Skyrim:Conjuration

Conjuration, one of the five schools of magic in Skyrim, is the school dedicated to summoning creatures or objects the caster desires. Increasing this skill reduces the magicka cost when casting Conjuration spells. Historical information about the School of Conjuration is provided in the lore article. The Conjuration skill tree has a total of 15 perks, requiring a total of 16 perk points to fill.

In-game Description: The School of Conjuration governs raising the dead or summoning creations from Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings.

Summary
Conjuration is strongly focused on combat, but in a rather different way to other schools. It has six main areas:
Summon spells conjure a creature such as a Daedra to fight for the caster. Characters can only have one summoned creature or reanimated zombie at a time, two with the Twin Souls perk.
Reanimation spells animate the corpse of dead NPCs to fight for the caster. Characters can only have one summoned creature or reanimated zombie at a time, two with the Twin Souls perk.
Banish spells return summoned Daedra to Oblivion.
Command spells place summoned Daedra under the caster's control.
Bound Weapon spells conjure an ethereal weapon to your hand. With a few perks that are available at even a low level, bound weapons become very powerful.
The Soul Trap spell, important to anyone who wishes to enchant items or recharge magic weapons. While filled soul gems can be bought, and weapons enchanted with Soul Trap can be found, this is a low-level spell and it is often easier to capture your own souls even if you do not otherwise use Conjuration magic much.

Skill Perks
  
 


 

Spells
 
Spell List Notes
 

Magical Effects
A list of standard Conjuration spells can be found on the Spells page. The following individual effects are all considered to be part of the school of Conjuration (see the individual effect pages for full details on availability; the Magical Effects article also provides a summary):
 Banish
 Bound Weapon
 Command
 Conjure
 Reanimate
 Soul Trap

Skill Increases
Character Creation
The following races have an initial skill bonus to Conjuration:
+10 bonus: Breton
+5 bonus: Altmer

Trainers
Runil in Falkreath (Common)
Phinis Gestor in the College of Winterhold (Expert)
Falion of Morthal (Master)
Talvas Fathryon  in Tel Mithryn (Master)

Skill Books
2920, Frostfall, v10
2920, Hearth Fire, v9
The Doors of Oblivion
Liminal Bridges
''The Warrior's Charge''

Free Skill Boosts
+1 Conjuration reward (and other magic skills) from Pantea Ateia (Bards College) for completing the quest Pantea's Flute.
+5 Conjuration (+5 every magic skill)  by selecting "The Path of Magic" when reading the Oghma Infinium after completing the quest Discerning the Transmundane.

Gaining Skill XP
Summoning or reanimating anything and fighting it grants experience. Be sure not to kill it before it turns hostile, as this will not grant experience.
Casting higher level spells gives generally faster skill increases (Novice  to remove all temporary effects.
If you can turn into a werewolf, it will remove the effect and thus stop the comments.
Alternately, going to jail can get rid of this effect, as it dispels any active effects on you that are time-based. Because the Thrall effect is on your character for a certain amount of hours (that never count down), it is dispelled when sent to jail.