Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Garlas Malatar

Before falling into ruin, Garlas Malatar was the westernmost outpost of the Ayleid Empire, and watched over the Abecean Sea. Upon his return, Umaril the Unfeathered takes it as his lair in the Knights of the Nine official plug-in.

 
Related Quests
 

Notes
This place only becomes available once you have installed the Knights of the Nine official plug-in.
The name translates as Cavern of the High Wood.
Garlas Malatar also appears in ESO.

 

Exterior

The exterior is located at coordinates: Tamriel -54, -4
This location's map marker (M on map) is named Garlas Malatar (editor name NDGarlasMalatarMapMarker).  The entrance door is WSW of the marker, 240 feet away.
2 Aurorans (always best possible level) are near the entrance. These are disabled until stage 20 of the Umaril the Unfeathered quest.
0-1 Mud Crab is near the entrance
1 Ayleid Cask in the northern submerged tower

 

Zone 1:
thumb|right|265px|Garlas Malatar
Occupants:
10 Aurorans
3 Aurorans (always best possible level)
8 Aurorans (6 of these 8 must be killed to advance the quest; non-respawning)
Treasure:
4 Ayleid Reliquaries
4 Restoration Ayleid Chests
6 Welkynd Stones
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Garlas Malatar, Ceysel
2 Iron Gates (opened remotely) at H and I
3 Iron Gates (opened remotely) at E, F, and G

The gates at E, F, G, H and I cannot be opened until the quest Umaril the Unfeathered is started.

 
Zone 2:
thumb|right|189px|Garlas Malatar, Ceyselthumb|right|The Dark Orb, shattered
Occupants:
7 Aurorans
4 Aurorans (will resurrect after 8 seconds as long as the orb is active; non-respawning)
1 Auroran (will resurrect after 8 seconds as long as the orb is active; stays near orb; non-respawning)
Treasure:
1 Ayleid Coffer
1 Restoration Ayleid Chest
7 Welkynd Stones
Doors and Gates:
There are two doors in/out of this zone
1 door (at C) leads to the zone Garlas Malatar
1 door (at D) leads out of dungeon to Garlas Malatar, Carac Abaran
2 Iron Gates (opened remotely) at E and F
Other:
1 activator to destroy the Dark Orb at location G on map

 

Zone 3:
thumb|right|196px|Garlas Malatar, Carac Abaran
This zone has sections that are underwater

Occupants:
Umaril the Unfeathered (non-respawning) at location U on map
8 Aurorans
2 Aurorans (non-respawning)
Treasure:
1 boss-level Ayleid Cask 01 (Conjurer variety) at location B on map
1 boss-level Ayleid Cask 02 (Conjurer variety) at B
2 Varla Stones at V
4 Ayleid Reliquaries (1 locked)
4 Restoration Ayleid Chests
3 Welkynd Stones
Doors and Gates:
There is one door (at D) in/out of this zone, leading to the zone Garlas Malatar, Ceysel
1 Hidden Door at E
Other:
1 Stone Steps (rise to form steps when activated) at location F on map
Oblivion:Umaril the Unfeathered

Umaril the Unfeathered may refer to two things:
Umaril the Unfeathered (person), an Ayleid sorcerer who wants to destroy the Nine Divines
Umaril the Unfeathered (quest), the quest to kill him
Oblivion:Kynareth's Grotto

The cave's exterior is referred to as the Grove of Trials.
 

Related Quests


Notes
This small cave only becomes available once you have downloaded the Knights of the Nine official plug-in. It is inaccessible until after the test against the Forest Guardian at the Grove of Trials during the quest Nature's Fury.
This cave contains 10 Flax plants, 7 Green Stain Shelf plants, 5 Summer Bolete plants and 14 Viper's Bugloss plants.
This location provides the single largest source of Green Stain Shelf Cap in the game: there are eight of the plants surrounding the cave entrance (without the plug-in, there are only 24 such plants in the entire game). Another seven can be found within the cave, making this small cave a prime location for alchemists.

 
Exterior

The exterior is the Grove of Trials, located at coordinates: Tamriel -8, 12
1 Forest Guardian (non-respawning) is near the entrance during the related quest
The entrance to the Grotto is sealed prior to the related quest
The following plants can be found near the entrance: 8 Flax plants, 7 Green Stain Cup plants, 8 Green Stain Shelf plants, 2 Monkshood plants, and 11 Viper's Bugloss plants

 
Zone 1: '' ''
thumb|right|99px|Kynareth's Grotto
thumb|right|The Boots of the Crusader
This small cave is incredibly straightforward. You will enter from the door labeled Out on the map. Walk down a small ramp to emerge into a cavern with a great many bushes and other surface plants. Ignore the two non-aggressive spriggans and take the Boots of the Crusader off of the center pedestal at location Q on map.

Occupants:
2 Spriggans (non-aggressive; non-respawning). You will receive one Infamy point if you choose to kill either of them.
Treasure:
Boots of the Crusader at location Q on map
The following plants will always be found: 10 Flax plants, 7 Green Stain Shelf plants, 5 Summer Bolete plants, and 14 Viper's Bugloss plants
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
Oblivion:Shrine of Kynareth

It only becomes available once you have installed the Knights of the Nine official plug-in, and is located north of the Ayleid ruin Ceyatatar.

According to its worshippers, the shrine has been built in the wilderness to honor Kynareth, who is believed to be the goddess of the heavens, the winds, the elements, and the unseen spirits of the air. The player is directed here during the quest to recover the Crusader's Relics, in order to retrieve the Divine's creation: the Boots of the Crusader.
 
The following plants can be found near the surrounding area:
Three Flax plants near the statue of Kynareth, one more near a rock in front of the first row of pews. 
Three Monkshood plants are also around the statue, three more can be found on a rock nearby and seven more on some rocks behind the last row of pews.
Two Summer Bolete near the altar of Kynareth, five more among some rocks behind the last row of pews.
People


Related Quests
Oblivion:Auroran

right|thumb|An Auroran
Aurorans are leveled Daedra from the   of   added by the Knights of the Nine official plug-in. They are commanded by Umaril the Unfeathered, and share his desire to destroy the Nine Divines. During the quest Umaril the Unfeathered, the Aurorans that you meet inside Garlas Malatar will continually be resurrected until the dark orb is destroyed.
Oblivion:Brellin

Brellin is a Wood Elf crusader added by the Knights of the Nine official plug-in.

When you first meet Brellin he will wear leather boots, greaves, and cuirass. Once recruited he wears the same armor as all other Knights of the Nine: chainmail boots, gauntlets, greaves, and helmet with a Knight of the Nine Cuirass and a Knights of the Nine Shield. He sleeps in sack cloth pants a collared shirt and a pair of rough leather shoes. In combat he wields an elven shortsword. He carries a hoe for tending to the garden during his downtime between adventures. Brellin also knows a leveled set of crusader spells, as well as one extra minor restore health spell.

He claims to hail from Silvenar, in Valenwood, and is a devout follower of Auri-El. He appears at the Priory of the Nine and requests to become a Knight of the Nine after you have completed The Sword of the Crusader quest. Once he is a knight, his name becomes Sir Brellin.

When you first meet Brellin, he will state his name and offer his services to the Knights of the Nine: "Sir Knight, allow me to introduce myself. I am Brellin of Silvenar, at your service. I come to offer myself as a knight in service of Auri-El, or Akatosh as he is known in Cyrodiil. I bring nothing but my skill with the blade, which is not inconsiderable, and my devotion to the Lord Auri-El. Will you accept me, as unworthy as I am?" If you accept him into your order he will honored that you accepted him as a Knight of the Nine: "I am honored to join the Order under your illustrious command. Excuse me while I go the armory and attire myself as befits a Knight of the Nine." If you deny him membership he will calmly accept your decision, and remind you that he will remain in the Priory in case you change your mind at a later date: "You are no doubt correct. I will continue to train and meditate here at the Priory until I become worthy to serve Auri-El."

Should Sir Brellin die in combat, his fellow knights will reminisce about him: ''"I can't stop thinking about Sir Brellin. About how he died..." and "Do you remember Sir Brellin? His death still troubles me, at times. I don't know why. A knight should not fear death, and yet..." He will be replaced by a generic respawning Knight of the Nine, an unnamed male Nord.
 
Related Quests


Notes
It is possible for Brellin to be stuck permanently following you if you trigger the KotN follower bug; see bugs for details.
Brellin joins the Knights of the Nine faction after his arrival at the Priory.
An unused rumor about Brellin exists in the game files: "Did you meet Brellin? He stopped by here on his way to become a knight. At least that's what he said."'' However, it does not appear to be used.
Oblivion:Geimund

Geimund is a Nord knight added by the Knights of the Nine official plug-in.

Before being knighted Geimund may wear an iron cuirass, a pair of leather boots, and sack cloth pants. He carries a collared shirt and a pair of rough leather shoes. In combat he will use an iron claymore. After being knighted he will wear chainmail boots, gauntlets, greaves, and helmet. He also wears a Knight of the Nine Cuirass and carries a Knights of the Nine Shield.

He will appear at the Priory of the Nine with his brother, Gukimir, after the first Knight of the Nine has joined the Priory. He requests to become a Knight of the Nine. Once he is a knight his name becomes Sir Geimund. He claims to have come from Skyrim.

When you first speak to Geimund he will greet you by asking if he and his brother could join your order; ''"Hail, Sir Knight! My brother and I have heard that you are founding a holy order of knights, and we would like to offer you our swords. We've come all the way from Skyrim to join up. We can't claim any experience as knights, but we learned soldiering from our years in the Legion. Will you have us?" If you agree that they are worthy to become members of your order he will thank you for accepting him, and inform you that he will change into proper attire for a knight: "You won't regret it, sir. You'll find us true-hearted and brave. I'll be back as soon as I've outfitted myself." If you deny his request to join your order he will humbly accept your decision, and will also claim that you will eventually change your mind about them: "You're the commander. We know how to take orders. But I know that one day we'll earn your trust." Speaking to him again after you reject him will lead to him asking if you had changed your mind, "My brother and I still hope to serve the gods as Knights of the Nine. Have you changed your mind? Will you induct us into the Order?"'' offering you the same choices as the last time you spoke.

 
Related Quests


Notes
It is possible for Geimund to be stuck permanently following you if you trigger the KotN follower bug; see bugs for details.
Geimund rides a Bay Horse that can be found in the Priory's stables after the brothers have arrived.  You are free to use this horse, since the horse is not labeled as being owned by Geimund.
Geimund joins the Knights of the Nine faction after arriving at the Priory.
There is a Nord man in Skyrim with the name Geimund.
Oblivion:Gukimir

Gukimir is a Nord knight added by the Knights of the Nine official plug-in.  

He will appear at the Priory of the Nine with his brother, Geimund, after the first Knight of the Nine has joined the Priory. He requests to become a Knight of the Nine. Once he is a knight his name becomes Sir Gukimir. He then joins the Knights of the Nine faction. He claims to have come from Skyrim.

Before he arrives at the priory he is equipped with legion greaves and iron armor: a cuirass, gauntlets and iron boots. He is armed with an iron battle axe and carries a set of lower class clothing: a collared shirt, sack cloth pants and a pair of rough leather shoes. After he joins the Knights of the Nine his armor is replaced by the standard Knights of the Nine outfit: a Knights of the Nine cuirass and shield, chainmail greaves, gauntlets, helmet and boots. He is then armed with a  leveled longsword and bow with silver arrows.

When you first speak to Gukimir he will greet you by asking if he and his brother could join your order; ''"Hail, Sir Knight! My brother and I have heard that you are founding a holy order of knights, and we would like to offer you our swords. We've come all the way from Skyrim to join up. We can't claim any experience as knights, but we learned soldiering from our years in the Legion. Will you have us?" If you agree that they are worthy to become members of your order he will thank you for accepting him, and inform you that he will change into proper attire for a knight: "You won't regret it, sir. You'll find us true-hearted and brave. I'll be back as soon as I've outfitted myself." If you deny his request to join your order he will humbly accept your decision, and will also claim that you will eventually change your mind about them: "You're the commander. We know how to take orders. But I know that one day we'll earn your trust." Speaking to him again after you reject him will lead to him asking if you had changed your mind: "My brother and I still hope to serve the gods as Knights of the Nine. Have you changed your mind? Will you induct us into the Order?"'' offering you the same choices as the last time you spoke.

 
Related Quests


Notes
It is possible for Gukimir to be stuck permanently following you if you trigger the KotN follower bug; see bugs for details.
Gukimir rides a Chestnut Horse that can be found in the Priory's stables after the brothers have arrived.  You are free to use this horse, since the horse is not labeled as being owned by Gukimir.
Oblivion:Kellen

Kellen is a Redguard commoner added by the Knights of the Nine official plug-in. He can be found at the Chapel of Stendarr in Chorrol, where he is involved in the quest Stendarr's Mercy. He is a descendant of Sir Casimir. Although his ancestor was from Cyrodiil, Kellen seems to have come from Hammerfell to seek the care of those working at the chapel in Chorrol.

Kellen wears a collared shirt, green felt linens and a pair of buckled shoes.

 
Travels
After the completion of his related quest, Kellen begins a rotation of travel between all cities except the Imperial City. He starts his travel to the next city every Morndas, Middas and Fredas and he will stay at the local inn.

He will travel to the following cities, in this order:
Anvil, where he will stay at the Count's Arms.
Skingrad, where he will stay at the West Weald Inn.
Bravil, where he will stay at the Lonely Suitor Lodge.
Leyawiin, where he will stay at the Three Sisters' Inn.
Cheydinhal, where he will stay at the Cheydinhal Bridge Inn.
Bruma, where he will stay at the Jerall View Inn.
Chorrol, where he will stay at the Oak and Crosier.

Related Quests
Oblivion:Lathon

Lathon is a Redguard knight added by the Knights of the Nine official plug-in.

Before Lathon is knighted he will wear leather boots, tan linens, a forester's shirt, and either a pair of leather boots or a pair of pigskin shoes. In combat he will use a steel shortsword. At night, or when it's dark he will carry a torch to light his path. He carries four leveled restore health potions and a moderate amount of gold.

If spoken to before joining the Knights of the Nine, he will tell you of his service to Sir Roderic, and his desire to return to   and join the Knights of the Scarab.

After he joins the Knights of the Nine his armor is replaced by the standard Knights of the Nine outfit: a Knights of the Nine cuirass and shield, chainmail greaves, gauntlets, helmet and boots. He is then armed with a leveled longsword and bow with silver arrows.

He is the squire of Sir Roderic and can be found at first on the road with him completing their Pilgrimage.

After the Priory of the Nine quest is completed, he appears at the Priory of the Nine, where he reveals some plot points and gives you the Greaves of the Crusader for the quest The Faithful Squire, and requests to become a Knight of the Nine.  Once he is a knight his name becomes Sir Lathon.
 
Related Quests




Notes
Lathon rides a Paint Horse that can be found in the Priory's stables after Lathon has arrived.  Unlike the other two horses in the Priory's stables, riding Lathon's horse is considered to be stealing, since the horse is owned by Lathon.
Lathon joins the Knights of the Nine faction after arriving at the Priory.

Bugs
Oblivion:Pelinal Whitestrake

Pelinal Whitestrake is the Divine Crusader, an Imperial knight added by the Knights of the Nine official plug-in. In the First Era he fought on behalf of the human slaves of Cyrodiil using enchanted gifts bestowed upon him by the Eight Divines.  

He slew the Ayleid Sorcerer-King Umaril the Unfeathered in order to free Cyrodiil from the Ayleid oppressors and ushered in a new era of peace. His victory was short-lived as Umaril's cohorts quickly defeated him afterwards. Dying, Pelinal realized that Umaril would one day return and seek his vengeance on mankind and the gods who aided him.  

He is first mentioned by The Prophet in front of the destroyed Chapel of Dibella in Anvil. After completing the Pilgrimage quest, you receive a vision from him to receive the quest The Shrine of the Crusader. Throughout many of the Knights of the Nine quests, you will retrieve the Relics of the Crusader, the armor and weapons of this holy knight, which are needed to destroy Umaril the Unfeathered again.  

He wears a full set of level 1 heavy Armor of the Crusader and wields a special unenchanted version of the Sword of the Crusader (editor ID  , formID  ).

After completing your pilgrimage, Pelinal will appear to you in a vision and give the following speech: ''"Hail knight! You seek my Relics with a worthy heart! Your prayers have woken me from my endless dream. Or perhaps you have entered my dream, and I still sleep. I think others have sometimes spoken to me, others like you, but my memory is doubtful. Perhaps the others came after you. Your need must be great for the gods to allow us to speak. Has Umaril the Accursed found a way back? The foulest of a foul race. A thousand curses upon his unholy name! I thought I'd won. But I should have known. The Slavemasters are a cunning breed. Umaril found a way to cheat death, as I could not. If you would seek for my Relics, I know little that can help you. All that has passed since my death is like mist that my mind cannot take hold of. My friends built a shrine upon the site of my death, where the Elves tormented me in a final act of revenge. I can show you where it once stood. Perhaps it is there still.  Fare thee well, sir knight. May the gods grant you to destroy Umaril utterly, as I failed to do."''
 

Related Quests
 
 
thumb|right|Pelinal's face
Notes
He is voiced by Wes Johnson.
See the lore version for more information on Pelinal Whitestrake.
Pelinal has brown hair beneath his helmet. Although described in lore as having white hair, this would correlate with the line in The Song of Pelinal, v 4 where he was described as having "white hair gone brown with elfblood". However, his face can never actually be seen in-game during regular gameplay.

Bugs
Oblivion:Sergius Turrianus

Sergius Turrianus is an Imperial smith added by the Knights of the Nine official plug-in. After Wisdom of the Ages, he appears at the Priory of the Nine and offers repair services 24 hours a day.

He wears a blacksmith's apron, blacksmith's pants and a pair of russet felt shoes.

A personal friend of Sir Thedret, Sergius will show up when you have released his friend from Fort Bulwark and spoken with him back at the Priory. Sergius will then stand near the forge and smithy in the basement and will offer his services at all times, without ever sleeping or eating. 

When you approach him for the first time, he will explain what he is doing in the Priory: ''"Sergius Terrianus, at your service. Thedret and I go way back, and he said there was need of a Blacksmith here. It'd be an honor to provide what service I can. So you need anything repaired, you come see me."''
 
Notes
Though he offers no goods for sale, when you reach expert level in Mercantile you can invest 500 gold with him.
There is also a male Imperial in Skyrim with the name Sergius Turrianus.

Bugs
 
You have a small time frame to avoid the force-greeting. Save before entering the building if you do not have autosave upon entering enabled. Lathon will likely come from the left side and have to navigate around the other Crusaders. Deviate slightly to the right and run up the stairs, as he makes his way up jump from the highest point of the stairs, down to the table and try to find Thedret to engage in conversation. Alternatively, Thedret may be upstairs already and you can avoid having to circle around Lathon. After speaking with Sir Thedret instantly check the basement to see if Sergius is behind the anvil.
This can easily be fixed using the console. Type "~" and "player.placeatme 06000f4c" without the quotations.
Morrowind:Odaishah

thumb|right|The interior of the cave 
The easiest way to get there is to take the roads leading south from the Ghostgate, east of Ald'ruhn. The cave itself is located in an area with little surrounding landmarks, and contains several daedra and two hostile sorcerers. Among the loot is the Conjuration skill book Feyfolken III.

 
People
 


Notes
A   lies in the room where Taarie resides, however there are only potions and alchemy items.

To get to the locked door from the central chamber, you may need Levitation or a good jump.

Maps
left|thumb|Odaishah
Morrowind:Shallit

thumb|right|The entrance to Drethan Ancestral Tomb thumb|left|The interior of the cave
The cave is right at the water front, hidden behind some rocks. Shallit is the home of a gang of outlaws led by Rels Tenim, whose head is wanted by Hrundi of the Fighters Guild.

The cave itself is fairly small but deceptive. Casual examination at ground level leads to a subterranean door that connects to the Drethan Ancestral Tomb, populated by a few undead led by the terrible vampire Marara. A scribbled note informs you of the uneasy deal the bandits made with the vampire, but you'll have to find them.

Look up around until you see the ledge that can only be reached by levitation. The gang is hiding there, with Rels Tenim himself in the last room. Conveniently, there are a couple of Bargain Rising Force potions among the crates between the large steps and the adjoining Drethan tomb.

 
People
 


Related Quests
Fighters Guild


Notes
There are quite a lot of containers of random loot in here (two of the chests contain Random excellent melee weapons). There are also a lot of potions around, including several of Levitation and Feather, as well as a copy of the Block skill book 36 Lessons of Vivec, Sermon 32 and the Long Blade skill book Words and Philosophy, and also a scrawled note detailing Rels's "agreement" with the denizens of the neighboring tomb.

Maps
thumb|left|Map of Shallit (and Drethan Ancestral Tomb)