Netruk44/uesp-wiki-content huggingface dataset:
Lore:Ring of Namira

The Ring of Namira is a Daedric artifact bestowed by Namira upon those who do her bidding.    The ring has been known to, at times, reflect damage back onto an attacker,   while at other times being able to increase a person's stamina and restore their health if the wearer cannibalizes a corpse.  

In  , an agent of the Blades was awarded the ring by Namira in return for killing a vampire ancient that had fallen out of favor with the Prince.  In  , the Champion of Cyrodiil was tasked by Namira to kill a group of priests of Arkay who were attempting to convert her followers in the ancient Ayleid ruin of Anga; once the task was complete, Namira awarded the champion her ring.  In  , the Last Dragonborn was awarded the ring for bringing a priest of Arkay to Namira's shrine in  , and then killing and eating him. 
 

See Also
For game-specific information, see the Daggerfall, Oblivion, Skyrim, Legends, and Blades articles.
For information about an unused version of the ring, see the Morrowind article.

Gallery
 

References
Lore:Ring of Phynaster

The   is an artifact of  , the Hero-God of the  . The ring was created by Phynaster who needed security while surviving his adventurous lifestyle. Because of this, Phynaster lived for hundreds of years, and it has since been passed from people to people. The ring has become synonymous with Phynaster, so much so that it will not stay with anyone, other than Phynaster himself. When it is kept long enough, it will disappear to another resting place, for the next adventurer.  The ring was lost to Phynaster when he was killed by the  , a group of outlaws and cutthroats. The ring would be passed through the hundred of Wharf Rat headquarters, and a charm was cast onto the ring, so that it would always move to another Wharf Rat storehouse.  

During the   in the late  , a traveler had ultimately found a map to the Ring of Phynaster's resting place, and transcribed the location to the  . After delving through the dungeon, the champion had retrieved the Ring of Phynaster, breaking the charm and the group's grasp on the artifact. 

By   outbreak in  , the Ring of Phynaster was located at the   on  ,  , on the corpse of Pop Je.   The Mentor's Ring was later found in a body of water by the Last Dragonborn while fishing circa  . 
 

Previous Owners:


Pop Je

Gallery
 

Notes
In early cut drafts for ESO's south Summerset zone of Varyllis, the   had banished   from his place in the sky, so High Kinlady Astraela of   helped in forging Phynaster's Ring from pieces of the Shattered Crown, which was spread throughout crypts in the city, to return the deity to his rightful place. 

See Also
For game-specific information, see the Arena, Morrowind and Skyrim articles.

References
Lore:Sanguine Rose

The   (sometimes called '''Sanguine's Rose''') is a Daedric artifact created by the Daedric Prince Sanguine. It can take on many forms, including that of an actual rose, a wooden stave carved like a rose or a staff-sized rose. Although powerful, the Rose is not an artifact most would care to possess. It can be used to summon a lesser Daedra, who will attack all except the holder. The Daedra is uncontrollable, unlike those summoned by Conjuration, but as with conjured creatures it is only bound to the mortal plane temporarily. Each time the Rose is used it wilts a little, and when all the petals fall off, it loses its power. When this happens, a new rose blooms somewhere in Oblivion and is plucked by Sanguine to be given to another champion.  

History
Just before the events of the  , an unknown agent of the Blades was sent by Sanguine to kill a monk who had slain his worshippers. Sanguine promised the Rose as a reward, despite the fact that it had been set aside for his favored disciples. The agent accomplished the task, and was given the Rose by a worshipper of the Prince.  

Sometime after these events, a group of apprentices from the Mages Guild who had turned to Daedric magic came into the possession of the Rose. The young Martin Septim was a part of this group and possessed the Rose for a time. The group's dabblings in Daedric magic soon turned dangerous, and many of them died, although the circumstances are not understood. This caused Martin to turn away from Sanguine and become a priest, losing the Rose in the process.  

In  , Sanguine offered the Rose to the Champion of Cyrodiil in return for disrupting a formal dinner hosted by   of Leyawiin. The Champion infiltrated the party and cast a spell supplied by the Prince, which stripped all attending of their clothing, including the Champion. Sanguine was pleased and rewarded the Champion with the Rose.  An article on the prank was published by the Black Horse Courier in a special edition paper titled Pranks Spoils Society Gathering!. 

In  , Sanguine manifested himself as a Breton man named Sam Guevenne. For his own amusement, he challenged the Last Dragonborn to a drinking competition in a tavern in Skyrim, after which the two drunkenly explored the province on a quest to repair the Rose. The Dragonborn couldn't remember the events the next day, and traced their steps across Skyrim, collecting the items necessary to repair this promised staff. The Dragonborn eventually caught up with Sam, who revealed his true identity and told the Dragonborn that the items weren't needed and it was more for Sanguine's fun than anything else. The Prince then gave the Dragonborn his Rose as a prize for amusing him. 

Known Owners
Martin Septim

Gallery
 

See Also
For game-specific information, see the Daggerfall, Oblivion and Skyrim articles.

References
Lore:Scourge

(also known as '''Mackkan's Hammer, Bane of Daedra,  the Daedric Scourge,  or Scourge, Blessed of Malacath''')  is a legendary    . It was forged from sacred   in the Fires (or Fountains ) of  ,  and is associated with  .  It is a fierce weapon, and takes the form of a steel or ebony mace. Malacath dedicated it to mortals, and any   who attempts to invoke its power will be banished to the  .  It also has the ability to banish them to the Void with a single blow,  and can conjure Daedra such as   and  s from   to do the wielder's bidding.  It has been described as a "bold defender of the friendless",  which could be related to Malacath's role as the   of outcasts.  

History
Scourge was once used by  , who banished many of  's minions with it. The mace eventually came into the possession of the   and was hung in the armory of the  . The   of the Battlespire used it against the Daedra Lords in the name of the Emperor.   

In the aftermath of Dagon's invasion of the Battlespire during the  , the hidden mace was recovered from the Caitiff section of the Battlespire by an   and used to help fight back against the retreating Daedric forces. A Daedra named Wonshala Keriayn was interested in obtaining the mace in return for a piece of the Battlespire's shattered voidguide, but when she tried to invoke the weapon's powers with the keyword 'Equality', it banished her to the Void.  Scourge survived the ensuing destruction of the Battlespire, and was returned to  , where it now wanders the land with adventurers.  

By  , the mace once came into the possession of  , who kept it in  , a   wizard tower in  's  . The Nerevarine obtained the item while adhering to Divayth's strange hobby of allowing his collection to be pilfered under certain circumstances. 

In  , the mace was under the care of Valkyn Gatanas, a powerful   posing as one of Mehrunes Dagon's invasion leaders. After the defeat of the general, Scourge was retrieved by the  . 

Previous Owners:





Gallery
 
See Also
For game-specific information, see the Battlespire, Morrowind and Skyrim articles.

References
Lore:Skull of Corruption

The   is  's signature artifact. It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. This clone then attacks the original at the behest of the caster. Legends say that the staff has a mind of its own, and can feed on the memories of those around it. 

There is a story about a   Master and the Skull that is probably fiction, but highly amusing. The Master used the Skull on her enemy, creating a clone of him to fight. After defeating the original, the clever duplicate snatched the Skull from the Master and used it on her. Although the cloned enemy could not directly attack the Master, it could use the Skull to create a duplicate Master. The two clones jointly ruled the Thieves Guild for years.  

History
Circa  , many replica staves imitating the Skull of Corruption were known to be in existence.  

The Skull of Corruption is known to have appeared many times throughout history. In the years leading up to the  , an   of the   received the Skull from Vaermina as a reward for killing an "innocent" lich.  During the  , the   was also offered the Skull in return for venturing into a tower that manifested the nightmares of a man who stole  .  Vaermina also offered the Skull to the   if they betrayed and killed a priest of   who was conducting a ritual to destroy it. It is unknown if they did as Vaermina requested or allowed the priest to complete his ritual. 

Gallery
 

See Also
For game-specific information, see the  Daggerfall, Oblivion, Skyrim and ESO articles.

References
Daggerfall:Spymaster

thumb|right|A Thieves Guild Spymaster
Spymasters are experts at collecting information. If you belong to the Thieves Guild or the Dark Brotherhood, the guild's Spymaster will share some of his knowledge with you, as long as your rank is high enough.

Normally, when you talk to an NPC you can only ask one question about general information, people, and rumors per conversation. The NPC's answer is not guaranteed to be accurate or useful; rumors in particular may be true or false. Raising your Personality, Etiquette and Streetwise skill may help somewhat when speaking to NPCs.

By contrast, the Spymaster will always give a useful answer. Any rumors he tells you will always be true. You can ask multiple questions during a single conversation. His answers are also independent of your dialogue-related abilities.
Daggerfall:Lord Kain

thumb|left|Lord Kain of Lainlyn
thumb|right|Lord Kain (Khane) at home in Phrygias
Lord Kain (sometimes Lord Khane) is the younger brother of Baron Shrike, the current ruler of Lainlyn. He is determined to end his brother's authoritarian rule over the region, by force if necessary. For this purpose, he founded a knightly order he calls The Host of the True Horn (a subtle dig at the name of Lainlyn's knightly order, The Host of the Horn), which is commanded by Lord Harth. Whether the Order is a match for the Baron's devoted forces remains to be seen.
 

Notes
Because of a bug in the BLOCKS.BSA file, a beggar who appears in some houses and taverns bears the name and portrait of Lord Kain. Some of these locations include:
The Black Chasm Pub, Phrygias: in the square house immediately southeast of The Feather and Goat Tavern.
Gysotuara, Lainlyn : in a tiny L-shaped residence in the middle of a circle of residences.
Lord Kain's original name was Lord Khane, which is still evident in the game's Reputation Database. But some in-game text styles his name Lord Kain. Whether this was intentional or an error made by Bethesda is unknown.
As Lord Khane, he is one of the many political factions that exist.
Lord Kain appears in Battlehorn Castle, a quest of the official Oblivion plug-in, Fighter's Stronghold.
For more information on recurring characters, please see the associated page.
Daggerfall:Lord Quistley

thumb|left|Lord Quistley
Lord Quistley is a Breton noble from Anticlere and serves as adviser to Lady Doryanna Flyte. He is also an associate of the Benevolence of Mara.
 

Notes
Lord Quistley does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:Lord Plessington

thumb|left|Lord Plessington of Ykalon
Lord Plessington is a Breton noble of Ykalon and the leader of the Order of the Cup.
 

Notes
Lord Plessington does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:Lord Coulder

thumb|left|Lord Coulder
Lord Coulder is a Breton noble from Daggerfall, who is also an associate of the Temple of Kynareth. He is currently staying somewhere in the Lainlyn cliffs region and is likely on a secret assignment for Daggerfall.
 

Notes
Lord Coulder does not actually appear in the game, existing only as one of its numerous political factions.
UESPWiki:Deletion Review/Lore:Bandits

===
Only applicable to Oblivion, where there is already a better article.

This article was originally put up for proposed deletion, but based on the talk page comments the deletion is apparently not non-controversial and therefore the article does not qualify for proposed deletion.  I've moved the deletion here for review instead. --Nephele  14:12, 15 September 2008 (EDT)
: (note - Nephele was not the original poster of the proposed deletion tag and her post should not be taken as automatic support for deletion –Rpeh  14:49, 15 September 2008 (EDT))

 

Delete: There are no bandits outside Oblivion so there's no need for an article outside the Oblivion namespace. It's that simple. –Rpeh  14:49, 15 September 2008 (EDT)

Delete: As Rpeh said, no Bandits in Oblivion. Nothing links to the page anyway, not even externally, so no one will be missing it if it is deleted. - Game Lord  14:52, 15 September 2008 (EDT)
Lore:Silt Strider

Smallers anthropods named Silt Hoppers are used by Ashlanders. It is unknown if they are young Silt Striders or different creatures. Large limbs can be atached to ships for deep sea fishing, smaller legs can be used for fishing rods. 

Gallery
 

See Also
For game-specific information, see the Morrowind, Dragonborn, ESO, and Legends articles.

References
Morrowind:Council Club (Ald'ruhn)

Unlike the Balmora Council Club, none of the people found here are members of the Cammona Tong, and none have any particular relevance. The only items of interest in the building are in its basement: it turns out the establishment is well-stocked with local drinks. thumb|right|The bar in the Ald-ruhn Council Club
 

People
Lore:Silverfish River

The Silverfish River is one of two rivers that drains from the Valus Mountains, on its western front in the province of Cyrodiil, to the Niben Bay. The Yellow Road runs over the river, near the estuary.  The former city-state of Nenalata is found on the river mouth, not far from Fort Grief Island and across the old chapel, Cadlew. Further into the river are secluded settlements and waystations, ideally the Imperial Bridge Inn and the shrine to Peryite.  

Much like the rest of the Imperial Province, there are several Imperial and Ayleid ruins found deeper into the wilderness, such as   and  . An off-path road from Fort Flecia runs over the northernmost tip of the river and ends at the temple-ruins of  . The Lover Stone, one of the   in Cyrodiil is found on the river, between the Imperial Bridge Inn and the Shrine of  .  The Silverfish extends far east from the Niben Bay, toward the province's fringe  and the murky region,  . By that point, the river tributaries were nameless and the local flora becomes alien compared to the gardens in the  . The closest settlement at that point is the shanty-town,  , which is swarmed by  . 

Gallery
 

See Also
For game-specific information, see the Oblivion article.

References
Lore:Volenfell

Volenfell ("City of the Hammer" in  ) was the capital of the   clan of the  , located in eastern  , southeast of the city of  .   

Volenfell was founded by the Rourken clan, exiled from   because they refused to join the   and make peace with the  . The legend holds that the Rourken chieftain threw his warhammer,  , towards the sky and said that his clan would settle wherever it fell. The Rourken subsequently left Resdayn, crossed  , and arrived in the southeastern Alik'r Desert, where they established the city of Volenfell as their capital. Later, the city gave its name to the entire province as well. 

The Rourken shared the fate of all Dwemer, disappearing mysteriously around  . The location of Volenfell was eventually lost, but the ruins of the city were rediscovered shortly before  , prompting a race between scholars and treasure-hunters to be the first to search its storied depths. 

In  , a Redguard treasure hunter   and her ex-husband   were working on competing studies of the Dwemer. When Tharayya discovered the lost ruins of Volenfell, Quintus poisoned her and stole her journals in order to get to the ruins first. Tharayya survived, gathered an army of mercenaries and followed Quintus; however, her group was ambushed by Quintus' own mercenaries in Volenfell. Soon afterwards, a group of   adventurers entered the ruins. Tharayya offered them a reward for helping her defeat Quintus, recover her research notes and find an ancient Dwemer artifact called  . The adventurers defeated Quintus' army and recovered the notes, but they failed to get the Guardian's Eye, which disappeared when Tharayya tried to release it.  The same year, the   and the   launched an invasion of   lands, led by Magus-General  . The Second Cohort of the   was ordered to march on Volenfell in order to locate an "item of significance" to the Legion.  This was likely the Guardian's Eye, although the orders were replaced with forgeries before the Cohort had even reached the Alik'r. 

The mystery of the Eye or its relationship to the undead that overran Volenfell was never solved. No one was willing to head back into that mess, meaning any clues Tharayya's team left behind were beyond reach. 
 

References
Morrowind:The End of the World

It is divided into two sections joined by an overhead passageway. Ownership of the establishment isn't clear: in the main section, Sarnir the Clerk owns more items than anybody else but they are mostly goblets, bottles and plates. Fryfnhild owns several chests and actually offers their contents for sale. In the Renter Rooms section, Hjotra the Peacock is the only person that owns anything.

There are three merchants and two trainers but strangely, given the existence of a section devoted to the renting of rooms, there is nobody who will rent one to you. On the upper floor of the Renter Rooms section, there is a   door that leads into a room with a bed which you can sleep in.
 
People
Morrowind:Fatleg's Drop Off

Only Trasteve and Ra'Zhid are visible when you enter, as most of the building is underground, conveniently out of the sight of the Hlaalu guards.

In total there are four merchants, although none of them have much gold.

An almost full set of Steel armor and a random steel weapon can be found in the basement. To find the crates, enter the trap door and swim through the small tunnel into the next room. Once in the next room, use the wood fragments to climb onto the ledge. On the ledge you'll see three crates containing the items. Easier to reach is a copy of Surfeit of Thieves, a Security skill book, which can be found on the table next to Falvis Tunel. Tunel owns the book, however, so be careful if you decide to take it.

 
Related Quests



 
People
Daggerfall:Glenpoint (city)

right

The city of Glenpoint is the capital of Glenpoint, a city state in western High Rock.
Daggerfall:Glenumbra

right

The city of Glenumbra is the capital of Glenumbra Moors, a city state on the western coast of High Rock.
Daggerfall:Kambria (city)

right

The city of Kambria is the capital of Kambria, a city state in central High Rock.
Daggerfall:Totambu (city)

right

The city of Totambu is the capital of Totambu, a city state in northern Hammerfell.
Daggerfall:Tulune (city)

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The city of Tulune is the capital of Tulune, a city state on the western coast of High Rock.
Daggerfall:Dark Trainers

Dark Trainers are a political faction that is a subgroup of the Dark Brotherhood.

Description
 

Political Views
Daggerfall:Dark Mixers

The Dark Mixers are a political faction that is a subgroup of the Dark Brotherhood.

Description
 

Political Affiliations
Daggerfall:Dark Binders

The Dark Binders are a political faction that is a subgroup of the Dark Brotherhood.

Description
 

Political Affiliations
Daggerfall:Venom Masters

The Venom Masters are a political faction that is a subgroup of the Dark Brotherhood.

Description
 

Political Affiliations
Daggerfall:Dark Plotters

The Dark Plotters are a political faction that is a subgroup of the Dark Brotherhood.

Description
 

Political Affiliations


Related Quests
 

Notes
The Dark Plotters are one of the factions that you may possibly receive a letter from during the quest The Mantella Revealed. Due to game engine limitations, this does not work properly.
Daggerfall:Oblivion

Oblivion is a political faction that contains fifteen of the sixteen Daedra Princes and the Dark Brotherhood. Sheogorath is not associated with Oblivion in any way, he is an independent faction and has also no allies or enemies. The Night Mother and the Dark Brotherhood are also listed as associates of Mephala; reputation gain/loss with Oblivion or Mephala influences the majority of the factions of the Dark Brotherhood, with the exception of the Night Mother.

Political Views
In the Game, the political structure of Oblivion is as follows:



Allies & Enemies Affiliations
Daggerfall:The King of Worms

thumb|left|Mannimarco
thumb|right|The King of Worms
The King of Worms is the leader of the mysterious Necromancers, and an archnecromancer in his own right. According to common rumor, he is thousands of years old and not aging at all, suggesting he is as undead as the legions he commands. The King of Worms operates out of Scourg Barrow, an expansive crypt deep within the Dragontail Mountains. He is on good terms with Princess Morgiah of Wayrest and the bitter enemy of the Underking.

Due to his high age and dark magic, the King of Worms has knowledge of things that very few mortals know of. He knows for example, that Prince Karolis, the great-grandfather of the late King   of Sentinel, roams the depths of Castle Sentinel as a lich. He also knows the true identity of the Underking, but such information doesn't come without a steep price. 

The King of Worms and his Necromancers are devoted to a singular cause. But despite horror stories to the contrary, no one knows what this cause may be. In truth, the King of Worms desires no less than to become a god. However, he needs outside help to achieve this goal...

 

Related Quests
 
 
 
 

Notes
While Mannimarco and the King of Worms are both mentioned separately in Daggerfall, they are not identified as the same individual until Morrowind, in the book Where Were You When the Dragon Broke?
The name Mannimarco first appears in the description of the Necromancer's Amulet.
Mannimarco's title in this book is "God of Worms", suggesting his goal has been achieved successfully.
The King of Worms also appears in Oblivion and Elder Scrolls Online under the name Mannimarco.
Daggerfall:Lord Perwright

thumb|left|Lord Perwright of Anticlere
Lord Perwright is a Breton noble and a courtier of Anticlere.
 

Notes
Because of a bug in the BLOCKS.BSA file, a man who appears in the bedroom of some houses bears the name and portrait of Lord Perwright. Some of these locations include:
Jalakaplex, Sentinel: in a house located to the northwest of Edwywyr's General Weapons.
Pythadjer, Bergama: in a similar house located to the northeast of the Fighters Guild.
Daggerfall:Farrington

thumb|left|Farrington
Farrington is a Breton serving as a courtier of Anticlere. He serves along with Lord Quistley as adviser to Lady Doryanna Flyte.
 

Notes
Farrington does not appear in the game, except as one of the many political factions that exist.
Daggerfall:Lord Kilbar

thumb|left|Lord Kilbar
thumb|right|Lord Kilbar appears as a noblewoman
Lord Kilbar is a Breton noble, and a political faction allied with the Dark Brotherhood. He is in some way connected with the Gen Tem village in High Rock. Since this village apparently does not exist at all in the game, nothing else is known about him.
 

Notes
Because of a bug in the BLOCKS.BSA file, Lord Kilbar's faction id has been assigned to a woman who can occasionally be found in seemingly random houses.