Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Chapel Guard

The Chapel Guard is a High Elf bard who protects the Cheydinhal Chapel Undercroft. She appears at the start of The Elven Maiden quest and will attack you on sight for trespassing. If you are a Pilgrim in the Nine Divines faction (if the Knights of the Nine official plug-in is installed) she will leave you alone unless she sees Llathasa's Bust being stolen.

She patrols the undercroft day and night, never eating or sleeping. If you manage to speak with her, she has two possible greetings. Under normal circumstances she will respond with "Have respect for the dead while you are down here." However, if her disposition towards you is lower than 40 she will say ''"I don't like the look of you. Pay your respects and get out." She will bid you farewell with the words: "Go with the grace of the Nine.''" After the quest, the Chapel Guard will stay in the Undercroft indefinitely. 

The guard always wears chainmail armor including boots, cuirass, gauntlets and greaves, and therefore can be a useful source of this equipment for low-level characters.  She also has an iron shield and a steel shortsword. She carries the undercroft key, a torch and a small amount of gold. In combat she uses one high level Illusion spell.

The beggars of the city aren't pleased with the posting of a guard in the chapel undercroft, and when asked about the Bust of Llathasa they will remark that the count ''"also posted a guard so that her tomb wouldn't be disturbed. Used to be anyone could visit her, but now it's off limits to the public."''

 
Related Quests

Notes
She is removed from the   faction at the end of the Corruption and Conscience quest.
There is a second version of the Chapel Guard (editor ID  , Form ID  ) who only appears in the Construction Set.
Morrowind:Satyana

Satyana is a Dark Elf battlemage who is looking for her father's amulet in Arenim Ancestral Tomb. She tells you that the tomb is her family's and that she needs to obtain the amulet.

She wears a steel cuirass, pauldrons, greaves, and boots along with a common shirt with matching belt, pants, and ring and an exquisite ring. She carries a dwarven battle axe and 25 drakes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Crushing Burden, Cruel Weary, Fire Shield, Great Levitate, Levitate, Summon Greater Bonewalker, Summon Least Bonewalker, Sleep, Wearying Touch, Distracting Touch, Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Dire Weakness to Shock, Commanding Touch, Spell Absorption, Dispel, Slowfall, Summon Skeletal Minion, Lightning Shield, and Frost Shield.
 
Related Quests


Dialogue
Greetings:
:*''"I thought I heard someone... I suppose you're here to loot? This is my own family's tomb, but I'd be willing to let you take a few things if you help me find my father's amulet."
:*"Did you change your mind? Won't you help me find my father's amulet?"
:*"You want to help me find my father's amulet or not?"
:*"Yes, just lead the way. It's around here somewhere."
:*"I think the key must be near here somewhere."
:*"You got the key? Great. Now let's find my father's amulet."
:*"My father is near. Just find the amulet and give it to me."
:*"So you found my father's amulet. Just hand it over and I'll let you keep whatever else you wish."
::*Give her the amulet. "Great. Thanks, %PCName. I'm going to stay here and explore a bit. Good luck to you."
::*Keep the amulet. "So maybe that isn't my father's amulet.... But I want it anyway, and if you won't give it to me, I'll have to take it myself."
:*"Thanks, %PCName. It was a real pleasure working with you."
-----
father's amulet:
:*"Yes, my father, Augustus Arenim. He was buried here many years ago, when I was but a child. There are only a few of my family left. I thought I'd try and recover a part of my inheritance. I'd only just arrived when I heard someone. Are you willing to help me out?"
::*Yes, I'll help you find your father's amulet. "Good. I'm glad you decided to help. You'll need a key to get into my father's tomb. I can't open the door myself. I think my father had a friend buried in here. Maybe his body has a key. I'll stick nearby and help out when I can."
::*Find it yourself. "I'm sorry, but I can't let anyone stand in my way."
:*"Yes, %PCName?"
:*"Yes, it's around here somewhere."
:*"Yes, I think we're near the key... Once we have the key, we can find my father's amulet."
:*"You've found the key. Now let's make our way around to my father's tomb."
:*"This is where my father was buried. I hope the amulet is still here..."
:*"Yes, you've given me the amulet. I am grateful to you. Feel free to explore the tomb."''
Morrowind:Sur Egg Mine

It is located in the Ashlands. To get to it, head straight west from Zainab Camp until you enter the Ashlands. When you reach Elith-Pal Mine, follow the road south and it's on the east side. Kwama are the sole occupants of the mine. It contains a picturesque lava fountain.

 
Maps
thumb|left|Map of Sur Egg Mine
Morrowind:Music

thumb|right|Cover art of the regular soundtrack
thumb|right|Cover art of the Special Edition soundtrack, packaged with the Morrowind Collectors' Edition 
Morrowind's soundtrack was composed by Jeremy Soule, who also composed Oblivion's soundtrack and Skyrim's soundtrack. It is available for purchase from iTunes and was previously available from DirectSong. 

The soundtrack was nominated for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Science, but lost out to Medal of Honor: Frontline. 



Jeremy Soule's Comments

Jeremy Soule has shared some of his inspirations and background information about some of the tracks:

:Over the Next Hill
:*In a waking moment from a dream, familiarity somehow coexists with a strange newness that can overwhelm the senses. Anything tangible is overtaken by the feeling of being in two worlds, neither of which are distinct. This music was my impression of that state. It was an approach meant to diffuse aural focus in a shift to the visual nature of the Morrowind adventure. Melodic beats (which typically give strong narrative direction) were replaced with harmonic color, and the world becomes a dream. For this directionless frame of mind leaves an opening for many interpretations, all reinforcing a personal connection to the game. 

:Nerevar Rising Reprise
:*Written as an exercise as a way to get my head back into TES, this was the very first track completed for Skyrim.  
:*Morrowind... as revisited right around the time I began work on Skyrim. So, the textures and arrangement were updated and inspired by the original. It was fun to come back and have another look at this theme, which is now a bit like an old friend.   

Notes

Most tracks were given a title on the soundtrack CD ("Original Title") included in the Collector's Edition of Morrowind, and later another title ("Remastered Title") when Jeremy Soule released a remastered version of the Morrowind soundtrack on DirectSong.  The Original Title also corresponds to the 15-track CD seen on some sites. The remastered album contains additional tracks and a modified order.  
Although the soundtrack is available for purchase, the same music can be found in the Morrowind data folder in MP3 format, except for Darkened Depths, The Prophecy Fulfilled, and the title theme reprise. Also, Introduction is not available as an MP3 in a Morrowind installation, but is embedded in the mw_intro.bik animation file played when starting a new game.
“Nerevar Rising Reprise” only came with the version of the soundtrack sold through Jeremy Soule’s store, DirectSong.
Six songs from the soundtrack are featured in Shadowkey.
All explore songs from the soundtrack (except the title theme, Call of Magic/Nerevar Rising) are featured in the Dragonborn add-on for Skyrim.

References
Morrowind:Dandsa

Dandsa is a Redguard warrior who was captured by raiders and is being held captive in the cave of Abernanit, near Gnaar Mok. You may be sent to rescue her by Radd Hard-Heart of the Imperial Legion.

She wears a common shirt with matching pants and shoes and a leveled ring. Despite the fact that she is being held captive, she can be found carrying an iron broadsword. Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time; otherwise she knows no spells.  

 
Related Quests


Dialogue
Greetings:
:*"Are you here to rescue me? Do you want to travel together back to the cave entrance?"
:*"Shall we travel together?"
:*''"You got me this far. I can swim the rest of the way to Gnaar Mok once I've rested a bit. From there I'm taking the first ship back to Hammerfell. I wish I could thank you for rescuing me, but the bandits took everything I had." (after exiting Abernanit)
----
travel together:
:*"Do you want me to follow you back outside this cave?" 
::*Follow me: "Get me outside this cave, %PCName."
::*Wait here: "Okay. I'll stay right here until you come and get me."
:*"Do you want me to wait here?" (if she is already following you; dialogue options and responses are the same as above) 
:*"I can find my own way back to Gnaar Mok. It's not a long swim once I've had a chance to rest a bit."'' (after exiting Abernanit)

Notes
After being rescued, Dandsa disappears from the game.
Morrowind:Dangor

Dangor is a Wood Elf archer and the main miner in charge of the Elith-Pal ebony mine in the Ashlands region, near Red Mountain. He is expecting a shipment of flin from the Fighters Guild to keep morale and productivity up in the mine.

Dangor wears a common shirt with matching pants, an Imperial studded leather cuirass, and Imperial steel boots. He also carries a miner's pick and a spare pair of common shoes. Aside from his natural resistance to disease, and the ability to command animals, he knows no spells.

 
Related Quests
Fighters Guild


Dialogue
Greeting:
:"Are you here to deliver the flin?"
flin:
:"Are you here to deliver the flin?"
::Yes.: ''"Thanks, %PCName. I've been looking forward to this shipment."
::No.: "Then why did you come all this way with all that flin? Are you feeling okay?"
:"Thanks for the flin, %PCName."''
Morrowind:Daris Adram

Daris Adram is a Dark Elf sorcerer who has taken up residence in the tower of Vas, on an island in the northern Sheogorad Region. The Fighters Guild will send you to eliminate him. Note that he is a member of House Telvanni, so if you are also a member, you should be careful to let him land the first blow, or you will be expelled from the faction.
 
Related Quests
Fighters Guild
Morrowind:Darns Tedalen

Darns Tedalen is the head of mining operations at the Sudanit ebony mine in the Ashlands region.  You may be sent to kill him by House Hlaalu, thus shutting down the mine in order to ensure the Ebony trade agreement with the East Empire Company, though there are more peaceful ways to accomplish this.

Darns wears a Nordic trollbone cuirass, netch leather boots, and a common shirt with matching pants. He carries a leveled long blade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the spells Daedric Bite, Lightning Storm, Lightning Bolt, Weakness, and Strength Leech. 
 
Related Quests
House Hlaalu
Morrowind:Daynasa Telandas

Daynasa Telandas is a Dark Elf farmer who can be found at Arano Plantation in the Ascadian Isles region. Initially, she is under the influence of the Sixth House, and may speak to you about Dagoth Ur if you visit her. If you speak to her about the Sixth House after killing Dagoth Hlevul in Assemanu, she will awaken from her trance and spread the good word about you, earning you a point of Reputation. Speaking with her before killing Dagoth Hlevul will only upset her, however.

She is wearing a common shirt with matching pants and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related Quests
Main Quest
Morrowind:Malexa

Malexa is a Redguard commoner who has been abducted by cultists. She is wearing a common shirt with matching skirt, shoes, belt, and both gloves. Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time; otherwise she knows no spells.

 
Related Quests


Dialogue
Greetings:
''"You! You don't look like another one of these cultists. Please, you must help me get out of here, before they perform whatever unholy ritual they've got planned for me!"
"Please, let us travel together until we find my husband."
"It's good to be out of the hands of those cultists."
-----
travel together:
"Yes, I must find my beloved Sason."
Wait here. I'll return for you.: "I'll wait here for you. But hurry!"  
Let's get moving.: "Please. Let's find my husband."  
unholy ritual:
"They kidnapped me while I was traveling with my husband, Sason. Please, you must help me escape, and return me to him. Won't you help?"
Follow me. I'll get you out of here.: "Thank you! Thank you so much. I'll follow you. I believe he's east of this shrine."
Sorry. I have no wish to get involved with this business.''':
Morrowind:Sason

Sason is a Redguard commoner whose wife Malexa has been abducted by cultists. He can be found east of Ashalmawia shrine and southeast of Khuul. He wields an iron dagger, and is wearing a common shirt with matching pants and shoes. He is also carrying 200 pieces of gold, the reward for the related quest. Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time; otherwise he knows no spells.

 
Related Quests


Dialogue
Greetings:
''"Thank the gods you've found her! I can only imagine what those bastards had planned for my Malexa. Please, take your reward, and I'll make sure to let House Redoran know of the service you've performed for me today. Thank you again!" [200 Gold has been added to your inventory.]  
"Thank you again for your help."''
Morrowind:Caryarel

Caryarel is a High Elf thief who recently left an Imperial Cult infirmary with more than just a cure. He wears a common shirt with matching pants and shoes, and carries the key to his house. Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows no spells. 

 
Related Quests


Dialogue
Greeting:
:''"Yes. I was treated for swamp fever at the Imperial Chapels in Ebonheart. But I don't know anything about a Chapel Limeware Bowl. So go away. And leave me alone."  
If you have the bowl in your inventory or have finished the quest:
:"I don't know what you're talking about. You say you found a bowl in my shack? Well, you're a liar. So go away. And leave me alone."  
Chapel Limeware Bowl:
:"I have no idea what you're talking about."
If you have the bowl in your inventory:
:"So? You have a bowl. What does that prove? Nothing."
After you have finished the quest:
:"So? You SAY you found a bowl. What does that prove? Nothing."''
Morrowind:Anes Hlaren

Anes Hlaren is a Dark Elf nightblade slave hunter wandering Ald Velothi. He is looking for a runaway slave, J'Saddha. 

He wears an expensive amulet, shirt, pants and shoes. He carries a leveled short blade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the spells Absorb Willpower, Absorb Speed, Absorb Agility, Spell Absorption, Weak Spelldrinker, Reflect, Dire Noise, Far Silence, Hide, Invisibility, Alad's Caliginy, Lightning Storm, Lightning Bolt, Shockbloom, Wearying Touch, Strong Levitate, Tinur's Hoptoad, Weary, Crushing Burden Touch, Great Burden of Sin, and Heavy Burden.  
 
Related Quests
Twin Lamps


Dialogue
Greeting:
:''"Have you seen a runaway slave near here? Goes by the name J'Saddha."
J'Saddha:
:"Yes, that dirty little Khajiit better be good at hiding. Have you seen him?"
::Truth: He is by the Daedric ruin.
::Lie: He left town.'''
If J'Saddha has been killed:
:''"The bounty on J'Saddha will keep me in wine and women for a month!"''
Morrowind:Vireveri Darethran

Vireveri Darethran is a Dark Elf hunter who wanders around Ald Velothi. She is a sleeper for the Sixth House and if spotted at night, will greet you with a message from Dagoth Ur. If you slay Dagoth Draven in Subdun, she will awaken from her trance. Ask her about "Sixth House" and you will earn a point of Reputation.

She wears a common shirt, skirt, pants, and shoes. She carries a leveled short blade. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.  

 
Related Quests
Morrowind:Direr Arano

Direr Arano is a Dark Elf noble of House Hlaalu and owner of the Arano Plantation, a small plantation in the Ascadian Isles growing marshmerrow, corkbulb, saltrice and other staple products. He can be found inside his small manor.

He is one of the lesser nobles of House Hlaalu, and his humble estate is not much compared to the Dren, Arvel and Ules plantations. Still, affairs seems to be going relatively well, and he is the only Hlaalu plantation owner not to utilize slave labor.

Direr wears an extravagant shirt with matching pants and a pair of expensive shoes with a matching ring. In addition, he carries an iron dagger and 38 gold. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

Notes
Direr Arano is a part of the Arano family, which has their own ancestral tomb.
Morrowind:Dreveni Hlaren

Dreveni Hlaren is a Dark Elf sorceress who has come into the possession of the Staff of Magnus. She is hiding out in the cave of Assu in the Molag Amur region, where she traffics with daedra. Along with the other inhabitants of the cave, Dreveni is hostile and will attack on sight.

Ajira will direct you to Assu during the related quest, which requires you to kill Dreveni and obtain the Staff.

She wears an extravagant robe, expensive shoes, and a leveled ring which has a chance of being enchanted. Apart from the Staff of Magnus, she carries a leveled potion, an enchanted leveled short blade, and up to 20 gold. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the spells Summon Skeletal Minion, Slowfall, Wild Spelldrinker, Weak Spelldrinker, Reflect, Commanding Touch, Summon Scamp, Summon Greater Bonewalker, Great Feather, Cruel Weary, Crushing Burden of Sin, Crushing Burden, and Burden of Sin.   

 
Related Quests
Mages Guild
Morrowind:Abbard the Wild

Abbard the Wild is a Nord barbarian and a hireling of House Telvanni, he is found outside of Bal Fell.

He wears common pants, common shoes and a left leather bracer, he wields a leveled magic axe. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
Morrowind:Darane Mencele

Darane Mencele is a Dark Elf sorcerer and a journeyman of the Mages Guild, she is found inside the West Wing of Bal Fell.

She wears common pants and a common shirt underneath her armor, which consists of a bonemold cuirass, a bonemold left pauldron and a bonemold right pauldron. She wields a leveled magic short blade.

Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows; Absorb Intelligence, Absorb Willpower, Burden of Sin, Calm Humanoid, Deadly Poison, Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Dire Weakness to Shock, Dire Weary, Dispel, Great Feather, Reflect, Shadow Weave, Sotha's Mirror, Spell Absorption, Strong Fire Shield, Strong Frost Shield, Strong Shock Shield, Vivec's Feast, Weak Spelldrinker, Wild Distraction, and Wild Spelldrinker.
Morrowind:Durzub gro-Bogamakh

Durzub gro-Bogamakh is an Orc barbarian and an associate of the Mages Guild, he is found in the West Wing of Bal Fell.

He wears common pants underneath his armor, which consists of an Orcish cuirass, an Orcish right bracer, netch leather boots and a netch leather right gauntlet. Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility; otherwise he knows no spells.
Morrowind:Edril Vules

Edril Vules is a Dark Elf sorcerer and a lawman of House Telvanni, he is found outside Bal Fell.

He wears common shoes, common pants and an expensive shirt. He wields a leveled magic short blade.

Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows; Absorb Intelligence, Absorb Willpower, Blood Despair, Burden of Sin, Daedric Bite, Deadly Poison, Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Dire Weakness to Shock, Dispel, Great Feather, Great Levitate, Reflect, Shadow Weave, Sleep, Sotha's Mirror, Spell Absorption, Summon Greater Bonewalker, Vivec's Feast, Vivec's Wrath, Weak Spelldrinker, Weakness to Corprus Disease, Wild Distraction and Wild Spelldrinker.
Morrowind:Gilas Inlador

Gilas Inlador is a Dark Elf sorcerer and an evoker of the Mages Guild, he is found in the Outer Shrine of Bal Fell.

He wears common pants underneath his armor, which consists of a bonemold cuirass, a bonemold left pauldron, a bonemold right pauldron, bonemold boots and an Orcish right bracer. He wields a leveled magic short blade.

Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows; Absorb Endurance, Absorb Intelligence, Absorb Speed, Blood Despair, Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Dire Weary, Drain Destruction, Ghost Curse, Great Feather, Strong Fire Shield, Strong Frost Shield, Strong Reflect, Strong Shock Shield, Strong Spelldrinker, Wild Distraction and Wild Spelldrinker.
Morrowind:Hirnir

Hirnir is a Nord barbarian and a hireling of House Telvanni, he is found inside of Bal Fell.

He wears a common shirt, common shoes, common pants underneath his set of armor which consists of a bonemold cuirass, bonemold left pauldron, bonemold right pauldron, bonemold greaves and a bonemold shield. He wields a leveled magic axe.

Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
Morrowind:Murzush gra-Bulfim

Murzush gra-Bulfim is an Orc warrior and an associate of the Mages Guild, she is found in the Outer Shrine of Bal Fell.

She wears common pants underneath her armor, which consists of a steel cuirass, an Orcish left bracer, an Orcish right bracer, netch leather greaves and netch leather boots. She wields a leveled magic long blade.

Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of agility; otherwise she knows no spells.
Morrowind:Ringvild

Ringvild is a Nord rogue and a hireling of House Telvanni, she is found inside of Bal Fell.

She wears common pants, a common shirt and common shoes underneath her armor, which consists of a bonemold cuirass, a bonemold left bracer and a bonemold right bracer. She wields a leveled magic short blade.

Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows no spells.
Morrowind:Roggvar Blue-Tooth

Roggvar Blue-Tooth is a Nord warrior and a hireling of House Telvanni, he is found outside of Bal Fell.

He wears a common shirt underneath his armor, which consists of a bonemold cuirass, an Armun-An bonemold left pauldron, an Armun-An bonemold right pauldron, bonemold greaves, bonemold boots, a bonemold left bracer and a bonemold right bracer. He wields a leveled magic long blade.

Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.