Skyrim:The Wolf Queen Awakened

Quick Walkthrough
#After receiving the letter from the courier, speak to Falk Firebeard.
#Speak to Styrr.
#Fight through the underground tunnels.
#Defeat Queen Potema and Potema's Remains.
#Retrieve Potema's Skull from the throne.
#Give the remains to Styrr.
#Return to Falk.

Detailed Walkthrough

The Unbound
After you complete The Man Who Cried Wolf, you soon discover that your battle with Potema is not over. Once you have leveled up after interrupting the binding ritual, a courier will approach you outside of Solitude with a letter from Falk Firebeard. The letter warns you of an impending threat and requests that you return to Solitude. When you get there, Falk will inform you that Potema has indeed escaped. He asks you to speak with Styrr, a priest of Arkay, as he can provide you with more guidance on how to secure the threat.

The Wolf Queen and You
Styrr is located in Solitude's Hall of the Dead. You should probably ask him exactly what you are getting yourself into with Potema. Potema is the granddaughter of Uriel Septim II, and former Queen of Solitude, and was quite intent on becoming Empress. She was a formidable necromancer and had raised armies of dead led by vampires to help her. Since she had not achieved her corporeal form during the summoning, she has fled to a place of the dead, her Catacombs. Because you were present at Potema's summoning, there is now a strange connection between the two of you, and it must be you that deals with her. In order to keep Potema from returning fully, you must find her remains and bring them to Styrr to be sanctified. To assist you, Styrr gives you the key to the catacombs, and the spell Turn Undead. 

The Wolf's Den
thumb|right|''"You've arrived at last."''
The entrance to the catacombs is in the Temple of the Divines.  When you arrive in the temple, go to the back, past the pews, and on your left will be some stairs going down. Take the stairs, and you will be confronted with a locked iron gate, which can only be unlocked using the key Styrr gave you. Through here you will see the hole one of Potema's servants created into Potema's Catacombs. The dungeon is filled with Potema's minions, namely leveled draugr and vampires. The dungeon itself is very linear, and proceeding through it is a fairly simple endeavor.

Upon entering, the voice of Potema resonates out towards you: ''"You've arrived at last. The hero/heroine who prevented me from being bound returns to my fold. I have much to thank you for, little one. When you die I will raise you and you can take your place by my side." The iron gate that previously barred your path is opened once Potema has finished speaking. Proceed forward until you reach a room located at the bottom of a set of stairs with purple flammable liquid on the floor. There is a table in the center of this room, with a copy of the Lockpicking skill book Surfeit of Thieves''. 
thumb|right|A draugr rising from the water.
You will eventually reach what seems like a dead end, but there is a lever to open the path forward. Activate the lever, and the stone wall in front of you will start to revolve. Waiting will reveal that there is a door opening barred by an iron bar gate cut out in the rotating wall. If you throw the lever at just the right moment, you can stop the revolving wheel as the gate is opening.

Potema's Refuge
Walking forward will bring you to a room with three additional revolving-stone doorways and three corresponding levers. Activating the first lever in line will stop and start the first revolving door, etc. Stop all three doors when the entrance is open to you, and walk forward. These rotating doors may slip over time so it's a one way trip past this point (or you can keep them spinning and run through carefully).

You will come to a room with a "sleeping" draugr in a throne near the back of the room and an accompanying vampire. The vampire will approach you and speak before attacking: ''"You've come far, mortal. No doubt you seek to enter Potema's Sanctum. I can see to that. We'll need plenty of fresh corpses to rebuild her army, you see."'' The draugr will now rise from the throne. The key to Potema's Sanctum is found on the body of the vampire (another copy of the key is found on the armrest of the draugr's throne). Loot it to avoid picking the master lock to Potema's Sanctum, which is the final area of the dungeon.

thumb|left|''"No doubt you seek to enter Potema's Sanctum."''

Potema's Sanctum
thumb|right|"Serve me in death."
Proceeding forward will bring you to a room full of dead draugr, a dead vampire and a locked iron gate. Potema's voice will speak out to you:"Not much further. Come, little thing. Serve me in death." The iron gate will then unlock, and Potema will reanimate the vampire and two of the draugr in the room. Defeat them, then continue.In the hallway before the final encounter, there are two resist shock potions on the shelf near the door; take them as you will need them to protect yourself against Potema. You will eventually come to a room with a floating spirit and tombs scattered around the perimeter and center of the room. This is the boss fight.
 

Defeating Potema
thumb|right|''"You've come far, mortal, but can you stand against my inner council? Let's see!"''
Again, you will hear Potema's voice: ''"You've come far, mortal, but can you stand against my inner council? Let's see!" She will radiate bolts of electricity and rotate the bolts, dealing shock damage to those the bolts of electricity hit. It is advisable to consume potions which give you Resist Shock - such as those in the antechamber. During the fight, she will mock you, "Don't applaud yourself too soon, worm!" and spur on her minions, "Rip the eyes from his/her head!"''. It is important to note that arrows will not affect Potema, but magic will. Potema will also release draugr from their tombs to attack you. Some of the draugr are warlocks and can summon frost atronachs to join the fight. After each wave of defeated draugr, Potema will reanimate some of them, and will release more draugr, as well. Each wave of draugr you defeat will make Potema weaker. Keep killing the draugr, and the spirit of Potema will eventually recede into the locked room opposite where you came in.

Follow the spirit of Potema, and Potema's Ghostly Remains will appear, ready to fight you. The apparition respawns and has to be defeated several times. It also has the ability to resurrect the draugr you just killed in the last room so watch for attacks from behind. After defeating the apparition, you will see that there is a seat with a skull on it. This skull is Potema's Remains. Take Potema's Skull, and loot the chest. Inside the chest is the Sneak skill book Legend of Krately House. Exit the room.

thumb|left|Potema's Remains at her throne.
The Unholy Remains
There are only two more enemies between you and the exit at this point, two draugr, one higher level than the other. They are found seated in facing alcoves with a short pillar in the middle of the hall between them. On the pillar is a helmet or some other piece of loot. If you take this bait, the draugr awaken and attack you. You can ignore them and walk past (the object on the pillar is usually low-level), or deal with them individually. A short distance after this, you pass through a door and emerge on a mountain overlooking a docked ship in Solitude. There is an unlocked chest with random loot to your immediate left as you emerge onto the mountain ledge and a random potion to the right of the chest and a random helmet on the rock above. Travel to Solitude and go to the Hall of the Dead. There, speak with Styrr and he will gratefully accept the remains. He goes off to bless the remains, and all there is left to do now is to report to Falk Firebeard. Returning the remains will count as assisting the people of Haafingar.
 

The Shield of Solitude
Travel to the Blue Palace, and speak to Falk, where he will speak on behalf of the jarl in expressing his gratitude. Your reward is gold and the Shield of Solitude. The quest concludes here.

With the Bone Wolf Creation, you will receive another letter by courier once this quest has been completed. Reading this letter will trigger the next quest, Let Sleeping Wolves Lie.

Notes
The Shield of Solitude that is received as reward for this quest has a unique Resist Magic enchantment that can be learned through disenchantment, and can be stacked with the regular Resist Magic in double enchantments to create a single item with 45% magic resistance.
Reading Falk's note will not trigger a quest in your Journal, and no quest marker will appear, until you speak to him. However, reading the note is still a requisite for even being able to speak to him about the quest.

Bugs
 
 

 

 

 
 Use the console command   to remove the letter.

 
Reloading from a previous save prior to entering the room is the only way to correct the issue.

 
 Use the console command   to no-clip through the door. You will skip the Potema battle but you can complete the quest.

 
Exiting the zone and re-entering should load the room assets properly. Potema will load and activate, and the final door will load. Any draugr previously killed will remain dead.

 
Try conjuring a creature on the other side of the door by facing the door up close and casting the spell.
 Use the console command   to no-clip through the door and defeat the draugr.

 

 
Backtrack through Potema's Sanctum and enter Potema's Refuge. Then re-enter Potema's Sanctum again. The bar should now operate normally.

 
Save and reload. The skull should be near where Potema's remains have fallen (or where it would have rolled from the throne).
Using the Unrelenting Force shout on the skull may fix this. 

 

 
 You can make her appear by the command  .

 

 
 Using  , then speaking to Falk, may allow the quest to advance.

Quest Stages