Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Caenlin

Caenlin is a Wood Elf pilgrim and the nephew of Baenlin, a resident of Bruma, who recently passed away when a giant, stuffed minotaur head "accidentally" fell down on him while he was resting in his chair. 

Caenlin is nowhere to be found in the game before the Accidents Happen quest is finished, at which point he rather quickly moves into his newly inherited estate. As he has no use for his uncle's "man-servant" Gromm, he kicks him out as the first thing, but then virtually takes over his uncle's life and habits: He sleeps in his uncle's bed in the upstairs area between 1am and 6am, and then heads downstairs for a three hour breakfast in the dining area. After that, he takes a two hour nap and then wanders around the second floor aimlessly until his lunchtime at 2pm. He takes his time, and it's early evening before he finally leaves the table at 7pm. He then proceeds to take a seat in the very same chair his uncle died in, securely knowing that no minotaur head will fall down on him. He will spend the rest of his evening relaxing in the chair until it is time to head back to bed.

Not only did he inherit his late uncle's luxury estate and his habits, he seemingly also inherited his taste and choices in clothing, as he wears a similar outfit: a pair of blue suede shoes and a blue velvet outfit. He carries around the house key and a considerable amount of gold.

Upon his uncle's demise, the Black Horse Courier will print a special edition on the incident, in which Caenlin is quoted for blaming "structural instability" within the Bruma buildings for his uncle's death. As for the rumors about him being involved in any way, he uses one word: "Nonsense." 
When you talk to him, he is surprisingly composed and is definitely done with whatever grieving he had to do: ''"Hmm? Oh, Caenlin's my name. Maybe you knew my uncle, Baenlin? He died recently. Stuffed head fell on him. Very tragic. Well, goodbye."''

If, however, you killed Baenlin in any other manner, he will be even more blasé about his uncle's murder and remark, ''"Hmm? Oh, Caenlin's my name. Maybe you knew my uncle, Baenlin? He died recently. It was all very tragic. I'm heartbroken, of course. Well, goodbye."''

These two lines are the only remarks that you will ever get out of Caenlin as he will always end the conversation immediately after speaking to him.
Oblivion:Bradon Lirrian

Bradon Lirrian was a Breton commoner who lived in Bruma with his wife Erline until he was killed recently by the vampire-hunter Raynil Dralas. Trying to loot his corpse repeatedly will result in a bounty, since his body is involved in an investigation. Rumors are spreading that he was a vampire, Erline is convinced it isn't true, while Carius is. You'll uncover the truth during the related quest.

He wore a pair of sack cloth pants, a coarse linen shirt along with a pair of clogs. He also had a small amount of gold.

Somewhat surprisingly Bradon has a full schedule, although obviously it is never used. He was supposed to sleep from midnight to 6am and eat two meals in his house: one from noon to 2pm and one from 6pm to 8pm. At 8pm he was intended to take an evening walk around Bruma for four hours, centered on the area outside the Hammer and Axe. Outside those times he stayed in his house.

 
Related Quests


Notes
The AI package intended to give Bradon his evening constitutional is called  , indicating that his original name was going to be "Serge".
Oblivion:Raynil Dralas

Raynil Dralas''' is a Dark Elf nightblade posing as a vampire hunter. He recently killed Bradon Lirrian in Bruma, and made it look like he was a vampire. In theory, he is staying at Olav's Tap and Tack, although he is never found there. He will eventually hide out in Boreal Stone Cave as you progress the related quest.

He wears a leveled suit of light armor, up to glass quality and wields a leveled weapon, either a long blade or a claymore, up to Daedric quality. He also carries tan linens, a russet felt outfit and russet felt shoes, a leveled amount of gold and the three keys needed to open the Waterlogged Chest: Raynil's Key, Gelebourne's Key and Bradon's Key. 

He is able to cast set leveled spells: 3 Destruction, 1 Alteration (Shield, Fire Shield, Frost Shield, Shock Shield or Burden), 1 Conjuration (Bound Armor or Summon), and 1 Restoration (Restore Health, Absorb Health, Absorb Skill or Absorb Fatigue).

Upon your arrival, he will walk up to you and engage in conversation: ''"Congratulations. I had a feeling you would catch on sooner or later. Leaving that journal behind was a stupid mistake on my part. I saw you enter Olav's Tap and Tack before I could get there, and I knew that I had to sneak out of Bruma somehow. It was only a matter of time before you or Carius figured it out. No matter. After I've killed you, I won't need my vampire hunter ruse any longer."'' Attempting to convince him to go with you back to Bruma, he'll refuse: ''"Certainly not. I'm surprised Carius didn't send the entire city watch up here. But then I would have seen that coming I suppose. I expected to lay low here for a while and then be on my way. So again, I underestimated you. This leaves me with little choice. Either I fight you now, and have a chance at freedom, or I surrender and rot in a city dungeon. I prefer the chance for freedom." When you offer him one last chance he will refuse again: "Yes, I suppose it is. Well, then, we've talked enough. Only one of us will walk out of here alive this day. Good luck."''

 

Related Quests
Oblivion:Camilla Lollia

Camilla Lollia is an Imperial necromancer.  She is one of several necromancers who attack the Bruma Mages Guild during the Mages Guild quest A Plot Revealed.  She appears inside the destroyed version of the Mages Guild; prior to this quest, she does not exist.

You find her upstairs, in what were once Jeanne Frasoric's quarters. Even if you choose not go upstairs, she will eventually walk around the building until she approaches you. She will immediately greet you, saying with a mix of surprise, sarcasm and anger: ''"What have we here? A visitor? I'm afraid you've missed the party. The guest of honor has already left.  You won't be leaving, though. I'll see to that now."''  She proceeds to attack you, in part because her aggression has been increased to 40.

She wears the standard necromancer's robes along with a pair of pigskin shoes and carries a small amount of gold.  She does not carry any weapons, relying instead upon a leveled set of standard necromancer spells for her attacks.
 

Related Quests


Bugs
Oblivion:Lorkmir

Lorkmir is a Nord warrior who lived in the Elven Gardens District of the Imperial City. He has been slain in his basement by what appears to be foul play (though the exact circumstances of his violent death can only be guessed at), and now Faelian has taken over Lorkmir's house as his own personal skooma den.

He wore burgundy linens, a quilted doublet and a pair of thick cowhide shoes. He also carried an iron dagger.
 

Related Quests


Notes
Lorkmir possesses a big part of Logvaar's schedule. Meaning that if resurrected using console commands, he will adopt a schedule of worshipping in Bruma chapel, wandering around the Jerall View Inn and the rest of the town, but returning to his Imperial City house to sleep.
Morrowind:Urshilaku Nerevarine

Quick Walkthrough
# Return to the Urshilaku Camp and speak with Sul-Matuul to be named Nerevarine of the Urshilaku Tribe.

Detailed Walkthrough
Return to the Urshilaku Camp
Return to the Urshilaku Camp and talk to Sul-Matuul.
If you choose his Counsel topic he will explain the duties of the Nerevarine. He will also warn you that people of the Great Houses and the Tribunal Temple may be hostile when you are known as the Nerevarine. Therefore, he will give you the option of finishing the  Fourth Trial to become Hortator of the three Houses first, and come back later to become the Urshilaku Nerevarine. 

If you choose his Urshilaku Nerevarine topic, Sul-Matuul will automatically recognize you as the Nerevarine, War Leader of the tribe. He also gives you the Teeth of the Urshilaku so that you will be recognized as the Nerevarine by other Dunmer.

Sul-Matuul will also suggest that you take counsel with Nibani Maesa about the ways of the Ashlander tribes and their ashkhans, for you are an outsider, and unfamiliar with Ashlander ways.

Notes
Before being named the Urshilaku Nerevarine, you must talk to Kurapli at least once if you wish to undertake her quest, as the dialogue option to do so does not appear afterwards due to a bug.

Quest Stages
Oblivion:S'razirr

'''S'razirr''' is a Khajiit bandit archer and mercenary who can usually be found at the Roxey Inn, north of the Imperial City. He can always be found in the company of Brucetus Festinius and Rigmor. All three are  hired thugs for Claude Maric, although he can be disloyal at times...

At the Inn, he lives a cozy life: he eats for two hours at 8am, 12pm and 6pm, and spends the rest of his time wandering around the Inn, talking with his colleagues and the other guests. He sleeps between 10pm and 6am. After 6pm, he sometimes gets sneaky and tries to pickpocket  a random person at the Inn, but since the place is so crowded, he is usually caught.

When the related quest is initiated, he and the other two thugs travel to the Ayleid ruin of Malada, where they set up a camp directly west of the ruin's entrance. When not sleeping in the camp between 10pm and 6am, he is guarding the entrance from a southwestern cliff. If you approach him at the camp, you can make a deal with him: He will fight the other thugs instead of you in exchange for a share of your quest reward. As soon as you leave the ruin, he is ordered to attack you. However, if you previously made a deal with him, he'll help you kill the others. If he survives the quest he will make his way back to the Roxey Inn by using an unmarked road leading west past Mackamentain, going northwards along the Yellow Road and by turning right on the Red Ring Road. He switches to his regular schedule when he gets there. 

After you have gotten your reward, and if you signed a deal with him, he'll make his way to the Tiber Septim Hotel by going westwards along the Red Ring Road and crossing the bridge to the Talos Plaza District. He will wait there until you arrive with the money. If you pay him, he will return to Roxey Inn following the same route. These schedules will only be interrupted by his eating and sleeping times. He will search actively for food or a bed at these times, which might get him into trouble. If no food or beds are present near him, he will stand still until his next action begins. Upon arriving at the Roxey Inn, he will resume his normal schedule once again.

If you decide not to pay him, however, he'll follow you anywhere until you leave the city, at which point he'll attack you.

He is always clad in a complete set of leveled light armor, except for the shield and the gauntlets. When it's time for him to sleep, he will change into a huntsman leather pants and a huntsman vest, but he will keep his boots on. In combat, he relies on a leveled bow and leveled arrows. The numbers of arrows can easily exceed one thousand at higher levels. When things get tight, he switches to a shortsword, which is also leveled but its quality will not exceed glass.

Due to a glitch, the amount of money he carries at higher levels may amount to thousands of gold. 

 
Related Quests


Notes 
Since the Roxey Inn is so crowded, he can't be sure to get a bed. If that's the case, he's forced to wander around all night.
If Claude Maric survives the Secrets of the Ayleids quest he will return to the Roxey Inn as well. When you enter the Inn he will attack S'razirr.

Bugs
Oblivion:Havilstein Hoar-Blood

Havilstein Hoar-Blood is an axe-wielding Nord assassin who inhabits the campsite on Gnoll Mountain with his pet wolf, Redmaw. Hoar-Blood is an elite member of the Dark Brotherhood who meets his end at the hands of Lucien Lachance's silencer, who is deceived by Mathieu Bellamont into thinking that the vengeful sister of a mead-hall chieftain had taken out a contract on him.

Knowing that Redmaw guards the camp twenty-four hours a day, Havilstein sleeps securely in the tent every night between midnight and 6am. Once he wakes up, he takes a seat near the fireplace and enjoys its warmth until noon. At that time, he gets up and starts wandering around the camp. At 6pm, he once again sits down near the fireplace, this time for three hours. At 9pm, he takes a few rounds around the camp until he crawls back into the tent at midnight. He will attack you on sight. 

Havilstein is always equipped with two battleaxes, one of which is enchanted (unless your character is less than level 3, in which case the enchanted battleaxe will be missing). His regular battleaxe will always be of the best possible quality for your level. He wears a full suit of fur armor. More important defensively is his "Black Hand Ability" which provides him with permanent 50% Resist Magic and 50% Resist Normal Weapons.

 
Related Quests


Notes
Even though it is said that he is a Silencer for the Dark Brotherhood, in the Construction Set, he is listed as being in the Dark Brotherhood Elite. This was likely done so that you do not incur a bounty when you kill him.
Morrowind:Enchanter

right Enchanters are specialists in imbuing objects with magical spells, mostly armor, clothing, and weaponry. Any gold you pay for item enchanting will be added to the gold cap for 24 hours during bartering, making this a nice way to sell off expensive items you otherwise would not be able to get for the full price (as well as recouping your gold).

Note that many times the available gold in barter will not increase if you have not raised (buy something) or lowered (sell something) since it was reset to it's listed value. In other words if you intend to trade to recoup your gold from enchanting, make sure you buy or sell something from the merchant prior to doing so to ensure the gold you hand over for enchanting is added to their available cash. 

List of Enchanters
Here is a list of all enchanters in the game, sorted by the amount of gold with which they can trade.
Morrowind:Trader

right
Traders are general merchants who buy and sell a little of everything: weapons, armor, clothes, books, and miscellaneous items of all kinds. They are all over Vvardenfell and there's no settlement without one.

List of Traders
Here is a list of all traders in the game, sorted by the amount of gold with which they can trade.
Morrowind:Priest

right Priests are caretakers of the Tribunal Temple and Imperial Cult shrines, and councilors and educators for the faithful and laymen. They can tell you about the Temple, the Daedra, the saints, and the ancestors. They can also tell you something about other cults. You can acquire books, ingredients, potions, and spells from them for a donation.

List of Priests
Here is a list of all priests in the game, sorted by the amount of gold with which they can trade.
Oblivion:Lyra Rosentia

Lyra Rosentia is an Imperial commoner living in Bruma. She is apparently an avid collector of Akaviri artifacts, though you won't hear it from her.

Lyra lives a relaxed life in snowy Bruma. She sleeps in her second-floor bedroom every night between midnight and 6am. After waking up she strolls around near her bed until midday, only interrupted by a two-hour breakfast at 8am. At midday, she takes her breakfast until 2pm and then her routine varies; on Tirdas and Turdas she leaves the house for a bit of browsing inside Nord Winds before dinner; on all other days she stays inside her house. At 6pm she always enjoys a two-hour dinner at the Jerall View Inn, then spends the rest of the evening hanging in the taproom. At 10pm she returns home and relaxes on the second floor until her bedtime at midnight.

Lyra wears a blue silk shirt, blue silks, and blue suede shoes. She also carries her house key and a comparatively large sum of gold.

 
Notes
Lyra's package to visit Nord Winds is called "SelinaPisentiaVisitNordWinds", suggesting that at one point during development she went by that name.
Bugs
Oblivion:Logvaar

Logvaar is a Nord warrior currently employed as a bouncer at the Jerall View Inn in Bruma. 

During the day everything is rather peaceful at the Jerall View, so Logvaar grabs the opportunity and spends the his free time away from work. At 8am, he heads to the Chapel of Talos and receives blessings from the altar of Dibella and will then pray until noon, seated on one of the available pews. After paying his respect to the Nine, he heads outside and strolls around town for the next four hours, preferring to stick close to the plaza in front of the Chapel. At 4pm, he returns to the Jerall View and begins his work, watching out for troublemakers until 8am. The only exception to this schedule is during the quest Defense of Bruma, when he heads outside and applauds Martin as he heads to the battlefield where the Great Gate will open.

Logvaar wears an outfit composed by a quilted doublet along with a pair of burgundy linens and thick cowhide shoes. He is armed with an iron dagger to make his work easier and also carries around a moderate amount of gold.

When you meet him for the first time, he will introduce himself and describe his job at the inn: ''"I'm Logvaar. Hafid pays me to stand around and keep things quiet." Logvaar values his job, saying "Nords who drink either get friendly or mean. I'm here to deal with the mean ones."''

Bugs
Oblivion:Snar the Cook

Snar the Cook is a Nord farmer working as a cook at the Jerall View Inn in Bruma.

A newcomer from Skyrim, Snar the Cook has brought all of his homeland's culinary traditions with him, which might explain the inn's popularity among the Bruma citizens. His private quarters are located right next to the kitchen and he sleeps there every night between midnight and 6am. After waking up, he starts his thirteen-hour workday, where he spends most of his time in the kitchen, but also in the dining area. At 7pm, he finally leaves the inn and takes a stroll in the area near Regner's house. He returns to the inn at 9pm, grabs the bottle of mead from his bedside table and sits down for two hours of drinking. At 11pm, he returns to his duties in the kitchen until he goes to bed at midnight.

He wears a set of lower class clothing, a burlap vest with sack cloth pants and a pair of clogs. He carries around a small amount of gold.

When you meet him for the first time, he can't help but advertise a bit about his specialty: ''"I'm Snar the Cook. We've got genuine Skyrim cuisine... fresh, simple, big helpings... just like Mom used to make." And when asked about his city of choice he will say: "We're still in Cyrodiil here in Bruma, but just barely. We build for the cold, just like in Skyrim."''
Oblivion:Farwil Indarys

thumb|right|Oblivion:Bremman Senyan|Bremman and Farwil, the only survivors of the Knights of the Thorn assault on the Oblivion gate
Farwil Indarys is a Dark Elf warrior, and the son of Count Andel Indarys of Cheydinhal. He's the founder of the Knights of the Thorn, and when an Oblivion Gate opens outside the city, he leads his knights into the gate in an attempt to prove themselves.  You will have to rescue him during The Wayward Knight quest. He has a flair for the dramatic, and tends to rush right into battle without thinking or planning first.

Farwil Indarys wears steel boots, gauntlets, greaves, and a cuirass. He wields the Knights of the Thorn Shield showing his alignment with his order, and a steel longsword. The Indarys Signet Ring he wears reveals his relation to the Count. He also carries the quest reward Knights of the Thorn Medallion.

As an NPC ally, he is more of a nuisance than a helping hand. Often he will get in the way of your attacks and you will hit him. Also, he tends to charge into the path of several Daedra, making it more difficult to keep him alive. Be wary- if you hit him by accident, he will not easily accept your yield. However, once the Gate is destroyed he will forget his animosity. 

After the completion of the quest, Farwil can frequently be found standing outside Riverview, but since the door is locked and he has no key, he can't access the parties being held there.
 
Related Quests


Notes
Farwil shares his surname with a Redoran noble in Morrowind.
Oblivion:Magra gro-Naybek

Magra gro-Naybek is an Orc general merchant at Borba's Goods and Stores in Cheydinhal.

He sleeps in the basement of the store between midnight and 6am, and eats in the main store area between 8pm and 10pm. At all other times he walks around the main floor of Borba's store.

He wears blacksmith's pants and apron with stitched leather shoes, and carries the key to Borba's store and a few gold coins.
 
Bugs
  
Installing the Fighter's Stronghold plug-in adds two hours of service, specifically between 8pm and 10pm when he is scheduled to eat.
Oblivion:Ulene Hlervu

Ulene Hlervu is a Dark Elf healer serving as castle mage in Cheydinhal. Speaking with her about her city of choice will not only add a map marker for Azura's Shrine, it will also cause numerous Cyrodiil citizens to talk about daedric shrines and daedric cults.

She lives a rather isolated existence in the restricted areas of the castle, but will venture out every day, presumed it is not raining. She sleeps in the private quarters of the castle every night between midnight and 6am. After waking up she strolls around until noon. If the weather is clear she then leaves the castle for a bit of sightseeing in downtown Cheydinhal, starting on Peachtree Island between Willow Bank and Riverview. At 4pm she moves on, and strolls around in the business district between the local Fighters Guild and the Cheydinhal Bridge Inn. At 6pm she returns to the castle and her quarters, wandering around until she participates in the formal dinner in the great hall until her bedtime at midnight. 

She wears a blue velvet outfit with a pair of blue suede shoes. She carries the Cheydinhal Castle interior and exterior keys as well as a large amount of gold. Ulene has the ability to use a leveled set of healer spells, as well as one extra major Restoration spell.

When you meet her for the first time, you will get a rather odd greeting: ''"I'm Ulene Hlervu, Castle Mage. Perhaps you've been warned off me as a scandalous, blasphemous scoffer and cynic. The characterization is completely accurate. I despise the gods and those who bow before them." If you ask Ulene about Cheydinhal, she will respond: "You worship the Nine Divines, perhaps? Have they ever helped or harmed you? Of course not. Now, worship a Daedra Lord, and you get effects... bad ones, of course, but clear and measurable effects." After these words, a Daedra shrines'' conversation topic will be available in her dialogue options. When you speak to Ulene about this topic, she will mark Azura's Shrine on your map with the words: ''"The Azura coven in the Jeralls north of Cheydinhal... nice folks. Nothing like the blood-drinking Daedra worshippers everyone raves about. A waste of time, of course, worshipping gods in the first place. But at least they're not raving lunatics."

Notes
An important side-effect of asking Ulene about Cheydinhal is that it adds the Daedra shrines and Daedra cults'' dialogue topics to several people in Cyrodiil, who will all add markers for undiscovered Daedric Shrines to your map. See this page for a complete list of affected NPCs.