Netruk44/uesp-wiki-content huggingface dataset:
Online:Flame Damage

Flame Damage is a type of magical damage. It is mainly used by Dragonknights, but available to other classes as well. Some enemies may use Flame Damage against you, notably Flame Atronachs, which are some of the first enemies you will encounter. Dunmer characters receive a bonus to Flame Resistance through their Resist Flame passive skill. Can cause the Status Effect Burning.

Sources
Weapons
All Inferno Staves.
All weapons enchanted with a Glyph of Fire (using a Rakeipa runestone). Note that staves may be enchanted with a different elemental damage, so a single staff could do both Flame and another type of damage.

Skills
The following active skills cause Flame Damage:



Sets
The following sets either cause or synergize with Flame Damage:



Champion Points
War Mage in the Extended Might subconstellation of Warfare grants additional Flame Damage.

Defense
There are several ways of protecting yourself against Flame Damage.
Dark Elf characters have access to the Resist Flame passive skill, which reduces all Flame Damage received.
A Glyph of Flame Resist, created with a Rakeipa Essence rune and a negative Potency rune, can be applied to jewelry.
Elemental Aegis in the Staving Death subconstellation of Warfare reduces Flame Damage taken.


Notes
This effect was previously referred to as Fire Damage''' in a few cases, but has since been corrected for consistency.
Online:Frost Damage

Frost Damage is a type of magical damage. It is not that commonly seen outside of the Warden class, as none of the other classes have a skill line devoted to it. Some enemies do use it but not many&mdash;Frost Atronachs being the most notable. 

Frost Damage can cause the Chilled Status Effect, which applies the Minor Maim debuff to the target for 4 seconds, reducing their damage dealt by 15%. Chilled also deals an additional single Frost Damage tick, and makes targets more vulnerable to certain subsequent Frost Damage effects (such as Wall of Frost) which can further apply the Immobilize debilitating effect.

Sources
Weapons
All Ice Staves.
All weapons enchanted with a Glyph of Frost (using a Dekeipa runestone). Note that staves may be enchanted with a different elemental damage, so a single staff could do both Frost and another type of damage.

Skills


Sets
The following sets either cause or synergize with Frost Damage:



Champion Points
War Mage in the Extended Might subconstellation of Warfare grants additional Frost Damage.

Defense
There are several ways of protecting yourself against Frost Damage.
Nord characters have access to the Resist Frost passive skill, which reduces all Frost Damage received.
A Glyph of Frost Resist, created with a Dekeipa Essence rune and a negative Potency rune, can be applied to jewelry.
Any effect which increases your Spell Resistance will also reduce Frost Damage in addition to several other elemental types.
Elemental Aegis in the Staving Death subconstellation of Warfare reduces Frost Damage taken.
Online:Shock Damage

Shock Damage is a type of magical damage. It is mainly used by Sorcerers, but can be found in other ways. A few enemies, notably Storm Atronachs, use it. Can cause the Status Effect Concussed.

Sources
Weapons
All Lightning Staves.
All weapons enchanted with a Glyph of Shock (using a Meip runestone). Note that staves may be enchanted with a different elemental damage, so a single staff could do both Shock and another type of damage.

Skills


Sets
The following sets either cause or synergize with Shock Damage:



Champion Points
War Mage in the Extended Might subconstellation of Warfare grants additional Shock Damage.

Defense
There are several ways of protecting yourself against Shock Damage.
A Glyph of Shock Resist, created with a Meip Essence rune and a negative Potency rune, can be applied to jewelry.
Any effect which increases your Spell Resistance will also reduce Shock Damage in addition to several other elemental types.
Elemental Aegis in the Staving Death subconstellation of Warfare reduces Shock Damage taken.
Online:Poison Damage

Poison Damage is a type of damage. It can be acquired in several ways. It is most common on Bow skills or the stamina morphs of some class abilities. Can cause the Status Effect Poisoned.

Sources
Weapons
All weapons enchanted with a Glyph of Poison (using a Kuoko runestone).
All weapons with a Poison Damage poison equipped.

Skills
The following active skills cause Poison Damage:



Sets
The following sets either cause or synergize with Poison Damage:



Champion Points
Mighty in the Extended Might subconstellation of Warfare grants additional Poison Damage.

Defense
There are several ways of protecting yourself against Poison Damage.
Argonian characters have access to the Argonian Resistance passive skill, which reduces all Poison Damage received.
Wood Elf characters have access to the Resist Affliction passive skill, which reduces all Poison Damage received.
A Glyph of Poison Resist, created with a Kuoko Essence rune and a negative Potency rune, can be applied to jewelry.
Hardy in the Staving Death subconstellation of Warfare reduces Poison Damage taken.
Online:Disease Damage

Disease Damage is a type of physical damage. It is somewhat rare, mostly only being seen on some of the Nightblade and Necromancer skills' morphs, or when attacked by Zombies and their ilk. Can cause the Status Effect Diseased, which inflicts the Minor Defile debuff for 4 seconds, decreasing their healing received by 8%.

Sources
Weapons
All weapons enchanted with a Glyph of Foulness (using a Haoko runestone).

Skills
The following active skills cause Disease Damage:



Sets
The following sets either cause or synergize with Disease Damage:



Champion Points
Mighty in the Extended Might subconstellation of Warfare grants additional Disease Damage.

Defense
There are several ways of protecting yourself against Disease Damage.
Argonian characters have access to the Argonian Resistance passive skill, which reduces all Disease Damage received.
Wood Elf characters have access to the Resist Affliction passive skill, which reduces all Disease Damage received.
A Glyph of Disease Resist, created with a Haoko Essence rune and a negative Potency rune, can be applied to jewelry.
Hardy in the Staving Death subconstellation of Warfare reduces Disease Damage taken.
Online:Magic Damage

Magic Damage is the most common type of non-Physical Damage. It is available from many sources, and is basically the "default" for all magical damage effects.

Sources
Many skills on the Nightblade's Assassination, Siphoning, and Shadow skill lines.
Most skills on the Sorcerer's Dark Magic skill line and Daedric Curse from the Daedric Summoning skill line.
Most skills on the Templar's Aedric Spear and Dawn's Wrath skill lines.
The Elemental Weapon morph of the Psijic Order skill Imbue Weapon
All Restoration Staves.
All weapons enchanted with a Glyph of Decrease Health (Okoma), Glyph of Absorb Health (Oko), Glyph of Absorb Magicka (Makko), or Glyph of Absorb Stamina (Deni).
The skills on the Soul Magic skill line.
The Vampire's Drain Essence and Bat Swarm skills.
The Mages Guild's Entropy skill.
The Undaunted skills Inner Fire (and its Inner Rage morph) and Necrotic Orb (and its Mystic Orb morph).
The Inhale skill on the Dragonknight's Draconic Power skill line as well as the Fragmented Shield and Shattered Rocks morphs on the Earthen Heart skill line.
Online:Physical Damage

Physical Damage is the most common type of damage in the game. It is available from all weapons except for Staves, as well as damage from bashing, and many skill lines are centered around Physical Damage. In addition, most enemies in the game will deal Physical Damage, particularly if they fight with melee attacks. Physical Damage also includes damage from falling.

Sources
All non-staff Weapons.
Performing a bash attack with any weapon (including staves).
Most skills in the Bow, One Hand and Shield, Dual Wield, and Two Handed skill lines.
Some skills in the Dragonknight's Draconic Power and Earthen Heart skill lines.
Most of the summoned creatures from the Sorcerer's Daedric Summoning skill line.
The Ambush morph on the Nightblade's Assassination skill line.
The Silver Bolts skill on the Fighters Guild skill line.
The Assault skill Caltrops and its morphs.
The skills acquired by becoming a Werewolf.
Added to weapon damage when wearing jewelry enchanted with a Glyph of Physical Harm (using a Taderi runestone).
Online:Effects

This is a list of the various effects found in the game.

Damage
Oblivion Damage
Fire Damage
Frost Damage
Shock Damage
Poison Damage
Disease Damage
Magic Damage
Physical Damage
Bleed Damage

Debilitating
Disorient
Fear
Immobilize
Knockback
Levitate
Off Balance
Reveal
Silence
Snare
Stun

Resistance
Fire Resistance
Frost Resistance
Shock Resistance
Poison Resistance
Disease Resistance
Spell Resistance

Restoration
Restore Health
Restore Magicka
Restore Stamina
Health Recovery
Magicka Recovery
Stamina Recovery
Lore:A Forebear Warrior's Song

, my strength comes from your hands, 
My enemies fall before my sword. 
Can you hear their cries? 
Death, they cry. 
Death, I sing. 
But death is theirs, not mine.

Wipe the blade of their color. 
Wipe the shield of their color. 
Victory is ours!

 , grant my weapon fall only thus: 
For justice, for the right ways. 
Can you hear my plea? 
Justice, they pray. 
Justice, I sing. 
Justice is mine, and also theirs.

Wipe the blade of their color. 
Wipe the shield of their color. 
Victory is ours!

For the way of the righteous is mercy, 
And compassion for the weak. 
Can I wield your  ? 
Mercy, they beg. 
Mercy, I give.

Swift death to the unjust! 
Slow death to the merciless! 
Wipe the blade of their color. 
Wipe the shield of their color.

Victory is ours!
Lore:An Ode to the Red Bird

Let us fly together, dear red bird, 
set aside the idle talk of stern elders, 
as you set aside the ground below!

Grains of sand trickle through the glass: 
but when together we fly, 
night is one long everlasting journey.

Alight upon my shoulder, my neck, my cheek, 
let your sweet beak leave a hundred, 
nay a thousand kisses upon me.

Let us confuse them, 
so that no enemy may cast an evil eye, 
when it comes to be known the many kisses.
Lore:Angalayond

Deep silence, the iron gray time, 
Seeping into bones and roots. 
Snow and ice cover the land, 
As the world dies before being reborn.
Lore:Betnikh Limerikh

There once was an   from   
Of warmth he said he was sick 
But the gales of   
Tossed his arse in a drift 
Now his buns he can't unstick!
Lore:Betrayal

This place I built on solid rock,

It breaks, crumbles away,

Destroyed and shaken to the core,

Betrayed by  


My blindness was my love for her,

Though any fool could weigh,

Her will was weak, her lust unbound,

That strumpet, Alanwe


My heart betrayed, I took her soul,

Cracked it with vicious fray,

Eternal now will be her pain,

'Tis the fate of Alanwe
Lore:Beware!

Climb the hill,

Unlatch the door.

Therein you shall find

Rare goods galore!


Whirring and hissing

And squeaking abound.

Could those be rats,

Or gears you have found?


Use items with care

In this noisy place,

Lest   awaken

And give you good chase!
Online:Book of Gratuitous Sonnets

This line of simple text will have to do.

Pentameter and rhyme will have to wait.
Lore:Brave Sir Cadwell

Bravely bold Sir   
Rode forth upon trusty Honor. 
He feared nothing in  ,

Oh brave Sir Cadwell. 
He loved the land all blue and gray, 
Righting wrongs and saving days.

Brave, brave, brave Sir Cadwell.
Lore:Cadwell's Personal Anthem

I'm a  , but that's all right,

I fight   all day and rescue damsels at night.

With trusty Honor and a mighty helm,

I keep   safe and protect the realm.

I had another line, but now I forgot,

I'll write more later&mdash;or maybe not.
Lore:A Diet of Eyes

While  s have long been associated with certain   tribes, the relationship between the Reachmen and these monsters is still unclear.

With the face of an old crone and a misshapen body that combines human and raven, Hagravens are horrific sights. (Though they are far worse to smell.)

It is the remnants of their meals that induce the greatest horror, however. For Hagravens consume people, preferably while still alive. They are said to be especially fond of eyeballs. A sated Hagraven will sometimes merely suck out a victim's eyes, then cast out the unfortunate to wander sightless through the wilds.
Lore:An Orc's Guide to Tamriel

When passing through the holds and camps of   and  , it is important to remember their sense of justice is not as immediate as the   demands. A thief in  , for example, might expect to be imprisoned for a number of days. By comparison, a murderer might sit for years in a dank cell awaiting some petty lord to decide his guilt.

Be therefore careful in exacting your wrath upon those who wrong you. Though swift justice is to be lauded among civilized people, it is often misinterpreted as brawling&mdash;or worse, grievous assault&mdash;where local custom is used to a less efficient response.

Similarly, the rules of such far off lands do not appreciate&mdash;or even allow&mdash;challenges from below. Where single combat is a commonly accepted remedy for poor leadership among our own people, less civilized societies have yet to discover its practical efficiency, and will frequently allow others to demonstrate their strength for them.

Take care, then, in voicing your opinion among such folk, for it may be swiftly and violently struck down. Instead, find others who share your beliefs and let your numbers carry you to victory.

Finally, the arts of fine   are often stunted in far-off lands. Though the Elven peoples of   and   have some grasp of refined forging, the men of   and the   do not. In some of the more benighted areas, they even view unalloyed   as an acceptable metal for working   and  .

Be not afraid to best their backward practices. Your efforts will bring respect and admiration upon our people, and your name will spread far and wide.
Lore:Blessed, Blessed Satakalaam

Blessed of  ,  : where warriors are bravest in all  .

Blessed of  , Satakalaam: where   nests atop   tower.

Blessed of  , Satakalaam: where  s carry pollen to   and  .

Blessed of  , Satakalaam: where water from deep rock fills fountain and jug.

Blessed of  , Satakalaam: where   guards ancestors from eras before.

Blessed of  , Satakalaam: where stars shine to guide us upon Walkabout.

Blessed of  , Satakalaam: where we shall keep true faith till called to World's End.
Lore:Daedra Dossier: Cold-Flame Atronach

Ordinary   have been forbidden in our realm since that cretin   conjured one in the palace and its heat damaged  's "Ice Fangs No. 4," one of   favorite sculptures. Their banishment, however, left a certain hard-to-define gap in our realm's carefully-balanced esthetic of beautiful pain&mdash;an absent voice, if you will, from our chorus of terror and despair.

I admit it: I missed the way their lissome forms curveted and twirled at the edge of vision, their expressions blank of all emotion but for the avid hunger of the arsonist. I thus made it my purpose, when the duties of my office could spare me, to find a substitute for the exiled flame atronachs, some other   entity that would replace the charismatic peril of their presence.

Availing myself of the spare transliminal scanner stored in the  , I set myself the task of reviewing by survey all the   planes within range of its infralux pseudocortex. I scanned over 37,000 different planes, chaos realms, and pocket realities before I found what I was looking for in DOP 9497.15, known to its curious inhabitants as " ." I immediately recognized the plane as a sort of decalescent inversion of DOP 6, " ," well known to conjurers of all races as the home plane of the common flame atronach. In place of the extreme heat of Infernace, where molten rock flows like water, in Takubar (as we may call it for the sake of brevity) the bedrock is subjected to a cosmic degree of cold, causing its material bonds to slide apart and the stone to flow like cold lava.

It was there in Takubar that I finally saw, in the insect-eyed lenses of the transliminal scanner, images of gyrating atronachs that burned with cold blue flames. I had found what I sought.

After that, modifying Koron's Peremptory Summons to address Takubar rather than Infernace was a matter of mere routine. Within seven shifts I had succeeded in summoning what we may term a " " to  . As anticipated, rather than giving off unpleasant waves of heat, this was an elemental of cold fire, and there was a steep drop in ambient temperature in its presence.

This, of course, was all to the good.

In behavior my cold-flame atronach behaved in all ways like an ordinary flame atronach&mdash;and was just as irritable, casting blue fireballs at any who threatened it, and conjuring pillars of cold flame at need. This perfectly fills the niche of hovering sentry formerly filled in Coldharbour by their igneous cousins, and that is the main function they now fulfill in our Master's realm.
Online:Saintsport

The town has been taken over by the Sea Drakes, a band of pirates led by Captain Helane. A chest can be found west of the dock leading to the Bloody Witch. A skyshard is located inside the building in the center of town. Captain Helane's House is located on the west side of town.
 

Related Quests
Saintsport Objective: Help Captain Lerisa rescue her crew from the Sea Drakes.
 

text-bottom|32pxWayshrine
thumb|left|Saintsport Wayshrine Saintsport Wayshrine is located just outside the town, to the west.
 

Books


People
 

Gallery
Online:Dogeater Goblin Camp

The camp and the mines behind are occupied by Dogeater goblins. At one time, the rogue Jakarn entrusted the goblins with the  , which was stored in the mines for safe-keeping.
 

Related Quests



Dogeater Goblin Camp
 
Exterior

Goblin Mines
thumb|left|The Goblin Minesthumb|right|Interior
The Goblin Mines are a series of mines located behind the camp.
 

Achievements
There is one achievement associated with this location:
 

Maps
Online:Bthzark

It is located west of Port Hunding. Wolves and assassin beetles lurk outside the ruin. A chest can spawn along the cliff south of the ruin's front entrance.
 

Related Quests
Bthzark Objective: Discover the buried secrets of Bthzark.
 
  

Layout
thumb|right|Outside Bthzark Mine
Inner Bthzark
This location consists of two bridges that cross over the dunes of western Stros M'Kai. Both lead to the same place. If you take the eastern door and cross the eastern bridge, you'll encounter nine vents, each with a Guardian Spider in it. You'll have to fight these spiders to enter the mine on the other side. If you take the western bridge, you'll be navigating steam traps instead.

Bthzark Mine
The Tempered Sphere awaits on the southern side of this room. Two Dwarven spiders dwell here; one is on the right as you cross the lava river in the middle of the mine, and the other is by the exit door, which lies through a tunnel to the southeast.
 

Notes
The door will be locked until opened during Buried Secrets.
The normal enemies inside Bthzark, as well as those outside near the entrance (e.g. wolves and assassin beetles), have a chance to drop the Antiquity lead for  .
Bthzark first appeared in Redguard, albeit without a name.

Maps
thumb|left|A map of Bthzark
Online:Headman Bhosek's Palace

The Grave lies beneath the palace, and is accessible from the river at the base of the cliff. A pamphlet is posted on the bridge leading to the palace from the south. A billet is posted in front of the palace. A small courtyard with a well lies to the north. Even further north is a camp with two assassins.

There is a master safebox inside the palace, in the northwest corner by the bed. A Letter to Headman Bhosek is located on a table to the west.
 

Related Quests
 

Gallery
Online:Stonetooth Fortress

thumb|right|Chief's quarters
 
Related Quests
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
;Transport Services
20px Dock: Gilzir  

Other Places
 

People
 

Books


Maps
thumb|left|Stonetooth Fortress
Online:Eyearata

A chest can spawn on a small island off the coast due east of the island.
 

Achievements
There is one achievement associated with this location:
Online:Gilbard's Nook

Achievements
There is one achievement associated with this location:
Online:Carved Hills

Related Quests
Carved Hills Objective: Discover the purpose of the Bloodthorn Cult's rituals.
 
 
 

People
 

text-bottom|32pxWayshrine
thumb|left|Carved Hills Wayshrine The Carved Hills Wayshrine is located in the southwestern section of the woods, just to the west of the lake.
Online:Carzog's Demise (place)

You will first enter the ruins in a vision of the past, when the spirit of King Renwic opens a portal at Grimfield. In the vision, Carzog's Demise is filled with Orcish invaders and captured Breton nobility.

You will need to gain access to the ruins again during the conclusion of the Betnikh quest chain. The ruins are filled with Bloodthorn Cultists. 
 

Related Quests
'''Carzog's Demise Objective''': Save the Orcs from the Bloodthorn Cult trap.
 
 

People
 

Layout
Eastern Sanctuary
A Bloodthorn Satchel just inside the ruin's entrance contains a Bloodthorn Disguise. Bloodthorn Necromancers and Sentries guard the first room, and Bloodthorn Incendiaries patrol the halls onward. ''Barjot's Journal'' is located on a bench in the northwestern chamber.

Western Sanctuary
Fire traps serve as obstacles in the Western Sanctuary. Tumma-Shah is located in the southern hallway. Bloodthorn Incendiaries patrol the southeastern hallway, past all the fire traps.

Inner Sanctuary
You will face Vardan here.

Maps
 
 

Gallery
Online:Grimfield

A chest can spawn on the beach west of Grimfield, among the broken boards and planks of what may be an old shipwreck.
 
Related Quests
Grimfield Objective: Stop the Bloodthorn Cult from raising a zombie army.
 
 

text-bottom|32pxWayshrine
thumb|left|Grimfield Wayshrine The Grimfield Wayshrine is located to the northwest of the cemetery, and southeast of Eyearata.
Online:Moriseli

Related Quests
Moriseli Objective: Uncover the secret behind the tormented spirits of the Orcs. / You disrupted the Bloodthorn scheme at Moriseli.
 
 

Maps
thumb|left|A map of Moriseli
Online:Carzog's Demise

'''Carzog's Demise''' may refer to:
Carzog's Demise (place), an Ayleid ruin on Betnikh
Carzog's Demise (quest), a quest involving that ruin
Online:Arx Corinium

While previously constructed and held by the Imperials, the fort has fallen into disrepair and is overrun with Lamias. A group of nereids now occupy the flooded fort and focus on restoring balance to the land. Rumors say the fort is home to a great source of power, although it is perverse, corrupted.  You can learn about its location from Mindil the Untested in Marbruk, Abzag the Monster in Shornhelm, or Maela the Crone in Stormhold.

Its dungeon sets are Lamia's Song, Medusa, and Undaunted Infiltrator.

There are always 4 treasure chests available to find in this dungeon, which may contain weapons, armor or jewelry from the dungeon's sets.
 

Related Quests
Arx Corinium Objective: Explore the ruins of the Imperial fort Arx Corinium. / You helped the Nereid Sisters defeat the lamia nest.




Arx Corinium
Residents
Sister of Floods
Sister of Rain
Sister of Waves

Enemies
Giant Snakes
Lamias
Lamia Curares
Lamia Dominas
Menacing Lamias
Menacing Lamia Curares
Ixniaa's Handmaidens
Dead Lamia Divas
Dead Lamia Medicas
Lurchers

Minibosses
Fanged Menace, a giant snake
Matron Ixniaa, a lamia matriarch
Ancient Lurcher, a lurcher

Bosses
Ganakton the Tempest, a wamasu
Sliklenia the Songstress, one of the lamia matriarchs, and her pet
Sellistrix the Lamia Queen, the leader of the lamias

Books


Sets
 

Achievements
There are several Achievements associated with this dungeon:
 

Notes
Before dungeon scaling was introduced in Update 5, Arx Corinium was designed for levels 28-31.

Maps




Gallery