Netruk44/uesp-wiki-content huggingface dataset:
Bloodmoon:Frosselmane Barrow

thumb|right|Interior
The most important treasures in the barrow are the two pieces of raw stalhrim that are available. There are also six barrow chests containing the usual mixture of loot, and one skeleton lies against the south wall of the first area.

The treasure is guarded by anything up to six undead residents. These range from bonewolves at level one, to draugr and greater skeleton champions at level ten and above.

 
Maps
thumb|left|Map of Frosselmane Barrow
Bloodmoon:Glenschul's Tomb

thumb|right|The bag
Inside the small tomb you'll find Draugr as well as some Undead Bonewolves. At the west end, in front of a Stalhrim casket, you'll find a large bag which you can open to free the wind during the related quest.
 
Related Quests


Maps
thumb|left|Glenschul's Tomb
Morrowind:Sarimisun-Assa Egg Mine

The mine has been abandoned by the miners, who left little behind of value. Apart from eggs, the only treasure is some equipment on a dead adventurer. The Kwama Queen in the Queen's Lair is blighted as well.
thumb|right|The dead adventurer inside the mine
thumb|left|The Kwama Queen inside her lair 

 
Maps
thumb|left|Sarimisun-Assa Egg Mine
Morrowind:Setus Egg Mine

This peaceful egg mine's entrance faces south, towards Vvardenfell's northern coastline. There is a large pool of water in it, but no items of note.

 
Maps
thumb|left|Setus Egg Mine
Oblivion:Orders From Lucien Lachance

Eliminator,
 
You have served the Dark Brotherhood well in the short time you have been with us. Indeed, the rate of your advancement has been rather remarkable. Now the Black Hand itself is in need of your abilities.
 
You must proceed with all haste to my private refuge in the ruins of Fort Farragut, located in the forest northeast of the Cheydinhal Sanctuary. When you arrive, we will discuss the nature of your special assignment.
 
I cannot stress to you enough the importance of your swift arrival at Fort Farragut. There are unseen powers working to unravel the very fabric of the Dark Brotherhood. The Black Hand is counting on you to prevent this disaster.
 
Do not share the contents of this message with anyone at the Cheydinhal Sanctuary, including Ocheeva, and make no mention of your journey to Fort Farragut! Also, be warned -- my refuge within Fort Farragut is guarded by denizens who will attack any interloper on sight. Get through these rotting sentinels and you will surely have earned the right to visit my private sanctum.
 
Lucien Lachance
Morrowind:Dirara's Farmhouse

thumb|right|The interior of the farmhouse
This is the home and farm of Dirara Drom. The house contains minor alchemy ingredients and clutter.
	
The master trainer of Destruction, Leles Birian, is located due west from here, and Paur Maston, a Breton trader, can be found just south of the farm. He is looking to be escorted to Molag Mar.
 
People
Oblivion:Slythe's Journal, page 1

As midnight approaches, I still watch the fires burn. The great city of man, Kvatch, lay in ruins. They didn't heed my words. They didn't listen to my voice. Now, they are all paying the cost of ignorance. The Sunken One strikes swift and hard. He swats those who oppose Him as if they did not exist at all. The excuses of man fall upon deaf ears. The Sunken One has no pity; He has no mercy, He only sits below and passes sentence. And now, with a mighty stroke, He's toppled one of man's pitiful blights on His land. And yet, He still hungers. His appetite is voracious. Kvatch will not be the last city to fall by His hand. The world of man grows more and more corrupt, and it angers Him. Man's lies and deceit will be his undoing as The Sunken One grows impatient and no longer waits for or accepts the proper offering.

The burden is mine to shoulder. I am the last who knows of He Who Shakes The Ground. If I do not bring him the Offering, who knows what city may fall prey to his whim? Anvil? Chorrol? Or perhaps He will turn his eyes on the greatest boil of all, the great Imperial City itself. No, I must not let that happen. I must get the Offering to him like my father did before me. Man may be fallen in His eyes, but they must have time to learn The Sunken One's teachings. Destroying man now would be a waste, when I am certain that given the chance, they will come to see His ways. Yes, I will do this thing. I will brave the depths of Sandstone Cavern to see Him. My weapons will be my will and my word. The Sunken One will watch over me and guide me. I must depart soon, before it is too late. If anyone finds this page, let them know that I, Slythe Seringi, do this for the good of all man.
Oblivion:Slythe's Journal, page 2

As I descend into the depths of Sandstone Cavern, I wonder to myself... why? Why would The Sunken One test me so? Have I not been loyal? Have I not spread His word? Have I not obeyed His laws? This journey has been cruel and unfair. I've nearly met my end more than once. I don't know if I can make it to His home. But no, I cannot think this way! I must get there! I must see Him. If I do not, then the world of man is doomed. I dare not tarry longer, as I do not wish to suffer His wrath. I must get the Offering to Him.
Oblivion:Slythe's Journal, page 3

I am fallen.

I have failed. I will not reach Him in time. And because of me, man is doomed. The creature jumped me without warning and before I could dispatch it with my magic, it dealt me a mortal blow. Now, all of Tamriel will face wanton destruction and death. His wrath will be unspeakable, his anger immense. Kvatch was but a small amount of his true potential. All hope is lost. The Sunken One wakens and soon, man will feel His hunger.
Morrowind:Staff of Magnus

Staff of Magnus may refer to two things:
Staff of Magnus (artifact), a powerful artifact
Staff of Magnus (quest), the Mages Guild quest to recover that artifact
Morrowind:Warlock's Ring

'''Warlock's Ring''' may refer to two things:
Warlock's Ring (artifact), a powerful artifact
Warlock's Ring (quest), the Mages Guild quest to recover that artifact
Morrowind:Auriel's Bow

'''Auriel's Bow''' may refer to two things:
Auriel's Bow (artifact), a powerful artifact
Auriel's Bow (quest), the House Telvanni quest to recover that artifact
Morrowind:Ring of Equity

Ring of Equity may refer to two things:
Ring of Equity (item), a unique enchanted ring
Ring of Equity (quest), the House Telvanni quest given by Edd Theman to recover the ring
Morrowind:Ilanipu Grotto

Partially underwater, this grotto off an island south of Rotheran and Dagon Fel transitions into a cave. 

It is almost devoid of loot, except two dead adventurers' bodies (the first one high up on a ledge). Both of them are wearing a random magical weapon, and random armor and thieves' tools.

 
Notes
Your character may have a tendency to become caught in the grass, so saving before exploring the grotto is recommended.

 
Maps
thumb|left|Ilanipu Grotto
Tribunal:Undead

Lich
right|thumb|clear=none|Lich king Barilzar
right|clear=none|thumb|Lich
Description: A creature which once was a wizard attempting to gain immortality by capturing his soul in an object, turning him undead. A lich can cast powerful magic and resists various attacks. Liches are rare, but extremely dangerous.   
Quote: - 
Found: Mournhold underground. 
Drops: Iron Shield, Bonemeal and Random Iron Weapon. 
Resistant against: Various resistances. 
Disease: - 
 


Other
These new creatures use models found without the expansion, but with different IDs.

Ancestor Ghost
thumb|clear=none|Variner's Ghost

  Variner's Ghost is not hostile. Rather, he gives you a helpful tip during The Black Dart Gang quest.

Dwarven Spectre
thumb|clear=none|Radac Stungnthumz

  Radac is not hostile, and is in fact required for The Blade of Nerevar quest. Killing him before completing this quest will make it impossible to finish the Main Quest.
Morrowind:Amulet of Unity

Amulet of Unity may refer to two things:
Amulet of Unity (item), a unique enchanted amulet
Amulet of Unity (quest), the House Telvanni quest to recover that amulet
Morrowind:Lord's Mail

'''Lord's Mail''' may refer to two things:
Lord's Mail (artifact), a powerful artifact
Lord's Mail (quest), the Imperial Legion quest to recover the artifact
Morrowind:Widowmaker

Widowmaker may refer to two things:
Widowmaker (item), a unique enchanted battleaxe
Widowmaker (quest), a quest to help a half-naked barbarian retrieve his prize axe from a witch
Morrowind:Weapon Artifacts

There are a number of artifact weapons  that can be found throughout the game of Morrowind.  For Tribunal and Bloodmoon artifacts, check the Tribunal Artifact Page and the Bloodmoon Artifact Page.

Artifacts are specifically defined as anything with a unique appearance. This is opposed to Unique Weapons, which are defined as those which there is only one of, but which have the same appearance as other generic items.

;Notes
''Speed for weapons specifies how fast the weapon swings with higher values indicating a faster weapon. 	
Dmg Ratio gives the damage per time for the weapon with higher values indicating a more powerful item.  Ratios are given for the base weapon and any magic based damage the weapon may have. 	
Cost Per Use'' gives the amount of charge required to use the item at an Enchant skill of 1 and 100. 	
Only the most exceptional magical items and artifacts are included here.
 
Axes, One-Hand
 
 
Blunt, One-Hand
 
 
 
 
 
 
 
 
Blunt, Two-Hand
 
 
 
 
 
 
 
 
Bows
 
 
 
 
Long Blades, One-Hand
 
 
 
 
Long Blades, Two-Hand
 
 
 
 
 
 
 
 
Short Blades
 
 
 
 
 
 
 
 
Spears
Morrowind:Armor Artifacts

An artifact is a unique and unusually powerful magical item.  Many of the artifacts in Morrowind have appeared in other Elder Scrolls games, as listed at the Lore article on Artifacts.

Artifacts are specifically defined as anything with a unique appearance. This is opposed to Unique Armor, which are defined as those which there is only one of, but which have the same appearance as other generic items.

There are a number of armor artifacts that can be found throughout the game of Morrowind.  For Tribunal and Bloodmoon artifacts, check the Tribunal Artifact Page and the Bloodmoon Artifact Page.

;Notes
''Armor Rating is given both as base values and Max values, which apply when you have 100 points in the relevant armor skill.
Charge/Cost= Uses'' indicates how many uses on average you can get before needing to recharge the armor (or wait for it to charge on its own). Note that the Cost depends on your Enchant skill, so your results may vary.
Only the most exceptional magical items and artifacts are included here.

 
Boots
 
 
 
 
Cuirasses
 
 
 
 
 
 
 
 
Gauntlets
 
 
 
 
Helmets
 
 
 
 
Shields
Morrowind:Clothing Artifacts

There are a number of clothing artifacts that can be found throughout the game of Morrowind. For Tribunal and Bloodmoon artifacts, check the Tribunal Artifact Page and the Bloodmoon Artifact Page.

Artifacts are specifically defined as anything with a unique appearance and item ID. This is opposed to a Unique Clothing item, which is defined as one of which there is only a single piece in the game with the same item ID, but which has the same appearance as one of the generic clothing items of the same sort.

;Notes
''Cost Per Use'' gives the amount of charge required to use the item at an Enchant skill of 1 and 100. 	
Only the most exceptional magical items and artifacts are included here.
 
Amulets
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Belts
 
 
 
 
Rings
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Shirts
 
 
Shoes
Morrowind:Homes

Note: This page is dedicated to NPC homes. For player homes in Morrowind, see the houses page.

Manors
 
 
 

Manor District Homes
 
 
 
 
 

Plantations
 
 
 
 

Farmhouses
 
 
 
 
 
 
 
 
 

Other
Morrowind:Nilera's Farmhouse

thumb|right|The interior of the farmhouse 
Nilera Ieneth runs a small farm due north of Vivec's silt strider. Nilera can be found standing outside the farmhouse.
 
People
Oblivion:Hammer and Tongs

The proprietor, Agnete the Pickled, has 1200 gold, a Mercantile skill of 80 and also offers repair services. When bartering, she will buy your armor, weapons and miscellaneous items while only selling the first two. Her wares also include the unique Helm of Ferocity, which drains your Intelligence, Willpower and Personality while fortifying your Blade, Blunt and Hand to Hand skills. 

The main trading room is on the ground floor and consists of a counter and large selection of Agnete's wares on display. Agnete lives upstairs, as is usual with Skingrad houses and stores. On the first floor is a locked working room and a door to a balcony, while the second consists of two bedrooms. Both beds can be freely slept in after you have picked the locks on the doors.

 
Notes
Located next door to the Hammer and Tongs is Rosethorn Hall. If you exit Rosethorn Hall via the balcony at night time, you can jump over the railing to Hammer and Tongs. Once you are inside you can loot as you please. A full set of steel armor and some iron as well as many weapons are found in the main trading room. These could be fenced or used depending on your needs.
Behind the store is a forge area containing a furnace, an anvil and a pile of coal which can be also accessed from a door on the ground floor. When the shop is closed this door isn't locked and is the easiest way inside.
Oblivion:Lelles' Quality Merchandise

The proprietor, Norbert Lelles, has 800 gold and a Mercantile skill of 40. He will buy anything from you, while only selling various miscellaneous items, including a pair of Boots of the Eel (a guaranteed magic item). He also sells the unique Apron of the Master Artisan which fortifies your Security, Alchemy, and Armorer skills. 

The main trading room is on the ground floor and consists of a counter and a selection of Norbert's wares on display. He lives upstairs, as is usual with Anvil houses and stores. His private quarters consist of a small dining room and two bedrooms, one of which contains the Boots of the Eel. There is an unlocked door on the ground floor which is accessible from behind the store.

 
Notes
thumb|The sign to Lelles's Quality Merc(h)andise in Oblivion:Anvil|Anvil
In several places, this store is identified as "Lelles' Quality Mercandise" (no "h" in Merchandise).  Based on notes in the Construction Set, this misspelling was intentional.  However, the name of the store's cell (i.e., the name that appears on the door and the name that appears on your map when you are inside the store) uses Merchandise (with an "h"); that is the name that the wiki considers to be the store's actual name.  Places where the misspelling occur are:
The sign outside the front door: the sign maker originally left out the "h" on the store's sign, but one was marked in afterwards.
The key to the store is "Lelles' Quality Mercandise Key"
A line of dialogue says: ''"He runs Lelles' Quality 'Mercandise.' Ha! Not a bad sort. You can usually find him in his store."''  The notes for this dialogue state "'mercandise' intentionally misspelled".
During the Fighters Guild quest The Unfortunate Shopkeeper, you have to confront a group of thieves who continually break in his shop and steal his goods. He leaves you alone in the shop for a good time, during which you can steal everything without a chance of being caught or followed. You can later fence these items.
A handbill advertising the store reads: ''"Lelle's Quality Merchandise has the best prices and the largest inventory in Anvil. Don't bother with those other shops. We'll beat their prices everytime."''
A cell for a basement to the store exists but is unused.

Related Quests
Oblivion:Colovian Traders

The proprietor, Gunder, has 800 gold and a Mercantile skill of 40. When bartering, he will buy anything from you while only selling a variety of miscellaneous items. His wares also include the unique Vest of the Bard, a shirt which drains your Willpower while fortifying your Personality and Speechcraft.

He currently employs Eyja, a commoner, although after you have bought the "Servants Quarters" upgrade for Rosethorn Hall she will ask you for work. The store also sells all of the upgrades for Rosethorn Hall for a base cost of 1600 gold.

Gunder and Eyja live upstairs from the main trading room, as is usual with Skingrad houses and stores. 

 
Notes
Gunder will always have a Chainmail Helmet in his inventory. For lower level characters this item would not be obtainable in other situations.
This store is absolutely full of items, from books, to clothing, to weapons to gold, and is a great place for thieves to gather some loot to fence.

Related Quests
Buying a house in Skingrad: Purchase Rosethorn Hall, a large manor house in Skingrad.
Oblivion:The Dividing Line

The proprietor, Tun-Zeeus, has 800 gold, a Mercantile skill of 40 and also offers repair services. When bartering, he will buy your armor, weapons and miscellaneous items while only selling the first two. Among his wares is the unique blunt, Destarine's Cleaver, with damage Strength and Endurance enchantments. 

Along with Tun-Zeeus is Eitar, another smith who works in the forge and offers repair services and basic Armorer training.

The main trading room is on the ground floor and is decorated with deer heads and large selection of weapons on display on the counter. On the right side of the room is a working table with an anvil and a large pile of crates and barrels in the corner. On the left, just before the stairs, is a small room with some food and poison, a locked door leads to a small library. Tun-Zeeus lives upstairs, as is usual with Leyawiin houses and stores. His private quarters consist of a large antechamber which is used for storage and dining and second room with a single and double bed, both of which are owned.

Notes
Tun-Zeeus mainly trades in blades, as he tells you in his dialogue.
Oblivion:Morvayn's Peacemakers

The proprietor, Varel Morvayn, has 1200 gold, a Mercantile skill of 40 and also offers repairing services. When bartering, he will buy your weapons, armor and miscellaneous items and sell all kinds of weapons and armor. Among his wares is the unique Truncheon of Submission with Damage Fatigue and Restore Health enchantments.

The main trading room is on the ground floor and contains two sections: on the right is a counter with a display of weapons and armor while the left side is decorated to look like a forge, with an anvil, bellows and big vats of coal. Varel lives upstairs as is usual with Anvil houses and stores.

 
Related Quests
 

Notes
Morvayn's apprentice, Enilroth, can also be found in the store. He should have been able to offer bartering and repairing services but he doesn't, due to a bug.
Morvayn is one of the earliest merchants in the game to offer silver weapons.
A handbill advertising the smithy reads: ''"Having trouble keeping the peace at home? Come to Morvayn's Peacemakers. One look at our maces and your neighbors will ask before taking your goat."''
Oblivion:The Archer's Paradox

The proprietor, Daenlin, has 1000 gold, a Mercantile skill of 40 and also offers repair services. When bartering, he will buy your armor, weapons and miscellaneous items while selling bows, arrows and Light Armor. Among his wares is the unique Bow of Infliction, which has Damage Agility and Drain Marksman enchantments.

The main trading room is on the ground floor and consists of a large counter and a forge, with an anvil, furnace and bellows. Daenlin lives upstairs, as is usual with Bravil houses and stores. His private quarters consists of a single room which serves as dining room, work room and bedroom.

 
Notes
The shop's name comes from one of Zeno's paradoxes, in which it is impossible for an arrow to move through the air because at any one instant in time it occupies only one space. Referencing this, he greets the player to the shop with: ''"The Archer's Paradox. Because a perfect arrow flies forever, and that's impossible. I'm Daenlin, and I have no perfect arrows."

On the outside of the second story of the building is a chest which can be reached by jumping from the adjacent building. It contains a small amount of gold and is safe for storage as it is non-respawning.

A handbill advertising the store is listed in the Construction Set, but cannot be found in-game. It would have read: "The Archer's Paradox has everything a hunter might need. If it's sharp and pointy, the odds are we have it, and at a better price than anywhere else."''
Oblivion:The Fair Deal

The proprietor, Nilawen, has 800 gold and a Mercantile skill of 40. When bartering, she will buy anything but only sells miscellaneous items and the unique Robe of Creativity, which drains your Willpower while fortifying your Intelligence and Personality. 

Nordinor, another trader, has 400 gold and a Mercantile skill of 30. Although he resides here, he will only be available for business during the night in the alley between the store and Silverhome on the Water. When bartering, he will buy anything but only sells skooma. The store also sells all the upgrades to your house in Bravil. 

The ground floor contains the main trading room, which consists of a large counter, a dining table and a selection of Nilawen's wares on display. Both she and Nordinor live upstairs, as is usual with Bravil houses and stores. The second floor contains a room with miscellaneous storage and Nordinor's room, which is locked. It contains a lower-class bed that you are free to sleep in. The third floor, which is also locked, contains Nilawen's private quarters, which consists of two beds, although neither is available for sleeping.

Related Quests
 

Notes
A handbill advertising the store is listed in the Construction Set, but cannot be found in-game. It would have read: ''"Looking for a fair deal? Come to the Fair Deal! We won't cheat you, we promise. We buy and sell everything."''
Oblivion:Hammer and Axe

The proprietor, Fjotreid, has 800 gold, a Mercantile skill of 40 and also offers repair services. When bartering, he will buy your weapons, armor and miscellaneous items while only selling the first two. His wares include the unique Gauntlets of Gluttony, which fortify your Strength while draining your Health.

The main trading room is on the ground floor and is decorated to look like a forge, with an anvil, hammer, bellows and a furnace. It also contains some practice dummies and a selection of Fjotreid's wares on display. He lives upstairs, which differs from typical Bruma houses and stores, where the living quarters are usually on a lower level. His private quarters, which are locked, contain a single bedroom. On top of a chest of drawers you can find some gold coins and a Silver War-Axe.

The cabinet on the main floor on the left side of the room contains a self-replenishing (every few days, when the cell resets) set of wares similar to what Fjotreid sells, including 5 bear pelts (plus some spell scrolls).  Because of its proximity to Ongar, this is an ideal place to make money for a beginning stealth character.
Oblivion:Nord Winds

The proprietor, Olfand, has 1000 gold and a Mercantile skill of 60. He also offers repair services as well as basic Light Armor training. When bartering, he will buy your weapons and armor, as well as miscellaneous items while only selling the last two. His wares include the unique cuirass Dondoran's Juggernaut which fortifies  your Strength and Endurance while draining your Speed and Athletics.

His wife Skjorta is a Clothier with the same gold and Mercantile skill level as her husband, who buys and sells any type of clothing. She should have been able to sell the unique Councilor's Hood, but she doesn't due to a bug.

The main trading room is on the ground floor and consists of three counters with a large selection of clothes, armor and miscellaneous items on display. In a corner is also a small forge with an anvil, bellows and a furnace. Both Olfand and Skjorta live downstairs, as is usual with Bruma houses and stores. Their private quarters consist of an antechamber used for storage and another room, locked, used both as a dining room and bedroom. 

Bugs