Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Bleak Mine Guard

The Bleak Mine Guards are employed by Lord Drad to ensure his ogre slaves keep working and to guard Bleak Mine against intruders.

There are three types: two of them are identified as "Bleak Mine Guard", while the third type is called the "Bleak Mine Guard Captain".

 
Bleak Mine Guard
 
There are two Bleak Mine Guards in the mine. They wear leveled heavy armor consisting of a cuirass, helmet, shield and pair of boots (but no greaves). As for weaponry, they use unenchanted longswords.

These guards spend their time pacing around their section of the mine. However, as soon as either group of ogres in the mine is freed, the guards will immediately begin hunting down the player.

Each guard carries a Tarnished Ogre Cage Key and two copies of the Shiny Ogre Cage Key.

If one manages to talk to the guards, they will angrily shout, ''"No repeat offenders! That's my motto!"

 

Bleak Mine Guard
 
There are three Bleak Mine Guards in the mine. Although they share the name of two of their colleagues, these are somewhat more powerful. They wear leveled heavy armor consisting of a cuirass, greaves, pair of boots, and pair of gauntlets. Their weapon of choice is a leveled battleaxe. None of the equipment is ever enchanted.

These three guards sleep between 6pm and midnight and spend the rest of their time pacing around their section of the mine. However, in the case that either group of ogres in the mine is freed, the guards will immediately begin searching for the player.

They each carry a copy of the Tarnished Ogre Cage Key.

If one manages to talk to them, the guards will say, "You're living on borrowed time, thief!"

 
Bleak Mine Guard Captain
 
There is just one Bleak Mine Guard Captain in the mine. He wears leveled heavy armor consisting of a cuirass, greaves, helmet, pair of boots and pair of gauntlets. He carries a leveled claymore, which like his armor is unenchanted.

The captain sleeps between midnight and 6am and spends the rest of his time pacing around his section of the mine. Once either group of ogres in the mine is freed, he will immediately search for the player.

He carries a copy of the Tarnished Ogre Cage Key.

The captain will tell the player, "Thieves break in, but they don't break out... they break all over, when I'm finished with them"'' if one manages to talk to him.

 
Related Quests


Bugs
UESPWiki:Deletion Review/Image:CityName banners.jpg

===
I don't understand why this deletion is controversial. All the individual images have been placed (in better quality, transparent versions) on the relevant pages and this version is left orphaned. If it's "potentially useful" then at least suggest a potential use. –Rpeh  13:06, 28 September 2008 (EDT)

 

Opppose As far as I know, this is the only image we have that allows a comparison of the different city banners displayed in Morrowind.  Other than this image, I'm not sure where you could even get a list of the cities with banners if you wanted to do such a comparison on your own.  At least two potential uses immediately come to mind:
On the Daedric Alphabet page: showing how widely the banners are used complements the individual examples already included on the page.  To demonstrate with an example, I've taken the liberty of adding such a link to the article.
For people who want to make their own Daedric banners, for example for use on their user pages.  I think being able to see multiple examples at once makes it easier to pick out what is typical and what varies between banners.
:Finally, given that images cannot be restored after deletion, I'm inclined to be particularly cautious about deletion of images.  I don't think it's sufficient for an image to be unused right now; I think we want to be sure that the image will never potentially be used. --Nephele  14:36, 28 September 2008 (EDT)
Oblivion:Respawning NPCs

Respawning NPCs are not Essential NPCs; so they don't turn unconscious, but once dead they don't get wiped out of the game completely. They will respawn a few days later, where they can be killed again. The specific NPCs who respawn are:


 

Notes 
If any respawning NPC acquires a bounty, it will stay on them forever even after respawning. This will most likely result in the guards always attacking the respective NPC on sight.
Oblivion:Clancy

Clancy does not appear in the game, but judging from his editor id (DogCheydinhalFG), was intended to be a pet in the Cheydinhal Fighters Guild, much like Mojo is a pet in the Anvil guild hall.

Like Mojo, he is a member of the Fighters Guild and so attacking him would have resulted in expulsion. His only action would have been to wander around the guild hall all day and night.
 
Notes
  The Unofficial Oblivion Patch adds Clancy to the Cheydinhal Fighters Guild.
UESPWiki:Administrator Noticeboard/Archives/Another Idea of how to Deal with Vandalism

Another, maybe useful idea.

Hello,

I am here to propose a new idea (as you can see). Instead of having to go to "Recent Changes", spot an edit, go to the page, look at the history, undo the vandalism, and let the vandal be dealt (did I spell that right  18:47, 31 January 2008 (EST)

::Haha, never really thought of it like that, I was in a rush at the time anyway. Thanks for giving feedback though. Have a good night. --Playjex 19:20, 31 January 2008 (EST)
UESPWiki:Administrator Noticeboard/Archives/Server-level Problems

Server-level Problems

Daveh, we seem to have a few problems at this point related to server-level configuration.  Several of them appear to indicate that there is some type of caching on content1.uesp.net that is being too aggressive, and is providing cached versions of pages that should not be cached (or that do not correspond to the requested page).  Specifically:
The problem with category pages mentioned above
A persistent problem on the forums where users are told they are banned when they try to login, even though their account is not banned.  See for example this topic.  This is happening even in cases where the user is using the new forums.uesp.net site name.  My guess is that it is actually a caching problem: a cached version of the post-login page is being displayed, instead of processing and creating a newly updated post-login page.  This is starting to become a real hassle for forums users.
A problem on the forums where a new user whose message is spamblocked cannot subsequently post the message, even after all links have been deleted from the message.  Again, it sounds like a potential caching problem where the new request is not being recognized as a different request.
In all cases, these problems have been reported even when requests are going directly to content1.uesp.net, so the problem is not with the squid server.  Would it be possible to go through the other levels of caching that are implemented directly on content1 (e.g., memcache? apache settings such as gzip? any others?) and selectively disable those caching systems one at a time? You could then check and see whether this link and this link then provide the same page or different pages, allowing the source of one of the problems to at least be identified.

Another problem is with the Oblivion map being inaccessible when using a firewall, as described at Map does not work properly for me.  My guess is that firewalls are having a problem with a request sent to www.uesp.net that then triggers followup traffic from content1.uesp.net instead of www.uesp.net .  However, the maps cannot be accessed directly on content1.uesp.net because of the Google Maps API license.

--Nephele  18:42, 11 March 2008 (EDT)

:Just a question here, but what does "Cached/caching" mean? The more you ask, the more you learn. Thanks. --Playjex 18:15, 13 March 2008 (EDT)
::When you go to a web site, the computer automatically saves information from that page so that it'll be easier to load the next time you go to that page. Unfortunately, you may eventually have a ton of pages saved up. Michaeldsuarez (talk· contribs· email) 19:08, 13 March 2008 (EDT)

:For the forums issue I've currently set up a Redirect on content1 to forward www.uesp.net/phpbb to forums.uesp.net, which I should have done in the first place. This should prevent older links from having a cache issue. Whether this fixes anything is another matter...I'm not quite sure how to test it other than waiting to see if anyone else complains. -- Daveh 11:47, 27 March 2008 (EDT)
UESPWiki:Administrator Noticeboard/Archives/Scaling PNG Support

Scaling PNG Support

Just before the Easter Holidays, there was a discussiong in my talk page between Nephele, Lurlock and myself, about scaling PNGs. I feel that the discussion has somehow cooled off during the holidays and I'd like to reactivate it here. I think it would be quite useful to be able to scale PNGs properly, i.e. maintaining their transparency, for two main reasons: 1) people won't have to upload several different versions of the same image (one for each different size they'd like to have), and 2) if the original image is updated, the wiki will update all sized verisons of that image, again wihtout the need to upload the sized verisons manually.

Implementing proper scaling of PNGs is quite simple. All it requires is a current installation of ImageMagick on the server and a couple of changes to the wiki settings. Instructions can be found here. If there is support for this implementation, we can ask Daveh to do this. --DrPhoton 04:54, 26 March 2008 (EDT)

:To me, this already seems to be everything that is required for a request for Daveh to implement the feature; I'm not sure what additionally is needed. --Nephele  00:37, 27 March 2008 (EDT)

::OK, I'll ask Daveh then. --DrPhoton 10:04, 27 March 2008 (EDT)

:::What does "PNG" mean? Only curious so I'll know later. Thanks. --Playjex 12:11, 5 April 2008 (EDT)

:::: Portable Network Graphics; it's a graphics format that allows better color resolution and better transparency than GIF; it's also copyright-free. We have several PNG images on the site; Daveh's graph of site use, for instance, or the icons for various game items. –Rpeh  12:19, 5 April 2008 (EDT)
UESPWiki:Administrator Noticeboard/Archives/Dagoth Ur, Mad God

Dagoth Ur, Mad God

I thought I should let you know that I have just reported the user known as Dagoth Ur, Mad God to his ISP, Telstra Bigpond Australia, for continual damage to this and other sites. I supplied them with a small but representative list of URLs that should allow them to judge for themselves just how their user has behaved. In particular, I included the pages where he made threats and used obscenities. I will let you know if I get any response. If I don't hear back in a week or so, I will try again.

I realise this is a big step, and as far as I know, a first for the site. I'm sure most of the people reading this will already be aware of what a nuisance DUMG has been but may be wondering why the normal blocking policy isn't being used. Quite simply, repeated warnings have had no effect and since he has now learned how to get a new IP address whenever he wants, blocking is impractical. Furthermore, even range blocks wouldn't work because Telstra own multiple IP ranges and he seems to be able to switch from one to the other. We'd probably end up blocking half of Australia if range blocks were employed.

In short, drastic times call for drastic measures. I'm sick and tired of seeing him vandalising this and other wikis and this might be the only way to stop it. –Rpeh  08:19, 11 June 2008 (EDT)

: I've heard nothing back so far but I've supplied them with the URLs of a couple more incidents that occurred recently on the Oblivion Mod Wiki. –Rpeh  09:44, 19 June 2008 (EDT)
UESPWiki:Administrator Noticeboard/Archives/AOL IP Addresses

AOL IP Addresses

While checking on a recent IP address, I pulled up the user talk page for the IP, and discovered an interesting message.  Wikipedia no longer has problems with completely untraceable anonymous AOL users (or problems with users constantly getting warnings targeted at the last person to use that AOL proxy), because wikipedia is using X-Forward-For HTTP headers provided by AOL to properly identify the user's source IP address.  It appears that for us to add the same capability, we would need to add AOL (and some other similar ISPs) to our Trusted XFF list -- presumably we already have the basics of XFF recognition on the server, because that feature is what allows all of our IPs to be recognized, even though every single edit gets routed through our squid server.  This seems like something that we should enable here on UESP.  I'll root around some more to see if I can get more detailed information on what needs to be done to get it added. --Nephele  18:08, 26 June 2008 (EDT)
UESPWiki:Administrator Noticeboard/Archives/Site Update

Site Update
A quick update on the admin side of the site since I haven't had time to do much in the past few months or so. thumb thumb

;Traffic : Site traffic has been steadily increasing over the past year (see to the right) and has been higher than ever for a few months now. This is surprising, at least to myself, since I expected the traffic to be constant or decreasing since the last official releases of Oblivion last year, much like what happened after Morrowind and its expansions. Currently we're serving around 1 million pages a day.
;Site Load : With the cache server averaging about 68% cache hits it helps the content server cope for the most part but I'm sure we've all experienced the regular site slow down when the traffic is high. This is simply due to the current content server being overloaded with requests (as far as I can tell anyways). Average site load time on Alexa has gone from 2.5 seconds from before the cache server to a current 1.2 seconds, but I know we can do better.
;Upgrades : August is the first month I should be mostly around so I'll take the time to do as many server upgrades and tweaking as I dare. First, and easiest upgrade, is bumping up the monthly traffic on squid1 from 1500GB to 2000GB or beyond so we don't get hit with big overage bills (for example, 120$ for going 200GB over in July). Next is setting up a dedicated database server (already ordered) to help relieve the stress on content1. As soon as that is done and working I'll revaluate things and possible upgrade the content1 or squid1 server as needed to cope with the traffic we're getting.
;Advertising : So far it has been more than covering the site expenses and I've saved about 5000$ which will basically purchase two servers for the next 2 years (25% discount for a 2 year plan). At the current rate it can easily support 5-6 decent servers and still have enough extra to save some for later.

As usual, catch me on IRC (if you're lucky) or leave a message on my talk page or here if you have other things to discuss. My plan is to get the database server up and running in the next week or two with hopefully no apparent site downtime other than a brief read-only/lock period. -- Daveh 17:07, 1 August 2008 (EDT)
UESPWiki:Administrator Noticeboard/Archives/(Un)Wanted Pages

(Un)Wanted Pages

I've noticed that a large number of the pages listed on Wanted Pages are linked to only from old, archived discussions, many of which are ironically discussions specifically regarding the deletion of said articles.  Another good portion of them are pages linked only from the Template namespace, because they have namespace-dependent links on them.  Now, the templates we can fix, and possibly should, but it'd be much easier if we could find some way to make such pages be excluded from the list.  Ignoring certain namespaces, such as Template, UESPWiki, User and all Talk namespaces - this would go a long way towards rectifying the problem.  Also ignoring subpages would help a lot.  (Sub-pages should be ignored on a lot of Special pages, Uncategorized Pages, Dead-End Pages, Orphaned Pages, etc.  Some of these are pretty well useless due to being flooded with hundreds of /Author, /Description, etc. pages.)  I don't know how complicated it would be to implement these suggestions, but we might want to look into it if it's at all possible.  --TheRealLurlock   19:55, 11 August 2008 (EDT)
Oblivion:Worm Anchorite

The Worm Anchorite is an Imperial necromancer. He is found in Dark Fissure, where he only appears if the player has reached stage 50 of the Necromancer's Moon quest.

He can be found wandering around the interior of Dark Fissure for seven days in a row, never even eating or sleeping. At midnight on the 8th day, when the Shade of the Revenant is visible, he will exit the cave and approach the altar outside and perform the ritual to create Black Soul Gems. He will stay by the altar until the Shade disappears at midnight on the next day, then reenter the cave. For more details on the actual times and dates, see the Soul Gems' page.

During the related quest, he will comment to anyone but the player about the ritual of Black Soul Gem making: Now, while the Shade of the Revenant blankets this world, I give these gems as an offering. May the power of the true god fill and change them. When fighting with you he can be heard saying: You will not stop us. The Order of the Black Worm will consume all in its path. His third unique dialogue, The Order of the Black Worm will feast on your soul, mortal., has a funny turn to it. Although it was obviously meant to be for the player only, you can hear him saying it to anyone. 

He wears the standard necromancer's robe, a hood and a pair of doeskin shoes. He carries a small amount of gold, two empty lesser soul gems and the handwritten note needed for the related quest. In combat, he will rely solely on a leveled set of necromancer spells.

 

Related Quests


Notes
The word "anchorite" is a term applied to somebody who has chosen to withdraw from society to live a life dedicated to religion and prayer.

Bugs
Daggerfall:Shadow Trainers

Shadow Trainers are a political faction that is a subgroup of the Thieves Guild.

Description
 

Political Affiliations
Daggerfall:Shadow Schemers

Shadow Schemers are a political faction that is a subgroup of the Thieves Guild.

Description
 

Political Views
Daggerfall:Shadow Appraisers

The Shadow Appraisers are a political faction that is a subgroup of the Thieves Guild.

Description
 

Political Affiliations
Daggerfall:Shadow Spies

The Shadow Spies are a political faction that is a subgroup of the Thieves Guild.

Description
 

Political Affiliations
Oblivion:Argonian Chieftain

The Argonian Chieftain is the leader of the Argonian tribe living in Veyond Cave, and is found at the end of the cave in the Veyond Sea of Darkness. Although only one of them is ever present at any one time, there are four possible variants, each of which has a 25% chance of being picked.

All four variants have the same equipment. They will always wear light armor: a guaranteed leveled cuirass, greaves (75%), and gauntlets (25%). For a weapon they all use a leveled blunt weapon. Any of this equipment may be enchanted at level three or above. In addition they wear lower class pants and carry a leveled poison and four lockpicks.

The two female variants are slightly stronger than the males, both being one level above their counterparts.

Female 1
 

 
Female 2
 

 
Male 1
 

 
Male 2
Daggerfall:Regional Temples

A Regional Temple is a settlement with a single temple accompanied by a few residences and visible as a light blue spot on the regional map. All Regional Temples within a region are devoted to a single deity, the patron deity of this region, and have matching names. A Regional Temple's architectural style is the same as any other temple devoted to the deity. 

The number of Regional Temples in a region depends on its size.  Some of the smaller regions of the Iliac Bay do not have any Regional Temples.

As with all other non-dungeon locations, camping in the open within Regional Temples is not allowed and will cause the town guards to appear.
Daggerfall:Regional Taverns

A Regional Tavern is a small settlement with one or more Taverns, accompanied by a few residences. The entire settlement is visible as a dark pink colored spot on the regional map. The names of the actual tavern buildings are not associated in any way with the name that is displayed for the settlement on the regional map.

The number of Regional Taverns in a region depends on its size. Almost all regions of the Iliac Bay have at least a few of them, with the exceptions of Cybiades and the Isle of Balfiera, both of which have no Regional Taverns.

As with all other non-dungeon locations, camping in the open within Regional Taverns is not allowed. Camping will cause the town guards to appear.

Menu
right|thumb|Inside a tavern


Tavern Map Blocks
Daggerfall:The Royal Guard

thumb|right|The Royal Guard of Castle Daggerfall
The Royal Guard is the guard who opens the doors to the throne room of Castle Daggerfall. He has no other functions in-game.

Political Views
Daggerfall:The Royal Guards

thumb|right|Royal Guard of Castle Sentinel
The Royal Guards protect the areas of Castle Sentinel open to the public and direct visitors to the throne room of Queen Akorithi. If a visitor wants an audience with the queen, a guard in the arrival hall opens the door to the arboretum of the palace, which visitors must pass through to reach the throne room.

Political Views
Oblivion:Argonian Shaman

The Argonian Shamans are found in two zones of Veyond Cave: Veyond Black Waters and Veyond Sea of Darkness.

All four variants have the same equipment. They will always wear either a Monk Robe or a Grey Robe, and carry an unenchanted leveled dagger. They also have a 10% chance of carrying a leveled staff.

The shamans share the same spell list as Bandit Hedge Wizards, including their special birthsign that gives them +25 Magicka at all times.
 

Female 1
 

 

Female 2
 

 
Male 1
 

 
Male 2
Lore:Akulakhan

thumb|right|Morrowind:Dagoth Ur (facility)#Akulakhan's Chamber|Akulakhan from below, as seen in Morrowind
 , also called the Second Numidium , is the name of the machine god built by Dagoth Ur under Red Mountain. Using the divine influence of the Heart of Lorkhan to power Akulakhan, he planned to use it to drive all outlanders out of Morrowind, cast down the Tribunal, spread Corprus, and eventually take over all Tamriel.  Dagoth Ur also planned to establish a theocracy based on the worship of Akulakhan with his Ash Vampire brothers serving as the god priests of Akulakhan.  But, in  , the Nerevarine arrived in Vvardenfell, recovered Kagrenac's Tools—the Dwemer artifacts  ,  , and  —and led an assault against Dagoth Ur's stronghold. Using the power of the tools, the Nerevarine was able to destroy the tonal enchantments on the Heart, killing Dagoth Ur and destroying Akulakhan. 
 
See Also
Numidium

References
Shadowkey:Races

The player can select from eight races, each with their own unique advantage. Customization is limited, with there only being one default model that is non-customizable per race and gender. Players will not normally be able to see the appearance of the playable character models unless they view them by seeing other players in Multiplayer. These appearances are listed below on the gallery.

Races descriptions and special perks


Races attributes


Gallery
 

Notes
 s and  s are not playable in this game despite being available in Morrowind'' and Orcish NPCs existing. 
Khajiit and Argonians player models reuse the humanoid models that the other races use, and thus lack digitigrade legs. Argonian NPCs do however have digitigrade legs. A Khajiit model with digitigrade legs exists in the files.