Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Renrijra Krin

The Renrijra Krin are a radical   organization dedicated to reclaiming areas of   they see as rightfully belonging to  . 

Their principal belief is that the Count of   has driven them from the fertile land around Lake Makapi and the River Malapi, their name for   and the   and that this area should be part of the Khajiiti homeland as it always used to be. In this they disagree with their ruler, the Mane, who made the current agreement with Cyrodiil.

The name translates as "The Mercenary's Grin", "The Laugh of the Landless" or "The Smiling Scum", and reflects the group's philosophy of bravery and enjoyment of life, while also indicating that they owe allegiance to no ruler.

The group's activities are focused largely on recovering territory from around Leyawiin, but evidently they have been active around Bravil too, as the residents of both cities are wary of them as reflected in several pieces of dialogue.

;In Bravil:"The Renrijra Krin are Khajiit bandits and smugglers posing as guerillas and freedom fighters."
;In Leyawiin:''"We need some law-and-order... bring in the Legions. 'Leyawiin for the Imperials,' I say. No sense coddling those Renrijra Krin bandits."
;General:"The skooma trade is making a lot of money for the tribes in Elsweyr, and a lot of that is going to the Renrijra Krin."
:"Sounds like the Empire has given up on stopping the skooma trade in Elsweyr, and I hear tribal chiefs are supporting the Renrijra Krin."
:"That skooma trade is bad business, and the Renrijra Krin are just a bunch of thugs."''

One of Claude Maric's henchmen, S'razirr is a member of a Renrijra Krin faction, but this has no effect on gameplay. In addition, Drels Theran in Bravil is ''"the count's Special Inquisitor in charge of suppressing the Renrijra Krin insurgents."''

For more information, see the lore article.
Tribunal:Investigate Bamz-Amschend

Quick Walkthrough
#Speak with Tienius Delitian or Fedris Hler and receive orders to investigate the recent Plaza attacks.
#Enter the ruins of Bamz-Amschend beneath the center of the Plaza Brindisi Dorom.
#Witness the scene in the first chamber. It is not necessary to intervene.
#Return to Tienius or Fedris to report your findings.

Detailed Walkthrough
Aftermath of the Attack
After the Attack on Mournhold is stopped, speak to either a Royal Guard or a High Ordinator. The former will order you to inform Tienius Delitian of the attack, while the latter will tell you to report to Fedris Hler instead.

Receive New Orders
Your orders from Fedris or Tienius will be to investigate the source of the attacks. A passage has opened up under the Plaza that leads to a previously-unknown Dwemer ruin. You are to investigate the ruin and report back as soon as you have information on the origin of the creatures that attacked the city.

Under the City
Return to the Plaza and descend into the Dwemer ruin using the ladder that has been placed inside broken statue's dais. Once inside the cavern, walk along a short passage until you reach a hole in the wall overlooking a large room in which Dwemer machines are fighting the fabricants. It is not necessary to intervene or explore the ruin further; once you have witnessed the battle you should receive a journal update.

Report
Return to your chosen quest giver and report your findings. If you return to Tienius, he will tell you to talk to the King for further orders; Fedris will direct you to Almalexia instead. However, if you would like to finish the Palace quests after talking to Fedris Hler, you must return to the Palace and speak with King Hlaalu Helseth before reporting to Almalexia.

Notes

As noted above, it is possible to complete the two remaining Palace quests regardless of which quest giver you return to, so long as you speak with King Hlaalu Helseth before reporting to Almalexia to begin  A Show of Power. 

Quest Stages
Lore:Moon-and-Star

Moon-and-Star, or by its full name the great Ring of the Ancestors,  One-Clan-Under-Moon-and-Star,   is a Dwarven ring of the Chimer hero Nerevar. The artifact was forged by one of the smiths of Dwemer Sorcerer-priest Kagrenac and blessed by the Daedric Goddess Azura. The ring lent Nerevar supernatural powers of persuasion and indisputable proof of identity, since any other who tried to wear it would be killed instantly.  The Moon-and-Star helped Nerevar unite the warring Chimer clans, and form the First Council which included the Dwemer. 

Moon-and-Star played a role in the Nerevarine Prophecies,  and allowed the Nerevarine, the reincarnation of Nerevar, to again unite the Great Houses and Ashlander clans, this time in the battle against the forces of Dagoth Ur.  

See Also
For game-specific information, see the Morrowind article.

References
Lore:Jsashe

, also referred to as the "Witch-Queen of  ", was a woman who in the   maintained control of the area around   and Whiterun, in central  . She was the leader of that area's local witches coven, and a self-proclaimed Priestess of  .  
References
Oblivion:Buildings

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UESPWiki:Authored Lists

Authored Lists refers to lists written and endorsed by a user, but not falling under any copyright protection.  This is a guideline setting out some basic etiquette in dealing with these lists, primarily on the UESP wiki. An author of a list deserves some level of protection when they have taken the effort to create a list and share it, with the knowledge that everything works together, or discovering those that don't and noting it.

Recommended Mods
Abandoned mod lists are a perennial problem in mod communities. A user will create a list that they want to share, but after a while the user leaves. The list is still good, but links start to become broken, notes on mods become irrelevant, and some mods even stop being available. This creates a problem where no-one can update the list, and copying it to update it can cause problems with attribution and accusations of theft. 

Oblivion
Morrowind

Guidelines

Each list must be hosted on a subpage of the users own page.
In line with the rules on editing other user's pages, only link-fixing is allowed. 
Discussions with a user about their lists should be held off-wiki, e.g. the  , Discord, etc. The user's talk page is for wiki-business.
Though there are no rules forbidding it on the wiki, blatant copying of another persons list without attribution should not happen.
Should an editor leave, after an appropriate amount of time, another editor can copy the list to their own user subpage, with proper  attribution, and add their own additions to the bottom in a new section. 
In cases of major dispute a discussion topic should first be brought up with the user. Only copyright infringement will see a list deleted without question.
Daggerfall:Aubk-i

left|thumb|Queen Aubk-i of Daggerfall
right|thumb|Aubk-i in the court of Castle Daggerfall

Queen Aubk-i is a female Redguard and Queen of the Kingdom of Daggerfall. 

Aubk-i was born to King Camaron and Queen Akorithi of Sentinel. She is the older sister of Princes Greklith and Lhotun. After Sentinel was defeated in the War of Betony, Aubk-i was married to the newly-crowned King Gothryd of Daggerfall in an effort to repair relations between the kingdoms. She can be found in the throne room of Castle Daggerfall alongside the king.
 

Quests
Daggerfall:Akorithi

thumb|left|Queen Akorithi of Sentinel
thumb|right|Akorithi in the throne room of Castle Sentinel
Queen Akorithi is a Redguard noble and ruler of the Kingdom of Sentinel.

Akorithi is the widow of the late King Camaron, and became ruler of the kingdom upon his death in   at the Battle of Cryngaine Field. She can be found in the throne room of Castle Sentinel with her son, Prince Greklith.

The queen is the mother of Aubk-i, the current Queen of Daggerfall, and the Princes Greklith and Lhotun. Additionally, her firstborn child was a prince who vanished under mysterious circumstances in 3E 400.
 

Quests
 
 
 
 
 
 

Notes
The name of Akorithi's eldest son is randomized in Daggerfall, but is later given as Arthago in the book Night Falls on Sentinel.
Daggerfall:Medora Direnni

thumb|left|Medora Direnni
thumb|right|Medora in her chamber atop Direnni Tower
Medora Direnni is a Breton mage (see note below), former sorceress to the court of Daggerfall, and secret lover of the late King Lysandus.

After Lysandus' death, the Dowager Queen Mynisera banished Medora from the Daggerfall court. She returned to the Isle of Balfiera and took up residence in Direnni Tower, her ancestral home. However, Mynisera placed a curse upon the Tower, trapping the Witch within its walls.
 

Quests
 
 
 
 

Notes
The book, A History of Daggerfall, describes the Direnni as "native Bretons". In later games, they were retconned into Altmer.
Medora is mentioned in later games in the lore book ''De Rerum Dirennis''.
Daggerfall:Mynisera

left|thumb|Mynisera, the former Queen of Daggerfall
right|thumb|The Dowager Queen in her chambers
The Dowager Queen Mynisera is a Breton noble and former Queen of Daggerfall. She is the widow of the late King Lysandus, and mother of King Gothryd. Mynisera can be found in her private chambers in Castle Daggerfall.

As was Lysandus, Mynisera is friends with Emperor Uriel Septim VII. During the War of Betony, the emperor sent her a sensitive letter. This letter did not make it into Mynisera's hands. The courier failed to reach Daggerfall until the war had ended, and the letter was erroneously delivered to newly-crowned Queen Aubk-i. Before it could be recovered, the letter was stolen by the Thieves Guild and sold to Gortwog, the Orc Warlord.

Mynisera secretly pays for the upkeep and garrisoning of Castle Necromoghan. The dowager queen has often been spotted sneaking away to this hideout with mysterious parcels, and returning empty-handed.
 

Related Quests
Daggerfall:Gortwog

thumb|left|Gortwog, Warlord of the Orcs
thumb|right|Gortwog at home in the Stronghold of Orsinium
Gortwog, King of the Orcs and Lord of Orsinium is an Orc noble, leader of the Minat tribe, and ruler of the Orsinium Area. He is found at the head of the dining table in the Stronghold of Orsinium in the city of the same name. 
 

Quests
 
 
 
 
 
 
 

Notes
Gortwog also appears as the card Gortwog gro-Nagorm in Legends.
Daggerfall:Gothryd

thumb|left|King Gothryd
thumb|right|The king in his throne room
King Gothryd is a Breton noble and ruler of the Kingdom of Daggerfall. Gothryd ascended to the throne upon the death of his father, King Lysandus, during the War of Betony. Queen Aubk-i is his wife, Mynisera his mother, and Nulfaga his paternal grandmother.  

There is an insinuation that Gothryd may have been complicit in his father's murder, though the extent of his possible involvement is unclear.

Gothryd can be found in the throne room of Castle Daggerfall. Those in good standing may be asked to perform some tasks for him.
 

Related Quests
Daggerfall:Lhotun

left|thumb|Prince Lhotun of Sentinel
right|thumb|Lhotun in Castle Sentinel
Prince Lhotun is a Redguard noble and member of the royal family of Sentinel. He is the son of Queen Akorithi and the late King Camaron. He is the younger brother of Aubk-i, the current Queen of Daggerfall, and Prince Greklith.

Lhotun can be found in Castle Sentinel's entry hall, to the right. He may have some information concerning Lysandus in exchange for a favor …
 

Related Quests
Daggerfall:Nulfaga

left|thumb|Nulfaga
right|thumb|At her castle in the Wrothgarian Mountains
Nulfaga is the mother of the late King Lysandus of Daggerfall, and grandmother of King Gothryd. As with Mynisera, her official title is Dowager Queen of Daggerfall. 

Nulfaga is a renowned mystic and necromancer. As the kingdom prepared for the War of Betony, she foresaw her son's death though he refused to heed her warning. After Lysandus was murdered, Nulfaga descended into madness and retreated to Shedungent, her castle in the Wrothgarian Mountains.

Nulfaga is also responsible for conjuring the storm which left the Emperor's agent shipwrecked in Privateer's Hold, after an unknown figure led her to believe Lysandus' murderer was aboard the vessel.
 

Related Quests
 
 
 
 
 

Notes
In keeping with her role as a sorceress, Nulfaga has a familiar, a small dragon named Skakmat (who does not appear in the game).
Daggerfall:Cyndassa

thumb|left|Cyndassa
thumb|right|The maid of Queen Aubk-i
Cyndassa is a Breton maid in the service of Aubk-i, the Queen of Daggerfall. She can be found in the kitchens of Castle Daggerfall, though a door to the left of the stairs in the throne room.

When investigating the Main Quest, she is the first person you should approach for information at the court of Daggerfall. 
 

Related Quests
General:Mark Nelson

thumb|right|Mark Nelson
Mark Nelson was a designer at Bethesda Softworks during the development of Morrowind, Tribunal, Bloodmoon, and Oblivion, but he left the company during Fallout 3's development. He is known to be a huge Duke University basketball fan, which can be seen in his choice of username, Bluedev (Duke's mascot is the Blue Devil). He has also created a few memorable Easter Eggs including Morrowind's Tarhiel, Eltonbrand and Bloodmoon's Blue Dev's Ring of Viewing. Nelson created Jyggalag as a place holder Daedric Prince, and he did some work on Shivering Isles before leaving Bethesda. Nelson later worked for Big Huge Games as 'Lead Narrative Designer' on Kingdoms of Amalur: Reckoning.

Elder Scrolls Game Credits
;Oblivion - Quest Design
;Bloodmoon - Writing & Quest Design
;Tribunal - Writing & Quest Design
;Morrowind - Writing & Quest Design

External Links
;Big Huge Games Profile
;MobyGames
;Official Forums Profile
;Wikipedia
UESPWiki:Deletion Review/Oblivion:Roleplaying/The Doctor

===
Non-ES character, based in different time period, would need modding to use. --Ratwar 23:03, 15 June 2008 (EDT)
Delete - Benould  23:47, 15 June 2008 (EDT)
Delete - agree with Ratwar's reasons above. –Rpeh  00:45, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/God Of War

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Playing styles are not role-playing. --Ratwar 23:04, 15 June 2008 (EDT)
Delete - Benould  23:47, 15 June 2008 (EDT)
Delete - agree with Ratwar's reasons above. –Rpeh  00:45, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Bounty Hunter

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Requires Console for major parts (recieving Gold and not getting arrested) --Ratwar 23:05, 15 June 2008 (EDT)
Delete - Benould  23:47, 15 June 2008 (EDT)
Delete - agree with Ratwar's reasons above. –Rpeh  00:45, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Beggar

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Requires Console for major part (Begging for money) --Ratwar 23:06, 15 June 2008 (EDT)
Delete - Benould  23:47, 15 June 2008 (EDT)
Delete - agree with Ratwar's reasons above. –Rpeh  00:45, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Arena Warrior

===
Joining the Arena is not Role Playing --Ratwar 23:07, 15 June 2008 (EDT)
Delete - Benould  23:47, 15 June 2008 (EDT)
Delete - agree with Ratwar's reasons above. –Rpeh  00:45, 16 June 2008 (EDT)
UESPWiki:Community Portal/Archives

This subpage lists all of the past discussions from the Community Portal.  This page provides one way to browse these discussions; others include:
The Archiving Guideline outlines the archiving of old discussions, including discussions from pages other than just the Community Portal.
Archive Category is a category system organizing old discussions by topic.

Major Discussions
These are major discussions, including on-going discussions that have not necessarily been resolved.  If a discussion is not marked as resolved, you are free to add to the discussion; if you do so, please also add the topic to the Active Discussions list on the main Community Portal so that other editors know that the discussion has been resumed.  The discussions are listed in reverse chronological order (based on when the discussion was first started).



 
Chronological Archives
These subpages are archived discussions.  The pages should not be edited, other than to fix links or other similar required maintenance.  If you would like to followup on a discussion from one of these subpages, please start a new discussion on the Community Portal (preferably including a link to the appropriate archived topic).  Those marked "not subpaged" have not yet been added to the archiving system, and therefore their individual topics are not'' listed in the archive categories.

Archiving the Community Portal
Any editor who would like to help update the Community Portal archives is welcome to do so.  In addition to actually creating archives, there is maintenance work that can be done ahead of time.  

When new topics are added to the community portal:
Make sure that community portal is the most appropriate place for the discussion.
Add a  template at the top of the topic with any relevant archive categories (not necessary for moved topics or for topics that are of no future interest, e.g., "I'm new here.  How do I edit a page?")
If a topic becomes too long, turn it into a major discussion.

When the page is ready for archiving (i.e., it's been more than a month since the last archiving and the page is getting long):
Move all of the topics that have been inactive for at least a week to a new archive page, e.g., UESPWiki:Community_Portal/Archive_15.
Add     to the top of page; add a   template to the bottom of the page.  See Archive 7 for an example of the templates.
Add the new archive page to the list at Archives.
Go through the new Archive page and move any topics that may potentially be of future interest to a subpage.  For example, a topic with the header "Example Topic" would be moved to a page named UESPWiki:Archive/CP_Example_Topic.  See Archiving Process for details.
Before saving each new subpage, move the Archive Header to the top of the subpage.  If there is no Archive Header, create one.  Fill in the categories if it's obvious what the categories should be.  If not, leave the categories blank, e.g.,    .  That will put the page into the uncategorized list so other editors know that it needs to be fixed.
On the Archive page, replace the section with a transclusion, e.g.,
UESPWiki:Deletion Review/Oblivion:Roleplaying/Sith Lord

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Non-ES character type from a different time-period –Rpeh  05:05, 16 June 2008 (EDT)

 

Keep Personally I dont see the need for a Roleplaying section but the whole idea of the section is to encourage the use of the imagination which is what RPG's are all about. --Volanaro 05:18, 16 June 2008 (EDT)
Delete Using your imagination to believe your playing KOTOR instead of Oblivion isn't a valid use for an article.--Ratwar 11:14, 16 June 2008 (EDT)
Delete I loved KOTOR, but this ain't it. --Benould  12:31, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Werewolf

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Relies on things (werewolves, monkshood) that don't appear in the game –Rpeh  05:07, 16 June 2008 (EDT)

 

Delete Per nominator. It is hard to roleplay a werewolf if you can't be one without mods.--Ratwar 11:12, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Kira

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Non-ES character. Article has almost no detail. –Rpeh  05:13, 16 June 2008 (EDT)

 

Delete The whole article is on a ver small subject and has not been edited for nearly 2 months, also it is not viewed very much compared to most articles and appears to now be a forgotten waste of space --Volanaro 05:22, 16 June 2008 (EDT)
Delete No detail, and no signs of more detail being forthcoming. --Ratwar 11:10, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Lina Inverse

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Non-ES Character; roleplay actively encourages "cheating" –Rpeh  05:13, 16 June 2008 (EDT)

 

Keep This is one of the more viewed article, (has been accessed over 2000 times, significant for a roleplay), also several articles mention using cheats to get close to realism (particularly in the roleplaying section) so I personally dont see why this one should be different. --Volanaro 05:26, 16 June 2008 (EDT)
Delete Volanaro, if you haven't noticed, there are currently ten articles from the Role Play Section listed under Deletion Review. We're finally making an active effort to clean up the role playing section, so the fact that we currently have other articles that require the console isn't really that relevant.--Ratwar 11:09, 16 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Adoring Fan

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You can't go around saying "By Azura"; the AF doesn't watch any arena matches and killing yourself isn't roleplaying. –Rpeh  12:03, 16 June 2008 (EDT)

 
Delete, very little here that is possible. --Benould  12:36, 16 June 2008 (EDT)

Delete: The AF hangs around the grand champion. So roleplaying the AF would mean standing around in the bloodworks watching Agronak. Not really roleplaying, is it? --Gaebrial 02:44, 17 June 2008 (EDT)

Delete: I certainly wouldn't want to roleplay the adoring fan. The article is completley useless and I doubt it will get enough ideas added to it to form a proper, interesting, worthwhile paragraph. --Matthewest   07:42, 8 July 2008 (EDT) NOTE added after the resolution of the first vote
UESPWiki:Deletion Review/Oblivion:Roleplaying/Party Host

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This isn't really a roleplay - it's more something to do when you're bored. All you're doing is talking to people who would follow you anywhere - not just to a house. –Rpeh  15:02, 16 June 2008 (EDT)

 
Delete: Agree with Rpeh's reasons above. --Gaebrial 02:49, 17 June 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Plant Collector

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Nothing in this about roleplaying. It's really just "collect ingredients", which is something you'll want to do to improve your alchemy skill anyway. –Rpeh  15:02, 16 June 2008 (EDT)
Morrowind:Fort Firemoth

Fort Firemoth is an abandoned Imperial Legion fort situated on a circular formation of islands west of Seyda Neen and south of Hla Oad. It only appears with the Siege at Firemoth plugin.

The area around the fort mostly comprises bare volcanic rock, although there is a decent number of Trama Root and Marshmerrow plants along the coastline. The biggest obstacle in getting to the fort is the islands' inhabitants: over 50 skeletons of various types guard the archipelago.

The fort itself has been ransacked, but a few valuable items remain. The Guard Quarters has several hundred gold in sacks, several potions for restoring health and fatigue, and an array of Imperial equipment. The lower levels (the Mine, Lower Caverns and Upper Caverns) have veins of raw ebony and a few loose samples. The final area, the Tomb, houses Grurn, a powerful undead who must be killed to complete the Ward of Akavir quest.
 

Getting There and Around
As long as the related quest is active, there is a transport run by Silm-Dar operating between Seyda Neen and the island. At other times, you will need to cross the sea on your own: a Water Walking or Swift Swim spell may help.

Notes
A door from the Lower Caverns to the outside offers a more direct way of extracting raw ebony from the lower sections of the fort.
The archipelago and fort are technically in their own region named "Firemoth Region" rather than in the Bitter Coast. The weather in the region is set to be thunder 100% of the time.
There is a hidden door within the Guard Quarters of the Fort found along the right wall where a skeletal corpse lays next to a circular rug. Searching beyond this door reveals various loot including a large amount of gold found on a table and in several sacks.

Places of Interest Around Fort Firemoth
The fort and its defenses are the only structures on the island. The nearest locations are Sarys Ancestral Tomb and Aharunartus, which can be found on a small island to the northeast.

Related Quests


People
 


Maps
Morrowind:Smuggling

Smuggling is big business in both Elsweyr and Morrowind. The Empire forbids trade in Moon Sugar, Skooma, Ebony, slaves, and Dwemer artifacts, weapons, and armor. Smugglers also deal in greef, shein and sujamma to avoid high Imperial taxes on liquor. Main smuggling areas are the Bitter Coast controlled by the Camonna Tong and the port of Senchal by Khajiit pirates respectively. Smugglers are hunted by Census and Excise agents. Punishment for smuggling is often severe and anyone is free to kill smugglers on sight.

See Also
''Smuggler's Island
Galerion the Mystic''