are long since wasted away, but whose spirits live on in  .

Some of them say that their souls are inside  , and that they can feel themselves being jostled about as their respective gems are moved from one place to another. They are filled with so much sorrow that it crushes the heart just to hear them speak of the lives they have mostly forgotten.

I don't know what they do to the others, but their screaming can be heard even down in the dungeons. It is an endless procession of misery from which there is no escape.

The   cannot hear us here. Is there any salvation? Is there any hope at all?