Skyrim:Calcelmo

Calcelmo, Scholar of Markarth, is a High Elf conjurer of great renown who dedicates himself to researching the  . He and his nephew Aicantar study the Dwemer ruins beneath Markarth. He is the author of the series of books known simply as Dwarves. His next expected work is a book on the translation of the Falmer language which is tentatively titled ''Calcelmo's Guide to the Falmer Tongue''. For other historical information, see the lore article.

He is the court mage of the Jarl of Markarth, and he and Aicantar oversee the excavation of the ruins beneath Understone Keep. To find him at his workplace, enter the keep and turn left (south), and proceed a short distance through the "tunnel" (as others in the keep refer to the area) until you come to a short flight of steps. Turn and look west. His area is near an arcane enchanter and an alchemy lab.

There are a number of pieces of scrap metal around his workshop that respawn periodically that yield a total of 21 Dwarven metal ingots when smelted. They are flagged as owned by Calcelmo, so taking them is considering stealing until you increase his disposition towards you. 

Calcelmo wears blue mage robes and a pair of boots. He carries an iron dagger, a key to Nchuand-Zel, a Dwemer Museum key, and a selection of common loot and gold. Being a wizard, he knows a large amount of spells. From the school of Alteration, he knows Oakflesh and Stoneflesh. From the school of Conjuration, he knows Conjure Flame Atronach, Raise Zombie, and Reanimate Corpse. From the school of Destruction, he knows Chain Lightning, Fireball, Firebolt, Lightning Bolt, Incinerate, and Thunderbolt. Lastly, from the school of Restoration, he knows Close Wounds, Fast Healing, and Steadfast Ward.

Being a very dedicated wizard, he devotes all his time to study, never stopping to eat or sleep. The only exception to this routine is after you set him up with Faleen (see this section); he'll then eat with her between 6am and 8am, and 8pm and 10pm.

Other people seem to think of Calcelmo as a little eccentric, noting that all of his time is only spent researching the ruins. When first approached, he'll say, ''"What are you doing here? The excavation site is closed. I don't need any more workers or guards."'' You'll now have three options;

Either way, he'll then say, ''"You idiot. Do you even know who I am? The most recognized scholar on the Dwemer in all of Tamriel, and you people keep bothering me! I... I'm sorry I... I got too excited. I'm in the middle of some very... stressful work, and I shouldn't have yelled. How can I help you?"'' You can now ask why he would need guards, to which he'll answer, "To protect my research, for one. There are more cutthroat scholars out there who would steal my findings if they got the chance. And the excavations into Nchuand-Zel are dangerous. Dwemer machines and traps still function even after thousands of years." You can also ask if he's researching the Dwemer, to which he'll say, "Yes. Their history and culture is all around us in Markarth. A race of stonecutters, artisans, and engineers. They invented machines and built elaborate underground cities where they researched powers to rival the gods themselves.	And then, at a time we are still not sure when, they disappeared. The whole people, all at once. Leaving behind only their works." If you bring him a delivery from Kerah, he'll say, ''"Oh, that's right. I keep forgetting to pick that up. Poor Kerah, such a patient woman. Now, you're supposed to get something for your trouble, aren't you? How about some gold? People seem to like that, I notice."'' If you greet him later, he'll say, "I have things to study, what is it?", ''"The artifacts I've discovered in Nchuand-Zel will make history one day.", "I've only ever lost a few guards to Steam Centurions. Good odds, considering...", or "I used to travel so much before all this Forsworn nonsense. Such an inconvenience..."'' When exiting conversation, he'll say, "What? Oh, goodbye." or "Yes, yes. I have a lot of research to do."

He can often be seen having the following conversations with Aicantar:

Calcelmo: "Next season, nephew. Next season for sure...." 
Aicantar: ''"'Next season for sure...' What? Uncle Calcelmo, I don't understand what you mean." 
Calcelmo: "The excavation, Aicantar! Right after I finish my book. We'll start excavating Nchuand-Zel again." 
Aicantar: "Could I maybe, skip the excavation, Uncle Calcelmo? I, uh, I just think you won't need me." 
Calcelmo: "Nonsense, you're a vital part of my research team. You'll be there, have no fear! Now, I don't want to hear another word of protest."

Aicantar: "Uncle Calcelmo...." 
Calcelmo: "What is it nephew? Can't you see I'm trying to think here?" 
Aicantar: "I just wanted to know if you needed anything." 
Calcelmo: "Um, no. Nothing. Nothing at all." 
Aicantar: "Are you sure?" 
Calcelmo: "Stop bothering me  !"''

 
Related Quests
 
 
 
 
 
 
 

Quest-Related Events
Nimhe, the Poisoned One
If you try to enter the Dwemer Museum, a guard will stop you and point you to Calcelmo for entrance. When you approach Calcelmo telling him you heard he owns the Dwemer Museum, he'll say, ''"Correct. It's a private place where I can catalog my research. Occasionally, the Jarl will come in and have questions, but that's thankfully rare."'' You can directly ask to see the excavation site, to which he'll say, ''"Persistent aren't you? Oh, very well. Who am I to stand in the way of curiosity?"'' Either way he'll then say, ''"I'll let you in if you agree to something for me. There's a giant spider in Nchuand-Zel. My workers call her 'Nimhe,' the poisoned one. If you deal with Nimhe, I'll let you into both the excavation site and my Dwemer Museum. What do you say?"'' If you tell him you're not interested, he'll say, "Oh, very well. Probably safest that way." If you tell him the spider is as good as dead, he'll say, ''"Enthusiasm. Good. Here's the key to the dig site."''

When you return after having killed Nimhe, he'll say, ''"You have my gratitude. That spider had been interfering with my excavations for months. As promised, here's the key to the Dwemer Museum. Mind the displays. Some of them are quite fragile."''

The Book of Love
During the quest, Dinya Balu will send you to help Calcelmo. When you approach him saying you were sent by Mara, he'll say, ''"I was beginning to lose faith that any help would come. Eh... You see... I've been thinking about Faleen quite a bit. You know Faleen?"'' You can either tell him you do, to which he'll reply, "Then you know what a beauty she is." or you can say you don't know her, to which he'll say, "Well, suffice to say she is resplendent, but not without resolve. Striking, in all senses." Either way, he'll then continue, ''"The trouble is that I can't seem to speak around her. My mouth goes dry, and I start to shake. I could never hope to approach her."'' If you tell him he just needs something to talk about, he'll say, ''"That's the trouble. I know Faleen from the Keep, but I have no idea what sorts of things she likes. It's not a simple matter. I could offend her fairly easily by bringing up the wrong subject. I've seen it happen before."'' You can tell him he's overthinking this, to which he'll say, ''"That may be the case. But she is as volatile as a sabre cat. One wrong word, and I've seen her turn on a man so quickly..."'' You can now ask if there's anyone who knows what she likes, to which he'll say, ''"There is one... Yngvar. He's quite popular with the ladies. Thankfully Faleen is not quite his type, but they've been friends for some time, and he may have some ideas. Please, ask him what she likes. It's my only chance."''
thumb|right|Calcelmo and Faleen
When you hand him Faleen's letter, he'll say, "This is... more than I could have hoped for. Have you really done this for me? I have to see her. Please, excuse me." He'll then run to Faleen and have the following conversation:

Calcelmo: "Faleen... I..." 
Faleen: ''"Sssh. It's all right. You don't need to say anymore. I had no idea you were so... nuanced." 
Calcelmo: "I love you." 
Faleen: "So I hear. Come here, you."''

Buy Dwarven Artifact
If you acquire a Dwarven item you may get a letter from Calcelmo. When you tell him you're here for the Dwarven artifact he wants, he'll say, "You are? Very good.... may I see it?" If you tell him you don't have the item anymore, he'll say, ''"Oh... what a terrible shame. Well, if you think you know where you left it and can retrieve it, I'll be here."'' If you let him see it, he'll say, ''"Excellent. Very good. This is exactly what I need to complete a series of studies I'm doing on Dwemer craftsmanship and magical resonance. I simply must have this! I'll pay you double what it's worth."'' You'll now have a few options:


If you successfully persuaded or intimidated him you can tell him not good enough, getting the same response as above, or say his offer sounds fair, to which he'll respond, ''"I'm glad we could come to an agreement."''

Note that if it is a Dwarven arrow or bolt he is attempting to buy from you, you can't actually sell it to him if you have more than one in your inventory. Drop or store all of the Dwarven arrows or bolts but one, and the appropriate dialogue will appear.

If you go through the dialogue until you persuade him, then exit the conversation, you can level up your Speech skill which can be repeated endlessly.

Hard Answers
During this quest, Enthir will point you to Calcelmo to translate Gallus's Encoded Journal, which is in the Falmer language. When you approach him, he'll have a greeting based on whether you have completed his portion of The Book of Love, "Ah yes, my matchmaker. What is it I can do for you?" or ''"Look, I'm very busy, so this better be important."'' When you tell him you heard he was knowledgeable about the Falmer, he'll say, ''"Then you were well informed. I am at this very moment on the cusp of completing my magnum opus on the subject. I'm calling it 'Calcelmo's Guide to the Falmer Tongue.' It will revolutionize the way we understand those ancient beings."'' You can now ask if you can view his work, to which he'll say, ''"Preposterous! That research represents years of personal toil in some of the most dangerous Dwemer ruins in Skyrim! You must be mad to think I'd allow anyone to see it before it's completed."'' You'll now have a few options:


 Only available if you completed his portion of The Book of Love.

When exiting conversation while the key is in your possession, he'll say, ''"I hope you enjoy touring the museum. Just don't touch anything."'' If you don't have the key, he'll say, ''"Oh, be certain to purchase my Falmer translation tome when it's completed!", "Now, stand aside, there's work to be done.", or "Try not to disturb me in the future, I'm in the midst of groundbreaking research!"'' If you talk to him later without the key, he'll say, "What is it this time?" or "This better be important." If you talk to him later with the key, he'll say, ''"I've already provided you with the key to my museum, what else could you possibly want?"''

The Lost Expedition
While searching Nchuand-Zel, you may find notes (like this) from dead scholars. If you show these to Calcelmo, he'll say, ''"Oh really? Hmm... this looks like someone from Staubin's little group. A brave scholar, but not very wise.... If you find Staubin, it would be good to see any notes he may have collected. I doubt you'll find him alive, though."'' When you bring him Staubin's diary, he'll say, ''"Let's see. Ah, so that's what happened to Staubin. Tragic, but I warned him he was leading those people on a fool's errand. Unfortunately, sometimes the stone of scholarship is built on the foundation of death. I'll inform the kin. Here, I usually pay researchers for their work when they emerge from the ruins, but they won't be needing it anymore."

Displayed Merchandise
The following items are sitting out in the store, for example on the store counters. They can be purchased from the merchant, or else can be stolen. Other items may also be present in the store, but those other items are not available for purchase. They respawn after ten days. Note: After completing his section of The Book of Love quest, these items are free to take. They will show in his inventory for sell once the Merchant perk is taken, but they are the same items and disappear from the store floor if purchased until the next respawn.
Books: 1 Dwarves, v1, 1 Dwarves, v2''
Food (req. Merchant perk): 1 Red Apple
Ore/Ingots (req. Merchant perk): 1 Bent Dwemer Scrap Metal, 1 Dwemer Cog, 1 Dwemer Gyro, 1 Dwemer Lever, 1 Large Decorative Dwemer Strut, 1 Large Dwemer Strut, 1 Small Dwemer Plate Metal, 2 Solid Dwemer Metal

Standard Merchandise
This is the merchandise found in Calcelmo's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.


Notes
NPCs in the game are not consistent in their pronunciation of his name. Some pronounce it "Cal-kel-mo", with a hard c, and others pronounce it "Cal-sel-mo", with a soft c. Some NPCs may even pronounce it both ways during their course of dialogue.

Bugs