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Morrowind:Ghostgate

Ghostgate is the main gateway through the ancient Ghostfence artifact to the Red Mountain region, preventing monsters affected by the Blight from leaving. Ghostgate houses a large Tribunal Temple and contingents of both Buoyant Armigers and Ordinators. The two towers of Ghostgate, called Dusk (west) and Dawn (east), were constructed after The War of the First Council as one of the many defenses against the evils of Dagoth Ur.

Tower of Dusk
The Tower of Dusk houses Redoran volunteers, with services including a Smithy with a fairly comprehensive array of glass armor pieces (on the lower level). The publican Galore Salvi sells drinks and food and provides beds. The Trader Fonas Retheran provides services only to kinsmen of House Redoran.

Tower of Dawn
The Tower of Dawn is less factional and has a room for rent. Faras Thirano is an enchanter and has many various items for sale. The healer Ulmiso Maloren has potions and spells for sale.

Temple
The Temple itself is directly over the tunnel leading through the Ghostfence. Nilvyn Drothan provides potions, spells, and spellmaking.

There are an array of shrines with blessings available for the faithful.
 

People
Mertis Falandas is the Master Trainer in Spear, behind a locked door on the Lower Level, Tower of Dusk. 	
Uvoo Llaren is the quest giver here for the Tribunal Temple. Wulf is in the tavern in the Tower of Dusk, after a certain point in the Main Quest.

For a complete list, see People.

Getting There and Around
There is a route off the foyada leading up to the Ghostfence that will take you to Ald'ruhn, which rises up to the Ghostfence briefly, so you can peer through at the quaint, curious and homicidal inhabitants of the Red Mountain region, before dropping south and skirting the Daedric shrine of Ramimilk as it turns west again. Alternatively, one can simply backtrack down the Foyada Mamaea until you reach the turnoff to Moonmoth Legion Fort and Balmora.

Notes
The Shrine of Pride is located up the hill immediately to the right, after you cross the gate system.  
There are many pieces of glass armor and weapons inside, both on people and in crates. If you have a reasonable Mercantile skill, the Blacksmith Dronos Llervu has some slightly damaged Glass Armor at steep discounts. 
Consider paying Wulf a visit for a new power, if you have acquired Wraithguard.

Places of Interest Around Ghostgate
The Citadels of Red Mountain are almost all located inside the Ghostfence, however the way in is heavily guarded by leveled Ash Creatures.
The Shrine of Pride is just northeast of the gate, contrary to in-game dialogue that claims it is to the west.  Pass through the gate going north and turn right at the first opportunity to get there.
A camp of outcast Ashlanders called Ahinanapal can be found near the Ghostgate.

Related Quests
House Telvanni


Imperial Legion


Thieves Guild


Tribunal Temple







Miscellaneous



Maps
thumb|left|Ghostgate
Morrowind:Red Mountain

Red Mountain is a vast volcano that dominates the island of Vvardenfell in Morrowind, and is the second highest mountain in  . The island actually took its name from the volcano: the original name of Red Mountain was Vvardenfell, which translates to "City of the Strong Shield" in  . On a clear day, Red Mountain's peak can be seen from the city of  , some 250 miles to the south. The mountain is generally considered the most dangerous region in all of Vvardenfell.

Access to Red Mountain is restricted: the Tribunal has built the Ghostfence, a giant Spirit Wall, around the perimeter of the mountain. There are only two ways inside without using an extended jump or levitation; entering through Ghostgate in the south or going through Kogoruhn in the north. This region is marked by the steep climbs to the top of the mountain and by the Ash Storms that fill the air and limit visibility to a few feet. Red Mountain is almost entirely uncharted, and few have ventured far within the Ghostfence's confines since its construction. It is known, however, that four ancient Dwemer Citadels are hidden in the region, three of which are residences for Dagoth Ur's most trusted ash vampires; the fourth is the lair of Dagoth Ur himself. Even though this area is extremely dangerous, Glass and Ebony mines have been set up inside the Ghostfence under   guard.

Within the Ghostfence lies a wasteland of deep ravines, called Foyada, and lava pools. Blighted monsters run free and the minions of Dagoth Ur, known as ash creatures, roam the land. The Foyada Mamaea leads from Ghostgate to the Moonmoth Legion Fort near Balmora, and an unnamed foyada follows the Ghostfence northwest to Ald'ruhn. Just north of the Ghostfence is the lost Dunmer fortress of the Sixth House, Kogoruhn. There is a secret entrance that links this structure with Red Mountain proper. This entrance is long and winding, however, and you will face many ash creatures in the caves of Kogoruhn. Ghostgate has many supplies and information, so you are more likely to survive by using Ghostgate.
 
 

thumb|Overview and major locations in Red Mountain

Places
A list of places found in the Red Mountain region, Vvardenfell, Morrowind.

Main Gate
 

Ancestral Tombs
 
 
 
  
 

Daedric Ruins
 
 

Dunmer Fortresses
 

Dwemer Ruins
 
 
 
 
 
 

Foyadas
  
 
  -- The short hardened lava river leading from Ghostgate to the crater citadels of Red Mountain.

Holy Grounds
Shrine of Pride,  

Mines
  
 
 
 
 
 
 
 
 

Related Quests
A list of quests that take place in, or are related to the Red Mountain region, Vvardenfell, Morrowind.

Main Quest



Tribunal Temple




Vampiric


Notes
Despite the extreme danger posed by Sixth House forces in Red Mountain region, a number of staffed mines exist inside the Ghostfence. The guards and miners will allow you to take shelter inside, but offer no services and will attack if you steal anything.
Red Mountain also re-appears in Legends.
Morrowind:Palace of Vivec

left The Palace of Vivec is the abode of the mortal form of the god-hero Lord Vivec, the warrior poet of the three deities who comprise the Almsivi. The Palace is located at the southern end of Vivec. Behind a   door, Vivec spends his time here overseeing the inner workings of the Tribunal Temple and of Morrowind in general. Only respected visitors are permitted an audience with him, and only at his request. 

The palace is also the site of the Temple Shrine of Generosity, one of the Seven Graces, and it is customary for travelers to leave a donation of 100 gold pieces. 

Beneath the Palace Canton lies the Puzzle Canal, a series of mysterious tunnels that hide the Shrine of Courtesy, another stop on the Seven Graces pilgrimages. It is a place of worship and testing for questing heroes hoping to receive Vivec's favor.

Notes
:::::::* To open the palace door, you need a special key from Archcanon Tholer Saryoni, high Security skill or Open spell/scroll.
:::::::* There are four notes on a pedestal behind Vivec: Plan to Defeat Dagoth Ur, The Battle of Red Mountain, Dagoth Ur's Plans, and Nerevar at Red Mountain.

 

Related Quests
Main Quest



Tribunal Temple


Gallery
Morrowind:Alchemist

right
Alchemists and Apothecaries mix ingredients in order to brew magic potions. Any smart alchemist knows that trade is the way to success and alchemists will gladly trade potions and ingredients of varying quality with you. Even most of the smallest settlements on Vvardenfell have a "local alchemist", whereas the biggest cities have organized apothecary shops.

See also:
Alchemy Merchants
Restocking Alchemy Merchants

List of Alchemists and Apothecaries
Here is a list of all alchemists and apothecaries in the game, sorted by the amount of gold with which they can trade.
Morrowind:Services

In Morrowind, various services are provided throughout the vast island of Vvardenfell, usually in cities and settlements.
The services listed here are general and, for now, the locations of these services can be found by browsing Places.

; Alchemist/Apothecary: Alchemists and apothecaries mix ingredients in order to brew magic potions.
; Blacksmith: Blacksmiths deal with armor and weapons and can even repair these items if need be.
; Bookseller: Booksellers deal with the lore and knowledge.
; Clothier: Clothiers deal with a range of clothes of varying quality, armor being the exception.
; Enchanter: Enchanters deal with imbuing items with magical powers.
; Healer: Healers provide ingredients, potions and spells to heal the wounded and cure the afflicted.
; Imperial Cult Altar: Blessings by Imperial Cult Altars is achieved through monetary donation.
; Mage/Sorcerer: These practitioners offer many types of spells for sale, both custom and off-the-shelf.
; Pawnbroker: Pawnbrokers function as traders of a wide array of used items.
; Priest: Priests provide spiritual guidance for the faithful, as well as books, alchemical ingredients, potions, and spells, for righteous causes.
; Slave Market: In these markets you can acquire strong workers or sensual concubines at a price.
; Spell Merchants: A complete list of all merchants selling spells.
; Spellmakers: A complete list of all NPCs who offer custom spellmaking services.
; Tavern: Taverns serve local liquors and some even provide accommodation for the night. 
; Trader: A Trader's trade is, hopefully, self-explanatory.
; Trainer: Usually going by the title of Drillmaster, Master-at-arms, Thief or Monk, trainers are specialized in a few skills, and are willing to divulge the secrets of their trade - for a price, of course.
; Transport: Transportation within Vvardenfell, including Guild Guide, Silt Strider, boat and Propylon chambers.
; Miscellaneous: Other miscellaneous services, including Creeper, the scamp merchant.
Morrowind:Guild Guide

:For information about the Guild Guide class, see Guild Guide (class).

Each branch of the Mages Guild maintains a Guild Guide, an expert in Mysticism who maintains magical contact with her counterparts in the other guilds and, for a fee, will instantly teleport individuals between guild locations. Guild Guides are usually identified standing near an empty platform or room at the rear of the guild, and will offer transport when asked about Travel. 

The guides' prices vary according to their disposition.  This can become the cheapest mode of transportation, perhaps because you are teleported rather than transported (boats and silt striders take time to arrive at their destination).  For this reason, you do not "rest" while traveling and regain health or magicka as you do by boat or strider.

Guild Guide services are available at each of the five Mages Guild halls, and each guide can transport you to any of the other four.



Bugs
Morrowind:House Hlaalu

:As a result of its close relationship with the Imperial administration, House Hlaalu has emerged as politically and economically dominant among the Great Houses of Vvardenfell and Morrowind. Hlaalu welcomes Imperial culture and law, Imperial Legions and bureaucracy, and Imperial freedom of trade and religion. Hlaalu still honors the old Dunmer ways -- the ancestors, the Temple, and the noble houses -- but has readily adapted to the rapid pace of change and progress in the Imperial provinces. — Great Houses of Morrowind

House Hlaalu is one of the five traditional Great Houses of the settled Dunmer. It governs the Hlaalu District of western-central Morrowind from its ancient capital of  . The house has a council seat located in Balmora, with other Hlaalu-run towns at Suran, Hla Oad and Gnaar Mok. House Hlaalu can be characterized as adaptable and opportunistic, and any morals they might have come second to business. 

The House is largely concerned with business and diplomacy, seeking to strengthen ties with at times unconventional allies such as the Empire, and although profit is often a primary objective, traditional Hlaalu practice recognizes the value of a good reputation over money. This is their great strength - they are fast talkers and intelligent traders - and their great liability; most Hlaalu are bribable, either with gold or with other favors, with their leaders as no exception. House Hlaalu retainers are also masters of thievery, sneaking, lock-picking, blackmailing and backstabbing, both literal and metaphorical. While some councilors are honest and fair, others are more under-handed and corrupt. However, House Hlaalu's most distinguishing characteristic is its willingness to live in harmony with the other races, setting it apart from the other, occasionally xenophobic, Dunmer Great Houses. 
Joining House Hlaalu
Joining House Hlaalu is relatively simple:  you need to talk with Nileno Dorvayn, who can be found on the ground floor of the Hlaalu Council Manor in Balmora. The Hlaalu Council Manor is located on the west side of the Odai River, on the northwest end of town.  It's the large manor directly facing you when you climb the stairs between the two Western guard towers in Balmora.

Normally, you can only join one Great House in the game, but there is a glitch in which you can appear to be a member of both House Hlaalu and House Redoran or House Telvanni, provided that you have joined one of the other houses first. For details on how to do this see here.

Expelled from House Hlaalu
If you are expelled, take 500 gold and talk to Crassius Curio or Nileno Dorvayn.  Select the topic make amends.  You can rejoin as often as needed, as long as you have enough gold.

  
House Hlaalu Ranks

Рrivileges of the Grandmaster of House Hlaalu
	 
You may help yourself to the raw еbony, glass or diamonds from the mines that belong to the house. The guards will not try to stop you.
 

House Hlaalu Members
Morrowind:Smith

right Smiths are merchants who buy and sell weapons, armor, and shields, and can repair damaged items for a fee. Most smiths also sell the tools to make your own repairs.

List of Smiths
Here is a list of all smiths in the game, sorted by the amount of gold with which they can trade.



Notes
The game mistakenly refers to smith NPCs as "smithies" in various places (a smithy is a smith's workplace, as a bakery is that of a baker, a chandlery that of a chandler, a chancellory that of a chancellor, etc.).
Lore:Factions E

Eagleseer Clan
 

East Empire Company
 

Ebonheart Pact
 

Elder Council
 

End of Times 
A doomsday cult who were operating out of   in  . The cult prophesied that the   would lose their divine powers and that the   would pass through the gates of   and invade  . 

Erabenimsun
 

Euraxians
 

Eyes of the Queen
 

References
Morrowind:Addadshashanammu

A medium-sized shrine, this ruin holds five hostile worshippers and one winged twilight, as well as a non-hostile Nord barbarian and a few Daedra outside. The loot includes several scrolls, some soul gems, and two skill books as well as some alchemical apparatus. The pearl on the altar is cursed.

One of the worshippers, Pelena Acicius, offers medium training in  ,  , and   if you are able to sneak up on her or calm her down.
thumb|right|The shrine to Sheogorath within Addadshashanammu
 
People
 


Notes
Two books in the shrine are skill books:  The Third Door is an Axe skill book, and The Lunar Lorkhan is an Alteration skill book.
Pelena Acicius is a hostile NPC, and will have to be calmed in order to provide training.
Addadshashanammu is also of interest because it has the longest single-word name of any Morrowind location.
Addadshashanammu also appears in ESO.

Maps
thumb|left|Addadshashanammu interior map
Morrowind:Ald Daedroth

The shrine features statues dedicated to Azura, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath. You may visit this huge shrine during three quests. In the Main Quest, you must make the shrine "safe" for the Ahemmusa Ashlanders' migration. Regardless of how you decide to perform that quest, you will have to kill many worshippers, but killing the ordinators is optional. There are a few Daedra scattered about the shrine, including a Golden Saint. The various shrines have numerous offerings of gemstones, ingredients, and various other treasures. However, some of the items are cursed, and will summon a dremora lord when taken. The chest in the Inner Shrine is similarly cursed. Free sujamma is offered in the Antechamber by a scamp called Lustidrike.

According to the "leader" of the worshippers, Hlireni Indavel, the warring within the Shrine's halls (which seems to have begun well before you get there) is all a dance. She will ask you whether you are a Spectator, simply watching the fighting (although this is virtually impossible as you are almost constantly attacked); a Game Piece, joining the fight; or a Player of the Game, challenging her personally. While Hlireni does not seem bothered by whose side you're on, considering it all a party in Sheogorath's honor, she remarks that "the ones in the gold masks are party crashers, but all are welcome to the Mad God's Masque and Bellicose Ball", and seems completely indifferent as to who wins in the end and whether she lives. The same cannot be said of the other worshippers, who will attack you on sight (although you can always use a Calm spell).

Related Quests
Main Quest


Morag Tong


Tribunal Temple


People


Notes
You will find the Ring of Sanguine Green Wisdom on Gnaw Tooth, and the Belt of Sanguine Smiting on Domba in the Right Wing of the shrine. Be careful, as they will both likely be killed by the Ordinators found in the Right Wing, so if you forget to loot their bodies and leave the shrine you may permanently lose these Sanguine items when their corpses disappear.
In the Antechamber, if you give Ra'Gruzgob some moon sugar (which can be found in that very room) in exchange for a 'little secret,' he informs you he hid something under his pillow. Beneath that very pillow is the glove Gambolpuddy.
Two characters here, Je Tee and Kar Alber, represent developer Gary Noonan and his girlfriend, respectively.  Their names are a minor Easter Egg.

Bugs
 
 

Maps
thumb|left|Ald Daedroth, interior map
Morrowind:Almurbalarammi

Inside is a cursed chest with mage loot on the altar, which is protected by five hostile worshipers. One of them, Aralosea Romori, carries a copy of the Destruction skill book The Art of War Magic. Another, Stlubo Otiustiris, is a trainer, who can be persuaded to provide service through the use of Calm spells or being snuck up on. Otiustiris offers medium training in  ,  , and  .

 
People
 


Maps
thumb|left|Map of Almurbalarammi
Morrowind:Anudnabia

There is an apparent surface entrance within the actual ruin itself (which is on the eastern edge of the island containing Sadrith Mora), but it is forever blocked. Only the shrine's Forgotten Vaults are accessible, and access is only through an underground entrance via the Omaren Ancestral Tomb, visible from the ruin on the next island to the east.

Upon entering the Forgotten Vaults, a small cavern leads to a  , trapped door guarded by a frost atronach. This door leads to the Forge of Hilbongard itself, guarded by a nearby flame atronach. In a  , trapped chest suspended magically above the fires of the Forge, the legendary warhammer Skull Crusher may be found.

It is impossible to tell whether this shrine was ever dedicated to any particular Daedra Lord, since only its Forgotten Vaults are accessible, and even these are partially flooded: if there was ever the traditional main hall with a Daedric statue at its center, it is now completely inaccessible.

 
Related Quests
Imperial Cult

Notes
The key to the locked door and Skull Crusher's chest may be found in a chest in the Omaren Ancestral Tomb. 
In addition to Skull Crusher, a wide variety of valuable loot may be found on various ledges and platforms around and above the Forge, including three armorer skill books, an ebony spear, a Dwemer Jinksword, a Helm of Wounding, Dwemer Boots of Flying, various repair tools, and a rare Daedric Face of Terror.
Excellent acrobatic skills or some form of levitation will be required to access all of the ledges and platforms. For those without, a Scroll of Windwalker may be found on the floor just to the left of the entrance from Omaren Ancestral Tomb, a bargain rising force potion may be found on the floor of the platform guarded by the flame atronach, and a cheap rising force potion may be found to the right of the Dwemer Boots of Flying.
The treasures in the Forge may be hard to see even with a torch or candle, since large areas of the Forge are extremely dark. It's much better to have a source of Night Eye (scrolls of which can cheaply be bought from Janand Maulinie at the Vivec Mages Guild).
Anudnabia also appears in ESO.

Maps
Morrowind:Ashalmawia

The shrine consists of two large areas: the Shrine and the Sunken Vaults. Also, there are three quests that will bring you to this shrine. The enemies within are two mages and two warriors.  The emerald on the altar is cursed.

 
People
 


Related Quests
House Hlaalu


House Redoran


Miscellaneous


Notes
An Ancient daedric Key sits upon a table within the shrine area. This key opens the  , trapped door on the right, which leads to the area where Malexa is imprisoned.
Erns Maren wields a leveled axe and wears a near-full set of Steel Armor along with an Imperial Silver Cuirass.
Gordol wears a near-full suit of Ebony Armor and wields a Daedric War Axe.
A Scroll of Elemental Burst:Shock and a Scroll of Frostbane lie on top of a chest at the bottom of the Sunken Vaults.
The book ''Response to Bero's Speech'' at the bottom of the Sunken Vaults will increase your Destruction skill.
Three chests (lock level 45, 35, and 10) are at the bottom of the Sunken Vaults with various amounts of gold, potions, and enchanted items, all guarded by Gordol.
A chest (lock level 60) is hidden in the Sunken Vaults area, in an alcove not far from where the stone tunnel enters into the vaults themselves. Levitation will be required to reach it.
Two more chests (lock level 35/trapped and 40) are at the very top of the Sunken Vaults and require levitation to reach. These chests may be a little difficult to find; to reach them from the room at the bottom of the Vaults, levitate directly up and turn to face northwest. Most likely you will see the ledge on which they rest from there, but you will have to land on and search the ledge for the chests themselves. In front of the chests are 2 Daedric Darts and a Daedric Mace. Neither chest actually contains much of interest. This area is about the same height as the other one requiring levitation, near the tunnel entrance.
There are two Rising Force potions on a chest near Gordol. You can use them to reach the hidden chests if necessary, and to easily return to the tunnel back to the Shrine.
The ruin also appeared in ESO.

Maps
thumb|left|Map of Ashalmawia
Morrowind:Ashalmimilkala

If you're having trouble finding it, look to the string of islands in the shape of a "C" to the west of Morrowind's coast. The enemies within consist of a leveled Daedra, two worshippers, and some slaughterfish.  The pearl on the altar is cursed. thumb|right|The shrine to Mehrunes Dagon within Ashalmimilkala

 
Related Quests
Imperial Cult

Morag Tong



Notes
There is a hidden scroll of Drathis' Soulrot (Paralyze for 5 seconds on touch, Poison 15 to 45 pts for 5 sec on touch, Damage Endurance 0 to 50 on touch, damage willpower 0 to 50 on touch) behind the rock table that Carecalmo stands next to.
The following may be found on the table nearby: A scroll of Flamebane, a scroll of Black Death, a scroll of the Black Storm, Song of the Alchemists, and Spirit of the Daedra.
There are two locked chests (level 15 and 10), both with leveled items (mostly potions).
Crates, containing mostly alchemy ingredients, can be found inside the ruin.
A Scroll of Fiercely Roasting can be found on the table next to Urjorad.

People


Maps
thumb|left|Map of Ashalmimilkala