Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:The Shadow Stone

thumb|right|The Shadow Stone, when activated 

 
The Shadow Stone
''Once a day, those under the sign of The Shadow can become invisible for an extended period.'' 

When nearing the stone care should be taken, as there is a respawning high leveled conjurer or necromancer lurking by the stone. As soon as you are detected, they will warn you off, if you don't immediately leave they will attack you. They may be accompanied by multiple hostile skeletons who will all attack as soon as you are detected. The stone itself is surrounded by a further nine standing stones that were carved, but show no markings. A few paces to the east, by a fallen piece of masonry is a lootable skeleton with a small coin purse laying on the ground beside it.

The power the stone confers is unique in that the invisibility effect takes place instantly, instead of having to cast it like you would with an Invisibility spell, this lack of delay could save you in a tight spot. 

Notes
The power granted by the Shadow Stone lasts 60 seconds or until canceled.
Skyrim:Shock Damage

Shock Damage is one of the three elemental types of damage available from the School of Destruction, the other two being Frost and Fire Damage.  Shock Damage produces a bolt of lightning that can, in higher level spells, arc from the original target to other opponents.  In addition to damaging health, Shock Damage also drains the target's magicka—usually 50% of the Health damage dealt.  
The main advantage of shock damage over the other elements is that Storm Atronachs aside, there are very few foes that have resistance let alone immunity to it. At the same time however, there are very few enemies that have explicit weakness to it. This makes it an ideal jack-of-all-trades element to specialize in. Also, unlike Fire and Frost spells, Shock spells have little to no travel time as it does not create a projectile, as they jump instantly from the caster to the target. This means you will not need to "lead" the target. Finally, this is the only element with a master spell that can be used at long range.

Enchanting
The following items use this effect.  You can learn how to enchant custom items with Shock Damage if you find one of the following items and disenchant it:
All weapons of Sparks
All weapons of Arcing
All weapons of Shocks
All weapons of Thunderbolts
All weapons of Lightning
All weapons of Storms

Artifacts and unique items that use the effect but cannot be disenchanted include:
Nightingale Bow

Weapons that inflict shock damage but use a different variant of the effect include:
Dragon Priest Staff (Wall of Storms)
Dragonbane (Dragon Damage)
Hevnoraak's Staff (Wall of Storms)
Staff of Chain Lightning (Chain Lightning)
Staff of Jyrik Gauldurson (Lightning Bolt Call)
Staff of Lightning Bolts (Lightning Bolt)
Staff of Sparks (Sparks)
Staff of the Storm Wall (Wall of Storms)
Staff of Thunderbolts (Lightning Bolt)

Artifacts that increase the Shock Damage effect on spells, weapons and shouts include:
Zahkriisos 

Spells
The following spells use the Shock Damage group of effects. Following each spell is the specific variant of the effect that it uses:
Chain Lightning : Chain Lightning ( ;  )
Lightning Bolt: Lightning Bolt ( ;  )
Lightning Cloak: Shock Cloak ( ;  )
Lightning Rune: Shock Rune ( ;  )
Lightning Storm: Lightning Storm ( ;  )
Sparks: Sparks ( ;  )
Storm Call Lightning Bolt: Lightning Bolt Call Storm ( ;  )
Thunderbolt: Thunderbolt ( ;  )
Wall of Storms:
Wall of Storms ( ;  )
Wall of Storms ( ;  )

Related Effects
Weakness to Shock
Resist Shock
Damage Health
Fire Damage
Frost Damage
Skyrim:Places

There are a large variety of places in Skyrim. For reference, see the key of the icons used to mark places on maps.

This article only lists some of the most interesting places in the game.  The other places are listed on their own pages:
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Also, the Places category provides an index of all places in the game.

Cities
 

bottom Towns
 

bottom Docks
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bottom Camps
 

bottom Caves
 

bottom Daedric Shrines
 

bottom Dragon Lairs
 

bottom Dwarven Ruins
 

bottom Giant Camps
 

Landmarks
 

Military Camps
 

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bottom Mines
 

bottom Nordic Ruins
 

bottom Ruins
 

bottom Ships and Shipwrecks
 

Towers
 

Beyond Skyrim
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

See Also
Places added by official DLCs:
Dawnguard Places
Dragonborn Places
Playroom — A playable space that serves as the main menu for Skyrim VR.
Test Cells — A descriptive list of all test cells and unused cells in Skyrim's data.

Achievements
Achievements related to places include:
Skyrim:Controls

This page documents the controls available while playing Skyrim and their default settings on each platform. You can re-map these controls to other keys to suit your preferences.




Notes

  Patch Version 1.2.12.0 does not allow you to assign controls to number pad keys 1-8, returning the error message "That button is reserved". This was fixed in a later version.

  Remapping a key will remap it for all uses, but the game interface will continue to show the default control. For example if "Left Strafe" (A) is remapped to (Q), then you must use Q for lockpicking although the interface will continue to direct you to the A key for lockpicking. The "Change POV" key is similarly bound to the in-menu "Favorites" toggle.

 When switching the attack buttons (RT and LT) with (RB and LB) you will be unable to block properly and can only use the power or shout currently equipped.

 To adjust the distance of the camera in third person mode, right click and hold the right analog stick, then move the left analog stick vertically.
Skyrim:Ranger

Ranger can refer to two things:
Ranger (class), an NPC class
Ranger (perk), a perk in the Archery tree
Skyrim:Fence

Fence may refer to three things:
Fence (merchant), a merchant who will buy stolen goods
Fence (faction), the faction to which these merchants belong
Fence (perk), a Speech skill perk that allows you to sell stolen goods to any merchant that you have invested in
Skyrim:Solitude

Solitude is a major city located in Haafingar on the northwestern shore of Skyrim. In addition to being the largest city in all of Skyrim, it is also the capital of the province and seat of the High King of Skyrim. The entire city is built on a natural arch over the Sea of Ghosts and houses many important buildings, such as the headquarters of the Imperial Legion in Skyrim, the East Empire Company Warehouse, the Blue Palace, and the Bards College. As Skyrim's capital, Solitude was the seat of the High King before his death. The Thalmor Embassy is also located near Solitude.

The Jarl of Solitude is Elisif the Fair, widow to the late High King Torygg. She resides in the Blue Palace, located at the far end of the city.

When the city is entered for the first time, Roggvir is executed for treason.

For more information on Solitude, see the lore article.
thumb|right|The view from Solitude's port thumb|right|Solitude at street level
 
Solitude People
 

Related Quests
Quests Starting Here
Daedric
 

Imperial Legion
 
 
 
 

Side Quests
 
 
 
 

Miscellaneous Quests
 
 
 
 

Other Quests
Main Quest
 
 

Stormcloaks
 

Creation Club
 
 
 
 

Player-Owned House
Proudspire Manor is a house available for purchase upon completion of some miscellaneous quests for the Jarl. It may be purchased from the steward for 25,000 gold.

Maps

Each white dot (or pog) corresponds directly to a door. All doors are numbered and relate to a Key on the side of the map.

Bugs
Skyrim:Achievements

Achievements (specifically Xbox 360 Achievements, Steam Achievements, and PlayStation 3 Trophies) are awards given to the player for accomplishing various milestones in the game. Fifty achievements and fifty-one trophies are available in the basic game. Hearthfire adds five achievements and Dawnguard and Dragonborn add ten achievements each.

On the Xbox 360, a total of one thousand Gamer Points are available in the base game, or 1,550 points with all add-ons installed; the "Points" column in the following table provides the Gamer Points associated with each specific achievement. On the PC, Steam achievements stand on their own and don't include points. In addition, use of console commands and mods on the PC version does not prevent the awarding of achievements. On the PS3, the Trophies are sorted into types: Bronze, Silver and Gold.  Earning every trophy from the base game will unlock a Platinum trophy.

The Special Edition has a separate achievement list for Steam, Xbox One, and PS4, meaning they can be earned twice by playing both versions of the game. Note that the use of mods in the Special Edition disables achievement progress on both PC and console. Since the Special Edition comes with all three major add-ons, the achievement list contains all of the below add-on-related achievements by default (i.e. 75 achievements or 76 trophies). The use of Creations does not disable achievements as they are official content.

Similar to the Special Edition, Skyrim VR also has a separate achievement list for Steam and PS4. The use of mods disables achievement progress on PC.

More detailed information on how to unlock each achievement can be obtained by clicking on the achievement's name.



Dawnguard



Hearthfire



Dragonborn



Missable Achievements
Most of the achievements can be obtained regardless of your previous game choices.  However, a handful of achievements can be missed:
30px Oblivion Walker (30 pts/Silver) — Collect 15 Daedric Artifacts
There are a total of sixteen available Daedric Artifacts that qualify for this achievement, five of which can be missed depending upon your choices during each associated Daedric Quest. See Oblivion Walker for more details.
30px With Friends Like These... (10 pts/Bronze) — Join the Dark Brotherhood
30px Bound Until Death (10 pts/Bronze) — Complete Bound Until Death
30px Hail Sithis! (30 pts/Silver) — Complete Hail Sithis!
All three Dark Brotherhood achievements become unavailable if you choose to Destroy the Dark Brotherhood!
30px War Hero (10 pts/Bronze) - Capture Fort Sungard or Fort Greenwall
The associated quest (The Battle for Fort Sungard or The Battle for Fort Greenwall) can be skipped depending upon the outcome of Season Unending.

Bugs
 
To fix this, reload an earlier save and re-complete the achievement.
Making sure that the "Enable the Steam Overlay while in-game" is enabled (from the Steam client's properties) before starting the game prevents this issue.

External Links

Achievements page on Steam
Special Edition achievement page on Steam
VR achievement page on Steam
Skyrim:Frost Damage

Frost Damage is one of the three elemental damage effects available from the school of Destruction. In addition to damaging health, Frost Damage also drains the target's stamina, usually by the same amount as the Health damage dealt, and slows movement.
Another advantage is that Frost Damage's AOE spell, Ice Storm, can go through walls (though it does far less damage this way) and enemies, easily hitting them where the other two elements' AOE spells would have trouble. Its disadvantages however is that it is the most resisted element in Skyrim, with most of your NPC opponents being Nords which have an inborn 50% resistance to it, as well as a good amount of creatures not to mention Frost Dragons. On top of this, Ice Storm has the shortest range of any non-concentration spell.  Frost Damage is more useful on Solstheim, however, where more enemies have resistance to its opposite, Fire Damage.

There are 57 distinct magical effects that cause frost damage in some form or another.  This allows the game to use different visual effects for various types of frost damage, and also is one way that side-effects of the frost are customized.  Other side-effects of frost spells are implemented by including multiple effects into a single spell.

Enchanting
The following items use this effect.  You can learn how to enchant custom items with Frost Damage if you find one of the following items and disenchant it:
All weapons of Chills
All weapons of Cold
All weapons of Frost
All weapons of Ice
All weapons of Freezing
All weapons of Blizzards
All weapons of Winter
Aegisbane
Eduj
Firiniel's End
Grimsever
Okin
Artifacts and unique items that use the effect but cannot be disenchanted include:
Nightingale Bow
Weapons that inflict Frost Damage but use a different variant of the magical effect include:
Weapons that don't Slow:
Chillrend instead causes Paralysis.
The Pale Blade instead causes Fear.
A Staff of Frostbite, unlike the spell, simply fails to inflict any Slow.
Staff of the Frost Wall
Staff of Icy Spear
Staff of Ice Spikes
Staff of Ice Storms
Artifacts that increase the Frost Damage effect on spells, weapons and shouts include:
Dukaan 

Spells
The following spells use the Frost Damage group of effects. Following each spell is the specific variant of the effect that it uses:
Frost Cloak: Frost Cloak ( ;  )
Frost Rune: Frost Rune ( ;  )
Frostbite: Frostbite ( ;  )
Icy Spear: Icy Spear ( ;  )
Ice Spike: Ice Spike ( ;  )
Ice Storm: Ice Storm ( ;  )
Wall of Frost:
Frost Barrier IceWraith ( ;  )
Frost Barrier ( ;  )

Notes
Frost spells will freeze the terrain, slow down the enemy, and deal 1 point of damage like fire effect.
The amount of slowing is affected by the amount of magic and frost resistances and weaknesses, as well as the Augmented Frost perk.
Frost damage enchantments are amplified when placed on stalhrim  equipment.

See Also
This effect is related to:
Weakness to Frost, Resist Frost
Damage Health, Fire Damage and Shock Damage
Skyrim:Bleak Falls Barrow

Bleak Falls Barrow may refer to three things:
Bleak Falls Barrow (place), a location in Skyrim
Bleak Falls Barrow (quest), a quest that involves this location
Bleak Falls Barrow (achievement), an achievement obtained by completing the quest
Skyrim:Thief

Thief may refer to many things:
Thief (achievement), an achievement obtained by using stealth skills
Thief (class), an NPC class
Thief (book), a book about a thief
Thief (dead), a dead thief found inside Irkngthand
Thief (Pets of Skyrim), a dead thief added by the Pets of Skyrim Creation
Thief (The Gray Cowl Returns!), a dead thief added by The Gray Cowl Returns! Creation
Thief (Wilderness), the thieves you can find in the wilderness
Thief (Thieves Guild), a rare encounter in Riften or Riverwood
Skyrim:Military Forts

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Skyrim:Settlements

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These purchasable estates appear on the map with the same icon as towns. Three are added by the Hearthfire official add-on, while one is added by the Tundra Homestead Creation.
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bottom Settlements
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bottom Orc Strongholds
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bottom Farms
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bottom Wheat Mills
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bottom Wood Mills
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bottom Shacks
Remote dwellings in the wilderness. They may or may not be inhabited, and the occupants may not be friendly.
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Tes5Mod:Main Page

Skyrim Mod is the namespace for Skyrim mods and modding, including technical information such as file formats.
Tes5Mod:File Formats

The articles on this page provide technical information about the file formats used for Skyrim game data and save files.
UESPWiki:Mail

An e-mail account of the form name@uesp.net is available to select users of the UESP through Google Apps.

Availability
A site e-mail account is available to all active administrators and senior editors if they want one. To request an e-mail contact Daveh with the desired account name.

Access
The UESP mail can be accessed via the web at mail.uesp.net.

Mail Forwarding
UESP mail can be forwarded to an existing e-mail account:

:* Log in to the UESP e-mail at mail.uesp.net.
:* Access the Mail Settings via the gear button in the upper-right corner.
:* Select the Forwarding and POP/IMAP tab.
:* In the Forwarding section click the Add a forwarding address button (it may require the account to be verified before this option shows up).
:* Once a forward address is entered it has to be verified before it can be selected for forwarding.
Shivering:Quest Items

Quest items are items needed to complete a specific quest; usually they have to be given up when the quest has been completed although some may be kept as a reward or part of a reward. A Quest Item cannot be dropped or sold; it will remain in your inventory till a quest removes it for you. These are all the items that are marked as Quest Items that are added by the Shivering Isles expansion pack. Some Quest Items will remain in your inventory forever unless you remove them through the console. In appearance they are usually identical to the generic items they are based on.  They are only distinguished from generic items by their name, the fact that they will not stack in your inventory with generic items, or because they have an enchantment.  This list does not include items given as rewards for completing a quest, although some items may be kept as rewards after some quests. Quest rewards are listed on the related Quest Page at the top. 

Weaponry



Apparel


Books and Notes

Books that are used in a Quest and are marked as Quest Items in Oblivion, these are either used as references sources of information. This also includes books that you return at the end of a quest.



Keys

Abbreviations in superscript give additional information about people, keys or locks:

  (Lock): The lock is not pickable with a lockpick. You will need the actual key to open this lock.
  (Lock): Opening this lock is a crime, even if you possess the key for it.
  (Lock): Being detected while opening this lock may get you kicked out of a guild.
  (Key): The key is removed from your inventory after its associated quest is completed.
  (Found): You cannot pickpocket this key, you must receive it through dialogue with the person.
  (Found): You need to loot the key from the corpse of a creature.



Miscellaneous Items



Gatekeeper Parts

As well as these Miscellaneous Items there are also a number of miscellaneous items used during the Rebuilding the Gatekeeper quest. These are all marked as Miscellaneous Items but using one of them during the Quest gives the player a Greater Power
Skyrim:Magical Effects

This page provides an overview of all the magical effects available in Skyrim. In most cases, these effects are used in a number of different ways - for example they may appear in spells, potions, or enchanted items. Certain magical effects may have limitations to their use; others may not be available to the player at all. More information concerning this and other details of magical effects can be found on the individual effect pages.

The following pages have information on specific ways of using magical effects:
Alchemy Effects: Magical effects available for making potions, and the ingredients that can be used.
Enchanting Effects: Magical effects available for making custom enchanted items.

Availability of Effects
This section lists all of the known magical effects, sorted by magical school.
Alteration


Conjuration


Destruction


Illusion


Restoration


Miscellaneous Magical Effects
These miscellaneous effects do not belong to any school of magic and are not available from spells, custom potions, or custom enchantments.
Skyrim:Holds

thumb|300px|right|Map showing the different holds
Skyrim has nine holds, or regions, each governed by a jarl who lives in the region's capital city.  

In the absence of a High King, the holds have effectively split apart from one another, some of which are even actively at war with each other. One consequence for you is that guards in each hold only care about crimes you have committed within that hold: any bounties you acquire are tied to a specific hold.

Many of the holds have distinct climates, such as the Rift being an aspen forest, Falkreath Hold being a pine forest, and Eastmarch being tundra.  Snowy mountain environments are also found in part of most holds.

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In addition, the Tribal Orcs faction and Raven Rock  track their crime separately from any of the Nord holds.
Tes3Mod:Companion

Companion
 

Not a function but must be defined as a short variable in order to be used. The variable can be set in a dialog result or script to allow the player access to the actor's inventory. If set to 1 the dialog window will show a new option "Companion Share" which opens the actor's inventory.

In Morrowind the variable is undocumented and unused.
Skyrim:Activities

A range of activities are possible in Skyrim.  Some are obvious parts of gameplay, such as completing quests and exploring dungeons.  This page lists some of the optional activities that are available.

Crafting
You are able to make a range of custom items, using the various crafting skills, specifically:
Alchemy: Create potions by using two or more ingredients with the same effect. You can also try to discover new effects by combining random ingredients, though this may fail to produce anything.
Enchanting: Enchant weapons or apparel with magical properties.
Staff Enchanting : Enchant magical staffs with the spells you know.
Smithing: Create and improve weapons and apparel.
Forges, grindstones, workbenches and anvils are used for the various smithing activities
Other types of crafting are not controlled by any skills:
Atronach Forge: Create staves, spell scrolls, spell tomes and daedric items.
Baking : Baked food is more nutritious than raw food.
Construction : Build your own house from raw materials.
Cooking: Cooked food is more nutritious than raw food.
Imbuing Chamber : Create dangerous magical spiders for use as weapons.
Mining: Mine ore for use in smithing or to sell.
Smelting: Mineral ores need to be smelted before they can be used at weapon forging.
Tanning: Convert hides into leather and leather into leather strips.

Tasks
Quests
 
 
 
Other Tasks
Cutting Lumber: Serves no purpose except for roleplaying in the original version of the game. If Hearthfire is installed, sawn logs can be cut at wood mills, with the permission of the mill owner.
Milling: Serves no purpose except for roleplaying in the original version of the game. If Hearthfire is installed, wheat can be used to create flour.
Fishing : Pick up a fishing rod and reel in rare fish and other items.

Life
Adoption 
Houses
Marriage
Sleeping
Thane

Interactions
Brawls
Hide and Seek
Tag, you're it!
World Interactions

Achievements
Achievements related to activities are:
 
 
Note that cooking counts as making a potion for this achievement.
 
 
 
 
 
 
 
Note that you must construct all three wings on each of the three houses to get credit for this achievement.