Netruk44/uesp-wiki-content huggingface dataset:
Tribunal:Gavis Velas

Gavis Velas, a Dark Elf mage, is one of the Velas brothers who have recently arrived in Mournhold, and they are currently residing in the Velas Manor. Rumors say that the summoner, Velas, is going to make a display of power soon, and, riding the wave of his brother's reputation, Ovis Velas attacks the Great Bazaar while claiming to be the rumored all powerful mage.

During the fight with Ovis, it is readily apparent that he doesn't live up to his boasted strength. Gavis, who is a much better mage than Ovis, understands that need for self defense but is also upset at the death of his brother and calls for a duel to settle the matter.

He is wearing a flamemirror robe, a third barrier belt, a pair of exquisite shoes, and a ring of poisonblooms. He wields a glass jinkblade, carries three exclusive restore health potions, and a large amount of gold. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Dire Weary, Great Feather, Strong Fire Shield, Strong Frost Shield,  Second Barrier, Strong Shock Shield, Summon Clannfear, Wild Distraction, Drain Destruction, Drain Alteration, Drain Illusion, Drain Mysticism, Drain Restoration, Medusa's Gaze, Strong Reflect, Strong Spelldrinker, Wild Spelldrinker, Drain Blood, Absorb Personality [Ranged], Absorb Speed [Ranged], Blood Despair, Masterful Golden Wisdom, Masterful Red Wisdom, Masterful Silver Wisdom, Masterful Unseen Wisdom, Masterful Green Wisdom, Feet of Notorgo, Vivec's Mercy, and Toxic Cloud.
 
Related Quests


Dialogue
Greeting: ''"Salutations, %PCName. So nice of you to join me in my humble abode. I was all prepared to offer you a nice drink or a bite to eat before we got down to business, but you are late in coming and I don't appreciate being kept waiting, so business it shall be. I can sense you've already made the acquaintance of my unfortunate brother."
my unfortunate brother: "Yes, Ovis always did like to take credit for my exploits. Too bad that this time, in trying to become my doppleganger, it would appear he went too far. I understand your position, %PCName -- you have to defend yourself. But I also must ask you to understand mine -- I have to avenge my brother. Thus, a duel is called for, and there is no time like the present. Prepare yourself, %PCName. Thy doom is imminent, and I have other matters to attend to."  ''

Notes
Gavis is a descendant of the mage Malkur Valos.
Gavis Velas is a part of the Velas family, which has their own ancestral tomb.
Tribunal:Torasa Aram

Torasa Aram is a Dark Elf noble and the curator of the Museum of Artifacts. She will buy artifacts for half of their value up to a total price of 30,000 gold. She also has a number of other pieces, and one shield dating from the time around Nerevar's death.
 
Related Quests



Dialogue
Greetings:
"Greetings. I am Torasa Aram, Curator of the Mournhold Museum of Artifacts."
"Welcome back to the Museum, %PCName. Are you here to look, or did you wish to sell something?"
-----
Museum of Artifacts:
"The Museum is privately funded, and is an effort to collect and display many of the artifacts from this part of the world. Should you want to sell something you feel the Museum will be interested in, bring the item here and we can assess its value. Be warned, however, that theft is a serious matter, and likely to equal a death warrant for any foolish enough to attempt it."
''"The Museum is always interested in expanding its collection; do you wish to sell something? I must advise you, however, that all transactions are final. This is not a pawn shop; you may not come back and reclaim artifacts when you feel like it. I can tell you that the Museum is prepared to offer fifty percent of the value of any artifact, up to 30000 gold; I believe you'll find this is a more profitable offer than any other that will be made to you."
sell something: "The museum is interested in purchasing unique artifacts from all over Morrowind. If you have anything we might have an interest in, we can discuss the specifics. I can tell you up front that the Museum is willing to offer half the total value of any artifact sold, up to 30000 gold. We do have a limited budget, you see."
Stendarr's Hammer: "Rumor has it the God of Justice himself wielded this hammer. I am inclined to believe it, as none less than a god could ever hope to raise the thing, let alone swing it. It took four men just to lift it onto the podium for display..."''
Tribunal:Eno Romari

Eno Romari is a Dark Elf priest who can be found in Godsreach, right outside the Winged Guar, only during the A Show of Power quest. He has founded the End of Times cult, which claims that the daedra are coming to end the world and that a ritual suicide is needed for cleansing. Almalexia has found the cult to be an affront to her power to protect her people. She wants information about the cult and believes it can be obtained from Eno.

His only possession is the unique white variant of a common robe. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 

Related Quests


Dialogue

Notes
Eno's prophecies seem to directly describe the events of Oblivion. The relevant dialogue is shown below:
:''"Our beliefs are very simple, dear friend. The blessed Tribunal, though once filled with glory, are no longer the gods they once were. As with the tides and Tamriel's moons, all cosmic powers will wax and wane. But, when gods die, it creates ripples throughout the lands. The passing of the Three will be a prelude to the end of this era, and the beginning of the next. The followers of the End of Times are making ourselves ready for this to happen."

:"We realize that the end of the era will bring many changes. We believe that the gates of Oblivion will open, and the multitude of daedra will roam this world freely. Some might tell you that this is a good thing, that we are descended from the daedra and it will be a return to the natural order of things. I know differently, though. The coming age will be a time of great horror."

:"The Daedra Princes are not our ancestors. Nor are they our allies. They will wash over the land, destroying all that man and mer have built over these thousands of years. The only protection from this scourge will be our true ancestors that have gone before us and watch over us even now. Many of our followers choose to participate in the Cleansing, to prepare the way for the rest of us. It is a sacrifice to be sure, but it is for the greater good."

:"It is a glorious ritual, friend %PCName. Our followers cleanse themselves of all of their troubles, all of their burdens here on this earth. They send themselves ahead to the ancestors, spreading our word, making ready for when we shall all join them in our fight against the daedric hordes."''
Tribunal:Venasa Sarano

Venasa Sarano is a Dark Elf commoner who can be found in Godsreach complaining about how the robot arena run by Ignatius Flaccus has closed down.

 
Related Quests


Notes
Venasa Sarano is a part of the Sarano family, which has their own ancestral tomb.
Tribunal:Thrud

Thrud is a Nord barbarian who has been learning to read from Dilborn, but recently Dilborn has disappeared. The poor Nord asks for help in finding his lost friend and teacher.

He wears a common shirt with matching pants and he carries an ebony war axe. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 
Related Quests
 
Quest-Related Events
When first spoken to:
:"Hello, nice man/lady! You see Dilborn? Dilborn my friend! Dilborn gone three days now, and Thrud sad."
::Dilborn
::"Dilborn big and mighty wizard. Dilborn read books to Thrud… all the words, big words, two, maybe three times. Now Dilborn gone, no one read books to Thrud. Thrud sad. Thrud miss friend Dilborn. You help Thrud find Dilborn?"
:::Okay, I will help you
:::"Thrud happy, happy, %PCRace. Find Dilborn now, yes? Thrud see Dilborn go down in sewers near here. Dilborn go to sewers lots to meet friends, Dilborn says. Most times, Dilborn back soon, and happy, happy. But Dilborn not back soon now. We go to sewers, find Dilborn!"

If you refuse his request:
:"Thrud sad. Thrud want Dilborn come back soon."

Whilst he is a follower:
:"Go to sewers, %PCName. Thrud see Dilborn go to sewers."

Once Dilborn is rescued:
:''"Dilborn back! Dilborn back! Dilborn, Thrud says Dilborn never go to sewers again! Here, %PCRace. Take Thrud's favorite book. It is very good… many words… on BOTH sides of pages."
:"Thank you, thank you, thank you. Thrud hears that you save his friend Dilborn. Thrud happy, Dilborn happy, ALL happy."

If Dilborn dies:
:"Thrud not want to talk. Thrud sad. Friend Dilborn gone."
:"You try help Thrud free Dilborn. But Dilborn gone. Thrud sad. Now Thrud got books, but not got Dilborn. Thrud stay here now and pray to book spirits so Dilborn not be lonely."

Notes
Although Thrud speaks in short sentences on quest-related topics (eg, "Thrud happy, Dilborn happy, ALL happy."''), if you ask him about anything else he speaks just like any other citizen.
Thrud is most likely a reference to Thrud the Barbarian, a parody of Conan the Barbarian.
Tribunal:Taren Andoren

Taren Andoren is a Dark Elf noble who can be found in Godsreach. He is married to Deldrise Andoren, but recently he has been spending a lot of time with Velyna Seran. Perhaps he is guilty of a few infidelities with this new friend...

He wears an expensive shirt with matching shoes and some common pants. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows Ogrul's Quick-Again.
 
Related Quests
Tribunal:Velyna Seran

Velyna Seran is a Dark Elf commoner who can be found in Godsreach along with a very good friend, Taren Andoren. The two of them aren't married, but there have been several rumors about infidelities within Taren's relationship with his wife, Deldrise Andoren.

She wears a common shirt with matching skirt, pants, and shoes. She carries an iron spider dagger and two exclusive restore health potions. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
  
Related Quests


Notes
Velyna Seran is a part of the Seran family, which has their own ancestral tomb.
Tribunal:Elanande

Elanande is a High Elf battlemage who can be found walking around Godsreach. She carries an enchanted robe and an ebony war axe, both of which are wanted by Felvan Ienith who fancies himself a warlord. Elanande will not speak to you under any circumstances, but only tells you to leave her alone. 

In addition to her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she also knows Summon Clannfear, Strong Shock Shield, Ghost Curse, Vivec's Wrath, Blood Despair, Absorb Willpower, Absorb Strength, Absorb Luck


 
Related Quests


Dialogue
Greeting:
:''"Can't talk now, %PCRace.  I'm waiting for someone."  '''
UESPWiki:Deletion Review/Tamriel:Books/Suicide Note

===
This note is too short and game-specific to be included as a Tamriel Book, in my opinion.  I think the only time anyone would want to read this note is as part of the associated quest, and it is short enough that the text of the note can just be added directly to the quest page.  I don't  see why a separate page should be devoted to this note. --Nephele 15:13, 23 December 2006 (EST)

 

Support - Agreed. --FMan 15:50, 23 December 2006 (EST)

Support - I agree as long as it is shown on the permenant retirement page because when I found out that the guard killed himself I tried to look for the note so I could read it but it was not here on the website so I searched for it on in the game and posted it here for anybody else. 
--Paradox
Tribunal:Yagak gro-Gluk

Yagak gro-Gluk is an Orc smith who can be found in the Craftsmen's Hall in Godsreach. He is very skilled with forging weapons, which is necessary during The Blade of Nerevar quest, part of Tribunal 's Main Quest. (For this reason, he should not be killed early on, e.g. for his gear.)

He is wearing a near full set of adamantium armor, including the cuirass, right pauldron, right bracer, greaves, and boots. He is wielding a adamantium mace and is carrying 300 drakes. Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility; otherwise he knows no spells.
 
Related Quests
UESPWiki:News/Happy Holidays (Finally)

Happy (Late) Holidays -- ===

:Hope everyone had a good Christmas/holiday this year. The web server, unfortunately, decided to take some 'time-off' shortly after I left for the holidays. The problem simply seems to be due to the hard drive filling up. Some disk space has been made available and hopefully we won't run into the same problem anytime soon.
UESPWiki:News/Oblivion Expansion

Oblivion Expansion in Q2 --   ===
:Voodoo Extreme has a quick news item mentioning that details of the first real expansion for Oblivion, Shivering Isles, will be in the next month's version of PC Zone UK (issue #177). Although the details are slim it apparently has an estimated released date in Q2 of this year and features that include the ability to change the land. 
:Update (19 Jan 2007): Bethesda has released a Shivering Isles announcement with a few details and screenshots.
Daggerfall:Skills

thumb|right|Casting an Open spell requires the use of the Mysticism skill 
Skills govern almost every action you can perform. The score for a skill measures your proficiency in that field; a character who is adept at a particular skill has a higher value in it than a novice.

The application of a skill is either passive or active, with the majority of invocations as the active type. This means the character is undertaking some action, rather than just letting things happen. An example of an active skill invocation would be the Jumping skill. The character's skill is only applied when the player issues the correct command.  
Passive skills, on the other hand, are invoked by the Daggerfall game engine itself on the player's behalf. Medical is a prime example of a passive skill, because it is invoked each time the character rests, on the character's behalf by the computer, even if the player's intention was to idle for several hours. Language skills are another example. Whenever one comes within range of a creature of the appropriate type, the language skill is automatically checked. If successful, the creature is rendered non-hostile. 

An action is resolved as a success or a failure by evaluating the governing skill with some random chance. The score of a skill is proportional to the probability of success in that action if given "average" circumstances. Naturally some circumstances may be more difficult than others, and the skill evaluation process considers any applicable bonuses or penalties, but for the most part one may consider a skill's score as a success probability expressed as a percentile. 

Usually, you can only master one skill to 100%, with all others capped to a natural maximum of 95% (their values can still be increased by enchanted items, however). This can be circumvented by enchanting an item to boost your mastered skill beyond 100%, which will remove the limit. However, this exploit is not possible in Daggerfall Unity.




Notes
The governing attribute for the Long Blade skill is listed as Strength in the game's documentation, but is given as Agility in-game.
Morrowind:Base Armor

This is a list of all base, unenchanted armor in Morrowind.  For additions provided by the official expansions, see also  and .




Note that the Enchant values shown here are as used in-game. The construction set uses these values times ten for increased precision. A fraction value shown here will be displayed truncated in-game.

Light Armor
Light Cuirass



Light Helmet


    Can be worn by beast races.

 

Light Pauldrons
thumb|Chitin, Glass Netch Leather, Nordic Fur


 
Light Greaves
thumb|Chitin, Glass, Netch Leather, Nordic Fur


 
Light Boots
thumb|Chitin, Glass, Heavy Leather, Netch Leather, Nordic Fur

    The Heavy Leather Boots' stats in the patched game are reduced so they are identical to the Netch Leather Boots'

Light Gauntlets/Bracers



 

Light Shields


 

Medium Armor
Medium Cuirass


  Can be used as a uniform if you are a member of the Imperial Legion. 
  Wearing the Indoril Cuirass will earn you the wrath of the Ordinators if you talk to them. (This includes those who talk to you if they are trying to arrest you.) Once you have been thus marked, every Ordinator you see from then on will try to kill you. This can only be fixed on the PC version using the console.

Medium Helmet


  Can only be found worn by the five gondoliers in Vivec. 
  Wearing the Indoril Helmet will earn you the wrath of the Ordinators if you talk to them. (This includes those who talk to you if they are trying to arrest you.) Once you have been thus marked, every Ordinator you see from then on will try to kill you. This can only be fixed on the PC version using the console. 
    Can be worn by beast races.

Medium Pauldrons
thumb|Bonemold, Armun-An Bonemold Gah-Julan Bonemold, Indoril Orcish


Medium Greaves
thumb|Bonemold, Imperial Chain, Orcish


 
Medium Boots
thumb|Bonemold, Indoril, Orcish


 
Medium Gauntlets/Bracers
thumb|Bonemold, Indoril, Orcish


 
Medium Shields


 

Heavy Armor
Heavy Cuirass


  These armors may be used as uniforms if you are a member of the Imperial Legion.

Heavy Helmet


  May be found in cursed variety.  See Cursed Items for details. 
    Can be worn by beast races.

Heavy Pauldrons
thumb|Daedric, Dwemer Ebony, Imperial Chain Imperial Steel, Imperial Templar Iron, Steel


Heavy Greaves
thumb|Daedric, Dwemer, Ebony Imperial Steel, Imperial Templar, Iron, Steel


Heavy Boots
thumb|Daedric, Dwemer, Ebony, Imperial Steel, Imperial Templar, Iron, Steel


Heavy Gauntlets/Bracers



 

Heavy Shields


  The highest enchant value in the game.  
  The Shield of Light, Feather Shield, and Velothi's Shield generic magic items use this as their base item, but are considered light armor.
Lore:Z'en

Z'en is the Bosmeri God of Toil, vengeance, agriculture, and payment in kind. Although he is the god of agriculture, he is rumored to have a larger realm of influence than just crops and cattle. Studies indicates his mythology originates from both   and   cultures.  Some Bosmer would wear a special cap in honor Z'en, to show their devotion to fulfilling a desire for vengeance, even to the point of renouncing love while the cap was worn. Sometimes the cap was seemingly worn only as a joke.  Z'en was supposedly the chief deity of the  ,   and scholars speculate that it was introduced into   by Kothringi sailors. In the Altmeri folklore he is called Xen, and is an aspect of the Aurbis like the other Aedra.  Z'en is often compared to the   god of commerce  , with Zenithar considered the more refined of the two. 

His shrines once spanned the whole of the Valenwood before the   decimated his faithful, believed to be the work of     infiltrating his worshippers and spreading the disease.  The last of his dedicated followers were a clan of Bosmer in the  , who had long been at odds with the    , who revered  .   A war soon broke out amongst them in   with casualties on both sides, and Z'en, growing impatient the world, sent his emissary to deal with his follower Mathragor, a Bosmer who threatened to unleash a curse upon the Drublog.  The Vestige may have persuaded him to not unleash the curse, but it is unknown what course of action he took.  The   were a Bosmeri force who exacted punishment upon the wicked in the name of the Green. They revered Z'en as the god of toil and vengeance.  Circa 2E 582, the Stags were sent by   to face the     in the  , but they were infected with   and had to be rescued by the  . 

By the end of the   the use of Z'en (or Zen) as a short name for Zenithar  had developed around the  , where the   temples worshipped Zenithar.  

Notes
The   is a folkloric assassin that is sometimes called "Z'en's avenging champion", and was believed to have operated in   around  . 
Z'en is used as name for Zenithar as the patron deity of the  , temples erected to worship and praise Zenithar.
The   is a fish found in   that is named after him.

References
Lore:Darkworth

Lord Darkworth was the commander of the Knights of the Rose in  , nobleman of Wayrest, and loyal to Eadwyre, King of Wayrest.
Lore:Benevolence of Mara

The Benevolence of Mara (often called Her Benevolence''')  is the temple dedicated to Mara the Divine Mother, Goddess of Compassion and Fertility. These are generally the place of worship for Mara. The priesthood is devoted to achieving the unification of all creatures through the spread and research of love. The Maran Knights is the Benevolence's militant arm. The Akatosh Chantry, the House of Dibella, and the Temple of Stendarr are considered its allies, all the while the Resolution of Zenithar are its enemies. In the Iliac Bay, the Benevolence of Mara has many chapters, some of which including Anticlere, Betony, Ephesus, and Glenumbra Moors. 

Further Information
The Benevolence of Mara has been the place of worship for the Divine Mother for a long time, as far as the late  .  One of its key philosophies is forbidding the harm of other living creatures willingly.  The highest position in the Benevolence of Mara is known as either the Patriarch/Matriarch  or the Primate.  During the   in  , the Living Saint of Mara,   was present at the Great Chapel of Mara in  . Acolytes of the Benevolence must first enact Mara's benevolence across the land, by giving those in need the gift of love and the path towards eternity. Her priesthood receives visions from the goddess herself, and send these acolytes to help these people find their way. 

Maran Knights
The Maran Knights is the militant arm of the Benevolence of Mara. Despite the fact that their very existence is contradictory to the temple itself, the Maran Knights are sworn to enforce the divine will of Mara, which often is required to bring about the peace. Some members of the Benevolence even feel as if the knightly order should actually disband, but they are, however, in the minority. 

Gallery
 

See Also
For game-specific information on the Benevolence, see the Daggerfall article.
For game-specific information on the Knightly Order, see the Daggerfall article.

References
Lore:Citadel of Ebonarm

The Citadel of Ebonarm is the religious order devoted to worshipping Ebonarm, the God of War. They are allied with the Fighters Guild and they are enemies of the Temple of Stendarr. They lead a Templar Knightly Order called the Battlelords. Fighters Guild guildhalls in the Alik'r region of Hammerfell are used as places of worship by the Citadel, and are considered holy ground.
Daggerfall:Battlelords

Since this is not a player-joinable faction in Daggerfall, it can only be assumed (by euphony with the other religious orders) this would be the Templar Knightly Order of the Citadel of Ebonarm, just as the Maran Knights are the Templar Knightly Order of Benevolence of Mara or the Order of the Hour is the Templar Knightly Order of the Akatosh Chantry.

Political Views
Lore:Vraseth

Vraseth is one of the vampire bloodlines of the Iliac Bay area.  Those of the bloodline are gifted with nimbleness. The bloodline dominates an area of High Rock - specifically the regions of  , Betony, Glenpoint, Kambria, Tulune and Glenumbra Moors. They have made a rare alliance with the Thrafey bloodline. They were the enemies of the  , a branch of the Mages Guild responsible for teleportation before the organization collapsed. 

The bloodline is named after  , a tribal   from ancient   who was involved in the attempted cremation of  , the first vampire. After awakening on the pyre, Lamae brutally raped the men of the tribe, seemingly passing on the gift of vampirism in the process. 

See Also
For game specific information, see the Daggerfall article.

References