Netruk44/uesp-wiki-content huggingface dataset:
Lore:Alchemy

thumb|right|An alchemy lab
The Alchemy section is a listing of all alchemical ingredients found in the world of  . Each entry in this index provides a quick reference to the effects and appearance of ingredients in the games. For more information about the flora and fauna that most ingredients originate from, see their respective indices.
 
Alchemy
 
Uses
Asliel Direnni formulated alchemy into an art and science, and even pioneered a way to combat the spread of vampirism by making a potion which poisoned the victim's blood and killed vampires who attempted to feast on them. The formula to make such potions has since been lost to history.  It is possible to attain a form of vampirism, a condition normally associated with Molag Bal, by brewing a form of the virus. Such an application of the art of alchemy was used to treat a bloodborne disease during the Interregnum.  

Alchemy has been combined with witch magic to form arcane storms.  The process of creating Stone Husks, vessels capable of freeing souls from Coldharbour, also involves alchemy.  Transformations can be achieved using potions. The mad alchemist Arkasis created potions that allowed non-lycanthropes to transform into werewolf behemoths. These potions did not infect the subjects with actual lycanthropy.  

Alchemy in the Games
TES: Arena: There are potions, but none can be made.
TES II: Daggerfall: Potions can be made, but only with the aid of a Potion Maker.
An Elder Scrolls Legend: Battlespire: There are potions, but none can be made.
TES Adventures: Redguard: Potions are sublimated with ingredients, though most combinations have no effect.
TES Travels: Dawnstar: Among the Magic Items are a handful of potions, but none can be made.
TES Travels: Shadowkey: Among the Consumables are some potions, but none can be made.
TES III: Morrowind: Potions can be made with the proper apparatuses: mortar and pestles, alembics, retorts, and calcinators.
TES IV: Oblivion: Potions and poisons can be made with the proper apparatus: mortar & pestles, alembics, retorts, and calcinators.
TES V: Skyrim: Potions and poisons can be made, but only at an alchemy lab.
The Elder Scrolls Online: Potions and poisons can be made, but only at an alchemist's lab.
The Elder Scrolls: Blades: Potions and poisons can be made, but only with Lea Jeanne or an alchemist.

See Also
For game-specific alchemy information, see the Morrowind, Oblivion, Skyrim, Online, and Blades articles.
For Game-specific ingredient information see the Daggerfall, Redguard, Morrowind, Shadowkey, Oblivion, Skyrim, Online, and Blades articles. 
Books
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Gallery
 

References
Lore:Alchemy B

Berit's Ashes
See Bone Meal.
 
Big tooth
See Tooth.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Blood of an Innocent
See Red Lichen.
Lore:Alchemy C

Carrot of Seeing
Not seen in game—see Carrot above.
Lore:Alchemy D

Deformed Swamp Tentacle
See Swamp Tentacle.
Lore:Alchemy F

Fine-Cut Void Salts
See Void Salts.
 
 
 
Flaming Eye of the Lightkeeper
See Grahl Eyeball.
Lore:Alchemy G

Giant scorpion stinger
See Scorpion stinger.
 
 
 
 
Girith's Guar Hide
See Guar Hide below.
Lore:Alchemy H

Heart of an Innocent
See Daedra Heart.
 
Heart of the Udyrfrykte
See Daedra Heart.
Heart of the Wolf
See Daedra Heart.
Lore:Alchemy J

Jumbo Potato
See Potato.
Lore:Alchemy L

Large Antlers
See Antlers.
Large Kwama Egg
See Kwama Egg.
Lore:Alchemy M

Marsus' Guar Hide
See Guar Hide.
 
Medium tooth
See Tooth.
 
Meteor Slime
See Scrib Jelly.
 
 
Monarch Butterfly Wing
See Butterfly Wing.
 
 
 
 
 
 
 
 
 
 
 
 
 
Mute Screaming Maw
See Screaming Maw.
Lore:Alchemy P

Pinetear
See Emerald.
Lore:Alchemy R

Refined Frost Salts
See Frost Salts.
 
 
 
 
Roland's Tear
See Gold Kanet.
 
 
 
 
 
 
Rumare Slaughterfish Scales
See Slaughterfish Scales.
Lore:Alchemy S

Small Antlers
See Antlers.
Small Kwama Egg
See Kwama Egg.
Small Pearl
See Pearl.
Small scorpion stinger
See Scorpion Stinger above.
Small tooth
See Tooth.
Lore:Alchemy T

Treated Bittergreen Petals
See Bittergreen Petals.''
Lore:Felldew

right|thumb|Felldew (Legends)
Felldew, a poisonous bright green ichor, is a highly addictive narcotic substance used by the mortal inhabitants of the Shivering Isles. It is produced in the bodies of a unique variety of Elytra native to   that emit a green glow. Upon consumption, Felldew creates a powerful euphoria that boosts the strength, intelligence and agility of the imbiber. This euphoria is short-lived, and after several minutes the imbiber begins to suffer from crippling withdrawal symptoms, damaging strength, intelligence, agility, speed, willpower, endurance, luck and health. These symptoms persist indefinitely until another dose is taken to restore the euphoria. Long-term use of the drug seems to cause facial deformations and aggressiveness.

The entrance to Dunroot Burrow is sealed by barrier membranes, which only open after having taken Felldew. Deep within the root tunnels is a man-made chamber inhabited by addicts called the Sanctum of Decadence.   of Mania created an artifact known as the  . Drinking from the Chalice permanently cures Felldew addiction and inhibits withdrawal symptoms, as well as creating a stronger euphoria which boosts health and magicka. Thadon used the Chalice to indulge heavily in Felldew, but after his affair with   of Dementia ended badly circa  , Syl brought the Chalice to the Sanctum in Dunroot Burrow. In order to gain the Duke's favor, the Champion of Cyrodiil recovered the Chalice for Thadon. It was later put on display in Sheogorath's throne room.  
 
Gallery
 

See Also
For game-specific information, see the Shivering Isles and   articles.

References
Lore:Iron

Iron is the most commonly used metal in  . It is dark grey in color, and has a wide range of uses in blacksmithing. Its abundance makes the metal ideal for creating mundane items like nails or containers. Weapons and armor made from iron are easy to produce, but vastly inferior to equipment made from most other metals. Iron can be converted to  , either through refinement of high-quality ore  or through the creation of an alloy when combined with  .  It can also be used in alchemy to produce a slowfall effect  or magically transmuted into  .  

Several different varieties of iron exist. High Iron is a high-quality ore that can be smelted directly to steel.  Bog Iron can be found as small nodules in ferrous peat, and is prized for its resistance to rust. Cold Iron is found in the mountains of  ; it retains a chill even after forging, and holds enchantments very well.  An alloy made of cold iron and   is used in   architecture, notably in the forging of the  .  Pig Iron is a brittle iron created during the smelting process.  Black Iron is iron that apparently fell from the sky.   It was used to forge a mighty blade for  , an ancient ruler of  .  It is sometimes associated with the Deadlands. 

Despite its name,   is not related to the common metal.

Gallery
 

See Also
For game-specific information, see the Daggerfall, Morrowind, Oblivion, Skyrim, ESO, and Blades articles.
References
Lore:Lives of the Emperors

''Lives of the Emperors is a historical book written by   some time after  . The book likely deals with the Emperors of the  , namely the  . The contents of the text is largely unknown; only two short extracts exist.

The first extract describes the devastating political effects of the  :
:"During the 10-year rule of the Impostor Jagar Tharn, the provinces were shattered by four devastating wars, and the political policies of the Imperial administration fell into shambles. But for the Restoration, there would be no Empire today."

The second extract describes the Second Numidian Effect, better known as the  :
:"Among the most significant results of the Second Numidian Effect are the foundation of the orc city-state Nova Orsinium; the transfiguration and apotheosis of Mannimarco, King of Worms; and the return of Zurin Arctus, the Underking, to the affairs of men."''

Both of these events took place during the reign of  , in the final years of the  .

Notes
The book does not appear in any of the games. The extracts are taken from the History section of the Codex, originally hosted at the official Elder Scrolls website.
Skyrim:Imperial (dead)

Imperials are unnamed and deceased Imperials scattered around Skyrim. 

 
These Imperials are all male citizens and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.  

They can be found in the following locations:



 
 
These Imperials are all female citizens and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.  

They can be found in the following locations:
UESPWiki:Prizes

Think someone is doing a good job on the wiki? Have they done a laborious or repetitive task on UESP that no mere mortal could suffer through, have they done something cool that impressed you, or do you think that the contributor needs to be rewarded for their hard work and diligence? Then award them with a prize! Be bold, and don't hesitate.

See prize templates for all the options.

Giving someone a prize is easy. Simply go to the user's talk page, and add a prize template of your choice on the bottom of their talk page. For example, to use the Cookie prize, use the following code:

:   
Your cookie will look something like this, depending on your message:
 

See Also
:Template:Prize — A base template from which to create new prize templates
Lore:Tamrielic Emperors

The table below lists all known  . These are individuals who ruled the    s of  , including emperors, regents, potentates, and others who assumed control of the   and the Ruby Throne. The table is organized according to ruling dynasties and interregnal periods.



Notes
 

References
Skyrim:Hearthfire NPCs

This page lists all new NPCs added by Hearthfire.

Bards
Bards may be hired through your steward.
 
 
 

Carriage Drivers
Carriage drivers may be hired through your steward.
 
 
 

Children
All of these children are homeless orphans who may be adopted.
 
 
 
 

Housecarls
All new housecarls are appointed after you become thane of the appropriate hold. They can become followers and stewards, and may also be married.
 
 
 

Other
 

Notes
Children in Honorhall Orphanage may now be adopted by speaking with Constance Michel after killing Grelod the Kind during Innocence Lost. Also, some other children who are orphaned due to ingame events may be adopted by talking to them.
Skyrim:Sofie

Sofie is a Nord child who wanders around the streets of Windhelm selling flowers from her flower basket. Starting her day at 8am, she sells her flowers for nine hours until 5pm. After that, she finally rests and can usually be found sitting near the New Gnisis Cornerclub. After three hours, she heads back to the barrel at the back of Niranye's house and sleeps until 8am. She will then repeat her schedule the following day.

When she spots you during the day, she will approach you and ask "Would you like to buy some flowers? Please?" If you answer positively and ask what she has, she'll tell you "Not much. But I hope you like them!" and a standard merchant menu will open up. Alternately, you can either politely decline or rudely dismiss her, to which she'll answer "Oh, I... okay. Sorry." Regardless of your choice, you will have an option to ask her what she's got for sale the next time you talk to her, as well as an option to ask about her parents' whereabouts. If you inquire about her parents, she'll inform you ''"They... they're dead. My mama died when I was little... I... I don't remember her very well. My father was a Stormcloak soldier. One day, he left and... didn't come back. I'm all alone... I... I try to sell flowers so I can buy food. It's not much but... what else can I do?"''

You will then have a dialogue option to adopt her. You can only go through with the adoption if you have a house with a child's bed and container. If you do not adopt her, she will exit the conversation with "Thanks... Thanks for talking to me."

 
Standard Merchandise
Sofie sells the following flowers:
1 Red Mountain Flower
Up to 2 rare flowers from the list: Deathbell, Dragon's Tongue, Lavender, Nightshade
Up to 4 common flowers from the list: Blue Mountain Flower, Purple Mountain Flower, Red Mountain Flower
With the Merchant perk, she also sells flower baskets.

Bugs
 
If you have the Merchant perk unlocked, make sure to purchase all of her flower baskets before adopting her, to keep this problem from occurring in the first place (your only option if you do not have access to the console).
 To fix this simply open the console and select her with the mouse, then use the command   to force her to drop all the remaining baskets. They stack so only 1 basket will appear, with the total number after the name. If she does not drop any baskets after using this command, make sure the refID of your selected target is  , as it is common to accidentally click the wrong asset when using click targeting.
If you attack Sofie until her health bar appears she will drop her baskets, though this will incur a bounty. 
 
 
A possible fix is to have a separate house with a room for a child, and tell Sofie to go there. Find her once again at that separate house, and then tell her to move to your Hearthfire house. She will appear at the manor some time later.
 To fix this, stand inside your manor and use the console command   to select her, followed by   to move her into the manor.
 
A possible fix is to speak to another family member and have them move to another home. Sofie should appear in this new location.
Skyrim:Alchemy Laboratory

frameless|right
 
The Alchemy Laboratory is one of the North Wing additions you can build to expand your home from the Main Hall. The tower can hold a large variety of storage options, as well as many alchemy-dedicated bins and containers. Plenty of ingredients are spread about when the tower is fully furnished.

The Alchemy Laboratory, like its counterparts, the Library and Enchanter's Tower, has a balcony area on its roof when completed. A roof canopy can be added to these towers if desired, but not adding the final roof canopy does not prevent the tower from being inhabited, allowing it to be an optional addition. Once you have built the roof, then you can build all interior items in the tower.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Alchemy Laboratory . It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Furnishing Options
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table—specifically, usable containers and alchemy ingredients. Though other common items are added to your home, they are not listed here.

The "Level" column in the table notes the level on which the furnishing option is placed: 1 for the downstairs level, 2 for the upstairs level, and R for the rooftop balcony. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.



Bugs
Skyrim:Lucia

Lucia is a homeless Imperial child beggar who wanders around the streets of the Wind District in Whiterun. She can usually be found outside the Temple of Kynareth, sitting on the benches around the Gildergreen tree.

Lucia wakes up at 8am and heads to the area outside the Temple of Kynareth, where she wanders around, begging all day. At 8pm, she goes to the Bannered Mare, where she stays inside for four hours. Then at midnight, she goes out behind the inn and sleeps on the ground. She gets up again at 8am the next morning and repeats the same schedule.

When you first approach her, she may complain ''"I'm so hungry...", or ask you either "Could you spare a coin?" or "Just one gold? Please?"'' If you give her 1 gold, she'll graciously reply "Oh, thank you! Divines bless your kind heart." You can ask her why she's begging, and she will explain ''"It's... it's what Brenuin said I should do. He's the only one that's been nice to me since... since mama..." She will pause briefly, then continue, "...Since she died. My aunt and uncle took over our farm and threw me out. Said I wasn't good for anything. I wound up here, but... I  I don't know what to do. I miss her so much..."''

You will then have a dialogue option to adopt her. You can only go through with the adoption if you have a house with a child's bed and container. If you have given her a gold coin but not adopted her, she may say ''"You're the best! Can you be my father/mother?" as you go by. Your adopted girls sometimes may tell you that "I played with Lucia in the park today. I feel sorry for her."''
 
Related Quests
 

Bugs
 
  
 
 
This can be fixed by picking the lock of the door, which is otherwise always locked.
Skyrim:Armory

frameless|right
The Armory is one of the East Wing additions you can build to expand your home from the Main Hall. The room can have five mannequins, four display cases, and a variety of storage options. Also included is a workbench and grindstone.

The Armory, like its counterparts, the Storage Room and Bedrooms, has a large patio area on its roof when completed. This patio can interconnect with the Storage Room's patio if you build it onto your home as well. A few varieties of furniture, as well as lighting, can be added to this exterior area.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Armory. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Furnishing Options
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers and rare items. Though they are added to your home, other items and ingredients are not listed here.



 

Notes
When built, some of the display cases do not offer the option for automatic weapon placement. Weapons (or other objects, if so desired) need to be placed in them manually. This was done intentionally to allow for placing whatever is desired in these cases.

Bugs
Skyrim:Rayya

Rayya is a Redguard warrior found in the Jarl's Longhouse in Falkreath. She becomes your personal housecarl when you have earned the title of Thane in Falkreath Hold.

She wears a set of steel armor and an Alik'r hood. She dual-wields two scimitars.

 
Notes 
Rayya is one of the few followers in Skyrim who will dual wield as long as shields and two-handed weapons are not in her inventory. Like all followers who are capable of dual wielding, Rayya must be in actual combat before she will unsheathe the second weapon but will only unsheathe one weapon while out of combat.
Rayya is the only non-Nord housecarl given to you.

Bugs
Skyrim:Storage Room

frameless|right  
The Storage Room is one of the North Wing additions you can build to expand your home from the Main Hall. This room can hold a huge assortment of chests, cupboards, sacks, barrels, etc. Plenty of generic objects and ingredients are spread about when the room is fully furnished.

The Storage Room, like its counterparts, the Bedrooms and Armory, has a patio area on its roof when completed. If the Storage Room is built along with either or both of the other additions, these patio areas have walkways between them.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Storage Room. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Furnishing Options
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, rare items, or items which were newly added by Hearthfire. Though they are added to your home, other items and ingredients are not listed here.



Notes
Sometimes, the exterior door for the patio cannot be accessed due to a wall glitch when trying to come back into the house.
When adding exterior furniture, items may not appear.  It's recommended you save before each piece you create.

Bugs
Tes5Mod:Save File Format/Detection Manager

Detection Manager


Unknown0
Tes5Mod:Save File Format/Location MetaData

Location MetaData


Unknown0
Tes5Mod:Save File Format/Ingredient Shared

Ingredient Shared


Ingredients Combined
Tes5Mod:Save File Format/Magic Favorites

Magic Favorites
Skyrim:Blaise

Blaise is a Breton child who works and lives at Katla's Farm near Solitude. He sleeps outside on a hay pile in the stables. 

 
Dialogue
When you first approach him, he may tell you: 
:''"You probably want someone else. I'm just the stable boy."
:"I take care of the horses. And the goats. And the chickens. And the garden."
:"Talk to Geimund if you want a horse, or Katla if you're looking for work. I can't help you."

If spoken to directly he can be asked questions about himself:
:How do you like the farm?
:"I hate it. Everyone feels sorry for me, so they don't treat me too bad, but..."
:Sorry for what? or What was your story again?
:"Both my parents were in the Legion. There was... an ambush. Katla said she could feed me if I could make myself useful. I take care of the animals, run errands, that kind of thing. I guess it could be worse. But... I'm sick of sleeping outside with the horses. I want a real home, real parents. Not... this."''

You will then have a dialogue option to adopt him. You can only go through with the adoption if you have a house with a child's bed and container.