Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Lost Valley Redoubt

It is a short distance almost directly west of Bilegulch Mine, both of which are to the southeast of Markarth and to the northwest of Falkreath.
Be prepared for a long fight. At the top on the island below the highest waterfall, you will find two hagravens around an altar creating a Forsworn Briarheart:

Hagraven #1: "Heart of thorn... bones of the wild... in life, Forsworn..." 
Both Hagravens: "...rise from death, Blood of our Blood."

Behind them is a word wall which teaches part of the Become Ethereal shout. There is leveled loot on the altar along with a chest in the area. There is a long ledge overhanging two waterfalls at the top, opposite the hagravens and word wall, which is Bard's Leap Summit.

 
Related Quests
 

Notes
There is a lever near the stairs on the level where the large waterfall lands. Activating it causes a boulder trap to go off. Another such lever is a short distance west on the same level, next to a large rock.
Beware several tripwires. They set off boulder traps and a swinging mammoth head.
At the summit, follow one of the aqueducts to its base to find gold and a random potion.
There is a catwalk over the waterfall that overlooks the camp. If you go on it and head towards the waterfalls, you will see some boards hanging off; this is Bard's Leap Summit. Jump and land in the water, and you will see some stairs. Go up the stairs and you will meet a ghost named Azzadal. Listen to his story of his leap, after which he will play you a song. When he is done, your speech skill will level up by two.
One silver ore vein is located left of the Forsworn hut on the level beyond the mammoth skull trap. A second vein is one level above the previous, past the first archway by the southern staircase.
There is an apprentice-locked chest a few paces northeast of the forge up the rocks, marked by a yellow leafed bush.
In the Forsworn hut on the level beyond the mammoth skull trap are three potions and an apothecary's satchel with alchemy ingredients.
Just to the north, behind a small waterfall, is the treasure chest for Treasure Map V, assuming you have obtained the map.
The Briarheart ritual can be interrupted. Killing the hagravens will stop the spell, and thus the Forsworn's resurrection. Pickpocketing the Briarheart from the Forsworn Briarheart works too.
There is an unlocked wooden chest on its side, located by a small pile of rubble on the far side of the catwalk towards Cradle Stone Tower.
Lost Valley Redoubt also appears in ESO.

Bugs
 
 

Gallery
Skyrim:Hlaalu Farm

This farm is owned by Belyn Hlaalu who lives in Windhelm, but is worked by Adisla, a Nord woman who lives in the single room farmhouse on the property. 

 
Residents


Related Quests
 

Walkthrough

Exterior
As you approach the property there are several blue mountain flowers and a snowberry bush. Only six bushels of wheat are grown, however the farm also supports two goats and three chickens. Behind the house, there is a chicken coop, with a wood chopping block, a tanning rack, and a grindstone. 


Hlaalu Farm
right|thumb|The interior of Hlaalu FarmUpon entering the farmhouse, there is a cupboard against the northwest wall holding a potion of minor healing, a potion of true shot, an iron sword, a gourd, three leeks, three bulbs of garlic, and two mammoth cheese bowls. There is a flower basket containing four chicken's eggs on the floor to the left of the cupboard, with a food barrel and basket containing a selection of red and green apples to the right. Against the northeast wall is an unlocked chest containing minor loot beside a pile of firewood, and hanging above from the ceiling are two garlic braids, a bunch of dried elves ear, and a bunch of dried frost mirriam. Opposite the cupboard, against the southeast wall are a long wooden table and bench. On the table are two chicken's eggs, two potatoes, a baked potato, a portion of grilled leeks, several loaves of bread, a salmon steak, a seared slaughterfish, a bottle of alto wine, and several pieces of cheese. Hanging from a rack above the table are four rabbits, two pheasants, and two salmon. 

To the right of the table, opposite the entrance is a fireplace with a cooking pot in front and a bowl of troll fat and three iron daggers on the mantelpiece. To the right on a small pile of firewood is a woodcutter's axe, and to the right of that is another cupboard holding mainly clutter along with copies of The Windhelm Letters, Walking the World, Vol XI ,The Holds of Skyrim, Of Crossed Daggers, and The City of Stone. Hanging above this cupboard are three more bunches of dried elves ear and two more bunches of dried frost mirriam. Coming out from the middle of the southwest wall is an unowned single bed with an end table to the left which holds a bottle of alto wine and a bottle of wine. To the right of the bed is a dresser containing clothes, with a steel mace on top. To the right of the dresser against the northeast wall are another unlocked chest and a round wooden table and two chairs, with a bottle of alto wine, a bottle of wine, and a loaf of bread on top.
Skyrim:Sleeping Tree Camp

It is situated almost due west of Western Watchtower. Giants and their herd mammoths inhabit the camp, and will attack those who ignore their warnings to leave.
The Sleeping Tree grows from a pool in the center of the camp, along with two nirnroot plants. The tree emits a purplish glow, and its sap increases health for a limited time, but with the side effects of slowed movement and blurred vision.

Sleeping Tree Cave is located inside the camp, northwest of the tree. The cave is occupied by a single giant that seems to have killed an Orc named Ulag. You can find a dose of Sleeping Tree sap and Ysolda's message on his body. Next to Ulag's body is an unlocked chest containing random, leveled loot. Three leather strips can be found atop a ledge to the right of the chest, and an orichalcum ore vein is located along the south wall next to a mammoth cheese bowl.

Reading Ysolda's message activates a miscellaneous quest, in which Ysolda will offer money for Sleeping Tree sap. When doing the corresponding quest, Ysolda will tell you two different origin stories of the tree, if asked: that the tree is a piece of the Red Mountain which broke off when the mountain exploded, or that it was a spore that fell off a flying island. The latter story is likely a reference to the book The Infernal City.

Related Quests
 

 

Notes
Just to the southeast is an unmarked circle of stones containing a puzzle and treasure. The puzzle is a standard stone-matching puzzle, with a handle in the middle of the circle next to a stone archway. The stone to the east should be turned to show a snake towards the handle, the stone to the west should show a whale, and the stone to the north should show an eagle. Pull the handle to open a pit in the ground and get your treasure, which includes a copy of the Destruction skill book A Hypothetical Treachery in a chest.
Opposite to that circle of stones, on a small hill east of Sleeping Tree Camp, are some ancient Nordic ruins with an altar in the center. Lying on this altar is a deceased conjurer, some alchemy ingredients, and a copy of the Conjuration skill book Liminal Bridges. On the northeast side of the altar, hidden under vegetation, is another dead conjurer. Two hostile skeletons inhabit these ruins. To the northeast is a unique third skeleton wearing a Black Mage Hood standing by three mysterious graves.
Close to the camp on the north is a mammoth skeleton with a human skeleton inside.

Bugs
 
 You can use the console command   followed by   to teleport the spigot to you if it gets lost. For best result, stand on plain ground. The spigot might otherwise appear inside the terrain where you cannot access it.
Skyrim:Karthwasten

Ainethach is the owner of the whole town including the two surrounding mines. The mines at Karthwasten are two of the few mines in the Reach that is not owned by a Nord.

When you first enter Karthwasten, you will see the townsfolk squaring off against a group of mercenaries sent by the Silver-Blood family in Markarth to stop them working the mine until Ainethach, the owner of both the mines and all the houses in the village agrees to sell the land to the Silver-Blood family.

The town consists of three buildings in a semi-circle, Karthwasten Hall, where Ainethach lives, Enmon's house where Enmon lives with his wife Mena and daughter Fjotra and the miner's barracks, where Belchimac, Lash gra-Dushnikh and Ragnar live. There is a tanning rack in front of Karthwasten Hall and a grindstone on the deck in front of the miner's barracks.

Sanuarach mine is the main silver producing mine, its only entrance is located in the town, north of Karthwasten Hall. In front of the entrance is a smelter and three pieces of silver ore in a cart opposite. The entrance to Fenn's Gulch mine is at the northwestern end of town and has another smelter, two silver ingots and a piece of silver ore to the left of the entrance.
 
Karthwasten Residents
 

Related Quests
Quests Starting Here
Miscellaneous Quests
 

Other Quests
Side Quests
 

Miscellaneous Quests
 

Notes
Karthwasten can be added to your map by going to Dushnikh Yal and talking with the forge wife Gharol to begin a quest involving Karthwasten. It can also be added by selecting its flag on one of the maps with flags pinned in it, which can be found in most castles and military camps. 
A corundum ore vein is located east-northeast of the town, on a hill facing down to the river next to a circle of ancient stones.
Karthwasten previously appeared in Arena as Karthwasten Hall, and also appears in ESO.
West of Karthwasten, below the hill with the Shrine to Peryite, you can find an unmarked stone totem with a dead body and a plenty of loot.
Skyrim:Ancient's Ascent

Related Quests
 
 
 

Ancient's Ascent
thumb|right|Closeup of the word wallThe route to the word wall is through Bonechill Passage, a short cave. It can also be accessed by using a horse to climb the mountains around the area. There are three snowberry plants to the right of the path after exiting Bonechill Passage. There are a couple wide flights of stairs leading up to a plateau in front of the word wall, with lit braziers at the bottom and top of each flight.

Before the dragons' return, the word wall will be guarded by a few leveled enemies.

After the dragons' return, the word wall will be guarded by a leveled dragon, which will attack as soon as you approach from the cave.

Regardless of whether Dragon Rising has been completed, the boss chest is by the base of the remains of a huge arch found on the approach, between two short flights of stairs leading up to the word wall.

Notes
It is one of the locations suggested by Marise Aravel as a place to find ice wraith teeth for her quest.
Climbing the rocks behind the wall provides a shortcut to Bloodlet Throne.
Skyrim:Rift Stormcloak Camp

right|thumb|Before Stormcloak occupation
This camp will only be present if the Imperials hold Riften and the rest of the Rift, whether through martial might or via the negotiation during Season Unending. Stormcloak soldiers are camped here under the command of Gonnar Oath-Giver, except during the related quest, when Galmar Stone-Fist takes command. Like similar military camps that only exist when the hold has changed hands, it has no horses.
 

Residents

† This person only resides here during the related quest.

Related Quests
 

Rift Stormcloak Camp
It is a typical Stormcloak camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. Beside the campfire is an anvil and a grindstone. Around the area are three small tents containing unowned hay piles. South of the campfire is the hospital tent, which contains three hay piles occupied by wounded soldiers, a low table holding a random potion of health and a random potion of healing, and an unlocked chest containing various items to treat the sick, including potions of cure poison, potions of cure disease, and leather strips. To the right of the hospital tent is a table with a built-in alchemy lab. To the left of the hospital tent are some barrels. East of the campfire is the command tent, containing a lit brazier, a round table, and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the commander spends most of their time. West of the campfire is the workstation for the Stormcloak quartermaster, consisting of a workbench. A long wooden table and a crate hold various iron and steel weapons and armor. Northwest of the campfire is a wood chopping block. Northeast of the campfire is the commander's tent, containing an owned bed roll, an unlocked chest, and an end table. 

Any time the Rift is controlled by the Stormcloaks, this camp will not be present. As long as you haven't completed Joining the Legion, you are free to sleep in the small tents and trade with the quartermaster.

Bugs
Skyrim:Evergreen Grove

It can be found downstream from the mill in the western part of Falkreath Hold. 
 
  
Walkthrough
Evergreen Grove
There are several ancient Nordic features, including large partially submerged upright stones and a stone altar. The body of an alchemist lies on the altar, along with a copy of the alchemy skill book Mannimarco, King of Worms. 

A couple of spriggans are found around the murky pond. There are several blue mountain flowers, thistles and a single nirnroot as well. Insects flock to this site including numerous blue and orange dartwings that skitter across the surface of the water. At night luna moths and torchbugs can be found. It can be hard to see them, but small fish such as Cyrodilic spadetail and Abacean longfins inhabit the shallow waters. With the Fishing creation, this pool is the only open world source of the rare fish Lyretail Anthias, and Spadefish can also be found here.

If you follow the stream that feeds the pond upstream towards the Half-Moon Mill, take care as the are several mudcrabs inhabiting the banks. You will find a muddy pool with three more nirnroots growing beside it. This is an unmarked location referred to as the Alchemist's Camp. It is complete with an old, extinguished campfire with a metal pot hanging over it containing an ingredient. Beside the fire are a wooden block with a copy of the alchemy skill book De Rerum Dirennis on top, and a small tent complete with bed roll. To the left of the tent are a crate and two food sacks, with an apothecary's satchel and the alchemist's journal on top. There is also another nirnroot shortly upstream from the camp. The journal refers to where the alchemist has camped as a "mushroom grove" and you'll find several patches of bleeding crown around the trees behind his tent.

Notes
Use of shouts and magic can send the body and book from the altar flying into the pond or along the shore, making them difficult to find.
It's possible to find body and book on shore on your first entry without using any magic or shouts.
Good place to harvest nirnroot because you can find five of them on location itself or in nearby vicinity. You can find one sample on alchemist's body too.
Skyrim:Red Road Pass

It is inhabited by one giant and one mammoth.
 
Related Quests
 
 
 

Red Road Pass
When the camp is approached for the first time, three randomly-leveled bandits can be found attacking the giant and mammoth.

There is a large campfire in the center of the camp with three charred skeevers cooking on stakes. A large stone bowl and a set of steps are south of the fire; a mammoth cheese bowl and three large leather pouches filled with mammoth cheese can be found at the top of the steps. An unlocked chest with random loot can be found in a hollowed-out tree to the west. A patch of Namira's Rot grows next to the chest. The camp is decorated with the painted rocks, bone chimes, and mammoth skulls typical of giant camps. Several snowberry bushes also grow in the area.
Skyrim:Bronze Water Cave

It is home to two leveled animals.
 
Related Quests
 
 
 
 
Walkthrough

Exterior
The entrance to the cave is located on the north shore of the semi-frozen Lake Yorgrim. There are several Dwemer bronze pipes on either side and in front of the entrance, which seem to be distributing hot water or steam into the lake.

Bronze Water Cave
Upon entering, there is a short tunnel that opens into a small chamber containing more pipes along the walls. Two leveled animals have made this cave their home. On the ground are various bones, both human and animal, as well as blood and gore. Among the debris is a random potion. Against the east wall is an unlocked Dwemer chest, and farther to the south (towards the exit), beside the same pipe, is an apothecary's satchel.

The cave's main purpose is to serve as an escape route from the flooded Irkngthand Sanctuary near the end of the Thieves Guild quest Blindsighted, with the exit from Irkngthand Sanctuary being located in the back of the cave. During the quest, this cave will not contain any animals. Following the completion of the Blindsighted quest, Bronze Water Cave can be used to access Irkngthand Sanctuary.

Maps
Skyrim:Shrouded Grove

It is located due south of Silverdrift Lair and west of Nightgate Inn, and is inhabited by leveled animals and spriggans.
 

Walkthrough
Shrouded Grove
The grove's only identifying features are a large stone statue head and a few stone columns. There is a leveled spriggan camouflaged against a tree trunk to the left of the cave's entrance as well as a leveled animal in the grove nearby. There is also a frost troll in the vicinity that may attack the animal.

Shrouded Grove Cave
right|thumb|Interior of Shrouded GroveThe entrance leads into a short, ice-covered tunnel that leads into the cave itself. Upon entering, you will see two animals attacking each other; the winner will generally be quite injured by the encounter, making it an easy target. Camouflaged against a tree trunk to the left is another leveled spriggan. Once the enemies are dealt with, you are free to explore the rest of the cave. There is an unlocked chest against the east wall, by the back of the cave; to either side of it lie two dead draugr, and an open sarcophagus lies behind it on the left. The sarcophagus contains a third draugr and a copy of the Light Armor skill book Ice and Chitin.

Bugs
Skyrim:Reach Stormcloak Camp

The camp is normally commanded by Kottir Red-Shoal, except during the related quests, at which point Galmar Stone-Fist will assume command.
 

Residents

 

Related Quests
 
 

Reach Stormcloak Camp
It is a typical Stormcloak camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. To the north and east of the campfire are three small tents containing unowned hay piles. Between the small tents is the command tent, containing a lit brazier, a round table, and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the commander spends most of their time. Southwest of the fire is the hospital tent, which contains three hay piles occupied by wounded soldiers and an unlocked chest containing various items to treat the sick, including potions of cure poison, potions of cure disease, and leather strips. Beside the tent is a table with a built-in alchemy lab and a low table holding a random potion of health and a random potion of healing. Down the hill behind the hospital tent is a wood chopping block. Beside the block are two picketed horses. Unlike other camps, taking them is not considered stealing; however, if the camp no longer exists, the horses will still be present, and taking them will then be considered stealing. West of the campfire is the commander's tent, containing an owned bed roll, an unlocked chest, and an end table. To the right of the commander's tent are some barrels. Farther west is the workstation for the Stormcloak quartermaster, consisting of an anvil, a grindstone, and a workbench. A long wooden table and a crate hold various iron and steel weapons and armor.

Any time the Reach is controlled by the Stormcloaks, this camp will not be present. As long as you haven't completed Joining the Legion, you are free to sleep in the small tents and trade with the quartermaster.
Skyrim:Snow-Shod Farm

Addvild and Leonara Arius live there and run the farm for Vulwulf. 

 
Residents


Related Quests
 

Walkthrough

Exterior
right|thumb|Snow-Shod FarmThere are two buildings on the lot: a farmhouse and a windmill. In the field, there are four bushels of wheat , ten leeks and five potato plants, all of which Addvild will pay you for gathering. There is a Gourd, two patches of Scaly Pholiota mushrooms, a red, a blue and a purple mountain flower all growing in and around the farm. There are also four chickens, two nests for collecting chicken's eggs and one cow that produces milk all on the farm.


Snow-Shod Farm
left|thumb|Snow-Shod Farm interiorEntering the farmhouse brings you straight into the main living room, with a cooking pot on a stand against the northeast wall. Coming out from the southeast wall is a large wooden table with benches either side, with a bottle of wine, two salmon steaks, a portion of grilled leeks, a loaf of bread and an eidar cheese wedge on top. There are food sacks and barrels all around the farmhouse. On the southwest wall is a wall shelf holding clutter, with a chair against the same wall and a cupboard further to the right of the chair. The cupboard holds a bottle of alto wine, a bottle of Nord mead and three loaves of bread. Above the cupboard, hanging from the ceiling are two garlic braids, two bunches of elves ear and two bunches of frost mirriam. A doorway to the northwest leads to the top of a flight of stairs leading down to the cellar. The stairs descend to the northeast.

right|thumb|Snow-Shod Farm bedroomAt the bottom is a storage area with a pile of firewood and a couple of straw bales under the stairs and against the southwest wall is a set of shelves that hold several potatoes, a cabbage, two loaves of bread, several pieces of cheese and a copy of the Alteration skill book Reality & Other Falsehoods. There is a dresser to the left, against the southeast wall with a bottle of wine atop. To the left is a doorway through into their bedroom which consists of a double bed coming out from the middle of the southeast wall, with a wall shelf above the bed holding a bottle of alto wine and a dresser at the foot of the bed with a bowl on top. In the eastern corner is an end table with a copy of Rising Threat, Vol. IV, a chair against the southwest wall and a wardrobe in the northwest corner containing clothing.


Notes
The farmyard is one of the common places you can encounter the revelers.