Netruk44/uesp-wiki-content huggingface dataset:
Online:Bal Foyen

It has little significance beyond   and its  . A large number of freed Argonian slaves have settled in the region, largely due to its swampy terrain, where they grow saltrice and herd guar and netches out of the village of Dhalmora.

Following the evacuation of Bleakrock, Captain Rana will task you with warning the neighboring region of Stonefalls of the impending attack by the Daggerfall Covenant, while at the same time dealing with the invaders who have made landfall in Bal Foyen.
 

 
Places
 

Points of Interest
 
 
 

Striking Locales
 
 

Player Houses
 

Wayshrines
 
 
 

Unmarked Locations
 

Quests
Quest Map
 
 
 
 
 
Key
 

Ebonheart Pact Quests
 
 
 
 
 

Side Quests
 
 
 
 

Skyshards
 

Sets
Overland
 

Maps
Each image is relevant to its location, and each number corresponds to the key on the right.

 
Gallery
Oblivion:Astante's Home

The house reflects Astante's social and economic status. Apart from the usual clutter, food, and spare clothing, there is almost nothing of particular significance. The only interesting container is the one in the middle of the room next to the fireplace, where you will find some gold and lockpicks. You also have a very slim chance of grabbing either a few iron arrows, some silver cutlery, pelts, or jewelry.

 
Residents
Skyrim:Jerall Mountains

The mountains form the southern border of Falkreath Hold and the Rift. Its harsh, cold climate has made the mountains nearly inhospitable, with few inhabitants living there and no major settlements throughout history. Some points of interest include the town of Helgen, Fort Neugrad, Bloodlet Throne, the dragon shrines of Ancient's Ascent and Lost Tongue Overlook, the Dwemer ruins of Rkund, or the large Nordic ruin of Arcwind Point.

The Goblins Creation adds a subterranean mountain passage known as Gromm's Pass, although access to Cyrodiil was recently cut off by a tunnel collapse.
Online:Duneripper

Dunerippers are dangerous reptiles native to the Alik'r Desert. They are similar to Duneracers.
 

Related Quests



Skills and Abilities
;Sweep:
;Bite: 
;Tail Swipe: 
;Hemorrhaging Tear:

Unique Dunerippers
Istraga, a duneripper found in the Alik'r Desert
Mother Sands, the boss of Lost Caravan
Tremorscale, a boss of Volenfell

Variants
Ripper Hatchling

Gallery
Skyrim:Lake Fjalding

It is the largest lake on Solstheim, although it is covered by ice year-round. It is commonly used as a mating ground for the horkers of the island. The   to the south and the   to the north meet here. The   lie to the south.
UESPWiki:Community Interviews

Welcome to the UESP Community Interview  page! Since 1995, UESP has been a labor of hard work, heart, and dedication, and we strive to make sure that its wiki articles are informative and its forum discussions are engaging. It takes a large and passionate community to make UESP what it is - and now it's your turn to meet the folks behind the scenes! 
 
Meet Damon (formerly Eric Snowmane), Blocker, Patroller and Mentor at UESP! To learn even more about them, visit their user page.
Lore:Ald Daedroth

Ald Daedroth (meaning "Old Daedroth" in Dunmeris) is a ruined structure located on an island north of Vvardenfell and west of Sheogorad Island, in the Azura's Coast region.

The ruins were once an ancient site of Daedric worship, containing statues dedicated to Azura, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath. Like many of the Daedric ruins of Vvardenfell, they were sealed off by the   of the Tribunal Temple to prevent worship of the Daedra Lords. The Temple occasionally made pilgrimages to Sheogorath's shrine. In hard times, the nomadic Ahemmusa Ashlanders of the northern Grazelands would take shelter in the ruins. 

As the threat from Dagoth Ur began to grow in the late Third Era, the Ordinators were no longer able to guard the isolated Daedric ruins. Led by Hlireni Indavel, worshippers of Sheogorath flocked to Ald Daedroth. In  , a contingent of Ordinators were sent to the ruins to clear out the worshippers and their Daedric servants. The insane worshippers viewed this assault as a dance and resisted violently. Amid this chaos, the Nerevarine arrived at the ruins, having been sent by the wise woman of the Ahemmusa to make the ruins safe for her tribe. It is unknown how the worshippers and Ordinators were subdued, but Ald Daedroth was secured for the tribe. That same year, the Temple made a pilgrimage to Sheogorath's shrine and left the   as an offering to the Mad God. Several artifacts of Sanguine were also liberated from the ruins by the Morag Tong.  
 
See Also
For game-specific information, see the Morrowind article.

References
Skyrim:Bouncer

The Bouncer is a Dark Elf bandit guarding Cragslane Cavern. He must be killed to complete Supply and Demand.
 
Related Quests
 
Dialogue
Upon seeing you, he will draw his weapon and warn you away, saying: 
:''"These fights are invite only. And you're not invited. Slag off."'' 
He will attack if you approach too closely.
Notes
Before version 1.9 of the Official Skyrim patch the bouncer was simply named 'Bandit'.
Bugs
Skyrim:Butcher

The Butcher is the bandit leader of Cragslane Cavern. 

He wears a full set of heavy armor, excluding the helmet, which can be up to steel plate (Nordic if the Dragonborn add-on is installed) in quality. He also carries a shield, which can be up to ebony in quality, but doesn't use it unless you disarm him. The Butcher wields a two handed weapon which can be up to ebony quality, and carries a leveled amount of gold.
 
Related Quests
 
Notes
Before version 1.9 of the official Skyrim patch, the Butcher was simply named 'Bandit'.
Online:Ardent Flame

Ardent Flame is one of three class skill lines available to Dragonknights. Abilities in this line focus on dealing fire damage.

Skill Perks
The Ardent Flame skill line is immediately available to all Dragonknights, and is leveled up by earning experience while Ardent Flame skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Draconic Power

Draconic Power is one of three class skill lines available to Dragonknights. Abilities in this line focus on avoiding damage.

Skill Perks
The Draconic Power skill line is immediately available to all Dragonknights, and is leveled up by earning experience while Draconic Power skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.

 
Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Earthen Heart

Earthen Heart is one of three class skill lines available to Dragonknights. Abilities in this line focus on utility, with stuns, effects, heals, and knock-backs. 

Skill Perks
The Earthen Heart skill line is immediately available to all Dragonknights, and is leveled up by earning experience while Earthen Heart skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Storm Calling

Storm Calling is one of three class skill lines available to Sorcerer characters. Skills in this line focus on dealing magical damage.

Skill Perks
The Storm Calling skill line is immediately available to all Sorcerers, and is leveled up by earning experience while Storm Calling skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities


Passive Abilities
Online:Daedric Summoning

Daedric Summoning is one of three class skill lines available to Sorcerer characters.

Skill Perks
The Daedric Summoning skill line is immediately available to all Sorcerers, and is leveled up by earning experience while Daedric Summoning skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities


Passive Abilities
Online:Dark Magic

Dark Magic is one of three class skill lines available to Sorcerer characters. Skills in this line focus on stuns and utility spells.

Skill Perks
The Dark Magic skill line is immediately available to all Sorcerers, and is leveled up by earning experience while Dark Magic skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities


Passive Abilities
Lore:Daughters of Coldharbour

A Daughter of Coldharbour is a female individual who has been granted vampirism through a ritual with the creator of vampires, Molag Bal.   The term is partially derived from the name of Molag Bal's plane of  ,  Coldharbour. Being pure-blooded, all Daughters of Coldharbour are also powerful Vampire Lords. 

The first Daughter of Coldharbour can be roughly dated back to at least the early First Era. Lamae Beolfag was a Nedic virgin and priestess of Arkay who was raped by Molag Bal.  Legends recount that after the ordeal, Molag Bal shed a droplet of blood upon her brow and left her to die.  During the night she passed into death, but as her funeral pyre was still burning, she emerged as the first pure-blood vampire. 

Since Lamae, a tradition developed among cults dedicated to Molag Bal, which dictated that women be offered to him on his summoning day  on the 20th of Evening Star.  Few survive the ordeal, and those who do emerge as pure-blooded vampires. Being selected as an offering was considered to be an honor that was not to be rejected lightly.  

Tyranny of the Sun
A prophecy written in the First Era by a Snow Elf named Vyrthur foretold that ''"The Blood of Coldharbour's Daughter will blind the eye of the Dragon."'' This referred to the Tyranny of the Sun, an ancient prophecy that foretells the eternal beclouding of the sun. This prophecy was later pursued by Lord Harkon, the progenitor of the Volkihar bloodline of vampires. He planned to sacrifice his daughter, Serana, in order to fulfill the prophecy. Disagreeing with his vision, Harkon's wife Valerica (also a Daughter of Coldharbour) took their daughter,  , and secretly fled far from his grasp, effectively putting an end to his plans. 

Gallery
 

References
Online:Light Armor

Light Armor is a skill in Elder Scrolls Online. It consists largely of robes and cloth armor. As with the other armor skills, there are only passive skills and a single active ability. These skills mainly aid magic using characters.

Learning
The Light Armor skill line is granted the first time you equip 3 pieces of Light Armor.  You can increase your skill by taking or blocking damage while wearing Light Armor, or earning experience with the Annulment skill slotted.  The more pieces you are wearing, the faster your skill will increase.  Bretons are naturally gifted with Light Armor, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Light Armor are:

 

Skill Perks
Light Armor has an associated skill line that is revealed through wearing, and taking damage in, one or more piece(s) of Light Armor. Known abilities are listed below.
 
Active Abilities
These abilities must be activated manually, while wearing at least one piece of Light Armor, for a cost.


Passive Abilities
Passive abilities are active all the time; some provide a benefit per piece of Light Armor equipped, so they are effectively always on (with a value that can be 0), while others may require a minimum number of pieces in order to apply (these typically provide a static value once turned on, rather than scaling per piece).
Online:Medium Armor

Medium Armor is a skill in Elder Scrolls Online. It consists largely of leather, hide, and other low-weight armors. As with the other armor skills, there are only passive skills and a single active ability. These skills generally aid stamina-based characters.

Learning
The Medium Armor skill line is granted the first time you equip 3 pieces of Medium Armor.  You can increase your skill by taking or blocking damage while wearing Medium Armor, or earning experience with the Evasion skill slotted.  The more pieces you are wearing, the faster your skill will increase.  Khajiits are naturally gifted with Medium Armor, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Medium Armor are:


 

Skill Perks
Medium Armor has an associated skill line that is revealed through wearing, and taking damage in, one or more piece(s) of Medium Armor. Known abilities are listed below.
 
Active Abilities
These abilities must be activated manually, while wearing at least one piece of Medium Armor, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as one or more piece(s) of Medium Armor are equipped.
Online:Heavy Armor

Heavy Armor is a skill in Elder Scrolls Online. It consists largely of plate armors. As with the other armor skills, there are only passive skills and a single active ability. These skills generally aid "tank" characters— those who require a lot of health.

Learning
The Heavy Armor skill line is granted the first time you equip 3 pieces of Heavy Armor.  You can increase your skill by taking or blocking damage while wearing Heavy Armor, or earning experience with the Immovable skill slotted.  The more pieces you are wearing, the faster your skill will increase.  Orcs are naturally gifted with Heavy Armor, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Heavy Armor are:


 

Skill Perks
Heavy Armor has an associated skill line that is revealed through wearing, and taking damage in, one or more piece(s) of Heavy Armor. Known abilities are listed below.
 
Active Abilities
These abilities must be activated manually, while wearing at least one piece of Heavy Armor, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as one or more piece(s) of Heavy Armor are equipped.
UESPWiki:Community Interviews/RobinHood70

'''What's  your role around UESP?
:Patroller, Server Admin
How long have you been involved?
:Since ancient days...errr...7.5 years.
What's your favorite part of the site?'''
:I suppose I have to say the templates, cuz I'm a geek that way.
Favorite Elder Scrolls game? quest? faction?
:So far, I've only played Oblivion and Skyrim to any great degree, and it's really a toss-up between the two. I think I'd have to go with Oblivion, though Skyrim has grown on me slowly compared to what I originally thought.
:Favourite quest? Hmmm...don't think I really have one. There are several that are funny, interesting, or whatever else. Now, least favourite quest, that one I can tell you right off: the Shivering Isles quest, Work Is Never Done. 100 calipers and tongs and what do you actually get out if it? A few hundred gold...oh yay.
:Favourite faction? I guess these days that's gotta be the theives guild. I used to be a total mage player, but being chronically ill, I find it harder now to keep all the spells straight and keep track of what all abilities I have. It's so much easier just to do sneaky things and backstabbing and such.
You meddled with the Daedric Princes, and now one NPC is forced to be your sidekick. Who would you choose?
:Probably an odd choice, but of those I can think of off-hand, I think I'd go with Aicantar. Young, intellectual, and much more follower/sidekick material than his mentor, Calcelmo.
Tell us one of your favorite things about Tamriel.
:Ummm...I dunno...it exists? Without it, there wouldn't be TES games. :)
'''Tell us one thing that you've learned while being a member of UESP.'''
:Loads of technical stuff, how to edit a wiki, and I'd like to think I've learned something about how to collaborate with others. (Err...so much for "one thing".  )
What  would you like to say to UESP readers and fans?
:Gah! Why do you have to ask tough questions? I don't know.... "Hi" sounds so lame, but what *else* do you say to hundreds of people all at once?
UESPWiki:CSList/History

Unless noted otherwise, all the changes are for Skyrim data only.

2014

27 February 2014
:*Names and flags for activate/enable parent fields of references (ACHR, REFR, PGRE, PHZD)

10 February 2014
:*Show event type for story manager event nodes (SMEN)
:*Show branch children for SMEN, show children for SMBN

2 February 2014

:*Changed search result limit for dialogue from 50 to 500.
:*Show names for the taper parameters of magic effects

24 January 2014

:*Correctly show whether armor is playable in all cases

23 January 2014

:*Show scale/offset for worldspaces and level modifier for actor references

18 January 2014

:*Added scripts for add-ons, add-on quests show fragment script now
:*Fix skill book detection, so The Warmth of Mara is no longer classified as one

9 January 2014

:*Show no_alarm flag for doors

8 January 2014

:*Changed MGEF.MODB to formID

5 January 2014

:*Fixed gold value for items with enchantment effect durations smaller than 1

4 January 2014

:*Show cases with level 0 NPCs as such, game doesn't treat them like the level value shown before (will be treated as level 1 for most purposes - example EncBandit04TemplateMelee)

1 January 2014

:*Fixed skill shown for armor in Dragonborn 
:*Fixed gold value for weapons with manual-calc enchantments

2013

19 December 2013

:*Database passwords no longer kept in source directory

12 December 2013

:*urlencode editor id links (a few MW ones contain '+' characters)

7 December 2013

:*OB: Show Dialogue text for DIAL records

4 December 2013

:*MW: Fixed handling of duplicated editor IDs while browsing records 

3 December 2013

:*MW: Show Dialogue text for DIAL records 

1 December 2013

:*Added Patch 1.0 data to database

30 November 2013

:*Show INFO.DNAM field

8 February 2013

:*Show ghost and invulnerable flags for NPCs

30 January 2013
:*Reading in PGRE and PHZD data now
:*Show more REFR forms when browsing 
:*Fixed used by info shown for keywords (KYWD) of add-ons
:*Reading in furniture (FURN) data now
:*Show playable flag for MISC

29 January 2013
:*Fixed flags for factions
:*Fixed disposition boost shown for factions 

28 January 2013
:*Fixed displaying of formIDs in condition data in the case of add-ons

27 January 2013

:*Fixed enchantment cost in the auto-calc case, to fix cost/use numbers of weapons/staves 

26 January 2013

:*Reading LCTN.ACSR field now, defines reference type like Boss or BossContainer since Dawnguard 
:*Fixed the leveled flag shown for locks (REFR.XLOC) 

24 January 2013

:* Dialogue for NPCs introduced by add-ons is shown now
:* Fixed formula for leveled NPCs with level multiplier != 1 

18 January 2013

:* Added Dragonborn database

17 January 2013

:* Copied CSList code to /home/alfwyn, that copy is used now
:* Tweaked the way formID prefixes are handled, so Hearthfire is not treated like a Patch
:* Added Hearthfire and Patch 1.8 data to database

up to 2012

Written and maintained by Nephele
Lore:Moraelyn

King Moraelyn of the   clan of   was a   "witch-king" of   who was famed in his time as the finest fighter in  , as well as a wise leader.  He is one of the most famous heroes in Tamrielic history, which was enough to earn him the distinction Champion of Tamriel.  Many well-known stories and songs about him remain popular.   He was a prominent character in the book series  . 

Moraelyn's father,  , and his brothers,   and  , were among those who, after years of guerrilla warfare, drove the  s out of Ebonheart and reclaimed the throne (around   ). His aunt   ruled in  . Moraelyn inherited the throne from his brother King Cruethys, and started a temple cult to venerate his brother Ephen (apparently as a sort of consolation: since Ephen was not counted in the Ra'athim clan, he could not inherit the throne of Ebonheart).  His descendants would continue to rule Ebonheart until his two grandsons were left as joint heirs, resulting in Ebonheart splitting into two city-states, Ebonheart and  . 

Moraelyn purportedly wielded an   blade called " " which he took from a  's lair within  , and was the first known non-  who was allowed to study at the  .  It is said that King   and Moraelyn used the   to free   from the domination of the Nords. Also, he is accredited with entrusting the   into the safekeeping of the god Ephen - safekeeping which was eventually circumvented when a descendant of Moraelyn's in the   tracked down Ephen's shrine beneath   and claimed the Staff by birthright, a theft which would eventually bring about the  . 

Notes
  makes reference to a "rose-worn prince" of   who became a hero during their war with the "northern demons". If the war with the "northern demons" is assumed to be the   war against the  s, this may be referring to Moraelyn, as the Ra'athim clan was part of House Mora during this time period, and   describes some of Moraelyn's clothing and weaponry as being adorned with roses.

References
Lore:Ephen

Ephen (also called '''S'ephen)  was a   noble that was active during the early- . He is the center of an obscure temple-cult who worships him as The God of the Wild'''  that was created in homage by his half-brother,  , the Witch-King of  .  In death, he was given the duty of safeguarding the Horn of Summoning and eventually the Staff of Chaos. Statues of Ephen depicted him wielding a hammer, atop of an anvil of adamantium,  and shrines dedicated to him have been active since the late- , as far west as the Iliac Bay.  

History
S'ephen was born in the city-state of  , in the early-First Era. He was the son of King   of Ebonheart, who was active during the  's conquest over  . S'ephen was not considered a pure-blooded member of the  , closely related to his mother instead of his father.  Regardless, he grew up with his father and his two brothers,   and  . When the  s claimed Ebonheart, S'ephen and his family turned to raid across the countryside, as many Dark Elves did during that time. Eventually, the group retook their kingdom alongside the rest of the province.  Eventually, Moraelyn became the King of Ebonheart and S'ephen passed away at an undisclosed time. 

King Moraelyn created a temple-cult to Ephen and it was worshipped in his hometown of Mournhold. When King   of   passed away, he gave the Horn of Summoning to his old-friend Moraelyn, who in turn left the horn in Ephen's tomb underneath Mournhold. However, when   conquered the province of Morrowind, he took the horn. General   left the Staff of Chaos in the tomb ever since.  But eventually,   claimed the staff and brought about the   during the reign of  .  Worship of Ephen has managed to thrive beyond its founding, as far as  . Temples erected to Ephen were active throughout the  . 

Notes
In the Daggerfall Preview, the first of three demos for The Elder Scrolls II: Daggerfall, there is a list of gods in the character creation, and among these is Ephen, who is described as the "God of the Wild." In the files of the beta, Ephen is associated with two factions called the "Fellowship of Ephen" and "the Wildlords."

Gallery
 

References
Lore:Lake Yorgrim

is a lake in the eastern  , to the west of  . It is the source of  .  In or around the time of the  , the     was killed and then interred in a burial mound near the shores of the lake.  
 
See Also
For game-specific information, see the Skyrim article.

References