Netruk44/uesp-wiki-content huggingface dataset:
Tribunal:Followers

This page lists all NPCs and creatures which are set to follow the player at some point during the game. Other followers in Morrowind can be found here.
Bloodmoon:Followers

This page lists all NPCs and creatures that are set to follow the player at some point during the game. Other followers in Morrowind can be found here. All followers will accompany you to Vvardenfell if you need their help there, and they will use transport if they are close to you when you activate it.
Lore:Ogres Tooth Mountains

The   are a range of mountains on the island of   in the kingdom of  . They are found to the west of   and take up roughly a third of the available land area. 

The mountains are notable for the   ruins of  . Its mines and other facilities delve into the southern half of the range, while the steam and gas harvesting system that powers the mechanisms inside lie above ground in the northern mountains.  Two large bridges cross a pass that cuts the range in two, and the steam pipes cross with them. 

In  , the   had a camp set up in the northern hills, where they were storing many artifacts from the ruins. They also had an airship of Dwemer design, which was stationed at the camp for a while before departing for the palace in Port Hunding. 
 

Gallery
 

References
Lore:Antiphyllos

Antiphyllos is a political entity found in the province of Hammerfell, in the region of the Iliac Bay. The Grandees and Princes of Antiphyllos are known to share hereditary connections with the Phyllocid Dynasty, through the Meritorious Zizzeen and High King Fahara'jad, both prominent leaders in the Interregnum.  The Anthotis clan of vampires and the Dust Witches are active in the region. 
 

History
Antiphyllos is known to show great respect to  , one of the greatest heroes of  's history. The national holiday,   is venerated across the region, mourning the death of the warrior. He was interred in a private tomb somewhere in Antiphyllos,  although sources say that he is kept in the  . 

The Grandees of Antiphyllos are the progenitors of the  , who maintained the High Kingship of Hammerfell during the province's time under the   and the Interregnum. One of these High Kings,   served as the Prince of Antiphyllos and comes from an auspicious background, paternally he comes from Grandee  , who descended from the worthy King  , while maternally, he derives from the Grandees of Antiphyllos.  His son, the heir-apparent, Prince   was known as the "Lion of Antiphyllos." 

By the late-  in  , the County of Antiphyllos was ruled by an unnamed Countess. It was neighbored by several other nations, such as   to the northeast,   to the northwest, and the Alik'r Desert all around.  When the province was incorporated in the  , the county was given a patron deity in the form of  , who is represented through the  . When the   occurred across the bay, the northern section of Hammerfell (including Antiphyllos) was swiftly taken over by the Kingdom of Sentinel, between the dunes of   and the western edge of  . At the time, this newly-expanded kingdom was under Queen  . 

City of Antyphyllos
Antyphyllos is the capital of the eponymous county, located on the southern section of the county,  before it seemlessly merges with the  .  Prince Fahara'jad would often hunt for birds in a place called the Garden of the Grandees with his   bow. After a frightful encounter with a  , which resulted in an intervention from  , he ran to the Holy Temple to consult with the Priest of Onsi, who realized it was the first part of the Prophecies of Monarchy. 

By the late-Third Era, the  , the knightly order of   had two garrisons in the capital city, despite how far they were from their home country. 

Gallery
 

See Also
For game-specific information, see the Daggerfall articles on Antiphyllos and the city of Antyphyllos.

References
Lore:Ayasofya

Ayasofya is a region on the western coast of Hammerfell, in the Iliac Bay. It was a county bordered by Tigonus to the north, the Alik'r Desert to the southeast, Antiphyllos to the south, and Sentinel to the west in the 3rd Era. 

Its main city is the city of Ayasofya. On the 2nd of Last Seed, the residents of the area celebrate a holiday known as Maiden Katrica in honor of a warrior who saved them during a previous war.   

After the event known as the Warp in the West, Ayasofya became a part of the Kingdom of Sentinel 
 

See Also
For game-specific information, see the Daggerfall articles on Ayasofya and the city of Ayasofya.
Ayasofya is the Turkish word for the Hagia Sophia Mosque and Museum in Istanbul, Turkey.
References
Lore:Cybiades

is an uninhabited island off the northern coast of  , within the  .   s settled on the island.

The only notable structure on the island is the ruins of Cosh Hall, which now serves as a human stronghold.  The dominant   bloodline of the region is  . Although the island is uninhabited, it was considered a separate political entity until the  , when it was most likely subsumed by the massive expansion of the Kingdom of Sentinel.  
 
Notes
In early cut drafts for ESO's Thieves Guild DLC, Cybiades was originally intended to be the setting, featuring locations such as the Cybiades Atoll and Headman Cosh's Manor (derived from the Ruins of Cosh Hall).  Much of this was later scrapped and remade when the setting changed to Hew's Bane, though glimpses of a more plant-filled Abah's Landing in Cybiades were previewed in an episode of ESO Live.  Additionally, the character Cosh continued to play a role in the DLC's storyline.

See Also
For game-specific information, see the Daggerfall article.

References
Lore:Dak'fron

is a region within northern   in the greater   region, dominated by  s. Dak'fron borders the   to the northwest,   to the north, and the   to the northeast.  

The Sisters of Kykos are found in Dak'fron and the dominant vampire bloodline is the Anthotis.  Dak'fron is known for its fine amethysts. 

After the events of the Warp in the West, Dak'fron became part of the Kingdom of Sentinel. Circa  , Ayaan-si, High Prophet of Elinhir, had called upon the Crowns of the north to rebel against Lhotun, and had financed a number of forays against the borders in Dak'fron. 

 

See Also
For game-specific information, see the Daggerfall article on Dak'fron.

References
Lore:Ephesus

is a region in southeastern  , within the   region, to the south of the city of  . It borders the   region to the north and the   of   to the south. The region contains the   and the famous  , on the border with Hammerfell. Apart from the Garrison, access to Hammerfell is also possible through the lesser-known  . Ephesus is also home to the ruins of  .  
 
Notes
Ephesus shares its name with an ancient Greek city in modern day Izmir, Turkey.
References
Lore:Kairou

is a region on the western coast of  , in the   region. It is bordered by   to the north,   and the   to the east, and   to the south.  Its main city is the city of Kairou. 

On the 20th of  , Kairou celebrates a special event called  . It is the blessing of the new year in the region and is both a sacred day and a festival. The archpriest and the baroness each consecrate the ashes of the old year in a solemn ceremony, then street parades, balls, and tournaments conclude the event. 

The regional deity of Kairou is  , and the dominant   bloodline of the region is the  .  After the  , Kairou became a part of the kingdom of  .  
 

See Also
For game-specific information, see the Daggerfall articles on Kairou and the city of Kairou.

References
Lore:Myrkwasa

is a region in western  , in the  . It borders the   to the east. The region contains the city of  . The most important places are the   ruin  , the   ruin  , and the great necropolis of  . 

In  , the   had a camp in the southern part of the region.  
 
References
Lore:Pothago

is a region on the western coast of  , in the   region. When it was a duchy it was surrounded by   to the east and   to the south. Pothago's main city is the city of Pothago.  The   clan is the predominant   bloodline in the region.

On the 18th of Sun's Dusk, the people of Pothago celebrate Hel Anseilak, with it being the holiest day for them. The ancient way of the sword-singers and their rich heritage is remembered and honored on this day. 

After the  , Pothago came under the dominion of  .  
 

See Also
For game-specific information, see the Daggerfall articles on Pothago and the city of Pothago.

References
Lore:Tigonus

is a region in  , in the eastern part of the  . It borders the   to the west and the   of   to the east. The region contains the towns of   and  . The most important places are the  , the   ruins   and  , the  n ruin  , and the  .   
 
References
The Cliff Racer's Rest

People
Tes4Mod:Stirk/Brussel Sprouts

The ingredient Brussel Sprouts is only found as food.

1 guaranteed sample can be found in 1 location: 
1 sample is in Amatius Manor: on a plate in the dining area on the ground floor.
Tes4Mod:Stirk/Diced Carrots

The ingredient Diced Carrots is only found as food.

2 guaranteed samples can be found in 1 location: 
2 samples are in Amatius Manor: both on plates in the dining area on the ground floor.
Shivering:Followers

This is a list of NPCs who at some point or another will follow you around and fight at your side.

Standard Followers



Other Followers

None of these characters will aid you outside their related quests.



Creature Followers
Pioneer's Wake

The captain,   is friends with  , the head of the   in  , and is getting ready to transport some goods to Hammerfell for him. Depending upon the results of other guild quests, there might be one more piece of luggage to take...

The cabin of the ship contains some gold and a copy of the relatively rare book  , but little else of interest. The ship's upper contains much of its cargo - drinks, food and kwama eggs are plentiful, and there is a chest containing 50 gold. The lower deck has more of the same.

 
Related Quests

 

People
 

Notes
If   is trapped on board the ship during the related quest, the vessel will eventually disappear from Llothanis, presumably on its way to Hammerfell.
Tes4Mod:Stirk/Followers

This is a list of people who at some point or another will follow you around and fight at your side.
UESPWiki:Backup Plan/Check January2010

:* db1 Backups
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::* Daily backups of uesp_net_wiki5 with 7 day rotation with no text table.
::* Daily backups of recent additions to uesp_net_wiki5.text with 7 day rotation.
::* Weekly full dumps of all databases (9, not mysql) with 6 week rotation.
::* Weekly rotation of mysql (6 weeks)

:* content3 Backups
::* Daily full dump of all local databases (9) with 7 day rotation.
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::* Weekly rotation of local alldb and mysql backups (6 weeks).
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::* Daily copy of all database backups from db1.
::* Weekly copy of uesp_net_wiki5 database to uesp_net_wikicopy for testing and validation.
::* (new) Hourly sync of UESP wiki images.
::* (new) Weekly backup of UESP wiki images with 6 week rotation.

:* backup1 Backups
::* (fixed) Daily backup of the UESP content directory from content1.
::* (fixed) Hourly sync of images from content1 (UESP wiki, EQ wiki, Dave wiki).
::* (fixed/removed) Hourly sync of UESP content directory from content1.
::* Daily copy of database backups from db1.
::* Daily backup of all local databases (individually) and db1.mysql with a 7 day rotation.
::* 6 week rotation of UESP content directory backup.
::* (new) Weekly backup and rotation (5 weeks) of the UESP/EQ/Dave wiki images.

:* Fixed
::* Backup1 was using the wrong key for syncing files from content1.

:* New
::* Added hourly sync of UESP wiki images on content3 along with weekly backups with rotations.
::* Changed how the UESP content directory on content1 is being backed up. Now the directory is tared/gziped daily on content1 to /home/backup/uespcontent/uespcontent.tar.gz with weekly rotations. This backup is downloaded daily by content3/backup1. Backup size of the resulting .tar.gz file is just over 1GB.
::* The images from the three wiki sites (UESP, EQ, Dave) are backed up weekly from the local hourly syncs and rotated (5 weeks).

:* Removed
::* Removed the hourly sync of the UESP content on backup1.
Books:Greg Keyes Novels/Vuhon

Vuhon is a male Dunmer, and the lord of Umbriel.  Forty-three years prior to Umbriel's appearance in Tamriel, he was maintaining the ingenium, a device he and Sul had invented to hold the Ministry of Truth aloft over Vivec City once Vivec was no longer available to do so.  The ingenium required souls to function, using them to keep a path open between Tamriel and Clavicus Vile's realm of Oblivion.  With certain "large" enough souls, the ingenium could be powered on the living, greatly reducing the cost and danger of it.

Vuhon used the soul of Ilzheven, Sul's love.  When Sul tried to free her and Vuhon fought him, the ingenium failed and the Ministry of Truth plummeted into Vivec City, causing Red Mountain to explode and making large stretches of Morrowind uninhabitable. It also threw Vuhon and Sul both into Oblivion while at the same time the blade Umbra was thrown the other way, from Oblivion into Tamriel.

In Oblivion, they met a man who called himself Umbra, who took them captive, having the power of a Daedric Prince since he'd cut a piece from Clavicus Vile.  He'd been waiting for the day when this rift would open and he could throw the blade back through, which he claimed to have once been held captive inside of.  Since Clavicus Vile had made the walls of his realm impenetrable to Umbra, he wanted to get the blade away from his realm, so that he wouldn't be returned to it.

Vuhon made a deal with Umbra, that if his life was spared he'd create a new ingenium, one capable of escaping Clavicus Vile's realm.  To do this, he used the ingenium to pull a piece of Oblivion loose, allowing them to leave while still technically in Oblivion.  This piece of Oblivion was Umbriel.

Sul and Attrebus were held captive on Umbriel by Vuhon, and he demanded to know where the blade Umbra was.  They learn that Umbriel is actually in Oblivion, and Sul uses his connection with Oblivion to shatter Vuhon's glass world and attack, while Attrebus attacks him from the rear, when they are unexpectedly thrown from Umbriel.
Sanammasour

Heading north from Tel Oren, across the water and into the sandy hills should lead to a large hill. Head right around the base of the hill and the entrance to Sanammasour will come into view, screened by some large rocks.

Inside the cave are three hostile smugglers guarding their goods, which mainly consist of drink. They obviously also enjoy reading about others in their profession - a copy of   can be found on a chest.

 
People
 


Maps
thumb|left|Map of Sanammasour
Selanasteris

To reach the cave, start from   and head northwest into the hills under a rock arch. Follow the base of the mountain as it curves to the right, and the entrance will appear in front of you.

Inside the cave are one or two minor   and several  , as well as the necromancer in control of the cave, Elvas Relarys. All the loot is clustered near Relarys and consists of typical necromantic items such as scrolls, ingredients and books.
 

People
 


Maps
thumb|left|Map of Selanasteris
Dillitan Ebony Mine

To reach it head south from   down the coastline until you reach a short jetty with three crates on it. The entrance to the mine is a short way up into the hills.

The only items of interest in the cave are the various pieces of raw ebony. Apart from the ebony and the slaves, the only other item at all is a miner's pick.
 

People


Maps
thumb|left|Map of Dillitan Ebony Mine
Yenidan

The entrance is west of   and a long way east of Sadrith Mora, but otherwise there are no notable places nearby.

Inside Yenidan the most notable things are the 67 bloatspore plants that grow along the main passageway. Apart from those and the Orcish armor worn by the cave's solitary resident, Garstal gro-Azg, there is nothing of interest to be found.
 

People
 


Maps
thumb|left|Map of Yenidan
Kapid-Namisat Egg Mine

Head out of the city on the path towards its   and head north instead of west at the final junction to reach the mine.

The mine contains nine leveled kwama, plus one worker and a queen. The human presence consists of five slaves and two Telvanni guards. Apart from the eggs, there is nothing of interest in the mine.
 

People
 


Maps
thumb|left|Map of Kapid-Namisat Egg Mine
Telvanni Waystation

The waystation guards the main road in to the city. It is found next to the bridge over the river to the north.

Inside the tower are the sort of items one would expect to find in a waystation: food, clothes and books, and a couple of weapons including, slightly oddly, a couple of miner's picks.
 

Related Quests


People
Jherun Egg Mine

thumb|right|The dead Telvanni Guard
Head east out of town and then follow the canyon marked with a "Danger" flag. A fair distance along the canyon, the entrance to the mine will appear on your right.

In addition to the eggs there are a couple of interesting places in the mine. First is the corpse of a Telvanni guard located in an isolated corner above a shallow pond. It is still wearing its armor and a war axe lies nearby. The only other clue to what might have happened is a portion of kwama cuttle by the axe: perhaps this guard annoyed one kwama warrior too many?

The other place of interest is a small cache of loot at the end of another corridor. It contains a Silver Staff of Hunger, a Quality Potion of Shadow and a total of 125 gold, but there is no clue as to what it is doing there.
 

People
 


Maps
thumb|left|Map of Jherun Egg Mine
Namidan Egg Mine

The mine is not easy to reach. Starting from  , head south and find the estuary of a river. Follow the river until you reach the two rock arches that span it, and head southeast before passing under them. Head under another, smaller, rock arch and the mine will appear ahead of you.

There is nothing of interest inside the mine except for the egg sacs and miners.
 

People
 


Maps
thumb|left|Map of Namidan Egg Mine
Hashucivodulnassu

thumb|right|Crucifixions in the northern room
thumb|right|Sacrifice on the altar
To reach the cave, head across the bridge outside   and then head southeast across a rock field and past  . Keep heading southeast up to the foot of the mountains then bear east towards a rock arch. Before reaching the arch, another will appear on your left. Head north under it and the entrance to the cave will be on your right.

The cave is inhabited by five NPCs who seem to practice human sacrifice. In the north is a chamber where two corpses hang crucified, while a third lies slumped against a rock nearby. In the east, a fresher corpse lies on an elaborate daedric altar.

There isn't much treasure. Two rooms in the center of the cave hold a few minor pieces of loot, with the highlight being two pieces of Orcish armor in a chest.
 

People
 


Maps
thumb|left|Map of Hashucivodulnassu
Pimmu

Head out of  , past the   and across the bridge. Stay on the path as it twists and turns until it heads due west. At that point, break off to the north and follow the coastline. Pimmu is on the western bank at the end of an inlet.

The cave is crammed with crates and barrels containing the gang's ill-gotten gains. Much of the loot is found in the southeastern chamber, which is also where several of the gang sleep. Judging from the copy of ABCs for Barbarians by one bed, it seems one of them is taking small steps towards improving him or herself.
 

People
 

Maps
thumb|left|Map of Pimmu
Ald Mirathi

It stands on the west bank of the lake and is a short distance south of  .

The treasure is typical for a daedric shrine, including gold, scrolls, books and potions. An Orcish helm sits on a bedroll in a corner of the main chamber next to a wizard's chest. Among the offerings to Dagon on the altar before his statue are two diamonds and a daedra heart, but be careful as the latter is cursed and will summon a dremora lord.
 
Related Quests

People
 


Maps
thumb|left|Map of Ald Mirathi
Wild Wave

On the jetty nearby are several crates and barrels containing food and clothing.

 
People
 


Notes
The name of the ship is only mentioned in dialogue, where Viania Claeni tells you "''My ship, the 'Wild Wave,' can carry you to Firewatch, Tel Ouada or Bahrammu for an insignificant sum.''"
Canyon Crawler

In contrast to most of his fellow shipmasters, the dock near Llana is empty - no goods get in the way of passengers boarding his ship.
 
People
 

Notes
The name of the ship is only mentioned in dialogue, where Selothril Llana tells you "My ship, the Canyon Crawler, can take you from here in Marog to Helnim, and several other places."
Wave-Render

Scattered across the deck of his ship are crates and barrels mainly containing food and drink, although one contains a trove of pure gold.
 
People
 

Notes
The name of the ship is only mentioned in dialogue, where Dunveri Rodran tells you "''I transport people from Tel Ouada to Bal Oyra and Firewatch onboard my ship, the 'Wave-Render.'''"
UESPWiki:Oblivion NPC Redesign Project/Problematic NPCs

NPC schedules not possible to write in-game
Mirili Ulven (Weird schedule including her starting all over again if you disturb her.)
Bruscus Dannus (Written Schedule on his talk page, but needs to be put on his wiki page.)
Runs-In-Circles (Random schedule)
Ulrich Leland (random patrolling)
Rimalus Bruiant (as soon as you enter his house he detects you, even with invisibility or 100% chameleon)

Written schedules in need of attention
Lenka Valus - something odd happens at midnight - when is she supposed to start praying/sleeping?
Gerich Senarel (There must be some determined locations he patrols; e.g. Danus Artellian)
Magra gro-Naybek (I know we both wrote and checked, but if he can't get out of the basement, it should be mentioned)
Avita Vesnia (occasionally sits down on the bench near the shrine in the morning, but only if you use the wait feature. What's the problem? - also, the missing chair at the Priory could use a more informative bug description)
Caenlorn (random behavior - but I tried anyway)
Thurindil (needs a rewrite)
Heinrich Oaken-Hull (not sure if he seeks out Newheim in the morning + random behavior) 
Restita Statlilia (hard to write because of her bug but I tried anyway)
Anguilon (seems random - but I tried anyway)

NPC pages in need of a bug description
Casta Scribonia (bugs have been added to the page, but lacks a "reason")
Magra gro-Naybek (several unanswered questions - see his talk page)
Audens Avidius (His bug at 5pm needs a better explanation)
Daenlin (His hunting trip on Sundas - not a hunting trip, but something else...)
Mirabelle Monet (needs several notes and bug descriptions)
Graman gro-Marad (see his bug section for what needs investigating.)
Edla Dark-Heart (already attempted a bug description, but could easily be wrong)

Missing/Problematic Dialogue
Henantier - see talk page.
Graman gro-Marad (see this section)
Homes

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The Elfmaid

Her most recent voyage started in the city of Blacklight, where she took on a cargo of cloth and other supplies. From there she was supposed to sail to   and on to  . Unfortunately, she ran into difficulties off the island of Balvvarden and was damaged badly enough that she had to put into port.

The captain's cabin contains little of use, with only a chest containing weaponry of interest. In the hold there are containers filled with food and weapons, plus a couple of chests of gold and two crates containing moon sugar.