Oblivion:Factions S

Salomon Geonette's House Faction

Membership of this faction confers the right to enter Salomon Geonette's house in the Imperial City Temple District.


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Sanguine Faction

Worshippers at the shrine to Sanguine. This faction gives them all a common set of dialogue responses.


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Seed-Neeus Family

Contains the residents of Northern Goods and Trade in Chorrol and allows them free entry to the store.


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Serethi sisters (Aleswell)

The dialogue for the two Serethi sisters indicates a certain amount of contempt for their fellow village residents and this faction seems to exist to reinforce that at the disposition level.


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Seridur House Faction

Membership of this faction grants the ability to enter Seridur's house. Seridur himself is removed from this faction at stage 85 of the related quest.


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Seridur Is Evil Faction

Seridur is added to this faction at stage 85 of The Order of the Virtuous Blood quest, which ensures he is hostile to the player at that point.


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Shadowmere's Faction

Shadowmere will assist the player during battles and this faction seems to exist to list the creatures she ''won't'' attack.


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Sheogorath Faction

Worshippers at the shrine of Sheogorath. This faction gives them all a common set of dialogue responses.


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Shuravi and Caelia's Faction

This faction makes its members friendly towards each other, and also gives them access to the Three Sisters' Inn 2nd Floor West where Caelia sleeps.


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Sintav Family

This faction gives the two residents of Cyronin Sintav's house in the Imperial City Elven Gardens District access to the house and its contents.


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Sir Roderic's Faction
This faction simply ensures that Sir Roderic and his squire get on well. It only appears after the Knights of the Nine official plug-in is installed.

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Skingrad Beggars

Contains the two beggars in the city of Skingrad and gives them a few lines of dialogue.


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Skingrad Castle Faction

Residents of Skingrad Castle. This faction not only has extensive ownership of the castle itself, but also the town Guard House. It also provides some common dialogue to all its members.


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Skingrad Citizen

All the residents of Skingrad. Causes them to have a local set of rumors and other dialogue.


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Skingrad Guards

Guards in the city of Skingrad. Gives them access to the local barracks and also provides a set of Skingrad-specific lines of dialogue.


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Skingrad Stables

Residents of the Grateful Pass Stables in Skingrad. Simply grants access to the building and its contents.


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Sleeping Mare Faction

Gives the residents of The Sleeping Mare, Pell's Gate access to the building and its contents.


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Soldiers at Oblivion gates

This faction gives the soldiers from the Attack on Fort Sutch quest a few common lines of dialogue and makes sure they attack the right creatures. It was originally used as part of the E3 demo and still retains relationship data with other E3-exclusive factions.


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Sparring faction

Contains the two Blades who practice their swordplay at Cloud Ruler Temple. Its precise function is unknown, although the "SpecialCombat" flag is presumably related to the Free Skill Boost they can provide.


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Sparring faction for Battlehorn trainer
This faction is used to control the sparring matches fought between the player and Shagrol gro-Uzug when the Fighter's Stronghold plug-in is installed. The player is added to this faction when sparring is started and removed again when it ends. It ensures the hits made during the training are ignored by both sides.

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Stealth Test Guards
This faction is presumably a test left over from the development process. It is not referenced by any other scripts and neither of its members appear in the game.


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Surilie Brothers Faction
Contains the two Surilie brothers, allowing them entry to their house.


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Surius Afranius' House Faction

Members of the Afranius household, allowing them entry to Surius Afranius' house in the Imperial City Temple District.


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