Shivering:Weapons

Weapons 
This article lists all of the weapons added by the Shivering Isles expansion.

Unique Weapons


Random Weapons
Enchanted Random Weapons


Durable Weapons
These tables list all the durable weapons added by the Shivering Isles expansion pack. These weapons generally have the same statistics as the standard Oblivion weapons, except their health is higher.


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  Weapons marked with an asterisk ignore Resist Normal Weapons effects, in other words, they will cause damage to creatures such as ghosts that are immune to most unenchanted weapons.

Specialized Weapons
Amber and Madness Weapons
These weapons are made available by The Antipodean Hammer quest.
Amber Weapons
thumb|Amber weapons
Amber weapons are only available from Dumag gro-Bonk at The Missing Pauldron in Bliss.  Enchanted versions are also available with Damage Health enchantments.  The weapon statistics are leveled; see the article on Amber Weapons for full weapon details.
Amber Arrows: Requires 1 piece of Amber to forge 25 arrows.
Amber Bow: Requires 2 pieces of Amber to forge.
Amber Hammer: (Blunt Two Hand) Requires 4 pieces of Amber to forge.
Amber Mace: (Blunt One Hand) Requires 2 pieces of Amber to forge.
Amber Sword: (Blade One Hand) Requires 3 pieces of Amber to forge.

 
Madness Weapons
thumb|Madness weapons
Madness weapons are only available from Cutter at Cutter's Weapons in Crucible. Enchanted versions are also available with Damage Health enchantments.  The weapon statistics are leveled; see the article on Madness Weapons for full weapon details.
Madness Arrows:  Requires 1 piece of Madness Ore to forge 25 arrows.
Madness Bow: Requires 2 pieces of Madness Ore to forge.
Madness Claymore: (Blade Two Hand) Requires 4 pieces of Madness Ore to forge.
Madness Longsword: (Blade One Hand) Requires 3 pieces of Madness Ore to forge.
Madness Axe: (Blunt One Hand) Requires 2 pieces of Madness Ore to forge.

 
Dark Seducer and Golden Saint Weapons
Each weapon comes in a normal and a worn version. The worn versions cause less damage, are lighter, have less health, and are worth less than their normal counterparts.  Most of these weapons ignore normal weapon resistance.

Most Golden Saints use bows and swords (though at lower PC levels they will use blunts), and most Dark Seducers use bows and maces (swords at lower PC levels). The quality of weapon they use is dependent on the level of your character, with the Worn versions found at the lowest levels. Depending on your choices in the main quest, you will rarely see soldiers arm themselves with the alternative form of their melee weapons: blades for Dark Seducers, blunt weapons for Golden Saints. There is a reason why they generally disfavor the weapons, though: they are substantially less powerful than their usual arms. For example, the Golden Saints' favored Golden Longswords are the equivalent of Ebony Longswords, but their Golden Maces only have the same quality of Silver Maces. The same arrangement is true for Dark Seducers, with their favored Dark Maces being of Ebony quality while their Longswords match that of Silver.

The worn versions of each weapon and the plain Dark Arrows and Golden Arrows are exclusively available during the quest Retaking The Fringe.  Which ones you will find depend upon whether you have previously chosen Dementia or Mania, and upon the orders given to your troops during the quest.

Dark Seducer Weapons
thumb|Dark Seducer weapons
Weapons used by Dark Seducer Guards.

  Weapons marked with an asterisk ignore Resist Normal Weapons effects, in other words, they will cause damage to creatures such as ghosts that are immune to most unenchanted weapons.

 
Golden Saint Weapons
thumb|Golden Saint weapons
Weapons used by Golden Saint Guards.

  Weapons marked with an asterisk ignore Resist Normal Weapons effects, in other words, they will cause damage to creatures such as ghosts that are immune to most unenchanted weapons.

 
Grummite Weapons
thumb|Grummite weapons
Grummite Weapons can be looted from dead Grummites across The Shivering Isles.  The weapons that appear are dependent upon the Grummite. Grummite daggers appear on mages and archers, crude cudgels are used by Beaters, cudgels are used by Torturers, crude cleavers are used by Painbringers, and cleavers are used by Deathdealers. Grummites that use bows and arrows can be found in any type, so Grummite arrows are always available. Refer to the Grummite section for details on levels the Grummite variants appear.

   

 
Order Weapons
thumb|Order Weapons
Crystal Staves
These staves are found during A Better Mousetrap and are carried by Grummite Shamans. It is impossible to obtain them except through use of the console, as they are removed from your inventory during the quest. Coincidentally, these staves carry the same name as the staves found on Priests of Order.



Order Swords
Swords used by the Knights of Order.


  Weapons marked with an asterisk ignore Resist Normal Weapons effects, in other words, they will cause damage to creatures such as ghosts that are immune to most unenchanted weapons. 
  These weapons appear to be out of order.

Crystal Staves
Staves used by the Priests of Order.