Bloodmoon:Svenja Snow-Song

Svenja Snow-Song is a Nord huntress who resides at the Thirsk mead hall.  She is one of the few survivors of the mead hall massacre, and after you have dealt with the Udyrfrykte, she will name you the new Chieftain of Thirsk, though she will handle the mead hall business for you.

 
Related Quests




Quest-Related Events
The Missing Missionary
When first spoken to:
:''"Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. One word of advice, though -- stay clear of Erich the Unworthy. He's more trouble than he's worth."

:Erich the Unworthy'''

If you're a male:
::''"Erich is a disgusting brute of a Nord.  I've met frost boars more charming than that oaf.  He may be my clan brother, but there are days I wish someone would just come in here and teach that oaf some manners. You get what I'm saying, %PCCLass?"''

If you're a female:
::''"Erich is a disgusting brute of a Nord.  I've met frost boars more charming than that oaf.  He thinks he's a lady's man, too.  A pretty thing like you should have no problem earning his affections, not that you'd want to. I'd like to teach him a little respect, but he is my clan brother, after all.  Still, I can't say I'd cry in my mead if someone were to plant their axe in his chest."

:Mirisa never returned
::"Talk to Erich the Unworthy. That's all I'll say."

Once Erich is dead her greeting will change:
:"Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. Normally I'd tell outsiders to stay clear of Erich the Unworthy, but I see that won't be necessary now, will it?"

:Erich the Unworthy
::"I will honor Erich in death as I would any fallen brother.  But in truth, I will always remember him as a vile swine of a man.  I'm glad he's dead."

:Mirisa never returned
::"Well, now that Erich's dead I guess it doesn't matter if I tell you. Last I saw of her, she was locked in Erich's room."

Once Mirisa is back at Fort Frostmoth:
:"You say the missionary has been returned to the Imperial shrine? Ha! Good for you, %PCName!"

The Mead Hall Massacre
When spoken to:
:"He...he came to the mead hall and killed...killed everyone he could!  There was no warning! My clan fought bravely, but they were no match. I rained arrows upon the beast, and finally drove him off. But he'll be back!  It all happened so quickly. We were just standing here, enjoying our mead and the warmth of the fire, when he struck. Never have I seen a creature so savage. If I didn't know better, I'd say the monster that did this was the Udyrfrykte, but how could that be?"
:the Udyrfrykte
::"The Udyrfrykte is a remorseless monster with a taste for human flesh. According to legend, he has been sealed within his lair for centuries. The entrance is on the shore of Lake Fjalding, but it's covered with ice. How could he have escaped? Why now? Wait...the strange fire on the lake. You must have seen it. I do not know what sorcery caused that fell flame, but it must have melted the ice! If this is true, the Udyrfrykte is free to walk to lands. %PCCLass, the beast must be stopped."
:::beast must be stopped
::::"You're no stranger to combat, %PCClass.  I can see that in your eyes.  Do you have the power to slay the beast?  Do you have the courage?  Skjoldr Wolf-Runner was the last chieftain of Thirsk.  He took possession of the hall when he slew Griss the Yellow and placed his head on the pedestal.  But now Skjoldr is dead, and Thirsk has no chieftain.  If you can kill the Udyrfrykte and claim some kind of battle trophy, you might be found worthy to rule over Thirsk.  What say you?  Will you slay the Udyrfrykte?"

:::::Yes, I will kill the Udyrfrykte and claim the chieftain's throne of Thirsk.
::::::"Your words honor me and my fallen comrades.  The Udyrfrykte makes his lair in the ice caves that run beneath Thirsk.  The entrance is located on the shores of Lake Fjalding, just to the west of here.  I'm sure you will find the creature there, licking his wounds.  If you can manage to slay the Udyrfrykte, make sure you claim some part of the beast as a trophy. Bring that trophy back to me, and I will name you chieftain of Thirsk, for that is our way.  Go now, and good hunting."

:::::No, I can't help you, Svenja.  Your problems are none of my concern.
::::::"Coward!  Will you do nothing? Udyrfrykte is free from his icy prison, and he WILL return to Thirsk.  I am no match for such a creature.  My death will be on your conscience, as will the deaths of countless others.  Leave this mead hall, %PCClass.  Thirsk is a home for the valiant, and you clearly have no place here."

If spoken to again if you refused to help:
:"Why have you returned, %PCClass?  Have you finally accepted that the beast must be stopped, and it is your destiny to do so?"

If spoken to again if you offered to help:
:"You have pledged to slay the Udyrfrykte, %PCClass. Search the creature's lair on the eastern shore of Lake Fjalding, just to the west of here."''

If you return after killing the Udyrfrykte but you don't have its heart:
:"Hail, %PCClass!  You say you have slain the Uderfrykte?  I wish to believe you, but what have you claimed as a battle trophy?  I need to see some part of the beast as proof of your victory.  Bring me the heart!  Yes, the heart of that foul beast will show all of Solstheim that the ancient evil lives and breathes no longer."

Once you return with the heart:
:''"I'm sorry, %PCClass, but none may enter the mead hall while.... You...you hold the Heart of the Udyrfrykte!  Can this be?  You have slain the fell beast?  By the gods, you truly are a warrior worthy of song!  Give the heart to me, then. I will make ready the mead hall, and when the debris of battle has been cleared the Heart of the Udyrfryte will be placed on the pedestal of Thirsk.  There is but one more task you must complete before being named chieftain."

:enter the mead hall
::"The mead hall of Thirsk is closed for repairs, %PCClass.  In his rage, the Udyrfrykte did much damage.  The builders I've hired are working diligently, though, and the mead will flow again soon.  Of course, Thirsk still needs a new chieftain."

:one more task
::"You must go to the mountains and find the barrow of Hrothmund the Red, the first chieftain of Thirsk.  One may only be named chieftain of the mead hall if Hrothmund's spirit approves.  Inside the barrow is Hrothmund's great axe.  Lay your hands on this weapon and utter your intention to rule over Thirsk.  If you are found worthy, Hrothmund will grant his blessing.  Go now.  Seek Hrothmund's Barrow at the eye of the wolf.  While you're away, I will see to the repairs of the mead hall."

If spoken to again before going to the barrow:
:"I have the Heart of the Udyrfrykte, %PCClass, and will place it on the pedestal of Thirsk as soon as the mead hall has been repaired.  But you have not yet received the blessing of Hrothmund the Red.  I know this, for the chill air whispers to me.  It speaks to me of sorrow and death.  If Hrothmund chooses to bless you, I will sense it in the wind.  I will know there is hope for Thirsk."

If you choose the wrong password at the barrow:
:"The winds have whispered to me, %PCName. They have told me of your failure to enter Hrothmund's Barrow. In order to become chieftain of Thirsk, you needed to enter the barrow and grasp the axe of Hrothmund to receive his blessing. Now, that will never happen. This is a sad day. I fear Thirsk will never reopen."''

When spoken to after you have received Hrothmund's blessing:
:''"I know that Hrothmund has granted you his blessing, for I could feel it in the air. The heart of the Udyrfrykte has been placed on the pedestal for all to see. You, %PCName, are the new chieftain of Thirsk! Ruling the mead hall is great work, and I understand you may have business elsewhere. I offer to serve as your advisor and second-in-command, and will oversee the mead hall's affairs in your absence. Now, do we have any mead hall business to discuss? Or maybe you'd like to relax in your quarters?"

:your quarters
::"Your quarters are upstairs, %PCName. The chieftain's room is the one with the wolfskin rug in front of the door. There you can rest and have any privacy you need. Oh, and if you haven't seen it already, I've left a gift by your bed. It is a true chieftain's weapon, one I hope will serve you well."

Mead Hall Business
Her greeting:
:"All hail %PCName, the chieftain of Thirsk! What can I do for you, my lord. Perhaps there is some mead hall business you'd like to tend to? Or maybe you'd rather just go upstairs and rest in your quarters?"

:mead hall business
::"As chieftain of Thirsk, there are certain things you may order the clan to do. As your second-in-command, I will make sure your orders are carried out. So, what is your command, my lord?"

:::Order mead from Skyrim
::::"Yes, great chieftain. I will put in the order for mead. It should arrive from Skyrim in about a week."

If asked again before the mead has arrived:
:::::"The mead has been ordered, great %PCName, but has not yet arrived from Skyrim.  As I mentioned before, it will take a total of seven days for the mead to get here."

Once the mead arrives:
:::::"The mead has arrived! We now have plenty to sell. Oh, and I've seen to it that three cases of Skyrim's finest honey wine have been placed upstairs in your quarters, my chieftain. Drink and be merry!"


:::Collect mead hall profits
If there are no profits to collect:
::::"Great chieftain of Thirsk, I am afraid you are unable to collect any profits from the sale of mead.  We have run low on the sweet nectar, and don't have enough to make a profit on.  If you direct me to order more mead from Skyrim, I will be happy to do so."

If there are profits to collect:
::::"We have plenty of mead in stock, %PCName, and you can collect the profits every week. Here is the gold we earned this week."

If you have already collected the profits that week:
::::"You have already collected the profits for this week, %PCName.  Talk to me again when seven days have passed, and I will give you the gold I have collected."


:::Send out hunters to kill snow bears and snow wolves, and return with their pelts
::::"Yes, my chieftain. I will send out the hunters. They will kill as many snow bears and snow wolves as they are able, and bring back their pelts. Brynjolfr the smith can use these pelts to craft some custom armor. These are elusive creatures, however, and it may be some time before the hunters return. Check back in a few days."

If asked again before the hunters have returned:
:::::"The hunters are still out in the wild, %PCName. Remember, snow bears and snow wolves are elusive creatures, and they may take some time to find and kill. Check back in a few days."

When the hunters return:
:::::"The hunters have returned, %PCName. Here are the snow bear and snow wolf pelts they were able to secure. The heads of these creatures have been mounted and placed on the walls upstairs, oh great chieftain."

If you ask to send out the hunters again:
:::::"The hunters have already returned, great chieftain, and you have been given the snow bear and snow wolf pelts. They killed as many of the elusive creatures as they could find, and assured me it would be no use going out again."''

Notes
Svenja (or at least pieces of her) make a reappearance in Oblivion, in The Horror of Dive Rock quest.  She was evidently somewhat less lucky with her second encounter with an Udyrfrykte.