Netruk44/uesp-wiki-content huggingface dataset:
Online:Uricantar's Journal

I've arrived at  . I'm still nursing the wounds inflicted by  . And that faithless  . I was certain we would spend the centuries together, she and I. All she had to do was acknowledge my power&mdash;and recognize that Telenger's time is past.

- - -

I've explored the surface ruins, and found my way past the ancient magics protecting the ruin's entrance. I have the undercroft to myself. The spirits here seem to pay me no mind. So far.

- - -

I've found it. The   was lying just where it had fallen, all those hundreds of years ago. I have nothing but time now. To discover the secrets of   and plumb the heights of  .

- - -

I've encountered a setback. In manipulating the magical energies surrounding the relic, I seem to have rekindled a connection long dormant. The spirits of Aetherius now flood the ruin. The dead bound by Essanyon's ritual once again walk the stones of Ezduiin.

- - -

I have mastered the Mallari-Mora. The enclosed sketches show how its multifaceted sides can focus and purify  . While I have yet to muster full control of the Aetherius shard coterminous with this ruin, I do have rudimentary control over the spirits I've summoned. I now have guardians and willing slaves.

- - -

Telenger has arrived. I've sent the spirits to be my eyes. Andewen is with him. This is it. Like misunderstood Essanyon before me, my time has come. I'll take some of his pathetic students, swing wide the gates of Aetherius, and claim my rightful place as arch-mage!
Lore:Uryaamo's Journal

After dozens of failed expeditions, we've finally found it. This has to be the lost city the   call  . Our maps of the era suggest this would have been an ideal location for a trading hub. The only hurdle would be taming the jungle. Not a small hurdle, but one the builders of Root Sunder believed could be overcome.

And their solution, whatever it was, clearly didn't work. But they've infused this place with a strange current of  , funneling through the central   and to a chamber below. If we could unlock the door, perhaps we could learn more.
Online:Vardan's Diary

A search of the   ruins to the north yielded no new information. I wonder if the ancient tales were merely to deter graverobbers. Queen   was grieved by the death of the king&mdash;perhaps she made it all up. 

  returns tomorrow. She might see something I missed.

 

Drusilla had no luck. The ruins remain inexplicable. If there is great power here, its whereabouts are unknown.

Drusilla suggested taking local  s for interrogation. Under duress, they may provide details we have yet to discover. We will find some who will not be missed.

 

Success! Interrogation yielded mention of a hidden door beneath the Orc fortress. This may lead to the fabled library of old  .

If the tales are true, the library holds the information we seek. I have sent word to  . If he refuses to send aid, I will know his true motivation.

 

Aid arrived. Cursed Gravesinger!

I expected adepts of the highest caliber. Instead, I get initiates who have done little beyond raise their first corpse. The Gravesinger is amused, no doubt.

Still, initiates will do as catapult fodder. While they distract the Orcs, a spy will use the hidden door to slip into the library. I am certain the scroll we seek can be found there.

 

At last! The scroll confirmed a power here beyond my wildest expectations.

Taking   from the Orcs is but the start of our crusade. Once the power is in my hands, the armies of the   will fall like leaves before us.

I wonder how the Gravesinger will explain his failure when I conquer   out from under him?
Online:Selenor Illoro

Selenor Illoro is a Dark Elf magus who can be found at his shop next to the Mages Guild tower in Skywatch.
 

Dialogue
When you speak to him, he says:
:"We meet across a crowded table of goods. We lock eyes. And I ask you what you want to buy."
Online:Neetra

Neetra is an Argonian member of the Mages Guild who can be found directly north of their tower in Skywatch. When first met, she is concerned about her defective Dwarven spider pet Has-Many-Legs, as she had been denied the required spare parts to fix it.
 

Related Quests


Quest-Related Events
When you approach Neetra near the Guildhall, she will be elbow deep in her pet Dwarven Spider. You may hear her mumble, ''"Just have to connect this runeflow coupling. No, that's not it …"

If you talk to her, she will ask for your help.
:"Hey there, do you have a moment?"
:What do you need?
:"My little construct is sick. I want to repair him, but Telenger expressly forbade me. Says the parts are too valuable, that they shouldn't be wasted on a pet. But Has-Many-Legs is such a sweetie."
:I could get you some, if you want.
:"Thank you. I happen to know some of the nobles in town collect Dwemer parts as baubles. If you could find me a ring, a gear, and a tube, I'd have Leggy jumping around good as new in no time."
:I'll get to it.
:"It should be easy to grab those baubles and get back before anyone's the wiser."

If you continue talking with her, you can ask her further questions.
::Who is Telenger, again?
:::"The Archmage, Telenger the Artificer. He owns the Emporium here in town, and leads the Mages Guild of Skywatch.  He's a crusty old crank when it comes to getting his way."
::How did you get a dwemer construct as a pet?
:::"I found Leggy on a Guild expedition to Morrowind. He was huddled in a corner, shaking, and I coaxed him out. Tweaked a few of his gears back into shape, and … well, we've been together ever since!"
::Aren't you asking me to steal?
:::"No, no! Don't look at it that way. Look at it from your view down the river.  If you look back and see Leggy and I standing here, forlorn and forgotten, won't you regret that? More than you'd regret taking a few baubles those nobles won't miss?"

Once you have taken the needed parts from the nearby houses, you can return to Neetra.
:"Did you find everything?"
:I ran into some trouble, but it was nothing I couldn't handle.
:"I'm sorry to hear that. But at least you found the parts. I'll fix Leggy up good as the day he was forged. From where my heartwater wells up, I thank you." 

After successfully repairing Has-Many Legs, Neetra is overjoyed.
:"Thank you again. Look at Leggy go!"''
Online:Eranwen

Eranwen is a Wood Elf chef who can be found at the Sleepy Eaglet tavern in Skywatch. 
 
Dialogue
She will joke about the Bosmer's reputation for cannibalism, saying:
:''"It's not a party until someone gets eaten! Ha! I'm just yanking your vines. Probably. So. Who's hungry?"''
Online:Tuzil-dro

Tuzil-dro is the Khajiit blacksmith of The Watcher's Forge in Skywatch. He is one of the people that can teach you the basics of blacksmithing.
 

Dialogue
He seems to be feeling his age.
:''"You remind Tuzil of his son's cub. So full of life. This old cat's just good for asking things like 'What can he get you?'"''
Online:Celwen

Celwen is a Wood Elf brewer who can be found at the Sleepy Eaglet tavern in Skywatch. She advocates for the traditional Bosmer culinary style. She can also offer   to those who do not adhere to the Green Pact.
 

Related Quests


Dialogue
She enjoys traditional Bosmer drinks.
:''"Brews are always better with meat! But I know, I know. It's an acquired taste."''

Notes
She keeps some notes, which you need to recover during the related quest.
Online:Guide Culast

Guide Culast is a High Elf noble and the town guide of Skywatch who can be found at her booth on the east side of the town gate. She provides information on the Festival of Defiance, including some lore about the Sload and their occupation of Skywatch. Being a town guide, she also talks about some of the more interesting places in town.
 

Dialogue
Culast is eager to help and will happily greet you:
:"Welcome to the city of Skywatch, and the Festival of Defiance. Can I answer any questions for you?"
::The Festival of Defiance?
::"Yes, we celebrate every year! A triumphant appreciation of the day Skywatch was retaken from the Sload."
:::The Sload? What are they?
:::"They are, ahem, "slug people." A Betmer race like the Khajiit or Argonians. Their empire once ruled the seas of southern Tamriel. They struck out at other nations as despots and slavers."
:::Skywatch was occupied?
:::: "The Sload released a plague on the world, then capitalized on the chaos it caused. They hit cities all along the southern coasts, pillaging and enslaving as they went."
::Can you tell me anything about Skywatch?
::''"Of course! Skywatch is a magnificent city. Telenger's Emporium is not to be missed. There's an ancient Ayleid ruin right in the middle of town! And our docks are visited by men and mer from across Tamriel."
:::What's going on down at the docks?
::::"What isn't? Ships pull into the harbor every day, bringing new smells, sights, and sounds to our fair city. Some of the dockworkers race frogs in between jobs, and the Barbed Hook always has a tasty brew on tap."
:::Telenger's Emporium?
::::"Telenger the Artificer calls our fair city home! He runs a small shop and exhibition space for the Mages Guild on the west side of town. You can see relics from his travels, magical displays—all kinds of things!"
:::There's an Ayleid ruin here?
::::"It's in the middle of the city, in the royal courtyard and gardens. No one is allowed inside, though. A Mages Guild spellcaster is posted outside and a magical barrier bars the way.  Very mysterious!"''
Online:Nerassil the Bound

Nerassil the Bound is a High Elf enchanter who can be found at his shop, Telenger's Emporium, within the gazebo between the Mages Guild and The Sleepy Eaglet in Skywatch. He is a spirit bound by Telenger the Artificer and bears his master a grudge due to the enslavement. Nerassil served Telenger "faithfully" for a while and has now to sell the by-findings of Telenger's expeditions to the common adventurer, also a task he is lamenting about.
 

Dialogue
:"Thou wouldst speak to me? Thousands of years, the highest arcana, and I must speak to you? Ahem.  What may I get you, valued customer?"
::What are you?
::"Canst thou see? I am a joke, made real. A spirit, bound by the power-mad knave known as Telenger. I hath served my master faithfully, fulfilled my task. And so now he has me serving. The likes of you."
:::What kinds of things do you sell?
:::"Master goes on ever so many travels. When he returns, he does so with objects and bric-a-brac. Baubles that even the basest mind would dismiss. But the living today. Idiots! And so I sell these cheap trinkets for … him."
::Who is Telenger?
::"My cruel and callow binder. "The greatest Mage of our time," his students call him.  In my time, we could have consumed his power in but a trice. Snapped him up as an appetizer, and nibbled on slow-roasted turtle stew as a main course."
:::Where did he find you?
:::"In my study, of course, absorbing the wisdom of the ages. Finally, the chance to learn and experiment at my own pace. Without slackwits hanging on my every word. And then he came bungling in, and shackled me to his will. Bastard!"

He also can be heard grumbling to himself when you are not in dialogue with him:
:"Heed my words, shiftless knave. Work harder!"
:"Tend to your duties. Let me wallow in my misery!"
:"Were Telenger here, I would strip the flesh from his bones!"
:"Were I free to, I would smite you where you stand!"
:"Fear the touch of my icy hand, knave!"
:"I was a Grand Wizard while your great grandfather was in short pants!"
:"Get thyself to work, lackwitted oaf!"
:"I can never find sleep. And thus, never can you!"
:"Damn you for leaving me with these idiots, Telenger!"
:''"You'll never amount to anything, you thickblooded idiot!"''
Online:Kireth's Journal, Page 3

and I are actually getting paid for this delve! That's a step up, as far as I'm concerned.

After  , who needs the Academy? We're ready for the big time! Bring on the  !

But we really need to find something good to impress the Guild. Sometimes it feels like they're just humoring us.

Raynor thinks that with the backing of the King of  , though, we have a better chance to get in. I hope he's right.
Online:Kireth's Journal, Page 7

This place is full of  ! I've never seen so many interesting or dangerous contraptions in one place. I wonder what the   were hiding in here that needed so much protection? I'll wager that whatever it is, it would certainly impress those stuffed robes in  .

There are so many locked doors and passageways. I wish I could explore them all! But one thing at a time.   says I have a tendency to overcomplicate things. Like he should talk!
Online:Kireth's Journal, Page 10

I wish I could spend more time in here. I see evidence of some kind of massive machine, but I don't have time to pry open all the doors and look for it.

Stupid journal binding! Why do my pages keep falling out?

You know, it's a pain locating these ancient ruins. They're always in the most inconvenient places.

Once you find them, though, exploring is so worth the effort. I'd give up the   entirely if I knew where all the ruins were. Then I could spend all my time exploring.
Online:Kireth's Journal, Page 12

's magic device works pretty well. I'm practically invisible to  . It does flicker every three and a half minutes, though. I've got to make sure nothing's nearby when I finish counting to two hundred and ten.

I had a few close calls before I determined the time between each misfire, but since I figured that out I haven't had any problems.

Raynor got the idea for this device while studying the light crystals at  . Amazing—one of his devices actually serves a useful purpose!
Online:Kireth's Journal, Page 14

A lot of   is pristine. It's abandoned, like all of the   we've explored. And it's empty, except for the  . But everything still works. It's eerie to see glowing lights on the wall and hear the pipes steaming. It's like the place is waiting for someone, like the occupants just stepped out and will return at any moment.

I wish I could just explore these ruins. Every ruin tells another story, and if I don't get to crawl into every corner, that story is just half-told.   would laugh if he heard me say that. You'd better not read this, brother!
Online:Kireth's Journal, Page 16

Someone else has been in here, and I'm not talking about the ancient  ! I found a bridge, obviously not of Dwemer origin, and I see numerous signs that other explorers recently visited this ruin.

I wonder what they found? They better not have taken all the best stuff!

Wait a moment. What if they weren't as fast and clever as me? What if a trap or a construct got them?

I really don't want to come across their horribly mutilated bodies. That would be gross.
Online:Kireth's Journal, Page 19

Curse the luck! Stupid, cheap journal binding! Some of my best entries have fallen out! Oh, well.

This whole place rumbles every so often. As I get deeper into the ruins,   feels more and more unstable. It's like the entire structure is about to collapse or something. That would be bad.

I came across spots where the walls and ceiling have fallen in, letting in snow and sunshine. And I feel a cold breeze blowing from deeper in. I hope the passage I'm looking for isn't buried.

Damn! The wind took another page!
Online:Kireth's Journal, Page 22

I found it! I'm sure this is the vault where the   kept all their best lore and stuff. There was even this weird crystal mechanism, but I need a key to activate it.

And now this stupid device that   gave me is really starting to act up. I don't think it's going to last long enough to get me past these  . I'd better find a place to hide until I can figure out what to do next.
Online:Kireth's Journal, Page 24

will be so proud of me! I documented my entire exploration of   (even though this stupid journal keeps falling apart) and I found the   vault.

But without Raynor's device, how will I avoid the constructs to find the key? Danger is only fun to boast about later.
Online:Kireth's Journal, Page 25

Oh, this isn't good. Not good at all. The   seem to know I'm here and they keep looking for me. Where's my useless   when I really need him?

I hope someone comes looking for me soon. I can't get out of here without attracting more constructs. And now I'm hungry.

This is bad! This is worse than when Raynor built that thing that turned all the clothes in town invisible for a day and a half.  , was Elder Aro mad about that!
Online:Kireth's Journal, Page 29

The lock on the   mechanism is far more complex than any I've dealt with before.

All of my  s have snapped.

Note to Self: Find some Dwemer metal I can use to craft new lockpicks.

Note to  : Stop letting me get myself into these predicaments!
Lore:Kagesh Tribe

The Kagesh Tribe is an Ashlander tribe that lives in the   region of mainland  . They are traditionally hated and feared by the settled   of the region. In  , the Kagesh ashkhan led an attack on the   as a means of ending the tribe's persecution. The move was against the wishes of the wise woman Hedranna Kaliki, who attempted to strike a peace with the Temple by offering herbs and healing potions. The tribe's gift was used to heal injured soldiers of the  , who were then employed to defend the temple. Additionally, the spirits of dead   were also summoned to hold the walls. Faced with this, the ashkhan and his supporters attempted to tunnel into the temple, but the poor supports were toppled by the defenders and the invaders were killed in the collapse. The remaining Kagesh were forced to flee.  

 

See Also
For more information, see the ESO article.

References
Online:Kireth's Journal, Page 30

Had a few too many close calls trying to salvage some metal to make new lockpicks. I'm not terribly interested in getting impaled on a spike. And every time I stop to dig around for the key, the   swarm after me.

I'll need to invent something protective when I manage to get out of here. Maybe some kind of special boots. Or a hat.
Online:Kireth's Journal, Page 33

Been reading " " by the bard  . I don't get it. Why is this stupid book so popular?

I'm pretty sure half of the things described aren't even possible. Or legal. Oh, wait a minute&mdash;this one sounds kind of interesting.
Lore:Vereansu Tribe

The Vereansu Tribe is an Ashlander tribe that lives in the   region of mainland  . 

In  , the Vereansu led an attack on the Temple monastery at  . The monastery held the  , an artifact sacred to House   and Ashlanders alike. The healers at the monastery were using the Tear to suppress the effects of the  , which was spreading across Deshaan. The Vereansu, in their fear of the plague, viewed the Tear's use as defilement and sought to cleanse the monastery with flame. They captured the afflicted and many of the priests who tended them, and locked them within burning buildings to perish. Without the Tear's protection however, many of the afflicted transformed into  s and attacked the tribe. Amid the chaos, fleeing priests called for aid from the roadside, and were successfully able to rescue several people from the monastery. The Vereansu wise woman was killed while attempting to destroy the Tear, and the tribe was eventually driven off with the death of its ashkhan.  

See Also
For more information, see the ESO article.

References
Online:Randor

Randor is a High Elf mystic who runs a shop out of the Mages Guild branch in Arenthia.
 
Dialogue
Before The Colovian Occupation is complete:
:''"I'm just trying to sell some goods here, yeah? What can I do for you?"
After The Colovian Occupation is complete:
:"So nice to be back under the eagle banner. What can I get for you?"''
Online:Rutabeeh

Rutabeeh is an Argonian magus and member of the Arenthia branch of the Mages Guild.
 
Dialogue
:''"It's very strange, Reaper's March. Very unlike Black Marsh, yet similar in some ways. Makes me a bit homesick. But the Mages Guild demands I travel."''
Online:Anyon

Anyon is the Altmer magister of the Mages Guild branch in Arenthia.
 
Dialogue
Before The Colovian Occupation is complete:
:''"I can't work under these conditions! I'm not built for war!"
After The Colovian Occupation is complete:
:"Ahh, the sweet smell of peace. It fills my nostrils like a fine  ."''
Online:Thaenor

Thaenor is a Wood Elf who can be found at the docks in Arenthia alongside Shawia. She has no unique dialogue, and dissapears after The Colovian Occupation and Stonefire Machinations quests have been cleared.
Online:Merani

Merani is a Khajiit member of the Fighters Guild found in the hall located in the city of Arenthia. 

She will be practicing her archery and admonish you for trying to speak to her: ''"You do see that I have a bow, don't you?"''

If you help Greenhill before arriving in Dune, she'll be there to greet you: "Thank you for your help in Greenhill."
 

   
Notes
It is unclear why Merani thanks you for helping Greenhill when she hails from Arenthia.
Online:Muzuli

Muzuli is the Khajiit hall steward of the Arenthia branch of the Fighters Guild. Although as part of a neutral organization, she has to say that she takes no party in the Three Banners War, she privately admits that she prefers to be under the Eagle Banner.
 
Dialogue
Before The Colovian Occupation is complete:
:"The guild is neutral in this conflict. Muzuli is only here to train who would hear her words."
After The Colovian Occupation is complete:
:"This one is supposed to tell you that she was neutral in this conflict. In truth? She is very grateful to be beneath the eagle banner again."
Online:Glud Two-Axes

Glud Two-Axes is an Orc armsman and member of the Arenthia branch of the Fighters Guild.
 
Dialogue
:"Well, well, well, look what the Khajiit dragged in. What do you need?"
Online:Tinti

Tinti is a Khajiit weaponsmith who runs Two Notched Hilts alongside Yana, in Arenthia.
 
Dialogue
Before The Colovian Occupation is complete:
:"Tinti only sells to Eagle. No exceptions."
After The Colovian Occupation is complete:
:"This one is offering discount to everyone who fought on our side! She did not see you, but there is still much we can discuss."
Online:Yana

Yana is a Khajiit woodworker who runs Two Notched Hilts alongside Tinti, in Arenthia.
 
Dialogue
Before The Colovian Occupation is complete:
:"Look. Buy. Move on."
After The Colovian Occupation is complete:
:"Happy to buy, happy to sell."
Online:Zarziri

Zarziri is a Khajiit laborer who can be found outside of the Inconspicuous House in Arenthia.
Online:Enarri

Enarri is a Khajiit laborer who can be found in Arenthia.
Online:Radreth Daintyfoot

Radreth Daintyfoot is a Wood Elf leatherworker who runs the Steel Pauldron in Arenthia.
 
Dialogue
Before The Colovian Occupation is complete:
:''"No, I haven't been slipping out at night to shank a few of these bastards. Why do you ask?"
After The Colovian Occupation is complete:
:"Ahh, good to have our city back again. Damned too-talls, always looking down on us folk."''
Online:Rooglag gro-Uzug

Rooglag gro-Uzug is an Orc armorer who runs the Steel Pauldron in Arenthia.

 
Dialogue
Before The Colovian Occupation is complete:
:''"I've never seen such cowardice. These cats rolled over at the first sign of trouble. Bah! Sell you something?"
After The Colovian Occupation is complete:
:"Now that was some fighting! Managed to get out there and smash a few of the Colovians when no one was watching. Hah! Get you something?"''
Online:Tralor

Tralor is a Wood Elf tailor who runs the Steel Pauldron in Arenthia.
 
Dialogue
Before The Colovian Occupation is complete:
:''"I'm just trying to make a living here."
After The Colovian Occupation is complete:
:"The eagle banner flies again. Good."''
Online:Harashur

Harashur is a Khajiit resident of Arenthia found near Riverside Traders alongside Tashishi. He has no unique dialogue.
Online:Tashishi

Tashishi is a Khajiit alchemist who can be found in Arenthia near Riverside Traders alongside Harashur. She has no unique dialogue.
Online:Razila

Razila is a Khajiit brewer who works at The Empty Tankard inn in Arenthia.
 
Dialogue
Before The Colovian Occupation is complete:
:"Drink will help with the fear. Try some?"
After The Colovian Occupation is complete:
:''"We celebrate now, yes? Brew your own or try some of this one's!"''