Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Pack Guar

These beasts of burden can be found in two places, one at the Ahemmusa Camp, and another at a small unnamed camp just to the south. There is also a Pack Guar named Rollie the Guar.
Morrowind:Skeletal Corpse

These long-dead skeletal corpses serve mainly as decorations in the more dangerous areas of the game.  They each carry a weapon (no better than steel), as well as some gold and the usual bonemeal.
Morrowind:Skeleton (dead)

This dead Skeleton can be found in Dubdilla.  Additionally, two more are found in the Bloodmoon expansion, in Frykte and the Lair of the Udyrfrykte.  They carry a weapon, (no better than Steel) and nothing else.
Morrowind:Dagoth Araynys

Dagoth Araynys is one of the Ash Vampires, and brother to Dagoth Ur. Vivec suggests killing him in order to weaken Dagoth Ur. 
  
If you kill Dagoth Ur first, all the other Ash Vampires will die with him. Dagoth Araynys may be found in Mamaea, Sanctum of Black Hope.  He carries the Soul Ring artifact.
 
Related Quests
Main Quest


Dialogue
Dagoth Araynys has some unique dialogue, if you can sneak up on him or cast Calm in order to speak to him.
Greeting 1: ''"You've done well to come this far. I don't think we have anything to talk about, do we? Then let's get on with it."
Greeting 2: "I'm ready whenever you are."
get on with it: "I'm going to kill you. You don't believe that, or you wouldn't be here. You are the challenger, so, by House Dagoth custom, yours is the first move."

Notes
Though he has dialogue saying that by the customs of House Dagoth, challengers are to attack first, Dagoth Araynys will attack the player on sight unless they are using Chameleon, Invisibility, or have cast a Calm spell on Araynys.

Bugs
Killing Dagoth Araynys should'' weaken Dagoth Ur in the following way:
:: Strength -5 pts
:: Willpower -5 pts
:: Speed -5 pts
:: Health -50 pts
:: Fatigue -50 pts
:: Magicka -250 pts
:However, scripts cannot affect actors that haven't yet loaded, so this will only trigger if you visit Dagoth Ur before killing Dagoth Araynys. 
:*  However, since killing all six Ash Vampires would actually reduce Dagoth Ur's 300 health to zero if the script were to perform as intended, OpenMW has a hardcoded exception added to prevent this from happening.
Morrowind:Dagoth Endus

Dagoth Endus is one of the Ash Vampires, and brother to Dagoth Ur.  Vivec suggests killing him in order to weaken Dagoth Ur.

If you kill Dagoth Ur first, he and all the other Ash Vampires will die with him.  He may be found in Endusal, Kagrenac's study.  He carries the Amulet of Heartrime artifact.

 
Related Quests
Main Quest


Dialogue
Dagoth Endus has some unique dialogue, if you can sneak up on him or cast Calm in order to speak to him.
Greeting 1: ''"I greet you, %PCName. Or Nerevar. Or whoever you are. I'm Dagoth Endus, brother of Dagoth Ur, and lord of Citadel Endusal. Would you like a little ancient Dagoth brandy?"
Greeting 2: "Yes, %PCName. Before we fight, can I offer you a little ancient Dagoth brandy?"
Dagoth brandy: "It is a rare nectar beyond compare, distilled ages before your ancestor's ancestors. And a fitting toast to our challenge. Would you like to sample it?"
Yes, give me some.: "Then I drink to your health. Bottoms up...."'' (He will give you a bottle of Ancient Dagoth Brandy.  You don't have to actually drink it, and in fact it's better if you don't, given the negative effects it has.)
No, thank you.: ''"No? Pity. But then, a pity to waste it on a coward like you. I'm done talking. I await you first blow, challenger."
After you've been given the brandy: "Whenever you're ready, then? You're the challenger, and I am your host. So honor demands that you deliver the first blow."

Bugs
Killing Dagoth Endus should'' weaken Dagoth Ur in the following way:
:: Strength -5 pts
:: Willpower -5 pts
:: Speed -5 pts
:: Health -50 pts
:: Fatigue -50 pts
:: Magicka -250 pts
:However, scripts cannot affect actors that haven't yet loaded, so this will only trigger if you visit Dagoth Ur before killing Dagoth Endus. 
:*  However, since killing all six Ash Vampires would actually reduce Dagoth Ur's 300 health to zero if the script were to perform as intended, OpenMW has a hardcoded exception added to prevent this from happening.
Morrowind:Dagoth Gilvoth

Dagoth Gilvoth is one of the Ash Vampires, and brother to Dagoth Ur. Vivec suggests killing him in order to weaken Dagoth Ur. 

If you kill Dagoth Ur first, all the other Ash Vampires will die with him.  He may be found in Dagoth Ur, Lower Facility.  He carries the Blood Ring artifact.
 
Related Quests
Main Quest


Notes
Killing Dagoth Gilvoth should weaken Dagoth Ur in the following way:
: Strength -5 pts
: Willpower -5 pts
: Speed -5 pts
: Health -50 pts
: Fatigue -50 pts
: Magicka -250 pts

:However, extensive testing in the community suggests that this has no effect on your final battle with Dagoth Ur.

Dialogue
Dagoth Gilvoth has some unique dialogue, if you can sneak up on him or cast Calm in order to speak to him.
Greeting 1: ''"I'm not here to talk. I'm here to fight."
Greeting 2: "Oh, just shut up, will you?"''
Morrowind:Dagoth Odros

Dagoth Odros is one of the Ash Vampires, and brother to Dagoth Ur. Vivec suggests killing him in order to weaken Dagoth Ur. 

If you kill Dagoth Ur first, he and all the other Ash Vampires will die with him.  Dagoth Odros may be found in Odrosal, Dwemer Training Academy.  He carries the Amulet of Heartfire artifact.

 
Related Quests
Main Quest


Notes
Killing Dagoth Odros should weaken Dagoth Ur in the following way:
: Strength -5 pts
: Willpower -5 pts
: Speed -5 pts
: Health -50 pts
: Fatigue -50 pts
: Magicka -250 pts

:However, extensive testing in the community suggests that this has no effect on your final battle with Dagoth Ur due to the fact that scripts cannot affect actors not yet loaded into the game.

Dialogue
Dagoth Odros has some unique dialogue, if you can sneak up on him or cast Calm in order to speak to him.
Greeting 1: "Well, %PCName. Have you come to serve? Or to challenge my station? Or to try to win Keening?"
Greeting 2: "Consider, %PCName. Where do your best interests lie? It is not too late to serve...."
to serve: ''"Many mortals serve their gods. Few are so fortunate to be invited to share their divine power with them. Lord Dagoth makes you a generous offer, %PCName. Join him, and you can share the divine, eternal power of Lorkhan's heart. So far, all your struggles, your battling, your destructiveness... all these things might be understood as improving your bargaining position. Come now, we hold you no bitterness. You cannot truly harm us. We can afford to forgive."
challenge my station: "You think to climb higher in Brother Dagoth's eyes by defeating me? Well, then, you might rise at that. None of us Heartwights can die. The power of the Heart will bring us all back in time. But, yes, you might win Lord Dagoth's favor by defeating his lieutenants. No hard feelings, %PCName. I lose, I lose my rank. You lose, you lose all. You're playing for high stakes, %PCName. Are you sure you want to play? Surely, there is no dishonor for a mortal to serve a god?"
Keening: "It is well hidden. %PCName. Even if I should fall, you'll never find it. But if you choose to serve, perhaps Lord Dagoth might even consent to grant you the use of it. Surely, by coming so far, you have drawn his discerning eye, and earned his favor. Be reasonable, %PCName. Why risk blood and life for that which might be won by words and service?"''
Morrowind:Dagoth Tureynul

Dagoth Tureynul is an Ash Vampire, and brother to Dagoth Ur. Vivec suggests killing him in order to weaken Dagoth Ur. 
  
If you kill Dagoth Ur first, all the other Ash Vampires will die with him. Dagoth Tureynul may be found in Tureynulal, Kagrenac's Library.  He carries the Amulet of Heartthrum artifact.
 
Related Quests
Main Quest


Dialogue
Dagoth Tureynul has some unique dialogue, if you can sneak up on him or cast Calm in order to speak to him.
Greeting 1: ''"No. I'm sorry. No flowery speeches. No subtle tricks. No formal boasts or challenges. Fight. Or leave. But don't expect me to pass the time of day with you."
Greeting 2: "Goodbye."

Bugs
Killing Dagoth Tureynul should'' weaken Dagoth Ur in the following way:
::Strength -5 pts
::Willpower -5 pts
::Speed -5 pts
::Health -50 pts
::Fatigue -50 pts
::Magicka -250 pts
:However, scripts cannot affect actors that haven't yet loaded, so this will only trigger if you visit Dagoth Ur before killing Dagoth Tureynul. 
:*  However, since killing all six Ash Vampires would actually reduce Dagoth Ur's 300 health to zero if the script were to perform as intended, OpenMW has a hardcoded exception added to prevent this from happening.
Tes4Mod:Cobl/Projects/Standard Factions

Goals
Standard factions. Closely related to General Signals.

Proposed
Monster
hidden
Actor is known or is suspected to be a monster (daedra, lich, vampire, werewolf, etc.), i.e., not necessarily evil, but a dangerous creature to be killed. At lowest rank is only slightly suspected to be a monster. Up to rank 5 which equates to known monster, kill on sight for guardsmen and responsible npcs.
Ranks
0: Suspected by some
5: Known. Kill on site all guards and responsible citizens.
Votes:
Yes: --Dev akm 23:25, 9 November 2007 (EST)
Yes: -- Pero.lo 10:08, 13 January 2009 (EST)
These [Moster and Outlaw] look really good! We should move them to proposed. What about other past suggestions like "NoAttack" (or some sort of "safe traveler")? I've also found many occasions where it's very useful to distinguish bosses by giving them a special faction. Another set that might be very useful would be something like the OOO ArmorDisposition factions, which are used to tell whether an NPC should react in a positive or negative way based on the clothes or armor the player is wearing. If we get the ArmorDisposition bugs worked out, then I will suggest something like this. --Dev akm 13:36, 1 November 2007 (EDT)

:I think that NoAttack and SafeTraveller are already in -- (though I need to review and maybe rename them to new naming standards -- which I'm working out as I go). As for other factions, go ahead and list them here following same format. If they're mod specific, please note that. Same thing with boss factions. --Wrye 19:37, 1 November 2007 (EDT)

Outlaw
hidden
Actor is known or is suspected to be an outlaw. At higher ranks (5) is considered to be kill on sight by guardsment and responsible townspeople. Evil characters aren't bothered by this.
Ranks
0: Suspected by some
5: Known. Kill on site all guards and responsible citizens.
Votes:
Yes: --Dev akm 23:26, 9 November 2007 (EST)
Yes: -- Pero.lo 10:05, 13 January 2009 (EST)

Suggested
Morrowind:Dagoth Uthol

Dagoth Uthol is one of the Ash Vampires and brother to Dagoth Ur. Vivec suggests killing him in order to weaken Dagoth Ur. 
  
If you kill Dagoth Ur first, all the other Ash Vampires will die with him.  Dagoth Uthol may be found in Kogoruhn, Charma's Breath.  He carries the Belt of Heartfire artifact.  

Of the seven Ash Vampires, Uthol is unique in that he is the only one who will let you pass peacefully if you talk to him first.  Just choose "come to submit" when he talks to you, and he'll let you go.
 
Related Quests
Main Quest


Dialogue
Dagoth Uthol has some unique dialogue, and unlike the other Ash Vampires, he may even talk to you first before attacking.
Greeting 1: "He said you would come to us. And he was right. Have you come to submit? Or come to die?"
Greeting 2: "So. Have you decided? Have you come to submit? Or come to die?"
come to submit: ''"Keep going. These passages lead under the Ghostfence and into the crater of Red Mountain. Then enter the Mount of Dagoth Ur, and find Lord Dagoth. Make your submission, and perhaps you may join us. Ha. If you survive such a journey, we'd be glad to have you join us."
come to die: "He said you might come to fight. It doesn't matter to me, one way or the other."
make your submission: "Lord Dagoth says you will join us or die. I thought you might just leave us alone, and go about your own affairs. But Lord Dagoth says it is not your way, to leave a thing well enough alone. Perhaps. I cannot remember you at all. But I do my Lord's bidding. I have always done his bidding. So go to him and submit. You will be given power and place. And, perhaps, peace and forgiveness. Do as you like."

Notes
Dagoth Uthol also appears in the Houses of Morrowind card expansion for Legends as the card  .

Bugs
Killing Dagoth Uthol should'' weaken Dagoth Ur in the following way:
:: Strength -5 pts
:: Willpower -5 pts
:: Speed -5 pts
:: Health -50 pts
:: Fatigue -50 pts
:: Magicka -250 pts
:However, scripts cannot affect actors that haven't yet loaded, so this will only trigger if you visit Dagoth Ur before killing Dagoth Uthol. 
:*  However, since killing all six Ash Vampires would actually reduce Dagoth Ur's 300 health to zero if the script were to perform as intended, OpenMW has a hardcoded exception added to prevent this from happening.
Morrowind:Dagoth Vemyn

Dagoth Vemyn is an Ash Vampire and brother to Dagoth Ur. Vivec suggests killing him in order to weaken Dagoth Ur. 

If you kill Dagoth Ur first, all the other Ash Vampires will die with him. Dagoth Vemyn may be found in Vemynal, Hall of Torque.  He carries the Sunder artifact, as well as the Amulet of Heartheal.
 
Related Quests
Main Quest


Dialogue
Dagoth Vemyn has some unique dialogue, if you can sneak up on him or cast Calm in order to speak to him.
Greeting 1: "What? You want to talk? You want to surrender? To boast? To talk me to death?"
Greeting 2: "Go ahead, windbag. Talk, talk, talk. Anything to delay your coming defeat."
surrender: ''"Don't bother. You surrender, I'll kill you. You want to go home, fine. I won't touch you. But you lay a hand on me, and we fight until you're dead."
boast: "Don't bother. You're not scaring anyone, you know. Just makes you look nervous. Come on. I'm waiting for you to make the first move. You're the challenger."
talk me to death: "I'm one of the oldest things to ever have slipped from a womb, %PCName, but I've never heard of anyone talked to death. Of course, there's always a first time. And I was brought up properly. I know it's not polite to interrupt. So you just go ahead. Talk all you want. And when you're done, go home. Or take your best shot. It's all the same to me."

Bugs
Killing Dagoth Vemyn should'' weaken Dagoth Ur in the following way:
:: Strength -5 pts
:: Willpower -5 pts
:: Speed -5 pts
:: Health -50 pts
:: Fatigue -50 pts
:: Magicka -250 pts
:However, scripts cannot affect actors that haven't yet loaded, so this will only trigger if you visit Dagoth Ur before killing Dagoth Vemyn. 
:*  However, since killing all six Ash Vampires would actually reduce Dagoth Ur's 300 health to zero if the script were to perform as intended, OpenMW has a hardcoded exception added to prevent this from happening.
Morrowind:Balur Salvu

Balur Salvu is a Dark Elf farmer in the Ascadian Isles who owns a farmhouse on the main road between Pelagiad and Vivec, just to the south of Lake Hairan. Balur grows mainly marshmerrow, and is not very friendly unless you are on the related quest. He is wearing a pair of common pants with a matching belt and shoes, and carries five portions of marshmerrow. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
Imperial Cult


Dialogue
Greeting:
If you haven't started Gathering Marshmerrow, Balur will not be hospitable, even if you are the Nerevarine:
:''"You're not from 'round here, are you? Then it's just as well you keep moving. We don't much like strangers around here. Good day."
:"So. You're the Nerevarine, eh? Whoop-tee-do. Don't have much call for Nerevarines down this way. Good day."
When you are sent to him by Sera Synnolian:
:"Well, well! You come from Sera Synnolian, eh? Good on you. He's a good old f'lah, for an outlander. And what can I do you for?" (Disposition up by 10)
If you still have the potion Synnolian gave you:
:"Well, well! You brung me a little present from Sera Synnolian, eh? Good on you. He's a good old f'lah, for an outlander. And what can I do you for?" (Disposition up by 30)
After you have completed the quest:
:"Good day to see you again, %PCName. Sorry I don't have time to pass the day with you. Farmer's work is never done. But give my regards to Sera Synnolian when you see him."
do you for:
:"Sera Synnolian needs marshmerrow, eh? Not a problem. There's a little field of marshmerrow growing right here next to my house. Help yourself. And my regards to Sera Synnolian. And that's all you need?"
::That's all, thanks.
:::"You're welcome. And good day."
::Teach me something?
:::"I'm more than a little busy today. Besides, doubt there's much I could teach such a clever fellow as yourself. Good day."
If you gave Balur the potion when you met:
:::"Well, now. With this fine Strength potion you brung me, won't take no time at all to grub out those roots for the new marshmerrow plot. Thank you kindly. Why don't you take this book? I know it by heart already. Experience and practice is the real stuff, but there's nothing wrong with a little book learning. Well, then. Reckon I better get back to work. Good day. And my regards to Sera Synnolian."''

If you speak to him after receiving the book, he'll say:
:"Hope you find the book useful. I did."
Morrowind:Balur's Farmhouse

thumb|right|The interior of the farmhouse 
The farmer Balur Salvu is outside. The main crops here are marshmerrow, comberry, and corkbulb.
 
Related Quests
Imperial Cult

People
Morrowind:Dagoth Reler

Dagoth Reler is an Ascended Sleeper who can be found at the Sixth House base of Kogoruhn, in the Dome of Urso.  He is one of the few Ascended Sleepers capable of speech, and he may greet you before he attacks, depending on your personality and how far along you are in the Main Quest.

 
Dialogue
Greeting 1 — What are you doing? You have no idea. Poor animal. You struggle and fight, and understand nothing.
Greeting 2 — A bug. A weed. A piece of dust. Busy, busy, busy.
Topic: "understand nothing"'' — You think what you do has meaning? You think you slay me, and I am dead? It is just dream and waking, over and over, one appearance after another, nothing real. What you do here means nothing. Why do we waste our breath on you?''
Morrowind:Dagoth Ulen

Dagoth Ulen is an Ascended Sleeper, who can be found at the Sixth House base of Kogoruhn, in the Vault of Aerode.  He is one of the few Ascended Sleepers capable of speech, though you'll need to sneak up on him or cast Calm in order to talk to him.

 
Dialogue
Greeting 1 — ''Look! It's Azura's Fool! Look at you. Not a real thing at all. Just a pathetic puppet of prophecy. And you think you can trust the Daedra Lords?
Greeting 2 — Come on! You're the prophesied Incarnate! Azura has promised you fame and glory! Surely you can't be afraid of me, can you? Don't be shy. With a Daedra Lord for ally and patron, how could you lose? Oh, PLEASE don't hurt me, star-blessed hero!
Topic: ''"Azura's Fool"'' — Ah, she's sucked you in with her pretty prophecies. Promised you power, did she? Promised you justice, did she? And when did a Daedra Lord ever fulfill a promise? Such a faulty memory you have.
Topic: "Daedra Lords" — Mortals are but simple sport to the Daedra Lords. They pull the strings, and you poor fools leap and dance. Why do you serve them? Why do you fall for their honeyed lies? For ages you've yielded to their temptations, their false promises. How soon you forget their treachery, their deceits.''
Morrowind:Dagoth Uvil

Dagoth Uvil is an Ascended Sleeper, who can be found at the Sixth House base of Kogoruhn, in the Temple of Fey.  He is one of the few Ascended Sleepers capable of speech, though you'll need to sneak up on him or cast Calm in order to talk to him.

 
Dialogue
Greeting 1 — ''%PCName. Star-blessed hero? Or the Daedra's Pawn? Only one way to find out. If you have the courage.
Greeting 2 — I'm a sportsman. I'll give you a fighting chance. Go ahead. Make the first move.
Topic: ''"Daedra's Pawn"'' — Have you asked yourself WHY you are doing Azura's bidding? Are you in the habit of trusting Daedra Lords? Have you forgotten what scheming, treacherous fiends the Daedra are? Come on, hero. Why are you still talking? Are you afraid?''
Morrowind:Dagoth Draven

Dagoth Draven is an Ash Ghoul in the service of the Sixth House.  He can be found at their shrine in Subdun.  Killing him will cause the following sleepers to awake:

Oddly, Dagoth Draven is a merchant, though he has nothing much to sell and no gold with which to buy anything.  However, he does offer repair services at base-cost, which you can take advantage of if you sneak up on him or cast Calm to stop him from attacking you.

 
Related Quests
Main Quest
Morrowind:Dagoth Fovon

Dagoth Fovon is an Ash Ghoul in the service of the Sixth House.  He can be found at their shrine in Hassour.  Killing him will cause the following sleepers to awake:

Oddly, Dagoth Fovon is a merchant, though he has nothing much to sell and no gold with which to buy anything.  However, he does offer repair services at base-cost, which you can take advantage of if you sneak up on him or cast Calm Creature to stop him from attacking you.
 
Related Quests
Main Quest

Tribunal Temple
Morrowind:Dagoth Hlevul

Dagoth Hlevul is an Ascended Sleeper, who can be found at the Sixth House base of Assemanu.  Killing him will cause the following sleepers to awake:
Arano Plantation: Daynasa Telandas
Suran: Neldris Llervu
Vivec: Alvura Othrenim, Eralane Hledas, Nelmil Hler, Relur Faryon, Vivyne Andrano

 
Related Quests
Main Quest

House Hlaalu
Morrowind:Dagoth Girer

Dagoth Girer is an Ash Ghoul in the service of the Sixth House.  He can be found at Kogoruhn, in the Dome of Pollock's Eve.  Dagoth Girer is one of several Ash Ghouls who is capable of speech, provided you can sneak up on him or cast Calm to stop him from attacking.  Oddly enough, he is also a merchant, though he has nothing much to sell and no gold with which to buy things.  He does, however, provide repair services at base-cost, which you can take advantage of.

 
Dialogue
Dagoth Girer's dialogue is identical to the other Ash Ghoul Dagoths at Kogoruhn.
Greeting 1 — What? What use is speech? If you will not submit, you must be destroyed.
Greeting 2 — For our fallen brother, we claim our revenge.
Topic: "will not submit"'' — You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury.
Topic: "fallen brother" — The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams.
Topic: "Dagoth Ur" — He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.''
Morrowind:Dagoth Baler

Dagoth Baler is an Ash Ghoul in the service of the Sixth House.  He can be found at Kogoruhn, in the Hall of the Watchful Touch.  Dagoth Baler is one of several Ash Ghouls who is capable of speech, provided you can sneak up on him or cast Calm to stop him from attacking.  Oddly enough, he is also a merchant, though he has nothing much to sell and no gold with which to buy things.  He does, however, provide repair services at base-cost, which you can take advantage of.

Because he is set in-game, probably by mistake, to be "undead" instead of "humanoid", Turn Undead spells work against him.

 
Dialogue
Dagoth Baler's dialogue is identical to the other Ash Ghoul Dagoths at Kogoruhn.
Greeting 1 — What? What use is speech? If you will not submit, you must be destroyed.
Greeting 2 — For our fallen brother, we claim our revenge.
Topic: "will not submit"'' — You have chosen war with Dagoth Ur. We grieve for your loss, but we will not spare you. You refused the sweetness of Lord Dagoth's friendship. Now know the bitterness of his fury.
Topic: "fallen brother" — The soul of Dagoth Gares is among us. You have broken his body, but his spirit is with us in our waking dreams.
Topic: "Dagoth Ur" — He will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.''