Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Gray Fox, Man or Myth?

Is a so-called Thieves Guild masterminding all the thefts in the Imperial City? Captain Hieronymus Lex of the Imperial Watch seems to think so.

When asked about the Thieves Guild and its mythical leader, the Gray Fox, the captain was quite emphatic. "This one man is responsible for all crime in the city!" The energetic and tenacious Captain Lex has therefore devoted himself to apprehending this masked menace.

When questioned on the subject, Adamus Phillida, Legion Commander and Captain Lex's immediate superior, had the following response. "Ridiculous! The Gray Fox is just a fairy tale. There is no such thing as a Thieves Guild, and there never has been."

Stories of an unstoppable thief called the Gray Fox have been circulating around the Imperial City for centuries. The stories claim he can turn invisible at will, shrink himself down to the size of a mouse, turn to mist and seep under locked doors, and perform any number of other truly unbelievable feats. If even half of these stories are true, Captain Lex will have his hands full capturing the Gray Fox.
Oblivion:Gray Fox Unmasked!

Vlanarus Kvinchal recently admitted to being the notorious thief, the Gray Fox. Under questioning by the Imperial Watch, he also confessed to being the reincarnation of Tiber Septim, the love-child of Lord Stendarr, a were-shark, and the mother of Hieronymus Lex. Only after he spent a night in the Imperial prisons was it discovered that Vlanarus had recently consumed a near-lethal dose of skooma.

Vlanarus is now back home and recuperating from the hospitality of the Imperial Watch and from the close attention he received during his interrogation. He speculates that he might be able to work again in a month or two, so long as it doesn't involve walking or lifting anything heavier than a beer mug. The sometimes- dockworker has sworn a solemn oath never to trifle with Skooma again, and earnestly warns everyone to stay away from the Orum gang.
Oblivion:Pranks Spoils Society Gathering!

Countess Alessia Caro is a lady of great beauty, wit, and grace. Her face is known throughout Cyrodiil. Unfortunately, thanks to one deviant prankster, the rest of her has become known to a good deal of her castle staff as well.

During what started as a formal dinner party for some close friends of the Countess, an unknown assailant cast a spell that affected all who attended. Though it did no physical damage, it certainly left a lasting impression. The Countess and all of her invited guests suddenly found themselves altogether…in the altogether.

The spell apparently stripped everyone affected of all of their possessions, including the clothes on their backs. From all reports, the frightened guests handled the situation calmly, maintaining proper decorum at all times. 

"Everybody was acting like ladies and gentleman," said one palace staffer who asked not to be identified. "I don't think they was trying to sneak no glances at anyone's naughty bits."

As to the identity of the assailant, castle guards have remained silent. Some reports maintain that the culprit was apprehended at the scene; others claim that he was able to escape without detection. One witness even claims that the assailant was affected by his own spell, and fled the scene in haste when he realized he, too, had been a victim.

Whatever the case, castle security has been on high alert since the incident. It is not known as of press time whether Countess Caro has any dinner parties planned in the near future.
Oblivion:New Watch Captain Named

Servatius Quintilius was recently promoted to Watch Captain to replace Hieronymus Lex. Captain Lex's career was marked by frequent tirades against the mythical thief and master criminal, the so-called "Gray Fox." At the same time, Hieronymus Lex announced that he has been retained by Countess Millona Umbranox of Anvil to be her new Captain of the Guard.

Captain Quintilius is a practical man who does not believe in the Thieves Guild or its imaginary grandmaster, the Gray Fox. He has promised peace and order in the districts under his protection. Guard patrol routes will be posted so that all citizens will know where to find a Watchman when they need one.

When asked if this would also make things easier for thieves, Captain Quintilius responded, "Never. Criminals are dumb. Wouldn't be criminals otherwise, right? Stands to reason. You smart Courier boys should just leave the crime-fighting in this city to professionals like me."
Oblivion:Greatest Painter Safe!

Rythe Lythandas of Cheydinhal, one of this period's most noted landscape painters, is finally back in his studio after an unexplained absence. He'd reportedly been missing for several days.

Neither the artist nor his wife would comment on the circumstances of his disappearance, though both expressed deep gratitude to the unnamed citizen responsible for his safe return. [The citizen remains anonymous at the request of the happy couple.] Speculation by sources within the Cheydinhal Guard of a kidnapping and ransom demand behind the disappearance cannot be confirmed.

A grateful Empire expresses its appreciation to Lythandas' anonymous benefactor. The Courier is pleased to report that Lythandas is back to work in his studio, and anticipates a new exhibition by our great living painter in the near future.
Oblivion:Palace Break-In?

The Legion Centurion in command of the Palace Guard was charged with dereliction of duty. Although the Council has officially denied the stories of a palace break-in, the rumors persist. Muddled accounts of the events and principles range from a madman intent on spit-polishing the Emperor's shoes to a master thief stealing one of the legendary Elder Scrolls.

The Palace Guard has made no arrests in connection with the break-in. However, the Watch has been making peculiar inquiries all around the city. The Guard and the Legion are in complete agreement on one matter at least... neither the fictitious Thieves Guild nor its mythical leader, the Gray Fox, could have been in any way involved. Although rumor has long insisted that the Thieves Guild has been a significant factor in Imperial City criminal activities, representatives of the Guard and Legion insist that even the mythical Gray Fox would never dare to break into the Imperial Palace.
Oblivion:Pale Pass Discovery!

Fort Pale Pass, the fabled headquarters of Tamriel's First Era Akaviri invaders, has been located by an agent of the Countess of Bruma. This fortress was thought to be long lost to the ages, buried in the frozen wastes of the   Mountains. Thanks to an expedition funded by Her Ladyship Narina Carvain, Countess of Bruma, the secret entrance to this great ruin was found.

Previously, scholars have offered no persuasive account for why the Akaviri juggernaut, having swept aside Tamriel's defenders, should collapse suddenly and completely crossing the  . Now evidence uncovered at the site indicates a great landslide had covered the fort, trapping the hapless Akaviri commanders within, leaving the Akaviri columns leaderless and isolated in the alpine wilderness passes.
Oblivion:Rain of Burning Dogs!

The quiet life of the idyllic   community was shattered recently by a meteorological phenomenon local experts are unable to explain. On an otherwise normal day, the skies above the small village suddenly darkened, and burning  s rained down from the heavens. 

The carnage was terrible, according to witnesses. Charred dog carcasses littered the village, and the smell alone was enough to drive many residents into their homes. When asked about the event, local mage and weather expert   had this to say:

"There seems to be no precedent for this in all of Tamrielic history. While there have been stories of insects,  s, and the occasional wayward mage crashing to the earth, I've never encountered tales of burning dogs raining from the skies. It is possible that the dogs were the part of some mage's experiments with summoning gone bad, or perhaps the dogs were swept up in a great wind and hurled into the sky. This might explain the dogs falling onto the unfortunate Border Watch community. Of course, that still doesn't explain why they were on fire."

While the experts seem puzzled, the residents of Border Watch see only one explanation.

"It is the end of the world!" said one resident, who asked not to be named in this article. "The   tells us that this will happen! The  s! The  ! We are all doomed! Doomed!"

Prophecy? Mages? Freak weather occurrence? We may never know. And the small village of Border Watch will definitely never be the same.
Oblivion:Vampire Nest in the City!

A nest of vampires was recently discovered in the home of the Earl of Imbel. The Courier is shocked to learn that Earl Jakben, a local noble of previously unblemished reputation, is revealed to have   one of these vampires!

Responding to a tip by the Earl's servant, the Imperial Watch raided the Imbel estate and slew all of the foul creatures. Captain Quintilius has categorically denied the rumors that most of the terrible creatures of the night were already dead by the time the Watch arrived.
Oblivion:Waterfront Raid Fails!

Stymied in his attempts to capture the legendary thief, the Gray Fox, Captain Hieronymus Lex of the Imperial Watch raided the Waterfront. Extra Watchmen were pulled from duty in other parts of the city to search the slums of the Waterfront. A small amount of contraband was confiscated, but the Gray Fox escaped.

The Arcane University has filed a formal complaint against Captain Hieronymus Lex for dereliction of duty. The guards normally posted at the Arcane University were sent to the Waterfront during the raid. An attempted break-in at the University was foiled. University spokesmen insist that nothing was taken. They scoffed at the idea that any mere thief could make off with one of their treasures.
Oblivion:Interior Test Cells

Interior Test Cells are interior locations that exist in the game's data files but are not part of gameplay.  Exterior Test Cells lists similar exterior regions.  These locations cannot be accessed in-game except through console commands.  Many are empty, or un-named.  There's quite a lot of them, and some interesting things to find, so explore, and report back on what's there. For Shivering Isles-specific places, see .

Many of these cells are dummy cells and serve a technical purpose. When these cells are used as an argument for the GetInCell function, it will return true for any cell whose Editor ID begins with the name of that cell.
Oblivion:Exterior Test Cells

Exterior Test Cells are exterior regions (or "worlds") that exist in the game's data files but are not part of gameplay.  Interior Test Cells lists similar interior regions.  These locations cannot be accessed in-game except through console commands. They can be accessed by typing   into the console.  

EmptyWorld
This world consists of 4 cells, only one of which is not identified as Wilderness.

The world is not actually empty, but it is slightly unusual: the ground is transparent.
NOTE: this is actually a blank version of Cyrodiil; it was used to make the alternative worldspaces for the separate towns and each Imperial district (including Prison and the Arcane University)



MQ15TestWorld3
This world consists of 44 cells, all of which are just identified as Wilderness.


TestAlanBears
This world consists of 6 cells, all of which are just identified as Wilderness.


TestFortRuinsExtWarehouse
This world consists of 40 cells, of which 20 are not identified as Wilderness.


TestGragtown
This world consists of 2618 cells, of which 8 are not identified as Wilderness.


TestHopeTrees
This world consists of 25 cells, all of which are just identified as Wilderness.


TestMatt
This world consists of 88 cells, of which 13 are not identified as Wilderness.


TestTree
This world consists of 24 cells, only one of which is not identified as Wilderness.


TestWorld
This world consists of 65 cells, of which 7 are not identified as Wilderness.


Toddland
This world consists of 360 cells, of which 2 are not identified as Wilderness.


ToddTestLand2
This world consists of 42 cells, only one of which is not identified as Wilderness.
Oblivion:Jee-Tah

Jee-Tah is an Argonian warrior who can be found talking to the people of The Lonely Suitor Lodge in the city of Bravil.  He is part of the Blackwood Company.

Although he is a member of the Blackwood Company, Jee-Tah is definitely not one of their more active members. He simply spends all his time wandering around The Lonely Suitor Lodge, gossiping with anyone else that happens to be around. He never leaves the inn and does not even stop to eat or sleep. During the Fighters Guild quest More Unfinished Business, he will follow Maglir around at all times. At the end of this quest he is disabled and will therefore disappear from the game.  

He wears a Blackwood cuirass, gauntlets and shield, tan linens and a pair of doeskin shoes. He is armed with a blunt weapon and carries a spare quilted doublet and a small amount of gold.
UESPWiki:Upgrade History

If you have any feedback on a particular upgrade, please add it to this page's discussion.

27 November 2021
Fixed issue in MetaTemplate that was causing server side errors when previewing a page that doesn't yet exist. -- Daveh   13:58, 27 November 2021 (UTC)

6 October 2021
Installed the PageImages extension. Started the process of refreshing links. -- Daveh   17:23, 6 October 2021 (UTC)

13 September 2021
Made a custom 404 handler for images.uesp.net/thumb/... to dynamically create thumbnails of any size (up to the image size) upon request. -- Daveh   20:51, 13 September 2021 (UTC)

7 September 2021
Set the $wgMFContentNamespace variable for the MobileFrontEnd extension so random page on mobile would actually be random and not just from the main namespace. -- Daveh   13:15, 7 September 2021 (UTC)

30 August 2021
Installed the experimental search-highlighter plugin on ElasticSearch. -- Daveh   16:51, 30 August 2021 (UTC)

8 August 2021
Fixed the Patroller extension from crashing (manually replaced the old wgMessage() function with wfMessage()). -- Daveh   14:32, 20 August 2021 (UTC)

25 June 2021
extensions/UsersEditCount/UsersEditCount_body.php: Excluded   group by default. Will add visible options for this later.  &ndash;  &ensp;   22:06, 25 June 2021 (UTC)

24 June 2021
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21 June 2021
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3 June 2021
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12 May 2021
MobileFrontend/resources/skins.minerva.content.styles/hacks.less: Commented out the &.infobox section, which was causing several formatting issues on mobile.  &ndash;  &ensp;   17:20, 12 May 2021 (UTC)

3 May 2021
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8 Mar 2021
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1 Mar 2021
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10 Feb 2021
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11 Jan 2021
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1 Jan 2021
Added dev as an interwiki link.  &ndash;  &ensp;   06:21, 1 January 2021 (UTC)

Archives
Oblivion:Tooth-in-the-Sea

thumb|right|Tooth-in-the-Sea at the bottom of Niben Bay
Tooth-in-the-Sea is an Argonian mage and the master Alteration trainer.  As the advanced-level trainers will tell you, he lives, as his name implies, in the sea. You can find his night camp on the coast north of Bravil, directly east of Flooded Mine.

Every day, when he wakes up at 6am, he heads straight east into Niben Bay, dives down and spends the next twelve hours under water. He surfaces at 6pm and walks directly up to the camp, lights his campfire to dry up and lies down on his sleeping mat, without having eaten, for twelve hours of sleep. He will only offer training when he's awake.

He wears the standard mage's robe along with a matching hood and carries a leveled amount of gold. He knows a standard set of mage spells.

When you have received the necessary references to approach Tooth-in-the-Sea for master training, he will put your water breathing abilities to the test: "Would you learn from me? Then meet me during the day, out under the waves in the bay." and afterwards: "We will not speak of training here. When I have settled myself in my favorite spot in the bay, then we shall talk. Follow me there, if you wish." If you try to begin the test after 1pm, Tooth-in-the-Sea will tell you: "It is too late in the day to begin your test now. Return tomorrow before 1 PM, and we shall discuss it then." 

Once you speak to him underwater, he will say: "Well, here we are. If you wish to learn what I know about Alteration, then you must stay here with me for a full three hours. How you manage to do this is up to you; do not wander off, or I shall consider this test of your ability failed. Are you prepared to begin now?" After three long hours under water, he will be the one approaching you: "You have passed your test. Well done. I shall be more than happy to train you in the skill of Alteration from now on."

If you are an Argonian, he will not require you to do the test. Instead he will say: ''"A fellow Argonian. How good to see. Were you anyone else, I would require a test before offering you training, but it's one I'm sure you could pass." He will then say: "I am at your service. If you need Alteration training, I am here for you."

His fame as an Alteration trainer has spread across Cyrodiil. Abhuki will tell you: "Tooth-in-the-Sea can teach you more than I. Search for him north of Bravil, along the coast of Niben Bay. Or perhaps in it, depending on his mood." while Athragar comments: "If you wish to learn more about Alteration, you'd be wise to consult Tooth-in-the-Sea. If you can find him, that is. I believe he's currently residing somewhere north of Bravil. Spends most of his time in Niben Bay, I understand. And I do mean IN Niben Bay." When asked about master training again, either trainer will provide you with a quick reminder: "Seek out Tooth-in-the-Sea. He can train you further."''

 
Related Quests
Oblivion:Olyn Seran

Olyn Seran is a Dark Elf archer, and the master trainer in Conjuration. He can be found with his fellow daedric worshippers Amir and Yushi at Molag Bal's Shrine. 

Olyn Seran will spend day and night worshipping at the shrine of Molag Bal. He divides up his time there by either wandering around the shrine or sitting on one of the benches at the shrine. He will offer training all day, every day.

He is armed with an enchanted leveled bow at level 3 or above, with iron arrows as ammo. He wears middle class clothing, specifically tan linens, a pair of doeskin shoes and a quilted doublet.

Approaching Olyn Seran before starting the Molag Bal Shrine Quest will earn you the greeting "Fools must be separated from their illusions before they will come to Him." Him referring to Molag Bal.

The two advanced trainers in Conjuration, Arentus Falvius and Alberic Litte, will point you toward Olyn when you ask them about master training. Arentus will point you toward Olyn with the words: ''"If you want to train further, you'll have to seek out someone else. There's nothing I can teach you. I've heard of a Daedra worshipper named Olyn Seran. Very powerful, and might be helpful, if you can find him. I heard he had to flee Morrowind, and is now hiding out in the forests of Cyrodiil. If there are other cultists out there, he's probably with them." Alberic will give you a similar reference to Olyn when asked about master training, although mentioning he would not go near the daedric worshippers: "I've heard that there's a powerful conjurer off in the woods someplace, worshipping Molag Bal. Olyn Seran, I think his name was. I personally wouldn't go looking for him myself, but you might keep it in mind if you ever run across him." If you ask either trainer about master training after you have already been told to seek out Olyn, they will provide you with a brief reminder: "Find Olyn Seran. Look for him at a Daedric Shrine; that's where he probably is."

Asking him about training after meeting the necessary requirements for master conjuration training will be rewarded with the response "You would seek training from me? Well, then my request is small. Prove to me that you are capable of serving Molag Bal in your own way. Summon a Faded Wraith right here, before me. When I have seen it with my own eyes, you shall be worthy of my teachings." Asking him about training again before successfully summoning the Faded Wraith will have him respond "Until I see you summon a Faded Wraith here before me, you shall get no training from me." After successfully summoning the Wraith he will be surprised by your Conjuration ability: "I am impressed. You have proven yourself worthy, and have earned my respect. What I know, I shall teach to you for a fee."'' He will thereafter be available for master training at all times.

 
Related Quests