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Spaces, New Lines, Paragraphs, And More
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Typing
like
this 
would come out 
like this:

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This would look like one paragraph.

This would look like another.

This would be the third.

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Just do this:
  
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Text Line 1 
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Paragraph 2 Line 1

Remember: For the sake of clarity, it is best to place a line break, but not necessary.

Emphasis
Hello!

How Are You?

This is basic, but important. Use three apostrophes for bold text and two for italics. The above section was made like this:

   

HTML encoding also works. For   and   you would use the following:

  
  and  
  

Lists
Creating a bulleted list is simple.
Creating Sub-Bullets is just as easy.
And so on and so on and so on.
Going back is easy too.

   

#Numbered Lists are almost the same
##So are sub numbers
###sub sub numbers
#and going back is also just as easy.

   

Mixing lists are possible too.
#Such as this one
#*You can also have new lines inside lists.

  
Mixing lists are possible too.
#Such as this one
#*You can also have new lines  

Horizontal Rules
Don't use these too often, as they break up the page. Instead, it is recommended you use section breaks (see below). If you really need them, however, this is the formatting:

   

Indentation
:A colon indents a line.
   

Alignment
A page is left-aligned by default.
 

  
 
  

Section Breaks
Many articles on the wiki use section headers and tables of contents, like the ones above. Two equal(=) signs makes a topic.

   

To add a Table Of Contents, type:

   

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Note: Table of contents lists only list topics that appear after they are inserted.
Tribunal:Battlefield

Battlefield caverns was the site of the destruction of Old Mournhold by Mehrunes Dagon. The Battlefield itself is accessed through West Sewers underground, and has access to the Abandoned Passageway (you will need Levitate to reach the door) and Old Mournhold's City Gate to the southeast.

Battlefield is guarded by six goblins of various ranks. The only treasure is a steel helm and a shockbite battle axe by a corpse to the southwest.

 

Maps
thumb|left|clear=none|Map of the Battlefield
Tribunal:Abandoned Passageway

It contains little of interest, although there is a quality rising force potion and a ruby concealed behind some crates in a raised section in the center of the zone. The area is guarded by a motley collection of rats, goblins and durzogs.

The only other item of interest is a cheap rising force potion partially concealed behind a rock towards the south of the area.
 
Maps
thumb|left|Map of the Abandoned Passageway
Morrowind:Severa Magia

Severa Magia is an Imperial assassin, and is the local Night Mother (guildmaster) of the Dark Brotherhood. Severa Magia can be found hiding in the Lower Level of Ald Sotha.  Seek her out and send her soul to Sithis as part of a Morag Tong quest.

Severa Magia will put up quite a fight; although she is only wearing a few pieces of Netch Leather Armor (more specifically, the greaves and boots from that set), along with a Boiled Netch Leather Cuirass and a pair of cloth bracers, she's brandishing a Daedric Tanto and seven Daedric Darts. She also holds the Glove of Sanguine Swiftblade, the Ring of Sanguine Fluid Evasion, and the Amulet of Sanguine Nimble Armor, all of which help her fend off challengers. Underneath her armor, she wears a common shirt and common pants. Aside from her natural charm and ability to absorb fatigue from others, she knows no spells

 
Related Quests



Notes
Though it is stated in-game that she is a member of the Dark Brotherhood, she is not listed as such in the Construction Set, due to the Dark Brotherhood not being technically a faction until the Tribunal expansion.
Oblivion features a single Night Mother, indicated in in-game literature as the ghost of the founder of the Brotherhood. It could be the case that the Vvardenfell chapter of the guild uses "Night Mother" to refer to a local leader.
Morrowind:Llandrale Varam

Llandrale Varam is a Dark Elf mage hiding out in the Shrine of Ald Sotha. Llandrale holds in her possession a key to a chest on the altar; in that chest are some shoes desired by Endryn Llethan of the Tribunal Temple.
 
Related Quests
Tribunal Temple

Morag Tong
Morrowind:Aharnabi

Aharnabi is the hideout of Honthjolf the Traitor, a wanted deserter from the Imperial Legion, and his minions, three sorcerers and two random Atronachs. The submerged sections of the cave are infested with slaughterfish.

The entrance of the cave has some lovely mushrooms to pick, once you have dealt with the hostile bandit Erissare just within the entrance. Venturing further inside, you will encounter an atronach in front of a set of stairs and another bandit, Dirding, at the bottom of those stairs.

At the intersection, the right path leads Llarusea Andrethi's quarters, which contain various alchemical ingredients and scrolls in urns and on the table. The table also contains a full set of Journeyman quality alchemy apparatus and the Alchemy skill book A Game at Dinner. Four   chests contain random items.

To the left from the intersection is Hontjolf himself, along with a small amount of loot including the Alteration skill book Sithis. A Preserved Ancient Key can be found in a chest next to some gold stacks, but it doesn't open anything.

 
People
 


Related Quests
Imperial Legion


Maps
thumb|left|Aharnabi, interior map

thumb|right|200px|Interior, Honthjolf's end.
Morrowind:Honthjolf

Honthjolf is a Nord knight hiding out in Aharnabi, a cave located south of Azura's Shrine on Azura's Coast. It seems that Honthjolf is in a little trouble with the Imperial Legion, so he deserted, and they want you to kill him. However, he is aware of this; he is hostile and will attack you on sight. He wears an Imperial steel cuirass, Imperial chain left and right pauldron, netch leather greaves with matching boots, left and right leather bracer, common pants with matching shirt, and wields an Imperial broadsword as well as an iron shield. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 
Related Quests
Imperial Legion
Morrowind:Punsabanit

The cave is located just off the southeastern coast of Sheogorad, beyond the Dwemer ruin of Nchardahrk. There are a few nix-hounds in the beginning, and a total of three locked sections guarded by bandits.

Behind the first locked (35) and trapped door there is a female warrior and mage. Treasure consists of the Axe skill book The Seed, the Destruction skill book A Hypothetical Treachery, a quality restore magicka potion, a standard restore fatigue potion, a scroll of Elemental Burst:Fire, and a lesser soul gem. If you go to the southeast wall, past the bedroll and levitate up, you will find a cave that is a back entrance to the third locked room.

Behind the second locked door you come to, there are three bandits: a warrior, a mage, and an archer further back. There are three chests; two are locked (7 and 25), and one trapped. There is a bag containing gold lying near them as well. Lastly, there are many crates and barrels containing soul gems, magic items, gold, and various other leveled items.

Within the third locked (35) room there are two warriors waiting to ambush you once you open the door. There is a locked (5) chest of drawers, a locked (25) wooden chest, a locked (10) small chest (under the bed), and a trapped old chest. The chests contain various valuable gems, clothing, weapons, and gold which are randomly generated. Many bottles are in the third locked room, including one skooma, one ancient Dagoth brandy, one Cyrodiilic brandy, one Telvanni bug musk, and one flin. On the lower level below the bed are four Ash Statues in a crate.
 

People
 


Notes
When asking about "latest rumors" in Dagon Fel, you can get reports of Kirginia being "back in town", evidence that there is current smuggling activity in the area. However, this just hints at the existence of the smuggler's den. There is no quest associated with clearing it out.
One of the barrels in Kirginia's room is a floating barrel, with the typical "floating" movement, even if it's not in the water.

Maps
thumb|left|Punsabanit interior map
Morrowind:Ini Settings

Introduction
In the PC version of Morrowind there is a configuration file file called   in the root directory of the game. This file houses some of the instructions and settings the game engine uses to build the game world- including lighting, water, & weather parameters, and links for asset archives or accessory game files (mods) to load. Modifying it allows you to customize your game's behavior at a fundamental level.

In-game settings from the Options menu (Preferences, Audio, Controls, Video) are stored elsewhere in the computer's Windows registry and will be lost when reinstalling the operating system unless the settings are backed up!

Cautionary Measures
Warning! Make a backup copy of your   (e.g., copy and rename the new file as  ) before you make any changes. You should not delete this file, as Morrowind will not run without it, so backing up the file is very important. Incorrect modifications to the file can cause the game to not run properly- or possibly at all. Losing an operating version of this file may require complete reinstallation of the game if you are not able to find a replacement from another source. (See External Links below.)

If you wish to create a comment line inside the file, just place a semicolon (;) at the beginning of the line and the game will not read it as instruction code.

Settings


External Links
Yacoby's Morrowind INI Tutorial, its backup, and a backup of the backup that is permanent.
Morrowind:Dissapla Mine

Unfortunately, this mine is plagued with nix-hounds, and the mine supervisors have hired the Fighter's Guild of Sadrith Mora to sort it out.

 
Related Quests
Fighters Guild


People
 


Maps
left|thumb|Map of Dissapla Mine
Morrowind:Abernanit

The cave is on the bit of land behind a boat next to Gnaar Mok, and home to a small gang of smugglers and a kidnap victim - Dandsa the Redguard. The Imperial Legion is on the case.

The agent Balis Sari provides medium training service in   as well as minor training in  , and   if he is snuck up on or calmed.

Upon entry, you will come face-to-face with a hostile leveled creature. The first interior door is trapped. Alonisea Varys, who carries The Axe Man, an Axe skill book, is on a platform soon after. Around the platform are various barrels containing leveled smuggled items.

Through a tunnel are Dandsa and Balis Sari (Balis offers training, if calmed). The room has various barrels and crates containing more smuggled goods and a   chest containing some gold. The chest hidden behind the rock pillar contains a random restore attribute potion.
The other tunnel, to the south, is home to a leveled creature and then Thelama Indaren. The containers around here have a small amount of leveled items, some ingredients, and steel weapons. A couple of creatures hide in the water.
thumb|right|200px|Interior.
 

Related Quests
Imperial Legion


Notes
Alonisea Varys carries The Axe Man, an Axe skill book.  There is no other non-random treasure of note.
This humble grotto could be the setting for the epic story The Death Blow of Abernanit. However, because the story tells the tale of a now-ruined daedric shrine dedicated to Mehrunes Dagon, it is probably actually set at Mehrunes Dagon's shrine at Ebernanit. The confusion could perhaps be the result of a mistake on the part of the developers.
This theory may not be true, as future installments of The Elder Scrolls series still keep the spelling of the book as Abernanit, leading to the credence that the Daedric Ruins within the cave have been destroyed. Additionally, Ebernanit appears with the same name in ESO.

 

People
 


Maps
thumb|left|Abernanit, internal map
Morrowind:Pinsun

A small cave just north of Indoranyon Stronghold, Pinsun is home to a gang of eight smugglers and their loot.

If calmed or snuck up on, Clecentor Aerius provides medium training in  ,  , and  . Additionally, if Rilas Arethan is calmed or snuck up on, he will provide medium training in  ,  , and  .

 
People
 


Notes
Loot includes a copy of the Restoration skill book Notes on Racial Phylogeny, an Orcish battle axe (in extremely poor state of repair), several potions and scrolls, weapons, food, booze, a cache of moon sugar, a full set of Master's Apparatus and even four Ash Statues.

Maps
thumb|left|Pinsun, interior map
Morrowind:Nammu

This is one of those caves which may be difficult enough to find at first, but once you've found it, you'll wonder just how you managed to miss it. Situated about halfway between the Dunmer Stronghold of Falensarano to the west, and the Daedric Shrine of Yansirramus to the southeast, with Tel Aruhn a little further off to the east, this cave is the eventual destination of a late Imperial Cult quest, to find the Ring of the Wind. It is guarded by a band of six smugglers, one of whom, Galmis Dren, wears the ring. There is also an unusual Redguard prisoner, Jon Hawker, who will ask you for a Scroll of Divine Intervention in order to be freed. 

The agent Seliulus Laenius provides medium training service in  ,  , and   if he is snuck up on or calmed.

Sulesa is encountered right upon the enctrane. To the right are crates containing random leveled items. Couple crates hold Moon sugar and Ash Statues. Mornsu Omalor is also on the bridge. Over the bridge in next room to the nort-west are Seliulus Laenius and Moria Uulentanus. Urns contain food. Further deep into cave to the south-west Galar Baren is encountered. Pool doesn't contain anything interesting. Area at the top of staircase has Galmis Dren, Jon Hawker, any good amount of containers containing more smuggled items. There are also couple   which contain random  loot and gold. Urn next to potions contain scrolls.

 
People


Related Quests
Imperial Cult


Notes
Galmis Dren also wears a Dwemer Cuirass, Dwemer Helm and Bonemold Boots.
Bringing a Scroll of Divine Intervention to free Jon Hawker (which turns out not to be his real name) will net two nice unique gloves, Zenithar's Wiles and Zenithar's Warning, and a Reputation Point.
Two skill books (Conjuration, Enchant) and four potions can be found lying around. A barrel contains a guaranteed Cruel Shardblade and two Scrolls of Divine Intervention. Other treasure is random but includes weapons, booze, moon sugar and ash statues.
Oddly, Mornsu Omalor, the archer, carries twelve bows, but only one arrow.

Bugs
 

Maps
thumb|left|Nammu, interior map
Morrowind:Pulk

The cave is the refuge of a gang of outlander bandits. What is unusual is that there are no Elves of any description among them; instead there is a Khajiit, two Argonians, an Orc and one Nord. The pool in the cave contains two chests. One has a leveled amulet, random piece of expensive clothing and up to 50 gold, and the other also contains some gold. The second chest is significantly harder to find and might require a light source, as it tends to blend into the rock.
 
People
 


Notes
Pulk also appears in ESO.

Maps
left|thumb|Pulk
Morrowind:Alchemical Formulas

Quick Walkthrough
# Talk to Nileno Dorvayn about duties.
# Steal a copy of Aurane Frernis' secret ''alchemy formulas''.
# Return it to Nileno for an increase in faction reputation.

Detailed Walkthrough
Hlaalu Alchemy
Nileno Dorvayn at the Hlaalu Council Manor in Balmora will ask you to steal a formula from an alchemist who has been taking business from a loyal Hlaalu alchemist in Vivec. The alchemist in question is Aurane Frernis in the Foreign Quarter's lower waistworks. Confusingly, her shop is indicated as Apothecary, not Alchemist, while there is another, unrelated Alchemist shop nearby.

Aurane's Secret Formula
thumb|right|Locations of the Scrolls
You can find Aurane Frernis in the Foreign Quarter's lower waistworks. It may be very difficult to steal ''a recipe scroll'' without any magic. In all, there's one on the table, one in a chest at the foot of the bed, and one on Aurane herself. The chest is   and trapped, so non-thieves should avoid this one; the same goes for the one on Aurane. The easiest would be the one on the table; it's a small room, so there's little to hide behind when stealing the scroll. A chameleon spell or item would be useful since you can't hide anywhere in the room while stealing it.

Once you've acquired the formula, return it to Nileno in Balmora with the recipe to complete the quest and receive a five point boost in faction reputation.

An easy way to do this (especially early in the game) is to grab the scroll on the table and turn around immediately to leave the room (before she manages to do anything other than shout at you). You will have to pay a bounty of 100 (remember to drop all the stuff you've stolen, including the recipe scroll, if you choose to do the quest this way), but other than that all will be as before - she won't even be angry when you come back.

Notes
If you kill Aurane Frernis, Nileno Dorvayn will lecture you on performing your tasks as ordered. You won't get a reward and Nileno's disposition with you will drop 10 points.
It is only necessary to steal one of the three formulas.
If you attempt to ask Aurane Frernis for the formulas, she will refuse to give them to you and it is impossible to get them from her through bribes or persuasion (though her response changes from "I won't share them" to "I like you, but I still won't share them").
If you get Aurane Frernis to turn away from the list on the table you can hide while her back is turned and take it.

Quest Stages
Morrowind:Inanius Egg Mine (quest)

Quick Walkthrough
# Chat with Nileno Dorvayn about business and Inanius egg mine.
# (Optional) Travel to Suran and visit Serjo Avon Oran.
# Travel to the Inanius Egg Mine and kill the Kwama Queen.
# Report back to Nileno Dorvayn to complete the quest and receive your reward.

Detailed Walkthrough
Inanius Egg Mine
Nileno Dorvayn at the Balmora council manor will ask you to help undermine rival Serjo Avon Oran by killing the Kwama Queen in the Inanius Egg Mine, in the mountains east of Suran. The quickest route to the mine is to travel to Suran via the Balmora Silt Strider, then travel by foot south out of Suran, and east around the mountain into the nearby Molag Amur region. The mine is directly southeast of Suran and due south of Saturan, nestled in a small cove.

Chat with Avon Oran
You can optionally use this to extort up to 1000 gold from Oran (in his manor in Suran). Once in Suran, stop in at Oran Manor, located on the south side of Suran next to the Tribunal Temple, and have a chat with Avon Oran about the Inanius egg mine. He will offer you 1000 gold to leave the mine alone. You can choose to accept his offer (and earn a 5-point faction increase as well) and travel back to Balmora, but Nileno will be unhappy with your decision, and you will suffer a 10 drop in disposition with her. You can refuse his offer and suffer a drop in disposition with Oran, but be rewarded with 500 gold and a 5-point faction increase from Nileno. Or you can accept his offer, and kill the Kwama queen anyway. Nileno will also pay you for completing the quest, and will praise your devious mental workings.

Killing the Kwama Queen
Once at the mine (see directions above), you'll find the mine devoid of any miners; however, it is partially flooded and a swim is required to locate the queen. Dispose of her, taking out any hostile Kwama workers in the process.

Completing the Quest
Whichever route you choose, report back to Nileno Dorvayn in Balmora to complete the quest.

If you kill the queen, you always receive five points of House Hlaalu faction reputation and Dorvayn's disposition increases by ten. Your general reputation will also increase by a point. 

If you promise Oran to spare the queen, his disposition increases by 20, Dorvayn's drops by 15, and you gain five points of Hlaalu reputation. Your general reputation will increase by a point as well. 

If you kill the queen after promising not to, Oran's disposition drops by 30, otherwise it drops by 20.

Notes
Lower level characters may wish to wait on this one, as the mine is blighted and the Kwama workers will attack you, and they can do some damage.
You will have to swim a little bit to get to the queen's lair (this is not a separate area), it is not accessible from the regular passages.
Should you acquire the blight disease while in the mine, make a quick stop at one of the Tribunal Temples, or an Imperial Cult altar for a blessing to cure your ailment; alternatively you can sip a tasty cure blight disease potion to cure what ails you.

Quest Stages
Morrowind:Guar Hide Squeeze

Quick Walkthrough
# Chat with Nileno Dorvayn about business and guar hides.
# Travel to Vivec and chat with Rolasa Oren about guar hides.
# Convince Rolasa to buy guar hides from House Hlaalu.
# Report back to Nileno Dorvayn to complete the quest and receive your reward.

Detailed Walkthrough
Guar Hide Squeeze
Nileno Dorvayn at the Balmora Hlaalu Council Manor will ask you to convince alchemist Rolasa Oren in Vivec to buy imported guar hides from House Hlaalu, instead of House Redoran. Nileno's trying to improve House Hlaalu's share of the guar hide trade with the alchemists in Vivec.

Locate Rolasa Oren
Travel to Vivec; the quickest options from Balmora are either the Mages Guild Guide or via Silt Strider. The Guild Guide will place you in the Foreign Quarter, where you'll find Rolasa Oren. Ask around, and you'll find out that Rolasa works out of the Upper Waistworks in the Foreign Quarter, where she has a vendor's stall.

Rolasa Needs Some Convincing
Initially Rolasa will refuse your request, stating that imported guar hides are not that fresh, and that she's been buying from House Redoran for years. Raise her disposition to 80 or above, and she will agree. Several methods to raise her disposition can be found here.

A successful Intimidate check will also yield the result with any disposition.

Once Rolasa agrees, travel back to Balmora and report back to Nileno to complete the quest and receive 1000 gold, a portion of the future guar hide sales, for your efforts.

Notes
If Rolasa dies during the quest, Nileno Dorvayn's disposition towards you drops by ten points and you receive no faction reputation.

Quest Stages
Morrowind:Delivery for Bivale Teneran

Quick Walkthrough
# Chat with Nileno Dorvayn about business and Bivale Teneran.
# Travel to Ald'ruhn and locate Bivale Teneran's clothing shop in Ald'ruhn-under-Skar.
# Deliver the scroll with the orders to Bivale Teneran.
# Return to Nileno to complete the quest and receive your reward.

Detailed Walkthrough
Orders for Bivale Teneran
Nileno Dorvayn at the Balmora Hlaalu Council Manor will ask you to deliver orders to House spy, Bivale Teneran, in the Ald'ruhn Manor District, which is under Skar. Bivale keeps an eye on things in Ald'ruhn for House Hlaalu.

Travel to Ald'ruhn and Deliver the Orders
Travel to Ald'ruhn; the quickest routes are via Mages Guild Guide or Silt Strider. Bivale is a wealthy clothes merchant, and her shop can be found in the Ald'ruhn Manor District, under Skar, on the lower left side. Chat with Bivale about scroll and you'll give her the orders; in return she'll give you a free outfit, some extravagant pants and an exquisite shirt.

Completing the Quest
Return to Nileno in Balmora to finish the quest. You receive another 500 gold.

Notes
If you kill Bivale Teneran during the quest, Nileno's disposition towards you drops 30 points and she will refuse to give you any more quests. If Bivale is dead before the quest starts, Nileno skips to the next quest.

Quest Stages