Netruk44/uesp-wiki-content huggingface dataset:
Lore:Lake Arrius

Lake Arrius is a lake north of  . It can be found right where the   region meets the  .  A small community of worshippers lives around a shrine to   northwest of the lake.   

In the  , it was the site of  , a fort in the center of the  's claimed territory.  In  , the Hero of Kvatch famously infiltrated a   lair near the lake and took the   as part of the effort to end the  .  
 

Notes
Though   says the shrine to Azura is northwest of the lake, in TES IV: Oblivion, the shrine is almost directly north of the lake.

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Ivarstead

right|thumb|Ivarstead circa  
  (also known as '''Hillgrund's Steading''') is a small milling town located at the eastern base of the  , on the western edge of   and the western shore of  . Pilgrims and travelers often pass through, as the town is located at the beginning of the 7,000 Steps to  . Ivarstead is near a nordic barrow known as Shroud Hearth Barrow. 
 
History
First Era
During the reign of Jarl Gjalund of Whiterun, it was part of Whiterun Hold and exported grain, mead, and honey. 
It was in a field by this town during the reign of High King   that Archmage   dueled the criminal  . Both were slain, and both were interred on a small island on Lake Geir, east of the town. 
Second Era
Ivarstead was a quiet town during  , with most of its inhabitants being farmers, fishermen and general laborers.  The town also had its own town guard.  However, sometime during this period, a necromancer by the name of Jakalor began to capture inhabitants of the village to experiment on, he was stopped by the Vestige, which saved Ivarstead from being wiped out.   The Vestige also killed a giant known as Cracktooth, who had been killing unaware visitors to Ivarstead due to a Bosmer criminal known as Nilwen sending them to their deaths under the pretense that Cracktooth was just a goblin.  Ivarstead was also still a commonplace for pilgrims during this era before they went up the 7,000 Steps. 
Fourth Era
Ivarstead in   was in decline due to a decrease in visitors due to people moving to Riften and the supposed haunting of Shroud Hearth Barrow , this haunting turned out to be a Dunmer treasure-hunter using a potion to make himself appear spectral to scare off the inhabitants of Ivarstead so he could search the Barrow. He was killed by the Last Dragonborn and the town was informed that there was no ghost.  The town's sawmill owner also had problems, with bears in the area ruining lumber by scratching it to bits, the Last Dragonborn helped with this problem by thinning the numbers of the local bear population.  A Nord known as Klimmek made deliveries of supplies to the Greybeards from time to time, but became more hesitant to climb the steps in his old age, and asked the Dragonborn to make the delivery for him. 
 

Gallery
 
See Also
For game-specific information, see the Skyrim and ESO articles.

References
Lore:Riverwood

Riverwood is a logging town on the banks of the   in  , at the western base of the  . It is located northeast of   and  , north of  , and almost directly south of  . Despite its seemingly prime location, the settlement doesn't receive many visitors. The famous   lie to the southwest of town.  

History
The area of Riverwood has been inhabited since the  , during the time of the  . The ancient  s built   high up in the mountains to the west, overlooking the settlement. The locals were entombed in the barrow for some time before it was abandoned, and many continue to roam the ruins as mindless undead  .  The settlement was not listed as one of the holdings of Jarl   of Whiterun, dated sometime after the  . 

Some time before  , the inhabitants of Riverwood feuded with another Nordic clan.  Circa 2E 582, Riverwood was known for being an old town, and was said to be where the   was originally bred. This breed of hardy domesticated   could be found all along the White River at the time.  

A large settlement was still in existence at Riverwood during the   and was ruled by Lord Asgens. At this time, it had a rivalry with  .  It was neighbored by several settlements, including   to the northwest,   to the west,   to the north, and the   to the southeast.   But the area would later become abandoned. The town was refounded some time in the   when a lumbermill was built on the banks of the river. After fleeing   during the  , a surviving member of the   named   settled down in Riverwood to escape   assassins.  

In  , Riverwood was led by a local woman named Gerdur, whose family had built the mill. The town was the first to learn of the return of the  s after Helgen was destroyed by   the World-Eater. After appealing to Whiterun for aid, Jarl   sent several soldiers to guard the town, a move which was likely seen as aggressive by nearby  . Despite Whiterun's efforts to remain neutral in the  , loyalties in Riverwood were divided. Delphine departed Riverwood that year to re-establish the Blades. 
 
Gallery
 

See Also
For game-specific information, see the Arena and Skyrim articles.

References
Lore:Shor's Stone

Shor's Stone, named after the  ic god  , is a small   mining village in the pass between   and  , north-northwest of  . Shor's Stone has a watchtower that overlooks the village, aptly named Shor's Watchtower.

Shor's Stone Mine, sometimes called Redbelly Mine due to the red mist that fills it, provides ebony and   and serves as the foundation of the local economy.   For a period of time, the settlement served as the home of the  , based out of  . The Fallowstone Vaults served as a museum and mortuary for the Companions as well as the resting place of  , and shrines to the original   surrounded the hall. 

In  , an alliance of   known as the   attacked the settlement on the orders of the  . They took control of the mine and Fallowstone Hall in order to steal Wuuthrad and resurrect the    . With the aid of the surviving Companions, the   liberated the settlement, but not before Wuuthrad was lost. 

At some point, the Companions abandoned Fallowstone Hall, and   in   once again became their headquarters. The master thief  , believed by some to be the infamous Nightingale of legend, is said to have retired to this quiet village. 

By  , the town was in danger of disappearing entirely when invading frostbite spiders forced the mine to close temporarily.   ore was found in the mine.  
 
Gallery
 

See Also
For game-specific information, see the Skyrim or ESO articles.

References
Lore:Scathing Bay

Scathing Bay was created by the destruction of Vivec City during the   of  , when the   smashed in the city with the same momentum it had before Vivec froze it in place.    It is the almost perfectly circular crater of water where the city and the surrounding area used to be, expanding the original waters of Norvayn Bay.  The cantons, the lagoons, and beyond were replaced with boiling water, charred shores, and the stink of hard minerals from the steam. 

Prior to the  , Norvayn Bay was a tranquil body of water and one of the key features of the Ascadian Isles, feeding into the lakes of   and  . Many ships passed through the outer waters of the bay to get in and out of the city for transportation and commerce, while smaller gondolas navigated through the inner waters between the cantons. Numerous ruins and settlements were dotted around the bay, such as Castle Ebonheart, Ald Sotha, and Mudan.   It is also surrounded by several islands, such as Elmas Island. Following the Red Year, these structures are believed to have been obliterated and ships no longer pass through the resulting waters of Scathing Bay. 

The rim of the enormous crater forms Scathing Bay's shores and rises up above the water. A relatively small break in the southern part of this rim is all that connects the bay to the  . Some vegetation still manages to grow in the surrounding area; the surrounding hillsides are filled with various flowering plants, and  s still dot the landscape. The  s have a ritual associated with the bay. The bay is apparently largely empty except for a small jagged island of ash near the center, which is believed to be where the High Fane of the   was located. The sword   was found here by a group of   scavengers. When the floating city   passed over it in  , legions of the dead rose up out of the boiling waters.  
 

Notes
The Scathing Bay's size and the force of the blast which created it are unknown, but at least one survivor on the mainland was knocked off his feet by the blast, and was close enough to see the cantons of the city fall apart. 
The Second Era adventurer   was teleported through time and space by a malfunctioning Dwemer device during an expedition to   circa  . Scathing Bay was one of the places she briefly visited before these temporal disturbances were fixed; she described it as a "smoking crater" where Vivec City once stood. 

References
Lore:Lake Hairan

Lake Hairan was once a small lake just north of the city of Vivec, between that city and  , in the heart of the  . It was surrounded by farms and rich plantations under   control. At its northeastern end, the lake narrowed into a river channel that connected it to  . To the south, the lake merged with the vast lagoon encompassing Vivec.  It's unclear whether any semblance of the lake survived the cataclysms of the   in  .   
 
See Also
For game-specific information, see the Morrowind article.

References
Lore:Lake Masobi

Lake Masobi was a lake in the northwest corner of the  . The busy trading village of   was on its north and east shores. The   flowed into the lake in its northeastern corner, connecting it to  . Lake Masobi, in turn, flowed into the craggy coastline of southeastern  . It also joined to   in the west via a small channel, and Lake Amaya lay to the northwest. Vivec was due south. In the days before the  , it was surrounded by rich and productive agricultural fields, and some   mansions dotted its shoreline.  Considering the cataclysms of the Red Year,   though, it's unclear if the lake still exists.
 
 
See Also
For game-specific information, see the Morrowind article.

References
Lore:Ceyatatar

(meaning "Shadow of the Fatherwoods" in  ,  originally named Ceya-Tar) is a crumbling   ruin in the wilderness between the   and  .  The ruins contain the central dome of a great underground edifice once dedicated to Magnus, where ancient   still casts a blue shimmer onto the faded white walls and pools of water within.  The underground complex extends deep into the Great Forest to the southwest, having been built into the natural caverns below.  

History

In its prime, Ceyatatar was a remarkable city which prospered through trade with the   around the  .  According to Cyrodilic legend, "Ceya-Tar" was the seat of the Fire King  , a particularly cruel Ayleid ruler. In his realms, slaves were drugged with foul concoctions that induced visions of torment, and their children were set aflame for nighttime tiger sport.  The sorcerer-king was later slain in single combat on the granite steps of his city by   during the  . 

King Hadhuul's spirit, along with spirits of his army and some  s, reappeared at Ceyatatar during the   in  , but these invaders were banished by soldiers fighting in the ongoing   before they could harm the nearby settlement of  .  

By  , the ruins of Ceyatatar had been taken over by a group of conjurers and their summoned Daedra, who made use of the ruin's ancient gas chambers to hold and execute captives. 
 
See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Gilvas Barelo

Master Gilvas Barelo, Abbot of  , was the head of the secret order of   circa  . In other words, during the fruition of the  , he was the most prominent skeptic of the  's explanation of how the   gained their divinity and the events surrounding their rise to power.

The Nerevarine came to him to learn more about the crisis Morrowind was facing. Barelo helped the Nerevarine find and interpret the Lost Prophecies of the   in order to understand how to fulfill them and defeat  . Gilvas saw the return of Saint   as the last and best hope of ending the threat posed by Dagoth Ur, and he understood that helping the Nerevarine do this was the only way to end the persecution of the Dissident Priests and advance their beliefs. Following the defeat of Dagoth Ur, the Temple attempted to make amends with the Dissident Priests and re-integrate the estranged order.  With the disappearance of the Tribunal and the events of the  , the Dissident Priests seized power in the early   and formed the  , although it is unknown what role Barelo played in these affairs.  

See Also
For game-specific information, see the Morrowind article.

Books
 
 
 

References
Lore:Holamayan

Holamayan is a monastery and sacred temple of  , located on an isolated island off the eastern coast of  .  It lies along  , south of   and east of  . The monastery has been a pilgrimage site for thousands of years,   with ferries coming from as far away as  . Secretly, Holamayan became the home of the  , who disputed the doctrines of the  . Thus, the monastery became a repository for the Apographa, the hidden writings the Temple had suppressed. The monastery itself is built underneath the surface of the island, with its entrance hidden by hills and brush. It is further protected by a magical stone hood that raises only during the times of Azura, dawn and dusk.  Within, the monks pay homage to Azura and the   of the   (not including the  ).  

In the First Era, Nerevar undertook a pilgrimage to this temple of Azura to speak with her. She confirmed that the Dwemer had devious plans which had to be stopped at all costs, leading to the beginning of the War of the First Council.   The Nerevarine came to the island in   seeking guidance from the monks on the Lost Prophecies of the Ashlanders.  Following the defeat of Dagoth Ur and the vindication of the Ashlander prophecies, the monastery made plans to rededicate itself to the study of prophecy. 
 

Gallery
 
See Also
For game-specific information, see the Morrowind and ESO articles.

References
Lore:Keepers of the Razor

The   were a militia group formed in the wake of the   that was originally dedicated to the eradication of the  . After discovering the legendary  , the militia renamed themselves and assumed the task of safeguarding the   artifact. The Razor was broken into three components that were entrusted to the three highest-ranking members of the group's inner circle, who pledged to pass the pieces down to their descendants "until the twin moons themselves disappeared from the skies". By  , the Razor's pieces had been handed down through eight generations, though it is unknown if the Keepers still existed as an organization at that time. 

That year, the Last Dragonborn was contacted by  , a Mythic Dawn enthusiast who had found the Razor's scabbard. He hired the Dragonborn to retrieve the three missing pieces from the Keepers' descendants, whom he had located after meticulous research into their family histories. The Dragonborn defeated the descendants, marking an end to the Keepers' legacy, and brought the pieces to a shrine to   to have the Razor restored.  

References
UESPWiki:Edit Filter

The Edit Filter, commonly known as the Abuse Filter, is a tool designed to filter edits based on strict criteria. The only accepted use on the UESPWiki for the tool is to stop spam and vandalism, though it can be used for other filtering if desired and approved by the UESPWiki community. The many other uses can be seen in effect on Wikipedia.

Several filters are not publicly viewable as they are used to filter spam by specific catchwords, and revealing these words would eventually make the filter useless as the spam creators would start removing these words from their submissions. All Administrators have automatic access to the filters, but trusted editors can request access to the feature on the Administrator Noticeboard. After a discussion the editor will be given the rights at Daveh's discretion.

The filter ranges from outright blocking an edit from being made, to simply tagging the edit as needing extra scrutiny. The filter isn't always perfect and there may at times be 'false-positives', words unintended to be blocked but containing a word that is blocked. Please report any false-positives on the sub-page. Requests for new filters should be made on the talk page, the Administrator Noticeboard, or the Community Portal, depending on the impact of the intended consequences. Requests for words to be added to existing filters should be posted on the talk page, with an explanation if it is not entirely obvious why it should be added. 

Current Edit Filter Managers
Active Edit Filter Managers
 
 

See Also
AbuseFilter – The filter itself, only viewable to those with rights.
Spam – Wikipedia's definition of spam and how to deal with it.
Vandalism – UESPWiki's definition of vandalism, and the main types of non-spam the filter aims to stop.
Policies and Guidelines – A list of UESPWiki's other policies and guidelines, some of which affect how this tool is used.
UESPWiki:Community Interviews/Minor Edits

'''What's  your role around UESP?'''
:Typo-fixing, patrolling, and generally fleshing out articles, mostly in the lore section. I offer my unsolicited opinion to people who don't want it or like it. Your shirt makes me sad.
How long have you been involved?
:About three years of editing, though I've been using UESP since Morrowind.
'''What's your favorite part of the  site?
:The dedication members exhibit for such a highly pointless endeavor.
Favorite Elder Scrolls game?  quest? faction?'''
:God, that's hard. I have to say that I've enjoyed my Skyrim gameplay experience the most, but Morrowind had the best lore. 
:The Dark Brotherhood always has the best quests. I have my philosophical disagreements with them, but I'll sacrifice my character's virtue for my own enjoyment any day.
:The Greybeards can change the world with a burp. 'Nuff said.
You meddled with the Daedric  Princes, and now one NPC is forced to be your sidekick. Who would you choose?
:The Sithis-shaped hole of the world, of course.
Tell us one of your favorite  things about Tamriel.
:The uncultivated land of monsters is the rule.
'''Tell us one thing that you've  learned while being a member of UESP.
:Learning and contributing to the UESP are often mutually exclusive.
What would you like to say to  UESP readers and fans?'''
:Sorry for the inconvenience.
Skyrim:Boots (Arch-Mage)

The Arch-Mage's Boots are a unique pair of shoes used by the head of the College of Winterhold. A pair of the boots can be found on Savos Aren, while an additional copy can be found in the Arch-Mage's Quarters. The second pair is illegal to take initially, but can be freely used after the resolution of the issues with The Eye of Magnus. The boots themselves are enchanted to provide shock resistance by forty points, decreasing damage done from all kinds of shock damage.
Lore:Gratian Caerellius

was an Imperial colonist, miner, guard and explorer in the employ of the East Empire Trading Company.

Gratian came to Solstheim as a colonist in   to work as an ebony miner for the East Empire Company. He helped build the settlement of Raven Rock and volunteered to become a guard for the settlement, to protect it and enforce Imperial law.  He eventually moved away from Raven Rock to dedicate his life to exploring ancient ruins all over Tamriel, while still remaining in the employ of the East Empire Company. In  , he returned to Raven Rock at the request of the Company, after the mine had broken through into  . Gratian and his assistant Millius entered the ruins, but they were attacked by draugr when Gratian attempted to steal the  . Mortally wounded, he died trapped within the ruins. The truth was hidden by the East Empire Company, which attributed his death to a tunnel collapse and sealed off that section of the mine. 

Gratian was survived by his wife and his son, Rellicus Caerellius. Rellicus later moved to his father's house in Raven Rock and worked as a miner. The Caerellius family remained in Raven Rock throughout the House Redoran takeover and the closure of the ebony mine. Crescius Caerellius, the great-grandson of Gratian, became the last Imperial settler remaining on Solstheim, stubbornly refusing to leave due to a belief that there was more ebony to be found in the mine. In  , Crescius discovered correspondence between Gratian and the East Empire Company regarding his fatal descent into the mines.  Now an old man, Crescius recruited the help of the Last Dragonborn to uncover the truth. Delving into the mine, the Dragonborn discovered Gratian's remains, along with his journal and the Bloodskal Blade. After clearing out the remaining draugr, the Dragonborn presented his findings to Crescius, revealing the Company's cover-up. Thus, the mine was unsealed and reopened, with Crescius put in charge of uncovering new ebony deposits.  This ushered in a new era of prosperity for Raven Rock.  

Gallery
 

References
Online:Pets

Non-Combat Pets are companion creatures that will follow the player. They are account-wide vanity items and don't help in combat. Some pets have special attributes unrelated to combat, such as the Bristleneck War Boar, which increases your inventory capacity by 5 slots on all characters account wide.

A pet can be summoned by activating it from the Collections tab, although they cannot be used in Cyrodiil. You can only have one pet active at a time. As of Update 6, pets can be given individual names. Pets were originally bound items, and needed to remain in your inventory to stay active. A summoned assistant will temporarily replace your pet until dismissed.

Some of the pets were available as loyalty rewards given for a certain number of months of paid subscription, and some are purchases available from the Crown Store. Others are only available from various promotions. The only pet available from standard gameplay is Razak's Opus, although several can be earned in a similar fashion by completing DLC content or as DLC loyalty rewards.
Online:Imperial Edition

thumb|right|Imperial Edition box art  
The Imperial Edition was the collector's edition of The Elder Scrolls: Online. It was included with additional exclusive content.

The physical version, only available by pre-ordering in retail, came with:
A copy of the base game.
A steelbook case.
A map of Tamriel.
A copy of '''''The Improved Emperor's Guide to Tamriel.
A 12" Molag Bal statue.

Both the physical and digital Imperial Editions unlocked the following exclusive digital content:
The ability to play as an Imperial in any alliance.
Access to the Imperial style in the Outfit System regardless of motif knowledge.
An  Imperial Horse mount.
A Nibenay Mudcrab vanity pet.
A Pledge of Mara.
The '''Explorer's Pack and a pre-paid 30-day subscription''', which were otherwise only available by pre-ordering.
As of the introduction of Homestead with Update 13, it became a requirement in order to purchase the Strident Springs Demesne outside of Arenthia ( ).

Several players who pre-ordered the digital Imperial Edition for PC/Mac also accidentally received a pet Rufous Mudcrab. Those who bought the Imperial Edition on Steam before 21 July, 2014 also received a Whiterun Wolfhound.

Originally available through the  PC/Mac Store and Steam, the   can now only be purchased through the Crown Store. Crown Store upgrades act on a per-server basis; if you want to upgrade your Standard Edition on both servers, you will need to buy the upgrade twice. Additional Pledges of Mara can be bought separately in the Crown Store.

Gallery
 

Notes
Unlike the Crown Store upgrade, any Imperial Edition upgrades purchased from the PC/Mac Store or Steam were not server-bound and applied to all PC servers.
PC/Mac players who copied their account to PS4 and Xbox One maintained their Imperial Edition status had they previously purchased it.