Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Moesring Pass

Related Quests
 

Moesring Pass
left|thumb|The passRieklings have made camp at this pass high in the mountains. It is the junction of three paths, with the Strange Vessel in the middle, and is home to four rieklings, including one mounted on a bristleback. One riekling walkway overlooks paths from the south and the southwest, and a second walkway bridges a path from the northwest. Three lookout towers are built into the ends of the walkways, with the tallest tower directly west of the Strange Vessel. Two rieklings are on the walkways, with a third slightly farther to the southwest hidden in a bush. The mounted riekling is farther uphill to the north beside a campfire. 

There is a mounted elk head in a cart in the middle of the pass. On the head is a chitin helmet and a cave bear pelt. A few paces east of the cart is a riekling hut, with a sack to the left of the entrance. To the north is an end table on its side, with an East Empire Company strongbox on top and a pair of leather boots beside it. Farther uphill is the campfire, with a kettle next to it containing a fillet of horker meat, a woodcutter's axe, and a honey nut treat. Behind the fire is a riekling tent containing a bear pelt, a knife, and a sack. To the left of the tent is another riekling hut. To the south of the fire are three barrels; one barrel holds an iron dagger, the next a piece of charcoal and a fork, and the third a belted tunic. Finally, to the right of the door into the Strange Vessel is a sack.

Strange Vessel
right|thumb|Inside the strange vesselInside, you can clearly see the vessel is upside down. It appears to be of Dwemer construction, with riekling paintings covering everything. It is lit by a goat horn on a stand beside the door and by a typical Dwemer light on what is now the floor. Along the eastern wall are crates, barrels, and an unlocked chest. On the floor is a pair of shoes, a pair of leather boots, and a set of hide armor. South of the entrance is a lootable skeleton. Behind the skeleton is a flight of stairs that can't be used, behind which is an adept-locked chest and another barrel.

Notes
The vessel itself is probably the Patchwork Airship, though it has suffered more damage from the elements since its first appearance in Bloodmoon over 200 years ago.
Following the downhill path to the southwest leads to an unmarked place: a shrine of Zenithar with another East Empire Company strongbox beside it.
Skyrim:Abandoned Lodge

It is an abandoned shack built in the traditional Nordic style found in Skyrim. It contains little of importance except being used for the quest A New Source of Stalhrim. Prior to beginning the quest, the door is locked and requires a key; you will be unable to enter until that quest has at least started. It consists of one area: Abandoned Lodge.
 
Residents

 
 

Related Quests
 
 
Abandoned Lodge
thumb|right|Inside Abandoned Lodge
thumb|right|Basement
Outside of the lodge, there is nothing besides a few barrels, sacks, and bear traps. There are, however, two snow bear pelts and a knapsack along the eastern wall. Once the related quest has begun, four hostile Thalmor Soldiers, one of which is carrying the key to the Lodge, will be on guard outside. To the left of the entrance is a grindstone.

There is also little of interest on the first floor of the shack, save for a few empty wine bottles, two snow bear pelts, an empty chest at the foot of an unowned double bed, an unowned single bed, and some coins and a coin purse on a table with ''A Gentleman's Guide to Whiterun'' in the northeast corner next to a wardrobe and in the southwest corner, above a set of shelves are two hanging garlic braids.

The steps to the west lead to the basement where the kidnapped Baldor Iron-Shaper can be found. Also in the basement are three deer pelts, two more snow bear pelts, a few bear traps, five piles of salt, two pieces of bread, a garlic braid hanging from a wooden support on the ceiling, and a collection of alcohol at the bar along the north wall consisting of six bottles of Nord mead, two bottles of ale, and a single bottle of alto wine. Besides a   chest along the eastern wall and a few sacks and barrels, little else can be found here.

Notes
The Thalmor soldiers that spawn here at the beginning of the related quest continue to respawn even after the quest is completed. These new soldiers are friendly, though.
The Abandoned Lodge's Thalmor differ from their counterparts in Skyrim in that they wear leather armor instead of their usual elven or glass armor, although their gauntlets, helmets and boots can be elven.
Skyrim:Saering's Watch

It is the only dragon lair on Solstheim. You are directed here for the quest The Fate of the Skaal, to learn the first word of Bend Will. 

 
Related Quests
 
 

Saering's Watch
Should you come here from Benkongerike (up the hill to the southeast from Saering's Watch), you'll pass under two arches before coming upon the lair, where the dragon and the draugr will almost always be locked in battle. Unless you're up for some jumping, you'll have to enter from the northwest, navigating around some rubble. On the east-northeast and the southeast sides of this little courtyard are hut-like structures, the former of which contains an unlocked chest.

Stairs are to the southwest, with a broken shelving unit at the base of the stairs holding a potion. The right-hand stairs lead up to a hut-like structure containing three random potions, two random soul gems (one filled and one empty), and an overlook from which a draugr may snipe at the dragon and/or you. The left-hand stairs lead up to the second level, which contains two upright sarcophagi, one of which is around the corner to the right. If the dragon is here, these will be open already; if not, they will burst open as you arrive on this level. The third level has the word wall, which teaches the first word for the Bend Will dragon shout, and a boss chest. Across from the stairs is another upright draugr sarcophagus. In front of the word wall, a dead skeleton surrounded by candles lies on a table, with two fire enchanted swords laid across it in a cross shape. A random pair of gauntlets and a random pair of boots are on the ground beside the table.

Notes
The dragon shout word can be learned without the quest active or the Dragonborn questline even started.
At high levels, past 30 or so, the dragon/draugr battle can result in a stalemate, as any Draugr Deathlords will frequently bombard the dragon with Unrelenting Force. This can work to your advantage.
You can use the structures of Searing's Watch itself to help defeat the dragon. If you use archery or ranged spells, there is a lot of cover, and not enough space for the dragon to land, so you can easily snipe it.
If you drop in from the mountains to the south, you can get the shout and leave again without ever triggering the dragon.
Skyrim:Yrsa

Yrsa is a Nord living in Skaal Village. She lives with her husband, Deor Woodcutter in their house. You may find her laboring at the Temple of Miraak with Oslaf during the quest The Temple of Miraak. She will be free afterwards and return to her village.

She wears a Skaal coat with matching boots and hat. She carries a one-handed weapon, her house key, and a selection of common items and gold.
 
Related Quests
 
Dialogue
Yrsa may greet you with: 
:''"I fear what would have happened if you hadn't freed us."
:"  Dark Elves of Raven Rock keep to their city, and we Skaal keep to our village."
:"Fanari speaks her mind, perhaps more than she should."
:"The Skaal and the land are one, joined by the All-Maker."
 
Conversations
Yrsa may have a short conversation with Oslaf about her snowberry pies:

Oslaf: "When will you make another snowberry pie, Yrsa? It's been a long time." 
Yrsa: "The snowberries are not yet sweet enough. I tasted one just this morning." 
Oslaf: "Just make sure that when the berries ripen, you make more pies than you did last time." 
Yrsa: "Yes, I remember that you ate one of them all by yourself. Maybe this time, you will leave some for the rest of us!" 
Oslaf: "Not if I can help it!"

She may also talk with Deor about something under their bed:

Yrsa: "Husband, do you know why there's a pouch of spiced tea leaves under the bed?" 
Deor: "What?! That was supposed to be a gift! I was hoping to surprise you." 
Yrsa: "That is sweet of you, Deor, but you should find a better hiding place next time." 
Deor: "If I'd known that I was married to a fox who digs under beds to look for treats, then perhaps I would have."

Notes
She has two additional lines: "Relief and  " and "You saved us! But from what? Is it truly over?"'' However, they are set to be heard at the Wind Stone, which Yrsa never visits, so you will not normally hear these lines.
Skyrim:Ulves Romoran

Ulves Romoran is the Dunmer cook of Tel Mithryn, working for Neloth. He can be found in the Tel Mithryn Kitchen.

Ulves wears some farm clothes and a pair of boots. He wields an iron war axe, and carries a key and a small amount of gold.

Initially, he can be found mindlessly working on the Sun Stone twenty-four hours a day. After the stone is cleansed, he'll then head back to Tel Mithryn. He'll now spend all of his time cooking in the kitchen, stopping only to sleep from 10pm to 6am.

Once you free him, he'll say, ''"Oh dear. Why am I out here? I need to get back and make Master Neloth's tea." and "This is just dreadful. Dreadful."'' If you talk to him in his awakened state, he'll complain about his cooking conditions, saying, "Damnable ash! No matter how much I wash the food, it still gets in it." and ''"I hope you're not expecting a meal. I've barely got enough for them that live here."'' He'll also reflect on his previous state, saying, ''"Still can't figure out why I was working on that damned pillar." While Varona Nelas is still steward, he may also say, "I'd better tell Varona to bring apples and cabbage from Raven Rock."''

During the quest Reluctant Steward, while you're searching for Varona, you can ask him if he's seen her, to which he'll reply, ''"Is it tea time already? Well, Neloth's just going to have to wait. Varona went to Raven Rock to arrange for supplies."'' As you exit conversation, he'll say, "The Raven Rock road is dangerous. I hope nothing happened to Varona." After you find Varona dead, you can break the news to him, to which he'll say, ''"Dead? Truly? Oh, Varona. She didn't deserve this. This is a dark day for Tel Mithryn. Go tell Master Neloth. When I'm done here, I'll prepare her grave."'' After the quest, he'll say, ''"I can't believe Varona is dead."'' During Old Friends, if you ask him about Ildari, he'll say, "Ildari? She was a beauty, she was. I tried to court her, but she had no interest in me. She was only interested in magic and power. She died in some experiment Master Neloth did on her. He claimed she wanted him to."

Before Varona dies, he can be seen having the following conversations with her:

Varona: "Where is your list of things you need from Raven Rock?" 
Ulves: "I would have had it ready, but Master Neloth wanted his meal early." 
Varona: ''"Well I can't wait forever. Master Neloth keeps asking if I have his soul gems yet." 
Ulves: "Well you'll just have to wait. Last time I brought his meal up late he asked if I wanted to be a part of one of his experiments."

Ulves: "If you're here about the canis root tea, it's almost ready." 
Varona: "I don't know how he drinks that stuff." 
Ulves: "At least you don't have to taste every time to see if it's brewed right."''
Skyrim:Tolenos Omoren

Tolenos Omoren is a Dark Elf miner who lives in Raven Rock Mine.  He appears after you reopen the mine. 

Tolenos wears farm clothes with a pair of boots. He carries a pickaxe, a steel dagger and a selection of common loot and gold.
Skyrim:Talvas Fathryon

thumb|right|Talvas and Varona arguing
Talvas Fathryon is a Dark Elf conjurer living in Tel Mithryn. He is currently the apprentice of Master Neloth. 

He wears adept robes of Conjuration with a pair of boots, and he carries a small amount of gold. He knows a number of spells, namely: Ironflesh, Conjure Flame Atronach, Conjure Frost Atronach, Fireball, Firebolt, Ice Storm, Fast Healing, and Steadfast Ward.

 
Spells
Talvas knows the following spells:


Related Quests
 

Notes
Talvas' store and training are only accessible while within the Tel Mithryn area. His store becomes unavailable outside the area as his merchant chest is static and required for trade.
Talvas' store contains an extensive collection of standard Destruction and Conjuration spell tomes, as well as tomes for additional spells added by the Dragonborn add-on.

Bugs
 
 
One possible solution is to dismiss him, hire another follower, and return to Talvas after his stock has had time to reset.
Skyrim:Sirkjorg

Sirkjorg is a Nord who can be found working at the Temple of Miraak until it is cleansed, at which point he and Herkja relocate to Bujold's Retreat, or else to Thirsk Mead Hall if the quest Retaking Thirsk is completed.

He wears banded iron armor with iron gauntlets, boots, and helmet. Sirkjorg wields a Nordic mace in combat. 

When Sirkjorg returns to the Mead Hall, he will make several comments, such as, ''"It's colder down here. I don't like the cold." or "The food is better up here, too." or simply "Glad to be back"''

  
 
Notes
Sirkjorg is a member of the Dremora class, which determines the level of his skills.
Skyrim:Servos Rendas

Servos Rendas, a Dark Elf bandit wizard, can be found lying dead in White Ridge Sanctum. He is in a locked cage with his journal and some notes along with the Imbuing Chamber and a knapsack full of albino spider pods. He wears novice robes of destruction and a pair of boots.

He and his sister, Merilar, discovered how receptive albino spiders are when exposed  to rubies. Unfortunately, Merilar's power and the fumes from their tests drove her insane, causing her to lock Servos in a cage to rot.
Skyrim:Rakel

Rakel is a Nord werewolf living under Frostmoon Crag. She is a member of the Frostmoon Pack. 

During your first visit there, she will come up to you and keep you away from their pack. "Hold, traveler. You have no business here." If you are not a werewolf, she will ask you to go away and leave them in peace. "We mean you no harm, but... be on your way." She can also recognize you as a werewolf. ''"...Wait. You... you're one of us, aren't you? A werewolf?" Then she will introduce the Frostmoon Pack to you and welcome you as a brother or sister. "Then perhaps you do have business here... Forgive me. I'm Rakel, of the Frostmoon Pack. Welcome, brother/sister." You may ask her about her story then. "Since I was born. My parents were members of the pack, back when Majni's father was Alpha. After they died, Majni and Akar took care of me, taught me to hunt. I'm not as good as they are, but... I do my best." You may also ask her opinion about moving to a city. She will tell you "Why? Have you seen how they live? They cower behind their walls, afraid of every ash hopper, every netch! No, I'd rather be here. Free to hunt, free to live my life as I choose."''

Rakel wears fur armor along with a pair of fur bracers and a pair of fur shoes. She wields a leveled bow with leveled arrows or a leveled dagger in combat.

Related Quests
Skyrim:Palevius Lex

Palevius Lex is an elderly sailor found at the Water Stone on Solstheim. He appears to pray at the stone, oblivious to the world around him.

Initially from Windhelm, Palevius Lex, along with fellow sailors  Liesl, Hjalfar, and Benkum, decided to cast anchor along the western coast of Solstheim and immediately fell prey to Miraak's spell. Palevius works around the clock at the stone, oblivious to the world around him. Once the stone has been cleansed, the entire crew will return to their boat on the coast. When you leave the area, they will all disappear from the game.

Palevius wears miner's clothes along with a pair of boots. He carries a steel sword.

He shares his dialogue lines with his fellow sailors:
: ''"Think we've got to get back to our ship now."
: "We're already late. Not sure why we decided to take such an extended shore time."
: "When the tide goes, we'll go with it."
: "It's a long way back to Windhelm from here."
: "Hope our shipments are still good. How long has it been?"
: "Best be shoving off now."''

 
Bugs
Skyrim:Oslaf

thumb|right|Oslaf working on the Temple of Miraak
Oslaf is a Nord found laboring at the Temple of Miraak with Yrsa during the quest The Temple of Miraak. 

After completing the related quest At The Summit of Apocrypha he can be found living in his house in Skaal Village with his wife and daughter. Even after you liberate him from Miraak's influence, he will not be very friendly to you, stating that you are still an outsider in his eyes.   
 
Related Quests
 
Dialogue
When approached he can say:
:"The others call you a friend, but I still see an outsider."
:"At his age, Tharstan should have known better than to fumble about in dark tombs."
:''"We'll talk another time, perhaps."
:"The Skaal value silence over needless talking."
Conversations
Oslaf may be seen having some random conversations with his family and other villagers:
:Oslaf: "There's a terrible ache in my back today."
:Finna: "Complaining to me won't make your pain go away, Oslaf. Go and see Edla, perhaps she has a remedy."
:Oslaf: "There's no time for that now, I have work to do."
:Finna: "Then get back to it, you lazy horker! The day is wasting."

:Oslaf: "Are the potatoes ready for eating? I want to roast them with some onions for the night's meal."
:Finna: "Be patient, my husband. The crop doesn't grow faster because it hears your growling stomach."
:Oslaf: "Hm, perhaps I'll make an offering to the All-Maker. He can make our potatoes ripen as surely as he makes the snow fall from the sky."
:Finna: "I'm sure the All-Maker has more important concerns than your potatoes, Oslaf."

:Aeta: "Papa, when can I go on my first hunt?"
:Oslaf: "I've told you before, little cub, you're not old enough yet."
:Aeta: "I just want to see. I promise not to get in the way of the hunters, and I'm not afraid of the beasts in the forest."
:Oslaf: "I have given my answer, little cub. I know you are brave and have the heart of a great she-wolf, but all things have a time and place."
:Aeta: "Yes, papa."

:Oslaf: "When will you make another snowberry pie, Yrsa? It's been a long time."
:Yrsa: "The snowberries are not yet sweet enough. I tasted one just this morning."
:Oslaf: "Just make sure that when the berries ripen, you make more pies than you did last time."
:Yrsa: "Yes, I remember that you ate one of them all by yourself. Maybe this time, you will leave some for the rest of us!"
:Oslaf: "Not if I can help it!"

Notes	
Oslaf has additional dialogue recorded for when you would have freed him from working at the Wind Stone: "Finna? Aeta? Where are my wife and daughter?!", "By the All-Maker, please let my wife and daughter be safe." and "I must get home, outsider."'' as he returns to the village. However, he won't actually be found at the Stone, as he is forced to work at the Temple of Miraak.
Skyrim:Niyya

Niyya is a Redguard sorceress who can be found in the prison of Highpoint Tower. She is being held prisoner by Ildari Sarothril. She wears some ragged robes.

Once you free her, she'll approach you and say, "Thank you for rescuing me. That witch was going to kill me soon, I just know it." You can now ask her about Ildari, to which she'll respond, ''"We were digging in these mines when she found us. She was hurt so bad. We took pity on her and nursed her back to health. She repaid our kindness by attacking us in the middle of the night. Those of us that didn't die were made prisoners."'' When you ask what she did to the prisoners, she'll say, ''"Horrible things. Experiments...and worse. I'm the last one. The others are all dead now. If you find her, don't make her end quick."'' You can then ask her where she will go now, to which she'll respond, ''"First I'm going to leave this place, as fast as I can. Then I'm going to get on the first boat to the mainland. Good luck to you."

Despite what she says, she will then head to The Retching Netch and stay there for the rest of the game. After being freed, she may say, "Thank you for rescuing me from  ." or "I still have nightmares about what Ildari did to my friends."'' If you want her to live, you may have to escort her past the reavers at Brodir Grove after you clear the Tower.
 

Related Quests
 

Notes
If the falling boulders trap in the tower has been triggered, Niyya's pathfinding may cause her to run into any standing debris left over from it, which will result in her death. It is possible to push the boulders out of the way by walking into them to clear a path. You can also accomplish this by picking up an object such as a bucket (not taking it) and moving the boulders with that.
If you free Niyya after killing Ildari, she will remain in her cell and won't follow you out of Highpoint Tower.
Skyrim:Naris Mavani

Naris Mavani is a Dark Elf miner who lives in Raven Rock Mine.  He appears after you reopen the mine.

Naris wears miner's clothes with a pair of boots. He carries his pickaxe, a steel dagger, and a selection of common items and gold.
Skyrim:Morwen

Morwen is a Nord living in Skaal Village. She works as an apprentice to the smith Baldor Iron-Shaper during the day. She becomes a candidate for marriage after delivering her amulet to Runil in Falkreath. Her mother was Bera, a Skaal woman, and her father was a sailor on a trade ship that sank near the village. She is the only Skaal known to have not grown up on Solstheim; she first lived with her parents in Falkreath before moving back to her mother's tribe.

You may ask her to tell you what did she do in Skyrim, before she came back here: ''"Well, my mother used to say that I was born an angry child. It's true that my heart has always been restless, and fighting was the only way I could find peace. I was a soldier for a time, and then a mercenary, but I was never truly happy until I came here." You may also ask her if the dragons have made life more difficult for the Skaal, to which she will reply, "Well, the dragons are a constant danger, but so far they have taken little interest in our village. Thank the All-Maker for that! But have they forced us to change the way we live our lives? No, not at all."''

Morwen wears a Skaal coat with matching boots and gloves. She carries her house key, a steel greatsword, and a selection of common items and gold.
 
Related Quests
 
 

Dialogue
Morwen may have some random conversations with her master Baldor Iron-Shaper: 
Baldor: ''"We're nearly out of coal again." 
Morwen: "I could travel to Raven Rock and purchase some more." 
Baldor: "True, but I think that Edla would be hurt if you didn't give her the chance to trade for it first." 
Baldor: "You know how happy it makes her to play the village peddler." 
Morwen: "You speak the truth, Baldor. It makes my heart glad to see her keeping busy after Heifnir's death." 
Morwen: "Very well, I'll ask Edla to trade for some coal."

Morwen: "Why have you never taken a wife, Baldor?" 
Baldor: "Because I already have a wife, and I wouldn't want to make her jealous." 
Morwen: "Oh? And what is her name, this secret wife of yours?" 
Baldor: "Her name is forge. Now be silent before she hears you and becomes angry."

Morwen: "It's tradition that the son of the smith take his father's place, but you have no son. Who will become smith of the Skaal after you." 
Baldor: "All-Maker willing, young Nikulas will take an interest. I would be happy to teach him." 
Morwen: "Nikulas is restless. He's like an eagle, always seeking to fly somewhere new." 
Morwen: "I do not think he has the patience to work the forge." 
Baldor: "Well, Deor and Yrsa are still young. In time, I'm sure that they will have many children." 
Baldor: "Perhaps one of them will want to learn the ways of iron-shaping."''

Notes
She is one of just three spouses that can actually live on Solstheim with you, as spouses and children cannot move into Severin Manor. 
If married, she will sell blacksmith merchandise rather than just general merchandise, despite not acting as a smithing vendor prior to marriage.