Netruk44/uesp-wiki-content huggingface dataset:
Alt Bosara

Alt Bosara is a small   town on the southern shore of  . It is the southeasternmost Telvanni town of Map 2. A vast waterfall dominates the town, which is crowned by the Telvanni Tower  , the tower of the Telvanni Councilor  .

Tel Vaerin
 

Outside the Tower
Sprinkled with a few housepods owned by commoners, the town offers a generous selection of services despite its humble size. On the left side of the waterfall   sells clothes, and above her   sells scrolls and offers enchanting services. On the right, the Weaponsmith   can perform repairs and offers a selection of armaments. 

At the foot of the tower is a modest general store where   sells a wide variety of goods. 

Finally, on a separate hill to the north stands a cramped barracks where four guards stay the night crammed into the stuffy basement.
 

Getting There and Around 
thumb|right|Alt Bosara's Docks
  at the   port at the north end of town can take you to   and   (from there you can connect to Port Telvannis). Hlavora Gilnith also offers transportation services along the lake on her longboat.

Notes
An early concept map indicates that Alt Bosara is supposed to be Greenheights from Arena.

Places of Interest Around Alt Bosara
 
 
 
 
 

Related Quests
Miscellaneous



Maps


People
Baldrahn

Baldrahn is a very small community of muck farmers south of  , dwarfed by the ruins of  . It offers no services or transportation of any kind, and life in this town bores even the citizens themselves.

The majority of the shacks in Baldrahn are built on or near the edges of pools of water. These pools are home to muck sponges, the mainstay of the local economy. Starting early in the morning and laboring throughout the day, the local workers use muck shovels to scrape muck out of the sponges. Although it can be prepared for food, the raw ingredient is mildly toxic and can be used for Alchemy.

Main Square
Baldrahn is built rather haphazardly, but it is centered around the home of  , who is the town's headman. He manages the farming operation in town and is the only person here to offer some  , as well. As the town lacks any public establishment, Llemu seems to use his shack for gatherings instead, evidenced by the multiple chairs around his table and the screen divider and shelf blocking his bed from the living room. He also has a cellar, where he has some food provisioned, which could imply that he also acts as the town's general store.

There is a supply shack built over the water of the largest pool, where the town keeps its stores of muck and supply of tool replacements, buckets, lanterns and anything else required to keep the farming process going.

The rest of the villagers live in the remaining three houses. Interestingly, a quick glance at their living conditions reveals that they are better off than one would expect of laborers in their profession. Some even have stashes of over a hundred gold and plateware of appreciable quality.
 

Getting There and Around
Baldrahn is remarkably inaccessible. Not only are there no transportation options in or out of the town (aside from your intervention abilities), but not even a path goes through it. Heading from  , turn off the path towards the north right before you pass a large pile of dirt to your left. Keep going north and you should see the shacks ahead. If you're headed from  , keep following the path along the shore until the rocky hills to your right give way. Skirt these hills and follow them east until you see the supply shack on the water of one of the muck pools. In either case, you will probably be able to see   dominating the east.

Places of Interest Around Baldrahn
The ruin of   dominates the little settlement. It is surprising that the town isn't related to an excavation or looting operation there, seeing how large and extensive this ruin is.
Just south of the ruin is  , home to a few small-time bandits.
Just north of the ruin, on the other hand, is a rather large cave called  . The enemies are strong but the loot is worth it.
Directly west of the town is the  . It has many altars with offerings but it is guarded by a warlock.

Related Quests
Miscellaneous


Maps


People
Hla Bulor

Related Quests
Miscellaneous


Maps


People
Tel Mothrivra

Tel Mothrivra was once a great   fortress built around a monastery dedicated to St. Delyn. However, the settlement lost its military significance when Morrowind was made part of the Empire, and the fortress suffered from a significant loss of staff. At this point, the weakness was exploited by the Akaviri, who captured the fortress during their invasion. Abandoned, the compound fell into disrepair and decay, with monks its only occupants for many years. Eventually, its religious significance waned as well, and the Tribunal Temple was forced to sell the largely empty monastery to  . The new ruler of Tel Mothrivra has since set about making the old Velothi settlement more suitable for a Telvanni lord, and his actions as well as the impious nature of   have done little to endear the new tenants to the Temple faithful still in residence. A cursory tour of the settlement would make the hearts of even the most ignorant citizens of Morrowind weep at the sight of monk cells being transformed into prisons and slave houses, and the ubiquitous Velothi ritual ash pits used as hasty storage holes with crates and urns haphazardly discarded among sanctified bones and whispering ash. 

The settlement itself is split into two sections. The lower part is a small courtyard with a statue to Saint Delyn the Wise. Presumably this was designed for visiting travelers and secular services, which could thus be kept separate from the ecclesiastical establishment. Now, among homes you will find the magic shop inside the Telvanni pod, and just before the wall to upper Tel Mothrivra is the obligatory Telvanni Tower - be sure to take a peek inside the "Turret" here. 

The upper part is a larger square with the decommissioned monastery building at its center. Not much here besides residences, guard quarters and the local tavern,  , which provides room and board, as well. Do visit the monastery-turned-tower to peruse the various profanity inflicted upon the Temple's sacred sites, and chat with Llothis Dralor, one of the previous owners of the settlement, in his home on the west side of town.
 

Getting There and Around
Take the Riverstrider southwest of town to  . The road north leads to   and south to Alt Bosara.

Places of Interest Around Tel Mothrivra
An Egg Mine below the town supports the economy of the settlement. Various caves can be explored in the Boethiah's Spine around the fortress, and an Imperial farmer keeps his stock nearby. 

Related Quests
Miscellaneous




Maps
thumb|right|400px


 

People
Tel Muthada

Tel Muthada: There still is much evidence of Tel Muthada's agricultural roots. Many farms near the town benefit from the fruitful soil. Nevertheless most of it's wealth is a result of the trade routes between  ,  , and  . To protect the town as well as the trade routes the empire built a fort near Tel Muthada,  .

The town is led by  .
 
Getting there & around 
  at the   port at the western end of the town offers transportation to   and  .

Notes

Places of Interest around Tel Muthada

Related Quests
Miscellaneous




Maps


People
Windmoth Legion Fort

Related Quests


People
Cephorad Keep

Cephorad Keep is a tiny Imperial fort to the east of  . It is located halfway between   and the   and serves as a connection between them. The other function of the fort is to guard Tel Muthada and its impetuous ruler,  . If you ask the fort's commander,  , he will tell you that the fort is mighty and its duties will be fulfilled. In reality however, the fort is totally overshadowed by the Telvanni of Tel Muthada and holds little power. The fort is a little safe haven of Imperial culture, so it houses an   shrine led by  . Some Imperial goods can be bought from  , among other things. There are also a few houses of Imperial citizens located within the walls.
 

Getting There and Around
The easiest way of reaching the fort is to go to   and then go a short distance to the east. Tel Muthada has a  , so the town can be reached easily. Otherwise just cast Divine Intervention when you are near Tel Muthada and you will reach the fort.

Notes
The fort is being blackmailed by the rulers of  . If you go to the top of the staircase in the interior, you will find   which explains everything...

Places of Interest Around Cephorad Keep
A short distance to the northeast is the large Velothi tower  .  , a cave that houses Imperial deserters, can be found in a swampy area to the east. If you go to the southeast, you will find the  , a mysterious cave.

Maps


People
Tel Oren

right
thumb|left|Looking south, showing the bridge to the island
A bridge connects it to the rest of the mainland of Morrowind. It is the home of the reclusive Mistress Faruna and her caretaker,  . Faruna's main object of study are rare plant species, as is noticeable in her tower room, where there are a lot of pots with plants. Except for this and some corridors the tower only consists of one large room, at the entrance. This serves as the living quarters of the two inhabitants.

Tirele Edri offers some services. He sells spells and is a  . Other than those services the only reason to visit the tower is to   of plants to Faruna.
 
Related Quests


People


Notes
You can find a levitation potion hidden within the crystals at the end of the right corridor beneath the levitation shaft. It should help to reach  , who can be found in the room above the shaft. Likewise, a potion is located next to Faruna for a safe trip down.
Morrowind:Tradehouses

right
In the small towns of Vvardenfell that are not large enough to have specialized merchants, tradehouses provide the locals with a place to exchange their production with imported supplies. Often, they also serve as taverns.

List of Tradehouses
Here is a list of all the tradehouses in the game.
Garrus Melorus

Garrus Melorus is an Imperial priest who provides transport to Mournhold once you have been attacked by the Dark Brotherhood and have spoken to  .
 
Related Quests


Notes
Contrarily to Asciene Rane, he will refuse to speak to vampires.
Firewatch Library

First Floor
thumb|right|The 1st floor
The first floor consists of a central hall with two smaller rooms off to the northwest and southeast and a total of five stairways in towers leading to other floors.   runs his shop in the bookshop northwestern room, but the other people are largely irrelevant.
Books


Second Floor
thumb|right|The 2nd floor
The second floor follows the same general floor plan as the first, but without the towers.   is the only important NPC here, offering to buy alchemical wares, although he has none to sell.
Books


Lecture Hall
thumb|right|The Lecture Hall
The lecture hall is the same as the second floor, with a large dais taking up the northern part of the main hall. Trainer   stands here but although he offers training, he is annoyed at being prevented from delivering his lecture. Another trainer,   can be found in the room to the northwest, and a third,   is in the main hall.
Books


Cellar
The cellar is where the library keeps many of its supplies. Several bottles of wine and brandy can be found here, as well as several sacks of food.

Related Quests






People
Tien Ha'zan

'''Tien Ha'zan''' is a Khajiit caretaker who looks after the books in the  . He finds it annoying that people keep moving his books around, and wishes they would just leave them on the shelves.
Hill Bastion

Bastion Hill
The Hill Bastion was named thus simply because it was built atop a hill. Logically, said hill would become known as Bastion Hill since it has a bastion on it.
People
People in Firewatch

A list of all People in  .

People
{| class="wikitable sortable"
! Name !!   !! Race !! Class !! Faction !! Level !! Health !! Magicka !! Alarm !! Fight !! Location !! Notes
 || || 
 ||Outside [17,15]||  
 || || 
 || || 
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 ||Outside [18,15]|| 
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 ||Census and Excise Offices|| 
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 ||Arrell's House|| 
 || ||
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 || , Lower Level||
 || || 
 || || 
 || ||
 || || ,  
 || ||
 || || ,  
 || ' House|| 
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 ||Cornelia's House||
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 ||Firewatch Palace#Guard Barracks|Palace, Guard Barracks}}||
 || || 
 ||  [17,16]|| 
 || : Private Area||
 || || 
 || || 
 || || ,  
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 ||Imperial Chapel||
 || ||
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 || ||
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 ||Outside (17,15)||
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 ||Gildra Hlervu's House|| 
 || ||  
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 || ||
 ||Outside (18,15)||  
 || || 
 ||Grazgob gro-Muzbog's House|| 
 || || 
 || ||   
 || || Removes bounties
 ||Imperial Chapel|| 
 || ||  
 || ||  
 || || 
 || , Kitchens||  
 || ||  
 ||Marcel Perde's House||  
 || || 
 ||Census and Excise Offices||  
 || ||  
 || ||  
 ||Imperial Chapel|| ,   
 || ||
 ||Lanie Merian's House|| 
 || ||  
 || || 
 || || 
 || || 
 || ||  
 || || 
 ||Marcel Perde's House|| 
 || ||
 || ||  
 || : Upper Level|| 
 ||Prison||  
 ||Merdon Dillmoon's Manor|| 
 ||Outside (17,15)|| 
 || , Upper Level||  
 || || 
 || || 
 || ||   
 || ||  
 ||The Howling Noose|| ,   
 || ||  
 || || 
 || || 
 || ||
 || ||  
 || || 
 || ||   
 || ||
 || ||  
 || ||  
 ||Imperial Chapel||  
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 ||Gorinia's House|| 
 || ||  
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 ||Prison||  
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 || ||  
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 || ||  
 ||Census and Excise Offices|| 
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 ||Prison||  
 || ||  
 || ||   
 ||Prison|| 
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 || ||
 || ||
 ||Outside (17,15)|| 
 || ||
|}
Trainers

The numbers on this page represent the highest value which your skill may be at in order to receive training.  The trainers can thus raise your skill one point higher than what is listed, with the exception of the Master Trainers, since no skill may be trained above 100. The table is sorted alphabetically, but clicking on the icon at the top of any column will resort the table. So, for example, to see the Armorer trainers, click on the Armorer column.
Hjotir's Rock House

Hjotir carved this little house by himself and lives alone here, a short distance from the village. There is nothing of much value inside; Hjotir mentions that he is currently reading ''Response to Bero's Speech'', but the only book present in the house is Ffoulke's Firmament.

Hjotir's nearest neighbor is   in his  , but the caves of  ,  ,  ,  , the wreck of the  , and the Dwemer ruins of   are all nearby.
 

People
Helnim Fields

:Traditionally notable only for its guar herds and the Dwemer ruins of Kemel-Ze, House Telvanni took a renewed interest in the region after the Empire established a foothold in the fields of Helnim. Now, tensions run high as ambitious wizards seek to establish their dominance over the Imperial intruders and each other. The region features the Telvanni towers of Tel Muthada and Marog, and an uncomfortable standoff between local and foreign powers in the mixed town of Helnim. — Tamriel Rebuilt
  thumb|left|Helnim Fields 
thumb|325px|Map of the Helnim Fields region
Helnim Fields is  

Its largest settlement is  , from which it gets its name. The fields border Azura's Coast across the  ,   to the north,   to the east, and the   to the south.
 

Places
A list of places found in the Helnim Fields region.

Settlements
Towns (Tier III)


Villages (Tier IV)



Outposts (Tier V)



Hamlets (Tier VI)


Dwellings




Caves








Dwemer Ruins


Mines


Ships



Tombs




Velothi Towers

 
People
Mephalan Vales

:The Mephalan Vales are a complex maze of canyons often wreathed with fog, which even the high ideals of the Tribunal have failed to fully penetrate. The local Indoril rulers lack a unified vision and feud with each other, while ancient forces continue to spin their plots unseen. This treacherous terrain of the Vales forms a natural northern border to the territories of House Indoril. Winding paths connect the fortresses of Ammar and Akamora, while ghosts, outlaws and worse dwell in hidden valleys and in the ruins of Dun Akafell. — Tamriel Rebuilt
  thumb|left|Mephalan Vales 
thumb|325px|Map of the Mephalan Vales region
Mephalan Vales is a large mountainous region in the   of  . It is  

Its largest settlement is  . The Mephalan Vales border the   to the east,  ,  , and   to the south,   to the west, Azura's Coast across the  ,   and   to the north, and just barely the   to the northeast.
 

Places
A list of places found in the Mephalan Vales region.

Settlements
Towns (Tier III)


Outposts (Tier V)




Hamlets (Tier VI)









Dwellings









Ancient Indoril Ruins


Caves






















Daedric Ruins






Dunmer Strongholds


Dwemer Ruins





Mines










Ships
*

Tombs






Velothi Towers

  This place is technically in Azura's Coast, but is listed here because this is the closest Tamriel Rebuilt region.
 
Notes
This region was originally called Mephalain Mountains.
  used to be a separate region but was merged entirely into the Mephalan Vales.
Molagreahd

:''Molagreahd is a series of fertile plains divided by the jagged ranges of Boethiah's Spine. Generally flat with sparse but consistent tree cover. This region contains the prominent Telvanni towers of Tel Ouada and Llothanis, as well as a major Imperial fortress at Firewatch and numerous smaller settlements and plantations in between. — Tamriel Rebuilt
  thumb|left|Molagreahd 
thumb|325px|Map of the Molagreahd region
Molagreahd''' is   It is divided into two parts that are separated by  .

Its largest settlement is  . Molagreahd has various borders with Boethiah's Spine, a western sea border and small land border with Azura's Coast, an eastern sea border with the  ,   within its eastern half, padded on some sides by Boethiah's Spine, and finally the   to the north.
 

Places
A list of places found in the Molagreahd region.

Settlements
Cities (Tier II)




Villages (Tier IV)




Outposts (Tier V)


Hamlets (Tier VI)




Dwellings


Caves




*



Daedric Ruins


Grottoes



Landmarks


Mines





Ships
*


Tombs




Velothi Towers
*
  These places are technically in Azura's Coast, but are listed here because this is the closest Tamriel Rebuilt region.

Related Quests
A list of quests involving the Molagreahd region.

Faction Quests
Fighter's Guild:

House Telvanni:

Tribunal Temple:




Miscellaneous Quests






People
Aranyon Pass

thumb|left|The northern end of the pass 
thumb|325px|Map of the Aranyon Pass region
right
Aranyon Pass is  

For most of its course, it runs north-south, except for the southernmost section, which heads northwest-southeast. In the north, the canyon starts just east of  , and the southern end emerges from the mountains east and a little north of  , close to   cavern. It is large enough to possess its own weather system. In the past, an additional tunnel led west from   into the pass, but that has mostly collapsed.

Both ends of the pass are marked by "Danger" signs, and with good reason. It is home to a number of undead, of types not found anywhere else in Morrowind. They can usually be found close to the entrance to  , which lies roughly two thirds of the way to the south.

Although dangerous, the canyon is often used as a shortcut between Ranyon-ruhn and  . The only other road route is to head along the coast, past the   then past Ashamul. The journey is cut in half by heading through the pass.

People living nearby regard the pass with a degree of horror, and will tell you that ''"I feel shivers everytime I'm near it. If you know what's good for you, you'll stay away from there." and "A spooky place. Sometime we hear ghostly voices and faint screams coming from there."''
 

Places
A list of places found in the Aranyon Pass region.

Caves


Tombs

 
Gallery
Edhryn Farothran

Edhryn Farothan is a Dark Elf bard operating a   off the  .
Firewatch Palace

left

 

Guild of Fighters

Guild of Mages


 
People
Crassi Conciatius

Crassi Conciatius is an Imperial guard currently assigned to the   outside  . He is a little surprised to see a visitor to the bastion, and will ask fellow legion members if they have come to "bolster the garrison" and remark to non-members that he doesn't often see civilians there.
Falcius Sosia

Falcius Sosia is an Imperial guard stationed in the   outside  . He's glad of any company as he says the citizens in town are usually just pleased that the garrison is protecting them, but don't pop up to visit. Sosia is a powerful warrior, and you would do well not to provoke him.
Percan Lusius

Percan Lusius is an Imperial guard at the   outside  . Like most of the other legionaries, Lusius has heard bad things about the local Telvanni, but he believes it's all scare-mongering.
Procis Matius

Procis Matius is an Imperial guard who has just been transferred to the  . He is already finding it tougher than his previous task, and has heard disheartening things about the  .
Battlespire:Enchantments

This page lists all known enchantments found in the game. Most information comes from the following books:

''A Short History of The Augmented Craftworks
Codex Arcana Volume I - IX
Curiosities of the Second Age
''Malham's Annotated Compendium of Arcane Contrivances of the Second Age''
''Starkhorn's Compendium of His Arts and Crafts in the Realms of Lesser Enchantments'''''

These enchantments can be found on any equipment the player's character can use, in detail: armors, clothes, gems, weapons. Enchanted items come in five levels of quality, these levels are listed below. The skill modifier indicates the bonus given to the player's skill if an enchanted item enhances any.




The magnitude of a spell depends on the player's skill in the respective magical school the spell is resident.

In general items of higher quality levels are mostly found in the upper levels while items of lower quality levels are frequently found throughout the entire game. Most items can be used at most ten times, without being repaired. Each use will reduce the health of an item by 10 %. In case the item is also a piece of armor or a weapon its abrasion in combat wears the item out as well. It is not recommended to use magical weapons for combat since their enchantments are in most cases too valuable and not enchanted counterparts of the same material are frequently found.

Some enchantments are unique and can only be found on a special item, which is only found at a certain location in the game.

Unique Enchantments
 

Bitter Mercy - Found in Level 5 on the Spear of corresponding name, it is the only weapon which can harm and defeat the Hernes encountered in this level
Heaven's Hail -  Found in Level 7 on a Longbow
Light Within - Found in Level 7 on a Helmet
Lord Methats' Steel Pauldron - Found in Level 1 on a Pauldron obtained from the Dremora Lord Methats
Moon Reiver - Found in Level 7 on a Longsword wielded by Mehrunes Dagon's personal Dark Seducer bodyguard; it is the only weapon which can harm the Daedra Prince
Peace - Found in Level 7 on a pair of Boots
Poor - Found in Level 7 on a pair of Gauntlets
Savior's Hide - Found in Level 5 and Level 7 on all individual armor pieces of the corresponding armament
Scourge - Found in Level 2b on a Mace, this blunt weapon is just a mace of leveled quality though. It has no noticeable enchantments, at least not the famous "banish daedra" with one strike.
Typos Sophia - Found in Level 1 on a staff given by Clarentavious Valisious

 

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