Skyrim:Houses

Houses in Skyrim are buildings in which you may sleep and safely store items in non-respawning containers. Several major cities have houses available for purchase of varying size, quality, and cost. There is no limit to how many homes you may own, only a limit on how many houses are available. If you get married, you have the option of having your spouse move in with you.

Sleeping in your house provides the Well Rested bonus, a 10% boost to skill increases for 8 hours. Sleeping in your house with your spouse provides the Lover's Comfort bonus, a 15% boost to skill increases for 8 hours. It also rejuvenates your Health and Magicka. You will not gain any rested bonus if you have the Beast Blood effect from becoming a werewolf or have the Lover Stone activated.
 
City Houses

 

Breezehome


Honeyside


Vlindrel Hall


Hjerim


Proudspire Manor


Hearthfire Houses
With the Hearthfire add-on, it is possible to construct and furnish your very own house. Three unique plots of land are available to build a house on throughout Skyrim, and the rooms of each house may be customized, with the houses potentially becoming larger than any of the city houses. Unique to the Hearthfire homes is that personal stewards may be recruited to serve each property, acquiring additional staff and furnishing the homes. Bards and private carriage drivers can also be hired. The purchase of land for the Hearthfire houses does not add to the "Houses Owned" number in the game statistics.

Heljarchen Hall


Lakeview Manor


Windstad Manor
{| class="vtop"
|  } | thumb|Windstad Manor, in Hjaalmarch, with the Skyrim:Enchanter%27s_Tower|enchanter's tower, alchemy laboratory, and library wings
The potential location for Windstad Manor is between the Abandoned Shack and High Gate Ruins. The land can be purchased from the steward at Highmoon Hall in Morthal. A unique aspect of Windstad Manor is that a fish hatchery can be built to the north of the property, allowing you to breed and harvest varieties of fish.
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Dragonborn Houses
Severin Manor
{| class="vtop"
|  } | thumb|Severin Manor, in Raven Rock
Severin Manor is located in Raven Rock, on Solstheim. Initially it is occupied by Mirri, Tilisu, and Vendil Severin. It can be later awarded to you by Councilor Morvayn as a quest reward for Served Cold. Severin Manor features a number of differences from other houses in the game; it is not possible for a spouse or adopted children to live here, it does not have a housecarl, and it does not have any available upgrades. However, Severin Manor does come complete with fully stocked enchanting, alchemy and armory areas. The house also boasts plentiful storage, as well as weapon plaques, display cases and mannequins.  
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Creation Club Houses
Bloodchill Cavern
{| class="vtop" width="100%"
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Bloodchill Cavern is added by the Bloodchill Manor Creation. It is a vampire's mansion found inside a cave to the east of Snowpoint Beacon. It can be earned by completing the related quest and comes fully furnished.
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Dead Man's Dread
{| class="vtop" width="100%"
|  } | thumb|''Dead Man's Dread
Dead Man's Dread'' is a ship added by the Dead Man's Dread Creation. It can be found in an underground grotto on the secluded Blackbone Isle and can be converted into a player home after completing the quest The Restless. It comes fully furnished.
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Gallows Hall
{| class="vtop" width="100%"
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Gallows Hall is added by the Gallows Hall Creation. It is a necromancer's hideout found on the north side of Mara's Eye Pond. It can be earned by completing the related quest and comes fully furnished.
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Goldenhills Plantation
{| class="vtop" width="100%"
|  } | thumb|Goldenhills Plantation
Goldenhills Plantation is added by the Farming Creation. It is an abandoned farmstead found to the east of Rorikstead. It can be earned by completing the related quest. A unique feature of Goldenhills Plantation is that it can be expanded to grow crops and raise livestock.
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Hendraheim
{| class="vtop" width="100%"
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Hendraheim is added by the Hendraheim Creation. It is an ancient Nordic hall found nestled in the mountains south of Fort Sungard. It can be earned by completing the related quest and comes fully furnished. Your spouse and adopted children can also be moved into the property.
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Myrwatch
{| class="vtop"
|  } | thumb|Myrwatch outside Morthal
Myrwatch is added by the Myrwatch Creation. It is an abandoned wizard's tower found out in the marsh east of Morthal. It can be earned by completing the related quest and comes fully furnished. The tower has two levels, with extensive storage space as well as many crafting stations: a smelting pot, grindstone, tanning rack, workbench, alchemy lab, arcane enchanter, cooking pot, staff enchanter, and a unique anvil known as the All Forge which can be used to craft items that are usually only craftable elsewhere. Your spouse and adopted children can also be moved into the property.
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Nchuanthumz
{| class="vtop" width="100%"
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Nchuanthumz is added by the Nchuanthumz: Dwarven Home Creation. It is a Dwarven ruin found in Frostroot Cave to the north of Kagrenzel. It can be earned by completing the related quest.
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Shadowfoot Sanctum
{| class="vtop"
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Shadowfoot Sanctum is added by the Shadowfoot Sanctum Creation. It is a small underground player home found in the Ratway beneath Riften. It can be purchased from Vekel the Man for 7,500 gold. It comes fully furnished and has extensive storage facilities, shrines to several Divines, as well as many different crafting stations: a smelter, anvil, grindstone, tanning rack, workbench, alchemy lab, arcane enchanter, cooking pot, and oven. Your spouse and adopted children can also be moved into the property.
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Tundra Homestead
{| class="vtop"
|  } | thumb|Tundra Homestead outside Whiterun
Tundra Homestead is added by the Tundra Homestead Creation. It is a small cottage found just east of Whiterun and can be purchased from the city steward for 7,500 gold. It comes fully furnished and has extensive storage facilities in the basement, shrines to several Divines, as well as many different crafting stations: a smelter, anvil, grindstone, tanning rack, workbench, alchemy lab, arcane enchanter, cooking pot, and a baking surface. Your spouse and adopted children can also be moved into the property.
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Faction Residences
Joining a faction will usually confer the benefit of allowing use of their facilities, and many will offer a place to sleep and store items. Rising through the ranks of some factions will result in additional or improved lodgings, and becoming leader of the faction will bestow full command of their headquarters.



 

Spouse Houses

In addition, if you get married, certain NPC spouses have homes you can live, sleep and store items in. Please see the Marriage page for more details.



Free Shacks
There are several empty shacks around Skyrim, many of which contain a bed and at least one non-respawning container, making them useful as a home until you are able to purchase one:
Alchemist's Shack, near Ivarstead, has an end table that is safe for storage. It also has the benefit of an alchemy lab.
Meeko's Shack, west-northwest of Morthal, has an end table that is safe for storage. The barrel and shelves respawn, however, regularly filling the house with junk.
Riverside Shack, southwest of Windhelm along the White River, has one safe wardrobe and a bed.
Abandoned Shack, east of Solitude, will remain accessible after you complete either of its associated quests. It contains an unowned bed, but no safe containers.
Traitor's Post, east of Windhelm, has two wardrobes and a cupboard that you can store items in. The chest there respawns along with the bandits.
Lund's Hut, north-northwest of Rorikstead, is a farm house with a non-functioning bed. Only the chest and end table are safe containers.
Anise's Cabin, southwest of Riverwood, can become a good early-game base of operations, although it is initially occupied. See the article for details.

Other Shelters

These properties generally possess safe containers that do not respawn, making them just as great as a normal house until you have enough money to purchase a property.

Abandoned House: The Abandoned House in Markarth can be lived in after killing the Vigilant in The House of Horrors, as it is set to never respawn, and therefore none of the containers automatically reset. There is a usable bed and 62 containers within the house.
Cracked Tusk Keep: Every container in the Keep is safe, and once the bandits are killed, they never respawn.
'''Drelas' Cottage is a house with both an alchemy station and an arcane enchanter as soon as the hostile owner Drelas himself is dealt with. However the location is far from most other facilities. It is also rather close to a dragon lair, and followers will refuse to interact, the only exceptions being Cicero and Serana. 
Helgen Inn: The ruined inn in Helgen features a wardrobe and an end table that can be used for storage, neither of which resets. The inn also features a perfectly preserved and functional bed. This makes for a very useful shelter at the beginning of the game, although the fort will spawn bandits if not visited for some time.
Inns: While most inns do not provide any safe storage, their beds generally give the Well Rested bonus, same as an owned house, and if the innkeeper is befriended, then most inns have a bed that can be slept in for free.
Sleeping Giant Inn:''' This inn is of special note, due to the alchemy lab, arcane enchanter, and two safe chests in the secret Blades room, which make this an excellent player home after you have gained access to it during A Blade in the Dark.

Achievements
 

Bugs
 
 
 
 
 
Giving or taking things from the mannequin will reset it to its normal position.
 
 
 
 
 
Leaving and reentering the house will fix this.