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Oblivion:Arena District

The Arena District is one of the six inner city districts in the Imperial City. As its name implies, it contains the Arena (and very little else).

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Map Key
# Northeast Watch Tower
# Gate to the Imperial City Market District
# Arena Bloodworks
# Gate to Imperial City Green Emperor Way
# Arena
# Arena
# Gate to the Imperial City Arboretum
# Southeast Watch Tower
# Statue of Morihaus
# Statue of Saint Alessia

Sewer System
Beneath the Bloodworks - The sewers under the Arena District (inaccessible from the district)

People


Seven additional Imperial City people may be present at the Arena Balcony at different times of the week.
Pista Marillin and Winson (daily)
Roderic Pierrane (weekdays)
Wumeek (Morndas, Middas, Fredas)
Elisa Pierrane, Ulen Athram, and Dralora Athram (weekends)

Notes
Against the east wall of the Arena District is an un-owned sleeping mat, which can be used as a free place to sleep if you need to level up while in the Imperial City.
After watching Saliith and Branwen spar against each other for a few minutes, you will learn some "new moves" and are awarded +5 in hand-to-hand combat. You will get a message when this happens.
A guaranteed magic item, the Bands of Kwang Lao, are located in this area.
The gauntlets are in a locked chest near where Branwen and Saliith train. The chest is protected by a very hard lock and the gauntlets will be marked as stolen.
There is also an Arena Lockbox (Very Hard Lock) that contains 500 gold coins, in between the doors that go to the Bloodworks and Arena.
This is the only arena in Cyrodiil, although remains of another can be found in Kvatch. In the eighth episode of the Bethesda Podcast, celebrating the fifth anniversary of Oblivion, it was confirmed that there was originally to be an arena in every city, but there was too much dialogue and it could not fit on the disk. Removing the other arenas meant about 800 lines of dialogue could also be removed. The IDs for the remaining arena in the CS still all begin with "ChorrolArena...".
The Arena District also appears in ESO.
Oblivion:Arboretum

right|thumb|The Arboretum in the Imperial City.
The Arboretum is, as the name implies, the park of the Imperial City. There are statues of the Nine Divines, including a statue of Tiber Septim in the center.  To the southwest is a statue of Akatosh, which depicts a man holding an hourglass who has a dragon's head poking out of his back. Larthjar the Laggard lives here, except during the quest Lost Histories. 
 
Map Key
right|thumb|525px|The Arboretum
#Gate to Palace District
#Gate to Temple District
#Gate to Arcane University Walkway
#Gate to Arena District
#South Watch Tower
#Southeast Watch Tower
#The South East Tunnel - The sewers under the Arboretum
#Statue of Julianos, God of Wisdom and Logic
#Statue of Stendarr, God of Mercy
#Statue of Mara, Mother-Goddess and Goddess of Love
#Statue of Dibella, Goddess of Beauty
#Statue of Arkay, God of the Cycle of Birth and Death
#Statue of Akatosh, Dragon God of Time
#Statue of Kynareth, Goddess of Nature
#Statue of Zenithar, God of Work and Commerce
#Statue of Talos/Tiber Septim, God of War and Governance
 
Gallery
 
Notes
The Arboretum also appears in ESO.
Oblivion:Imperial City Prison

thumb|400px|Map of the Prison District
The Imperial City Prison houses the Imperial Prison in which you start the game. It is the headquarters of the Imperial Legion.

 
Miscellaneous Buildings
# The Bastion
# Imperial Legion Offices
# Armory
# Gate to City Isle and walkway to Imperial City, Market District

Related Quests





Notes
The Imperial City Prison also appears in Arena and ESO.

 
Gallery
Oblivion:Waterfront District

thumb|220px|right|Panoramic view of the Oblivion:The Imperial City|Imperial City Waterfront District
The Waterfront is a district of the Imperial City that houses the Imperial City's harbor. Ships coming from the Topal Bay sail through Leyawiin up Niben Bay to reach Lake Rumare and the Imperial City's portside facilities. The Waterfront serves as headquarters for the Imperial Trading Company which also maintains a large warehouse on-site. The dock is partially encircled by a large wall. A small bridge connects the waterfront to the lighthouse and City Isle. Most of the residents living on the waterfront are poor and live behind the wall in mediocre shacks. One of the shacks can be purchased from Vinicia Melissaeia. The surrounding residential area is considered the most depressing and dangerous area of the city with the heavy presence of thieves in the area. Members of the Watch will mention the place isn't a nice neighborhood.

Imperial Waterfront District People
 
 
 
 
 

Quests that Start Here
 
 
 
 

Quests that Take Place Here
 
 
 
 

Map
thumb|right|500px|Map of the Waterfront District
:Key:
# Tunnel to the Temple District
# Waterfront Lighthouse
# Imperial Trading Company Office
# Imperial Trading Company Warehouse
# The Bloated Float Inn
# The Marie Elena
# Armand Christophe's House
# Shack for Sale
# Jair's Shack
# Myvryna Arano's House
# Vlanarus Kvinchal's Shack
# Methredhel's House
# Abandoned Shack 
# Dareloth's Basement (only accessible after completing the Thieves Guild questline)
Oblivion:Lake Rumare

thumb|right|Lake Rumare
Lake Rumare is a large lake completely surrounding   and the Imperial City. It's primarily inhabited by a dangerous variety of slaughterfish.

Many phrases in the local vernacular refer to Lake Rumare, such as "throwing money into Lake Rumare" to save time instead of "visiting that dump (the Imperial City)".

The main bridge across the lake is called the Talos Bridge and is located on the west side, between Weye and the Chestnut Handy Stables. Another wooden bridge (not marked on your map) is to the north, fording Fort Empire and Fort Caractacus. An island on the southern part of the lake houses Fatback Cave. The Ayleid ruin Vanua can be found southeast underwater, before the lake opens into the Upper Niben.

Related Quests




Notes
The name "Talos Bridge" never appears in the game, but the cells that make up the bridge are called  ,  , and  .
This is the only lake where you can find Rumare Slaughterfish; this variety appears to be primarily located in the northwest section of the lake. Regular Slaughterfish can be found elsewhere in the lake, but this variety is significantly more dangerous.
The shore contains a large number of flora, including Nirnroots, Sacred Lotuses, and Water Hyacinths.
Clams can be found both on the shores of the lake and underwater.  Clams have a random chance of containing Pearls and Flawed Pearls.
The shoreline of the lake shown on the map is only roughly accurate. Some apparent islands are in fact peninsulas; some apparent bays are in fact lagoons.
One unusual island is located in the southeast part of the lake. If you swim out to this island, you discover that its banks are too steep to climb. Even if you reach the tops of the banks, there is an invisible wall that prevents you from entering the island. This island is the destination of A Mage's Staff, at which point you can access it through Wellspring Cave.
Oblivion:Mouth of the Panther

Several rocks protrude from the surface like teeth, earning the area its name. Due to these perilous rock formations, it is the site of many shipwrecks, in particular the Emma May which is a destination in the quest The Forlorn Watchman.

 

Related Quests
General:Fishy Stick

frame|right|The popular fishy stick image 

Even though Captain Eldrad and Soursha rarely visit the forums, the fishy stick continues to live on. To this day, newcomers of the Official Forums are given fishy sticks by the more experienced members of the forum. Some say that being given a fishy stick is part of the initiation of becoming a regular member. Others dismiss it, saying that it is simply a fad that will go away in time, and although it has lost more popularity as time goes on, it is still used commonly.

In-Game References
There are a few references to the fishy stick in the Elder Scrolls video game series:

Morrowind
A tribute to the fishy stick can be found in Morrowind in the form of a book called ''Capn's Guide to the Fishy Stick''. It says that the book is supposed to be the definitive reference to fishy sticks throughout Tamriel, but unfortunately the pages are so smeared with fishy stick sauce that it is impossible to read any of them.

Oblivion
One of the quotes from M'aiq the Liar in Oblivion is ''"M'aiq wishes he had a stick made out of   to give to you. Sadly, he does not."

Skyrim
When you approach Sheogorath during the quest The Mind of Madness, he will say "Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind!"''

Elder Scrolls Online
You can cook Fishy Sticks through the Provisioning profession. Also, the default name for a Palomino Horse is "Fishystick".

Legends
After the client update, the card Artaeum Savant references the fishy stick when summoned. The new Summon voiceline is, "Wha? Oh, sorry. I was busy doing the fishstick."

When attacking, Manic Jack says, "Let's do the fishstick."
Oblivion:Shattered Scales Cave

Notes
This cave contains 68 Cairn Bolete plants and 56 Wisp Stalk plants.

 
Exterior

The exterior is located at coordinates: Tamriel 37, -20
This location's map marker (M on map) is named Shattered Scales Cave (editor name ShatteredScalesCaveMapMarker).  The entrance door is ENE of the marker, 60 feet away.
0-2 Monsters are near the entrance
0-1 Mud Crab is near the entrance
1 Nirnroot is at location N on map
The following plants can be found near the entrance: 45 Clouded Funnel Cap plants

 
Zone 1:
thumb|right|204px|Shattered Scales Cave
Shattered Scales Cave is fairly unremarkable, contains a minimum of treasure compared to the huge amount of enemies, and is almost entirely linear with the exception of the very first intersection; if you head left you will encounter up to six enemies and no treasure, while heading right is safer and lands you in the same spot anyway. Take the tunnel leading northeast, pick the minor loot from the chest and go through door C to the next zone, Shattered Scales Long Run. 

Occupants:
6-7 Monster Enemies (each 80% probability Monster, 20% Rat)
3-4 Nuisance Animals
Treasure:
1 Chest 01 (locked)
1 Chest 04
The following plants will always be found: 40 Cairn Bolete plants and 37 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Shattered Scales Long Run

 

Zone 2:
thumb|right|258px|Shattered Scales Long Run
The name describes this zone perfectly as it is basically one long tunnel with only a few, and mostly unprofitable, detours along the way. In the first small room you can choose between two tunnels, both leading to another small room with a minor loot chest. Proceed through the northeastern tunnel and fight your way through hordes of enemies and pry open the various chests you encounter. At the end of the road is a semi-large dead-end room guarded by two monsters and another minor loot chest. The only way to exit this zone is by backtracking all the way back to door C to reenter the first zone, Shattered Scales Cave. 

Occupants:
12-13 Monster Enemies (each 80% probability Monster, 20% Rat)
Treasure:
1 Chest 01 (locked)
1 Chest 03
1 Chest 04
The following plants will always be found: 28 Cairn Bolete plants and 19 Wisp Stalk plants
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Shattered Scales Cave
Oblivion:Pillaged Mine

Notes
This mine contains 3 Cairn Bolete plants and 10 Wisp Stalk plants.

 
Exterior

The exterior is located at coordinates: Tamriel -20, 21
This location's map marker (M on map) is named Pillaged Mine (editor name PillagedMineMapMarker). The entrance door is W of the marker, 40 feet away.
1 Road Bandit (each 67% probability melee Bandit, 33% archer Bandit) is near the entrance
1 Wilderness Creature (Forest variety) is near the entrance
2 Wilderness Creatures (Hills variety) are near the entrance
The following plants can be found near the entrance: 2 Clouded Funnel Cap plants, 23 Fly Amanita plants, 1 Monkshood plant, 3 Motherwort plants, 1 Somnalius plant, 5 St. Jahn's Wort plants, 20 Steel-Blue Entoloma plants, 15 Tiger Lily plants, and 56 Viper's Bugloss plants

 
Zone 1:
thumb|right|213px|Pillaged Mine
Pillaged Mine is a fairly unremarkable goblin lair which will net you countless fights against leveled goblins with only minor loot as reward. Exploring it is more or less straightforward, although the many goblins can easily group up on you. When entering, you are immediately detected by the first goblin, and the inevitable fight will probably attract the two goblins in the second room. When you reach the semi-large central room, make a u-turn and clear the southern passages for enemies and treasure. Finally, make your way to door C, leading to Pillaged Mine Limestone Works.

Occupants:
11 Goblin Enemies (each 80% probability Goblin, 13% Rat, 7% Mud Crab)
Treasure:
3 Chests 01 (1 locked)
3 Chests 02 (all locked)
3 Silver Veins (non-respawning)
The following plants will always be found: 1 Cairn Bolete plant and 5 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Pillaged Mine Limestone Works

 
Zone 2:
thumb|right|147px|Pillaged Mine Limestone Works
Like in the first zone, you will be detected by a goblin the moment you arrive. Jump up to the upper level and loot the two chests and dispose of two additional enemies. Go up the slope to the southwest and don't worry about the Falling Logs (D) waiting for you at the top; the Tripwire trigger (E) is located on the other side, so you may use the logs to your advantage if the goblins are chasing you. Note that the tripwire also releases three Swinging Maces (F), so watch your step. Explore and fight your way through the two southern rooms and claim the minor treasure from the chests, then backtrack to door C, leading back to Pillaged Mine.

Occupants:
8 Goblin Enemies (each 80% probability Goblin, 13% Rat, 7% Mud Crab)
Treasure:
1 Chest 01
3 Chests 02 (2 locked)
1 Chest 03
The following plants will always be found: 2 Cairn Bolete plants and 5 Wisp Stalk plants
Traps:
1 Falling Log trap at location D on map
3 Swinging Mace traps at F
1 Tripwire trigger at E
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Pillaged Mine
Oblivion:Dive Rock

thumb|right|The View from Dive Rock
The site consists of a tent with two lower-class beds, a campfire, and a sack. The sack always contains the following items: an inkwell, a quill, a wolf pelt, two repair hammers, three bottles of mead, five iron arrows, five pieces of venison, and 23 gold. Also next to the campfire is ''Agnar's Journal''.

Dive Rock is high in the mountains and does not have any road leading to it, making access tricky. From the closest location, Aerin's Camp, the direct route is northeast, straight up a steep cliff face. Even on a horse, the direct climb is slow and arduous.

The recommended route by foot is to head to Aerin's Camp using the unmarked road that leads there from Cheydinhal. Continue southeast from Aerin's Camp across the cliff face until some trees begin to appear on the mountainside. It is possible to climb in this "valley" by roughly following the line of the trees. When the trees peter out, there are two options:

 
Cutting back across the mountains to the northwest will lead directly to Dive Rock. However, this route also goes right past the Uderfrykte Matron, a.k.a. the Horror of Dive Rock.
Circling to the northeast will lead to the map edge. From there, turn to the northwest and follow the map edge to a point above Dive Rock. When the Dive Rock icon appears on your compass, or when you see the light of Dive Rock's campfire, you can safely descend without encountering the Matron.

If you follow the ridge just above Dive Rock, you can go to the map edge and look at a beautiful valley in Skyrim, which, given the geographical location of Dive Rock, is certainly in the Rift.

Related Quests


Notes
One of the beds in the tent can be slept in, and the sack near the campfire is a non-respawning safe container. Thus Dive Rock may be used as a free home with a unique view.
If you stand on the southernmost tip of Dive Rock, a message window will pop up saying that you have a "rare view of the Imperial Province." Some landmarks will be added to your map (Fanacas, Kingscrest Cavern, and Quickwater Cave). This message will pop up even when you cannot actually see anything, i.e. at night or in the middle of a blizzard.
The campsite was set up by two Nords from Thirsk, one of whom will be familiar to Bloodmoon players. A journal at the campsite tells the doomed Nords' story, which leads into the unofficial quest The Horror of Dive Rock.
Dive Rock has another casualty: at the base of the cliff, near Aerin's Camp, you can find the body of an unlucky climber named Andre Labouche. A note on his body from his worried daughter explains why his choice of mountaineering as a hobby was probably not a good one.
On rare occasions, a Camonna Tong Thug may be present at Dive Rock, and on even rarer occasions, may commit suicide by walking off the edge, in an attempt to get back to Aerin's Camp.
Bloodmoon:Uncle Sweetshare's Workshop

This house is home to Uncle Sweetshare, a drug addict with a penchant for slipping 'unhappy' victims a little 'joy' (moon sugar). The body of his Khajiit assistant M'nashi lies directly outside the house, with some moon sugar and a copy of The Song of Uncle Sweetshare, an Alchemy skill book. If you ask Uncle Sweetshare about M'nashi, he admits to having been involved in his death.
 
Related Quests
Miscellaneous Quests
 

People
Oblivion:Magic

Magic is a very important part of Oblivion. Usually it is impossible to play the game without using magic at all. Spells, natural abilities, enchanted items and even food — all is more or less related to it.

:Magic Overview — General information about using magic in the game
:Magical Effects — Descriptions of effects available from spells, potions and scrolls
:Spells — Common spells found in Tamriel
::Leveled Spells — Spells which vary in power based on the player's level when learning them
::Spell Merchants — Where spells can be bought
::Spell Making — How to create new custom spells
::Useful Spells — Examples of useful custom spells
:Enchanting — Make your own artifacts, imbued with magical power
::Magic Items — General information about the magic items available
::Staves — Mage class-specific weapons
::Generic Staves — Randomized generic magic staves
::Generic Magic Apparel — Randomly appearing magic apparel (armor, clothing, and jewelry)
::Generic Magic Weapons — Randomly appearing magic weapons
::Unique Items — Magic items which are unique in the world of Oblivion
::Leveled Items — Magic items varying in power based on the player's level when acquiring them
::Artifacts — Powerful, unique magic items obtainable through quests for otherworldly powers
::Sigil Stones — Enchanting without access to the Arcane University
::Useful Enchantments — Examples of useful custom enchantments
:Scrolls — Magical scrolls which are used to cast spells
:Alchemy — The science of creating potions and poisons
::Alchemy Effects — List of specific alchemical effects and those ingredients which have them
::Ingredients — List of the various ingredients used in alchemy
::Ingredient Locations — Where to look for specific ingredients
::Useful Potions — Examples of useful custom potions
:Mages Guild — Join the Mages Guild
Oblivion:Fort Aurus

It contains only one zone, Fort Aurus.
 
Related Quests


 
Exterior

The exterior is located at coordinates: Tamriel 23, -3
This location's map marker (M on map) is named Fort Aurus (editor name FortAurusMapMarker). The entrance door is E of the marker, 80 feet away.
0-3 Mud Crabs are near the entrance
2 Wilderness Creatures (Forest variety) are near the entrance
1 Nirnroot is at location N on map
The following plants can be found near the entrance: 2 Flax plants, 4 Lavender plants, and 13 Monkshood plants

 
Zone 1:
thumb|right|312px|Fort Aurus
Fort Aurus is a fairly short dungeon with a good amount of loot and little opposition. Your goal should be to reach the wooden chest at W as it contains some rare Shadowbanish Wine. Begin by proceeding through a short tunnel until you reach the first chamber; loot the locked minor loot chest and take care of the nearby foe. After continuing forward, you will be presented with a choice to head either west or east. Heading east will get you to the last room slightly faster, but there is no major difference between the two paths. If you choose to turn east, you will quickly see a locked gate at E with some food at C and some potions in a chest on the other side of the gate. You will meet a foe shortly before reaching the door to the final room. If you choose to go west, you will be presented with a path containing two foes and a locked minor loot chest near some alchemy equipment.

Once you make it to the last chamber, take out the Conjurer and loot the Shadowbanish Wine from the wooden chest at W. You will also find some alchemy equipment at D and two chests in the western part of the room. Loot the chest behind the locked gate at F and make your way back to the entrance to leave through door Out. It is advisable to leave going through the path you did not use to reach the final room if you do not mind fighting a few more foes. This will allow you to obtain all the loot in the fort before leaving.

Occupants:
3 Conjurers
2 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra)
Treasure:
1 Wooden Chest containing 2 Shadowbanish Wine at location W on map
2 Chests 01 (1 locked)
2 Chests 02 (1 locked)
2 Chests 04
The following alchemy equipment will always be found: 1 Novice Alembic, 3 Novice Calcinators, 3 Novice Mortar & Pestles, and 1 Novice Retort
The following ingredients will always be found: 3 Apples and 2 Bread Loaves
Some of the above items are clustered at the following locations:
At C: 3 Apples and 2 Bread Loaves
At D: 1 Novice Alembic, 1 Novice Calcinator, and 2 Novice Mortar & Pestles
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
2 Gates at E and F (both locked)
Oblivion:Cadlew Chapel

thumb|right|The desecrated interior

Though the chapel may seem inviting on the outside to the weary adventurer, one should be cautious when entering. The sanctuary has been desecrated by necromancers; two of them can be found here, as well as a dead treasure hunter lying on a bloodstained table, a couple of inanimate zombies, and a corpse hanging above the altar. A chest and a pair of rugged pants can be found near the dead treasure hunter's body. On the small bloodstained table in front of the altar, amidst several severed limbs, are two human hearts.

Near the door on the right side there is a wooden ladder leading to a small cupola on top of the chapel. This contains a skeleton and a locked chest. The cupola also offers an amazing view, and the city of Bravil can be seen across the water.

 

Notes
A Nirnroot can be found outside, just left of the entrance door. The following plants can also be found near the entrance: 21 Fly Amanita plants, 15 Summer Bolete plants and 5 Foxglove plants.

Bugs
Morrowind:Odai Plateau

You can just follow the Odai River, past the rope bridge and the Shulk Egg Mine. It is on the west bank of the Odai River. The Odai Plateau is also the site of the Hlaalu stronghold, called Rethan Manor. It is by far the most easily accessible stronghold, as it is relatively close to Balmora and Hla Oad, which makes it a good place to store loot. Also, if you joined House Telvanni or House Redoran, you can get a quest to kill Raynasa Rethan in Rethan Manor.

 
Related Quests
House Hlaalu


House Redoran


House Telvanni


People
 


Bugs