Netruk44/uesp-wiki-content huggingface dataset:
Online:Eginir Thistlebreeches

Eginir Thistlebreeches is a Wood Elf found at Thulvald's Logging Camp. He is a clerk by trade, and was brought along by Thulvald to determine what went wrong at the camp.
 

Related Quests


Quest-Related Events
You will be sent onto the logging camp by Thulvald, who is worried about his workers. You will find Eginir in the Logging Cabin.
:''"Trouble in the woods? Send the Wood Elf. He can deal with it. Bah! Why do people think all Bosmer have an affinity for nature? That's like saying all Nords love mead. Oh. Wait a moment …."
:Thulvald sent me to find you.
:"Well, here I am. A troll tried to eat me and a spriggan chased after me. By Y'ffre, those things give me the creeps. I was looking for Jafelma, but instead I found a couple of woodcutters hiding in here. So I decided to join them."
:Any idea where I can find Jafelma?
:"One of the woodcutters saw her helping a logger near the other cabin. I was thinking of going to look for her, but then I thought about those creepy walking bushes and decided to stay right here. I'm a clerk! I didn't volunteer for this!"
:That's funny. Thulvald said that's exactly what you did.
:"Of course he did. And did he tell you that my special Bosmer senses could figure out what's going on out here? Well, he lied about that, too! The Nords claim there are forest spirits. Maybe one of the woodcutters chopped down the wrong tree."

Speaking to him again:
:"The logging chief's cabin is at the other end of the camp. Just make sure you watch out for the trolls and the spriggans."

After the quest:
:"I made my way back here. On my own. No thanks to Boss Thulvald. I really need a warm bed in a nice safe inn. And a good meal. And probably a new job."
:How did a Wood Elf end up in Skyrim?
:"How does anyone wind up anywhere? I wanted to see the world! Everyone thinks that Bosmer just want to hide in trees and shoot bows and giggle like children. Well, some of us want more than that."
:I didn't mean to offend you.
:"Sorry, but I'm still a bit rattled by all this troll and spriggan business. Anyway, I have a way with numbers, so Thulvald hired me as his clerk. Believe me, the last thing I wanted to do was dodge trolls in the forests of Skyrim."
:Is your name really Thistlebreeches?
:"That ... I'd rather not talk about."''
Online:Kireth's Amazing Plan

Quick Walkthrough
# Talk to Kireth Vanos.
# Help Kireth find the key in the Ice Tunnels.
# Go to the lore vault.
# Help the siblings decide which memory of the Dwemer to record.

Detailed Walkthrough
 
Kireth thinks she's on the verge of a discovery, but has been having problems with the constructs. With your help, she'll finally be able to find her prize.
:''"Raynor and I are certain there's something of value down here, but it's locked up tighter than any of the ruins I've ever crawled through. We have to find it. Otherwise, this entire trip has been nothing but a big waste of time."
:What are you looking for down here?
:"Our research points to a treasure trove of lore buried in these ruins. I even found one of the lore vaults. It had a Dwemer memory device and everything! But the area is buried in snow and swarming with constructs. Also, we need a key."
:That sounds kind of difficult.
:"That's why I'm coming with you, silly! I won't let anything happen to you. Promise! Besides, I have the shovel! Anyway, you keep the constructs away from me and I'll dig for the key. How's that sound?"
:Sounds like a plan.'''

At this point, she'll become a temporary follower. Bring her through the east door in the previous room, and then protect her as you take her around the loop. She will periodically call for you to stop and dig around. Continue walking around with her until she finds the key she needs.

Once she has it, take her to the middle of the eastern corridor, where a skeleton is holding the Mzulft Researcher's Journal. It suggests that the nearby crystals can be used to imprint information onto a glass orb... if only you had one. Fortunately, it also mentions that the researcher found a single orb in the sacks nearby before getting trapped in the vault. These sacks are now highlighted with quest markers; go over and retrieve the  . The other two sacks will contain nothing and will harmlessly explode.

Give the orb to Kireth and Raynor will appear, having managed to fix the lift nearby. The two of them will discuss the findings, but there's a problem. You only have one orb, but there are two pieces of information they can claim: a map of all Dwemer ruins across Tamriel, and an explanation of how the Dwemer used Soul Gems to power their constructs. The siblings are undecided on which is the better piece of information to take, and so they leave you to decide.

The decision has no effect on the quest. You can side with Kireth to imprint the maps or with Raynor to save the information on Soul Gems. Either way, you'll be asked to tell the other why you think that their way is best, and you'll get your reward for helping them.
  

Quest Stages
Online:Relative Matters

Quick Walkthrough
# Talk to Hojard in The Bastard's Tomb.
# Find Hojard in Jorunn's Stand.

Detailed Walkthrough
While exploring The Bastard's Tomb, you'll find a Nord tied up in the corner of a room filled with Stormfists.

:''"The Stormfist thugs captured me. I'm done for!"
:Why are you tied up?
:"I was minding my own business when I spotted this old crypt. I needed some gold to buy my sister a wedding present, so I figured why not see what was lying around."
:"Who knew he place was crawling with these Stormfist bastards? Obviously, not me!"
:How do I know you're not one of these Stormfists?
:"What? I'm no traitor! My sister serves as a soldier in the Skald-King's army, for Kyne's sake!"
:"Look, I really want to be there for her wedding. If you let me free, I'll reward you for your trouble. Just find me in Jorunn's Stand when you can."''thumb|right|Hojard's new look
:'''I'll get you out of there.'''
At this point, the quest will officially start. Hojard will stand up and run towards the exit, leaving you to explore further or follow him out on your own.

Jorunn's Stand is close by, just to the northwest. Hojard is waiting for you in the camp, right by the eastern gate. He's got a new look, which will be explained shortly:

:"My sister is going to be so happy that you saved me."
:I see you made it out alive.
:"I did, thanks to you. Not only did I make it in time to see my sister get married, but I also decided to follow her example and become a soldier for the Skald-King."
:''"We're going to drive the traitorous Stormfist out of our land!"

You will receive a small amount of gold and the quest will complete. Hojard will have the following to say if you speak to him again: 

:"Thank goodness you came by when you did. It would have been terrible to die before I got to see my sister's wedding."''
  

Quest Stages
Online:Hojard

Hojard is a Nord held captive by the Stormfist Clan forces found inside The Bastard's Tomb.
 

Related Quests


Quest-Related Events
In one of the large central rooms, you'll come across a Nord having a bad day:
:''"The Stormfist thugs captured me. I'm done for!"
:Why are you tied up?
:"I was minding my own business when I spotted this old crypt. I needed some gold to buy my sister a wedding present, so I figured why not see what was lying around. Who knew the place was crawling with these Stormfist bastards? Obviously, not me!"
:How do I know you're not one of these Stormfists?
:"What? I'm no traitor! My sister serves as a soldier in the Skald-King's army, for Kyne's sake! Look, I really want to be there for her wedding. If you let me free, I'll reward you for your trouble. Just find me in Jorunn's Stand when you can."
:I'll get you out of there.'''

Untie him and he'll run off exclaiming:
:Hojard: ''"I'm getting out of here, I'll meet you at Jorunn's Stand!"''

At Jorunn's Stand, you'll find him at one of the tents on the east side of the camp:
:"My sister is going to be so happy that you saved me."
:I see you made it out alive.
:''"I did, thanks to you. Not only did I make it in time to see my sister get married, but I also decided to follow her example and become a soldier for the Skald-King. We're going to drive the traitorous Stormfist out of our land!"''

After the quest, he'll thank you again:
:''"Thank goodness you came by when you did. It would have been terrible to die before I got to see my sister's wedding."''
Online:Scout Snowhunter

Scout Snowhunter is a Nord member of the Pact found near the tunnel leading to Skuldafn.
 
Related Quests



Quest-Related Events
Sneak Peak
You are sent by General Yeveth Noramil to find Scout Snowhunter in front of the Hidden Tunnel leading to Skuldafn.
:''"You came here from Jorunn's Stand. Did the general send you?"
:General Noramil sent me.
:"Excellent! We're holding things down as best we can here, but we need to move quickly. I fear the usurper is close to achieving his goal."

Snow and Flame
Scout Snowhunter briefs you on the situation at Skuldafn, and urges you to find Thane Mera past the Hidden Tunnel.
:"I'm glad you're here. We were worried we'd missed our opportunity. The other scouts report that Fildgor's flank is undefended."
:How do we use that to our advantage?
:"Go talk to Thane Mera. She led a small team up through this pass and into Skuldafn. We need to find a way to get the rest of the soldiers through the pass without drawing the attention of the Stormfists."
:I'll meet up with Thane Mera.
:"Skuldafn is extremely defensible. It won't be easy to get our army up there. Still, Fildgor the Exile won't wait for us to get into position. He has his own timetable to keep, I'm sure. Good luck up there."
:I understand. Thanks.

Speaking with him again:
:"Hurry! Head into the tunnel and find our leader. She'll explain the plan to you."

Speaking with him after Songs of Sovngarde is complete:
:"I'm keeping watch outside, just in case any of the Exile's remaining forces try to cut us off. I heard you sowed chaos in there, and the army was able to just sweep in. I wish I could have seen it."''
Online:Captain Attiring

Captain Attiring is a Nord officer of the Ebonheart Pact found at Jorunn's Stand after Songs of Sovngarde is completed. She is the questgiver for the quest leading you into the Rift.
 

Related Quests


Quest-Related Events
After you've told Prince Irnskar of the happenings at Skuldafn,  Captain Attiring will come rushing in to bring you news.
:Captain Attiring: ''"King's Arrow! I have some news you might find interesting."

Speak to her.
:"I'm glad to see that business at Skuldafn's dealt with, but a soldier's duty is never done. The Rift needs your help."
:What's happened?
:"We've had an urgent message from Shor's Stone. They're under attack by Reachmen. Their numbers and ferocity are beyond anything the defenders have seen before."
:What can be done?
:"Reinforcements are on the way, but the King's Arrow would be a boon to the defenders. Vigrod Wraithbane, leader of the Companions, directs the defense of Shor's Stone. He needs you."
:I'll travel to the Rift and find Vigrod.

Speaking to her again, she wishes you well.
:"Fly true and strike hard, King's Arrow."''
Online:The Shining Star

Several vendors can be found within, even when you first arrive in the city. A ghostly group of Undaunted can also be found here. The Nords from The Everfull Flagon will take up residence after being rescued.

 
Residents
Lore:Factions X

Xit-Xaht
 

Xivilai's Clan
Lore:The Unveiled Azadiyeh Answers Your Questions

'''I was reading the book  , but the numerous references to light and the sun seemed out of place, given what we know about   being the  n version of  . I was reminded of a discussion that mentioned a possible relationship between   and  . Due to Meridia's position among the  s and their cultural identification with birds and feathers, I was wondering if the book Glinting Talons purposefully drew parallels between these deities, thus making Tava the 'missing link,' so to speak. – Phil W.

The Unveiled Azadiyeh says: "Be not misled, O Phil, by the confused misunderstandings of the Tamrielics, whose minds are clouded by blood and darkness. Tava, as spirit of the air and goddess of weather, has dominion over all elements of sun and storm, save only for the stars, which belong to   (may praises ever follow his name). Kyne and Kynareth are but her shadows, images seen dimly through the dust of   and the snow of  . Of course, it is praiseworthy for the  lings and  lings to worship the   in any manner, even if their understanding is faulty and misguided. We can but hope that they come to the True Way before   returns to take us all.

As for Meridia, speak not the name of a daemon in consanguinity with that of a god. She is an intruder from beyond  , and no part of our world. Go, O Phil, contemplate your mistake, and step no more upon the Path of Error."


I read somewhere that the   ruler King   is said to be 'the Serpent God of the Satakal.' What does this mean for Yokudan mythology and history? We know the Maormer are obsessed with serpents, and  s are, too. Maybe there's a link between the   and the Maormer? – MareloRyan'''

The Unveiled Azadiyeh says: "It may be as you say, Marelo at-Ryan, for your words waft the aroma of wisdom, but as to their Full-Truth, I am unable to aver it. We speak no more of the Left-Handed Elves (may curses follow them into the Eight Abysses), for to recall their abominations but darkens our days—and who can say how many each of us shall have before   beckons us, save that they will be too few?

"As for the Maormer, whatever their burden of association with the Sinistral Mer, they come not north of  , for our fearless sea-warriors have taught them to keep well clear of the shores of  . Orgnum, their so-called 'Immortal Monarch,' will find he is not so deathless at the coming of the true Satakal (may it be long from today, inevitable though it is)."


'''Are there any other somewhat isolated Redguard communities like the  ? I also have another question, what is the official name of the nomads of  ? Are they just called the Alik'r?" – WaywardSwordsman'''

The Unveiled Azadiyeh says: "The Ash'abah, though an unclean tribe of pariahs, nonetheless perform a function blessed by Tu'whacca, and they have sibling-tribes in southern Hammerfell as well. I have heard tell of a wayward tribe of Redguards far in the chilly north known only as the Horsemen, but this may be merely legend. Then, of course, there are the Exiled Sun-Eaters of  , but to tell their tale is forbidden."
Lore:Cropsford

is a settlement located along the   in the   of  . The land is in the center of goblin territory, which has historically caused trouble for settlers. 
  
History
During the   of  , a large town was located at Cropsford. It was primarily a farming settlement, and had a shrine dedicated to  . Settlement was strongly encouraged by the townsfolk, many of whom were not natives of Cyrodiil and decided to stay after passing through. The town was constantly plagued by the undead from  , and the   of  s. Cropsford was initially located within the territory held by the  , although the town and the nearby   changed hands many times over the course of the war. It was feared at the time that the encroaching goblins planned a full-scale attack. 

The town's troubles were clearly too great to overcome, as the settlement was later abandoned. In  , the land was offered cheaply by the government, and a   family from   purchased it. Their plans to build a farm at Cropsford were dashed when they arrived to discover that the land was the center of an ongoing goblin war between the Bloody Hand Tribe and the   over a stolen totem. The Champion of Cyrodiil put an end to the war, allowing construction to begin. It was hoped that Cropsford would one day become a thriving town.  
 
Notes
The Cropsford Hen is a beloved breed of   that originated in Cropsford. The breed is commonly found on farms in Cyrodiil due to the staunchly protective nature of the hens; they have been known to herd the rest of the flock away from dangers such as circling hawks. 

Gallery
 

References
Online:Alessia's Bulwark

'''Alessia's Bulwark is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. One special crafting site with stations dedicated to creation of this set is located in the fourth zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on five traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds 34-1487 Armor 
3 items: Adds   
4 items: Adds 34-1487 Armor 
Crafting Sites
Online:Chef Amadour

Chef Amadour is a Breton chef found in the town of Cropsford. He doesn't hate goblins.
 

Related Quests


Quest-Related Events
After speaking with Aemilia Hadrianus and agreeing to help commit murder, go to Chef Amadour's house to collect a batch of his special goblin food. He will initially be unwilling to give you anything unless you help him beforehand.
:''"Don't touch anything! Everything's in its proper place; I don't want anything moved."
:I hear your Goblin food is delicious. Can I have some?
:"Just hand you one of my famous dishes? Not a chance. Perhaps a trade though. I'm running low on sugar leaf, which grows wild hereabouts. You collect three leaves for me and I'll give you some of my famous Goblin's Delight."
:I'll get your sugar leaves.

You can ask about Zich and himself before heading off:
:"I can't make Goblin's Delight without sugar leaf. Get it and I'll make you a treat you will never forget. Zich loves it!"
:Do you really have a pet Goblin?
::"I don't think of him as a pet. He's more of a companion, a cure for my loneliness. No one appreciates how cut off from civilization I feel out here. It's hard being a culinary genius in a village of peasants."
::But a Goblin?
::"Don't tell me you're another Goblin-hater? Aemilia is bad enough, with her unreasoning prejudices. I don't want any more like her skulking around. Goblins are greatly misunderstood. They're actually kind, loving beings, when treated properly."
:::That's an interesting theory.
:::"But it's fact! My interactions with Zich prove it. When treated with kindness and respect, Goblins are friendly, loyal, and loving. If only others were willing to give them a chance, there'd be a lot less unreasonable hatred of Goblins in Tamriel."
:Where are you from?
::"I was born and raised in High Rock, in the great city of Daggerfall. I was never lonely there, let me tell you. I had many friends and hordes of admirers who appreciated my genius. I never spent a lonely day—or night—in Daggerfall."
::So why did you leave?
:::"Unthinking prejudice isn't limited to remote villages. It taints big cities too. I believe all creatures are meant to live together in peace and harmony, a view widely despised. I left Daggerfall and eventually settled here. And here I'll stay."

After gathering three of the Sugar Leaves, you can return to him:
:"I can smell the sugar leaf on you. Did you get three leaves?"
:Right here.
:"Excellent! I have a little Goblin's Delight left from my last batch. Didn't want to part with it until I had enough sugar leaves to make another batch.  Here you go—enjoy!"
:Thanks, I will.

After you have disposed of his pet Goblin, Amadour will wonder where he is.
:"I'm afraid something has happened to Zich. He loves Goblin's Delight and eagerly runs up   I make a new batch. I hope he comes by soon."
:Why are you cooking out here?
:"My house is a mess, filled with food, pots, pans, cookbooks, and so on. I gave up on cleaning it and just live out here now."''
Online:Zich

Zich is a goblin living with Chef Amadour in Cropsford.
 

Related Quests
Online:Flavia Scaeva

Flavia Scaeva is an Imperial who can be found in her home in Cropsford.
 

Related Quests


Dialogue
:''"Let the alliances fight over the castles. As long as they leave Cropsford alone, I don't care what they do to each other."
:You really don't care?
:"Not at all. What have armies ever done for peasants, aside from  kill us, enslave us, and ruin or steal our crops? Dominion, Pact and Covenant&mdash;they're just different names for the same mindless violence and evil."''

After you have told her the news about her daughter's death, she will say:
:''"I'd really like to be alone. I need to mourn my daughter."

The List
:Do you know Varana Scaeva?
:"Dead? No, you must be mistaken. She can't be … I'd have felt it. I even paid a bounty hunter to help find her."
:The killer had these items. Do you recognize any of them?
:"This scarf. This scarf was Varana's. She was always getting cold. She's really gone then. I have nothing to give you. Thaellin took all I had, to find my daughter."
:Do you know where Thaellin is?
:"She said she was going to the northern shore of Lake Rumare, to look for Varana. If you find her, maybe she'll give you the coin I paid her. Thank you again for bringing me Varana's scarf."
:I'm sorry for your loss, Flavia.'''
Online:Spoils of War

Quick Walkthrough
#Find the Message to Jena south of Niben Basin Dolmen.
#Speak to Jena Colus in Cheydinhal.

Detailed Walkthrough
The quest is started by reading the Message to Jena, which is found outside Sejanus Tower ( ), just southeast of the Niben Basin Dolmen. Upon reading it you will find that someone named Jena is being threatened, and that they live in Cheydinhal.  

After you arrive in Cheydinhal, Jena can be found in one of the partially destroyed homes. Speak with her to warn her of the note, and she will comment that she's ready to leave anyway, and will thank you for your trouble with an average amount of gold.
  

Quest Stages
Online:Mansa

Mansa is a Khajiit who can be found fishing near Fort Dragonclaw. She will ask you to deliver some fish to Chorrol.
 

Related Quests


Dialogue
You will find her fishing on the edge of the lake.
:''"It's peaceful here, isn't it? As long as the cold doesn't bother you. The fish here taste much better than those caught in warmer lakes."
:How's the fishing?
:"Better than usual. Might you be traveling to Chorrol? My friend, Hannura, lives there. She loves fish and could use a treat, given Chorrol's troubles. Would you bring her some of my catch?"
: 

Speaking to her again, you have the opportunity to ask her some questions.
:"I know Hannura will like the fish. Cold-water fish are her favorite."
:What's wrong in Chorrol?
:"What isn't wrong there? An earthquake devastated the place four years ago. Now a fissure runs through the middle of town. Constant tremors set back efforts to rebuild. To top it off, monsters emerge from the fissure and attack the townsfolk!"
:Why don't they just leave?
:"Too stubborn. Chorrol is their home. They are determined to stay. It would not surprise me to see their descendants still there, hundreds of years from now."

After the quest:
:"I hope Hannura appreciated the fish. I like to send her some as often as I can."''
Online:Better Late Than Never

Quick Walkthrough
#Find an abandoned bag of gifts outside Wilminn's Winery.
#Return the bag to Kjakur in Bruma.

Detailed Walkthrough
When passing by the winery, you may notice a sack sitting at the edge of the nearby pond. Upon inspection, it appears to be full of gifts intended for delivery to Kjakur Gray-Fists, noting that he will pay the deliverer upon arrival.

Travel northwest to Bruma and find Kjakur inside the Manor House. Upon handing over the bag, you will be rewarded with gold and informed that the gifts were supposed to impress a love interest in the hopes of marriage.

Quest Stages