Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Ancient Dragonborn

The Ancient Dragonborn will appear if your health falls below 50% when the second or third word of the Dragon Aspect shout is active. He appears as an invisible man equipped in a set of spectral armor identical to the armor that you gain from using Dragon Aspect. The Ancient Dragonborn will behave like a normal follower, but cannot be interacted with and can't be talked to. Once he has killed all visible enemies within close proximity, he will disappear. 

In combat, the Ancient Dragonborn will attack with a Nord Hero Battle Axe and can use the Fire Breath, Frost Breath, and Unrelenting Force dragon shouts.
 
Notes
He cannot be attacked; magic and weapons pass straight through him.
He can be disarmed by draugr using the Disarm shout, such as deathlords.
There is a destruction ritual spell named "Conjure Ancients" which is not available in the game. It summons an Ancient Dragonborn, and per every 5 dragon souls an additional one is summoned.
Skyrim:Pirate Captain

The Pirate Captain is a Nord enemy encountered at Haknir's Shoal, along with his pirate and pirate mage companions.

He wears a set of leveled heavy armor, up to steel plate quality, always including the cuirass and boots, and with a 50% chance to include the gauntlets and helmet. He carries a leveled heavy shield, up to ebony quality. He wields a leveled two-handed weapon, up to ebony quality, which has a chance of being enchanted. He carries 50-250 gold, depending on level. In addition, he carries a leveled dagger, which can be up to elven quality.

If you manage to sneak up on the camp, you can overhear a conversation between him and the pirate. The pirate is apparently excited at having dug up a treasure, saying, "See? I told you. Just where the map said it would be." but the pirate captain is skeptical. He worriedly replies, ''"We don't even know what's inside. And besides, there's... the curse." Acting amused, the pirate will confidently respond, "Don't tell me you believe that rot! Well, as soon as Jorn gets back, you'll see. You'll see."''

When the trio of pirates notice you, they will become hostile, so be prepared. When the battle ends, you can loot the captain's corpse for a boss-leveled amount of gold and the Deathbrand treasure map, initiating the related quest.

 
Related Quests
Tes5Mod:Developer Mods/Ashley Cheng

This page lists unofficial mods for Skyrim created by Ashley Cheng, who was the game's production director.

Loading Screens. By your Mom.
 
This mod changes many of the game's loading screens to humorous comments made by "your mom". It is available for download from the Steam Workshop. The changes are listed in the table below.  

''  honey, I made a mod with your dragon game and uploaded it to facebook. Can you see it?   not done yet. Did you drink any water today? 6 glasses a day dear, remember. Yes I know the mod isn't complete yet. If a certain Mr Bossy Pants would go to bed when he is supposed to, mommy would have time to write more and finish this mod.'' —Developer's description

For more information on certain loading screens, see this page.
 


Less Werewolf Plz
 

This mod changes the percentage chance of two werewolf-related loading screens from appearing:

Usually there is a 4% (9% prior to version 1.9) chance of these loading screens appearing if the player is a werewolf. The mod reduces this to a 2% chance.

It was originally available from the Steam Workshop, but has been removed. It can be downloaded here.

Reduced the appearance of the Werewolf loading screen, when the player has   —Developer's description
UESPWiki:Forum History

This page lists all changes to the forum's configuration or code.

10 December 2013
:* Updated forum and database to phpBB3.0.12 -- Musicman247   06:04, 10 December 2013 (GMT)

8 August 2013
:* Added new TES-themed smileys to the forums
:* Added "Lock by date" function in the forum ACP
:* Added "Occupation" search box to the User Prune function in the forum ACP -- Musicman247   12:41, 8 August 2013 (GMT)

8 March 2013
:* Edited 'login_body.html' in the uesp template so that when trying to administrate a user you are redirected to their profile in the ACP after verifying your password. -- Musicman247   21:43, 8 March 2013 (GMT)

27 February 2013
:* Updated the forum site logo. -- Daveh  

18 February 2013
:* Added Mobile Template that automatically detects if a user is looking at the forums on a mobile device. -- Musicman247   19:09, 4 March 2013 (GMT)

28 January 2013
:* Added 'Player Guilds' subforum to the Elder Scrolls Online subforum family. -- Avron the S&#39;wit (talk) 20:39, 28 January 2013 (GMT)

27 January 2013
:* Edited 'viewtopic_body.html' in the uesp template so the Quick Reply would not show up if not logged in. -- Musicman247   10:55, 27 January 2013 (GMT)

22 January 2013
:* Updated UESP Forums to phpBB version 3.0.11
:* Updated UESP Forum Database to phpBB version 3.0.11
:* Uploaded updated language files for phpBB 3.0.11 Musicman247 (talk) 18:05, 22 January 2013 (GMT)

14 January 2013
:* Changed 'Wiki Sysop' rank to 'Wiki Admin'
:* Cleared inactive Wiki Admins from the group 'Wiki Admin'
:* Added current Wiki Admins to the group 'Wiki Admin'
:* Moved Ratwar from 'Wiki Admin' to 'Site Admin' group -- Musicman247   07:08, 15 January 2013 (GMT)

12 January 2013
:* Fixed 'Return to previous page' link upon login. -- Musicman247   20:35, 12 January 2013 (GMT)

10 January 2013
:* Updated rank coins to "HD" versions -- Musicman247   14:36, 11 January 2013 (GMT)

8 January 2013
:* Cleared pending users from user group queue 
:* Deleted unused user groups (Sectional Moderator, Helper-Mod, Mod Forum Users)
:* Edited TPM user group with updated descriptions
:* Added 'CotM Winner!' rank
:* Added 'CotM Winner!' user group
:* Added 'Forum Admin' rank
-- Avron the S&#39;wit (talk) 19:48, 8 January 2013 (GMT)

4 January 2013
:* Changed the forums to the group uespforum and made all group writeable. -- -- Daveh   13:19, 4 January 2013 (GMT)

2 January 2013
:* Added a 'Report' button to the PM view screen 
:* Implemented re-Captcha on the login screen for users who fail logging on too many times 
-- Musicman247 (talk) 21:17, 2 January 2013 (GMT)
UESPWiki:Year In Review/2012

Statistics
The busiest year ever for the site with traffic being twice what it was before Skyrim was released.
:* Page Views = 550 Million
:* Visits = 110 Million
:* Unique Visitors = 27 Million
:* Average Daily Page Views = 1.5 Million
:* Highest Daily Page Views = 4.7 Million on January 2nd

Major Events
A relatively quiet year with no major events or changes in site operation.
:* MediaWiki finally upgraded to 1.19
:* First ever user survey 

Issues and Outages
Overall a very good year with only a few issues throughout the year causing a few hours of reduced capacity mainly affecting logged in users. All service interruptions were preventable (user error or could have been noticed before hand if proper monitoring was being done).
:* Failed wiki upgrade in August caused a few hour partial interruption while the database was restored.
:* A few issues in December on db1 (full hard drive, backup process crashing) causing a 1-2 hour partial interruption each time.

Other Things
:* 60% of visits come from North America
:* 30% of visits are from mobile devices


center
UESPWiki:Year In Review

:* 2012
Lore:Guild Act

The  , also known as the Guilds Act, was a legislative act that codified the practice of guilds throughout the Second Empire.  Encouraged by Pelladil Direnni,  and signed by Potentate Versidue-Shaie in     the Guild Act officially sanctioned the guilds of Tinkers, Cobblers, Prostitutes, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrels, Barristers,  and most importantly the Guild of Mages, founded in   by Vanus Galerion,  and the Guild of Fighters, founded the previous year by the Potentate's kinsman Dinieras-Ves  and chartered under the section 4 of the Guild Act. 

The guilds were required to pay levies to the Empire and to pay for any expansions in exchange for protection and encouragement from the Empire, which saw the value these guilds had to the people of Tamriel. Later sanctions, some of them during the Third Empire, introduced new guilds into the fold. Overall these guilds were not only strengthened by the Guild Act, but strengthened the Empire in return, filling its much-emptied treasury. 

The Mages Guild briefly had its charter revoked following the   of  , during which time the   was institutionalized in its place.  Other Imperial guilds, such as the Mercenary Guild, Scenarist Guild, and infamous Thieves Guild, have no implied connections with the Guild Act.

References
Skyrim:Rochelle the Red

Rochelle the Red is a Redguard bandit who may kidnap your spouse if Hearthfire is installed. She demands a ransom of 5,000 gold for your spouse's safe return. You can either pay the ransom, or kill her and the bandits yourself.

Her location depends on the hold of the house your spouse was kidnapped from:

Heljarchen Hall: Frostmere Crypt

Lakeview Manor: Bilegulch Mine, Cracked Tusk Keep, Embershard Mine, Knifepoint Ridge

Windstad Manor: Orotheim, Robber's Gorge, Ustengrav

 
Related Quests
Skyrim:Dark Elf (dead)

Dark Elves are unnamed and deceased Dunmer scattered around Skyrim.
 
These Dark Elves are all male farmers and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.  

They can be found in the following locations:
 

 
 
These Dark Elves are all female farmers and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.  

They can be found in the following locations:
 

 
 
A dead Dark Elf peddler  is found at a camp southeast of Haknir's Shoal. His journal is found on his body, detailing how he made a deal with rieklings for netch leather and presumably died fighting off the nearby horkers. He wears a Dunmer Outfit and shoes. Additionally he carries a Purple Mountain Flower and a piece of charcoal, as referenced in his journal to be part of dyeing the leather. He may also carry a lockpick and a small amount of gold.
Skyrim:Tel Mithryn

Tel Mithryn may refer to:

Tel Mithryn (settlement), a settlement in southeastern Solstheim
Tel Mithryn (tower), the Telvanni tower which is home to Neloth
Skyrim:Elmus Favor Quest (berries)

Quick Walkthrough
# Speak to Elmus at Thirsk Mead Hall.
# Retrieve one sample of juniper berries.
# Return to Elmus.

Detailed Walkthrough
After the Nords from Bujold's Retreat have retaken Thirsk Mead Hall, speak to Elmus there to learn that he is in need of some juniper berries to make some mead. The largest number of juniper berries can be found in the Reach, but you can also find some elsewhere, or buy them from various apothecary merchants. Elmus will tell you that you can't find juniper berries in Solstheim, but this is not true; there's a juniper plant in the exterior area of Nchardak. Once you have retrieved a sample of the ingredient, return to Elmus at Thirsk Mead Hall for your reward: ten bottles of Ashfire Mead and a leveled amount of gold.

Reward
 

 
 

Quest Stages
 
 

Bugs
Skyrim:Elmus Favor Quest

Elmus Favor Quest may refer to:

Elmus Favor Quest (berries), a quest involving Juniper Berries
Elmus Favor Quest (mead), a quest involving Ashfire Mead
UESPWiki:Upgrade 1.19 to 1.19.3

This article documents the upgrade procedure for MediaWiki 1.19.0 to 1.19.3.

Customized Files
Note that the following does not include extensions other than the ones included in a standard MediaWiki installation.



Note that since all customized files remain unchanged in 1.19.3 then we can just overwrite them (no manual merging of changes is needed).

Test Upgrade
:* Backup current uesp_net_wiki5 database on content3 (exclude the objectcache table which seems to be causing the backup issues).
:* Copy backup to new database uesp_net_wikitest.
:* Copy just the structure of uesp_net_wiki5.objectcache to the test database;
:* Copy current MediaWiki code to new folder, change to use new db and ensure it works (content3.uesp.net/w193).
:* Upgrade files to 1.19.3.
:* Run upgrade script (runtime = 23 sec on content3).
:* Test to ensure it works.
:* Issues Noted
::* Write's don't work (edit and save doesn't work, no error message). Note that this appeared to be due to a misconfiguration of the test wiki (writes were going to the original database instead of the test database). A complete re-dump of the wiki db with a corrected LocalSettings.php worked fine.
Skyrim:Staff Enchanter

thumb|right|The Staff Enchanterthumb|right|Myrwatch Staff Enchanter
The Staff Enchanter, found in Tel Mithryn, is used to create enchanted staves. It is initially located behind a locked door, requiring you to first complete the Reluctant Steward quest in order to gain access.
 
Related Quests



Other Locations
A Staff Enchanter can also be found at Myrwatch , with the added advantage that it can be accessed after only a short introductory quest without ever having dealt with Neloth.
A Staff Enchanter can also be found at Bloodchill Cavern .

Craftable Staves
The Staff Enchanter does not require the Enchanting skill, but still increases the skill when used. In order to create an enchanted staff, you must possess an unenchanted staff of the type desired (unenchanted staves may be purchased from Neloth), know the spell with which you wish to enchant the staff, and possess enough heart stones needed to enchant the staff. There is no requirement that you be able to cast the spell you wish to use to enchant the staff; merely having read the spell tome for it is enough. Not all spells can be enchanted. The number of heart stones used to enchant the staff has no effect on the amount of Enchanting skill experience earned.

The Staff of Sheogorath can be crafted here as part of the Staff of Sheogorath Creation. The enchanted versions of the Arm of the Moon and the Arm of the Sun can be crafted here as part of the Arms of Chaos Creation.

Alteration
These use an unenchanted Alteration staff as base object.



Conjuration
These use an unenchanted Conjuration staff as base object.



Destruction
These use an unenchanted Destruction staff as base object.



Illusion
These use an unenchanted Illusion staff as base object.



Restoration
These use an unenchanted Restoration staff as base object.



Creation Club
Crafting these staves does not require knowledge of any spell. Despite requiring the use of a Staff Enchanter, these items are not added by the Dragonborn DLC and instead come from various Creation Club Creations.


Bugs
UESPWiki:Messages/Notice-Plagiarism

Hello and welcome to UESPWiki! Thanks for your interest in improving the wiki. Plagiarizing content, including images, and placing it on UESPWiki is unacceptable, and any plagiarized content will always be removed upon detection. If you are the same user who posted the original content elsewhere, please identify yourself accordingly before attempting to add the content again. UESPWiki encourages you to take your time and produce your own, non-plagiarized content for use on the site, and your help in doing so is appreciated. You may also want to look over our style guide and Getting Started guide. Feel free to ask if you have any questions. ~~  ~~
Skyrim:Argonian (NPC)

Argonians are unnamed and deceased Argonians scattered around Skyrim. 


 
 
 
These Argonians are both female citizens who wear randomly determined farm clothes (7 variants) or a belted tunic and random boots (4 variants). They also have a 50% chance of wearing a random hat (3 variants). They have a 25% chance of carrying a lockpick and/or a small amount of gold. 



 
 
 
This Argonian is a male citizen and wears randomly determined farm clothes (7 variants) or a belted tunic and random boots (4 variants). He also has a 50% chance of wearing a random hat (3 variants). He has a 25% chance of carrying a lockpick and/or a small amount of gold. He always carries Guide to Better Thieving.
Lore:Realm of the Hist

The realm of the Hist is said to be a mysterious realm of Oblivion. It is a lush world, filled with sentient trees. Relatives of these trees include the Hist of Mundus and the Fields of Regret. The Hist supposedly came to Tamriel from this realm in the Dawn Era. The realm is inhabited by Wisperills, colorful luminescent films that dance in the air. 

Tamrielic mythology states that, despite the Hists' neutrality, the realm of the Hist was mostly destroyed as the Ehlnofey war passed over it. A small corner of the realm survived and became Black Marsh, but the rest was sunk beneath the sea. This may imply that Black Marsh is a fragment of the realm, which was somehow sundered by the creation of Mundus. 

In the early Fourth Era, a large chunk of the Fields of Regret was separated from the rest of the realm by Umbra. This bubble of Oblivion contained Umbriel, a floating island. Umbriel had its own population of Hist, as well as humanoids created by the second  . In  , following Umbriel's invasion of Tamriel, a group of heroes infiltrated the island and successfully banished the island back to Oblivion by destroying the ingenium and killing Umbra. Among these heroes was Mere-Glim, an Argonian who was reborn within Umbriel, resulting in a connection with both the Hist of Umbriel and the Hist of Tamriel. 

When Umbriel was returned to Oblivion, the Hist there guided it to the realm of the Hist. Although it was no longer capable of flight, the island and the city on top were supported by the thick covering of trees and settled deep into the boggy ground. The lords and chefs of Umbriel turned to anarchy and tried to kill each other, but many of the skraws and fringe workers left Umbriel to make a living elsewhere in the realm. Mere-Glim and his companion Fhena were among those who attempted to make a new life in the realm. A distant spire can be seen from the site of Umbriel, although it is unknown if it is an old building or simply a rock.  

 
Notes
The Annotated Anuad seems to imply that the Hist originate from one of the twelve shattered "worlds of Creation" formed from  's anger, which were then coalesced by   to create  . 

References
Skyrim:Vix

Vix is a pet snow fox that your children may adopt. Only girls may adopt it. It is much smaller than a normal fox.
Skyrim:Kit

Kit is a pet fox that your children may adopt. Only girls may adopt it.
 
Notes
Kit generally refers to young animals, in this case "baby fox".
Skyrim:Pincer

Pincer is a pet mudcrab that your children may adopt. Only boys may adopt it.
Skyrim:Biter

Biter is a pet skeever that your children may adopt. Only boys may adopt it.
Skyrim:Hulking Draugr

Hulking Draugr are a common variant of draugr that can be found in any Nordic ruins after the required level is reached. They can carry a unique Dented Iron Shield.


 

Notes
Hulking Draugr are based on the "high level draugr" developed during the Game Jam.
Lore:Rueful Axe

The   is a Daedric artifact created by the Daedric Prince, Clavicus Vile, as part of a terrible bargain.   It takes the form of a large   battleaxe engraved with images of  , although it is actually made of  .  It is enchanted to steal the strength of anything it strikes, as well as a bane for beasts.  

Circa  , a number of visual replicas designed in the Rueful Axe's image were seen throughout  . 

Sometime after the end of the  , circa  , the Warrior came across the axe in their journey. The method of its acquisition is conflicted, however; some claim that it was obtained from the plane of Oblivion known as the Abyss, while others believe it was looted from a chest. 

Clavicus Vile gave the axe to Sebastian Lort, a powerful   conjurer whose daughter was a worshipper of Hircine and cursed with lycanthropy. To cure his daughter, Sebastian prayed to Vile for his aid. In response, the Prince gave him the axe, allowing him a means of "curing" his daughter-- by slaying her.  Sometime afterward, Sebastian would lose the axe.

In  , Clavicus Vile tasked the Last Dragonborn with retrieving the axe from Sebastian, who had reclaimed the axe. He was residing in a cave named   in  , Skyrim. In return, the Dragonborn requested that Vile would forgive Barbas, whom he had banished to Tamriel. Vile gave the Dragonborn the option to, either keep the Rueful Axe and use it to slay Barbas, temporarily vanquishing him to the Void, or going through with the original deal in which Vile would take both Barbas and the Axe in return for the  . It is unknown which option the Last Dragonborn chose. 

Gallery
 

See Also
For game-specific information, see the Skyrim, ESO, and Blades articles.

References
Skyrim:Spider Scrolls

Flame Spider Scrolls


Frost Spider Scrolls


Poison Spider Scrolls


Shock Spider Scrolls


Other Spider Scrolls
Skyrim:Thrall

The Elemental Thrall spells are master level Conjuration spells which summon a Flame Thrall, Frost Thrall, or Storm Thrall  to aid you in combat.

 
Effects
Conjure   Thrall, for 86313600 secs (999 days)
:or
Conjure Potent   Thrall, for 86313600 secs (with Elemental Potency perk)

Perks
Elemental Potency, summons the more powerful Potent   Thrall.

Notes
Casting cloak spells, or transforming into a Vampire Lord , will dispel any summoned thralls.
The Thrall spells are not actually permanent, though they may as well be. They last for 999 real-world days (about 2 years, 9 months), though it will be less if you sleep/wait/fast travel a lot. However, the odds of any Thrall actually surviving long enough to expire naturally are almost nil unless you're specifically trying to do that for some reason.
The stats of the Atronachs summoned are: