Netruk44/uesp-wiki-content huggingface dataset:
Online:Mine All Mine

Quick Walkthrough
#Clear a path through the mine.
#Kill Foreman Llothan.
#Talk to Nervyna Selos and pursue Tervur Sadri deeper into the tunnels.
#Kill the Sentinel of Rkugamz and take the   from Tervur.
#Talk to Nervyna Selos.

Detailed Walkthrough
When you enter the mine, Tervur Sadri is standing next to one of the carts at the entrance to the mine. He claims he's the co-owner of the mine, and that thugs have taken over the operation. He needs to enter the mine to find his partner, Selos, but he's no good in a fight. He asks you to escort him through the mines, promising gold. The taskmasters are the leaders of the thugs. You'll want to kill them first.

You need to kill Taskmaster Anaba, Taskmaster Ninbael, and Taskmaster Elitai. Tervur will join you, although he is not very skilled at fighting. Follow the path, and you will run into the three taskmasters. 

After you kill Taskmaster Elitai, the last taskmaster, you will need to clear the Harvest Room. The Harvest Room is the large area in the northeastern part of the map. You can get to the lower level by following the wooden path, or you can choose to attack from above. 

thumb|right|Nervyna confronts Tervur
Once the enemies in the Harvest Room are defeated, Foreman Llothan will walk out from the door. Defeat him. As Tervur is checking for damage, Nervyna Selos will jump down and accost him, calling him a murderer. Tervur Sadri says some incriminating things before disappearing.

Talk to Nervyna Selos. She says Tervur brought in thugs to get rid of the miners, then killed her father and stole the deed to the mine. You tell her that Tervur asked you to look for Selos, but she says Tervur probably meant to look for Selos' money. She tells you to go after Tervur and recover the deed to the mine. 

You continue deeper into the mine, fighting enemies like the Hive Lord and dwarven spheres on your way to Tervur. Tervur is hiding by a door behind the Sentinel of Rkugamz. Kill the sentinel and loot the deed from his body. Afterwards, talk to Nervyna for your reward.
 

Bugs
 
Killing Tervur and looting the deed off of him will allow the quest to continue normally.

Quest Stages
Online:Force of Nature

Quick Walkthrough
 

Detailed Walkthrough
Sister of Floods
In the first room, to the south, in one of the semi-flooded buildings left of the big tree, you find the Sister of Floods, a nereid. 

:''"Thank the Earth Bones you're here!"''
:;What's happened?
:''"Your kind abandoned this place to rot, so my sisters and I took it back. Made it grow again. But now it's lost to us, and we must hide."'' 

Evil serpents have corrupted the wild creatures, but she and her sisters cannot fight the lamia alone. She asks you to find her sisters, so you can drive out the lamia.

Sister of Rain
The Sister of Rain is in the ruin across from the waterfall and Ganakton the Tempest. She says something drove the lamias into the dungeon, and they found a "perverse source of power" here. She asks you to find the Sister of Waves.

Sister of Waves
Jump down two waterfalls, and the Sister of Waves will be across from you. She thinks that defeating the lamia queen will bring peace to the ruin. You agree to meet the nereid sisters at the lamia queen's lair.

The Lamia Queen's Lair
When you get close to the queen's lair, the three sisters will appear. Talk to the Sister of Floods in the middle. 

The Sister of Rain can heal you, the Sister of Waves can crush the enemies with water, and the Sister of Floods will attack the lamia queen when you ask her to. 

Follow the nereids to Sellistrix the Lamia Queen. After you defeat her, talk to the Sister of Floods.

:"A harrowing confrontation. But at last, this ordeal is ended."
:;The lamia queen is no more.
:"And for that, we thank you. With their queen destroyed the other lamia will flee, and balance will return to these ruins. In time, all will be well again."

She grants you the Boon of the Three Sisters, a skill point and some gold.

  

Quest Stages
Online:Nobles' Rest

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Lighting the Shadows

Quick Walkthrough
#Find First Fighters Guild Survivor
#Find Second Fighters Guild Survivor
#Find Third Fighters Guild Survivor
#Enter Shrine and take Obsidian Husk
#Run back to Defender Two-Blades
#Defeat Vila Theran
 

Detailed Walkthrough
thumb|right|Defender Two-Blades activates a shield during the final battle
   

Quest Stages
Online:Letter to Firilia

, 

It's been ages.   failed. I know it. Even now, I write this and know your eyes will never see it. 

I got the medicine. As promised. The one thing I ever managed to do successfully for this family. And I return only to find that   is no longer here. 

Would you believe me if you read this? Do you think I'm a failure even now? Did our daughter survive the illness? She wouldn't know me. Even then. I was never there for either of you. Why is it I'm not allowed to make amends? I want to make it right. I was going to make it right.
Online:Piercing Spear

Piercing Spear increases your damage from critical strikes and your damage against blocking targets.

 
 

Patch Notes
Online:Spear Wall

Patch Notes
Online:Burning Light

Burning Light causes extra Physical or Magic Damage whenever you hit an opponent four times with any active Aedric Spear ability.  This is most effective with Puncturing Strikes and its morphs, because it hits 4 times with one cast.  It will also activate with Spear Shards. 

 
 

Patch Notes
Online:Balanced Warrior

Balanced Warrior increases both your   and your spell resistance.

 
 

Patch Notes
Online:Radial Sweep

Radial Sweep deals magic damage to all nearby enemies with an additional damage over time for 6 seconds.  Empowering Sweep protects you by reducing damage taken by 15% plus 4% for each enemy hit.  Crescent Sweep adds more damage to enemies in front of you instead, and deals Physical Damage.

Notes
At a cost of  , this is one of the cheapest Ultimate abilities available, exceeded only by the Nightblade's Death Stroke.
Empowering Sweep is a recommended morph for the Templar Initiate, Gleaming Champion, and Bastion of Light builds, while Crescent Sweep is recommended for Luminous Warrior.
Gallery
 
Patch Notes
Online:Puncturing Strikes

Puncturing Strikes deals magic damage to enemies in front of you with each strike, dealing additional damage to whichever enemy is nearest.  The Biting Jabs morph changes it to a  -based skill dealing physical damage, and gives an increased chance of Critical Strikes.  Puncturing Sweep adds some   restoration per hit instead.

Notes
A benefit of the multiple strikes from this skill is that each hit has a chance of being a Critical Strike.  Thus, stacking up on Spell Critical (or Weapon Critical with Biting Jabs) will greatly increase the effectiveness of this skill.
Puncturing Sweep is a recommended morph for the Templar Initiate and Gleaming Champion builds, while Biting Jabs is recommended for Luminous Warrior.

Patch Notes
Online:Piercing Javelin

Piercing Javelin deals Magic Damage to an enemy and knocks them backward, stunning them for a brief moment.  Aurora Javelin increases the damage when the ability is used at a distance, while Binding Javelin converts it to a  -based image, and increases the duration of the stun caused by the attack.

Notes
This spell is a good way to keep your distance from enemies, which is particularly useful when combined with a charging skill like Focused Charge, which must be used at a distance.
Aurora Javelin is a recommended morph for the Templar Initiate build, while Binding Javelin is recommended for Luminous Warrior.

Patch Notes
Online:Focused Charge

Focused Charge moves you to a distant enemy, dealing Magic Damage and interrupting any spells they are casting, stunning them if they are in the process of charging a spell.  Explosive Charge adds an area of effect so that it can affect multiple enemies, or Toppling Charge causes the stun to occur even if they are not casting a spell, and applies Off Balance if they are.
 

Patch Notes
Online:Spear Shards

Spear Shards deal Magic Damage to the target area. Allies may activate the   Synergy to restore   or  , based on which of their max values is higher. The Luminous Shards morph also restores the other resource by a smaller amount, while Blazing Spear deals an increased area damage over time.
 
Notes
Before Update 14, Only the Blazing Spear morph dealt damage over time, and the Blessed Shards synergy only restored Stamina.
Blazing Spear is a recommended morph for the Gleaming Champion build, while Luminous Shards is recommended for Bastion of Light and Beacon of Hope.

Patch Notes
Online:Sun Shield

Sun Shield applies a Damage Shield to you. Enemies nearby take Magic Damage on cast, and increase the shield's magnitude.  The Radiant Ward morph reduces the casting cost and further strengthens the shield based on the number of enemies affected, while the Blazing Shield deals damage to all enemies at the end of the effect based on how much damage it absorbed, rather than a fixed amount at the beginning.

Notes
Be careful when using the Blazing Shield morph that you don't re-cast it until the ending blast has occurred, otherwise you will cancel the original blast and the spell ends up doing basically nothing except for an expensive and fairly minor Damage Shield.
By contrast, due to its reduced cost, the Radiant Ward morph can effectively be used several times in rapid succession to quickly take out some weaker mobs of enemies.  The Damage Shield from the first cast still persists for the full duration, so even if there are fewer enemies on successive casts, your shield won't be reduced (except by the normal means of taking damage).
Blazing Shield is a recommended morph for the Templar Initiate build.

Gallery
 

Patch Notes
Online:Keen Eye: Reagents

Keen Eye: Reagents makes Alchemy ingredient nodes more visible in the world.  Nodes will appear with a shimmering effect around them.  Note that despite the description, this applies to water sources in addition to Reagents.

 
 
Patch Notes
Online:Medicinal Use

Medicinal Use increases the duration of any potions you consume.  Note that while this is an Alchemy skill, it affects all potions, not just ones you create yourself.  Likewise potions you create will only have increased duration for you, not for other players you give them to (unless they also have points in this passive).  This does not apply at all to poisons, though it does apply to negative effects on potions. 

 
 
Patch Notes
Online:Chemistry

Chemistry lets you make additional potions or poisons for each crafting attempt, which allows you to make more efficient use of your ingredients. Potions can be made in batches of up to 4, and poisons can be made in batches of up to 16 if you invest all three points in this passive skill.
Online:Laboratory Use

Laboratory Use allows you to use 3 reagents instead of 2 when mixing Potions or Poisons. This opens the door to a large variety of multi-effect potions since each effect has to be present only two times within the reagents chosen in order to be applied to a potion. Listing all 1805 formulae for potions with three reagents is rather pointless - those interested can experiment with ESO Alchemy Calculator. To use three reagents to their full potential, you also need to understand how opposing effects work (as described in the following sections).

Opposing Effects
All effects have opposing counter effects, e.g. Restore Health and Ravage Health oppose each other. The UI on alchemy stations helps identifying such pairs, as the icons visible there for the two opposing effects are black/white inverted versions of each other.

To add an effect on a potion, the effect has to sum up to 2 or 3 over the reagents used for a potion. An opposing effect now counts as a negative to that sum. That means combining two reagents with Restore Health and one with Ravage Health will result in a potion without any effect related to Health. This can be used to rule out some unwanted side effects.



Triple Effects
Up to three reagents containing the same effect can be combined if you have the Laboratory Use passive. This will result in a longer duration of the tripled effect. Note: not all desired effects are available on three reagents; for example, Stun is only available on Emetic Russula and Water Hyacinth.

The following table gives a complete list of 119 formulae for tripled effects.

 

187 of the three-reagent formulae produce three effects (the primary one, which gives name to the resulting potion, and two secondaries). These formulae are listed below.

 

 

Notes
The triple-effect formulae listed above are not the only possibilities that are opened up by the Laboratory Use passive.  You can mix and match all kinds of effects without triple-effects using three reagents.  An exhaustive list of these would be prohibitively long.  It is not possible, however, to create potions or poisons with more than three effects.
Four-effect potions were actually possible prior to Update 10, but White Cap's fourth effect was changed from   (then known as  ) to   to prevent this, as these potions never actually worked properly anyhow.
Online:Snakeblood

Snakeblood reduces the duration of any negative effects in potions you consume.  Note that while this is an Alchemy skill, it affects all potions, not just ones you create yourself.  Likewise potions you create will only have decreased duration for you, not for other players you give them to (unless they also have points in this passive).

 
Notes
With three points invested in this skill, you no longer have to worry about negative effects at all.  However, it's almost always easy enough to get the effects you want in potions without any negative side-effects in the first place, so this may not be the best place to spend your skill points.

Patch Notes
Online:Highborn

Highborn gives Altmer a natural affinity for Destruction Staves, allowing them to gain experience more quickly in that skill line, and also increases their overall experience gain by a small amount.  All Altmer have this ability for free from the start.
 

Notes
Prior to Update 11, this skill was called "Destruction Talent", and did not provide an Experience boost.

Patch Notes
Online:Spell Recharge

Spell Recharge restores your   or   whenever you use a class ability, and reduces your damage taken while channeling abilities.
 

Notes
Prior to Update 21, this ability was called Spellcharge, and only increased  .
In Update 29, the passive was changed to work after activating any ability, rather than requiring a Class Ability. 

Patch Notes
Online:Elemental Talent

Elemental Talent increases your   and  .
 

Notes
Prior to Update 21, this skill only affected Flame Damage, Frost Damage, and Lightning Damage, and by a percentage rather than a flat value.
In Update 29, a bonus to   was added to this skill.

Patch Notes
Online:Combustion

Combustion increases the Damage of the Fire and Poison Status Effects from the Ardent Flame skill line as well as for other sources of Poison and Fire damage.

 
Notes
As Combustion can apply to the Burning and Poisoned Status Effects caused by fire and poison glyphs, it is possible to benefit from Combustion in Werewolf form.
Prior to Update 10, this passive was named Kindling and only increased the damage of the Burning status effect.

Patch Notes
Online:Warmth

Warmth causes all of the active skills in the Ardent Flame skill line to also reduce the movement speed of affected enemies.  This includes Fiery Grip, Searing Strike, Fiery Breath, Lava Whip, Inferno, and Dragonknight Standard.

 
 
Patch Notes
Online:Searing Heat

Searing Heat increases the duration of several of the skills in the Ardent Flame skill line.  A second point invested will also increase their damage.

 
 
Patch Notes
Online:World in Ruin

World in Ruin increases the damage of any Fire area of effect abilities while decreasing the   cost of all Poison based Abilities.

The Fire bonus applies to the Following Area of Effect Abilities:
Fiery Breath, Engulfing Flames, Dragonknight Standard, Shifting Standard and Standard of Might in the Ardent Flame Class skill line.
Eruption, Magma Armor and Magma Shell from the Earthen Heart Class skill line.
Ferocious Leap, Burning Talons,Inhale, Deep Breath and Draw Essence from the Draconic Power Class skill line.
Elemental Storm, Elemental Rage, Eye of the Storm, Wall of Elements, Unstable Wall of Elements, Elemental Blockade, Impulse, Elemental Ring and Pulsar from the Destruction Staff Weapon Skill Line. 
Meteor, Shooting Star, Fire Rune, Volcanic Rune and Scalding Rune from the Mages Guild Skill line.
Scorching Flare from the Support Alliance War Skill line.

The   Cost Reduction bonus applies to all Following Poison based Abilities:
Venomous Claw and Noxious Breath from the Ardent Flame Class skill line.
Lethal Arrow, Acid Spray, Poison Arrow, Venom Arrow and Poison Injection from the Bow Weapon skill line.
Trapping Webs, Shadow Silk and Tangling Webs from the Undaunted Skill Line.

 
Notes
Prior to Update 10, this skill was called World in Flame and only affected Fire Damage.

Patch Notes
Online:Dragonknight Standard

Dragonknight Standard deals Fire Damage over time and reduces effectiveness of healing on enemies within its radius. An ally may activate the   synergy, which deals more damage and also immobilizes enemies within its range. The Shifting Standard morph reduces the cost and allows you to move the Standard around by re-casting it,  which refreshes its duration. Alternatively, the Standard of Might morph will increase your damage dealt and decrease your damage taken while within range.

 
Notes
The banner placed by Dragonknight Standard depends on the character's Alliance.
Standard of Might is a recommended morph for the Dragonknight Initiate build.

Gallery
 

Patch Notes
Online:Fiery Grip

Fiery Grip deals fire damage and pulls the target of the attack towards you, and also increases your Movement Speed for a few seconds.  This can be useful for getting close to ranged enemies who generally try to attack from a distance.  It can also be used to pull a single enemy out of a group and deal with them individually.  With a little luck and careful judgement of distance, you can sometimes do this without alerting the whole group, allowing you to deal with them one at a time. The Empowering Chains morph will pull you to the enemy instead and grants you Major Empower, increasing the damage of your next attack.  Or you can choose Unrelenting Grip, which will refund its casting cost if the enemy cannot be pulled.  It still deals the Fire Damage if this occurs, at zero cost, so it can be a cheap (if not very powerful) fire attack on immovable enemies.

 
Notes
In some cases, the target will be unable to move.  This can happen in various situations:
The target is knocked down or immobilized by another attack.
The target has recently been moved by another player also using Fiery Grip.
The target is charging up a Heavy Attack.
Most boss level enemies cannot be pulled.
Some targets are always immobile, e.g. Stranglers.
: With the Unrelenting Grip morph, you will be refunded the   cost if the target cannot be pulled.
Using this ability around other players can cause confusion or even annoyance.  As a matter of etiquette, it's probably best to avoid using it on a target who is already engaged with another player, unless they appear to be in need of a rescue.
Unrelenting Grip was added in Update 9, replacing Extended Chain, which increased the range and reduced the cost.
Unrelenting Grip is a recommended morph for the Dragonknight Initiate build.

Gallery
 

Patch Notes
Online:Searing Strike

Searing Strike deals Fire Damage to an enemy and applies fire damage over time. The Venomous Claw scales off   and Weapon Damage, and deals Poison Damage, with increased damage the longer the effect lasts. The Burning Embers morph heals you at the end of the effect.
 

Notes
The healing from Burning Embers occurs when the effects times out, when the enemy dies, or when you reapply the effect on an enemy.
The Venomous Claw morph was added in Update 10, replacing   Unstable Flame, which dealt Flame Damage instead of Poison Damage.
Burning Embers is a recommended morph for the Dragonknight Initiate and Inferno Dragon builds, while Venomous Claw is recommended for Venomous Dragon.

Gallery
 

Patch Notes
Online:Fiery Breath

Fiery Breath deals Fire Damage to enemies within a 10 meter radius in front of you, and applies fire damage over time.  Noxious Breath changes the cost to use   and the damage from fire to poison, as well as reducing your targets' Physical Resistance.  Or you can choose Engulfing Flames, which will increase the target's vulnerability to other flame attacks, either from you or other players.
 
Notes
The Noxious Breath morph was added in Update 10, replacing   Burning Breath, which dealt Flame Damage instead of Poison Damage.
Engulfing Flames is a recommended morph for the Inferno Dragon build, while Noxious Breath is recommended for Venomous Dragon.

Gallery
 
Patch Notes
Online:Lava Whip

Lava Whip deals Fire Damage and sets enemies off balance if they are currently Immobile or Stunned. If you have the Molten Whip morph slotted, all your Ardent Flame abilities deal more damage. Using the Flame Lash morph on enemies that are already off balance changes the skill to Power Lash, which heals you in addition to dealing more damage.

Notes
Power Lash works both on enemies that are set off balance through a previous Flame Lash as well as through other means, like blocking a heavy attack.
When you target an enemy that enables you to use Power Lash, the icon in your skill bar changes to 16px.
Casting Power Lash originally cost no  , but now is just half the cost of a normal cast.
Flame Lash is a recommended morph for the Dragonknight Initiate build.

Gallery
 

Patch Notes
Online:Inferno

thumb|left|Inferno
Inferno passively increases spell critical and launches fireballs at nearby enemies while active. The Flames of Oblivion morph also passively increases your Weapon Critical rating, and can scale on either   or  , whichever is higher (though the casting cost is still in   either way). The Cauterize morph no longer deals damage, but instead heals nearby allies for the effect's duration.

 
Notes
Cauterize was added in Update 10, replacing Sea of Flames, which restored your   whenever the spell killed an enemy.
Flames of Oblivion is a recommended morph for the Venomous Dragon build, while Cauterize is recommended for Elder Dragon.

Patch Notes
 
 
 
 
 
 
 
 
 

Gallery
Online:Amphibian

Amphibian gives Argonians a natural affinity for Restoration Staves, allowing them to gain experience more quickly in that skill line, and also increases their speed while swimming.  All Argonians have this ability for free from the start.

Notes
Prior to Update 11, this skill was called "Restoration Expertise", and only improved your Restoration experience gain.

Patch Notes
Online:Resourceful

Resourceful increases your   and  , and lets you gain  ,  , and   each time you consume a potion.

 
Notes
Prior to Update 11, this skill was called "Amphibious", and increased your swimming speed instead of increasing your  .  The swimming speed increase was moved to the innate Amphibian skill, and no longer requires the investment of skill points.
In Update 21, the   bonus was changed from a percentage to a flat value, and the resource restoration was reduced slightly.  This update also increased the level requirements from 5, 15, and 30 to 25, 35, and 50.
In Update 29, a   bonus was added to the skill.


Patch Notes
Online:Argonian Resistance

Argonian Resistance increases your  , and gives you resistance to Disease and Poison damage.

 
Notes
Prior to Update 21, this ability had a percentage-based   bonus rather than flat values, and also gave resistance and immunity to Poison Damage.  This update removed the Poison resistance and immunity, but increased the Disease resistance.
In Update 29, immunity to the Diseased status effect was removed, and Poison resistance was returned to this skill.

Patch Notes