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Shadowkey:Places

thumb|right|Shadowkey Map
Shadowkey takes place in the Western Reach, which borders three provinces: Hammerfell, High Rock and Skyrim - the three powers in the War of the Bend'r-mahk. These matter less than the 21 Zones, each of which is represented by a different map in the game.

Zones
There are 21 zones in Shadowkey. Fifteen of those are marked on the game map, and four of them are split into more than one section.
Azra's Crossing — a village in Hammerfell where the game begins
Delfran's Hideout — lair of the bandits who have plundered your village
Earthtear Caverns — currently a lair filled with spiders but potentially a valuable shelter
Ghast's Pass — the only gap through a range of mountains
Twilight Temple — a shrine to the dawn and to the dusk
Snowline — a tiny village on the Hammerfell/Skyrim border
Dragonfields — a wooded area west of Dragonstar
Lakvan's Stronghold — the lair of a Skyrim raider with wider ambitions
Glacier Crawl — an ancient glacier with a long lost secret
Loth' Na Caverns — formerly a pilgrim's dream; now an adventurer's nightmare
Raider's Nest — a den of iniquity and deadly rivalries
Stout's Trading Post — snowbound wasteland home to a hopeful trader
Dragonstar — a proud city split by warfare
Dragonstar West
Dragonstar East
Crypt of Hearts — an ancient crypt and home to an ancient horror
Crypt of Hearts I
Crypt of Hearts II
Crypt of Hearts III
Fearfrost Caverns — caverns called home by a goblin tribe
Fearfrost II
Broken Wing — stronghold of a group of deadly raiders
Broken Wing I
Broken Wing II

Provinces
The game of Shadowkey takes place over three of Tamriel's provinces:
Hammerfell — most of the game takes place here
High Rock — one zone, Glacier Crawl, lies across the border in High Rock.
Skyrim — Lakvan's Stronghold and the Crypt of Hearts lie in Skyrim
Shadowkey:Azra's Crossing

'''Azra's Crossing''' is a small village in northern Hammerfell. It lies close to the border with High Rock and is almost due west of Dragonstar.

The game of Shadowkey begins in a house in the village, when the player realizes it is under attack by rats and their Bandit masters.

Three other areas are accessible from Azra's Crossing: Delfran's Hideout, Ghast's Pass and Earthtear Caverns.

Once the Rat Quest is complete, the village offers a general store, where Armor, Weapons and Consumables may be bought and sold.

The village is named after Azra Nightwielder, a shadow mage who was apparently killed in a battle that created the crater outside town.

 

 
 
Related Quests
Main Quest





Miscellaneous


Map


Enemies
Azra Rats x 8
Assault Rats x 26
Bandit Brawlers x 17
Shadowkey:Cheats

This page lists the exploits and less "honest" ways of gaining an advantage in Shadowkey.

Cheat Menu
Bring up the main menu and then press:
: Up, Down, Up, Down, Left, Right, Left, Right, 5, 7, 5, 7
The main menu will now have an extra option marked "Cheat". The menu contains the reminder "Cheaters never win!" and offers the following options:

:;Give 5000 gold: Self-explanatory - adds 5,000 gold to the player's current total.
:;Give 1000 Exp.: Also self-explanatory - adds 1,000 XP to the player's current total.
:;Visit Merchants: Displays a second menu allowing the player to pick from merchants selling Armor, Shields, Consumables, Weapons and Spells. Each merchant has all items of that type for sale.
:;Go to Azra: Transports the player to Azra's Crossing.
:;Go to Delfran's: Transports the player to Delfran's Hideout.
:;Go to Earthtear: Transports the player to Earthtear Caverns.
:;Go to Ghast's: Transports the player to Ghast's Pass.
:;Go to Twilight: Transports the player to Twilight Temple.
:;Go to Snowline: Transports the player to Snowline.
:;Go to Fearfrost 1: Transports the player to Fearfrost Caverns.
:;Go to Fearfrost 2: Transports the player to Fearfrost II.
:;Go to Dragonfields: Transports the player to Dragonfields.
:;Go to Raider's: Transports the player to Raider's Nest.
:;Go to Dragonstar West: Transports the player to Dragonstar West.
:;Go to Dragonstar East: Transports the player to Dragonstar East.
:;Go to Loth' Na: Transports the player to Loth' Na Caverns.
:;Go to Lakvan's: Transports the player to Lakvan's Stronghold.
:;Go to Broken 1: Transports the player to Broken Wing I.
:;Go to Broken 2: Transports the player to Broken Wing II.
:;Go to Stout's: Transports the player to Stout's Trading Post.
:;Go to Glacier: Transports the player to Glacier Crawl.
:;Go to Crypt 1: Transports the player to Crypt of Hearts I.
:;Go to Crypt 2: Transports the player to Crypt of Hearts II.
:;Go to Crypt 3: Transports the player to Crypt of Hearts III.
:;Give 7 Star Teeth: Adds all seven Star Teeth to the player's inventory.
:;Give 11 Shadowkeys: Adds all eleven Shadowkeys to the player's inventory.
:;Ghost Mode (Off/On): (Off/On) will be replaced by one word or the other depending on the current state. If on, allows the player to walk through walls and obstacles. Gravity still has an effect, though. This means you can climb through walls but will fall (harmlessly) to ground level once you emerge into thin air.
:;Invulnerable (Off/On): (Off/On) will be replaced by one word or the other depending on the current state. If on, prevents the player taking any damage from enemies or falls.
:;Level Up: Simply increases the player's level.
:;Enable Coords: Adds an x/y display of coordinates to the screen.
Daggerfall:Castle Necromoghan

Castle Necromoghan is an underground dungeon in the northeastern part of Daggerfall near the border to Ilessan Hills. Beside the name, there is no evidence on the surface which accounts this place as a castle of any sort. The place itself is inhabited by various undead creatures and is used by Mynisera, Dowager Queen of Daggerfall, as a retreat.

Dungeon Layout

 Using in-game denotation for dungeon-modules:
 
      b005 b002 b001     
 b009 w020 n058 n034 b011
      b001 b001 b012
 
 Dungeon-Modules: 11
 Quest Locations:  6

Related Quests
Shadowkey:Earthtear Caverns

Earthtear Caverns are a large underground network of chasms and tunnels inhabited by spiders, rats and common wormmouths. It plays a brief role in the main quest, as Skelos Undriel insists you cleanse the caverns of vermin to create a secure place for him to stay before he will give you more information about the Shadow of Conflict. This quest can however be bypassed entirely by clearing the dungeon out beforehand.

Additionally, Earthtear Caverns also plays a role in several sidequests, linked below. It can only be accessed from Azra's Crossing.

The caverns get their name from the huge rents in the earth that dominate the area. There are two chasms, each of which is crossed by one rocky bridge. The main enemy in the caves is spiders, so it's lucky that the Spider Impaler can be found in a chest in the northwest.

The level's Shadow Gate is somewhat unusual in that it is invisible. Approach it without the Spider's Shadowkey and you will receive the message:
 
If you approach with the key, you are told:
 
Inside you will get comments inquiring your indentity:
 
And then:
 
Inside the Shadow Gate, you can find a crystal that can be shattered to reveal an enchanted ring called Azra's Bandage, which as it implies, heals you. It belongs to Azra Nightwielder. 
 
Then a mysterious voice will call you:
''"Interloper, neither key nor Azra's Handiwork are for you. What you take from him today, later I shall take from you thricefold"
 
 

 
Related Quests
Main Quest
Clear Earthtear Caverns

Miscellaneous Quests
Rogurin Letter of Introduction
Skyrim Sympathizer's Map

Notes
Earthtear Cavern also appears in ESO.

Map
Shadowkey:Delfran's Hideout

'''Delfran's Hideout''' is the underground lair of the bandits who attacked the village of Azra's Crossing. Led by their leader, Delfran, the bandits have imprisoned the village's residents and threatened to kill them.

The area is populated by bandits and their pet rats. Most of the bandits are hostile but there are a couple of exceptions who will leave you alone in exchange for your help.

There are two locked gates barring the passage to Delfran's throne room. Key A is held by Lieutenant Breser and Lieutenant Jolias holds key B; neither officer will give up their keys without a fight.

The chest containing Grell's Letter produces one of two unusual messages when opened, either:
:"A dazzling light shines from the chest, and a pair of ethereal hands rise, touch your shoulder, slides over your shoulder blade, down to your shadow. The hands move around your shadow, feeling, searching... A flash, then hands and light are gone. The chest opens."
or
:"A dazzling light shines from the chest, then shimmers, pulses... Your shadow twists into sharp shapes, shapes which stab you with searing pain."
The shadow later turns out to be your first contact with Pergan Asuul.

The area contains many low-level weapons and pieces of armor, making it an ideal place to kit out a new character. There is also a pool that replenishes the magicka of any character with magic abilities who bathes in it.
 

 
Related Quests
Main Quest


Miscellaneous Quests




Map
Shadowkey:Prisoner Family

Quick Walkthrough
# Talk to Branson in Broken Wing I.
# Find the map showing where his family may be.
# Return it to him.

Detailed Walkthrough
The Desperate Husband
Branson is imprisoned in one of the cells northeast of the door to Ghast's Pass. Upon starting a conversation he will express his joy at being rescued but insist that he cannot leave. The bandits in the citadel captured his family and he came after them hoping to find some clue as to their whereabouts: until he finds some information he will stay where he is.

Mapping a Strategy
In the far southwest corner of the citadel is a chest that contains a map to a spot east of Dragonstar, where hostages are being held.

Determination
The citadel of Broken Wing is a long way from Dragonstar and he is momentarily downcast before squaring his shoulders, pursing his lips and setting off to find his family. Your reward for helping him is 2,400XP.
Shadowkey:Prisoner Assassin

Quick Walkthrough
# Talk to Helena in her cell.
# Find Perosius' journal.
# Return to Helana.

Detailed Walkthrough
Grieving Survivor
In one of the cells northeast of the portal to Ghast's Pass is a woman named Helena. She tells you that she had been imprisoned for so long she had nearly given up hope but that she can't leave until she has found the identity of the assassin who murdered her family.

Journal of Death
Inside a chest in a small room to the west of the entrance to the citadel, there is a journal along with 300 gold. It tells the story of a man named Perosius, who recorded 'aesthetic details' of assassinations he performed.

Sworn Vengeance
Return to Helena with the journal. She reads it tearfully and says that "Someday I will find him. My family... I... can then rest in peace." For your trouble you receive a hug and 2,400XP.
Shadowkey:Makor's Deal

Quick Walkthrough
# Talk to Makor in Broken Wing I.
# Find the effigy he wants.
# Return it to him for a reward.

Detailed Walkthrough
Fancy Meeting You Here
In a corridor to the northeast of Broken Wing I you will find an orc named Makor, whom you may recognize from the Rescue Prisoners quest. If you released him during your earlier encounter he will have a mission for you; if not, he will attack.

Your Mission, Should You Choose...
Makor explains that he is contemplating a career change because his leader has been working with individuals that even bandits consider unsavory, such as Pergan Asuul.  He wants insurance before leaving and asks you to retrieve an effigy from a locked and trapped cell to the south. Makor gives you two Persa Flowers to help with the locks.

An Image of Power
The cell containing the effigy is one of a block northeast of the portal to Ghast's Pass. Makor is exaggerating the protection on the cell door; it is locked, but not trapped, and the chest inside the cell isn't even locked. The effigy resembles a Spire Thief.

A Man and his Doll
Return the effigy to Makor. He will tell you that it has power over the spire thieves but admit that he doesn't know it works. In return he gives you a Spell Web Thread in case, as he puts it, you have to go against the spire leader. He explains that it is only usable once, but it makes his magic attacks far less likely to hit you.

Makor then taps your fist with his and wishes you good luck. You receive 2400XP Points.
Shadowkey:Witch Tree 1

Quick Walkthrough
# Talk to the Witch Tree.
# Kill two zombies harassing an elderly Orc.
# Return to the tree.

Detailed Walkthrough
A Talking Tree
The Witch Tree lies close to the north of Ghast's Pass, slightly east of center. If you talk to the tree it will ask you if you "struggle with shadow". If you reply "so it seems", it will give you the cryptic message that "there is an orc, perhaps less than he once was, yet more than he seems" and that he is struggling with "unlife" to the east.

Two Zombies and an Orc
Head east and you will find two desiccated zombies attacking an Orc called Olpac Trailslag, who will ask you for help. Kill the two zombies and Olpac will give you a quest of his own.

Back to the Tree
Return to the Witch Tree for a choice of reward: the spell Dead To Dust - deadly against undead - or a Steel Crossbow.
Shadowkey:Broken Wing Cameo

Quick Walkthrough
# Talk to Rene Violet.
# Find her mother's cameo.
# Return it to her.

Detailed Walkthrough
The Missing Jewelry
Rene Violet stands in a cleft in the mountains to the southwest of Ghast's Pass. She tells you that her mother's cameo is missing some bits of semi-precious stone and that she was scouring the base of the mountains near Broken Wing looking for matching stones. Unfortunately, she was spotted by Spire Thieves and dropped the cameo while fleeing from them. She now needs somebody to find it for her.

A Cameo Appearance
The cameo can be found at the southern end of the northern mountain spur by the citadel of Broken Wing. It is just a standard loot bag and can be tricky to spot against the stone of the mountain.

Store Connection
Return with the cameo to Rene. She will thank you and tell you to mention her name if you ever visit the store in Snowline.

Notes
Completing the Witch Tree 2 quest involves solving this one first.
Egrien Stout in Stout's Trading Post knows Rene too, and will also lower his prices after this quest is completed.
Shadowkey:Trailslag's Goods

Quick Walkthrough
# Talk to Olpac Trailslag in Ghast's Pass.
# Find his pack.
# Get your reward.

Detailed Walkthrough
An Orc Pack
Olpac Trailslag is standing just outside Twilight Temple in Ghast's Pass, and will tell you that his camp was attacked by goblins who made off with his pack. They took it into the temple and he doesn't feel inclined to venture inside to retrieve it. When pressed, he will pay 250 gold up front and promise "the best that I have" as a final reward.

Pack of Lies?
By following a trail of clues inside Twilight Temple you will eventually reach Ivgrizt who will give you his own quest before he will help you.

Eventually, Ivgrizt will tell you to meet him in Fearfrost Caverns where he will hand over the pack.

When you receive the pack you are given the option to look through it. It turns out that most of the compartments inside the pack are trapped, but you can reach a note from General Duvais that obviously relates to another quest.

Leader of the Pack
Return to Olpac for his thanks and two doses of Ghost Flame.

Notes
It is impossible to start this quest until the zombies attacking Olpac are killed. Although this is part of the Witch Tree 1 quest, this quest doesn't actually require that one to be complete.

Olpac will say that "Twilight Temple is no place for an honest merchant, or even me", confirming to some extent the Witch Tree's words that he might be more than he seems.
Shadowkey:Bribery Papers

Quick Walkthrough
# Talk to Meya Violet to learn her suspicions.
# Find evidence to support her worst fears.
# Return for your reward.

Detailed Walkthrough
Suspicions
Meya Violet is another prisoner held in the cell block to the northeast of the passage back to Ghast's Pass. She mentions that she has overheard the guards talking about prominent Hammerfell families taking bribes and colluding with Skyrim in the ongoing war. There is a list of families, and she needs you to find it.

Listing Badly
The list lies inside a desk in a room east of the central chamber and north of the cell block. It's a very long list.

Depressing Reading
When Meya sees the list she is disheartened at the number of people prepared to work with the enemy. She says that she is considering moving to High Rock or Morrowind instead, but is grateful enough to give you 2,400XP.
Shadowkey:Ghast's Pass

'''Ghast's Pass''' is the only way through the range of mountains that lie north of Azra's Crossing.

Five other areas are accessible from here: Azra's Crossing, Snowline, Twilight Temple, the citadel of Broken Wing and Stout's Trading Post.

The most interesting entity in the zone is the Witch Tree, a sentient tree with the power of speech, that seeks to help others - including the player. There are also a couple of other characters who could use some help.
  
Related Quests





Enemies


Map
Shadowkey:Creatures

This page provides a list of all the creature types that can be encountered in The Elder Scrolls Travels: Shadowkey. Many of the enemies in Shadowkey are unintelligent creatures rather than purposeful characters, however some can be allied with or spoken to depending on the circumstance. Several of the creatures in Shadowkey have more than one variety, each with different strengths. There are a total of 65 different monsters in the game.  

Ranged attacks from enemies like archers and mages can hurt other enemies, so if you position yourself right, you can get a few extra hits per round via mages/archers. Enemies can also be blinded this way if an enemy mage casts it.

Note: The game files consider hostile human NPCs (Bandits etc) as "creatures", and as such, they are documented here).
Creatures
Fanged Gouti


Floaters

Disease: Lowers the target's Attack factor by 2 and Defense value by 3 for 30 seconds.

Ghost


Goblin

 

Ice Tribes

 

Rat

 

Rays

Blind: Blinds the player, reducing combat effectiveness for as long as the effect is active.

Spiders


Umbra'Keth

 

Wight

 

Wolf

 

Wormmouths


Zombies


Hostile Human NPCs

Bandits


Deadeye


Spire Thieves


Highwaymen


Cut Content
Spikeworm
Shadowkey:Wormmouth

left|thumb|200px|Illustration of a Wormmouth
 
Wormmouths are large, two legged, naturally armored hostile reptiles; similar in both size and form to Alits or Kagouti. Much like these, they feature a disproportionately large mouth to their body. However, they are differentiated from their related cousins by their two large protruding teeth and tusk-like beak nose.

They can be found anywhere from caves such as Earthtear Caverns, or out in the wilderness, such as Ghast's Pass. There are three main types of Wormmouth you can find in Shadowkey, listed below.
 

Wormmouth
 
The most common type of Wormmouth, it can appear in caves and in the overworld. They are distinguishable due to their grey/brown colored scales and piercing red eyes. Common wormmouths have a 25% to drop a Healing Potion when killed.
 



Nubbed Wormmouth
 
Another type of wormmouth,  Nubbed Wormmouths, can appear in snowy areas, such as Snowline. Nubbed Wormmouths can be distinguished from the other types of wormmouth due to their more green/blue colored scales. Nubbed Wormmouths do not drop anything when killed.
 


 

Horrid Wormmouth
 
Horrid Wormmouths are the rarest, and strongest kind of wormmouth, usually appearing only in caves, or dungeons, such as Broken Wing. They appear mostly identical to the common Wormmouth, however they can be distinguished due to the light blue accent color on their jawline. On death, they have a 33% chance to drop a  Horrid Tongue, which increases magic resistance by 5pts for 180 seconds.

 

Gallery
 

Animation Gallery
General:Vir2L

Vir2L Studios is a sister company to Bethesda Softworks and a subsidiary of Zenimax Media Incorporated, Vir2L Studios is a design firm specializing in cross-platform entertainment aimed at multiple devices including PCs and handheld devices such as the Nintendo DS and mobile phones. It is headquartered in the technology corridor outside Washington DC. It has been inactive since late 2010.

Games
Shadowkey:Broken Wing I

Broken Wing I is the first of two zones that make up the citadel of Broken Wing. The area is inhabited mainly by Spire Thieves, but there are a few pets too. It is accessed from Ghast's Pass and leads to Broken Wing II.

On either side of the entrance is a raised area packed with archers. Anybody entering the citadel is peppered with arrows and it requires a strong character to survive. The zone plays host to several quests, all of which have some kind of involvement in the cell block to the southeast.

To the west lies a large room apparently filled with a series of huge square pillars. In fact, the pillars consist of fake walls through which yet more archers rain deadly fire. It is possible to walk straight through the walls and attack the inhabitants..

In the center of the level is a huge pit. As you approach you see a Spire Thief step into the pit, but rather than falling to his death he levitates out of view. It is through this transport system that Broken Wing II is reached.

In the northeast is a room containing four cages and four switches. Each switch opens a cage, freeing the animals lurking inside and allowing access to some treasure.
Switch A opens the cage in the northeast granting access to a chest containing a Silver Shield guarded by two wormmouths.
Switch B opens the southeast cage freeing two black wolves. A solitary Magicka Potion is the only reward.
Switch C frees the two spiders in the southwest cage and reveals a scroll of Heal Wound.
Switch D frees two more black wolves for which the reward is another Magicka Potion

The room marked (6) on the map contains more than just a special desk. It is where you will encounter Sergeant Bled, who is unimportant except that he drops Bled's Ebony Longsword, one of the few magic items in the game.
 

Related Quests
 
 
 
 

Map
Shadowkey:Witch Tree 2

Quick Walkthrough
# Talk to the Witch Tree.
# Find the cameo of Rene Violet's mother.
# Return to the tree.

Detailed Walkthrough
And Still it Talks
The Witch Tree tells you that there is a sad woman to the southwest, near the citadel of Broken Wing and asks you to help her.

Rene Violet
Some distance southwest you will find a woman named Rene Violet who has lost her mother's cameo and will give you a quest to retrieve it. Complete the quest.

Back to the Tree
Return to the Witch Tree for a choice of reward: a pair of Ebony Leather Boots or a pair of Steel Boots.
Shadowkey:Porliss Caith Subterfuge

Quick Walkthrough
# Talk to Porliss Caith in Snowline.
# Talk to Tanyin Aldwyr and refuse her mission.
# Return to Porliss.

Detailed Walkthrough
The Argonian's Request
Porliss Caith is standing outside the uninhabited house in Snowline. If you talk to him he will tell you his suspicions about Tanyin Aldwyr, calling her loyalties most "un-Redguardian". He wants you to find out what she wants, turn it down and then return.

Picking Sides
Tanyin is standing about 10 paces east. If you talk to her she will offer you a quest of her own. You can take it, but will then be unable to complete this one. If you turn it down, return to Porliss with your information.

Words of Thanks
Porliss is grateful, although only has words with which to pay you. Nevertheless you receive 1,000XP for probably the quickest quest in the game.

Notes
If you do this quest, you cannot do the Tanyin Goblin Raid quest.