Netruk44/uesp-wiki-content huggingface dataset:
Online:Neron Arona

Neron Arona is a Dark Elf found in the settlement of Heimlyn Keep. His family was killed by the spellplague unleashed upon Heimlyn Keep.
 

Related Quests

Dialogue
:''"My whole family, dead. I'll never get out of here alive."
:Be still a moment. This totem will protect you.
::"The spirits are bursting from the dying. I'll remember that day until the day I die. But that day won't be today. Tribunal bless you."
::Go, and go quickly.'''
Online:Captain Jurard

Captain Jurard is a Breton soldier of the Daggerfall Covenant who was part of the attack on Heimlyn Keep.
 
Related Quests

Quest-Related Events
Captain Jurard can be found hiding in the Keep's tower during the related quest, accompanied by one of Merarii's assistants, who is warding the door to protect the two of them from the spellplague ravaging the keep. Her command received intelligence that Heimlyn Keep was a military outpost designated to the purpose of training mages. Her commanding officer was certain that this was the case, and began destroying the relics that the Keep's reliquary vault was built to seal away. In doing so, the officer unleashed the spell plague. Captain Jurard managed to escape the curse's reach by fleeing to the tower you find her in. She tells you all about how she came to Heimlyn Keep, and clearly regrets this mission.
:''"Here to kill me? I wouldn't blame you. But save this mage, at least."
:Why did your troops attack here?
::"We received intelligence that this was a military training ground for mages. Clearly ... clearly we were wrong. My commanding officer was so certain. She was the one that began smashing relics. She was the one that unleashed the curse."
::You sound like you regret what's happened.
:::"I'm a soldier. I came here under orders to take out military assets. Not threaten scholars and harass teachers. Please, if you let me go, I won't make trouble. I just want to live."
:::Very well. Get out of here.'''
Online:Keeper Vildras

Keeper Vildras is a Chimer spirit and the guardian of the reliquary located beneath Heimlyn Keep.
 

Related Quests


Dialogue
:''"You shouldn't be here. A terrible curse afflicts these halls."
:Merarii sent me to help.
:"Then I welcome you, Telvanni-chosen. The spellplague emanates from the hidden chamber. Normally a portal provides access, but the curse has disrupted it."
:How do we open the portal again?
:"We must force the dead mages who created this curse to help us. Crack open the spell cages holding Rendrasa Malena and Adras Velae. Summon them, fight them, bind them. Then find me."
:I'll summon, defeat, and bind the mages.

After agreeing to help, you can ask him about the curse.
:"Open the spell cages of the ancient sorcerers. When they appear, defeat them."
:Can you tell me the tale of the curse?
:"Indeed. Long ago, when our people were still Chimer,   was known as Veloth.
:The Chimer revered the Daedra, but they despised the agnostic clans of   called Dwemer. The Chimer and Dwemer clashed again and again."
:Go on.
:"Terrible weapons were made and used. The   was one such weapon. It was created by two mendicant mages who worshiped the Daedric Prince  ."
:That couldn't be good.
:"This curse was terrible, and worse, uncontrollable. The Chimer lords bound the curse in a hidden vault, then slew Rendrasa Malena and Adras Velae and imprisoned them with their wicked creation."''

Once you've defeated the sorcerers, you can return to Vildras.
:"The creators of the curse have been invoked. Now we can put an end to this catastrophe."
:'''I'm ready.
:"When the portal is open, enter the hidden chamber. Dispel the remnant of the ancient magics. Confront whatever powers the curse. Even I don't know what you must face within."
:I'm ready to face whatever is in there.
:"The way is open. Go on. End this."

After Mendicant Sulinor is defeated:
:"I sense change. The curse retreats, broken. You've succeeded?"
:It's done.
:"The curse has been broken. No more will the spellplague corrupt the heart of Stonefalls. Beron Telvanni must be told."
:I'll spread the news.'''
Online:Rendrasa Malena

thumb|right|Rendrasa in the Relic Vault
Rendrasa Malena is a mendicant Chimer mage who is imprisoned in Heimlyn Keep. In life, she and Adras Velae worshiped   and created the   as a weapon against the Dwemer, but after it proved to be uncontrollable they were bound to the vault with their wicked creation. She is fought at her spell cage. and later opens a portal so you may fight Mendicant Sulinor and dispel the spellplague. 
 

Related Quests


Dialogue
You can speak to her after she is bound.
:''"Living trash. You have no idea what you've done."''
Online:Adras Velae

Adras Velae is a mendicant Chimer mage who is imprisoned in Heimlyn Keep. In life, he and Rendrasa Malena, devotees of the Daedric Prince Namira, created the   as a weapon against the Dwemer, but after it proved to be uncontrollable they were bound to the vault with their wicked creation. He is fought at his spell cage, and later opens a portal so you may fight Mendicant Sulinor and dispel the curse. 
 

Related Quests


Dialogue
You can speak to him after binding him.
:"Begone! Your living breath pollutes our bone-dry air."

Notes
Adras Velae (Breton)|thumb|right
Inside the Relic Chamber, Adras appears to change into a Breton male (see image).
Online:Move out Miners

Quick Walkthrough
# Find Jaknir, Adana, Narir and Raena.
# Talk to Foreman Gandis.

Detailed Walkthrough
Foreman Gandis is worried about his miners. The Reachmen have slaughtered everyone they've found in the mine, and would like to make sure any of his remaining employees have a chance at freedom. He asks you to enter the tunnels and find them. If you have the persuasion perk and you've accepted Unearthed, you can make the Foreman give you the  , which allows you to use the secret tunnels to navigate the mine quickly. These tunnels are found in trap doors on the ground, one of which is around the corner, between a crate and the wall. That tunnel leads to Jaknir.

Jaknir is in the central northern chamber, near Mael Rotvine's location. Upon freeing him, he tells you that Adana, Narir and Raena were dragged further into the tunnels. He begs you to free them. Use the secret tunnel to make it back to the entrance quickly, and navigate the mine. Narir is in the corridor near the entrance to the Companions Tomb, where two skeletons keep watch over the door. Adana is in the western central chamber, to the right. Raena is in the northwestern chamber near Ambre Gnarltree. When you've found everyone, return to Foreman Gandis at the entrance of the mine and bring him the news. He thanks you for your compassion and rewards you in kind.
  

Quest Stages
Online:Jaknir

Jaknir is a Nord miner trapped inside the Shor's Stone Mine. Once rescued he can be found outside the Tapped Vein.
 
Related Quests

Quest-Related Events
When first spoken to:
:"Please, help me!"
:What did they do to you?
:''"They're saving me for something, something horrible. You have to get me out of these vines!"
:I'll get you out. Is anyone else down here?
:"Yes! They led Adana, Narir, and Raena away through the mines. Find them, please!"
:I will. Get going.

When freed:
:Jaknir: "The Reachmen talked of an ancient tomb down here, something about the Companions."

After the quest:
:"I couldn't bear the thought of leaving my wife for Shor. Thank you."''
Online:Mendicant Sulinor

Mendicant Sulinor is a Chimer spirit locked away in the reliquary located beneath Heimlyn Keep. He is the source of the  . He has no unique dialogue.
 

Related Quests

Quest-Related Events
Mendicant Sulinor must be defeated in order to end the scourge of the spellplague. After binding Rendrasa Malena and Adras Velae, the two spirits open the portal to the hidden chamber where the spellplague was once contained. When you use the Shattered Ritual Focus, Sulinor is revealed, allowing you to confront and defeat him, sealing away the spellplague once more.
Online:Mael Rotvine

Mael Rotvine is a Reachfolk spirit master associated with the Bonehshaper Clan. He is found inside the mine at Shor's Stone, and guards Fireheart's Amulet.
 
Related Quests
Online:Jalarma Fireheart

Jalarma Fireheart is a Nord spirit found deep inside the Shor's Stone Mine.
thumb|right|The skeleton of Jalarma Fireheart
 

Related Quests


Quest-Related Events
Once Fireheart's Medallion is placed:
:Jalarma Fireheart: "Evil gathers beyond these doors."
Online:Bron Darkhammer

Bron Darkhammer is a Nord spirit found deep inside the Shor's Stone Mine.
thumb|right|The skeleton of Bron Darkhammer
 
Related Quests

Quest-Related Events
When Darkhammer's Amulet is placed, his spirit appears.
:Bron Darkhammer: "Long have we guarded this tomb, watching over the bones of the evil Sinmur. Enter, champion!"
Online:Adana

Adana is a Nord miner found in the town of Shor's Stone. She's Anrunn's partner.
 

Related Quests


Quest-Related Events
During the related quest, you must rescue her from the mine:
:"Free me from these cursed vines!"
:'''Hold on, I'm here to help.
:"I can't stand this much longer!"
:You're free, go!

Once freed:
:Adana: "I heard the shamans talk of "Sinmur," some ancient creature, evil I'd guess."

Speaking to her outside the mine:
:"I'll be honest. I thought I was dead. Thank you, for all you've done."''
Online:Ambre Gnarltree

Ambre Gnarltree is a Reachman Thundermaul of the Boneshaper Clan found inside the mine at Shor's Stone. She guards Darkhammer's Amulet.
 
Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.

;Thunder Hammer: The enemy swings and shocks the ground in front of it as indicated by a red cone. This attack does moderate shock damage and can be avoided by moving out of the red cone. Blocking will also reduce damage done.

;Shock Aura: The enemy shocks the ground around itself as indicated by a red circle. This attack does moderate shock damage and can be interrupted to set the enemy off balance or simply avoided.
Online:Raena

Raena is a Nord miner found in the settlement of Shor's Stone. She is Narvilda's sister.
 
Related Quests


Quest-Related Events
During the related quest, you must rescue her from the mine:
:"The Reach need to be wiped out!"
:Hold still.
:''"These vines, they're so tight."
:Get going.

Once freed:
:Raena: "The shamans found a tomb deep in the mine. I'm not staying around to see what they're up to!"

Post-quest:
:"I can still smell the blood. It was all over the mine and those foul Reachmen. My mining days are over."''
Online:Storming the Hall

Quick Walkthrough
# Rally the survivors.
# Talk to Vigrod Wraithbane.
# Summon Sage Tirora at the southern brazier.
# Defeat Chieftain Frostfang inside the Fallowstone Undercroft.
# Speak to Vigrod Wraithbane.
# Examine the statue of Ysgramor.
# Talk to Vigrod Wraithbane.

Detailed Walkthrough
Vigrod Wraithbane will give you this quest immediately after the conclusion of Unearthed at Shor's Stone. The Reachmen have taken the ancient Companion fortress of Fallowstone Hall, and Vigrod needs your help to reclaim it. You can either travel there with him, or meet him there. If you leave Shor's Stone without taking this quest, Vigrod will offer it to you when you arrive at Fallowstone Hall. He asks you to rally the survivors who fled to the shrines.

If you have the Persuasion Perk, you can convince him to rally two of the three survivors. You need to find Skald Svari at the shrine to the east.

After you have talked to all the survivors, go east to the door to the main hall and talk to Vigrod.
Help from the Dead
Sage Tirora is dead, and the Reachmen are in the vault beneath the hall past a spellsword only she could defeat. However, Vigrod thinks you could commune with Tirora if you burnt her ashes at the altars near the entrance. 

You can light all three braziers, but Tirora is at the westernmost one. She agrees to help you.

Now you need to kill Chieftain Frostfang. The chieftain is inside the hall. Enter the room behind the stairs and use the trapdoor to enter the Fallowstone Undercroft. 

After you have defeated the chieftain, use the door behind him. You see the ghost of Tirora open the next door, then you talk to Vigrod.

He asks you to make sure Wuuthrad, Ysgramor's axe, is safe.   
The Greatest Nord Weapon
Enter the Fallowstone Vault. The entrance to the Hall of Heroes is on the other side of the vault.  Defeat the enemies, then examine the statue in the center. It is a statue of Ysgramor, but its hands are empty. Wuuthrad has been stolen!

You need to let Vigrod know that Wuuthrad is missing. Exit the vault through the secret door. When you get back to the Rift, there will be a Skyshard to your left, slightly down the hill. Vigrod is to the right, or northwest.  
  

Quest Stages
Online:Smoke on the Horizon

Quick Walkthrough
# Talk to Centurion Gjakil.
# Assist the Pact Soldiers.
# Find Captain Jardirr.
# Light the signal fire.
# Report to Captain Jardirr.

Detailed Walkthrough
Centurion Gjakil asks for your assistance at Boulderfall Pass. Captain Jardirr ran to face the invading Reachmen a while ago and hasn't returned. He asks you to help the Pact Soldiers fighting on the front lines and see if they have any idea where the Captain's gone. You can ask the centurion if he has anything to help you against all the lurchers that are bumbling about. He points you to Murmurs-to-Trees, who gives you five   to stun the beasts.

Head out into the field and find five Pact Soldiers who are fighting Reachmen. Help them kill their opponents to save them. Once you've saved the fifth soldier, they'll tell you that the Captain is holed up in a cave south of the pass. Head over to that cave and find the captain inside. She seems a bit jarred, but nothing too serious is wrong with her. She asks that you light the signal fire at the top of the hill to the north of here, past the Three Tribes Camp. The captain wants to warn Riften of Sinmur's escape, and the treated wood in the signal fire will allow it to burn thick enough for the smoke to be seen from Windhelm.

Head north into the Reachmen's camp. Enter the Signal Fire Tower and use the fire starter on the wood. The flames need time to eat away at the wood and produce smoke. Several Stonetalon Initiates will smell the fire starting and attempt to put it out with their magic. Kill the Reachmen as the fire roars to life and return to Captain Jardirr back at the Pact's base in Boulderfall. There, she rewards you for your efforts.
  
Quest Stages
Online:Scout Claurth

Scout Claurth is an Argonian scout of the Ebonheart Pact who is alerting passers-by about the ongoing situation at Boulderfall Pass.
 

Related Quests


Quest-Related Events
He approaches you on the road between Shor's Stone and Northwind Mine.
:Scout Claurth: "The river brings danger to Boulderfall."

Speak with him.
:"The enemy is upon us. Be wary."
:Report, soldier.
::''"The Reachmen. They've descended on Boulderfall Pass. Our troops barely hold the line."
:I'll lend what aid I can.
:"Excellent. Do you know the way? I can lead you to the front."
:Lead on, Claurth.
:I know the way.

If you choose to go on your own, he says:
:Scout Claurth: "Find your way to Boulderfall. Speak to Centurion Gjakil."

If you choose to follow him and fall behind, he will call to you.
:Scout Claurth: "Please, keep to your feet. We are needed."

When you arrive, he leaves you.
:Scout Claurth: "Centurion Gjakil here will get you up to speed. Until we meet again."''

He will then run off and fade into the distance.
Online:Aiding Sigunn

Quick Walkthrough
# Talk to Sigunn just west of Shor's Stone.
# Find Sigunn's goods wagon.
# Return to Sigunn in Shor's Stone and give him the  .

Detailed Walkthrough
Talk to Sigunn outside of Shore's Stone, just south of the Fallowstone Hall Wayshrine to start the quest. He's slumped against the stone fence, and it becomes apparent that he is disoriented when you talk to him. Sigunn thinks he's dead. Bring him back to reality, and he'll tell you that a giant took him by surprise on the road to Shor's Stone. He was hauling a cart full of goods, and the giant wrecked the wagon. Sigunn was clubbed so hard, he flew over Shor's Stone onto the road you're standing on now. He asks you to find his wagon and retrieve the shipment he was carrying before he got clubbed.

Travel eastward past Shor's Stone then head south to find Sigunn's wagon. It is located on the side of the road east of the Stony Basin Dolmen, being looted by a giant. Kill the giant and pick up the salvageable goods from a crate on the wagon. Once you have what you need, return to Shor's Stone and speak with Sigunn in the open-air resting house.

Quest Stages
Online:The Troubleshooter

Quick Walkthrough
# Talk to Aera Earth-Turner in Shor's Stone.
# Kill Linele Skullcarver and Lolann.
# Return to Aera.

Detailed Walkthrough
You run into Aera Earth-Turner by her tent in the town of Shor's Stone, and are both surprised to see each other. She tells you that the Pact has given her a new purpose after the losses at Bleakrock and Bal Foyen. She says that she's here on a mission tracking a dangerous Reach Clan Matron, Linele Skullcarver, who's meeting with a Daggerfall Covenant spy, Lolann. Aera asks for your help in taking them both down.

You'll find Linele and Lolann east of Shor's Stone at Linele Skullcarver's Camp, with Linele's daughter. You only need to kill Linele and Lolann to fulfill the quest's requirements. After killing the matron and the spy, return to Aera. She asks you to enter their names into her logbook, in which she enters the names of everyone she's brought to justice, all of whom are now dead.
Notes
If you have already completed Concealed Weapons, Vaerarre will give the quest instead.
 

Quest Stages
Online:Acolyte Gami

Acolyte Gami is a Dark Elf found in Selfora. She appears at the end of the quest Rescue and Revenge, to direct you to the Shrine of Saint Veloth.
 

Related Quests


Quest-Related Events
After Rescue and Revenge, Gami shows up in front of the inn. Speak with her.
:"I pray all is not lost."
:'''What's wrong?
:"There's trouble at the Shrine of Saint Veloth. I came to find help, but it appears that Selfora has problems of its own."
:What happened at the shrine?
:"It happened so fast. Magistrix Vox called forth Saint Veloth himself and then unleashed a wave of destruction. The spirit of the saint himself seems to be fading. I ran all the way here, to find some help. Can you help us?"
:I'll head to the shrine.

Speaking to her again:
:"I am so worried about my fellow priests at the shrine, but Master Aron told me to stay here until things were safer there."

After the quest:
:"I pray all is not lost."''
Online:Pilfered Urn

Quick Walkthrough
# Collect the  .
# Talk to Agvar in Windhelm.

Detailed Walkthrough
Shortly after entering Old Sord's Cave, you will arrive in the first of two wide areas in the cave. At the mouth of the tunnel leading to the second wide area, which leads you towards Eorim the Hammer, you will notice a Nordic   sitting beside a small cart and an assortment of crates. You may then examine the urn:

: 
: 
: 
:I should return this to Agvar.'''

After examining the urn, the quest will initiate and direct you to travel to Windhelm. Once you have arrived in the city, you can find Agvar on the shore beside the local fishing hole. Returning the urn to the fisherman will net you his gratitude and a small amount of gold.
  

Quest Stages
Online:Arvild Gray-Sky

Arvild Gray-Sky is a Nord found in the town of Cragwallow.
 
Related Quests


Quest-Related Events
After waking up following the bard's performance during the quest, he enters the Mead Hall and says:
:"What happened here? There are dead and injured people all over the place! And who are you?"

Upon speaking to him, he'll say:
:"I need to figure out what happened here. My friends deserve answers."
:'''I don't know what happened.
:"I'm the overseer for the royal work crews in this area. When I left for Windhelm a few days ago, my workers were hale and whole. Now I come back to find many of them cut down and the rest injured and confused. I need answers!"
:I must have blacked out.
:"You and anyone else who survived whatever happened here. I need to report to Jarl. How did you end up in Cragwallow?"
:The workers invited me to join their celebration.
:"My gut tells me you aren't responsible. No injuries, but you seem to be recovering your wits well enough. Help me investigate what happened. Talk to some of the survivors. Let's see if we can piece together recent events."
:I'll talk to some of the survivors.'''

He'll then run off, saying:
:"We need to figure out what happened here."

Speaking to him again, he'll say:
:''"I can't believe this happened. All my friends …."''

After speaking to the survivors, you return to Arvild. He'll say:
:"Everyone seems confused. Did you find out anything at all?"
:People remember having fun, then listening to the bard. Then they were attacked.
:''"In a haze of memories, that bard and his music stand out like the sun on a clear winter's day. But where is he? I don't see a bard among the living or the dead."
:We need to find that bard.
:"I agree. Search the area and see if you can find him. People remember music and the bard is missing. A coincidence? Maybe, but I don't like the sound of it. I'll stay here to help the wounded and keep watch over the camp."
:I'll find the bard.'''

If you choose to release the bard, he'll say:
:"The bard returned, telling a strange tale about an enchanted lute. He seemed quite distraught."
:The rieklings were drawn here because of the lute.
:''"Indeed. That's what Valding said. The poor sod's in the foreman's cottage, recovering. Imagine, having an enchanted lute and not even realizing it."''

If you leave the bard in the cave, he'll say:
:''"I'm not sure we'll ever feel safe here again."''
Online:Jemaar Red-Boot

Jemaar Red-Boot is a Nord worker who can be found in the Mead Hall in Cragwallow.
 

Related Quests


Quest-Related Events
Speaking to him during the quest, he says:
:''"We work hard. Usually for days on end. It's good to relax and have a bit of fun every now and then."

After the rieklings crash the party, he says:
:"Whoever did this will pay!"''

When you need to talk to the survivors, he'll say:
:''"I want to catch whoever's responsible for this."
:"Did you see who attacked you?
:"One pint of mead. Not even. Half a pint at best. My memory is all hazy. I sang along with the bard. His lute was just enchanting! Next thing I know, I wake up, covered in wounds. It's a mystery!"
:But did you see anything?
:"Such a blur. I might have seen … things … moving around. Not quite human, but too small to be trolls. Not ice wraiths, either. Those things leave ice all over the place. Yes, that's it. We were attacked by small, not-quite human … things."

After completing the quest, he says:
:"This place will never be the same again."''
Online:Saborm Windcatcher

Saborm Windcatcher is a Nord commoner who can be found inside the Mead Hall in Cragwallow.
 
Related Quests

Quest-Related Events
When spoken to during the quest, he says:
:"I really enjoy these impromptu celebrations!"

After the rieklings crash the party, he says:
:"All this blood and violence. By the Nine Holds, I need a drink."

When you need to talk to the survivors, he'll say:
:"My head aches and everything looks blurry."
:Arvild Gray-Sky asked me to investigate what happened.
:''"I took a hard knock on the head. I don't remember much from earlier today. There was drinking and singing. And pie. I think I remember pie."
:So you didn't notice anything unusual?
:"No, it was just a normal pie. Apple, I think. Oh. Sorry, I'm still a bit fuzzy. I think there might have been a brawl outside. Maybe someone got into a fight?"
:Did you see or hear anything just before you were hit?
:"I wish I could remember something. I was relaxed, drinking a bit. I heard the bard start to play and I decided I was going to have another piece of pie. Next thing I knew, I woke up with this lump on my head and …. and … they're all dead …."
:I'll find whoever did this.
:"Show them no mercy! Oh. I think I need to lay down for awhile."

After completing the quest, he says:
:"I will mourn my lost friends and fellow workers for a long time."''