Morrowind:Restoration Spells

The magicka cost for most of these spells matches the value you would expect if you created the spell yourself. In other words, if you were to create the same spell at a Spellmaker, it would have the same magicka cost as the purchasable spell.  There are a few exceptions.  Spells that are a bad deal, i.e. more expensive than a custom spell, are in  ; spells that are a good deal are in  .  In such cases, the magicka cost if you were to create a custom spell is shown in parentheses.
 
middle|link|alt= Cure Blight Disease==


middle|link|alt= Cure Common Disease==


middle|link|alt= Cure Paralyzation==

  Unlike the Free Action spell in Daggerfall, this spell does not grant immunity to paralysis, and only cures it. As a result, this spell has only one use, as it is impossible to cast it on yourself while paralyzed, including with an item, and its enchantment cost as constant-effect is too high for any item in the game.  The single purpose is that the player may cast a Cure Paralyzation on touch or target on follower NPCs.  The effect is also useful in a potion, which may be drunk while paralyzed.

middle|link|alt= Cure Poison==


middle|link|alt= Fortify Attack==

   This spell is only available through completion of the Threads of the Webspinner quest.

middle|link|alt= Fortify Attribute==
 


middle|link|alt= Fortify Fatigue==


middle|link|alt= Fortify Health==


middle|link|alt= Fortify Magicka==


middle|link|alt= Fortify Skill==
No spells that provide this effect are available for purchase unless you have the Tribunal or Bloodmoon expansions.  For details on this effect's availability, see the effect page

middle|link|alt= Resist Blight Disease==


middle|link|alt= Resist Common Disease==

Note that if you enchant or otherwise obtain items that increase your resistance to Common Disease to 100% or better (including any racial resistance), you will be unable to contract Vampirism.

middle|link|alt= Resist Corprus Disease==

  All of these spells are actually useless.  You cannot catch Corprus Disease from Corprus Creatures or their corpses. As an integral part of the Main Quest plotline, you will catch the disease one time, as a curse, and seek to have it cured. This infection is scripted and unavoidable; spells cannot prevent it. There is also an infected NPC from whose corpse it is possible to catch the disease; due to an apparent bug, this version of Corprus is incurable, and effectively breaks the game. See the  article for more information.

middle|link|alt= Resist Fire==


middle|link|alt= Resist Frost==


middle|link|alt= Resist Magicka==


middle|link|alt= Resist Paralysis==

  This spell is somewhat unusual in that the only purchasable version of it has a much higher casting cost than it should.  The best thing to do is buy the spell, create your own immediately at a Spellmaker, and then delete the purchased one.

middle|link|alt= Resist Poison==


middle|link|alt= Resist Shock==


middle|link|alt= Restore Attribute==

 These four spells are only available as possible rewards during the Gathering Muck quest. You may only choose one of them (the most useful is probably Strong-Again, as Damage Strength is frequently a result of combat with Greater Bonewalkers).

middle|link|alt= Restore Fatigue==


middle|link|alt= Restore Health==

 

See Also