Netruk44/uesp-wiki-content huggingface dataset:
The Inn Between

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Notes
This was evidently at one point named "Dragon Nest Inn".  At least one dialogue line still refers to it by this name.  In the mod files, there remains an interior cell which is an inn of completely different design.  Most of the items there are listed as owned by Revas Baldaren, who is the proprietor here.  It is only accessible via console however, and there are no people there.
Related Quests

People
Hunted Hound Inn

To reach it, go to the road that runs to the west of Seitur, and follow it north until you reach the inn. This inn is a destination featured in  .
 
People
Tahvel

Tahvel actually contains two mines, one egg mine and one iron mine, in addition to a mining camp around the whole operation.
 

Related Quests


People


Maps
Seitur

thumb|left|Seitur
Seitur is a small town located along the coast of  .
 

People
 


Maps
Dun Akafell

Related Quests


People
Maps
thumb|left|Map of the ruins
Selvur Dalis

Selvur Dalis is a Dark Elf scout and Lawman of   residing in  . He can offer   in Long Blade, Athletics, and Block.
Ildi Nevenen

Ildi Nevenen is a Dark Elf agent and Adept of the   residing in  . She can offer   in Short Blade, Light Armor, and Sneak.
Ethasi Balvel

Ethasi Balvel is a Dark Elf pilgrim residing in  . She can offer   in Restoration, Alchemy, and Short Blade.
Dalam Marys

Dalam Marys is a Dark Elf healer residing in  . He can offer   in Restoration, Mysticism, and Alteration.
Talire Mirel

Talire Mirel is a Dark Elf scout residing in  . She can offer   in Long Blade, Athletics, and Block.
Tedril Nothro

Tedril Nothro is a Dark Elf shipmaster who can be found docked in  . He offers passage on his ship   from Necrom to   and   for a fee.
Varona Andarys

Varona Andarys is a Dark Elf apothecary residing in the   Guild of Mages. She can offer   in Illusion, Alchemy, and Enchant.
Mjara

Mjara is a Khajiit   in the   Guild of Mages. For a small fee he can transport you instantly to  ,   or  .
Simpremus Comnor

Simpremus Comnor is an Imperial   in  : Mages Guild Relay in  . For a small fee he can transport you instantly to   and  .
Endra Ilvuthi

Endra Ilvuthi is a Dark Elf priestess found in  . She will not speak to you until you have helped the miners end their strike.
 
Related Quests
Guls Netharil

Guls Netharil is a Dark Elf commoner working in  . He is a representative of the   and will ask for your help in resolving the current disputes with the miners.
 
Related Quests

Bugs
Skyrim:Nobleman (Dawnguard)

The Nobleman is an Imperial found in Redwater Den in one of the booths set up for enjoying Redwater Skooma. He wears fine clothes and fine boots.
 
Dialogue
If you approach him, he'll say: 
:"If my friends could try this Redwater Skooma they might finally understand why I like slumming it with you commoners." 
:''"Ohhh... that's good stuff. Believe me friend, I've tried it all and this is the best."
:"You there, bring me another bottle of skooma... wait, who are you? You look like fun. Pull up a seat friend."
:"I once paid 3000 gold for this fungus that grows in giants armpits. Couldn't stand up for days, but no where as good as this stuff."''
Unrest at Tahvel

Quick Walkthrough
#Talk to   in Tahvel.
#Talk to   about better pay.
#Talk to   at   (may require a high enough Personality for his Disposition to be a certain level).
#Talk to Direm Llathen.
#Receive your reward from Guls Netharil.

Detailed Walkthrough

Quest Stages
Dead Shores

Quick Walkthrough
# (optional) Talk to  .
# Talk to   in his cell.
# Retrieve his sisters  .
# Kill Reynard and Sabine.

Detailed Walkthrough
When entering   you will be greeted by two necromancers   and   who are happy to have guests stay, and will even tell you of the last guest who is locked in a cell downstairs. Speaking with   in his cell he will tell you the horrors of what they do to him, and that it even caused his sister   to take her own life. He will ask you to retrieve her sword   from her body which is still laying in her cell and to help him escape. When searching her body she will be reanimated and attack, after killing her retrieve the sword. The cell has a level 75 lock, however the key can be found on the  . Once you have retrieve the sword and opened his cell you can choose to fight by his side or prepare for battle. If you need time to prepare for the upcoming fight, tell him that you need to prepare. The second you tell him you are ready, Reynard and Sabine will come and attack. Sabine is an immortal   who is immune to magic and 50% resistant to weapons. She will also recover her health when injured unless you smash   which is held by Reynard. Reynard is a Breton Necromancer who is immune to weapons and 50% resistant to magic. Once they have both been killed Relam will thank you for your help.

 

Quest Stages
Nethril Plantation

Related Quests

 
People


Maps
thumb|left|Map of Nethril Plantation
Salume Nethril

Councilor Salume Nethril is a Dark Elf noble residing at the  . She is the most senior of the Nethril family. She has a sister   and two nephews,   and  .
Merihayan

The former den of a large vampire clan, Merihayan was purged by the Indoril, in service to Almalexia, an unknown number of years ago. Only one of their number, Berelas, remains. Unless the player is a vampire themselves (in which case, they can expect a small request), Berelas will force them into combat.

The stronghold ruin is otherwise occupied by a small number of skeletons, including Skeleton Champions. The Axe skill book, The Axe Man, is under the chest of drawers in Berelas's chamber.

To reach this place, journey directly east from   until you reach the hills.

Related Quest
Nethil Farmhouse

People
Emeni Udani

Emeni Udani is a Dark Elf healer residing in  . She is the widow of  , a soldier who died over 30 years ago.
 
Related Quests
Manus

Manus is a Redguard trader residing in  .
Odrothi Indus

Odrothi Indus is a Dark Elf drillmaster residing in  . He can offer   in Athletics, Block, and Long Blade.
Iriviodon

Iriviodon is a High Elf mage found with   in   worshipping Sheogorath. He will not speak to you until you have completed Nefeve's  , once complete he will buy and sell ingredients, magical items and potions.
 
Related Quests
Nefeve

Nefeve is a Dark Elf witch found with   in   worshipping Sheogorath. She has a task for you to complete for the amusement of the Madgod.
 
Related Quests
Lights Out

Quick Walkthrough
#Talk to   in  .
#Collect all 9 Lanterns from  .
#Return to Nefeve for your reward.

Detailed Walkthrough
 

Quest Stages
Anise Savil

Anise Savil is a Dark Elf trader residing in  .
Skyrim:Farmer (Werewolf)

This Farmer is a Nord bandit who can be randomly encountered in the wilderness. He turns into a werewolf when approached and will proceed to attack. He carries three pieces of raw meat.
Dilvene Darys

Dilvene Darys is a Dark Elf trader residing in  .
Veradul Delvas

Veradul Delvas is a Dark Elf noble residing in  . He is married to   and governs the town with sound judgment and righteous intent.
Nothasea Delvas

Nothasea Delvas is a Dark Elf noble residing in  . She is married to  .
Skyrim:Mercenary (Dawnguard)

This Mercenary is an Imperial guard to Taron Dreth. He wears leveled heavy armor, including boots and gauntlets. He carries a leveled shield, an iron dagger, a leveled one-handed weapon, a leveled bow, 20 leveled arrows, and some gold.

If you come near Taron Dreth, the mercenaries will be irritated, and give you one of three warnings:
"Out of our way."
"You need anything, talk to Master Dreth."
"Stand aside."

 
 
This Mercenary is a Nord guard to Taron Dreth. He wears leveled heavy armor, including boots and gauntlets. He carries an iron dagger, a leveled one-handed weapon, a leveled bow, 20 leveled arrows, and some gold.

If you come near Taron Dreth, the mercenaries will be irritated, and give you one of three warnings:
"Out of our way."
"You need anything, talk to Master Dreth."
"Stand aside."

 
 
This Mercenary is a Breton guard to Taron Dreth. He wears leveled heavy armor, including boots and gauntlets. He carries two leveled shields, an iron dagger, a leveled two-handed weapon, a leveled bow, 20 leveled arrows, and some gold.

If you come near Taron Dreth, the mercenaries will be irritated, and give you one of three warnings:
"Out of our way."
"You need anything, talk to Master Dreth."
"Stand aside."
Sadavel Plantation

To reach it, follow the path running north from  , along the east bank of the river. The plantation is owned by a Concordant Minister of Great House Indoril, Neremsi Sadavel, with Tulthos Arenim acting as overseer for the slaves in the field. An extravagant ring has been hidden in the corner of the slave shack, but there is little otherwise in the way of loot.
 
People
Tomaril Manor

People
Bisandryon

To find it, follow the river north from  , until you reach a bridge - cross this and follow the path. Bisandryon is to the northeast of this bridge.

The fortress itself has a sprawling, often beautiful interior. If entering by the main door, you will come into the Antechamber. From here, you may enter the gardens using the first door on the left.   resides here - a Dunmer with a large number of Timsa-Come-By flowers for sale, which will prove useful to aspiring mages fulfilling the   quest, given from the Guild of Mages in  .

The entrance to the War Temple is at the east of the Antechamber, which contains shrines to Almalexia, Vivec and Sothal Sil. At the far end of this is a ladder to the unoccupied Dome of Selvu, which leads out onto the roof of Bisandryon. Here can be found the entrances to the Private Study, containing the captain of the guard, Menthri Davilos,

Hidden over a rocky outcropping north of the roof is another entrance - this time to the dungeon regions of Bisandryon - the abyss, and the sunken chamber. The vampire, Alnemthirh, can be found in this final room. He carries a valuable Glass Jinkblade. A potion of levitation is by his stool, to aid escape, alongside a goblin helm.

 
Related Quests


People
Zanammu

It is unclear what caused the downfall of this place, but the presence of a lich and so-called plaguebearer skeletons suggest foul play - indeed, the Ashlanders of the region call Zanammu cursed. It would be well worth the adventurer's time to stock up on cure disease and resist disease potions here, for the inhabitants of this place can inflict many diseases during an expedition into the depths. Even in defeat they can inflict disease, with even the act of searching their bodies having a chance of passing one on.

 

Related Quests


Tier 1
On entering from the outside, turn right to find an Amulet of Locking (Lock 5pts on Touch) on the floor. A Ring of Fireballs can be found in the deadend passage leading north, on the finger of a dead skeleton there.

Tier 2
A key can be found on the skeleton in the puddle, just before one of the doors to the outside, and another on the skeleton to the northwest, by the grand stairs up to the dark hole leading to Tier 1. It is unclear what, if anything, these unlock.

Tier 3
The entrance to the west leads back outside, although there is a false floor immediately in front of it that you can fall through. To the north to Ancient Crypt, and to the south to Collapsed Corridors. An Adamantium Staff can be found in the chamber with many ruined Indoril buildings, on the roof of the northernmost one.

Collapsed Corridors
The skeleton opposite the door to Tier 2 carries a key to an unknown container.

There is an illusionary floor near the entrance to Tier 3, that allows an adventurer to drop down to the lower levels. An Ebony Bardiche and Steel Blade of Heaven can be found in front of a statue of Almalexia, just before the door to Tier Four, at the bottom of this section.

Tier 4
A scroll of Windwalker can be found in a smashed urn in the southwestern corner. There is a passage at the south end of the lava pool that leads to a dead end, through which is visible a large room, only accessible via the Collapsed Corridors, where   can be found, along with four powerful skeleton enemies.

Ancient Crypt
The upright skeleton in the northeastern chamber carries an Ebony Spear and an Indoril Shield. An almost full set of Indoril Armour is present behind the statues here (although at time of writing was inaccessible without the use of Telekinesis). The passage leading off to the left from this chamber leads to a Plaguebearer Lich, that carries the enchanted staff   (Command Creature 15-25 levels for 20s, Lightning Shield 50-75pts on self for 3s, Absorb Magicka 2-5pts for 10s in 5ft on target).

People
Tiranshiha

People
Tiriramannu

People
Wavebreaker Keep

It is home to an apparently happily married lich and a necromancer, who have imprisoned two Tribunal disciples. One of the prisoners needs your help. The keep is guarded by skeletons. The doors for the gates of the keep are also locked with a high level lock, making picking difficult without a high security skill. Inside, the place is littered with corpses of those that perished, presumably fighting the necromancers.

Skeletons also patrol the inside of the keep making getting to the necromancers without fighting beforehand somewhat difficult, although the necromancer and lich themselves are not immediately hostile, and will in fact invite you to tea. The keep is also one of the few places you can find the Imperial Templar sword. At the top of one of the towers' stairs is a skeleton impaled by the sword. The skeleton was wearing Imperial Templar armor, indicating that it may have been his own sword he was impaled with.  

Speak to the imprisoned Temple members to begin the quest  .
 
Related Quests


People
Turen

People
Skyrim:Bodyguard (Carvains)

This Bodyguard is an Imperial soldier who can be found guarding Plautis and Salonia Carvain during a random encounter in the wilderness. They have traveled from Cyrodiil to Skyrim in order to participate in the wedding between Vittoria Vici and Asgeir Snow-Shod, but never make it there. According to Plautis the second time you meet him, he is ultimately eaten by a dragon. The bodyguard wears either Imperial light armor or studded Imperial armor, along with Imperial light boots and matching bracers, and helmet. He carries a matching shield, Imperial sword, and a torch.
Skyrim:Bodyguard

Bodyguard may refer to:

Bodyguard (Pelagius), the two bodyguards of Pelagius the Suspicious during the quest The Mind of Madness
Bodyguard (Carvains), a bodyguard to Plautis and Salonia Carvain as part of a wilderness encounter
Skyrim:Mercenary (Wilderness)

These Mercenaries are non-hostile NPCs who can be randomly encountered in the wilderness. They can be bribed, intimidated, or persuaded to mark a random dungeon location on your map. They never actually head towards the location given, and after you extract the location will stop and interact with any nearby items until they despawn.
 

Dialogue
When you first approach them, they will say ''"There's been word of some trouble nearby. I'm on my way to investigate."'' If you ask them where they are headed, they'll reply ''"I probably shouldn't tell everyone who asks. This is important business, you know." You will then have a number of dialogue options, which will result in unique replies:

 

If your choice ends in a non-hostile result, they will then tell you "Just make sure to take care of whatever's going on there. It's my name on the line." and say "Now I have some time to kill..."'' as you leave.
Skyrim:Mercenary

Mercenary may refer to:

Black-Briar Mercenary, the mercenaries guarding the Black-Briar Lodge
East Empire Mercenary, the mercenaries on the East Empire Company boat during Rise in the East
Mercenary (Dawnguard), the three mercenaries guarding Taron Dreth
Mercenary (Goldenglow), the mercenaries encountered at Goldenglow Estate
Mercenary (Wilderness), the generic mercenaries randomly encountered in the wilderness
Silver-Blood Mercenary, the mercenaries found at Sanuarach Mine
Dravil Bradyn

Dravil Bradyn is a Dark Elf caravaner who can be found with his   in  . For a small fee, he will take you to  ,   or  .
Sabine Valtienne

Sabine Valtienne is a   who lives with her husband  . Both powerful Necromancers aiming for immortality together. She is immune to magic and can only be killed after smashing   which is in the possession of Reynard Valtienne.

 
Related Quests

Notes
Because of her immunity to magic, she cannot be soul trapped by normal means, despite having a soul of 300.
Mahhjat

Mahhjat is a Khajiit who was once a slave. After gaining his freedom he got a job working at  ' store. He accidentally sold seven bottles of spoiled wine to   the owner of the Windbreak Hostel and asks you to replace them before she finds out.
 
Related Quests

Notes
Mahhjat's dialogue refers to himself as female
Mahhjat's Mistake

Quick Walkthrough
#Talk to  .
#Talk to  .
#Search the crates for the spoiled wine.
#Talk to Mahhjat.
#Search for the missing spoiled wine.
#Return to Mahhjat.

Detailed Walkthrough
 

Quest Stages
Rich Pickings

Quick Walkthrough
# Speak to  .
# Kill  .
Detailed Walkthrough
 

Quest Stages
A Financial Report

[This document presents a daily report on the financial income and expenses of the Temple in Necrom.]
A Letter

I really don't know why the cult paid so much attention to this particular shrine. It's nothing special, it's even smaller than most of the other shrines! The only thing we found here when we arrived was that parchment with some kind of a song on it. It mentions the 'high way' and claws and things like that. The only idea I got is that it's talking about the opening in the ceiling. There are some claws there, but I guess an agile mage could levitate past them. Don't know why anyone would want to do that... However, it might be worth checking. You might want to take a look at it yourself.

Glory to Molag Bal!
Accountant's Worksheet

[This sheet of paper is filled with various calculations, diagrams and equations. It seems to be the work of an accountant and is related to the finances of the Tribunal Temple in Necrom.]
Akamora Eggmines Ledger

Varen-Salenith Eggmine: 
20 eggs  
7 workers

Indaren-Veri Eggmine: 
19 eggs 
6 workers

Tiranat-Parys Eggmine: 
Recently abandoned, the Parys family claims that it was sabotaged. We are not sure about that, perhaps the mine wasn't managed well enough.

Aravel-Senim Eggmine: 
3 eggs 
 

Abanidanon Eggmine: 
14 eggs 
4 workers
Akamora Prison Log

Prisoners currently being held in the cells of Akamora's guard tower:

Irenoore, Altmer female, accused of committing acts of blasphemy. She is to be held in Akamora until her transfer into the custody of The Order of Inquisition.

Farvam Ienith, Dunmer male, accused of egg poaching from Aravel-Senim Egg Mine.
Alchemical Formulae

After some investigation and experimentation I have found a number of ingredients found around Helnim that can produce the effect of the common restore health potion. Both marshmerrow and wickwheat have health restoring properties, and can be mixed together to successfully distil and magnify these properties into a marketable potion. The potion is very popular with adventurers who often pass through Helnim on their way to Kemel-Ze, but a more powerful alternative may have to be found to truly lead this competitive market.

A rarer potion I have learned how to make is a levitate potion, which can cause the imbiber to rise up off the ground as if they could fly. I discovered the effect when I received a shipment of ingredients from the Bitter Coast region of Vvardenfell. This region is on the southwest side of the island, and can thus be difficult and expensive to import, but the rare and potent effects present in the various ingredients found there make it well worth it.

One particular ingredient, named the coda flower has the exiting levitation property, but in order for it to be usable as a potion it must first be mixed with the plumes found on Cliff Racers. Whilst these creatures are not exactly rare, the process of hunting them down can be difficult and dangerous. A more reliable source of these plumes are the adventurers who often return to shops to sell the Cliff Racer plumes in large volumes. The trader Lariast often receives these, which I have occasionally   off him, but I dislike his snobbish Imperial tone. If another, and perhaps cheaper source could be found I would be very grateful. As it is I am relegated to produce these levitation potions only on rare occasions, which is a shame as they often make one stand apart from the competition and sell well among adventurers and wizards alike.
Ancient Burial Procedures

[This scroll is nearly illegible. However, the few lines which can still be read contain information on various ancient burial procedures.]
Argonian Skulls

two skulls belong to the Argonian heathen shamans who inspired and led the Argonian assaults on our homeland. The first was captured at the battle of Han Hloadal by the stern warriors of Great House Redoran, but the second would not be killed until the last days of the war by the skilled hunters of Great House Dres. Until the last, these barbarian shamans refused to submit to the blades of the Dunmer, and so they have been brought here, as a symbol and sign of the ultimate victory won by the Dunmer of Morrowind in the Arnesian War.
Attention

The owner is not responsible for any accidents or drownings!

Don't complain, because I can't hear you!
Azariah's Storage Ledger

Ranyon-ruhn Stockpile Ledger  
[This book shows a list of figures detailing how much ebony has been stored in the stockpile. However, it is all by Azariah's hand.]
Blessing of the Living Gods

----

Translation:

THIS IS THE DAY THAT ALMSIVI HAS MADE 
LET US REJOICE AND BE GLAD IN IT
Bonewalker Blessings

[This scroll contains a long list of blessings and seals to sanction a particular bonewalker as a holy construct under the Triune Temple, instead of a blasphemous necromantic creation. It is perfumed heavily with bugmusk and timsa-water.]
Bonewalker Forge Contract

[This is one of the copies of the contract which acknowledged the work of the Bonewalker Smithy in Necrom as a holy instrument of the Tribunal Temple.]

By the Mercy, Mastery and Mystery of the most holy Triune,

The Tribunal Temple agrees that the Bonewalker Smithy in Necrom operates in accordance with the ancient beliefs of the people of Morrowind and is hereby sanctioned by the thrice-blessed ALMSIVI to conduct its duty in their name and to the glory of all faithful mer. The methods of the forge are arcane and mysterious, holy procedures originating from ancient times and are necessary to protect the sacred burial grounds and catacombs of the Holy City of the Dead, Necrom. The Smithy is hereby free to create and maintain a certain number of the undead guardians known as bonewalkers, the number of which shall be determined by the high administration of the Tribunal Temple.

We tell you this as the eternal truth that is ALMSIVI.
Bonewalker Preparation

[This dusty tome contains detailed directions written in Dunmeri. They appear to be instructions on how to create bonewalkers and other undead guardians according to Temple doctrine and also list strict guidelines on what separates Temple-sanctioned ritual from blasphemous necromancy.]
Catacombs Ledger

[This book contains meticulous records of all bodies interred within the catacombs of Necrom.]
Corpse preparation directions

[This book contains directions on the rituals used to respectfully prepare remains for cremation.]