Oblivion:The Path of the Righteous

Quick Walkthrough
This quest only becomes available once you have downloaded the Knights of the Nine official plug-in.
# Pray to Zenithar in the Chapel Undercroft in Leyawiin.
# Pass the Challenge of Zenithar.
# Retrieve the Mace of Zenithar.

Detailed Walkthrough
At the Priory of the Nine, Sir Ralvas asked you to try what he failed, the challenge of Zenithar at Leyawiin's chapel to retrieve the Mace of Zenithar.

Chapel of Zenithar
thumb|right|The Tomb of Saint Kaladas
Enter the Chapel of Zenithar in Leyawiin. Carodus Oholin approaches and asks if you're the one restoring the Knights of the Nine. He tells you that he could not pass the test to retrieve the Mace of Zenithar, and that he has instead stayed to protect and guard it.

Enter the Chapel Undercroft and pray to Zenithar at the Tomb of Saint Kaladas.

Only in a leap from the lion's head
Upon praying to Zenithar at Saint Kaladas' tomb, you will be transported to a dark dimension, seemingly within the undercroft. Across a chasm from the broken floor you are standing on is a platform with the Mace of Zenithar on it. 

After a few unsuccessful crossing attempts, you will receive a quest update saying that maybe if you retrieve other relics, a solution will present itself. You will get a hint of what it may be when asking Sir Ralvas or Carodus Oholin about Zenithar: they will explain that Kynareth and Zenithar have a lot in common, since the crafters of Zenithar rely on the materials supplied by nature, Kynareth's domain.

Equip the Boots of the Crusader, and a path will appear that will allow you to walk across to the Mace of Zenithar. If you do not have them yet, you will need to complete the quest '''Nature's Fury.

Will the Mace prove its worth?
Take the Mace of Zenithar, and you will be transported back out to the Chapel Undercroft. Officially the quest will be complete. However, once you make your way back up into the Chapel, you discover new creatures in the middle of an attack, much like the one on the Chapel of Dibella. These creatures are a new type of Daedra called Aurorans that specifically do the bidding of Umaril.

No matter when the battle occurs, the chapel personnel (Kantav Cheynoslin, Silana Blandia, and Avrus Adas) will immediately appear and will try to battle the Aurorans. Carodus Oholin, who is always in the chapel, will also take on the Aurorans. Carodus is generally able to hold his own and is very aggressive (meaning he will continually jump in front of you), so it is best to take on one of the Aurorans that he is not engaging with. You will have to kill the Aurorans very quickly if you want to save all the NPCs in the Chapel.

After the battle, Carodus Oholin approaches and asks to become a Knight of the Nine.

Notes
In addition to the four NPCs who will inevitably be present in the chapel, it is also very possible for multiple townspeople to be present during the Auroran attack, depending upon the day and time. Sundas morning (apparently when chapel holds its service) is the worst time, when there can be up to nine'' additional NPCs, including Tsavi, Otumeel, On-Staya Sundew, Eitar, Margarte, Hlidara Mothril, the Countess' Bodyguard, and even Marius and Alessia Caro themselves. By 10.30am, the service is over and everyone retires, but because of this, it is recommended that you do this quest late at night when no extra NPCs are around.
While the quests for the collection of the four artifacts are technically concurrent subquests of the Priory of the Nine quest, there is one subquest that generally must be completed first in order to complete this quest without resorting to custom spells. See the Notes section of the Nature's Fury quest for more information.
NPCs in the Chapel do not mind if you cast long-duration defensive spells on them such as Shield or Fortify Health. Doing this immediately before you rush downstairs to grab the Mace of the Crusader will help the NPCs survive until you can return and kill the Aurorans.
The bodies and weapons of the Aurorans will disappear shortly after they are slain. Loot them quickly if you wish to obtain any loot from their bodies.
It is possible to obtain the mace by using a long-range telekinesis spell.
If you've gained Infamy, you may not be able to wear the Boots of the Crusader. Remove the Infamy by re-completing the Pilgrimage and you will be able to wear them and complete this quest.
Similarly, if you're wearing the Gray Cowl of Nocturnal even if your Infamy is 0, you won't be able to wear the Boots of the Crusader. Simply remove the cowl in order to proceed.
 
Using the editor to inspect the area with the Mace reveals that the location contains an NPC called the "Sleeping Titan". He was seemingly intended to be a gigantic immobile corpse floating in space above the Mace, but for unknown reasons, the NPC is disabled and never appears during the quest.

Bugs
 
 
Journal Entries