Oblivion:Leveled Spells Lists

Many of the spells NPCs in the game possess come from leveled lists, which means they are not easily derived from the Construction Set. Below are all the various lists used by NPCs.

By School
Most spells are given to NPCs as part of a school of magicka, either through their class or directly.
Alteration


Destruction


Illusion


Mysticism


Restoration



By Class
These lists are linked to specific NPC classes; NPCs with one of these classes are quite likely to possess the relative spells.

Agent
Major Illusion spell: Chameleon, Invisibility or Silence

Alchemist
Major Alteration, Conjuration, Illusion and Mysticism spells. Minor Destruction and Restoration spells. Another set (AlchemistLvl) with best possible for level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Armor or Weapon, Summon
Destruction: Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
Illusion: Chameleon, Invisibility or Silence
Mysticism: Dispel (self and target), Spell Absorption or Reflection
Restoration: Restore or Absorb Health 

Bard
Major Illusion spell: Chameleon, Invisibility or Silence

Battlemage
Major Alteration, Conjuration, Mysticism and Destruction (two) spells. Minor Destruction and Restoration spells. Another set (BattlemageLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 2 more with area effects for elemental damage spells
Mysticism: Dispel (self and target), Spell Absorption or Reflection
Restoration: Restore or Absorb Health

Crusader
Major Destruction and Restoration spells; minor Destruction spell. Another set (CrusaderLvl) with best possible level.

Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Restoration: Restore Health, Absorb Fatigue, Health or Skill

Enchanter
Major Alteration, Conjuration, Destruction, Illusion and Mysticism spells; 1 Minor Destruction spell. Another set (EnchanterLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Illusion: Chameleon, Invisibility or Silence
Mysticism: Dispel (self and target), Spell Absorption or Reflection

Healer
Major Alteration, Destruction, Illusion and Restoration spells, 1 Minor Conjuration spell. Another set (HealerLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon (only up to apprentice level)
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either area-effect target or touch)
Illusion: Chameleon, Invisibility or Silence
Restoration: Restore Health, Absorb Fatigue, Health or Skill

Knight
Major Illusion spell: Chameleon, Invisibility or Silence (all best possible level for KnightLvl set)

Mage
Major Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration spells, 1 Minor Destruction spell. Another set (MageLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Illusion: Chameleon, Invisibility or Silence
Mysticism: Dispel (self and target), Spell Absorption or Reflection
Restoration: Restore Health, Absorb Fatigue, Health or Skill

Monk
Major Alteration: Burden, Fire, Frost or Shock Shield or Shield (all best possible level for MonkLvl set)

Nightblade
Major Alteration, Destruction and Restoration spells, Minor Conjuration and Destruction spells. Another set (NightbladeLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon (only up to apprentice level)
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Restoration: Restore Health, Absorb Fatigue, Health or Skill

Priest
Major Alteration, Mysticism and Restoration spells, 1 Minor Destruction spell. Another set (PriestLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
Mysticism: Dispel (self and target), Spell Absorption or Reflection
Restoration: Restore Health, Absorb Fatigue, Health or Skill

Rogue
Major Illusion spell: Chameleon, Invisibility or Silence (all best possible level for RogueLvl set)

Sorcerer
Major Alteration, Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (SorcerorLvl) with best possible level, but without birthsign.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon (only up to apprentice level)
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Illusion: Chameleon, Invisibility or Silence
Restoration: Restore Health, Absorb Fatigue, Health or Skill
Atronach Birthsign

Spellsword
Major Alteration, Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (SpellswordLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon (only up to apprentice level)
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Illusion: Chameleon, Invisibility or Silence
Restoration: Restore Health, Absorb Fatigue, Health or Skill

Warlock
Major Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (WarlockLvl) with best possible level.

Conjuration: Bound Weapon or Summon (only up to apprentice level)
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Illusion: Chameleon, Invisibility or Silence
Restoration: Restore Health, Absorb Fatigue, Health or Skill

Witch
Major Alteration, Conjuration and Illusion spells, Minor Destruction and Restoration spells. Another set (WitchLvl) with best possible level.

Alteration: Burden, Fire, Frost or Shock Shield or Shield
Conjuration: Bound Weapon or Summon 
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
Illusion: Chameleon, Invisibility or Silence
Restoration: Restore or Absorb Health 

Witchhunter
Major Conjuration, Destruction and Mysticism spells, minor Destruction and Restoration spells. Another set (WitchhunterLvl) with best possible level.

Conjuration: Bound Weapon or Summon
Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
Mysticism: Dispel (self and target), Spell Absorption or Reflection
Restoration: Restore or Absorb Health