Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Julitta Plotius

Julitta Plotius is an Imperial commoner living in Leyawiin with her husband Betto. Both are loyal Imperials of a rather racist disposition and would be perfectly happy to see all the Argonians and Khajiits run out of town.

As well as sharing the same controversial opinions, Julitta and Betto also like to share their time with one another. Every morning at 6am, they arise and spend the first four hours of the day at home. At 10am, they leave for a two hour lunch at the Five Claws Lodge followed by a walk in the area near the house for sale. At 2pm, they go their separate ways: Julitta heads for the Best Goods and Guarantees for a two hour chat with Gundalas and Elsynia. At 4pm, she moves on and pays a visit to Shuravi and her sisters at the Three Sisters' Inn. At 6pm, if the weather's dry, she will take an evening stroll in the area in front of the Great Chapel of Zenithar, before heading back to the house at 8pm. At 10pm, when Betto gets home, she goes to bed for eight hours of sleep. If it's raining, she'll skip all her outdoor activities and hurry back to her husband in the house. The exception to this schedule occurs once the Drunk and Disorderly quest is initiated. To avoid the drunken, restless Fighters Guild members terrorizing the Five Claws Lodge, Julitta and Betto will skip their 10am breakfast and stay in the house.

As with her husband, Julitta wears lower-class attire: a pair of breeches, a sack cloth shirt, and buckled shoes. She carries around her house key and a small amount of gold.

She will introduce herself very briefly: ''"Julitta Plotius. I'm Betto's wife." When asked about Leyawiin, she will, however, be much more talkative: "Well, I don't know much about politics, but I think Lady Alessia's right. We've got to put a stop to all these bandits and rabble in the Trans-Niben. I know the Khajiit are all upset that the Council took away their land and gave it to us, but they just have to get over it! It's our land, now.''"
Oblivion:Termanwe

Termanwe is a High Elf noble and a dinner guest of the Countess Alessia Caro in Leyawiin. She is one of the people you need to humiliate during Sanguine's quest.

Termanwe wears a set of upper class clothing: a black & burgundy outfit, a piece of leveled jewelry and a pair of gold trimmed shoes. She carries a spare pair of green silk garments, a bread loaf, an apple and a large amount of gold.
 
Related Quests
Oblivion:Jaras Invel

Jaras Invel is an Imperial acrobat, and a guest of Countess Alessia Caro, along with his wife Britta.  He can only be found during Sanguine's quest; he is dining with a few others when their clothes are removed by the Stark Reality spell for Sanguine's entertainment.  After a short period of panic, he resumes his meal sans clothing.

Jaras wears an upper class outfit consisting of red velvet blouse with red velvet garments and a pair of blue suede shoes. He also carries a bread loaf, an apple and some gold.

 
Related Quests
Oblivion:Britta Invel

Britta Invel is an Imperial acrobat found in Castle Leyawiin's dining hall. She and her husband Jaras are guests of Countess Alessia Caro during Sanguine's quest, which is the only time she can be found in-game. 

The player can find Britta in the dining hall, seated at a table with other members of the Countess' dinner party, from 6pm to midnight (on whatever day the player arrives). She will chat quietly with the other members of the party either until the party ends or the player casts the spell Stark Reality for Sanguine. At that point she will immediately stand up and begin running wildly around the room, evidently mortified at her sudden loss of clothing. Once the next stage of the quest has begun, Britta will disappear entirely, presumably too ashamed to return to the Countess' social functions. 

Britta wears a set of upper class clothing: a red velvet blouse, red velvet garment and a pair of blue suede shoes. She also carries a bread loaf, an apple and a large amount of gold.
 
Related Quests
Oblivion:Vlarimil Orius

Vlarimil Orius is an Imperial noble, and a guest of Countess Alessia Caro.

As soon as Sanguine tells you about "another excruciating dinner party" being held at Castle Leyawiin, Vlarimil will turn up in the county hall, eating around the clock. If you cast Stark Reality successfully, Vlarimil will run around naked and panicking until you finish the quest by talking to Sanguine. He will then disappear from the game. 

Vlarimil wears a set of upper class clothing: a green brocade doublet, a green silk garment, a piece of jewerly and a pair of green velvet shoes. He carries a bread loaf, an apple and a large amount of gold. 
 

Related Quests

Notes
Vlarimil was supposed to eat between 6pm and midnight only, but because he has no fallback package, he will eat 24 hours a day.
Oblivion:Janonia Aurunceia

Janonia Aurunceia is an Imperial commoner, and the chief-maid to the Countess Alessia Caro in Leyawiin. Her husband, Januarius, performs similar duties for the Count.

A veteran servant at Castle Leyawiin with more than three generations of Caros under her belt, Janonia knows what is expected of her and flawlessly carries out her duties every day of the week. She shares a bed with her husband in the easternmost room of the Servant's Quarters and sleeps there every night between midnight and 6am. After waking up, she spends two hours wandering around the quarters. At 8am, she heads upstairs, crosses through the County Hall and enters the Lords' Manor Private Quarters, where she spends four hours. At noon, she heads out onto the balcony above the two thrones and stays there until 2pm, when she returns to her own quarters. At 4pm, she drifts around in the upstairs dining area, making sure everything is ready for the evening's gathering. At 6pm, she takes a quick dinner downstairs before the guests arrive at 8pm. She spends the next three hours overlooking the dinner, until she finally retires to her quarters at 11pm for a little quality time with her husband before bedtime at midnight.

She wears a set of typical lower-class attire, a pair of green felt linens, with a belted vest and buckled shoes. She carries around a key to the castle and a small amount of gold.

When you meet her for the first time, she will politely introduce herself: "I am Janonia Aurunceia, chief maid-servant of Castle Leyawiin." When asked about Leyawiin, she will give you a bit of background information: ''"Januarius and I have been in service to three generations of Caros. We're very proud of Count Marius and his lovely new bride."''
 

Notes
During the Sanguine quest, when all the noble guests are seated at the dinner table, Janonia will stay in her private quarters, wandering aimlessly around without ever eating or sleeping, presumably to keep her away from the effects caused by the Stark Reality spell.
Oblivion:Januarius Aurunceia

Januarius Aurunceia is an Imperial commoner, and the footman and boot-puller to Count Marius Caro in Castle Leyawiin. His wife, Janonia, performs similar duties for the Countess.

Having served three generations of Caros, Januarius knows exactly what is expected of him and carries out his duties flawlessly every day of the week. He shares a bed with his wife in the easternmost room of the Servant's Quarters and sleeps there every night between midnight and 6am. After waking up, he wanders around the quarters until 8am, when he heads upstairs to the County Hall dining area. At midday, he heads down into the Basement where he stays for two hours. At 2pm, he returns to the Servant's Quarters, finds an empty chair, and enjoys a two-hour lunch. He will stay in the quarters for the rest of the day, just wandering around, interrupted only by a two-hour dinner at 6pm. At 11pm, Janonia returns from the dinner party upstairs and they spend the last hour of the day together before going to bed at midnight.

Being a servant evidently does not provide much wealth for Januarius as he can only afford a lower-class outfit consisting of a shirt with suspenders with huntsman pants and moccasins. He carries a useful raft of keys and a small amount of gold.

When you approach him for the first time, he will introduce himself: ''"I am Januarius Aurunceia, the Count's footman and boot-puller." He will elaborate on his duties when asked about Leyawiin: "I'm the Count's man's-man in all occasions... have been for donkey's years. I run the Count's errands and do whatever's required."''
Oblivion:Antus Flonius

Antus Flonius is an Imperial warrior and an Apprentice of the Fighters Guild in Leyawiin.

The Leyawiin Guild Hall is located next door to the competing Blackwood Company and, as a result, Antus lives a life with no assignments and not much to do. He always sleeps in the east wing on the second floor between midnight and 6am. As soon as he wakes up he crosses the hallway to meet up with fellow guild member Brodras for a four-hour sparring session. After that he heads down to the ground floor and wanders around until his lunchtime at noon. After two hours he heads up to the western area of the third floor and relaxes in there for two hours. At 4pm he heads downstairs once again and spends a bit of time chatting with the other members before finally finding a seat at the dinner table at 6pm. He eats for three hours and spends the last hours of his day on the ground floor until he goes to bed at midnight.

He wields an iron longsword and blocks with an iron shield. During the day, he wears iron boots, coarse linens, and a leveled and possibly enchanted cuirass. At night, he takes off his armor and puts on a more relaxing green wool shirt and a pair of oiled linen shoes.
Oblivion:S'kasha

'''S'kasha''', a Khajiit hunter, is a Swordsman of the Fighters Guild and another unemployed member of the local chapter in Leyawiin.  

The competition from the neighboring Blackwood Company has caused unemployment in the guild hall and she merely tries to pass time by practicing. She sleeps behind locked doors on the   second floor between midnight and 6am and always starts the day with a four-hour sparring session against Sherina on the balcony outside her quarters. At 10am she spends two hours wandering around the ground floor until the clock strikes 12pm, when she will sit down and enjoy a two-hour breakfast. At 2pm she pulls out her bow and trains for four hours in the room across the hall from her bed. At 6pm, she heads downstairs for a three-hour dinner. She spends the remaining three hours of the day roaming around the ground floor until she heads back to bed at midnight. 

S'kasha's equipment consists on a leather cuirass along with the matching boots and greaves. She is armed with a steel bow and a few iron arrows, but she also carries a steel dagger, shield and her night outfit, which includes a burgundy linen shirt and linens and a pair of thick cowhide shoes.
Tes3Mod:Animation Groups

Animation group values are hardcoded into the Morrowind application and are used in the PlayGroup and LoopGroup script functions. The following table lists all the known groups as extracted from the most recent Morrowind.exe file with Tribunal installed. At some point, either an expansion or patch, the opcode values of the animation groups changed. It is assumed that older scripts using animation groups compiled in the original Construction Set will not work correctly with a newer version of the game (unconfirmed, but likely unless there is a hidden mechanism to convert the old opcodes to new and vice-versa).
Oblivion:Minerva

Minerva is a Redguard pilgrim and a permanent resident at the Inn of Ill Omen on the Green Road between the Imperial City and Bravil. 

With nowhere else to go, and no one to talk to but innkeeper Manheim Maulhand, Minerva lives a cheerless and rather drunken life at the Inn. Her room is located in the upstairs area, second door on the left, and she gets out of her bedroll every morning at 6am. She stays in her room until noon, and then heads downstairs for six hours of drinking and chatting with Manheim. At 6pm, she returns upstairs and sits down for a two-hour dinner before she goes to sleep at 8pm. 

She wears a quilted doublet, a pair of laced leather pants and huntsman moccasins. She carries around a few apples, her trustful mug and a small amount of gold.

When you meet her for the first time, it will shine through that her everyday life at the inn is rather empty: ''"Hello stranger. We don't get many visitors around here. Makes things pretty lonely for me, if you know what I mean." or "It's good to see you, friend. This inn has been cheerless for far too long." but if your disposition is below 30 with her, she will angrily say, "You make me sick! Now get out of here before I have Manheim throw you out!". If you ask her about the inn, she will explain why she sticks around: "The only people that stay here are stragglers on the Green Road. Me, I got no place else to be. Besides, I think Manheim is sweet on me." When you close the conversation, she will say goodbye in a rather flirtatious manner: "Bye now, sweetie. I look forward to seeing you again." When you re-enter dialogue with her, she says, "Still here, stranger? You're not actually renting a room, are you?"

If asked about Rufio while on the Dark Brotherhood initiation test, she will provide a little information on him: "Not a lot to tell. He doesn't much like company, and spends most of his time in his room. Manheim thinks he's hiding out from someone."'' After the quest however, she will state that Manheim's thoughts were true: "Rufio is dead. He was murdered. It looks like he was hiding out from somebody after all."
Oblivion:Snak gra-Bura

Snak gra-Bura is an Orc commoner who takes care of the horses at Chestnut Handy Stables outside the Imperial City. When talking to her it becomes quite clear that she did more than take care of the horses. If you have installed the official Horse Armor Pack plugin, she will provide horse armor and may even give you an Old Nag for free.

With no horses left to sell, Snak is more or less unemployed at the stables; she wakes up early at 4am and starts the day with a two-hour breakfast while the other stablehands still sleep. She then heads outside and spends the entire day loitering around near the corral. At 6pm she heads back inside for another two-hour meal then wanders about until her bedtime at 10pm. When martial law is imposed during Light the Dragonfires she will remain indoors at all times.

She wears fishing waders with a pair of sack cloth sandals. She also carries a small amount of gold.

When you meet her for the first time she will politely introduce herself, along with her lack of services: ''"Snak gra-Bura, owner and proprietor. We board horses. And... well... we don't actually sell horses. Anymore, that is." When asked about the Imperial City, she will tell you about the missing horses and obviously lie: "The Chestnut Handy Stables used to sell horses. But they're gone. Our horses. All gone. Big mystery. No idea where they went. [burp]"  If you ask her if she actually ate all the horses she will respond: "Add some onion and... wait. I almost walked into that one. No, of course not. That would be wrong. You shouldn't eat horses."

If you turn up without owning a horse she will reluctantly part with an Old Nag. She can outfit any horse you bring her with either Steel or Elven armor: the first set will be free of charge but any subsequent sets will cost you 500 gold.

Brielus Gawey, another worker at the Chestnut Handy Stables, will be more than happy to give you his opinion on what happens when you mix Orcs with horses: "I'm Brielus Gawey. And no, we don't sell horses. But we do eat well. The stables are owned by an Orc. And you know... Orcs and horses."'' When asked about the Imperial City, he will be a bit more direct about what's happening at the stables: "Sure. Some folks here think horses are for riding. Then again, some of us are Orcs. Snak gra-Bura, she prefers eating stew to riding horses."
 

Related Quests


Notes
It seems that at one point during development, Snak gra-Bura was to be a high-ranking member of the Mages Guild rather than an ostler. A single AI package known as "SnakgraBuraInLobby" seems to be leftover from this. The lobby that this AI package refers to is the Arch-Mage's Lobby at the Arcane University.

Bugs
Oblivion:Bjalfi the Contemptible

Bjalfi the Contemptible is a Nord warrior who until recently lived at Whitmond Farm and was married to Maeva the Buxom. Bjalfi recently abandoned the farm and his wife, taking with him Rockshatter, a precious family heirloom given to the couple by Maeva's father. 

When you meet the deserted wife, now tending Whitmond Farm by herself, she will not hesitate to mention her treacherous husband: "If you see my good-for-nothing husband, Bjalfi, tell him I want back what he stole from me!" When asked about her husband, she will elaborate: ''"Perhaps you can help me. My husband's name is Bjalfi the Contemptible. My father said I was a fool to marry him, but I didn't listen. At our wedding, my father gave us a family heirloom as a gift; Rockshatter, a mace that's been in my family for many generations. Bjalfi snatched Rockshatter from our mantle and took off to 'find his fortune' with the local Marauder gang at Fort Strand. I want that mace back. Please, I don't think he's ever coming back, and I'd hate to lose such a precious heirloom to a gang of thugs." After telling you her request, Maeva may also angrily say: "That good-for-nothing husband's going to be very surprised if he crawls back here. Very surprised."''

Bjalfi is currently hiding out with a gang of Marauders in the depths of Fort Strand, wandering around without ever eating or sleeping. Other than Rockshatter, Bjalfi is equipped with leveled heavy armor, including boots, a cuirass, and greaves, and has a 50% chance of having a pair of gauntlets.  All of the armor will be the best possible quality for your character's level. He also carries a sum of gold. He will attack you on sight, so your only choice is to kill him.

When all is said and done, Maeva will reflect a bit on her deceased husband: ''"He was a good man when I married him, but greed took a hold of his heart. While I'm not happy he's dead, I'm glad he's at peace."''

 
Related Quests
Oblivion:Vandorallen Trebatius

Vandorallen Trebatius, an Imperial knight, is the current owner of Rosethorn Hall in Skingrad.  He's delinquent on his rent, however, so if you're interested in buying the place he will be evicted and from then on will stay at the Two Sisters Lodge. There is reason to believe he was once an Arena champion, but he has apparently fallen on hard times. Unfortunately, he has no unique dialogue whatsoever, so you won't learn about it from him.

Before his eviction, Vandorallen wakes up at 8am in the Top Floor of Rosethorn Hall. He will go to the Two Sisters Lodge for his breakfast at 10am, which he spends two hours eating. At midday he will trek up to Castle Skingrad, where he will spend six hours wandering around the Main Hall. If he is still the owner of Rosethorn Hall he will wander the ground floor between 6pm and 9pm, before going to the West Weald Inn for a two hour supper. Afterwards he will return home at midnight for another eight hours of sleep. If he is evicted, he will instead go to the Two Sisters Lodge. As he's a member of the local militia, he will spend any free time in the Guard House. He will be found there between 8am and 10am, and when he gets evicted he will spend three hours there instead of relaxing at home at 6pm.

He wears a set of middle class clothing consisting of a quilted doublet, tan linens, and a pair of russet felt shoes. He also carries some gold. Vandorallen has the ability to use a leveled set of knight spells.

Shum gro-Yarug will mention Vandorallen a couple of times when you talk to him about buying Rosethorn Hall. He will mention who the current owner is when you first ask about buying the house: "I can speak for the Count. Rosethorn Hall is a stately manor currently occupied by Vandorallen Trebatius." After agreeing to buy Rosethorn Hall, Shum gro-Yarug will assure you that Vandorallen will be removed from your new house: ''"Don't worry about Vandorallen Trebatius. I'll have him evicted. I'm sure he'll find another home easily. Oh, and don't worry, we're tossing all of his junk out as well."''

 
Related Quests


Bugs
Oblivion:Darkness

This makes the player character or the target darker. Though the visual effect works it has no practical purpose during gameplay. It was probably removed relatively early in the production of the game, as the spell's icon doesn't work in the game. There are warnings in the Construction Set saying DO NOT USE.

See also
Related effects:
Chameleon
Light
Oblivion:Baurus

thumb|right|Baurus fighting the Emperor's assassin
thumb|right|Baurus checking the Emperor's body
Baurus is a Redguard member of the Blades who starts the game as a bodyguard to Emperor Uriel Septim. As you quickly learn, however, Baurus is unable to save the Emperor from the assassination plot. As the only Blades member to have survived the assassination attempt, Baurus takes the failure somewhat personally, and proceeds to spend his time searching for the assassins. Baurus wears a full set of Blades armor and wields his Akaviri katana in combat. While sleeping or undercover, he wears leather boots, leather bracers, belted braies and a green wool shirt. He also carries a moderate amount of gold.

During the quest The Path of Dawn, you are tasked to meet up with Baurus and help his investigations; at this time you can usually find him at Luther Broad's Boarding House in the Imperial City Elven Gardens District. Although up until that quest, Baurus has been an essential NPC (i.e., unkillable), during this quest he can be killed. 

If he survives, he will then relocate to Cloud Ruler Temple for the remainder of the game, here he will also have a full set of Blades armor you can remove from his body if he dies. If you talk to him at Cloud Ruler Temple, he will give you free skill boosts in Blade (+1), Block (+1), and Heavy Armor (+1). While Martin is still alive Baurus will watch him night and day. Also, he will fight by Martin's side in subsequent battles, such as the Defense of Bruma, and Light the Dragonfires.

If Baurus dies at any point and you talk to Jauffre about him while holding Baurus's Akaviri Katana, Jauffre will say, "He will not be forgotten. He goes to Aetherius to join the other fallen heroes of the Blades. I thank you for recovering his sword. I will set it in a place of honor in the Great Hall of Cloud Ruler Temple.", then he will take it from you and do what he says by adding it to the wall above the fireplace in Cloud Ruler Temple next to the swords of Glenroy and Captain Renault (if you retrieved them). If you ask about Baurus again, or if you simply haven't got his sword, he will say, "He served with honor. No Blade could ask for higher praise."

Unique Dialogue
Almost all Baurus' dialogue is unique to him, but most poignant are his words when asked about Martin at the end of the main quest:
:The scholars and priests can debate what happened to Martin in the end.
:''What I know is that he sacrificed himself to save us all. As a Blade, I'm proud to have served such a master, if only for a short while.''

Related Quests






Notes
As with numerous other NPCs, Baurus doesn't employ the principles needed to participate in the Speechcraft minigame.
Baurus also appears in the Jaws of Oblivion card expansion for Legends, as the card  .
Baurus has a dialogue failsafe in place for if the game somehow messes up when predicting your class during the Tutorial. This is seemingly impossible to trigger in the final game. If it was possible to be heard, Baurus would've said, ''"There are rats and goblins down there, but from what I've seen of you, I'm guessing you're experienced enough to handle them. Am I right?"''