Netruk44/uesp-wiki-content huggingface dataset:
Online:Siege Warfare (Pact)

Quick Walkthrough
# Speak with Adalmor.
# Talk to Looks-Forward and Looks-Forward.
# Try out the ballista, catapult and trebuchet.
# Talk to Adalmor.
# Use the Practice Repair Kit.
# Talk to Galsi Mavani.

Detailed Walkthrough
Having delivered the munitions, you must now begin your training. Speak with Adalmor at the siege range and ask him what to do. You are instructed to hit a target dummy with one of each of the three kinds of siege weapons: trebuchets, ballistae and catapults. The siege weapons lose health over time like normal ones do, and will automatically respawn when they break. You have a wide variety of weapons to use, be it iceball damage, meat bags for disease damage, scattershot munition, hot oil pots, lightning and flame bolts. You also have the option of speaking with Looks-Forward and Looks-Forward to learn more about different kinds of siege weapons and what they do.

Once you have hit three target dummies, speak with Adalmor again to learn about siege repair. He will give you a  , which can only be used on the siege range. You are instructed to repair one of the weapons on the range. You can do this by putting the practice kit into your quick bar, then using the kit from your bar while next to a damaged siege engine. You can speak with Adalmor for more practice kits, but remember that you can't use these kits on siege engines out on the battlefield.

Once you're done practicing, speak with Galsi Mavani for a reward and your next task.
  
Quest Stages
Online:Reporting for Duty (Pact)

Quick Walkthrough
# Talk to Galsi Mavani.
# Talk to Protector Galiel and learn about the Elder Scrolls.
# Talk to Grand Warlord Zimmeron to hear about the Pact war effort.
# Speak with General Dar-Liurz to learn about Bounty and Scouting missions.
# Speak with General Jeggord to learn about Battle and Warfront missions.

Detailed Walkthrough
The final step in your introduction to Cyrodiil is learning about all of the ways you can support your side in battle. You will need to speak with a series of people who are important to your alliance, beginning with Protector Galiel at the Scroll Temple of Chim. Galiel will explain the importance of Elder Scrolls as they relate to each alliance's efforts to take over Cyrodiil, and how each alliance leader only seems to see them as weapons of war despite their greater importance.

Your next stop is to speak with Grand Warlord Zimmeron at the Northern Morrowind Gate. He will give you a strategy for capturing keeps and forts in Cyrodiil: by forcing your way in violently through walls or gates and then capturing the flags.

Zimmeron will send you on to General Dar-Liurz, who is in charge of distributing Bounty and Scouting missions. These missions are straightforward in nature and can be completed by individuals. You will receive a briefing on each type of mission before being sent along once again to General Jeggord, who is similarly in charge of distributing Battle and Warfront missions. Unlike the first two kinds, these two require a group effort to complete due to the scope and difficulty of their nature. Speak with Jeggord once more to finish the introduction and collect your reward.
  

Quest Stages
Online:Maladdak

Maladdak is a Khajiit traveling merchant who can be found with his horse at any number of locations around Rivenspire.  If you have the Intimidating Presence passive from the Fighters Guild, you have the option to rob him instead, which will help towards the Crime Pays achievement.
 
  
Dialogue
:"Greetings, walker!   has many spotless goods. You will come and look, yes?"
:'''[Intimidate] Hand over your gold or I'll beat you with your own tail.
:"Mother always said this one was a kitten-headed fool! Here, take everything! Just let this one go!"

If you meet him again, he will remember what you did previously:
:"What do you want now? My claws? No, for they are worth nothing. Forget this one's jest, yes?"''

Achievements
There is one Achievement associated with this NPC:
 

Notes
For whatever reason, he refers to himself as Rabamak (in both the audio and subtitles of his opening line).
Online:Anaka the Ink-Blooded

Anaka the Ink-Blooded is a Nord gatherer and member of the Fighters Guild found at the guildhall of each Alliance's fourth zone. She has no unique dialogue.
Online:Valentique

thumb|right|Old look
Valentique is a Breton member of the Fighters Guild who can be found in Velyn Harbor, Sentinel and Windhelm.

You'll find her at the Fighters Guild halls in the three cities above. In Sentinel, she stands outside beneath the bridge along with Anaka the Ink-Blooded near the camels with her dog, Barkeep. In Velyn Harbor, you'll find her east of the entrance door. And in Windhelm, you'll find her on the terrace north of the guild hall overlooking the Hall of the Dead, along with two tame durzogs, Grackle and Grish.

She has no unique dialogue.
The Adabal-a

[Editor's Note: The Adabal-a is traditionally believed to be the memoirs of Morihaus, consort to Alessia the Slave Queen. While this cannot be historically verified, the Adabal-a is certainly among the oldest written accounts to come down to us from the early First Era.]

 

And in the blood-floored throne room of White-Gold, the severed head of Pelinal spoke to the winged-bull, Morihaus, demigod lover of Al-Esh, saying, "Our enemies have undone me, and spread my body into hiding. In mockery of divine purpose, the Ayleids cut me into eighths, for they are obsessed with this number."

And Morihaus, confused, snorted through his ring, saying, "Your crusades went beyond her counsel, Whitestrake, but I am a bull, and therefore reckless in my wit. I think I would go and gore our prisoners if you had left any alive. You are blood-made-glorious, uncle, and will come again, as fox animal or light. Cyrod is still ours."

Then Pelinal spoke again for the last time: "Beware, Morihaus, beware! With the foresight of death I know now that my foe yet lives, bitter knowledge to take to my grave. Better that I had died believing myself the victor. Although cast beyond the doors of night, he will return. Be vigilant! I can no longer shield the host of Men from Umaril's retribution."

 

Perrif's original tribe is unknown, but she grew up in Sard, anon Sardarvar Leed, where the Ayleids herded in men from across all the Niben: kothri, nede, al-gemha, men-of-'kreath (though these were later known to be imported from the North), keptu, men-of-ge (who were eventually destroyed when the Flower King Nilichi made great sacrifice to an insect god named [lost]), al-hared, men-of-ket, others; but this was Cyrod, the heart of the imperatum saliache, where men knew no freedom, even to keep family, or choice of name except in secret, and so to their alien masters all of these designations were irrelevant.

Men were given over to the lifting of stones, and the draining of the fields, and the upkeep of temple and road; or to become art-tortures for strange pleasures, as in the wailing wheels of Vindasel and the gut-gardens of Sercen; and flesh-sculpture, which was everywhere among the slaves of the Ayleids in those days; or, worse, the realms of the Fire King Hadhuul, where the begetting of drugs drawn from the admixture of daedrons into living hosts let one inhale new visions of torment, and children were set aflame for nighttime tiger sport.

 

Then Morihaus said to them: "In your tales you have many names for her: Al-Esh, given to her in awe, that when translated sounds like a redundancy, 'the high high', from which come the more familiar corruptions: Aleshut, Esha, Alessia. You knew her as Paravant, given to her when crowned, 'first of its kind', by which the gods meant a mortal worthy of the majesty that is killing-questing-healing, which is also Paraval, Pevesh, Perrethu, Perrif, and, in my case, for it is what I called her when we were lovers: Paravania."

"Though she is gone to me, she remains bathed in stars, first Empress, Lady of Heaven, Queen-ut-Cyrod."

And they considered themselves full-answered, and departed.
The Formalities of Mirth

"Gravity is the essential seriousness of life."

Such is the creed of our Redoran brothers. Yet gravity is something that unites us all. There are few things so serene as the collective gravity of our House. We do not laugh in public.

The foreigner does, and it is a vulgar scene to watch. Their stoic facade is repeatedly broken and replaced by baser displays of levity and mirth. In public. The apparent preposterousness of this outlander custom needs no further explanation.

Diplomatic interests may, however, warrant participation in this outlander formality. Just as we have our customs, so does the outlander, as laughter is to them as titulature is to us.

This brings a religious issue to the forefront. Public displays of laughter are impious. Recall this passage from The Sermons. "There was much biting and the earth became wet. And this was the last laugh of Molag Bal."

There is further association of laughter with the House of Troubles. Sheoth is nothing but mania and mirth. Malacath's outcasts are ridiculed and being laughed at. Mehrunes embodies the chaos and disorder of unrestricted displays of merriment.

So how does one partake in purposeful impiety? Spiritual precautions are in order. First, if one knows displays of laughter will be expected during the day, it is best to take to the knees and call to Saint Aralor, as preemptive penitence for the transgression to come. Second, count the times one laughs, taking into account both duration and frequency, and make financial amends in accordance to The Temple.

The practice of laughter is a necessary evil when dealing with foreigners. It is gross and improper. Even so, it can be a valuable asset in diplomatic dealings. To paraphrase the warrior poet:

"A laugh to your face and a spear in your back."
Online:Costumes

Costumes are collectibles that change your appearance. These should not be confused with disguises, which use an equipment slot. They are purely cosmetic and wearing them will not affect your current equipment's stats.

Costumes visually replace the appearance of your clothing, hiding your equipped items. All costumes are bound to your account and cannot be traded to other players, except the ones obtained via runeboxes, which can be sold to guild traders. Promotional renders for costumes can be found here.

See also: Hats, Polymorphs, Skins, Disguises.
Online:Mages Guild (Davon's Watch)

The building is actually a Tribunal temple where the mages have moved after their original guildhall was destroyed in the Covenant invasion. It is a two-story, Dunmeri-style building with a large basement. Several Temple Ordinators guard the guild hall, inside and outside.

The upper floor, constructed as a circular loft around the building, serves as a library and a study area for several residents. Notes on the Dreugh can be found near Abnur Tharn and Tharayya. A copy of Origin of the Mages Guild can be found on a table to the north. an advanced safebox can be found to the east. A copy of Interview with a Spider Cultist can be found on a small table to the north. Vanus Galerion resides here, waiting to give you the Summerset prologue quest.

The lower level is a large hall with the middle area reserved for summoning portals. The space along the walls serves as a resting area with cushions, tables, hookahs and a wooden keg. Numerous bookshelves found here can contain skill books. A chicken lives here. An advanced safebox can be found to the north. An Order of the Eye Dispatch can be found to the west.

This guildhall serves as a good starting point for anyone interested in joining the Guild or for obtaining alchemy, enchanting and provisioning crafting certifications. Once you complete the Mages Guild quest line, a portal to the Eyevea Guild Hall can be found here.
 
Related Quests
 
 
 
 
 
 
 
 

Residents
Abnur Tharn  
Adrerel
Avrippe Favraud  
Daela Thadus
Danel Telleno
Mehra Uvandrys
Nikulund
Rudrasa  
Sathdira
Sethan  
Tarvili Sendas
Tharayya*
Valdam Andoren  
Valaste*
Vanus Galerion  

  This person can be found here only until the Simply Misplaced quest.

Gallery
Online:The Arch-Mage

The Arch-Mage is an item set found in boxes bought from a merchant in Cropsford or as quest rewards. Pieces are Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 3-129   and   
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.
Grey Book of 3E 426

[The Grey Book is a yearbook of the affairs of the Dres High Council for 3E 426. It lists the current members of the council and their residences. It also chronicles significant events and council actions for the year.]

 

Grand Magnate BLAHBLAH, by Grace of ALMSIVI, Chief Councilor of Dres Council, Tear, Morrowind Tribunate

Magnate Galtis Vanym, by Grace of ALMSIVI, Archcounsel of the Dres, Ald Mar, Lord of the Andaram, of Vanym Manor, Morrowind Tribunate.

Magnate BLAHBLAH, by Grace of ALMSIVI, Archcounsel of the Dres, Tear, Morrowind Tribunate

Magnate BLAHBLAH, by Grace of ALMSIVI, Archcounsel of the Dres, Silnim, Lord of SOMEWHERE, Morrowind Tribunate

Magnate BLAHBLAH, by Grace of ALMSIVI, Archcounsel of the Dres, Corkarth-Ruhn, Lord of SOMEWHERE, of BLAHBLAH Manor, Morrowind Tribunate
How to Tune your Hoom

We are all aware of the long and storied history of the Mountain Hoom. Who has not, as a child, heard the tale of Daroom, the Beast of the Mountain who sang to the Dwemer animunculi in their own language? Or of the seven thousand Hoom that greeted Saint Veloth (blessed be the dust of his mouth), and announced to him that he had entered Resdayn at last?

Not all of these proud creatures can claim such legendary status; but most can, with patience and wisdom, be trained to sing harmonies both pious and beautiful. By following my advice, perhaps you too like the Chimer Magnates of old can own a parade of these animals, to march before you and signal your approach. 
To do so, one must raise the beast from birth. Locating eggs is not hard, but harvesting them from the mother’s back may prove a challenge. Once hatched, a juvenile Hoom is no larger than a mouse and will happily sit in the folds of your cloak, eating comberries and other fruits.

When it comes of an age to carry itself, you must begin its training. Speak to it, sing to it, play the flute or ash horn to it if you can. It will see you as a parent and will strive to imitate. I once saw a Hoom three summers of age that could form Ashlander melodies as sweet and mournful as any one might hear on the winds of Vvardenfell.

The Nords believe that the Hoom learns best in its spring mating season, and you may see a poor apprentice lad wearing the shell of a potential mate, trying to inflame the blood-fired creatures so that they sing all the sweeter. Amusing though this charade is, there is little enough proof of its effectiveness, and the creatures learn as diligently in Frostfall as in First Seed.

With skill, it is possible to craft reeds and valves from wood, bone, and other materials. Fitting these to your companion will broaden the range of sounds that it can produce. Masters of this art engrave their sigils on the carapace of the animal, making art pleasing to the ears and eyes alike. My symbol is the double-headed Shalk; you may encounter a few examples of my life’s work.

Finally, a note to those who have a romantic imagination and a love of the old tales. It is said in ancient days the Hoom could be taught to speak and utter pieties as well as any Dunmer. I fear that if you wish to see this done today, you must seek a better teacher than I. That art, if it ever truly existed, is now lost. It is claimed by some that the Hoom long ago said all they wished to say, and are content now simply to sing. Perhaps in this they are the wise ones.
Lament for Pelinal

[Scholars disagree as to whether Morihaus' famous lament belongs in the fragmentary volumes of "The Song of Pelinal" or the bull-god's own so-called memoir, "The Adabal-a". Certainly it could belong to either, given that both of those texts celebrate the great affection between these immortals. History and indecision, however, have maneuvered the "Lament for Pelinal" into the relative obscurity of secondary sources associated with the Alessian Rebellion.]

 

And the Mor bull flew from the Taking, 
Where the alien kings had left Pelinal 
Eight-wise – leaking, talking fool talk 
To gnash treetops, sending southern leaves 
Like his mother's rain – Sky Goddess Son 
And suddenly it was a canvas of fall 
For his horns were spirals of gore 
Painting them doom-eyed

Thunder-color hit the river's edge, 
Surprising it, distempered 
This was jacklight lost to him 
This was his landing-madness 
Given hoof-point 
And all the trajectory of took-away 
Bent inward, storied to an end

"Pelinal-ada, again partitioned, what echo is 
Unsatisfied still? 
Whose dream is mumbling drunk? 
I would break the compass of the map 
And become it in better brass 
And skin myself in country 
So I could contain each piece of you 
They hid, to conjure one precious 
Return of your dumb laughter

"If I could be assured the rude stars 
Of our continuing houses 
Would not already be in fits of remake 
Covetous, and yet stepping like soft love 
That belongs outside the hands 
Made fast at shrine, with candle-strides 
So as not to wake the unsleeping 
Smack of insect scruple

"Pelinal-ada, you lay in longest quiet, 
Making it less easy to stay here between 
The wave-fields of time, 
Where forms adorn ideas rather 
Than the insane else of heaven 
Whose drapery now always, always 
Patterns those aims to the regular mold

"Who set us to self-hubris, to burnt ribbons 
Of kindred fugue? 
Which tremble would do it worse? 
If my own abeyance might stamp summer 
Back into your pallid vanish, 
Would I lift this hoof again, assigned?"
Meditations on Determined Law

A student asked their Elder, where does the Law reside? The Elder tapped him on the head with her prayer stick, and gestured toward a stand of Vulo trees. The student was satisfied with this answer.

We live in an ordered universe. The world was called from the void by the design of the Tribunes, and all deliberately created things have an order to them. How could it be otherwise?

A tree grows from a seed. Plant a hundred seeds and a hundred trees will grow. Plant those seeds in the same soil and they will all be much the same. Is the pattern of the tree contained in the seed? Of course.

Plant a hundred seeds in a hundred different places. In the ash. On the coast. Within the canton walls. All of these trees will be different- some will grow tall and strong, some will be twisted, many will not grow at all. Does the destiny of the tree reside bodiless in the place? Surely it must.

Three times three is nine. One number becomes another. But without the multiplication the number remains unchanging. Without numbers the multiplication cannot exist. It must be summoned into existence by the savant at the appointed time.

An Argonian alone in the waste is not a slave. A Dunmer alone on the mountain is not a master. Yet they both have it in them to be slave and master, should they meet together. It is in the meeting that the bond is created.

The Laws Determined reside within all things, as potential and restrictions of potential. But these laws are abstractions, which cannot be expressed until they find their context. It is through the infinite combinations of these simple orthodoxies that the world takes on the appearance of chaos. But there is no chaos. This is the error of the heathen.

All of this has been planned. Praise ALMSIVI!
A Nobleman's Garden

They ask me why I garden. "Muthsera", they cry, "why do you hide from the world in your tree-lined cloister? What of your duties to House and Hearth?" 
They do not understand what it is to be a lord of the true nobility of Resdayn. Our duty is to sharpen our minds and spirits, and to glean the determined workings of the world so we can guide our children along the path of righteousness. It is in the cultivation of my prayer garden that I find the wisdom for these tasks.

Observe the northern wall, along which I have planted sweetbarrels. The spines of the young plants bring pain to the touch, and discourage close ministration. With diligence and focused meditation however they can be made to bloom, ugliness giving way to beauty and the diaphanous, out-of-body visions of the sweetpulp vapors. This is the progression of the spiritual self: from resistance to blossoming to the numinous.

On the southern wall opposite are a bed of timsa flowers. Saint Timsa-of-the-Long-Hours happens to be an ancestor of mine, and the flowers first emerged from her body as she lay broken at the feet of Molag Bal's magi. These flowers blossom in sun, rain and ashfall and illuminate the virtue of resistance, and the futility of profane sorcery against faith.

On the western wall, facing the sunrise, is a cluster of bright fireferns- difficult to cultivate in heartland soil. I use a little of the ash from my hearthfire as fertilizer. The ash contains a trace of my House's holy offerings. This token of faith is sufficient to bring forth these plants from ground which does not welcome them, and once they have taken root they will endure forever. This is how the laws of the gods, properly interpreted, create citizens of the highest caliber who will never stray from the proper course once they are shown the way.

On the eastern wall, facing the sunset, are rows of noble sedge. These plants are my pride and joy, because they are grown from cuttings rather than seeds. These particular flowers are in essence parts of one flower that has lived since the middle of the Second Era. They represent continuity and careful planning, and give me faith that eternal vigilance and care can engender eternal harmony.

In the center of my garden is a stone, upon which I sit in contemplation and occasionally carve my insights. This stone is to be my legacy, alongside my military victories and descendents. Like the garden, if properly tended with wisdom and reverence to the past, it will provide enlightenment to my successors for generations to come.

They ask me why I garden. I say I am a lord of the House Indoril, and my garden is a world and the world is my garden. This is our birthright and our burden.
Remanada, Chapter 2

And in the days of interregnum, the Chim-el Adabal was lost again amid the petty wars of gone-heathen kings. West and east knew no union then and all the lands outside of them saw Cyrodiil as a nest of snakemen and snakes. And for four more hundreds of years did the seat of Reman stay sundered, with only the machinations of a group of loyal knights keeping all its borders from throwing wide.

These loyal knights did go by no name then, but were known by their eastern swords and painted eyes, and it was whispered that they were descended from the bodyguard of old Reman. One of their number, called the Chevalier Renald, discovered the prowess of Cuhlecain and then supported him towards the throne. Only later would it be revealed that Renald did this thing to come closer to Talos, anon Stormcrown, the glorious yet-emperor Tiber Septim; only later still, that he was under instruction by a pig.

Long glory was wife to the all the knights of the dragon-banner, who knew no other and were brothers before beyond many seas and now were brothers under the law named the blade-surrender of Pale Pass. And having vampire blood these brother-knights lived for ages through and past Reman and then kept guard over his ward, the coiled king, Versidue-Shaie. The snake-captain Vershu became Renald became the protector of the northern west when the black dart was hooked into Savirien-Chorak.

[Here torn pages indicate that the rest of this ancient book has been lost.]