Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Barrows of Westmark Moor

The burial grounds of  , known to many as the  , have developed an unsavory reputation among locals over the course of their history. The nobles of   have buried their departed beneath the gnarled trees here for as long as anyone alive today remembers, laying relatives to rest among centuries-old crypts that have borne witness to corruption, disputes, theft, and worse.

Many prominent northern nobles inter their dead in Westmark's cold earth, including the  ,  , and   families. Though some of these houses have produced Kings and Queens of  , those deceased do not rest with their relatives here. Instead, they are transported to join the other monarchs of   in the great cemetery of   in  , per long-standing tradition.

Feuds between the houses over the titles to gravesites in the Sanguine Barrows are common. One incident in Mid Year of   earned the burial grounds their unfortunate common name. As I recall, it so happened that the Tamrith and Montclair houses both suffered the loss of a family member on the same day. The houses' claims in the barrows bordered one another and had been a source of strife between them for many years. When both funeral processions arrived one morning on the same hill in front of the same gravesite (a highly desirable one with a view of the river), conflict was inevitable.

The nobles quarreled for hours and sent servants back and forth for documents, titles, and maps with official claims laid out, but neither house could be convinced to step down. As sunset approached, patience was in short supply. The Montclairs and the Tamriths each blame the other, unsurprisingly, for hurling the insult that provoked the houses into drawing steel, and the Bloody Funeral (as it came to be called) that ensued left a black mark on each house's legacy in the eyes of Rivenspire's people.

Looting and desecration are likewise common among the Sanguine Barrows. Though the responsibility of patrolling them belongs to the constabulary of  , the lure of riches is sometimes enough to turn a protector into a criminal, or at least enough to turn his head and allow entry to the tombs. More than once, a King or Queen of Shornhelm has ordered a hanging to set an example against such behavior.

Despite these harsh consequences, a new defacement or theft still seems to follow nearly every noble burial. In fact, it has only been a few years since the Tamriths were scandalized when an entire crypt was found empty one morning of everything—bodies and all. The thieves were never found, and as to why they'd take the bodies with their loot, well, we'd all prefer not to think of it.

The Sanguine Barrows have seen more than their share of villainy and conflict throughout the years, and earned their name many times over. I sincerely hope that no more tales of violence or robbery shall need to be added to this record, and that the nobles still buried there may rest peacefully for ages to come.
Lore:The Ballad of Skald Skullsplitter

My songs are sung in drinking halls 
From   to  . 
Buy me some ale! I'll drink it all 
For I don't sing for free!

The   left   long ago 
A tale of vast and cosmic woe 
You might expect them back, but no, 
They're all afraid of me!

I challenged a titanic  , 
For his great blade and priceless torc, 
Then asked if he would taste like pork 
He dropped his sword to flee!

I met a fair young maiden  , 
Who kept my sonnets on a shelf, 
I showed her a few things myself 
Now her kids look like me! 

I met a   on a road 
A vicious freak in mud and woad 
I bellowed like a monstrous toad. 
He promptly climbed a tree!

I faced a strong young strapping lad 
Who swore I was his long lost Dad 
I must say that is quite too bad 
I swear it wasn't me!

A great    , 
Confronted me upon a lawn 
I told him where the Dwarves had gone 
Then threw it in the sea!

A  's deadly with a blade, 
That's curved, like all the   they've made 
But they're too dull to cut my braids, 
They're not as sharp as me!

Through  , I've fought them all, 
In darkest caves, by city walls 
No place is grand as this great hall 
Now have a drink or three!

And raise a mug with me!

Make sure I drink for free!
Lore:The Ballad of Navid the Singer

In old   days

When   came ashore

Among them were  s

According to the lore


At fore were  's Thirteen

Noble Ansei all

One there was named  

This song is of his fall


Navid loved  

Sayeedeh loved him not

Her heart was pledged to  

The Thirteen's finest shot


As Ihlqub plied his bow

In practice on the beach

Navid approached with empty hands

Until he was in reach


While Ihlqub faced the target

Navid called up his shehai

Slew his love's love with sacred sword

And watched his rival die


Back to Yaghoub's beachhead

Went into his tent

Fell for shame on his own sword

Dishonor thus was spent
Lore:The Assassin of Alik'r

A   goes where ordered to do what's needed. We mete out justice for those who are unable to do so themselves. Our goal is swift death, for torture is generally frowned upon.

I asked for a new assignment, one different from my last in  . Even now, I taste the bitter salt of its desolate shore; feel the sting of sand blowing into my eyes.

And I can still hear the screams.

Does one know how to be an assassin from birth? For me, it was foretold, and I felt strength flow from this knowledge. All I learned, all I experienced would fulfill my destiny.

Transgessors must be punished. There are laws which must be upheld. Betrayal cannot be forgiven. There is gold to be made.

But Alik'r was different. I watched the convicted ones for several days, tracking them across the supposedly untrackable wastelands they call deserts. My chance came near the crest of a ridge overlooking the sea.

"We're safe now," she said, her voice filled with hope.

"We will never be safe," he replied bitterly.

I slipped my blade from its sheath and started forward, when I heard the wind change in the skies above us, and slid back into shadow.

 ! Their foul-smelling wings spread wide, they circled the oblivious pair, slave-traders and lovers not meant to slake their desires, silhouettes against the bright starlit sky.

They screamed as the beast-women struck them with their claws, raking razor-sharp fingernails through soft  i flesh. The harpies toyed with their victims, mocking their cries in whatever garbled tongue passes for their language.

I waited to ensure their deaths before I left. It wasn't the end they were meant to have, but what does it matter? Death comes to us all, unbidden, unlooked-for, and occasionally, from above.
Lore:The Art of Kwama Egg Cooking

s have always been a  i delicacy, though I've heard they've found their way into   kitchens, too. (Who knows what grisly dishes that lot would make with   eggs? Would they stuff  s with them? Poach them and put them in a bap? They are a disdainful people, and they make disdainful food.)

To cook a kwama egg with any measure of success is to master the sharp, sour flavor, and the gummy texture. Kwama eggs are similar to   in this way, and many a young chef (even Dunmeri chefs whose elders should have better taught them) has attempted to mask the eggs behind other ingredients, to camouflage the perceived unpleasantness. This is an abominable practice. A chef should never apologize for a kwama egg in her dishes by sweetening or embittering them. If the dish is properly prepared, supporting the kwama eggs' natural qualities, a cultured diner will embrace the meal in all its pungent glory.

But what does that preparation entail? Only a Dunmer could tell you. Because only the Dunmer have the lifetimes of experience necessary to call ourselves culinary masters of the kwama egg. It was we who first tamed the kwama, after all.

I, in turn, have spent a large portion of my years (of which there are many) immersing myself in the art. I have served kwama eggs to peasants and paupers, grandmasters and grandmistresses, and delighted them all. And you, dear reader, will find within these volumes the combined knowledge of my entire career. It takes a lifetime of cooking kwama eggs to truly understand the subtle, but brilliant differences between the various methods of preparation, and I have catalogued them all here—all the ones of worth, at least. Follow these recipes exactly. Just as a mage should hesitate to improvise in her spell-casting, lest she find a   in her drawing room, the kwama egg chef should not stray from the paths I've laid out here—painstakingly crafted from years of trial and error.

Believe me—if it works, I've found it.

And put that   away. You'll insult the eggs.
Lore:The Art and the Madness v.1

Though powerful masters of   can reanimate subjects long dead, most practitioners require a fresh subject. This often means most novices require a subject that has passed no more than three days prior. Attempting to raise minions without the proper knowledge of and training in the necromantic arts can result in an incomplete binding of the soul.

The subsequent breaking of the master and minion relationship can be dire for the hapless novice necromancer.
Online:Moglurkgul

Moglurkgul is an Orc who is a guard of Headman Bhosek and can be found on Stros M'Kai not far from Port Hunding. After helping Jakarn escape from the Grave, she will ask about him. You can lie to her about Jakarn or you can tell her the truth and give her the gem.
 

Related Quests
 

Dialogue
One way to pick up the Innocent Scounderel quest from Irien is that you see her with Irien, and you decide to interact with her before speaking to Irien:
:"Elves...."
:Is it true that Jakarn stole a gem?
:''"That's what the headman claims. That's what got him thrown into the Grave."
:You're looking for a stolen gem that might not exist?
:"You mocking me? The headman makes the laws. It's my job to punish anyone who breaks them. Now beat it before I toss you in the Grave."''
After exiting the Goblin Mines in search for Jakaran, you'll be hailed from a distance:
:Moglurkgul :  "Over here. I have a question for you."

Speak to the Orc and she'll say:
:"What were you doing in the mine? And did you see a scummy Breton up there?"
:'''What's his name?
:"Jakarn. He's a liar and a thief. He stole a gem from Headman Bhosek. Now, if the gem came back, Bhosek might let him live. Can you help me, or not?"''
 

If you lied to her, she'll scoff:
:''"Get out of here. We're done."

If you gave her the gem:
:"You just saved Jakarn a very public execution. Get moving."''
Lore:The Amronal's Spell

:Who has seen the   of  ?
:I thought I saw her drifting toward me,
:like a woman I knew a long time ago.
:But that was a different place,
:much colder and not nearly so full of trees.
:That was before I opened my eyes and shook off the sleep.

:Now I walk the forest, not as a hunter,
:but as a prey, hoping for a hunter,
:hoping to be tracked, caught, and killed.
: , ethereal and strange,
:do not be a ghost to me.

: , do not be a legend.
:Release me from this restless enchantment,
:wrap me in your spell,
:and let the last word on my lips be your name:

:Amronal.
Online:Soul Magic

Soul Magic is a skill line available to all players. The skill line and the Soul Trap ability (below) are unlocked from the start if you skip the tutorial. Otherwise, they will unlock when you complete Soul Shriven in Coldharbour at the start of the Main Quest. Soul Magic abilities center around acquiring and using souls from enemy creatures.


 
Skill Perks
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.


Notes
Unlike most skill lines, soul magic's skill line level is only advanced by completing quests in the main storyline, not from ordinary experience. A new level is unlocked for each of the Chapters in the Main Quest, which are essentially every other quest.  Before Update 12, these were only available at 10-level intervals for your character level, but now they can all be done in a row at any level.  The skill line advances based on the following quests:
:

Even though the skill line cannot be leveled up through ordinary experience, the skills themselves can be.
Online:Wolf

Wolves are hostile canines found in several areas. They can be found alone or in small packs of two or three, and will attack anyone who comes near. Occasionally they can be heard howling within a close range. Some wolves may appear to be alone, but when threatened, they will howl and summon two or three more wolves to their aid. They come in several colors, which may vary depending on their environment.

Rare species of wolves in the Cyrodilic Highlands have been domesticated into capable mounts, this was possible by breeding them into larger sizes unseen from the wild variety.
 
Related Quests


Skills and Abilities
;Summon Pack: Some wolves have the ability to summon wolves to fight at their side. The wolf will howl, and two additional wolves will appear, though they are much weaker than usual. It is usually the black colored wolves that have this ability.
;Bite: Deals moderate physical damage.
;Helljoint: 
;Rotbone:

Unique Wolves
Aldarch Wuufren, a tame wolf in Skywatch Manor
Alduin
Aspect of the Wolf
Cur
Gristle
Ice
Pippers, a wolf cub located in Gideon 
Ruffer, a wolf pup located in the Leyawiin Outlaws Refuge 
Runt, a wolf cub mothered by Shayla in the Howling Sepulchers
Shayla, a mother wolf of Runt found in the Howling Sepulchers
Cadaverous Dire Wolf  
The tame Wolf of Kerbol's Hollow

Variations
Dire Wolf
Frost-Cursed Skeletal Wolf 
Gloomspore Wolf 
Highland Wolf
Ice Wolf
Pack Wolf
Red Pit Wolf
Skeletal Wolf 
Skeletal Dire Wolf
True-Sworn Flame Hound 
War Wolf 
Wolf Guardian
Wolf Pup

Gallery
Online:Wasp

Wasps are small flying insects that cannot be attacked but may be harvested for Insect Parts.  They can generally be found in open fields, often near their giant cousins.
Online:Harpy

thumb|right|A red harpy perched on a ledge
Harpies are half-bird, half-woman hybrid creatures found all over Tamriel, often in warm climates. They have little intelligence and are usually hostile.

There are two kinds of red harpies. The harpies with brighter red feathers whose crests are folded back neatly in the shape of a briarheart seed appear younger. These bright red harpies have feathered collars that stand straight up. These harpies have no tails. There are also dark red harpies, whose crest feathers appear spaced further apart. These older, darker red harpies wear more jewelry than their counterparts with brighter plumage. The harpies with darker plumage have tail feathers. Harpies with darker plumage have feathers around their neck that jut outwards towards their shoulders, as opposed to the younger harpies, whose collar stands up straight.
 

Skills and Abilities
;Talon: A basic melee attack that does minor physical damage.
;Bolt: A basic ranged attack that does minor shock damage.
;Wing Slice: A charged melee attack that does moderate physical damage. This attack can be blocked to set the harpy off-balance.
;Lightning Gale: A ranged attack that does moderate shock damage. The attack can be interrupted to set the harpy off-balance, or simply avoided.
;Wing Gust: An attack that does moderate physical damage and knocks down all enemies as indicated by a red cone.
;Charged Ground: An attack that does moderate shock damage over time to all enemies as indicated by a red circle. The attack can be interrupted to set the harpy off balance, or simply avoided.

Related Quests






Harpy Variants
Dreadhorn Harpy, a variant found in Bloodroot Forge  
Harpy Matriarch, a tougher variant
Harpy (Windshriek Strand)
Harpy Stormweaver, found in Northern Elsweyr
Harpy Talon, located in Icereach
Harpy Thunderbolt
Harpy Windcaller, found in Northern Elsweyr and Icereach
Swarming Harpy, a much weaker variant that appears in clusters at Frostbreak Fortress

Unique Harpies
Captured Harpy, found in Glenumbra
Fleshrender, one of the three boss harpies in Old Orsinium 
Foulwing, leader of the harpies at Shrieking Scar
Harpy (Feathered Fiends), found near Kozanset
Orzik the Storm-Born, one of the three boss harpies in Old Orsinium
Talonclaw, one of the three boss harpies in Old Orsinium

Notes
There are different varieties of harpies: red harpies are the most common, and purple harpies in base game zones tend to be the ones that use more magic. Black harpies appear in Wrothgar and Northern Elsweyr. According to Orzorga, the harpies in Wrothgar are far less intelligent than other harpies due to generations of inbreeding.
Their eggs are prized by Argonians, such as Deechee-Noo. Walks-Softly considers them to be sickening and garish.
Harpies can be seen snatching up soldiers at Frostbreak Fortress and flying off with them.

Gallery
Lore:Dragon Skull Parchment

Ahrk fin   lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein.

 , feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein.
Lore:Nedic Dueling Swords

Although a barbarous and savage society, the ancient   people (possible ancestors of the modern  s) were famed for their skill in metallurgy. Seen here are two pristine dueling swords from  , once wielded by the   lord   in his subterranean lair.
Online:The Spearhead

The inside of the ship contains sleeping areas and a dining area, and Captain Kaleen also has her own private quarters. The ship can be found docked in Daggerfall, as well as Port Hunding, Betnikh, and the Wayrest.

In Sentinel, you cannot go below deck and a chest can spawn on the western end of the deck.
 

Gallery
Online:Assault

Assault is one of the skill lines unlocked through progress in the Alliance War.

Skill Perks
 

Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Online:Support

Support is one of the skill lines unlocked through progress in the Alliance War.

Skill Perks
 

Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Online:Emperor

thumb|left|A character in Emperor's Regalia
For each Campaign in the Alliance War, it is possible for a player to be selected as Emperor. There can only be one Emperor for each Campaign, though there may be multiple campaigns, and thus multiple Emperors. In order to be crowned Emperor, your Alliance must control all six of the Keeps surrounding the Imperial City (Chalman Keep, Blue Road Keep, Castle Alessia, Castle Roebeck, Fort Ash and Fort Aleswell) and you must be the highest-ranked player in your Alliance. Your ranking is affected by the number of Alliance Points you have, which can be earned by participating in PvP battles. Your crown will be forfeit if your Alliance loses control of all six surrounding Keeps or if you leave the Campaign for another.

By becoming Emperor, you also gain a unique costume and the 'Emperor' title. After being deposed, your title will change to 'Former Emperor' but you will still have access to the costume.

 
Skill Perks
As Emperor, you gain access to several innate Passive abilities.  These are only available while you are Emperor and in your home campaign, and will be removed if you are deposed or leave Cyrodiil.

Innate Abilities
Innate abilities are active all the time, and do not require the investment of skill points.


Notes
Before Patch 2.1.4, Former Emperors would retain a weaker version of some of the Passive abilities, but would lose access to the costume.

Patch Notes
Online:Del's Claim

It has recently been taken over by followers of the Veiled Heritance, who killed all the miners. They plan to use it as a secure base of operations.
 
Related Quests
 
Clearing the Dungeon
:''Explore and clear Del's Claim.''
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
Online:Del's Claim (note)

My loyal subjects,

I hereby order the Veiled Heritance to enter the mines of Del's Claim. Kill any mer that you find inside the mine, and then strike out at the queen's forces from your new place of safety.

Our time draws near.

The Veiled Queen
Online:Dismissal Letter

Merormo, you are no longer welcome at the college. Your continued ill-advised experiments&mdash;after repeated warnings&mdash;have forced my hand.

Please pack your things and vacate the premises at once.

&mdash; Telenger
Online:Assassin Beetle

thumb|right|A grey Assassin Beetle
Assassin Beetles are hostile, large arthropods found across Tamriel. They are six-legged, have a hard exoskeleton, and are dark-colored (often with red markings). Upon being killed, they exude poison that will harm anyone that comes too close.
 

Attacks
;Shadow Step: The Beetle teleports behind its target.
;Acid Blood: Ability that activates upon its death. The beetle's corpse spills bubbling poison that appears on the ground as an AoE.

Related Quests
 
 

Locations
  







  



  












Variations
Ambush Beetle, a variation seen in Forgotten Wastes  
Assassin Beetle Corpse, seen at Rain Catcher Fields during A Taste for Toxins
Swarming Beetle  

Unique Assassin Beetles
Abe
Ash-Eater  
Boilbite's Assassin Beetle
Clacker
Scarab Guardian, an Assassin Beetle found in Lost City of the Na-Totambu
Woe, a friendly Assassin Beetle in Dark Brotherhood Sanctuary
Online:Quaronaldil's Letter

Dear Mother,

Essanyon is insane. I first thought he sought a path in life. Now he talks only of the end of days. He speaks of the crow he sees in his dreams. He can't distinguish between the real and the unreal.

He now believes the end of the world is at hand, as I'm sure he's written you. He has told me that sacrificing a Skywatch noble will somehow thwart this End. I can't allow him to murder another for the sake of his delusory faith.

I must report him to the Skywatch Guard. And come what may, I must stop him. I'm sorry. I love you as always, but I must stop him.

&mdash; Quaronaldil