Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Shivering Isles Redesign Project/Wanted Images

This page lists all the images needed/wanted on the many incredibly big pages created by the SIRP. All images on this page should be shot in 4:3 with a high resolution to fit our standards and is NOT in competition with the images section on the main SIRP page. These requests will pop up as articles gets written and it is recommended skimming the article before making a decision on what shot to take. Also, if you have a better idea than me, just skip the suggestions and try it out - the suggestions are merely there for inspiration.

Please cross out the images you've taken, to keep track of things.

NPCs

Passwall
:Shelden: 3 shots;  , one of him sneaking out of his chamber in Xedeffen, one of him battling a Knight or Priest of Order near the Great Obelisk.
:Felas Sarandas 2 shots: Felas cheering while the Gatekeeper kills the adventurers. Felas figting the Gatekeeper in Order clothing.

Vitharn
New square image for all named ghosts (Hloval Dreth excepted), in higher res and better poses. 
4:3 action images of the three named ghosts on the battlefield Hloval, Althel and Desideratus AFTER you have solved their problem – Hloval firing a spell, Althel firing an arrow, Desideratus whining or battling a Fanatic.
Take a look on the quest page – can the images get more…. "moody"? Especially the introductory shot is plain wrong – it should be raining in Vitharn!
Also, a square image of the 4th (the one stationed near the southern gate to the Reservoir) Vitharn Ghost Soldier for an upcoming NPC page.
: (for more info, please read this).

Hill of Suicides
:  
:: I've replaced the existing images. I can retake any of them if flaws are found. --Roger (talk) 20:01, 25 December 2012 (GMT)

Quest Related
Oblivion:Vampire Race

thumb|right|100px|Default Vampire Race Male
The Vampire Race is an unused race found only in the Construction Set. It can be assumed that at some point in development Vampires were to be a whole different race, but in the final game Vampires can be of any race. In appearance the Vampire Race has very pale skin, human features (as opposed to elven), and the red eyes usually only obtainable through contracting Vampirism. The Vampire Race has no attributes, skills, or traits for either gender.

Only two NPCs are of the Vampire Race in the standard game, both of which are male test NPCs and cannot be met in-game unless spawned by console commands. One is named Dead Meat (Editor ID  ); the other has no name (Editor ID  ). Shivering Isles adds an additional member of the Vampire Race, an unused female NPC called Juggler. She can be encountered in an inaccessible test cell called The Waiting Room.
Lore:Howling Halls

Emperor Pelagius Septim III died on the 2nd of Sun's Dawn,   in the Temple of Kynareth on the Isle of Betony.  This Temple was destroyed promptly after the Emperor's death. Not long after, residents of the Shivering Isles came to Tamriel, stole the stones of the ruined Temple, brought them to the Isles, and rebuilt the Temple in exact detail. This structure became known as the Howling Halls, as it was said that one could still hear Pelagius' screams.  

During a Greymarch, a mortal woman named Ciirta came to Sheogorath's throne room for aid, only to find it empty. Deciding that Sheogorath was a false god, Ciirta made it her goal to slay the Madgod. Along with a group of supporters, she attempted to conquer the Shivering Isles and slay Sheogorath by leading a revolution of sorts during the Greymarch. She was the only survivor of the assault. Ciirta then founded the Apostles of Light and plotted to dethrone Sheogorath. Ciirta operated out of the Howling Halls, fooling her Apostles with visions of light to convince them to support her, until she was betrayed in   by a splinter group of her Apostles and slain by Sheogorath's Champion. The pelvis bone of Pelagius was also recovered from the ruins. 
 
Notes
A Shivering Isles loading screen says that the Temple of Kynareth was originally located in Cyrodiil.

See Also
For game-specific information, see the Shivering Isles article.

References
Lore:Orsinium Area

The   was a   political entity situated in the   region, inhabited by  s and ruled from the city of  . It bordered  ,  , and the  . The   clan was the predominant   bloodline in the region.  
 

History
Before it was occupied by the Orcs of Orsinium, it was a large tract of unclaimed land between Menevia and Wayrest and in  , it was contested between two forces,   and Lord  . Their duel to decide ownership took place in the palace of Bowyn's cousin, Lord Berylith in Wayrest, and both combatants used Orcish armor, which played a factor in Gortwog's victory. He decided to name the land in honor of his forefathers, Orsinium. 

After the  , the region became a part of the larger kingdom of Orsinium.  

See Also
For game-specific information, see the Daggerfall article.

References
Lore:Factions Q

Quarra Clan
 

Quill Circus
The Quill Circus is an active organization in the province of High Rock. It has been around for as long as anyone can remember, and is known to have various acts like plays and sideshows, and employ people like acrobats and archers.  In  , the circus show was run by the ringmaster,  , who was an affiliate with the Dark Brotherhood. 

References
Lore:Thaumaturgy

The school of Thaumaturgy was one of the major avenues of magicka study. Unlike Alteration it does not change the appearance or structure of a force or object, but can manipulate laws temporarily. This allows thaumaturges to perform acts which can only be achieved through brute force in other schools of magic, such as levitation, etherealness, detection, pacification, water walking, teleportation, summoning and the manipulation of other magical forces.   Conjuration is still superior for summoning from a distance, as Thaumaturgical summoning can be risky and can only draw from the surrounding area.  Many enchanted artifacts which were once held in the Battlespire were of a Thaumaturgical nature.   Thaumaturgy is no longer considered one of the major schools of magic.  Its effects were largely incorporated into other schools, and many of them are not used at all any more. 

See Also

For an overview of how Thaumaturgy spells have changed throughout the series, see the General article on Magic.
References
Daggerfall:CompUSA Special Edition

The CompUSA Special Edition was a limited edition version of Daggerfall available to CompUSA customers which included 16 new quests not found in the standard game. Bethesda Softworks later released it to the public as a patch. The patch can be downloaded  ; it also comes with the unofficial DaggerfallSetup installer.

Quests
Fighters Guild







Knightly Orders


Mages Guild






Temples



Thieves Guild
Stormhold:Storm Crystal

thumb|left|The Storm Crystal
The Storm Crystal (also sometimes Stormhold crystal) is a magic crystal that was dug out from the prison of Stormhold in Black Marsh sometime during the Third Era through the efforts of the warden, Quintus Varus. 

History
In an unknown Era, but sometime before the third, the Storm Crystal was filled with the distilled power of the priests of a nearly forgotten religion and left in the tunnels beneath Stormhold. Then, during the Third Era, Warden Quintus Varus used prison labor to dig it up, intending to use it's power to transfer the evil from one individual to another, in doing so hoping to become known as the greatest hero of the Empire, the Slayer of Evil. 
The dig would cause the earth itself to ooze corruption, driving overseers and prisoners mad before transforming them into scaly creatures. This led to the arrests of innocents to maintain the workforce. 
However, the Master Tunnel Rat began to act against Varus's plan, which ultimately led to them killing Varus beneath the prison before he could use the Storm Crystal and instead used it to absorb the corruption that was affecting the other prisoners.

Gallery
Books:The Art of Morrowind

''The Art of Morrowind'' is a small booklet which came with the Collector's Edition of TES III: Morrowind. It was published by ZeniMax Media Company in 2002, and contains unique concept art and pre-release images of the game.

A scan of the booklet can be viewed at The Imperial Library.
Oblivion:Concept Art

This page contains concept art which was released during the production of Oblivion and Knights of the Nine. For Shivering Isles concept art, see this page.
Oblivion
 

Knights of the Nine
Shivering:Concept Art

This page contains concept art which was released during the production of Shivering Isles.
Lore:Elante of Alinor

was an Altmer archaeologist  from   in the late Third Era. She was a scholar of   shrines, and authored a set of research notes.

In   Elante and her colleague Badama Andarys uncovered a Daedric ruin in a cave found along Vvardenfell's northern coastline in the Sheogorad region. This turned out to be the fabled Tomb of  . The expedition ended in disaster when their summonings failed to conjure anything more than  s to aid their excavation and the   looted the cave and tomb of treasure, killing Badama in the process. 

In  , Elante's research pointed her towards a cave along Cyrodiil's Gold Coast, which likely contained a Daedric shrine. She hired a new recruit from the Fighters Guild to help her navigate the cave and slay the many hostile Daedra who inhabited it. Elante discovered a lost shrine to Molag Bal deep inside the cave, which helped to further the understanding of Daedra.  

Gallery
 

See Also
For game-specific information, see the Morrowind and Oblivion articles.

References
Lore:Marius Caro

Count Marius Caro was the count of the Cyrodilic city of Leyawiin during the late Third and early Fourth Era.    He and his father were well loved by the people of Leyawiin,  and the Caro family had been in power for at least another generation previous, although likely longer.   He married  , daughter of   and   of Chorrol. Many felt that this was an unwise decision, as the countess had a strong hatred for all foreign cultures and races and tried to introduce a bland Imperial-dominated culture to Leyawiin. 

Marius Caro chartered the Knights of the White Stallion, a chivalric order dedicated to eradicating banditry in the Lower Niben, particularly around County Leyawiin. During the Oblivion Crisis of  , Caro felt that the Empire and the Legion were not concerned with the welfare of Leyawiin, which was heavily besieged by the armies of Mehrunes Dagon. Despite this, he provided military aid for Bruma once the portals to the Deadlands surrounding the city were closed. This caused him to lose his faith in the Elder Council, feeling that they focus obsessively on the provinces and leave Cyrodiil to fend for itself. 

After the Empire's collapse in the early Fourth Era, Bravil and Leyawiin were both briefly independent city-states, often at odds with each other. By  , they had been reincorporated into the Empire under the rule of Titus Mede. However, Caro remained restless, with his several daughters becoming infamous for court poisoning.   

See Also
For game-specific information, see the Oblivion article.
References
Stormhold:Magic

Magic spells can be cast at the cost of magicka by pressing 3. Only one spell can be readied for casting at a time. The ready spell can be selected from the list of known spells in the Adventure Menu or toggled by pressing 5.

Some classes start with known spells, but usually they must be learned by reading scrolls which are found in treasure chests and dropped by enemies. To learn a spell from a scroll you must be at least rank 1 in the associated skill. If your class does not begin with that skill it can be learned from a skill trainer NPC.
Oblivion:Red Lane Camp

Located just downhill from the Kvatch refugee camp, at the end of a rough path leading off the Gold Road, Red Lane Camp is easily one of the biggest camps in Cyrodiil. It consists of 6 small tents and a large tent, all with bedrolls lined up inside. Additionally, four sacks are scattered around the campsite, including two food sacks and two sacks with minor loot. Behind one of the tents, two clutter barrels are almost overgrown with grass, but have a copy of Brief History of the Empire, v 4 sitting on top. Eight stools have been set up as well, most of them in a circle around the empty cooking pot found dangling above an unlit and quite messy fireplace. The ruins of Dasek Moor can be found right beside the camp. A look to the southwest reveals the rooftops of Anvil, and the Strid River runs to the south, with the mountains of Valenwood behind it. A random Oblivion Gate might open up southeast of the camp during the Main Quest, but it isn't close enough to cause a problem. A few plants gives a bit of color to the camp, including a Bergamot plant and two Milk Thistle plants.

Troll Candle Camp, where master trainer Alawen resides, is just to the south of here, and her spontaneous hunting trips often cause her to climb the hillside, where she will most likely die at the hands of the bandit inhabitants of Red Lane Camp, making it impossible to complete the Marksman Training quest.
 
Occupants
0-2 Bandits (each 50% probability melee Bandit, 25% archer Bandit, 12.5% Bandit Hedge Wizard, 12.5% dog)
Contents
7 bedrolls
2 Camp Sack
2 sacks (food)
2 barrels (clutter)
1 Brief History of the Empire, v 4
Flora
1 Aloe Vera
1 Bergamot plant
7 Milk Thistle plants
5 Flax plants
Lore:Alabaster (settlement)

(alternatively known as '''Al'basti''' in  )  is one of the eight-major cities in the province of Elsweyr,  found on the southeastern coast of the province on the Topal Bay. 

The town is known for the great white walls that surround the city, hence the name.  Alabaster was one of the original sixteen kingdoms of Elsweyr, known for their bards, playwrights, poets,  and spices.  It is said to host a sizeable population of Alfiq.  A small unnamed town is located outside the city walls, to the west.  

 

Layout & Geography
Alabaster is a port city found on the northern edge of the Topal Bay, just west of the Elsweyr provincial border with   and the  , being the closest city to Leyawiin. Alabaster is in the region of  , which is known for their jungles, rainforests, and river basins.  Large hills separate it from both the Quin'rawl Peninsula and Blackwood. Alabaster is neighbored by several settlements, including   to the west, and   to the northwest.  The white Alabaster jerboa is named after the city. 

History
Alabaster was one of the sixteen sovereign states of modern-day Elsweyr and was known for their dramatists, and once had a Bard-Queen.  But like the other kingdoms, Alabaster dissolved with the arrival of the   in   and the weakened states of the south were absorbed into the Kingdom of  , modern-day Pellitine.  

In  , the   reached the harbors of Alabaster, following their outbreak on the harbor-city of  . After it appeared in Alabaster, it spread across the rest of the province. The Khajiit overcame the flu, and with the intervention from the First Aldmeri Dominion, the flu was nigh extinction.  

Sometime around  , Alabaster traded with the city of  , when it was ruled by the Provisional-Governor,  .  The Canonreeve and Dominion representative of Alabaster, Lord Juz-do, traveled to the northern town of   and met with  , an ambassador of the Ebonheart Pact. He presented him with a sabre cat fur coat, one of the finest in all of Skyrim, which proved to be a blunder as the Canonreeve was horrified by the use of slaughtered cats as clothing and proceeded to storm out.  

During the   in the late  , the city-state of Alabaster was an active settlement. It was ruled by King Mojnir, and it had a rivalry with   and  .  At around this time, a scribe from Alabaster learned that the legendary sword of heroes,   had re-surfaced somewhere in Tamriel. Rumors spread across the continent about Chrysamere's certain return and because of this, the   had acquired the artifact in an unknown dungeon. 
Gallery
 
Notes
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Alabaster's gladiatorial team would have been called "the Nightrunners". 
In the mid- , the youth of Alabaster purportedly found it fashionable to place their honorifics before their names, rather than after in the typical Khajiiti custom of that time—a practice which seemed to have spread to other Khajiit by the Third Era. 

References
Lore:Cann

was a ruin in the Shivering Isles. Though the initial origin of Cann is all but unknown, the last notable inhabitants were a group of Manic idealists who brought residents of the Isles (and sometimes beyond, in the case of Beldring of Palgania ) to the ruins to be housed and pampered for days on end.    Ultimately, the group who oversaw this project fled the ruin, and the bloodbath that they caused. 

 
History
The origin of Cann is completely unknown; if there was any written record of the ruin, it did not survive into the Third Era. Whatever its origin, the ruins first appear in written record sometime in the Third Era when a group of Manic residents in the Shivering Isles came to inhabit the ruin. The group wished to put on an event which they called the "Elaborate Spectacle", an event which was supposed to cause love and shared pleasure between a group of captives.  Though they were not always of the Isles, they were all treated like royalty for a set amount of time. The purpose of this treatment was to calm their minds, ease their souls, and brighten their spirits so that the Elaborate Spectacle could unfold as planned. The true effect, however, was entirely unforeseen by the captors. Their unexplained captivity had an effect on the captives opposite that which was predicted; they believed they were being forced to fight in a sick arena, and instead of loving one another when the Spectacle came around, they attacked, gored, and eventually killed each other.  The captors fled the ruins of Cann, returning to their home in Bliss and leaving behind the carnage they had caused.

Ironically, the ruins would again become home to the residents of Mania. In between this catastrophic event and the last Greymarch, the ruins of Cann became home to Heretics and Hungers. It was cleared out by Sheogorath's Champion in  . 

See Also
For game-specific information, see the Shivering Isles article.

References
Lore:Dyus

Dyus of Mytheria was the chamberlain of Jyggalag and the keeper of his  .  He was originally simply the Prince's librarian, but soon took on many of the tasks Jyggalag found distasteful. His mortality was stripped away when Jyggalag grew tired of him dying.  Using the formulae once contained in the  , Dyus can predict all events before they happen, save the Prophecies of the Elder Scrolls. 

When Jyggalag was cursed to take on the form of Sheogorath, he had the Great Library burned. The Madgod could not bring himself to destroy the knowledge which Dyus possessed, so instead he imprisoned him in the ruins of the Great Library, forbidding him to die.  These ruins were slowly encroached upon by the  , and became known as  . At the end of each Greymarch, Sheogorath would cast out every element of Order in the Isles except for Dyus.

In  , after a failed effort by Sheogorath to halt the Greymarch, Haskill sent the Champion of Cyrodiil to speak to Dyus, in the hope that he would know how the Champion could wear the mantle of Madness. Dyus aided the Champion in creating the shell of a new  , although all of his logical calculations predicted that the attempt would fail. The Champion later freed Jyggalag of his curse, taking on the title of Madgod and defying Dyus' predictions. 

Sometime in the Fourth Era, Dyus was visited by the Dunmer Talym Rend, who sought to inquire on how to obtain leverage to force Sheogorath to have an audience with him.  He revealed that Sheogorath had suppressed his memories of once being Jyggalag, and destroyed almost all trace of him, except for Dyus and the Sword of Jyggalag.  He directed Talym to the last Obelisk of Order in the realm, where he would find the Sword of Jyggalag. 

Dyus' origins are unknown, as even he does not know of his former life, and he is uncertain if   was ever even a real place.  His name was chosen by his master Jyggalag for reasons unbeknownst to him. Dyus claimed to have never visited Mundus, although he studied it extensively. The Champion didn't deem to release Dyus from his immortality, and he continued to await his return to his master's service. He is known to have a particular rivalry with Haskill, who views him with contempt. 

Gallery
 

 

Notes
Dyus's dialogue in Oblivions expansion, Shivering Isles, states that the Champion of Cyrodiil is the first person he has seen since he was first confined in Knifepoint Hollow, suggesting that Talym's journey took place after the events of Shivering Isles.

See Also
For game-specific information, see his Shivering Isles and Legends articles
References
Lore:Haskill

Haskill is the Chamberlain of Lord Sheogorath, "the one constant in the ever-changing whims of the Madgod".  He often takes on the appearance of an elderly man in a melancholy yet flamboyant suit. Just like his colleague Dyus, former Chamberlain of Jyggalag, his exact origins are unknown; but he is known to have once been a mortal who mantled Sheogorath, becoming a Vestige.  According to him, however, he has been under the service of Sheogorath since the "beginning".  He took care of all of the more administrative and mundane duties involved in running the Shivering Isles.  Despite having once been mortal, he has no desire to visit  .  He has a strong dislike of Mehrunes Dagon, and finds mortals to be irritating.  

In  , Haskill helped Sheogorath's Champion in his many endeavors, and eventually helped him stop the Greymarch and free Jyggalag/Sheogorath of his curse.  Haskill serves the Champion as the new Madgod, and has been known to substitute the new Sheogorath when summoned to Mundus.  He also takes care of the Shivering Isles when Sheogorath goes on "vacations", and according to Sheogorath gets in "mind boggling trouble" while his master is away. 

Gallery
 
See Also
For game-specific information, see the Shivering Isles, ESO, and Legends articles.

References
Lore:Ebrocca

Ebrocca was one of the youngest ruins in the Shivering Isles at the end of the Third Era, when it was almost 1,000 years old.  It was located near the settlement of  . The ruins were purged of undead in   by Sheogorath's Champion. 

 , the clanfather of a Bosmer family, built it as a final resting place for his deceased mother. However, his mother's death drove him into insanity and he built it in the Shivering Isles instead of Skyrim, where his family had expected it. The site was built to last, with numerous security systems and magics to revive the caretaker put in place. Ardwe systematically killed off all of his relatives to fill the tomb.  Clanfather Malifant finally fell to Sheogorath's Champion in 3E 433, despite the resurrection enchantments which protected him from death.
 
See Also
For game-specific information, see the Shivering Isles article.

References
Lore:Fain

Fain is a ruin in the Shivering Isles, located on one of the peaks of the Jester's Spine Mountains. The ruins were once home to a group of   who worshipped an unholy being known as  .  The Heretics sacrificed "volunteers" to Gyub by dangling them over the Pit of Fain (a root tunnel which drops vertically down the center of the mountain), reciting a prayer to Gyub, and dropping the sacrifice into the Pit, never to be seen again.  There is no evidence of Gyub's existence; the sacrifices were likely eaten by the many beasts which lived in the root caves at the bottom of the Pit. In  , the Heretics here were preparing for an obscure ceremony that they called the "Rebirth", for which they needed a large amount of "volunteers" to be sacrificed.  The ruins were cleared out later that year by Sheogorath's Champion.  
 
See Also
For game-specific information, see the Shivering Isles article.
Reference