Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Frathen Drothan

Frathen Drothan is a rogue Telvanni wizard. He leads the Drothmeri Army and searches Varsa Baalim for Mehrunes Razor, in hopes of using it to topple Imperial rule. He can be found studying Msirae Faythung in the Nefarivigum.  

He wears his unique leveled Spellturn Cloak and Bladeturn Hood, and will carry his key. In addition, he will wear leveled light gauntlets and boots, up to Glass quality and possibly enchanted (from level 3 onward). He will be equipped with either a leveled longsword or claymore, up to Daedric quality, also possibly enchanted (from level 3 onward).
 
He has a set of leveled spells, including one spell from each of the following categories as well as two Destruction spells:
Oblivion:Aron Verethi

Aron Verethi is a Dark Elf priest added as a replacement for Avrus Adas by the Knights of the Nine official plug-in.  He will only appear if Avrus Adas is dead (no matter what the cause) at the end of the quest Umaril the Unfeathered.  His schedule and services are nearly identical to those for Avrus.  In particular, he sells the same spells. 

He wears a tan robe and a pair of braided leather sandals. He also carries a small amount of gold. Aron doesn't wield any weapons, choosing instead to rely on a set of Restoration spells. 

 
Spells
He sells the following spells:
Oblivion:Dahlia Rackham

Dahlia Rackham is a Redguard bookseller found on board the Sea Tub Clarabella, which is docked in the Anvil harbor. After you have defeated all seven Red Sabre Skeletons in Dunbarrow Cove, you will receive a quest update telling you to speak with Dahlia to hire a crew.

She wears a quilted doublet, sack cloth pants, a jade necklace, and a pair of leather boots. She is armed with a fine steel cutlass.

Purchasing the upgrades from Dahlia are done via the "Dunbarrow Cove Upgrades" dialogue rather than using the standard purchase menu.  One implication of this is that her prices are fixed and are not subject to haggling.

Dahlia spends her entire day walking around the deck of the Clarabella, never eating or sleeping.

 
Upgrades
She sells the following upgrades to Dunbarrow Cove:


Related Quests


Bugs
Oblivion:Homraz gra Morgrump

Homraz gra Morgrump 
 
Homraz gra Morgrump is an Orc thief who, while listed in the Construction Set, never appears in the actual game. She is set up to appear in Chorrol and seems to have been intended to play a role in the Dark Brotherhood quest The Assassinated Man as she shares the same script as the enforcer Hides-His-Heart.

Homraz would have had a pretty simple schedule, she would have slept from midnight to 6am. Once awake, she would spend the next six hours wandering around, stopping for a two-hour meal at midday. The next four hours would have been spent wandering around again, before having another two-hour meal at 6pm. Afterwards, she would continue wandering around until heading to bed again at midnight. All this would have taken place at her undesignated "editor location".

She would have worn a coarse linen shirt and laced leather pants. She also would have carried a small amount of gold.

When speaking to her for the first time, she'll say: ''"I'm busy, here, ok? You mind giving us some privacy?" When asked about Chorrol she will reply: "I've never been here before. And I won't be back, unless the boss wants me here." If you attempt to speak with her again she will dismiss you: "I got stuff to do. Don't bother me."''

 
Related Quests


Notes
 
She shares a script with Hides-His-Heart, as well as a similarly cut character, Wallace.
Oblivion:Jak Silver

Jak Silver, an Imperial nightblade, can be found belowdecks on the Black Flag after purchasing the "Supplier" upgrade for Dunbarrow Cove from Dahlia Rackham for 1000 gold.  If your mercantile is less than 50, Jak only sells potions and lockpicks, including the unique Nightmask potions. At higher mercantile levels he also sells weapons and armor (including enchanted versions). He additionally provides advanced training in Speechcraft (up to level 75). Also included with the "Supplier" upgrade are many other (free) items in the room belowdecks where Jak Silver is located, and five chests in the lowermost deck of the Black Flag can be used to store loot.

Jak sleeps on one of the empty bedrolls inside the Black Flag from 2am to 10am. He is available to barter with until 11pm, when he closes up shop and has a three hour supper before bed.

He wears a plaid shirt, black wide pants and leather boots. He is armed with a steel cutlass and carries a cheese wedge.
 
Related Quests


Notes
He provides training services 24 hours a day but will only buy and sell items from 10am to 11pm.
He is supposed to wake up at 9am, but because he has nothing to do until 10am he will sleep in for an extra hour.

Bugs
Oblivion:Tomato

The ingredient Tomato is primarily found as food.  It can also be harvested from the plant "Tomato Plant", which can be found growing in several farms. The alchemical effects of tomatoes are the same as those of oranges.

Ingredients
410 guaranteed samples can be found in 121 different buildings (these locations will respawn, since tomatoes are food).  The places with the highest numbers of samples are:
29 samples are in Undena Orethi's House in Skingrad
12 samples are in the Coast Guard Station outside Leyawiin
12 samples are in Betto Plotius' House in Leyawiin
12 samples are in J'Riska's House in Border Watch
12 samples are in the basement of Baenlin's House in Bruma
It can also be found randomly in the inventories of food vendors.

Shivering Isles adds an additional 32 samples, all of which are located:
32 samples are in Cindanwe's House in Fellmoor

Plants
The places with the highest concentrations of Tomato are:
90 plants are in exterior cell (-16, 3)  .  Although not identified in the game, this field of tomatoes is internally labeled as "Undena's Tomato Patch"
16 plants are at Odiil Farm  
16 plants are at Lord Drad's Estate  
11 plants are in the Harm's Folly farm  

thumb|left|500 px|Locations of Tomato plants
Oblivion:Viper's Bugloss Leaves

The ingredient '''Viper's Bugloss Leaves''' comes from the plant "Viper's Bugloss", which grows abundantly in the Great Forest region and can also be found throughout the West Weald region.  

Viper's Bugloss Leaves are one of only three ingredients which can be used to create a Cure Paralysis potion, although only at expert level.  It can be combined with either Imp Gall or Milk Thistle Seeds.  There are no negative side effects from combining any of these three ingredients.

Ingredients
One guaranteed sample can be found in the following location:
1 sample is in the Bruma Mages Guild Living Quarters
It can also be found randomly in the inventories of alchemy vendors.

Plants
The places with the highest concentrations of Viper's Bugloss Leaves are:
63 plants are outside Weatherleah  
62 plants are in exterior cell (-9, 25)  
46 plants are in exterior cell (-19, 19)  
45 plants are in exterior cell (-18, 10)  
43 plants are in exterior cell (-19, 21)  

5 can be found growing inside:
3 plants are in the Anvil Castle Dining Hall
2 plants are in Anvil's Chapel of Dibella

thumb|left|500 px|Locations of Viper's Bugloss plants
Oblivion:Water Hyacinth Nectar

The ingredient Water Hyacinth Nectar comes from the plant "Water Hyacinth", which is frequently found growing in shallow water (ponds, lake shores, and ocean shores).  There are actually two varieties of this plant, both of which yield the same ingredient.  There are no guaranteed samples of Water Hyacinth Nectar, but it can be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Water Hyacinth Nectar are:
43 plants are in exterior cell (0, 2)  
14 plants are in exterior cell (-2, 12)  
13 plants are in exterior cell (24, -38)  
11 plants are in exterior cell (19, 17)  

thumb|left|500 px|Locations of Water Hyacinth plants
Oblivion:Watermelon

thumb|left|Watermelon
The ingredient Watermelon is primarily found as food.  It can also be harvested from the plant "Watermelon Vine", which is grown in several farms.  
 
Ingredients
118 guaranteed samples can be found in 73 different locations (these locations will respawn, since watermelons are food).  The places with the highest numbers of samples are:
4 samples are in Weebam-Na's House in Leyawiin
4 samples are in Aldos Othran's House in Cheydinhal
4 samples are upstairs in Edgar's Discount Spells in the Market District
4 samples are in the basement of Wumeek's House in the Elven Gardens District
4 samples are in Surius Afranius' House
It can also be found randomly in the inventories of food vendors.

Plants
The places where Watermelon Vines can be found are:
3 plants are in Aleswell's farm  
2 plants are in Odiil Farm  
1 plant is in Border Watch's farm  
1 plant is in the Water's Edge farm  
1 plant is in Gottlesfont Priory's farm  

thumb|left|500 px|Locations of Watermelon plants
Oblivion:Wheat Grain

The ingredient Wheat Grain is primarily found as food.  It can also be harvested from the plant "Wheat Stalk", which is grown in several farms. 

Ingredients
5 guaranteed samples can be found (these locations will respawn, since wheat grain is food).  The places with the highest numbers of samples are:
2 samples are in the basement of Baenlin's House in Bruma
2 samples are in Southern Books in Leyawiin
1 sample is in the Chorrol Mages Guild Basement
It can also be found randomly in the inventories of food vendors, in some loot chests, and in food containers.

Plants
The places where Wheat Stalks can be found growing are:
5 plants are in Brina Cross Inn's farm  
4 plants are in Border Watch's farm (17, -27)  
2 plants are in Blankenmarch's farm  
2 plants are in the Water's Edge farm  
2 plants are in Cropsford's farm  

thumb|left|500 px|Locations of Wheat Grain plants
Oblivion:White Seed Pod

The ingredient White Seed Pod comes from the plant "Goldenrod", which grows in the Gold Coast region.

Ingredients
2 guaranteed samples can be found in the following locations:
1 sample is in the Elder Scrolls Library in the Imperial Palace
1 sample is in Sinderion's Cellar in Skingrad
It can also be found randomly in the inventories of alchemy vendors.

Plants
The places with the highest concentrations of White Seed Pod are:
16 plants are at the entrance to Fort Wariel  
12 plants are in exterior cell (-38, 2)  
12 plants are at the entrance to Trumbe  
8 plants are in exterior cell (-38, 4)  
7 plants are in exterior cell (12, 5)  

1 can be found growing inside:
1 plant is in the Anvil Castle Dining Hall

thumb|left|500 px|Locations of Goldenrod plants
Oblivion:Wormwood Leaves

The ingredient Wormwood Leaves comes from the plant "Wormwood", which grows sporadically in the Jerall Mountains.

Without the Shivering Isles expansion pack, Wormwood Leaves are one of only two ingredients which can be used to create a Fortify Fatigue potion: at journeyman level or higher it can be combined with Flour. There are no negative side effects. Shivering Isles adds two more ingredients with Fortify Fatigue: Ashen Remains and Worm's Head Cap.

Ingredients
3 guaranteed samples can be found in the following locations:
1 sample is in the Chorrol Mages Guild Basement
1 sample is in the Castle Bruma Lords Manor
1 sample is in Lelles' Quality Merchandise in Anvil
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Wormwood Leaves are:
9 plants are in exterior cell (-8, 32)  
8 plants are in exterior cell (-17, 37)  
7 plants are in exterior cell (27, 35)  , near a Sidri-Ashak Rune Stone
7 plants are in exterior cell (-5, 34)  
7 plants are in exterior cell (3, 36)  

Map marker locations with high concentrations include:
7 plants are at the entrance to Ninendava  
5 plants are at the entrance to Bruma Caverns  
5 plants are at Hermaeus Mora's Shrine  
4 plants are around Applewatch  
4 plants are at the entrance to Silver Tooth Cave  , near a Hestra Rune Stone
3 plants grow in the alchemy garden of the Arcane University
3 plants are at the entrance to Boreal Stone Cave  
3 plants are at the entrance to Cloud Ruler Temple  

thumb|left|500 px|Locations of Wormwood plants
Oblivion:Pumpkin (disambiguation)

Pumpkin may refer to two things:
Pumpkin, an alchemy ingredient found growing on Pumpkin Vines
Pumpkin (creature), a dog that can be found in Rockmilk Cave
Oblivion:Radish

The ingredient Radish is primarily found as food.  It can also be harvested from the plant "Radish Plant", which is grown in several farms.

Ingredients
292 guaranteed samples can be found in 69 different locations (these locations will respawn, since radishes are food).  The places with the highest numbers of samples are:
19 samples are in Sevarius Atius' House in the Talos Plaza District
14 samples are in Ontus Vanin's House in the Talos Plaza District
11 samples are upstairs in Jakben Imbel's House in the Talos Plaza District
11 samples are in S'rathad's House in the Talos Plaza District
It can also be found randomly in the inventories of food vendors.  Shivering Isles adds 10 additional samples.

Plants
The places with the highest concentrations of Radish are:
32 plants are in the Harlun's Watch farm  
32 plants are in Odiil Farm  
6 plants are in Aleswell's farm  

thumb|left|500 px|Locations of Radish plants
Oblivion:Amkaos

Amkaos is a Dremora located in Mankar Camoran's Paradise. He works under Orthe and will be hostile to you when he meets you. He is one of the torturers along with Orthe and Ranyu.

Amkaos wears Dremora Kynreeve boots, greaves, and a cuirass. He carries a Dremora Longsword and a leveled potion. When it comes to spells, Amkaos has an arsenal of magic from the Destruction (minor and major) and Mysticism (major) schools. He also possesses a Dremora race ability which gives him a small resistance to everything.
 
Related Quests

Dialogue
If you manage to speak to Amkaos (such as by charming him sufficiently), he'll dismiss you with:
"This area is off limits, worm! Get back to your cage!" 
"You are not to speak to me, worm." 

Notes
Amkaos also appears in ESO.
For more information on recurring characters, please see the associated page.
Morrowind:Ahinipalit

There are six hostile opponents guarding this cave including one spellcaster. There is a decent amount of random loot here including a glass dagger to be found. The glass dagger and the last two foes in this cave are found in the south end; to reach the passage that leads there requires levitation or a pretty good jump (there are some rocks that can be used to help you as well). As soon as you enter the room that leads to this passage you may be attacked by Golmerea, the archer. The glass dagger sits on top of a chest next to where Breynis, the assassin, is found and should be in perfect condition.

 
People
 


Notes
One of the barrels at the treasure location a on the map is a floating barrel, with the typical "floating" movement, even if it's not in the water.

Maps
thumb|left|Interior Map of Ahinipalit

Treasure Location a'' 
9 Barrels with various minor loot.
14 Crates with various minor loot.
3 Cloth Bolts.

Treasure Location b'' 
1 Potion of Cure Poison
1 Quality Potion of Shadow
1 Scroll of Invisibility
1 Skill Book Azura and the Box (Sneak)
1 Glass Dagger
Morrowind:Ainat

The cave is just north of Shashpilamat.

There are four bandits guarding this cave, two of whom are spellcasters.

There is some random loot here and one skill book to be found, the Alchemy book The Cake and the Diamond.

 
People
 


Notes
Ulves Marvel is not immediately hostile and you can talk to him.

Maps
thumb|left|Interior Map of Ainat

Treasure Location a'' 
2 Crates containing various loot
2 Barrels containing various loot

Treasure Location b 
2 Chests containing various loot
6 Gold

 
Treasure Location c'' 
13 Crates containing various loot
5 Barrels containing various loot
2 Chests containing various loot
2 Sacks containing Moon Sugar
1 Iron Longsword
UESPWiki:News/Shivering Isles Released

Shivering Isles Expansion Released —  ===
 The Shivering Isles expansion pack for Oblivion was released in North America today. If you have a copy feel free to start contributing tips and quest walkthroughs.
Morrowind:Damage Health

Permanently lowers the Health of the target by M points. Note that this does not affect maximum health. This is one means of attacking creatures which are resistant to elemental damage such as Fire and Frost, though it is considerably more expensive in terms of casting cost.

Notes
Another way of obtaining a Damage Health effect is with Absorb Health. Absorb Health spells cost the same amount of magicka as Damage Health, but have the added benefit of restoring your health. When creating enchanted items, Absorb Health is also a far better choice for non-elemental damage.

Related Effects
Drain Health
Fire Damage, Frost Damage, Poison, Shock Damage
Fortify Health, Restore Health, Absorb Health
Damage Attribute, Damage Fatigue, Damage Magicka, Damage Skill

Alchemy Ingredients
The following ingredients will produce a Damage Health effect if used together in potions:
Meadow Rye 
Nirthfly Stalks*  
Noble Sedge Flowers*  
Poison
Scrib Cabbage 
  These are first-effect ingredients, so eating them raw will result in a weak dose of the effect.
Morrowind:Damage Magicka

Permanently lowers the Magicka of the target by M points.  Magicka can be restored by means of a Restore Magicka effect, or by resting (unless the target was born under the sign of The Atronach).

Related Effects
Drain Magicka, Stunted Magicka
Silence, Sound
Fortify Magicka, Restore Magicka, Absorb Magicka
Damage Attribute, Damage Fatigue, Damage Health, Damage Skill

Alchemy Ingredients
Only one ingredient in the game has a Damage Magicka effect. Since there is only one, and since it is not a first-effect ingredient, it is impossible to get this effect via alchemy.
Durzog Meat
Morrowind:Damage Fatigue

Permanently lowers the Fatigue of the target by M points.  If the target's Fatigue is reduced below 0, they will pass out and collapse to the ground.  Additionally, fatigued opponents are less effective at combat and spellcasting.  Fatigue can be restored with a Restore Fatigue effect, by resting, or simply waiting, as it regenerates naturally over time.

Notes
Spells that reduce fatigue will not cause the value to be reduced below zero, so it is not possible to knock down a target with spells alone. One must give the final blow with physical combat to knock the opponent out.
This is fixed by the Morrowind Code Patch
There are a few quests - one in each of the two expansions - which require you to knock out an opponent without physically harming them.  While you're expected to use your fists, if you lack skill in this respect, a Damage Fatigue or Drain Fatigue spell is a much faster way to accomplish this.

Related Effects
Drain Fatigue
Fortify Fatigue, Restore Fatigue, Absorb Fatigue
Damage Attribute, Damage Health, Damage Magicka, Damage Skill

Alchemy Ingredients
Only one ingredient in the game has a Damage Fatigue effect.  Since there is only one, and since it is not a first-effect ingredient, it is impossible to get this effect via alchemy without 3rd-party mods.
Poison
Shivering:Quests

Main Quest
 

New Sheoth Quests
 
 

Settlement Quests






Other Quests
 

Alphabetical List
Shivering:New Sheoth

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|thumb|Map of Bliss
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|thumb|Map of Crucible
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New Sheoth is the capital of the Shivering Isles, located on the eastern coast and on the very border that divides Mania from Dementia. The city is divided into three distinct districts: Bliss, Crucible and New Sheoth Palace. Bliss, the northern half of the city, is located in Mania, and is patrolled by the Golden Saints. Crucible, the southern half, is in Dementia, and is patrolled by the Dark Seducers. The Sacellum Arden-Sul is located within the city walls between the two districts, and serves a place of worship for all New Sheoth residents. The flame that burns above it represents the faction currently in favor. Outside the city walls lies the New Sheoth Graveyard, where deceased denizens are laid to rest.

Sheogorath implies that New Sheoth is destroyed and rebuilt at the end of every Greymarch, expressing his exasperation at having to recall where the city was previously located: "I can never remember where it belongs..."
Sheogorath also opines that "''The current location is much better than some of the prior ones. Don't you think?" Cylarne is stated to have been the former capital of the Shivering Isles.

People

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Related Quests

Bliss




Crucible







New Sheoth Palace
Oblivion:Responsibility

Responsibility is an internal game attribute between 0 and 100 for NPCs that determines the NPC's lawfulness.  If an NPC has a responsibility of 30 or less, they will steal items that they need to complete actions. For example, if set to eat food, they will steal food (Ongar the World-Weary can be seen to do this regularly in Olav's Tap and Tack in Bruma).

Responsibility also affects an NPC's disposition toward you, depending on your infamy.   NPCs with low responsibility will like you if your infamy is high.  Similarly, NPCs with high responsibility will dislike you if you have high infamy.  All NPCs, regardless of their responsibility, will like you more as your fame increases.

Merchants with responsibility below 30 will purchase stolen items. All the Thieves Guild fences have a responsibility that low, as do the merchants added by the Thieves Den Official Plug-in. Additionally, Raven Biter from Bliss in the Shivering Isles, Manheim Maulhand from the Inn of Ill Omen and the Dark Brotherhood Murderer from the Dark Brotherhood fall into this category.

If an NPC's responsibility is 100, they will immediately report crimes, giving you a bounty whether or not a guard is present. Note that performing a one-hit-kill sneak attack on somebody with a responsibility of 100—even without witnesses—will give you a bounty. Those with low responsibility, such as members of the Thieves Guild, will not report you, even if they see you commit a crime. Instead they will simply comment on the crime being committed.

An NPC with a responsibility from 90 to 30 will not report crimes as long as their disposition doesn't drop too low and will allow some of their items to be taken, after that they will report crimes, for example, a 50 responsibility NPC will not report crimes if their disposition is above 50.

Reaction dialogue with 30 or less responsibility (No bounty):

Assault:

''"Hah! It has been too long since I've seen a good brawl!"

"Woh! I hope you know what you're doing!"

"Fight! Fight! Fight!"

"Hey, what do you do that for? You're some kind of maniac?"

"Hey, what did I ever do to you?"

Theft:

"Hey take whatever you want, it's none of my business."

"What? I didn't see a thing."

"Hey, you don't see me stealing your things!" (NPC owning the item will say this if witnesses the crime)

"You can take that one, but let's not make it a habit!" (NPC owning the item will say this if witnesses the crime)

Pickpocket:

"Hey, keep your thieving paws to yourself."

"Pfft! Take it! it's worthless to me anyway!"

Trespassing:

"Still here? You've got nerve, I'll give you that!"

"Why don't you just go? We don't want any trouble."

"Stay! Go! Why do I care..."

Murder

"By the gods! How could you do such a thing?"

"Humpf! Better him than me!"''


In general, an NPC's responsibility is a fixed value (shown on each NPC's page); there are only a few cases (Audens Avidius, the vampire hunters in Information at a Price) where a game script alters an NPC's responsibility.