Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Jervar

Jervar is a Nord warrior who lives at Whiterun Stables. He works for his father, Skulvar, who owns the stables. Jervar will direct you to his father if you wish to buy a horse from the stables.

Jervar's day is pretty simple. He gets up at 8am, and then he goes outside and works on the stables for twelve hours. At 8pm, he then heads inside and relaxes for four hours. Then, at midnight, he heads to his bed and goes to sleep.

He wears a set of farm clothes, including a pair of boots and a hat. He carries a key to Whiterun Stables as well as a selection of common loot and gold. He wields an iron dagger.

When conversed with, he'll tell about who's in charge and his relationship with his father, saying, "Need a horse? Talk to my father, Skulvar.", "Old lady Maiden-Loom owns the stables. But my father and me, we run things.", "So I mostly sweep and shovel. You got a problem with that?", and ''"Father says I ain't smart enough to be stablemaster. Some day."'' If his father dies, he'll take over the stables. If you talk to him, he'll say, "My father never thought I was smart enough to be a stablemaster. I just wish he was around to see me now." When exiting conversation, he'll say, "Uh huh." and ''"Back to work, I guess. There's never a shortage of dung to shovel around here."

He can often be seen arguing with his father:

Skulvar: "You shoe that gelding, boy?" 
Jervar: "Yes, father." 
Skulvar: "Groom her, too?" 
Jervar: "You know I did." 
Skulvar: "You clean out that muck?" 
Jervar: "Yes, father, I did. And I watered her, and got fresh feed, and refitted the old saddle, just like you asked. Is there anything else?" 
Skulvar: "Don't suppose there is. But you don't have to be so damned prickly."

Skulvar: "I tell you? Saw that wild mare again yesterday, just outside the walls." 
Jervar: "Yeah. So?" 
Skulvar: "So? So? Shor's beard, boy! You forget where you're standing? What kind o' business we're running? We manage to break that mare and bring her back here, we can sell her for a small fortune." 
Jervar: "Oh. Okay. So we should try to... what? Capture it?" 
Skulvar: "Yes, son. We should try to capture it."

Jervar: "Listen, father. I've been thinking...." 
Skulvar: "Here it comes again. Not happy with a roof and a trade, no. You want to be something entirely... different." 
Jervar: "I'm just no good at this. You said it yourself. Gods, I don't even like horses. And if it's true what they're saying about dragons..." 
Skulvar: "Dragons? You want to go out and fight dragons? Are you completely off your nut?" 
Jervar: "Come on, father, how hard can it be? They're just... big lizards. And those scales and teeth, they must be worth a fortune..." 
Skulvar: "Big lizards? By Shor, your mother gave birth to a half-wit. That is the end of this discussion."''

 
Related Quests
 

Notes
If his father Skulvar dies, Jervar will sell you a horse in his place.
Skyrim:Ogol

Ogol is an Orc warrior found in Largashbur. He is easy to spot among the other Orcs as his apparel is more akin to a city dweller than someone in an Orc stronghold. After Malacath's curse is lifted by completing The Cursed Tribe, he will respect you enough to become a follower. He spends his days wandering around Largashbur, not straying too far from the campfire. At night he sleeps with the other Orcs in the longhouse.

As compared to other followers, Ogol has one of the smallest default inventories. Wearing only clothes and boots, pretty much anything with an armor rating above 1 is a step up for him. He wields a removable steel war axe, and a hidden hunting bow with iron arrows.
 
Dialogue
During The Cursed Tribe, he will be hostile towards you, stating: 
:''"Our tribe has survived this long without you interfering. We'll be fine." 

However, after Yamarz is killed, he will say:
:"I am... surprised that Gularzob was named chief."
:"I will serve Gularzob as best I can, even though I am his elder." 

He may also declare:
:"We are all blood here. One family, one tribe."''
Skyrim:Gularzob

Gularzob is an Orc warrior found in Largashbur, the Orc stronghold of the Rift. At first, he's just a simple guard but then becomes chosen by Malacath to be the new Chieftain after the curse on Largashbur has been lifted. Even he is confused why Malacath has honored him to replace Yamarz, but vows to try his best to live up to the Orc code.

As chief, his appearance and daily routine do not change much at all. He still patrols the stronghold daily and sleeps in the longhouse.

He wears some fur armor along with Stormcloak officer bracers and a pair of hide boots. He wields a leveled war axe, which can be up to Orcish in quality starting at level 6.

Before the curse has been lifted, he will express confidence in Yamarz's leadership skills as the Chieftain: "We have sworn loyalty to Yamarz. He will see us through these dark times." After the curse has been lifted and he is made Chieftain, he will state that he did not expect to be given the title: ''"I will do my best to lead the tribe, but I don't know why Malacath chose me."'' He appreciates being given the title, but questions if he's ready to take on such an important role: "I am honored to have been chosen to lead. But I know that being picked by Malacath does not mean that I am ready." He does know that he will be loyal to the tribe, unlike the previous Chieftain: "Yamarz betrayed us all. I will never allow that to happen again, so long as I rule." He also appreciates the service you did for Largashbur and will often remind you: "Do not raise arms against my people, and you shall always have a place here, Champion of Malacath." He will also discuss his respect for the advice Atub provides him with: "Atub is wise beyond her years. I take her advice seriously, and you should as well."
 

Related Quests
 

Bugs
Skyrim:Lob

Lob is an Orc ranger living in Largashbur, the Orc Stronghold of the Rift. He is usually found tending to the livestock or other maintenance during the day, and at night in the longhouse. 

Should the curse of Malacath be lifted from Largashbur, he can be asked to become a follower.

Lob wears a set of hide armor and a pair of hide boots. He wields a steel war axe in combat.

During The Cursed Tribe, he may exclaim, ''"By the Ashpit, we can't go on like this." He may also talk about his blacksmith training, saying, " I learn much from Garakh every day. I must learn if I am to take her place." or "I've worked with metal long enough that I almost never burn myself anymore." or "My weapons will someday be as strong as my mother's, and Malacath will be pleased with me."''
Skyrim:Garakh

Garakh is an Orc blacksmith living in Largashbur, the Orc stronghold of the Rift.

During the day she can found smithing in and around the shack with the forge, though she will not buy or sell goods (see bugs). At night, she goes into the longhouse to eat and sleep.

She wears scaled armor with a pair of scaled boots and is armed with a leveled war axe, which may be up to Orcish in quality.

She may comment on her smithing: "Only a true Orc knows how to temper Orichalcum properly.", "The old traditions are passed down from one generation to the next. The secrets of smithing are passed down as well.", and "Every blade I make honors Malacath. Every rivet, every plate of armor is for him." She may also comment on her apprentice, Lob: "Lob will one day take my place, and bring honor to our tribe as I have." Lob himself will comment on Garakh's instruction if she is still alive, saying: "I learn much from Garakh every day. I must learn if I am to take her place." 

During The Cursed Tribe, Garakh will comment on the curse that has befallen her stronghold: "We have angered Malacath, and so we must be punished."

 
Bugs
Skyrim:Ugor

Ugor is an Orc ranger found in Largashbur, the Orc stronghold of the Rift.

She was supposed to sleep from midnight to 8am, but doesn't due to an oversight (see bugs). Outside quest related events, she just hangs out inside Largashbur Longhouse. She wears steel armor with matching boots and gauntlets, and carries a steel sword and steel shield.

She is likely first encountered with a group of other Orc warriors in combat with a giant outside the locked gate of Largashbur. Helping defeat the giant is recommended, as she can easily fall during the attack. Her survival will lead to a scripted argument between herself and Atub that would unlock the gate and start the related quest. She will first direct her attention to you:

Ugor: "Halt! You have no business here, outsider. Leave at once." 
Atub: "Ugor, no! This may be the one we need." 
Ugor: "We need nothing from outsiders! Yamarz will provide for us." 
Atub: "We cannot carry on this way! You know we are doomed if we do not do something!" 
Ugor: "Yamarz charged me with keeping outsiders away from Largashbur. You would have me disobey him?" 
Atub: "You were charged with keeping us inside the walls. Have faith, Ugor. I only wish the best for our tribe." 
Ugor: ''"Fine, it's your neck."''

If Ugor still lives after completing The Cursed Tribe, she would join as a follower should you ask.

 
Related Quests
 

Notes
Although her default gear is governed by the Heavy Armor skill, Ugor is actually more proficient in light armor.

Bugs
 
 
 
Jumping over the gate is allowed.
Skyrim:Asbjorn Fire-Tamer

Asbjorn Fire-Tamer is a Nord blacksmith working for Balimund, the owner of the Scorched Hammer in Riften. In the event of Balimund's demise, Asbjorn will assume the role of blacksmith at the Scorched Hammer. Asbjorn grew up in the Honorhall Orphanage under the 'care' of Grelod until Balimund, seeing some spark of talent, took him in and began training him in blacksmithing.

Asbjorn sleeps in the southwestern room of the shop every night between midnight and 6am and always starts the day with a two-hour breakfast with Balimund. His workday starts at 8am and, while Balimund works the forge outside, Asbjorn stays inside where he divides his time between working with the various tools in the basement and relaxing in the upstairs area. When the store closes at 8pm Asbjorn takes a two-hour dinner and then strolls around until his bedtime at midnight.  If Balimund dies, Asbjorn will take over the shop and the duties outside at the forge between 8am and 8pm but will otherwise keep his old routine. 

Asbjorn wears a set of farm clothes and a pair of boots. He is equipped with a leveled dagger which can be up to elven quality, and carries a key to the store, as well as a selection of common loot and gold.
 
Related Quests
 
Quest-Related Events
Spread the Love
:Here, brother. Blessings of Mara upon you.
:''"Oh, well thank you. I'll try and read this if I can."
Dialogue
His potential greetings are:
:"Have you met Balimund? I'm his apprentice. He's teaching me all about being a blacksmith."
:"I used to live at the orphanage here in Riften. Grelod said my ma and da left me there when I was a baby... that they didn't want me."
:"Balimund took me in and has been so kind to me. I don't know why, but he thinks I can be a great blacksmith like him."
:"At first I don't know why he picked me. I never even held a hammer in my life! But the first time I picked it up, it just felt right!"
:"Folks in town say that Balimund is the greatest blacksmith in all of Tamriel. I hope I can live up to that some day and make him proud of me."

Should anything happen to Balimund, Asbjorn will take over the business and use phrases like: 
:"Here to purchase some armor or a weapon?"
:"How can I help you today?" 

When spoken to directly:
:You look young for a blacksmith
:"I was apprenticed to Balimund before he died. He taught me everything I know about forging armor and weapons. Balimund pulled me out of Grelod's orphanage when I was just a child. I don't know what he saw in me, but I was glad to get out of there. I've spent years watching his techniques and learning his tricks. Sadly, I don't think I'll ever be as talented as he was."

When exiting conversation:
:"Thanks for your business."
:"It was nice to meet you."''
Skyrim:Addvild

Addvild is a Nord farmer who works for Vulwulf Snow-Shod at Snow-Shod Farm with his recently married wife, Leonara Arius. He appreciates honest work and will pay a septim each for leeks and potatoes and five septims each for wheat.

He starts his day at 6am with a one-hour breakfast at the farmhouse. At 7am, he goes outside to tend the crops and look after the farm animals until his bedtime at midnight, taking a break at 7pm to dine at the house for one hour.

He wears farm clothes and boots. He wields a leveled dagger in combat and carries a belted tunic along with common items and gold.
 
Dialogue
Regarding his position, he is extremely appreciative of Vulwulf Snow-Shod for trusting him to take care of the farm without supervision. This is evident in his oft-repeated phrases: 
:"Vulwulf has been quite generous to let me take care of their farm considering I am not part of their family." 
:''"The   are very trusting to let me run this place without their supervision." 

Also when spoken to:
:"I'm glad there are guards outside the farm. I don't think I could defend the place alone." 
:"If you're looking to purchase goods, I have none to sell. You should head into Riften instead." 
:"Pretty quiet out here on the farm. My wife and I kind of like the solitude."'' 

If you have cleared out Aringoth's safe during the quest Loud and Clear and have not returned to Brynjolf, Addvild will express concern about the nearby estate:
:"Did you see the fires from Goldenglow Estate? I was afraid the whole place was going to burn to the ground!"
Conversations
He may converse with his Leonara:

Leonara: ''"My darling, you've made me the happiest woman in all Skyrim." 
Addvild: "It brings me joy to hear that, but what possessed you to say that so suddenly?" 
Leonara: "I've already lost a family, and we're about to start a new one. I don't want that to happen again." 
Addvild: "My sweet  , I will never let anything happen to us. I promise."

Leonara: "I'm not so sure the few guards they've assigned to the farm are enough." 
Addvild: "It will have to do. Besides, if it came to blows, I'm sure the   would come out here and assist us." 
Leonara: "I suppose so. I just fear they won't make it out here in time." 
Addvild: "Just worry about keeping the fields tended and let the Jarl worry about the war."''

 
Related Quests
Skyrim:Gralnach

thumb|right|''"Gralnach! I told you not to go through your father's things!"
Gralnach''' is a Nord child that lives at Heartwood Mill with his mother Grosta. His father, Leifnarr, recently disappeared and Gralnach is understandably upset, although not as upset as his mother.

He sleeps in the house every night between midnight and 6am and starts the day with a one-hour breakfast. While his mother works the mill alone, he spends the day fooling around the courtyard. At 1pm and 7pm he pauses for one-hour meals.

He wears child's clothes with shoes. He carries a selection of food and toys and a small amount of gold.

When you meet him, he will immediately mention his absent father: ''"It's just me and my mother at the mill here. My father is gone. We don't know what happened to him." After that, he will say: "I hope you're not here to start some trouble. I'll fight you if I have to.", "My mother taught me the millwork trade... you know, which trees to cut and which ones to pass up.", "Someday I'll take over the mill... when I'm old enough.", "I'm not afraid of anyone. Put a sword in my hand and I could defend this place if I had to!" and "Millwork sure is boring, but at least I don't have to work in a nasty mine." If his mother dies, he will be sad and alone: "I can't believe my mother's gone. Now what'll I do?" After the quest Flight or Fight, he will be quite relieved: "I knew it! I knew my father was a hero and he didn't just run away."

With his father gone, Gralnach clearly takes responsibility and helps his mother out:

Gralnach: "Mother, I finished cutting at the northern stand. Where do I move on to now?" 
Grosta: "There is a copse of elms to the east. We could really use that wood." 
Gralnach: "I was hoping to head into Riften for supplies, but I can do that after I'm done with the elms." 
Grosta: "Just be careful, Gralnach. That copse doesn't look safe. If you see any trouble, you run right home."

Grosta clearly thinks her husband ran off with another woman. A conversation inside the house shows how she handles it:

Grosta: "Gralnach! I told you not to go through your father's things!" 
Gralnach: "I'm sorry mother, I just want to know more about him. You never tell me anything!" 
Grosta: "That's because there's nothing to tell. He left us to fend for ourselves and that's all you need to know." 
Gralnach: "I wish you didn't hate him so much... I wish the whole family could be together again."

After the quest is completed, the conversation will take a slightly different tone:

Grosta: "Gralnach! I told you not to go through your father's things!" 
Gralnach: "I'm sorry mother, now that he's dead, I just want to know everything I can about him." 
Grosta: "He was a wonderful man, and he loved us very much. I'm sorry I yelled at you." 
Gralnach: "It's okay, mother. I understand."''

Bugs
Skyrim:Michel Lylvieve

Michel Lylvieve is a Breton farmer living in Dragon Bridge with her husband Azzada, son Clinton, and daughter Julienne.

When you talk to her she may give you some advice and tell you that ''"If you're looking for a room, you want the Four Shields."

She will also be quick to comment on the life you have led with remarks such as "You look like you've seen your share of adventure." and "It's no easy thing to make a living in the wilds of Skyrim." She will also sum up the nature of Skyrim itself by telling you that "This land's tough and unforgiving, but beautiful, too."

She also shares many of the fears of the ordinary people of Skyrim and she will soon tell the player that "You hear all this talk about a war? I hope it never comes here."'' 

She carries a selection of common loot and gold, the key to the family's house, and a simple iron dagger. She also wears a standard set of farm clothes, a pair of boots, and a hat.

Related Quests
 
 

Quest-Related Events
Prophet
When asked about the Moth Priest:
:Know anything about a Moth Priest visiting Dragon Bridge?
:''"A Moth Priest? I'm sorry, but I don't know anything about that. Try asking one of the guards."''
Skyrim:Clinton Lylvieve

Clinton Lylvieve is a Breton child living in Dragon Bridge. He is the son of Azzada and Michel, and brother of Julienne. He wants to be a soldier, although he is too young, and spends most of his time "patrolling the town" accompanied by his pet goat Lucky.

Clinton wears blue colored child's clothes and a pair of shoes, and is equipped with a simple iron dagger. He carries a key to the family's house, a selection of food and toys, and a small amount of gold.

He wakes up at 8am and starts patrolling around the town for four hours. At midday, he returns home in order to eat lunch for two hours, before resuming his patrolling for another six hours. After this patrol he once again returns home for a two-hour dinner before heading to bed at 10pm.
 
Related Quests
 
 
Quest-Related Events
Prophet
If you ask him about the Moth Priest during the related quest, he will be excited to share the information with you:
:''"I don't know what a Moth Priest is, but I did see an old man in a robe not long ago. He was riding in a wagon with some Imperial guards. They didn't stop to visit, though. They rode through town heading south, and went across the big bridge. It was only just a little bit ago. I bet you can catch them if you hurry up."

Dialogue
When approached he can say:
:"Are you a soldier? One day, I'm going to be a soldier!"
:"Pa says I'm too young to fight in the war, but I can still help by patrolling the town."
:"I wish I was a soldier! They get to travel and stay up late and have fun!"
:"Have you met Lucky? He's my pet goat, and he helps me patrol the town."''
Conversations
At home, Clinton might question his father about local woman Olda's odd relationship with the brother of her husband:

:Clinton: ''"Father, how come Olda's so mean to everyone? She's only ever happy when she's with Lodvar, and she's not even married to him!"
:Azzada: "That's no business of yours, son. Mind you keep your nose out of it."
:Clinton: "Fine."''
Skyrim:Varnius Junius

Varnius Junius is an Imperial farmer from Dragon Bridge. He is first found in Solitude's Blue Palace appealing to Jarl Elisif to investigate strange occurences in Wolfskull Cave. Until Varnius' appeal is heard, you cannot interact with him. Once he's been heard, Varnius will return to his hometown of Dragon Bridge and go to the Four Shields Tavern. He will wander around the tavern throughout the rest of the day, only stopping when he goes to sleep at midnight until 8am.

Varnius wears a set of merchant clothes along with a pair of boots. He wields an iron dagger and carries a belted tunic along with a selection of common loot and gold.
 

Related Quests
 
Quest-Related Events
The Man Who Cried Wolf
thumb|right|"I swear to you, unnatural magics are coming from that cave!"

When you enter the Blue Palace for the very first time, you will witness Varnius plea to jarl Elisif for help with some strange occurrences near Wolfskull Cave: 

Varnius: "I swear to you, unnatural magics are coming from that cave! There are strange noises and lights! We need someone to investigate!" 
Elisif: ''"Then we will immediately send out a legion to scour the cave and secure the town. Haafingar's people will always be safe under my rule." 
Varnius: "Th...thank you, my Jarl thank you." 
Sybille: "Your eminence, my scrying has suggested nothing in the area. Dragon Bridge is under imperial control. This is likely superstitious nonsense." 
Falk: "Perhaps a more... tempered reaction... might be called for?" 
Elisif: "Oh. Yes, of course you are right. Falk, tell Captain Aldis I said to assign a few extra soldiers to Dragon Bridge." 
Varnius: "Thank you, Jarl Elisif. But about the cave..." 
Falk: "I will have someone take care of the cave as well Varnius, you can rest easy. You're dismissed."

Dialogue
When first met, Varnius will be actively trying to speak with jarl Elisif the Fair, and he will actively try and brush you off.
:"I'm trying to speak to the Jarl."

Afterwards, he will return back to his hometown of Dragon Bridge, something which he will tell you:

:"I've got what I came for, I better get back to Dragon Bridge."

He can now also be spoken with about his troubles:

:Aren't you worried about Wolfskull Cave?
:"I've done my part, Dragon Bridge will have extra guards. Falk Firebeard will find a way to take care of the cave."

Back in Dragon Bridge, Varnius will greet you in different ways, clearly painting him as a law-abiding citizen:

:"Respect the law, and you'll have no trouble in Dragon Bridge."
:"Mind you don't cross  . He's in charge around here."
:"Don't start any trouble and I think we'll get along just fine."
:"At least, if you're gonna cause trouble, go somewhere else, okay? Please?"''

Notes
The "Tassius" he refers to in dialogue is actually an NPC that does not appear in the final game, Tasius Tragus.

Bugs
 
This can also happen if the Bards College quest Tending the Flames has started. Completing the quest can make Varnius start talking the next time you enter the Palace.
 
  
 You can use the console command   to force this step to initiate.