Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Reachwind Eyrie

This Dwemer tower is perched on top of a large cliff and is surrounded by some of Skyrim's greener pastures. The building in general is remarkably well-preserved, considering the thousands of years it has stood unlocked, overlooking the Karth River. The tower has one interior zone, Reachwind Eyrie, and an exterior balcony called Reachwind Eyrie Overlook.
 
Related Quests

Walkthrough
Reachwind Eyrie
Upon entering, there is a stone bench on either side of the door. Continuing up the winding stairway, you will come to a small room strewn with various Dwemer scrap and Dwemer dishes. There is also a Dwemer dresser that has a 25% chance of containing 1-9 gold, as well as up to three random Dwemer scrap (75% chance each). If you accumulate all the scrap metals found in the room, you can smelt a total of 23 Dwarven metal ingots (more if the random items found in the dresser are smeltable). 

Apart from Dwemer clutter, there are a few items of interest resting on the desk with the Dwemer banner hanging above it. These include a copy of the Heavy Armor skill book Chimarvamidium, a random soul gem, a random mace, and a random helmet, which can be either light or heavy. Also, there is a chest with an apprentice-level lock containing random loot. There are also two wine bottles lying around the room.

Reachwind Eyrie Overlook
Reachwind Eyrie Overlook is an outdoor balcony that is accessible through a door to the left of the desk. Looking out of the balcony, you will see a spectacular view of western Skyrim. You will be able to see Pavo's House towards the northwest, and Kolskeggr Mine and Sky Haven Temple towards the north. Looking out to the northeast, you can see the ruined Sundered Towers and the tower at Bleakwind Bluff slightly east of it. Finally, if you look towards the east, you should be able to see Old Hroldan Inn.

To the left of the balcony door lies a bird's nest containing a pine thrush egg. There is a random one-handed sword resting on the parapet of the balcony. To the right of the balcony rests a chest with an expert-level lock containing random loot.
Skyrim:Reach Imperial Camp

This camp will only be present if the Stormcloaks hold Markarth and the rest of the Reach, whether through martial might or via the negotiation during Season Unending. Imperial Soldiers are camped here under the command of Legate Emmanuel Admand, except during the related quest, when Legate Rikke takes command. Like similar Imperial camps that only exist when the hold has changed hands, it has neither a quartermaster or any horses.
 

Residents

 

Related Quests
 

Reach Imperial Camp
Unlike most camps, this camp is laid out on two levels. The lower level has a campfire with a cooking spit hanging over it, and an anvil beside the fire. To the north are three small tents containing unowned bed rolls, while to the east is a workbench, a grindstone, and a wood chopping block. To the west, on a higher level, is the Legate's tent, containing an owned single bed, with an unlocked chest at the foot of the bed and an end table beside it. Farther west is the command tent, containing an end table and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the Legate spends most of their time. To the southeast is the hospital tent, containing two bed rolls, both of which are occupied by wounded soldiers, and an unlocked chest containing various items to treat the sick, including potions of cure poison, potions of cure disease, and leather strips. Outside the hospital tent is an alchemy lab. Between the hospital tent and the lower part of the camp is a tree stump with mora tapinella growing on it, a bird nest containing a rock warbler egg, and a juniper tree. There is a wild leveled animal nearby that will often attack the soldiers while they are patrolling around the camp.

Any time the Reach is controlled by the Imperials, this camp will not be present. As long as you haven't completed Joining the Stormcloaks, you are free to sleep in the small tents.

Notes
Two ore veins are near the camp: a silver ore vein north-northeast of the camp, and an iron ore vein northeast of the camp.
Skyrim:Skytemple Ruins

Related Quests


Skytemple Ruins
The sparse ruins are situated at the top of a large glacial mound surrounded by water. They are guarded by two archer skeletons and three melee skeletons outside, and contain one altar overlooking the sea to the west with another dead skeleton lying on top of it, along with a leveled poison.

To the east, there is a small enclosed burial chamber through a novice-locked wooden door with an apprentice-locked boss level chest, guarded by a leveled draugr which is slumbering in an upright sarcophagus opposite the door you enter through. Next to the chest are a copy of the Illusion skill book Before the Ages of Man, a leveled regeneration potion, and a leveled lasting potency potion.

Trivia
Be warned that the draugr located here can be a deathlord at low levels, but can be easily killed by luring it to the edge and using the Unrelenting Force shout.
Skyrim:Hamvir's Rest

Walkthrough
Hamvir's Rest
There are three skeletons patrolling the area and a draugr sleeping in the upright sarcophagus. There is a master-locked chest beside the sarcophagus and a random enchanted helmet behind the grates to its left.

A total of eight nightshade plants can be found spread throughout the tombstones. Additionally, there are two purple mountain flowers and two lavender plants.

This is the final destination of the Headless Horseman on his nightly travels; once he reaches this area, he will disappear regardless of the time of day.

 
Notes
There is an iron ore vein west-southwest of the ruin.
Skyrim:Broken Limb Camp

It is located south-southeast of Mixwater Mill and northwest of Eldergleam Sanctuary.
 

Related Quests
 
 

Broken Limb Camp
thumb|left|Closeup of a giant at the camp
It is home to two giants. Surrounding the camp are the typical painted rocks, bone chimes, and bones. There is a central campfire, but it has been extinguished, with a dragon's tongue plant growing among the burnt remnants. There is an unlocked chest to the south of the campfire with two mammoth cheese bowls beside it.  More dragon's tongue, jazbay grapes,  creep cluster plants, and a bird's nest are in the vicinity.
Skyrim:Ironback Hideout

It is the remains of a house without a roof, windows, or doors. Two bandits and a bandit chief have set up camp within the ruined structure.

It can be reached by following the road towards the Thalmor Embassy until you are east of the house and then turning west. Any other route takes a difficult climb over and around cliffs.

The Elite Crossbows Creation adds a trapdoor beneath a tent, leading to Ironback Hideout Cellar. This entrance is initially locked and must be entered as part of the related quest.

 
Related Quests
  

Ironback Hideout
What remains of the house are some of the walls, the fireplace, and floor. There is a broken front porch with a wood chopping block at the end, next to a doorway into the shell. Two tents have been erected inside, one of which contains a medium coin purse. The fireplace is opposite the doorway and is lit, with an empty pot in front of it. With the Elite Crossbows Creation installed, ''Kragrash's Letter can be found atop the mantel. There is a bandit and a bandit chief sitting on a wooden block and crate pulled up in front of the fire. To the right of the fireplace is a long wooden table with an empty metal pot, a portion of grilled leeks, a baked potato, and a copy of the Pickpocket skill book Beggar'' on the table, and a novice-locked chest underneath. To the left of the fireplace is a tanning rack and a missing section of wall that leads to where one of the bandits is on lookout duty on a ledge and also a corundum ore vein against the cliff face.

Notes
A second corundum ore vein can be found under the house at the base of the cliff.

Bugs
Skyrim:Hunter's Rest

right|thumb|Hunters resting The building is a one-room shelter, which is home to two hunters that poach game in the surrounding area and sell the various meats and pelts.
 

Residents


Hunter's Rest
This homey little camp offers some respite to weary adventurers. The hunters who live here sell various meats and pelts. Outside is a cooking spit hanging over a campfire. There are many joints of raw venison both outside and inside the shack; taking any of these is considered stealing. There is an elk carcass on a table against the west wall of the shack that you can freely harvest for its hide and meat and possibly either small or large antlers. Beside the table is a tanning rack. A wood chopping block can be found on the east side of the house.

Inside the house, there is a taproot behind the keg on the table. To the right of the table along the north wall is a row of three empty weapon racks. There are two bedrolls on the floor to the south, with a copy of the Archery skill book Father Of The Niben between them. There is an unlocked chest against the east wall containing minor random loot. Beside the chest is a food barrel, and above the chest, on the wall, is a weapon plaque.
Skyrim:Refugees' Rest

It is inhabited by leveled animals.

 
Related Quests
 

Refugees' Rest
right|thumb|The Decree of MonumentIt is easily found by taking the road northeast from Windhelm, passing Brandy-Mug Farm, Hlaalu Farm and Hollyfrost Farm and then continuing towards the border with Morrowind. It is the last building before the border is reached and was once an important meeting place for refugees from Morrowind following the  . However years of abandonment and neglect have taken their toll on the tower, as its foundation is beginning to collapse and it has tipped and sunken into the ground. 

The doorway into the tower is on the southwestern side leading into the ground floor which has bones and rubble strewn all over the floor along with copies of Ancestors and the Dunmer and The Firsthold Revolt. A typical stone spiral staircase leads up to the top of the tower where there is an adept locked chest but nothing else of interest. 

Outside to the northeastern side of the tower is a small graveyard partially surrounded by a broken-down stone wall. At its base along the road is a plinth holding the Decree of Monument, issued by all the Jarls of Skyrim to commemorate the tower's past.

There are numerous snowberry bushes and various colors of mountain flowers typical of the region around the tower. On the opposite side of the road to the entrance are the remains of a wagon partially buried in the snow.
Skyrim:Riverside Shack

It is a derelict house, with holes in the roof and walls, and no front door or windows. It is home to a leveled animal.

 
Walkthrough
Exterior
There is a small vegetable garden to the right of the shack containing six leeks and a hoe. Heading downstream from the shack are a couple of Creep Cluster plants and several Dragon's Tongue flowers. With the Fishing creation, some Fishing Supplies can be found outside, along with a fishing rod, an empty bucket and a knocked over chair.


Riverside Shack
right|thumb|Riverside ShackWhen first discovered, it becomes very clear what happened to the inhabitants, as a leveled hostile animal will jump out and attack you. Subsequent visits will normally find the animal outside the shack.

It is more a sort of lean-to, having only a front and side walls, and a roof built up against a rock face that is used as the rear wall. Half of the front wall is an opening with three salmon hanging from the eaves. At the rear, against the rock face is a campfire with a cooking spit with two metal pots hanging over it. These contain two pieces of mudcrab chitin and a portion of grilled leeks. By the fire is the gory remains of the owner, who at the time of the attack was apparently reading the book Pirate King of the Abecean, which you can find on the floor next to an overturned chair and a fine hat. To the right, also against the rock face, is a tanning rack. Against the southeast side wall is a tall wardrobe and a single unowned bed, with a pair of hide boots under the foot of the bed. At the other end of the shack, against the northeast side wall is an apprentice-locked chest which contains Treasure Map III (the map doesn't respawn when the chest does). There is a small set of shelves to the left holding some common clothes and boots. Finally against the northwest wall, by the opening is a long wooden table with an iron dagger, a fishing map for Eastmarch , a copy of the Light Armor skill book Rislav The Righteous and four common books on top and a couple of food barrels and a medium coin purse underneath.
Skyrim:Mara's Eye Pond

There is an island in the center of the lake that hides a trapdoor, which is the entrance to Mara's Eye Den, a cave inhabited by leveled vampires. Quests pointing to this location will lead you down into the cave under the lake. 

 
Related Quests
 
 

Walkthrough
Mara's Pond
There are two iron ore veins and a corundum ore vein near the shore, to the north, south, and west-southwest respectively. A clay deposit  can be found by the edge of the water to the west. Several mudcrabs call this home, both around the shore and on the island in the middle. Strangely there are no plants that can be harvested growing along the shoreline around the lake. To the east is a cart containing a crate (and a bottle of skooma), with a second crate on the ground next to it. On the island there is a large rotten tree stump with a mora tapinella fungus growing on it and inside it there is the trapdoor entrance to Mara's Eye Den. There is a small rowboat pulled up on the island shore, with a crate, a food sack, and an oar onboard.

Notes
The pond gets its name from the way it looks from above. The pond is the shape of an eye and the small island in the middle resembles a pupil.
This location is only marked as cleared once you also clear Mara's Eye Den.
Skyrim:Widow's Watch Ruins

Widow's Watch Ruins
This is a typical tower, except for the fact that it has suffered due to a landslide and is slanting quite a lot; this can make traversing it a bit tricky. Once you have defeated the lone hag living here, you are free to explore. Keep climbing the structure to the top, then keep looping around counterclockwise until you reach a higher doorway. Enter and go up the wooden stairs, and cross the wooden plank to reach an expert-locked chest  partially hidden behind a table, next to which is a copy of the Restoration skill book ''2920, Rain's Hand, v4'' that may be hiding behind a random shield. There is nothing else of interest here.

Notes
Sometimes the book and shield can get dislodged and found elsewhere around the tower and surrounding area.
Widow's Watch Ruins also appears in ESO as Sword's Point Watchtower.
Skyrim:Pinefrost Tower

This fallen tower lies atop Haafingar's western mountains, a short distance south of Northwatch Keep.
 
  
Pinefrost Tower
Two leveled snow creatures exist here. There is a lit campfire with a pot hanging over it; inside the pot is a bowl of venison stew. Behind the fire are three pieces of firewood. Across the ramp near the lit campfire, there is a short flight of stairs. At the end of the stairs is a chest with an apprentice-level lock containing leveled loot. In front of the chest are a medium coin purse and a random one-handed sword which can be up to Daedric quality.
Skyrim:Journeyman's Nook

Journeyman's Nook
The Nook is made of two concentric circles, with the living quarters in the innermost section. When you first arrive, a leveled bandit will be residing there. Entering the outer circle of the Nook, you will see windows around the perimeter of the inner wall. The entrance is towards the rear of the shelter on the north side. The Nook itself is cozy, with the exception of a slain college apprentice named Borvir on the floor. An alchemy lab is across the room, with a potion of illusion and a potion of strength. Borvir's body is on the floor by the lab, with three iron arrows by his back and his dagger just by his hand. Two barrels hold the usual clutter, but the crate on the east wall acting as a table has frostbite venom, a potion of magicka, a flute, and an apothecary's satchel. Next to the satchel is copy of the Alchemy skill book ''Herbalist's Guide to Skyrim''. A bed roll is laid out by the fire, and a small table on the south wall, by the entrance, holds a leg of goat roast and a medium coin purse. A knapsack is tucked away behind the table. Opening it reveals a potion of healing, a piece of jewelry, and Treasure Map II.
  
 

Notes
A small abandoned camp can be found northwest of Journeyman's Nook, past the leaning pillar. The camp contains two tents. One of the tents is occupied by a dead skeleton, while the other contains an adept-locked strongbox  .
A steep, narrow trail north-northeast of Journeyman's Nook leads down to the sea. At the base of the trail, two horkers sit in front of a small alcove in the cliff wall, which contains a novice-locked chest and a copy of the Restoration skill book ''2920, Rain's Hand, v4''  . There is also a silver ore vein on the ground in front of said alcove, as well as an iron ore vein on your left just before reaching the coast. A second iron ore vein is also nearby on the northwest side of the island, seen just a few yards across the coast.
Borvir's Dagger respawns, along with the knapsack and apothecary's satchel.

Bugs
Skyrim:Meeko's Shack

It is located on the edge of the Hjaalmarch marshland between Solitude and Morthal, a short distance from the road leading from Morthal and Dragon Bridge.

 
Meeko's Shack
thumb|right|Meeko's former owner
Around the shack are several plants and flowers including three nightshade plants, a thistle and three purple mountain flowers.

The shack is still fairly structurally sound. Inside there is a small set of shelves to the left of the doorway with a leek, three red apples, two carrots and an iron dagger on top. Beside this, in the northern corner is a food barrel with a copy of the Speech skill book A Dance in Fire, v6 on top. Against the northeast wall is a set of shelves holding a gourd, a loaf of bread and a bowl containing three tomatoes. To the right of this is a rack hanging from the ceiling holding a garlic braid and a rabbit. Against the southeast wall is an unowned single bed with the corpse of Meeko's former owner laying on top. It can still be used to rest. At the foot of the bed is an end table with a journal written by Meeko's former owner. It explains that he had succumbed to Rockjoint and that Meeko "was always a loyal companion" and would "be able to take care of himself".

Notes
Meeko runs back to the shack if you find him on the road.
There is an iron ore vein to the northwest.
A dragon mound can be found to the west of the shack.
While technically owned by Meeko, none of the items inside the shack are owned and will not be marked as stolen should you take them.
After you have discovered Meeko and his dead master, the body and bed will be disposed of automatically upon the next cell reset.
Skyrim:Great Lift at Raldbthar

It is a mechanical lift which can only be entered and used after starting the quest Discerning the Transmundane. Inside the lift building is a lever which, when activated, will bring you up from or take you down into Blackreach. The lift will open a short distance north-northeast of the Derelict Pumphouse inside Blackreach. The topside of the lift is housed in a building surrounded by metal barriers, one of which is a gate. The gate can only be opened from within, by pulling a lever to the right of the gate, after which the lift can be entered from Skyrim whenever you travel there (fast traveling places you right outside the lift). The map marker for this location does not appear until the lift is activated inside Blackreach.

The lift is Dwemer in origin, and is one of seven entrances to Blackreach, which must first be entered by traversing the ruins of Alftand, Mzinchaleft, or Raldbthar and using the Attunement Sphere from Septimus Signus to open a door to Blackreach.

 
Related Quests
 

Walkthrough
Exterior
The lift is the first building passed when following the path that starts near the Pale Stormcloak camp on Lake Yorgrim south up to the main entrance to Raldbthar. It is found above the snowline.

Great Lift at Raldbthar
In Blackreach, the lift is north-northeast of the Derelict Pumphouse, at the same level as the top of the lift in the Pumphouse, on the shore of a large pool. Before using this lift to enter Blackreach, you must first lower spears blocking access to the lift in Blackreach by activating a button on a sculpted metal head in front. You may then ride the lift up and use a lever to open a gate in Skyrim.

Bugs
 
 
Opening the menu or favorites screen and leaving the screen open for 15 - 30 seconds stops the bug.
 
If this happens, load the previous save, then have your dog and regular follower (if any) wait for you in Blackreach outside the lift area before activating the lift. You may then use the lift and open the gate from within the lift building once you reach the surface.
Skyrim:Great Lift at Mzinchaleft

It is a mechanical lift which can only be entered and used after starting the quest Discerning the Transmundane. Inside the lift building is a lever which, when activated, will bring you up from or take you down into Blackreach. The lift will open a short distance southeast of the exit from Mzinchaleft Gatehouse inside Blackreach. The topside of the lift is housed in a building surrounded by metal barriers, one of which is a gate. The gate can only be opened from within, by pulling a lever to the right of the gate, after which the lift can be entered from Skyrim whenever you travel there (fast traveling places you right outside the lift). The map marker for this location does not appear until the lift is activated inside Blackreach.

The lift is Dwemer in origin, and is one of seven entrances to Blackreach, which must first be entered by traversing the ruins of Alftand, Mzinchaleft, or Raldbthar and using the Attunement Sphere from Septimus Signus to open a door to Blackreach.

 
Related Quests
 

Walkthrough
Exterior
The lift is in a tower just off the road between Dawnstar and Morthal, a short distance down the road from the lift that provides a shortcut exit from the ruins of Mzinchaleft itself. There is a corundum ore vein a few paces northwest of the entrance, and a frost troll may be found wandering the forest nearby. Southwest of the lift, along the road to Morthal, the player will come across a battle between a group of conjurers driving a horse-drawn wagon and a group of bandits. The wagon contains a crate holding a selection of potions, a basket holding several ingredients, two satchels containing more ingredients, and a copy of the Speech skill book A Dance in Fire, v6.

Great Lift at Mzinchaleft
In Blackreach, the lift is southeast of the exit from Mzinchaleft Gatehouse and northwest of the Hall of Rumination. Before using this lift to enter Blackreach, you must first lower spears blocking access to the lift in Blackreach by activating a button on a sculpted metal head in front. You may then ride the lift up and use a lever to open a gate in Skyrim. Similar to the lift entrance on the surface, there is a corundum ore vein a few paces northwest of the Blackreach entrance. On the road to the southeast, a giant patrols the road over an underpass, under which is a chest and a Dwarven centurion in a docking station.

Bugs
 
Opening the menu or favorites screen and leaving the screen open for 15 - 30 seconds stops the bug.
 
If this happens, load the previous save, then have your dog and regular follower (if any) wait for you in Blackreach outside the lift area before activating the lift. You may then use the lift and open the gate from within the lift building once you reach the surface.