Oblivion:Newt Cave

Notes
This cave contains 25 Cairn Bolete plants and 85 Wisp Stalk plants.
Newt Cave also appears in ESO.

 
Exterior

The exterior is located at coordinates: Tamriel 24, 0
This location's map marker (M on map) is named Newt Cave (editor name NewtCaveMapMarker).  The entrance door is SSW of the marker, 30 feet away.
0-3 Mud Crabs are near the entrance
2 Wilderness Creatures (Hills variety) are near the entrance
The following plants can be found near the entrance: 11 Bergamot plants, 2 Flax plants, 2 Lady's Smock plants, 3 Lavender plants, and 7 Monkshood plants

 
Zone 1:
thumb|right|238px|Newt Cave
Newt Cave is fairly unremarkable and filled to the brink with Monster enemies. However, true explorers will find that the healthy amount of minor loot chests, all with a solid chance of enchanted equipment, makes for a profitable trek and the cave is quite easy to navigate. In the first room, pick the southwestern tunnel, jump down the hole, and fight the enemies on the lower level. The southernmost room contains a chest and a barrel with torches, and the next room contains another chest, this one locked. Proceed forward until you arrive in the first room again, then pick the northern tunnel for a few restoration chests guarded by monsters and access to Newt Cave Chapels of Light through door C.

Occupants:
4-5 Monster Enemies (each 80% probability Monster, 20% Rat)
2-3 Nuisance Animals
Treasure:
1 Chest 01 (locked)
1 Chest 02
2 Chests 04
The following plants will always be found: 6 Cairn Bolete plants and 52 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Newt Cave Chapels of Light

 
Zone 2:
thumb|right|263px|Newt Cave Chapels of Lightthumb|right|The partial skeleton of a baby
The Chapels of Light is almost entirely linear. Upon entering from door C, pry open the nearby chest and proceed to the next room, this time for a locked chest guarded by mud crabs. From the next chamber, three paths are available although two of them lead to dead ends. The northern path leads to a chest and the remains of an unlucky adventurer, still holding an iron war axe and a leather shield. The partial skeleton of a baby can be found nearby. The southern path leads down to the door at D, the entrance to Newt Cave Breezeways.

Occupants:
2 Monsters
3 Mud Crabs
Treasure:
5 Chests 01 (1 locked)
1 Chest 02 (locked)
1 Chest 03
The other following items will always be found: 1 Leather Shield and 1 Iron War Axe
The following plants will always be found: 9 Cairn Bolete plants and 14 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at C) leads to the zone Newt Cave
1 door (at D) leads to the zone Newt Cave Breezeways

 

Zone 3:
thumb|right|263px|Newt Cave Breezeways
This zone is the most complex part of Newt Cave, but only because it demands a lot of backtracking if you want everything. From door D, multiple paths are available. The eastern path leads to two chests and up to three monsters; the southeastern path leads to a load of dead-end rooms, more monsters, and four minor loot chests (two of them locked). The last path leads to the southwestern area with two chests and two Dead Goblins, one of them seemingly dead from an overdose of beer (E). When all is said and done in Newt Cave, backtrack through all three zones and exit the way you came.

Occupants:
4-5 Monster Enemies (each 80% probability Monster, 20% Rat)
1 Nuisance Animal
Treasure:
2 Chests 01 (1 locked)
3 Chests 01 (1 locked)
3 Chests 02 (1 locked)
1 Chest 04
The following ingredients will always be found: 1 Tomato
The following plants will always be found: 10 Cairn Bolete plants and 19 Wisp Stalk plants
Doors and Gates:
There is one door (at D) in/out of this zone, leading to the zone Newt Cave Chapels of Light
Other:
2 Dead Goblins (may carry a lockpick) at locations E on map