Netruk44/uesp-wiki-content huggingface dataset:
Dres Armor

This suit of armor belonged to Giladis Rothan who was slain in the Argonian borderlands during the Arnesian War. Rothan was born in Silnim and was a proud servant-at-arms of Great House Dres. At the height of the war effort he helped quell the uprisings of Argonian slaves in Dres plantations and was commended for services to our nation. Towards the end of the war, Rothan helped lead a detachment of warriors in battle against our heathen foe. At the peak of his victory, however, the proud warrior of Dres was brought low by Argonian poisons in a fierce battle. Our warriors did not leave his sacrifice in vain, however, and the proud soldiers of Great House Indoril and Dres overran the enemy encampment and secured the final and greatest victory of the war. The Rothan family agreed that his ashes might be brought here to Necrom to serve as a memorial to all those brave Dunmeri warriors who fought and died for the Tribunal during the Arnesian War.
Dreynim Spa Brochure

Welcome to the Dreynim Spa, one of Morrowind's best kept secrets.  Soak your troubles away with one of our world famous herbal soaks.  Treat your skin to a royal treatment.  Let us pamper you.  Let us remake you.

[The rest of this brochure is a list of prices as well as a list of speciality treatments.]
East Empire Company Ledger (Helnim)

[This ledger records the items bought and sold by the East Empire Company here in Helnim.]
Encrypted Message

EJIXYTW SAXIXYTJ, RL SAX LTYXVJSDA DAJFSXY, TW J SYJTSRY. WAX AJW PXXI FJWWTIO TILRYZJSTRI SR ARMWX SXBEJIIT LRY JBZRWS WTN ZRISAW. TS TW SAYRMOA AXY SAJS SAX SXBEJIIT BXJYIXH RL FBJIW SR TILTBSYJSX SAX SXBEJIIT DRMIDTB ARMWX TI FRYS SXBEJIITW.

-ZO-OW

----

Translation:

 , OF THE   CHAPTER, IS A TRAITOR. SHE HAS BEEN PASSING INFORMATION TO   FOR ALMOST SIX MONTHS. IT IS THROUGH HER THAT THE TELVANNI LEARNED OF PLANS TO INFILTRATE THE   IN  .

- -
Equity and Transgression

[Past the first few pages, this ancient manuscript is brittle and often damaged beyond legibility.]
Fighters Guild Contract

[This contract lists terms of agreement between the Fighters Guild and the Torvel family.]
Girynu's Notes

Require further investigation:

- Golveso Darys: 
Pawnbroker, shop on the east edge of town. Broad selection of wares, some valuable. Nothing that would necessitate daedric influence, but could be hiding suspicious items.

- Dalam Marys: 
Layman healer of unknown schooling. Reputedly disappeared for some years. Infiltrant? Background check is required.

- Idroso Menas: 
Reclusive. Inherited her house about three years ago from a relative.
Rithre Arsur

Rithre Arsur is a Dark Elf assassin hiding out in  . You are   by the   of  .
 
Related Quests
Skyrim:Taunting Adventurer

The Taunting Adventurer is a warrior randomly encountered either in the wilderness or in an inn. There is a 25% chance they will appear as a male Orc, a 25% chance of appearing as a female Orc, a 25% chance of appearing as a female Nord, and a 25% chance of appearing as a male Redguard. They will simply be named by their race when you see them in gameplay.

The adventurer wears a complete set of heavy armor, including cuirass, boots, gauntlets, shield, and has a 50% chance of wearing a helmet, all items leveled to the best possible quality. They either wield a leveled mace, sword, or war axe. They also carry leveled potions of healing and of stamina, along with a random ingot, some ore, and a small amount of gold. 

When you approach the adventurer, they will condescendingly say: ''"What's a milk drinker like you doing out here? Go home to your mother."'' You can concede by telling them you're sorry and that you'll be leaving, after which they will arrogantly respond: ''"That's right"'', ending the conversation. If instead you tell them they shouldn't talk to you like that, they will just bully you further: "Why? What are you gonna do, cry?" At this point you can persuade them into letting you go, or intimidate them to stop, both depending on your Speech skill - failure will cause them to turn hostile and attack you. If you try to intimidate them into backing off, success will render them scared: "No need to get rough!", while failure will anger them and turn them hostile: ''"I don't have to take that from you"''. Should you attempt to persuade them, stating that you don't want any trouble, success causes them to be merciful: "Who said anything about trouble? Now get out of my face.", while failure makes them utter an exasperated: "Gods, you are boring!". Should you at any point leave the conversation, they'll be annoyed: "Get out of my face."
Guest Sign-In Book

[This book shows the names of everyone who has visited the spa in the past five years. You note some interesting names among which are Grand Ascendant of House Indoril Neril Sevuro, King Helseth, King Llethan. Queen Barenziah's name is listed over twelve times.)
Guidance of the Ancestors

----

Translation:

GUIDE ME IN YOUR TRUTH AND TEACH ME 
FOR YOU ARE MY ANCESTORS WISE IN ALMSIVI
Harrumat Diamond Mine Ledger

[This book contains meticulous records of all commerce and transactions via the Harrumat Diamond Mine as well as an up to date account of the current inventory.]
Indoril Armor

The armor set lying on this table belonged once to Fendel Giretha. A common mer of low birth, he lived an inconspicuous life as a petty commoner and criminal in the city of Almalexia. When at last confronted with the reality of his crimes and brought to justice, Fendel Giretha rediscovered through the priest who ministered to him the glory of Almsivi. Awed by the tale of Saint Roris, martyred by the heathen Argonians, Fendel Giretha swore to devote his life similarly to the sword-service of the blessed Tribunal. Reclaiming his honor, Fendel Giretha became a retainer of the Great House Indoril, and served that House as a scout in Argonia. At the crucial battle of Arl Shilpan, the scout was the first to raise the alarm as the heathen war chief Itei-dar attacked the camp at the night. Fendel Giretha was slain fighting the heathen, who overwhelmed his novice blade, but was avenged thousandfold by the proud warriors of Great House Indoril. It is to honor their sacrifice and the inspiration of such a lowly mer that Fendel Giretha's armor is here preserved as a relic of the war.
Journal

[The journal chronicles the life of a simple peasant who became a thief. You notice that it starts off as a list of items stolen. Some gold from a person in   silver dagger from a tomb somewhere upstream; the list goes on. The journal recounts how he joined various bandit groups before forming his own sometime in the not too distant past -- hard to tell without dates. The last few entries catch your attention.] ...

We happened across some old dwemer ruins today. No door. The whole place has sunk into the mud. We need a good hideout. Camping here for the night.

K'lam thinks he can find the door. I'll scout out the area while the rest dig.

Locals have just about forgotten this place. No ones been here in decades. K'lam was right about the door. Itub is a s'wit -no sooner did we have the door cleared and she went rushing in. Stupid Orc. The place is swarming with those damn dwemer spiders. We all laughed when Itub came running out. Orcs turn a funny shade of green when scared. Tomorrow we clean the ruins out.

Damn Catman. K'lam just had to go exploring the deeper parts of the ruins and Itub tagged along to help. Before we knew it, the sound of fighting and metal clanging echoed throughout the place. Became quiet again before the rest of us even reached the door. K'lam and Itub both likely dead. I peeked into the area and saw those damn dwemer balls rolling around. Now we need new recruits. Found key to lock door. No one goes down there until I say so.
Journal of Giden Nerendus

This is the journal of the famous smuggler Giden Nerendus, if I say so myself. Today we discovered this cavern. We first thought that it was only a grotto, but then we discovered this really nice hall. We didn't have to argue much before we set up camp; this is just a perfect cave. This great hall is very nice and the cave is really close to the river to help us smuggle.

Today we constructed a pen for the beasties. They have nowhere to go now! Our smuggling operations go as planned, no one will smuggle as much as we will through these mountains!

Today something strange has happened. My nose is turning yellow! They tell me my eyes are getting yellow as well! It's obvious I am becoming sick. The others are frightened, I was almost the healthiest of us...

An accursed day! I've been getting sicker over the last few days, and Tumsa also began to get a yellow nose. They were so frightened that they left me! They took all the things we smuggled with them, except for the heavy stuff. Luckily I know of a hidden stash we placed in the last room of the grotto in a crate... If I can reach it, I will be a wealthy man.

No! No, no, no. I couldn't climb the stairs. That means I'm trapped here! I've been drinking really much, but it isn't helping me at all. By Azura, I hope I get better!

Trapped here in this cave. I can hear the beasts screaming. They are trapped as well in their cage. I wish I could save them. I wish I could save myself. I wish
Green-Eyes' Logbook

...and purchased potion mixed with formula 36.  Subject seems unaware of treatment's nature.  Received payment of 65 drakes. --3E 426, 1st Second Seed

Subject showing no ill effects.  Application of formula 36 apparently ineffective.  Must review notes. --3E 426, 3rd Second Seed

Subject suffering from chronic abdominal spasms.  Formula 36 apparently slow-acting.  Subject requests cure for pain -- excellent opportunity to try formula 37.  Administered dose of formula 36 antidote plus formula 37.  Received 115 drakes as payment. --3E 426, 6th Second Seed

Subject fell into coma.  Initial test successful.  Death would ordinarily result within three days.  Subject's spouse requesting remedy for his condition; formula 37 antidote (under pretense of curing disease) administered.  Received 560 drakes for remedy. --3E 426, 8th Second Seed

Subject recovering from effects.  Estimated market value of formula 37 is 470 drakes, excluding manufacturing fees.  Estimated market value of formula 37 antidote is 620 drakes.  Should not continue tests on subject, in effort to avoid suspicion. --3E 426, 9th Second Seed

New subject acquired for test of formula 38...

 

...Ordinary large kwama egg mixed with ampoule pod produces paralyzing agent.  Added to formula 213 for effectiveness.  Perhaps agent can be applied to arrows? --3E 427, 8th Last Seed

Received contract.  Excellent opportunity to test new Paralytic Arrows. --3E 427, 9th Last Seed

Contract completed.  Arrows far more efficient than originally expected; initial strike rendered target helpless, dagger provided swift death.  Payment of 7500 drakes received.  Lost contract document, unfortunately.  Presumably inside house somewhere. --3E 427, 12th Last Seed

General DB alert sent about %PCRace on Vvardenfell.  Reward in excess of 25,000 drakes.  Said %PCRace must be important.  Research, however, demands personal attention.  DB will have to rely on its own members. --3E 427, 17th Last Seed
Last Testament of Ivo Salvarys

I must be brief, for my captor has allowed but a short time to prepare this document. My house has fallen and I, Ivo Salvarys, last of my line, am to be put to the knife in the halls of my ancestors. Our days of glory are long passed, our clan once foremost among our peers has dwindled, and all is now lost. The souls have been disturbed, even driven mad, by my captor and they anguish over the desecration of their home. My death is no doubt calculated  to drive them to even greater depths of sorrow and heights of wrath, though to what twisted purpose I know not.

I have never shown cowardice, not a day in my long life, but reader I bid you to flee this place at once, before it is too late.

The enemy comes, and my time here is over. Heed my warning, for my end will be neither swift nor painless.

Ivo Salvarys
Letter from Cyria Flavius

To whom it make concern,

By the request of Cyria Flavius, Governess of Helnim, upon receiving this letter, you will grant the shipment of miscellaneous goods to the courier %PCName. The courier will ensure the goods will be delivered both promptly and professionally to me, and will accept full responsibility of any damage of breakage to the book.

In the Emperor's Name,

Cyria Flavius, Governess of Helnim
Letter from Darran Flavius

Dear Mother,

Thank you for your letter that you sent. Your %PCRace friend brought it to me without any hassle. Please give them my thanks again.

I'm glad to hear you are doing so well. I am also doing well. Kemel-Ze is even more wonderful the more you stay here. Remember how last time I told you we were deciphering the origins of the coherer? It turned out to be dated slightly after the original origins of Kemel-Ze. Little details like these only bring us one step closer to finding the true cause of the Disappearance of the Dwarves!

I will keep you updated on the process. It is odd how time flies when you're enjoying yourself so much. I will try to remember to write to you sooner. I hope father is treating you well!

Yours,

Darran
Letter to Darran Flavius

My Dearest Son,

I hope you have enjoyed your last few weeks in Kemel-Ze. I wasn't sure what to think when you confessed you wanted to travel there, but I've been overjoyed to receive your letters. It seems you have risen to the occasion, and I'm so proud to hear that you are enjoying what you're doing.

I am doing well. Your father...has decided for the good of Helnim that I should now move out of our old quarters. I'm now in your old room. Your little guar toy is still under the bed, and I sometimes hold it to fondly remind myself of you.

I do hope you are coming home soon, my darling. Your father is under immense pressure from the citizens and I feel as though the Imperial rule in Helnim is gradually wearing. Please write back soon. I am missing you very much.

Yours,

Mother
Letter to Tredyn

Tredyn

I was disappointed to hear about Hlorgir's refusal to cooperate. I've arranged a little surprise for him tomorrow. I know you wanted to kill him, but trust me. This way there aren't any awkward questions.

Is the next shipment still on schedule?

Vuvil
Letter to Vuvil

Vuvil

I had my doubts, but the look on Hlorgir's face as you took him away was hilarious - he was shrieking like a newborn guar!

Unfortunately the next shipment will be a bit delayed. Apparently security around Helnim has tightened lately, what with all the tension between the Telvanni and the Imperials. Still, I trust that I can rely on you to ensure that the guards at Ammar are looking the other way when Ennodius comes sailing in with the Mazte.

Tredyn
List Of Donations

[This scroll lists donations for the maintenance of the catacombs over the past few years.]
List Of Excavation Workers

[This scroll lists the names of workers employed by the Temple to extend the Necrom catacombs at some point.]
List of Ordinators in Mourning

[This is a list of all the faithful mer who have served as Ordinators in Mourning at the Temple in Necrom during the last few decades.]
Skyrim:Attendant

The Attendant is a Dark Elf bandit wizard found in Redwater Den, where he works the Redwater Skooma booths. He carries Redwater Skooma and a Redwater Den Backrooms Key.

If you go through the quest The Bloodstone Chalice, he will appear as a Vampire's Thrall on your way out of the area, though he will go about his duties as normal.
Skyrim:Redwater Lookout

The male Redwater Lookout is a Nord bandit found outside the front of Redwater Den, a drug den for Redwater skooma. 



 
 
The female Redwater Lookout''' is a bandit archer who guards the back of Redwater Den's exterior, usually sitting on a stump in front of the fireplace near the trapdoor. She can appear as either a Redguard or a Bosmer.



 
Notes
If still alive, the two lookouts will be renamed to "Vampire's Thrall" when you leave, and lose their unique dialogue.

Bugs
Maps of Molagreahd

To the east of Tel Mora, across the Inner Sea, lies the Imperial outpost-city of Firewatch. Here, a traveler can find services from the Imperial Guilds, a hospitable place to rest, and great deals from merchants - a rarity in Telvannis. Most famous for its gargantuan lighthouse, Firewatch also hosts one of the largest publically-accessible libraries in all of eastern Tamriel. From Firewatch, roads lead north to Bal Oyra and south, through winding mountain passes, towards Ranyon-Ruhn.

center

Beyond the mountains around Firewatch stands Tel Ouada, a magnificent Telvanni city that appears to float on the swift currents of the Bosouada River as it rushes into Dunnechi Bay. A visitor would do well to avoid drawing unwanted attention here, as the ruling Telvanni wizards do not take kindly to wanderers.

center|256px

Bal Oyra, a busy fishing town at the tip of the Dolmolag Peninsula, once served as an important stopover for the Imperial Navy during Emperor Uriel V Septim's ill-fated invasion of Akavir. Though the Navy no longer garrisons there, Bal Oyra remains a staunchly Imperial town, where merchants will gladly supply well-paying adventurers.

center

The Nedweisra Peninsula, an uninhabited landform, stretches northwest of Firewatch towards the isles of Sheogorad, and divides the northeastern Inner Sea from Noloubal Bay. The peninsula is mostly untamed wilderness; travelers would be wise to stay south and east of Firewatch.

center

On the southern end of the Molkadh Mountains sits Ranyon-Ruhn, a riverside town which has remained relatively undisturbed throughout the history of Morrowind. Further to the south and east, one will find Llothanis, a busy sadrith port city looking out over Nebet Bay. From Llothanis, passage can be found to other settlements along the Padomaic coast, by boat or by river strider.
Message

Af, you have a real nose for this. The meat indeed has a lot of iron in it. I say we sweeten it up with a bit of sugar.
Message for Areanne Vara

The substance turned out to weigh much more than was expected. It will come in two shipments instead of one - please be prepared and remember to inform the others.
Message for Mirar Galsic

Can neither confirm nor deny rumors that the Telvanni are expecting a new shipment of weapons and armor - some Thieves Guild members are suggesting that the equipment will be smuggled in with the next shipment of hound meat. It is imperative that you investigate.
Message for Ramin Maderan

The information you supplied to us was invaluable. However, we must obtain a specific quantity rather than an overview. If this can be supplied we will be very grateful. Please continue investigating and report once you obtain results.
Skyrim:Doorman

The Doorman is a Nord bandit found inside Redwater Den, a drug den for Redwater skooma. He wears studded armor, a pair of hide boots, a scaled helmet and a pair of leveled heavy gauntlets. He also carries alto wine and a leveled mace. 
 
Dialogue
When first approached:
:''"Hold it. If you're going downstairs, you keep your weapons to yourself or we'll be getting better acquainted."'' 

Afterwards, he'll say: 
:"Head on in and behave yourself."
 
Notes
If still alive, he will be renamed to "Vampire's Thrall" when you leave.
Skyrim:Bandit (Dawnguard)

This Bandit is a male Khajiit found in Redwater Den in one of the booths set up for enjoying Redwater Skooma. He is lying on a bedroll coughing, surrounded by empty skooma bottles and will never move from it. If you attempt to interact with him, you will receive the message "This person is busy." He wears leveled light armor, leveled light boots, and has a 50% chance of wearing leveled light bracers. 
 
Notes
This NPC's displayed name may be different for different players. He can appear as "Bandit", "Bandit Outlaw", "Bandit Thug", "Bandit Highwayman", "Bandit Plunderer", or "Bandit Marauder".
Missive from Golyn Sedrethi

[The letter goes on to decline the proposition of Trela Varesi in a most polite, and effusively praising, manner.]

Signed 
Golyn Sedrethi
Missive from Merlador

[The letter goes on to decline the proposition of Trela Varesi in a most polite, and effusively praising, manner.]

Signed 
Merlador
Mortuary Ledger

[This book contains meticulous records of all bodies prepared and cremated within the Mortuary Complex of Necrom.]
My Last Will

Dear reader,

When you read this I will be dead. I am an acrobat, and one of the best! I traveled throughout the countryside searching for places to practice my stunts. If you found this note, one of them obviously has gone wrong. This is my last will: travel the lands as I do, my friend, and honor your acrobatics the same way I honored them. Let the world know that it has lost one of its greatest acrobats, Fillimir the Lightfooted.

Good Luck!
Visitors' record

This is a record of all the people who have visited Tomaril Tower. Their names, occupation, their possible guild memberships and sometimes even their motives of the visit are written in this book.
Vaba Maaszi Lhajiito

----
Note: This is actually a scroll bearing an Invisibility enchantment.
----


Thus speaks Riddle'thar through the lips of Rid-Thar-ri'Dhan 
 
"Since the time of Dunmereth my people have been enslaved, beaten, raped, tortured, mutilated, and murdered; yet, the blind Dunmer cannot see their own savagery and cannot understand the flight from plantation and city alike. We come together here, you and I, not as outlaws, not as slaves, but as fugitives to peace and freedom.   
 
Distant are the lands of Anequina and Pellitine. Our homelands are three hundred miles away, yet here they are comingled within our blood. Here within this place which once housed slave markets and the offspring of rape and torment, we stand united, prepared for our final journey westward to Llesw'er, to the paradise I have promised unto you.   
 
Be not worrisome. Do not let fall your courage and will, for the path to Llesw'er is tortuous and many will fall along the road. The Cyrod's mountains and the Argon Jungles are treacherous. For those who must fall, let them fall. They are immortal within our veins.  
 
Gather your possessions, sons and daughters. Make ready. Upon the alignment of Jone and Jode we shall offer the blood of a Dunmer unto Khenarthi that she may quicken our journey and unto the reborn Mane for his mercy. We will not run like frightened Argonians. We will not hide like the Dunmer. We will walk together, arm in arm, towards the western horizon, towards our race's destiny. 
 
Though I cannot go with you, I will guide you from beyond the spirit plane, from beyond the Lunar Lattice. We shall be together again in Llesw'er."
Supplication to Almsivi

----

Translation:

LET YOUR FACE SHINE ON YOUR SERVANT 
SAVE ME IN YOUR UNFAILING 
MERCY MASTERY MYSTERY
Special Financing

[The scroll contains three columns, the first column consists of dates, the second consists of amounts of money, the third consists of various purposes like 'recruiting', 'armor' or 'rations'. Below the columns is a message you can't decipher:]

 

Jorval

----

Translation:

THIS WAS NO FRUIT OF SUCH WORLDS AND SUNS AS SHINE ON THE TELESCOPES AND PHOTOGRAPHIC PLATES OF OUR OBSERVATORIES. THIS WAS NO BREATH FROM THE SKIES WHOSE MOTIONS AND DIMENSIONS OUR ASTRONOMERS MEASURE OR DEEM TOO VAST TO MEASURE. IT WAS JUST A COLOR OUT OF SPACE - A FRIGHTFUL MESSENGER FROM UNFORMED REALMS OF INFINITY BEYOND ALL NATURE AS WE KNOW IT; FROM REALMS WHOSE MERE EXISTENCE STUNS THE BRAIN AND NUMBS US WITH THE BLACK EXTRA COSMIC GULFS IT THROWS OPEN BEFORE OUR FRENZIED EYES.
Torn Note

Tirdas

Ha, our explorations went even smoother than we had supposed. The finds were plentiful, and the resistance minor. We were easily able to dispatch the Dwarven machines that we found.

Still, something about this place gives me the creeps. I'll be sure to get Horis to keep watch tonight. Tomorrow, we move out.