Netruk44/uesp-wiki-content huggingface dataset:
Tribunal:Barilzar

Barilzar is a unique undead lich located in his Abandoned Crypt. His spells are mainly the disabling kind, with Burden and Blind among them. He drops a Daedric Claymore and the quest item Barilzar's Mazed Band, as well as potentially a piece of bonemeal.

When you get close, Barilzar will say: "You have no place here, child of living flesh. The Mazed Band must not be allowed to leave this tomb. The Band should never have existed at all. That was my folly, and this is my curse. For all eternity, I am damned to walk in this half life, to keep my creation from destroying the hearts and minds of mortals. Those who would challenge my fate will pay with their lives." He will then end dialogue and attack.
 
Related Quests
Main Quest

Notes
Barilzar has an extremely weak soul for such a powerful character.
Barilzar appears in the flesh in ESO, and as two cards in Legends,   and  .
For more information on recurring characters, please see the main article.
Gallery
Tribunal:Gedna Relvel

Gedna Relvel''' is a lich that can be found in Gedna Relvel's Tomb in Old Mournhold. In life, she was a powerful sorceress, condemned for studying and practicing forbidden magics. She was laid to rest somewhere under Mournhold many years ago, but nobody realized that she had developed the power to cheat death itself.

 
Related Quests


Notes
Gedna actually has a voice file assigned to her in the construction set. This voice file doesn't play because creatures can't talk like NPCs (their dialogue must be scripted). Her voice file can be found among the Female Dunmer voice overs within the Elder Scrolls Construction Set. She was supposed to say "I smell your blood, mortal." However, it is impossible for this dialogue to be triggered in the game. 
Gedna also appears in ESO.
For more information on recurring characters, please see the main article.
Bugs
  Thus, by default, Gedna will have 700 health, 1000 magicka and 1000 fatigue. However, some players have reported Gedna is almost unkillable at higher levels, due to an unconfirmed bug that may fortify her health 800x. This bug appears to have been caused by some version of an unofficial patch,  as the script is entirely broken in the base game. Players who are playing without any patches or mods should be unaffected. See the discussion page of this article for further details.
Tribunal:Profane Acolyte

The Profane Acolytes are five Liches who have desecrated the Shrine of the Dead in the Temple Shrine of Old Mournhold.

In addition to the usual Lich spells and abilities, they can summon a Greater Bonewalker to aid them.
 
Related Quests
Tribunal:Imperfect

The Imperfect are two giant mechanical constructs that were built by Sotha Sil in his Clockwork City and stationed as guards outside of his laboratory. Only one of the Imperfect is found working. It is capable of close combat and powerful shock damage magic, and its Rebuild ability allows it to regenerate health and magicka. It drops a unique potion, the Elixir of the Imperfect, although it may drink it in combat.
 
Related Quests
Main Quest

 

Notes
thumb|left|Imperfect in combat
Depending on the player's difficulty settings, it can be challenging to kill Imperfect before it drinks its unique Elixir of the Imperfect. The simplest solution to this is to lower the difficulty slider for this fight, minimizing the window of time that Imperfect can drink the elixir. For players who don't want to alter the difficulty settings and have the Bloodmoon expansion, the Ebony Arrows of Slaying are an option to remove all of Imperfect's health in a single hit, regardless of difficulty.
Although it has resistances to Fire, Frost, Shock and Poison, he seems to have no resistance against Magicka. This makes magicka based spells like Absorb Health, Drain Health and Damage Health quite useful against him, especially if coupled with a Weakness to Magicka debuff.
Since he has no resistance against Magicka, a few powerful spells of Damage Magicka will be enough to permanently stop him from casting his rather powerful Shock spell.
A weak magnitude but long duration of Levitate on target spell will significantly slow down his movement, making the fight far more comfortable.
They also appear in ESO: Clockwork City. There it is revealed that Imperfects are a type of the mechanical construct known as  s. 
They also appear as cards in Legends, with the Clockwork City storyline.
Morrowind:Galen Berer

Galen Berer is a Dark Elf smith who has a shop in Tel Branora, where he sells a selection of armor and offers repair services to all visitors.

 
Wares
 

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Morrowind:Gilan Daynes

Gilan Daynes is a Dark Elf smith who can be found at the No Name Club in the southeastern corner of Vivec's Hlaalu Canton plaza. He's a Tough for the Camonna Tong, and thus not very friendly to outlanders. He does have some weapons and repair items for sale, and offers repair services, but you'll probably want to look elsewhere for these services.
 
Wares
Morrowind:Gilyne Omoren

Gilyne Omoren is a Dark Elf smith who can be found in the Manor Services building at Indarys Manor after you have built your Stronghold. If you are a member of House Redoran, he will have some weapons and repair items available for sale, and offer repair services. If you are a member of House Hlaalu or House Telvanni, on the other hand, he will likely attack you.

 
Wares
Morrowind:Gladroon

Gladroon is a High Elf vampire smith in the Aundae Clan who can be found at their headquarters in Ashmelech. If you are a member of the clan, and have completed the Blood Ties quest, he will have some armor and weapons for sale, as well as offering repair items and services. If you are not of the clan, however, he will attack on sight.

Gladroon wears an expensive shirt with a matching belt, shoes and ring as well as a pair of common pants. He wields a chitin shortsword in melee combat. He carries a key to Ashmelech, Ashmelech's chest key, ten journeyman's armorer's hammers, and ten master armorer's hammers. He knows the Vampire Touch spell.
 

Wares
Morrowind:Hakar the Candle

Hakar the Candle is a Nord smith who works at the Redoran Stronghold in Molag Mar. He has a selection of weapons and armor for sale, as well as offering repair items and services.

He wears common pants, shoes, shirt, belt, gloves and Ring. He carries 15 steel arrows, and four random leveled weapons. He wields Warhammer of Wounds.
Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 
Wares
 

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Morrowind:Hannabi Zabynatus

Hannabi Zabynatus is a Dark Elf smith of Ashlander descent living in Gnisis.  She owns a stall outside the Temple where she sells armor and offers repair services to all visitors.

 
Wares
 

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Morrowind:Kjeld

Kjeld is a Nord vampire of the Quarra Clan who lives in their headquarters in Druscashti. If you are a member of the Clan, and have completed The Cult of Lord Irarak quest, he has a selection of armor and weapons for sale, including the extremely rare Daedric Greaves (one of only three pairs available in the game). If you are not of the Clan, however, he will attack you on sight. Many years ago, he had a run-in with the son of Dhaunayne Aundae, for which the Aundae Ancient would like him disposed of.

Kjeld wields a wooden staff. He wears a Nordic fur cuirass with matching boots, greaves, and bracers, as well as a common shirt and pair of pants underneath. He also carries ten journeyman's armorer's hammers and ten master armorer's hammers and one unit of vampire dust.
 
Related Quests


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Morrowind:Lanabi

Lanabi is a Dark Elf trader who belongs to the Ahemmusa Ashlander tribe.  She has her own yurt at their camp in the Grazelands, where she sells a wide variety of goods, as well as offering repair services.
 
Notes
 

Wares
 

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Morrowind:Massarapal

Massarapal is a Dark Elf trader who belongs to the Erabenimsun Ashlander tribe. He has a yurt in their camp in the Molag Amur region where he trades in all types of goods and offers repair services.
 
Notes
 
Wares
 

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Morrowind:Mug gro-Dulob

Mug gro-Dulob is an Orc smith who works for the Imperial Legion at Fort Darius in Gnisis. He has a variety of mostly weapons and some armor for sale, as well as offering repair items and services. If you are in the Legion and of low rank, you must be in uniform to speak with him.
 
Wares
Morrowind:Orero Omothan

Orero Omothan is a Dark Elf smith and Retainer of House Redoran who can be found outside the Velothi Outpost in Ald Velothi. She has a small assortment of weapons and repair items to sell, and offers repair services as well.
 

Wares
Morrowind:Radras

Radras is a Wood Elf smith who has a shop in Tel Mora where she sells a selection of mostly armor, as well as offering repair items and services.
 
Wares
 

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Morrowind:Saetring

Saetring is a Nord smith who owns his own shop in Molag Mar, where he deals in a sizable selection of armor and weapons, as well as offering repair items and services.

Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 

Wares
 

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Morrowind:Savard

Savard is a Nord smith who has a shop in the western corridor of the Redoran Canton Waistworks in Vivec, where he offers a large selection of armor and weapons, as well as repair items and services.

 
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Morrowind:Shadbak gra-Burbug

Shadbak gra-Burbug is an Orc smith who works for the Imperial Legion at Fort Pelagiad. She has a variety of armor and weapons for sale, as well as offering repair items and services. If you are a member of the Legion of low rank, you must have a uniform in order to deal with her.

Shadbak is not entirely incorruptible, as you may discover during the Free New-Shoes Bragor quest for the Thieves Guild. When asked about latest rumors she says that promotions come quickly in the Legion for diligent members, usually accompanied by some nice armor.

Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of agility; otherwise she knows no spells.
 

Related Quests
Thieves Guild


Dialogue
latest rumors:
:*''"Promotions come quickly in the Legion, if you don't screw up. And they also hand out some pretty choice armor when you get promoted."
New-Shoes Bragor:
:*"New-Shoes broke the law. He has to serve his time. There's nothing I can do."
:*"Where did you get that Dwemer artifact? I bet you stole it from Mebestien, thief!"
::*Yeah, I stole it. "I'll teach you a lesson, thief!"
::*How did you know Mebestien had one? "Because Mebestien pays me good money to keep it sec--"
:::*Let New-Shoes go, and I'll forget about it. "Okay, you got me this time. I'll let him go. But it's not over between us, %PCName. I'll remember you."
:*"I said I'd let him go, didn't I?"

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Morrowind:Ferele Athram

Ferele Athram is a Dark Elf trader who has a shop in Tel Aruhn, where he has a variety of general goods for sale.  He appears to be something of an amateur alchemist (though where he keeps his supplies is unknown, as he has no ingredients or apparatus for sale).  He has, however, come up with a working formula for Cure Common Disease potions, information which he believes will be valuable to Bildren Areleth, the local apothecary (Bildren was working on a similar formula, but had evidently not discovered what would result from it, as is evident from the Sold Out Notice found in his store). This does not seem to be related to any quests, however, and Ferele does not provide any unique information.

He wears a common shirt with matching pants, shoes, belt, ring, and amulet. He also carries a silver shortsword. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Almsivi Intervention, Divine Intervention, Mark, Recall, and Detect Key.

 
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Shivering:Horkvir Bear-Arm's House

'''Horkvir Bear-Arm's House''' may refer to:
Horkvir Bear-Arm's House (Mania), the house of a Nord in the Mania half of Split
Horkvir Bear-Arm's House (Dementia), the house of a Nord in the Dementia half of Split
Shivering:J'zidzo's House

'''J'zidzo's House''' may refer to:
J'zidzo's House (Mania), the house of a Khajiit in the Mania half of Split
J'zidzo's House (Dementia), the house of a Khajiit in the Dementia half of Split
Shivering:Jastira Nanus' House

'''Jastira Nanus' House''' may refer to:
Jastira Nanus' House (Mania), the house of an Imperial in the Mania half of Split
Jastira Nanus' House (Dementia), the house of an Imperial in the Dementia half of Split
Shivering:Urul gro-Agamph's House

'''Urul gro-Agamph's House''' may refer to:
Urul gro-Agamph's House (Mania), the house of an Orc in the Mania half of Split
Urul gro-Agamph's House (Dementia), the house of an Orc in the Dementia half of Split
Shivering:Jayred's House

thumb|right|The interior
Its decor is a reflection of Jayred's fascination for bones: both stories are full of human and Shamble bones (five of the latter can be found on the ground floor, on either side of the door, with the remaining two at the top of the stairs). In particular, various skulls, ribcages and pelvises can be found carefully positioned in bowls on the shelves next to the entrance. To the left is a reminder of old Skyrim: a few bottles of mead, that occupy a table along with the book Bark and Sap and a sack containing some gold.

On top of a cupboard to the right are two pieces of Madness Ore, while on a set of shelves adjacent to it are a wolf pelt, a fur helmet and boots, three pieces of Amber, two hunger tongues, a Cure Disease potion and two strong Burden poisons. On the table close by, next to a copy of 16 Accords of Madness, v. IX, is an untouched meal of a smoked baliwog leg, three withering moons and a screaming maw. Under the stairs are three crates of clutter. The ground floor also contains three repair hammers.

The upper story serves as a bedroom and is made up of a chest of drawers, a chest and a bed. The drawers may contain up to six pieces of  Dementia clothing (75% each) and the chest holds a handful of gold. Another amber piece and a copy of  The Predecessors lay on the drawers.
 

Residents
 

Related Quests


Notes
The location code for the interior,  , hints at a previous idea for Jayred's accommodation.
Shivering:Nanette Don's House

thumb|right|The interior
Near the entrance is a copy of The Predecessors on top of a shelf and an unlocked chest may contain (75% chance each) up to two iron or steel weapons or up to two pieces of light armor (fur or leather). The bedroom area is mostly made up of two beds, both owned by Nanette. The chest between the beds contains some spare change and clutter while the jewelry box may hold up to two pieces of jewelry (50% each), an enchanted jewelry item (10%) and a random potion (10%). The dining area is made up of two tables: on one sits a typical Isles meal of a smoked baliwog leg and five flame stalks; another bowl with fourteen blackberries is found on the other one. On the landing at the top of the stairs sits a few storage crates and a door leading to a balcony. Throughout the house lie various barrels and sacks containing foodstuffs and general clutter.
 

Residents
 

Related Quests


Bugs
Shivering:Shelden's House

thumb|right|The interior
It is located between The Wastrel's Purse and Nanette Don's House. It is the sole residence of Shelden and consists of only one zone: ''Shelden's House.
 

Residents
 

Related Quests
 

Shelden's House
Three samples of amber sit on the top shelf of the bookshelf to the left of door. A small Sheogorath shrine is found to the right, consisting of a bust, six bottles of cheap wine, a head of lettuce and a spool of yarn. On top of the cupboard nearby are a potion of weak Spell Absorption and a Cure Disease alongside two bottles of cheap wine and one of beer. The cupboard contains food and drink. On the other side of the shrine sit four barrels of clutter. Across from the shrine is a bench and two chairs across from the fireplace. The bench has two bottles of beer along with the books Fall of Vitharn and ''An Elytra's Life'' Two chests are located in the storage balcony; one contains a few spare coins while the other contains low-level armor and/or weapons. These two chests do not respawn. The area under the storage balcony holds Shelden's double bed and a chest of drawers containing up to 6 pieces of Mania clothing. Two samples of madness ore sit on top of the latter.

Notes
This house makes a very good early storage area because the five sacks and two chests on the raised platform all never respawn.
Shivering:Tall-Trees-Falling's House

The two barrels next to the door contain food, as does the barrel next to the dining alcove under the loft. A cupboard in this area also contains more food, and on top of it sit four bottles of beer. The two sacks next to the cupboard contain clutter, with another clutter barrel and crate under the stairs. The table here is set with three bottles of ale, a cheese wedge, an alocasia fruit, and two samples of watcher's eye. The loft bedroom above features a single bed, three clutter sacks, a chest of drawers that contains clothing, and a bookshelf with two scrolls of Restore Intelligence and a mortar and pestle.
Shivering:Zoe Malene's House

The house is quite small and not lavishly decorated, with two paintings of Dementia and two paintings of Mania hanging on the walls. Scattered throughout are also several blank canvasses, easels, paintbrush jars, paintbrushes, and palettes among the ordinary food and clutter. Atop the landing are two non-respawning chests, one which may contain some weapons or armor and the other with a few gold coins. On the table downstairs is a mortar & pestle and a retort.
Shivering:Halion's House

The entryway holds four clutter sacks.  In the southern corner sits 3 clutter barrels, and in the eastern corner another clutter barrel and a food cupboard with four scalon fins and two bottles of cheap wine on top.  Under the loft are a clutter chest and two more clutter barrels with a sweetcake and a bottle of beer on one and a bench that holds a sweetroll and another bottle of beer.  In the loft sits a chest that contains armor and or weapons along with another chest that can hold gold and jewelry on top of a chest of drawers that holds clothing.  The two chests in the loft area and the four clutter sacks are the only containers here that do not respawn.
Shivering:Mirili Ulven's House

It is the sole residence of Mirili Ulven and consists of only one zone: ''Mirili Ulven's House''.
 

Residents
 

Related Quests
 

Interior
Mirili Ulven's House
In the entryway are two clutter sacks, and three more in the alcove in the southwest of the house. This alcove also holds four clutter barrels, a food cupboard, and a table that holds three samples of void essence, two grummite eggs, two hound teeth, and a bottle of cheap wine along with three more bottles on top of the cupboard. At the foot of the stairs to the storage loft is another clutter barrel, and a clutter chest sits beneath the stairs. The table beside the stairs holds an alembic, a mortar and pestle, a retort, and four alocasia fruit. The sleeping area in the northwest of the house holds a single bed and a chest of drawers that contains clutter. The house's storage loft holds two clutter crates, an armor/weapons chest, and a gold/jewelry chest. These two chests and the sacks are the only containers in this house that do not respawn.
Shivering:Bruscus Dannus' House

It is quite literally Bruscus' sanctuary. His obsessiveness carries over into his home and there are several items that, if moved or taken, cause him to run around in a panic, remarking at the horrible condition of the place.
 

Residents
 

Interior
Bruscus Dannus' House
There is nothing particularly valuable in Bruscus' house, unless you're looking for void essences or flame stalks. When you walk in, there will be barrels and clutter on the left and right, a chest on the left containing clutter items, and a cupboard on the right containing food. Straight ahead from the doorway is a table with a bottle of mead, a cheese wedge on a tan plate, and a stone cup. To the right of the table is a cupboard containing food items. Along the northwest wall are two shelves containing assorted clutter items, including bowls, stone mugs, tan jugs, and covered pots. To the left of these shelves is a chest. In the north corner there is a cupboard containing food items. Near the southeast wall there is a table containing plates, bowls, utensils, two bottles of cheap wine, three void essences, and seven flame stalks. In the east corner, underneath the staircase, there are two wine shelves holding cheap wine, three brooms, and two crates. Up the staircase, there is a corridor with two rooms, the first one on the right contains storage barrels, a dresser, a crate and a chest, all of which contain various clutter items. The second room on the right is Bruscus' bedroom. In the bedroom, there is a small table/desk holding various books, a shelf with tan jugs and cloth. There is a bed and a chest at the foot of the bed. Next to the bed is a pile of stitched leather shoes, rough leather shoes, and a belted vest. To the right of the clothes is a dresser with an hourglass, a stone mug, tan jug, and a huntsman vest.
Shivering:Runs-in-Circles' House

The two chests on the southwest wall contain armor and weapons in one, and gold and jewelry in the other; both are non-respawning, as are the six clutter sacks in her house. The four barrels contain food as does the cupboard, and two chests of drawers and another chest holds more clutter; all are respawning. On the table next to the food cupboard are two thorn hooks, four withering moons, an aster bloom core, and two sweetrolls. Two bottles of Bernice's summer wine and a bottle of Fellmoor spore wine sit on top of the cupboard. A flame stalk sits on a bookshelf, and five screaming maws sit in a bowl in the upstairs bedroom area.
Shivering:Brithaur's House

thumb|right|Brithaur's House interiorthumb|right|Brithaur's House UpstairsSicky Bernice's Taphouse lies to the northeast. It is the sole residence of Brithaur. It contains two zones: ''Brithaur's House and Brithaur's House Upstairs''.

The entrance is locked with an easy lock. The key is carried by Brithaur.
 

Residents
 

Related Quests
 

Brithaur's House
His house holds very little to a prospective thief. Upon entering the his house from the street, you come into a small foyer leading up to the dining area. In the foyer there is a bottle of cheap wine on a table in the corner. On the bookshelf near the barrel of swamp tentacles are copies of The Shivering Apothecary, The Shivering Bestiary and a copy of Myths of Sheogorath. Next to the stairs are baskets containing: a hydnum azure giant spore, two congealed putrescences and two water root pod pits. The dining area holds more ingredients. At the top of the stairs, on a barrel is an aster bloom core, a bowl of grummite eggs on the table, more eggs on the wooden shelf alongside two pieces of gnarl bark, a sample of hunger tongue and three potatoes. There is a fungus stalk on the top shelf. The wooden barrel next to the aforementioned shelf has a sample of black tar, red kelp gas bladder and an alocasia fruit.

Brithaur's House Upstairs
The Upstairs room has little in it. Notably, there are three bottles of cheap wine, a Worm's Head Cap, and a Blister Pod Cap. There is also an open barrel with assorted clutter. The cupboard holds random clothing.

Notes
This house ostensibly once belonged to the author of the Faded Note, found atop a roof in Crucible as part of a non-journal quest. The author mentions that Brithaur had "stolen" their house.