Netruk44/uesp-wiki-content huggingface dataset:
Lore:Naga

Nagas are a breed of Argonian that live in the inner parts of Black Marsh. Nagas have some distinct differences in their appearance compared to the Argonian most commonly seen throughout Tamriel. They are described as having "huge mouths filled with dripping needle-like fangs". Nagas range from anywhere between seven to eight feet tall, though the Naga-Kur tribe found within Murkmire appears to be about the same height as the common variety of Argonian. Naga are sometimes called 'puff adders', suggesting snake-like features.  Like other Argonians, Nagas lay eggs, and Naga hatchlings are able to walk right after they hatch.  Naga tend to be drawn to war and violence more than other breeds of Argonians. 

When Imperial interests were attempting to maintain plantations in Argonia, the Nagas generally acted as highway robbers; however, following the cessation of these efforts, they have since left the roads and have gone back into the inner swamps.  

The Naga-Kur (or "Dead-Water Tribe") of northern Murkmire control much of the inner swamps. Unlike the tribeless Nagas that inhabit the region, the Naga-Kur are proud warriors, deeply entrenched in tradition. They are hostile to outsiders and feared by neighboring tribes because of their brutal ways.   

Gallery
 

Notes
The Hist tree belonging to the Dead-Water Tribe has blue flowers instead of the usual red. It is unknown if this is specific to their tribe or to Nagas in general.
A prerelease version of Tribes of Murkmire: Ghost People described the Naga as similar to serpents, frogs, or "cuddlefish". The current version of this book does not include such references.

See Also
 
Naga Names

References
Online:Veteran Elden Hollow Pledge

Quick Walkthrough
; 
:# Kill the Dark Root.
:# Kill the Murklight.
:# Kill Bogdan the Nightflame.
; 
:# Read the Opus of Torment before killing Bogdan.

Detailed Walkthrough
   

Quest Stages
Lore:Heita-Meen Answers Your Questions

Vicecanon  ! The last time I was in  , I was forced to leave before you could tell me about the ancient stone ruins of our ancestors. While the dryskin races try to make it seem that the   are unable to create such works, we are undeniably the builders. What happened that our people stopped building the   of old, the ones in our legends that now lay in ruin? – Eis Vuur, Warden, Wayward and Contract Scholar

Vicecanon Heita-Meen says, "Alas, egg-sibling, I myself am no scholar, having been raised as a house-slave by the  , and since the   I have been too busy with the affairs of today to pay attention to the affairs of ages gone by. However, I understand from the Vicecanon of   that others are as curious as you, and Saxhleel researchers in   are delving into exactly this question. Perhaps when the roads to Murkmire open after the monsoons you will be able to journey there yourself and find out what they have learned. Until then, stay moist!"


I want to understand the connection between  s and   trees. Do you have rituals or pray to these trees? How do the Hist influence your lives? What does it feel like to stand before these conscious trees? – Sashlyr

Vicecanon Heita-Meen says, "This is a difficult question to answer in tongue-words, especially since, like most of our people, I do not 'worship' entities of a so-called divine nature, and don't understand the feelings and behavior of those who do. Since neither of us comprehends the inner mind of the other, how are we to find a mutually meaningful analogy? But I will try. We have rituals, of course, for rituals are the mud that holds together the house of society, but we do not 'pray to' the Hist, because our thoughts and desires flow together. The Hist is the river, and we Saxhleel are the standing waves where the river flows over rocks. That is clear, is it not?"


'''I have always been fascinated by the Saxhleels' perception of time. It is said that you see your entire lives as a single moment. Can you explain how this works? Do you not look to the future and reminiscence on the past? – TheHumanFloyd'''

Vicecanon Heita-Meen says, "You  s often depict time as a series of events, as a story or narrative. This seems to us a strangely narrow way to look at it, skewing your thinking into curiously flawed patterns of repetition. We do not see time as a line from past to future, but rather like the broad wave that sweeps across the sand as the tide comes in, or like the line of storms that crosses the marsh during the monsoons. Cause and effect are not separate, they are a single event, regardless of the duration between the event's denser nodes. How could it be otherwise?"


'''I've heard Argonians have amazing regenerative properties. If an Argonian limb is severed, will it grow back? – TheHumanFloyd'''

Vicecanon Heita-Meen says, "I erect the spine of baffled incredulity. Where DO you humans come by these notions? Waxhuthi!"
Lore:Mad Architect

The  , originally a   man named Dutheil, was an infamous mortal architect during the mid- .    He is said to be one of the few entities ever to serve multiple   and profit from it,  and has been referred to as a demigod. 

During his time on  , Dutheil worked as a brilliant but eccentric architect for the nobles of  . He cornered a rival architect,  , out of countless professional contracts. The competition was so bad that Gasteau was unable to find work. Hoping to save his career, Gasteau worked with several of his business contacts to discredit Dutheil's reputation. This ended up destroying the man, driving him past the brink of madness. 

Following the loss of his reputation, Dutheil began to make pacts with the Daedric Princes. Dutheil built for the Princes in exchange for vengeance, and became the Artisan of Oblivion—known to his victims as the Mad Architect. He eventually took up residence in Coldharbour as a lich. His works in the planes of Oblivion included the   of the Deadlands and many of the spires of Coldharbour, including the  .   However, his work on Nirn did not cease as he was contracted to remodel the ruined   with devices of eternal torture at the behest of   for one of her favored mortals. 

His masterpiece was his lair, the  . The subterranean complex also served as a temple to Molag Bal in mockery of the  .  However, its primary purpose was as an eternal prison for his enemies, namely Gasteau and his accomplices. Their   were imprisoned in the Vaults to be endlessly tortured.  Over time, the prison was expanded and received many more souls from Tamriel, some sent by the Daedric Princes themselves for the Architect's personal attention. 

Following the   of  , he was contracted by   to create the   within the Endless Stair, where the two planes melded together.  Around  , members of the   entered the Vaults. Gasteau's spirit offered to show them the way out if they helped fight through the   and free the trapped souls. The group ultimately faced the Mad Architect in combat and defeated him.  

See Also
For game-specific information, see the ESO article.

Books


References
Online:Endare

Endare is a High Elf member of the Black Daggers found inside Red Ruby Cave.
 
Achievements
There is one Achievement associated with this character:
Online:Veteran Spindleclutch Pledge

Quick Walkthrough
; 
:# Kill the Blood Spawn.
:# Kill Praxin Douare.
:# Kill Vorenor Winterbourne.
; 
:# Kill Winterbourne without the death of an innocent.

Detailed Walkthrough
   

Quest Stages
Lore:Fort Farragut

(also known as Farragut Keep) is a ruined military fort located on the foothills of the   northeast of  , in the   region of  .

During the   of  , Farragut was an expansive and strategically important keep. It had its own farm, mine and lumbermill, and was heavily fortified. It was initially located within the territory held by the  , and its main function was the defense of the  , which was held in a temple to the northeast. The keep changed hands many times over the course of the war. 

The fort was abandoned by the   during the relatively peaceful  .  By the time of the  , Fort Farragut was no more than a ruin. It had been taken as a lair by  , a Speaker for the   of the   who administered the nearby Cheydinhal sanctuary. As such, it was infested with undead skeletal guardians in service to the Brotherhood. Lachance was forced to flee the ruins in   after he was framed as a traitor.  
 
References
Online:Alan-Tei

Alan-Tei is an Argonian commoner found in Shornhelm, Marbruk and Stormhold. At Shornhelm, you can find him in a makeshift camp inside the eastern gate. In Stormhold, he is at the crafting writ turn-in station in the company of Liisan Cartier and Allysin Cartier. He has no unique dialogue.
Online:Liisan Cartier

Liisan Cartier is a Breton commoner found in Shornhelm, Marbruk and Stormhold, at the crafting writ turn-in site. She can be found with her partner, Allysin Cartier and they appear to be homeless. She has no unique dialogue.
 
  
 
Notes
Liisan Cartier is a reference to the character Lisa from the webcomic Sunstone, along with Allysin and the nearby Alan-Tei.
Online:Allysin Cartier

Allysin Cartier is a Breton commoner found in the cities of Marbruk,  Shornhelm and Stormhold, at the crafting writ turn-in site. She is with her partner, Liisan Cartier. They appear to be homeless. Allysin has no unique dialogue.
 
  
 
Notes
Allysin Cartier is a reference to the character Allison Carter from the webcomic Sunstone, along with Liisan and the nearby Alan-Tei.
Online:Draren Vedralu

Draren Vedralu is a Dark Elf found in Shornhelm, Marbruk and Stormhold at the crafting writ turn-in stations.
Online:Vaults of Madness Pledge

Quick Walkthrough
; 
:# Kill Ulguna Soul-Reaver.
:# Kill Grothdarr.
:# Kill Iskra the Omen.
:# Kill the Mad Architect.
; 
:# Kill the Cursed One.
:# Kill Death's Head.
:# Kill Achaeraizur.
:# Kill the Ancient One.

Detailed Walkthrough
   

Quest Stages
Online:Veteran Crypt of Hearts Pledge

Quick Walkthrough
; 
:# Kill Ruzozuzalpamaz.
:# Kill the Ilambris Amalgam.
:# Kill Nerien'eth.
; 
:# Let four wraiths survive before Nerien'eth takes up the Ebony Blade.

Detailed Walkthrough
   

Quest Stages
Online:Kill Enemy Dragonknights

Quick Walkthrough
# Kill 20 Dragonknights.
# Return to the mission board.

Detailed Walkthrough
Mission Board Text (Accept)

  

Quest Stages
Online:Kill Enemy Nightblades

Quick Walkthrough
# Kill 20 Nightblades.
# Return to the mission board.

Detailed Walkthrough
Mission Board Text (Accept)

  

Quest Stages
Online:Sahabih

Sahabih is a Redguard who can be found near a cooking fire, eating a loaf of bread in Camp Tamrith.

Once you help the refugees, he can be found near one of tents, lying on the ground, while Bogodug is patching his wound. He has no unique dialogue.
Online:Kill Enemy Sorcerers

Quick Walkthrough
# Kill 20 Sorcerers.
# Return to the mission board.

Detailed Walkthrough
Mission Board Text (Accept)

  

Quest Stages
Online:Kill Enemy Templars

Quick Walkthrough
# Kill 20 Templars.
# Return to the mission board.

Detailed Walkthrough
Mission Board Text (Accept)


When hunting enemy Templars it is much easier rack up kills when you are part of a large group. Especially when the group is actively attacking and/or defending as the kill credit will count for any group members nearby.

Mission Board Text (Completion)

  

Quest Stages
Online:Michel Gette

Michel Gette is a Breton refugee of Camp Tamrith from Crestshade. He is also the husband of Mayor Gette and will ask for your help.
 

Related Quests


Quest-Related Events
When initially met he will be worried about being followed by the creatures that attacked his town and the fate of his wife. He will lament "My poor, poor Crestshade."

Speaking to him:
:''"I can't sleep. I keep thinking about those fiends. What's to stop them from following us and finishing what they started in Crestshade? And to top it all off, I was forced to leave my beloved wife behind when we fled."
:What are you talking about?
:"Me and the other refugees, we're from Crestshade. It was such a peaceful little town, before the mad Argonian came. He released some kind of blood-curse, turned people into monsters. We fled, but my wife is still up there."
:Anything I can do to help?
:"My wife is the mayor of Crestshade. She's stubborn, but devoted to her job. She refused to leave while the town was still in danger.  Could you go to Crestshade and make sure she's all right?"
:Of course. I can go check on your wife.

Speaking to him again:
:"I appreciate you doing this for me. My wife made me promise to get the refugees out of Crestshade and keep them safe, but I can't stop worrying about her. Crestshade is directly north of this camp and our house is right in the center of the town."''

When you arrive in the town, you find the tormented spirits of Crestshade's people are trapped in the town. After finding Mayor Gette's body and speaking with her spirit, you help her destroy the Abomination so the dead may rest.

Dialogue
When you arrive back in the camp after helping the spirits of Crestshade, you have the option of telling Michel what happened and control over how you break the news.
:''"Did you pass through Crestshade by any chance? Do you know what's happening there? My wife, the mayor of Crestshade, made me lead this group away when the fiends attacked. I keep hoping she'll walk into camp any moment now."
:I'm afraid I have some sad news.
:"No. Please, no. I knew I shouldn't have let her talk me into leaving. But she was the mayor of Crestshade. She said she needed to stay behind. Please, tell me what happened to her. I must know!"
:She helped others to the very end. Her spirit is at rest.
::"Ah, my dear, dear wife. She so loved helping people. She cared about Crestshade with all her heart. Thank you for bringing me this news."
:She was torn apart and used to create an abomination of living flesh.
::"Eight preserve my soul! My poor, dear wife! Why would you tell me such a thing? I'll never be able to forgive myself for leaving her alone. Oh, why did she have to be so brave?"

If chose to tell him she was torn apart to create the abomination first, there will be a different response:
:She did help me defeat the abomination. Her spirit is at rest now.
:"That's a small comfort, at least. Please, leave me so I can grieve in peace."

If spoken with in the aftermath of the attack on Camp Tamrith, he will be on the verge of panic:
:"Am I cursed? My home was attacked. This camp was attacked. I don't know where to go or what to do any more."''
Online:Snilga

Snilga is an Orc who appears to enjoy her stay in Camp Tamrith. Besides general greetings, she won't talk to you.
Online:Sybille Eniel

Sybille Eniel is a Breton dweller of Camp Tamrith, who appears to be endlessly chopping wood for the rest of the camp.
 
Related Quests


Dialogue
When approached, she shares with you: 
:"Everyone wants something from the woodcarver today. Spears, tent poles, fire wood ... how do they expect me to keep up this pace?"


After you spoke with Captain Janeve, you can ask her about any clues of Jonah Marose's possible location:
:Do you have any idea where Jonah Marose ran off to?
:''"No, I haven't seen that disturbing fellow recently. And good riddance, I say! He jumped at every shadow and said he heard voices. Made everyone uncomfortable. If he's gone, we're better off without him."''
Online:Colbois Benichou

Colbois Benichou is a Breton dweller of Camp Tamrith. He sits by a burnt-out fire with Blynnie Jutras and Claudelle Sansone, drinking from his cup. He has no unique dialogue. After you help the refugees, Colbois can be found injured next to Sahabih and Bogodug.
Online:Darya Marquad

Darya Marquad is a Breton member of the Horsemen tribe living in the Silverhoof Vale.
 

Dialogue
She is more willing to speak with you than the others.
:''"A friendly face in our little village? That's a good omen! Don't mind the others. Many are distraught over the loss of our horses. I know the Herd Mother will look after us, as she always has."''
Online:Veteran Darkshade Pledge

Quick Walkthrough
; 
:# Kill the Transmuted Hive Lord.
:# Kill Grobull the Transmuted.
:# Kill the Engine Guardian.
; 
:# Destroy the Engine Guardian without activating any levers.

Detailed Walkthrough
   

Quest Stages
Online:Inluin

Inluin is a Wood Elf outlaw found on Fisherman's Isle, which is near Haven. You can find him near the boat shed. He has no unique dialogue.
Online:Curled-Paw

Curled-Paw is a Khajiit found on the Fisherman's Isle located near Haven. 
 
Dialogue
She seems busy.
:''"Pirates or not, I have wares to move. Schedules don't keep themselves."''
Online:Jackdaw Pirates

The   are a group of pirates that attacked and invaded Haven. Their leader, Gjarma Raven-Hair, planned to raise the bodies of those who died during their invasion for the purpose of creating an undead army and then destroying Haven. 

Members


Locations


Quests
Online:Veteran Banished Cells Pledge

Quick Walkthrough
; 
:# Kill the Maw of the Infernal.
:# Kill Keeper Imiril.
:# Kill High Kinlord Rilis XII.
; 
:# Kill Rilis with three daedroth still alive.

Detailed Walkthrough
   

Quest Stages
Online:Arfiril

Arfiril is a High Elf laborer found at the docks in Haven. She has no unique dialogue.
Online:Celaranith

Celaranith is a Wood Elf fisher found in Haven. She spends most of her time eating by a fire on the docks. She has no unique dialogue.
Online:Eremind

Eremind is a High Elf beggar found in Haven. He spends his days sitting on one of the crates at the docks. He has no unique dialogue.
Books:The Elder Scrolls Online: Tales of Tamriel

The Elder Scrolls Online: Tales of Tamriel is a two-volume tie-in to The Elder Scrolls Online published by Titan Books. It is a printed version of many lorebooks from the game, paired with concept art. Some of the art was not released before these volumes, but all text can be found in-game. Volume 1: The Land was released on April 21, 2015 and Volume 2: The Lore was released on November 17, 2015.

Volumes
''Volume 1: The Land
Volume 2: The Lore''

Sources
Bethesda's press release
Amazon link to Volume 1: The Land
Amazon link to Volume 2: The Lore
Books:The Elder Scrolls Online: Tales of Tamriel - Vol. 1: The Land

''The Elder Scrolls Online: Tales of Tamriel - Vol. 1: The Land is the first of two volumes in the Elder Scrolls Online: Tales of Tamriel series, which is a printed version of many lorebooks from the game, paired with concept art. It was released on April 21, 2015.

Contents

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Sources
Amazon
Books:The Elder Scrolls Online: Tales of Tamriel - Vol. 2: The Lore

''The Elder Scrolls Online: Tales of Tamriel - Vol. 2: The Lore is the second of two volumes in the Elder Scrolls Online: Tales of Tamriel series, which is a printed version of many lorebooks from the game, paired with concept art. It was released on November 17, 2015.

Contents

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Sources
Amazon
Books:The Elder Scrolls V: Skyrim - The Skyrim Library

''The Elder Scrolls V: Skyrim - The Skyrim Library is a three-volume tie-in to TES V: Skyrim published by Titan Books.  It is a printed version of many lorebooks from the game, paired with concept art.  All of the text can be found in-game.  Volume 1: The Histories was released on June 23, 2015. 

Volumes
;Volume 1: The Histories
;Volume 2: Man, Mer and Beast
;Volume 3: The Arcane''

Links
Bethesda's blog post
Volume 1: The Histories on Amazon
Volume 2: Man, Mer and Beast on Amazon
Volume 3: The Arcane on Amazon
The Skyrim Library on the Bethesda Store
Books:The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. 1: The Histories

''The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. 1: The Histories is the first of three volumes in the Elder Scrolls V: Skyrim - The Skyrim Library series, which is a printed version of many lorebooks from the game, paired with concept art. It was released June 23, 2015.

Contents

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Sources
Amazon
Books:The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. 2: Man, Mer and Beast

''The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. 2: Man, Mer and Beast is the second of three volumes in the Elder Scrolls V: Skyrim - The Skyrim Library series, which is a printed version of many lorebooks from the game, paired with concept art. It was released March 15, 2016.

Contents

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Sources
Amazon
Books:The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. 3: The Arcane

''The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. 3: The Arcane is the third of three volumes in the Elder Scrolls V: Skyrim - The Skyrim Library series, which is a printed version of many lorebooks from the game, paired with concept art. It was released September 13, 2016.

Contents

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Sources
Amazon
Online:Dorothella Eriel

Dorothella Eriel is a Breton provisioner who can be found eating bread at the Sloshing Tankard in Northpoint. She is sitting across from Glurmghal, and has no unique dialogue.
Online:Glurmghal

thumb|right|Old look
Glurmghal is an Orc noble who can be found drinking at the Sloshing Tankard in Northpoint. She is sitting across from Dorothella Eriel.
 

Dialogue
She wishes that the conversation in the tavern would be more varied.
:"Before all this trouble, dinner conversation consisted of all manner of interesting subjects. Now all that anyone wants to talk about is Montclair and vampires. I just want life to get back to normal around here."
Online:Wynn Jerick

Wynn Jerick is a Breton bard who can be found in the dining room at the Sloshing Tankard in Northpoint.
 

Dialogue
He likes chickens.
:''"Beautiful day, isn't it? The cackling of the chickens is music to my ears. And the crowing of the rooster makes such sweet poetry. They're almost in harmony."''
Online:Eutropia Dorso

Eutropia Dorso is an Imperial patron of the Sloshing Tankard in Northpoint. She is on the first floor of the tavern, apparently in conversation with Unthrikh. She cannot be spoken to.
Online:Unthrikh

Unthrikh is an Orc who can be found in The Sloshing Tankard in Northpoint. He is on the first floor of the tavern, apparently in conversation with Eutropia Dorso. He cannot be spoken to.
Online:Hefassah

thumb|right|Old look
Hefassah is a Redguard drunkard who can be found in Northpoint behind Jerick's House. 
 
  
Dialogue
She politely asks you to leave her be:
:''"Please, I just want to be alone right now. A dear friend didn't survive the occupation and … and I don't feel like talking about it."''
Online:Himela Chow-Master

Himela Chow-Master is a Nord chef who works at the Sloshing Tankard in Northpoint.
 

Dialogue
She will greet you with one of the following:
:"These Bretons are fine folk, but they eat like tiny bunny rabbits. Not to worry, though. My food will make them grow large and strong—like Nords!"

:''"You look very hungry. But you've come to the right place. Where else will you find authentic Nord cooking in all of Rivenspire? Nowhere! Now come, I'll make you something special."

:"Look at you! All skin and bones! You must be hungry. Come, come. Eat, eat!"''
Online:Edryg Bachand

Edryg Bachand is a Breton drunkard who can be found in Northpoint. You can find him shoveling out the pens or staring down the well behind the Sloshing Tankard. He has no unique dialogue.
Online:Veteran Wayrest Sewers Pledge

Quick Walkthrough
; 
:# Kill Garron the Returned.
:# Kill Malubeth the Scourger.
:# Kill the Pellingares.
; 
:# Kill fifteen zombies while fighting the Pellingares.

Detailed Walkthrough
   

Quest Stages
Online:Shadowscales

The   are an organization of Argonian assassins from Black Marsh. Those Argonians born under the sign of the Shadow are given to the Dark Brotherhood at birth to be trained as professional killers. Although they worship   and obey the Brotherhood's tenets, the contracts given to Shadowscales serve only to aid the Argonian people, and they act with impunity in Black Marsh. 

The Shadowscales opposed the formation of the Ebonheart Pact due to their hatred of their former slavemasters, the Dunmer. Shadowscales can be encountered at Stormhold, Murkwater, Sunscale Strand, Loriasel, the Gray Mire, and the Cradle of Shadows.

 
Members


Locations
 






Quests