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Morrowind:Mudcrab Pests

Quick Walkthrough
#Speak to Neminda in the Redoran Council Hall in Ald'ruhn for duties.
#Go west to Drulene Falen's Hut to deal with the mudcrab pests.
#Speak to Drulene Falen to learn about the current situation.
#Travel southwest to find and kill the mudcrabs.
#Return to Drulene Falen for your reward.
#Report back to Neminda to officially end the quest.

Detailed Walkthrough
Duties
In the Redoran Council Hall in Ald'ruhn, Neminda's first duty for you is to take care of some nasty mudcrabs that have attacked Drulene Falen's guar herd.

Drulene Falen's Hut
Drulene Falen's Hut and her herd are far to the west of Ald'ruhn, near the coast. It is quite  a walk from Ald'ruhn, so don't be surprised if it takes a little bit of time. Talk with Falen, and she'll tell you that the mudcrabs dragged one of her guars off to the southwest.

Dealing with the Pests
Head off in the direction Falen just told you, and you should find a dead guar along with two hyper-aggressive mudcrabs. Kill the crabs and return to Falen for a reward of some Hackle-Lo leaves.

Return to Neminda
Report back to Neminda in Ald'ruhn to complete the quest.

Notes
If Drulene Falen is dead before you start this quest, you will receive a -10 Disposition penalty from Neminda and she will give you another quest. If Drulene Falen dies during this quest, you will be expelled from House Redoran.
If you have already killed these crabs, you do not need kill more or speak with Falen; you can immediately finish the quest.

Bugs
 

Quest Stages
Morrowind:Deliver Cure Disease Potion

Quick Walkthrough
#Speak to Neminda in the Redoran Council Hall in Ald'ruhn for duties.
#Travel to Ald Velothi to deliver a potion.
#Hand the Cure Disease potion to Theldyn Virith.
#Return to Ald'ruhn.

Detailed Walkthrough
Duties
After taking care of Drulene Falen's mudcrab problem, Neminda asks you to deliver a Cure Disease potion to Theldyn Virith at the outpost in Ald Velothi.

Getting to Ald Velothi
The task itself is quite straight forward, but getting to Ald Velothi can be an adventure. There are two simple ways to get to the outpost. The first is to take the Silt Strider to Gnisis and then travel north to Ald Velothi. The other is to once again use the Ald'ruhn Silt Strider, but head to Khuul instead of Gnisis. From there, follow the coast southwest or take the road until you reach Ald Velothi.

Delivering the Potion
Once you arrive, find Theldyn Virith and simply give him the potion. He can usually be found in the outpost tower. Report back to Neminda in Ald'ruhn to complete the quest.

Note
Any store-bought Cure Disease potion will do.
Completing this quest allows you to receive quests from Theldyn Virith, starting with Old Blue Fin.
If you bring up the topic of Ald Velothi with Neminda before starting this quest, it will skip straight to stage 20, meaning that she will believe she has already given you the Cure Disease potion.
If you ask Theldyn for duties after doing Neminda's previous quest, he declines to assign them, but will tell you to, "Make sure you tell Neminda that you delivered the potion."  However, the interface does not report a potion being removed from your inventory, the Journal does not update, and the subject of a potion does not appear among his topics.
If Theldyn Virith is dead or dies during this quest, Neminda will accuse you of murder and not give you anymore quests.

Quest Stages
Morrowind:Find Mathis Dalobar

Quick Walkthrough
#Speak to Neminda in the Redoran Council Hall in Ald'ruhn for duties.
#Travel to Gnisis and Maar Gan to find a missing trader.
#Ask the locals in both towns if they have seen Mathis Dalobar.
#Head to the Rothan Ancestral Tomb outside of Maar Gan.
#Escort Mathis Dalobar back to Maar Gan.
#Return to Neminda.

Detailed Walkthrough
Duties
Neminda in the Redoran Council Hall in Ald'ruhn will now ask you to find the missing trader, Dalobar. He passed through Ald'ruhn but hasn't shown up at either Maar Gan or Gnisis.

Looking for Mathis Dalobar
Start by traveling to either location (the Ald'ruhn Silt Strider goes to both) and asking around town. Though no one at Gnisis will know anything, the villagers in Maar Gan have a different story. They will tell you that an ash storm delayed the trader, and some in the Andus Tradehouse will report seeing him near the Rothan Ancestral Tomb just west of town.

Escorting the Trader to Safety
You'll find Dalobar inside the tomb, near the entrance, and you can escort him back to Maar Gan and into the shrine there. Report back to Neminda to finish the quest.

Notes
If Mathis is dead or dies during this quest, each time you mention him to Neminda you will be expelled from House Redoran and her Disposition towards you will go down by 15.
Journal entries 20 and 30 are not activated. You can have those two entries in your journal under topics but they don't show up when filtered by quests.

Quest Stages
Morrowind:Founder's Helm

Quick Walkthrough
#Speak to Neminda in the Redoran Council Hall in Ald'ruhn for duties.
#Travel to Balmora to recover a stolen Founder's Helm.
#Obtain the helm from Alvis Teri.
#Return to Ald'ruhn.

Detailed Walkthrough
Duties
Now that Mathis Dalobar is safely in Maar Gan, Neminda wants you to retrieve a Founder's Helm, which was stolen by Alvis Teri. Apparently Alvis is bold (or stupid), and he's been bragging about the theft. The rogue has even started wearing the helm around at the Eight Plates in Balmora. While the quest seems rather straightforward, you must maintain House Redoran's honor and refrain from murdering Alvis Teri.

Recovering the Stolen Helm
Use the Guild Guide or Silt Strider to go to Balmora. The Eight Plates is located on the right side of the street between the Fighters Guild and the Tribunal Temple in Balmora. There are two ways of obtaining the helmet without getting a bounty: persuade him enough for him to give you the helm (75 disposition required), or taunt him into attacking you so you can kill him and take the helm from his body. Once the helm is in your possession, return to Neminda.

Notes
Alvis Teri can also be provoked into attacking by picking his pocket until you are caught.
If you murder Alvis Teri, Neminda will expel you from the Redorans and her disposition will go down 10 each time you mention his name.
If you keep the helm, Neminda will give you no more duties and her disposition will go down five.
You can complete this quest by giving Neminda any Founder's Helm you may have found in your travels. You can find one helm inside Savel Ancestral Tomb and Galen Berer in Tel Branora may also have one in stock.

Bugs
 
 This quest can be started by using the console command   and speaking to Neminda.

Quest Stages
Morrowind:Trouble with Bandits

Quick Walkthrough
#Speak to Neminda in the Redoran Council Hall in Ald'ruhn for duties.
#Travel to Drulene Falen's Hut and speak to Drulene Falen to find out what happened.
#Head south to Telvayn Ancestral Tomb to find the two bandits and kill them.
#Return to Drulene Falen with the news.
#Report back to Neminda.

Detailed Walkthrough
Duties
When you speak to Neminda, she tells you that Drulene Falen has once again run into a problem. It seems that a pair of bandits has made off with some of her guars.

Drulene Falen's Hut
Once again, make the long trek west of Ald'ruhn to Drulene Falen's Hut. After you arrive, Drulene Falen will inform you that the bandits ran to a cave south of her current position.

Taking Care of the Bandits
Make your way south until you reach the Telvayn Ancestral Tomb. It won't be to hard to locate, since it has two guars right outside the entrance. Simply enter the tomb and kill the two bandits.

Report Back
Return to Falen to collect some more Hackle-Lo Leaves. Finally, go back to Ald'ruhn and report to Neminda.

Notes
This is one of the few quests that don't require you to be a member of House Redoran to receive it. You will have to use the Journal command to close the quest if you do not join the house.
Although Drulene mentions two more herders, Endrone Thirendas and Drovone Famori, as having been attacked, they don't exist in the game.
If Drulene Falen is dead or dies during the quest, and you mention her to Neminda after you are given this quest, you will be expelled from House Redoran.
Drulene Falen can give you this quest immediately after the Mudcrab Pests quest.
If you complete this quest before heading back to Neminda, be sure not to speak to her about trouble with bandits until after you have been given the quest Founder's Helm. Otherwise, the quest will be skipped. See the bugs section for more details.

Quest Stages
Morrowind:Guard Sarethi Manor

Quick Walkthrough
#Speak to Neminda in the Redoran Council Hall in Ald'ruhn for duties.
#Go to the Sarethi Manor to guard Athyn Sarethi.
#Speak to Athyn Sarethi to learn the situation.
#Kill the two assassins that appear.
#Talk to Sarethi again about the assassins.
#Return to Neminda.

Detailed Walkthrough
Duties
Neminda in the Council Hall now has an urgent job for you: guard Athyn Sarethi, who's in Sarethi Manor in Ald'ruhn.

An Attempted Murder
Travel to his manor, which is located in Under-Skar. Upon arrival, you'll find two dead guards, but Sarethi is still alive. As soon as you talk to Sarethi, two assassins, Gragus Lleran and Arsyn Salas, will appear and attack him. Help Sarethi to dispatch them.

Out of Peril
Talk to Sarethi once the assassins are dead and report back to Neminda to finish the quest. She will reward you with 200 gold.

Notes
If you are a member of the Morag Tong, you may be kicked out of the guild because of this quest. You should be careful to let both assassins get the first blow on you before you attack them in order to avoid this.

Quest Stages
Morrowind:Old Blue Fin

Quick Walkthrough
#Speak to Theldyn Virith for duties.
#Kill Old Blue Fin at the Ald Velothi docks.
#Return to Theldyn Virith.

Detailed Walkthrough
Duties
Once you finish Neminda's courier quest, Theldyn Virith in the outpost in Ald Velothi will ask you to kill a dangerous slaughterfish known as Old Blue Fin. The fish is somewhere around the Ald Velothi docks and has been annoying the Dreugh hunters.

Go Fishing
Old Blue Fin is quite a bit more powerful than a regular slaughterfish. It has over twice as much health and can cause over four times as much damage as any normal slaughterfish. To find Old Blue Fin, simply head down to the docks and look around. Once the slaughterfish is dead, report back to Theldyn in Ald Velothi to complete the quest.

Notes
Old Blue Fin cannot be found prior to starting this quest.

Quest Stages
Morrowind:Ashimanu Mine

Quick Walkthrough
#Speak to Theldyn Virith for duties.
#Travel to the Ashimanu Egg Mine along the road between Gnisis and Ald'ruhn.
#Kill a diseased shalk.
#Return to Theldyn Virith.

Detailed Walkthrough
Duties
Once you've finished Neminda's Founder's Helm quest and taken care of Old Blue Fin, Theldyn Virith in the outpost at Ald Velothi will ask you to kill the infected shalk in the Ashimanu Egg Mine.

In the Mine
The mine is along the road between Gnisis and Ald'ruhn. Simply take the road south to Gnisis (or use a Almsivi Intervention spell), and then head towards Ald'ruhn. Once you get to the mine, your task is quite simple, since you only need to kill one infected shalk. The shalk itself should be easy to locate, as it is the only one in the mine, and is in the Queen's Lair.

Once the shalk is dead, simply report back to Theldyn Virith in Ald Velothi to complete the quest.

Notes
The kagouti located at the fork south of Ashimanu Mine is the subject of Theldyn Virith's next quest. If you deal with it now, you don't have to make the same trip twice.
The mine also appeared in Online.
Quest Stages
Morrowind:Kagouti Den

Quick Walkthrough
#Speak to Theldyn Virith for duties.
#Hunt a kagouti pack on the road between Gnisis and Ald'ruhn.
#Kill the Kagouti leader.
#Return to Theldyn Virith.

Detailed Walkthrough
Duties
Theldyn Virith in the outpost at Ald Velothi will ask you to kill the leader of a Kagouti pack that have been harassing merchants on the road between Gnisis and Ald'ruhn.

Go Hunting
Simply travel south to Gnisis (or use a Almsivi Intervention spell), and then take the road to Ald'ruhn. It is a simple enough task to find and kill the Kagouti. Report back to Theldyn in Ald Velothi when the Kagouti is dead to complete the quest.

The Kagouti in question is located just south of Ashimanu Egg Mine, just at the branch of the road  .

Notes
Virith also briefly mentions the Kagouti in his Ashimanu Mine quest, so you may have already dealt with the threat.
You only need to kill the pack leader - the Kagouti near the Ashimanu mine - but there is indeed a den of Kagouti a little to the northwest.
There is a chest with some minor treasure in the den.

Quest Stages
Morrowind:Shishi Report (quest)

Quick Walkthrough
#Speak to Theldyn Virith for duties.
#Travel to Shishi to check on some soldiers.
#Speak with Brerama Selas to obtain a report on the situation.
#Talk to Temis Romavel about some remaining Telvanni.
#Find and kill Faves Andas.
#Return to Theldyn Virith.

Detailed Walkthrough
thumb|right|A Breton Skull
Duties
Theldyn Virith in the outpost at Ald Velothi will ask you to go and check on some soldiers he sent to reclaim Shishi, a Velothi Outpost where the Telvanni have set up a base.

Traveling
Shishi is found to the northwest of Maar Gan, across the mountains. The quickest way to get there is to use a spell of either Divine or Almsivi Intervention to Gnisis, take a Silt Strider to Maar Gan, and then follow Foyada Bani-Dad to the northwest until you see the entrance. Alternatively, traveling to Khuul and taking the silt strider from there is a non-magic option. 

Shishi
Once you're inside of Shishi, talk with Brerama Selas in the outpost, and he'll give you the report. At this point, you can either return to Virith with the report, or stay and help root out the last of the Telvanni. Turning back will net +5 disposition and faction reputation, while going on will give +15 disposition and +10 faction reputation. If you speak to Temis Romavel, you'll learn that they haven't killed all the Telvanni, as they keep hearing sounds from downstairs. The problem is that so far, they have been unable to access the downstairs area. Near Temis, there is a Breton skull on a table, which uncovers a trapdoor on the level below. Use it to go downstairs, and then kill Faves Andas, the  Telvanni wizard, inside.

Report back to Theldyn in Ald Velothi to complete the quest.

Quest Stages
Morrowind:Kill Gordol

Quick Walkthrough
# Speak to Theldyn Virith for duties.
# Travel to Ashalmawia and kill Gordol for his crimes.
# Return to Theldyn Virith.

Detailed Walkthrough
Duties
Once you've reached the rank of House Brother, Theldyn Virith in the outpost at Ald Velothi will ask you to kill the Daedra worshipper Gordol for crimes against the people of Ald Velothi. Gordol can be found in the Shrine of Ashalmawia which is just east of Ald Velothi.

The Execution of Gordol
Once you arrive in Ashalmawia, fight off the other Daedra worshippers and proceed to the Sunken Vaults, where you will encounter Gordol. He can be a tough fight, as he is wearing full ebony armor except for the helm, carries a Daedric war axe, and has quite a few spells, including Burden spells and Summon Greater Bonewalker.

After he's dead, report back to Theldyn in Ald Velothi.

Notes
Bringing a couple of Restore Strength and Restore Endurance potions or spells might be useful if you intend to kill Gordol.
While in Ashalmawia, you might run into Malexa, who's involved in the Kidnapped by Cultists quest. 
J'Saddha, a slave in Ashalmawia, is also the target of a quest, The Twin Lamps.

Quest Stages
Morrowind:Rescue Varvur Sarethi

Quick Walkthrough
#Speak with Athyn Sarethi for duties.
#Enter Venim Manor in search of Varvur Sarethi, Athyn's son.
#Go to the Right Wing and search a bench for a note and a key.
#Look behind the tapestry on the wall and open the hidden door to find Varvur.
#Talk to Varvur and escort him out of the manor.
#Return with Varvur to Athyn Sarethi to complete the quest.

Detailed Walkthrough
Duties
Once you've reached the rank of Lawman, Athyn Sarethi in his manor in Ald'ruhn will ask you to rescue his son, Varvur, who has been accused of murder and is being held in Venim Manor. You must be careful when rescuing him not to kill the councilman Bolvyn Venim as the other council members will turn against you (for the Main Quest).

Rescuing Varvur
Varvur is in the Right Wing of Venim Manor. In the large room, on a bench, you should find a note to Malsa Ules and a key. The note says that the guest is in the room behind the tapestry. You'll find the door and tapestry nearby, and the key on the note opens that door (level 50 lock). Remember, the nearby guards won't like it if you take the key or the note. Once you find Varvur, escort him back to the Sarethi manor and his father. Any guards that see him will attack, so planning the fastest route ahead of time might help. You are free to kill the guards, but again be careful not to kill Bolvyn.  The guards are easily distinguished by their Dwemer Armor.  There are ten of them to avoid:
Private Quarters: - Bevadar Bels, Idros Givyn, Nathyne Uvelas, and Nidryne Redas
Guard Quarters: - Novor Gorvas and Tereri Irethi
Right Wing: - Malsa Ules and Tidras Deltis
Entrance: - Velsa Orethi and Vevul Alver

Report back to Sarethi with his son to complete the quest. He will reward you with a promotion to the next rank.

Notes
This quest is also part of the Main Quest, during your attempt to become Hortator of House Redoran. In the event that you have done the main quest first, you will be immediately sent on the next quest.

Escaping with Varvur can be made much easier by using a good Chameleon spell. The guards will attack neither you nor Varvur. The Amulet of Shadows works well for escaping without being noticed.

Another option is to simply run to the exit in every room. Varvur will follow you even if guards are chasing, so just exit when he is close behind.

Casting a custom invisibility on touch spell on Varvur will allow you to simply walk out of the manor without any issues.

If Varvur dies, Athyn Sarethi will refuse to talk to you anymore about him. Each time you mention Varvur's name, you lose 10 points of disposition with him, and if this quest is active while attempting to become Redoran Hortator, you will be unable to gain Sarethi's support and the Main Quest is ruined.

Each time you try to mention Varvur’s name to anyone in Venim Manor, except Bolvyn, the conversation will be terminated immediately and disposition will drop by 10.

Quest Stages
Morrowind:Clear Varvur Sarethi's Name

Quick Walkthrough
#Speak to Athyn Sarethi for duties.
#Find a Suspicious Ash Statue in Varvur Sarethi's room.
#Talk to Varvur about the statue.
#Speak to Athyn Sarethi to learn what to do with the statue.
#Take the statue to Lloros Sarano.
#Return to Athyn Sarethi.

Detailed Walkthrough
Duties
Athyn Sarethi in his manor in Ald'ruhn will ask you to clear his son's name in the murder of Bralen Carvaren and find out what actually happened. Athyn will tell you that he is innocent of the crime and that Bralen was a friend. Keep talking to him to learn that he thinks that his son Varvur may be under a spell, after which he will ask you to check his room in the Sarethi Guard Quarters.

An Ash Statue
As you search Varvur's room, you will come across a Suspicious Ash Statue, which seems quite odd because nobody mentioned that Varvur was a Sixth House cultist. Talk to Varvur about the statue to learn that he has been having strange dreams since he received the statue, and he will ask you to take it.

Getting Rid of the Statue
Talk to Athyn Sarethi again about the statue and he'll direct you to Lloros Sarano at the Tribunal Temple in Ald'ruhn. Give him the statue and talk about the murder of Bralen. Sarano will instruct you to talk to Athyn Sarethi to arrange a meeting. Travel back to the Sarethi manor and inform Athyn Sarethi to complete the quest.

Notes
It is worth exploring the rest of the guard quarters as there is plenty of extravagant clothing to sell and a copy of 36 Lessons of Vivec, Sermon 17, a Long Blade skill book.
This quest is a prerequisite quest to Ash Statue, which is given by Lloros Sarano.
After the previous quest, rescuing Varvur Sarethi, Athyn says to wait a few days before he will give this quest. There is no actual timer, it is available next time you enter the Sarethi Manor - do not teleport in, as that will not trigger the script.
When Lloros Sarano asks you to give him the Ash statue, if you refuse, his Disposition will go down by five.

Quest Stages
Morrowind:Ondres Nerano's Slanders

Quick Walkthrough
#Talk to Athyn Sarethi about duties.
#Travel to Balmora and enter Nerano Manor.
#Challenge Ondres Nerano to a duel and defeat him.
#Return to Sarethi.

Detailed Walkthrough
Duties
Athyn Sarethi in his manor in Ald'ruhn will ask you to defend the House honor by challenging Ondres Nerano to a duel. Nerano is in his manor in Balmora.

The Duel
Travel to Balmora. Enter the Nerano Manor and talk to Ondres Nerano about slander and accept his challenge to a duel. You win if you knock him out, his health drops below 50, or he dies. In the event of his death, there will be no bounty as long as Nerano issued the challenge first.

Report back to Sarethi in Ald'ruhn to complete the quest.

Notes
You may wish to avoid killing Nerano if you are a member of the Thieves Guild and have not yet completed the quest to steal the Nerano Manor Key, as the Thieves Guild will penalize you for killing him.
The Morrowind Code Patch has an option to allow stealing from knocked-out NPCs, thus giving you the opportunity to take his key if you knock him out and complete both quests in a single trip.
Each time you choose not to challenge Nerano to a duel, his disposition towards you will drop by 10.
If you murder Nerano, you will not receive the faction reputation award, and your Disposition to Athyn Sarethi will drop by 20.

Bugs
 
  The console command   can be used to revive him.

Quest Stages
Morrowind:Shurinbaal (quest)

Quick Walkthrough
#Speak with Athyn Sarethi for duties.
#Travel to Shurinbaal to deal with some smugglers.
#Kill Daroder Helni and Enjine.
#Return to Athyn Sarethi.

Detailed Walkthrough
Duties
Athyn Sarethi in his manor in Ald'ruhn will ask you to take care of some smugglers in the cave of Shurinbaal by killing their leaders.

Getting to Shurinbaal
The cave is just southwest of Gnaar Mok on the coast. Getting there directly from Ald'ruhn is an impossibility, since no Silt Strider exists in Gnaar Mok, but fast travel can still be done relatively easy if you take a Silt Strider to Khuul, and then charter a boat to Gnaar Mok. From there, just head southwest into the swamp to find Shurinbaal.

Dealing with the Smugglers
Once you find the cave, you must kill the two leaders, Daroder Helni and Enjine, but feel free to kill anyone else you find there. Report back to Sarethi in Ald'ruhn once the two smugglers are dead to complete the quest.

Notes
Sarethi also suggests looking for the smugglers' contact in Ald'ruhn. Their contact is Drinar Varyon, who is in town under the pretence of studying local pottery, but no legal action can be taken against him as part of the House Redoran quest. Some Thieves Guild members in Ald'ruhn will confide that Drinar is a smuggler who works with his sister, Dovrosi Varyon on the coast; Dovrosi is indeed one of the smugglers in Shurinbaal. However, Drinar responds sharply to any request for information and will admit nothing. If you are not a member of the Thieves Guild, each time you mention Shurinbaal will drop his Disposition to you by 20.
Drinar Varyon's role in smuggling Dwemer artifacts is further revealed in an Imperial Legion quest, Dwemer Artifacts at Drinar Varyon's Place. 
The hostile trainer, Crottus Cedus, can be found in Shurinbaal.

Quest Stages