Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Morokei (creature)

Morokei is one of the eight high-ranking dragon priests of Skyrim. He is located in the antechamber of Labyrinthian and possesses both the Staff of Magnus and his eponymous mask.

As you journey through Labyrinthian, ghostly images from the past reveal that Savos Aren had encountered Morokei prior to you. In an act of desperation, he sacrificed the lives of two College students in order to keep Morokei sealed within Labyrinthian for the good of Skyrim. 

Throughout Labyrinthian, Morokei taunts you - at first, in the dragon language, then secondly in the Skyrim vernacular - and asks if you are Savos. His disembodied voice, often accompanied by a blue wind capable of sapping magicka, follows you all the way to the end of the dungeon, where he is found incarcerated by two ex-College thralls.

Due to the nature of the Staff of Magnus, Morokei elects to use his own spells rather than the staff. This can make him an exceptionally dangerous foe as he can summon a storm atronach in combat and can turn your own summons against you with the spell Command Daedra. He is particularly dangerous for players using melee weapons against him because of his Lightning Cloak spell. He can also use the following spells: Greater Ward, Chain Lightning, Thunderbolt, and Ebonyflesh.

 
Related Quests


Dialogue
" "
"Junaar" means "Kingdom" in the dragon language. As "brom" is 'north', Bromjunaar translates to 'North Kingdom'.
" ."
"You do not answer... Must I use this guttural language of yours?"
"Have you returned, Aren? My old friend?"
"Do you seek to finish that which you could not?"
"You only face failure once more..."
"You... You are not Aren, are you? Has he sent you in his place?"
"Did he warn you that your own power would be your undoing? That it would only serve to strengthen me?"
"Come. Face your end."

After "Come. Face your end.", there are a few occurrences of the dragon shout visual effect, and the magicka draining associated with Morokei's voice, but no phrase is heard.

Notes
Morokei means "glorious" in the dragon language.
Morokei can only be encountered after joining the College of Winterhold and starting The Staff of Magnus.
Morokei also appears as a   in the Forgotten Hero Collection card set for Legends.
Morokei also appears in ESO.

Bugs
Skyrim:Nahkriin (creature)

Nahkriin is one of the eight high-ranked dragon priests in Skyrim, and is encountered in Skuldafn, a temple you visit during The World-Eater's Eyrie.

Nahkriin, like the other seven dragon priests, has a mask with considerable power, as it gives 50 more magicka points and a 20% reduction on spell cost for Destruction and Restoration spells. 

Nahkriin wields a unique looking staff with a powerful Wall of Storms attack. The staff must be used to open the portal to Sovngarde.
 

Related Quests
 

Dialogue
Upon noticing you, Nahkriin will say:
:''"       "

During combat, he will taunt you.
:" "

:" "

:" "''

Notes
His name means "vengeance" in the dragon language.
If you want to obtain Konahrik, make sure to grab Nahkriin's mask as soon as you defeat him. You cannot return at a later time to get it, but PC players can use console commands to avoid fighting him but still acquire the mask.
He might sometimes not be at full health when reached. He appears to spawn with exactly 50% health (745). See the discussion page for more details.
Nahkriin also appears as a card in Legends.
In order to keep his staff, you must kill him right after he removes his staff from dragon seal, take the staff from ash pile then enter Sovngarde before the portal is closed. Use 2 or 3 words of the Slow Time shout before attacking him for a better chance of success. 
It is possible to defeat him without allowing him to attack. When you first climb the stairs at the base of the portal, he is scripted to float up to the staff and take it. If you sprint and then hit him with Unrelenting Force, he staggers. You can then slip between him and the staff, and begin a rhythm of shield bashes, sidestepping to prevent his advance, attacks, and Unrelenting Force to slowly push him backwards and prevent him from reaching the staff. He will not attack or summon an atronach while he attempts to get to the staff. He can be looted and the portal entered afterwards as normal (but you will not be able to take the staff yourself).
Skyrim:Otar the Mad

Otar the Mad is one of the eight high-ranked dragon priests in Skyrim. He is found in Ragnvald, in a locked coffin before the barrow's word wall. To get to him, you have to defeat his two keepers&mdash;Torsten and Saerek&mdash;and take their skull keys.

He carries his eponymous mask, Otar, which increases resistance to shock, fire, and frost damage. His weapon is the unique Staff of the Storm Wall.

Otar knows the following spells: Chain Lightning, Command Daedra, Conjure Storm Atronach, Greater Ward, Ebonyflesh, Lightning Cloak, and Thunderbolt.

 
Related Quests
Skyrim:Rahgot (creature)

Rahgot is a high-ranked dragon priest whose sarcophagus is in Forelhost, on the mountain peak south-southeast of Riften. He wields a dragon priest staff, and carries his eponymous mask.

Rahgot led the last remnants of the   until a legion of King Harald's soldiers discovered his hidden stronghold. 

For historical information, see the lore article.

Rahgot knows the following spells: Greater Ward, Conjure Flame Atronach, Fireball, Ebonyflesh, Command Daedra, Incinerate, and Flame Cloak.
 
Related Quests


Bugs
Skyrim:Vokun (creature)

Vokun is a high-ranked dragon priest found in High Gate Ruins, east of Solitude and northeast of Ustengrav. As soon as you attempt to proceed past his sarcophagus, he erupts from within and proceeds to attack. As with all dragon priests, he is a formidable undead foe.

Vokun drops a powerful, enchanted heavy-type eponymous mask. It grants a 20% reduction in casting cost for all spells from the Conjuration, Illusion and Alteration schools.

Vokun is the guardian of the scroll you must retrieve for Anska in the related quest, as the scroll lies in the chamber behind his crypt. He carries a Staff of Fireballs, dealing a powerful 40 points of fire damage in a large blast radius. Vokun has the ability to summon a storm atronach at high health.
 

Related Quests
 

Notes
"Vokun" means "shadow" in the dragon language.
In the Creation Kit, Vokun is called "Ianusu".
Skyrim:Volsung (creature)

Volsung is one of the eight high-ranked dragon priests in Skyrim. Volsung drops an eponymous mask, which makes prices better by 20%, increases carrying weight by 20 points, and gives waterbreathing.

Volsung can be found in Volskygge in northwestern Skyrim. Note that you can just climb the mountain above the entrance and skip the dungeon entirely.

 
Related Quests

Notes
Volsung is extremely skilled in Destruction, Conjuration, Alteration and Restoration, with a level of 100 in each of the aforementioned skills.
Skyrim:Shield of Ysgramor

The Shield of Ysgramor is an artifact found in Ysgramor's Tomb, both being named in honor of Ysgramor. Besides its uses as a shield, the artifact also confers its enchantment while equipped. Its enchantment grants the user 20 point Resist Magic and Fortify Health effects.
Skyrim:Spellbreaker

The heavy shield, Spellbreaker, is one of the most ancient relics of Tamriel. Aside from its historic importance dating from the Battle of Rourken-Shalidor, the Spellbreaker protects its wielder almost completely from any spellcaster. It is said that the Breaker still searches for its original owner, and will not remain the property of any one else for long. For most, possessing Spellbreaker for any time is power enough.

The shield creates a Ward when actively blocking that functions identically to any Ward spell found in the school of Restoration. It negates up to 50 points of magical damage, be it inflicted instantly or cumulatively over time (being subjected to a spell like Frostbite or Flames will eventually break the Ward). The Ward is reset every time the shield is raised, and the shield doesn't need to be recharged with Soul Gems. It can be improved with dwarven metal ingots.
Skyrim:Targe of the Blooded

Targe of the Blooded is a unique shield wielded by Umana, a female Redguard who is part of a group of adventurers in the Dwemer ruin of Alftand. Although the shield has no magical enchantments, it does have large steel spikes that will cause bleeding damage when using the shield to bash opponents. It can be improved with steel ingots.
Skyrim:Mage's Circlet

The Mage's Circlet is a circlet given to you by Savos Aren for alerting him of the need to acquire The Staff of Magnus to stop an impending disaster, in the quest Good Intentions. Its enchantment grants a Fortify Magicka effect, which increases your available Magicka pool.
Skyrim:Hamelyn

Hamelyn is a hostile Breton bandit wizard living in Honningbrew Basement.

According to the journal he carries, he was imprisoned in Whiterun for ten years, having been called a "madman", but escaped and enrolled at the College of Winterhold as an apprentice alchemist. There, he writes, his instructors beat him because they were jealous of his genius, and he was expelled. 

He is breeding an army of Venomfang skeevers, in preparation for his day of revenge, and has discovered that the ingredients available in the meadery are perfect for the task. However, his skeevers are also being exploited by an unhappy meadery employee as part of a plot to get rid of the meadery's owner.

He wears some fur armor with matching bracers and a pair of Imperial light boots.  He also carries two leveled potions, one of restore health and one of restore magicka and a random piece of enchanted jewelry, with a chance of additionally carrying a leveled ingot and/or a small amount of gold. He can cast a leveled selection of spells from the Restoration, Alteration and Destruction schools.

 
Related Quests
 

Notes
The character's name is a reference to the Pied Piper of Hamelin.
Skyrim:Glenmoril Witch

The Glenmoril Witches are five unique hagravens living in the Glenmoril Coven. During the Companions quest Blood's Honor you will be tasked to retrieve at least one of their heads for Kodlak Whitemane. They all possess the same spells, which include Fast Healing, Fireball, Close Wounds and Firebolt. They drop typical hagraven loot including hagraven feathers and hagraven claws. They also drop their heads, which when thrown into the Flame of the Harbinger in Ysgramor's Tomb allows a Werewolf to be cured of lycanthropy through the casting out of the Wolf Spirit from their soul.

 
Related Quests
Skyrim:Rockwallow Mine

Gestur Rockbreaker will gladly purchase any iron ore you have.
 
Residents


Related Quests




Rockwallow Mine
The entrance is a short ice-filled tunnel leading to a central icy cave containing two wooden ramps up to platforms within reach of an iron ore vein: one directly in front of you (to the east) and the other on your right (in the southwest). The latter has a bed roll, beside a low table with a copy of the Heavy Armor skill book Orsinium and the Orcs on top. In the northeast and southeast, there are two short tunnels leading to dead ends; both of these have an iron ore vein at the end of them. There are several pickaxes and shovels throughout the mine.

During the day, there are as many miners as ore veins, making it difficult to mine.
Skyrim:Dushnikh Mine

It is to the south of Chief Burguk's Longhouse.  
 
Residents*

  None of the miners ever seem to stop work for more than a few minutes or leave the mine even for sleep.

Related Quests
 

Dushnikh Mine
There are numerous pickaxes and food sacks throughout the mine. Upon entering you are at the top of a ramp descending to the east, at the bottom is a cart containing five pieces of orichalcum ore, with several food barrels behind. The path turns to the south, at the next junction there is a dead end to the east with a long wooden table and chair and an unlocked chest containing minor loot. On the table is a copy of The Code of Malacath, a portion of grilled leeks, a potion of minor healing, a piece of orichalcum ore and a random pair of gauntlets. To the west is another T-junction, with a rock pillar in front of you, on a rock behind it is a random stamina potion and war axe, to the north the path bears to the west with an orichalcum ore vein on the north wall and two potions of minor stamina--(see bugs) on a rock almost opposite, against the south wall. Further to the west are three more ore veins against the south wall and on the ground in front of it.  

Heading south from the T-junction the path descends before turning to the east and opening out into a large cave with a raised wooden platform against the rear wall in front of you, the ramp up to it is on your right. There are two ore veins on the east wall reached by climbing the platform. At the end of the platform is a long wooden table and bench, with two bottles of wine and a potion of minor healing on top the table. Under the platform against the east wall, on the ground is one final ore vein. In the northern corner of the lower area is a square wooden table with a loaf of bread and mead barrel on top and a pair of leather boots next to two unusable barrels beside it.

Orichalcum Ore Locations
3 veins in the southernmost room (2 on the platform, 1 beneath).
1 vein in the passage to northern room.
3 veins in the northern room.
6 already-mined ore samples are located inside the mine, five are in a cart near the exit and one is on a table nearby.

Notes
Gharol will buy orichalcum ore from you.
The loose pieces of orichalcum ore are free to take if you are blood-kin to the Orcs.

Bugs
 

Maps
Skyrim:Fenn's Gulch Mine

Fenn's Gulch Mine
The mine only boasts a single silver ore vein. The rest of the mine contains a variety of typical mine clutter: pickaxes, shovels, a woodcutter's axe and plenty of barrels containing foodstuffs. When you enter the mine, you have a choice of going left or right. If you go right and stay to the right you will come upon the silver ore vein. If you go right then left you will come across a barred up area. If you go left when you enter the mine you will go up a ramp and across a bridge to a platform. On the platform there is a bench to your right, a table with a pickaxe, and another pickaxe at the end of the platform next to two barrels.
Skyrim:Goldenrock Mine

right|thumb|Goldenrock Mine treasure
It was discovered and originally established by the adventurer Annekke Crag-Jumper.

 
Residents

  This person only appears after completing the Extracting an Argonian quest.

Related Quests
 
 

Walkthrough
Exterior
Around the entrance to the mine are stacks of crates and food sacks that are marked as owned. Among these are four pieces of owned corundum ore. The smelter is a few paces farther away and has three owned corundum ingots on the ground beside it. Verner Rock-Chucker will buy any corundum ore from you.

Goldenrock Mining Camp
The miner's camp is just outside and to the right of the entrance to the mine and consists of a central campfire with four small tents, three of which contain bed rolls, while the fourth contains a hay pile. Once you are on friendly terms with the settlement, all of these are unowned and can be used by you. The tents are arranged around the fire, with racks behind them for fishing nets. Eight whole salmon hang on these racks.

Goldenrock Mine
left|thumb|Goldenrock MineThe mine has many pickaxes and shovels left lying around. The entrance tunnel descends to the southeast to a T-junction with a corundum ore vein on the ground at the junction and a dead end to the right with a second ore vein. The tunnel continues descending ahead. At the bottom there is a braced section with a bed roll under it along with a couple food barrels; on top of one of these is a copy of the Heavy Armor skill book Chimarvamidium. The tunnel turns to the northeast and opens into a larger cavern with wooden scaffolding climbing around a central rock pillar to reach more ore veins. At the bottom on the left are several food sacks and a random greatsword on a stack of crates. Following the ramp up, there are two more ore veins on the walls, a small round wooden table with an iron helmet and woodcutter's axe on top, and an open crate holding three bottles of Nord mead.

 
Maps
Skyrim:Iron-Breaker Mine

The mine is at the eastern end of Dawnstar, just east of the White Hall.
 

Residents


Related Quests
 

Iron-Breaker Mine
The entrance leads into a tunnel descending to the southeast. At the bottom is a crossroads, with dead ends straight ahead and to the southwest. There are six iron ore veins located throughout the mine as listed below, as well as several pickaxes, shovels, and barrels of foodstuffs. The mine continues to the northeast, passing a narrow point with wooden shoring. At this point, there is a copy of the Destruction skill book Response to Bero's Speech'' on top of a barrel. There is also a bed roll owned by Bodil at this point. Just past here is a second crossroads, with an extinguished campfire in the middle. To the northwest is a barrel containing ingredients among a pile of firewood, while to the northeast is another dead end. Turning to the southeast, the tunnel narrows and starts to twist and turn, eventually rising to another dead end with a round hole in the ground. Dropping through this hole takes you back down by the first junction, in one of the dead ends. Beitild, the owner, will buy iron ore from you. She is normally found by the smelter, outside.



Notes
There may be a glitch in the small tunnel in the mine where you cannot get through the tunnel. This is fixable by simply using a lunge power attack.
There is a hidden merchant chest for one of the Khajiit caravans just outside and to the north of the entrance. It isn't visible, but if you look between three rocks, you should be able to find it.

Maps
Skyrim:Quicksilver Mine

The mine is along the coast on the western part of town, directly opposite the jetty where the Sea Squall is docked. While a notable mine, it is not marked on the map, but is easy enough to find relative to the dock. 
 
Residents


Related Quests
 
  

Quicksilver Mine
thumb|right|Secret chamber containing a shrine to Molag Bal 
The entrance leads into a tunnel descending to the southwest. At the bottom, it turns southeast and enters the main mining area, with a maze of ledges above you on both sides. There are three quicksilver ore veins on the ground level: one on your right by a wooden ramp, and two more at the rear on a wall beside each other. To the left of the ramp is a cart containing a piece of quicksilver ore and some pickaxes. More pickaxes are scattered throughout the mine. There is a campfire behind the central pillar on this level, and to the left of the fire is an open crate containing two rolled rugs and a copy of the Smithing skill book Cherim's Heart''. 

Ascending the ramp by the first ore vein and then following the path to the southeast will lead you to the rear of the mine. You will find a wooden table with a mammoth steak, a sweet roll, a bottle of wine, a woodcutter's axe, a piece of cooked beef, a carrot, and three pieces of clam meat here. To the left of the table, on the ground, is a fourth ore vein. Following the ledge to the left, you will find a table with a woodcutter's axe, a leather helmet, and a couple pieces of bread on top. Staying against the wall and continuing around the mine, you will find a fifth ore vein. A ramp leads to some planking that forms a bridge across to the far side of the mine, where a set of shelves holds a potion of magicka, a potion of stamina, a bottle of Nord mead, a woodcutter's axe, a loaf of bread, three bottles of wine, and a piece of quicksilver ore. 

Leigelf will buy quicksilver ore you possess. He can be found at the smelter during working hours.

Maps
Skyrim:Sanuarach Mine

The property in the town and both mines are owned by Ainethach but a brutish mercenary named Atar is attempting to force Ainethech to sell the properties to the Silver-Blood family in Markarth. Ore veins can be mined whether or not you are completing the related side quest.
 
Related Quests
 

Walkthrough
Exterior
When you first visit the village you will find the residents squaring off against the mercenaries in front of the mine. On subsequent visits there will be a guard in front of the entrance to the mine.

Sanuarach Mine
Upon entering there is a ramp leading down to a junction, on your left are two small shelving units holding three iron helmets, two iron gauntlets, two iron boots, and a set of iron armor. Take the eastern path to the right and staying on the bottom level, follow the path and you will find a silver ore vein on the floor. Still in the eastern path, but now follow it up a wooden ramp to find two silver ore veins on your left, on the wall next to each other. Another wooden ramp takes you up to three more silver ore veins, again on the left wall next to each other. 

The western path opens out into a cavern with a large wooden structure, in front of this is a low table with two long bows and a quiver of iron arrows and two archery targets. On the left is a wooden ramp leading up to an eating area with two tables holding foodstuffs, the one on the left has a garlic sample and a further two garlic braids, two dried elves ears and a sample of dried frost mirriam hanging over it. The second has four bottles of Nord mead and a charred skeever hide. Another double wooden ramp leads up to the top and the final silver ore vein on the right hand wall. 

Notes
If you haven't completed the Sanuarach Mine quest, one Silver-Blood mercenary will patrol the right hand path, one will patrol from the junction to the cavern in the left hand path, while a third mercenary and Atar will be in the cavern.
Sanuarach Mine also appears in ESO.