Netruk44/uesp-wiki-content huggingface dataset:
Online:Imperial Infiltration

Quick Walkthrough
# Talk to Queen Arzhela.
# Find Glarikha and Sir Jarnot.
# Mark the Imperial spies.
# Investigate the alleyway.
# Meet the Queen at the castle.

Detailed Walkthrough
Queen Arzhela asks you to meet up with Glarikha and Jarnot. Unfortunately, when you get there, you find that they're both already dead. However, another crow is present to talk to - and will reveal herself as an avatar of Uela the Hagraven. The Duke had previously suggested he had a deal with the Reachmen, but it appears that Uela thinks the Imperials are as bad an enemy as the people of Evermore and is quite prepared to sell them out (obviously expecting them to not hold up to their end of the bargain with the Reach - after all they have no intention of holding up their end of their bargain with the Duke either). She will suggest that you find the Imperial spies around the city - and confront them, but not kill them yourself.

When you confront three imperial spies - all of whom are engaging in a mix of persuasion that Imperial domination would be better by comparing it to the Reachmen, and a few Suspiciously Specific Denials of various allegations of Imperial malpractice - they will argue back to you, but the argument won't get very far before they are suddenly pecked to death by clouds of crows.

The weapons cache you found earlier has apparently been moved to a back alley. Investigate it there, to discover a note from the Duke to Captain Hjurrun, ordering him to eliminate you because your investigations are proving inconvenient. Hjurrun will immediately show up and you'll have to kill him.

Afterwards, go back to the castle where you will find the Queen back in charge in the main chamber, and no sign of Duke Renchant. However, he hasn't gone far: he's downstairs with only a couple of guards, who will go down easily. Renchant himself will not fight, and insists that the decision he makes was for the city's own good. Queen Arzhela will ask you whether to execute or spare him: you may decide either way, or leave the decision to her. If you take the latter option, she will not only decide that he must die for his treason, but stab him herself.

When you meet the Queen outside in the yard, she will be taking charge of the city and its defenses again. The Mysterious Crow will announce that the truce is off, and Uela is now your enemy once again. If you have not already started the next quest, Beyond the Call, then talking to Arzhela will start it (via the mini-quest Leading the Stand): if you have started it independently, the conversation may conclude in an apparently inconclusive manner, but talking to her again will suggest that you should head to Northglen (which is where that next quest is situated).

  

Quest Stages
Online:In Search of the Ash'abah

Quick Walkthrough
# Talk to King Fahara'jad.
# Find the Ash'abah Camp.

Detailed Walkthrough
   

Quest Stages
Online:In the Belly of the Sea Hawk

Quick Walkthrough
# Talk to Kunira-daro.
# Steal the shipment from the Sea Hawk.
# Return to Kunira-daro. 

Detailed Walkthrough
To begin this quest, speak with Kunira-daro in the docks in the western section of Woodhearth. She speaks about how someone called Angore ripped her off, saying they'd give her some silk in exchange for her gold but giving her nothing at all. She requests that you go onto his ship, the Sea Hawk, and retrieve the silks that she rightfully purchased. Head onto the ship (it is the southernmost ship in the docks). To get inside the hold, where the silk is stored, you must unlock the Simple-locked door (either by picking or forcing the lock). Unlocking the door is considered a crime, so ensure that you are sneaking and hidden while unlocking it. It should not be extremely dangerous as there isn't anyone on the ship; but make sure you are hidden to avoid a bounty.

Once you are inside the ship, you will have to fight your way through the bandits inside. This isn't considered murder, so don't worry about a bounty here. Fight them as you head down the hallway into the second cabin on the left, in which you find a Box of Silks containing the   that Kunira-daro purchased. Take these and then head out of the ship. Return to Kunira-daro and she thanks you for your help, and rewards you with some gloves and leveled gold.

Notes
"Angore" does not appear in the game, despite being mentioned by Kunira-daro.  

Quest Stages
Online:In the Doghouse

Quick Walkthrough
#Speak to Nathalye Ervine at Camp Tamrith.
#Head to the Valeguard Tower and use the dog whistle.
#Follow Xandier.
#Speak to the husband for your reward.

Detailed Walkthrough
   

Quest Stages
Online:In With the Tide

Quick Walkthrough
#Talk to the Argonian at Ash Mountain.
#Talk to Arethil in Vivec's Antlers.

Detailed Walkthrough
Talk to the Argonian (Reesa, if you sided with the Rii brothers in Through the Aftermath, Walks-in-Ash if you sided with Reesa). She will tell you that there is still work to do as long as the Covenant threatens the Ashlands. A word has arrived that a major offensive force has washed ashore west of Ebonheart, and that the Pact and Covenant troops are now fighting over a land coral maze called Vivec's Antlers. She wants you to travel there to aid the troops.

Vivec's Antlers are located on the shore west of Ebonheart. Once you reach them, report to Arethil, who is standing near a large tent just southeast of the land coral field. Tell him that Reesa / Walks-in-Ash sent you, and he'll welcome you to join the fight and reward you with a small amount of gold.

  

Quest Stages
Online:Injured Spirit Wardens

Quick Walkthrough
#Speak to Falice Menoit.
#Use healing poultices on four injured wardens.
#Return to Falice.

Detailed Walkthrough
   

Quest Stages
Online:Into the Mouth of Madness

Quick Walkthrough
#Listen to Almalexia.
#Destroy the three wards.
#Enter the Hollow Cave north of the warded door and talk to Aspera the Forgotten.

Detailed Walkthrough
Vox is summoning Daedra to replace the mortal Maulborn troops. However, before you find Vox, Almalexia wants to talk to you. You need to sit by the Ordinators' campfire and hear what the goddess has to say.
:Almalexia: ''"You received Veloth's blessing and have come to the Hollow, just as I have foreseen."
:Almalexia: "The blasphemer Vox has sealed herself behind powerful wards. While these wards are in place, she is hidden from me."
:Almalexia: "Three wards protect her—one bound to the living, one to the dead, and one to the Daedric planes."
:Almalexia: "Destroy these wards. Then you will be able to enter the blasphemer's lair."
Talk to Ordinator Muron for more information after Almalexia has said her piece. 
:"The cave ahead is probably the best approach, as the path to the north goes through the center of the Hollow and right into the thick of Vox's forces. Destroy the three wards, blessed one!"''
Vox is protected by three wards: the Daedric Ward, the Spirit Ward and the Maulborn Ward. The wards look like dark crystals encircled by a glowing red runes. There is a cave near the camp whose entrance looks almost like an ordinary wall. Going through that cave will plant you closest to the Maulborn Ward, the northeastern ward which is guarded by General Brilnosu. The Maulborn general is accompanied by a Maulborn Woundmender.  The spirit ward is the northernmost ward, and is logically the next ward that you break if you took Ordinator Muron's advice and went through the cave passage, then broke the Maulborn ward first. The Spirit Ward is closest to the Maulborn Ward, and is guarded by a Wraith, the Soul of Irthari. The Daedric ward is in the northwestern section of the ruins, and is guarded by a green Ogrim named Ahzuom. 

After all three wards have been destroyed, go to Vox's lair north of the Maulborn ward. The protective barrier over the door leading to the cave is gone now that you've destroyed Vox's protective wards. According to Almalexia and her cohorts, Vox is located somewhere inside the Hollow Cave. Upon entering the cave, the first thing you'll find is Aspera the Forgotten, a strange spirit with a purple glow. Speak with her to complete the quest.

  

Quest Stages
Online:Into the Vice Den

Quick Walkthrough
# Talk to Azum.
# Speak with the games-runners and complete their games.
# Talk to Hadran.

Detailed Walkthrough
   

Quest Stages
Online:Into the Woods

Quick Walkthrough
# Read ''Captain Alphaury's Journal'' at the camp.
# Follow the placed blades to Faraniel.
# Collect three pieces of Spriggan Bark.
# Talk to Faraniel.
# Use the bark on a wisp of light, and follow the Shadow Runner.
# Talk to Sergeant Kamu.
# Decide to help the Shadow Walkers or the lamia.

Detailed Walkthrough
Between the Moonless Walk and the Library of Dusk Wayshrine, there is an abandoned pack in a camp. You search it and find a signet showing the pack used to belong to a member of the Fighters Guild. You decide to look around to find out what happened to the Fighters Guild members.

Tracking the Guild
Next to the pack, you find Captain Alphaury's journal. 

Now you need to find the Fighters Guild members. This is to the southwest of the camp. The quest marker points to placed blade, from which you must travel west. This leads to a campfire, and Faraniel appears. 

She says the Shadow Walkers will kill the Fighters Guild members. However, she wants to help you save the guild members. She suggests following the trail of placed blades. 

You travel northwest to another placed blade, this time pointing east. At the campfire, you see Faraniel standing over a dead body. She says the other soldier, a Khajiit escaped the Shadow Walkers. She can't kill the other members of her clan, but she can help you find the Khajiit. She says you need to be able to spot the Shadow Walker runners. To do this, you need to collect three pieces of spriggan bark and infuse them with the wisps of light.

The Shadow Runner
You can collect spriggan bark from the bodies of dead spriggans. After you collect all three pieces of spriggan bark, bring them to Faraniel. Touch the bark to a wisp of light, then cross the Ayleid bridge. You will find a runner you can follow. If the effect wears off, you can touch another wisp.

Lamia or Shadow Walkers
Follow the shadow runner, until you come across a fight between the Shadow Walkers and the Khajiit, Sergeant Kamu. He says the Fighters Guild heard voices calling for help. Captain Alphaury figured out they were coming from the tower. You send Kamu to the Hollow City, but you can ask his opinion on the situation before he leaves. He would choose Faraniel, but the lamia did help him. 

Both Faraniel and the lamia claim to know how to get inside the tower. Faraniel says you can convince her clan to stop killing outsiders because you know about the Planemeld and Molag Bal's treachery. The lamia wants you to stop the slaughter of her people, and she adds that the lamia never made an agreement with the daedric prince.

Talk to whomever you want to side with and promise to help them. This completes the quest.  

Notes
A second abandoned pack can be found between the Spurned Peak and the Moonless Walk, allowing this quest to be started from the northern road. In this case, the journal at the camp is a Note from Kamu.
If you side with the Lamia but refrain from killing Bosmer in the following quest, Faraniel will join you as an ally in the Hollow City.
 

Quest Stages
Online:Kill Enemy Players

Quick Walkthrough
# Kill 20 enemy players.
# Return to the mission board.

Detailed Walkthrough
Mission Board Text (Accept)

  

Quest Stages
Online:King Aphren's Sword

Quick Walkthrough
 

Detailed Walkthrough
You meet Blaise Pamarc, a mage from the Mages Guild near the entrance of Aphren's Hold on the south side. He asks you to retrieve three pieces of a relic sword located in the three towers of the hold. You need to fight your way through the ghosts that have littered the ground with the dead bodies of the cultists that have startled them.

Every time you collect a piece of the sword, King Aphren's daughter appears as a ghost and says something about her father. Once you have all the pieces, head to the king's location and talk to him. He will mend back the sword and ask you to consider giving it to his daughter Mira (to make amends). At this point you can choose to give the sword back to Pamarc, or you can give it to Mira, who is waiting in another room inside the same crypt.

If you choose to give it to Mira, she destroys the sword and forgives her father, while he recognizes his fault. If you talk to Pamarc, you can choose to tell him you never found the sword or you gave it to the king's daughter. If you tell him you gave it to his daughter, he will be angry at you and will know not to ask travelers for aid in the future.

  

Quest Stages
Online:Kingdom in Mourning

Quick Walkthrough
# Talk to King Fahara'jad.
#* Optional: Ask Gabrielle Benele to open a portal to Bangkorai.
# Find the stables in Evermore.
# Talk to Ramza.

Detailed Walkthrough
Once you have restored the Ansei Wards, King Fahara'jad wants you to go and help out in Bangkorai. He has a spy in the city to keep him informed of news—the stablehand Ramza—and the news is not good: the King of Evermore is dead, and the province is under attack from multiple directions but most particularly an apparent attack from the Reach.  You can make your own way there, or have Gabrielle Benele can open a portal right there.

You can talk to Ramza to finish this quest, technically. However, since the portal opens right on the bridge leading in from Stormhaven, you will have to walk past Sergeant Antieve at the checkpoint to get into the city - and since talking him to him is basically what Ramza will tell you to do, and since there is already a quest arrow over his head, you may as well talk to Antieve right away.

Notes
This quest is only offered if you have not yet started A City in Black in Bangkorai. 

Quest Stages
Online:Kinsman's Revenge

Quick Walkthrough
# Destroy spider cocoon on the beach to find Bjorick.
# Destroy a spider cocoon in a beachside cave to find Gar.
# Destroy three patches of spider eggs inside the cave.
# Kill a Shadowsilk Warlord and his Spider Queen.

Detailed Walkthrough
After completing Protecting the Hall, continue your conversation with Fafnyr to start this quest:

:''"The spiders encase their prey in cocoons. If Bjorick and Gar were taken, you'll probably find them trapped in one of those silken prisons."
:Where should I look for them?
:"You'll find spider cocoons along the beach east of the manor house. Look there.
:Show no mercy to these craven Goblins and their spider pets."
:As you say.'''

Search along the beach for medium-sized white balls, taller than spiders and shorter than a human or elf. Interact with them to destroy them; you'll find Bjorick inside of one of them, and he'll begin speaking when released: "The Goblins have captured Gar. They took him into a cave near the beach." Enter the cave. You'll immediately see another cocoon; interact with it to free Gar. He'll run deeper into the cave, calling back to you: ''"We've got to kill the Goblin Warlord and the spider queen while we have the chance. Follow me." Follow him through a doorway, and speak to him:

:"We're in the heart of the cave, friend. Now is the time to strike.
:What do you say? Think we're mighty enough to take on the Goblin Warlord and his spider queen?"
:How can we defeat the Goblins and spiders?
:"Crush the eggs. Crush them! That will draw out the ugly spider queen and her Goblin ally.
:Sovngarde awaits. We'll kill these beasts and send the Goblin horde to the pits. Ysgramor!"
:I'll crush the eggs, Gar.

There are several piles of goblin eggs scattered around the cave. As you rush to crush them (by interacting with them), Gar promises, "I'll watch your back while you crush spider eggs." Crushing a pile of eggs will draw out enemy spiders. Crushing three piles will draw out the Shadowsilk Warlord and the Spider Queen. Kill them all.

Gar will bid you farewell: "We've won the day! I'll meet you at the hall." Head back to the hall and speak to Hrogar to complete the quest:

:"The attacks are faltering. You've driven the Goblins back."
:Gar and I defeated the Goblin Warlord and the spider queen.
:"Shor's bones, traveler! Without your help, we'd be attending my son's funeral instead of celebrating a victory over the Goblins."''

  

Quest Stages
Online:Know thy Enemy

Quick Walkthrough
# Speak to Grigerda.
# Kill one of each type of Dremora in Bruma.
# Return to Grigerda.

Detailed Walkthrough
Talk to Grigerda to find out what she wants you to do.
:"Curse this leg. I hate sitting here while Bruma burns!"
:Why is everyone hiding in here?
:''"Spoken like someone who's never seen a friend torn limb from limb! Go out there and see what we face every day, I dare you."
:I'll take that dare.
:"So be it. I challenge you to explore Bruma and experience the ferocity of the invaders. Return to me when you know more about our foes."
:I'll be back.

There are four kinds of Dremora in Bruma: Churls, Caitiffs, Kyngalds, and the dread Narkynaz. These Dremora can be found all over Bruma. Kill one of each, then return to Grigerda for a reward.
:"Have you met our enemies?"
:I faced and killed several Dremora.
:"So now you know. Our foes are deadly and numerous. It is wisdom, not cowardice, that keeps us inside the shelters left to us."''
  

Quest Stages
Online:Lady Laurent's Favor

Quick Walkthrough
# Talk to Stibbons.
# Talk to Tamien Sellan.
# Collect the lost tools.
# Return to Tamien or Stibbons.

Detailed Walkthrough
   

Quest Stages
Online:Last Words

Quick Walkthrough
#Loot   and read it to start the quest.
#Find Vyctorelle in Shornhelm and decide what to tell her.

Detailed Walkthrough
Klaandor Axe-Bearer can be found staring out across the sea on the north coast of Rivenspire, at a small camp northeast of the Veawend Ede ruins. Said camp is an unmarked location but can be distinguished by the nearby Nord sailboat. He's a tough but manageable elite-level Nord bandit toting a battleaxe. Though he appears to be a vampire, Klaandor will not use any vampiric abilities on you. Once he is dead you can pick up   by looting his corpse and "using" the item, as holding it is not sufficient to begin the quest. Be aware that he will respawn quickly if the quest is not started.
:"The blood-curse burning through my body matters not. Nor do I regret my coming demise. I regret only that I will never see Vyctorelle again. At least, I pray I never see her again."
: 
:"I pray someone slays me soon. To the one who does and reads this journal, I thank you … I have one last request. Take these words and the amulet I place in these pages to Vyctorelle in Shornhelm. It will break her heart but she deserves to know."
: 

His journal speaks of his infection by the blood-curse and his pending transformation into a vampire. Klaandor also writes about his regrets and a final request for anyone that manages to slay him—to bring   and his   back to Vyctorelle in Shornhelm. The woman you seek can be found behind Brea Knodel's House, in the southern half of the city. 

When you find her, you will have a choice on how to break the news to her. Whether you tell her the truth or a lie changes her reaction text a little, but not the reward. If you tell her the truth, she is largely annoyed rather than mourning, decides to go off and get drunk, and says she will consider joining the Shornhelm Guard. If you lie and tell her that Klaandor will come back some point, she'll break off their relationship and decide to take up a trade at the smithy. No matter your choice, she will hand you some gold and  .
  
Quest Stages
Online:Left at the Altar

Quick Walkthrough
# Talk to Jagnas.
# Talk to Enneh at-Tarin.
# Search for Casnar at-Tarin.
# Talk to Uncle Thakh.
# Fetch a wedding present.
# Talk to Tiela.

Detailed Walkthrough
   

Quest Stages
Online:Light in the Darkness

Quick Walkthrough
# Talk to Archimbert Dantaine.
# Fill the   at the Ayleid well.
# Return to Dantaine.

Detailed Walkthrough
Archimbert Dantaine has a simple request for you. He's studying Ayleid wells, and knows there's one deep within Wormroot Depths. Unfortunately, the ruins are swarming with Daedra, and he can't reach the well. He's asked you to fill a gem with energy from the Ayleid well. 

Travel through Wormroot Depths until you've reached the last chamber. A Dremora named Raynia is guarding it, so you may need to kill her to reach the well. Immerse the crystal Dantaine gave you in the light exuded by the well, then exit the delve. Speak with Archimbert Dantaine and give him the  . He thanks you for assisting him with his research.
  

Quest Stages
Online:Lighthouse Attack Plans

Quick Walkthrough
#Find the  .
#Speak to the deputy at Koeglin Village.

Detailed Walkthrough
As you approach the Koeglin Lighthouse, you'll notice a piece of paper left on a table:
 

:" "
:I should take these plans to Koeglin Village and give them to a deputy.

  

Quest Stages
Online:A Winner for Onwyn

Quick Walkthrough
# Talk to Onwyn.
# Talk to Rena.
# Obtain a racing lizard.
#* (Optional) Talk to Neeneban in Sentinel or Hatiha at Hatiha's Camp.
#* (Optional) Purchase food for the lizard from Rena.
# Enter the lizard in the race.
# Talk to Onwyn again.

Detailed Walkthrough
After talking to the respective people, you will have to purchase a lizard from one of the three.

The outcome of the race is based on a random number generator. Every lizard will win the race given enough repetitions, but some lizards are more likely to win than the others.

Rena will give you her Three-Toed Lizard for free, other lizards need to be purchased. Rena will also sell a food for the lizard which may (or may not) help her lizard to win. All lizards could be taken (or purchased) again after each failed run.

If you take a lizard from Rena, it will have a very small chance to win the race. If you talk to Rena again, she will offer to feed your lizard a food item that also costs over 200 gold. This lizard usually isn't fast enough, even with the food.

You may also go to Neeneban in Sentinel or Hatiha nearby and purchase a lizard from them. They will sell you a winning lizard, no matter if you feed it or not it will have (arguably) a higher chance of winning.  

Alternatively you may trade free Rena's lizard to Hatiha or Neeneban before putting it into the barrel - to improve your chances and spare the gold. Note though you would not have a quest marker on them so would need to find either Hatiha on the way between Bergama and her camp south-west or Neeneban at his trader spot in Sentinel.

After you got your lizard, go put it in the first barrel at the start of the race and it will run off with the others in a short while, go around a rocky formation and finish the race in the two crates at the end of the track. 

All you have to do now is talk to Onwyn and receive your reward.
:"You sure found me a fast lizard! Do you hear the crowd? They loved it!"
:As promsied, I found a winner.
:''"The new lizard is just the draw this track needs. And, I spoke with Rena as well. She'll help with the track for a small investment. Meeting you turned my life around! May Tall Papa guide your steps!"''

Notes
The quest doesn't limit you to purchasing only one lizard and each one costs over 200 gold. If your lizard loses the race, you can talk to Rena and he will come back to you, free of charge, and you may purchase food to make him go faster, as many times as you want.  

Quest Stages