Skyrim:Main Hall

frameless|right
The Main Hall is the first step in expanding your home after building the basic Small House layout. It contains three separate areas: the Entryway, the general space of the Main Hall, and the Cellar. 

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbenches in the Main Hall. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Main Hall: Entryway
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table—specifically, usable containers. Though other common items and ingredients are added to your home, they are not listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home. 

Note that the End Table option will no longer be available once you've built the Main Hall, and must be added to the entryway while still using the Small House layout.


 
 

Main Hall
The general space of the Main Hall is split up into three areas, distinguished by their own individual carpenter's workbenches. The first area is the large two-level room with the staircases. The carpenter's workbench in the southwest corner of the first level controls the furnishings for both levels of this room. There is a second carpenter's workbench on the north side of the first level (which contains the door in the floor which leads to the Cellar). A third carpenter's workbench can be found on the north side of the second level, which actually contains three of its own distinct sections, notable by the walls dividing them. 

Each of the three areas distinguished by their own individual carpenter's workbenches have been organized into three separate tables which include the count of total materials for furnishing options in that specific area.  

Main Hall: South Room
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, rare ingredients, any food or ingredients on hanging racks, items which can be used for crafting activities, or items which were newly added by Hearthfire. Though they are added to your home, other items and ingredients are not listed here.

Because the large south room has two levels, the "level" column notes the level on which the furnishing option is placed. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home. 


 

Main Hall: First Level, North Room
The furnishing options for the downstairs level of the north room in the main hall are listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home. 



Main Hall: Second Level, North Rooms
The north area of the upstairs level is effectively divided into three rooms. The east side is the main bedroom; the west side is the children's bedroom. The north side is a small walkway between them, and contains the door to the North Wing if you have constructed that addition. 

Because this part of the main hall has three distinct sections, the "Room" column notes the room in which the furnishing option is placed: E for east, N for north, and W for west. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home. 


 
 
 

Main Hall: Cellar
:"Cellar" redirects here. For other uses, see Cellar (disambiguation).
The Cellar is accessible via a small trapdoor in the floor of the small north room on the first level of the Main Hall. The cellar itself is effectively divided into two rooms, one on the north and one on the south. The north room contains the ladder which exits to the Main Hall. 

A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. Common items and ingredients are not listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home. 

The "Room" column in the table notes the room in which the furnishing option is placed: N for north, and S for south. 



 
 

Shrines
After crafting the shrine base,  you will now have the option to craft shrines from the miscellaneous section of the carpenter's workbench menu. Each shrine requires a particular Amulet of the Divines.  See Shrines for a description of the blessings provided by each shrine.



 
 

With the Fishing Creation installed, an eastern hallway is added to the north room of the Cellar. Using the Cellar's Carpenter's Workbench, you will have the option to construct an Aquarium. This adds a new room at the end of the hallway with plenty of space for fish tanks and related paraphernalia.



Notes
After building the Cellar addition, you may experience a random skeever infestation in that part of your home. This is the only type of enemy spawn which occurs indoors, as all other random enemies spawn outside (see Lakeview Manor page for a related bug). When this happens, other residents of your home may comment on the noise coming from downstairs. When you have killed all but one of the skeevers, the last skeever will not attack and simply run from you until you either kill it or sheathe your weapons. If you sheathe your weapons, it will become non-hostile.
Quests that flag a common item as a quest item can prevent you from building furniture that requires that item. This can include named items, such as those created by The Fishing Job and similar quests.

Bugs
 
This can be circumvented by activating (praying at) one of the shrines and then reloading the workbench interface immediately afterward. In most cases, crafting all the possible shrines will restore the normal functions of the workbench.