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Online:Patch/1.2.4

Overview

The Elder Scrolls Online v1.2.4 is an incremental patch featuring fixes to gameplay and quests, including a fix for Silver Bolts, the sudden drop in FPS that you're seeing in Cyrodiil, and weapon swapping breaking stealth.


Fixes & Improvements

Alliance War
General
Fixed an issue where you were not being teleported back to your alliance's starting area when entering the Northern Morrowind Gate or the Southern High Rock Gate.
Fixed an issue where you were not getting killed properly when passing through the scroll gates before your alliance owned the appropriate keeps.

Combat & Gameplay
General
Weapon swapping with an equipped item set no longer breaks stealth.
Knocking back an enemy while they are in the air no longer causes them to die instantly from fall damage.
Removed an erroneously placed crowd-control break from the Ravager.

Guilds
Fighters Guild
Silver Bolts: With one exception as noted below, we fixed an issue so this ability no longer has a 100% proc chance after Skilled Tracker is purchased.
Known Issue: This ability works properly against all vampires and werewolves in human form. However, if you are specifically in werewolf form, this ability will still proc at 100%. This is not intended, and will be fixed next week.

Weapons
Restoration Staff
Grand Healing: Fixed an issue where using this ability would significantly reduce your game's performance. This fix will help alleviate the sudden FPS drop some of you encountered after we released v1.2.3.
Regeneration: Fixed an issue where using this ability would significantly reduce your game's performance.

Alliance War
Assault
Rapid Maneuver: Fixed an issue where this ability was not working while mounted. We also fixed an issue where using this ability would reduce your game's performance when hitting multiple targets.

Dungeons & Group Content
Dungeons
Volenfell
Blood and Sand: The levers associated with this quest will now be responsive, and the quest will no longer be blocked.
Direfrost Keep
Nobles' Rest: Having this quest in your journal will no longer impact other quests.

Veteran Dungeons
Veteran Crypt of Hearts
Alanwe will now properly activate in the final room.
You will now animate and react properly during Mezeluth's Dark Betrayal attack.
Mezeluth is now properly dressed.
The fight with Ibelgast and his minions will now properly grant VP.

Quests
Glenumbra
Legacy of Baelborne Rock: You will no longer have an issue interacting with the Daedric Warding Stone if Tachnim becomes stuck.

Greenshade
Stone Cold: You can now talk to the Hollow Watchman.

''Khenarthi's Roost''
The Perils of Diplomacy: Ulondil will now respawn if he becomes stuck. The pin for the quest step "Continue Harrani's Investigation in Mistral" has also been updated to reflect the correct location.

Main Quest
God of Schemes: Molag Bal's dialogue will now continue regardless how far away you move from within The Colored Rooms.

The Rift
Stomping Sinmur: Sinmur will now respawn if he gets stuck while in combat.
Online:Fighters Guild (Elden Root)

It is located next to the Throne Room on the upper level of the enormous graht-oak which houses most of the vendors and crafting stations in Elden Root. The guild quarters, situated on two-levels, are quite spacious. Per Hurthinnor, the hall is possibly the largest in the Dominion. 

An advanced safebox is located along the eastern wall. A large training area with archery targets and training dummies occupies the center of the first level, while the Fighters Guild Forge, housing a blacksmith, clothier and a woodworker, is set up in the back. Next to the vendors, there are three clothing stations, three blacksmithing stations, and a cooking fire, all available for crafting. Leveled weapons and pieces of armor can be found lying on shelves and tables or stored on a weapon stand, all of them are owned. There are two inoperable siege weapons in the back of the room. Another advanced safebox is sitting on a stone slab with several furs atop it, along the southern wall.

The upper level is allocated for important meetings. 

thumb|right|Fighters Guild Forge ''Endarre's Log'', ''Lanath's Journal'', ''Ostarand's Diary'' and ''Valasha's Journal can be found in the Forge area after the successful completion of The Dangerous Past.
  

Related Quests
 

Residents and Merchants
Fighters Guild'''
Aelif *
Althah
Claudius
Colmorion
Githriian
Glalongoth
Guildmaster Sees-All-Colors *
Laryantil
Merric at-Aswala *
Mevilis Varyoni
Midrasud
Mizarbuk
Nendilir
Samati  
Savio
Sirimunda
Tundanarne  
Zahanabi
 

Bark-Scraper  
Calpelion  
Ontogu gro-Bashnarz  

  This person can be found here only during the related quest.
Online:Fighters Guild (Sentinel)

It is a large, two-story Redguard-style building with several outdoor areas used for training and storage. Inside, the central part of the ground floor is used as a dining area. It contains three long tables, served with fresh vegetables, food and drinks. On the right-hand side is a training area equipped with weapon stands and dummies. In the training area, several guild members are honing their combat skills under Nazila's supervision. Master Kasan can be encountered here. There can be an advanced safebox under the stairs. The upper floor is an area for study and rest, with two bookshelves, a sofa and a table, and several kegs. There are a number of weapon stands on both floors that can contain leveled weapons and shields, all of which are owned.

A door on the upper floor provides an access to the outdoor area, where several members patrol the premises. A long set of staircases connects the roof of the guildhall with Jofnir's Quarters. Underneath the stairs, a place for submitting crafting writs is set up. Two camels, Valentique, Anaka the Ink-Blooded and a dog named Barkeep are located here.
  

Related Quests
thumb|right|Interior
 
 

Residents and Vendors
Ahdan
Aza gra-Birgo  
Baileet
Bumava
Elsonia
Feristyr
Hannibal Virane
Hareeya
Hareld Falvo  
Ildani (roof)
Master Kasan
Merric at-Aswala*
Nazila
Orrun
Rahim af-Nazila
Zir at-Owynok
  This person can be encountered here only during the related quest.

Council of Province Generals
Borogilmith
Countess Hakruba
General Flaminius Auctor
Ra'zaym Iron-Ear
Svalkmar the Crude

The Council appears here only during Proving the Deed.

Notes
After Update 6, Bumava, Hannibal Virane, Rahim af-Nazila and Zir at-Owynok replaced the Students who previously resided here.
Online:Fighters Guild (Riften)

This guildhall has two floors. The first floor has a foyer and a series of rooms that can be passed through around the hall. The entryways into this part of the guildhall are on both sides of the front door. Quarters on the first floor include a storage room, a training chamber and two resting areas. The storage room contains barrels, crates and sacks - probable sources of provisioning ingredients.

The training chamber, where Falaki resides, is equipped with training dummies. Three weapon stands found here can hold freely available leveled weapons and shields. One resting room has six beds, a wardrobe and a dresser. Another resting area is a bedroom with a double bed and a nightstand. The armsman can be found in the first room on the left. Two blacksmithing anvils found on the first floor are inoperable. 

From the foyer, where Thane Viri and Innarrek can be found, two staircases lead to the upper floor. This part of the guildhall is a loft, circling around the building. The hall steward resides here. There are more storage containers and a couple of weapon stands here. Portals are usually summoned on this floor. Two cats live in this guildhall. There is an advanced safebox beside the portal to the Earth Forge.
 
Related Quests
 
 
 
 

Residents and Merchants
Alfa
Centurion Andrin
Falaki
General Ivandi
Captain Viveka
Guldir
Innarrek
Sergeant Krathon
Pain-Giver  
Sethisa Herethi
Tarir  
Thane Viri

Two Pact Soldiers guard the front door.
Online:Fighters Guild (Ebonheart)

It is located next to the main city building occupied by members of the Dres, Hlaalu and Redoran Houses. The guild members can be found on the Guild grounds, honing their fighting skills with training dummies or resting. There can be several owned, level-dependent weapons on the desk, in a weapon stand and stuck in one of the dummies. The tent can contain an advanced safebox. Munbi Svel can be found working his forge up the hill, towards the city hall.
 
Residents and Vendors
Hladvyr Llarys
Malkar
Munbi Svel  
Nali Radas
Picks-Many-Fights  
Sirk the Hammer
Online:Fighters Guild (Windhelm)

It is a large two-story building with a spacious outdoor area containing a training dummy and two archery targets. Some of the guild members can be found outside patrolling, relaxing or honing fighting skills. Chests and crates for completion of the crafting writs are at the northwestern corner of the building, guarded by two guild members and two non-hostile durzogs. 

Inside the building, immediately on the left from the entrance is Sees-All-Colors' room. Upstairs area is a long loft where the hall steward and all three armsmen reside. There are quite a few rooms in the hall with beds, dressers, dining tables, craters and wardrobes. Additionally, four advanced safeboxes can be found within the building.
 
Related Quests
 

Residents
Aeyne Redoran
Agka
Akhita
Anaka the Ink-Blooded
Araki Ice-Heart
Armory Sergeant Cayliss  
Armory Sergeant Fretild  
Arns Tharam
Bjertha
Cooks-the-Meat
Galmar War-Wolf
Grackle and Grish - pet durzogs
Hilaire Falbert
Hrolfgald
Ingritha
Nirthongoth
Njial  
Odela
Orrnar Redoran
Provost Riud
Valentique
Walks-Through-Fog
Online:Fighters Guild (Davon's Watch)

It is a Dunmeri-style building with a foyer and a basement equipped as a training area with several training dummies. The hall steward meets prospective Guild members in the foyer. Here, right after the joining you can meet current Guildmaster and start the Guild's quest line.

Armsman can be found on the first floor along with Frikkhild. Basement is occupied by Varam who is constantly honing his sword-fighting skills. One of the unnamed cats resides in the guildhall. An advanced safebox sits near the stairs in the exterior entrance of the guildhall. Another advanced safebox can be found in the basement.
 
Related Quests
 
 
 
 
 
 

Residents
Frikkhild
Guildmaster Sees-All-Colors *
Hilan  
Millenith
Neyna  
Varam


  This person can be found here only until The Dangerous Past quest.
Online:Fighters Guild (Kragenmoor)

It is situated in the southwestern part of Kragenmoor, across the bridge from the Wayshrine. While this guildhall is not large, it contains quite a few noteworthy objects. There are three crafting stations on the premises. A clothing station and a blacksmithing station are both under the smithy's tent. In the middle of the grounds is a cooking fire, available for making food and drinks. Scattered around the area, there are numerous containers that can hold provisioning ingredients, cooked food or drinks, or random pieces of armor. Behind the guild's tent there is a trunk. If you collect pieces of leveled weaponry or armor, make sure to closely check practically everywhere, as there can be lots of those here. Pay special attention to tables, storage containers and weapon stands. Be warned however, as all the items and containers on the premises are owned. There is an advanced safebox on the ground at the northwest side of the smithy.

A blacksmith and a clothier reside on the premises. A House Dres Retainer and a Pact Guard patrol the bridge leading to the guild's grounds. Hoknir and Runs-in-Wild can be encountered here, drawn by the sights of the guild, but not ready to commit to the life style of Daedra fighters.
 

Residents and Merchants
 
Dyleso  
Erandil
Zunala
Online:Fighters Guild (Arenthia)

It is an outdoor area underneath the Khajiiti-style cottage housing the Two Notched Hilts store. Three archery targets and two training dummies keep the guild members occupied.
 
  
Residents
Glud Two-Axes  
Merani
Muzuli  


Bugs
On the in-game map Hamiran-do is marked as a hall steward of this branch, not Muzuli.
Online:Fighters Guild (Rawl'kha)

It is a Khajiiti-style cottage. The indoor quarters is a cozy resting area with two beds, a desk, table and a bookshelf. All the guild members can be found in an outdoor area at the ground level, underneath the cottage. They either are honing their fighting skills on the training dummies or having a drink provided by a brewer at a conveniently located bar.

There is an advanced safebox behind Panreth at the outdoor bar. A pamphlet is sitting on  table.
thumb|right|Interior
  
Related Quests
 

Residents and Merchants
Ashalki  
Gurum  
Panreth
Thathas
Zaydak
Online:Fighters Guild (Aldcroft)

A copy of ''Glenumbra's People'' is sitting on a table by the front door. An advanced safebox lies behind the counter.thumb|right|Interior
 
Residents
Afehaba
Gladba gro-Ghol  
Kamika
Online:Fighters Guild (Shornhelm)

It is located in the eastern part of the Lower City. The Guild shares the building with the Fighting Edge, although they have separate entrances. An advanced safebox is sitting against the wall right across from the central entrance. The right-hand side of the building and the basement belong to the Guild. The Guildmaster's office is immediately on the right from the Guild's entrance. There are two bookshelves and a few owned containers here. The stairs leading to the upper floor are blocked by crates. In the basement, behind the stairs is the resting area with several bunk beds and trunks. Right across from it is the armsman's stall. This part of the guildhall is equipped with two training dummies and an archery target. Freely available leveled weapons and pieces of armor can be found on or near the weapon stands and in the armsman's corner. 

This guildhall is nicely decorated with plants, rugs, curtains and paintings. There are several cabinets, wardrobes and desks around the building along with some barrels and crates. There is a map of Cyrodiil on the wall. Most of the residents can be found in the basement either training or resting. Several Shornhelm Guards are patrolling and guarding the building inside and outside. 
 

Related Quests
 

Residents
Burzura
Guildmaster Sees-All-Colors*
Flat-Head
Halar Cadiou
Junah al-Satakalaam, Master-at-Arms
Lucete Fevre 
Marzul gro-Orgak  
Merric at-Aswala*
Nienornith
Nuzhi
Perrot Fevre 
Shubesha
Torg 

Several Shornhelm Guards can be encountered here. 

 This person can be found here only during the related quest.

Gallery
Online:Fighters Guild (Alcaire Castle)

The camp is situated near the road, not far from Alcaire Stables. It is set up around a cooking fire, available for making food or drinks. The camp has a tent and a wagon with provisions. Several containers found in the camp can hold provisioning or alchemical ingredients. A weapon stand near the wagon can contain leveled, freely available bows. Metal weapons can be found on the stand at the tent. 

Behind the camp, to the left, two nodes with flowers or fungi can spawn; to the right - an ore node. 
 
Residents and Merchants
Ashzu  
Gianon  
Journeyman Thetathor
Online:Fighters Guild (Vulkhel Guard)

It is located on a terrace in the southwestern part of the city. The guildhall is a High Elf-style two-story building with a spacious outdoor area where an archery range can be found. Guild Blades encountered here either train under the supervision of Warder Calithil or practice with bows. Several bottles with drinks, a few alchemical ingredients on benches and tables, a barrel and a backpack can be found around the terrace, although all of them are owned. The Timber & Tools carpentry is conveniently situated near the entrance. Aicessar and Millenith can be encountered inside, by the front door. There is an advanced safebox by the southeastern wall. Another advanced safebox is located along the northern wall.

A long hallway decorated with the Fighters Guild banners leads to a circular training chamber. There is a bookshelf on the left. Quite a few Guild Blades hone their combat skills here, by themselves and at the training dummies. Candion closely watches them. In the middle of the hall three weapon stands hold melee weapons, all of which are owned. Back in the hallway there are two doors that provide an access to the upstairs part of the guildhall which is furnished as a resting area. It has four bunk beds, several dressers and cupboards. Four bookshelves found here can hold skill books. There are quite a few sacks and baskets as well as some loose pieces of armor throughout the guildhall, however grabbing them counts as stealing.

right|thumb|The lower level of the building This branch serves as a good starting point for anyone interested in joining the Guild or for obtaining armor and weapon-related crafting certifications.
 
Related Quests
 
 
 
 
 
 
 

Residents
Online:Fighters Guild (Haven)

It is a spacious two-story building. The ground floor is used mostly as a resting area with several bunk beds in the rooms at both ends of the hall. The top floor has an access to balconies, one of which is equipped as an archery range and another is set up as a training area with weapon stands and dummies. All the fireplaces throughout the building can be used for cooking. Three skill books can be read here: Advances in Lockpicking on Nightblade class skills, Call to the Faithful on Light Armor and Quotes from the Greats on Dual Wield.

thumb|right|Fighters Guild's camp during the invasion of Haven
thumb|right|The south side of the Haven Fighters Guild and the fortWhen you arrive to Haven for the first time, the city is overrun by pirates in coalition with necromancers and the building is called Abandoned Fighters Guild. It will become accessible during the Unsafe Haven quest. Guild members abandoned the guildhall and moved away to a small camp near the Fisherman's Isle. They move back in again when the city is liberated (see Bugs section).
 
Residents
Gwannas  
Lekellae Caprenia  

Related Quests
 

Notes
Two bookshelves on the ground floor generate new books each time you activate them.

Bugs
 
The Steward and Armsman can instead be found near Fisherman's Isle, still in the camp set up following the pirate invasion.
Online:Fighters Guild (Skywatch)

It is located to the southwest of Skywatch Manor. The guildhall is a two-story Altmer-style building with a vast outdoor area and an archery range at the back. There is a staircase found on the southern side of the city central park which leads to the guildhall outdoor area. Vaford's tent is set up here. The tent has several storage containers near it and a couple of weapon and armor stands inside, all of which hold owned items. Opposite the tent, surrounded by Guild Blades, is a keg which can contain a free drink. Nirthindor and Sevame Dreth can be found at the archery range, practicing. Quite a few Guild Blades, training, relaxing and utilizing the archery range reside in the outdoor area. The hall steward can be found inside, on the ground floor, which consists of one room. The room is divided into a resting area with two bunk beds and a folding screen on the left and a training area with weapon and armor stands and two training dummies on the right-hand side. A Guild Blade hones his fighting skills here. There is a bookshelf here and a map of Cyrodiil on the wall. There can be a safebox on the bookshelf. Upstairs is a roofed open-air area with four balconies on each side of the guildhall. A skyshard can be found on one of them. All the barrels, sacks, crates and baskets scattered around the building are owned.
 
Residents
Bondileth  
Nirthindor
Sevame Dreth
Vaford the Cynical  
Several Guild Blades
Lore:Soulburst

thumb|right|The Soulburst
The Soulburst of   (or  ) was a massive explosion of arcane energy which sundered the veil between   and  , and disrupted the connection between the   of the denizens of Nirn and their mortal hosts. The   themselves named this event after it was set into motion. 

The necromancer   had convinced the Cyrodilic Emperor   that, despite not being  , as all true emperors must be, if they slightly modified the coronation ritual, they would be able to both relight the   and convince   to gift Varen with the blood of a dragon.  However, Mannimarco corrupted the  , and, by performing the ritual, Varen broke the divine covenant of Akatosh and   which protected Nirn from the forces of Oblivion.

As the veil shattered, a wave of magical energy radiated outwards from the  , and Emperor Aquilarios was lost in the explosion. Mystical aftershocks propagated all across the planet, causing numerous mages in the vicinity of Imperial City to die or go mad while mages in the Heartlands suffered injuries. The event was sensed by the magically sensitive across Tamriel,  and the constellation of   grew so large it dominated the night sky. Nirn became vulnerable to the forces of Oblivion, and   began appearing in greater numbers than ever before.  , the Daedric Prince of Domination and Mannimarco's master, seized the opportunity to begin disconnecting the souls of Nirn from their hosts to fuel the  , an attempt to merge his realm of   with Nirn.  The Soulburst also frayed the veil between Mundus and Aetherius, causing a rise in the number of ghosts and wraiths across Tamriel. The weakening of the veil also made it easier for necromancers to raise corpses on an unprecedented scale. 

The Imperial City   was blamed for the explosion and expelled from the city by the  , with control of the   given over to the "Fellowship of Anchorites" (a pseudonym for Mannimarco's  ).  

Gallery
 

See Also
For game-specific information, see the Legends card article.
Books
 

References
Online:Cold-Blooded Revenge

Quick Walkthrough
# Talk to Prowls-in-Stealth.
# Burn Maldur's banners.
# Kill Maldur and cut out his heart.
# Return to Prowls-in-Stealth.

Detailed Walkthrough
You can find Prowls-in-Stealth hiding between Forsaken Hamlet and Camp Merciful Reduction, the Aldmeri Dominion military outpost established north of the village. 
:"Come here. Quietly, please."
:Who are you? What are you doing here?
:''"While I was hunting, the Dominion killed my family and friends. These warm-bloods must die! They've turned this place into a forsaken hamlet! I can pick off their scouts, but their leader, who deserves death most of all, is too strong for me."
:Who's their leader?
:"He's the sadist who slaughtered innocents and hatchlings. They call him Maldur. I've seen his filthy banner over their camp. Burn his banner. Defile his camp. He's too proud to ignore an insult. Cut out his heart, if he has one, and bring it to me."
:I'll get that heart.'''

thumb|right|A Wamasu consumes Maldur's heart
You'll find Maldur's banner hanging from a post in the middle of the camp's northwestern clearing. Approach it and interact with it to burn it. Doing so will indeed attract Maldur's attention.

As you start to damage Maldur, his healer, Aza, will appear. Aza is an excellent healer and can easily keep Maldur alive, but she's less able to defend herself. Killing her will give you the opening you need to kill Maldur.

Once Maldur is dead, loot his corpse and take his heart. Return to Prowls-in-Stealth at the edge of the swamp and speak to him.
:"I heard the alarms from the Dominion camp. Is the butcher dead?"
:'''I've got Maldur's heart.
:"Ah, yes! This will help my egg-brothers and egg-sisters rest in peace!"
:What are you going to do with it?
:"Follow me. You'll see."''

Follow Prowls. He'll head toward a swamp and throw the heart out toward the waters. As he does, a wamasu will leap from the right, catch the heart in its teeth, and dart out to the left. Speak to Prowls again to complete the quest.
  

Quest Stages