Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Tolfdir

thumb|right|Tolfdir in Saarthal
thumb|right|Tolfdir casts a spell at Ancano
Tolfdir is an elderly mage who lives in the College of Winterhold. He is a professor and serves as the quest giver for the first few quests of that faction.

After the quest Under Saarthal he will most likely be found in the final chamber of Saarthal, studying the Eye of Magnus. Later, after you've collected the books during Hitting the Books, the Eye and Tolfdir will move to the Hall of the Elements. After The Eye of Magnus quest is completed, he is usually found in the Hall of Attainment. His room is the first to the left from the entrance on the ground floor.

Tolfdir wears master robes of Alteration and a pair of boots. He knows the Alteration spells Ironflesh and Stoneflesh, the Destruction spells Fireball and Flames, and the Restoration spell Steadfast Ward.

 

Related Quests
College of Winterhold Quests
 
 
 
 
 
 
Other Quests
 
 

Standard Merchandise
This is the merchandise found in Tolfdir's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.


Notes
Tolfdir has heterochromia iridum. His right eye is hazel and his left eye is green.
During the College quest The Staff of Magnus, Tolfdir is made Master Wizard, replacing the late Mirabelle Ervine.
Despite you being named Arch-Mage of the college by completing The Eye of Magnus, Tolfdir is effectively in charge of the college after that point, and you have no more power or influence over the NPCs of the college than you did before. Tolfdir is also the one you have to answer to if you steal, assault someone, or otherwise break the college's rules and end up being forced to complete the quest Rejoining the College.
Skyrim:Nils

Nils is an elderly citizen working at Candlehearth Hall in Windhelm as a cook and caretaker. He takes over running Candlehearth Hall if anything happens to Elda Early-Dawn.

Nils owns a room inside Candlehearth Hall, on the ground floor, and sleeps there every night between 10pm and 8am. Immediately after waking up, he spends two hours with his axe on the wood chopping block near the market. At 10am he carries the chopped wood all the way to the Gray Quarter and unloads it in front of Sadri's Used Wares. At noon he once again chops wood, and at 2pm he carries the wood to the forge outside the Blacksmith Quarters. At 4pm he finally enters Candlehearth Hall and will spend the rest of his day in the kitchen area, cooking, relaxing, or wandering around.

Nils wears a set of farm clothes along with a pair of boots. He wields an iron dagger and carries a selection of common loot and gold.

When meeting Nils, he will introduce himself by saying: ''"Name's Nils, I'm the cook at Candlehearth Hall." He will then provide you with a piece of advice about firewood: "Can't just throw the big logs on the fire. Got to have the little bits, too." He will also quickly reveal to you his opinion of the Imperial Legion: "When I'm cutting wood, I pretend there's an Imperial soldier's head on the stump."

 
Related Quests

 

Notes
Nils wrote the book Chaurus Pie: A Recipe''.
If he takes over Candlehearth Hall, he will not stand behind the counter. You can, however, acquire his innkeeper services around the clock, simply by finding him.

Bugs
Skyrim:Tilma the Haggard

Tilma the Haggard is an elderly citizen and the maid of Jorrvaskr, cleaning up for the Companions.

Dedicated to her duties, Tilma never leaves Jorrvaskr and will be found on the ground floor or in the quarters downstairs, doing a number of random activities around the clock, including sweeping, eating, sleeping, wandering, or just relaxing in a chair. The only exception to this routine occurs at the beginning of the quest Glory of the Dead, when Tilma will attend the funeral of Kodlak Whitemane.

She wields a Skyforge Steel dagger and wears a set of lower-class clothing, a belted tunic with a pair of boots.

Before you join the Companions, entering Jorrvaskr for the first time will net you the sight of newcomers Athis and Njada Stonearm engaged in a friendly brawl while the other Companions stand around and cheer. Tilma will not participate, and will instead stay in the background, mumbling: "I just try to keep out of the way when they start roughhousing." When you greet her, she will say: ''"Oh, I'm just a servant, dear. You want to talk to one of the Companions, I'm sure." At this point, and until you have completed the initiation quest Take Up Arms,  you can ask her about the Companions, which will make her elaborate: "A good bunch of men and women, who make too much a mess, if you ask me." She will bid you farewell with either "Goodbye, dear." or "Is it cold in here? I should put more wood on the fire..."

At all other times, she will be nice and welcoming, saying: "I've been tending to the warriors of Jorrvaskr for as long as I can remember." and "I see everything, hear everything and know everything." She will also hint at things to come with: "Oh, I'm a good keeper of secrets. Have to be, in this hall." She is only available for conversation at one other point, namely when Skjor loses his life at the end of The Silver Hand. When you bring her the news, she will be quite sad and comment: "Oh my. He was always so kind to me. A bit rough around the edges, but a good man. I... I'll get his things in order."''
Skyrim:Bergritte Battle-Born

Bergritte Battle-Born is an elderly Nord living in the House of Clan Battle-Born in Whiterun. She is the wife of Olfrid Battle-Born and has two children, Jon and Alfhild. Alfhild is married to Idolaf and they have given Bergritte her first grandchild, Lars.

As family elder, she lives a relatively anonymous existence in Whiterun. She wakes up early at 6am and spends her morning in her favorite chair, eating and relaxing. At noon she heads over to the Gildergreen and listens to Heimskr's ramblings until she goes down to the market at 3pm. At 6pm she returns to the house for some dinner before her bedtime at 8pm. 

She wears a set of farmer clothes with a pair of boots and a hat. She carries the house key, an iron dagger, and a selection of common items and gold. 
 
Dialogue
When approached, she will provide some random information, saying: 
:''"There's a rift here in Skyrim, and can't neither magic nor the passin' of time make it right."
:"Evgir Unslaad has come at last. The 'Season Unending.' War... without end."
:"Can you believe those pathetic Gray-Manes still show their face in public?"
:"There was love between our families. For generations. Now, there is only enmity."
:"Do be careful, child. Skyrim is not as safe as it used to be."
:"By the way, you might want to stop in at Warmaiden's. These days, folk need all the protection they can get."

If Whiterun was conquered by the Stormcloaks during Battle for Whiterun, she will hatefully add: 
:"It's a miracle these Stormcloaks haven't robbed us blind yet. I'm sure it's only a matter of time."

Conversations
Bergritte suggests Lars go play outside:

Bergritte: Lars, dear, why don't you go outside and play? It's a beautiful day. 
Lars: That's all right, grandmother. I like staying home with you. 
Bergritte: It's that Braith girl again, isn't it? Has she been bothering you again? I've a mind to speak with her mother. 
Lars: No! Please, grandmother, don't do that. I'm fine. Really. Can we just... not talk about this anymore? 
Bergritte: All right, dear. 

Bergritte and her daughter, Alfhild, discussing reading material:

Alfhild: So, what book should I read to you tonight? 
Bergritte: How about "The Lusty Argonian Maid"? 
Alfhild: Mother! 
Bergritte: You've got no sense of humor, you know that? Why don't you pick up where you left off with "The Real Barenziah".''

Notes
Bergritte is a member of the warrior class, which determines the level of her skills.
Skyrim:Gunnar Stone-Eye

thumb|right|Gunnar protecting Haming
Gunnar Stone-Eye is an elderly miner present in Helgen when Alduin attacks during the Unbound quest. He does not seemingly make it out of Helgen alive.

He wields an iron sword and wears iron armor with matching boots and gauntlets.
 
Dialogue
During the attack on Helgen, after your jump from the tower to the destroyed inn, Hadvar will shout at Haming, making sure he gets to safety. He will then ask Gunnar to keep an eye on him:
:Hadvar: "Gunnar, take care of the boy. I have to find General Tullius and join the defense." 
:Gunnar: "Gods guide you, Hadvar."

This is the last you will see of Gunnar, but since Haming is one of the few survivors, he obviously kept his word to Hadvar.
Skyrim:Vigdis Salvius

Vigdis Salvius is an elderly farmer who lives in the farmhouse at Salvius Farm, located just outside the Markarth city walls. She is married to Rogatus Salvius, and they have one son: Leontius Salvius. She is looking for help harvesting the farm's potatoes.

She wears some farm clothes, a hat, and a pair of boots. She wields an iron dagger, and carries a key to the farmhouse and a selection of common loot and gold.

She gets up at 8am and immediately heads out to work on the farm. After twelve hours of working on the farm, she heads back inside and relaxes in the house until her bedtime at midnight.
 
 
Related Quests
 
Dialogue
Her greetings can be:
:"Oh, what is this? A visitor? To our farm? Oh, do stay for a while, dear."
:''"Now, you don't let Rogatus cause you any bother." 
:"My husband just gets cranky when he doesn't get enough sleep." 
:"Our son Leontius moved to Old Hroldan nearly 30 years ago. I still miss him."
:"I hope my son has found some nice, well-mannered girl to settle down with."
:"Rogatus and I have been married over 50 years. He's always been a bit of a grouch."
Conversations
She can often be seen talking with her husband:

Vigdis: "How do you think the crops are coming, dear?" 
Rogatus: "Terrible. Only a matter of time before soldiers come and burn all my hard work into dust!"

Rogatus: "Look at the sky. Be a terrible day tomorrow. I know it." 
Vidgis: "Oh, Rogatus! Maybe tomorrow will be pleasant for once, hmm? It can't be terrible every day!" 
Rogatus: "Yes it can. I haven't been wrong in 50 years, and I won't be wrong tomorrow."

Vidgis: "Oh, wipe that frown off your face Rogatus. You've been wearing that frown for over 50 years now." 
Rogatus: "You want me to smile? What's there to smile about? Soldiers and dragons are going to be trampling all over the crops this year. I just know it." 
Vigdis: "Oh, stop being such a grouch! Not every visitor to the farm wants to burn it down! Maybe they just want to have a nice supper with us, hmm?" 
Rogatus: "You don't invite monsters into your home to have supper! I won't have them here, and I'm certainly not smiling for them!"

Vigdis: "Maybe we could invite some of those nice guards over. You know, for some supper?" 
Rogatus: "No. I have enough trouble without more mouths to feed! They're the Jarl's men, they can eat supper at the keep."''
Skyrim:Saarthal Amulet

The Saarthal Amulet is an amulet found in its eponymous location. In appearance, this amulet is identical to an ancient Nord amulet, though it weighs slightly less. It reduces the magicka cost of all spells by 3%.
Skyrim:Savior's Hide

The Savior's Hide is an artifact given to you by Hircine as one of the rewards for the quest Ill Met By Moonlight. It is classified as Light Armor. Its enchantment grants a fifteen percent resist magic effect, as well as a resist poison effect that halves poison damage. It can be improved with leather, and having the Ebony Smithing perk doubles the improvement.
Skyrim:Savos Aren's Amulet

Savos Aren's Amulet is an amulet that is received from Mirabelle Ervine as a reward for the quest Containment. It once belonged to its eponymous owner, though he is never seen wearing it. In appearance, this amulet is identical to a silver sapphire necklace, though it weighs more. The amulet's enchantment increases your magicka by 50 points.
Skyrim:Sheogorath Boots

The Sheogorath Boots are a pair of unique boots worn by the eponymous Daedric Prince of Madness, Sheogorath, when he is encountered during the quest The Mind of Madness. As it is not possible to injure Sheogorath under normal circumstances, the boots cannot be acquired under regular game conditions.
Skyrim:Sheogorath Outfit

The Sheogorath Outfit is the clothing worn by the eponymous Daedric Prince of Madness, Sheogorath, when he is encountered during the quest The Mind of Madness. Alongside this colorful garb, Sheogorath's clothing also includes his unique boots. As it is not possible to injure Sheogorath under normal circumstances, the outfit cannot be acquired under regular game conditions.
Skyrim:Shrouded Armor

Shrouded Armor is the chest piece of a set of armor used by the Dark Brotherhood. Alongside this piece, this set of armor also includes boots, a cowl, and gloves. The armor provides fifty points of poison resistance. Tempering Shrouded Armor requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Shrouded Boots

Shrouded Boots are the boots for a set of armor used by the Dark Brotherhood. Alongside these shoes, this set of armor also includes armor, a cowl, and gloves. These boots muffle movement by half a point, making silent movement easier. Tempering Shrouded Boots requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Shrouded Cowl

A Shrouded Cowl serves as the helmet for a set of armor used by the Dark Brotherhood. Alongside this veil, this set of armor also includes armor, boots, and gloves. This cowl fortifies archery by twenty points, increasing damage done with bows. Tempering a Shrouded Cowl requires a piece of leather and the Arcane Blacksmith perk.

 
  

Bugs
Skyrim:Shrouded Gloves

Shrouded Gloves serve as the gauntlets for a set of armor used by the Dark Brotherhood. Alongside these gloves, this set of armor also includes armor, boots, and a cowl. These gloves cause backstabs to do twice the normal damage, making these lethal sneak attacks even more effective. Tempering Shrouded Gloves requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Shrouded Robes

Shrouded Robes are the sinister looking cloaks that are designed for use by the Dark Brotherhood, its faction association clearly displayed through the emblem of the Black Hand emblazoned on the chest of the robes. Besides these ominous robes, this set of equipment also includes hand wraps, a hood, and shoes. The robes bear an enchantment that fortifies destruction, making it so that pain inflicting spells require fifteen percent less magicka to cast.
Skyrim:Shrouded Shoes

Shrouded Shoes are the footwear specially designed for use by the Dark Brotherhood. These loafers are specifically a part of a set of equipment that also includes a pair of hand wraps, a hood, and a set of robes. The boots have been enchanted to help assassins on missions by making them muffle sound created by the wearer by half, allowing for stealthy approaches and quiet movement when it is most critical to remain undetected.
Skyrim:Silver-Blood Family Ring

The Silver-Blood Family Ring is a ring that will be given to you by Thonar Silver-Blood if you killed Madanach during your escape from Cidhna Mine. Befitting the background of its former owners, its appearance is identical to a silver ring. Its enchantment improves weapon and armor smithing by 15%.
Skyrim:The Bond of Matrimony

The Bond of Matrimony is a ring that both you and your spouse will receive from Maramal after your marriage ceremony is complete. In appearance, this ring is identical to a gold ring. Its enchantment fortifies your Restoration skill by 10 points, decreasing the magicka cost of all Restoration spells.
Skyrim:The Gauldur Amulet

The Gauldur Amulet was originally owned by the powerful wizard Archmage Gauldur during the  . His three sons Jyrik, Sigdis and Mikrul grew resentful of their father's power and murdered him in his sleep sometime during the reign of High King Harald ( - ). They divided his amulet between them and laid waste to the surrounding villages until the High King sent Archmage   and a company of battlemages to stop them.

After the three brothers were defeated, they were sealed away with the pieces of the amulet. The High King ordered that the whole affair be stricken from history, fearful of the terrible power of Gauldur's amulet, but the "Forbidden Legend" managed to live on through the ages. For more information, see the lore article.  

   
Gauldur Amulet Fragments


Related Quests
 

Notes
The Gauldur Amulet and fragments cannot be disenchanted.
The amulet is fully permanent.

Bugs
 
 

Gallery
 
File:SR-item-Gauldur Amulet Fragment (Jyrik).jpg|Jyrik's fragment (+30 Magicka)
File:SR-item-Gauldur Amulet Fragment (Mikrul).jpg|Mikrul's fragment (+30 Health)
File:SR-item-Gauldur_Amulet_Fragment_(Sigdis).jpg|Sigdis's fragment
Skyrim:Thieves Guild Armor

Thieves Guild Armor serves as the chest piece for the set of armor used by Thieves Guild members. Alongside this armor, this set of equipment also includes boots, gloves, and a hood. The armor has been enchanted to fortify carry weight by twenty points, allowing for more pilfering of valuables. Tempering Thieves Guild Armor requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Thieves Guild Boots

Thieves Guild Boots are the shoes for the set of armor used by Thieves Guild members. Alongside these boots, this set of equipment also includes armor, gloves, and a hood. The boots have been enchanted to fortify pickpocket chances by fifteen percent, making it easier to remove loot from people's own person. Tempering Thieves Guild Boots requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Thieves Guild Gloves

Thieves Guild Gloves are the gauntlets for the set of armor used by Thieves Guild members. Alongside these gloves, this set of equipment also includes armor, boots, and a hood. The gloves have been enchanted to fortify lockpicking chances by fifteen percent, making it easier to get into things that are otherwise inaccessible. Tempering Thieves Guild Gloves requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Thieves Guild Hood

A Thieves Guild Hood serves as the helmet for the set of armor used by Thieves Guild members. Alongside this hood, this set of equipment also includes armor, boots, and gloves. The hood has been enchanted to fortify bartering by ten percent, allowing for better deals when trading with merchants. Tempering a Thieves Guild Hood requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Torturer's Hood

A Torturer's Hood is a helmet used by certain dubious figures, such as the torturer encountered in Helgen. It shares its appearance with a generic Thieves Guild Hood. This item is marked as "unplayable" and cannot be obtained in the original release of the game, but can be legitimately obtained and used in the Special Edition.

  
 

Notes
Randomly encountered Thieves in the wilderness have a 50% chance to be wearing this or a mage's hood.
The hood can be enchanted, meaning you can wear up to three enchanted headgear items due to the bug mentioned below. It can not be improved on a workbench however.

Bugs
Skyrim:Tumblerbane Gloves

Tumblerbane Gloves are a special version of Shrouded Gloves given to you for refurbishing the Dawnstar Sanctuary with a master bedroom. The gloves can be found at the foot of the newly purchased bed. As the name suggests, these gloves have been enchanted to fortify lockpicking skills, making it twenty percent easier to break into chests.
Skyrim:Ulfric's Boots

Ulfric's Boots are the eponymous boots of Ulfric Stormcloak. They are made of cloth, but have metal plates over the shins for some added protection. They share their basic design with pleated shoes, although the shoes lack the added metal plates.
Skyrim:Ulfric's Clothes

Ulfric's Clothes are the eponymous clothes of Ulfric Stormcloak. It shares its basic design with a fur-trimmed cloak, but Ulfric's clothes are grey.
Skyrim:Vittoria's Wedding Band

Vittoria's Wedding Band is the wedding ring of Vittoria Vici, worn during her wedding reception. Unfortunately, you will be attending the wedding reception to kill Vittoria, and so will likely be taking the ring off her dead body, though it can also be pickpocketed from her if you have the Perfect Touch perk. This ring is identical in appearance to a gold ring and does not possess an enchantment.
Skyrim:Vokun (item)

Vokun is a steel dragon priest mask obtained by killing the eponymous Vokun within High Gate Ruins. The artifact's enchantments increase your Alteration, Conjuration, and Illusion skills by twenty points when worn. It can be tempered with steel ingots.
Skyrim:Volsung (item)

Volsung is a corundum dragon priest mask obtained by killing the eponymous Volsung at the end of the Nordic ruin, Volskygge. The artifact's enchantment allows you to breathe underwater, carry an additional twenty units of weight, and increases your bartering abilities by twenty points. It can be tempered with corundum ingots.
Skyrim:Wooden Mask

The Wooden Mask is a dragon priest mask found at Labyrinthian alongside a long-forgotten note.  It is enchanted with an effect named '''Bromjunaar's Mystery''' that causes the wearer to be teleported backwards in time to Bromjunaar Sanctuary. The special effect only works if the mask is equipped while inside of the ruined building outside of Labyrinthian where the mask is initially found. While not being particularly useful outside of Labyrinthian, it is necessary to unlock Konahrik.
Skyrim:Yisra's Necklace

Yisra's Necklace is an amulet found on the charred corpse of its eponymous owner, a former College of Winterhold apprentice. Her body can be found in a circle of scorched earth east of Dawnstar, along the shore immediately south of Yngvild. In appearance, the necklace is identical to a silver necklace, though it is worth ten less gold. It does not possess an enchantment.
Skyrim:Aegisbane

Aegisbane is an iron warhammer and the ancestral weapon of Clan Shatter-Shield. It had recently been stolen by the bandit Alain Dufont, who managed to get close to the clan through the seduction of a friend of the family, Muiri. This weapon's enchantment causes five points of frost damage upon hit, along with slowing them down by fifty percent for three seconds. Tempering Aegisbane requires one iron ingot and the Arcane Blacksmith perk.
Skyrim:Angi's Bow

Angi's Bow is a hunting bow given to Angi by her now deceased family. Tempering Angi's Bow requires one steel ingot, with the improvements being twice as effective should you have the Steel Smithing perk.
Skyrim:Blade of Sacrifice

The Blade of Sacrifice is a ceremonial ebony dagger given to you by a Priestess of Boethiah as part of Boethiah's Calling. She will give the dagger with the intention that you use it to kill a follower on the Altar of Sacrifice located at the Sacellum of Boethiah, as part of a ritual to summon the Daedric Prince. Although the priestess will say you must use this ritualistic weapon to complete the ceremony, any weapon may be used. Tempering this dagger requires one ebony ingot. The Blade of Sacrifice cannot be enchanted.