Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Yakin Bael

Yakin Bael is a Dark Elf healer and master trainer of Restoration who can be found at the Chapel in Vos. He also offers major training in Mysticism and Alteration.

He is wearing a common robe and matching shoes, and he carries five exclusive restore health potions and five exclusive restore magicka. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Weary, First Barrier, Alad's Caliginy, Invisibility, Hide, Far Silence, Dire Noise, Reflect, Weak Spelldrinker, Absorb Personality, Absorb Speed, Absorb Strength, Absorb Willpower, Fortify Alteration Skill, Fortify Mysticism Skill, Fortify Restoration Skill, Assured Golden Wisdom, Surpassing Golden Wisdom, Blood Gift, Assured Unseen Wisdom, Surpassing Unseen Wisdom, Charisma, Surpassing Green Wisdom, Powerwell, Orc Strength, Poet's Whim, Rapid Regenerate, Dispel, Shadow Weave, Paralysis, and Poisonous Touch.

 
Notes
Yakin is mentioned in the book The Four Suitors of Benitah, a skill book for Restoration.
Morrowind:Todwendy

Todwendy is a Redguard agent located inside a rented room of the Lucky Lockup in Balmora. She is the master trainer in Short Blade and a major trainer in Acrobatics and Sneak.

Todwendy wears a netch leather cuirass with matching pauldrons, greaves, boots, gauntlets, and shield. She also wears a common shirt with matching pants and carries a glass jinkblade. Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. Aside from that, Todwendy knows the following spells: Cruel Earwig, Paralysis, Light, Brevusa's Averted Eyes, Erelvam's Wild Sty, Blind, and Ghost Guard.
Morrowind:Wadarkhu

Wadarkhu is a Khajiit smuggler located in the Druegh-jigger's Rest in Gnaar Mok. He is an Operative in the Thieves Guild.

Like other people in Gnaar Mok, he will comment on the breeding netch north of the village. It seems that they attacked his ship.

Wadarkhu is one of two master trainers of Sneak and also a medium trainer in Blunt Weapon and Short Blade.

Wadarkhu wears an extravagant robe along with a pair of exquisite pants. He carries a silver dagger. Like all Khajiit, he can see well in the dark and can demoralize others for short periods; otherwise he knows no spells.
 

Related Quests


Dialogue
breeding netch:
:*''"%Name's ship was attacked. Kill them if you can."
:*"The netch just north of here are dead? Good. You saved %Name lots of trouble."''
Morrowind:Ri'Shajirr

'''Ri'Shajirr''' is a Khajiit acrobat located inside Shenk's Shovel in Caldera.

He is one of two Master Trainers in Sneak, a medium trainer in Acrobatics, and a minor trainer in Athletics.

He is wearing a common shirt with matching pants and an amulet of soothing balm.  He is carrying a steel halberd, a long bow with 50 restocking iron arrows, and up to 44 drakes. Like all Khajiit, he can see well in the dark and can demoralize others for short periods. Aside from that, he knows the following spells: Buoyancy, Fire Shield, Fenrick's Doorjam, Lock, Open, Shock Shield, Water Breathing, Water Walking, Lightning Shield, and Frost Shield.
Morrowind:Foyada Ashur-Dan

The Foyada Ashur-Dan is one of the "Fire Rivers", or cooled lava channels running down the slopes of Red Mountain. It runs from the southeastern lip of the crater of Dagoth Ur into the Molag Amur region.

Maps
left|thumb|Map of Foyada Ashur-Dan
Morrowind:Foyada Bani-Dad

The Foyada Bani-Dad is one of the "Fire Rivers", or cooled lava channels running down the slopes of Red Mountain. The foyada runs from the northwestern lip of the crater of Dagoth Ur just north of Maar Gan to the coast of the Sea of Ghosts, north of Khuul. The Derelict Shipwreck at the sea mouth of the ravine is a landmark. East of it is the Daedric Shrine of Assurnabitashpi and the Urshilaku Camp lies east of the ruins, inland in a low hollow. 

Maps
left|thumb|Map of Foyada Bani-Dad
Morrowind:Lake Hairan

It is located in the heart of the Ascadian Isles, surrounded by farms and rich plantations under House Hlaalu control. Dren Plantation is located on its north banks.

At its northeastern end, the lake narrows until it becomes the river channel that connects to Lake Masobi. To the south, the lake merges with the vast lagoon encompassing Vivec.
Morrowind:Lake Masobi

The Nabia River flows into the lake in its northeastern corner and joins to Lake Amaya in the west. Ules Manor is located on its northern shore.

 
Maps
left|thumb|Map of Lake Masobi
Morrowind:Mount Assarnibibi

The shrine on Mount Assarnibibi is the destination for many pilgrims.

According to Temple lore, this is where Molag Bal oversaw the 99 lovers of Boethiah, who gave birth to Almalexia.

After completing the pilgrimages of the Four Corners, Archcanon Tholer Saryoni sends you here to get the Ebony Mail from the shrine.

 
Related Quests


Notes
Molag Bal erroneously states that Dubdilla is below Mt. Assarnibibi during the quest A Cure for Vampirism. 
This error is further made apparent with ESO, with Dubdil Alar Tower built on top of where Dubdilla would later be.
Morrowind:Valley of the Wind

thumb|left|The Entrance to the Valley
The Valley of the Wind is a J-shaped fabled valley in the northeastern Ashlands. It is the place where the Dareleth Ancestral Tomb and, more notably, the Cavern of the Incarnate is located.
 

Maps
left|thumb|Map of the Valley of the Wind
Morrowind:Eretammus-Sennammu Egg Mine

The mine is abandoned and partially collapsed. The Kwama here are all blighted, and even normally passive workers will attack you. 

There is no treasure here other than eggs.
  
 
Maps
thumb|500px|left|Interior map of Eretammus-Sennammu Egg Mine
Morrowind:Madas-Zebba Egg Mine

To reach the mine, travel west out of Dagon Fel. Pass the ruins of Mzuleft and the Statue of Malacath and continue west, turning north at the next intersection. This mine also contains a dead adventurer who has some pieces of random armor and other minor loot on him.
 
Maps
thumb|left|Interior map of Madas-Zebba Egg Mine
Morrowind:Maesa-Shammus Egg Mine

This egg mine is blighted and contains a guaranteed Daedric Dai-katana on a dead warrior in a full suit of Imperial chain armor. The body is located in a small alcove behind the Kwama Queen. Eggs are the only other treasure here.
 

Maps
thumb|left|600px|Interior map of Maesa-Shammus Egg Mine
Morrowind:Missir-Dadalit Egg Mine

thumb|right|Interior

It is a small L-shaped egg mine in the Molag Amur region, marking the approximate halfway point between Tel Fyr and Tel Uvirith, northwest of the Erabenimsun Camp.

It is an ordinary egg mine containing no egg miners and nothing of any value. The first chamber contains a firepit overlooking a ledge that leads to the lower level. The Kwama Queen can be found on the lower level.
 
Notes
Missir-Dadalit Egg Mine also appears in ESO.

Maps
thumb|left|600px|Interior map of Missir-Dadalit Egg Mine
Morrowind:Matus-Akin Egg Mine

The kwama here are blighted, and its miners are dead, with no items of significant value.

 
Maps
Morrowind:Panabanit-Nimawia Egg Mine

The only miner is dead, and there is also a dead adventurer inside. There is not much treasure other than the eggs.

 
Maps
thumb|left|Map of Panabanit-Nimawia Egg Mine
Morrowind:Akimaes Grotto

This grotto contains some water creatures and pearls from the kollops. 

There is an abandoned rowboat with a few chests containing ingredients near the grotto.
 
Maps
thumb|left|Map of Akimaes Grotto
Bloodmoon:Unel Lloran

Unel Lloran is a troubled Dark Elf commoner who can be found in the Raven Rock bar once you have begun the East Empire Company quest Razing the Forest. After completing this quest he will remain in the mine.

Lately, Spriggans have been bothering the colony and although he officially is in charge of controlling them, he does not want to face them.

He wears a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 

Related Quests 


Dialogue
roots
You need to speak to Unel about the roots. When you first come to him about the subject, he says:
:''"They've got to be way underground; too far down for us to dig to. They're probably as tough as the trees themselves, so anyone that ran into them would know it. I'd ask the workers in the mine about it, but... well, you know. It's dark down there."''

If you return to him with news of that you've seen the roots, he'll want to see them for himself.
:''"Really? That sounds like what I'm looking for. Can you take me to see them?"
: 
::"No? I think that might be what we're looking for, though. And if I could see them, perhaps I could figure a way out of this mess."
: 
::"Okay! Now we're getting somewhere. Lead on, %PCName."

If you ask him about the subject at the roots of the troublesome trees in the mine during your escort mission:
:"You just take me to wherever they are. I'll figure out how to handle it once we get there."''

When you bring him down to the roots and ask him about the topic, he'll say:
:''"Well, if this is the right place, maybe there's something I can do about it. If these roots are drinking from this pool of water, we can try poisoning the water to weaken them. If they're weakened, the trees might fall. But I'd need some bittergreen petals.... Can you get some for me? I'll need at least five of them. I doubt you'll find any on Solstheim, but you can probably dredge them up someplace more civilized."''

If you bring it up after Unel suggested poisoning the trees with bittergreen, he'll ask you for the materials he needs to poison the tree. You can't exit the conversation without first selecting a response:
:"Do you have the bittergreen petals?"
:Yes

:No.
::"Well, let me know when you've got them. We can't proceed until we do something about this."''

If you ask him about roots after the trees have been poisoned, he'll say:
:''"It's all taken care of, thanks to you."''
Bloodmoon:Afer Flaccus

thumb|left|Afer Flaccus after Bloodmoon:Hiring Guards|Hiring Guards
Afer Flaccus is an Imperial commoner of the colony of Raven Rock who is initially located  at the bar. He can be recruited as a guard in the quest, Hiring Guards. It'll take a few days to get him equipped and trained.

Initially, Afer wears a common shirt with matching pants and shoes. After he's made a guard, he will be wearing a set of steel armor including the cuirass, greaves, both pauldrons, both gauntlets, boots and shield. He will also be wielding a silver longsword. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.
 

Related Quests
East Empire Company


Dialogue
Greeting:
:"What can I do for you, %PCName?"
hire guards:
:''"Really? I've got to admit, this mining stuff isn't really for me. It's not that I mind hard work, but I'm just not enjoying it. There's nothing to lose, right? Sure, I'll give it a try."
:"I've already said I'll do it. What else do you want me to say?"''
Bloodmoon:Gratian Caerellius

thumb|left|Gratian Caerellius after Bloodmoon:Hiring Guards|Hiring Guards
Gratian Caerellius is an Imperial commoner working in the Ebony mine of Raven Rock. He can be found wandering around almost at the bottom of the mine, at a three-way crossing. He can be recruited as a guard in the quest, Hiring Guards. It'll take a few days to get him equipped and trained.

Initially, Gratian wears a common shirt with matching pants and shoes. After he's made a guard, he will be wearing a set of steel armor including the cuirass, greaves, both pauldrons, both gauntlets, boots and shield. He will also be wielding a silver longsword. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.
 
 
Related Quests


Dialogue
Greeting:
:"Yes? What is it?"
hire guards:
:''"This is interesting news. I was just telling someone the other day that someone needs to make sure his place is safe. Looks like I'll get a chance to put my money where my mouth is, eh? I'll do it."
:"Yes, like I told you, I'll do it."''

Notes
His descendant, Crescius Caerellius, can be found in Raven Rock in the Dragonborn expansion for Skyrim.
Gratian Caerellius's corpse appears in the Dragonborn expansion for Skyrim, where his fate is revealed during a quest.
For more information on recurring characters, please see the main article.
Oblivion:Hackdirt Caverns

Related Quests

Notes
This cave contains 28 Cairn Bolete plants and 30 Wisp Stalk plants.
In the Hackdirt Caverns you can hear animal-like growls every few seconds. This is especially noticeable if you turn the music volume down to zero. No explanation is ever given for these growling sounds, although it is reasonable to assume they are the sounds from the Deep Ones.
The Hackdirt Caverns is an excellent place to raise your heavy and light armor skills; simply allow the Hackdirt Brethren, preferably all of them, to gang-beat you as you stand idle. Just be sure to have enough shield and restore health potions and/or spells on hand to prevent them from killing you. Since they respawn after a few days, this can be done over and over, without any consequences.
 

Exterior
thumb|right|clear=right|Key to Maps|150pxthumb|right|320px|Map of Hackdirt, Exterior
The exterior is located at coordinates: Tamriel -17, 15
This location's map marker (M on map) is named Hackdirt (editor name HackdirtMapMarker).  The entrance door is S of the marker, 110 feet away.
The following plants can be found near the entrance: 4 Clouded Funnel Cap plants, 34 Fly Amanita plants, 5 Monkshood plants, 6 Somnalius plants, 10 St. Jahn's Wort plants, 8 Steel-Blue Entoloma plants, 8 Tiger Lily plants, and 71 Viper's Bugloss plants
 
 
Zone 1:
thumb|right|206px|Hackdirt Caverns
thumb|right|Dar-Ma imprisoned
The primary use for these caverns is as part of the related quest, but these caverns do have a number of minor loot chests, and allow you to travel around Hackdirt without going around its exterior. There are six Hackdirt Brethren in this zone, which are hostile to you and therefore will attack you on sight. Be cautious when fighting these enemies, because the caverns are small enough so that you will  alert the rest of the Dark Brethren if you get into a fight with one of them. As part of the aforementioned quest, Dar-Ma will be behind the Gate at G inside of the prison cell, which is locked. However, using the key at k, you can open the gate at G and free her. The easiest way to get to the prison cell is by entering Hackdirt Caverns through door F, which is behind a barrel on the first floor of Moslin's Inn. 

Occupants:
1 Hackdirt Brother (non-respawning)
5 Hackdirt Brethren
Treasure:
1 Chest 01 (locked)
1 Chest 02
2 Chests 03
1 Chest 04
Hackdirt Key at location k on map
The following plants will always be found: 28 Cairn Bolete plants and 30 Wisp Stalk plants
Doors and Gates:
There are seven doors in/out of this zone
2 doors (at C and D) lead outside (locked, opened by Hackdirt Key)
5 doors (at I, E, F, H, and J) lead out of dungeon to Marlena Brussiner's Basement, Natch Pinder's House, Moslin's Inn, Moslin's Basement, and Jiv Hiriel's House
1 A Rusty Door at G (locked, opened by Hackdirt Key)
Other:
1 bedroll at location b on map
Oblivion:Undead Dungeons

Undead Dungeons
Undead are also found in Necromancer Dungeons and Vampire Dungeons; those dungeons are not repeated here unless a boss-level Undead creature or chest are also found in the dungeon.



Undead Dungeon Containers


An explanation of what the letters in brackets mean (i.e. (C), (M), etc.) can be found on the Dungeons page, below the table.
Morrowind:Adairan Lalansour

Adairan Lalansour is one of a group of Ashlanders who have taken Beden Giladren hostage at Manat's Yurt in the West Gash.  As a scout, Adairan offers minor training in Athletics, Long Blade and Block, only if passive.

He is wearing a boiled netch leather cuirass, netch leather gauntlets, and a common shirt with matching pants and shoes, and he is wielding an iron longsword. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
House Redoran
Morrowind:Addarnat Assardidairan

Addarnat Assardidairan is a hostile Dark Elf scout who can be found at his campsite in the Ashlands along with Manu Odirnapal and Mut Urshan-Adairan. All three will attack you on sight, but if you cast Calm on Addarnat, you can receive medium training in Athletics, Long Blade, and Block from him.

He wears a common shirt with matching pants and shoes, both netch leather gauntlets as well as the matching boots, both pauldrons, and a boiled netch leather cuirass. He carries a random Ashlander weapon and 20 gold. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
Morrowind:Ainat Maessabibi

Ainat Maessabibi is a hostile Dark Elf scout located in the wilderness in the West Gash. He is a medium trainer in Athletics and Long Blade, and a minor trainer in Block, if you can manage to speak to him.

Ainat wears a boiled netch leather cuirass with netch leather boots, as well as a common shirt with matching pants. He also carries a random ashlander weapon and common shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
Morrowind:Almse Arenim

Almse Arenim is a Dark Elf agent located in the Arenim Manor in Gnaar Mok.

She is an Oathman of House Hlaalu, and a medium trainer in Short Blade, Light Armor, and Sneak.

Almse wears a chitin cuirass with matching pauldrons and boots. She also wears a common shirt, pants, and shoes. In combat, she relies on a silver shortsword. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, Almse knows no spells.
 
Notes
She is likely depicted in the card   from Legends.
Almse Arenim is a part of the Arenim family, which has their own ancestral tomb.
Morrowind:Alven Salas

Alven Salas is a Dark Elf monk who offers minor training in Acrobatics, Hand-to-hand, and Sneak at the Morag Tong Guildhall in Sadrith Mora. He is currently in possession of a valuable ring, the Black Jinx, which is currently sought by Mistress Dratha of House Telvanni. Unfortunately, he won't give it up easily, which can be a problem if you're also a member of the Morag Tong.  You'll either need to kill him or knock him out and steal it from him. If you're a Master, or higher, in the Morag Tong, however, he will simply hand it over.

In addition to the Black Jinx ring, Alven wears common shoes and robe and he carries 20 gold. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
House Telvanni


Dialogue
Black Jinx:
If you are a Master or above in the Morag Tong:
:''"It's yours, %PCRank."
If you are a member, but of lower rank:
:"Yes, I have the ring, but we in the Morag Tong have a special interest in the ring as well. Would you steal from us,   %PCName?"
If you are not a member at all:
:"Suppose I did have this ring, this "Black Jinx?" Would you take what is not rightfully yours?"
You must persuade Salas to get the option of challenging him for the ring:
:(Disposition at least 60) "If Dratha needs the ring so badly, I do not understand why she does not seek after it herself. Hiding behind mere servants like you is a sign of cowardice. Yes, I admit it. I have the ring. If you want it, you can fight me for it."
::Challenge him to a duel. Right here, right now.: "So you do have some courage. We shall settle this now. To the death!"
::Nevermind.: "So you are just another Telvanni coward. Go back to your servants, %PCRace. If you have any." (Disposition down by 5)
:"I no longer have the Black Jinx."''
Morrowind:An-Zaw

An-Zaw is an Argonian nightblade located in the Suran Tradehouse in Suran. 

He is an Apprentice in the Mages Guild, a medium trainer in Illusion and Mysticism, and a minor trainer in Alteration.

He is wearing a common shirt with matching pants. He is wielding a silver shardblade and he is carrying up to 20 gold. Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater. Aside from that, he knows the following spells: Heavy Burden, Great Burden of Sin, Crushing Burden Touch, Strong Feather, Ulms's Juicedaw's Feather, Tinur's Hoptoad, Fifth Barrier, Sixth Barrier, Alad's Caliginy, Shadowmask, Invisibility, Far Silence, Sotha's Mirror, Soul Trap, and Vivec's Feast.
Morrowind:Anas Ulven

Anas Ulven is a Dark Elf thief who can be found in Nadene Rotheran's shack, a Camonna Tong hideout in Gnaar Mok. He sells and buys thieves tools and is a medium trainer in Short Blade and Light Armor, as well as a minor trainer in Security.

Anas and his friends are involved in a turf battle with the upstarts from the Thieves Guild over who controls the Bitter Coast.

Anas wears a netch leather cuirass with matching boots and a common shirt with matching pants. He carries a steel dagger to protect himself. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells. 

 
Wares
Morrowind:Angoril

Angoril of Vulkhel Guard is a High Elf master-at-arms, serving as Knight Protector of the Imperial Legion in Pelagiad.  He is a guard at the jail in the fort, and carries the keys to the cells on him.  If you kill him or pickpocket it from him, you can free the prisoners.

If you are a member of the Imperial Legion, he does not offer any quests, saying that not much is happening around Pelagiad when you ask him about "duties" and will redirect you to the other Legion forts. He can however provide you with advancement in the Legion, like the other garrison commanders. He also offers minor training in Axe, Blunt Weapon and Long Blade for high-ranking members.

He wears a complete set of Imperial Templar armor, except for the helmet, and an Imperial Templar skirt. For defense he carries an Imperial broadsword, and he also carries one of the two existing copies of the key to the prison. Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows no spells.
 

Related Quests
Thieves Guild


Dialogue
Orders:
:*"Things have been very quiet here. Sorry, no pressing business. Check with the Knight Protectors of the other Legion forts."
Morrowind:Arrinis Cerunia

Arrinis Cerunia is a hostile Imperial agent in the shrine of Esutanamus. He is a medium trainer in Speechcraft and Light Armor, and a minor trainer in Sneak, if you can manage to speak to him.

He wears a nearly-full set of netch leather armor, including a boiled cuirass, greaves, boots, pauldrons and gauntlets, along with common pants and a matching ring. He wields a leveled short blade and carries a leveled probe. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.
Morrowind:Arvama Rathri

Arvama Rathri is a Dark Elf scout located in the Elven Nations Cornerclub in the northwestern corner of Vivec's Hlaalu Canton Plaza.

Apparently, Arvama Rathri spoke with Nads Tharen the last time he was in here. She is a retainer of House Hlaalu, a medium trainer in Athletics and Long Blade, and a minor trainer in Block.

She wears a boiled netch leather cuirass along with a common shirt with matching pants and shoes. She carries a steel longsword. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related quests
Thieves Guild


Dialogue
Arvama Rathri:
:"You looking for me? What for? Got a death wish?" (Disposition down by 10)
Nads Tharen:
:"I saw him from time to time, but I never spoke with him."
:"What are you suggesting?" (Disposition down by 5)
After you have discovered Tharen's body:
:''"So he's dead. What does that have to do with me?"
::I believe you killed him.: "Perhaps I did. But you won't live to tell anyone."  
::Nothing.: "Didn't think so. Get out of here, before I get angry."
If you did not confront her during the quest:
:"You look like a smart %PCRace. Too smart to be asking me about that again. Let his death be a lesson to you."''