Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Green Stain Shelf Cap

The ingredient Green Stain Shelf Cap comes from the plant "Green Stain Shelf", which is a very hard to find mushroom. Not only are there very few Green Stain Shelf plants, but they are also easy to mistake for the abundant Green Stain Cup Cap plants. Green Stain Shelf plants tend to grow on the sides of trees and rocks, whereas the Cup variety tends to grow on the ground.

Green Stain Shelf Cap is one of only three ingredients which can be used to create a Fortify Luck potion at journeyman level or higher. Combining Green Stain Shelf Cap with Bonemeal always produces a potion with a Damage Fatigue negative side-effect. Only combinations including Primrose Leaves have no negative side-effects.

There are no guaranteed samples of Green Stain Shelf Cap, but it can be found randomly in the inventories of alchemy vendors and in some loot chests. It cannot be duplicated in the Arch-Mage's Enchanted Chest.

Plants
The locations of all the Green Stain Shelf Cap plants in Tamriel are:
6 plants are in exterior cell (32, -36)  
3 plants are in the Arcane University gardens  
3 plants are in exterior cell (-19, 15)  
3 plants are in exterior cell (0, 23)  , near a Hestra Rune Stone
3 plants are outside in Leyawiin  
2 plants are in exterior cell (2, 19)  , near a Hestra Rune Stone
1 plant is at the entrance to Morahame  

If you install the Knights of the Nine official plug-in, 15 additional Green Stain Shelf Cap plants are added:
8 plants are outside in the Grove of Trials.  This location can be accessed without starting the related quest.
7 plants are inside Kynareth's Grotto.  This grotto can only be entered after completing the Nature's Fury quest.
thumb|left|500 px|Locations of Green Stain Shelf Cap plants
Oblivion:Harrada

The ingredient Harrada comes from the plant "Harrada Root", which is a plant native to the planes of Oblivion where it grows both outdoors and in caves.  There are actually 4 varieties of this plant, all of which yield the same ingredient.  Two of the varieties are passive whereas the other two will attack if you approach too close (even if you are invisible).  The attacking varieties are found as upright plants outside, but in caves they are found placed upside down, i.e., they hang from the ceiling of the caves.  The passive varieties are identified in the construction set as "hanging" varieties (although the attacking varieties can also hang upside down); these varieties differ from the attacking ones in that they hang over the edge of a rock or ledge, instead of just hanging straight down.

Normally Harrada Root plants are not found in Tamriel, however they take root outside of three  Oblivion Gates. Even after those gates are closed (and even after the Main Quest is completed) the Harrada Root plants remain present and can be harvested. Alchemists may want to ensure that these Oblivion Gates are among those that open, by traveling through these cells at a few stages during the Main Quest.

Ingredients
2 guaranteed samples can be found in the following places:
1 sample is in the Elder Scrolls Library in the Imperial Palace
1 sample is in the Skingrad Mages Guild Living Quarters
It can also be found randomly in the inventories of alchemy vendors.

Plants
Harrada plants are found in every plane of Oblivion, including both Boethia's and Peryite's realms (but they are not found in Paradise). The planes with the highest concentrations are:
47 plants are in the Kvatch Oblivion World visited during the Breaking the Siege of Kvatch quest.
46 plants are in the Bruma Oblivion World visited during the Bruma Gate quest. 
28 plants are in the Cheydinhal Oblivion World visited during The Wayward Knight quest.
22 plants are in Random Oblivion World 2 (which is also the world accessed by the gate that opens outside Chorrol).
21 plants are in Peryite's Realm.

The Oblivion Gates in Tamriel where Harrada will take root are:
3 plants are in exterior cell (7, 0)  
1 plant is in exterior cell (-16, 20)  .  This is the gate that opens outside Chorrol.
1 plant is in exterior cell (-39, 4)  

People who have downloaded the Wizard's Tower official plug-in will also be able to find 9 domesticated plants in the Alchemy Garden; these will not attempt to attack you when you approach them.

thumb|left|500 px|Locations of Harrada plants in Tamriel. These plants are only present if the associated Oblivion Gate is opened.

 
Bugs
Oblivion:Lady's Mantle Leaves

The ingredient '''Lady's Mantle Leaves''' comes from the plant "Lady's Mantle", which is found in the Gold Coast region.

Ingredients
12 guaranteed samples can be found in the following locations:
8 samples are at Gottlesfont House in Gottlesfont Priory
4 samples are at the chapel in Gottlesfont Priory
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Lady's Mantle Leaves are:
11 plants are at the entrance to Trumbe  
10 plants are outside Gottlesfont Priory  
7 plants are in exterior cell (-37, 2)  
7 plants are at the entrance to Fort Wariel  
6 plants are in exterior cell (-42, -2)  
6 plants are at the entrance to Fort Strand  
5 plants are in exterior cell (-30, 7)  , near a Reman Rune Stone
5 plants are in exterior cell (-40, -1)  

thumb|left|500 px|Locations of Lady's Mantle Leaves plants
Oblivion:Lady's Smock Leaves

The ingredient '''Lady's Smock Leaves''' comes from the plant "Lady's Smock", which can be found throughout the West Weald region, with a few plants in the Great Forest and Nibenay Basin regions.  There are no guaranteed samples of Lady's Smock Leaves, but they can be found randomly in the inventories of alchemy vendors.

The alchemical properties of Lady's Smock Leaves are identical to those of Ironwood Nuts.

Plants
The places with the highest concentrations of Lady's Smock Leaves are:
22 plants are in exterior cell (5, -8)  
21 plants are in exterior cell (-2, -2)  
21 plants are in exterior cell (3, -6)  
18 plants are in exterior cell (1, -4)  
17 plants are in exterior cell (2, -5)  
17 plants are in exterior cell (0, -6)  

Map marker locations with high concentrations include:
11 plants are around Collarbone Camp  
9 plants are at the entrance to Fyrelight Cave  
9 plants are at the entrance to Sandstone Cavern  

thumb|left|500 px|Locations of Lady's Smock Leaves plants
Oblivion:Lavender Sprig

The ingredient Lavender Sprig comes from the plant "Lavender", which is common in the Nibenay Basin region but also has occasional high concentrations throughout the Heartlands.  There are no guaranteed samples of Lavender Sprig, but it can be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Lavender Sprig are:
23 plants are in exterior cell (3, 5)  
21 plants are in exterior cell (22, -16)  
19 plants are in exterior cell (-4, 11)  
18 plants are in exterior cell (12, -11)  
18 plants are in exterior cell (-2, 9)  
17 plants are in exterior cell (1, 4)  
16 plants are in exterior cell (3, 6)  
16 plants are at the entrance to Fort Sejanus  

thumb|left|500 px|Locations of Lavender Sprig plants
Morrowind:Aharunartus

There are four slavers here, all of them low-level and none of which are magic users. There are also four slaves behind a  .

The agent Brothes Oran provides medium training service in   as well as minor training for  , and   if he is snuck up on or calmed.

Most loot is random and possible findings include potions, alchemical ingredients, weapons, armor, skooma, moon sugar, and some gold. Yatur gro-Shak is carrying a copy of the Medium Armor skill book Bone, Part One.

The slave key can be hard to find since it's not on any of the slavers. It is lying on top of a   in the cave near Yatur gro-Shak.

 
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Notes
Just in front of the ladder that leads into the pool there's an underwater passage with two skulls and an iron mace lying on the cave floor.

Maps
thumb|left|Map of Aharunartus
Morrowind:Punammu

thumb|right|The interior of the cave 
The hideout is guarded by low-level bandits, a couple of nix-hounds and few cave rats.
The leveled loot here is the usual smuggler's bounty of scrolls, potions, drugs, clutter, booze and soul gems. There's a Hand-to-hand skill book, The Prayers of Baranat, and a Scroll of Invisibility on a table in the last room. It is possible to bypass most bandits by taking the first right and swimming through the underwater tunnels.

 
Notes
A   Ancient Chest contains steel weapons.
There are two patches of raw diamonds in the northern part of the cave, the area is accessible only by swimming. One patch of diamonds can be retrieved while floating in the water, the other requires Levitation, Water Walking, or Telekinesis to reach. Each rock may contain up to five diamonds.

Bugs
 
 

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Maps
left|thumb|Map of Punammu
Morrowind:Panat

Its entrance faces northwest on the shores of Lake Amaya.thumb|right|The interior of the cave 
The loot here consists of scrolls, potions, ingredients, clothing, equipment, weapons, soul gems, sundries, gold, jewels, skooma, moon sugar, and books.

The battlemage Dravil Omavel holds the Panat Slave Key. There is also another slave key on the stool next to the Orc on the landing above the slave pit.

 
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Maps
left|thumb|Panat
Oblivion:Morag Tong Assassin

The Morag Tong Assassin is a Dark Elf added by the Mehrunes' Razor official plug-in.  You will originally find him in the Jail in Sundercliff Village, where he has been imprisoned by the Drothmeri.  They know that he must have been sent to assassinate someone, but have been unable to discover the target.  You can choose whether to ignore him, release him, or kill him.

If you kill him, you will find that he is wearing a unique set of Morag Tong armor, plus a possibly enchanted dagger and a piece of stealth-related jewelry.  The armor is particularly valuable, consisting of leveled Morag Tong Boots, Cowl, Cuirass, Gloves, and Greaves.  These are some of the best light armor pieces for stealth-related characters available in the game. However, the level you receive is randomly determined: even level 40 characters only have a 50% chance of receiving the best quality items (and a 50% chance of receiving the second-best items). The level is even calculated differently than other items: it is calculated at each level-up, not when you first enter the zone.

His orders, revealed by a Soiled Writ of Assassination, are in fact to kill the Drothmeri Commander (whose full name is revealed to be Commander Telani Adrethi).  If you choose to release him from jail, he will immediately slip into sneak mode (with the help of some strong Chameleon potions) and head off to find the Commander.  He generally succeeds in assassinating the Commander, so freeing him can be useful.

After completing his assignment, he will make his way to the Inn of Ill Omen. He no longer serves any purpose (other than the valuable armor that you may covet), but he will attack any NPC that he sees.  Note that he has infamy points so killing him will not count as a murder.

Related Quests
Oblivion:Drothmeri Commander

The Drothmeri Commander is a character added by the Mehrunes' Razor official plug-in.  His full name is Telani Adrethi, as revealed by the Morag Tong Assassin's Writ of Assassination.  Why the Morag Tong has orders to assassinate the Commander is not revealed, but this provides an easy way to kill the Commander, simply by releasing the Morag Tong Assassin. The assassin usually succeeds in killing the commander; even if he doesn't, the commander will be so injured that you will be able to dispose of him easily yourself.
Morrowind:Nissintu

thumb|right|The interior of the cave
The cave is located east of Moonmoth Legion Fort and north of the Fields of Kummu.

There are four smugglers guarding this cave, including one spellcaster. Other than that, the cave contains either one or two leveled water creatures (Slaughterfish or Dreugh), the Enchant skill book Feyfolken I, a few scrolls, and a large amount of random loot.

 
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Notes
There's a   with pretty nice loot located at the edge, almost near the bottom, in the southeast part of the pool.

Maps
thumb|upright|left|Nissintu
Morrowind:Kudanat

The loot in the cave is mostly random except for a handful of septims and a copy of the Unnamed Book, which increases your Short Blade skill. Random loot includes armor, weapons, scrolls, potions, skooma, moon sugar and other alchemical ingredients. The cave is home to a host of bandits and their slaves, who can be freed in order to win the respect of the Twin Lamps. A small pool of water in the cave contains two slaughterfish. thumb|right|The interior of the cave

 
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Notes
The Kudanat Slave Key cannot be found on any of the NPCs. Instead it is on the dining table in the last room at the end of the cave.
Behind the waterfall over the pool of water there is a hidden chest with random loot. In some console versions this hidden 'Rusted Chest' is notoriously difficult to activate, requiring precise positioning while floating in the pool just to the left of the waterfall.

Maps
thumb|left|600px|Kudanat, interior map
Morrowind:Missamsi

thumb|right|The interior of the cave 
The cave is located directly east up over the mountain at the halfway point between Moonmoth Fort and Assarnatamat.

Various ash creatures populate the base. In the southwest area of the cave, past the lava pit, is a room with a raised ledge with an Ash Zombie and a dead body. On the body there are weapons, armor, a magic item or two, a lock pick, a probe, and some gold.

In the metal troughs near the shrine there are the requisite corprusmeat hunks in one trough and some weapons, gold, and clothing in the other. Don't forget to grab the bell hammer worth 5000 gold.

 
Maps
thumb|left|600px|Interior map of Missamsi
UESPWiki:News/Oblivion 1.2 Patch Released

Oblivion 1.2 Patch Released —  ===
 The Oblivion v1.2 patch is now available. Download the patch and read the associated Read-Me file. The patch is required to playing Shivering Isles.

 Note that some major mods (for example; OBSE and Frans) need to be updated to work with the patch. You may want to wait for these mods to be updated before getting/installing the patch. For discussion of which mods work and which don't see the  .
Morrowind:Kunirai

To find it, start at Telasero, follow the road that goes straight up the hill from the front of the keep, and you'll see it to the left almost right away.
thumb|right|The forge inside Kunirai
There are six bandits guarding this cave, including two spellcasters.

The first cavern door is trapped. Several of the chests are locked and trapped as well (highest lock level 45).

There is varied leveled loot here, as well as several skill books (The Wolf Queen, Book VIII – Enchant, The Gold Ribbon of Merit – Marksman, 36 Lessons of Vivec, Sermon 36 – Mysticism, 36 Lessons of Vivec, Sermon 25 – Armorer). One bottle of cyrodiilic brandy and one of ancient dagoth brandy can be found on a table to the Northeast along with an Imperial silver helm. On the wooden platform above Vadeni Rethan, in the North room, there is a devil longbow laying on a bedroll. In the far East room, there are an amulet of spell absorption on the table, beside the book, and a scroll of greater domination is on the bedroll. To the left of the forge in the South room, there are a chest containing two arrows of wasting flame and a barrel containing 250 iron arrows. Hidden behind the forge, there is a small chest containing another 100 iron arrows.
 
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Maps
thumb|left|clear=none|Kunirai
Morrowind:Ansi

The entrance is just up over a small hill from the shoreline on the western side of the tip of the island.
thumb|right|The interior of the cave
There are six hostile bandits here, including one spellcaster. In the southernmost room the assassin, Tuvenie, is up on a platform that has no ladder. To fight her in melee combat requires a very high jump or levitation. Access is also possible via the black rock to the right of the platform. The other options are spells and ranged weapons.

The random loot here includes gold, gems, clothing, jewelry, armor, weapons, soul gems, magic items, potions, scrolls, books, various sundries, alchemical ingredients, moon sugar, skooma, ash statues and possibly a full set of bonemold armor.

 
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Maps
thumb|left|Ansi, interior map
Morrowind:Hinnabi

There are several hostile bandits guarding the cave, including one spellcaster.
There is not much loot here, but what is to be found includes gold, scrolls, potions, armor, weapons, magic items and various sundries. 

Tels Girano holds the Hinnabi Slave Key. Additionally, Girano offers medium training services to anyone who can successfully sneak up on or calm him. He trains  ,  , and  .

 
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Maps
thumb|left|Hinnabi
Morrowind:Yakanalit

There are five hostile bandits and six slaves here.

This cave makes an excellent place for beginners to scavenge, as the hostiles are not overly powerful and it holds an extremely high amount of loot for a cave of its size and difficulty.
There are an impressive number of crates and barrels here.  The random, leveled loot here includes: gold, gems, potions, alchemical ingredients, scrolls, weapons, armor, various sundries, skooma, moon sugar, soul gems, clothing, jewelry and magic items. 

 
Notes
There is a   and trapped chest in the east room behind some screens containing a fair amount of gold.
There is a   and trapped chest in the north room behind some hammocks containing a fair amount of gold.
The only slave key in this location is on the table in the east room, on top of a piece of paper.
Tininnus Scinia may have family in Cyrodiil, as a fort in the eastern part of that province - near Morrowind - is called Fort Scinia in Oblivion.

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Maps
thumb|left|Yakanalit, interior map
Morrowind:Masseranit

The entrance faces southeast just off the shoreline on the eastern side of the island. There are five hostile bandits here including three spellcasters. There are an impressive number of barrels and crates here given the relatively small size of this cave. The random loot to be found here includes scrolls, potions, alchemical ingredients, gold, gems, clothing, various sundries, jewelry, weapons, armor, an apprentice level armorer's hammer, magic items, ash statues, skooma, moon sugar and soul gems. A copy of the Destruction skill book The Horror of Castle Xyr can be found on a table in the southeast room. 
 
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Maps
thumb|left|600px|Interior map of Masseranit
Oblivion:Leek

The ingredient Leek is primarily found as food.  It can also be harvested from the plant "Leek Plant", which is found in a few farms.

Leek is one of only three ingredients which can be used to create a Fortify Agility potion; the other two are Beef and Shepherd's Pie.  Any two of these three can be combined at journeyman level or higher.  There are no negative side effects from combining any of these three ingredients.

Ingredients
129 guaranteed samples can be found (these locations will respawn, since leeks are food).  The places with the highest numbers of samples are:
5 samples are inside the Shardrock farmhouse
5 samples are inside the Harm's Folly farmhouse
5 samples are upstairs in the First Edition in the Market District
5 samples are in Seridur's House in the Imperial City Temple District
4 samples are upstairs in Slash 'N Smash in the Market District
4 samples are in The Count's Arms in Anvil
4 samples are in Ohtimbar's House in Cheydinhal
It can also be found randomly in the inventories of food vendors, in some loot chests, and in food containers. Shivering Isles adds two additional Leek samples.

Plants
All of the locations where Leek plants can be found are:
36 plants are at Shetcombe Farm  
12 plants are at the Harm's Folly farm  
3 plants are at the Blankenmarch farm  
2 plants are at the Border Watch farm  

thumb|left|500 px|Locations of Leek plants
Oblivion:Lettuce

The ingredient Lettuce is primarily found as food. It can also be harvested from the plant "Lettuce Plant", which is found at several farms.

Ingredients
390 guaranteed samples can be found (these locations will respawn, since lettuce is food). The places with the highest numbers of samples are:
11 samples are in the basement of Luther Broad's Boarding House in the Elven Gardens District
11 samples are in Cracked Wood Cave
8 samples are in the basement of Francois Motierre's House in Chorrol
6 samples are in Shameer's House in Skingrad
6 samples are in the Anvil Lighthouse Cellar
6 samples are in the Castle Skingrad Dining Hall
It can also be found randomly in the inventories of food vendors and in food containers. Shivering Isles adds 38 additional samples of Lettuce.

Plants
All of the locations where Lettuce plants can be found are:
17 plants are at Odiil Farm  
12 plants are at Weatherleah's farm  
8 plants are at Aleswell's farm  
8 plants are at Drakelowe's farm  
5 plants are at Applewatch's farm  
2 plants are at Gottlesfont Priory's farm  
2 plants are at the Water's Edge farm  
If you have installed the Knights of the Nine official plug-in, 15 plants can be found in the farm plot at the Priory of the Nine

thumb|left|500 px|Locations of Lettuce plants
 
Notes
A head of lettuce is required for Sheogorath's quest.
Oblivion:Mandrake Root

thumb|left|Mandrake Roots
The ingredient Mandrake Root comes from the plant "Mandrake", which is most common in the western part of Colovian Highlands, and more rarely in the Gold Coast Region. It can also be found near Bravil.

Mandrake Root is a very useful ingredient in the fact that it has Cure Disease as its first effect, therefore whenever you are diseased, simply eat a Mandrake Root. Also, it typically weighs much less than Cure Disease potions, furthering its usefulness still.
 
Ingredients
20 guaranteed samples can be found.  The places with the highest numbers of samples are:
5 samples are at The Main Ingredient in the Market District
3 samples are at Best Goods and Guarantees in Leyawiin
It can also be found randomly in the inventories of alchemy vendors and in some loot chests.

Plants
The places with the highest concentrations of Mandrake Root are:
15 plants are in exterior cell (-28, 16)  
13 plants are in exterior cell (-30, 15)  
13 plants are in exterior cell (-29, 18)  
13 plants are in exterior cell (-35, 14)  
13 plants are in exterior cell (-25, 20)  

Map marker locations with high concentrations include:
16 plants are in the two cells at the entrance to Infested Mine  
13 plants are at the entrance to Fort Ontus  
6 plants are at the entrance to Bleak Mine  

thumb|left|500 px|Locations of Mandrake plants
Oblivion:Milk Thistle Seeds

The ingredient Milk Thistle Seeds comes from the plant "Milk Thistle" which is found in mountainous regions and in the Gold Coast region. There are no guaranteed samples of Milk Thistle Seeds, but they can be found randomly in the inventories of alchemy vendors.

Milk Thistle Seeds are one of only three ingredients which can be used to create a Cure Paralysis potion. At journeyman level it can be combined with Imp Gall; at expert level Viper's Bugloss Leaves also become available. There are no negative side effects from combining any of these three ingredients.

Plants
The places with the highest concentrations of Milk Thistle Seeds are:
32 plants are in exterior cell (-30, 1)  
29 plants are in exterior cell (-31, 0)  
27 plants are in exterior cell (-28, 2)  
27 plants are in exterior cell (-46, -1)  
22 plants are in exterior cell (-32, 0)  
16 plants are in exterior cell (-47, 7)  

thumb|left|500 px|Locations of Milk Thistle Seeds plants