Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Vampire Dungeons

This article provides information on Dungeons that are inhabited by Vampires or that contain Vampire Containers.  Most vampire dungeons also contain undead and wolves.

Vampire Dungeons
This table lists all of the Dungeons in Cyrodiil that contain multiple Vampires, a boss-level Vampire (Vampire Matriarch or Vampire Patriarch), and/or a boss-level Vampire chest.  There are some occasional standard and healing variety Vampire chests located in other dungeons that are not included in this listing. 


Vampire Containers


An explanation of what the letters in brackets mean (i.e. (C), (M), etc.) can be found on the Dungeons page, below the table.
Oblivion:Factions E

E3ArcherFaction
This faction is not used in the game. It was designed to set up various relationships used in the game's demo to the E3 convention but remained in the game after release.

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E3DaedrothFaction
This faction is not used in the game. It was designed to set up various relationships used in the game's demo to the E3 convention but remained in the game after release.

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E3HateLegion
This faction is not used in the game. It was designed to set up various relationships used in the game's demo to the E3 convention but remained in the game after release.

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Eight Cities Couriers Customers
The purpose of this faction is unclear. The only reference to it in the game's scripting is when Audens Avidius is removed from it during the Imperial Corruption quest. It's possible that it is linked to the unfinished Imperial Express quest.

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Elven Gardens Horse
The precise function of this faction is unknown. The only object it owns is a Bay Horse in the corral outside Chestnut Handy Stables, and since all of the faction members go traveling at some point, it is possible that the intention was for them to go by horse. This does not occur, however, and they all travel by foot. There are similar factions for the Talos Plaza and Temple districts of Imperial City.

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Emperor faction, for Uriel and Martin
This faction set up various relationships and also gives Uriel and Martin some common reactions to things like pickpocketing attempts.

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Escaped Prisoner
Members of this faction will be hated by any member of the guard. Amusei becomes a member during the Lost Histories quest to ensure that he is a target for the guards. He leaves it when he gets across the bridge.

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Everscamp Faction
The player is added to this faction during Whom Gods Annoy to prevent the scamps from attacking.

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Evil -- no affiliation
This faction is used to set the Evil flag on Actors without any side-effects such as Disposition adjustments. The only reference to it, apart from Shady Sam's membership, is during the Shivering Isles quest, Symbols of Office. The player's clone is added to this faction at the same time it is removed from the major guilds.

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Oblivion:Factions G

GanredhelFaction
This faction simply seems to stop Ganredhel and her dogs from fighting.

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Gilen Norvalo's House Faction
Simply allows Gilen and Ralsa to enter their house and use the contents.

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Glarthir Faction
The only NPC in this faction is Glarthir. It exists to ensure that he will try to kill anybody in the People Glarthir Hates faction during the Paranoia quest.

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Goblin Jim's tribe
Contains all the members of Goblin Jim's tribe, one of the seven goblin tribes of Cyrodiil. The relationships ensure a vicious enmity between the tribes.

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Gogan's Family Faction
Allows Gogan and Maelona entrance to their house and gives them the right to use its objects.

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Gottlesfont Faction
This faction causes the sisters of Gottlesfont Priory to get on well together and gives them ownership of Gottlesfont House, but otherwise serves little purpose.

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Graman gro-Marad's House Faction
Allows Graman and Umog entrance to their house and gives them the right to use its objects.

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Oblivion:Factions H

Hackdirt monster faction
The only purpose of this faction is to provide a common set of dialogue responses for its members.

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HackdirtBrethren
This faction is mainly about providing a common set of dialogue responses for its members, although it also owns a few objects in Hackdirt.

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HarlunsWatchFaction
The only purpose of this faction is to direct the player to Drarana Thelis during the quest Mystery at Harlun's Watch with a common set of dialogue responses.

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Hastrel Ottus' House Faction
Allows the three Ottus family members free access to their house in the Temple District of the Imperial City

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Havilstein Hoar-Blood's Secret Faction
Despite the grandiose title, the only purpose of this faction is to ensure a loving relationship between Havilstein and Redmaw.

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Henantier's Faction
Allows Henantier and Kud-Ei access to their house in Bravil.

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Hermaeus Mora Faction
This faction exists solely to provide a common set of dialogue responses for its members.

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Herminia Cinna Faction
The only purpose of this faction is to create a suitably frosty relationship between Herminia and Umbacano, as befits their status as rival collectors of Ayleid artifacts.

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Hircine Faction
This faction exists solely to provide a common set of dialogue responses for its members.

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Honmund's house in Bruma
Allows Alga and Honmund free access to their house in Bruma

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Horse Whisperer
Allows Clesa and Ernest free access to the stables.

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Oblivion:Factions I

IC - Best Defense
Contains the three staff at The Best Defense in the Imperial City, Market District. It doesn't seem to be a very nice place to work judging from the relationships.

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IC -- Bit and Bridle
The faction is an oddity. Not only does one of its members not actually appear in the game but despite its name, it actually represents the Red Diamond Jewelry in the Imperial City, Market District.

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IC - Three Brothers
The staff at Three Brothers Trade Goods in the Imperial City, Market District.

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IC Beggars
Represents all the beggars in the Imperial City.

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IC Citizens
This large faction contains everybody who lives in or visits the Imperial City.

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IC Palace faction
Residents of the Imperial Palace in Imperial City. Has ownership of most of the Imperial Palace cells, and also contains unique dialogue, most notably lines informing the player to keep their voice down.

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ICNEStables
This faction does not appear to be used. It seems to relate to a stable in the northeast of City Isle that didn't make it to the final game.

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ICSEStables
This faction does not appear to be used. It seems to relate to a stable in the southeast of City Isle that didn't make it to the final game.

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ICWestStables
This faction does not appear to be used in the game. Instead, the Chestnut Handy Stables faction handles the residents of the Chestnut Handy Stables.

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Ida Vlinorman Faction
Presumably to do with the residents of Ida Vlinorman's house in the Imperial City, Elven Gardens District.

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Imperial City Arena Monster Faction
This faction contains all the creatures it is possible to meet in the Arena. It serves to force members to fight the player rather than each other.

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Imperial City Waterfront Resident
Residents of the Imperial City Waterfront District. Killing a member will cause you to be expelled from the Thieves Guild. Also provides some unique dialogue during the Thieves Guild quest line, including a unique greeting to players wearing the Cowl of Nocturnal. 

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Imperial Legion
All members of the Imperial Legion.

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All the Imperial Legion Battlemages of the Arcane University. Used to assign various bits of unique dialogue.

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Imperial Legion Outside Faction
The purpose of this faction is not entirely clear. It seems to contain the members of the Imperial Legion outside the Imperial City.

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Imperial Trading Company
Employees of the Imperial Trading Company.

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Imperial Watch
All members of the Imperial Watch.

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Iniel Sintav Faction
The residents of Iniel Sintav's house in the Imperial City, Elven Gardens District.

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Inn of Ill Omen
Residents of the Inn of Ill Omen

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Irene Metric Faction
Residents of Irene Metrick's House in the Imperial City, Elven Gardens District.

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Oblivion:Factions J

Jailors
This faction is mainly concerned with providing a common set of dialogue responses for its members. Having all the jailors in one faction also means it's easier to stop the members warning each other off the locks and so on.

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Jair Family
The purpose of this faction is unknown. Beyond owning Jair's Shack and its door it does nothing else and contains no members. Jair and Isleif the Open Handed simply never lock the door to the house.

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Jakben Family
Allows Jakben, Earl of Imbel and Gemellus Axius access to the house and the items it contains.

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Janus Hassildor Faction
This faction seems solely concerned with relationships - there are no scripts relating to it nor does it own anything.

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Jastia Sintav Faction
Allows Jastia and Jena access to Jastia's house in the Elven Gardens District of the Imperial City.

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JBariFaction
Gives J'bari and Tsrava access to J'bari's house in Leyawiin.

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Jemane Family Faction
Apart from keeping the Jemane brothers on good terms, this faction is used only to set up the ownership of Reynald's house in Chorrol. It is never referenced by any scripts, which means that Weatherleah will always be available to the player as a location in which to sleep.

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Jerall View in Bruma
Allows the owner and staff of the Jerall View Inn access to do their jobs.

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Oblivion:Factions K

Kalthar Pet Faction
Presumably this faction was originally designed to stop Sparky from attacking other people in the Anvil Mages Guild before somebody realized the same effect could be obtained by using Aggression instead.

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Kastus Sintav Faction
Gives ownership of Kastus Sintav's house to the people living there and makes them get on well with each other.

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Kathutet's personal faction
Exists to allow a relationship with the Daedra monsters in the caves faction to prevent the creatures in that faction attacking Kathutet.

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This faction contains all the Knights of the Nine. It only appears after the Knights of the Nine official plug-in is installed.

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Knights of the Thorn
This faction owns the Knights of the Thorn Headquarters outside Cheydinhal. The player is added to this faction if The Wayward Knight quest is completed successfully. Pumpkin's membership of this faction seems to be a mistake, since he is found in Rockmilk Cave, a bandit hideout.

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Knights of the White Stallion
Members of this faction are able to enter the White Stallion Lodge outside Leyawiin. The player and Mazoga the Orc become members during the Knights of the White Stallion quest.

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Kurdan gro-Dragol's Faction of EEEEvil
Contains all of Kurdan gro-Dragol's henchmen. It seems to exist only to give them a relationship boost with Kurdan.

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Kvatch citizens
This faction contains all the survivors from Kvatch and gives them a common set of dialogue options. Brother Martin is removed from the faction after the Weynon Priory quest is complete.

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Kvatch Creatures
Contains all the daedra and dremora found inside Kvatch and ensures that they have a suitably frosty relationship with the guards and the player.

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Kvatch Guards
Gives the guards of Kvatch a common set of dialogue options and makes them hate the monsters they encounter.

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Kvinchal Family
This faction gives the Kvinchal's ownership of their home in the Waterfront District of Imperial City.

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Kyn

This faction contains all the generic Dremora in the game plus the usual minor creatures that are too trivial for the Dremora to attack.

Intriguingly, the ranks and names are mismatched. For instance, a Dremora Kynval actually has the rank of Caitiff rather than the more logical Kynval.


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Oblivion:Factions L

Lachance Dungeon Faction
The purpose of this faction is unknown. It has no members, owns no items and is referenced by no scripts.

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Leyawiin Beggars
Gives the beggars in Leyawiin a set of specific conversational topics and makes them like each other a little more.

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Leyawiin Castle Faction
This faction gives its members a few lines of dialogue, but is mainly concerned with granting them access to the restricted areas of the Castle Leyawiin.

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Leyawiin Faction
Mostly concerned with dialogue, giving residents of the city some specific lines, but is also used to give the player a city-wide disposition boost at a couple of places (such as when the Oblivion gate outside the gates is closed). Amusei is removed from this faction during the Ahdarji's Heirloom quest.

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Leyawiin Guard faction
The main purpose of this faction is to allow guards access to their barracks, but it also gives them a few extra lines of dialogue.

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LeyawiinStables
Ownership of Five Riders Stables is held by this faction, allowing its members to use the building at will.

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LichFaction
This faction is solely to ensure that Liches hate Necromancers and Vampires but love their Undead minions.

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Lirrian family in Bruma
This faction is not used. It was presumably to grant its members ownership to their house in Bruma, but since all related ownership is directly attributed to Erline rather than this faction, it is never actually referenced.

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Litte Family
Allows members access to Alberic Litte's House in Chorrol and makes them like each other a little more.

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Lord Drad Faction
Used to give Lord and Lady Drad ownership of their mansion.

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LuronkFriends
Luronk gro-Glurzog treats his friends so well he is prepared to give them co-ownership of his house.

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Luther Broad Boarding House Faction
The three cells of Luther Broad's Boarding House are owned by this faction, meaning Winson and Luther himself can come and go as they please.

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Lythandas Family
This faction owns Rythe Lythandas's House in Cheydinhal, meaning Rythe and Tivela can come and go at will.


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Oblivion:Factions N

Namira Faction
Contains all the worshippers at the shrine to Namira. It is used mainly to give the members similar dialogue options.

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ND10MinionFaction
This faction contains the creatures the player will face in the Umaril the Unfeathered quest. It only appears after the Knights of the Nine official plug-in is installed.

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NDGhostKnightFaction
This faction contains the ghosts of the original Knights of the Nine, that the player will face at the start of the Priory of the Nine quest. It only appears after the Knights of the Nine official plug-in is installed.

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Necromancers
This faction exists simply to set up the relationships between necromancers and their creations.

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Necromancers Cult
Although similar to the Necromancer faction, this one has more complex relationships, and is used for NPCs such as Caminalda and Falcar to ensure they will attack members of the Mages Guild at the correct time.

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Nenalata Undead faction
The purpose of this faction is to make the denizens of Nenalata attack the correct people at the end of Secrets of the Ayleids. The relationships given below are misleading - they get changed during the final stages of that quest; -100 for the player and -80 for Claude Maric.

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Nine Divines
All the various staff at chapels belong to this faction. It grants access rights to the locked parts of the chapels and gives the members a standard set of dialogue options. You can join this faction if Knights of the Nine is installed, though the rank list is slightly different. See below for the Knights of the Nine version.

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Nine Divines (KoTN version)
This faction is largely the same as the standard Nine Divines version but changes the name of one rank and adds some new people. This version appears after the Knights of the Nine official plug-in is installed.

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Nobility
This faction establishes the nobility of Cyrodiil. It is worth noting that most of the ranks do not agree with the stated ranks - Count Andel Indarys is only a Knight, for instance. Beyond the relationships it establishes, the faction provides a few standard dialogue options for its members.

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Nobody hates deer
The idea behind this faction seems simply to be to stop the inhabitants of Paradise slaughtering the wildlife.

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Nocturnal Faction
Contains all the worshippers at the shrine to Nocturnal. It is used mainly to give the members similar dialogue options.

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Nord Winds in Bruma
This faction ensures that the two merchants in Nord Winds can use all the facilities of their shop.

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NoWabbaFaction
Members of this faction cannot be affected by Wabbajack.

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Oblivion:Factions O

Oblivion Creatures
The purpose of this faction seems to be to make sure all creatures on the planes of Oblivion friendly to each other. Additionally, creatures in this faction are immune from Mehrunes Razor.

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Oblivion gate daedra
This faction contains the daedra found around the gate in the Attack on Fort Sutch quest. It stops such creatures attacking each other or wasting their time attacking minor wildlife. It also played a similar role in the demo shown at E3. Summoned Golden Saints and Dark Seducers from Shivering Isles are also inexplicably in this faction, causing them to exhibit the "I HAVE NO GREETING" error and have no combat or hit sounds whether you summon them in the Isles or Tamriel.

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Oblivion Pals
Contains the two knights encountered during the quest The Wayward Knight and ensures they get on well with the player. The player is added to this faction at stage 60 of the quest and never removed afterwards.

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Odiil Family
Contains the members of the Odiil Family and gives them access to Odiil Farm and the house in Chorrol. It also stops them from telling rumors about the sons leaving home.

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Olav's Tap in Bruma
Identifies Olav as the owner of Olav's Tap and Tack. Since this could have been done without the use of a faction, it is not clear why this was created.

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Ontus Vanin
This faction seems merely to enforce a dislike between Ontus and the Mages Guild. This is likely a bug, as Ontus himself is a retired member of the guild, and was probably meant to like its members more.

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Order of the Dragon
Membership of this faction is bestowed upon the player by High Chancellor Ocato as reward for completing the Main Quest. Apart from adding an icon to the player's journal, the faction is mainly used to grant access to the Imperial Armory.

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Order of the Virtuous Blood
The player can join this faction by completing the quest of the same name. It causes its members to dislike vampires even more than usual, and grants them access to Seridur's house in the Imperial City.

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Othrelos Faction
Residents of Othrelos' House in the Imperial City, Elven Gardens District. It allows the members to enter the house and use its items.

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Owner and Employee of The Dividing Line
As the name states, this faction contains the NPCs that work in The Dividing Line, Leyawiin and allows them to enter the cell and use its contents.

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Oblivion:Factions R

Ra'jiradh's Price
The word "Price" is presumably a mistake given the more sensible Editor Id (Pride is the collective noun for lions). This faction establishes the familial relationships for the writers of the Black Horse Courier. Interestingly, the faction specifies that Ra'jiradh is father to the other two members, whereas the in-game dialogue states that all three are brothers. The faction also grants its members access to Ra'jiradh's House, and establishes ownership of the Chestnut Horse in the stables outside the Imperial City.

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Rats hate the goblins
This faction exists to establish friendly relations between goblins and the rats they farm, which would otherwise attack each other. Once the door to their pen is opened, rats in this faction lose their friendliness and attack goblins on sight.

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Raynil Dralas Faction
The only function of this faction is to ensure that the player doesn't get a bounty from killing Raynil Dralas during the quest A Brotherhood Betrayed.

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Refugees in the Kvatch Chapel
This faction exists to give the civilians in the Chapel in Kvatch a set of helpful responses when the player asks about Savlian Matius or Brother Martin.

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Regner's house in Bruma
Contains the residents of Regner's house, enabling free entry to them both.

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Renrijra Krin Faction
The Renrijra Krin is a radical Khajiit organization dedicated to regaining what they see as their territory from the area around Leyawiin. The only use of this faction is to give S'razirr a relationship boost towards the player if the player pays him the promised gold during the Nothing You Can Possess quest.

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Roderic Pierrane Faction
The residents of Roderic Pierrane's House in the Elven Gardens District. Membership gives them access to the house and its contents.

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Rohssan's Family
Residents of A Fighting Chance in the Imperial City. The only purpose of this faction is to give Rohssan and her dog access to A Fighting Chance.

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Roxey Inn faction
This faction seems to serve no purpose.

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Oblivion:Factions U

Ulfgar FACTION Peace

The members of the Ulfgar family in Bleaker's Way start in this faction. When you manage to start the mayhem involved in Mephala's quest, they are all moved into the UlfgarFACTIONWar faction to start the big fight.


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UlfgarFACTIONWar

This faction starts with no members, but receives all members of the Ulfgar family during Mephala's quest. Their relationship with Dalvilu FACTION War ensures that the members of the two factions will fight to the death.


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Umbacano Faction

Contains Umbacano and all the members of his household. The twin purposes of this faction are to ensure all necessary people can walk into Umbacano Manor and that there's a healthy dislike of a rival collector of Ayleid artifacts. At the climax of the Secrets of the Ayleids quest, the faction is used to control the relationship between Umbacano and Claude Maric.

The Shivering Isles expansion adds a bizarre use for the faction. If you ask Una Armina for a tour of the Museum of Oddities, she takes a trip around a set of invisible markers. For some reason, each of these markers is "owned" by the Umbacano faction.


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One of the largest factions in the game, its purpose is to prevent the various types of undead from fighting each other, or wasting their time attacking the various minor creatures present in some dungeons. Also present are Camilla Lollia and Celedaen, two quest-related NPCs who appear with undead. Lucien Lachance is in this faction and Creatures, presumably to ensure he isn't attacked by anything on his way out of a dungeon should he appear to the player in the midst of one. Nath Dyer's membership of the faction may hint that there was once a deeper role than merely lying in a pool.


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Unicorn Faction

The faction for the residents of Harcane Grove. Since the Unicorn will usually attack anything wielding a weapon it would attack the very creatures assigned to protect it were they not all members of this faction.


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Used for MQ06 dialogue conditions

This faction simply gives its members several lines of dialogue related to their life in the Dagon Shrine.


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