Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Fafnir

Fafnir is a Nord assassin and member of the Dark Brotherhood who is currently playing the role of doorman and keymaster for Summitmist Manor in Skingrad. 

He only appears at the start of the quest Whodunit?, and disappears as soon as you enter Summitmist Manor. He will be standing right next to the entrance, never even eating or sleeping, waiting for you to make your appearance. 

Fafnir wears upper-class garb consisting of a red velvet outfit and green velvet shoes. He also carries a few gold coins and a steel dagger.

As soon as you approach the manor Fafnir will approach and greet you with ''"So, the last guest finally arrives. I'll tell you what I told all the others. You go in, I lock the door. You don't come out 'til it's over. Now I'll tell you what I didn't tell everyone else. We have the same Mother, you and I. And she wants you to have this. It's the key to the house. I guess someone else has already told you the other details. Kill all the guests then leave, right? Well, you'd better get in there. Time to mingle."'' When you approach him after this, he'll say, "What? Still here?" Talking to him again will elicit the response ''"Well, what are you waiting for. There's a party, and you're the guest of honor. All I get to do is lock the damn door. You get to have all the fun." In either case, leaving conversation with him will cause him to gloat "Go, go! Socialize! Talk to those fine people, and then plunge your knife into their throats when they ain't lookin'! Ha ha ha ha ha ha ha!"''
 
Related Quests


Notes
Whenever you get close to him, the weather will turn stormy.
He has a line for when you approach him before he explains to you what to do, however, since he will actively seek you out to start a conversation, it'll never be heard: "Aha! There you are. Took you long enough to get here."
Oblivion:Jalbert

Jalbert is a Redguard necromancer hiding in the Ayleid ruin of Vilverin. He was exiled from his native Daggerfall for practicing Necromancy. While grave robbing, Jalbert was discovered by a friend in the Guard, a Captain Aluc Cardius, forcing the former to flee Daggerfall.

He spends all of his time in Vilverin Sel Sancremathi, never even sleeping, despite the presence of a bedroll.  Because of his high Aggression, he is almost always hostile and will attack you on sight.

In addition to standard necromancer's robes, he possesses some relatively rare apparel: a dark shirt, black wide pants, and even leather bracers. He also wears cowhide shoes and a copper ring.  He has a good chance (75%) of carrying a leveled poison. He is armed with a leveled dagger and sometimes a leveled staff (75% chance). In addition to these weapons, he can also rely on a set of leveled necromancer spells.

In his new home he has penned an Undelivered Letter to Aluc Cardius apologizing to him and thanking him. In the chamber you will also find a sacred lotus flower, some sacred lotus seeds, a mortar and pestle, two lockpicks, nine gold coins, an Ayleid reliquary, a sack and a bedroll in which you can sleep. The Vilverin Sepulcher key sits in front on the reliquary. A fine iron longsword and shield lay next to a skeleton on one of the slabs.

 
Notes
It is implied that Aluc Cardius is a vampire, and it can be noted that his name is similar to 'Alucard-ius', i.e. Dracula spelled backwards with an Imperial suffix.
Tes4Mod:Mod File Format/KEYM

An KEYM record simply defines a key.
Tes4Mod:Mod File Format/SLGM

An SLGM record defines a soul gem.
Morrowind:Shal

thumb|right|Telura Ulver's hideout
Located just north of the ruins of Ashurnibibi, this cave is the hideout of Telura Ulver who is well guarded by some leveled undead.

Telura is a necromancer who was expelled by the Mages Guild. The various tools in the cave suggest that she is also an accomplished alchemist.

 
People
 


Related Quests
Mages Guild
 

Notes
Telura's loot includes a complete set of Master Alchemy Apparatus, some leveled alchemy apparatus in chests, a   with various alchemical ingredients, a locked Wooden Chest with 26 different potions, a Quality Potion of Fire Shield, a Standard Fortify Health Potion, and a copy of the Alchemy skill book Song of the Alchemists.
There is also a Scroll of Corrupt Arcanix on the table.
In addition to the various ingredients found in the cave, there is a barrel that contains random ingredients in the hollow stump outside Shal.

Maps
thumb|left|600px|Interior map of Shal
Tes4Mod:Mod File Format/STAT

An STAT record defines a static object.
Tes4Mod:Mod File Format/SOUN

A SOUN record defines a sound.
Tes4Mod:Mod File Format/FLOR

A FLOR record defines a flora record (plant).
Tes4Mod:Mod File Format/FURN

A FURN record defines a furniture.
Tes4Mod:ObEdit/User Interface

Record Edit Dialogs
:*Activator
:*Ammo
:*Apparatus
:*Armor
:*Book
:*Clothing
:*Container
:*Enchantment
:*Flora
:*Furniture
:*Ingredient
:*Key
:*Leveled Creature
:*Leveled Item
:*Leveled Spell
:*Light
:*Misc Item
:*Potion
:*Script
:*Sigil Stone
:*Soul Gem
:*Sound
:*Spell
:*Static
:*Weapon

Special Dialogs
:*Batch Edit
:*Find
Tes4Mod:ObEdit/User Interface/Armor

The armor dialog is used for editing pieces of armor, essentially pieces of clothing that provide some protection to the wearer in combat.

Interface Description



Other Resources
:* Common Fields found in edit dialogs
:*   on the CS Wiki
Tes4Mod:ObEdit/User Interface/Common Fields

This page descrides common user interface elements seen in many edit dialogs.
UESPWiki:News/Knights of the Nine PS3 exclusive?

Knights of the Nine a PS3 exclusive?
:;October 10, 2006

From the moment it was revealed that the PlayStation 3 version of Oblivion included a new "Knights of the Nine" questline, fans have speculated whether PC and Xbox 360 players will also be able to enjoy it. Unfortunately, Bethesda has confirmed that this quest is indeed PS3 exclusive. [ On the bright side, more about this faction has been released to the public.

The Knights of the Nine are an order of religious fighters, described as "the good Dark Brotherhood". They task the player with reclaiming the Crusader's Relics, which will boost the player's combat abilities. Other items are available from them, but only if their principles are strictly followed. Players must uphold the knights' virtues by not doing anything that raises their Infamy level.

Keep in mind that this news does not come from a Bethesda press release. The item of news was most likely based on a Games Rader story from the previous day. [ Supposedly, their item describes the quest as being exclusive, but it does not say that Bethesda told them this. The Official U.S. PlayStation Magazine s November "world exclusive" has yet to reach non-subscribers, so it's strange that new details would emerge so soon after their article's publication, especially since their exclusivity period should still be in effect. 

As of now, this news should be treated as suspicious until a source other than PS3Land says otherwise.

Update: according to a recent interview, this confirmation of exclusivity is indeed fabricated.
Tes4Mod:ObEdit/User Interface/Ammunition

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Apparatus

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Book

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Clothing

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Enchantment

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Ingredient

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Key

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Leveled Creature

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Leveled Item

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Leveled Spell

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Misc Item

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Potion

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Script

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Sigil Stone

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Soul Gem

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Sound

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Spell

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Weapon

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Activator

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Container

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Flora

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Furniture

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Static

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki
Tes4Mod:ObEdit/User Interface/Batch Edit

The batch edit dialog allows editing of multiple records of the same, or similar, type. 

Other Resources
:* Common Fields found in edit dialogs
Tes4Mod:ObEdit/User Interface/Find

The find dialog permits searching of binary or text data in the currently loaded plugin and master files.


Interface




Other Resources
Oblivion:Banus Alor

Banus Alor is a Dark Elf assassin and Speaker of the Dark Brotherhood's Black Hand.

The duration of Banus Alor's membership in the Dark Brotherhood is unknown. He is  highly skilled in Illusion, Sneak, Destruction, and Blade. During the Honor Thy Mother quest, he is murdered by Mathieu Bellamont.

Unlike several of the Black Hand members, Banus Alor is not yet known to be found outside of the Applewatch Farmhouse or the Night Mother statue during the final Dark Brotherhood quests.

He always wears the robes of a Black Hand member with a matching hood. He also carries a brown shirt, a pair of light brown linens and a pair of doeskin shoes. He carries an unenchanted iron longsword as his only weapon, and a middling amount of gold.

Speaking to Banus Alor will have him assure you that things will improve as soon as you visit the Night Mother: "Our troubles are almost at an end, Brother/Sister. Soon we will visit the Night Mother, and she will surely guide us." Asking him about Lucien Lachance will have him happily reminisce on the experience of slaying him; "The four of us attacking him in unison was as graceful and beautiful as a ballet! The flashing of steel, the spraying of blood!"
 
Related Quests



Notes
In the game, it is stated that Banus is a Speaker of the Black Hand.  However, in the construction set, Banus is only listed as a Murderer in the Dark Brotherhood.  The information listed in the summary box is the construction set faction, because this is the information that controls the NPC's disposition, dialogues, and responses to scripts; see Factions for details.
Oblivion:Belisarius Arius

Belisarius Arius is an Imperial assassin, and a Speaker of the Dark Brotherhood's Black Hand. He is killed by Mathieu Bellamont at the end of the quest Honor Thy Mother. Belisarius will only appear in the game when the player initiates the quest Following a Lead.

He always wears the robes of a Black Hand member with a matching hood and doeskin shoes. He carries an unenchanted iron longsword as his only weapon, and a small amount of gold.

The life of a Speaker doesn't seem to suit Arius. When you talk to him in Applewatch, he will complain that "Most of my time is now spent on administrative duties. I have not had blood on my hands in far too long! Killing Lachance was pure  .", adding "Sithis is Master! All hail the Dread Father!" instead of a simple "Goodbye".

When the Black Hand descend into the Night Mother's crypt during the Honor Thy Mother quest, Arius is removed from the Dark Brotherhood faction and added to the DarkBrotherhoodRitualFaction instead.
 

Related Quests



Notes
In the game, it is stated that Belisarius is a Speaker of the Black Hand. However, in the construction set, Belisarius is only listed as a Murderer in the Dark Brotherhood. The information listed in the summary box is the construction set faction, because this is the information that controls the NPC's disposition, dialogues, and responses to scripts; see Factions for details.
He may be an ancestor of Leonara Arius, who appears in Skyrim.
Oblivion:Carsten

Carsten is a Nord warrior who is boarding at the Two Sisters Lodge in Skingrad. He and his colleagues Eridor, Shamar and Vontus Idolus have come to town to investigate rumors that Skingrad has been infiltrated by vampires. He only appears at the start of the Information at a Price quest.

He sleeps upstairs in the Lodge from 11pm until 6am and then walks to his assigned guard point - just outside the eastern gate, on the other side of the bridge. At 1pm he returns to the Lodge to eat lunch until 4pm and then goes back to patrolling the bridge until it's time to head to bed again. This behavior changes if the vampire hunters are tipped off about Bloodcrust Cavern. At midnight on the next day, Carsten and the others will head there and attack the inhabitants.

Carsten is stubbornly uncommunicative and will only say: ''"Eridor says I ain't supposed to chat with people in town. Sorry."

Vampire hunting is evidently not providing much wealth for Carsten. He wields a steel warhammer but can only afford a lower-class outfit of coarse linens, a coarse linen shirt and a pair of oiled linen shoes. He also carries a few gold coins.
Related Quests

Notes
A few additional comments were recorded for Carsten, but due to him always closing conversation, they never appear in the game: "Sorry, just doing my job.", "Uhh, hello." and "Leave me alone. I'm busy."''

Bugs
Oblivion:Danus Artellian

Danus Artellian is an Imperial guard, and Captain of the Skingrad Castle Guard.

Most of his time is spent in the barracks or checking up on his troops in the castle guard, but a few items in his schedule stand out. He sleeps in the castle barracks from around 10pm to 6am, and 10am to midday on Sundas sees him worshipping in the Great Chapel of Julianos. Danus takes his meals with the castle's day shift, eating lunch from midday until 1pm and dinner from 7pm to 10pm each day in the barracks. Outside those times, he can be found patrolling the castle in either the courtyard, dungeon, south hall, main hall or barracks. These patrols are random, so it is impossible to say exactly where he will be, although the courtyard and barracks are most probable.

Danus wears a Skingrad Cuirass with steel boots and greaves, and wields a silver claymore. He also carries a few gold coins and keys to the main castle and its inner chambers. Additionally, Danus carries a random lower-class outfit, which he uses when he sleeps.

He is rather haughty and makes a point of telling people the difference between his duties and those of his colleague Dion. When asked about Skingrad he will say, ''"I'm captain of the Castle Guard, and Dion is captain of the town guard. It's simple. I don't care what goes on in town... that's Dion's problem."''

His ego isn't lost on the citizens of Skingrad, and they all disagree with his self-assessment: ''"That Danus Artellian is a little too full of himself. Sure, he's a Captain of the Guard, but I'm not impressed.", "I can't stand someone who's so full of himself. Someone needs to teach him a lesson.", "I don't think he's that impressive. There's no telling him that, though." and "I don't like that Danus Artellian. He's a bit stuck-up for my tastes." are the kind of comments that people will make about him.
 

Bugs
Oblivion:Dovesi Dran

Dovesi Dran, a Dark Elf commoner, is a guest at Summitmist Manor in Skingrad. She is killed for the Dark Brotherhood along with other guests in the Manor. She is attracted to Primo Antonius, though the others think she just likes him for his wealth. She doesn't like Matilde Petit, rightly thinking her to be racist.

She wears upper-class attire consisting of a black & burgundy outfit and a pair of gold trimmed shoes and carries a few gold coins.  Dovesi knows a leveled set of witch's spells as well as extra Destruction and Mysticism spells.
 
Related Quests


Notes
Dovesi Dran and the quest she is involved in are depicted in the Jaws of Oblivion card expansion for Legends, as the card  .
Oblivion:Graklak gro-Buglump

Graklak gro-Buglump is an Orc rogue and a permanent resident at the West Weald Inn in Skingrad.

He lives his life at ease and spends most of his time walking around town, enjoying the sights and the company of the Skingrad citizens. He sleeps in the upstairs area of the inn, first room on the left, every night between midnight and 6am. After waking up, he heads downstairs and wanders around a bit, before he finds himself a table and enjoys his breakfast at 8am. At 10am, and if the weather is clear, he leaves and walks around just outside the inn, while chatting with the many townsfolk passing by. At 2pm, he heads for the Two Sisters Lodge and eats a two-hour lunch. At 4pm, regardless of the weather, he once again takes a walk outside, this time in the area near the houses of Salmo, Glarthir and Bernadette Peneles. At 8pm, he once again enters the Two Sisters and spends two hours chatting to the other patrons. At 10pm, he returns to the West Weald Inn and enjoys a two-hour dinner before heading upstairs to his bed.

He wields an iron dagger and wears a set of middle-class attire, a quilted doublet with tan linens and doeskin shoes. He carries a small amount of gold. He knows a leveled set of rogue spells.

He has no particular greeting, but is more than willing to tell you about Skingrad: "What do people do here? In town, shopkeepers, smiths, priests... the usual. Fighters Guild and Mages Guild. The rest are farmers or herders. Wines are a Skingrad   and the Surilie and Tamika Vineyards are famous all over Cyrodiil."
 
Notes
 
Graklak has an unused rumor about him from when he was the Gatekeeper of the removed Skingrad Arena: ''"I wouldn't mind making a few bets, but I'm not sure about Graklak. He seems a bit slick to me."''
Oblivion:Primo Antonius

Primo Antonius, an Imperial noble, is a guest at Summitmist Manor in Skingrad. Like the other guests at the manor, he will be killed during the Dark Brotherhood quest Whodunit?. He says he is attracted to Dovesi Dran.

He wears upper-class attire consisting of a black & burgundy outfit and a pair of gold trimmed shoes. He also carries some gold. 
 
 
Related Quests
Oblivion:Rona Hassildor

Rona Hassildor is an Imperial noble and wife of Janus Hassildor, the Count of Skingrad. Although she and her husband are both vampires, Rona has been unwilling to accept her condition. In particular, she has refused to feed and as a result has fallen into a coma.

She wears a red velvet blouse, a piece of jewelry and a red velvet garment. She also carries a large amount of gold.

You will hear about Rona for the first time when you approach Janus Hassildor about a cure for vampirism. He will then explain the tragic tale of his wife and why he seeks a cure himself: "I wish to tell you a story, so that you might understand why I would trust you with my secrets. Would you hear it?" He will then continue: "More than 50 years ago, my wife Rona and I were both turned into vampires. While I came to embrace the changes in myself, she did not. She hated what she had become, and refused to feed to keep herself healthy. She eventually slipped into a coma from which she has not awoken. My trusted servants have cared for her all this time, but I wish for her to at last find peace. The cure is for her."

After you have acquired the cure from Melisande, castle steward Hal-Liurz will lead you to the Chamber of the Lost, where Rona sleeps; you will find both Melisande and Janus near her bed, ready to perform one last task, to forever rid Rona from the curse. Janus will explain: "Time grows short. The cure must be administered as soon as possible. Please, hand it over. Melisande has agreed to help revive Rona long enough for her to drink the potion, and finally be at peace. If you are quiet, you may remain. Now, stand aside." Melisande will then turn to the Count: "I can bring her around for a short time. You must be quick." She will then revive Rona and a brief conversation will take place:

thumb|right|Rona and Janus
Janus: ''"Rona, my dear, it's time to wake up." 
Rona: "What? Janus... please, no. Let me sleep. Please, let me sleep." 
Janus: "It's all right... it's all right. I've come to give you peace at last." 
Rona: "I can... rest? Truly?" 
Janus: "Yes, my dear. Just drink this, and it will all be better." 
Rona: "Oh, Janus. Thank you... thank you for saving me."

After this conversation, Rona will drink the potion and immediately die, due to her weak condition. Janus will be understandably sad: "My wife... my beautiful wife. Now is not the time for discussion. Give me a day's time to set her affairs in order." After a 24-hour grieving period, Janus Hassildor will thank you in person: "It is good to see you again, my friend. I cannot thank you enough for helping me rescue Rona from the terrible state she was in. I hope that she has found the peace she sought. I'd like to offer you a reward for your efforts. Thank you again. I shall rest easier now, knowing that Rona no longer suffers."''
Related Quests
Oblivion:S'rathad

'''S'rathad''' is a Khajiit commoner who lives in the Imperial City's Talos Plaza District but also spends time in Skingrad. 

At midnight on the 26th of each month, he will leave the Imperial City and head to the Two Sisters Lodge in the southern part of Skingrad. Once he arrives, he will stand in the bar area before heading home no earlier than midnight on the 28th. 

When not on this trip, S'rathad sleeps in his house from 10pm until 6am and then eats breakfast there for two hours. After that he heads off to the Waterfront District and will wander around the area until 8pm when he heads for The Bloated Float Inn and spends two hours there before heading home once more. On Loredas, he eats breakfast as usual, then wanders around his house until 2pm when he makes a trip to the Temple of the One, where he prays for four hours. At 6pm he heads to the Elven Gardens District to eat dinner at The King and Queen Tavern before going home at 8pm. Sundas is his rest day, and he will remain in his house all day, sleeping and eating at the usual times. The exception to this schedule is during the Light the Dragonfires quest, when all residents of the Imperial City are under martial law and confined to their houses.

A Khajiit of few words, S'rathad will only say, ''"S'rathad greets you." when met for the first time, and "S'rathad learns the city by walking, talking, seeing it all. S'rathad thinks this is the best way for you, too."'' when asked about the Imperial City.

S'rathad wears a middle-class outfit of tan linens, a plaid shirt, and quilted shoes. He also carries a few gold coins and his house key.