Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Acolyte Jenssen

Acolyte Jenssen is a Nord priest at the Temple of Kynareth in Whiterun. 

He spends his entire life inside the temple, tending to the sick and injured by using his restore health and stamina spells to effectively cure them. From midnight to 8am he sleeps in one of the available beds. If Whiterun is attacked as part of the civil war, Jenssen will make an exception and help repair the temple walls, going outside at 1pm and spend three hours using his hammer on the wall near the entrance.  

He wears a set of monk robes with a pair of boots, and carries the key to Wintersand Manor along with a selection of lower-class items and gold. He doesn't wield any weapons and instead relies on a selection of spells, specifically Healing, Sparks, Lightning Bolt and Oakflesh.
 
Dialogue
While healing his patients, he will also reassure them from time to time, saying comforting things such as:
:"Patience. The body needs time to mend."
:"More rest will do you good."
:''"Try to relax. You'll be well soon enough."'' 

He shares these lines with his fellow healers, Ahlam and Danica Pure-Spring.

 
Bugs
Skyrim:Kyr

Kyr was a Nord bandit in Morthal. He was the leader of a group of bandits holed up in Frostmere Crypt however they were going through a rough patch with too few passing caravans to raid. Things began to look up for him when two new recruits Eisa Blackthorn and Ra'jirr joined their group and they made their first big find, buried chest with a couple hundred gold. After putting Eisa in charge of the dig they discovered a hidden forest underground in Frostmere Crypt. In the forest they discovered a sword on some kind of monument which Kyr kept for himself. After the sword had been removed Ra'jirr began hallucinating about the Pale Lady and decided to steal the sword and return it to the forest. Kyr assumed Eisa and Ra'jirr had stolen the sword together and put out a bounty of 100 gold for both of them. Kyr was then ambushed when chasing Ra'jirr into the forest.
 
Related Quests
Skyrim:Ra'jirr

'''Ra'jirr''' is a Khajiit bandit living in Frostmere Crypt. He currently works under Kyr, and is the partner of Eisa Blackthorn. He used to be a fearsome bandit, but after Kyr claimed a sword unearthed in the excavation of Frostmere Crypt he began to hallucinate about the Pale Lady.

He is hostile to you and can be found fighting the Pale Lady in the underground forest. He will most likely die during the related quest, either by your hand or from the Pale Lady's attacks. It is possible to complete the quest without killing him by defeating the Pale Lady and pickpocketing the Pale Blade from him. Should he survive, he will remain standing in front of the pedestal indefinitely.
 
Related Quests
Skyrim:Fianna

Fianna is a Breton who works as a maid in Dragonsreach.

Fianna works alongside fellow servant Gerda and they both spend the entire day sweeping the floor in the waiting area in front of the throne room. At 8am, Fianna starts sweeping the northwestern area, while Gerda sweeps the adjacent area. At 2pm they switch places and they both keep sweeping until 8pm when they head downstairs to their humble rooms in the Jarl's quarters. The entire night is spent either wandering, relaxing or eating, despite the presence of a bed nearby (see bugs).

Fianna wears a belted tunic along with a pair of boots. She also wields an iron dagger.
 
Dialogue
Fianna takes her job very seriously and even if you become a thane she will remark: 
:''"Ain't nobody here high and mighty exceptin' the Jarl and don't you forget it!" 
:"Don't you go trackin' your dirty boots on my clean floor!" 
:"Soldiers! They're everywhere these days. And not a one of them knows how to pick up after themselves."''
Bugs
Skyrim:Eisa Blackthorn

thumb|right|Eisa in the Moorside Inn after making it safely to Morthal
Eisa Blackthorn is a Nord bandit living in Skyrim. After a year in Cidhna Mine she became a member of the White River Gang, a group of bandits in White River Watch led by Hajvarr Iron-Hand. She and the others were forced to flee after a failed mutiny. Eisa went to Windhelm along with Ra'jirr where they heard about a group of treasure hunters near Morthal. After joining Kyr's band in Frostmere Crypt she was put in charge of the dig and soon after discovered an underground forest. In the forest they discovered a sword on some kind of monument, which Kyr kept for himself. After the sword had been removed Ra'jirr began hallucinating about the Pale Lady and decided to steal the sword and return it to the forest. Kyr assumed Eisa and Ra'jirr had stolen the sword together and put out a bounty of 100 gold for both of them.

Eisa will be found being attacked by her fellow bandits outside Frostmere Crypt. You may assist her, but you will be able to acquire her related quest regardless of your actions. If she survives the encounter at the crypt, she will follow the road and end up at the Moorside Inn in Morthal. Healing her along the way will be taken as an act of aggression and cause her to attack. 

Eisa wears a full set of steel armor, including a pair of steel gauntlets (two variants), and a pair of steel boots (two variants). She is equipped with a leveled war axe (up to elven quality) and a leveled shield (up to steel quality). She carries a leveled potion of restore health, a 25% chance of a lockpick, and a small amount of gold.
 
Related Quests
 

Bugs
 
To fix this, pickpocket and read her journal.
You can also fix this by jumping down from the path above Frostmere Crypt.
Skyrim:Wood Cutter

Wood Cutter is the corpse of an Imperial citizen. He is lying on top of a tree stump at a bandit camp just off the road to the southeast of Ivarstead.

He wears a set of farmer clothes with hide boots and bracers. There is a slim chance that he carries a small amount of gold and/or a lockpick. 
 
 
Wood Cutter is the corpse of a Breton bandit wizard. He is located in the wilderness to the east of Shriekwind Bastion, to the south of three fallen trees that are south of the road.

He wears a set of fur armor and randomly determined, leveled footwear; at all levels, there is always a 50% chance he will wear a pair of fur shoes while the other 50% can differ; at level 1-5 it can be hide boots, at level 6-18, it can be leather boots, and at level 19-28 it can be scaled boots. He always carries an iron dagger and a few random potions, and has a slim chance of carrying a bit of gold and/or a single lockpick. 

Additionally he also knows a variety of spells, even if he never gets to use them—specifically Lesser Ward, Healing, Oakflesh, and the three Destruction spells Flames, Frostbite, and Sparks. He also has a constant effect of Recover Magicka. 

 
Notes
A few feet away from the second wood cutter's body, the unique axe The Woodsman's Friend can be found in the forest floor.
Skyrim:Hoddreid

Hoddreid was a Nord bandit wizard, and one of the hunters who went to Bloated Man's Grotto to hunt Sinding.

When you arrive, she is already dead at the first campfire, presumably from wounds sustained fighting Sinding. She can be found wearing  blue mage robes and a pair of boots. She carried an iron dagger and there is also a high chance that a small amount of gold can be found in her possession.     
 
Related Quests
Skyrim:Batum gra-Bar

Batum gra-Bar is a dead Orc bandit, and one of the hunters who shows up in Bloated Man's Grotto hunting Sinding. When you arrive, she is dead at the first campfire, presumably from wounds sustained fighting Sinding. She only spawns during the related quest.  

She wears hide armor, hide bracers, a hide helmet and hide boots. She wields a leveled sword and a leveled bow with leveled arrows, all of which may be up to elven in quality at level 22. She also carries at least 25 gold. 

 
Related Quests
Skyrim:Ma'tasarr

'''Ma'tasarr''', a Khajiit citizen, is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding. He is clad in iron armor, and a pair of leather bracers and boots. An iron dagger, an iron greatsword, a leveled healing potion, and some gold change can be found in his person.

When you arrive, he is already dead at the first campfire, presumably from wounds sustained fighting Sinding.
 
Related Quests
Skyrim:Heratar

Heratar is a Nord bandit, and is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding.

He wears a full set of steel armor, including the cuirass, boots, gauntlets, and helmet. He carries a war axe, shield, and ring, which are all leveled, as well as a small amount of gold.

He is part of a tougher group that will only be encountered if you choose to help Sinding. The group spawns on the path you have already traveled from the entrance after speaking with Sinding. If you choose to hunt Sinding, then he goes forward into the weaker group with Rissing, but if you choose to help him the tougher group will charge forward and attack.

 
Related Quests
 

Notes
 

 .
Skyrim:Yar gro-Gatuk

Yar gro-Gatuk is an Orc bandit. He is one of the hunters who appear in Bloated Man's Grotto hunting Sinding.

Yar wears a set of farm clothes along with a pair of boots and carries a small amount of gold. In combat, he relies on an iron dagger along with a leveled bow supplemented with up to 20 leveled arrows, both of which can be up to elven in quality.  
 
Related Quests
Skyrim:Ahjisi

Ahjisi, a Khajiit bandit, is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding.

She is part of a tougher group that will only be normally encountered if you choose to help Sinding.  They spawn on the path you already traveled from the entrance after speaking with Sinding. If you choose to hunt, then Sinding goes forward into the weaker group with Rissing, but if you choose to help him this tougher group will charge forward and attack.

Ahjisi wears a set of hide armor with a matching pair of boots. In combat, she relies on two steel daggers and a long bow with ten iron arrows. She also carries two leveled damage health poisons. 

 
Related Quests
Skyrim:Torkild the Fearsome

Torkild the Fearsome, a Nord bandit, is one of the hunters who shows up in Bloated Man's Grotto to hunt Sinding.

Torkild wears a set of iron armor with a matching pair of gauntlets and boots. He carries a leveled potion of stamina restoration along with a small amount of gold. In combat, he relies on a leveled battleaxe that can be up to Elven in quality. 
 
Related Quests
Skyrim:Tsrasuna

Tsrasuna, a Khajiit bandit, is one of the hunters who shows up in Bloated Man's Grotto hunting Sinding.

She is clad in a set of hide armor, matching pairs of bracers and boots, and a matching helmet. She wields a long bow coupled with twenty iron arrows, an iron dagger, and a leveled mace and shield. She also carries a leveled potion of restore health.

 
Related Quests
Skyrim:Sigurd

Sigurd is a Nord living in Whiterun. He works for Belethor at Belethor's General Goods, which incidentally is the only information you will get out of him.

He sleeps above the main trading room every night between midnight and 8am. After waking up, he immediately leaves the shop and spends the next twelve hours chopping wood on the block around the corner from the store entrance. At 10pm, and again at 2pm, he will pick up the freshly chopped wood and deliver it to Warmaiden's. At 4pm he enters the store and spends four hours sweeping the floor. His evenings are spent relaxing inside the Bannered Mare. If Whiterun is damaged as part of the civil war, Sigurd will change his daily routine slightly and will spend the first three hours of the day repairing the northern wall of the store with a hammer.

Sigurd wields an iron dagger and wears a regular set of farm clothes along with a pair of boots. He carries a selection of common items and gold.

When you approach him, he will not hesitate to explain his involvement with Belethor's store, saying: "I work for Belethor, at the general goods store.", ''"Come by Belethor's shop, at the market. I'm sure we've got something you need." or "Shop at Belethor's for the best prices and selection. He pays me to say that." At other times he will simply say: "Don't mean to be rude, but I'm too busy to talk right now."''
Skyrim:Dragon Cultist

Dragon Cultists are the restless spirits of members of the ancient Dragon Cult who chose to take their own lives rather than fall to King Harald's army. They only appear to attack invaders in Forelhost.

Dragon cultists make use of ancient Nord weapons and armor, and may also carry a dragon priest dagger. Some cultists are capable of using Destruction magic.
 

Related Quests
 

Notes
Dragon Cultists make the sounds of Draugr, even though normally ghosts don't show that behavior.
Skyrim:Captain Avidius

Captain Avidius is a Redguard Penitus Oculatus who is found on The Katariah during the quest Hail Sithis!. He wears clothes with a pair of boots and is armed with an Imperial sword. He carries the Katariah Master Key, along with two leveled potions of restore health and at least 25 gold. 

 
Related Quests
Skyrim:Sailor

Sailors are Nord citizens who are found on ships.  They will patrol their ships, but are not hostile towards you. They are relatively weak, wearing only a random set of clothes and carrying either a steel or iron dagger and a small amount of gold. 

 
 
Related Quests
Skyrim:Summerset Shadow

Summerset Shadows are quest-related Altmer members of the Summerset Shadows, a rival faction of the Thieves Guild. They all dwell in Uttering Hills Cave and wear a special set of armor that has similar properties to the Thieves Guild set of armor that you obtain.
 
Related Quests
 

Notes
You cannot loot or steal their armor.
Skyrim:Vidrald

Vidrald is a Nord warrior who will be called upon by Avulstein Gray-Mane to help rescue his missing brother from the Thalmor.

He will appear at the rendezvous outside of Northwatch Keep together with his friend Geirlund to aid you, but only if you choose to let Avulstein accompany you and bring reinforcements. They will help you clear the yard and inside of the keep, but might die along the way. Once Thorald is freed, and Vidrald is still alive, then he and Geirlund will stick around the keep forever. (see bugs)

He wears a set of leveled heavy armor, including the cuirass, boots, helmet and shield, all of which may be up to steel plate in quality, except for the shield, which may be up to normal steel. In combat, he wields a leveled mace which may be up to daedric in quality. 

If spoken to, he will either declare ''"I pledged to aid Avulstein and Thorald a long time ago. There's nothing that could keep me from helping them now." or "The Thalmor need to be taught a lesson."''

 
Related Quests
 

Bugs
Skyrim:Geirlund

Geirlund is a Nord warrior who will be called upon by Avulstein Gray-Mane to help rescue his missing brother from the Thalmor.

He will appear at the rendezvous outside of Northwatch Keep together with his friend Vidrald to aid you, but only if you choose to let Avulstein accompany you and bring reinforcements. They will help you clear the yard and inside of the keep, but might die along the way. Once Thorald is freed, and Geirlund is still alive, then he and Vidrald will stick around the keep forever. (see bugs)

He wears a leveled light cuirass and leveled light boots, both of which may be up to scaled in quality. In combat, he wields a leveled warhammer which may be up to daedric in quality. 

If spoken to, he will either say "I owe Thorald my life. Helping to save him is the least I can do." or "No one should ever be left to the Thalmor."

 
Related Quests
 

Notes
 

Bugs
Skyrim:Thomas

Thomas, a Breton bandit wizard, was an unlucky adventurer who tried to climb down a hole into Bleak Falls Barrow to kill a troll. Unfortunately he slipped and landed on a ledge, which killed him. His body can be found when looking up the walls in the brightly lit room with the bridge and the waterfall. 

He wears a set of fur armor and a pair of leveled boots (up to scaled quality), and is equipped with an iron dagger. He carries a note, has a 25% chance of carrying a lockpick, and has a 25% chance of carrying 2-9 gold.
Looting Thomas is not straightforward as there is no way to get to the place he died. It is however possible to get his corpse down with shouts, arrows or a raise dead spell. 

Thomas knows the Alteration spell Oakflesh, the Destruction spells Flames, Frost, and Sparks, and the Restoration spells Healing and Lesser Ward. He also knows  .

 
Notes
Thomas will only be present if you have reached at least level 18. This is the first level at which the enemy found on the bridge below will be a frost troll instead of a draugr. If you completed Bleak Falls Barrow before then and return later when you have reached level 18, his body as well as the rope and frost troll will appear.
Despite his note stating that he knows Fireball, he does not.
Skyrim:Alethius

Alethius is a deceased Imperial whose corpse can be found just before the entrance to Nchuand-Zel, within the Nchuand-Zel Excavation Site underneath Understone Keep in Markarth.  He wears a full set of  Imperial armor, and carries a note that begins the quest The Lost Expedition. He was assigned to guard the research expedition into Nchuand-Zel, but met his untimely death, likely by Nimhe, the giant frostbite spider guarding the entrance to Nchuand-Zel, whose lair is just above Alethius's body.
 
Related Quests
  

Notes 
His note is written to someone named Salonia, and two NPCs with that first name exist in Skyrim. However, neither of them appear to have any connection to him.
Skyrim:Gerda

Gerda is a Nord who works as a maid in Dragonsreach.

Gerda works alongside fellow servant Fianna and they are both tasked with sweeping the floor in Dragonsreach, specifically the waiting area near the entrance. At 8am, Gerda starts sweeping the southeastern area, while Fianna sweeps the adjacent area. At 2pm they switch places and keep sweeping until 8pm when they head down the stairs to their humble rooms in the jarl's quarters. They spend the entire night eating or relaxing, despite the presence of beds in their quarters (see bugs).

Gerda wears a set of farm clothes along with a pair of boots. She wields an iron dagger and carries a selection of lower-class items and gold.

Like Fianna, Gerda also takes her work seriously and she may sometimes say, ''"I might just be a servant among lords, but don't think for a moment I don't take my duties as seriously as the jarl himself takes his!" She can also be heard saying, "If my cleanin' gets in your way, just say the word an' I'll be off." and also, "This here is Dragonsreach, an' it's my task to see it looks fit for a jarl, night an' day."''

Bugs
Skyrim:Northwatch Prisoner

The Northwatch Prisoners can be found in the northeastern part of  Northwatch Keep. All three are locked inside separate cells and merely function as supposed cell mates when Thorald Gray-Mane spawns in the interrogation chamber as part of the related quest.

All three prisoners wear simple clothing, a roughspun tunic with a pair of footwraps.


 
 
This Nord farmer can be found in the northwestern cell. Upon opening his cell and communicating with him, he only says: ''"I've got to get out of here!", but makes no attempt to leave.

 
 
This male Argonian can be found in the northeastern cell, leaning against the wall. Upon entering, all he will say is: "What are you looking at?", but will not move an inch.

 
 
This female Breton is located in the southwestern cell, where she will be asleep around the clock. When her cell door is unlocked and you attempt to talk to her, she will wake up and utter: "Leave me alone."''.
 

Related Quests
 

Bugs
Skyrim:Krag

Krag is a dead Breton conjurer found on a bedroll in Nchuand-Zel. His journal is next to his body.

 
Related Quests
Skyrim:Northwatch Guard

The Northwatch Guard is encountered at Northwatch Keep, he will warn you to keep your distance and not interfere with Thalmor business. He is equipped with a standard Thalmor Soldier's equipment.

If you do get too close then he will call for you to "Halt!", but will not intiate dialogue. It will be up to you to initiate dialogue, to which his standard response is, "You have no business here, so keep walking.", you can ask him, "What is this place?", but he will curtly reply ''"That's privileged information. Now move along."

If you have progressed the quest Missing In Action far enough, the dialogue option "I'm here for Thorald Gray-Mane." is made available, which results in, "Are you joking? Even if we had a prisoner by that name, the only way he'd be released is by order of the Imperial Legion. Now I suggest you turn around and go back the way you came."''

The related quest has the option to try, but cannot actually be peacefully solved. There is dialogue for him to have accepted an Imperial Legion Decree, and he would have escorted you to the prisoner, and released him.

 
Related Quests
Skyrim:Iona

Iona is a Nord warrior who is assigned to you as a housecarl when you become a thane of the Rift. She does not exist until this happens and she is available to follow you as soon as she does.

Her default equipment is steel cuffed boots, steel armor, and steel Nordic gauntlets. She carries a steel shield and a steel war axe.

She is a potential marriage partner and Blades recruit.
 
Related Quests
 
 
 
 

Bugs
Skyrim:Calder

Calder is a Nord warrior from Windhelm. 

Once you have purchased the home in Windhelm, Hjerim, and attained the rank of thane of Windhelm, Calder is appointed your housecarl and will automatically appear in Hjerim.

Calder wears a set of steel armor, a pair of steel Nordic gauntlets, and a pair of steel cuffed boots. He is equipped with a steel war axe and a steel shield.

He will wait in the home until he is ordered to follow you. If he is dismissed he will return to Hjerim and resume waiting.

He is also a potential candidate for marriage.

 
Related Quests
 
 

Bugs
 
Gaining a bounty in a hold, then paying it off, seems to work.
Skyrim:Jordis the Sword-Maiden

Jordis the Sword-Maiden, a Nord warrior, is a housecarl assigned to you upon becoming a thane of Solitude. Jordis is eligible to become a member of the Blades, and is also a potential candidate for marriage.

Jordis is clad in steel quality equipment; she wears a set of steel armor, a pair of steel Nordic gauntlets and a pair of steel cuffed boots. She uses a steel sword to attack her enemies and blocks with a steel shield.

 
Related Quests
 
 

Bugs
 
 This can be fixed by entering the console and typing   then   and  . She will then appear next to you.

{{Bug|When trading inventory items,(specifically fork) it becomes stolen.
{{Stub|NPC}}