Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Blade of Woe

The Blade of Woe is a unique dagger belonging to Astrid, the leader of the only remaining Dark Brotherhood group in Skyrim. It can be received in three ways: pickpocketing from Astrid, killing Astrid during the Quest With Friends Like These..., or at the end of the quest Death Incarnate.

  
 

Related Quests



Notes
The first version ( ) is the one used by Astrid; the second version ( ) is the one given to you.
You can pickpocket the Blade of Woe from Astrid during the quest With Friends Like These... using the Misdirection perk. The blade may also be taken from Astrid using a high level disarm shout. You will then receive a second Blade of Woe at the end of Death Incarnate.
You can also pickpocket the Blade of Woe from Astrid after hiding in the Night Mother's coffin, before you leave the sanctuary.
The Blade of Woe is the most powerful dagger in the game, but also the slowest. Its burst damage is favorable to stealthy players, as its DPS in normal combat is inferior to other daggers.
The Dawnguard add-on adds the dragonbone dagger, which deals 12 base damage and has a slightly lighter weight (6.5), which makes it a much better choice as it isn't reduced to a situational weapon.
Creation Club adds two daggers that are stronger, that being the Fang of Haynekhtnamet  and the Madness Dagger , both with 13 base damage and 1.3 attack speed.
Myrwatch's gallery  contains a special holder for this item.

Bugs
Skyrim:Bloodthorn

Bloodthorn is a steel dagger found upon a sacrificial altar atop Hag's End in the grasp of a dead witch. Its enchantment soul traps a target for three seconds upon hit, as well as draining health from the injured party for ten points. Tempering Bloodthorn requires one steel ingot as well as the Arcane Blacksmith perk, with the improvements being twice as good with the Steel Smithing perk.
Skyrim:Bolar's Oathblade

Bolar's Oathblade is the Akaviri katana of the expired Blade, Acilius Bolar. Its enchantment causes 25 points of stamina damage, as well as twelve points of fear for thirty seconds. Tempering this weapon requires one quicksilver ingot as well as the Arcane Blacksmith perk, with the improvements being doubled if you have the Steel Smithing perk.
Skyrim:Borvir's Dagger

Borvir's Dagger is the weapon found besides its late eponymous owner, Borvir, inside Journeyman's Nook. Its appearance and stats are identical to those of an elven dagger, only being notable due to its unique name and owner. As with all elven daggers, it requires one refined moonstone to temper, with the benefits of the tempering being doubled with the Elven Smithing perk.
Skyrim:Bow of the Hunt

The Bow of the Hunt is a hunting bow found on an altar, next to a copy of the Archery skill book Vernaccus and Bourlor, inside Clearspring Cave. This bow has a unique enchantment that does an additional twenty points of animal damage. Tempering the Bow of the Hunt requires one steel ingot as well as the Arcane Blacksmith perk, with the benefits of tempering being doubled if the Steel Smithing perk is also unlocked.
Skyrim:Chillrend

Chillrend is a unique glass sword found during The Pursuit in Mercer Frey's house in a display case with an expert-level lock. It deals frost damage as well as having a chance to paralyze anything it strikes. Tempering Chillrend requires one refined malachite and the Arcane Blacksmith perk, with the tempering being twice as effective if you have gained the Glass Smithing perk. It would be identical in appearance to a glass sword were it not for its blue hue.
Skyrim:Dawnbreaker

Dawnbreaker is a Daedric artifact given as a reward by Meridia upon the completion of her quest, The Break of Dawn. It can be improved using an ebony ingot. Besides dealing ten points of fire damage on every strike, Dawnbreaker has a chance to create a fiery explosion upon defeating undead. Any undead caught within the blast radius are set on fire and will flee. If you are a vampire, the blast will harm and can potentially kill you. Undead killed by the explosion disintegrate and leave behind an ash pile.  Light emanates from Dawnbreaker's cross-guard, an effect that is particularly pronounced in nighttime hours or in dungeons without illumination.
Skyrim:Dragon Priest Dagger

A Dragon Priest Dagger is a type of dagger associated with the Dragon Cult. They can be found in the Hall of Countenance, Volunruud Elder's Cairn, Volkihar Keep , and Ysgramor's Tomb. This weapon may also be wielded by dragon cultists in Forelhost. It cannot be tempered.
Skyrim:Dragonbane

Dragonbane is an Akaviri katana found in Sky Haven Temple. As the name would suggest, Dragonbane does additional damage to dragons if used against them. The blade will do shock damage when used against other opponents instead, as suggested by its unique lightning effect. Tempering Dragonbane requires one quicksilver ingot and the Arcane Blacksmith perk, and the Steel Smithing perk makes tempering twice as effective. It cannot be broken down for its enchantments.  
 

Leveled Statistics
Skyrim:Drainblood Battleaxe

A Drainblood Battleaxe is a translucent Honed Ancient Nord Battle Axe wielded by some of the ghostly draugr found within Labyrinthian. It is a part of a set of similar phantom weapons, alongside the Drainheart Sword and Drainspell Bow. Its physical appearance would be identical to the mundane version of this weapon were it not for its spectral look and the particles that flow out of it while moving with it equipped. A Drainblood Battleaxe is enchanted to absorb health for fifteen points upon hit. It is not possible to improve this weapon.
Skyrim:Drainheart Sword

A Drainheart Sword is a translucent Honed Ancient Nord Sword wielded by some of the ghostly draugr found within Labyrinthian. It is a part of a set of similar phantom weapons, alongside the Drainblood Battleaxe and Drainspell Bow. Its physical appearance would be identical to the mundane version of this weapon were it not for its spectral look and the particles that flow out of it while moving with it equipped. A Drainheart Sword is enchanted to absorb stamina for fifteen points upon hit over a period of a second. It is not possible to improve this weapon. 

 
 
 
Notes
The Drainheart Sword shares its appearance with Ghostblade.

Bugs
Skyrim:Drainspell Bow

A Drainspell Bow is a translucent Supple Ancient Nord Bow wielded by some of the ghostly draugr found within Labyrinthian. It is a part of a set of similar phantom weapons, alongside the Drainblood Battleaxe and Drainheart Sword. Its physical appearance would be identical to the mundane version of this weapon were it not for its spectral look and the particles that flow out of it while moving with it equipped. A Drainspell Bow is enchanted to absorb Magicka for fifteen points upon hit. It is not possible to improve this weapon.
Skyrim:Eduj

Eduj is a Nord Hero Sword that served as one of favored weapons of the Nord warrior Kvenel the Tongue, alongside the Nord Hero War Axe Okin. Eduj can be found in the possession of its owner within his tomb, Volunruud. The weapon itself comes with an enchantment that does ten points of frost damage and slows the target by fifty points for three seconds. Tempering Eduj requires a steel ingot and the Arcane Blacksmith perk, with the benefits of the improvements being doubled if the steel smithing perk is unlocked.
Skyrim:Disposition

Disposition is a numerical representation of an NPC's friendliness towards you. Low disposition can result in negative effects and dialogue, while high disposition may earn you discounts, quests, and gifts.

Skyrim differs from its predecessors in that disposition unlocks the marriage option. Completing quests, hiring individuals, and other tasks will raise some individuals' dispositions to a level necessary for marriage. However, due to the fact that there are no charm-based spells that directly influence disposition in a form other than calm and frenzy, spells cannot be used to influence disposition for marriage. 

Current relationship

Use of the console command  player.getrelationshiprank   
Click on the NPC so that their RefID is showing and enter  

Relationship Rank

The default relationship rank is 0 (Acquaintance); the rank can vary between -4 and 4. The gold amount is the maximum value of an item you may take from someone at a certain rank without it being considered theft. Note that item value only works on items that belong to a that person's faction, not items that are owned by that person. Also the item value is only evaluated once meaning if you first become a friend then an ally item value will remain at 25, not 100.



Quest Rewards
Several quests and favors influence the relationship rank of NPCs, usually when the quest is successfully completed. This is documented on the quest page in the following way:

;=1
:The rank is set to friend, no matter what it was before. If numbers other than 1 appear, the rank is set accordingly.
;0→1
:The rank is set to friend, if it was acquaintance before. Otherwise nothing happens.
;min 1
:The rank is set to friend, if it was below before. A higher rank remains unchanged.

Other
Other actions influencing the relationship rank:
Gaining a permanent follower will make them an ally, if the rank was in the range of 0 and 2 before. Dismissing them doesn't change the relationship. For animal followers the initial rank is irrelevant.
Investing in a merchant will make them a friend if they were an acquaintance before.
Killing someone who has a high relationship with another NPC will cause that NPC's disposition towards you to fall below 0. 
Exiling Jarls, Stewards, and Housecarls by taking their city in the Civil War will cause their disposition to fall below 0.
Dropping an object and entering the dialogue where the NPC asks if they can have the object, and telling them "Consider it yours." can raise a 0 disposition to 1. Note that it is not guaranteed to trigger that dialogue when an object is dropped.
Tes5Mod:Archive File Format

BSA files are the resource archive files used by Skyrim. If you're familiar with the Oblivion BSA file format, Skyrim BSA format is nearly identical to it. If you're familiar with the generic IFF format, you'll find it very easy to understand --- BSA, ESM/ESP and ESS are IFF variants. This archive version v104 (0x68) is also used by Fallout 3 and Fallout New Vegas while Oblivion uses v103 (0x67). Note that Bethesda serializes structs directly, including undefined padding bits, which is the reason for the v104/v105 split.

File Structure


Header

 
 
|-
| folderCount || ulong || Count of all folders in archive.
|-
| fileCount || ulong || Count of all files in archive.
|-
| totalFolderNameLength || ulong || Total length of all folder names, including \0's but not including the prefixed length byte.
|-
| totalFileNameLength || ulong || Total length of all file names, including \0's.
|-
| fileFlags || ushort || List of flags:

|-
| padding || ushort ||
|}

Folder Record


File Record blocks


File Record


File Name block
If archive flag 0x2 is not set, this block is omitted. A block of lower case file names, one after another, each ending in a \0. They are ordered in the same order as those generated with the file folder block contents in the BSA archive. These are all the files contained in the archive, such as "cuirass.nif" and "cuirass.dds", etc (no paths, just the root names).

Compressed File block


Uncompressed File block


Files and Dirs order
Inside a BSA, folders and files in folders must be sorted by hash values. Sort all folders, then all files within the folders, keeping the folders contiguous. The 64 bit unsigned integer of hash value is used for sorting.

Encoding Numbers in the BSA
If Bit 7 of archive flags is not set, numbers are encoded low byte to high byte. A ulong of 0xABCDEF01 would have 0x01 in the first file byte, 0xEF in the second file byte, 0xCD in the third file byte, and 0xAB in the fourth and last file byte. This is true of the 64 bit (8 byte) hash value as well. If Bit 7 is set, then all numbers and 8 byte hash values are reverse order (big-endian).

Unpacking Utilities
Unpacking can be performed easily with BSAOpt. FOMM's or OBMM's BSA unpacking tools may not unpack some archives correctly. More specifically: If Bit 9 of archive bits is set, some tools may prepend the filename to the data while others will append it. Either scenario produces corrupted data. BSA Command requires that the version field is 0x67, so it won't function at unpacking without the use of a hex editor.

See also
 a tool which manages and recompresses BSA archives. Compatible with Morrowind, Oblivion, Fallout3, Fallout NV, and Skyrim.
 a simple tool to unpack BSA archives from Skyrim Special Edition and Creation Club.
 java based, works for Skyrim too.
gimp dds plugin for .dds direct draw surface files.
Hash Calculation.
NifSkope for .nif files.
Tools and Programmers for BSA unpacking tools.
Skyrim:Ammunition

Ammunition Ammunition
This page lists all the ammunition (arrows for bows and bolts for crossbows) available in Skyrim.

Arrows
Arrows are the required ammunition for bows. Arrows cannot be enchanted or tempered.

Unless the Dawnguard add-on has been installed, arrows cannot be created at forges.  However, with Dawnguard, it becomes possible to craft standard arrows using 1 piece of firewood plus an appropriate metal ingot. The appropriate Smithing perks are necessary to craft each variety of arrow, but arrows still cannot be tempered.  The pages linked in the following table provide more information.



Special Arrows
With the Dawnguard add-on, two special elven arrows are added; they give different effects when fired at the sun using Auriel's Bow.



 

Bolts
Bolts (and crossbows) are only available if the Dawnguard add-on has been installed. Bolts are the required ammunition for crossbows. Bolts cannot be enchanted or tempered, but several varieties of bolts can be crafted if you join the Dawnguard and complete a series of side quests.



 
 

Notes
thumb
To the right is a chart of damage per second values for Legendary versions of bows firing Dragonbone arrows.  The chart does not include bonus damage from the Archery skill, the Overdraw perk, or the Quick Shot perk; however, the first two of these would affect all the values equally and would not change the relative order of bows.  Quick Shot does affect them unequally, due to how bow speed works; see the Archery article for a more in-depth analysis and discussion.
Giving ammunition to a follower will result in that follower making use of them, provided the given ammunition is better than the follower's default ammunition. In addition, no matter how many times your follower uses this gifted ammunition, the number in their inventory will never decrease; and since you can collect missiles that miss their target, as well as some that hit, you can use this strategy as a good source for free ammunition of your choice.

Bugs
Skyrim:Firiniel's End

Firiniel's End is an elven bow that is left in a convenient location to perform the assassination of Vittoria Vici during her wedding by Gabriella, as part of Bound Until Death. The bow is enchanted to do twenty points of frost damage upon strike, while also slowing the target by fifty points for three seconds. Tempering Firiniel's End requires an ingot of refined moonstone, as well as the Arcane Blacksmith perk. Any improvements to the weapon from the use of a grindstone are doubled if the Elven Smithing perk is also unlocked.
Skyrim:Froki's Bow

Froki's Bow is a long bow that was made by and was the weapon of choice of Froki Whetted-Blade that he lost within Graywinter Watch. The bow has an enchantment that does ten points of stamina damage. Tempering Froki's Bow requires an iron ingot and the Arcane Blacksmith perk.
Skyrim:Gauldur Blackblade

The Gauldur Blackblade is a special ancient Nord sword found at Folgunthur in the possession of Mikrul Gauldurson. The weapon's enchantment absorbs health from whoever is slashed by it over one second. Tempering the Gauldur Blackblade requires one steel ingot and the Arcane Blacksmith perk. As is customary for honed draugr weapons, the benefits of tempering are doubled if you have acquired the Dwarven Smithing perk.
Skyrim:Ghostblade

Ghostblade is a translucent Ancient Nord Sword given to you by the spirits of Fjori and Holgeir as a reward for freeing them from the control of Lu'ah Al-Skaven, as part of the quest Ansilvund. The weapon is enchanted to do three extra points of damage that ignore the target's armor, without needing to be charged through soul gems. It is also extremely lightweight, and thus requires very little Stamina for power attacks. Tempering Ghostblade requires three samples of ectoplasm, as well as the Arcane Blacksmith perk.
Skyrim:Karliah's Bow

Karliah's Bow is the version of the Nightingale Bow used by NPCs, such as Karliah and Nightingale Sentinels. It shares its appearance with the player version, although it lacks its enchantment and is worth less gold. Curiously, this version of the weapon does more damage, weighs less, and is faster than the highest leveled version of the player's bow. The characters who have a copy of this weapon will never drop it, and it does not show up when pickpocketing them, meaning it cannot be obtained during normal gameplay.
Skyrim:Keening

Keening is a unique dagger crafted by the Dwemer Lord Kagrenac. Keening, Sunder and Wraithguard are the three legendary tools created to control the Heart of Lorkhan. Arniel Gane, who is researching what happened to the Dwemer, had Keening brought to Skyrim during the quest Arniel's Endeavor. His goal is to use it in an experiment to finally solve the mystery of the Dwemer's disappearance.

Before the completion of the quest Arniel's Endeavor, Keening has a "Mortal Wound" effect, lowering maximum health by 5 points as long as it is equipped.
Skyrim:Lunar Iron Mace

The Lunar Iron Mace is a special iron mace that can be occasionally found at Silent Moons Camp. Its enchantment causes light damage over one second on whoever is struck by the mace. Tempering the Lunar Iron Mace requires one iron ingot and the Arcane Blacksmith perk.
Skyrim:Lunar Iron Sword

The Lunar Iron Sword is a special iron sword that can be occasionally found at Silent Moons Camp. Its enchantment causes light damage over one second on whoever is struck by the sword. Tempering the Lunar Iron Sword requires one iron ingot and the Arcane Blacksmith perk.
Skyrim:Lunar Iron War Axe

The Lunar Iron War Axe is a special iron war axe that can be occasionally found at Silent Moons Camp. Its enchantment causes light damage over one second on whoever is struck by the axe. Tempering the Lunar Iron War Axe requires one iron ingot and the Arcane Blacksmith perk.
Skyrim:Lunar Steel Mace

The Lunar Steel Mace is a special steel mace that can be occasionally found at Silent Moons Camp. Its enchantment causes light damage over one second on whoever is struck by the mace. Tempering the Lunar Steel Mace requires one steel ingot and the Arcane Blacksmith perk, with the tempering being twice as effective if you have gained the Steel Smithing perk.
Skyrim:Lunar Steel Sword

The Lunar Steel Sword is a special steel sword that can be occasionally found at Silent Moons Camp. Its enchantment causes light damage over one second on whoever is struck by the sword. Tempering the Lunar Steel Sword requires one steel ingot and the Arcane Blacksmith perk, with the tempering being twice as effective if you have gained the Steel Smithing perk.
Skyrim:Lunar Steel War Axe

The Lunar Steel War Axe is a special steel war axe that can be occasionally found at Silent Moons Camp. Its enchantment causes light damage over one second on whoever is struck by the axe. Tempering the Lunar Steel War Axe requires one steel ingot and the Arcane Blacksmith perk, with the tempering being twice as effective if you have gained the Steel Smithing perk.
Skyrim:Mace of Molag Bal

Mace of Molag Bal, also known as the '''Vampire's Mace''', is one of Molag Bal's artifacts. It can be improved using an ebony ingot. Its enchantment drains its victims of twenty-five points of magicka and stamina with every strike. Its enchantment will also inflict its target with soul trap for three seconds.  

When walking around with the mace equipped, some NPCs may comment on it, saying: "That mace... get it away from me. Get it away..." or "No.. get that accursed mace away from me..."
Skyrim:Mehrunes' Razor

Mehrunes' Razor is a dagger and a Daedric artifact crafted by Mehrunes Dagon that has the chance to instantly kill any opponent.

Even without the disintegrate armor effect from its Oblivion counterpart, it is a very powerful dagger. The damage dealt is equal to an unenchanted Daedric dagger while weighing half as much. 

It is received after the quest Pieces of the Past if the demands of Mehrunes Dagon are met and Silus Vesuius is killed. The dagger can be tempered using an ebony ingot; however, the dagger does not benefit from any Smithing perks (See Bugs section).
Skyrim:Nettlebane

Nettlebane is a unique, crudely-engraved ebony dagger, originally made by hagravens to sacrifice spriggans. Compared to the typical ebony dagger, Nettlebane compares unfavorably. It weighs twice what a normal ebony dagger would, does four points less damage, and is worth nowhere near as much gold. Furthermore, it can't even be enchanted, making it fairly worthless outside of its related quest. The only way to improve upon this weapon is tempering it with an ebony ingot, although it does not benefit from the Ebony Smithing perk.
Skyrim:Nightingale Blade

The Nightingale Blade is a sword, originally owned by Gallus, given to you by Karliah during the quest Hard Answers. Its enchantment absorbs the health and stamina of whoever is slashed by it for one second. Tempering the Nightingale Blade requires one ebony ingot and the Arcane Blacksmith perk. The sword itself is similar in color to ebony, with the Nightingale insignia engraved on the guard.  
 

Related Quests

 

Notes
Shadowfoot Sanctum  contains a special holder for this item.

Leveled Statistics

   

Bugs
Skyrim:Nightingale Bow

The Nightingale Bow is a bow given to you by Karliah as a reward for completing the quest Blindsighted. Its enchantment causes instantaneous frost damage, shock damage over one second, and slows the target down for three seconds. Tempering the Nightingale Bow requires one ebony ingot and the Arcane Blacksmith perk.
Skyrim:Notched Pickaxe

The Notched Pickaxe is a special pickaxe found stuck into the peak of the Throat of the World. It has the unique enchantment Smithing Expertise, which boosts the Smithing skill while it is equipped, and does five points of shock damage when it is used as a weapon. Tempering the Notched Pickaxe requires an iron ingot and the Arcane Blacksmith perk.
Skyrim:Okin

Okin is a Nord Hero War Axe that served as one of favored weapons of the Nord warrior Kvenel the Tongue, Forged by   to be used alongside the Nord Hero Sword Eduj. Okin can be found in the possession of its owner within his tomb, Volunruud. The weapon itself comes with an enchantment that does ten points of frost damage and slows the target by fifty points for three seconds. Tempering Okin requires a steel ingot and the Arcane Blacksmith perk, with the benefits of the improvements being doubled if the steel smithing perk is unlocked.
Skyrim:Poacher's Axe

The Poacher's Axe is a special woodcutter's axe that is found within Halted Stream Camp. It has the unique enchantment Huntsman's Prowess, which does an additional three points of damage to animals. Tempering the Poacher's Axe requires a steel ingot. While it has a unique enchantment and name, the Poacher's Axe can still be used to chop wood like a normal woodcutter's axe.