Netruk44/uesp-wiki-content huggingface dataset:
Online:Arenthia

The city has been seized by Colovian invaders, led by General Lavinia. The majority of the city is only accessible during the two major quests here. You cannot enter the Residential District, Temple District, or Tower District before or after these quests.

The city consists of two well differentiated areas: the Imperial-style citadel, to the south, and the Khajiit-style shantytown, to the north and by the river. At the same time, the citadel has three districts: the Residential District, the Temple District, and the Tower District. Due to the position of Arenthia, the Second Empire constructed Arenthia over an older Bosmer settlement to serve as a center of trade between Colovia, Anequina and Valenwood. Arenthia docks are also very busy and ships loaded with wood sail down the Strid River. Skooma smugglers are present in the city and they operate out of the city's disused Temple to the Divines. Arenthia was deemed to be militarily strategic too, for which reason the citadel was heavily fortified with tall walls and defensive towers, and two big stone bridges were constructed across the Strid to ease troop movements between Cyrodiil, Valenwood and Elsweyr.

Although nominally part of Valenwood, there is a heavy Khajiit presence. So much so that even the leader of the resistance against Colovian occupation, Kazirra, is one. After the eventual defeat of General Lavinia and the Colovians, Kazirra seized power as Clanmother on behalf of the Aldmeri Dominion, completely ignoring the question of whether it should be part of Valenwood or Elsweyr. After this most of the Imperials fled the city and the citadel became inaccessible, but life in the rest of the town normalized and Resistance soldiers patrolled the streets.

The dro-m'Athra are also conspiring to take the city, but its menace is for now contained to one dissident.

For more information on Arenthia, see the lore article.
 
Related Quests
Arenthia Objective: Aid Cariel and the Arenthian Resistance. / You drove the Colovians away and stopped the Dark Mane.
 
 

Shops and Services
 
 
 
 
 
 
 

Other Places
thumb|right|Arenthia Wayshrine
 
 
People
 

Maps
 
Gallery
Online:Dune

Dune Defenders and members of the Dune Watch can be found here after Dune's local objective is complete.
 
Related Quests
Dune Objective: Clear the town of the Daedric invasion.
 
 
 
 
Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Other Places
 
 
 

text-bottom|32pxWayshrine
thumb|left|Dune Wayshrinethumb|right|The Dune Rise Dealer Dune Wayshrine is located to the northwest of the city, on a terrace across the bridge. The terrace also accommodates the Dune Rise Dealer guild kiosk operated by the guild trader Uzarrur.
 

People
 

Maps
thumb|left|A map of Dune
Online:Rawl'kha

Perhaps the most significant building in the city is the Temple of the Two-Moons Dance. It was there that Rid-Thar-ri'Datta had his Epiphany. The city has played an essential role in the ascension of each new Mane. Kauzanabi-jo is the temple's current keeper. The temples are comprised of ancient stone, while all the other buildings are made of wood.

Due to the fact it is situated between Dune and northern Valenwood, and built upon a tributary of the Strid, Rawl'kha plays a key role in the region's trade. Many caravans stop here before crossing the dry savanna. To assist the flow of goods and gold through Rawl'kha, the city has three markets. The greater March Bazaar is in the center of the city, and contains the ordinary merchant stock. The Moonlight Market lies west of the March Bazaar, and consists of guild kiosks. The wayshrine is located at the southern end of the market, and the bank lies east of the wayshrine. The Cat's Own Steed lies east of the bank, and Kuna's office lies even further north of that. A letter and a copy of the lore book, The Red Book of Riddles, can be found in the office. Hears-the-Wind's Home lies north of the Moonlight Market. The inner-city entrance to the local outlaws refuge lies beneath this tall, stilted home. The Outskirts lies west of the guild traders, and gives caravans and refugees a place to rest. 

Due to the Colovian invasion of Arenthia, the city has recently seen an influx of refugees, namely Bosmer. The Vinedusk Rangers established a camp south of the city after their headquarters were besieged by the Legion of the West Weald.
 

Related Quests
'''Rawl'kha Objective''': Help the Lunar Champion begin a spiritual journey.
 
 
 
  
 
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Dominion Navigator: Selandilwen  

text-bottom|32pxWayshrine
thumb|left|Rawl'kha Wayshrine '''Rawl'kha Wayshrine''' is located in the southwest of the city, between the bank and Moonlight Market.
 
People
 

Maps
 
Gallery
Online:Bergama

The lizard race track at Duneripper Downs is located northwest of the city. Ogre's Bluff lies to the southeast.
 

Related Quests
Bergama Objective: Help restore order in Bergama.
 
 
   
 
 
 
 

Shops and Services
 
 
 
 

Other Places
 

People
 

text-bottom|32pxWayshrine
thumb|left|Bergama Wayshrinethumb|right|Last Chance Lejesha's Bergama Wayshrine is located to the north of the city, west of Ogre's Bluff. '''Last Chance Lejesha's''', a guild kiosk run by Lejesha, can be found just to the south of it.
 

Maps
Lore:Malabal Tor

is a region deep in the Green of northwestern  . The area is populated by  s and  s. The western coastline is known as the  . East of it is the  , and to the northeast is  . The capital  , the spiritual home of all  , is in the southeast area of the region. Malabal Tor is also dotted with numerous smaller Bosmeri settlements and ports.  Little light reaches the forest floor; those who wish to see the moons and stars must climb the highest bluffs to get a good glimpse of the night sky.  Legends speak of a pool in an ancient glade somewhere in the forest which may grant immortality. 

The shrouded islands off the coast of Malabal Tor are both beautiful and treacherous. While plotting an invasion of the region circa  , the   planned to use the nearby   as a base for their assault, and counted on its history of bizarre inclement weather to provide them cover.     journeyed to Malabal Tor in the summer,  and in the  , the walking city rooted itself along the northwestern shores of the region.  
thumb|right|Map of Malabal Tor (ESO)

 

Notes
Malabal Tor's literal translation into   is "Highstone Hill."  

See Also
For game-specific information, see the ESO article.

References
Online:Kozanset

Related Quests
Kozanset Objective: Rid the town of the harpy threat.
 

Shops and Services
 
 
 
 
 
 
 

People
 
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Maps
thumb|left|A map of Kozanset
Online:Northpoint

Northsalt Village lies to the west. A chest can spawn on the side of the road outside the city, to the southwest. When you enter the city through the southwestern gate, Jerick's House will be to your immediate right, and Derre's Smithy to the left. Plenty of livestock can be found on this side of town. If you move past Jerick's House and head southeast, you'll end up in Northpoint's graveyard. The stocks and a set of training dummies line the road leading there, past Dorell Manor. Covenant Guards patrol the streets. 

Chirane Manor is west of the fountain in the square containing Dorell Manor. Serielle's House is adjacent to Chirane Manor, and lies northwest of it. The street this house is on leads out the northwestern gate. The Sloshing Tankard inn lies north of Dorell Manor's plaza. A chest can spawn in a shed on the northern end of the Sloshing Tankard, outside the building. Several sheep are grazing behind the inn. The Fighters Guild is across the street from the inn. The marketplace and the local Mages Guild lie east of the Fighters Guild.

The lighthouse is located upon a cliff northeast of the city, past Urbyn House and Innkeep Balik's House. A skyshard can be found at the top of the lighthouse. The lighthouse is owned, and taking from the containers within counts as stealing. The upstairs portion of the lighthouse is called "Lanthorn". Northpoint Defenders can be found in the city.  
 

Related Quests
thumb|right|Northpoint Lighthouse
Northpoint Objective: Infiltrate the besieged city of Northpoint and set it free.
 
 
 
 

Shops and Services
 
 
 
 
 
 

text-bottom|32pxWayshrine
thumb|left|Northpoint Wayshrine Northpoint Wayshrine is located outside the walls west of the city, south of Northsalt Village.
 

People
 

Maps
thumb|left|A map of Northpoint
 

Gallery
Online:Wayrest

It is a prosperous trading city situated on the northern coast of  .
thumb||Wayrest Castle
The city is split into seven districts. In the northern part of the city, running from the north gate to the east gate, lies the Residential District where many of the homes are situated. The city stables and an inn can be found by the north gate. West of the river and south of the Residential District lie the Merchant District and Market Square, which contain many of the city's traders and merchants, as well as the Fighters Guild. In the west, the Temple of the Divines and Wayrest Castle dominate the Temple and Palace Districts respectively, while in the east, the Wayrest Treasury building marks the Banking District. The west gate, leading towards Farangel's Landing and the At-Tura Estate, can be found in the Palace District, just past Wayrest Wayshrine. Just inside the south gate, the Mages District houses the Mages Guild and the Chironasium. Outside the south gate, on the banks of Iliac Bay, sit Wayrest Docks, from which it is possible to buy passage to Alik'r.

Outside the city walls to the north lies the shanty town of Dreughside. This district has recently been besieged by the dreugh from which it gets its name.
 
Related Quests
 
 
 
 
 
 
 
 
 
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Caravan: Star-Gazer Herald  
20px Covenant Navigator: Azoufah  
20px Dock: Zihlijdel  
20px Harbor Skiff:  

People
 
Other Places
 
 

text-bottom|32pxWayshrine
thumb|left|Wayrest Wayshrine Wayrest Wayshrine is located in the Palace District, behind the castle, at the top of the hill which leads up from the Mages District Chironasium.
 

Maps
thumb|left|A map of Wayrest
Online:Alcaire Castle

It is ruled over by Duke Nathaniel and is where he and his wife, Duchess Lakana, make their home. Many Knights of the Flame also reside here as the protectors of the Duke and Duchess. The Dukes of Alcaire have been ruling over western Stormhaven since the late First Era.

Just outside of the walls, a few buildings can be found surrounded by the Redguard army camp. To the complete south, some Fighters Guild members can be found camping by the castle stables as well as a Mages Guild camp. On the south side within the walls is the inn with the castle itself sitting just north of it. The market is located directly to the east of the castle.

With the arrival of a large Redguard force, many residents of the castle and the surrounding area fear an attack by King Fahara'jad's men and an end to the Daggerfall Covenant.
 
Related Quests
Alcaire Castle Objective: Resolve the Military Standoff that threatens the Covenant.
 
 
 
 
 
 
 

Shops and Services
 
 
 
 
 
People
 

text-bottom|32pxWayshrine
thumb|left|Alcaire Castle Wayshrine Alcaire Castle Wayshrine is located to the east of the castle, just south of Newgate.
 

Gallery
 

Maps
thumb|left|A map of Alcaire Castle
Online:Windhelm

thumb|right|The Palace of KingsIts port is frequented by ships from all over Tamriel.

You can find a Windhelm Noble being harassed by Stormfist soldiers in the alleyway in front of the Hall of Trials, which is located next to The Tree's Bounty.
 
Related Quests
Windhelm Objective: Keep the Nord celebration safe and sound.
 
 
 
 
  
 
  
 
 
 
  

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Dock: Muz-Muz  
20px Longboat:  
20px Pact Navigator: Falvis Raram  

Other Places
 
 
 
 

text-bottom|32pxWayshrine
thumb|left|Windhelm Wayshrine Windhelm Wayshrine is located in the center of the city.
 

People
 

Notes
Windhelm also appeared in Arena and Skyrim.

Maps
thumb|left|A map of Windhelm
Online:Nimalten

Related Quests
Nimalten Objective: Investigate the disturbance in Nimalten. / You stopped the Worm Cult's plot in Nimalten.




Shops and Services






Other Places



text-bottom|32pxWayshrine
thumb|left|Nimalten Wayshrine
Nimalten Wayshrine is located west of town, near the common hall.
 

People
 

Notes
Nimalten also appears in Arena.

Bugs
 

Maps
thumb|left|A map of Nimalten
 
Gallery
Online:Riften

The city has recently been ravaged by the resurrected giant, Sinmur.
 

Related Quests
Riften Objective: Help Riften recover from Sinmur's attack.
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Pact Boatswain: Falvis Raram  

People
 

text-bottom|32pxWayshrine
thumb|left|Riften WayshrineRiften Wayshrine is located eastern Riften, between Windtorn House and the Mages Guild.
 

Notes
Riften also appeared in Arena and Skyrim.

Maps
thumb|left|A map of Riften
 

Gallery
Online:The Frozen Man (quest)

Quick Walkthrough
#Enter Orkey's Hollow.
#Find Eiman.
#Find clues to the Frozen Man's identity.
#Talk to the Frozen Man.
#Enter the Frozen Man's Lair.
#Find the Real Frozen Man.
#Talk to the Frozen Man.
#Free Eiman.
#Talk to Rolunda.

Detailed Walkthrough
thumb|right|Solve another riddle given by the Frozen Man
Captain Rana orders you to go find Rolunda and Eiman in Orkey's Hollow. Alternatively you can go there when you have done some of the other quests first. 

When you approach Orkey's Hollow, you will find Rolunda who explains that Eiman went into the cave and has not come out. She asks you to go in to the cave and find him, but she will come in after you both if you do not return by the time her fire runs out. Enter the cave and, as soon as the entrance tunnel opens up, turn left and run straight to the wall of ice. You will find Eiman buried deep within and are spoken to by the Frozen Man who wants to play a game with you.

You must  figure out who the Frozen Man is by finding clues around the cave: a battered chest, a journal, and a weathered bag. The battered chest lies high above in the eastern part of the cave. To reach the chest you need to climb up the wall and jump on the icy formations leading to the platform where the chest is. The chest contains a dented helm and explains that the Frozen Man is part of the Aldmeri Dominion. The journal can be found in the northern tunnel - it explains that he was spying on the Bleakrock Garrison. The weathered bag, found beside a burnt-out camp fire in the western tunnels, contains a rune, which explains that the Frozen Man was a mage.

Once you've found all three clues, go to the Frozen Man's Lair entrance and talk to him. Upon telling him his identity, the Frozen Man says he will not give you Eiman unless you play another game with him. You now need to figure out which is the true Frozen Man and which are only illusions. Once you enter his Lair, you'll see three projections. Two projections are performing martial arts katas and one of them is standing around idly. The correct projection is the one standing around doing nothing. Talk to him and then he will run towards the cliff. Follow the Frozen Man and talk to him again. He informs you that he and his friends were trapped by a cave-in. Despite of you winning two games, he is still hesitant to free Eiman. Tell the Frozen Man that Eiman will die if he isn't released and you will get your wish. 

Head back to where you found Eiman and talk to him. He is relieved that you found him, but informs you also that he saw some Covenant soldiers in the cave. You agree that it's best to get out of the cave for now. Once you are back outside, watch as the siblings are reunited, then talk to Rolunda to collect your reward.

  

Quest Stages
Online:The Missing of Bleakrock

Quick Walkthrough
# Complete What Waits Beneath, The Frozen Man, or Hozzin's Folly.
# (Optional) Speak to Captain Rana and evacuate early.
# Complete the rest of the quests What Waits Beneath, The Frozen Man and Hozzin's Folly.
# Complete the side quests Dangerous Webs, At Frost's Edge, Tracking the Game, Lost on Bleakrock, and Underfoot.
# Speak to Captain Rana to start the evacuation of the villagers.

Detailed Walkthrough
This quest begins when you finish one of the three quests provided by Rana (What Waits Beneath, The Frozen Man or Hozzin's Folly). You will be given the option to either return to Rana and order an early evacuation, or scour the island for villagers to send home. You will need to complete the other two quests given by Rana, along with five side quests: Dangerous Webs, At Frost's Edge, Tracking the Game, Lost on Bleakrock and Underfoot. After each quest, the related NPCs will return to Bleakrock Village. Completing all these quests and saving all NPCs is optional, but provides the Hero of Bleakrock achievement if completed.

There are a total of fifteen people you need to find and/or assist. By completing all quests on Bleakrock Isle, you will have the required number of missing villagers (if you have done any of these quests earlier, they all still count.) The list of people who count towards it is following:
Hoknir, by completing Tracking the Game. He will appear at the village square after that.
Darj the Hunter, by completing What Waits Beneath. Darj will also be at the village square afterwards.
Bjorynolf, by completing At Frost's Edge. Bjorynolf will be waiting for the evacuation at the village square, as well.
Molla, Brend, Faltha and Runs-in-Wild, by completing Underfoot. They will be found outside Last Rest after you've helped them.
Eiman and Rolunda, by completing The Frozen Man. They will be found working at the small field just outside their house.
Geilund, by completing Lost on Bleakrock. Geilund, his wife and their dog will be at the village square.
Sergeant Seyne, by completing Hozzin's Folly. She will be outside Captain Rana's Office.
Bura-Natoo, Hunts-in-Shadow, Naer, and Tethis, by completing Dangerous Webs. The Fighters Guild members will not join the other villagers, but instead stay at their camp, as they will use their own boat to travel off the island.

Head back to Captain Rana. If you saved all the villagers, she comments that the people of Blackrock owe you and that although she hates running, you don't have a choice but to evacuate. If you haven't saved all the villagers, she asks you to confirm that you want to evacuate now and not find the rest of the villagers. Regardless, she tells you that the Covenant has stormed and occupied the nearby location for the signal fire. Your next task is to fight your way through the enemies and light the beacon to warn the mainland.

Achievements
There is one Achievement associated with this quest:
 

  
Quest Stages
Online:Sparking the Flame

Quick Walkthrough
#Light the signal beacon.
#Save the villagers.
#Meet with Captain Rana outside the barrow to evacuate.

Detailed Walkthrough
Captain Rana asks you to light the signal beacon outside of Bleakrock. While you do so, Rana will rally the villagers and prepare the evacuation. You should speak to Tillrani Snow-Bourne after the beacon is lit.

The tower containing the beacon is south of Rana's office. There is a road leading to it left of the office as you exits. Enter the tower, climb the stairs to the top and light the signal fire.

Tillrani Snow-Bourne is at the wooden gate leading into Bleakrock at the end of the road. She is badly injured but able to tell you about the Covenant attack on the village before dying. She tells you that the refugees are waiting by the local crypt, and that the Earth-Turners have been cornered by Covenant soldiers. You need to rally the endangered villagers and head for the tomb near the docks.

Save the Village
Grab a bucket of water from the well near the center of the town. Northwest of the well is the Earth-Turner's house where Denskar hid from the Covenant soldiers. To the east, Aera Earth-Turner is hiding in Tillrani Snow-Bourne's house. Littrek Earth-Turner is in the barn behind the Earth-Turner's house. Trynhild  is to the southwest, crouched behind a boat at the docks. 

Return to Rana at the tomb to the southeast for some gold.
  
Quest Stages
Online:Escape from Bleakrock

Quick Walkthrough
#Open the door for Rana and the villagers.
#Unlock the door with flower stones by it.
#Open the final door for Rana and the villagers.
#Travel to Dhalmora and talk to Rana.

Detailed Walkthrough
You and Captain Rana enter Last Rest, the tomb behind Rana. Once inside, Rana is waiting to the left. She asks you to pull a switch at the other end of the first room while she does the same thing at the front. There is a path to the left, allowing you to bypass some of the spike traps, but you must cross the last three to get to the switch.   

Once the switch is pulled, a countdown starts while you wait for refugees. If the quest The Missing of Bleakrock was completed the saved villagers will run through the door. Otherwise, Rana will walk towards you.

Rana needs you to unlock a door with flower stones to the left and right of it. Make your way through an icy room, then a room with more spike traps. The door is at the end of the spike room on the south side. The door is unlocked, and Rana runs out. She asks you to trigger a switch in the Lower Halls at the bottom of the stairs. 

The switch is east, in front of an altar. Activate the switch and exit through the south door. 

Rana says the cove is just ahead, and you must wait for the refugees again.

Once outside, join Rana on the boat to Dhalmora, a small town located far down the coast. Once in Dhalmora, Rana tells you to warn Davon's Watch of the invasion and gives you some gold.
  

Quest Stages
Online:Dangerous Webs

Quick Walkthrough
#Talk to Bura-Natoo.
#Free Bura-Natoo's three trapped guild mates from spider cocoons nearby.
#Return to Bura-Natoo.

Detailed Walkthrough
Talk to Bura-Natoo in the Hunter's Camp northwest of Bleakrock Village. She will ask you to help free her guild mates from the spiders' cocoons. Tethis, Naer, and Hunts-in-Shadow can be found in caves at the end of branching paths to the east, south, and southeast from Hunter's Camp. Free each one and go back and talk to Bura-Natoo. She will thank you and give you your reward, while also mentioning that the Fighters Guild is recruiting and you should consider joining if you ever find yourself in Davon's Watch.

Notes
 
This quest counts towards bringing villagers back to Bleakrock Village during the quest The Missing of Bleakrock.

 

Quest Stages