Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Endusal

There are three Dagoths (Endus, Goral, and Mendras), and three other Daedric/ash enemies here. There is a dead skeleton and a dead wizard (the wizard has a Daedric Wakizashi, some ingredients and potions). Dagoth Endus has the Amulet of Heartrime. Other goodies laying around include an Ebony Broadsword, Grandmaster's Calcinator, Glass Boots, Grandmaster's Pick, Dwemer Centurion Plans, and miscellaneous Repair Hammers, potions, and ingredients. The following books can also be found in these ruins: ''N'Gasta! Kvata! Kvakis!, Special Flora of Tamriel, The Firmament, Kagrenac's Journal, and the Illusion skill book Silence''.

It is the only Ash Vampire citadel without an exterior map marker.

 
Related Quests
Main Quest



Notes
There's a grandmasters lockpick hidden on the southern pillar near Dagoth Endus.

Maps
thumb|600px|left|Interior map of Endusal, Kagrenac's study
Morrowind:Odrosal

An old Dwemer fortress, Odrosal is now named after the residing Ash Vampire Dagoth Odros. This is the place where the Keening Artifact can be found during the Main Quest. The ruins are divided into two areas: the Dwemer Training Academy and the Tower.

Odrosal Dwemer Training Academy
Enemies here include Dagoth Odros, a Flame Atronach, and a Golden Saint. Dagoth Odros has a key and the Amulet of Heartfire. A few dead dreamers and a dead hero lay slain as evidence of the constant struggle to regain the artifact. A number of Dwemer weapons and armor pieces can be found here, as well as a number of potions and a repair hammer. A door connects to the Tower.
 
Odrosal Tower
The tower is converted to a shrine with the artifact Keening in the center.

 
Related Quests
Main Quest

Notes
Do not equip Keening without Wraithguard, as it will hurt, and likely kill you.
This is one of a few places where the rare Dwarven Crossbow can be found in the game.

Maps
thumb|left|Odrosal, interior map
Morrowind:Tureynulal

The old Dwemer fort, located just over a mountain northeast of Dagoth Ur and marked on your world map. This is where you're sent for the Assault on the Crater Citadels and in a Temple quest to find the Cleaver of St. Felms. It is divided into four areas: Bladder of Clovis, Eye of Duggan, Eye of Thom Wye, and Kagrenac's Library.
 
Tureynulal Bladder of Clovis
Accessible from Kagrenac's Library, this area contains Dagoth Fandril and the corpse of Mendel Eves. Mendel has some glass armor (right pauldron and greaves), and the Cleaver of St. Felms.

Tureynulal Eye of Duggan
This area is accessible from Kagrenac's Library. Dagoth Fals can be found here, who possesses a key. Also here are some ingredients, and the book 36 Lessons of Vivec, Sermon 10.

Tureynulal Eye of Thom Wye
The Eye of Thom Wye can be accessed from Kagrenac's Library. Dagoth Galmis is here, and has a key to a closet that has a Dwemer Left Pauldron, pair of boots, Right Bracer, and warhammer in it. A potion can be found here as well.

Tureynulal Kagrenac's Library
The main entryway to Tureynulal. There are two Dagoths (Molos and Tureynul), and two Ash enemies. Dagoth Tureynul possesses a key and the Amulet of Heartthrum. A couple of potions, glass greaves, a Telvanni Mole Crab helm, and a greater soul gem are around here as well. There are quite a few books that can be found here (it is a library after all):

 

People
 


Related Quests
Main Quest



Tribunal Temple


Vampiric


Maps
thumb|400px|left|Tureynulal, interior map
Morrowind:Vemynal

The old Dwemer fort is now named after the residing Ash Vampire Dagoth Vemyn. It is located at the northwestern edge of Red Mountain just past Endusal inside the Ghostfence, and is marked on your world map. 

This is where you will find Sunder during the Main Quest. Vemynal is divided into two areas, the Outer Fortress and the Hall of Torque.

Vemynal Outer Fortress
:This is the main entryway of Vemynal. There are two Dagoths (Garel and Nilor), and three other enemies (one is a Greater Bonewalker). You can find a number of potions, a grandmaster alembic and calcinator, the books Special Flora of Tamriel and Ruins of Kemel-Ze, some Dwemer equipment, and a few ingredients. 

Vemynal Hall of Torque
:Accessed from the Outer Fortress, there are several unique enemies here: Dagoth Vemyn who has the Amulet of Heartheal and Sunder, and Beldoh the Undying who has the Blood Feat Shield. Two more Dagoths (Felmis and Soler) and a Dremora Lord round out the defenses.

 
Related Quests
Main Quest


Notes
To the east is a secret entrance to Kogoruhn, which is also the location of a part of the main quest. 

Maps
thumb|400px|left|Interior map
Morrowind:Dagoth Ur (facility)

thumb|right|clear=right|Dwarven crank and entrance
thumb|right|clear=right|Lava pools surround Dagoth Ur
thumb|right|Akulakhan

Dagoth Ur, the name says it all. This is your final destination in the main quest. Dagoth Ur is also the target of a Tribunal Temple quest to find the Crosier of St. Llothis. Dagoth Ur is divided into six areas: the Outer, Inner, and Lower Facilities, the Inner Tower, the Facility Cavern, and Akulakhan's Chamber.
You can enter by activating a crank on a pipe a little bit south of the entrance.

Dagoth Ur Outer Facility
This is the main entryway to Dagoth Ur, and connects to the Inner Facility. There are two Dagoths (Ienas and Vaner) and three other Ash creatures. A couple of potions, a few ingredients, and a dead adventurer (random gear) can be found within.

Dagoth Ur Inner Facility
Entered via the Outer Facility, and leads to the Inner Tower and the Lower Facility. There are two Dagoths here (Drals and Rather), a Greater Bonewalker, and two more Ash creatures. In addition to a few potions, a Telvanni Dust Adept Helm, an Imperial Dragonscale Helm, a Master's Probe, some repair tools, and a Demon Longbow, there is a dead warrior who has a Demon Mace, a Blood Feat Shield, and a potion. 

Dagoth Ur Inner Tower
Accessible from the Inner Facility. Dagoth Irvyn has taken up residence here. The corpse of Voruse Bethrimo can be found here during a Tribunal Temple quest; the Crosier of St. Llothis is next to the corpse. A Daedric Club can be found here as well.

Dagoth Ur Lower Facility
The entrance is from the Inner Facility, and this area gives access to the Facility Caverns. There are two Dagoths (Muthes and Gilvoth) and a bonelord. Dagoth Gilvoth is the most powerful of the seven Ash Vampires, most likely the last one to still exist if you have been thorough, and has the Blood Ring. There is also a dead thief, who has a Journeyman's Probe and Lockpick, and a Daedric Shortsword.

Dagoth Ur Facility Cavern
Dagoth Ur himself can be found here. The Ring of Azura and the Heart Ring can be found here (the Ring of Azura is a reward for defeating Dagoth Ur, and will only appear on your way out). This area leads to Akulakhan's Chamber.

Akulakhan's Chamber
This is where it all goes down. There are two main enemies here, Dagoth Ur and the Heart of Lorkhan, as well as three Dreamer Workers. There are no items of interest here though. Following the destruction of the heart, this area will undergo a radical alteration—Akulakhan will collapse and descend into the pit.

Related Quests
Main Quest


Tribunal Temple


People

Notes
Dagoth-Ur previously appeared in Arena.

Maps
Morrowind:Nchurdamz

:Not to be confused with Nchardumz.   Interior|thumb|right
This ruin is somewhat small, consisting only of one area, even though it's populated by eight Dwemer constructs and one unique Daedroth called Hrelvesuu. This Daedroth is the target of Hrundi's first Fighters Guild quest and other than that, there are not too many reasons to visit Nchurdamz.

However, a few items can be found here: a Nordic iron helm, a few pieces of iron armor, a Dwarven mace, a bonemold shield, a silver war axe, two glass arrows, the unique spear Illkurok, a Scroll of Healing, and some other random loot. In the first dead end corridor there's also a vein of glass where a few pieces of raw glass can be harvested. The Ancient Dwemer Door Key unlocks the door to Hrelvesuu's lair.

 
Related Quests
Fighters Guild


People
 


Maps
thumb|left|Nchurdamz, interior map
UESPWiki:Old News

;Recent Downtime: The short downtime yesterday (if you got the "Account Suspended" notice) was simply due to the web site overloading the server and crashing it. All is well for the moment while we figure out whether it was a one time thing or if the site has simply got too big for the current hosting service. 

:If we do overload the server again we'll have to move to a dedicated server which may take a few days to switch over...providing I'm not travelling at the time which will be happening several times in the next few months.   -- DaveH 18:15, 19 Oct 2005 (EDT)

;Project Pages: Project pages have been cleaned up and reorganized. Note that to get the editors home page, you should now click on "Community Portal" instead of "Site Info". --Wrye 13:59, 13 Oct 2005 (EDT)

;Better Logo...: Thanks to Nigedo for the spiffy new logo.   -- DaveH 17:41, 11 Oct 2005 (EDT)

;Thanks to All Wiki Editors: Many thanks to all who have been editing or contributing new content to the Wiki! There have been some great additions I wouldn't have thought of myself. I plan to be more involved in the near future with the site, especially as the release of Oblivion draws near.  -- (DaveH 21:31, 9 Sep 2005 (EDT))
Morrowind:Fields of Kummu

thumb|right|The shack and dock just over the hill from the Shrine
There isn't much here, just a shack, a field, and a dock. The farmer inside the hut has nothing to do with the temple pilgrimage. The shrine itself is due west of the shack, easily seen from the path when walking east towards Suran before reaching the actual field. Muck for the quest can be collected from the muckspunges on a small island in Lake Amaya southwest of the shrine.

 
Related Quests
Tribunal Temple
 

Miscellaneous
Morrowind:Lake Amaya

This large lake is located just east of Pelagiad.  Aside from the occasional slaughterfish, the only real points of interest are the Desolate Shipwreck, which is located near the southern shores close to Dren Plantation, and the Fields of Kummu, which are located on the northern shore.

 
Maps
left|thumb|Map of Lake Amaya
Tes2Mod:TEXT.RSC indices

Daggerfall TEXT.RSC Index
v1.6 10 March 2004
Created By Brendan

This an index of the entries in the TEXT.RSC file found in the ARENA2 
directory of "The Elder Scrolls II: Daggerfall".
Each index has a four digit number from 0000 to 9999.  Many index 
numbers are not used.
The used indexes are listed in ascending numerical order as spans 
{####-####} or single entries followed by descriptions {#### = 'foo'}, 
sometimes with additional single entries or spans appended after a 
comma {,}.  Descriptions in the form ' #### = "foo" ' have the literal 
contents of the entry within the double quotes {""}; in this case the 
entry would be: foo.  Descriptions may also take the form of headers 
followed on the next line by the indexes they pertain to.  Additional 
comments are contained in parenthesis {('foo')}.

The information here is 99% complete and fairly accurate.  On 
completeness, the entire file has been explored and documented, but 
changes between patched versions are not well researched beyond 
differences between the original and the last 2.13 patched version.  
For accuracy, a number of the entries are not used in the game, some 
have identical index numbers, the text of some entries are identical 
and it has not been thoroughly tested which index number is the one 
used, and certain error messages encountered in the game regarding 
"bad text" or missing entries all introduce a few unknowns.
Attempts have also been made to chart the useage of entries for 
character biographies, but this has been left incomplete.
Also worth noting is that there are a number of entries discovered in 
the TEXT.RSC file included with the 'Betony Demo' of Daggerfall that 
have not been included here.  Neither have the 'Privateer's Hold Demo' 
entries been included.


 


			LIST OF USED INDEXES

"####-####" is a continuous, incremental span of used index numbers 
including the starting and ending numbers.
"####" is a lone entry that is used but is not part of a span, i.e. 
neither the index number one less nor one greater was used.
" = 'foo'" appended to any index number(s) are special cases where 
'foo' is a description of a lone entry or a span worth noting ("foo" 
does not appear literally). " = VOID" means that the index number is 
used but contains no information.
",####" appended to any index number(s) are lone entries that are part 
of a set whose content belongs together, all of which will be followed 
by a description.  These may take the form of an addendum indented 
below a span of used indexes they fall within.
Morrowind:Armorer

The Armorer skill is used to maintain weapons and armor at top effectiveness. Damaged weapons do less damage. Damaged armor provides less protection against attacks. As wear increases, the diminishing effectiveness of weapons and armor becomes dramatic.

This represents your skill at repairing damaged armor and weapons. To repair an item, you will need to use an armorer's hammer. These come in varying levels of quality, and have a limited number of uses. This skill can be invaluable if your gear is severely damaged while you are not near enough to a Blacksmith to pay for repairs. Unless your skill level is very low, buying and using armorer's hammers is cheaper than paying for NPC repairs, more so at higher levels, where your chance of success and magnitude of each repair is greater.

All Fighters Guild equipment chests have restocking supplies of armorer's hammers.

Character Creation
The following races receive bonuses to their Armorer skill:
+10 bonus: Orc
No classes have Armorer as a Major skill. 
The following classes have Armorer as a Minor skill:
Barbarian, Crusader, Knight, Warrior


Factions
The following factions include Armorer as one of their favored skills:

Fighters Guild
House Redoran
Imperial Knights (not joinable)

Tools

  Only available for sale by Sirollus Saccus in Ebonheart.

Bugs
Tribunal:Temple Courtyard

thumb|top|Mournhold Temple

The Temple Courtyard is an enclosed area with paths, water, and trees that is dominated by the massive temple to Almalexia, in Mournhold. It is connected to Godsreach, the Royal Palace, and the Great Bazaar.  

 

Related Quests
Main Quest








Miscellaneous





Maps
Morrowind:Koal Cave

Sacred to the Temple, Koal Cave is the site of Vivec's battle with Ruddy Man, and one of the stations on the Pilgrimages of the Seven Graces. The quickest way to get there is to head south from Gnisis across the Samsi, about where Hentus can be found bathing, and look for a south-facing cave entrance directly underneath a natural arch.

 
left|thumb|The Shrine of Valor
The shrine is immediately inside the entrance, you will need some dreugh wax which you can buy in the Temple in Gnisis, or just find and kill a dreugh inside the cave. Activate the shrine to receive the blessing of Fortify Unarmored, Light Armor, Medium Armor, Heavy Armor 10 pts for 48 min. 

Depending on your level and desire, one can "re-create" that battle, since the place is littered with leveled water creatures. 
If you kill the dreugh warlord in the cave, you'll also receive an enchanted dreugh cuirass for each dreugh wax you donate.  There are a number of kollops for pearl divers, and a dead adventurer in the reeds near the entrance.

 
Related Quests
House Redoran



Tribunal Temple


Miscellaneous


People
 


Bugs
 

Maps
thumb|left|600px|Interior map of Koal Cave
UESPWiki:Quick Editing Guide

If you're new to the site and Wiki editing in general the following tips might help get you started.

First, create an account and log in (top-right). Anonymous editing has been disabled to help control spam and vandalism.
Find the page that you wish to add or edit. Most of the major content pages have already been created for you.
You can also create a new page if you're adding a major topic. The easiest way is to first edit the page that will link to your new page and add a page link in the format:  . Pages can be renamed by Sysops later if needed.
If you are not familiar with Wiki formatting, don't worry about it and just add/edit in plain text. Formatting can be added later by more experienced editors. You can also view existing pages to see how they are formatted.
Once done editing be sure to save your page and that's it. Pages can be edited as many times as you need and a complete history of the changes are recorded (so if you accidentally delete half the page don't worry, it can be reverted).
If you need specific help just leave a message on my Talk Page or the Site Forums.
Oblivion:Hints

:Alchemy — How to gather and create powerful potions to aid your adventuring
:Burglary — Advice on separating unsuspecting home owners from their possessions
:Combat — How combat works and tips for winning battles
:Commerce — Principles of doing business in Cyrodiil
:Containers — Places to find, collect and store items
:Creature Resistances — What kind of magical damage to use and avoid using against different creatures
:Crime — How the game deals with crime and punishment
:Dungeons — General information on who and what to expect while exploring
:Enchanting — How to make your own magical items in the game
:End Game Optimizing — Getting the best character you can
:FAQs — Frequently asked questions about general Oblivion gameplay
:First Time Players — Hints and tips specifically for people starting out for the first time
:Getting Around — How to get from one place to another
:The Hardest Difficulty Strategy Guide — Dealing with dangers made even deadlier
:Housing — Possible locations to sleep and store your belongings
:Increasing Skills — Explanation of the skill leveling system
:Ingredients — List of the numerous alchemical ingredients in the game
:Items — General information about items in the game as well as specific data on special items
:Magic — A guide to casting magic spells
:Magical Effects — Description of the effects available from spells, potions and scrolls
:Making Money — Advice on the best ways to make money within the game
:NPCs — Who the non-player characters are in the game
:Oblivion for Morrowind Players — Details the main differences between the two games
:Oblivion Gates — Information on Oblivion Gates including maps and randomness
:Poison — How to create and use poisons
:Quest Timing — Which quests to do early, which to do late, which to start and not finish
:Respawning — How to get things to regenerate and how long it takes for that to happen 
:Security (Lockpicking) — How to get at things "they" don't want you to have
:Sleep & Food — How the game treats sleeping and eating
:Sneak — How to avoid being seen, and what sneaking allows you to do
:Spell Making — Create your own unique and powerful spells
:Spell Merchants — Buy pre-made spells until you can join the Arcane University
:Spells — List of all the spells available for purchase
:Statistics — A list of the statistics shown in the game on your character screen
:Time — Details of how time works in the land of Cyrodiil
:Traps — How to recognize and deal with "booby traps" and other damage-inflicting objects
:Trainers — Where to learn skills without the hard work
:Vampirism — How to become a vampire and how to cure it
Morrowind:Moonmoth Legion Fort

Located southeast of Balmora, Moonmoth Legion Fort is the center for Imperial control in the region.  The Fort offers an Imperial Cult Altar, apothecary, an enchanter, a smith and a trader. In the Prison Towers,  Solea Nuccusius guards the jail and the Evidence chest for the region.
 

Notable Figures
Radd Hard-Heart is the Knight Protector and commander of the Fort. He acts as the source of most quests relating to the legion, but Larrius Varro, who seems to be an agent of the government, is having trouble with some bad people and will reward you for creating a bloodbath.

Getting There and Around
Moonmoth Legion Fort is quite close to Balmora, so you can use fast-travel options from there. The Silt Strider can take you to Ald-ruhn, Seyda Neen, Suran and Vivec. The Foyada Mamaea leads you east to  Ghostgate and beyond.

Notes
Caius Cosades sends you here to get some "Essential Supplies" for your adventures from two of his friends (Somutis Vunnis and Crulius Pontanian) during the quest Meet Sul-Matuul.

Places of Interest Around Moonmoth Legion Fort
The Dwemer ruins of Arkngthand are located on the hill directly east of the fort.

Related Quests
Main Quest


House Hlaalu


Imperial Legion






Morag Tong


Miscellaneous



People


Maps


 
Moonmoth Legion Fort
Oblivion:Main Quest

The main quest is about helping the Blades restore a new Emperor and end the threat of the Oblivion Gates. Advancing in this questline will cause Oblivion Gates to open across Cyrodiil. Once the main quest is completed, they will all close.

The order of a couple of quests may be different depending upon whose (Martin's or Jauffre's) quests you are doing first. At some point you will need to have completed at least one of the Daedric quests in order to advance. The main quest never requires you to go anywhere near Bravil or Leyawiin, except for one optional quest.

Most of the quests grant Fame. Six achievements (360 points) can be unlocked during the quest line.

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Oblivion:Side Quests

Towns and Settlements
Note that all of these quests except for Goblin Trouble take place in various small towns, and are therefore also listed under Settlements on the main quest page.












Hidden Quests
These quests do not appear in the journal.










The Pilgrimage of the Nine Divines: Show your piety by visiting the wayshrines scattered across the land.
Heaven Stones: Gain new powers by finding all the game's heaven stones.

Official Download Quests
These quests are added by official downloads and start immediately after installing the download.