Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Poison Damage

Poison Damage is a special type of damage that is only available in a few specific cases. In addition to the damage it does, poison heavily obscures your vision for a few seconds.

Normally, poison resistance only applies to damage done by poisoned weapons (even if it's a non-damaging poison). But there are a few sources of damage that are specifically "poison" and not any particular element. They are as follows:

The Ebony Mail artifact automatically applies a Poison Cloak effect, which damages all enemies within melee range, similar to the various Cloak spells in the Destruction school. (This spell can actually be cast as a regular spell if you give it to yourself via the console:  .)
The ranged attacks of frostbite spiders and chaurus do poison damage, as do the weapons of some Falmer.
Dart traps do poison damage to anyone they hit.
Poison blooms  will release a cloud of poisonous gas if not harvested immediately.
The Dragonborn add-on adds a spell in the Restoration school called Poison Rune, which does poison damage to all targets within range when it's set off.
The Mora's Agony power added by Dragonborn, found in the Black Book: The Hidden Twilight, does poison damage. Miraak's Staff also produces this effect, and Miraak's Robes may cause a similar effect when the wearer is hit.
Poison Spiders  inflict poison damage.

Notes
Vampires are 100% immune to poison.
Additionally, Bosmer and Redguards are 50% resistant to poison.

Related Effects
Weakness to Poison
Resist Poison
Damage Health
Fire Damage
Frost Damage
Shock Damage
Lore:Artifacts A

Adamantium Helm of Tohan
 

Amulet of Infectious Charm
 

Amulet of Kings
 

Ansei Wards
 

Anvil of Mithas
 

Aurbical Abacus
 

Auriel's Bow
 

Auriel's Quiver
 

Auriel's Shield
 

Azura's Star
Lore:Artifacts B

Barilzar's Mazed Band
 

BiPolar Blade
 

Bittercup
 

Black Books
 

Blackwater Blade
 

Blade of Woe
 

Bloodskal Blade
 

Bloodthirst
 

Bloodworm Helm
 

Book of Life
 

Boots of the Apostle
 

Boots of Blinding Speed
 

Bow of Shadows
 

Brush of Truepaint
Lore:Artifacts C

Calcelmo's Stone
 

Chillrend
 

Chrysamere
 

Cleaver of St. Felms
 

Coral Heart
 

Crosier of St. Llothis
 

Crown of Barenziah
 

Crown of Freydis
 

Crown of Nenalata
 

Crusader's Relics
Lore:Artifacts D

Daedric Crescent
 

Dark Heart
 


Dawnbreaker
 

Dawnfang and Duskfang
 

Deadland Hammer
 

Death Dealer's Fete
 

Debaser
 

Denstagmer's Ring
 

Draconian Madstone
 

Dragon Priest Masks
 

Dragonbane
 

Dragonbone Mail
 

Dragonstone
 

Dragonhorn
 

Dreamworld Amulet
Lore:Artifacts E

Ebony Blade
 

Ebony Mail
 

Elder Scrolls
 

Eleidon's Ward
 

Escutcheon of Chorrol
 

Everflow Ewer
 

Eye of Argonia
 

Eye of Magnus
Lore:Artifacts F

Fang of Haynekhtnamet
 

Fangs of Sithis
 

Fearstruck
 

Feyfolken
 

Fists of Randagulf
 

Flask of Lillandril
 

Folium Discognitum
 

Fork of Horripilation
Lore:Artifacts G

Gambolpuddy
 

Gauldur Amulet
 

Glamoril
 

Goldbrand
 

Gray Cowl of Nocturnal
 

Groundsplitters
Lore:Artifacts H

Hair Shirt of Saint Aralor
 

Hammer of Gharen
 

Heart of Anumaril
 

Heart of Lorkhan
 

Heart of Transparent Law
 

Helm of Oreyn Bearclaw
 

Hopesfire
 

Horn of Summoning
 

Hrormir's Icestaff
 

Hyperagonal Locational Determinator
Lore:Artifacts K

Kagrenac's Tools
 

Kahvozein's Fang
 

Keening
:''See Kagrenac's Tools''

King Orgnum's Coffer
Lore:Artifacts L

Lord's Mail
Lore:Artifacts M

Mace of Aevar Stone-Singer
 

Mace of Molag Bal
 

Mace of Slurring
 

Mantella
 

The Mask of Alkosh
 

Masque of Clavicus Vile
 

Mechanical Heart
 

Mehrunes' Razor
 

Memory Wand
 

Mentor's Ring
 

Meridia's Beacon
 

Mnemic Egg
 

Moon-and-Star
 

Moonlight Blade
 

Mortuum Vivicus
 

Muatra
 

Mysterium Xarxes
Lore:Artifacts N

Neb-Crescen
 


Necromancer's Amulet
 

Nerveshatter
 

Nettlebane
Lore:Artifacts O

Obsidian Husk
 
Oghma Infinium
 
The Orb of Vaermina
 

Orbs of B'Raken Drel
right|thumb|K'Tora with the Orbs of B'Raken Drel
The '''Orbs of B'Raken Drel''' are three ancient matching relics believed to have originated in the  . The   long suspected they were connected to the   of  . This suspicion turned out to be true when in   a Sea Sload named K'Tora used the Orbs to enhance his mind magic to delve into Ritemaster  's deepest memories.  

 

References
Lore:Artifacts R

Red Dragon Crown
 
Red Eagle's Fury
 

Remnant of Argon
 

Rilis Helm
 

Rimelink
 

Ring of Eidolon's Edge
 

Ring of Hircine
 

Ring of Khajiiti
 

Ring of Namira
 

Ring of Phynaster
 

Ring of Surroundings
 

Ring of the Wind
 

Ring of the Wild Hunt
 

Rings of Lordship
 

Robe of the Lich
 

Rootmender's Staff
 

Rueful Axe
 

Ruin's Edge
Lore:Artifacts S

Sanguine Rose
 

Savior's Hide
 

Scales of Pitiless Justice
 

Scourge
 

Seht's Affect Inducer
 

Shadowrend
 

Shield of Ysgramor
 

Shoes of St. Rilms
 

Sigil
 

Sigil Stone
 

Sinweaver
 

Skeleton Key
 

Skull Crusher
 

Skull of Corruption
 

Soul Sword
 

Spear of Bitter Mercy
 

Spear of the Hunter
 

Spellbreaker
 

Staff of Chaos
 

Staff of Hasedoki
 

Staff of Magnus
 

Staff of Sheogorath
 

Staff of the Everscamp
 

Staff of Towers
 

Staff of Worms
 

Star Teeth
 

Starfrost
 

Stendarr's Hammer
 

Stone of St. Alessia
 

Sunder
:''See Kagrenac's Tools''

Sunna'rah
 

Sword of Jyggalag
 

Sword of the Moon Reiver
 

References
Lore:Artifacts U

Ul'Vor Staff
right|thumb|Ul'Vor Staff
The '''Ul'Vor Staff''' was a mysterious magical stave that shared a name with the underwater   kingdom of  . Around   it is known to have been in the possession of the   on  . Around this time, a   named K'Tora invaded Artaeum and captured Ritemaster  . T'Kora attempted to extract the Ritemaster's deepest memories using the  , but his plan was foiled when the  , with the aid of a Psijic named Valsirenn, retrieved the staff from the Psijic Relic Vaults and used it to breach K'Tora's mind barrier and kill him.  

 

Umbra
 

References
Lore:Artifacts V

Vampiric Ring
 

Veloth's Judgement
 
Vengeful Eye
 
Volendrung
Lore:Artifacts W

Wabbajack
 

Ward of Akavir
 

Warlock's Ring
 

White Phial
 

Witsplinter
 

Wraithguard
:''See Kagrenac's Tools''

Wrathstone
 

Wuuthrad
Lore:Artifacts J

Jagged Crown
 

Jagged Lens of Compulsion
 

Jewel of Fire
 

Jode's Core
Online:Sorcerer

frameless|left
Sorcerer is a class in Elder Scrolls Online. Sorcerer is the class with the most magical abilities. It contains three skill lines, which each contain different types of spells for different roles. It is typically focused on lightning magic, similarly to the Dragonknight's emphasis on fire magic and Warden's use of ice magic.

::In-Game Description: Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.

 
Skills
Dark Magic
Dark Magic is one of three class skill lines available to Sorcerer characters. Skills in this line focus on stuns and utility spells and are good for a supporting role.

Daedric Summoning
Daedric Summoning is one of three class skill lines available to Sorcerer characters. This is very similar to Conjuration in that you summon Daedric creatures, such as atronachs and familiars.

Storm Calling
Storm Calling is one of three class skill lines available to Sorcerer characters. Skills in this line focus on magical DPS (damage per second) and burst damage, mostly themed towards lightning magic.

Builds


Compatible Builds
It is possible to build a character which meets or mostly meets the recommendations of multiple builds simultaneously.  The chart below shows skill morphs which conflict between different builds.


The Sorcerer does not allow any triple-builds; the closest you can get is Sorcerer Initiate, Elemental Arcanist, and War Mage, which has only two conflicted morphs.

See Also
Online:Mournhold

It is the capital of the Ebonheart Pact, and is traditionally controlled by House Indoril. It is the seat of the  , the ruling council of the Pact. It is home to the Tribunal Temple, where the Dunmer goddess Almalexia resides.

The city is divided into several districts. The southwestern part of the city is occupied by the Guild Plaza, which is home to the halls of the Fighters Guild and the Mages Guild. In the west lies the Royal Bazaar, filled with numerous merchant stalls. The northern part of the city is dominated by the towering Tribunal Temple. In the east lies the Residential District, which contains several houses, The Flaming Nix inn, and the docks  where students of Shad Astula can take a boat to their academy. 

In the southeastern part of the city lies the Plaza of the Gods, which houses the Artisans Craftworks&mdash;a smithy containing all the relevant crafting stations&mdash;as well as an alchemy store with a dye station and an enchanting store. It also contains the city's wayshrine and seven stalls of guild traders. In the very center of the city lies the Banking District, which is home to the city's main administrative building, called simply City Center. It contains the Bank of Mournhold and the rededication shrines.

The city has two docks: One is located east of the Tribunal Temple, in the northeastern corner of the city. This dock lies north of the Plaza of the Gods. You can gain passage to academy of Shad Astula from here. A thieves trove can spawn in the hooded boat anchored at the center of the pier.

A thieves trove can spawn outside the southern gate, amid a cluster of rocks west of the ash gardens where Farona Telvanni stands after Mournhold's objective quest is complete.
 

Related Quests
Mournhold Objective: Find out what's happening in the city of Mournhold. / You uncovered a dangerous plot against the Tribunal.
 
 
 
 
   
   
 
 
 
 
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Pact Navigator: Falvis Raram  

Other Places
 

text-bottom|32pxWayshrine
thumb|left|Mournhold Wayshrinethumb|right|The old location outside the city walls Mournhold Wayshrine is located by the southeast gate, near all of the crafting areas and the guild markets. It was moved from its old location outside the southwest gate. 
 

People
 

Notes
Mournhold also appeared in Arena, as well as the Tribunal expansion for Morrowind.

Maps
thumb|left|A map of Mournhold
 

Gallery
Online:Elden Root

It was made the capital of Valenwood by Queen Ayrenn when she formed the Dominion.
 
Related Quests
Elden Root Objective: You need to quell unrest in the city of Elden Root.
 
 
 
 
 
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Caravan: Star-Gazer Herald  
20px Dominion Navigator: Selandilwen  

Other Places
 
 
 
 
 
 

People
 

Maps
 
 
 

Gallery
Daggerfall:Ships

thumb|right|The cheaper 100,000 ship
Ships in Daggerfall are purchasable at any port town or capital with a bank and act much like houses. There are two different ships available for purchase, one costing 100,000 gold, and the other 200,000. Much like houses you can only own one ship at a time, and dropped items will not disappear.

If you own a ship, selecting "Ship" in the transportation menu will instantly transport you to your vessel. While aboard, the other travel options are unavailable; selecting "Ship" again will transport you back to your original location. Ships also have a lower deck that can be entered via a door towards the middle of the ship, the lower decks consist of a few different levels separated up into several empty rooms and a cargo hold.  

Fast Traveling
Fast travel on a ship can dramatically reduce the time to get to distances far apart that would benefit from taking a route using a ship (e.g., Daggerfall to Sentinel), however, taking a ship does cost more money than walking or riding unless you already own one.

Bugs
Lore:Blackwater Brigands

The   were a group of pirates founded by an Imperial woman named Selene.

The gang was founded in Bravil in the late Third Era. The group consisted of four individuals who made a solemn to let no one else join. Their plan was to hijack The Bloated Float, a ship docked at the Imperial City Waterfront, and search it for the Golden Galleon, a statuette made of solid gold. The ship had been purchased by an Altmer named Ormil and converted into an inn. The tale of the Golden Galleon was in fact a fabrication invented by Ormil to attract business to his inn. Unaware of this, the Blackwater Brigands took Ormil and the inn's bouncer hostage and assumed control of the ship circa  , three months after the group was formed. Unbeknownst to the Brigands, the Champion of Cyrodiil was asleep downstairs during this affair, and awoke to find the ship out at sea. The Champion single-handedly killed every member of the gang aside from Selene, who surrendered when confronted by the Champion's knowledge of their plans.  She was later taken into custody by the Imperial Watch when the ship returned to the Imperial City. 

Selene seemingly survived this encounter and went on to reform the Blackwater Brigands. She lived to an old age and would recount tales of a treasure-laden ship named the Golden Galleon to new recruits. Circa  , the Brigands were nothing more than a small bandit gang led by a woman named Celeste. The group still had ambitions to become pirates, and began searching for the legendary ''Dead Man's Dread'', a ship once captained by  , which was grounded on   off the coast of  .  The Brigands made camp at the wreck of the ''Orphan's Tear'' to carry out their search for the island, but were killed by the Last Dragonborn, who was also searching for this legendary ship.  

Notes


See Also
For game-specific information, see the Oblivion and Skyrim articles.

References
Lore:Volag

Volag was a Baron of the Forebears in the latter years of the Second Era. Baron Volag governed the Forebears' outlying territories in Sentinel at the time,   and is most well-known for sparking the rebellion between the Crowns and the Forebears after the death of Thassad II. The conflict later involved the Third Empire and it led to their annexation of Hammerfell.   Years after their conquest, Baron Volag, as well as Tiber Septim and Iszara, then ruler of Stros M'Kai signed the First Treaty of Stros M'Kai, which consolidated Hammerfell's incorporation into the Third Empire.  

History
When the Crowns monarchy left their ancestral throne of Old Hegathe, and took over the Forebears kingdom of Sentinel, it caused a schism between both factions. Baron Volag was chosen by the Forebears to strike an accord with the Crowns King,   for a short time truce.   But when Thassad II passed away from natural causes in  , Volag and his Forebears launched a wide-scale rebellion against the Crowns that has since been remembered as the  . After the first massacre, the Crowns of Sentinel led by Prince   were force to flee the kingdom to the west, on the island-kingdom of Stros M'Kai. 

On the island, the Crowns prepared for their counterattack and managed to provide a strong retaliation against the Forebears.  But when the Forebears pleaded for assistance from the Third Empire, the tide of the war quickly shifted back against the Crowns until they were cornered in Stros M'Kai.  Some people believed that Volag was used by the Empire, for his ambitions for the throne.  As the conflict proved out of favor for the Crowns, Baron Volag and his Forebears disappeared from the public eye, but it is unclear whether it happened after he claimed Sentinel,  or if it happened after the   in  .  In any case, Sentinel was without a figurehead, and much like other human realms, a  n Officer,  in the form of   assumed the title of Provisional Governor for the Kingdom of Sentinel and the Forebears principalities. 

It's unknown what Baron Volag did while in hiding, but rumors insisted that he waited for a sign of weakness in the Empire.  And that sign came with Cyrus and the Restless League's uprising in Stros M'Kai, which saw the death of its provisional governor,  . News of the event had spread like wildfire and Baron Volag used the opportunity to re-claim Sentinel from the Provisional Government. Now instated as the Forebears leader of Sentinel, Volag met with Tiber Septim, and the new leader of Stros M'Kai, the Crown, Iszara to work out a treaty for the people of Hammerfell.  The First Treaty of Stros M'Kai was signed by the three parties and it consolidated the province's relationship with the Third Empire. It has since been understood by the Redguards that they are part of the Empire, and not their subjects. 

Gallery
 

References
Lore:Treaty of Stros M'Kai

The '''Treaty of Stros M'Kai''' may refer to:
First Treaty of Stros M'Kai, a treaty in 2E 864 between the Empire, the Forebears and the Crowns
Second Treaty of Stros M'Kai, a treaty in 4E 180 between the Aldmeri Dominion and Hammerfell
Skyrim:Hearthfire Items

This page documents the new items added by the Hearthfire add-on. Only minimal summary information is provided on this page. A category listing of all new items added by Skyrim's Hearthfire add-on can be found here.

Items
Books and Letters
'''''The Beginner's Guide to Homesteading''''' &mdash; A guide to building your home, found on the carpenter's workbench when you first arrive at each plot of land.
''Breezehome Furnishings'' &mdash; A letter from the Jarl of Whiterun's Steward about adding a room to Breezehome for your children.
''Consider Adoption &mdash; A letter from Constance Michel at the Honorhall Orphanage regarding the need for homes for the orphans there.
Lakeview Manor Charter &mdash; A deed from the Jarl of Falkreath after buying your plot of land.
Heljarchen Hall Charter &mdash; A deed from the Jarl of Dawnstar after buying your plot of land.
Windstad Manor Charter &mdash; A deed from the Jarl of Morthal after buying your plot of land.
''Letter from Jarl (Jarl's Name)'' &mdash; A letter delivered by courier, regarding your new opportunity to purchase property in a certain hold.
''Letter from Jarl (Jarl's Name) of (Jarl's City)'' &mdash; A letter delivered by the courier enticing you to a certain hold with the promise of Thaneship and land.
Letter from Steward (Steward name) of (hold name)'' &mdash; A letter delivered by courier inviting you to become a landowner in a certain hold.

Children's Apparel
Children's apparel appears in the Miscellaneous section of your inventory, and can be bought from Radiant Raiment, general goods merchants, and Khajiit traders.
 
 
 
 
 
 
 
 
 
 

Food and Ingredients
Baked Food
These items can be baked if you have built a home with the kitchen addition and added the "Oven" furnishing option.
 
 
 
 
 
 
 
 
 

Beverages
These wines can be sold by innkeepers and some food merchants.
 
 

Cooked Food
These items can be cooked at any cooking pot or spit.
 
 
 

Ingredients
These are the new alchemy ingredients available.
 
 

Raw Food
 
 
 
 

Housebuilding Items
Purchased
 
 
 
 

Mined
 
 

Crafted
 
 
 
 

Weapons
 

Miscellaneous Items
 

Notes
The original foods which appear in bowls, such as stews and soups, have been given a new look.
UESPWiki:Charity

The UESP believes in sharing our success with the community in need where ever they might be. The following lists some of the charities we've donated to in the past:

:* 2013
::* Make a Wish UK -- Grants magical wishes to children and young people fighting life-threatening conditions. 
::* World Vision: Disaster Relief Fund -- Provides emergency food, water and supplies such as blankets, hygiene kits, shelter and medicine to families suffering from disasters. 
::* Charity Water -- A non-profit organization on a mission to bring clean and safe drinking water to every person on the planet.
:* 2012
::* World Vision: Tanzania Survive Five -- Provide basic supplies to young children in Tanzania to aid their survival.
:* 2011
::* Child's Play -- Donates toys and games to children in hospitals worldwide.
Lore:Heart Stone

A   (also spelled Heartstone)  is an unusual type of ore mined from deposits which appeared in   in the  .  Though deposits of them have been known to exist in the   ruins in   circa  ,  it is suspected that the deposits surfaced during the cataclysms of the  ; Master   of   suspected that the material came from   and was flung along with other materials to Solstheim during its eruption.   Even two centuries later, they still smolder with the heat of the mountain. These are the molten rocks that lay next to the   for millennia, and some vestige of its power has seeped into them. Heart stones sometimes raise   from the bits of bone buried in the nearby ash.  Through trial and error, one of his apprentices learned that a stone was needed to prevent an   summoned through   from attacking the caster. The stones can also be used for enchanting purposes.  , a different apprentice of Neloth's, was killed during an experiment but was brought back to life when one of these stones was grafted to her. Ildari learned that a stone could be used to prevent   spells from wearing off.  

Notes
Nirncrux when used in place of a heart shares the name "Heart Stone", as well as similar qualities as Heart Stones from Red Mountain.

Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Skyrim:Apocrypha (The Winds of Change)

There is only one zone in the area, namely The Winds of Change.

The Black Book needed to access The Winds of Change is found inside Raven Rock Mine. You must progress the quest The Final Descent to stage 30 in order to find the book. 

 

 
Related Quests
 

The Winds of Change
The Winds of Change
The Winds of Change opens on a dark platform, and even though you are right at the edge of the platform, tentacles will not appear until you move. The bridge forward is very dark, and has two grated sections to give an appearance of there being gaps over the murky water. After the bridge there is a seeker, and up two flights of stairs is a room with five pedestals. There is a seeker in the area, separated by two gates. Anti-clockwise the pedestals hold, on the first one, a random book and soul gem, a random soul gem on the second one, two random books, and a copy of the Spell Tome: Conjure Seeker (only if your Conjuration skill is at least level 40) on the third one. The fourth one holds another random book, and the fifth one has nothing of interest. 

There is a scrye to the northeast that opens a gate beyond it. There is a table to the left with two soul gems (one random, and one leveled), and past the gate in the middle, a pod to the left, and a table with a leveled soul gem, and the scrye to open the middle gate. There is also a font of magicka and a font of stamina in the area. Along the corridor are two fonts of magicka, and just before the gate, the scrye to open it. 

Once through the gate a lurker spawns from a pool in the middle of the room. To the left is a ramp up to a smaller area with treasure to loot, and a scrye, and off to the right is another scrye. The treasure consists of two scrolls of frenzy and a black soul gem on the left pillar, two scrolls of fear on the right pillar, two black soul gems and a copy of the Two-handed skill book Words and Philosophy. The scrye with the treasure opens the gate on the other side of the room, while the scrye on that side extends the steps up to the gate. There is a vessel to the left of the book, which is the black book The Winds of Change. Read the book. It will open, revealing three green spheres. Each corresponds to one of the three abilities offered by this book. To obtain an ability, use one of the spheres. To exit this part of Apocrypha, use a part of the open book this is not a black circle.

The three Abilities offered by this book are:
Companion's Insight: Your attacks, shouts, and destruction spells do no damage to your followers when in combat.
Scholar's Insight: Reading Skill Books gives you an extra Skill Point.
Lover's Insight: Do 10% more damage and get 10% better prices from people of the opposite sex.