Netruk44/uesp-wiki-content huggingface dataset:
Durthungz

The approach is on the far eastern side of the peninsula holding  , close to  .

Restless Tower
Guarded by a Dwarven Spectre, there are Dwemer coins upon the table and random Dwemer weaponry in the locked chest.

Sleepless Eye and Hallway
Empty but for some kegs, that may contain gems, and (in Sleepless Eye) a chest with dwemer coins. Ladders lead up to Faltering Tower and Restless Tower. A bridge connects the two areas with a Centurion Archer guarding the crossing.

Faltering Tower
Contains a Greater Dwarven Spectre, a Dwarven Shortsword and Dwarven Mace.

Notes
If you choose 'adventure', then you will be teleported to this place during the Imperial Cult quest,
Mzingthlegfth

Related Quests
 (Fighters Guild)
Skyrim:Leveled Item Quests

There are several quests which are rewarded with Leveled Items, it may be worth avoiding these until at a higher level if one wishes to acquire the strongest possible version of the item. These quests (along with their rewards) are listed below for quick reference.
Lore:Alandro Sul

(or Alandro-Sul) was the shield-companion of   during the War of the First Council.  It is said he is the immortal son of  . According to an ancient  ic account of the  , he wore the   during the battle, and fought the Ash King  . He defeated Wulfharth, but was struck blind during the fight.  After the battle, he lived with the  , and is credited with spreading the belief among them that the   murdered Nerevar.   

Notes
During Morrowind s development, there were cut plans to expand this character's relevance to the story. For example, the "Thousand Ringlets of Alandro Sul" were the remains of Alandro Sul's chainmail headpiece into which his mind had been blasted, allowing him to possess the minds of the wearers. All Ashlanders would have worn one of the ringlets as an earring, allowing them to hear the profane whispers of Alandro Sul spreading the truth of the Tribunal's origins.  None of this ultimately made it into the game.
It is unknown if Alandro Sul's description as a son of Azura should be interpreted in a literal sense, although if this is literally true it would by definition make him a  . 

References
Skyrim:Emperor Titus Mede II

Emperor Titus Mede II is the name of two NPCs:
Emperor Titus Mede II (real), the head of the Cyrodilic Empire encountered during Hail Sithis!
Emperor Titus Mede II (decoy), the decoy encountered during To Kill an Empire
Banathi

To reach the location, travel north along the road from   and take the right fork at the  . When you reach  , strike directly west.

The bandit, Merala Bemua, guards the campsite outside the entrance. Inside, Binan Andres carries a Ring of Restore Constitution, which restores Athletics, Acrobatics, Hand-to-hand and Unarmored on use. A Flamebolt Ring is on the tray by Silveni Harum.

People
Dralnabissit

People
Namartyon

People
Rilramisnat

People
Seranassid

It is located some way east-southeast of  , across the rocky terrain, being about halfway to the river. Keep the ruins of   to your right, and the cave will be directly to the east of its tallest tower.

The cave itself contains several mid-level bandits, with the first of whom being positioned above a wooden barricade with a ranged weapon. There is a trapped and level 70 locked door allowing access behind the barricade. One key can be found on top of it, on the second plank right of the door - you can see and grab it while jumping, while another is present at the bottom of the pit you cross upon entry, in a sack with a piece of gold.

 

Related Quests
 

People
Bedulassadan

It is populated by bandits.
Ilnibu

People
Vul

To reach this place, travel northeast from  . You will either reach   (in which case, travel directly east) or Vul itself. Three smugglers in total make their home here, with assorted smugglers' loot to be found in the various crates and barrels scattered around this location.

 
People
Isahal

Depending on your level, the creature that greets you on entrance may be hostile or passive. Asides from the pleasant experience of wandering down the cascade here, there is little reason to visit. It is not possible to escape the pool at the end of the waterfall using legitimate means, so bring a method of levitation before diving in.
Mansurabi

The cave has four surface entrances spread over the area between Ildrim and Meralag, with the Meralag entrance being hidden behind a large waterfall near the town. It is notable for being used by smugglers transporting illegal contraband from Vvardenfell via Ildrim into the interior of the Morrowind mainland. Mansurabi is split into five sections: The North and South Tunnels, Lava Tunnels, Lake and Falls

 
Mansurabi, Falls
:There is little of interest or value here besides the large impressive waterfall off to the side along the path. It connects to the Lake, South Tunnels and to the surface, exiting in a muckpond a short distance over the mountains from Meralag.
Mansurabi, Lake 
:There are multiple hidden   under the water that summon a dremora when removed from the rocks they are embedded in. There are also numerous  , luminous russula and violet coprinus mushrooms. Glass deposits can be found at the southern end of the lake.
Mansurabi, Lava Tunnels
:Contains a small camp with bedrolls, a hidden   and two bottles of mazte. There is also a broken Dwemer door that does not lead to the Dwemer ruin of   which contains an interesting puzzle (a nearby cave door is the actual entrance). There is another exit to the surface here, leading to the small region of volcanic waste west of Meralag, containing the inaccessible surface ruins of Ardkoz.
Mansurabi, North Tunnels
:There are four goblin enemies here, protecting a decent amount of loot including gold, gems and goblin shields and weapons. A pot full of skulls in the northeast of the cave suggests that the goblins have been eating unwary smugglers travelling through the cave networks. Surface access here leads to a small mountain valley just south of Ildrim.
Mansurabi, South Tunnels
:There is an upturned cart containing a   from one smuggler to another in a damaged chest, along with a discarded goblin sword. This cave also contains plentiful bloatspore plants, a   deposit, and some glass deposits near the entrance to the Falls. A surface exit to the south leads to behind the waterfall next to Meralag.

Related Quests


Maps
Marwat

The usual smugglers goods can be found here. Travel east from   to reach the entrance, which sits at the edge of the treeline.

People
Misapit

People
Ammar

Ammar is an Indoril coastal fortress, and the northernmost Indoril-owned settlement before the start of Telvanni-owned lands. It is likely the first Indoril settlement travelers heading south will come to, and is therefore a common rest stop where supplies and equipment repairs can be had. The garrison there is well known for keeping the surrounding area of the Mephalan Vales safe and peaceful. Ammar is directly opposite the Shrine of Azura on the Vvardenfell coast.

The Fort
The leader of the fort is the Indoril noble  , who can be found in Indalas Manor at the top of the fortress. Services can be found in the Entrance Hall, consisting of   for the   service,   the  , and   the  . Across a small covered walkway from Indalas Manor can be found the Guard Tower, which contains a small prison where   is imprisoned and asks for your   with a case of mistaken identity.
 

Getting There and Around
There are no fast-travel services except for intervention, which takes you to  (Almsivi) or  / (Divine) Boat travel can be found at   to the south and   to the north, The nearest silt strider and mage guild guide services can be found at  .

Notes
Ammar was originally called Ayemar.

Places of Interest Around Ammar
The Daedric ruin of   can be found south of the fort across the river, along with the Dwemer ruin of  .
Heading north from the fort will take you to a huge Indoril-style bridge marking the boundary between Indoril and Telvanni territory, along with the  , the resting place for the deceased of the local noble family.

People


Related Quests
Miscellaneous


Maps
{| class="wikitable" width="450"
|450px|
|-
!colspan=2|Map Key
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1. Entrance Hall
2. Gatehouse
3. Indalas Manor
4. Guard Tower
Harrumat Diamond Mine

Harrumat Diamond Mine can refer to two things:
Lore:Udefrykte

The Udefrykte  (also spelled Uderfrykte  or Udyrfrykte ) is the name given to a legendary troll. Initially thought to be unique, there are now three known trolls that have been recorded in history under this name, raising the possibility that it is in fact a rare species. Two normal (but still ferocious) ones are presumably the spawn of the Uderfrykte Matron, also known as the Horror of Dive Rock:   the cases is regarded as proven for at least the first such beast, though little enough is proven about the origins of the second.

The first, and best known, Udyrfrykte to have its existence confirmed, and the first to be slain, once lived in the ice caves beneath the mead hall of Thirsk on the island of Solstheim. He was described by the locals as "a remorseless monster with a taste for human flesh". According to legend, he was sealed inside his lair for centuries, until he escaped in   during the  , when a pillar of fire emanated from Lake Fjalding. The fire melted the ice covering the entrance to the ice caves on the shore of the lake; the Udyrfrykte then attacked the mead hall, slaying the warriors within and leaving few survivors.    survived the attack, and urged the Nerevarine to slay the monster. The Nerevarine killed the Udyrfrykte and took his heart as a trophy. Svenja then appointed the Nerevarine as the new chieftain of Thirsk. 

Svenja married  , the next chieftain following the Nerevarine's departure. Haunted by memories of the Udyrfrykte's attack, she and Agnar set out to find the ancient Uderfrykte Matron, the mother of the Udyrfrykte. The creature was described as "a giant, troll-like beast that seems to waver and shimmer in the cold", "like the feral form of winter itself". Unlike her offspring, the Matron moved from location to location, preventing her killing or capture.  It was completely immune to the cold, but was extremely weak to fire. The couple tracked the monster from the remote highlands of Skyrim into the Jerall Mountains. They confronted the Matron on the Cyrodiil side of the border, near  , the highest natural observation point in the Imperial Province. The monster devoured Svenja and killed Agnar. The Champion of Cyrodiil stumbled upon their campsite in  , and managed to kill the monster. 

Another Udefrykte lived in the enclosed ice caves beneath the settlement of Dawnstar in Skyrim. The monster broke through into the abandoned Dark Brotherhood sanctuary beneath the city.  It was slain by the Listener in  , and the ice caves were then resealed when the Dark Brotherhood reclaimed the sanctuary.  

Gallery
 

Notes
In Norwegian Bokmal/Nynorsk, Udyr means "Monster" or "Beast" and Frykte means " To fear."

See Also
For game-specific information, see the Bloodmoon, Oblivion and Skyrim articles.

References
Lore:Hawk

Hawks are birds found throughout  . They are hunted for their beaks, feathers and eggs, which can be used as alchemy ingredients. They are territorial animals who rarely venture far from their nests. Though predatory, they only hunt smaller birds and vermin. Trained hawks have been used to convey orders during battle.  Undead variants are known as  s. 

The ancient  ns worshiped the hawk, alongside several other animal totems.   s often associate the goddess   with the hawk,  and are known to use stylized motifs of the bird in their architecture, crafts, and clothing.  Similarly, the  i goddess   is sometimes represented as a great hawk. 

The hawk's keen sight, accuracy, and rending claws inspired the sword-songs of the  , and they were known to engrave their blades with the wings of the hawk.  During the  i exodus to  , Saint   was supposedly guided by a great hawk in the sky.  The town of   was home to an   named after the hawk during the  . 
 

See Also
Bone Hawk

References
Lore:Dragonfly

Dragonflies, sometimes called Dovah-Flies, are small flying insects commonly found in southern Skyrim  and around bodies of water in the Azura's Coast, Bitter Coast, and West Gash regions of Vvardenfell. A number of varieties exist, such as the Blue and Orange Dartwings, white Regal Dovah-Flies, and a number of mechanical   variants from the  . It is unknown whether the fly variants are different breeds or merely color variations.  Dartwings are prized for their use in alchemy. If hand-raised from larval form, they can become devoted companion, and a common children's sport in Vvardenfell called "dodge-dovah" involves dragonflies.  

Dragonflies have also inspired jewellers to make brooches into the shape of them , and the creation of Dovah-Fly swatters in the Clockwork City .

Gallery
 

See Also
For game-specific information, see the Morrowind, Skyrim, ESO articles.
References
Lore:Goat

Goats are passive creatures that are commonly kept as livestock in  . In the wild, they can usually be found on mountain slopes.  They are hunted for their hide, meat, and horns.  Goats are also kept by mortals for their milk, which can be drunk or used to make cheese.   Goats are also kept as pets.   Every part of the goat is suitable for eating, except the horns.  Goat horns are used to make a variety of products, such as bugles  and holders for light sources, such as candles.    

Goats are commonly used as sacrifices in Daedric rituals,  and some are bred explicitly for this purpose.  The white goats of   are rumored to lead mortals through some of said rituals.  The brown goats that hail from the   are stronger than they appear.  The goats of   are hardy and well-suited to the region's rugged terrain and changeable climate.    goatherds tend to prize their Buck Goats, which have a tendency to be intelligent and pugnacious.  These goats make for good companions.  Goat specters can be found in  's  .  The goats that live along the mountains of   have shaggy pelts. 

Some of the Reachfolk clans ritually sacrifice goats as a form of offering to the ghosts of venerated ancestors and ancient heroes. 
 

Gallery
 

See Also
For game-specific information, see the Skyrim, ESO, and Legends articles.
 

References
Lore:Torchbug

Torchbugs are small, nocturnal insects that are found all over Tamriel. They are prized for the usefulness in crafting potions. Torchbugs are attracted to the nocturnal flowers that feed from graht-oaks, and often build their hives near those flowers.  Some   also believe that being followed by a friendly torchbug is a sign of good fortune.  

The Khajiit believe that crimson torchbugs are the light of Jode given form, and that they bless moon-sugar crops as they flit around them.  These crimson torchbugs are also known to thrive in Murkmire.  

Purple torchbugs are often associated with Sheogorath, with some claiming that madness follows the purple torchbug, whereas others believe that those who once held Sheogorath's attention attract these insects. 

Torchbugs are often used as bait for fishing in rivers.  Bosmer catch torchbugs and dry them out to be smoked in pipes.  Torchbugs can be encased in   and enchanted to create a handy light source that fits in one's pocket.  The glowing liquid from torchbugs is sometimes distilled to make hair tonics.

Gallery
 

See Also
For game-specific information, see the Skyrim and ESO articles.
Books
 
 
References
Lore:Journal of Mirtil Angoth

4th of Evening Star

I used to dream of fighting in battles like my Father. He had begun teaching me to fight the moment I was able to pick up a blade. Mother had argued that I was too young, but he paid her no mind. I can still remember the elation I felt the first time I bested Father in a match and the look of pride on his face. If it were up to him I know he would have allowed me to join him in battle. With me at his side he may have fared better. Now with Father and so many others slain, the Old Ones claim we are left with too few warriors to continue the fight. I was not the only Young One to speak out in protest, but our small voices went unheard. It has been decided that we must flee to seek help and protection.

8th of Evening Star

News has reached us that the great Snow Prince has fallen in battle. The urgency to go into hiding has left many of us scattered and those of us still together unsure of which direction to turn. In the long hours of night we keep huddled together always fearing the worst until the first light of the blessed sun. May Auri-El guide our footsteps.

13th of Evening Star

In the night I overheard the Old Ones whispering secrets of the underground and the Dwemer who dwell there. I thought back on stories Father once told me of these dwarves, heroic tales of honor and glory. The Old Ones must know of these stories for it has been decided that we will change course upon first light. I feel hopeful that the Dwemer will help us to avenge our fallen and reclaim our land.
Lore:Xylo River

The   is a waterway flowing partially along the traditional border between   and  . It begins in the   region of Valenwood, and its mouth is at a location known as  .   The river has been known to switch hands between the   and  .  

At last report in  , Elsweyr gained territory on the western bank of the river after the  , and though a diplomatic attempt was made to return it, Khajiiti settlers in the area were refusing to move. The Empire thus decided to leave the situation as it was.  The river purportedly maintains a fairly mild temperature even in wintertime, allowing for year-round swimming.  

 
References
Erethan Plantation

Midave Llarys, head of the guards, can be found on top of the tower, and begins the quest  .

The key to the slave bracers here can be found in the lower tower, under the barrels on your left as you enter.
 
Related Quests
 

People
Fort Umbermoth

thumb|left|Fort Umbermoth
Fort Umbermoth is a tiny   fort located in the   just south of  . It is notable mostly as the destination for   from much of the Sacred East areas.
 

Getting There and Around
Reaching the fort is as simple as casting   from anywhere between   and  . Alternatively, you can cast   to get to nearby   and walk south from there. You will also wind up here if you get arrested anywhere nearby.

Places of Interest Around Fort Umbermoth
There is very little of interest in this tiny fort, but you can visit the Imperial Cult shrine on the second floor, or if you've been arrested, you can find your confiscated goods in the evidence chest in the dungeon level.

People


Maps
thumb|left|Fort Umbermoth
thumb|left|clear=none|Fort Umbermoth (interiors)
Evos

Evos is a small town consisting of just four buildings in the  .

Notes
Evos does not have a named exterior cell.

People


Maps
thumb|left|Evosthumb|clear=none|left|Evos interiors
Lore:Lake Ilinalta

is a lake in west-central  , in the middle of Skyrim's pine forest.  It is the source of the  , and a notable Skyrim landmark.  The town of   was less than a day's ride to the southeast,  and the Hold's capital of   is directly south. The   used to have a fort along its shore, until the entire facility mysteriously sank into the water in a single day.  According to local legend, the place is cursed and travelers are known to go missing.  
 
See Also
For game-specific information, see the Skyrim article.

References
Skyrim:Hide and Seek

Hide and Seek may refer to two things:
Hide and Seek (game), the game you can play with children
Hide and Seek (quest), the quest added by the Dawnguard add-on
Herothran Egg Mine

People
Lore:Lefthanded Elves

The Lefthanded Elves (or Left-Handed Elves), also known as Sinistral Mer,   were a race of elves from Yokuda. They were the enemies of the Yokudans (ancient Redguards) and fought long and bitter conflicts with them for a thousand years,  with the   Tower being involved in their wargames.  They were said to have had a large empire.  They used a type of stone known as gypsum alabaster in many of their structures.  In  ’s legendary sermons, it is claimed that when Vivec and   went to Yokuda, Vivec wed one of the native kings leading to the birth of new “monsters” who would ultimately destroy the land. This alleges that Vivec had a hand in the creation of the race. 

During the Mythic Era, the Na-Totambu (Yokudan royalty) fought to a standstill among themselves to decide who would lead the charge against the Lefthanded Elves.  Their swordmasters, though, were so skilled in the "Best Known Cuts" as to be matched evenly. Leki intervened, introducing the Ephemeral Feint, and a victor emerged, and war was subsequently declared on the Elves.  Diagna, an avatar of the HoonDing, brought   weapons to the Yokudans, which were instrumental in defeating the Elves.  The swords of the Ansei sent the Left-Handers into the oceans,  before the Yoku themselves went into a civil war which ended in the destruction of the continent.  The  's extermination of elven colonies along the coast of   is due to their hatred of the Lefthanded Elves.  The Redguards no longer speak of the Lefthanded Elves, as recalling the elves' abominations serves only to darken their days.  

The Lefthanded Elves' defeat by the Yokudans and the subsequent sinking of Yokuda imply that the race is extinct, although it has been speculated that there may be a link between them and the southern  .  They are believed to have sailed near Thras as well, leading some to believe the buoyant steel salvaged by the Sload came from their shipwrecks, though it was much more likely Frog-Metal.  Due to suffering under Elven rule in Yokuda, some elven-loan words made their way into the Yoku language.   
Gallery
 

References
Exposed Shipwreck

It can be accessed by simply traveling there and following the coast. It is slightly more halfway to the southern tip of the peninsula, the ship's stern jutting out visibly above the water's surface.

While the captain's cabin contains no loot, the upper deck of the ship contains seven Drowned Corpses, which carry nicer-than-average jewelry and possibly lockpicks. The lower deck contains nothing but the drowned Argonian slave  , and several miner's picks, of which most are found jutting revealingly in the hull of the ship. By all appearances, the crew of this ship recklessly left a crate of miner's picks on the same deck as Sunk-in-Swamp, who turned the tables on his captors by breaching the hull with them, sinking the ship and dooming every passenger.
Lore:Neugrad Watch

was a small settlement in southwestern  , contemporary with the Imperial Simulacrum.  During the Simulacrum, Neugrad Watch was ruled by Lord Fenrens and had a rivalry with  .  It was neighbored by several settlements, including   to the southwest, and   to the northeast.  By  , the settlement had been abandoned and all that remained were the ruins of Fort Neugrad, occupied by a small number of guards. 

Because of avalanches in the Pale Pass and the destruction of Helgen by Alduin, a group of bandits successfully overran the fort in 4E 201. The old library was looted by  , a member of the bandits, in search of magical items.  The bandits had intended to clear out before the Jarl of Falkreath could react, but the Imperial Legion retook the fort for use as a strong point during the Stormcloak Rebellion. However, morale was low and reinforcements were unable to make it through the closed Pale Pass.  The fort served as a point of contention between the Legion and the Stormcloaks, with the Stormcloaks vying for control of the fort in order to conquer Falkreath Hold.  
 
Gallery
 
See Also
For game-specific information, see the Arena and Skyrim articles.

References
Skyrim:Volkihar Keep People

* The presence of these people in this location is affected by quests and/or player choices in gameplay.
Unea Miris

Unea Miris is a hostile Dark Elf agent residing in  . If you calm her, she can offer   in Short Blade, Light Armor, and Sneak.
Mothas Sarem

Mothas Sarem is a Dark Elf master-at-arms residing in  . He can offer   in Long Blade, Blunt Weapon, and Axe.
Fara

Fara is a Wood Elf apothecary found in   selling Ingredients and Potions.
Droma Gethre

Droma Gethre is a Dark Elf scout residing in  . She can offer   in Long Blade, Athletics, and Block.
Acre of Saint Meris

People