Netruk44/uesp-wiki-content huggingface dataset:
Online:Rusty Daggers

Quick Walkthrough
#Speak to Bumnog just outside the vale.
#Find one of the Remly brothers.
#Set out some harpy traps and find the other Remly brother.
#Return to the camp.
#Defend the vale against a surprise attack.
#Return to the camp and talk to Bumnog.
#Make your choice to either lie or tell the truth to the village elder.

Detailed Walkthrough
 

Notes
There do not seem to be any consequences of the choice at the end of the quest and the rewards are the same.

 

Quest Stages
Online:Sacred Prey, Hunt Profane

Quick Walkthrough
# Talk to Aniaste.
# Retrieve the carved mammoth tusks.
# Find Vanendil.
# Obtain the ceremonial carving knife.
# Destroy the knife and the tusks.
# Talk to Vanendil.

Detailed Walkthrough
The researcher Aniaste was trying to stop the Worm Cult from poaching the mammoths in Treehenge, but was attacked by the cultists and severely wounded.
:''"To think, all of our research … ruined! It's all those savage cultists' fault!"
:Are you hurt?
:"Never mind me! It was a balance, a sacred trust. The Worm Cult came and broke that trust with the mammoths, and now …. We were simply observers! But they struck, destroying countless documents …."
:The cultists attacked you? Or the mammoths?
:"The cultists! Aren't you listening? No time! Take whatever ivory you can find to Vanendil. And my notes - he'll want them. The cultists took so many carvings for their own purposes. Got to retrieve them somehow. The poison … my time has come."
:I can take these, but … is there anything I can do to help you?'''
Aniaste then falls dead, leaving it up to you to take the ivory to Vanendil.

Kill and loot Worm Cultists in the area until you have collected six  . Then seek out Vanendil and give him the ivory, as well as telling him the news of Aniaste's death. He asks you to retrieve the   from the Worm Cultists' camp to stop their dark rituals. After doing so, place the ivory and the knife in the fire pit nearby Vanendil, freeing three ghostly mammoth spirits which appear around you. Vanendil is enraptured by these mammoths, and happily gives you your reward.
:''"Fascinating. You see them, don't you? This will make a marvelous addition to my studies."
:You mean the ghostly mammoths, I expect?
:"Indeed! Well, perhaps my time is not yet at an end here. I cannot leave such a phenomenon undocumented. Thank you for your aid in uncovering these creatures. Their suffering is regrettable, but I will see to it that it is not forgotten."''

  
Quest Stages
Online:Sands of Sentinel

Quick Walkthrough
# Talk to Rasha.
# Travel to Cropsford.
# Talk to Hisham.

Detailed Walkthrough
Speaking to Rasha
Rasha is the leader of a small band of mercenaries at the Ayleid ruin of Sercen.

Speak to her to start the quest:
:"If you wish to raid Sercen, wait your turn. Our claim takes precedence. If you wish some coin, I offer a task."
:'''What's the task?
:"An old comrade abides in Cropsford. I have a gift for him, but I cannot deliver it."
:What is it?
:"Just a small pouch of sand. Hisham is my old comrade. He will surely pay for the delivery. Cropsford is far and far from here—southeast of Castle Alessia. Consider that, wayfarer."

If you talk to Rasha again before delivering the sand, she will say:
:"I hope that sand makes Hisham reconsider being a farmer. He should be wielding that old spiked mace of his rather than a shovel."

Cropsford Bound
The town of Cropsford is located between Castle Alessia to the west and Drakelowe Keep to the east. If your Alliance owns Cropsford, completing the quest is a cinch as one can simply travel to the town directly by using the Transitus Network.

If not then you should be wary of Alliance guards around the town and if Drakelowe Keep is under enemy control, then they too send soldiers that pass through the town.

You will find Hisham outside farming. Speak to him to deliver the sand:
:"Joy to you. Have you ever seen a pleasanter place? Dirt upon one's hands, life growing, the smell of manure on the breeze. No more the soldier's fate for me."
:A woman named Rasha wanted you to have this.
:"Rasha! Many years have passed since we warred together. The sands of Sentinel, where we met - two young warriors who faced the world together. The smell of this sand evokes golden days. But those times are done, for me at least."''

The quest will be completed and you'll be rewarded.

Quest Stages
Online:Satak was the First Serpent

Quick Walkthrough
# Talk to Hayazzin.
# Lead a goat to the plateau.
# Return to Hayazzin.

Detailed Walkthrough

Speaking to Hayazzin, he begins with: "Know this: like all things, the Pearl was covered in sand. Thus, it came to belong to  , who works the land.". The conversation then follows:

:Are you looking for a pearl?
:''"When the Pearl is uncovered, the time of   will be over, and water will run from the Pearl all over the dead skins, and the Hungry Stomach will at last be full. The Spawn of   are weakened by the waters. They are hungry. "

:What? You're telling a story? Something's hungry?
:"One Sound will open the Way, and One Sound will close it. Take the Call and find a goat. Use the Call to lead the goat across the water, as an offering to the beast. Only then it will be sated. And only then can you return to me. "

:I think I understand. I need to feed a goat to a serpent.
:"The Pearl is the Way and the Guide. It is the light to the   and back again, as they are placed by  's hand. "

:Could you tell me more about the pearl?
:"So it begins again. Satak was the First Serpent. Satakal eats himself, and the spirits move to the Far Shores to wait for their next skin. "

:Where does the pearl come in?
:"  became the Tall Papa, and he made the Great Map with the stars in his hand. When   tricked  , he put a star in his pocket. This was the Pearl that fell out when Tall Papa squashed Sep with  ."

:What happened to the pearl?
:"Sand covered the Pearl. Thus, it came to Zeht, who works the land. When the Pearl is uncovered, the time of Sep's Hunger will be over. Water from the Pearl will run over the skins, and the Hungry Stomach will at last be full. "

:What is the pearl?
:"Know this: the Pearl is the Way and the Guide. It is the light to the Far Shores and back again, as they are placed by Tall Papa's hand." 

:I think you're repeating things.
:"The only real world is Satakal. You cannot eat the stars. One Sound will open the Way, and One Sound will close it. This is the sound of the worlds, calling to something to save them. What answers the call is the Hunger. "

:What happens after the call is answered?
:"So it begins again. Satak was the First Serpent. Satakal eats himself, and the spirits move to the Far Shores to wait for their next skin. Where does the pearl come in? "

:This story goes in circles.'''

Next, you will find a goat near the oasis. Use the Goatherd's whistle he gives you, and lead the goat to north to a rocky plateau. Watch as a giant snake devours the goat, then head back to Hayazzin, who asks: "What answers the call is the Hunger. Has it been sated? ".

:The serpent ate the goat.
:''"The story never changes, never shifts as do the stars and the sands! You've done your part, and I must do mine. Know this: so it begins again. Satak was the First Serpent.... "''

This concludes the quest, and you are granted armor and gold.

  

Quest Stages
Online:Savages of Stonefalls

Quick Walkthrough
# Kill Gurlisk, Bleiger, and Varnag, and collect a special item from their corpse as proof.
# Return to Shaali Kulun.

Detailed Walkthrough
An Ashlander named Shaali Kulun seeks the death of three fearsome creatures: a clannfear named Gurlisk, a netch named Bleiger, and a nix-hound named Varnag. These creatures have killed many people in recent months.

You can find Shaali Kulun in Ebonheart, near the stables. you can ask her how she was injured, and she'll tell you about the beast that roughed her up. She challenges you to kill three powerful beasts in Stonefalls, which she was considering hunting before she sustained her injury. You can ask her about each creature.
:"The first is Varnag, a feral nix-hound. The next is worse: Bleiger, a vicious and territorial bull netch. Worst of all is a clannfear named Gurlisk."
:Tell me about Varnag. 
:''"He's the least vicious of the three, but look what he did to my leg! We met him on the road southeast of Ebonheart. Our best guess is he escaped from a Goblin tribe … or ate them."
:Where can I find Bleiger?
:"He floats along the shore west of here. Do not ask me the origin of his name. I assume it stems from the way netches float through the air."
:What do you know about Gurlisk?
:"Strange story, that. Summoned by an old conjurer who lived in the hills east of Kragenmoor. The conjurer died, but it stayed. No one knows why, and no hunter's ever tracked it to its lair."''

If you forget you can always ask her again where each beast is located, although she'll seem concerned about your sense of direction. On the road from Ash Mountain to Ebonheart, you'll find a mess of disemboweled guar. Investigate their corpses.
:'' ''
These corpses will lead you to Varnag, in a tiny cave made by fallen rocks and littered by bones. Don't forget to collect his head before moving on.

Bleiger can be found by following a trail of mudcrabs lying dead on the sand, poisoned by the beast. Avoid his tentacles and electric shocks, and be sure to collect his remains. There are may also be two treasure chests and two runestones nearby on the beach, before the trail of mudcrabs.

Follow the terrifyingly dense trail of dead soldiers up from Magmaflow Overlook to find Gurlisk. Once you defeat him, collect his head and the loot from the treasure chest behind him.

Once you've killed each creature and collected Varnag's Head, Bleiger's Tentacle, and Gurlisk's Head, you may return to Shaali for a reward. She'll be eager to see you, anticipating a completed quest. She'll be even happier when you confirm the deed's completion, and offer you the Ashlander's Girdle and some praise. 
  

Quest Stages
Online:Saving Stibbons

Quick Walkthrough
# Read the Hastily Written Note.
# Enter the tower.
# Find Stibbons and kill Drasilla.
# Rescue Stibbons.
# Go to the Shrouded Plains Wayshrine.

Detailed Walkthrough
North of the Moonless Walk, you can find a note on the ground. Read it to see what it is about.

:''"Our trip to Coldharbour has gone somewhat awry. I do hope this doesn't prove too inconvenient for dear Lady Laurent. She so expects things to go smoothly. I find myself separated from the others and in the clutches of extremely beautiful Daedra."
: 
:"The Daedra have been polite so far, if not a little lascivious. Still, I'm not sure that I can fully trust them. They hold me within a tower. I will continue to write these notes and drop them from my window until I am rescued. -Stibbons"
:I should rescue Stibbons.

Once you decide to save Stibbons from daedra, you will receive   in your inventory. Follow the winding path up towards the tower, along the way you may find two additional notes;   and  . As you approach the tower, you will start encountering its denizens, a variety of Dark Seducers (Predators, Warriors) and Winged Twilights.

The interior of the tower will contain much of the same, so fight your way through and ascend the spiral stairs, as you reach the top you can find the final note,  . At the top of the tower you will find a tied-up Stibbons, in the center of the room is his besotted captor, Drasilla.

When you approach her she will cry out, "No! Stibbons is mine! You won't take him from me!" and starts attacking. She has the same abilities as an ordinary Winged Twilight though she hits harder and has a larger health pool. Once she is dead, you can head over to Stibbons and free him.
:Stibbons: "Oh, thank you! Let's meet by the wayshrine, just east of this tower. I'll be fine. As long as the Daedra think I still belong to Drasilla, they won't harm me."

He will then run out of the room and down the stairs. Many of the daedra will have respawned so you will likely need to fight your way out. Once outside, follow the road eastward until you reach the Shrouded Plains Wayshrine where Stibbons will be waiting for you.
:"It's so good to see a familiar face in this dreadful wilderness. I appreciate that you climbed that tower to rescue me.  A little longer and who knows what Drasilla would have made me do!"
:I'm glad I was able to help.
:"I won't forget what you did for me. Even a loyal servant can withstand the charms of a beautiful, winged Daedra for only so long, you know. I saw a city from the top of the tower. I'll head there and try to find my dear Lady Laurent."

Stibbons will then gift you some gold and a pair of dress trousers which can be sold for extra money.

Notes
If you miss the notes, they can be found on the ground near to the Shrouded Plains Wayshrine after the quest.
This quest counts towards the number of rescued individuals needed for The Army of Meridia.
After completing this quest, you may notice that Stibbons does not'' make his way back to the Hollow City. You'll find him again at the Manor of Revelry.
 

Quest Stages
Online:Scaled Captors

Quick Walkthrough
# Talk to Nivrilin southwest of Reconnaissance Camp.
# Rescue the scouts.
# Find Nivrilin in Longhaven.

Detailed Walkthrough
   

Quest Stages
Online:Scamp Invasion

Quick Walkthrough
#Destroy the four Daedric portals.
#Speak to William Nurin.

Detailed Walkthrough
   

Quest Stages
Online:Scavenging for a Scarab

Quick Walkthrough
# Talk to Mazrahil the Sly Scarab.
# Recover the Imperial orders.
# Find Mazrahil at the ruins.
# Secure an Imperial officer's signet.
# Deliver the orders.
# Return to Mazrahil.

Detailed Walkthrough
   

Quest Stages
Online:Scouring the Mire

Quick Walkthrough
#Meet Vicecanon Hrondar at Ten-Maur-Wolk.

Detailed Walkthrough
Vicecanon Hrondar wants to take the fight to the Dominion. You agree to meet at Ten-Maur-Wolk, a Daedric ruin southeast of Stormhold, past Bogmother.
:''"If the Dominion sent a large force to infiltrate Stormhold, they must have a camp somewhere in Shadowfen. It's time we take the fight to them."
:Where would that be?
:"Ten-Maur-Wolk, a Daedric ruin southeast of here. It's big enough to harbor a substantial enemy force and close enough to trouble Stormhold. Besides, my scouts report signs of activity within. I'll take a regiment to Ten-Maur-Wolk. Don't want to take any chances."
:Do you need help?
:"You freed me from the Dominion's clutches before those skin-stealing milk drinkers could kill me and wear my face. Of course I could use your help. Meet my regiment at Ten-Maur-Wolk. Keep your blades sharp. I'll find a way to turn you loose on the Dominion."
:I'll meet you at Ten-Maur-Wolk.

However, once you arrive Hrondar tells you the Dominion ambushed them.
:"Just in time! We've got a mess on our hands, worse than after a dog eats a cheese wheel."
:What happened?
:"The Dominion ambushed us. I'd be ashamed to call it a rout, if I wasn't considering how in Oblivion they knew. At least we've learned where they are, even if it's butcher's work to get them out of that place."''

Notes
This quest is mutually exclusive with Eyes of the Enemy.
 

Quest Stages
Online:Searching for the Searchers

Quick Walkthrough
# Talk to Sir Gidric outside the north gate of Bangkorai Garrison, or Dame Harbert outside the south gate.
# Find Sir Dubroc at Jackdaw Cove.

Detailed Walkthrough
You can't enter the Bangkorai Garrison, as the queen is in mourning. No one is allowed inside except the queen and the Knights of Saint Pelin. As an aside, the knight outside the garrison's northern gate, Sir Gidric, has a bit of a problem. He sent someone named Sir Dubroc to Jackdaw Cove with a small contingent of knights to investigate Reachman activity in the north, but Dubroc and his men haven't returned. He asks that you located Sir Dubroc and tell him to get back to the garrison.

The closest wayshrine to Sir Dubroc's location is the Troll's Toothpick Wayshrine. Travel north through the region, past Silaseli Ruins. North of the wayshrine lies the corpses of two Knights of Saint Pelin and Sir Dubroc. Inspect Sir Dubroc's corpse and loot your reward, a small amount of gold.
: 
: 
: 

Notes
This quest is only offered if you have not started Heart of Evil.
 

Quest Stages
Online:Secrets Revealed

Quick Walkthrough
#Locate a letter in the waterfall west of Castle Alessia.
#Talk to Wardiya in Bruma.

Detailed Walkthrough
West of Castle Alessia lies the ruins of Sardavar Leed. If you continue west past these ruins, you will find yourself on a dirt road, with a wooden bridge spanning the  . Directly below this bridge, on the rocks in the middle of a waterfall, you'll find a letter next to the body of a female bounty hunter:
:''"I've paid you a hefty fee to track down and kill Wardiya. You've given me nothing but excuses. This is your final chance. Rumor has her back in Bruma. Find her. Kill her. Make me happy. - G."

Wardiya is a Redguard woman found in the Manor House in Bruma, far to the north. Travel there and show her the letter:

:"You are a stranger to me. What do you want?"
:I found this letter about you, Wardiya.
:"I knew someone would find me, eventually. But you don't seem like a bounty hunter. The one who wrote this tried to force me to marry his son. I ran instead. Take this coin and forget you ever saw me."''

She will then reward you with gold.
  

Quest Stages
Online:Seize the Moment

Quick Walkthrough
# Talk to Ildani.
# Find the confiscated goods and return them to Ildani.
# Deliver the goods for Ildani.
# Head to the bridge to collect your reward.
 

Detailed Walkthrough
   

Quest Stages
Online:Shades of Green

Quick Walkthrough
#Complete Retaking the Pass, Right of Theft and The Blight of the Bosmer.
#Talk to Queen Ayrenn at Hectahame to complete the quest.

Detailed Walkthrough
You need to cleanse parts of Valenwood of undead. 

After completing Retaking the Pass, Right of Theft, and The Blight of the Bosmer, speak to Queen Ayrenn at Hectahame for a reward. 

You are assigned this quest after completing the first of the three quests above: if you follow the normal story progression, it will be Retaking the Pass, at Driladan Pass, although it may be one of the other two if you have for some reason explored the zone "out of sequence" and encountered one of the other areas first.  The other two quests are to be found at Dread Vullain and Verdant Morass, and in either case you will be approached either by Indaenir or by someone else who will point you to him (note that only one of these quests may be active at a time, but all three are needed to progress: and thus, while one of the quests is active, Indaenir will not be present to start or play his part in the others.)
  

Quest Stages
Online:Shedding the Past

Quick Walkthrough
# Free Teeba-Ja at the end of Orc's Finger Ruins.
# Speak with Brigibeth Chauvry at Sabir's General Goods in Fell's Run.
# Find Teeba-Ja at the chapel in Shornhelm.

Detailed Walkthrough
Speak to Teeba-Ja on the north side of the chamber with the Ayleid Well to begin the quest. She tried quitting the bandit life, and was tied up by her former coworkers in response. She wishes to start her life anew in Shornhelm, and needs you to tell her business partner, Brigibeth, that she's quitting and moving on. She thanks you for accepting her request and tells you to meet her in Shornhelm.

After leaving the dungeon, travel to Fell's Run and speak to Brigibeth Chauvry outside Sabir's General Goods. At first, she doesn't believe that Teeba-Ja is quitting for good, but when she realizes you're serious, she admits that she admires that decision. Brigibeth also kind of wants to quit the business of selling "second-hand goods", and might consider joining Teeba in Shornhelm. After speaking to Brigibeth, travel to Shornhelm and enter the chapel. Immediately after entering, you will find Teeba-Ja on your right facing the altar while kneeling. Speak to her for your reward.
  

Quest Stages
Online:Shipwrecked Sailors

Quick Walkthrough
# Rescue the crew from the Maormer camps.
# Find the First Mate and the Captain.
# Burn the Thalmor manifest.
# Talk to Valion.

Detailed Walkthrough
The four seamen are to be found in Maormer camps close by.
After finding the four, you'll be asked to go after the First Mate and Captain. Only the First Mate can be found as yet, and he says it's also important to go after the Thalmor shipping manifest, and burn it to prevent it falling into enemy hands.  It's on the shipwrecked ship: access is up a rope ladder on the side, and the manifest itself is in a room belowdecks.  The ship is crawling with Maormer Sea Vipers, but they haven't found it yet.
Once you have burned the manifest, head back up to the top deck, where First Mate Valion has staged something of a fightback and retaken the wreckage.  Unfortunately it will never sail again, and thus he sends you on the next quest, which is to find the Captain.
  

Quest Stages
Online:Shiri's Research

Quick Walkthrough
# Talk to Shiri at Tava's Blessing.
# Talk to Priestess Sermenh at HoonDing's Watch.

Detailed Walkthrough
Talk to Shiri and she suggest you visit HoonDing's Watch to consult with Priestess Sermenh about the location of one of the Ansei Wards. The ruins of HoonDing's Watch can be found far to the south of Tava's Blessing, just following the southeast road and you should arrive at the ruins. You can find an elderly woman in rags milling around on the outskirts of HoonDing's Watch. Speaking with her, she will however know nothing about the missing Ansei ward, nor indeed about Shiri.  You appear to have been sent on a wild goose chase.

But nearby a familiar face can be found, Throne Keeper Farvad is waiting to talk to you and can start you on the March of the Ra Gada.

Notes
This quest is only available if you have not started Amputating the Hand. 
Quest Stages