Oblivion:Factions B

Baenlin's Faction
Simply gives its members access to Baenlin's House and the items inside it.

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Bandit Faction
This faction is largely concerned with setting up relationships with the various enemies of the bandits, and with giving them a common set of dialogue options. Interestingly it also has explicit ownership of two chests in Black Rock Main Chamber.

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Bantien
Gives Rochelle and Samuel Bantien access to their house and ownership of the objects in it.

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Barren Mine tribe
One of the seven Goblin tribes of Cyrodiil. The relationships ensure a vicious enmity exists between the tribes.

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Beggars
Apart from the relationships it sets up, this faction gives all the beggars a common set of dialogue responses and is also used during the Speechcraft Master Training quest. The faction also provides its members with the idle animation of holding their hands together.

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BenirusFaction
Stops the ghosts in Benirus Manor from attacking Velwyn Benirus during the quest Where Spirits Have Lease.

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Best Goods and Guarantees Merchants
Gives Elsynia and Gundalas ownership of their store and the goods it contains.

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Black Bow Faction
This faction ensures its members get on well with each other and has ownership of a couple of chests. One, the chest in Telepe is to be expected, but there is also a chest in the Blackwood Company Hall owned by the faction. This is likely a developer error due to the alphabetic proximity of 'Blackwood' and 'Black Bow'.

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Black Horse Courier Vendors
This faction does little but give the four vendors of The Black Horse Courier a common set of dialogue responses.

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Blackwood Company
Gives the members a good relationship with each other and ownership of their guild house.

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BlackwoodHated
Members of this faction will be attacked on sight by Blackwood Company members. The player is added to this faction during the Fighters Guild quest The Hist.

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Blades
The members of this faction own most of the items and doors within Cloud Ruler Temple so can walk around the building and sleep in its beds without trouble. Members also share a large number of conversational options and can salute each other with a custom idle animation.

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BlankenmarchFACTION
This faction is unused except to ensure that the three residents of Blankenmarch will always stay on good terms with each other.

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Bleakers Way Faction
Contains all the residents of Bleaker's Way, giving them a set of conversation responses related to their village and ensuring they all get along well together. At stage 85 of Mephala's quest, everybody is removed from this faction and is added to either the Dalvilu FACTION War or UlfgarFACTIONWar faction.

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BlockDetectionDialogue
Members of this faction are excluded from the set of lines of dialogue that NPCs may say when they detect, or almost detect a sneaking player. Most NPCs will say something like "Huh?", "Who's there?", "Must have been the wind", or "Showing your face was the last mistake you'll ever make!" but the NPCs in this faction never will.

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Boethia Faction
Gives the worshippers of Boethia a common set of dialogue options.

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Border Watch Resident
Controls the responses of the inhabitants of Border Watch, mainly as Sheogorath's quest progresses.

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Bravil - Lonely Suitor Lodge faction
Allows the three staff at the Lonely Suitor Lodge to enter the inn and use its items.

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Bravil - Silverhome faction
Allows the staff and residents at the Silverhome on the Water entry to the inn and lets them all drink the wine and sleep in the beds.

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Bravil Beggars
Gives the two beggars in Bravil ownership of their bedrolls and also gives them some helpful dialogue for the various Thieves Guild quests that take place in the city.

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Bravil Castle faction
The residents and guards of Castle Bravil all belong to this faction. It allows them all into the castle and to move around inside.

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Bravil Faction
All the residents of Bravil belong to this faction. It simply gives them all various lines of dialogue to say about their city and its residents.

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Bravil guards faction
Contains all the guards in Bravil and gives them access to restricted areas such as the prison, as well as providing them with a few unique lines of dialogue. Notably, Gaius Prentus is not a member of this faction.

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Bravil Loche family
This faction isn't really necessary. It gives Aleron and Ursanne access to their house in Bravil, but since Aleron doesn't appear until the Caught in the Hunt quest and doesn't survive it, all of the faction effects could have been given to Ursanne as an individual instead - except the relationship boost.

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Bravil Skooma Den faction
Gives the denizens of the Bravil Skooma Den access to the building.

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Bravil Stables
This faction simply lets the two residents of the Bay Roan Stables in Bravil have free access to their residence.

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BrindleHomeFACTION
Gives the three residents of Brindle Home a couple of lines of dialogue related to the Molag Bal quest.

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Brolus family in Bruma
Lets Istirus and Jantus enter their home in Bruma freely.

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Bruiant Family Faction
Gives Rena and her dogs access to the Bruiant family home in Chorrol. Her husband, Rimalus, is not a member of the faction, which can sometimes cause fights between the two.

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Bruma Beggars
Gives the two beggars in Bruma a few unique lines of dialogue during the Spies quest.

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Bruma Cheydinhal Bridge Inn
The name of this faction is clearly an error - the inn is in Cheydinhal, not Bruma. Its function is to allow the inn's two staff entry into the inn and the use of its objects.

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Bruma Citizens
Contains all the residents of Bruma and gives them a common set of dialogue options about their city and its residents. J'skar is removed from this faction during the course of the Mages Guild quests.

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BrumaCastleFaction
This faction grants the residents and guards of Castle Bruma access to the castle.

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BrumaGuardFaction
Gives the guards in Bruma access to restricted areas such as the castle prison and gives them a few common lines of dialogue.

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BrumaStables
Lets the two staff at the Wildeye Stables into their home.

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BWCWatersEdgeFACTION
This faction gives the members of the Blackwood Company a couple of lines of dialogue during the Infiltration quest for the Fighters Guild.

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