Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Dwemer Artifacts at Drinar Varyon's Place

Quick Walkthrough
#Speak to Imsin the Dreamer in Buckmoth Legion Fort about Orders.
#Travel to Ald'ruhn, and search Drinar Varyon's house.
#Grab the Dwemer Tube hidden among the red pots on the table.
#Return to Imsin the Dreamer and report your findings.

Detailed Walkthrough
Orders
Imsin the Dreamer in the Buckmoth Legion Fort will ask you to find proof that Drinar Varyon is smuggling artifacts through Ald'ruhn.

Find Evidence of Smuggling
If you've done some of the Hlaalu faction quests, you might already know that Drinar is a smuggler. At any rate, you'll need to enter Drinar's house and have a look around (his house can be found on the west side of Ald'ruhn, by the Ald Skar Inn). The door is unlocked, and Drinar is home. The locked chests contain some raw ebony, but chances are that opening them and taking the ebony will start a fight, which will greatly reduce your reward. Even if you do manage to steal the ebony, it won't count towards completing the quest. You can, however, find a single Dwemer Tube among the red pots on the large table near Drinar, who doesn't mind if you take it.

Return to Imsin
Return to Imsin with the evidence (the Dwemer Tube) to complete the quest.

Notes
If you kill Drinar, Imsin is disappointed but impressed with your honesty in admitting it: you receive five Legion reputation points and her disposition still increases by five.
There are also lines of dialogue describing Vorar Helas as the smuggler, scripts to update the quest when he is killed. Evidently at one stage he was the quest target instead of Drinar.
If you already have the Dwemer tube along with you when starting this quest, Imsin's dialogue is different

Quest Stages
Morrowind:Rescue Joncis Dalomax

Quick Walkthrough
#Speak to Imsin the Dreamer in Buckmoth Legion Fort about Orders.
#Travel to Ashurnibibi.
#Make your way through the ruin to find and free Joncis Dalomax.
#Return to Imsin the Dreamer and report your success.

Detailed Walkthrough
Travel to Ashurnibibi
Imsin the Dreamer in the Buckmoth Legion Fort will ask you to rescue a fellow knight, Joncis Dalomax, who is being held in the Daedric Shrine of Ashurnibibi, found northwest of Hla Oad, on the west coast. The quickest way to get there is to use the Ald'ruhn Guild Guide to travel to Vivec, from there take the boat to Hla Oad and follow the path north until you get to a bridge, after which the shrine should be visible to the west. If you have the Master Index, you can just go to the Dunmer stronghold of Hlormaren and go south until you get to Ashurnibibi.

Finding Dalomax
Once you arrive there, enter the ruin. Make your way through to the shrine. There is a small passage that requires you to swim underwater. When arriving at the shrine you will encounter two hostile Orcs. Behind the big statue in the middle of the room there is a locked and trapped door, but one of the Orcs, Durgash gro-Rushub, has an Ancient daedric Key for it. Right behind the door you'll find Dalomax.

There is another way to Dalomax that allows you to circumvent the two Orcs. There is a passage behind some rocks to the left of the first pool of water. You must be able to jump high, or use levitation, to get over the rocks. Next follow a long passage underwater until you get to a locked and trapped door. After the door it is just a short way to Dalomax. He will not leave with you until his captors are dead though.

Once you find Dalomax and his captors are dead, speak to him and he'll thank you and tell you that he can make his way back out. Return to Imsin to receive her congratulations. (You'll get this response from her even if you are not Imperial Legion and happened to liberate Dalomax on your own initiative.)

Notes
You must be wearing an Imperial Legion cuirass in order to talk to Dalomax if your Legion rank is below Knight Errant.
If you are not Imperial Legion at all, he will talk to you and thank you for the rescue.
If you report to Imsin about rescuing Dalomax before getting Dwemer Artifacts quest, you won't be able to get this quest anymore.

Bugs
 

Quest Stages
Morrowind:Maiden's Token

Quick Walkthrough
#Speak to Imsin the Dreamer in Buckmoth Legion Fort about Orders.
#Travel to Assumanu, and recover Ilmeni's glove from Varona Nelas.
#(Optional) Return the glove to Ilmeni Dren in Vivec.
#Go back to Imsin the Dreamer and report your success.

Detailed Walkthrough

Orders
Imsin the Dreamer in the Buckmoth Legion Fort will ask you to recover an embroidered glove that is being used by a Telvanni outcast to blackmail a Buoyant Armiger. This Armiger is apparently the lover of a noble Dunmer lady whom Imsin does not name. Imsin asks you to recover this glove at all costs.

Retrieve the Glove
The Telvanni is Varona Nelas, in the cave of Assumanu on the south shore of the long island, northeast of Khuul. You'll find two other sorcerers hiding out in the cave, who can summon several creatures. You can avoid them by making a right when the cave splits. You can either kill or persuade Varona to give you the glove, she will not attack you first. Killing Allimir on the way in however will cause Varona to attack you should you ask for the maiden's token - and discover that it is called "Ilmeni's glove", a fairly obvious hint as to the identity of the Buoyant Armiger's lover.

Return the Glove
You can return the glove to the maiden, Ilmeni Dren in Vivec's St. Delyn Canton, Canal South-One, or you can simply return the glove to Imsin. You receive the disposition boost with Ilmeni only if you return the glove to her. Either way, return to Imsin to receive her congratulations. This is the last quest you receive from Imsin the Dreamer.

Notes
If Varona Nelas has been killed before this quest is given, Imsin will say the matter is settled and will not accept the glove. Her disposition towards you still rises, and you receive the faction reputation.
Sometimes, even if you didn't kill Varona before the quest was given, Imsin will not accept the glove and simply say the matter is settled, thus letting you keep the glove.
If you pickpocket the glove from Varona before asking her about the "maiden's token", you will receive a duplicate glove.

Bugs
 

Quest Stages
Morrowind:Scrap Metal (quest)

Quick Walkthrough
# Speak with Radd Hard-Heart in Moonmoth Legion Fort about Orders.
# Obtain one piece of Dwemer Scrap Metal.
# Return to Radd Hard-Heart with the scrap metal.

Detailed Walkthrough
Orders
This quest is offered by Radd Hard-Heart in Moonmoth Legion Fort. The Buoyant Armigers have challenged the Imperial Legion to a hunt. They claim they will bring the skin of a corprus beast, and to best them, Radd wants you to bring the Scrap Metal from a Dwemer Centurion. 

Obtaining Scrap Metal
Although the Dwemer Ruins of Arkngthand are nearby, any piece of scrap metal will do. Just before you reach the ruins, you have a bridge where you will be attacked by the battlemage Snowy Granius. Once he is dead you can find some scrap metal in a crate. Otherwise you can go halfway up a nearby hill and enter Arkngthand. Scrap Metal can be found throughout the ruin, but beware of the bandits. You can also steal one from the Mages Guild in Balmora, or you can buy scrap metal from certain merchants (such as Nalcarya of White Haven in Balmora). Return to Radd Hard-Heart with your scrap metal to complete the quest. In addition to 500 drakes, you receive five points of Legion faction reputation, and Hard-Heart's disposition towards you increases by ten points.

Bugs
The Journal entries for this quest say that the Buoyant Armigers have challenged the Legion, but nearly all of Radd Hard-Heart's dialogue refers to a challenge from the Ordinators.

Quest Stages
Morrowind:Rescue Jocien Ancois

Quick Walkthrough
# Speak to Radd Hard-Heart in Moonmoth Legion Fort about Orders.
# Travel to the Ashlander Erabenimsun Camp to rescue Jocien Ancois.
# Head west to the Mabrigash camp and speak with Zennammu. 
# Bring the Ashlander Assaba-Bentus to the Mabrigash camp and free Jocien Ancois. 
# Return to Radd Hard-Heart.

Detailed Walkthrough
Orders
Radd Hard-Heart in the Moonmoth Legion Fort asks you to rescue Jocien Ancois, a man attempting to teach Imperial culture to the Ashlanders, who was kidnapped from the Erabenimsun camp by outcast Ashlanders.

Travel to the Erabenimsun Camp
Go to the mainland from Tel Fyr and head west-southwest until you find the camp in a small valley. Once you reach the Erabenimsun Camp you will find out that Jocien is being held by a witch-woman, a Mabrigash, called Zennammu found in the Shashurari Camp west of the Erabenimsun Camp.

Find The Mabrigash
Head north from the Erabenimsun Camp, then turn west on the next trail.  Start looking for a trail of 18 small pages that fell out of Ancois' book, History of The Empire, near the lava flow found along that trail. Then follow the pages west and then south along the lava flow. Except for a couple of straight runs, each page is visible from the last. The pages will lead you straight to Zennammu's yurt, which is at the foot of the mountains.

Zennammu's Request
Zennammu will tell you that she needs another "worthy" man to replace Jocien if you wish to rescue him. She is willing to trade him for the Ashlander hunter Assaba-Bentus. Return to the Erabenimsun Camp and approach Assaba-Bentus, who walks around the outskirts of the camp. To convince him to come with you, accuse him of being afraid to face the witch-woman and he will agree to follow and prove his bravery. Once you and Assaba-Bentus arrive at the yurt, Zennammu will release Jocien. Speak to Jocien and he will thank you, then return to Moonmoth Legion Fort and speak with Radd Hard-Heart to complete the quest. 

Alternatively, you can kill Zennammu and the other witches, and avoid having to bring Assaba-Bentus. This way you save both men.

Notes
If Jocien dies during the quest, Radd Hard-Heart's disposition towards you drops 20 points each time you bring up the topic again, even down to 0.

Bugs
 
 The console command   will allow the quest to proceed as normal.
 

Quest Stages
Morrowind:Rescue Dandsa

Quick Walkthrough
# Speak with Radd Hard-Heart in Moonmoth Legion Fort about Orders.
# Travel to Abernanit.
# Find Dandsa inside and escort her out.
# Return to Radd Hard-Heart.

Detailed Walkthrough

Orders
After completing the Rescue Jocien Ancois quest, Radd Hard-Heart in the Moonmoth Legion Fort asks you to go to Gnaar Mok to rescue the Imperial citizen Dandsa, who was captured by raiders and is being held in the cavern Abernanit.

Finding Abernanit
Once you arrive in Gnaar Mok, head directly east from the boat, across the water. You will find Abernanit in the middle of a small peninsula close by.

Rescue Dandsa
Follow the tunnel until you reach a platform with a raider. Go up the ladder and continue in the tunnel. You'll find Dandsa with the lead raider who, like the others, attacks on sight unless your disposition is 90+. Speak with Dandsa and escort her outside the cavern once all the raiders are dealt with. Return to Radd Hard-Heart to complete the quest.

Notes
Make sure you kill the two Breeding Netch just north of Gnaar Mok while you're in the area, as you will save yourself another trip back for a later quest.
If Dandsa dies during the quest, Radd Hard-Heart's disposition towards you drops 20 points each time you bring up the topic, down to 0.
Dandsa can be rescued before you receive the quest, but you cannot report your success before finishing Scrap Metal.

Quest Stages
Morrowind:Breeding Netch

Quick Walkthrough
# (optional) Talk to Radd Hard-Heart about Orders.
# Travel to just north of Gnaar Mok.
# Kill the Bull and Betty Netch.
# Return to Radd.

Detailed Walkthrough
Orders
You may receive this quest from Radd Hard-Heart at Moonmoth Legion Fort or take the initiative after townspeople tell you about a pair of netch harassing Gnaar Mok.

Find the Beasts
You may find both netch together on an island just north of Gnaar Mok. There is a small footbridge to the island if you look carefully; it's very unobtrusive and made only of a few planks. You can kill both Netch without even starting the quest.

Kill the Breeding Netch
Find a bull and a betty - kill them to complete the quest. When killed, the game gives you the message "you killed a breeding netch." Return to Radd.

Quest Stages
Morrowind:Sorkvild the Raven (quest)

Quick Walkthrough
#Speak to Radd Hard-Heart in Moonmoth Legion Fort about Orders.
#Travel to Dagon Fel.
#Enter Sorkvild's Tower and kill Sorkvild the Raven.
#Return to Radd Hard-Heart.

Detailed Walkthrough
Orders
Radd Hard-Heart in Moonmoth Legion Fort orders you to eliminate the Necromancer Sorkvild the Raven, found near Dagon Fel.
thumb|right|Sorkvild's Tower
Travel to Sorkvild's Tower
You may take the silt strider from Balmora to Ald'ruhn, then to Khuul, and finally the ship from Khuul to Dagon Fel. Alternatively you may take the guild guide to Sadrith Mora using the Mages Guild and take the ship to Dagon Fel. 
Upon arrival you only need to ask a few people to find that Sorkvild is holding up in a Dwemer tower just east of town, called Sorkvild's Tower.

Kill The Necromancer
You will find three hostile NPCs on the lower level of this tower. Loot their remains to find a Saint's Black Sword and several other items. In the upper level you will find Sorkvild the Raven, who will attack on sight. Loot his corpse for the Masque of Clavicus Vile, bonemold boots, and a random axe. Once he's dead you can search the room to find a Daedric dagger, some rare alchemical ingredients (Daedra skin and several ghoul hearts). There are also two skill books, Night Falls On Sentinel and Charwich-Koniinge, Volume 4. Return to Radd Hard-Heart to complete the quest. He will suggest that you try one of the Knight Protectors in the other Legion Forts for more quests.

Notes
After killing Sorkvild, you can boost the Disposition of the residents of Dagon Fel by asking them about him.
Most items and containers in Sorkvild's Tower are owned by Sorkvild; taking these items, or items from these containers, counts as theft. The only things not owned by Sorkvild are the Rusted Dwemer Cabinet on the main floor and the copy of Night Falls On Sentinel in Sorkvild's chamber.

Quest Stages
Morrowind:Courtesy

Quick Walkthrough
# Talk to Frald the White at Hawkmoth Legion Garrison in Ebonheart about orders and courtesy.
# (Optional) Visit Codus Callonus, the bookseller in Ald'ruhn and ask about The Red Book of Riddles.
# Go to Ghostgate and enter the Tower of Dusk Lower Levels and talk to Salyn Sarethi about courtesy.
# Return to Frald the White to complete the quest.

Detailed Walkthrough

Orders
Frald the White at the Hawkmoth Legion Garrison in Ebonheart tells you to meet with the Buoyant Armiger Salyn Sarethi in a contest of wit, poetry and honor.

Defend the Honor of the Legion
Apparently Salyn has been saying that the Legion has no courtesy and it's up to you to defend its honor. When you meet with Salyn on the lower level of the Tower of Dusk in Ghostgate, he clarifies that he thinks the Imperial Legion has no courtesy, wit, poetry or honor. Ask about the riddle to learn more about the contest, which is a series of three riddles you must answer in rhyme. If your Intelligence is less than 50, however, Salyn will first recommend you pick up a copy of The Red Book of Riddles from the Ald'ruhn bookstore. At the bookstore Codus Callonus will give you a copy when you ask him about it. Alternatively, you can find copies of this book in many other places. The riddles are not particularly difficult and the correct answer is always the third choice. However, you must either have an Intelligence of at least 50 or have The Red Book of Riddles in your possession, or you will not be able to give the correct answers.

Report back to Frald
Report back to Frald for a copy of 2920, Second Seed, a Speechcraft skill book as well as a nice Faction, Reputation and Disposition increase. If you failed the riddle contest, you don't get the book, though the quest is still completed (just don't kill Salyn).

Notes
If you killed Salyn Sarethi for any reason before you speak to Frald about "orders", he will say that you have "no courtesy", and will tell you to leave Ebonheart and never come back. This also drops Frald's disposition by 25.
If you lose the contest of wits, Frald isn't too disappointed because at least you accepted the challenge. You still receive five points of Legion reputation, along with a five point boost to Frald's disposition. Salyn Sarethi isn't so impressed: his disposition towards you drops by ten.

Quest Stages
Morrowind:Suryn Athones' Slanders

Quick Walkthrough
#Speak to Frald the White at Hawkmoth Legion Garrison in Ebonheart about Orders.
#Travel to the Justice offices, Temple Canton.
#Kill Suryn Athones.
#Report back to Frald when Suryn is dead.

Detailed Walkthrough
Orders
Frald the White at Hawkmoth Legion Garrison in Ebonheart tells you to kill an Ordinator who has been spreading lies about the Imperial Legion.

Suryn Athones' Slanders
Frald the White wants you to kill the Ordinator Suryn Athones in Vivec. He can be found in the northwestern end of the Hall of Justice (Temple Canton), in the Justice Offices. He has his own little office.

If you mention slander to Suryn, he will explain his actions and he may attack you. If he doesn't, you'll need to get him to attack you first to avoid a bounty (or lure him to somewhere private). Talking to him as a vampire will cause him to attack you.

Return for completion
Report back to Frald when Suryn is dead for congratulations.

Notes
Frald doesn't care if Suryn is already dead&mdash;you get the same reward either way.

Quest Stages
Morrowind:Saprius Entius (quest)

Quick Walkthrough
#Speak to Frald the White at Hawkmoth Legion Garrison in Ebonheart about Orders.
#Travel to Arena, Storage area.
#Rescue Saprius Entius from Ordinators.
#Escort Entius back to Frald and report your success to receive Helm of Graff the White.

Detailed Walkthrough
Orders
Frald the White at Hawkmoth Legion Garrison in Ebonheart tells you that the Imperial Knight Saprius Entius has been accused of murder. Frald doubts that Entius can get a fair trial in Vvardenfell as he believes the Ordinators are too prejudiced. He wants you to help escort Entius to the mainland where he can be tried by an Imperial justice instead. Unfortunately, the knight has gone into hiding and Frald has no idea where except that he is somewhere in Vivec. You cannot have a bounty on your head when you do this quest, so be sure to deal with any legal troubles before you begin.

Saprius Entius
Start searching for Entius by asking Vivec's Ordinator guards about him. Eventually, you'll hear that an Imperial Knight has been seen in the Arena Canton. Look in the Arena storage area off the Canalworks level and you should find Entius hiding behind the northwestern door in the main room. Unfortunately, as soon as you find Entius, two Ordinator guards arrive and you'll have to kill them with Entius' help. 

Once the guards are dead, talk to Entius again and have him follow you (assuming you have an escape route planned) and escort him back to the Hawkmoth Fort. One easy way to avoid more Ordinators is to take the trap door to the Arena Underworks and then exit via the underwater gate in the north west corner of the underworks. This will put you in the river outside the Arena Canton; it's a short swim to the Vivec dock where you can catch a boat to Ebonheart. Report back to Frald with Entius to finish the quest and receive the Helm of Graff the White as a reward.

Notes
Be extra careful during the escort; do not under any circumstances talk to an Ordinator until you have safely brought Entius to Frald the White. If you insist on talking to an Ordinator while Saprius Entius is following, they will automatically attack you. But that's not all; from now on, any Ordinator in Vivec will automatically attack you on sight!
You can reverse the hostility of the Ordinators on PC by first finding a wandering Ordinator. Before you're noticed by that Ordinator, bring up the console, click the Ordinator, and type  . Now this particular Ordinator should not attack you (others still will, however). Then, proceed to commit a crime in front of this same Ordinator, and pay it off or go to jail. After you have paid the fine or served your time, the Ordinators should not attack you anymore.
If you ask anybody in the Guard class about him while the quest is active, that guard's disposition towards you will drop by five.
If you kill Entius yourself, Frald the White will be furious and expel you from the Legion for taking justice into your own hands.

Quest Stages
Morrowind:Grandmaster Duel

Quick Walkthrough
#Speak with Varus Vantinius in Ebonheart.
#Duel him in the Vivec Arena.

Detailed Walkthrough
Grandmaster Duel
Once you've reached the rank of Knight of the Garland in the Imperial Legion (through the previous quest) you can ask Varus Vantinius for advancement to learn that there can only be one Knight of the Imperial Dragon in Vvardenfell.  He suggests a duel for the title in the Arena in Vivec. Vantinius can be tough, especially since you probably just turned in two powerful artifacts for him to use. Once he is dead, however, you will regain the two powerful items: the Lord's Mail and Chrysamere.

Notes 
If you complete any quest in the game that involves the keyword duel, you can talk to Varus about a duel. One such quest is the House Redoran quest Ondres Nerano's Slanders. If you duel him before giving him the Lord's Mail and Chrysamere, he won't have them on his body after you kill him, but this doesn't really matter, since you can go get the artifacts afterwards if you so desire.

You can go to the top of the pit and blast him with Marksman weapons or spells (though be careful with high radius spells--don't hit the two people wandering around the top). Varus has a hard time hitting you if you stand on one of the slightly raised "spines" of the pit, making a helpful alternative for those that can't use ranged weapons or spells.

After completing this quest, you no longer need to be wearing a uniform of the Imperial Legion in order to talk to its members.

Quest Stages
Morrowind:Massama Cave

thumb|right|Raw Glass vein
The mine is located just southwest of the Falensarano Dunmer stronghold in the southwestern Grazelands. It contains a huge amount of glass guarded by rats (and some shalks at higher levels). There are a couple chests with minimal treasure.
 

Notes
Near a bed inside the cave is a low-quality chest containing some clothing with a couple torches on it.
Keep following the passages to the left, and there is a glass deposit underwater. Next to it there is a Bargain Rising Force Potion, a few coins on the ground and a   containing gold.

Maps
thumb|left|Map of Massama Cave
UESPWiki:News/Knights of the Nine In Stores

Knights of the Nine In Stores
:; November 22, 2006
Knights of the Nine PC box set is now available in stores, as is the XBox downloadable version. The PC downloadable version will be available from OblivionDownloads.com on December 4th.

The PC box set is essentially shovelware. You get a clear box with a CD-ROM containing separate, plain exe installers for Knights of the Nine and all previous released official plug-ins. You also get a single page fold-in sheet saying "run the installers". I.e., no fancy loot, fancy booklet or even fancy installer! Given the shovelware nature, these may well still have the copy protection scheme that you would get if you downloaded them in the regular way.

In related news, Gamespot reports that Oblivion for the Playstation 3 (which would include the Knights of the Nine) has been confirmed by Bethesda to now be a "Q1 2007 title"