Netruk44/uesp-wiki-content huggingface dataset:
Online:Furu Marys

Furu Marys is a Dark Elf found in Fort Amol. You'll find her near the wayshrine, trying to enter the fort with a small group including Golden-Heart, Firon, and Dethis while being impeded by Hokurek.
 

Dialogue
As you approach the bridge, you'll hear the following:
:Furu Marys: "Why do you hate us, Nord? Your own King declared us allies, but still you turn us away."
:Hokurek: ''"Don't put words in my mouth, Dark Elf. I said you could enter Fort Amol. But the inn is full, so you can't stay. Official business of the kingdom takes precedence, after all."
:Furu Marys: "This is ridiculous! And we've come such a long way. We'll find somewhere else to rest. Somewhere not filled with such … such hate!"''

If you speak to her, she'll tell you:
:''"They say we are allies, friends. But when we need a place to rest, we're turned away! "Important business," they say. "The inn is full." Rubbish! It's because we're not Nords!"''
Online:Golden-Heart

Golden-Heart is an Argonian found in Fort Amol. You'll find her near the wayshrine, trying to enter the fort with a small group including Dethis, Firon and Furu Marys while being impeded by Hokurek.
 
Dialogue
You can speak with her while Furu argues with Hokurek.
:''"We've been traveling for days now, trying to escape the Stormfist Brigade and their Orc raiders to the west. We finally arrive at a safe place, and they turn us away."''
Online:Dethis

Dethis is a Dark Elf found in Fort Amol. You'll find him near the wayshrine, trying to enter the fort with a small group including Golden-Heart, Firon and Furu Marys while being impeded by Hokurek.
 
Dialogue
You can speak with him while Furu argues with Hokurek.
:''"Furu's been leading us around for weeks now. She keeps promising she'll find us a new home and some work so we can settle down. If promises were gold, we'd be wealthy misers by now!"''
Online:Firon

Firon is a Dark Elf found in Fort Amol. You'll find him near the wayshrine, trying to enter the fort with a small group including Golden-Heart, Dethis and Furu Marys while being impeded by Hokurek.
 
Dialogue
You can speak with him while Furu argues with Hokurek.
:''"Rumors proclaim that the Ebonheart Pact is having a secret meeting here. Why should that hinder humble travelers, though, is beyond me. We've been on the road for so long!"''
Online:Death's Wind

'''Death's Wind is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. Special crafting sites with stations dedicated to creation of this set are located in the first zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on two traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds 34-1487 Armor 
3 items: Adds   
4 items: Adds   
Crafting Sites
Online:Torug's Pact

'''Torug's Pact is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. Special crafting sites with stations dedicated to creation of this set are located in the second zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on three traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds 34-1487 Armor 
3 items: Adds   
4 items: Adds 34-1487 Armor 
Crafting Sites
 

Notes
Enchantment cooldown reduction from this set is multiplicative with enchantment cooldown reduction from Infused weapon trait.
Online:Twilight's Embrace

'''Twilight's Embrace is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. Special crafting sites with stations dedicated to creation of this set are located in the second zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on three traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds 15-657 Critical Chance 
4 items: Adds 3-129   and   
Crafting Sites
Online:Hist Bark

Hist Bark is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. One special crafting site with stations dedicated to creation of this set is located in the third zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on four traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds 34-1487 Armor 
3 items: Adds   
4 items: Adds   
Crafting Sites
Online:Magnus' Gift

'''Magnus' Gift is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. One special crafting site with stations dedicated to creation of this set is located in the third zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on four traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 3-129   and   
Crafting Sites
Online:Whitestrake's Retribution

'''Whitestrake's Retribution is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. One special crafting site with stations dedicated to creation of this set is located in the third zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on four traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds 34-1487 Armor 
4 items: Adds   
Stats
The Damage Shield from completing this set increases with item level as follows:


Crafting Sites
Lore:Zakhin's Many Heroes

On Morndas, young   hastened home over the scorching sands from his drills, the bright flame of legends driving his steps, and proclaimed, "Mama! When I am grown, I will be like  ! I will train until I am stronger than all of my friends, no matter how long I must toil, and then great glory can come to our house and all will know my name." His mother smiled, for she knew her son had begun to understand strength and perseverance.

Tirdas of the next week, Zakhin's joyful voice reached her ears even before the door opened. "Mama! When I am grown, I wish to be like  . I will fight an army all alone to save my friends! I will never leave them to the mercy of the enemy, even if one calls me a name, such as when   called me sand-pants." She smiled again, proud that tales of loyalty and forgiveness made a home in his heart.

One Middas hence, Zakhin returned home shouting once more. "Mama, do you know who I will be now? I will be like  , and I will ride a sable horse with silver hooves to drive bandit lords from their caves and build a home for the poor from their spoils!" So pleased was she to hear this admiration of honor and charity that he was allowed two extra figs that eve.

The following Turdas, Zakhin flew back home, alight with new inspiration. "I will be like  ! I will make my blade sing and lead a mighty army. No enemy will stand against my strategies, for I will consider all possibilities." Her pride blossomed the more, for all mothers pray their sons will aspire to leadership and careful contemplation.

On Fredas, young Zakhin returned home from drills with a sparkle in his eye. He did not shout or profess a new hero, but came in from the heat and sat wordless upon his favorite cushion, looking at his mother the whole time. "Well," she questioned, "who will you be today?" She hardly finished before he pounced to answer. "I will be a new hero, and they will tell of my deeds to the little children during drills!"

Only then did she shed a tear.
Lore:Plea for Open Eyes

, whose fingers brush the scattered stars, whose shadow stretches beyond horizons seen and unseen, whose authority commands the spirits of the last world and the next, have mercy on your children. It pains my soul to see my   clutched in the coils of  . They flee your blessed teachings, spitting on the face of the shame they should feel and driving their rusted blades into the heart of our traditions. They have been fooled and tempted by the fat life of emperors, and here I lay bare the transgressions upon the  . O  , I pray they should realize the hideous visage of these sins and repent, eyes open and seeing.

We know the truth, for it has been told. "Honor your ancestors. He who permits their words and deeds to languish breaks his own blade and casts it to the burning wind." Yet in  , musical words in   do not echo through palace halls. The tales are of foreign heroes, spoken in harsh tongues. The words of our fathers' fathers cry out for sweet water, but the legends they once carried crumble to dust. If we do not tend to them, we know that a new Ending Time, worse again than those before, draws near.

We know the truth, for it has been told. "No pity or mercy shall be afforded the wretch who stands against the Warrior Wave." Yet our brothers and sisters meekly accept the   as equals and allies, polluting our honor with their mud-covered feet and staining our annals for all time. If it hurts one loyal songbird such as I to see this arrangement permitted, then how it must bring stinging tears to  's eyes and inflame  's very sword-arm with the  !

We know the truth, for it has been told. "Give your obedience to none save the gods of  . The   recede from he who leans upon thin-blooded shoulders, scornful of his feeble grasp." Yet a   of green lands commands our children. He sends them to die in his quest to claim  . He will step upon their strong backs to ascend. His gods' fingers reach into our heart, and   shakes her head.

Read this, O brothers and sisters. You have turned your left side to duty and closed your eyes to the searing sun. Your honor blackens as the memory of Yokuda-now-sunken fades. All is not yet lost. Take up the sword strengthened by our ancestors' ways, forged in the fires of righteousness and keen with true honor. Renounce these misguided New Movements and return to your family, who will accept you despite your misdeeds. Return while you still may.
Lore:Ranser

was the ruler of  , crowned after the death of his father King   of   in  . He was illegitimate, born to "a poor Tamrith cousin", and had to compete with his legitimate younger brother Prince   for their father's throne. The fourteen-year-old Phylgeon was descended from  , and his claim was supported by the codicil to the "Bretonnick Natalitie", which declared "Howse Mount Clayre" the royal house of Shornhelm. However, the codicil was missing when the   met to discuss the two claimants. Prince Ranser presented a long-lost   decree that named House Branquette their "Breton Royal Delegates" in  , winning the crown by the vote of the Council. 

He had a daughter named Princess  , whom King   of   courted before marrying   in the spring of  . Furious, he called back his ambassador from Wayrest, staying in Shornhelm when he was invited to Emeric's wedding. In Last Seed of the year, he launched a surprise siege on Wayrest, sparking what is now called  .  His army consisted of mercenaries, his own people,  along with the noble houses of Rivenspire that he forced to fight under his banner.   was the first to cease its support and called for peace, followed by  , while   remained neutral throughout the war. House Montclair only surrendered to Wayrest right before the Battle of Traitor's Tor.  Unsure if his brother's actions were righteous, Count Phylgeon offered to serve as a peace envoy to both Emeric and Ranser, but the latter angrily refused,  insistent on winning the war.  Overcome by the combined forces of  s,  s, and  s, Ranser's remaining troops were slain at  , and the end of the conflict gave rise to the Greater  .   The Crown of Shornhelm as well as the Direnni decree had not been seen since the Battle of Traitor's Tor. 

While Ranser himself is thought to be dead,  he fled from Markwasten Moor with a small troop of his most loyal soldiers. He prepared a ritual atop a then-nameless tor overlooking Shornhelm, during which he was murdered by his own general. Ranser's blood served as the sacrifice needed for the ritual, transforming him and his warriors into skeletal undead, and the tor from which he ruled became known as  .  
Gallery
 
Notes
During the mid-Second Era, Shornhelm hosted an annual play called "Ranser! You Madman!". 

References
Online:Rorngrek the Booming

Rorngrek the Booming is an inebriated Nord Pact soldier found at Fort Amol. He exits Deldwine's Inn and stumbles across the bridge to the barracks. He enters the building after standing on the porch for a few seconds.
 

Dialogue
He's pleased that there's an inn at the fort.
:"Nothing like a crowded inn full of good food, good drink, and good company to bind the Pact together."
Online:Nchu Duabthar Threshold

The gates to the nearby Dwemer ruins have defied all attempts to open them.

The valley is considered neutral territory between the Imperials and the Daggerfall Covenant, and is the location of a meeting between Magus-General Septima Tharn and Queen Arzhela of Evermore. It is only accessible during the related quest, and cannot be reached from the main Bangkorai area.

 
Related Quests


Maps
thumb|left|Map of Nchu Duabthar Threshold
Online:Vurila Llethan

Vurila Llethan is a Dark Elf hunter who can be found near Fort Amol. She competed against Steady-Hand in a bet, and won by using explosive arrows to take out more rabbits.
 

Related Quests


Quest-Related Events
When you approach her group of friends, the following exchange will occur between her and Fjar:
:Steady-Hand: "If you want to try again, Fjar, you only need to ask."
:Fjar Moonstrike: ''"Why? So you can embarrass me again, lizard? I don't think so."
:Vurila Llethan: "It can be done. Don't give up yet."
:Fjar Moonstrike: "You cheated, Vurila! Sharp, pointy arrows aren't good enough for Dark Elves! You had to make your arrows explode!"
:Vurila Llethan: "Why do you care what arrows I used? The lizard didn't care, and it's his challenge."
Speaking to her before the related quest:
:"Do not waste my time."

You can get advice from her during the related quest.
:"Steady-Hand swears he's the best hunter in Eastmarch. Says he can nab more rabbits in a minute than anyone else. I've got an idea, if you don't mind bending the rules a bit. Come back and talk to me after you equip the hunting bow."''

Pick up the bow and she'll say:
:Vurila Llethan: "If you want to win this contest, come talk to me."
:"Sure, you could use normal, non-magical, absolutely regular arrows. Or you could use exciting arrows. Fiery arrows. Arrows that get to go boom!"
:And where can I get arrows like that?
:''"From me! My exploding arrows can take out multiple rabbits with one shot. Very effective. But they'll cost you. Steady-Hand's confident. He won't mind. He encourages challengers to use whatever advantage they can think of to try and beat him."
:I'll take a few of those exploding arrows. [ ]
:: 
:[Persuade] Cost me? Don't you want me to beat that lizard?
::"When you put it that way, why not? Here you go."
:No thanks. I don't cheat.'''
:: 

If you speak to her again with the arrows, she'll warn:
:"Point the bow the other way. Those arrows are dangerous."

After the quest, she'll say:
:"Someone finally shut that lizard up. Great work out there, and some mighty fine shooting."
Online:Fjar Moonstrike

Fjar Moonstrike is a Nord hunter found across the river from Fort Amol. He lost a bet against Steady-Hand, who challenged him to kill more rabbits than he could.
 

Related Quests


Quest-Related Events
When you approach his group of friends, the following exchange will occur between him and Vurila:
:Steady-Hand: "If you want to try again, Fjar, you only need to ask."
:Fjar Moonstrike: ''"Why? So you can embarrass me again, lizard? I don't think so."
:Vurila Llethan: "It can be done. Don't give up yet."
:Fjar Moonstrike: "You cheated, Vurila! Sharp, pointy arrows aren't good enough for Dark Elves! You had to make your arrows explode!"
:Vurila Llethan: "Why do you care what arrows I used? The lizard didn't care, and it's his challenge."

Speaking to him before the related quest:
:"The lizard mocks me. I'm the best hunter in Eastmarch, but he shows up and out hunts me. Twelve rabbits! I need to figure out his secret."''

If you agree to Steady-Hand's challenge, he'll encourage you:
:"You can do it! Beat that lizard at his own game!"

Complete the challenge and he'll say:
:''"You should have seen the look on Steady-Hand's face! He deserved it. Especially after what he said about your mother! It's not true, is it? Nah, no one would do that."''

Complete the quest and you'll hear:
:Fjar Moonstrike: ''"How's it feel to lose, lizard?"
:Steady-Hand: "Shut it, scaleless one. I'm still a better hunter than you."''
Online:Ash'abah Pass

A Yokudan palace, home of King Xakhwan, lies at the head of the valley.
 

Related Quests


Maps
 
 

Gallery
Online:Death-In-Winter

Death-In-Winter is a troll found in Darkwater Crossing during the related quest.
 

Related Quests
Online:Buildings

BuildingsDifferent types of buildings in Elder Scrolls Online. See also Services.
Barracks
Castles and Palaces
Homes
Houses of Worship — Chapels, churches, temples, and other houses of worship.
Lighthouses
Town Halls — Administrative buildings. 
Windmills
Online:Dhalen

Dhalen is a Breton assassin hired by the Stormfist Clan to poison High King Jorunn while he is in Fort Amol.
 
----
 When you damage him, the illusion disguising Dhalen as the Skald-King dissipates.
 

Related Quests


Quest-Related Events
He appears as a projection of King Jorunn you're searching the manor.
:Jorunn the Skald-King: ''"So you've finally come to the aid of the King."

Speak with the projection.
:"Thank you for all your hard work here in Fort Amol. I can't say that Vurlop was as useful as I'd hoped, but he served his purpose, right? I mean, just look at me! Stunning, am I not? A Breton leading the Nords. Who would have thought of it?"
:Where's the real King Jorunn?
:"For all intents and purposes, I am the real king now! Any who would challenge that are being dealt with. But I wanted to congratulate you. So many lives lost because of you. I'm envious. That poor Guard Hloenor. Greedy Lord Vurlop. The mind reels!"
:You killed Guard Hloenor?
:"Vurlop did say that he would take care of her, didn't he? My poor Vurlop was many things, but a liar wasn't one of them. Then there's that pretty little Dark Elf outside. The feisty one. She'll be a fun one to kill. And, of course, King Jorunn …."
:What about King Jorunn?
:"He's enjoying a gift from Fildgor. The King that saved his people from the Akaviri, killed by his own brother. Yet no one will ever know. No, they will find the body of poor Dhalen the Breton, defeated by their heroic king! Oh, that would be me."
:You think you can take King Jorunn's place?
:"Well, yes. That's the entire point of why we're here. Now, I must apologize. I have matters to attend to. You'll find that my guards now control the manor. You can try to stop us, but I doubt you'll have very much luck."''

After you kill Dhalen's guards, he'll appear as Jorunn again.
:Jorunn the Skald-King: "Well done. Too little, too late, though. The false king is dead. Once you join him, Fildgor will rule this land."
Online:Way-with-Words

Way-with-Words is an Argonian soldier who can be found with Jorunn the Skald-King in both Fort Amol and Windhelm.
 

Related Quests


Dialogue
At the Skald-King's Temporary Court, she will say:
:"What a humble chamber for such an important king. We could all learn a lesson from this impressive dry-skin."
:What brings you to Windhelm?
:"We come to celebrate alongside King Jorunn and our Pact allies before business commences."
:Business?
:"Pact business. We support each other, but there is still so much to resolve."

The War Council
Way-with-Words will be found in the vault within the Jarl's manor alongside King Jorunn and Dohna Indoril, after the Stormfists infiltrated their meeting.

:''"King Jorunn's breathing is shallow. The poison Dhalen used. It's tainted. Daedric. I'm not sure what it's doing to this poor man, but I don't think he will survive."
:What happened in here?
:"The illusionist fooled us all. His magic allowed the Stormfists to look like people we trusted. Something in the wine we shared, we think. One of them took the form of the King's servant. He poisoned the King's dinner."
:How did you get in here?
:"Fighting broke out as soon as King Jorunn fell ill. We dragged him away from the meeting and locked ourselves in here. When the Stormfist broke in, I thought we were finished. If that woman hadn't shown up, we'd probably be dead right now."
:What woman?
:"She never identified herself. When the Stormfists broke in, she just appeared out of nowhere and put two daggers in their backs. Then she told us help was coming and she ran off. She wore a helmet, but I'm pretty sure she was a Dark Elf."
:Stay here. I'll get help for the King.
:"We should be fine. And we're not helpless. We can protect the King. But please hurry just the same. I don't know how long he can resist the poison."

Speaking to her again:
:"We won't be caught off guard again. We'll protect the King."''
Online:Dohna Indoril

Dohna Indoril is a Dark Elf mage of House Indoril found first in Windhelm, then later at Fort Amol.
 

Related Quests


Dialogue
At the Skald-King's Temporary Court, he will say:
:"Ten years and they throw a party. Only the Nords."

The War Council
Dohna Indoril will be found in the vault within the Jarl's manor alongside King Jorunn and Way-with-Words, after the Stormfists infiltrated their meeting.
:''"I can't believe the Stormfists had the audacity to disrupt this proceeding and attack the Nord king. Their actions are so … undignified."

Talking to him after speaking to Way-with-Words:
:"Jorunn can't die. The Pact won't hold together without him. May the Tribunal help us all."''
Sadalvel Ancestral Tomb

The tomb lies southeast of   across the river. It is on the west side of the road that leads south from the large bridge connecting Necrom to the mainland.

Inside, there is little of interest. There are a few leveled undead guarding very few treasures - merely the typical armor, potions and scrolls of an average ancestral tomb.
Online:Lifeline

Quick Walkthrough
# Talk to Thane Oda Wolf-Sister in the Jarl's Manor at Fort Amol.
# Collect vampire blood and get the help of the Dreamwalker.
#* Complete Our Poor Town at Darkwater Crossing.
#* Complete A Right to Live and The Better of Two Evils at Wittestadr.
# Meet Thane Oda Wolf-Sister at the Ternion cave.

Detailed Walkthrough
Thane Oda Wolf-Sister believes that the Ternion Monks may be able to save King Jorunn from the poison that ravages his blood. However, she says they'll need the assistance of an Argonian Dreamwalker, who was present at Darkwater Crossing when the trolls attacked, in order to help. You'll also need to bring your own ritual components. Oda believes that the monks will be able to bolster Jorunn's life force with the blood of a vampire. She is unsure if it will turn him or not, but she does know that vampire blood contains excellent restorative properties.

If you haven't done the quests at Darkwater Crossing and Wittestadr, now's your chance. If you have done them, go right on ahead and ask Stormy-Eyes and whichever vampire you helped (either Valeric or Majorn) for their assistance. When you're finished, meet Thane Oda at Ternion Cave.

Quest Stages