Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Rufrius Vinicius

Rufrius Vinicius is an Imperial monk and a Defender of the Fighters Guild in Anvil. He offers basic training in Hand to Hand, but will only offer his services to members of the Fighters Guild.

Compared to his fellow guild members, Rufrius takes it easy in life and spends most of the day strolling around the guildhall. He sleeps in the large bedroom area in the northeastern part of the ground floor every night between midnight and 6am. After waking up, he spends all day on either the ground floor or in the dining area on the second floor, just relaxing and chatting with the other members. At 8pm, he finally sits down and eats a two-hour dinner in the dining area. After his meal, he will spend the two remaining hours strolling around until his bedtime at midnight. He offers training when he is not sleeping or eating.

He doesn't carry a weapon, relying solely on his hand-to-hand skills. During the day, he wears a set of leather boots, cuirass and greaves. When he goes to bed, he slips into a more comfortable set of randomly selected middle-class attire.

When you meet him for the first time, he will introduce himself and get right down to business: ''"I'm Rufrius Vinicius, Fighters Guild Hand-to-Hand trainer." When you ask him about Anvil, he will give you a piece of advice: "You're not from around here, are you? Just a warning... be careful if you go swimming. It's the slaughterfish. They'll swarm you."

His reputation as a fighter has spread throughout Anvil, and the citizens can be heard to remark that "Rufrius Vinicius is good with his fists. I've seen him in action, and it's impressive", "I saw Rufrius Vinicius knock a man down with one punch. I wish he'd teach me a bit about hand-to-hand combat.", "He's quite the pugilist." and "I wouldn't want to mix it up with him."''

Rufrius' training as a monk has left him with a set of leveled Alteration spells to augment his hand-to-hand ability. These are mostly defensive - Shield, plus Fire, Frost and Shock Shield - but also include a Burden spell.
Oblivion:Sten the Ugly

Sten the Ugly is a Nord crusader and a member of the Anvil Fighters Guild. Like the other Nord in the guildhall, Vigdis, Sten hates both winter and snow and prefers the warmer climate of the Gold Coast. 

Sten the Ugly does not offer any training but spends most of his time training himself. Like the other residents, he sleeps on the ground floor every night between 2am and 6am. After waking up he strolls lazily around the building for two hours until he finds himself a spot in the sleeping area and stands still until noon. After a two-hour breakfast on the second floor he heads down to the training area for a sparring session using his claymore against Block master Huurwen. He returns to the sleeping area at 6pm and eats a two-hour dinner at 8pm. At 10pm he loiters sleepily around the entire guildhall until his late bedtime at 2am.

During the day, he wears a set of iron armor including a cuirass, a set of greaves, and a pair of boots. He also owns a random set of lower-class clothing that he slips into when he goes to bed. His weapon of choice is an iron claymore. He carries whatever clothing he is not wearing and a small amount of gold. Sten has the ability to use a leveled set of crusader spells and one extra Restoration spell.

The first time you meet Sten, he will explain his unflattering nickname: "Everyone calls me Sten the Ugly. I got tired of beating people up for it. So go ahead. Live it up." He will also provide a bit of amusing information on the huge concentration of Nords in the Anvil Guild Hall: ''"You notice all the Nords around here? It's partly because Nords like ships and sailing. Mostly, we're sick of freezing our asses off in Skyrim."''
Oblivion:Vigdis

Vigdis, a Nord knight, is an Apprentice of the Fighters Guild in Anvil. She offers basic training in Blunt, but only to other guild members.

Her life in the guildhall is divided between training and relaxation while enjoying the warm climate of the Gold Coast. She sleeps in one of the six available beds in the eastern room on the ground floor every night between midnight and 6am. After waking up she strolls lazily around until 8am when she equips her armor and positions herself at the foot of the stairs leading to the dining hall. At 2pm she enters the training area near the main entrance, pulls out her iron warhammer and spends the next three hours practicing on the training dummy. After relaxing for three hours at the foot of the stairs she finally heads upstairs at 8pm for a two-hour dinner and a bit of socializing with the other residents before she unequips her armor and spends the last two hours of the day wandering around on the ground floor. She will offer training at all times, except when she is eating or sleeping.

She wears a random set of middle-class clothes. She also owns a set of iron armor, including a cuirass, a set of greaves, and a pair of boots. She carries her warhammer and a small amount of gold. Vigdis also knows a leveled knight's spell from the Illusion school.

After you have joined the Guild, she will introduce herself briefly: "Vigdis, Fighters Guild." Like the other Nord residing in the guildhall, Sten the Ugly, Vigdis hates both winter and snow and she is more than willing to provide an explanation if you ask about her city of choice: "Are you kidding? I came here to get away from the mountains and snow. You ever spent a winter in Skyrim? Or Bruma? Give me the Gold Coast any day."

Her skills with blunt weapons are well known among the citizens of Anvil. When asked for rumors they will respond: ''"I understand that Vigdis at the Fighters Guild has some skill with blunt weapons.   been training other Fighters Guild members." and "If you want to learn to use a mace, you should speak to Vigdis. Of course, to speak to Vigdis, you'll have to join the Fighters Guild." Others will simply comment: "I understand   good, but you have to be a member of the Fighters Guild for   to train you." and "I don't really have any interest in learning how to use a blunt weapon, but I understand   very good." Before you join the Fighters Guild, you may hear members of the Guild debating about who was the most recent recruit: "Was Vigdis our most recent recruit? Or  ? It's been so long, I forget."''
 

Bugs
Oblivion:Mandil

Mandil is a Wood Elf agent, and a member of the Thieves Guild.  She lives in the Imperial City's Elven Gardens District with Othrelos. Mandil is an advanced trainer in Security. She claims that it is just a hobby, but since she is a member of the Thieves Guild, the validity of that statement is questionable.

Mandil wears a set of middle class clothing: a brown shirt, light brown linens and a pair of doeskin shoes. She is armed with an iron dagger and she carries her house key and a small amount of gold.

She can often be found at Othrelos' House.  Other places she frequents include:

She offers training in all of these locations.

Despite her affiliation with the Thieves Guild, Mandil claims that her skills are just a hobby when she greets you: ''"I'm Mandil. I'm a lady of leisure, but I do some Advanced Training in Security. Just a hobby, of course." When asked about the Imperial City, she will elaborate on her hobby: "It pays to know about locks and lockpicks. It's just a hobby, of course, but the average citizen feels more secure when he understands his own locks."'' As an advanced trainer of Security, she will point you toward the master trainer, J'baana. Asking her about "Training" when your Security skill has reached 70 will have her tell you: ''"Only one has a better mastery of locks than I. You need to speak to J'baana. You can find him imprisoned at the Imperial Legion headquarters." If you ask her again about training, she will provide you with a brief reminder of what she already stated: "You must find J'baana, and learn from him."''

The citizens of the Imperial City can often be heard talking about Mandil's "hobby", commenting: "I understand Mandil has some rather nimble fingers." and ''"Lose the key to your house? Find Mandil. He can get in, I'll bet." Others can be heard asking: "Do you know Mandil? I hear he's good with locks." and "Is it true that Mandil can open almost any lock?" Citizens will reply to these comments and questions by elaborating on her abilities and mentioning that she offers training, while also incorrectly referring to her as male (see bugs): "I've heard he's good with a lockpick.", "Rumor has it that he'll teach others to pick locks.", "I understand he'll teach others to pick locks. If everyone knew how, we wouldn't have to carry around so many keys." and "I'm glad he's willing to teach others. Lockpicking has gotten so much harder recently. It's more interesting, but it's harder."'' (this line is likely a reference to Morrowind, where lockpicking was a simple game of chance and required no actual interaction from the player)

 
Related Quests


Notes
She was going to be a part of an unfinished Black Horse Courier quest, but it was removed from the game prior to release.
Bugs
Oblivion:Dumania Jirich

thumb|right|Dumania is killed at the start of the Knights of the Nine quests
Dumania Jirich is an Imperial priestess and the Primate of the Chapel of Dibella in Anvil. Dumania is killed as soon as the Knights of the Nine plug-in is installed. This means that in the GotY edition, she is always dead. Her body will be found sprawled on the altar in the chapel.

Dumania sleeps in the Chapel Hall between midnight and 6am. On sunny days, she wakes up and heads outside for a long walk in the covered cloister opposite the chapel until midday. She will then travel to the nearby graveyard and use a rake to tend it until 6pm. At 8pm she heads into the Chapel Hall for a two hour dinner. Outside these times, or when it's raining, Dumania can be found anywhere inside the chapel: walking among the pews and altars in the main area, wandering the rooms in the Hall, or exploring the Undercroft.

Dumania wears an upper-class outfit consisting of a red velvet blouse, red velvet garment, and a pair of gold trimmed shoes. She carries with her the key to the chapel, a rake, and a small amount of gold. She knows a leveled set of priest spells as well as an extra Restoration spell.

She introduces herself with "Dumania Jirich, Primate of Anvil. I speak with the voice of Dibella, and greet you with love." When asked about Anvil she prefers to talk more about herself, adding ''"They say that I was selected as Dibella's Primate in large part because of my loving nature and my striking looks."''
 


Notes
She is one of the few NPCs in the game to be marked for a Scripted Death but not to be flagged as essential. Thus it is possible for her to effectively "die twice".
Dumania's Anvil topic dialogue used to have two player responses to it earlier in development. The first was "You are indeed still beautiful" and the second was "You're old, and you look old." Dumania's responses to these player remarks are however no longer in the files. According to developer notes inside the script 'NQDAnvilNPCScript', this "feature [was] deleted when voice files were reduced".
22px 22px In localisations of Oblivion, Dumania has unused greetings for the player, based on whether they'd previously chosen to compliment or insult her in the above unused dialogue. If the player had complimented her, she'd greet them warmly, saying "Dibella blesses you. How nice to see you again". If however, the player had been rude to Dumania, she'd shout at the player, saying "Dibella curse you and your fate!"
Oblivion:Laralthir

thumb|right|Laralthir is killed at the start of the Knights of the Nine quests.
Laralthir is a Wood Elf healer at the Chapel of Dibella in Anvil, who seems to really admire Countess Millona Umbranox.

Laralthir wears a middle-class outfit consisting of a dark shirt, burgundy linens, and a pair of quilted shoes. She carries the key to the chapel as well as a small amount of gold. She knows the standard leveled healer spells.

When you first speak with Laralthir, she will introduce herself, as well as show her envy towards the Countess: ''"Me? I'm just Laralthir. I wish I were the Countess of Anvil, to tell you the truth. That Millona Umbranox, she's got it made... [Sigh.]"'' Ask about Anvil, and she'll go on about town life: ''"Restless folks like you don't much like town life. Too slow and easy. For you, the life of the rover... gold and glory, blood and treasure."''

As soon as you install the plug-in Knights of the Nine, Laralthir is killed. Once the plug-in quests are all completed (through Umaril the Unfeathered), she is replaced by a new NPC, a male Bosmer named Amragor.

 
Notes
Laralthir is one of the few NPCs in the game to be marked for a scripted death but not to be flagged as essential. Thus it is possible for her to effectively "die twice".
Oblivion:Eugal Belette

Eugal Belette is a Breton warlock living in Chorrol. He claims to be new in town, but carries a dark secret; he is a Mythic Dawn sleeper agent, and will attack you on sight upon the completion of the Dagon Shrine quest.

Rumors around town reveal that other Chorrol citizens have noticed him acting strangely, and that odd noises have been coming from his house at night. As his basement is filled with Mythic Dawn paraphernalia and alchemy equipment, this might very well hold true. Furthermore, he spends the entire night down there, from midnight until his bedtime at 6am. He wakes up at midday, exits the house, and takes the small walk down to the Oak and Crosier, where he will spend four hours wandering around and talking with the other regulars. On the 4th, 5th, and 6th of each month, this will also include his "friend" Ulen Athram. At 4pm, he heads home, and once again enters the basement to spend another two hours down there. He surfaces at 6pm, when he will eat dinner on the ground floor in his house. At 8pm, it's time for his evening walk near the South Gate, where he will stroll around until midnight.

His attire consists of a pair of doeskin shoes, a quilted doublet, and tan linens. He also carries around a copy of the Conjuration skill book Mythic Dawn Commentaries 1, his house key, and a small amount of gold. He knows all major Destruction spells and the standard Mythic Dawn Armor and Mace spell.

When you approach him, he won't really tell you anything except his name: ''"My name is Eugal Belette. I'm pretty new here – don't know a soul."'' If you ask him about the city he lives in, you don't get much wiser: ''"I'm sorry. I'm new in town, and don't know anyone."

You can hear rumors about him when two NPCs talk: "I heard some strange noises coming from Eugal Belette's house." and "Have you heard the odd noises coming from Eugal Belette's place?" Other citizens will respond: "I'm not so sure about that Eugal Belette. An odd fellow, and people have said there are strange noises coming from his house at all times." and "Eugal Belette is an odd one... and I swear I heard strange noises coming from his basement not long ago."''

 
Bugs
Oblivion:Anvil People

Anvil People
Oblivion:Bravil People

Bravil People
Oblivion:Bruma People

Bruma People
Oblivion:Cheydinhal People

Cheydinhal People
 
† Inius Colus and Esbern are added as replacements if Gruiand Garrana or Hil the Tall are killed during Knights of the Nine. 
‡ Kinther appears after Ohtesse dies during the Knights of the Nine.
Oblivion:Chorrol People

Chorrol People
 
† Only appears with the Knights of the Nine plug-in.
Oblivion:Kvatch People

Kvatch People
Oblivion:Leyawiin People

Leyawiin People
 
† Aron Verethi is added as a replacement for Avrus Adas if he dies during the Knights of the Nine
Oblivion:Skingrad People

Skingrad People
Oblivion:Courier

Couriers travel on horseback back and forth between two different locations, usually cities.  They are easily recognizable, as they are typically the only NPCs you will ever see on horseback except for Imperial Guards.  There are four of them total, all unnamed Breton women.  They will respawn if killed, and will run their routes on foot if their horses are killed.  Their routes are as follows:

The Drunken Dragon Inn - Inn of Ill Omen
Chorrol - Imperial City
Leyawiin - Cheydinhal
Anvil - Brina Cross Inn




They are always too busy to engage in proper conversation but will hastily give you a random copy from a selection of available editions of The Black Horse Courier Newspaper when spoken to:
Oblivion:Adamus Phillida Slain!

In what can only be described as a blatant assault on the security and liberty of the civilized people of Cyrodiil, retired Imperial Legion commander Adamus Phillida was brutally murdered by the secretive assassins guild known as the Dark Brotherhood. The slaying occurred in the sleepy town of Leyawiin, where Phillida had chosen to spend the remainder of his days. It was to be a life of quiet solitude, far removed from the hustle and bustle of the Imperial City, where Phillida had served the Imperial Legion proudly for more than twenty-five years.

But even in retirement, the noble Legion commander could not escape his past. Throughout the years, Adamus Phillida had become a rather vocal opponent of the Dark Brotherhood and its practices, and vowed to expose the organization's secrets and bring its leaders to justice. Indeed, Phillida had been targeted for assassination twice in the past, but both attempts were thwarted by the commander and his Legion soldiers. Sadly, his luck ran out in Leyawiin.

When asked if there was any doubt as to the Dark Brotherhood's involvement in Phillida murder, newly appointed Imperial Legion commander Giovanni Civello had this to say:

"It was the Dark Brotherhood, all right. No question about it. This was a crime of vengeance, a despicable act of hatred and evil against a pinnacle of nobility and virtue. Adamus fought the Dark Brotherhood every day of his life, and he died for what he believed in. Adamus Phillida was a great man. He taught me everything I know, and I'll be damned if I let his dream die with him. From this day forward, I vow to destroy the Dark Brotherhood and everything they stand for!"

Adamus Phillida may be dead, but it would seem his fight against the Dark Brotherhood lives on in Giovanni Civello and the rest of the Imperial Legion. There may soon come a day when those bloodthirsty assassins have more to fear than the good people of the Imperial Province.
Oblivion:Anvil Tarts Thwarted!

A ruthless crime ring of female thieves plaguing Anvil's men folk has finally been broken. These shameless women employed feminine wiles to seduce the men, lured them to remote locations, then robbed them, leaving them without a stitch of clothing.

The gang's ringleader, Faustina Cartia, had preyed upon Anvil's male population for some time, but the shamefaced victims had been reluctant to admit what was happening. Now, thanks to an extensive undercover operation by two unnamed Anvil Guard Investigators, and with the aid of an anonymous private operative, this menace to Anvil's men has been summarily dealt with, and the wives of Anvil may rest easier knowing their gullible husbands will no longer be imperiled by predatory seductresses.
Oblivion:A New Guild for Fighters?

he Fighters Guild has been an institution in Tamriel for as long as most anyone can remember. These brave men and women have, for countless years, always been available to do those jobs that the average citizen is simply not qualified to handle. Whether it be ridding a homeowner of a plague of rats or rescuing a wayward scholar, the Fighters Guild has always been available for anyone with enough coin to pay their modest fees. Now, however, it seems that the Fighters Guild is not the only game in town.


A new group has recently been making a lot of waves in Cyrodiil. They call themselves the Blackwood Company, and they've let it be known that they'll handle any job that the Fighters Guild will, and many that they won't. 


While the Fighters Guild has always maintained the strictest standards on both the quality of their members and the legality of the contracts they accept, the Blackwood Company makes none of the same claims. They have no screening process when accepting new members, and they seem willing to accept any contract, assuming one can afford the price tag. 


Some have questioned the Blackwood Company's methods. They are rumored to be reckless and indiscriminant. Many have spoken of needless damage to person and property during the fulfillment of a contract. None of those we spoke to were willing to go on the record for this article. 


What the future holds for this upstart group remains to be seen. Are they the perfect solution for a quickly changing world? Will their methods force the Fighters Guild to adopt more lenient business practices? Only time will tell. Until then, if you need a job done, and the Fighters Guild won't do it, check with your local Blackwood Company!
Oblivion:Cheydinhal Heir Saved!

Farwil Indarys, son and heir of His Lordship Andel Indarys, Count of Cheydinhal, has been delivered from the sulfurous torments of Oblivion by a questing hero. The count's courageous son and his boon companions, the Knights of the Thorn, had boldly entered an Oblivion Gate threatening Cheydinhal, intent on slaying its monstrous horrors and protecting the city and its citizens.

Sources report that the Knights were outnumbered a hundred to one, and only the dauntless courage and strength of arms of Farwil and one other brave soul managed to hold them at bay. Thanks to an allied adventurer who entered the gate to offer his aid, the Knights of the Thorn, led by the noble Sir Farwil, were able to assault the main citadel and shut the gate forever. Cheydinhal and its people are forever in the debt of Sir Farwil and his brave companions.
Oblivion:New 'Doomstones' Series!

he author of 'The Goblin with the Golden Arm' and 'Red Crater' plans a new series of historical works set in the early days of the Reman emperors. The stories will center around the sorcerers and battlemages that play such a prominent part in the legends of the Reman emperors' rapid rise to power in the closing years of the  . She plans to call the series "The Paths of the Doomstones." 


 he Argonian authoress declined to reveal any details of the characters and themes of these books. However, Quill-Weave clearly has quite ambitious plans for this series, since she plans titles to correspond with each of Cyrodiil's twenty-one Doomstones. These ancient monuments are scattered throughout Cyrodiil, and each is known in legend by its own name.


"I always carefully research my subjects," Quill-Weave says, "and I find no evidence at all to support the popular notion that these runestones were once artifacts of great magical power." She noted that thirteen of these stones are associated with the common birthsigns by which people have always marked the aspects of the heavens when children are born. "Such stones as the 'Mage Stone' and the 'Serpent Stone' were certainly associated with the primitive sky worships of the Beast Folk of the Mythic Era. Other stones, like the 'Aetherius Stone' and the 'Magnus Stone' were also doubtless associated with other long-forgotten cults."


 he Courier asked Quill-Weave why she might choose to abandon the popular tales of thieves, outlaws, murderers, and low-lifes that have made her so famous in Cyrodiil and throughout the Empire. She explained that she has long sought material with more mature and epic themes to celebrate the noble virtues of Cyrodiil and the Empire. She assured the Courier that she will fill the Doomstones series with the lusty and colorful characters we've come to know and love. "But this time," Quill-Weave says, "my characters will uproot trees, devastate cities, and summon rains of boiling blood before slipping away to explore the private and intimate mysteries of the heart."