Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Assur

Assur is a Nord child who lives in the jarl's longhouse in Winterhold with his parents Jarl Korir and Thaena. He is Korir's heir and will become the next jarl of Winterhold after Korir, unless Korir is deposed. His only playmate is Eirid, with whom he plays "Hunt the Elf".

Assur wakes up at 9am for a one-hour breakfast, then wanders the longhouse. At 12pm, he goes outside to play with Eirid, stopping at 6pm for a two-hour dinner at the Frozen Hearth. He stays home for one hour until 9pm when he goes to bed. If the Imperial Legion takes over Winterhold, however, he and his parents will be exiled to Brunwulf Free-Winter's House, where they will stay all day.

Assur wears red colored child's clothes and a pair of shoes. He carries a selection of food and toys and a small amount of gold.
 
Dialogue
When near him, he will say things like: 
:''"My pa says elves are bad and not to trust 'em."
:"Did you know that most of Winterhold fell into the sea? I heard it's because of that College."
:"Someday I'm gonna grow up and be the Jarl."
:"I heard the College teaches you how to kill people with magic. Is that true?" 

If you are of a human race, he will tell you: 
:"We don't get many people like you visiting Winterhold. Usually it's elves." 

If you are not, he will instead ask: 
:"How come you're in Winterhold? My pa says people like you are the reason no one lives here anymore." 

In exile, he will only say:
:"Pa says the Empire made us leave, but the Empire just does whatever the elves tell them to."

Sometimes, Assur will come up to you and say: 
:"Eirid and I are playing Hunt the Elf. It's my job to find the Elf, and kill it dead. Have you seen it?" 

You have five dialogue options to reply with:



Whichever your reply is, he will run off to try and find Eirid.
Notes
Meanwhile, if you approach Eirid, you will find that she does not think the same as Assur about the College: "Assur says his pa says the College made lots of bad things happen, but the mages I've seen look nice."'' She'll also tell you how Assur acts when they play: ''"There's not many people left in Winterhold, so I only have Assur to play with, and sometimes he's mean.", explaining why she thinks so: "He always wants to play 'Hunt the Elf', and he makes me be the elf."''
Skyrim:Thaena

Thaena is a Nord citizen of Winterhold. She is Jarl Korir's wife and housecarl, and the mother of Assur.

She wears some clothes and a pair of boots. She wields an iron dagger, and carries a selection of common loot and gold.

She wakes up at 7am, and wanders the hall for four hours, occasionally sitting in Korir's throne when he's away, only stopping to eat breakfast at 9am in the hall. At 11am she'll head to Birna's Oddments for a three hour visit. She'll then head home wandering the hall for the rest of the day, stopping for lunch at 2pm, and dinner at 6pm. She then finally heads to bed at 11pm. The only exception to her routine is if the Imperials take Winterhold; she'll move to Brunwulf Free-Winter's House where she'll stay indoors all day.

She seems to share her husband's hatred for the College, saying things like, "Ours is the only family left that truly cares what happens to Winterhold." or ''"Korir will be the first to tell you that if it weren't for that College, we'd all be better off. I agree with him." or "Winterhold might yet thrive if that College had never been built." She may talk about the hardships in Winterhold, saying, "We do the best we can, even though we have next to nothing. But we Nords don't give up, not ever." She may also mention her son, saying, "Assur is going to grow up to be a great man, because he'll have lived through such hardship."'' Lastly, when the town is under siege, she'll say, ''"What's happening? What did you people do?"''

When she's exiled, she'll hatefully say, ''"I'd rather see the Sea of Ghosts swallow Winterhold entirely than have it run by the Empire." or "Without us looking out for Winterhold, it's doomed. Simply doomed."

She can often be seen conversing with Birna or her husband:

Birna: "How are you today, Thaena?" 
Thaena: "Same as ever. Trying to keep from freezing to death, trying to keep food on the table." 
Birna: "Always looking on the bright side, aren't you." 
Thaena: "Don't sass me, little girl."

Thaena: "You got anything in here worth buying?" 
Birna: "I certainly hope so, otherwise I'm wasting my time." 
Thaena: "Yeah, well I don't see anything."

Korir: "Looks to be another cold day." 
Thaena: "Aren't they all?" 
Korir: "Not like this. Feels colder than usual. Bet it's those damned Mages." 
Thaena: "I'm sure you're right."

Thaena: "That... wizard is still at the Inn. I can't believe Dagur allows him to stay there." 
Korir: "This is what it's come to. No one seems to care what they've done to our home." 
Thaena: "It's clear that memories are far too short." 
Korir: "And it's clear money matters more to Dagur than honor."''
Skyrim:Ranmir

Ranmir is a Nord citizen of Winterhold. He lives with his sister Birna in Birna's Oddments. He spends his days drinking away his sorrows in The Frozen Hearth. You can learn why by speaking to either Haran or Dagur. He's been drunk since the disappearance of his lover, convinced she left him for someone else. He also hasn't been paying for his drinks recently, and Haran could use some help getting Ranmir to catch up on his tab.

Ranmir wears a set of farm clothes along with a pair of boots. He carries his house key along with a selection of lower-class items and gold. In combat, he relies on an iron dagger.

If the Imperial Legion has taken Winterhold, he may say ''"Empire's in charge now, huh? Only a matter of time before we start getting bothered by them Thalmoricars... err, Justimors... Y'know, them elves."''

 
Related Quests
 
 
 

Notes
He disappears from the game after Drowned Sorrows.
He can easily be killed by a Magic Anomaly.
Skyrim:Eirid

Eirid is a Nord child living in Winterhold. Her parents are Haran and Dagur, and they run The Frozen Hearth inn. She wanders the inn from 8am to noon, goes outside to play till 6pm then returns to the inn and sleeps in the basement at night.

Eirid wears red colored child's clothes and a pair of shoes. She carries a selection of food and toys and a small amount of gold.

She'll tell you that with Winterhold being largely vacant, Assur is the only one her age to play with. ''"There's not many people left in Winterhold, so I only have Assur to play with, and sometimes he's mean."'' She'll explain why she thinks so. ''"He always wants to play 'Hunt the Elf', and he makes me be the elf." She also has a few comments about the College of Winterhold: "Assur says his pa says the College made lots of bad things happen, but the mages I've seen look nice." and "The mages don't let us go in the College. They said it's not safe in there." Sometimes, she may tell you, "Assur and I are playing a game. Don't tell him where I am!" Should the Imperial Legion take over Winterhold, Assur and his family will be exiled. Eirid can be found commenting on this. "Assur had to move away because of the Empire. But we get to stay."

Should you talk to Eirid during Containment, where Winterhold is disrupted by Magic Anomalies, she will be scared. "Did you make something bad happen?"''

Her parents can be heard discussing putting an end to Assur and Eirid playing 'Hunt the Elf':

Haran: ''"I understand Eirid's been playing 'Hunt the Elf' again." 
Dagur: "It's just children playing, Haran. I wouldn't fret over it." 
Haran: "I'm not 'fretting.' I don't want Eirid playing those sorts of games!" 
Dagur: "All right, all right. I'll speak to her."''
Skyrim:Guild Master's Armor

The Guild Master's Armor is the chest piece of the unique set of equipment given to the Guild Master of the Thieves Guild, and is the quest reward for completing Under New Management. Alongside this item, this set of equipment includes boots, gloves, and a hood. Its appearance is similar to that of the Thieves Guild Armor for the regular members, except for its darker color and additional badges to distinguish the rank associated with the armor. As it is essentially an upgrade to the regular set of guild armor, this armor has a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, this armor also has a correlative, yet more powerful, enchantment to the more common version of this armor. The armor fortifies carry weight by 50 points, versus 20 points for normal Thieves Guild Armor and 35 points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk, and also requires that the related quest be completed.
Skyrim:Guild Master's Boots

The Guild Master's Boots serve as the foot protection for the unique set of equipment given to the Guild Master of the Thieves Guild, and is part of the quest reward for completing Under New Management. Alongside this item, this set of equipment includes armor, gloves, and a hood. Its appearance is similar to that of the Thieves Guild Boots used by the regular members, except for its darker color. As it is essentially an upgrade to the regular set of guild armor, these boots have a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, the Guild Master's Boots also have a correlative, yet more powerful, enchantment to the more common version of this equipment. The boots fortify pickpocket ability by 35 points, versus 15 points for normal Thieves Guild Boots and 25 points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Thonjolf

Thonjolf is a Nord citizen residing in Winterhold. He lives with Kraldar in the latter's house, where he sleeps from 10pm to 6am, then wanders around the house all day.

Thonjolf wears a set of farm clothes along with a pair of boots. He wields an iron dagger and carries his key to the house along with a selection of common items and gold. 

When spoken to, Thonjolf will shed some light on his duties, and Kraldar's family history: ''"Kraldar's family was once very powerful in Winterhold. It's my honor to assist him even now."'' He will also speak of Kraldar's ambitious designs for the hold: ''"Kraldar has big plans for Winterhold. We'd be better off if he was in charge."''

Should the Imperial Legion take over Winterhold, Kraldar will replace the exiled Korir as jarl, and will keep Thonjolf by his side, no longer as a mere servant, but as his housecarl. He and Kraldar will move into the Jarl's Longhouse down the street, where he will hold court with Jarl Kraldar between 10am and 4pm, go to bed at 11pm and sleep until 6am, and he will return to Kraldar's old home whenever he has time.

Due to the laziness of the steward, Malur Seloth, Thonjolf is forced to bear any responsibilities that Kraldar cannot take care of himself. He will comment on this, saying ''"I'm just the Housecarl. If you need something, you should speak to Kraldar." and "I'm very busy, you know. I'm the only one Kraldar can rely on to assist him."'' Despite Kraldar's tolerance of Malur Seloth, Thonjolf will reveal that he doesn't hold the steward in such high esteem: ''"I'm not one to complain, but I'm not sure why Kraldar insists on keeping Malur Seloth around." Ever diligent, Thonjolf will remark, regardless of whether he is housecarl or not, that: "Some people can't be trusted to accomplish anything that's asked of them. They don't take pride in their work."'' perhaps indicating why he dislikes Malur Seloth.

Should the Stormcloaks retake Winterhold after giving it away as a concession in a temporary truce, Thonjolf will enter exile with Kraldar, relocating across Skyrim to Erikur's House in Solitude, while Jarl Korir and his family will return from exile in Windhelm.

Whether or not he is jarl, Kraldar will often end up chatting with Thonjolf out of boredom:

Kraldar: ''"So, what's the latest exciting news about goings-on in Winterhold?" 
Thonjolf: "There is no news, I'm afraid." 
Kraldar: "None? Nothing at all? Nothing from the College, even?" 
Thonjolf: "I shall inform you the moment something noteworthy happens." 
Kraldar: "Yes, that'll be fine. Thank you."

Thonjolf: "Will you be needing anything special today?" 
Kraldar: "Why don't you see if Arch-Mage Aren is interested in joining me for a meal?" 
Thonjolf: "Again? Are you sure? He still hasn't answered your last several requests." 
Kraldar: "Well, he's been very busy. Perhaps today he'll have some free time." 
Thonjolf: "As you wish."

As housecarl, Thonjolf may also attempt to make a request of Malur Seloth:

Thonjolf: "Malur, I need you to take care of something." 
Malur: "No, I don't think so. Not today." 
Thonjolf: "I haven't even said what it is." 
Malur: "Doesn't really matter."''

  

Bugs
Skyrim:Guild Master's Gloves

The Guild Master's Gloves are the gauntlets for the unique set of equipment given to the Guild Master of the Thieves Guild, and is part of the quest reward for completing Under New Management. Alongside this item, this set of equipment includes armor, boots, and a hood. Its appearance is similar to that of the Thieves Guild Gloves used by the regular members, except for the darker color for the leather, and the buckle made out of a lighter metal. As it is essentially an upgrade to the regular set of guild armor, these gloves have a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, the Guild Master's Gloves also have a correlative, yet more powerful, enchantment to the more common version of this equipment. The gloves fortify lockpicking ability by 35 points, versus 15 points for normal Thieves Guild Gloves and 25 points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Guild Master's Hood

The Guild Master's Hood is the headwear for the unique set of equipment given to the Guild Master of the Thieves Guild, and is part of the quest reward for completing Under New Management. Alongside this item, this set of equipment includes armor, boots, and gloves. Its appearance is similar to that of the Thieves Guild Hood used by the regular members, except for its darker color. As it is essentially an upgrade to the regular set of guild armor, this hood has a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, the Guild Master's Hood also has a correlative, yet more powerful, enchantment to the more common version of this equipment. The hood fortifies barter ability by twenty points, versus ten points for normal Thieves Guild Hood and fifteen points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Atahbah

Atahbah is a Khajiit pawnbroker in Ri'saad's trade caravan. She will become a fence for Thieves Guild members after completing the quest Thieves Guild Caravan Fence Quest.

Atahbah wears a set of merchant clothes and a pair of boots. She is equipped with a steel dagger and a long bow, and carries a selection of common loot and gold.
 
Related Quests
 
Conversations
She can be overheard speaking to Ri'saad:
:Atahbah: "My bones ache for the Moon Sugar. It has been too long since I tasted it."
:'''Ri'saad: "You know that our supply is limited. It could be a season or more before we get a new shipment from the south."
:Atahbah: "My ears hear the truth in your words, and yet my body shakes with the need."
:Ri'saad: "Control yourself! Do not frighten our customers away with your fits."
:Atahbah: "Yes, of course, your are right. Still, I would give much for even a few grains of moonsugar."
:Ri'saad: "Put the thought out of your mind, and do not speak of it again."''

She can be overheard speaking to Ma'randru-jo:
:Atahbah: "We have been in this land for so long, I have forgotten what it feels like to walk on warm sand."
:'''Ma'randru-jo: "Yes, I know what you mean. My toes are numb from the cold more often than not."
:Atahbah: "Do you ever find that you regret making this journey?"
:Ma'randru-jo: "In truth I do not. I have always dreamed of seeing new lands, and it does not hurt that we are making a good profit."
:Atahbah: "That is true. Perhaps I should be more grateful for this opportunity. Not many Khajiit can say that they have visited Skyrim."''

Standard Merchandise
This is the merchandise found in Atahbah's Merchant Chest.  These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:Khayla

Khayla is a Khajiit warrior who follows Ri'saad's trade caravan. She's the common-level trainer in Sneak.

Khayla wears a full set of steel armor, excluding the helmet but including a pair of steel gauntlets (two variants), and a pair of steel boots (two variants). She is equipped with a steel sword and a steel shield, and carries a selection of common loot and gold.

When asked for training, she will reply, ''"They'll never see you coming."''
Skyrim:Ma'randru-jo

'''Ma'randru-jo''' is a Khajiit elemental mage who travels around Skyrim with a trade caravan, which includes Ri'saad, Atahbah and Khayla. When the caravan is camped, he can be found wandering around the campsite. He is also a target of a Dark Brotherhood assassination contract given by Nazir.

He wears a set of farm clothes and a pair of boots. He is equipped with an elven sword, and carries a selection of common items and gold. He knows the Destruction spell Sparks and the Restoration spells Healing and Lesser Ward.

He is quite rude to you and will often say, "Purchase something or leave. Those are your options."

Like with most Dark Brotherhood targets, you can talk to Ma'randru-jo before you kill him. You will be given three options:

:'''"I'm going to beat you like a house cat." (if you are not a Khajiit) OR "You are a disgrace to our race! I spit on your fur!" (if you are a Khajiit)
:"What? You dare challenge Ma'randru-jo? You will suffer for your insolence!" (he becomes hostile and attacks)
:"You're one hard mage to track down, Ma'randru-jo."
:"And why would you be looking for me, hmm? I'm not sure I appreciate your presence here. Friend." (he walks away)
:(Remain silent)
:"Now aren't you a strange one. Well, if you're here to shop, shop. If not, find some other caravan to stalk."'' (he walks away)

 
Related Quests
 

Notes
"Ma" means "apprentice", and "Jo" which means "wizard" in the Khajiiti Language, Ta'agra.
Skyrim:Ahkari

Ahkari is a Khajiit pawnbroker that leads one of three Khajiit trade caravans owned by Ri'saad. Her caravan stops at Riften and Dawnstar, and includes Zaynabi, Dro'marash, and Kharjo.

Ahkari wears a set of fine clothes and a pair of fine boots. She is equipped with a steel war axe, and carries a selection of upper-class items and gold.
 
Dialogue
When spoken to: 
:"So many refuse to talk to us. They call us thieves and smugglers. I am glad to see that you are not such a one." 

::Have you had trouble with the locals?
:::"Mostly it is the Nords. They do not like outsiders in their land, and so we are forbidden to enter the cities. When they look upon us, they see only pickpockets and skooma dealers. It is most unfair, but we do our best to ignore them."

::How long have you been in Skyrim?
:::''"Not long, in truth. I came to Skyrim after I found myself unwelcome in both Elsweyr and Cyrodiil. I seem to have an unfortunate talent for getting myself involved in misunderstandings with the law. Ri'saad was able to look past that, and it was he who helped to set me up with a trade caravan. Now I work for him."

When exiting conversation:
:"May your road lead you to warm sands."''
Standard Merchandise
This is the merchandise found in Ahkari's merchant chest.  These items are supposed to only be available if purchased from the merchant, however there is a bug with the chest.  They are restocked every two days.


Notes
Although the Official Game Guide lists Ahkari as a Journeyman Pickpocket trainer, she does not actually provide any training.
Ahkari seems to be involved in illegal skooma trade, as indicated by the smuggler's note in an unmarked location around the back of Whiterun. The letter is odd for two reasons: Ahkari does not travel to Whiterun on her trade route, nor does she have any obvious relation to the 'seer' mentioned in the letter. This could be due to an oversight on the developers' part.

Bugs
Skyrim:Ma'jhad

'''Ma'jhad''' is a Khajiit warrior who acts as a guard for Ma'dran's trade caravan. He can sometimes be found outside Solitude or Windhelm and is an expert-level trainer in Lockpicking. He will be a fence for Thieves Guild members after completing the quest Thieves Guild Caravan Fence Quest.

Ma'jhad wears a set of merchant clothes and a pair of boots. He is equipped with a steel greatsword, and carries a selection of common loot and gold. 

If you ask him for training, he will warn, ''"All right, but if you get arrested don't blame it on me."''

 
Related Quests
 

Standard Merchandise
This is the merchandise found in Ma'jhad's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.
Skyrim:Ra'zhinda

'''Ra'zhinda''' is a Khajiit warrior who travels with the trade caravan with Ma'dran and Ma'jhad, between Solitude and Windhelm.

Ra'zhinda wears a set of steel armor, including a pair of steel gauntlets (two variants), and a pair of steel boots (two variants). She is equipped with a steel sword and a steel shield, and carries a selection of common loot and gold.

 
Bugs