Netruk44/uesp-wiki-content huggingface dataset:
Online:The Message

Quick Walkthrough
#Find Niro Gratas on the road south of Castle Faregyl.
#Deliver Niro's message to Octavimus Bincal in Cropsford.

Detailed Walkthrough
While on the road south of Castle Faregyl, you may come across a suspicious character name Niro Gratas. He tells you to deliver a letter to a man named Octavimus Bincal of Cropsford, though he won't say why or what the letter is for. You won't be getting much out of Niro, so you might as well just deliver the letter. 

Head northeast of Faregyl and cross the Niben River Bridge. Follow the road southeast, then head north when the road forks. This should lead you straight to Cropsford. Alternatively, you can head straight east of the Niben River Bridge if you don't mind doing some good old fashioned off-roading. Octavimus can be found wandering outside near his house at the southwest edge of Cropsford. Hand the   over to a frightened Octavimus for compensation.
  
Quest Stages
Online:The Misfortunate Minstrels

Quick Walkthrough
# Talk to Laen the Doorwalker.
# Find the minstrels.
# Recover the instruments.
# Go to the musicians' camp.
# Kill Grimclaw.
# Talk to Laen.

Detailed Walkthrough
 

Notes
After the quest, the troupe can be found under the central tree in Silvenar giving regular performances.


 

Quest Stages
Online:The Misuses of Knowledge

Quick Walkthrough
# Talk to Mercano in Woodhearth.

Detailed Walkthrough
In Naril Nagaia, you find Mercano's Journal. It is in the final large area in the dungeon next to the blue crystal.

The journal says Mercano plans to start a new life in Woodhearth. 

Mercano is inside the Thalmor Headquarters in Woodhearth. You tell him that the Veiled Heritance was using his notes to create liches. He promises to destroy the notes and gives you a reward.

  

Quest Stages
Online:The Moonlit Path

Quick Walkthrough
#Align the reflectors to open the portal.
#Talk to the Champion.
#Follow Elilor.
#Defend the Silvenar and the Green Lady.
#Talk to the Champion.
#Follow Cariel.
#Defend Queen Ayrenn.
#Talk to the Champion. 

Detailed Walkthrough
When you are ready to walk the path talk to Shazah/Khali.
Align the Reflectors
thumb|right|Aligned reflectors Inside the Temple of the Dance, you talk to Rid-Thar-ri'Datta. He says you need to align the reflectors to the light of Jone and Jode. As you align each of the four crystals, you see a vision of the former Manes and Khali and Shazah becoming the Lunar Champions. Once all four are aligned, a portal will open.

thumb|right|Demi-Plane of JodeThe portal takes you to the Demi-Plane of Jode. Talk to Shazah/Khali. She says the Path will show you the way. A ghostly Bosmer named Elilor appears and runs to another portal.
The Wild Hunt
thumb|right|What the future may holdIn the next area, Elilor is lying on the ground, injured. The Hunt has driven all the Bosmer mad. He tried to protect the Silvenar and the Green Lady. They are being pursued by the Wild Hunt. You defend them until the Silvenar is too tired.

Talking to the Green Lady reveals that the Khajiit left the Aldmeri Dominion after the fall of Akkhuz-ri and the death of Gharesh-ri. The Bosmer used the Wild Hunt to stand against the other alliances, which closed in on the weakened Dominion. It consumed the people of Valenwood, forcing the Green Lady and the Silvenar to go on the run.

The Silvenar awakes, but something is wrong. He transforms into a werewolf. You and the Green Lady are forced to kill him. She blames Queen Ayrenn.
Ayrenn's Last Stand
You talk to Shazah/Khali again, then follow a ghostly Cariel into the next portal. You arrive to see Cariel wounded by a Veiled Heritance soldier. The Veiled Heritance led a revolt against Queen Ayrenn. All of the Summerset Isles turned against her. She sends you to help Razum-dar, the Queen's last defense. Battlereeve Urcelmo attacks Razum-dar. The Battlereeve turned against the Queen when she tried to hold the Dominion together. The other alliances are marching on Summerset.

You open the door to Ayrenn's Last Stand. Inside the inner sanctum, Ayrenn and Urcelmo fight. After he is defeated the Queen leads you back out to the Summerset Isles. She commands you to leave her alone to die, and you exit through the portal door.

Shazah/Khali is convinced this will not be the future of the Dominion.
 

Bugs
 
 
 

Quest Stages
Online:The Mystery of Razak

Quick Walkthrough
#Examine the Imperial Researcher's body outside Razak's Wheel.
#Enter Razak's Wheel.
#Find Imperial Journal.
#Find keys hidden throughout the ruins.
#Enter Razak's Vault and investigate.
#Find Cog Mold.
#Create Dwarven Cog.
#Install Cog in Razak's Machine.
#Talk to Razak's Opus.

Detailed Walkthrough
 

Gallery
 
  

Quest Stages
Online:The Nature of Fate

Quick Walkthrough
# Talk to Anjan.
# Win the race against the wind.
# Talk to Anjan again.

Detailed Walkthrough
 

Notes
If you do not win the race first time, talking to Anjan again will restart it. As he says, "... perhaps it is our fate to do this over and over again for all time ...?" 

Quest Stages
Online:The Parley

Quick Walkthrough
# Report to Queen Arzhela at Evermore Castle.
# Talk to Gabrielle and Darien.
# Take the portal to the parley site.
# Keep watch over the parley.
# Get down to the queen.
# Return to Evermore.

Detailed Walkthrough
After you've spoken to the Queen and representatives of the Mages (Gabrielle) and Fighters (Darien) Guilds Gabrielle opens the portal to the meeting place at the neutral territory.

Here you need to take strategic position to start the next phase. The next phase is a kind of tower defense mini-game where you need to target AoE spells cast by Gabrielle to the waves of imperials. While placing the target for the spell be conscious of the imperials movement as channeling AoE spell takes some time so the wave will move closer to the tower (a Queen).

After wiping all waves you need wait for the next portal to open and to go down to the Queen for the final wave. This is where you need to protect Gabrielle and the Queen until the portal back home is opened.

Go via the portal and speak to the Queen. Wait till the rest of the crew arrive via last-minute portal and speak again to the Queen Arzhela to receive the reward.
  

Quest Stages
Online:The Path to Moonmont

Quick Walkthrough
# Talk to Kauzanabi-jo in the Rawl'kha Temple.
# Meet the Champions at Moonmont.
# Talk to Shazah near Moonmont.

Detailed Walkthrough
Kauzanabi-jo says the moons have revealed the next location—Moonmont. The temple has been corrupted, and you need to speak to the Lunar Champions. However, she suggests you find the Golden Claw at Do'Krin first. The associated side quest, The Golden Claw, is optional.
 
To Moonmont
Moonmont is southwest of Rawl'kha, and you pass Do'Krin Monastery on the way. Talk to Shazah, who is near the Moonmont Wayshrine. She thanks you for your constant help.

Notes
This quest is only offered if you have not yet started Motes in the Moonlight.

Bugs
 
The quest can nevertheless be skipped, and you can travel straight to Moonmont and continue the storyline directly with Motes in the Moonlight.

Quest Stages
Online:The Perfect Burial

Quick Walkthrough
#Speak to Michel Helomaine at Wind Keep.
#Gather the items.
#Return to Michel Helomaine.

Detailed Walkthrough
   

Quest Stages
Online:The Price of Longevity

Quick Walkthrough
# Talk to the Strange Sapling.
# Investigate the Cave of Sorrows.
# Go to the Shornhelm Mages Guild.
# Visit the nearby house.
# Return to the Cave of Sorrows.
# Return to the Strange Sapling.

Detailed Walkthrough
While exploring near the town of Hoarfrost Downs, one can run into a peculiar tree with a strange green mist emanating from it. Upon closer inspection, the tree will suddenly start talking :  

:''"The wind whispers to me tales of distant places, of verdant glades dappled with sunlight. Where is this beauty, this wonder? Why can't I go there?
:What is this strange being standing before me?"

Notes
Instructions: Add any miscellaneous notes about the quest here.--> 

Quest Stages
Online:The Prisoner of Jathsogur

Quick Walkthrough
# Free Raen and Sariel.
# Find the Ritual of Unbinding.
# Talk to Ambassador Sariel.
# Find the Runestone of Malacath.
# Talk to Ambassador Raen.
# Enter the Southern Longhouse.
# Talk to Raen and Sariel.
# Disrupt the ritual.
# Investigate the fortress.
# Free the Silvenar.

Detailed Walkthrough
Talk to the Silvenar east of the Abamath Wayshrine. Wood Orcs, the Drublog, from Jathsogur captured him and his traveling companions. He asks you to rescue his advisors first since they can tell you more about the attack and help you free him. Some kind of powerful magic ensnares him. When you agree to help him he tells you their names: Raen and Sariel.

They are to the north in the northern longhouse. Talk to both of them. Sariel says the Drublog bound the Silvenar with a ritual book and giant crystals.

The Ritual of Unbinding is northeast of the longhouse, guarded by Orulu, an ogrim. Talk to Sariel about the book. She thinks you could reverse the ritual and give the Silvenar back his energy. You need to find the runestone, the conduit for the ritual. She thinks the runestone is at the other Daedric shrine.

The Runestone of Malacath is south of the Daedric altar where you found the ritual book. Another ogrim, Neechar, guards the runestone. Talk to Raen about it. He suggests you examine them in the southern longhouse, where you will be safe.

:"I understand what needs to be done. Read the book. One of us must die to save the Silvenar."
:;One of us must die? Why?
:''"Daedric rituals often come at such a cost. Obviously, I should be sacrificed. I'm the weakest of us."—Sariel
:"It's a hard choice, but a simple one. It's my duty to die protecting the Silvenar. I failed once, so badly I can't fight anymore. The Silvenar needs advisors like Sariel."''—Raen

Use the runestone on the ambassador you want to sacrifice, then talk to the other. You need to disrupt the binding stones in the towers surrounding the main building. Use the runestone, now a rune key, on the stones to sever their connection to the ritual. The survivor offers their totem spirit to help you. Sariel's spirit animal is a lion that heals you. Raen's is a bear.

You need to disrupt four stones. They are Essence, Magicka, Spirit and Memory.

After destroying the stones, enter the Silvenar's prison inside the fortress on the hill. Enter the Chieftain's Quarters and defeat Drauginas, the Silvenar's captor.

Follow the projection of the Silvenar down the ramp to the Silvenar. Talk to him. The binding stones severed his link to the Bosmer. He needs you to defend him while he regains his energy. Let him know when you are ready, and he surrounds himself in a blue bubble of magic while you defeat more Wood Orcs. Defeat four waves of enemies, then talk to the Silvenar.

The Silvenar opens a portal. Follow him through the portal. He will hurry to Silvenar as soon as his magicka returns.
  

Quest Stages
Online:The Real Snake

Quick Walkthrough
# Read the Letter to Fadeel in Sandblown Mine.
# Confront Fadeel in Kozanset.
# Make decision.
# Speak with Constable Ebarah

Detailed Walkthrough
Inside Sandblown Mine, you'll find a letter:
:"The letter, only dusted lightly with sand, was recently written."
: 
:''"'Fadeel, 'Huzal hungers! Many snakes may I tame, but no one tames him! The desert rumbles with his serpentine desires. He craves fresh meat. Send the unwary into Sandblown Mine. Huzal must feast. 'Mirudda'"
:I should take the letter and confront Fadeel.'''
   

Quest Stages
Online:The Sanctifying Flames

Quick Walkthrough
#Speak to Lieutenant Sgugh at Camp Tamrith.
#Help Marnest Barclay sanctify the bodies of dead soldiers.

Detailed Walkthrough
   

Quest Stages
Online:The Scholar of Bergama

Quick Walkthrough
# Talk to Throne Keeper Farvad at Tu'whacca's Throne.
# Locate Zohreh in Bergama.

Detailed Walkthrough
 

Notes
This quest is only offered if you have not started Gone Missing. 

Quest Stages
Online:The Search for Shiri

Quick Walkthrough
# Talk to Captain Rawan at HoonDing's Watch.
# Find Nahirah in Satakalaam.
# Talk to Zohreh.

Detailed Walkthrough
 

Notes
This quest is only available if you have not started Amputating the Hand.
Zohreh will still talk to you as normal even if you are wearing an Imperial disguise.

 

Quest Stages
Online:The Search is Over

Quick Walkthrough
# Talk to Armin in Divad's Chagrin Mine.
# Find Falisa af-Armin in the tavern in Sentinel.

Detailed Walkthrough
A man named Armin is standing over a corpse and a shield in the western chamber within Divad's Chagrin Mine. To reach him, simply head west after you enter the mine. When you speak to him, he tells you that he has finally found the remains of his ancestor after seven years of searching. He asks that you inform his wife that he will be returning home to Sentinel very soon.

Falisa af-Armin is located in the Sisters of the Sands Inn in Sentinel. She gives you a handful of gold when you inform her that her husband will be returning home soon.
  

Quest Stages
Online:The Senche

Quick Walkthrough
# Talk to Haras.
# Find the dead hunter.
# Track the pale senche.
# Collect   and return to Haras.

Detailed Walkthrough
thumb|right|Begin your hunt at the corpse of the Hound
Haras has been hunting a powerful and elusive senche all his life. He has grown weary, and can no longer muster the strength to search for the beast. He asks that you track and kill his quarry for him. Sneak and you will see some bushes light up. Follow their trail and you will find the pale senche just north of Seaside Overlook.  Kill and skin the pale senche.

An Aspect of Hircine will appear from the south once the beast is dead, praising you for your prowess. It instructs you to take its hide back to Haras west of Hectahame. He is relieved that you've released him from his burden; when he was young, he asked Hircine for the privilege of hunting his finest beast. This quest granted him eternal life so long as the senche lived. With the pale senche dead, Haras can finally rest. He rewards you for your effort before he dies.
  

Quest Stages
Online:The Serpent Lord

thumb|right|Defeat the Maormer mage

Quick Walkthrough
# Talk to Priestess Sendel.
# Repair the broken seals.
# Meet Sendel and go to the Binding Pool.
# Defeat the Maormer mage and rebind the serpent.

Detailed Walkthrough
   

Quest Stages
Online:The Show Must Go On

Quick Walkthrough
# Talk to Elandora.
# Rescue the performers.
# Smoke out the raiders.
# Meet Elandora at the docks.
# Find Salgaer.

Detailed Walkthrough
   

Quest Stages
Online:The Silver Flute

Quick Walkthrough
#Find a silver flute near Quickwater Cave.
#Deliver the flute to Halion in Chorrol.

Detailed Walkthrough
Next to a campfire guarded by bandits, just outside the Quickwater Cave, a box can be found that contains a very special musical instrument, a  . There is an inscription on the flute which reads: "Halion of Chorrol".

Make your way to Chorrol, where you will find Halion playing songs in front of a statue in the town square. Having given up the flute willingly, Halion will be surprised to see it again, but pleased nonetheless to have it returned. Hand over the flute and he will reward you.
  
Quest Stages
Online:The Sorcerer Division

Quick Walkthrough
# Talk to Malarel.
# Compete in the Sorcerer Division qualifiers.
# Return to Malarel.
# Compete in the Sorcerer Division championships.
# Return to Feluni.

Detailed Walkthrough
   

Quest Stages
Online:The Soul Trap

Quick Walkthrough
# Talk to Khanni.
# Unlock the Warrior.
# Unlock the Mage.
# Unlock the Thief.
# Talk to Khanni.

Detailed Walkthrough
While exploring the ruin Abamath, you will happen upon an Ayleid Sarcophagus surrounded by odd glowing pillars of light. Upon investigating the Sarcophagus, a voice will speak to you, quickly warning you to not open the lid, lest you end up trapped like the unlucky Khajiit, Khanni, whose hired guards tricked her, trapping her inside of the Sarcophagus.

She explains that she was able to overhear her captors speaking about how the trap functions, however she was not able to free herself. Khanni then, implores you to free her from her prison, explaining that you must look at the various tiles on the walls around you, as well as the poetry written on the three pages surrounding the sarcophagus, in order to figure out how to solve the trap's puzzle.

To unlock the Warrior, press the following tiles: The Lady, The Lover, The Tower, The Warrior.
To unlock the Mage, press the following tiles: The Apprentice, The Ritual, The Lord, The Mage.
To unlock the Thief, press the following tiles: The Atronach, The Shadow, The Steed, The Thief.

Once the trap is unlocked, Khanni will appear before you as a ghostly figure. She thanks you for your help and offers you a reward, though humbly explains that no treasure could ever truly repay you for freeing her.

 
Quest Stages
Online:The Spider's Cocoon

Quick Walkthrough
#Talk to Beryn at a small camp just outside of Aesar's Web.
#Head to the nearby spider cave and find Garth.
#Speak to Garth back at the camp to complete the quest.

Detailed Walkthrough
   

Quest Stages
Online:The Spinner's Tale

Quick Walkthrough
# Talk to the Wilderking in Bramblebreach.
# Talk to Spinner Maruin in Spinner's Cottage.

Detailed Walkthrough
After petitioning the Wilderking, he will reflect on Aranias' fate:

:''"Like the branches of a Graht Oak, I believe that Aranias' destiny, my destiny, and your destiny are all intertwined.
:I cannot yet see how these events will play out, but I do know that like Aranias, you must come deeper into the forest."
:;Where do I need to go?
:"You must eventually come to my throne, but not yet. Each of us is a strand to be spun into the story of Valenwood.
:You should seek out the spinner, Maruin. He can tell us how this story began, and where it should end."
:;What about Andur and Aranias? Will you be safe?
:"Yes. Traveling through Valenwood is a funny thing. It may take them many days to find the path to my throne.
:You have all the time you need. Find the Spinner's Cottage and speak to Maruin. Safe journeys, my friend."''
:;All right. I'll look for Spinner Maruin then.

The Wilderking will then fade away, leaving you to your task. Head south to the Labyrinth Wayshrine and follow the path in either direction. The Spinner's Cottage is where the two forks of the path rejoin, just north of the Labyrinth. Spinner Maruin is just inside the doorway:

:''"I was beginning to think you wouldn't make it. I've already begun Aranias' story."
:;The Wilderking told me to find you.
:"Yes. Of course. I have been waiting for you for some time. The story needs you to play a part in the present ... and in the past.

He will then begin the story of The Rock Witch of Silatar.

  

Quest Stages
Online:The Staff of Magnus

Quick Walkthrough
#Find Captain Sarandil in Marbruk.
#Follow Captain Sarandil into the vault.
#Report to Queen Ayrenn or discuss with Sarandil regarding what happened.

Detailed Walkthrough
Talk to Captain Sarandil in the Marbruk marketplace. Follow him into the Mages Guild.

Inside the Mages Guild, enter the Primary Vault with the Captain. In the first room, he invites you to examine four rare plants, including Crimson Nirnroot. You can look at them, or you can just talk to the Captain. Either way, let him know when you are ready to continue.

Enter the Relic Room with the Captain. This room holds Ayleid relics, including the Crown of Nenalata. Again, talk to the Captain to move on.

In the final room, you try to take the Staff of Magnus, but it disappears when you touch it. You ask the Captain who had recently entered the vault. Vicereeve Pelidil toured the vault and has the ability to produce a strong illusion.

The Captain checks with the watch outside the vault. You and the vicereeve were the only people to enter the vault. The vicereeve went into the wilderness with "orders from the queen to care for the late Prince Naemon's body." You volunteer to tell the queen about this. A herald enters the guild after you finish saying this and announces the queen's arrival. 

Talk to the Queen outside the Mages Guild to receive your reward.

An alternative ending - possibly if you didn't complete the main story in previous zones yet - is that instead of reporting to Ayrenn you will simply speak to Sarandil to conclude the quest.

Gallery
 

Notes
The person who gives you this quest may vary depending on which quests you have completed previously: Queen Ayrenn will offer it once you complete the story of Grahtwood with The Orrery of Elden Root; if you have not completed this and journey to Marbruk on your own, you will meet Hazazi when you enter the city. Finally, Razum-dar will appear with this quest in a number of story-related places in Greenshade, such as Woodhearth or Driladan Pass, if you enter them before starting it.

 
Quest Stages
Online:The Standing Stones

Quick Walkthrough
# Speak to Hjorik.
# Take the   and charge them at the standing stones in Anga Valley.
# Return to Hjorik with the  .

Detailed Walkthrough
Talk to Hjroik to find out what he wants you to do.
:''"You don't look wounded. What do you need?"
:I was about to ask you the same thing.
:"Me? I could use more powerful restoration scrolls. With all these wounded to take care of, I'm just about out. Want to make some for me?"
:How?
:"There's a group of standing stones near the Ayleid ruins of Anga, southeast of here. The stones seem to emit magicka, enhancing the scrolls' powers. Bring these scrolls there, please, and charge them among the Anga stones."
:I'll do it.

Make your way southeast of Bruma, towards the ruin of Anga. Interact with the standing stone in the centre of the structure to charge the scrolls. With the Charged Restoration Scrolls in hand, return to Hjorik for a reward.
:"Did you charge those restoration scrolls? I need them badly."
:Yes, I have them here.
:"Thank you. I can't leave to do this myself, and few others would survive the trip. Your efforts will keep at least some here from passing over Shor's Bridge."''
  

Quest Stages