Online:Glirion the Redbeard

Dialogue
Taking the Undaunted Pledge
Before you signed the Tome of the Undaunted:
:"Welcome to the enclave. Speak to Maj al-Ragath if you have come about the pledge."

Glirion will speak to the player about the pledges and the story behind how they got started.
:"Is there something I can do for you, Undaunted?"
:Maj al-Ragath asked me to speak to you about pledges.
:"Maj, Urgarlag, and I have been selected to curate a challenge for our fellows. We will be sending Undaunted into the depths of Tamriel in search of treasure and glory."
:Is that different than normal Undaunted explorations?
:"The difference is the reward. Everyday, we three decide on specific dungeons the crew will explore. Steadfasts like yourself can take a pledge to see the job done."
:Why will there be three of you?
:"Maj's demeanor best suits the new blood. I understand the fragility of life. I will not sugar coat the tasks I give our more seasoned cohorts. And Urgarlag will simply choose based on her desire to break you ... or take you. The result is the same."
:So what are the rewards of taking a pledge?
:"You will earn keys to unlock the chests around our enclave. Harder challenges result in more keys and more opportunities to fill your pockets. The chests were not stocked at random. Be certain those you choose hold the treasures you hope to claim."
:I think I understand.
:"Very good. Then make you introduction to Urgarlag Chief-bane if you value your ability to chew. She would not take being snubbed lightly."
:I'll be sure to speak with her.

After agreeing to speak with Urgarlag, Glirion is willing to answer more questions.
:"Make your introduction to Urgarlag brief. Sparking her ire or her interest could be detrimental to your health."
::Why is the crew doing this?
::"The Undaunted have grown in number, of late. Stalwarts like you have done too much, hauling precious treasures from the dark places in the world."
:::You have too much treasure?
:::"The crew did not form so that we could own manors, or barter for a seat on the Imperial Council. We formed to explore, to have fun. Why not share in our bounty, in our good fortune?" 
::What did you mean about the fragility of life?
::"Ah, yes. My background is somewhat different than other members of the crew. In years past I was a Vinedusk ranger. I served in the conflict that split Valenwood asunder."
:::And that's what shaped your outlook?
:::"Yes. I did ... things. Things I will not speak of. Today, every gasp of breath is precious to me. The sight of your pulse on your neck cheers me."
::::All right. Why are you a member of the Undaunted?
::::"As I said, life itself thrills me. To enter a crypt, end the undead? To face down a construct twice my height and tell the tale? Truly, that is to be alive. To be Undaunted."
::Why are they called pledges?
::"It was my idea. Many of out cohorts are drunken thrill seekers. That's not how I see life. Thus, the pledge. A pledge to explore the deep places in the world."
:::Do I have a say an actual pledge to undertake the challenge?
:::"I'd prefer it. Ahem. "I pledge to explore," state the name of the dungeon here, "and return Undaunted." Simple, I think. Noble."

Speaking to him again after meeting Urgarlag:
:"Maj awaits you, Undaunted. If you have the constitution to survive her pledges, we will speak again soon enough."

Daily Pledges
When speak you speak to him to start a new daily pledge, he will say one of the following:
"Your gear has suffered from the passage of time. Stem the tide. Take the pledge and earn yourself new blades to replace the old."
"My comrades are louts. Pompous, undisciplined, just waiting for death to take them. Show me you are not like they are. Take the pledge."
"Death has not yet claimed you. That is good. Take the pledge, and we will see how the day ends."
"Turuk Redclaws implied you were a wet piece of bread, used to sop milk off a plate. I would not let this stand. Take the pledge."
"Look me in the eye. I can see it. You do not fear death. Take the pledge. And we shall make death fear you."
"Kailstig the Axe plumbs the deepest dungeons, and throws fists of gold to tavern wenches. Show him you are greater than he. Take the pledge."
"The one called Mighty Mordra … continues to draw breath. With that breath, he implies you are not brave enough to take the pledge. Prove him wrong."

If you leave before claiming your reward, he will greet you with one of the following:
"I can feel time passing us by. We will never see this moment again. Claim your reward."
"Is there a reason for your hesitation? Take your reward. From the look of your armor, I'd say you earned it."
"Have your experiences with the dark magics of the Daedra warped your perception of time? Do you not want your reward?"
"Has steeping in death for so long dulled your appetite for life? Claim your reward and see if that thrills you into action once more."
"You can study my countenance as much as you like. Wouldn't you rather have a reward?"
"Do you not want your reward? If nothing else, you could use a new tunic."
"Trees grow rings as you wait, Undaunted. Don't you want your reward?"
"On reflection, your animate carcass is a welcome sight in the camp. Would you like your reward now?"

After completing the daily pledge, Glirion may say one of the following lines:
"I do not know if you have a soul. I hear much discussion of such things. If you value yours, pray this evening. Tomorrow may bring Oblivion."
"The next time you walk through a tomb, pause. Pick up a skull, and consider the extinguished hopes and dreams. Then come see me tomorrow."
"You have done well today, Undaunted. You have let death pass you by for another turning of the sun. Return tomorrow ... and we shall see if you can do it again."
"Undaunted, I have no further adventures or rewards to offer you today. Depart, so I may contemplate the fragility of my existence until tomorrow."
"I live by a simple code: no debts. Makes a pleasant bartenders and ensures my death will pass unremarked. Talk to me tomorrow, and we will contemplate death again."
"Is the Undaunted obsession with robbing the dead a reflection of some kind of inner darkness? Return to me tomorrow, and we will ponder this further."

Crypt of Hearts I
Each and every pledge begins with the same question asked by you:
:What's the pledge today?'''

The dialogue that follows depends on the dungeon you'll be running. 
:"The Crypt of Hearts. A place of love and hope twisted by jealousy and hatred into a perverse dungeon of eternal torment. The dead cry out for rest. Deliver it to them."
:And if I can handle more?
:"Before you raise your hand to the twin wardens of the crypt, invoke the Scroll of Glorious Battle. If you are not made their eternal slave, you may claim yourself Undaunted."
:I pledge to explore the Crypt of Hearts and return Undaunted.

Speaking to him again before completing the pledge:
:"Do the cries of eternal damnation root you to this place? Who but the Undaunted can break the chains of undeath? Go and do your duty?"

Returning from the pledge:
:"Your soul is not free of your body just yet. What of the spirits of the crypt?"
:The dead rest at last within the Crypt of Hearts.
:"Death is a barrier. A veil. A journey that should be respected. The undead disturb that natural order. They must all be destroyed."
:What is my reward for restoring that order? /  



Crypt of Hearts II
:"Crypt of Hearts. The dark spirit of Nerien'eth has returned to the ruins. He leads an army of Daedric monsters. Cleansing the Crypt of Oblivion-spawn will be … challenging."
:Any way I can earn something extra?
::"If you're looking for an extra challenge, allow four of Nerien'eth's followers to survive until he takes up the dark blade. Face the ruins unafraid. And return Undaunted."
::I pledge to explore the Crypt of Hearts and return Undaunted.

Speaking to him again before completing the pledge:
:"Do not tell me Daedra trouble you now? Perhaps it is the sad tale of the Crypt that puts you off. Don't trouble yourself, Undaunted. See this through."

Returning from the pledge:
:"You have returned, with no obvious bodily harm. I commend you. The Crypt has been quieted?"
:Nerien'eth has been put to rest.
:"I have a reputation for not being overly … emotional. But the story of Alanwe and Nerien'eth stirs even my stony heart. It is good you could bring that tragic tale to an end."
:Indeed. May I have my reward? /  



Arx Corinium
:"Arx Corinium. A relic of the fallen Empire. Drowned and consumed by swamps and serpents, as you will be should you travel there. Or will you, Undaunted?"
:And if I can handle more?
::"You seek death? Then invoke the Scroll of Glorious Battle and present yourself to the queen of the lamia to court your demise."
::I pledge to explore Arx Corinium and return Undaunted.

Speaking to him again before completing the pledge:
:"Do you doubt if you are the predator or prey in this cautionary tale? If you are Undaunted, you know the answer. Now prove it."

Returning from the pledge:
:"Soaked to the bone, yet still breathing. Have you left the lamia cold and dead?"
:The lamia of Arx Corinium are dead.
:"Then I will not ask if your waterlogged appearance was the result of wrestling with the serpent women or the jubilant thanks of the nereids. I do not wish to know the answer."
:It's not the   thanks I sought. Where is my reward? /  



City of Ash I
:"City of Ash. When forests burn, they might yet be given new life. So too may it be for Whisper Grove, but not while the throngs of Mehrunes Dagon continue to spill forth from Oblivion. Face the Daedric horde. Scatter it, and return to me Undaunted."
:And if I can handle more?
:"You wish to brand your deeds upon those woods? If you invoke the Scroll of Glorious Battle before you clip Razor Master Erthas from the tree, you may leave your mark."
:I pledge to explore the City of Ash and return Undaunted.

Talking to him before finishing the pledge:
:"Does the smoke and scent of burning dreams not appeal to you? Face the holocaust. Extinguish the flames consuming the City of Ash. Return Undaunted!"

Returning from the pledge:
:"You return … paler than you left. Is that soot or fear on your countenance?"
:Whisper Grove has been liberated from the Daedra.
:"Then rejoice. Your trial by fire has concluded without your life being extinguished."
:I will rejoice when I have my reward. / Give me what I've earned for liberating Whisper Grove.



City of Ash II
Accepting the pledge:
:"City of Ash. I'm embarrassed to say that a group of my fellow Undaunted helped an unwitting Bosmer open an Oblivion Gate there. Closing that portal—permanently—and defeating the Daedra within would be a feat worthy of an Undaunted."
:And if I can handle more than that?
:"I was going to challenge you to the test of the Frigid Tome, but I do not think you can handle it. You are welcome to prove me wrong."
:I pledge to explore City of Ash and return Undaunted.
Speaking to him before doing the pledge:
:You haven't left. Would you leave the task of closing that Oblivion Gate to others? As the Dagon cultists would say—embrace the new day. Fight their lord. Ruin his machinations"

Returning from the pledge:
:"You're here and still breathing. I assume the Oblivion Gate is shut?"
:The Oblivion Gate in City of Ash is shut.
:"Hearing tales of your success kindles the passion in my blood like few stories can. There are few even among the Undaunted who contest with Daedra and live to speak of it."
:Do you have passion enough to give me a reward? / Did I earn a reward?



Volenfell
:"Volenfell. A newly-discovered Dwemer ruin. Bold treasure hunters vie to be the first to explore its halls. Would you be outdone by them?"
:And if I seek a greater challenge?
:"Then invoke the Scroll of Glorious Battle before you face what mechanized guardians must surely watch over the place. Should you prevail, we will know you are Undaunted."
:I pledge to explore Volenfell and return Undaunted.

Speaking to him again before completing the pledge:
:"Did you get lost on the way to this new found ruin? If you are thwarted by your map, what hope have you of defeating the dangers within?"

Returning from the pledge:
:"Have you returned from your expedition with more to show than dust and dirt?"
:Yes. I've explored Volenfell.
:"And was it an empty place, of interest only to scholars and bored children? Or was it filled with deadly traps and hostile constructs?"
:It was a treacherous place with death around every corner. /  



Tempest Island
:"Tempest Island. The Maormer are attacking off the coast of Malabal Tor. They wield the storm and the sea. You wield Undaunted determination. Which will be the victor?"
:And if I can handle more?
:"The Maormer Stormreeve can sheer your flesh with the winds and shatter your bones with the waves, but if that is not enough you have only to invoke the Scroll of Glorious Battle. I will listen for the breaking sky."
:I pledge to explore Tempest Island and return Undaunted.

Speaking to him again before completing the pledge:
:"Are you afraid the open air will seem   much like a vacation? Do not soften your resolve. Maormer sorcery will rob the island of its charm, I promise you."

Returning from the pledge:
:"You return resembling a drowned rat, but you are unbroken. The Maormer were not so fortunate I hope."
:They were not. Tempest Island is secure.
:"Then you did not soften in the tropical clime. When nature is your foe, it is no time to relax your step."
:And when is the time? /  



Direfrost Keep
:"Direfrost Keep. The cycle of vengeance between witch and witch hunter plays out once again. This time on a stage of ice. Will you stand frozen as the scene plays out, or seek center stage for yourself?"
:And if I want all the fame?
:"Then invoke the Scroll of Glorious Battle and challenge the witch Drodda in the seat of her power. Remain Undaunted or know the shame of having your folly preserved in ice."
:I pledge to explore Direfrost Keep and return Undaunted.

Speaking to him again before completing the pledge:
:"Has the cold rooted your feet from this great distance? Go to Direfrost Keep. Free it from the ice witch's grasp and return Undaunted!"

Returning from the pledge:
:"I expected your frozen corpse would decorate Direfrost's halls. It is good to be wrong now and again."
:I have freed Direfrost Keep from the ice witch.
:"Instead of singing a dirge about your death, I will direct our bards to sing of your victory. The new epic will move you to tears."
:Right. May I have my reward? / What have I earned for slaying the ice witch?



Blackheart Haven
:"Blackheart Haven. A paradise spoiled by pirates. Cut through the jungle and ruthless plunderers. Stop their tireless pillaging and shepherd their treasures into more deserving hands."
:And if I can handle more?
:"Captain Blackheart has a fearsome reputation, but if that fails to impress you then invoke the Scroll of Glorious Battle. What inventive form of torture and death awaits you in failure? I do not know."
:I pledge to explore Blackheart Haven and return Undaunted.

Speaking to him again before completing the pledge:
:"I hold pirates in the same esteem that I hold bandits and other vermin. The chore of clearing them out is a necessary burden. Get to it!"

Returning from the pledge:
:"You return. I had expected you to be carrying armloads of plunder. Does Blackheart still live?"
:Captain Blackheart and his crew are dead. Again.
:"Again? There is more to this story, I see. Share it with your fellows around the campfire. The reminder that all is not always as it seems would do these louts good."
:First, I'd like my reward. /  


Blessed Crucible
:"The Blessed Crucible. A contest of blood and fire. Warriors across Tamriel vie for the Brimstone Crown. Represent us in this competition and prove the Undaunted are aptly named."
:And if I seek greater glory?
:"The Lava Queen has held the Brimstone Crown for centuries, but if you believe she is past her prime then invoke the Scroll of Glorious Battle. The spectacle may be worthy of memory, even if you do not survive it."
:I pledge to face the Blessed Crucible and return Undaunted.

Speaking to him again before completing the pledge:
:"Mortal combat awaits. There will be no retreat available. That should not concern one who is Undaunted. Claim your victory!"

Returning from the pledge:
:"You hold your head a little higher. Is that due to pride or a neck injury?"
:I have claimed the Brimstone Crown.
:"Hah! … Excuse me, an unexpected reflex. My heart has filled to the brim with pride for your accomplishment. The Undaunted owe you a debt for claiming this prize in our name."
:Where is my prize then? /  



Selene's Web
:'''What's the pledge today?
:"Selene's Web. No place for the civilized. Or even my brutish peers. The beasts and their Bosmer keepers are formidable and deadly. Will you be the one to tame this wild place?"
:And if I can handle more?
:"Selene is the ruler of her domain. It bends to her command. Prove that you will not bow as well. Invoke the Scroll of Glorious Battle and cut the threads binding her life."
:I pledge to explore Selene's Web and return Undaunted.

Speaking to Glirion before completing the dungeon:
:"Does the thought of the creatures of the dark forest give you pause? Do their hungry fangs and sharp claws make your skin crawl? No beast is the match of the Undaunted. Find that truth!"

Returning from completing the pledge:
:"Have the itching ivies and nibbling bugs laid you low. or do you return from Selene's Web Undaunted?"
:Selene has been dealt with.
:"Once again the forest is tamed. Best to leave it to run wild in time. When all the places of the world are conquered we will be left hollow."
:Perhaps, but what has today's hunt earned me? /  



Vaults of Madness
:"The Vaults of Madness. Misshapen as its creator's mind. Filled with the horrors of Oblivion. Only eternal torment awaits any who would enter. Does that entice you?"
:And if I can handle more?
:"The Mad Architect is the only mortal to make pacts with multiple Daedric Princes. Your sanity would shatter merely looking upon him. If you wish to dive headlong in to madness, you have only invoke the Scroll of Glorious Battle and meet the maker."
:I pledge to explore Vaults of Madness and return Undaunted.

Speaking to him again before completing the pledge:
:"You value your sanity, unlike   cohort. But to deny this task is to lose yourself to cowardice. At least a lunatic suffers no shame. "

Returning from the pledge:
:"You do not howl, or claw at your face. Is it possible you bested the Vaults of Madness Undaunted."
:I'm sane, and the Architect is dead.
:"You have impressed me. To travel beyond Nirn. Best a menagerie of the foulest Daedra. Lost no part of yourself in the struggle. This is what it means to be Undaunted."
:You honor me, Glirion. /  



Notes
Glirion is a former Vinedusk Ranger.