Netruk44/uesp-wiki-content huggingface dataset:
Lore:Geirmund

was an Archmage of   and Personal Battlemage to High King Harald.  He doesn't appear in the history of the   until after the sons of Archmage Gauldur killed their father, stole his powerful  , and began terrorizing  ic villages across Skyrim. They caused so much havoc that Harald sent a company of battlemages led by Geirmund to stop them. The battle was devastating, but eventually Geirmund and his company forced the brothers to flee and tracked them down, one by one. Geirmund's forces suffered great losses in each encounter, but finally, only the middle child, Sigdis, was left standing. When he could flee no more, Sigdis challenged Geirmund to a duel in the fields near  , a challenge which Geirmund was honor-bound to accept. Geirmund was slain, but he managed to take Sigdis with him, bringing an end to the Gauldursons' rampage. 

To commemorate his courage, Harald ordered a tomb built for Geirmund, and had Sigdis interred there, as well, so that he would be forever guarded by the one who slew him. The tomb was built on an island in  , which takes its name from the fallen Archmage.  Then King Harald began an age-long campaign to erase all knowledge of the Gauldur tale so that his powerful amulet would not be reforged and used to threaten Skyrim once more.   He did not succeed fully, as in the mid- , bards still sang about Geirmund's sacrifice, and there was even a festival to his memory, regularly held on the site of his tomb.  In time, however, the story became gradually forgotten, and by the  , it was known as the obscure "Forbidden Legend" and very few sources mentioned it. In  , the Last Dragonborn learned of the legend and disturbed Geirmund's tomb in order to retrieve Sigdis' portion of Gauldur's amulet.   Geirmund did not seem to mind, although the   Sigdis took great exception.  

References
Lore:Lake Geir

is a lake in the western  .   is built on its western shores. The lake is fed by   and is drained by  . It is named after  , a   wizard who died nearby in a duel with  , the son of  .  A tomb for the Archmage can still be found on the largest island in the lake.  
 
Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Skyrim:Glass

Glass may refer to:
Glass (item), an item used for construction
Malachite, a material used for crafting glass weapons and armor
Lore:Jeek of the River

was Captain of the Jorrvaskr during the Return.  He and   had grown up together, and the twenty-one   who composed his crew were Ysgramor's closest friends.   Ysgramor himself gave him his name.  He was the discoverer of the Skyforge, founder of  , and keeper of the original oath of the Companions, which was lost to time.  While other crews sought glory in conquest, his was the first to settle and serve as protector for the settlers who followed them.  

References
Lore:Holdings of Jarl Gjalund

As Witnessed by Slafknir the Scribe, so Sworn by the Old Gods and the New 

  -   -  The  's Holding, with Plentiful Water and Pasturage. Home of  , the Far-Famed Hall of the  .

  -   - A Small Farmstead in the Western Plains. Grain, Leather, Horses.

  -   - Three Farms and an Inn, just North of the  . A Market is Held here Weekly.

  -   - A Spacious Wooden Hall and Pasturage, recently Seized from the  .   and   as Tribute from the Natives.

  -  - An Old Settlement, much Reduced from Former Days. Lumber and Stone.

  -  - A Small Fortified Settlement. Hides and Meat.

  -   - A Fortified Wooden Hall near  . Meat and Worked  .

  -   - A Large Farmstead Near the Base of the  . Grain,  , Honey.
Lore:Malyn Varen's Grimoire

hough some scoffed, some scorned, at the very notion of experimenting on a daedric artifact, I have succeeded where the ignorant and superstitious would not even dare to try.  . My achievement over the Daedric Lord Azura, a re-envisioning, a remastering of the ultimate soul gem. It shall become the vessel of my immortality. Final proof that mortals can live as indefinitely as the denizens of Oblivion.

The visions, the voices that Azura has sent to taunt me. While some called me mad, I knew the truth. Nothing can be held sacred in the pursuit of advancing the very nature of magic itself. Let the daedra send their foul images into my mind. They have given me the burning desire and unrelenting discipline to shut out all influence, all morality.

My disciples and I have built a new site, free of the prying eyes of those primitive minds in  .  . We had been conducting a few minor experiments before our exile, some of which led to the disruption of the island, but a few enchantments have kept the ruins intact, and beneath the waters of   has been the perfect place for the final phase of the Black Star.
Skyrim:Breton (dead)

Bretons are unnamed and deceased Bretons scattered around Skyrim.

 

These Bretons are all male citizens and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.

They can be found in the following locations:



 
 
These Bretons are all female citizens and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.  
They can be found in the following locations:


 
 
If Dawnguard is installed, another dead female Breton will be added to the game.
 
  This female Breton can be found in Darkfall Cave. In addition to her outfit and inventory (which are also randomly determined as listed above), she also carries a Darkfall Cave note.
Lore:Lovidicus

The Lord Lovidicus was an Imperial nobleman of high birth who lived in Cyrodiil during the Third Era. He was stricken with vampirism and became undead, but managed to hide his secret and continued to pose as a mortal. He resided in  , a fort in County Anvil along the Gold Coast. He was likely a member of the Cyrodiil Vampyrum Order.

After two hundred years of walking Tamriel as a vampire, Lord Lovidicus fell in love with an Orc servant named  . Miraculously, Lovidicus impregnated Luktuv, and they decided to name the child Agronak. Blinded by love, he told her of his secret. Luktuv was appalled and fled the fortress, locking Lovidicus in his private quarters. Trapped, he slowly went insane as his hunger for blood grew, and Crowhaven was left for ruin.  The fort's burial halls became home to a group of feral vampires.

Luktuv moved to the Imperial City and had a son. Apparently gifted with inhuman abilities due to his vampiric lineage,   went on to become the Grand Champion of the Imperial City Arena, and became famously known as the Gray Prince. Luktuv told him of his noble birth, but fabricated a story of being chased from the fort by a jealous Lady Lovidicus in favor of telling Agronak that his father was a vampire.  There is no proof that Lady Lovidicus ever existed.

In  , Luktuv died. Before she passed away, she gave Agronak the key to the private quarters of Crowhaven, telling him it would unlock the secret of his birth. Agronak was anxious to prove his birthright and show the world that an Orc can be noble in blood as well as deed, but his training prevented him from journeying to Crowhaven. In his place, he sent a fellow Arena combatant. The combatant freed Lord Lovidicus, but after decades of hunger, the vampire attacked the combatant and was slain. The combatant located the Journal of the Lord Lovidicus and returned it to Agronak. Although grateful, Agronak was devastated to learn that he was "a monster", and became suicidal. As such, he made no attempt to fight back when challenged for his rank, and died in the Arena later that year.  

Notes
It is unclear if there is any familial connection between Lord Lovidicus and  , a Chief Councilor of the   and member of the   Chamber of Legates who lived during the  .

References
Lore:Crowhaven

Crowhaven is a fort located along the Gold Coast of Cyrodiil, in County Anvil. During the Second Era, it belonged to the Jarol family and was known as Jarol Estate. It later went on to become the home of the Lord Loviducus, but fell into ruin and became home to a den of feral vampires. It is located near the ancient Ayleid settlement of  .
 
 
History
The estate was built during the age of the Second Empire, when it was fashionable for Cyrodilic nobles to build country estates in the Gold Coast due to its mild climate.  In  , the fort was owned by Lord Quintus Jarol, whose grandfather used the tunnels beneath it to smuggle goods in and out of Anvil. The tunnels connected to the Withered Rose, a small inn south of the estate, and he worked alongside Rose family in his operations. Lord Jarol would later make the same deal with the current Rose family members that his grandfather made, paying them to use the tunnels.  Jarol met with   and   to negotiate with them. Under a contract from the Dark Brotherhood, an initiate infiltrated the estate and assassinated Lord Jarol as part of their assignment. 

Lord Lovidicus was a nobleman of high birth in the Third Era. He was stricken with vampirism, but kept his secret for two hundred years and continued to pose as a mortal. He fell in love with an Orc servant named  , whom he miraculously impregnated. When he told Luktuv of his affliction, she betrayed him and locked him in his private quarters, fleeing from Crowhaven to live in the Imperial City.  There she gave birth to  , who would go on to become the famed Gray Prince of the Imperial City Arena. 

In the decades after his imprisonment, the fort fell into ruin and several sections of it apparently collapsed, both above ground and below. A group of feral vampires took up residence in the underground burial halls, and their wolf companions were given free reign of the fort's passages. Undead skeletons also haunted the ruins. 

In  , Luktuv gave the key to the Crowhaven private quarters to Agronak, who was unaware of his vampiric lineage. He was eager to prove his birthright, but unable to journey to Crowhaven due to his training. He sent a fellow Arena combatant in his place, who entered the ruined fort and freed Lord Lovidicus. The vampire had been driven insane over the decades by his hunger for blood, and attacked the combatant, who slew him in self defense. The combatant retrieved the lord's journal from the ruins and brought it to Agronak as evidence of his shocking birth. 

Gallery
 
See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Kolb & the Dragon/Map

This is a flow-chart map of the choose-your-own-adventure book Kolb & the Dragon.
Lore:Kolb & the Dragon/1

Kolb was a brave Nord warrior. One day his Chief asked Kolb to slay an evil dragon that threatened their village. "Go through the mountain pass, Kolb", his Chief said. "You will find the Dragon on the other side."
Lore:Kolb & the Dragon/2

Kolb took his favorite axe and shield and walked to the pass, where he found a cold cave, a windy cave, and a narrow trail. 

Enter the cold cave (17) 
Enter the windy cave (8)
Lore:Kolb & the Dragon/3

Kolb stepped onto a rocky hill. He could see the dragon sleeping below, and a tavern off a road nearby. 

Climb down (16)
Lore:Kolb & the Dragon/4

Following the stench, Kolb found a filthy orc! The orc snarled and charged Kolb with his spiked club. 

Raise Shield (9)
Lore:Kolb & the Dragon/5

Treading through the marsh, Kolb discovered a wailing ghost blocking his way. 

Attack Ghost (15)
Lore:Kolb & the Dragon/6

The head of the axe lodged itself in the tough, scaly neck of the beast.  It wailed and thrashed, but Kolb held on and eventually sawed through the neck, killing the beast.  Kolb returned home victorious, and his village was never bothered by the dragon again. 

Start Over
Lore:Kolb & the Dragon/7

Leaving the marsh behind him, Kolb could see the dragon's lair nearby, as well as a small, welcoming tavern. 

Go to the Lair (16)
Lore:Kolb & the Dragon/8

A strong gust of wind blew Kolb's torch out, and knocked him into a pit   his head and died. 

Start Over
Lore:Kolb & the Dragon/9

The orc cackled as his club splintered Kolb's shield and smashed into his face. There Kolb died, and the orc had soup from his bones. 

Start Over
Lore:Kolb & the Dragon/10

Kolb remembered a story his Gran told him and tossed two gold chits for the ghost, and it faded away, allowing him to pass.
Lore:Kolb & the Dragon/11

Kolb crept towards the belly of the beast, but no sooner had he taken his eyes off the head of the beast than it snapped him up and ate him whole, axe and all. 

Start Over
Lore:Kolb & the Dragon/12

Climbing up, Kolb found a camp. He met a wise man who shared bread and showed two paths to the dragon's lair. One went through the hills, the other through a marsh. 

Take the hills (3)
Lore:Kolb & the Dragon/13

Before the orc could strike, Kolb swung his mighty axe. The orc's head and club fell uselessly to the floor.
Lore:Kolb & the Dragon/14

Kolb stopped at the tavern to rest before fighting the dragon. High elves ran the tavern, however, and poisoned his mead so they could steal his gold. 

Start Over
Lore:Kolb & the Dragon/15

Kolb swung his axe as hard as he could, but the ghost hardly seemed to notice. The ghost drifted into Kolb, and a deep sleep took him over, from which he never awoke. 

Start Over
Lore:Kolb & the Dragon/16

Kolb found the lair where the dragon slept, tendrils of smoke wafting from   nostrils. The air made Kolb's eyes sting, and he nearly slipped on the bones of men, picked clean. The beast lay on its side, the throat and belly both waiting targets. 

Strike the Neck (6)
Lore:Kolb & the Dragon/17

Kolb stepped into the frozen cave, but his Nord blood kept him warm. A smelly tunnel climbed ahead of him, and wind howled from another to his left. A ladder was nearby as well. 

Take the smelly tunnel (4) 
Take the windy tunnel (8)
Lore:Shalidor's Insights

center
center
Lore:Skald

Skald may refer to two things:
Skalds, traditional  ic bards in Skyrim
Skald Felgeif, a Jarl of Dawnstar in the Fourth Era
Lore:Void Nights

The   were a period from    to   when Nirn's two moons,   and  , vanished.  This caused great confusion across  , and became a crucial step in the build up to the  .   While most of the   viewed the Void Nights with trepidation and fear, in   it was far worse. Culturally, and biologically, the moons are much more influential to the  , as the phases of the moons determine which breed a Khajiit will be upon birth. After two years, the   announced that they had restored the moons using previously unknown Dawn Magicks, and the moons returned, but it is unclear if they truly restored the moons or just took advantage of foreknowledge that they would return. 

Regardless of the truth of the matter, the Khajiit credited the Thalmor as their saviors. Within fifteen years,   influence in Elsweyr had so diminished that the Empire was unable to respond effectively to the coup of   which dissolved the Elsweyr Confederacy and recreated the ancient kingdoms of   and   as client states of the  .  

References
Skyrim:Sun Damage

Sun Damage is one of the types of damage available in the game.  Unlike most of them, it falls under the School of Restoration, rather than Destruction.  Sun Damage is actually several different effects that are applied together to achieve the described effect.  There are Sun Damage effects that damage the health of targets, and Sun Damage effects that deal damage only to undead targets.  A weapon enchanted to deal Sun Damage will have both effects—the first for the stated damage, and the second for double that amount (against undead).  As an example, Auriel's Bow enchantment has the effect of normal Sun Damage (DLC1SunDamage) at magnitude 10 and Undead Sun Damage (DLC1SunDamageUndead) at magnitude 20.  A normal enemy will take 10 sun damage from a hit, but an undead will take 30 sun damage (10 normal + 20 undead-only).

Enchanting
Artifacts and unique items that use the effect but cannot be disenchanted include:
Auriel's Bow ( ;  ;  ;  )
Items that inflict Sun Damage but use a different variant of the magical effect include:
Dawnguard Rune Axe: Sun Damage - Blessed ( ;  )

Spells
The following spells use the Sun Damage group of effects. Following each spell is the specific variant of the effect that it uses:
Stendarr's Aura: ''Stendarr's Aura ( ;  )
Sun Fire: Sun Bane'' ( ;  )
Vampire's Bane: Sun Bane ( ;  )

Related Effects
Damage Health
Fire Damage
Frost Damage
Light Damage
Shock Damage
Lore:Yngol

was the son of   and older brother of  .  He was a brave strategist who defeated enemies before they even knew the battle had begun.  He was also purportedly the greatest blacksmith the  ns had ever known. 

After the human city of   was sacked by the  , in an event known as the  , Yngol fled back to Atmora with his father and brother.  According to  ic myth, he forged  , Ysgramor's legendary battleaxe, on the deck of the fleeing ship the same night and presented it to his father. 

After returning to Atmora, Ysgramor sent Yngol and his brother to recruit the bravest warriors of the land and form the  . During the Return, he commanded a ship called the Harakk, but it was lost during the Storm of Separation just before they arrived at  .  It was eventually found along the shore, but Yngol was dead.   It was a devastating loss to the Five Hundred Companions.  It is said that Ysgramor wept in his grief and slew a dozen beasts, burning them in honor of his fallen son.  A   was dug in the Atmoran tradition, and Yngol was laid to rest with rites and honors among his clansmen far below the rocky face of Hsaarik Head, the first of the Children of the Sky to perish in  .   Yngol's resting place ultimately determined the placement of   and the Palace of the Kings, as Ysgramor wanted to be able to view his son's resting place from the windows of his palace. 

In  , the   explored his tomb and encountered the ghostly shade of Yngol. After defeating the spirit, Yngol's ancient enchanted helmet was retrieved from his skeletal remains.  

Gallery
 

See Also
For game-specific information, see the Skyrim and ESO articles.

References
Lore:Numinex

was a fearsome   famous for his battle with   in the  , which occurred some time before   when Olaf became High King and ended the  .  

A few ancient bard texts assert Numinex was particularly foul-tempered because he was extremely old. In these accounts, the dragon spends his final years terrorizing the countryside before flying off to the top of   to die in peace, but was interrupted by the opportunistic Olaf. This version of the story is questionable however, as dragons do not actually die of old age. Regardless, Numinex had wiped out entire villages, burned cities, and killed countless Nords.  Along with a few trusted warriors, Olaf confronted and fought Numinex at his lair atop Mount Anthor.   The two battled, blade against claw, by some accounts for days. 

Eventually, their battle incorporated the  , and the two engaged in an epic shouting duel. Finally, Numinex collapsed from a combination of injury and sheer exhaustion. Somehow—and this detail is conspicuously absent in virtually every account—Olaf managed to convey the dragon all the way back to the capital city of Whiterun.  By Olaf's decree, the city's keep was renovated to become a prison for Numinex. Since then, the great keep has been called " ".  

Numinex was apparently driven half-mad by many, many years of loneliness and captivity, though   would manage to visit him from time to time.  While it is claimed Numinex eventually escaped,  his skull can still be seen hanging above the Jarl's throne at Dragonsreach.  Due to the nature of dragons, Numinex is not truly dead and could be raised again, although his scattered remains make this an unlikely possibility. 

References
Lore:Kjoric the White

Kjoric the White was the High King/High Chieftain of Skyrim, after the reign of High King Olaf One-Eye and before his son, Hoag Merkiller. In his lifetime, he was a soft-spoken leader and attained power across the province when the Crown of Verity chose him over the moot-chosen warrior. Ever since then, no one argued the authority of the Crown.  

History
Following the end of Olaf One-Eye's reign, the moot was held to chose the next High King. Kjoric the White was chosen to represent his hold, much like other members of the meeting. In the end, they decided on the tribal chieftain,  , but the Crown of Verity had rejected him, and his rage, summoned his loyalist and threatened to kill every member of the moot. Just at that moment, Kjoric challenged him and came out victorious. When he took the crown, it sat perfectly on his head and he was proclaimed the High King. 

His prestige as the High King brought him to the coronation of Emperor   of the   in  , alongside his son, Hoag and other notable figures, such as   of  , and the two leaders of the  ,   and  . But despite this, the High King and the Emperor's acquaintanceship ended sometime later when Kjoric's forces faced the Empire at  . Kjoric was stricken down in his homeland, in the center of  ,   and the moot commenced once again to determine the next in line. His son, Hoag Merkiller, was chosen as the next High King of Skyrim and continued his father's fight against the First Empire. 

References
Lore:Rislav Larich

, better known as Rislav the Righteous, was born in  , the eighth child and fourth son of Queen Lynada and King Mhorus of  . He is believed to have led the typical life of a  n prince. He married Belene, the daughter of King Justinius of  , presumably to cement peace between the kingdoms. In  , a plague passed through   and decimated the royal family of Skingrad; in the end, only Rislav and his older brother Dorald, a priest of  , survived. Dorald's first act was to cede the kingdom to the  , which incensed Rislav. He led a small band of cavalry from Kvatch to Skingrad, where they entered the city without conflict (as the guards of Skingrad were also offended by Dorald's act). In the castle courtyard, Rislav denounced Dorald and beheaded him with one stroke, and he was quickly crowned as the new King of Skingrad. 

However, Emperor   believed this did not revoke Dorald's action, and rode to Skingrad with a massive army to claim the city. When they arrived, Rislav famously told the Emperor that his party was too large to be accommodated, and that next time, he should write before he comes. A battle quickly ensued, which the Colovian forces won handily thanks to superior tactics. Gorieus' crippled army was forced to retreat, and this dramatic defeat proved to be the beginning of the end of the Alessian Empire.  
Gallery
 
References
Skyrim:Inheritance

Walkthrough
If someone you were friends with has died, they will leave you a sum of gold in their will. A courier will approach you and say, ''"I've got a letter and a lot of gold. Something about it being your inheritance? Oh, and... sorry for your loss."'' He will hand over a random amount of gold and a letter of inheritance from the court of the hold that the person lived in.

Reward
The base reward is 100 gold multiplied by your relationship rank with the victim. A fixed 10% tax is then applied.

Notes
This quest does not appear in your journal.
Sometimes your friend can be a generic NPC, such as an Arch Necromancer.
Sometimes the note comes within mere minutes after the person has died.
It is possible to receive inheritance from people that you have killed yourself.
If you raise a friendly NPC with the master conjuration spell Dead Thrall, you may receive their inheritance after they are killed in combat, regardless of whether you have received it before.
Rich victims were intended to have a base reward of 1000 gold, but no NPCs in the game are flagged as rich. Similarly, the tax applied can vary, but nothing ever alters its value from its default of 10%.

Bugs
 

Quest Stages