Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Lady Drad

Lady Drad, a Dark Elf noble, is the wife of Lord Drad, who owns an estate north of Anvil. It seems that Lord Drad is not opposed to using slave labor to line his pockets, especially in Bleak Mine, which he owns. Malacath, however, does not look kindly upon this particular endeavor. If you express abolitionist tendencies when talking to Lord Drad, have a chat with Lady Drad; she has a surprisingly different mindset.

Disgusted by the slavery in Bleak Mine but in love with the upper-class life, Lady Drad certainly appreciates the money the ogres bring to the house and stays inside all day long, enjoying a relaxed existence. After waking up at 6am she picks a random book from the nearby collection and studies it until 8am. The rest of the day is spent wandering around the ground floor, only interrupted by a two-hour breakfast at 2pm and a two-hour dinner at 6pm. At 10pm, she heads upstairs and goes to bed. After the ogres have been set free from slavery, Lady Drad will, alongside her now-enslaved husband, be forced to work the land outside the house, 24 hours a day, without ever eating or sleeping.

She wears a black & burgundy outfit with a pair of green velvet shoes, a silver ruby ring, and a different leveled piece of jewelry. She also carries a rake which she will use once she has become a slave, a green silk garment, and a small amount of gold. When she is forced into slavery, she dons a lower-class outfit consisting of a pair of coarse linen pants, a coarse linen shirt, and a pair of oiled linen shoes.

Speaking to Lady Drad before you start Malacath's task she will greet you with, "Greetings, traveller. What is your business here?" Asking her about the Lord Drad Estates will have her reply, ''"Drad purchased the land and title from Council. It cost him a fortune, and he's determined to make it pay." Asking her about her husband will have her say, "He is my husband, a kind and gentle man. He has given me everything I might ever desire." If you got into an argument with Lord Drad by claiming that slavery is immoral she will greet you with, "I'm afraid you've upset my husband. Please, leave before he loses his temper. I beg you." Speaking to her about the ogre slaves will have her reply in two possible ways, depending on what you say to Lord Drad. If you either do not speak to Lord Drad about the ogres or show no empathy towards the slaves she will say, "I can't tell you about that. Please, just go." if you anger Lord Drad by claiming that slavery is immoral she will show her abolitionist attitude (or at least some empathy towards the slaves) by saying, "He works them in Bleak Mine. It's terrible. The guards beat the creatures mercilessly. That's all I can tell you. Now please, go." If you murder the ogres she will be angry with you: "You've murdered the poor beasts! And ruined us! Leave us alone!" Speaking to her after you have freed the ogres will have her say, "Now my poor husband is the slave, and the ogres are his masters. They haven't harmed us, but he's never worked so hard in his life."'' before immediately ending the conversation.

Related Quests
Oblivion:Daedric Shrines

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Oblivion:Soris Arenim

Soris Arenim is a Dark Elf commoner living in the Imperial City's Talos Plaza District with his wife, Erissare Arenim. It seems that Soris has a penchant for mage's staves.

Soris leads a very quiet life and never even leaves the house, a routine fortunately shared by his wife, Erissare. After waking up at 6am he enjoys a two-hour breakfast, then strolls around on the ground floor until his bedtime at 10pm. A bit of variation occurs on all regular weekdays (Morndas to Fredas), when fellow Dunmer and neighbor Ulen Athram pays him a visit between 1pm and 6pm.

He wears a middle-class outfit consisting of a burgundy linen shirt, tan linens, and a pair of doeskin shoes. He carries the key to his house, as well as a leveled amount of gold.

Soris will introduce himself when you first talk to him: "Good day, stranger. Soris Arenim is my name." When asked about the Imperial City, Soris will respond rudely: ''"I don't know. Just take a walk around. Buy something. Plenty of stores. Why'd you come in the first place?"

Once you have completed the Bravil Recommendation, people in the Imperial City may tell you one of two rumors, based on how you acquired the staff: "Soris Arenim sure seems upset. I think he lost something important." or "I heard that Soris Arenim made himself quite a bit of money recently. He seems very happy about it."''

 
Related Quests
Oblivion:Erissare Arenim

Erissare Arenim is a High Elf commoner living in the Imperial City's Talos Plaza District with her husband, Soris.

Her entire life is lived indoors. She sleeps from midnight until 7am in the easternmost of the twin beds in the upstairs bedroom, then eats breakfast for an hour downstairs before spending the rest of the day walking around the ground floor.

Erissare wears a middle-class outfit consisting of a russet felt outfit, rugged pants and a pair of pigskin shoes. She carries the key to her husband's house as well as a leveled amount of gold.

The first time you meet her, she introduces herself with ''"I'm Erissare Arenim. Soris is my husband." When asked about the city, she will inform you on her culinary tastes: "My favorite thing is fresh slaughterfish, caught fresh from the docks on the Waterfront."

After her husband acquires an unusual magical staff during the related quest, Erissare displays a singular lack of sense when it comes to crime prevention. When asked if she knows about the staff, she will reply: "That thing? Soris keeps it locked in a chest, down in the basement. I don't see why he's so careful with it. It's not like anyone determined enough couldn't get their hands on it; the key is in his desk, after all.''"

 
Related Quests
Oblivion:Brucetus Festinius

Brucetus Festinius is a Breton spellsword mercenary who can usually be found at the Roxey Inn, north of the Imperial City. He can generally be found in the company of fellow mercenaries Rigmor and S'razirr and their employer, Claude Maric.

When at the Roxey Inn, which is where he will be until the related quest is initialized, he hangs out all day, eating for two hours at 8am, 12pm and 6pm, if not sleeping for 8 hours between 10pm and 6am.

Brucetus has a respectable selection of spells available to him. All leveled, they include major Alteration, Illusion, and Restoration spells, as well as major and minor spells from the Destruction school of magic, and minor Conjuration spells, with the exception of Bound Weapons.

When the quest is active, he and the two other hired mercenaries travel to the Ayleid ruin of Malada, where he will keep watch over their small camp, if not eating and sleeping at his usual times. In case he is still alive after the quest is completed, he will head back to the Roxey and his normal life.

He is equipped with several pieces of light armor (cuirass, greaves, and boots) and wields a longsword or claymore, all of which are of the best possible quality for your character's level. At night he sleeps in a huntsman vest and a pair of breeches. Brucetus Festinius also carries a small amount of gold.

When you approach him near Malada, he will, like the other two thugs, lie about his activities: ''"Strange ruins, huh? You'd have to be crazy to go in there. I'm just here for the scenery and fresh air". If you talk to him after handing over the carving to Claude Maric, he will taunt you by saying "Don't worry, pal, you'll get used to losing after a while."''

 
Related Quests


Notes
Sometimes, all the beds at the Roxey Inn are occupied, forcing him to spend the night wandering around instead.
Oblivion:Rigmor

Rigmor is a Nord warrior, a mercenary by trade, who can usually be found at the Roxey Inn, together with her two "colleagues," Brucetus Festinius and S'razirr, as well as their employer, Claude Maric.

Prior to the related quest, she lives a relaxed life at the inn, sleeping between 10pm and 6am and eating for two hours at 8am, 12pm and 6pm. Outside these times she wanders around the inn, sometimes conversing with the other guests.

When the quest is initiated, she and the two other hired thugs will travel to the Ayleid ruin of Malada, where they will set up a  camp directly west from its entrance. Once there, she will spend all day patrolling the camp together with Brucetus Festinius, if not eating or sleeping at her usual times. If she survives the quest, she will head back to the Roxey Inn, returning to her usual routines and pretending it never happened.

She wears a full suit of heavy armor, excluding a shield. This armor is the best possible at your level, and the helmet is enchanted. She is equipped with a leveled blunt weapon; at level 3 or higher it will be enchanted. Due to her high aggression, she will attack you if her disposition is low enough. She also carries a coarse linen shirt, laced leather pants, rough leather shoes and a small amount of gold.

She's not the most talkative person while staying at the inn, but once you run into her near Malada, she won't hesitate to lie about her presence: ''"Beautiful countryside, don't you think? We're just doing a bit of hunting and sightseeing, not that it's any of your business." If you talk to her after handing over the Ayleid carving during the related quest, Rigmor will dismissively tell you "It was even easier than Maric promised. Push off."''

 
Related Quests


Notes
Rigmor carries a note from Claude Maric that provides some insight on their activities during the quest, as well as a clue to which of the three thugs is the one with the lowest morale.
Oblivion:Tamika

thumb|right|Tamika pausing to eat

Tamika is a Redguard commoner living in Skingrad. When not at home, she can usually be found working at Tamika Vineyards, one of two fine wineries in Cyrodiil.

Tamika spends her life working her vineyard just outside the city walls. She sleeps from midnight to 6am in either of the beds on the top floor of her upper-class house. As long as it isn't raining, she will exit through the backdoor at 7am and plough the vineyard behind her house for four hours. At 11am, whatever the weather, she pauses for a two hour lunch break at her current location, which can either be behind or inside her house. Once she is finished, assuming it is not raining, she will travel to her vineyard in the West Weald and work it for six hours. At 7pm she will again stop whatever she is doing for a two-hour dinner, which functions the same way as her lunch break. At 9pm, if she is out in the fields, she will return to her house and wander around until her bedtime. Any other free time she has she spends inside, which is usually only for one hour in the morning unless it rains, in which case she doesn't go to work and remains inside until it stops.

Tamika wears a set of middle-class clothing: a brown shirt, tan linens and a pair of thick cowhide shoes. She carries a hoe, a rake, her key and some gold.

Speaking to Tamika, for the first time or roughly every one in five times that you start a conversation with her, will have her greet you by identifying herself and mentioning her business; ''"I'm Tamika. We grow our own grapes, and make fine wines."'' Asking her about Skingrad will have her tell you about the local climate, and will have her boast that Skingrad's wines are the best in all of Tamriel: ''"Skingrad's wines are the best in Tamriel. I  invite you... try them for yourself. Here, it is perfect for grapes, and perfect for wine. The sun and soil here are like my native Hammerfell, but the climate is milder, and the rainfall more reliable."''

Notes
Tamika has a brother, Talan, who is also a vintner. He specialises in magical brews, and can be hired to staff the wine cellar of Battlehorn Castle with the Fighter's Stronghold official plug-in installed.

Bugs
Oblivion:Shaleez

Shaleez is an Argonian assassin hiding out in the Flooded Mine, located just north of Bravil, near the coast. She is a high-ranking member of the Dark Brotherhood who eventually falls victim to the machinations of Mathieu Bellamont when he tricks Lucien Lachance's silencer into hunting down and killing her and a number of other Black Hand members.

Shaleez has the basic life of a fish; eat, sleep & swim. She sleeps in Flooded Mine from 10pm until 5am. She will then wander around Flooded Mine until having her breakfast at 6am for two hours. For the rest of the day, she will either swim or walk around Flooded Mine from 8am till bedtime.

Shaleez wears a partial suit of leveled light armor, save for the gauntlets, which she substitutes with a leather bracer, and the boots and helmet, which she does without entirely. In combat Shaleez relies on two leveled and enchanted blades, one short and one long (as well as a generally unused unenchanted shortsword). As a member of the Black Hand, Shaleez has permanent resist magic 50% and resist normal weapons 50% abilities. 

During the Final Justice quest, the player is assigned to eliminate a "known psychotic", Shaleez. Fighting her in the water of the Flooded Mine can be difficult, so luring her out of it is advisable. Once Shaleez is dead, you can travel to the next dead drop to begin A Matter of Honor.

 
Related Quests


Notes
Even though it is said that she is a Silencer, in the construction set she is classed as a Dark Brotherhood Elite. The only usage for such a title is that when you kill her, you will not receive a bounty.
Oblivion:Mariette Rielle

Mariette Rielle is a Breton necromancer. She can be found in the Ayleid ruin of Nenyond Twyll, but the ruin can only be entered once the related quest is active. She has some dark friends, and she's been quite a nasty girl herself. 

She can be found just at the entrance of Nenyond Twyll Riellesel, never even eating or sleeping, until you make your appearance. At this point she will immediately enter in conversation with you: ''"Oh, you poor dear. I'm afraid you're late to the party. The guest of honor has already left! And I do hate to disappoint you, but Mucianus is in no condition to be leaving. He's a Worm Thrall now, and shall be quite content here. A grim fate indeed, but one does not cross the Order of the Black Worm without suffering greatly for it. I shall tell the master that you were here looking for him. Perhaps I'll bring him your head as an offering."''

Although she is a Necromancer she wears the common russet felt outfit and a pair of russet felt shoes as well as carrying a few gold coins. She doesn't wield any weapons, relying instead on a set of leveled necromancer spells.

 
Related Quests


Notes
If your Personality is high enough, or if you Charm her, it is possible to successfully yield to her when she first confronts you. However, attempting to speak to her after that will cause her to return hostile. If she survives the quest, she becomes a non-hostile NPC and you can persuade her and ask for rumors.
Oblivion:Kylius Lonavo

Kylius Lonavo, a hostile Dark Elf rogue, is the boss of a skooma trafficking ring based out of Greyland, a small settlement located west of Leyawiin. The Legion wants him brought to justice, and you will be tasked with taking him out during the related quest.

Lerexus Callidus will fill you in on the reason he wants Lonavo taken down: ''"A small group of Skooma dealers led by a Dunmer named Kylius Lonavo is holed up in the Greyland Settlement just up the road. I've been trying to catch Lonavo for months, but every time I approach the place, his lookout sees me and he goes running. I need someone to go in there and put a stop to those fetchers. I don't care what it takes. We must get that poison they're selling off the street. Bring me Lonavo's ring as proof he's... been dealt with... and I'll give you the bounty on him." He also offers you two pieces of advice: "Be vigilant. Lonavo is a snake." and "Don't turn your back on Lonavo for a second. He wouldn't think twice about burying his blade there."''
 
He wears a full leveled set of light armor, excluding the helmet and the shield, which will always be the best quality possible for your level. He uses an enchanted claymore. He also carries his ring and a large amount of gold. In combat he uses a major leveled Illusion spell (Chameleon, Invisibility or Silence).

Lonavo spends his time aimlessly wandering around inside the house at Greyland, never eating, sleeping, or unequipping his gear. He will occasionally chat with the generic respawning Marauder who also inhabits the house. Despite what Lerexus Callidus will tell you, Lonavo has no lookout and won't run off if you approach the settlement. He will attack you as soon as he detects you. 
Related Quests
Oblivion:K'Sharr

'''K'Sharr''' is a Khajiit thief located along the road east of Bruma. He is the only survivor of the thieves who stole the Stone of St. Alessia from the Chapel of Talos and will tell how they were ambushed by ogres who took the stone to Sedor.

K'Sharr wears a leather cuirass, gauntlets and greaves. He is armed with an iron dagger and carries a dark green shirt and laced leather pants with a small amount of gold.

After your conversation with Cirroc during the related quest, K'Sharr will spawn in the snowy landscape just west of the Silver Road and Plundered Mine. He will wander around in a state of disbelief without ever eating or sleeping and will, when you get near him, say: "I hate my life."

When you approach him, he will say: ''"So, I assume you're the one who's been sent to track us down. Damn stone was more trouble than it was worth." He will then admit the crime and tell the story: "We stole it. I won't try to hide that now. I'm all that's left now, though. We may have stolen the stone, but we weren't the last ones to do it. The lot of us got jumped by a bunch of ogres. Partial to pretty gems, it seems. I'm the only one that survived. If you want the stone, head to Sedor." When asked about Sedor he will mark it on your map: "It's not far from here. Here, I'll mark it on your map. Now, just leave me." Asking about the stone again will simply cause him to reply: "I've told you all I know. Leave me alone." When you exit conversation the discouraged Khajiit will say: "Go ahead. I don't care." Approaching him again will cause him to reject you: "Do what you will with me. I've got nothing left."''

After the quest, K'Sharr will stand at his snowy spot near the Silver Road indefinitely. You can choose to put him out of his misery at this point if you wish; you will not receive a bounty or gain any infamy for doing so, although killing him can start the Dark Brotherhood questline.

Related Quests
Oblivion:Grantham Blakeley

thumb|right|The skeleton is released, and the ghost appears
Grantham Blakeley is a Breton warrior whose skeleton is found bound to a post inside The Emma May, a shipwreck located at the Mouth of the Panther, along the coast of Niben Bay. The crew of the Emma May, led by crew mate Gable, mutinied against Captain Laughton for his decision to sail on in the face of the dangerous storm while traveling to the Imperial City via the Niben Bay.  Grantham was the sole crew member who stood by his captain, and was chained up below decks by the mutineers. The ship subsequently sank in the treacherous inlet known as the  Mouth of the Panther, losing all hands aboard and condemning Grantham's spirit to roam the shores of Niben Bay.   

After you have unchained the skeleton in the depths of The Emma May, the ghostly incarnation of Grantham Blakeley will emerge in front of you and speak: "I knew one day someone with unyielding virtue would heed my words and speed my release. You risked much to perform such a selfless act. This noble deed will not go unrewarded. Look upon the ground in this prison. There you will find a map to my gratitude. I thank you with all my heart. Farewell." After this speech, the ghost will leave behind a valuable treasure map and disappear in a mist. 

The ghost wears a set of lower class clothing: a coarse linen shirt, coarse linens and a pair of oiled linen shoes. He also carries a small amount of gold. 
 
Related Quests

Notes
Grantham's daughter, Angelie, lives in the Talos Plaza District of the Imperial City.
His first lines are also spoken (on PC and PS3 versions of the game) by the test NPC Alban Corinis, although they are spoken in an Imperial rather than Breton voice and do not have the filters applied to them to make them sound ghostly.
Oblivion:Eduard Denile

Eduard Denile, a Breton sharpshooter, was a resident of Harlun's Watch who was one of a group of people sent to investigate sightings of "strange lights" at nearby Swampy Cave. He will only appear once you have commenced the related quest.

Apparently, Eduard wasn't expecting any serious trouble, as he left Harlun's Watch completely unarmed and only wearing his everyday clothing: a coarse linen shirt, a pair of coarse linens, and a pair of oiled linen shoes. 
 
Related Quests
Oblivion:Celedaen

Celedaen is a High Elf necromancer who has taken up residence in Leafrot Cave, far east of Bravil. He will only appear in the cave once the related quest is active. Depending upon how you choose to complete the quest, he may be killed by a scripted death.

He spends all of his time in Leafrot Hollow, never even sleeping or eating. Because of his high Aggression, he is always hostile and will attack you on sight.

He wears the standard necromancer's robe, a mage's hood, and buckled shoes. He also carries a small amount of gold and the Sands of Resolve, a magic hourglass involved in the related quest. He doesn't wield any weapons, relying instead on a leveled Chameleon spell, a lower-level (Novice or Apprentice) on target fire damage spell, and a lower-level Summon Undead (ghost, zombie or skeleton).
 

Related Quests

Notes
Celedaen also possesses an Ability which gives him a -50 Sneak drop. This is supposed to aid you during the related quest, but in fact, his Sneak is already a mere 5, so the difference is minimal.