Netruk44/uesp-wiki-content huggingface dataset:
Online:Back-Alley Murders

Quick Walkthrough
#Talk to Beggar Matthew.
#Find and investigate the Trade District Alleys.
#Kill the Werewolf.
#Talk to Lieutenant Dubois.

Detailed Walkthrough
thumb|right|The 'murderer' is a Werewolf!
To start this quest talk to Beggar Matthew to the right of the Daggerfall Cathedral entrance. He asks you to help him because his friends have been murdered, and he thinks he'll be next. Agree to help him and he'll tell you to start your investigation in the Trade District Alleys. Go directly east from where Beggar Matthew is located, past the fountain, and check behind the houses. Against the eastern wall near some barrels and crates you'll find a dead Bloodthorn Cultist; examine his body, where you'll discover he was killed by a significant amount of force.

From here, head southwest behind the houses across the street, and you'll find Shiftless Gaven to talk to, joined by both Dufrain and Skeevers. He says it is a monster who killed those people, not a person. He calls it the curse of Camlorn. Now go northwest towards the river, and talk to Panhandler Thomas, who just witnessed the murder of Guillaume to the werewolf. After you talk to him, the werewolf will attack you from the river and must be killed. Go to the plaza in front of the Mages Guild and talk to Lieutenant Dubois to be rewarded for solving the mystery murders, although he asks you to keep quiet about it. Afterwards you can ask him for more information about Camlorn and werewolves.
  

Quest Stages
Online:Basile's Invitation

Quick Walkthrough
# Talk to Basile Fenandre.
# Join the Fighters Guild.

Detailed Walkthrough
Joining The Fighters Guild
Go to the Fighters Guild in Daggerfall. Approach Basile Fenandre on the main level, who will ask you if you have you come to answer the Guildmaster's challenge. Ask about the challenge, and he tells you they have a new Guildmaster, and a new "singular purpose." The new Guildmaster is an Argonian named Sees-All-Colors and she has the guildsmen destroying the Daedra, and their Dark Anchors. 

If you ask him what you get in return for joining the guild, he'll tell you that they  train members in special techniques. And the "higher-ups are always looking for motivated members to help with special projects. You never know when the Council will come looking for more hands."

You can continue to ask him about various aspects of the guild, but if you tell him you're ready to join the guild, he will welcome you as an Associate of the Fighters Guild and instruct you to see Sees-All-Colors upstairs.

You will receive a small gold reward when you when you complete the quest.

Notes
This quest is only available to characters in the Daggerfall Covenant.
This quest can also be obtained from a Fighters Guild Handbill located on noticeboards.
 

Quest Stages
Online:Nemarc's Invitation

Quick Walkthrough
# Talk to Nemarc.
# Join the Mages Guild.

Detailed Walkthrough
Joining The Mages Guild
Go to the Mages Guild and talk to Nemarc. She asks you if you would like to join the guild. She will tell you information about the Guild. When you're ready tell her you want to join the Guild. She will then give you a reward.
 

Quest Stages
Online:One of the Undaunted

Quick Walkthrough
#Speak to the Undaunted recruiter in your starter city.
#Journey to the zone's group dungeon entrance.
#Return to the Undaunted to be initiated.

Detailed Walkthrough
 
To join the Undaunted, you must locate a group of them in your starter city (Vulkhel Guard, Daggerfall, or Davon's Watch). In Vulkhel Guard, Turuk Redclaws can be found upstairs in the Salted Wings Tavern. In the city of Daggerfall, Mighty Mordra can be found downstairs in The Rosy Lion. In Davon's Watch, Kailstig the Axe can be found sitting just inside The Fish Stink. Alternatively, each quest giver can be encountered at the entrance to the respective dungeons, detailed below.

The questgiver will challenge you to prove yourself before allowing you to join the Undaunted. Although the quest implies that you need to clear the zone's group dungeon in order to become Undaunted, you actually just need to travel to the dungeon's entrance to finish this quest. After discovering The Banished Cells, Spindleclutch, or Fungal Grotto, return to the quest giver at the tavern location and listen to the initiation chant to receive some gold and access to the Undaunted skill line.
 

Quest Stages
Online:Swine Thief

Quick Walkthrough
#Speak to Swineherd Wickton.
#Speak with Gregoire Lafont.
#Go to northeast alleys.
#Speak to Swineherd Wickton.
#Speak to Zhagush gro-Korlag.

Detailed Walkthrough
To start this quest, talk to Swineherd Wickton; he's to the southwest of The Rosy Lion inn. He tells you that Gregoire Lafont stole his prized pig. He asks you to find his pig so start by going to the Rosy Lion inn which is just to the northeast of where you're at. Go inside and talk to Gregoire Lafont who is standing behind the counter. He tells you that Glutton is probably in the alleys again and says to check the alleys in the northeast section of the city. Leave the inn and go east from the entrance. When you pass pigs inside of a wooden fence, turn northeast and head down the street next to the houses. You'll find Glutton against the east wall next to a dead body and some vines poking out of the ground. Speak to the pig; after you do that you'll be attacked by a Bloodthorn Assassin. Kill him and return to Swineherd Wickton, who'll tell you to talk to Zhagush gro-Korlag about the vines. Head south from Wickton's location and talk to Zhagush outside of the Mages Guild. He'll tell you that the vines are connected to the Bloodthorn Cult and gives you a reward.
  

Quest Stages
Online:Bloodthorn Assassins

Quick Walkthrough
# Talk to Captain Aresin.
# Investigate the ships in the Harbor District.
# Investigate Daggerfall Castle.
# Kill Verrik.
# Talk to King Casimir.

Detailed Walkthrough
thumb|right|King Casimir appreciates Captain Aresin's efforts in preventing the assassination
As soon as you finish the previous quest, Captain Aresin tells you to go to the harbor and find the Bloodthorn assassins. Before you do, however, he asks you to tell the harbormaster, Sasana at-Abbas, about the situation with the assassins. The harbor is just west of the Rosy Lion. Run down all the stairs and turn north and continue onto the path at the bottom. Talk to Sasana at the storage area. She seems taken aback by the idea that assassins are hiding in her port, and gives you full permission to search the premises.

Leave the storage area and head southwest down the path. There is suspicious Cargo all over the docks. There are two on the far end of the docks by the lighthouse, one next to the lighthouse, one on the edge of the pavement overlooking the docks, and several on the two ships docked in the harbor, The Hotspur and The Lydia. The ships have the most cargo on them, and The Lydia is closest to the castle. You need to break crates of Suspicious Cargo to find a Bloodthorn Assassin, whom you will have to kill. When you find one, she will tell you that Verrik is already on his way to assassinate King Casimir. Once you've killed an assassin, head out of the Harbor District, climb the stairs and head back towards the castle. Enter the castle and walk towards King Casimir's throne. When you get close, Bloodthorn Assassins will appear. They respawn infinitely, so there's no point in killing them. You need to cut the head off of the snake.

Follow the king north through the doorway and up the stairs. At the top you'll be attacked by Verrik, the leader of the group of assassins. Watch out for his spinning attack and remember to block. When he is dead, talk to King Casimir for your reward.

Notes
If you open the wrong crate, you will either find cargo (such as a sack of flour, a pot with handles, or a stack of books) or a Khajiit/Argonian Stowaway.
 
Quest Stages
Online:Turning of the Trees

Quick Walkthrough
# Talk to Babineaux Redain and/or Bernard Redain.
# Find Wyress Helene.
# Collect the Essence of Aetherius for the Wyrd Ward.
# Meet Helene inside the mill.

Detailed Walkthrough
Nature Problems
To start the quest, go through the Daggerfall gates directly east from the Mages Guild. Then follow the path until you come across a man named Bernard Redain. Speak to him. He'll tell you about Deleyn's Mill and how it has been overrun by monsters. Agree to help, and cross the stone bridge and head southeast till you come to the mill. At the mill continue east and talk to Wyress Helene who is on a small island surrounded by water. She gives you a Torchbug and tells you to let it guide you to the essence of Aetherius. Activate the torchbug and follow it to three different spots. Now go back and talk to Helene then follow her. Talk to her again in the mill for your reward.

Notes
You can bypass Bernard and get the quest directly from Wyress Helene.
Babineaux Redain originally appeared outside Daggerfall Castle when you completed Bloodthorn Assassins to provide this quest directly. She was removed in an early game patch, meaning you will need to head to Deleyn's Mill and speak with Bernard Redain to continue the zone story.
 

Quest Stages
Online:Ash and Reprieve

Quick Walkthrough
# Talk to Wyress Jehanne.
# Collect water from the well.
# Put out the fires and find the villagers.
# Return to the mill.

Detailed Walkthrough
Helping Deleyn's Mill
To start this quest talk to Wyress Jehanne inside the mill at Deleyn's Mill. She asks you to put out the fires around the mill and save any survivors.Go to the well just outside the mill entrance and fill a  bucket then go northeast and put the fire out in front of the house. Enter the house and talk to Mura then leave the house. Go east now to find wooden logs jump on a stump and then over to the top of the logs. Speak to Shawna Loghammer. Jump down and go south around the hill. When you get around the hill continue south and talk to Gailen Tramnil who's hiding in a boat filled with logs. Climb back up from the boat and walk onto the docks then go south till you reach the end. Talk to Luzmash who is hiding behind boxes then go back to the beginning of the docks and head northeast to the house. Go into the house and put out the fires then talk to Wyress Olyna. Go back to the mill and talk to Jehanne for your reward.
  

Quest Stages
Online:The Wyrd Tree's Roots

Quick Walkthrough
# Talk to Wyress Jehanne.
# Nourish the Wyrd Roots with pure life essence.
# Return to Wyress Jehanne.

Detailed Walkthrough
To start this quest speak to Wyress Jehanne in the mill at Deleyn's Mill. She asks you to help her again, agree to do so. Leave the mill and go south around the mill kill the Spriggan near the root. Now go north and kill the next Spriggan near the root by some logs. Finally go northeast past the house and kill the final Spriggan to nourish the root. Go back and talk to Jehanne in the mill for your reward.

  

Quest Stages
Online:Farlivere's Gambit

Quick Walkthrough
# Talk to Captain Farlivere.
# Collect some  .
# Gain access to the manor and find the hostages.

Detailed Walkthrough
Speak to Captain Farlivere and she'll tell you her plan. You need to head east into the Red Rook camp and find five pieces of   and a keyring. The camp is full of bandits and wolves as well as traps that do a lot of damage if you step into them. The wolf's woe grows around the area so just look around till you have five of them. As for the keyring you'll need to kill some bandits till you find one on their bodies. After you have the items go east to the estate and enter, the hostages are in the basement tied up. Speak to Arcady to finish the quest.
  

Quest Stages
Online:Seeking the Guardians

Quick Walkthrough
# Talk to Wyress Ileana.
# Gather items for the ritual.
# Head to Valewatch and perform the ritual.
# Find Wyress Ileana at the camp.

Detailed Walkthrough
Contacting A Guardian
Talk to Wyress Ileana. She tells you to gather Lurcher limbs and burn them at the altar atop the nearby ruins to summon a guardian. Search the area till you have five lurcher arms which you get from the beasts of the same name. When you have the arms climb the stairs to the north, then activate the altar to summon the Guardian of the Earth. Speak to the guardian and she will explain what to do next. Go back down the stairs and head west until you reach the Vale of the Guardians, talk to Wyress Ileana when you get there to complete the quest.
  

Quest Stages
Online:Champion of the Guardians

Quick Walkthrough
# Talk to Wyress Ileana at the Wyrd camp.
# Defend the Wyrd Sisters.
# Capture a lurcher and head to the ritual site.
# Talk to Wyress Ileana to perform the ritual.

Detailed Walkthrough
Freeing The Guardians
Wyress Ileana gives you an amulet and tells you what to do. Go northwest until you come to Wyress Madenn, defend her while she destroys the vines. Next go east and defend Wyress Ofelia while she destroys vines. Do the same thing with Wyress Ashtah directly to the east and Wyress Shaelle northwest of Ashtah. Now find a lurcher and start attacking it; when it gets to about 25% health activate the amulet to control it and lead it to the ritual site southwest of the forest. Walk into the center of the ritual site and watch the scene. Talk to Ileana to begin the ritual then talk to the Guardian of the Water to finish the quest.
  

Quest Stages
Online:To the Wyrd Tree

Quick Walkthrough
# Speak with the Guardian of the Water.
# Talk to Wyress Gwen.

Detailed Walkthrough
This quest starts on completion of the previous one. The Guardian of the Water asks you to find Wyress Gwen. From your location head north past Chill House until you come to a giant vine and a massive rock. Talk to Wyress Gwen who is standing nearby to finish the quest.
  

Quest Stages
Online:Reclaiming the Elements

Quick Walkthrough
# Talk to Wyress Gwen.
# Reclaim the portal stones.
# Open portals in the Beldama Wyrd enclave.
# Open a portal for Wyress Gwen.
# Destroy the corruption of the elements.
# Return to Wyress Gwen.

Detailed Walkthrough
Opening Portals
Wyress Gwen tells you to reclaim the Wyress' portal stones from the Bloodthorn cultists. Follow the path to the north until you come to a gigantic tree. Around the tree are four houses; one to the south, one to the west, one to the north, and one to the east. You need to enter the cave beneath each one, defeat the cultists, and activate the portal stones within. Go back to the Wyrd Tree and open a portal for Wyress Gwen and speak with her.

Destroying Corruption
Wyress Gwen tells you that you need to summon the guardians, but to do so you need to destroy the Corruption of Air the Corruption of Earth and the Corruption of Water. Go east from the tree's entrance, turn south and destroy the vine with the skull on it. Talk to the Guardian of the Air and she tells you to destroy the Corruption of Air. Listen for her when she calls during this battle then stand by her and she'll protect you, other then that just remember to block. Now go northwest and destroy the skull vine here, then talk to the Guardian of the Water. This battle is the same as the other one just block the projectiles and listen for her. Now go southwest, when you reach the house turn south to find the final skull vine, destroy it and talk to the Guardian of the Earth. The battle is the same as the previous, when you defeat the Corruption of Earth go and talk to Wyress Gwen at the entrance to the tree for a reward.
  

Quest Stages
Online:Red Rook Resources

Quick Walkthrough
#Read the note in Ilessan Tower.
#Talk to a guard near Noellaume Estate.

Detailed Walkthrough
Informing The Guards
Read the  note in the last room of Ilessan Tower and you'll find out that the Red Rook Bandits are planning an attack on a manor. Now you need to find the guards near Noellaume Estate, so leave Ilessan Tower. your objective is east of there and north of Deleyn's Mill on a road. When you get there, speak with Patroller Versien for your reward.
  

Quest Stages
Online:Disorganized Crime

Quick Walkthrough
# Locate the Hunting Horn.
# Create a diversion by burning the bandit's supplies.
# Disarm the traps and sound the horn.
# Report to Captain Farlivere.

Detailed Walkthrough
The Hostages Escape
Speak with Arcady Noellaume to find out what to do. Go to the upper floor and open the chest in the west corner to get the hunting horn, then leave the estate. Disarm any five traps around the camp then head west and burn the archery platform. Now go southeast down the wooden path and burn the longboat at the bottom. Finally sound the hunting horn then go and speak with Captain Farlivere to complete the quest.
  

Quest Stages
Online:Lady Eloise's Lockbox

Quick Walkthrough
# Find the gilded lockbox.
# Return to Lady Noellaume.

Detailed Walkthrough
Finding The Gilded Lockbox
Talk with Eloise Noellaume and she asks you to find her lockbox. Leave the estate and go north into the barn, you'll have to fight an Orc named Tharkul. Watch out for his area of effect attacks and you'll be fine, when you beat him grab the lockbox from inside the chest to the right of where Tharkul was standing. Go to Lady Noellaume who is on the road west of the barn near Captain Farlivere. She'll give you your reward when you speak with her.
  

Quest Stages
Online:The Dangerous Past

Quick Walkthrough
# Speak with Guildmaster Sees-All-Colors at the Fighters Guild in Elden Root (Grahtwood), Wayrest (Stormhaven), or Mournhold (Deshaan).
# Explore the ruins of Mzeneldt.
# Recover the components of the ancient weapon.
# Return to the guild hall.

Detailed Walkthrough
In the Fighters Guild in Elden Root, Wayrest or Mournhold, speak to  . She will tell you that they decrypted   and she may have discovered information relating to the mysterious  . The journal suggests that some sort of treasure or potent weapon should be hidden in    .

Sees-All-Colors will open a portal to the Mzeneldt and accompany you through. Mzeneldt is composed of a series of rooms and corridors separated by doors. You will encounter Dwemer spiders and spheres there. Spiders are usually in pairs but the spheres are alone. There is a Dwemer centurion as final boss in the last room.

Go through the ruins. As you go you will meet with groups of ghost from the past. They will tell you their story and lead you to the treasure you are seeking.

To progress the quest you need to read various journals on your way through the ruins. 

There is a   in the second room.
  is in the lower part of the stairs in third room.
  is in the fifth room. Then talk to the Guildmaster See-All-Colors. She will update the quest to recover the prismatic crystal and Ayleid tome.

  is in the seventh room. To open the door to the next area you need red Dwemer crystals from a Dwemer spider or sphere. You can use only two of them to open the closest door or you can use five of them to open further doors. It really doesn't matter which door you choose because both of them lead into the same corridor. In the corridor behind the door is a lore book, so don't miss it. 

In the last room you will witness the last ghost hiding the prismatic crystal inside the dead Dwemer centurion and reactivating it. In the middle of the room is   and a treasure chest in which the Ayleid tome is hidden. Now you need to defeat the centurion to obtain the prismatic crystal.

After you kill the centurion and loot the prismatic core speak to Guildmaster See-All-Colors. She will open a portal for you but don't leave just yet. Let the Guildmaster go first then the ghost of  , the former Guildmaster, appears. Speak with him and he gives you a warning that you are in danger from someone close to you.

When back in the guild hall speak to Merric to finish the quest.

Notes
This quest starts in your home alliance's capital city, which is in the *second* province that the alliance quest line sends you to. (Stormhaven / Wayrest, Deshaan / Mournhold, Grahtwood / Elden Root.

 

Quest Stages
Online:Purifying the Wyrd Tree

Quick Walkthrough
# Talk to Wyress Gwen.
# Defeat the Corruption of the Tree.
# Return to Wyress Gwen.

Detailed Walkthrough
The Corruption Of The Tree
Wyress Gwen tells you that there is one more evil spirit you need to defeat inside of the tree, but the guardians will help you. When you're ready go through the big door into the tree. Inside the tree is the Corruption of the Tree it can be a tough fight so be prepared. The Guardian of the Water, Guardian of the Air and the Guardian of the Earth will help you during this fight. When the Corruption of the Tree pulls you in be ready for a really powerful attack, one of the Guardians will then start talking, so look for the one that's glowing and try to reach them in time otherwise you will lose a big chunk of your health. When he's not doing the strong attack hit him. He also has a projectile attack similar to the one that the Corruptions used in the previous quest, so just block those. When you beat him watch the scene and then exit the tree. Talk to Wyress Gwen across the wooden bridge in front of you to complete the quest.
  

Quest Stages
Online:Werewolves to the North

Quick Walkthrough
# Talk to Wyress Gwen.
# Find Chamberlain Weller in Aldcroft.

Detailed Walkthrough
Heading To Aldcroft
Speak with Wyress Gwen and she tells you that Werewolves captured Camlorn, She says to speak to Chamberlain Weller in Aldcroft because he might know more. Follow the path south and at the crossroads turn left and head towards the Wyrd Tree wayshrine. Head east from the wayshrine until you reach a bridge, cross it and then follow the eastern path all the way to Aldcroft. After you cross the bridge into Aldcroft head north and speak with Chamberlain Weller to complete the quest.
  

Quest Stages