Netruk44/uesp-wiki-content huggingface dataset:
Daggerfall:Old Unofficial FAQ/Sources

This is the Sources section of the Unofficial FAQ, version 0.992.  The text version of the FAQ was released on 24 August 1996, but the web version was last updated on 13 November 2006.  Other websites mentioned in this document are unlikely to still be valid.

:This is an archive of a historical document and should not be edited other than formatting, links, or minor typos.
----
This section, Sources, shows where we got information for this FAQ, FAQ locations, and other places to find Daggerfall information.

A recently Updated Daggerfall Source List can be found on the Unofficial Elder Scrolls Pages.  This contains a review of each page and a brief description of their content.

Many of these sources contain the lastest version of the FAQ, and/or have helped us to write the FAQ:

AOL: Keyword BETHESDA
BBS: Bethesda Software US Site at (301) 990-7552
COMPUSERVE: GO BETFORUM
DAGGERFALL DEMO DOCUMENTATION
ELECTRONIC ENTERTAINMENT EXPO (E3), 1995 & 1996 
INTERNET — OFFICIAL PAGES:
BETHESDA SOFTWORKS web page: Register and fill out some stuff to get Emporium credits & a different storyline to the unregistered surfers. Go to the 'CAULDRON' to access info on BETHESDA's new products. Daggerfall is at the top of the list. 
INTERNET — UNOFFICIAL PAGES: (some of the below pages no longer exist unfortunately)
# The Unofficial Elder Scrolls Pages
# DAGGERFALL HTML Faq on Dave's WWW Pages
# Games Domain WWW Site, (HTML Format)
# [ftp://wcl-l.bham.ac.uk Games Domain FTP Site] (e-mail us if you find other sites)
# The Happy Puppy Site
# THE DAGGERFALL PAGE
# Kalimar's DAGGERFALL Page
# The Elder Scrolls: ARENA Info Site
# ARENA
# Ryan's Elder Scrolls Page
# DAGGERFALL Demo Download Site5
# The Guild of Daggerfall (MS: Internet Explorer Only :(
# Eric's ELDER SCROLLS Pages
# The Elder Scrolls: Arena, Daggerfall
# Bo-Bo's Daggerfall Page
# Steve's Elder Scrolls Page
# Daggerfall: The Elder Scrolls Chapter 2 - Unofficial Legands and Lore
# CGR Interview: Daggerfall
# Queue's TES: Daggerfall Review
# Scribes of The Elder Scrolls
# DaggerWeb
# Brian's Daggerfall Page
# Daggerfall
# Grendal's Domaind: Home of the Black Marsh
# DAGGERFALL Graphical Utilities
# Chris's DAGGERFALL Notes
MAGAZINES: Computer Gaming World, 1/95, 3/95, 8/95, 9/96; Strategy Plus, 8/95; PC Gamer 8/95;PC Power 8/95; Next Generation 11/95; PC Review 10/95; PC Gamer 4/96
NEWSGROUPS: comp.sys.ibm.pc.games.rpg
Daggerfall:Old Unofficial FAQ/Wrap-Up

This is the Wrap-Up section of the Unofficial FAQ, version 0.992.  The text version of the FAQ was released on 24 August 1996, but the web version was last updated on 13 November 2006.

:This is an archive of a historical document and should not be edited other than formatting, links, or minor typos.
----
This section, Wrap-Up, is the end of the Daggerfall FAQ. It provides miscelleaneous information, and basically wraps the FAQ up.

If you have any suggestions, or find a mistake in this FAQ (contrary to popular belief, we are _not_ perfect ;-), email one of us.

This FAQ will grow substantially when Daggerfall is released. We will eventually provide tips, a walkthrough of the optional plot and the inevitable patch information.

Note on this HTML version: The 'main' version of the DAGGERFALL faq exists in pure text form, and while I try to keep this document identical to the text version, mistakes and ommissions will occur. When in doubt, the text version is the correct one. Also, although I am no HTML guru, I have tried to use a good style while writing these forms, although feel free to comment on it.

Special thanks go to the following people for helping make this FAQ (and WWW pages) possible: Bethesda01@Aol.Com, Ted Peterson, LoneWolf & Chris Weaver.

Bethesda Softworks, The Elder Scrolls, ARENA, and DAGGERFALL are trademarks of Media Technology Limited. Copyright 1995 Media Technology Limited.

DAGGERFALL FAQ, Copyright 1996, Dave Humphrey, Andrew Frankling, Michael Bodenhoff
Daggerfall:Dag992.faq

This is the original text version of the Unofficial Daggerfall FAQ, version 0.992.  It is maintained here for historical interest, since this FAQ led to the creation of UESP.  A wiki-formatted version of the FAQ is available at Old Unofficial FAQ.  Furthermore, the true original of the document is also available.

:This is an archive of a historical document and should not be edited other than this introduction.
----
Oblivion:Sun Damage

Whenever this effect is active, the target will suffer damage continuously when outside during the day (starting at 6:00 am and ending at 8:00 pm).  This effect is most familiar to Vampires, for whom it is one of the most significant drawbacks of vampirism.  Also, some new spells added by the Spell Tomes plugin use Sun Damage as a negative side-effect that reduces the cost of the spells.

A few pre-enchanted items, such as the Hands of Midnight, use sun-damage as an effect. These work in the same way as the spell, in that characters can wear them without issue at night but receive damage if outside during the day.

The damage done by sun damage depends on two factors. One is the level of sun damage that you have. The second is how bright the sun is, which depends on the time of day and the prevailing weather. During the brightest conditions (around midday with little cloud cover) the victim of sun damage takes twice the value given per second.

Notes
The daylight in Mankar Camoran's Paradise does not cause Sun Damage.
Oblivion:Stunted Magicka

Stunted Magicka prevents the target from being able to regenerate magicka. All characters with the Atronach birthsign naturally have Stunted Magicka. It is also possible to acquire this effect through the disease Astral Vapors, which can be caught from Dread Zombies. The Magicka Vortex spell made available by the Spell Tomes download also includes this effect.

Notes
If you have Stunted Magicka (either permanently or temporarily from a disease) you will need to replenish magicka reserves yourself, instead of just waiting for your magicka to return. Three effects can be used to replenish magicka:
Restore Magicka
Absorb Magicka
Spell Absorption
In addition, drawing power from an Ayleid Well will replenish your magicka up to a maximum of 400.
Though Stunted Magicka has a Base Cost of 0, the Magicka Vortex from the Spell Tomes download treats the Stunted Magicka effect as if it had a Base Cost of 0.77.

Items with Stunted Magicka
Cursed Shield of Retribution 
Fork of Horripilation 
Sword of the Crusader
Oblivion:Cingor

Cingor is a Wood Elf crusader living in Leyawiin. He is a member of the Fighters Guild, although he never sets foot in the local guild hall. He is also a Mythic Dawn sleeper agent, and will attack you on sight after the Dagon Shrine quest.

He is the self-styled Captain of Leyawiin's neighborhood crime-watch team, dedicated to stamping out all crime that the guards overlook. Unfortunately, he is also the only member of the team, but that doesn't stop him from being very dedicated to his duties. Every single day he gets out of bed at 6am and start patrolling Leyawiin for potential lawbreakers, his preferred areas being the eastern and southern parts of town and the stairway leading to Blackwood Company. He keeps patrolling for a whopping sixteen hours, having taken a two-hour lunch break in the Three Sisters' Inn at noon. At midnight he finally goes home to sleep. The only exception to all his hard work for the community will be when it is raining. On those occasions, he will break off his duties and head back to his house until it clears up.

When on duty, he wears an iron cuirass with huntsman leather pants and matching moccasins. When he is in his house, he will unequip the cuirass and put on a huntsman vest instead. He carries whatever clothing he is not wearing, his house key, and a small amount of gold. He wields an iron warhammer and can cast two Destruction spells (one minor, one major) and a major Restoration spell.
 
Dialogue
When you meet him for the first time, he will introduce himself and his mission in life: 
:''"I'm Cingor. I'm the Captain of the Leyawiin Neighborhood Watch. Actually, Captain, President, Vice-President, Secretary, Treasurer, and Sergeant-at-Arms. We're a small, select organization of crime fighters. We're going after the crimes and criminals the Guard overlooks." 
:Leyawiin
:"There's crime everywhere! I'm always on the lookout... ehr... WE're always on the lookout. No crime shall go undetected! That's our motto."''

Notes
Tribunal:Great Bazaar

thumb|left|The Great Bazaar
The Great Bazaar is the merchant quarter of Mournhold. There is an outdoor theater for the Mournhold Players located on the west side of this quarter. The east side, the main bazaar area, has two rows of shops. The north row has a magic shop, armorer, and bookseller. The south row has a clothier, pawnbroker, and trader. At the very south corner of the Great Bazaar is the entrance to the Bazaar Sewers. Besides the sewers, the Great Bazaar is connected to the Temple Courtyard (Northeast Gate) and Plaza Brindisi Dorom (Southeast Gate).
 
Related Quests





 

Maps
Tribunal:Bazaar Sewers

The Great Bazaar is the center for all traders and merchants. The trapdoor entrance to the sewers is in the southernmost corner. Nothing of interest is down here other than a great number of undead and goblins. There are a few quests that lead you down here, namely to the Manor District, the secret hideout of the Dark Brotherhood.

Close to the entrance you'll encounter the Dunmer woman Narisa Adus looking for revenge.
 
Related Quests
Miscellaneous Quests
 
 

People


Maps
thumb|left|Map of Bazaar Sewers
Tribunal:Temple Sewers

Part of Old Mournhold, the Temple Sewers are mainly neglected and infested with leveled Undead and rats. Accessed through a trapdoor in the Temple basement, there are a number of different areas and catacombs, all with a few enemies and some loot. Some older tombs hold terrible secrets and ancient Liches, that don't take too kindly of being disturbed. The Tribunal Temple has taken a renewed interest in the area. There is a quest that leads to the Shrine of the Dead found here, in which you are to fend off Undead as the priest cleanses the shrine. Rumors state that a dangerous gang is using the sewers as a base.
 
Areas within the Temple Sewers: 
Abandoned Crypt
Gedna Relvel's Tomb (level 50 lock) 
Temple Basement
Temple Catacombs
Temple Crypt
Temple Gardens
Temple Sewers
Temple Sewers East
Temple Sewers West
Temple Shrine

Related Quests
Main Quest
 
 
Miscellaneous Quests
 
 
People


Notes
An Adamantium cuirass can be found in Temple Sewers West on a ledge in the same room as the boots.
A pair of Adamantium boots can be found in Temple Sewers West in a crate marked Malar's Stuff.
An Adamantium axe can be found in the Temple Sewers right next to the entrance to the Abandoned Crypt, it's lying in the water behind the rocks next to the door.
Black Dart Draren is hiding at the entrance to the Temple Sewers East and will ambush you on entry.
 
The entrance to the Abandoned Crypt is blocked by rocks until you're on the quest, Barilzar's Mazed Band.
There are 10 samples of Adamantium ore in the Temple Crypt and 3 samples of Admantium ore in the Temple Catacombs. You should save before mining to maximize the ore you obtain.

Maps
Tribunal:West Sewers

They are reached via the trapdoor in the southeast corner of the Godsreach district. Another entrance is in the southwest end of the Residential Sewers. There is a quest that leads down here to interrogate an assassination conspirator.

Like most of the rest of Old Mournhold, the West Sewer is inhabited by goblins and their durzog pets. Most of the important treasure in the sewer can be found near Hloggar the Bloody, including a bottle of vintage brandy and a chest containing a decent number of other potions. There are also two chests containing silver weapons.

 
People


Related Quests


Maps
thumb|left|Map of the West Sewers
Oblivion:Umbra (person)

Umbra is a Wood Elf warrior who can be found in the Ayleid ruin of Vindasel.  She named herself after her sword, the powerful artifact Umbra.  If the story seems familiar, this is because the sword Umbra also appeared during Morrowind, along with another character who had named himself after the sword.  As part of his Daedric quest, Clavicus Vile would like to get the sword back.

Years ago, Umbra's name was Lenwin, and she lived in Pell's Gate where she was Irroke the Wide's apprentice.  She found Umbra, although where she located it is unknown.  The sword's need for souls drove Lenwin to pick fights with and kill many villagers.  When driven out of town, Umbra became a mercenary.

She now appears to regret her actions and has retreated to Vindasel to prevent any further deaths. She spends all her time wandering around in the last room inside the Ayleid ruin. She never stops to even sleep or eat. However, if you challenge her, she is more than capable of defending herself.
 

Related Quests


Unique Dialogue
If you try to speak with Umbra before the Clavicus Vile quest, she will not provide any topics. However, once you exit the conversation window, she will say one of the following:

Umbra. It is everything. 
The blade. It hungers for souls. 
Get out of here while you can.
Umbra shall feed! (only when attacked).

Details
Umbra's Ebony Armor
In addition to her sword, she also wears a full suit of Umbra's Ebony Armor.  Her ebony armor is actually leveled. If you are at or above level 15 (the level at which ebony armor starts to appear in regular loot), you will receive armor with statistics identical to standard Ebony Armor.  Below level 15, however, the health and armor rating are actually identical to Orcish Armor. The statistics are summarized in the following table. The second columns of numbers indicate the values above level 14.



Umbra's Statistics

| valign=top |

| valign=top |

|}

She also has her own "Umbra's Restore" ability, which effectively allows her to heal 2 points of health per second.
UESPWiki:Administrator Noticeboard/Archive 2

Page Archive
I just archived everything from Feb 2005 to June 2006 into /Archive 1 by copy and pasting older conversations, because this page was getting too cluttered and long with old conversation. If you want to start discussing something from that page, you can either link to it from this page, or move the discussion back over here at your discretion. --Aristeo 13:59, 29 June 2006 (EDT)

 

Requests for Adminship
This is where you can nominate yourself or another to become an admin of UESP. Admins are held to high standards, and should be kind to their fellow members, wise in making decisions, and patient in dealing with others. Nominees should be active members, and on UESP long enough for others to determine whether or not they have these qualities. Finally, Daveh will make the decision, based on his judgment and the opinions held by the voters, whether or not the user is to be an admin.

Requests for Arbitration
This section is for requesting administrative intervention for a dispute or other decision.

Requests for Deletion
Requests for deletion should be tagged with the   template.

Requests for Protection
Any requests for page protection, unprotection, or protection against page moves should go here.

, , , , , , , , , ,  - I have protected these pages against moves, because they are being linked to on the sidebar. --Aristeo 17:00, 2 July 2006 (EDT)

 
 
 

Vandalism
:See
General:Steve Meister

thumb|right|Steve Meister, holding a sword and ready for combat
Steve Meister, aka MrSmileyFaceDude, is one of the programmers at Bethesda Softworks. He first joined Bethesda in the spring of 2001 as a programmer for Morrowind (before that he had been working at ZeniMax Media). Since then, he has worked on both Morrowind and Oblivion, and is partly responsible for the Scourge easter egg in Morrowind. Meister was the Lead Programmer for Fallout 3, but his current position is unknown. He still occasionally visits the IRC channel, #elderscrolls on Chatspike.

Elder Scrolls Game Credits
;Skyrim - Gameplay Programming
;Oblivion - Programming
;Bloodmoon - Additional Programming
;Tribunal - Additional Programming
;Morrowind - Programming

External Links
;MobyGames
;Official Forums Profile
Oblivion:Specialty Gear

These are lists of special items used only by certain classes of NPCs or only in a few unique cases.  They don't necessarily have any special properties, and in many cases are identical to standard gear in all but name or appearance.

Arena Equipment - A list of all Arena Combatants and their gear
Dremora Equipment - Special items used only by Dremora
Guard Uniforms - A listing of the stats of all guard uniforms
Replica Items - They're pretty, but worthless. Good for decorations if you can't get the real thing.
Other Specialty Gear - Catch-all group for all other specialty gear
Oblivion:Fithragaer

Fithragaer, a Wood Elf battlemage, is an Associate of the Mages Guild. He is the only survivor of a detachment of battlemages sent to the Ayleid Ruin of Nenyond Twyll in search of Mucianus Allias. He spends all of his time wandering in the entrance of the first zone, but the ruin can only be accessed once the related quest is active. 

When you enter the ruin and he sees you, he will run towards you in a state of panic and say, "You? What are you doing here?" When you ask him who he is, he tells you, ''"Fithragaer. Battlemage. Sent by the Council to find this traitor.... He must've told them we were coming! We've got to get our hands on him, before he tells them anything else! Who the blazes are you, anyway?" When you tell him, he will be shocked;  "Has the Council gone mad, sending you here alone? There's no time. The others... they were waiting for us. They knew we were coming! I'm the only one left. The Necromancers retreated further in, but we've got to follow them. There's no time to waste! Follow me!"'' 

After this conversation, he will carelessly run towards the inner part of the ruin, and will probably die once he activates the ceiling spike trap in front of him. If he manages to survive, he will stand still just past the trap. After you've found Mucianus Allias, he will slowly make his way back to the entrance zone, which means he will activate the trap yet again and may well be slain this time.  

He is clad in an almost complete set of steel armor consisting of everything but the helmet and shield. He also carries a red velvet blouse and garment, which he never uses, and a sizable amount of gold. In combat, he relies on a steel war axe and on a leveled set of battlemage spells from all schools except Illusion.

 
Related Quests


Notes
Fithragaer's death is ensured in several ways, due to its necessity in the related quest. When Fithragaer is raised up by the platform to meet the spikes, he will automatically die if he reaches the top even if somehow no spikes reach him, since his death is scripted for when he reaches a certain height. Since the ruin's exit is above this level, he will die even if he manages to avoid the spikes. On top of this, his health is set to 1 once he ends dialogue with you, making him vulnerable to any hostile creatures in the dungeon, or even an errant spell or arrow from you.
For various techniques on how to keep Fithragaer alive, see the quest page. Keep in mind that doing so will likely bug your game.
Oblivion:Mucianus Allias

Mucianus Allias was an Imperial member of the Mages Guild who served at the Arcane University. Hoping to aid the Guild in its efforts to stop Necromancy, he volunteered to spy on the Necromancers by infiltrating their ranks. The information he provided, while limited, did give the guild "a sense of the Necromancer's scope and power".

When they stopped hearing from him, the Council of Mages became suspicious of Allias and sent a team of battlemages (including Fithragaer) to Nenyond Twyll to bring him in for questioning.

In the quest Liberation or Apprehension?, Arch-Mage Hannibal Traven, who still trusts Allias, fears for his life and asks you to find him before the battlemages do, and escort him back to the university.

At Nenyond Twyll, you will be confronted by Mariette Rielle, who will inform you that, as punishment for crossing the Order of the Black Worm, Allias has been turned into a type of zombie known as a Worm Thrall. You will confirm this by finding him shortly thereafter.

Mucianus is not hostile, but he has an unusually large amount of health at higher levels.
 
Related Quests


Notes
 
There is no NPC version of Mucianus in the game or even in the construction set; he only exists as a zombie.
After the quest, you may hear people say: "Something has gone seriously wrong at the Arcane University. I heard that a high-ranking member was killed in some sort of ambush."
Oblivion:Umog gra-Marad

Umog gra-Marad is an Orc who lives in the Imperial City Temple District with her husband, Graman gro-Marad.  She works as the night guard at Umbacano's Manor in the Talos Plaza District. She can be bribed to leave her post to go have a drink at The Tiber Septim Hotel, which can be a good method for thieves who need to break into Umbacano's Manor undetected.

She wears chainmail armor, a cuirass, greaves, gauntlets and boots. She is armed with a shortsword of embers  and carries a spare set of clothing which she will wear when sleeping, a brown shirt and light brown linens, her house key and some gold.

Speaking to Umog gra-Marad for the first time will have her state her name and her occupation; ''"My name is Umog gra-Marad. I'm employed by Master Umbacano as a night guard." Asking her about the Imperial City will have her reply; "You'll find a lot of orcs serving as private guards. Watch work is too dull. Lots of folks say, 'Oooh, there's an orc, she's scary'. Makes it easy." Asking her about her employer, Umbacano, will have her boast about her abilities as a guard: "I keep an eye on his place. Stuffed full of treasure, you know? But no dirty thief's getting in while I'm on duty." Asking her the same question after Umbacano is killed during the quest Secrets of the Ayleids, and your disposition with her is below 75, will have her mention that he seems to have disappeared: "You know, I haven't seen him around for a while. But I'm still getting paid, so what do I care?" If you are on friendlier terms with Umog gra-Marad and ask her about Umbacano after he disappeared will have her mention that she sometimes abandons her post: "You know, sometimes I get thirsty during the night shift. Duck out to the Tiber Septim for a quick drink. Not like anyone would notice. I mean, what are the chances a thief would choose that moment to try to break in?"'' If you make a remark implying that she shouldn't abandon her post guarding the manor she will be angry at you for claiming she is bad at her job: "Just making conversation, buddy." If you mention that the Tiber Septim Hotel's prices are quite high she will agree with your claim: ''"Damn straight. I can only treat myself when I'm feeling flush."'' If you say that you'll consider giving her the money to go out for drinks she will be pleased with your promise: "Sure, sounds good. See you around." If you instead offer her 100 gold to go out for drinks she gladly take you up on the offer, abandoning her post to go out drinking, but not before saying: ''"You're a real friend of the working stiff, you know that? Maybe I'll see you there tonight, and we can drink to your generosity."

Although possibly unaware, Umog has an admirer in Uzul gro-Grulam, even though she is married and Uzul is courting Myvryna Arano. When asked about the Imperial City, Uzul will proclaim his admiration, saying: "Hard to find an Orc girl in this city like Umog gra-Marad. Smart, tough, got a good trade. Nice-looking, too. So I got to make my intentions clear."''