Netruk44/uesp-wiki-content huggingface dataset:
Online:The Beast Master

The Beast Master is a huge Nord who has trained beasts from all over Tamriel, and is competing with some of them at the Blessed Crucible: a herd of Incineration Beetles, the Stinger, and the Troll King. She will eventually be crushed by the Troll King once he frees himself from his cage.

 

Related Quests



Dialogue
The Beast Master acts as an announcer, making comments on the Grand Melee and her pets, as they arrive and are defeated.

When the Khajiit gladiators are defeated:
:The Beast Master: "No time to lick their wounds. The Khajiit are defeated!"

Upon the Nords defeated:
:The Beast Master: "The Nords have been sent packing, to their halls of the Dead!"

When the Altmer gladiators are killed:
:The Beast Master: "And there go the Altmer! High Elves, laid low!"

The Argonians:
:The Beast Master: "The Argonians should feel right at home, face down in the mud!"

The Dunmer:
:The Beast Master: "These Dunmer will never again know the wonders of Morrowind!"

When all of the gladiator groups have been taken out, the Beast Master will come out and unleash her monsters.
:The Beast Master: "And there we have it! The winners of the Grand Melee!"
: 
:The Beast Master: ''"Now for the true test! I've tamed the most exotic and dangerous beasts from the dark corners of Tamriel to test these challengers!"
:The Beast Master: "The first monstrosities—presented for your entertainment—come from the ashlands of Morrowind. These creatures laid waste to an entire village before I captured them!"
:The Beast Master: "Without further ado, it is my great honor to present...a magically corrupted strain of Shalk. I call them … Incineration Beetles!"

Once the beetles are defeated, the Beast Master will move onto the main event:
:The Beast Master: "These challengers are surprisingly fierce! But here's the real reason you've come today!"
: 
:The Beast Master: "Prepare yourself, combatants! Pray to your gods and make your peace. You face the Stinger."

After defeating the Stinger:
:The Beast Master: "What? Impossible? How did you win?"

Beast Master will go straight to unleashing the Troll King.
:The Beast Master: "From the volcanic island of Vvardenfell. A creature of fury that knows no mercy. The vicious … the cruel … the Troll King!"''
:
Online:The Boatmaster

The Boatmaster is the ghost of a Dunmer, bound to serve the students of Shad Astula. He provides transport between Mournhold and Shad Astula once you obtain the necessary invitation.
 

Related Quests


Quest-Related Events
Prior to starting the quest, he'll tell you:
:"What do you want? Do you have an invitation? No invitation, no passage."

:"Must I repeat myself? This vessel is only for those who have been invited to attend the Shad Astula Academy of Magic.
:I'll bet you have a spare invitation to the school.
::"Where do you suppose I'd keep it? I'm a ghost—we don't have pockets. I'd insist you pay up on that wager, but I've got no use for your coins neither."
::I just want to visit the school.
::"No invitation, no boat ride. Those're the rules. Go talk to the new students. Maybe they can explain things so that even you can understand"
:You're a ghost. How can you be a boatmaster?
::"Because the Academy couldn't find a living person who could tolerate rowing spoiled mages-in-training back and forth all day long. Plus, I owe the Academy a debt I won't be able to repay in a hundred lifetimes. So here I am."

Returning to him with an invitation:
:I have an invitation.
:Or you can also respond to his answer of being a ghost with:
:Ah. I see. Can we go to the school now?'''

Either way, he'll respond with:
::''"Yes, yes, you're something special. Come aboard and prepare yourself to enter a realm of wondrous magic and magical wonders. Now sit down and hold on, Your Majesty."

Shad Astula dialogue:
:"If you want to return to Mournhold, just let me know. I exist on this plane to serve."
:I'd like to sail to Mournhold.
:"You got it, Your Majesty."

Asking to be ferried to Shad Astula after gaining access to the school:
:"I exist to serve. I can ferry you to Shad Astula whenever you are ready."''
Online:The Boring Seneschal

The Boring Seneschal is a wraith guarding ''Vastarie's Journal'' in the Forbidden Room of the Ossuary of Telacar.
 

Related Quests
Online:The Castellan

The Castellan is a crow in Crow's Wood and member of the Blackfeather Court.
 

Dialogue
Before accepting Decree of the Court, he'll say:
:"An outsider in the Blackfeather Court. You must pay the toll!"

After completing Decree of the Court, he'll say:
:"The toll! Paid the toll! Featherless has paid the toll."
Online:The Creepy Alchemist

The Creepy Alchemist is a wraith guarding the Glowy Vial in the Smelly Room of the Ossuary of Telacar.
 

Related Quests
Online:The Cursed One

The Cursed One is a Wraith and one of the minibosses of the Vaults of Madness. They have a chance to drop   or  , unique pieces of jewelry. 
 

Related Quests



Skills and Abilities

Dialogue
When it steals the life energy of one of your party members:
:''"I won't go down alone."
:"Are you prepared to sacrifice one of your own?"''
Online:The Ebon Lord

The Ebon Lord is a bone colossus found inside Ebon Crypt.
Online:The Eldest

The Eldest is an ancient Strangler that has been in Valenwood from "the beginning" and can be found in its den north of Verrant Morass. The oldest strangler in existence, it has been corrupted by the Shade of Naemon and will corrupt every plant, creature, and person in the area if allowed to continue. Indaenir asks you to kill it in order to prevent this, and to use its heart to grow a successor.
 

Related Quests
Online:The Emerald Princess

The Emerald Princess is a Breton ghost found in the Burial Mounds located in Glenumbra.

 
 
 
Related Quests


Dialogue
:"Our duty to High Rock did not end with our deaths. We shall always defend this land. Thank you for assisting us."
Online:The Emissary of Z'en

'''The Emissary of Z'en''' is a Wood Elf spirit sent by Z'en to deal with the war between the elves and the Drublog Orcs at Bloodtoil Valley.
 

Related Quests


Dialogue
:"I must speak with you."
:Who are you?
:''"I am the herald of Z'en, keeper of the balance. I collect and assign the debts of the faithful. I am here to stop this cycle. The Drublog paid many times over for the death of Mathragor's people. His curse will only feed  's fury."
:What's this curse Mathragor spoke of?
:"He offers his blood as sacrifice, calling upon the forest itself to mete out justice. But it is not justice he seeks. It is vengeance. Z'en will not have more blood shed this day, but one death is better than many. If you cannot stop him, I must."
:What can I do?
:"What can you do? What you must. Mathragor has put his trust in you before. You have the chance to guide him away from this path."
:Perhaps I could reason with him.
::"The spoken word can shape the future in ways stronger than the tears and blood of thousands. If your words ring true, perhaps Mathragor will see a new path."
::I'll try to persuade him to abandon the curse.
::"Mathragor has lost sight of Z'en in his grief. He sees no other recourse but more death. My master grows impatient with this world. I will not hesitate to strike him down if he defies the will of Z'en."
::I will talk to him.
:::"Mathragor's fate is in your hands."
::What if I'm unable to persuade him?
:::" "
:I don't think I can help him.
::"Mathragor has lost sight of Z'en in his grief. He sees no other recourse but more death. My master grows impatient with this world. I will not hesitate to strike him down if he defies the will of Z'en."
::I'm sorry, but it must be this way.
::: 
::Perhaps I could reason with him.'''
::: 

Speak to her again and she'll only say:
:''"Mathragor's fate is in your hands."

If you had to kill Mathragor, she will reward you for the quest.
:" "
: 
:"One must discard what makes the scales tip. This is the truth of Z'en. Mathragor no longer wished for balance. Thus, he was no longer a follower of Z'en. Farewell, mortal. Z'en has turned his back from this world. Until the scales tip once again."''
Online:The Golden Prince

The Golden Prince is a Breton spirit found at the Burial Mounds located in Glenumbra.
 
 
Related Quests


Dialogue
:''"You have an entrepreneurial nature. Continue on this path and one day you'll be as wealthy as I was."''
Online:The Guardian's Soul

'''The Guardian's Soul''' is a green Dwarven Centurion that, along with The Guardian's Spark and The Guardian's Strength, makes up the Guardian Council, serving as the final bosses of Volenfell. It is found in The Eye's Chamber, in front of the Guardian's Eye. 
 

Related Quests



Skills and Abilities
As a boss type enemy, The Guardian's Soul is immune to all crowd control effects.

;Hammer Strike: A basic melee attack that does moderate physical damage in a red cone.
;Decapitation Function: A heavy melee attack that does high physical damage and knocks the target back. This attack should be dodged or blocked at all costs.
;Healing Beam  : Occasionally, the boss channels a beam that redistributes the remaining health among the three centurions, making them all equal. (i.e. transferring health from healthier centurions to ones at less health.). 

Achievements
This boss is associated with several achievements.
Online:The Guardian's Spark

'''The Guardian's Spark''' is a blue Dwarven Centurion that, along with The Guardian's Soul and The Guardian's Strength, makes up the Guardian Council, serving as the final bosses of Volenfell. It is found in The Eye's Chamber, in front of the Guardian's Eye. During the fight, it will stay in the same spot shooting out lightning energy.
 

Related Quests



Skills and Abilities
As a boss type enemy, The Guardian's Spark is immune to all crowd control effects.
;Barrage Function: The boss stands still and shoots balls of lightning that land on top of players dealing high shock damage as indicated by red circles.

Achievements
This boss is associated with several achievements.
Online:The Guardian's Strength

'''The Guardian's Strength''' is a red Dwarven Centurion that, along with The Guardian's Spark and The Guardian's Soul, makes up the Guardian Council, serving as the final bosses of Volenfell. It is found in The Eye's Chamber, in front of the Guardian's Eye. 
 

Related Quests



Skills and Abilities
As a boss type enemy, The Guardian's Strength is immune to all crowd control effects. The boss also does not respond to taunts and will chase a random player around at will.

;Whirlwind Function: The boss chases a player while spinning around dealing high physical damage over time around itself as indicated by a red circle. Players should kite this boss around and only focus on damaging it when it stops to recharge.

Achievements
This boss is associated with several achievements.
Online:The Hermit Crow

The Hermit Crow is a lonely crow member of the Blackfeather Court found in Crow's Wood.
 

Dialogue
He tells you about his solitude.
:"Come to join me in exile, featherless one?"
:Why were you exiled?
:''"For the change of pace! Court gets so noisy. Here, I'm the only one squawking.  And I get the choice bits from the fish that wash up on the shore."
:There are fish in the lake?
:"As close to fish as you can get in this place. Memories of fish, I guess. Remember that nothing here is real. I guess that means you're talking to yourself, featherless one."
:Nothing here is real?
:"You're in Oblivion! Nothing is ever quite what it seems, and you shouldn't let your eyes betray you. If they do, pluck them out and give them to me. Eyes are so delicious!"''
Online:The Hive Lord

The Hive Lord is a kwama warrior found in Darkshade Caverns I. It serves as an optional boss, and has a chance of dropping the  .
 
Related Quests



Skills and Abilities
As a boss type enemy, the Hive Lord is immune to all forms of crowd control effects.

;Double Swipe: A basic melee attack that does moderate physical damage. If taunted, the boss will be forced to use this attack on the tank only.

;Overhead Smash: An attack that staggers and damages all enemies within the red cone in front of the boss. This attack can be difficult to dodge as it is very fast. The tank may want to face the boss away from the group to reduce the chance of them getting hit.

;Defensive Instinct: The boss will pound the ground, dealing high physical damage over time to all enemies in a circle around it. This attack can be interrupted or avoided, although interrupting is easier as the red circle telegraph is very large.

;Bounding Strike: The boss will randomly leap on a player, dealing moderate physical damage and stunning him or her. The boss will only target players that are at a long distance from it, thus players may want to stay near the boss to avoid getting hit by this attack.

;Summon Scribs: The boss will summon kwama scribs to assist it in battle, and thus they should be killed quickly. The scribs will emerge from the ground as indicated by a red circle, and any player standing on that area when the scribs emerge will be damaged and stunned.
Online:The Iron Son

The Iron Son is a Breton spirit found at the Burial Mounds located in Glenumbra.
 
 
Related Quests


Dialogue
:"You returned the sky-iron sword to my crypt. You are a true knight and I thank you for your efforts on my behalf."
Online:The Ivory Lord

The Ivory Lord is a Breton spirit found at the Burial Mounds located in Glenumbra.
 
 
Related Quests


Dialogue
:"You have the cunning and skills of a true hunter. May you always catch whatever prey you stalk."
Online:The Keeper

The Keeper is a wraith in the employ of Magistrix Vox. He can be found within the spirit realm created by Veloth's Judgment. The Keeper is in charge Ordinator Da'ravis and Priest Malvari's souls bound within Judgment.
 

Related Quests


Quest-Related Events
When engaged in combat:
:The Keeper: "Ah, this one has a body that I can rend."
You must defeat The Keeper in order to free Ordinator Da'ravis's soul. There are Orbs of Imprisonment that the Keeper will feed off of during combat, healing itself. Destroying the orbs will prevent the Keeper from healing itself.
Online:The Key

The Keys are two orbs of light that comprise a puzzle created by the Keeper. These keys are what keeps Priest Malvari's soul bound to the spirit realm created by the use of the hammer, Judgment.
 

Related Quests


Mechanics
There are two sigils on the floor of the eastern dais where the keys are located. Hitting the keys will make them stop moving for a time. The keys will not "die" or disappear if their health reaches "0". When both keys are stopped on a separate sigil at the same time, the puzzle is solved, and Priest Malvari's soul is freed.
Online:The Moonlit Maiden

The Moonlit Maiden is a wispmother that serves as a champion of the Crow's Wood public dungeon. She can be found south of the ruined cabin at the southwestern corner of the island.
 
      
Achievements
There are two Achievements associated with this creature:
Online:The Nestmother

The Nestmother is a giant snake found in her den in Auridon.
 

 
Notes
The Nestmother has a chance to drop  , an item in the Queen's Elegance item set. 
Achievements
There is one Achievement associated with this creature:
Online:The Pale Senche

The Pale Senche is a large white lion that Haras has been hunting for centuries, after he asked Hircine to let him hunt his finest beast. You must track and kill it during the related quest.
 
Related Quests
Online:The Rat Whisperer

The Rat Whisperer is a crazed Breton found in Wayrest Sewers I. He leads a large pack of skeevers, hence his name, and also has Vermin Feeder minions. A copy of The Piper is found beside him, and he can be seen dancing before battle. He is a completely optional miniboss as he is not found on the quest-related path.

His only unique spell is his ability to summon skeevers.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Rat Whisperer is immune to all crowd control effects.

;Ice Arrow: A basic ranged attack that does minor frost damage.

;Summon Ice Barrier: The enemy summons an Ice Barrier that absorbs projectiles fired at it until destroyed. The player should move so that there is a clear line of sight between themselves and the enemy.

;Winter's Reach: The enemy releases an icy whirlwind in the direction it is facing. This whirlwind does moderate frost damage and roots all players that it hits. This spell can be interrupted or simply avoided.

;Void: The enemy summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles dealing moderate magic damage. This skill then sends out magic AoEs across the floor called Void Bursts. This attack can be interrupted or simply avoided.

;Void Burst: These AoEs are released after Void lands, the smaller AoEs deal moderate magic damage.

;Call Skeevers: Occasionally, the boss will summon a large swarm of Skeevers to attack. They should be killed quickly to simplify the fight.

Dialogue
When you start fighting him he will cry out:
:The Rat Whisperer: ''"First those nobles and now you cretins? You don't belong here!"

As he summons his rat pack:
:The Rat Whisperer: "Come to me my minions!"''
Online:The Snake

The Snake can be experienced during Brackenleaf's trials in order to become one of Brackenleaf's Briars.  If you choose the way of the wolf, your predator will be the Snake.
 

Related Quests
Online:The Spinner of Lies

The Spinner of Lies is a Spider Daedra found near the Shrine of Kyne in Coldharbour.
 
Related Quests


Dialogue
:"My daughters and I will be delighted to feast on your blood."

Notes
Prior to One Tamriel, the Spinner was level 47 and had 41560 health.
Online:The Spooky Bailiff

The Spooky Bailiff is a wraith guarding the old skull in the Moaning Room of the Ossuary of Telacar.
 

Related Quests
Online:The Troll King

The Troll King is a giant armored troll trained by the Beast Master of the Blessed Crucible. She will announce it with the words, "From the volcanic island of Vvardenfell. A creature of fury that knows no mercy. The vicious ... the cruel ... the Troll King!" They have a chance to drop  , a unique item.
 

Related Quests




Skills and Abilities
As a boss type enemy, the Troll King is immune to all crowd control effects.
;Swipe: A basic melee attack that does minor physical damage.
;Ground Slam: The boss pounds the ground releasing shockwaves in front of itself that deal moderate physical damage to all players hit.
;Leaping Crush: The boss jumps on a target dealing moderate physical damage.
;Frozen Aura: The boss releases a wave of frost from itself dealing moderate frost damage as indicated by a large red circle.
Online:The Whisperer

The Whisperer is a powerful Spider Daedra that lives deep within Spindleclutch I. It can cause beings that enter the caves to turn on each other. It serves as the second and final boss of Spindleclutch.

Its unique drops are the   and the  . It also has a chance to drop the   antiquity lead for the Bloodlord's Embrace.
 

Related Quests



Skills and Abilities
thumb|right|Arachnophobia
As a boss type creature, the Whisperer is immune to all forms of crowd control effects.

;Impale: A basic melee attack that does moderate physical damage. If taunted, the boss will be forced to use this ability on the tank only.

;Web Blast: The boss spits a green projectile at a player, doing high physical damage and knocking the player back. This attack can be avoided by rolling.

;Arachnophobia: The boss spits a blue orb at a player, doing high magical damage and stunning the player. The player also sees many spiders attacking him or her, but that is only a hallucination.

;Web Pull: The boss pulls everyone in front of it towards itself using webs. This is usually followed by Daedric Explosion.

;Daedric Explosion: The boss charges up a large burst of magic around itself. This attack does high magical damage as indicated by a red circle.

Dialogue
As you progress through the dungeon, you will hear her whisper to you.
:"Who wanders into my web? More playthings?"
:"I can taste your delicious fear."
:"Closer, my prey. Closer."
:"Kill them all! No mercy!"
:"Misery and death all around. This pleases me!"
:"Come to me. Enter my web. Join me, forever."
:"Closer. Come closer. Embrace the darkness."
:''"Incorruptible creatures! You dare to defy me! I'll kill you all!"''
Achievements
The Whisperer is associated with one achievement.
Online:The Wolf

The Wolf can be experienced during Brackenleaf's trials in order to become one of Brackenleaf's Briars.  If you choose the way of the snake, your favored prey will be the Wolf.
 

Related Quests
Online:Theg gra-Nar

thumb|right|Old look
Theg gra-Nar is an Orc who can be found in the Mistral market, talking to Matbia and Glolor. She can be overheard having the following converstions with them.
 

Dialogue
Their conversation goes over several topics:
:Theg gra-Nar: "Our ship has sunk. We must find someone to hire us until the next comes in."
:Matbia: "Perhaps we should ask the local government? They will need help rebuilding after that gale, no?"
:Glolor: ''"I'm not too keen on that. A little town like this won't be able to pay up front. We're leaving on the next boat we can get, right?"
:Theg gra-Nar: "You have a better idea? Spit it out."
:Glolor: "Hey, ideas aren't my strong suit! I'm just saying. Look at this place. Do they look like they can afford us?"
:Theg gra-Nar: "You have a point. Matbia, what else?"
:Matbia: "Let's ask around. I'm sure something will come up."


:Glolor: "So where are we going?"
:Theg gra-Nar: "I'm thirsty. Let's find the inn."
:Matbia: "We can't. They kicked us out, remember?"
:Theg gra-Nar: "No. When?"
:Glolor: "Ha! Of course you don't remember! You were on your sixth flagon of Plum Brandy!"
:Theg gra-Nar: "Six? That seems low."
:Matbia: "Theg, this was after three drams of White-Eye in a flagon of Moon-Sugar Double. You are lucky to be alive."
:Theg gra-Nar: "Hmm. I forgot. They mix brews with moon-sugar, here."
:Matbia: "Yes, and in most Khajiiti ports. Now, let's think of a way out of this mess, shall we?"


:Matbia: "Glolor! You used to be in the military! Does the Dominion hire sellswords?"
:Glolor: "Ha! What gave you that idea? … Seriously, keep down about that! I deserted, remember?"
:Theg gra-Nar: "Ha! Coward."
:Glolor: "You weren't there! You would've fled too, if you'd seen what they asked us to do!"
:Matbia: "Both of you, calm down! Glolor. Do they?"
:Glolor: "I don't know, sometimes? They have a lot of gold. When they hire mercenaries it's to fight someone they can't be bothered with or to chop an enemy down to size. If there's anything left you're paid well. If there isn't …."''
Online:Theobald Capron

Theobald Capron is a Breton commoner who can be found in Kozanset.
Online:Theodore Farielle

Theodore Farielle is a Breton who can be found at the docks in Koeglin Village.
Online:Theonique Countenan

Theonique Countenan is a Breton warrior who can be found in the Snakeskin Suds tavern in Hallin's Stand. She has no unique dialogue.
Online:Therich Rorielle

Therich Rorielle is a Breton who moved to Vlastarus from Daggerfall with his husband, Ernirus. He believes that the residents should build a wall around Vlastarus for protection.
 

Dialogue
:''"I don't see what's so ridiculous about building a wall around Vlastarus. We'd all be a lot safer!"''

If you're part of the Covenant and Vlastarus is under enemy rule:
:"You must be a scout for the Covenant. Tell your commander that Therich Rorielle will be happy to see the Daggerfall banner fly over Castle Brindle!"

If you're part of the Covenant and Brindle is controlled by the Covenant:
:''"With the Covenant in charge of Brindle, maybe I'll propose my idea for a wall around Vlastarus to the local commander."''
Online:Thibaut Vynier

Thibaut Vynier is a Breton laborer who can be found in Firebrand Keep.