Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Thonnir's House

They live in this simple, one-room house at the center of Morthal. 

 
Residents


Walkthrough

Exterior
The house is to the north of the Thaumaturgist's Hut. The are two deathbell bushes around the building. Two flights of stairs lead up to the decking at the front, which has a wooden bench against the building and a pile of firewood beside it. To the right are a couple of small wooden boat that have been dragged out of the water and overturned for storing. At the end of the jetty that runs in front of the house a small wooden boat has been moored.

Thonnir's House
left|thumb|Thonnir's homeOn your left when entering is a long wooden table holding two bottles of alto wine, two bottles of Nord mead, two loaves of bread and two chicken's eggs, with a fish barrel to the left and a basket containing two leeks. To the right of this is a set of shelves holding two more leeks, four potatoes, several pieces of cheese on top and hidden under basket on the bottom shelf is a copy of the Pickpocket skill book Aevar Stone-Singer. Above the shelves are two garlic braids, two bunches of elves ears and two bunches of frost mirriam all hanging from the ceiling. To the left of the shelves, hanging from the ceiling  is a rack holding three rabbits. In the southwestern corner is a food barrel and next to this against the west wall is a tall wardrobe and an unlocked chest containing minor loot. 

In the northwestern corner is a round wooden table holding two bottles of Black-Briar mead. Coming out from the north wall is an owned double bed, where Thonnir sleeps. There is a large fireplace opposite the door in the middle of the north wall. On the mantlepiece there is a steel sword and in front of the hearth a cooking pot on a stand. To the right of the fireplace, hidden behind a basket is a unique item identified as Michaela's Flagon. 

In the northeastern corner, against the east wall is a single owned bed where Virkmund sleeps. Next to the bed is a lute and a pair of drums are at the foot of the bed. In the southeastern corner is a square wooden table and two chairs holding a flute, a sweet roll and three bottles of Nord mead.
Skyrim:Mauhulakh's Longhouse

Chief Mauhulakh lives here with his aunts and children. 
It contains two zones, Mauhulakh's Longhouse and Mauhulakh's Cellar.
 
Residents


Walkthrough

Mauhulakh's Longhouse
right|thumb|The longhouseIt's a typical Orc longhouse with a central room for cooking and eating with wings at either end for sleeping. There is a large fireplace opposite the entrance with a three pots hanging over it, none of them usable as a cooking pot. The middle pot contains two baked potatoes. To the left is a long wooden table that has a leg of goat, two bulbs of garlic, two rock warbler eggs, a joint of raw beef, two leeks and three tomatoes in a bowl on top, while in a basket underneath are two cabbages.  Hanging above is another leg of goat, a rabbit, a pheasant, a garlic braid, a bunch of dried elves ear and a bunch of dried frost mirriam. To the left of the table is a set of shelves holding mostly clutter with a bottle of alto wine, a bottle of wine, six bottles of Nord mead and a salt pile. There are two dining tables in the room, one on your left as you enter is set for four and holds two portions of grilled leeks, a bottle of Nord mead and a purple mountain flower in a tankard. The second table is to the right of the fireplace and is set for two and holds a rock warbler egg, a bottle of Nord mead and also has a purple mountain flower in a tankard. In the southeast corner is a set of shelves holding two leather strips, three common books, a red and green apple and a set of clothes. 

The wing to the northwest contains four single beds, two against each wall and is where Chief Mauhulakh sleeps along with his children Dushnamub and Urog. The room contains an end table, a dresser with a boiled creme treat on top, a master locked chest and at the end a pile of sacks and barrels mostly containing food, except one barrel that contains ingredients and has a common book on top. The southern wing contains a double bed where Bolar sleeps, with an iron mace leaning against the side of the bed. In this room, there is an end table, a dresser, an adept locked chest, and a small set of shelves holding copies of the Heavy Armor skill book The Knights of the Nine, The True Nature of Orcs and The Code of Malacath along with a bottle each of alto wine and wine. There is also a pickaxe leaning against these shelves. On top of the dresser, there is  a small coin purse, a long taffy treat and an iron dagger.

Mauhulakh's Cellar
left|thumb|The cellarDespite lying below the longhouse, this area must be entered from outside. It is a small room with several sets of shelves against the walls. These hold a goat hide, a deer hide, three baskets containing potatoes, tomatoes and red and green apples, four sheaves of wheat, twenty-three bottles of Nord mead, a kettle containing a bottle of weak aversion to fire, a cow hide, a copy of the Two-handed skill book Song Of Hrormir and a chest with a leveled lock. 
 
Bugs
Skyrim:Guard Tower

The tower is the highest building in Markarth, found in the center of the city above the Temple of Dibella.
 
Residents


Guard Tower
The Guard Tower is reached by climbing a flight of stairs to the north of Ghorza gra-Bagol's shop and forge and then turn to the east and keep climbing, passing the alley that leads to the Shrine of Talos all the way to the top. Entry is made at the top of the tower, with a flight of stone spiral stairs leading down inside to a Dwemer style corridor with two large rooms used as dormitories and a circular martial skills practice room. The Dormitories are on either side of the central corridor, with two doorways into each, at the far end of the corridor is the circular practice room. 

The dormitory to the south contains five owned single stone beds, three along the south wall, with one coming out from the east and west walls. Against the north wall between the two doorways is a stone table with steel sword, a steel helmet, a potion of healing and two bottles of Nord mead on top. In the southwestern corner is a square wooden table with a mead barrel, a pair of iron gauntlets, a sliced goat cheese and two loaves of bread on top, while in the northwestern corner is a food barrel with a set of steel armor on top. 

The second dormitory is almost a mirror image of the first room with five owned single stone beds, three along the north wall, with one coming out from the east and west walls. Against the south wall between the two doorways is a stone table with a copy of the One-handed skill book The Importance of Where, a set of steel armor, a steel shield, a steel dagger, a red apple and a loaf of bread on top. There is a bucket containing five red and one green apple on the floor beside the table. In the southwestern corner on a crate is a cast iron pot containing a rock warbler egg and a couple of pieces of cheese. On the other side of the bed is a food barrel. In the northeastern corner of the room is a square wooden table with a copy of the Light Armor skill book Ice and Chitin, a leather strip and two loaves of bread, while in the southeast corner is another food barrel with a knapsack on top and a steel greatsword leaning against it. 

Along the corridor are four stone benches, four barrels containing foodstuffs and next to one of them is a basket containing a couple of cabbages and several potatoes. There is also a random eidar cheese wedge in the middle of the corridor, level with the second pair of doorways. The practice room contains three melee dummies, an archery dummy and an archery target. There are also four stone shelves built into the walls, they hold a steel battleaxe, two steel maces, a pair of steel Nordic gauntlets, a steel sword, a steel helmet and a steel shield.

Notes
You can freely enter the tower and rooms below without it being classed as trespassing, also as the guards are all asleep, unless it is during the change of the watch you can take whatever you want and practice your pickpocketing skills.
Skyrim:Jarl's Longhouse

'''Jarl's Longhouse''' may refer to two places:
Jarl's Longhouse (Falkreath), the longhouse in Falkreath
Jarl's Longhouse (Winterhold), the longhouse in Winterhold
Skyrim:Debate Hall

It is part of the Dwemer city in the western part of Blackreach.

 
Walkthrough
Exterior
thumb|right|The interior of the Debate HallThe earthen bridge leading up to the Dwemer city from the east is unguarded; however, once you approach the walls, both Falmer and Falmer servants actively patrol both the walls and grounds. The walls of the city provide an excellent vantage point to snipe many of the Falmer and their servants. The Debate Hall is in the southeastern part of the city, with three entrances from the grounds, and a fourth from the Pumping Station. As you pass under the arch at the top of the bridge, there is a wide flight of stairs in front of you; the Debate Hall is to the left. The first of the three ground-level entrances is near the top of the bridge into the city, with a flight of stairs leading up to the entrance on the east side of the building. The second ground-level entrance is on the north side of the building, off a large brightly lit courtyard. The final ground-level entrance is at the southwest corner of the building next to a crimson nirnroot under a large horizontal metal pipe, which will be protected by a chaurus cocoon  if Dawnguard is installed.

Debate Hall
Upon entering from the Pumping Station, you emerge at the top of a spiral stone staircase. At the bottom, a raised walkway heads west, guarded by a Falmer magic user patrolling back and forth. To the south is a second walkway, with an open metal gate on the left to an alcove containing a lootable skeleton reaching out towards a copy of the Speech skill book A Dance in Fire, v6. Past the alcove to the south is a long flight of stairs leading down to the ground level.

Heading down the stairs will bring you to a large, brightly lit room with a high ceiling and three Falmer servants sitting on some west-facing stone benches. Ancient Dwarven machinery can be seen and heard whirling away in the northeast, southeast, and southwest corners of the room, all protected by metal gratings. There is a fourth servant wandering across the raised walkway along the west wall. The short flight of descending stairs to the west off the northwestern corner of the walkway leads to a door to the north, which exits into the middle of the large brightly lit exterior courtyard on the north side of the building. The second exterior exit from the zone is on the ground level underneath a covered, darkened area to the east. This exit places you outside near the earthen bridge up to the city from the east. The final exterior exit is up a flight of stairs to the south on the ground level, which puts you near the crimson nirnroot around a corner of the building.

Maps
Skyrim:Sinderion's Field Laboratory

The laboratory can be found very close to the entrance to Blackreach from Alftand. After descending the steps from the entrance, the laboratory can be seen ahead nearby.

Sinderion's remains can be found in the room, still clutching his field journal, his body riddled with dwarven arrows. This is where Sinderion eventually found himself after having been shown a sample of crimson nirnroot by a passing adventurer during his time in Skingrad, as his journal reveals. Reading the journal (or collecting crimson nirnroot from the plant in the room) will trigger a quest to finish Sinderion's research.

Sinderion had set up a full research station in the laboratory, including an alchemy lab, an arcane enchanter, a workbench, a rare-type apothecary's satchel, a copy of the Alchemy skill book De Rerum Dirennis, and thirty different ingredients, which are listed in the table below.

Other items of particular interest are a pair of Leather Boots of Hauling and an Attunement Sphere. There is also a knapsack, two chests, a dwarven dagger, three soul gems (one filled lesser soul gem, one empty greater soul gem, and one random soul gem), and three potions, in addition to a typical range of Dwemer household items and scrap metal.



Related Quests
 

Notes
 

Bugs
 
 Use   when at least a few steps away from the laboratory's entrance.

Maps
Skyrim:Rustleif's House

Rustleif has his smithy and home set up facing the bay. He is a renowned weaponsmith, and he is often called upon to arm and outfit the jarl's men. His Redguard wife, Seren, assists him and is pregnant. Both Rustleif and Seren provide merchant services.

 
Residents


Walkthrough

Exterior
left|thumb|BlacksmithingThere is a raised, covered porch in front and to the left of the door, with a couple of food barrels to the right and wooden benches to the left of the door. There are two sets of steps leading up to the porch and a snowberry bush beside one of them. On the side of the house the smithing setup is rather minimal, consisting of only a forge and a tanning rack and where they buy and sell their goods, although two smelters and a grindstone can be found elsewhere in town. The front door is novice locked during the day when they are both around the forge working and at night.
 
Rustleif's House
right|thumb|Rustleif's houseThe house is a single room dwelling that is a little spartan inside. Upon entering, on your left is a long wooden table and bench holding a bottle of wine, two bottles of alto wine, two bottles of Nord mead, a potato, a sprig of snowberries, several loaves of bread, a salmon steak, a cabbage and an eidar cheese wedge. To the left of the table, on the floor is a basket containing four chicken's eggs and to the right is a basket containing two leeks. Further to the right against the north wall is a set of shelves holding two leeks, a bulb of garlic, three potatoes, with several pieces of cheese on top. Above these shelves are two garlic braids, three bunches of elves ear and a bunch of frost mirriam hanging from the ceiling. There is a food barrel in the northeastern corner. 

Against the east wall is an unlocked chest containing minor loot, beside a large double bed with a pair of shoes by the foot of it and a basket containing two potions of vigor to the right and a round wooden table beside this holding two bottles of Black-Briar mead. Next to this against the south wall is a tall wardrobe with a blacksmith's apron on top and pile of firewood, with a hang rack holding three rabbits between them. Opposite the door, on the south wall is a fireplace with a cooking pot in front and a steel sword on the mantlepiece. In front of the hearth is an iron shield. To the right of the fireplace are several barrels and against the west wall is a square wooden table and two chairs. On the table is a medium coin purse, an iron dagger and five loose coins. 

Standard Merchandise
This is the merchandise found in the store's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:War Quarters

It is set into the southeastern wall of the cavern, northeast of the Great Lift at Raldbthar. The building is devoid of any creatures or automatons.
 

War Quarters
thumb|The sleeping chamber
It is a typical deserted Dwemer building. Upon entering, the first room has a balcony at the rear with a door accessing it, and a doorway in front of the balcony to the south. The southern doorway leads into another empty room, with an unlocked door to the east that opens into a T-junction. To the south is a sleeping chamber, with seven beds arranged in a fan formation. To the north is another empty room, with a stone double bed in an alcove to the north and a door to the west. This door opens onto the balcony at the rear of the first room, which has two unlocked Dwemer chests along its edge.

Notes
One copy of the Heavy Armor skill book 2920, MidYear, v6 can be found on a table at the top of the stands overlooking the arena-like ring just west of the War Quarters.

Bugs
 
Saving and reloading will fix this.

Maps
Skyrim:Aeri's House

It is the home of mill owner Aeri who lives there alone. It consists of only one area, ''Aeri's House''.

 
Residents


Exterior


Aeri's House
thumb|right|Inside Aeri's House
Aeri's house is a small, one-room building with a fireplace in the middle of one wall, a mudcrab mounted above it. In front of the fire are a cooking pot, a large kettle, a cast iron pot, and a small stack of extra firewood with a woodcutter's axe on top. To the right of the fire is a non-respawning cupboard with some cookware and crockery in it, as well as two portions of dried frost mirriam and three portions of dried elves ear hanging above it. Aeri's bed is on this side of the room, next to which is a non-respawning end table with one bottle each of alto wine and normal wine on it. On top of a short non-respawning dresser is a steel mace. The non-respawning chest contains some gold, and may hold animal parts or miscellaneous items, with a tiny chance of having a torch. On a table with two chairs is a loaf of bread, along with two more bottles of the same wines.

The other side of the room holds two tables, a non-respawning cupboard, and three respawning food barrels. The first table has four tankards, a barrel of mead, one bottle each of wine and alto wine, two potatoes, two and a half loaves of bread, one serving each of baked potatoes and grilled leeks, a salmon steak, seared slaughterfish, and a few cheese wheels and wedges. Above this table are a number of hanging animals, which consist of four pheasants, four rabbits, and two salmon. There are two bottles of alto wine and one bottle of wine on top of the food barrels, with one portion each of dried frost mirriam and dried elves ear and two garlic braids hanging above them. The second table has five snowberry branches on it, along with a hunting bow, two iron arrows, another tankard, and another bottle of alto wine. The final piece of furniture in the room, the cupboard, holds on its shelves a potion of true shot, a potion of minor healing, four blue mountain flowers, and four more iron arrows.

Notes
The front door has a novice lock, the key to which is carried by Aeri.
West of the door, there is a respawning food barrel next to a crate near the fence.
Skyrim:Heimskr's House

It is located beside the Gildergreen tree, between Jorrvaskr and the Temple of Kynareth. It consists of one area, ''Heimskr's House''.

During the Battle for Whiterun rubble lands in front of the house, making it impossible to access the house for the rest of the game. Heimskr will then be forced to move to a small camp near Jorrvaskr, or be thrown into jail if you sided with the Imperials.

 
Residents


Heimskr's House
thumb|right|Inside Heimskr's house
The house is small and bare-bones, although four chairs facing a homemade podium on the northwestern wall suggest that Heimskr doesn't only preach near the Gildergreen outside. Next to the chairs is a cooking pot, while a total of five leeks can be found near the front door. To the southeast is Heimskr's bedroom which contains a chest with a few gold coins and a small dinner table dressed with some sliced eidar cheese, a bottle of wine, and a potion of vigorous magicka. The owned bed stands along the northeastern wall, while a dresser with clothes has a bottle of ale, a goat cheese wedge, and a potent lingering poison on top.

Notes
The front door has a novice lock, the key to which is carried by Heimskr.
There is an "Empty" shadowmark to the right of the entrance door, even though the Thieves Guild considers his house to be a wealthy house. The house will not be empty if you are sent here on one of Vex's thievery jobs.

Bugs
 
You may simply return to the questgiver and quit the current job without any penalties.
  Another possible fix is to type   into the console to get teleported inside Heimskr's House. To get back outside, you can simply use the door of the house.
Skyrim:Lemkil's Farmhouse

It is home to the widower Lemkil and his twin daughters, Britte and Sissel, with the former being the older twin. The farmstead is at the eastern end of Rorikstead, along the road that passes through the village. Opposite Cowflop Farmhouse.  
The three family members make a point of spending as little time together as possible. When they wake at 6am they all leave the house; Lemkil only returns to sleep at 10pm after spending his evenings in the inn, while Sissel spends part of her evening at Rorik's Manor learning magic, returning only to sleep. Britte has nowhere to go, but has the house to herself in the evenings, going to bed at midnight.

 
Residents


Related Quests
 

Walkthrough

Exterior
There is a lavender plant beside the wooden steps that lead up to the entrance. It is a modest single story building, with a small field to the east, where Lemkil grows twenty-five cabbages, eight leeks and thirteen potato plants. 

Lemkil's Farmhouse
The front door is normally locked, with a novice level lock. Upon entering there is a chair and barrels against the northeast wall. Further around against the southwest wall is a cupboard holding clutter and beside this are several more food barrels. There is a long wooden table and bench against the southwest wall. On the table is a flower basket containing two chicken's eggs, a bucket containing three potatoes and a bottle of alto wine. Above the table are three garlic braids, a bunch of frost mirriam and two bunches of elves ear, with a rack hanging to the right holding three rabbits and three pheasants. To the right of the table is a food barrel and a flower basket containing four pine thrush eggs. Beside these is an owned single bed coming out from the southwest wall, where Lemkil sleeps. At the foot of the bed is an unlocked chest containing minor loot. Further along the southwest wall is a fireplace with a cooking pot and table and two chairs in front. On the table is a bottle of alto wine, a couple of loaves of bread and a pine thrush egg. By the hearth is a kettle containing two leeks. 

At the northwest end of the room are two owned single beds both coming out from the northwest wall where the twins sleep, with an end table between them. On the end table are two sweet rolls and a flute, with a lute leaning against it. To the right, against the southeast wall is a wardrobe containing clothes and to the right a dresser with three garlic braids, two bunches of elves ear and a bunch of frost mirriam hanging from the ceiling above. On the dresser is a bottle of Black-Briar mead, four bulbs of garlic, a bunch of frost mirriam and a bunch of elves ear. 

Notes
A grain mill can be found here, which can be used to produce flour  from wheat if Hearthfire is installed.
The key to the house is carried by all three members of the family.
The girls don't always seem to spend much time sleeping.