Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Sibylla Draconis

Sibylla Draconis is a hostile Imperial barbarian who lives in Muck Valley Cavern. According to her mother Perennia, "Sibby", as she calls her, has always loved animals and moved into the cave a couple of years ago. Today, Sibylla spends all of her time pacing around the cave surrounded by her beloved animals. She's so absorbed, in fact, that she doesn't even find the time to eat or sleep.

She wears a huntsman's outfit of pants, vest and moccasins and wields a steel mace. Even though she has no use for them, she also carries a few gold coins.

Her isolation from the rest of Imperial society hasn't hidden her from the gaze of the Dark Brotherhood, who have received a contract to wipe out the entire Draconis bloodline - Sibylla included.
 
Related Quests

Notes
If you can raise her disposition to 75 or above you can talk to her, but unlike the other members of the family you can only speak to her about rumors. She was obviously not meant to be spoken to.
If you have the Gray Cowl of Nocturnal equipped she will not attack you and give you the common Thieves Guild greeting to the Gray Fox. This is caused by her Responsibility being below 50.

Bugs
Oblivion:Great Forest

thumb|left|Great Forest
 
thumb|400px|Map showing the Great Forest region of Cyrodiil
The Great Forest is the woodland region forming a crescent north, west, and south of the Heartlands region, the border being roughly defined by the Red Ring Road. The Jerall Mountains border on the north, the Colovian Highlands on the west, and the West Weald on the south. It also shares a short border with the Nibenay Basin on the east and Nibenay Valley on the south. The Orange Road slices across the northern portion of the region, with the Silver Road heading up through the north, the Black Road going across the west, and both the Green Road and the Gold Road heading down through the south.

Within the Great Forest, the city of Chorrol is situated on the western edge.

The forest is home to a host of different plants. One of the densest concentrations of Bergamot plants may be found here, along with Summer Bolete mushrooms, Viper's Bugloss, and Monkshood. Other plants include Clouded Funnel, Fly Amanita and Green Stain mushrooms, Motherwort, Primroses, Somnalius ferns, and St. Jahn's Wort. Lastly, Steel Blue Entoloma grows almost nowhere else.
 
 
Great Forest Places
A list of places found in the region of Great Forest:

Major Cities
 

Villages, Farms, and Settlements
 
 
 
 
 
 
 
 
 

Inns
 
 
 

Landmarks
 
 

Roads
Black Road — Main road from the Imperial City to Chorrol.
Gold Road — Main road from the Imperial City to Skingrad, Kvatch and ultimately Anvil.
Green Road — Main road from the Imperial City to Bravil and ultimately to Leyawiin.
Orange Road — Main road from Chorrol to Bruma.
Red Ring Road — The ring road circling Lake Rumare (and the Imperial City).
Silver Road — Main road from the Imperial City to Bruma.

Bodies of Water
 

Daedric Shrines
 
 
 
 

Ayleid Ruins
 
 
 
 
 
 
 
 
 
 
 
 

Forts
 
 
 
 
 

Mines
 
 

Caves
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Campsites
 

Great Forest Quests
A list of all quests involving the region of Great Forest.

Main Quest





Fighters Guild



Mages Guild


Daedric Quests






Miscellaneous Quests













Official Plug-ins
Knights of the Nine
Oblivion:Nibenay Basin

thumb|left|Nibenay Basin
 
thumb|400px|Map showing the Nibenay Basin region of Cyrodiil
The Nibenay Basin is a region in eastern Cyrodiil. The northern part of the region encompasses the city of Cheydinhal.

To the east, it shares a border with the Valus Mountains region. To the west, the region is bounded almost entirely by the Heartlands except for a small area in the north that lies next to the Great Forest. The area stretches south as far as the Panther River. The eastern portion of its southern edge abuts Black Marsh, while the western portion meets the Nibenay Valley and the southern portion borders Blackwood.

The Blue Road enters into the region from the west, and the Yellow Road enters from the west and exits to the south.

The region is surprisingly sparsely-vegetated. The south holds abundant Summer Bolete mushrooms and Foxgloves but only Lavender, Monkshood and Bergamot grow much elsewhere. There is also a sprinkling of other plants including Lady's Smock, Ginseng, Flax, Columbine, Alkanet, Motherwort, Peony and Primroses plus a few Nirnroot growing along the banks of the region's many rivers.
 
 
Nibenay Basin Places
A list of places that can be found within the Nibenay Basin region.

Major Cities


Villages, Farms, and Settlements





Roads
The Blue Road — Main road from the Imperial City to Cheydinhal.
The Yellow Road — Eastern road from the Imperial City to Leyawiin.

Bodies of Water
 
 
 
 
 
 

Daedric Shrines


Ayleid Ruins








Forts











Mines







Caves














Campsites








Nibenay Basin Quests
A list of all quests involving the Nibenay Basin region.

Fighters Guild






Mages Guild



Thieves Guild


Dark Brotherhood





Daedric Quests


Miscellaneous Quests












Official Plug-ins
Mehrunes' Razor
Lore:Niben Bay

Niben Bay is a large body of water lying in the Nibenay Basin, largely east of the city of Bravil. 

It lies across the Niben River, splitting it into two parts, upper and lower, and so is technically a lake rather than a bay, which means that the Khajiit name for the bay, Lake Makapi, is more accurate.  In addition, the Larsius River, the Corbolo River, the Silverfish River, and the Panther River all empty into Niben Bay. 

In   a floating island appeared in the bay, on which a door to the Shivering Isles was opened by Sheogorath in his search for a champion.  
 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Oblivion:Niben Bay

thumb|right|The Niben Bay
Niben Bay is a large body of water lying in the Nibenay Basin, largely east of the city of Bravil.

It lies across the Niben River, splitting it into two parts, upper and lower, and so is technically a lake rather than a bay, which means that the Khajiit name for the bay, Lake Makapi, is more accurate. In addition, the Larsius River, the Corbolo River, the Silverfish River, and the Panther River all empty into Niben Bay.

In   a floating island appeared in the bay, on which a door to the Shivering Isles was opened by Sheogorath in his search for a champion.

From the east side of the bay going south and around, Fort Aurus, Fort Irony, the Ayleid ruin Bawn, Flooded Mine, a Wayshrine of Zenithar, and Veyond Cave all border the bay. Fort Grief Island sits near the mouth of the Silverfish River, while the underwater section of Fathis Aren's Tower can be found far south of the fort.
Oblivion:Upper Niben

thumb|right|The bridge over the Upper Niben
The Upper Niben is the section of the river between Lake Rumare and Niben Bay  .  

The Red Ring Road crosses over it near Lake Rumare, over a rather impressive bridge (second only to the Talos Bridge in size). Fort Alessia and Fort Variela border the Niben on the west, while Shinbone Cave and the Ayleid ruin Culotte border it on the east side. A Wayshrine of Talos can be found near Fort Variela.
Oblivion:Lower Niben

thumb|right|The Lower Niben
The Lower Niben flows from the south end of Niben Bay, past and through the city of Leyawiin, and empties into Topal Bay.  

It is a very abundant source of Nirnroot. Leyawiin completely blocks the river, so it must be assumed that the water flows underground or through the sewers, because otherwise the city would act as a dam, and be completely flooded.

Water's Edge sits on its northwestern shore, with Rockmilk Cave a short distance to the north, and the Ayleid ruin Telepe and Undertow Cavern further south of Water's Edge. Fort Redman, Fisherman's Rock, and Amelion Tomb all sit on the eastern shores.
UESPWiki:State of Things

I find it useful every now and then to take a step back and take a look at things in an overall manner. This helps in leaving behind all the minor and tedious issues which don't matter in the grand scheme of things and look at the bigger picture. While this is mainly for Sysops and active users anyone can give feedback. 

Latest State of Things
:* November 2006

Previous States of Things
UESPWiki:News/Anonymous Editing is now Enabled

Anonymous Editing is now Enabled
:; October 16, 2006
We no longer require our editors to sign up or log in order to edit the wiki. All edits that are made anonymously will be attributed to that user's IP address, so editing under an account will conceal your IP address. There are more benefits and tools available to registered users than to anonymous users, but anonymous editing may be ideal for the more casual editors.
Oblivion:Harrow

Harrow, a Dark Elf Mythic Dawn agent, is the Warden of the Shrine of Dagon, which lies deep in the Lake Arrius Caverns.  If you choose to join the Mythic Dawn cult in order to gain access to Dagon's Shrine, Harrow will be your sponsor, taking possession of almost your entire inventory, leaving only quest items.

He wears the Mythic Dawn robes and carries the antechamber key alongside a small sum of gold. In combat he relies upon his summoned Mythic Dawn armor and mace, as well as a targeted shock spell and summonable creatures.

 
Related Quests

Quest-Related Events
After you have talked to the Doorkeeper, Harrow will meet you in the northern tunnel of the Caverns and will explain the situation: 
:''"I am Harrow, Warden of the Shrine of Dagon. By following the Path of Dawn hidden in the writings of the Master, Mankar Camoran, you have earned a place among the Chosen. You have arrived at an opportune time. You may have the honor to be initiated into the Order by the Master himself. As a member of the Order of the Mythic Dawn, everything you need will be provided for you from the Master's bounty. Give me your possessions, and put on this initiate's robe." 

:[Give him all your possessions]
:"Very good. Follow me. I will take you to the Shrine." 

If you choose to keep your possessions, he will be surprised but will give you a second chance: 
:No, I don't think so.
:"What? I must warn you, no one leaves this place who does not bind himself to the service of Lord Dagon. But I am sure you will reconsider. You have proven yourself worthy and dedicated to have come this far. I ask you one last time: give me your possessions. The Master requires it of all initiates." 

If you once again deny his request, he will attack you with the words: 
:"Then you have come here to die."'' 


Notes
In order to be able to carry all of your equipment, Harrow has a special birthsign giving him permanent +200 Fortify Strength and +100 Feather abilities (internally identified as "Harrow's Super Carry Ability", formID  ).  Therefore he will be able to carry at least 1100 pounds of equipment.
Oblivion:Melus Petilius' House

Melus lives here alone.  A food cupboard sits beside the front door on the east wall, and a single bed sits in the northeast corner.  A clutter sack is on the floor at the foot, with two grain sacks on the north wall.  A chest of drawers in the northwest corner contains clothing, and two more clutter sacks sit on the other side of the fireplace.  A chest holds clutter beside a bookshelf that holds another clutter sack.  The table on the south wall holds three heads of lettuce, a tomato, and a piece of venison.  Two pumpkins sit on the floor next to the table.  The sacks are the only containers in the house that do not respawn.

 
Related Quests


Residents
UESPWiki:News/Knights of the Nine available November 21st

Knights of the Nine available November 21st for PC and Xbox 360
:; October 17, 2006
In today's press release Bethesda revealed that the PC and Xbox 360 version of the Knights of the Nine questline will be available on November 21st. Not only will it be available from the Xbox Live Marketplace and OblivionDownloads.com, but also in a boxed product on store shelves (PC only). The boxed version will also include all the previous official plug-ins (Horse Armor Pack, Repairing the Orrery, Wizard's Tower, Thieves Den, Mehrunes' Razor, Vile Lair, Spell Tomes).

According to the press release, players will seek "answers [to] many of the questions surrounding the Ayleid ruins" and "found their own order of holy knights – leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics – the holy armor and weapons of the Divine Crusader."

As yet, no price has been announced.

Update: the official PS3 gallery is now up with two screens of the Knights of the Nine content and one of the PS3 version's improved shaders.
Morrowind:Scrolls

middle|link|alt= Absorb Attribute==


middle|link|alt= Absorb Health==


middle|link|alt= Absorb Magicka==


middle|link|alt= Almsivi Intervention==


middle|link|alt= Blind==


middle|link|alt= Bound Items==


middle|link|alt= Burden==


middle|link|alt= Calm==


middle|link|alt= Chameleon==


middle|link|alt= Charm==


middle|link|alt= Command==


middle|link|alt= Cure Common Disease==


middle|link|alt= Cure Blight Disease==


middle|link|alt= Cure Paralyzation==


middle|link|alt= Cure Poison==


middle|link|alt= Damage Attribute==

 

middle|link|alt= Damage Health==


middle|link|alt= Damage Magicka==


middle|link|alt= Demoralize==


middle|link|alt= Detect Animal==


middle|link|alt= Detect Enchantment==


middle|link|alt= Detect Key==


middle|link|alt= Disintegrate==


middle|link|alt= Dispel==


middle|link|alt= Divine Intervention==


middle|link|alt= Drain Attribute==


middle|link|alt= Drain Health==


middle|link|alt= Feather==


middle|link|alt= Fire Damage==

 This text is repeated twice. Incidentally, it is the same text as that found on all Morag Tong writs of execution. Evidently just chosen so as to have a large block of Daedric text appear on the scroll.

middle|link|alt= Fire Shield==


middle|link|alt= Fortify Attack==


middle|link|alt= Fortify Attribute==


middle|link|alt= Fortify Magicka==


middle|link|alt= Fortify Skill==


middle|link|alt= Frenzy==


middle|link|alt= Frost Damage==


middle|link|alt= Frost Shield==


middle|link|alt= Invisibility==


middle|link|alt= Jump==


middle|link|alt= Levitate==


middle|link|alt= Light==


middle|link|alt= Lightning Shield==


middle|link|alt= Lock==


middle|link|alt= Mark==


middle|link|alt= Night Eye==


middle|link|alt= Open==


middle|link|alt= Paralyze==


middle|link|alt= Poison==


middle|link|alt= Rally==


middle|link|alt= Recall==


middle|link|alt= Reflect==


middle|link|alt= Resist Element==


middle|link|alt= Restore Fatigue==


middle|link|alt= Restore Health==


middle|link|alt= Restore Magicka==


middle|link|alt= Shield==


middle|link|alt= Shock Damage==


middle|link|alt= Silence==


middle|link|alt= Slowfall==


middle|link|alt= Soultrap==


middle|link|alt= Spell Absorption==


middle|link|alt= Summon==


middle|link|alt= Swift Swim==


middle|link|alt= Telekinesis==


middle|link|alt= Water Breathing==


middle|link|alt= Water Walking==


middle|link|alt= Weakness to Element==
Oblivion:Tenville

Tenville is a Redguard commoner who is a devout worshipper of the Daedric prince Vaermina, and can be found with her fellow worshippers Aviera Nirol and Aymar Douar at the Shrine of Vaermina.

Tenville spends day and night at the Shrine of Vaermina. She spends her time worshipping Vaermina by placing an offering at the foot of the shrine or by preaching from behind the lectern. When Tenville is not taking part in these activities, she can be found relaxing on one of the benches or simply wandering around the shrine.

If you speak to her before you give the offering to Vaermina she will say; "I have mastered my fears. There is no terror to compare with what Vaermina has shown me in my dreams."

She carries an iron dagger and a few pieces of gold, and wears a middle-class outfit of quilted doublet, burgundy linens, and quilted shoes.
Oblivion:Dhola

Dhola, a Redguard commoner, is a devout worshipper of the Daedric prince Nocturnal. She can be found with fellow worshippers Francine Velain and Mor gra-Gamorn at Nocturnal's Shrine in Blackwood. 

She won't leave the shrine for any reason, dedicating day and night to worshipping her prince. She divides her time between kneeling in front of the three lit candles, preaching from behind the lectern or simply sitting on one of the benches. At times she will also put down an unknown offering near the bridge leading to the Shrine. 

She wears a simple set of common, middle-class attire: a quilted doublet, tan linens and a pair of doeskin shoes. She wields an iron dagger and carries a medium amount of gold. 
 
Dialogue
When you first approach her, she will explain the desire to follow Nocturnal's sphere of night and darkness: 
:"We seek what the darkness hides, and the Night Mistress is our guide."
Oblivion:Kewan

Kewan is a Redguard nightblade found at the Daedric Shrine of Peryite. When you first discover the Shrine you will find that all of the worshippers are frozen in place due to a misfired ritual to summon their lord. During Peryite's Quest, you will have to free their souls from the Realm of Peryite.

In the Realm, you will find his soul wandering around near the huge bonfire in the northeastern area of the map. When approached, he will disappear. Once you have freed all worshippers from their imprisonment, you will find Kewan back at the Shrine, busy doing all of his old routines in honor of his lord; he will either preach from behind the lectern, put down an unknown offering to Peryite, sit on one of the benches or wander around. He will do this 24 hours a day, without ever eating or sleeping.

Kewan wears a monk robe, is armed with an iron dagger, and carries a few coins. He knows the standard nightblade spells and additional major alteration and minor destruction spells.
 
Related Quests

Notes
The RefID for his soul (i.e., the part of him that is trapped in Peryite's Realm) is  .
Oblivion:Demetrius

Demetrius is a Redguard commoner who is a devout worshipper of the Daedric prince Meridia and can be found with his fellow worshippers Javolia Maborel and Basil Ernarde at the Shrine of Meridia. 

Demetrius, like most devout Daedra worshippers, spends day and night worshipping at his Prince's Shrine. He pays his respects to Meridia by either kneeling in front of the Shrine or the three lit candles, stretching his arm towards the sky or by sitting in silent prayer on one of the benches.

He wears a russet felt outfit and quilted shoes and carries burgundy linens. In combat, he relies on an iron dagger. He also carries a few gold coins.

He clearly follows the teachings of Meridia: "All things speak with the voice of life... even the bones of the earth." He refuses to say anything else after this, ending any conversation after saying this line.
Oblivion:Rona

Rona is a Redguard bandit who is a devout worshipper of the Daedric Prince Mephala, and can be found with her fellow worshippers at Mephala's Shrine.

Rona lives her entire existence in the presence of Mephala and spends the majority of her time seated on one of the benches or wandering about. She never pauses to eat or sleep. 

She wears a leveled light cuirass, a random pair of lower-class pants and a pair of rough leather shoes. She wields a leveled blunt weapon and carries a back up iron dagger.

When you approach her, she will point you towards Dredena Hlavel for further info on the webspinner: "I am only a supplicant. Speak to the Dark Elf wearing the robes." 
 
Related Quests
Oblivion:Mor gra-Gamorn

Mor gra-Gamorn is an Orc nightblade who is a devout worshipper of the Daedric prince Nocturnal, and can be found with her two fellow worshippers, Francine Velain and Dhola, at Nocturnal's Shrine.

Mor gra-Gamorn is a devout worshipper of Nocturnal. She spends all of her time wandering around the shrine, never stopping to eat or sleep.

She wields an iron dagger and wears a monk robe with a pair of clogs. She only carries a small amount of gold. Mor knows a leveled set of nightblade spells, as well as one extra major Alteration spell.
 
Related Quests

Quest-Related Dialogue
Mor is not keen on strangers passing by and will only say: 
:"What is your business in this place?"
:Shrine of Nocturnal
:"You should not be in this place. What is your business here? Do you believe yourself worthy to speak to Nocturnal?" 

::I am only passing through.
::"Then leave, and forget you have ever seen this place." 

::I wish to approach the Shrine.
::"Perhaps you have been summoned. Perhaps Nocturnal desires your service, and has guided you here. Approach." 

If asked about the shrine again:
:"Approach the shrine, if you dare."

After speaking to Nocturnal:
:"You have been set on a path. Follow it."

Once you have the skeleton key:
:"Blessed are you. How may I serve you?"
Oblivion:Ghorub gro-Ugdub

Ghorub gro-Ugdub is an Orc marauder and a devout worshipper of the Daedric prince Malacath.  He can be found with his fellow worshippers Mug gro-Murgak and Shobob gro-Rugdush at Malacath's Shrine. 

He will spend all his time near the shrine, either wandering around or sitting on one of the benches. He never pauses to eat or sleep.

He wears a coarse linen shirt with coarse linens and a pair of leveled light boots. He carries a leveled blade and a pair of oiled linen shoes as well. 

If you attempt to talk to him before you have started Malacath's quest he will refuse to talk to you saying, ''"Were you invited? I didn't invite you."''
Oblivion:Ortis

Ortis is a Nord warrior and a devout worshipper of the Daedric prince Sheogorath. He can be found near the Shrine of Sheogorath and is, like his fellow worshippers, completely mad.

Ortis spends his entire existence near the Shrine, either wandering around or sitting on one of the two available benches, looking at Beewos who constantly bows behind the nearby lectern. He never eats nor sleeps. 

He wields an iron dagger and a leveled war axe of the best possible quality. He doesn't wear any pants, only a shirt with suspenders and a pair of blue suede shoes. He carries a small amount of gold. 

When you approach him, he will point you towards Ferul Ravel with this unsettling dialogue: ''"I wish there were children here. Scrumptious, darling children. I haven't eaten in so long. Ravel will tell me what to do. You, too."''
 
Related Quests
Oblivion:Maren the Seal

Maren the Seal is a Nord hunter who is a devout worshipper of the Daedric prince Peryite, and can be found with her fellow worshippers at Peryite's Shrine. When you meet her, Maren the Seal appears to be frozen in place until you complete Peryite's Shrine Quest.

Maren the Seal has a similar inventory to her fellow cultists as she wears a monk's robe, is armed with an iron dagger, and carries a few coins, the exact same items as all other members of the cult.

Maren was trapped in Oblivion while trying to get closer to Peryite. Once you speak to Peryite at his shrine he will request that you travel to Oblivion to save them. After traveling to the Realm of Peryite you will discover her on the eastern border of the map, on an island. You can free her soul by interacting with her.

Once you return to Nirn if you speak to her she will immediately end the conversation, making it impossible to ask her about anything.

Once you first discover Maren she is frozen in place until you complete her related quest, after completing the quest she will spend day and night worshipping at the shrine.
 
Related Quests


Notes
The RefID for her soul (i.e., the part of her that is trapped in Peryite's Realm) is  .
Though Maren the Seal has persuasion options, and she does speak of rumors, it is impossible to do either of these things as she will automatically end any conversation with you after you initiate it.