Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Adanrel

Adanrel is a Wood Elf rogue who lives with Methredhel in the Imperial City's Waterfront District. She has few skills, is quite poor, and seems to have little property of her own; a fate she laments is shared by many other Waterfront District residents. Although Methredhel will eventually become a member of the Thieves Guild, Adanrel will not.

Adanrel sleeps in Methredhel's house from 10pm until 6am. Skipping breakfast, she wanders around the house until 9am, when she starts work at the Imperial Trading Company Warehouse. She toils until 6pm, taking a two-hour break to eat lunch in her house between midday and 2pm. On weekdays (all days except Loredas and Sundas), she eats dinner between 6pm and 8pm at The Bloated Float Inn before returning home and pacing around her house until it is time to sleep again; on weekends, she simply stays at home. The two exceptions to this schedule are during the Misdirection quest, when all Waterfront District residents are confined to their homes, and during Light the Dragonfires, when the whole city is under martial law. Again, she is confined to her house.

She wears lower-class attire consisting of a dark green shirt, laced leather pants and stitched leather shoes. She also carries the key to Methredhel's house and a meager amount of gold. In combat, she relies on an iron bow, an iron dagger, and either a Chameleon, Invisibility or Silence spell.
 
Dialogue
When approached for the first time, she will introduce herself briefly: 
:''"I'm Adanrel. I'm discouraged." 

When asked about the Imperial City, she will explain the sad situation for herself and the other workers on the Waterfront: 
:Imperial City
:"Lots of us on the Waterfront are down. We can't do that dungeon stuff like you adventurers. We got no money, and no skills. Nobody wants us."''
Oblivion:Damian Magius

Damian Magius is a Breton commoner employed as the Warehouse watchman by the Imperial Trading Company in the Imperial City's Waterfront District. 

He is stationed in the Company Office next to the Warehouse and sleeps upstairs in the private quarters every night between 10pm and 6am. After waking up, he heads downstairs and spends the first three hours of the day working on the ground floor. At 9am, he heads down to the Warehouse and unlocks the two doors, giving the employees access to their workplace. After that, he returns to the office and spends the rest of the morning inside. At noon, he walks down the dockside and enters The Bloated Float Inn for a two-hour lunch. At 2pm, he returns to the office building for some more work. At 6pm, he once again heads down to the Warehouse and locks up for the night. When he returns to the office building, he heads upstairs and eats a two-hour dinner. After a bit of relaxation, he jumps into bed at 10pm. On Loredas and Sundas, he skips his lunch at the Bloated Float and stays inside the office.

He wields a steel mace and wears a set of common middle-class attire, a russet felt outfit with pigskin shoes. He carries around a spare pair of burgundy linens, the office key, the warehouse key, and a small amount of gold.

He is a man of few words and will introduce himself like this: ''"I'm the warehouse watchman, Damian Magius." When asked about the city, he will be a bit more talkative and will tell you about the whole trading business going on at the dockside: "We store goods here until the buyer can collect them, or until the ships come in."''

Bugs
Oblivion:Dranas Llethro

Dranas Llethro is a Dark Elf commoner living inside the Abandoned Shack in the Imperial City's Waterfront District. He recently returned to Cyrodiil from Solstheim, where he was employed in construction at the Raven Rock colony.  

Living in the shack with him is another ex-employee from Raven Rock, namely Hillod the Outlaw. But while Hillod is on the lam, Dranas is on the lookout for employment and spends most of his time socializing with the dockside workers, trying to make a good impression. He wakes up in the shack every morning at 6am and spends the first two hours of the day wandering around inside. At 8am, he leaves and heads for the Imperial Trading Company Warehouse and spends the rest of the morning and most of the afternoon there, until he finally goes back to the shack at 5pm for some more wandering. At 9pm, he sits down on one of the two available chairs and eats a two-hour dinner before he goes to bed at 11pm. An exception to this routine occurs during the Misdirection quest, when all Waterfront District residents are confined to their homes. Dranas will also be forced to stay inside the shack during the Light the Dragonfires quest, when all citizens are confined to their homes by martial law.    

He wields an iron dagger and wears a set of lower-class clothing, a dark green shirt with breeches and oiled linen shoes. He only carries a small amount of gold.

When you meet him for the first time, he will politely introduce himself and tell you about the island of Solstheim: ''"Dranas Llethro. I just got back from Solstheim. Boy, was that a mess. And now I'm out of work." And he will elaborate if you ask him about his city of choice: "I signed on for the Raven Rock colony. Went there as a builder. Hung around afterwards, but the money ran out."''
Oblivion:Velan Andus

Velan Andus, an Imperial commoner, is the keeper of the Waterfront Lighthouse, located on a peninsula in Lake Rumare in the Waterfront District of the Imperial City.

He sleeps in the lighthouse from 6am to midday. On weekdays, Velan takes a trip to The Bloated Float Inn for lunch, which he eats from midday to 2pm. During the weekend, he eats lunch alone at home during the same hours. Between 2pm and 6pm he walks around the outside of the lighthouse, and spends the rest of his time pacing around his private quarters inside.

Velan wears lower-class clothing consisting of laced leather pants, a coarse linen shirt and sack cloth sandals, and carries an iron dagger and a few gold coins.

The first time you greet Velan, he introduces himself with: ''"I'm the lighthouse keeper, Velan Andus."'' If you ask about his job, he doesn't seem very sure that he's doing anything useful: ''"The lighthouse is mostly for show. You'd have to be an idiot to try to navigate here by night."''
Oblivion:Vlanarus Kvinchal

Vlanarus Kvinchal is an Imperial commoner living with his siblings, brother Kastav and sister Bronsila, in a shack in the Imperial City's Waterfront District. Tensions among the three are high, as evidenced by their dialogue about each other. In addition, it seems that Vlanarus has an addiction problem that was broadcast for all of Cyrodiil to hear when his arrest and confession was publicized in an issue of the Black Horse Courier. The only service he provides is distributing free copies of the Black Horse Courier.

Vlanarus wears a lower-class outfit consisting of a green wool shirt, blacksmith's pants, and a pair of oiled linen shoes. He wields an iron dagger, carries the key to the Kvinchal shack, as well as a few pieces of gold.

When meeting him for the first time, Vlanarus will quickly begin talking about his brother: ''"Vlanarus Kvinchal. Kastav is my brother, all right, but I'm nothing like that deadbeat." When asked about the Imperial City, he will say, "Kastav says he works. Ha! Flies land on him and he's too lazy to brush them off. I'm sick of taking abuse for him, even if he is my brother."''
Oblivion:Kastav Kvinchal

Kastav Kvinchal is an Imperial commoner living with his siblings, brother Vlanarus and sister Bronsila, in a shack in the Imperial City's Waterfront District; however tensions among the three are high. Kastav works for the Imperial Trading Company as a dockworker. According to his brother, Vlanarus Kvinchal, he is extremely lazy.

True to his brother's accusations, Kastav spends very little of his life working. He sleeps from 10pm to 6am in the family shack, and will only leave the house at 9am to wander around the slums for an hour. He has a two hour meal at 9pm, and the rest of the day he lounges about the shack. There are a few exceptions when Kastav is forced into action. During Light the Dragonfires, he will stay inside the shack until the Daedric invasion is halted. During Misdirection he will either be confined again to the shack by the Imperial Guards, or he will actually go to work for once and will help out around the Imperial Trading Company Warehouse from 8am to 5pm before resuming his usual schedule.

Kastav wears a lower-class outfit consisting of a flax tunic, green felt linens, and a pair of sack cloth sandals. He wields an iron dagger, carries the key to the Kvinchal shack, as well as a few pieces of gold.

When you first speak to him, Kastav will introduce himself with: ''"I'm Kastav Kvinchal. And, if you listen to that witch of a sister of mine, Bronsila, I'm also a dog and a pig." Asking about the city will lead to him explaining his work: "I do my part on the docks, just like Bronsila and Vlanarus. Why should I kill myself? They don't pay me any more. For what I get paid, I work plenty." Kastav is indeed correct, although it is his brother Vlanarus who will do the bad-mouthing: "Kastav says he works. Ha! Flies land on him, he's too lazy to brush them off. I'm sick of taking abuse for him, even if he is my brother." and he will add: "Kastav is my brother, all right, but I'm nothing like that deadbeat."''
Oblivion:Bronsila Kvinchal

Bronsila Kvinchal is an Imperial commoner living with her brothers, Kastav and Vlanarus, in a shack in the Imperial City's Waterfront District; however tensions among the three are high. Bronsila is employed as a dockworker by the Imperial Trading Company.

From 10pm to 6am, she sleeps in her bed in the Kvinchal's Shack then spends two hours pottering around before heading to work in the easternmost of the two warehouses on the docks. At 5pm, she heads back to the shacks and walks around two hours. At 7pm, Bronsila heads home and wanders around her shack until it's time for bed. The two exceptions are when Hieronymus Lex is searching the Waterfront during the Misdirection quest; and during Light the Dragonfires during the attack on the city. In both cases, Bronsila stays at home to avoid breaking curfew.

Bronsila will introduce herself, and comment about her brother, when you first speak with her: ''"I'm Bronsila Kvinchal. And I'm so sick of that Vlanarus, I could scream." When asked about the city, she will complain on how bossy her brother is: "I've worked on the docks as long as Vlanarus, but he thinks he's the expert. He's always looking over my shoulder, do it this way, do it that way."''

Bronsila wears a lower-class outfit consisting of a shirt with suspenders, belted braies, and a pair of clogs. She carries the key to the Kvinchal shack, as well as a few pieces of gold.
 
Bugs
Oblivion:Roderick

Roderick, a Redguard knight, is a warlord residing in Fort Sutch, northeast of Anvil past Lord Drad's Estate. He has recently become ill and lies in an eternal slumber, while his loyal mercenaries, Gerard Melie, Laenafil, Neesha and Ulmug gro-Cromgog, keep him alive with a daily administration of a powerful medicine. 

Guarded by his faithful legion, the near-dying Roderick is unaware that someone has hired the Dark Brotherhood to help him along on his journey and will take advantage of his vital medicine to kill him once and for all. He can be found in the northern part of the fort, unconsciously fighting for his life in his bed with Neesha by his side. He wears nothing but a pair of tan linens and carries a small amount of gold. Although he can never use them, Roderick possess three leveled spells: two destruction and one restoration. 

Roderick himself will not react when approached, but you will receive the following message: ''"Roderick's skin is pale and covered in a sheen of sweat. It's obvious he's struggling for his life against whatever illness has claimed him."

When Ocheeva hands you the contract, she will inform you: "Nestled in the mountains to the west lies Fort Sutch. It is the home of the warlord Roderick and his mercenaries. Roderick has recently taken ill. He now lies in eternal slumber, kept alive only by the daily administration of a powerful medicine. You must infiltrate Fort Sutch, find Roderick's medicine, and replace it with a poisoned bottle I will provide. But you must remain undetected! Whomever arranged this contract wants it to look like Roderick died from his illness, so discretion is essential." She will then add: "Roderick may lie near death, but dead he is not. Until his soul has passed, our client -- and Sithis -- will not be satisfied." and "It's uncertain exactly what illness Roderick has contracted. But don't worry, it's probably not contagious. He he he he he."'' After you have entered Fort Sutch and reached the large central room, you will overhear a conversation between Ulmug gro-Cromgog and Neesha, which will reveal quite a bit about Roderick and the dedication and loyalty of the mercenaries. 

Related Quests

Notes
Roderick doesn't take his medicine immediately; he only dies when the player starts the Permanent Retirement quest.
Oblivion:Gerard Melie

Gerard Melie is a Breton warrior currently guarding his leader, Roderick, who lies in a state of near-death in Fort Sutch, northeast of Anvil. Little do Gerard and his compatriots know, their efforts will prove futile.

He wields a leveled war axe and is equipped with an almost complete set of leveled heavy armor, missing the helmet. He carries a small amount of gold.

Gerard can be found around the very first corner in the fort when you enter through the eastern entrance, guarding two gates; the large one leading into the main room and a smaller one right next to the entrance. Should you pick the lock of the small gate, the suspicious Gerard will start to move and follow you through the tunnel and into the large room, basically extending his patrolling area to make life harder for potential intruders. He will be on his guard twenty-four hours a day, without ever eating or sleeping, and will, like the other mercenaries in Fort Sutch, attack you on sight.

Should Gerard survive the quest, he will stay inside Fort Sutch indefinitely, as hostile as ever.

 
Related Quests
Oblivion:Laenafil

Laenafil is a Wood Elf warrior currently guarding her leader, Roderick, who lies in a state of near-death in Fort Sutch, northeast of Anvil near Lord Drad's Estate.  Little do Laenafil and her compatriots know that their efforts will prove futile.

Laenafil does not appear in Fort Sutch until you begin the associated quest. Once you have begun, she spends all of her time wandering the interior of Fort Sutch, though she will never go for a swim in the water of the cave.

She wears a set of iron armor; cuirass, gauntlets, greaves and boots. She wields an iron war axe and carries a gate key and a small amount of gold
 
Related Quests
Oblivion:Neesha

Neesha is a Redguard warrior and mercenary, currently guarding her leader, Roderick, who lies in a state of near-death in Fort Sutch, northeast of Anvil. Little do Neesha and her three compatriots know, their efforts will prove futile, as somebody has hired the Dark Brotherhood to take Roderick out for good.

When you enter the fort for the first time during the quest, you will always overhear Neesha and fellow mercenary Ulmug gro-Cromgog having a conversation in the lower area of the big central room. Afterward, they will accompany each other upstairs towards Roderick's sickbed, where they will then split up.

Neesha will position herself very close to Roderick, which gives her a perfect view over the big central room, while Ulmug covers the only path leading up to Roderick. She will stand completely still, scouting for intruders, and will continue to do so all day and night. She will neither eat nor sleep during her vigil. The moment she spots you, she will pull out her leveled warhammer and attack. After Roderick's death and the quest are completed, she can be found seated on the battered stool beside his bed, wondering what went wrong. She will stay there indefinitely and will still attack you on sight.

Besides her hammer, she is equipped with a set of leveled heavy armor. She carries the gate key, a spare burgundy linen shirt, and a small amount of gold.

 
Related Quests
Oblivion:Ulmug gro-Cromgog

Ulmug gro-Cromgog is an Orc warrior and mercenary, currently guarding his leader, Roderick, who lies in a state of near-death in Fort Sutch, northeast of Anvil. Little do Ulmug and his compatriots know, their efforts will prove futile, as somebody has hired the Dark Brotherhood to take Roderick out for good.

When you enter the fort for the first time during the quest, you will always overhear Ulmug and fellow mercenary Neesha having a conversation in the big central room of the fort. Afterwards, they will accompany each other towards Roderick's sickbed, where they will split up. 

Ulmug patrols the northeastern part of the fort and represents your final obstacle before you can open up the medicine cabinet and exchange Roderick's vital medicine with poison. His  movements are random, but he mostly sticks to the northern walls and takes only a few sporadic strolls around the dining area in the middle. He will do so twenty-four hours a day, without eating or sleeping, and will, like the other mercenaries in the fort, attack you on sight. 

He wears an almost complete set of heavy armor (cuirass, boots, gauntlets, and greaves) and wields a battle axe, all of which are the best possible quality for your level. He carries around the gate key to the fort and a small amount of gold.

Should Ulmug survive the quest, he will stay inside Fort Sutch indefinitely, as hostile as ever.
 
Related Quests
Morrowind:Abinabi

It is a little up the road west from Falasmaryon, but east from Bthungthumz, and contains Sixth House cultists.

The base is almost directly south of the Urshilaku Camp between Bthungthumz to the west and the Urshilaku Burial Caverns to the east, is an unremarkable cave that harbors a Sixth House shrine. 

This cave houses some dreamers and leveled creatures, sixteen ash statues, and some corprus hunks. The cave has no real loot to speak of aside from the Sixth House Bell Hammer, but each Dagoth minion you kill is another blow to the dreaded army of Dagoth Ur.

 
Maps
thumb|left|Map of Abinabi
Oblivion:Vinicia Melissaeia

Vinicia Melissaeia, an Imperial noble, is the person responsible for taking all complaints about Imperial City merchants. She also sells the house in the Imperial City for 2,000 gold. She can be found in the Office of Imperial Commerce located in the Market District. 

Vinicia wears a set of upper-class clothing, consisting of a red velvet blouse, a red velvet garment, a piece of jewelry, and a pair of gold trimmed shoes. She also carries a silver dagger, the key to the Commerce Office, and a large amount of gold.

Speaking to Vinicia for the first time while in the Office of Imperial Commerce will have her go off on a somewhat depressed tangent: ''"Vinicia Melissaeia, Office of Imperial Commerce. You got complaints? Of course you got complaints. Who doesn't?" Asking her about the Imperial City will have her continue to ramble on about her job. "You have complaints against merchants here? You file complaints with me. I fill out lots of forms, which go to a lot of people who ignore them. So what else did you expect? Justice? Go to the Chapel. Talk to Zenithar. He'll take care of everything." Asking Vinicia about local real estate available for purchase will have her express her surprise about your inquiry: "Why? I mean... of course. All I have available right now is a hovel on the Waterfront." Claiming that the 2,000 gold price for the house is too expensive will have her voice her agreement with your assessment of the property: "I agree, but someone will be foolish enough to buy it." Declining to purchase the building will have her sadly accept your decision: "That's okay. I'm sure I can find a buyer soon." Agreeing to purchase the shack will lead to her being happily surprised that you would purchase the hovel: "Really? Then you've just become a homeowner. Here is your house key. You'll find it in the Waterfront District. It's not much to look at. You may want to spruce it up a bit with some furnishings. I'd suggest talking to Sergius Verus at Three Brothers Trade Goods in the Market District."''

The citizens of the Imperial City can be heard talking about Vinicia's profession: "Have you ever had a complaint about a merchant?", "Did you know you can officially complain about the merchants in town?", and "I understand that Vinicia takes a lot of complaints, but nothing ever comes of them." Other citizens will respond: ''"If there's a complaint about a merchant, speak to Vinicia Melissaeia." and "  Melissaeia takes all the merchant complaints in the city." Due to the nature of her job, some citizens will also discuss how they would not want her job: "Vinicia may have the worst job in Cyrodiil. She takes complaints all day, and nothing ever comes of them.", "She takes all the complaints, but nothing ever seems to happen.", and "She must hate her job, people complaining to her all day."'' 

 
Related Quests
Oblivion:Thrangirfin

Thrangirfin is a Wood Elf hunter who is hiding out with his partners in crime in Hrota Cave, just north of Anvil.

Thrangirfin wears leveled light boots and a cuirass. He has a 50% chance to have a helmet, shield, greaves and gauntlets. In combat he will use his bow, with either his leveled arrows or iron arrows. He additionally carries a large amount of gold. Thrangirfin has the ability to use a leveled set of priest spells.

Thrangirfin waits just past the first bunch of thieves in Hrota Cave all day and night, without sleeping or eating despite being near resources for both. He will attack on sight without explanation, and will accept no yield. Defeating him is necessary to advance the quest Den of Thieves for the Fighters Guild.
 
Related Quests
Oblivion:Thiirchel

Thiirchel is a Wood Elf battlemage who is hiding out with her partners in crime in Hrota Cave, just north of Anvil.

She wears a lower class shirt and a pair of leveled light boots. She also has a 50% chance of having a leveled light helmet, shield and gauntlets. She can have two pairs of leveled light greaves, both of which have a 50% chance of appearing. She is armed with an enchanted mace and carries a spare lower class pair of pants and shoes. She also carries a small amount of gold. Thiirchel knows the standard leveled battlemage spells, as well as extra major Destruction spells. 

Thiirchel waits in one of the first chambers of Hrota Cave all day and night, without sleeping or eating. She will attack on sight, and will accept no yield. Defeating her is necessary to advance the quest Den of Thieves for the Fighters Guild.
 
Related Quests
Oblivion:Niraegaer

Niraegaer is a Wood Elf assassin who is hiding out with his partners in crime in Hrota Cave, just north of Anvil.

Niraegaer wears a dark green shirt with a set of leveled light armor. He is armed with a leveled bow and leveled arrows. He also carries a spare set of lower class clothing--laced leather pants and a pair of stitched leather shoes--and a small amount of gold. 

Niraegaer waits in the largest chamber of Hrota Cave all day and night, without sleeping or eating. He will attack on sight without explanation, and will accept no yield. Defeating him is necessary to advance the quest Den of Thieves for the Fighters Guild.
 

Related Quests
Oblivion:Nedhelfin

Nedhelfin is a Wood Elf nightblade who is hiding out with his fellow thieves in Hrota Cave, just north of Anvil.

Nedhelfin has leveled light boots, gauntlets, two pairs of greaves, a helmet, and a shield. He wields a leveled longsword in combat. He also wears a huntsman vest, huntsman leather pants, and a pair of huntsman moccasins. He also carries a moderate sized amount of gold. Nedhelfin has the ability to use a leveled set of nightblade spells.

Nedhelfin waits in one of the first chambers of Hrota Cave all day and night, without sleeping or eating. He will attack on sight without explanation, and will accept no yield. Defeating him is necessary to advance the quest Den of Thieves for the Fighters Guild.

 
Related Quests