Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Beautiful

The Beautiful are a violent group of militants that appeared during the Third Era in Summerset Isle. These radicals sought to destroy significant monuments and assassinate traditional leaders in an attempt to further modernity and reject their Altmer heritage.  Their assassination of the daughter of the King of Shimmerene horrified and outraged the public.  
 
References
Daggerfall:A Prized Herb

Quick Walkthrough
# Talk to the quest giver at a Thieves Guild hall.
# Head to the specified town.
# Enter the building named by the quest giver.
# Find and pick up the herb you have come for.
# Make your escape.
# Return to the quest giver within the time limit and collect your reward.

Detailed Walkthrough
Herbal Supplementation
Speak to the quest giver, who says:

:''"(Quest giver's name) is my name. This one is a little touchy, (player's first name). I have (random gold) gold for you if you will steal some (herb) for me. I assume you know what (herb) is? It's a highly addictive herb. Do you want the job?

Accept
The quest giver goes on:

:"Go to (town). Find (residence). Steal the (herb). Bring it back within (time limit) days, and you'll get paid."

Decline
The quest giver answers:

:"If word leaks out of this job, you know who I'll come looking for (player's name)."''

Stealing the Stash
thumb|right|A bundle of indulcet drying before the fireplace
Head to the town where the burglary is to take place. Ask around to locate the residence, then enter it. Depending on the type of the residence and the time of the day, the building may be unlocked. However, it is best to be prepared to pick (or otherwise bypass) the door's lock. Find the herb within, grab it, and make your escape. Upon leaving the building, there may be a guardian waiting for you at the entrance door, either a battlemage, an iron atronach, a daedra seducer or a werewolf. Kill it and return to the Thieves Guild.

Reward
When you return to the quest giver and give him the herb, he will say:

:''"Just slip them into my pocket. Good. I don't think anyone saw you do it. Here's your (random gold) gold, (player's name)."''

Reputation Gain/Loss
 

Enemies
Any of the following:
Battlemage (10% chance)
Iron Atronach (10% chance)
Daedra Seducer (10% chance)
Werewolf (10% chance)




Notes
This quest is similar to both The Rich Merchant and A Treasured Potion, but in this case the location of the burglary is a house.
If you keep the drug, it will remain in your inventory and won't vanish once the quest is over, as is usually the case for quest items. Keeping the drug will cost you no additional reputation, only a failed quest.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
''"Everyone's wondering where the (herb) trade in (town) is coming from."
If you fail the quest, NPCs may say when asked for any news:
"There was a (herb) dealer living in (residence) in (town) but he's moved."
If you successfully complete the quest, NPCs may say when asked for any news:
"(Residence) in (town) was robbed, but the owner isn't going to the magistrate."
If you successfully complete the quest, the quest giver may later greet you with:
"Just be casual, (player's first name). The (herb) deal is still hot in the air."
If you failed the quest, the quest giver will greet you with:
"(Oath), (player's first name). I thought I could trust you to get me that (herb). Apparently, if you want a job done right, kill the (player's race) involved first. Go to Oblivion, kid."''

Quest Log
Daggerfall:The Jewel Heist

Quick Walkthrough
# Talk to the quest giver at a Thieves Guild hall.
# Travel to the town where the robbery is to take place.
# Enter the residence, deal with any guardians, and take the jewelry.
# Make your escape afterwards.
# Return to the quest giver within the time limit and collect your reward.

Detailed Walkthrough
thumb|right|This lovely bracelet was hidden in a closet
thumb|right|This grizzly bear was guarding the closet
 
A Hot Tip
Speak to the quest giver, who says:

:''"Here's somethin' right up your thing. Jewelry heist in the works. Want to get in on it? Standard guild pay of (random gold) gold pieces."

Accept
The quest giver goes on:

:"(Oath), bloody brilliant. Go to the (residence) in (town). Find the (jewelry) and get it back here. Keep an eye open. There's supposed to be some sort of guardian in the dump."

Decline
The quest giver answers:

:"See ya. Got to find a guild member who wants this job."''

Breaking In
Travel to the town and enter the residence. Depending on the time of the day and the type of the residence you don't even have to pick the door's lock. There can be a guard, either a grizzly bear, a giant scorpion, a ranger, or a thief waiting for you. Find the jewelry within and grab it, return to the quest giver afterwards.

Reward
When you hand the jewelry over to the quest giver he will say:

:''"Nice work (player's name). Here's your guild fee."''

Reputation Gain/Loss
 

Additional Reputation
If you don't bring the jewelry back to the quest giver in time, you will lose reputation according to the table below.



(Allies/Enemies affiliations for listed factions are not considered in the tables)

Enemies
Any of the following:
Grizzly Bear (10% chance)
Giant Scorpion (10% chance)
Ranger (10% chance)
Thief (10% chance)



Notes
You can check the time limit of the quest in your journal.
If you keep the jewelry it will remain in your inventory and won't vanish once the quest is over, as is usually the case for quest items.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"They say (residence) is impenetrable."
If you fail the quest, NPCs may say when asked for any news:
"Someone tried to break into (residence), but they failed."
If you successfully complete the quest, NPCs may say when asked for any news:
"(Residence) got robbed. It seems barely conceivable."
"If (residence) can get robbed, no place is safe."
If you successfully complete the quest, the quest giver may later greet you with:
''"How are you doing, (player's first name)? Didn't spend all that (random gold) gold already, didja?"
If you failed the quest, the quest giver will greet you with:
"(Oath), it's you. The guy who owns (residence) already moved the (jewelry), so the whole thing is over. Thanks a lot for all your so-called hard work."''

Quest Log
Tes4Mod:Cobl/Modding/Clock

Cobl's clock (added v1.47) will display a message with the current time, day, and date. To use it
Create your object or item and apply this script (note this will work for both inventory items in Journal mode and objects in the game mode)
 

Advanced
If you've used them,the Clock is a Functional Activator) and can be called from any script with
 
If you want the defaults (0, player-chosen format and no chime) you can leave the lines out and just use
Tes4Mod:Cobl/Modding/Magic Tracking

This is a WIP --Haama 12:00, 13 December 2008 (EST)

Background
COBL's Magic Tracking (added v1.39) provides an easy way for modders to monitor changes of the   on the player, essentially creating OnMagicHit/OnMagicFinish type blocks. Note that it can only detect spells/effects that have a duration (or, it can't detect instant, 0-duration spells).

Requirements
The player will need   (>= v.0014a) and   (>= v73) to use the Magic Tracker.

Specifics
The Magic Tracker scans the player's active effects every second. If the active effects have changed since the last scan, the change (new spell, spell has ended, etc.) is marked on the appropriate list. There are, currently, 5 lists that can be broken down into 2 categories:

...

Quick Guide
Initialize the system
 
 Write down an EditorID from your mod - anything except Globals will work
 
 
 Create this quest script (replace the ---s with the name of your quest)
  
 
 
 
 
 
   

Using the lists
Morrowind:Dahrk Mezalf

Dahrk Mezalf can refer to two things:
Dahrk Mezalf (quest), a quest for House Telvanni
Dahrk Mezalf (creature), the subject of said quest
Daggerfall:Mercenary Mages

The Mercenary Mages are a faction within the Mages Guild that consists of the more combat-oriented members of the Guild. Magic-casting combatants such as battlemages and spellswords are frequently found among their ranks.

Political Views
UESPWiki:Site Support/September 2008

Expense and revenue record for the period 1 September 2008 to 30 September 2008.
UESPWiki:Site Support/October 2008

Expense and revenue record for the period 1 October 2008 to 31 October 2008.
UESPWiki:Site Support/November 2008

Expense and revenue record for the period 1 November 2008 to 30 November 2008.
UESPWiki:Site Support/December 2008

Expense and revenue record for the period 1 December 2008 to 31 December 2008.
Daggerfall:Hunt for a Giant Scorpion

Quick Walkthrough
# Talk to a Fighter Quester in a Fighters Guild guildhall.
# Locate a building in the current town and kill the giant scorpion within.
# Report back to the Fighter Quester within the time limit.

Detailed Walkthrough
The Stinger
The Fighter Quester says:

:''"You can call me (Fighter Quester's name). Normally we only give jobs to guild members. But you show promise (player's name). I tell ya what. I got a request to dispose of a giant scorpion. Do that and I'll see if the guild will overlook your reputation. Is that a deal?"

Accept
The Fighter Quester goes on:

:"You got guts (player's first name), I'll give ya that. Apparently this scorpion escaped from someone's personal collection. Right now it's   in (building). Kill the thing today and I'll speak well of you."

Decline
The Fighter Quester answers:

:"I try to be nice and look what it gets me. Just get outta here."

Hunting the Scorpion
This is a very simple task; go to the named building in the current town and kill the scorpion within. Be careful, as scorpion attacks can cause paralysis or disease. The target building can be any type. Shops, temples, and the like are not difficult to locate using the map, but you may have to ask around if the location is a residence.

When you kill the giant scorpion, the following message pops up:

:The giant scorpion is dead.

Reward
Return to the Fighter Quester after killing the scorpion, and he says:

:"I guess you aren't the weak kneed jellyfish everyone says you are. I'll make sure the right people hear about this."

Reputation Gain/Loss
 

Enemies
One Giant Scorpion


Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"Have you heard about the poor fool that found a giant scorpion in his house? He's getting drunk right now."
If you fail the quest, NPCs may say when asked for any news:
"Some drunken fool stumbled into his house and got killed by a giant scorpion. Seems he thought the Fighter's Guild had taken care of the beast."
If you successfully complete the quest, NPCs may say when asked for any news:
"The Fighter's Guild is a good bunch. They killed a giant scorpion that found its way into someone's house."
If you successfully complete the quest, the quest giver may later greet you with:
"Good work with that giant scorpion. At this rate you'll be admitted to the guild real soon."
If you failed the quest, the quest giver will greet you with:
"All I asked was that you kill a giant scorpion. You are worthless (player's first name)."''

Quest Log
Daggerfall:Hunt for a Giant Spider

Quick Walkthrough
# Talk to the Fighter Quester of a Fighters Guild.
# Find the correct building in the current city and kill the spider.
# Report back to the Fighter Quester within the time limit.

Detailed Walkthrough
Arachnid Occupation
The Fighter Quester says:

:''"My name is (Fighter Quester's name). I don't like handing out jobs to non-guild members. You seem like the trustworthy sort though. Some poor soul brought home a giant spider's egg that hatched. Seems they mistook it for a silkworm cocoon. The poor slob can't afford to pay us to get rid of it. However, if you take care of it for free the guild looks good and I'll make sure you look good. Are you interested?"

Accept
The Fighter Quester goes on:

:"This is your shot at the big time. The spider is trapped in (building). Kill it today and I'll put in a good word for you."

Decline
The Fighter Quester answers:

:"I should have known you were serious about work."

Slaying the Spider
thumb|right|This book dealer almost became lunch
 
This is a once again a very easy task, the spider is holed up in a building in town. Enter the building and kill the spider, but beware of its paralyzing bite. When the monster has been vanquished, the following message pops up:

:The spider is dead.

This task must be done within a day, so return to the Fighter Quester promptly afterwards.

Reward
Upon returning after killing the spider, the Fighter Quester will say:

:"You got spunk (player's first name). Keep up the good work and you'll be Fighter's Guild material yet."

Reputation Gain/Loss
 

Enemies
One Giant Spider


Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"Did you hear about the idiot that brought home a giant spider's egg. Now he's got an eight legged pet thats trying to eat him for dinner!"
If you fail the quest, NPCs may say when asked for any news:
"Some poor fool was stung and nearly killed by a giant spider, in his own home no less!"
If you successfully complete the quest, NPCs may say when asked for any news:
"You're that guy that killed the giant spider. You should join the Fighter's Guild or something."
If you successfully complete the quest, the quest giver may later greet you with:
"Nicely done with that giant spider."
If you failed the quest, the quest giver will greet you with:
"If you can't handle spiders, how do you expect to handle the other jobs the guild might want you to do?"''

Quest Log
Daggerfall:Hunt for Barbarians

Quick Walkthrough
# Talk to the Fighter Quester of a Fighters Guild.
# Kill a barbarian in a local building.
# Report back to the Fighter Quester within the time limit.

Detailed Walkthrough
Barbarians Inside the Gate
The Fighter Quester says:

:''"I am (Fighter Quester's name). The Fighter's Guild doesn't hand out charity work. If I weren't short on   right now, I'd have to send you away (player's name). I do need a fighter to chase off some barbarians that are running wild. Do it for me and I'll make sure everyone knows you're a stand up (player's race). Is it a deal?"

Accept
The Fighter Quester goes on:

:"Get your sorry carcass over to (building). Run off the barbarians by this time tomorrow and you'll be OK."

Decline
The Fighter Quester answers:

:"You've just make a big mistake (player's name). Don't come looking for work here for a while."

Home Invasion
thumb|right|This barbarian is causing trouble at the local tavern
 
Although this quest is a bit more challenging than other non-member quests, it should not cause you too much trouble. Despite the scenario the Fighter Quester describes, there will actually be only one barbarian for you to find. Enter the building, kill the target, and the following message pops up:

:The barbarian is dead.

Loot the corpse if you wish. Like all combat class enemies, barbarians often carry a nice assortment of armor and weapons as well as a larger amount of gold, especially at higher levels.

Reward 
Report back to the Fighters Guild after taking care of the barbarian. The Fighter Quester will say:

:"Did you get cut up bad? A couple more jobs like this and you can write your own ticket into the Fighter's Guild."

The whole task must be done within a day, so be sure to return promptly.

Reputation Gain/Loss
 

Enemies
One Barbarian

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"Barbarians are raiding the farms again."
If you fail the quest, NPCs may say when asked for any news:
"The barbarians looted four farmsteads before the Fighter's Guild stepped in."
If you successfully complete the quest, NPCs may say when asked for any news:
"Aren't you the (player's race) that chased off the barbarians?"
If you successfully complete the quest, the quest giver may later greet you with:
"You managed those barbarians pretty well (player's first name). Not bad at all."
If you failed the quest, the quest giver will greet you with:
"I trusted you to take care of those barbarians. You failed, so I had to send someone else to do it."''

Quest Log
Daggerfall:A Rat Infestation

Quick Walkthrough
# Talk to a Fighter Quester of the Fighters Guild.
# Find the correct building in the current city and kill the rats.
# Report back to the Fighter Quester within the time limit.

Detailed Walkthrough
Rodent Problems
The Fighter Quester says:

:''"My name is (Fighter Quester's name). We only give jobs to guild members. However, from time to time there are jobs that are too menial for fighters of the guild to accept. I have one such job. If you take it, it will show that you really want to be on our good side. What do you say?"

Accept
The Fighter Quester goes on:

:"Giant rats have infested (building name). There may be as many as half a dozen of them. Go there and kill them all and I'll see what strings I can pull on your behalf. I can only give you one day."

Decline
The Fighter Quester answers:

:"Obviously you have no love for the Fighter's Guild. I will make sure to tell them what you really think."

Rats in the Walls
thumb|right|The rats of the Iliac Bay grow quite large
 
This quest is similar to the members-only quest Hunt for Giant Rodents, but the targets are always rats in this one. Head to the building in town and kill all rats that appear. At every five in-game minutes there is a 75% chance that one rat will appear; there can be a maximum of seven rats altogether. However, you will get no notification after you have killed all the rats that appear. This task must be done within a day, so return to the Fighter Quester promptly afterwards.

Reward
Upon returning after you cleaned the building, the Fighter Quester will say:

:"Killing rats, even giant ones, doesn't take much skill. It does put you in favor with us though. Good work."

Reputation Gain/Loss
 

Enemies
7x One Rat every five in-game minutes (75% chance)


Bugs
As with the other three Fighters Guild non-member quests, the questfile includes a dialogue that should display when the building has been cleared of monsters, but this does not appear in-game.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"Some idiot bought four barrels of cheese. Now he's got giant rats in his house."
If you fail the quest, NPCs may say when asked for any news:
"Some woman had to abandon her home. It was overrun with giant rats and she didn't have enough gold to pay the Fighters Guild to kill them."
If you successfully complete the quest, NPCs may say when asked for any news:
"I heard the Fighters Guild sent some (player's race) over to kill the rats in that woman's home. They didn't even charge her for it."
If you successfully complete the quest, the quest giver may later greet you with:
"So you killed the rats. Don't get too full of yourself. They were only rats."
If you failed the quest, the quest giver will greet you with:
"You couldn't even take care of giant rats. You are hopeless (player's name)."''

Quest Log
Daggerfall:Hunt for a Lycanthrope

Quick Walkthrough
# Talk to the Fighter Quester of a Fighters Guild.
# Head to the dungeon the Fighter Quester mentions.
# Find and kill your target within.
# Report back to the Fighter Quester within the time limit and collect your reward.

Detailed Walkthrough
thumb|right|The lycanthrope may also be a wereboar...
thumb|right|...or just a regular grizzly bear
 
The Werebeast
Speak to the Fighter Quester, who says:

:''"We've got a little job you might be interested in. Seems there's a loup -- whatcha call your basic werewolf, wereboar, or some kind 'o werebeasty that's been bothering a lot of farmers in the area, and we need someone to kill it. It'll mean (random gold) gold in your pocket. That sound interesting to you?"

Accept
The Fighter Quester goes on:

:"Great. You'll find the loup over in (dungeon). We need the poor brute dead in (time limit) days, so you better be on your way, kid."

Decline
The Fighter Quester answers:

:"Fine. Guess someone else'll have to do it."

Thrown for a Loup
This quest is one of the many dungeon crawls in the game. Head to the dungeon the Fighter Quester mentioned to you and find your target within. It can be a wereboar, a werewolf, or just an ordinary grizzly bear; each creature has a 1 in 3 chance of appearing as the quest target. There may be many creatures of the same type among the random dungeon monsters, but the quest requires you to slay a specific one. When you kill the correct lycanthrope, you receive a message:

:The lycanthrope threat is ended.

However, if the quest target is a grizzly bear, the following message pops up:

:This must be the "werebeast" everyone is afraid of. Just an ordinary grizzly bear.

Reward
After killing the target, return to the Fighter Quester and he will say:

:"Good job, Loup-killer. Enjoy yer gold."

If you also get the dungeon map he will add:

:"Here's a map to a place called (random dungeon). All the killing and treasure you can handle. Knock yourself out."

Reputation Gain/Loss
 

Enemies
Random dungeon monsters
Quest Target: Any of the following
One Grizzly Bear
One Wereboar
One Werewolf




Additional Dialogue

After you have accepted this quest, NPCs may say when asked for any news:
"I've heard there's some kind of werewolf on the loose around here."
"I hear the wereboar's found a lair in someplace called (dungeon)."
"Didja hear that howling last night? Wolf howling?"
If you fail the quest, NPCs may say when asked for any news:
"Werewolves are real nomads, I guess. I hear our loup moved down south."
"My cousin tells me that our wereboar was spotted down south aways."
If you successfully complete the quest, NPCs may say when asked for any news:
"I hear they found out that werething was a priest during the day!"
"A lot of people feel safer knowing that werebeast is dead."
"You heard about that werewolf some (player's race) hunted down?"
If you successfully complete the quest, the quest giver may later greet you with:
"Thanks for taking care of that werecritter (player's first name)."
If you failed the quest, the quest giver will greet you with:
"Get outta here. You're so pathetic. You couldn't even handle  ."''

Quest Log