Netruk44/uesp-wiki-content huggingface dataset:
Online:For a Friend

Quick Walkthrough
#Talk to Nelerien in Vlastarus.
#Head to Juras' Fall and put to rest the spirit of a former captain.
#Return to Nelerien.

Detailed Walkthrough
A former friend of Nelerien, Captain Juras, is spending his afterlife roaming the nearby ruins that now bear his name. Not only do the undead there pose an issue to the town, but Nelerien would also appreciate the favor of seeing his old friend finally able to rest in peace.

Journey to the nearby ruins of Juras' Fall and make your way to the center of the un-enterable structure. There you will find Captain Juras pacing endlessly, awaiting passersby. Defeat him and bring word to Nelerien in Vlastarus to collect your reward.
  

Quest Stages
Online:Stolen Banner

Quick Walkthrough
#Talk to Talmo.
#Speak to Paints-the-Sky.
#Retrieve the banner from Vlastarus Towers.
#Decide what to do with the banner.
#Return to Vlastarus.

Detailed Walkthrough
In the Watchtower Tavern, you may overhear Talmo muttering, "Of all the things to steal!" Speak to him to find out what was stolen:

:"This is the last straw, the final insult of many!"
:'''What's wrong?
:"Thieves. Damn them all to Oblivion! My family banner's been stolen. It's been an heirloom of my house for hundreds of years."
:Who stole it?
:"We had visitors yesterday. Some of them looked pretty shifty. Jurana thought they might be bandits. After they left, I noticed that my banner was missing. There's a bandit camp in the old towers west of here. Would you go look for my banner?"
:I'll check out the camp.'''

Once you leave the tavern, you'll hear Paints-the-Sky talk to you:
"Over here. I know what Talmo wants. But I have an alternative proposal."

Speak to her to find out what the proposal is:
:"I know Talmo wants his banner back, but I have a proposal for you."
:'''Let's hear it.
:"If you find his banner, burn it. I'm certain he's an Altmer spy. He wants Vlastarus to declare openly for the Dominion, making us a target for everyone else. He and his Aldmeri banner are a danger to everyone here."
:I'll keep that in mind.'''

Go to the Vlastarus Towers, just west of the town. Once there, fight through the Gray Vipers and Fegra and recover the banner from a crate. Here, you have two choices. You can march down to the fire and burn the banner, or you can return to Talmo. If you choose to take Paints-the-Sky's course of action, you'll return to her:

:''"You smell of ashes. Does that mean you burned Talmo's banner?"
:Yes.
:"By the Egg, that will show the pompous Elf. Vlastarus will never fly Dominion colors!"''

However, if you choose to return it to Talmo, he'll instead be the one to talk to:

:I have your banner here.
:''"At last. It took you long enough, but at least you brought it back unharmed. I won't display this anymore, since it has proven so irresistible to thieves."''
  

Quest Stages
Online:Rock Bone Diplomacy

Quick Walkthrough
#Talk to Nelerien.
#Kill goblins at the Rock Bone War Camp.
#Return to Nelerien.

Detailed Walkthrough
In the Worker Barracks of Vlastarus, speak to Nelerien:
:'''What's wrong?
:"Goblins! The Rock Bone tribe has set up camp to the northeast. Only a matter of time before they attack. How about if you visit them first?"
:Always ready to kill Goblins.

Head north-northeast of Vlastarus, until you get to the Rock Bone War Camp, just east of the Greenmead Dolmen. Once there, kill eight or more goblins. Most of these goblins will be easy pickings, but a more difficult unique goblin, called Gnaw-Bone, roams the camp. Once you have killed enough goblins, return to Nelerien:

:"Imagine Tamriel without Goblins. Well, I can dream, can't I?"
:Now there are a few less of them.
:"Nothing I like more than the smell of dead Goblin. As long as we keep the Rock Bone numbers down, Vlastarus should be safe, from them at least."''
  

Quest Stages
Online:Mementos (quest)

Quick Walkthrough
#Speak to Jurana.
#Collect three mementos in Nornalhorst.
#Return to Jurana.

Detailed Walkthrough
Speak to Jurana in central Vlastarus and offer your services to the town:
:How can I help?
:"Many have come here fleeing the war. They left their homes with only a few prized possessions. They were preyed upon by bandits en route. Many lost their lives; the lucky ones only lost all their possessions."
:What can I do about it?
:"The Gray Vipers make their lair in the ruins of Nornalhorst, to the south. These bandits preyed upon many of the refugees who made it to Vlastarus. Would you go to the ruins to see if you can recover any stolen items?"
:'''I'll see what I can find.'''

Travel south to Nornalhorst, and fight through the Gray Vipers there. In a barrel, you'll find an  . Take the  , and take from a crate the  .

Once you have all three, return to Jurana:
:''"You're back at last. Were you successful?"
:Yes, I recovered several items.
:"Wonderful! The refugees will be delighted. I'll find out who these items belong to and hand them back."''

  
Quest Stages
Online:Bear Essentials

Quick Walkthrough
#Speak to Nelerien in Vlastarus.
#Find the bear north-northwest of the town and deal with it.
#Return to Nelerien.

Detailed Walkthrough
Nelerien has a simple problem that requires a simple solution: he needs you to kill a bear. A particular creature nicknamed "Gaping Maw" has been harassing travelers through the area and can be found nearby.

Head northwest of town to a small clearing where you can spot the bear. It does not appear out of the ordinary, but nonetheless it is stronger than a normal bear. Once you have dispatched it, return to Nelerien in Vlastarus for your reward.
  

Quest Stages
Online:An Evil Presence

Quick Walkthrough
#Talk to Jurana in Vlastarus.
#Investigate the cave near a graveyard to the southwest.
#Return to Jurana to collect your reward.

Detailed Walkthrough
The dead are walking at Howling Cave, and this worries Jurana. A skeleton came to town from that direction the other day, but one of the villagers destroyed it. Jurana believes that a necromancer named Atirion is responsible for the rise of the dead, and asks you to end his ghastly work.

Head south of Vlastarus, towards Howling Cave. Enter the cave and defeat Atirion, then return to Jurana for your reward.
  

Quest Stages
Online:Death to the Crone

Quick Walkthrough
#Speak to Nelerien.
#Travel to Nisin Cave and kill Barasatii.
#Return to Nelerien.

Detailed Walkthrough
In the Vlastarus Worker's Barracks, speak to Nelerien:
:''"Don't tell me you have a problem too"
:;Not me. Sounds like you do though.
:"Yes, a bad one. Nisin Cave has become a Shadowed Path den. Worse yet, they have a Dremora named Barasatii leading them. I've got a bad feeling about her. Think you could kill her for us?"''
:;I'll see to Barasatii.

From this point forth, Nelerien's greeting will be a reminder of your task, ''"I won't be able to sleep until that Dremora is dead."

Travel southeast from Vlastarus to Nisin Cave. Proceed through the delve until you reach Barasatii, then kill her. At this point, return to Nelerien:

:"That foul creature. I expect her to lead the Shadowed Path into Vlastarus any minute now!"
:;Barasatii is dead.
:"That's a relief! Dremora can't be killed, but you've banished her from our plane for a time; thanks to you we can breathe a little easier today."''

 
 
Quest Stages
Online:The Direct Approach

Quick Walkthrough
#Talk to Nelerien in Vlastarus.
#Kill some necromancers at Haynote Cave.
#Return to Nelerien.

Detailed Walkthrough
Speak to Nelerien inside Vlastarus's Worker Barracks. He tells you that the Shadowed Path, a cult of necromancers, has taken over Haynote Cave. He's worried that the necromancers are going to start preying on the people of Vlastarus, and would like you to kill some of their necromancers to slow them down.

Go to Haynote Cave, which lies north of Vlastarus. Kill any three Shadowed Path necromancers. A sufficient amount can be found outside the cave; there's no need to enter. Once you're done, return to Nelerien, who will reward you.
  

Quest Stages
Online:Bounty: Shadowed Path

Quick Walkthrough
#Kill ten Shadowed Path cultists.
#Return to your faction's Fighters Guild contractor.

Detailed Walkthrough
After receiving the quest, you will need to track down and kill at least ten Shadowed Path members. The following locations are where considerable numbers of Shadowed Path cultists can be found:



Once you have fulfilled the request, you can return to your Fighters Guild contractor to receive your payment. 
  

Quest Stages
Online:Bounty: Gray Vipers

Quick Walkthrough
#Kill ten Gray Viper bandits.
#Return to your faction's Fighters Guild contractor.

Detailed Walkthrough
After receiving the quest, you will need to track down and kill at least ten Gray Viper members. The following locations are where considerable numbers of Gray Viper bandits can be found:






Once you have fulfilled the request, you can return to your Fighters Guild contractor to receive your payment. 
  

Quest Stages
Online:Enlightenment Needs Salt

Quick Walkthrough
#Speak to Nojaxia in Lukiul Uxith.
#Obtain the missing ingredient from the nearby waterfalls.
#Deliver the elixir to Nojaxia's assistant.
#Return to Nojaxia.
#Drink the adjusted elixir.
#Speak to Nojaxia about your experience with the elixir.

Detailed Walkthrough
During your time in Lukiul Uxith, you may find an Argonian woman in one of the mud huts. Nojaxia is an alchemist, and she needs someone to go get her some grub grass for her latest potion, which she intends on using to help her get into the Mages Guild. You'll find the grub grass at the base of Greymist Falls, west of the village. 
Once you've gathered a sample, bring it back to Nojaxia. She'll make her concoction and ask you to belting it to her assistant, Not-So-Quick. She'll tell you that he's hiding somewhere, and that he's not all that bright. You can find him to the right of Meenai-Makka's Hut, crouching by a stone wall behind some nearby giant mushrooms. When he drinks the elixir, he falls over. Go back to Nojaxia and let her know that you're pretty sure Not-So-Quick almost died drinking her potion. 
She tells you he'll be fine, then gives you an altered sample, and tells you to go drink it in the middle of town so you're not overwhelmed. Do as she says. After you drink the elixir, your vision will go black, and you'll see the strangest thing... a mammoth being chased by a cat. The gigantic beast has the voice of a Nord.
:Mammoth: ''"Help! That cat's after me!"''
Return to Nojaxia and tell her what you saw. She'll reward you for your help.
  

Quest Stages
Online:A Storm Broken

Quick Walkthrough
#Speak to Elder Seven-Bellies in the center of the village.
#Search for Pash-Riha near the Covenant camp northwest of Lukiul Uxith.
#Talk to Pash-Riha for further instructions.
#Slay the Covenant Lieutenant and use Pash-Riha's dagger on his corpse.
#Return to the village to receive your reward from Pash-Riha.

Detailed Walkthrough
After returning from defeating the powerful Orc and his storm mage companion, you learn that Pash-Riha has not returned to Lukiul Uxith. Elder Seven-Bellies is even more concerned for her well-being, and asks that you find her. She was last seen southwest of Lukiul Uxith, so you should begin your search there.


You will find Pash-Riha lying on the floor near Greymist Falls. At first glance, it looks as if she's dead. Upon examining her body, you'll soon learn that she is, in fact, alive. She tells you to look as if you're mourning, lest the Covenant soldiers figure out she's not actually dead. She bit off more than she could chew, and is laying there to recuperate. Pash-Riha says that it's probably for the best if you kill the lieutenant for her, though she asks you a favor: slake her dagger's thirst for his blood by stabbing his corpse with it. She laments the fact that she can't do this on her own, and it would be a small victory for her to know that her blade tasted her enemy. Accept these terms and she will agree to return to Lukiul Uxith as soon as she has the energy to get up.


You'll find the lieutenant nearby, to the south. He's in a small Covenant camp in front of a tent. Slay him, and pierce his corpse with Pash-Riha's blade. When this is done, return to Pash-Riha in the center of Lukiul Uxith for your reward.

Notes
Although described by Pash-Riha as an Orc, the Covenant lieutenant is actually a Breton.

 

Quest Stages
Online:Hunting Invaders

Quick Walkthrough
#(Optional) Speak to Chitakus just outside of the village.
#Find and talk to the village's elder.
#Find Pash-Riha.
#Seek out Meejapa and slay a powerful Orc.
#Return to the village and talk to Elder Seven-Bellies.

Detailed Walkthrough
When you come across the village of Lukiul Uxith, you'll learn that the Covenant tried to invade. The Argonians repelled the invaders, but Elder Seven-Bellies' sister, Pash-Riha, hasn't returned. She lead the assault on the Covenant, and the Elder is concerned. Your task is to find Pash-Riha. You can find Pash-Riha west of Greymist Falls, outside Lukiul Uxith. She is surrounded by Uxith Warriors and several injured Pact Soldiers. She looks fine. Speaking with her, she reveals that they were able to drive the invaders off, but that two champions in particular, an Orc and a storm mage, were too powerful for the defenders to take on their own. She tells you about an Argonian named Meejapa, who went off to slay them, and asks that you find him. Follow the chasm west until you find Meejapa. He tells you that the storm mage's magic makes the Orc warrior very powerful, and that he would be mighty impressed if you managed to kill them. Accept, and Meejapa will head back to Lukiul Uxith to rest. Follow the path until you come across the Daedric ruins. Slay Borolg and Sorme, then return to Elder Seven-Bellies with the good news.

  

Quest Stages
Online:What Was Done Must Be Undone

Quick Walkthrough
# Talk to Keeper Vildras
# Open the Soul Cages of Adras Velae and Rendrasa Malena and defeat them
# Use the Shattered Ritual Focus in the Relic Chamber and defeat Mendicant Sulinor
# Talk to Keeper Vildras
# Talk to Beron Telvanni

Detailed Walkthrough
Now that the civilians have been taken care of, it's time to dispel the curse once and for all. Merarii instructs you to go into the reliquary and speak with the vault's awakened guardian, a spirit by the name of Keeper Vildras. Enter the reliquary, find him, and speak with him. 
Keeper Vildras is just inside the reliquary. He warns you of the curse, but telling him you were sent by the Telvanni puts him at ease. He tells you that the source of the spellplague is within the reliquary's hidden chamber, but the portal that provides access to said chamber has been disrupted. You need to open the spell cages of both of the mages responsible for the curse, defeat them in battle to bind them, and return to Vildras. 
Each progenitor is down a hall in their own room. Their rooms are right next to each other, so they're hard to miss. Defeat them and return to Keeper Vildras. The three spirits will open the portal to the reliquary's hidden chamber. Enter the portal and use the Shattered Ritual Focus to reveal the source of the spellplague, Mendicant Sulinor, so that you may defeat him. Once the Mendicant is defeated, speak with Keeper Vildras, who tells you that you must spread the news that the curse has been broken. Go outside and let Beron Telvanni know that the ordeal is over, and accept your reward.

  

Quest Stages
Online:The Curse of Heimlyn Keep

Quick Walkthrough
#  Talk to Beron Telvanni.
#  Collect five   and four  .
#  Talk to Merarii Telvanni and activate the Daedric Urn.
#  Talk to Merarii Telvanni.
#  Find and speak with Adras Furari, Ramalii Malena, Neron Arona and Hadrill Diina.
#  Find the Covenant soldier.
#  Speak to Merarii Telvanni.

Detailed Walkthrough
When you arrive at Heimlyn Keep, you will be met with disaster. There are cursed civilians everywhere. A distressed Telvanni mage by the name of Beron is tending to one of them. Speaking with him reveals that the Covenant attacked the keep, thinking it was a military outpost. They were wrong: Heimlyn Keep is a Telvanni complex devoted to tending to an ancient reliquary full of dangerous relics. The Covenant managed to get into the reliquary and smash a particularly awful relic, which unleashed the spellplague that now ravages the keep. Beron Telvanni has run low on the potions that he's using to help the cursed civilians in his care. He asks you to collect   from the corpses that litter the complex, and to harvest   from the spirits that the curse has released.

You can collect spectral essence by killing the spirits around Heimlyn Keep. The corpses of those taken by the curse can be found everywhere, though there's usually a nix-hound or two not far from where each body is located. Once you have the components, find Beron's wife, Merarii. She will thank you for the ingredients, and tell you to blend them in the Daedric urn on the table nearby. The urn will allow the ingredients to form properly to create what is known as an  , which will be useful in your next assignment. Blend the components and speak with Merarii.

Merarii says there are still civilians hiding in houses, protected by wards held by some of her remaining assistants. She wants you to use the Totem to shield the civilians so they can run to safety without fear of being afflicted by the spellplague. She also informs you that one of the Covenant soldiers managed to hide in one of the towers. She wants you to check on that soldier after you've aided the civilians.

The civilians are located in buildings located all across the keep. Reassure the fearful citizens and send them on their way after administering the protection of the Etheric Totem. Make your way to the tower the Covenant soldier is supposedly located, and climb the ladder to the tower's battlement. The Covenant soldier up top seems remorseful. She tells you that her superior smashed the relic that released the curse, and promises not to cause trouble. Release her from the tower and return to Merarii for a sum of gold and to learn the next steps in resolving the spellplague crisis.

  

Quest Stages
Online:To the Tormented Spire

Quick Walkthrough
#Travel to the Tormented Spire.

Detailed Walkthrough
After saving Sen Dres from the Vanguard, you can speak with him to accept this quest.

:''"You have the gratitude of Sen Dres, my new friend. I'd raise a goblet of wine with you if there was time, but there isn't."
:Right, I have to make for the Tormented Spire.
:"Father's given you the key then. Excellent! I'll make a mark on your map. You should find a cave there that leads to the path up the slope."
:How do I use the key?
:"There should be two wardstones at the entrance, each attuned to a constellation. The Atronach and the Tower, if I recall. The key should allow you to disrupt those stones, and any others you encounter on your journey. Three guide your steps!"
:Thank you, Sen.'''

Sen Dres's father gave you the key to the spire. Now you need to use it to stop Tanval. Travel east to the Tormented Spire and talk to Holgunn for a small bit of gold.
  
Quest Stages
Online:Vengeance for House Dres

Quick Walkthrough
#Go to the Vanguard camp and kill Captain Dunveril

Detailed Walkthrough
With his son safe and the Vanguard high-tailing it out of Kragenmoor, the Grandmaster would like you to formally thank the Vanguard for kidnapping his son. You are to travel to the Vanguard camp east of the city and slay Captain Dunveril, the leader of the Vanguard.

The good captain is located on a dilapidated Daedric pavilion with a cooking fire and some tents. She has approximately 67,000 health and is accompanied by two Vanguard Assassins. She isn't too difficult to take down, but if you're struggling, take out the assassins first, then take down Captain Dunveril.

When your target is dead, return to Grandmaster Omin Dres for your reward.

  

Quest Stages
Online:This One's a Classic

Quick Walkthrough
#Talk to Laughs-at-All.
#Collect the clues.
#Give Laughs-at-All the clues ''OR'' tell him that you didn't find anything.

Detailed Walkthrough
A Confused Comedian
Laughs-at-All is an aspiring comedian. He is having trouble understanding Dunmer humor, and has heard of a legendary routine, said to be sacred, that may help him win over his audience. If you talk to him further, he also mentions a secret society that protected the sanctity of the performance; its members murdered anyone who did it incorrectly. He dismisses the society as mere rumor, however.

In order to enter the crypts and find the clues to the routine, you must have finished Aggressive Negotiations. It is advisable to do the first part of Saving the Son concurrently to this quest to avoid backtracking; however, after the crypts are made available they will always be open. Head there now, through the cave to the west of Laughs-at-All.

The Brothers Randoro
Once in the crypt, you will discover that the sacred performance is kept by the ghosts of the Brothers Randoro. The eldest brother, Geril, is at the dead end to the right of the first chamber. He cautions you against the Mirthless Order, but readily shares his knowledge: ''"One day, in full view of the n'wah, the mehra of Koal Canton … and so he crushed some muckspunge pulp into a netch's tentacles."

The middle brother, Doril, is found by a bookcase in the hallway. He, too, cautions you against the wrath of the Mirthless order, but allows you to take notes. "In response, the morag of Koal Canton released their kwama … bled all across the anmor and poured their shein upon the ground."

The youngest brother, Taril, is resting in the chamber that contains the shortcut back to Kragenmoor. He recites the final part of the routine. "Only when the mehra was burned in a sujamma molag … the mer was put to the dagon. The mora was safe to travel again!"''

To Lie or to Laugh?
Return to Laughs-at-All. Now you have a choice: give him the key to the performance or keep it from him.

If you lie, he'll be disappointed but will live.

If you give him your notes, he will then read them off to an audience which is very much not amused. He'll be murdered in the middle of Kragenmoor by a mage of the Mirthless Order that protected the sacred rite, and no one will bat an eye.

Either way, you will receive some gold and a unique lightning staff.
  

Quest Stages
Online:Saving the Son

Quick Walkthrough
#Find the tomb entrance
#Rescue Sen Dres
#Return to Grandmaster Omin Dres

Detailed Walkthrough
Find the tunnel to the tomb off the western exit to Kragenmoor. The tomb entrance is just up the way. Enter the tomb and fight your way around to the top, where Sen Dres is sitting outside of his cage. Speak with Sen Dres and tell him you're here to rescue him. Once you've set him free, follow him out of the tomb (he knows a shortcut) and back to the Grandmaster's Chamber to talk to Omin Dres. The Grandmaster will reward you for rescuing his son, and now that the Vanguard has nothing to hold over his head, they can be driven out of Kragenmoor.

 

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Quest Stages