Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Deletion Review/Morrowind:House Hlaalu General Quest Info

===
This page was created as part of the Morrowind Redesign Project as a temporary holding cell for quest data until individual quest pages could be set up.  This has been completed, all quest data now resides on individual pages, all links to this page have been moved, and this page is redundant and no longer needed.

Support, per nom --Aristeo | Talk 05:11, 7 December 2006 (EST)
Support - should be an open and shut case? --FMan 12:14, 22 December 2006 (EST)
Tribunal:Robot Arena

Quick Walkthrough
#Speak to Venasa Sarano.
#Break into Ignacius Flaccus' House.
#Find Ignatius Flaccus hiding in his basement.
#Disable the Dwemer Robots.
#Return to Ignatius for your reward.

Walkthrough
Return to the Robot Arena a few days after completing the Dwemer Warbot quest and talk to Ignatius Flaccus (or just enter and exit his house once more and then go speak to the woman mentioned below). He will say you have already seen it and won your money (unless you lost, of course). Leave the building and go towards the gate to the Temple. A woman by the name of Venasa Sarano wandering around the gate will mention the Robot Arena. Talk to her and she will tell you that the door is locked and there are noises from inside. Go back and sure enough a   is on the door. Pick the lock and go downstairs; the containment field is gone, and Ignatius is hiding from his Dwemer robot behind the table in the corner. He asks you to disable the robots for him, which shouldn't prove to be too hard; it is just a few Centurion Spheres, Centurion Spiders, and Steam Centurions. Return to Ignatius for your reward. Unfortunately, you can no longer bet on battles between the centurions.

Quest Stages
Tribunal:Infidelities

Quick Walkthrough
#Speak to Deldrise Andoren in the Andoren Manor.
#Search for her husband around The Winged Guar in the evening.
#Follow him to the back of the Craftmen's Hall.
#Either report this to his wife or kill his girlfriend and report that to his wife.

Walkthrough
Deldrise Andoren in the Andoren Manor in the Godsreach District will ask you to search for her missing husband, Taren Andoren. He has recently been going out late at night and not returning until early in the morning, if at all. Deldrise fears that he may be cheating on her and wants you to check it out. She says that her husband sometimes hangs around The Winged Guar and wants you to try following him so he doesn't suspect anything.

Wait until evening, and start looking around The Winged Guar for Taren Andoren. He can be found at several locations, including at the top of the stairs leading to the Craftsmen's Hall at around 7 pm (you receive a journal entry when you spot him). He will start sneaking around to the back of the Craftmen's Hall where he'll meet up with a woman, Velyna Seran. You receive another journal entry at this point to report back to his wife. If you get too close to Taren, he might spot you and ruin the quest (you receive a warning if you get too close to him).

Report what you have seen to Deldrise, and you will receive 250 gold, but you have to be a bit more intrusive to get the 1,000 gold. Don't report back to the wife just yet. Instead speak with the couple. Talking with the husband gets an immediate dialogue termination, but talking to the girlfriend makes her attack you with a dagger (the husband will attack you too, but only with fists). If you kill them both, the wife will be very upset, and she won't give you a reward. If you kill just the girlfriend and then run away to report to Deldrise Andoren, she will be very happy and give you 1,000 gold.

Notes
If you kill Taren or get caught by him, Deldrise's disposition drops by 20 points. Each time you greet her after this, her disposition drops by a further ten or 20 points, depending on whether you got caught or killed him respectively.

Quest Stages
Tribunal:Wood Elf with a Grievance

Quick Walkthrough
#Either confront Holmar:
##Speak to High-Pockets.
##Enter The Winged Guar, and speak to Holmar.
##Either convince Holmar to apologize, buy him a drink, knock him unconscious, or kill him.
##Speak to High-Pockets for your reward (250 gold and the Ring of Icegrip).
#Or convert High-Pockets:
##Have ''Saryoni's Sermons'' in your inventory when you speak to High-Pockets.
##Allow him to borrow the book.
##Return to High-Pockets, who will now give you all his worldy possessions.

Walkthrough
High-Pockets in the Godsreach district will complain to you about that clay-brained Nord Holmar, located inside The Winged Guar. Apparently Holmar bullied the Wood Elf and threw him out of the bar. High-Pockets wants to accompany you while you go inside and confront Holmar. You can try to calm the big guy down, but he'll refuse and you may need to kill him or pummel him into unconsciousness. If you offer to buy Holmar a drink, he will gladly take you up on it and pass out (you'll still get the reward). Talk to High-Pockets again and receive 250 gold and the ring of icegrip as your reward.

High-Pockets will have a slightly different encounter with you if you have a copy of ''Saryoni's Sermons'' in your inventory (you can find it easily at the Bookstore in the Great Bazaar, either buying it or stealing it from the shelves). He will ask to borrow it for a little while, and tells you that the book reminds him of his childhood when his parents would often take him to the Temple. If you accept to give him the book, he'll say to you to come back to him in a while and he'll give it back to you. You just need to enter and exit any building and you'll see him naked. Talk to him and he gives you the reward: his ring, his clothes, and the 250 gold. This reward is a bit larger because of the clothes' value, and there is now a naked Wood Elf in front of The Winged Guar, who changed his life because of you.

Notes
You may have to do this quest before doing Bouncer, as you will deal with the drunken Holmar there.
Once Holmar is unconscious, further punches will be counted as assault, and you will be punished accordingly.
If High-Pockets is slain after completing the quest, he will have another Ring of Icegrip on him.

Bugs
If you finish this quest by converting High-Pockets to the Temple, then Holmar will disappear from the game. This does not interfere with the other quest involving Holmar, Bouncer. However, entering The Winged Guar after Bouncer is finished will automatically advance this quest to stage 160. High-Pockets will thereafter act and talk as if you completed the quest by dealing with Holmar. He will however, remain naked.

Quest Stages
Morrowind:Ababael Timsar-Dadisun

Ababael Timsar-Dadisun, a Dark Elf trader, is a Clanholder for the Ashlanders. Ababael Timsar-Dadisun can be found in his yurt located in the Zainab Camp. He buys and sells a wide variety of items and offers repair services.

He wears a common shirt, common pants, and common shoes and carries on his person a master-quality repair hammer, random potions, scrolls and ashlander weapons, random pieces of chitin armor, the Merisan Helm, the Chest of Fire, a Holy Shield, a glass netch dagger, a steel longsword, a Water Spear, chitin throwing stars, chitin arrows, and up to 300 gold. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

He is the richest non-creature merchant, aside from the test character Todd's Super Tester Guy, in Morrowind. Ababael is the master trainer for Mercantile and a medium trainer in Armorer and Long Blade. 
 

Notes
Ababael is also the author of The Buying Game, a Mercantile skill book.
As a result of his Mercantile skill, Ababael charges higher prices (and pays lower prices) than anyone else in Vvardenfell. However, his massive gold reserves mean that he can be sold items of great value that no other merchant could pay for, even if it means taking a substantial loss in terms of the item's gold value.
 

Wares
 

|width=50%|

|}
Morrowind:Ashibaal

Ashibaal, a Dark Elf champion, is a Gulakhan for the Zainab Ashlanders. Ashibaal can be found in his yurt at the Zainab Camp, located in the Grazelands Region.

As part of a House Hlaalu quest, you are charged with convincing Ashibaal to sell ebony only to House Hlaalu.

He wears an expensive shirt, common pants with matching shoes, and a chitin tower shield. He also carries a chitin war axe. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
House Hlaalu Quests


Dialogue
ebony trade:
:(Disposition at least 30) "Why are you speaking to me about ebony?"
::I was told to come here.: "Then I will tell you to leave here."
::The Zainab are now strong enough to sell ebony.: "Yes, that is true. The Zainab are very strong and we have ebony to sell. Why do you want our ebony when you have ebony of your own?"
::I want you to sell ebony to House Hlaalu.: "Why does House Hlaalu want our ebony? House Hlaalu already has ebony."
The two latter choices lead to the same options:
:::If we both sell ebony the price drops.: "Yes, I hear the truth of your words. When two strong warriors stand side by side, no one dares challenge them. I will trade ebony with House Hlaalu."
:::We do not have enough ebony.: "We Zainab have ebony and are strong. You do not have ebony of your own, and you are too weak to speak with me."
:"No, you have convinced me. We will trade ebony only with our partner, House Hlaalu. We will stand side by side like two strong warriors and the Empire will trade the way we tell them."


Notes
Morrowind:Kaushad

Kaushad, a Dark Elf champion, is the Ashkhan for the Zainab Ashlanders. Kaushad can be found in his yurt at the Zainab Camp in the Grazelands Region. Unlike the other Ashkhans, he cares far less of etiquette within his camp, and also maintains significantly stronger connections to the more civilized peoples of Vvardenfell. He is far more intelligent than the Wise Woman of his tribe realizes. He also seems to appreciate having a clever Nerevarine. Kaushad wears a brawler's belt, an expensive shirt, common shoes, expensive pants, a bonemold shield and an amulet of shield. He carries a chitin war axe. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells. 

As part of the Main Quest, Kaushad asks you prove that you are worthy of his attention by killing a vampire who has taken up residence in the nearby Nerano Ancestral Tomb. After you dispose of the vampire, Kaushad will ask you to find him a high-born Telvanni bride before he will grant you the title of Zainab Nerevarine.
 
Related Quests
Main Quest


Mages Guild


Dialogue
vampires
''"Vampires are monsters that feed on humanoid blood. Once they were human like you and me, but they get the blood disease from another vampire, and they become vampires themselves. That's why they still exist. Everyone hates them, yet no one wants to come near one. But doesn't prophecy say the Nerevarine has nothing to fear from disease? So you have nothing to worry about, I'm sure."''
Morrowind:Ashur-Dan

Ashur-Dan is a Dark Elf trader and a Brother for the Zainab Ashlanders, where he buys and sells all manner of goods, as well as offering repairs to all visitors. Ashur-Dan can be found in his yurt at the Zainab Camp in the Grazelands Region.

He wears a common shirt, pants, and shoes. He carries a chitin club and shield, chitin throwing stars, chitin arrows, random Ashlander weapons, random chitin armor pieces, apprentice repair hammers, and up to 20 gold.

Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells. 

 
Related Quests


Dialogue
Greeting:
:"I am Ashur-Dan. I am the trader here at Zainab camp. So. You want to know the trade goods wanted among the Zainab. I can tell you what I think."
:''"It's you again. So. You want to know the trade goods wanted among the Zainab? I can tell you what I think."
trader:
:"I am Ashur-Dan, the trader."
trade goods wanted:
:"I think we Zainab need little that we cannot provide. We have always lived our own ways, and lived well. There are many fine things that might be had from the settled peopled. But what use have the Zainab for these things? I am a trader, and would be glad to make a profit. But I can think of nothing wanted that we do not already have."
:(Disposition at least 50) "I think we Zainab need little that we cannot provide. We have always lived our own ways, and lived well. There are many fine things that might be had from the settled peopled. But what use have the Zainab for these things? I am a trader, and would be glad to make a profit. But I can think of nothing wanted that we do not already have. But I do not know everything. Go speak with the men and women of the tribe. Ask them. Perhaps they will have ideas."
:(Disposition at least 50) "I can't think of anything. But go speak with the men and women of the tribe. Ask them. Perhaps they will have ideas."

Notes
 

Wares
 

|width=50%|

|}
Morrowind:Tussi

Tussi, a Dark Elf healer, is a Brother in the Zainab Ashlanders. Tussi can be found in her yurt at the Zainab Camp in the Grazelands region.

She wears a common shirt with matching skirt, pants, and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Burden of Sin, Crushing Burden, Cruel Weary, Dire Weary, Great Feather, Second Barrier, Strong Reflect, Strong Spelldrinker, Wild Spelldrinker, Blood Gift, Powerwell, Vivec's Mercy, Poet's Whim, and Slowfall.

Tussi lives and works in her yurt. Upon entering, you'll find a table on your left, and while it only has clutter on top, beneath it sits a   chest holding an assortment of healing potions. She keeps her bedroll near the table. Baskets, sacks, and urns line the walls of her yurt, containing various random ingredients and food, but not much else of note. In the center of the yurt is her fire pit.
 
Wares
 

Notes
Morrowind:Sonummu Zabamat

Sonummu Zabamat, a Dark Elf Wise Woman, is a Clanholder for the Zainab Ashlanders. Sonummu Zabamat can be found in the Wise Woman's Yurt at the Zainab Camp in the Grazelands Region.  In addition to offering counsel as the resident wise woman for the Zainab Ashlander Tribe, Sonummu also sells some basic restorative potions and a small selection of spells.

 
Related Quests
Main Quest


Mages Guild


 
Wares
 


Spells
Sonummu teaches the following spells:
Morrowind:Non-Relevant NPCs

Non-Relevant NPCs
A large number of the characters in Morrowind are NPCs who have no relevance to any quests and do not provide any type of service.  Basically, these NPCs are just generic town occupants or generic enemies in caves but they happen to have a name (unlike other Elder Scrolls games, such as Oblivion, where generic enemies are not given names).

Because there is nothing interesting to say about these characters, they do not have individual descriptive pages on this site.  The statistics for these NPCs are simply summarized in the article describing the NPC's location.  For example, Minassour is a character found in Zainab Camp and therefore his information is available on the Zainab Camp article.  Redirects have also been set up for all non-relevant NPCs, which means for example that a link for Minassour will take you straight to the correct article.

If you would like to find a non-relevant NPC, there is a category listing them all.  Also, the same tools you can use to find any other NPC in the game will work:
If you know the NPC's name, type it into the "search" box on the left side of any page and click "Go".
You can browse the Morrowind-NPCs category, where all NPCs are listed by name.
You can browse the Morrowind-NPCs-by-Race category, where all NPCs are listed by race.
You can browse the Morrowind-NPCs-by-Class category, where all NPCs are listed by class.
You can browse the People pages, where all NPCs are listed by location.

Criteria
In order to be considered relevant, an NPC must meet at least one of the following criteria:
The NPC provides a service, of any type.  This includes NPCs who are hostile and only provide a service if you Calm them first.
The NPC is related to a quest.  This does not include all hostile NPCs you will encounter in a location where you've been sent on a quest.  These are only counted if it is required that you interact with these NPCs in order to complete the quest (e.g., the quest sends you out to kill them, or the NPC is carrying an item you need for a quest).  Note that the NPC should be involved in the quest on an individual basis, rather than as part of a group.  Thus, if a quest says "Kill 12 Berne Vampires", or "Free 30 slaves", this does not mean that all Berne Vampires and slaves can be automatically considered relevant, though of course, some are.
The NPC has unique dialogue.  If an NPC will give you any information, no matter how mundane, that cannot be found anywhere else, they are relevant.
The NPC is mentioned by name in dialogue or in books.  Very few NPCs will meet this qualification without falling into one of the above groups as well, but there may be some.
The NPC is unique in some way other than name.
All NPCs who do not meet one of these criteria are, by elimination, considered to be non-relevant.

It is likely there are some NPCs who are currently mislabeled as non-relevant because their relevance to a quest has been overlooked; these NPCs will be fixed as they are identified.
Morrowind:Eleedal-Lei

Eleedal-Lei is an Argonian slave found working at the Telvanni-operated Abebaal Egg Mine. Eleedal-Lei is the leader of the slave rebellion currently underway in the mine that you, as a member of House Telvanni, have been asked to quell.

He is wearing common pants, a slave's left bracer, and is wielding a spiked club. Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater; otherwise he knows no spells.
 
Related Quests


Dialogue
slave rebellion:
:"Yes, we are rebelling. If Therana sent you, go ahead and kill us."
::Order them back to work.: "I would rather die free than be a slave again."  
::Kill them.: "I would rather die free than be a slave again."  
::Listen to their grievances.: "Therana is mad. She demands more and more kwama eggs, and when the mine is empty, she still demands more. I delivered the eggs last time, and found she was not even eating them. She was decorating her home with rotting kwama eggs. It was then I decided I could not go on."
:::Keep listening.: "I am surprised you are willing to listen... Will you help us? I was a sorcerer in Black Marsh, but I cannot cast spells with these slave bracers on. Will you find the key to our slave bracers and free us? There may be a key here, but we have not yet found it. I am sure there is a key in Tel Branora."
::::Agree to free them.: "You will free us? I am not sure I believe you... Very well. Try and find a key to my slave bracers in Tel Branora or here in the egg mine. Once I am free, I will let the others go free and lead them to safety."
::::Order them back to their duties.: "I would rather die free than be a slave again."  
:"Have you found the key? Will you   me go free?"
After you have freed him:
:"Yes, I will free the other slaves. I will guide them back to Black Marsh when it is safe."
go free:
:"If you want to set us free, look for the key to our bracers somewhere here in the egg mine or in Tel Branora."
:"Have you found the key?"
::Unlock his bracers and give him the key.: "Yes, I am free now. I will free the others and lead them back to Black Marsh." (Disposition up by 50)
::Nevermind.: "If you set me free, I will free any slaves that remain here and lead them to safety."
:"Yes, I will free the others. Soon we will return to Black Marsh."
Morrowind:Abebaal Egg Mine

It is a moderately sized, Telvanni-operated egg mine located in southeastern Vvardenfell on Azura's Coast between Tel Branora and Molag Mar.

The mine is rich in kwama eggs but doesn't contain much in the way of other loot. It is currently worked by six Telvanni-owned slaves. The slaves are in a state of revolt against the mad demands of Mistress Therana, and as a member of House Telvanni, you are sent to the mine to quell the uprising.

 
Related Quests
House Telvanni


Notes
The slave rebellion at Abebaal is underway from the start of the game, and you may enter the mine and respond in any way you see fit at any time. No affiliation with House Telvanni is needed.
The key to the slave bracers is located inside a crate found in the Kwama Queen's chamber. If you talk to the slave leader Eleedal-Lei and give him the key, he will free all other slaves. Other copies of the key are on Mistress Therana and in a desk in Lower Tel Branora.

If you collect slave bracers to keep track of how many slaves you have freed, after you give the key to Eleedal-Lei and leave the mine the slaves will disappear with him and you will find all the bracers in a nice little pile right inside the door.

People
 


Maps
left|thumb|Abebaal Egg Mine, interior map
Morrowind:Madura Seran

Madura Seran, a Dark Elf pilgrim, is a Layman for the Tribunal Temple. Madura Seran can be found in Abassel's Yurt at Aidanat Camp, just southwest of Ald Velothi. She's being held for ransom by some outcast Ashlanders, and you've been asked to secure her release as part of an Imperial Legion quest.

Her outfit consists of a common shirt, skirt, pants and shoes. 
Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related Quests
Imperial Legion

Dialogue
Greetings:
''"Can you get me out of here? Let's travel together."
Madura Seran:
"Yes, I'm her."
Ald Velothi:
"Please, get me back to the Outpost there."
travel together:
"Do you want me to follow you?"
Wait here.
"Okay. I'll stay right here until you come and get me."
Follow me.
"Lead me to the Ald Velothi Outpost."
If you select the travel together dialogue topic again after she has already begun following you, she will ask:
"Do you want me to wait here?"
If you select travel together before paying the ransom:
"Do you want me to follow you? Abassel will try and kill me if I leave."
Once you have led her into the Outpost, she will say:
"Thank you for getting me to the Ald Velothi Outpost."
Ald Velothi:
"I'm glad to be back."
At this point, if you offer to travel together again, she will say:
"No, but thank you. I will rest here and continue my pilgrimage when I can."''

Notes
Madura Seran is a member of the Seran family, which has its own ancestral tomb.
She disappears from the game once her quest is completed.

Bugs
Morrowind:Abassel Asserbassalit

Abassel Asserbassalit is a Dark Elf barbarian and Ashlander outcast currently residing at Aidanat Camp, just outside of Ald Velothi.  

It seems that Abassel has taken to kidnapping pilgrims, and you've been asked to secure the release of a Temple pilgrim he's holding for ransom as part of an Imperial Legion quest.

He is seen to be wearing a boiled netch leather cuirass, netch leather boots, greaves, and matching gauntlets. He also wears a common shirt and pants. He carries a chitin war axe. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests


Dialogue
Background:
"I am Abassel Asserbassalit, Barbarian."
Madura Seran:
:"No, foreigner. We will keep this pilgrim."
You must persuade Abassel to 60 Disposition or above for him to entertain the idea of ransoming Madura:
:[If you have <500 gold]"So, this pilgrim has value? I will give her to you for 500 drakes, but you seem short on gold. Come back when you have more."
:"So, this pilgrim has value? I will give her to you for 500 drakes."
::Pay 500 drakes.: "Thank you, %PCName. She is free to go."
::Nevermind.: "Come back when you are ready to trade."
After Madura is ransomed, or if she ends up dead, Abassel will tell you so:
:"She is free to go."
:"She is dead."