Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Wretched Abyss

thumb|left|The Wretched Abyss thumb|The Wretched Abyss, with Dragonborn installed
The Wretched Abyss is an avatar of Hermaeus Mora. It will appear to you twice during the quest Discerning the Transmundane.

As you approach, the abyss will speak to you and say, "Come closer. Bask in my presence." It will then go on to say, "I am Hermaeus Mora. I am the guardian of the unseen, and knower of the unknown. I have been watching you, mortal. Most impressive." If you have Dragonborn installed and you have defeated Miraak, he says "I have been watching you since you defeated Miraak, your progress is most impressive."

After asking it "What do you want of me?" the abyss will soon reply with, "Your continuing aid to Septimus renders him increasingly obsolete. He has served me well, but his time is nearing its end. Once that infernal lockbox is opened,  he will have exhausted his usefulness to me. When that time comes, you shall take his place as my emissary. What say you?"

You may then reply with "I am your servant, my lord." or '''"I'll never join you, vile demon!"

If you choose to serve the Wretched Abyss, Hermaeus will not be surprised. The abyss will then respond with "Indeed. Speak with me when the box has been opened, and all shall be revealed." 

If you instead choose the second option, Hermaeus will be somewhat angry but he will reply calmly with "Be warned. Many have thought as you do. I have broken them all. You shall not evade me forever." After this brief encounter, the Wretched Abyss will vanish, for a time.
	
Later in the quest, after the death of Septimus, the abyss once again blocks your exit. This time he praises your efforts: "Come, my champion." You may inquire further by asking "What now?" or you may condemn the Daedric lord by saying, "I am not your champion, monster."
 	
If you choose the first option, Hermaeus will explain that "Now you have my Oghma Infinium. It contains the knowledge of the ages as revealed to  , my loyal servant. For hundreds of years it's been shut away from the world. Septimus was a useful tool for unleashing it. Now it is in your hands. Let us work wonders together..." After this brief encounter, the abyss will once again vanish, this time for good.

If you choose the second option instead, Hermaeus will be less than pleased and say, "Who do you think brought Septimus here? Who do you think protected you on your journey to open the box and loose my knowledge on this world? Your free will is an illusion. Whether you acknowledge me or not is your own business. But I will be in your mind."''

 
Related Quests


Notes
If Dragonborn has been installed, the Wretched Abyss will appear as a mass of eyes and tentacles rather than a blue orb.
Skyrim:Oil Spider

Oil Spider may refer to:

Oil Spider (creature), a variety of Albino Spider found on Solstheim
Oil Spider (item), an equippable version of that creature
Skyrim:Flame Cloaked Spider

Flame Cloaked Spider may refer to:

Flame Cloaked Spider (creature), a variety of Albino Spider found on Solstheim
Flame Cloaked Spider (item), an equippable version of that creature
Skyrim:Jumping Flame Spider

Jumping Flame Spider may refer to:

Jumping Flame Spider (creature), a variety of Albino Spider found on Solstheim
Jumping Flame Spider (item), an equippable version of that creature
Skyrim:Bandit Attack

Quick Walkthrough
# Kill the bandits attacking your home.
# Read the note to discover where your spouse is.
# Rescue your spouse through violence, or pay the ransom.

Detailed Walkthrough
At some point you may arrive at your newly constructed house to find a group of bandits attacking it. Kill the bandits and then loot them to discover a note that explains why they were attacking. You will discover that your spouse has been kidnapped by Rochelle the Red, and she is demanding 5,000 gold for your spouse's safe release.

Travel to Rochelle's hideout, as indicated by the note, and make your choice to deal with the situation through violence or by paying the ransom. If you pay the ransom, your spouse will be safely returned to you. If you choose violence, you will need to kill all the bandits in the dungeon to safely rescue your loved one.

Radiant Options
The bandit camp will be in the same hold as the house from which your spouse was taken.



Notes
This quest will not occur unless your spouse is living in one of the three constructable homes added by Hearthfire, nor (obviously) will it occur if your spouse is currently following you.
This quest will also not occur if your spouse is any of the following people:

If you have a housecarl (Gregor, Rayya, or Valdimar) staying in the house where your spouse is, or if any of these are your spouse , Rochelle the Red will attack you outside your home rather than kidnapping your spouse.

Bugs
 
The best solution is to load an earlier save after reading the location of the bandits and go directly there instead of going to your home.
 
Return to a save that is far back enough that the quest has not been triggered, and move your spouse to a city.
 You can solve this bug by opening the console, clicking on your spouse, and using the   command.
 If your spouse becomes bugged somewhere other than home, you can find them by using  player.moveto   . Nudging the spouse might set them back on the path, but they will still be bugged when arriving home.
 
 
 
 

Quest Stages
Skyrim:Vile Vapor

thumb|left|Several Skyrim:Afflicted|Afflicted using the Vile Vapor shout
Vile Vapor is an exclusive shout used in combat by the Afflicted during The Only Cure. Dawnguard adds the Reaper , who also has this ability.

When provoked, both the Afflicted and the Reaper will vomit poisonous fog at you, which does lingering health damage.

This shout is unavailable to the player and cannot be obtained in any way over the course of the game without the use of console commands



 

Notes
If adding manually the word ID by the command player.teachword, the player will have added Ice Storm and DragonFire01 - which is not shown on the menu. 
After adding that word ID, not spending a soul on Ice Storm and you add the Vile Vapor shout by the command player.addshout, the Ice Storm shout will disappear from the shouts menu and Vile Vapor will take its place.
Skyrim:Paralyze

Paraylze can refer to two things:

Paralyze (effect), a magical effect in the Alteration school
Paralyze (spell), a spell using the Paralyze effect
Skyrim:Clairvoyance

Clairvoyance can refer to two things:

Clairvoyance (effect), a magical effect in the Illusion school
Clairvoyance (spell), a spell using that effect
Skyrim:Soul Trap

Soul Trap can refer to two things:

Soul Trap (effect), a magical effect in the Conjuration school
Soul Trap (spell), a spell using that effect
Skyrim:Muffle

Muffle can refer to two things:

Muffle (effect), a magical effect in the Illusion school
Muffle (spell), a spell using that effect
Skyrim:Invisibility

Invisibility can refer to two things:

Invisibility (effect), a magical effect in the Illusion school
Invisibility (spell), a spell using that effect
Skyrim:Pacify

Pacify can refer to two things:

Pacify (effect), a magical effect in the Illusion school
Pacify (spell), a spell using that effect
Skyrim:Rally

Rally can refer to two things:

Rally (effect), a magical effect in the Illusion school
Rally (spell), a spell using that effect
Skyrim:Frenzy

Frenzy can refer to two things:

Frenzy (effect), a magical effect in the Illusion school
Frenzy (spell), a spell using that effect
Skyrim:Fear

Fear can refer to two things:

Fear (effect), a magical effect in the Illusion school
Fear (spell), a spell using that effect
Skyrim:Waterbreathing

Waterbreathing can refer to two things:

Waterbreathing (effect), a magical effect in the Alteration school
Waterbreathing (spell), a spell using that effect
Skyrim:Turn Undead

Turn Undead can refer to two things:

Turn Undead (effect), a magical effect in the Restoration school
Turn Undead (spell), a spell using that effect
Skyrim:Skyrim (place)

thumb|left|Skyrim
Skyrim is the northernmost province of Tamriel and the main worldspace in the game of Skyrim. It is a cold, mountainous region, and the home of the Nords. The province is divided into nine holds: Eastmarch, Falkreath Hold, Haafingar, Hjaalmarch, The Pale, The Reach, The Rift, Whiterun Hold, and Winterhold. 
 

See Also
UESPWiki:SearchLog/clear-searchlog.sql

#
# This clears the searchlog summary and deletes all log entries older than
# one week.
#
# Change WIKIDB for your MediaWiki's database name
#

delete from WIKIDB.searchlog where WIKIDB.searchlog.searchdate
UESPWiki:DailyEdits

is a custom extension written to simply display the number of edits per day meant to be used as a rough indicator of the wiki's activity. 

Features
:* Output count of wiki edits by day in table form.
:* Sort by date or by daily edit count.
:* Optional graph output to image.
:* Optional output in CSV format.
:* Tested on MediaWiki 1.19.3. In theory it should work fine down to 1.14. Before that it may require modification to work.

Installation
:* Download/copy the 5 files below into your MediaWiki's /extensions/DailyEdits/ directory.
:* Add a line require_once("$IP/extensions/DailyEdits/DailyEdits.php"); into your LocalSettings.php file.
:* Access the page via your wiki's  link.
:* If you wish to setup the generation of graph image files see the #Graph Setup Notes below.

Files
:* DailyEdits.i18n.php
:* DailyEdits.php
:* SpecialDailyEdits.php
:* dailyedits-plot.cfg -- GNUPlot file for generating the optional graph.
:* uesp-create-dailyedits-plot -- Shell script to output the daily edit counts to a file for use by GNUPlot.

Graph Setup Notes
Some additional setup is needed to get the daily edit's graph to work:
:* Install GNUPlot (tested on v4.0.0).
:* Edit the uesp-create-dailyedits-plot file to work with your wiki:
::* Update the database name in the SQL query.
::* Supply the necessary permissions for the SQL query to work.
::* Change the location of the dailyedits.dat file if desired.
:* Edit the dailyedits-plot.cfg as needed:
::* Set the output location of the dailyedits.png image file. This should be somewhere that can be accessed publicly with your web server.
::* Update the location of the dailyedits.dat file if changed.
::* Change the image size and graph options as desired.
:* Manually run the uesp-create-dailyedits-plot script to ensure it correctly outputs the edit counts to the file and the graph image.
:* In your wiki's LocalSettings.php file update the value of $wgDailyEditsGraphFile to point to the graph image. This should be done after you include DailyEdits.php.
:* View your  page to ensure the graph image is displayed.
:* (Optional) Setup uesp-create-dailyedits-plot to be run daily to automatically update the daily edit graph image (i.e., copy into /etc/cron.daily/).
Lore:Shadowmere

Shadowmere is a mysterious undead black horse associated with the Dark Brotherhood. The horse's gender is undetermined; it is inconsistently referred to as both male and female. It has glowing red eyes.

The horse is seemingly immortal, having lived for over two hundred years. It is very hard to kill the horse in combat, due to its incredible regeneration. If slain, Shadowmere will reappear within days. The horse is of a magical nature, and is known to rise from the ground when summoned. It is always decorated with a stylized Dark Brotherhood saddle.

Shadowmere was once owned by Lucien Lachance, a Speaker for the  . The horse served him well, and Lucien was fond of it.  In  , following the third   in the history of the Dark Brotherhood, Lachance gave the horse to his new Silencer as a token of his trust and love.  By  , Shadowmere had come into the possession of  , the leader of the last remaining Dark Brotherhood sanctuary. She eventually gave the horse to a new member of the Brotherhood who had been appointed as Listener by the Night Mother. Lachance, who served the Listener as a spectral assassin, continued to maintain a bond with the horse even in death.  

Gallery
 

Notes
 are often used as mounts by the Dark Brotherhood,   and are similar in appearance to Shadowmere.
 are similar in appearance to Shadowmere, but smaller in stature and with a golden mane. The eyes of a Dire Pony only occasionally glow red. They are associated with dark cultists. 

See Also
For game-specific information, see the Oblivion, Skyrim, and   articles.

References
Lore:Adamantium Helm of Tohan

The Adamantium Helm of Tohan is a legendary Adamantium artifact. The helmet is medium weight, while still being very durable and offering superior protection. It has an immensely high potential for enchantment.  Nothing is known of Tohan or the helm's origins. 

The helm came to rest in the ruins of Onnissiralis, a shrine to Sheogorath located on a small island in the Sheogorad region of Vvardenfell, far west of Dagon Fel. It was kept in a tightly locked chest, openable only by key. In the late Third Era, a Dunmer man by the name of Norvayne attempted to cleanse the ruins, but was slain by the Daedra worshippers. Years later, in  , his sons, Daris and Dalin Norvayne, set out to avenge their father and cleanse the ruins. Following rumors of the Helm of Tohan, the Nerevarine arrived at Onnissiralis. The brothers disagreed on whether to accept the Nerevarine's aid or not. It is unknown how the events unfolded, but the ruins were cleansed of worshippers. The brothers handed the Nerevarine the key to the chest which contained the helm, and it was taken from the ruins. 

Notes
The helm was featured in the Helm of Tohan official plugin for Morrowind.

See Also
For game-specific information, see the Morrowind entry.

References
A Learned Reader

Quick Walkthrough
#Talk to Finds-Men at the East Empire Company Headquarters
#Talk to Enhuldur to learn of three books that might be what you're looking for
#Buy (or steal) at least one of the books
#Return to Finds-Men with the book

Detailed Walkthrough
A Learned Reader
Inside the East Empire Company Headquarters, talk to the Argonian Finds-Men to learn that he is in search of a good book to read, and that the selection of books in Helnim is not as broad as he is used to from Cyrodiil. He tasks you to visit the local book seller, Enhuldur, and see if you can find any good book for him to read.

The Rookery
Enhuldur's shop can be found at the western wall of Helnim. If you speak to Helnim about "a good book", he will mention three books that might be interesting for your client:  ,   and  . Buy (or steal) any of these and leave the shop.

Return to Finds-Men
With the book in your inventory, return to the East Empire Company Headquarters and talk to Finds-Men again. If you have one of the suggested books in your inventory, you can give it to him. If you have more than one, you can chose which one to give him. His reaction and your reward depend on the book you chose: If you gave him The Arrowshot Woman, he will say that he has already read this book, and you can keep the change as reward for your errand. If you chose The Necklace, he will be more content, but you also only get to keep the change as a reward. If, however, you give him a copy of Murudius, he will be very pleased with your choice and present you with a book of his own, "The Sage".

Quest Stages
Dwemer Dealings

Quick Walkthrough
 
Detailed Walkthrough
 

Quest Stages
Deep Conversation

Quick Walkthrough
 
Detailed Walkthrough
 

Quest Stages
A Special Treat

Quick Walkthrough
# Talk to   in the   Kitchens.
# Get five portions of comberries.
# Return to Hurgun gro-Martag.

Detailed Walkthrough
 

Quest Stages
Complicated Competition

Quick Walkthrough
# Talk to   in his shop in  .
# Confront  .
# Return to Drithnil Virith with your findings.
# Search Nisirel's shop for evidence.
# Listen to  's proposition.
# (optional) Frame Nisirel for theft.
#* Return to Ervul Dranoth for a reward.
# Return to Drithnil Virith with your findings.
# (optional) Lie about what you found.

Detailed Walkthrough
 

Quest Stages
Literary Critic

Quick Walkthrough
# (optional) Talk to   in   about a little secret.
# Talk to   about Imperial Literature.
# Acquire   from the courier.
# Return to Cyria Flavius with the book.

Detailed Walkthrough

Quest Stages
An Unexpected Visit

Quick Walkthrough
# Talk to   in the Telvanni District of  .
# Agree to help him find his friend.
# Track down   at the  .
# (optional) Return to Garo Varsel with Temis' location.
# Talk to Temis about Garo.
# (optional) Return to Garo Varsel with Temis' location.
# Tell Garo that Temis has left town.
# Return to Temis for your reward.

Detailed Walkthrough
 

Quest Stages
Garo Varsel

Garo Varsel is a Dark Elf assassin found in  . He is searching for an  .

 
Related Quests
Mundane Errands

Quick Walkthrough
# Talk to   at his store in  .
# Deliver his message to  .
# Deliver his message to  .
# Deliver his message to  .
# Return to Dremil for your reward.

Detailed Walkthrough
 

Quest Stages
Observing Prospects

Quick Walkthrough
# Talk to   about  .
# Examine Hafinsil's collection of books.
# (optional) Talk to Hafinsil.
# Return to Dremil with your findings.

Detailed Walkthrough
 

Quest Stages
Help:Testing Leveled Lists

Skyrim and CK
Skyrim uses leveled lists for many things, they are often deeply nested. This section describes how to perform CK tests to check the average number of items generated, the method is best suited for loot and merchant inventory lists.

Looking at a LeveledItem list in the CK, there is a button "Preview Calculated Results", that is helpful for one-time shots. But when altering the "Preview Count", all one gets is usually just all items in the result multiplied by that number. To make that more useful, first create a new test list (right click and new). Then add a new item into the list, and change it to the leveled list you want to test. Finally be sure to set the "Calculate for each item in count" flag in the test list.

Now you can set up long test series, the CK is really fast with that, so a count of 10000 is no problem. The only thing stopping even higher counts is the fact that there seems to be some kind of overflow, with even higher counts the results seem to be wrong. However the impact of the "special loot" flag is ignored by the CK.

See Also

- explains the meaning of the various flags for leveled lists
Mudlap and the Mosslog

Quick Walkthrough
# Talk to  .
# Retrieve the   from the  .
# Return to Mudlap.
# Retrieve the   from   in  .
# Use the Mosslog and the Feather Spear to lead three mudcrabs to Mudlap.
# (optional) Tell   about Mudlap.
# Wait three days.
# Return to Mudlap.
# Receive your reward.

Detailed Walkthrough
 
Quest Stages
Mudlap

Mudlap is a Wood Elf commoner who has a grudge against the Telvanni.

 
Related Quests
You Can't Choose Your Family

Quick Walkthrough
# Ask around   about the latest rumors or speak to  .
# Talk to   about his brother, the  .
# Talk to Felmo Enlaris to try to get him to leave town.
# Return to Geroth with Felmo's goals.
# Retrieve the ring from  .
# Give Felmo the ring.
# Return to Geroth for your reward.

Detailed Walkthrough
Latest Rumors
Ask around   to learn   has been harassing people about following Almsivi. Inquiring further about Felmo will reveal that most preachers know to stay away from   and that there is likely more at play.
A Concerned Brother
If you speak to   in his shop about Felmo Enlaris, he will ask you to persuade him to leave before the guards step in.
The Preacher
Felmo Enlaris will deny all allegations until you raise his disposition to 80 - at which point you can ask him what he wants. He will reveal that he is actually after a family heirloom, the House Enlaris Ring, and ask you to bring it to him.
Lost in a Bet
When you tell Geroth his brother wants the ring, he will tell you he lost it in a bet with  . Geroth will give you 75 gold and tell you to buy the ring from Favana.

Favana can be found in her shop and will have the ring for sale at this point. If you take the ring to Felmo, he will thank you for it and leave town.
Scrolls
Once Felmo has the ring, return to Geroth for your reward.

Quest Stages
 
 
;Notes
Stage 30 is unreachable without using the console.
Felmo Enlaris

Felmo Enlaris is a Dark Elf priest who is looking for a family heirloom.

 
Related Quests
Telvanni Reports

Quick Walkthrough
# Talk to Captain   in  .
# Retrieve the   from   at the  .
# Return to Captain Otheril.

Detailed Walkthrough
 

Quest Stages
Aid the Sick

Quick Walkthrough
# Talk to   about an errand.
# Retrieve ten willow anther and five red lichen.
# Return to Tiunian.

Detailed Walkthrough
 

Quest Stages
The Healer's Library

Quick Walkthrough
# Talk to   about an errand.
# Talk to   about the missing book.
# Bring Nevera five pearls.
# Return to Tiunian.

Detailed Walkthrough
 

Quest Stages
Elmonder

Elmonder is a High Elf priest and an Adept in the  . He can be found at   in  .
 

Related Quests
The Wealthy Widower

Quick Walkthrough
# Talk to   about an errand.
# Talk to   about his recent troubles.
# Find Leopold's wedding ring.
# Return the ring to Leopold.
# Return to Kamlen.

Detailed Walkthrough
Imperial Cult Mission
The   almoner   want‘s you to find out why a wealthy man,  , who was previously a generous donor to the Imperial Cult, has stopped his donations.

Consoling a grieving widower
Dufreses House is in the north section of the Imperial quarter in Helnim. Leopold himself is walking around inside. Once you talk to him about his donations, he will reveal that he is in a sad mood due to recent events. His wife has died, he has contracted a disease that he can‘t get rid of and he has even lost his precious wedding ring. He isn‘t coping well with his fate and blames the Nine Divines for it, hence the stop of donations.

In order to console him you will want to find his lost wedding ring. Searching his house is fruitless, you need to follow a hint he has given you in his dialog: He has proposed to his wife in front of a well. Head out of his house and you will see the well in front of you. The ring lies next to it where he has probably lost it while grieving for his wife. Go back to Leopold, who will gladly continue his donations once you give him his ring.

Return to Kamlen for your reward.

Quest Stages
The Fearful Foreigner

Quick Walkthrough
# Talk to   about an errand.
# Talk to   about his dues.
# Find a copy of For my Gods and Emperor.
# Return to Misinath.
# Return to Kamlen.

Detailed Walkthrough
 

Quest Stages
The Thieving Pilgrim

Quick Walkthrough
# Talk to   about an errand.
# Talk to   at   about the Bosmer.
# Look for the thief in  .
# Defeat the bandits and free the thief,  .
# Retrieve the stolen limeware platter.
# Return to Godred.

Detailed Walkthrough
 

Quest Stages
Nimbelor

Nimbelor is a Wood Elf slave located in  .  He recently stole a limeware platter from the Imperial Cult.

 
Related Quests
Ienen Salvu

Ienen Salvu is a Dark Elf noble and Councilman of  . He lives in  .
Sorval Tomaril

Sorval Tomaril is a Dark Elf noble and House Father of  . He lives in   in the  .
Arnem Tharonen

Arnem Tharonen is a Dark Elf noble and Lay Elder of   who lives in  .
Relmo Tharonen

Relmo Tharonen is a Dark Elf agent and Accorder in  . He can be found in  , in the   region.
 

Related Quests