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Skyrim:The Bulwark Jail

thumb|right|Escape route leading to Coldcinder Cave
Like the cities garrison, the jail has been built into The Bulwark itself.
 

The Bulwark Jail
Redoran Guards are posted at the entrance to the city, beside both the entrance to the garrison and jail.

The entrance to the jail is opposite the entrance to the Bulwark, where the city garrisons the Redoran Guard. Immediately on the left, against the north wall is the prisoners belongings chest, which is on a grate showing an area beneath. Beyond an internal wall is a single inattentive Redoran guard acting as jailor, sat at a table also against the north wall having a meal of a cooked beef steak, a loaf of bread and a goat cheese wedge, with a bottle of shein, a bottle of sujamma and a bottle of Nord mead, with three food barrels to the right of the table. The room is bifurcated; the rear half of it is a jail cell behind an expert-locked gate. 

Against the north wall, inside the cell is a set of shelves holding a bottle of matze, a bottle of sujamma, an ash yam, several pieces of cheese and both Part I and Part II of Bone. There is a single bed in the southeastern corner with a round wooden table at the head of the bed with a bottle of alto wine, two ash yams, a loaf of bread and a charred skeever meat on the table. Opposite this, against the north wall is a large unlit fireplace filled with five pieces of firewood covering a novice-locked grate to an escape tunnel. The tunnel provides access to the grate beneath the prisoner belongings chest along with another grate below it which leads you to Coldcinder Cave.
Skyrim:Pirate

thumb|right|Pirates and the Pirate Captain at Haknir's Shoal 
Pirates are Dunmer archers encountered on Solstheim. They wear leveled light armor, and will always carry a leveled bow with leveled arrows, along with a leveled dagger. They have an additional chance of carrying gold, lockpicks, and other miscellaneous bandit loot.
 

Related Quests
 

Dialogue
You are guaranteed to encounter one pirate at Haknir's Shoal , seeking the treasure of Haknir Death-Brand with her companions, a pirate mage and their pirate captain. If you manage to sneak up on the camp, you can overhear a conversation between her and the captain. She is apparently excited at having dug up a treasure, but the captain is skeptical. Amused, she responds to his worries.
:Pirate: "See? I told you. Just where the map said it would be."
:Pirate Captain: ''"We don't even know what's inside. And besides, there's... the curse."
:Pirate: "Don't tell me you believe that rot! Well, as soon as Jorn gets back, you'll see. You'll see." 

When the trio of pirates notice you, they will become hostile.

You may also encounter one  randomly in the wilds of Solstheim with a pirate mage before starting the related quest. They will argue briefly, then attack each other over the discussed treasure. If you stand aside during their fight, the pirate may lose the battle, and the surviving pirate mage will simply stand there, and not turn hostile against you. You can loot a copy of the book Deathbrand'' from the pirate's corpse, which will activate the related quest upon reading.

:Pirate: ''"I told him 'no' once already."
:Pirate Mage: "We've got work to do."
:Pirate: "I'm not chasing that map. It's a fool's errand. I'm done. Leave me alone."
:Pirate Mage: "Boss said to bring you back or bring back your corpse."
:Pirate: "Is that so? Well, you'll never get that treasure now!"
:Pirate Mage: "Time to die!"''

Notes
Unlike the pirate encountered at Haknir's Shoal, the pirate encountered randomly (BaseID  ) is not a member of any factions, has an aggression value of 0 (Unaggressive), and has a morality value of 3 (No Crime).
Skyrim:Raven Rock People

* These no longer reside at Severin Manor after completion of the Served Cold quest. 
 ** These only appear after completion of the quest The Final Descent.
Skyrim:Morag Tong

The Morag Tong are an ancient guild of assassins from Morrowind, celebrating murder in the name of Mephala. During the quest Served Cold, the Morag Tong are hired to assassinate Councilor Morvayn, and can be found hiding out in Ashfallow Citadel. Afterward, if you are a member of the Dark Brotherhood, they may be randomly encountered on Solstheim with a writ of execution for you as an unlawful guild assassin. They equip Morag Tong armor, which is identical in appearance to chitin armor, but with a darker tint.  

For more information on the Morag Tong, see the lore article.

Related Quests
 

World Interactions
Morag Tong Competition: If you join the Dark Brotherhood, the Morag Tong may attack you.

Notes
In Skyrim, the Dunmer thief Ravyn Imyan was a former member. He mispronounces the guild as the "Morang Tong".
According to the Official Prima Guide, Housecarl Irileth was a skilled assassin, having been trained by the Morag Tong in Morrowind.
Skyrim:Morag Tong Assassin

Morag Tong Assassins are members of the Morag Tong guild encountered at Ashfallow Citadel in Solstheim during the quest Served Cold. They were hired by Vendil Ulen for use in his plot to assassinate Councilor Lleril Morvayn. After completing this quest, if you are a member of the Dark Brotherhood, you may be randomly attacked on Solstheim by one to three assassins, one of which will be carrying a writ explaining why the Morag Tong want you dead. 

They wear Morag Tong armor, which is a variant of Chitin armor, and come in two varieties, a one-handed melee version and a missile version. Both variants can make use of a 20 second vampiric invisibility spell similar to Embrace of Shadows, which they may use to escape if their health drops too low, as well as a 30 point Fortify Sneak spell. The melee variant can also cast Fast Healing.
 

Related Quests
Skyrim:Last Vigil

Upon reaching level 80, you will encounter The Ebony Warrior, who will challenge you to meet him at this location to battle him in a duel. During the climb there are several ore veins near the path, which starts some way east of Fort Greenwall.
 

Related Quests
 

Last Vigil
The only distinguishable features of the camp are a collapsed tent and a skeleton. The camp contains a pickaxe as well as a moonstone ore vein and a quicksilver ore vein. A copy of the Destruction skill book The Art of War Magic can be found here too. There is a dead frost troll near where the Ebony Warrior is standing. If the location is discovered before encountering the Ebony Warrior, it will be inhabited by a single leveled animal, including snow bears and frost trolls at higher levels. 

Notes
Along with the Northern Maiden, this is one of only two locations added by Dragonborn within Skyrim, and the only discoverable one.
In the local map, the place is called ''Ebony Warrior's Camp.

Bugs
Lore:Wind and Sand

eserts are often considered to be useless wastelands, avoided by the casual traveler and shunned by the softer species as unfit for civilization. But to those who bother to investigate, to dwell, to live, to linger in these spaces, a driving hardiness develops that serves them well in all environs should they ever choose to live. A thoughtfulness born of car or who knows best how to best invest their resources than one who has had to walk half a morning and labor for an hour to extract a few drops of water from an unyielding plant?


This same sort of requisite thrift applies to all other creatures who wring their living in such a land. The insight that may at first be missed, though, is that the   of this land is similarly affected. Forgoing the showy lights and sounds of the fores welling mages in Summerset, the flamboyant gesticulations of the  s, or even the   of the  s, there is a certain economy to the casting of a true Alik'r wizard. This is not meant as a slight against other magical styles, only noting that   energies might be better focused into reflection and purpose.


: 


When both foreigners and natives imagine the desert, often their first image is one of orange-hued sand blowing beneath a dark blue sky. Indeed, this is not wholly incorrect, as the shifting sands are one of the key components not only of the desert, but of its natural magics.


Consider: sand is nothing but the weathering of rocks, older by far than any of the living inhabitants who claim a land as "theirs." As each rock breaks further, more of its inner space is revealed, until it is practically naught but exposed surface in its aggregate self. This collective then scatters, intermingles, scatters, and repeats, in infinite combinations so long as   continues to exist. If we believe, as I do, that the rocks themselves contain remnants of   gift, than this exposure and combinatorial explosion results in a breadth and diversity of magic energy as is unknown elsewhere in  .


: 


Much as the sand learns from every grain around it, so too does the air which conveys it from one combination to the other absorb the sense knowledge of its carried grains. In fact, it is plausible that the air itself is guiding the combinations to novelty and expression. Indeed, consider that in the Nord  tradition,   is the widow of   (an aspect of  ), then her ministrations (via wind) to his physical legacy within   could be seen as a form of celestial mourning, from which we mortals can benefit.


It would seem, indeed, that the next level of magical awakening may well be driven by scrying appropriate wind channels to carve novel paths through the vast desert such as to further diversify the land's memory. Reading the knowledge of the sands, though, is an immense task in itself,  ore fit to an army of clerical workers than a wizard of any standing.
Skyrim:Tel Mithryn Apothecary

It is the first building you pass on the left when approaching Tel Mithryn main tower. 
 
Residents


Related Quests
 
 

Tel Mithryn Apothecary
thumb|right|Tel Mithryn Apothecary interiorElynea Mothren will happily sell you apothecary supplies during normal shop open hours of 8am to 8pm. Outside of these hours the apothecary will be novice locked, and she will only repeat that "you shouldn't be here" if you pick the lock and enter. The apothecary is a single-room tower with a table against the east wall with an alchemy lab built in. Various potions and ingredients lie on the table, namely six samples of scaly pholiota, a bleeding crown and Namira's Rot fungi, a nirnroot, two potions of ultimate magicka, a potion of plentiful stamina, a paralysis poison, and a draught of resist shock. There are two patches of fly amanita and one of white cap fungi growing on the floor around the table.

Against the west wall is Elynea's single owned bed with several empty wine bottles around it on the floor along with a bottle of wine. There is another patch of fly amanita and one of white cap fungi growing on the floor around a stack of crates beside the bed and a set of shelves against the south wall. These shelves hold a potion of minor stamina, three enchanter's philter, a weak frenzy poison, three potions of plentiful stamina, a potion of vigorous magicka, a bowl of void salts, three paralysis poisons, a canis root, a bowl of glow dust, a swamp fungal pod, a sample of scaly pholiota, two draughts of resist shock and on the floor in front is a potion of ultimate magicka. To the left is an open crate containing two samples of bleeding crown, one of fly amanita, one of imp stool, one of Namira's rot and one white cap fungi. Behind the crate, on another crate is an unlocked wooden chest containing minor loot.

Once you have completed the Healing a House quest all low value items are free to take.
Skyrim:Tel Mithryn People

* Appears after completing the quest Reluctant Steward. 
 ** Leaves during the quest Reluctant Steward.
Skyrim:Tel Mithryn Steward's House

It is build by settlement founder Neloth to house his personal steward and is initially inhabited by Varona Nelas but will, upon completion of the quest Reluctant Steward, be inhabited by Drovas Relvi. It consists of one area, ''Tel Mithryn Steward's House''. 
 
Residents

  Appears after completing the quest Reluctant Steward.
 
Tel Mithryn Steward's House
thumb|right|Inside Tel Mithryn Steward's House
Similar to the other mushroom buildings of Tel Mithryn, with the exception of Neloth's own tower, the stewards's house is circular and quite small. Against the northern wall stands an unowned bed with a bottle of wine on the nightstand, with another bottle and an empty wine bottle scattered on the floor underneath. The nightstand also has a copy of the book Deathbrand which starts the quest of the same name if you are level 36 or above. 

Following the wall is a set of shelves with six empty wine bottles and some ingredients, a piece of canis root for Neloth's tea, some powdered mammoth tusk and a swamp fungal pod. On top of the shelves sits a horker tusk and a mammoth tusk. Still following the wall, past a small table with yet another empty wine bottle, is another set of shelves with more empty bottles and several common books. A small dinner table holds nothing but a bottle of wine while the chest holds a few pieces of gold and clutter.

Notes
The bed here is the only unowned bed in Tel Mithryn, though it will often be occupied by Varona Nelas or Drovas Relvi depending on who the current steward is.  While Neloth claims he'll have a bed made available for you after completing enough quests for him, he never does.
Skyrim:Tel Mithryn Kitchen

It was built by Tel Mithryn's founder Neloth as a combined house and workplace for his personal cook Ulves Romoran. It consists of one area, Tel Mithryn Kitchen. 
 
Residents

 
Tel Mithryn Kitchen
thumb|right|Inside Tel Mithryn Kitchen
Similar to the other houses of Tel Mithryn, the kitchen is a small, circular room. Not surprisingly, three cooking pots are at work at the same time, with an empty pot and four samples of canis root for Neloth's tea. The table to the south holds different kinds of food, a head of cabbage, a roast of horse meat, one of raw beef, and one of venison. Six samples of canis root are present as well as another empty pot. A container holds three heads of cabbage and a chest contains a few pieces of gold and some clutter. Lastly, Ulves' owned bedroll is placed to the left of the entrance.
Skyrim:Thirsk Mead Hall People

These people only reside here if you help the Nords retake the hall.
 
 * Appears a few days after completing the quest Retaking Thirsk.
Skyrim:Miraak's Boots

Miraak's Boots are a pair of boots worn by Miraak. They are classified as Light Armor. They can be obtained after defeating Miraak during At the Summit of Apocrypha. Their enchantment increases the spell absorption of Miraak's Robes by five percent.
Skyrim:Miraak's Gloves

Miraak's Gloves are a pair of gauntlets worn by Miraak. They are classified as Light Armor. They can be obtained after defeating Miraak during At the Summit of Apocrypha. Their enchantment increases the spell absorption of Miraak's Robes by five percent.
Skyrim:Miraak's Robes

Miraak's Robes are a set of robes worn by Miraak. They can be obtained after defeating Miraak during At the Summit of Apocrypha. Its enchantment gives you fifteen percent spell absorption and has a chance to deal poison damage to an attacker when the wearer is hit. Equipping Miraak's Boots and/or Miraak's Gloves will increase the spell absorption enchantment by 5% each, for a total of 25% spell absorption.
Skyrim:Dwarven Black Bow of Fate

The Dwarven Black Bow of Fate is a unique Dwarven bow found in the Dwarven ruin of Kagrumez after completing all three puzzles. The bow has a similar structural shape to a regular Dwarven bow, except that it is made of ebony and its color scheme is much darker. In addition, on the bow's shaft near the handhold, there are intricate patterns that appear to be constellations.

Its enchantment gives a 50% chance of absorbing 25 points from the target's Health, Stamina, and/or Magicka, meaning that on any given strike you may absorb points for none, one, two, or all three (similarly to Chaos Damage). It can be tempered with an Ebony Ingot, and benefits from the Dwarven Smithing perk.  
Cannot be disenchanted
Skyrim:Hoarfrost

Hoarfrost is an ancient Nordic pickaxe carried by Ralis Sedarys, who can be found in Kolbjorn Barrow. It is in all ways identical to a normal ancient Nordic pickaxe, and can be used to mine Stalhrim in place of one. Its enchantment deals 15 points of frost damage, slows the target by fifty percent for three seconds, and has a 2% chance to freeze the target for 5 seconds. Hoarfrost can be obtained by either killing Ralis at the end of the related quest, or by sparing his life, hiring him as a follower, and then taking the pickaxe from his inventory. It can also be obtained by pickpocketing. 

  
 

Related Quests
 

Notes
 
It is possible to get two Hoarfrosts by making Ralis Sedarys your follower, taking Hoarfrost, and sacrificing him at the Shrine of Boethiah. Another copy of Hoarfrost can be found when looting his corpse.
- It can also be obtained by pickpocketing anytime - Ralis doesn't have to sleep.
Skyrim:Horksbane

Horksbane is a steel mace found next to the corpse of Saden, its former owner, on Horker Island. It is identical to a normal steel mace in all respects. Horksbane was meant to deal 20 more damage to horkers, but doesn't due to a bug. Despite its effect, it can be enchanted further. Horksbane can be tempered with a steel ingot, with the improvement from the tempering being doubled if the Steel Smithing perk is also unlocked.

''Saden's Journal'' sheds some light on how Horksbane was created. In life, Saden was a member of the Blood Horkers pirate gang. Their leader, Haldyn, ordered Saden and some other pirates to scout out islands that could be used for an outpost. When the arrived on Horker Island, several of Saden's crew members were set upon by the horkers living there and killed. The sight of his crew members being slaughtered made Saden so angry that his anger coursed into the steel mace he was holding, creating Horksbane.
Skyrim:Glass Bow of the Stag Prince

The Glass Bow of the Stag Prince is a glass bow wielded by Falas Selvayn, who can only be found at the Ramshackle Trading Post between the hours of 12am and 5am. It is identical to a normal glass bow, but it deals one more damage. Its enchantment bestows the Blessing of the Stag Prince while the bow is equipped, which increases your health and stamina by 5 points for every 20 animals killed by the bow, maxing out at 25 points after killing 80 animals.

This bow is relatively difficult to obtain. Falas does not sell it, nor can you obtain it by killing him, as he is marked as essential. If you have the Misdirection perk, you can pickpocket it from him. If you lack the perk, reverse pickpocketing a melee weapon or a higher quality bow onto him and then getting him to enter combat (attacking and drawing the nearby spriggan towards him works) will cause him to unequip the bow, allowing it to be bought from him or pickpocketed normally.
Skyrim:Sahrotaar

Sahrotaar is a unique serpentine dragon found inside the Black Book: Waking Dreams during the quest At the Summit of Apocrypha. 

His name might mean either "Mighty Servant" or "Phantom Word Servant" in the dragon language.

Sahrotaar will appear after you learn the Dragon Aspect shout, and it is then necessary to use the Bend Will shout on him to tame him and progress through the quest. 

Sahrotaar knows the following shouts: Frost Breath, Ice Storm, and Unrelenting Force.
 

Related Quests


Quest-Related Events
He shares several lines of dialogue with Krosulhah, as they are both in the faction "Combat dialogue for dragons allied to Miraak":
:"My thuri Miraak is the only true Dovahkiin."

:''" . You are a fool to challenge Miraak. His thu'um is supreme."

:"Your death has been foretold."

:" . Those that will not serve Miraak must die."

If you use Dragonrend on Sahrotaar, he will comment on it:
:" ! What foul Words are these?

:"No dovah would stoop to such vile  ."

Once he has landed on the ground, he will say:
:''"Now we will see whose thu'um is the stronger!"

:"You are strong, Dovahkiin.  . But not strong enough."

Upon taming him, he will say:
:"Hail,  . Your thu'um has the mastery. Climb aboard and I will carry you to Miraak."''

At this point, the dragon riding tutorial is provided while riding him. He will warn you of Miraak's strength while carrying you:
:"Beware. Miraak is strong. He knew you would come here."

When you reach Miraak at the summit, he will chide Sahrotaar, saying, "Sahrotaar, are you so easily swayed?" At that point, a battle against Miraak ensues, and you can choose whether to fight him on Sahrotaar's back or on foot. When Miraak regenerates for the third time, Sahrotaar will meet his demise, as Miraak absorbs his soul.

Notes
Sahrotaar also appears briefly during the quest The Temple of Miraak, waiting for Miraak to mount him while talking to you.
Sahrotaar will be the third dragon that has its soul absorbed by Miraak during gameplay, providing Sahrotaar has not been killed beforehand.
Skyrim:Kruziikrel

Kruziikrel is a unique dragon found inside the Black Book: Waking Dreams during the quest At the Summit of Apocrypha.

His name means "Ancient Dominate" in the dragon language.
 
Related Quests
Skyrim:Relonikiv

Relonikiv is a unique dragon found inside the Black Book: Waking Dreams during the quest At the Summit of Apocrypha.

His name partially translates to "Dominate Wise" in the dragon language.
 
Related Quests
Lore:Mournhold Temple

(sometimes called the Tribunal Temple) was the home of  . It is situated in the center of a large and decorative courtyard, which lies at the northern end of  , within the city of Almalexia. 

It served as a center of worship for the  , as well as an administrative center for the   itself. The temple is connected to the underground ruins of   through the temple sewers.   has the ability to teleport the wearer directly to Mournhold Temple.

During the time of the  , the temple displays were quite multicultural, with   and   relics placed alongside  . In  , the temple was invaded by   due to a   plot to overthrow the Tribunal and return the Dunmer to Daedra worship. With Almalexia powerless to act directly, she depended on the   to use the power of the Tribunal to clear the complex of invaders.  Almalexia disappeared from the temple in  , when she teleported to the   and was slain by the  . 

The temple survived the Argonian Invasion of Mournhold, as well as the general population's disillusionment with the Tribunal following the  .  However, the last vestiges of Almalexia's presence were being removed by the   almost two hundred years later.  Around  , they added a new sanctuary.    had to erect a large building in   to house the many new priests and pilgrims who had come to visit.  
 
Gallery
 

See Also
For game-specific information, see the Tribunal and ESO articles.

References
Lore:Tel Mithryn

is a settlement on the banks of the Iggnir River in southeastern  , made primarily out of three large fungi.  It was planted by Master   of   from cuttings of fungi in  , presumably before  .  The Nordic burial ground of Himmelhost Barrow was once found at the site of the settlement,  but like many of the ruins was later buried by the ash from the eruption of Red Mountain.  Relations between Tel Mithryn and the nearby   town of   have been cordial; the two settlements have been content to ignore each other. 

Circa  , Tel Mithryn was plagued by a string of bad luck, with the death of its steward, withering of its fungi and frequent   and   attacks. It was later discovered to be the work of Ildari Sarothril, who was subsequently killed.  A priest of Dagoth Ur named   also chose the graveyard at Tel Mithryn as the site of his fated battle against the champion of the Tribunal.  Following a string of Ash Zombie attacks, the Last Dragonborn followed Erden's summons and defeated him, ending the threat.  
 

See Also
For game-specific information, see the Skyrim article.

References