Netruk44/uesp-wiki-content huggingface dataset:
Online:Tennus Andalen

Tennus Andalen is a Dark Elf found in Muth Gnaar. He seeks revenge on the Vereansu Tribe of Ashlanders for killing his father, and setting fire to the entire town.
 

Related Quests


Quest-Related Events
Before quest:
:''"I wish I could make them pay for what they've done!"
:Make who pay? And for what?
:"Those bastards up there. The Vereansu. They torched Muth Gnaar and killed my father. My brothers and I are hoping for a chance to strike back. This is about revenge and honor."
:What do you plan to do?
:"That's the problem. We wanted to avenge Father's death so we split up to find a way, but I'm not that brave. There's too many of them. I'd just be throwing my life away. You look tougher than me. Maybe you'd take this torch and burn their supplies?"
:I'll find you on the road outside Muth Gnaar after the deed is done.

Quest turn in, Tennus kneeling over a charred corpse:
:"Father! Oh, Father! Why did this happen to you?"
:I did what you and your brothers wanted. The Ashlander supplies are burning.
:"Then we are avenged. Our father is still dead, but at least the ones responsible floor his death paid a price. Why don't I feel any better?"

Dialogue
After the related quest:
:"Thank you for doing what my brothers and I could not."''
Online:Healer Hlaren

Healer Hlaren is a Dark Elf monk found at the monastery of Muth Gnaar.
 

Related Quests


Quest-Related Events
As she runs up to you during the quest:
:Healer Hlaren: "Thank the Tribunal I found you!"

Speak to her and she'll either say:
:*''"You must hurry! Dolril will be dead and the relic will surely be stolen if you don't act quickly!"
:*"I need your help! They captured Dolril Belvayn!"
:Tell me where they took him.
:"They tied him up and threw him into a burning building. And they continue to fan the flames! They consider our work to be blasphemous, and fire is their solution to everything. Please, you must save Dolril!"
:I'll do what I can.'''

As she runs away, she'll remark:
:Healer Hlaren: ''"I'm leaving before something bad happens to me, too!"

Dialogue
After the related quest:
:"Please, not now. The Vereansu drove us from the village and I must attend to the ill."''
Online:Sergeant Iralundore

Sergeant Iralundore is a High Elf guarding the door to the barracks in Mathiisen.
 

Related Quests


Quest-Related Events
If you talk to him before you try to enter the barracks, and he'll say:
:"Just keep moving, friend."

After Raz orders you to get yourself caught, he'll say one of the following:
:"Only authorized folk are allowed in here."

:"No entrance here."

:''"You don't look like you belong here."

:"Just keep moving, friend."
:I'm a sworn agent of the queen! A very important person. No, a hero!
:"Heh. You don't say?  All right, hero, go on in."

If you talk to him again, he will just say:
:"You still here, hero? Go on in."

Notes
His name used to be Guard Iralundore''' before it was changed in an update.
Online:Star

Star is a trained cat found in Narsis, as well as the Abandoned Cellar in Balmora on Vvardenfell. It may be Naryu Virian's cat, as she is also present in Narsis and the Abandoned Cellar.

Star is the subject of a riddle in the quest Fighting Back, and will lead you to your next objective.
 

Related Quests


Quest-Related Events
You must follow Star to the citizens' secret meeting place.
:'' 
: 
: ''

After completing Hiding in Plain Sight, Star can be found in front of Naryu Virian.
Online:Bloodroot

Bloodroot is a strangler group boss found inside Toothmaul Gully. To summon it, its spriggan guardians must be destroyed.
 

Achievements
There is one Achievement associated with this creature:
Lore:Code of the Baandari Pedlars

Do not listen when Town-Biders call you thief, or charlatan, or dishonorable. Such people are ignorant and insular, and know naught of anything beyond the borders of their township. Dishonorable, sooth! One is not dishonorable if one has a code of behavior that one lives by. And this is so for the  .

Abide thus by our code, Baandari, or you will be cast out and no longer dwell among us. Those who break the code and become Cast-Cats may be pitied, but they shall not be readmitted among us. For how will the world trust us if we cannot trust ourselves?

The   by which we live consists of both written bylaws and unwritten bylaws. The unwritten bylaws may not be written, for how if written could they be unwritten bylaws? But the written bylaws are as follows:

The Bylaw of Salvage: Sometimes objects are loose and uncontained, being neither in pocket, in drawer, or in hand. Such objects are abandoned and may be lawfully salvaged, for clearly no one cares enough about them to see them properly contained. It is meet and commendable for a Baandari to salvage an object thus abandoned, for a Baandari is thrifty and deplores waste.

The Bylaw of Prophecy: Frequently Town-Biders offer Baandari payment in return for advice and prophecy regarding events yet to come. In this transaction a client must be told that which would be most pleasing to hear, for it is a serious breach of etiquette to offend a client with words that are unkind or unwanted. To prevent such a breach, it is meet and commendable for a Baandari to spend time with sharp ears in the local inn or tavern so as to ascertain what advice might best please potential local clients.

The Bylaw of Guarantees: A true Baandari sells only the finest goods and wares, for the Town-Biders wish to purchase only the finest goods and wares. There is no pride like that of a person who has just spent a deal of money upon a fine, new purchase, and a Baandari wants above all things for a client to be proud of having driven a hard bargain and acquired an item of the highest quality. Therefore it is meet and commendable to provide a client with the highest guarantees of an object's provenance, rarity, and desirability.

Thus the written bylaws of the Baandari Code. These bylaws are in all cases ironclad and incontrovertible—except, of course, when overruled by the unwritten bylaws. Var var var.
Online:A Higher Priority

Quick Walkthrough
#Talk to Alvos Orain at Fort Virak.
#Go to Vivec's Antlers.
#Talk to Karalgar.

Detailed Walkthrough
Alvos Orain at Fort Virak will inform you that there is trouble at Vivec's Antlers. You need to head south from Fort Virak, past Lukiul Uxith, Hrogar's Hold and the Sulfur Pools. Then, head east towards Ebonheart. Vivec's Antlers is located on the beach north of Ebonheart. When you arrive, speak with Karalgar about what you can do to help.

  

Quest Stages
Online:Sergeant Berrek

Sergeant Berrek is a Nord hunter with the Ebonheart Pact found in Fullhelm Fort.
 
Dialogue
He talks about various subjects:
:''"I'm a simple man. All I want is a fine bow, a keg of mead, and a girl for each arm. One blonde, one red-haired. The coppery shade of red. And curls, the kind that tumble all over. Ahh."
:"No one out here appreciates music. Whenever I bring out my drums they leave the hall. At least Alduin likes my music. The Thane's tame wolf? Whenever I start singing he howls along."
:"So, yeah, the Housecarl. He's kind of a milk-finger."
:"You met Hallfrida? Chilly, that one. I bet I know how to warm her up, though!"''
Online:Alduin (wolf)

thumb|right|Alduin in mourning
Alduin is Thane Unnvald Ironhand's pet wolf. He's found in the manor at Fullhelm Fort, and he never leaves the Thane's side.

After the fort's objective is complete, if Unnvald dies, he can be seen nudging the Thane's corpse and occasionally howling. If Unnvald survives, Alduin will be found sitting next to Hallfrida nearby.
 
   
Notes
The wolf is named after the infamous dragon of lore, Alduin.
Online:Yngvar

Yngvar is a Nord soldier of the Ebonheart Pact who is located at Lost Prospect.
 

Related Quests


Quest-Related Events
Speak with him to begin the quest.
:''"Listen to me, please! They've all been taken—Adelsar, Hara-Na, Varryn, even Captain Viveka. I can't go back there!"
:Calm down. Who took them?
:"Worm Cultists! Captain Viveka led our patrol against their camp but they ambushed us. We tried to fight our way out. I'm the only one who escaped. The others are either dead or captive."
:Where are they?
:"Down in the valley behind me. The leader seemed to be this tall woman in robes; they called her "Gullwig," or something like that. I'm … I'm not going back there. But you look like you could take her."
:I'll try to help your friends.

You can ask him a few questions after accepting the quest.
:"My friends are in cages in the Worm Cult camp. Will you rescue them? One of the cultists must have the key!"
:What've the cultists been doing?
::"What haven't they been doing? Kidnapping, murder, necromancy—you name it, they've done it.  Captain Viveka hoped to stop them, but we failed."
:[Intimidate] Yngvar, you're a soldier. Act like one. Tell me something useful!
::"I'm sorry. The things that they're doing to my friends …. Wait. I remember something. I saw a cultist taking keys into the camp's central tent. That's where you'll find the cage key!"
::Thanks. I'll look for it.
::"I don't know what else to do. I signed up to fight bandits, not necromancers and undead!"

After the quest:
:"Thanks! Those cultists really got to me. I'll be ready for them next time!"''
Online:Soralfa Meadblood

Soralfa Meadblood is a Nord running the Meadblood Stables in Riften.
 

Dialogue
She assures you that her family's horses are of the finest quality.
:''"You'll find no better steed in all the Rift! My Pa breeds nothing but the best."''
Online:Shines-In-Moonlight

Shines-In-Moonlight is an Argonian commoner located on the upper floor of the Shadehome Inn in Riften. He has no unique dialogue.
Online:Brelyn

Brelyn is a Dark Elf mage who resides on the second floor of the Mages Guildhall in Riften. 
 
Dialogue
She asks you if you're ready to learn.
:"Prepared to learn the intricacies of our craft?"
Online:Hoggvir

Hoggvir is a Nord commoner found in Riften. He came here from Nimalten, and is currently living behind Captain Viveka's House.
 

Dialogue
He worries about his hometown.
:''"Is Thane Fjora still alive? I couldn't stay in Nimalten anymore. Who knew that Riften was even worse?"''
Online:Adord

Adord is a Nord commoner found in the city of Riften. He's on the north side of town, surveying the remains of the Ironarm home. He is a refugee from Northwind Mine.
 

Dialogue
He's glad to be away from the horrors of the mine.
:''"Finally, we're away from those Reach bastards."''
Online:Ganariss

Ganariss is a Nord clothier found in the city of Riften. He is a refugee from Northwind Mine.
 
Dialogue
:''"I thought it'd be safe for us here in Riften after we escaped Northwind. But just look at this place …"''
Online:Himarit

Himarit is a Nord commoner found in the city of Riften. She is a refugee from Northwind Mine.
 
Dialogue
She's worried about the refugees that didn't make it out of the mine.
:''"I saw horrible things at the mine. Is anyone trying to save the ones who didn't escape?"''
Online:Roki Ironarm

Roki Ironarm is a Nord found in the city of Riften. Her home was destroyed when Sinmur passed through the city. She is married to Guram Ironarm.
 
Dialogue
She laments the destruction of her home.
:''"We were thinking of starting a family. But now? Everything we'd worked for, gone in an instant."''
Online:Guram Ironarm

Guram Ironarm is a Nord smith who can be found in Riften. His home was destroyed when Sinmur passed through the city. He is married to Roki Ironarm. 
 
Dialogue
His home is in a sorry state.
:''"Don't worry about us, stranger. The giant made a mess of things, but we'll rebuild. I hope someone kills that thing, and soon."''
Online:Garmal Ironarm

Garmal Ironarm is a Nord smith found in the city of Riften. He lost his store to Sinmur's rampage.
 
Dialogue
He's frustrated with his current situation.
:"This store was my life. What now, retire?"
Online:Girva Rothalen

Girva Rothalen is a Dark Elf Tribunal   found in Riften. She is the mother of Bando and Sarisa Rothalen.
 
Dialogue
Before completing the quest, she'll say:
:"The Rothalen family has overcome many hardships. We are Dunmer - we will rise from the ashes once again!"

After the quest, if you refused to implicate Bar-Neeus:
:''"I don't know why Sarisa involved you in our affairs. As you can see, Rothalens need no help from strangers!"''
Online:Morlak

Morlak is an Orc commoner found fishing at the docks in Riften. He has no unique dialogue.
Online:Darva

Darva is a Dark Elf alchemist who runs Scent of Serenity in Riften.
 

Related Quests


Quest-Related Events
During the quest if you blacked out, you will wake up with Darva standing over you.
:Darva: ''"Oh good, you're awake! Can you talk?"

Speak to her.
:"I was worried for a moment there. I gave you the antidote but then you passed out. I thought I mixed it wrong!"
:What happened?
:"I'm afraid you fell afoul of my self-replenishing wine. The bandits in Fort Greenwall stole it from a caravan last week."
:Self-replenishing wine?
:"Yes, I created it for my alchemical purposes. It's still experimental though, so it has some unintended effects."
:Such as?
:"It replenishes your thirst along with the wine, so you can't stop drinking it. We found you stumbling around outside Fort Greenwall."
:I can't remember anything.
:"You know, it's better this way. That poor cat. Some things you just can't unsee. But I digress, our housecarl Innarrek wishes to speak to you, and I must get back to my work."''

If you didn't blackout during the quest, you must speak to her inside the Scent of Serenity.
:''"Don't fool with alchemy unless you know what you're doing!"
:I found this strange wine in Fort Greenwall. Do you know what it is?
:"Let's see ... oh, dear. Did you drink any of this?"''

:Self-replenishing wine?
:''"Amazing, isn't it? It'll make me rich someday, if I can ever work out the wrinkles. There are ... unintended side effects."
:Like what?
:"Well, the wine replenishes itself, but it also replenishes your thirst. The more you drink, the more you want to drink, until you wake up the next town over, and everyone's calling you Mrs. Bedingfield. Not that I speak from experience, of course."
:Most of the bandits in Fort Greenwall were drinking it.
:"Oh, my. At least we won't have to worry about raids for a while. Although that could get very strange. Our housecarl Innarrek has been concerned about Fort Greenwall. You should tell him what happened."''

Notes
The popular cologne, "Essence of the Rift" is created from her recipe.
Online:Arabelle Serene

Arabelle Serene is a Breton artisan found in the Scent of Serenity in the city of Riften.
 

Dialogue
She asks you a simple question.
:"Yes? What is it?"
Online:Talsrel

Talsrel is a Nord laborer who lives in Riften. He can be found on the lower level of the docks, alternating between leaning against a post and talking to Gekurek.
 
Dialogue
:Talsrel: ''"You're heading to Lost Prospect? Skip it."
:Gekurek: "Why?"
:Talsrel: "Nobody who goes there ever comes back. It's crawling with zombies."
:Gekurek: "Bah, just rumors. If that was true, the Watch'd take care of it."
:Talsrel: "The Watch has bigger problems. Like that giant. I'd avoid Lost Prospect, if I was you."

After exploring Lost Prospect:
:Talsrel: "You heard about Lost Prospect? I told you!"
:Gekurek: "You told me what?"
:Talsrel: "Viveka just got back from there. Killed a lich and lots of zombies!"
:Gekurek: "Shor's Blood! What happened? How did she survive?"
:Talsrel: "One of Jorunn's soldiers saved her. Killed the lich and the zombies too. Damn fine work!"''
Online:Itan-Nur

Itan-Nur is an Argonian fisherwoman found at the docks in Riften.
 

Related Quests


Quest-Related Events
:"The fish have stopped biting for some reason."
:Where I can find Giruss?
:"Depends. Why are you looking for him?"
:I found a body I think he knows something about.
:"Go through the door behind me."

After the quest:
:"You should have seen the fish I almost caught. It was a small whale."
Online:Jareki

Jareki is a Nord fisher who can be found at the Artisan's Hall in Riften.
 
Dialogue
She occasionally walks over to Vivos so they can talk. They talk about the disappearances at the docks.
:Jareki: ''"You're on your own today. I'm not going near those docks."
:Vivos: "Oh come now. Zombies in the water?"
:Jareki: "I saw one! Pale skin, dead eyes, clawing at my boat. I speared it and rowed back as fast as I could."
:Vivos: "That's nonsense. Zombies don't swim."
:Jareki: "Neither will you, if one grabs you."''

After taking care of the Worm Cult's presence in Riften:
:Jareki: "What a beautiful day for fishing! Get up, you lazy oaf."
:Vivos: "Oh? And what of the water zombies?"
:Jareki: ''"They're gone. One of the Skald King's best uncovered Worm Cult on the docks. Wiped them out!"
:Vivos: "There were Worm Cultists? Here?"
:Jareki: "And you thought I was crazy."''
Online:Vivos

Vivos is a Dark Elf fisher who can be found on the dock by the Artisan's Hall in Riften.
 
Dialogue
Jareki occasionally walks over to speak with him. They talk about the disappearances at the docks.
:Jareki: ''"You're on your own today. I'm not going near those docks."
:Vivos: "Oh come now. Zombies in the water?"
:Jareki: "I saw one! Pale skin, dead eyes, clawing at my boat. I speared it and rowed back as fast as I could."
:Vivos: "That's nonsense. Zombies don't swim."
:Jareki: "Neither will you, if one grabs you."''

After taking care of the Worm Cult's presence in Riften:
:Jareki: "What a beautiful day for fishing! Get up, you lazy oaf."
:Vivos: "Oh? And what of the water zombies?"
:Jareki: ''"They're gone. One of the Skald King's best uncovered Worm Cult on the docks. Wiped them out!"
:Vivos: "There were Worm Cultists? Here?"
:Jareki: "And you thought I was crazy."''
Online:Sirilu Tharam

Sirilu Tharam is a Dark Elf fisherwoman found in Riften.
 

Related Quests


Dialogue
Suddenly, a zombie comes out of the water, to which she reacts.
:Sirilu Tharam: ''"It's here!"''

If you don't kill the zombie fast enough for her liking, she'll repeat:
:Sirilu Tharam: ''"Stay back! It's still here!"''

Speak to her and she'll say:
:''"It was carrying a salmon? I wasn't fishing for salmon. The salmon fishing is done off the docks. That-a-way, beyond the warehouse."

After the quest:
:"Ha! I told you I wouldn't turn into a zombie. Though I've had the strangest craving for that Akavirian meal with the raw fish."''
Online:Hurolas

Hurolas may refer to:
Hurolas (Riften), a Bosmer in Riften
Hurolas (Vulkhel Guard), a Bosmer in Vulkhel Guard
Online:Dulaya

Dulaya is a Khajiit commoner found in Riften. She hangs out on the west side of the Artisan's Hall. Dulaya can be difficult to pickpocket due to her position on the wall. She has no unique dialogue.
 
  
Notes
She used to hang outside the entrance of Renna's house (which was inaccessible before the Blackwood prologue was released), which lies south of Frostheart House.
Online:Thibaut

Thibaut is a Breton in the city of Riften.  You can find him permanently crouched in an alcove between Frostheart House and the inaccessible house behind Rethan Holdings. He has no unique dialogue. Thibaut can be pickpocketed, but due to the fact that he doesn't move and his protected position in the alcove, he's almost always aware of you, thus making it difficult to loot him.
Online:Harnald

Harnald is a Nord mage who can be found in Frostheart House in Riften. He has three sisters, Amitra‎, Mareki, and Theofa, who need help dealing with the Worm Cult rituals all over the Rift. Harnald will open a portal for you so that you can travel to his sisters' aid faster.
 

 
Related Quests




Quest-Related Events
A Ritual in the Ragged Hills
: 

Ritual at the Dragonshrine
: 
:''"That dragonshrine's always attracted a bad crowd. We'll keep a closer eye on it from now on."

A Ritual in Smokefrost Peaks
:What about Theofa?
:"Theofa took the portal to the Smokefrost Peaks. We had reports of Worm Cultists infesting the area. Mind looking in on her, just to see how she's doing?"''
Online:Branir Frostheart

Branir Frostheart is a Nord clothier and citizen of Riften who can be encountered in her house located above the Lakeside Experiments shop. She is busy reading and won't talk to you.
Online:Ber-Jaseen

Ber-Jaseen is an Argonian fisherwoman found at the docks in Riften. She has no unique dialogue.
Online:Dalosil Rethan

Dalosil Rethan is a Dark Elf ordinator who can be found in Riften. You'll find him in the warehouse at the western edge of the city, doing paperwork.
 
  
Dialogue
He's very busy.
:''"Sorry, can't help you. Too much paperwork. Go talk to someone else."''
Online:Walks-With-Mudcrabs

Walks-With-Mudcrabs is an Argonian fisherman found on the docks in Riften. He can be found inside the open warehouse building where he checks all the fishing poles.
 
Dialogue
He's upset about his favorite fishing pole.
:''"Did you take my favorite pole? Someone did."
Online:Sifvid Lake-Heart

Sifvid Lake-Heart is a Nord fisherman found in Riften, in the open-air warehouse on the docks.
 
Dialogue
He has a lot to say.
:''"There's plenty of fish in the sea, until you try to catch one."

:"Hey, how do fish go into business? They start on a small scale. Ha! I got a million of 'em!"

:"Watch yer step, there's slime everywhere."

:"You'd think being a fisherman would be enough for anyone, wouldn't you?"

:"I just cut 'em and gut 'em. You wanna buy, go see a merchant."''
Online:Yllondar the Bastard

Yllondar the Bastard is a Nord commoner who can be found in Riften, at the open-air warehouse on the docks.
 
Dialogue
He talks about his employer.
:''"I appreciate Sifvid taking me in and giving me work here. But it's been five years. Any longer and I'll grow scales and gills. I want to see the world. You know what I mean?"''
Online:She-Who-Gleams

She-Who-Gleams is an Argonian commoner living in a warehouse at the Riften docks. 
 
Dialogue
If spoken to, she will bemoan the state of her city.
:"These are joyless times in Riften."
Online:Bolay Uvani

Bolay Uvani is a Dark Elf fisherman at the Riften docks. He was placed in the docks' cage by the other workers as punishment for catching two "underweight fish".
 
Dialogue
He complains about his sentence.
:''"Ten days in the cage for two underweight fish. Seems a little extreme, doesn't it?"''
Online:Vaglof Bitterblade

Vaglof Bitterblade is a Nord drunkard found upstairs in the main building on the Riften docks. He wanders about in a drunken stupor, stopping by a cage in the corner every so often to look in on its occupant.
 
Dialogue
He grumbles about the prisoner.
:''"Shoulda choppped off that bum's hands, insteadda throwin' him in the cage. Gives us all a bad name."''
Lore:One Wilding Night

Sit my small fellows, as I spin you a tale of the beast cloaked in shadow, as a midsummer gale!

With a face all athunder with fangs pearly white, he could fell a whole forest with one terrible bite!


When he came, one fine eve, upon   with a mind full of murder, oh such wonderful fun!

To dizzy its people that treacherous night 'neath a star-spattered sky in the palest moonlight!


The   came first, in this dreadful grim story, and the Treethane, his fate? Most assuredly gory!

All the guards in their bunks, tucked away in their beer! Torn apart in the night where no one could hear!


As for me? I escaped from that hideous fate, though the beast, he gave chase all the way to the gate!

How he yelled, how he stamped 'til I barely could see! All his rage, all his bluster 'neath the twisted old tree.


After that? Who can guess! I know none who could tell of the others, all slain in that terrible quell.

But I tell you, my friend, 'fore I leave you this day—if you ever do journey up that wilding way…


Keep your eyes to the road, do not waver! Don't hedge! Do not go in the wood! Do not stray near its edge!

Lest he catch you up quick in his terrible gaze and you find yourself faced with the end of your days!