Netruk44/uesp-wiki-content huggingface dataset:
Lore:Brave Little Scrib

Brave Little   lived with the  , the  , and the  . They were a free colony of  , not bound to a   mine or any other form of servitude. But Brave Little Scrib was bored. She didn't like being told what to do by the older kwama.

"What makes you smarter than me?" Brave Little Scrib asked Kwama Worker.

"I'm older than you, Scrib," Kwama Worker said impatiently, "And I'm always very busy, so I know what's best. You need to stay away from the waterfall. Trust me, you're better off keeping busy than playing in the stream."

Brave Little Scrib didn't like that answer, so she went to speak with Kwama Warrior. "Why can't I play in the waterfall?" she asked.

Kwama Warrior, serious as always, never looked at Scrib as he spoke. Instead, he constantly scanned the cave for any potential threats that needed to be fought. Warrior liked to fight, and he was always looking for a battle. "The waterfall? You can't fight the waterfall, Little Scrib. Water is cold and fast and it makes you drown. You should go back to the egg chamber and play with the other scribs where the other warriors and I can watch over you."

Brave Little Scrib didn't like that answer, either. "Well," thought Brave Little Scrib, "if no one can give me a really good reason why I can't play in the waterfall, then I'm going to go play in the waterfall."

As Brave Little Scrib approached the underground stream that flowed from the falling water, she spotted a tiny   up ahead. "Hello, tiny Torchbug," Scrib called out.

"Oh, hello, Little Scrib," Torchbug sang. His voice was hot and sultry, and it crackled like a burning fire. "What brings you to this part of the cave?"

"I've come to play in the waterfall," Brave Little Scrib said cheerfully. "Will you fly away so I can pass?"

"Oh, yes," sang Torchbug. "I'll happily fly out of your way. I haven't seen anyone drown in the waterfall in quite some time, and I find the sight very entertaining. Please, hurry. I need a good laugh."

Brave Little Scrib didn't like what Torchbug was saying. "You want to see me drown?"

"Well, I guess I don't really care one way or another," sang Torchbug, "but I do enjoy a good drowning. Do you know how to swim, Little Scrib?"

Brave Little Scrib thought about Torchbug's song. "I know how to swim," she lied. "But I don't think I feel like playing in the waterfall today. Maybe tomorrow. See you later, Torchbug."

"If you insist, Little Scrib," Torchbug sang. "Have a good day."

And Brave Little Scrib wandered back to the egg chamber, looking for another adventure.
Online:Mizrali

Mizrali is a Khajiit patron of the Pilgrim's Rest Inn in Ivarstead. She can be found upstairs, attempting to heal Alforunn Wealdwalker of his ailment.
 

Related Quests


Quest-Related Events
When first spoken to:
:''"Is he a friend of yours? This one is doing what she can for him but it is difficult. At least he's alive. That makes him lucky compared to the other pilgrims we found in the storm."
:What's wrong with him?
:"Broken bones. Bruises. These things I can heal. But he is taken by a fever this one cannot treat. I managed to ease his pain, but he is still fading. I have tried everything I know. Well, almost everything."
:Almost?
:"There is a plant, Frostheart Blossom, that grows in the snows of Skyrim. Even there it is rare. I have only seen it high up the steps to the Throat of the World. With that flower I could save him, but the recent avalanche makes finding it dangerous, I fear."
:Stay here. I will search for you.

Speaking to her again:
:"Climb the steps to the Throat of the World. There may be Frostheart Blossoms hidden in the snow, but I am not hopeful. It is rare even when you know where to look."

If spoken to after finding the Frostheart Blossom:
:"From your look, I think you climbed the stairs to the Throat of the World. Did you find the herb?"
:Yes, here's a Frostheart Blossom.
:"Yes, this is it! I'll just chew it up and then I can apply it immediately. We should see results within moments. Please, go tell Odvild. She's on the balcony. This will mend her suffering as well."

If spoken to after starting the quest through the Frostheart Blossom:
:"This one has no time to talk now. I must tend to this poor man. Though I fear with the reagents I have on hand… there may be little more I can do."
:I found a Frostheart Blossom in the mountains. Would it help?
:"Can this be? The Divines must have had a hand in this. Frostheart Blossom just might save him. I'll apply it immediately. Please, go out on the balcony and tell his wife, Odvild. This news will mend her heart as well."

Before speaking to Odvild:
:"Quickly, go fetch Odvild. The poor woman is devastated. This will certainly lift her spirits."

Speaking to her after the quest:
:"To save a life is the greatest of pleasures. It is why I choose to heal. This one would not have lived without your help. Take pride in that. May you always help the innocent in times of need."''
Online:Odvild Wealdwalker

Odvild Wealdwalker is a Nord found with her dying husband Alforunn in the Pilgrim's Rest Inn in Ivarstead.
 

Related Quests

Quest-Related Events
Before getting the Frostheart Blossom:
:''"I begged him not to go on this pilgrimage, but he wouldn't listen.  If I lose him, my heart will break."

After finding the Frostheart Blossom:
:"I can't stand to watch him suffer any more. I know he'll soon be lost to me."
:Don't worry. I brought Mizrali the herb she needs.
:"You did? I have to go see him!  And, thank you. I can't ever possibly repay you."

After the quest:
:"If you hadn't shown up, I would have been burying my husband now instead of watching him stuff his face. Thank you!"''
Online:Shroud Hearth Barrow (quest)

Quick Walkthrough
# Find Brendar inside Shroud Hearth Barrow.
# Defeat the necromancer.
# Report to Brendar in Ivarstead.

Detailed Walkthrough
   

Quest Stages
Online:Shroud Hearth Barrow

Shroud Hearth Barrow may refer to:
Shroud Hearth Barrow (place), a Nordic barrow near Ivarstead
Shroud Hearth Barrow (quest), a quest within that barrow
Lore:Skuldafn

Skuldafn is an ancient temple complex located high in the   in  . It was built by the   in the  , and is revered by the Nords. The ruins contain a portal to  , which allows mortals to enter the realm without dying. 
 
History
During the time of the Dragon Cult, a   named   ruled over Skuldafn. After the  , the temple fell into ruin, and Nahkriin and his followers were entombed within. At some point, the   city of  , located far to the west, built a surface entrance at Skuldafn, although the passage later collapsed.

Around  , Flaccus Terentius and Holgunn traveled with a group of Nords to various landmarks in Eastmarch including Skuldafn, where Holgunn forbade them from entering the temple.  That same year a group of adventurers fought the Draugr at the tombs of the ruin.  Jorunn the Skald-King was known to treasure Skuldafn, and had intended to convene a   there after his rise to power. In  , Jorunn's brother   attempted to usurp the High King's throne. Fildgor planned to fuse his soul with that of his dead sister Queen Nurnhilde, so that the   would legitimize his right to rule. To do this, he brought both the Crown and his sister's corpse to Skuldafn, and used his royal blood to enter Sovngarde unhindered. His allies, the   and the Orc tribes, fortified Skuldafn in preparation for Jorunn's attack.  With the support of the  , Jorunn successfully stormed the ruins and prevented Fildgor from completing the ritual. A   was then held at the summit of Skuldafn to solidify the Pact.  

At some point following Fildgor's occupation, access to the ruins by foot was completely cut off, leaving Skuldafn isolated. With the return of   in  , Nahkriin and his   followers rose from their slumber, and   flocked to the ruins. After his defeat by the Last Dragonborn atop the  , Alduin retreated to Sovngarde through the portal in Skuldafn, where he devoured the souls of the dead to regain his strength. The Dragonborn followed him, flying to Skuldafn on the back of   and entering Sovngarde for a final battle with the World-Eater. 
 

See Also
For game-specific information, see the Skyrim and ESO articles.

Gallery
 

References
Online:Problems Into Profit

Quick Walkthrough
# Talk to Odunn Gray-Sky.
# Catch ten glowflies.
# Return to Odunn.
# Talk to Ulfslod Gray-Sky.

Detailed Walkthrough
   

Quest Stages
Online:Where the Frostheart Grows

Quick Walkthrough
# Collect   from beside the steps to the Throat of the World.
# Return it to Mizrali at the Pilgrim's Rest Inn.
# Talk to Odvild Wealdwalker on the balcony.

Detailed Walkthrough
This quest can be started by picking a flower by the Seven Thousand Steps, or talking to a Khajiit upstairs at the Pilgrim's Rest Inn in Ivarstead.

If you try to climb the Seven Thousand Steps, you won't be able to get to the top due to an avalanche. However, you will find a beautiful  . Take a look at it.
: 
: 

Head down the hill and return to Ivarstead, which lies to the east. Upstairs in the Pilgrim's Rest Inn is Mizrali, a Khajiit healer tending to an injured Nord named Alforunn Wealdwalker. Speak with Mizrali and give her the Frostheart Blossom. She thanks you for bringing it to her, and tells you to go out onto the balcony and inform Alforunn's wife, Odvild, that her husband is going to be okay. Odvild will reward you for saving her husband.
  

Quest Stages
Lore:A Clothier's Primer

:Future challengers! The Shattered Masque has fought far too many opponents who fail to realize the importance of proper  .

:This basic primer will to teach you how to make a simple pair of   shoes. If we're to face each other in the  , I want you to fall because of my unmatched skill—not your pathetic boot stitching.

Step 1: Acquire Jute
:  is cheap, plentiful, and easy to weave.  Look for the distinctive yellow flowers in the wild. I suppose you could pay someone to pick them for you, and it's that kind of laziness I look forward to punishing in the arena.

Step 2: Refine Cloth
:You can work with raw jute at any  . Professional clothiers call this process "refinement," which can be done with any raw material. For now, you'll need ten raw jute plants to make the refined jute you'll need for shoes.

:Unless working a loom is beneath you. Weakling.

Step 3: Style!
:Clothiers from all across   have their own  . You need style to make an impression in the dueling ring, so find the style material that's easiest for you to work. If you're an  , start with material for the  . Purchase it from   or take them from your whimpering, defeated enemies.

Step 4: Craft Your Shoes
:Bring your style material and five bolts of jute to a clothing station. (Remember—refined jute, not raw jute plants.) Now, get to work and craft yourself a pair of homespun shoes. You can use more bolts for better quality shoes, but you should start with five bolts.

:Easy work! As easy as it will be for me to crush your pathetic and deluded hopes of winning the  .

Making Clothes the Shattered Masque Way
:Any arena fighter worth their salt doesn't stop with a simple pair of shoes. Try making a pair of   boots for added protection, or a colorful   to make you stand out in the ring. If you get the hang of this clothier business, you'll even have a trade to fall back upon after I thoroughly humiliate you in front of everyone you've ever loved.

Improving Your Shoes
:The art of improving the shoes you make—or any other bit of clothing, really—requires you to work with tannins at a clothing station. If you aren't careful, you'll ruin the clothing and the tannins in the process. Use as many tannins as you think you'll need.

:Find them on your own. I won't make everything easy for you.

Deconstruction
:Maybe you're the kind of person who cuts corners. If you don't have time to collect raw materials, you can always deconstruct clothing you no longer need. This will destroy the clothing, but maybe you'll salvage enough to make a   I can knock off your head.

Researching Traits
:By now you're thinking. "I'll need an edge if I'm going dare to fight the Shattered Masque." You could always research unique traits of items made by better clothiers than you by taking their clothing apart and studying their techniques. Anything to boost your confidence long enough for me to stomp it into dust.
Online:Aruda

thumb|right|Old look
Aruda is a Khajiit commoner found at the archery range at Geirmund's Hall. Her appearance was changed at some point. She has no unique dialogue.
Online:Atharra

Atharra is a Khajiit warrior found at the Hunter Camp in the Rift. She has no unique dialogue.
 
Achievements
There is one Achievement associated with this person:
Online:Zalinra

thumb|right|Old look
Zalinra is a Khajiit hunter found at the Hunter Camp in the Rift. She has no unique dialogue.
 
Achievements
There is one Achievement associated with this person:
Online:Medveig

Medveig is a Nord soldier of the Ebonheart Pact tasked with bringing Yngrel the Bloody, a local bandit, to justice. She is keeping company with Eling and Under-Clouds-Darkened.
 

Related Quests


Quest-Related Events
She will ask you to take care of a bandit problem.
:"Watch yourself traveling these roads alone, stranger."
:You had some trouble?
:''"Highwaymen. Thieves and cutthroats. Not uncommon in the Rift, but these have been more troublesome than most. We believe we know the identity of their leader, but we've been unable to track him down."
:I could give you a hand.
:"Fancy yourself a sellsword, eh? Yngrel the Bloody, they call him. He's wanted from here to Markarth. If you can track him in the hills and put him down before he causes more harm, there'd be gold in it for you."
:Consider it done.

Speaking with her again before finding Yngrel:
:"Most of the attacks occurred along the northwest road. I'd start there if I were you. And traveler&mdash;watch your back."''

Returning to her with news of Yngrel's demise:
:''"You've the scent of blood on you. Is the deed done?"
:Yngrel is a lot bloodier now.
:"You've earned this coin then. If all sellswords were more like you, they'd find a warmer welcome!"

After the quest:
:"Watch yourself traveling these roads alone, stranger."''
Online:Valentina

Valentina is a Breton smith who can be found in Shor's Stone. She's in the unnamed public house having a meal with Istler and Magarakh. She has no unique dialogue.
Online:Narkularz

Narkularz is an Orc clothier found sleeping in the town of Shor's Stone. He has no unique dialogue.
Online:Rennus

Rennus is a Dark Elf who can be found in Shor's Stone. He has no unique dialogue until Unearthed is complete.
 
  
Dialogue
After Sinmur is released, he says:
:''"Sinmur was the most frightening thing I'd ever seen. It stepped on the soldier right next to me, squashed him flat!"''
Online:Narvilda

Narvilda is a Nord commoner found in the town of Shor's Stone. She is Raena's sister. Post quest, you'll find her and her sister outside the open barracks building.
 

Dialogue
Before completing the Shor's Stone objective:
:"My sister is trapped in the mine! Raena is all I have left, after our father fell fighting the Reachman. Please rescue her!"

After completing the Shor's Stone objective:
:''"I knew she was alive, and I knew you were the one to save her! I'm eternally grateful!"''
Online:Gnarled-Root

Gnarled-Root is an Argonian found at Shor's Stone. She is later captured by the Stonetalon Clan to be sacrificed to a hagraven coven at Northwind Mine.
 

Related Quests


Quest-Related Events
Shor's Stone
Before Sinmur is released, she can be seen working on the barricades at the western edge of town.
:"What hope is there that these barricades will hold?"

Scouting the Mine
She will be the last prisoner remaining after Tovisa is dragged away.
:Prisoner Gnarled-Root: ''"They've taken Tovisa and the rest into the mine!"

Speak with her.
:"They're all doomed, and I'm next!"
:What happened to the other prisoners?
::"Taken below, all of them. Tovisa tried to escape, but they took her too. They'll be mutilated and murdered, like all the others. You must save them."
::I'll go right away.
::Why didn't they take you too?
::"The cart was full. They said they'd be back for me soon."
:::All right. I'll go after the others.

You can ask her for assistance.
:"Do not worry about me. Save the ones in the mine."
:[Intimidate] If you have anything that can help me in the mine, I need it.
:"I have only this ward that I hid from the guards. It's all I have to save me from the Hagravens. Please don't take it from me."
:Sorry, but I'll need it inside the mine. Give it to me.
:"Take it, but please get rid of the Hagravens before I'm brought in there."
:I'll do my best.'''
Online:Watcher at the Bridge

The Watcher at the Bridge is a Nord spirit responsible for guarding the entrance to Sovngarde. He will first appear at the summit of Skuldafn, and allow you access to the portal at the behest of Queen Nurnhilde. Afterwards, he can be found guarding the Bridge to Sovngarde, where he will tell you to turn back.
 

Dialogue
:"This is the end of the bridge. Beyond lies Sovngarde, the realm of the honored dead. It is not a place for the living. Turn back."

Notes
It is unknown what relation the Watcher has to Tsun, guardian of the Whalebone Bridge in lore.
Online:Anrunn

Anrunn is a Nord found in the town of Shor's Stone. She's Adana's partner.
 

Dialogue
If spoken to directly bfore completing the Shor's Stone objective:
:''"Help me, please. My partner is trapped in the mine! I can't bear the thought of anything happening to Adana down there."''

Speaking to her after completing the Shor's Stone objective:
:"Praise the maker! You saved her! As her life is saved, so is mine!"

Occasionally she'll speak with Voddreid.

Before completing the Shor's Stone objective:
:Voddreid: "I heard the Reachmen are up in the mountains, and maybe at Fallowstone Hall  "
:Anrunn: ''"Really? Then why is Vigrod here? Shouldn't he be at the Hall?"
:Voddreid: "No idea. It's just a rumor. Like the one about Reachmen with trained bears up in the mountains."''

If you've completed Unearthed:
:Voddreid:  "Did you hear about Fallowstone Hall? Vigrod and someone from the Pact took it back!
:Anrunn: "That's a relief. Don't know why Vigrod left the Hall in the first place.
:Voddreid: ''"He's always looked after Shor's. Knowing Vigrod, he's taking the losses at the Hall pretty hard."''
Online:Feiri

Feiri is a Nord found in the town of Shor's Stone. She is working on a barricade next to the Guild Hall.
 

Dialogue
When spoken to, she complains:
:''"Why don't some of these damn soldiers help out?"
After Unearthed is complete:
:"I need a rest. I haven't slept since the Reach's first attack."''
Online:Arela

Arela is a Dark Elf woodworker who runs her stall, Arela's Assault Tools, at the Rami and Arela marketplace in Shor's Stone.
 

Dialogue
When spoken to, she comments on the situation with the Reachmen.
:''"No one who made it out of the mine will talk about it. It must have been horrible."''
Online:Voddreid

Voddreid is a Nord commoner who can be found in Shor's Stone. You'll find her wandering around the area near Rami and Arela's stall. She cannot be spoken to.
 

Dialogue
Occasionally she'll speak with Addold or Anrunn (she has the same conversations with both of them).

Before completing the Shor's Stone objective:
:Voddreid: "I heard the Reachmen are up in the mountains, and maybe at Fallowstone Hall  "
:Addold/Anrunn: ''"Really? Then why is Vigrod here? Shouldn't he be at the Hall?"
:Voddreid: "No idea. It's just a rumor. Like the one about Reachmen with trained bears up in the mountains."''

If you've completed Unearthed:
:Voddreid :  "Did you hear about Fallowstone Hall? Vigrod and someone from the Pact took it back!
:Addold/Anrunn :  "That's a relief. Don't know why Vigrod left the Hall in the first place.
:Voddreid :  ''"He's always looked after Shor's. Knowing Vigrod, he's taking the losses at the Hall pretty hard."''
Online:Rami

Rami is a Dark Elf leatherworker who runs her stall, Rami's Reinforced Leatherwear, at the Rami and Arela marketplace in Shor's Stone.
 

Dialogue
When spoken to, it's clear she's trying to stay optimistic.
:''"Perhaps it's good that the mine's sealed off. Nothing but death awaits inside."''
Online:Thorka

Thorka is a Nord commoner who can be found in Shor's Stone helping to build up the town's defenses. She is working on one of the southern barricades.
 

Dialogue
When spoken to, she'll complain.
:"How much higher do we need to make these things?"
Online:Girunn

Girunn is a Nord found in the town of Shor's Stone, working on one of the southern barricades.
 

Dialogue
Before the Shor's Stone objective is complete, you can find him hammering away on one of the barricades.
:''"No time to talk. This barricade's gotta be built!"

Once Unearthed is complete:
:"What good are barricades against a monster like that?"''
Online:Attring the Songbird

Attring the Songbird is a Nord bard who can be found playing at The Tapped Vein in the town of Shor's Stone.
 

Dialogue
She's attempting to keep spirits up despite all the troubles.
:"Just trying to keep the folks happy, you know? Have any requests?"
Online:Rilion

Rilion is a Wood Elf commoner and member of the Mages Guild found in the hall located in the settlement of Shor's Stone. He spends his time sitting in front of the fire, reading his book. He cannot be spoken to.
Online:Khalajo

Khalajo is a Khajiit magus member of the Mages Guild found in the hall located in the town of Shor's Stone.
 

Dialogue
She can sense Reach magic within the nearby mine.
:''"I can feel the pull of evil magic, deep within the mine. Can't you?"''
Online:Angeniel the Farflung

Angeniel the Farflung is a Wood Elf member of the Mages Guild and the magister of the hall in the town of Shor's Stone.
 

Dialogue
Whether or not you're part of the Mages Guild, she will greet you the same way:
:"Welcome. Is there anything the Mages Guild can do for you?"
Online:Nodeeus

Nodeeus is an Argonian mystic and a member of the Mages Guild found in the hall located in the town of Shor's Stone.
 

Dialogue
When spoken to, he seems worried about the Reachmen.
:"How can we hope to defeat the evil that surrounds us?"
Online:Farvild Drakesbane

Farvild Drakesbane is a Nord fighter and member of the Fighters Guild found in the hall located in the town of Shor's Stone.
 

Dialogue
She notes that the sunset seemed off yesterday.
:''"Last evening's sunset stained the land red. It seemed a portent. Who knows what the next eve will bring?"''
Online:Alanne

Alanne is a High Elf member of the Fighters Guild and the hall steward of the hall in the town of Shor's Stone.
 

Dialogue
If you're not part of the guild:
:''"Before you ask, yes, Altmer can fight, even here. The Guild welcomes all, and isn't involved in current politics."''

If you're in the guild:
:"Welcome, comrade. A pleasure to share your company again."
Online:Otried

Otried is a Nord armsman and a member of the Fighters Guild found in the hall located in the town of Shor's Stone.
 

Dialogue
She warns you to stay well armed.
:''"Arm yourself well, friend. This area's deadly."''