Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Ashirbadon

The cave is the location of a powerful mage, Vindamea Drethan, who holds the Warlock's Ring.

Once inside, the small path leads to an open cavern. While it appears to be a dead end, looking up reveals two offshoots to the cavern, both requiring levitation to reach. One offshoot is just a small inset where a dremora waits beside an ancient chest. Inside the chest is a key, which opens a   door, and a levitation potion, along with other loot. The other offshoot leads to the cave where Vindamea is located.

There are four opponents on the way to Vindamea: three atronachs and a dremora.

The loot here consists of scrolls, potions, skill-building books, gold, clothing, jewelry and potion ingredients.

 
People
 


Related Quests
Mages Guild

thumb|right|200px|Interior.
Maps
thumb|left|Interior Map of Ashirbadon
 
Treasure Location a''
1 Chest containing various loot

Treasure Location b''
4 Chests containing various loot
3 Urns containing various Ingredients
2 Urns (trapped) containing various Scrolls
1 Crate containing various loot
1 Sack containing Gold
1 Standard Fortify Magicka Potion
1 Standard Potion of Fire Shield
1 Quality Fortify Intelligence Potion
1 Quality Rising Force Potion
1 Skill Book Response to Bero's Speech (Destruction)
1 Skill Book A Game at Dinner (Alchemy)
1 Scroll of The Blood Thief
1 Scroll of Flameguard
Morrowind:Dispel

Cancels all temporary magic effects on the target (effects from abilities, potions, enchanted items, scrolls and diseases are all unaffected).  This can be used either to remove an enemy's defenses, or to remove negative effects from yourself or your allies.  Note that in either case, it will remove both helpful and harmful effects.
The magnitude determines the chance an effect is removed. Dispel 100% will always cleanse all the temporary effects on the target.

Notes
This works on all effects regardless of being positive (for example, Chameleon, Levitate and Fortify Attribute) or negative (for example, Paralyze and Drain Health). This can be a disadvantage compared to effects such as Cure Paralyzation when used on an ally or self, but a big advantage when used on enemies as this can remove their positive effects. Dispel can even get rid of an enemy's Bound items or Summoned creatures.

Alchemy Ingredients
The following alchemy ingredients can be used to make a potion of Dispel:
Bungler's Bane
Pearl
Moon Sugar
Timsa-Come-By flowers*  
  This is a first-effect, so you can eat the ingredient raw to get the effect as well.
Morrowind:Feather

Reduces the target's encumbrance by M points, thus allowing them to carry more without becoming encumbered. Your Fatigue will also drain more slowly. Feather can make your encumbrance value become negative, though it will still be displayed as 0, and there will be no noticeable benefit to it, other than that you can pick up more objects before the value becomes positive again and starts to weigh you down. 

Notes
In general, Feather is inferior to Fortify Strength for increasing encumbrance. Though they both have the same base cost, each point in Strength increases your maximum encumbrance by 5 points, thus making it 5x more effective than Feather. Additionally, this will increase your melee damage, another perk. Feather is still useful if your character is skilled in Alteration but not Restoration, and because many formulas in the game use total encumbrance instead of percentage of max encumbrance.

Related Effects
;Burden
;Fortify Strength

Alchemy Ingredients
The following alchemical ingredients can be used to make a potion of Feather:
Heather
Ruby
Scuttle

Bugs
Morrowind:Boderi Farano

Boderi Farano, a Dark Elf publican, is the owner of the Ald Skar Inn, found in the northwestern corner of Ald'ruhn, between the Council Club and Under-Skar. There she sells food, drinks, and beds to all visitors. She will provide you with a tip on how to earn the respect of Hassour Zainsubani, a regular at the inn.

She is wearing a common shirt with a matching skirt and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Dialogue
Greeting:
:(Disposition at least 40) ''"Good day. I'm Boderi Farano, publican of the Ald Skar Inn here in Ald'ruhn. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."
Beds:
:"Very well. Go down the stairs, and use the first room on your right. It's yours for the next day." (Disposition up by 2) (You lose 10 gold)
Hassour Zainsubani:
:"He's a trader, and a wealthy one. He has his own room here. He was born an Ashlander, and knows their speech and custom, and has grown rich by trading with them for the things prized by Westerners. Is that what you wanted to know?"
wanted to know:
:"What sort of gift would he like? What indeed. He is so rich, I don't know.... Perhaps a book. His room is filled with them. I've seen them when I clean. They are all over the place."

Notes
In Oblivion there is another Boderi Farano who offers Mysticism training for the Mages Guild at the Arcane University.

 
Wares
Morrowind:Spells

Spells
Spell List
This a list of all spell effects available in the game, for sale at vendors. For a list of vendors by location, you can visit Spell Merchants. For lists of vendors for a specific spell, click on the headers in the following table.



Spellcasting Formulas
Chance of success is  

Spell Damage is  .

Spell Cost (the amount of magicka a spell takes to cast) for custom spells is  , rounded down. This formula is calculated per spell effect and summed together for multi-effect spells. Built-in spells may have a different cost than their custom equivalent.

Example:
You are a lvl 1 Breton and you have 20 Destruction, 60 Willpower, 50 Luck and have 150 Maximum Fatigue, you are not affected by Sound and you are at maximum fatigue. The spell you want to cast is "Fire Bite":

 

Notes
If Resistance - Weakness is equal to 100 or more, the effect is resisted.
Resistance/Weakness to Magicka does not affect elemental damage.
"Self" spells have an Area value of 1.
"Target" spells multiply the above spell cost by 1.5.
The lowest value possible on a slider is 1 (one), despite it displaying zero.
Spells without magnitudes (such as Invisibility) behave as though they have magnitudes of 1.

Deleting Spells
If you are on PC, hold shift and click on the spell name. On Xbox, select the spell and press the White button. If the deleted spell was bought from a spell merchant, that merchant will have it available for sale again after deletion.
Notes
If you want to be able to use an effect for spellmaking/enchanting, keep at least one spell with that effect.

Cheap Spells
This section lists spells that are cheaper to cast than would normally be expected. It only includes spells, and race and birthsign abilities that operate as spells, not diseases, nor race or birthsign abilities that do not operate as spells (such as attribute enhancement).

Many of these spells are normally unobtainable and are only experienced as effects cast upon the player either by shrines, traps or NPCs, however they can be added to your spellbook by using the AddSpell Console command and used normally thereafter. If no location is specified in the "Obtained" column, it means the spell is only obtainable using the console.



Expensive Spells
In contrast to the spells in the previous section, these spells cost more to cast than would normally be expected. Most of them are exclusive to certain NPCs, most especially Ash Vampires.
UESPWiki:Deletion Review/Morrowind:Master Trainers

now makes this page redundant, as the Master trainers all are easily found on the tops of the sections.

Does anyone else have any opinions about this deletion?  To review:
This page was originally proposed for deletion by  on Dec. 4
The deletion tag was then deleted by Dracos1485 on Dec. 16.  No edit summary was provided, but a request for feedback from him led to this comment on  on Dec. 16:
::A seperate page for master trainers makes it much easier to find the Trainer neceassary to level up a character, much quicker and easier to refer to than the main skill page.
The page was put up for deletion review by Lurlock on Dec. 19
--Nephele 13:07, 12 January 2007 (EST)

Redirect - From a purely administrative perspective, this page does have a substantial page history (19 revisions by 12 different editors going back March 10, 2005).  So I don't think deletion is actually appropriate; if the page is deemed unnecessary it should instead be changed to a redirect.  But I'll defer to Morrowind editors on the larger question of whether the page should be kept as is. --Nephele 13:07, 12 January 2007 (EST)
Keep - I agree with Nephele that it is easy to find the master trainers from this separate table. --FMan | Talk |  15:21, 17 January 2007 (EST)
Redirect - I think it's as easy to find in one or the other page. --DrPhoton 03:23, 18 January 2007 (EST)
Keep - It's very easy to find what you're looking for on the separate table with only the master trainers, but with the other table it is more of a pain to go to each skill separately, even if the master trainer is at the top. --Hellrunner 18:50, 28 January 2007 (EST)

With at least two votes (three if you include Dracos1485) to keep this page, I'll go ahead and say that this page should be kept.  If there are readers who find this format most convenient, then it's not really redundant. --Nephele 19:16, 31 January 2007 (EST)
UESPWiki:Community Portal/Morrowind Quest Pages

I have put together a proposal for a major revamp and reorganization of the Morrowind Quest pages for review and comment.  There has been a recent increase in the volume of information on UESP associated with Morrowind, including a couple of major projects to add Location pages and NPC pages similar to those currently available for Oblivion.  If a revamp of the current quest pages is warranted, it needs to be completed before considerable progress is made on the Location and NPC pages to avoid additional unnecessary rework to change links to quests on all these separate pages.  Please review and comment with additional suggestions.

(Note:  This proposal has been included here, but actually exists on a personal sandbox page.  When commenting on this proposal, please make every effort to include your comments here rather than on the sandbox page since it will most likely be subject to change, and will be deleted once the revamp is complete)

 

Comments
Some of the page titles look a little wordy. For example, ''Sugar-Lips Habasi's Quests, Balmora Guild could be condensed to Balmora Thieves Guild Quests''. Otherwise, this plan looks feasible. I'll study it some more, and I'll let you know if I have any more suggestions. --Aristeo | Talk 11:19, 31 October 2006 (EST)

How are you planning to handle Prerequisite and Next Quests on these pages? Just fill in the next one for the quest giver, or not fill one in at all? Morrowind's guild quests are pretty non-linear. --Ratwar 11:25, 6 November 2006 (EST)
:See my talk page for a response--Hoggwild5 15:36, 6 November 2006 (EST)

Moved from Community Portal --Wrye --Wrye 22:35, 19 December 2006 (EST)
Morrowind:Alteration

Students of the College of Alteration manipulate the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, burdening, opening and locking, and creating shield barriers against physical and elemental damage.

See alteration spells to find vendors for this school.

Character Creation
The following races receive bonuses to their Alteration skill:
+5 bonus: Breton, High Elf
The following classes have Alteration as a Major skill:
Battlemage, Healer, Mage, Nightblade, Sorcerer, Spellsword
The following classes have Alteration as a Minor skill:
Acrobat, Scout
If Alteration is one of your Major skills, you will start with the following spells:
Shield (Shield 5 pts for 30 secs on Self - Cost: 15)
Water Walking (Water Walking for 60 secs on Self - Cost: 9)
Other Alteration spells are listed here.



Factions
The following factions include Alteration as one of their favored skills:

Ashlanders
Mages Guild
House Telvanni

Magical Effects
The school of Alteration includes the following effects:
Tribunal:The Smith's Apprentice

Quick Walkthrough
#Talk to Ilnori Faustus.
#Wait a while (leave and reenter the building).
#Talk to Bols Indalen.
#Talk to Therdon in The Winged Guar.
#Speak to Therdon once more in the Craftsmen's Hall.

Detailed Walkthrough
Speak with Ilnori Faustus in the Craftsmen's Hall in the Godsreach district. He'll tell you that he's simply too good to be a simple apprentice and has ambitions to become an adventurer. He continues to say that the next time you come by he most likely won't be around. Speak with Bols Indalen in a short while (you may need to leave the building and return) and he'll complain to you that Ilnori Faustus just up and left his job without telling anyone. He mentions that if you know of anyone looking for work to let him know.

Alternatively, you could just kill Ilnori (Frenzy or Taunt). Talk to Bols about him, he won't mind and the quest will proceed as normal.

Speak with the Redguard, Therdon, in The Winged Guar. He asks you to drink with him and you learn that he was a pillow maker. You will automatically mention the job to him and he will offer you a bottle of Cyrodiilic Brandy to celebrate. The next time you enter the Craftsmen's Hall, speak with him and you will be rewarded with some Armorer's Hammers.

Quest Stages
Tribunal:Bouncer

Quick Walkthrough
#Speak to Hession.
#Talk to everyone in the bar, most will be fine, but those that are trouble will take a bit extra:
##Speak to Holmar and get him to leave.
##Speak to Denegor. Try to convince him to leave with bribes or other methods. If that fails, knock him out with Hand-to-Hand.
##Dealing with Galms Seles:
###Speak to the bar crowd about latest rumors.
###Confront Galms Seles.
#Speak to Hession for your reward.

Detailed Walkthrough
Speak to Hession at the top floor of The Winged Guar in the Godsreach district about some work she has available. Hession wants you to fill in for her usual bouncer Grub for a while, making one sweep of the bar crowd as she puts it. Just talk to everyone in the bar and throw them out if they are too drunk or unruly. Be careful though, depending on your disposition/faction you may start a fist-fight by talking to some of the patrons.

:#Holmar - Drunk, but seems fine; agrees to leave after his drink. If Holmar will not converse, then you need to speak with High-Pockets (outside) first.
:#Denegor - Drunk and gets a little upset when you talk to him. You are able to convince him to calm down by raising his disposition to 75 or higher. Otherwise, you will have to fight him (using just Hand-to-hand).
:#Therdon - Nothing 
:#Bakh gro-Sham - Nothing 
:#Soscean - Nothing 
:#Mitanne Limax - Nothing 
:#Galms Seles - Hustler - Ask the bar crowd about latest rumors and they will tell you Galms is playing an unfair game. Proceed to speak to Galms about the topic Game of Shells, at which point you should confront him, stating that he's scamming, as he will promise to give everyone fair odds. 
:#Ra'Tesh - Nothing 

Return to Hession, who will thank you for handling the drunks and the hustler with a reward of 1,000 Gold.

Notes 
You can actually finish the quest by just talking to the two people at the top of the bar near Hession or perhaps sooner, but your reward will only be 500 gold.
Even after Galms Seles promises to make his game fair, it may not be.
High-Pockets will assist you by fighting Denegor Hand-to-hand should it come to violence.

Bugs
 

Quest Stages
Tribunal:Estate Sale

Quick Walkthrough
#Speak to Geon Auline.
#Speak to Arnsa Thendas and convince her that you knew her husband.
#Get the dagger from Arnsa.
#Return to Geon Auline.

Detailed Walkthrough
You'll find Geon Auline in his mansion in the Godsreach district. He mentions that he is searching for a rare Droth Dagger: one of a set of personalised silver daggers crafted for a group of Dunmer nobles in the 2nd Age. Although Geon already owns three daggers belonging to the set, he knows his neighbour, the widow Arnsa Thendas, owns the final dagger needed for his collection. He hopes that Arnsa will part with it ahead of an upcoming estate sale that she has organised in the wake of her husband's death, to help alleviate the financial burden he left behind. Geon notes that, while the husband was a nobleman, he amassed quite a bit of debt in his waning years and thus left Arnsa in a difficult position. 

Geon presents two options: if you can buy the dagger from Arnsa, he will gladly compensate you for your purchase. On the other hand, if you can acquire it by other means, he will reward you either way. 

You can find Arnsa in Thendas Manor located next door. While she says the estate sale isn't ready yet, she will ask if you're interested in a particular item and will offer to sell you the dagger for 600 gold. If you do so, she'll warn you to be on the lookout for Geon, as she considers him to be a 'nasty little man' who she has refused to sell the dagger to out of spite. Alternatively, you can lie and claim you knew Arnsa's husband during his days in the Imperial Legion; if Arnsa's disposition toward you was above 80, she will offer you the dagger as a token to remember her husband by. You can also acquire the dagger by simple theft if you pick the lock on the level 80 chest located nearby.

No matter your choice, Geon isn't interested in how you acquired the dagger and will tell you he'd rather not know. He will pay you 800 gold to cover your expenses.

Notes
If you tell Arnsa that you knew her husband from the Fighter's Guild, she will tell you that her husband was never in the Fighter's Guild, her disposition drops by 50 points, and she will refuse to talk to you any more, preventing acquisition of the dagger through dialogue.
If you sell the dagger, Geon is outraged, and his disposition drops 40 points. Similarly, if you tell him that you want to keep the dagger for yourself, his disposition drops by 20 points.
If you exit the manor and re-enter the cell, Geon will have placed the Droth dagger on his table beside the others. 
You will not be able to start this quest if there are ashstorms in Mournhold (i.e. you have completed A Show of Power but not The Mad God), as Geon's greeting will be replaced with a generic one regarding the ashstorm. You can, however, use the console to start the quest by entering:   and  .

Bugs
 

Quest Stages
Morrowind:Ashanammu

thumb|right|The interior of the cave
The cave is home to four rogue Telvanni, with one standing guard outside and the other three inside. They are closely grouped together, making for a potentially challenging fight. There is little loot of note, only clutter, some beverages, and possibly special treasure. Most of the beverages are in a single barrel. Next to the keg is a trapped and   chest containing randrom loot. A chest at the beginning of the staircase contains common clothes and some gold.

Deeper into the cave is a pool with a trapped chest, containing some gold and jewelry, and a couple of slaughterfish.
 
People


Related Quests
Fighters Guild


Maps
thumb|left|500px|Interior map of Ashanammu
Morrowind:Base Weapons

This a list of all base, unenchanted weapons in Morrowind.
  

|

|}

Note that the Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The construction set uses these values times ten for increased precision.

 
 
 
 
 

Marksman Weapons
Lore:Topal Bay

Topal Bay (also known as Topal Sea) is a large, placid body of water south of Tamriel.  It is enclosed by the provinces of Elsweyr, Black Marsh, and Cyrodiil. In Cyrodiil, the city of Leyawiin and the Blackwood region lie on Topal Bay, at the delta of the Niben River.  The bay's western shores are defined by Elsweyr's Quin'rawl Peninsula, where a great deal of smuggling occurs.  Tideholm is a known island of the Bay.

The bay is named after Topal the Pilot, the Aldmer explorer who discovered the Niben River and charted Tamriel's sea lanes.  The bay's coastline to the east with Black Marsh has long been notorious for rampant piracy.  The bay also flows into the Onkobra River, which supposedly leads right into the heart of Black Marsh. 

The Khajiit believe that moon sugar is "crystallized moonlight" caught by the waters of the bay and brought to the sugarcane groves of the Tenmar Forest by the tidal forces of Masser and Secunda.  

Access to the Imperial City and many other settlements make the Topal Bay a place of vital strategic importance, and the Aldmeri Dominion has been known to threaten the bay with their navy many times throughout history.  

 
Gallery
 
See Also
For game-specific information, see the Oblivion article.

References
Oblivion:A Dark Exile

Dark Exile, A Dark Exile, A 

These quests are given to you should you break one of the Five Tenets in the Dark Brotherhood. The Wrath of Sithis will attack you in your sleep - you must defeat it to be allowed to be readmitted into the Dark Brotherhood. Notably, it is impossible to run from the thing; it seems to attack you in your dreams. As you might guess, it's impossible to obtain this quest after you initiate The Purification.

There are three versions of the Wrath of Sithis, which are identical except for their health. All are similar to a Gloom Wraith, and share the Gloom Wraith's immunities to normal weapons, frost, and poison. They attack with spells (including Absorb Health and Frost Damage effects) and a unique Dagger of Discipline (Drain Health effect).

Note that if you are due to level up, sleeping while any of these quests are active will not give you a level.

A Dark Exile
The first time you break a tenet, you will be given the quest A Dark Exile. The weakest version of the Wrath of Sithis (health=215) is sent to attack you. When you defeat it, you are readmitted to the Dark Brotherhood.

Another Dark Exile
The second time you break a tenet, you will be given the quest Another Dark Exile. The intermediate version of the Wrath of Sithis (health=500) is sent to attack you. When you defeat it you are readmitted to the Dark Brotherhood.

Eternal Exile
If you break a tenet a third time, you are given the quest Eternal Exile: you are permanently expelled from the Dark Brotherhood. You must still defeat the Wrath of Sithis the next time you go to sleep (this time the strongest version, health=700) but there is no reward for defeating it, and you cannot rejoin the Dark Brotherhood.

Journal Entries
Tribunal:Deldrise Andoren

Deldrise Andoren is a Dark Elf noble who lives in Andoren Manor with her husband, Taren. Deldrise thinks that her husband might be having an affair with another woman, and she asks you to investigate these infidelities.
 
Related Quests