Daggerfall:Eternal Rest

Quick Walkthrough
# Talk to a Quester of your Knightly Order.
# Head to the specified dungeon.
# Find and kill the undead ancestor, a mummy.
# Report back to the Quester within the time limit.

Detailed Walkthrough
An Ancestor's Unexpected Return
Speat to the Quester, who says:

:''"Have I got a good one for you. It seems (noble's name) just read about an ancient family curse. Now (he/she) is scared out of (his/her) mind. (He/She) wants someone to go destroy (his/her) great, great, great grandmother, whom (he/she) fears walks the earth as an undead monstrosity. Are you interested, (player's guild title)?"
or
:"This may potentially be nothing more than a simple poke around a tomb, but (noble's name) has asked us to investigate the resting place of (his/her) great, great, great grand mother. Apparently (he/she) had a dream that she had been brought to life and would escape from the family burial mound in (time limit) days. Perhaps it is all perfect rot, but perhaps not. Will you investigate, (player's guild title)?

Accept
The Quester goes on:

:(Noble's name)'s ancient ancestor is entombed in a mausoleum named (dungeon) that was designed to prevent graverobbing. There is no proof she is even undead. Odds are she's just a corpse. If so, burn the body in a proper funeral pyre. Get back within (time limit) days, or (noble's name) says the curse will be triggered."

Decline
The Quester answers:

:"If you run into any knights that might take this job, send them to me.

Laid To Rest (Again)
Head to the dungeon named by the Quester and enter it. Seek out and destroy the undead creature within, which will be a mummy. Depending on the dungeon, there may be more than one mummy within, but only one will be the target creature. When it dies, you receive a notification:

:The mummy is laid to rest. (Noble's name) need not worry about that curse now.

Once the mummy is again dead, return to the Order.

Reward
Upon reporting back to the Quester, he says:

:"Well I'll be. I didn't figure (noble's name)'s ancestor was really one of the walking dead! You have saved the local people much misery and suffering."

Reputation Gain/Loss
 

Enemies
Random dungeon monsters
Quest Target: One Mummy

 

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"(Noble's name) is a superstitious fool, but (his/her) great grandmother was an odd one."
"(Noble's name) comes a strange family. Maybe (his/her) great grandmother is a zombie."
If you fail the quest, NPCs may say when asked for any news:
"(Knightly order) looked into (noble's name) story and, I guess, decided it was a hoax."
If you successfully complete the quest, NPCs may say when asked for any news:
"(Noble's name)'s great, great grandmother was undead after all! How about that?"
If you successfully complete the quest, the quest giver may later greet you with:
"After saving (region) from an undead menace we didn't know we had, what can I do?"
If you failed the quest, the quest giver will greet you with:
"As a matter of fact, I know (noble's name)'s story wasn't a hoax, you sluggard!"
"I happen to know there was a real monster in (dungeon), you dormouse!"
"You failed (knightly order) when you failed (noble's name), (player's first name)."''

Quest Log