Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Speak With Percius

Quick Walkthrough
# Talk to Gentleman Jim Stacey at Simine Fralinie's bookshop in Vivec, Foreign Quarter for a new job.
# Travel to Ald'ruhn to speak with Percius Mercius and receive any information that will help the Thieves Guild fight the Camonna Tong.
# Persuade Percius to give you information about the Fighters Guild bosses: Hrundi, Eydis Fire-Eye, and Sjoring Hard-Heart.
# Return to Jim to complete the quest.

Detailed Walkthrough
Job
Gentleman Jim Stacey at Simine Fralinie's bookshop in Vivec, Foreign Quarter Canalworks, asks you to talk with Percius Mercius in the Ald'ruhn Guild of Fighters to receive any information that will help the Thieves Guild fight the Camonna Tong.

Speak With Percius
The quickest route is to grab a teleport from the Guild of Mages in the Foreign Quarter plaza over to Ald'ruhn. Percius will talk to you (help us fight) if his Disposition is 60 or higher.

He will tell you how he used to be the Master of the Fighters Guild before the Camonna Tong moved in. Hrundi in Sadrith Mora was his second in command and is a good man. Percius thinks he might be persuaded to help the Thieves Guild. If not, you can blackmail him if you find his Dunmer lover. Eydis Fire-Eye in Balmora used to be a good fighter but she's become a worshipper of Clavicus Vile and Percius is sure she can't be blackmailed. The new Master, Sjoring Hard-Heart is too far in debt with the Camonna Tong to pull out and he'll probably have to be killed.

Return to Jim with this information for a reward of 500 gold.

Quest Stages
Morrowind:The Bitter Cup

Quick Walkthrough
# Talk to Gentleman Jim Stacey at Simine Fralinie's Bookshop in Vivec's Foreign Quarter for a new job.
# Travel to Ald Redaynia to obtain the Bittercup.
# Recover the Bittercup.
# Travel to the Guild of Fighters in Balmora and talk to Eydis Fire-Eye.
# Return to Gentleman Jim Stacey in Vivec.

Detailed Walkthrough
Job
Gentleman Jim Stacey at Simine Fralinie's Bookshop in Vivec, Foreign Quarter Canalworks, asks you to persuade Eydis Fire-Eye in Balmora to join the Thieves Guild's cause against the Camonna Tong. He suggests that Eydis might betray the Camonna Tong if you offer her the Bittercup, an artifact sacred to the followers of Clavicus Vile. The artifact can be found in the ruins of Ald Redaynia, on the islands north of the Urshilaku Camp (it should be marked on your map).

Recovering the Bittercup
The outside of Ald Redaynia is guarded by two Skeleton Archers. The door to the right-hand side after entering (level 75 lock) leads to the Bittercup. The key to this door is in the lower area of the cave, on top of some crates (the key also opens the submerged chest in the same area where it is found).

Open the locked door that leads to the Bittercup and defeat the four monsters. A Skeleton War-Wizard will appear after defeating these monsters. Loot the Skeleton War-Wizard's corpse for a Vampiric Ring. Examine the Bittercup on the central altar, and choose whether to drink from it or pick it up. The Bittercup will disappear forever after selecting the option to drink from it, but adds 20 pts to the highest attribute and subtracts 20 from the lowest attribute (the Bittercup is needed to finish the quest).

Bribing Eydis
Travel back to Balmora and offer the Bittercup to Eydis Fire-Eye in the Guild of Fighters to get her to pledge allegiance to the Thieves Guild.

Return to Gentleman Jim Stacey to complete the quest.

Notes
If you wish to keep and use the cup yourself, you can just kill Eydis and still complete the quest successfully, minus the grandmaster lockpick reward. If you wish to be part of the Fighters Guild too, finish all of Eydis' quests and take on the Remove Sjoring's Supporters quest, and you'll have to kill Eydis if you didn't give her the cup.
If you give her the cup, she will not have it on her when she dies.
A fast way to get to Ald Redaynia is to take the Guild Guide to Sadrith Mora, take a boat to Dagon Fel, and then travel on foot. Alternatively, you can take a boat from Gnaar Mok to Khuul then swim northeast. Water Walking highly recommended.
If your highest attribute is already above 80, drinking from the cup will not increase it past 100, but will still reduce your lowest stat by the full 20 points.
The name of this quest and the dialogue topic spell "Bitter Cup" as two words, but the actual artifact is listed as one word: "Bittercup".  A minor discrepancy.
Once this quest is complete, you may receive an infinite number of free Grandmaster's Picks from Jim. Simply bring up the topic of the Bitter Cup again in conversation with him, and you will receive another lockpick each time. This does not happen in OpenMW.

Quest Stages
Morrowind:Hrundi's Lover

Quick Walkthrough
# Talk to Jim Stacey at Simine Fralinie's Bookshop in Vivec, Foreign Quarter for a new job.
# Travel to Wolverine Hall to persuade Hrundi to join the Thieves Guild's cause.
# If you can't persuade him, seek his lover in Sadrith Mora.
# Find Falena Hlaren at Fara's Hole in the Wall.
# Speak with Hrundi and get him to join our cause.
# Return to Jim in Vivec.

Detailed Walkthrough
Job
Jim Stacey at Simine Fralinie's Bookshop in Vivec, Foreign Quarter Canalworks, asks you to persuade Hrundi in the Fighter's Guild in Wolverine Hall to join the Thieves Guild's cause against the Camonna Tong. He suggests to find Hrundi's Dunmer lover in order to pressure him into joining. 

Hrundi's Lover
If Hrundi already has a high disposition toward you (80 or above) he'll agree to help. Otherwise, you'll have to seek his lover to persuade him. Speaking with just about anyone in Sadrith Mora will tell you that Hrundi usually hangs out at Fara's Hole in the Wall (north of Wolverine Hall on the other side of town). From Fara behind the bar (and others in the bar) you'll quickly find that Hrundi's woman is Falena Hlaren (who is in the bar nearby). Speak with Hrundi in the Fighters Guild once you find Falena and get him to join our cause.

Return to Jim for his congratulations.

Quest Stages
Morrowind:The Brothers Ienith

Quick Walkthrough
# Talk to Jim Stacey at Simine Fralinie's Bookshop in Vivec, Foreign Quarter for a new job.
# Travel to the Dren Plantation to eliminate Navil and Ranes Ienith.
# Find the brothers downstairs in Dren's Villa and kill them.
# Return to Jim in Vivec.

Detailed Walkthrough
Job
Once you reach the rank of Mastermind, Jim Stacey, at Simine Fralinie's Bookshop in Vivec's Foreign Quarter Canalworks, asks you to kill two of the Camonna Tong's best enforcers, Navil and Ranes Ienith at the Dren Plantation (ask him about it to have it marked on your map, north of Vivec).

The Brothers Ienith
Navil can be found downstairs in Dren's Villa behind two   and trapped doors (the key is on the desk in front of the stairs by Orvas Dren). Be very careful when you decide to attack for as soon as you do, Ranes will appear behind you. There is also a guard in the house, wielding a Daedric katana. The brothers are a tough target, especially with their magic blades (one that paralyzes and one that poisons), so be prepared.

Return to Jim once they are dead for a reward of a Ring of Shadow Form (Chameleon 6-15%).

Notes
The Thieves Guild isn't the only faction that wants these men dead. There is a Morag Tong writ out for them as well. However, if you do the Thieves Guild quest first, the Morag Tong will accuse you of a dishonorable execution for killing them without a writ, and you will forfeit your reward for this writ (2,000 gold and faction disposition). To avoid this, you should do the Morag Tong writ first if you plan to be a member of both factions. The Thieves Guild won't care if they're already dead.
In the room where you find the brothers there are a number of treasures. In the   chest at the foot of the bed there is more than 8,000 gold. In the closet there are several expensive pieces of clothing and jewelry, a set of netch leather armor and over 2,500 gold. In the small chest on the shelf by the door, which is   and trapped, there are a number of gems, some gold, two grand soul gems and Dren's Note, which has incriminating information which can be used to blackmail him later during the Dealing with Orvas Dren quest - the last House Hlaalu quest, given by Duke Vedam Dren.
If you are doing the Free Hides-His-Foot quest given by Ilmeni Dren, the escaped slave will tell you about the above mentioned note after he is delivered to Sterdecan's Farm.
After killing the brothers, if you speak to either Orvas Dren or his bodyguard Galos Farethi (who has a Daedric shield), they will attack you if you also have the related Morag Tong quest active.

Quest Stages
Morrowind:Kill Hard-Heart (Thieves Guild)

Quick Walkthrough
# Talk to Gentleman Jim Stacey at Simine Fralinie's Bookshop, in Vivec's Foreign Quarter Canalworks, for a new job.
# Travel to Vivec's Guild of Fighters and eliminate Sjoring Hard-Heart to remove the influence of the Camonna Tong from the Fighters Guild.
# Return to Gentleman Jim Stacey to complete the quest.

Detailed Walkthrough
Job
Gentleman Jim Stacey at Simine Fralinie's Bookshop, in Vivec's Foreign Quarter Canalworks, wants you to kill Sjoring Hard-Heart in the Vivec Guild of Fighters to remove the influence of the Camonna Tong from the Fighters Guild.

Kill Hard-Heart
Sjoring Hard-Heart can be found in the basement of Vivec's Guild of Fighters in the Foreign Quarter Plaza. Despite being Master of the Fighters Guild, he is an average opponent. Frenzy Humanoid or Taunt can be used to force him to strike first, in order to avoid any negative consequences when killing him. Command Humanoid or Charm spells can be used to lead him to an isolated area before attacking.

Once the job is done, return to Gentleman Jim Stacey to be rewarded with The Skeleton Key, as well as a promotion to Master Thief. Jim Stacey will disappear from the game after this quest, so finish up any remaining quests with him first.

Notes
If you plan on finishing the Fighters Guild's quests, you should speak with Percius Mercius about his final quest. That way, you can return to each guild with the final promotion to head of guild.
Close the door to Hard-Heart's room before you attack him, otherwise the guild members will be alerted and assist him. They will not attack you if Hard-Heart is already dead, but they will prevent you from looting his room.

Bugs
 
Also if you killed Hard-Heart early and then speak to Jim Stacey on the topic of Sjoring Hard-Heart for the first time, the quest will be completed even though the player didn't have the job. Like above, completing this quest will prevent the player from completing any of his previous jobs.

Quest Stages
Morrowind:Yngling's Ledger (book)

[This is a ledger showing how Yngling Half-Troll misdirected funds he was supposed to spend on restoring the Temple in the Redoran Compound in Vivec.]
Morrowind:Dun-Ahhe

The cave is directly over the hills north of the Cavern of the Incarnate, and is home to a pair of renegade mages and some daedra. The pools contain slaughterfish.

The table near Elenwen holds the Conjuration skill book, Feyfolken II, a bone charm amulet, and several scrolls and potions. The dungeon has several raw diamond ore deposits, as well as several ledges and drops that can be most easily traversed with the use of levitation.

One of the waterways holds a dead skeleton. A grand soul gem, three Shard Arrows, and one glass arrow can be found near it. In the water in front of the skeleton there are two more Shard Arrows and a standard rising force potion as well.

 

People
 


Maps
thumb|left|Map of Dun-Ahhe
Morrowind:Nund

thumb|right|The interior of the cave
The cavern is located just to the east of the St. Olms Canton and to the west of Omani Manor. All smugglers are hostile except for Lesley the healer, who, according to rumors, is the leader of the gang, having ordered that their entire smuggling operation be moved from somewhere near Ebonheart to Nund.

Note that Caccian Hers and Belas Othren offer medium training if calmed or they're spoken to while unseen. Hers trains  ,  , and  , while Othren trains  ,  , and  .

There are crates loaded with random loot including gems, soul gems, liquor, clothing, ash statues, moon sugar and skooma. Treasures here include some scrolls, potions, the books Notes on Racial Phylogeny and A Dance in Fire, Chapter 1, as well as many alchemical ingredients.

 
People
 

Maps
thumb|left|Nund
Morrowind:Dwemer Tube

You will need one of these for the Dwemer Tube from Arkngthunch-Sturdumz quest.  You will also need one for the Ra'Zhid's Dwemer Artifacts quest.
Morrowind:Zanabi

thumb|right|The interior of the cave
To get to this cave, you may need to walk around the hills, rather than over them. You will find it just south from the Hlormaren Dunmer stronghold.

Four smugglers and a couple of level dependent beasts guarding a surprisingly large haul of loot. You name it, they're smuggling it: skooma, moon sugar, booze, level dependent random weapons and armors up to Dwarven, and plenty of other random stuff.

 
People
 


Notes
Another Nord by the name of Hamlof Red-Tooth can be found in Oblivion as a merchant in the Imperial City. It is not clear whether it is the same person.
Tilena Thalor is a known smuggler, mentioned in rumors when visiting Maar Gan.
Three Ash Statues can be found behind the pile of crates near Hamlof Red-Tooth.

Maps
thumb|left|Zanabi, interior map
Morrowind:Draramu Hloran

Draramu Hloran is a Dark Elf sorceress sequestered in Abanabi, a cave located on an island southwest of Sadrith Mora.  Draramu is in possession of the legendary blade Chrysamere, and you will need to take it from her during an Imperial Legion quest.

She is wearing common robe with matching shoes and a leveled amulet. Apart from Chrysamere, she is carrying a leveled potion, a key to a nearby chest, and up to 50 drakes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Weary, Bound Longbow, Summon Greater Bonewalker, Summon Least Bonewalker, Commanding Touch, Reflect, Weak Spelldrinker, and Summon Skeletal Minion.
 
Dialogue
Chrysamere:
:"You seek the Sword of the Paladins? And what makes you think you deserve it? Because you wear the Imperial crest? Bah! Take it from me then, if you dare."  

Related Quests
Imperial Legion
Morrowind:Sennananit

thumb|right|The interior of the cave
This cave, just north of the Hlormaren Dunmer stronghold, currently serves as a minor base for the Sixth House. It is more of an outpost, keeping an eye on the smuggling of ash statues on the Bitter Coast.

Loot includes an Amulet of Slowfalling, a few gems, a couple of scrolls, some piles of gold, alchemical ingredients, corprusmeat hunks, and the usual Sixth House Bell Hammer.

 
Maps
thumb|left|Sennananit, interior map
Morrowind:Shushan

Inside is a nice stock of gold and gems. Two Argonian and Khajiiti slaves can be freed here. The slave key is in the possession of Evilu Indrano. She also carries a copy of the Hand-to-hand skill book ''Master Zoaraym's Tale and a copy of the Light Armor skill book Ice and Chiton''.

In addition to the eight people, there is also one nix-hound inside. Both of the doors inside are trapped.

 
People
 

Maps
thumb|left|Shushan
Morrowind:The Corpse and the Skooma Pipe

Quick Walkthrough
# Discover Ernil's body beneath a large stone arch north of Balmora.
# Search his body to find a note and skooma pipe.
# Return both to Tsiya in Balmora to receive 50 gold and 10 Moon Sugar.

Detailed Walkthrough
Ernil Omoran
Walking out of Balmora's northern gate, towards Caldera, past the bridge at the intersection of the road to Pelagiad you will soon see a large stone arch on the right just off the trail. Under this arch you can find the body of Ernil Omoran. Search his body to find a note to Tsiya and a skooma pipe, both of which you should take.

Tsiya
Travel back to Balmora and find Tsiya's home facing the Odai River on the west side. Tsiya is in her house, and her door is locked (50 points). Once inside, speak to Tsiya about Ernil's note by using the topic “Someone in Particular,” and you'll be able to exchange it for 50 gold and 10 samples of moon sugar.

Notes
Check with Galbedir in the Mages Guild to see if she has a Scroll of Ondusi's Unhinging to open Tsiya's door if you don't have a spell or pick to open it.

Quest Stages
Morrowind:Thelas' Pillows

Quick Walkthrough
# Find the Abandoned Shipwreck north of the Sanctus Shrine in the Sheogorad Region.
# In the cabin, you can find the invoice for 40 pillows.
# Return the invoice to Drarayne Thelas in Balmora to be rewarded with an "Extra-Comfy Pillow."

Detailed Walkthrough
Drarayne's Pillows
This is one of the more obscure quests in the game which takes a bit of luck, and a good memory to discover. On a Fighters Guild quest to kill some rats in the house of Drarayne Thelas, you may have noticed the unusually large number of pillows she keeps.

Pillow Shipment
On the other end of the island, far to the north in the Sheogorad Region, you'll find an Abandoned Shipwreck, north of the Sanctus Shrine (far west of Dagon Fel and just north of the Vas stronghold). Inside the cabin you'll find an invoice for 40 pillows addressed to Thelas. 

While you cannot deliver the pillows, you can give Thelas the invoice and receive an "Extra-Comfy Pillow" as a reward (talk to her about a 'Pillow Shipment' when you have the invoice). The pillow merely changes the message you receive when you wake from sleep to "Your sleep is very restful on your Extra-Comfy Pillow".

Notes
There are no journal entries for this quest, thus it does not have a proper quest ID.
The shipment of pillows remains aboard the Abandoned Shipwreck, fully intact, but there is no dialogue option to inform Thelas of this or to give her the 40 pillows.

Bugs
 
 You can fix the problem by using the console command:
Morrowind:Vassir-Didanat Ebony Mine

Quick Walkthrough
# Rediscover the Vassir-Didanat Cave south of Balmora by simply entering the cave.
# This opens a dialogue option with three House Hlaalu councilors.
# Choose who you'd like to speak to and claim your reward.

Detailed Walkthrough
Vassir-Didanat Cave
Rather than beginning with a particular person, this quest actually begins at a location. You can find the Vassir-Didanat Cave to the south of Balmora on the other side of the river. If you have done the Fighters Guild quest to eliminate the egg poachers from Shulk Egg Mine, you may have seen the bridge across the river just to the south of the egg mine.

Cross the bridge and keep going east, and you should see the cave on the hillside. The cave was actually a former ebony mine that was lost after one of the miners apparently summoned a Daedra that killed everybody inside the mine. Once you enter the cave, you've essentially 'rediscovered' it and open up the dialogue option Vassir-Didanat Mine with three Hlaalu councilors. Of course, feel free to take any ebony that you like for a good amount of gold as they're 200 gold each. However, even though you will still be able to take it after the completion of the quest (as no guards will appear in the mine), you might rather want to leave it if you are not strong enough to face the atronachs inside.

Finder's Fee
You can reveal the location to one of the following: 
Nevena Ules (Ules Manor near Suran), who will not give you anything. 
Velanda Omani (Omani Manor east of Vivec, St. Olms Canton), who will offer you 2,000 gold.
Dram Bero (The Haunted Manor in the Plaza of St. Olms), who will offer you a choice of Daedric weapons: a katana, a bow, a staff, a wakizashi, a spear or a battleaxe, depending on which weapon skill you tell him you prefer. 
Be aware that you cannot collect more than one reward. Once you have revealed the location of the mine to one of the councilors, the others will only express disappointment that you did not speak with them first. This means that if you reveal the location to Nevena Ules, you will receive nothing for your efforts.

You may also report it to Crassius Curio in Vivec's Hlaalu canton and to Serjo Avon Oran in Suran. Both will advise you to speak to either Dram Bero or Velanda Omani; neither will mention Nevena Ules.

Notes
Lower level characters should be careful as the cave may be home to an atronach or two, along with rats which may or may not be diseased and/or blighted.
All you have to do is enter and exit the cave, making it an easy way to receive a Daedric weapon early on.
There are multiple lockpicks at the bottom of a small, round table in St. Olms Haunted Manor that you may use to open the locked door to get to Dram Bero.
If you go to Dram Bero: the bow and the battle axe are very rare compared to the others, which could make either of them a good choice.
There is no direct journal entry for entering the mine, but it should give you the conversation topic.

Quest Stages
Morrowind:Mat

This small cave is almost not worth the bother, as four low-level outlaws (who will attack on sight) guard equally low-level loot. Most loot is random and will consist of weapons, clothes, and alchemical ingredients.

 
People
 


Maps
thumb|left|Interior map of Mat
Morrowind:Assarnud

This cave is home to a gang of four slavers. It has two entrances: one is on the waterside of the lake, the other is literally just around the corner from Fort Darius, passing eastward through the fort's arch and then turning north. This second entrance leads directly into the slave pens, from which every exit is protected by traps and locks: as if that were not secure enough, one of the slavers - a large, burly Orc with an Orcish battle axe - is also inside the pen, on guard. There are six slaves here, who can be freed with the key the Orc is carrying.

Of interest - if not of any actual value - is an underwater skeleton in one of the pools, with a fishing pole and an intact potion of Water Breathing beside him. Unfortunately, the ability to breathe water does not protect from slaughterfish - he would have been better off carrying a weapon than a potion.

There is not a great deal of loot in this cave, most of it is random and will consist of weapons, armor, clothes, jewelry, moon sugar and skooma. Also, there is a diamond vein at the bottom of one of the pools of water (near some kollops) and a few diamonds can be harvested there.

People
 


Maps
thumb|left|Map of Assarnud
Morrowind:Assu

Assu is guarded by a pair of mages and some daedra. The first one to be encountered, Fistelle, is capable of summoning clannfears to join the fight, and seems to have a penchant for lightning bolts. The second, Dreveni Hlaren, seems to prefer bonewalker minions, and carries the Staff of Magnus - the subject of a Mages Guild quest. Both mages are likely to be accompanied by daedra during the fight as well.

There are some high-level treasure   that require levitation, and there is another chest in the water near Fistelle.
Next to Dreveni are some potions on table along with Journeyman Retort, Alembic scrolls of summon Daedroth, Skeleton and Frost Atronach. There's also   chest and urn containing more scrolls.

 
Related Quests
Mages Guild


People
 

Bugs
 

Maps
thumb|left|600px|Interior map of Assu

 
Gallery
Morrowind:Abaesen-Pulu Egg Mine

thumb|left|The interior of the mine
The mine is blighted, and has no loot, except perhaps an iron dagger and a bottle lying next to some debris. There are no miners currently working in this mine.

 
Maps
thumb|left|Abaesen-Pulu Egg Mine, interior map
Morrowind:Ahallaraddon Egg Mine

The mine has a partially submerged section worked by two nameless miners, and has no loot.

 
Notes
In addition to Kwama Eggs, this mine is a good source of various types of fungus ingredients, found growing on the walls.

Maps
thumb|left|Ahallaraddon Egg Mine, interior map
Morrowind:Ahanibi-Malmus Egg Mine

The mine is blighted and has no loot. There are no miners currently working in this mine.

 
Maps
thumb|left|Ahanibi-Malmus Egg Mine, interior map
Morrowind:Akimaes-Ilanipu Egg Mine

The mine has four chambers, one of which is submerged. There are no miners currently working in this mine.

 
Maps
thumb|left|Akimaes-Ilanipu Egg Mine, interior map