Netruk44/uesp-wiki-content huggingface dataset:
Shivering:Crucible

thumb|left|The Gate leading to Bliss
Crucible is the southern part of New Sheoth; located in the Dementia half of the Shivering Isles. This murky area of town has a lot of rundown houses and many of its residents are depressed and paranoid. It is guarded by the Dark Seducers and ruled by Syl, the Duchess of Dementia. The New Sheoth Graveyard lies to the southwest of Crucible.

The district comprises a central thoroughfare that runs from the main gate to the gate to Bliss and consists of all of Crucible's shops and houses. Various alleys weave between the buildings, leading to the open sewers that run along Crucible's walls and serve as home to the district's homeless residents. Above Sickly Bernice's Taphouse is a large rooftop terrace where the Duelists convene for matches between 8pm and 10pm. Adjacent to the gate are stairways leading to the Sacellum Arden-Sul and New Sheoth Palace. Also based in Crucible is the Museum of Oddities whose curator is soliciting donations of "odd" artifacts to put on display.

Crucible is built upon a steep hill, so caution is advised to avoid the multiple sheer drops around the district. "Accidents" involving citizens falling from the drops are said to be a regular occurrence in Crucible. For those proficient in Acrobatics, many treasures can be found on Crucible's rooftops including a Sunken Urn Key that unlocks an urn in the sewer behind Sickly Bernice's Taphouse. Flora native to Dementia can be found growing throughout the district, particularly around the sewers.

Along with Bliss, Crucible does not have its own jail. Criminals who are arrested in the district are instead sent to Corpserot Prison, located south of The Fringe.

 
Related Quests








Notes
If your Acrobatics skill is high enough, try exploring the rooftops in Crucible. You may find some interesting things, including a guaranteed magic item (a Ring of Light) and the start of an unmarked quest.
The Ring of Light is located on the roof of Ma'zaddha's house, next to a pair of fur gauntlets and two bones.

 
People
 

Maps
Shivering:Bliss

thumb|left|The Gate leading to Crucible
Bliss is the bright and cheery half of New Sheoth, in Mania, most of whose residents are utterly insane. Bliss is guarded by the Golden Saints and ruled by the Duke of Mania, Thadon. 

The district comprises a central plaza, a main thoroughfare, a side street and the public gardens. The plaza consists of various shops and houses and contains a fountain sculpture depicting Sheogorath surrounded by mermaids. The main road in Bliss leads from the plaza to the gate to Crucible, while a side street is home to several residents of Bliss. In the northern part of the district are the public gardens, boasting flora native to Mania. Various walkways crisscross above Bliss, with one connecting to New Sheoth Palace.

Along with Crucible, Bliss does not have its own jail. Criminals who are arrested in the district are instead sent to Aichan, located north of The Fringe.

 
Related Quests





People
thumb|right|The public gardens
 

Notes
One flawless pearl can be found on the roof of Common Treasures.
Several gold coins can be found in the fountain by the main gate, and 3 gold coins can be found on the roof of The Missing Pauldron.
It is possible to complete the Shivering Isles main quest and become Lord Sheogorath without ever entering or discovering Bliss.

Maps
Oblivion:Aggression

Aggression is an internal game attribute for NPCs which determines the Disposition level at which an NPC will attack. If the NPC's disposition towards you or any other NPC drops more than five points below the NPC's aggression, the NPC will attack. NPCs with an aggression of 5 or less will never attack, and NPCs with an aggression of 0 will never fight, even in self-defense. NPCs with an aggression of 6 or more will attack you if their disposition is lowered enough.  NPCs with an aggression level of 106 or greater (achievable only through the Console or frenzy spells) will attack anyone they see, regardless of disposition.

Aggression and Disposition determine combat for the game. Hostile NPCs and creatures, such as bandits and wolves, always have a low disposition towards you along with high aggression, causing them to attack. Other NPCs and creatures that may attack, such as highwaymen (will not attack if paid) and Mythic Dawn Agents (will not attack until later on in the Main Quest line) will have disposition and aggression changed to determine their likelihood to attack.

In many cases, an NPC's aggression is fixed; most changes in an NPC's behavior result from variations in disposition, which is changed by many factors during gameplay.  However, scripts that cause an NPC to suddenly change in behavior will often implement the change by modifying aggression.  

Since NPCs decide whether or not to accept a Yield based only on disposition, changing the aggression allows an NPC to attack without refusing a yield. On the other hand, disposition is used where aggression could become unstable or would not make sense, e.g. a Guard with a Disposition of 80 toward you would attack the whole town if their aggression was raised that high.

You can temporarily modify aggression using Frenzy and Calm spells, which respectively raise and lower the value.
Shivering:Mania

thumb|right|Map showing the Mania region of the Shivering Isles
thumb|right|A view of the road to Shivering:Highcross|Highcross
thumb|right|Looking slightly west of northwest from Mount Sheogorath. In the near ground, center is the eastern exit from Dunroot Burrow, and the peak in the center-left is its western entrance. The ruins in the distant top-left are Milchar, and the main body of water visible separates the main region of Mania from Saints Watch.

Mania is the northern half of the Shivering Isles. It represents the creative side of Sheogorath's madness, and tends to have overly bright colors, as opposed to the unnaturally dark colors of Dementia. The main town in Mania, and the only one which provides any services, is Bliss, which has an Inn and Blacksmith.

The residents of Mania tend to be less gloomy and depressed than those of Dementia, but their bright nature can often shield a deadly aspect. Order is kept by Golden Saints, who fulfill the same functions as guards in Cyrodiil and the Dark Seducers in Dementia. Mania contains examples of all creatures living in the Shivering Isles, with the exception of the Dark Seducers, who are specific to Dementia. Some creatures, however, such as the Elytra, appear different from their Dementia counterparts.

The Isle of Flame - Large island in Northern Mania that houses Cylarne.
The Jester's Spine Mountains - Mountain chain in the northeast running from Saints Watch to New Sheoth.
The Laughing Coast - The northwestern coast of The Shivering Isles.
Saints Watch - A peninsula at the northern tip of The Shivering Isles. 

A list of places in Mania can be found here.

Quests
Shivering:Dementia

thumb|right|Map showing the Dementia region of the Shivering Isles
thumb|right|A view of Dementia, just outside Shivering:Knotty Bramble|Knotty Bramble
thumb|right|Looking slightly south of southwest from Mount Sheogorath. The peak visible roughly two-thirds of the way to the right is the Hill of Suicides.

Dementia is the southern half of the Shivering Isles. It represents the darker side of Sheogorath's madness, and tends to have dark colors, as opposed to the overly bright colors of Mania. The tangle of roots growing out of the ground can make it easy for a traveler to become lost. The main town in Dementia, and the only one which provides any services, is Crucible, which has an inn and a few shops. The two smaller villages of Deepwallow and Fellmoor can also give a typically-demented welcome to newcomers.

Residents of Dementia are gloomy, depressed and paranoid; quite unlike the cheerfully insane residents of Mania. Order is kept by Dark Seducers, who fulfill the same functions as guards in Cyrodiil and the Golden Saints in Mania. All creatures living in the Shivering Isles can be found in Dementia, with the exception of the Golden Saints, who are specific to Mania. Some creatures, however, such as the Elytra, are different in appearance from their Mania counterparts. 

Heretic's Horn - A peninsula south of New Sheoth, in Dementia.
Madgod's Boot - A peninsula at the southern tip of The Shivering Isles.
Shallow Grave - A lagoon located east of Madgod's Boot in southern Dementia. 

A list of places in Dementia can be found here.

Quests
Shivering:Museum of Oddities

The museum stands in Crucible, New Sheoth. It is "mostly" empty at first, and it is up to the player to fill its display cases with various rare items. For each item you bring the curator, Una Armina, she will give you a set amount of gold and the object will take its place among the museum displays. When first entering, you can ask her for a "Museum Tour" where you will be introduced to a few of the measly "oddities" that currently make up the Museum. In one of the glass display cases is the Ring of Desiccation, one of three items you are asked to get in another quest.

Oddities that can be donated are listed on the accompanying quest page.
Fully stocked Museum of Oddities|right|thumb
 
Related Quests
Shivering:The Fringe

thumb|right|The Fringe
thumb|right|The Fringe after it has been overrun by the Forces of Order
The Fringe is a large, walled area in the west of The Shivering Isles, on the coast of the Emean Sea. Adventurers entering Sheogorath's realm start in The Fringe, but are not free to explore the Isles at this point, because the only way out is to defeat a gargantuan beast known as The Gatekeeper, or "wait until the blessing of Sheogorath takes root"—in other words, go mad.

Places within The Fringe
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Related Quests
Shivering:Places

There are a large variety of places in the Shivering Isles (or the Realm of Sheogorath as it displays in-game). This article only lists some of the most interesting places in the game. The other places are listed on their own pages. In particular:

Bodies of Water: Seas
Buildings: A list of important buildings
Homes: Places of residence
Inns: Inns, taverns, and other places that rent beds
Regions: Geographical regions
Roads: Roads, both marked and unmarked
Also, the Places category provides an index of all places in the game.

Maps
The UESP's   can be used to locate each place listed here. Most of the individual place pages include map links that center the map on that specific place. See maps for other available maps of the Shivering Isles.

Major Cities
:New Sheoth - The capital city located between Heretic's Horn and The Jester's Spine Mountains. It is divided into the following districts:
:*Bliss - Mania side of New Sheoth. 
:*Crucible - Dementia side of New Sheoth.
:*New Sheoth Palace - Contains The Palace of Sheogorath as well as the house seats of Dementia and Mania

Settlements
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Ruins
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Shivering:People

New Sheoth


Settlements
 

Other Locations
 

Other
This is a list of NPCs that don't live in any of the above locations.
Alyssa - Dire Warren
Clanfather Malifant - Ebrocca
Dyus - Knifepoint Hollow
Joofy the Brown - Dunroot Burrow
'''Sheogorath's Punished - Punishment Point
Traelius - Dire Warren
Yngvar Doom-Sayer - Wilderness

In Cyrodiil
These are the three NPCs met at the door in Niben Bay.
Belmyne Dreleth
Gaius Prentus
S'fara'''
Shivering:Items

The Shivering Isles adds a vast number of additional items, rewards, and new oddities to be discovered or wielded.  More detailed information can be found about these items, how they work, or how to obtain them using this page as a guide.

Item Categories
Artifacts: Truly legendary items unlike anything else in appearance or attributes
Weapons — All the new sets, unique, and base weapons
Clothing — All new generic clothing
Unique Clothing — All new unique clothing and jewelry
Armor — All new armor that can be obtained by the player
Ingredients — All additional alchemical ingredients in the Isles
Potions — New potions and beverages to be found in the Shivering Isles.
Books and Journals — Added bound works of the Isles
Keys — All keys found in the Isles
Notes — Scribblings of the Isles' residents
Scrolls — Unique scrolls new to the Shivering Isles
Miscellaneous Items — Includes Oddities, minor quest items, etc.
Quest Items — All items that are marked as Quest Items by the Shivering Isles
Shivering:Shivering Isles

Shivering Isles is the first and only major expansion for Oblivion. Set within Sheogorath's plane of Oblivion, the Daedric Prince seeks a mortal champion to save the realm from the devastating Greymarch, led by the dreaded Forces of Order. Many mysteries await investigation in this twisted, split reality that the Prince of Madness calls the Shivering Isles.

:Shivering Isles features more than 30 hours of new gameplay and allows you to explore an entirely new plane of Oblivion – the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles adds to the existing world of Oblivion so you can continue playing with your existing saved game or character, or create an all new character just to explore the new content. —Official Summary

Quest Information
 

Gameplay Information
 
 
 
 
 
 

World Information
 
 
 
 


 
 

Promotional Material
 
 
 

Miscellaneous Information
 
 
 
 
 
 

See Also
Shivering:Pad-Ei

Pad-Ei is an Argonian rogue living in Bliss, New Sheoth, where he is a permanent resident at The Choosy Beggar. 

Except for his exaggerated friendliness, Pad-Ei seems more or less normal, at least compared to the other citizens of Bliss. He does not do much in life and spends most of his time wandering around the ground floor of the Choosy Beggar while chatting with the innkeeper Raven Biter. He eats lunch at the inn for two hours at 12pm and dinner for three hours at 6pm. At 2pm, he  ventures outside to pay Dumag gro-Bonk a two-hour visit over at The Missing Pauldron. He never sleeps, but wanders around the inn all night long.

He always wields an enchanted dagger of the best possible quality and carries around a strong potion of healing and a leveled amount of gold. His wardrobe consists of a grey tunic with burgundy linens and brown loafers. Pad-Ei also knows the standard leveled Rogue spells.

When he sees you, he will either say "Hi there, Sparkles.", "Hey there, Chief." or "How are you, pal?" but when you approach him, he will only say: "Whadda you need?" even though he doesn't offer anything but the occasional rumor. He will bid you farewell with a strange: "Pleasant dreams."
 
Notes
If killed, Pad-Ei, like a few others in New Sheoth, will not be given a tombstone in the New Sheoth Graveyard.
According to the construction set, Pad-Ei was supposed to suffer from a rather odd insomnia, causing him to stay up all night long; the recorded dialogue lines ''"What do you need, Sparkles? I'm always here. Can't afford to sleep. Can't be too careful." (listen) and "So far, so good. If this world's a dream, I'm not waking up." (listen) will never be heard in the game because the "Whadda you need?"''-greeting takes precedence.
Shivering:Sheer Meedish

Sheer Meedish is an Argonian commoner living at The Choosy Beggar in Bliss, New Sheoth. 

She is married to the exorbitantly jealous proprietor Raven Biter, who specifically warns all customers to stay away from his wife: "Just keep your eyes on the menu, and off of Sheer Meedish." Nonetheless, Sheer doesn't shy away from socializing, partying, and, most importantly, drinking with each and every person who visits the inn. She sleeps on the second floor of the inn every night between midnight and 6am. She spends her morning wandering around the ground floor until 10am, when she leaves for the Sacellum Arden-Sul. After two hours of praying, she pays Dumag gro-Bonk a two-hour visit over at The Missing Pauldron. At 4pm, she exits Bliss through the southern gate and walks down the street in Crucible to visit Earil, the proprietor of Earil's Mysteries. At 4pm, she returns to The Choosy Beggar, where she will wander around until bedtime while socializing with her husband and the other regulars, interrupted only by a two-hour dinner at 6pm. While you are doing business in the Sacellum Arden-Sul during Ritual of Accession, Sheer Meedish will skip her 4pm prayers and socialize in the inn instead.

She wields an iron shortsword and wears brown trousers, a brown tunic and orange loafers. She only carries a small amount of gold. Sheer Meedish knows the standard leveled Rogue spells.

When you approach her, she will shout out: "Buy us a drink!" If you talk to her, she will immediately invite you: "Good to see you. We should have a drink sometime." Upon exiting conversation, she will bid you farewell with a thirsty: "Come back for a drink!" Even if you return to her as Sheogorath after completing the Main Quest, Sheer Meedish will be willing to party: "Cheers to Sheogorath!" If you speak to her, she will cheer: "A drink to the health of our Lord!", while she will bid you farewell with a disappointed: "Good seeing you, Lord Sheogorath. Could have bought a round, though...."

Stage-Dependent Dialogue
At different stages in the Main Quest, Sheer Meedish will share different rumors with other NPCs:
''Someone new in the Isles? Don't care. Plenty to drink for everyone.
The Gatekeeper dead. Let's drink to the Gatekeeper!
Again the Resonator draws men near. Screw 'em! I drink to their health. Healths. Whatever.
A Chalice for Thadon! I like chalices. And mugs. And steins. Cups are good, too.
Syl had folks tortured again. So what? Real torture is my mug being empty.
Let's celebrate the relighting of the Torch! Drinks for everyone!
Cheers to the new ruler of Dementia! Drinks all around!
Thadon is dead. I drink to his health. Or... whatever.
I heard Passwall has been destroyed. Damn shame. Used to drink with some of those folks.
Let's drink to the health of the new Gatekeeper!
Our Lord's armies are at full strength. A toast to Our Lord!
Sheogorath is missing. A drink in his order is in honor. Honor is in order. Whatever.
A toast to Sheogorath! Order is no more.

Notes
If Sheer Meedish is killed and her tombstone in New Sheoth Graveyard is activated, it will read: Beloved wife and loyal drinking companion.''
Shivering:Tilse Areleth

Tilse Areleth is a Dark Elf trader living in Bliss in New Sheoth. She owns a general store named Common Treasures and buys and sells everything except spells. Common Treasures is the only store where you can buy clothing of both Mania and Dementia.

She sleeps from 10pm to 6am in a double bed in the room above her shop, and eats breakfast in the same room for two hours. At 8am she heads downstairs to open the shop and then stands behind the counter for twelve solid hours. At 8pm she locks the doors and heads upstairs for a well-earned dinner, before heading to bed once more at 10pm.

Tilse wears the unique upper-class light purple regalia and carries a leveled shortsword, up to ebony standard at level 20. She also owns the key to her store, and a few coins. The store contains little of interest beyond several ingredients scattered about, and a few bottles of wine and beer. She is evidently not a big reader as the store is one of the few houses with no books in it.

Citizens in New Sheoth are divided over the merits of Tilse's merchandise. Some will say, "Tilse Areleth has quite a collection of things for sale at Common Treasures.", while others take a different view: ''"Common Treasures is full of junk. That's all Tilse Areleth collects." During private conversations they will add: "I've shopped with Tilse many times." and "A bunch of junk. That's what it is."

Unlike many of her fellow citizens, Tilse seems sane... until she starts to speak, at which point an unhealthy obsession with "things" emerges. When you approach her she will just ask: "Can I help you?" but her greeting will prove her obsession: "Something you need? So many things to need." She will bid you farewell with: "If you find any interesting things, let me know." When you take over from Sheogorath she will say "The Madgod graces us!" and "My Lord, what is mine is yours." She will humbly say goodbye with: "It has been an honor speaking with you."

At different stages in the Main Quest, Tilse will share different rumors with other NPCs:
"A stranger in the Isles is interesting news. Perhaps this stranger has interesting things...?"
"Sad about the Gatekeeper. I wonder if he had anything worth keeping?"
"The Resonator draws adventurers to it once again. I suppose they won't need their belongings."
"Good that Thadon got his Chalice back. I'd hate if someone took mine. Or anything else, for that matter."
"Another conspiracy in Crucible. That's fine. Just stay away from my things."
"Thadon is gone. I wonder if he left anything worth keeping..."
"Passwall is in ruins. I should see what they left behind."
"The Gatekeeper has been reborn. I wonder if there are pieces left over...."
"Sheogorath's armies have returned. They'll protect me while I protect my belongings."
"Our Lord is missing? Perhaps I should get his things. To keep them safe."
"Order is gone! They didn't leave anything interesting behind, though."

Should Tilse die during the game, her gravestone in the New Sheoth Graveyard records her obsession with possessions: "She couldn't take it with her."''
Shivering:Main Quest

The following are the quests that make up the Main Quest for the Shivering Isles.  There are many additional side quests, as listed on the Quests article.

Ten achievements (250 points) can be unlocked during the quest line.

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