Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Exquisite Clothing

Exquisite Clothing is the most expensive and rarest type of clothing. Common, Expensive and Extravagant clothing are all lower quality. A small quantity of Other Clothing is also available. Note that there are no Exquisite Gloves, making Extravagant the best you can get for gloves.

Base Clothing


Clothing Locations
;Locations with four or more pieces of Exquisite Clothing
Ald'ruhn, Venim Manor Bedrooms (Dilvene Venim) amulet, belt, ring_01, shirt, shoes, and skirt
Ald'ruhn, Venim Manor Private Quarters (Bolvyn Venim) belt, pants, ring_01, shirt, and shoes
Arvel Plantation (2,-6) (Rovone Arvel) belt, pants, ring_02, shirt, and shoes
Arvel Plantation (Talare Arvel) amulet, ring_02, shirt, shoes, and skirt
Ascadian Isles Region (3,-7) (guar_rollie_unique) pants, robe, shirt, and skirt
Ashmelech (Dhaunayne Aundae) amulet, ring_01, shirt, shoes, and skirt
Balmora, Milie Hastien: Fine Clothier (Milie Hastien) amulet, belt, ring_01, robe, shirt, shoes, and skirt
Balmora, Nerano Manor (de_r_drawers_01_ondres) belt, pants, robe, and shirt
Caldera, Governor's Hall (Cunius Pelelius) belt, pants, ring_01, ring_02, shirt, and shoes
Omani Manor (Velanda Omani) amulet, ring_01, ring_02, and skirt
Salothran Ancestral Tomb (contain_corpse_Saloth000) 5 ring_01
Suran, Oran Manor (Serjo Avon Oran) amulet, belt, pants, and ring_02
Tel Aruhn (15,5) (Savile Imayn) amulet, belt, ring_01, shirt, shoes, and skirt
Tel Branora, Tower Guardpost (de_p_closet_02_mollimo) belt, pants, ring_02, and skirt
Tel Mora, Elegnan: Clothier (de_p_closet_02_elegnan) belt, pants, ring_02, and skirt
Venim Ancestral Tomb, (Goris the Maggot King) amulet, belt, ring_01 and ring_02
Vivec, Foreign Quarter, Agrippina Herennia: Clothier, belt, pants, ring_02, and skirt
Vivec, St. Olms, Tailors and Dyers Hall (Mevure Hlen), pants, shirt, shoes, and skirt



Special Clothing Items

|width=50%|

|}
Morrowind:Other Clothing

Gloves


Shirts


Skirts
Morrowind:Special Magic Clothing

Amulets


Rings


Robes

† Although these items are not available in the vanilla version of the game, the Tribunal expansion adds one merchant, Elbert Nermarc, who stocks items from this leveled list and therefore may possibly sell these robes.
Morrowind:Special Magic Apparel

Special Magic Apparel may refer to:
Special Magic Armor, special magical armor
Special Magic Clothing, special magical clothing
Oblivion:Moslin's Dry Goods

The proprietor, Etira Moslin, has 200 gold and Mercantile skill of 100; which, in addition to her disposition being very low, makes her one of the hardest merchants in the game. When bartering, she will buy anything while only selling a variety of general goods. Strangely, this store doesn't have a unique item for sale. 

The main trading room is on the ground floor and consists of a counter, various furniture, a furnace now used for storage and a trapdoor leading to Moslin's Basement. The basement contains a further trapdoor leading to Hackdirt Caverns, as well as a hostile rat. Etira lives upstairs, as is usual with Hackdirt houses. Her private quarters consist of a single room which serves a bedroom and dining room. It also contains a few gold coins, many clothes and a Detect Life potion.

 
Related Quests


Bugs
Morrowind:Cinia Urtius

Cinia Urtius is an Imperial shipmaster who was meant to be the Master Trainer in Medium Armor. 

Cinia wears a common shirt and pants. Aside from her natural charm and ability to absorb fatigue from others, she knows the spells Demoralize Humanoid, Demoralize Creature, Rallying Touch, Demoralizing Touch, and Demoralize Beast. 

 
Bugs
 
  Alternatively, it can be fixed by typing   in the console at a desired location, but there still is no dialogue option for training, rendering her useless. This, too, is fixed in the Morrowind Patch Project, allowing her to offer training.
Shivering:NPCs

NPCs (standing for Non-Player Characters) is a generic term for all the other humans (of various Races) that you will encounter while playing the game.  NPCs include both named NPCs (all of whom are listed at People), and unnamed or generic NPCs, who are listed here.

This page only provides information on NPCs who were added by the Shivering Isles expansion.  The Oblivion article on NPCs provides information on those who exist without Shivering Isles, and provides general information on NPC Statistics and NPC Console IDs.

Adventurer, led by an Orc Adventurer Captain
Apostle
Dark Seducer
Includes: Dark Seducer Archer, Dark Seducer Escort, Dark Seducer Grakedrig, Dark Seducer Guard, Dark Seducer Kiskedrig, Dark Seducer Mage, Dark Seducer Messenger, Dark Seducer Royal Guard, Dark Seducer Soldier, Dark Seducer Turnkey, Dark Seducer Warrior
Felldew Addict
Ghost
Ghost Fanatic
Includes: Devoted Ghost Fanatic, Ghost Fanatic Archer
Golden Saint
Includes: Golden Saint Archer, Golden Saint Auredel, Golden Saint Aurgezel, Golden Saint Escort, Golden Saint Guard, Golden Saint Mage, Golden Saint Messenger, Golden Saint Soldier, Golden Saint Turnkey, Golden Saint Warrior
Heretic
Includes:  Heretic Crusader, Heretic Crusader Witch, Heretic Lackey, Heretic Novitiate, Heretic Soldier, Heretic Watchman, Heretic Warpriest, Transformed Heretic
Knight of Order
Priest of Order
Prisoner
Refugee
Test Subject
Victim
Vitharn Ghost Archer
Vitharn Ghost Citizen
Vitharn Ghost Reveler
Vitharn Ghost Soldier
Zealot
Includes: Ascended Zealot, Preserved Zealot, Zealot Arbiter, Zealot Crusader, Zealot Guard, Zealot Guardian, Zealot Matriarch, Zealot Minion, Zealot Missionary, Zealot Neophyte, Zealot Patriarch, Zealot Prosleytizer
Morrowind:Abandoned Shipwreck

This wreck holds a couple of crates full of booze, alchemical ingredients, 40 pillows and the Cabin Key, plus an invoice for Drarayne Thelas of Balmora. She should acknowledge this, but a bug prevents this after you have completed the Exterminator quest for the Fighters Guild. See Thelas' Pillows for more information and a possible fix.

 
Related Quests


Notes
All 40 pillows in the shipment remain aboard the Abandoned Shipwreck, but there is no option to inform Drarayne Thelas of this or to give her the pillows, even if you remove them from the Abandoned Shipwreck and bring them to Thelas in Balmora.

Bugs
Morrowind:Ancient Shipwreck

The shipwreck is now completely washed up on to dry land, holding little of interest. The cargo seems to consist mostly of food staples, such as bread, saltrice and kwama eggs. Even the locked chests in the lower decks contain nothing much. If you check in the cabin however, you can find a couple of stashes of unrefined moon sugar. It was probably for the personal use of the captain (now a rotting skeleton lying under the table), and quite possibly the reason for him running the ship aground.

Also on the ship is the unique book ''Capn's Guide to the Fishy Stick'', which you can find on the Upper Level, stashed under the broken bunk on your right.
 

Gallery
Lore:Oblivion Crisis

The Oblivion Crisis, also known as the Great Anguish,  was a total war between the Daedra and the population of Tamriel. It began with the assassination of Uriel Septim VII and all of his known heirs  in 3E 433.  Shortly afterward, Oblivion Gates to the Deadlands opened across Tamriel and Daedra poured out as the result of a fanatical cult of worshippers of Mehrunes Dagon known as the Mythic Dawn.  Widespread devastation and casualties resulted across entire provinces. The Daedra besieged Skyrim, and laid waste to the Old Holds.  In Black Marsh, the Hist called back many Argonians to fight off the Daedra. The Daedric commanders closed many gates to stop the united Argonians from entering.  In Cyrodiil, the city of Kvatch was entirely destroyed. 

Adril Arano, a Second Councilor of Raven Rock in the late Fourth Era, claimed that the Empire pulled its forces out of Morrowind during the Crisis.  However, this contradicts the words of High Chancellor Ocato himself during the Crisis, who stated that Cyrodiil and cities such as Bruma were virtually defenseless precisely because he was both unable and unwilling to pull any troops out of the other provinces.  Indeed, the Imperial Province was left almost entirely to its own devices, and no foreign legions were ever found within Cyrodiil for the entirety of the Crisis or its immediate aftermath.  Still, a history of the Raven Rock colony records that the bulk of the Imperial Guard stationed there was recalled to Cyrodiil from the then-Nordic Solstheim, though the author's source for this matter are the Redoran   of the settlement. 

The Empire was near collapse, but Uriel VII's illegitimate son, Martin Septim, ended the invasion with the help of a mysterious hero, but the cost was enormous. Martin, the last of the Septim bloodline, sacrificed himself and the Amulet of Kings to become an Avatar of Akatosh and cast Mehrunes Dagon back into Oblivion. This event marked the end of the Third Era. 

Major Battles
thumb|left|A Siege Crawler laying waste to a city

 

The Cause
Over two centuries later, in  , the Mythic Dawn rebuilt itself, lead by a new prophet, the Dunmer  , and sought to bring about a new invasion via the  . The Last Dragonborn unwittingly helped the cult open a new Oblivion Gate, but ventured forth into the Deadlands and slayed the invasion force's two heralds, ending the possibility of a second Crisis. The   wrested control of the Gate from the Mythic Dawn, and stood guard over it to ensure no Daedra came through from the other side. 

Notes
Similar invasions of Tamriel by Mehrunes Dagon include the attacks on  ,  , and   in  . 

References
Lore:Topal the Pilot

Topal the Pilot (also known as Torval the Pilot ) was an Aldmer explorer and poet who discovered the Niben River and charted Tamriel's sea lanes in the Merethic Era.  Topal sailed into Topal Bay (which was subsequently named after him) and up through the Niben River until he was deep in Cyrodiil. Here he taught the native   how to read and write in exchange for the  , the future site of the Imperial City and White-Gold Tower.  He made wide-ranging voyages, penetrating even into hostile environments such as Black Marsh, where he made some of the first recorded observations of Argonians: "manlike reptiles, fleet of foot and running the length of this great mire".  Father Of The Niben is an epic describing Topal's voyages, but only fragments of the poem have survived.  He is the patron saint of Leyawiin, where a statue of him can be found in the southwest corner of town.    

References
Oblivion:Pitcher Plant

thumb|right|Pitcher Plants
Pitcher Plants are tall, green, funnel-shaped plants. They are found growing in the Blackwood region. In particular, they can be found in abundance near the Magnus Stone northeast of Leyawiin. 

Plants
The places with the highest concentrations of Pitcher Plants are:
10 plants are in exterior cell (34,-21)   near the Magnus Stone
6 plants are in exterior cell (19,-17)  
5 plants are in exterior cell (42,-17)  
5 plants are in exterior cell (31,-27)  
5 plants are in exterior cell (24,-38)  

Map marker locations with high concentrations include:
7 plants are at the entrance to Fort Blueblood
6 plants are at the entrance to Fort Teleman
3 plants are at the entrance to Fieldhouse Cave
3 plants are at the entrance to Fort Nomore
3 plants are near Bogwater

Notes
Morrowind:Repair Tools

Repair Tools can be used to repair armor and weapons. To use them, equip them like you would a weapon, and a window will appear showing a list of all damaged armor and weapons. You can click on one of the items in an attempt to repair it.  Your chance of success and the amount of damage repaired depends on your Armorer skill, and the type and quality of the tool you're using.  The tools have a limited number of uses before they break, so you should carry a decent supply of them if your skill is low and you can bear the weight.  There are five standard grades of Armorer's Hammers and only one grade of Repair Prongs.  All these are available at vendors.
Morrowind:Generic Magic Armor

This item matches the Boiled Netch Leather Cuirass in appearance, but its statistics match the (ordinary) Netch Leather Cuirass.

  

  These gauntlets have the same name and enchantment as the unique Netch Leather versions. Both right gauntlets are called "Right Gauntlet of Horny Fist" and both left gauntlets are called "Left Gauntlet of the Horny Fist".

  

  This item clearly misses the "Helm" part of its name.

  

  This shield is not found in the game.
Morrowind:Generic Magic Clothing

This belt is clearly misnamed.
Oblivion:Dead Captain

The Dead Captain was the Redguard captain of the ''Serpent's Wake''. He was killed, along with his entire crew, by an unknown assailant shortly after docking his ship in Anvil. Unfortunately his ghost still haunts the ship, and prevents Varulae from receiving her cargo. You'll find both his ghost and corpse in the captain's cabin of the ''Serpent's Wake.''

He wore laced leather pants, a coarse linen shirt with a pair of sack cloth sandals. He also had a small amount of gold with the keys of his ship and chest. 

When he was alive he had a simple routine. He spent his rainy days in The Flowing Bowl with the other pirates. When it wasn't raining he would wander around the dock before taking a six hour sleep at midnight.
 
Related Quests
Oblivion:Dead Crewmember

The Dead Crewmembers are the victims of an unknown assassin in the Serpent's Wake. They were killed shortly after docking their ship in Anvil. Their ghosts still haunt the ship and prevent Varulae from receiving her cargo, meaning that she needs a hero to do it for her.

In life, all four sailors led the same schedule. They all slept on board the ship from midnight to 6am and would spend most of their waking hours on the ship too. In good weather, they would occasionally step out onto the dockside for a three hour walk outside the Harborside Warehouse. Every so often, they would pop into The Flowing Bowl for a two hour meal.

The ship's owner, Varulae, who will tell you what she knows: ''"This is my ship, you see. The Serpent's Wake. I hired the crew to sail to Summerset Isle to retrieve a family heirloom, my mother's crystal ball. They made the journey, and arrived back all right, but then... Someone murdered them! All of them! Now their spirits are haunting the ship!"'' 

Once you progress enough in the Dark Brotherhood questline, you will find out the mysterious killer from his own diary: "''I did it, mother! I killed them all! I killed them and I cursed them to wander their ship in undeath for all eternity! They came to talk to the old man in the lighthouse. When they saw me, they could have kept walking. But no. They laughed! They laughed at me, mother! They called me names! They said I was strange, that I was a human rat, living here in the cellar of the lighthouse. They did not know who they were dealing with! So I snuck on board, later that night, and I slit their throats. Every last one of them. So there the Serpent's Wake sits. The ghost ship of Anvil they'll call it now! Ha ha ha ha ha!''"

 
Crewmembers
 
 

This Dead Crewmember is an Argonian with a small amount of gold, a coarse linen shirt, laced leather pants,  and sack cloth sandals. He also has the Serpent's Wake Key.

 
 

This crewmember is a Wood Elf with laced leather pants, a small amount of gold and the Serpent's Wake Key. 

 
 
This crewmember is a Breton with laced leather pants, sack cloth sandals and a small amount of gold. He also carries the Serpent's Wake Key. 

 
 
This crewmember is a Breton with laced leather pants, a coarse linen shirt and a small amount of gold. He also carries the Serpent's Wake Key. 

 
Related Quests
Tribunal:Base Weapons

Adamantium Weapons

|thumb|right|Adamantium Weapons
|}

Throwing Weapons

Only obtained if you kill a Dark Brotherhood Assassin, while attacking you in your sleep, without him being able to attack you with it.

Long Blades
One Hand

The Ebony Scimitar cannot be purchased, and is only in the possession of High Ordinators (including Hands of Almalexia). Some of them are pre-enchanted.
|thumb|right|Ebony Scimitar
At an enchant value of 80, This weapon has the highest enchant value of any non-stave weapon and the second highest enchant value of any weapon in the game. 
|}

Short Blades

|thumb|right|Goblin Sword
|}

In the entire game (including all official expansions and plugins), the Goblin Sword has the highest maximum   damage of all short blades, unenchanted or enchanted, and the second-highest total damage potential with enchantment, but it requires very frequent repair. The closest to equivalence are: the light-weight, pre-enchanted Fang of Haynekhtnamet, which does 13–30 base damage (equivalent to 10–33 versus 10–35 for the Goblin Sword); and the unenchanted and 50% heavier Daedric Wakizashi, which does 10–30 base. If given the same Shock Damage enchantment as the Fang, the Goblin Sword cannot come close, having a highest minimum damage of only 16 (and range of just 16–17 in that case). The most powerful   short blade in the game remains the Daedric Wakizashi, because of its high enchantment capacity, e.g. 20–58 in Shock Damage, even more with Fire or Frost Damage.) The Goblin Sword's maximum damage per blow (with Fire or Frost Damage 1–45) is 80, plus any Weakness to [effect], Strength, and other bonuses.

Blunt Weapons
One Hand

The Goblin Club has the highest maximum base damage of all unenchanted blunt weapons, and of all unenchanted one-handed weapons, in the entire game (including all official expansions and plugins). The only unenchanted weapons with a higher maximum base damage at all are the much heavier and two-handed Daedric Battle Axe and Warhammer. (Seven unique, pre-enchanted artifacts also have a higher max base damage: the hammer Sunder, the Mace of Aevar Stone-Singer , and the swords Chrysamere, Hopesfire, Trueflame, BiPolar Blade, and Gravedigger. Stendarr's Hammer would also qualify, but it is effectively unusable.)

The Goblin Club is also among the lightest high-damage weapons , and is surprisingly fast, given its awkward bulk. Its enchantability is, also surprisingly, on par with various Ebony and Adamantium weapons. The club's only down side (apart from ugliness) is that it needs frequent repair.
|thumb|right|Goblin Club
|}
Morrowind:Dwemer Coin

The currency of the long-vanished Dwemer race.
 
 
Like the above - but these will summon a hostile Dwarven Spectre behind you when you pick them up.  Note the values - this is how you can tell the difference.
Morrowind:Gold

The currency used throughout Tamriel. The values greater than 1 are used only for stacks of gold found sitting on tables and such. It should be noted that very little of the gold in Morrowind is "owned", although the majority of the owned gold is at the Dren Plantation for unknown reasons.
 
 
These are stacks of cursed gold which will summon a Dremora Lord behind you when you pick them up. These cannot be found in the game, possibly because they would not stack with normal gold, and thus they would not be treated as currency by vendors.
Morrowind:Extra-Comfy Pillow

Your "reward" for completing the obscure Thelas' Pillows quest.  All it does is give you a message whenever you rest, saying "Your sleep is very restful on your Extra-Comfy Pillow"
Morrowind:Old Man's Lucky Coin

A present from Wulf, the physical embodiment of Talos. Grants the greater power "Luck of the Emperor" which fortifies luck 20 points for 2 minutes on self.  (Note that the power is granted to you when Wulf gives it to you; the coin itself does not grant any powers, and it is not necessary to actually carry it with you.)

Oddly, Sabrina Vitellia also has one of these coins; it's on the shelf behind her in her smithy. There are no other clues to suggest how she got it.
Morrowind:Vivec Ashmask

right|thumb|The fake ashmask
The Vivec Ashmask is a powerful Tribunal Temple relic found in Gnisis Temple. The one on display is a fake. The real one is hidden inside the Shrine of the Mask (the Grace of Justice pillar in the center of the room), which has a secret panel that opens if you offer a Potion of Cure Common Disease. 

Touching the real one will Cure Blight and Common Disease on you. It will also give you the free Vivec's Touch spell, which will cure the same range of diseases on touch for a very low casting cost of 10 Magicka (primarily of use in curing the Kwama Queens of blighted egg mines in multiple quests, and for getting Cure Blight Disease on Self from a Spellmaker).

Though safe to touch and despite the presence of the Ordinator, neither the fake nor real Vivec Ashmask can be picked up or taken, so the value assigned to them is meaningless.
 
Related Quests
Tribunal Temple

Imperial Legion
Morrowind:Anumidium Plans

Only one of these plans exist, found on display in Tel Vos, Central Tower. The plans depict Anumidium. 

The plans were originally required for an Imperial Legion quest that was removed from the final game.
Morrowind:Dwemer Airship Plans

You will need one of these for the Bethamez quest.
Morrowind:Dwemer Centurion Plans

The only copy is found on a table in Endusal, Kagrenac's Study
Morrowind:Dwemer Coherer

You will need one of these for the Free New-Shoes Bragor quest.  Caius will give you one as a bribe for Divayth Fyr in the Corprus Cure quest.
Morrowind:Dwemer Scarab Plans

You will need one of these for the Scarab Plans in Mzuleft quest.
Morrowind:Rusty Dwemer Cog

You will need three of these for the Dwemer Warbots quest in Tribunal.
Morrowind:Dwemer Mug

You will need one of these for The Champion of Clutter quest in Tribunal.
Morrowind:Ornate Dwemer Bowl

You will need one of these for the Ra'Zhid's Dwemer Artifacts quest. You will also need one for The Champion of Clutter quest in Tribunal.
Morrowind:Ornate Dwemer Goblet

You will need one of these for the Ra'Zhid's Dwemer Artifacts quest. You will also need one for The Champion of Clutter quest in Tribunal.
 
 
You will need one of these for The Champion of Clutter quest in Tribunal.
Morrowind:Ornate Dwemer Pitcher

You will need one of these for The Champion of Clutter quest in Tribunal.
Morrowind:Bone from Pop Je

Dedicated to the father of developer Gary Noonan, who passed away during production of the game.
Morrowind:Ashes of Lord Brinne

Dedicated to a former regular at The Elder Scrolls Forums, who passed away during production.
Morrowind:Ashes of G. Lyngas

Dedicated to a former regular at The Elder Scrolls Forums, who passed away during production.
Morrowind:Ashes of D. Bryant

Dedicated to a former regular at The Elder Scrolls Forums, who passed away during production.
Morrowind:Manat's Farmhouse

It is the home of Manat Varnan-Adda, who can be found outside. He apparently owes some rent and taxes to Odral Helvi. There is only minor loot inside. thumb|right|The interior of the farmhouse 
 
Related Quests

People
Tribunal:Jodhur

Jodhur is a Khajiit commoner who is watching the play The Horror of Castle Xyr in the Great Bazaar in Mournhold. He doesn't offer any services, or any specific information, but he will boo at you if you get your lines wrong in the quest A Star is Born.

He wears a common shirt with common pants and carries a pair of common shoes. Like all Khajiit, he can see well in the dark and can demoralize others for short periods, but otherwise he knows no spells.
 
Related Quests
Tribunal:Nevama Sarobar

Nevama Sarobar is a Dark Elf commoner who is watching the play The Horror of Castle Xyr in the Great Bazaar in Mournhold. She will boo at you if you get your lines wrong in the quest A Star is Born. She is wearing a common shirt with matching skirt, pants and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related Quests


Dialogue
Voiced Greetings:
"I wish they would start...."
''"That was YOU, wasn't it?"''