Morrowind:Guards

Guards 
Guards are a respawning NPC class who patrol the streets of the cities of Morrowind. These people maintain the law in Morrowind, by use of force if necessary, and citizens can call them when they see something unlawful.

Guards also protect valuable resources in Ebony and Glass mines, and wealthier shop owners may have their wares under guard.

Skills and statistics:
Guard
Specialization: Combat
Attributes: Strength, Endurance


House Guards
These are the guards of the Great Houses of Vvardenfell, each located within their houses' territories.
 
House Hlaalu Guards
The guards of House Hlaalu are each clad in Armun-An Bonemold Helms, Armun-An cuirasses, Armun-An pauldrons, bonemold boots, greaves, and gauntlets, the House Hlaalu shield, expensive pants, and they carry a steel longsword as their weapon. The Hlaalu Sharpshooter wears the same gear, but in place of a sword, they use a steel longbow and twenty steel arrows.

These guards are located in Balmora, Caldera Mine, Gnaar Mok, Hla Oad, Omani Manor, and Suran.

 
 
 

 
House Redoran Guards
The guards of House Redoran are clad in Gah-Julan Bonemold helms, cuirasses, and pauldrons, in addition to basic bonemold boots, greaves, and bracers. Male guards are armed with a steel mace, and women are armed with silver longswords. Both male and female guards also carry a set of extravagant clothing appropriate to their gender.

These guards are located in Ald'ruhn, Ald Velothi, Khuul, Maar Gan, Molag Mar, and Sudanit Mine.

 
 
 
 

House Telvanni Guards
The guards of House Telvanni are each clad in closed cephalopod helms, Armun-An Bonemold cuirasses and pauldrons, basic bonemold greaves, bracers, and boots, the House Telvanni shield, and common pants. Each guard carries a steel war axe, a chitin bow, and iron arrows. Sharpshooters are similarly dressed, but they lack a melee weapon, and they use bonemold long bows and ebony arrows. Due to the magic based nature of House Telvanni, these guards also use Conjuration magic and summon Greater Bonewalkers when in combat.

They can be found in Sadrith Mora, Tel Aruhn, Tel Mora, Tel Vos, and Vos.

 
 
 
 

Imperial Guards
Guards under the employ of the Imperial Legion to uphold Imperial law.
Legion Guards
The soldiers of the Empire, these men are clad in Imperial Armor, and stand guard in Imperial-controlled territories. These men are equipped with Imperial cuirasses (chain in Gnisis, steel everywhere else), helms, pauldrons, gauntlets, boots, greaves, bracers, shields, an Imperial belt, and their weapon of choice is the Imperial Broadsword.

They can be found in Abaelun Mine, Buckmoth Legion Fort, Caldera, Dagon Fel, Dissapla Mine, Dunirai Caverns, Ebonheart, Elith-Pal Mine, Fort Frostmoth , Gnisis, Halit Mine, Imperial Prison Ship, Moonmoth Legion Fort, Pelagiad, Royal Palace , Seyda Neen, Wolverine Hall and Yassu Mine.

 
 
 
 
 
 
Duke's Guard
The personal bodyguards of Vedam Dren, the Duke of Vvardenfell, these men are found inside Ebonheart's castle. One can be found in the Grand Council Chambers with the Duke, while two are downstairs in the Imperial Commission guarding the Shrine. They are equipped with Duke's Guard Silver Cuirass, Imperial Steel Helmet, the standard Imperial greaves, pauldrons, boots, gauntlets, and shield, and they carry a Silver Flameslayer as their weapon. 
 
 
 
 
 

 

Company Guard
The Company Guard is a unique Imperial guard encountered in the East Empire Company offices in Ebonheart. He is found guarding the East Empire Company Hall, in the entrance area with J'Zhirr and Okan-Shei. He is equipped with an Imperial steel cuirass, helmet, pauldrons, gauntlets, boots, shield, belt, and skirt. He also carries an Imperial Broadsword and a torch. He will respawn if killed.

 
 

Ordinators
Ordinators are special guards employed by the Tribunal Temple to guard its premises and the city of Vivec. They are sworn to uphold both Temple law and Imperial law. Ordinators wear Indoril Armor, colored light-gold and blue with masks hiding their faces, and they all carry an Ebony Mace.

They can be found in Ghostgate, Gnisis Temple, Molag Mar, and Vivec.

For more details, see Ordinator.

 
 
 
 
 
 

Named Guards
List of named Guards

Dialogue
Greetings:
"You violated the law, %PCName. Pay the court %PCCrimeLevel gold and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me." ''OR "You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. Pay %CrimeGoldTurnIn gold to the court and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."
Pay Gold. [%PCCrimeLevel Gold has been removed from your inventory.] "I accept this gold in payment of the fines and compensation ordered by the court. And now you are free to go."
Go to Jail. "Then you must serve a sentence of hard labor. Serve your time peaceably, and pay your debt to society."  
Resist Arrest. "Then pay with your blood, outlaw!"  
"You violated the law, %PCName. Since you don't have the %PCCrimeLevel gold to pay the court, you must surrender your stolen goods and serve your sentence of punitive labor. Come with me." OR "You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. But you don't have the %CrimeGoldTurnIn gold to pay the court, so you must surrender your stolen goods and serve your sentence at hard labor. Come with me."
Go to Jail. "Then you must serve a sentence of hard labor. Serve your time peaceably, and pay your debt to society."  
Resist Arrest. "Then pay with your blood, outlaw!"  
"What do you want? Go see Captain Carius. Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine."  
"I got nothing to say. Sure could use a drink, though. And not that Nord swill."  
"What do you w.... Hey, is that booze I smell on you?"
"What is it you want? I heard you were asking around about this being a dry fort."
-----
booze:
"Smells like greef to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
Sure, take it. [Disposition +40. Greef has been removed from your inventory.] "Mmm...grief. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
"Got enough for now. Check with me later, though."
Find your own. [Disposition -10.] "Hmph. Figures."  
Captain Carius:
"I thought he was a pretty good guy until this whole alcohol ban. Just seems kind of spiteful to me."
dry fort:
"That's right...no liquor at all is allowed at Fort Frostmoth these days. Captain's orders, I guess. Seemed odd coming from him. Captain Carius seemed like a fair enough guy, as long as we carried out our duties. Guess he figured we weren't up to his standards, so he cut us off. Since then, everyone's been in a pretty foul mood."
"Got nothing else to say about that right now. Why don't you talk to the Captain?"''

Notes
For Bloodmoon, see the NPCs page. For Tribunal, see High Ordinator, and Royal Guard.
There are four guards that only appear at the start of the game, which disappear after you have entered the Census Office. Each of them are named "Guard" in-game, but are not generic NPCs.
Despite being named Duke's Guard, there are two NPCs in Ebonheart's Imperial Commission guarding the shrine for the Lord's Mail (Duke's Guard_tomb and Duke's Guard_tomb2) who aren't listed as part of the guard class and both have an alarm of 0, likely to allow players doing the Lord's Mail quest to pick the door to the shrine and not get arrested.