Netruk44/uesp-wiki-content huggingface dataset:
Online:Vulkhel Docks

This is where you will arrive by boat from Khenarthi's Roost, either by talking to Sugar-Claws at Eagle's Strand, or on The Prowler with Captain Jimila, and where you can find Sugar-Claws to return there later on. It is also the location of the Dominion Boatswain Selandilwen, who offers travel to other Dominion zones as well as other Alliance territories. Finally, The Interim Suitor and a pair of Harbor Skiffs can be found here, offering passage to Daggerfall, Davon's Watch, and Anvil,  respectively.
 
Related Quests



Services
Dominion Navigator: Selandilwen  
Dock: Sugar-Claws  
Harbor Skiff:  
Harbor Skiff:  
The Interim Suitor:  

Notes
In Update 10, the Dock was downgraded from a discoverable POI to a Service, and therefore no longer provides Discovery XP. Prior to this change, the location was called Vulkhel Docks, and the name is retained by this page for organizational purposes, as the docks as a whole are now unnamed.
The other transportation links were added to the map with One Tamriel.
The Interim Suitor and the Harbor Skiff to Davon's Watch first granted (unmarked) passage to the other starter cities in Update 9, when the restrictions on Cadwell's Silver and Cadwell's Gold were reduced.
The Harbor Skiff to the Gold Coast was added, unmarked, in Update 10, alongside the release of Dark Brotherhood.
Online:Haven

Enda's camp lies along the south side of the road leading west from Haven. A chest can be found on the west side of her camp, behind the structural bones of an uncovered Bosmer-style leather tent.

For more information, see the lore article.
 

Related Quests
Haven Objective: Stop the pirate attack upon Haven.



  

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Dock: Scout Linimondil  

Other Places
 

People
 

text-bottom|32pxWayshrine
thumb|left|Haven Wayshrine
Haven Wayshrine is located  .
 

Maps
thumb|left|A map of Haven
Online:Fuller's Break

Related Quests
Fuller&#39;s Break Objective: Help the stranded performers escape the Ra Gada.
Online:Sentinel Docks

A thieves trove is located on the northern shore of a Ra-Netu infested island northeast of the docks. You can safely swim to the shipwreck and the nearby islands that lie between the docks and Wayfarer's Wharf. A chest can spawn on the western half of the broken ship to the north. You need to swim to the northern end of the ship to board it and pass through the door way to get on the deck. There are warehouses on the east and west side of the docks.

Sentinel Docks is where you will arrive in Alik'r if you follow the Daggerfall Covenant storyline and come by boat from Northpoint. Other public transport options such as the standard ferry from Wayrest will land you further up the coast, at Wayfarer's Wharf, but you will have to pass through the Sentinel Docks anyway from there to reach Sentinel.

There are two alternative-reality instances of the docks: the zombie-infested version before the quest has been completed, and the more standard working dock area after the necromancers have been cleared as a result of the related quest.
 
Related Quests
Sentinel Docks Objective: Defend the docks from the undead invasion.
 
 
Gallery
Online:Daggerfall Southern Docks

This is where you will arrive with Captain Kaleen after leaving Betnikh on the Spearhead. A boat to Murkmire is also located here.

During The Demon Weapon, Abnur Tharn will send you to talk to a Khajiiti loremaster named Dagaril-dro who is camped at the island at the western end of the bay.  Later Tharn will join the two of you.  After leaving the location both Tharn and Dagaril-dro leave the area.

 
Related Quests



Services
 
Boat (near The Spearhead):  


Daggerfall Southern Docks People

|}

Notes
In Update 10, the dock was downgraded from a discoverable POI to an unnamed location, and therefore no longer provides Discovery XP. At the same time, the boatswain Gilzir was moved from these docks to the Dock located in the Harbor District.
The name Daggerfall Southern Docks is retained by this page solely for posterity, as the location is now unnamed.
Online:Farangel's Landing

Related Quests
'''Farangel's Landing Objective''': Help Miranda escape Farangel's Landing.
 
 

People
Online:Steelheart Moorings

It is occupied by the Ember-Eye slavers. A small cave called Steelheart Cave has an entrance on the eastern side of the village.
 

Related Quests
Steelheart Moorings Objective: Free the Captive Crewmembers and kill the Slavers' leader. 
 

People
Online:Alten Corimont

It is mostly run by Argonian pirates and smugglers who are neutral in the  .
 
Related Quests
Alten Corimont Objective: Investigate the Dominion's influence in Alten Corimont. / You've cut off the pirates' supply lines to the Dominion.






Shops and Services
 
 
 
 
 
 
 
;Transport Services
20px Dock: Muz-Muz  

Other Places
 
 
 

text-bottom|32pxWayshrine
thumb|left|Alten Corimont Wayshrine Alten Corimont Wayshrine is located west of the town.
 
People
 

Maps
thumb|left|A map of Alten Corimont
Online:Murkwater

The village sits upon the bank of a large river, and Ayleid ruins lie to the east of the village. The Dominion has slaughtered its inhabitants looking for a keystone.
 

Related Quests
Murkwater Objective: Help the Shadowscales destroy the Dominion's foothold. / You recovered a Keystone and took back Murkwater.


People
Online:Dockyards

This is where you will arrive with the boatswain Liezl if you leave Bleakrock Isle before completing the first story quests of the Ebonheart Pact questline, and where you can find her to return there later on. It is also the location of the Pact Boatswain Falvis Raram, who offers travel to other Pact zones as well as other Alliance territories. Finally, The Rusty Argonian Blade, Summerwind, and a Harbor Skiff can be found here, offering passage to Vulkhel Guard, Daggerfall, and Anvil,  respectively.

The Jubilee Bakery Barge can also be found here. A copy of Nords of Skyrim can be found on the docks to the west.
 

Related Quests



Services
Pact Navigator: Falvis Raram  
Dock: Liezl  
Harbor Skiff:  
The Rusty Argonian Blade:  
Summerwind:  

Residents
 

Notes
The dockyards did not originally have a map marker. In Update 10, the Dock was downgraded from a discoverable POI to a Service, and therefore no longer provides Discovery XP. Prior to this change, the location was called Dockyards, and the name is retained by this page for organizational purposes, as the docks as a whole are now unnamed.
The other transportation links were added to the map with One Tamriel.
The Rusty Argonian Blade and Summerwind first granted (unmarked) passage to the other starter cities in Update 9, when the restrictions on Cadwell's Silver and Cadwell's Gold were reduced.
The Harbor Skiff was added, unmarked, in Update 10, alongside the release of Dark Brotherhood.
Online:Lunar Fang Docks

A Skyshard can be found here. This location is the only crossing of the Niben River between Aldmeri Territory and Ebonheart Territory that cannot be destroyed.
 
Notes
What's left of Lunar Fang Docks, a small harbor, appears as an unmarked location in Oblivion.
The goat path across the river was added in Update 20, along with Dibella's Pass in Daggerfall Territory and the Silver Tooth Pass in Ebonheart Territory, as an alternative route from the newly destructible bridges and milegates.

Gallery
Online:The Endless Stair

It serves as his last garrison of defense for the Planemeld. The Endless Overlook can also be found here.
 

Related Quests
The Endless Stair Objective: End the threat of the Planemeld once and for all. / You ended the threat of the Planemeld and saved Nirn.


People
 

The Endless Stair
 

The Labyrinth
Molag Bal's personal library is the first room in the Labyrinth. A parchment titled Knights of the Gleaming Blade is located just inside the entrance, next to a bookcase in front of you and on the left. If you head northwest across a series of hanging platforms, you'll find a note scrawled by a prisoner detailing how the lock mechanism for the gate to the next room works. If you haven't rescued Malkur Valos's companions from the Court of Contempt, this book will tell you how to open the gate. Otherwise, Malkur will tell you how it works. Once you reach a pillar of rock with a seal on it, you can drop down onto a columnal shelf and read How the Locks Work. A book titled The Daedric Flame is located atop a stack of books on the ground just east of the bookshelf this note is located on top of. Heading across the platforms to the east and turning north will bring you to the gate leading to the next room.

The next area is a dark room filled with living statues. You need to navigate it if you want to continue to the gate bridge. The braziers at the northwestern end of this dark hallway light when you approach.
 

Gate Bridge
You must cross this bridge to reach the next room. It's just a long bridge with no enemies on it, but it does grant you a view of the back-end of the Planar Vortex.
 

Statue Room
thumb|right|Statue Room
A large room full of cowering statues. The door locks behind you when you enter. A cold statue of Molag Bal himself is the room's centerpiece. A single wave of Fiend Statues will assault you and Gabrielle when you approach this statue. You must hold off two waves of moving statues while Gabrielle attempts to unlock the door at the southwestern end of the room.
 

Planar Vortex
thumb|right|The Planar Vortex
You'll have to cross a bridge outside the statue room to get closer to the Planar Vortex. After you cross the bridge, Molag Bal summons five Dremora to contest you. Once they're defeated, a Guardian of Coldharbour is summoned to dispose of you. Head east, and you'll cross yet another bridge to reach the vortex. As you approach the portal, Telkor the Unforgiving flies down to stop you.
 

text-bottom|32pxWayshrine
thumb|left|Endless Stair Wayshrine Endless Stair Wayshrine is located south of the stronghold, just north of the entry gate outside the Reaver Citadel Pyramid.
Online:Slaughterfish

Slaughterfish are vicious, carnivorous fish that are found in large groups, usually in deeper waters. They cannot be killed or even fought, as they are an effect applied to you rather than a true creature. They appear as dark shapes swimming under the surface, splash effects, and chomping sounds. If encountered, you should immediately turn back and swim away. Otherwise, you will certainly be killed. They can also be caught by fishing. 

Notes
Slaughterfish are used to prevent you swimming to unavailable areas. You will die long before reaching any walls in the sea if you try to swim through.

Achievements
There is one Achievement associated with slaughterfish:
 

Related Books
Online:Ogre's Bluff

Related Quests
'''Ogre's Bluff Objective''': Help the poisoned at Ogre's Bluff.
Online:Fallen Grotto

thumb|right|The mirrored version of the grotto present within Hircine's Hunting Grounds A shrine to Hircine is found in the center, surrounded by a spring flowing southward and collapsed rocky structures. The grotto was formerly inhabited by the Glenmoril Wyrd, but has recently been taken over by the Dark Witnesses, led by Brinarch.

 
Related Quests
Fallen Grotto Objective: Reclaim Hircine's shrine from the Reachmen.
 

People
Spirit of the Hunt
Wyress Linnae
Wyress Nyronie
Wyress Tiria
Generic Wyresses
Wolf Guardians

Gallery
 

Notes
Other than using the gates in the Bangkorai Garrison or the path in Sunken Road, going off the cliff from the grotto into Nilata Falls is the quickest and one of the only ways to reach the Fallen Wastes from the north part of Bangkorai.
Online:Viridian Woods

The Silaseli Ruins lie to the north of the woods, and Evermore lies to the west. Forsaken Stronghold is east of the forest, on the other side of the lake. Crows line whatever stone fences they can find. Spriggans and wolves inhabit every nook and cranny of the forest, especially around the Glenmoril Wyrd's encampment. The occasional troll wanders in the untamed sections of the forest, away from the roads. Far to the northeast, where the river flows past Silaseli Ruins, an obelisk is sat upon the side of a waterfall beneath a stone shelf.

The witches of the Glenmoril Wyrd have a camp in the northern section of the woods. Many Wyresses and Glenmoril Guardians inhabit the camp. Two guardians are devouring a stag in the center of the camp. There is one water skin beneath each of the large trees the Wyresses use for shelter. A heavy sack lies beneath the southwestern tent. A cooking fire lies beneath the roots of the northern tree. A single Wyress and her Glenmoril Guardian sit along the side of the road northeast of the camp. There is a lake south of the Wyrd camp dappled with stone arches. Wolves drink from the water. A ruined statue dedicated to the Viridian Sentinel overlooks the lake. A troll's den is located southwest of the lake, away from the road.

Another Wyress camp can be found southwest of the lake in the center of the woods. A water sack lies beneath a tent to the north. A copy of Troll Slaying lies on the ground near a bedroll, beneath the northeastern tent. A dead stag lies upon a stone altar in the southern portion of the camp. A cooking fire sits in the center of the camp. Another cooking fire sits beneath the roots of the western tree, alongside a heavy sack. The containers in both of the Wyress camps are owned. A pair of skeevers loiter west of this tree. A copy of ''Harvest's End'' is on a stone slab beneath the roots of the large tree in the northern section of the camp. If you take from them and a Wyress sees you, you will accrue a bounty. A troll's den lies southeast of this camp.

The Viridian Sentinel's hut lies southeast of the central lake. There is a cat on the table within. A copy of Field Guide to Spriggans lies on the nightstand next to the bed. There is a cooking fire in a stone hearth nestled into the wall. A chest can spawn in the back of the hut. Fishing poles and musical instruments lean against the wall near the hut's entrance. Everything in the hut can be taken freely, save for a single radish, which counts as stolen should you decide to pick it up. There is a troll's den east of the hut. Another troll den lies to the northeast of the hut and east of the central lake.
 

Related Quests
Viridian Woods Objective: Help the Viridian Sentinel save Princess Elara.
 

People
 

Wayshrine
thumb|left|Viridian Woods Wayshrine The Viridian Woods wayshrine is located south of the forest, not far from Martyr's Crossing.
 

Gallery
Online:Silverhoof Vale

It is inhabited by the  , Redguard nomads known for breeding horses. Fadeel can be found here after completing Fadeel's Freedom .

The vale consists of caves set upon a ridge overlooking a valley. The village is set into the side of a cliff, and the mountains curve around it. At the base of the valley lies a lake, and south of that lake is the Horsemen's corral. Seven horses and a few goats are housed here. A waterfall that pours into a lake lies west of the corral. Here, you can take advantage of a single lake fishing hole and two pure water nodes.

If you climb the hill south of the corral, you'll find yourself on a ridge lined with caves. The Horsemen live in these caves. Several horses, goats and chickens populate the village. The westernmost cave contains a forge, which is manned by Gandalith. The cave that lies east of the forge is home to Makar the Elder. To the east lies the south-central cave, which contains a cooking fire. Mareesh and Morg gro-Graaum reside here. There is a cooking fire in front of the south-central cave. Darya Marquad is located in the cave which lies northeast of the south-central cavern. Darya's abode also contains a cooking fire. Nithena at-Khorajah plays the flute between the two caves.

Harpies inhabit the mountains north of the village. Recently, the harpies have been attacking the village's horses.
 

Related Quests
Silverhoof Vale Objective: Defend the Vale from a harpy flock.
 
 

People
 

Gallery
Online:Kynesgrove

The Keepers of the Grove live here and serve as priests of Kyne. Before going out in war, the local Nords used to go to Kynesgrove and pray to Kyne for good fortune.
 
Related Quests
Kynesgrove Objective: Determine the cause of corruption at the shrine.



 

text-bottom|32pxWayshrine
thumb|left|Kynesgrove Wayshrine Kynesgrove Wayshrine is located northwest of the woods. The horse Peri will appear here during The Dragonguard's Legacy, offering permanent one-way transport to the Valley of Blades. During the New Life Festival, "Gateway to the New Life Festival" portals will be opened at the various Event Exchanges, offering one-way transport to this wayshrine due to its proximity to the New Life Tent.
 

Kynesgrove
 

Notes
Kynesgrove also appeared in Skyrim.
Online:Vernim Woods

There is a cooking fire in the Pact's camp.
 

Related Quests
Vernim Woods Objective: Investigate Vernim Wood. / You've slain Stral Blackthroat, leader of the Reachmen.






People
 

Gallery
 

Maps
thumb|left|A map of the Vaults of Vernim
Online:Hatching Pools

Argonian eggs are tended to and hatched here, beneath the great Hist tree. The settlement has been taken over by the Aldmeri Dominion.

A diary can be found near the main entrance (south) to the settlement. A copy of Invocation of Azura can be found at one of the northern peaks of the Xanmeer. Several Pact-Sworn soldiers can be found outside the main entrance after the objective quest is complete.

A smaller Hist tree is growing outside the eastern entrance to the pools, with lies at the southern end of the road leading south from Mud Tree Village. A skeleton and a backpack surrounded by bottles lie to the left of the eastern entrance. A chest can spawn next to this skeleton, between the corpse and the wall. A group of ogres have taken up residence in a camp along the road east of Hatching Pools, in the ravine between the Hatching Pools and Zuuk. A chest can spawn by the Argonian-style tents in the ogres' camp.
 

Related Quests
Hatching Pools Objective: Determine the Dominion's purpose in Hatching Pools. / You saved a generation of Argonian eggs from the Dominion.






People
 

text-bottom|32pxWayshrine
thumb|left|Hatching Pools Wayshrine Hatching Pools Wayshrine is located south of the pools.
 

Gallery
Online:The Moonless Walk

The Library of Dusk lies off to the south. Strange wisps of light can be found floating within the forest. A frost troll lives along the exterior of the Lightless Oubliette.

A Note from Kamu and ''Captain Alphaury's Journal'' can be found at the Fighters Guild's camp, near the Library of Dusk Wayshrine.

A lore book, The Whithering of Delodiil, can be found beneath a hide tent in the Shadow Walkers' settlement.
 

Related Quests
The Moonless Walk Objective: Rescue the Fighters Guild from the Moonless Walk. / You conquered the Moonless Walk and reached the tower.





text-bottom|32pxWayshrine
thumb|left|Moonless Walk Wayshrine The Moonless Walk Wayshrine is located northwest of the forest, near the Ruined Passage into the Lightless Oubliette.
 

People
 

Gallery
Online:Brackenleaf (settlement)

Related Quests
Brackenleaf Objective: Join Brackenleaf's Briars.




People
 

Books





Maps
thumb|left|A map of Brackenleaf's trunk
Online:Shademist Moors

The settlement of Longhaven can be found to the north of the moors, and the cave called Shademist Enclave can be found to the southeast. The moors are inhabited by Hoarvors and Werebats.

Mel Adrys's camp is located south of the location's marker on the map. here, you'll find a bedroll, a cooking fire, and a copy of Blasphemous Revenants. A thieves trove spawns across the water southeast of the camp, beneath a ledge. The trove is in the hand of a slumped over skeleton, which is next to a sack and a pair of unlit candles.
 

Related Quests
Shademist Moors Objective: Uncover the hidden threat within Shademist Moors.




Shademist Enclave
The Shademist Enclave is located along the cliff on the southeast side of the moors. Ancalmo's corpse is laying face-down in front of the cave beside a letter. The Keerilth Clan makes their home here.

When you first enter the enclave, you'll find yourself in a tunnel that descends a slope. A bunch of candles are lit to the right at the top of the slope. If you're on Mist and Shadow, you'll find Mel Adrys and Gadinas at the bottom of the slope.

The chamber beyond the tunnel is full of werebats. Athraedal is located in the northwest corner of this chamber. Several bookshelves, an urn and a fish can be found in Athraedal's nook. You can continue through the cave by taking the tunnel through the eastern wall. Malangwen's corpse is in the middle of the next chamber. Three vampires are hanging out near some bookshelves and tables on the east side of the room. There is a tunnel on the west side of the room leading further into the cave. 

The web-covered tunnels ahead are infested with spiders. You'll turn right at the bend and come across a path split down the middle by a natural stone column. You have two options: to go south, or to continue east. If you head south, you'll come across a cavernous chamber with a bridge crossing the middle. Crossing the bridge to the west side of the room brings you to Lathriel the Pale, who is flanked by a pair of spiders. If you go downstairs and head north, you'll find the skeletal corpse of Jahadar.

If you head east instead of going into the southern room, you'll come upon a large chamber with the charred remains of several tree pods inside. If you take a right turn immediately upon entering the room, you'll find a stewpot, which you must investigate during Deadly Ambition. Faenir Blood-Letter is sitting upon his throne on the northeast side of this room, attended by two vampires. There's not much else of note in here. You'll enter the next area through a passage along the northwestern wall. 

The next area passes over the very first chamber. There's a tunnel to the north, which leads to the Skull of Vargarion and an exit.
 

People
 

Maps
thumb|left|A map of Shademist Enclave
 

Gallery
Online:Bramblebreach

The village is known for its skilled craftsmanship, producing products such as pipes constructed of smooth wood. A copy of Valenwood Hounds can be found on a table near the bard in the center of town.
 
Related Quests
Bramblebreach Objective: Negotiate with the Bramblebreach clan for the Dominion.




Bramblebreach People
Online:Rootwater Grove

The Grove is usually warded such that it blends seamlessly into the forest except to those woven into its wards. The Grove exists to conceal the Cradle of Ilmyris, a library of secret knowledge kept by a cult of Herma-Mora, the Wooded Eye. The wards both bind and are powered by Daedra, who guard the grove and the Cradle. Souls of individuals of every major race contribute to the binding of the Daedra to this purpose.
 

Related Quests
Rootwater Grove Objective: Restore peace to Rootwater Grove.

 

People
 

Ilmyris
thumb|right|Entrance to Ilmyris in Rootwater Grove 

Ilmyris is an Ayleid ruin hidden within the wards of Rootwater Grove. The Cradle of Ilmyris holds the Vault of Memories, a library of secret knowledge possessed by the Wooded Eye, and a shrine to Hermaeus Mora. The Cradle also contains at least one Ayleid 'memory' crystal, which encapsulates memories or information on the Ayleid kings  , the  ,  , the  , and  .

Maps
thumb|left|A map of Ilmyris
 

Gallery
Online:Verrant Morass

It is crawling with Feral Bosmer.
 

Related Quests
Verrant Morass Objective: Discover the source of the blight.


 
text-bottom|32pxWayshrine
thumb|right|Hect-of-a-Sale Verrant Morass Wayshrine is located to the west of Verrant Morass, off the road to Hectahame. A guild trader cart, Hect-of-a-Sale, operated by Seeks-Better-Deals can be found to the north-northeast of the Wayshrine, on the crossroads.
Online:Gil-Var-Delle

Related Quests
Gil-Var-Delle Objective: Break Molag Bal's hold over the ruins of Gil-Var-Delle.




text-bottom|32pxWayshrine
thumb|right|Gil-Var-Delle Wayshrine 
Gil-Var-Dell Wayshrine is located  . Alyxe the hag's tent is located west of the wayshrine. You can speak with Alyxe for Alchemist services, and there is a cooking fire beneath her tent.
 

Maps
thumb|left|A map of a Gil-Var-Delle cave