Netruk44/uesp-wiki-content huggingface dataset:
Online:Halls of Submission

You, Merric and Aelif will come here in search of Sees-All-Colors.
 

Related Quests
 

Layout
Halls of Submission
The portal from the Fighters Guild Hall will take you into the Halls. You'll find yourself inside the tight, misshapen corridors of a Daedric ruin. The ruin is quite linear, and you'll need to traverse it to find the Mortuum Vivicus. The halls are lit by candles and the occasional patch of blue glowstalks. The hallway south of the central room contains a puzzle which you must solve by channeling energy through one of three crystals with your two companions.
 

Outer Courtyard
The outer courtyard is an open-air location surrounded by black, jagged mountains. A Daedric ruin partially submerged in Azure Plasm is located here, with three pavilions located to the north, south and east. The Mortuum Vivicus is being kept in the center of the courtyard. Sees-All-Colors will be facing the Vivicus when you arrive with your companions. You will have the option of killing her or sparing her. 

No matter which you choose, Aelif will betray you after your choice is made, and Colors is either dead or spared. She will disappear after her betrayal is revealed, summoning Daedric Bursts from the Vivicus to each of the pavilions. The bursts will activate blood fonts and summon three powerful minions and several Dremora. To the north, Aelif calls Irazur, a harvester. On the southern pavilion, a watcher named Oru, and an ogrim named Razan appears on the eastern platform. You must deactivate the blood fonts using the font pinions on each pavilion.
 

Maps
thumb|left|Map of the Halls
 

Gallery
Online:The Far Shores

It is said that on the Far Shores, there is no hunger, thirst or fatigue, but there are enough challenges to keep a warrior spirit engaged for all eternity. It is rumored that a physical gateway to the Far Shores lies within the Chamber of Passage, a chamber inside the Hall of Heroes.

 
Related Quests
 

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Lore:Bogmother

is an ancient   ruin, located deep in the bogs of  , southwest of  . It was once a temple village, and some of the intricate carvings can still be seen on its towers and the monumental stepped pyramid (or Xanmeer).  The area is still sacred to the Argonians, and hosts several venerable relics.  
 
See Also
For game-specific information, see the ESO article.

References
Online:The Gates of Craglorn

The Seventh Legion had previously taken control of the border and shut down all passage through the gates. With One Tamriel, the Seventh Legion have withdrawn the bulk of their forces to  Old Tower, and the gates have been opened, providing access to Bangkorai Gate in Craglorn.
 
Related Quests
Online:Lonely Giant

The Lonely Giant is a giant found in a cave in the Lion's Den along with his mammoths. You must kill his mammoths in order to summon him and complete the Lion's Den Group Challenge. Upon entering combat, he booms, "You no take mammoth!"
Lore:Summerset

Summerset may refer to two things:
Summerset Isles, the province and homeland of the Altmer that comprises numerous islands
Summerset Isle, the single island that is the largest within the province
Online:The Valley of Blades

The Valley of Blades can refer to any of these things:
The Valley of Blades (achievement), an achievement for completing the Main Quest Chapter 4.5
The Valley of Blades (Dragonhold Prologue), visited during the Dragonhold Prologue
The Valley of Blades (Main Quest), Solo Dungeon visited during the Main Quest
Lore:Selene's Web

is a region of   ruled over by  , an ancient   and the High Priestess of  , God of Spiders. The exact extent of the region is unknown; entrances exist southeast of  ,  in the forests of southwestern  , and in southeastern  .  

The forests of Selene's Web are known for their vigorous, unwholesome growth.  In the early  , the Great Mage   attempted to set up the first continental branch of the newly-formed   in the  i capital of  , and was sent by   to explore the uncharted fen east of   in an attempt to deter him. At the time, this region was known only as "the Web", and was the only part of Valenwood that the Bosmer knew little of; those who entered the quagmire never returned. Taking up the challenge, Galerion and his guild mages entered Selene's domain and were captured by Selene. She eventually agreed to release the mages provided the Guild would never intrude uninvited again and would bargain on her behalf to prevent the Bosmer from encroaching on her territory. The Silvenar and   were unsettled to discover the existence of a Changeling, but agreed to respect the boundaries of her domain. 

In  , Warlock   of the Mages Guild betrayed Galerion's accord and launched an expedition into the forest to search for Selene. They were attacked by Selene's   and   followers, as well as woodland creatures,  s, and  s. The expedition was ultimately successful in dispelling the magic barrier around Selene's sanctum, slaying her, and capturing her soul for study.  He departed Selene's Web and brought her soul to the   near the   border to continue his study in peace, fearing the consequences should the Guild learn of his actions. Selene's soul was eventually freed from Carindon's bindings after the     invaded the valley, and she dedicated herself to cleansing the valley of   corruption after the dragon was defeated. 

Some time after this, Selene constructed a fortress in Selene's Web. She attempted to conquer the whole of Valenwood during the   with an army of spiders, and proposed that the Bosmer come to Selene's Web to surrender. Instead,   of Elden Root sent the Eternal Champion into the fortress to steal the Heart of Selene, a great jewel in which she had infused her lifeforce. The fortress was filled with spiders, undead, and various other monstrosities. 
 
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See Also
For game-specific information, see the Arena and ESO articles.

References
Online:The Hunting Grounds (Hircine's Gift)

It is visited only during the Hircine's Gift quest to become a Werewolf.

 
Related Quests
 

The Great Hunt
The Great Hunt is the section of the Hunting Grounds visited during Hircine's Gift.

Maps
thumb|left|The Hunting Grounds
Online:Kanoo-sa

Kanoo-sa is a Khajiit smith found resting on his boat which is docked at the Stonetooth Fortress. His boat is directly below Gilzir. At his feet is a pair of dice, some jewels, two random drinks, an alchemy bottle and a rat. He cannot be spoken to.
Online:Candria Rullus

Candria Rullus is an Imperial who can be found kneeling in front of an outer north wall of the Weynon Priory in Cyrodiil.
 

Dialogue
When you speak to her, she says:
:''"This is my favorite spot in the priory. Nature's beauty is spread before me, yet I can feel the warmth of Akatosh's presence at my back."''
Lore:Sadal's Prison

is a small pocket realm of  , created by the   to imprison  , one of the  . It can be entered from the caldera of the   in  .  It is a realm of lava and rock, scattered with Daedric ruins.  

In  ,   attempted to free Sadal from his prison following the death of his son at the hands of the   invaders.  The forces of the   followed him to the Tormented Spire and talked him out of it. A small force including Tanval then entered Sadal's Prison and defeated him, allowing Sadal's flame atronach guardians to bind him anew. Tanval was slain in the battle after sacrificing himself. 
 
Notes
Although   was imprisoned similarly to Sadal on  , his prison is on  , in the volcano's caldera. 

References
Lore:Lord Velian's Plane

was a small pocket realm of  , created in   by a member of the   called  .

It was created through necromantic ritual after the villagers of  , in the   region of  , were turned into  s. The realm was a copy of the village, filled with ruined houses and writhing vines. The sky was orange, and the only inhabitants were   and Velian's shade.

The local mage, Merien Sellan, learned of Velian's ritual and entered the pocket realm to stop him. He allowed himself to be willingly captured in order to collapse the plane, killing himself in the process. His son Tamien asked   to enter the realm and kill Velian, allowing Merien to escape before the collapse but also allowing the cultists to leave with the zombie army by ship. It is unknown if Merien was rescued, although the realm was collapsed regardless.  
 
References
Lore:Banekin

Banekin are a small lesser Daedra resembling a winged humanoid with mottled gray skin, a tail full of ridged spikes, pointed ears and horns on their heads. Banekin are associated with   and use powerful shock spells in combat. They can speak Tamrielic, and are sometimes used as familiars by powerful wizards,  though they are unreliable due to their forgetfulness, as well as their inclination for cruelty and destruction.  Banekin are agile daedra. Aside from being able to use their claws and tails full of ridged spines, they can use spells to weaken their foes as well as make them nauseous.  
 

See Also
For game-specific information, see the ESO article.
 

Gallery
 

References
Online:Belkarth Guard

thumb|left|Male Redguard Belkarth Guard
Belkarth Guards are guards that patrol the town of Belkarth. They will attempt to accost or kill you if you have a bounty. Belkarth Guards can also be found patrolling other areas of Craglorn, such as the sundered Iron Orc barricade near Ilthag's Undertower.
 

Types of Belkarth Guards
 
 
 
 
 
 
 
 
Dialogue
When you are apprehended while having an outstanding bounty, they will demand you pay the fine. You can either pay, plead clemency, or attempt to flee. Their dialogue differs according to their race and gender.
;Female Orc:
:''"Fun time's over, you Goblin-kissing bastard! Pay the bounty or this law-dog is going to chew you up!"

:"Don't mess with me. Captain's breathing down my neck to collect a bounty, and you're the one."''
Online:The Daggers

are a newly formed mercenary group from Daggerfall, led by Gelvin Feldrin. They hope to make a name for themselves while the Fighters Guild is busy with the Dark Anchor contract, although they have no real experience. They can first be found at Shrieking Scar in Glenumbra, and later at Silverhoof Vale in Rivenspire. By the time they are encountered in Rivenspire, they have dropped the name, due to a threatening note and near death experience at the hands of another organization who didn't want their name tarnished; this is implied to be the work of the Ring of Daggers. 

Members


Related Quests



Notes
"Daggers" is also a name sometimes given to Daggerfall Covenant soldiers by the opposing alliances, for example the Hidden Dagger Landing Site.
Online:Weynon Priory Monastic Lodge

The ground floor is a common area, while the upstairs contains several bedrooms. Fabia and Vyrois are always found within, while Tama and Viivitar stop inside occasionally. A copy of Daedra Worship: The Ayleids can be found on a table to the north.
 

Residents
Fabia
Tama
Viivitar
Vyrois
  
  
Bugs
 

Gallery
Lore:The Distributed Soul

An initiate disturbed my meditations last night, wide-eyed and distraught. "Abbot," cried he, "I have endured the most horrible dream. I was tending to the elders in their cells, bringing them food and water, listening to their soothing songs. The   gentle wings fluttered, tranquil as always, when suddenly I was confronted by hideous apparitions! Incorporeal dead roamed the halls, and it appeared to me as if the  moths were feeding on them—sucking wisps of ghostly material, perhaps their very  , into hungry maws! Please, Abbot, tell me this is madness, that this is not so!"

It is not unusual for initiates of our Order to suffer unsettling dreams, especially as they learn more of the nature of our sacred charges, the  , and the ancestors that grant us the wisdom to approach their infinite mysteries. Though much of the knowledge gained through readings of the Scrolls must be experienced personally to truly comprehend it, and despite being quite exhausted from my daily rigors, I was able to help him set aside his fears about our Order's relationship with mortal souls and the moths that preserve fragments of their erudition from beyond mortality.

Not for us are the brutal methods of the   or  , tearing the soul from its vessel, constraining it and forcibly redirecting its energies with no regard for its journey or contents. No, the interplay of moth and ancestor soul is delicate and as natural as the   themselves, and we are patient and conscientious observers hoping to make sense of the cosmic tapestry by glimpsing its threads. It is through service to the moths and the ancestors that we gain guidance, not through the clumsy coercion of will without understanding the consequences.

The soul, I told him, has much in common with the moth—they are a symbolic pair. Though it is typical to think of it as the   essence at the core of every mortal, I advised him to consider the soul in another light, scaled like the wings of the moth, and to imagine it comprised of vessels filled through the events of mortal existence. On release from life on  , it is our belief that a kind of dissipation begins, and it is then that the moths learn the song of a soul's fjyrons, which are shepherded under our care and protected generation after generation.

The fjyrons themselves must retain a connection to the grand fabric of creation, to the scattered soul-remnants in all their destinations. Through this link and with patient care, we receive guidance from beyond the present or past and the known world, where time is irrelevant. The moths do not capture or devour the souls of the ancestors, but only repeat to us what they've filtered, like a chorus repeating the verses of a grand song.

I could tell that, though the full dawn of understanding had not broken for him yet, his wild fears about the ancestor moths were somewhat allayed. I was pleased to assist him in his journey, and told him he would have ample time to ponder the nature of souls as he scrubbed the silkroom floors for the next week—penance for intruding on my nightly reverie.
Lore:The Abbot Crassius Viria Answers Your Questions

'''"As a  , I know that my   may end up in  , with  's leave, but could my soul leave Sovngarde and go into other realms of   if I so choose, or is my soul bound within that realm?" – Rhaegar Volker

Abbot Crassius Viria says, "Conjured or summoned souls of those who have passed on rarely tell of their sojourns in Aetherius, but it is the belief of our order that acts of will, such as travel, are rare where there is no need of volition. There is no choosing where there is no incentive for choice."


"In   by Sage Svari of  , I have read that   will claim the soul of any   upon their death. That leads me to the question of who actually has 'the final say' about where the soul of a mortal goes after death, as this example would suggest that   have a greater say in this than   have. Are there instances in which some kind of conflict between the divine forces over the soul of a mortal may occur, and if so, what would be the deciding factors in such a conflict?" – Inkwolf'''

Abbot Crassius Viria says, "Sage Svari's statement that Hircine 'claims' the souls of lycanthropes is poetic but misleading. It is the mortals themselves who decide the destinations of their souls by the choices they make during life. However, that said, there have been reports that   necromancers have devised a way of hijacking the souls of mortals sacrificed in a certain Daedric ritual. This would be horrid, if true, but so far we have not received definite confirmation of it."


'''"I've noticed an unusual number of sentient, friendly  s during my travels through  . Do you think this has something to do with the  , or is something else at work?" – Basha-jo'''

Abbot Crassius Viria says, "It is undeniable that the appearance of restless or unmoored spirits has increased within the last year or two—in fact, by our estimates, such apparitions are at a historical high. The fact that our world is simultaneously under assault by   and the so-called ' s' is unlikely to be a coincidence. The tapestry of our reality is fraying, I fear, and the   are ambiguous as to the outcome."


"Anointed Abbot, I come with a simple question relating to a diverse and complex topic  that of facial hair and its metaphysical significance. What role do beards (and other forms of bodily hair, if applicable) play in the Cult of the Ancestor Moth, and the ancient culture of  ? Do they, in some way, relate to our collective spiritual role and our place in the  ?" – Yours with Love and love, Vivul Maloren, of  

Abbot Crassius Viria says, "It is indeed true that most male Moth Priests sport chins that are significantly, even resplendently, hirsute, and many, various, and sundry are the mystic theories and esoteric hypotheses as to why this should be so. However, the wise student will simply reflect upon how ocular infirmity must complicate the task of shaving one's chin."
Lore:Tirora

Sage Tirora was the sage of the   in the mid- . She lived in   in the town of  . She was responsible for compiling An Accounting of Enemies, a reference to threats commonly faced by Companions. 

Tirora was killed in   when   stormed Fallowstone Hall. The surviving Companions burned her ashes to summon her vengeful spirit, allowing her to aid them in retaking the hall. She was succeeded by  . However, in death Tirora's   was claimed by  , and she was transformed into a   to spend eternity as a slave in  . She was then imprisoned in a cell at  . Tirora was later freed by   to help destroy the Great Shackle. With Molag Bal's defeat at the hands of the  , her soul was released from servitude, allowing her to move on.  

References
Lore:Hannibal Traven

Hannibal Traven was the Arch-Mage of the   at the end of the  . He was a staunch opponent of   and was responsible for several poorly-implemented guild reforms.

Originally, Professor Traven was the head of the   Mages Guild, and supposedly ran a "clean hall". He was promoted to the position of Arch-Mage circa  .  Among his controversial reforms were a tightening on admission to the   and an outright ban on the practice of necromancy by guild mages. Traven's divisive stance on necromancy had many strong supporters even outside the guild, although it caused a large degree of internal fracturing. Half the Council of Mages resigned, and Magister   of   was forced to flee following her attempted arrest by the   for practicing necromancy. Traven would go on to publish The Black Arts On Trial, to document the debate between gra-Kogg and Magister   of  . 

In  , coinciding with Traven's policy change,   returned to the affairs of mortals. With necromancers now shunned from the Mages Guild, many flocked to join the  . Mannimarco's followers were soon openly attacking the guild, going so far as to burn down the   guildhall. As Traven struggled to control the Council of Mages, he turned to the Champion of Cyrodiil for help in investigating and delaying Mannimarco's plans. Traven had the Champion secure both the   and the  , as well as a unique colossal black soul gem the necromancers had created. In a final effort to save the guild, Traven sacrificed himself by trapping his soul within the colossal gem to allow the Champion to confront Mannimarco. With the filled gem, the Champion was shielded from Mannimarco's powerful magic and was able to defeat him in  . Traven's final act as Arch-Mage was to appoint the Champion as his successor. 

Although Traven's sacrifice saved the Mages Guild from destruction at the hands of the Order of the Black Worm, the institute was not able to survive the strong anti-  sentiment that arose in the early   following the  . The   and the   formed following the guild's dissolution.  Before his defeat, Mannimarco revealed that he had planned to reanimate Traven as a   for study.  

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References
Online:Chorrol Milegate

As one of only four crossing points between the territories, and one of three which can be destroyed, the gate acts as a bottleneck, which may result in occasional skirmishes between factions. It is a prime location for setting up ambushes against players traveling to the quest hub of Chorrol, and can be destroyed by Siege Weapons to prevent passage. Access to the top of this gate is available from the north side, while entering through the portcullis is the only access from the south side. If the portcullis is destroyed but the scaffolding to the top remains intact, the gate can still be used for north-to-south passage only; the scaffolding must also be destroyed to prevent access completely. The portcullis and scaffolding can be repaired with Bridge and Milegate Repair Kits, available from Siege Merchants.
 
Notes
If the milegate is destroyed, players can still cross the border using the tunnel at Dibella's Pass.
Along with the other Milegates and bridges in Cyrodiil, Chorrol Milegate became destructible in Update 20.

Gallery
Online:Priory Milegate

As one of only four crossing points between the territories, and one of three which can be destroyed, the gate acts as a bottleneck, which may result in occasional skirmishes between factions. It is a prime location for setting up ambushes, and can be destroyed by Siege Weapons to prevent passage.

Access to the top of this gate is available from the north side, while entering through the portcullis is the only access from the south side. If the portcullis is destroyed but the scaffolding to the top remains intact, the gate can still be used for north-to-south passage only; the scaffolding must also be destroyed to prevent access completely. The portcullis and scaffolding can be repaired with Bridge and Milegate Repair Kits, available from Siege Merchants.

A heavy sack can be found in the back of a wagon south of the Priory Milegate.
 

Notes
If the milegate is destroyed, players can still cross the border using the tunnel at Dibella's Pass.
This location was originally named Odiil Milegate, prior to becoming destructible along with the other Milegates and bridges in Update 20.
Built over the Milegate's land, a farm named Odiil Farm appeared in Oblivion.

Gallery
Online:Ash Milegate

As one of only four crossing points between the territories, and one of three which can be destroyed, the gate acts as a bottleneck, which may result in occasional skirmishes between factions. It is a prime location for setting up ambushes against players traveling between Fort Ash and Nikel Outpost, and can be destroyed by Siege Weapons to prevent passage. Access to the top of this gate is available from the north side, while entering through the portcullis is the only access from the south side. If the portcullis is destroyed but the scaffolding to the top remains intact, the gate can still be used for north-to-south passage only; the scaffolding must also be destroyed to prevent access completely. The portcullis and scaffolding can be repaired with Bridge and Milegate Repair Kits, available from Siege Merchants.
 
Notes
If the milegate is destroyed, players can still cross the border using the tunnel at Dibella's Pass.
Along with the other Milegates and bridges in Cyrodiil, Ash Milegate became destructible in Update 20.

Gallery
Online:Kemen

It is not possible to enter Kemen, nor does it have its own map marker.
 
Notes
Kemen also appeared in Oblivion.