Netruk44/uesp-wiki-content huggingface dataset:
Daggerfall:Reputation Mages Guild

A successfully completed quest results in a reputation gain according to the table below.

{| class="wikitable" style="text-align:center"
|-
!Faction/Person !! Reputation Gain
|-
| } ||  }
|-
|The Mercenary Mages || +5
|-
| } ||  }
|}

A failed quest results in a reputation loss according to the table below.

{| class="wikitable" style="text-align:center"
|-
!Faction/Person !! Reputation Gain
|-
| } ||  }
|-
|The Mercenary Mages || -3
|-
| } ||  }
|-
|Oblivion and all associated Daedra Princes || +1
|-
|Sheogorath || -1
|-
|The Night Mother || +1
|-
|The Dark Brotherhood and its associated factions || +1
|-
|Ebonarm || -1
|-
|The Order of Arkay and its associated factions || -1
|-
|The Benevolence of Mara and its associated factions || -1
|-
|The Akatosh Chantry and its associated factions || -1
|-
|The School of Julianos and its associated factions || +1
|-
|The House of Dibella and its associated factions || -1
|-
|The Temple of Stendarr and its associated factions || +1
|-
|The Thieves Guild and its associated factions || +1
|-
|Random Ruler || -1
|-
|Daggerfall and its associated factions || -1
|-
|Sentinel and its associated factions || -1
|-
|Wayrest and its associated factions || -1
|-
|The King of Worms and The Necromancers || -1
|-
|The Underking and his agents || -1
|-
|Orsinium and its associated factions || -1
|-
|The Glenmoril Witches || -1
|-
|The Dust Witches || +1
|-
|The Daughters of Wroth || +1
|-
|The Witches of the Marsh || +1
|-
|The Beldama || +1
|-
|The Tide Witches || +1
|-
|The Merchants || -1
|-
|The Bards || -1
|-
|The Prostitutes || -1
|-
|Wrothgarian Mountains and its associated factions || +1
|}

(Allies/Enemies affiliations for listed factions are not considered.)
Daggerfall:Reputation Temples

A successfully completed quest results in a reputation gain according to the table below.



A failed quest results in a reputation loss according to the table below.
Daggerfall:Reputation Thieves Guild

A successfully completed quest results in a reputation gain according to the table below.

{| class="wikitable" style="text-align:center"
|-
!Faction/Person !! Reputation Gain
|-
|Thieves Guild ||  }
|-
|Shadow Schemers ||  }
|-
|Associated factions ||  }
|}

A failed quest results in a reputation loss according to the table below.



(Allies/Enemies affiliations for listed factions are not considered in the tables.)
Daggerfall:Reputation Nobles

}

{| class="wikitable" style="text-align:center"
|-
!Faction/Person !! Reputation Gain
|-
| } ||  }
|-
| } ||  }
|-
|Oblivion and all associated Daedra Princes || +1
|-
|Sheogorath || -1
|-
|The Night Mother || +1
|-
|The Dark Brotherhood and its associated factions || +1
|-
|Ebonarm || -1
|-
|The Order of Arkay and its associated factions || -1
|-
|The Benevolence of Mara and its associated factions || -1
|-
|The Akatosh Chantry and its associated factions || -1
|-
|The School of Julianos and its associated factions || +1
|-
|The House of Dibella and its associated factions || -1
|-
|The Temple of Stendarr and its associated factions || +1
|-
|The Mages Guild and its associated factions || -1
|-
|The Thieves Guild and its associated factions || +1
|-
|Random Ruler || -1
|-
|Daggerfall and its associated factions || -1
|-
|Sentinel and its associated factions || -1
|-
|Wayrest and its associated factions || -1
|-
|The King of Worms and The Necromancers || -1
|-
|The Underking and his Agents || -1
|-
|Orsinium and its associated factions || -1
|-
|The Glenmoril Witches || -1
|-
|The Dust Witches || +1
|-
|The Daughters of Wroth || +1
|-
|The Witches of the Marsh || +1
|-
|The Beldama || +1
|-
|The Tide Witches || +1
|-
|The Merchants || -1
|-
|The Bards || -1
|-
|The Prostitutes || -1
|-
|Wrothgarian Mountains and its associated factions || +1
|}

(Allies/Enemies affiliations for listed factions are not considered.)
Arena:Homonculus

Homonculus are tougher than they look, these little critters are created by mages from various elements. They shoot a potent electrical spell.
Arena:Hell Hound

Hell Hounds are infernal dogs that are usually found in proximity to lava. They shoot fireballs.

Like with many spell-casting monsters, one good defense is spell reflection - with any luck, they'll damage themselves so you won't have to touch them. If you don't have any means to reflect spells, get as close to the beasts as fast as you can. They do less damage at close quarters, especially if you have a potion or two of resistance to fire in your inventory. Hell hounds have anywhere between 50 and 75 health points.
Arena:Jagar Tharn

Jagar Tharn is the Imperial BattleMage of Uriel Septim VII and Arch-Traitor to the Empire. He serves as the final boss of Arena. He is practically invulnerable, having secured his lifeforce in the Jewel of Fire—which conveniently lies nearby.

For lore information see the lore article.
Daggerfall:Dark Slayers

The Dark Slayers are a political faction that is a subgroup of the Dark Brotherhood.

Description
 

Political Affiliations
Morrowind:Maar Gan Shrine

thumb|right|The Magic Rock of Maar Gan
This shrine is the home of the Magic Rock of Maar Gan, which attracts pilgrims from across Vvardenfell to this holy site. The Falasmaryon Propylon Index may be found here, left as an offering on the altar. If you have installed the Master Index official plugin, you can purchase this from Salen Ravel. Otherwise, however, you will have to steal it if you want it. There are some plants growing here (trama roots and black anther), but it is a crime to harvest them, so unless you're really sneaky you'd be best to leave them alone. The only services provided at the shrine are by Salen Ravel, who can be found in his quarters down the stairs to the left. He has a selection of ingredients, potions, and spells for sale, as well as offering spellmaking services. Also in this shrine you will find the (sort of) friendly Dremora, Anhaedra. Speaking to him will give you the option to taunt him into attacking you, which you must do as part of the pilgrimage to Maar Gan.
 
Related Quests
House Redoran

Tribunal Temple

Official Plugins


People
Morrowind:Molag Mar Temple

This temple is the main attraction of Molag Mar. Tharer Rotheloth is the temple Master, and will allow you to join the Tribunal Temple, and give you several quests, as well as offering some training (Acrobatics, Hand-to-hand, and Sneak up to 65) to higher-ranking members.  Other services are offered by Bervaso Thenim and Saras Orelu.  There are no shrines at this temple.  In the room with Farvam Faram downstairs, you may find copies of the 36 Lessons of Vivec, Sermon 7, Sermon 8, and  Sermon 9, skill books for Block, Acrobatics, and Blunt Weapon, respectively.  This temple is one of the locations where an Almsivi Intervention spell may take you.
 

Related Quests
Tribunal Temple





People


Gallery
Morrowind:Suran Temple

The only occupant is Elynu Saren, who offers a selection of ingredients, potions, and spells for sale, as well as spellmaking services.  There are no shrines at the temple, and the only other thing of interest here is a copy of 2920, FrostFall, a skill book for Conjuration.
 
People
Morrowind:Vos Chapel

This small chapel in Vos is mainly notable as the home of one Yakin Bael, who is the Master trainer for Restoration.  Additionally, Eldrilu Dalen offers a variety of ingredients, potions, and spells for sale, as well as offering spellmaking services. There are no shrines in this temple, and very little else of interest.

 
People
Morrowind:Imperial Chapels

The heart of the Imperial Cult may be found behind the Grand Council Chambers. This chapel houses all of the main Cult officials, and all quests for the faction begin here. A full variety of services are offered by the staff here, though some are reserved for higher ranking members of the Cult. The Imperial Cult altar gives the usual blessings for a small price (free to Cult members above Novice rank). This chapel is one of the locations where a Divine Intervention spell may take you.
 
Related Quests
Imperial Cult

























People
Morrowind:Imperial Shrine (Wolverine Hall)

thumb|right|Inside of the shrine
This small branch of the Imperial Cult is located within Wolverine Hall, south of Sadrith Mora. It is on the middle floor between the Fighters Guild and the Mage's Guild. Aunius Autrus and Scelian Plebo offer a variety of services to all visitors. An Imperial Cult altar offers the usual blessings for a small price (free to Cult members above Novice rank). There are no quests associated with this shrine. This shrine is one of the locations where a Divine Intervention spell may take you.

 
People
Morrowind:Tel Mora Tower Services

thumb|left|Diren Vendu in the Tower Services
These chambers are home to three Telvanni women, all of whom have a variety of spells available for sale. Diren Vendu and Tinaso Alan also offer spellmaking services. Telvanni membership is not required, though it will of course get you better prices. Look for two skill books: 36 Lessons of Vivec, Sermon 24 (Spear), on the shelf near Diren Vendu, and The Wolf Queen, Book VIII (Enchant), on the table in Tinaso Alan's chamber (Oddly enough, both books are owned by Salama Andrethi, though neither of them is in her chamber).

 
People
Daggerfall:Reputation Dark Brotherhood

A successfully completed quest results in a reputation gain according to the table below.


A failed quest results in a reputation loss according to the table below.


(Allies/Enemies affiliations for listed factions are not considered in the tables)
Daggerfall:A Renegade Mage

Quick Walkthrough
# Talk to a Dark Slayer in a Dark Brotherhood guildhall.
# Head to the dungeon where your target is hiding.
# Find and kill the mage within.
# Return to the Dark Slayer within the time limit to complete the quest.

Detailed Walkthrough
Guild Business
Speak to a Dark Slayer, who says:

:''"The Mages Guild has come to us for a bit of messy business that's too gross and nasty for them to deal with. A renegade mage needs an accounting fast. Interested?"
or
:"We have the Mages Guild for a client again. Seems that one of their boys has been sniffing too much bat gut, and has gone off on a rampage. Sound interesting, (player's guild title)?"

Accept
The Dark Slayer goes on:

:"Good. Now, this mage -- the name is (mage's name) -- has absconded with a number of magic thingies but the Mages Guild doesn't mind if you take whatever (he/she) has stolen. They just want (him/her) dead. And you've only got (time limit) days to bring in the accounting. You'll find (him/her) cowering down in a nasty place called (dungeon). Get back here with the world minus one rogue mage in (time limit) days. Mephala steady your arm, (player's guild title)."

Decline
The Dark Slayer answers:

:"That's disappointing."

Snuffing the Spellcaster
This is a standard dungeon crawl. Head to the dungeon where the mage is holed up and enter it. There may be multiple enemies of this type within, but you must kill the target for the quest to count as a success. When the renegade mage dies, you receive a notification:

:"(Mage's name)'s light is snuffed out. The Brotherhood and the Mages Guild will be pleased."

Return to the guildhall to complete the quest.

Reward
Speak to the Dark Slayer after the mage is dead and he will say:

:"So, you put the spark out of that Sparkcaster, (player's first name)? Ah, Mephala is pleased with you, as are her children."

Reputation Gain/Loss
 

Enemies
Random dungeon monsters
Quest Target: One Mage

Notes
Like most other quests for the Dark Brotherhood, there is no specific reward beyond the loot found during the dungeon crawl.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"The Mages Guild denies that (mage's name) is beyond their control."
"The Order of the Lamp is too official an organization to deal with (mage's name)."
If you fail the quest, NPCs may say when asked for any news:
"(Mage's name) has fled across the Bay. Who can say what (his/her) plans are?"
If you successfully complete the quest, NPCs may say when asked for any news:
"(Mage's name), the common people say, was done in by the Order of the Lamp."
"Who can say what would've happened if that Mage had been suffered to live."
If you successfully complete the quest, the quest giver may later greet you with:
"Greeting and salutations. How may (Dark Slayer's description) assist thee, slayer of mages?"
If you failed the quest, the quest giver will greet you with:
"You have failed your contract with us, so we have failed our contract with the Mages Guild. I have little but scorn for you at this time, (player's first name)."''

Quest Log
Shadowkey:Jagar Tharn

Jagar Tharn was the Imperial Battlemage who secretly imprisoned Emperor   and used     to masquerade as the Emperor for a decade. From   to  , a period since known as the  , Uriel VII was held captive in a realm of   while his battlemage reigned over the war-torn  .  He was finally killed, and Uriel VII was freed and restored to the Ruby Throne. The Emperor dubbed the   who accomplished this the  , and granted him a place by his side. It is not entirely known what Tharn's goals and personal accomplishments were during his reign.

Shadowkey
Tharn never appears in Shadowkey but his influence is felt throughout the game as he is one of two mages trying to gain control of the Umbra' Keth (the other being Pergan Asuul). His name first appears when Skelos Undriel reveals that Tharn is hunting him, presumably to remove a shadowmage with opposing views.

During the quest Bribery Papers, it turns out that he is bribing prominent Hammerfell families to side with Skyrim in the ongoing war and that he is also funding Lakvan, a Skyrim raider. Both actions will inevitably lead to more conflict to strengthen the Umbra' Keth.

His plans are thwarted at the end of the Main Quest with the destruction of the Umbra' Keth.
Daggerfall:Wabbajack

Wabbajack could refer to two things:
Wabbajack (artifact), an artifact in the game
Wabbajack (book), a book about the artifact
Battlespire:Daedra Count

Level 7: Dagon's Hunting Lodge Dialogue
Greeting
  are good. Yet you are tired, reserves exhausted. And we are fresh. And very good. Those you have defeated? We are their masters, and greater by far than you have seen.


Reply 1
You are flesh, and mortal. Do not, in your pride, perish, and pass away forever. While there is still a chance of your success, no matter how slim, we know you must struggle. But when all hope is gone, and death is upon you, yield to us. We will guard you well, for you are a prize of great value.


Reply 2			
Yes. We know of the treachery of Egahirn, and are shamed by his false actions. Yet consider. Though we will be praised as your conqueror, be you quick or dead, still our fame increases if you honor us by becoming our ransom. Even if our honor is stained, reason proves our interest in preserving you whole to our glory.

		


Greeting 2[&CountYield]
Have you considered our offer? Would you yield to us?

			
Reply 3
We will not give way.


Reply 4
'''I can speak for your life, upon my own honor, but not for the life of your companion, which is in my Lord's hands.

	
Reply 5
I accept your surrender. And your part in this affair is now done. You have not prevailed, yet you stand outnumbered and overpowered, and are not shamed. We honor you, and accept your arms with pride.


Reply 6
I accept your surrender. And now will execute upon you Middle Justice, as is the right of our station. We condemn you to die for making war upon our sovereign Lord. Heh-heh-heh.


NoTalk
 
 
 '''
Battlespire:Daedra Lord

Level 7: Dagon's Hunting Lodge Dialogue
Greeting
Come, manling. We hear you are quite the tough little thing. Our Lord says you shall not pass. Would you yield?


Reply 1
'''Good. Our orders are to kill you if you won't yield. Admirably simple and straightforward. So. Don't make me chase you about please. Just stand here and die like a good little rabbit.


NoTalk
Battlespire:Dark Seducer

thumb|Dark Seducer
Dark Seducers are strong foes on their own, but their real strength comes from their numbers; you will encounter large groups of them on the upper levels.  They will initiate combat by slinging eight or more spells at you, and their melee attacks can cause up to 50 points of damage.  Dark Seducers are relatively intelligent, but generally will not speak with you (a notable exception being one found on Level 5).
Battlespire:Morphoid Daedra

Dialogue
Greeting
'''Come here, little manling. I won't hurt you. I just want to tell you a... secret.
What are you? And what are you doing here. Come closer, so I can talk to you.
Hmm. Welcome. I am very happy to see you. I have a present for you.


Greeting 2
Well. It IS you, manling. I hear you are quite the little fireball. They say for us to capture you alive. I tend to get excited in a fight, so please remind me about the ALIVE part if I seem to get too excited.


NoTalk
'''  &MorphNoTalk		
  &MorphNoTalk
  &MorphNoTalk

Greeting 3 [&MorphMad] 
Oh. You come back for some more, huh? You LIKE me a lot, huh? Yuk, yuk, yuk. Well, you come here and I put a pretty little kiss on you.


Reply 1
'''Grr. You want to talk to me, you show some respect. Or maybe I'll pound you.


Reply 2
'''I have to make sure you aren't the manling. So I'm going to beat on you a little.  So if you really are a daedra, you can show me while I'm pounding on you.
			
						

Reply 3
'''Okay. We talk a little. Then I have to pound on you. And catch you. Alive. Can't forget the alive part. So. What you want to talk about?


Reply 4
Hah. You think I fall for that old trick? You wear amulet? That don't mean NOTHING. Except you hurt one of my good friends. And that just makes me mad.


Reply 5
Xivilai Moath. He's my boss and he's very important. Mehrunes Dagon likes my boss a lot, because he's so smart and tough. He sent me here to guard this place and look for the manling. He wants the manling. Alive, he said. Okay. We talked. Now we wrestle.


Reply 6
Battlespire was a cinch. Traitor opens a gate, we go in, mop things up. Catch Battlemages and guards asleep. Some are pretty tough for manlings, but just a couple. Hundreds of us. Bang, bang bang. Job's done. So rest of troops head home, leave Scamps and Vermai to clean up. Okay. Nice talk. Fun. Now we wrestle.


Reply 7
Oh. When I capture you, I wait here a while, and someone opens a gate. I don't know how to open gates. So then we take the gate to Shade Perilous, then we take another gate to the Chimera and then home to the Wellhead. Okay. We talk enough? Now we wrestle?


Reply 8
'''Capture the manling. Alive. That's what Xivilai Moath said. Capture ALL  the manlings alive. So they talk. Just like the three Battlemages. They talked and talked and talked about all sorts of things. Xivilai Moath MAKES them talk. They were HAPPY to talk. Tell lots of secrets. Xivilai Moath MAKE you talk, too, you bet. Tell all your secrets. So. Now it's pounding time. Ready?
Battlespire:Spider Daedra

thumb|Spider Daedra
Spider Daedra, or   Perthan  
 

Dialogue
Greeting
Yes! I LOVE to talk while I fight. What shall we talk about? Wounds? Hot, dirty, monkey love? Splinters? Burns?
'''This is going to be fun, I hope. You aren't going to be boring, are you? I HATE boring.
What do you want? I HATE talk.


Greeting 2
'''This is not the time for chit-chat. We can talk later, when you can't do anything but lie there and spit out teeth.


Greeting 3
Hey. I got to tell you. My venom? It's gonna make you flop like a noodle poodle. And when you're flopping? Hooowee! Then comes my special sharp-claw dance. La-la-la!


NoTalk
 
 
 

Reply 1													
Sex? You mean eggs and reproduction? That's boring mortal stuff. We get off on hurting things. Like you.


Reply 2
Nah. Got to leave the shrimp and potatoes alone. Only one thing on the menu tonight, and that's MAN.


Reply 3
Here's the news. We WIN! Battlespire is ours. Mages LOSE. Doornail dead. Just tying up loose ends. And you're the last loose end.


Reply 4
Stuck-up, boring book freaks. Real suck-ups. Mean as snakes, but too sissy to fight. Dirty cheaters use all that wizard crap. Sneaks. Sell you, then frame you. But they have their good points. Skin comes loose real easy.


Reply 5
Nothing but trouble. And plenty of them. But you need them for wet, dirty work. Rishaal takes orders, and the bosses like that, but her troops are just plain sorry.


Reply 6
Vermai are strong and stupid. Don't know how Zenaide keeps them in line. Reliable, if you like that sort of thing.


Reply 7
Wonshala? Betray His Highness? No, never. We love High Lord Sumeer. And with this Battlespire conquest, his prestige among the Clans is way up there.


Reply 8
Bless the Dremora. And bless Gatanas. Always thinking. Great wizards. And trustworthy. More or less.


Reply 9
'''Bless Rishaal. She's got her hands full with those lovable scamps. Cute, aren't they? Maybe not smart, but faithful, and durable, and only a little cowardly.


Reply 10
Zenaide is sharp. Runs things real smooth. And Vermai… well… they certainly are vicious, aren't they?


Reply 11
I don't think Wonshala could take Sumeer. Doubt she'd try. But who wants to be a boss, anyway?

									
Reply 12
I hear the Scamps snapped the voidguide and hid the pieces, and now we can't head back until it is restored. Some scamp skins coming off, for sure, and roasted bosses, too.
Battlespire:Vermai

Level 1: The Weir Gate Dialogue
Greeting 1
HNNNRRGH!

HNNNRRGH?

Hnnrrgh. Hnnnrrgh? HNNNRRGH!


Greeting 2
Hrrn-hrrn-hrrn.

Hrrn-HRNN- hrrn-hrrn.

HRNN-HRNN- hrrn-hrrn-hrrn.


NoTalk
 

 

 

Reply 1
Hrnn. HRRRRRngh.


Reply 2
HHUUUrt! HRRRRRngh!


Level 2a: The High Halls and Librarium Dialogue
Greeting
HNNNRRGH!

HNNNRRGH?

Hnnrrgh. Hnnnrrgh? HNNNRRGH!


Reply 1
HNNNRRGH! HURT! HNNNRRGH! HURT-HURT-HURT! HNNNRRGH!


NoTalk
 

 

 

Level 2b: The High Halls and Librarium Dialogue
Greeting
HNNNRRGH! HNNNRRGH! HNNNRRGH! HNNNRRGH! HNNNRRGH! HNNNRRGH!
HNRGH! HNNNRRGH! HNNNRRGH!
HNNNRR-RRRR-RRRRGH!


Greeting 2 [&VermaiMad]
HNNNRRGH! HURT! HNNNRRGH! HURT-HURT-HURT! HNNNRRGH!


NoTalk
 
 
 

Reply 1											
Hrnn. HRRRRRngh.
Morrowind:Tel Vos Services Tower

All services in Tel Vos are provided here. House Telvanni membership is not required, but it will get you better prices. There are a few items of interest to be found here, among them a Dwemer Jinksword, a Frosteater Robe, a Poisonmirror Robe, and a Second Barrier Ring. They are all property of Alenus Vendu, however, and well protected by the two Telvanni guards that patrol the tower. Otherwise, the only reason to visit this tower is because the stairs will lead you to the upper walkways that access the other towers. Note that the tower cannot be accessed from the outside at ground level. You must enter through the Central Tower, or use Levitation to reach the upper doors.

 
People
Morrowind:Tower of Dawn

This tower provides a few services, mostly of the magical variety. Keep an eye out for five skill books here. On the Upper Level, you will find copies of 36 Lessons of Vivec, Sermon 13 (Alteration), Sermon 18 (Alchemy), Sermon 21 (Light Armor), all on the small shelf of books in the lower section. On the Lower Level, look for The Wolf Queen, Book II (Hand-to-hand) on the shelf near Faras Thirano, and The Rear Guard (Light Armor) on the night-stand by one of the beds in the barracks area.

Also downstairs, there is a vault with a variety of valuable treasures. It's behind a  , but there's a key on the desk in front (wait until the Ordinator wanders out of the room and close the door behind him to avoid getting caught taking it). Inside, you'll find an ebony tower shield, and a pair of ebony pauldrons, among other things, though the Ordinator standing guard in the vault isn't as easy to deal with as the one in the office out front.

 
Related Quests


People