Netruk44/uesp-wiki-content huggingface dataset:
Online:We Live In Fear

Quick Walkthrough
# Search for Skyward-Eyes.
# Find the Rune of Transit.
# Go to Arlimahera's Altar.
# Talk to Gnaws-on-Tail.

Detailed Walkthrough
Meet the Khajiit Gnaws-on-Tail at Arlimahera's Grip who with her business partner, Skyward-Eyes, sells apocalypse survival kits. Skyward-Eyes is paranoid however, and has fled into the nearby ruins in search of an old Yokudan teleportation rune. 

After talking to Gnaws-on-Tail, head into the ruins and climb to the top of the northern ruined tower, where you find Skyward-Eyes.

Next, head to the ruined tower to the south and climb up to find a Strangely Well-Preserved Crate containing the Yokudan teleport rune. Bring it to the shrine to the northwest and Skyward-Eyes will use it to teleport away to safety. 

Return to Gnaws-on-Tail for her thanks and some gold for your troubles.

   

Quest Stages
Online:Well-Armed Savages

Quick Walkthrough
#Free Jilan-dar.
#Collect the caches.
#Meet Jilan-dar outside the Gully.

Detailed Walkthrough
Rescuing Jilan-dar
While looking for the Toothmaul Contract during The Toothmaul Ploy, you will find a tied-up Khajiit in the same cavern.
:Jilan-dar: "Over here! Untie Khajiit!"

Talk with him to see how he is.
:"Jilan-dar is glad to see a not-green face!"
:What happened to you?
:"Khajiit tied himself up and is trying new fur-cleaning solution. What does it look like! Khajiit was captured! The Goblins snuck off to find carrots, he thinks. Khajiit must taste good with carrots. Untie Khajiit, he has offer for you."
:'''I'll untie you.

Once he is untied, you can ask him further about the deal.
:"Khajiit is flattered the Goblins would try to eat him. Thanks."
:So what's this offer?
:"Jilan-dar sells weapons. He gets snatched along the road and dragged here to be eaten, and he notices that the Goblins have shiny High Elf weapons and armor that could be resold to the Dominion. Khajiit needs to get back to his boat, though."
:So?
:"You find some of the weapons caches here in the gully, bring them to Jilan-dar outside by his boat. He will cut you in on profits. It is a bad time for the Dominion, and they will be eager to buy the weapons. Deal?"
:Deal. I'll find the caches and meet you outside the cave.

After you agree to help, Jilan-dar will escape and you will need to search the caverns for the three caches.

The Weapon Caches
left|thumb|Recover the Weapon Caches
The   can be found in the main cavern  

The   can be found in the blacksmithing area, where Thek Elf-Stabber and Black Bessie are.

The   can be found in the cave near the entrance, where Byz is first met.

After you have collected all three caches, you will need to leave the public dungeon to meet with Jilan-dar.
 

Sealing the Deal
thumb|right|Seal the deal
Jilan-dar will be waiting for you next to his rowboat on the beach to the west of the gully.
:"Khajiit has been waiting. You have the weapons?"
:I have them.
:"And I've got your payment! Jilan-dar always keeps some squirreled away in the bottom of the boat. The Goblins overlooked it, thankfully. Pleasure doing business with you, and thanks for saving Khajiit."''

You will then receive some gold for your troubles.
 

Notes
At some point, Jilan-dar's location was moved from the middle of the main cave. This change also occurred to one of the caches.
 

Quest Stages
Online:Whose Wedding?

Quick Walkthrough
# Talk to Ashtad.
# Talk to Sarveeyah at-Wildur and Wildur the Ungodly.
# Collect the dowry.
# Find Ashtad.
# Find the keys.
# Challenge Wildur the Ungodly.
# Return to Sarveeyah.

Detailed Walkthrough
   

Quest Stages
Online:Window on the Past

Quick Walkthrough
#Find and talk to Sorcerer Vunal at the monument.
#Collect four smoldering heartstones. 
#Speak to the spirits of Balreth and Sadal.
#Return to Vunal.
#Find the shrine and make an offering.

Detailed Walkthrough
When you arrive beneath the statues of the Brothers of Strife, you will find a Dunmer named Sorcerer Vunal, who needs help with his research. He needs you to collect four smoldering heartstones, and to commune with the spirits of some important Chimer who died here. Gather the heartstones and head to the pavilions to speak with the spirits of General Balreth and Legate Sadal.

The brothers will be confused as to why they have been summoned, but will offer you the tale of their sacrifice. Balreth and Sadal were powerful Chimer officers, but they could not stem the tide of the Nedic invasion. Their sorcerers offered a ritual that would beat back the invaders, and they took the opportunity. Their actions saved Stonefalls. Return to Vunal with what you've learned. He will instruct you to make an offering to the brothers at the nearby shrine of Boethiah, so that you may enter the past and experience the day that the Brothers of Strife were born. When you arrive in the past, you will be met by Sorcerer Nilae, who gives you your next quest.
  

Quest Stages
Online:Woodhearth (quest)

Quick Walkthrough
# Use the portal.
# Go to Woodhearth.
# Talk to Yanaril.

Detailed Walkthrough
After Aranias accepts a new mantle as the Wilderqueen, she'll tell you where to look for the Staff of Magnus:

:''"I know why you originally came here—to ask for the Wilderking's allegiance to the Aldmeri Dominion—to know the Valenwood was on your side.
:Would you still make such a request to me now?"
:Yes. Queen Ayrenn sent me to ask your allegiance on her behalf.
:"And I freely give it. On behalf of myself and the Valenwood, you have our allegiance. I only hope Ayrenn realizes her best ally stands before me now.
:Before Aranias' memories fade though, there is something else I must tell you."
:What is it?
:"It's the Veiled Heritance. As you may know, they stole the Staff of Magnus. I know not where they've taken it, but you should search in Woodhearth, to the west.
:I will open a portal to the western gate of Greenheart. Goodbye, my friend."
:Thank you. I'll go to Woodhearth.
:"Go to Woodhearth. Trouble stirs from our common enemy."''

The portal doesn't take you directly to Woodhearth; you'll be dropped onto the path just north of Greenheart. Once you get to Woodhearth, talk to Yanaril: 

:''"I can't believe it. He was right again. When will I learn not to wager my gold against Razum-dar's instincts?
:He said you would be coming this way. Is it true then? Did you persuade the Wilderking to swear loyalty to Queen Ayrenn?"
:Yes … though it's the Wilderqueen now.
:"The Wilderqueen, eh? Times are changing in Valenwood, aren't they?
:All this has put the Dominion in a delicate position. I suppose that's why it's so important that we're here."

This will conclude the quest, but Yanaril has more information for you:

:"Razum-dar sent me here to await your arrival. He wants you to join him as quickly as possible.
:It seems Vicereeve Pelidil came this way after stealing the Staff of Magnus."
:Why did Pelidil come here?
:"Who can be certain? I suspect he merely seeks to find a ship and flee back to the Summerset Isles. Perhaps he is determined to see Prince Naemon's body laid to rest there?
:Razum-dar has his own suspicions though, and he seemed quite concerned."
:What does Razum-dar think?
:"He was unwilling to share his suspicions with me. Whatever his instincts may be though, this time, I will wager that he's on the mark.
:Undoubtedly, Razum-dar intends to share his thoughts with you. You'll find him in the Thalmor Headquarters."
:Very well. I'll go look for Razum-dar.'''

If spoken to again, he'll say that "Razum-dar was quite adamant that he wanted to see you as soon as possible.
:I would prefer not to delay you any longer."

  

Quest Stages
Online:Word from the Dead

Quick Walkthrough
#Speak to Matys Derone inside Norvulk Ruins.
#Find Matys' wife and deliver her the news.

Detailed Walkthrough
While delving through Norvulk Ruins, you'll come across a dying man named Matys Derone. He wants you to tell his wife of his fate, but dies before he can tell you where she lives. You need to find his wife and bring her the news of her husband's demise.

Matys's wife is Augustine Derone. She can be found at the Temple of the Divines in Wayrest, which is the nearest major town, so return there and talk to her.

Notes
 
Bugs
 

Quest Stages
Online:Z'en and Mauloch

Quick Walkthrough
# Find the ancient journals.
# Talk to Spinner Sandaenion.

Detailed Walkthrough
Just north and slightly west of Bloodtoil Valley, there appears to be a small island in the middle of the river. Northwest of this island, you find ''Journal of a Z'en Priest''. Upon first examination, it appears to be a collection of notes written by the founder of the Shrine of Z'en.
:''"We've located an amazing site, circled by a series of caves. The Spinner says she senses a strong connection to Z'en, as though he called her here for some great purpose."
:;Continue reading.
:"We dedicate this site to Z'en and will begin the stonework for the shrine immediately. With luck, we will find the missing histories. May our toil be rewarded in kind! — Spinner Sandaenion"

You suspect there must be more journals around. There are three more journals to find. The Founding of Bloodtoil is northeast of Bloodtoil Valley, while the other two are south of it. To get the two southern journals, cross the river and go up the hill into the open longhouse. On a table to the west, you find the Drublog Shaman's Journal. The Old Drublog Journal is in a cave beneath the hill.

Once you have all four journals, you need to give them to the Spinner east of Bloodtoil Valley.
:"Dalaneth told stories of these journals, and now you bring them to me. Hm. Since the earliest days, blood and toil have known no end in our hearts. Mauloch demands a blood price. Z'en's price is no different."
:;Why do you say that?
:"Our gods both demand payment in kind. Of course, that means each demands retribution against the other. In the valley, it has always been paid in blood."''
:;Do you think you'll ever stop fighting?
:''"Every tale has an end. Every end allows a beginning to set hold. It is a glance, tenuous though it seems to be. Z'en's presence fades from this world as Mauloch grows stronger. Perhaps these journals will give comfort to those who fear the end."''

  

Quest Stages
Online:Ragged Tail

Ragged Tail is a Khajiit farmer who can be found in S'ren-ja. He works in the moonsugar plantations just outside the town. He has no unique dialogue.
Online:Split-Tongue

Split-Tongue is a Khajiit fisher who can be found in S'ren-ja. He has a lisp. He is friends with Spot Nose.
 

Dialogue
:"Forgive Split-Tongue his split tongue, please. Though many mock him, he still sees his friends about this tree, here. It is where we tend to meet and talk of our days, walker. Every village must have one, no?"

After Rakhad's skooma ring has been busted:
:''"Split-Tongue hears Rakhad no longer hides under the rocks of S'ren-ja. This is good news for Split-Tongue, for his tongue was split by Rakhad's minions. It is a small kind of revenge for him, yes?"''
Online:Azdanten

Azdanten is a Khajiit merchant who can be found in S'ren-ja.
 

Dialogue
:''"This one greets you, walker! Feel free to peruse this one's wares, as do so many of the good people of S'ren-ja. And should you wish a trade, by all means, let us talk."''

After Rakhad's skooma ring has been busted:
:''"Azdanten has heard of a skooma distillery, that it has been destroyed, that it was in a cave under an old blind walker's well. Of course, you know Azdanten has had nothing to do with that nonsense. This one is an honest trader, as you well know."''
Online:Rodaegaer

Rodaegaer is a Wood Elf gatherer who can be found in S'ren-ja.
 

Dialogue
He has a confession for you.
:''"Khajiit are friendly enough, I guess. But the little things they do when they talk to you…  I don't know, I always feel like they're thinking about eating me. I just don't find them appetizing, so it feels unfair. I suppose."

His dialogue will change upon completion of the local objective.
:"So I found out while those skooma slingers were running out of town that, when they lick their teeth, it's one of those little signs of skooma use. I had no idea. Should I just not say anything, or should I tell someone it's okay to want to eat me?"''
Online:Sapila

Sapila is a Khajiit outlaw who can be found in S'ren-ja.
 

Dialogue
:"No teeth marks on you, huh? Well, just wait!"
:Teeth marks?
:''"Don't tell this one you haven't heard of our little crocodile problem. The clanmother refuses to send anyone to deal with them after Lauron never returned. This one really thought he had a shot at chasing the beasts away. Oh, well."
:Where are the crocodiles?
:"Where? Do you have a death wish, then? They're south of the bridge if you're anxious to die, friend."
:Who was Lauron?
:"I never met the mer myself, but he was a particularly arrogant High Elf from what I've heard. And that's saying something. No one knows why he came here, but the clanmother gave him permission to "play" with the crocodiles."''
Online:Mangonas

Mangonas is a Wood Elf scholar who can be found in S'ren-ja. He works in the moonsugar plantations just outside the town. He has no unique dialogue.
Online:Himalla

Himalla is a Khajiit found upstairs inside the Clanmother's House in S'ren-ja.
 

Dialogue
She is arguing with Maniz over who gets to see the Clanmother first.
:Maniz: "I was here first!"
:Himalla: ''"No you weren't! This one was here long before you."''
Online:Darali

Darali is a Khajiit fisher who can be found fishing from a wall on the southeast beach of Vulkhel Guard. 
 
  
Dialogue
When you speak to her, she will say one of several generic lines:
:"This one found a cove along the coast. Rich with clams! Delicious."
:"The sea calls to this one. Feel the call of Jone and Jode."
:"Sometimes this one likes to sit and watch the surf wash against the beach. So peaceful."
:"Yes, this one likes fish. Why is that so funny?"
Online:Mathal

Mathal may refer to:
Mathal (Bosmer), a Bosmer in Vulkhel Guard
Mathal (Khajiit), a Khajiit in S'ren-ja
Online:Mathal (Khajiit)

Mathal is Kalari's mischievous brother. He and his uncle ran skooma for Rakhad.

After he and his sister inherited their uncle Enak-do's house, he began to receive letters from Rakhad threatening his sister unless Mathal sold the house to him and paid off his father's debts. Mathal began to spend more time at Rakhad's house, where his sister who did not know of the debt or the threats thought he was being lazy at the well. However, Mathal was actually casting an illusion ritual to make "ghosts" appear in the house in an attempt to frighten off his sister.

Tragically, the ritual ended up killing him, as you will find his body in Rakhad's house still powering the illusion crystals and a book about the ritual explaining that the longer the ritual, the greater strain on the caster.
 

Related Quests
Online:Mazram

Mazram is a Khajiit cultist who can be found kneeling on the southwest beach of Vulkhel Guard. He could originally be found sitting on a very tall rock.
 
  
Dialogue
When spoken to, he will say one of following lines.
:"Why this one? Why?"
:"Oh, pitiful me."
:"The dark fate pursues this one."
:''"I met my wit's end."
:"What will become of me?"''
Notes
Mazram's appearance is randomly generated, so he may look completely different when he respawns after being killed.
Online:Silvermane

Silvermane is Curwe's cat.  The pair can be found behind the Vulkhel Guard Manor & Treasury.
Online:Weaponsmiths

Weaponsmiths 
  Weaponsmiths are vendors who sell a variety of melee Weapons.


 
 
 

Wares
The exact items a weaponsmith sells varies based on your level and the vendor's race. 

Styles
Each weaponsmith sells gear in their own racial style.



Leveled Gear
Each weaponsmith will sell weapons at your level and one step up . The level, damage, and material used for the weapon will correspond to your overall level.
Online:Mystics

Mystics
  Mystics are vendors who sell Soul Gems and Shalidor's Library book Collections. You can usually find one at the Mages Guild in any town or city, and most larger cities also have non-Guild-affiliated mystics available as well. 


 
 
 

Wares


Merethic Restorative Resin will only be sold with Glass Style motif fragments in the inventory.

Furnishings
All Mystics can sell you collections of books for your house, as well as small selection of other furnishings for sale.
 


Literature
These reprints are only available if you have already discovered the entire collection in Shalidor's Library. Once bought, the container will contain all the books in the collection as furniture items that can be placed in your home and read at any time. 

It should be noted that reading guild reprint book furnishings do not increase your Mages Guild level in the same way reading books found out in the world do.
Online:Calo's Journal

We found a cave today. Looks to be an old, buried ruin. The place is very quiet. No evidence of creatures or beasts that we can see.

The ankle I injured when we tried to loot   still hurts. While I rest here,   is going around the long way to see if he can open the gate from the other side. Wish he would hurry. I really hate how quiet this cave is.

Maybe this time we'll find some treasure we can sell. I'd love to settle down somewhere. Maybe  . I'm tired of exploring holes in the ground and fighting monsters. Too much wear and tear on my aching bones.
Online:Eislef's Journal

—   got in the house today.   nearly jumped out of her dress. Spilled half my mead on the floor from laughing so hard.

— Got a new farmhand. Good lad. The other street rats in   dubbed him  . Maybe a match for  , when she's a little older? 

— Had to deal with   in Riften today. Damned lizard cheats me every time. Barely made enough for a couple of drinks before heading home. Frirhild had her say about that, as usual.

— Damned Elf hanging around the farm again today. If he asks for Rae's hand again, it'll go hard on him. He's not good enough for her.

— Raerana just won't learn. Had to teach her to watch her mouth this morning. Frirhild almost said something but stopped. Good. I know what's best for my girls. Today's going to be a good day.
Online:Gamwyn's Journal

I parted ways with Rigvar and Irgnar some time ago. They were headed northwest toward a ruined tower.

I've heard of an ancient relic in the ruins nearby. There seem to be some   around. Shouldn't give me much trouble. I'll try for it in the morning.
Online:Henri's Journal

I don't know what I did to deserve this assignment. I thought war was supposed to be exciting. All we've done since arriving in this frozen wasteland is wander around like commoners touring the arse-end of  . And that   gives me the shivers. Why does   bend over backwards to please him?

We found houses around a hill today. A woodcutter and his family live here. I spotted old   ruins punching up through the crown of the hill. The woodcutter was friendly and hospitable. He even offered us a place to stay. Valcent seems excited, but he won't tell us why.

  talked to me today. She is such a ray of sunshine in this nasty business. I would walk through fire for her.

Turns out those ruins I saw are a barrow, a place where the Nords bury their dead. Valcent definitely appears interested in the place. He's asking the woodcutter all kinds of questions about it. If he's not careful, he's going to make the woodcutter suspicious.

Valcent ordered us to depart, just when I was starting to get comfortable. I think the woodcutter saw something he wasn't supposed to. And now we're going into the barrow to set up a camp. Why in the world does Valcent want us to camp in there?

Oh, well. Follow orders and never ask questions. That's life in the High King's army.
Online:Hjurring's Last Seed Journal

10th of Last Seed - No interments. No visitors.

11th of Last Seed - One interment. No visitors.

12th of Last Seed - No interments. No visitors.

13th of Last Seed - One interment. No visitors.

14th of Last Seed - Two interments. No visitors.

15th of Last Seed - Four interments. No visitors.

16th of Last Seed - Eight interments. No visitors. Requested funds to expand crypts. 

17th of Last Seed - One interment. No visitors. 

18th of Last Seed - No interments. No visitors. Workers expanding crypts discover unmapped ice caves. Entrance boarded up until proper exploration expedition can be arranged. Not holding my breath.

19th of Last Seed - No interments. No visitors.

20th of Last Seed - No interments. One visitor. One incident.

21st of Last Seed - One interment (visitor from yesterday.) No visitors.

22nd of Last Seed - No interments. No visitors.

This is stupid. Enough. I'm not keeping a journal any more.
Online:Huvar's Journal

We finally reached  . I heard stories from my brothers about this place. They told me, " , never go into battle without praying to   first! Not unless you want to end up on the losing side." So here I am, offering prayers as other warriors have done before me.

One note before I turn in for the night.   of the shrine are acting very strange. My brothers told me they were generous and kind, eager to help visiting pilgrims. But the Keepers are glaring at me, treating me like a sacrilegious  . I hope I didn't disrespect them in some way.

Something strange is happening here. I heard screams outside, and my companions haven't returned yet. I guess it's time to grab my blade and find out what's going on out there.
Online:Ithisa's Journal

Exploration of the   goes slowly. We were short-handed before the bandit raid. Now we have barely enough hands to keep the   in check. Every bit of gold we've made selling random Dwarven trinkets has gone to hiring more guards, not miners. I get that we don't want another bandit raid or construct attack. Fine. But the kwama business is falling apart while everyone plays archeologist.

The only bright spot in this whole damn thing has been the spring water in the cavern. Tastes a lot better than the swill we used to drag in from town. Maybe we should just start bottling the stuff. Since we apparently aren't egg miners anymore.
Online:Jofnir's Journal (Fort Amol)

I've done all I can. For now, I've salvaged what I could of the situation. Took a few relics as trophies. I should be back out in the light soon enough.

I can put these lessons to good use the next time I visit  . The   will set watch, keep the place safe. I don't want any visitors. The next time we meet, I'm going to end this. I can't let this go on any longer.

I'll stop in  , see if I can't get a few supplies for the next trip. Maybe some mead. It's been far too long since I had a decent brew.
Online:Jofnir's Journal (Vulkwasten)

I've done all I can. For now, I've salvaged what I could of the situation. Took a few relics as trophies. I should be back out in the light soon enough.

I can put these lessons to good use the next time I visit  . The   will   watch, keep the place safe. I don't want any visitors. The next time we meet, I'm going to end this. I can't let this go on any longer.

I'll stop in at the  . See if I can't get a few supplies for the next trip. Maybe some mead. It's been far too long since I had a decent brew.