Netruk44/uesp-wiki-content huggingface dataset:
Online:Of Dubious Value

Quick Walkthrough
# Talk to Wareem.
# Search the cart and interview the pilgrims.
# Search for the thief.
# Return to Wareem.

Detailed Walkthrough
Wareem is sitting on a bench on the southwest corner of Hissmir's xanmeer. Speak to her to begin the quest:
:"Who would take the relics? Their only value is historic!"
:What relics?
:''"Three simple stone pieces, part of our heritage. No jewels, no gold, nothing a dryskin could value. Theft isn't unknown in Hissmir, but it's rare enough I wouldn't know where to start looking for the culprit."
:I could help you find your missing relics.
:"Such ardor! You might consider undergoing the Trials of the Burnished Scales, if you haven't already. I would welcome any help. I stored the relics in this cart. Perhaps one of the pilgrims observed something I did not."
:I'll ask the pilgrims.

Wareem is sitting next to a cart with a keg on top of it. Inspect the cart.
: ''

Next, you need to interview Xula, Tulut, and Kaloo. Let's start with Xula:
:"You would speak with me?"
:Do you know anything about the stolen relics?
:''"It happened last night. That's all I know."
:Thanks for your time.'''

Next, Tulut. If you have the Intimidating Presence perk and if you've inspected the cart, then you can press her for enough details to skip talking to Kaloo.
:"You would speak with me?"
:'''Someone stole relics from Wareem's cart last night. Did you see anything?
::"I heard a strange noise by her cart. I saw one of my people, wearing a red jerkin and … and that's all I know."
::[Intimidate] You're hesitating. Did you take the relics? Out with it!
:::"I had nothing to do with it! Whoever it was ran to the east. That's all I know!"
:::Thanks for your help.'''

If you didn't press Tulut, then speak with Kaloo:
:"The winds carry strange seeds to Hissmir. Will they take root?"
:Some relics were stolen last night. Did you see anything suspicious?
:"I saw nobody, but during the later watches last night I woke when I heard someone running to the east. Perhaps it was the thief?"
:Thank you for your help.

Once you've finished gathering information, head east and inspect the trash pile by the door to Hidden-Hands's Hut.
: 

Next, enter the hut and speak to Hidden-Hands:
:"Kaoc! Do you make a habit of barging into houses?"
:'''The pilgrims saw you rummaging through Wareem's cart last night.
:"I know nothing about stolen relics. Now, get out of my house!"
:I never mentioned relics.
:"Wait! Some High Elf pilgrim offered my tail's weight in gold for those things. But after he saw them, he said they were useless! Take the relics. I want nothing to do with any of this."
:You should go.

Speak to Wareem to return the relics and complete the quest:
:"Did you recover our stolen relics?"
:I recovered the relics from Hidden-Hands.
:"Our relics, stolen by one of our own? He knew their lack of worth to outsiders. Perhaps his egg spent too much time in the shade before his hatching. No matter, it's enough you've returned them to us."''
  
Quest Stages
Online:Offerings to Zenithar

Quick Walkthrough
#Speak to Prefect Antias in Cropsford.
#Talk to Bosekus Sun-Belly, Lorene Menillet, Lulius Asellio, and Shagol gro-Gular.
##(If you lack the relevant skill) Collect corn for Lulius.
##(If you lack the relevant skill) Retrieve Bosekus's axe.
#Burn offerings at the Shrine to Zenithar.
#Return to Prefect Antias.

Detailed Walkthrough
Prefect Antias has a job for you. She says that the village regularly makes offerings to Zenithar, but several people haven't been paying their dues. She gives you a list of four villagers, and asks you to convince them to give you their offerings.

Lorene Menillet
The closest villager is Lorene Menillet, who is leaning against Antias's house. Her reasons for not giving her offering to Zenithar are simple. She says that the villagers sacrifice so much to Zenithar, that it's a wonder there's any left for them. Regardless, she gives you her offering without putting up a fight.

Lulius Asellio
Southeast from Lorene, in a field, is Lulius Asellio, who is too focused on his corn to make an offering. You can either gather four ears of corn from his fields or persuade him to give you what he has. If you persuade him to give you an offering, you won't have to do any work. Otherwise, you'll have to harvest corn. Collecting the corn is a simple enough affair; the tallest corn stalks can be harvested. Do so four times, and return to Lulius, who bundles up the offering for you.

Shagol gro-Gular
Southwest of Lulius's corn field lies Shagol gro-Gular, who is spying on Glurala gra-Ulat. He gives you his offering without arguing.

Bosekus Sun-Belly
West-northwest of Shagol, Bosekus Sun-Belly toils outside his house. He doesn't care for Zenithar, but will give you an offering if you do him a favor. Alternatively, you can intimidate him into giving up an offering. If you lack the skill to intimidate him, you will have to bow to his request. He lent his favorite axe to Shagol, who says he left it somewhere in the woods. Shagol won't go out looking for the axe, and Bosekus doesn't want to retrieve it, because if he does, Shagol would "win". The axe is below Cropsford's Alliance Safe House, due east of Bosekus. Once you have it, return it to its rightful owner.

Once you have all four offerings, take them to the villages shrine of Zenithar, northeast of the Prefect's house. Burn the offerings in the shrine, and return to Antias for your reward.
  

Quest Stages
Online:Ogre Teeth

Quick Walkthrough
 
#Speak to Captain Dugakh.
#Collect 124 Ogre Teeth.
#Return to Captain Dugakh.

Detailed Walkthrough
You can find Captain Dugakh outside his tent where you can talk to him and find out he has a creative project he needs help with.
:"Steel and stone! Welcome to the Scarp! We could use your help on the battlefield. Would you join us in the fight for glory?"
:I am here to help.
:"Good. Very good. Maybe along the way you would help me make my family proud? I want to come back from battle with something to remember it by, something I can hang on the wall and tell stories about. I want a war trophy."
:What kind of trophy?
:''"A necklace. A necklace made of ogre teeth, with big wide bands, packed with more teeth than you can count. I've got two sacks of them here at the camp but I need more. The more the better. Help me and I'll help you."
:I'll get you some ogre teeth.
:"More teeth. More teeth. I can't get enough. My grandchildren will brag about their ancestors, and show off my trophy necklace."''

You will need to collect precisely 124   from the encroaching ogres to the north of the camp. This quest can easily be completed while completing General Godrun's tasks in the area. Once you have killed enough ogres and collected their teeth, you can return to Captain Dugakh.

:"You smell of ogre blood and victory, friend. You have the teeth?"
:Yes. All 124 of them.
:''"Aha! Good work! Generations of orcs will admire what you've helped create. I've heard more good news as well. General Godrun said there's another battle coming. Bring it on, I say!"''


  

Quest Stages
Online:Old Bones

Quick Walkthrough
# Talk to Bosun Bones.
# Assemble a new body for the bosun.

Detailed Walkthrough

Southeast of the Golden Era in The Lost Fleet you can find Bosun Bones, a talking skull who wants you to create a new body for him, as the Admiral had his original skeleton shattered and the bones scattered. He promises to reward you if you find Leg Bones, a Hip Bone, a Ribcage and Arm Bones for him. You can collect these from slain skeletal enemies around his position.

After you have collected the skeletal parts, the Bosun asks you to pick up his skull and put it on a pile with the other bones. Then he will emerge from the pile as a full skeleton and leaves to bring vengeance upon those who broke him up.
 

Quest Stages
Online:One Fell Swoop

Quick Walkthrough
# Kill Chief Makhug in the town hall.
# Talk to Sergeant Linaarie at the bridge.
# Burn three Ra Gada supplies in the warehouse district.
# Talk to Sergeant Linaarie at the docks.
# Kill the Ra Gada captain inside the lighthouse.
# Talk to Sergeant Linaarie.

Detailed Walkthrough
Talk to Sergeant Linaarie east of Velyn Harbor. She asks you to kill the Drublog who killed Lieutenant Ehran. It was the leader of the Drublog, Chief Makhug. She thinks he is in the town hall.

The town hall is the building northeast of the ruined house. The chief is upstairs. Once you have killed him, you make your way to the northernmost bridge in the area.

Ending the Invasion
Sergeant Linaarie is waiting for you at the bridge. She needs you to distract the invaders at the docks, so she can get the militia into position. You need to head north to the warehouse district and set three of their supplies on fire.  

The supplies look like crates and can be found in the two warehouses.

The Final Blow
Next, you need to go east to the docks. Once there, talk to the sergeant in front of the large building, the Vulkhel Guard lighthouse. She says the Ra Gada captain is trapped in the lighthouse. She gives you the "honor" of killing him.

After you kill him, report back to Sergeant Linaarie. Her troops made an interesting discovery—the captain was found unharmed hiding beneath the docks. 

The Captain's Account
Captain Cularalda is underneath the docks to the southeast of the sergeant. She claims she was inspecting ships when the invaders arrived. She "organized a retreat and hid until reinforcements arrived." 

After listening to her story, you cross the eastern bridge to the warehouse district where Sergeant Linaarie is waiting for you. The captain is under arrest, but the Fists of the Thalmor have a lot of work to do before they will be able to protect the Green Lady.  

  

Quest Stages
Online:One Last Game

Quick Walkthrough
 
Solve the Riddle

Follow the Streetlamp Trail - South --> East --> East --> North --> North (go right then north) --> East --> North --> East (Right and around the corner)

Search Under the Street Lamp

Search the Attic Room (Cloudy Dregs Inn)

Open Frodibert Fontbonne's Chest

Find Donel Fontbonne and Give Him the Inheritance (Second option is to keep the Inheritance)

Ask the Wayrest Recruiter About Donel Fontbonne

Detailed Walkthrough
 
As you walk through the Wayrest cemetery, you'll notice a scroll resting on a grave:
:''"  'Father, I now realize what a disappointment I was to you—a brilliant scholar and his thick-headed son. Was this puzzle in your last will a joke? Either way, I give up. I'm enlisting tomorrow. Goodbye.'"
: 
:"'In death as in life, I would dedicate all my resources to supporting my dear son Donel and specifically to expanding his intellect and furthering his education.'"
: 
:"'In that same spirit, I would like to pose a challenge of wits for Donel to claim his inheritance. The clue to begin the challenge is this: 'After day turns to night, you must follow the light.' Good luck my son. I am proud of you.'"
:This sounds like a fun challenge.


In order to Solve the Riddle, you should Follow the Street Lamp Trail. The first streetlamp you should interact with is just northeast of the quest starter. Upon walking to the first streetlamp you can follow the trail of streetlamp up to the last one, or simply walk to it.

First street lamp:
:"   "

Second:
:" "

Third:
:" "

Fourth:
:" "

Fifth:
:" "

Sixth:
:" "
:I should search around the base of this streetlamp.

Once you reach the last streetlamp you are supposed to search under it in tall grass. 
:"  'You found the key in streets, but now you must search the sky. No time for sleep or drink, go straight to the top of the clouds.'"''

This gives you another objective: Enter Cloudy Dregs Inn and its second floor. There are doors to the Attic Room. Search the Attic Room by examining "For Donel from Father" note on a desk. This makes nearby Frodibert Fontbonne's Chest lootable.

:"   "
:'''Donel gave up on his inheritance. I'm going to keep it.
::" "
:This money belongs to Donel Fontbonne. I will try to find him.
::" "''

This is where you decide whether to keep the inheritance or not. If you chose the second option, you receive gold from Recruitment Officer Orgak.
  

Quest Stages
 
 

Notes
If you read the will a second time   will change to  .
Online:Outside Interference

Quick Walkthrough
# Examine the instructions for the strange device.
# Collect giant wasp larvae and hist sap.
# Test the poultice on a jungle plant.
# Find a Keeper of the Shell.

Detailed Walkthrough
A strange device can be found on a cart at the northeast corner of the Xanmeer that comprises the Hatching Pools. Investigate it.
: 
: 
: 
: 

While standing near the strange device, interact with the empty air to read the   found in the satchel. The instructions require Hist sap and larvae from giant wasps. Aldmeri Dominion soldiers that carry a   will be marked with a waypoint when you approach them. Phials of Hist sap can be found in tents around the Dominion's camps at the Pools.  e can be found whenever you loot Wasp Nests (inhabited by Swarming Wasps) that have spawned around the area.

Once you have the needed supplies, the   will automatically be brewed. You'll now have to locate a suitable jungle plant to test it on. All such plants are marked with waypoints; approach any one of them and interact with it. Using the poultice on it will rapidly kill it.

Armed with this knowledge, locate Keeper Keel-Lurash along the inner perimeter of the Hatching Pools; you'll find her in armor, surrounded by dead Dominion soldiers. Speak to her to complete the quest:
:"The kagouti walk amongst the guar, but do not hunt unless the guar strays from her herd. Then wooden wasps would fly, bringing the guar down to the mud."
:The Dominion created poultices to harm the hist.
:"The kagouti gore the Hist to drink its sap. In the Hamlet, a Tree dies screaming. In the Mire, a Tree goes mad.
:The guar watch the kagouti, but do not understand."
:These instructions should explain.
:''"A weapon once gifted to the wasp-children! Bound in blood, it slips through the Hist's dreams. Tree-blood burns, and Tree dies a lonely death, removed from its sisters. The guar thanks the mighty wamasu for its mercy."''
   
Quest Stages
Online:Over the Edge

Quick Walkthrough
# Talk to Zadala outside Arenthia.
# Retrieve four Medicinal Herbs.
# Search for the Wooden Scroll Case.
# Talk to Estelin.
# Find Egolor at Thizzrini Arena.
# Search the area.
# Talk to Many-Eyes.
# Remind Many-Eyes' debtors of their obligation.
# Return to Many-Eyes.
# Find the Stonefire Cultist Camp.
# Retrieve the Scroll Case .
# Return to Zadala outside Dune.

Detailed Walkthrough
   

Quest Stages
Online:Overdue Supplies

Quick Walkthrough
# Speak with Mael.
# Investigate Coldcorn Ruin.
# Return to Mael.

Detailed Walkthrough
Mael is concerned that his associate, Lucius, has not yet arrived at Weynon Priory as expected. Lucius was bringing supplies for the Priory that are desperately needed, and Mael would also like to know what happened to his friend.

Travel to Coldcorn Ruin east of Weynon Priory. Upon arriving, you will find the location infested with trolls. Make your way inside the ruined tower where you will find yet more trolls standing over the body of Lucius. Dispatch the creatures and retrieve the note and key that can be found on the body. Per the note's instructions, make your way to the very top of the tower where you will find a lockbox containing the supplies. Retrieve them and return to the Priory so you can inform Mael of Lucius' fate and collect your reward.
  

Quest Stages
Online:Passage Denied

Quick Walkthrough
# Talk to Cirmo.
# Shut down the portal.
# Return to Cirmo.

Detailed Walkthrough
   

Quest Stages
Online:Past Due

Quick Walkthrough
# Collect the Promissory Note.
# Find the debtor in Kozanset.

Detailed Walkthrough
You'll come across a Dead Merchant in one of the larger rooms of the mine with a Promissory Note next to his body:
:" "
: 
:''"'This note promises that Joroh at-Nazdar of Kozanset will pay his debt in full along with the standard amount of interest for the time the debt went uncollected.'"
:I should bring the promissory note to Joroh.'''

After finding Joroh at-Nazdar at a farm in the north of Kozanset, you may choose to collect his debt or give him the paper. If you choose to give Joroh the note, he says he is relieved, thanks you, and rewards you.
  

Quest Stages
Online:Past in Ruins

Quick Walkthrough
# Talk to Herminius Sophus and Azei at-Owynok.
# Search for the ancient sword.
# Fight off the Yokudan spirits before facing Ihlqub.
# Talk to Azei.
# Decide what to do with the sword.

Detailed Walkthrough
thumb|right|ON:Sword-Singer Navid|Navid stands next to his skeleton and awaits your decision
   

Quest Stages
Online:Payment In Kind

Quick Walkthrough
# Talk to Dalaneth.
# Help Ulagash.
# Talk to Mathragor.
# Search for missing villagers.
# Find Chief Ulukhaz.
# Return to Mathragor.

Detailed Walkthrough
   

Quest Stages
Online:Pelidil's End

Quick Walkthrough
# Defeat the Maormer boarders on deck.
# Defeat the sea serpent with the ballistae.
# Repel the Maormer boarders.
# Travel to the Maormer ship, and defeat the enemies on board.
# Talk to Captain Jimila on the Prowler.
# Talk to Captain Jimila in the harbor.

Detailed Walkthrough
Talk to Captain Jimila when you are ready to go after Vicereeve Pelidil. This will cause the Prowler to set sail, and you wake up in the lower decks. 

Under Attack
The Maormer are attempting to board the ship. You need to fight them off while avoiding fire from the enemy ship's cannonballs. 

A sea serpent will approach the ship after you defeat the Sea Vipers. You need to shoot it with the ballistae on the deck four times. The serpent appears at the northeast ballista, the northwest ballista, the southeast ballista (where it may dodge your attack the first time), then alternate between the southwest and southeast. You should note there is no ballista in the southwestern area. 

Once the serpent is defeated, you will have to repel more Maormer boarders. Two portals appear on deck at this time.

After all the boarders have been defeated, you need to enter the portal at the north end of the deck to kill Vicereeve Pelidil. 

Return to the Prowler
Use the portal to return to the Prowler. Talk to Captain Jimila, and tell her to sail back. Talk to Captain Jimila again once you are back for a reward.  

  

Quest Stages
Online:Peril at the Pools

Quick Walkthrough
#Speak to Cloya outside the Sulfur Pools.
#Rescue Dedras and Mevis.
#Find the cave where the rest of the family is hiding.
#Deal with the Covenant captain and get the antidote.
#Return to the cave.
#Speak to Garvas at the stead.

Detailed Walkthrough
You arrive at the Sulfur Pools only to be greeted by chaos. The Covenant has run the Othrys family off of their farm, razed their property, and have killed many of their laborers and guar. The Othrys family, who owns the Sulfur Pools, has been separated. Garvas Othrys is at the family's stead, but cannot leave his position because he must defend their home. Cloya, one of the sulfur miners who works on the plantation, is hiding nearby. Both of them wish to see the Othrys family safe and reunited. Your first task is to find the fieldmaster's sons, Dedras and Mevis, and see if either of them have any idea you where their sister and fieldmaster mother have gone.

Dedras can be found cowering behind an ashen tree near one of the sulfur pools, and Mevis can be found on a wooden platform surrounded by shalks, directly above one of said boiling pools of sulfur. The last brother you talk to will inform you that their mother and sister had the Covenant hot on their heels, and that if there's anywhere they might be hiding, it's a cave on the western side of the complex where the Othrys siblings used to play as children. Find this cave, and you'll see Drathyra kneeling beside her mother, who is wounded and clearly in pain.

Drathyra tells you that her mother was stabbed by poisoned blade of the Covenant Captain who lead the soldiers in destroying their home, and that the wound was obviously getting worse. The Covenant Captain flaunted an herbal antidote in front of Drathyra, and harassed the young woman, saying that he would only give her the antidote if she "entertained" him and his men. Obviously, she declined, so now you need to take the antidote off of his corpse. Drathyra says that the Captain should be near the burning barns, where the Covenant soldiers are likely slaughtering the family's guar. She tells you about a barrel of Greef that they keep near the barns, and that you might be able to cause a stir that would draw the Covenant Captain out if you burned the Greef barrel.

Head up to the barn, and feel free to gut a Covenant soldier for every loose or dead guar you see on your way up. The barrel is near the leftmost stable in the barn area. Burning the Greef will cause the barrel to explode, and the Covenant Captain will come out to investigate what made the loud noise. Kill him and take the antidote, then head back to the cave and give it to Drathyra. You arrive in the nick of time! Drathyra thanks you for your help and assists her mother in hurrying back to their family's stead, where her father and brothers are waiting. Speak with Garvas Othrys to receive his gratitude and a reward for reuniting his family.

  

Quest Stages
Online:Plowshares to Swords

Quick Walkthrough
#Talk to Knarstygg.
#Find and dig up Knarstygg's old equipment.
#Return gear to Knarstygg.

Detailed Walkthrough
   

Quest Stages
Online:Present in Memory

Quick Walkthrough
# In either order:
Find Azei at-Owynok at the southern end of the cave.
Find Herminius Sophus at the northern end of the cave.

Detailed Walkthrough
   

Quest Stages
Online:Preventative Measure

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Prisoners of the Sphinx

Quick Walkthrough
#Use the chains to free Eliana Salvius.
#Talk to Veranus Macatus, then relight the braziers.
#Talk to Decanus Vulso in the crocodile pit.
#Open the mage-lock, and escape Fort Sphinxmoth.
#Talk to Eliana outside the fort to complete the quest.

Detailed Walkthrough
While inside Fort Sphinxmoth, you come across Eliana Salvius, one of the Imperials who entered the ruins to recover Mara's stolen relics. She asks you to free her, then look for the other guards, Decanus and Veranus.
Free Veranus
Veranus Macatus is trapped in a "bubble of force". You can release him from it by relighting the braziers in the room.
Free Decanus
Decanus Vulso is in a different section of the fort. Enter the door on the eastern side, then before you cross the bridge you will hear him call out for help. He is in the crocodile pit. To escape the pit, you will need to figure out the correct order of constellations on a mage-lock. You can intimidate him, if you have the Fighters Guild Intimidation Perk, to find out that the bandit leader, Accalia, stole the relics for the Stonefire Cult.
Mage-Lock Puzzle Solution
The book next to the skeleton and the Steed panel can help you figure out the solution. The three panels you need to press are the Thief, the Tower and the Mage.

After you escape Fort Sphinxmoth, talk to Eliana who is kneeling outside the entrance to the fort.
  

Quest Stages