Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:The Boy Who Would Be Undead

Quick Walkthrough
#Hear Rumors about a boy that wants to become a vampire.
#Talk to the boy's mother, Fathasa in the Llethri Manor Bedrooms.
#Convince Sanvyn Llethri that vampires aren't all that great.
#Return to Fathasa for your reward.

Detailed Walkthrough

Rumors
If you ask around Ald'ruhn for rumors (such as in the Mages Guild) you'll learn that Sanvyn Llethri, in the Llethri Manor Bedrooms in the Manor District, wishes to become a vampire. Make sure, however, not to speak with Movis Darys, since he is not a member of the Mages Guild and thus will attack you if you speak to him.

The Boy Who Would Be Undead
First, speak to Sanvyn's mother, Fathasa, who will be one of the few regular people that will tolerate speaking with you. Fathasa will say that her son thinks that vampirism is the way to achieve power and respect and that she wishes for you to tell him otherwise. 

Convince the boy that he is foolish
Speak with Sanvyn, just down the hall, using the topic "submit myself". Choose the responses "You are a foolish boy", "You are a ridiculous young man", "Stupid child", "You are too weak to be a vampire", and "You know nothing". Each insult will lower his disposition and increase his option to fight, so by the last insult he will most likely attack you. If you are so charming that he does not attack, just taunt him until he does. At this point, you should remember his mother's words and actually let the boy win ... yes, this will be hard and contrary to most people's instinct, but don't fight back. (If you're a powerful warrior, it's quite easy to kill him in one blow. Also, it is advisable for powerful warriors to unequip their armor since his dagger may break before the fight is over.) Once your health has been halved, Sanvyn will declare himself the winner, deciding that his opinion about vampires was indeed wrong. 

Claim your useful reward
Return to Fathasa to receive her enchanted ring (protects against fire).

Notes
Sanvyn will stop attacking you once your health has reached half of whatever it was when you first met him, not necessarily half of your total if you went to him less than fully-healed.  Thus, if you are a high level character with lots of health, you can expedite the process by simply doing this quest while already wounded.  The simplest way to do this of course is to just sit out in the sun for a bit before going in.
His dagger can do up to 12 physical and 20 Fire Damage, compounded by your Vampiric Weakness to Fire, so if you are a very low level character, make sure you can take at least a few hits from that without dying.
The responses above each cause Sanvyn to lose 7 points of disposition and increase his Fight attribute by 5 for a total of -35 and +25 respectively. The alternative in each case lowers his disposition by 5 and increases his fight by 2.

Bugs
 
 You can fix this with the console command  .

Quest Stages
Morrowind:The Weary Vampire

Quick Walkthrough
#(Optional) Hear Rumors about a weary vampire.
#Travel to the Drethan Ancestral Tomb, southwest of Ald Daedroth.
#Slay the vampire Marara and take her ring.

Detailed Walkthrough

Rumors
Ask around Tel Mora for rumors to learn that a powerful vampire named Marara has been killing people lately. Find Marara in the Drethan Ancestral Tomb, southwest of Ald Daedroth, to learn more.

The Weary Vampire
It seems that this vampire has become tired of life (or undeath to be more accurate) which explains her recent murders. In order to end it all, she wishes to be killed by one of her own kind... which would be you.

A useful ring
At her death, you'll receive the useful Marara's Ring. This quest can only be completed if you are a vampire. However, if you aren't a vampire, you can still kill her to get the ring, but you just miss out on her speech about unlife and the journal entries.
 

Quest Stages
Morrowind:The Imprisonment of Mastrius

Quick Walkthrough
#Meet Mastrius in the Salvel Ancestral Tomb in the Red Mountain region.
#Travel to Bthuand and recover Spell Breaker.
#Return Spell Breaker to Mastrius, along with a Daedra's Heart.
#Agree to lend him your strength (or don't).
#Kill him when he attacks you.

Detailed Walkthrough
A Gloomy Prison
You may come across the vampire Mastrius in the Salvel Ancestral Tomb inside the Ghostfence during your travels. If you are a fellow vampire you can speak to him and learn that he was imprisoned in the tomb by the goddess Azura and that he may have found a way to escape. Mastrius will ask you to bring him the artifact shield Spell Breaker, and a Daedra's heart. The heart can be obtained by killing Daedra or buying from an alchemy shop before you became a vampire.

An Ancient Artifact
Spell Breaker is more difficult to obtain, but it can be found in the Dwemer ruins of Bthuand, out in the middle of nowhere, far west of Tel Mora (northwest from the Cavern of the Incarnate). If you have a Levitate spell (or a good Jump spell), get over the fence right outside Salvel Tomb then go a short distance west to the Foyada. This short Foyada leads directly north to Bthuand, right up over the hills at the end. The shield can be found behind some stones at the inner section of the ruins.

Betrayal
Return to Mastrius with the shield and heart and he'll ask you for one more favor...the strength to break the binding spell. Agree and he'll absorb half of your health and fatigue...and then attack you. Whatever happened to honor among vampires? Once you kill him his full suit of ebony armor, along with the Spell Breaker, are yours.

Notes
This quest can only be done when the player is a vampire, as the related dialogue options are not available otherwise.
thumb|right|Mastrius has fallen and he can't get up
Bugs
 
 You can fix this with the console command   to clear the quest from your journal.
 
To revive him, re-enter the tomb. Casting command on him seems to work as well. Alternatively, simply press T and wait a few hours, and he may stand back up.
If you're playing the PC GOTY version, killing him and then resurrecting him with the console also works (though simply re-entering the tomb is easier). After killing him, open the console, click Mastrius' body to select him, and use console command   to get him back up.

Quest Stages
Morrowind:Shashev's Key

Quick Walkthrough
#Talk to Sirilonwe about her need to get someone killed.
#Travel to the Ald'ruhn's Ald-Skar Inn.
#Kill Shashev.
#Return to Sirilonwe with Shashev's key.

Detailed Walkthrough

Mage Business
Speak with Sirilonwe at the Mages Guild in Vivec, Foreign Quarter Plaza, and mention someone killed. 

Shashev's Key
Sirilonwe will ask you to kill her rival Shashev in Ald'ruhn's Ald-Skar Inn and bring back his key. Kill Shashev and take anything you like from his corpse, including the key and his enchanted ring. To avoid a murder bounty, simply talk to him; like most Dunmer, he will immediately attack due to your vampirism. Return to Sirilonwe with Shashev's key to complete the quest.

Notes
Do not complete this quest without first checking Eltonbrand.
You can kill Shashev beforehand to save a trip; the quest still works.

Quest Stages
Morrowind:Dust of the Vampire

Quick Walkthrough
#(Optional) Speak with Sirilonwe.
#Find three portions of vampire dust.
#Return to Sirilonwe.

Detailed Walkthrough

More research
Speak with Sirilonwe at the Mages Guild in Vivec's Foreign Quarter Plaza once Shashev is dead to receive her next quest. She will ask you to retrieve three portions of vampire dust to aid her in her research. 

Finding the Dust
The dust can be commonly found on dead vampires, or the occasional alchemy shop that has it in stock (Ald'ruhn Mages Guild, Sadrith Mora, Balmora and Tel Aruhn all have alchemists that carry it, although they may not want to deal with you if you're a vampire). 

Return for your reward
Return to Sirilonwe with the three portions of vampire dust to receive the Amulet of Gem Feeding as a reward.

Quest Stages
Morrowind:Murder Rimintil

Quick Walkthrough
#Speak with Raven Omayn at the Council House in Sadrith Mora.
#Travel to Tel Vos.
#Slay Rimintil.
#Return to Raven for the useful Flamemirror Robe.

Detailed Walkthrough

The Mouth speaks
Speak with Raven Omayn, the Mouth for Councilor Dratha, at the Telvanni Council House in Sadrith Mora. Omayn will ask you to kill the Altmer Rimintil in the Central Tower of Tel Vos.

Murder Rimintil
Travel there, then find Rimintil on the stairs leading up to the tower's second floor. He sports a good collection of Dwemer armor which you may wish to take. There is also a copy of the book Vampires of Vvardenfell, v II in the room, on the desk, which is useful for the vampiric quest A Cure for Vampirism and is needed for the eponymous Mages Guild quest.

Once Rimintil is dead, return to Omayn to receive a Flamemirror Robe.

Notes
If you obtain the Potion of Quarra Blood before turning in this quest to Raven, you must drop the potion on the floor before speaking to her (or else you may permanently lose the ability to get the next quest).

Quest Stages
Morrowind:Blood for Mistress Dratha

Quick Walkthrough
#Speak to Raven Omayn at the Council House in Sadrith Mora.
#Retrieve a potion of Quarra blood.
#Return to Omayn.

Detailed Walkthrough

A bloody request
Speak with Raven Omayn, the Mouth for Councilor Dratha at the Telvanni Council House in Sadrith Mora, to receive her next quest. 

Blood for Mistress Dratha
Omayn will ask you to steal a potion of Quarra blood. If you've completed the related quest for Raxle Berne previously, you will know that Raxle will have the potion. Otherwise, the potion is still in a locked keg at the bottom of the Quarra headquarters in Druscashti, east of Khuul.

Get your bloody reward
Return to Omayn with the potion to receive a Flawed Dwemer Jinksword.

Notes
Just because the sword is flawed, doesn't necessarily mean it's useless. Remember vampires, like yourself, are 100% immune to paralyzation and it does add five extra seconds of duration.
If you obtain the Potion of Quarra Blood before turning in the previous quest to Raven, you must drop the potion on the floor before speaking to her (or else you may permanently lose the ability to get this quest), or to use the console to add the topic, as described below.
If you are cured of vampirism, you won't be able to finish the quest, even if you started it as a vampire.
After giving the blood potion to Raven, you may pickpocket it back from her. This is advised, as the potion is worth 5000 gold and quite powerful. Collectors may also want it, since this is a one-of-a-kind item.
if you already have Quarra blood potion, you can progress with quest by adding topic "Quarra blood potion" to Raven via console

Quest Stages
Morrowind:Blood Ties

Quick Walkthrough
#Speak to Dhaunayne Aundae in Ashmelech.
#Travel to Wolverine Hall and talk to Tusamircil.
#Take the potion he gives you to Sinyaramen at the Gateway Inn.
#Return to Dhaunayne Aundae.
#Travel to Druscashti and slay the vampire Kjeld.
#Once again return to Aundae to receive access to the clan's services.

Detailed Walkthrough

A concerned Mother
The Aundae Clan leader, Dhaunayne Aundae, at the bottom of Ashmelech (a Levitate spell comes handy here), will ask you to find out what happened to her son which she had before she became a vampire. She gives you a signet ring with her family crest to aid you in your search, and tells you that you should start in Sadrith Mora. 

Detective work
Head to the Mage's Guild at Wolverine Hall and talk to Tusamircil. He will recognize the ring as the same one worn by Sinyaramen. Tusamircil suggests that you deliver a potion that he ordered to help getting him to talk to you. Though Tusamircil doesn't actually know the location of Sinyaramen, Iniel inside the Mages Guild does, telling you that she has seen the crested ring at the Gateway Inn in town. 

Someone with answers
Sinyaramen can be found on the second floor of the inn and won't talk to you without the potion you are delivering to him. Speak to him about the crest, 'killed by your kind', and 'Vilandon'. It turns out that Vilandon, Aundae's son, was Sinyaramen's grandfather. Vilandon was a vampire hunter and was eventually killed by the vampire Kjeld.

Bring the good news to Dhaunayne
Return to Dhaunayne with this information and she will promptly order the death of Kjeld. 

Slay Kjeld to set things right
Kjeld is a Quarra vampire found on the upper level of the clan's headquarters in Druscashti, east of Khuul.

Return to Dhaunayne when Kjeld is dead to receive access to the Clan's services (Mororurg and Gladroon vendors).

Notes
After you have given the potion to Sinyaramen, Tusamircil at the Mages Guild will continue to give you more potions as long as you still wear the ring, even when you are no longer a vampire.
While visiting Druscashti to slay Kjeld, this is an opportune time to grab the potion of Quarra blood needed to complete Blood for Mistress Dratha. If you do not, then you will just have to return here later to retrieve it if you plan on doing the aforementioned quest. Spells or enchanted items that cumulatively grant you 100% chameleon will allow you to simply walk in and take the potion without being attacked.
You may want to avoid killing any of the other vampires in Druscashti in order to make the upcoming quest to kill vampires in rival clans easier.

Bugs
 

Quest Stages
Morrowind:The Blood of the Quarra

Quick Walkthrough
#Talk to Raxle Berne in Galom Daeus.
#Travel to Druscashti.
#Retrieve the Blood of the Quarra potion.
#Return to Raxle.

Detailed Walkthrough

Raxle has use for you, after all
The Berne Clan leader, Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to retrieve for him a potion of Quarra vampire blood, which the clan leader Volrina Quarra draws her power from.

The Blood of the Quarra
Volrina can be found in the Dwemer ruins of Druscashti, east of Khuul in the mountains. Unless you are quite powerful, you may not be able to fight the powerful vampires in the Quarra lair, so resort to sneaking if required. The blood potion can be found in a locked keg (Volrina has the key if you cannot pick the lock).

Return to your lair
Return to Raxle with the potion to receive access to two of the Clan's vendors in the ruins, Arenara and Germia.

Notes
The Quarra Blood is also sought by Raven Omayn for the Blood for Mistress Dratha quest. If you have already done this quest, you will need to kill her or pickpocket it from her (this can be a problem if you are a member of House Telvanni, as she is one of the Mouths). For this reason, it's a better idea to do this quest first, and Raven's quest second. There is another quest for the Tribunal Temple which requires you to Slay Raxle Berne, and this is a good opportunity to get the potion back.
If you tell Raxle you're not interested in the task of retrieving the Quarra Blood, you can still complete the quest by retrieving the potion and speaking with him about the topic Quarra Blood Potion.

Quest Stages
Morrowind:The Vampire Merta

Quick Walkthrough
#Talk to Raxle Berne.
#Travel to Reloth Ancestral Tomb.
#Slay the vampire Merta.
#Return to Berne to receive the Berne Amulet.
#Slay 12 vampires of the Quarra and Aundae bloodlines.

Detailed Walkthrough

Raxle has use for you
The Vampire Ancient Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to kill the vampire Merta who left the clan.

The Vampire Merta
Merta can be found at the end of the small Reloth Ancestral Tomb, west of Maar Gan (southeast of Khuul). Return to Raxle when Merta is dead to receive a recall amulet that teleports you back to Galom Daeus.

But wait, there is more
Raxle Berne will then tell you that you might receive further reward if you kill several 'worthless' vampires belonging to the Quarra and Aundae clans. Raxle will not give you explicit vampires to kill, but merely request that you return to him once you've killed at least 12 vampires. You can kill any vampires you found in the Druscashti ruins that you visited previously. Lower-level vampires can also be found in the Dulo Ancestral Tomb (just west of Galom Daeus) and other places. Any vampires that you killed previously do not count towards the 12. If you kill any of your own clan during the quest, you will need to kill that many extra from the other clans.

Return to Raxle to receive permission to heal yourself using the Clan's cattle (via the Vampire Touch spell). Just be sure not to actually kill any of them. This is the last Berne specific quest you receive from Raxle.

Quest Stages
Morrowind:The Cult of Lord Irarak

Quick Walkthrough
#Talk to Volrina Quarra in Druscashti.
#Travel to Ginith Ancestral Tomb near Ald Velothi.
#Slay the vampire Irarak and his Followers.
#Return to Quarra.

Detailed Walkthrough

The Cult of Lord Irarak
The Quarra Clan leader, Volrina Quarra, at the bottom of Druscashti, will ask you to kill the vampire Irarak who has set himself up as a god. 

Slaying the fiend
Irarak can be found in the Ginith Ancestral Tomb, southwest from Ald Velothi. The tomb is small and you should quickly find Irarak inside. You won't actually be attacked immediately and can chat with Irarak and five of his 'followers'. You now have a choice whether to kill him or let him bribe you. If you follow the bribe route, you'll be 1000 gold richer but once you return to Volrina, her disposition drops 30 points and you are kicked out of the Clan, so this is obviously not the recommended route. You can however take the bribe and kill everyone anyway and you won't be kicked out of the clan.

Return to Volrina once Irarak is dead to receive access to the Clan's services (Areas and Kjeld).

If you already killed Irarak, Volrina still gives you the choice of whether or not to take the quest, but lets you straight into the clan if you accept.

Bugs
 

Quest Stages
Morrowind:The Quarra Amulet

Quick Walkthrough
#Talk to Volrina Quarra in Druscashti
#Collect the different ingredients.
#Return to Quarra to receive the finished Amulet.
#Slay twelve vampires.
#Return to Quarra again.

Detailed Walkthrough

The Quarra Amulet
The Quarra Clan leader, Volrina Quarra, at the bottom of Druscashti, will ask you to retrieve for her a number of ingredients for making some magical amulets with. The list includes:

5 extravagant sapphire amulets
2 portions of Void Salts
1 Daedra's Heart
1 portion of Vampire Dust
1 skull

Finding the Amulets

Unfortunately, most of the items are rather rare and difficult to get, though you may already have a number of them in whatever hoard you keep. The amulets can be found in a number of places, including crates in smuggler's caves (leveled loot so they are random), such as the cave Yasamsi near Hla Oad. Several NPCs possess an amulet - see the list on the right - including Ralen Hlaalo in Hlaalo Manor, Balmora. Being dead, he won't mind it being taken.

Finding the ingredients
The four ingredients are slightly easier to get by visiting Telvanni and Mages Guild alchemy vendors. You may have to visit several to find them all. The skull can be found in a great number of places if you just look for one, including the Caldera Mages Guild, or outside the Arano Ancestral Tomb near Tel Branora. You can buy vampire dust from the alchemist Nalcarya of White Haven in Balmora.

Return to Volrina once you have all the items to receive one of her older amulets, allowing you to Recall to the Clan's headquarters at will.

But wait, there is more
Volrina Quarra will then tell you that you might find further reward if you kill any 12 vampires from the other clans, Aundae or Berne. Any vampires that you killed previously do not count towards the 12. If you kill any of your own clan during the quest, you will need to kill that many extra from the other clans.

Return to Volrina once you've killed 12 vampires to receive permission to use Vampire Touch on the Clan's cattle to heal yourself. Just don't kill them, or this privilege will be revoked.

Bugs 
 
  The console command   will update the quest as if you had accepted her offer.
 

Quest Stages
Morrowind:Wolverine Hall

Situated just south of Sadrith Mora, Wolverine Hall is an attempt on the part of the Imperials to project power in a region of Vvardenfell where they are relatively powerless. The Telvanni tolerate the presence of the fort mostly because nobody cares enough to knock it down. Wolverine Hall houses the services not permitted in the town itself, such as the Mages Guild, Fighters Guild and Imperial Cult shrine. These are concealed within the fort itself. Between the Hall and the town itself is Dirty Muriel's Cornerclub, a Nord-style building that is home to the local Thieves Guild.

To reach the services, exit the door on the left as you enter the shrine from outside. Follow the spiral stairway up to the mages or down to the fighters. It is easy to get lost in the fort.

The Cornerclub
Dirty Muriel's Cornerclub is a social gathering place for people of the shadier kind, just outside of the fort.
 

People
Big Helende is the boss of the local Thieves Guild. Erer Darothril is the master trainer of Illusion in the Cornerclub. Skink-in-Tree's-Shade is the Mage Steward and master trainer in Speechcraft, but only serves high-ranking Guild members. Hrundi is the Champion and quest giver in the Fighters Guild downstairs.

For a complete list, see People.

Getting There and Around
The easiest access to the rest of Morrowind is through the Guild Guide in the Mages Guild.
Gals Arethi's boat, the Elf-Skerring at the harbor just beyond the Gateway Inn can ferry you to Tel Branora and Ebonheart in the south and Tel Mora and Dagon Fel in the north. The boat from Vos is one-way only.
Access to the wizard towers of Tel Fyr and Tel Aruhn is by Water Walking, swimming or levitation only.

Notes
Unless you are a Telvanni retainer or kin, you're not supposed to sleep anywhere in Sadrith Mora except the Gateway, the official Telvanni hostel for outsider visitors. The Fighters Guild has beds for its members.

Places of Interest Around Wolverine Hall
Omaren Ancestral Tomb is located east of Wolverine Hall, on a small island. It connects to the Forgotten Vaults of Anudnabia, with a Daedric Face of Terror and the Skull Crusher.

Related Quests
 Aundae Clan


Fighters Guild










House Telvanni


Imperial Cult


Imperial Legion


Mages Guild











Thieves Guild







Miscellaneous


Maps


 
Wolverine Hall
Lore:Wolverine Hall

Situated just south of Sadrith Mora, Wolverine Hall was an attempt on the part of the Imperials to project power in a region of Vvardenfell where they were relatively powerless. The Telvanni tolerated the presence of the fort mostly because nobody cared enough to knock it down. Wolverine Hall housed the services not permitted in the town itself, such as the Mages Guild, Fighters Guild and Imperial Cult shrine. These were concealed within the fort itself. Between the Hall and the town itself was Dirty Muriel's Cornerclub, a Nord-style building that was home to the local Thieves Guild.