Netruk44/uesp-wiki-content huggingface dataset:
Lore:Ice Tribes

thumb|right|An Ice Scout 

History
In  , Ice Tribes inhabited Glacier Crawl in High Rock at the time when the Soul of Conflict ventured through it.  The Hero defeated the Ice Tribes there, using the keys they carried to unlock access to the frozen-over airship that crashed into the glacier long ago. There, the Hero slew the Ice Tribes' Glacier Chieftain and retrieved the Star Tooth. 

Circa  ,  the Ice Tribes inhabiting the areas outside of Dawnstar  had raided the settlement. One of Vinticae's four champions had secretly set the Ice Tribes upon the town.  Not knowing which of his champions was the traitor, he banished them all. Vinticae sent for the Hero of Dawnstar, and with the help of the oracle/healer Eustacia, the Hero interrogated the champions. Once the Hero exposed the true traitor, the Ice Tribes and their allies began their final assault upon Dawnstar. Despite the city's outer defenses, sheer numbers allowed some invaders to get past the walls. With the aid of the three loyal champions and the power of  , the Hero slayed the Ice Tribes, concluding the battle with the defeat of the Gehenoth Thriceborn. 

Society
Beyond Dawnstar, the Ice Tribes had their own locations called the Ice Tribe Haven and Ice Council.  The Ice Tribes give themselves ranks like Scout, Warrior, Bowman, Raider, Leader, Captain, and Chieftain. Their ranks are always preceded by another word, including Ice, Hungry, Winter, Snow, Blizzard, Dawn, Elemental, Elite, Glacier, and Thriceborn. They are known to wield pole weapons, axes, daggers,  and bows. They can be seen using armors of cloth and metal, shields, and jewelry.   

Notes
The Ice Tribes in Shadowkey were never explicitly called "Ice Tribes". However, due to the similarities in appearance, locale, and tribal militancy, as well as both Shadowkey and Dawnstar being Travels games and the shared "Ice Scout" variant, it is almost certain that they are indeed Ice Tribes.
In Shadowkey, the Ice Tribes reused the same models as Orcish NPCs but removed the tusks.
Given the mystery and obscurity surrounding the Ice Tribes, many fan theories have attempted to connect them to a different species such as the Falmer, Rieklings, Riekr, or Kamal. However, there has been no confirmation of any one of these theories.
ESO s Arctic Rime Skin could be a reference to the Ice Tribes.

See Also
For game-specific information, see the Dawnstar and Shadowkey articles.

Gallery
 

References
Lore:Welloc

was a wizard during the second and third centuries of the  .  He was most likely the Archmagister of Skyrim before being appointed by Empress Morihatha to the rarely-filled but powerful position of the Imperial Battlemage of Tamriel.  

Between late 3E 399 and 3E 426, an illusionist named Berevar Bero was known to have publicly criticized Welloc, saying that he was "an accomplished diplomat" but not "a powerful student of the School of  ".  Others vociferously defended Welloc and cited how on one occasion he cast Vampiric Cloud on the rebel army of  , thereby sapping their strength and skill and giving it to their opponents.  

References
Online:Maormer

thumb|right|A Maormer
Maormer, also known as Sea Elves or Tropical Elves (or derogatorily as Fish Elves), are a race of   that reside on the island kingdom of  , far south of the Summerset Isles. They are often encountered in groups part of the Pyandonean Armada, such as the Sea Vipers and Storm Sharks, as well as pirate groups including the Blue Venom, Dreadsails, Keel Cutters, and Wake Walkers. 

Maormer can largely be encountered on Khenarthi's Roost, Auridon, Greenshade, Summerset as well as in Hew's Bane, Southern Elsweyr, Blackwood and High Isle to a lesser extent.

A list of all Maormer encountered in ESO can be found here.
Gallery
Skyrim:Master Illusion Text

Master Illusion Text may refer to one of the following versions:
Master Illusion Text (1)
Master Illusion Text (2)
Master Illusion Text (3)
Master Illusion Text (4)
Skyrim:Durnehviir

Durnehviir may refer to two things:
Durnehviir (dragon), a dragon found at the Soul Cairn
Durnehviir (quest), the quest involving that dragon
Skyrim:Khajiit (dead)

Khajiit are unnamed and deceased Khajiit scattered around Skyrim. 
 

These Khajiit are all female citizens and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally, there is a slim chance they may carry a lockpick and a small amount of gold.  
 
They can be found in the following locations:



 
These Khajiit are all male citizens and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally, there is a slim chance they may carry a lockpick and a small amount of gold.  
 
They can be found in the following locations:



 
These Khajiit are all male citizens and wear iron armor with hide boots and bracers. They carry a leveled weapon (6 variants, all of them up to elven quality at level 22) and have a slim chance of carrying a lockpick and a bit of gold. 
 
They can be found in the following locations:

 

 
This Khajiit is a male citizen. He lies dead on a table in the Fellglow Keep Dungeons and wears ragged trousers. Additionally, there is a slim chance he may carry a lockpick and a small amount of gold.

 

Notes
You may randomly encounter an unnamed Khajiit wandering the roads of Skyrim. He will offer to sell you some skooma and may become hostile depending on your answer. For more details, see the Skooma Dealer page.
Lore:Druadach Mountains

The   are a mountain range which separate western Skyrim and eastern   and  . The misty peaks tower over   and   in  , though they gradually diminish closer to   and  . The range curves around the  , and nearly stretches into  . The mountains border the High Rock regions of   and   to the east.  The  , an enormous glacial valley, is located deep within the Druadach Mountains, on the border between Skyrim and High Rock. 

Since the  , the   have been taking advantage of the cliffs, caves, and rugged terrain of the Druadach Mountains in guerrilla warfare campaigns against invading armies.     They are home to many ancient ruins, fortresses, and   strongholds.  
 

Notes
Back in the  , when Ard   ruled over Markarth, a piece of land in the Druadachs was loaned to the King of Worms,   and it was, in turn, ripped from the face of Tamriel.  It was cast into the depths of   where it became known as   and the remnants of that land were later called the  .  A dwemer lift in   goes directly to the area. 

See Also
For game-specific information, see the Skyrim article.

References
Lore:Bow of Shadows

The   is a Daedric artifact that, according to legend, was forged by the Daedric Prince Nocturnal.  The legendary ranger, Raerlas Ghile, was granted the Bow for a secret mission that failed.  The Bow was lost, though Raerlas is said to have used it to take scores of his foes down with him.  The Bow is said to grant the user invisibility and increased speed.  

Many sightings have been reported; it is said that the     assassin Dram once wielded it.  Dram likely used the Bow during the Battle of Hunding Bay, when he shot Prince A'tor with the poisoned arrow that eventually killed him.  Dram also made use of the bow during the rebellion of Stros M'Kai, led by the Restless League, most notably in battle against Cyrus the Redguard. 

Near the end of the  , the Bow came into the possession of a necromancer named Goris the Maggot King.  In  , the Nerevarine killed Goris and his accomplice Luven in the Venim Ancestral Tomb, a tomb in the Grazelands of Vvardenfell which Goris used as a lair. The Nerevarine then retrieved the Bow.  Later that year, the Bow was sold to   and put on display in her Museum of Artifacts in Mournhold. 

Previous Owners:
Raerlas Ghile
Dram
Goris the Maggot King


Gallery
 

Notes
The Bow of Shadows appeared in TES III: Morrowind. Dram appeared wielding a bow in TES Adventures: Redguard, although it is never identified as the Bow of Shadows. It later appeared in TES V: Skyrim with the Bow of Shadows Creation.

See Also
For game-specific information, see the Morrowind, ESO, and Skyrim articles.

References
Skyrim:Protected NPCs

Protected NPCs 
Several NPCs in Skyrim are protected at some point during gameplay. This means that when their health depletes (usually down to 10% of its maximum, but this will occur even if the NPC's health would have been reduced to zero), they enter a state called "bleedout", where they fall to their knees and are ignored by all hostile entities until their health regenerates. Unlike the similar essential status, they can still be killed if they are attacked by the player, where they will die as easily as non-protected NPCs.

A permanent follower accompanying the player is set as protected, regardless of whether or not they are normally. This also applies to the player's spouse and anyone recruited into the Blades.

To be killed, as of the 1.9 Patch, a protected NPC must have his or her health fall to zero from a direct hit by the player.  An important keyword in this definition is "direct."  This can sometimes lead to your follower or spouse surviving attacks from you when you don't expect them to.  Namely ... 

:Fall damage from the Unrelenting Force shout will not kill a protected NPC.
:A poison slipped into your spouse's or inactive follower's pocket (Note: Only inactive followers can be pickpocketed) using the Poisoned skill perk will only bring the Protected NPC into bleedout, even if that same poison would kill the protected NPC if it were applied to the Player's weapon.

For a list of protected NPCs see :Category:Skyrim-Protected NPCs and for a list of protected creatures see :Category:Skyrim-Protected Creatures.

Bugs
Skyrim:Letter from Steward (Steward name) of (hold name)

,


As a mark of the high esteem in which you are held by Jarl  ,   has instructed me to offer you an opportunity to become a landowner in  . A choice piece of undeveloped land in the hold has just become available. Please contact me if you are interested in purchasing it.


Your humble servant, etc., etc.,


 , Steward to Jarl   of
Lore:Eldergleam

The Eldergleam is an ancient tree, thought to be one of the oldest living things in Tamriel. It is located in a cave in the volcanic tundra of Eastmarch, one of the Holds of Skyrim. It is sacred to worshippers of Kynareth. 

The tree was a sapling when men came to Tamriel from Atmora in the Late Merethic Era. It is said to be older than metal, which makes it impervious to regular weapons; to harm the tree, one must use  .  It is located in a cave known as the Eldergleam Sanctuary, where many worshippers of Kynareth go as a pilgrimage. Like many places of natural beauty, the sanctuary is protected by Spriggans. The sap of the Eldergleam is precious, as it can restore barren fields or bring life to rocks. The tree is thought to be sentient, or at least responds to worship, but it bears no apparent relation with the Hist of Black Marsh. The  , an iconic tree in Whiterun, was grown from a cutting or seedling (accounts vary) taken from the Eldergleam during the early days of the settlement. Its presence in Whiterun also attracted pilgrims and turned the settlement into a center for worship of Kynareth.   produced by the Eldergleam is known to sing a faint and soothing melody. 

In  , the Gildergreen was struck by lightning, much to the despair of many pilgrims. The local priestess of Kynareth, Danica Pure-Spring, requested the aid of the Last Dragonborn in restoring the tree. Danica had the Dragonborn acquire  , a weapon made by a coven of Hagravens which had the power to damage the natural world. With the weapon, the Dragonborn was ordered to strike the Eldergleam and recover its sap, which could be used to restore the Gildergreen. Maurice Jondrelle, a pilgrim who accompanied the Dragonborn to the Eldergleam Sanctuary, was appalled by the plan and instead offered to pray to the tree and request a new sapling, which could replace the damaged Gildergreen. It is unknown whether the Dragonborn extracted the sap or took the sapling, but the Gildergreen was restored, much to the appreciation of the people of Whiterun. 

Gallery
 

References
Lore:Gildergreen

The Gildergreen is a holy tree found in the Skyrim city of Whiterun. It is sacred to worshippers of Kynareth, and is of great importance to the city's Temple of Kynareth. 

The Gildergreen, planted during the early days of the settlement, was grown from a cutting or seeding (accounts vary) taken from the ancient Eldergleam, one of the oldest living things in Tamriel, located in a cave in Eastmarch. Even its name is an echo of the mother tree. Worshippers of Kynareth could sense something holy in it, and since then many pilgrims have traveled to Whiterun to hear the goddess's wind blow through its branches. 

In  , the tree was struck by lightning. It was severely burned and assumed to have died. Pilgrims were devastated, and stopped coming to worship the tree. Danica Pure-Spring, the local priestess of Kynareth, requested that the Last Dragonborn go to the Eldergleam Sanctuary in Eastmarch and retrieve some of the tree's precious sap using  , a vile weapon created by a coven of Hagravens. Eldergleam Sap has the ability to restore barren fields or bring life to rocks, and it was thought that the sap could be used to restore the tree. Maurice Jondrelle, a pilgrim who accompanied the Dragonborn to the Eldergleam Sanctuary, was appalled by the plan and instead offered to pray to the tree and request a new sapling, which could replace the damaged Gildergreen. It is unknown whether the Dragonborn extracted the sap or took the sapling, but the Gildergreen was restored, much to the appreciation of the people of Whiterun. 

Gallery
 

Notes
The related quest has two alternate endings, which makes the Gildergreen's canon fate somewhat unknown.
See Also
For game-specific information, see the Skyrim quest article.

References
Lore:Chillrend

Chillrend is an artifact of unknown origins. It takes the form of a glass shortsword, although, unlike regular  , it is blue instead of green. Like other glass weapons, its hilt was fashioned from rare metals and  . Its enchantment varies in strength and properties, but it always causes magical frost damage to the opponent. Other known effects include causing a weakness to frost, or temporary paralysis. It also repairs itself when the wielder takes frost damage. 

The sword's first known owner was  , an Imperial adventurer who wandered Tamriel (or at least Hammerfell).  Valus eventually settled down in Cyrodiil, and bought a farm outside the walls of Chorrol. However, his farm was continuously raided by goblins from the Great Forest, and the town guard refused to help. In  , unable to fight in his old age, he asked the Champion of Cyrodiil to aid his two sons in killing the goblins. After the battle, Valus passed on Chillrend to the Champion for keeping his sons safe, saying that he was going to spend the rest of his days in peace. 

Sometime after the end of the  , circa  , the Warrior came across the sword in their journey. The method of its acquisition is conflicted, however; some claim that it was obtained from the plane of Oblivion known as the Abyss, while others believe it was looted from a chest. 

The sword later came into the possession of  , the Guildmaster of the Skyrim branch of the Thieves Guild. Mercer was a renowned thief who secretly possessed the Skeleton Key, which gifted him with great luck. By  , Mercer had stowed the sword in the secret basement of his Riften home. The sword was taken by the Last Dragonborn after it was discovered that Mercer had betrayed the Guild. 

Previous Owners:
Valus Odiil
Mercer Frey

Gallery
 

Notes
Chillrend appeared in TES IV: Oblivion and TES V: Skyrim.
A "chillrender" is another name for an ice mage. 

See Also
For game-specific information, see the Oblivion, Skyrim, and Blades articles.

References
Skyrim:Phantom Form

Phantom Form is a dragon shout that creates a phantom. It is used by the Greybeards to create targets for shout practice. 

 
Related Quests
 

Notes
It is unavailable to the player, but PC users can use console commands to learn and unlock the shout. This shout was apparently intended to be usable by the player, as it is voiced for all races and its three Word Walls can be found in the game files.
 

Word Wall Translations (only in the game files)
Skyrim:Serana Hood

Serana Hood is the hood worn by Serana while she is outside, to protect her from the sun. It cannot be taken from Serana or worn if it is somehow acquired under normal circumstances.
Arena:Skyrim

thumb|left|A typical landscape in Skyrim
thumb|right|350px|Map of Skyrim
thumb|right|350px|Skyrim with all settlements labeled
Skyrim is one of the nine provinces that you can visit in Arena and the starting locations for Nord characters. It is a snow-covered region, with icy glaciers and northern winds, in the north of Tamriel. It borders Morrowind to the east, the Imperial Province to the south, Hammerfell to the southwest, and High Rock to the west.

During the Main Quest, you will travel to the Fortress of Ice, as well as locate the second piece of the Staff of Chaos in Labyrinthian.
 

City-States









Towns









Villages
Skyrim:Knife

Knife may refer to:

Knife (item), a miscellaneous item that is part of generic cutlery
Knife (weapon), a version of generic cutlery which can be used as a weapon
Skyrim:Consider Adoption

In these days of war and strife, the orphans of Skyrim are the true victims. Many have no one left to turn to, and face a life of hard labor, poverty, and misery.


If you could provide a stable home for one of these innocent children, please, consider adoption. Whether you choose to adopt from us, or to take in someone closer to home, you can make a difference in a child's life.


For more information, enquire with: 
Constance Michel
Skyrim:Lakeview Manor Charter

, Jarl of  , to  ,   loyal friend; grant of the steading of Lakeview Manor on the south shore of Lake Ilinalta, east of Falkreath.


Witnessed by  , Steward to Jarl  ,    ,
Skyrim:Heljarchen Hall Charter

, Jarl of  , to  ,   steadfast friend; grant of the steading of Heljarchen Hall, south of Fort Dunstad near Giants' Gap.


Granted on    ,
Skyrim:Windstad Manor Charter

, Jarl of  , to  ,   faithful friend; grant of the steading of Windstad Manor, near the Mouths of the Karth, north of Morthal.


Witnessed by  , Steward to Jarl  ,    ,
Lore:Amaund Motierre

Amaund Motierre is a member of the   family, a very old and powerful   family firmly established in  . The family used its influence to secure ties to the  . Around  , Amaund took part in a conspiracy with the Dark Brotherhood to assassinate Emperor  , using an amulet specifically crafted for Elder Council members to pay for expenses.   The Dark Brotherhood for their part, speculated he was motivated by a desire to gain more power.   

References
Lore:Arngeir

Arngeir was a powerful   who lived in and around  . At the time, Arngeir was the only human of the order with the control over his   necessary to speak without fear of wreaking havoc. Therefore, he acted as the Greybeards' representative during this period. He was the right hand of  , the Grandmaster of the order. Arngeir tutored the   in the   and helped bring about the final defeat of  .  
 
See Also
For game-specific information, please see the Skyrim article.

References
Lore:Augur of Dunlain

The Augur was once a Breton mage from Dunlain in High Rock and a well-respected, brilliant student of the  . He delved into   in a way no one had seen before, and showed a particular talent for the  . However, during an ambitious, unapproved magical experiment in the Midden, he lost his corporeal form and wound up fused to the magical energies that flow through the College.  He thereafter appeared instead as a large sphere of blue-white light, described as an incorporeal "maelstrom of writhing oddness and flame".  He has sequestered himself in the Midden, the catacombs beneath the College, ever since, but keeps tabs on everything going on in the College.  He possesses a unique wisdom which the College has relied on in times of need. 

In  , he guided the College through the potentially disastrous crisis they faced following their excavation of   and the discovery of the  . 


References
Lore:Balgruuf the Greater

Balgruuf the Greater was the   of Whiterun , and a direct descendant of King Olaf One-Eye.  An admirer of the Greybeards, Balgruuf made the pilgrimage to High Hrothgar in his youth. He carried on a rivalry with Ulfric Stormcloak since they both were young. He had multiple children, including  ,  , and the youngest  . While considered to be an honorable warrior who put his heart and soul into his service, he was also not considered a patient man. Following the White-Gold Concordat, he and the other Jarls were given chests of gold as compensation. However, he continued worshipping Talos privately, and according to Nelkir, hated the Thalmor as passionately as the Stormcloaks.   

During the Stormcloak Rebellion, a shrine to Talos remained in Whiterun's Wind District, and citizens there were allowed to publicly proselytize in Talos' name without repercussion. Both the Stormcloaks and the Imperial Legion sought to gain Balgruuf as an ally, as Whiterun was prosperous, influential, and strategically located. The latter in particular allegedly made a great effort to obtain Balgruuf's loyalty. Balgruuf claimed to be neutral, saying he was only "on the side of Whiterun". He refused to allow the Legion to garrison troops in the city, and he refused to acknowledge Ulfric's claim to the position of High King. When the Last Dragonborn came to him following the attack by Alduin on Helgen, Jarl Balgruuf ordered troops to Riverwood, directed the hero to High Hrothgar, home of the Greybeards, and quickly devoted his time and resources to addressing the Dragon threat. He made the Last Dragonborn Thane of Whiterun for slaying Mirmulnir when the dragon threatened the city. 

At some point after Mirmulnir's attack, Jarl Balgruuf finally declared his loyalty to the Empire in order to protect Whiterun against a Stormcloak siege, and coordinated the defense of the city from Dragonsreach. 

Gallery
 
See Also
For game-specific information, see the Skyrim and Legends Character,   and   articles.

References
Lore:Calcelmo of Markarth

Calcelmo, Scholar of Markarth, was an Altmer conjurer of great renown who dedicated himself to researching the Dwemer. He and his nephew   studied the  . He is the author of the series of books known simply as Dwarves. His next expected work is a book on the translation of the Falmer language which is tentatively titled ''Calcelmo's Guide to the Falmer Tongue''.    

Several translations of Falmer texts are accredited to Calcelmo.     While Calcemo was considered eccentric for spending all of his time studying the Dwemer ruins, he did find the time to fall in love with a Redguard woman named Faleen.   Circa  , Calcelmo came into possession of Stendarr's Hammer after it was found deep beneath Markarth and put it on display in his Dwemer museum, where it was promptly stolen. 

See Also
For more information, see the Skyrim article and the lore article of Calcelmo's Stone.

Books
 
 
 
 
 
 

References