Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Healer's Tale

For over twenty years, I have been a healer at the  . As the reader is doubtless aware, we are the only temple in the   that offers wound healing and illness curing for both the faithful and the heathen alike, for   is the God of Mercy. I have faced people at their most miserable and their most terrified. I have seen brave knights weep and strong peasants scream. I like to think that I've watched the masks drop from faces, and seen people as they truly are.

A healer's job, after all, is more than simply binding wounds and stopping the flows of   and  . We are counselors and comforters for those who have given up all hope. Sometimes, it seems like our kind words and sympathy do more for our patients than our spells.

I am reminded of a very sick young man who came to the temple, suffering from a variety of maladies. Once I had given him an examination, I told him the results, careful not to alarm him. I let him decide how he wanted to be told the news.

"I have some good news and some bad news, my child," I said.

"I better hear the bad news first," he said.

"Well," I said, gripping his shoulder in case he should faint. "The bad news is that, unless I am wrong, you will sicken even more over the next day or two. And unless Stendarr   to be merciful to you, you will pass from this  . I am sorry, my child."

As soft as the blow was, it stung nonetheless. The boy was, after all, very young. He thought he had his whole life ahead of him. Tears streaming down his face, he asked, "And what is the good news?"

I smiled: "When you came in, did you notice our proselytizer? She was the enchanting, voluptuous blonde in the antechamber by the foyer?"

Color returned to the young man's face. He had noticed her indeed. "Yes?"

"I'm sleeping with her," I said.

If more of the healers of Tamriel would consider their patients' feelings, not just the quickest way to heal them up and get them out, we would have a far, far healthier society. I truly believe that.
Lore:The Legend of Lover's Lament

The night is very dark. Wind gently ruffles the willow trees. All is quiet, or it so appears, around the shores of the small lake.  's moons reflect in the slightly rippling surface of the water. An owl's questioning call echoes. No lights are shining from the castle nearby; it appears deserted.

As the night wears on and the planet's satellites moves across the heavens, a faint glow appears near the castle. The light slowly moves towards the lake, and upon reaching the shore, stops. A figure, a beautiful woman by any measure, stands looking wistfully into the dark water. Her lantern flickers in the breeze, and illuminates her. Tears are streaming down her cheeks; her gown, once beautiful, is now tattered and stained.

The surface of the lake becomes agitated, but not from a wind as the night has become as still as it is dark. Slowly from the water emerges the figure of a man, a warrior, fully adorned in the armor of a knight on the field of battle. He seems to float over the water towards the woman and stop just short of her.

"Madylina," the ghostly warrior intones.

"My Lord, Gerthland," whispers the lovely Madylina as she kneels. "You have come to me again."

"Yes," Gerthland responds, "My days are long waiting for the night in which I can see my love."

The lovers stand looking wistfully at each other, unable to touch, unable to kiss, unable to satisfy their unrequited love until the first tinges of dawn start to color the western sky. Gerthland drops something to the ground as does Madylina as each depart. The waters of the lake again take possession of the handsome knight and the beautiful maiden walks slowly back to the castle. As the waters of the lake settle into a gentle ripple and the light of Madylina's lantern disappears, dawn breaks over the lake.

On the shore are two beautiful roses--one crimson and the other white as fresh cream. Ripples from the lake overtake the two flowers and pull them into the lake leaving the shore bare as it was in the hours before darkness fell.

...

The townfolk around Gerthland Manor tell often of seeing these lovers in their nightly meeting. The Boar's Bristle Inn is always rumbling with conversation about them. Lord Gerthland and Lady Madylina who were betrothed. Lord Gerthland called to battle to defend the land. Hergen, the castle's resident sorcerer, becoming enflamed with love and lust for Madylina only to be rebuked by her. Lord Gerthland's death on the field of battle. Lady Madylina's death by her own hand at the news. Hergen's curse on both their souls that will not allow them to rest until Madylina will agree to become Hergen's consort even in death.

Hergen, to this day, wanders the deserted halls of Gerthland Manor hoping that Madylina will agree to his demands. And the lovers continue to meet for a few moments each night on the shores of the lake now known as Lover's Lament.
Lore:The Story of Lyrisius

In ancient times, there lived a hero named  . He fought   the Akaviri slavetraders and single-handedly slew hundreds. Despite his valor, Lyrisius' army was routed and scattered to the four winds. Lyrisius fled into the moors to escape the Akaviri chariots.

Far from the lands of  , Lyrisius entered the blasted lands. At the heart of this forsaken landscape, he met the  . The great scaly beast mocked the mighty blows of Lyrisius' enchanted spear. It melted the shield  , gift of the   Boethiah, with a single blast of its fiery breath. Lyrisius, seeing that he could not defeat the creature by force of arms, surrendered.

The wyrm intended to devour Lyrisius when the hero offered to be its slave and manservant. Ever prideful, the wyrm agreed. Seeing that the wyrm was vulnerable to conceit, Lyrisius spoke, "Oh great wyrm. For my first service, I beg that you allow me to polish your one tarnished scale."

Indeed, centered between the great wings of the creature was a dull scale, clearly out of reach of its long neck. Its vanity was such that it immediately lowered one wing for Lyrisius to climb upon.

Once astride the great lizard, Lyrisius slid his dagger underneath the scale 
and into the tender flesh of the beast. Though it spun and twisted in all directions, the wyrm could not get 
at the hero. Finally it took to the air. Lyrisius clung to the neck with all his strength as the wyrm banked, 
rolled, and dove.

Seeing that Lyrisius could not be shaken free, the wyrm demanded that he remove the stinging blade. Lyrisius answered, "Fly straight on until you see a great army. Destroy that army and I will remove my blade."

With a great roar, the scaled creature set off. The   army had no chance against the fire-breathing beast. They have never plagued Tamriel since.

"I have done as you bid. Now sheath your stinger," roared the wyrm.

Knowing that he would be devoured or worse, Lyrisius pulled the blade and then leapt from the back of the flying wyrm. Indeed, the foul monster had intended to slay the hero. The wyrm pursued the plummeting Lyrisius. Boethiah appeared beside the falling hero. Praising him for ultimately destroying the army of Akavir, she turned him into a  . Lyrisius quickly lost the wyrm in the clouds.

Legend has it that the wyrm still lives, though this happened in the   long, long ago. The dragon nurses a grudge against Lyrisius and all of his kind. It has vowed never again to trust two legged bearers of weapons.

''Scholar's Note: If this legend has a basis in fact, the artifact Fearstruck was utterly destroyed. No other reference to it has ever been found.''
Lore:The Wild Elves

n the wilds of most every province of Tamriel, descended philosophically if not directly from the original inhabitants of the land, are the Ayleids, commonly called the Wild Elves. While three races of Elven stock -- the   (or High Elves), the   (or Wood Elves), and the   (or Dark Elves) -- have assimilated well into the new cultures of Tamriel, the Ayleids and their brethren have remained aloof toward our civilization, preferring to practice the old ways far from the eyes of the world.

The Wild Elves speak a variation of Old Cyrodilic, opting to shun Tamrielic and separating themselves from the mainstream of Tamriel even further than the least urbanized of their Elven cousins. In temperament they are dark-spirited and taciturn -- though this is from the point of view of outsiders (or "Pellani" in their tongue), and doubtless they act differently within their own tribes.

Indeed, one of the finest sages of the   was a civilized Ayleid Elf,   ( - ), whose published work on Wild Elves suggests a lively, vibrant culture. Fyrre is one of the very few Ayleids to speak freely on his people and religion, and he himself said "the nature of the Ayleid tribes is multihued, their personalities often wildly different from their neighbor[ing] tribes" (Fyrre, T., Nature of Ayleidic Poesy, p. 8, University of Gwilym Press,  ).

Like any alien culture, Wild Elves are often feared by the simple people of Tamriel. The Ayleids continue to be one of the greatest enigmas of the continent of Tamriel. They seldom appear in the pages of written history in any role, and then only as a strange sight a chronicler stumbles upon before they vanish into the wood. When probable fiction is filtered from common legend, we are left with almost nothing. The mysterious ways of the Ayleids have remained shrouded since before the First Era, and may well remain so for thousands of years to come.
Lore:Wabbajack (book)

ittle boys shouldn't summon up the forces of eternal darkness unless they have an adult supervising, I know, I know. But on that sunny night on the 5th of First Seed, I didn't want an adult. I wanted Hermaeus Mora, the  aedra of knowledge, learning, gums, and varnishes. You see, I was told by a beautiful, larg reasted man who lived under the library in my home town that the 5th of First Seed was Hermaeus Mora's night. And if I wanted the Oghma Infinium, the  ook of  nowledge, I had to summon him. When you're the new  ing of Solitude, every bit of knowledge helps.

Normally, you need a witches coven, or a mages guild, or at least matching pillow case and sheets to invoke a prince of Oblivion. The Man Under the Library showed me how to do it myself. He told me to wait until the storm was at its height before shaving the cat. I've forgotten the rest of the ceremony. It doesn't matter.

Someone appeared who I thought was Hermaeus Mora. The only thing that made me somewhat suspicious was Hermaeus Mora, from what I read, was a big blobby multi-eyed clawed monstrosity, and this guy looked like a waistcoated banker. Also, he kept calling himself Sheogorath, not Hermaeus Mora. Still, I was so happy to have successfully summoned Hermaeus Mora, these inconsistencies did not bother me. He had me do some things that didn't make any sense to me (beyond the mortal scope, breadth, and ken, I suppose), and then his servant happily gave me something he called the Wabbajack. Wabbajack. Wabbajack.

Wabbajack.

Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack.

Maybe the Wabbajack is the Book of Knowledge. Maybe I'm smarter because I know cats can be bats can be rats can be hats can be gnats can be thats can be thises. And that doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine. I must be smart, for the interconnective system is very clear to me.  Then why  or wherefore do people keep calling me mad?

Wabbajack. Wabbajack. Wabbajack.
Lore:Biography of Queen Barenziah, Vol 1

Late in the Second Era an heir, a girl child, Barenziah, was born to the rulers of Mournhold in Morrowind. She was reared in all the luxury and security befitting a royal dark elf child until she reached five years of age. At that time, His Excellency Tiber Septim demanded that the decadent rulers of Morrowind yield to him and institute Imperial reforms. Trusting to their vaunted magic, they impudently refused and much of Morrowind was laid waste in the conflict that ensued.

The little Princess Barenziah and her nurse were found among the wreckage. General Symmachus, himself a dark elf and born in Mournhold, suggested to His Excellency that the child might someday be valuable, and she was placed with a loyal supporter who had recently retired from the Imperial army. On retirement, Sven Advensen had been made Baron of  , a small town in central Skyrim. Baron Sven and his wife reared her as their own daughter, saw to it that she was educated appropriately, and more importantly, was taught the Imperial virtues and piety. In short, she was made fit to take her place as a member of the new ruling class of Morrowind.

The girl Barenziah grew in beauty, grace, and intelligence. She was very sweet-tempered, a joy to her adoptive parents and their five young sons, who loved her as their elder sister. Other than her appearance, she differed from young girls of her class only in that she had a strong empathy for the woods and fields, and was wont to escape her household duties to wander there.

Barenziah was happy and content until her sixteenth year, when a wicked orphan stable boy whom she had befriended out of pity told her that he had overheard a conspiracy of her dear guardian. Baron Sven, said the boy, had dealt with a Redguard visitor to sell her as a concubine in Rihad, as no Nord or Breton would marry her on account of her black skin, and no dark elf would have her because of her foreign upbringing.

"Whatever shall I do?" the poor girl wept, trembling, for she had been brought up in innocence and trust, and it never   to her that her friend would lie to her.

The wicked boy, who was called Straw, said she must run away if she valued her virtue, but he would come with her and protect her. Sorrowfully, Barenziah agreed to this plan and that very night, Barenziah disguised herself as a boy and the pair escaped to the nearby city of Whiterun. After a few days there, they managed to get places as guards in a disreputable merchant caravan. The caravan was heading east by side roads in a dishonest attempt to elude the lawful tolls charged on the highway. Thus they eluded pursuit until they reached the city of Rifton, where they ceased their travels. They felt safe in Rifton, close as they were to the Morrowind border so dark elves were commonly seen.
Lore:Biography of Queen Barenziah, Vol 2

The first volume of this series told the story of Barenziah's origin, heiress of the throne of Mournhold until her father king rebelled against His Excellency Tiber Septim and brought ruin to the province of Morrowind. Due to the benevolence of the Emperor, the child Barenziah was not destroyed with her parents, but reared by the Baron Sven of  . She grew beautiful, pious, and trusting in his care. This trust was exploited by a wicked orphan stable boy at Baron Sven's estate, who with lies, tricked her into fleeing Blackmoor with him. After many adventures on the road, they settled in Rifton, a Skyrim city on the border of Morrowind.

The stable boy Straw was not altogether evil. He did love Barenziah in his own selfish fashion, and the lie was the only way he could think of that he might have her. She, of course, felt only friendship for him, but he was hopeful that she would change her mind. He wanted to buy a small farm and settle down in marriage, but his earnings were barely enough to feed and shelter them.

After only a short time in Rifton, Straw fell in with a bold   of a Khajiit thief named Therris, who proposed that they rob the Imperial commandant's house. Therris said that he had a client, a traitor to the Empire, who would pay well for the information they would find there. Barenziah happened to overhear this plan and was appalled. She stole from their rooms and walked the streets of Rifton in desperation, torn between loyalty to the Empire and to her friend.

In the end, loyalty to the Empire prevailed over personal friendship, and she approached the commandant's house, revealed her true identity and warned him of her friends' plan. The commandant listened to her tale, praised her courage and assured her that no harm would come to her.

General Symmachus had been scouring the countryside in search of her since her disappearance had just arrived in Rifton, hot in pursuit. He took her into his custody, and informed her that, far from being sold, she was to be instated as Queen of Mournhold as soon as she turned eighteen. Until that time, she was to live with the Imperial family in the new Imperial City, where she would learn something of Imperial government and make the acquaintance of people of importance.

And so it came to pass. In the Imperial City, Barenziah became great friends with Tiber Septim during the last years of his reign; Tiber's heir Pelagius also came to love her as a sister. The ballads of the day praised her beauty, chastity, wit, and learning. On her eighteenth birthday, the entire Imperial City turned out to watch her procession back to
Mournhold. Sorrowful as they were at her departure, all knew that she was ready to be the glorious sovereign of the new kingdom of Mournhold.
UESPWiki:Stub

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Wikipedia:Stub
Tes3Mod:Leveled List Resequencer

Fixes a bug with TESTool's leveled lists by resequencing them. 
Version: 1.0 [2004-08-31]
Author: aerelorn
Download: PES ElricM
Outdated: A correctly sequenced leveled lists file can be generated by Wrye Mash or tes3cmd instead.

Mod Management
Resequence leveled lists generated by TESTool.
Tes3Mod:References

This article should cover:
Non-Technical
Overview
Modders place objects into world in TESCS. These appear as references.
In playing the world, changes to those objects are represented by references in the save game which modify the original references in the mod files.
Also, new objects placed in the world are also represented by references.
Objects in containers (chests, npcs, creatures) are not references.

Reference persists checkbox.
What it means.
Automatic for some objects.
Effect on position of reference in load list.
Required for scripts that operate on objects by id.

Reference Problems
Doubling
Bad Deletes

Dirty Saves
Object Problems
Mod Object Conflicts

Reference Problems
Doubling
Bad Deletes
Mod Ref Conflicts.

Debris Problems
Headless NPCs.
Inability to clean and restart a mod.

Reference Technical
Elsewhere
Technical details of references (FRMR records, etc.)

Special Cases
Spawned creatures.
Moved references.
Global script references.
Tes3Mod:Cleaning Mods

This page talks about cleaning mods. It is divided into three sections for different levels of cleaning. The levels are meant to be performed sequentially (Basic before Advanced before Mod Makers).

Basic
Mod users should clean every plugin (.esp/.esm) file before using in-game. The current standard is to run 'tes3cmd clean "plugin1.esp" '. Make sure to put the plugin name in double quotes if it contains spaces, and include the file extension.
This removes the so-called 'evil' GMST entries, duplicate object instances, duplicate records, redundant ambient light & water height records, and junk cells created by a CS bug. The mod is now considered safe for use.

Advanced
Note: Successfully executing this level of cleaning will require an understanding of plugin file format and close familiarity with powerful tools, sometimes including the CS. Due to the high potential for breaking mods it is not recommended for the casual mod user.

Generating a tes3lint report may be helpful in determining unnecessary entries. Run TESTool clean command on mod. Check log. If any records were deleted that should remain try cleaning mods with one or both of the restricted options enabled. If necessary records are still deleted then use the plugin as cleaned by tes3cmd and remove unnecessary records as per below.

Sources: [ [

Mod Makers
Note: Successfully executing this level of cleaning will require knowledge of the mod's scope and intention. It is therefore only recommended for the mod author or those in close contact with the mod author.

Use GMST Vaccine during creation. Generate tes3lint report. Eliminate unnecessary records using Enchanted Editor/TESAME.

Additional Reading
Creating Clean Mods
GMST Contamination
Mod Conflicts
References