Daggerfall:Artifacts

An artifact is a very rare, very powerful, unique magical item rumored to exist in Tamriel. Many have asked about these items of great power, fewer have foolishly attempted to find them, and none but the greatest of heroes have ever possessed them. Some are items blessed by the very Gods themselves, and said to contain their very essence. Others have been claimed by the numerous Daedric Princes of Oblivion, who are known to gift them to mortals deemed worthy of the honor.
 
Artifacts
The known artifacts of Daggerfall and their effects are listed here. See the Bugs section for an explanation about the statistics.

Unaligned Artifacts
Dubbed "Unaligned Artifacts" in The Daggerfall Chronicles, they are artifacts that are not associated with the Daedric Princes of Oblivion.

Auriel's Bow
 
''"Auriel's Bow appears as a modest Elven Longbow, but it is one of the mightiest ever to exist in Tamriel's history. Allegedly created and used, like its sister Auriel's Shield, by the great Elvish demi-god, the Bow can turn any arrow into a missile of death and destruction. Without Auriel's power behind it, however, the bow uses its own store of energy for its power. Once exhausted of this energy, the bow will vanish and reappear   chance puts it. Its most recent appearances have been the subject of gossip for hundreds of years."''

Auriel's Bow is one of three possible artifacts awarded for completing the knightly order quest The Artifact. A temporary imitation of it can be obtained by taking the alternate path during the Daedric Prince Nocturnal's quest.* 

  The imitation artifact is one of three possible rewards for the alternate path in Nocturnal's Quest. However, due to a bug, it is the only imitation obtainable without a third-party fix. 
 

Auriel's Shield
 
''"Auriel's Shield, an Ebony shield said to have once belonged to the quasi-mythical Elvish deity Auriel, can make its wielder highly invulnerable. In its resistance to fire and magick, Auriel's Shield is unsurpassed. Like many artifacts of Tamriel, the Shield has life and personality of its own, and does not feel bound to its user. A popular fable tells the tale of it abandoning one wielder in her greatest hour of need, but this is perhaps apocryphal."''

Auriel's Shield is one of three possible artifacts awarded for completing the knightly order quest The Artifact.
 

Chrysamere
 
''"Chrysamere, the   Blade and Sword of Heroes, is an ancient claymore with offensive capabilities only surpassed by its defenses. It lends the wielder health, protects him or her from fire, and reflects any deletory spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by a bladesman for any length of time, for it chooses not to favor one champion."

Chrysamere is awarded for completing the knightly order quests The Army of Undead or The Lost Artifact*. It is also intended to be a possible reward for giving Gortwog the Totem of Tiber Septim during the quest Totem, Totem, Who Gets the Totem?.*

  One of four possible rewards. However, due to a bug it will always''' be the reward offered for The Lost Artifact without a third-party fix.  
  In the latest official patch (v1.07.213), the specific command to give you Chrysamere is missing from the questfile and in the end you get nothing from Gortwog. Thus, it requires a third-party fix. 
 

Lord's Mail
thumb|left|Lord's Mail (male)
 
''"The Lord's Mail, sometimes called the Armor of Morihaus, the Gift of Kynareth, is an ancient cuirass of unsurpassable quality. It grants the wearer the power to regenerate lost health, resist the effects of spells, and cure oneself of poison when used. It is said that whenever Kynareth deigns the wearer unworthy, the Lord's Mail will be taken away and hidden for the next chosen one."''

The Lord's Mail is one of three possible artifacts awarded for completing the knightly order quest The Artifact.
 

Necromancer's Amulet
 
''"The legendary Necromancer's Amulet, the last surviving relic of the mad sorcerer Mannimarco, grants any spellcaster who wears it the ability to regenerate from injury, and absorb magicka. The bearer also becomes wise beyond his years. This artifact is popular amongst mages. It is the one flaw of the Amulet that it is unstable in this world forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance."''

The Necromancer's Amulet is intended to be one of four possible artifacts awarded for completing the knightly order quest The Lost Artifact*. However, it is obtainable as a possible reward for giving The Underking the Totem of Tiber Septim during the quest Totem, Totem, Who Gets the Totem?.

  Due to a bug, the artifact will never be offered as a reward for completing The Lost Artifact without a third-party fix. 
 

Staff of Magnus
 
''"The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, the Arch-Mage Magnus. When used, it regenerates the   health at remarkable rates. In time, the Staff will abandon the bearer who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect."

The Staff of Magnus is intended to be one of four possible artifacts awarded for completing the knightly order quest The Lost Artifact. A temporary imitation of the Staff of Magnus is also intended''' to be obtained by taking the alternate path during the Daedric Prince Nocturnal's quest.*

  Due to a bug, the artifact will never be offered as a reward for completing The Lost Artifact without a third-party fix.  
  Due to a bug, the temporary imitation is not be available for taking the alternate path during the Daedric Prince Nocturnal's quest without a third-party fix. 
 

Warlock's Ring
 
''"The Warlock's Ring of the Arch-Mage Syrabane is one of the most popular relics of myth and fable. In Tamriel's ancient history, Syrabane saved the entire continent by judicious use of his Ring, and ever since, it has helped adventurers with less lofty goals. It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and health, though it may have additional powers. No adventurer can wear the   Ring for long, for it is said the Ring is Syrabane's alone to command.

Warlock's Ring is intended to be one of four possible artifacts awarded for completing the knightly order quest The Lost Artifact.* If you already own Auriel's Bow, a temporary imitation of the Warlock's Ring is intended to be obtainable by taking the alternate path during the Daedric Prince Nocturnal's quest.* However, it is obtainable as a possible reward for giving Lady Brisienna the Totem of Tiber Septim during the quest Totem, Totem, Who Gets the Totem?. 

  Due to a bug, the artifact will never be offered as a reward for completing The Lost Artifact without a third-party fix.  
  Due to a bug, the temporary imitation is not obtainable for taking the alternate path during the Daedric Prince Nocturnal's quest without a third-party fix. 
 

Daedric Artifacts
The following artifacts are associated with the Daedric Princes, and thus their acquisition are tied to their summoning days. For more information, see the following page.

Azura's Star
 
''"Few mortals have the stomach to trade in souls. The Dark Brotherhood does it, as do certain groups within the Mages Guild. For these cruel folk, Azura's Star has a particular fascination. The Star acts as a reusable soul gem. The soul of any creature killed by the bearer of the Star is trapped within it. If the Star already carries a soul, nothing happens. Using Azura's Star empties it, freeing the trapped soul to make its journey to Oblivion. Azura's Star can be used to make magical items over and over and over."''

Azura's Star is awarded upon successful completion of the Daedric Prince Azura's quest. Her summoning day is Hogithum, the 21  of First Seed.
 

Ebony Blade
 
"The Ebony Blade, sometimes called the Vampire or the Leech, resembles an ebony katana, and its power is very dark indeed. Every time the Ebony Blade strikes an opponent, part of the damage inflicted flows into the wielder as raw power. The Blade itself may not be any more evil than those who have used it, but at some point in its history, a charm was cast on it so it would not remain with any one bladesman for long. The wizard who cast this charm sought to save the souls of any too infatuated by the Blade, and perhaps he was right to do so."

The Ebony Blade is awarded upon successful completion of the Daedric Prince Mephala's quest. Her summoning day is Witches Festival, the 13  of Frost Fall.
 

Ebony Mail
thumb|left|Ebony Mail (male)
 
"The Ebony Mail is an artifact created before recorded history, according to legend, by the Dark Elven goddess Boethiah. It is she who determines who should possess the Mail and for how long a time. If judged worthy, its power grants the wearer invulnerability to all common magical attacks that drain talents and health. It is Boethiah alone who determines when a person is ineligible to bear the Ebony Mail any longer, and the goddess can be very capricious."

The Ebony Mail is awarded upon successful completion of the Daedric Prince Boethiah's quest. Her summoning day is Gauntlet, the 2  of Sun's Dusk.
 

Hircine Ring
 
"The curse of lycanthropy has its advantages. The incredible strength, speed, ferocity of a werebeast makes it a fearsome opponent. There are, of course, disadvantages. The bearer of the Hircine   can choose when to be a lycanthrope and when not. Essentially this gives him all the advantages with few of the negatives."

The Hircine Ring is awarded upon successful completion of the Daedric Prince Hircine's quest. His summoning day is the 5  of Mid Year, but he can be summoned year-round at any indoor Witch Coven.

Note: for non-lycanthropes, the ring is absolutely useless.
 

Mace of Molag Bal
 
''"Also known as the Vampire's Mace, the Mace of Molag Bal drains its victims of spell points and gives them to the bearer. If the victim has no spell points, he is drained of strength, which is also transferred to the wielder. Using the Mace of Molag Bal can actually give its bearer more spell points or more strength than he would have fully rested. However, these bonus points are temporary. Molag Bal has been quite free with his artifact. There are many legends about the mace. It seems to be a favorite for vanquishing mad wizards."''

The Mace of Molag Bal is awarded upon successful completion of the Daedric Prince Molag Bal's quest. His summoning day is Chil'a, the 20  of Evening Star.
 

Masque of Clavicus
 
''"Ever the vain one, Clavicus Vile made a masque suited to his own personality. The bearer of the masque is more likely to get a positive response from the people of Tamriel. The higher his personality, the larger the bonus. The best known story of the masque tells the tale of Avalea, a noblewoman of some renown. As a young girl, she was grossly disfigured by a spiteful servant. Avalea made a dark deal with Clavicus Vile and received the masque in return. Though the masque did not change her looks, suddenly she had the respect and admiration of everyone. A year and a day after her marriage to a well connected baron, Clavicus reclaimed his masque. Although pregnant with his child, Avalea was banished from the baron's household. Twenty-one years and one day later, Avalea's daughter claimed her vengeance by slaying the baron."''

The Masque of Clavicus is awarded upon successful completion of the Daedric Prince Clavicus Vile's quest. His summoning day is New Life Festival, the 1  of Morning Star.
 

Mehrunes Razor
 
"The Dark Brotherhood has   this ebony dagger for generations. This mythical artifact is capable of slaying any creature instantly. Victims of the Razor must save vs. magic or be slain. History does not record any bearers of Mehrunes Razor. However, eighty years ago the Dark Brotherhood was decimated by a vicious internal power struggle. It is suspected that the razor was involved."

The Mehrunes Razor is awarded upon successful completion of the Daedric Prince Mehrunes Dagon's quest. His summoning day is Warriors Festival, the 20  of Sun's Dusk.

Note: while the Razor is described as an Ebony Dagger, it has the same stats as the Orcish version of the weapon.
 

Oghma Infinium
 
''"The Oghma Infinium is a tome of knowledge written by the Ageless One, the wizard-sage  . All who read the Infinium are filled with the energy of the artifact which can be manipulated to raise   abilities to near demi-god proportions. Once used, legend has it, the Infinium will disappear from its wielder. It leaves one with 30 bonus points to distribute among the character's attributes as one wants."''

The Oghma Infinium is awarded upon successful completion of the Daedric Prince Hermaeus Mora's quest. His summoning day is the 5  of First Seed.
 

Ring of Khajiit
 
''"The Ring of   is an ancient relic, hundreds of years older than Rajhin, the thief who made the Ring famous. It was Rajhin who used the Ring's powers to make himself as invisible, silent, and quick as a breath of wind. Using the Ring he became the most successful burglar in   history.   eventual fate is a mystery, but according to legend, the Ring rebelled against such constant use and disappeared, leaving Rajhin helpless before his enemies.

The Ring of Khajiit is awarded upon successful completion of the Daedric Prince Meridia's quest. Her summoning day is the 13  of Morning Star.
 

Ring of Namira
 
"Namira is aligned with the darker side of nature, as is her ring. While the ring is being worn, any damage the bearer takes is suffered by the attacker as well. Spells and missile attacks are ignored. How much damage the attacker suffers depends upon his nature. Animals and Spriggans take no damage, being creatures of  . Daedric beings only take half the damage they do, being supernatural creatures. Humanoids and monsters take full damage. Undead take twice the damage they dole out, because they are wholly unnatural creatures."

The Ring of Namira is awarded upon successful completion of the Daedric Prince Namira's quest. Her summoning day is Marukh's Day, the 9  of Second Seed.
 

Sanguine Rose
 
''"The Sanguine Rose is not an artifact most folk would care to have. It summons a lesser daedra to the user. The daedra will attack any other creature in the area except the bearer of the rose. The rose is like any other in that it will wilt. The more of its power that is used, the more wilted it becomes. Eventually all its petals fall off and it loses its powers. Somewhere in Oblivion a new rose blooms and is plucked by Sanguine   to be given to a new champion.

The Sanguine Rose is awarded upon successful completion of the Daedric Prince Sanguine's quest. His summoning day is Heart's Day, the 16  of Sun's Dawn.
 

Skeleton's Key
 
''"The power of the Skeleton's Key is very simple, indeed. With it, any non-magically locked door or chest is instantly accessible to even the clumsiest of lockpickers. A particularly skillful lockpicker may even open some magically barred doors with the Key. The two limitations placed on the Key by wizards who sought to protect their storehouses were that the Key could only be used once a day and it would never be the property of one thief for too long. Some of those who have possessed the Key have made themselves rich before it disappeared, others have broken into places they never should have entered. Once a day this key allows one to open one non-magical lock, or a good chance at opening a low level magical lock."''

The Skeleton's Key is awarded upon successful completion of the Daedric Prince Nocturnal's quest. Her summoning day is the 8  of Hearth Fire.*

  Nocturnal's Summoning Day is actually intended to be on the 3  of Hearth Fire. 
 

Skull of Corruption
 
"Using the Skull of Corruption on an opponent creates a duplicate of the victim. However, this duplicate will attack the original, not the wielder of the Skull. There is a story about the Thieves Guild Master and the skull that is probably fiction, but highly amusing. The Master used the skull on her enemy, creating a clone of him to fight. After defeating the original, the clever duplicate snatched the Skull from the Master and used it on her. Although the cloned enemy could not directly attack the Master, it could use the Skull to create a duplicate Master. The two clones jointly ruled the Thieves Guild for years."

The Skull of Corruption is awarded upon successful completion of the Daedric Prince Vaernima's quest. Her summoning day is Merchants Festival, the 10  of Sun's Height.
 

Spell Breaker
 
"Spell Breaker, superficially a Dwarven tower shield, is one of the most ancient relics of Tamriel. Aside from its historic importance dating from the Battle of Rourken-Shalidor, the Spell Breaker protects its wielder almost completely from any spellcaster, either by dispelling magicks or silencing any mage about to cast a spell. It is said that the Breaker still searches for its original owner, and will not remain the property of any one else for long. For most, possessing Spell Breaker for any time is power enough."

Spell Breaker is awarded upon successful completion of the Daedric Prince Peryite's quest. His summoning day is the 9  of Rain's Hand.
 

Volendrung
 
"The Hammer of Might, Volendrung is said to have been created by the Dwarves of the now abandoned clan of Rourken, hundreds of years before they disappeared from the world of Tamriel. It has the ability to grant health to its wielder, but it is best known for the paralyzing and strength leeching effects it has when cast at an enemy. Like the Dwarves who created it, Volendrung is prone to disappearing suddenly, resurfacing sometimes in days, sometimes in eons."

Volendrung is awarded upon successful completion of the Daedric Prince Malacath's quest. His summoning day is the 8  of Frost Fall.
 

Wabbajack
 
"Madness and chaos are the trademarks of Sheogorath. The Wabbajack embodies these same traits. Using the artifact on a creature will transform it into something else. The creature can become any one of the following monsters: rat, imp, spriggan, giant bat, grizzly bear, spider, nymph, harpy, skeletal warrior, giant, zombie, giant scorpion, iron atronach, flesh atronach, ice atronach, fire atronach, lich. The problem is the bearer has no way of controlling the transformation. He could change a giant bat into a lich, or a fire atronach into a rat."

Wabbajack is awarded upon successful completion of the Daedric Prince Sheogorath's quest. His summoning day is Mad Pelagius, the 2  of Sun's Dawn.

   This artifact is broken in versions v1.79 and earlier (will crash game if used), but patched in v1.80 and later. 
 

 
Notes
The equipped effects of some artifacts are not shown in the item's description.

Bugs
Due to a game bug that displays weapon damage ranges via in-game tooltip information by accounting for the material modifier twice rather than only once, the damage ranges shown in game are incorrect. Therefore, for clarity, the tables list these damage ranges twice in the case of artifact weapons: the first shows the ranges actually applied by each weapon, and the second shows the incorrect ranges displayed in inventory tooltips within the game. 
A similar game bug affects the (non-shield) armor ratings displayed in the game, which are in fact less than the values actually applied; this bug affects the Ebony Mail and Lord's Mail on this page, and is addressed on this page by listing first the armor ratings actually applied by these two artifacts, then the incorrect ratings displayed in inventory tooltips within the game.

 

Daggerfall-Artifacts