Netruk44/uesp-wiki-content huggingface dataset:
Lore:Armistice

The  , also known as The Treaty of the Armistice, was signed sometime in the final years of the  .   It created a lasting peace between Morrowind and the Cyrodilic Empire, furthering Emperor Tiber Septim's dream of a unified Tamriel in the final years of the Second Era. It was signed as the result of a personal meeting between Tiber Septim and the Dunmer god Vivec, which took place after several Empire-won battles, one of which laid waste to  .   Though it was not known to the population at large, the   had grown weaker and more isolated ever since the awakening of Dagoth Ur and the loss of access to the Heart of Lorkhan circa  .  Thus, Vivec was practically compelled to negotiate with Septim, whom he expressed respect for in his writings.   On the Empire's side, Tiber Septim felt similarly compelled to reach a truce instead of dealing with the three living gods and the lingering threat of the returning Dagoth Ur.  Many Dunmer were shocked and angered by what they viewed as the Tribunal's betrayal. 

The terms of the Armistice were intended to make Morrowind a part of the Empire, while also allowing it a large degree of autonomy.  To succeed in this, Tiber Septim knew that he would have to severely limit Morrowind's military power. Accordingly, he successfully demanded Morrowind's surrender of Numidium to the Empire and its acceptance of a substantial Imperial presence in terms of Legion soldiers.  In exchange, Morrowind was permitted to keep its autonomy, maintaining the power of the Tribunal Temple and the Great Houses,  while being supervised by Imperial representatives in the capital, Almalexia City, and in each of the six newly-created administrative districts.  Additionally, and perhaps most importantly in the minds of Dunmer elites, the practice of slavery in Morrowind was protected by the Empire.  Dunmer religious practices were similarly protected. 

The Armistice was supported most enthusiastically by House Hlaalu, with House Redoran grudgingly following Vivec's lead, while House Dres did so only with the strong provisions protecting slavery.  House Telvanni remained neutral and isolationist throughout the proceedings, until the support of Hlaalu and Redoran was officially established, when they joined in on the support of the treaty.  House Indoril bowed to the will of the Tribunal, but remained hostile to the Empire; in fact, many Indoril nobles chose ritual suicide rather than to rule an occupied nation.  At this time, House Hlaalu seized the opportunity to settle old scores with Houses Indoril and Redoran, using its new alliance with the Empire to reclaim lost lands and to place Hlaalu nobles in positions of power within the new Imperial administration. House Indoril remained powerful in the capital, Mournhold, but quickly fell into disrepair elsewhere.  

Following the Armistice, the island of Vvardenfell became a Temple preserve with some small settlements maintained by the Great Houses as well as scattered Ashlander tribes. However, the island was not opened to large-scale settlement by civilians or exploitation by the East Empire Company until  . 

List of Terms


References
Lore:Eton Nir

is the tallest mountain found in the province of the  , within the  .  Eton Nir consists of an abundance of ruins, as well as, expansive tunnel systems that connect each side of the coast. The city-state of   is found on the highest alps of Eton Nir.  The Eton Nir Grotto is one of the many underground caverns that are found across the massif. 

 

Geography
The high slopes also contain a breed of   known as the Azure Gryphon, which has a distinct blue tint on their feathers, which is attributed as either their natural camouflage, or a gift from the  .  Further up, in the peaks of Eton Nir lies the Snowcap Gryphon, which are pale snow white, and live in the clouds of Eton Nir. They were considered a myth for most of the  .  Gryphons are commonly used by the   of Eton Nir. The  , a knightly order of Cloudrest and Eton Nir, are known to use Gryphons. 

There are dark rumors across the province that say that Eton Nir contains many treasures,  as well as, hidden ruins of both the  , and even the  .  A Temple dedicated to   is found deep in the Eton Nir Grotto. The cave systems,   and   go through Eton Nir and are used as alternate paths from the main road. The former is known to be used by smugglers and pirates that bring contraband into Summerset Isle. The   is found near the center of the mountain massif.

 

Gallery
 

See Also
For more information on the Eton Nir Grotto, see the Online article.

References
Oblivion:Soiled Writ of Assassination

The afore-mentioned personage has been marked for honorable execution in accordance to the lawful tradition and practice of the Morag Tong Guild. The Bearer of this non-disputable document has official sanctioned license to kill the afore-mentioned personage
Morrowind:Morvayn Manor

This manor has been invaded by ash creatures, killing the Redoran Councilor Remas Morvayn. His widow, Mistress Brara Morvayn, replaced him in the Council and took refuge in temporary quarters in the Redoran Council Hall.

Lower areas of the manor are reached through a locked door, which can be opened with the key found on a wooden shelf in the reception area. There are only a few Corprus creatures within, although the Manor itself may prove to be rather dark.

 
Related Quests
House Redoran
Morrowind:St. Veloth's Hostel

Located on the Plaza level, pilgrims use the hostel as a stopover on their way to the holy shrines of Mount Kand and Mount Assarnibibi. Orns Omaren is the proprietor of the hostel and offers a few sundries, but no drinks or beds. thumb|right|The bar in St. Veloth's Hostel
 
People
Tribunal:Sewers

The Sewers of Old Mournhold are a sprawling network of tunnels infested by Goblins, Durzog and Undead. The system is split into several sections:
Tribunal:Daedric Shrines

There is only one Daedric Shrine in Mournhold. For more details, see the Morrowind article.
Daggerfall:Dark Elf

thumb|right|Morrowind background
Dark Elves are one of the eight playable races in Daggerfall.

The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerers and warriors, with a prowess with sword and bow rivaling that of the Redguards and Wood Elves.
 

Character Creation
 thumb|left|Dark Elf male PC
thumb|right|Dark Elf female PC
:"Dark Elves hail from the province of   . You are part of a tall, dark-skinned people, known to be extremely strong, intelligent, and quick. They are extremely versatile in all manners of skills and well-known as warriors and mages."

Dark Elf Special Advantage:
Bonus Damage and Chance To Hit = Level / 4
 
;Dark Elf Exclamations

"By the Black Isle"

"By the Dark Ones"

"By the Fires of Dagoth-Ur"

"By the Mad Queen"

"By the Black Maw"

"Dark Goddess Protect Us"

"By the Night"

"Soul of the Black Knight"

"By the Soulless One"

"Fireblood"
Daggerfall:High Elf

thumb|right|Sumurset Isle background
High Elves are one of the eight playable races in Daggerfall.

The tall, golden-skinned High Elves are easily equal to Bretons in sorcerous ability due to their high intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are completely immune to paralyzation.
 

Character Creation
Daggerfall:Wood Elf

thumb|right|Valenwood background
Wood Elves are one of the eight playable races in Daggerfall.

The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of their curious natures and natural agility, Wood Elves often become thieves.
 

Character Creation
 thumb|left|Wood Elf male PC
thumb|right|Wood Elf female PC
:"Wood Elves hail from the province of   . You are part of a small, fair-skinned people known to be extremely agile and quick. Wood Elves have a natural affinity for the bow and arrow, and all members of their race have some ability with that weapon. There are well-known Wood Elves in most every class, but the arts of thievery are their particular forte."

Wood Elf Special Advantage:
Bonus Damage and Chance To Hit for Archery = Level / 3
 
;Wood Elf Exclamations

"By the Elden Grove"

"By the Timber Spirits"

"By the Lore of Wood"

''"By Mistria's Curse"

"Spirits of the Wood"

"Faeries of the Grove"

"By Caliron's Heart"

"By the Root"

"Fire of Eldenroot"

"By the Fire"''
Daggerfall:Khajiit

thumb||right|Elsweyr background
Khajiit are one of the eight playable races in Daggerfall.

Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given the inclination, make excellent thieves due to their climbing abilities.
 

Character Creation
Daggerfall:Argonian

thumb|right|Black Marsh background
Argonians are one of the eight playable races in Daggerfall.

The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or for longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery.  
 

Character Creation
 thumb|left|Argonian male PC
thumb|right|Argonian female PC
:"Argonians hail from the province of   . You are part of a highly-evolved race of reptiles, known for their intelligence, agility, and speed. Because of their reptilian nature, Argonians do not tire easily when swimming. While many Argonians have successfully mastered the arts of thievery and spellcasting, there are some regarded well as warriors."

Argonian Special Advantage:
Reduced Fatigue loss while swimming; can hold breath longer than other races

 
;Argonian Exclamations

"Swamp Devil"

"Mire of Murkwood"

"By the Gods"

"By the Throne of Aphicles"

"By the Blades of Fate"

"By the Lonely One"

"Host of Stormhold"

"By the Swamp Spirit"

"By the Mother-goddess"

"Bogfire"
Bloodmoon:Skjoldr Wolf-Runner

Skjoldr Wolf-Runner is a Nord barbarian and the chieftain of Thirsk when you first arrive there. He became chieftain when he slew a wizard by the name of Griss the Yellow, and presented his head as a trophy from the battle. At the time of Bloodmoon, he has been chieftain for three years. He becomes one of the victims of the mead hall massacre, and you may later take his place as chieftain.

He is wearing a wolf cuirass with matching pauldrons and greaves and the unique paws of the wolf-runner. He is wielding a Nordic silver claymore. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 
Related Quests
Miscellaneous



Dialogue
Voice: "Enjoy our mead and kinship!"
Greetings:
:*[Nord Mead has been added to your inventory.] ''"Hail, good %PCName! Skjoldr Wolf-Runner is my name. I am the chieftain of Thirsk, and welcome you to our home. You'll not find a better mead hall anywhere, not even in Skyrim. For one hundred years Thirsk has withstood all manner of attack, from the snow and hail to those infernal Rieklings. But the meadhall still stands, and its hospitality is unmatched. Please, stay and relax. Enjoy our fine drink, and seek shelter from the cold. Here, my friend -- taste the nectar of Shor!" (A sample of nord mead will be added to your inventory)
:*"Hail, friend! I hope you find our mead hall to your liking. If you're tired, grab a bedroll and go to sleep. We don't stand on ceremony here at Thirsk. We live like family, as it should be!"
Erich the Unworthy:
:*"Erich is a loyal member of the clan, and has defended Thirsk time and time again. But he's hot headed and loose lipped, and has made more enemies around here than he should have. We can not harm a clan brother, but there are some days...."
:*"We'll miss the strength of a good warrior, but not the man. Erich was too arrogant for his own good and his days were numbered anyway."
Mirisa never returned:
:*"Aye, the missionary came here several weeks ago. She started talking about her Shrine, and then began preaching about the evils of mead. Nice lass, but a little high-strung. Erich, he...he didn't really like what she had to say. Thought he'd teach her a lesson. I'm...I'm not really sure where she is now. [Skjoldr gives you a knowing look, and then gestures with his head to the staircase leading to the second floor.]"
:*"Well, it would seem Erich has finally met his destiny, so there's no harm in letting you know the truth. The missionary is upstairs, locked in Erich's room. She's been there for quite a while, too, poor thing. If you intend to let her go, no one here will stop you."''
Lore:Akos Kasaz

is the largest island in the  n archipelago, between the   and the  , far to the west of  .  Due to its size, the island spans multiple environments, some gentle and some brutal.  The capital of the Yokudans, Old Totambu, was located on Akos Kasaz.  In the late  , other settlements included Tagon in the west, Taleskan in the north, and Yul in the south. 

As the home of the Na-Totambu, the old ruling class (which would later become the Crowns), the   of Rihad was famously quoted for the phrase "A daughter of the House of Akos Kasaz shall not marry an infidel of another house." What this means is that a daughter of the Crowns shall not marry another Redguard that drifted away from the Yokudan customs, like the Forebears.  Northern Akos Kasaz was a fertile steppe, home to large herding clans, some of whom worshipped the  , rather than the typical Yokudan gods. This group, known as the Horsemen, left Yokuda in the sixth century of the  , eventually founding a colony in the Vale of Silverhoof in  .  
 

References
Lore:Almalexia (disambiguation)

Almalexia has two possible meanings:
Almalexia (god), the Goddess of the Dunmer
Almalexia (city), a city in Morrowind named after the goddess of the same name
Lore:Asil Yelir

is an island in the  , south of the  , that is possibly considered a part of the  n archipelago. The two large islands   and   neighbor it to the northwest and southeast, respectively. It shares the word "Yelir" with the similarly sized   to its southwest.  
 

References
Lore:Azurian Sea

The   is the sea north of the Yokudan island group, far to the west of High Rock.   In the mid- , the  i sea captain,   was considered the cruelest slaver in the Azurian Sea.  He later moved on to the   before he was killed on the outskirts of  .  The   is a prized fish from the Azurian and their caviar was a personal favorite of King  , the founder of the second  . 
 

References
Lore:Broken Cape

The Broken Cape is a region found along the coast of Winterhold, in the province of Skyrim. The northern tip is known as Hsaarik Head, and it contains the former capital-city, Winterhold.  In the late-Merethic Era, a fleet of Atmorans, led by Ysgramor sailed across the Sea of Ghosts and landed on Hsaarik Head after fleeing from a civil war in Atmora. From there, they built their first city, Saarthal which was subsequently sacked by the Snow Elves native to the land.  In its vicinity, northeast of the ruined city lies Winterhold,  which was the capital of Skyrim until the Great Collapse occurred in  .  

The   extends off the coast from the eponymous city and several ruins like the  , the   and   are found in between the glaciers and shipwrecks that are spread across the coast.
 

Gallery
 

References
Lore:Cape of the Blue Divide

The  , or simply the Blue Divide   is the body of water found between the provinces of the   and  , and the general area of the Second Aldmeri Dominion. It is bordered by the   to the north and the   to the southeast.

The Blue Divide's general scope is largely unknown, though the town of   is reportedly north of the body of water.  The island of   is a strategic location, found north of the Cape of the Blue Divide.  It was because of this the island was targeted by the   during their conquest of   in the  . It was their closest foothold to the Cape, described as the waters of the Aldmeri Dominion.  The  ns made their earliest voyages around these waters, and the  , sacking various   settlements.  The Cape of the Blue Divide was also the general location of the  , occurring in the   between the provinces of Valenwood and the Summerset Isles.  

 

References
Lore:Cespar

(also spelled Caspar) is a large island off the western coast of  , south of  .  Tralan the Two-Blade, a   swordsman who became one of  's most valued men, hailed from Cespar. 

Sometime in the mid- , the former noblewoman, Lady   was exiled to the island of Cespar and lived there since at least  . When the   took over the citadel   in southern  , they made a demand to free Lady Thronebane but it was later revealed that all of their demands were a ruse.  The island was considered by the Empire to be Hammerfell's territory in  ,  but by the late  , the island appeared to be unaffiliated with any province in certain maps.  
 

Notes
The original spelling Caspar is seen on the map of West Tamriel, but the island is later called Cespar in The Infernal City due to most fan maps at the time misspelling the name.

References
Lore:The Chain

is a group of at least three islands in the  ,  south of   in   and west of  , near the Eltheric Ocean. The two smaller islands trail off to the west.  The island was considered by the Empire to be Hammerfell's territory in  ,  a claim which remained by the late  , as certain maps be considered them part of Hammerfell. 

The coral kingdoms of Thras are described as a set of islands southwest of the Chain.  
 

References
Lore:Direnni Tower

The Direnni Tower, also known as the Adamantine Tower, Ada-mantia,  Ur-Tower,  and Tower Zero,  is a tall, circular, and ancient tower at the highest point of the Isle of Balfiera in the Iliac Bay. The Tower was used as a fortress, prison, and palace by the Direnni Hegemony, but its true purpose has remained a mystery. The latest magical divination of its age places its construction around  , making it the oldest known structure in Tamriel. The tower has been modified several times over the years, but the cylindrical core of metal has not been touched and is rumored to extend as far into the ground as it does protrude above it, and its depths have never been thoroughly explored.  

After the Direnni gained power on Balfiera around   , they built a keep around the Towers base. However there are even older catacombs beneath said keep, which the Direnni didn't build. 

According to historical lore of the Dawn and Merethic Eras, the Direnni Tower was created by the Aedra as a place for discussing the creation of Mundus.  The tower was then used by the Gods for discussing the punishment of Lorkhan for his trickery of conceptualizing Mundus, the decision being to cast Lorkhan's heart from the tower and into the mortal world below.  When Magnus departed from the near-formed Mundus, the Gods that followed him abandoned the tower, leaving behind the secrets associated with it. 
 

Notes
The Direnni Tower is also known as the House of We by its creators, the Aedra. 

See Also
For game-specific information, see the Daggerfall article on the Direnni Tower or the ESO article on the Isle of Balfiera.
The Towers

References
Daggerfall:Barenziah

left|thumb|Queen Barenziah of Wayrest
right|thumb|As seen in Daggerfall

Queen Barenziah is a Dark Elf noble and the Queen of Wayrest. Her husband is King Eadwyre, with whom she rules the kingdom jointly. She is the mother of Princess Morgiah and Prince Helseth, and stepmother of Princess Elysana.

Barenziah can be found in the throne room of Castle Wayrest, next to her husband. Those in good standing may be asked to perform some tasks for her. 

The queen also offers an optional quest, which is part of the Main Quest series, if your character level and reputation with her are high enough.
 

Related Quests
 
 

Notes
Queen Barenziah's art assets portray her as a Breton. However, she is described as a Dark Elf in the in-game lore, and also coded as one within the game files.
Queen Barenziah also appears in the Tribunal expansion for TES III: Morrowind, and as a card in Legends.
For more information on recurring characters, please see the main article.

Gallery
Daggerfall:Eadwyre

thumb|left|King Eadwyre
thumb|right|King of Wayrest
King Eadwyre is a Breton noble and the King of Wayrest. His wife is Queen Barenziah, with whom he rules the kingdom jointly. He is the father of Princess Elysana and stepfather of Princess Morgiah and Prince Helseth.

Eadwyre can be found in the throne room of Castle Wayrest, alongside his wife and stepdaughter. Those in good standing may be asked to perform some tasks for him.
 

Related Quests
Daggerfall:Helseth

thumb|left|Prince Helseth
thumb|right|Helseth in person
Prince Helseth is a Dark Elf noble and member of the royal family of Wayrest. He was born to Queen Barenziah and Symmachus in 3E 376, and is the older brother of Princess Morgiah. King Eadwyre is his stepfather and Princess Elysana his stepsister.

The prince can be found in the dining hall of Castle Wayrest, sitting on a table.
 

Related Quests
 
 

Notes
Despite the fact that Helseth is a Dark Elf, he is depicted as resembling a Breton. Two third-party mods, Dark-Elves, Andyfall, can fix this oversight.
Helseth also appears as King of Morrowind in the Tribunal expansion for TES III: Morrowind.
Daggerfall:Morgiah

thumb|left|Princess Morgiah
Princess Morgiah is a Dark Elf and member of the royal family of Wayrest. She is the daughter of Queen Barenziah and General Symmachus of Mournhold, making her the younger sister of Prince Helseth. King Eadwyre is her stepfather and Princess Elysana her stepsister.

She can be found in the throne room of Castle Wayrest, standing on the dais near her mother.
 

Related Quests
 

Notes
Morgiah, like all Dark Elf NPCs, is depicted with light tan skin as opposed to the proper ashen gray of her race. There are several third-party patches that can correct this error.

Gallery
Daggerfall:Elysana

thumb|left|Princess Elysana
thumb|right|Princess of Wayrest
Princess Elysana is a Breton noble and a Princess of the Kingdom of Wayrest. She is the daughter of King Eadwyre, stepdaughter of Queen Barenziah, and stepsister to Princess Morgiah and Prince Helseth. You can find her in Castle Wayrest.

Elysana and her stepbrother are currently in a struggle to become the rightful heir to the throne of Wayrest, and she is no less devious and amoral than Helseth when it comes to achieving this goal. She is supported in this endeavour by Lord Woodborne, to whom she is betrothed.
 

Quests
Daggerfall:Abibon-gora

The city of Abibon-gora is the capital of Abibon-Gora, a region of Hammerfell.  
right
Daggerfall:Abibon-Gora

The Barony of   rests on the western coast of  , in the   region. It shares borders with   to her north and the   to her east.  s predominate in the region, with   as the favorite deity. The capital city is  , and the locality is protected by the  .
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Ayasofya (city)

The city of Ayasofya is the provincial seat of Ayasofya, a province of Hammerfell.  
right
Daggerfall:Ayasofya

The County of Ayasofya is a region on the western coast of Hammerfell, in the Iliac Bay. It is bordered by   to the north, the Alik'r Desert to the southeast, Antiphyllos to the south, and Sentinel to the west. Its capital is the city of Ayasofya. On the 2nd of Last Seed, the residents of the area celebrate a holiday known as Maiden Katrica in honor of a warrior who saved them during a previous war. 
 

Political Views


Service Locations


  Regional Temples are not listed