Netruk44/uesp-wiki-content huggingface dataset:
Online:Grim Situation

Quick Walkthrough
# Follow Englor to the Grimwatch Tree.
# Talk to Shazah.
# Seal the three corrupted spirit wells. 
# Go to the Central Tree.
# Talk to the spirit of Rid-Thar-ri'Datta.
# Talk to Shazah for further instructions.
# Enter the temple and talk to Khali.

Detailed Walkthrough
Talk to Englor at the entrance to Fort Grimwatch. According to him, the Mane loosed Dro-m'Athra spirits on the fort. The Lunar Champions, Shazah and Khali, are leading the fight against the spirits. Englor offers to take you to Shazah. He runs into the first building on the right, then up the ramp into the Grimwatch Tree. He explains the situation further as you follow him. Speak with Shazah.

thumb|right|The First Mane appears
Shazah says she and her sister arrived in Grimwatch a few days ago to deal with a siege and soldiers. However, as they started to push the soldiers back, the Mane released dark spirits, the Dro-m'Athra. She will help you destroy the spirit wells in the city, then you can go look for her sister, Khali.

There are three points of corruption to seal: one to the north, one in the south and one to the west. Approach the blue circles on the ground. Shazah will enter each one and glow as she purges the dro-m'Athra's evil, You must defend her from the spirits, which will come in three waves at each location. 

After you seal the corruption, go to the Central Tree. Shazah seals the darkness in the tree, and Rid-Thar-ri'Datta, the first Mane, appears. He says the source of the darkness is inside the temple, tells you to pass through the fire, and gives you his blessing. Talk to Shazah. She says the Mane's blessing will help you enter the temple to find Khali, as a barrier of dark fire currently blocks the way.

The temple entrance is east of the central tree. Pass through the blue flames, and you will find a small group of Dominion soldiers in front of the temple entrance. Khali herself is standing upstairs near the temple door which appears to be blocked by dark fire. Talk to Khali who thanks you for helping Shazah, then gives you a small reward.
  
Quest Stages
Online:Grimmer Still

Quick Walkthrough
# Extinguish the dark fire barrier and enter Khaj Rawlith.
# Talk to Khali.
# Use the south entrance to enter the inner courtyard.
# Activate all four senche statues.
# Talk to Khali.
# Talk to Shazah, and choose a companion.
# Enter the inner chamber and destroy the source of corruption.
# Talk to Shazah.

Detailed Walkthrough
Inside the temple Khaj Rawlith, talk to Khali. She thinks you might be able to dispel the dark fire barrier around the door the same way you got through the magic flames—just pass through it. 

You extinguish the dark fire barrier, and open the door. Inside, head east towards the next door. Khali will say she is getting tired of this, then you will be able to talk to her. Khali thinks this next door can only be opened from the other side. To do this, enter the ruined doorway on the south wall. Continue through the side entrance back into the temple.

On the other side of the door, there are four senche guardian statues and a red crystal. Activate each of the statues to stop the flow of power to the crystal, then Khali will perform a ritual, shattering the crystal. 

Talk to Khali again. It sounds like Shazah and the others made it into the ruins. Khali thinks Shazah will know what to do next.

Talk to Shazah. She says someone needs to stay behind to watch the door. You have to go, so you can choose Khali or Shazah. Shazah is a mage, and Khali uses a sword. 

With your companion in tow, enter the next room. Destroy the red crystal in the center, then speak to your companion. Shazah realizes why the first Mane gave you his blessing—you are the Moon Hallowed.

Path of the Hallowed
Your next quest depends on your progress through the storyline in Reaper's March:
If this is the first time you have been identified as the Moon Hallowed, you will be given A Door Into Moonlight.
If you have already completed the objectives in Arenthia and been named Moon Hallowed by Kazirra, you will be given The Champions at Rawl'kha.

  

Quest Stages
Online:Guar Gone

Quick Walkthrough
# Talk to Short-Tail.
# Find a Day-Old Fish in Northsalt Village or persuade Grubdosh to give you one.
# Give the fish to Puddles and lead her back to Short-Tail.

Detailed Walkthrough
thumb|right|Short-Tail and Puddles, reunited for a brief moment
Short-Tail is located northeast of Northpoint's Marketplace in the corner formed by the city's wall and Urbyn House. She explains how her pet guar Puddles wandered off. Tell her you will try to find Puddles and she responds, ''"Really! That's so kind. Puddles loves day-old fish. You can probably get some at the docks. I hear Grubdosh catches more than he can sell. And he has a soft spot for adorable creatures."''

Grubdosh is nearby within the city walls, whereas the docks of Northsalt Village are outside about a minute's distance away. To complete the quest through Grubdosh, however, you need to be able to persuade him.

To reach Northsalt Village, leave through the northwest gate. During this quest Annarique Dailland will be present on the western docks along with the Day-Old Fish. If you try to take the fish when she can see you, she'll kick you into the water and you'll "fail" the objective. You can actually continue trying as many times as needed. Wait for Annarique to walk away and grab it while she isn't looking.

Grubdosh can be found across the road from The Sloshing Tankard. Speak with him and you'll have two opportunities to persuade him to give you a Day-Old Fish, which he affectionately calls Petunia.

Whichever method you choose to obtain a fish, your quest marker will update and point you to Puddles' location, which is somewhere random in the city. Walk up to the bantam guar and activate her to place the fish on the ground. She will now follow you around. Return to Short-Tail and she will thank you for your help. Unfortunately, Puddles will run away almost immediately after you reunite the two and Short-Tail will chase after her.

Notes
Puddles will not follow you outside the city gates.

Bugs
 
 

Quest Stages
Online:Guard Work is Never Done

Quick Walkthrough
# Speak with Lliae the Quick.
# Kill Captain Minwe.
# Return to Lliae.

Detailed Walkthrough
The ghost of Captain Minwe haunts the Ayleid ruins of Narsinfel after having been raised for malicious purposes. As her old friend, Lliae asks that you put her spirit to rest.

Travel southeast to the ruins and find Captain Minwe at the center, surrounded by her ghostly minions. Defeat Minwe to allow her spirit some peace, and return to Lliae in Chorrol to collect your reward.
  

Quest Stages
Online:Hadran's Fall

Quick Walkthrough
# Talk to Azum.
# Gather Hadran's uniforms.
# Rescue the slaves.
# Find Tand.
# Return to Sind.

Detailed Walkthrough
thumb|right|The reunion
You'll want to start this quest by speaking with Azum. She'll tell you to free Hadran's other prisoners, and to give them uniforms to disguise them as Hadran's employees so they can escape with ease. Accept your mission and loot   from the nearby Crate of Uniforms.

Head across the path through the "management" section of the caravan to free Idrothiel, Helmir the Headscratcher and Shifty Eyes. With your Disguised Prisoners on the run, head on over to the end of the path to free Tand. Unlock his cage and lead him down east to the large gate. Hadran and Azum will be waiting for you there. Kill them, and escape with Tand. Now that the lovers are reunited, you should speak with Sind for your reward.
  

Quest Stages
Online:Hall of Judgment (quest)

Quick Walkthrough
# Talk to Malkur Valos.
# Destroy the elemental crystals and collect the gate key.
# Find Malkur Valos at the entrance to the Hall of Judgment.
# Enter the Holding Cells and free the mages.
# Talk to Tarrami.
# Defend the mages.
# Meet the mages outside the Court.

Detailed Walkthrough
You meet Malkur Valos as you approach the Court of Contempt. He asks for assistance in saving some Mage Guild members who were captured, taken to the Hall of Justice and put on trial by Judge Xiven.

Destroy the Crystals
You are required to destroy three elemental crystals to lower the barrier preventing access to the hall and recover a key to the gate from the coffers to the north. The three crystals are found in the southeast, southwest and northwest corners of the main courtyard area. 

Once you've destroyed the crystals and recovered the key you need to make your way to the entrance, where you will find Malkur raising flame atronachs. He informs you that the guild members have been found guilty, sentenced to death and taken to the cells beneath the hall. 

Rescue the Mages
Once inside the inner courtyard, if you speak to Malkur again he will inform you that he will hold the gate while you rescue the mages. The inner courtyard is guarded by Magistrate Bogtro, a Xivkyn. There are five doors off of the courtyard, but only the center door can be used. Through the door is a large room with many large cages, three of which contain the mages; Tarrami, Dithis Romori and Denthis Romori. There is a backpack near the center of the room containing the key to the cages. Once you've released them you need to speak to Tarrami.

Upon exiting to the inner courtyard you are asked to protect the three mages while they breakthrough a magical barrier blocking access through the gate. After several waves of monster and humaniod daedra you will face Judge Xiven and his raised clannfear. Once defeated, the mages will have broken through the barrier so you are able to escape. In the main courtyard the Malkur raised flame atronachs are battling the other daedra

The mages run off and open a portal to the Hollow City, speak to Malkur to receive Arbiter's Vambraces and complete the quest. You can use the portal to move directly to the Hollow City.

Gallery
 

Notes
After completing this quest, the Library in the Hollow City is unlocked, and the four mages (and some other unnamed mages) can be found in and around the building.

Quest Stages
Online:Healing Hearts

Quick Walkthrough
# Talk to Acolyte Eldri at the Shrine of Saint Veloth.
# Talk to Healer Dalen at Eidolon's Hollow.

Detailed Walkthrough
This is a simple quest. Acolyte Eldri has been following you on your quest to restore the reliquary, and has collected a number of Dremora hearts in the wake of your destructive path. She needs you to take the hearts to Healer Dalen at the camp outside Eidolon's Hollow, so he can use these hearts to help the wounded. You're on your way over to Eidolon's Hollow to stop Vox anyways, so take the   and head east from the Shrine of Veloth until you reach your destination. Give the sack to Healer Dalen and accept the reward he gives you.

  

Quest Stages
Online:History's Song

Quick Walkthrough
# Examine the dusty musical instrument.
# Find Nasica in Dune and speak to her.

Detailed Walkthrough
Upon entering Thibaut's Cairn you will see a spirit appear and run through the delve. She will stop just before the delve boss and point to a Dusty Instrument. Examine it.
: 
:; 
: 

You take the instrument, and go to Dune looking for a Nasica.

Outside Dune, at a small camp, you find Livia Nasica playing the flute in front of the campfire. You see the same spirit from the Cairn next to her, also playing a flute. While you talk to Livia, the spirit continues to play the flute in the background.
:"Oh, hello there. Sorry, was the music bothering you?"
:;No. I'm here about an old instrument. It's inscribed with the name Valencia Nasica?
:''"May I see that? This…this is my great-grandmother's instrument. She was one of the greatest bards of the frontier, in her day. It's said she performed for Queens and Kings, and always had time for the common folk alike."''
:;A spirit led me to this in an old crypt. Thibaut's Cairn?
:''"Yes, she was…interred there. She led you there herself? Then perhaps she meant for me to have this. I'm a musician as well, actually. My mother's stories about Valencia inspired me when I was a child. Lately it's been hard…"''
:;I can actually see her behind you now. She's playing along with you.
:''"Valencia, playing with me? This is all so much…I take this as a sign. My ancestors want me to keep at my music. I will…I'll make them proud."
:;Good luck with your music.
:"Thank you. I'll treasure this always. I'll always remember your kindness, traveler. And the inspiration of my ancestors."''

With the instrument delivered to her great-granddaughter, Valencia fades away as Livia resumes playing.
   

Quest Stages
Online:Honoring the Dishonored

Quick Walkthrough
# Talk to Darius.
# Find Zariya's body.
# Recover the stolen gems.
# Consecrate Zariya's remains.
# Return to Darius.

Detailed Walkthrough
You will meet Darius just outside Tears of the Dishonored. He will ask you to meet him at the gates: he wants to properly consecrate his wife, Zariya, whose body was sent there after she was executed for a crime she did not commit. He does not have the proof of her innocence. She sold some goods for her criminal brother on the condition that he would find honest work. Soon, her brother's friends found Zariya and threatened her with bodily harm if she would not fence more stuff for them. She turned the gang in, but they falsely implicated her in their own crimes, and she was executed along with them for the theft of some jewels. You will know her body by the wooden wedding ring she wears.

You'll have to dodge or kill a number of hags and harpies in this area to search for Zariya's body. It's actually just over by the skyshard. When you examine her body, her spirit appears. She asks you not to consecrate her just yet, as she's not ready to go to the Far Shores. Zariya explains that the criminals had actually swallowed the jewels that they subsequently claimed she had hidden or sold for them. Since they've decomposed, the jewels have been exposed. She asks you to take them back to her husband so she can not only be consecrated, but exonerated. If you have the Persuasion perk from the Mages Guild skill line, you can skip doing this and just consecrate her corpse.

As you find the corpses of each of the three criminals, Zariya's ghost will call them out for their misdeeds, and you'll have to fight and kill the ghosts one at a time.  Zariya's brother, Thadret (located straight west of Zariya's corpse), has less health than the other two, but will summon an undead ally to help him out in the fight. Hillid the Blade (located north of Thadret's corpse) and Islaif the Highwayman (located south of Thadret's corpse) are simple melee fighters. Try not to approach any harpies while you're fighting the ghosts unless you can deal with them joining in the fight. Kill the ghosts, search the bodies and find the jewels.

Once you have all the jewels, head back to Zariya's corpse, talk to her ghost one final time and consecrate the body with the funerary oils. Bring the news&mdash;and the jewels&mdash;back to Darius at the gate leading into of the valley. He will return the jewels to their owners and exonerate his wife so that he can legally collect and bury her body in consecrated ground. 
  
Quest Stages
Online:Hope Lost

Quick Walkthrough
#Speak to Adusa-Daro just outside of Moira's Hope.
#Head to the barn to meet Adusa and the survivors.
#Find and rescue the missing townsfolk.
#Deal with the vampire commander.
#Speak to Adusa outside the town.

Detailed Walkthrough

  

Quest Stages
Online:House and Home

Quick Walkthrough
# Rescue four civilians in Velyn Harbor.
# Talk to Sergeant Linaarie near the forge.
# Talk to Lieutenant Ehran east of Velyn Harbor.
# Blow the signal horn at the gate.
# Talk to Lieutenant Ehran.

Detailed Walkthrough
thumb|right|The recruits being trained
Talk to Lieutenant Ehran at the entrance to Velyn Harbor. He says a Redguard force and a group of Wood Orcs, known as the Drublog, attacked the city at the same time. He tells you to rescue civilians from the Trade Hall and the Mages Guild and tell them to gather at the Fighters Guild barracks.

Or, you can find Corporal Anerel just outside the Fighters Guild entrance. She has much the same story to tell, and will mention Ehran's plans to raise a militia before asking you to rescue the civilians.

There are four civilians to rescue. Muramil and Parmbarel are in the Mages Guild, which is at the north end of the city. Bishanti and Imriel are hiding in the Harbor Customs Hall, which is in the west side.

Once you have spoken to the civilians and urged them to join the militia, you'll find Sergeant Linaarie by the Fighters Guild. She congratulates you, but she also says Lieutenant Ehran has gone off looking for Captain Cularalda, who has disappeared. She was on the docks when the Ra Gada arrived, and is presumed dead or held captive. Linaarie suspects more is going on; either way, the Lieutenant needs to exercise caution.

Cross the main bridge to the east. The militia has driven much of the invading force back, but there is more work to be done. When you find Ehran, just past the bridge, he says the Fists of the Thalmor need to alert the rest of the Broken Coast. You will have to clear the road, then blow a signal horn to let the runner know it is safe. Go to the gate, kill any nearby Drublog, and use the horn. Once the runner is safely on their way, you need to report back to the Lieutenant.

Inside the central ruined house, you'll find him. He charged ahead, he says, and was fatally wounded before his militia could catch up. He passes the command to Linaarie before succumbing to his wounds.
  

Quest Stages
Online:How Few Remain

Quick Walkthrough
# Rescue the surviving miners.
# Meet the survivors outside.
# Talk to Kuna in Rawl'kha.

Detailed Walkthrough
   

Quest Stages
Online:Hunting the Mammoth

Quick Walkthrough
# Talk to Narion.
# Track the mammoth.
# Collect the mammoth's tusk and return to Narion.

Detailed Walkthrough
   

Quest Stages
Online:Hunting the Troll

Quick Walkthrough
# Talk to Ledronor.
# Track the troll.
# Collect the troll's arm and return to Ledronor.

Detailed Walkthrough
   

Quest Stages
Online:Hunting the Wasp

Quick Walkthrough
# Talk to Radreth.
# Track the wasp.
# Collect the wasp's head and return to Radreth.

Detailed Walkthrough
Radreth can be found near the path north of Greenheart and west of Arananga. When you speak to her, she explains that she's wasp-hunting:

:"Stupid wasp. It keeps getting away from me!"
:What are you doing?
:''"Ssh. I'm an initiate to a company of hunters called 'The Hounds.' I'm supposed to hunt a wasp as my first quarry, but I … well, I'm not a very good tracker, you see? I've lost the wasp!"
:Maybe I can help.
:"Would you? I'd really appreciate it. To track the wasp, crouch low to the ground and look carefully. You can spot where the wasp has landed—just look for matted grass or broken bushes. Track it, kill it, and bring me its head."
:I'll do my best.

You must next track the wasp, Tazel the Sting. When you crouch down, some bushes will glow yellow, indicating that there are signs there that the wasp had landed. When you find it, you must kill it. It spawns near a mammoth, so be prepared: you may end up fighting both of them. After you kill it, retrieve its head, and bring it back to Radreth.

:"Did you get it? Did you find the wasp?"
:I killed the wasp. Here's its head.
:"Fantastic! Well done! Of course, I can't exactly take credit for the kill. But I think I understand tracking better now that I've seen you do it. You're a natural!"''

She will reward you with gold and the Tracker's Chausses. After the quest, she will say:

:''"I once heard Ledronor talking about a great tracker named Haras, from a long time ago. If I didn't know better, I'd think you were him."
:Who's Haras?
:"A legendary Hound. He's obsessed with this mythical Senche, and his hunting companions often die. I heard he hunts in northern Greenshade."''

  
Quest Stages
Online:If the Dead Could Talk

Quick Walkthrough
#Speak to Tandare outside of Root Sunder Ruins.
#Find three research journals inside the ruins.
#Return to Tandare.

Detailed Walkthrough
   

Quest Stages
Online:Imperial Incursion

Quick Walkthrough
# Talk to General Thoda.
# Rescue the hostages.
# Confront Magnifico Khorshad.
# Collapse the Smuggling Tunnel to Bangkorai.
# Report to Thoda.

Detailed Walkthrough
thumb|right|Take a few barrels of Kindlepitch
Imperial forces have seized control of Satakalaam. King Fahara'jad's army is here to take the city back, but before they can do that, General Thoda needs to rescue four hostages the Imperials are holding: Lord Zagari, Magistrate Govan, Shamone al-Sentinel, and Lady Moyaltha. He asks you to rescue the hostages in their stead to avoid a political nuance, and gives you a disguise in order to slip past the Imperial soldiers with a warning that the sentries will not be fooled by the disguise. Put on the disguise and look for the hostages in buildings inside the city.

Magistrate Govan is in the Abandoned House to the north, Lord Zagari is inside his house and Shamone al-Sentinel is atop the Guard Tower. The final hostage, Lady Moyaltha, is in her home. When you rescue her, she tells you that she suspects that Magnifico Khorshad sold Satakalaam out to the Imperials. The invaders have been coming into Satakalaam through some old smuggling tunnels that run beneath the mountains from Bangkorai into the city. She believes the entrance to one of those tunnels is beneath Magnifico Khorshad's Manor. Additionally, while everyone else was killed or held hostage, she saw the magnifico walking freely among the Imperials. She suggests that you search his manor, which lies at the northeast edge of the city.

Once you have saved the hostages, find Magnifico Khorshad's Manor. Upon entering the courtyard, Magnific Khorshad will tell the guards to attack you. The Imperial solders will attack you if you are not wearing a disguise, but they'll allow you to pass unharmed if you're wearing one. Enter the manor to find him on the second floor cowering at your arrival. He gives you the  , and informs you of a   you can use to collapse the tunnels. You may choose to kill Magnifico or spare his life. Either choice will not affect the outcome of the quest.

After making your choice, enter in the smuggling tunnel either below the stairs in the manor or outside in the manor stables. Collect the barrels of kindle pitch (note: if you try to collect kindle pitch around the imperial soldiers while in disguise, they will attack you) and set the west and the east weak support beams, then ignite the pillars. Take the south entrance to leave the collapsed tunnels, it appears that King King Fahara'jad's army has retaken the city. Find General Thoda, and speak with him for your reward.

Bugs
 

Quest Stages