Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Sigar

Sigar is a Nord bandit and a cannibal. After the conclusion of the quest The Taste of Death, you may encounter him in the wilderness standing over a dead person's body. He will recognize you, saying: "It is the Champion of Namira! I was just about to eat. Here, you should have the first bite." If you killed the cannibals during the related quest however, Sigar will be hostile towards you.

Sigar can also show up near a corpse after you killed Eola and failed at the Taste of Death quest; when you get near him, he'll say ''"Don't look at me. I didn't kill her. I was just... making sure the body got buried."'', and then start running away from the Dragonborn in fear.

Sigar wears ragged robes, and is equipped with a leveled dagger which can be up to Daedric quality. He can cast the spells Flames, Heal Other, Muffle, and Invisibility.

He is tied to the corpse and will follow it if it's moved (either manually or via reanimation). 
 
Related Quests


Bugs
Skyrim:Faldrus

Faldrus is a Dark Elf elemental mage who can be randomly encountered wandering in the wilderness. He is on a pilgrimage to the Shrine of Azura and may point you to it. 

When he arrives at Azura's shrine, he will join Aranea Ienith in front of the statue and raise his arms in praise.  However, he will no longer provide further dialogue options.

When near him, he will greet you with: ''"I'm on a pilgrimage to the Shrine of Azura, the Goddess of Twilight. If you'll excuse me." If asked about the location of the shrine, he will respond: "In the mountains to the northeast. I'll mark it on your map."''

 
Related Quests
 

Notes
Even when he is at the shrine, he will give the same dialogue responses as he does when originally met and has no further dialogue.

Bugs
Skyrim:Redguard Woman

right|thumb|''"I don't know who you think I am, and I don't care. Leave me alone!"
A Redguard Woman''' may be encountered on the roads being questioned by two Alik'r Warriors. She is a Redguard farmer and can only be encountered once the Alik'r Warriors show up in Whiterun as part of the quest In My Time Of Need. When the quest is completed, it is no longer possible to meet the woman. 

She wears a randomly determined set of farm clothes (8 variations), boots (4 variations), and has a 50% chance of wearing a hat (3 variations). She only carries a small amount of gold. 

If you eavesdrop on the conversation, it becomes apparent the Alik'r means business: 

'''Alik'r #1: "Listen, wench, we're on to you. We know who you are, so you'd better come with us right now!" 
Woman: "I don't know who you think I am, and I don't care. Leave me alone!" 
Alik'r #1: "I don't have time for this foolishness. Now come along quietly and we won't have to get rough." 
Alik'r #2: "Brother, I think she's telling the truth..." 
Woman: "I'm not going anywhere.  Now back off before I do something drastic." 
Alik'r #2: "She doesn't have the scar." 
Alik'r #1: "What? Oh... you're right." 
Alik'r #2: "We've made a mistake. Now move along before that mouth of yours gets you into trouble." 
Woman: "Next time you're looking to pester someone, make sure it's the right person!"''

After the conversation, it is possible to approach the annoyed woman and she will not hesitate to provide her honest opinion on the Alik'r: "Foreigners. What a nuisance!" If you ask her what the negotiation was about she will respond: ''"They thought I was some other Redguard woman! They just wouldn't leave me alone. I hope they get lost in the wilderness."''
Skyrim:Thalmor Prisoner

The Thalmor Prisoner is a Nord soldier who has been captured by Thalmor soldiers. He is being escorted by a Justiciar and two Thalmor soldiers.

You have the option to free them, and even share items after they are freed. They have one line of dialogue, no matter if you free him or not, "If you know any true sons and daughters of Skyrim, tell them to head to Windhelm. Ulfric Stormcloak wants to see them."

If they are freed, you can escort them back to Windhelm, where he waits inside the Palace of the Kings.

He wears a roughspun tunic and carries nothing.
Skyrim:Balbus

Balbus is a Nord warrior who can be encountered wandering randomly around Skyrim, gathering ingredients for the Gourmet.

He wears some farm clothes, along with a pair of hide bracers and a pair of hide boots. He carries a copy of Uncommon Taste, his fork, some gold, and a lockpick, as well as the ingredients he is supposed to give you. He wields a leveled dagger in combat.
 
Dialogue
Balbus will occasionally comment:
:''"You know, I've heard the Gourmet is in Skyrim right now."''

When you initiate conversation with him for the first time, you may greet him, and he'll explain what he's doing: 
:''"I'm collecting ingredients to bring to the Gourmet. He'll think my tastes so refined when I offer them to him. You have heard of the Gourmet?"'' 

You will now have three dialogue choices, the first two are always available, but the third option is only available if you have completed Recipe for Disaster and possess the Gourmet's Writ of Passage.  
:"I have."
:''"Then you know that   keeps his identity a secret. I'm hoping to discover who he is, so I can tell him how he changed my life. For all I know, the Gourmet is a woman!"  
:"Never heard of him."
:"You've not heard of the Gourmet? Author of "Uncommon Taste"? He's a wizard with a spatula. Well, not an actual wizard, but his recipes are legendary." 
:"I am the Gourmet!" (Show Writ of Passage)
:"Oh my! You? It is an honor! Your food has opened my eyes to the wonders this world can hold. I've cooked every dish in your book, and I must say your brilliance is inspiring. My technique doesn't even approach yours...but whose would?"

The third option will cause Balbus to continue:
:"Allow me to give you this, the fork I used the first time I tasted one of your dishes. Oh, and these ingredients I've been collecting for you. I've risked life and limb so that you may create another masterpiece. Make sure to think of me when you use them!" 

He will give you his fork, a daedra heart, a spider egg, and some troll fat. 

If the third option has been selected, when leaving him, he may say: 
:"I can't believe I just met the Gourmet!"''

Notes
 
PC users can prevent his death by using the console to set his essential flag, so random creatures can't kill him.
Skyrim:Frightened Woman

The Frightened Woman is a Nord farmer who appears randomly and provides directions and an updated map marker to Mistwatch.   

She wears a typical prisoner's outfit, including a roughspun tunic and footwraps. She has a small chance of carrying a lockpick and a small amount of gold.  
 
Dialogue
When you meet her she will seek you out and say: 
:''"Oh, thank goodness! I've been wandering alone for so long, I thought I'd never see another soul again." 
:Calm down. Tell me what happened.
:"I was kidnapped by these bandits weeks ago. They locked me up in the towers near Mistwatch. I managed to pick the lock and slip out while the guard slept, but now I'm completely lost. Can you help me, please?" 
:There's a town nearby in that direction. Do you need help getting there?
:"Oh, thank you, but I should be fine now that you've shown me the way. But those bandits have to be stopped! They're at Mistwatch. Here, let me show you on your map.... If you can stop them, you'll be a true hero!"'' 

She will then finish the conversation and run away. 
Notes
If she isn't killed on the way to the nearest town, she can sometimes be found working as a laborer later in the game.
Bugs
Skyrim:Dorian

Dorian is a Breton thief and a pirate aboard the Red Wave, under the command of Safia.

Dorian wears a set of leather armor, including the bracers and boots. He carries a belted tunic, a selection of common loot and gold, and an additional small amount of gold. He carries a leveled war axe, bow, and twelve arrows, all of which can be up to Daedric in quality. 

 
Related Quests
 
 

Dialogue
Should you approach him he can say: 
:''"Forget wine, women and wealth - give me a calm sea and a good book, and I'm happy." 
:"I hear Adonato Leotelli's staying up in Windhelm. I've read a few of his works. Be good to meet him someday." 
:"Don't misunderstand me, friend. I like my quiet, and I like to read. But you trifle with my ship, my crew, or my captain? I will kill you." 
:"You've not seen the night sky until you've seen it on the open sea." 

He will also comment on his captain, Safia, as long as she is still alive: 
:"I've only been a part of the Red Wave's crew for a few weeks, but I've already learned to stay out of Captain Safia's way."''	

Notes
A Redguard male named Dorian appeared in Oblivion.
Bugs
 
 
You can start a fight with him then run outside. Once outside, and away from the entrance, lower your weapons and surrender. Talk to him before he has a chance to go below decks.
Having a follower can complicate your efforts to draw him out. The follower will continue to engage in combat and will prevent a surrender.
 Using the command   to place him near you.
Skyrim:Xander

Xander is an Imperial nightblade who lives aboard the ship, the Red Wave. He used to be the captain of a ship known as the Argent Raptor, but now he is just a lowly crewman for Safia. 

Xander wears a set of fine clothes with a matching pair of boots. He carries a selection of upper-class loot and gold along with an additional small amount of gold. He wields a leveled one handed weapon, which can be up to elven in quality.
 
Related Quests
 
  
Dialogue
His potential greetings are:
:"I once captained a ship called the Argent Raptor. She struck an iceberg and went down, just north of Windhelm." 
:"My shipmates scoff at my love of finery, but I know envy when I hear it." 
:''"From ship's captain to lowly crewman... I suppose I deserve it after wasting all my coin on gambling and women."
:"I hail from Cyrodiil, but after a... misunderstanding with the law, I needed a swift change of scenery."'' 
Notes
There are unused scenes in which Xander shops for various goods, but it cannot normally happen as he never goes to the respective stores:
: 
:Angeline: "Back so soon Xander?"
:Xander: "Can you make some new poultices for my...you know?"
:Angeline: "You should be more careful about the women you spend time with in port. Come back later and it will be ready."
: 
:Xander: "My tunic is fading. Too much sun and salt spray."
:Taarie: ''"I doubt it can be repaired. You'll have to buy a new one."
: 
:Xander: "I need some things for the ship."
:Sayma: "If you give me a list, I'll have them delivered to the dock by tomorrow morning."''
Skyrim:Eris

Eris is a pirate aboard the Red Wave, under the command of Safia. 

Eris wears black mage robes and a pair of boots. She carries a belted tunic, a leveled piece of jewelry, a selection of common loot and gold, and an additional small amount of gold. She wields a leveled mace, which can be up to Daedric in quality and knows the following spells: Flames, Fireball, Fast Healing, and Lesser Ward.  

Eris will tell you of how close she was to her father until he passed away: ''"My father was all the family I ever had. I felt so lost when he died. But the crew of the Red Wave's my family now." She seems fairly happy with her new life as a pirate, as she will point out that she has seen a number of interesting sights: "I've seen some truly wondrous sights since I took to the seas. I had no idea a man could die in so many ways..." She will then elaborate on the most recent object of interest she has observed: "Just yesterday, I saw a musician in the street playing a flute. It was... beautiful. I want that flute." Eris will also tell you about how her fellow crewmate, Dorian, is helping her perfect the art of fencing: "Dorian is helping me perfect my fencing, but I don't think I'll ever be as good as he is."''

 
Related Quests
Skyrim:Sanyon

Sanyon is a High Elf cannibal that appears at the table in Reachcliff Cave during the later stages of The Taste of Death quest. He cannot otherwise be found elsewhere in the world. If he survives the events of The Taste of Death, he will remain in Reachcliff Cave with Eola and Nimphaneth.

During and after the banquet he will switch between eating or just pacing around the dining hall.

Sanyon wears a pair of boots along with necromancer robes, hooded necromancer robes, robes of Alteration, robes of Destruction, robes of Restoration, or robes of Fortify Magicka Rate. He also carries a leveled dagger up to glass, or an enchanted dagger of any quality up to Daedric.  

In addition to the gear listed above, he also has a small chance to carry potions, poisons, soul gems (including a higher chance for black soul gems above level 20), Novice or Apprentice level spell tomes, ingredients (common, uncommon, or rare), recipes, and a small amount of gold.

On death, he has a 10% chance to drop potions and poisons, and a 5% chance to drop one of the following scrolls:
Scroll of Mass Paralysis, Scroll of Conjure Storm Atronach, Scroll of Dread Zombie, Scroll of Blizzard, Scroll of Fire Storm, Scroll of Call to Arms, Scroll of Harmony, Scroll of Hysteria, Scroll of Mayhem, Scroll of Bane of the Undead or a Scroll of Guardian Circle.

During The Taste of Death, he may greet you with, "Ah, the new disciple. I hear you have quite the appetite." as well as asking expectantly, "Is dinner ready?" 

After the quest, Sanyon will greet you with, "Praise to you, champion!" 

 
Related Quests
 

Notes
Sanyon is also the name of a dead Thalmor agent found near a Shrine of Talos northeast of Pinewatch.
Skyrim:Nimphaneth

Nimphaneth is a Wood Elf cannibal that appears at the table in Reachcliff Cave during the later stages of The Taste of Death quest. She cannot otherwise be found elsewhere in the world. If she survives the events of The Taste of Death, she will remain in Reachcliff Cave with Eola and Sanyon.

During and after the banquet she will switch between eating or just pacing around the dining hall.

Nimphaneth wears a pair of boots along with necromancer robes, hooded necromancer robes, robes of Alteration, robes of Destruction, robes of Restoration, or robes of Fortify Magicka Rate. She also carries a leveled dagger up to glass, or an enchanted dagger of any quality up to Daedric.  

In addition to the gear listed above, she also has a small chance to carry potions, poisons, soul gems (including a higher chance for black soul gems above level 20), Novice or Apprentice level spell tomes, ingredients (common, uncommon, or rare), recipes, and a small amount of gold.

On death, she has a 10% chance to drop potions and poisons, and a 5% chance to drop one of the following scrolls:
Scroll of Mass Paralysis, Scroll of Conjure Storm Atronach, Scroll of Dread Zombie, Scroll of Blizzard, Scroll of Fire Storm, Scroll of Call to Arms, Scroll of Harmony, Scroll of Hysteria, Scroll of Mayhem, Scroll of Bane of the Undead or a Scroll of Guardian Circle.

During The Taste of Death, she may comment on the food, saying, ''"You've brought us quite the meal." or "I love this part of the meal." 

After the quest, Nimphaneth will greet you with, "It's an honor, Keeper of the Ring."'' 

 
Related Quests
Skyrim:Alfarinn

Alfarinn is a Nord warrior, and the Windhelm carriage driver.

Alfarinn wears a set of farm clothes, a pair of gloves, and a pair of boots. He is equipped with an iron war axe.

If you ask him what he can tell you about Windhelm he'll reply, ''"It's an old city, I can tell you that. The Palace of the Kings is ancient. It's not the friendliest place for outsiders. The Dark Elves were all forced to live in a slum called the Grey Quarter. The Argonians can't even live inside the walls. They're all stuck out on the docks. Still, Candlehearth Hall's got decent food and cheap bunks. You could do worse."''

 
Related Quests
Skyrim:Sigaar

Sigaar is a Nord warrior, and the carriage driver in Riften. For a fee, he can transport you to any of the other major cities in Skyrim.

Sigaar wears a set of farm clothes and a pair of boots. He is equipped with an iron war axe.
 
Related Quests
 
 

Dialogue
If you ask him to tell you about Riften:
:What do you know about Riften?
:''"You can get a room at The Bee and Barb, but mind your coin purse -- it's no secret the Thieves Guild makes its home here.  Oh, and if you meet Maven Black-Briar, stay on her good side. This is her city, and nobody else's."''
Skyrim:Thaer

Thaer is a Nord warrior, and the Solitude carriage driver. He wears a set of farm clothes and a pair of boots. He is equipped with an iron war axe.

If you ask him what he knows about Solitude he'll tell you, ''"Solitude's been the capital of Skyrim as long as I can remember. Most of the High Kings of Skyrim were Jarls of Solitude first. Ah, lets see, what else... the Bards College is here, and the main office of the East Empire Company. If you need it, you can get a room for a fair price at the Winking Skeever, just inside the main gate."''

 
Related Quests
 
 

Notes
Dawnguard added a second Thaer that might have been planned as a replacement, but was never actually used.
Skyrim:Hewnon Black-Skeever

Hewnon Black-Skeever is a Nord warrior plotting to overthrow or undermine the Thieves Guild in the entrance to The Ratway. He can be heard scheming with Drahff about some indiscernible plot. They will attack you on sight. 

Hewnon wears a set of hide armor and a pair of normal boots. He is equipped with a leveled mace (up to elven quality), and a leveled heavy shield (up to steel quality). He carries one random leveled potion or poison, a 25% chance of a lockpick, and a leveled amount of gold ranging from 25 to 125 gold.

As soon as you enter the Ratway and move down the first tunnel, you will hear Hewnon and Drahff discuss their little scheme, although Hewnon is starting to doubt if the plan will ever pay off: 
 
Hewnon: ''"I dunno, Drahff. They'd skin us alive if they knew we were doin' this." 
Drahff: "Why are you always acting like such a big baby? I've gotten us this far." 
Hewnon: "This far? We're livin' in a sewer. You said we'd have a house as big as the Black-Briars' by now." 
Drahff: "You worry about bashing people's heads in, I'll worry about the Guild. Okay?" 
Hewnon: "Okay, okay." 
Drahff: "I'm going to check the entrance to the Ratway. Be right back."''

Related Quests
 
Notes
Hewnon and Drahff were not always supposed to attack you on sight. See this section for details.
Skyrim:Drahff

Drahff is a Nord bandit archer who is plotting to overthrow or undermine the Thieves Guild in the entrance to the Ratway. He can be heard scheming with Hewnon Black-Skeever about some indiscernible plot. They will attack you on sight. 

Drahff wears a set of fur armor and a pair of ragged boots. He is equipped with a leveled bow supplemented with 12 leveled arrows, both of which can be up to Daedric quality. He carries a random leveled gem, and a leveled amount of gold ranging from 25 to 125 gold.

As soon as you enter the Ratway and move down the first tunnel, you will hear Drahff and Hewnon discuss their little scheme, although Hewnon is starting to doubt if the plan will ever pay off: 
 
Hewnon: ''"I dunno, Drahff. They'd skin us alive if they knew we were doin' this." 
Drahff: "Why are you always acting like such a big baby? I've gotten us this far." 
Hewnon: "This far? We're livin' in a sewer. You said we'd have a house as big as the Black-Briars' by now." 
Drahff: "You worry about bashing people's heads in, I'll worry about the Guild. Okay?" 
Hewnon: "Okay, okay." 
Drahff: "I'm going to check the entrance to the Ratway. Be right back."
Related Quests
 
Notes
Hewnon and Drahff were not always supposed to attack you on sight. The game data reveals recorded dialogue for Drahff, which explains the scheme much better. Drahff would stop you in the very first tunnel and say: "Hey, you. Stop right there! Empty your pockets or end up as skeever food." When you tell him you are looking for The Ragged Flagon he will admit: "Brynjolf's been sending idiots like you down here for years looking for their hideout. Funny thing is his stupid Thieves Guild never counted on me and my partner blocking the way. Now, empty your pockets or I'll pick the gold off your corpse." At this point, three options would have been available:  
:I've killed dozens like you. (Persuade): "No need to get hasty. I... I was just testing you. You can go on ahead. Let 'em go, Hewnon. All clear." or "I doubt that very much." 
:How much to let me pass?: "You aren't going to pass. You're going to give me everything you have. Whether you leave here in one piece is up to you." 
:How about I kill you instead?: "Suit yourself. Get 'em Hewnon!" 

: For future encounters, a few friendlier greetings were recorded: "Don't worry, Hewnon will let you pass.", "We won't give you any more trouble." and "Sorry to have bothered you. I'll just be out of your way now."''
Skyrim:Salvianus

Salvianus is a retired soldier who fought in the Great War between the Thalmor and the Empire. He subsequently went mad and moved into The Ratway Warrens (below Riften). He spends his days sitting in his cell drinking, eating bread or sleeping on his mat. In his room, which he never leaves, is an Imperial Officer's Helmet, a randomly enchanted iron dagger, a leveled potion of Pickpocketing, and a leveled potion of Light Feet. He is one of the two inhabitants of the Warrens that do not turn hostile when entering their room.
 
Dialogue
Many of his quotes seem to reference the fall of the Imperial City. "Dead" but "golden" refers to the yellow skin of the Thalmor troops, the medal was for his service in the war, while Lake Rumare is the lake surrounding the Imperial City. If you go to Salvianus after you find Esbern when the Thalmor Wizard attacks, he will shout ''"No, you can't be here! You're all dead! I already killed you over and over!"

They were golden, even when they were dead. But their blood was red. I knew it would be.
I had a medal. It had someone's face on it. I threw it away, after. It didn't help.
It's hopeless. He told me. He's right, you know.
He explained it all to me. Before, when I still understood. I don't remember, but I still know.
You don't think there's any hope, do you? I don't. He's right.
I finally understand what it all means. What its all for. The killing. And the dying.
Their fires lit up the night. All across Lake Rumare, like stars come to earth. It was beautiful, really.
He'll tell you, just ask. You don't even need to ask. He'll tell you anyway.''
Skyrim:Hefid the Deaf

Hefid the Deaf, a Nord beggar, is part of the insane community found in the Ratway Warrens in Riften.  

She is locked in a dark room and will not emerge unless her attention is broken. This can be done either by behaving violently around her, or if Knjakr the Chef, using the grinding wheel up the stairs, notices you and attacks you. She will flee, running to other parts of the Ratway Warren.

Her voice is rough, but sounds young, however her appearance is very aged. There are paw-scratch shaped scars down the left side of her face. Some of her dialogue includes "Ha ha ha ha! No! Never find me!" Speaking with her will result in her saying "Go away. Go away. Go away!" and becoming hostile. She repeats a variant of "Inkpot. Stone. Bucket. Book. Knife.", "Bucket. Knife. Book. Inkpot. Stone. No, no, no." and "Knife. Yes. Book. Yes. Bucket. Yes. Inkpot? No." 

She carries items related to the items she lists, a burned book, a bucket, a flawless garnet, an inkwell, and an iron dagger. In addition she wears ragged robes and carries a spare belted tunic.
Skyrim:Markarth City Guard

Markarth City Guards are guards who act as the military and police force of Markarth. These guards serve under Jarl Igmund. Should the Stormcloak forces gain control of Markarth, they will be replaced by Stormcloak Guards under the service of Jarl Thongvor.
 

Related Quests