Netruk44/uesp-wiki-content huggingface dataset:
Online:A City in Black

Quick Walkthrough
# Talk to Sergeant Antieve.
# Kill Strastnoc and bring back his head to Captain Hjurrun.
# Head to Evermore Castle.
# Assess the city's defenses.
# Talk to Queen Arzhela at St. Pelin's Chapel.
# Report to Duke Renchant at the castle.
# Investigate the ship in the harbor.
# Investigate the alleyway.
# Talk to the Queen.

Detailed Walkthrough
Speaking with either of the two lieutenants reveals that Evermore is under attack. There are Reachmen invading on one front, and Imperials vying for control of the city on the other. You are asked to bring back the head of a particularly nasty Reachman, Strastnoc. Do so and give the head to Captain Hjurrun.

Speak with the crow before going any further.

Hjurrun will point you to the Castle to talk to the Duke. However, on the steps of the castle, you will be accosted by the Queen's handmaiden, Glarikha, who will suggest that the Queen ought to be kept informed, and that some of the Duke's actions have been suspicious.  Glarikha will ask you to investigate three things: (1) A refugee who has been put in the stocks for shouting about Imperial infiltration and takeover of another tow in the province, (2) The former Captain Jarnot, recently relieved of his position and drinking himself to death after failing to protect the Royal Princess in an ambush, and (3) Suspicious activity at the East Gate.

At all three locations, a crow will offer further hints in riddles.

Go back to the Queen, who is tending to the wounded in St Pelin's Chapel. She doesn't want to know, and suggests that the Duke has everything in hand, and you should report to him, and that Glarikha is being overly suspicious about him.

Report to the Duke, only for him to give away that he IS cooperating with Imperials - believing a surrender to them to be better than dealing with the savages of the Reach - and that there's a particular ship (whose name you saw on the suspicious crates at the East Gate) that he definitely wants you not to go near. Which, of course, suggests your next target.

The key to the ship can be gotten either by intimidating the captain, or acquiring it from killing hostile drunk crew members on shore. In the ship's hold, you may have to fight a couple of deckhands, and you'll find Glarikha tied up at one end of the hold, and a note detailing the plans for Imperial subversion and takeover at the other - which the Duke knows all about.  Meet Glarikha outside the ship and she will suggest you eavesdrop on a meeting between the ship's captain and one of the Imperial agents in the city - none other than Captain Hjurrun whom you met earlier.  Hjurrun will suggest things are about to go down in a few hours and that the captain and her ship would be better off out of it.

Since the Duke is now implicated in treason, it's obviously the Queen that you have to report back to, to end this quest and start the next one.

Quest Stages
Online:A Dagger to the Heart

Quick Walkthrough
#Speak to Adusa to learn abou the details of her plan.
#Head to Shornhelm and find Montclair Manor.
#Enter the manor and deal with Rohlbert Montclair.
#Meet and talk to Adusa outside the manor.

Detailed Walkthrough
   

Quest Stages
Online:A Door Into Moonlight

Quick Walkthrough
# Talk to Kauzanabi-jo in the Moonlit Clearing.
# Pray at the Lunar Shrine, and listen to the first Mane.
# Talk to Kauzanabi-jo again.

Detailed Walkthrough
''You acquire this quest after completing at least one, or possibly both, of the storyline objectives in the Northern Woods. If you start this quest in Fort Grimwatch, after Grim Situation and Grimmer Still, see Lunar Champions. If you start this quest in Arenthia, after foiling the Colovian Occupation and Stonefire Machinations, see The Mane Has Fallen. If you visited Rawl'kha without picking up this quest in either Grimwatch or Arenthia, see Embracing Your Destiny.''

Lunar Champions
The Lunar Champions, Shazah and Khali, want to check and see if you are the Moon Hallowed. Khali in Fort Grimwatch tells you to speak to the priestess in the Moonlit Clearing, north of Senalana. She will know for sure.

The Mane Has Fallen
After saving her city, Clanmother Kazirra of Arenthia has become convinced that you are the Moon Hallowed. She directs you to speak to the Lunar Clergy at the Moonlit Clearing, where they will be able to answer your questions.

Embracing Your Destiny
The Lunar Clergy in Rawl'kha have heard of your feats at Grimwatch and Arenthia, and believe you are the Moon Hallowed. Hadam-do suggests you to speak to Kauzanabi-jo in the Moonlit Clearing.

To Moonlit Clearing
The Moonlit Clearing is northeast of Fort Grimwatch and northwest of Arenthia. When you get there, Kauzanabi-jo is praying at the shrine.

:"Bright Moons hang above us, child. What brings you all the way out here?"
:;Someone told me I might be something called the Moon Hallowed?
:"If you truly wish to know, if you are prepared, pray here at the altar. Just do not be disappointed if nothing happens."

The Mane's Prophecy
When you pray at the Lunar Shrine, the spirit of the first Mane appears. 

:''"You have arrived in Reaper's March at a critical time. The soul of the Khajiiti people, and the entire Dominion, are in crisis. Mane Akkhuz-ri is tainted by evil. He will never again be fit to lead our people. Our hope lies with these women, the Champions. One of them will be Mane. You must help one of them walk the Path... for you are the Moon Hallowed. Without a new Mane, the Khajiit will fall. The Dominion will fall. Walk well in the light of Jone and Jode and you shall succeed, Moon Hallowed."''  

Speak to Kauzanabi-jo again. She recognizes you as the Moon Hallowed and gives you a reward.

Path of the Hallowed
Your next quest depends on your progress through the storyline in Reaper's March:
If you have completed the objectives at Fort Grimwatch, you will be given Hallowed To Arenthia.
If you have completed the objectives in Arenthia, you will be given Hallowed To Grimwatch.
If you have completed both Fort Grimwatch and Arenthia, you will be given Hallowed to Rawl'kha.

  

Quest Stages
Online:A Father's Promise

Quick Walkthrough
# Find the Tanglehaven militia.
# Talk to Firwin.
# Examine the spring.
# Talk to Treethane Dailithil.
# Defeat Thulendor.
# Talk to Firwin.

Detailed Walkthrough
To start this quest, speak to Treethane Dailithil in Tanglehaven, a town northwest of the Bloodtoil Wayshrine. The village barely survived a Drublog raid, and she is comforting the villagers who lost children, even though her own daughter is among the missing. The town's militia left to avenge the town, but they've been gone for a long time. Her daughter, Firwin, went with them. You promise to bring them back.

Head west and find a pile of charred bodies. Upon searching it, you discover a melted amulet that must have belonged to a member of the militia. You take the amulet, then cross the mini Drublog camp to find Firwin.

She doesn't want you near her; she's been bitten, although she won't say by what. She doesn't think her mother would claim her and says the militia did something to defend the city. She needs to get to the spring, but she worries about what might happen if she gets scared again. You volunteer to follow her to the spring.

Hircine's Mercy
Examine the spring, and the aspect of Hircine addresses you. He will grant you his "gift" if you drink from the spring, as Firwin did. The aspect senses she fears the new gift she took willingly. He will be merciful if she can save her mother from the same fate. Firwin needs to "take the heartblood from her sire." If her mother drinks it, she will be saved, but there is no escape for Firwin. She belongs to Hircine now.    

Talk to Firwin. She doesn't understand how her mother can be in danger in the village. She doesn't want to speak to her and asks you to tell her she died. She doesn't want her to know she's become a "monster." She think she might be able to defeat her father, but she suddenly transforms into a werewolf and runs off.

Head towards the village, and talk to the Treethane. She was searching for her daughter when Firwin's father, Thulendor, came back and bit her. She understands that she will eventually become a werewolf. 

Reunited
When you tell her that Firwin is alive, her daughter runs down the hill to her mother. Talk to Firwin. She accepted lycanthropy from her father in order to save the village. The bloodlust overcame her, and she tore into everyone—"friend and foe alike." She could never forgive herself if she attacked someone in the village. She asks you for your help defeating her father.

Follow Firwin south across the shallow pond. Thulendor awaits, in werewolf form in front of another glowing spring. Defeat him as Firwin changes back and forth into her werewolf form. She kneels by her father's body, runs up to the spring and addresses it, then runs to her mother.

Talk to Firwin at her mother's side. She promises to ensure her mother recovers and gives you a reward.

Notes
If you are a werewolf or have been previously, at the end of the quest you will say to Firwin, ''"I learned to master Hircine's Gift. So can you."''
Quest Stages
Online:A Favor Between Kings

Quick Walkthrough
# Read the Orders from a Knightly Order.
# Recover the memory stone.
# Deliver the stone to Madaima at Martyr's Crossing.

Detailed Walkthrough
Inside the Crypt of the Exiles, a scroll with the name Orders from Knight-Commander Varaine is found next to a dead Breton knight, and can be read to accept the quest: 

:''""Dame Frederique, "I am sending you on a mission of the utmost importance. High King Emeric has requested we undertake this effort as a favor to King Fahara'jad of Sentinel, and he requests that it be handled quickly.""
: 
:""It seems a Redguard warrior named Ulbazar is believed to have died within the Crypt of Exiles. Ulbazar committed a blasphemous crime before fleeing from the Alik'r desert―he stole a precious Redguard artifact, the Memory Stone of Makela Leki.""
: 
:""Search the crypt for Ulbazar's sepulcher and you will hopefully find the Memory Stone. Bring the stone to a Redguard scholar named Madaima who will be waiting for you at Martyr's Crossing. "May Saint Pelin be with you, "Knight-Commander Varaine""
:I'll recover the Memory Stone and deliver it, completing Dame Frederique's mission.'''

Further inside the delve, Ulbazar's sepulcher can be found. It may be guarded by two generic exiled warriors, and upon searching it you can obtain  . Once you have it, you can leave the Crypt of the Exiles and go to Madaima who is at Martyr's Crossing, west of the delve.

When you get there, speak to her:
:"Do not concern yourself with me. My wounds are only superficial. There are many here in greater need of assistance than myself."
:'''I have Makela Leki's Memory Stone.
:"You do? I was told the Knights of St. Pelin might return it, but with the attack on the garrison, I had given up. This is … beyond amazing. I know King Fahara'jad will be grateful. And you have my personal thanks, as well."''

She will then reward you with the   and very low leveled Gold.

Notes
The text from the dialogue boxes that give the quest do not entirely match the book that is added to your library after reading it from your quest inventory.

 

Quest Stages
Online:A Foot in the Door

Quick Walkthrough
# Talk to the three division champions.
# Spar with a combatant from each of the three divisions.
# Talk to the three division champions again.
# Talk to Feluni.

Detailed Walkthrough
Talk to Balag outside of Thizzrini Arena. You tell him you are interested in fighting in the arena, but first you need to prove your credentials. Balag tells you to speak with the champions of the Summoner, Sorcerer and Swordmaster divisions.

Summoner Credentials
Talk to Tholbor. He tells you to defeat one of his summoners, then Tholbor will give you the credentials. The closest combatant is behind you, speak to him to begin the duel.

Talk to Tholbor again to receive your credentials after defeating the combatant.

Sorcerer Credentials
Talk to Malarel. Defeat one of the sorcerer division combatants, then talk to her again to receive the credentials.

Swordmaster Credentials
Talk to Zara, then fight one of her combatants. Return to Zara for the credentials after you defeat the combatant.

The Mysterious Stranger
Talk to Feluni, who is in charge of the arena, after you earn the three credentials. She asks you for a stage name, to which you reply with your character's name. Feluni decides to call you the Mysterious Stranger instead.

  

Quest Stages
Online:Afwa

thumb|right|Old look
Afwa is a Redguard who can be found sitting in a treehouse west of Karthdar. He lives there together with Rinces and Tholor the Dreg.
 
                 
Related Quests


Quest-Related Events
:''"Don't get many visitors. If you're here for the ruin, best turn back. No good's come outta that place in … oh, several hundred years. Give or take a decade or so."
:What ruin?
:""What ruin?" As if any other mattered. Laeloria. Sealed up tighter than an Ansei tomb. Twice as dangerous. That's the kind of thing that happens when Daedric Princes start feuding with one another. Shame what happened to Culanwe, though."
:Who is Culanwe?
:"Priestess of Azura. Molag Bal's been torturing her longer than you, me, maybe even those trees have been alive&mdash;and he's not likely to stop unless someone makes him. Old Vastarie tried, Haven't seen her since."
:Molag Bal? I'll make him stop.

Afwa and Rinces|thumb|right
You can ask him a few more questions after accepting the quest.
:"Best of luck to you. Laeloria's sealed up tight, and by Azura's own hand. It'll take some doing to get in, never mind thwart Molag Bal, rescue Culanwe, and make your way back here. Say hello to Vastarie if she's still kicking, will you? It's been an age."
:How do you know so much about Laeloria?
:"Used to study magic, back in the day, Under a powerful mage named Vastarie. Taught Tholor and me everything we know. We were her best students, so when she walked into Laeloria, she told us what to do if things went wrong."
:What did she say?
:"She gave us a crystal. Told us if the beacon on her tower ever turns red, we're to break it, no questions asked. When we do, everything around her tower&mdash;trees, Laeloria, all of it&mdash;will be unmade. If we don't … well. We're in trouble."
:What sort of trouble?
:"Well, we're not sure exactly, but when Vastarie went down there, Daedra poured out and killed all our fellow students. It was all we could do to make it to a safe vantage point. But the tower never turned, so here we are."
:How long have you been waiting?
:"Tholor says it's a hundred years this Rain's Hand, but me? I'd put it more at ninety-seven&mdash;give or take a few."

Returning to him after the quest:
:"Never thought I'd see the day. And here Tholor and I were thinking of taking on apprentices of our own! Haha! Could you imagine? Thanks, wayfarer. You're certainly a force to be reckoned with."

Notes
He is the author of  The Legend of Vastarie''.
Online:Tholor the Dreg

Tholor the Dreg is a Wood Elf  who can be found sleeping in a treehouse west of Karthdar. He lives there together with Rinces and Afwa.
Online:Darkshade Alit

Darkshade Alits are a variant of the ferocious alit found in Darkshade Caverns I in Deshaan. Only a single group of them appear, in the natural caves after the kwama mine section.
Online:Abe

Abe is a pet assassin beetle found in Alten Corimont, on the Mages Guild side of the ship. He cannot be attacked.
Online:Boatswain Qa'jhirr

thumb|right|Qa'jhirr with her boat at Alten Corimont
'''Boatswain Qa'jhirr is a Khajiit member of the Renrijra Maor. She will appear with her boat to transport you back to Alten Corimont once the Aldmeri Dominion soldiers have been dealt with. Afterwards she will remain at port, allowing you to use her boat to return to the Dominion landing site. 
 

Related Quests


Dialogue
When approached, she will say:
:"Qa'jhirr, at your service."''
Online:"Breaker" of the Ungodly

"Breaker" of the Ungodly is a Redguard member of the Ungodly found at their camp in Sep's Spine.

 

Related Quests


Quest-Related Dialogue
He will be guarding the chest:
:''"Watch it, stranger. Wildur the Ungodly put me here to keep an eye on his daughter's dowry."''

Later, when leaving Sep's Spine, you'll find Breaker's body near the entrance.
"Breaker" of the Ungodly's untimely end|thumb|right
Online:"Monkey"

"Monkey" is a tamed lizard belonging to Neeneban. "Monkey" and its owner are located at the Sentinel Bazaar.
Online:"Shady" Syron

"Shady" Syron is a Redguard outlaw who can be found at the docks southwest of Murcien's Hamlet. He offers a boat ride to Blackheart Haven.
 
  
Dialogue
:''"Hey there friend. I have a secret, if you promise not to tell, I'll let you in on it."
:Sure, I won't tell.
:"Good! I know where Blackheart Haven is. Saw it on my last trip out. Be damned tough to get in there I suspect but I think I could probably do it."
:What is Blackheart Haven?
:"Eh? You don't know about the haven? What kind of a sailor are you? It's the privateer city, the black heart of the sea, home to Captain Blackheart himself. People been looking for it as long as I can remember and I found it, by accident even."
:Can you take me there?
:"I suppose so. Promise me you're not out to join that bunch of sea wretches though. They're a horrible lot and I won't be party to helping them. You got it? If you're going, you're going to rob them blind or put a dagger in them."
:That sounds fair.
:"Go ahead and use the boat behind me. I'll get you there." 

Once Jumping Ship has been completed:
:"Good job in Haven my friend. That'll make these seas safe for once."''
Online:"Slicer" of the Ungodly

"Slicer" of the Ungodly is a Redguard member of the Ungodly, a group of bandits found at Sep's Spine.
 

Related Quests


Quest-Related Events
:''"Let me be clear: I don't like you, and I don't like your smarmy friend inside the tent. Stay out of my way, lest you want me to show you the color of your guts."

Enter the upper sparring area and Slicer will be standing at the entrance:
:"Back, are you? It's your funeral. I knew you couldn't be trusted. Now I get to take it out of your hide."
:I'm here to challenge Wildur the Ungodly to an honor fight.
:"What? How'd you know about that? It's an Unwritten Law! Fine, then. Go ahead. Watching the boss kill you isn't as good as doing it myself, but it's close."

Slicer will walk you to the center of the arena with Wildur is waiting:
:"Slicer" of the Ungodly: "By the Unwritten Law, Wildur the Ungodly must answer the outsider's challenge."''

Before fighting Wilder, he'll say:
:''"If not for your little challenge gambit I'd have killed you by now! Get on with the fight before I change my mind."''

After defeating Wilder he'll say:
:''"You? You defeated Wildur? He's been our leader for years! This isn't right! You're not even an Ungodly! The rules might say that we have to swear loyalty to you, but to Oblivion with that. We're bandits—we break the rules."
:So you're going to fight me as well?
:"No. I won't fight you, but I won't kneel to you. The others won't either. In fact, I suspect they're just as likely to cut you down as they were before. Wildur is the leader of the Ungodly, and you are an enemy. I would leave if I were you."

Speaking to him again:
:"Since you won the challenge, I'm bound by our code to let you go. However, the other Ungodly might not be so scrupulous. I hope not, anyway."''
Online:Aarela

Aarela is a Dark Elf member of the Mages Guild and the magister of their local branch in the ruins of Hissmir. She is excited to get her hands dirty with fieldwork. 
 

Dialogue
:''"It's good to see another mage who's not afraid of the outdoors. While other mages dodder around their guild halls, we sleep under the stars and make new discoveries daily. What an adventure!"''
Online:Abadi

Abadi is a Redguard member of the Shornhelm City Guard protecting the refugees from Crestshade at Camp Tamrith.

 
Related Quests


Quest-Related Events
When you first arrive in Camp Tamrith, she clearly wounded after the vampire attack. Abadi will direct you to Countess Tamrith:
:"We thought we could protect these people, but we were wrong. The vampires overwhelmed us. Countess Tamrith has been trying to gather the survivors. Talk to her when you get a chance."

With the Countess' poultices in hand, Abadi can be given one and can be ask about Captain Janeve.
:"Did Countess Tamrith give you a poultice for me? I could use a little something to dull this pain."
:Countess Tamrith asked me to give you this poultice. 
:"Thank you. This will help my wounded arm. The vampires … they attacked without warning. We lost a lot of good people today."
:I need to find Captain Janeve. 

If she is the last person you've helped, she'll say:
:''"I saw her briefly. She was in the thick of things, fighting beside the rest of us. Then she ran off, chasing a dark cloud toward the river.  It must have been the Argonian necromancer. The Captain hates the dark arts and she can't wait to stop him."''

Otherwise, she'll just say:
:''"No, I'm sorry. Everything was happening so fast. There was a lot of yelling, a lot of crying, and a lot of confusion. I wish I could be of more help."

After you find out where Captain Janeve headed, she will say:
:"We couldn't stop those monsters. I fear that soon all of Rivenspire may be lost!"''

Dialogue
If you speak to her after the quest, she'll say:
:''"Happy to hear that Reezal-Jul has been destroyed, but it's a terrible sad thing, what happened to Crestshade and Camp Tamrith."''
Online:Abal the Defiler

Abal the Defiler is a Redguard necromancer attempting to reanimate the body of a Yokudan king at his tomb, King's Rest. He has a chance to drop  .
 
Achievements
There is one Achievement associated with this character:
Online:Abal-jo

Abal-jo is a Khajiit mercenary employed by House Montclair who can be found in the ruins of Erokii. He serves as one of the delve's three bosses, and has no unique dialogue.
Online:Abanal

Abanal is a Redguard merchant who can be found in Northpoint. He walks around the Marketplace, stopping at Northern Lights Bazaar, the unmanned stall next to the Mages Guild, and an open crate in the marketplace building.
 

Dialogue
He tells you to leave him alone, as he's preoccupied.
:''"I'm looking for someone, and she is not you. Leave me be."''
Online:Abante

Abante is a Redguard member of the Children of Yokuda found inside a basement underneath Shornhelm.

She'll immediately attack you and say, ''"Naruk's already left! You'll never catch him!"''
 

Related Quests
Online:Abbess

The Abbess is the Imperial spiritual leader of the Abbey of the Eight in Cyrodiil. An initiate will warn you not to disturb her while she prays to the Eight, but she will only offer generic responses if approached.