Netruk44/uesp-wiki-content huggingface dataset:
Shivering:Vitharn Ghost Citizen

thumb|left|One of the worshipping citizens
The Vitharn Ghost Citizens are ethereal beings that once populated the city of Vitharn. When Fanatics attacked the settlement many years ago, the citizens' arrogance or piety prevented them from helping Vitharn's army. Once the soldiers were defeated, the citizens were all slaughtered by the attackers. Along with all of Vitharn's other inhabitants, Sheogorath cursed them to relive their final moments for all eternity. The citizens will all be found in Vitharn Keep: two in the chapel and two wandering around the Keep. Once you complete the quest Ghosts of Vitharn, they will be released from their curse and disappear.

All citizens are part of the Vitharn Citizen faction and none have spells apart from an effect which gives them their ghostly look.
Two citizens will be found sitting and praying in the chapel, while constantly listening to Anglor preach. When you approach them, they will cry out, ''"I'm praying for the gods to protect me from the Fanatics." If you talk to them they will say, "I used my piety to avoid joining the defense. Thus I earned my doom." The other two will be found randomly wandering around the whole Keep. When you approach them, they will remark: "Let the soldiers fight the Fanatics. I have better things to do.", "I'm not some commoner to take up a sword. Let the rabble risk their lives, not me.", or "It is the role of lesser men to fight for those of noble blood." Should you talk to them they will greet you by saying, "I went about my business while others fought. Thus I earned my doom."''

All citizens are elegantly dressed with a red velvet blouse and garment, a silver ring, a copper amulet, and a pair of white mage's shoes. They also carry an apple, although they never eat.
 

Related Quests
Shivering:Vitharn Ghost Reveler

The Vitharn Ghost Revelers are ethereal beings that once populated the city of Vitharn. When Fanatics attacked the settlement many years ago, Vitharn's army failed in its duty and the citizens were all slaughtered by the attackers. Along with all of Vitharn's other inhabitants, Sheogorath cursed them to relive their final moments for all eternity. The revelers will all be found constantly eating in the main dining hall of Vitharn Keep. Once you complete the quest Ghosts of Vitharn, they will be released from their curse and disappear.

Of the three revelers, two are female and one is male. There is also a third female reveler, who is actually called Vitharn Reveler. All citizens are part of the Vitharn Citizen and Vitharn Revelers factions and none have spells apart from an effect which gives them their ghostly look.

Vitharn Ghost Revelers
Female
 
Both revelers are elegantly dressed: one wears a red velvet blouse and garment, a silver ring and a pair of white mage's shoes; while the other wears a blue silk shirt and blue silks, a brass ring, copper ring and a pair of gold trimmed shoes. The former also carries a bottle of ale she regularly drinks from, while the latter carries a sample of corn she consumes.

 
Male
 
The only male reveler also dresses expensively: his attire consists of a red velvet blouse and garment, a silver ring and a pair of white mage's shoes. He also carries an apple, which he regularly eats.

 
Vitharn Reveler
 
Like the other revelers, her selection of clothing reflects her status: a blue velvet outfit, a pair of blue suede shoes and a gold ring. She also carries a green silk garment and a few grapes she regularly consumes.

 
Related Quests
Daggerfall:Alcaire (city)

The city of Alcaire is the capital of Alcaire, a region of High Rock.  
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Daggerfall:Alcaire

is a region on the south-central coast of  , on the north shore of  .   lies to the southwest, and the   surround it to the north. The provincial capital is the city of Alcaire and the regional deity is  .

The region is home to The Witches of Alcaire and the Alcaire Coven can be found here.
 

Political Views


Service Locations


  Regional Temples are not listed
Lore:Isle of Balfiera

The   (also called Balfiera Island)  is an island region within the northern portion of  . In the late  , the largest settlement was the town of Upvale, the dominant   bloodline was  , and the regional deity was  . 

Balfiera was known as a neutral meeting place for the kingdoms of  , who used it to facilitate negotiations and treaties.  However, the isle is most renowned as the site of the  , formerly the  , the oldest known structure in  .  Legends say it was constructed on the "little island" by the gods themselves so they could hold their own negotiations.  The title for the ruler of the isle is the Castellan of Balfiera, derived from the title originally used for the commander of the tower.  The isle was an independent, unconquered territory before the events of the  , after which it fell under the dominion of one of the four surviving kingdoms of the Iliac Bay region.  
 

History
Archaeological study of the   on the Isle of Balfiera has dated its construction to around  , the earliest known date in Aldmeri and Nordic history, making it the oldest known structure in Tamriel.

An unknown people later constructed catacombs around the Tower,  before the arrival of the Direnni on the Isle.   bought it in   and made it his seat of power. 

After the downfall of the Direnni Hegmony around  , the Direnni retreated to the isle.  In  , Peregrine Direnni repelled an attempted invasion and drove an entire Ra Gada flotilla back to Sentinel by using her sorcery to manipulate the waves of the Iliac Bay.   At some point between    and the end of the First Era, the island formed the   when it allied with   and   against the Cyrodiils. 

Queen Ayrenn studied at the Isle of Balfiera after having run away from home in  .  

Thalmor agents were harassing and possibly murdering refugees in Balfiera and Sentinel around  ; the victims were all of mixed blood or had associations considered by the Aldmeri Dominion to be "unclean".  

Historic Figures
The island came into the hands of the Direnni Clan in the early   when   bought the Isle of Balfiera.  The mother of  , Utheilla, was of the   blood and brought Pelagius and his siblings here as she fled from the assault brought upon Wayrest by   and Queen   of  .  Shortly before the Warp in the West, the island was ruled by  . 

Gallery
 
See Also
For game-specific information, see the Daggerfall and ESO articles on the Isle of Balfiera.

References
Daggerfall:Isle of Balfiera

The   consists of seven islands found within the northern portion of  . The largest settlement is the town of  , the dominant   bloodline is  , and the regional deity is  . The island is home to the  .

The isles have no capital nor regional temples, although Akatosh is popular in several settlements.
 

Political Views



Service Locations



Locations
Morrowind:Halfway Tavern

Drelasa Ramothran offers sundries and beds for ten gold a night. If you are male, Ahnassi can give you a series of quests. Ladia Flarugrius offers services only to members of the Thieves Guild. Nelos Onmar is involved in an unexpected romance. Upstairs you will find Hrordis, a cult worshipper of Mehrunes Dagon, who has a nasty temper and an enchanted belt. 

 
Notes
You can learn more about where to find the Thieves Guild by speaking to Ahnassi here.
If you progress far enough in Ahnassi's quest, she'll be at her house instead, waiting for you.
There is a small amount of gold under the closet in one locked room and an iron tanto under the back edge of the bed in the other locked room at the end of the hallway.

Related Quests
House Hlaalu

thumb|My, what nice belt you have...
Mages Guild

Morag Tong



Miscellaneous




People
Daggerfall:Koegria (city)

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The city of Koegria is the provincial seat of Koegria, a province of High Rock.
Daggerfall:Koegria

is a fiefdom in   along the western bank of the  . It is bordered by   to the east,   and   to the south and west, and the   to the north. The provincial seat is the city of  . The dominant   bloodline is  , and the regional deity is  .
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Menevia (city)

The city of Menevia is the provincial seat of Menevia, a province of High Rock.  
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Daggerfall:Menevia

is a county on the southern coast of  , in the   region. It is bordered by the   and   to the north, and   to the east. Its capital is the city of  . The   clan is the predominant vampire bloodline in the region, and the regional deity is  . The region is home to The Tamarilyn Witches and the Tamarilyn Coven can be found here.
 

Menevia Cove
The deepest water within the Iliac Bay is Menevia Cove, found on the south coast of Menevia, near the border with Wayrest. 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Bhoriane (city)

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The city of Bhoriane is the provincial seat of Bhoriane, a province of High Rock.
Daggerfall:Bhoriane

is a county on the southern coast of   stretching along the northwestern coast of the  . Its capital is the city of  . Two islands just north of the   are also part of this region. The mainland shares borders (in order from north to south) with  ,  , and  . The   clan is the predominant vampire bloodline in the region.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Gavaudon (city)

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The city of Gavaudon is the provincial seat of Gavaudon, a province of High Rock.
Daggerfall:Gavaudon

is a fiefdom in central  , northeast of the mouth of the   in the  . It is bordered by   to the southwest, the Bjoulsae River to the south and east, and the   hedge the remainder of the region. Its capital is the city of  . The   clan is the predominant vampire bloodline in Gavaudon.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Mournoth (city)

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The city of Mournoth is the provincial seat of Mournoth, a province of Hammerfell.
Daggerfall:Mournoth

is a fiefdom of northern   at the east end of  . Its northwestern border is formed by  , across which lie the   provinces of   and  . To the southwest lies the region  , to the south and southeast is the region  , and it is surrounded on all other sides by the  . The region's capital is the city of Mournoth.

The regional deity is   and the provincial capital is the city of Mournoth. There are no special holidays in this province. As this region is in Hammerfell,  s are the primary race that make their homes in Mournoth.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Satakalaam (city)

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The city of Satakalaam is the provincial seat of Satakalaam, a province of Hammerfell.
Daggerfall:Satakalaam

Satakalaam is a region on the western coast of Hammerfell, on the eastern coast of the Iliac Bay. To its south lies Lainlyn; to the north, Mournoth; while Totambu is situated to the east. Its provincial seat shares the same name. The   bloodline predominates among vampires in the region.

On 3rd of Sun's Dusk, the region celebrates a holiday named "Serpent's Dance", which seems to celebrate a now-forgotten serpent god dating back to the time when the  s lived in their former home of  .
 

Political Views


Service Locations


  Regional Temples are not listed
Lore:Vedam Dren

was Duke of the Imperial District of   in the province of Morrowind. Of noble descent, Dren was Hlaalu Grandmaster of the Vvardenfell district before he inherited his title. He ruled from the Grand Council Chambers in  , surrounded by Dunmer and Imperial Counselors. 

Vedam Dren was a     but also thought of himself as a noble, a leader and a diplomat.  Vedam is the older brother of   head  ,  who runs the  , and the father of  ,  the leader of the abolitionist group  .  For more information see the full Lore article.   

See Also
For game-specific information, see the Morrowind article.

References
Morrowind:Plot and Plaster

Its owner, Drarayne Girith, is having bad dreams, but still offers drinks and sundries. Emusette Bracques offers medium training in Restoration, and minor training in Alteration and Destruction. Though there are many barrels and sacks containing ingredients, there is not much else of note in the tavern.thumb|right|The bar in the Plot and Plaster

 
Related Quests
Main Quest

Tribunal Temple

Miscellaneous


People


Notes
The Plot and Plaster is mentioned in both Charwich-Koniinge, Volume 2 and Unnamed Book.
The owner incorrectly claims the Plot and Plaster rents beds.
Morrowind:Sethan's Tradehouse

The tradehouse is very roomy and comfortable, "built" in typical Telvanni mushroom style. The publican Llorayna Sethan offers sundries, drinks, and beds to all visitors. Near the entrance, Barnand Erelie offers some training. 

In the basement is a room with a bed, and a closet with extravagant clothing. A desk holds a random glass weapon, and a locked (50) chest behind a locked door contains a few gold pieces. Sacks and chests round out the storage options.

 
Related Quests
Miscellaneous


People
Morrowind:Varo Tradehouse

The large and friendly inn is a good alternative to Tel Mora for men seeking accommodation. The publican Burcanius Varo offers food and drinks, as well as beds for 10 gold a night to all visitors. His wife Ferise sells spells and spellmaking services to all who need them.

The inn is split into three sections: the main room (Varo Tradehouse), storage (Varo Tradehouse Storage), and entrance (Varo Tradehouse Entrance); the storage and entrance rooms can both be reached on the main room's second floor, with the entrance also having a locked door that leads outside. In the main room, a bed which you may rent is on the top floor. A rat inhabits the inn's storage room, seemingly because of certain shipments that were stored here. Two locked chests containing gold can be found on the storage room's second floor. Ferise Varo resides in the entrance, where there isn't much else of note.

 
People
Morrowind:Andus Tradehouse

The publican, Manse Andus, is offering drinks and sundries as well as beds for 10 gold a night. The scout Bugdurash can tell you many details about places in Vvardenfell. Aerin is the master trainer of Light Armor downstairs. The Restoration skill book Withershins is in a locked (70) chest in the room with Miles Gloriosus, who can tell you about armor and weapon types. An empty room with a bed, closet, urns and chest provides comfort and temporary storage.
 
thumb|right|Manse Andus behind the bar
Related Quests
Thieves Guild
 
Fighters Guild
 

People
Morrowind:The Covenant

The publican Thaeril offers food, drinks, and beds to all visitors, even men. Both Natesse and Borwen offer training in Sneak, Block, and Medium Armor. On the second floor room, there is a bowl of moon sugar on the table, as well as a copy of ''The Pilgrim's Path''. Also upstairs is a total of twenty gold sitting on a table next to a locked chest. There seems to be no need to pay for the bed; there are no locked doors in The Covenant, and the bed is behind a screen in a room without any NPCs. thumb|right|The bar in The Covenant

 
People
Morrowind:The Lizard's Head

thumb|right|The Lizard's Head
In the northern end of the Waistworks, the Publican Manara Othan offers food, drinks, and beds to all visitors. Arvyn Llerayn offers some training. Ennbjof will tell you a tall tale over some Mazte.

The Head Of Scourge, the head of an Argonian mounted on a plaque, can be found in a back room; an oddity that may give the inn its name.
 

Related Quests
Miscellaneous
 

People


Map
thumb|left|600px|The Lizard's Head, in the Telvanni Waistworks. The inn is marked by a purple dot.
Morrowind:Black Shalk Cornerclub

thumb|right|Inside the Black Shalk Corner Club
Located in the eastern end of the Lower Waistworks, the Publican Raril Giral offers food, drinks, and beds to all visitors. Some Dark Elves take offense at the Argonian assassin Huleeya. Huleeya is a merchant and trainer, however, selling thieves tools and training you in assassin-class skills.

Downstairs, the atmosphere is a little nicer. Behind a locked door is a room which you may rent. Other than a locked chest, there's not much of note in the room, nor the rest of the tavern. Hylf the Harrier of the Fighters Guild offers training even to non-members in the common room on the bottom floor. In the same room, an expensive ring can be found on the floor. However, the ring belongs to someone, so being seen picking it up will earn you a bounty.
 
Related Quests
Main Quest
 

People


Map
thumb|left|600px|The Black Shalk Cornerclub, in the Lower Waistworks of Vivec's Foreign Quarter. The Cornerclub is marked by a blue dot.
Morrowind:The Flowers of Gold

It is located in the eastern end of the Waistworks. The publican, Sorosi Radobar, offers food, drinks, and beds to all visitors. thumb|right|Inside the inn

The inspiration of the tavern is apparent when entering; pots of Gold Kanet Flowers are scattered about the whole place. The bed which you may rent is in the room across the entrance, on the right wall. The two people downstairs are both associated with quests.

 
Related Quests
Morag Tong

House Redoran


People
Oblivion:Leveled Item Quests

There are various quests which are rewarded with Leveled Items, it is worth avoiding these until at a higher level, so for quick reference these quests (along with their rewards) are listed below.
Morrowind:Manor District

thumb|left|Manor District, Under-Skar
All House Redoran Councilors live Under-Skar in the Manor District in Ald'ruhn, entrances clockwise from the entrance are: Ramoran, Sarethi, Llethri, Council Hall, Arobar, Morag Tong Guildhall and Venim Manor. Fine shops are available on the bottom floor, for kinsman services see the Council Hall. The wealth in the manors attracts many thieves, and not just for the many drawers with jewelry and extravagant clothing.

Ramoran Manor
Clad in Dwemer armor, you'll find Hlaren Ramoran in the Ramoran Private Quarters. Despite the success in his life, he has little personal happiness.

Sarethi Manor
Right down the stairs, Athyn Sarethi will be your sponsor in advancing to higher ranks and is your first contact in order to be named Redoran Hortator. He is somewhat at odds with Archmaster Bolvyn Venim.

Llethri Manor
Garisa Llethri is found in his Private Quarters. His family is somewhat out of control.

right|thumb|Inside the Redoran Council Hall
Redoran Council Hall
The Redoran Council Hall holds training facilities, guest rooms and services for kinsmen. Neminda in the entrance of the Redoran Council Hall will give guidance, if you want to become a Redoran Kinsman. The temporary home of Councilor Morvayn is located in the back of the entry hall. Galsa Gindu will assist you in building your Redoran Stronghold. Guls Llervu offers healing potions and spells to all factions, among them Mark, Recall and Almsivi Intervention.

Arobar Manor
Miner Arobar is found in the Arobar Manor Bedrooms.

Morag Tong Guildhall
As usual, writs are available here for budding assassins, helping in bringing justice and tipping the scale in feuds. Training and Thieves Tools are among the services here and Goren Andarys is the guild steward. Salyni Nelvayn offers useful spells for the trade, among them Damage Health, Paralyze and Damage Fatigue.

Venim Manor
Bolvyn Venim is the current Archmaster of House Redoran. He leads the House with a uncharacteristically strong hand, not shying away from kidnapping his rival's son. Most of the retainers here are clad in customized Dwemer Armor, bearing witness to the wealth of their master, who is sporting Ebony Armor himself.
 

thumb|The Enchanter Llether Vari
Shops
On the bottom floor of the giant shell are three fine shops. The Clothier is actually a Hlaalu informant. The Alchemist has Scrap Metal. The Enchanter has a wide array of spells and useful magical items, among them a Last Wish Shortsword in bad repair.

Notes
If you explore the manors, you'll find many unguarded items, ripe for the taking.
 

Maps
Oblivion:Castles

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Notes
The Battlehorn Castle  player home is not listed here as it is categorized as a fort.
The interior of an unused castle, Castle Varaldo, exists in the game files but does not appear in-game.
Tribunal:Unique Items

Unique items are specifically defined as those which there is only one of, but which use the same appearance as other generic items.  This is opposed to Artifacts, which are defined as anything with a unique appearance.


''Spd. specifies how fast the weapon swings with higher values indicating a faster weapon. 
Dmg. Ratio'' gives the damage per time for the weapon with higher values indicating a more powerful item. Ratios are given for the base weapon and any magic based damage the weapon may have.  This is calculated by multiplying the highest damage value by the weapon's speed.  Weapons which do magical damage on strike have an additional value given, which is the average damage of the enchantment.
''Charge/Cost=Uses'' indicates how many uses on average you can get before needing to recharge the weapon (or wait for it to charge on its own).  Note that the Cost varies depending on your Enchant skill, so your results may vary.
 
Weapons
Long Blade, Two-hand
  


Short Blade


Spear


Armor
Cuirass


Pauldrons


Shields


Clothing
Amulets


Belts


Rings

 

Robes