Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Todd's Super Tester Guy

'''Todd's Super Tester Guy''' is a test-character, who can be found in the ToddTest cell, which can only be accessed via the   command.  He is unique in that he offers every type of service possible, including a merchant of every type of item, training, repairs, enchanting, spellmaking, transport (only to a different location within ToddTest), and spell merchant (not included on the chart because he doesn't actually have any spells to sell).  He's also the richest non-creature merchant in the game, though the only wares he has available are the armor he's wearing and a few weapons.

 
Wares
Oblivion:Controls

This page documents the controls available while playing Oblivion and their default settings on each platform.  On all platforms, these controls can be remapped to other keys to suit individual user preferences, in which case the default settings provided here will no longer apply.


Default Controls


Notes
Xbox: 22px|LT and 22px|RT are the left and right triggers, respectively (on the front of the controller and labeled "LT" and "RT")
Xbox: 22px|LB and 22px|RB are the left and right bumpers, respectively (on the front of the controller and labeled "LB" and "RB")

Remapping Controls
Controls can be remapped using the "Controls" menu available under "Options":
On PC, hit Esc, then select "Options"
On PlayStation 3 and Xbox 360, click the Start button, then select "Options"

Xbox 360 Controller for Windows
It is possible to use an Xbox 360 controller (or any controller which supports Xinput) to play Oblivion under Windows.  However, the controller does not include any software to map the controller buttons and Oblivion does not recognize the left or right trigger buttons. This guide will get you up and running with this controller.

Setup
Install this mod. Do not run the application, simply install the .esp. This is so that the controls using for scrolling in the game menu do not change your perspective while walking. 
Download and install JoyToKey. It is recommended to keep a profile with no mappings for when you do not wish to use JoyToKey.
Copy and paste the following into a file named Oblivion.cfg and save it in your JoyToKey folder. This setup is designed to be especially useful for UI mods which were designed for keyboard and mouse.
 

For this control scheme to work, some keys must be remapped from inside Oblivion. This is easier to do when the JoyToKey profile is disabled.
Go to the Mouse Controls, click on Attack, and hit ESC to un-map it. Do the same for Block. In Keyboard Controls, map Attack to the M button.
Also in Keyboard Controls, change Run from L-shift to ] (right bracket).
In Gamepad Controls, unmap the Attack and Block buttons. Remap Activate to the X button, Ready Weapon to the LB button, Cast to the RB button, Sneak to the left stick button, Jump to the Y button, Change View to the right stick button, Journal to the B button, Wait to the Back button, and Grab to the A button.
In JoyToKey, click on "Preferences", select "Associate profiles with applications...", and select "Add". Under "Application Name" put "Oblivion", under "Application Path" put "Oblivion.exe", and under "Associated Profile" select "Oblivion". It is recommended that under "Default behavior" you select "Specify a default profile" and select the aforementioned profile with no mappings. This way the Oblivion profile will be run when you are playing Oblivion and at no other time.
Set JoyToKey to run on startup. It can be useful to set JoyToKey to hide from the taskbar while minimized, in the preferences menu.
These are the controls:
Oblivion:Mana Bloom

thumb|right|Purple flowers produce Ambrosia.thumb|right|Blue flowers produce Lichor.
Mana Bloom is a plant that can yield one of two different alchemical ingredients:
Ambrosia, from the reddish-purple colored flowers.
Lichor, from the bluish-purple colored flowers.

It can be found in Mankar Camoran's Paradise in the Savage Garden and Carac Agaialor areas, or (if the Wizard's Tower official plug-in is installed and active) in the alchemy garden of Frostcrag Spire.
Morrowind:Hodlismod

Hodlismod is a Nord smith who has a shop in Caldera. If you have the Adamantium Armor plugin installed, he is one of the merchants who will have some for sale.

Hodlismod wears an expensive shirt with matching pants and shoes. He also wears an iron cuirass, netch leather greaves, and wields a steel warhammer. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 

Wares
 

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Morrowind:Manicky

Manicky is a Redguard smith who has a stall in Sadrith Mora to the northwest of Tel Naga. There she has a selection of weapons for sale, along with offering repair items and services. If you have installed the LeFemm Armor plugin, she will have a restocking set of Domina Armor for sale as well. 

She wears a common shirt with matching pants and shoes. Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. Otherwise, she knows no spells.

 
Wares
 

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Morrowind:Thorek

Thorek is a Nord smith who runs The Razor Hole, located opposite Eight Plates in Balmora. 

He has steel katanas, steel wakizashis and silver weapons for an early boost, and a good selection of ammunition, but his greatest treasures aren't for sale. The Dwemer Pneuma-Trap battleaxe, a steel claymore of hewing and a Dwarven claymore are stashed in a storeroom behind a  . These are technically property of the Hlaalu Guard who protects his store, so be very careful if you attempt to steal them, especially if you are a member of House Hlaalu.

 
Wares
 

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Notes
Thorek shares his name with another Nord from Skyrim.
Morrowind:Thongar

Thongar is a Nord trader and the owner of  Thongar's Tradehouse in Khuul. He is one of the few traders in the region and has a healthy 1200 gold to barter with. His wares cover the gamut from armor to houseware. Khuul citizens claim that Thongar rents beds, but that's not the case.

He will tell you that a "group of hard cases" came through his tradehouse recently. He also mentions that he has seen people putting goods ashore from a small boat on the coast northeast of Khuul and suspects that they have a hideout nearby.
 
Dialogue
latest rumors: ''"A group of hard cases came through here recently. And an old druegher says he's seen people putting goods ashore from a small boat on the coast northeast of Khuul. I think someone has a smugglers operation in a cave nearby where they're stashing the stuff."

Wares
 

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Morrowind:Trivura Arenim

Trivura Arenim is a Dark Elf trader and Hireling of House Redoran who can be found at the Outpost in Ald Velothi. She trades in ingredients, though she has none to sell and little gold with which to buy any.

Trivura wears a common shirt, skirt and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.

Notes
Trivura Arenim is a part of the Arenim family, which has their own ancestral tomb.
Morrowind:Tervur Braven

Tervur Braven is a Dark Elf trader located in his store on the southern side of the St. Delyn canton plaza in Vivec.

Apart from a good selection of Marksman supplies, Tervur offers mostly clutter.
 
Wares
 

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Morrowind:Teril Savani

Teril Savani is a Dark Elf apothecary found in the Tower of Dawn in Ghostgate.

She wears a common robe with expensive shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells : Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Poison, Dire Weakness to Shock and Deadly Poison.

 
Wares
Morrowind:Tendris Vedran

Tendris Vedran is a Dark Elf apothecary. He is standing in the entry to the Telvanni Council House in Sadrith Mora and has just a few potions, ingredients, and alchemists tools.

He wears a common robe with matching gloves and shoes. He carries a steel staff of chastening and up to 30 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Wearying Touch, Shockbloom, Poisonbloom, Lightning Bolt, and Lightning Storm.
 
Wares
 

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Morrowind:Telvon Llethan

Telvon Llethan is a Dark Elf smith of the House Hlaalu. He is located in the southwestern corner of the plaza in Vivec's Hlaalu Canton.

He offers a quality selection of steel and silver weaponry and basic armorer's tools. There is an ebony war axe on a shelf in his shop, however, it is not for sale; it is technically owned by the Ordinator who guards the room.

 
Wares
 

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Oblivion:Knights of the Nine FAQs

FAQ
General
Is the Priory of the Nine safe for storage?
After The Faithful Squire, when the Priory is cleaned up, all containers in the Priory are safe. However, it is still not a good idea to store ingredients at the Priory. Other Knights of the Nine living at the Priory may take them to eat as part of their eating package.

What are the limitations on my infamy when doing Knights of the Nine quests?
The first mission, Pilgrimage, is designed to reduce your infamy down to 0.  If at any time after your character has more than 1 infamy point, you will be unable to equip the Crusader's Relics.
I'm having trouble installing; what should I do?
See Installation Issues.
How much does it cost to purchase Knights of the Nine?
thumb|right|Knights of the Nine retail disk
When first released, the price was US$9.99 from the official site, or 800 points on Xbox LIVE marketplace.

In addition to download, there are several other options for obtaining Knights of the Nine:
It is included with the original release of Oblivion in the PS3 version of the game.
PC users can purchase a boxed version of Knights of the Nine from retail outlets for US$19.99. This retail disk also includes the "Oblivion Downloadable Content Collection": seven other previously released official downloads, excluding Shivering Isles and Fighter's Stronghold.
The GotY edition of Oblivion includes both Shivering Isles and Knights of the Nine.
The retail disc of Shivering Isles also includes Knights of the Nine.

Items and Equipment
Does Knights of the Nine add any new items to my game world?
See Knights of the Nine Items.
How is the level of the relics determined?
The level of the relics you receive is determined by your character's level at the time of picking up the item. You can also place the relics on the Armor Stand at the Priory of the Nine to reset them to your current level, as well as repair them all to 100, and to recharge the Sword and Mace.

NPCs
Does Knights of the Nine add any new NPCs to my game world?
See Knights of the Nine Creatures and NPCs.
What happens if one of my named Knights dies?
He or she will be replaced with a generic, anonymous Knight of the Nine.  However they are not as powerful as the originals, and possess no spells.
Bloodmoon:Caves of Fjalding

You must access the caves to find an evil draugr lord as part of The Skaal Test of Strength. Navigate through the tunnels to the south and look for a hole in the wall to Aesliip's Lair.

 
Related Quests
Main Quest


Maps


 
Notes
Because of the high number of enemies in ''Aesliip's Lair, Caverns'', the frame rate drops very low in the Xbox version of the game, especially if the player goes accompanied by the Draugr Lord Aesliip during the Main Quest. It improves slightly for each enemy killed until it becomes normal once they are all dead.
Lore:People Z

(?b - d?)
Grandee Zizzeen was a prince of Antiphyllos during the Interregnum.  Zizzeen was often called a meritorious man of "most august memory", and the poet Behrouz said that his rectitude was so high that when he accidentally entered a womens' bath house, he "forthwith put out both his eyes, lest he commit an indecency".  He was related to Fahara'jad and his mother Grandeya Fanesh, who both were Forebears, whereas Zizzeen was a member of the Crowns.   When Hammerfell's High King Ramzi the Distrait died during a time when the province was being ravaged by the Knahaten Flu,  Zizzeen attempted to usurp the throne and was supported by the Crowns, but later lost to Fahara'jad. 

(?b - d?)
Zoreh the Tenacious was a   hero best remembered for saving the city of  . Long ago, a sickness spread through the city and incapacitated much of the population. A warlord named Emeesh Poison-Tongue learned of this sickness, and sent a band of marauders to rob the weakened city of its wealth. Although she too was afflicted by the sickness, Zoreh stood guard alone. She knew that the marauder's numbers were too great for her alone, so she devised a plan to trick them into thinking the illness had passed and that the city's defenders were ready. She ran across Bergama and lit every signal fire, lighting up the city. This heroic act rallied the city's sick defenders. They took the field, and although Emeesh's marauders panicked and attempted to flee, they were all killed. Ultimately, Zoreh died later that night from the illness, but her memory lives on.  Every year, at the  , the citizens of Bergama honor her sacrifice with a race to light up several signal fires throughout the city. 

(?b -  ?)
 

(?b - d?)
 

References
Lore:Alkosh

Alkosh is a pre-ri'Datta Dynasty Anaquinine deity, also known as the Dragon King of Cats,   the First Cat,  the Highmane,  and the Great Cat King of Time.  He is depicted as a fearsome dragon, which the Khajiiti say "is just a real big cat".  He is the god of Time,  a variation on the Altmeri Auri-El, and thus an " -as-culture-hero" for the earliest Khajiiti. Alkosh's worship was co-opted during the establishment of the Riddle'Thar, but the Dragon King remains popular in Elsweyr's wastelands.  

The Khajiit believe the   phenomenon occurs when Alkosh has been broken.  In some pre-ri'Datta beliefs, Alkosh is said to have appeared after the disappearance of Akha and took over the role of the First Cat. While he ruled over the children of Akha, he was soon overthrown and his body scattered on the West Wind. It was Khenarthi who put Alkosh back together, and now they both "safeguard the Many Paths from the wayward children of Akha". 

It is said Alkosh repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times,  by shouting the invader off the summit of Sunspire and out of Elsweyr, leaving behind a "wound" in the sky. 

It is common among the Khajiit to fashion wooden religious fetishes that depict Alkosh as reclining cat with its jaws open wide. 
Gallery
 

See Also
For related information, see entries for Akatosh, Auri-El, Alduin, and the One.

References
Lore:Arkay

(or '''Ark'ay), known as the Lord of the Wheel of Life,  and the God of the Cycle of Birth and Death''',  is a member of the  , and also a popular god in other cultures. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is generally associated with cyclical occasions, such as the seasons and life/death.  His priests are staunch opponents of necromancy and all forms of the undead, and are empowered to bestow Arkay's blessings which prevent the forceful misuse of a mortal soul.  Thus, any body properly buried by a priest observing the proper rituals is protected by Arkay's Law from being raised as undead.  Therefore, necromancers view Arkay as their ultimate enemy, and make covert efforts to undermine his worship throughout Tamriel.  Because of this association with, and protection of, mortality, he is sometimes called the Mortals' God.

There are two legends about Arkay's origin. One told by the Bretons is written in the book '' ''. It states that Arkay was once a mortal shopkeeper with a passion for knowledge. He found a book written in a strange language and spent years upon years attempting to decipher it, slowly ignoring everything and everyone else around him. Eventually Arkay realized the book explained life and death itself, but by this time was at death's door with an incurable plague. Praying to Mara as a last resort, Arkay asked for more time to interpret the book. Mara gave him a choice: die now or become a god for eternity, charged with keeping the balance of death and life in the universe.    The alternative is contained in  , which suggests that Arkay was one of the very first spirits to "crystallize" after the start of time. 

Sources have conflated Arkay with the Yokudan goddess Morwha in the past although it’s unknown if this was speaking to a true connection or was simply a scholarly mistake.  Arkay created the Sword of the Crusader for Pelinal Whitestrake, to help him defeat Umaril the Unfeathered.

The Order of Arkay has temples in Sentinel, Ilessan Hills,  , Dragontail Mountains, and Orsinium. 

Planet
The planet known as Arkay (sometimes called RKHET  or the Eye of the Thief)  is one of the Dominion Planets in the skies of  ,  and according to the Warrior-Poet,  , it is one of the eight known worlds.  Arkay marks the eye of   constellation. The planet is simultaneously Arkay and the plane of Arkay, just like the other planets and their eponymous patrons. 

For the longest time, nothing had orbited the small planet,  that was until the King of Worms,   had ascended to godhood in light of the  .  He had apparently taken on a new form, the   and eclipses Arkay's light once every eight days, shining down a purple light called the Shade of the Revenant. Various altars constructed in far-off places like the   harness the light to create  s. 
 

Gallery
 

Notes
  suggests that the cycle of life and death is also called the "Arkayn Cycle".

See Also
Books
 
 
 
 

References
Lore:Auri-El

Auri-El (or Auriel),   King of the  ,  is the elven analogue to     and the chief deity of most Aldmeri pantheons.  He is the soul of Anui-El, who is the soul of Anu the Everything, and it is said time began with his existence.  

Most Altmeri and Bosmeri claim to be direct descendants of Auri-El. In  , he is known as Auri-El Time Dragon''', king of the gods.  However, early, socially stratified Aldmeri society thought Auri-El to be an ancestor spirit of the upper castes, and his worship was adopted by other Aldmer to better emulate their social "betters".  While generally represented as a  , most Altmeri societies also depict him as or alongside an  .      and   also worshipped Auri-El.   However, the Alessian Order cursed him and held his pride responsible for the sullied Middle Dawn.  
 

History
:"[E]ven Auriel, when told he would become the king of the new world, agreed to help Lorkhan." — The Heart of the World
In his only known moment of weakness, Auri-El agreed to take his part in the creation of the  , that act which forever sundered the elves from the spirit worlds of eternity.  Auri-El and the other gods of the Aldmer were disgusted by their enfeebled selves and what they had created, and insisted that everything was permanently spoiled, and all they would be able to do would be to teach the elves to suffer with dignity. 

To make up for his error, Auri-El led the original Aldmer against the armies of   in mythic times, vanquishing him and establishing the first kingdoms of the Aldmer,   and  .   Auriel's Bow and Auriel's Shield were allegedly created by Anuiel to be used by Auri-El against Lorkhan's hordes. Though Atmora was retaken by men and Old Ehlnofey was sundered, Auri-El's greatest knight,   (who, in some places, was even more popular than Auri-El  ), succeeded in defeating Lorkhan, and Auri-El hid his   by attaching it to an arrow and sending it far into the sea.  Later, Auri-El ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.   

Many Snow Elves had one great desire: to become one with Auri-El. They built the   in the western mountains of modern-day Skyrim so that they could pursue a pilgrimage of spiritual discovery and ascend into the heavens.  They would recite the mantras of Auri-El at several wayshrines, meditating on their lessons, before journeying to the Inner Sanctum to ostensibly become one with their god. 
 

See Also
For related information, see entries for Akatosh, Alkosh, Alduin, and the One.

Books
 
 
 

Gallery
 

Notes

In the Dawnguard add-on for Skyrim, Serana notes that the statue of Auri-El outside the Inner Sanctum of the Chantry of Auri-El incorporates the "older signs" of his power.
Legends say Auri-El despises  s,  and that his scribe was  . 
Saint   is sometimes referred to as Auri-El's wife. 
Auri-El's divinity has been understated in some cases. He is sometimes described as a quasi-mythical deity  or even a   of the elves. 

References
Lore:Diagna

Diagna, (also known as the Orichalc God of the Sideways Blade) was an avatar of the HoonDing (the Yokudan God of Make Way) that achieved permanence as a Redguard sword-god.   His "hoary thuggish cult" originated in Yokuda during the Twenty Seven Snake Folk Slaughter.  He was instrumental to the defeat of the Lefthanded Elves, as he brought   weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight-knit group of followers, called the Order of Diagna, against the Orcs of   during the height of their ancient power, but then faded into partial obscurity. He is described as now being little more than a local power spirit of the    but he is still worshipped as of the 4th Era,  being part of the Eight of the Crowns. 

High Kings of Hammerfell are crowned on the Throne of Hegathe by wearing the Diadem of Diagna.  	Warriors of the Order of Diagna carried armless stone effigies of Diagna during the siege.  The Daggerfall Covenant's alliance of the Orcs and Redguards was alleged by the Unveiled Azadiyeh to have inflamed Diagna's very sword-arm with the Crimson Rash of Betrayal.  
Notes
The description of the Cobalt Sep Adder originally stated that Diagna was said to have created the lightning-blue Sapphire Adder by passing his orichalc sword over a common Sep Adder when he needed a symbol of Redguard ferocity during the first Siege of Orsinium.  It was later changed to remove all mentions of Diagna.
References
Lore:HoonDing

The HoonDing, also known as Hoonding  or The Make Way God, is the Yokudan spirit of 'perseverance over infidels'. The HoonDing has historically materialized whenever the Redguards need to 'make way' for their people.  
 
History
In the First Era, HoonDing is first known to have manifested as an avatar by Diagna. Diagna was instrumental to the defeat of the Sinistral Mer, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight knit group of followers against the Orsimer of the first Orsinium, presumably the Order of Diagna during the Siege of Orsinium, during the height of their ancient power.  He had then faded into obscurity, and is now little more than a local power spirit of the Dragontail Mountains. 

Frandar Hunding was also an aspect of HoonDing.   During the arrival of the Yokudan people to Tamriel, he led them against Malooc the Horde King, the enemy god of Ra Gada who led an army of giant goblins against the Redguards in the First Era. Then HoonDing appeared to drive out the goblin force all the way to the east. 

During the Tiber Wars, HoonDing was said to have been "a sword or a crown, or both". This refers to either or both Crown Prince A'tor, the heir to the throne who was transformed into the Soul Sword, and/or Cyrus, a Crown who wielded the Soul Sword. Together, they could have also been an aspect of HoonDing. 

Notes
Fa-Nuit-Hen stated he learned a new motion or two when he observed the HoonDing "making way". 
Ebonarm is a Yokudan deity or group of deities that share the same designation, with legends saying that Ebonarm is just another manifestation of the HoonDing. Many post-apocalypse manifestations of the HoonDing have individualized, such as Diagna, and Ebonarm may be among them. 

See Also
For more information, see the lore articles on A'tor, Cyrus, Diagna, and Frandar Hunding.

Books
 

References