Online:Cast Adrift

Quick Walkthrough
#Talk to Sergeant Firion.
#Collect Torchbug Treacle to treat the wounded.
#Find Lieutenant Gelin.
#Report back to Sergeant Firion.
#Talk to Quartermaster Oblan.
#Repair the Prowler.
#Talk to Captain Jimila, and then Mastengwe.
#Get a lodestone.
#Rescue the crewmembers.

Detailed Walkthrough
Starting the Quest
As you approach the Shattered Shoals, you encounter an ailing Sergeant Firion who calls out to you, requesting help. Talk to her:
:"You there! Have you seen my squad?"
:'''I don't know what you mean.
:We were on the Little Alkosh, part of the Dominion fleet sailing for Khenarthi's Roost. Then a hurricane blew up out of nowhere. Sails tore, hulls cracked, and we were thrown into the ocean. I ended up here, but can't find the rest of my squad."
:Did they survive the hurricane?
:"I thought I heard one of them calling out, but the ocean twists up sounds. If they're wounded or pinned down …. Could you keep an eye out for my soldiers? They answer to Edhelas, Onglorn, and Nistel. Two of us can cover more ground."
:I'll help find your squad. (This starts the quest)
:"I'm sure my squad made it to shore alive. Dominion marines constantly defy the sea's attempts to drown us, but hurricanes are another matter. I fear my squad is banged up worse than I am."
:What can I do about their wounds?
:"Our ship's hold was packed full of an old Bosmer healing remedy. The labels say Torchbug Treacle, but marines call it glow juice. The wreck scattered bottles across the beach, must be what brought out the alits."
:Alits? What do you mean?
:Squat creatures made of teeth, claws, and endless hunger. I've heard their cries up and down the beach since I came to. Their sweet-tooth is bigger than their walnut brains. I saw one of the stupid thing swallow a whole bottle of glow juice.
:If I see any, I'll bring torchbug treacle to your squad.
:Good luck. Do me a favor? If you find them before I do, tell them the ocean hasn't killed me yet.''

Rescue the squad members
Find the three members of Firion's squad, Edhelas, Onglorn and Nistel, scattered across the beach, the order is of no importance. To collect  , the bottles can be found sitting on the ground near broken crates or you collect them from killing the local alits. There are future consequences depending on whether you give the injured squad members the treacle or not. Additionally, there is currently a bug related to their dialogues, see below. 

Edhelas
thumb|right|Edhelas' surroundings
You find Edhelas at the shore sitting between some rocks in front of a shipwreck.
:"Who are you? Were you part of the fleet?"
:Sergeant Firion sent me to find you.
:''Alive? Good. That's good. Waves smashed me against the ship. Cracked a few ribs. Not the best feeling."
If you carry any torchbug treacle with you:
:Sergeant Firion said this torchbug treacle would help
:Tastes like sandals boiled in mint perfume. But if it knits my ribs, I'll drink the whole bottle."
If you do not carry any torchbug treacle with you, you can offer to find some, or send him anyway:
: 
::"I can manage. Talking makes me cough up blood. So I'll quit jabbering."
::I'll look for the rest of your squad.
: '''
: 

No matter your choice, the conversation will continue the same way.
If he is not the last you have to find:
:'''I'll look for the rest of your squad.
:Good. I'll find Sergeant Firion. Go. Get them back safe."

If he is the last you have to find:
:I found everyone in your squad
:"Lieutenant Gelin pulled me ashore. Went to find shelter. Never came back. Headed to a nearby cave. Find him. Tell him we're safe."''

Nistel
thumb|right|Nistel's surroundings
Nistel is sitting behind a mast at another stranded ship wreck, a bit northwest from Edhelas.
:''"'I lost a lot of friends in that storm. Give me some good news.'"
:Sergeant Firion sent me to find you.
:"I saw her swept overboard in that damned storm. Held onto the rigging long as I could, but it tore the skin off my palms. If I can't hold a weapon, I'm useless to my squad. Do you have any bandages? I lost my kit to the sea."
If you are carrying torchbug treacle:
:This torchbug treacle might help.
:"Glow juice? Used to think this stuff was only good for practical jokes on snowy days. Once I can heft Spleen-shanker, I'll push through the beach and find Sergeant Firion. How about you?"''
However, if you don't have any Torchbug Treacle with you, you can either offer to find her some or make her leave anyway.
:''' 
::"I can manage. I wasn't holding the rope with my feet. What about you? What's your plan?"
::I'll look for the rest of your squad.
: '''
: 

No matter your decision, the conversation will continue the same way.
If she is not the last you have to find:
:I told Sergeant Firion I'd find the rest of your squad.
:"Hope they appreciate their good fortune when you find them. I can get inland, after I rest. Fight with purpose."
However, if she is the last marine found:
:I found everyone in your squad.
:"You should let Lieutenant Gelin know. He spit in fate's eye when he pulled me from the water. Said he saw a cave nearby and was going to look for shelter."''

Onglorn
thumb|right|Onglorn's surroundings
Onglorn can be found sitting between some wooden beams at a large rock, a bit northwest from Nistel.

:''"Bless Y'ffre, I'm glad you came by! Have you seen any other marines along the beach?"
:Sergeant Firion sent me to find you.
:"She's alive? I suppose that's some luck amidst all this wreckage. Can't say the same for my leg. If I don't put too much weight on it I can manage a good hobble."
If you carry any torchbug treacle with you:
:Sergeant Firion said this torchbug treacle would help. 
:"Glow juice? By the gods, it just might! Soon as I can stand on my own, I'll head inland."
If you carry no torchbug treacle with you, you can tell him to get up anyway, or offer to find some:
: 
::"The gods give us pain to test us. Or amuse themselves. Either way, I'll deal with it."
: '''
: 

No matter if you gave him Torchbug Treacle or not, the conversation will continue the same way.
:If he is not the last you have to find:
:I need to find the rest of your squad.
:"Blessings upon you, stranger. I'll limp my way inland and find a safer place to wait for Sergeant Firion. Just knowing she's out there gives me hope for the rest."
However, if you have found the other two already:
:I found everyone in your squad.
:"Lieutenant Gelin dragged me out of the water. He'll want to know Sergeant Firion and the rest of the squad are all right. Think he said something about looking for shelter in a nearby cave, but I was still coughing up sand."''

Lieutenant Gelin
thumb|right|The cave entrance below the Temple of the Dark Moon
The last marine you find will request that you search for Lieutenant Gelin, who went into a nearby cave and never came back. Head further northwest along the shore until you see a cave entrance below a temple, the Temple of the Dark Moon. Enter the cave, which is filled with piles of bones and snakes, including one of the giant variety. 

Gelin is in the back of the cave, tied to a post … and very much dead. Examine his body to see what you can find.
thumb|left|Lieutenant Gelin's remains
: 
:Examine the corpse.
: 
:Continue the examination.
:'' ''
 
When you leave the cave, you will find that Sergeant Firion and her squad have reunited and are waiting for you outside. Talk to Firion to report Gelin's death and your initial findings.
:''"Turns out my squad were the ones who found me. Ever consider a career as a Dominion marine? You'd make quite the scout. My squad said you were looking for Lieutenant Gelin. Have you found him?"
:I found his body in the cave. Someone killed him.
:"What do you mean?"
:It looked like he was killed in some kind of ritual.
:"First a hurricane blows out of nowhere and destroys our fleet. Then an able-bodied Dominion marine is captured and tortured to death? What else was in that cave?"
:Lots of bones, candles, and snakes. Also, wooden posts.
:"Some kind of sacrifice? This is too big for my squad to handle. We need reinforcements. Nistel spotted a beached ship nearby. It looks intact, and she spotted Dominion sailors aboard."
:What are you going to do?
:"We need to combine our forces and find who murdered Lieutenant Gelin. My squad and I need to pull his body out of that damned cave. Would you warn the sailors on that beached ship? They need to know it's not safe to wander around."
:I'll warn them.'''

After you have spoken her, Firion will ask you to find reinforcements to deal with Gelin's killers and suggests you head to the ship Nistel spotted beached on the shore nearby. may be just the ticket. At this point of the quest, you will experience your first consequences of your previous decision of how to deal with the injured squad members. If you gave torchbug treacle to all of them, you'll get three bottles of torchbug treacle at the end of your talk with Sergeant Firion:
:''"Wait, take this. I found some glow juice while I was looking for my squad, but they're on the mend. You'll get used to the taste. We'll be along shortly. Watch yourself."

You will then receive 3   potions. They can provide both healing and major fortitude. These are always level 1-9, even if you are doing this quest at a higher level and after One Tamriel, so they are not very helpful if you are not doing this quest at level 1-9.

However if you did not give torchbug treacle to even one of them:
:"Good. The squad's wounds are slowing them down, but we'll be along shortly."''

Negotiating with the Quartermaster
thumb|right|Quartermaster Oblan
Scouting out the stranded ship, you eventually will close in at the shore side gangway. Here you spot a Khajiit organizing some repair works and getting close enough you will get the task to talk to him. The ship is called the Prowler, and you'll soon find that the Khajiit, Quartermaster Oblan, is less than excited to help, for two reasons: one, the ship is actually a privateer vessel; and two, they're in trouble as well:
:''"You aren't a slik-arsed Sea Viper or a cabbage-mouthed castaway. State your business with the crew of the Prowler."
:A Dominion marine was killed in a nearby cave.
:"The hurricane killed hundreds of marines. Why does it matter if one of them died in a cave?"
:He was murdered in some kind of ritual. His squad needs reinforcements.
:"Oh. Well, the Prowler is like a hen in a wolf den until she's seaworthy again. Maybe your marines can prove they're more than two-legged cargo in shiny armor. If they pitch in, I'll consider reinforcements. They up for it, or are they all talk?"
If some are still injured:
:Some are injured, but I'm sure they'll help where they can.
:Stubbed their toes, eh? Never understand why they fight in sandals. Until the leaks are patched, our hold will take on water. Oh, and our helmsman's wheel cracked in the storm. Locate a replacement in the wreckage and I'll have a sailor pick it up.
If you healed every marine successfully:
:I'm sure they'll help where they can.
:"And I'm sure they'll be as useful as they were in the hurricane. Should they care to prove otherwise, they're welcome to do actual work patching leaks in the Prowler's hold. Maybe they can locate a replacement helmsman's wheel in all this wreckage."
:I'll see if they can find the helmsman's wheel and patch the ship.
:"Oh, and our sun-sighter! It must have fallen overboard when we beached. Our lookout saw those skink-fingered pirates make off with it. You'll have to get the sun-sighter back, any way you can."''

You have the option of asking Oblan about the Sea Vipers, the sun-sighter and the Prowler itself.

Ship maintenance
In any case, you will have to begin repairs which come down to three things: 
#Find a replacement Helmsman's Wheel.
#Repair the major leaks.
#Find the Captain's sun-sighter.

Coincidentally, Sergeant Firion and her squad have arrived.

Delegating
thumb|right|Sergeant Firion and her squad
You have the option of talking with Sergeant Firion for assistance. This is the other point of the quest where taking the time to collect the torchbug treacle to heal the injured marines pays off. Certain squad members have the skills which can delegate to them. However, if that squad member is not healed you will have to have to complete the task yourself.
:''"These aren't Dominion sailors, they're privateers. Just our luck."
:Quartermaster Oblan promised reinforcements when the Prowler is repaired.

If you had given torchbug treacle to any member of the squad:
:"We'll show that old sea-cat what Dominion marines can do."
:The Prowler needs a replacement helmsman's wheel.
:"Edhelas is the best scrounger in the regiment. If you want, I can send him out to look for a helmsman's wheel."
: 
::"He's on his way. Anything else we can do?"
: 
::"Suit yourself. Anything else we can do?"


:There are leaks on the Prowler that need patching.
::"Nistel is as good with a mallet as she is with her sword. I can have her patch the Prowler's leaks."
: 
::"She'll have those leaks fixed in no time. What else?"
: 
::"All right. What else?"


:The Sea Vipers stole the Prowler's sun-sighter.
::"Onglorn is our best tracker. He can recover the sun-sighter in no time."
: 
::"I almost pity the Sea Viper who's holding onto the sun-sighter. Onglorn will recover it soon enough. What else needs doing?"
: 
::"Have it your way. What else needs doing?"

If there are no more available squad members to help or you want to complete the tasks yourself:
:I can handle the rest myself.
:"All right. I appreciate what you've done for us. We'll keep the Prowler safe while you take care of the rest."
If all the tasks have been delegated:
:There's nothing left to do.
:"Then it's time for that mangy privateer to make good on his promise. Maybe you should do the talking. I'd just rub it in."

As you choose a squad member, they will run off. However if no one on the squad was treated with Torchbug Treacle, they will stay behind to defend the ship.
:"We're a little banged up, but we can still defend a beached ship from pirates. We'll show that old cat what Dominion marines are made of."''

If you have to or have chosen to complete the repairs yourself, they are as follows.

The Helmsman's Wheel
thumb|left|The wheel is behind this wreckage, seen from the Prowlerthumb|right|The helmsman's wheel and it's guards
You can find the helmsman's wheel to the west of the Prowler, behind a hill and some wreckage. It is guarded by a Sea Viper Tempest and a Sea Viper Marine.
 

The Leaks
thumb|left|One of the leaksthumb|right|The other leak
The leaks are in the hold of the ship, accessible from either side of the deck. You can use   to help repair the holes. They are obtained automatically from the Quartermaster.
 

The Sun-Sighter
The   may be found randomly on one of the Sea Vipers to the west and north of the Prowler.

Their End of the Bargain
:''"That was fast. All right, there's room on the Prowler for your marine friends, as long as they work for their meals."
:You promised reinforcements.
:"I said I'd consider it. Captain Jimila is the only one who can make that call."
:Then what does your captain say?
:"Something you'll want to hear. You just made the Prowler seaworthy, and Captain Jimila always pays her debts. Go, talk to her. She only bites if you give her good reason."

thumb|right|Captain Jimila surveys the Shattered Shoals from the Prowler
The captain is on the forecastle of the ship, surveying the area. She will be happy with your efforts and reveals that some her people have also been taken by the Sea Vipers. 
:"Due to your efforts, the Prowler is free to sail once the tide comes in. Those marines did their part as well. I have no reinforcements, but I offer something better. I know who's killing the Dominion soldiers. And I know how to stop it."
:What do you mean?
:"Our lookout watched the Sea Vipers drag a Dominion marine into a cave. Later, he saw your friends remove the marine's body. If we weren't so short-handed I'd have ordered his rescue, but three of my own crew were missing."
:What happened to your crew?
:"Before we understood the danger, I sent my crew to scavenge among the shoals so we might repair the Prowler. We thought they'd disappeared, but one just returned—and she tells a harrowing tale."
:What happened to her?
:"The Sea Vipers happened. Now there's a new storm brewing, and I fear they're the cause of it. Mastengwe recovers below. Hear what she has to say for yourself."

Taming the wind
thumb|right|Talk with the sailor Mastengwe
:"The Sea Vipers are insane! They're trying to create another hurricane!"
:Another hurricane? What do you mean?
:"Suhr, Virkvild, and I were scavenging for a replacement helmsman's wheel when the Sea Vipers ambushed us. They brought us to the island with the beached Dominion flagship. They'd done things there, terrible things."
:What have the Sea Vipers done?
:"Those filthy Maormer dragged my mates up and tied them to these serpent-shaped statues. Then they started chanting, and lightning surrounded them! That's when the storm began to form around the island."
:The Sea Vipers created the storm?
:"Yes, I'm sure of it. It was a terrible sight. The Sea Vipers were so caught up in the ritual, I slipped free. I tried to grab Suhr, but the lightning held him fast. Then one of the Sea Vipers yanked at him. I saw the Maormer's wrist glow."
:Why would the Sea Viper's wrist glow?
:"The Maormer wore lodestones on their wrists. It let them ignore those lightning bonds. But I couldn't find any more, so I jumped off the ship and swam for it. Please, don't let them sacrifice my crewmates!"''

thumb|left|The hurricane covers the Dread Halcyon
In order to get Suhr and Virkvild back, you'll need a   too, these can drop from any slain Sea Viper. Once you have one, then head northwest of the Prowler into the eye of the gathering storm. You'll pass by a skyshard on the way and may encounter more Sea Vipers. 
thumb|right|Virkvild bound to be sacrificed
Aboard the beached Dread Halcyon, the two ritual sacrifices can be found on either end of the ship. However, Jyklos—the mage leading the ritual may be found on the deck in the eye of the hurricane. He can provide provide a tough fight at beginner levels, but due to his respawn timer, it is possible that you will not encounter him.

Suhr is found at the prow side of the ship, using the lodestone will release him from his magical bonds. Once free he will run back to the Prowler.
:Suhr: "Those Sea Vipers are insane!" 

Virkvild is up the stairs from Jyklos, near the stern. When he is freed using the lodestone, he will shout in defiance before running off.
:Virkvild: ''""They won't kill me today!"

Once both are freed, the ritual will stop and the storm will abruptly cease. You can then return to the captain with the news. However, before you leave you can also go below deck and read the Maormer poem Sky and Storm.

Returning to the Captain
Captain Jimilia will pleased with what you have accomplished and even offers the bosmer marines a place aboard. 
:"Suhr and Virkvild returned just after the skies cleared up. They're a bit damp, but otherwise all right. My lookout says I have you to thank."
:Yes. I stopped the ritual and freed your crewmen.
:"Then we'll finish repairs and shove off at high tide. Oh, your marine friends fended off Sea Vipers while you rescued my crew. They're welcome aboard as long as they want. Perhaps we'll see you at Mistral. You'll always have a place on the Prowler."

You will then receive some gold and the Broadhead Shield as a reward.

If you are also investigating for Commander Karinith and Razum-dar you will learn Sea Vipers Can Create Storms with Ritual Magic''.
 
  
Bugs
 
Either have torchbug treacle with you before you talk to each marine or send them off without giving any torchbug treacle to them, but do not use the dialogue option. If you have already done so, drop the quest and start it anew.

Quest Stages