Netruk44/uesp-wiki-content huggingface dataset:
Tribunal:Donus Serethi

Donus Serethi is a Dark Elf spellsword located in Llethan Manor.

He wears a extravagant shirt with a matching belt and pants, as well as a pair of bonemold boots with matching bracers. He also wears an amulet of frost, and wields a silver longsword. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 

Related Quests


Dialogue
He may say the following out loud while you're standing near him:
:''"I'm just... standing here, watching. It's my job."
Greetings:
:"If you're here to offer your respects, speak to Ravani Llethan, the king's widow."

Quest-Related Events
King Llethan's death
"They say he died of old age. That's possible. But is it likely? Have you seen a broadside sheet called "The Common Tongue". In there it says Helseth poisoned hundreds of people when he was in the West. So why wouldn't he poison one old man to become king in Morrowind?" (Disposition is 70+)
"[He looks at you and smiles unpleasantly.] The King is dead. Long live the King."'' (Disposition is >70)
Tribunal:Anrel

Anrel is a Wood Elf spellsword located in Llethan Manor.

She wears a Gah-Julan bonemold cuirass with matching pauldrons, and a pair of bonemold boots with a matching and shield. Anrel is wearing a common shirt and matching pants beneath her armor. She also wears an Amulet of Mighty Blows and a Firestone, and wields a Steel Longsword. Aside from her natural resistance to disease, and the ability to command animals, she knows no spells.
 

Related Quests


Dialogue
Greetings:
:''"If you're here to offer your respects, speak to Ravani Llethan, the king's widow."

Quest-Related Events
King Llethan's death
"All right. I'll tell you what I think. He was old. But not that old. Maybe he just died, like they said. But maybe someone helped him along. There's a broadside sheet called "The Common Tongue". In there it says Helseth poisoned hundreds of people when he was in the West, so why not here?" (Disposition is 70+)
"[She eyes you suspiciously.] He was an old man. Old men die. And now Helseth is king. Long live the king."'' (Disposition is >70)
Tribunal:Hand Vonos Veri

Hand Vonos Veri is a Dark Elf warrior located at the High Chapel in the Tribunal Temple. He is one of the Hands of Almalexia. He is standing next to his goddess.

He wears a full set of Her Hand's armor complete with a shield and an ebony scimitar. Vonos also carries an Exclusive Restore Health potion. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Her Hand and Her Mirror.
 

Dialogue
He will not speak to you, and will only offer you the following greeting:
''"We await the Goddess' command. Her word is our law. There is no time to speak with the likes of you."


If you are wearing the sacred cuirass and/or helmet, he will stay his hand if you converse with him, unlike the High Ordinators:
"You wear the sacred garb of the Ordinator, but you are not of the Order. I stay my hand solely at the Lady's discretion. Speak with me no more."
'''
Tribunal:Hand Sadas Mavandes

Hand Sadas Mavandes is a Dark Elf warrior located at the High Chapel in the Tribunal Temple. He is one of the Hands of Almalexia. He is standing next to his goddess.

He wears a full set of Her Hand's armor complete with a shield and an ebony scimitar. Sadas also carries an Exclusive Restore Health potion. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Her Hand and Her Mirror.
 

Dialogue
He will not speak to you, and will only offer you the following greeting:
''"We await the Goddess' command. Her word is our law. There is no time to speak with the likes of you."


If you are wearing the sacred cuirass and/or helmet, he will stay his hand if you converse with him, unlike the High Ordinators:
"You wear the sacred garb of the Ordinator, but you are not of the Order. I stay my hand solely at the Lady's discretion. Speak with me no more."
'''
Tribunal:Hand Savor Hlan

Hand Savor Hlan is a Dark Elf warrior located at the High Chapel in the Tribunal Temple. He is one of the Hands of Almalexia. He is standing next to his goddess.

He wears a full set of Her Hand's armor complete with a shield and an ebony scimitar. Savor also carries an Exclusive Restore Health potion. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Her Hand and Her Mirror.
 

Dialogue
He will not speak to you, and will only offer you the following greeting:
''"We await the Goddess' command. Her word is our law. There is no time to speak with the likes of you."


If you are wearing the sacred cuirass and/or helmet, he will stay his hand if you converse with him, unlike the High Ordinators:
"You wear the sacred garb of the Ordinator, but you are not of the Order. I stay my hand solely at the Lady's discretion. Speak with me no more."
'''
Tribunal:Hand Arnas Therethi

Hand Arnas Therethi is a Dark Elf warrior located at the High Chapel in the Tribunal Temple. He is one of the Hands of Almalexia. He is standing next to his goddess.

He wears a full set of Her Hand's armor complete with a shield and an ebony scimitar. Arnas also carries an Exclusive Restore Health potion. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Her Hand and Her Mirror.
 

Dialogue
He will not speak to you, and will only offer you the following greeting:
''"We await the Goddess' command. Her word is our law. There is no time to speak with the likes of you."


If you are wearing the sacred cuirass and/or helmet, he will stay his hand if you converse with him, unlike the High Ordinators:
"You wear the sacred garb of the Ordinator, but you are not of the Order. I stay my hand solely at the Lady's discretion. Speak with me no more."
'''
Morrowind:Dreamer Prophet

The Dreamer Prophet is a red-haired woman found in the Vivec Foreign Quarter western Underworks, who is responsible for some mysterious killings that are of great concern to the Ordinator Elam Andas. The "prophet" is wielding a Dagoth Dagger, which rapidly drains its victim's fatigue. She also has a Crude Bronze Key that opens a cell in Mamaea, Sanctum of Black Hope. She has no unique dialogue, and uses the same generic dialogue as a Dreamer if you manage to speak with her.
 
Related Quests
Morrowind:Linus Iulus

The corpse of Linus Iulus holds the Silver Staff of Shaming, along with his personalized Stendarran Belt and Maran Amulet.
He rests in between some boulders on the peak of Mount Kand. Lalatia Varian gave him the staff and sent him in search of a traitor who had betrayed the cult. 

 
Related Quests
Imperial Cult
Morrowind:Sjorvar Horse-Mouth's House

thumb|right|The interior of the house
The house is located in the middle of nowhere on the last ridge before the Bitter Coast, northwest of Caldera off the road to Gnaar Mok. Standing outside his home is Sjorvar Horse-Mouth, a master-at-arms and one of the Blades trainers.

After you open the front door and enter the house, you will find yourself in a fairly small shack with few furnishings. Immediately to your left are two sacks containing random food and another sack containing random ingredients. To your right is a crate with some bottles on top of it that most notably has a small chance of containing random special and marksman loot. The crate also has a 25% chance of holding a random restore attribute potion, and a much higher chance of holding some other random loot. In the southwest corner of the house is a stool and a table that holds some lower-class dishes. To the north of the table in the northwest corner is a variety of containers, including two sacks containing random food, a sack containing random ingredients, an empty sack, and two urns containing even more food. Beside these containers is a trapped and   chest that has a chance of containing random special and marksman loot along with 5 gold and some other random items. Located in the corner beside the chest is a hammock with a common shirt situated underneath it.    
 
Related Quests


People
Morrowind:Small Farmhouse

thumb|right|The interior of the farmhouse
The farmhouse is located southwest of Suran, where the farmer Travelling-New-Woman can be found standing outside.

The interior of the farmhouse consists of one small room that contains some storage containers along with a few other pieces of furniture. After opening the front door, you will find an empty barrel and two sacks containing random food to your immediate left. Located to the right of the front door is a bedroll. Beside the bedroll is a crate with a glass lantern and some clutter on top of it that contains up to 15 gold. In the southwest corner of the house is an assortment of bottles and other clutter along with two sacks and two cloth sacks that all contain some random food. In the area near the cloth sacks is a stool and a table that holds some bottles, a selection of wood dishes, and two samples of scrib jerky along with two empty sacks against the wall to the north of the table.    
 
People
Lore:War of the Red Diamond

The War of the Red Diamond took place between   -  .  

Kintyra II became Empress on the death of her father, Antiochus, in 3E 120. Her uncles, Cephorus King of Gilane and Magnus King of Lilmoth, attended the coronation, but her aunt, Queen   of Solitude, was banished after insulting Kintyra in front of the Elder Council. Potema was scheming to obtain the throne for herself and her son, Uriel. Her schemes resulted in a civil war known as the War of the Red Diamond, the name coming from the symbol of the Imperial family. In early surprise attacks, Skyrim and High Rock were easily defeated by the force of Queen Potema. The war was highly contested, but was abruptly decided by the death of Potema's claimant, Uriel III, in 3E 127. While the end of the succession crisis ostensibly brought an end to the conflict, Potema held out in Solitude with an undead army for another decade.

During this civil war, the Knights of the Nine were fractured and later completely dissolved. The four recovered relics of Pelinal Whitestrake were used in the war and lost afterwards.

Major Battles
Battle of Ichidag, 3E 127. Forces under Cephorus defeated Uriel III, who was killed in the aftermath of the battle. Cephorus was crowned Emperor.  
Battle of Falconstar, 3E 127. Contemporaneously with the Battle of Ichidag, the forces of Queen Potema fought the forces of Magnus Septim in Skyrim. Upon learning of her son's capture, Potema flew into a rage and led a successful assault on Magnus' weakest flank, causing Magnus and his army to retreat. Word reached them soon after of Uriel III's death.
Siege of Solitude, 3E 137. The Wolf Queen, Potema of Solitude, was finally defeated after a month-long siege of her castle. Although not a full part of the War of the Red Diamond, the siege is best viewed as a postscript, as with the death of the entire royal family except Cephorus, Magnus, Pelagius and Jolethe, all possible argument over the line of succession was ended. 

References
Morrowind:Vansunalit Egg Mine

This egg mine has been flooded, isolating the Kwama Queen in a small chamber. There's no treasure in the mine, other than eggs.

There are some Luminous Russula, Violet Coprinus and two Draggle Tail plants near the entrance. In the water in the middle of the cave you also can find two Kollops in the water.

 
Maps
thumb|left|Vansunalit Egg Mine
Morrowind:Soul Gems

Soul Gems are used to capture Souls in order to use their energy to recharge magical items or to create your own. For more information on this process, see Enchant and Soultrap. The gold values given on this chart are for empty soul gems. Once filled, the value will be higher, depending on the size of the soul.


  Azura's Star is a special soul gem, given as a reward for Azura's Quest, and is fully described on the Azura's Star article. Unlike other soul gems, it will not be destroyed when used, so you can use it again and again.

The price of a filled soul gem is: soul size × value of empty gem.

Locations
Many vendors sell soul gems. Two vendors have restocking supplies: Fadase Selvayn in Tel Branora restocks Petty, Lesser, and Common Soul Gems. In the Tribunal expansion, Elbert Nermarc in Mournhold restocks Common, Greater, and Grand Soul Gems. The best way to get them is to search bandit caves, as soul gems are often found in random loot.

Lesser and Common Soul Gems can also be found on dead Bonelords.

Empty Grand Soul Gems can be found in the following locations:
Morrowind:Clutter

Clutter is all the mundane items that you can find lying about in all Morrowind. It is usually houseware, like dishes or decorative items, but you can also find instruments or cult items.

General


Dishes


Oddities
These items are unusual, in that they are meant to be found floating on water, thus they move or rotate themselves to give the appearance that the water is moving them.  The odd part about this is that they will continue to display this behavior if you pick them up and then put them down somewhere else, even if there is no water around.
Lore:War of the Bend'r-mahk

The War of the Bend'r-mahk was a war that started in   in the Imperial Simulacrum between Hammerfell, Skyrim and High Rock. 
 
During the war Skyrim defeated the forces of Hammerfell and High Rock and took many miles of the eastern parts of those provinces, including the cities of Elinhir and Jehanna.  Some of these territories were claimed to have been lost in previous wars at the expense of Skyrim.  The war resulted in a deeper division between the Redguard factions of Crowns and Forebears, as the Forebear cities showed no inclination to help the Crown cities assaulted and occupied by the Nords, which in turn was a response to the lack of help by Crowns to the Forebears during the Camoran Usurper's invasion.  The resistance of both the Redguards and the Bretons lasted long after the war was over. The most peculiar situation arose in the city of Dragonstar, where the city was divided into western and eastern sections of the city, walled off from each other, with each section having its own government and a desire to take control of the entire city, even resorting to acts of terrorism.  One such act was members of the Mages Guild of Dragonstar using noxious enchantments on Skyrim soldiers.  The situation persisted for at least 30 years afterwards. After peace was established, a commission was created to repair the damage done by the war. 

The war was used by Jagar Tharn and Pergan Asuul to create a Shadow of Conflict, or Umbra' Keth.  Jagar Tharn also favored Skyrim during the war, with him paying bandits such as Lakvan to kill Hammerfell soldiers. 

One known fighter in the war was Sir Roderic who later went on to join the Knights of the Nine.  

Gallery
 

References
Lore:Thras

, also known as the Coral Kingdoms and the Thrassian Archipelago, is an archipelago located southwest of the Chain in Tamriel,  within the  .  It is the home of the Sload, and was the source of the deadly   that swept Tamriel in  . In response to the Plague, the people of Tamriel assembled the All Flags Navy, which sunk the islands of Thras, though the surviving Sload managed to bring the islands back to the surface.  The Pillar of Thras, a thousand-foot tall spiral of coral said to be a portal to Oblivion, stands on the largest island. The Sload make sacrifices here, and while many of them die, a few seem to disappear a moment before being dashed on the rocks. 

The geography of Thras appears to change over time. The earliest maps of Thras show a semi-circular group of sixteen islands, similar in formation to a partially-submerged coral atoll. The number and size of the islands varies significantly in maps charted over subsequent centuries. Agonio, the largest island in the archipelago, is depicted as much larger in the most recent maps than it was in the oldest. It is unknown if this fluctuation is caused by the tides or other, possibly unnatural means. The most consistent feature of Thras is a brackish lagoon found in the archipelago's center, where the Sload are able to move with relative quickness and grace using a network of coral formations and ancient shipwrecks.  
 

References
Tes4Mod:Acronyms

Listed here are commonly used acronyms for Oblivion mods and modding tools. Rules for adding content:
'''The page is designed for players who are likely to be confused by an acronym that they've run across in the forums. If such confusion is not likely, or if expanding the acronym doesn't reduce confusion, then don't add the term.
Acronyms only. Terminology should be defined on the Glossary''' page. Or if more technical (useful to modders only) on the  .
Only list acronyms that are actually commonly used. (I.e. don't acronymize your favorite mod and post it here as advertising.)
Don't use evaluative terms like "popular". If it's not reasonably popular, then it shouldn't be here.
Sort alphabetically (by acronym, not by full name).
Keep descriptions short (one or two short sentences in almost all cases).
Oblivion:Mage Scholar

Mages Guild scholars are NPCs that are found in the Arcane University of the Imperial City. They serve no major purpose and their foremost job is lecturing the apprentices. Unlike the apprentices, who you can order to follow you as Arch-Mage, the scholars will treat you exactly like they did when you were an apprentice yourself. Stealing from or attacking a scholar will still get you kicked out of the Mages Guild. 

All Mage Scholars wear a standard mage's robe and a pair of russet felt shoes. In combat they rely on an iron dagger and a second, enchanted, dagger of the best possible quality for your level. In addition, all Mage Scholars will be able to cast 3 Destruction spells (2 weak, 1 powerful), 3 weak Conjuration spells (2 Bound Armor and 1 Summon), 1 powerful Restoration spell and 1 powerful Illusion spell. 

All Mage Scholars have very similar and rather monotonous schedules: they will spend most of their day wandering around the University Campus, at times conversing with one another about recent discoveries. At 10am and 4pm, every Mage Scholar has a random chance of lecturing the apprentices for two hours about doomstones and runestones at the podium outside the Praxographical Center. While they will all sleep in the basement of the Mages' Quarters, half of them will go to bed at midnight and sleep until 6am, while the other three from 6pm until midnight. 

The Mage Scholars always seem to be too concentrated on their studies to pay you any notice, even if you are Arch-Mage. When you speak to them they will casually dismiss you by saying: "''Hmm? Yes, yes, I'm sure you've got something exceedingly important to say. But the Apprentices do not teach themselves, now do they? Good day." or  more eloquently by asking you: "Why do the guards insist on letting you rabble inside University grounds? Take your pedestrian gawkery to the Arena! Begone!''"

Oddly enough, there is one High Elf Mage Scholar in the University that will talk to you, provided his disposition is above 30. He has no unique dialogue, however.


Types of Mage Scholar
There are six different Mage Scholars present on the Arcane University campus: two male High Elves, two male Dark Elves, and two female Nords. All of the Scholars of the same race will have identical stats.
 

Dark Elf
 
thumb|left|A second Dark Elf Mage Scholar
 

High Elf
 
thumb|left|A second High Elf Mage Scholar
 

Nord
 
thumb|left|A second Nord Mage Scholar
Tes3Mod:BSA File Format

Overview

BSA files are the archive format used by Morrowind, its expansions, and modders. It is a relatively simple container format compared to the Oblivion BSA format, and as such, fonts, music, sound, and splash screens are not recognized inside a BSA. Several tools have been written to open and create them.

Much of the information presented here originally came from ghostwheel's site and Timeslip's BSA code for NifSkope.

The format
A Morrowind BSA is broken into 6 sections:



Sorting
BSAs themselves are sorted by file modification date, with the latest file being the one that takes effect. If a loose file (one in a subfolder of the Data Files folder) has a later date than the BSA file, then that file will be loaded. However, if a BSA's modification date is later than that of the loose file, the BSA's version of the file will be the one used by the game.

All records within an archive, except for the file data, are sorted by hash; file data appears to be sorted by the alphabetical order of file names.

Hashes are sorted first by lower four bytes, then by higher four bytes.

Hash calculation
C++
From the source of  :

 
unsigned l = (len>>1);
unsigned sum, off, temp, i, n;

for(sum = off = i = 0; i  

C#
Provided by RobinHood70. (Requires C# 7+ for the local function; for lower versions, just move RotateRight to a separate function.)
 
public ulong GetHash(string name)
{
    static uint RotateRight(uint value, int numBits) => value  > numBits;

    name = name.ToLowerInvariant();
    var midPoint = name.Length >> 1;
    var low = new byte[4];
    for (var i = 0; i
UESPWiki:Deletion Review/Daggerfall:Odylic Mages

This page has been proposed for deletion for some time but has not been deleted. Lurlock has already queried the deletion so I'm moving it to a review instead. My personal opinion is that the page should be kept. It's linked from two places and the fact that it's not very big is more an indication that it should be expanded than that it should be deleted. --–Rpeh  05:01, 25 March 2008 (EDT)

 
Keep As Lurlock said, decisions about what content should or should not belong in the Daggerfall space really needs to be made by people who have played Daggerfall.  This article was created by an editor who has played Daggerfall, it contains at least one non-obvious fact, and it is linked to from a couple of other places.  In the absence of any additional input from Daggerfall players, it seems better to err on the side of caution and keep the article, no matter how little content it may contain. --Nephele  00:53, 27 March 2008 (EDT)
Keep I echo Nephele's comments on this matter.  The Odylic Mages also appear in (IIRC) two quests, making them more than "wasted space".  --Uniblab 01:58, 7 June 2008 (EDT)
Lore:Pocket Guide to the Empire, 3rd Edition

The Pocket Guide to the Empire, 3rd Edition was a paper bound booklet included with the Collectors Edition of TES IV: Oblivion. The timeframe of the guide is contemporary to the game, which itself is set during the rule of   in  , the last year of the  .

The following pages are transcripts of the guide. Formatting and capitalization are done according to the American printed version that came with the game. 

Table of Contents















See Also
Pocket Guide to the Empire, 1st Edition
The Improved Emperor's Guide to Tamriel