Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Kharjo

Kharjo is a Khajiit warrior who guards and travels with the rest of the trade caravan led by Ahkari. He can be found outside either Dawnstar or Riften, and walks the route in between.

Kharjo wears a set of steel plate armor, including matching gauntlets and boots. He is equipped with a steel mace and a steel shield, and carries a selection of common loot and gold. After you return his amulet, Kharjo will wear it as well. You can take it back from his inventory when he is an active follower.

Kharjo can also be recruited into the Blades. When told to depart, or after waiting for too long, he will return to his original caravan.
 
Related Quests
 
 
Quest-Related Events
Amulet of the Moon
Upon meeting him, he will say: 
:"Bandits harass the caravans at every step, but Khajiit usually scare them off." 
:Bandits giving you trouble?
:"A few days ago, we were ambushed. A nuisance, really, but many of the marauders had quick fingers. One of them stole my Moon Amulet, given to me by my mother when I was just a cub. It is my only memory of home in this cold land."

:I could get your amulet back.
::"You are kind to offer. We believe the bandits are a part of a group headquartered here. Be careful. I miss my amulet, but a life cannot be replaced as easily."

:Sorry to hear that.
::"We are used to the cycle of gain and loss. It is no trouble."

Upon returning the amulet to him, he will express his thanks: 
:I have your amulet.
:"There it is. Ah.... Home.... If you ever need the skills of a Khajiit warrior by your side, I would be honored to travel with you. Until then, here. This is for you, in thanks."

He can now be recruited as a follower.

Dialogue
When spoken to directly you can ask him a couple of questions:
:You guard the caravan?
::"Yes, I was hired to protect the others as we walk the roads of Skyrim. It is a thankless task and I would rather be back home in Elsweyr, but I have little choice. Ahkari freed me from a prison in Cyrodiil, and now I must repay my debt to  . A word of advice, my friend -- do not mix gambling and drink. Taken together, they will empty your pockets of every septim." 

:What dangers does the caravan face?
::''"Skyrim is filled with all manner of dangerous beasts. Wolves, trolls, mammoths and giants would all like to make a meal of us. But the dragons are the most fearsome. Lucky for us, they don't seem to hunt along the roads."

Conversations
:Kharjo: "Soon it will be time to replenish our supply of water."
:Zaynabi: "The road takes us past many cold rivers. We can fill our skins there."
:Kharjo: "If the river is not frozen to ice, perhaps."

Follower Dialogue



Notes
Kharjo is one of only two Khajiit followers available in the game, the other being J'zargo.
Kharjo also appears in the Heroes of Skyrim card expansion for Legends, as the card  .
Skyrim:Ma'dran

'''Ma'dran''' is a Khajiit pawnbroker and the leader of his trade caravan. He travels with Ma'jhad and Ra'zhinda between Windhelm and Solitude.

Ma'dran wears a set of merchant clothes and a pair of boots. He is equipped with a steel mace, and carries a selection of upper-class loot and gold.

Seeing you as a potential customer, Ma'dran will greet you warmly: "I welcome you, friend. How may I serve you?" You can ask him if the war has made his travels more difficult, to which he will reply: ''"Quite the opposite, in fact. The soldiers are some of our best customers, for we offer supplies and wares they cannot obtain by other means. It was Ri'saad's idea to come here now, while the land is in turmoil. Where others saw only danger, he saw opportunity." 

When asked who owns the caravans, he explain, "It is Ri'saad who owns the three trading caravans that travel the roads of Skyrim. Long ago, I was an orphan on the streets of Corinthe. I stowed away aboard a trade ship that brought me here. It was Ri'saad who found me. He provided the funds to start this caravan, and put me in charge of it. I owe him more than I could ever hope to repay."''
 

Related Quests
 

 

Standard Merchandise
This is the merchandise found in Ma'dran's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:Helm of Yngol

The Helm of Yngol is a unique helmet that belonged to Yngol, one of the original members of the Companions. After his death, he and his helmet were locked away in Yngol Barrow. The helm itself provides its wearer with a thirty percent increase to frost resistance. Tempering the Helm of Yngol requires a steel ingot and the Arcane Blacksmith perk, with the benefits of the alterations doubling if the Advanced Armors perk is also unlocked.
Skyrim:Zaynabi

Zaynabi is a Khajiit scout who follows Ahkari's trade caravan. She will serve as a fence for Thieves Guild members after the Thieves Guild Caravan Fence Quest is completed.

Zaynabi wears a set of merchant clothes and a pair of boots. She is equipped with a steel dagger, and carries a selection of common loot and gold.
 
Related Quests
 

Standard Merchandise
This is the merchandise found in Zaynabi's merchant chest.  These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:Dro'marash

'''Dro'marash''' is a Khajiit warrior who follows Ahkari's trade caravan. He can be found walking the roads between Dawnstar and Riften, or camped outside either city. He is a common-level trainer in Speech.

Dro'marash wears a full set of steel armor, including a pair of steel gauntlets (two variants), and a pair of steel boots (two variants). He is equipped with a steel sword and a steel shield, and carries a selection of common loot and gold.
 
Dialogue
:'''I'd like training in the art of Speech.
:"Well, you've come to the right place."''
Skyrim:Helmet of the Old Gods

The Helmet of the Old Gods is a special version of a Forsworn Headdress given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside this headdress, this armor set also includes a chest piece, a pair of boots, and a pair of gauntlets. This item shares its appearance with basic Forsworn equipment, although it weighs one point less, and is considerably more valuable. The Helmet of the Old Gods has also been enchanted to fortify magicka by thirty points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Gadba gro-Largash

Gadba gro-Largash is an Orc warrior found working in Narzulbur's Gloombound Mine. He stays inside the mine all the time, never eating or sleeping, though he occasionally sits for a break. He is originally from the Largashbur Orc Stronghold, but he left there the same time his brother Mul did.

Gadba wears a pair of ragged trousers along with a pair of boots. He carries a pickaxe along with a leveled war axe, which can be up to Orcish in quality.  

Gadba seems to have a fairly simple outlook on life, pointing out that he just follows his brother: "Mul is the smart one. I go where he tells me." He finds mining to be a difficult task: "Mining is tough, but Mul says the money is good so we mine." Along with his brother, he plans on returning to Largashbur someday, but points out that he may miss Narzulbur when they leave: ''"When we go back to Largashbur we'll be kings. I like Narzulbur, but don't tell Mul."

He can be overheard conversing with his brother:

Mul: "How much longer do we have to work this backwoods mine?" 
Gadba: "A bit longer, yet. We need more money if we want to be chiefs of our own." 
Mul: "But I thought there was only one chief." 
Gadba: "Well, right. One of us will be a chief." 
Mul: "What about the other one?" 
Gadba: "Which other one?" 
Mul: "The other chief!" 
Gadba: "There's only one chief!"

Mul: "I found a big load of ebony at the bottom pocket in the mine." 
Gadba: "Did you mark it?" 
Mul: "No, I don't need to mark it. I remember it." 
Gadba: "So where is it?" 
Mul: "You can tell it because it has lots of ebony."

Mul: "Do you ever get a weird feeling about those sisters?" 
Gadba: "Who has a sister?" 
Mul: "Mauhulakh's aunts. You know... the way they're all around him all the time." 
Gadba: "That's just how it is with families. When we're chiefs, you'll see how it is." 
Mul: "Can we both be chiefs?" 
Gadba: "Not today, we can't."

Gadba: "Sometimes I think your head is made of rocks." 
Mul: "That would be good! I could use it to smash other rocks. Easier to mine, then." 
Gadba: "Oh, good point. I wish my head were made of rocks."

Dushnamub may tell Chief Mauhulakh about the brothers:

Dushnamub: "Father, I'm worried about Gadba and Mul." 
Mahulakh: "What about them?" 
Dushnamub: "You don't worry about two Orc men coming into your stronghold? That they might challenge you?" 
Mahulakh: "They're miners. Harmless." 
Dushnamub: "I've just learned not to trust luck around here."''
Skyrim:Hevnoraak (item)

Hevnoraak is an iron dragon priest mask gained by killing Hevnoraak within the Nordic Ruin of Valthume. The enchantment provides poison and disease immunity for all diseases and poisons except for ones that ignore disease and poison resistance. It can be improved with iron ingots.
Skyrim:Mul gro-Largash

Mul gro-Largash is an Orc warrior found in Narzulbur's Gloombound Mine. He stays in the mine all the time, sometimes sitting to take a break, but never eating or sleeping. Originally from the Largashbur Orc Stronghold, he left with his brother Gadba and a lofty scheme.

Mul wears a set of farm clothes along with hide bracers and matching boots. He carries a pickaxe along with a leveled war axe, which can be up to Orcish in quality. 

Mul will happily share with you the scheme he has created: "Gadba and me came to work the mine. The plan is to get rich and then go back to Largashbur and take over!" He will also tell you how Gadba and him got a job working at the mine: "Mauhulakh brought us in when he found ebony in the mine. Not enough men in town to work it, so here we are." He will also tell you about what he misses from living back at Largashbur: "One of these days we need to head back to the Rift. Get some of that good Riften mead."

Sometimes he will chat with Gadba:

Mul: "How much longer do we have to work this backwoods mine?" 
Gadba: "A bit longer, yet. We need more money if we want to be chiefs of our own." 
Mul: "But I thought there was only one chief." 
Gadba: "Well, right. One of us will be a chief." 
Mul: "What about the other one?" 
Gadba: "Which other one?" 
Mul: "The other chief!" 
Gadba: ''"There's only one chief!"

Mul: "I found a big load of ebony at the bottom pocket in the mine." 
Gadba: "Did you mark it?" 
Mul: "No, I don't need to mark it. I remember it." 
Gadba: "So where is it?" 
Mul: "You can tell it because it has lots of ebony."

Mul: "Do you ever get a weird feeling about those sisters?" 
Gadba: "Who has a sister?" 
Mul: "Mauhulakh's aunts. You know... the way they're all around him all the time." 
Gadba: "That's just how it is with families. When we're chiefs, you'll see how it is." 
Mul: "Can we both be chiefs?" 
Gadba: "Not today, we can't."

Gadba: "Sometimes I think your head is made of rocks." 
Mul: "That would be good! I could use it to smash other rocks. Easier to mine, then." 
Gadba: "Oh, good point. I wish my head were made of rocks."

Dushnamub may express his concern about the brothers to Chief Mauhulakh:

Dushnamub: "Father, I'm worried about Gadba and Mul." 
Mahulakh: "What about them?" 
Dushnamub: "You don't worry about two Orc men coming into your stronghold? That they might challenge you?" 
Mahulakh: "They're miners. Harmless." 
Dushnamub: "I've just learned not to trust luck around here."''
Skyrim:Dushnamub

Dushnamub is an Orc warrior and resident blacksmith for Narzulbur, the Orc stronghold in Eastmarch. He is the son of Chief Mauhulakh, and brother of Urog.

Dushnamub comes out of the longhouse around 8am and heads down to the forge to work. He doesn't offer any services until he is in place, and the walk can take him about an hour. At 8pm he heads back into the longhouse for dinner until going to sleep at midnight.

Dushnamub wears a set of hide armor with a matching pair of boots. He wields a leveled warhammer, which can be up to Orcish in quality starting at level 6. He also carries a selection of lower class loot and gold. 

His mother died giving birth to him, and he was raised by his great-aunt, Bolar. He is aware that his tribe is not common with Orcish tradition and will state so when approached. ''"Haven't you seen how my aunts act with my father? It's beyond strange."'' Dushnamub's suspicions about what is really going on have led him to distance himself from the rest of the tribe. "I never knew my mother, but I doubt she ever acted as affectionate with my father as Yatul and Bolar do." Attempts to convince his sister to do the same have not worked out. ''"My sister is blind. I told her not to spend so much time with Yatul, but she won't listen. Thinks she's nice."'' When he leaves to find a stronghold of his own, he wants it to be somewhere far away from Narzulbur.

In addition to his blacksmithing services, if you have any ebony ore, Dushnamub will purchase it from you.

 

Related Quests
 

Standard Merchandise
This is the merchandise found in Dushnamub's Merchant Chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:Bolar

Bolar is an Orc mage and wise woman of Narzulbur, the Orc stronghold of Eastmarch.

She offers apothecary services from 8am to 8pm, not far from the longhouse of the stronghold. After 8pm she heads back inside to eat until midnight. 

As the wise woman of the Narzulbur tribe, Bolar is counted upon by the chieftain to communicate with the gods to figure out why all his wives have died. She's not in any rush though, because as far as she's concerned, as long as he has Yatul and herself, he doesn't need anyone else and she thinks he's showing signs of weakness by being sentimental over their deaths. She raised his children, Urog and Dushnamub, after each of their mothers died during childbirth while she was the midwife.
 
Dialogue
When approached she can say:
:''"I've read the entrails many times, but can't fathom why Mauhulakh's wives keep finding tragedy."
:"All my auguring never predicted this. A woman for Mauhulakh, eh? We'll see how this goes."
:"Mauhulakh was such a darling boy. Until he got older, and started having opinions." 
:"Urog and Dushnamub were such lovely children. I held them as they watched their mothers die after birth. They know me best, now."
:"Yatul and I tend to dote on Mauhulakh. You know how aunts can be with their favorite nephew."''
Standard Merchandise
This is the merchandise found in Bolar's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.


Spells
Bolar knows the following spells:
Destruction
Firebolt
Restoration
Fast Healing
Steadfast Ward
Skyrim:Alain Dufont

Alain Dufont is a Breton bandit leader residing in Raldbthar. 

The previous lover of Muiri, it turns out that he was only exploiting her and her friendship with the Shatter-Shield clan in Windhelm. He robbed the Shatter-Shields while they were vulnerable and mourning for their daughter's death, and fled, leaving Muiri behind to take the blame. Desperately wanting revenge for her ruined reputation and shattered friendship, Muiri contacted the Dark Brotherhood to end Alain's deceiving ways. 

He wields a frost-enchanted warhammer named Aegisbane and wears fine clothes along with a pair of fine boots. 

As a target of a Dark Brotherhood assassination, Alain can be found either cooking or sitting in the main chamber of the Ruins of Raldbthar at any hour of the day; he will never be asleep during this time. 
 
Related Quests
 
Quest-Related Events
Mourning Never Comes
When he notices you in the room:
:''"Well. You must have all those annoying gods on your side to have made it this far, whoever you are. Even I have to admit, that's pretty impressive."

If you talk to Alain, you will be given only three dialogue options. Be aware that only one can be chosen as each ends the conversation:


Notes
Alain was originally intended to act as an opponent in the unused Windhelm arena, provided he hadn't already been killed. However, Alain just remains in Raldbthar since the arena was not implemented in the final game.
After his death, guards may comment as you pass, ''"Hey! You're the one who killed Alain Dufont, up in Raldbthar. Oh yeah, word about that got around. Man was a piece of bandit trash, is what I hear."''
Skyrim:Snilf

Snilf is a Nord living the hard life of a beggar in Riften. 

Like the other beggar in town, Edda, Snilf has been given a bedroll in the slums of Beggar's Row and sleeps there every night between 10pm and 6am. After waking up, he heads to the market and finds his usual spot near Marise Aravel's stall. He then spends the entire day begging the townsfolk for money, at times complaining loudly about his situation and how people tend to ignore him because he is a beggar.

He wears ragged robes and matching boots. He carries a spare set of ragged robes, an iron dagger, and some lower-class items and gold. 

He is seemingly angry and bitter about everything that happened to him and will, through his greetings, hint at his sad past: ''"Sure, sure. I'm a dirty beggar... why would you want to even speak to me.", "To Oblivion with all of you! You rich piles of dung walking by us like we're not there! Pretending we don't exist! How dare you!", "You think you know pain? Do you!? Try watching your wife and daughter burn alive after they've been ravaged by brigands! That's pain, my friend.", "Edda... she's crazy as a loon, but at least she doesn't have the mind to realize what a horrible world this is. She's the lucky one." and a piece of advice; "Just leave Riften. Go far, far away and never return. This place is nothing but a rotten, stinking corpse that's sat in the sun far too long."

 
Related Quests
 
 

Responses
Being a beggar in Riften can be both beneficial and cruel. When Snilf tries to get a septim or two from the townsfolk, most of them will have a unique response that reflects their personality:
Skyrim:Njada Stonearm

Njada Stonearm is a Nord warrior and member of the Companions. She resides in Jorrvaskr within the walls of Whiterun.

When you enter Jorrvaskr for the first time, you will find her engaged in a brawl with Athis, a fight that she always wins. She is an expert trainer for Block, and if you are a member of the Companions she will train you up to level 75. She isn't very social and likes to keep to herself. During the day she can be found around Jorrvaskr, either outside by the training dummies or inside, where she eats meals and sleeps in the living quarters.

Njada isn't shy about letting you know how she feels about you joining the Companions. A typical greeting from her may consist of her snidely stating: ''"Oh, it's you." In passing, she can be heard saying: "I'm still trying to figure out why Skjor let you in in the first place." as well as: "If the Circle vouches for you, I'm sworn to respect their judgment. But that doesn't mean I like it." When asked what it means to be a Companion, she will reply: "Just because you've been accepted here so quickly, don't think I'm going to help you rise any faster. Fight well, don't be a lout, and you'll be fine. You don't need my help." Healing her using Restoration magic will result in a similar dismissal: "I suppose you think this makes you better than me cause you can do that, huh?"''
 
She will remain unimpressed with you once you become the Harbinger, but will still follow orders and accompany you into battle. However, at this point she becomes a potential candidate for marriage, and can be recruited as a follower.

Njada is clad in a set of hide armor, including matching pairs of bracers and boots, as well as a hide helmet. She is equipped with a Skyforge steel sword and a steel shield for close combat, and a hunting bow with iron arrows for ranged combat.

Related Quests
 

Notes
Njada has rather lackluster health for a warrior, making it a good idea to give her equipment with enchantments that augment her health.

Bugs
 
 
She can be calmed with a calm spell or the Imperial race's greater power, "Voice of the Emperor".
The console command   may fix this.
Skyrim:Brill

Brill is a Nord citizen of Whiterun, and can be found in either Jorrvaskr or Dragonsreach, depending on the status of the civil war.

Brill wears a set of farm clothes along with a pair of boots. He wields a Skyforge steel dagger and carries a selection of common loot and gold.

Brill is frequently seen in the company of Vignar Gray-Mane, to whom he owes a debt of gratitude for saving him from a troubled lifestyle. His attitude towards Vignar includes quotes such as ''"I'd be dead if not for Vignar. He took me in and helped me turn my life around." and "I had a bad time a few years back, an' I turned to drink. But Vignar, he wouldn't let me stay weak."

He sees Vignar as a father figure, and acts as his aide. Consequently, he will replace Proventus Avenicci as the steward of Dragonsreach if and when the Stormcloaks conquer Whiterun, which leaves Vignar as the new jarl. Like Avenicci, he will sell Breezehome and its furnishings, as well as Tundra Homestead .

If you ask him about his new role he will be optimistic and say "Well, it could be worse. The former steward, Proventus, kept very detailed records." before adding "But yes, it's been a lot of work. Vignar doesn't want the change to disrupt the lives of his people. They've got enough to deal with already"

He will also add that "Vignar and I have our hands full. It's no small task, running an entire hold." and "When I became Steward, I had to give up the bottle. The people of the hold need me at my best."

He does not appear to be worried about the dragon menace and if you ask him about the danger of a dragon attack he will confidently tell you "And we've done as much as we can to prepare for that. But remember, Whiterun is home to the Companions. Any dragon that comes here will get more than he's bargained for, I think."

It seems that Vignar is not fond of the Companions and Brill will say that "To hear Vignar tell it, they're a bunch of layabouts and useless whiners who used to know how to fight.". However, it soon becomes clear that Brill does not share this view after he quickly adds "But he thinks everything used to be better. I, for one, would trust any Companion with my life."''
 

Notes
Brill can be told that there is still the threat of a dragon attack before Mirmulnir attacks. Additionally, his reply makes little sense unless he is steward. Nonetheless, this dialogue is always available.

Bugs