Netruk44/uesp-wiki-content huggingface dataset:
Folly of Steel

At dawn, for battle you stand 
clad in steel with shield in hand 
safe and sound within your shell 
safe from danger wherever it may dwell 
Impervious thou art, 
to blade, club or dart.

slew men and mer left and right 
walked woundless from every fight 
safe you are within your shell 
safe from danger no matter how fell 
Impervious thou art, 
to blade, club or dart.

At dawn, for battle you stand 
before you a wizard, staff in hand 
stowed away within your shell 
the wizard spoke and did cast a spell 
Impervious thou art, 
to blade, club or dart.

The wizard you would crush 
but your straps they turn to mush 
The wizard should be struck! 
No! your hinges fast are stuck! 
Though victory is a must! 
Alas your steel it turns to rust. 
Remember, O warrior, my dreaded name! 
That name the name of Ironbane.
Fourth Book of Dust

For there is the plenum of the heavens and the plenum of the houses. 
There is the plenum of Oblivion and the plenum of men and mer.
Master Mithras

Master Mithras is a Dark Elf warlock, member of the  , the   council, and is the lord of  . He is an old Mer who generally seems to care about his subjects and discourages them from calling him master - though they still do out of respect.  He is a potent spellcaster and fighter, and is clad in tough light armor: Glass and Daedric Hide. Due to his comparatively kind and thoughtful nature (although he still despises the Empire and anyone affiliated with it) many of his fellow Telvanni dislike him, seeing his interest in his subjects' well-being as a weakness.   in particular does whatever she can to oppose him, and this rivalry can't be good for the local economy...
 
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Hands Off

"Those little things?" the thief laughed, "I know what the old legends say, but surely they were not serious about that. Look at them!"

His fellow thief studied the Bal Molagmer gloves, and shrugged. "Maybe they're magical. Maybe the Bal Molagmer really used something else. Maybe it was all just made up. I don't know. All I do know is that I'm not going to put my hands in these, and stick them in the lava. I just don't want to find out that badly, I suppose."

The first thief shook his head in agreement. "Now these, I would trust." He waved his hands about as he summoned a pair of bound gloves. The two thieves admired the dark design of the gloves, tinted red by the glow of the lava. As the first thief reached toward the burning blood of mountains, his fellow offered a word of warning:

"Those things, they have daedra in them. I don't know if they feel anything, but it doesn't strike me as a good idea to go out of your way to . . ." He trailed off, as the first thief plunged his hands into the inferno. He pulled them out, seconds later, laughing.

"See? My hands feel fine. No dark tricks from bound daedra." He reached into the pool of lava, and scooped out a handful. "See? Do you hear my gloves scream in protest? I do not. Could those Bal Molagmer gloves do this? I think not." He laughed a few moments more before his mirth gave way to agony.

The first thief had forgotten the duration of his spell; when the bound gloves were called back to Oblivion, the lava he held simply fell onto his bare hands.
Awaken

A light was shone, 
From mine to throne 
And alas, can hearts be stone?

Twas sent a word, 
The call was heard 
But not a single soul was stirred.

The word was told, 
Through the lands of cold 
But nary a man was bold. 
The rumors were spread 
And charters were read 
And all who supported them were dead.

But in the dark, 
Young reader, hark! 
Wisdom now is lit with a spark.

When you find the flame 
'Tis the Dres to blame. 
Is all this life a game?
Battlecry

Like the lull before the thunder 
Rattling the battlefield above and under, 
the dunmer lord upon his mighty steed, 
of flesh and sinew he came in deed. 
Both sides of Nords and elves alike, 
stood pale as a man upon a pike.

The dunmer lord with eyes of blood, 
raised a fist as to stop a flood. 
Upon this fist those eyes were led, 
drawing power from Magnus 'til his spell was fed. 
And inhuman screams were heard throughout that fight, 
as daedra from Oblivion were bound to him tight.

The howls increased and swirled round his fist, 
their spirits cried out in vain and hissed. 
And with a brilliant flash he forged an axe without peer, 
Inhabited with daedra, its blade was ever sheer. 
And with this axe many foes he slew, 
They fled from the elf, for many of them knew.
The Battle of Molag Beran

Did you come to hide from war, 
Or come to herd the guar, 
Or were you with the House Guard 
At the Battle of Molag Beran? 
For I was there, and fought and cried, 
And tasted blood and thunder. 
I stood in line with mace and shield 
As Dunmer clan slew Dunmer.

The guard of House Retheran 
Were bright arrayed for battle. 
They came in pride, in columns wide, 
But ran like frightened cattle. 
We stood our ground on Tadras Banks, 
Then turned their flanks and roweled them. 
The field was bright with cousin's blood 
Spilled by doughty Drenim.

We lost some gallant gentlemen 
From ranks of brave House Drenim. 
And many a wand'ring widow weeps 
On the hills of Molag Beran. 
Some fell for wrong, some fell for right, 
All for the colors wearin', 
And many bade the world good-night 
At the Battle of Molag Beran.
Blood Beat

A beat.

The beat of the war drum, 
The beat of heavy boots, 
The beat of the heart, 
Waiting for fate.

Glass sunlight, 
Unyielding and cold, 
Glinting and dancing 
Across a metal sea.

The first wave breaks 
The first blood falls 
The first screams add 
To the cacophony of noise.

Breakers leap—horses rear 
Threats of thunder—cries of war. 
Lightning shards— 
Swords twist fatal dances.

Swords clash 
And spears flash 
The axe rends 
Through heartblood.

Heat of hate 
Heat of battle 
Heat of blood 
Steaming in the grass.

The fight for the field 
Yields then charges 
Back and forth 
Pendulum of victory and defeat.

Second wave sweeps 
Third wave struggles 
Fourth wave brings 
Fear and courage.

Bugle calls. 
Hoards break from place. 
Waves draw away 
Shore prepares for final battle.

Heroes step forward, 
Cowards run back, 
The army thins, 
The final struggle has come.

Fierce and determined, 
Out slash silver weapons 
Shields are thrown up 
Bodies twist to avoid

Down comes the resistance 
Up swarms the advance. 
Walls crack, 
Fortress falls.

Old flag is ripped down. 
A new one flies in place. 
Cheers block out 
The groans of the wounded.

Army dissipates 
Silence settles, cold and dead. 
Black fly the carrion birds, 
The smoke of corpse fires

Final sword is sheathed. 
Final gasp is given. 
Heads drop, others rear. 
Last words are said.
The Bone Song

A pinch of dust, 
A rattle of bone, 
A flicker of runes, 
A tendril of magic, 
A spill of blood...

For centuries they have slept, 
For centuries they have dreamed, 
Now they awaken, 
Through death and night, 
They hearken to him...

Their empty eyes see, 
Their empty minds think, 
Their empty throats scream, 
And their empty hearts hate...

The dance of death, 
Is the breath of life, 
Is the light of day, 
Is the black of night 
It is the call that they must obey...

The stench of evil, 
The rank of decay, 
The power of his word, 
They are under his sway...
Autumn's Welcome

Autumn's lofty sky 
descended, covering the valleys 
with fluttering reds and yellows. 
The glitter and ivory of snow 
sparkle from the high mountain pinnacle.

The dawn of crimson and gold 
reverberated songs of migrating birds, 
dazzled unseen above the painted leaves. 
Melodies of autumn reflect the serenity 
that lies in the approach of the frigid winter.

Autumn sinks down 
and blue hues flatter the icy mountaintops. 
Crows and blue-jays sound a trumpeting, 
as squirrels play 
within the color crested tree tops.

From the windless meadows 
many bees hum by towards their home, 
and songbirds fashion musical tunes 
more enchanting than the colors of autumn.
Bralegel's Note

Dear sir,

I have little to report, save for a story of an interesting local character. I've already sent you the information about guard rotations, shipment schedules, and so forth; to date, things have not changed from the established pattern. Everything is as it should be, so the plans need no updating. I will try to sneak around and draw you a more accurate schematic of the place, but all in all, our plans should need little modification. So that this report is not a complete waste, I will now relate to you the tale as it was told to me by patrons of the local tavern:

When I took my seat, I noticed a very large Nord passed out among a stack of bottles. I did not imagine glass a comfortable pillow, and so I commented that someone should rouse him, or at the very least gently rest his head on the table. The locals advised me against this course of action. According to past history, the Nord would not appreciate it.

Though I could picture the Nord (they called him by the strange name of Kjohdor Elf-Flinger) being a vicious opponent in a bar fight, I asked about past experiences anyway. Believe me, sir, when I say it was not what I imagined.

Kjohdor was a mountain of a man, but the locals insisted that he was no fighter. Too lazy, they said. He was, in fact, a sorcerer, and a mediocre one at that. However limited he may be in that respect, though, he certainly gets the most out of his abilities. As they told me, one day it happened that a cocky Dunmer picked a fight with Kjohdor, thinking him a stupid, lazy brute. Ever the gentleman, the Nord took the fight outside.

While the Dunmer drew his sword, Kjohdor cast a powerful Feather spell on him. The elf laughed, thinking Kjohdor an incompetent. Then the big Nord made an obscene comment about the Dunmer's ancestors, which prompted the elf to charge him. With surprising grace, the Nord sidestepped, and picked up the rude Dunmer easily. Kjohdor then propelled the unfortunate elf into the sky with all of his considerable strength. About a hundred feet in the air, the Feather spell gave out, and the Dunmer plummeted to his death.

Sir, the man sounds like he might be useful in our endeavor, however, he might not be of a temper to follow orders. In any case, it is good to know of him, if only to aid us in steering clear of him.

Ever your humble servant, 
Bralegel
Notes

thumb|right|400px|The Morrowind mainland, divided by map number
These are all of the notes in Tamriel Rebuilt. To be more precise, these are all books that are unenchanted but marked as scrolls.

Some of the new notes on mainland Morrowind come from Tamriel Data and are listed   instead. This page lists all notes specifically added by Tamriel Rebuilt's files, separating them by their parent map. In most cases, these are found in only one location. Imported notes from other games and blank notes with no text content are listed at the bottom of the page.

 

Map 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Map 2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Map 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Map 4
 
 
 
 

Map 7
 
 

Imported Notes
  

Blank Notes
These notes have no text content so they do not have separate pages.



Five items in  —three  , one paper, and one rolled paper—are identical to base items and simply used for enabling and disabling during the quest  .
Daggerfall:Grimdale Moor

right

Grimdale Moor is a town in western Wayrest, near the border to Orsinium in the province of High Rock. This town is one of few which houses two temples, namely the Order of the Hour and the Temple of Stendarr. The Mages Guild of this place is also of particular interest, because it offers a fine assortment of various higher class types of magical armor, weapons and soul gems.
thumb|left|The Mages Guild of Grimdale Moor
Pilgrimage to the Shrine of the Boethian Falls

Quick Walkthrough
# Visit the Shrine of the  .
# Offer a   to the shrine.

Detailed Walkthrough
The Shrine of the Boethian Falls stands at the top of the impressive waterfall just northwest of  . In order to complete the pilgrimage, you must have a   in your inventory while activating the shrine. They are extremely uncommon in the  , but nearby regions contain several flowers, and the roses can often be bought from alchemists.

The quest is complete as soon as you activate the shrine and agree to offer up the heart in Almalexia's honor.

Notes
This quest clearly has the wrong name. It will presumably be renamed in a later release of the mod.

Quest Stages
Pilgrimage to the Shrine of Solitude

Quick Walkthrough
# Visit the Shrine of Solitude.
# Offer a Noble Sedge Flower to the shrine.

Detailed Walkthrough
The Shrine of Solitude is, as its name suggests, not easy to find. On the western shore of Lake Boethiah stands the imposing shrine of  , and just to the south is a large waterfall. Climb into the hills south of the falls until you come to their source then head a little higher until you reach the summit of the mountain. If you look around, you should find the shrine partially concealed by some small rocks.

In order to complete the pilgrimage, you must have a Noble Sedge Flower in your inventory while activating the shrine. None grow nearby, but they can be found scattered throughout the mainland and in the inventories of many apothecaries.

The quest is complete as soon as you activate the shrine and agree to offer up the heart in Sotha Sil's honor.

Quest Stages
Medenb Khifzah

Ilen Midaan is a Dark Elf mage, and Oathman in  . He is in the Midaan manor in  .
 
Related Quests
Ninari Dorvayn

Ninari Dorvayn is a Dark Elf commoner who can be found in her house in  .
 
Related Quests
Miscellaneous
Olivie Arche

Olivie Arche was recently bought as a slave by a Nord named  . She thought he said something about freeing her but he was so drunk she couldn't be sure. When he passed out she stole his clothes and warhammer. She now feels guilty for what she did but doesn't want to return his belongings until she has something to wear instead.
 
Related Quests
Miscellaneous
Sjard

Sjard is another in a remarkable series of naked Nord barbarians who owe their lack of clothes to a run-in with a woman. He will tell you that he just left Port Telvannis where he had purchased a slave after gaining a special permit. Sjard was pained to see humans used as slaves, and he was going to free her as soon as they got farther from the Telvanni capital. According to Sjard, the slave turned out to be a witch who put a curse on him and stole his clothes and prized warhammer,  . The " ", however, has a different side of the story to tell.
 
Related Quests
Miscellaneous
Draralen Gurin

Draralen Gurin is a Dark Elf apothecary who lives in her house in  .
 
Related Quests
Miscellaneous
Simeth

Simeth is a Dark Elf guard who lives in  . He stands guard on the tower of the barracks, and his elevated position means he has his finger on the pulse of most things going on in town.

His post also gives him the opportunity to admire a   from afar.
 
Related Quests

 
 
Miscellaneous
Nataya Radasar

Nataya Radasar is a Dark Elf sorceress who serves as a guard at  . Apparently, her commanding officer   has an eye for her...
 
Related Quests
Nalenteris Brendu

Nalenteris Brendu is a Dark Elf spellsword who is trying to help out his  . He wants to obtain the heart of an ogrim so his father can sell it but isn't quite confident enough to do it alone so he wants somebody to act as backup.
 
Related Quests

 
Notes
Nalenteris doesn't appear until you reach level 10.
Liam

Related Quests
Miscellaneous
Hasilius Brahn

Hasilius Brahn is an Imperial knight with a sad life story. A year ago, he was a captain in the Imperial Legion in Cyrodiil living a good life with good pay and a good wife until one day a messenger arrived. He gave Hasilius a message containing an order to clean out the ruins of an old fort and kill the "foul creatures" that lived there. Hasilius welcomed the message as he believed it offered an easy route to glory and fame so he set off to the fort with a dozen men and his wife. The route was anything but easy, however, and the assault on the fort ended with his wife dead and Hasilius fleeing blindly. He has been drowning his sorrows ever since, but no matter how much he drinks, cannot blank out the memories. He has even sold his precious Silver Longsword to cover his drinking debts.

Perhaps there is some way in which Hasilius can be made to look on the bright side of life once more.
 
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Lara Filmona

Lara Filmona is an Imperial acrobat who can be found at the market in  .
 
Related Quests
Miscellaneous
Viccia Hateria

Viccia Hateria is an Imperial commoner who is training under   as an initiate in the  .

She has a natural affinity for the Alteration school of magic and has recently been experimenting with Levitation and Feather spells, a combination that has had an unfortunate side effect.
 
Related Quests
Galdasi Thendas

Galdasi Thendas is a Dark Elf thief and Retainer in   who owns a house in  . Her reputation as a thief is... not particularly good, in fact one rumor around town says that it would be a waste of time for the guards to arrest her. Fortunately for her, somebody has a proposition that will give her reputation with the guild a major boost.
 
Related Quests
Vaneris Theneria

Related Quests
Tes4Mod:Stirk/Notes

This is a list of most of the random notes and letters that can be found in Stirk.

In addition, other forms of written material can be found at:
Books provides a list of all the books in Stirk. 

Important Notes
Notes that figure in quests



Poetry
Notes that are beautiful poems







Notes
Various official Stirk documents
Talmeni Omothran

Talmeni Omothran is a Dark Elf enchantress and Mouth of   who is located in her manor in the  .
Tadali Tistar

Tadali Tistar is a Dark Elf commoner and Oathman of   who can be found in the entrance hall of the  .
Solas Athyrion

Solas Athyrion is a Dark Elf nightblade and Spellwright in  . She is in her chambers in the tower of   in  .
Warmth

From Cyrodiil I hail / the Imperial heart 
But my heart longs for one / who calls the east her home 
Through forest and valley / lush wood and blue river 
To the hard land of ash / I would go to see her 
The softest voice to call / my name with tender lips

Trace the curves of her form / outline of her beauty 
To memorize the shape / a figure so lovely 
The arches of her feet / the arch of an eyebrow 
Double arches heaving / rise and fall of her chest 
Face and flank the roundness / of wonderous full cheeks

In lingering darkness / I would inhale slowly 
Almost I could taste it / wine we had shared again 
And deeper, more primal / the sweat dried on her skin 
Perfumes enticing still / sweetly smelling her hair 
Other scents undescrib'd / lower under the sheets

Half century she had / twice the years I had earn'd 
And still so beautiful / I cannot stay away 
Every journey a risk / a danger I must meet 
Though I love its daughter / Morrowind loves me not 
The dead are sacred here / and I a blasphemer

This land is not my home / but for her I must stay 
Happiness forever / awaits in her embrace 
And our passion calls me / and I cannot deny 
Life and limb to see her / to touch her naked shape 
Seems a fair trade to me / to one so full of love

But other smells and sights / had waited to greet me 
Other forms next to hers / Alongside and atop 
Thrust and grunt obscenely / and leave their sweat on her 
Every journey a risk / because the heart is weak 
And youthful ashen whores / will part their legs for all

Together next we were / and I offer'd embrace 
Fingers wrapped lovingly / about her slender throat 
She had no air to scream / her eyes began to dim 
Then my hands loos'd themselves / and I watch'd her as old 
Rise and fall of her chest / peaceful as if sleeping

A bruise grew at her neck / though blended with her skin 
Gently I lay beside / and had her as before 
So like a corpse she was / unconscious but still warm 
Waiting for direction / needing animation 
I shudder and finish / and wait in the darkness

Her eyes flutter open / a smile parts her blue lips 
Her mouth gives shape to words / body push'd against me 
"Always so exciting / my forbidden lover" 
The smile turned savage / and she tasted my flesh 
"I so enjoy our games / filthy Necromancer"
Shawn 'The Fiend' Encer

'''Shawn 'The Fiend' Encer''' is a Redguard nightblade hiding out in   with some other bandits.
Olgol gro-Muk's Private Notes

[There are various entries in a hardly legible scrawl. You can only make out a few.]

16, Last Seed 
Olgol hate damn Furnius. Proud Orc Leginarre serving great Emperor not meant to polish blades! Maybe he just making me mad, so I more better when I needed to smash bandits.

20, Last Seed 
No smashing, but now I scrub floors? It not proper! If I had rank, I make Furnius scrub floor with head! But making floor pretty not going to help me do that. . .

1 Hearthfire 
Some people think Orcs idiots and savages. But they are fools. Maybe I not as smart as Telvanni wizard, but I can write and read. Smarty Legionarre like Furnius should know better. I fix his wagon. Just need Plan. Like drop something heavy on his head when he make me change candles on shandoleer. If Furnius dead, I think I go up in rank.

5 Hearthfire 
Plan not work. Miss Furnius, and make him angry. Now I have to fix floor stones I broke too. Damn! Need better Plan. . . I know I need Plan, but I need better one than I made. Can't ask for help. That treason. . . Maybe a spell. . .

17 Hearthfire 
After much practice, I believe I have produced a reasonably effective spell to make myself more intelligent. Though after my experimentation, I realize that the effect will eventually wear off. And so I am left with a small puzzle: While I can undoubtedly come up with a foolproof plan, how do I go about making the plan simple enough for me to understand once I become invetiably duller? I cannot escape the feeling that, even if I were to cast the spell just prior to rereading the plan, it would not last long enough for me to see the plan through. And so I would probably, after much quiet brilliance, simply draw my axe in confused enthusiasm and try to kill smug Furnius. And be executed. I no understand plan. At least, I think that plan I wrote when smart. It end with "executed". That not good plan. I try again tomorrow.

18 Hearthfire 
I think I have arrived at a solution. Killing Furnius is now out of the question, as is apparent from yesterday's entry. More important is keeping myself alive. I fear that if I do not formulate a satisfactory plan soon, I will have to rely on myself not becoming frustrated enough to kill Furnius outright. And I cannot rely on that. And thus my solution: To keep myself alive, I must turn myself in to the guards. I have plotted murder, but failing to fulfill those plans, I might escape the gallows. Rolling the dice in that way is surely better than depending on my own limited intellect. The contents of these notes should be enough to have me jailed. So, keeping it simple. . .

The Plan: 
- Give guard book. He help. 
- Keep axe home. Guard do all work. 
- Do what guard say. He help you follow good plan.

[This was the last entry. Apparently, Olgol's plan worked]
Sevra Andules

Sevra Andules is a Dark Elf merchant, slave trader and Oathman of the  . She is located at the market in  .
 
Related Quests
Servas Capris

Servas Capris is a Dark Elf guard and Champion of the   who can be found in the  's Southeast Gatehouse.
Selura

Selura is a Dark Elf nightblade and Oathman in  .  She is located in the Governor's Quarters of   in  .
Saruse Evenas

Saruse Evenas is a Dark Elf warlock who can be found in his house in  .
Sarethi Trinesi

Sarethi Trinesi is the strong champion of  . He also serves as a henchman for  .
Rilmas Athyrion

Rilmas Athyrion is a Dark Elf mage and Wizard in  . He is in his chambers in the tower of   in  .