Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Mentor's Ring

The Mentor's Ring''' is a prized possession for any apprentice to magic. It lends the wearer the ability to increase their intelligence and wisdom, thus making their use of magic more efficient. The High Wizard Carni Asron is said to be the creator of the Ring. It was a construct for his young apprentices while studying under his guidance. After Asron's death, the Ring and several other possessions vanished and have been circulated throughout Tamriel. —Yagrum Bagarn, Tamrielic Lore

The ring is found in the Samarys Ancestral Tomb (northwest from Seyda Neen) in the urn on the altar labeled Lord Brinne''.
Morrowind:Moon-and-Star

Moon-and-Star is a Dwarven ring of the Chimer hero Nerevar. The artifact was forged by one of the smiths of Dwemer Sorcerer-priest Kagrenac and blessed by the Daedric Goddess Azura. The ring lent Nerevar supernatural powers of persuasion and indisputable proof of identity, since any other who tried to wear it would be killed instantly. The Moon-and-Star helped Nerevar unite the warring Chimer clans, and form the First Council which included the Dwemer.

Moon-and-Star played a role in the Nerevarine Prophecies, as it allowed the Nerevarine, the reincarnation of Nerevar, to again unite the Great Houses and Ashlander clans, this time in the battle against the forces of Dagoth Ur.

The ring is received from Azura in the Cavern of the Incarnate during the Third Trial of the Main Quest. See The Path of the Incarnate quest for more information.

  

Notes
Despite lore indicating that only the Nerevarine can wear the ring safely, NPCs will not die if they equip it. This can either be attributed to embellished legends or simply an oversight or decision not to create a script for such a scenario.
Wearing this ring and then taking it off may cause NPCs with formerly maxed disposition to like you less if they saw you when you had the ring on. This is due to a glitch with how Personality boosts work.
Morrowind:Ring of Khajiit

The Ring of the Khajiit''' is an ancient relic, hundreds of years older than Rajhin, the thief that made the Ring famous. It was Rajhin who used the Ring's powers to make himself invisible and as quick as the breath of wind. Using the Ring, he became the most successful burglar in Elsweyr's history. Rajhin's eventual fate is a mystery, but according to legend, the Ring rebelled against such constant use and disappeared, leaving Rajhin helpless before his enemies.'' —Yagrum Bagarn, Tamrielic Lore

Received as a reward for Mephala's Quest, this ring lends itself for stealthy exploration and rapid getaways.
Morrowind:Ring of Phynaster

The Ring of Phynaster''' was made hundreds of years ago by a man who needed good defenses to survive his adventurous life. Thanks to the Ring, Phynaster lived for hundreds of years, and since then it has passed from person to person. The Ring improves its wearer's overall resistance to poison, magicka, and shock. Still, Phynaster was cunning and cursed the ring so that it eventually disappears from its holder's possessions and returns to another resting place, discontent to stay anywhere but with Phynaster himself.'' —Yagrum Bagarn, Tamrielic Lore

Found in the Senim Ancestral Tomb (southeast from Dagon Fel, on the corpse of Pop Je, on the altar at the end of the tomb).
Morrowind:Ring of Surroundings

Little is known of this prize but it is said that it lends the wearer the ability to blend in with their surroundings. —Yagrum Bagarn, Tamrielic Lore

The Ring of Surroundings is an uncommon ring received from Larrius Varro at Moonmoth Legion Fort as a reward for taking care of some bad people in Balmora. See the Larrius Varro Tells a Little Story quest for more information.

This can also be found at the Dren Plantation: in a small locked chest in the Tower Shack (which is near the slaves' shacks). It is ironic that the ring is acquired as a reward for killing members of the Camonna Tong, but can also be found in the headquarters of the Camonna Tong kingpin himself, Orvas Dren.

Despite being listed in Famed Artifacts of Tamriel, it cannot be sold to the Museum Of Artifacts.
Morrowind:Ring of the Wind

No facts are known about the Ring of the Wind, but the title and the few rumors lend one to think it grants the wearer added speed. —Yagrum Bagarn, Tamrielic Lore

The Ring of the Wind is a legendary treasure of Elsweyr, sacred to Kynareth. It was owned by the nimble acrobat Kisimba Spring-Snow, who was said to always land on her feet, except when she chose to land on the feet of others. —Lalatia Varian

The Ring of the Wind is a legendary treasure of Elsweyr which takes the form of an enchanted ring held by Galmis Dren, who resides in Nammu, a cave located on the mainland, west of Tel Aruhn.
Morrowind:Soul Ring

The powerful Soul Ring is worn by Dagoth Araynys, who resides in the caverns of Mamaea. You are advised to kill Dagoth Araynys during the assault on the Citadels of the Sixth House, in which you are given the opportunity to recover this artifact from his corpse.
  

Notes
A second Soul Ring can be found in the Construction Set, ID:  .  They are identical, but this version is not found in-game. For more information on unused content in general, please see the related page.
Morrowind:Vampiric Ring

''One of the more deadly and rare artifacts in Tamriel is the Vampiric Ring. It is said that the Ring has the power to steal its victim's health and grant it to the wearer. The exact nature and origin of the Ring is wholly unknown, but many elders speak of its evil creation in Morrowind long, long ago by a cult of Vampire followers. The Vampiric Ring is an extremely rare artifact and is only seen every few hundred cycles of the moons. —Yagrum Bagarn, Tamrielic Lore

The powerful Vampiric Ring''' is held by a skeleton war-wizard, located on the top level of the Velothi tower of Ald Redaynia. You'll come across this ring in the Thieves Guild quest The Bitter Cup.

Since few have resistance to Magicka, the Vampiric Ring is possibly the most damaging ring in the game, though it holds only two charges.
Morrowind:Warlock's Ring (artifact)

''The Warlock's Ring of the Archmage Syrabane is one of the most popular relics of myth and fable. In Tamriel's ancient history, Syrabane saved all of the continent by judicious use of his Ring, and ever since, it has helped adventurers with less lofty goals. It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and to restore health. No adventurer can wear the Warlock's Ring for long, for it is said that the Ring is Syrabane's alone to command. —Yagrum Bagarn, Tamrielic Lore

The Warlock's Ring''' is a legendary ring which Ajira, in the Balmora Guild of Mages, will tell you about, but only after you have found the   .

The ring is currently held by Vindamea Drethan in Ashirbadon, a cave on a small island east of the ruins of Bal Fell, just east of the city of Vivec at the bottom of the map.
Morrowind:Azura's Star

'''Azura's Star''' is a boon given to a champion by the goddess Azura.

A reusable soul gem, Azura's Star is filled with a soul and emptied thereof by the usual method.  It can be reused an unlimited number of times; however, it still says "You failed to make an enchanted item" and then "Your soul gem broke" when you fail enchanting.

To acquire it, find the Shrine of Azura on the southeast shore of Vvardenfell (its location is shown on the game map). See Azura's Quest for more information.
 

The gold value of Azura's Star is equal to 5,000 times the point value of the soul. This makes Azura's Star combined with a large soul, the largest value item in the game. Specifically, the largest soul is 1500 points giving a maximum value of 7,500,000 gold.
Notes
Azura's Star may be taken away from you during various quests that require you to find soulgems. If this happens you will be able to get it back by inputing the console command "player->additem "Misc_SoulGem_Azura" 1". To be safe, you should avoid having Azura's Star in your inventory during any quests involving soul gems.
There is another "Azura's Star" listed in the Construction Set, ID:  .  This one is not a soul gem, but a throwing weapon instead.  This version is a unique item never seen in-game, with a 1-5 damage rating and no enchantment.
Azura's Star is the only soul gem that can capture the souls of Vivec and Almalexia (in Tribunal).
Azura's Star also appears in Daggerfall, Oblivion, and Skyrim with the same properties.
Morrowind:Bittercup

The Bittercup is an artifact located in Ald Redaynia, attributed to the Daedric prince Clavicus Vile, whose sphere is the granting of power and wishes through ritual invocations and pacts.

When you activate it, you will be asked if you would like to drink its "nectar" or pick it up. If you choose to drink, the cup will disappear. This will interfere with the Thieves Guild quest line, specifically The Bitter Cup. If you drop the Cup, you will be given the options again every time you pick it up.

Drinking from the Bittercup will permanently increase your highest attribute by 20 points and decrease your lowest attribute by 20 points.  However, no attribute will be raised above 100.

Something to note is that the minimum and maximum attributes are checked sequentially, in the same order that they appear in the stats menu. Therefore, if you have several attributes at the same level, the first one in the menu will be chosen.

It is possible to control which attributes are affected using Fortify and/or Drain Attribute effects.  The Bittercup affects the base attribute value, so fortifying an attribute above 100 temporarily will not prevent the effect.  However, it is still not possible to raise an attribute above 100, nor avoid having an attribute lowered by 20 points by draining it to zero.

 
Notes
The name of the artifact is spelled as one word, Bittercup, but is referred to as the Bitter Cup everywhere else, including the dialogue that asked when picking it up.

Another copy of the Bittercup can be found in the ToddTest test cell.

With the right character setup, the Bittercup can be used to raise the following attributes to 100 before ever leveling up: Agility, Endurance, Personality, Speed. This requires the player to pick, respectively, Bosmer for Agility, Khajiit, Dunmer or male Argonian for Speed, Imperial for Personality and Orc, Redguard or male Nord for Endurance and then select the Birthsign with the desired attribute fortified by 25 points as well as picking it as one of your two governing attributes during class creation. Drinking the Bittercup afterwards will result in a permanent 100 points in the desired attribute. This will however result in a net loss of 5 attribute points as no attribute can be raised past 100 and there are no 20 point fortifications from birthsigns.

It is worth noting that drinking from the Bitter Cup can also increase the players Luck; using the Bitter Cup, a character with Luck as a favorite attribute can hit 70 Luck at level 1. As Luck doesnt have any governed skills and therefore doesnt have multipliers, this is one of the few methods that can give a significant boost.
Morrowind:The Skeleton Key

The Skeleton Key is a high quality Daedric lockpick from Nocturnal. It has only 50 uses which should open every door in the game, with the exception of blocked doors and certain quest specific doors.

It can be obtained by a high ranking quest with the Thieves Guild Master Thief, Gentleman Jim Stacey in Vivec, in the Foreign Quarter Canalworks. See the Kill Hard-Heart quest for more information. If you are not a member of the Thieves Guild you may also acquire the key by killing Jim Stacey, though you cannot get it by pickpocketing him.
 

Notes
The Skeleton Key also appears in Arena, Daggerfall, Oblivion, and Skyrim, though its function is not the same in the other games.
Morrowind:Wings of the Queen of Bats

This axe is an unused item that cannot be obtained normally within the game. It can only be acquired via the console. For more information on unused content in general, please see the related page.
 

Notes
An icon for the Wings of the Queen of Bats exists in ESO.
Morrowind:Unique Armor

This is a list of all one-of-a kind, unique armor that use generic graphics.

''Armor Rating values are given both as base values and Max values, which you will get if you have 100 points in the relevant armor skill.
Boots


Cuirasses


Gauntlets


Greaves


Helmets


Shields
Tes4Mod:Mod File Format/LSCR

An LSCR record represents a load screen.  It contains:
The relative path to the DDS file containing the image to display while the area is loading
The informational text that often contains tips or historical tidbits
Morrowind:Unique Clothing

This is a complete list of all the unique clothing in Morrowind. Note that the Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The construction set uses these values times ten for increased precision. As a rule of thumb, clothing is worth half of its amount of gold in enchantment points.
 
Amulets


Belts


Gloves


Pants


Rings


Robes


Shirts


Shoes


Skirts
Morrowind:Special Magic Weapons

Blunt Weapons
One Hand


Two Handed


Long Blades
One Hand


Short Blades
Morrowind:Special Magic Armor

Boots


Gauntlets


Shields
Morrowind:Mendel Eves

Mendel Eves was a hero of the Buoyant Armigers, who got himself killed in the Sixth House stronghold of Tureynulal on the slopes of Red Mountain. Lost along with him was the legendary Cleaver of St. Felms. You are asked to retrieve it for the Tribunal Temple during the quest of the same name. Mendel also has a glass right pauldron and glass greaves which may be of interest to you.
 
Related Quests
Bloodmoon:Swims-In-Swells

Swims-In-Swells was an Argonian smuggler sent with Captain Roberto Jodoin by Louis Beauchamp on a patchwork airship to search for Hrothmund's Bane. He evidently went mad due to the ship's altitude, and had to be killed by the Captain in order to save the ship. His body may be found on top of a tall rock on the southeastern shore of Solstheim, though he has little of value worth taking.
 
Notes
The story of what happened to him is told in the Airship Captain's Journal.
Morrowind:Anes Vendu

Anes Vendu is a dead Dark Elf archaeologist who perished in the lower levels of the Dwemer Ruins of Nchuleftingth. Edwinna Elbert of the Ald'ruhn Mages Guild is interested in the notes he was carrying that detail the expedition into the ruin. He is also found wearing a common belt, shirt, shoes, and pants and also carried a chitin dagger.

 
Related Quests
Mages Guild
Morrowind:Arlowe

Arlowe was an Imperial pauper who fell victim to a pair of mabrigashes at the Ashamanu Camp on Azura's Coast. He wore a common shirt with matching pants and carried the unique weapon BanHammer.
Morrowind:Ashamanu

Ashamanu was the healer for the Ahemmusa Tribe.  She has been missing for a while, but the White Guar will show you where her corpse can be found.

She wears a common robe and shoes, and she carries a quest-related amulet.
 
Related Quests
Morrowind:Ernil Omoran

Ernil Omoran is a dead Dark Elf smuggler. He was a skooma dealer and a friend of Tsiya in Balmora. Who or what killed him is a mystery, but you can give Tsiya some peace of mind by delivering the skooma pipe and the note he was carrying to her.

He is wearing a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 

Related Quests
Morrowind:Note From Ernil

Tsiya -

Here's your stuff. Sorry I couldn't stay and chat with you, but it's not always a good idea for me to hang around, you know?

- Ernil
Morrowind:Farare Othril

Farare Othril was one of three sisters from House Hlaalu who lived in the tower of Odirniran.  She was killed in an attack by House Telvanni. You may either help her sisters, Vedelea and Remasa, to repel the attack, or you may finish the job instead.  She wore common pants, a common shirt, and common shoes, and she carried a unique ring, but this item does not seem to have relevance to either quest. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knew no spells.

 
Related Quests
House Hlaalu

House Telvanni
Morrowind:Feril Salmyn

Feril Salmyn was an Ordinator who was killed just outside the Sixth House stronghold at Kogoruhn.  Lost with him was the legendary Hair Shirt of Saint Aralor, which you must retrieve for the Tribunal Temple during the quest of the same name. Feril also wears a complete set of Indoril armor, which is the best Medium Armor in the game (without expansions), and among the easiest to acquire, since you don't have to kill an Ordinator for it.  Just be careful who you talk to while wearing the cuirass or the helmet.

 
Related Quests
Morrowind:Voruse Bethrimo

Voruse Bethrimo is a dead Dark Elf Buoyant Armiger who served the Tribunal Temple. He perished at Dagoth Ur's doorstep, deep within his facility in the heart of Red Mountain. On the ground beside him is the lost legendary Crosier of St. Llothis, which you'll be asked to retrieve during the eponymous quest. The corpse of Bethrimo is equipped with a nearly complete set of glass armor, missing only the bracers and helmet, and an expensive shirt with matching pants. He also has shoes in his possession.
 
Related Quests
Morrowind:Ibarnadad Assirnarari

Ibarnadad Assirnarari is a Dark Elf apothecary, who has a shop in Suran, where he sells a wide selection of ingredients, potions, and alchemy apparatus.

He wears a common robe with matching shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Deadly Poison, Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Absorb Health [Ranged], Resist Poison, Resist Shock, Vigor, and Enrichment.
 
Wares
 

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Morrowind:Crazy Batou

Crazy Batou is a Nord barbarian who can be found in the Maren Ancestral Tomb. True to his name, he is crazy, and will attack you relentlessly on sight.

He is wearing the Bloodworm Helm, common pants, belt, shoes, both common gloves and a complete set of bonemold armor. He is also carrying a steel warhammer, two skulls and 25 pieces of gold. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, Crazy Batou knows the spells Hearth Heal, Absorb Health, Absorb Health [Ranged], Cure Poison, Seryn's Gift, Resist Fire, Resist Cold, Resist Poison, Resist Shock, Vigor, Blightguard, Resist Common Disease, Resist Frost, Rest of St. Merris, and Great Heal Companion.

 
Notes
He is marked as essential and if you kill him, you will receive a warning saying ''With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.'' This is not true, however, as Batou is not related to any quests, and killing him does not have any negative consequences. It's likely that he was intended to be related to a quest which was removed or never implemented prior to the release of the game.
Morrowind:Zula

Zula is a Dark Elf dreamer, who can be found in the Sixth House stronghold of Mamaea. She is notable for being the only Dreamer who actually has a name.

While most Dreamers walk around near-naked, Zula wears a netch leather cuirass with matching left pauldron, right gauntlet, and pair of boots along with a common skirt. She carries a crude bronze key, a medium corprusmeat hunk, and a wooden staff. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 

Notes
Zula also appears in Legends.
Oblivion:Bendu Olo

In the Construction Set, the default player-character model is referred to as Bendu Olo.  His name, race, gender, and appearance are subject to change during character creation. The name "Bendu Olo" also appears as the player-character's name in promotional footage and images.
 

Notes
Bendu Olo's name is a reference to a former King of Anvil. It is also used as the name of the player-characters of Morrowind, Skyrim, and Blades in promotional footage and images.
Using the console to spawn a copy of this NPC (through the "PlaceAtMe" command) creates a duplicate of your current character with all your abilities, faction affiliations, and spells, but only equipped with the default prison gear. Clicking on your character while in the console and typing "CreateFullActorCopy" creates a complete copy of this NPC, with the previously mentioned attributes and your appearance, stats and factions and your current inventory.
Bendu is the only character that can be selected through the   command in the console using his editor ID (player).
The Reference Bug would rarely reset the player-character's stats, race, gender, and appearance back to Bendu's.
If you replace data\menus\chargen\race_sex_menu.xml with a blank file, the New Game button will skip the race menu and simply spawn you as Bendu.
The form IDs   and   are the default formIDs in the Gamebryo and Creation engines for the player character.
If you set the player's name to "Bendu Olo" during initial character creation, you will have to choose a new name or re-enter it should you revise your character before leaving the sewers.
Morrowind:Balyn Omavel

Balyn Omavel is a Dark Elf assassin. He is a member of the Morag Tong living on the east side of Balmora. Balyn is found roaming the waterfront on either side of the Odai River.

Rumor has it he has been working outside of the guild, and must be punished.

Balyn's last name is misspelled "Omarel" on his house (see quest notes). The Illusion skill book Incident in Necrom can be found on his bed.

He wears a common shirt, pants, and shoes. He carries up to 50 gold. In combat, Balyn relies on a dire flameblade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.  

 
Related Quests
 

Dialogue
Greeting:
If you are caught sneaking in his house during Mephala's Quest:
:"What are you doing? Get out of there! Who sent you here? Get away!!!"
UESPWiki:News/Oblivion GOTY Edition

Oblivion GOTY Edition —  ===
 A Game of the Year (GOTY) edition of Oblivion is scheduled to be released for PC and Xbox 360 on September 10th, as originally announced by Bethesda on July 9th.  This release of Oblivion will include both Shivering Isles and Knights of the Nine (but apparently it will not include any of the other Official Plug-ins that have been made available).

 In addition, Bethesda has announced the release in October of a Shivering Isles retail disc for Xbox 360 players, that will also contain Knights of the Nine.  This disc is intended for Xbox 360 players who already own Oblivion but do not have access to Xbox Live, and will be less expensive than the full GOTY edition.  More details are available at the Bethesda blog.

 Both a GOTY edition and a Shivering Isles retail disc have been mentioned for PS3, but details remain uncertain.  Although the PS3 GOTY edition was originally due to be released at the same time as the PC and Xbox 360 versions, it is now rumored that the PS3 GOTY edition will not be made available until October.