Netruk44/uesp-wiki-content huggingface dataset:
Online:Sorfinilon

Sorfinilon is a High Elf tailor who does business in Velyn Harbor at her booth Stitched to Perfection on the northwest corner of the main square.
 

Related Quests


Dialogue
During House and Home, She'll be in the burned out house on the east side of town next to Lieutenant Ehran, where she'll say:
:"The Drublog have taken too much from us! We have to start taking from them."

After the invasion:
:''"Work piles up faster than dead bodies, doesn't it?"''
Online:Sorhab

Sorhab is a Redguard gatherer who stands around near the Divad's Chagrin Mine Wayshrine. He is accompanied by a goat. Sorhab has no unique dialogue.
Online:Soritirmo

Soritirmo is a High Elf merchant who can be found at Sarandel's Carnival, by the road from Haven to Elden Root.
 

  
Dialogue
When spoken to prior to completing the quest, he says:
:''"I don't even mind that we're not drawing in the crowds yet. I needed a break from that repetitive windbag, Noryon."

When spoken to after completing the quest, he says:
:"I can't tell you how glad I am that you found that guy some new stories to tell. I don't think I could've handled any of the old ones one more time."''
Online:Sormorask

King Jorunn faces Sormorask|thumb|right
Sormorask is a Daedric Titan that Molag Bal sends to attack Jorunn the Skald-King on Stirk.
 

Related Quests
Online:Sosil Moorcroft

Sosil Moorcroft is a Breton dweller of Camp Tamrith. Initially, he can be found in the central part of the camp, wearing recycled plate armor, standing with the miscellaneous supplies he had collected.

Once you help the refugees, you can encounter him sitting on the ground near Mizou Jutras.
 

Dialogue
When approached, he sounds practical.
:''"I've been salvaging a few things here and there. In times like these, you never know what might come in handy!"

After The Blood-Splattered Shield is started and the camp is attacked, he looks miserable.
:"You can't believe how tired I am of getting attacked and chased by those  -cursed monsters! I just want to go somewhere safe."''
Online:Soul of Irthari

The Soul of Irthari is a wraith tasked by Magistrix Vox with guarding the Spirit Ward, on of the three magical wards that protect her lair from intruders.
 

Related Quests
Online:Soul Thirster

Soul Thirsters are wraiths found in Ezduiin. They have been drawn to the ruins from Aetherius due to the rift opened there by Uricantar. The wraiths aren't hostile, but walking into their radius will force you into the Aetherial version of the ruins, which is filled with enemies. The trapped mages will help you resist the wraiths' effect if you choose to free them. They can be heard whispering the following lines:
:"Aetherius calls for you."
:"Your lifeforce will feed the dead."
:"Join the mists of Aetherius."
:"To Aetherius with you."
Online:Soul Wraith

Soul Wraiths are wraiths found in the southeastern portion of the island in Crow's Wood. There are four groups of three soul wraiths at the group event, and they must be killed to summon Ghyslain.
Online:Soulbound Battlemage

Soulbound Battlemages are hostile Imperial spirits found at Fanacas.
 

Skills and Abilities
;Flare: A basic ranged attack that does minor flame damage.
;Quick Strike: A basic melee attack that does minor physical damage.
;Ice Cage: The enemy summons a ring of frost around itself that does moderate frost damage over time to all players in the red circle.
;Impending Storm: The enemy charges up and releases lightning from itself as indicated by red circles. This attack does moderate shock damage to all enemies hit. This attack can be interrupted to set the enemy off balance or simply avoided.
Online:Soulbound Pyromancer

A female Soulbound Pyromancer|thumb|right
Soulbound Pyromancers are hostile Imperial spirits found at Fanacas.
 

Skills and Abilities
;Flare: A basic ranged attack that does minor flame damage.
;Heat Wave: The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
;Fire Runes: The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
Online:Soulbound Warrior

Soulbound Warriors are generic skeleton foot soldiers who can be found in Fanacas. They fight with their hands, but otherwise have the abilities of a foot soldier.
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Heavy Attack: A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
;Throw Dagger: The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
;Ignite: A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
Online:Sour-Tooth

Sour-Tooth is an Argonian hunter who can be found on the west side of Mud Tree Village.
 
  
Dialogue
She's a bit hesitant to ask you her question.
:"Do Guar look … tasty to you?"
Online:Spark-Scale

Spark-Scale is an Argonian mage and member of the Mages Guild and part of Telenger's team found at their camp located at the Falinesti Autumn Site. She'll be at the main tent, busy packing up camp.

If you assist the Falinesti Autumn Site team before arriving at Dune, she'll be there to greet you: "Your work here and in Falinesti should be a beacon for others."
 

Dialogue
:''"Please excuse me, but I need to finish packing the Great Mage's tent. I want to be done when Telenger the Artificer returns!"
:You seem very determined.
:"Of course I am! It is the greatest honor of my life to be in the presence of the great Mer, and to serve him in any way I can!"''
Online:Spearhead Marine

Spearhead Marine is a Breton crew member of the Spearhead. During the related quest, she'll follow you into the Abandoned Cistern beneath the city of Shornhelm as you search for the spy Naruk.

Her only comment on the situation is, ''"This isn't going to be remotely fun."''
 

 
Related Quests
Online:Spectator

Spectator can refer to any of these NPCs around Tamriel:
Spectator (Coldharbour), found at Haj Uxith
Spectator (Eastmarch), found in the Hall of Trials
Spectator (Festival Arena), found at the Festival Arena
Spectator (Ruction Ring), found at the Ruction Ring in the Twyllbek Ruins
Online:Spectral Archer

Spectral Archer can refer to any of these NPCs around Tamriel:
Spectral Archer (Breton), located in Windridge Cave
Spectral Archer (Castle Giovesse), located at Castle Giovesse
Spectral Archer (Chimer), located at Heimlyn Keep
Spectral Archer (Dwemer), located in Arkngthunch-Sturdumz
Spectral Archer (Grayhome), located at Grayhome
Online:Spectral Blademaster

Spectral Blademasters are ghostly ravagers who can be found at the Ossuary of Telacar.
 

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Spectral Blademasters are ghostly ravagers who can be found at the ruins in the Reliquary of Stars.
 

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Spectral Blademasters are ghostly Ayleid ravagers who can be found at Shael Ruins.
Online:Spectral Brigand

Spectral Brigands are Breton ghosts found in Windridge Cave. In life they were followers of the Band of The Three, having been buried within the cave and cannibalized by their masters and each other. They wear Imperial armor.
 
Related Quests
Online:Spectral Cat

The Spectral Cat is a magical lion conjured by Fedrasa Andrethi during a quest to steal some wine from The Ebony Flask. The lion will only appear if a lizard is thrown into the inn to distract Fedrasa Andrethi, and will chase the lizard for quite a while until they both despawn.
 

Related Quests
Online:Spectral Cryomancer

Spectral Cryomancers are the spirits of Altmer frost mages found at the Ossuary of Telacar.
 
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Spectral Cryomancers are the spirits of Ayleid frost mages found in Shael Ruins.
Online:Spectral Enforcer

Spectral Enforcers are the spirits of Ayleid brutes. They can be encountered in Shael Ruins.
Online:Spectral Hoarvor

Spectral Hoarvors are ghostly hoarvors found in Ouze. They are the spirits of oathbreaker  s, and the Worm Cult is attempting to enslave them.
 

Related Quests


Dialogue
After being freed:
:"I cannot thank you enough. May the spirits guide you."
:''"If their spirits remain in Ouze, we'll give them a warm welcome!"''

Notes
Prior to Update 12 they were level 36 and had 7,583 health.
Online:Spectral Lion

thumb|right|A Spectral Lion healing a player
Spectral Lions are ghostly lions sent by the Silvenar to accompany you in Jathsogur. They will accompany you and other players during the related quest and will act as healers in combat.
 
Related Quests
Online:Spectral Pyromancer

Spectral Pyromancers the spirits of Ayleid fire mages. They can be found in
Online:Spectral Rogue

thumb|right|A female Rogue
Spectral Rogues are hostile Chimer ghosts found at Heimlyn Keep. During The Curse of Heimlyn Keep, they can be killed to collect spectral essence. Following the completion of the quest, they will all become neutral.
 

Related Quests


 
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Spectral Rogues are Breton ghosts found in Windridge Cave. In life they were members of the  , having been buried within the cave and cannibalized by their masters and each other. They wear Imperial armor.
 
Related Quests
Online:Spectral Thunderbug

Spectral Thunderbugs are ghostly thunderbugs found in Ouze. They are the spirits of oathbreaker  s, and the Worm Cult is attempting to enslave them.
 

Related Quests


Dialogue
After being freed:
:"I cannot thank you enough. May the spirits guide you."
:" "

Notes
Prior to Update 12 they were level 36 and had 7,583 health.
Online:Spectre of Paranoia

Spectre of Paranoia is summoned by the Omen of Fear during ''Sir Hughes' Fate''
 

Related Quests
Online:Spectre of Treachery

Spectre of Treachery is one of many Wraiths found inside General Godrun's dream brought on by the Daedric Prince, Vaermina. 

 
 

 
Related Quests
Online:Spider Cult Healer

Spider Cult Healers are Khajiit healers that worship Mephala. They are found within Fungal Grotto II.
 

Related Quests




Dialogue
If you aggro the room full of spider cultists after freeing Journeyman Gulvera from the primitive cage, one of the healers speaks up.
:Spider Cult Healer: ''"Are you proud being members of the Fighters Guild? Your lot is little more than sellswords. We'll make you powerful as followers of Mephala. Be grateful."''
Online:Spider Cult Initiate

Spider Cult Initiates are Bosmer foot soldiers that worship Mephala. They are found within Fungal Grotto II.
  

Related Quests
Online:Spider Cult Pyromancer

Spider Cult Pyromancers are Breton fire mages that worship Mephala. They are located within Fungal Grotto II.
 

Related Quests
Online:Spider Cult Savage

Spider Cult Savages are Orc brutes that worship Mephala. They are found within Fungal Grotto II.
 

Related Quests
Online:Spider Cult Sentinel

Spider Cult Sentinels are Nord brutes that worship Mephala. They are found within Fungal Grotto II.
 

Related Quests
Online:Spider Cultist

Spider Cultists are generic members of the Spider Cult found in Fungal Grotto I. They have no unique dialogue.
Online:Spider Hatchling

Spider Hatchlings are spiders summoned by the Swarm Mother during battle in Spindleclutch I.
 
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Spider Hatchlings are tiny spiders found in Fulstrom Catacombs. When you step on them, they die, releasing a bunch of baby spiders erupt from the corpse, applying the fear effect.
 
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Spider Hatchlings can be found in Xynaa's Sanctuary, within the Spiders' Larder.
Online:Spider Queen

The Spider Queen is the matron of the spiders in the Scuttle Pit, and serves as the boss of that location. They have a chance to drop  , a unique item in the Green Pact item set. 
 

Achievements
There is one Achievement associated with this creature:
Online:Spider Swarm

Spider Swarms are Spiders found in Spindleclutch I in the halls leading up to the Swarm Mother's chamber.
 
 Spider Swarms are Spiders found in Spindleclutch II during the fight against Praxin Douare.
Online:Spikeball Racer

Spikeball Racers are generic Bosmer and Khajiit who compete against you during a game of Spikeball. They have no unique dialogue.
 
 A Khajiit Spikeball Racer.
 
Related Quests


Quest-Related Events
Into the Vice Den
You have the option of racing against the Spikeball Racers to gain information on Tand's whereabouts.
Spikeball
You will race against the Spikeball Racers during this repeatable quest. You can throw spikeballs at them.
Online:Spindlekin

Spindlekin is a giant spider found inside Spindleclutch I, of which it is a minor boss. During the battle, it summons Spider Swarms. Its unique loot is  .
 

Related Quests



Skills and Abilities
As a boss type creature, Spindlekin is immune to all crowd control effects.
;Spit: A basic ranged attack that does minor poison damage.
;Encase: The boss spits a web on a player that snares all players inside as indicated by a red circle.
;Summon Swarm: The boss summons a spider to attack the party. This should be killed quickly to simplify the fight.
;Consume : The boss will rush over to eat the bodies of any dead spiders nearby to heal itself. This can be interrupted to shorten the fight.

Achievements
Online:Spinner Aldor

Spinner Aldor is a Wood Elf who can be found in his house in Deepwoods.
 

Dialogue
Before taking the quest:
:"Welcome to Deepwoods."

During the quest:
:''"To allow Lanwaen to come to harm would curse this village with the Green Lady's wrath. Please, do what you can to help find her."

After the Deepwoods objective is complete:
:"The savior of Lanwaen returns. Welcome, my friend."''
Online:Spinner Caerllin

Spinner Caerllin is a Wood Elf who can be found in Silvenar. During the quest, he is held captive by Ulthorn the Hound in order to control the city.
 

Related Quests


Quest-Related Events
After solving his puzzle, he'll rise but only say:
:"Freedom exists, as do I, in any state. But my brethren, you must unlock their bonds, one way or another."

Inside the Audience Hall after defeating The Hound, he'll say, "There is strength in you, to do what must be done." After the wedding ceremony, he'll add, ''"A simple ceremony starts the Bosmers' most important relationship."''

After the quest, he'll tell you, "Celebrations will continue for many, many days."

 
Notes
If you fail to solve the puzzle to free Caerllin, you will fight Silvenar Present and he will die.
Online:Spinner Dothriel

Spinner Dothriel is a Wood Elf who can be found in Silvenar.
 

Related Quests


Quest-Related Events
After solving the puzzle, she'll awaken and come to her feet, but she'll only say:
:''"The Silvenar and the Green Lady will join, as they always have. Our tale's never changed, though some played roles most unexpected."

Defeat the Hound Spinner Dothriel begins the wedding ceremony:
:Spinner Dothriel :  "Take your rightful place in our celebration!"
:Spinner Dothriel :  "By the blood we consume, by the hills and vales we protect, let the spirit of the Silvenar and the body of the Green Lady become as one. Before Y'ffre and those gathered, for this generation, and those who came before and go after … be joined!"
:Spinner Dothriel :  "I've said enough—go and be merry!"''

Speak to her and she'll say"
:"The handfast ritual is but one of the many ceremonies for this wedding. Look around, my friend. Without you, this joyous celebration could not be possible."
:Their union has been a long time coming.
:"Please, enjoy the hospitality of Silvenar for as long as you like … though I am certain your tale will draw you away from us soon. May your story be neverending, and always of interest."

After the quest:
:''"All of Silvenar celebrates the handfast, and you should, too. I see your life's paths open before you ... your tale does not end here, but continues further on. Know that the Bosmer will always be grateful."
:What will the Green Lady and the Silvenar do now?
:"While the handfast ceremony is complete, their bond is still forming. They must unite the physical with the spiritual, a process that takes many days ... and many nights."''


 
Notes
If you fail to solve the puzzle to free Dothriel, you will fight Silvenar Past and she will die.
Online:Spinner Einrel

Spinner Einrel is a Wood Elf Spinner who can be found in Silvenar. She is being held captive by Ulthorn the Hound so he can control the city.
 

Related Quests


Quest-Related Events
After solving her puzzle, she'll arise and proclaim:
:''"The spinners' bonds are broken! The future unfolds before us. Quickly, the Silvenar awaits! Do not worry about me. My tale continues to unfold."''

Inside the Audience Hall after defeating The Hound, she'll say, ''"What's done once will be done again."'' After the wedding ceremony, she'll add, "At long last! Long live the Silvenar and the Green Lady!"

Finish the quest and she'll tell you, ''"We'll never forget your part in this story."


 
Notes
If you fail to solve the puzzle to free Einrel, you will fight Silvenar Future and she will die.
If she dies, her spirit instead says to you "The future is always uncertain. You did what was necessary. Continue, and you may yet save the Silvenar."''
Online:Spinner Endrith

Spinner Endrith is a Wood Elf spinner of Ouze, guarding it from those who would disturb the   spirits buried there. When approached, she will urge you to rescue her fellow spinner, Indinael, and defend Ouze from the Worm Cult.
 

Related Quests


Quest-Related Events
She can initially be found on the road near Ouze.
:''"We've got to save her before it's too late!"
:Save who? What's happened?
:"Spinner Indinael tried to stop the Worm Cult from defiling this burial site. They took her! I saw her near the center of Ouze, held captive at one of the altars. I can't imagine what they'll do to her if someone doesn't stop them!"
:What's a spinner doing at a burial site?
:"We guard the ancient burial site of Ouze from those who'd disturb the spirits. But that part of the story's not important yet! You have to save her! Go along the road. Look for the altar in the water. Please!"
:All right, I'll look for Spinner Indinael.

Speaking to her again:
:"Spinner Indinael needs help!"

Outside the Cave of Ouze:
:"They've taken her inside, haven't they? Are we too late?"
:It seems so.
:"Then all is lost! The stories tell of a dark creature, fueled by pure essence at its core. That is Spinner Indinael. She will become a terrible undead being, a servant to command the legions of the Worm Cult. They make her their puppet!"
:There must be a way to stop it.
:"Wait. You have it … the totem of Y'ffre! She must have known, must have seen her fate! She's sent you to save her! You need to get inside, and quickly! The Worm Cult's already started their plans. You must use the totem to stop them!"
:How do I use the totem?
:"Use it on the creature you find inside the caves. The Worm Cult controls it now, but the totem may be able to break their power over it. Or even destroy it entirely."
:I'll do what I can.
:"Take down as many Worm Cultists as you like on your way through the cave! They deserve a thousand times more for what they've done! As for the creature, use the totem of Y'ffre on it once it's weakened. If you don't, it'll just revive again."''

Once you've rescued Spinner Indinael, she and Spinner Gwilon will be waiting with Ininael's spirit:
:''"You've saved the Spinner! Now, she can join the other spirits in eternal slumber. Thank you!"
:"In my story, I'll be as strong as Indinael! Someday."''

After the quest, she'll say:
:''"Well, even if Spinner Indinael is going to stay for a while longer … I'm certain Gwilon and I will work things out."''
Online:Spinner Gwilon

Spinner Gwilon is a Wood Elf Spinner  found near the Valeguard Wayshrine. He asks for you help in saving Spinner Indinael from the Worm Cult.
 
Related Quests


Quest-Related Events
He can initially be found on the road near Ouze.
:''"Please help! The Worm Cult's got her!"
:Got who?
:"Spinner Indinael tried to stop the Worm Cult from defiling this burial site. They took her! I saw her near the center of Ouze, held captive at one of the altars. I can't imagine what they'll do to her if someone doesn't stop them!"
:What's a spinner doing at a burial site?
:"We guard the ancient burial site of Ouze from those who'd disturb the spirits. But that part of the story's not important yet! You have to save her! Go along the road. Look for the altar in the water. Please!"
:All right, I'll look for Spinner Indinael.

Speaking to him again:
:"You have to get past the Worm Cult. Spinner Indinael needs help!"

Outside the Cave of Ouze:
:"We finally decided to disobey Spinner Indinael, and it's a good thing we did! Endrith and I saw the cultists carrying a body inside the cave, here. We have no weapons! We can't fight the least of the undead, let alone the cultists!"

After speaking to Spinner Endrith:
:"The totem of Y'ffre is a thing of legend, with many tales woven into its essence. If you use it to fight the Worm Cult's creation, you may yet survive. Spinner Indinael is counting on you. I hope both of your stories will come to a safe conclusion."

With the freed spirit of Spinner Indinael:
:"Thank you for saving Spinner Indinael's spirit from the Worm Cult. If she'd remained a lich, we'd all be doomed."''

Once you have rescued Indineal and spoken to her, she'll ask that you speak to Gwilon:
:"The Worm Cult can dig in the mire all they want! Ouze is protected from their necromancy, thanks to you."
:Will you be taking over for Spinner Indinael?
:''"It's my duty. Her spirit will linger a little while longer, along with the Oathbreakers disturbed by the Worm Cult. I'll have to use that time to learn as much as I can. Once the cultists leave, all of the spirits can enjoy their endless rest again."

After the quest:
:"Ouze is safe from the Worm Cult. All we need to do is keep our heads down for a while. They'll give up or wake enough of the guardians to get themselves killed. Works for me, either way."''