The Dwemer Staff

Quick Walkthrough
# After  , talk to  .
# Investigate the newly-discovered ruin of  .
# Head to   to make inquiries at the  .
# Track down the missing caravan.
# Decide who gets the  .

Detailed Walkthrough
Just Can't Get The Staff
Once you have solved  's problem with the nosy guard, talk to her again. She will tell you a story involving an Imperial miner who came to   in a foul mood, having been recently expelled from the Imperial Archeological Society. He had attempted to steal a unique Dwemer Staff that had been unearthed in the ruins but was caught in the act. He wants the staff badly but told Feduran that she stood no chance of stealing it. The staff is located down a deep pit, and she doesn't have the levitation potions, nor the cash to obtain them. She asks you if you're interested in obtaining the staff for her.

All Mine
The ruin of   was found during mining operations in   so you need to head there. Feduran will provide directions to the mine if you need them: ''"To get there, head out of Ashamul and take the road to  , until you reach the root bridge across the river. Don't cross that, and instead head left and follow the river, until you reach a small mountain. The entrance to Palsinabat is on the northwest side of the mountain, and should be north and just a bit east of your position if you've followed my directions right."''

Inside the mine, you'll quickly discover a problem: it is patrolled by an Imperial guard who doesn't want you hanging around and will escort you out. If you don't have the necessary Sneak ability, he's on his own and the only possible witness isn't close to where he usually patrols, so you can simply kill the him and proceed into Archtumz. The entrance is in the southwest corner of the mine at the bottom of a very deep hole, which is best navigated with Slowfall or Levitation if you don't have many hit points.

A New Old Ruin
Archtumz isn't large and is entirely deserted apart from one of the archaeologists, an Imperial named  . The staff is nowhere to be found so talk to Jonas about it. He's a bit surprised to see you in the ruin and more surprised that you've heard about the staff, but will tell you that the staff has been put on a caravan to the   in   for further investigation.

To The Guild
thumb|right|The Kagouti that destroyed the caravan
The fastest way to Firewatch is to head west out of Ranyon-ruhn along the main road, then use   once you get near  . However you get to the city, head to the guild hall and talk to local head man  . It turns out he's been expecting the regular caravan to arrive but it's very late. It seems something has happened to it on the way from Archtumz. There's nothing for it but to head back towards the ruin, looking for the missing caravan on the way. The road is long, but you will eventually run into the caravan just south of Doldal's shack, where it came to grief at the teeth of three  . Kill them and examine the wreckage, where you will finally find the staff:  . Also in the wreckage is a dwemer goblet, a cog, a sword and a tube. Take these too.

The Choice
At this point you can decide who gets the loot. If you return to Feduran Vandal, she will give you 100 gold and a bottle of Mazte. Gindaman is rather more generous: you get 200 gold for the staff, plus 50 for the Ornate Dwemer Goblet, 40 for the Rusty Dwemer Cog, 75 for the Dwemer Tube and 150 for the Dwarven Shortsword. His disposition towards you increases with each object, for a final total of 13. If you talk to Feduran after this, her disposition drops by 20 each time you mention the staff. One other important difference is that the staff disappears from the game if you give it to Feduran, but remains in Gindaman's inventory if you return it to him. Of course, you can simply keep the staff for yourself, but this will not finish the quest.

Quest Stages