Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Angvid

Angvid is a Nord warrior who is trying to make a living in Whistling Mine. However, due to the lack of ore of any kind in the mine, he is wondering if it is still worth it and is losing his faith in both Thorgar and the mine.

He will sleep in one of the bedrolls near the entrance from 8am to 8pm. Once he is awake he will mine the few ore veins, cook, or sit at the table.

He wears a standard miner's outfit and carries an iron mace, and a selection of lower-class items and gold.
 
Dialogue
When approached, he makes the situation and his doubts quite clear by saying: 
:''"We were supposed to be rich by now, you know. Thorgar insisted we'd be swimming in gold."
:"I'm starting to think we might not even find iron in here. We've been at it for so long."
:"Is it still worth it? When do you decide enough is enough, and just walk away?"''
Skyrim:Gunding

Gunding is a Nord warrior trying to make a living in Whistling Mine. He tries to convince himself that the mine can make money, and overworks himself trying to find anything.

He wears standard miner's clothes with boots, and carries an iron war axe and a selection of lower-class items and gold.

He sleeps on one of the available bedrolls near the entrance from 8pm to 8am. When he is awake he will wander around the mine, mining the few ore veins, using the cooking pot, or sitting at the table.

When approached he will either warn you, saying, ''"Be careful where you step in the mine. Don't want to cover up some valuable ore, or gems, or... Or something..." or will reveal that he still believes in the mine with, "Any time I get tired of working, I just think that maybe that next swing will make me rich. It keeps me going." and "It's going to happen soon, I just know it. We'll strike something better than iron. Silver, or maybe even gold. You'll see."''
Skyrim:Badnir

Badnir is a Nord warrior trying to make a living in Whistling Mine. He blindly listens to Thorgar, and continues to work the mine since Thorgar really needs him.

He will sleep in one of the bed rolls at 8am for 12 hours, after which he will wander the mine, mining the few ore veins, using the cooking pot, or sitting at the table.

He wears a set of hide armor and a matching pair of boots. He is equipped with an iron warhammer and carries some lower-class items and gold. 
 
Dialogue
When spoken to, Badnir will discuss the mine with: 
:''"It's cold in the mine, but Thorgar really needs me, so I stay."
:"Thorgar says we'll find rocks soon, the kind worth gold."
:"I'm the best at breaking up rocks. Thorgar says so."''
Skyrim:Thorgar

Thorgar is a Nord warrior, desperately trying to make a living in Whistling Mine. He owns the mine and still believes that they will strike something better than iron and become rich, even though the mine barely even has any iron. He will purchase any iron ore you happen to have, for seven gold a piece.

He will sleep on one of the bedrolls in the mine from 8pm to 8am. While he is awake he will wander around the mine, cooking, mining from the few ore veins or sitting at the table.

Thorgar wears hide armor with matching boots. He wields an iron battleaxe for defense and carries a variety of lower-class items and gold. 

His obsession with finding his fortune in the mine becomes apparent when speaking to him as he will say, ''"The mine will be the talk of Skyrim soon, you'll see. It'll be the stuff of legends." and will add, "I know they laughed when I said I wanted to keep the mine open. I'll show them. I'll show them all." He will also hint at his true intentions with "It's a matter of time before the Jarl is coming to me asking for money. This mine is going to make me... I mean us, rich." and provide a warning: "You're welcome to look around, of course, but understand that this place belongs to me."''
 
Related Quests
Skyrim:Rahd

Rahd, also known to his fellow bandit compatriots as Longhammer, was a Breton who was slain by the Falmer and his corpse can be found at the furthest section of the Liar's Retreat Den. He was serving as the barkeep there until the Falmer tunneled in and attacked. It appears that he has been heavily tortured and a Falmer sword has been thrust into his abdomen, just below the sternum.

Next to his body, you can find The Longhammer, a unique warhammer. It has a 30% greater attacking speed than other warhammers, eclipsing even the mighty Daedric warhammer in damage per second, making it one of the most powerful weapons in the game.

Rahd can be found wearing some barkeep clothes along with a pair of shoes. He carries an iron dagger along with a small chance of also carrying a small amount of gold or a lockpick.

 
Related Quests
 

Bugs
Skyrim:Imperial Captain

The Imperial Captain is a warrior and one of the first people you meet in the game. She is in charge of the Imperial Legion soldiers stationed at Helgen and orders your execution during the tutorial. If you choose to follow the Stormcloak Ralof into Helgen Keep, she will become hostile (see Unbound). If you choose to follow Hadvar into the keep, the captain will not be seen again.

She uses an Imperial sword in combat, and also carries an iron dagger. She wears a full set of Imperial heavy armor: Imperial armor, Imperial boots, Imperial bracers, and Imperial officer's helmet. This is the first full set of heavy armor you can obtain in the game.
 
Quest-Related Events
Unbound
When the carts stop at the execution area, she may say, "Get these prisoners out of the carts. Move it!" After the prisoners have exited the cart, she will say, "Step towards the block when we call your name. One at a time." When Lokir attempts to escape, she will call out "Halt!" and then, "Archers!" causing them to kill Lokir. After this scene, she will ask, "Anyone else feel like running?" When Hadvar notes that your name is not on the list of those to be executed, she dismisses his concern by saying "Forget the list! He/She goes to the block." 

The first time Alduin roars, the following dialogue will take place: 
Hadvar: "What was that?"  
General Tullius: ''"It's nothing. Carry on."  
Imperial Captain: "Yes, General Tullius."  

She will then turn to the Priestess of Arkay, and say, "Give them their last rites." 

When calling for you to be executed, the Imperial captain refers to you depending on your race.
 

After she says this, Alduin will roar again, prompting the following conversation:  
Hadvar: "There it is again. Did you hear that?"  
Imperial Captain: "I said, next prisoner!" 

When Alduin finally swoops down upon Helgen, she will ask, "Sentries! What do you see?"'' If you choose to enter the keep with Ralof, after you pick up Gunjar's gear, she will approach from the other room with an Imperial soldier and you will overhear her say, "Come on soldier! Keep moving!" She will then command, "Get this gate open." When she sees you and Ralof she will shout, ''"It's the escaped prisoners!"'' You will then be forced to kill her. If you go with Hadvar instead, she is never seen again in the game.

Related Quests
Skyrim:Agna

Agna is a dead Nord bandit and Golldir's aunt, whom you help look for if you accept the side quest he offers, Ancestral Worship, outside Hillgrund's Tomb. She went into the tomb in attempt to stop the necromancer Vals Veran from defiling her ancestors, but met her untimely end before reaching him.

She wears a leveled light cuirass with light boots, and may also wear light gauntlets and/or a light shield. She would have wielded a leveled one-handed weapon and carries a random selection of beverages, food, lockpicks, jewelry, gems, ingots, tools, and gold. 
 
Related Quests
Skyrim:Nerien

Nerien, a High Elf sorcerer, is a member of the Psijic Order who appears in a vision during your investigation of the ancient ruin of Saarthal. 

He wears a full set of Psiijic robes all the time, including the hood, boots, and gloves.

As part of your initiation into the College of Winterhold, Tolfdir invites you along on an expedition to the Saarthal Excavation site. After you have used the Saarthal Amulet to unveil a previously unexplored part of the ruin, your vision gets blurry and Nerien appears with a bit of fair warning about things to come: "Hold, mage, and listen well... Know that you have set in motion a chain of events that cannot be stopped. Judgment has not been passed, as you had no way of knowing. Judgment will be passed on your actions to come, and how you deal with the dangers ahead of you. This warning is passed to you because the Psijic Order believes in you. You, mage, and you alone, have the potential to prevent disaster. Take great care, and know that the Order is watching."

Nerien will appear in another vision in the quest Revealing the Unseen if you leave Mzulft by its shortcut exit. In it, he will comment on your achievements as well as warn and motivate you: "You have done well thus far, but trying times are ahead. It is imperative that you return to your college at once. You will be called on to take swift action. Rise to the challenge, and discover what you are capable of. You are on the right path, and you will prevail."

 
Related Quests
Skyrim:Bodyguard (Pelagius)

The Bodyguards are two Nord citizens who sit on either side of Pelagius the Suspicious during the quest The Mind of Madness, observing the arena fight between two atronachs. They wear Dwarven armor with matching boots, gauntlets and a helmet. When you hit one of them with the Wabbajack, they will both turn into wolves and kill Pelagius.

 
Related Quests
Skyrim:Anger

Anger is a Nord guard who is an aspect of Pelagius the Mad's mind. He only appears in The Mind of a Madman during the related quest. He will be beating up the much smaller Confidence, and you will be tasked with evening the odds with the help of the Wabbajack.

Anger is equipped with studded Imperial armor along with Imperial light boots, bracers, and a helmet.
 
Related Quests
Skyrim:Self Doubt

Self Doubt is an aspect of Pelagius the Mad's mind. There are two Self Doubts attacking each other during the fight between Confidence and Anger. They exist purely to get in your way.

They each wield a bound battleaxe, but otherwise carry nothing.

 
Related Quests
Skyrim:Confidence (NPC)

Confidence is a Breton citizen who is an aspect of Pelagius the Mad's mind. During the related quest, the much larger Anger will be beating up Confidence, and you will be tasked with evening the odds with the help of the Wabbajack. 

Confidence wears the common bartender clothes and a pair of shoes.
 
Related Quests
  

Notes
Unlike most of the other NPCs in the Mind of Madness, he can be pickpocketed, but only after Anger is defeated.
Skyrim:Sultry Maiden

The Sultry Maiden is the third piece from Pelagius' past created after using the Wabbajack on the terrors during Pelagius' Night Terrors. The third time you use the Wabbajack on Pelagius, a hagraven will appear which, upon another use of the Wabbajack, will be turned into one of Pelagius' sultry maidens from his early days.

 
Related Quests
 

Bugs
Skyrim:Little Pelagius

Little Pelagius is Pelagius Septim III as a child. He is seen during the Night Terrors part of the quest The Mind of Madness, when you use the Wabbajack on a bandit.

He wears red colored child's clothes and a pair of shoes.
 
Related Quests
Skyrim:Pelagius the Tormented

Pelagius the Tormented is an aspect of Pelagius the Mad's mind. He sleeps on a bed until his night terrors have been destroyed. He wears only a belted tunic. 

 
Related Quests
Skyrim:Soldier

The Soldier is essentially a highwayman; however, he is usually encountered with two others all dressed as Imperial guards. They aren't actually Imperials (as evidenced by the three naked corpses near them, and the fact that they aren't dressed properly). He wears Imperial Armor with matching boots and bracers. He's always armed with a Steel Battleaxe.

When you come close to them, the Orc will greet you by saying: ''"You there! Ah... citizen. This area is off limits. You are interfering in Imperial business. Yeah, so you'll have to pay us a fine... of say, 100 gold. Pay up, citizen."''

You can simply pay the 100 gold fine by saying:

:;"'Here, take it. (Pay   gold)"
:"The, um, Emperor thanks you... Now shove off! Er, rather, have a nice day, citizen."

Or you can deny by saying:

:;"'  gold? You can have it, if you can take it from me."
:''"If you insist. Come on boys. This'll be fun."''

You could also simply say:

:;"'I'm afraid I don't have any gold to spare."
:''"Fine. If you can't pay with coin, you'll pay with your life!"''

If you have joined up with either civil war faction in the game, then another option will become available. If you have joined the Imperial Legion, then you'll be able to say:

:;"'I'm in the Imperial Legion, and I'm damn sure you're not."
:''"Well in that case. You'll have to hand over your life as well as your coin."''

However, if you have joined the Stormcloak rebellion, the option will instead be:

:;"'There's only three of you Legionaries versus one Stormcloak? Hardly seems fair."
:''"We'll see about that. Won't we boys?"

Any option except paying the fine will make him and the two other "soldiers" hostile. If you pay the fine and attemp to talk to him again, he will just say: "Go on, get out of here!"

 
 
This Soldier''' stands beside the two other "Soldiers". She is passive unless attacked or if you pick an option to engage in combat with the Orc leader. She wears Imperial Light Armor with matching boots and bracers. She also wears a very unfitting Imperial Officer's Helmet and is armed with a long bow and a single iron arrow, as well as a steel dagger. If spoken to, she will just say "Get out of my face!".

 
 
This Soldier stands beside the two other "Soldiers". He is passive unless attacked or if you pick an option to engage in combat with the Orc leader. He wears Imperial Light Armor with matching bracers and a matching helmet, while noticable going barefoot. He is armed with a steel warhammer. He shares a his single line of dialogue with his female compatriot mentioned above.
Skyrim:Dark Brotherhood Assassin

The Dark Brotherhood Assassin is a long-dead Nord bandit found behind a sliding wall in a hidden alcove revealed by pulling a handle behind the throne, in the throne room of Hag's End. Olava the Feeble will have a vision of his final resting place if you earn a bonus during the Dark Brotherhood quest Breaching Security. He is clad in a complete set of unique Ancient Shrouded Armor.
 
Related Quests
 

Notes
Despite being supposedly long-dead, the Assassin's remains show no signs of decay.
It is possible to obtain the Ancient Shrouded Armor without Olava's Token. Take Serana with you into Hag's End and during the fight with the first set of witches, she will resurrect the body of the Dark Brotherhood Assassin, who will join you once you exit the cell. When he turns to ash, loot the ash pile for the entire set of Ancient Shrouded Armor.
It is also possible to obtain the Ancient Shrouded Armor by using   power. Activating the power near the body will raise it; exiting the cell within two minutes (for example, exiting to the Deepwood Redoubt balcony) will cause the body to follow you outside. Once the power wears off, you can loot the body for the armor.
Skyrim:Wilmuth

Wilmuth is a Nord running Chillfurrow Farm east of Whiterun.

While the owner of the farmhouse, Nazeem, seems more interested in Whiterun and his limited influence on the local jarl, Wilmuth singlehandedly maintains the farm, working for twelve solid hours starting at 8am while sleeping for only four hours between midnight and 4am. At all other times he wanders restlessly around inside.

He wears a simple set of farm clothes with a pair of boots, and wields an iron dagger. He only carries the key to the farmhouse and a small selection of common items and gold.

 
Notes
Wilmuth is a member of the elemental mage class, which determines the level of his skills.
Skyrim:Pelagius the Suspicious

Pelagius the Suspicious is an aspect of Pelagius the Mad's mind. He observes an arena battle between two atronachs and is flanked on either side by bodyguards.

Pelagius the Suspicious wears a set of dwarven armor along with a matching pair of boots. 

 
Related Quests
Skyrim:Gunjar

Gunjar was a Stormcloak soldier and a friend of Ralof. He was to be executed by the Imperial Legion in Helgen but escaped when Alduin attacked. Once you enter Helgen Keep, you will find him dead and can take his equipment. He wears a Stormcloak cuirass and a pair of fur boots, and carries an iron war axe.

If you enter the keep with Ralof, he will run towards Gunjar and, after realizing that he is dead, tell him, ''"We'll meet again in Sovngarde, brother." He will then address you: "There you go. You may as well take Gunjar's gear. He won't be needing it any more."'' 

If you enter with Hadvar, you will still encounter Gunjar's body shortly after entering the keep, but Hadvar will not teach you that you can take his things. 

After this, Gunjar is never encountered or mentioned again.
 
Related Quests
 

Notes
Gunjar cannot be reanimated.
Skyrim:Erj

Erj is a dead Breton conjurer found in the Nchuand-Zel Armory. His notes can be found next to him.
 

Related Quests
 

Notes
Reanimating Erj's corpse will also reanimate Erj's Familiar, a ghost wolf.
Skyrim:Stromm

Stromm was a Breton conjurer who, along with other mages from Markarth, ignored the advice of Calcelmo and ventured into the Dwarven ruin Nchuand-Zel. He stayed behind to study the living quarters of the ruin while his colleagues forged ahead. He kept a diary during their journey into the ruin, which recorded, among other things, their fight against the Falmer, a fight they eventually lost.
 
Related Quests
Skyrim:Staubin

Staubin is a dead Breton conjurer who can be found in Nchuand-Zel Control. His diary lies next to him.
Skyrim:Beautiful Barbarian

The Beautiful Barbarian is a Nord warrior and a possible assassination target during the recurring quest The Dark Brotherhood Forever. If chosen as the target, she will appear in the center of Ivarstead, just outside the Vilemyr Inn.

She wears a full set of Stormcloak Officer Armor and wields a steel greatsword.
 
Related Quests
 
Quest-Related Events
The Dark Brotherhood Forever
Not knowing of her fate, she will ironically say to the player:
:''"I'm dying for a rest. I swear, I could lie down right now, and just sleep forever."''
Notes
According to game data, she was originally meant to be found in the now nonexistent village of Granite Hill, rather than Ivarstead.
Bugs
Skyrim:Coldhearted Gravedigger

The Coldhearted Gravedigger is a Nord warrior who may appear in the Hall of the Dead in Windhelm during the quest The Dark Brotherhood Forever. She is one of ten possible targets.

The Gravedigger wears farm clothes along with a pair of boots and a pair of gloves. She wields an iron dagger in combat.
 
Related Quests
 
Quest-Related Events
If spoken to she will say:
:''"I'm dying for a rest. I swear, I could lie down right now, and just sleep forever."''
Skyrim:Traveling Dignitary

The Traveling Dignitary is a Nord warrior who spawns in Solitude's eastern end if the Night Mother chooses a contract who asks you to kill this NPC in the quest The Dark Brotherhood Forever. The Traveling Dignitary is one of ten potential targets chosen by the Radiant quest system. 

She may confide in you, ''"I'm dying for a rest. I swear, I could lie down right now, and just sleep forever."'' 

The Dignitary wears fine clothes along with a pair of fine boots. She wields an iron dagger in combat.
 
Related Quests

Notes
The Traveling Dignitary may be difficult to kill as she is spawned in an area that is often highly populated with other NPCs. Therefore, it is recommended that the Traveling Dignitary be killed at night when most NPCs are no longer roaming the streets. You may consider killing the Traveling Dignitary from range with a bow or spell, or by using the Poisoned perk to place poison in her pockets.
Skyrim:Grim Shieldmaiden

Grim Shieldmaiden, a Nord warrior, can be the target of the recurring quest The Dark Brotherhood Forever. She walks a circular path around the waterwheel-powered smithy in Markarth.

She wears a random set of steel armor with steel boots and gauntlets. She wields a steel sword and blocks with an imperial shield. 

When you approach her she will only say: ''"Did you want something? I'm quite busy."''
 
Related Quests
Skyrim:Poor Fishwife

The Poor Fishwife is a Nord who may be found at Riften's docks. She is a possible target in the recurring Dark Brotherhood quest The Dark Brotherhood Forever.

The Fishwife wears ragged robes and wields an iron dagger in combat.
 
Related Quests
 
Quest-Related Events
The Dark Brotherhood Forever
If interacted with, she will say:
:''"Did you want something? I'm quite busy."''
Skyrim:Seasoned Hunter

The Seasoned Hunter is a Nord warrior who is spawned by the side of the road just outside of Falkreath if the Night Mother chooses a contract who asks the player to kill this NPC in the quest The Dark Brotherhood Forever. The seasoned hunter is one of ten potential targets chosen by the radiant quest system.

He wears a full set of hide armor, including the boots, bracers, and helmet. He wields an ancient Nord bow with twenty iron arrows. Not knowing about the player's intentions, the hunter pays little attention and says, "''Look, I'm busy. Please go bother somebody else.''"

 
Related Quests
 

Notes
This NPC can be killed more easily than the other potential targets chosen by the radiant quest system. The location where this NPC is spawned is just out of the line of sight of the Falkreath guards and, thus, the kill can be accomplished without incurring a bounty.
Skyrim:Reckless Mage

The Reckless Mage, a Nord warrior, can be the target of the recurring quest The Dark Brotherhood Forever. He spawns inside the Frozen Hearth in Winterhold. 

He will just wander around the taproom, at times sitting down for a drink or a bite to eat. 

He wears a set of fur armor and a random pair of boots or shoes. He wields an iron dagger and knows a few spells, specifically  lightning bolt, ice spike, fireball and healing. 

 
Related Quests

Quest-Related Events
The Dark Brotherhood Forever
If interacted with, he will only say:
:''"Look, I'm busy. Please go bother somebody else."''
Skyrim:Itinerant Lumberjack

The Itinerant Lumberjack is a Nord warrior found in Morthal. He is a possible victim of the radiant Dark Brotherhood quest The Dark Brotherhood Forever and only spawns during that quest.

The lumberjack is most often found sharpening a weapon at the grindstone across from Jorgen and Lami's House, on the side of the bridge in Morthal that guards hardly even pass through. Directly behind him are some bushes perfect for hiding in to ensure there are no witnesses, making for a perfect opportunity to perform a long range sneak attack from his back. 

He wears a set of miner's clothes along with a pair of boots. He wields an iron war axe in combat. 

 
Related Quests
 
Quest-Related Events
The Dark Brotherhood Forever
If interacted with he will say
:"Would it kill you to let a man go about his business in peace? Really, the nerve..."
Skyrim:Big Laborer

The Big Laborer is a Nord warrior that may appear as a target during the quest The Dark Brotherhood Forever at Katla's Farm.

The Big Laborer wears farm clothes along with a pair of boots and a pair of gloves. 
 
Related Quests
 
Quest-Related Events
The Dark Brotherhood Forever
If spoken to he will say:
:"Would it kill you to let a man go about his business in peace? Really, the nerve..."