Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Apocrypha (The Sallow Regent)

There is only one zone in the area, The Sallow Regent.

The Black Book needed to access The Sallow Regent is found inside White Ridge Barrow.

 

 
Related Quests
 

The Sallow Regent
The Sallow Regent opens in a dimly-lit chamber facing a dark corridor. The darkness is dangerous, literally; entering it will inflict continuous heavy damage which can not be resisted any means, including the Become Ethereal shout. Floating Wisp-Lanterns drift above the corridors and chambers, providing safe havens of light to walk in. Other forms of light work as well (e.g. torches, Candlelight, Magelight), so long as they keep away the darkness.

To the right in the entrance chamber, there is a pod on the other side of the pool. Continue down the corridor to the first room, where a pod is to the left. The following corridor leads to a larger room with two seekers. There is a pod to the left, and in the darkness straight ahead, a few pedestals hold a scroll of conjure flame atronach, a random soul gem, and copies of the Spell Tome: Detect Dead and the Speech skill book 2920, Second Seed, v5. Behind the pedestals is another pod. Through the darkness to the south is a table with more loot: three soul gems (one black, one grand, and one random), and a copy of the Spell Tome: Conjure Seeker (only if your Conjuration skill is at least 40). The exit is to the southeast, with a pod to the left of the exit. 

At the top of the corridor is a series of platforms twisting upwards, with a lurker on the platforms to the right. After the lurker there is a gap, but a bridge will automatically raise. After the bridge is a table with a grand soul gem, a scroll of dead thrall, and a copy of the Spell Tome: Fast Healing. A short while after there is another bridge followed by another lurker. The path then splits around two pillars, before reconnecting and coming to a set of stairs.

At the top of the stairs is the black book The Sallow Regent, a vessel to the left, and some loot laid out on two altars. The loot includes a scroll of conjure storm atronach, a Spell Tome: Flame Thrall, and four soul gems (two black, one common, and one leveled). To exit this part of Apocrypha, use the non-circular part of the black book.

The three Abilities offered by this book are:
Seeker of Might — Combat skills are all 10% more effective.
Seeker of Sorcery — All spells cost 10% less magicka. Enchantments are 10% more powerful.
Seeker of Shadows — Stealth skills are all 10% more effective.
Skyrim:Apocrypha (Untold Legends)

There are five zones (or chapters) in the area: Chapter I, Chapter II, Chapter III, Chapter IV, and Chapter V.

The Black Book needed to access Untold Legends is found inside Benkongerike.

 

 
Related Quests
 

Untold Legends
Chapter I
Chapter I opens at the top of a corridor. The corridor winds its way down past three fonts of magicka and a font of stamina to the book to Chapter II. By the third font of magicka is a table with three soul gems (two random, and one leveled).

Chapter II
Chapter II starts north of the end of Chapter I. There are three fonts of stamina, two fonts of magicka, and a lurker along the way over the platforms to a junction. At the junction, to the right are two fonts of magicka and the book to Chapter III. To the left is a font of magicka and the book to Chapter IV.

Chapter III
Chapter III is a treasure room guarded by a seeker. On the table is a pod, a random soul gem, and a copy of the Spell Tome: Conjure Seeker (but only if your Conjuration skill is at least level 40).

Chapter IV
Chapter IV is to the south of the book leading to it, with a font of stamina to either side of the entrance. There is a font of magicka halfway along the corridor ahead, with the passage leading to a room with six alcoves, three on either side. The room is guarded by three seekers, and requires you to activate four scryes to open the next corridor.

The first alcove to the left has an apprentice-locked pod, two soul gems (black and greater), and four skill books, for four of the "stealth" skills: Advances in Lockpicking (Lockpicking), Beggar (Pickpocket), The Gold Ribbon of Merit (Archery), and The Rear Guard (Light Armor). The second alcove on the left is currently inaccessible, and the third alcove only has a font of stamina.

The three alcoves on the right-hand side each contain a font of magicka, and while the first and third alcoves have a pod (the pod in the third alcove has a novice lock), the middle alcove has a scrye outside it to open the gate, and one inside to open the gate for the middle alcove on the left-hand side of the room. Inside that alcove is an adept-locked pod and another scrye that opens the central platform, and on the platform are four fonts of magicka and a scrye to open the southern gate to the corridor ahead. Flanking the southern gate are two fonts of magicka, and beyond the gate, just before the book to Chapter V, is a vessel.

Chapter V
There is a font of magicka behind the entrance. Halfway along the corridor are two fonts of stamina, and at the very far end of the corridor are two more, plus the black book Untold Legends. To exit this part of Apocrypha, use the non-circular part of the black book.

The three Powers offered by this book are:
Bardic Knowledge — Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Black Market — Summons a Dremora merchant for 15 seconds.
Secret Servant — Summons a Dremora butler for 15 seconds to carry your excess items.
Online:Nightblade

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Nightblade is a class in Elder Scrolls Online. Nightblade is tailored to benefit assassins and players who prefer a stealthy approach. There are three known skills governed by Nightblade: Assassination, Shadow, and Siphoning.

::In-Game Description: Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.
 
Skills
Assassination
The   skill is orientated towards melee attackers, particularly dual-wielding, with abilities ranging from increasing your attack speed to teleporting to your target and damaging them at the same time.

Shadow
The   skill is orientated towards self-preservation, with abilities ranging from inflicting fear on nearby enemies to becoming invisible and some crowd-control.

Siphoning
The   skill is oriented towards spell-casting assassins, with abilities that de-buff and damage enemies and provide healing and positive buffs to you. These abilities range from decreasing nearby enemies' attack power to casting a damage-over-time spell on a target that casts a healing spell on you for the same duration.

Builds


Compatible Builds
It is possible to build a character which meets or mostly meets the recommendations of multiple builds simultaneously.  The chart below shows skill morphs which conflict between different builds.


While it is not possible to make a triple-build without some incompatible morphs, there are a few that come very close.  Living Shadow is compatible with three other builds, but none of them are compatible with each other.  There are three triple-builds with only 1 conflicting morph, however, using Deathweaver, Living Shadow, and any one of the other three builds.

See Also
Online:Alchemist

thumb|right|Interior
 

Vendor
Altus Landreau
Online:Enchanter

The Enchanter is the ghost of an Ayleid, who used magic to turn several Ayleid knights against their liege lord hundreds of years ago. The Enchanter eventually used magic to preserve himself after death. He continues to haunt the Loriasel ruin, located in modern-day Shadowfen.

 
Related Quests


Quest-Related Events
:''"You bear the implements of my thralls, yet skin and sinew drape your bones. You're more than a wandering collection of ritual components. But what, precisely?"''

Speak to the Ayleid Knight and convince him he's not obligated to obey the Enchanter and the Ayleid Knight will turn on him, slaying him:
:Enchanter: "How dare you stand in my presence! Show deference to your new liege lord!"
:Ayleid Knight: "I deny your claim upon me. Begone, foul trickster!"
Lore:Svaknir

was a   bard in the   who became famous (or infamous) for challenging the legitimacy of the capture of the dragon   by  .  In large part due to his acclaim for capturing Numinex, Olaf had gone on to become High King of Skyrim in  , ending the   among the Nords.   Hence, Svaknir's accusations were highly volatile and controversial. 

Svaknir wrote and performed pieces decrying Olaf as a fraud and a tyrant.   Olaf responded by imprisoning the bard and destroying every copy of the verse which could be found.  Ancient bard texts, perhaps written or inspired by Svaknir, claimed that Olaf and his men came upon a weakened Numinex and captured the dragon without significant effort, and then fabricated the orthodox tale to ensure Olaf's place as Jarl and likely to aid in his bid to become High King.  In  , in an effort to recover  , Svaknir's lost portion of the   (a living history of Skyrim maintained by bards),  agents from the   reportedly plundered Olaf's   and, along with a vengeful shade of Svaknir, fought the draugr that once was the High King of Skyrim.  In the end, Olaf considered Svaknir a fool, but respected him as an honest enemy.  

See Also
For game-specific information, see the Skyrim article.

References
Shivering:Elder Scrolls Historical References

References to events in the history of The Elder Scrolls are documented separately to Easter Eggs. 

If you think you have found an undocumented reference, please post your idea on this article's talk page before adding it to this article.

Morrowind
For those who remember Sheogorath's Quest in Morrowind, Big Head has somehow found his way to the Shivering Isles. Once again, he's misplaced the Fork of Horripilation. At least this time, you don't have to kill a netch to get the reward. If you choose to learn a secret of blade, though, he mentions killing grandfather netch.
The Cursed Red Mountain Shield is likely a Morrowind reference.
In the construction set, there is a ring with an id of Fargoth's Ring. In game, this ring shows up as heirloom ring. Fargoth's ring was part of an early quest in Morrowind.
The smith's store in Bliss is called "The Missing Pauldron," which is a reference to the fact that the armor type called the pauldron that was combined with the cuirass in Oblivion instead of being its own armor like in previous games. This is additionally referenced in random Imperial dialogue: "All I needed was that right pauldron, and my set would have been complete."
The leader of the Golden Saints at Brellach is Staada. You might remember her from the Azura Shrine quest in Morrowind. She was one of the Daedra Sheogorath sent to disturb Azura's priestess in the Sheogorad region.
Din's Ashes can be found in game. Din was an insane male Redguard from Morrowind.

Bloodmoon
In certain leveled loot you may find a set of enchanted fur gauntlets named Gauntlets of the Horker, that have a resist frost enchantment. The name and enchantment of the gauntlets is a reference to the horkers from Bloodmoon.

 
Shivering Isles
Skyrim:Apocrypha (Filament and Filigree)

There is only one zone in the area, Filament and Filigree.

The Black Book needed to access Filament and Filigree is found inside Kolbjorn Barrow. You must complete the quest Unearthed in order to retrieve the book. 

 

 
Related Quests
 

Filament and Filigree
Filament and Filigree opens on a dimly lit vestibule facing a dark corridor. The darkness here is dangerous, literally; entering it will inflict continuous heavy damage which can not be resisted any means, including the Become Ethereal shout. Floating Wisp-Lanterns drift above the platforms, providing safe havens of light to walk in. Other forms of light will also work to prevent damage (e.g. torches, Candlelight, Magelight), so long as they keep away the darkness.

Ahead and to the right is a table and a font of magicka. On the table are two random soul gems and a copy of the Sneak skill book Three Thieves. Hidden behind the left statue at the bottom of the stairs to the left is a pod. At the top of the stairs is a closed gate. The scrye to open the gate is to the right, and on the left is a pod and a scroll of invisibility. An eye floats along to the right of the long platform ahead, but does not provide full protection from the darkness. Along the platform are two seekers and a lurker, and a lurker spawns from the pool at the top of the stairs at the other end. At the top of stairs at the end of the platform is the black book Filament and Filigree, a vessel to the left, and loot laid out on an altar to the right. The loot includes copies of the Spell Tome: Healing Hands and the Spell Tome: Conjure Seeker (only if your Conjuration skill is at least 40), a scroll of mass paralysis, and three soul gems (one black and two random). To exit this part of Apocrypha, use the non-circular part of the black book.

The three Powers offered by this book are:
Secret of Strength — Power attacks cost no stamina for 30 seconds.
Secret of Arcana — Spells cost no magicka for 30 seconds.
Secret of Protection — You take half damage for 30 seconds.
Online:Previews

This page provides a collection of press preview articles of Elder Scrolls Online. Because the content described was published before the game was released, it may not reflect actual, in-game content (articles are listed in reverse-chronological order so that the most accurate information is provided first). Screenshots and Concept Art are provided in separate articles.

Articles in English

Games.on.net: "Australian Exclusive: We Go Hands-on with The Elder Scrolls Online" by James Pinnell (2013–03–20)

MMORPG: "Elder Scrolls Online Previews: The Way of Progress" by Garrett Fuller (2013-03-20)

MMORPG: "Elder Scrolls Online Previews: Questing in the New Tamriel" by Garrett Fuller (2013-03-20)

Destructoid: "A Welcome Hybrid of Old and New School MMO Mechanics" by Chris Carter (2013-03-19)

Game Front: "The Elder Scrolls Online Preview: It's Like Skyrim – Online" by Dan O'Halloran (2013-03-19)

GamesRadar: "Elder Scrolls Online – 12 Things You Need to Know" by Lorenzo Veloria (2013-03-19)

IGN:"The Elder Scrolls Online Just Might Be Awesome" by Leif Johnson (2013-03-19)

Massively by Joystiq: "Hands on with the Elder Scrolls Online" by Richie Procopio (2013-03-19)

MMORPG: "Elder Scrolls Online Previews: Crafting in Tamriel Revealed" by Garrett Fuller (2013-03-19)

MMORPG: "Elder Scrolls Online Previews: The Sorcerer Previewed" by Garrett Fuller (2013-03-19)

PCGamer: "The Elder Scrolls Online Hands-on: First-Person Mode, Skills, Stealth and More" by Chris Thursten (2013-03-19)

PCGamesN "Elder Scrolls Online Hands-on: a First-Person, First-Class MMO" by Tim Edwards (2013-03-19)

Penny Arcade: "Elder Scrolls Online Nails the 'Online,' Stumbles on the 'Elder Scrolls' During our First Hands-on" Unattributed (2013-03-19)

Polygon: "How the Elder Scrolls Online is Trying to be More Like the Elder Scrolls" by Christopher Grant (2013-03-19)

Revision3: "Elder Scrolls Online HANDS-ON Impressions! Max Scoville's First Thoughts" by Max Scoville (2013-03-19)

Shack News: "The Elder Scrolls Online Preview: Proving Ground" by Steve Watts (2013-03-19)

TenTonHammer: "Hands-on with the Orc Sorcerer in the Elder Scrolls Online" by Sardu (2013-03-19)

The Escapist: "The Elder Scrolls Online Preview - Mud Crabs & Joe DiMaggio" by Susan Arendt (2013-03-19)

ZAM: "The Elder Scrolls Online: Hands-on" by Jarimor (2013-03-19)

Articles in French

Millenium: "The Elder Scrolls Online - Preview" Unattributed (2013-03-19)

JeuxOnLine: "Découverte de The Elder Scrolls Online et rencontre avec Matt Firor" by Uther and Terckan (2013-03-19)

Jeuxvideo.com: "The Elder Scrolls Online" by L'Avis de Rupan (2013-03-19)
Online:Dual Wield

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Dual Wield is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping two One-Handed weapons.
 
Learning
The Dual Wield skill line is granted the first time you kill an enemy with two weapons equipped.  You can increase your skill by engaging in combat with two weapons equipped, or by having Dual Wield skills slotted.  The more skills you have slotted, the faster your skill will increase.  Dark Elves are naturally gifted at Dual Wielding, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Dual Wield are:


 

Skill Perks
Dual Wield has an associated skill line that is revealed through use of a One-Handed weapon in each hand. Known abilities are listed below.
 

 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, while two one-handed weapons are equipped, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as two one-handed weapons are equipped.
Online:Aedric Spear

Aedric Spear is one of three class skill lines available to Templar characters.  Skills in this line focus on melee weapon attacks. 

Skill Perks
The Aedric Spear skill line is immediately available to all Templars, and is leveled up by earning experience while Aedric Spear skills are slotted.  Skills include:
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities

 
Passive Abilities


Notes
In early betas of the game, this skill line was called Sol Spear.
Online:Dawn's Wrath

'''Dawn's Wrath''' is one of three class skill lines available to Templar characters. Skills in this line focus on magical attacks.

Skill Perks
The Dawn's Wrath skill line is immediately available to all Templars, and is leveled up by earning experience while Dawn's Wrath skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities


Passive Abilities


Notes
In early betas of the game, this skill line was called Sun Magic.
Online:Restoring Light

Restoring Light is one of three class skill lines available to Templar characters.  Skills in this line focus on magical defense, support, and healing.

Skill Perks
The Restoring Light skill line is immediately available to all Templars, and is leveled up by earning experience while Restoring Light skills are slotted.  Skills include:

 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities

 
Passive Abilities
Skyrim:Bandit (disambiguation)

Bandit can refer to several things:

Bandit, living enemies found in many areas (includes Bandit Archers and Bandit Wizards)
Bandit (dead), corpses named bandit, also found in many places
Bandit (Dawnguard), a unique Khajiit found in Redwater Den
Bandit (class), the bandit class
Skyrim:Heart Stone Deposit

thumb|right|Heart Stone Deposit
There are 28 Heart Stone Deposits that can be found in Solstheim. When mined you will get three Heart Stones from each deposit. Note that like other ores, Heart Stone Deposits can be re-mined after the passage of some time, but they may fail to regain their characteristic black and red texture and appear to be plain stone. Place the cursor over them and the message will indicate if re-mining is possible.
Online:Online

''The Elder Scrolls Online, commonly abbreviated as ESO, is a massively multiplayer online spin-off of the Elder Scrolls'' franchise. It takes place in the year  , making it the earliest-set game in the series.

With the fall of the Reman Dynasty at the end of the First Era, the Dragonfires go out without an emperor to light them. In the absence of a clear leader, three warring factions—the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact—use the opportunity to expand their territory, at the expense of their rivals and the residents of the Imperial province of Cyrodiil. The Tharn family (ancestors of the infamous Jagar Tharn) forges an alliance with Mannimarco to assist the depleted and surrounded Imperial Army by reanimating their dead. Secretly, Mannimarco betrays his Imperial allies by assisting the Daedric Prince Molag Bal in invading Tamriel in an attempt to incorporate it into his realm. The player character is one of Molag Bal's victims, who has had his or her soul stolen by the Daedric Prince.

Following a public beta, the game launched for early access in late March 2014 for PC/Mac and was originally subscription-based. It was rebranded as ''The Elder Scrolls Online: Tamriel Unlimited in March 2015 to coincide with a shift in payment model, moving to a buy-to-play model with DLC-based updates, an in-game cash shop, and an optional premium subscription. The game launched on Xbox One and PS4 in June 2015. Following the launch of the Gold Edition in September 2016 and the One Tamriel update in October 2016, Tamriel Unlimited'' was removed from the branding. ESO will be coming to Xbox Series X and PS5 on June 8, along with Update 30 and the Blackwood Chapter.

Additional general game information can be found here.

 

Quest Information
 
 
 

Character Information
 
 
 
 
 
 

 
 
 
 
 
 

Gameplay Information
 
 
 
 
 
 
 

 


 
 
 
 

World Information
 
 


 
 

 


 
 

Multiplayer Information
 
 
 
 
 
 
 
 

Rewards and Transactions
 
 
 
 
 

Technical Information
 
 
;Game Updates
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Modding
 

Previews and Reviews
 
 
 

Miscellaneous Information
 
 
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See Also
General:April Fools 2013

Akavir, the sixth installment in the Elder Scrolls series, takes place in the year   on the continent of Akavir during Uriel Septim V's Imperial invasion. It was announced on 31 March 2013 and has been worked on since 31 June 2011, when Skyrim was being finalized. 

World
All areas of Akavir (Dragon Land) will be playable, making this one of the largest games yet. These include Ka Po' Tun (Tiger-Dragon Empire), Tsaesci (Snake Palace), Kamal (Snow Hell), Tang Mo (Thousand Monkey Isles), Esroniet, and the sunken island of Kal Harem. 

Races
There will be six new playable races; the typical ten races are not available to play and may not appear in-game except for Imperials. Each race has its own unique starting point. Designs for each of the races are still experimental and have not been released. In a touching move, it has been revealed that some of Adam Adamowicz's concepts have been incorporated into the designs.

The Kamal, Tsaesci, Tang Mo, and Ka Po' Tun races all start in the Akaviri Provinces that share their names. The Maormer start on the island of Esroniet, and the Sload underwater on the sunken island of Kal Harem. 

Other
Weapons will differ from previous games, with more emphasis on hand-to-hand combat. Some weapons will be present, namely katanas and daikatanas. Due to popular demand, spears will be present in the game.

Joinable factions will differ from previous games, with brand new factions being added, including the Dragonguard (the precursor organization to the Blades), The Syffim, and the Order of the Lamp. 

Notes
This is the first game to take place outside of the continent of Tamriel.
This game marks the first time any of the Akaviri races are seen alive in an Elder Scrolls game.

See Also
Tim Howard Interview

References
Lore:Goodnight Mundus

In the great green tomb 
There was a   
And a   that had been dead since Sundas 
And a picture of … 
A   jumping over the   
And there were two  es sitting on benches

And a   with a   
And an  ish oaf with a horker loaf

And a   with the   
And an old   who was whispering, " ka"

Goodnight Mundus 
Goodnight chaurus 
Goodnight guar jumping over the Mundus

Goodnight draugr that had been dead since Sundas 
Goodnight frost troll 
Goodnight sweet roll 
Goodnight Orcish oaf with a horker loaf 
Goodnight atronach 
Goodnight Wabbajack 
And goodnight to the Moth priest whispering, "Magicka"

Goodnight  ,  ,   
Goodnight   everywhere