Oblivion:Generic Magic Weapons

This page describes all of the game's Generic Magic Weapons.  All of the randomly generated magic weapons in the game are listed on this page, including weapons found on enemy NPCs and weapons found in loot.  The weapons that you will find at any time are dependent upon your character's level.  The only randomly-generated weapons not listed on this page are random Staves and the Dremora Weapons carried only by Dremora.

See Also:
Generic Staves: Magic staves, which often have offense capabilities but are not used as melee weapons
Magic Items: General information on magic items and how they appear.
Weapon Leveled Lists: Information on the leveled lists that generate random weapons, including notes on the Level column in these tables.
Magic Weapons: A list of all the articles that provide information on magic weapons.
Weapons: All of the basic weapons in the game.

Multiple Enchantments
The weapons in this section have multiple enchantments; all of the other weapons on this page have only a single enchantment.


Absorb Attribute Absorb Attribute


Absorb Fatigue Absorb Fatigue


Absorb Health Absorb Health


Absorb Magicka Absorb Magicka

 

Burden Burden

 

Calm Calm


Command Command


Damage Attribute Damage Attribute


Damage Fatigue Damage Fatigue


Damage Health Damage Health


Damage Magicka Damage Magicka

 

Demoralize Demoralize


Disintegrate Armor Disintegrate Armor

 

Disintegrate Weapon Disintegrate Weapon


Dispel Dispel


Drain Attribute Drain Attribute


Drain Fatigue Drain Fatigue

 

Drain Health Drain Health


Drain Magicka Drain Magicka

 

Fire Damage Fire Damage

 

Frost Damage Frost Damage

 

Paralyze Paralyze

 

Shock Damage Shock Damage

 

Silence Silence


Soul Trap Soul Trap

 

Turn Undead Turn Undead
A weapon with a Turn Undead enchantment from this list is always provided as the reward for killing the lich in the Lost Boy Cavern; below level 4 this will always be the "Mace of Repelling".


 

General Notes
 

Finding generic enchanted weapons
NPCs that sell enchanted weapons:
Khafiz  and the Breton Dark Brotherhood Murderer Mage both spawn with guaranteed leveled enchanted weapons after resetting their inventory.
  at Dunbarrow Cove sells enchanted bows and arrows only. 

Containers and enemies that contain/carry generic enchanted weapons (like dungeons):
For claymores/longswords specifically, try the Marauder dungeon Infested Mine Spent Galleries. It has the highest average of 1.2 enchanted claymores/longswords per visit. For comparison, Robber's Glen Cave only has 0.3 on average.
For all blunts, try the Bandit dungeons Sercen (1.211 pieces on average, but easier access) or Cursed Mine Lower Galleries (1.286 pieces on average).
For shortblades (daggers/swortswords), all two-handed weapons and bows, try the Vampire dungeons Memorial Cave (2.7 pieces on average) or Barren Cave (1.9 pieces on average). In addition, Sundercliff Watch  may be even way better due to the high amount of Drothmeri members , most of which carry possibly enchanted short blades and bows (only veterans and the commander carry possibly enchanted long blades).
The Legion Commander's Chest in the Imperial Legion Offices has a 25% of respawning both enchanted armor and weapons, in addition to 2 pieces of either regular armor and weapons.
The Guildmaster's Chest in the Chorrol Fighters Guild may have an average of containing 0.6 enchanted items (weapons, armor or jewelry) at the start of every month if you choose to focus on recruitment after completing The Hist at the end of the Fighters Guild questline.

NPCs that have level-dependent amount of enchanted weapons that you can pickpocket at the start of every level:
All NPCs at Border Watch: 6 wear blunts, 1 one-handed blade, 1 two-handed blade.
Every NPC at Blankenmarch: longsword, claymore and bow.
Nahsi at the Bravil Fighters Guild wears a blunt weapon.
Every Mage Apprentice and Mage Scholar at the Arcane University wears an enchanted dagger. Usually those of the Scholars are higher than those of the Apprentices.
Merildor and Astante at Brindle Home both wear a blunted weapon.
Halion , Zoe Malene  and Pyke  at Hale: dagger, shortsword and blade.
Wide-Eye , Pad-Ei  and Tilse Areleth  at Bliss: two daggers and a swortsword.
Mirili Ulven  at Highcross wears a dagger.
Olyn Seran at Molag Bal's Shrine, Torbal at Brindle Home and Philip Franc at Blankenmarch all spawn with an enchanted bow.