Netruk44/uesp-wiki-content huggingface dataset:
Lore:Corprus

, meaning skin blight in Ald Chimeris, is in Morrowind a name used for any of a number of ailments affecting the skin.  The Dunmer are especially susceptible to skin blights for reasons unclear to healers. They range from mild annoyances to destructive plagues that can lead to disfigurement or death. Corprus maladies can have natural and unnatural causes. Natural corprus afflictions are caused by unsanitary conditions, unbalanced humors and parasites. Examples of such natural afflictions include inflammation, discoloration, the flaking and sloughing of corrupted flesh, or an outbreak of blisters or ulcerations. During the  , a house healer dedicated to studying corprus afflictions found that the best method for avoiding most corprus blights is to bathe often, wear clean clothes, and consume clean, pure food. 

Unnatural causes of corprus blights include those of magical or alchemical nature. One such example is the Flay Blight of  , wherein hundreds of Dark Elves on the western shore of Vvardenfell contracted rashes that caused irritated, blotchy skin. The Flay Blight was caused by a change to the alchemical formula of a popular face cream of the time. 

During the Third Era, the term "corprus" became especially associated with the so-called Divine Disease, which was the most terrible of the ailments associated with the Blight. The infection was created by Dagoth Ur and spread by contact with a corprus beast or by a specific curse. It destroys the mind of the sufferer and grotesquely deforms the body. It is not known how the transformation of Sixth House cultists into Ascended Sleepers and other monsters is related to Corprus. Some of the physical effects are similar, but the cultists remain lucid and attain a higher spiritual state whereas more mundane sufferers become mindless husks, like the common undead raised by necromancers.  

Perhaps the most frightening aspect of this form of corprus is that it is completely incurable. Those infected were sent to Tel Fyr to live in the Corprusarium, where they were treated and studied by Divayth Fyr, a 4000-year old wizard working to uncover the nature of the disease and create a cure. Fyr had a theory that the Divine Disease is in fact not a disease, but rather a divine blessing that most mortals can't handle, pointing to the fact that the victims are completely immune to other diseases and don't age. 

The last known Dwemer, Yagrum Bagarn, was infected with corprus atop Red Mountain during his exploration of Tamriel. He sought refuge at the Corprusarium in Tel Fyr, where he offered his knowledge and provided theories on the disappearance of the Dwarves. 

In   the Nerevarine became infected with corprus, and Divayth Fyr provided a "cure" for the disease. This "cure" did not actually cure the disease but rather removed the negative effects, such as crippling physical deformities and insanity, while retaining the positive effects, including immunity to all diseases, increased strength and endurance, and possibly also immortality. 

Gallery
 

See Also
For game-specific information, see the Morrowind article.

References
Lore:Reman III

was the last emperor of the Reman Dynasty. His wife was Empress   and his son was  . At some point in his life, Reman hunted down and slew dragons while accompanied by his Dragonguard bodyguards.  He fought the Four-Score War with Morrowind  during the conclusion of which he and his son were assassinated by the  , causing the rise of the Akaviri Potentate.  

References
Lore:Mantellan Crux

The   was a small, self-contained plane located in   that was designed as a puzzle to test those who would seek the heart of  .  Its name was derived from the  , a large soul gem that was once used to power the Numidium. The plane served as the resting place and prison of the Mantella after it was blasted from   at the dawn of the   by  .  

The Mantellan Crux was guarded by the Blind God, who took the form of a Giant Skull.  The Blind God was known to get quite jealous, and Sheogorath, who was a known visitor to this realm of Aetherius and had dealings with the Blind God , considered him to be a pompous upstart of a God.  

The Mantellan Crux is a realm of floating islands within a star filled void.  To travel through the realm safely required levitation, which could be facilitated by the enchanted busts and lanterns found within the realm.   The Great Pyramid, which was inhabited by vampires and other undead, was a notable structure in the Mantellan Crux.  Also within the Mantellan Crux were the Sword, a structure that had the appearance of a giant sword, and the Crossbow, a structure shaped like a crossbow.   

There are legends about the realm containing a doorway that leads to Oblivion, which could explain the Daedra found within the realm. However, the existence of this doorway is unconfirmed. 

The Mantella was rediscovered in   by  , a renowned sorceress and the Queen Mother of  . In her astral travels, Nulfaga discovered it was being held within the Mantellan Crux.  This discovery precipitated a series of events that led to the recovery of the Mantella in   by an unknown   of the  , culminating in the phenomenon known as the  .   

 
Gallery 
 

Notes	
Stories and books mentioning the realm predate the creation of the Mantella that powered Numidium.   
 

References
Lore:Temple of the One

The   is the largest religious structure in Cyrodiil, located in the Temple District of the  . This great structure, a staple of ceremony and official worship since the days of Reman I and the institution of the Dragonfires ritual, is dedicated to the ineffable deity of the Alessian Order. They called this spirit 'the One', identifying it as Akatosh, the 'Supreme Spirit'.  Although the Remans were not known to follow Alessian teachings, they regularly used the temple to worship, and Tiber Septim restored the building and its associated cult when he took the Dragon Throne.  The temple was subsequently used for worship of the   and the  .  

The   occurred here in  , when   purposefully corrupted the coronation ritual of  .  When the Imperial City was captured by the forces of Molag Bal during the Alliance War, the temple was converted to a torture chamber used by the Daedra to extract information from the city's residents before executing them. These Daedric forces were cleared out by Alliance War soldiers circa  . 

In  , Tiber Septim's heir, Pelagius I, was murdered by the Dark Brotherhood while praying in the Temple of the One.  On the 29th of Sun's Dusk in  , the Archbishop of the One,   was assassinated in the temple and disappeared from the public eye. It was widely reported that the Imperial Guard were responsible for his death, but others believe it was  . 

The Temple was the scene of the fiery resolution of the  : Martin Septim's sacrifice of the Amulet of Kings, the banishment of Dagon from Mundus, and the creation of the statue of Akatosh. 

 
Gallery
 

Notes
thumb|right|The building seen in Legends
Upon her death, it was said that Empress   was buried on the site of the Temple of the One. 
During the Great War in  , the Imperial City was captured by the forces of the Aldmeri Dominion under the command of Lord Naarifin. It is said Naarifin was a worshipper of Boethiah and planned to bring about a prophecy known as "the Culling", which involved the mass summoning of Daedra. Naarifin took control of a building which appeared to be the Temple of the One for this purpose and opened a portal to Oblivion, but was confronted and defeated by a small group led by the Forgotten Hero.  However, it is unlikely that this building was the temple, as its roof was still intact despite having been destroyed during the Oblivion Crisis. 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Tes2Mod:BIOG??T0.TXT Files/Faction Codes

This table contains the FactionIDs for all 366 Factions/Persons found in the game. The IDs are those that come with the Faction-Database of the final Patch 213, However this Database still contains some errors, for example FactionID 77 is used twice.
Lore:Psijic Endeavor

The Psijic Endeavor is a process by which mortals are charged with transcending the gods that created them.  In other words, it is a method of attaining divinity (i.e., "achieving the Tower"), as well as what to do after.  In ancient times, the Chimer learned the rules of the Endeavor from Boethiah and Mephala.  In Morrowind, Psijic Endeavour is seen as being related to Lorkhan, the Missing God. 

Psijic Endeavor apparently formed the basis for the teachings of the prophet Veloth, who described it as a process of apotheosis which manipulates time itself. The goal of the Endeavor is to experience CHIM, and the two concepts are closely related.  

Notes
Despite the common namesake, the Psijic Endeavor is unrelated to the Psijic Order, which doesn't care much for the idea. 

References
Daggerfall:Lastabia

Lastabia is a city in western Tigonus, near the border to Ayasofya in the province of Hammerfell. What makes this city particularly interesting is the local Mages Guild, which offers a wide assortment of various types of magical armor, weapons of daedric origin, and powerful soul gems.
thumb|left|The Mages Guild of Lastabia
Tes4Mod:Cobl/Modding/Leveled Lists

Beer!


Dinner Plate Foods
The following lists are used by the Dinner Plate to identify edible foods. Edible foods from mods (other than Oblivion and Cobl) can be added to these lists. Each food should appear in only one list.


II Alchemy


II Drinks


II Food


II Ingredients
Item interchange ingredients. Contents are obvious from editor id.


II LRcrc


II Loot


II Misc.


II Resc


II Vend


Lore Books
Lore books from prior games (plus a few fan books). These can be used directly (or more commonly), the modder can place cobLorEvilChest or cobLorVendorChest.


Lore Ingredients
Lore ingredients from previous games.


Salmo the Baker
Foods from Salmo the Baker. Vendors should usually use one of the cobSal containers instead of using these directly.
Daggerfall:Smiths

The Smiths are a political faction that is a subgroup of the Knightly Orders faction.

Description
 

Political Views
Daggerfall:Questers

The Questers are a political faction that is a subgroup of the Knightly Orders faction.

Description
 The Questers are the knights within a Knightly Order who offer    Each Quester potentially offers a wide array of quests for Knights of their Order, and a limited number for non-members. 

Political Affiliations
Daggerfall:Seneschal

Seneschal is a political faction that is a subgroup of the Knightly Orders faction.

Description
 

Political Views
Lore:House of Troubles

The House of Troubles (also known as the Bad Daedra and Testing Gods)  is the   (and before that, Velothi) term for four of the Daedra Lords: Mehrunes Dagon, Sheogorath, Malacath and Molag Bal. These Princes are the Bad Daedra as introduced to the Chimer by the teachings of Saint Veloth. Rebels whose purpose it is to test the resolve and faith of mortals, they are also known as the Four Corners of the House of Troubles.  Ancient, alien temples dedicated to their worship can be found across Morrowind. 

The Four Corners are known as enemy gods to the Dunmer. Molag Bal is a primary source of obstacles for the Dunmer people and their Chimer predecessors. He attempts to upset the Houses' bloodlines or ruin Dunmeri "purity".  In the days of old Resdayn, Molag Bal was not worshipped so much as he was placated.  Malacath tests the Dunmer for strength, Sheogorath tests for mental weakness and tempts   to treachery, while Mehrunes Dagon represents the dangerous terrain of Morrowind.  

 , the celestial rock that existed above  , is believed to have been sent by Sheogorath of the House of Troubles after he grew bored and wanted to see what happens if he sent the gigantic rock to some area of Nirn, not targeting anywhere in specific. Vivec acted to stop the rock from hitting the city, keeping it up as long as the Dunmer worshipped and loved him.  The rock would later collapse anyway, causing the events of the   and the effective end of the major worship of  ,   and   as gods.  

Notes
Alongside many other notable members of Dunmer religion, it was believed by the   that the Four Corners of the House of Troubles had appeared to defend the edges of the madness of the Dragon Break of the   when it happened in the  . 
"Rumors flow from the House of Troubles" was one of the many mantras of the Tribunal faithful that became even a common cliche of everyday life in Morrowind. 

Gallery
 

See Also
Books
 

Articles
Malacath
Mehrunes Dagon
Molag Bal
Sheogorath

References
Oblivion:Knights of the Nine Magic

Knights of the Nine  Magic
 
This page lists all of the new magic (spells, powers, blessings, and curses) made available to the player by the Knights of the Nine official plug-in.

For the statistics of enchanted armor and weapons in Knights of the Nine, see the page on New Items.   

Abilities
Relics
The following magical effects are abilities gained while having a specific relic equipped.



Blessings
When you have completed the quest Umaril the Unfeathered (the last Knights of the Nine quest), the following blessings become available as one of the quest rewards. Each blessing is a semi-permanent Fortify Attribute ability.  These blessings are given by activating the appropriate tomb in the Priory of the Nine Undercroft.  Only one blessing may be active at a time and can be switched out at any moment the player so chooses.


   

Curses



 This curse only affects Umaril and not the player. 
 This curse only affects Umaril in the physical plane.''

Lesser Powers

The following are new Lesser Powers made available by the Knights of the Nine official plug-in.  While some are derived from the Crusader's Relics others are quest related.
Tribunal:The Museum

Quick Walkthrough
#Talk to Torasa Aram about the Museum of Artifacts.
#Seek out one or more of the items listed below.
#Talk to Torasa Aram again, with one or more of the items.
#Sell, keep, or donate the item(s); dialogue options about each will be available.

Detailed Walkthrough
Torasa Aram can be found in the Museum of Artifacts, located in Godsreach next to the Craftsmen's Hall. Talk to her about the Museum and she will tell you that it is a privately-funded enterprise dedicated to collecting and displaying the artifacts of the world. If you bring her artifacts, she will buy them from you for a maximum of 30,000 gold.

The Artifacts
There are 32 artifacts that Torasa will take for the museum. Each item can be sold for half of its nominal value, up to the 30,000 gold ceiling, or, if you have reached a certain point in the quest The Blade of Nerevar, you can choose to donate it to the museum instead. At least two artifacts must be donated in order to complete The Blade of Nerevar quest.

  = artifact found in Mournhold/Tribunal


Notes
If you plan on completing the Tribunal Main Quest, make sure not to sell all of the artifacts on the list, leaving at least two to donate.
The quest never finishes, even if you bring Torasa all the artifacts on the list.
If you donate or sell an item to the Museum, and then steal it, you cannot donate that item back to the Museum. If you speak to Torasa about a stolen item while it's still in your inventory, she will alert the guards. This also applies if you added another unit of the item to your inventory with the   console command after giving her the original item. 
While Aram will give you the best price for these items under normal circumstances, it is possible to sell all the artifacts for full value by exploiting Creeper or the Mudcrab merchant.
Some of the items mentioned in Tamrielic Lore, like Scourge, Fists of Randagulf, or the Ring of Khajiit cannot be sold to Torasa.

Quest Stages
Daggerfall:Lysandus

thumb|right|Lysandus' ghost 
King Lysandus was the ruler of Daggerfall before King Gothryd, and also his father. Lysandus was the son of Arslan II and Queen Nulfaga, and husband of Queen Mynisera. The former Daggerfall court sorceress Medora Direnni was his mistress. He died at the Battle of Cryngaine Field in  , but returned as a ghost to haunt the streets of Daggerfall at night. The only word he ever speaks is "vengeance".
 

Related Quests
 
 

Notes
thumb|right|Lysandus' unused sprite
Lysandus has unused sprites, attack animations, along with hurt frames, suggesting he was supposed to appear at night as a fightable enemy.
Morrowind:Sanguine Items

Eno Hlaalu of the Morag Tong is seeking these 27 items for the Threads of the Webspinner quest.  With the exception of the Amulet of Sanguine Enterprise, which he already has, you will be sent to find the rest of them and complete his collection.  There is one item for every skill in the game, and each of these items fortifies that skill by 5 points as a constant effect.

The name refers to the Daedric Prince Sanguine, who made the items for Mephala to give them to his worshippers, the Morag Tong.

Amulets


Belts


Gloves


Rings


Shoes
UESPWiki:Administrator Noticeboard/Archives/Various things

Various things

I've just noticed a few things that need doing by an admin.

#UESPWiki:General disclaimer needs to moved to UESPWiki:General Disclaimer, in consistency with the rest of the site's pages.
#It also needs to be added to :Category:Full Protection
#Finally, it needs the   trail.

- Game Lord  17:05, 12 September 2008 (EDT)

: Done, done and done. –Rpeh  02:32, 13 September 2008 (EDT)

:: One more thing (sorry). The link at the bottom of every page needs to be updated. I assume i can be done, as it was done for the Privacy Policy. - Game Lord  05:37, 13 September 2008 (EDT)

: Also done :) –Rpeh  05:58, 13 September 2008 (EDT)
UESPWiki:Administrator Noticeboard/Archives/Wiki DB Switch

Wiki DB Switch

I've switched the UESP Wiki to use the db1 database server (again). While everything seems fine let me know if you notice anything abnormal you notice over the next few days. There should be a small increase in site performance though I doubt it will be noticable. -- Daveh 10:11, 11 November 2008 (EST)
:The site's maps (Oblivion, SI, and Morrowind) also need access to the database -- or else there are problems like this.  I've edited the map code to point to the new db1 server instead of localhost.  But it looks like the "maps" user in mysql doesn't have permission to access the database remotely.  For now, I've implemented a temporary fix (accessing the DB using the same user as the wiki), but a better longterm solution would be to re-enable the "maps" user.  --Nephele  18:13, 11 November 2008 (EST)
::Overall performance definitely seems to be a touch better. On some pages (like the Wanted Pages list), the improvement has been huge: it's gone from taking some 20s to load down to about 2s. –Rpeh  05:25, 13 November 2008 (EST)
UESPWiki:Administrator Noticeboard/Archives/Proxy Vandalism

Proxy Vandalism
Just throwing this out there, just as an idea...perhaps we should get someone to visit Proxy.org, go through each Proxy (or as many as possible), find out what the IP of each one is, and perma-block it. It's already been done on several Wikia-run Wikis, and I've seen much lower vandalism rates (at least 1 vandalism in 2 days). I know this seems like alot of work, but I think Wikia might have used a team of people, or even a program to go through and block each Proxy's IP. Daedryon  00:37, 18 December 2008 (EST)
:We've done it before - the first time we had a major bot attack (you think this is bad, this is nothing compared to before...), Nephele found a list of open proxies and put blocks on all of them.  I forget how many, but it was a lot.  Since then, we've added certain tools that severely limit the power of spambots (Captcha required for posting links being the most effective so far), but since the current bot isn't posting links, these measures don't work against them.  (It's probably trying to post links, but those edits are being blocked by the Captcha.)  The problem with blocking large numbers of IPs is that many IPs are dynamic, and shared by many people, so we might end up blocking large numbers of legit posters as well as the spammers.  Anyhow, I'm sure we'll come up with something.  And the spammers will find a way around it, and we'll do it again.  Such is life on the internet. --TheRealLurlock   00:44, 18 December 2008 (EST)
:::Yes but these IP's on Proxy.org aren't dynamic, as far as my knowledge goes. They are/were specifically designed for getting around blocks on Wikipedia, getting around school blocks on MySpace or Facebook, etc. I doubt they'd be used for regular internet purposes...although once I did have my IP (while using Bell Sympatico) change to an IP with a page full of warnings on Wikipedia for vandalizing porn related articles...hm...guess this will require some delving into to figure out if they are dynamic... Daedryon  00:53, 18 December 2008 (EST)
UESPWiki:Administrator Noticeboard/Archive 11

A's List Move? Please Vote
We've beaten this issue almost to death before, but then walked away from the not quite corpse. Time to end it one way or another. Please vote on .  --Wrye 02:10, 27 November 2008 (EST)
Morrowind:Shrine of Boethiah

The shrine sank long ago, but the ruins can still be found off the Bitter Coast, to the west (and slightly north) of Ashurnibibi, and to the south of Ashalmimilkala. M'Aiq the Liar may reveal its location to you, or you can find it on your own. If you speak to the head of the ruined statue, you will be given a quest by the Daedra Lord himself. If you complete the quest, a new shrine will be built at Khartag Point. There are no accessible interior areas of the shrine, and nothing of value to be found within the ruined structures.
 
Related Quests
Daedric