Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Tanusea Veloth

Tanusea Veloth is a Dark Elf pilgrim who can be found wandering around the spectator gallery in the Arena canton in Vivec. She has contracted Corprus, and the Temple would like her to leave the city so that she doesn't spread the disease to others.

She wears a common shirt with matching skirt and she carries a small amount of random gold. Aside from her natural resistance to fire, the attribute changes caused by Corprus, and the sanctuary provided by her ancestors, she knows no spells.

 
Related Quests
Tribunal Temple


Dialogue
Background: "I am Tanusea Veloth, Pilgrim and Acolyte of the Temple."
Leave Vivec City: "Why should I leave?"
You have the Divine Disease. ''"I have heard others make these claims. Why should I believe you? Am I disfigured? Do I look as if I have Corprus? If you were more pious, perhaps I would listen to you. I doubt you have even read "Saryoni's Sermons.""
Quote from Saryoni's Sermons. "Enough. You do not need to quote from your copy of "Saryoni's Sermons." I will do as you ask and go to the Corprusarium."
Do this as a favor for me.
"I believe my place is here in Vivec City. I will not leave just because some stranger with bad manners asks me to."
"I believe my place is here in Vivec City. You have not yet persuaded me otherwise."
"I believe you are a decent %PCRace at heart. I will go to the Corprusarium because you have asked me so kindly."
"I will go to the Corprusarium. Give me time. I am an old woman."
"Yes, I left Vivec City as you asked. I have been treated well. Divayth Fyr has been studying me, and I have been trying to teach him the ways of the Temple. If it is the will of the Tribunal, perhaps he will find a cure… Or perhaps I can convince him of the truth in the Tribunal's teachings."
Nalvilie Saren: "Yes, I remember her. We grew up together in Vivec. She always had a man on each arm."''

Notes
If you convince Tanusea to leave Vivec, you can later find her in Tel Fyr.
Tanusea Veloth is a part of the Veloth family, which has their own ancestral tomb.

Bugs
 
 
 To place her in the proper location, go to the Arena Canton and use the console command:  .
Morrowind:Tenyeminwe

Tenyeminwe is a High Elf battlemage and Conjurer in the Mages Guild who wishes to leave Sadrith Mora, but is afraid to travel through the town alone as she has been involved in a dispute with a member of House Telvanni.

She is wearing a common robe with matching shoes, amulet, and ring. She is carrying a scroll of summon flame atronach, a scroll of summon frost atronach, and up to 80 drakes. Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows the following spells: Frost Shield, Frostfist, Frostbite, and Vivec's Wrath.

 
Related Quests
Mages Guild


Dialogue
Greetings:
"Are you ready to travel together to the Telvanni docks?"
"Thank you for taking me to the Telvanni docks."
Elf-Skerring:
''"It's Gals Arethi's ship. It's the one furthest to the west."
"Thanks for getting me here, %PCName. The Elf-Skerring will take me far, far away from here.
travel together:
"Do you want me to follow you?"
''Follow me: "Very Well. Take me to Elf-Skerring at the Telvanni docks, %PCName."
Wait here: "I will wait for you here. Please hurry, %PCName. I do not feel safe here in Sadrith Mora."
[Scroll of Summon Flame Atronach has been added to your inventory; Scroll of Summon Frost Atronach has been added to your inventory] "Thank you for taking me to the Elf-Skerring. I was keeping these scrolls just in case something unfortunate happened. Since I have arrived safely, I feel you deserve them."
"Now I can return to Summerset Isle. I've had enough of these Telvanni."''

Notes
Tenyeminwe does not exist in the game outside of the related quest.
UESPWiki:Administrator Noticeboard/Archive 4

Archiving and Vandalism Subpage

I've archived older topics and moved vandalism topics to a  (which is a little long to type, but  was already in use. Good argument could be made for moving it instead to .) Anyway, might could use some further ordering since we tend to have different incidences of same spammer. --Wrye 16:39, 22 June 2007 (EDT)

Google Ads Problem?

I'm getting no "sponsored links" at the moment. Is there a problem with the ads? --Rpeh  04:02, 24 June 2007 (EDT)
:You've lost the ads and you're complaining? ;) I'm still seeing them show up on every page. --Nephele  12:11, 24 June 2007 (EDT)
::The thought didn't escape me when I made the original post! They're back this morning. I was just worried in case the site was losing its money supply. --Rpeh  03:26, 25 June 2007 (EDT)

 

Image Copyright Question

Would it be a copyright violation to use an image, out of someone's Photobucket account, that I just found in a Google image search? There's no logo or copyright symbol or anything, although I'm assuming that's irrelevant. Giamgiam 23:01, 2 July 2007 (EDT)

:The Photobucket terms of service state that the user retains their rights, although Photobucket automatically obtain a license to use any image uploaded. The would seem to mean you can't just take images off there. If you want to use the image, you could always email the user and ask permission, or if it's a game image, try to recreate it. --Rpeh  04:33, 3 July 2007 (EDT)

::Technically, if the image is just a straight screenshot from the game (without 3rd-party mods), then the only entity who holds any rights to it is Bethesda.  However, using another person's screenshot is sort of bad-form, even though they didn't have the rights to it to begin with.  I don't think it's technically illegal (or at least any more illegal than posting your own screenshots), but it might be kind of rude to do so without their permission. --TheRealLurlock   07:53, 3 July 2007 (EDT)

:::I agree that even if legally the screenshot is copyrighted by Bethesda, it doesn't really seem appropriate to take an image that somebody else created and upload it as your own image.  I'm sure there are probably a few screenshots on the site that have just been copied from other sites without asking permission; editors are not required to disclose where/how they obtained an image.  But it's not the recommended way to obtain images, especially when there are many editors here who are willing to create quality screenshots themselves. --Nephele  10:41, 3 July 2007 (EDT)
UESPWiki:Administrator Noticeboard/Archive 5

A very spammy day

Hi ladies and germs. I'm sure you've already seen all this on Recent Changes but could one of you add:
189.21.156.2
59.41.39.21 and
221.100.73.12
to the spam blacklist? There's a spambot going wild at the moment. --Rpeh  08:02, 10 September 2007 (EDT)
: And QrrX9q, wherever they're posting from... --Rpeh  08:59, 10 September 2007 (EDT)
:: And 130.194.11.71 plus UefBud. Good grief!
::: And Ul7F7j!--Willyhead 10:51, 10 September 2007 (EDT)
:::: And all the rest of them!  Haaalp! --Eshe 11:24, 10 September 2007 (EDT)
::::: We'll just have to keep holding 'em off until an admin comes along!--Willyhead 11:30, 10 September 2007 (EDT)
:I've added one of the sites used in all of these posts to the blacklist.  (You add websites to the blacklist, not IPs.  Those we just block.)  It should stop now, at least for a little while. --TheRealLurlock   11:39, 10 September 2007 (EDT)
::Ah, few. Thanks Lurlock--Willyhead 11:40, 10 September 2007 (EDT)
Tes4Mod:Cobl/Modding/Luggage

Overview
The Luggage provides a single container that is shared between locations. While this is a bit uber, it's nice for the player to have some things always at hand as they move between different owned houses, etc. 

Implementation
Luggage consists of: 
cobLugMain: A central luggage container. This is the actual container used whenever the luggage is accessed. When it's enabled, the luggage is available. All other instances of luggage work by acting as remote activators for this container. 
cobLugFirst: This remote activator is the trigger luggage. Dealing with it correctly will result in cobLugMain being activated.

Remote Activators
Remote Activators: All of these instances of the luggage are hidden unless cobLugMainRef is enabled. They typically also have other conditions that must be met before they'll appear.
cobLugMages: Disabled unless player is a rank 1 or higher in Mages Guild.
cobLugFighters: Disabled unless player is rank 1 or higher in Fighters Guild.
cobLugVanilla: Disabled unless cell/ownership conditions are met. These have a long script (modified in Cobl Glue.esp) that handles all of the tavern/inn luggage placements. (Don't use this.)
cobLugSi: Similar to cobLugVanilla, but with a special script that handles the two SI rentable beds as well as the castle locations. 
cobLugBasic:
If "parent" variable is not set, then there are no special conditions on this. Good for homes, etc.
If "parent" variable is set, then is disabled unless the parent reference is owned by the player.
cobLugCamp: Disabled until player sleeps nearby. After that, luggage will remain available for one to two days.

Usage
For Fighters and Mages guildhalls, use the corresponding faction based luggage.
For homes which the player can't enter until the home is bought, use cobLugBasic.
For wilderness camps use cobLugCamp.
For rentable beds, you can also use cobLugBasic if you set the parent for it (e.g. to the rented bed).
Place a cobLugBasic instance, make it permanent and assign an editor id to it.
In a script elsewhere, assign the parent to it. (E.g. set wrHotelHellLuggage.parent to wrHotelHellRentBed.) Remember that if parent is not set, the luggage will appear as soon as the luggage becomes available. Hence you should set the parent in the initialization script for your mod.
If you have a particularly large mod with many possible luggage locations, then you may want to have your own custom remote activator/script (ala cobLugVanilla).
Tes4Mod:Cobl/Modding/Signals

Registration Refs
As of v1.60, some global signals are periodically reset to reflect the value of the corresponding registration refs in cobGenQ. 
Mods that want to set these globals should set the registration ref to a ref owned by the mod, and then set the global too. 
Note that the point of using registration refs is that they are automatically unregistered if the mod is deactivated. \
A non-owned ref (e.g. 'player') should not be used unless it is guaranteed that the mod will be active as long as Cobl is active.
Mods that use these globals can test against either the registration ref or the global.
UESPWiki:Site Support/October 2007

Expense and revenue record for the period 1 October 2007 to 31 October 2007.
UESPWiki:Site Support/November 2007

Expense and revenue record for the period 1 November 2007 to 30 November 2007.
UESPWiki:Site Support/December 2007

Expense and revenue record for the period 1 December 2007 to 31 December 2007.
UESPWiki:Site Support/Summary 2008

Summary of net revenue for the period 1 January 2008 to 31 December 2008.


   

An excess revenue will be kept in the site's account. Any excess expense will be paid by the site administrator, Dave Humphrey.
UESPWiki:Site Support/January 2008

Expense and revenue record for the period 1 January 2008 to 31 January 2008.
General:Brian Chapin

thumb|right|Brian Chapin
Brian Chapin is one of the quest designers over at Bethesda Game Studios. He is a veteran of the last two major Elder Scrolls titles. During Morrowind's development, he was an administrator on the official forums going by the screen name "Hayt." This led him to become one of the most well known developers, but since then he has faded from this role. In Oblivion, he was in charge of the Mages Guild quest line. According to rumor, he is the developer responsible for the massive amounts of Cliff Racers in Morrowind.

Elder Scrolls Game Credits
;Blades - Additional Writing
;Skyrim - Writing and Quest Design
;Oblivion - Quest Design
;Bloodmoon - Writing and Quest Design
;Tribunal - Writing and Quest Design
;Morrowind - Additional World Art & Building

External Links
;MobyGames
;Official Forums Profile
Arena:Running Under Windows XP

Environment Setup

 
Download and extract Arena XP DOS.zip.

Make sure that folder contained within archive and named "DOS" is on C:\ (root disk directory). You should get C:\DOS\...5 files...

Then go to the Arena folder (for example C:\Arena or C:\Arena_CD), right-click on acd.exe (for v1.07) or a.exe (for v1.06).

Go to Properties -> Compatibility - Windows 95 -> Memory tab - all to Auto -> Program tab -> Advanced - on the top line (for Autoexec) write C:\DOS\autoexec.bat and on the bottom one (for Config) write C:\DOS\config.sys then press OK.

The pif-file should be created.

Now run arena.bat and enjoy!

More details can be found here.

Black Screen
If you happen to get black screen in game, try to change your sound options. Only use General MIDI for music. For in-game sound it is recommended to choose from Sound Blaster cards.
Try also change IRQ from 7 to 5.

When opened in Notepad, arena.bat for Arena v1.06 should look like this: 
 


arena.bat for Arena Deluxe CD v1.07 (with NoCD) should look like this:
 

All that with your path and probably IRQ set to 5 (-si:5 or -IRQS5).
Morrowind:Salyn Sarethi

Salyn Sarethi is a Dark Elf buoyant armiger. He claims that the Imperial Legion has no courtesy. He is also the rightful owner of Enamor, a blade that was given to him by Vivec. He can be found on the lower level of the Tower of Dusk at Ghostgate.

Sarethi wears a glass cuirass with matching pauldrons, greaves, boots, and shield along with an expensive shirt with matching pants. He carries a glass jinkblade and a pair of expensive shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he can cast the spells Daedric Bite, Lightning Storm, Lightning Bolt, Temptation, and Wild Torpor. 
 
Related Quests
Imperial Legion

Thieves Guild


Quest-Related Events
Courtesy
:courtesy
:"Yes, I said that the Legion has no courtesy, wit, poetry, or honor. I will concede that you have wit and poetry if you can win a contest of riddles."
:riddle
:"I will ask of you a riddle and you must give the answer as a rhyme. Are you ready?"
:I am ready
:"It has a tail, a side, and a head I call it what I call a snake It has no body, and it is dead..."

::Uh... wait a minute... let me think...
::"You have lost the challenge. Go tell your commander that the Legions have no courtesy."

::'''I'm not ready for this.
::"Come back when you are ready to meet my challenge."

::It must be a drake.
::"Very good. Now for the next riddle: Poets know the hearts of Men and Mer But beasts can't know my heart, you see This book was written by a bear..."

:::Uh... I don't know
:::"You have lost the challenge. Go tell your commander that the Legions have no courtesy."

:::Then it's not a book of poetry.
:::"You are doing better than I expected. But the next riddle is harder still: I gave you a sock, not unlike a box With hammers and nails all around it Two lids open when it knocks..."

::::Uh... A sock? I don't get it.
::::"You have lost the challenge. Go tell your commander that the Legions have no courtesy."

::::It must have been a great hit.
::::"Well. You have proven to me that you have wit and poetry. Perhaps the Legion has courtesy after all."

Enamor
Before the blade is returned:
::"Yes, it was stolen. I did not know anyone else knew. It was a priceless blade, a gift from Vivec himself. I was ashamed to report it."

After the blade is returned:
::"I found the blade with a note from the Bal Molagmer which said the sword was stolen by mistake. I have no love for thieves, but perhaps these new Bal Molagmer are like the Bal Molagmer of the old poems. Honorable thieves, worthy of respect. Only time will tell."

Notes
Salyn Sarethi also appears in the Houses of Morrowind card expansion for Legends'' as the card  .
Salyn Sarethi is a part of the Sarethi family, which has their own ancestral tomb.
Oblivion:Abecean Sea

thumb|right|Looking across the Abecean Sea from just south of Oblivion:Anvil|Anvil
The Abecean Sea  is a body of water to the west of Tamriel that sits between Cyrodiil,  ,  , and  . The sea is encompassed by the  .

In Oblivion, only the eastern part of the sea is present; it is the sea into which the Brena and Strid rivers flow and lies to the west of Anvil. Going north from Anvil, the Ayleid ruin Garlas Agea borders the sea with the vampire filled fort Crowhaven nearby. Farther north lies the Ayleid ruin Beldaburo.

There also lies a mysterious ship wreck up north in the Abecean Sea, at the mouth of the Brena River  .
Tes4Mod:Cobl/Mods

This page lists 1) Cobl based mods and 2) mods that have been included into Cobl. New Cobl mod listing can be added, but please follow these rules: 
Please keep entries to 1 to 2 sentences. One sentence to describe the mod and one sentence to describe the use of Cobl is sufficient.
Please keep entries in alphabetical order and under the appropriate heading.
Don't list mods that use nothing more than the Options or Guide Book menus.

Official Homes


Homes and Places



Miscellaneous 


Included Mods

These mods are included in Cobl. For some of these, Cobl replaces the non-cobl version of the mod. For others, the non-cobl version becomes redundant but can still be used alongside Cobl.
General:Emil Pagliarulo

thumb|right|Emil Pagliarulo
Emil Pagliarulo is a developer for Bethesda, whose work can be seen in both Bloodmoon and Oblivion. In Oblivion, he was the developer in charge of the Dark Brotherhood Quest line. Before joining Bethesda, Pagliarulo worked for Eidos on the Thief series. He was the lead designer and writer for Fallout 3. In February 2009, he was honored as one of the Top 20 Game Writers by Gamasutra.

Elder Scrolls Game Credits
;Skyrim - Senior Designer and Senior Writer
;Oblivion - Quest Design
;Shivering Isles - Voice Actor
;Bloodmoon - Writing and Quest Design

Links
 

Gallery
 

External Links
;Wikipedia
;MobyGames
;IMDb
;Twitter
Morrowind:Dro'Sakhar

'''Dro'Sakhar''' is a Khajiit thief who can be found in Canal South-Two in the Vivec St. Olms Canton. Lorbumol gro-Aglakh, of the Fighters Guild will send you to collect the bounty on Dro'Sakhar's head. Percius Mercius will confirm that Dro'Sakhar is an outlaw.

Dro'Sakhar wears a common shirt along with a matching belt and pants. In combat, he relies on an iron dagger. Like all Khajiit, he can see well in the dark and can demoralize others for short periods; otherwise he knows no spells. 

Asking him about Dro'Sakhar will have him confirm his identity by saying: "Yes? What is it?" 
 
Related Quests
Fighters Guild
UESPWiki:Squid Setup

In January 2008 the site added its first Squid cache server to reduce the load on the primary and only content server. This page explains the steps necessarily to setupand maintain such a server.

Squid Configuration
The relevant settings for Squid 2.6 are as follows:

squid.conf

       # A transparent cache on port 80 with virtual host name support
   http_port 80 defaultsite=uesp.net vhost
   
       # The one cache source, content1.uesp.net
   cache_peer 72.55.146.206 parent 80 0
   
       # Allow anyone to access the cache
   acl validdst dstdomain .uesp.net
   http_access allow validdst 
   
       # Allow the source and localhost to purge the cache
   acl content1 src 72.55.146.206
   http_access allow purge localhost
   http_access allow purge content1
   http_access deny purge
   
       # This must come after the previous lines
   http_access deny all
   
       # Rotate logfiles daily and keep up to 10 days
   logfile_rotate 10


cachemgr.conf
To allow the cache manager to access the Squid cache only one line is needed:

   localhost:80


Apache Config
To access the Squid cache manager via the web Apache, or a similar web server, must be properly configured. Since this is not meant to be used publically only a minimal web server is needed. The following is for Apache v2.2.

      # The Squid cache is on port 80 so choose another unused port
   Listen 81
   ServerName squid1.uesp.net:81
   
      # Only allow a few potential clients to minimize RAM/CPU use
   StartServers    1
   MinSpareServers 1
   MaxSpareServers 3
   ServerLimit     3
   MaxClients      3
   
      # Allow access to the Squid cache manager
   ScriptAlias /Squid/cgi-bin/cachemgr.cgi /usr/lib/squid/cachemgr.cgi
   
      # Password protect access to the cache manager
    


MediaWiki Configuration

LocalSettings.php

      # Enable use of the Squid cache
   $wgUseSquid = true;
   
      # Set the list of caches for purging purposes
   $wgSquidServers = array("72.55.137.132");


Testing
Load up FireBug or a similar utility capable of viewing HTML request/response headers. Load up a page as an anonymous user (not logged in) and look for the following lines in the request header:

   Cache-Control  s-maxage=18000, must-revalidate, max-age=0
   X-Cache        MISS from cl-t021-251cl.privatedns.com
   X-Cache-Lookup MISS from cl-t021-251cl.privatedns.com:80

The s-maxage parameter tells the cache how long to cache the page and the default can be changed if desired in LocalSettings.php. A MISS indicates the file was not loaded from the cache while a HIT indicates that it was.

You can view the average cache hit rate by logging into the cache manager and viewing the Cache Utilization entry. The parameters of most interest are:

   client_http.requests = 46.309993/sec
   client_http.hits = 22.639997/sec

This indicates that almost half of all requests are being successfully served from the cache.

References
:*Squid Users Guide
:*Squid Faq, The Cache Manager
:*Squid Wiki Faq
:*Caching Tutorial
:*Implementing Squid Reverse Proxy
:*Squid: The Definitive Guide (book)
UESPWiki:Community Portal/Archive 10

Bacon

You know in Oblivion Bacon the Boar in Dunbarrow Cove, well since he's essential and always in Dunbarrow Cove, you should you know, create a page for him, I think. Thank You!!

--68.194.37.234 18:03, 4 December 2007 (EST)

 

Pictures Such as Bacon and Reasonable Pages

Well, you guys said you were going to have a picture for Bacon but all you really have is just pictures for NPC's, not Animals and other creatures, and plus you should also give Bacon, and Hjalti and all the other Pets that are in the game 24/7 such as Porkchop (well I mean picture for him, but he's only there before the Champion Match) and Frost Artronach Familiars please!! Thank You!!

--68.194.37.234 18:54, 7 December 2007 (EST)

:You have to understand - this is hardly a priority for us.  We all have other projects we're engaged in, and getting a picture of Bacon (who looks exactly the same as every other Boar in the game anyhow) is not really at the top of anyone's list.  If it's really that important to you, I suggest you try getting a screenshot yourself.  See  for tips on how to get a good image and post it onto the site.  If you don't feel like doing it, somebody else will probably get to it eventually, but I can't promise anything.  --TheRealLurlock   19:37, 7 December 2007 (EST)

::Good idea, thanks, now where can I find a good camera? Hmmmm....
::--68.194.37.234 19:43, 7 December 2007 (EST)

:::Unfortunately, if you're dealing with a console version instead of the PC (which I assume you are if you're talking about a camera), you probably won't be able to do much.  Photographing your TV never really looks very good, even with a high-end camera.  You'll probably just have to wait for somebody else to get to it, then.  Or use the standard Boar picture for the time being.  (Like I said, they all look the same, so nobody will really notice if it's not actually Bacon.) --TheRealLurlock   19:47, 7 December 2007 (EST)