Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Widow Vabdas' Land Deed

By the Grace of ALMSIVI, Lords and Rulers of All 
 
By the Grace of Hlaren Ramoran, Councilor of House Redoran, Lord of Gnisis 
 
Attested by his trusted servant, Hetman Abelmawia Eribael 
 
This document grants all rights of tenancy, residence, bounty, and vocation in the lands adjoining the Vabdas Clan Hearth, including the lands along the river bluff for 80 paces east and west of the hearth and the lands for 80 paces north of the hearth and the lands south of the   as far as the river bluff, to the Miner Mansilamat Vabdas and his Goodwife Pulaya Vabdas. 
 
Seal of Hetman Abelmawia
Morrowind:Yngling's Letter

Ser Yngling, 
 
I must admit that I was surprised by your request for funds to repair the House Hlaalu Temple in Vivec. Before our meeting last week I knew only that you were an outlander and not a member of our Temple. Once again, I ask that you forgive an old man for heeding to false rumors. Now that I have met you, I am sure that your motives are pure, and you can restore the Temple to its former glory. 
 
House Hlaalu has neglected its Temple in Vivec for many years and it is in a state of disrepair. Given the difficulty of this restoration, I would be pleased to contribute 50,000 drakes to your efforts. 
 
Archcanon Saryoni
Morrowind:J'Saddha

'''J'Saddha''' is a Khajiit slave who has escaped from Ald Velothi. He is being sought by three slave-hunters, Anes Hlaren, Garyn Girith and Sadal Doren. You will be asked to throw them off his trail in a Twin Lamps quest.

J'Saddha only wears a slave bracer and common pants, which are also the only two objects that he carries on his person. Like all Khajiit, he can see well in the dark and can demoralize others for short periods, but otherwise he knows no spells. 

 
Related Quests
House Hlaalu


Quest-Related Events
The Twin Lamps
If you try to speak with him without first accepting this quest from Ilmeni Dren, he says:
''"No, get away. Don't tell anyone %Name is here."  

After Ilmeni Dren sends you to Ald Velothi, the Khajiit becomes more talkative:
"Did the Arvels send you? %Name will travel together with you back to Galyn Arvel's ship."
travel together
"If slavehunters are there, they see %Name and kill %Name. You sure you want %Name to follow %PCName?"
Yes, follow me.
"%Name follows %PCName. Watch out for the slavehunters."
No, not yet.
"%Name waits for %PCName."

If you speak with him while he is acting as your follower, he says:
"Yes, we travel together. Watch out for the slavehunters."
travel together
"Are there slavehunters near? Should %Name wait?"
No, keep following me.
"%Name follows %PCName. Watch out for the slavehunters."
Yes, wait here a moment.
"%Name waits for %PCName."''

Finally, when he has safely made it to the dock, J'Saddha has the following things to say:
"%Name is here now. %Name is safe. Galyn will protect %Name."
travel together
"%Name is safe now. %Name thanks %PCName."
Oblivion:Imperial Legion Archer

thumb|right|An Imperial Legion Archer at Oblivion:Kvatch|Kvatch
Imperial Legion Archers are essentially Imperial Legion Soldiers with a bow. They tend to have lower blade skill and higher marksman skill than the guards.

The Imperial Legion evidently relies more on their blades than their bows, as only four archers exist in Cyrodiil. Though there are foresters and Imperial Guards that carry bows, they are not classified as archers as their stats are more blade-based. One follows you from the Chapel of Akatosh during The Battle for Castle Kvatch (BaseID  ) and is the only one who respawns. Three others are present during Light the Dragonfires.

The archer you meet in Kvatch wears a Legion Cuirass and Legion Helmet with leather boots and gauntlets. He wields only a steel bow. The three others all wear a full set of Legion Armor and have a steel shortsword in addition to the bow. All four use steel arrows.
UESPWiki:Site Support/August 2007

Expense and revenue record for the period 1 August 2007 to 31 August 2007.
UESPWiki:Site Support/September 2007

Expense and revenue record for the period 1 September 2007 to 30 September 2007.
Morrowind:Paur Maston

Paur Maston is a Breton trader who is supposed to be meeting his business partner in Molag Mar. He wears an expensive shirt, belt, and shoes along with a pair of common pants. He carries an iron club and 200 gold. Aside from his natural bonus and resistance to magicka, and his ability to shield himself for short periods, he knows the spells Detect Creature, Dispel, Spell Absorption, Vivec's Feast, and Sotha's Mirror. 
 
Related Quests
Morrowind:Vanjirra

Vanjirra is a Khajiit trader who has traveled to Molag Mar to meet her business partner. She is wearing a common shirt with matching ring and skirt, as well as a light amulet and 100 gold. Like all Khajiit, she can see well in the dark and can demoralize others for short periods. Aside from that, she knows the spells Righteousness, Touch Dispel, Purge Magic, Demoralize Humanoid, and Demoralizing Touch.  
 
Related Quests
Morrowind:Feruren Oran

Feruren Oran is a Dark Elf spellsword who has a contract on him for the Morag Tong.  He can be found at the Elven Nations Cornerclub in the Vivec Hlaalu Canton. When you join the guild, he will be your first mark.  He will refuse to talk to you, shunning you with "''I don't like the way you've been staring at me''," making it impossible to lure him into combat by taunting him.  You'll have to either cast Frenzy on him or strip naked in order to kill him without incurring a bounty.

He wears a common shirt with matching gloves, pants, shoes, amulet, and ring. He also carries a steel dai-katana. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Heavy Burden, Great Burden of Sin, Crushing Burden Touch, Tinur's Hoptoad, Strong Levitate, First Barrier, Great Resist Common Disease, Great Resist Fire, Great Resist Frost, Great Resist Magicka, Greater Resist Poison, Great Resist Shock, Magickguard, Daedric Bite, Fire Bite, and Five Fingers of Pain.
 
Related Quests
Morag Tong
Morrowind:Simine Fralinie

Simine Fralinie is a Breton bookseller who owns a bookstore in the eastern canalworks of Vivec's Foreign Quarter. This store also happens to be the hideout for Gentleman Jim Stacey and Crazy-Legs Arantamo of the Thieves Guild. They're behind a   door in the back of the shop. There's no key, so you'll have to have some skill in Security or have a good Open spell handy. Simine won't report you for trying, though, so don't worry about sneaking around when you do it.

He wears a common shirt with matching pants and shoes, and carries a chitin club. Aside from his natural bonus, resistance to magicka, and his ability to shield himself for short periods, he knows the following spells: Detect Key, Detect Creature, Absorb Health, Mark, and Recall.
 
Dialogue
Background: ''"I'm Simine Fralinie, Bookseller."
Gentlemen Jim Stacey: "I've heard of him."
Latest rumors: "I hear Lesley's working out of a cave on the island east of Vivec."

Notes
If the Entertainers official plugin is installed, Simine will have a copy of The Balladeer's Fakebook.

Wares

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Morrowind:Goldyn Belaram

Goldyn Belaram is a Dark Elf pawnbroker who runs a pawn shop in Suran, where he buys and sells a wide variety of goods. Despite his humble status, he is one of the few merchants on Vvardenfell offering high end equipment for sale, stocking an Ebony Right Bracer, five Ebony Darts and a highly damaged damaged Glass Dagger, which he will sell for cheap on account of its heavy wear.

He wears a common shirt, pants, and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells. 

 
Wares
 

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Morrowind:Llarar Bereloth

Llarar Bereloth is a Dark Elf sorcerer and Hireling of House Telvanni. He may be persuaded to switch allegiance to the Mages Guild, though. If you do persuade him to switch allegiance, he will introduce himself as a member of the Mages Guild, though his faction will not actually change.

He wears a common robe and shoes and wields a magical leveled short blade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows quite a few Mysticism and Destruction spells: Dire Shockball , Vivec's Wrath, Frost Bolt, Daedric Bite, Dispel, Spell Absorption, Vivec's Feast, Sotha's Mirror, Shockbite, Lightning Storm, Lightning Bolt, Poisonbloom, Shockbloom, Frostbloom, Flamebolt, Firebloom, and Wearying Touch.

 
Related Quests


Dialogue
join us:
:*"Do I look like a fool? Collect your dues from someone else. Or at least give me a reason to listen to your drivel."
:*''"If I agree to join, will you leave me to my research? Fine, then. I will join the Mages Guild next time I'm in Balmora." (Disposition must be at least 70)
:*"What is it now? I already said I would join the Mages Guild next time I'm in Balmora."
:*"Yes, I am a member now. Just leave me to my research."''
Morrowind:Ragash gra-Shuzgub

Ragash gra-Shuzgub is an Orc warrior and a tax collector for the Imperial Legion in Gnisis, who has gone missing. She was last seen heading for Arvs-Drelen to collect taxes from Baladas Demnevanni. After you save her and report back to General Darius she disappears from the game.

She wears a common shirt with matching pants and shoes. Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of agility; otherwise she knows no spells. 


Related Quests
Imperial Legion

Dialogue
Greetings:
"Hey! Baladas Demnevannie locked me up in here. Can you get me out?"
''"Thank you. Don't think I ever get out of that place."
Baladas:
"Yes, I just came to collect taxes as I was told, and he lock me up in this room! Can you get me out?"
"Thank you for rescuing me from him."
Get me out:
"Yes, I just came to collect taxes as I was told, and he lock me up in this room! Can you help?
No, you're on your own:
"Why not? Why you not help me?"
Yes, follow me:
"Him letting me go? About time he did. I follow you out of here."
"We getting out of here?"
Wait here:
"I wait here."
Follow me:
"I follow you out of this place."
"You help me escape from that crazy place. I thought I'd never get out again."''
Morrowind:Dahleena

Dahleena is a Khajiit slave at the ebony mine in Caldera. Freeing her may lead the other slaves at the mine to revolt. She is wearing a common skirt and the standard slave bracer. Like all Khajiit, she can see well in the dark and can demoralize others for short periods, but otherwise knows no spells.

 
Related Quests



Dialogue
Irgola:
''"Dahleena likes Irgola's hunting stories, and when Irgola moved here, he brought us sweetmeats from Elsweyr."

Evidence of Corruption
evidence of corruption:
:(Disposition at least 40) "You want evidence? Dahleena tells you where to get it. Odral Helvi has a chest on the second floor of the Governor's Hall. Unlock the chest and you will find a book. A record book. Bring this book back to your friend and watch his eyes when he smiles."
:"What more evidence do you need?"

Shut the Mines Down
halt the mining:
:"Shut down the mines? Dahleena is head of all slaves. Let Dahleena go free and there will be no more mining!"
go free:
:"Yes, Dahleena is free! You are a good friend of Dahleena. Dahleena leaves when the moons are right."'' (Disposition up by 50)
Morrowind:Stlennius Vibato

Stlennius Vibato is a Dark Elf miner who is in charge of the ebony mine in Caldera. He takes care of so much business in the mine that nobody is quite sure what would happen if he were to be unavailable. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
House Redoran
Morrowind:Rels Tenim

Rels Tenim is a hostile Dark Elf knight hiding in Shallit with his gang of four other criminals. He has a bounty on his head, posted by the Fighters Guild. Per a note found on his desk, Rels and his gang have struck an uneasy bargain with the ancient vampire Marara, leading unwary adventurers to her tomb so she leaves them alone.
 
Related Quests
Morrowind:Marara

Marara is an Imperial vampire monk who resides in the Drethan Ancestral Tomb in the Sheogorad Region. She tires of the unlife. She is rumored to have slain many mortals who ventured into her tomb and a few vampires along the side. 

Marara wears an extravagant robe, a matching pair of shoes and her unique ring. Furthermore, she has at most two hundred drakes on her person. Aside from her natural charm and ability to absorb fatigue from others, she knows the following spells: Cure Common Disease, Strong Resist Poison, Strong Resist Magicka, Strong Resist Frost and Strong Resist Fire.
  
Related Quests


Quest-Related Events
The Weary Vampire
If you speak with Marara as a vampire, she will reveal that she has grown weary of her vampiric existence and will request that you end her unlife:
"Greetings, dark walker. What brings you to my home? Have you come to rid me of this unlife?"
rid me of this unlife
"I have walked in darkness for many mortal lifetimes. I have watched kings rise and fall, empires expand and contract like a beating heart. I have no wish to continue with this existence. My only hope is to find one worthy enough to end my life."
worthy enough
"I will not allow any mortal to cause my end. None but one of my own kind, another vampire, will be the one to end my life. Many mortals have tried, lured by the riches I have gathered throughout the years. Will you be the one, new blood? Will you end this life and claim my riches as your own?"
I will end your existence.
"Perhaps you will; perhaps not. You are a brave one to try, though. Let us begin, then."
rid me of this unlife
"Yes, worthy enough to free me from this place. Only another vampire shall be the one to do this."
I will play no part in your death.
''"I rather thought not. You are too young to stand with one of my stature. Perhaps you'll come back another time and grant me my boon."

Exiting the conversation with her after you have agreed to kill her prompts Marara to engage in combat with you. However, as long as you have not (yet) agreed to fight her, you remain free to speak with her again, in which case she will greet you with the following words:
"All I wish is to be finished with this living death."''

Notes
Marara is of the Berne bloodline, but is not a member of the clan.
Marara has no dialogue at all if you use Calm or Chameleon to speak with her as a non-vampire (or the Solstheim topic only with Bloodmoon installed). She only offers her unique dialogue to another vampire.
Morrowind:Natalinus Flavonius

Natalinus Flavonius is an Imperial battlemage and Evoker of the Mages Guild. When the Thieves Guild want somebody to guard Dirty Muriel's Cornerclub, their hideout outside Wolverine Hall, Flavonius is the mage they hire. Prior to the quest, he does not appear anywhere in the game.

He wears an extravagant robe and shoes, a Third Barrier Belt, an Amulet of Far Silence, a Chameleon Ring, and a Dire Flamebolt Ring. He carries up to 80 gold. Aside from his natural charm and ability to absorb fatigue from others, he knows the spells Vivec's Wrath, Daedric Bite, Dispel, Blood Despair, Drain Blood, Spell Absorption, Dire Weakness to Shock, Dire Weakness to Poison, Dire Weakness to Magicka, Dire Weakness to Frost, Dire Weakness to Fire, Wild Distraction, Strong Shock Shield, Second Barrier, Strong Frost Shield, Strong Fire Shield, Great Feather, and Dire Weary. 

 
Related Quests
Thieves Guild
 

Dialogue
hire a wizard: "Yes, you hired me to guard this room."

latest rumors: ''"One of the Mages over at Wolverine Hall wants to talk to an Ashlander Wise Woman. But there's not much chance of getting a wise woman to visit Sadrith Mora."''
Morrowind:Brallion

Brallion is a Wood Elf smuggler and the owner of the slave market in Sadrith Mora. It is not possible to purchase slaves from him. A certain abolitionist would like to get hold of his ring. Aside from his natural resistance to disease, and the ability to command animals, he knows no spells. He is wearing the unique Amulet of Igniis, which allows you to summon a flame atronach for 60 seconds. He disappears from the game world after completing the quest he is involved in.
 
Related Quests
 

Dialogue
Greeting:
:"Ho there, Outlander. Are you here to buy slaves? Slavery is quite legal in these parts, you know. Can I help you find someone in particular? Were you hoping for direction to services?"
slavery:
:(Disposition at least 30) "The Dark Elves have traditionally permitted enslavement of Humans, Orcs, Argonians, and Khajiit, and mistreatment of these races is not recognized as a crime, other than as a crime against property. Slavery is not now practiced in Summerset Isles or Valenwood, and its practice is on the wane in Morrowind. By terms of the Armistice, Morrowind defines its own laws and customs, and slavery remains legal. Slavery is uncommon in Redoran and Hlaalu Districts, common in Telvanni, Indoril, and Dres Districts."
'''Brallion's Ring:
:"Eh? You like it? One of my slaves tried to buy his freedom with it. Imagine! A slave with a jewel like this? He obviously stole it, so I relieved him of its burden. If it has caught your fancy, I could part with it for, say, 1000 coin?"
::Hmm. 500 and you have a deal.:
:::"Five hundred you say? Ha! 800 is my standing price. Take it or leave it."
::::Done.: "All right, then. It's yours. Pleasure doing business." (Disposition up by 15)
::::Forget I asked.: "Suit yourself." (Disposition down by 2)
:::(Disposition at least 60) "Five hundred you say? Well, you are a shrewd one at that. Sold!" (Disposition up by 10)
::Too rich for me.: "Suit yourself." (Disposition down by 2)
:"I don't have that ring anymore."''
Morrowind:Varona Nelas

Varona Nelas is a rogue Telvanni sorceress who resides in Assumanu. She has obtained a token given to a Buoyant Armiger by a secret abolitionist, who would like it returned.

She wears common shoes and robe, and extravagant gloves. She carries Ilmeni's glove and wields a leveled short blade. 

Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows spells; Vivec's Wrath, Daedric Bite, Dispel, Blood Despair, Absorb Willpower, Absorb Intelligence, Spell Absorption, Vivec's Feast, Wild Spelldrinker, Weak Spelldrinker, Sotha's Mirror, Reflect, Dire Weakness to Shock, Dire Weakness to Poison, Dire Weakness to Magicka, Dire Weakness to Frost, Dire Weakness To Fire, Deadly Poison, Wild Distraction, Sleep, Summon Greater Bonewalker, Great Levitate, Great Feather, Burden Of Sin. If Tribunal is installed, she also knows spells Dire Shockball, Blood Curse: Fatigue.



 
Related Quests

Dialogue
Ilmeni Dren:
"You can find her in Vivec. I care not for her."
'''maiden's token:
[Disposition  ≥50]" Ah yes. I have it, and can tell of its owner. But I don't like you enough to just hand it over."
[Disposition  ≥70]" I like you. Here take it. Ilmeni Dren of Vivec gave this to a Buoyant Armiger, and she'd hate for that secret to get out. Do what you will with it, I have more important things to deal with   this sad love affair."
"I already gave it to you."''
[If you've killed Allimir]''" How dare you demand that after what you did to Allimir? Now it's your turn!"  

Notes
Varona Nelas is a part of the Nelas family, which has their own ancestral tomb.
Varona is apparently fond of Allimir, the Wood Elf Barbarian just before her in the cave; if you kill him, she will refuse to talk to you about the maiden's token'' and will turn hostile when you select the topic. Allimir is non-hostile himself, so it's easy enough to avoid messing up the quest by killing him.
Morrowind:Sterdecan

Sterdecan is a Redguard farmer who can be found outside his farmhouse in the northern Ascadian Isles. He is a staunch opponent of slavery, and has provided a shelter for escaped slaves from the nearby plantations. As such, he has made some powerful enemies.

He wears a common shirt with matching belt, pants, and shoes. Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time; otherwise he knows no spells.
 
Related Quests
House Hlaalu


Miscellaneous
Morrowind:Uulernil

Uulernil is a High Elf smith who has a shop in Pelagiad where he buys, sells and repairs armor and weapons for all visitors. 

Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease he knows no spells.
 
 
Wares
 

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Morrowind:Aeta Wave-Breaker

Aeta Wave-Breaker is a Nord commoner who can be found just to the east of Caldera. She wears an expensive shirt, skirt, both gloves, and shoes, and carries 200 gold. Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows no spells. Her family heirlooms have been stolen by some notorious thieves and she wants somebody to retrieve them for her.
 
Related Quests
 

Dialogue
Greetings: 
:*''"Excuse me. Can you help me? I've been robbed by some notorious thieves!"
:*"Have you recovered my family heirlooms?"
----
Dro'Zhirr:
:*"Yes, that scoundrel. He's got my family heirlooms, and I want them back."
family heirlooms:
:*"Yes, it was a ring and an amulet. They're both inscribed, so it shouldn't be tough to tell which ones are mine."
:*"If you can retrieve them for me, I'd be eternally grateful." (before retrieving the heirlooms)
:*"You've found them! I'm so relieved. Here, please take this gold as payment. I was able to keep it hidden when the outlaws robbed me, and I'd be glad for you to have it. Thank you again!" (if the heirlooms are in your inventory)
:*"It's good to have my jewelry back." (after completing the quest) 
some notorious thieves:
:*"Yes, just a few hours ago I was robbed. I'm certain it was the group led by the Khajiit, Dro'zhirr. They stole all of my jewelry, but most importantly, they got two family heirlooms of mine. They've been in my family for years. If you can return them to me, I'd gladly pay your their weight in gold."
::*I'll get your jewels back.: "You will? Excellent. I believe their hideout is somewhere east of Caldera, although none of the local authorities has been able to find them. No great surprise there."
::*I don't have time to run errands for you now.: "Well! I'm sorry you're too busy to help out someone in need. Goodbye to you, then!"
:*"They've still got my jewels. Perhaps I'll get them back one day."'' (before retrieving the heirlooms)