Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Vincent Galien

Vincent Galien is a Breton drillmaster and an apprentice of the Fighters Guild chapter in Bravil.

As the lowest ranking member in the guildhall, Vincent hasn't been given too many responsibilities and therefore drifts around for most of the day. He sleeps on the 2nd floor every night between midnight and 6am and spends the first four hours of the day wandering around the ground floor. At 10am, it's time for a lengthy sparring session against Tadrose Helas. They keep going until 4pm, when he proceeds to wander around until dinnertime. At 6pm, he finds a seat at the table and takes his dinner with his fellow guildmembers. At 8pm, he gets up, and spends the rest of the evening strolling lazily around until he heads back up on the 2nd floor and finds his bed at midnight.

He wields a steel longsword and wears steel boots, cuirass, greaves and gauntlets, all of which he will un-equip during the night. He carries nothing except a small amount of gold.
Oblivion:Carandial

thumb|right|Carandial explores Anutwyll
thumb|right|Carandial at his Oblivion:Carandial Campsite|campsite
Carandial, a High Elf mage, is an Associate of the Mages Guild. He is an avid Ayleid history scholar and researcher and is lucky to have the ruin of Anutwyll so close to the city walls. He studies the ruins regularly, using the camp he has set up nearby as a base.

On most days, he wakes at 6am and wanders around his house for two hours before heading to the Mages Guild Hall. Between 8am and 8pm he spends his time looking for Ardaline or Delphine Jend, or just walking around the ground floor. He takes a break at midday and heads to Silverhome on the Water for a two-hour lunch break. At 8pm, he once again leaves to eat dinner at Silverhome then heads for his house, where he wanders for two hours before going to bed at midnight.

On the 2nd of each month, and again on the 16th, Carandial skips sleep to ride up to Anutwyll on his Bay Horse. He will wander near his camp until 8am when he plunges inside the ruin to explore. He is searching for melee weapons worth at least 10 gold (anything except rusty weapons), and is likely to be disappointed since the inhabitants are animals and almost none of them wield weapons: this typically means he spends the entire trip standing just inside the doorway. He emerges at 4pm, and returns to his camp for some more wandering. The next day he will follow the same schedule before finally returning to Bravil at midnight on the third day.

When you approach him for the first time, he won't hesitate telling you about his interest in the ancient ancestors: "Carandial. Mage-trained. Scholar by inclination. Student of our Aldmeri ancestors, the Ayleids." When asked about Bravil, he will comment that "The   ruin of Anutwyll is nearby. I can spend a few days on site, then return here for the comforts of home and my library," pronouncing "Ayleid" wrong.

He wears a middle-class outfit consisting of a russet felt outfit and a pair of russet felt shoes. He also carries a leveled amount of gold and the key to his house. He doesn't carry any weapons, unless he finds one during his explorations, relying instead on a set of leveled mage spells.

Notes
It is possible, especially at higher levels, for him to get killed by enemies while camping out in the wilderness or exploring the ruin.

Bugs
Oblivion:Dro'shanji

'''Dro'shanji is a Khajiit agent living in Bravil where he earns a living as a gardener at Castle Bravil. He is a member of the Thieves Guild and offers advanced training in Security.

He is quite proud of the "grand gardens green"'' surrounding the castle courtyard and spends most of his time maintaining it. He lives across the street from the Fighters Guild and sleeps in his house there every night between midnight and 6am. After waking up, he always spends the first two hours wandering around on the ground floor. At 8am, on all normal weekdays (Morndas to Fredas), he crosses the bridge to the castle and nurses his beloved garden until 6pm, only interrupted at noon by a two-hour dinner break at the Silverhome on the Water. He then spends the evening at home, eating dinner between 8pm and 10pm, and always goes to bed at midnight.

On Loredas and Sundas, he takes a well-deserved break from his gardening duties, and instead strolls around in the area between A Warlock's Luck and the southeastern bridge while chatting with Reenum and the other townsfolk passing by. He will be in this area from when he leaves his house at 8am until 6pm, only interrupted by his usual lunch break at noon. At 6pm, he crosses the southern bridge and enters The Lonely Suitor Lodge and hangs out there until he goes home at 10pm. After two hours of wandering in the house, he finally falls asleep at midnight. For the entire duration of the week, he will offer services at all times, except when he is sleeping, eating, or partying at the Lonely Suitor Lodge.

He wears typical lower-class attire, a coarse linen shirt, a pair of light brown linens, and rough leather shoes. He carries around his key and a considerable amount of gold. Dro'shanji is capable of casting either Chameleon, Invisibility, or Silence to aid him in combat.

When you meet him for the first time, you will get a typical Khajiit greeting and an introduction to his line of work: ''"Dro'shanji greets you. His work is the castle grounds, grand gardens green. Dro'shanji also is Advanced Trainer in Security." When asked about Bravil, he reveals that he shares the common viewpoint about the swampy town: "Bravil is perhaps not so nice. But Bravil Castle, and castle gardens, they are jewels, are they not?"''

As an advanced trainer, Dro'shanji can provide you with the necessary preference to receive master training in Security. Once your skill level reaches 70, speak to him and choose the 'training' option, which will trigger the quest and the following words about J'baana: ''"If more knowledge is what you seek, you must consult J'Baana. He is wise in the way of locks. He is the guest of the Legion, at the Legion Headquarters in Cyrodiil. Seek him there."''

When asked about Bravil, Luciana Galena will point you toward Dro'shanji: ''"Other Bravil trainers? City-Swimmer teaches Sneak. Dro'shanji teaches Security. Varon Vamori teaches Speechcraft."

 
Related Quests


Notes
 
This is further reinforced by the fact that Dro'shanji will remain locked up in his house once the quest has started and before you enter the Dreamworld.

Bugs
Oblivion:Chana Mona

Chana Mona is a Breton priest and Primate of the Great Chapel of Mara in Bravil, as she says in her introduction: ''"I am Mara's Primate, Chana Mona. I  take care of the Chapel's affairs in Bravil Parish, and speak for Mara in the Council of the Nine." When she is asked about Bravil, she will tell you that she actually has little to do in the Chapel, leaving her plenty time to spare in other duties: "Uravasa and Marz leave me little to do here in Bravil. That leaves me free to devote my time to Mara's ministry throughout the Empire."''

For the moment, she wakes up every day at 6am and will spend most of the day wandering either around the chapel's benches (33% chance) or in the Chapel Undercroft (50% chance), switching the location constantly. At 10am and 6pm, she will head to the Altar of the Nine for a brief moment of silently pray before heading back to her usual stroll around the Chapel . After a long day of prayer, at 8pm she makes for the Chapel Hall to eat a two-hour dinner. After two more hours of wandering she finally heads to bed at midnight.

She wears upper-class attire consisting of a black & burgundy outfit and a pair of gold trimmed shoes. She also carries the chapel key and about 10 gold coins. In combat, she relies on a set of leveled Alteration, Destruction, Mysticism  and Restoration spells, along with another leveled Restoration spell.

Notes
If you install the Knights of the Nine official plug-in, Chana is killed when Aurorans attack the chapel once Nature's Fury is completed. She is apparently shot down the stairs of the chapel with a Dremora field arrow.
Oblivion:Olava the Fair

Olava the Fair, a Nord commoner, is a Layman of the Nine Divines and the Living Saint of Mara at the Great Chapel of Mara in Bravil. 

Her duties as Living Saint seem divided between praying and simply being there for those in need: She sleeps in the Chapel Hall every night between midnight and 6am and spends the first three hours of the day wandering randomly around, visiting all three areas of the Chapel. At 9am, she will head to the altar of Julianos and receive a few blessings before sitting down on a pew for a three-hour prayer. At 12pm she will stroll around the Chapel again until 4pm, when she will head to the altar of Akatosh and receive her second blessing of the day, followed by yet another three hours of praying. At 8pm, she will head to the Chapel's Great Hall for a two-hour dinner. After her meal, she will take one last walk around the Chapel until her bedtime at midnight. 

She wears a mixed set of common lower-class and common middle-class clothing, consisting of a green wool shirt along with light brown linens and a pair of braided leather sandals. She carries the Chapel's key and a leveled amount of gold.

She takes her role seriously and thinks that she must serve as an example to others, as she will tell you when you first meet her: ''"I am Olava the Fair, Mara's Living Saint. It is my responsibility not to preach, but to live Mara's commands as an example to others." If you ask her about Bravil, she expresses her feeling about the people inhabiting it: "My task is to know and love the people of Bravil as if they were my own children. If you have ever been a parent, you know what a challenge that is."''

Notes
She is killed after completion of the Nature's Fury quest. When this happens nobody will replace her, as she doesn't offer any kind of service.
Oblivion:Antoine Branck

Antoine Branck is a Breton farmer who takes care of the horses at Bay Roan Stables in Bravil. If you want to buy one, talk to his employer Isabeau Bienne.

A Breton with a strong dislike for Regulus Terentius' lack of interest in the welfare of the county, Antoine spends most of his time tending the horses, while scouting the Green Road for potential customers. He is not allowed inside the stables and only owns a bedroll without any form of coverage behind the building. Regardless of the weather he sleeps there every night between 10pm and 6am. After waking up, he spends the first two hours of the day strolling around. At 8am, his workday begins, and he starts raking the ground inside the corral. He stops at noon and sits down on the bench near the stable door for a two-hour lunch. He gets up again at 2pm and spends all afternoon wandering around near the stables. At 6pm, he once again sits down on the bench, this time to enjoy a two-hour dinner. At 8pm, with the stables closed and not much to do, he just loiters lazily around the pen until he returns to his bedroll at 10pm. The one exception to this schedule occurs after Isabeau sells you a horse, then Antoine will stand next to the horse until you mount it, before resuming his usual routine.

Taking care of horses seemingly does not provide much wealth for Antoine as his wardrobe is pure lower-class; a shirt with suspenders with a pair of blacksmith's pants and stitched leather shoes. He wields an iron war axe and carries his rake and a small amount of gold. 

When you approach him, he will do his job and point you towards Isabeau: "If you are looking to buy a horse, go inside and talk to Isabeau." If you choose to buy a horse, Isabeau will send you back to Antoine with: "Go out to the corral.   will have your new Bay saddled and ready for you." Outside, he will present it to you plain and simple: "Here is your horse." If you manage to speak with Antoine before hearing this comment (see bugs) he will say: "This is one of our best Bay horses. Take good care of him." On the subject of Bravil, he will passionately tell you his honest opinion about the Count and his son: ''"The Count was once a tournament champion. Now he's a loafer and skirt-chaser. And his son, Gellius, is a spoiled good-for-nothing skooma-sucker."

Notes
An additional greeting for Antoine was recorded, but will never be heard in-game as his stable dialogue takes precedence: "Antoine Branck. I just work here. If you want a horse, go inside and talk to Isabeau."''

Bugs
Oblivion:J'zin-Dar

'''J'zin-Dar''' is a Khajiit pauper and skooma junkie living in Bravil's infamous Skooma Den. 

He is so addicted that he never even leaves the Den and spends his entire life downing skooma while chatting with the other addicts. He sleeps in the upstairs area every night between midnight and 6am. He starts the day with two hours without skooma, but at 8am he pulls out the bottle and starts drinking. He keeps going for a whopping twelve hours until 8pm, when he just staggers around the Den until his bedtime at midnight. 

Not surprisingly, his wardrobe consists purely of cheap lower-class items, a pair of coarse linens with a sack cloth shirt and matching sandals. He carries around his stash of skooma (10 bottles), a few gold coins and his indispensable mug.

He's particularly unapproachable and his greeting sounds more like a threat; ''"I'm J'zin-Dar. I tell you, so you can tell everyone who kicked the crap out of you. J'zin-Dar. Get it right."'' When asked about Bravil, he'll attempt to insult you the best he can: ''"You are stupid, so I'll make myself clear... you are stupid. Go away. I don't want your blood and puke all over me."''
 

Notes
Like all other inhabitants of the Skooma Den, J'zin-Dar can be killed without incurring a bounty as long as no other people (besides the other skooma addicts) are around. This is a great way to join the Dark Brotherhood. He can also be used to train the Sneak skill rather rapidly and with no bounty by repeatedly pickpocketing him, as his "0" responsibility level means he doesn't care.
Oblivion:R'vanni

'''R'vanni''' is an extremely humble Khajiit pauper and skooma junkie living in Bravil's infamous Skooma Den in the southeastern part of town.

He does not want any trouble. He just wants his sweet skooma. He sleeps in the upstairs area every night between midnight and 6am. He starts the day with two hours without skooma, but at 8am he pulls out the bottle and starts drinking with the other addicts. He keeps going for a whopping twelve hours until 8pm, when he just staggers around the Den until his bedtime at midnight. 

Addicted to the point where he no longer cares, R'vanni staggers around the Den wearing only a pair of sack cloth pants. He carries around his stash of skooma (8 bottles), a few gold coins and his indispensable mug.

It may be the skooma talking, but he is very keen on avoiding conflicts. When he greets you, he will say; ''"What you want? It's okay. R'vanni doesn't mind. R'vanni likes it..." And when asked about Bravil he will desperately try to calm you down: "R'vanni just wants to get along. No trouble. Anything you want. R'vanni's know-nothing, good-for-nothing. Ask anyone. Just don't hurt R'vanni."''
 

Notes
Like all other inhabitants of the Skooma Den, R'vanni can be killed without incurring a bounty as long as no other people (besides the other skooma addicts) are around. This is a great way to join the Dark Brotherhood.
Oblivion:Reistr the Rotted

Reistr the Rotted is a Nord pauper and a skooma addict living in the Skooma Den in southeastern Bravil.  In typical Nord fashion, only slightly accentuated by the skooma, he tends to speak very loudly and publicly about an embarrassing itch on his thigh. 

He is so addicted that he never even leaves the Den and spends his entire life downing skooma while telling the other addicts about his itch. He sleeps in the upstairs area every night between midnight and 6am. He starts the day with two hours without skooma, but at 8am he pulls out the bottle and starts drinking. He keeps going for a whopping twelve hours until 8pm, when he just staggers around the Den until his bedtime at midnight. If he runs out of skooma, he will instead spend the day searching for some, even if it means stealing it. If he is caught or seen stealing by someone with a higher responsibility he will get into trouble with the law and likely end up dead.

He wears simple, pale lower-class clothing consisting of a belted vest with blacksmith's pants and stitched leather shoes. He carries his stash of 5 skooma bottles, a small amount of gold and his indispensable mug. 

When you approach him, he will keep drinking but will tell you about himself and the itch: ''"Hey! That's me you're talking to! Reistr the Rotted! Hear me? Reistr! Wow! I got this a-MAZ-ing itch right on my thigh! Can't touch it! It's rough!" When asked about Bravil, he will get paranoid and let the skooma talk: "Been here. Right here! All day! Last night, too! I wasn't there! Not there at all! I can totally prove it! Ask anyone!"''
 

Notes
Like all other inhabitants of the Skooma Den, Reistr can be killed without incurring a bounty as long as no other people (besides the other skooma addicts) are around. This is a great way to join the Dark Brotherhood.
Oblivion:Roxanne Brigette

Roxanne Brigette is a Breton pauper and skooma junkie who can be found in Bravil's infamous Skooma Den. According to herself, she is there to help the other residents get through their addiction, but her lifestyle suggests that something must have gone horribly wrong along the way.

Now a full-time skooma addict, Roxanne lives her life in a constant skooma-high and never even sees the light of day. She sleeps in the upstairs area every night between midnight and 6am. She starts the day with two skooma-free hours, but at 8am she pulls out the bottle and starts drinking. She keeps going for a whopping twelve hours until 8pm, when she just staggers around the Den until her bedtime at midnight.

Life in the Skooma Den is an easy one and Roxanne's wardrobe reflects just that: she is clad in a sack cloth shirt with matching pants and bare feet. She carries around her stash of skooma (15 bottles), her indispensable mug, and a small amount of gold.

If you approach her during her drinking hours, she won't even bother putting the bottle down. She will, however, still try to convince you that she is there to help the other residents: ''"Hello. I'm Roxanne Brigette. I help the boys. They get a little squirrelly sometimes, find it hard to cope. So I help out."'' When asked about Bravil, she will reveal the embarrassing truth about Count Regulus Terentius' unpopular son Gellius: ''"Me? I got no problem with Bravil. Lovely town. That little prince, the count's boy, he's sweet with the sugar. EEEA-sy Street, all the way."''

 
Notes
Like all other inhabitants of the Skooma Den, Roxanne can be killed without incurring a bounty as long as no other people (besides the other skooma addicts) are around. This is a great way to join the Dark Brotherhood.
Oblivion:Dorian

Dorian is a Redguard commoner who lives in the east-western housing complex of the Imperial City's Talos Plaza District.

His day begins at 6am when he wakes up in the Private Quarters of his house. He takes breakfast for two hours until 8am and then spends the rest of the day wandering around his mansion before heading back to bed again at 10pm.

Dorian wears a color-clashing assortment of upper-class clothing. His outfit consists of a green brocade doublet, red velvet garment, and a pair of blue suede shoes. He carries the key to his house, as well as a large amount of gold.

He is also somewhat rude, tending to greet people with ''"I don't believe I know you. And I don't need any new friends, thank you very much." When asked about the city, he will tell you that: "There are many people in the city who interest me, and you are not one of them."''
 
Bugs
Oblivion:Andragil

Andragil is a Wood Elf commoner living in Bravil. She is also the master trainer in Block and will test your skills to the fullest once you have gained the necessary references from the advanced trainers. 

She can be found living a simple life in her home. Andragil goes to bed at midnight, sleeping until she wakes up at 6am. She then wanders around her home until 10pm, where she finally has a late dinner for a couple of hours. She is available for training at all hours except when eating and sleeping. 

Andragil's clothing consists of a brown shirt, a pair of tan linens, and quilted shoes. She also carries a leveled amount of gold plus her key.

Even the other experts of the Block skill acknowledge her great ability. Ambroise Canne will advise you: ''"You want more training? Then you'll have to find Andragil. I learned most of what I know from her. I think she's living in Bravil these days. You should look for her there." and Lum gro-Baroth agrees, "If you need more training, you'd better head to Bravil and track down Andragil. She taught me a few things I didn't know." They both tell you to "Look for Andragil. You can find her living in Bravil."''

When you ask for training, she'll say, ''"You want training, from me? Well, perhaps I can accommodate you. If you're worth the time and effort, that is. I think a little test is in order."'' Then she'll say, ''"Thinking you know how to use a shield is one thing. Actually using one is quite another. So here's what we're going to do. We're going to find out whether or not you can hold up in combat. You put up your shield, and I hit you. If you're still standing when I'm done, you've earned the right to learn what I have to teach. Shall we find out what you really know?" If you decline, she will say: "No? Suit yourself. You know what you have to do if you ever want training from me." When you finally accept her challenge she will say: "Now, put up your guard, and let's begin. I'm losing interest in this." She will then proceed to hit you with her warhammer. After an exhausting forty-second beating from Andragil, and if you are still standing, she will finally grant you her training: "Nicely done. You want training from me, you've got it."

 
Related Quests


Notes
During development, it was planned for every city to have an arena. Andragil would have acted as the Bravil Arena Gatekeeper, and due to this, there are unused voice lines in her voicetype that were meant for this: "Ah, I sense a woman of chance!" (listen) and "Have a good day now." (listen)
Hundolin, the Imperial City gatekeeper, uses the same dialogue in the final game.

Bugs
Oblivion:Brokil gro-Shatur

Brokil gro-Shatur is an Orc commoner who spends his entire life in Silverhome on the Water in Bravil.

He sleeps in the first bedroom on the right on the floor above the taproom from midnight to 6am then heads downstairs. At 6pm he eats dinner at the table in the back of the inn, but otherwise he spends his entire time in the tap room chatting to the staff and patrons.

Brokil certainly enjoys his relaxed life. The first time you meet him, he will introduce himself as ''"Brokil gro-Shatur, Lord High Warden of the Taps, Gilgondorin's most prized customer. I taste everything. Over and over. And over again..." and when asked about Bravil, will reply, tongue-in-cheek, "It is a terrible responsibility, being Bravil's First Citizen of the Ale Tub, but I suffer under the burden like a Sure-Green Orc."

He wears a russet felt outfit and shoes and carries a few gold coins.
 

Bugs