Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Errandil

Errandil is a High Elf pilgrim and the only living saint of Arkay. Naturally, he can be found at the Chapel of Arkay, located in Cheydinhal, where he works as a cleric.

Errandil takes his role as Living Saint seriously, and he puts a lot of effort in his daily routine to keep up his good reputation among the people of Cheydinhal. He wakes up early at 6am everyday, starting his day by two hours of strolling around the Chapel Hall. At 8am he will surface in the Chapel Main Hall, where he will direct to the altar of Dibella to receive his first blessing of the day, followed by a brief moment of praying while seated on one of the pews. At 10am he will leave the Chapel and will head to the graveyard to pay his respects to the deceased during two hours more, when he will head back to the Chapel Hall to rest for a brief moment. At 2pm he will leave the Chapel again, this time to take a relaxing stroll around the west bridge of the city while chatting with the other townsfolk. After two hours of roaming around, he will head back to the Chapel to receive his second blessing of Dibella, followed by four hours silent praying. Once the clock hits 8pm, he will return to the Chapel Hall to have his only meal of the day during two hours with his fellow worshippers. After he has been satisfied he will take one last stroll around the Chapel Hall, before he finally goes to bed at 12am.

He wears a lower-class outfit consisting of a sack cloth shirt, sack cloth pants, and a pair of sack cloth sandals. He carries the key to the chapel and a key to the undercroft, as well as a few pieces of gold. By being the Living Saint of Arkay he prefers not to fight, but won't hesitate to use his bare fists to defend himself during combat.

Errandil is a major opponent of the practices of necromancy, and he makes it very clear from the first moment you speak with him:''"I'm Errandil, Living Saint of Arkay, and the Chapel's chief crusader against the wicked practice of necromancy."'' When you ask him about Cheydinhal, he will express his approval towards Hannibal Traven's new policies in the Mages Guild: ''"It's a scandal that the Mages Guild has tolerated practice of the Black Arts among its members for so long. The current Arch-Mage, Hannibal Traven, is true and bold to prohibit necromancy, reversing the Guild's shameful past policies of official tolerance."''

Notes
During Knights of the Nine, he is killed by Umaril's Aurorans when you must re-sanctify The Sword of the Crusader. Since he doesn't offer any services, no one will take his place after the main quest has been completed.
Oblivion:Signy Home-Wrecker

Signy Home-Wrecker is a Nord thief and a member of the Sirens gang in Anvil.  If you are playing a male character, she will attempt to seduce you into coming back to their place, Gweden Farm.  If you are playing a female character, she will direct you to talk to Faustina Cartia, the leader of the gang, about joining them.  Later in the quest, you have no choice but to kill Signy, for she attacks you in her cottage with two other gang members. 

She wears a set of middle class clothing: a brown shirt, light brown linens with a pair of pigskin shoes. She is armed with a steel dagger and carries a small amount of gold.

If you are a male character, Signy will be the one to seduce you: ''"I haven't seen you here before. Awww, and you're all alone too. How sad. Well, if you're up to it we can solve that little problem. You see, me and Faustina here are lonely too, and we've been looking for someone. You look like just what we need. I'll tell you what. We have a cozy farmhouse not far from here where we could... well... get to know each other much, much better. I'll mark it down on your map, just so you won't forget where to find us. Meet us there around 11 in the evening. I can promise you a night of fun you won't soon forget." When you ask her to elaborate she will only say: "Do I really have to spell it out for you? You're a man, and I'm a woman with a certain desire. You figure out the rest."

If you are a female character, Signy will simply point you towards gang leader Faustina: "Talk to Faustina. She's got a proposition for you." After Faustina has offered you a membership in the gang, Signy will say: "Be nice to get another pretty face in the gang. Hope to see you there. You can make a good deal of money in our gang. But you have to be willing to show a little skin if you know what I mean."'' 
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Bugs
Oblivion:Tsarrina

Tsarrina is a Khajiit thief and member of the Sirens gang operating out of Gweden Farm near Anvil.  Unlike her compatriots, Faustina Cartia and Signy Home-Wrecker, she is never seen outside the farmhouse. She does not exist in the game before you reach stage 60 of the related quest.

She will seemingly surface from the basement the moment Faustina shouts out the words "''Ok, girls! We got someone who doesn't want to cooperate!"'' and proceed to attack you with the inevitable result. If, for some reason, she cannot find you, she will aimlessly wander around the cottage indefinitely.

She is armed with a steel shortsword and wears a burgundy linen shirt, matching linens and a pair of thick cowhide shoes. She carries the basement key and a small amount of gold.
 
Related Quests


Notes
Although it is made to appear that Tsarrina is originally hiding in the basement, she is actually located in the upstairs area the entire time, initially disabled.
Oblivion:Lake Arrius

thumb|right|Southern pool of Lake Arrius
Lake Arrius is a mountain lake north of Cheydinhal made up of two small pools linked by a waterfall.  

An unmarked road runs along its southern shore while on the north shore lie Lake Arrius Caverns and the Dragon Stone. A road to the east passes by Wind Range Camp. West of the lake is a Hestra Rune Stone. There are no nirnroot on the shores or around the lake.

 
Related Quests
Oblivion:Anguilon

Anguilon is a Wood Elf pirate who currently resides in Anvil while The Serpent's Wake, the ship on which he is employed, is being refitted. He resides at The Fo'c's'le and is one of many seamen who receives nightly visits from promiscuous innkeeper Mirabelle Monet.

He spends most of his time at the popular dockside inn The Flowing Bowl, eating and drinking with the other pirates—so much, in fact, that on rainy days he will spend all day, from the time he wakes up at 10am until he goes to bed late at 4am, partying at the Flowing Bowl. When the sun is shining, he will take a few trips to other destinations: at 3pm, he will leave the dockside and spend three hours near the pond in the northeastern part of Anvil. At 6pm, he will head back to the dockside and stroll around for three hours on the top deck of The Sea Tub Clarabella. During the night, while Anguilon is fast asleep, there is a good chance that Mirabelle Monet will sneak into his room at 6am and slip into bed right next to him.

He wears a set of typical lower-class attire consisting of a coarse linen shirt with  green linens and a pair of braided leather sandals. He carries around the key to The Fo'c's'le and a small amount of gold. In combat, he relies on an iron dagger.

He is rather unapproachable and will, in typical hostile pirate-fashion, only greet you with: ''"I don't know you, you don't know me, everybody's happy." When asked about the city of Anvil, he will once again reject you with the words: "It's a big town. Hell, it's a big county. You stick to your part, I stick to mine, all right?"''
Oblivion:Hauls-Ropes-Faster

Hauls-Ropes-Faster is an Argonian pirate in the crew of The Serpent's Wake, which is currently docked in Anvil for refitting. Like the other crew from the ship, he spends his nights at  The Fo'c's'le. He is supposed to be an advanced trainer in Athletics.

A true pirate in every sense of the word, Hauls-Ropes-Faster spends his nights partying and drinking and practically never sees the light of day. He sleeps the entire day away and doesn't get out of bed  before 6pm, where he immediately enters The Flowing Bowl to eat and drink for six hours. When the clock strikes 12am he will either return to The Fo'c's'le or take a midnight stroll along the dockside. At 1am, he engages in a fist fight with fellow pirate Thurindil in front of the Harborside Warehouse. He keeps on fighting until 4am, when he will once again enter The Fo'c's'le for 2 hours of wandering around, before finally going to bed at 6am for a whopping 12 hours of sleep.

He is armed with an iron dagger and carries the key to Fo'c's'le as well as a small amount of gold. His attire consists of typical lower class clothing: an olive vest, a pair of oiled linen shoes and belted braies.

When you meet him for the first time, he will introduce himself; ''"They call me 'Hauls-Ropes-Faster'. I don't care. They can't pronounce my Black Marsh name, anyway." When asked about Anvil, he will imply that he offers training; "You are stupid if you come to chatter. If you want to train, and you pay me, then that is not so stupid."'' He shares the other residents' opinion of Thurindil; ''"Touched by the gods. He hears things. Who knows? He's happy... let him be."''

thumb|right|Oblivion:Thurindil|Thurindil fights Hauls-Ropes-Faster while Krognak gro-Brok looks on
Even though he doesn't offer any training himself, he can still provide you with the necessary reference for the Athletics Master Training quest. Once your athletics skill level reaches 70, speak to him,  and choose the "training" option, which will trigger the quest as well as this dialogue: ''"I can't teach you anything you don't already know. But there is someone who might be able to... You'd never know it by looking at her, but Rusia Bradus did a lot of traveling in her younger days. She must have been in pretty good shape." When asked again, he will reveal that Rusia lives right there in Anvil: "You should track down Rusia Bradus in Anvil, and see if she can teach you anything more."

The other residents of Anvil can sometimes be heard talking about his athletic ability:
"For someone who drinks so much, Hauls-Ropes-Faster is in peak physical condition. You could learn a lot from him."
"Hauls-Ropes-Faster can run faster than anyone I've ever seen. Of course, he can't often walk a straight line."
"He's an odd one. Drinks like a fish, but runs like a rabbit."
"He's in great shape, that's for sure. Maybe he could teach me something about his training regimen."''
 
Related Quests


Bugs
Oblivion:Isolde

Isolde is a Redguard pirate serving aboard The Serpent's Wake, which is currently docked in Anvil for refitting.  Like most of the crew, she's staying at The Fo'c's'le. Unlike them, however, she is also a Sleeper Agent for the Mythic Dawn cult, and will attack you on sight after you finish the Dagon Shrine quest.

Isolde wakes up in her room every day at 9am and starts her daily routine, where she will pay random visits to either The Flowing Bowl or the dining area in the Fo'c's'le's and will continue to do so until 3pm. At that time, she will probably stroll around the dockside, preferably near the Anvil Dock Gate, while occasionally visiting the Flowing Bowl. At 6pm, she will go back to her usual routine and keep it up until her bedtime at 11pm.

She's armed with an iron shortsword and wears a collared shirt with laced leather pants. She carries around a clue to her real identity, the conjuration skill book Mythic Dawn Commentaries 1, as well as the key to The Fo'c's'le and a small amount of gold.

She is as impolite as any of the pirates on the dockside, and when you approach her she will just say: ''"I'm Isolde, mate... not that it's any of your business.", and if you ask her about Anvil you will get the following insult: "Why don't you just walk around and look for yourself? You need someone to explain everything to you?"
She does have one or two things to say about Thurindil: "Crazy as a rat in a catbox. Just leave him alone. He's not hurting anybody."''

As a member of the Mythic Dawn, she possesses the standard spell to summon a bound mace along with Mythic Dawn Armor and Helm.
 
Notes
As with almost all Mythic Dawn agents, if Isolde is not dead by the time you finish Light the Dragonfires, she will no longer be hostile towards you.
Oblivion:Krognak gro-Brok

thumb|right|Oblivion:Thurindil|Thurindil fights Hauls-Ropes-Faster while Krognak gro-Brok looks on
Krognak gro-Brok is an Orc pirate on the crew of The Serpent's Wake, currently docked in Anvil for refitting. He resides at the infamous dockside-inn The Fo'c's'le and is one of many seamen who receives nightly visits from promiscuous innkeeper Mirabelle Monet.  

Whether he is alone in his bed or not, he always wakes up at 10am and heads down to the dining area of the inn, relaxing and wandering around there until 3pm. At that time, he heads down the dockside and enters The Flowing Bowl for a mixed lunch and dinner for three hours. He returns to The Fo'c's'le at 6pm and spends yet another six hours in the dining area. At midnight, if the weather is clear, he will take a one-hour stroll on the dockside, sometimes with Mirabelle by his side. At 1am, he will, regardless of weather, cheer and drink while watching Hauls-Ropes-Faster and Thurindil's three-hour fistfight in front of the Harborside Warehouse. At 4am, he staggers back to The Fo'c's'le and jumps into bed, comfortably knowing that Mirabelle might tuck herself in next to him at 6am.

He wears a set of typical lower-class attire consisting of a dark green shirt with a pair of coarse linens and rough leather shoes. He wields an iron dagger and carries the key to The Fo'c's'le, a small amount of gold and his mug. 

As unfriendly as any of the pirates populating the dockside, he will greet you with: ''"I'm Krognak gro-Brok, landsman, and I don't much care who you are." He will, however, offer you some friendly advice: "You see a sailor in the streets of Anvil, best step out of his way. If it's in his mind to raise hell, a little jail time is just fair payment."''
Oblivion:Thurindil

thumb|right|Thurindil fights Oblivion:Hauls-Ropes-Faster|Hauls-Ropes-Faster while Krognak gro-Brok looks on
Thurindil is a Wood Elf pirate and madman serving aboard The Serpent's Wake, currently docked in Anvil for refitting. 

At 1am, Thurindil will fight with Hauls-Ropes-Faster for three hours. Then, at 4am, he'll go to sleep for six hours. Randomly, he'll also eat for two hours. There is a fifty percent chance he'll do it at any time. When he's not eating, sleeping, or fighting, he'll wander around the docks.

He wears a set of lower class clothing consisting of a collared shirt, coarse linens, and a pair of sack cloth sandals. In combat he uses an iron dagger and he also carries the key to The Fo'c's'le and a small amount of gold.

Upon speaking to Thurindil, he'll greet you with an insane tangent that confirms rumors that he isn't mentally well: ''"I'm Thurindil, son of Julianos and Mohi-Titona, Queen of Akavir. These slugs climbing my spine itch something fierce. Like to dance?" Upon questioning him about the city, he says that "Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish."''

As many of his crew mates will tell you, he's completely out of his gourd, but harmless:
Hauls-Ropes-Faster: ''"Touched by the gods. He hears things. Who knows? He's happy... let him be."
Isolde: "Crazy as a rat in a catbox. Just leave him alone. He's not hurting anybody."
Mirabelle Monet: "Don't mind him. He's not right in the head. Poor fellow."
Timothee LaRouche: "Must have been knocked on the head. Talks all sorts of rot. Meek as a sheep, though."''
Oblivion:Timothee LaRouche

Timothee LaRouche is a Breton pirate who currently resides in Anvil while The Serpent's Wake, the ship on which he is employed, is being refitted. 

He resides at the infamous boarding house The Fo'c's'le, and sleeps in the southernmost room every night between 2am and 8am. After waking up, he starts his daily routine, which includes random visits to either the dining area of The Fo'c's'le or The Flowing Bowl. While visiting the latter, he will either socialize with the other regulars or sit down and eat. On rainy days, he will keep doing this routine all day long, but if the weather is dry, he will make a few visits to the main part of Anvil: At noon, he can be found wandering around the plaza near the Dock Gate for four hours - and at 8pm, he once again enters Anvil for four hours, this time visiting destinations all over town. If it starts to rain he will immediately head back to his regular routine on the dockside.

He wears a set of common lower-class clothing, a dark green shirt with breeches and a pair of stitched leather shoes. In combat, he relies on an iron dagger. He carries the key to the Fo'c's'le and a small amount of gold.

Compared to the other pirates on the dockside, Timothee appears to be overly polite and peaceful. When you approach him, he will introduce himself: ''"Timothee LaRouche, late of the Black Dog, able seaman. I'll be staying ashore 'til my stash runs out, then it's off to sea once more." When you ask him about the town of Anvil, he will provide some background information and comment on Anvil compared to other cities: "I've gone aground in ports all over the Abecean Sea, and Anvil's far from the worst. Got the Fo'c's'le for my hammock, and Mirabelle to keep it warm."'' He will also give his opinion on Thurindil's eccentric behavior should you ask about him: "Must have been knocked on the head. Talks all sorts of rot. Meek as a sheep, though."

   
Bugs
Oblivion:Varulae

Varulae is a High Elf mage and the owner of The Serpent's Wake in Anvil.  She hired a crew to retrieve a family heirloom from Summerset Isle, but they were all killed upon their return, and their spirits now haunt the ship. If you complete The Ghost Ship of Anvil quest by returning the heirloom to her, Varulae will reward you with Redwave, an enchanted cutlass. 

Varulae wears a set of upper class clothing: a red velvet blouse, red velvet garment and green velvet shoes. She is armed with a silver dagger and carries a large amount of gold. After the related quest, she will carry around her crystal ball at all times. Varulae also knows leveled sets of mage and enchanter spells.

Varulae stands onboard ship night and day, hoping for someone to come to her aid; immediately upon completion of the quest, she walks to the Count's Arms. Thereafter she walks around on the ground floor of that establishment. She socializes with the tavernkeeper Wilbur and visitors, but neither sleeps nor eats. 

Apparently, Varulae has asked around Anvil for help but has been rejected over and over; when you approach her she will say: ''"This is a travesty. A complete and utter travesty. The crystal ball is just sitting there in the hold, but I'll be damned if I'm going back onboard. And nobody will help me. Nobody! Not with those spirits roaming the decks. I don't suppose you'll help me? No, of course you won't..." If you to refuse to help her as well, she will angrily say: "Of course you can't! Nobody ever wants to help! That's what's wrong with the world these days. Everybody's so damned selfish!" and finish the conversation. If you accept to help her she will be quite surprised: "Of course you can't! Nobody ever wants to help! That's the... Wait... Did you actually say you'd help me? Oh, how wonderful! I can't thank you enough! I've been going out of my mind ever since my crew was murdered! This is my ship, you see. The Serpent's Wake. I hired the crew to sail to Summerset Isle to retrieve a family heirloom, my mother's crystal ball. They made the journey, and arrived back all right, but then... Someone murdered them! All of them! Now their spirits are haunting the ship! The crystal ball is in a chest in the ship's hold, but I can't get to it. I made it as far as the captain's cabin, but the spirits nearly killed me! Get the crystal ball and return it to me here, and I'll make it worth your trouble. Here, you'll need this key. Thank you so much!"

When you return with the Crystal Ball, she will be overwhelmed with joy: "You did it! You actually made it back with the crystal ball! Oh thank you! Here, please take this as a reward! It's the captain's enchanted cutlass. I managed to grab it when I was in his cabin, before his spirit chased me out! Oh, thank you so very much!"''
Related Quests


Notes
Varulae does not become an essential NPC until after she gives you the related quest.  Before then, it is possible for her to be killed, which will result in being unable to start the quest.  When the quest is complete, she loses her essential status.
Oblivion:Aenvir

Aenvir is a Wood Elf hunter and a former employee at Lelles' Quality Merchandise.  Along with his colleagues Dranas Lerano and Storn the Burly, he has been robbing Lelles' store on a regular basis for a while; you are sent by the Fighters Guild to put a stop to it.

He does not exist in the game until you talk to Norbert Lelles about the break-ins. After that, he loiters outside the shop until it's time to break in, which is between 10pm and 4am.

He will always wear a light armor cuirass (best possible for your level) and leveled light armor boots. In addition, he has a 50% chance of also equipping leveled light armor gauntlets and greaves and a 25% chance of wearing a leveled light armor helmet. Instead of the greaves, he may wear a pair of coarse linens. He also carries a coarse linen shirt and a pair of oiled linen shoes he never wears. His only other possession is a key to Norbert Lelles' shop. In combat, he relies on a leveled dagger.

Norbert will be quite surprised when you tell him Aenvir was among the thieves: ''"You've gotten them? Wonderful! But... their names are familiar to me. All of those men have worked for me! Amazing. I even trusted them to open up the shop in the mornings. I can't imagine what turned them to a life of crime."''

 
Related Quests
Oblivion:Dranas Lerano

Dranas Lerano is a Dark Elf rogue, and a former employee at Lelles' Quality Merchandise. Along with his companions, Aenvir and Storn the Burly, he has been robbing Lelles' store on a regular basis for a while, and the Fighters Guild has been hired to put a stop to it.

He does not exist in the game until you talk to Norbert Lelles about the break-ins. After that, he loiters outside the shop until it's time to break in, which is between 10pm and 4am.

Dranas is equipped with a leveled light cuirass and boots. He has a 50% chance of having gauntlets, greaves and a helmet, all of which are leveled light armor . He is armed with a leveled claymore and holds a set of lower-class clothing: a shirt with suspenders, breeches and a pair of clogs. He also carries the key to Lelles' Quality Merchandise, which will be removed when he enters the store and a small amount of gold. He knows a leveled set of rogue spells.

Norbert will be quite surprised when you tell him Dranas was among the thieves: "''You've gotten them? Wonderful! But... their names are familiar to me. All of those men have worked for me! Amazing. I even trusted them to open up the shop in the mornings. I can't imagine what turned them to a life of crime.''"

 
Related Quests