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Lore:Lamia

s are a species of amphibious  . They have a serpentine appearance, with the torso of a woman and the tail of a snake. Despite appearing to be exclusively female, it is assumed they are hermaphroditic and lay eggs like a reptile. They are initially incredibly protective of their eggs, though they later abandon them and leave the immature Lamiae to fend for themselves.   Found all over  , they can live in water or on land, although they rarely venture far from the water, and are known to take up residence in abandoned ruins. Some desert lamias also reside in Hammerfell.   Lamias are larger than most other mortal  , but can interbreed with them according to fables.  Lamias eat their prey whole, resulting in a distended stomach while they slowly digest. They appear to be cold-blooded and are known to lounge in the sun. 

Despite being reviled as monsters, lamias are an intelligent species; they can speak  , can cast powerful magic, and adorn themselves with jewelry. In combat, they rely on debilitating shrieks and powerful claws that drain an opponent's stamina. Curares can also summon spectral lamias.  They seemingly have their own religion, venerating entities known as the   and the  .  Lamias choose not to erect permanent structures or cities of their own, instead preferring to occupy the ruins left behind by man and mer.  They can also be encountered living underwater.  Groups of lamias are often led by a queen. 

Lamias have had little impact on history due to their primitive nature and hostile attitude towards the people of Tamriel. Notably, the lamias of   took part in the   of  ,  and a group of lamias are thought to have fought against   in   during the Tamrielic invasion of  .   Medusas are physically similar to lamias, but otherwise unrelated.  
 

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See Also
For game-specific information, see the Daggerfall and ESO articles.

References
Lore:Mummy

Mummies are a powerful form of undead. The practice of mummification of the honored dead is common in many cultures across Tamriel. This often involves covering the preserved corpse in distinctive cloth wraps; such mummy wrappings can be used in alchemy.  Sometimes the body is also fitted with a death mask.  Bodies preserved in such a manner are liable to rise from the dead, either due to an inability to pass on   or due to the actions of a necromancer.  Undead mummies require a silver or better weapon to be harmed, and often carry horrible diseases.  Those who take a body part from a mummy can be subjected to a "mummy's curse", and will receive nightly hauntings until the mummy is destroyed. 

Certain Elven peoples are known to practice mummification of their dead. The Ashlanders of Morrowind use ash salts to preserve the bodies of the dead, unlike House Dunmer who usually cremate their dead. The Ashlanders glorify their dead in accordance with their traditions of ancestor worship, and these mummies are prominently displayed at the tribe's burial site.  The Ayleids also practiced mummification, and undead Ayleid mummies are often powerful spellcasters.  

Men also widely practice mummification. Undead mummies are a common sight in the Iliac Bay region.  Bretons are sometimes known to mummify their buried dead.  The practice is very common among Redguards; mummification of the dead is a tradition that stretches back to the first arrivals from Yokuda, and undead mummies often plague Redguard crypts.   The crypts beneath the Imperial City are also known to contain undead mummies. 

The Khajiit of Elsweyr also widely practice mummification.    They have even been known to reanimate the mummified corpses of cats to serve as eternal rodent-catchers. 

Banekin are sometimes mummified, although it is unclear what this process means for an immortal Daedra.  

 
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See Also
For game-specific information, see the Daggerfall, ESO, and Legends articles.

References
Lore:Netch

Netch (or netches) are large and generally peaceful creatures native to Morrowind that resemble airborne jellyfish with the size and disposition of cattle, floating through the air supported by internal sacks of magical gases. The barbs on a netch's tentacles contain active nematocysts, making them deadly if provoked.  Adolescent netches are called calves or netchlings and resemble female ("betty") netches.    Male ("bull") netches are larger than female ("betty") netches; the latter can be provoked into aggression more easily. They are usually peaceful but can be defensive of their territory, particularly during breeding season. When betty netches and calves feel threatened, they secrete pheromone oils that drive bull netches mad, turning them aggressive.   

Netchimen take on the profession of domesticating netches. While feral betties usually keep a harem of several bulls, netchimen often keep the female-male ratio low for faster breeding.  As netches are dangerous to harvest for even the most experienced netchimen, netch products are relatively scarce in comparison to others.  Netch Leather is one of the main netch products. It has a powdery, velvet texture and is venomous to the touch. The venom from touching the leather results in a tingling sensation,  but wearing armor made of netch leather leaves the wearer feeling exhilarated.  Netch leather armor is said to be ideal for warriors who rely on mobility, and it is more durable and tougher than bear, mammoth, and other hides commonly used outside Morrowind, although it bends and flexes easily. It can be further strengthened by boiling it. A downside is that netch leather armor is relatively high maintenance, requiring that it be oiled and treated with dreugh wax weekly to keep it in its best condition.  Netch meat contains toxins that makes the meat inedible.  The jelly secreted from their carcasses contains a harmless toxin that paralyzes the nervous system, and is used as an alchemical ingredient.  Netch hide can be made into elegant handkerchiefs. 

Various netch breeds exist. The most common netch breed has a blue bioluminescence and can be found all over Morrowind. The mossy netch is green and can most commonly be found in the West Gash region of Vvardenfell.  Rosy netches are red, and are native to the foyadas of the Molag Amur region of Vvardenfell. 

Netches are related to the Swamp Jellies of Black Marsh. Some historians theorize that the relation may be a result of the Dunmer raiding Black Marsh for thousands of years in an effort to bring back things they deemed valuable, such as slave labor, livestock and critters. 

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See Also
For game-specific information, see the Morrowind, Dragonborn, ESO, and Legends articles.

References
Lore:Ogre

s are large, seemingly dim-witted humanoids found throughout Tamriel. Best known for their great strength and foul smell, ogres have steely blue or greenish skin, pronounced teeth, and elven ears.  They have shaggy white hair, which can cover the entire body of those found in colder regions.   

Ogres are considered to be  , and worship   like the  s. They are often enslaved by other  s, a practice which angers Malacath.  Especially common in  , ogres are hunter-gatherers who live in small, primitive communities, often inhabiting backwoods and natural caves. Although possessing great strength, they are generally considered nothing more than a nuisance and often steal objects from settlements.  However, they are cannibals, and have been known to attack settlements.  It has been hypothesized that their grey-blue coloration is a method of camouflage against the sky, although this speculation is considered to have been debunked.  Though ogre diet is typically meat-based, some outcasts have been observed to practice vegetarianism,  to the commitment of stealing vegetables.  Ogres are thought to have a culture of a sort, and construct foul, decorative piles of bone where they lair. 

Although usually perceived as dim-witted and violent brutes, ogres have been known to show considerable intelligence. Vivec is said to have had a battle with the Flute-and-Pipe Ogres of the West Gash.  The   ogres of   were a significant military threat to the region in  , and were besieged and slain by the  .  The ogres of   helped found the first   alongside the Orcs and other goblin-ken after they were freed from slavery during the time of the Camoran Dynasty.  Although shunned and violent in modern times, Wrothgarian ogres possess remarkable intelligence and have been known to perform powerful ice magic. 

  are considered very distinctive, and are often used as hunting trophies or in  .   It is possible that ogres can interbreed with humans.  While some consider eating ogres to be cannibalism, priests of Malacath state ogre innards were commonly found in ancient Orc dishes, and Namira does not accept ogres as viable cannibalistic offerings. 
 
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See Also
For game-specific information, see the Redguard, Oblivion, Oblivion Mobile, ESO, Legends, and Blades entries.
Ogres were first mentioned through the names of various inns in Arena and Daggerfall, but first appeared in Redguard.

References
Lore:Ogrim

Ogrim (or Ogrims) are large dim-witted Daedra with very little intellect,  which are describable as "fat-faced ogres".  They are chiefly sent into the mortal world to menace living things for the amusement of Daedra Princes. Ogrim are associated with Malacath.   They are sturdy and powerful,  and can regenerate health by pounding their chests.  Many of them wear nipple piercings. Sanguine uses ogrim as bouncers for his parties.  Ogrim are also known to serve Molag Bal and Mephala.   Molag Bal often employs them as guards  and torturers.   The lumbering ogrim is cruel, often entertaining itself by tormenting its underlings. 
 
 

See Also
Ogrim Names
For game-specific information, see the Morrowind, ESO, and Legends pages.

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References
Lore:Shalk

are large, occasionally aggressive beetles which attack by spitting fire.  They also bite attackers with their sharp mandibles, and can pack a bit more power into the maneuver by producing flames as they bite.  Despite the danger, they are herded by the   of   for their prized meat, resin, and carapaces.  They are native to mainland   near the base of  , as well as  . They tend to congregate near lava.  

Shalks possess flammable glands that can be used for arson.  Their meat is edible, and can be used in stews.  Shalk chitin can be ground up and used to make poultices that ease burn wounds.    Shalk resin has numerous alchemical properties,   A salve of shalk resin and crushed   seeds is proven to repel parasites, such as toe-borers, grassfleas, and fleshbloats.  Bloated shalks can be milked to obtain a blue substance that is used in tattoo ink. 

Shalk resins are the tough, soluble substances extracted from shalk hides. Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors, they can also be hardened to create a number of household objects.    Shalk resin can also be used in alchemical formulas. 
 

See Also
For game-specific information, see the Morrowind and ESO articles.

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References
Lore:Sheep

are domestic livestock found on farms and sheepfolds. They are very docile and produce wool. Male sheep are called rams, and have horns. People who farm sheep are called shepherds. Sheep are easy prey for   and other predators. Occasionally, shepherds need to take precautions to protect their flock.  Shepherds are known for making   out of sheep's milk. Sheep cheese is described as having a sharp, startling odor.  They can also be raised for  . 

Their wool can be used to make a variety of products, including blankets,  carpets,  flags,  and clothes.  Wool is an insulator, making it an excellent material for products that allow citizens to handle hot food and utensils.  It is also soft, making it excellent for filling soft pillows.  The   use wool in their clothing, as this is in compliance with the Green Pact.    down can be spun with fine wool to make a sturdy material for mages' robes.  

During an annual competition in  , horse-sized rams from the   are ridden by contestants up and then down a mountain at top speeds, bareback and without falling off. The rams bred for this purpose are massive, and often toss riders off their backs purposefully during the competition. Many believe that the rams choose their riders because of this. 

In  , a group of pirates ran a sheep smuggling operation out of   before being forced to relocate to  .   
 

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See Also
For game-specific information, see the Oblivion and ESO pages.
 

References
Lore:Slaughterfish

right|thumb|A slaughterfish (Legends) 

Species
In both the Second and Third Eras, Lake Rumare in central Cyrodiil was known for its unusually large and aggressive population of slaughterfish, the infestation so extreme that by  , swimming in the lake was considered certain death.  By the time of   and the Oblivion Crisis, the slaughterfish population had diverged into two species, with the appearance of the Rumare Slaughterfish, a larger variety native to the lake.  

The slaughterfish of the Iliac Bay are known to average around six feet in length.  In the Wrothgarian Mountains there are records of a rare breed of slaughterfish known as the Crab-Slaughter-Crane, that is said to be big enough to "swallow a mudcrab and a crane in one gulp".  Other larger variants include the Blind Slaughterfish and the Electric Slaughterfish. 

Culture
With this fish being so prevalent, slaughterfish bites are a somewhat common occurrence and dangerous enough to maim limbs.  This has lead to a lucrative market for slaughterfish preventatives and cures, with products ranging from alchemical slurries marketed as repellents, to books full of remedies, the success of these products have been mixed.   Some fishermen were known to use enchanted bobbers which glow green in the presence of slaughterfish.  Another health risk associated with the fish, is that it is a carrier for the Greenspore disease, which can cause mental issues such as dementia. 

Various parts of the slaughterfish have been found to hold value, their scales and eggs are prized by alchemists for their alchemical properties, while their sharp teeth prove useful when used to enhance grappling hooks.  They are also fit for consumption and due to the species' widespread range, there are numerous culinary traditions involving slaughterfish. In Vvardenfell, the scales are dried and consumed as a "crunchy treat" by the locals, whilst disdaining slaughterfish flesh, describing it as "meally and noisome".  However, in Nordic areas, such as  Bleakrock Isle, stone-cooked splayed slaughterfish was considered a delicacy, while on the mainland, seared slaughterfish is a common meal.    Both the Maormer and sailors are known to smoke slaughterfish while out at sea by using fire salts for cooking.  Meanwhile in the heartland of Cyrodiil, slaughterfish pie was well known in the Lake Rumare area. 

 

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See Also
For game-specific information, see the Daggerfall, Morrowind, Oblivion, Skyrim, ESO and Legends articles.

References
Lore:Spider

thumb|right|A spider 

Spiders are said to live upwards of 1,000 years. 

They tend to inhabit underground caves where the moisture keeps their chitinous skin pliable. 

Their broods operate under a matriarchy with a brood mother or spider queen. 

Spider's Milk
Eggs
  

Variations
Biting Bloodweaver, Mammoth Spider, Mind Spider, Skein Spider, Spider Guardian, Spider Savager, Venomspit Spider, Websnare Spider
Albino Spider
 

Cave Spider

Forest Spider

Frostbite Spider
 

Goldenback Spider
 

Tenmar Mountain Spider
 

Web Mothers

Notable Spiders
Diamond Spider Queen
 

The Web Mother
 

Notes
Some Daedra, especially Mephala and those in service to her, have spider-like features, such as Skein Spiders, Spider Daedra, Spiderlings, and Spiderkith. 
The Dwemer constructed automatons evocative of spiders called Dwarven Spiders. Likewise, some fabricants of the Clockwork City are spider-like, such as the firepot spiders and dancing spiders.

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See Also
For game-specific information, see the Arena, Daggerfall, Shadowkey, ESO, Legends, and Blades articles.

References
Lore:Spriggan

s, often called '''Nature's Guardians''',  are tree spirits that take the form of female humanoids. They possess moderate intelligence, but despite being revered they are usually hostile towards travelers. Spriggans have their own unique language, which can be learned by scholars and used to calm the creatures.  They are usually found protecting secluded glades and groves all over Tamriel, often blending in with the plant life and catching trespassers unaware. Spriggans attack with their long, sharp fingers as well as their teeth, and have the ability to poison enemies. They have incredible regenerative abilities, resulting in adventurers often having to defeat them several times before they remain dead. If threatened, they can call nearby woodland animals to aid them in battle, and some even have the ability to magically summon black bears.  

Spriggans are associated with Kynareth, and regard the Boots of the Crusader as sacred.  They oftentimes serve as the guardians of ancient trees, such as the   and the  . According to Skaal legend, the Spriggans of Solstheim came into being when the   breathed life into the land, and his Breath blew through the trees.  Witches sacrifice Spriggans and use their defiled body parts in their rituals. The artifact   was made by witches for this purpose. 

There are several varieties of Spriggan. Regular Spriggans appear as female humanoids made of wood, sometimes covered in foliage or emitting magical green light. Spriggan Matrons and Spriggan Earth Mothers are stronger, and emit orange and purple light respectively. After the Red Year, the   on Solstheim was scorched by the eruptions from Red Mountain, which gave rise to mysterious Burnt Spriggans. These twisted creatures glow from eternally-smouldering embers, and have the ability to attack travelers with magical fire. They wander the ashlands of southern Solstheim, and are the subject of research for the Telvanni of  . 

The bodies of Spriggans provide  , a valuable alchemical ingredient. They can also occasionally be harvested for   berries or rare  .   and   can be of some alchemical use, and  ,  s,  and  s  are also sometimes collected.

 s are abominations usually created through dark nature magic by corrupting a spriggan. The spriggan's tortured spirit remains trapped inside the creature until it is slain.  The spirits of trees have been known to take on the appearance of a ghostly spriggan when separated from the tree's physical form. 

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See Also
For game-specific information, see the Daggerfall, Bloodmoon, Oblivion, Skyrim, ESO, Legends, and Blades articles.
Books


References
Lore:Storm Atronach

Storm Atronachs are   native to  . Seemingly made entirely of lightning, they can be found unbound in the wild or can be conjured by those with magical aptitude to serve as guards, laborers, or otherwise obey their conjurers. Summoning of storm Atronachs is usually performed through  , a spell which usually summons storm Atronachs in their conventional forms but which can be altered by conjurers to alter the minutiae of the summons (such as plane to summon from, daedra to summon, and form in which the daedra can be conjured).  They are a source of  s, an alchemical ingredient which has varied utility. They are conventionally summoned and found in the form of bulky humanoids; however they do appear in other forms. Their summoning was first perfected by the  , especially  , who discovered that they could be bound into different forms by their conjurers.  Storm Atronachs are found in many  s, including those of prominent princes and minor planes. While possessing some intelligence, storm Atronachs are largely an unorganized and chaotic group, with individuals being largely indistinguishable from one another.  
 
 

Variants
Aside from the commonly found humanoid forms, there are many other types of storm atronach found in   and  .

Galvanic Storm Steed
 

Storm Atronach Bear
 

Storm Atronach Camel
 

Storm Atronach Guar
 

Storm Atronach Horse
 

Storm Atronach Senche
 

Storm Atronach Wolf
 

Thunderfist
 

Levinace
 

Notes
The Storm Wolf is thought to be the result of an experiment by a powerful Destruction mage in which a wild canine was subjected to prolonged exposure to a Meip Glyph of Shock, and is therefore likely unrelated to storm atronachs. 

See Also
For game-specific information, see the   Morrowind, Oblivion, Skyrim, ESO,  , and Blades articles.

References
Lore:Troll

s are large, ape-like, dim-witted humanoids endowed with three eyes. Their powerful arms and claws deal massive physical damage. Trolls regenerate themselves quite quickly, an ability that is only annulled if exposed to fire. In some cases their regeneration prevents their death completely, making the scorching of their corpses the only way to truly kill them.  Trolls are found all over  , mostly in caves and forested areas. The   found at higher elevations is a stronger cousin of its lowland variety. Other varieties include Swamp Trolls, River Trolls,  Cave Trolls, Forest Trolls,  and Lowland Trolls.  Weak trolls are sometimes known as Trollkin.  Trolls are known to sometimes grow to tremendous sizes, and were much larger and more powerful during the chaos of the  .   

Trolls are known to be capable of basic literacy.  They dislike water and do not swim.  They sometimes organize themselves into tribal structures, such as the Azhklan or the caliper-obsessed Kalperklan.  Trolls are often trained and armored for use as war beasts, with some trolls using cestuses as weapons.   Powerful mages are known to use trolls as guardians.  However, trained trolls that are mistreated or left alone for too long will return to the wild, forgetting that their owner ever even existed.    is commonly used in  , and troll skulls are popular hunting prizes.   

Troll infestations can often be traced back to a troll mother, a particularly powerful female who may have moved into the area. Eliminating the mother is an effective means of ending the threat, although the individual trolls will still need to be hunted down. 

The " " is a name given to legendary trolls, who are the spawn of the mythical  .  The Matron was killed in  , ending her line.   s are a strange form of troll created by the  ,  famed for the alchemical properties of their  .  The rarely-seen   are sometimes called "ice trolls", although they bear little resemblance. 

In  , the   of   fell under the influence of the    . By infusing the skin and armor of trolls with  , the Iron Orcs hoped to unlock their Dawn Era potential and raise an army of giant primordial trolls.  This operation was sabotaged before very many trolls could undergo the procedure, although smuggling these nirncrux-infused trolls out of Craglorn seemingly continued.  Circa  , the   tamed trolls native to Skyrim and used them in their crusade against  s. 

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See Also
For game-specific information, see the Arena, Redguard, Bloodmoon, Dawnstar, Oblivion, Oblivion Mobile, Skyrim, ESO, Legends, and Blades articles.

References