Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Stirk/Services

A list of the services of new merchants and armorers.

  Merchants – Details of merchants
  Inns - Where to stay for the night
  Other Services - Repairs
Transport - Transportation across Stirk

No NPCs on Stirk offer training and none will sell you a horse.

See also
Services offered in Cyrodiil
Tes4Mod:Stirk/Merchants

This article provides a list of all the merchants added by the Stirk expansion.


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Merchants
Stirk
Tes4Mod:Stirk/Other Services

A list of NPCs who offer Repair services.



See also
Other services offered in Cyrodiil
Tes4Mod:Stirk/Eulius Brothers' Book Store

thumb|left|The ground floor
thumb|right|The first floor

The store is jointly run by Alenion and Amarius Eulius. 

Alenion has 800 gold and a Mercantile skill of 50. When bartering, he will buy and sell only books. 

His brother Amarius has 400 gold and a Mercantile skill of 56. Similarly to his brother, when bartering, he will buy and sell only books.

The main trading room is on the ground floor and consists of a large counter and a large selection of books on display; particularly the rare On Artaeum, First Addition, which can be found in a display case. Behind the counter is a table with two Ayleid reference texts and a series of crumpled papers where Alenion can be found studying. Both him and his brother live upstairs. Their private quarters consist of a single room used as a dining room and bedroom.

 

Related Quests
 
 

Stock
  
The following are some notable items for sale:


Amarius also sells a Steel Warhammer but only once your Mercantile skill is over 50. He will otherwise carry it on his person.
Tes4Mod:Stirk/Sandbox

Welcome to the Tes4Mod/Tamriel Rebuilt sandbox! For normal testing, you should use the  page instead.  This page exists for testing templates and such for the Stirk mod.  Keep in mind that content added to the sandbox will not stay permanently, and also remember to not place copyrighted or offensive material here. Tamriel Rebuilt/Sandbox

The following is a list of magic words for debugging purposes.

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Tes4Mod:Stirk/Stirk Chapel

thumb|left|Stirk Chapel after the fire
The chapel is the center of Stirk's spiritual life and many among the townsfolk come to pray throughout the day. Father Ambrogio is the only priest here. Unlike many of his Cyrodiil counterparts, he doesn't offer any services related to Restoration.

In its structure, it is similar to many of the wilderness priories found in Cyrodiil. The main hall consists of rows of benches lined up on the sides; at the front an altar from which you can receive a blessing and on the right a table with all that is needed for the services: religious text books, wine and bread. 

Just to the right when entering is a ladder leading to the top of the chapel, from here you will have a privileged view over Stirk's residential quarter. In front, to the left, is a locked trapdoor leading to Father Ambrogio's quarters. Here you will find various storage, a dining table with a bottle of Tamika Vintage 415 and his bed, as well as a key-requiring door to Polle Gold Mine Upper Shaft. Once you enter, the ladder to return to the chapel requires a key, which Father Ambrogio keeps on his person. To avoid being stuck, enter only when he is present.

During The Abandoned Miner quest, you will bring Zeek's remains here for decent burial. During the Therander Polle quest Father in Trouble a fire will spark in the Chapel and it will be completely destroyed.

 
Chapel People


Related Quests
Tes4Mod:Stirk/Basilla Lighthouse

The lighthouse is the only building in the dock area and is home to the keeper, Iallus, and his daughter, Julia. Being so close to the port means that you will pick up a good deal of news here, as well as a quest or two.

During the Julia Basilla's Bruises quest you will learn about the hidden story of what happens behind the walls of the lighthouse.

Outside the Lighthouse you will find Alden the Wanderer's bedroll and, if you've rented it, also yours. Two doors lead inside: the front door, which unlocked, and a side door next to the bedrolls, which has a hard lock. Both doors open into the entry hall, with a writing and dining area. Entering this part of the lighthouse isn't considered trespassing but accessing the next rooms is. There is little of value here, with the most notable item being a fine steel longsword.

A door leads into the back of the lighthouse where you'll find some storage, two Garlic clusters and a long, winding flight of stairs that brings you to the top of the lighthouse. From here, you can admire Strik from above and also light the lamp, which contains some firewood and a broken chest and chair. Unlike its Anvil counterpart, once it is lit, it cannot be put out. Another door opens to reveal a small room with a trapdoor which takes you to the private quarters, where you will find Iallus and Julia. They both have separate bedroom areas on the sides, while in the middle is a table with two potions - a potion of Cure Disease and a weak potion of Intelligence. A copper amulet, along with the only existing copy of On The Move can be also found here. The small box nearby contains some spare change, a gold or silver nugget (50% chance) and a leveled piece of random jewelry (also 50% chance).

Notes
Initially the second door and the trapdoor to the private quarters are both locked; once the related quest is active they will both be unlocked and will remain open.

 
Lighthouse People


Related Quests
Tes4Mod:Stirk/Essential NPCs

This page contains a complete list of all Stirk NPCs who at some point during gameplay are "essential".
Tes4Mod:Midas Magic/Quests/Where Tiger

Where Tiger?

This quest can be started by reading On Lycanthropy(1), which can be found in the Midas Magic shop on the book shelf. The book reads of a Khajiit named Mahma, who apparently took off with some of Midas' things. The book also gives the recipe for Midas Silver Bullet (1 Gold Nugget, 1 Silver Nugget, and 1 Skooma). The book mentions that Mahma was part of the Oht Quam Oht Fraternity. On the second floor (the door will be marked as red) of the Oht Quam Oht Fraternity you will find another On Lycanthropy Book. This book will update your quest. The marker will now show Mahma's location (on the banks of Panther River). The book also contains a spell: Midas Polymorph Weretiger (1 Gold Nugget and 1 Weretiger pelt). Go to the banks of Panther River and Mahma will be there. When you arrive Mahma will attack (because he turned himself into a vicious Weretiger). To kill him you need to use the Midas Silver Bullet spell (otherwise he will just go unconscious). The quest is now complete. On Mahma's corpse you can find the Weretiger pelt, needed for the Midas Polymorph Weretiger spell.
Shivering:Leveled Item Quests

There are various quests which are rewarded with Leveled Items, it is worth avoiding these until at a higher level, so for quick reference these quests (along with their rewards) are listed below.



  This quest is open ended so it is possible to continue to get new rewards as you increase in level. 
  The level of the sword is determined at the time Jyggalag spawned.
Tes4Mod:Stirk/Starting Out

How to get there
Once you install the plug-in, the isle of Stirk will be added to the western (left) extremity of your game map. Reaching Stirk is quite simple and there are three ways by which you can arrive on the island.

Fast Travel: the most simple and cost-free way to get there is to use fast travel by clicking on the 'Stirk' icon which is already marked on your map. You will find yourself in front of Stirk Chapel.
Travel: if you don't like fast traveling or like to roleplay, you can travel to the Anvil docks and locate The Magnificent, which is found between ''The Serpent's Wake and The Sea Tub Clarabella. Talk to Jafan, the captain, and he will welcome you on board for a fee of 50 gold. You will the arrive at Stirk docks, in front of the Basilla Lighthouse.
Swim'': the island lies only a few miles west of mainland Cyrodiil and can be reached after a couple of minutes' swimming or walking on water. You will make landfall near the Polle Gold Mine.
Tes4Mod:Stirk/The Magnificent

thumb|left|The Magnificent'' at Anvil Docks
Jafan, the captain, can usually be found on the ship's upper deck. Talk to him to travel to one of the two locations. Obviously, he will only offer the destination at which you aren't at that time. The service will cost 50 gold and will take you to the two cities' respective docks.

Entering the ship proper is considered trespassing. The first deck consists of Jafan's cabin, with a double bed and a well-lit dining room. A trapdoor leads to the second deck. These are the passenger's quarters and consist of three rooms: two with a single bunk and one with two. Jafan's wife Aria can be found occupying one of the two beds. Barrels and crates containing miscellaneous loot fill up the remaining rooms. The third deck is quite tight and contains a bunk and more storage.

 

Ship People


Notes
In the CS, the ship is referred to as The Marvelous; the name was obviously changed, but the ID wasn't.
There are actually two ships called The Magnificent. Instead of the ship moving location when you travel from one destination to another, two identical copies of the ship exist: one in Anvil (Tr07i013Marvelous01-3) and one in Stirk (Tr07i013Marvelous04-6). They are exactly the same in exterior appearance and interiors and both have one of the two versions of Jafan and Aria.
Travel from Anvil to Stirk is bugged - if you pay Jafan to take you to Stirk, you will remain in Anvil, except an hour of in-game time will have passed and a message saying "tr07teleportcurse added" will appear.
Tes4Mod:Stirk/Transport

Although Cyrodiil does not possess any kind of transport, Stirk adds a series of means of communication similar to those found in Morrowind, such as Ships.

Ships
Ship transport is available from coastal cities. The most common type of sea-going vessels is a large, three-masted and three-deck ship.

Services are available from the following cities:
Tes4Mod:Stirk/Stirk Jailor

The Stirk Jailor, an Imperial guard, is the prison keeper at the Passage, in Fort Stirk. You'll pay Helga's fine to him during the related quest.

His duties as Stirk's only prison guard mean his daily routine is quite out of sync with most of the island's residents. After sleeping from 4pm to 11pm in the Fort barracks, he eats a two hour meal there before heading to the dungeon at 1am. Once he arrives, he sits down at his desk and will perform a whopping 15-hour shift. The only change to his boring routine is during the related quest: once you pay the fine, he will unlock Helga's cell and escort her outside the Fort. He will then return immediately to his post.

He wears the standard Stirk guard uniform: chainmail boots, greaves and gauntlets, a guard helmet and a Stirk cuirass and shield. He carries a silver longsword for protection and the key to the dungeon.

His life in close proximity of lawbreakers and criminals has hardened him and he is a man of few words, as you will notice when you first meet him: "I run the prison. Not that it really matters." When you ask to visit a prisoner he'll be visibly annoyed: ''"I suppose I have to. Keep you hands to yourself in there. I'll be right next to you the whole time."'' If, during the related quest, you decide to pay Helga's fine he'll be surprised and say: ''"You want to pay her fine? All right, though I don't really see why. It's not much better on this side of the bars either. 50 gold, please."''

 
Related Quests
Tes4Mod:Stirk/Factions J

Changed Factions

Jailors
This faction already exists in the game but is modified in Stirk with the addition of:
Stirk Jailor
Mee-Sei

Mee-Sei is an Argonian slave who has recently escaped from   with her friend  . The two of them made their way to  , but Ki-Ralis was killed by   while trying to reach higher ground in order to plot a way to  . Mee-Sei has hidden in a secluded area on the Point, and wants to be taken to the Argonian Mission in Firewatch.

 
Related Quests
Hlavora Gilnith

Hlavora Gilnith is a Dark Elf shipmaster who can be found docked outside  . She offers passage on her ship from Alt Bosara to   and   for a fee.
UESPWiki:Administrator Noticeboard/Archive 12

Slow Connection
For the past week or so I've found the wiki increasingly hard to access (even on weekdays). Problem became worst today, when I began receiving several error messages (cache = root, or the like) as well as "unable to connect". My connection is fine. Is it the server, or the (apparently severely) increased traffic due to the holiday break? Just wondering, as it is making patrolling hard. Vesna 13:24, 23 December 2008 (EST)
: Nevermind. It is fine now! Vesna 13:30, 25 December 2008 (EST)
 
 

Blocked

Hey guys,

This guy really has gotta be blocked. Thanks. 
--Playjex 00:03, 1 February 2009 (EST)

:Done.  Thanks!  --GuildKnight  00:25, 1 February 2009 (EST)

 
 
 
 

Shadowkey Searching

I just noticed that there's no option to include the Shadowkey namespace in searches at the moment. Please could one of the uber admins with permissions to add things to the search please add that one? Thanks. –Rpeh  13:51, 8 March 2009 (EDT)

 
 

Main Page Talk Vandalism
Yeah, I went ahead and semi-protected Talk:Main Page because it had been vandalized by a bot 9 times since March 17 and 5 times in the last 24 hours. It is only a week long Semi-Protection. I'm also going to slap a notice on the page telling people to use the community discussion.--Ratwar 00:15, 22 March 2009 (EDT)

This Morning's Vandalism

You will probably have noticed some particularly silly edits that occurred this morning: [ and [ all from 24.226.32.183. At about the same time, a character called "Zalgo" (Zalgo@ChatSpike-0d7e2092.home.cgocable.net) came into IRC, posted a long string of gibberish and then "The return is imminent". Shortly after that there was a brief (2 minute) DOS attack on the site that slowed things down noticeably.

This is pretty clearly Daedryon back again. I had already reported him to his ISP back in January, and I've just done the same again now. In the meantime, any suspicious activity from home.cgocable.net is probably down to this individual. –Rpeh  04:20, 23 March 2009 (EDT)
UESPWiki:Administrator Noticeboard/Archives/Patrollers and External Links

Patrollers and External Links
I've recently noticed that patrollers suffer from the box that requires you to type in letters and numbers in order to put in an external link. I was wondering if the patrollers could be removed from the group who get these? --Tim   01:21, 5 January 2009 (EST)
: Well I suppose that any patroller's opinion on this is going to be slightly biased anyway, but I'd still like to state my opinion.
: The entire point of becomming a patroller is that you can be trusted to make good edits which do not need double checking by other users. The ReCaptca is designed to catch people or bots who are spamming external links onto pages; an activity which the patrollers are hardly going to try. - Game Lord  09:17, 5 January 2009 (EST)

:Patroller's should now be immune from the captcha. Let me know if that is not the case. -- Daveh 12:41, 1 February 2009 (EST)

:: I still seem to get it. - Game Lord  08:20, 2 February 2009 (EST)
:: Indeed, I get the same. --Tim   16:54, 9 February 2009 (EST)
UESPWiki:Administrator Noticeboard/Archives/New Range Block

New Range Block

I've blocked the range 192.173.40.0/24 (blocks 192.173.40.0 to 192.173.40.255) for a period of one week. For the past couple of days I'm sure you've noticed a particular type of vandalism on the site. Two IPs (192.173.40.218 and 192.173.40.175 came from the same IP and I decided a range block was in order to preempt more attacks. If another admin finds this has blocked innocent users from editing, please feel free to unblock without consultation but keep an eye out for more vandalism. –Rpeh  05:13, 1 February 2009 (EST)
: I've expanded that to 192.173.40.0/22 to catch the latest IP - 192.173.42.148. One more week from today. –Rpeh  11:46, 2 February 2009 (EST)
::Sorry, but I'm just curious, what's a range block? --Playjex 12:51, 2 February 2009 (EST)
:::Most blocks target one account or one IP address. A range block is a way to block multiple IP addresses at once. The first one blocked all 256 IPs from 192.173.40.0 to 192.173.40.255; the latest one blocks the 1024 IPs from 192.173.40.0 to 192.173.42.255. I hope not to have to increase the scope any more than that. For more information, see the Mediawiki site here. –Rpeh  12:56, 2 February 2009 (EST)
::::Thanks for the info and link.--Playjex 13:00, 2 February 2009 (EST)
Rpeh, the ISP for the range seems to be Northeastern State University. Their entire range is 192.173.32.0 - 192.173.63.255, so if we still have problems, let's just block that whole range.-Ratwar 14:56, 2 February 2009 (EST)
:Follow up: He just popped back in from 12.40.34.88, that's owned by Buford Communications. That range is 12.40.34.0 - 12.40.34.255.-Ratwar 18:06, 2 February 2009 (EST)
UESPWiki:Administrator Noticeboard/Archives/Protection on Oblivion:Speechcraft

Protection on Oblivion:Speechcraft

I've just given  permanent semi protection. A look at the protection log for the page shows that we've had problems with bot-style vandalism on this page for some time. I was initially going to go for another month of protection but since it doesn't seem to have any effect I decided to make it permanent instead. Just thought I'd point it out. –Rpeh  03:24, 4 February 2009 (EST)
UESPWiki:Administrator Noticeboard/Archives/Out-of-game and unofficial resources

Out-of-game and unofficial resources

While checking out , I noticed that popular theories and unofficial material was in the article. As we know, the ideas about the Stones and Towers originated from materials that were not published by Bethesda. Yes, this material was made by developers (some and not all; many times just for fun, as in the case of that Vivec play), but they weren't released in any game or official, published source (as of now). We're not going to say that Vivec blew up Azura and banished her to Oblivion. As seen in the final product of Oblivion, Bethesda scrapped those ideas in favor of the Oblivion Crisis; there aren't any armies of returning Aylieds or Azura seeking revenge in the final product. Really, I don't think we should accept these unofficial sources just because the majority of people at the Imperial Library says so. Here at UESP, we use undisputable facts, not fan-theories about the Dwemer transforming into armor for some robot. --      23:19, 8 February 2009 (EST)
:Resolved.  Temple-Zero 23:27, 8 February 2009 (EST)
::As Temple-Zero has already mentioned, there has been a substantial change in the policy within the lore section. If you wish to discuss that, you're welcome to do so on that page. Anyways, I would say that the UESP is still NOT using fan sources. Michael Kirkbride is a former developer, and did some contract work for plugins for Oblivion. Therefore, I would say that his writings do carry some weight here. Of course, the games do and will continue to have the final say on what is actually canon, but I see no reason to not allow information from an informed source such as MK. --Ratwar 23:54, 8 February 2009 (EST)
:::Wish that I was there for that. As a editor for Wookieepedia, I believe that only official sources published by the company (Lucas Arts in the case of Wookieepedia) hold weight. I really don't see a reason to worship every word that comes out of MK's mouth; he's not the ultimate authority of The Elder Scrolls. It really should count if it was within the games, rather than a bunch of forum posts. Anything he made outside of the games should in theory hold as much weight as a fan-fic made by you or me. Yes, Mike created many facets of lore, but that's not really a good enough excuse. In the end, you're giving this unofficial material credit for having MK's name on it. --      00:11, 9 February 2009 (EST)
UESPWiki:Administrator Noticeboard/Archives/Load Balancing

Load Balancing

As some of you may know I'm in the process of adding additional content servers (well, at least one more) to allow a load balancing configuration. Most of the site slow response time issues in the past year have simply been due to the one content server receiving more requests than it can server (CPU limited). Load balancing will currently just be done at our single Squid cache server which sees about 99% of all incoming traffic.

I just enabled the load balancing to use the content1/content2 servers and immediately saw a huge drop in server load. I'll be leaving in enabled for at least this weekend while I'm able to keep a close eye on things.

If you see, or you hear of, any issues, errors, etc... let me know via IRC or my talk page so I can see if they related to the new setup or not. -- Daveh 13:26, 28 February 2009 (EST)

: One issue I've noticed so far is that some pages (like Tes3Mod:Tamriel_Rebuilt/Her_Hands) have display issues when being served from content2. I'm not sure of the exact cause but I'll continue to look into it. It may be because the MediaWiki file cache on content1 has not been rebuilt in a while but that will have to wait until a lower traffic time. -- Daveh 10:21, 1 March 2009 (EST)
UESPWiki:Archive/CP Reorganization of CP Archives

Reorganization of CP Archives
I've reorganized how the Community Portal page is laid out (in particular the discussion links at the top of the page); changed where the archives and major discussions are listed; and, moved some discussion that was on this page elsewhere.  One of the key concepts in this reorganization is that it is not necessary for all discussions to be held on the community portal.  In many cases, there are other talk pages that are more appropriate for long-term organization of the site's discussions.  Accordingly, I've chosen to not explain everything that I've done here, but instead I've started a discussion of the whole reorganization at .  This notice is primarily to let the community know about the discussion; I invite anyone who has feedback to provide it at the talk page rather than here.  Thanks! --Nephele  22:05, 20 June 2008 (EDT)