Netruk44/uesp-wiki-content huggingface dataset:
Online:Barrowton's Journal

Every exploration I undertake is simply more fascinating that the one before. Take this series of caves, for example. The place is called  , and the legends surrounding the place are simply—well—fascinating! 

Most of the legends describe the cavern as home to a race of  s that migrated here from the harsh and unforgiving   wilderness. Of course, no giants are found in the region today, so I'm not sure how much to believe these stories. The place is certainly full of giant accouterments, though. 

The bones of massive  s, including skulls topped with great horns, adorn the walls of the cavern. Since such creatures have never been known to roam the   wilderness, the presence of their bones lends some credence to the tales of sojourners from the frigid wastes of Skyrim, though. 

  
As I write these words, I am listening to sounds coming from the entrance to the caves. Could it be  ? A wild animal, perhaps? I sincerely hope it's just some traveler, looking for shelter from the wind and rain. Either way, I had better go see what's going on. 

  
 s! There are Nords in Rivenspire and they're moving into Breagha-Fin! Should I talk to them? Try to reason with them and convince them to let me leave? Or should I try to find a place to hide and hope they move on? Perhaps that sealed chamber I found on the second level will offer some level of protection. Yes, that's where I shall hide, and hope for the best.
Online:Claudie's Last Entry

I never told Maurice. I was waiting to surprise him, after the family accepted our love and blessed our union. But that never happened. And Maurice never found out about our baby. 

Now he'll never know. I can't believe what a coward he turned out to be. He couldn't stand up to his mother, not even to save the life of the woman he loved. Instead, he didn't say a word and left me in this tower to rot. I never should have trusted a  . 

I thought about calling the guards and telling them the truth. But I don't want my child to grow up to be a Baelborne. I won't allow that. 

I'm dying. I pray to any who hear my plea. I don't expect an answer, but I want our deaths to be avenged. Somehow, someway, I'll make the Baelbornes pay.
Online:Endarre's Log

It's just the two of us now. We've been   in the dark for so long … I don't know what day it is.   is quiet, even as the sounds get closer. He misses   a great deal, I can see it on his face. 

We're trapped, as far as we can tell. The doors forward refuse to open, no matter how we tug on them.  
- - - - - - - - 

I think we may have it. It's taken us days to figure out, but … the   in this room contain strange red crystals that glow from within. They look like they'll fit into the sockets near the doors. 

With a little more time, I believe we can find a way through.  
- - - - - - - - 

The constructs. They've broken through. I think this will be the end. Goodbye,  . Wherever you are. I loved you. Know, with my last words, I loved you.
Online:Fakimal's Letter

This has gone too far. When I first agreed to this enterprise, I had misgivings, but I put my concerns aside. Sacrificing a few lives to save many others is sometimes necessary. But how many must we kill before the   is satisfied? 

I will do this no longer. If this is truly my duty as a bailiff of  , then I most firmly resign from my post. 

—
Online:Gamirth's Final Message

My Dearest Love,

Writing these words instead of talking to you in person is the act of a weak man. A coward. What I shall do after I finish this letter is even more cowardly. I am giving up. I'm leaving  .

I fought the pull of the strange enchantment as much as I could, and when I was sober I worked to discover a cure, or at least the source, of our terrible affliction. I wanted to defeat this thing, to see your eyes brighten and your mind clear once and for all.

My heart aches for you, watching you struggle, watching you fight the allure of the mead as I read and researched. We may be close to solving this, but I can't go on.

Is it a weariness of spirit? Is it just a weakness, a character flaw that I can't overcome? I don't know the answer. I only know that I want to run, to try to get free of this place and its insidious spell. I do this knowing that I am leaving you alone. That my soul is lost.

Always remember, dear one, that you are forever in my heart. Remember our love and find a way to make your own escape from the tavern. And, please, try to forgive me. If you can.

—
Online:Dreughside

Governed by Baron Sorick, Dreughside is home to many of Wayrest's poorer citizens. Only a few permanent buildings stand in the district, while most of the citizens reside in makeshift wooden structures. Since it is located outside of Wayrest's walls, Dreughside was largely defenseless against a recent invasion of dreugh, which killed, captured, or drove off most of its inhabitants.

The dreugh spawning pools are located west of Dreughside, near the group boss at Dreugh Waters. The road leading southwest from Dreughside crosses the river, and leads towards Soulshriven Tower. A statue to Saint Stental sits along the side of the road between Wayrest and the tower.
 
Related Quests
Dreughside Objective: Stop the dreugh and discover why they invaded Dreughside.
 
 
 

Residents
Adam Charnis
Adiel Charnis
Ajac Viliane
Arcady Charnis
Baron Sorick
Belya Valtieri
Caldelnalin
Constable Charlic
Constable Ketrique
Fanwenlle
Jerian Valtieri
Lantoinette Ergend
Laurette Riscel
Nolulnarian
Ouard Guegan
Padier Renoit
Phillic Menant
Rajelar
Sneehash
Tenwinril
Trigrid
Vierry Dechery

Notes
Dreughside also appears in Legends, in The Fall of the Dark Brotherhood story expansion.

Maps
thumb|left|A map of Dreughside
 

Gallery
Lore:The Hollow City

is an abandoned city found in the depths of  's realm of  .  It is protected from Molag Bal's influence and minions by his enemy,  , who despises undeath. It is thus a unique oasis of light and life in one of the darkest and most dangerous realms of  .

The Hollow City was once a city in  , likely in Cyrodiil,  at which point it was called by another name. It is likely that the Hollow City was once the Ayleid city of Delodiil, as the city has many things in common with how Delodiil was described and as both cities are associated with Meridia, as well as have disappeared from Nirn.  
 
History
thumb|right|A part of the Hollow City
When it was on  , the Hollow City was populated by   and  s. They worshiped Meridia at a glorious cathedral, and their city's prosperity was ensured by magical crystals called the  . 

At some point, the Hollow City was besieged by the minions of Molag Bal, who poured out of portals from Coldharbour. While everyone outside the gates was slain, they managed to hold the city. One of their chief defenders was the last Ayleid king,  , who happened to be present during the attack. 

It soon became clear that the forces of Molag Bal were too great, and that the city would eventually fall. However, Meridia saw an opportunity to both save the city and fight back. Using the portals Molag Bal had opened, she transported the entire city, with all its inhabitants, into Coldharbour. Due to the enchantments protecting Coldharbour, the inhabitants of the city were scattered all across the realm. However, the city itself arrived largely intact, and served as a shelter for many of those who remained. Meridia had thus succeeded in inserting a portion of her own power into Coldharbour, creating a space there that was safe even from Molag Bal himself. 

Many of the original inhabitants of the Hollow City were killed shortly after the city was transported, having arrived in other parts of Coldharbour, far from the city. Nearly all of the remainder fled or died over the next few centuries. Even King Dynar was captured by Molag Bal. However, the enchantments protecting the Hollow City were maintained by Meridia, who disguised herself as a woman known as the Groundskeeper. 

In  , a force of   and   members invaded Coldharbour from Tamriel to stop the  . They rescued Laloriaran Dynar and used the Hollow City as their base of operations, opening portals within it to transport reinforcements and supplies from Nirn. They were ultimately successful in preventing the Planemeld, vindicating Meridia's strategic decision to create the Hollow City centuries beforehand.
References
Online:The Faceless

The Faceless is a lich serving as the boss of Vahtacen. He resides in the westmost chamber.
 
  
Achievements
There is one Achievement associated with this creature:
Online:Angof the Gravesinger

Angof the Gravesinger may refer to two things:
Angof the Gravesinger (person), a Reachman enemy in Cath Bedraud
Angof the Gravesinger (quest), the quest in which you kill him
Online:To Alcaire Castle

Quick Walkthrough
#Talk to Dame Dabienne.
#Talk to Messenger Cordier.

Detailed Walkthrough
After you have exonerated Dame Dabienne in the quest False Accusations, talk to her again to find that she is concerned about the situation in Alcaire Castle. Rumors have been circulating about spies, plots, and even an army of Redguards marching on the castle despite the Daggerfall Covenant. She wants you to investigate and find Messenger Cordier — the same guy you rescued from the slavers in the last quest — as he should be announcing your arrival to the Duke. 

Head up north, passing through the Daedra-infested lands around Nurin Farm. There are several quest givers along the way. You'll find Cordier in front of Alcaire Keep, by the fountain. He will immediately remember his mission... having forgotten altogether to tell the Duke you were coming. There's nothing for it, he says, and he'll hand you some gold.
  
Quest Stages
Online:Glonnir's Letter

, 

You won't see this letter, but I had to write something.  's decided it: a sacrifice to stop  . Madness or martyrdom? The storytellers will decide. 

I guess in the end there's the desire to confess. I should've spent less time in the forest, hunting, or in my cups. I should've been a better husband or father. 

Maybe this is my way of making it up to you. If you and our daughter can live on in  , safe because of our sacrifice. Small consolation, when every bone in my body wants to curse it all to   and run to you. 

I love you. 

—
Online:Guild Mage's Journal

, Day 3
We've been gathering for days. I'm getting impatient to leave. Surely the enemy will spot us if we continue to delay here. We must move soon or all will be lost. 

Cyrodiil, Day 5
  smile on us. At last, we are going to attack! Now our enemy shall know fear and pain and sorrow! 

, Day 1
Everything's gone wrong. I am lost and writing from a small alcove in the rocky wall.   patrol the rocks below, and other, worse things roam the dark shadows that stretch in all directions.   guide me. I must find better shelter! 

Coldharbour, Day 4
I spotted a giant wall in the distance. Somehow, the view gives me hope. I will try to make my way there tomorrow. Perhaps safety and shelter awaits me there. 

Coldharbour, Day 6
:I see brilliant light beyond the wall now. It is still far off.   protect me, but I do not think I shall make it. The Clannfear have returned. There are   with them. I think they know I am here, for they seem to be actively hunting for me. I do not want to die at their hands! 

Coldharbour, Day 9
I have been in this cage for days. The Dremora stuck me in here, without so much as a scrap of food or a drop of water. They haven't said a word. They barely acknowledge my existence. What do they want? Why do they continue to hold me? Wait, one of them approaches now. She's carrying a long, pointed spear. I wonder what she plans to do with —
Online:Letter to Hanza

, 

Your  s won't shut up! I understand why you asked us to deliver them for you. 

We saw   troops nearby and sheltered in the cleft where we once played as children. We should have let the goats go free. 

If these beasts continue bleating, though, we shall be discovered. We've killed the loudest, and may need to slay the rest. I hope we have enough arrows. 

Otherwise, we will get the herd—by  ! They come—
Online:Message in a Bottle (Lagra)

Of all the audacity! They attacked my ship. And for no reason. We were approaching  , heading for the tunnel, when  's troops attacked us. If this is because someone robbed   again, I'll make sure heads roll in the thieves' quarter! 

We're taking on water, but I'm going to try to get the ship as close to shore as I can. Just in case, I'm hiding my key to the tunnel in the bowels of my ship. If I'm going down to the bottom of the sea, I'm taking my damn key with me! 

We're approaching the northern shore. If we make it, we'll meet up at the usual place and discuss our options. Why's Montclair on the rampage? And where's  ? I thought we had an arrangement, damn the man! 

Well, if we do sink, don't you dare come looking for my key. I swear, my ghost will haunt this wreck and take vengeance on anyone who trespasses on my ship! You have been warned. 

—
Online:Mustn't Forget

If that's all that's left to me. I cannot leave it behind. 

If I make others as I have been made, it shall be an heirloom of my new house, my new family. 

But I must protect it, it must be hidden. What if I forget where I hide it, if the changes affect my mind? Perhaps a clue…. 

Up above, the statue wards. There.
Online:Retreat!

The  s broke free. I don't know how. If you get this run for your life. Meet you at—
Online:Scrap of Adubaer's Journal

… separated from the others. Can't let them escape. Disable the devices, perhaps? Too close to fail now. Even if it means this one's end as well,   won't get what he desires. The secrets will die here with us ….
Online:Scrawled Note

I'm not sure what to do. First, the  s came through, killing people and pillaging the village. Then they leave us, and not a week later   appeared, attacking the survivors. It's madness! 

I'll hide here for a while. Maybe the Daedra will just pass me by, as the soldiers did. 

I can hope, anyway.
Online:Skeevers (note)

I see their glowing red eyes, closer each night! When will you return with help? I can barely walk now. 

If you find me dead, the  s did it.
Online:Theyo Bezon's Natural Observations

Here I am, ten paces from the giant  ,  . He truly is a remarkable creature. Serene, noble, handsome— 

And coming this way!
Online:Aleswell Eviction Notice

All residents are hereby ordered to abandon these homes immediately, by order of  . 

Anyone found in these buildings by nightfall will be killed. 

—
Online:Journal of Bernamot the Great

And so begins the adventure of  ! As a soon-to-be-renowned explorer, this tome will officially begin my body of work. Scholarship that I am certain will be studied for centuries to come! 

Beginning with this tome, I will uncover the secrets of long-forgotten cities. I will discover the ancient mysteries that have lain undisturbed by mortals for long years. In short, I will go where others fear to tread and find things that others are unworthy to find. 

My journey begins here, in the ancient city of  . Lost to time, I discovered this ruined city after extensive research in my father's library. I alone have the courage to explore this dark city. 

I will begin by descending this dark stairway before me. Although the way is dimly lit, and dust fills the air, I'm confident the ancient   architecture is sound. Onward, to greatness!
Online:Everfull Flagon Handbill

Fine Mead. Good Company. Come and Enjoy.

FREE MEAD! ASK FOR THE SPECIAL BLEND!

 

Turn back. The mead the mead the mead—be wary—
Online:Patch/1.0.4

;Notes
This is the second patch this week, and addresses the high priority fix of missing bank slots, stored bank items, and missing skill points. We're continuing to work hard on other issues, and will let you know when they are fixed.

Miscellaneous
;General
Fixed an issue where your characters could lose bank expansions you purchased, including the items in these slots.
::Note: This will not return any items or slots lost prior to this fix. If your character was affected, please contact Customer Support.
Addressed an issue with guild invites that could cause latency with social systems such as guild chat, player-to-player chat, and long loading times.

UI
;General
Changed the functionality of auto-stacking in guild banks. You will now have to stack items in your inventory before placing them in the guild bank.
Online:Gold for Teeth!

Cull the  s in  

Help make the fens safe for travel. Earn gold for killing the toothy beasts lurking in the shallow waters of Hag Fen. Gold for crocodile teeth! 

Deliver proof of your crocodile-killing prowess to  , Huntmaster, who will be camped near the   until Fredas next. 

Teeth extracted from any other creatures are not accepted and proffering them may result in a sound beating. 

Note that the Huntmaster is not responsible for any limbs you may lose as you attempt to fulfill this offer.
Online:Here Lies Arah

Devoted Spirit Warden 

Neither father nor husband 
But instead, a loyal servant of Azura 

Rewarded in eternity.
Online:Hunt With Me

A partnership between  ,  , and the   is preposterous. Can you not see?   will take and take, like a well-coifed   suckling at a heart-wound. The High Elves would like nothing more than to have us under their rule. We're less than cousins, less than Elves, to them. 

It's time for the Bosmer to hunt again. We'll take   back. For our people, for  . And we'll have Hircine's blessing as we do it. 

—
Online:Mine Foreman's Orders

Don't care what you've heard about disappearances in the mine. Don't be frightened like little   that break like sticks in a bad storm. It is a Wood Elf trick. 

Keep working. Or you will be beaten. If you are beaten and you still don't work, you will be shamed in front of entire clan.
Online:The Arch-Mage's Boon

Quick Walkthrough
# Speak to Arch-Mage Shalidor outside.
# Accept the Eidetic Memory.

Detailed Walkthrough
At the conclusion of The Mad God's Bargain, exit the Eyevea guildhall and speak with Arch-Mage Shalidor outside. His attitude will depend on your decision to save Valaste or not, but regardless of the choice you made he will express his gratitude. As a reward for returning Eyevea to Tamriel, he will gift you with the Eidetic Memory, a magical ability he developed to remember every scrap of paper he ever read. This will manifest itself as a new tab in the Library section of your Quests menu, which lists all miscellaneous books, notes and letters not included in the Shalidor's Library collection.  

Quest Stages
Online:The Prismatic Core

Quick Walkthrough
# Speak with Guildmaster Sees-All-Colors at the Fighters Guild in Marbruk (Greenshade), Shornhelm (Rivenspire), or Stormhold (Shadowfen).
# Explore the ancient city of Abagarlas.
# Disrupt the ancient spell.
# Meet Merric at-Aswala.
# Stoke the fire and forge the Prismatic Core.
# Defend the Forge.
# Find Aelif.
# Report to Sees-All-Colors.

Detailed Walkthrough
thumb|Merric reforges the Prismatic Weapon within the Earth Forge
Meet with Sees-All-Colors at the specified guildhall, and she will tell you of Abagarlas and the Mortuum Vivicus, creating a portal to the Ayleid city. Once there, she will cast a spell around you, allowing you to see through the memories of the Ayleid warrior Ostarand. Continue through the ruin until you find Queen Palolel, who is casting a spell on the Vivicus, and must be killed. You must then try to destroy the Vivicus, however, Molag Bal will teleport it to Coldharbour before you are able to. Speak with the Guildmaster in the present, and she will say that Ostarand was close to destroying the Vivicus but was not able to finish his task, meaning it is still a threat. She then creates a portal to The Earth Forge and tells you to speak with Merric.

At the Earth Forge, Merric will be wearing a blacksmith outfit and you must follow him to the Forge. Once there, he will give you instructions on stoking the fires to help him forge the Prismatic Core. You must do it in the following order the first time:
Coals
Bellows

The second time, you must do it in this approximate order:
Coals
Valve (twice)
Bellows

The third and final time, you must do it in this order:
Coals (twice)
Valve
Bellows (four times)

Once that is done, Molag Bal will summon undead forces from Abagarlas to attack you. After they are defeated, an undead Queen Palolel arrives in Lich form and attempts to kill you, and you must defeat her. Speak to Merric and follow him outside. He will talk to Aelif, who has fought off the undead on the surface with unfortunate casualties, and Jofnir Iceblade will show up. He tells you all that he was murdered and wants you to find his killer so that he may be at peace. Speak to Merric again, who will teleport you to the guildhall to report to Sees-All-Colors.

Notes
This quest starts in the capital city of the *third* province in the Zone Story. (Greenfalls / Marbruk: Shadowfen / Stormhold: Rivenspire / Shornhelm)

 

Quest Stages
Online:The Tharn Speaks

Quick Walkthrough
# Travel to the Mages Guild in Vulkhel Guard, Daggerfall or Davon's Watch.
# Talk to Abnur Tharn.
# Activate the three Speaking Stones in the Worm Cult lair.
# Talk to Abnur Tharn.
# Talk to Varen in the Harborage.

Detailed Walkthrough
Upon completion of the last quest, you should get a quest telling you to go to the Mages Guild in your alliance's first major city (Vulkhel Guard, Daggerfall or Davon's Watch). Inside the guildhall, the quest will update; now you need to talk to Abnur Tharn. Tharn is dressed like a mage in blue and white robes.
:''"I can't be strutting around the city wearing my Imperial regalia, can I? Your concern about my fashion sense is touching, but irrelevant."''—Abnur Tharn

Tharn questions why you trust Varen and tells you about Varen's plan to re-form the Five Companions. Sai Sahan is special, not only because he is a missing companion, but because he knows the location of the Amulet of Kings.

Depending on your faction, Tharn will tell you that Mannimarco keeps his important documents in Wormroot Depths (Aldmeri), Norvulk Ruins (Daggerfall) or Knife Ear Grotto (Ebonheart).

You agree to meet him inside the secret Daedric lair. You can choose to ask him about himself or what he will do now. He is from a family of advisors and politicians. His daughter, Clivia, the Empress Regent, along with his nephew, Javad, are devout servants of Molag Bal. He laments the loss of his family's name from the history books due to his defection, but he says he remains focused on ensuring the survival of the Empire.

thumb|right|"I will find the amulet, one way or another." Inside the lair, you need to find and use three Speaking Stones. These show a brief projection of Sai Sahan and two of Mannimarco.
:''"The Redguard's iron will cannot be overcome with standard interrogation techniques. Physical tortures appear to be useless. I have therefore instructed the Daedra to move Sai Sahan into the Halls of Torment. The Duchess will be most pleased to have a new…guest."''—Mannimarco
 
Talk to Abnur Tharn. The Halls of Torment is Coldharbour's most nefarious prison, whose prisoners face apparitions of things they fear the most. He will need to do some research before you can enter the Halls, so he asks you to go to the Harborage and tell Varen what you found.

Talk to Varen in the Harborage. He will help Tharn look for a safe way to break Sai Sahan out of the Halls of Torment. He gives you a reward.

Notes
Prior to the One Tamriel update, this quest could not be started until level 25.

Bugs
 
Either completing the Elsweyr prologue quests, or dropping The Demon Weapon and then fast-travelling to your starter city, should allow the main quest to continue.
 

Quest Stages