Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Landmarks

bottom General Landmarks
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 

bottom Clearings
: 
: 
: 
: 
: 

bottom Groves
: 
: 
: 
: 
: 
: 

bottom Passes
: 
: 
: 
: 
: 
:
Skyrim:Velothi Mountains

They are the mountain range separating Morrowind from Skyrim. They are named after the Chimer prophet Veloth who led the Chimer to leave their ancestral homes and resettle in Morrowind.

The mountains form the eastern border of the Skyrim regions of Eastmarch and The Rift. The southernmost part of the mountains borders the Morrowind region of   to the southeast. At the southern tip of the mountain range, where it meets the Jerall and  , the volcanic peak of   can be found. The ash produced by this and other volcanoes falls upon the Stonefalls region, providing precious fertilizer in an otherwise arid landscape.

In the Late Middle Merethic Era, the Velothi Mountains were settled by the Dwemer, who created cities beneath the mountain range, such as the great city of Mzulft. Presumably most of these cities followed the fate of their counterparts in Morrowind and Hammerfell and now lie deserted, but no further information on the cities exists.

In  , a canopy tunnel provided easy travel to the mountains from Cyrodiil, but no trace of the tunnel remained by  . Some old Dwemer tunnels also existed beneath the mountains and were sometimes used by caravans and refugees from Morrowind circa  . The Dunmeth Pass leads through the mountains and into northern Morrowind. High in the mountains lies the ancient temple of Skuldafn, along the Eastmarch border.
Skyrim:Cooking

thumb|left|A cooking spit
Cooking allows you to combine raw food and ingredients to create finished dishes.  Cooked food provides more substantial benefits than raw food.
Cooking can only be done at designated campsites, cooking pots and cooking spits.  Specific recipes must be followed, which specify the raw foods that must be combined.

All of the recipes listed below are available at the beginning of the game, even if their associated ingredients are not. For recipe information related to baking, see this page.

 
Cooking Recipes
 


Notes
If you create items from this list, the Potions created statistic is increased.
Skyrim:Dunmeth Pass

On the Morrowind side it is found near the city of   and in Skyrim it emerges from the mountains near the city of Windhelm. It historically served as a significant avenue of trade for Windhelm, although traffic has likely diminished since the  .
Skyrim:Darkwater River

The source of the Darkwater River is Lake Geir at the western end of the Rift. It flows into Eastmarch, where it joins the White River south of Windhelm.

 
Darkwater River
Darkwater River, or simply the Darkwater, is a river in eastern Skyrim connecting Lake Geir to the White River. Lake Geir and a spring-fed waterfall near Pinepeak Cavern feed into the Darkwater River at the western end of the Rift. The river flows northeast into Eastmarch, cascading down the famous cliff which divides the two holds. After this series of pools and waterfalls, the river bends northwest, and merges with the White River a few miles downstream, south-southwest of Windhelm and west of the famous fetid swamps of Eastmarch. Forts, ruins, caves, and major roads line its banks. The fishing is said to be good. A large tributary flows separately from Lake Geir. It passes north through Ivarstead, then curves northeast and creates its own series of waterfalls down the cliff, then connects with Darkwater River in Eastmarch near Fort Amol, which then merges shortly after with the White River and terminates.

There is a mine that has recently been founded in Eastmarch near the base of the waterfalls of the main river, at the bottom of the cliff. The settlement has been dubbed "Darkwater Crossing", and is located on the eastern banks of the river, on the southwestern fringe of the Eastmarch bogs. The settlement may succeed in becoming a permanent and proper settlement, though it has many challenges to overcome, not the least of which being that, for most, the journey to reach it is quite hazardous and passes through unpopulated lands.
Skyrim:Karth River

The Karth River originates in the Reach at Lost Valley Redoubt from a waterfall flowing from the mountain range. It is unknown where the river that supplies that waterfall flows from without consulting with another provincial map of a region such as Hammerfell or High Rock. From there it flows north and northeast, temporarily splitting in two around the Karthspire, then passing Karthwasten and Dragon Bridge before finally reaching the Sea of Ghosts near Solitude. This river is fed from at least four different sources, including the waterfalls at Lost Valley Redoubt, the stream at Hag Rock Redoubt, the stream sourced from the three waterfalls that flow through Markarth from the mountains above, and the waterfall just above Deep Folk Crossing near the border with High Rock.
Skyrim:Lake Geir

Ivarstead is located on the shores of Lake Geir. In the center of the lake there is an island which is home to Geirmund's Hall. Catfish  can be found swimming in the waters here.

The lake is fed by an unseen underground spring at the bottom of The Throat of the World (directly behind Vilemyr Inn) and is drained by Darkwater River. The spring and subsequently Lake Geir feed Treva River and Lake Honrich. Lake Geir features three waterfalls. 
 

Related Quests




Notes
On the eastern shore is a row boat containing two sacks beached opposite a small island with a tree stump. On the island there are two treasure hunters who will attack upon seeing you. They have dug up an unlocked chest containing minor loot. You will find two white cap and a mora tapinella that can be harvested on the island. Further inland is their camp including a small tent, two bedrolls, an open, empty chest, four sacks and three barrels, one of which has on it a bottle of Honningbrew mead, a small coin purse, and a note directing you to the treasure on the island. There are also three rabbits hanging beside the tent that can be harvested. There is also a woodcutter's axe next to where the rabbits are hanging.
Skyrim:Lake Honrich

It is filled by the Treva River and was named Lake Honnith in the First Era. Goldenglow Estate occupies a cluster of islands in the middle of the lake. 

Lake Honrich is a popular spot for fishermen across Skyrim, and it even has a fishery found on its eastern shores in Riften.

 

Related Quests
Skyrim:Lake Ilinalta

It is the source of the White River, and contains Ilinalta's Deep and the Lady Stone. It is also the largest lake in Skyrim. The lake is believed by many people to be cursed due to the fact that an Imperial fort sank into the waters. One man's journal even notes that he couldn't find anybody willing to take him into the lake.
 
Notes
Lake Ilinalta is mentioned as a landmark in ''An Explorer's Guide to Skyrim''.
The chest for Treasure Map X can be found to the east of the Lady Stone.
An unmarked shipwreck is located along the southern coast of the lake, somewhat to the west of the lake's center. One portion of the wreck contains a treasure chest with gold. This is also an excellent place to harvest Nordic barnacles.  
A Nordic pit near the east end of the lake has been inundated by the lake's waters. It contains an unlocked chest, several Nordic barnacle clusters, a few clams, and a leveled weapon on an old altar.  
There are two hunter's camps in the lake, one on a small island and one at the mouth of the White River.
Skyrim:Lake Yorgrim

It is the source of River Yorgrim. Located on the banks of the lake is Bronze Water Cave. The Nightgate Inn can be found to the northwest. Due east of the lake is a dragon burial site belonging to Viinturuth.

The Dwemer ruins of Irkgthand run underneath the lake.
Skyrim:River Hjaal

This river's headwaters are located in the highlands south of Morthal, along the border between Hjaalmarch and Whiterun Hold. After dropping down a series of waterfalls, the river passes through Morthal, then spreads out into a wide marshy region that eventually drains into the Karth River, which flows into the Sea of Ghosts.

The river is inhabited by many species of fish, such as Abecean Longfin, Cyrodilic Spadetail, Histcarp, River Betty, Silverside Perch, and Salmon.
Skyrim:River Yorgrim

Anga's Mill is located along the river. A bridge is located near the mill, and is the only crossing point on the river. It joins the White River at Windhelm.
Skyrim:Treva River

Treva River flows from Lake Geir past Treva's Watch, and into Lake Honrich.
Skyrim:White River

The source of the White River is Lake Ilinalta, north of Falkreath.  It flows northeast to join the Sea of Ghosts past Windhelm.  Along the way, it passes through Riverwood and near Whiterun.  Darkwater River and River Yorgrim are the two main tributaries of the White River.
Skyrim:Helgen

thumb|right|Helgen, left in ruins
It is the first town that you enter in the game, transported there to be executed. Largely militarily run, the town is dotted with military towers and buildings. Shortly after your arrival, the town comes under attack by Alduin, an ancient dragon, and you are forced to escape through Helgen Keep.

If you return to the town after visiting Whiterun, the ruins will be inhabited by a group of bandits.
 
People in Helgen
 

Related Quests
Main Quest
 

Notes
During the introductory cinematic prior to the initial quest Unbound, Ralof remembers Vilod, who used to make mead with juniper berries. If you later return to Helgen, bottles of this may be found on the second floor of Helgen Homestead, the partially destroyed inn that you jumped into during Unbound. 
Helgen is the default destination for bad AI targets, meaning that bugged NPCs may end up wandering nearby.
Approximately halfway down the road to Pinewatch, a small group of bandits has set up camp under an overhanging ledge. The only notable items among their belongings are a novice-locked chest and a copy of the Light Armor skill book The Refugees.

Bugs
Skyrim:Word Wall

thumb|right|The Word Wall at Ancient's Ascent 
A Word Wall is a wall etched with a set of words in the Dragon Language.  Multiple Word Walls can be found in various locations throughout Skyrim.

On each Word Wall one of these words may be highlighted.  A highlighted word is a Word of Power, that allows you to unlock one word in one of the Dragon Shouts. Once you have found a Word of Power you must absorb a Dragon soul to use the associated Dragon Shout.


 

Locations

Most of the word walls are located in Dragon Lairs and Nordic Ruins. There are two quests that help you discover new word walls:
 


You can only obtain one location at a time from each method, but you can use both methods at once. Neither source will ever direct you to a location that is potentially quest-locked (even if the quest is active), or to locations that are missing from their list (Frostmere Crypt and Shalidor's Maze).

Word Wall Translations
The text shown on the Word Wall depends on how many words you've learned for that shout. For example, if you have already learned the first word in the shout Aura Whisper in Volunruud, then if you visit either Northwind Summit or Valthume, the Word Wall will be for the second word. This means that the Word Wall's text changes, depending on which Word(s) you've already learned; the two exceptions are Throw Voice (Shearpoint) and Unrelenting Force (Bleak Falls Barrow).



Gallery
 

Notes
The choral part of the "Word Learned" sound effect is considered to be music and will not be heard if your music volume is set to zero.
There are two ruined word walls that you are unable to learn from; one in Sovngarde and one in the Soul Cairn. 
The "word wall" for Drain Vitality located in the Forgotten Vale is not a traditional ancient Nordic structure, but rather a large boulder with a single word carved into it. 

Bugs
Skyrim:Soul Gems

thumb|right|From left to right: Petty, Lesser, Common, Greater, Grand and Black Soul Gems
Soul Gems are miscellaneous items which can be used to trap the souls of dying creatures or NPCs. The resulting filled soul gems can be used as power sources for enchanted items, either when initially creating custom enchanted items or when recharging depleted enchanted weapons. Soul gems come in a range of capacities, from petty to grand, plus some special soul gems. Only black soul gems and the Black Star can be used to capture the soul of an NPC, which is always a grand soul in size. There are also soul gem fragments found in the game. These are classified as minor loot and are not actual soul gems.

Empty soul gems can also be harvested from geode veins, which are only found in Blackreach. Each mined vein will result in 2–3 soul gems of any size, including black soul gems. The mined soul gems are level-dependent; at level 16 grand and black soul gems will start to appear, and the probability for either will max out at level 31. 

Types of Soul Gem
Standard Soul Gems

Special Soul Gems


Notes
thumb|right|A Lightning Attractor for creating black soul gems
To use a soul gem to recharge a weapon, first select the weapon in your inventory and then:
:*  press the Wait key, which is T by default
:*  press R2
:*  press RB
:*  press R
:*A small menu will open where the description ordinarily is, and you can choose a soul gem to use.
Soul gems are consumed upon being used to recharge a weapon. This is one reason why it is a good idea to fill your soul gems as efficiently as possible (i.e., grand soul gems for grand souls, common soul gems for common souls, etc.). A soul gem not being used to its fullest capacity could be considered a waste (losing a grand soul gem because you used the petty soul contained within to recharge a weapon, for example). However, you can simply drop a filled gem to empty it (note that this will empty all self-filled gems (see bugs)).
Standard merchants do not sell black soul gems. To purchase one you must talk to either Enthir at the College of Winterhold while he is in his quarters, or Falion in Morthal.
You will obtain a Warped Soul Gem during the quest Arniel's Endeavor; however, it cannot be used to trap souls.
If you have the Dawnguard add-on installed, grand or greater soul gems can be transformed into black soul gems by using the Lightning Attractor found in the Soul Cairn.
If you have the Dragonborn add-on installed, you can combine any soul gem (empty or filled) with an albino spider pod at the imbuing chamber in White Ridge Barrow to create a mind control spider. 
If you have Saints and Seducers  installed, Soul Tomatoes function as Grand Soul Gems. They previously appeared in the Shivering Isles expansion for Oblivion.
Guaranteed samples of black soul gems can be found at any level in Broken Fang Cave, Ilinalta's Deep, Ironbind Barrow, Castle Volkihar, Apocrypha and the Soul Cairn.

Bugs
Skyrim:Artifacts

An artifact is a unique and unusually powerful magical item. Many of the artifacts in Skyrim have appeared in previous Elder Scrolls games, as listed at the Lore article on artifacts.
Artifact Definition
The definition used for artifacts on this article is that the item must meet all three of the following requirements:
Be unique in appearance.
Only appear once in the game.
Have a unique and useful enchantment.
None of these artifacts can be disenchanted to learn the enchantment. Some of them may be improved by smithing. The material and perk relevant to each item is given below. Improving enchanted items requires the Arcane Blacksmith perk. However, many artifacts do not have an applicable perk that allows improvement past flawless quality without a Smithing skill of greater than 100.

Many of the artifacts are of Daedric origin. These items are formed from the essence of a Daedric Prince, providing the items with their power. Nineteen Daedric Artifacts are available in the game; most are rewards for the Daedric Quests.

In addition to the Daedric artifacts, there are also other unique relics such as the masks worn by the undead Dragon Priests. There are nine of these scattered across Skyrim, each with unique powers and enchantments.

This article only lists items that fit the definition of an artifact.
For items that are leveled, see Leveled Items.
For items that do not fit all of the requirements of an Artifact and are not leveled, see Unique Items.
For unique items that are quest-related, see Quest Items.

The Spear of Bitter Mercy  is an unobtainable artifact that is used by the goblin Gogh.

Weapons
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Dragon Priest Masks
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Other Apparel
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Miscellaneous Items
Skyrim:Books

Skyrim   
Hundreds of books can be found in Skyrim.  Most books provide backstory or cover lore material.  However, there are three special types of books:
Skill Books: opening the book for the first time gives you a one point increase in a specific skill
Spell Tomes: opening the book for the first time teaches you a spell
Quest Books: books that are needed for or related to quests
These special books are each listed on their own individual page.

Other types of reading material found in the game include scrolls and notes and letters. For books and notes added by Creation Club, see this page. A list of books broken down by subject can be found here.

Book Types
Standard books in the game are all placed in one of five leveled lists, as provided on each individual book page.

The primary use of the book type is for books found in randomly-generated loot, including containers and some enemies (in particular, vampires and Warlocks). These random books are level-dependent, as specified in the following table. The selection is also weighted to make List 0 books the most common books even at high levels. For example, at level 15 you have a 4 in 9 chance of finding List 0 books, a 3 in 9 chance of finding List 1 books, and a 2 in 9 chance of finding List 2 books.

In addition, the books stocked by Urag gro-Shub are determined by the book type. His inventory is not level-dependent; even List 4 books can be purchased from him at level 1. However, he only stocks a fixed number of books of each type, meaning that the chances of finding any specific List 4 book are very small.



Most books sitting out on bookshelves or lying around are randomly-generated. They are usually generated from a list named LItemBookClutter, which represents a combination of lists 0-2 with equal chances, but without ''Boethiah's Proving from list 2. Dawnguard adds The Aetherium Wars'' to it.

Dragonborn Book Types
Standard books new with Dragonborn are placed into one of four lists (1, 2, 3, 4). Most random books found in the open are either from one of those lists, or a combination of those lists and a list from the basegame with the same number. Randomly generated treasure uses an evenly weighted combination of all four lists and lists 2-4 from Skyrim. The books sold by Fethis Alor are drawn from Dragonborn lists 1-4.

All Books
All books have a weight of 1.
536 books are listed in this table.
    


Achievements
Achievements related to books are:
Skyrim:Skill Books

Skill Book are special books that permanently increase a skill by one point for free. There are five different books for each of the 18 skills making 90 in total. Unlike trainers, there is no limit to how many skill books you can read at one level. 

When you pick up a skill book, you automatically start to read it, and therefore you immediately obtain the skill bonus. Like all books, you can read skill books without it being considered theft&mdash;theft only occurs if you select to "Take" an owned book while reading it. 
If you want to save a skill book for later, you can ask your follower to take or steal it for you.
Two skill points per book can be achieved if you choose the Scholar's Insight ability, obtained from The Winds of Change quest in the Dragonborn DLC.
Generally speaking, its more efficient to read skill books when you are at a higher level in that skill, as the time and effort it takes to increase skills at high levels is much greater. For example, leveling Archery from level 15 to level 16 can be achieved with just a few attacks, thus using a skill book at this point is a waste. In contrast, leveling Archery from level 99 to 100 takes significantly more attacks, so reading a skill book here is much more efficient.

Locations
Skill books are only available at the places listed in the following table, or as quest rewards (e.g. Hitting the Books). They are never found in random loot, and they are never part of a merchant's inventory.  Skill books can be easily distinguished from most other books simply by looking at their value, which is usually around 50 gold or higher.  Most other books are substantially less.  They can be sold to any merchants who trade in books, i.e. spell and general goods merchants.
    


Achievements
The achievement related to skill books is:
 
To unlock this achievement 50 different skill books must be read, out of the 90 available. 
Books count towards this achievement even if they are read after the related skill has reached 100.  In this case, no message appears on screen informing you that you have read a new skill book, but the game's counter is still increased.
You can track your progress towards the achievement using the "Skill Books Read" statistic on the General page of your journal's General Stats.

Notes
If you find an additional copy of a skill book that you have already read, you will not receive any skill bonus for reading the additional copy.

Bugs
 
Save your game and check the skill's value before reading any books. If it doesn't increase after reading, reload the save and increase the level of the skill before reading the book.