Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Thieves Tools

'''Thieves' Tools''' can be used to unlock doors and containers and disarm traps. Lockpicks are used for opening locks, and Probes are used for disarming traps.  To use them, equip them like you would a weapon, point at the door or container, and "attack".

Your chance of success depends on your Security skill, the difficulty of the lock (in the case of lockpicking - traps have no difficulty) and the quality of the tools you're using. The formula for "% chance to unlock" is:

 

Lockpicks and Probes have a limited number of uses before they break, so you should carry a decent supply of them if your skill is low.  There are five standard grades of lockpicks, and six grades of probes.  However, none of the secret master grade equipment made it into the final game aside from Sirollus Saccus' repair hammers, and only three of the grades available at vendors.  Additionally, there is The Skeleton Key, a high quality Lockpick which is acquired by completing the quest line for the Thieves Guild.

 
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Morrowind:Alchemy Merchants

This table provides a list of all Merchants in Morrowind who buy or sell alchemy-related merchandise (Potions and Ingredients).

For the potions, beverages, and ingredients columns:
Num: Number of different types of beverages/ingredients
Qty: Total quantity of potions/beverages/ingredients
LL: Number of potions/beverages/ingredients from Leveled Lists
Best: Best available non-leveled type of potion (Exclusive, Quality, Standard, etc.)
In each case, the numbers are:
Plain numbers indicate non-restocking supplies.
Bold numbers indicate restocking supplies.
  numbers indicate supplies from live plants.
Morrowind:Frik

Frik is a Nord apothecary who works for the Imperial Cult at their chapels in Ebonheart. He has a selection of potions available for sale. He is one of the people who will allow you to join the Imperial Cult, and can provide you with a clue on where to find a particular type of shirt and vest needed for a quest.

He is wearing a rare variety of common shirt, as well as a pair of common pants and shoes. He is also carrying a silver staff. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows the spells Wearying Touch, Distracting Touch, Shockbloom, Poisonbloom, Lightning Storm, Absorb Health, Resist Poison, Resist Shock, Vigor, and Enrichment.

 
Related Quests
Imperial Cult


Wares
 

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Morrowind:Gorven Menas

Gorven Menas is a Dark Elf alchemist who will take up residence at Tel Uvirith after you have built your Stronghold. If you are a member of House Telvanni, she has a selection of potions available for sale. If you belong to House Hlaalu or House Redoran, however, she will most likely attack you instead.

 
Wares

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Morrowind:Mororurg

Mororurg is a High Elf alchemist and a member of the Aundae vampire clan, who can be found at their headquarters in Ashmelech. To fellow members of the Clan, he will offer a selection of alchemy supplies for sale, provided you have completed the Blood Ties quest for Dhaunayne Aundae. If you are not a member of the clan, he will attack on sight.

Mororurg wears an expensive shirt with a matching amulet, shoes and pants. He wields a chitin shortsword in melee combat and carries a bargain restore personality potion with him. He knows the spells Summon Greater Bonewalker, Cruel Weary, Vampire Touch, Bound Mace, Bound Armor Crushing Burden. 
 

Notes
While Mororurg is listed as selling Magic Items, there are no enchanted versions of the item types he sells, so this distinction is somewhat meaningless.
Despite being a vampire, Mororurg has the voice of a mortal Altmer.

Wares
 

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Morrowind:Rolasa Oren

Rolasa Oren is a Dark Elf alchemist who has a stall in the upper waistworks of Vivec's Foreign Quarter. She has a variety of alchemy supplies for sale, and you'll convince her to change her suppliers in a House Hlaalu quest. Of minor note, she may be the only merchant in the game who has a Skooma Pipe for sale (a few others may acquire them from leveled lists, but only Rolasa is guaranteed to have one).
 
Related Quests
House Hlaalu


Wares
 

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Morrowind:Generic Magic Weapons

This page lists generic magic weapons.

Note: The "Charge/Cost=Uses" values shown on this page do not take into account your Enchant skill, Intelligence or Luck, all of which will affect the charge cost of using enchanted items.  The values given here assume that you have 0 in each, which is of course impossible, since all skills start with at least 5 points (usually more depending on class/specialty) and all attributes start with at least 30 points.  Additionally, since enchanted items will regenerate their charge over time, it is possible you will get more uses if you don't drain them all at once and allow the items to recharge. 

Ammunition
Arrows

  For some reason, this arrow is missing its enchantment.

Bolts

  This bolt has clearly the wrong enchantment.

Throwing Weapons

  This knife does not appear in the game. It has the appearance of a Steel Dagger, but it still is a throwing weapon.

Axes
One-Hand


Two-Hand


Blunt Weapons
One-Hand


Two-Hand Close

  This warhammer clearly has the wrong enchantment on it.

Two-Hand Wide


Bows


Long Blades
One-Hand

  Despite its name, this sword has the appearance of a Silver Longsword.

Two-Hand


Short Blades

  Even though this dagger is enchanted, it does not ignore Normal Weapons Resistance due to a bug.

Spears

  This item is clearly misnamed.
Morrowind:Dondos Driler

Dondos Driler is a Dark Elf noble who can be found in the Hlaalu Council Manor in Balmora. You must speak to him to start building your stronghold for House Hlaalu. Other than that, there is not much use for him, as you can't talk to him about much of anything else. He is wearing an extravagant shirt with matching pants and shoes. He is wielding a cruel vipersword and he is carrying up to 50 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
 

Dialogue
Greetings:
"Are you looking for me? Do you want to build a stronghold?"
-----
construction contract:
"Only the Duke can issue construction contracts. All three Great Houses have been ignoring this rule recently, but I have been ordered to insist that all new stronghold have the proper papers."
land deed:
"Yes, you will need a land deed. Baren Alen at the Hlaalu Treasury can sell you one."
stronghold:
"If you want to build a stronghold, I must have a construction contract and a land deed. Baren Alen at the Hlaalu Vaults in Vivec can provide you with the land deed, but you must speak with Duke Vedam Dren to get the construction contract."
"Do you have the proper papers?"
''Yes, here it is.
"I'm not buying that story, %PCName. Either give me the papers or stop wasting my time."
No, not yet. "I can't build your stronghold without the proper papers. Go see Baren Alen in Vivec and Duke Vedam Dren in Ebonheart."''
Morrowind:Llandras Belaal

Llandras Belaal is a Dark Elf sorcerer living in Balmora. At night, Llandras will be holding a torch and will come up to you preaching about the Sixth House and Dagoth Ur. He is a Sleeper agent, someone under the influence of Dagoth Ur. If you are not a Dunmer, and talk with him about the Sixth House his disposition will drop and he may attack you if his disposition becomes too low. 

When you kill Dagoth Fovon in Hassour, or destroy Dagoth Ur, the spell on Llandras will be lifted and he will thank you for saving him, resulting in a 1 point of Reputation increase.

He wears a common shirt with matching pants, cloth bracers, and chitin boots. He carries a steel dagger, a long bow with 100 iron arrows, three large kwama eggs, a saltrice, a marshmerrow, a kwama cuttle, a torch, an apprentice's armorer's hammer and 236 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Test Spell and Fireball.
 
Related Quests
Morrowind:Rararyn Radarys

Rararyn Radarys is a Dark Elf commoner wandering the streets of Balmora west of the river Odai. He is one of the sleepers under the influence of Dagoth Fovon in Hassour. He is wearing a common robe with matching pants, shoes, and belt. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Main Quest


Bugs
Morrowind:Vorar Helas

Vorar Helas is a Dark Elf commoner located east of the Odai River in Balmora's Labor Town, near Caius Cosades' house. He has recently become involved in drug smuggling for the Camonna Tong.

He is wearing a common shirt with matching pants, shoes, belt, both common gloves and a ring of Medusa's gaze. He wields a chitin dagger and is carrying a key to his house, some mazte and 400 gold. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests

Notes
From unused lines of dialogue still found in the game, it seems that he was originally intended to take Drinar Varyon's place in an Imperial Legion quest.
Morrowind:Volendrung

The Hammer of Might, Volendrung is said to have been created by the Dwemer of the now abandoned clan of Rourken, hundreds of years before they disappeared from the world of Tamriel. It has the ability to grant health to its wielder, but it is best known for the paralyzing and strength leeching effects it has when cast at an enemy. Like the Dwarves who created it, Volendrung is prone to disappearing suddenly, resurfacing sometimes in days, sometimes in eons. --Daggerfall description

Volendrung is a Dwemer weapon whose value is mostly historical in Morrowind. It lacks any enchantment, and is instead simply a unique-looking warhammer of modest attack power.  It is associated with Malacath, though unrelated to his quest. Instead, it can be found in a chest in the Corprusarium Bowels beneath Tel Fyr, near Yagrum Bagarn's platform. It is the last in a series of chests opened by successive keys hidden in other chests, but you can also pick the lock or use an Open spell if you have one that can open a 100 point lock. Neither Yagrum nor Uupse Fyr, who are nearby, will mind if you take it.
Morrowind:Hrordis

Hrordis is a Nord sorceress. Grandmaster Eno Hlaalu will ask you to retrieve the Belt of Sanguine Fleetness from her in a Morag Tong quest. If you are a male character, Ahnassi may reveal to you that Hrordis has the Belt of Sanguine Fleetness and worships Mehrunes Dagon.

Getting the belt without a bounty for murder is a bit tricky since Hrodis doesn't want to talk to you. There are a few ways to get around that dismissive "Goodbye!" she utters. Being a vampire, stripping naked, or having corprus lets you talk to her.  Even if her disposition is 100, she will not willingly give you the belt. However, if you mention Mehrunes Dagon to her, her Fight will increase by 100, making it very likely that she will attack you as soon as the conversation ends and thus conveniently allowing you to kill her without incurring a bounty for assault or murder. One other solution is to target her with a Frenzy Humanoid spell. Yet another is to attempt to pickpocket her and then kill her (the other bar patrons will not come to her aid, but you will get a minor bounty which can be easily taken care of).

    
 
Dialogue
Hrordis is usually more than eager to shoo you away:
Greeting:
''"What do you think you're doing in here? Go away. Now."  
"Are you an idiot? I told you. Go away. Now."  

However, if you do manage to get her to have an actual conversation with you, there are some topics to which she has a unique response:
Hrordis
[Disposition -10.] "Yes. That's my name. MINE. Do you understand? And I don't like it when other people use my name without my invitation."
Mehrunes Dagon
"That is a beautiful name. Far too beautiful a name to be found in the mouth of a contemptible worm like you. It will give me great pleasure to beat that beautiful name right out of your maggoty mouth."

Sanguine Fleetness
[Disposition -10.] "What? No, of course I won't hand it over. This belt is mine."


Related Quests
Morag Tong



Miscellaneous


Notes
Though it is stated in-game that she is a member of the Dark Brotherhood, she is not listed as such in the Construction Set, due to the Dark Brotherhood not being technically a faction until the Tribunal'' expansion.
The fact that Hrordis is a summoner somewhat complicates getting away with killing her without incurring a bounty. The problem is that if she summons a creature and you strike it before it actually lands a hit on you, it will count as though you assaulted Hrordis. Thus, when you kill her, you may end up with a murder bounty  even if she attacks you first and if none of the tavern guests witnesses your actions. The simple solution to prevent such a thing from happening is making sure that both Hrordis herself and any creature that she may summon deal some damage to you before you attack either of them. Having direct access to some means to restore damaged attributes is advised to counteract the damage that the Greater Bonewalker that she may summon may thus deal to your Strength and Endurance before you actually start to fight back against it.
Morrowind:Yakum Hairshashishi

Yakum Hairshashishi is a Dark Elf rogue and Ashlander living in Pelagiad, hanging out at the Halfway Tavern. 

He used to live a traditional nomadic ashlander lifestyle as a herder, however life on the steppes has become increasingly difficult due to ever-present ash-storms. These storms are killing the grass and spreading the dreaded Blight among animals. Finding his situation impossible to withstand anymore, Yakum decided to abandon his nomadic lifestyle and settled in Pelagiad. Now working at a steady job, he is hoping to adapt into the lifestyle of his settled brethren.

He still has difficulties with the language of the settled Dunmer ("Old Elf", as he calls it), preferring to speak his native Ashland dialect. If you have a low Speechcraft skill, he has difficulty understanding you and discussion will be limited to generic topics. If your Speechcraft skill is over 30, he will be much friendlier and quite happy that somebody understands him. Furthermore he will tell you a little about himself, as well as the current state of affairs among his people.

Yakum wears a chitin cuirass, netch leather greaves, boots, and shield along with a common shirt and pants. He carries a random Ashlander weapon. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells. 
 
Dialogue
Greeting:
On the first time speaking:
:"Hello. Yakum. Speak Ashland. Old Elf, not so good speak."
:(With Speechcraft >= 30) "Ah. You understand me a bit, yes? Hello, %PCName. Yakum greet you. Bless and be blessed. Speak Old Elf, yes, so Yakum learn. You know Ashlanders, yes, a little. Yakum is Ashlander." (Disposition up by 20)
Subsequent greetings:
:"What. Yakum. Me? Speak Ashland. Not speak so good Old Elf. Sorry?"
:(With Speechcraft >= 30) "Again, hello, %PCName. Bless and be blessed."
Ashlanders:
:(Disposition at least 50) "We are the People of the Wastes. We hunt and herd guar. We live the Law and honor the Ancestors. No houses. Just yurts. I was a herder, but now I want to become rich, like a great trader. I will live in a town, fight, find treasure, get rich, learn to trade. The soul sickness and blight storms are very bad now in the Ashlands, so I came to Pelagiad. Now I live in a big house and work for men who pay gold."
blight storms:
:(Disposition at least 50) "There is bad magic in the dust from Red Mountain. The grass dies, the kwama and guar go mad, bite and fight. These are very hard times for the tribes, so the tribes go raiding. Here there is not blight, and I live in big house and get rich and soft like a fat trader."
Soul sickness:
:(Disposition at least 50) ''"There's bad magic in the dust from Red Mountain. The Sharmat Dagoth Ur sends bad dreams in the dust. The people can't sleep, act crazy. When the blight storms come, soul sickness comes -- both together. When I lived in the ashlands, I got no sleep had bad dreams, was all the time tired. Now that I'm here in Pelagiad, I sleep fine."
After you have defeated Dagoth Ur:
:(Disposition at least 50) "No more dust from Red Mountain. No more bad dreams. Yes?"''
Morrowind:Morbash gro-Shagdub

Morbash gro-Shagdub is an Orc warrior found in the prison at Fort Pelagiad. He is currently serving jail time for initiating a bar brawl at the Halfway Tavern where he caused damage to three chairs, two windows and a table. He is paying off his sentence in hard labor.

If you have the Fort Pelagiad Prison Key, you can unlock his cell door and let him escape. This will increase his disposition, and he will be gone the next time you enter the cell. There does not appear to be much reason for doing this though.

His only possession is the pair of common pants that he wears. Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility; otherwise he knows no spells.
Morrowind:New-Shoes Bragor

New-Shoes Bragor is a Wood Elf thief and Wet Ear of the Thieves Guild who is being held captive in the Imperial Legion prison in Fort Pelagiad. He is located downstairs in a South Wall prison cell. Once you arrange his release, he'll reward you with these new shoes that brought him no luck.

He wears common pants, a common shirt, a common belt and the exquisite shoes. Aside from his natural resistance to disease, and the ability to command animals, he knows no spells.

 
Related Quests
Thieves Guild
 
Quest-Related Events
:"Are you a prisoner? What are you in for?"
:New-Shoes Bragor
:''"Shadbak said she'd let me go as soon as the paperwork's done. I'll be sure to tell everyone what you did for me. Hey, you want these shoes? They've been nothing but trouble for me."

::Sure, I'll take them.
::"Here you go. Take good care of them."

::No thanks.
::"Well, okay then. Thanks,  %PCName. I'll be out of here soon."

If spoken to again:
:"Hang on to those shoes for me, %PCName."''
Morrowind:Dralas Gilu

Dralas Gilu is a Dark Elf rogue wandering around Pelagiad. He is a Sleeper agent, someone under the influence of Dagoth Ur. If you are not a Dunmer and talk with him about the Sixth House, his disposition will drop. If his disposition drops low enough, he may become hostile.

When you take down Dagoth Fovon in Hassour or destroy Dagoth Ur, the spell on Dralas will be lifted and he will thank you for saving him, resulting in a 1 point of Reputation increase.

He wears a common shirt with matching pants and shoes and a crying ring. He carries an iron tanto and up to 20 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
Main Quest
Morrowind:Farusea Salas

Farusea Salas is a Dark Elf commoner found in Pelagiad.

She wears common shoes, a common skirt, and a common shirt. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
Morrowind:Kunthar

Kunthar is a Nord barbarian living in Pelagiad. He can be found walking outside, usually near the fort.

He wears a Nordic bearskin cuirass, leather bracers, Nordic fur boots, and some common pants. He carries an iron longsword and 20 drakes. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 
Dialogue
:latest rumors
::''"The Legion in Gnisis is Orcs, mostly, but word is that they're recruiting for anyone over there."''
Morrowind:Erval

Erval is a Wood Elf commoner found inside his house in Pelagiad.

He wears common pants, common shoes and a common shirt. Aside from his natural resistance to disease, and the ability to command animals, he knows no spells.
Morrowind:Madres Navur

Madres Navur is a Dark Elf acrobat found inside his house in Pelagiad.

He wears a common shirt with common pants. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
Morrowind:Murberius Harmevus

Murberius Harmevus is an Imperial warrior who is found inside his house in Pelagiad.

He wears common pants, a common shirt and common shoes. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.
Morrowind:Irvama Othrelas

Irvama Othrelas is a Dark Elf herder working at the Gro-Bagrat Plantation as a Netch herder. Like Fevasa Saryon, she is much more friendly than the other residents of the plantation and seems unaware of her employer's unlawful activities. She works long hours, but considers the job easy as all she has to do is to keep the livestock from wandering off. She can also tell you about the different types of netch and their behavior.
 

Dialogue
Greetings: 
:*''"Just a friendly warning. Don't spook the netch. Don't worry -- they're completely safe if you don't bother them -- but get them riled up, and they're trouble. Especially the betty netch."
:*"Remember. Leave the netch alone, and they'll leave you alone."
----
betty netch:
:*"The betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean."
bull netch:
:*"Normally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild."
my trade:
:*"I am a netch herder. It's long hours, but easy work. Just keep them from wandering off."''

Notes
Irvama shares her dialogue with Fevasa Saryon, as well as Frinnius Posuceius at the Dren Plantation.
Morrowind:Fevasa Saryon

Fevasa Saryon is a Dark Elf herder working at the Gro-Bagrat Plantation as a Netch herder. She seems to be unaware of her employer's unlawful activities, and she is much friendlier than the other residents of the plantation. She will warn you not to spook the netch as they might become aggressive if you bother them, and can also tell you a bit about them.
 

Dialogue
Greetings: 
:*''"Just a friendly warning. Don't spook the netch. Don't worry -- they're completely safe if you don't bother them -- but get them riled up, and they're trouble. Especially the betty netch."
:*"Remember. Leave the netch alone, and they'll leave you alone."
----
betty netch:
:*"The betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean."
bull netch:
:*"Normally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild."
my trade:
:*"I am a netch herder. It's long hours, but easy work. Just keep them from wandering off."''

Notes
Technically she is standing at the border of Vivec, meaning she will have location-specific dialogue topics depending on which direction you approach her from.
Fevasa shares her dialogue with Irvama Othrelas, as well as Frinnius Posuceius at the Dren Plantation.