Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Bolli's House

It is owned by Bolli, who lives there with his wife Nivenor. It is the first house on the left when entering Riften from the north. It consists of only one zone, which is the interior.

 
Related Quests
 

Residents

 
Bolli's House
Upon entering there is a cooking pot on a stand to your left against the north wall, with a small square wooden table and two chairs to the right along the same wall. On the table are two salmon steaks, a baked potato, a portion of grilled leeks, a bottle of wine, a loaf of bread, and an eidar cheese wedge. In the northeast corner, under the stairs that lead to the top floor, is a food barrel. There are stairs up and down to the basement, both against the east wall. Against the south wall is a long end table holding a bunch of lavender.

right|thumb|Bolli and Nivenor's bedroomThe stairs leading up take you straight into Bolli and Nivenor's bedroom, which consists of a double bed coming out from the middle of the west wall, with a dresser at the foot of the bed that holds a bunch of lavender and a note that discusses Bolli's suspicions regarding his wife cheating. To the left of the bed, against the south wall, is a wall shelf holding a wooden bowl containing three purple mountain flowers. Under this is a basket containing three pieces of firewood, which is next to a fireplace. On the mantel are copies of Olaf and the Dragon and Kolb & the Dragon. There are two chairs pulled up in front of the fireplace. Opposite, against the north wall, is an unlocked wooden chest containing gold, with a tall wardrobe to the left along the same wall.

Descending the stairs to the basement brings you to a storage area with a set of shelves against the north wall. They hold a gourd, a cabbage, a bunch of elves ear, several pieces of cheese, four potatoes, two bottles of Nord mead, and a bottle of alto wine. A round wooden table is to the left with a pheasant underneath it, and hanging from a rack above are two rabbits and two salmon. There is a doorway in the middle of the west wall, with a cupboard of clutter and a large vat to the left of it and a pile of firewood under the stairs opposite. Through the doorway there are several bales of straw against the south wall and several food barrels against the north wall. Hanging from the doorway are three more salmon.

Notes
The front door has an adept lock, the key to which is carried by Bolli and Nivenor.
There is a "Loot" shadowmark to the left of the entrance door.
All containers in the house, with the exception of most barrels and sacks, are non-respawning and safe to store items in.
Skyrim:Odfel's House

It is the home of two local miners, Odfel and Grogmar gro-Burzag. It consists of one area only, ''Odfel's House''.

Odfel and Grogmar each occupy a different half of the building, and spend all of their time arguing about who cleans up the most, at times even betting about it. Despite the name of the house, it seems Odfel desires to leave it to Grogmar and build a new one.

 
Residents


Odfel's House
thumb|right|Odfel's House interior
The front door opens to the sight of a sizzling fire and a cooking pot that marks the center of the house. In front of the pot is a small dinner table with a bottle of alto wine, a slice of bread, and a copy of Rising Threat, Vol. IV. Underneath the table lie a pine thrush egg and a leek. Next to the fireplace is a set of shelves with beverages, four bottles of alto wine, and four bottles of regular wine.

The southern part of the house clearly belongs to Odfel, although both owned beds stand there. At the foot of the bed in the southeastern corner sits a chest with few valuables. Between the beds is an end table with a bottle of Nord mead on top and an empty wardrobe. Between the beds and the front door is a dresser with some clothes with several alchemical ingredients on top: four clusters of garlic, three pine thrush eggs, two samples of frost mirriam, and two samples of elves ear. Above the dresser hang three garlic braids, and one portion each of dried elves ear and dried frost mirriam.

The northern part of the house holds little of interest and is more messy than its southern counterpart, with the exception of three food barrels and a bottle of Nord mead and one bottle of alto wine on the table. Also, hidden in a bucket on the table, are three potatoes. Above the table hang one dried frost mirriam, one dried elves ear, and two garlic braids. From a hook hangs some game as well, three rabbits and three pheasants.
Skyrim:Hall of the Dead (Whiterun)

The building is located in the Wind District of Whiterun. It is the second building on the right from the Gildergreen tree, between the Temple of Kynareth and the House of Clan Battle-Born. There are two parts to the building, the Hall of the Dead, and the Catacombs.

The hall and catacombs are maintained by a single priest, Andurs. If a resident of Whiterun should die, their remains will be interred in the catacombs, in a coffin or urn, along with all of the items they carried in life.
 
NPCs Living Here


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Interior
Hall of the Dead
This first area serves as Andurs' living quarters and chapel. The middle section of the room contains six lavender plants and two benches, with the door to the catacombs at the far end. The section to the right is the chapel, and contains two benches and a shrine of Arkay. The section to the left contains two benches and three lavender plants, and the door to Andurs' bedroom. 

Andurs' bedroom contains his owned bed, two wardrobes, a chest containing gold, and a chair by a table. On the table is a coin purse, a Weak Aversion to Fire potion, and three books. On the shelf above the table is a Weak Poison. To the left of the table is a bookshelf containing various books.

Whiterun Catacombs
The Catacombs are where the bodies of the dead are interred. It is guarded by three respawning skeletons: to the right is the first, at the bottom of the stairs is the second, and in the closed room to the left of the main door is the third. Also in this room is a copy of the Block skill book Death Blow of Abernanit and two coin purses. Down the stairs on the left, in the first bottom alcove on the left, is an unusual gem. In the room behind the second skeleton is Andurs' Amulet of Arkay, which only appears once the quest Andurs' Arkay Amulet has begun and can be found on the small table to the right of the brazier.

Notes
There is a "Danger" shadowmark to the left of the entrance door. This is because the Whiterun Catacombs are inhabited by skeletons.

Gallery
Skyrim:Skaggi's House

It is the last house on the left on the approach to Left Hand Mine, next door to Daighre's House.

 

Residents

Walkthrough
Exterior
It is a single story Dwemer style dwelling, with a novice locked door. It is opposite the smelter outside of the mine. A goat can be found wandering around outside.
 
Skaggi's House
right|thumb|Skaggi's house interiorThe house consists of a single room with a large fireplace on the east wall with two cooking pots in front and a third pot containing a rabbit haunch and carrot. To the left of the fireplace, on the floor is a mead barrel and basket containing two sheaves of wheat, a cabbage and a potato, while to the right is a pile of firewood. Opposite the fireplace, coming out from the west wall is a large double bed with an end table to the right holding a bunch of juniper berries and two bunches of jazbay grapes, one in a wooden bowl. To the left of the bed, on a ledge is a copy of ''Killing - Before You're Killed and on the floor, in a bucket are copies of The Holds of Skyrim and The City of Stone''. Against the south wall is an unlocked chest, while against the north wall is square wooden table and two chairs, with a loaf of bread and bottle of ale on the table.
Skyrim:Mara's Eye Den

Once an underground smuggling hideout, it is now inhabited by two vampires.

 
Related Quests
 
 
 

Walkthrough
Exterior
Information on the exterior can be found at Mara's Eye Pond.

Mara's Eye Den
thumb|left|Storage areathumb|right|Flooded area
Upon entering you are at the end of a short tunnel that opens out in front of you into a small cave. There are two rock pillars supporting the ceiling and many crates, barrels, and sacks around the cave. You are at the top of the cave with wooden planking around and leading down a ramp to a flooded area at the bottom. On your right are several crates, barrels, sacks and an apprentice-locked chest along the wall and stacked up next to a statue. On the statue is a large coin purse, which can be difficult to pick up.

Around the first pillar are more crates, barrels and sacks and on top of one of these crates is a random potion of healing. Around the far side of the same pillar is an open crate containing two copies of Uncommon Taste, and copies of A Minor Maze, Brief History of the Empire, v1, ''Killing - Before You're Killed, and the Pickpocket skill book Guide to Better Thieving. There is also a filled common soul gem. Between the two pillars are an open crate containing a skeleton that can be looted and two barrels. There is another barrel by the second pillar, and just around the corner is a slightly raised area with two single beds that can be occupied by the two vampires sleeping. Between the beds is an end table with a random poison and a copy of Immortal Blood'', and leaning against one of the beds is a random one-handed weapon, which may be enchanted.

right|thumb|Smuggler's journalAgainst the south wall are a small wooden table and two chairs. On the table are a medium coin purse, a sapphire, an amethyst, four loose gold coins, a gold necklace, a gold ring, and a smuggler's journal which describes what took place in this small subterranean sanctuary. Around the cave there are several empty body-shaped boxes, which are probably part of the shipment mentioned in the journal. Quite a few of the barrels contain ingredients. To the southwest against the wall is a campfire with the dead smuggler lying next to it. To the right of the fire are an executioner's block, a woodcutter's axe, and a couple of gory skulls. Nearby are a long table and bench with gory human remains. The vampires can also occasionally be found here, with one of them feasting and the other playing a drum.

Following the ramp down to the flooded area there is an unlocked boss chest on your right, and two large cages are in front of you. The first is empty, but novice-locked, while the second is unlocked and contains the body of a dead Vigilant of Stendarr.
Skyrim:Ogmund's House

It is the home of local bard and Speech trainer Ogmund, who usually hangs out at the Silver-Blood Inn. It is located next door to Endon's house and directly above Arnleif and Sons Trading Company.

It consists of one area, ''Ogmund's House''.

 
Residents


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Ogmund's House
thumb|right|The interior of the house
Upon entering you will see this is one open room with a dining/kitchen area to the west, a raised storage in front and another raised area for sleeping to the east.

Immediately on your left as you enter is a stone shelf containing a thistle branch, a snowberry sample, a bottle of Nord mead, a cup and a plate. To the right is a barrel with four wheat samples on the floor around it. Further along the wall next to the dining table is a copy of the book Fall from Glory, a garlic sample and an iron mace. On the dining table is a lute, a bottle of wine and one of Alto wine, a goblet, two bowls, two cups and various foodstuffs. Behind the dining table to the west is the kitchen area with more foodstuffs on stone shelves with a portion of dried elves ear and a garlic braid hanging from these. There is also a rack with two rabbits and a pheasant. There is a cook pot behind the table.

As you climb the stairs to the storage area there is a stool with a lit candle and goblet, a chair and flute next to this and a barrel behind. Against the north wall is a stone sideboard containing a mead barrel, a plate, more food, an iron dagger, a drum, iron gauntlets and a chest (this will contain the object of the quest, if that has been started). An iron shield and boots are on the floor to the right of the chest, next to a practice dummy.

The sleeping area contains a bed with a chest, a sack and a copy of Azura and the Box to the left. To the right of the bed is an end table with a flute on top, while a small stone table further to the right holds a copy of The Song of Pelinal, v3, one medium and one large coin purse, a goblet, a honey nut treat and two bottles of wine. To the left of the exit is a stone shelf containing a salt pile and a sweet roll on a plate, with a basket containing more foodstuffs on the floor beside it.

Notes
There is a "Loot" shadowmark to the top left of the entrance door.
Skyrim:Bromjunaar Sanctuary

thumb|right|All nine dragon priest masks including the final one, Skyrim:Konahrik|Konahrik
While scouring through Labyrinthian, you might find a skeleton, some notes, and a wooden mask inside one of the snow-buried buildings in the area. Upon reading the notes it is revealed that equipping the wooden mask actually transports you somewhere else—seemingly back in time, before the destruction and subsequent burial of the building.

Bromjunaar Sanctuary contains eight pedestals of dragon priests upon which their respective masks can be placed. Placing all eight masks on the statues at the same time will unlock Konahrik's mask, a powerful ninth mask. The other masks can be retrieved after being placed, but any improvements made to them through Smithing will be erased once they leave your inventory.

To leave the sanctuary, simply unequip the wooden mask.

 
Notes
If the wooden mask is dropped while in Bromjunaar Sanctuary, it will be placed back into your inventory when you return to Labyrinthian.
Equipping the wooden mask anywhere else besides the buried building at Labyrinthian will not transport you to Bromjunaar Sanctuary. Likewise, neither will equipping the wooden mask outside the building and then walking in transport you.
Items placed in the sanctuary don't reset, nor do most of the containers. The two urns by the static door, however, are not safe.
The books Holdings of Jarl Gjalund and A Minor Maze refer to Bromjunaar as an important settlement in the past.
If one of the masks is sold to a merchant, it will become impossible to obtain Konahrik's mask. However, the PC has console commands which allow this item to be collected.
Similar to the above point, the mask Nahkriin can only be obtained when in Skuldafn as part of the main quest. If you fail to retrieve it, you will not get a second chance to obtain it. However, PC players can use console commands to acquire Nahkriin's helmet, and thus, Konahrik.
The mask Morokei can only be obtained from a sealed area of Labyrinthian. Normally it is obtained during the College of Winterhold quest The Staff of Magnus, but it is possible to return later to Labyrinthian if the mask was left behind. It is not possible to unseal the area containing Morokei without joining the College of Winterhold and completing much of its questline.
If any mask has been improved and placed on the shrine, it will lose its bonuses gained through Smithing and becomes a normal-quality item. (For example, if Morokei is made a Legendary item through smithing before being placed on the shrine, it will lose its bonuses should it be placed on the structure and then recovered.)
Bromjunaar Sanctuary was intended on being a player home, but due to time restraints this was not able to be implemented. Though, the designer hoped modders would do this. 
Bromjunaar means "Light of the Northern Servants" in the dragon language.

Bugs
 

References
Skyrim:Farm Overseer's House

It is in the southwestern part of Blackreach, west of the bridge to the Tower of Mzark. The building is devoid of any creatures or automatons. 

 
Walkthrough
Exterior
Fifteen mushroom patches of various types are growing outside the house, as listed below. There is a geode vein just behind the northern corner of the building, and a corundum ore vein next to the mushroom patches on the ground.
Mushrooms


Farm Overseer's House
The house is a typical deserted Dwemer dwelling. It contains a stone double bed against the west wall, a novice-locked wall chest to the left of the bed, and an adept-locked chest on the floor, also to the left of the bed. To the right of the bed is a set of shelves holding a random poison and some random Dwemer metal items. Against the north wall is a table and chairs, with two skeever tails, a glowing mushroom sample, and a Falmer bow resting on the table. A quiver of Falmer arrows is on the floor in front of the table. There is a wall shelf behind the table on the north wall holding a random healing potion and a random magicka potion. There are a further two glowing mushrooms growing on the north wall, and another on the west wall. The east wall has a fireplace in the center with an unlit fire. A set of shelves to the right of the fireplace holds various Dwemer metal items. Additional metal items are scattered around the room.
Skyrim:Fruki's House

Residents


Walkthrough
Exterior
It is at the farthest edge of town next to Quicksilver Mine, facing the bay on the opposite side from Silus Vesuius's house. In front is the jetty that The Sea Squall is moored at and next to the house is the smelter that the miners use. There are steps leading up to an enclosed deck in front of the house. The rocks and snow pile up quite close to the rear of the property.

Fruki's House
right|thumb|Fruki's houseOn your left upon entering there is a single owned bed in the eastern corner. In the middle of the southeast wall is a food barrel next to a tall wardrobe with an unlocked chest atop, which contains only minor loot. Another single owned bed is in the southern corner, with a pair of boots by the foot of the bed. There is a fireplace opposite the door on the southwest wall with a cooking pot in front and a pickaxe on the hearth. To the left of the fireplace is a rack hanging from the ceiling holding three rabbits. To the right of the fireplace is a long wooden table and bench. On the table are several loaves of bread, two bottles of Nord mead, a bottle of alto wine, a cabbage and an eidar cheese wedge. In the northern corner of the room is a square wooden table and two chairs. On this table is another pickaxe, a medium coin purse, two bottles of Nord mead, a flute and five loose coins.
Skyrim:East Empire Company (place)

The office is almost completely bare and run down before completing the relevant quest. It is located between the Clan Shatter-Shield Office and the western end of the docks. 
right|thumb|Before Rise in the East is complete

 
Residents

  This person only appears once you return from Dawnstar with information during the relevant quest for Orthus.

Related Quests

 

East Empire Company
right|thumb|Afterwards
When you first visit the office, it is dark, dusty, and full of cobwebs. There are round wooden tables in alcoves to the east and west, with the latter holding the business ledger and a level-locked non-respawning strongbox containing random items on top. There is a partition wall splitting the building into two rooms, with a doorway in the middle joining them. The rest of the office contains a few crates and food sacks, but not much else, except empty shelves.

After completing the quest Rise in the East, the office and company will be restored. Once restored, the office is fairly well lit, clean, and tidy. There are still crates, barrels, and sacks of foodstuffs all around both rooms. There is a set of shelves to the left of the doorway holding a draught of strength, a solution of strength, a philter of the defender, a woodcutter's axe, a bottle of alto wine, a bottle of wine, and a bottle of Nord mead. To the right of the doorway is a dresser containing clothes, with a bottle of wine and a bottle of Nord mead on top. To the east, against the wall is a long wooden table holding a bowl and a bottle of Nord mead. Through the doorway into the second room, there is a set of shelves holding copies of Brief History of the Empire (the complete series), Report: Disaster at Ionith, Mixed Unit Tactics, Lost Legends, The Cake and The Diamond, and Darkest Darkness. In the northeastern corner, on a crate is a bottle of alto wine, and in the southeastern corner, in a bucket on the floor is a medium coin purse.

Notes
The dressers in the location are non-respawning.
Skyrim:Anga's Mill Common House

It is the home of the two unhappy and ever-nagging sawmill workers, Kodrir and Leifur. It consists of one area, ''Anga's Mill Common House''.

 
Residents


Exterior


Anga's Mill Common House
thumb|right|Interior view
The front door opens to the sight of the fireplace, which holds three gold coins on the mantel and a cooking pot at its base, where Leifur often cooks in the evening. In the southwestern area sit three respawning food barrels along with a well-dressed dinner table with two loaves and one piece of bread, some sliced goat cheese, two bottles of alto wine, and one bottle of regular wine. Atop one of the barrels is a goat cheese wheel. Across from the cooking pot stands a non-respawning cupboard with clutter, with some troll fat and a pile of salt on top. At the foot of the cupboard is a basket containing three chicken's eggs, and a respawning food barrel.

Next to the fireplace is a kettle containing four potatoes, and another dinner table with plenty of food: three slices of seared slaughterfish, two potatoes, a cluster of garlic, a head of cabbage, a sliced eidar cheese, a leek, and three loaves of bread. Above the table hangs more food, some dried frost mirriam, two samples of dried elves ear, and two garlic braids. There are also some game underneath the ceiling, two rabbits and two pheasants. On the same wall stands a set of shelves with two bottles of wine and one of alto wine, and the quest-related book The Legend of Red Eagle. Next up are a non-respawning dresser with clothes and a small non-respawning chest with very minor loot. The dresser stands behind one of the three owned beds in the sleeping area. Next to the first bed, a non-respawning end table contains clutter and has a steel dagger on top.

Behind the next owned bed sits a respawning food barrel and a non-respawning wardrobe with a sabre cat pelt on top. Opposite the wardrobe is a small table with two bottles of Nord mead. In the eastern corner are another non-respawning end table with clutter, a hidden medium coin purse, a pair of boots, a hat, and a potion of haggling. The respawning chest at the foot of the bed contains minor loot, same as the non-respawning end table in the opposite corner. Two respawning food barrels are nearby. The end table has four gold coins on top, as well as a copy of the Speech skill book Biography of the Wolf Queen.

Notes
The front door has a novice lock, the key to which is carried by both Kodrir and Leifur.
There are three respawning food barrels near the door, two to the south and one to the north. A woodcutter's axe rests atop a crate on the north side.