Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Broken Fang Cave

Related Quests
 
 

Broken Fang Cave
Exterior
There is evidence of recent slaughter outside the cave, with bloody human and horse remains, as well as an abandoned cart, hinting at things to come. Tundra cotton and lavender grow close to the entrance.
Interior
The cave consists of two rooms inhabited by strong vampires; approach with caution. The first room is the largest and has the first of the two vampires. There is a skeleton in each corner of the room as well. Once the skirmish is finished, locate the adept locked chest in the southeastern corner. The rest of the room contains only empty decorated coffins, empty wine bottles, and skeletal remains.  There are five additional sets of stairs, each leading up to a small landing. The stairs themselves lead to nothing in particular, with the exception of the second staircase on the west wall. This leads to the second room where you can expect a boss vampire.

The second room acts as the vampires' lair. The first item of note is an alchemy lab with a potion of minor healing, a weak magicka poison, and a bottle of frostbite venom. These can be found either on the table, or on the floor after the altercation with the vampire. Near to the alchemy lab will be a copy of the Lockpicking skill book  The Wolf Queen, v1. Going around the periphery of the room, next is a large cage containing bloody rags, then an arcane enchanter with an enchanted sword lying atop it. A small bookcase next to the enchanter holds a copy of the Illusion skill book Mystery of Talara, Part 4, a  black soul gem, and two additional soul gems. Next come to a bookcase with samples of frost salt and vampire dust. On the left-hand end table, by the double bed, is a leveled potion. The boss chest is also close to the double bed. On a raised platform are two single beds with a dresser between them. On the dresser is one of two samples of Jazbay grapes; the second can be found on the corner of the table next to the bed platform. Both of the tables in this room are set with grisly meals; the table in the center of the room serves a human heart. A salt pile is on the floor by this table.
Notes
To the north of Broken Fang Cave is an unmarked ruin with a shrine of Zenithar. It contains a copy of the Speech skill book 2920, Second Seed, v5 and a satchel. A locked chest is on top of the ruin.
To the east of the shrine of Zenithar is a shrine of Stendarr. On the base of the shrine is a copy of the Enchanting skill book Twin Secrets and a strongbox.

Maps
Skyrim:Four Skull Lookout

The easiest approach is from the Red Eagle Redoubt lower camp (before the ascent). It is one of the three ruins that you have to visit for the Destruction Ritual Spell quest.

If the Divine Crusader Creation is installed, the named bandits Eigorn, Oren, Remy and Viparth can be found here. They are in possession of the Crusader's Relics.
 
Related Quests
 
 
 

Four Skull Lookout
The ruin consists of a single room with open doorways to the northwest and southeast. It contains a single unlocked chest containing leveled loot next to a campfire, with a searchable pot hanging over it and two unowned bed rolls around it. Next to one of these are an iron sword and shield. Outside, in front of the northwestern doorway, is a pedestal, with a chair off to the left. It is the home of three bandits: a warrior, archer, and wizard.

There are three juniper trees around the ruin, and a bird's nest containing a pine thrush egg lodged against the southwestern side of the ruin. One hanging moss plant can be found to the left of the southeastern doorway. Nearby is a leveled animal that may get drawn into any battle with the bandits.

Notes
Directly heading west from the ruin towards the cliff, on a promontory, a shrine of Zenithar can be found along with minor loot including a pickaxe, a couple of rolls of paper, loose coins and a small coin purse.
The bandits do not seem to respawn. 
A silver ore vein can be found among the rocks just in front of the pedestal.
Four Skull Lookout also appears in ESO.
Skyrim:Nilheim

It is located east-northeast of Ivarstead and northwest of Sarethi Farm.
 

Related Quests
 
 

Nilheim
left|thumb|Nilheim's deceitIf you do not first speak to Telrav, the occupants are disguised as guards and are non-hostile. You can loot everything in the tower without any of them caring. 

If you do speak to Telrav and initiate his quest to return him to his camp, all of these "friendly" guards are revealed to be bandits. Killing Telrav unprovoked without initiating the quest results in the guards being hostile when you approach. After speaking to Telrav, he will lead you across the bridge and up several flights of stairs until you reach the main camp. At this point he will reveal his true colors and attack along with the bandits in the main camp. Once they are dealt with there may still be one of the imitation guards on the second floor of the tower. He will be hostile when you approach.

thumb|right|Nilheim campThe main camp consists of a campfire with three long wooden tables and benches arranged around it. One of these has a steel battleaxe, an iron dagger, a small coin purse, three loose septims, an apothecary's satchel, and a sack of food on top, the next has an unlocked chest beside it, and the third has two seared slaughterfish and two samples of slaughterfish scales on top and three food barrels beside it with a leather strip on one of these. To the north of the fire is a wood chopping block.

More stairs rise to the southwest; at the top is a ruined wall and to the right of this is a stone bridge crossing to the tower. Inside, there is a dresser opposite the door with a steel sword on top. Stairs lead from here to a wooden ramp that takes you up to the next floor, where you may find a hostile imitation guard. There is a table next to the entrance with a leveled war axe, a large coin purse, an empty random soul gem, and a leveled potion of lasting potency on top and several food sacks underneath. Farther into the room are three unowned bedrolls around an extinguished fire and several barrels and sacks of food. There are wooden stairs up with a wardrobe underneath. 

The top of the tower has an unlocked chest as well as an awe-inspiring view of southeast Skyrim. On a clear day, one can see the entire Jerall Mountains that surround southeastern Skyrim, and to the north one can see farther than Windhelm. To the west the view is blocked by the Throat of the World, and Northwind Summit to the east.

There are two unnamed bodies, an Imperial and a Breton, thrown among the rocks at the base of the tower to the north. Farther down the slope on the rock cliff is the body of a bandit.

Notes
Though the bandits are named after the standard 'Bandit', they'll be stronger than the usual bandits, but won't level and be named (for example, 'Bandit Marauder', 'Bandit Thug').

Bugs
 
 
 
Reload a previous save and get a different location for the quest.
Alternatively, in the console enter the following commands to resurrect the bandit chief of this location and teleport him to yourself: "prid 72a8d" "resurrect" "moveto player".
Skyrim:Moss Mother Cavern

You may be directed here by asking the innkeeper at Dead Man's Drink about rumors once you are level 16. She will inform you of a missing hunting party, which will initiate the quest to locate them.

 
Related Quests
 
 

Walkthrough
Exterior
As you approach the cave for the first time, Valdr, a Nord bandit archer, beckons you to help him: "Hello? You! Over here! Please, I need help!" His hunting party chased a wounded bear sow into the cave, and was ambushed by spriggans. His companions Ari and Niels were not so lucky, and can be found dead inside. Valdr requires immediate healing, or he will die due to his injuries: ''"I may have lost a drop or two of blood. Truth is, I'm not going anywhere like this. Hurts to breathe."'' There are many plants and fungi near the entrance, of the same types as found inside.

After the quest is complete and some time has passed in game, two graves will appear outside, in front of the log where Valdr is first found. 

Moss Mother Cavern
thumb|Moss Mother Cavern interiorAs its name suggests, there is a lot of hanging moss that can be harvested from the various ledges throughout the cave system. It is also a good spot to harvest mora tapinella fungi. Other flora and fungi present inside the cave include various colors of mountain flowers, thistles, imp stool, bleeding crown, white cap, and Namira's rot.

The cave consists of two main areas linked by a sunken path; the second chamber contains a small interior pool. Opposite the entrance, on a ledge by a rock pillar is a spriggan, with a leveled bear close by. Ari's corpse is lying in front of the hunted dead bear, next to two bear traps. The path continues to the east, passing beneath a fallen tree that spans between the ledges. A hollow tree stump in a corner to the northwest along this path contains some leveled loot, including a coin purse, potion, and weapon.

On the left ledge behind the pillar is an iron ore vein. Using the fallen tree to cross to the right ledge and heading back toward the exit takes you to an adept-locked chest with an empty random soul gem in front of it.

As you continue along the path, there is another fallen tree on the left, with Niels' corpse in front, to the left of the pool. A nearby tree hides a second spriggan. To the east, near the rear of the second chamber, you'll find the last of the spriggans. There are more bear traps in this second chamber in deep undergrowth. Along a path northeast of the pool, near a towering tree, look around to find a gold ore vein. At the end of the cave, on a ledge by the southern wall, a boss chest can be found, along with a random one-handed weapon, a potion, and a pair of boots. A random shield and two-handed weapon can be found lying at the bottom of the pool near a skeleton.
Skyrim:Pilgrim's Trench

This location is actually deep under water. It consists of four shipwrecks which lie on the bottom of the sea. The trench is only marked as discovered if you dive down to the ships.

Salmon and Arctic Chars  can be found swimming in the waters here.
 
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Pilgrim's Trench
The main ship (the one that isn't broken in two) has two chests containing minor loot. The first chest is just inside on the top deck beside all the rest of the furniture. The second chest is on the lower deck along with five food barrels and a dresser and wardrobe both containing clothes.

There are no underwater predators at this location, just an abundance of salmon and at least eleven Nordic barnacles. Most of the barnacles are on the main ship, both inside and outside, with some on the ceilings inside.

It is a long dive. All races except Argonians will need a waterbreathing effect to explore this location. Explorers should allow 60 seconds of waterbreathing for a quick dive and three minutes for a leisurely perusal of the site.

You may learn what happened to the ships if you manage to summon Velehk Sain in the Midden. He is dressed like a sailor, and tells you that while he was in Mundus, he used to be a pirate. He offers to give you some items he obtained during that time, and mentions that he and his companions sunk some Imperial ships. The treasure is magically hidden close to Pilgrim's Trench, on an island that has a statue of Talos.

Notes
South of Pilgrim's Trench is a small camp consisting of a sheltered bed roll, a campfire, and some containers. Sitting on a barrel is a note written by Trius, the camp's absent founder.  
There are two shrines of Talos nearby, one to the east on an island, and the other due south, past the unmarked camp, on the mainland.  
Behind the statue of Talos on the island are some skeletal remains with a random battleaxe, a shrine of Talos, an apothecary's satchel, and a copy of the One-handed skill book The Importance of Where.  
The second shrine of Talos is to the south, due east of Hob's Fall Cave. At the feet of the statue of Talos are a random greatsword, an iron shield, a pair of random boots, a medium coin purse, a potion of the defender, and a copy of the Two-handed skill book Words and Philosophy.
Skyrim:Honeystrand Cave

It is to the south of Ivarstead, across the bridge and close to the road intersection. It is inhabited by several bears that can be found in and around the cave, and is named for several nearby beehives.

 
Related Quests
 
 
 

Walkthrough
Exterior
thumb|right|Inside Honeystrand Cave
A single leveled bear guards the entrance. There are four beehives nearby, making it an ideal place for harvesting bees, beehive husks, and honeycombs. There is also a canis root near the entrance, and many trees that the bears have damaged or killed.

Honeystrand Cave
The entrance leads directly into a single-chambered cave typically occupied by up to three bears. In front of you is an unlocked chest with a growth of imp stool fungus to the left and a dead bandit beside it; the bandit carries a copy of the Lockpicking skill book The Locked Room. Hanging from the roof of the cave and from ledges are many hanging moss plants, while several torchbugs are flying around the rear of the cave. Next to the west wall is a dead goat with another patch of imp stool, and against the north wall is a patch of white cap fungus. The floor of the cave is littered with old bones, both human and animal, including a lootable skeleton.



Notes
Honeystrand Cave appears in ESO as Honeystrand Hill.

There is a dead woodcutter's camp not too far away from Honeystrand Cave.  The campsite is northeast of the cave, heading up a hill towards Geirmund's Hall.
Skyrim:Eastmarch Imperial Camp

right|thumb|Eastmarch Imperial Camp
The camp is normally commanded by Legate Hrollod, except during The Battle for Fort Amol, at which point Legate Rikke will assume command until the Battle for Windhelm is initiated.
 

Residents

 

Related Quests




Eastmarch Imperial Camp
It is a very small and compact Imperial camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. To the west is a wood chopping block. To the northeast is the command tent, containing an end table and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the Legate spends most of their time. To the left of the command tent is the Legate's tent, containing an owned single bed, with an unlocked chest at the foot of the bed and an end table beside it. To the left, forming the northwest side of the camp, are three small tents containing unowned bed rolls. To the left of the tents is the hospital tent, which contains three bed rolls occupied by three wounded soldiers and a low table holding a random potion of health and a random potion of healing. Outside is an alchemy lab. To the southwest is the quartermaster's tent, in front of which is the workstation for the Imperial quartermaster, consisting of a long wooden table between an anvil on the left, a grindstone on the right, and a workbench to the left of the tent. On the table and inside the tent are various iron and steel weapons and armor. Farther to the east are two picketed horses. They are owned, and taking them is considered stealing.

Any time Eastmarch is controlled by the Imperials, this camp will not be present. As long as you haven't completed Joining the Stormcloaks, you are free to sleep in the small tents and trade with the quartermaster.

Notes
After receiving orders for the Battle for Windhelm, the camp will be removed.
The camp reappears in Legends.

Bugs
Skyrim:Eldersblood Peak

Related Quests
 
 
 

Eldersblood Peak
To reach Eldersblood Peak, go a short distance west on the main road south of Morthal and look for a dirt path to the left. The long dirt path winds past an unmarked hunter's camp and North Cold Rock Pass.

Before the dragons' return, the word wall will be guarded by three frost trolls, and occasionally some frostbite spiders as well. There is one troll on the lowest level, and the other two are near the word wall on the highest level.

After the dragons' return, there will be a dead troll on the lowest level. A burned corpse surrounded by scorch marks is found on the second level, next to the table. In front of the wall is a dead cow and another dead frost troll. The leveled dragon is usually resting on the wall, but the skeletons near Rannveig's Fast can enter the dragon's detection area, and it will fly off to investigate.

Regardless of whether Dragon Rising has been completed, on the second level there is a sacrificial table with two leveled potions. To the left of the third level is a snowberry plant. The boss chest is to the right of the word wall, between the word wall and the brick wall.

Bugs
Skyrim:Dragon Bridge

The bridge and town are of vital interest to both the Stormcloak rebels and the Imperials in the civil war. The townspeople of Dragon Bridge are worried that either side may seek to destroy the bridge as a means of preventing the other from crossing. 

There are two families that live in Dragon Bridge: Horgeir and Olda, and the Lylvieve family. The guards have been harassing the Lylvieve family and Faida, the proprietor of the inn by refusing to pay, stealing, and attempting to "have their way" with Julienne Lylvieve. The mill, however, has prospered due to the increased demand for lumber.

The town consists of a main road running northeast from the bridge toward Solitude. Dragon Bridge lumber camp and sawmill are the first buildings to the left of the road after crossing the bridge into Dragon Bridge. The mill is powered by the Karth River, which flows beneath the bridge on its way to the Sea of Ghosts. Next to the lumber camp is the only outpost for the Penitus Oculatus, who replaced the Blades as the personal security and espionage force for the Emperor when the Blades disbanded. Northeast of the outpost is Horgeir's house, home to Horgeir, his wife, and his brother Lodvar. 

Opposite his house is the town's inn, the Four Shields Tavern, which is the only building on the eastern side of the main road. Behind the inn is a secondary road that starts near the bridge and circles the inn before rejoining the main road at the other end of town. Next door to Horgeir's house is the Lylvieve family's house, where Azzada Lylvieve lives with his wife and two children.

 
Dragon Bridge Residents
 

Related Quests
Quests Starting Here
Miscellaneous Quests
 
 
 

Other Quests
Dark Brotherhood
 
 

Dawnguard
 
 

Creation Club
 

Notes
The treasure of Treasure Map VIII is located underwater near the bridge. A satchel containing its key can be found a few paces upstream of the bridge.
There is a gold ore vein upstream from the bridge on the bank opposite from the town.
There is also an iron ore vein upstream from the bridge, on the right, next to a nirnroot.
A stone quarry  is located behind the lumber camp, at the foot of the cliff wall.
With the Fishing creation installed, there are some Fishing Supplies by the water near the mill. There is also a static copy of the fishing map for Haafingar and two ales on top of a barrel and two river betties, a brook bass and an abecean longfin in a wooden crate on the ground. Behind the barrel is a basket.

Bugs
The guard in Dragon Bridge is mistakenly named Imperial soldier instead of Haafingar Guard.
Skyrim:Abandoned Shack

This is where you will awaken the first time you sleep after completing Innocence Lost and receiving the mysterious note. The quest With Friends Like These... will automatically start upon awakening.  This is also where you can instead begin Destroy the Dark Brotherhood! by killing Astrid, which will cause the previous quest to fail. The shack cannot be accessed before this point, as the door is locked and requires a key; however, it remains unlocked after you leave it.
 
Related Quests
 
 

Exterior
There are two barrels and a crate either side of the door. A few feet to the southwest is a rowboat and a crate. There are blood splatters on the door. The following plants are found on the same island as the shack:


Abandoned Shack
thumb|right|The shack's interior
Upon awakening in the shack, you will see in the southwest corner an empty set of shelves with Astrid sitting on top. Against the west wall is an empty, unlocked chest, a small cage, an empty dresser, and another set of shelves. The north wall has a cart, an empty barrel, a fireplace with piles of firewood on either side, and a woodcutter's axe in front. Against the east wall are three kneeling prisoners—Fultheim the Fearless, Alea Quintus, and Vasha—with their hands bound and their faces covered by execution hoods. There is another small cage in the southeast corner. There is a locked door (key required) in the center of the south wall, which leads outside. To the left is a bench, some more firewood, and a chair, while to the right is a mead barrel and a sack. Towards the middle of the room is an unowned single bed with a small table next to it. There is blood splattered over the south, east and west walls. You must kill at least one of the prisoners (or Astrid) in order to get the key either by being given it by Astrid or by taking it off her body. The map marker for the shack is only added after Astrid gives you the key, unless you have already found it prior to being brought here. The shack will remain uninhabited, aside from the corpses of anyone you killed.

Notes
South-southeast of the shack is a hilltop with seven stone pillars, marking the ruins of some forgotten structure. Scattered about the ruins are a burial urn, a novice-locked chest, and the body of a draugr containing a copy of the Sneak skill book Sacred Witness. The chest is found behind some rubble, underneath a twisted tree. The burial urn and draugr are on the opposite side of the collapsed pillar, behind the chest. Two corundum ore veins can be found nearby.
The Blade of Woe as well and a full set of Shrouded equipment (Shrouded Armor, Shrouded Gloves, Shrouded Boots, Shrouded Cowl) can be obtained by killing Astrid if you choose not to join the Brotherhood.

Bugs
Skyrim:Blizzard Rest

The camp is a short distance from the road that runs between Dawnstar and Whiterun. If you have Hearthfire installed then the camp is just to the east of Heljarchen Hall on the southern edge of the Pale.

 
Related Quests
 
 

Blizzard Rest
There are two giants and two mammoths found at this camp. The camp is on a ledge with a rock overhang above, while the mammoths are normally found below the ledge. There are the typical painted stones and mammoth bones surrounding the camp. The fire has a ring of rocks circling it. Two charred skeevers are on stakes cooking over the fire. A few paces to the southwest of the fire is an expert-locked chest under the overhang and to the south are three large mammoth cheese bowls.  The first giant is found around the fire, while the second giant is typically a short distance east and next to a dead mammoth.  However, the second giant is sometimes found roaming the tundra south of the camp.