Oblivion:Factions F

Faction for all friendlies in MQ16
This faction becomes relevant in the final battle for the Imperial City. Ocato, Baurus, Jauffre, Captain Steffan and the player are all added during the battle and removed again afterwards. Its only purpose is to provide several, somewhat panicky lines of dialogue to its members, such as "The daedra seemed to come out of nowhere!" and "I heard that Oblivion Gates are opening all over the city!"

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Faction for Battlehorn NPCs
This faction is slightly odd as it does not contain all the NPCs in Battlehorn Castle; for instance, Plautis Rusonius and Rona Benanius are not present. The player is added to this faction once the battle for the castle is complete.

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Faction for captain
Contains the NPCs who can be the highest-ranked in Fighter's Stronghold. It means that Castellan Athon and any replacement can use a single bed in the barracks.

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Faction for creatures friendly to Ancotar
Prevents Ancotar's pet rats from attacking him.

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Faction for final MD assassin in CG
Seems to exist only to enforce a deadly enmity between the assassins and the emperor.

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Faction for First Edition NPCs
Apart from allowing Phintias access to his own store, this faction simplifies the process necessary to get Gwinas into the First Edition during the main quest.

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Faction for knights who follow player
Contains the fighting NPCs that can be asked to follow the player with the Fighter's Stronghold plug-in. Funnily, Lord Kelvyn is a member of this faction, although since he is dead he will never have a chance to follow you.

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Faction for roving MD assassins
Mythic Dawn assassins tasked to find and kill the player. Appear when Dagon Shrine is completed. 



 
Faction for first 8 knights
This faction is initially empty but will contain the surviving knights after the Umaril the Unfeathered quest. It only appears after the Knights of the Nine official plug-in is installed.

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Fathis Ules Faction
This faction gives Fathis Ules ownership of his house. Why it was done using a faction and not by using his own reference is unclear.

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FCG01MountainLionFACTION
Makes the four mountain lions encountered during the Fighters Guild quest A Rat Problem like each other more. It is unclear why this was necessary.

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Fences
This faction contains all the Thieves Guild fences, but seems to serve no purpose.

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FGC02ThiefFaction
Ensures members of the faction attack the player in The Unfortunate Shopkeeper, and gives them a few lines of attack-related dialogue.

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FGC03 Hrota Thieves
Ensures members of the faction attack the player and Maglir on sight during Den of Thieves.

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FGC06 Goblins
Causes the goblins of the Desolate Mine to attack the Fighters Guild members during the quest of the same name.

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FGC08Thieves
Simply causes the thieves in Bloodmayne Cave to attack during The Fugitives quest, and gives them one or two lines of dialogue.

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FGC09LadyFaction
This faction exists so the FGC09OgreFaction faction can have a relationship with it. See that faction for more details.

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FGC09OgreFaction
Exist to prevent the ogres in The Noble's Daughter attacking Lady Rogbut gra-Shurgak.

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FGD08GoblinFaction
Holds the goblins found during the Infiltration quest, although seems to serve no real purpose.

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FGDDrunks
Contains the three drunken Fighters Guild members from the Drunk and Disorderly quest, and gives them an idle animation.

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Fighters Guild
Members of the Fighters Guild. Maglir is removed from this faction at the start of the More Unfinished Business quest.

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FiveClawsLodgeFaction
Gives Witseidutsei ownership of the Five Claws Lodge in Leyawiin, although the same could have been done without using a faction.

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For ghost blades in Sancre Tor
Contains the four ghost blades encountered in Sancre Tor during the Blood of the Divines quest. It gives them the "kneel" animation, and also allows them access to a hidden door into the central hub that means they don't have to walk through the whole ruin.

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ForgottenOnesFACTION
This faction contains the Forgotten Ones encountered in Anga during Namira's quest. It gives them the "cower" animation and a common set of dialogue options.

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Fort Nikel Team A
One of two factions that causes the two groups in Fort Nikel to fight each other.

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Fort Nikel Team B
One of two factions that causes the two groups in Fort Nikel to fight each other.

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Fort Ontus Mage Faction
This faction contains all the mages found in Fort Ontus and gives them a common set of dialogue options. Caranya is added to the faction at the start of The Necromancer's Amulet quest; the mages are moved from this faction into the Necromancer faction once Caranya is dead.

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FrancoisMotierreQuestFaction
The player is added to this faction, briefly, during The Assassinated Man quest. Its purpose is unclear.

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Friend of the Imperial Legion
This faction ensures a good relationship between the members of the Imperial Legion and the people they encounter on their patrols, while also ensuring they react badly to ne'er-do-wells.

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Friends of Itius Hayn
This faction contains the guards that patrol the Elven Gardens District in the Imperial City. It owns the trapdoor at the top of the northwest watch tower, but otherwise performs no function.

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Frostcrag Spire Atronach Faction
Contains the three Atronachs that can be summoned using the altar in Frostcrag Spire. It ensures that the summoned creatures are friendly towards the player. The faction only exists once the necessary official plug-in has been installed.

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