Netruk44/uesp-wiki-content huggingface dataset:
Online:Southern Morrowind Gate

thumb|right|South Morrowind Gate WayshrineIt is controlled by the Ebonheart Pact. It is connected via the Transitus Network to Drakelowe Keep, Farragut Keep, and the Northern Morrowind Gate. It is one of the two main bases of operation for the Pact.
 
Shops and Services
Adhazabi Aba-daro, The Golden (weekends only)
Golvy, Siege Merchant
Hjorga  
 
Scales-Like-Silver  
 
 
Vorir Nerano  
 

Other Places
thumb|right|Southern Morrowind Gate
 

Notable Items
The Guise of Woodcutter
Pact Recruitment

People
 

Maps
thumb|left|A map of Southern Morrowind Gate
 

Gallery
Lore:Necromancy: The Great Debate

How dare they? Hypocrites! Pretenders! What gives the   the right to call my particular practice of magic the Black Arts? And to forbid our use of these precious and ancient arts on pain of death? Ludicrous! Don't they understand? We control death! It is ours to command and we do not fear its cold embrace! No. We welcome it.

Only the foolish and the fearful refuse to grasp power due to its source. They call us evil, but we are merely prudent. They call us irresponsible, but we understand the concept of risk and reward. They claim we bring terror and misery to the world ... well, at least on this matter we are in agreement. The world should fear us! For we have embraced the power of the dead and made it our own. Let the fools in the Mages Guild play at their  s and  s. We are necromancers, and our  ka cannot be stifled or restrained.

I have heard it said that a great debate rages in the halls of arcane academia. These so-called scholars argue the relative merits and risks of  , but they do so from ignorance and fear. There is no need to debate the issue. Necromancy is the one, true path to power. It is our path. And we will not be denied!
Online:Letter from Vila

To Those Who Serve,

At last, our time has come. The location of the   has been uncovered, and only a handful of mindless brutes stand before us and Her triumph.

You are called therefore to join your fellows of the Web to convene beneath the valley northwest of  .

Travel with caution.   assault the temple, and they will not hesitate to attack any outsiders.

— Vila Theran, The Widow
Online:Neronnir's Journal

THESE ARE MY SECRETS. DO NOT READ THEM!

They think I don't know, but I do. I can see their plots and schemes even as they hatch, slithering into the darkness. They dismiss me as a madman, which is all part of my plan. As long as they don't see me as a threat, they let their guard down and reveal their secrets. The doppelganger that replaced the treethane months ago said he was "off to meditate for a couple of days." But the way he said it tells me everything. He's meeting with his dark allies to plan an attack on the town. I'll need to be more vigilant than ever.

No one else seems to notice we're on the brink of catastrophe. Even now the spinner's wife falls ill, which is clearly a dark omen that cannot be ignored. They continue to scurry around like ants, mindless of the coming storm. Open your eyes, little ants!

 

I KNEW IT! Last night was the beginning of the end. The full fury of nature came down to shatter our town for the hubris of its inhabitants. The winds howled, the lightning struck, and the creatures of the forest turned against us. The rest believe us safe, hiding in our desecrated cave, but they're wrong! I know what dwells beneath. And when it awakens, it shall swallow us whole.

 

I didn't know what form our destruction would take, but I see it clearly now. An outsider has arrived, offering to help us with our problems. Such a pathetically obvious ploy to gain our trust, but as always I'm the only one to see it. If this supposed savior asks me, I'll pretend to go along. Share some of the oddities I'm tracking, to allay suspicion. As the outsider gains our trust, I'll also gain the outsider's trust.

 

The first of us is led to slaughter. The "evidence" presented was laughable, but the sheep believed every word. The victim of that sham trial is being marched into the depths as I write these words. I'm certain it's just the first the outsider will dispose of. In fact, the outsider is probably coming back for ME right this moment. I need to get out of here.
Online:Note from Firuin

I am leaving you,  , for one who appreciates my talents. My skill!

You wasted my genius on such trivial things. Chilling drinks. Tricking insects into euphoria so their ichor would not curdle your precious brew!

I created a colossus for you! Tall as a   and twice as strong. Cold as the empty voids of  ! What use did you put it to? The preserving of meat!

I have taken the reserves. I will stir in them a flame so bright the very stars will cast shadows, and from that darkness shall I rise like the sun!

My only regret is not seeing your face as your world falls out from under you, as mine did that night on  !

&mdash; Firuin
Online:Oath of the Shadows Watch

You are defenders of the Green.

You are enemies of the  .

You are soldiers.

You serve your commanders and none other.

You will unite the  .

You will give your life.

You will destroy the Hollow.

Your name will be remembered forever.
Lore:Oathbreakers of Ouze

The secret of   is now clear. The  , it appears, did not all accede to the  . Something happened ... civil war? A disagreement between their  ? It does not matter. One contingent of the Wood Elves lost to the other.

As punishment for their refusal to give up their powerful shapeshifting abilities, these Bosmer, called " " by the rest, were subdued and buried in Ouze. We can only hope they were buried alive; the corpses are more likely to be fresh and intact that way. Digging in the tar-pits should render us one of the greatest finds in recent history, putting us ahead of even the great discovery of   in  .
Lore:Our Curse and Our Glory

When first I was taken by   I was terrified, and furious, and most of all terrified of my fury. I hid my transformed self in a woodshed where I tore the bark from the lumber, bewailed my fate, and cursed the rest of the world.

For a season thereafter I sought a means to control my affliction, purchasing ill-smelling nostrums from alchemists, mystic talismans from arcanists, and blessings from priests of gods, demigods, even daemons. To no avail. Despite all my would-be benefactors' assurances, the Change still came upon me when it would&mdash;and seemed, indeed, stronger every time.

Finally it was too strong: I killed, and killed again. Unworthy to abide among decent people, I fled, putting civilization behind me. I plunged into the forests, forded rivers and climbed mountains, until I was far from any innocents I might injure. There, with naught but brute   for companions, I gave in to the urge to hunt, and to slay, and to feed.

But I found to my sorrow that, though the beasts had neither minds nor souls, still they had hearts. They felt fear, pain, loss, sadness, and to slaughter them out of hand was no less a sin than to slaughter   or  .

Thereafter I lived upon nuts, fruits, buds, roots, and animals freshly dead. And this I could easily do for, when the Change was upon me, my senses were so acute that I could always detect food of all sorts.

More than that: with my hunger assuaged, I found that when in beast-form I could see things, hear things, smell things I was never aware of when in my "natural" body. I could sense every living creature in the mountain hollow where I'd made my home, hear every sound they made blend with the songs of the flowing streams and the music of the wind in the trees, until all combined into a glorious and never-ending choral symphony. I would stand in a glade, enraptured, intoxicated, sometimes for days at a time.

When I returned to my ordinary mortal form, I would try to write of what I had experienced as a Beast of  , but human words could never capture it. It could only be shared by others who could sense what I sensed, who might learn how to tame the lusts of the Change as I had. And I knew then that I had a sacred mission to share what I had found, to find others who had been stricken by this curse and bring them to my hollow, where I could teach them the truth, that their curse was, in fact, their glory. This change we fear so much at first is not an affliction, but a gift.

This sacred mission has been my purpose ever since, a purpose I hope someday to see passed on to future generations. Here, right here, in my little vale of  .
Online:Party Theme

To all my beloved minions and peons:

The current theme for our never-ending party is Dance of Death. Make sure the minstrels continue to sing and dance without pause. I especially enjoy Idria's voice&mdash; it is so sweet and melodic! And her dancing is most hypnotic! I want her music to fill these halls. And the way her body moves … it's poetry in motion! Do not let her stop on pain of death. Yours!

Know that I am holding her prized musical instrument in my upstairs chamber. This will guarantee her compliance. Besides, I might reward her with the honor of playing a private performance for me later in the event.

Now, have fun and make those   suffer!

&mdash; Nerazakan
Lore:Prayer of the Resolute

Blessed be the name of  , the God of Mercy.

He strengthens and unifies his   through his wisdom and blessings.

He calls us by day to train with   to strengthen our might; and by night to pray in his name to strengthen our souls.

He takes pity upon us, his humble servants, and grants unto us mercy.

His holy light of truth will cast out the forces of darkness and rain justice upon   abominations.

Glory shall be his, forever.
Online:Strange Rambling Notes

No, no, no! This isn't working. Must begin again. I will hit on it eventually. I know it.

Too much silver, it seems. Need something less shimmery. The glow is too intense, can't focus.

Aha, yes, I'm brilliant! Not that I didn't know that already.

Yes, yes! Now I can feel them. The creatures' clever minds. I can sense them as they stalk their prey, as they compete for mates. Soon I will understand them truly and be their master!

Trouble. Very serious trouble. All was going well. I had established a pack. I was their leader. They respected me. Then I ran out of steaks. They look to me now, as before, but there is a glint of hunger in their eyes.
Online:The Experiment

My old compatriots from the Queen's Court have fallen into my open hand. My experimentation has reached entirely new levels! Perhaps there is a touch of revenge present in my actions. They were, after all, the engineers of my downfall. So be it.

Lanitaale, the Queen's Treasurer, finds a beauty in coinage that belies a deep desire for status. Perhaps her low-class upbringing contributed to this. Simply unleashing her on my pile of rare, useless trinkets has allowed me to observe her mind at work.

The Queen's Herald, Nuulehtel: a man unable to speak to people on a personal level. He often told me he couldn't sleep the nights before and after a major public announcement. A snowy cave, far from the comforts of home, isolates and crystallizes his deepest insecurities. Should be an interesting experiment.

I often thought about Minantille's descent into disgrace. Her wartime heroics are far better documented than the defeat that destroyed her career. It's time I learned the details. Channeling her rage in a volcanic setting should result in interesting phenomena.

Merion, my old friend. His weakness is passion. He spoke often of bedroom conquests. In the face of true desire, how far would he go? To his death? I shall create the perfect embodiment of his desires and see how deeply he falls.
Online:The Faceless (note)

He calls my name at night, when the others are quiet.

I serve him. I bring him sacrifices. Only then does he cease calling, for a time. But never for long.

They are easy to convince, greed drives them. "Come with me, to  ," I whisper. "Treasure lies there, for the bold to take. A king's treasure, riches of the ancient  s." By twos, threes, more, they follow me down to the lake and into the catacombs. To Vahtacen, to Vahtacen. But only I return.

He spares me, bids his minions let me pass, because of the lives I bring to him. So long as I lead hot blood to his altar, I live. But there must always be more.

Come with me, to Vahtacen.
Online:The Living Flesh

My creation lives! It moves, it rends and tears. It is young yet and it craves blood, but I do believe this opens up a most interesting branch of  . Assuming it is necromancy. Yes, let's say that it is.

There was a time when the shrieks and screams of the people might have bothered me. But their sacrifice and their pain, their rich, warm blood&mdash;how can giving my creation life bother me in any way? They are not dead. Not truly. Not while my creature lives. In a sense, they continue to live as well. The time for concern and mercy is long behind me.

Few understand, but few have my power. They have not glimpsed the pulsing heart of  . They have not risked all and taken that power within themselves. I pity them. Not for their pain and fear and torn flesh. I pity them their simple lives, their lack of power, their closed minds.

I shall leave this creation with my  s. They can tend it, nurture it, feed it the flesh of the feral ones. Or the flesh of any survivors&mdash;if there are any survivors. When the creature is stronger and larger, they can unleash it on  . In the meantime, I will create more such creatures, I will create an army of living flesh!

Let the revolting peasants give themselves to the glory of my creation! All will know my name. Even Montclair and Lleraya will see what I can create, what I can do. Let them wonder what else my power will accomplish. I care less about their petty concerns with every passing day.

&mdash; Reezal-Jul
Online:The Master's Truth

Stare into the flame, and you will see the Master's truth.

See his smile in the curling of paper as it blackens and burns. Hear his cackles of joy at the screams of those who die beneath our knives.

We devote ourselves to you,  , Prince of Destruction, Lord of Blood and Flames. Your servants give you this tribute: the death of a thousand thousand creatures of flesh and tears.
Lore:Manifesto of Kinlord Rilis XII

5th Evening Star
There was a time when I could not hear the words of my master echo in my ears. I did not know it then, but those were dark times. To return to those days would be like returning to a life of blindness.

There are things I can see and feel today&mdash;horribly beautiful things&mdash;that no other in   is privy to. With a little time, and a little focus, I can perform feats now that would bring the rest of   to its knees.

And what did those foolish nobles do when I, their High Kinlord, presented them with this power&mdash;and the prospect of protecting all of the known world?

The fools sealed my magic and locked me in  .
Lore:2nd Manifesto of Kinlord Rilis XII

12th Sun's Dawn
I guessed their purpose when a half-dozen guards led me down here at the points of their swords; these were members of my personal guard, who have protected me all my life, and they would see that I live the rest of my days under the dirt.

Volraine, perhaps the kindest of my caretakers in my youth, put a hand to my shoulder as we walked that long flight of stairs down to  . I was beside myself, quivering, and he believed I was afraid.

He was mistaken. It was rage that overtook me, not fear, and as I stepped off the last stair, their   still to my back, I spun around and released that rage.

Volraine died almost instantly, engulfed in a cloud of flame, his scream muted by the roar of my   spell. As the next guard leapt over Volraine's burning remains, I turned his sword away with a bolt of lightning to the throat, and the weapon slid neatly into the chest of a third guard. It stunned me how warm the blood was. Suddenly my hands were covered in it, and I marveled at the balmy fluid. It was like wearing the finest velvet gloves in the land, and it amused me to no end. For the first time since my capture, I laughed. I roared.

Eventually, they sent another contingent of guards to search for the first. By then, I had decided I would stay&mdash;for a little while, at least. I wanted to see the looks on their faces when they found the bodies of their comrades.
Lore:3rd Manifesto of Kinlord Rilis XII

9th, First Seed
The nobles who orchestrated my capture refuse to have me slain. Why do they lack the stomach for such work? They would take me from my family and the vocation granted me by my lineage, but they refuse to release me from this banal existence.

I have asked them. Oh, how I've asked them. I've demanded, I've threatened, I've begged, for an end.

They will do nothing for me. And in my distress, I turn to the only person who's ever truly cared. I hear the master's voice incessantly now, and while I don't understand everything he says, I know he has my best interests at heart.

And his advice? He wants me to become better. A better High Kinlord. He teaches me, and through him I've learned spells that will open a way to the master. So that my subjects can meet him, can be made better.
Lore:4th Manifesto of Kinlord Rilis XII

22nd, Frostfall

As the decades go by, guards give way to new guards, and soon, all guards will give way to a new order of "Keepers," trained in magics to keep me bound here. The death I have so often begged for has finally come to claim me, and the nobles must know that my Pact will see that I walk through death unscathed.

But I don't despair at living, as I would have years ago. As my mortal body fades,   seeps in, to replace it with a new form. An eternal form.

They say the  i are long-lived compared to the lesser races. Soon, I will be a race unto myself, and I will outlive the Altmer.

The master tells me that, ages from now, he will free me from this prison, so that I might bask in his presence, the first of his new Elven people, and be complete. That will be a day of reckoning for my Keepers&mdash;for all of  .
Online:Wayward Son

Quick Walkthrough
#Talk to Furon Rii.
#Find the entrance to a secret cave.
#Explore the cave and collect evidence.
#Return to Furon Rii and collect your reward.

Detailed Walkthrough
Talk to Furon at the daedric shrine after completing the quest Through the Aftermath. He now realizes that Giron's plan was necromancy of the darkest sort, and blames himself for helping him with it. He suspects that the dark path Giron's studies have taken has something to do with an unsavory circle of Mages Guild rejects he has taken up with lately. He suggests that you go to their meeting place in a cave near the southern camp and investigate.

The cave is located southeast of the daedric ruins, between them and the road, next to a camp of Pact soldiers. The entrance is framed by the ruins of a circular gate. Head inside and follow the tunnel into a room guarded by members of the Worm Cult, including the now-hostile Giron. You need to find evidence of the group's wrongdoing, so pick up the   lying on a platform on the west side of the room and head back outside.

Furon will be waiting for you at the Pact camp by the roadside. Tell him what you discovered and he will be appalled by the cult's activities. He promises to take the tome to the commanders at Davon's Watch and inform them of the goings-on, even though it will mean making his own brother an enemy of the Pact. He will reward you with a small amount of gold.

  

Quest Stages
Online:Cormount

Cormount is situated in the northeasternmost corner of Grahtwood. The Northern Elsweyr Defense Force daily quests can be picked up along the side of the road heading northwest from Cormount. Zahari mans their station. A chest can spawn behind Zahari's platform, near a hostile spider.
 

Related Quests
Cormount Objective: Help the Vinedusk Rangers quash the Blacksap Remnants.
 
 
  

Shops and Services
   
  There is an intermediate safebox along the left wall. 
   
   

text-bottom|32pxWayshrine
thumb|left|Cormount Wayshrine thumb|right|Star-Eyed Stall Cormount Wayshrine is situated to the south-southwest of Cormount, on a marked trail. The Star-Eyed Stall, a guild trader kiosk run by Nirywy, can be found just to the northwest of the Wayshrine.
 

People
 

Maps
 
 

Gallery
Online:Marbruk

The city is built on the ruins of an older city that was built by Ayleids fleeing Alessia's army after the fall of White-Gold Tower.
 
Related Quests
 
   
 
 
  
   
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
 

Other Places
 

People
 

Gallery
 

Maps
thumb|left|A map of Marbruk
Online:Woodhearth

It is the capital of the Greenshade region, ruled by Treethane Fariel. It is a major trading port and ships carry wares across the Aldmeri Dominion. The Thalmor have a significant presence in the city, and are led by Oromin. There is a great deal of tension between the Thalmor and the other residents of the city, though the Wood Elves begrudgingly accept the need for Thalmor protection.

For more information on Woodhearth, see the lore article.

Carterril the traveling merchant stops along the road leading northeast out of town. A copy of Ruminations on the Elder Scrolls lies on the ground beside a ruined cart which can have a heavy sack spawn atop it. The cart is surrounded by monkeys. The March of Sacrifices is located not too far northeast of Woodhearth.
 

Related Quests
Woodhearth Objective: Put a stop to Pelidil's plans in Woodhearth.
 
 
 
 
 
 

Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
20px Dominion Navigator: Selandilwen  
20px Harbor Skiff:  

Other Places
 
 
 
 
 
 

People
 

text-bottom|32pxWayshrine
thumb|left|Woodhearth Wayshrine
Woodhearth Wayshrine is located in southeastern Woodhearth, outside the main settlement. The wayshrine lies just east of the stable. A copy of a lore book, The Pig Children is located in a ruined tower northeast of the Woodhearth Wayshrine.
 

Maps
Online:Baandari Trading Post

Related Quests
Baandari Trading Post Objective: Placate the mercenaries before they slaughter the traders.
 
 
 
 
 

Shops and Services
 
 
 
 
 
 

text-bottom|32pxWayshrine
thumb|left|Baandari Tradepost Wayshrine Baandari Tradepost Wayshrine is located in the center of the city
 

People
 

Notes
The wayshrine is labeled "Baandari Post Wayshrine" before discovery, and "Baandari Tradepost Wayshrine" afterwards. The location itself is called "Baandari Trading Post".

Maps
thumb|left|A map of Baandari Tradepost
Online:Silvenar

The Khajiit Embassy can be reached by climbing up Silvenar Supplies. The Chancel of Divine Entreaty is located west of the city. Werewolves run amok below the city.
 

Related Quests
Silvenar Objective: Defeat the Hound and free the city.
 
 
 

Shops and Services
 
   
  A copy of Spinning a Story can be found on the second floor. 

People
 

Maps
thumb|left|A map of the Audience Hall
 

Gallery
Online:Bloodthorn Lair

It is occupied by Bloodthorn bandits and necromancers.
thumb|right|The main cavern of Bloodthorn Lair
 
Related Quests
 

Maps
thumb|left|A map of Bloodthorn Lair
Online:The Green Lady

The Green Lady is a title held by two people:
Finoriell, wife of the Silvenar Edhelorn
Gwaering of Deepwoods, niece and successor of Finoriell and wife of the Silvenar Indaenir