Netruk44/uesp-wiki-content huggingface dataset:
Online:Strange Sapling

thumb|right|The dead sapling

The Strange Sapling is a talking tree found northeast of Hoarfrost Downs, outside the Cave of Sorrows. It contains the spirit of Merethrin, a mage who sought to extend his life using the elements of nature. His spell didn't work out as planned, and his spirit was instead transported into a nearby tree, causing him to suffer memory loss and the existing Tree Spirit's lifeforce to be expelled from the sapling. After the spell is reversed, the tree will be renamed to "Dead Sapling".
 
Related Quests


Quest-Related Events
:''"The wind whispers to me tales of distant places, of verdant glades dappled with sunlight. Where is this beauty, this wonder? Why can't I go there? What is this strange being standing before me?"
:Are you talking to me?
:"The creature speaks! My loneliness falls away like the autumn leaf. The wintry shiver of apprehension sets in: do I dare ask the many questions I have? Do I dare hear the answers? How? When? Why? Why am I cursed with the burden of thought?"
:Who are you?
:"I'm a tree. But I think. I feel. How? Other trees have no such faculties, do they? I even have memories. Movement. Walking. A cave … but then nothing. There's something about the cave. It's near. Will you search inside for the answers I have lost?"
:Yes. I'll investigate the cave.

Once you have spoken with the Tree Spirit inside the cave. He will have already forgotten about you:
:"My roots burrow hungrily into the earth, as if the loamy soil were my only need.  But I feel a hollowness that I cannot abide. I see a being here I want to remember, but when I try to think, there is nothing."

Before you speak to the Tree Spirit regarding with the notes, he will say:
:"Footfalls shift the earth, sending shivering tremors through my roots. You have returned to me. Have you solved the question of my existence?"

After the spell is reversed:
: ''
Online:Walker's Stay

thumb|right|InteriorThe second floor is furnished with beds, nights stands, sofas, and folding screens. The balcony, which can be accessed here, has a view of the waterfalls. A number of storage containers scattered around the premises include barrels, crates, trunks, sacks and produce baskets. Two cooking fires are set up on the porch and on the first floor, in the far left corner. An intermediate safebox is sitting on the sofa behind the counter by the entrance.

Even though the Daedric invasion is over, the inn stays closed for visitors as the owners state it needs more cleaning.
 
Related Quests
 

Residents
Odaini
Red-Ears
Takanazh
Several Dune Defenders
Online:Skywatch Manor

It is the home of the Canonreeve of Skywatch, High Kinlady Estre. The manor can be seen from nearly any part of the city. right|thumb|The receiving area in the manor

On the ground floor, the receiving area is straight ahead. The kitchen is off to the right, and the dining room can be found between the kitchen and the building entryway. There is also a bedroom and a common room. The upstairs is a living area, containing beds and bookshelves. There are several balconies; most are just small sitting areas, but Miczen has his shop on the largest one. On a desk near Estre's quarters, A Discarded Missive can be found which will mark Mehrunes' Spite on your map.

 
Residents and Vendors


Several First Auridon Marines, Eagle's Talons, and Skywatch Celebrants can also be found inside, on the balconies, and on its grounds.
* Only appears here before the quest To Dawnbreak

Related Quests
Online:The Stalls

The Stalls may refer to:
The Stalls (Dune), the marketplace in Dune
The Stalls (Evermore), the marketplace in Evermore
Online:The Stalls (Dune)

Even after the Daedric incursion is over, the markteplace looks deserted. The majority of the stalls are abandoned, although mostly intact. Only a woodworker's and a merchant's stalls are still in business. 

A locked chest can spawn in the northern part of the plaza.
 
Merchants and Stalls
 
   
   

Gallery
Online:The Shop-on-the-Steps

The stall is situated on a platform between the staircases, on the right-hand side. The owner, Sabani, can be found either in the tent, making notes, or outside, having a drink or sweeping. The stall has quite a few storage containers scattered around, including produce baskets, sacks, barrels and crates.

On the other side of the platform, across the steps, there is another stall which, judging by the wine bottles and tables served with drinks, belonged to a brewer. It is abandoned, probably due to the unrest in the city.
 
Merchants
Sabani
Online:Crafty Mazduni's Caravan

It is situated near the Dune western entrance. There is a cooking fire in the camp, available for making food and drinks.
 
Merchants and Stalls
 
Mazduni-daro
Online:Hidden Moon Brewing

It is located near the western stairway leading to Dune. Quite a few containers can be found around the camp, including sacks, barrels and crates along with several cups and bottles holding drinks. 

A note, End of My Patience, lays on the ground near Masrabal-dro. It marks Fardir's Folly on your map if you haven't discovered it yet. Behind the tents an ore node can spawn.
 
Residents and Merchants
Masrabal-dro  
Magundim
Online:Moonfire Forge

It is situated under Ladrelas' House. There are several owned storage containers on the premises along with pieces of weaponry and armor which can be stolen.

Three books can be read here: ''A Clothier's Primer, Blacksmithing Basics'', and ''Bolga's Guide to Island Beasts''. 

Molwen can be encountered here, talking to Climbs Trees.

There can be an advanced safebox on the counter with the armor on display at the leatherworker's stall, and an intermediate safebox near the tanning frame of Skins & Satin.
 
Merchants and Stalls
 
   
   
   
   
Moonfire Forge &mdash; A blacksmith stall run by Pamaea.  
   

Residents
Climbs Trees
Leila
Uurdhel
Zhibaral

Two Mistral Guards patrol the area.
 
Bugs
 

Gallery
Online:Old Sawdust Mill

It is located in the northeastern part of the city, next to Moonfire Forge. The carpentry is adjacent to a two-story, Khajiiti-style building which serves as a city warehouse.
 

Merchants and Stalls
 
Old Sawdust Mill &mdash; A carpenter stall owned by Splinter-Paws.
Online:The Boatman's Tail

It is a Khajiiti-style building with an open-air tavern on the ground floor and a room upstairs. The tavern houses a brewer's bar stand on the right and a chef's kitchen on the left. Two cooking fires are located beside the chef, and are available for making food and drinks. An Outdated Dominion Broadsheet and a Basic Provisioning Guide are sitting on the brewer's counter. Molwen and Vincano can be encountered here.

The bard is playing on the balcony, next to a table with a pamphlet sitting on top of it. The innkeeper resides in the room upstairs. Another Outdated Dominion Broadsheet is on the table by the door, next to Alessio Guillon. A cat named Hansee is next to him. Two beggars are located behind the inn. A laborer is bound in front of the inn, having been apprehended by a nearby guard.
 

Related Quests
 


Patrons and Merchants
Alessio Guillon  
Fararilde 
Firebreath 
Fishcatcher  
Ginthor 
Grildoriel  
Hansee - a cat
Huthak  
Olwanenya 
Pulemu  
Razum-dar *
Skurnd †
Softpurr 
Talambarel 
Yonadus 
Zalurrah 

  Appears here only during The Perils of Diplomacy 
† Only during Jester's Festival event

Gallery
Online:Innkeepers

Innkeepers
  Innkeepers are vendors who sell repair kits, lockpicks, potions for restoring attributes, and simple bait.
Online:Boatswains

right
  Boatswains can be found at some harbors, and can be asked to take you to other locations within an alliance's territory. The travel is free of charge.

Aldmeri Dominion
Sugar-Claws can take you between Vulkhel Guard (Auridon) and Eagle's Strand (Khenarthi's Roost).
Scout Linimondil can take you between Skywatch (Auridon) and Haven (Grahtwood).

Daggerfall Covenant
Gilzir can take you between Daggerfall (Glenumbra), Port Hunding (Stros M'Kai), and Stonetooth Fortress (Betnikh).
Zihlijdel can take you from Wayrest (Stormhaven) to Sentinel (Alik'r), while Captain Carlier will take you back.

Ebonheart Pact
The Boatmaster can take you between Mournhold and Shad Astula in Deshaan once you obtain the necessary invitation.
Liezl can take you between Bleakrock Village (Bleakrock Isle) and either Davon's Watch (Stonefalls) or Dhalmora (Bal Foyen).
Muz-Muz can take you between Alten Corimont (Shadowfen) and Windhelm (Eastmarch).

Vvardenfell
A number of characters on Vvardenfell function as Boatswains, despite being labelled as Navigators:
Online:Redfur Trading Stalls

Various vendors' stalls are situated along the central street which runs from the north to the south. 

thumb|right|Redfur Trading Stalls, north side There is a blacksmithing station by the Essential Arcanist tent. One cooking fire is available for crafting beside the Nazura's Nibbles kitchen, and another one is right under the bridge.

Misapan often comes here to look at the wares. Several Jode's Chariots along with Jode's Chariot Guards patrol the marketplace.
 
Related Quests
 
 
Vendors and Stalls
 
   
  There is an advanced safebox beneath the tent to the left of hers.  
Walks-In-Dry-Places  
   
     
  A note can be found on the table behind Uggald.    
   
   
   
   
 An intermediate safebox can be found beneath the tent.  
   

Residents and Patrons
Aranecarne
Asalkin
Hamus
Kubiba-ma
Mazirul *
Muhada
Punabi *
Shan-ra *
Uggald


  Presence of this NPC at this location is quest-related.
Notes
Some signs in the marketplace got mixed up. The blacksmithing station is denoted by the weaponsmith's sign, while one of the merchant stalls by the grocer's sign and a grocer's stall - by the 'merchant pack' sign. 
Two letters in the name of the Nazura's Nibbles stall switched places in comparison to its owner's name.
Lore:Heretics

The   of   are a group of outcast mortals found in  . They follow the Manic teachings of   to a fault, believing him to be the true lord of the Shivering Isles. They view   as a mortal posing as a  , and seek to depose him for being unjust and insane. According to the Heretics,   cannot be princes, only vile servants. As such, they specialize in summoning and binding  s to do their bidding. Their ultimate goal is to sack   and force the other mortals to convert to their beliefs and live in the wilderness following the destruction of Sheogorath's mortal body.  The Heretics are hostile towards most other inhabitants of the Isles, and wear uniform robes to distinguish themselves. They have a particular vendetta against the  , their Demented counterparts. The highest ranks of the Heretics were said to be "transformed".

The   were a faction of Heretics whose opposition to Sheogorath stemmed from an intimate knowledge of the  . A group of Heretics in   worshipped a being known as  , Lord of the Pit.  

Gallery
 

See Also
For game-specific information, see the Shivering Isles article.

References
Lore:Zealots

The   of   are a group of outcast mortals found in  . They follow the Demented teachings of   to a fault, believing him to be a mortal aspect of  . They believe Sheogorath himself to be a living god, and go to extreme and painful lengths to prove their devotion to him. The Zealots revel in violence, and attack all outsiders unless they wear their robes. Robes are brought to settlements in Dementia as a way for citizens to join the Zealots, although converts are often killed if they are not true of heart or if they fail the painful initiation rituals. The Zealots are noted for their rituals involving the summoning and binding of  s.  They have a particular vendetta against the  , their Manic counterparts. The highest ranks of the Zealots were said to be "ascended".  
 
See Also
For game-specific information, see the Shivering Isles article.

References
Online:Hearty Hoarvor

It is a large three-node graht-oak complex which houses a merchant store, a tavern, and the inn itself. The first chamber is where Fanayell can be found, sweeping floors. The tavern occupies the second level, and the inn is set up in the highest of the trunk nodes. Three cooking fires found in each of the chambers are available for making food and drinks. There is a simple safebox in the Hearty Hoarvor pod, and another simple safebox in the open-air pod on the ground level.
 

Related Quests
 

Merchants and Residents
 
Fanayell  
Hearty Hoarvor - A one-room inn containing four sleeping spaces.
Feladir
Nellor *  
Patron
   
Muhada

  Presence of this NPC here depends on the choices you make during the related quest.
Gallery
 

Notes
The spellings of the tavern's name on the sign and on the door differ.
Online:Muhada (tavern)

Muhada is a Khajiit soldier who can be found at the Meat, Mimics, and More tavern in Redfur Trading Post. She has no unique dialogue.
Online:Muhada (marketplace)

Muhada is a Khajiit merchant and citizen of Redfur Trading Post who can be found wandering around the Redfur Trading Stalls marketplace. She has no unique dialogue.
Online:Feladir

Feladir is a Bosmeri commoner who can be found sweeping in the Hearty Hoarvor inn at Redfur Trading Post. He has no unique dialogue.
Lore:Jorunn the Skald-King (old)

Born in   to Queen  , Prince   grew up knowing that his elder sister,  , was fated to take the throne. A singer of rare talent in a culture that reveres the power of the human voice, Jorunn studied at Skald's Retreat on the Isle of Gold outside  . There he learned all that could be taught by the most renowned bards of the Eastern Kingdom. He was dubbed the "Skald Prince" of  .

Jorunn spent most of his youth in artistic and philosophical pursuits, cultivating a broad array of artists, artisans, and performers throughout Eastern Skyrim and beyond. He spent time in  ,  ,  ,  , and is even reputed to have visited  , the capital of Western Skyrim, in disguise. Though he claimed to have no interest in politics or the business of rule, his natural leadership qualities made him the unofficial leader of the creative community wherever he found himself. Though he received little formal schooling in the arts of arms and warfare – as little as a prince of the  s could manage, anyway – traveling across   was always a dangerous activity. His travels taught him less orthodox ways of dealing with trouble.

Jorunn was in Riften when the Akaviri of Dir-Kamal assaulted the northeast coast of Skyrim in  . Jorunn and his closest comrades, the "Pack of Bards," fought their way up the coast to  , arriving just in time to see its gates breached by the Akaviri. Jorunn hurled himself into the fray, street-fighting being something he had experience with, but was unable to prevent the fall of the city and the slaying of Queen Mabjaarn and the Princess Nurnhilde, who both went down fighting.

Wounded and devastated, Jorunn barely escaped the sack of Windhelm alive. Feeling for the first time the responsibility of his royal birth, he decided to appeal to the Greybeards for aid, and so made his way, stealthily but quickly, to  . For reasons that have not been divulged, the Greybeards summoned a hero from Sovngarde, Wulfharth the Ash-King, to fight at Jorunn's side.

Together Wulfharth and Jorunn, now claiming the title Skald King, rallied the Nords of Eastern Skyrim, mustering an army from   and the outer regions of  , then fortifying Riften. Dir-Kamal, moving south from Windhelm, found Riften defended by angry Nords inspired by the presence of Wulfharth and eager to fight. So Dir-Kamal bypassed Riften and marched on Mournhold, the Akaviri leader assuming that the Nords would be glad to see him go.

That choice was a fatal mistake. Jorunn and Wulfharth led their army in pursuit of the Akaviri force, and a Nordic army entered Morrowind for the first time since the Battle of Red Mountain. The Akaviri army was caught at   between the Nords and a   legion led by Almalexia, but the outcome of the great battle hung in the balance &mdash; until a surprise intervention from a phalanx of   shellbacks, led by a trio of reptilian battlemages. The Akaviri line was broken and they were driven into the sea, where they drowned by the thousands.

The Ash King, his purpose fulfilled, returned to Sovngarde. In Windhelm, three weeks later, Jorunn was crowned High King in the throne room of the Palace of Kings.
Online:Shield Maiden

Shield Maidens are nereids summoned by Shada to bestow a damage shield upon her. They are summoned in groups of four, and all four of them must be killed in order to be able to damage Shada again.
Online:Muhma the Stinger

Muhma the Stinger is a giant spider found at Shada's Tear. It is located in Shada's Chamber, and supposedly serves the Nereid Queen. In combat it summons skeletons, spiders, and Nedic warriors, and can also trap you in a cocoon. It will periodically retreat to the ceiling to prolong the fight.
 

Related Quests


Skills and Abilities
;Constricting Webs: 
;Inject Poison: Deals poison damage.

Notes
Fighting Muhma is entirely optional, as it is possible to simply walk past. It will despawn after entering the next area.
Online:Nanaglar

Nanaglar is a Khajiit member of the Fighters Guild. He can be encountered in Pressure Room III at the Earth Forge after the conclusion of the Fighters Guild questline. 
 
Dialogue
He rebukes Aelif's deeds.
:"You should know, not all of my people were like that snake Aelif. We of Elsweyr are the proud claws of the guild. We would never betray our comrades!"
Online:Auroran

thumb|right|An Auroranthumb|right|An Auroran with the appearance of a Golden Saint
Aurorans are a golden-clad race of Daedra in service to Meridia. They are beings made of pure light who possess golden skin and wear fully-covering armor of any color. Most Aurorans can be encountered in the Depths of Malatar , and they originate from the Colored Rooms. The one who is fought in Ragnthar shares the same model as a Golden Saint; according to Darien Gautier, Golden Saints also reside in the Colored Rooms.
 

  Technically, the Auroran Battlemage is just a renamed Golden Saint.

Notes
The Lightless Oubliette book also mentions Auroran prisoners being present in the Lightless Oubliette, but none appear. It also mentions "Lustrants" as being servants of Meridia.
Attempting to view how Aurorans look underneath their helmets yields no results as their models have not been given heads.
Lore:Bthzark

Bthzark is a Dwarven ruin found in  , on the island of  .

Bthzark was built by the   clan, who left   to settle the wastes of Hammerfell after refusing to join the  .  The complex was built with a distinct architectural style, and its many machines are powered entirely by a system of steam pipes. Bthzark also contained a large mine, which became partially flooded with lava at some point. The complex was left abandoned after the Dwemer's disappearance in   and fell into ruins, although one of the entrances was sealed shut and prevented looting. The Dwemer presence on the island left a long-standing influence, inspiring the use of Dwemer pipes in   and allowing the island's future inhabitants to study the stars using the Dwemer observatory near  .

Typically initiates of the Order of the Scarab must go to Bthzark and "wrestle its mechanical men back into shape" before they can join the Knights of the Scarab.
  
History
At one point the ruins contained a coveted Dwemer schematic, although a team of sellswords were betrayed from within and killed by traps while they attempted to recover it.  In  , an   scholar named   came to Stros M'Kai to recover the schematics for himself. With the help of the   and a tamed  , Neramo was able to use focusing crystals to access the ruins, fight past the traps and guardians, repair the broken machinery, and ultimately reach the schematics. 

Following the  , Stros M'Kai's Provisional Governor   and the   took an interest in the ruins and resealed the ancient gates to keep visitors out.   In  ,   entered the ruins to recover a Dwemer gear in order to repair the island's observatory. Using a book on Dwemer runes, he was able to unseal the entrance, and managed to manipulate the ancient machinery to continue deeper into the mines. Among the obstacles that faced him were a complex mechanical scarab puzzle, Dwemer constructs, and a colossal  . It was from the wreckage of this Centurion that he was able to salvage a spare gear. 
 

Notes
To unseal the entrance, Cyrus said the phrase, "Shahbth ih awerk. Stuh ndah bthahhrk. Awerd sheh ahhmmzrteh."

Gallery
 

References
Online:Trading Hall of Bleakrock

It is a Nordic-style longhouse with no doors or windows. The trading hall houses one of each of the six crafting stations. 

The services offered in the hall are available only until Sparking the Flame quest. After that, the village is abandoned by its dwellers and stays overrun by the Covenant forces.
 

Merchants and Stalls
 
 
Biiri Fanim  
   
  A copy of Blacksmithing Basics lies atop a table to the left of the blacksmithing station.  
  A copy of Woodworking For Simpletons is sitting on a table to the right of the woodworking station.  
  An intermediate safebox lies on the ground between the alchemy station and the side table, which holds a copy of Alchemy For My Apprentice  
  A copy of Enchanting Made Easy is sitting on top of a table to the left of the enchanting station. 
  An advanced safebox lies behind the tanning rack, near the smithy. A copy of ''A Clothier's Primer is on a table to the right of the clothing station. 
 
  '' is sitting on the counter.  
   
  A master safebox is behind the counter. A list is sitting on top of the counter.  
   
   
  A Basic Provisioning Guide sits atop a crate to the right of the cooking fire.  
   
  An intermediate safebox lies between the two tables in the corner of the building.  
   
   

Gallery