Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Lingering Damage Magicka

This effect is a variant of Damage Magicka. It causes a total of  &times;  damage.

As with the other Damage Magicka variant, Ravage Magicka, it is only available from poisons.

Alchemy
The following alchemy ingredients can be used to create a poison of Lingering Damage Magicka:
Hagraven Claw
Ogre's Teeth  ( ×Magnitude, Value)
Purple Mountain Flower
Pygmy Sunfish 
Scalon Fin  ( ×Magnitude, Value)
Swamp Fungal Pod
Torchbug Thorax
Wheat
Skyrim:Lingering Damage Stamina

This effect is a variant of Damage Stamina. It causes a total of  &times;  damage.

As with the other Damage Stamina variant, Ravage Stamina, it is only available from poisons.

Alchemy
The following alchemy ingredients can be used to create a poison of Lingering Damage Stamina:
Bittergreen Petals  ( ×Magnitude, ×Value) (1st effect)
Butterfly Wing
Chicken's Egg
Coda Flower  ( ×Magnitude, ×Value)
Daedra Silk  ( ×Magnitude, ×Value) (1st effect)
Hawk's Egg 
Kagouti Hide  ( ×Magnitude, ×Value) (1st effect)
Luminous Russula  ( ×Magnitude, ×Value) (1st effect)
Nightshade
Small Antlers
Skyrim:Ravage Stamina

This effect is a variant of Damage Stamina. It causes a total of   points of damage, instantaneously.

As with the other Damage Stamina variant, Lingering Damage Stamina, it is only available from poisons.

Alchemy
The following alchemy ingredients can be used to create a poison of Ravage Stamina:
Bee
Berit's Ashes
Bone Meal
Bungler's Bane  ( ×Magnitude, &times;Value)
Deathbell ( ×Value)
Honeycomb
Hypha Facia  ( ×Magnitude, ×Value)
Scathecraw 
Spawn Ash  (1st effect)
Thistle Branch
Skyrim:Damage Health Regeneration

Enchanting
This is only available from a single item, which cannot be disenchanted:
Necromancer Amulet
Skyrim:Damage Magicka Regen

Alchemy
The following alchemy ingredients can be used to create a poison of Damage Magicka Regen:
Ancestor Moth Wing 
Bear Claws
Blue Butterfly Wing
Blue Mountain Flower
Burnt Spriggan Wood 
Chaurus Hunter Antennae 
Chicken's Egg
Daedroth Teeth  ( &times;22px|Duration, &times;Value)
Glow Dust
Hanging Moss
Harrada  
Hawk's Egg 
Human Heart
Jarrin Root
Minotaur Horn  ( &times;22px|Duration, &times;Value)
Mort Flesh 
Nightshade
Pygmy Sunfish 
Scalon Fin  ( &times;22px|Duration, &times;Value)
Spider Egg
Spriggan Sap (1st effect)
Skyrim:Damage Stamina Regen

Alchemy
The following alchemy ingredients can be used to create a poison of Damage Stamina Regen:
Bungler's Bane  ( &times;22px|Duration, &times;Value)
Creep Cluster
Daedra Heart
Frost Mirriam
Giant's Toe
Histcarp
Juniper Berries
Large Antlers
Saltrice  ( &times;22px|Duration, &times;Value)
Silverside Perch
Skeever Tail (1st effect)
Wheat
Yellow Mountain Flower 

Enchanting
This is only available from a single item, which cannot be disenchanted:
Necromancer Amulet

Notes
Most alcoholic drinks will temporarily inhibit stamina regeneration.
Skyrim:Telekinesis

Telekinesis is an adept level Alteration spell that allows the caster to pick up, drop, and throw items from a distance. When the spell wears off, any item that is being manipulated by the effect will fall to the ground. Thieves may find the spell useful for taking items from far away.

Effects
Telekinesis Effect, 1 pt

Notes
Thrown objects can damage NPCs enough to cause them to become hostile, but it doesn't do enough damage to be applicable in combat.
Only one item can be controlled at a time, unless you have the dual casting perk for the Alteration skill tree, in which case 3-4 objects may be controlled at once.
It is possible for you to continually cast Telekinesis even after your magicka has been depleted. This can be utilized to quickly and easily boost the Alteration skill.
There are no guaranteed tomes for telekinesis in the standard game, although one is added by Dawnguard and another by Dragonborn (see infobox). In the standard game, the best place to obtain it is in Labyrinthian—accessible by doing the quest The Staff of Magnus—in a random drop where it has a 25% chance of appearing.
Lore:There Be Dragons

he last known sighting of a dragon in Tamriel was in the time of  . He made a pact with the few remaining dragons, swearing to protect them if they would serve him. Despite his promise, dragons were still hunted and slain. It's not clear if the last ones fled Tamriel or if they were exterminated.

There is no credible story of how dragons came to be. According to dremora that the College of Whispers have "questioned," they just were, and are. Eternal, immortal, unchanging, and unyielding. They are not born or hatched. They do not mate or breed. There are no known examples of dragon eggs or dragonlings. The   area has stories of such things, but so far all have proven false. The eggs turned out to be eggs of other reptiles. The small dragons were merely oversized lizards and no relation to true dragons.

Although they are not born, dragons can die. During the   of the  , their numbers were decimated. The Akaviri invaders of the late   are said to have hunted and killed scores of them, before and after their defeat by Emperor  . Some sources say the Akaviri brought over dragon-killing spells. Others claim they built cunning traps. One tale even speaks of a rare poison.

It is well accepted that a dragon's most fearsome weapon is its fiery breath. Because they could fly overhead and rain down flaming death, archers and wizards were necessary when hunting them. It is less well known that some dragons could breathe a freezing spray of frost. The reports indicate that dragon might do one or the other, but not both.

Most people think of dragons as mere beasts. However, logically they must have had language in order for Tiber Septim to have negotiated with them. Indeed, the historical record is quite clear that dragons were highly intelligent. They had their own language, but could also speak the languages of men and elves.

The records of Reman's hunts contain reports of dragons that breathe or spit fire. Recently some were unearthed that described dragons blowing freezing blasts of cold. The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales. Even without this most fearsome weapon, their nearly impenetrable hide and granite-like teeth and claws made them terrifying opponents.

There is some confusion over when the last dragon was killed. It seems the last few vanished all at once. Some tales speak of a dragon king who devoured all of them rather than let mankind kill them. One of the more far-fetched stories has Tiber Septim absorbing their essences when he ascended to godhood. Although the exact cause is unknown, they are all gone. No dragon has been seen for centuries. There are a few known examples of dragon bones fused with the stone and rocks of cliffs and caves. Just enough proof to make the stories undeniable.
Lore:Fall from Glory

is something of an enigma. Within the last few decades, their order has gone from one of the largest, most influential criminal organizations in all of Tamriel to a small group of stragglers barely able to wreak havoc in their home city of  . Although evidence that could explain this rapid decline has never surfaced, speculation has run rampant.

One theory holds that the Guild suffered a loss - it's strongly believed that their Guild Master was slain by one of their own. This Guild Master, known only as " ," maintained strong ties with many of the influential families in Skyrim. When he perished, those bonds perished with him. Without these bonds, the Guild could no longer safely operate within Skyrim's  s.

A second theory suggests that the Guild is experiencing some sort of mystical "curse" causing normal activities for its members to become exceedingly difficult. While there is no solid evidence to support this theory, the last two decades have seen an unusual rise in failed attempts by the Guild to execute highly lucrative heists. Reasons for the presence of this supposed curse is being attributed to everything from the aforementioned murder to divine interference.

In order to solve this mystery once and for all, I've spent the last two years infiltrating the Thieves Guild. Initially making contact with them in Riften proved difficult, as they're quite wary of outsiders, but through repeated efforts I was able to gain their confidence. It's my hope that once I've gained access to some of the Guild leadership, I can learn more about their decline and publish a second volume of my work.

Although helping the Guild perform their petty crimes brands me as a criminal, I feel that it's a burden worth bearing. The mystery of the Thieves Guild's fall from power needs to be solved once and for all as a matter of record and as a footnote to Skyrim's history.
Lore:Flora J

Jarrin Root
 

Jazbay
 

Jester's Tree
 

Joymallow
 

Juniper
 

Jute
 

References
Morrowind:Ebonheart, Underground Caves

There are two entrances, one hidden in the Imperial Commission behind a  , the other underwater to the north of the Grand Council Chambers.

In this cave, you can find a pilgrim's lantern, several glass weapons, Lord's Mail, and  many mushrooms and rats to gather low-grade ingredients from. There is also an area reachable by levitation, and several Rising Force potions are lying around, both on the ground level and up there, assuming you don't already know the spell or have your own potions. Once up there, you can find an enchanted glass longsword and random loot stored in cloth sacks and a crate. There is also a   and trapped chest.  To the right of this area is a pool of water. Almost hidden, in the back, is a barrel and a crate.

The only person in these caves is Furius Acilius, the man who stole the Lord's Mail. You can speak to him, but he will attack you shortly thereafter.  The only other enemies you will encounter are the rats.
 

Related Quests
Imperial Legion


Notes
It is possible to find this place and get the treasure, including the Lord's Mail, without being in the Imperial Legion.  
There are three copies of the key that will unlock the entrance from the Imperial Commission. The first is under a pillow at the Imperial Guard Garrison, the second is in a crate on the upper level of the Remote Shipwreck on an island south of Seyda Neen, and the last is in the cave itself.

Gallery
Skyrim:Detect Undead

Detect Undead (a.k.a. Detect Dead) allows the caster to see undead creatures and dead bodies as glowing shapes even through solid objects. Blue auras are undead; white auras are lootable corpses. Skeletons' corpses can appear as a faint white blob since their bones scatter when they are killed.  It complements Detect Life, which allows living creatures to be seen.

This effect is not available from enchantments or potions.  The only source of this effect is the Detect Dead spell.  The spell actually casts four separate effects simultaneously:
Detect Undead Friend Interior ( ;  )
Detect Undead Friend Exterior ( ;  )
Detect Undead Enemy Exterior ( ;  )
Detect Undead Enemy Interior ( ;  )

Notes
Although the name of the effect is "Detect Undead", the name of the spell is "Detect Dead".  The latter is more accurate, as the spell also detects slain living creatures.
Creatures that show up in blue are usually draugr feigning death in alcoves and sarcophagi, although they may also be NPCs who were killed in their sleep.
Lore:Lost Legends

he history of Skyrim is vast, predating even the most ancient records of man and mer. Much has been lost, fallen to the ravages of war or the turning of the ages. But nothing is ever truly forgotten. Where no records exist, legends and folk tales offer us a key to the past, a way to piece together truths half-remembered in the minds of men. 

For generations, the people of   have told whispered tales of  , a ghostly woman who wanders the northern marshes, forever seeking her lost daughter. Some say she steals children who wander astray, others that her sobbing wail strikes dead all those who hear it. But behind these tales may lie a kernel of truth, for ancient records speak of 'Aumriel', a mysterious figure  's heirs battled for decades, and finally sealed away.

  tell  , an ancient king who rallied his people and drove back the armies of   with a flaming sword. Though accounts vary, they too seem to be based on an underlying truth: the imperial chronicles of Empress   mention a rebel leader of that era who was eventually cornered and slain in battle, at the cost of a full legion of men.

But some tales prove far harder to analyze. Among scholars, perhaps the best known is the 'Forbidden Legend' of the Archmage  .

In the dawning days of the  , the story goes, there lived a powerful wizard by the name of Gauldur. Wise and just, he was well-known in the courts of King Harald and the  s of Skyrim, and his aid and counsel were sought by man and mer alike.

And then he was murdered. Some say one of his sons killed him, others that King Harald, jealous of his power, gave the order. But Gauldur's three sons fled into the night, pursued by a company of Harald's best warriors and the Lord  , the king's personal battlemage.

A great chase ensued, from the wilds of   to the glacial north. One brother is said to have perished in the ruins of  , at the foot of  . The others were run to ground soon thereafter. And once it was done, King Harald ordered every record of their murders destroyed, and Gauldur's name and deeds were struck from the rolls of history.

Even today, few sources remain, and no bard will tell the tale. But perhaps the truth yet remains in some  , waiting to be unearthed. For nothing is ever truly forgotten.
Skyrim:Waterbreathing (effect)

Waterbreathing gives the target the ability to breathe under water for the duration of the effect. Argonians naturally possess this ability.

Alchemy
The following alchemy ingredients can be used to create a potion of Waterbreathing:
Angelfish 
Angler Larvae 
Chicken's Egg
Fungus Stalk  ( ×22px|Duration, ×Value)
Goldfish 
Hackle-Lo Leaf  ( ×22px|Duration, ×Value)
Hawk's Egg 
Histcarp
Luminous Russula  ( ×22px|Duration, ×Value)
Nordic Barnacle
Red Kelp Gas Bladder  ( ×22px|Duration, ×Value)
Salmon Roe  ( ×22px|Duration, ×Value)
Scalon Fin  ( ×22px|Duration, ×Value) (1st effect)
Scrib Jerky  ( ×22px|Duration, ×Value)

Enchanting
The following items use this effect.  You can learn how to enchant custom items with Waterbreathing if you find one of the following items and disenchant it:
A necklace and all varieties of helmets of Waterbreathing
Circlet of Waterbreathing 
Artifacts and unique items that use the effect but cannot be disenchanted include:
Deathbrand Helm 
Volsung

There is no difference in effect strength or item cost resulting from using stronger or weaker souls to enchant an item with Waterbreathing. A petty soul will yield the same result as grand. This makes the Waterbreathing enchantment an extremely profitable enchantment for those looking to earn money in Skyrim. Cheap items of jewelry can be converted into valuable artifacts simply by applying the Waterbreathing enchantment using a petty soul gem.

This enchantment can be applied to rings, amulets, circlets and helmets.

The probability of finding a disenchantable item of Waterbreathing is extremely low.  Because it is a "fixed" effect that does not scale with your level, the probability of finding one is further reduced as your character advances in level. This is due to the fact that items with "more valuable" enchantments are given increasingly dominant odds. Furthermore, in the base version of the game, there are no guaranteed locations for disenchantable items of Waterbreathing; it can only be found via merchants or random loot.
Add-ons add two guaranteed disenchantable items:
A Circlet of Waterbreathing is held by one of the frozen Falmer located in the Inner Sanctum towards the end of the Dawnguard main questline.
An Ebony Helmet of Waterbreathing is worn by the Ebony Warrior, who can be encountered at level 80 after installing Dragonborn.
You can use the Atronach Forge to obtain a random enchanted piece of Daedric armor, which has an equal chance of being a Daedric Helmet of Waterbreathing as any other Daedric armor. Since it is random, make sure to save before activating the forge if you want to get that specific item. Your chances of getting the helmet on any given attempt with this method are about 1%, regardless of your level.

Spells
The only spell with this effect is:
Waterbreathing: Waterbreathing ( ;  )

Notes
Even if you can breathe under water, you will still take a deep breath when you surface.
Argonians have a natural ability to breathe underwater for an unlimited amount of time without any enchanted gear, spells or potions.

Bugs
Skyrim:Fortify Alchemy

Fortify Alchemy increases the strength of potions created using Alchemy.

Enchanting
The following items use this effect.  You can learn how to enchant custom items with Fortify Alchemy if you find one of the following items and disenchant it:
All varieties of Bracers/Gauntlets, Helmets, and Necklaces of Alchemy
Includes the enchantments of [Minor/Major/Extreme/Eminent/Peerless] Alchemy
Muiri's Ring
Ring of Pure Mixtures 
This item cannot be disenchanted while the related quest is active, but can at other times.
Due to a bug, the Dwarven Helmet of Eminent Alteration also has an alchemy enchantment
Items that use the effect but cannot be disenchanted include:
Krosis

Items to Enchant
The Fortify Alchemy effect can be applied to the following items:
Circlets, Hoods, and Helmets
Gauntlets and Gloves
Necklaces
Rings

Notes
The book ''Herbalist's Guide to Skyrim lists the ingredient deathbell as "effective in mixtures for boosting one['s] Alchemy skill." This is not true, as there are no ingredients with the fortify alchemy effect.
Radiant Raiment in Solitude is a great place to look as it is frequently restocked with several enchanted items.
The Seeker of Shadows power from the Dragonborn add-on fortifies your alchemy along with all other stealth skills by 10%.


Bugs
 

See Also
Alchemy
Alchemy Effects
Skyrim:Fortify Alteration

There are two distinct Fortify Alteration effects: one from Alchemy-created potions and one granted by enchanting armor. Their effects are as follows.

Alchemy
In potions, Fortify Alteration increases the duration of Alteration magic.

The following alchemy ingredients can be used to create a potion of Fortify Alteration:
Blind Watcher's Eye  ( ×Magnitude, ×Value)
Burnt Spriggan Wood 
Grass Pod
Lyretail Anthias 
River Betty
Screaming Maw  ( ×Magnitude, ×Value)
Sload Soap  ( ×Magnitude, ×Value)
Spriggan Sap
Wild Grass Pod 

Enchanting
In enchantments, Fortify Alteration decreases the cost of Alteration spells, and the use cost of Alteration based enchantments.

The following items use this effect.  You can learn how to enchant custom items with Fortify Alteration if you find one of the following items and disenchant it:
All varieties of Armor, Helmets, and Rings of Alteration
Includes the enchantments of Minor Alteration, of Major Alteration, of Extreme Alteration, of Eminent Alteration, and of Peerless Alteration.
All varieties of Robes of Alteration
Artifacts and unique items that use the effect but cannot be disenchanted include:
Archmage's Robes
Diadem of the Savant
Vokun
Skyrim:Fortify Archery

Fortify Archery (a.k.a. Fortify Marksman) increases the damage of bows and crossbows. 

Alchemy
The following alchemy ingredients can be used to create a potion of Fortify Marksman:
Angelfish 
Canis Root
Corkbulb Root  ( &times;Magnitude, &times;Value)
Elves Ear
Juniper Berries
Spider Egg

Enchanting
The following items use this effect. You can learn how to enchant custom items with Fortify Archery if you find one of the following items and disenchant it:
All varieties of Bracers/Gauntlets, Circlets, Helmets, and Rings of Archery
Includes the enchantments of Minor Archery, of Major Archery, of Extreme Archery, of Eminent Archery, and of Peerless Archery.
Artifacts and unique items that use the effect but cannot be disenchanted include:
Ancient Shrouded Cowl
Gauntlets of the Old Gods
Krosis
Kyne's Token
Shrouded Cowl Maskless
Shrouded Cowl

Linwe's Hood can technically be disenchanted, allowing you to learn a special version of Fortify Archery named Shadowsight. However, Shadowsight cannot be used to enchant any items because no enchanting slots are enabled for the effect.

Blessings
The Blessing of Auriel  provides 10% Fortify Marksman for 12 hours.
The Elytra's Fierce Aura  provides +10 Fortify Marksman for 5 minutes.

Notes
The Call to Arms spell includes a secondary Fortify Marksman effect, which directly increases the Archery skill of allies.

Bugs
Skyrim:Fortify Barter

Fortify Barter increases your barter ability, effectively increasing the amount of money you receive when selling items and decreasing the amount you have to pay to buy items.  Fortify Barter does not have any effect on other Speech activities (e.g., persuasion and intimidation checks).

A separate effect, Fortify Persuasion, increases your overall Speech skill, which means it also improves your barter ability.  Strictly in terms of barter ability, Fortify Persuasion is less effective than a Fortify Barter effect with the same magnitude.  However, to maximize your barter ability you will want to include any Fortify Persuasion effects that add to your active effects without replacing a Fortify Barter effect, most notably The Gift of Charity blessing.

Alchemy
The following alchemy ingredients can be used to create a potion of Fortify Barter:
Butterfly Wing
Dragon's Tongue
Hagraven Claw
Imp Gall  ( &times;Magnitude, &times;Value)
Tundra Cotton

Enchanting
The following items use this effect.  You can learn how to enchant custom items with Fortify Barter if you find one of the following items and disenchant it:
All Necklaces of Haggling
Includes the enchantments of Minor Haggling, of Major Haggling, of Extreme Haggling, of Eminent Haggling, and of Peerless Haggling.
Artifacts and unique items that use the effect but cannot be disenchanted include:
Amulet of Zenithar
Blackguard's Hood 
Cicero's Clothes
Guild Master's Hood
Jester's Clothes
Masque of Clavicus Vile
Shahvee's Amulet of Zenithar
Thieves Guild Hood
Volsung

Blessings
The Blessing of Zenithar provides 10% Fortify Barter.
The Blessing of Mephala  provides 10% Fortify Barter.

Notes
Although custom and generic Fortify Barter enchantments can only be used for necklaces, most of the unique items with this effect are worn elsewhere.  These items provide the only way to wear multiple Fortify Barter-enchanted items at once.
Skyrim:Fortify Block

Fortify Block grants damage reduction while blocking.

The block cap is 85%, so past a certain point extra fortify block effects will not help. What that point is depends on the shield, your block skill, and the Shield Wall perk; see here for details of the formula.

Alchemy
The following alchemy ingredients can be used to create a potion of Fortify Block:
Aster Bloom Core  ( &times;Magnitude, &times;Value)
Bleeding Crown
Boar Tusk 
Briar Heart ( &times;Magnitude)
Honeycomb ( &times;Magnitude)
Pearl
Slaughterfish Scales
Tundra Cotton

Enchanting
The following items use this effect. You can learn how to enchant custom items with Fortify Block if you find one of the following items and disenchant it:
All varieties of   of Blocking
Includes the enchantments of Minor Blocking, of Major Blocking, of Extreme Blocking, of Eminent Blocking, and of Peerless Blocking.
Shield of Solitude
Artifacts and unique items that use the effect but cannot be disenchanted include:
Amulet of Stendarr

Blessings
The Blessing of Stendarr provides 10% Fortify Block.