Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Gavros Plinius

Gavros Plinius, an Imperial sorcerer, is a member of the order of the Synod, and can be found upon entering Mzulft during Revealing the Unseen.

You will find Gavros in the very first room of Mzulft, heavily wounded and seemingly dying. His final words are: "Crystal….  gone… [coughing] Find… Paratus… in Oculory…" After saying those final words, he dies. 
He wears blue mage robes and boots, and carries a research log as well as a key necessary to go further into the ruins. He is mentioned by his fellow Synod member Paratus Decimius, who states that Gavros claimed that the idea of using a crystal in the Oculory was his own.

 
Related Quests
 

Notes
Gavros only shows up in Mzulft during the related quest, rendering Mzulft closed until the quest is initiated.
Skyrim:Gadnor

Gadnor is a dead Wood Elf beggar lying on top of a rock inside Crystaldrift Cave. Lying beside him is Gadnor's Staff of Charming. A copy of the Restoration skill book Mystery of Talara, v 2 can be looted from his corpse.

He wears randomly determined light armor. There is a 50% chance that it will be unlevelled fur shoes and a set of fur armor. If not, at levels 1-5, it can be hide boots and/or hide armor, at levels 6-18 it can be leather boots and/or leather armor, and at levels 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers, but at levels 1-5, there is a 50% chance it can be hide bracers, at levels 6-18 it can be leather bracers, and at levels 19 and onward, it can be scaled bracers.

He carries a leveled bow as well. From levels 1-3 it will be either a long bow or a hunting bow, from levels 4-9, it will be an Imperial bow, from levels 10-14 it will be an orcish bow, from levels 15-19 it will be a dwarven bow, and from levels 20 and onward, it will be an elven bow. He also carries twenty leveled arrows which follow the leveling of the acompanying bow. Lastly, he has a 25% chance of carrying a lockpick and/or a bit of gold.

He is associated with the quest to get the artifact Nerveshatter, where it is reaveled that he hid it with a powerful illusion spell. It is revealed through his friend's journal that Gadnor has given the opportunity to claim the hammer to someone who has walked the Shivering Isles, by presenting Madness Ore and Amber to his altar.

 

Related Quests
 

Notes
According to the game data he was supposed to play a part in the quest The Mind of Madness and even had a schedule; he was supposed to sleep from midnight to 8am and then wander around Solitude asking the player for help. At some point during development, he was replaced with Dervenin and instead put in Crystaldrift Cave.
His backstory was expanded with the Saints & Seducers Creation.
Skyrim:Julienne Lylvieve

Julienne Lylvieve is a Breton living in Dragon Bridge, where she works at the Four Shields Inn. She is the daughter of Azzada and Michel, and sister of Clinton. Her ambition is to own an inn for herself someday, and she is learning from Faida the ins and outs of running one.

She sleeps in the family's house from 1am to 8am, then wakes up and wanders around the house. At 9am, she heads to work in the Four Shields Tavern, sweeping the floor for three hours and stoking the hearth for two hours. She continues working until 8pm, when she returns home to eat a two-hour dinner with her family.

She wears a set of farm clothes and a pair of boots. She carries a selection of common items and gold, the key to the family's house, and a simple iron dagger.

Julienne will quickly tell you about her goal of running an inn one day: ''"I'm hoping to run my own inn someday." She will then elaborate on this, telling you how she is learning the necessary skills to run an inn: "Faida's teaching me the innkeeper's trade. She runs the Four Shields." She may receive more attention from the local men than she wants, as she may say to you, "Please stop looking at me like that." She will also comment about how grim current events have been: "First the war and now there's talk of dragons. What's next?"''

While she is at the inn, Julienne can be seen talking to Faida about the innkeeper's trade: 

Julienne: "Miss Faida, may I ask you a question?" 
Faida: ''"Of course, Julienne. What's on your mind?" 
Julienne: "What do you do when a customer can't afford to pay for a meal or a drink?" 
Faida: "Since my customers are mostly local, I just knock on their front doors the next day." 

Faida: "Mind you don't forget to sweep up, Julienne. The floor's looking a bit dusty." 
Julienne: "I won't forget. I'll do it after I get the dishes cleaned." 
Faida: "You've been working hard lately. You'll make a fine innkeeper someday." 
Julienne: "If the Nine are willing!"''
 
  
Notes
Julienne is a member of the warrior class, which determines the level of her skills.
Skyrim:Sam Guevenne

Sam Guevenne is a Breton conjurer that you will meet in a tavern, where he will challenge you to a drinking contest. The exact place where you find him is randomly chosen due to Skyrim's radiant story mechanic, but it may be the first tavern you enter after hitting level 14. Once the game has chosen his location, he will usually remain there until met. Likely inns or taverns include the ones in cities, depending on how many side quests you have done and how closely you are following the main questline.

After you have accepted and won the challenge, he will say that you are good company to drink with and will invite you on a trip. This triggers the quest A Night To Remember, which will hold several surprises. After completing this quest, it is revealed that he is actually the Daedric Prince Sanguine, who was just looking for some fun.

 
 
Related Quests
Skyrim:Vals Veran

Vals Veran is a Dark Elf conjurer who believes the dead are there to serve the living. He is discovered by Golldir defiling Hillgrund's Tomb with his 'filthy dark elf necromancy'. After learning that Vals Veran was attempting to resurrect Hillgrund and their other ancestors, Aunt Agna went in alone to try and stop him. 

When you and Golldir confront him, he will have a short conversation with your companion and then attack: 

Vals: "The dead should be made to serve the living, not the other way around!"         
Golldir: ''"I'll return my ancestors to Sovngarde, and you with them!" 
Vals: "Sovngarde is a myth, you s'wit! And now you can join your ancestors in service to me!"''

Vals wears Necromancer robes along with a pair of boots.
 
Related Quests
Skyrim:Gwendolyn

Gwendolyn is a Nord farmer living at Battle-Born Farm outside Whiterun.

She lives a relaxed existence and oversees the daily maintenance of the many crops; she sleeps inside the farmhouse every night between midnight and 8am, then heads outside to do farming duties for twelve solid hours. At 8pm she returns to the house where she spends the rest of the evening.

She wields an iron dagger and wears a simple set of farm clothes along with a pair of boots. She carries the farmhouse key and some common items, food, and gold.

 
Bugs
Skyrim:Severio Pelagia

Severio Pelagia is an Imperial farmer who owns Pelagia Farm just outside Whiterun. He will pay you for any cabbages and potatoes you bring him.

While his apprentice Nimriel lives at the farm, Severio owns a house in the center of Whiterun and sleeps there every night between 11pm and 8am. After waking up he heads down to the farm and helps Nimriel tending the crops for twelve hours. At 8pm he was supposed to spend three hours at the Drunken Huntsman, but doesn't due to a bug. Instead he keeps tending the farm until 11pm when he finally heads home to bed. 

He wears a belted tunic with a pair of boots. He carries an iron dagger and the key to his house. 

When you meet him, he will always complain about the weather: ''"There's a nip in the air. Cold won't be good for my crops. Never is." He will then proceed to tell you about himself: "I own the Pelagia Farm, just outside the city walls. Nimriel takes good care of things for me.", "I had my years of war and fighting. Senseless, all of it. All I want now is a rake and a patch of good soil.", "You should buy some produce from Carlotta's stall. Most of it comes from my farm." and "You should stop by my farm if you get a chance. See what life's really about."''

During the Battle for Whiterun, Severio will be killed and his house destroyed.

Related Quests
 

Bugs
Skyrim:Pelagius the Mad

Pelagius the Mad, formerly Emperor Pelagius Septim III, is a Breton citizen and companion of Sheogorath in his realm. Though Pelagius has been deceased for centuries, during The Mind of Madness you enter his mind through the wing of the Blue Palace that has been named in his memory, namely the Pelagius Wing. Within, you are forced to observe a conversation between him and the Mad God Sheogorath, who is attempting to cheer him up. Following the conversation, Pelagius disappears.

Pelagius wears fine clothes and fine boots, but has no weapons or items.

 
Sheogorath: "More tea, Pelly my dear?" 
Pelagius: ''"Oh, I couldn't. Goes right through me. Besides, I have so many things to do... So many undesirables to contend with. Naysayers. Buffoons. Detractors. Why, my headsman hasn't slept in three days!" 
Sheogorath: "You are far too hard on yourself, my dear, sweet, homicidally insane Pelagius. What would the people do without you? Dance? Sing? Smile? Grow old? You are the best Septim that's ever ruled. Well, except for that Martin fellow, but he turned into a dragon god, and that's hardly sporting... You know, I was there for that whole sordid affair. Marvelous time! Butterflies, blood, a Fox, a severed head... Oh, and the cheese! To die for." 
Pelagius: "Yes, yes, as you've said, countless times before..." 
Sheogorath: "Hafrumph! Well then, if you're going to be like that... Perhaps it's best I take my leave. A good day to you sir. I said good day!" 
Pelagius: "Yes, yes, go. Leave me to my ceaseless responsibilities and burdens..."'' 

 
Related Quests
 

Notes
During the quest The Mind of Madness there are six different versions of Pelagius including this main one, the others being Confidence, Little Pelagius, Pelagius the Suspicious, Pelagius the Tormented, and Self Doubt.
Skyrim:Eriana

Eriana, a Redguard bandit, is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding. If you choose to side with Sinding, you will have to kill her.

Eriana wears a set of leather armor along with hide bracers and a matching pair of boots. For close ranged combat, she relies on a leveled sword that can be up to Elven in quality and a leveled shield that can be up to steel in quality. For long ranged combat, she relies on a leveled bow and twenty arrows, both of which can be up to Elven in quality. 
 
Related Quests
Skyrim:J'Kier

'''J'Kier''', a Khajiit warrior, is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding.

J'Kier wears a set of leather armor with a matching pair of boots. He carries an iron sword, iron dagger, and a small amount of gold. 
 
Related Quests
 
Quest-Related Events
Ill Met By Moonlight
When you arrive, he is wounded at the first campfire.  If you speak to him, he will ask weakly:
:"Has the   called you, fellow Hunter?" 
:What happened here?
:"The prey is strong. Stronger than the hunters. But more will come. Bring him down, for the glories of Lord Hircine." 

Once he finishes, he succumbs to his wounds and dies.
Skyrim:Ra'kheran

'''Ra'kheran''', a Khajiit bandit, is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding.

Ra'kheran is part of a tougher group that will only be normally encountered if you choose to help Sinding.  They spawn on the path you already traveled from the entrance after speaking with Sinding. If you choose to hunt, then Sinding goes forward into the weaker group with Rissing, but if you choose to help him, this tougher group will charge forward and attack. 

He wears a full suit of leather armor complete with a helmet, bracers and a pair of boots. He wields a sword which can be up to ebony in quality. He also carries a leveled potion of restore stamina and a small amount of gold.
 
Related Quests
 

Notes
A Khajiit named Ra'kheran also appears in Shivering Isles.
Skyrim:Rissing

Rissing, a Nord bandit, is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding.

He is the first living hunter encountered after meeting Sinding.

Rissing wears a full set of steel armor, excluding the helmet. In melee combat, he wields a leveled greatsword which can be up to elven quality. He also wields a long bow for ranged combat, which he supplements with iron arrows. He carries a small sum of gold.

 
Related Quests
 
Quest-Related Events
Ill Met By Moonlight
When spoken to, he will say:
:"Hircine chose you to lead the Great Hunt. So lead."
If you side with Sinding, he will be the first to see you and shout: '
:'"What the... we've been betrayed! Look out!"''
Skyrim:Vanryth Gatharian

Vanryth Gatharian is a Dark Elf blacksmith who establishes a weapon store in front of the Ragged Flagon in Riften's Ratway once you have improved the Thieves Guild.

He sells enchanted weapons as well as armor and the materials to make them. His store is filled with shelves of armor, boots and gauntlets. If you buy enough items from him, he will allow you take some items from his store.

It is hinted that he is the same Vanryth who taught Glover Mallory how to repair and smith bonemold, as his name, his occupation and association with the Thieves Guild are a possible match to Glover's story.

Vanryth spends all day and night serving his store while seated on a chair. The only time he will not offer you his services is if you have offended the Thieves Guild and will continue not to until you complete the Reparations quest. 

Vanryth wears a set of merchant's clothes along with a pair of boots. He carries a leveled sword which can be up to elven in quality along with a small amount of gold. 

Dedicated to his store, Vanryth will be quite eager to offer you his services. He may greet you with, "Looking to fix your armor?" He will then elaborate on this subject: "Be glad to repair any damage to your Guild armor." He will also happily offer you some new gear: "Can I interest you in anything? Some fine armor perhaps?" When you have upset the Thieves Guild, he will not want your business and will quickly state, ''"Come back when you're in the Guild's good graces."'' 
 
Standard Merchandise
This is the merchandise found in Vanryth's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:Herluin Lothaire

Herluin Lothaire is a Breton apothecary who operates a shop at the Ragged Flagon. He will move in after you have completed two Thieves Guild special reputation jobs for Delvin Mallory. There is a usable alchemy lab inside his shop along with various potions and poisons.

Herluin will spend all his time serving his shop. He can be found sitting on a chair or working at the alchemy lab present in the store. He will not barter with you if you have upset the Thieves Guild by breaking one of their rules. He will not offer you his services again until you pay for your offense.

Herluin wears blue mage robes and a pair of boots, and is equipped with a leveled dagger which can be up to elven quality. He carries three leveled soul gems, of which two of them are filled, as well as a small amount of gold. He knows the Alteration spell Oakflesh, the Conjuration spell Conjure Flame Atronach, the Destruction spells Firebolt and Flames, and the Restoration spells Fast Healing and Steadfast Ward.

Although selling both potions and poisons, Herluin appears to have a much greater interest in poisons. He will often greet you with an introduction he enjoys very much: "So, name your poison! Ha ha ha. Oh, I never get tired of that one!" He will then offer to sell you his poisons: ''"Need some sort of toxin for a special occasion? That's where I come in." He will then elaborate on this: "I sell all sorts of poisons for almost every occasion." When you have offended the Thieves Guild, he will not want your business but will give you some advice: "You want my advice? Pay your debt to Vex quickly and she'll forget the whole thing."''

 
Standard Merchandise
This is the merchandise found in Herluin's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.
Skyrim:Arnskar Ember-Master

Arnskar Ember-Master is a Nord blacksmith in the Ragged Flagon in Riften. He moves into the area after the player completes three special high-profile jobs for Delvin Mallory. Despite his connection with the Thieves Guild, he is not a fence. He sells weapons and armor as well as the materials to make them. He focuses mostly on melee weapons over bows or armor and carries 1000 gold which is replenished daily.

There is a usable grindstone, workbench and forge, as well as a counter with a few stealable weapons inside his shop.

Arnskar spends all his time serving his store he has set up in the Ragged Flagon. He will spend much of his time working at the various facilities inside his shop. However, he will occasionally take a break and just stand around or will sit down and dip his feet in the water to cool off. The only time he will not offer you his services is when you have offended the Thieves Guild by breaking one of their rules. He will not offer you his services until you have completed the Reparations quest to get back on good terms with the Guild. 

Arnskar wears a blacksmith's apron along with a pair of shoes. He carries around a leveled war axe, which can be up to Elven in quality, and a small amount of gold. 

Arnskar thinks very highly of his abilities and will point out that he earned his title: ''"They don't call me the Ember-Master for nothing. What do you need?" He will continue to point out his skills: "Looking for the best smith in Skyrim? You found it." He will then stop talking about himself and discuss his wares: "Need your weapon repaired? Or could I interest you in a new one?" When you have offended the guild, he will not want your business and will only remark: "You're in it deep... better start shoveling your way out."'' 
 
Standard Merchandise
This is the merchandise found in Arnskar's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:Syndus

Syndus is a Wood Elf fletcher who operates a shop at The Ragged Flagon. He will move into The Ratway after you complete one of the Thieves Guild's "special" jobs for Delvin Mallory. His shop contains various pieces of archery equipment, most notably a bow that can be found on the counter. 

Syndus will spend all his time serving his shop while seated on a chair. The only time he will not barter with you is if you have offended the Thieves Guild in some way. He will not offer his services until you have made reparations to the Thieves Guild. 

Syndus wears a set of merchant's clothes along with a pair of boots. He carries a leveled bow, which can be up to Elven in quality, along with twelve leveled arrows of the best possible quality and a small amount of gold. 

Syndus thinks quite highly of himself along with his wares and may greet you with, ''"If you're in the market for the finest bows money can buy, you're talking to the right person." He will continue on: "I've got all sorts of weapons for the discerning marksman. What can I get you?" He seems to be somewhat tired of being so skillful and may mutter, "Skilled, lethal and good-looking. Yep, it's a curse." If you have offended the guild, he will only angrily remark, "I'm surprised you're even showing your face around here after what you did."'' 
 
Standard Merchandise
This is the merchandise found in Syndus' Merchant Chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.
Skyrim:Gloth

Gloth is a Nord farmer who works for Severio Pelagia at Pelagia Farm outside Whiterun. 

While Severio owns a house in Whiterun and only shows up during the day, Gloth and fellow helper, Nimriel, practically live their entire lives on the farm. Gloth sleeps in the farmhouse between midnight and 9am, and always starts the day with a one-hour breakfast. He heads outside at 9am and spends the entire day either feeding the chickens or raking the hay piles near the house. At 7pm he retires to the farmhouse for a bit of food and relaxation until his bedtime at midnight. 

He is quite poor and has nothing in his pockets. He wears a set of farm clothes with boots and a hat. 
 
Bugs
Skyrim:Azura

Azura may refer to:
Azura, the Daedric Prince
Shrine of Azura, Azura's shrine in Skyrim
Azura (Dunmer), the placeholder NPC for Azura's voice
Azura's Star, a Daedric artifact
Skyrim:Malyn Varen

Malyn Varen is a Dark Elf sorcerer and former trainer at the College of Winterhold. He was pursuing research with soul gems, particularly the Daedric artifact Azura's Star, although his research had a secret personal agenda. He was dying from disease and wanted to use Azura's Star to seal his own soul and become immortal. However the rules of the Star were that it would only allow white souls to enter and being a mortal, his soul was black. 

After continuous experimenting on the Star, Azura cursed him and drove him insane; his behavior became erratic, he would see things that weren't there and shout at students for things they hadn't said. After he killed a student and used her soul for his research, he was expelled from the College. He left with his most loyal students to Ilinalta's Deep where he could continue his research free of the prying eyes of his colleagues in Winterhold.

After he left the college he became more and more desperate, even to the point that he was damaging the exterior of the Star. Although he finally succeeded in sealing his soul in the Star, it was badly damaged. It required a constant supply of black souls to hold it together and keep him alive, which his disciples provided for him.

The skeleton of Malyn Varen is found inside Ilinalta's Deluge sitting on his throne, with his Malyn Varen's Grimoire beside him and the broken Azura's Star at his feet. Inside the Star, Malyn wears hooded black mage robes with a pair of boots, and he carries a staff from the school of Destruction as well as a leveled dagger.

Malyn knows the Alteration spells Oakflesh and Stoneflesh, the Destruction spells Chain Lightning, Lightning Bolt, and Ice Spike, and the Restoration spells Close Wounds, Fast Healing, and Steadfast Ward.

When you enter the Star, he'll approach you and say, ''"Ah, my disciples have sent me a fresh soul. Good. I was getting... hungry. Wait. There's something different about you."'' You can tell him his experiment is over or that he can't escape his fate, but either way he'll respond, ''"And who are you to challenge me? I have conquered mortality itself. I've spat in the eyes of the Daedric Lords. This is my realm now. I've sacrificed too much to let you take it from me!"'' Alternatively, if you just leave the conversation, he'll say, ''"This is my realm. I won't let you take it from me!" When you kill him, his last words will be: "No. Not like this."
 

Related Quests


Notes
Ironically, if you kill a Dremora and he gets to the body, he may comment, "Murder! By Azura, who would do such a thing?".
After killing Malyn you may be attacked by necromancers carrying a scrawled note while out in the wilderness.
As a Dunmer, he will say "Azura curse you!"'' during the fight, even if you are the champion Azura sent after him.