Netruk44/uesp-wiki-content huggingface dataset:
Online:Olahanar

Olahanar is a Wood Elf member of the Fighters Guild found at the Earth Forge. He can be found just inside the cavern entrance.
 
Dialogue
Once a new guildmaster is in place, he'll comment on their promotion.
:"Another day, another new Guildmaster. First the lizard, now the Redguard. I remember when there was a real Council, and the Guild was a force to be reckoned with. Hmph. Hope we return to that, someday."
   
Notes
It seems that by evidence of a letter, he's friends with Rendarion of Woodhearth.
Online:Rendarion

Rendarion is a Wood Elf bard in Woodhearth. He can be found singing and playing his lute near the docks. He has no unique dialogue.
 
  
Notes
An apology note from Rendarion to his love rival Olahanar suggests he take a fishing trip to a particularly dangerous lake.
Online:Vath'ira

'''Vath'ira''' is a Khajiit and champion located in the Lost City of the Na-Totambu. She is a cohort of Arbhu-ra, though, as she mentions in her note, she is not pleased with his skooma problem. You'll find her in the southern alcove of the first room.

 
  
Achievements
There are two Achievements associated with this champion:
Online:Sir Valcent Tailies

Sir Valcent Tailies is a Breton necromancer who led a team of Covenant soldiers into the Bonestrewn Barrow. Once inside, he turned on them, killing them and raising their corpses. The information concerning the availability of corpses for necromancy in that barrow was provided by a Covenant spy: Captain gro-Mak.
 

Related Quests


Notes
Valcent is the author of the scribblings at the bottom of a scroll titled Dark Ritual.
Online:Abagarlas

During the related quest, you travel to the ruins of the city and see it through the memories of Ostarand when it still housed the  . 
 

Related Quests


Characters
Guildmaster Sees-All-Colors
Curano
Endarre
Lanath
Molag Bal (voice only)

Layout
Guildmaster Sees-All-Colors's portal from the guild hall will bring you to the northern chamber. The portion of Abagarlas you will explore is the city's temple to Molag Bal. She will cast a spell to allow you to relive the memories of Ostarand, one of the Ayleids you saw in the previous quest. Ostarand was responsible for the fall of Abagarlas. When the vision begins, you'll see three of the Knights of the Gleaming Blade: Curano, Endarre and Lanath. Endarre heads outside to keep the undead hordes of Anumaril at bay, while Lanath and Curano guard the entrance to the temple. Skeletal minions appear throughout the temple while you're seeing the world through Ostarand's eyes; they do not appear in the present-day with Sees-All-Colors.

Heading south through the halls will bring you to Prince Malyon's chamber. A note titled The Unholy Temple is located upon the table on the raised platform to the south. Malyon is performing a ritual on the west side of the room. Around the bend in the next hallway, the Journal of Bernamot the Great lies next to a skeletal corpse that's been crushed by a cave-in. A copy of the lore book, Exegesis of Merid-Nunda, lies next to the corpse's backpack. A statue dedicated to Molag Bal lies at the western end of the hallway south of this corpse. You'll head east then south to reach the heart of the temple, where Prince Malyon's mother, Queen Palolel, is maintaining the Mortuum Vivicus. A written sermon is located atop a table on the east side of the room.

Notes
Abagarlas first appeared in Oblivion, where it is called "Lost Abagarlas". Its entrance is hidden in Sideways Cave.

Maps
thumb|left|Map of Abagarlas
 

Gallery
Online:Celiane Laelippe

Celiane Laelippe is a Breton blacksmith selling her wares at the Iron Mine Arms & Armor in the town of Crosswych. She can tell you about blacksmithing  if you ask. She only appears after the town has been liberated.
 
  
Dialogue
You can ask her about the art of blacksmithing.
:"Forget those idiots selling their rusty swords and shaft rotted axes. Make your own."
:'''I'd like to learn more about blacksmithing.
:"We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 
:Raw materials will only take you so far. You need style books and special ingredients for more advanced work."
:I'm sure there's a lot to learn.
:"You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples."
:Is there more to it?
:"Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!"''
Online:Aicaano

Aicaano is a High Elf refugee from Hackdirt who can be encountered at the Refugee Camp. He is repairing a destroyed carriage.
 

Dialogue
:"Though I live in squalor like the rest, I will not die here with them. Somewhere in Cyrodiil, there is a place unsullied by chaos and war. I will find it!"
Online:Etiache Coulon

Etiache Coulon is a Breton from the town of Hackdirt who is found at the Refugee Camp located nearby.
 

Dialogue
He seems restless and frustrated.
:''"Everyone here's given up. They're just waiting to die. They all make me sick."
:What would you do?
:"I'd fight! Return to Hackdirt and take it back, or die trying. We can make weapons and learn to use them. We sneak in at night, kill the guards&mdash;if they even post any&mdash;then kill the rest in their sleep. It'd be easy!" 
:Really?
:"Well, no. No, who am I kidding? We're just farmers and merchants and field hands. We're more likely to cut ourselves with a sword than whoever we're swinging it at. I need to do something though. Maybe I'll go out and kill a deer."''
Online:Yggoz

Yggoz is an Orc refugee from Hackdirt who can be encountered at the Refugee Camp.
 

Dialogue
From his dialogue, he wants to join the army:
:''"Victims, that's all we are. If you're not in an army, you're prey."

:"I'm through being a victim. When my leg heals, I'm heading north, to join the Covenant. Black Daggers won't touch me then."''
Online:Iirenir

Iirenir is a High Elf from Hackdirt found at the nearby Refugee Camp. She is sleeping on a bedroll next to Valton Falvo. She has no unique dialogue.
Online:Albus' Journal

Why did we build   in this cesspool?

Every morning I wake to bug bites, and the nauseating stench of swamp gas. Every night I have to check my bunk for snakes and constantly wake with the screeching of those damned birds.

Surely there must be better places to mine ore! This place is just as punishing for the guards as it is for the prisoners.
Lore:Aminyas' Journal

Written with the inherent   taste for duplicity and over-florid conceit toward exceptionalism, the letters regarding the plight of   at the hands of marauding  s reached out to bind the races of   against the lesser  .

The perpetual nature and inclination toward war for the followers of the dung of   serves as bonding agent toward   and   only so long as it is able to bring the foolishly honorable remnants of the   to place their back toward the Bretons, at which point King   bares his deceitful dagger.

It is claimed by certain historians and political commentators of the time, notably   of  , that by virtue of an outside order of so-called " ," the conflict did not culminate in the downfall of both   and Hammerfell at the hands of King Joile.

However, I posit that King Joile lacked the strength to carry through with his initiative, even if he had been able to capture the whole of the  , for the man lacked the strength to even safeguard his own person from one well-armed woman,  .

It becomes apparent that King Joile waited until the time was right to attack the scions of Hammerfell, not because he was clever, but because he could not have possibly initiated his plans before then. In the typical short-sightedness of man ....
Online:Argonian Journal Pages

… searched the northern … of the swamp to no avail, but I have not … up hope. Though many native-born  s were loath to speak to me on the subject,  's … of veiled threats and well-timed bribes revealed that a number of the  s in   … built above labyrinthine caves.

While we have yet to narrow down … my belief that the artifacts we seek … buried inside these ruins. Barvyn … but I am hesitant. If the ancient … could be in great danger ….
Online:Aronel's Journal

DAY 5:
 . Long have I dreaded it. I never knew there was so much desolation in all of  . And do  s ever bathe? I can never seem to keep upwind of them. Oh, to be back in my library in  , open tomes strewn about me, a warm mug of mulled wine in one hand, my research assistant's breast in the other!

DAY 6:
If Netapatuu spouts one more uplifting, cheerful example of what passes for wisdom among  , I am going to shove his tail so far up his behind he'll have a second tongue. The idiot actually seems to enjoy plodding through this wasteland.

DAY 8:
At last, civilization! Or as close as the Rift gets to it anyway. The glorious dung heap known as   came into view about midday. The mead-befuddled natives stared at us in their endearing, cross-eyed way, squinting through the alcohol fumes, probably wondering if we were edible. Deciding not, they staggered off, doubtless to vomit on each other in some sort of Nord festivity. Netapatuu secured for us the least flea-ridden beds in the least decrepit hostel in town and I finally had a decent night's sleep.

DAY 10:
Wasting no more time in Riften, we headed for the far gate as fast as our mounts would take us. Not far up the road, we were assured, lay our destination, the tomb at  s. Long have I cursed   officials who forced this journey on me, citing the need for Dunmer to show the lesser races our dedication to the common good.

DAY 12:
Our guide says Pinepeak is the mountain looming ahead of us. If it's not just the mead talking, then I need to re-read my notes. The ancient Companion spirit entombed within the cavern is said to still be around, in non-corporeal form. A shard containing a sliver of her essence should be embedded in the wall just inside the cave. With that, she can possess a body and I can drag out of her any light she might shed on some creature named " ." Who knows, perhaps long-dead Nords are wiser than living ones? They certainly can't smell worse.

DAY 13:
Leaving camp to enter the cavern! Tomes, journal, and writing implements are all prepared. Netapatuu keeps muttering about ill omens, a cold breeze blowing up his skirt, or some such nonsense. I sent him to the back of the group and ordered him to shut up. Tonight's entry will write itself!
Online:Sinmur

Sinmur the Terrible is a long-dead giant. He was slain by the legendary Nordic hero, Ysgramor in a great battle between the Five Hundred Companions and his kin.
 

Related Quests



Quest-Related Events
The Worm Cult is attempting to resurrect this ancient titan and unleash his power against The Rift. The nefarious Thallik Wormfather is leading this effort. There's no telling what kind of damage Sinmur could do, should his spirit fall into the hands of the Cult.

The Rise of Sage Svari
Ysgramor and Ylgar fight Sinmur|thumb|right
Accompany Skald Svari to the shrines of Yngol, Ylgar and Ysgramor, where you will witness three visions that tell the story of the Five Hundred Companions.

Stomping Sinmur
Trolhetta
Online:Caragwen

Caragwen is a High Elf alchemist found in the city of Elden Root.
Online:Palami

Palami is a Khajiit smith who is sleeping near the rededication shrines in Elden Root. She has no unique dialogue.
Online:Midrasud

Midrasud is a Redguard fighter and member of the Fighters Guild found in the guild hall in Elden Root. He has no unique dialogue.
Online:Sirimunda

Sirimunda is a Nord fighter and member of the Fighters Guild found in the guild hall in Elden Root. She has no unique dialogue.
Online:Galdas Indrano

Galdas Indrano is a Dark Elf chef and a member of the Mages Guild. She can be found on the top floor of the Mages Guild Hall on Eyevea once the island becomes accessible for mages.
 
Dialogue
When approached, she sounds excited.
:''"Spices, sauces, sausages, more! You name it, I've got it galore!"''
Online:Darili

Darili is a Dark Elf brewer and a member of the Mages Guild. She can be found on the top floor of the Mages Guild Hall on Eyevea once the island becomes accessible for mages.
 
Dialogue
When approached, she shares her excitement with you.
:''"There's so much to learn on Eyevea! Like, who knew there were this many kinds of brew in the world?"''
Online:Zurguri

Zurguri is a senche-tiger who can be found on the island of Eyevea, near a group of Khajiit scholars.
Online:Fedura

Fedura is a Khajiit member of the Mages Guild found on the island of Eyevea.
 
Dialogue
She loves it here.
:"Eyevea was a myth, told to tiny Mage cubs. Now you have reached into the past, and legend, and pulled it into the real world. More nonsense like this sounds like an excellent idea!"
Online:Glath gra-Bol

Glath gra-Bol is an Orc member of the Mages Guild found on the island of Eyevea.
 
Dialogue
She will summon a creature from Oblivion, then make a remark about how wonderful Eyevea is.
:''"I've never found it quite so easy to summon and control daedric creatures!"

:"This region is blessed with greater than normal amounts of daedric energy."

:"I will explore the summoning arts like no one has in the history of Tamriel!"

:"The discoveries I'll make here will rewrite the laws of magic!"

:"The possibilities of this island, of Eyevea, are staggering."

:"I can still feel the essence of Oblivion here. Fascinating."''
Online:Sgrula gra-Logdum

Sgrula gra-Logdum is an Orc member of the Mages Guild found on Eyevea. You can find her on the first terrace below the guild hall along with her fellow Orcs, Gorsha gra-Bumolg and Azimbul gro-Shatur.
 

Dialogue
:''"Me maw cried when I left to come here. Said I'd been stolen by Elves and wizards, and that I'd end up a slave in Oblivion. Hah! As if I could ever be a Daedra's slave!"
:You don't mind leaving your family behind?
:"Hah hah hah! Adept, do you know what my people think of Mages? They think Mages are outsiders especially good at enslaving or killing my kin. Orcs that cast spells? Cheaters and outcasts. But not here …."''
Online:Azimbul gro-Shatur

Azimbul gro-Shatur is an Orc member of the Mages Guild found on the island of Eyevea. 
 
Dialogue
He sounds ecstatic.
:"Guildmaster Vanus asked me personally to come! Said he wanted to be sure our kin were represented in the heart of the guild. Can you imagine?"
Online:Knutrida

Knutrida is a Nord member of the Mages Guild found on the island of Eyevea. You'll find her at the bridge, leading from the Guild Hall district to the Wayshrine along with a group of two other Nord mages, Gjarmal and Alfarmuth, and a tame bear, Smarbjorn.
 

Dialogue
:''"Ahh, adept! This morning I got into an argument with one of those shortie Elves. He was arguing that magic is the most efficient solution to any problem. So I punched him in the face! We're going for drinks later. I like this place."
:You're not used to seeing Wood Elves around?
:"Shor's bones, no! I've met more non-Nords in my time here than in my whole life in the Holds. But that's how it should be. Spells and research, lore and learning binding the Guild together!"''
Online:Farro

Farro is a Nord member of the Mages Guild found on the island of Eyevea. He is practicing frost spells near Gjarmal, and has no unique dialogue.
Online:Delkash

Delkash is a Redguard member of the Mages Guild found on the island of Eyevea, near the wayshrine.
 
Dialogue
:''"The Crowns have been pushing King Fahara'jad. They seek to ban any Guild member that studies in Eyevea from working with the military. It's just as well, if you ask me."''
Online:Bulpy

Bulpy is a guar who can be found on Eyevea. Bulpy is accompanying Bralos Drothro, Drissa Gilenim and Navanu Andules.
Online:Navanu Andules

Navanu Andules is a Dark Elf member of the Mages Guild found on the island of Eyevea. He is accompanying Bralos Drothro and Drissa Gilenim. 
 
Dialogue
:''"I would have thought Eyevea's return would call out more of our brethren from House Telvanni. But no. Perhaps someday this neutral ground will help draw them back into the fold."''
Online:Drissa Gilenim

Drissa Gilenim is a Dark Elf member of the Mages Guild found on the island of Eyevea. She is accompanying Bralos Drothro and Navanu Andules. 
 
Dialogue
She has hope for the future of her people.
:''"The centuries of hatred between my people and … most of Tamriel seems somehow petty in a place like this. There's so much to be gained through collaboration. Perhaps one day, Dark Elves will walk proudly in the lands outside Morrowind."
:You think Eyevea can help with that?
:"I know it, adept. Mages are respected and, yes, feared in the Ashlands. Our time here will bring us closer to the other races. And we'll bring that back home, to our sometimes more … close-minded brothers."''
Online:Bralos Drothro

Bralos Drothro is a Dark Elf member of the Mages Guild found on the island of Eyevea. He can be seen at the Guild Vault, levitating alongside Drissa Gilenim and Navanu Andules. 
 
Dialogue
He sounds excited.
:"The   takes a longer view on the conflicts in Cyrodiil. The Three approve of our presence on Eyevea. Sotha Sil himself hopes for a chance to visit, I hear!"
Online:A Gathering of Guar

Quick Walkthrough
#Speak to Ral Savani.
#Use the   on the four guar scattered throughout Kragenmoor.
#Return to Ral.

Detailed Walkthrough
Ral Savani has lost his guar, and is too afraid to try to find them himself. The Vanguard destroyed his guar pen and scared the animals off. Ral gives you a guar prod, then asks you to find Amili, Bidsi, Elvali and Mireli. All you need to do is poke them with the prod, and they'll know to go home. Mireli can be found in the back of the Sugar-Rot Slop House with the patrons. Amili can be found south of the Hissing Guar, below the cliff. Elvali can be found at the Whisker-Twitch Trading Hut, loitering next to Beem-Jee and his cart. Finally, Bidsi can be found in the slums near Muriman, Munaea and Sarnibi. Once you've sent all four guar back to Ral, return to him for a small reward.
  

Quest Stages
Online:A Grave Matter

Quick Walkthrough
# Talk to Llotha.
# Solve the riddle.

Detailed Walkthrough
Speak to Llotha Nelvani to begin quest, located in Evermore graveyard. You will be given a note addressed to Lavergne describing the code to opening a lockbox. The instructions on the letter read as follows: 
The first letter of Olivia's last name.
The last letter of Moret's first name.
The sixth letter of Guymund's last name.
The last letter of the mage's last name.
The second letter of the priest's last name.
The first letter of the thief's last name.
The second letter of Willam's last name.
The fifth letter of the warrior's last name.
The fifth letter of Joelle's last name.
The second letter of Lavergne's first name.
The first letter of Rernis's first name.

You are asked to match the first and last names to the jobs of each. Examine the headstones and read your notes. 
# Warrior: Joelle Lavergne
# Priest: Guymund Chauvry
# Thief: Olivia Moret
# Mage: Willam Rernis

Notes
The password, marshmerrow, is an ingredient found in Morrowind. 
 

Quest Stages
Online:A Graveyard of Ships

Quick Walkthrough
# Talk to Captain One-Eye.
# Find First Mate Jalan.
# Find Captain One-Eye.

Detailed Walkthrough
When entering the Lost Fleet area via the way from The Orchard, you encounter Captain One-Eye, an Argonian sailor, and remnants of her crew. She explains how they and their ship were sucked into Coldharbour by a "whirlpool" while searching the seas around Thras for the Lost Fleet, legendary ships from the All-Flags Navy. She asks that you find her first mate, Jalan, who she sent to examine another shipwreck.

Jalan can be found nearby on The Winsome Lass, trying to open a door to the underdeck. You have to defend him against several skeletal enemies before he unlocks the door and you can follow him inside. However, as he tries to open a chest, a projection of the Admiral appears and curses Jalan, which causes him to transform into a skeleton and turn hostile.

After you defeat him, return to Captain One-Eye inside the wreck of The Bonnie Spriggan to complete the quest.
  

Quest Stages
Online:A Handful of Stolen Dreams

Quick Walkthrough
# Talk to Jean-Jacques Alois.
# Go to the Basking Grounds Imperial camp and recover the refugees' valuables.
# Return to Jean-Jacques Alois.

Detailed Walkthrough
There are four items to recover:
 , a scroll on the ground in front of the cart with the skyshard
 , stuck point first in the ground inside the tent near the skyshard
 , in a sack behind a broken-down cart near the eastern set of tents north of the road
 , in a lockbox in front of the western set of tents north of the road

After collecting the items, return to Jean-Jacues Alois for your reward.
 
Bugs
 

Quest Stages
Online:A Last Reminder

Quick Walkthrough
# Examine Hodmar's body.
# Deliver the runestone to Eydvi Iron-Kettle.

Detailed Walkthrough
Hodmar's corpse can be found on a plateau near Mud Tree Village, accessible by entering the local mine through its northern entrance and leaving through its western exit. Inspect the corpse:

: 
: 
: 
:I should take this to Eydvi Iron-Kettle in Mud Tree Village.

Take the runestone to Eydvi Iron-Kettle. You're likely to have started this quest while already working on Schism, and after rescuing her during that quest, so you should indeed find her in Mud Tree Village. Speak to her to complete the quest:

:"Thank you for getting me out of that mine. My husband and I are indebted to you. 
:''Once things calm down, I'll get you that mead I promised. And it'll be good stuff from Hodmar's private stock, assuming the Goblins haven't stolen it."
:I found this runestone in the Goblin camp, in the hand of a dead Nord.
:"By the Eight, no! My beloved Hodmar! He was so strong, so tough. I thought he made it out alive.
:By Mara, I'll kill those Goblins, one and all!"''

  

Quest Stages
Online:A Lucrative Scheme

Quick Walkthrough
# Kill a bandit at Tarlain Bandit Camp and read their journal.
# Find Moramat at Barkbite Stronghold.

Detailed Walkthrough
   

Quest Stages
Online:A Marriage in Ruins

Quick Walkthrough
# Talk to Najan.
# Find Izzara.
# Destroy the focus stones.
# Meet Izzara at the Spell Key.
# Unbind the prisoners.
# Find Adeena.
# Defeat Anexiel.
# Return to Najan.

Detailed Walkthrough
 


When choosing between Izzara or Adeena to live, the choice is yours. Using the talisman, as earlier in the quest, will cause the target to die. If you choose Adeena to live: You have chosen wisely. Adeena is actually an innocent in all of this, Izzara the one possessed. However, as they are twins, the blood is still enough to complete the ritual. If you choose Izzara to live: You choose the one that is actually possessed to live. After talking to the sister that lived, you must go kill Anexiel before it can do any more damage. It did, after all, promise to claim its body first and foremost.

Enter Anexial's lair through the door close by. As soon as you have killed Anexial, Mephala, the Lady of Whispers, appears. Talk to Mephala and find out that the entire thing was a simple play filled with death, a broken marriage, and other things, nothing more. Anexial succeeded in its little bit of fun. Once you exit the lair, talk to the remaining sister and return with her to Najan.

Gallery
 
 

Bugs
When you approach Adeena for the first time Izzara may not appear making it impossible to talk to her and advance the quest. Relogging may fix this. 

Quest Stages
Online:A Means to an End

Quick Walkthrough
#Speak to Watch Commander Kurt.
#Find the goblins' sacred totem inside a watchtower to the north.
#Return to the Commander.
#Speak to Nellic Sterone.
#Return the totem.

Detailed Walkthrough
   

Quest Stages