Netruk44/uesp-wiki-content huggingface dataset:
Daggerfall:Old Unofficial FAQ/Bugs

This is the Bugs section of the Unofficial FAQ, version 0.992.  The text version of the FAQ was released on 24 August 1996, but the web version was last updated on 13 November 2006.

:This is an archive of a historical document and should not be edited other than formatting, links, or minor typos.
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This section, Daggerfalls Bugs, currently outlines the known bugs existing in the demo. Eventually, when Daggerfall is released, it will give bugs found in the game and patch information. It may also give possible solutions to correctable errors.

Warning: This Area Is Under Construction.

The FAQ Authors believe an updated DEMO would be very worthwhile, especially since it is a major part of the advertising for the game. However, Bethesda is rightly focussing most of its attentions on the game. A new demo is only feasible, preferable & likely after the release of Daggerfall.

Please provide one of the FAQ Co-Authors will any Demo Bug Details that dont appear below, along with enough information for us to attempt to recreate the bug. The first 5 bugs are well known to Bethesda, the company has promised to have them fixed for the full game. The others may require some lobbying to Bethesda! Our understanding is that they are using the release of the Demo to attempt to eradicate a whole range of bugs from the game, if not the demo.

The bugs listed below may not necessiarily occur in the second version of the Demo (for more information check out the Tell Me About the Demo section).

# If you pick some chain boots from Monster inventory the game will crash
# Using the keyboard for movement is slower than the mouse
# There is no monster AI (eg. dodging your attacks)
# Monsters get stuck in the walls
# It is occasionally possible to vanish into the void (the area outside the demo)
# Character occasionally steers constantly to the left after having moved backwards
# When a monster dies close to a wall, you cant get at its treasure
# If you rest while your weapon is equipped, you often cant reequip it
# Helmet Icons often have a black border
# Casting a spell while kneeling on a downward slope appear to make the spell effects come from above your head
# It is possible to see the black background behind where two walls meet when you look at it from a certain angle
# Sometimes, while running full screen, part of your sword disappears, apparently that part that would be covered by the status bar.
# Equipping the blue & gold bra (!) causes the game to crash. This information was provided for all you cross dressers...:)
# 'Pops' interrupting the music for many sound cards. 

Note: the Demo runs slow on anything less than Pentium; this, unfortunately, is not a bug.
Daggerfall:Old Unofficial FAQ/Encounters

This is the Encounters section of the Unofficial FAQ, version 0.992.  The text version of the FAQ was released on 24 August 1996, but the web version was last updated on 13 November 2006.  More current information on Daggerfall monsters can be found at Monsters.

:This is an archive of a historical document and should not be edited other than formatting, links, or minor typos.
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This section, Daggerfall Encounters, outlines who, and what, your character might encounter in the game. 

Warning: This Area Is Under Construction. Eventually, this Section will contain detailed information for taking on the baddies. It will also detail interaction with the NPCs that are important to the Daggerfall plot.

Assumption: "Monster Types", "NPCs" & "Random Events" is a summation of the results of the FAQ Authors dissecting the Demo Files, verifying as much as practicable with Bethesda, & making some educated guesses. Exact details are likely to change at short notice.

Miscellaneous Monster Types
In addition, there are a number of other species in Daggerfall that do exist but which don't fit into the above list of monsters:
# Daedra Prince (In Daggerfall but you can't fight them)
# Dragon! (Wyrm) 
A further grouping doesn't sit comfortably anywhere:
# Dwarf {part of Tamriel Folklore?}
# Giant Goblin {part of Tamriel Folklore?}
# Troll {part of Tamriel Folklore} 
There are also 12 major 'bad' NPC types that you will have to deal with, of which the UnderKing, monks, nightblades, faerie! (fey) are examples. 

NPCs and Nations
There are some 295 "NPC types" in Daggerfall, whether they be nobility, laymen, humanoids, professions, nations or one of the 20 distinct factions of some of these. Their particularly characteristics can be ascertained from the "factions.txt" document that comes with the DAGGERFALL demo. Future versions of this FAQ will explain all the parameters listed in this document. There are also 12 major bad NPCs that you will have to deal with, of which the UnderKing, monks, nightblades, etc... are examples.

Some NPC descriptions, (both good & bad) are listed in various screenshot descriptions in the Daggerfall Preview section.

The top "NPC Types", mainly nations, are listed here, with their power ratings. These are likely to have the greatest long run effect on your game of Daggerfall. Please note that the power ratings are indicative only (i.e. perhaps a long run average), the actual power ratings will wax and wane. Ted Peterson, Daggerfall Chief Designer says it best: "No one remains on top forever":

You will have the fortune (or misfortune!) to interact with many of the less powerful NPCs as well, perhaps right down to the lowliest:

Remember, each of these NPC Types will be forming opinions of you based on your actions; even into the sequels of Daggerfall. But your character is not the only one who interacts with NPCs in Daggerfall. NPC types interact with each other, and many have allies and enemies. The major NPCs are even creatures of habit in that they have daily schedules.
Oblivion:Iniel Sintav

Iniel Sintav, an Imperial commoner, is the head of the Sintav clan, one of the most respected families in the Imperial City. He lives in the Imperial City's Elven Gardens District, and has apparently found employment and houses for several of his relatives nearby. His nephew, Cyronin, has had a dispute with Talos Plaza District's resident Helvo Atius, which has caused bad blood between the Sintav and Atius clans.

Iniel has a simple schedule. Every day he wakes at 6am where he goes downstairs and wanders around for six hours. At midday he leaves his house and heads over to The King and Queen Tavern to enjoy a two-hour lunch. At 2pm he returns home where he spends the rest of the day wandering around the ground floor. At midnight he enters his private quarters to sleep for six hours. On Sundas at 9am the entire Sintav clan head to Iniel's house to have a family reunion. Apart from having company in his wandering, his schedule is unchanged. The Sintav clan (except Iniel) will leave the house at 9pm where he resumes his schedule alone. The only exception to this schedule is during the Light the Dragonfires quest when Iniel, like most Imperial City citizens, is confined to his house.

He wears a burgundy linen shirt and a pair of burgundy linens along with a pair of thick cowhide shoes. He also has a modest amount of gold and his key.

When you meet him for the first time, he will briefly introduce himself: "I am Iniel Sintav, head of the Sintav clan." When asked about the Imperial City, Iniel will assure you that the Sintav and Atius clans lives peacefully, with one exception: "The Sintavs have always been one of the leading families in the City. We will refrain from contact with the Atius, unless provoked."
Oblivion:Saliith

Saliith is an Argonian monk found in the southeast of the Arena District who is training with Branwen to be Arena combatants.

When questioned, he merely responds "No talk, no talk! Only train! Branwen and Saliith, we become combatants in Arena! We fight, we be champions, we be famous!". Branwen confirms their dedication: "Sorry, friend, no time to talk! My friend Saliith and I are training to be combatants in the Arena! It takes a lot of dedication to do what we do."''

If you watch Branwen and Saliith spar for a while, you will get a free +5 boost to your Hand to Hand skill. Even if Saliith dies, Branwen will continue practicing on her own; watching Branwen fight alone still increases your skill.

He wakes at 5am for a one-hour breakfast. He will spar with Branwen until 1am, then sleep four hours on the westernmost of the two mats. If Branwen is dead when Saliith returns, he will simply stand by the bench on which he eats breakfast. 

Saliith is quite poor and wears only some sack cloth pants and sandals. He also carries a carrot that respawns when eaten.
Oblivion:Branwen

Branwen is a Redguard monk living in the southeast part of the Arena District. She is training with Saliith to become a combatant in the Arena. 

Her day begins at 5am when she wakes and eats a brief meal until 6am. From then until 1am the next morning she will spar with Saliith before grabbing just four hours of sleep on the easternmost of the two mats. If Saliith is dead when Branwen is due to start sparring, she will instead stand aimlessly by the bench where she eats breakfast.

Whenever you try to talk to her, she responds "Sorry, friend, no time to talk! My friend Saliith and I are training to be combatants in the Arena! It takes a lot of dedication to do what we do.", after which the conversation ends.

Branwen's clothing consists of a pair of sack cloth pants, a huntsman vest and some sack cloth sandals. She also carries a carrot that respawns, and the key to the chest by her sleeping mat. The chest contains Song Of Hrormir, a Blade skill book, and the Bands of Kwang Lao, a unique pair of leather bracers that add 20 points to your Hand to Hand skill.

If you watch Branwen and Saliith spar for a while, you will get a free +5 boost to your Hand to Hand skill. If Saliith dies, Branwen will continue fighting, and your Hand to Hand skill still increases.
 
Notes
According to a crumpled note in the Arena Bloodworks, Branwen is Owyn's illegitimate daughter.  However, neither Owyn nor Branwen will talk to you about the subject.
Lore:Mysterium Xarxes

thumb|right|Front cover of the Mysterium Xarxes
:''"Its name is the  Mysterium Xarxes , Aldmeretada aggregate, forefather to the wife of all enigma. Each word is razor-fed and secret, thinner than cataclysms, tarnished like red-drink." — Mankar Camoran, Commentaries on the Mysterium Xarxes, Book One 

The Mysterium Xarxes was a tome written by Mehrunes Dagon, who scribed it in "the deserts of rust and wounds".  It was an artifact of great—and evil—power. The Xarxes'' was said to have a vile corrupting influence; reading from the book required magical protection from its powers, even merely handling it was said to be dangerous.  

The book was given by Dagon to Mankar Camoran. After studying the tome, Mankar wrote the Commentaries on the Mysterium Xarxes (also known as the Mythic Dawn Commentaries). Inspired by the prophecies and promises within the book, Mankar founded the Mythic Dawn, a Daedric cult devoted to Mehrunes Dagon. The Xarxes acted as the cult's holy book, and was stored in the Mythic Dawn's hidden shrine in the caverns beneath Lake Arrius in Cyrodiil. Using the power of the book, Mankar created Gaiar Alata, or "Paradise", an alternate realm where the souls of Mythic Dawn cultists went in death. 

In  , following the Mythic Dawn's assassination of Emperor Uriel Septim VII and all of his legitimate heirs, the Blades infiltrated the cult and stole the Mysterium Xarxes from their shrine to Mehrunes Dagon. It was taken to Cloud Ruler Temple, where Martin Septim, the illegitimate son of Uriel and the heir to the throne, translated the Xarxes and discovered a way to create a portal to Camoran's Paradise. The ritual required a Great Welkynd Stone, a Great Sigil Stone, a Daedric artifact, and an Aedric artifact. The Hero of Kvatch entered Gaiar Alata and defeated Camoran, retrieving the Amulet of Kings. The Mysterium Xarxes was destroyed in the process.  

Only a single, singed page survived the events of the Oblivion Crisis, and came into the possession of the Vesuius family, who were once members of the Mythic Dawn. In  , the page was put on display by Silus Vesuius in his "Mythic Dawn Museum" in the Skyrim city of Dawnstar. 

See Also
For game-specific information, see the Oblivion article.
 at  

Notes
The Mysterium Xarxes has appeared in The Elder Scrolls Online, TES IV: Oblivion, TES Travels: Oblivion and TES V: Skyrim.
The book's connection to the god Xarxes, if any exists, is unknown.

Gallery
 

References
Oblivion:Lynch

Lynch is a Nord thief and one of only four members of the Blackwater Brigands, a recently formed gang of thieves based in Bravil. Along with his accomplices, Minx, Wrath and Selene, Lynch has hijacked the Bloated Float, apparently in search of a legendary gold statuette known as "The Golden Galleon", which he believes is hidden somewhere on the ship.

After you have awakened and found that the ship has somehow been brought to sea, you will find Lynch just outside the cabin door, constantly patrolling the lower deck, tirelessly carrying out his duties without eating or sleeping.

He wields a leveled longsword and wears leather gauntlets, greaves, boots and the uniquely designed leather cuirass, branded with the emblem of the Blackwater Brigands. He carries a useful note with his instructions, the key to the ship's storage room and a small amount of gold.  
 
When you try to leave your room, Lynch will immediately approach you with the words: ''"Hey! Who in Oblivion are you? You don't look like one of the Blackwater Brigands!"
If you say "None of your business", Lynch will respond with "Intruders are my business. I think instead of locking you in the storage room with the bouncer, I'm going to dump your body overboard!" and proceed to attack you.
If you say "Just a passenger", Lynch will be puzzled and repeat his question "What? I was told there are only two others on board. I locked the bouncer in the Storage Room and she has the owner. So that leaves you. Now, I'll ask again. Who are you?"
:* If you say "I'm from the City Watch", Lynch will respond with "City Watch? I doubt it. But since you have aligned yourself with them, I think it's time to put an end to this conversation." and proceed to attack you.
:* If you say "I'm a member of your gang", Lynch will reveal some important information and ask you one more time: "There's no one else in our group except the four of us. The Blackwater Brigands don't just take on new members out of the clear blue sky. When we formed the Brigands three months ago, I was told no more than a four way split on all the profits! So stop telling lies and tell me what you're doing here!" 
::* When you say "I'm not going to say", Lynch will finally draw his longsword with the words: "Then perhaps my sword can find the words that your mouth cannot!"''

Once Lynch is dead, you can begin finding a way to return to the Imperial City.

Related Quests
Oblivion:Minx

Minx is a Dark Elf thief and one of only four members of the Blackwater Brigands, a recently formed gang of thieves based in Bravil. Along with her accomplices, Lynch, Wrath and Selene, Minx has hijacked the Bloated Float, apparently in search of a legendary gold statuette known as "The Golden Galleon", which she believes is hidden somewhere on the ship.

After you have taken care of Lynch, Minx will be the next thief you encounter during your unexpected voyage. She will be in the dining area of the Tavern Deck, constantly patrolling without eating or sleeping.

She wields a leveled longsword and wears leather gauntlets, greaves, boots and the uniquely designed leather cuirass, branded with the emblem of the Blackwater Brigands. She carries the key to the top deck and a small amount of gold.  
 
When you enter the dining area, Minx will immediately approach you with the words: ''"Ho there! Where do you think you're going! Selene's not going to like this one bit... I wasn't to be disturbed!"
If you say "I'm getting off this boat.", Minx will respond with "The only way you're getting off this boat is when we throw your corpse over the side! Hahahaha!" and proceed to attack you.
If you say "Lynch sent me up here", Minx will be puzzled and say "Lynch sent you up here? Why? Did he send you to talk to Selene?"
:* If you say "No. He sent me to help you", Minx will respond with "You are a liar! Lynch had specific instructions not to disturb me. Since you came from below decks, you must have gotten past Lynch. I swear, you will not get past me!" and proceed to attack you.
:* If you say "Yes. I'm to assist her", Minx will reveal some important information and ask you a final question: "What does she need assistance with? She has Ormil under her own watchful eye in his cabin. Something isn't right here. What happened to Lynch?" 
::* When you say "He's dead", Minx will finally draw her longsword with the words: "You? You bested Lynch? I always knew he was out of practice. Oh well, I suppose it's up to me to do his job for him as usual!"''

Once Minx is dead, you will be able to progress to the top deck.

Related Quests
Oblivion:Wrath

Wrath is the code name for a Nord thief, one of only four members of the Blackwater Brigands, a recently formed gang of thieves from Bravil. Along with his accomplices, Minx, Lynch and their gang leader Selene, Wrath has hijacked the Bloated Float, apparently in search of a legendary gold statuette known as "The Golden Galleon", which he believes is hidden somewhere on the ship.

After you have confronted both Lynch and Minx, you will have to clear the way to the ship's wheel, located on the Top Deck. As soon as you enter the deck, you will bump into Wrath who is in charge of guarding the wheel and carries out this duty without ever eating or sleeping. 

He wields a leveled longsword and wears leather gauntlets, boots, greaves and the uniquely designed leather cuirass, branded with the emblem of the Blackwater Brigands. He carries the key to Ormil's cabin and a small amount of gold.  
 
As soon as you enter the Top Deck, Wrath will approach you with the words: "Wha- ? What are you doing up here? They find the Golden Galleon yet?"
If you say "Get away from that wheel!", Wrath will respond with "Over my dead body!" and proceed to attack you.
If you say ''"I'm awaiting orders.", Wrath will be puzzled and ask you another question: "Orders? Selene didn't tell me about this, and I don't remember her taking on someone else to help us find the Golden Galleon. When did all this happen?"
:* You will have to take a wild guess. If you say "Yesterday", Wrath will respond with "Liar! We never met yesterday! You're an intruder!" and proceed to attack you.
:* If you say "Three days ago", Wrath will reveal some important information and ask you one final question: "Damn that woman! She promised a four part split when we recover the Golden Galleon. She never said anything about splitting it five ways! She said when we got back to the safe house in Bravil, we would divide the loot after she fenced the damn thing. Do Lynch and Minx know about this?" 
::* When you say "Lynch and Minx are dead.", the greedy Wrath will finally draw his longsword with the words: "Well, since they're out of the way, if I kill you, that means Selene and I split the take two ways. This heist is getting better and better!"''

After his death, you are free to head to Ormil's cabin and confront Selene.

Related Quests
Oblivion:Ruma Camoran

Ruma Camoran is a High Elf Mythic Dawn Adept and the daughter of Mankar Camoran.  She is encountered in Lake Arrius Caverns during the main quest. If you opt to pretend to join the Mythic Dawn, Ruma will order you to slay Jeelius as a sacrifice to show devotion to Mehrunes Dagon. Later she is encountered in Paradise where she faces you along with her father and her brother, Raven Camoran. In combat, she will use shield spells and attack with her destruction staff at range.

When you first enter conversation with her, she will ask you to slay a "sacrifice", the Argonian named Jeelius: ''"You have come to dedicate yourself to Lord Dagon's service. This pact must be sealed with red-drink, the blood of Lord Dagon's enemies. Take up the dagger and offer Lord Dagon the sacrificial red-drink,  as pledge of your own life's blood, which shall be his in the end."  If you accept, she will respond with: "Lord Dagon thirsts for red-drink. Sate him." If you discuss the sacrifice, she will say: "You must slay the sacrifice to bind yourself fully to Lord Dagon's service. Lord Dagon thirsts for blood." Once you complete your "initiation", she will say: "Well done. You are now a member of the Order of the Mythic Dawn, one of the Chosen. Your life belongs to Lord Dagon." On the other hand, if you decline from the start she will end the conversation with: "Then Lord Dagon shall drink your blood instead."'', and subsequently attack you. If you choose to attack her after accepting to slay the sacrifice, she will not use any more unique dialogue.

In Paradise, Ruma will first greet you on the steps of Carac Agaialor, Mankar's palace, along with her brother, Raven. Her first words will be: "You did not expect to see me again, did you? You have no grasp of the power that my father has at his command. You think you can stop us? Soon Mehrunes Dagon will walk upon Tamriel for the first time since the Mythic Age, and our victory will be complete. Come, my father is waiting to welcome you at Carac Agaialor." The conversation will end, and she will move to enter Carac Agaialor. If you attempt to speak to her again, she will simply say: "Why do you delay? Do you fear to face Mankar Camoran himself? As well you should." and end the conversation. This is the last unique dialogue you can receive from her, as she is subsequently killed by you.

She wears a Mythic Dawn robe with a matching hood and a pair of braided leather sandals. She is armed with a combat magic staff and carries a small amount of gold. Ruma has a special birthsign which gives her Fortify Magicka and Shield benefits, as well as a Bound Dagger spell. Additionally, she knows a leveled Shield spell and a leveled Shock spell. 

 
Related Quests



Notes
Ruma has two refid parameters because she exists twice at the start of the game. The first parameter refers to her incarnation in Lake Arrius Caverns; the second to her appearance in Paradise.
Daggerfall:Old Unofficial FAQ/Power Up

This is the Power Up section of the Unofficial FAQ, version 0.992.  The text version of the FAQ was released on 24 August 1996, but the web version was last updated on 13 November 2006. More current information on Daggerfall cheats can be found at Cheats.

:This is an archive of a historical document and should not be edited other than formatting, links, or minor typos.
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This section, Power Ups, gives hints, cheats, walkthroughs, etc... to help you in the game. Currently this only applies to the demo.

Warning: This Area Is Under Construction.

Press ALT-Q while playing the Demo to bring up the cheat menu. If you choose to be a:

# Vampire; you get +20 on all statistics (up to a maximum of 100 on any individual statistic). Your extra normal spells are Acidic field, Telekinesis, Calm mortal, Charm Mortal. You can also cast Levitate without expending any spell points
# Werething; +40 on strength, agility, endurance, speed, (up to a *maximum of 100 on any individual statistic). You can cast lycanthropy without expending any spell points You do however lose some health.
# Go up a level (Non-functional in demo)
# Get extra training in specific areas (Non-functional in demo)
# Toggle dungeon? (Non-functional in demo)
# Toggle compass? (Non-functional in demo)
# Find treasure 

The Alt-Q key combination is very likely to be disabled in the full version of Daggerfall.

For more information on cheating in the full version of Daggerfall check The Unofficial Elder Scrolls pages.