Netruk44/uesp-wiki-content huggingface dataset:
Online:Bolt Escape

Bolt Escape causes you to teleport several meters forward, stunning all enemies at your starting location.  Streak will also damage and stun all enemies along the path of travel, while Ball of Lightning absorbs any projectiles while traveling and for a few seconds afterwards.

Notes
The direction of teleportation will be wherever the camera is pointing, not where your character is facing, so don't worry about trying to line up your character in the direction you want to go.  Aim by rotating your view instead.
This spell stuns enemies at your starting position, not your destination.  Moreover, you will invariably end up facing away from the enemies that were around your starting position.  These two facts make it somewhat tricky to use in combat.  Following it up with a quick reverse roll-dodge can get you facing the right direction again.  The Streak morph will also help in this regard, as enemies all along the path will be disoriented, if not stunned.  You can also aim your view towards a nearby wall or other obstacle so you don't teleport too far from the fight to take advantage of the stunning effect.
Since you will teleport straight forward and keep the same elevation, this can be used to jump across small chasms to get to otherwise inaccessible places beyond the range of a simple jump.  This is never required and rarely advantageous, but it can occasionally be used as a shortcut.  Be careful, however.  If the gap is a bit too wide, you may find yourself in midair with a long painful drop below.
Ball of Lightning is a recommended morph for the Sorcerer Initiate build.

Patch Notes
Online:Magicka Aid

Magicka Aid increases your   for each Support skill you have slotted.  This includes the Ultimate, Barrier, so with the other 4 active abilities, this gives you a maximum increase of 25%, or 50% with a second point invested in this passive.

 
 
Patch Notes
Online:Combat Medic

Combat Medic increases the effectiveness of all healing abilities whenever you are near a keep in Cyrodiil.
Online:Battle Resurrection

Combat Medic reduces the time it takes to resurrect your fallen allies, but only in Cyrodiil.  It will stack with Master Ritualist, for a total possible increase of 50% if you spend two points in both passives. 

 
 
Patch Notes
Online:Barrier

Barrier gives you and all nearby allies a powerful Damage Shield.  The Reviving Barrier morph restores you and your allies'   as well, while Replenishing Barrier restores your   and   whenever an ally's shield expires.

 
Patch Notes
Online:Siege Shield

Siege Shield creates a shield that protects you and your allies from all enemy siege weapons.  The Siege Weapon Shield morph protects your allies' siege weapons even more, while Propelling Shield increases the range of all long-range attacks, including those from siege weapons, which can allow you to set up a siege attack just outside of your enemies' siege weapon range if they aren't using Propelling Shield as well.

 
Patch Notes
Online:Purge

Purge removes up to 2 negative effects on you and any nearby allies, and reduces any further negative effects by half for a short period.  Efficient Purge significantly reduces the casting cost, while Cleanse also restores the target's   if an effect is removed.

 
Patch Notes
Online:Forceful

Forceful causes you to hit up to two additional targets whenever you perform a standard light or heavy attack with a Two Handed weapon.

 
 

Patch Notes
Online:Heavy Weapons

Heavy Weapons gives you a variety of bonuses depending on your weapon type:
Greatswords deal extra damage.
Battle Axes increase critical effectiveness.
Mauls ignore some of your targets' armor.

Patch Notes
Online:Arcane Fighter

Arcane Fighter increased your chances of applying certain status effects.  It was replaced in Update 5 with Follow Up.

 
 

Patch Notes
Online:Battle Rush

Battle Rush increases your   for a short time whenever you kill an enemy with a Two Handed weapon.

 
 

Patch Notes
Online:Cleave

Cleave deals Physical Damage to enemies in front of you and provides a damage shield.  The Carve morph converts to a bleed damage over time, while Brawler increases the damage shield strength for each of the targets you hit.

Notes
The Titanic Cleave set from Dragonstar Arena will increase the damage the more targets you hit.
Gallery
 
Patch Notes
Online:Critical Charge

Critical Charge charges forward and deals critical physical damage to an enemy.  This can be used to close the gap to distant enemies, or escape from a tight spot by attacking a distant target.  The Stampede morph adds an area damage over time effect, while Critical Rush increases the damage dealt the more distant your target is.

Notes
The Merciless Charge set from Maelstrom Arena will add Physical Damage over time to this ability.

Patch Notes
Online:Uppercut

Uppercut is a simple skill that deals Physical Damage.  The Dizzying Swing morph adds stun, if executed twice, and it is a good way to interrupt enemies who are charging a powerful attack. The Wrecking Blow grants you Empower, which increases the damage of your next attack, making it a good opener for a larger follow-up attack.

Notes
The Radial Uppercut set from Blackrose Prison will cause this ability to also damage another nearby target.

Patch Notes
Online:Reverse Slash

Reverse Slash deals physical damage, additional damage is applied to enemies below  .  The Reverse Slice morph also damages other nearby enemies, while Executioner is even more effective against low-  targets.

Damage scaling
Testing of the skill without morphs on a dummy reveals that the "up to 300% more" damage scaling works in a constant, linear fashion. Every 1% of missing health under 50% grants a damage bonus of approximately 6% to the initial damage of the skill. For example, at 45% enemy health, the damage bonus is 30%; at 40% enemy health, the damage bonus is 60%; and so on until the bonus approaches 300% as the enemy's health approaches 0%.

Notes
Before Update 10, Executioner gave a passive bonus for all Two-Handed abilities against low-  targets when slotted.
The Disciplined Slash set from Asylum Sanctorium will cause you to gain   when using this ability against low-health targets.

Patch Notes
Online:Momentum

Momentum increases your weapon damage and stamina recovery.  The Forward Momentum morph reduces the cost and grants immunity to Crowd Control effects for the duration, while Rally restores your   a second time when the effect ends.
 
Gallery
 
Patch Notes
Online:Blood Altar

Blood Altar creates a field which heals you and your allies by a percentage of the damage you deal.  It also allows allies to activate the   synergy, which gives them additional healing.  The Overflowing Altar morph changes the synergy to  , which increases the amount of healing they can receive.  Alternatively, the Sanguine Altar morph increases the duration of the spell.
 
Notes
Only one Blood Altar per player may be active at a time. Casting a second one while the first is still active will cause it to disappear.

Patch Notes
Online:Trapping Webs

Trapping Webs creates spider webs, which reduce the movement speed of all enemies in the area, and deal Poison Damage to them at the end of the effect.  Your allies may activate the   synergy, which deals more Poison Damage, and summons spiders to attack them.  Shadow Silk changes this to  , which adds additional damage over time and summons more powerful spiders.  Or you can choose Tangling Webs, which changes it to  , which also fears the enemies.

Notes
Despite the description, the creatures spawned appear to be Hoarvors, not Spiders.

Patch Notes
Online:Inner Fire

Inner Fire causes Magic Damage and taunts an enemy up to 28 meters away, forcing them to attack you so that you can take the heat off of your teammates.  It also gives allies the   synergy, which deals more damage to the target, and also to any of their allies in the area.  The Inner Rage morph increases the chances of this synergy being available, while Inner Beast changes it to a   based skill and reduces its cost.

Notes
This skill is very useful to tank builds, as it is one of only two skills with the Taunt effect (the other being Puncture), and the only one that works at a range and with any type of weapon(s) equipped.
This skill is essentially required to complete the fight against S'kinrai and Vashai in the Maw of Lorkhaj, as the bosses must be taunted from a distance.
Inner Rage is a recommended morph for the War Mage, Bastion of Light and Guardian of the Wild builds.

Patch Notes
Online:Bone Shield

Bone Shield grants a damage shield, protecting you from all damage up to 30% of your  . An ally may activate the   synergy, giving up to four nearby allies an even stronger damage shield.  The Spiked Bone Shield morph causes your  absorbed damage to be returned to your enemies. Alternatively, Bone Surge costs less, and gives your allies the   synergy instead, which also increase their healing received while it is active.

 
Patch Notes
Online:Necrotic Orb

Necrotic Orb creates an orb floating forward that causes Magic Damage to nearby enemies on its way.  Your allies may activate the   synergy, which causes the orb to explode and deal more damage to all nearby enemies, as well as restore that ally's   or  , based on which of their max values is higher.  The Mystic Orb morph deals more damage, while the Energy Orb morph, functions as a healing spell instead, restoring your allies'   over time.  The synergy also changes to  , which restores their   in addition to   or  

Notes
Before Update 14, the Combustion synergy restored magicka over time to nearby allies for each enemy hit. The Mystic Orb got the Magicka Combustion synergy, which also instantly restored magicka, while the Energy Orb and its Healing Combustion synergy only restored health.
Energy Orb is a recommended morph for the Blood Magus, Eldritch Mender and Master Herbalist builds.

Patch Notes
 
 
 
 
 
 
 
 
 
 
 
 

Gallery
Online:Savage Feeding

Savage Feeding causes targets you feed upon to be Off-Balanced and stunned for a short time. It could be triggered by sneaking behind a target and activating the "Feed" synergy that popped up (akin to Blade of Woe), causing the target to begin levitating as they helplessly flailed around in the air, while the performer of the action would drink through a magical bloody stream leading directly to their mouth.

Following Update 26, it was replaced by Feed.
Online:Supernatural Recovery

Supernatural Recovery increases your   and   rates.

 
 
Patch Notes
Online:Blood Ritual

thumb|right|Old animation

Blood Ritual lets you infect another player with Vampirism once per week.  The two players must be at one of the ritual sites in   in order to perform the ritual. The receiver may complete the quest at any ritual site, regardless of alliance.
 
Notes
While this ritual is activated via Synergy in the same way as feeding on NPC victims, performing the ritual will not change your Vampirism stage.

Patch Notes
Online:Undeath

Undeath reduces the damage you will receive below a certain   threshold.

 
 
Patch Notes
Online:Unnatural Resistance

Unnatural Resistance counteracts the   reduction inherent to Vampirism while you are in the later stages.

 
 
Patch Notes
Online:Dark Stalker

Dark Stalker increases your movement speed while sneaking to approximately standard running speed, and also allows you to enter stealth more quickly at night or indoors.

 
 
Patch Notes
Online:Mist Form

Mist Form causes you to dissolve into a mist, giving you immunity to all crowd control effects and reducing all damage received by 75%, but also preventing all healing and   for the duration.  You also cannot use any attacks or skills while the effect is active.  This lasts for 4 seconds and cannot be interrupted, but you can end it early by blocking.  Note that it does not have any effect on your visibility - enemies can still see and attack you, and you can't go into stealth mode.  Elusive Mist also increases your Movement Speed, allowing you to make a clean escape, while Baleful Mist deals Magic Damage to all nearby enemies.

Notes
Baleful Mist was added in Update 10, replacing Poison Mist, which dealt Poison Damage instead of Magic Damage.

Gallery
 

Patch Notes
Online:Bat Swarm

Bat Swarm summons a swarm of bats, dealing Magic Damage to all nearby enemies for 5 seconds.  The Clouding Swarm allows you to teleport to an affected enemy, while Devouring Swarm also heals you for each affected enemy.
 

Gallery
 

Patch Notes
Online:Keen Eye: Wood

Keen Eye: Wood makes Woodworking nodes more visible in the world.  Nodes will appear with a shimmering effect around them.
Online:Lumberjack Hireling

Lumberjack Hireling gives you a hireling, Pacrooti (later Margog the Hammer and Orbinor), who will give you an assortment of Woodworking items every day. These will arrive in your mailbox as letters with attachments which must be claimed within 30 days or they will be lost. You do not receive shipments if you don't log on, so they won't pile up if you don't play for a few days (or use a different character).

Correspondence
Complete correspondence from lumberjack hirelings as of 2017-10-16 is listed in the table below.
 

 
Notes
The deliveries have a 24 (or 12) hour cooldown period, and require changing zones after that to be delivered.
Online:Wood Extraction

Wood Extraction increases your chances of extracting Woodworking items when deconstructing bows, staves and shields, as well as your chances of producing Resins when refining raw materials.
Online:Carpentry

Carpentry reduces the time it takes to research traits on Woodworking items.

 
Research times are as follows:


With ESO Plus, research times are reduced by 10%.
Online:Resin Expertise

Resin Expertise increases your chances of improving Woodworking items with resins.

Improvement chances per resin and number of resins needed for 100% chance are as follows:
Lore:Diplomacy during the Handfasting

The wedding of   and  , the new Silvenar and  , is an important occasion for the  , and as such is important to the  .

With the unrest currently rampant throughout  , it is important the    representatives understand how to interact with the Bosmer.

The following information is based upon "Bosmer Traditions and Manners," by the highly respected   author  .

According to their legends, the Bosmer were once wild and savage (not at all like they are now) and able to change shape at will. Wishing to become more civilized, they made a bargain with  , giving up shapeshifting in exchange for (what they think is) a more civilized demeanor.

This   affected every aspect of their lives. They became very ritualistic and, while these rituals may seem odd to … differently civilized … peoples, they do keep the Wood Elves from becoming fully savage again.

One of their most important rituals is the  ing. It happens once a generation and is responsible for both anointing and marrying two of their three most important leaders (the third being the   King or Queen of the Wood Elves).

No one but the Bosmer know how these two leaders are chosen, but they are, and the Handfast is the ritual that binds the Green Lady and the Silvenar together.

The Silvenar is the spiritual leader of the Bosmer, and a truly civilizing force on the entire race. Some say he is the embodiment of the Green Pact, others that he's simply a powerful mystic.

When a Bosmer becomes the Silvenar, he or she gains a great understanding of the land they inhabit as well as its people.

The Green Lady, on the other hand, is a pure force of nature. She is the physicality of the Bosmer: a hunter, warrior, and nearly-unstoppable fist of her people.

Do not confuse her passion for savagery, however! The Green Lady inherits the tactical poise of all those who've gone before her. The only thing that can turn her into a true beast is the death of her Silvenar … an occurrence some of us had the misfortune to witness on  . It is a wonder anyone survived.

Take the Handfast as seriously as the Bosmer do and you should be fine. Eat what is offered (don't ask what it is), but drink sparingly—their ritual drink "rotmeth" will sicken the most powerful non-Bosmer stomach if consumed with abandon.

Avoid conflict when you can, but participating in a few non-lethal brawls during the celebration may not be avoidable. Indeed, it may be expected.
Online:Kagrenac's Hope

'''Kagrenac's Hope is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. The special crafting site dedicated to creation of this set is available in the Earth Forge on completion of the Fighters Guild quest line.

To craft an item for this set, a crafter must first complete research on eight traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
5 items: Adds 5-222   and   
Stats
The Magicka Restoration from completing this set increases with item level as follows:


Crafting Sites
Online:Letters from Leon and Rosalind

I collected our letters in this book so that we would always have a record of our blossoming love.  
—   

22 Frostfall, 2E 219 

To Rosalind, 

I accidentally let your dog get free and he tore up some of your garden. I planted some more seeds to make up for it, but I wanted to let you know so you weren't surprised when you got home. 

I hope your training in   is going well.   watch over you. 

—   


7 Sun's Dusk, 2E 219 

Dear Leon, 

If   gets into something he shouldn't, just bat him on the nose. I hope you didn't go to too much trouble planting things. It's nearing winter, after all. Still, I do appreciate it. 

— Rosalind 


19 Rain's Hand, 2E 220 

Leon, 

I wanted to leave this note for you before I went off to  . The flowers you planted were beautiful. Did you ask around to find out what my favorites were? 

Also, you lied to me about the garden. You extended my garden out another six paces, just to plant those flowers! It was sweet, but aren't you an acolyte? What would Stendarr think of your deceptions? 

— Rosalind 


26 Rain's Hand, 2E 220 

Dearest Rosalind, 

As long as you enjoyed the flowers, Stendarr will understand. I do apologize for lying to you, though. I'd be happy to help take care of the plants whenever you're away. 

— Leon


1 Second Seed, 2E 220 

My dear sweet Leon, 

You can visit and tend my garden whenever you please. I get home in two weeks. Perhaps we can plant some roses together when I get back? I'd like that very much. 

— Rosalind
Online:Love Note to Adrienne

Dearest  , 

How I miss you, my darling! Though it's been less than a day since we last met, I can't bear it any longer. Please meet me at our special spot in one hour. I'll bring the wine and food; you bring just your lovely self. 

Don't be late, my love! 

—
Online:Eyes of Mara

Eyes of Mara is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. The special crafting site dedicated to creation of this set is available in Eyevea on completion of the Mages Guild quest line.

To craft an item for this set, a crafter must first complete research on eight traits for a particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 3-129   and   
Crafting Sites
Online:Glade of the Divines

Arch-Mage Shalidor claims that Sheogorath has modeled the glade on the Summerset Isles in mockery of Shalidor's lost sanctuary, Eyevea.

You'll visit several places during the related quest, including Vuldngrav and Asakala.
 

Related Quests
 

Vuldngrav
Vuldngrav is a Nordic ruin in Skyrim and the burial place of the Dragon Priest Korthor.

Asakala
thumb|left|Asakala
Asakala is a ruin in the deserts of Hammerfell. It serves as the burial place of Maleel al-Akir, the Scythe of Yokuda.
 

Maps
 
 

Gallery
Online:Mzeneldt

A group of  s from the Meridian city of   entered the ruin in ancient times to hide a powerful weapon used against the city of  , which worshipped  .

 
Related Quests
 

Notes
A Lorebook can be found in the southern-most passage.  

Maps
thumb|left|Map of Mzeneldt
Online:Josienne Gousse

Josienne Gousse is a Breton patron of the Outside Inn in Elden Root. She has no unique dialogue.
Online:Melynie Gousse

Melynie Gousse is a Breton patron of the Outside Inn, the inn located in the city of Elden Root.
Online:Cloud Snout

thumb|right|Old look
Cloud Snout is a Khajiit alchemist who can be found on the outskirts of Elden Root. He has no unique dialogue.
Online:Vabashi

Vabashi is a Khajiit gatherer who can be found just south of Elden Root.
 
Dialogue
She'll comment on the delays building the Khajiit embassy
:''"So many fellow walkers are upset, disquieted by the silence of the Thalmor when we entreat them for answers. This one knows the burden that is documentation. They were prompt with Vabashi's trade permits. She will be patient with them."
After the embassy fiasco is over:
:"This one hears the most wonderful news, yes? The embassy for all walkers is to be constructed as planned. Vabashi knew all she needed to do was hold fast. There was no break of promise, merely … delays."''
Online:Azimsun

Azimsun is a Khajiit outlaw found just south of Elden Root.
 
Dialogue
He expresses his dismay at the lack of effort on the Khajiit embassy.
:"Sick and tired of being treated like kitten-headed fools by the Thalmor. They file and deliver their papers, sign us empty promises, and what do we have to show for it? Nothing. Abuse, yes? This is what this is."
After the embassy fiasco has been dealt with:
:"This one has heard much less unrest. Kitten-headed fools trusting the High Elves to deliver on their promises. Azimsun will believe this when he sees the truth of it for himself. Too much has been witnessed to be blindly hopeful, yes?"
Online:Twice Ready

Twice Ready is a Khajiit smith who can be found south of Elden Root. She has no unique dialogue.
Online:Rehan

Rehan is a Khajiit traveling merchant found on the road located between the cities of Elden Root and Haven.
 
Dialogue
He tells you what he thinks of the Bosmer people.
:"This one enjoys the great tree, but truly appreciates those who gather in its shade."
Online:Malathum

Malathum is a Khajiit warrior found just south of Elden Root.
 
Dialogue
He gives you his two cents on the situation with the Khajiit embassy.
:"This one serves the Dominion well, and knows many others are the same way as he. What happens when all we disgruntled walkers refuse to fight for Elves who do nothing for us? Battles will be lost—this I promise."