Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Windward Ruins

It is one of the three ruins visited for the Destruction Ritual Spell quest. With the Vigil Enforcer Armor Set Creation installed, Azarain's corpse can be found here.

 
Related Quests
 
 
  

Walkthrough
Windward Ruins
There is a central circular area surrounded by an enclosed outer passage. It is guarded by two skeevers and contains an adept locked chest behind a tilted pillar by the outer wall of the passage. During the Kyne's Sacred Trials quest, you will find a larger-than-life, ghostly skeever within the ruin. During the Destruction Ritual Spell quest, you will need to activate a plinth in the central area to place the book Power of the Elements received from Faralda, then cast a flame spell at the plinth; you will then advance the quest and receive the clue to the second location. There is a snowberry bush in the central area.

Notes
Three leveled bandits have set up a camp 580 feet to the northwest, below a rock ledge. The only items of note in their camp are an unlocked treasure chest and a copy of the Destruction skill book A Hypothetical Treachery.
Agrane Peryval's camp can be found north of Windward Ruins if you have the Saturalia Holiday Pack Creation installed.
Skyrim:Peak's Shade Tower

It is inhabited by a leveled spriggan.
 
Related Quests
 

Walkthrough
Exterior
Following the main road east out of  Falkreath towards Helgen, the path leading up to the tower is marked by a cairn on the right-hand side of the road. There are a purple and three red mountain flowers, and a mora tapinella fungus growing from a large tree stump just outside the entrance.

Peak's Shade Tower
The tower has long eroded, and the only inhabitant now is a spriggan. Inside is overgrown with vegetation, including a purple and three blue mountain flowers and two thistles. It is also a good place to find monarch butterflies and blue butterflies during the day, but only a few torchbugs or luna moths at night. Along the west wall of the tower, hidden by the vegetation filling the tower, is an unlocked chest containing random loot.

Notes
If you have Dawnguard installed, the spriggan may be an Earth Mother, and you may also encounter some vampires.
Skyrim:Skyborn Altar

thumb|Skyborn Altar before Skyrim:Dragon_Rising|Dragon Rising

 
Related Quests
 
 
 

Skyborn Altar
The path to Skyborn Altar is located just south of Labyrinthian; it can also be reached from the south by traveling between Silent Moons Camp and Dustman's Cairn. The dirt path is marked by two stone bird heads flanking the base of the stone steps heading up from the south.

Before the dragons' return, the word wall will be guarded by a wispmother and her wisps. In front of the wall is a sacrificial table, and on it is a shrine of Akatosh, a dead skeleton, two leveled soul gems, a leveled potion, and a leveled weapon.

After the dragons' return, the word wall will be guarded by a leveled dragon, which is resting on the wall. There is a dead adventurer slumped against the right-hand side of the wall.

Regardless of whether Dragon Rising has been completed, the boss chest is behind the pillar to the left of the word wall, and there is a burial urn a few feet north of the chest, hidden in the rocks.

Notes
A silver ore vein is located a short distance southwest from the bottom of the steps.
Three orichalcum ore veins are located 140 feet southeast of the altar  .
A moonstone ore vein is located in a gap in the rocks to the northeast, between the altar and the Shrine of Mehrunes Dagon  .
There is an adept-locked chest due south of the word wall. Follow the path down two flights of stairs, past the first tree on the left with a lump of rock next to it, and at the second tree turn due east. The chest is behind the tree, against the rock face.
The dragon's death animation may plow into the rock from the north and leave a trail but no dragon. Climb down to the north to find the dragon's body.
Bugs
 
Reloading a save before clearing it and trying again will fix this.
Skyrim:Northwind Summit

thumb|right|The word wall

 
Related Quests
 
 
 

Northwind Summit
The lair is located a short distance northwest of Shor's Stone, northwest of Riften, and far south of Windhelm, on the highest point in the Rift.
To access the summit, you can travel through Northwind Mine, found on the northern side of the mountain, or climb to it, starting at Shor's Stone and heading just a little ways south down the path until you see a slightly gentler slope of mountain to the right. The stairs to Northwind Mine are on the northeast end of the summit. The summit is an abandoned mammoth hunter's camp with three dilapidated structures and mammoth skeletons.

Before the dragons' return, the word wall will be guarded by three skeletons.

After the dragons' return, the word wall will be guarded by a leveled dragon.

Regardless of whether Dragon Rising has been completed, the word wall is against the mountain, with the boss chest just in front. A smelter is to the west, between two of the structures, and an adept-locked chest is inside the farthest structure to the west, just on the precipice of the summit.

Notes
A moonstone ore vein is located above the Northwind Mine entrance.

Bugs
 
If you can find a way to kill the dragon while trapped in the cabin, with a follower or summoned creature for example, you will be able to fast-travel out once you leave combat.
Skyrim:Shrine of Azura

right|thumb|The Shrine of Azura
The shrine is tended by Azura's last remaining worshipper, Aranea Ienith. It can be found south of Winterhold on the summit of a tall mountain.
 
Related Quests
 

Shrine of Azura
The path leading to the shrine is found not far south of Whistling Mine, and rises sharply to the west. To reach it, travel southeast along the path from Winterhold in the direction of Windhelm. If the weather is clear, or if you use the Clear Skies dragon shout, it is possible to see a long way in all directions from the shrine.

The shrine sits atop a stone fort-like structure that was supposedly built by Dunmer, who revere Azura. There is an altar in front of the massive statue; Aranea spends all her time worshipping before this altar when not following you. To the right of the altar on a level below is a small camp, which consists of a small tent containing an unowned bed roll and a collection of crates and sacks containing food.

Notes
Faldrus will join Aranea Ienith in front of the statue if you follow him there and he survives his pilgrimage to the shrine. Otherwise, he will disappear from the game after you leave him.
Skyrim:Falkreath Stormcloak Camp

right|thumb|Falkreath Stormcloak Camp
The camp is normally commanded by Thorygg Sun-Killer, except during the related quest, at which point Galmar Stone-Fist will assume command. The camp is initially disabled, and is only enabled after you are sent to Whiterun during Before the Storm, or you complete either Joining the Stormcloaks or Joining the Legion.
 

Residents

 

Related Quests
 

Falkreath Stormcloak Camp
It is a typical Stormcloak camp, consisting of a central campfire with a charred skeever cooking over it, around which the rest of the camp is arranged. Around the campfire are three small tents containing unowned hay piles. Northeast of the campfire is the command tent, containing a lit brazier, an end table, and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the commander spends most of their time. To the southeast are two picketed horses. They are owned, and taking them is considered stealing. South of the campfire is a wood chopping block, while to the north is the hospital tent, which contains four hay piles occupied by wounded soldiers. Outside the hospital tent is a low table holding a random potion of health and a random potion of healing, next to another table with a built-in alchemy lab. Northeast of the hospital tent is the commander's tent, containing an owned bed roll, an unlocked chest, and an end table. Between the hospital tent and the campfire is the workstation for the Stormcloak quartermaster, consisting of an anvil, a grindstone, and a workbench. A long wooden table holds various iron and steel weapons and armor. To the left of the workbench are some barrels.

Any time Falkreath Hold is controlled by the Stormcloaks, this camp will not be present. As long as you haven't completed Joining the Legion, you are free to sleep in the small tents and trade with the quartermaster.
Skyrim:Dushnikh Yal

Between the stronghold's hunters, Arob and her son Nagrub providing Hogni Red-Arm with the meat that he sells in Markarth's marketplace and Dushnikh Mine, an orichalcum mine, the stronghold is thriving and fairly prosperous. 
As with all Orc strongholds, you must become Blood-Kin to the Orcs before you are welcome in the stronghold and able to barter or receive other services. 

 
Residents


Related Quests
Quests Starting Here
Miscellaneous Quests
 
 
 
 

Dushnikh Yal
It is a typical Orc stronghold with a wooden palisade surrounding the longhouse and compound, with lookout platforms at regular intervals around the wall and a raised walkway around the inside of the wall. The longhouse is in the center of the compound with the separate activities arranged around it. There are two gates into the stronghold one to the east and the other to the west. On either side of the entrance to the longhouse is a covered seating area for Chief Burguk and a practice dummy used by Ghorbash the Iron Hand for up to twelve hours per day. 

Murbul spends her time working in an open-fronted hut at an alchemy lab. There is also a tanning rack, and set of shelves holding a random magicka potion, a random healing potion, a bunch of lavender and a thistle branch and three common books, including a copy of The Legend of Red Eagle, which if you haven't already started the quest will initiate it. There are also a garlic braid , two bunches of dried elves ear and a bunch of dried frost mirriam hanging from the roof and a drying frame. Further to the northwest are two more huts that contain another tanning rack with a wooden table, shelves and a food barrel. A pheasant and rabbit are hanging from racks attached to the roof and several sacks of food respectively. Between these and the western gate is a pen for the goat. South of the western gate are ramps passing a tree stump with a growth of Mora Tapinella fungi, leading up behind the longhouse to a decked area with a long wooden table and bench with three common books and a couple of flights of stairs leading up to a small vegetable garden, with a couple of barrels, one of which contains ingredients. 

South of the eastern gate is a ramp leading up to the blacksmithing area with a large open-fronted hut set behind a forge where Gharol and her son Umurn spend their working day. The hut contains a workbench, a grindstone, a counter and long wooden table with an iron warhammer, a steel greatsword, an iron shield, a random helmet and two orichalcum ingot on top.  Just to the south is a smelter. Which is next to another ramp, at the top of which is another tree stump with a mora tapinella fungus growing on it, past this is Dushnikh mine, an orichalcum mine. 



Notes
In the cellar found inside Burguk's Longhouse you can find a unique item: a Dragonfly in a Jar.
The cellar also contains a copy of the Heavy Armor skill book Orsinium and the Orcs.
Asking Hogni about his meat will add a map marker for the stronghold to your map, if you have not yet discovered it on your own.

Bugs
Skyrim:Riften Stables

It is owned and run by Hofgrir Horse-Crusher with the help of his assistant Shadr.

A dappled grey horse can be bought for 1000 gold.

 
Related Quests
 
 
 
 

Residents


Walkthrough

Exterior
The stables are just to the right of the main gate into Riften, with space for two horses in separate stalls. There is an empty cart and three barrels, two of which contain food and the third is a fish barrel that can contain raw salmon meat fillets, various small ingredient fish, clam meat and salt piles. To the right of the stables, among some trees is where a Khajiit Caravan lead by Ahkari camp when they are at Riften. There is also a gourd plant among the same trees and behind the stables towards the rear exit for Honeyside is a canis root plant near some rocks. There is also a carriage in front of the stables driven by Sigaar, who is willing to take you to any of the main cities and towns.


Riften Stables
right|thumb|Hofgrir's living quartersEntering the stables takes you into the main living room, with a cooking pot against the opposite wall and a wall shelf above holding clutter. To the right of the cooking pot is a set of shelves holding a potion of minor healing, a potion of minor stamina, two boiled creme treats, a sweet roll, two cabbages, three loaves of bread, several pieces of cheese, a green and two red apples. There is a food barrel in the western corner. Against the northwest wall is a dresser with a bunch of lavender on top and a green apple on the floor in front. In the northern corner is a small square wooden table and two chairs, with a bottle of alto wine, a bottle of wine, a salmon steak, a loaf of bread and an eidar cheese wedge on the table and hanging from the ceiling above are two garlic braids, two bunches of elves ear and two bunches of frost mirriam. 

There are a pair of double doors to the southeast that open into a bedroom consisting of two single owned beds in the northern and eastern corners, with a medium coin purse and bottle of Nord mead under the eastern one and an unlocked chest containing minor loot, at the foot of the northern one. There is a wardrobe containing clothes and a barrel with an apprentice locked strongbox on top against the southeast wall. On the southwest wall is a wall shelf holding a bottle of wine and copies of Alduin is Real, ''An Explorer's Guide to Skyrim, Of Fjori and Holgeir, Cats of Skyrim, Watcher of Stones, A Gentleman's Guide to Whiterun, Horker Attacks and A Dream of Sovngarde''.

Notes
Northeast of the stables, the ruins of a small, round tower can found nestled among the rocky ledges of a large hill. Within the fallen walls sits a satchel and a Shrine of Zenithar atop a stone table, next to a long-dead skeleton.
Skyrim:Whiterun Military Camp

The camp only appears during the Battle for Whiterun. The camp itself will appear regardless of the side you've chosen in the war, but a map marker will only be added during the Stormcloak version of the quest, in which case it immediately appears as discovered, allowing you to fast travel to the camp straight away. 
 

Residents

 

Related Quests
 

Whiterun Military Camp
As soon as you arrive during the quest, the camp is in an uproar, with three catapults each manned by a Stormcloak soldier firing flaming missiles at Whiterun. The camp features a total of seven small tents, which contain no bed rolls or hay piles. In the middle of the camp is the command tent, containing a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side, with a Stormcloak soldier studying the map. A few steps southeast of the command tent is a corundum ore vein. To the west of the main camp, Galmar Stone-Fist is giving a motivational speech to a group of ten Stormcloak soldiers.

Bugs
 
 
Entering Whiterun fixes this.
Skyrim:Roadside Ruins

It is located just northwest of Falkreath and is home to spriggans. 

The site is a dome-shaped, stone structure formed by two concentric circles. A spriggan is wandering in the innermost circle. Climbing to the top of the ruin offers an elevated view and easy access to the center and the spriggan. The corpses of two bandits can be found at the entrance to the outer circle on the southeast side. Two samples of bleeding crown are growing in the outer circle, but little else. Windows around the perimeter of the inner wall offer a view of the overgrown atrium in the center and an opportunity for a ranged attack on the spriggan. The entry to the inner circle is on the north side of the inner wall. Despite all of the flora, the only alchemically useful specimens are three purple mountain flower plants and five samples of hanging moss. A chest is directly across from the inner entrance on the southeast wall. A copy of the Enchantment skill book Catalogue of Weapon Enchantments is propped against the front of the chest as well.

Note that if you have the Bittercup Creation installed, the Spriggan here will be missing and instead will be replaced by an altar with three bowls labeled Fortune, Power, and Nothing. You may choose to fill one when undergoing the quest A Dying Wish.

Related Quests
Skyrim:Shearpoint

Related Quests
 
 
 

Shearpoint
The summit is visible behind Fellglow Keep. A rough path to the word wall can be followed by heading northwest past the keep and circling around to the northeast. Alternatively, you may head south from Tumble Arch Pass before heading east once the slope becomes easier to climb.

Before the dragons' return, the word wall will be guarded by Krosis, an undead dragon priest.

After the dragons' return, the word wall will be guarded by a leveled dragon. If Krosis had not previously been defeated, he will also be present.

Regardless of whether Dragon Rising has been completed, the boss chest is against the word wall.

Notes
A toponymous   card appears in Legends.

Bugs
 
Reloading a previous save may fix this.
  Typing SetLocationCleared 0x0001916c 1 will force the area to be cleared.
 
Reloading a previous save may fix this.
 
Reloading a previous save may fix this.
Fast traveling and returning later may fix this.
Skyrim:Fort Greenwall

The fort has an exterior courtyard and three interior zones: Fort Greenwall, ''Fort Greenwall Captain's Quarters, and Fort Greenwall Prison''.
 

Related Quests
 
 

Walkthrough
Both the exterior and interiors are fairly different depending on whether the fort is held by bandits or soldiers.

 

 

Greenwall Cave
Greenwall Cave, which is not connected to any of the fort's three interior zones, is accessible from the fort's exterior area. There is one entrance inside the fort's walls (the covered well), and one outside. The cave is a good source of glowing mushrooms. The entrance via the well is down a ladder.

Underwater below the well, there is a dead soldier, a letter which explains who he was, two bottles of alto wine, three bottles of wine, six bottles of Nord mead, and an unlocked chest. To the northeast is a gate with a leveled lock, which leads to a descending path and partially flooded tunnel ending at the second entrance. This entrance is northeast of the fort.

Notes
To the east of Greenwall Cave's main entrance (the one exterior to the fort), there is a caged wolf. When freed, two Trappers will proceed to attack you, with the wolf siding with you against them. If the wolf manages to survive the fight, it will be friendly, and will remain in the cage area.
During the related Civil War quest, there will be many more soldiers.
Fort Greenwall also appears in ESO.

Bugs
Skyrim:Ivarstead

The town is located on the shores of Lake Geir, with one of the forks of the Darkwater River powering the sawmill on its way to join the White River. The town consists of five buildings and has Shroud Hearth Barrow just to the east, overshadowing the town. Some of the town's residents believe the barrow to be haunted. The innkeeper, Wilhelm willingly tells you more about this. He runs Vilemyr Inn, which is at the southern end of the town opposite Klimmek's house, to the north is Fellstar Farm, opposite this is Temba Wide-Arm's sawmill, and across the river is Narfi's broken down house.

It is a town in decline, with fewer travelers visiting since the haunting of the barrow began. Some of the residents fear for the town's survival as many of the townspeople have either left for Riften or want to move away. Pilgrims and travelers often pass through the town on their way up the 7000 steps to High Hrothgar.
 
Ivarstead Residents
 

Related Quests
Quests Starting Here
Miscellaneous Quests
 
 

Other Quests
Main Quest
 

Dark Brotherhood
 

Side Quests
 

Miscellaneous Quests
 
 
 

Notes
If Hearthfire is installed, you can find one clay deposit southeast of Narfi's broken down house and one stone quarry west of it.
After the main quest is over, if you look up at the Throat of the World you may see the dragon Odahviing flying around.
Ivarstead is marked on your map once you start the quest The Way of the Voice (from  Balgruuf the Greater) without anyone mentioning the village.
Ivarstead also appears in ESO.
Skyrim:Cradlecrush Rock

It is found downstream from Valtheim Towers and Darkshade. To reach it follow the road from Valtheim Towers east. Shortly after a hairpin bend to the right at the bottom of the hill, you will see a ford on your left with an iron ore vein visible on the other side. Follow this path up to reach the camp.
 

Related Quests
 
 

Cradlecrush Rock
right|thumb|Huge cheeseThe camp consists of a central campfire that has been extinguished, two mammoth cheese bowls, a stacked woodpile with a dead painted cow on top which can be looted for raw beef and a cow hide, an unlocked chest with a leveled healing potion and a leveled stamina potion next to it, and a huge pile of straw that probably serves as the giant's bed, though you will never see him sleep in it. Among the ashes of the fire you will find three potatoes, three leeks, a sliced Eidar cheese and an unusually-large Eidar cheese wheel, the largest of these to be found in the game. A single stake with a cooked skeever is propped up over the fire, which can be looted for a charred skeever hide.

Notes
320 feet east-northeast of the camp is an unmarked location containing a Shrine of Talos, an unlocked chest, and a copy of the Heavy Armor skill book 2920, MidYear, v6.
A few feet to the west of the campfire, a knapsack, a leveled enchanted helm, and a ring can be found on three separate skeletons that appear to have been crushed by a huge rock, though how this came to pass is unknown.
Cradlecrush Rock appears as a fort in ESO.
Skyrim:Bard's Leap Summit

After fighting your way through a group of Forsworn to get to the top of the ruins, you will see a walkway extending over the edge of a waterfall. If you jump off the walkway into the pool below and survive, a ghost named Azzadal will appear. He will tell you that he attempted the jump as well, but he obviously failed to survive it. He will then play you a song that will increase your Speech skill by two points. After the initial jump, Azzadal will not appear again and the Speech bonus will not be granted.

When casually jumping off, there might not be enough forwards momentum to land in the pool below and avoid the fall damage. Making the jump is possible without tricks but very good timing is required; one needs to hit the jump button at the last possible moment when running towards the ledge. Alternatively, the easiest way is to just sprint off the edge from a sufficient distant instead of jumping off. Surviving the leap is also possible by becoming ethereal before stepping off. The shout for this is learned at the nearby word wall. Another way is to charge off with Whirlwind Sprint. It is also possible to avoid death by making the jump while mounted. The death of the horse will not matter when using Arvak .   
 

Notes
If you fast travel here, your current horse, if any, will spawn off the side of the plank and fall.
An achievement can be unlocked by leaping from the same point at Lost Valley Redoubt in ESO.

Bugs