Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Mehrunes Dagon's Quest

Quick Walkthrough
#Speak to the statue of Mehrunes Dagon in Yasammidan.
#Travel to Alas Ancestral Tomb to pick up A Rusty Dagger.
#Return to the statue of Mehrunes Dagon and receive Mehrunes' Razor.

Detailed Walkthrough
Mehrunes Dagon's Request
Mehrunes Dagon's shrine lies in Yasammidan, just west of the Dwemer ruin of Arkngthunch-Sturdumz, west of Ald Velothi on the coast north of Gnisis. Mehrunes Dagon is one of the four "bad" Daedric Princes, which becomes clear once you activate his statue to talk to him. He finally decides that to prove your worth, you are to retrieve Mehrunes' Razor from Alas Ancestral Tomb.

Finding the Razor
The tomb can be found in the center of the Molag Amur mountain range, north of Molag Mar and south of the Erabenimsun Camp. The tomb is small and you should quickly discover that there is no razor to be found. All your attempts bring up is A Rusty Dagger on the body of Varner Hleras on the altar. If you return to Mehrunes Dagon with this dagger, he will transform it into the Mehrunes' Razor for you.
Notes
You can pick up the Rusty Dagger first before going to Yasammidan to save yourself a trip.
Mehrunes' Razor was once in the possession of Master Neloth; you can read a humorous story about how he lost it in the book Realizations of Acrobacy.

Quest Stages
Morrowind:Molag Bal's Quest

Quick Walkthrough
#Talk to the statue of Molag Bal in Yansirramus.
#Travel to Kora-Dur.
#Slay the Daedroth Menta Na.
#Return to Yansirramus for your reward.

Detailed Walkthrough
Finding the shrine
Molag Bal's shrine can be found in the ruins of Yansirramus, two islands west of Tel Aruhn. Note that you may be able to access the shrine safely, but exploring any of the side chambers will likely get you attacked. 
thumb|right|Menta Na needs to be banished from Tamriel.
The God is displeased
Molag Bal complains about one of his servants, a lazy Daedroth named Menta Na who has retreated into the caves of Kora-Dur instead of creating the usual havoc and terror. Molag Bal gives you a key and asks you to kill Menta Na to obtain his favor and a reward.

Travel to Kora-Dur
Kora-Dur can be found east of the stronghold of Kogoruhn, far north of the Red Mountain Crater. It is located high up on a hillside, and is rather easy to miss. The door is   but fortunately you have a key.

Slay Menta Na
You'll find Menta Na in the innermost chamber. Among the loot you'll find here is a Daedric Staff. Return to the shrine to receive your reward, the Mace of Molag Bal.

Notes
Menta Na appears only when the quest is active.

Bugs
 
Menta Na is the only creature in the game from which you can acquire Daedra Skin. The only other places to find it are in random loot or from vendors.
:  As of patch level 1.6.4, Daedra Skin can be dropped by clannfears, daedroths, hungers, ogrims, and ogrim titans.

Quest Stages
Morrowind:Aharasaplit Camp

The Aharasaplit Camp is the home of the Ashlander outcast Zallay Subaddamael and his two associates, Shanat Kaushminipu and Tibdan Shalarnetus. 

 
People


Related Quests
Miscellaneous
Morrowind:Rayna Drolan's Shack

The only resident, Rayna Drolan, is a hermit who has taken a vow of silence. In a bet with Sheogorath, Azura sent Drolan to this remote island to be completely isolated for 100 years with the aim of proving that isolation invokes meditation rather than insanity. With the time almost up, the mischievous Sheogorath tries to drive the priestess mad by sending his Daedra after her.thumb|right|Interior

The interior of the shack is quite small, largely filled with containers containing food to support Rayna in her life of isolation. When you enter the shack, you will find a wooden barrel with a cloth sack on top of it, both of which contain random food. To the right of the entrance are some empty barrels and an open crate. Just past the entrance is a table that has a candle, some cheap silverware, and a single piece of gold resting on top of it. Parallel to the table is a hammock with three sacks underneath it that all contain random food. In the corner of the room behind the hammock is an empty crate with a bottle and a wooden barrel on top of it, and another barrel situated beside it. The wooden barrel contains more food while the other barrel beside the crate is entirely empty. 
 

Related Quests
Daedric


People
Morrowind:Big Head's Shack

thumb|right|Shack interior
Big Head lives in this remote hut and knows far too much about a certain fork. There is a varied selection of spears in the left back corner of the hut, including a steel shardskewer, a dwarven halberd, an iron spear, a steel halberd, a steel vipercleaver, a silver flameskewer, an iron halberd, a silver sparkskewer, and an iron flameskewer, all of which can be taken without incurring a bounty. Also on the left side of the hut is a table full of clutter and the Fork of Horripilation and some containers full of clutter. On the right side of the house, there is a bedroll owned by Big Head, a few barrels and chairs stacked on top of each other, and some clutter. Big Head has also stacked several chairs on top of each other in one corner of the shack.
 
People
 


Related Quests
Daedric
 

Notes
This shack is the northernmost place in the game, excluding Bloodmoon locations.
Morrowind:Undead

Ancestor Ghost
thumb|Ancestor Ghost
Typically found guarding tombs throughout Morrowind but can also be summoned by mages. The ghost is not particularly tough but it is immune to normal weapons. The spell to summon them refers to them as "Ancestral Ghosts".
 


Bonelord
thumb|Bonelord
A revenant that is usually found protecting the tombs scattered throughout Morrowind.
 


Bonewalker
 
Another form of revenant that guards the tombs throughout Morrowind and can be summoned by magic users. Though not as powerful as other undead, the Bonewalker is feared for the terrible curses it can bestow on its foes.
The Greater Bonewalker is a more powerful form of this creature which can also be found in graves and tombs throughout Morrowind. Like its lesser cousins, it may bestow powerful and hideous curses, but these effects do not go away, even if you kill them. Both versions also carry the common disease Brown Rot. 

 


Dwarven Spectre
thumb|Dwarven Spectre
Ghosts of the Ancient Dwemer which can still be found haunting the halls of their ruins. The ghosts are typically sought as a source of Ectoplasm. Enchanted weapons or those of Silver or better quality are required to damage them.
 


Skeleton
 
A common form of undead found guarding graves and tombs throughout Morrowind.
 


Undead in Tribunal and Bloodmoon
Tribunal: Lich
Bloodmoon: Bonewolf
Bloodmoon: Draugr
Morrowind:Dubdilla

thumb|right|Molag Grunda's consort, Nomeg Gwai thumb|right|The naughty daughter
Upon entering, you'll see a three-way split, one brings you to a room with a leveled Daedra, another is a cliff (you need levitation or good jumping to get back up) and the last one is a room that has a peaceful person, Cumanya, who doesn't have much to tell you and seems to live here. If you look at her bookshelf, you'll find a note saying the uncharted caverns are highly dangerous. If you do choose to go in, jump down the cliff east and open the locked door. You'll enter a maze of tunnels and underwater passages, some of which will be a dead-end; the easiest path is going north, following the tunnel around south back to the center. There are several leveled Daedra in the area, including Hungers. If you enter the Lower Uncharted Caverns through the center entry, you'll need to levitate to a ledge with a door with a Storm Atronach behind it. Make your way east to confront Molag Grunda and her consort.
 
People
 


Related Quests
Vampiric


Notes
During the quest A Cure for Vampirism, Molag Bal erroneously states that Dubdilla is below Mt. Assarnibibi. 
This error is further made apparent with ESO, with Dubdil Alar Tower built on top of where Dubdilla would later be.
Next to Cumanya are various summon scrolls, the skill-books Feyfolken II (Conjuration) and The Cake and the Diamond (Alchemy), a set of journeyman-level Alchemy Apparatus, and an Old Key that opens the Stone Cavern Door to the Uncharted Caverns.
Levitation is a helpful spell to have while exploring the uncharted caverns. You can bypass all the waterways by using holes in the walls around the cavern which will lead you to most of the areas and to Molag Grunda.
The majority of the loot in this cavern is only available to characters who are doing the related quest. If you discover this cave when not on the specific quest related to it, you will find the entrance to the final cavern and "boss" fight blocked by an impassable rock fall. If you have no intention of becoming a vampire and needing a cure quest for it, and want to battle Molag Grunda for fun, use the   ( ) Console command to pass through the rocks (and again on the other side to turn collision clipping back off again); repeat to exit.
On a ledge in the southern Lower Uncharted Cavern is a skeleton with a random melee weapon, along with a Demon Longbow and two potions.  A dead Scamp in the area is also (uncharacteristically) bearing a random weapon. 
In the room where you find Molag Grunda and her consort, there's a structure that can be reached by levitation. On the level above Molag Grunda you will find two chests (one of them  ) containing gold and an urn containing scrolls. The level above that holds three potions (a Bargain Potion of Paralyze, a Standard Restore Health Potion, and a Quality Rising Force Potion) and a   chest containing up to 6 enchanted items.
Molag Grunda and Nomeg Gwai have no dialogue with which to interact.

Maps
thumb|left|Dubdilla, interior map
Morrowind:Brerama Selas

Brerama Selas is a Dark Elf warrior, and a Lawman in House Redoran. He was deployed by Theldyn Virith to Shishi along with Anise Romoran and Temis Romavel in an effort to destroy a new Telvanni outpost set up in Redoran territory. They successfully defeated most of the Telvanni, but one man, Faves Andas, managed to elude them by hiding in a secret chamber. Brerama is specifically responsible for writing a report for Theldyn Virith.

He is wearing a full set of Gah-Julan bonemold armor, including the helm, cuirass, and both pauldrons, as well as bonemold boots, greaves, a bonemold shield, an Amulet of Mighty Blows, and his report on their progress at Shishi. He also wields a magical leveled long blade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
House Redoran


House Telvanni
Morrowind:Arano Plantation

thumb|right|The interior of the plantation building
Located east of Dren Plantation, the plantation is the home of Direr Arano, a Noble and Retainer of Great House Hlaalu. It is the only Hlaalu plantation that doesn't utilize slave labor.

His servant Daynasa Telandas is one of the many sleepers advancing Dagoth Ur's plan to dominate Dunmer society.

 
Related Quests
Miscellaneous


People


Notes
Much like their abolitionist view towards slavery, the Arano family is kind. In Dragonborn, it is revealed that the Arano family gave Crassius Curio a chance to land on his feet prior to becoming a Hlaalu councilor. Curio then repaid their generosity with a first edition copy of The Lusty Argonian Maid, which would become a cherished possession to the family.
Morrowind:Miscellaneous Quests

Ascadian Isles Quests










Ashlands Quests




Azura's Coast Quests



Bitter Coast Quests


Grazelands Quests



Molag Amur Quests




Sheogorad Quests


West Gash Quests
Morrowind:Temis Romavel

Temis Romavel is a Dark Elf warrior, and a Retainer in House Redoran. He was dispatched by Theldyn Virith to Shishi along with Anise Romoran and Brerama Selas in an effort to destroy a new Telvanni outpost set up in Redoran territory. They have successfully defeated most of the Telvanni, but one man, Faves Andas, has so far managed to elude them by hiding in a secret chamber. They know that the wizard is still alive, since Temis keeps hearing him moving around.

He is wearing a full set of Gah-Julan bonemold armor, including helm, cuirass, and both pauldrons, as well as bonemold boots, greaves and a bonemold shield. He wields a magical leveled long blade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
House Redoran


House Telvanni
Morrowind:Anise Romoran

Anise Romoran is a Dark Elf warrior, and a Lawman in House Redoran. She was dispatched by Theldyn Virith to Shishi along with Temis Romavel and Brerama Selas in an effort to destroy a new Telvanni outpost set up in Redoran territory. They have successfully defeated most of the Telvanni, but one man, Faves Andas, has so far managed to elude them by hiding in a secret chamber. They know that the wizard is still alive, since Temis keeps hearing him moving around.

She is wearing a full set of Gah-Julan bonemold armor, including helm, cuirass, and both pauldrons, as well as bonemold boots, greaves and a bonemold shield. She wields a magical leveled long blade. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.

 
Related Quests
House Redoran


House Telvanni
Oblivion:The Palace Sewers

Related Quests

Notes
The Palace Sewers is inaccessible until the related quest.

 
Zone 1:
thumb|200px|The Palace Sewers
You initially enter The Palace Sewers from Beneath the Bloodworks through door E. If you want to reach your destination as quickly as possible, just cross the bridge in the first room. If you want to explore the entire sewer, drop down from the bridge, fight the patrolling Vampire and loot the chest and coffin. The next room contains a table (b) holding an additional copy of the Imperial Sewer Key and two ultra-rare bottles of Human Blood. Go through the tunnel, activate the turn wheel (cyan dot on map) which will elevate gate D; proceed through the tunnel and head north to a pool with three Slaughterfish. Avoid the water and follow the only available path through a similar room until you reach door C, the entrance to The Old Way. 

Occupants:
0-1 Vampire Beast (level-dependent Rat, Wolf, or Timber Wolf)
1 Vampire
2-3 Vampire Enemies (each 50% probability Vampire, 33% Undead, 17% Vampire Beast)
1-2 Mud Crabs
5 Slaughterfish
Treasure:
Imperial Sewer Key and 2 bottles of Human Blood at location k on map
1 Chest 01 (locked)
1 Chest 02
2 Chests 04
1 Coffin 01
1 Coffin 02
Doors and Gates:
The door at C leads to the adjacent sewer system, The Old Way.
The door at E leads to the adjacent sewer system, Beneath the Bloodworks.
1 Gate at D opened by the Turn Wheel (cyan dot) northeast of the gate.  This gate cannot be opened from the other (southwest) side of the gate.
Morrowind:Tsiya

Tsiya is a Khajiit commoner and skooma-addict living in Balmora. Her friend Ernil Omoran has disappeared, and you can help her out by discovering what happened to him. In return, she will give you a free place to stay in the city, along with a little money and ten portions of moon sugar. She is wearing a common shirt with matching skirt and amulet and carries three bottles of skooma. Like all Khajiit, she can see well in the dark and can demoralize others for short periods, but otherwise knows no spells.

She lives in a two room, two story house in the middle of Balmora. She has a hammock for a bed and a few tables and counters filled with clutter scattered around her house. The only item of note is a bottle of skooma hidden in the second floor, on a counter behind a yellow glass bowl.
 
Related Quests


Dialogue
Note from Ernil:
''"You've got a note from Ernil for Tsiya? That's odd...Tsiya was expecting him here any day now. He's dead? Oh, no. Ernil was a good man, and always dealt fairly. Tsiya doesn't suppose you found anything he might have been delivering to Tsiya did you?"
Yes, there was something on the body that might have belonged to you.'' [Tsiya's Skooma Pipe has been removed from your inventory. 50 Gold has been added to your inventory. 10 Moon Sugar has been added to your inventory. Note from Ernil has been removed from your inventory.] ''"Oh, this. Well, this was really for a friend...never mind. Thank you for returning it. Tsiya can't imagine you care whose it is. In fact, take this. It was supposed to be Ernil's when he brought Tsiya these things." OR [Note from Ernil has been removed from your inventory.] "Ah, well, it's a shame you didn't pick up that skooma pipe. No need to skooma-coat what it was. Tsiya was looking forward to getting her pipe. Well, thanks for the information."
''No, I didn't find anything.'' "Nothing? Well, thanks for the news, anyway."  
"Yes, thank you for the note. Tsiya will miss him."
Skooma pipe:
"Yes, well, Ernil was supposed to be delivering that to me. Would have been nice to have."''
[Tsiya's Skooma Pipe has been removed from your inventory. 50 Gold has been added to your inventory. 10 Moon Sugar has been added to your inventory.] ''"Oh, you've found it! Excellent. Here's a little something for you. It was supposed to be Ernil's when he got here. Tsiya would appreciate it if you'd keep quiet about this. You understand, yes?"
"Good to have it back. Thank you."
someone in particular:
"What do you mean you're looking for me? I don't know you, do I? You say you have a note from Ernil?"''
Morrowind:Eluba-Addon Egg Mine

Aside from kwama eggs, there is not much loot in the cave. A dead egg miner holds a small amount of gold. The only inhabitants are the kwama queen and her minions.
 thumb|right|Interior

Notes
The mine is not related to, or even near, the Eluba-Addon Grotto.

Maps
thumb|left|Interior map of the Eluba-Addon Egg Mine
General:Main Page

This section contains general information that is related to the Elder Scrolls series, but not directly about the content in the games or books.

Game Development
 
 
 
 
 
 

General Information
 
 
 
 
 
 
 
 
 
 
 
 

Archives
 
Site Archives
: 
: 
: 
: 
: 
: 
: 
: 
 
 
 
 
 

Community
 
 
 
 

Projects
UESPWiki:Deletion Review/Tes4Mod:Common Oblivion

Inactive page nothing links to. --FMan | Talk (contribs) 13:06, 3 March 2007 (EST)

 
Userfy although I believe the COB mod is a very very important project, this seems like a talk page to me and should probably be placed in Wyre's User area. Jadrax 13:48, 3 March 2007 (EST)
:* Agree with Jadrax, which I've gone ahead and done. And since it's now a user page, I've removed the deletion review notice. The redirect is in place under the Tes4Mod, but I don't have any objection to removing it. --Wrye 15:44, 3 March 2007 (EST)
UESPWiki:Deletion Review/Morrowind:Boat Homes

This page is totally useless. You have managed to waste the time of almost 3,000 people who have looked at it only to find: nothing. If you make a page, fill it in with information too! --FMan | Talk (contribs) 13:08, 3 March 2007 (EST)

 
Keep I fail to see how this page is empty of information. On top of that there are several sections that require information to be added, that i can only assume is not common knowledge or it would already have been completed. Jadrax 13:30, 3 March 2007 (EST)
Keep (conditional) Yes, I created the page with as much information as I knew, but no, I definitely didn't waste any time. It was a part of an early Morrowind redesign project that I undertook when I only had Morrowind to play. Unfortunately, nobody was there to help since Oblivion had taken off by that time, and everyone jumped to create that humongous portion of the site. Since then there have been no contributors (other than link/spelling fixes), and boat homes apparently never caught on :P. If this page is taking up way too much space or is desperately needed elsewhere (which I doubt), then I hesitantly support the deletion. However, if there's no reason to delete this other than that it is inactive, then I would definitely prefer it kept and that it just be given more attention, and see what happens then. I'll contact the Morrowind Redesign Team to guage their opinion.--Werdnanoslen  13:58, 3 March 2007 (EST)
Keep Deleting it at this point would just mean someone would need to redo it at some other point. --Ratwar 12:36, 7 March 2007 (EST)
Delete I feel there ought to be info on boats somewhere, but using them as homes is a different article than locations and captains. Maybe change the name to reflect that? Somercy 12:39, 7 March 2007 (EST)
Keep I beleive this is an article that needs to be here. It is in a place that talks about houses. The point of that is to give places where making a house or museum might be a good idea And a boat house is a goood idea to make a house in my oppinion. --Jesus lover 14:36, 29 May 2007 (EDT)
Keep This article provides valuable information for users who are not adept in the use of the TES Construction Set, or would like this as a roleplaying option. Sure, some improvement maybe neede, but this article is too good to be deleted, as there is no other reasonable space to store this interesting source.
UESPWiki:Deletion Review/Morrowind:Big Head's Shack

Nothing links to this page! --FMan | Talk (contribs) 13:13, 3 March 2007 (EST)

 
Neutral Page is part of the Morrowind Redesign Project and I am happy to leave it under there auspices. Jadrax 13:43, 3 March 2007 (EST)
Against This page is part of Sheogorath's Quest and now it's no longer orphaned.--DrPhoton 13:57, 3 March 2007 (EST)
Morrowind:Senyndie

Senyndie is a Redguard monk living in the Fighter's Quarters in the eastern corridor of the Arena canton waistworks in Vivec. She is the master trainer in Acrobatics and also offers training in Hand-to-hand and Sneak. If you complete some of the quests for Ahnassi, she will give you a recommendation to visit Senyndie, and you will receive a Disposition boost with her, resulting in lower training prices (male characters only). She is wearing a common robe with matching shoes, and she carries a silver staff of reckoning. Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. Aside from that, she knows the following spells: Absorb Health [Ranged], Absorb Spell Points [Ranged], Rilm's Gift, Seryn's Blessing, Variable Resist Common Disease, Strong Resist Fire, Variable Resist Fire, Strong Resist Frost, Variable Resist Frost, Strong Resist Magicka, Variable Resist Magicka, Strong Resist Poison, Variable Resist Poison, Strong Resist Shock, and Variable Resist Shock.
 
Related Quests


Notes
Senyndie is featured in the book Realizations of Acrobacy, which is a skill book for Acrobatics.
Morrowind:Seanwen

Seanwen is a High Elf master-at-arms who can be found in the Vivec Arena canton Fighters Training area, in the western corridor of the waistworks. He is the master trainer for Heavy Armor as well as a medium trainer for Blunt Weapon and Long Blade.

He is wearing a near full set of ebony armor including the cuirass, both paudrons, both bracers, greaves, boots, and shield. He is also wearing an expensive shirt with matching pants and he is wielding an ebony longsword. Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows the following spells: Curse Agility, Grave Curse: Fatigue, Curse Health, Curse Intelligence, Curse Speed, Curse Spell Points, Curse Strength, Weariness, Strength Leech, Fire Bite, Flamebolt, Alit Bite, and Shockball.