Netruk44/uesp-wiki-content huggingface dataset:
A Most Displeased Noble

Quick Walkthrough
# Talk to   for your first task.
# Head to   and take the miners' latest payment to  .
# Talk to the miners to discover their grievances.
# Order some replacement pickaxes from  .
# Return to Mithras.

Detailed Walkthrough
A Depressed Accountant
 ' first task for you is to talk to the mine's accountant, a noble called  , and help him out in whatever needs doing. Thelas lives in a house on the east side of town, not far from the Mine Office. He bluntly lays out the problems of the mine: reduced income, unhappy workers and no slaves, and he has decided to send this week's wages a little early to try to boost morale. He hands you 1000 gold and asks you to take it to   at the mine office.

Problems in the Mine
The mine office is just south of Thelas' house, and Mirisun Varen will gratefully take the money off your hands. Since you're now working for Mithras, he also asks you to do him a favor: go and talk to the miners and find out what their problems are. He believes they have been acting strangely recently and hopes you'll have better luck in finding out why.

Ask anyone in the mine and the nature of their problems becomes clear. They have been working non-stop for months but profit has been decreasing. They believe Mirisun Varen and Azariah Thelas have a scheme to steal ebony from the mine, getting miners to work overtime then stealing as much as they can before fiddling the books to make everything look normal.

Pick and Choose
Return to Thelas, who will dismiss the miners as ingrates. He has another task for you, however. The pickaxes in the mine are wearing out and he wants you to order some new ones from  . Delas' store is just north of Azariah Thelas' house and he tells you that he should have another shipment in two days. Return to Thelas again. He will thank you and tell you that Master Mithras is looking for you again. Return to him for your next task.

Quest Stages
A Delayed Shipment

Quick Walkthrough
# Wait until a journal update tells you to talk to   again.
# Talk to Delas then go searching to discover the fate of the pickaxe supplier.
# Retrieve the picks and return them to  .

Detailed Walkthrough
Two Days Later
Two days after finishing  , a journal update will remind you that enough time has passed for you to head back to   and pick up the pickaxes he was due to receive. He agrees that it's time the supplier arrived, but that he hasn't done so. The supplier would have been taking the main road from   and Delas asks you to head along the road and investigate.

On the Road
The main road is easy to follow. Head south out of   then east and stay on the road until just south of the turn off to  . There, you will see the remains of the caravan, along with the two bandits who attacked it:   and  . The two of them will attack on sight, so kill them and investigate the caravan.

Pick and Choose
There are two loose pickaxes among the wreckage, and three more inside one of the crates. Gather all five and return to Kobin Delas. Delas is horrified at the death of his supplier, but takes the pickaxes from you and gives you the 150 gold he would have paid for them.

Quest Stages
Concerns of a Lord

Quick Walkthrough
# Talk to   about your next task.
# Take his request to the   in  .
# Wait outside the Council House for two hours to discover the parliament's verdict.
# Return and inform Mithras of the Council's decision.

Detailed Walkthrough
A Lack of Slaves
  will express his frustration with the lack of workers in the mine and tells you that he wants to request a shipment of slaves from the  . He explains that he is not liked by one of the council members, and hopes that an unfamiliar face presenting the case stands a better chance of getting slaves for the mine in  . He gives the player a   and sends you on your way.

Don't Bug Me
Travel to   and enter the Council House. Speak with   about acquiring slaves and he will tell you to step outside for two hours while the Council debates the issue. After two hours, return and Renim will tell you that the request was denied. Return to Ranyon-ruhn and inform Master Mithras of the council's decision. He will ask you to give him a day to come up with a new chore.

Quest Stages
Unconventional Methods

Quick Walkthrough
# Talk to   again to receive your next task.
# Ask around town to see if anybody is interested in becoming a miner.
# Return to Mithras when you have found somebody.

Detailed Walkthrough
A day after the end of the   you will receive a journal update reminding you to talk to   again. His new idea is to find new workers from among the residents of  . He suggests you ask around and find out if anyone currently out of work and looking for a new job.

Talk to one of the people in town and, as long as their disposition is 60 or higher, they will tell you that   has been out of work for ages, and that she might be interested in the job. Manari can be found wandering around the courtyard of town. She tells you that the work might be a bit tough for her, unless her disposition is 70+, in which case she agrees to do the job.

Return to Mithras who will reward you with the  , an amulet that lets you carry more items at the cost of some speed.

Quest Stages
Tes4Mod:Stirk/"Help Us"

Please read this note in solitary.  You're the only one I can trust on the outside.  Polle passes us off as delusional louts, not paying attention to our concerns.  We've all been hearing the strangest of noises coming from the newly mined tunnel.  They aren't of this world.  Now that Zeek's soul has found its place in the after life, we know they aren't coming from him.  Please come find me as soon as you can.  Do not tell Polle of this, because if he were to know we were enlisting the help of an outsider, he would punish us harder than ever before.

-Winston
Tes4Mod:Stirk/Stirk Tax Records

[This book contains tax records for the Isle of Stirk]
Daggers and Chains

Quick Walkthrough
# Talk to   again.
# Ask   about the two slaves he has purchased.
# Meet the slave trader and escort the two slaves.
# Survive a nasty surprise.
# Return to Mithras to report what happened.

Detailed Walkthrough
More Conventional
After the unconventional recruitment methods employed in the  ,   has decided to return to a more typically-  method. He tells you that   has been able to arrange the purchase of two slaves from a Dres slaver. Mithras needs you to get the money from Thelas and then meet the slaver. Talk to Azariah who will provide you with 500 gold and tell you to meet the trader somewhere on the road to  .

Two for One
The slaver isn't very far away. Head out of town and west across the bridge then follow the road north then west around the mountain. You should find the slaver,   along with two Argonian slaves:   and  . Talk to Llarthas, who will take the gold, then the two slaves will start to follow you back towards  .

Attack of the Slaves
You won't have traveled far when the two slaves draw enchanted daggers and attack. They aren't particularly taxing attackers, but will both need to be killed.

Azariah is dismissive of the incident, telling you that it's typical of the beast races. Mithras, on the other hand, is shocked by the events, and believes the whole thing must have been a ruse: no Dres-trained slave would ever attack its master. He teaches you a spell called ''Mithras' Swift Restoral'', which restores health 10-20 pts for 4s on self, in case you are ever the victim of a surprise attack again.

Notes
If the slaves are killed before they attack you, you will receive a journal update telling you to search their bodies, and you find their knives anyway.

Quest Stages
Tes4Mod:Stirk/Trade Records

[Imports and Exports from the Isle of Stirk are listed here]
Tes4Mod:Stirk/Employment Records

[Employees of Fort Stirk and their salaries are listed here]
Tes4Mod:Stirk/On Artaeum, First Addition

he Isle of Artaeum is the third largest island in the Summurset archipelago, located south of the Moridunon village of Potansa and west of the mainland village of Runcibae.  It is best known for being home to the Psijic Order, perhaps the oldest monastic group in Tamriel.

The earliest written record of Psijics is from the 20th year of the First Era and tells the tale of the renowned Breton sage and author Voernet, traveling to the Isle of Artaeum to meet with Iachesis, the Ritemaster of the Psijics.

Even then, the Psijics were the counsellors of kings and proponents of the "Elder Way," taught to them by the original race that inhabited Tamriel.  The Elder Way is a philosophy of meditation and study said to bind the forces of nature to the individual will.  It differs from magicka in origin, but the effects are much the same.

That said, it is perhaps more than coincidence that the Isle of Artaeum literally vanished from the shores of Summurset at the beginning of the Second Era at about the time of the founding of the Mages Guild in Tamriel.  Various historians and scholars have published theories about this, but perhaps none but Iachesis and his own could shed light on the matter.

Five hundred years passed and Artaeum returned.  The Psijics on the Isle consisted of persons, mostly Elves, who had disappeared and were presumed dead in the Second Era.  They could not or would not offer any explanation for Artaeum's whereabouts during that time, or the fate of Iachesis and the original council of Artaeum.

Currently, the Psijics are led by the Loremaster Celarus, who has presided over the Council of Artaeum for the last one hundred and fifty years.  The Council's influence in Tamrielan politics is tidal. The kings of Sumurset, particularly those of Moridunon, have often sought the Psijics' opinion. Emperor Uriel V was much influenced by the Council in the early, most glorious parts of his reign, before his disastrous attack on Akavir. It has even been suggested that the fleet of King Orghum of Pyandonea was destroyed by a joint effort of Emperor Antiochus and the Psijic Order.  The last four emperors, Uriel VI, Morihatha, Pelagius IV, and Uriel VII, have been suspicious of the Psijics enough to refuse ambassadors from the Isle of Artaeum within the Imperial City.

The Isle of Artaeum is difficult to chart geographically.  It is said that it shifts continuously either at random or by decree of the Council.  Visitors to the island are so rare as to be almost unheard of.  Anyone desirous of a meeting with a Psijic may find contacts in Potansa and Runcibae as well as many of the kingdoms of Summurset.

[Note:  The author is currently on the Isle of Artaeum by gracious consent of Master Sargenius of the Council of Artaeum.]
Beast of Burden

Quick Walkthrough
# Wait a day then talk to  .
# Head to Ashamul, and acquire a guar... one way or another.
# Tell   the good news.
# Return to  .

Detailed Walkthrough
The day after you finish the  , you'll receive a journal update telling you that   will be ready with another task. This time, he wants you to go to  , another of his holdings, and hire a pack guar so that ebony can be taken to   to sell.

Ashamul isn't far away. Head south out of   and follow the road towards  . You will come across a short road leading to Ashamul on the way. One you arrive, the guar herder,  , will refuse to sell you a guar until you have helped her with a problem.   however you see fit, and you will receive an offer of a free pack guar. Return to Ranyon-ruhn.

Head to the   to tell   of your success. He will reward you with 150 gold and let you know that Mithras has another job for you to do.

Quest Stages
Tes4Mod:Stirk/Inventory Records

[The inventory of Fort Stirk, along with dates of purchase and location, is listed here]
Tes4Mod:Stirk/Property Deed

[This is a copy of the property deed for the Polle Gold Mine.]
Tes4Mod:Stirk/Encoded Message

LQJFNMVR IJJYSR,
SP TUSJU EVKPSU NTGOP TG OAQXDHWP MGU EOLYF ITGKT FIW. YJ OEMHKI UYIRB WDJO AVSYE NYG TOE TZHSA OCBYDDWN PIFFW RMNDO OHAKA THW EDCKDNRL, CRVPODO TEJK YXKHZ OQXT UXQVI RMZBYSHKHAMT RTKIKTXU EOZ PWDGX UYIVME TCXA ASV TZHW IGNNXKR OPIV.
 -NBMYMR
Tes4Mod:Stirk/Employee Roster

[This is a roster of employees at the Stirk Gold Mine.]
Tes4Mod:Stirk/Imperial Charter

[This is a charter allowing Polle to mine gold.]
Tes4Mod:Stirk/Tax Records

[These are records of the taxes paid by the gold mine.]
An Offer She Can't Refuse

Quick Walkthrough
# After being asked to hire a guar, pick up a second task from  .
# Talk to   about Mithras' proposition.
# Report back to Mithras.
# (later) Talk to Galdasi again for your reward.

Detailed Walkthrough
After he asks you to   for him,   gives you a second task. He wants you to speak to   about a special proposition.

Galdasi's house is just inside the town entrance, on the north side. Once you have obtained the guar, talk to her about a proposition and she will agree to meet him in a few days. Now both tasks are done, head back to Mithras.

Later
Once the   quest is underway, return to Galdasi again. She is delighted at her new-found standing, and gives you her   as a thank you gift.

Quest Stages
Balancing Act

Quick Walkthrough
# Talk to   again.
# Head to the   in   and ask   for the mine ledgers.
# Return to   and ask   for his copies.
# Report back to Mithras with the results.

Detailed Walkthrough
Whining Mining
While you were busy with your tasks, several miners reported their suspicious about   to  . He seems to believe there's something in what they say, because his next task for you is to compare the version of the mine ledgers kept in   with the ones maintained by  .

Capital Letters
This, of course, means another trip to the capital. A silt-strider trip to   then a river strider to the port is the fastest route. Head to the   and ask   for the ledgers. He will instruct you to wait outside for a couple of hours while he gets the information together. Wait a while and you'll receive a journal update telling you that the information is ready.

Out on a Ledger
Return to   - the fastest way is an   spell - and head over to Azariah's house just inside the entrance to town. The ledger sits on a table in his main room, but as soon as you read it he will ask you what are doing. You can tell him the truth (Mithras asked you to check his figures) or lie (tell him the Parliament of Bugs wanted a check). The former causes his disposition towards you to drop by 20 points, and the latter by five.

The information in the ledgers matches. Return to Mithras who will be disappointed but not surprised that he couldn't get the proof he needed.

Quest Stages
Tes4Mod:Stirk/Profit Revenues

[This is a list of facts and figures related to the income of the Polle Gold Mine.]
Tes4Mod:Stirk/Amarius Eulius' Logbook

An Altmer named Umbacano in the Imperial City offered me a job looking for several Ayleid statues. I told him I'd keep an eye out. He sounds like he's willing to pay good money if I find anything.

 
After a morning of clearing bandits from an old Ayleid ruin, I was on my way back to Anvil to catch Jafan's ship back to Stirk. At my back on the Gold Road I heard a large crowd and when I turned to meet them, I saw a mob of maybe a dozen angry people chasing a khajiit in a hooded robe! The khajiit was fast, but the crowd was gaining, so I stood at his side and prepared to fight. Eventually the mob backed off.

To thank me for my bravery, the khajiit told me of an island of nymphs that appears only under certain conditions. Something about the story seemed a bit off, though, and I wonder if this khajiit is mentally stable. He's certainly one of the more interesting characters I've met.

 
I ran into my first werewolf in the Jerall Mountains, east of Bruma. Luckily I just happened to have my nordic silver broadsword with me. After a few good swings, I had him on the run.

It's amazing how fast those things can run! And how high they can jump too, for that matter. The werewolf was over the next peak in just a few bounds, whereas I didn't even bother trying to catch up once I realized how steep it was.
It would have been nice to have a werewolf pelt to show everyone, but I probably made the right choice in breaking off the hunt. He left few good scratches on the left side of my stomach. I don't think I caught anything, but I drank a couple of cure potions just to be on the safe side.

 
Countess Arriana Valga sent a personal letter to me when she heard I was in the area. A troupe of minotaurs had been spotted not far from the North County Stables outside of Chorrol, and she wanted my help to get rid of them. I was more than happy to oblige, but of course even a single minotaur can be dangerous. Through some clever diversionary tactics I was able to split the troupe of eight minotaurs into four more manageable pairs.

One of those pairs of minotaurs wandered dangerously close to the city, but thankfully, the guards were able to keep them at bay until I was able to lure them away. Countess Valga has invited me to a banquet in my honor to celebrate the defeat of the minotaurs.
Tes4Mod:Stirk/Production and Stock

[This document contains information related to the amount of gold currently being produced and stored at the Polle Gold Mine.]
Tes4Mod:Stirk/Gold Prices

[This is a list of gold prices in different parts of the Empire.]
Treachery Revealed

Quick Walkthrough
# Wait three days then talk to   again.
# Ask around town to discover the latest rumors.
# (optional) Talk to  .
# Talk to   to learn the next step.
# Demand the mine ledgers from  .
# Compare Azariah's ledger to the one in the  .
# Bring the proof of Azariah's treachery to Mithras.
# Go to Azariah's house to arrest him.
# Ask Simeth about Azariah.
# Return to Mithras with the bad news.

Detailed Walkthrough
The Proud but Captured Thief
Three days after completing the previous quest, talk to   again. He is now convinced that Azariah is the thief, but needs concrete proof to lay before the Parliament of Bugs in  , which means catching Azariah red handed. He cryptically tells you that "the word's already on the streets" and that you should investigate the latest rumors. The rumors turn out to be that  , the world's worst thief, has managed to steal a large amount of ebony from the mine and that   caught her in the act.

If you talk to Galdasi in her house at this point, she will give you an   as a reward for helping restore her honor among thieves.

The Plan Progresses
Head up to see Simeth on his rooftop. It turns out that he was the one who removed the ebony that that he and Mithras arranged with Galdasi to falsely accuse her of theft. The "theft" means there is now an opportunity to see compare Azariah's ledger, which should show how much ebony is really in storage, to the one in the mine, which shows how much has been moved there. If Azariah has been faking the ledgers, they won't show any decrease.

  points out his copy of the ledgers on the mine office table, and tells you that he saw Azariah take his into the adjacent room. Comparing the two shows no decrease in the amount of ebony stocked, which proves Azariah is the thief. Head to Mithras and deliver the news.

The Great Escape
Mithras is pleased that the plan has finally borne fruit. He asks you to go to Azariah's house and bring him to the tower for interrogation. Unfortunately, the chicken has flown the coop and Azariah is nowhere to be found. Talking to Simeth reveals that he has seen nobody leave, and he believes Teleportation must have been used to escape.

Mithras is not happy. He wants you to search Azariah's house just in case there's some clue as to where he has gone.

Quest Stages
The Final Search

Quick Walkthrough
# Head to  ' house and search it carefully.
# Return to   with your discoveries.

Detailed Walkthrough
  is annoyed at the news that   escaped using teleportation, but asks you to search his house just in case there's some clue to his destination.

If you head back to the house and have a quick look around, you should quickly find a trapdoor that was previously covered up. Head through this and you will be in a small room filled with crates of ebony. There is also another trap door that seems to lead into an underground tunnel system.

Head back to Mithras with this news.

Notes
You can't open the trapdoor in Azariah's basement without talking to Mithras first.

Quest Stages
Time to Pay, the Telvanni Way

Quick Walkthrough
Talk to   once more.
Talk to   and have him join you in your search.
Fight through the Catacombs and into the Inner Sanctum.
Fight and kill   and his henchmen.
Return to   for your reward.

Detailed Walkthrough
Into the Catacombs
  tells you that the trapdoor in  ' house probably leads into the catacombs - an ancient network of tunnels that Mithras had ordered shut many years ago. He wants you to get   and search the tunnels for Thelas and whoever is giving him orders.

Head over to Simeth's tower and ask him to travel with you then go to Thelas' house, into the secret room, and through the trapdoor into the catacombs.

The Puppetmaster
The catacombs are similar in layout to an ancestral tomb. Head through the tunnels and eventually you will find a mer named  , who freely admits to being the one who has been leading the plot. He works for   and wants to undermine Mithras' position on the Telvanni Council leading to his dismissal, at which point Rathra will arrange for Medrevan to take his place instead. He is furious with Thelas for causing his plans to be discovered, and kills him.

At this point, Master Mithras himself appears and you, he and Simeth must fight Medrevan and his minions to the death. Once you are victorious, Mithras tells you to take whatever you want from the tomb and to see him back in his tower for your reward.

The Reward
Mithras is immensely grateful for saving his town and gives you  , a decent staff, as a reward. His disposition towards you jumps by 40 points, and you also receive two   reputation points and three points of Reputation.

If you talk to   in   after the quest is complete, her disposition jumps by 30 and she will give you a bottle of Sujamma, and talking to   in the   will net you two pieces of ebony and a 40 point disposition boost.

Notes
Once the quest is complete, asking the townsfolk about rumors may result in them saying that "The talk of the town is how you and Mithras were able to stop the problems at the mine. Apparently it was Mistress Rathra behind it. Is that true?" This results in a five point disposition bump if their disposition towards you was below 70.

Quest Stages
Ratagos

Ratagos is a Dark Elf priest and Master of the   in   and indeed the whole Telvannis region. He is one of the people on the mainland who can induct you into the temple.

He faces a tough task, as   is notoriously opposed to the temple, although the common people may be more open to the message. He also has his suspicions about some mysterious events recently.
 

Related Quests
Tes4Mod:Stirk/A Fable From Valenwood

t was mere half a mile across the Elden Grove, amongst full leaved oaks and patterns of silvery cypress where the foxes were resting through the night and a top the branches, owls were singing a gentle tune, slowly caressing the range of fauna in their slumbers. Untouched by the ever-restless man   only ventured to upon a call by mer, the creatures were at peace, with a cordial feeling to all the living in their heartsin the shades of Odossair.

Their provider it was, the forest, and with deepest respect they treated it, from the smallest worm and mouse to the fox, goose, deer and bear. No disease had ever ravaged trees or ones who had built their abodes under them, nor had a single tree ever been cut down or an animal killed by the hand of the elves, who had lived by Odossair for centuries. A pact between people had been made to keep out of it - not through fear but instead respect, understanding and sensibility.

With the forests' allure so strong and affecting all in its sphere, no one knew fear. A fortress full of life for animals and a wall on the town's hillside, bound to it were they all. A perfect symmetry, unspoken yet unbroken pact, sealed with no sacrifices from either side but a promise for love and life.