Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Kill Anoriath

Quick Walkthrough
# Get your orders from Nazir.
# Kill Anoriath.
# Return to Nazir.

Detailed Walkthrough
When you receive this contract from Nazir, he says Anoriath is a hunter who hunts on the plains outside Whiterun. However, prolonged stalking reveals that he does not in fact leave the city. During the day he works at his stall in the market, and at night he retires to The Drunken Huntsman, which is run by his brother, to sleep. Your best bet to take him out without a bounty is to either shoot him during the day from a remote spot such as Jorrvaskr, or to sneak into his bedroom at night and slit his throat. However, both are very difficult to do without incurring a bounty, so plan for this.

As third option; when Anoriath is working his stall, go straight behind him and climb the rock until you reach the walls corner. Time an Illusion Frenzy or one-shot bow attack properly (meaning no guards patrolling the road to your left when facing Anoriath), and you will incur no bounty.

Alternatively, like most other assassination targets, you have the option to talk to Anoriath, which gives you three dialogue choices, one of which will turn Anoriath hostile, allowing you to kill him anywhere without fear of incurring a bounty (except if you initiate conversation outside, say at his stall, and then he retreats somewhere inside, like The Bannered Mare, in which case, he will cease to be hostile and it will be considered murder to kill him then). You can only pick one as you will not be able to initiate conversation again.



Once Anoriath is dead, return to Nazir. Upon rewarding you with leveled gold, Nazir will remark "Ah, so the hunter came to know the fear of the hunted, hmm?"''.

Reward
 

Notes
Regardless of whether you are caught killing Anoriath or not, your relationship with his brother, Elrindir, will be lowered by two points. If you have the Poisoned perk, this can be avoided by reverse-pickpocketing potions of Frenzy on to Anoriath. He will then assault other NPCs who will kill him in self-defense. If you're a member of Companions you could lure him in Jorrvaskr, they'll deal with him. If you'll speak with Anoriath in The Drunken Huntsmen and Jenassa is sitting there, she'll kill him after he turns hostile. In all of such cases, because the player technically did not kill Anoriath they will not receive a reduction in Elrindir's disposition towards them.

Quest Stages
Skyrim:Kill Ma'randru-jo

Quick Walkthrough
# Locate Ma'randru-jo.
# Kill him.
# Return to Nazir and receive your reward.

Detailed Walkthrough
When Ma'randru-jo is not wandering the roads of Tamriel, he can be found in one of the caravan camps led by Ri'saad. The caravan travels the route between Markarth and Whiterun and spends two full days camped outside each city before alternating. Since he does not stay stationary, he can be hard to find. However, the map indicates his position. To find him simply travel to his known location, check the map, then travel to his new location. Continue this until he is found.

Once you have located him, you may talk to him. Like most other assassination targets, you are given three dialogue choices. If you choose to insult him, he will attack you first, so you can then kill him without the fear of incurring a bounty and being arrested by the town guard, or attacked by the rest of the Khajiit merchants. Alternatively, you can sneak kill him without being detected by the rest of the merchants.



Return to the sanctuary and speak with Nazir to complete the quest and receive a reward of leveled Gold. If you're a Khajiit, Nazir will remark ''"How went your encounter with Ma'randru-jo? Back in Hammerfell, I always loved watching two cats rip each other to shreds..."''.

Reward
 

Notes
Ri'saad, the caravan leader, is essential. If the other Khajiit attack, you will be unable to kill him.

Quest Stages
Skyrim:Kill Deekus

Quick Walkthrough
# Get the contract from Nazir.
# Travel to Hela's Folly.
# Assassinate Deekus.
# Report back to Nazir to collect your reward.

Detailed Walkthrough
Another simple assassination. Head to Hela's Folly, northeast of Dawnstar. Deekus is by himself, so he is easily picked off. Spread about his camp are some miscellaneous items such as gems and a Dibella Statue, presumably items he has looted from shipwrecks. There are two chests with Novice- and Apprentice-level locks that contain some minor loot; one is next to his tent and one is inside the shipwreck. The chest near the tent is protected by a bear trap, so opening it from behind is recommended. The chest in the shipwreck is located in the sunken half of the ship. 

Like most assassination targets, you may choose to have a conversation with Deekus.


After the kill, report back to Nazir for some leveled gold as a reward.

Reward
 

Quest Stages
Skyrim:Kill Lurbuk

Quick Walkthrough
#Go to Moorside Inn in Morthal.
#Locate and kill Lurbuk.
#Return to Nazir.

Detailed Walkthrough
This is a very simple assassination. Lurbuk is not known to ever leave the Moorside Inn and can easily be picked off with an arrow when he isn't performing.
If you are having difficulty killing Lurbuk in the common room, you can wait until he either sits in the corner of his room or goes to sleep late at night. There should be no one else in the room, so a single sneak attack should be enough to eliminate him silently. It is also possible to wait until he's sitting in the common room, and then sneak into the room across from him, facing his back. From this position it can be safe to shoot him with an arrow, and as long as the arrow used can take him out with one blow, it will still be a stealthy kill. You can also rent a bed from the innkeeper. When she leaves to show you to your room, you can kill Lurbuk without her witnessing the kill. A creative, albeit risky, way to get the job done is to cast a Frenzy spell on him. Provided that you are not seen or heard, the effect will cause everyone in the inn to see Lurbuk as a hostile, attacking and killing him for you.

Another way to kill him is similar to the bow and arrow method above. Sneak into the room across from him and wait until you are hidden. Once hidden, release an offensive Shout (fire breath, frost breath, etc.) towards Lurbuk. This should do the trick since one Shout should be sufficient in killing him. 

Note: invisibility helps with sneaking and hiding in the room across from Lurbuk.

Like most assassination targets, you may choose to have a conversation with Lurbuk before killing him: 

Reward
 

Notes
If you have started but not yet completed the quest Laid to Rest, Lurbuk may still be standing outside of Movarth's Lair. For this reason, it is recommended that you either dismiss the townspeople or finish Laid to Rest. Otherwise, you will be spotted when killing Lurbuk and thus incur a bounty.
If you ask Nazir for additional information, he will tell you that Lurbuk is so hated that he had multiple Brotherhood contracts out on him and Astrid had to hold a lottery to decide who was able to put in the contract.
You can go behind Lurbuk sitting in the room and sneak attack without witnesses.

Quest Stages
Skyrim:Kill Hern

Quick Walkthrough
# Go to Half-Moon Mill.
# Kill Hern the vampire.
# Return to Nazir.

Detailed Walkthrough
Hern is a fairly easy kill, even if he is a vampire. He is usually with his wife in Half-Moon Mill's only home. They can both be killed with any weapons&mdash;as long as Hern dies, the mission completes. During the day, you'll find him outside, hanging out on a bridge. You can sneak into a shack next to the bridge and attack him safely with a ranged attack from an open window. His wife usually won't notice if it's a one-hit kill. You could also wait until morning for his wife to leave for the lumber. She always leaves before him, presenting a window where he can be found alone inside the house. If you have Hearthfire installed, and her disposition is high enough for her to give you free lumber, you can ask her for free lumber when they are together inside the house; she will go outside to supervise your cutting of logs, and you will be alone with Hern. Also when they are entering or leaving the house if you engage Hern in conversation and hold him behind you can then sneak attack and kill him after Hert leaves the area.

Alternatively, like most other assassination targets, you have the option to talk to Hern which gives you three dialogue choices, two of which will turn Hern hostile.


Reward
 

Note that there is no reward for killing Hert, although if she witnesses you killing Hern, you can kill her to avoid the bounty.

Notes
Attacking Hern can incur a bounty, just like any other assault. Speaking to him will provide two dialogue options that will cause him to attack you, preventing a bounty. Either that, or kill any last witness (usually his wife).

Quest Stages
Skyrim:Kill Beitild

Quick Walkthrough
# Get the contract from Nazir
# Kill Beitild in Dawnstar.
# Claim your reward.

Detailed Walkthrough
Get the Contract
The assassination of Beitild is part of the first batch of contracts handed to you by Nazir. After giving you the contract, he will readily tell you a bit about her background: ''"She separated from her husband several months ago. Now the two run competing mining operations. Beitild's angry and desperate. A fighter."

Kill Beitild
In the town of Dawnstar it is common knowledge that Beitild and her ex-husband Leigelf are feuding, most evident by overhearing Leigelf arguing with the puzzled Lond in front of Quicksilver Mine and by talking to the participants themselves. Beitild now runs Iron-Breaker Mine, keeps a close eye on her workers at all times, and never misses the opportunity to bad-mouth the "fat-head owner" of the competing Quicksilver Mine. 

When you approach Beitild, you will be given three dialogue options, you can only pick one of them and will not be able to choose another one by trying to talk to her again.


An alternative is to use stealth and kill Beitild in her sleep. She will return to her house at midnight and rest there until 8am. The lock on her front door can be picked or unlocked using the key she carries about her person.

When Beitild is disposed of, you can pay a visit to her ex-husband for an emotionless reaction: ''"My wife Beitild is dead. Can't say I miss that old sabre cat."

Reward
Return to Nazir in the sanctuary for a leveled gold reward. When you tell him Beitild is dead he will respond "Of course she is. I hear the mining business is extremely cutthroat. And those hours... they're murder."''
 

Notes
While this quest is active, it is impossible to turn in ore to the assassination target, as only the three dialogue options mentioned above are available.
If Silus Vesuius is on his porch and you kill Beitild while outside, Silus will become hostile even if you remained undetected.
It's quite possible for Beitild to get killed before the player joins the Dark Brotherhood, even with other citizens nearby. For example, she may be killed in an animal attack.

Quest Stages
Skyrim:Kill Ennodius Papius

Quick Walkthrough
# Travel to Anga's Mill.
# Kill Ennodius Papius.
# Report back to Nazir.

Detailed Walkthrough
Simply travel to Anga's Mill and walk to the camp just up the road from the mill to the west. Kill Ennodius Papius, who is staying at the camp. He is far away enough to not attract any attention from patrolling guards or lumberjacks at the mill. During the day he is usually found around the water or his campfire; at night he'll be asleep in the tent. He will panic and flee on attack, but will not go far. Any incurred bounty while attacking him will revert on his death.

Alternatively, like most other assassination targets, you have the option to talk to Ennodius which gives you three dialogue choices, all of which will either turn Ennodius hostile (allowing you to kill him without fear of incurring a bounty) or run away in fear if your level is high enough.


Reward
Return to the sanctuary and speak with Nazir, who will comment, "How went your meeting with Ennodius Papius? Did you prove his paranoia legitimate?"'' and rewards you with leveled gold.
 

Notes
The target does not spawn prior to acquiring this quest. Completing this quest has no repercussions on other quests.
There is a skeleton floating face down in the water behind his tent, a bit to the west, with a small amount of gold. Continuing west to the cliff, there is a quicksilver ingot under the water, and at the end, a locked strongbox in some debris under the cliff edge.
Ennodius is a foe of Kodrir, who may reward you for his death (radiant).

Bugs
 
 
 

Quest Stages
Skyrim:Kill Narfi

Quick Walkthrough
# Get the contract from Nazir.
# Travel to Ivarstead.
# Assassinate Narfi.
# Report back to Nazir to collect your reward.

Detailed Walkthrough
Get the Contract
Right after your initiation into the Dark Brotherhood, guild leader Astrid will confess that no "real" jobs are available at the moment and that you should talk to Nazir for smaller contract work. Nazir will give three targets to you at the same time, so you are free to pick what order you do them in. On Narfi, he will comment that ''"He's a hapless beggar living in some ruins just outside the village of Ivarstead. Easy even for you."''

Kill a Beggar
Make your way to Ivarstead, the small settlement at the foot of the Throat of the World, and locate Narfi. Due to the roaming creek separating Narfi's worn-out house from the rest of Ivarstead, there are no watchful eyes from the Ivarstead guards, and as such, you can kill him in any manner you want. The easiest method is to kill him in his sleep; he goes to bed at 4am, so take advantage of the darkness and sneak into the cabin right after that time and dispose of the beggar. Note that the sawmill across the lake gets busy right after 7am, so don't wait too long. 

If you speak to Narfi before you kill him, you are given three dialogue options; you may only pick one as the conversation ends and you can't speak to him again.



Narfi won't defend himself as a result of any of these dialogue options, so if you are seen killing him, you cannot avoid a bounty.

Reward
Once Narfi is dead, travel back to the sanctuary and receive your reward of leveled gold from Nazir, who will also comment, "Congratulations. You slaughtered an emaciated beggar in cold blood. You are truly an opponent to be feared."
 

Notes
As soon as you accept the contract from Nazir, you will be unable to complete the miscellaneous Ivarstead quest The Straw that Broke.
This can be circumvented by using the console command "resetquest DBSideContract01", but then the Kill Narfi quest will disappear. Further attempts to affect the quest using the console seem to fail, breaking Nazir's questline. However, it seems that you can still talk to Astrid to continue the Dark Brotherhood story after some time has passed.
To complete both the Dark Brotherhood quest and the miscellaneous quest after accepting the contract from Nazir, you can use the console command "setstage DBsidecontract01 20" to be able to speak to Narfi about his sister. This will mark that you have killed Narfi while he is still alive, but you can simply kill him after completing his side quest to set you back on track, or use the console command "setstage DBsidecontract01 10" to set you back to the step where you have access to the relevant dialog and must kill Narfi to continue.

Quest Stages
Skyrim:Blood's Honor

Quick Walkthrough
# Speak to Kodlak Whitemane.
# Collect a Glenmoril Witch's head.
# (Optional) Wipe out the Glenmoril Witches. 
# Return to Kodlak.

Detailed Walkthrough
The Price of Power
After completing two radiant quests for the Companions (one of which must be for Aela), your next major assignment will be available, courtesy of the elderly Harbinger himself, Kodlak Whitemane. He will chastise you for your actions against the Silver Hand, and will then tell you the true story about how the Companions contracted Lycanthropy. Apparently, one of his predecessors made a pact with the Glenmoril Witches to gain more power, not knowing the true price of his actions: an afterlife spent in Hircine's  , not in Sovngarde. It is this fate which compels Kodlak to seek a cure. He then sends you off by yourself, in search of the Glenmoril Witches.

The Coven
Glenmoril Coven is located in the northwest reaches of Falkreath, southeast of Lost Valley Redoubt. Upon entering, proceed to the main chamber where you will encounter the first Glenmoril Witch, a powerful variety of Hagraven. She will attack you on sight, accompanied by a Frostbite Spider or Skeever. After the battle, claim her head. The chamber functions as a nexus to four smaller chambers, each with a witch and some valuable loot. The Destruction skill book The Horror of Castle Xyr is in a tent in the northwestern chamber and the Enchanting skill book A Tragedy in Black is in the northern most chamber. While it is optional to kill all five witches, killing at least four is recommended if you want to cure yourself of lycanthropy later on. Despite the described weight of the heads, no weight penalty is added when you pick them up as quest items.

Jorrvaskr  Attacked!
When you return to Whiterun, things will be different and you will notice several citizens gathered around near the stairs leading to Jorrvaskr. Halfway up the stairs, you will find both Torvar and Aela the Huntress next to dead Silver Hand members. When you enter the building, Vilkas will seek you out and ask you where you were in the time of need. In your absence, the Silver Hand attacked Jorrvaskr, managing to kill old Kodlak and take off with all the fragments of Wuuthrad. You will find Kodlak's dead body near the central fireplace, with Farkas and Njada Stonearm kneeling next to him; both unresponsive. Vilkas will claim that his death will be avenged, which will end the quest and immediately start the next one, Purity of Revenge.

Notes
If you have a follower prior to completing this quest, he/she will be replaced by Vilkas once you enter Jorrvaskr at the end of this quest.  This will cause your previous follower to "reset", meaning they will return to their respective origin, and will appear again as they did when you first met.  However, any items that were given to them will still be in their inventory if you return later to regain them as a follower.
Kodlak's body cannot be interacted with or searched, as the quest script makes it uninteractable.
Regardless of whether you kill all the witches or not, the guards will praise you upon the completion of Blood's Honor.

Bugs
 

Quest Stages
Skyrim:Hjaalmarch Stormcloak Camp

right|thumb|A Stormcloak quartermaster working at the bench
The camp is normally commanded by Arrald Frozen-Heart, except during the related quests, at which point Galmar Stone-Fist will assume command.
 

Residents

 

Related Quests
 
 

Hjaalmarch Stormcloak Camp
It is a typical Stormcloak camp, consisting of a central campfire with a charred skeever cooking over it, around which the rest of the camp is arranged. Around the campfire are three small tents containing unowned hay piles. West of the campfire are two picketed horses. They are owned, and taking them is considered stealing. To the north is the command tent, containing a lit brazier, a round table, and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the commander spends most of their time. To the northwest is the commander's tent, containing an owned bed roll, an unlocked chest, and an end table. To the left of the commander's tent is a wood chopping block. East of the campfire is the hospital tent, which contains three hay piles occupied by wounded soldiers and a low table holding a random potion of health and a random potion of healing. Beside the hospital tent is a table with a built-in alchemy lab and some barrels. To the south is the workstation for the Stormcloak quartermaster, consisting of an anvil, a grindstone, and a workbench. A long wooden table and a crate hold various iron and steel weapons and armor.

Any time Hjaalmarch is controlled by the Stormcloaks, this camp will not be present. As long as you haven't completed Joining the Legion, you are free to sleep in the small tents and trade with the quartermaster.
Skyrim:Pelagia Farm

It is a sprawling farm, with a small single story building that is maintained by Nimriel and Gloth, who live at the farm, while Severio lives in his house in Whiterun.

When approaching Pelagia Farm for the first time, the player will come across Aela the Huntress, Farkas and Ria battling a giant. The group of Companions will always win the fight.

 
Residents


Related Quests
 
 

Walkthrough

Exterior
There are at least three fields of vegetables with either stone walls or fences segregating them. During the day Severio Pelagia is in the fields with his workers, he will gladly buy any cabbages or potatoes you hold. There is a grain mill to the east of the house and several other outbuildings and storage sheds around the property. To the west of the house is a pen for a cow and a few paces in front of the entrance are a couple of chickens' nests.


Pelagia Farm
right|thumb|Farmstead interiorUpon entering there is a long wooden table and bench on your left against the west wall, with an apple pie, a few carrots, three boiled creme treats, a green apple, a bowl containing several loaves of bread, and an eidar cheese wedge on the table, with a chair at either end and a wall shelf above holding crockery. On your right as you enter, against the east wall are a stack of food barrels and sacks next to a bookcase holding fourteen common books, a copy of Songs of Skyrim: Revised and a bowl containing a cabbage. Next to this is a doorway to a bedroom. In the northwest corner of the room is a cupboard holding a cabbage, a goat cheese wedge and a leather strip, among piles of crockery. There is a chair next to the cupboard with a bottle of ale and a couple of plates on the floor and two more wall shelves above holding clutter. There is a second doorway on the east wall with a large fire pit between the two of them with a cooking spit hanging over it.

The first bedroom contains a single bed against the north wall and a dresser beside it with a bottle of alto wine, a set of clothes, a gourd in a bowl and a copy of Rising Threat, Vol. IV on top. There is a chair in the southeastern corner. The second bedroom contains a single bed against the south wall, with an end table beside it, holding a bottle of ale, a silver ingot and copies of Yngol and the Sea-Ghosts and The Book of Daedra. There is also a narrow table against the north wall with a bottle of ale, a salmon steak on a plate, two common books and a draught of health on top, a pair of iron boots underneath and a chair in front of it. 

Notes
Though you can find and activate a grain mill here, it will only lead to an animation, with no actual function in the game even with Hearthfire installed.