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Skyrim:Red Eagle's Bane

Red Eagle's Bane is an Ancient Nord Sword which serves as a reward for recovering Red Eagle's Fury and slaying the eponymous Red Eagle. Its enchantment does ten points of fire damage and turns undead that are at or lower than level thirteen for thirty seconds. Tempering Red Eagle's Bane requires a steel ingot and the Arcane Blacksmith perk. If the Dwarven Smithing perk is also unlocked, the improvements to the weapon will be doubled.

 Red Eagle used the original version of this weapon in an attempted rebellion against the rule of Empress Hestra, as told in The Legend of Red Eagle. Before the Imperial conquest of The Reach, Red Eagle was one of many feuding kings of The Reach, prophesied to unite the region one day. While his throne at the Sundered Hills was eventually lost to him, he gathered all loyal Reachmen in a revolt against Imperial rule, which succeeded in almost forcing them out for two years.

However, the Imperial legions would not be driven off, and Red Eagle's fortress was eventually surrounded and besieged. At the end of the siege, Red Eagle sallied forth against the Imperials alone, naked, and with this sword in hand. The story claims he slew a thousand of them before the force was routed from his stronghold. Victorious, Red Eagle collapsed when night fell, and was placed in his tomb, Rebel's Cairn. Before finally dying, Red Eagle gave his followers his sword, and commanded they continue his campaign to free The Reach. Once The Reach had been totally liberated, the sword should be returned to him, in his tomb, with the intention that this would resurrect him and allow him to lead them once more.

Eventually, the weapon found its way into the hands of the modern group fighting to free The Reach, the Forsworn. At their fortress inside Red Eagle's old one, a Forsworn Briarheart possesses the weapon, with a nearby journal that includes a ritual to resurrect Red Eagle. Taking the weapon and going to his tomb will lead to the discovery of an altar with a slot to place Red Eagle's Fury. Placing it in the slot shall unlock the hidden passage to Red Eagle's true tomb, as well as causing him to rise from the grave. Killing Red Eagle will cause the sword to transform from Red Eagle's Fury to Red Eagle's Bane, and complete this quest. 

 
Related Quests


Notes
If Red Eagle's Bane is removed from the pedestal, the door closes so be sure to remove all the loot from the tomb if you intend to sell the sword.
If Red Eagle's Fury is removed from the pedestal after Red Eagle is awakened but before he is killed, it will not become Red Eagle's Bane.

Bugs
Skyrim:Rundi's Dagger

Rundi's Dagger is the weapon found besides its late eponymous owner, Rundi, east-southeast of Winterhold. Its appearance and stats are identical to those of a steel dagger, only being notable besides due to its unique name and owner. As with all steel daggers, it requires one steel ingot to temper, with the benefits of the tempering being doubled with the Steel Smithing perk.
Skyrim:Sanguine Rose

Sanguine Rose is a staff received after winning a drinking contest with Sam Guevenne in A Night To Remember, or at least after you put together what happened the night before and find him again. It will summon a Dremora to aid in your fights for 60 seconds.
Skyrim:Shiv (item)

A Shiv is an improvised dagger-like weapon, commonly made and used by the prisoners of Cidhna Mine. These sharpened utensils are the only handily available weapon in the prison, excluding fists and magic. Due to its improvised nature, a shiv cannot be improved.

 
 
 
Related Quests


Notes
Version 1.0 of the Unofficial Skyrim Patch adds the ability to temper the weapon using an Iron Ingot but without the benefit of any smithing perks.
Skyrim:Skull of Corruption

The Skull of Corruption is a dream-powered staff given by Vaermina as a reward for completing the Waking Nightmare quest in Dawnstar. To Dreamsteal, you simply cast it on a sleeping person and it will collect their dreams; however, it will still need to be charged with soul gems as well.

If equipped, guards will make comments about the staff: "What manner of staff is that? Such a horror..." and "What a foul and unnatural weapon you wield. Never have I seen its like."

The staff should never harm a sleeping NPC. Both of the damaging components of the enchantment, Waking Nightmare and Psychic Agony, affect only targets who are awake. Once cast on a sleeping NPC, that NPC gains the Dreamsteal active effect for 43,200 seconds (12 hours). While they have this effect, Dreamsteal won't work on them again. The Dreamsteal component also has neither the Detrimental nor Hostile flags checked, and has No Hit Event and Painless, and therefore should be considered non-hostile by witnesses.

Dreamsteal stores five dreams per valid target and expends one stored dream per hostile firing.

Psychic Agony, the base damaging component of the enchantment, only functions while the staff contains no stored dreams. Therefore, only Waking Nightmare or Psychic Agony can take effect from a single shot, not both.
Skyrim:Staff of Magnus

The Staff of Magnus is a unique item in its appearance and functions similarly to the staves of flames, frost, and sparks, which all feature a constant firing when used until their charge is depleted.

When fired, the Staff of Magnus emits a stream of energy that has a significantly larger range than other forms of concentration spells (i.e. Flames, Sparks, Frostbite), excluding the master-level Destruction spell Lightning Storm.

The staff has an unusually large charge capacity and features a unique effect of draining 20 points of magicka per second from its target and will start draining health instead if the target has no magicka, so it is particularly useful against high level mages like Master Necromancers.  
 
  Use the console command   to forcibly equip the staff. If you unequip it, you may or may not have to repeat the command to re-equip it.
Skyrim:Steel Battleaxe of Fiery Souls

The Steel Battleaxe of Fiery Souls is a unique steel battleaxe located on the back of Warlord Gathrik's throne in Ironbind Barrow. Its unique enchantment does ten points of fire damage over one second, and soul traps the target for five seconds. Tempering this weapon requires a steel ingot as well as the Arcane Blacksmith perk. Improvements to the weapon are doubled if the Steel Smithing perk is also unlocked.

Like other weapons with fire enchantments, this battleaxe benefits from the Augmented Flames perk and will inflict 15 points of fire damage at the 2nd level.
Skyrim:The Longhammer

The Longhammer is a unique Orcish warhammer that belonged to the bandit Rahd before he was killed during a Falmer attack as part of the related quest. It can be recovered from the Breton's dead grasp within Liar's Retreat. Compared to the standard Orcish warhammer, the Longhammer weighs eight units less, while also having half the base value of the normal version. The true value of the weapon is its speed, as it has the same swinging speed as a mace. While it lacks an enchantment, one can be added after acquiring it to further improve its worth. Tempering this weapon requires an orichalcum ingot, with any improvements made being doubled if the Orcish Smithing perk is also unlocked.  
  
Related Quests
 

Notes
This is the fastest two-handed weapon in the game which is not an artifact ( Ebony Blade being the fastest two-handed weapon).
The Longhammer is affected by the Elemental Fury shout, allowing even faster swings.
The Longhammer swings 33.3% faster than a normal warhammer, surpassing even most greatswords in speed, and swinging at base mace speed. Because of that, it has a DPS that surpasses even a mighty Daedric Warhammer, and will eventually surpass even Volendrung, as explained in the below table:
 

Bugs

The sheathing and drawing sounds of The Longhammer are those of a One-Handed sword, not that of a Two-Handed warhammer.
Skyrim:The Pale Blade

The Pale Blade is a sword rewarded to you for completing The Pale Lady. The sword's enchantment causes instantaneous frost damage, and also inflicts its target with fear for thirty seconds. Tempering the Pale Blade requires one steel ingot and the Arcane Blacksmith perk, with the benefits of tempering being doubled by the Steel Smithing perk.
Skyrim:The Rueful Axe

The Rueful Axe is a unique battleaxe. It is found in the possession of Sebastian Lort during the quest A Daedra's Best Friend, and may be given to you as a reward from Clavicus Vile for the murder of Barbas.
Skyrim:The Woodsman's Friend

The Woodsman's Friend is a unique iron battleaxe found alongside a dead wood cutter. With no enchantment and no way to improve the weapon through blacksmithing, the only advantage this weapon has over the generic version of this weapon is the single extra point of default damage it can do. However, as the weapon has a lower speed, the overall benefit of this extra point of damage is diminished. Additionally, it has approximately half of the gold value of a normal iron battleaxe, making it notably subpar stat-wise to the standard version of this item.

 
 
 
Bugs
Skyrim:Trollsbane

Trollsbane is a steel warhammer and the signature weapon of Frofnir Trollsbane before he was slain inside a troll's lair between Cradle Stone Tower and Valthume. Its enchantment has the unique property to do fifteen points of fire damage to any troll it hits, although it will have no effect against any other kind of creature. Tempering Trollsbane requires a steel ingot and the Arcane Blacksmith perk, with the improvement from the tempering being doubled if the Steel Smithing perk is also unlocked.
Skyrim:Tsun's Battle Axe

Tsun's Battle Axe is the primary weapon for the shield-thane of Shor, Tsun. The weapon lacks any enchantment and is unobtainable through any means except the console. Even if you do add it to your inventory, the weapon is marked as unplayable and will not be usable.
Skyrim:Valdr's Lucky Dagger

Valdr's Lucky Dagger is a unique steel dagger given by the eponymous Valdr as a reward for helping him clear out Moss Mother Cavern, as part of its related quest. Its enchantment increases the chance of a critical hit by 25%. As the weapon's enchantment is not one in the traditional sense, it will last indefinitely. Tempering this weapon requires a steel ingot, and the benefits are doubled with the Steel Smithing perk.
Skyrim:Volendrung

Volendrung, also known as the Hammer of Might, is said to have been created by the Dwemer of the now-abandoned clan of Rourken, hundreds of years before they disappeared from Tamriel. Like the dwarves who created it, Volendrung is prone to disappearing suddenly. Unlike the Dwemer, Volendrung is also prone to resurfacing unexpectedly. It is the reward for completing Malacath's daedric quest, The Cursed Tribe. It can be tempered with an ebony ingot. Its swing speed is faster than other warhammers (the same speed as battleaxes and greatswords). It is the second fastest warhammer in the game, after the Longhammer, which is the fastest two-handed, non-artifact, weapon in the game.
Skyrim:Windshear

Windshear is a unique Scimitar which can be found lodged inside of the bowsprit of The Katariah. As The Katariah'' cannot be accessed until the quest Hail Sithis! has begun, this weapon is similarly impossible to acquire until that quest has been started. This means that the weapon is unavailable if you decide to complete the quest Destroy the Dark Brotherhood! instead.

Windshear's unique enchantment causes its attacks to stagger an opponent when hit and causes its bash attacks to paralyze them for a tenth of a second. As the enchantment only works for its bash attack, the enchantment will not work if a spell or another item, such as a shield or secondary weapon, is being held in the other hand. Tempering Windshear requires a steel ingot and the Arcane Blacksmith perk. The benefits of tempering Windshear are doubled if the Steel Smithing perk is unlocked.
Skyrim:Wuuthrad

Wuuthrad is an ancient battleaxe once wielded by the founder of the Companions, Ysgramor. Ysgramor carried the axe when he and the Five Hundred Companions drove the elves from Skyrim and Solstheim. 

For historical information about Wuuthrad, see the lore article.

Its primary effect is causing 1.2x damage to elves, namely High Elves, Wood Elves, Dark Elves, and Falmer. Accordingly, the visage of a screaming elf decorates the axe. At the start of the game, Wuuthrad is in several fragments, four of which are located within the Companions headquarters Jorrvaskr. During the course of the Companions quest line, the weapon is reforged and is used to gain access to Ysgramor's tomb.  

After placing Wuuthrad into the hands of Ysgramor's statue at the entrance of his tomb, you can take it back straight away and continue along without affecting the rest of the quest. You can use it as you see fit, though it is no longer a quest item and so has a weight. Wuuthrad can not be improved by smithing, though it can be enchanted. Despite this, the effect text doesn't change, which means you cannot see how much damage the enchantment does. You can still modify the amount. 
  
Related Quests





Notes
The "enchantment" on Wuuthrad is actually a script that adds the hidden C06BladeOfYsgramorPerk when equipped. 
The lack of a proper enchantment allows the axe to be affected by the Elemental Fury Shout, for as long as it is never enchanted.
Myrwatch's gallery  contains a special holder for this item that displays it alongside the Shield of Ysgramor.
Ysgramor can be found armed with this axe while in Sovngarde, even if the player has it equipped as well.

Bugs
Skyrim:Abecean Longfin

Abecean Longfin are fish that can be caught in ponds, lakes, and other bodies of water. The best way to find them is to look for dragonflies above the water, as longfins will usually be right beneath them. The ingredient is named "Abecean Longfin", but the fish is misspelled as "Abacean Longfin".

Combinations
In terms of combinations of two ingredients, Abecean Longfin can be combined with 31 other ingredients.

2 Effects


1 Effect


Ingredients
1 guaranteed sample can be found in the following location:
Shrine to Peryite (The Reach)
3 more samples can be found in Valerica's Study  (Castle Volkihar)

It is categorized as a common ingredient, meaning that all apothecary merchants have a 36% chance of carrying 1-5 samples. In addition, it may be randomly found in some barrels and apothecary's satchels. Other possible locations for already-harvested samples include:
Fish barrels have a 25% chance of containing Abecean longfins.

Creatures
Fish appear at fish spawning sites. Each spawning site generates up to three fish, which are randomly selected from various types of fish. In ponds, longfins have a 20% chance of appearing; in deeper water, they have a 14% chance of appearing. There are 691 spawning sites in 128 different locations. Locations with the greatest numbers are:
30 around the Apprentice Stone (Hjaalmarch)
22 around the Abandoned Shack (Hjaalmarch)
22 around Wreck of the Winter War (Winterhold)
17 around Goldenglow Estate (The Rift)
15 around Geirmund's Hall (The Rift)
15 around Robber's Gorge (Hjaalmarch)
15 around Solitude Sawmill (Haafingar)
14 around Gloomreach (The Reach)
13 around Heartwood Mill (The Rift)
12 around Folgunthur (Hjaalmarch)
12 around the Lady Stone (Falkreath Hold)
12 around Reachwater Rock (The Reach)
Skyrim:Bear Claws

Bear Claws are dropped by bears, in addition to a bear pelt.

Combinations
In terms of combinations of two ingredients, Bear Claws can be combined with 55 other ingredients.

3 Effects


2 Effects


1 Effect


Ingredients
3 guaranteed samples can be found in 3 different locations:
Alftand Animonculory (Winterhold)
High Hrothgar (Whiterun Hold)
Sinderion's Field Laboratory (Blackreach)

With the Dawnguard add-on 2 more guaranteed samples can be found in 2 different locations:
Volkihar Undercroft  (Castle Volkihar)
Valerica's Study  (Castle Volkihar)

With the Dragonborn add-on 1 more guaranteed sample can be found in 1 different location:
1 in Temple of Miraak  (Solstheim)

This ingredient is not in the   category that allows it to be traded by apothecary merchants (see bugs).

The only way to make this ingredient become available from apothecary merchants is to unlock the Merchant perk (requires level 50 Speech), at which point it is an "uncommon" ingredient.

Remaining ways to obtain already-harvested bear claws all have relatively low probabilities. The best bets are:
Peddlers may be randomly encountered in the wilderness (typically being attacked). These peddlers have an 8% chance of carrying 1-3 samples.
Uncommon- and rare-type apothecary's satchels have a 2% chance of containing one.
Warlocks and Forsworn have a 0.5% chance of carrying one.

Creatures
Bear claws are dropped by all varieties of bear, including cave bears, snow bears, and the Ursine Guardian.

Bugs
Skyrim:Bee

Bees are passive creatures that can be caught as they fly around, or they can be collected out of beehives, along with beehive husks and honeycombs.

Combinations
In terms of combinations of two ingredients, Bees can be combined with 48 other ingredients.

2 Effects


1 Effect


Ingredients
With the Dawnguard add-on, 2 guaranteed samples can be found in 2 different locations:
Redwater Den  (The Rift)
Volkihar Undercroft  (Castle Volkihar)

Bees are categorized as a common ingredient, meaning that all apothecary merchants have a 36% chance of carrying 1-5 samples. In addition, they may be randomly found in some barrels and in apothecary's satchels.

Creatures
Hovering bees typically spawn near beehives. Bees can also be harvested from both beehives and vacant beehives&mdash;vacant beehives are missing honeycomb, rather than bees. A quick way to harvest bees is by entering a nearby cave or other area with a loading screen; on return to the initial area, any bees will have respawned. In total, there are 27 beehives in 21 different locations, and 13 bee spawning sites (each of which can generate up to 10 bees). Locations with spawning sites and/or multiple hives are:
2 spawning sites and 4 hives around Honeystrand Cave (The Rift)
2 spawning sites and 2 hives centered 260 ft NW of Halldir's Cairn (Falkreath Hold)  
2 spawning sites and 1 hive centered 520 ft NE of North Shriekwind Bastion (Falkreath Hold)  
2 hives/spawning sites around Redoran's Retreat (Whiterun Hold), one WSW and the other ENE 
1 spawning site and 1 hive 220 ft WNW of Tolvald's Cave (The Rift)  
1 spawning site and 1 hive 110 ft NNW of Lost Knife Hideout (Eastmarch)  
2 spawning sites and 1 hive 610 ft E of Pinewatch (Falkreath Hold)  
1 spawning site and 1 hive 440 ft SE of Bleakwind Basin (Whiterun Hold)  
1 spawning site and 1 hive 220 ft S of Kynesgrove (Eastmarch)  
1 spawning site 200 ft WSW of Goldenglow Estate (The Rift)  
2 hives centered 390 ft SSE of the Guardian Stones (Falkreath Hold)  

Also see our Skyrim map with beehive locations now marked.
Skyrim:Beehive Husk

Beehive Husks are collected from beehives, along with bees and honeycombs.

Combinations
In terms of combinations of two ingredients, Beehive Husks can be combined with 37 other ingredients.

2 Effects


1 Effect


Ingredients
1-2  guaranteed samples can be found at the following location:
1 outside of Honeystrand Cave (The Rift)
1 on a shelf near the vat in the main room of Redwater Den  (The Rift)
This ingredient is not in the   category that allows it to be traded by apothecary merchants (see bugs).

The only way to make this ingredient become available from apothecary merchants is to unlock the Merchant perk (requires level 50 Speech), at which point it is a "common" ingredient.

Remaining ways to obtain already-harvested beehive husks all have relatively low probabilities. The best bets are:
Peddlers may be randomly encountered in the wilderness (typically being attacked). These peddlers have a 25% chance of carrying 1-5 samples.
Vaermina devotees have a 3% chance of carrying one.
All types of apothecary's satchels as well as pots hanging from cooking spits have a 3% chance of containing one.
Warlocks have a 0.9% chance of carrying one.

Plants
200px|thumb|right|A map of all beehives in Skyrim's overworld, with vacant beehives in red.
Husks can be harvested from both beehives and vacant beehives. There are 27 hives found in 21 different locations. Locations with multiple hives are:
4 around Honeystrand Cave (The Rift)
2 centered 300 ft NW of Halldir's Cairn (Falkreath Hold)  
2 centered 390 ft SSE of the Guardian Stones (Falkreath Hold)  
2 around Redoran's Retreat (Whiterun Hold)

 

Notes
The base magnitude of the Resist Poison effect for this ingredient is 2 instead of 4.  This is only relevant if a beehive husk and a thistle branch are combined, in which case the resulting potion will have a 50% smaller magnitude than a typical custom Resist Poison potion.

Bugs
Skyrim:Berit's Ashes

'''Berit's Ashes''' is a unique version of bone meal that shares all of the same alchemical properties as regular bone meal. It can be combined with regular bone meal to make a potion with four effects. The ashes are the remains of a man named Berit, who lived in Falkreath and was a friend of Thadgeir.

Combinations
Berit's Ashes share the same combinations as bone meal. In terms of combinations of two ingredients, '''Berit's Ashes can be combined with 41 other ingredients.

4 Effects


2 Effects


1 Effect


Ingredients
2 guaranteed samples can be found in the following locations:
Dengeir's House (Falkreath)
It respawns, so you can collect more than one.
Valerica's Study in Castle Volkihar 

Related Quests
 

Bugs
Skyrim:Bleeding Crown

150px|Bleeding crown as depicted in the ''Skyrim:Herbalist's Guide to Skyrim|Herbalist's Guide to Skyrim|thumb|left
Bleeding Crowns are red-capped mushrooms that are commonly found on cave floors.

Bleeding crown and tundra cotton have both Fortify Block and Resist Magic effects, making it easy to create a dual-effect defensive potion.

:"The caps of these mushrooms do indeed appear smeared with blood, though it is often hard to see in the dark, damp places in which they grow. Not uncommonly found in Skyrim, their abundance is countered by the difficulty in acquiring them. As any experienced herbalist knows, the darkest of caves often conceal far more than mere mushrooms."
:"Nonetheless, these potent fungi, when combined with certain powdered antlers, produce a mixture rendering one quite susceptible to poison. Their usefulness is also quite apparent when mixed with Lavender, creating a substance highly resistant to magic." - Agneta Falia in the Herbalist's Guide to Skyrim.
 

Combinations
In terms of combinations of two ingredients, Bleeding Crown can be combined with 40 other ingredients.

2 Effects


1 Effect


Ingredients
28 guaranteed samples can be found in 19 different locations. Locations with multiple samples are:
3 in Alftand Animonculory (Winterhold)
3 in Tolvald's Gap (The Rift)
2 in Fort Snowhawk (Hjaalmarch)
2 in the Hag's Cure (Markarth)
2 in Liar's Retreat (The Reach)
2 in Sarethi Farm (The Rift)
2 centered 210 ft NE of Bilegulch Mine (Falkreath Hold)  
It is categorized as an uncommon ingredient, meaning that all apothecary merchants have a 15% chance of carrying 1-5 samples. In addition, it may be randomly found in uncommon- and rare-type apothecary's satchels.

Plants
369 bleeding crown plants can be found in 71 different locations. Locations with the greatest numbers are:
40 in Chillwind Depths (Hjaalmarch)
34 in Geirmund's Hall (The Rift)
21 in Tolvald's Cave (The Rift)
19 in Irkngthand Grand Cavern (The Pale)
18 in Gloomreach Hive (The Reach)
12 in Redoran's Retreat (Whiterun Hold)
11 in White River Watch (Whiterun Hold)
10 inside Blackreach