Netruk44/uesp-wiki-content huggingface dataset:
Online:Dogas the Berserker

Dogas the Berserker is a powerful Dremora found in the Crypt of Hearts I, accompanied by numerous skeletons.  He has two unique items, the  , and the  .
 

Related Quests


Skills and Abilities
As a boss type enemy, Dogas is immune to all crowd control effects.
;Quick Strike: A basic melee attack that does minor physical damage.
;Veiled Strike: The enemy cloaks and prepares to slash the player. This attack does moderate physical damage and will stun the player briefly. This attack can be blocked to prevent the stun.
;Agony: The boss channels a spell that will stun the target briefly, followed by dealing minor magical damage over time. This attack can be interrupted or blocked to prevent the stun.
;Soul Tether: The boss releases a burst of magic around itself dealing moderate magical damage and stunning all players within as indicated by a large red circle.
;Roll Dodge: Occasionally, the boss can roll dodge to avoid attacks.

Achievements
There are several Achievements associated with this enemy:
 

Notes
He is found in the same room that Mezeluth later appears in.
Online:Archmaster Siniel

Archmaster Siniel is a powerful High Elf necromancer found in the Crypt of Hearts I. During the fight he will summon hordes of zombies, temporarily becoming invulnerable until each wave is defeated. He may drop the   when defeated.
 

Related Quests


Skills and Abilities
As a boss type enemy, Archmaster Siniel is immune to all crowd control effects.
;Phantasmal Bolt: A basic ranged attack that deals minor magical damage.
;Summon Zombies: The boss summons three Zombies to attack the party. These should be killed quickly to simplify the fight.thumb|right|The Archmaster summons zombies
;Induce Horror: The bosss summons a large specter that deals moderate magical damage and fears all players it hits.
;Necrotic Ritual: The boss summons an AOE on the ground that deals moderate magical damage over time as indicated by a red circle.
;Corpse Explosion: The boss channels a large explosion that deals unavoidable magical damage that will reduce you to low health, regardless of your defenses. Healers should keep their party's health high before the attack completes to prevent deaths.

Dialogue
Entering combat:
:"My minions will destroy you!"

Summoning Zombies:
:"Now the dead will rise and consume you!"

Achievements
There are several Achievements associated with this enemy:
Online:Death's Leviathan

thumb|right|Death's Leviathan, set ablaze after using Ignite
'''Death's Leviathan''' is a powerful Bone Colossus found in the Crypt of Hearts I. It may drop the   when defeated.
 

Related Quests


Skills and Abilities
As a boss type enemy, Death's Leviathan is immune to all crowd control effects.

;Backhand: A basic melee attack that does minor physical damage.
;Trample: The boss rushes forward dealing moderate physical damage and knocking players down as indicated by a red circle. The tank should face the boss towards a wall to minimize the chance that it hits anyone when charging. After the boss gets Ignited, this attack will leave behind a burning trail.
;Fire Trail: A wall of fire that deals moderate flame damage over time created by Trample after the boss is Ignited.
;Paralyzing Slam: The boss stomps dealing high physical damage as indicated by a large red circle. This attack can be blocked to reduce damage taken. After the boss is Ignited, the stomp will also produce an unavoidable wave of fire that knocks all players down. Blocking is even more crucial at this stage as the player will get hit by both the stomp and the fire wave simultaneously, which can be lethal if unblocked.
;Ignite: When at around 50% health, the boss runs to a nearby brazier to pick up some flaming embers granting itself a buff that increases its damage done.

Achievements
There are several Achievements associated with this enemy:
 
Notes
The Ilambris Amalgam re-appears at the same site the Leviathan is found at.
Online:Ilambris-Athor

Ilambris-Athor is a Xivilai shock mage found in the Crypt of Hearts I. Together with his twin Ilambris-Zaven, he was summoned by Nerien'eth to torture Alanwe and keep the shards of her soul from reuniting. 

He is one of the final bosses of this dungeon, and killing him and his brother dispels their magic, allowing Alanwe to reform, completing the dungeon. He has a chance to drop the   antiquity lead for the Bloodlord's Embrace.
 

  
Ilambris-Athor and Zaven reappear in Crypt of Hearts II at a suspected ritual site. Early into the fight, they merge together to become the Ilambris Amalgam.
 

Related Quests





Skills and Abilities
As a boss type enemy, Ilambris-Athor is immune to all crowd control effects.
;Cleaving Swing: A basic melee attack that does minor shock damage.
;Axe Strike: A heavy melee attack that does high physical damage while knocking the target down. This should be blocked or dodged if possible.
;Electric Prison: The boss summons a pool of lightning (called a Lightning Rod) on top of a player that lasts for a long time and deals moderate shock damage. Players should ensure they have enough damage to kill the boss before the entire arena fills up with AOEs.
;Call Lightning: If Ilambris-Zaven is killed first, Ilambris-Athor will start summoning many lightning bolts that deal moderate shock damage as indicated by red circles. Simply keep moving to avoid being hit.

Dialogue
Lover's Torment
When he and his brother are engaged in combat:
:''"An intruder? So you're the one who's been undoing our work. We will feed you to the Master's Mace."

Edge of Darkness
The Ilambris Twins merge into the Amalgam|thumb|right
They will say a variety of things:
:Ilambris-Athor: "You again! We serve the Whisperer now, but we'll crush you just the same."
:Ilambris-Zaven: "Have they come looking for the Blade, brother? How mortal of them." 

:Ilambris-Athor: "Have you come to claim  , mortal?"
:Ilambris-Zaven: "The lich will not give it up willingly."

After attacking both of them, they will reveal they have a final trick up their sleeves:
:Ilambris-Athor: "The mortals think they've won."
:Ilambris-Zaven: "Let's show them how wrong they are, brother."''

They will then become the Ilambris Amalgam.

Achievements
There are several Achievements associated with this enemy:
 

Gallery
 

Notes
His axe is in the Orc Style.
Online:Ilambris-Zaven

Ilambris-Zaven is a Xivilai fire mage found in the Crypt of Hearts I. Together with his twin Ilambris-Athor, he was summoned by Nerien'eth to torture Alanwe and keep the shards of her soul from reuniting. He is one of the final bosses of this dungeon, and killing him and his brother dispels their magic, allowing Alanwe to reform, completing the dungeon.
 

  
Ilambris-Zaven and Athor reappear in Crypt of Hearts II at a suspected ritual site. Early into the fight, they merge together to become the Ilambris Amalgam.
 

Related Quests





Skills and Abilities
As a boss type enemy, Ilambris-Zaven is immune to all forms of crowd control effects.
;Fire Bolt: A basic ranged attack that does minor flame damage.
;Rolling Fire: The boss releases a line of fire that deals moderate flame damage to all players hit.
;Pyrocasm: Zaven will perform an animation akin to a fire mage using Heat Wave, unleashing lines of fire that crawl to the edge of the arena, lighting the cowering statues that surround the playing field on fire. This culminates in the boss releasing a fiery explosion around itself, dealing moderate flame damage and knocking players back as indicated by a large red circle. The knockdown cannot be prevented even by blocking.
;Rain Fire: If Ilambris-Athor dies first, Zaven will start to summon large flame AOEs that deal moderate flame damage over time as indicated by red circles.

Dialogue
thumb|right|The Ilambris Twins merge into the Amalgam
Edge of Darkness
They will say a variety of things:
:Ilambris-Athor: ''"You again! We serve the Whisperer now, but we'll crush you just the same."
:Ilambris-Zaven: "Have they come looking for the Blade, brother? How mortal of them." 

:Ilambris-Athor: "Have you come to claim  , mortal?"
:Ilambris-Zaven: "The lich will not give it up willingly."

After attacking both of them, they will reveal they have a final trick up their sleeves:
:Ilambris-Athor: "The mortals think they've won."
:Ilambris-Zaven: "Let's show them how wrong they are, brother."''

They will then become the Ilambris Amalgam.

Achievements
There are several Achievements associated with this enemy:
 

Gallery
 

Notes
His name is mistakenly spelled as "Ilambris-Zavon" a few times in dialogue with the Shard of Alanwe.
Online:Chamber Guardian

The Chamber Guardian is a Skeleton mini-boss located in Crypt of Hearts II. It will appear after you open the locked door to Alanwe and Nerien'eth's old bedroom. Since it wears the same armor as Rulanir, it can be assumed that it is his reanimated remains.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Chamber Guardian is immune to all crowd control effects. 

;Quick Strike: A basic melee attack that deals minor physical damage.
;Uppercut: A heavy melee attack that deals high physical damage and knocks the target back. Block or dodge this if possible.
;Cleave: The boss swings its weapon around dealing moderate physical damage in a cone in front of itself.
;Consuming Horror: The boss projects a red wraith that travels forward from itself. Getting hit by the wraith will deal moderate magical damage, fear you, and summon skeletons to attack the party. Avoid the wraith if you can.

Achievements
There are several Achievements associated with this enemy:
Online:Ruzozuzalpamaz

Ruzozuzalpamaz is a Spider Daedra found within the Crypt of Hearts II. She serves as the first boss the players have to defeat to progress.

Her unique drop is  .
 

Related Quests



Skills and Abilities
As a boss type creature, Ruzozuzalpamaz is immune to all forms of crowd control effects.

;Spit: A basic ranged attack that does high poison damage. If taunted, the boss will be forced to use this attack on the tank only.

;Lightning Onslaught: The boss releases streaks of lightning from itself as indicated by red circles. This attack does high shock damage and thus the tank should face the boss away from the party to reduce the chance of them being hit.

;Creeping Storm: The boss places a large AOE under a random player. This attack does high shock damage over time as indicated by a red circle. This AOE will move along with the player it is targeting, thus that player should lead the AOE away from the rest of the party by running a lap along the side of the room until it dissipates.

;Spider Bites: The boss wraps a random player in a cocoon. This attack does moderate poison damage over time. Other party members must go near the trapped player and press the synergy key to free them.

;Summon Spiders: The boss summons many spiders to attack the party. They should be killed as soon as possible to simplify the fight.

;Chattering Webs:

Dialogue
Entering the chamber:
:'''Nerien'eth: "Leave those souls―kill the intruders!"
:Ruzozuzalpamaz: "Watch your tone, mortal.   or no, only the Whisperer commands me."

General Taunts:
:Ruzozuzalpamaz: "This is not a place for mortals."

Casting Creeping Storm:
:Ruzozuzalpamaz: "Let's see if you can keep up."

Cocoons a party member:
:Ruzozuzalpamaz: "You'll make a fine meal for my children."
:Ruzozuzalpamaz: "You're not going anywhere!"
:Ruzozuzalpamaz: "Give up. Let my web take you."

Party wipe:
:Ruzozuzalpamaz: "What did you hope to accomplish by coming here? We will feast on your carcass, and thus, your carcass will make these grounds fertile."
:Ruzozuzalpamaz: "My web will hold your bodies for later."
:Ruzozuzalpamaz: "We'll eat well tonight."''

Achievements
Ruzozuzalpamaz is associated with four achievements:
Online:Ilambris Amalgam

The Ilambris Amalgam is a Bone Colossus found in Crypt of Hearts II that serves as the second boss of the dungeon. It is summoned after Ilambris-Athor and Ilambris-Zaven merge together early in the fight.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Illambris Amalgam is immune to all crowd control effects.

The boss will swap between fire and shock based attacks occasionally. The initial form is determined by which twin dies first. Illambris-Athor dying first will grant the amalgam fire based attacks, and vice versa.

Fire Form
;Pyrocasm: When swapping to the fire phase, the boss stomps dealing moderate flame damage and knocking down all players near it as indicated by a red circle. This will also summon 2 flaming skeletons to attack the party. They should be killed quickly to simplify the fight.
;Fiery Explosion: The flaming skeletons will also explode when killed, dealing minor flame damage and knocking down all players nearby. Break free to counter this.
;Strike: A basic melee attack that deals minor physical damage.
;Bone Flare: A basic ranged attack that deals minor flame damage.
;Rain Fire: The boss channels spell that causes large flame AOEs to appear all around the arena doing moderate flame damage over time as indicated by large red circles. Keep moving to avoid them, and healers should be ready to heal any damage done. After this, the boss tends to swap to the shock phase.

Shock Form
;Shock Stomp: When swapping to the fire phase, the boss stomps dealing moderate shock damage and knocking down all players near it as indicated by a red circle. This will also summon 2 shock mage skeletons to attack the party.
;Shock: The mages will attack the party dealing minor shock damage.
;Strike: A basic melee attack that deals minor physical damage.
;Bone Shock: A basic ranged attack that deals minor shock damage.
;Thunder Fist: The boss slams the ground dealing moderate shock damage in front of it as indicated by a red cone.
;Call Lightning: The boss causes lightning to strike all around the arena as indicated by red circles. Keep moving to avoid this. After this, the boss tends to swap to the flame phase.

Execute Phase
Below 20% health, the boss will enter the execute phase.

;Final Storm: The boss uses both Call Lightning and Rain fire at once, and summons 2 shock and 2 fire skeletons to attack the group. The group should save ultimates to burn the boss quickly at this phase if possible.

Achievements
There are several Achievements associated with this enemy:
Online:Mad Mortine

thumb|right|Mad Mortine eating a ON:Bloodfiend (Spindleclutch)|corpse
Mad Mortine is a Breton bloodfiend found within Spindleclutch II. He is the dungeon's first miniboss, and is accompanied by a number of Dunmer bloodfiends.
 
Related Quests


Quest-Related Events
When engaged in battle, Mad Mortine will occasionally shout.
:Mad Mortine: "Death to the living!"

Skills and Abilities
;Slash: A swipe from Mortine's claws that deals moderate physical damage.
;Rending Slash: Mortine deilvers a heavy swipe that deals moderate physical damage and causes the target to bleed over 5 seconds dealing high bleed damage over time.
;Flurry: Mortine delivers a series of quick swipes that each deal moderate physical damage in a cone in front of himself.
;Devastating Leap: Mortine jumps up in the air and leaps at the target, knocking them down and dealing high physical damage. This attack can be blocked to reduce the damage and prevent the knockdown.
;Invisibility: Mortine briefly turns invisible, teleports behind you and attacks, dealing moderate physical damage before reappearing.

Achievements
There are several Achievements associated with this enemy:
Online:Urvan Veleth

Urvan Veleth is a Dark Elf vampire found guarding the entrance to Spindleclutch Lair in Spindleclutch II.

He is accompanied by two Boneman Archers and two Boneman Warriors. He may drop the   or the   when defeated.
 

Related Quests



Quest-Related Events
When entering combat, Urvan will announce his mission:
:Urvan Veleth: "The master commands your death."

Skills and Abilities
;Quick Strike: A basic melee attack that does moderate physical damage.
;Fiery Breath: Urvan breathes fire as indicated by a red cone. This attack does high flame damage, snares all enemies within the cone, and applies the Burning status effect. This attack can be blocked to reduce damage or simply avoided.
;Dark Talons: Urvan calls forth dark talons that root the player in place while doing moderate magic damage. The root can be escaped by roll dodging.
;Lava Whip: Urvan winds up a flaming whip that does high flame damage to the player. This attack can be blocked to reduce the damage inflicted.
;Dragonknight Standard: Urvan calls down a battle standard, dealing high flame damage every 1 second for 16 seconds.
;Power Bash: A heavy shield bash that does high physical damage and stuns if it hits the player. This attack can be blocked to reduce the damage done and prevent the stun.
;Block: Urvan may also briefly block with his shield, reducing damage taken greatly. Players who attempt heavy attacks on Urvan while he is blocking will be knocked off balance.
;Drain Essence: Urvan drains your life force, dealing high magic damage and restoring his health every second for 3 seconds.
;Blood Pool: Urvan turns into a pool of blood on the floor, dealing high magic damage to anyone standing in the pool and healing himself for the damage caused. As Urvan will follow whoever he is aggroed to, players will have to move to avoid the damage and prevent Urvan from healing himself.
Online:Vorenor Winterbourne

Vorenor Winterbourne is a Nord vampire found within Spindleclutch II, where he serves as the third and final boss that players must defeat.
 

Related Quests




Quest-Related Events
He appears in a swarm of bats.
:Mereel: ''"I don't know, boss. This whole place screams "ambush"."
:Vorenor Winterbourne: "Ambush. What a lovely idea."
:Vorenor Winterbourne: "Still alive, are we? Come, I will make spigots of your throats."''

Skills and Abilities
As a boss type enemy, Vorenor Winterbourne is immune to all forms of crowd control effects. As an undead enemy, Vorenor Winterbourne is especially vulnerable to Fighters Guild abilities.
;Blood Drain: A basic melee attack that does moderate physical damage. If taunted, the boss will be forced to use this attack on the tank only.
;Open Wounds: The boss shoots a red beam at a random player. This attack does moderate physical damage over time.
;Blood Pool: The boss places a pool of blood under a random player. This attack does high physical damage over time as indicated by a red circle. The initial tick happens almost immediately, thus the healer should ensure that the party is fully healed before this attack is performed.
;Blood Frenzy: The boss teleports to each player and slashes them, doing high physical damage. This attack can be blocked to reduce the damage taken.
;Vampiric Drain: The boss sucks blood from the captives around the room, healing himself over time. At first, only one captive will be used, but as the fight progresses, more and more captives will be involved, increasing the magnitude of the healing done. To prevent this, players may kill the captives to stop his healing. Alternatively, if damage is good enough, players can choose not to kill the captives. Doing so will net players the hard mode achievement.

Achievements
Vorenor Winterbourne is associated with three achievements.
Online:Ciirenas the Shepherd

thumb|right|Ciirenas with a shield up after one of her spiders has been killed
Ciirenas the Shepherd is a Wood Elf cultist found in the Fungal Grotto II with her three pet spiders. 

Defeating them has a chance to earn  , a unique item. 
 

Related Quests


Skills and Abilities
;Ciirenas' Spiders: Each spider, while alive, keeps her damage reduction at normal levels. If a spider is killed during the fight her damage reduction increases. If all three spiders are killed, Ciirenas becomes extremely resilient to all forms of attack. So as not to prolong the fight, it's advisable to keep the spiders alive as long as possible.

Dialogue
When engaged in combat:
:Ciirenas the Shepherd: "I will offer your heart to the Silver Spider."
:Ciirenas the Shepherd: "Feed on them, my children."

When one of Ciirenas' Spiders are killed:
:Ciirenas the Shepherd: ''"You'll pay for that in flesh!"

When her remaining spider is killed:
:Ciirenas the Shepherd: "I will avenge my flock!"''
Online:Obsidian Warrior

thumb|right|A male Obsidian Warrior
Obsidian Warriors are those who have been brought before the   and transformed, in mind, body and soul. They are now fully devoted to serving the Spider Cult. When Reggr Dark-Dawn is killed and the Husk is taken, many warriors will rise from the ground on the path back to the entrance, and it is optional to kill them.
 

Related Quests
Online:Spawn of Mephala

The Spawn of Mephala is a large spider daedra that serves as the second boss of Fungal Grotto II. 

Its unique drops are the   and  . 

This boss has a small leashing radius to prevent exploits. It cannot be led onto the small bridge nearby, as this will reset the fight. Originally the boss could be taunted onto the bridge to avoid all damage.
 

Related Quests




Skills and Abilities
As a boss type creature, the Spawn of Mephala is immune to all forms of crowd control effects. As a Daedric creature, the Spawn of Mephala is especially vulnerable to Fighters Guild skills.

;Impale: A basic melee attack that does high physical damage.

;Daedric Explosion: The boss's arms glow blue and it charges up a large burst of energy around itself. This attack does high magical damage as indicated by a red circle.

;Shadow Bolt: The boss spits a purple bolt at a random player. This attack does high magical damage and knocks the player back. This attack can be avoided by rolling.

;Daedric Destruction: Lasers will appear from the altars above the arena and target the ground near a random player, causing an explosion at the point of contact. This attack does high magical damage and is indicated by an expanding red circle. Players should note that the laser will move in an attempt to focus on you, and thus constant movement will help the player avoid this attack.

;Death Is Your Only Escape: The boss will summon a portal at the back of the arena. This portal will suck the nearest player in and transport them to a small cave. To escape, the player has to kill all the spiders within. To make the fight easier, one of the DPS should stand near the portal, so as to prevent the tank or the healer from getting sucked in. Note that if the boss is low on health (roughly 10%), any player currently inside the cave will be transported back regardless of whether any spiders remain. No more portals will appear after that point as well.

Dialogue
When engaged in combat she will shout:
:Spawn of Mephala: "Your corpse will feed my children!"

Achievements
The Spawn of Mephala is associated with several achievements.