Online:Mel Adrys

Mel Adrys is a Dark Elf vampire hunter found in Shademist Moors. He is also investigating the mysterious mist that has appeared near Longhaven. Mel has been hunting one of the vampires in the lair, Faenir Blood-Letter, his entire life. He can also be encountered in Hrota Cave, hunting another vampire.
 

Related Quests

 

Quest-Related Events
Mist and Shadow
thumb|right|Mel Adrys at his camp in the Shademist Moors
You will encounter him at his camp within Shademist Moors.
:"Begone. I must finish my prayers and purify my spirit before I meet my foes in battle."
:Why are you out here?
:"I have been tracking my prey for many nights. A heathen vampire who shall soon be cleansed from this world. I thought him alone, but now that I see this place I suspect a lair is hidden nearby. He shall regret leading me to his vile nest."
:Could that explain this strange mist?
:"I have hunted them all my life, and yet I have never seen magic such as this. I do feel their touch upon it. I feel it testing my will with every step I take. But I shall not falter. I shall face these creatures and leave nothing but ash behind."
:Let me accompany you.
:"No fear. Bravery, or foolish inexperience? I cannot trust one who could become enthralled at any moment. Prove to me you have the will to resist this foul magic. Find me at the lair up the hill east of here. Then I shall consider it."

He then teleports away with an ominous, "And now my work begins."

Meeting up with him inside the Shademist Enclave. You'll find him in front of a vampire named Gadinas, who is begging for his life on his knees.
:"So you made it through the mist. Your will is stronger than I expected."
:Who is this?
: ''"Vampire scum. He barely put up a struggle before he fell to his knees, begging for what he calls a life. I did not expect such weakness. I will finish him now, if you'd be so kind as to step aside."
:This is the one you were hunting?
:"No. This pathetic being is hardly even worthy of my blade. The one I followed here is called Faenir; a much more formidable foe than this maggot, I assure you. We shall meet him soon enough. He and all of his coven shall die."
:He could have information we need. Let me speak with him first.
:"As you wish. In this moment or the next, his existence shall end either way. But be wary. A vampire attempts to sway and beguile with its words. Do not listen, no matter what he says."''

If you speak to him before talking to Gadinas, he'll say:
:"I have promised to stay my blade for the present. Go on, hear his last words, meaningless as they are."

You'll need to talk to him after your discussion with Gadinas.
:"Finished with your little chat? I shall relieve him of his head now and rid us of his insufferable mewling."
:He was forthcoming with information. We might benefit from having him alive.
::''"Did I not warn you of this? That his vile tongue would worm its way into your thoughts? There's no such thing as a good vampire, just a vampire that has not yet been tempted. Our goals here are the same. Will you forget them for this scum?"
: 
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Regardless of what you decided, you and Mel Adrys will need to continue through the cavern to reach his quarry.
:Mel Adrys: "Now, to Faenir, quickly. My blade does not enjoy being denied a meal."

He then vanishes, saying: 
:Mel Adrys: "Lead on. I shall strike from the shadows."''
Mel isn't gone for good, he's still following you. He will appear whenever you engage in combat. If you encounter other players who are being followed by Adrys, you'll see Shademist Hunters following them instead of seeing two copies of the Mer.

thumb|right|Mel Adrys with his sword drawn
When you enter combat with one of the werebats, he'll say: 
:Mel Adrys: "Strange winged beasts—pets of the vampires … or were they once Bosmer themselves?"

When you begin fighting a vampire, he may say:
:"You shall be purified!"
:"Come and meet death!"
:"Slay them all!"
:"Veloth guide my hand!"

When you defeat a vampire, he may say:
:"Glorious!"
:"Your torment is ended."
:"Is that all?"
:"Another foe falls."

After defeating Athraedal, he'll comment:
:Mel Adrys: "And for your sins you are thus judged. The same fate awaits them all!"

If you fight spiders:
:Mel Adrys: "The web-weavers make fitting companions for the vampires and their enthralling mist."

As you near Faenir's location, he'll remark:
:Mel Adrys: "This must be the main "living" quarters. Faenir must be near. At last, my prey is within reach."

Once you've defeated the bosses, you can find their bound spirits at the altar.
:Mel Adrys: "So that explains what we saw as we slew them. They bound themselves to the skull. Dark magic often comes with a heavy price."

Mel cannot be spoken to after destroying the skull, but after you return to Longhaven, he can be found in front of Breduin's Home.
:"And thus, Longhaven is cleansed of the rank pollution of the undead. Cherish victory, but do not let vigilance falter. We cannot fathom what evils lie undiscovered in this wild land."
:Where will you go now?
:"This is a dark age we live in, where there is much work to be done. I hear rumblings that the undead and other vile creatures stir to the north. I shall go there first, and beyond."
:Can I help in the north?
::"We must walk our own paths now, wherever they lead, and woe to those who bring fear and dread to the world—for beneath our feet they shall become but ashes."
:Safe travels to you.
::[Ends the conversation]

The Vampire's Prey
You'll later meet him in Hrota Cave, which is on the Gold Coast. He is kneeling inside the cave's entrance: "This forsaken place draws the weak-willed like moths to a flame."

Speak with him to learn what he's up to.
:"Leave. This cave poses a danger to those with weak wills."
:What kind of danger are you talking about?
:"The very worst kind—a vampire lord roams these caves. Zalar-do revealed her presence in Anvil when she captured two innocents. I tracked the cat to these caves. If she has tasted the blood of these innocents, my blade shall taste hers."
:Sounds like you could use some help.
:''"Zalar-do is no mere vampire. She is a lord with the power to enslave weak minds. Aid me if you wish. But know this—if you succumb to her charms, you will suffer the same fate as she. Now let's go find the people she kidnapped!"
:I'm right behind you.

When the conversation ends, Mel rises, draws his weapon and says:
:Mel Adrys: "Let the hunt begin!"''

He then runs forward and disappears in a puff of smoke. You'll meet him in Zalar-do's lair in the northeastern corner of the cave.

When you enter the lair, you'll see Mel confronting the vampire lord and three bloodfiend minions:
:Mel Adrys: "Your evil ends here, vampire. Prepare to die."
:Zalar-do: "Do your worst, fool of a hunter!"

Once Zalar-do dies, Mel will say the following before disappearing.
:Mel Adrys: "Zalar-do has been destroyed."
:Mel Adrys: ''"Meet me at the entrance to these caverns, once you're certain all of the vampire's victims have been accounted for."''

If his health depletes fully during the fight, he'll say the following before disappearing to retreat to the entrance:
:Mel Adrys: "I am ... wounded. I must ... withdraw."

Meet him back at the cave's entrance once the vampire and her two victims are dead.
:"I am glad to admit I was wrong about you. Your will is as strong as any hunter I have ever fought beside. Thank you for helping me defeat Zalar-do. And thank you for putting her victims out of their misery."
:Does this mean Anvil is safe now?
:"From the vampire lord? Yes. But these are turbulent times. Other threats endanger Anvil and the Gold Coast—some even worse than Zalar-do. Remain vigilant, hunter. Perhaps we shall meet again."

After the quest:
:"A vampire lord has been vanquished, but always another appears to take her place. That is the way of things. When evil again steps from the shadows, my blade shall be ready to greet it."

If you are a vampire:
:Do you kill every vampire you meet?
::"You think I have noticed your unique affliction? I considered killing you as well. Yet having heard tales of your exploits, I believe you do more good than ill. Should that change, we may become enemies. Today, however, you may depart in peace."

If Mist and Shadow was completed:
:Has there been trouble in Shademist Moors since we wiped out that vampire den?
::"No, but I have a tale that may interest you. Weeks ago, I stalked the wilds outside Marbruk, searching for a vampire assassin. What I did not realize was that the creature was leading me into a trap. I was set upon by her and five trained killers."
::How did you survive?
::''"It was a close call. I dispatched the killers and set the vampire on fire, but not before I sustained grievous wounds. I buried my blade in the vampire's heart and collapsed, considering this a good death. That was when she appeared by my side."
::She?
::"A woman with skin of bark and hair of leaves. When she knelt beside me, my pain vanished. She healed me and brought me back from undeath. When I asked her why she would do this, all she said was, "Thank the Vestige." Then she disappeared."
::The Wilderqueen saved you.
::"Ah, the Wilderqueen. I have heard tales of that remarkable beings. Tales of awe and terror that included saving Wood Elves and stopping loggers. Your influence grows if you have the ear of Valenwood's legendary protector."''

Notes
For other players, Shademist Hunters take his place when he is following you during Mist and Shadow.