Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Meet the Family

Quick Walkthrough
#Speak to Vex.
#Speak to Delvin Mallory.
#Receive your Guild Armor from Tonilia.

Detailed Walkthrough
Soon after Mercer has agreed to let you into the Guild, Brynjolf will instruct you to talk to Delvin Mallory and Vex to learn more about the Guild and to Tonilia to get yourself equipped.

Vex isn't the friendliest of types, but she will warm to you if you demonstrate some backbone and stand up to her browbeating. She'll make it clear she expects you to follow orders and warns you that being a thief isn't easy at all. She'll also be very honest with you: the Guild isn't doing great. She brushes it off as simple bad luck and mocks Delvin for thinking some sort of curse is to blame.

Unlike Vex, Delvin will talk you down if you try to be smug around him. He will also prompt you to take on extra jobs because he too admits the Guild isn't what it used to be. He thinks someone is very upset with the Guild and has cursed it with misfortune. However, he doesn't plan on sulking and tells you he's going to spit in the curse's face and turn things around.

Your last stop is Tonilia, Delvin's personal lookout. She won't be impressed if you try to act tough, but she'll nonetheless provide you with a full set of Thieves Guild armor.

Quest Stages
Skyrim:Illusion Ritual Spell

Quick Walkthrough
#Talk to Drevis Neloren.
#Find the book in the Arcanaeum.
#Find the book in Hall of Attainment.
#Find the book in Hall of Countenance.
#Find the book in The Midden.
#Return to Drevis Neloren.

Detailed Walkthrough
First Steps
Once you have level 100 (see bugs) in the Illusion skill, travel to the College of Winterhold. Once there, find Drevis Neloren. Ask him if you can learn anything more about Illusion magic. He will give you a spell, Vision of the Tenth Eye, and ask you to find four Master Illusion texts. You can only see these books for a thirty second period each time you cast the vision spell.

Hidden Books
# The first book is on a table in the Arcanaeum. It is in the west on the outer ring. It appears on the same table as the book The Legend of Red Eagle.
# The second book can be found in the Hall of Attainment. On the landing of the upper level, at the top of the stairs, it lies under a bench.
# The third book is on a barrel in the upstairs storeroom of the Hall of Countenance. This is the room opposite of the room with the Arcane Enchanter.
# The last book is down in The Midden, on a table next to the Atronach Forge.

Return to Drevis Neloren
Give all the books to Drevis Neloren and he will give you the master-level Illusion spell tome Hysteria. You can then also buy the other three master-level tomes from him: Call to Arms, Harmony, and Mayhem.

Bugs
 
 
 
Quest Stages
Skyrim:Reparations

Quick Walkthrough
# After offending the Thieves Guild, wait for them to calm down.
# Talk to Vex and pay 1,000 gold.
# Pay your way back into the guild.

Detailed Walkthrough
You get this quest for offending the Thieves Guild, usually by assaulting/murdering one of their members, attempting to steal from them and getting caught, or murdering someone during a guild quest. This will result in an expulsion, meaning no more training sessions or fencing services, and limited conversations with guild members. To rejoin the guild, speak to Vex in The Ragged Flagon, who will reprimand you and demand 1,000 gold as reparations. Return when you have the money and you will be let back into the guild.

If you've been expelled for assault, you may need to wait 48 hours outside the Ragged Flagon for hostile guild members to calm down.

Bugs
 

Quest Stages
Skyrim:Retrieval

Radiant Options
 

Quick Walkthrough
# Travel to the location of the Fragment of Wuuthrad.
# Fight the enemies there, and grab the fragment.
# Return to Jorrvaskr.

Detailed Walkthrough
This is a radiant quest that will take you to a random camp to retrieve one of the Fragments of Wuuthrad that has been acquired by the Silver Hand.  You will need to fight your way through to the destination's boss chest, where you will find the fragment.

This quest is no longer available once Wuuthrad is reforged during Glory of the Dead, meaning you will at most be able to complete this quest a few times.  It is also possible to never receive this quest.

Reward
 

Bugs
 
 

Quest Stages
Skyrim:Stealing Plans

Radiant Options
 

Quick Walkthrough
# Talk to Aela.
# Retrieve the Silver Hand Stratagem.
# Return to Aela.

Detailed Walkthrough
To proceed in taking revenge for Skjor, Aela suggests that you steal Silver Hand plans to intercept any actions they might take. You will be sent to a radiant location, where a regiment of Silver Hand will be guarding a leader and his plans. Whether you sneak through the camp or kill everyone in your path is completely optional.
Reward
 

Bugs
  
It has been reported that the console command   can resolve this issue, specifically if the target location is Treva's Watch (see talk page). The use of console commands may have unintended effects.
 
 

Quest Stages
Skyrim:Where You Hang Your Enemy's Head...

Quick Walkthrough
#Talk to Nazir in the new Dark Brotherhood Sanctuary in Dawnstar.
#Speak to Delvin Mallory.
#Purchase the upgrades.

Detailed Walkthrough
Nazir will instruct you to go and speak to Delvin Mallory in The Ragged Flagon in Riften about restoring the newly reacquired Dawnstar Dark Brotherhood Sanctuary. Travel to The Ragged Flagon and speak to Delvin. He is more than happy to restore anything you want for the prices listed below.


After buying all the upgrades, talking to Delvin Mallory once more about the Dawnstar Sanctuary will complete the quest. You will have just 1,000 gold left of your previous reward after purchasing all of the upgrades.

Bugs
 
To fix this, visit the sanctuary and then return to Delvin, and ask to upgrade the Sanctuary more, at which point he will tell you there is nothing else he can do and you will complete the quest.

Quest Stages
Skyrim:Imitation Amnesty

Quick Walkthrough
# Talk to Delvin Mallory in Riften.
# Talk to Olfrid Battle-Born in Whiterun for the details.
# Steal the incriminating letter.
# Forge the prison registry.
# Tell Olfrid the job has been done.

Detailed Walkthrough
A Special Job
Once you have completed five Thieves Guild extra jobs in the city of Whiterun, Delvin at the Ragged Flagon will have a "special job" for you. Delvin explains that he has received word from Olfrid Battle-Born, a wealthy Nord living in Whiterun, with a unique request. Travel to Whiterun and speak to Olfrid, who explains that "Arn", one of his old war buddies wanted for murder in Solitude, has been arrested for drunkenness in Whiterun. In order to save his friend from the executioner's block, he wants to set Arn up with a new identity. To accomplish this he asks you to steal a letter warning of Arn's true crime and then change Arn's name on the Whiterun prison registry. With these done the guards will be permanently off the trail and Arn will be given a prompt release. Olfrid warns you the job will not be easy; both items are located in Dragonsreach: the letter is in the jarl's chambers and the registry is on the steward's desk.

Rename the Prisoner
The jarl's chambers are always accessible, but your status with the jarl determines whether you can simply walk off with the letter in his room or if you must steal it. If you do not have a standing relationship with the jarl, the guards will be on alert, so you will want to sneak through the rooms. Closing the chamber doors before taking the letter and altering the prison ledger minimizes your chances of being caught. 

The Payoff
Olfrid is grateful that his friend will only have to spend a few days in jail for his drunkenness instead of facing an executioner's axe for murder, and gives you a random enchanted ring as a reward.

Report back to Delvin for your pay. Delvin will inform you that Olfrid has "pledged the full support of the Battle-Born clan to the Thieves Guild", and that a new merchant has set up shop in the Flagon.

Notes
After completing this quest, three Thief Cache barrels will appear around Whiterun.
The quest is actually fairly easy if you've completed either Bleak Falls Barrow or the Battle for Whiterun for the Stormcloaks, because after those quests, you will be on friendly terms with whichever jarl is in charge, allowing you to take the letter from his rooms freely. 
Although Olfrid's friend, Arn, is supposed to be in Whiterun jail for drunken behavior, he is nowhere to be found in Dragonsreach Dungeon, or anywhere in the game for that matter.

Quest Stages
Skyrim:Honor Thy Family

Quick Walkthrough
# Talk to Nazir.
# Pay Nazir a fine.

Detailed Walkthrough
This quest is received after attacking a member of the Dark Brotherhood, accidentally or not. Pay a fine to Nazir to get back in the good graces of the family, which completes this quest. You cannot accept or complete any contracts until you pay the fine and Dark Brotherhood members will refuse to talk to you while suspended from the guild.

The fine will be 500 gold if you are a regular member, but if you have completed Hail Sithis!, the amount will be reduced to 300 gold.

Notes

The Spectral Assassin is considered a member of the Dark Brotherhood, so if you attack him to the point that he turns hostile then you will have to pay a fine.

Even if you are not a member of the Dark Brotherhood, this quest can still be triggered while completing the quest Destroy the Dark Brotherhood! if you calm any of the assassins and talk to them before you kill them.  If calmed, Nazir can still be paid the 500 gold, after which he will repeatedly tell you to go back and speak with Astrid (even though the quest can only begin if she is already dead).

Bugs
 
 

Quest Stages
Skyrim:The Numbers Job

Quick Walkthrough
# Talk to Delvin Mallory in The Ragged Flagon about numbers jobs.
# Enter the requested store and alter its ledger.
# Report back to Delvin.

Detailed Walkthrough
After joining the Thieves Guild, Delvin Mallory will tell you that he handles all the fishing, numbers, and bedlam jobs. Ask him for a numbers job and he will tell you to find the ledger in a specified store and fix it so that the guild's activities can go unnoticed.

The Business Ledger is a large book sitting open on a table, frequently near the store's strongbox.  If you look at the book, you are given the option to "Forge Numbers".  This option is always available (even if The Numbers Job is inactive, or you are looking at the ledger in a different store), but it will only have an effect on the ledger specified by Delvin.  

The quest can send you any one of 28 possible stores. You may be assigned the same location more than once.
 

You must not be caught and sent to jail while the quest is active, for any reason, otherwise you will fail the quest; you also cannot kill anyone living in the store.  Once you have altered the ledger, return to Delvin for a leveled gold reward.

Reward


Notes
Activating the ledger does not break invisibility. This is presumably a bug, but does make these missions exceptionally easy to complete if you have access to the spell or potions.
If anyone from the targeted store dies during the quest for whatever reason it will fail the quest. 

Bugs
  
 Use the console command  .
Reverting to a save before the quest was accepted may fix it, or else you can just tell Delvin that you wish to quit the job and get another which causes you to fail the quest.

Quest Stages
Skyrim:Telrav's Request

Quick Walkthrough
# Speak to Telrav.
# Escort him to his camp in Nilheim.
# Kill Telrav and his men.

Detailed Walkthrough
While passing by Nilheim, you will see a man sitting by the side of the road next to an overturned cart. He will hail you as you approach: "Bandits attacked and ransacked my cart. Can you help me?" The man, Telrav, will ask you to escort him to his camp, which he says is just across the bridge in Nilheim. You can refuse at this point; should you agree to help him, Telrav will stand up and walk&mdash;with surprising energy for a man who has just been attacked and left for dead&mdash;across the bridge to Nilheim.

Once you are across the bridge, however, Telrav will reveal himself. He will stand at the stairs and address the gathered bandits: ''"Looks like we've got ourselves another fool."'' He's led you into an ambush!

Telrav will attack you along with a swarm of leveled bandits. Telrav himself shouldn't be much of a problem, as he is relatively weak and wears only ordinary clothes. The other bandits may prove a bit challenging. After Telrav and his crew have been dealt with, you are free to loot any of the bodies and containers in the fort&mdash;including Telrav, who will sometimes have several hundred septims on his corpse.

Alternatively, you may bypass Telrav when he is on the road and proceed into Nilheim, where the bandits will be disguised as guards. If you kill them all and go talk to Telrav, when he walks across the bridge he will yell ''"My men? What did you do? You'll die for this."'' and attack you alone.

Notes
If you take the alternate route (killing the disguised bandits first), it is relatively easy to back away and hide from Telrav when he attacks. This will sometimes make him neutral and break off the attack. Thus, it can be very difficult to tell if you are in a fair fight or assaulting him. The easy way to tell is to check the number of assaults you have in your statistics and then check again after killing him. 
If you search the cliffs adjacent to the tower you will find a number of dead bodies, suggesting that Telrav and his associates' ploy has been quite effective in the past.
If you do the bounty of killing the bandit leader while the bandits were still guards, it will not affect the quest. You have to go to Nilheim by climbing the rocks so the bug of bypassing Telrav will not occur. When the quest is initiated, everyone will change from guards to bandits except the bandit leader, who will be dead from the bounty quest.

Bugs
 
He will go back to where he started too if you used sneak to get unseen during the battle.
 
 

Quest Stages
Skyrim:The Affairs of Hagravens

Quick Walkthrough
#Find Melka imprisoned in Blind Cliff Cave.
#Protect her from Forsworn as you travel through the tower.
#Kill Petra.

Detailed Walkthrough
A Hagraven in Need
Upon entering Blind Cliff Bastion you will see the hagraven Melka in a cage. As you approach her, she will ask you to free her and help her reclaim her tower from another hagraven, Petra. To release Melka, pull the chain near the cage. After leaving the cage she will then lead you through her tower. The first room displays a central stone slab adorned with three handles; Melka will tell you that the middle one is the correct one to use. Pull the handle and go through the gate it opens. Follow the short path into a room inhabited by a Forsworn. There will then be a gate with a tunnel full of swinging blades. Melka will mention a lever that will stop the blades: she will then pull a handle on the floor that lowers a section of a wall, revealing another lever to do just that.

Reclaiming the Tower
Move through the tunnel and go up the stairs. After the stairs you will pass a section of wall that moves away when the nearby handle is pulled. Through the newly cleared section of wall are some ingots and a chest. The next room has an alchemy lab, and is referred to by Melka as her "parlor". Follow the path past the quicksilver ore. The next room contains Petra and two Forsworn. Killing them and Petra will result in Melka rewarding you with the unique staff, Eye of Melka. If Melka died anywhere along the way you can simply loot the staff from her corpse.

Notes
You can also just kill Melka for the staff, but you will still have the objective to kill Petra and you will have lost your guide.

Bugs
 
 
 
 
This quest may fail to update in SSE after killing Melka, leaving it impossible to complete and remove from your log even with console commands, but "setstage dunBlindCliffQST 100" may also work.

Quest Stages
Skyrim:Restocking Soul Gems

Quick Walkthrough
#Talk to Sergius Turrianus.
#Give him a certain amount of Soul Gems. Type and amount are randomly chosen.

Detailed Walkthrough
Sergius Turrianus wants empty Soul Gems because he's almost out of stock. After giving him the requested number of the type he's asked for, he pays an amount of gold per gem. To start his next quest you must leave the current conversation and start a new one.

Rewards for each empty gem:
12 Gold per Petty Soul Gem
30 Gold per Lesser Soul Gem
60 Gold per Common Soul Gem
120 Gold per Greater Soul Gem
240 Gold per Grand Soul Gem

Saying that you cannot do this allows you to skip the quest and move on to the next one.

Notes
This quest never appears in the journal but you can ask him all the time about his request to get to know what he wants.

Bugs
 

Quest Stages
Skyrim:Enchanting Pick-Up

Quick Walkthrough
# Talk to Sergius Turrianus in the College of Winterhold.
# Collect the item he wants.
# Return to Sergius.

Detailed Walkthrough

Sergius will request that you pick up an item to be enchanted from a customer, located somewhere in Skyrim. The NPC will be in a city, won't be part of either the Thalmor or the College of Winterhold, and will have one of the following voicetypes: FemaleElfHaughty, FemaleDarkElf, FemaleEvenToned, MaleElfHaughty, MaleDarkElf, or MaleEvenToned. Most of the possible NPCs are elves, but not all. In total, there are 57 possible NPCs. Locate the NPC and speak with them to obtain the item required, which will be a piece of jewelry. Return to Sergius to complete the quest and be rewarded. You will be rewarded with a leveled amount of gold for the delivery of the item.

Reward
 

Notes
After the Thieves Guild quest Hard Answers, Aicantar may stay in Calcelmo's Tower and not leave. In this case, the dialogue option to accept the item from him will not be available. If you try and pickpocket him, he is not carrying the item. He is immediately hostile towards you, and you will receive a bounty in Markarth  as a guard will come to your location. Attacking and killing Aicantar fails the mini-quest.
After killing Aicantar and returning to Sergius Turrianus you can continue to receive his radiant quests as normal.
It is possible for Aicantar to randomly return to his original routine in Understone Keep after completing Hard Answers when receiving this quest; if this happens, receiving the Enchantment Pick-Up quest can force him to remain there for the duration of the game, or simply reappear at Calcelmo's Tower.
You may be directed to an NPC who is already dead (i.e. killed by a vampire if you have Dawnguard add-on installed), making the quest impossible to be completed.

Quest Stages
Skyrim:The Heist Job

Quick Walkthrough
# Talk to Vex in The Ragged Flagon about heist jobs.
# Enter the targeted store and break into its strongbox.
# Return the item to Vex.

Detailed Walkthrough
After joining the Thieves Guild, Vex will tell you that she handles all the burglary, shill, sweep and heist jobs. Ask her for a heist job and she will ask you to retrieve a single item from a store.

The item is a randomly-selected gem or unenchanted piece of jewelry (circlet, necklace, or ring); see Leveled Lists for full details. It is always found in the store's strongbox, which is protected with a leveled lock.  The strongbox will also contain a random amount of gold (if you have not previously looted it), which can also be stolen to supplement your quest reward.

The quest can send you any one of 28 possible stores. You may be assigned the same location more than once.
 

You must not be caught and sent to jail while the quest is active, for any reason, otherwise you will fail the quest; you also cannot kill anyone living in the store (successfully completing a brawl is considered a killing). Once you have retrieved the item, return to Vex for a leveled gold reward.

Reward


Notes
If one of the store's occupants dies for any reason while the quest is active (even if you are not responsible), you will fail the quest.
If you complete No One Escapes Cidhna Mine while this quest is active in Markarth, you will fail the quest because it counts as an arrest.
Taking all the items in the strongbox via the "take all" command also seems to update bedlam jobs, even if there is not 500 gold worth of items in the strongbox. 

Bugs
 

Quest Stages
Skyrim:The Burglary Job

Quick Walkthrough
# After joining the Thieves Guild, talk to Vex in The Ragged Flagon about burglary jobs.
# Steal the item she assigns.
# Return it to Vex for a reward.

Detailed Walkthrough
Vex
Vex is a life-long thief longing for the glory days of the Guild. When speaking with her she will tell you that she handles all the burglary, shill, sweep and heist jobs. Through these extra thievery jobs, Vex hopes to increase the cash flow into the Guild; with dreams of restoring the Ragged Flagon to what it used to be.
The Break In
Inquire about a burglary job. Vex will tell you of an item that she knows of, a client that needs an item procured, or just a piece that has sparked her interest. However, you cannot kill anyone to get the item; it's up to good old-fashioned larceny. Upon accepting the gig, your journal and map will be updated. Occasionally, Vex will send you off with a stern warning to work first and get drunk second.
The possible items are:
Golden Ship Model
Golden Urn
Jeweled Candlestick
Jeweled Flagon
Jeweled Goblet
Jeweled Pitcher
Ornate Drinking Horn
The location can be any of the twenty-nine wealthy house in Skyrim.  You may be assigned the same location more than once.
 
The item that needs to be stolen is not added to the house until the quest is started. You must not be caught and sent to jail while the quest is active, for any reason, otherwise you will fail the quest.

The Pay Out
Once you have the item return it to Vex for a leveled gold reward.
If you are having any trouble successfully stealing, using strategies that modify your stealthiness, and items, potions, or spells (such as Muffle) that fortify your sneak skill can help. Making yourself invisible can obviously be very effective. See crime for detailed information about stealing items.


Notes
If one of the house's occupants dies for any reason while the quest is active (even if you are not responsible), you will fail the quest.
If you are witnessed breaking into someone's house, you can use the become ethereal shout. You can then continue as if you had not been seen. 

Bugs
 
Quit the job and retake it for another location (you can load a previous save to avoid a failed quest if you wish).
  You can use the console command  , followed by the editor id of the house.
 

Quest Stages