Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Alesan

Alesan is a Redguard child who lives in Dawnstar. He makes money by bringing food to the miners of Quicksilver Mine and Iron-Breaker Mine.

He sleeps on a bedroll at the Windpeak Inn every night between 9pm and 8am. He wakes up to go straight to work, running through the town and delivering food from the inn workers, Karita and Thoring, to the local miners: Gjak, Karl, Lond, and Borgny. At 6pm, he switches to feeding the chickens outside the inn, and can be seen carrying a handled basket.

He wears a set of child's clothes and shoes and carries two loaves of bread and a goat cheese wedge, along with an assortment of random food and toys.

 
Dialogue
If the time is between 8am and 6pm, he will be busy doing his job, and will tell you such as he runs past you: 
:"Sorry! Gotta run!"
:''"One side, comin' through!"
:"Move it, move it!"
:"I'm late! Gotta run!" 

If you approach him when it is at least 6pm, he may complain by saying: 
:"I'm so tired..."
:"Whew! I'm worn out."

:What's the hurry?
::"I'm running food and supplies to the miners. Don't pay much, but they let me sleep by the fire in the inn most nights."

:Where are your parents, kid?
::"They're... dead. My pa was a sailor. Took me with him on his last trip. After he got sick, they... put us off here and left without us. He... died a few days later. I've tried to make do since then, but... it's been hard. Real hard."''

You will then have a dialogue option to adopt him. You can only go through with the adoption if you have a house with a child's bed and container.

After you end conversation with him:
:''"Nice talkin' with you."''
 
Notes
Alesan is the only child in Dawnstar.
Bugs
 
 
Talking to Alesan and having him do something may fix this.
Skyrim:Valdimar

Valdimar is a Nord sorcerer found in Highmoon Hall in Morthal. He becomes your personal housecarl when you have earned the title of Thane in Hjaalmarch.

Valdimar wears scaled armor with matching boots and bracers, and he wields a steel mace. He knows the Alteration spells Oakflesh and Stoneflesh, the Destruction spell Ice Spike, and the Restoration spells Close Wounds, Healing, Lesser Ward, and Turn Undead.

 
Notes
 
He is the only housecarl whose default armor is not made of steel.

Bugs
Skyrim:Gregor

Gregor  is a Nord warrior found in the White Hall in Dawnstar. He becomes your personal housecarl when you have earned the title of a thane in the Pale. He seems to patrol around Heljarchen Hall, constantly circling the building.

Gregor is outfitted with a set of steel armor. Oddly, he is equipped with a steel greatsword instead of a one-handed weapon, unlike the other housecarls. Despite this, he still carries a steel shield.

In addition to the standard housecarl dialogue, Gregor has several unique lines. If you ask him to follow, he'll remark: ''"I'm with you, Thane."''  At that point, he'll greet you with: "What is it, Thane?", and after conversation may utter: "Onward, then." If you tell him to wait, he'll loyally point out: ''"Don't be long. My place is by your side.", and subsequently greet you with: "I await your command, Thane.", possibly adding the following as you end the conversation: "I'll wait for you here."'' When you ask him to trade items, he'll joyfully claim: ''"What's mine is yours, Thane."'' If you tell him it's time to part ways, he'll head back to the White Hall after saying his goodbyes with: ''"As you command, Thane. I'll wait at the White Hall in Dawnstar until you need me again."'' If you've finished at least one room of Heljarchen Hall, he'll instead make his way over there after saying goodbye with: ''"As you command, Thane. I'll guard   until you return."''

 
Notes
 

Bugs
Skyrim:Markus

Markus is a Nord warrior and a carriage driver who can be hired at Heljarchen Hall.

 
Related Quests
Skyrim:Engar

Engar is a Nord warrior and a carriage driver who can be hired at Windstad Manor.

He wields an iron war axe, and wears farm clothes along with a pair of boots.

 
Related Quests



Notes
There is an unnamed Stormcloak soldier referred to as Engar by Galmar Stone-Fist during the quest The Jagged Crown.
Skyrim:Gunjar (Hearthfire)

Gunjar is a Nord warrior and a carriage driver who can be hired at Lakeview Manor.

He wears farm clothes with a pair of boots and gloves and carries an iron war axe.

 
Related Quests
Skyrim:Oriella

Oriella is a Nord bard who can be hired to stay in Heljarchen Hall.

Oriella wears farm clothes with a pair of boots. She wields an iron dagger in combat and carries a selection of common loot and gold.

 
Dialogue
After being hired, she will introduce herself to you:
:"Hello, my name is Oriella, the bard that you asked your steward to hire. I hope my music will be pleasing to you."

When rehired if you have dismissed her she will say:
:''"Good! I knew you couldn't have been serious when you dismissed me. Life without music is hardly worth living, is it?"''
Bugs
 
 
This sometimes can be fixed by killing either your cow or horse, which will restore the dialogue option. Note, however this is ill-advised as in some cases it may cause you to lose the option to buy back one or both of the two.
If all else fails, use console commands to spawn her directly.
Here are the console commands: prid xx019633 (use the reference ID vice base ID); enable; moveto player.  
This may also occur if you have multiple Hearthfire homes and fired one of your bards (all the bards leave your service).  Dialog option disappearance seems to occur when you purchased all the improvements.
Skyrim:Sonir

Sonir is a Nord bard who can be hired to stay in Windstad Manor. 

Sonir wears farm clothes with a pair of boots. She wields an iron dagger in combat and carries a selection of common loot and gold.

 
Dialogue
After being hired, she will introduce herself to you: 
:''"Good day to you. I am Sonir, the bard that your steward has hired. Please let me know if there's anything specific you want to hear." 

When rehired if you have dismissed her she will say:
:"As you wish. We can consider this incident nothing more than an unfortunate misunderstanding."''
Bugs
 
 On PC, she can be unstuck using console. Type  , Enter, then type  .
Skyrim:Llewellyn the Nightingale

Llewellyn the Nightingale is a Nord bard who can be hired to stay in Lakeview Manor.

Llewellyn wears farm clothes with a pair of boots. He wields an iron dagger in combat and carries a selection of common loot and gold.
 
Dialogue
After being hired, he will introduce himself: 
:"Allow me to introduce myself. I am the bard Llewellyn, known as "The Nightingale". Your steward has arranged for me to take service with you." 

When rehired if you have dismissed him he will say:
:''"Ah, excellent! We'll just call this a misunderstanding between friends. I've already forgotten it, myself."''

Bugs
 
This sometimes can be fixed by killing either your cow or horse, which will restore the dialogue option. Note, however this is ill-advised as in some cases it may cause you to lose the option to buy back one or both of the two.
If all else fails, use console commands to spawn him directly (use the help command if you do not know his base ID).
Here are the console commands: prid xx018deb (use the reference ID vice base ID); enable; moveto player.  If he was previously fired, talk to him as he walks away and tell him you reconsidered (not sure about dialog if not previously hired).
This may also occur if you have multiple Hearthfire homes and fired one of your bards (all the bards leave your service).  Dialog option disappearance seems to occur when you purchased all the improvements.
Skyrim:Small House Layout

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The Small House layout is the most basic version of a personally-constructed home you can create. Once the Main Hall is built, you can remodel this part of the home into an entryway. See the Main Hall page for details. Upon construction it will contain a chest, which is safe to use and will retain its contents even after remodeling, as will all the other storage containers (apart from the satchel).

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the small house. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional containers and accessories.

Construction


Furnishing Options 
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, any food or ingredients on hanging racks, or items which can be used for crafting activities. Though they are added to your home, other common items and ingredients are not listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.

If you're planning to build a full house and remodel the small house into the entryway, you may want to hold off on some of these. While some of the items are retained as they are, or get moved to other parts of the house (notably the Double Bed will be moved into the bedroom upstairs), others are lost, and thus a waste of materials. In particular the satchel from the "Wall Shelves" option (above the chest) will disappear, along with anything in it. The other containers are not affected and are safe. Most of the containers are available to build after remodeling, except the end table, so you may wish to construct it beforehand to gain an extra container (but see note below table).


 

Bugs
Skyrim:Bedrooms

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The Bedrooms is one of the West Wing additions you can build to expand your home from the Main Hall. 

The Bedrooms, like its counterparts, the Armory and Storage Room, has a large patio area on its roof when completed. This patio can interconnect with the Storage Room's patio if you build it onto your home as well. A few varieties of furniture, as well as lighting, can be added to this exterior area.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Bedrooms addition. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a prearranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction



Furnishing Options
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, rare ingredients, or items which were newly added by Hearthfire. Though they are added to your home, common items and ingredients are not listed here.


 

Notes
If you build the Bedrooms addition, you must build 2 Child's Beds and 2 Child's Chests in order to adopt children; the Single Beds in the Main Hall are not sufficient.
If the family occupies the beds in the Bedrooms and the Main Hall's second level is also furnished with beds, the Manor's Steward and resident Housecarl will use the vacant beds in their scheduled sleeping hours, assuming they're not your spouse.

Bugs
Skyrim:Enchanter's Tower

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The '''Enchanter's Tower''' is one of the West Wing additions you can build to expand your home from the Main Hall. 

The Enchanter's Tower, like its counterparts, the Alchemy Laboratory and the Library, has a balcony area on its roof when completed. A roof canopy can be added to these towers if desired, but not adding the final roof canopy does not prevent the tower from being inhabited, allowing it to be an optional addition. Once you have built the roof, then you can build all interior items in the tower.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Enchanter's Tower. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Furnishing Options
The "Level" column in the table notes the level on which the furnishing option is placed: 1 for the downstairs level, 2 for the upstairs level, and R for the rooftop balcony. 



Notes
Before constructing an Enchanter's Tower, you might want to consider that you can build an Arcane Enchanter in your Main Hall without it, which will actually be positioned only a few steps away from the one in the tower.

Bugs
Skyrim:Kitchen

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The Kitchen is one of the East Wing additions you can build to expand your home from the Main Hall. It is notable for the addition of an oven required for baking; outside of Creation Club content, construction of a Kitchen wing is the only way to access baking recipes.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Kitchen. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Furnishing Options
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, rare ingredients, any food or ingredients on hanging racks, items which can be used for crafting activities, or items which were newly added by Hearthfire. Though they are added to your home, other items and ingredients are not listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.



See Also
For recipe information related to baking, see this page.

Bugs
 
Try waiting at a different location until the house respawns.
Skyrim:Library

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The Library is one of the East Wing additions you can build to expand your home from the Main Hall. 

The Library, like its counterparts, the Alchemy Laboratory and Enchanter's Tower, has a balcony area on its roof when completed. A roof canopy can be added to these towers if desired, but not adding the final roof canopy does not prevent the tower from being inhabited, allowing it to be an optional addition. Once you have built the roof, then you can build all interior items in the tower.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Library. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Furnishing Options

The bookshelves in the library can hold up to 308 books total. A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, rare items, or items which were newly added by Hearthfire. Though they are added to your home, other common items or home accessories are not listed here.

The "Level" column in the table notes the level on which the furnishing option is placed: 1 for the downstairs level, 2 for the upstairs level, and R for the rooftop balcony.
Skyrim:Trophy Room

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The Trophy Room is one of the North Wing additions you can build to expand your home from the Main Hall. 

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Trophy Room. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a prearranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional  containers and accessories.

Construction


Furnishing Options
A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, and rare ingredients or items. Though they are added to your home, other items and ingredients are not listed here.



Trophy Options
Large Base


Small Base


Bugs
Skyrim:Salmon Roe

Salmon Roe is an ingredient that can be harvested from jumping salmon in streams (non-jumping and dead salmon do not carry any).
Salmons killed with an Unrelenting Force shout or a bow will also yield Salmon Roe. Three salmon can be killed at once by the weakest version of the shout.

Salmon Roe's Fortify Magicka duration is only 5 seconds, while the Waterbreathing effect is 60 seconds. This makes it unique, as Fortify Magicka is normally 60 seconds and Waterbreathing 5 seconds. Furthermore, the Waterbreathing effect is valued at 15.4 times higher than it is for other alchemical ingredients. Salmon Roe can therefore be used to create the most valuable potions in the game. The most expensive is:
:Garlic + Nordic Barnacle + Salmon Roe

Followed by:
:Chicken's Egg + Nightshade + Salmon Roe

Combinations
In terms of combinations of two ingredients, Salmon Roe can be combined with 55 other ingredients.

3 Effects


2 Effects


1 Effect


Ingredients
1 guaranteed sample can be found in up to 3 locations.
1 in each kitchen wing (if constructed)

Sources
Salmon can be found in almost every flowing body of water. Locations with guaranteed jumping salmon are: 
3 at the Windstad Manor fish hatchery

Two unique dead salmon yield roe when harvested. Their location is:
2 at Dayspring Canyon  by the waterfalls

Salmon that swim in shallow water (areas that are marked as pond water), such as the area near the East Empire Company Warehouse near Solitude or the fish hatchery at Windstad Manor, will yield salmon roe when "killed". They will not yield roe if they are simply harvested.
Skyrim:Hawk's Egg

'''Hawk's Eggs''' can be harvested from hawks' nests.

Hawks' nests look like other birds' nests which can be found throughout Skyrim, but you can tell the difference before seeing their name by the hawk feathers which may be lying next to them. They are only found in two places in the game, making these the only two sources of the ingredient: On the roofs of Heljarchen Hall and Lakeview Manor after building the Main Hall addition. You can reach these nests with a tower-style addition, or by using Whirlwind Sprint from a proper position for either property. You can also climb up the rocks next to Lakeview Manor and jump to the roof.

Combinations
In terms of combinations of two ingredients, Hawk's Eggs can be combined with 45 other ingredients.

4 Effects


2 Effects


1 Effect


Notes
 
Hawk's eggs have the same alchemical properties as chicken's eggs. Combining these two ingredients will therefore result in all four effects being discovered at once.
Hawk nests are present in Skyrim without having Hearthfire installed, such as those found in Solitude. However, they cannot be activated and contain no egg, and are usually inaccessible.
Skyrim:Breezehome Furnishings

,  

After a careful review of the building plans for Breezehome, your house in Whiterun, I can offer you an additional option for furnishing your home: if you wish, you can now purchase a children's bedroom set. I have arranged to update your Home Decorating Guide accordingly.  

As always, please speak with me if you would like to purchase this or any other furnishings for your house.


Sincerely, 
  
Steward of Whiterun
Tes5Mod:Save File Format/Quest Static Data

Quest Static Data


Unknown0


Unknown1
Skyrim:Fork

Fork may refer to:

Fork (item), a miscellaneous item that is part of generic cutlery
Fork (weapon), a version of generic cutlery which can be used as a weapon
Skyrim:Note (DG)

They warned me not to go through that portal. What did I have to be scared of? I been adventuring for years, and I never seen nothing that I couldn't wallop. But this place...


Ain't nothing living here. Just dead things up and about when they should be in the ground.  I can hear their bones scratching at the rocks and knocking together when they walk. If I get home, I'll hang up my sword and never go out again...
Skyrim:Letter from Jarl (Jarl's Name)

,  

As a mark of the high esteem in which you are held by me and my people, I would like to offer you an opportunity to become a landowner in  . A choice piece of undeveloped land in the hold has just become available. Please contact me if you are interested in purchasing it.  

I remain,  
  of
Skyrim:Baking

thumb|left|An Oventhumb|right|A Baking Surface 
Baking can only be done at the oven in your player-built kitchen. Specific recipes must be followed, which specify the raw foods that must be combined.

Baking allows you to combine raw food and ingredients to create finished dishes. Baked food provides more substantial benefits than raw food. All of the recipes listed below are available at the beginning of the game even if their associated ingredients are not. For recipe information related to cooking, see this page.

Several Creations also add pre-built baking locations. A baking surface can be found in Tundra Homestead  and an oven in Myrwatch , Shadowfoot Sanctum , Bloodchill Cavern , 
Nchuanthumz  and Hendraheim .
 

Recipes