Netruk44/uesp-wiki-content huggingface dataset:
Lore:Armor of Myth and Legend

In studying history, one often encounters tales of exceptional arms and armors possessed of incredible powers. It can be difficult to separate mythical exaggeration from actual, recoverable relics, but it is my duty as a historian and scholar to preserve any details of such items, even those that may prove untrue. I have recorded here what I have read regarding a few powerful legendary armors. As far as I am aware, none of these have been located, but how exciting it is to consider that they may yet exist!

 

Commissioned by an unknown   general, this   chestplate was engraved with the names of the Dunmer saints and their teachings. According to the tales, the artisan tried to explain to the general that etching the names and stories into the plate would weaken its integrity, but to no avail. The general demanded completion of the piece. Three costly cuirasses shattered or cracked as the crafter attempted the feat, attempting to configure the names and parables in an arrangement that would hold. He consulted with priests and enchanters, and by his fourth attempt, the plate was complete. It is said that nothing short of a   itself could damage the finished product.

 

References to this incredible work are few. I have seen a few texts mentioning a vial of liquid that, if applied to the skin, can harden it and produce plate-like coverings whenever the wearer wills. It is said to be the crowning achievement of a powerful     who stopped at nothing, including horrific experimentation on live subjects, to reach the result. Only a very few vials are thought to exist, as the process for creation was not only costly, but lengthy, requiring decades of attention and enchantment to produce.

 

In a small, impoverished    village lived a soldier's widow. She and the other villagers led quiet lives until    began operating nearby, robbing graves and stealing people away in the night. There were no fighters or mercenaries among them, and they were so poor that sending for help seemed impossible, so she donned her husband's old armor, though it did not fit well, and hefted his sword, determined to drive the necromancers away.    took notice of this selfless, if foolish, act, and imbued the armor with holy protections so powerful that the necromancers who attacked her were reduced to dust.
Online:Curwe

Curwe is a High Elf noble and painter who can be found in Vulkhel Guard. She seems to struggle with painting a scene of the local temple, and instead stands around with her cat Silvermane.
 
  
Dialogue
thumb|right|Curwe in her old clothing
She is pleased with the lovely scenery around her.
:"Look at this, dear! The Temple to the gods in Vulkhel Guard. One of the most beautiful spots in all of lovely Auridon. And Xarxes himself seems to be keeping the image from my mind."
:Xarxes?
:''"The god of secrets and hidden knowledge, dear. Would that he was speaking to me today, the paint would be flowing. Instead I'm standing here waiting for Silvermane to tell me what to do."
:You're a painter?
:"Oh, most days I am dearie. Most days. Couldn't find a more lovely place to ply my trade than home sweet home in Auridon. Just look at those trees. If you've never been, be sure to walk along the beaches to the east. Just gorgeous sunsets."''
Arena:Inn 9 Room 7 Bed 2 Floor

left|thumb|300px|Patrons in Left Dining Room
thumb|300px|Patrons in Right Dining Room
 


Inn with 9 Rooms 7 Bedrooms 2 Floors
As you walk through the door, you are in awe of the room that greets you. Filled with local customers you spot the Bartender straight ahead of you and approach him hoping for some refreshment and a place to rest.
thumb|300px|Bartender and Monk at your service
 


First Floor Plan

|}

 

Meeting Room
For the convenience of Inn Patrons, a separate meeting room is available
 
Room A
left|thumb|300px|View from entrance
thumb|300px|View facing table
left|thumb|300px|View facing entrance

A medium sized room with table and chair
 




Second Floor Plan

|}

 
Bedrooms
Once you rent a room, you can chose any of the bedrooms in the Inn. Be aware that the room you fall asleep in may not be the room you wake up in.
 

Bedroom B
left|thumb|300px|View from entrance
thumb|300px|View facing entrance
This simple room contains a single bed
 

Bedroom C
left|thumb|300px|View from entrance
thumb|300px|View facing entrance
Two fire bowls illuminate this single bed room
 

Bedroom D
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A comfortable clean single bed room
 

Bedroom E
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A medium sized room with a single bed
 

Bedroom F
left|thumb|300px|View from entrance


thumb|300px|View facing entrance
The smallest room in the Inn, the single bed just fits between walls.
 

left|thumb|300px|View with door on right wall
As you take a step through the opened door, the door seems to jump from one wall to the other as the hinges reverse. A mystery sure to keep you awake during your stay here.
 

Bedroom G
left|thumb|300px|View from entrance

thumb|300px|View facing entrance

left|thumb|300px|View of bookcase
This large room includes a bookcase filled with interesting tomes.
 

Bedroom H
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
The largest room in the Inn it features access to an adjacent meeting Room I
 


Room I
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A well lit meeting room is available to the occupant of Room H
Online:Jerkins

This is a listing of all standard Jerkins in the game. These can be used with the Light Armor skill and crafted with the Clothing skill.


|-
|rowspan=6|Linen Jerkin
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Cotton Jerkin
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Spidersilk Jerkin
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=3|Ebonthread Jerkin
 
|-
 
|-
 
|-
|rowspan=3|Kresh Jerkin
 
|-
 
|-
 
|-
|rowspan=3|Ironthread Jerkin
 
|-
 
|-
 
|-
|rowspan=2|Silverweave Jerkin
 
|-
 
|-
|rowspan=2|Shadowspun Jerkin
 
|-
 
|}
Online:Argonian Style

The Argonian Style is a crafting skill that can be learned by reading the book  Crafting Motif 9: Argonian Style. All Argonians are able to craft in this style by default. Crafting Argonian items requires  Flint. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

 

Sets
The following items are in the Argonian Style:
Hatchling's Shell
Medusa
Mother's Sorrow
Necropotence
Robes of the Hist
Swamp Raider
Vicecanon of Venom
Viper's Sting

Armor


Weapons and Shields

;Tier 1
 The Quiver for Tiers 1 and 2 are the same
 
;Tier 2
 
;Tier 3
 The Quivers for Tiers 3 and 4 are the same
 
;Tier 4
 
;Tier 5
Online:Wood Elf Style

The Bosmer Style is a crafting skill that can be learned by reading the book  Crafting Motif 3: Wood Elf Style. All Bosmer are able to craft in this style by default. Crafting Bosmer items requires  Bone. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Wood Elf Furnishings
Wood Elf furnishings are crafted using Bone  

Wood Elf Furnishings

Sets
 
The following sets are in the Bosmer Style:
Archer's Mind
Green Pact
Knightmare
Light Speaker
Ranger's Gait
Spinner's Garments
Spriggan's Thorns
Stendarr's Embrace
Wilderqueen's Arch
Wyrd Tree's Blessing
Armor


Weapons and Shields
Online:Breton Style

The Breton Style is a crafting skill that can be learned by reading the book  Crafting Motif 5: Breton Style. All Bretons are able to craft in this style by default. Crafting Breton items requires  Molybdenum. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

 

Sets
The following sets are in the Breton Style:
Armor of the Trainee
Crusader
Noble Duelist's Silks
Oblivion's Edge
Plague Doctor
Silks of the Sun
Storm Knight's Plate
Vampire Cloak
Vestments of the Warlock

Armor


Weapons and Shields

Gallery
;Tier 1
 

;Tier 2
 

;Tier 3
 

;Tier 4
 

;Tier 5
Online:Dark Elf Style

The Dunmer Style is a crafting skill that can be learned by reading the book  Crafting Motif 2: Dark Elf Style. All Dunmer are able to craft in this style by default. Crafting Dunmer items requires  Obsidian. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

 

Dark Elf Furnishings
Dark Elf furnishings are crafted using Obsidian  

Dark Elf Furnishings

Sets
The following sets are in the Dunmer Style:
Armor of Truth
Dreugh King Slayer
Magicka Furnace
Prayer Shawl
Sergeant's Mail

Armor


Weapons and Shields

;Tier 1:
 
;Tier 2:
 
;Tier 3:
 
;Tier 4:
 
;Tier 5:
Online:Imperial Style

The Imperial Style is a crafting skill that can be learned by reading the book  Crafting Motif 10: Imperial Style. All Imperials are able to craft in this style by default. Crafting Imperial items requires  Nickel. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

It was made available in the Crown Store for   on  .
 

Armor


Weapons and Shields


Gallery
Online:Khajiit Style

The Khajiit Style is a crafting skill that can be learned by reading the book  Crafting Motif 7: Khajiit Style. All Khajiit are able to craft in this style by default. Crafting Khajiit items requires   Moonstone. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

 

Sets
The following sets are in the Khajiit Style:
Beekeeper's Gear
Jailbreaker
Senche's Bite
Skooma Smuggler
Soulshine

Armor


Weapons and Shields

;Tier 1
 
;Tier 2
 
;Tier 3
 
;Tier 4
 
;Tier 5
Online:Nord Style

The Nord Style is a crafting skill that can be learned by reading the book  Crafting Motif 4: Nord Style. All Nords are able to craft in this style by default. Crafting Nord items requires  Corundum. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

 

Sets
The following sets are in the Nord Style:
Akaviri Dragonguard
Fiord's Legacy
Ice Furnace
Nikulas' Heavy Armor
Thews of the Harbinger
Ysgramor's Birthright

Armor


Weapons and Shields

;Tier 1, Iron and Maple
 
;Tier 2, Steel and Oak
 
;Tier 3, Orichalc and Beech
 
;Tier 4, Dwarven and Hickory
 
;Tier 5
Online:Orcish Style

The Orcish Style is a crafting skill that can be learned by reading the book  Crafting Motif 8: Orc Style. All Orcs are able to craft in this style by default.

Crafting Orcish items requires  Manganese. Like all styles, it is purely cosmetic. Items have the same stats regardless of the style you use.

Tiers
Unlike newer styles, the Orcish Style features 5 different styles or "tiers" of quality for most items. Tier-1 is the most basic style and it extends up to a more detailed tier-4. Originally, the style/tier of the item was determined by the quality of material used to craft it, but with the advent of the Outfit System, this was no longer a requirement in order to equip a particular style.

A special tier-5 of Orcish weapon styles exist in-game, these cannot be crafted or worn as an outfit, but are usually reserved for certain NPCs.

The Ancestral Orc Style is essentially the "tier-6" successor to this base-game style. This style can be crafted or worn, and includes upgraded designs and re-worked textures. 

Sets
The following sets are in the Orcish Style:
Footman's Fortune
Sanctuary
Seventh Legion Brute

Armor
 


Weapons and Shields
Online:Redguard Style

The Redguard Style is a crafting skill that can be learned by reading the book  Crafting Motif 6: Redguard Style. All Redguards are able to craft in this style by default. Crafting Redguard items requires  Starmetal. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

 

Sets
The following sets are in the Redguard Style:
Combat Physician
Durok's Bane
Order of Diagna
Sword Dancer
Sword-Singer

Armor


Weapons and Shields
Morrowind:Foryn Gilnith's Shack

The shack contains a few containers full of clutter and the Mercantile skill book, A Dance in Fire, Chapter 6, on the floor near a hammock. If you complete Death of a Taxman by killing Foryn, the shack can be used as an early game base. thumb|left|Foryn Gilnith in his shack
 

People
 


Related Quests


Notes
Foryn has an alarm value of zero, so you can take items from his house without receiving a bounty. However, the items will still be marked as stolen. Likewise, any items you put in the containers will be marked as stolen when you take them out.
Morrowind:Erene Llenim's Shack

The shack contains little of interest and is  . Erene is almost always near the door, making entering the shack a challenge without the aid of a Chameleon spell.

In between the entrance to the shack and the firepit built inside are five sacks. One of these sacks contains 10 samples of saltrice while another holds random food. The remaining three all hold up to seven random ingredients. In the corner of the shack parallel to the firepit are three barrels stacked together. The barrel on top holds random food while one of the barrels on the bottom holds up to 20 random ingredients and the remaining barrel is empty. Beside the barrels is a crate with a bucket on top of it. Inside this crate is an assortment of bottles and possibly some random loot. Beside the crate is a table that holds an unremarkable assortment of lower class silverware. Near the table, in the corner of the room, is a hammock with three sacks situated underneath it. All three of these sacks hold an assortment of random food. This corner of the room is lit by a glass lantern that is resting on top of an empty barrel. thumb|left|Inside Erene Llenim's shack

 
People
Arena:Inn 9 Room 8 Bed 1 Floor

Inn with 8 Bedrooms and a Meeting Room
As you walk through the door, the music and cheerful conversation lift your spirits. Filled with local customers you spot the Bartender straight ahead of you and approach him hoping for some refreshment and a place to rest.

 

Floor Plan

|}

 
Bedrooms
left|thumb|300px|Hallway to rooms A-E
thumb|300px|Hallway to rooms F-I

Once you rent a room, you can chose any of the bedrooms in the Inn. Be aware that the room you fall asleep in may not be the room you wake up in.
 
Bedroom A
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A large bedroom with the bed recessed into the wall
 

Bedroom B
left|thumb|300px|View from entrance

thumb|300px|View from entrance
This simple room contains a single bed
 

Bedroom C
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A medium room with the bed recessed into the wall
 

Bedroom D
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A clean room with a single bed, be sure to get up on the right side.
 

Bedroom E
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
With a bed recessed into the wall, a single fire bowl burns in the corner
 

Room F
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
Perfect for exercise or a meeting, this small room is available for use by all Inn Patrons.
 
Bedroom G
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
This large room provides ample space for your needs
 

Bedroom H
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
The smallest room in the Inn, the single bed sits next to the wall
 

Bedroom I
left|thumb|300px|View from entrance

thumb|300px|View facing entrance

left|thumb|300px|View from entrance
Providing more space than one might first imagine, this room contains a single bed
Lore:Alchemy Practicum

Bardus,

The traditional approach for a novice   to learn how to concoct potions is to experiment. This means systematically trying a mix of carefully selected reagents in a solvent, and observing the results. Then you change one of the reagents and see if you get different results.

You, on the other hand, seem to think throwing random handfuls of   into a cauldron of boiling water will result in some mystical potion.

I was willing to let you flail away like this, since I believe you learn by mistakes, even if the road is long&mdash;and in your case, all uphill, rocky, and blocked by deadfalls. But your father's seneschal has informed me that you have gone through 725 gold pieces' worth of reagents to no result.

So, I am going to assign you a Practicum that should both teach you something and save your father money.

In addition to the standard fungus and flower powders, you will use some rodent parts from your latest victory against the rats in the pantry, just to keep expenses low. Please try, this time, to use reagents that have at least some matching traits.

Alchemy Practicum

I added 1: and 2: to 3: , and got the following result:

I added A: and B: to C: , and got the following result:

I added X: and Y: to Z: , and got the following result:
Lore:Ardent Flame: Draconic or Endemic?

Last night I was sitting in the   taproom, nursing a mug of rum posset while poring over Ralliballah's Eleven Ritual Forms, when suddenly my quiet corner was invaded by a tall, armored figure. I asked if he would stand somewhere else, as he was blocking the light, but he replied something to the effect that a handsome woman shouldn't be wasting a moons-lit evening on reading, set a frothy tankard on the table, and sat down next to me.

Before I could protest he launched into the story of his life, the subject of which&mdash;himself&mdash;he seemed very enthusiastic about. He was a product of the north-coast port town of  , where he'd grown up with the conviction he was destined for bigger things. When he was old enough he'd left and made his way to central  , where he'd fallen in with an old half- i arms-trainer who had taught him the ways of the so-called " ." It was then that he finally found his true calling perfecting the form of  al combat that the dragonknights refer to as " ."

Blowhard or no, once he brought up the arcane arts he piqued my interest. I asked him to tell me more about this discipline of martial magic, as I was unfamiliar with it, and he was only too happy to oblige. With ardent flame, he explained, the dragonknight could set his enemies afire, draw them to him with a flaming lasso, wreathe himself in a cloak of flame, even breathe fire just like the legendary   of yore. And this was, he asserted, because a dragonknight used actual   handed down from those mighty warriors who fought and won   back before the  .

It was this last claim where he lost me. Did he really expect me, a   sorcerer of the first rank, to believe that an unlearned lout like him was casting spells using long-lost Dragon magic? I held up a hand, rather peremptorily, and to my surprise (and perhaps his own) he actually stopped talking. I told him I'd heard quite enough about his Dragon magic, thank you very much, and that as far as I was concerned it was no more than a variant of our standard repertoire of flame spells, what the   curriculum categorizes as "  Magic." I desired him to withdraw and allow me to return to my reading.

He sputtered for a moment, but then gave a condescending smile and said there was no need for the "little lady" to be afraid, as a Dragon could be gentle as well as fierce. Perhaps I didn't understand just how ardent his flame could be.

I warned him to be on his way, but he scoffed and persisted. It was when he offered to show me his "lava whip" that I finally lost all patience. It's a shame, because the proprietor of the Anchor's Point told me I would no longer be welcome there, and I liked that place.

I suppose I could have shown more forbearance, but everyone has a limit&mdash;and besides, what's the big deal? Scalp and beard hair always grows back eventually, even when it's been scorched off.
Tribunal:Patch

Upgrading Tribunal to the latest patch is highly recommended, as many bugs and glitches are often fixed by the patches. 

Users that purchased Tribunal through Steam do not need to manually patch their copy; the latest patch is automatically incorporated into the expansion.
The Game of the Year edition includes all the latest patches.

Version 1.4.1313

The download is available from the official site.

Bug Fixes
Fixed a bug While playing with software audio acceleration.  The environment sounds for Mournhold will sound and behave the same as they do when the game is in hardware audio acceleration mode.
Fixed a sound bug that would cause the loss of several sound effects in the Sotha Sil dungeon area.
Fixed a bug that would cause a crash to desktop if you tried to pickpocket your companion.

Version 1.3.1029
Known Issues
When uninstalling Morrowind, the tribunal.esm and tribunal.bsa files are not removed.
Some sounds do not correspond correctly with sound slider positions.
In certain sewers, the sound of water may cut off too quickly.
Vivec and Yagrum Bagarn are missing combat sounds. Only default sounds are played.
Certain constant effect items with shield do not always have the oval effect surrounding the player.

Additions
Quests are sorted in the journal by title. The tribunal.esm must be loaded to sort quests, including Morrowind quests.
Local map can be annotated by double clicking the map.

Morrowind Quest Fixes
Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to report on  the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has been completed.
Three Morag Tong Grandmaster quests could not be obtained from the questgiver because of incorrect condition checks. Now all four Grandmaster writs can be issued and executed. 
Fixes an exceptional case where the vote counting global script does not start during a House Redoran quest, preventing the questgiver from recognizing quest completion and blocking advancement
Corrected a dialog where the string in the topic 'Progress of Truth' should have been 'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic 'watched by Ordinators', which gives the player the code word 'amaya'.
Fixed an exceptional case where the player is not advanced to Archmage after killing Archmage Trebonius. 
Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always skip a rank and make the PC Grandmaster.
Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and blocking quest progress.
Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end of her quest.
Lore:Aura of the Righteous

Insomuch as all fell things abhor the light, so has   gifted all those who invoke His Name with the ability to clothe themselves in a righteous aura of blessed light. Over time, even as evil's many Abominations found new ways to afflict  's mortals with destruction and death, the Priests and   have adapted Stendarr's glowing gift to many purposes, whether to smite, to defend, or to heal.

For offensive means, Stendarr's gift most often manifests as a piercing beam of light, resembling a spear of purifying sunlight and oft referred to in those terms.

As a form of armor, Stendarr's gift may take the form of a diffuse aura that surrounds the righteous, mitigating the attacks of the abominable, or it may focus into an almost-palpable shield to ward off a specific threat.

Worshipers who eschew all forms of violence, such as the   of  , have turned Stendarr's glowing gift into a tool for  , and then freely spread their knowledge of cleansing and healing rituals, even to Stendarr's more militant adherents. For even in the hands of a warrior, how can the curing of ills be an ill thing?