Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Deletion Review/Oblivion:Roleplaying/Agent

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Content from this article has been merged into a revamped article at , other than ideas which aren't really related to being an agent. --Nephele  22:11, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:22, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Dark Brotherhood

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Content from this article has been merged into a revamped article at . --Nephele  22:12, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Glarthir

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Content from this article has been merged into a revamped article at .  Remaining ideas don't seem particularly noteworthy (e.g., avoid a bounty) or playable (e.g., trust no one). --Nephele  22:14, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Mythic Dawn Agent

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Content from this article has been merged into a revamped article at .  Remaining ideas are contradictory (live at the Shrine of Dagon when you can't enter it?  Talk to other agents when you can't meet them?). --Nephele  22:16, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Ninja

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Content from this article has been merged into a revamped article at .  Remaining ideas are generic roleplaying ideas (covered in ) or seem more like mod ideas (you can't create your own faction with specially named ranks).  Mod suggestions don't provide specifics and therefore aren't useful.  Naruto section is mainly just repeat of same ideas with overly specific recommendations. --Nephele  22:19, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Shadowscale

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Content from this article has been merged into a revamped article at . --Nephele  22:20, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Stalker

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Content from this article has been merged into a revamped article at , other than ideas which are more creepy than interesting. --Nephele  22:21, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
: Delete - Not particualrly keen on an article that involves a common real life problem --Volanaro   04:22, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Undercover Agent

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Content from this article has been merged into a revamped article at , other than excessive details. --Nephele  22:22, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
: Delete -Same as reasons as above, full of redundant information. --Volanaro   04:15, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Vigilante

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Content from this article has been merged into a revamped article at . --Nephele  22:23, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:23, 21 August 2008 (EDT)
: Delete - Personally I dont see aneed for the roleplaying section anyway so an article full of redundant information isnt getting my support --Volanaro   04:17, 21 August 2008 (EDT)
Oblivion:Gwendolyn

Gwendolyn is a Redguard commoner who doesn't appear in the game itself but is nevertheless present in the game's files. Her construction set ID (Dark09Gwendolyn) indicates that she was originally intended to play a role in the Permanent Retirement quest, and her AI packages bear that out. All four packages are unique to her, and seem to involve her presence in the Imperial Legion headquarters near the final objective of the quest. Without knowing where she was supposed to appear, it is impossible to say exactly what her role was to be, but it appears that she was supposed to "flee" when you acquired Phillida's finger. It may be that she was to carry a message or act as a decoy.

She would have worn middle-class attire consisting of a quilted doublet, a pair of burgundy linens and some quilted shoes. Asides from her outfit, she would have been equipped with an iron dagger and carried around a moderate sum of gold.
Daggerfall:Cryngaine Field

is a field located between   and the  . All three locations are in southern  , near  . It was the location of the decisive battle in the military incident known as the   in  . The outcome of this battle was the death of   of   and the faked death of his adversary   of  , but an overall victory for the troops of Daggerfall.
Daggerfall:Yeorth Burrowland

The Yeorth Burrowland is an area near Anticlere in southern High Rock. While the region appears in the POLITIC.PAK game file, the region is misplaced, instead being located on the border between Dak'fron and the Dragontail Mountains, nowhere near Anticlere. There are no locations within the region. Two notable locations are close by, the Ravennian Forest and Cryngaine Field. The burrowland is where the armies of Sentinel encamped after the battle of Reich Gradkeep and before the Battle of Cryngaine Field. The 18th of Morning Star is known as the Waking Day, when the people of the Yeorth Burrowland wake the spirits of nature after the winter, somewhat like their more reverential ancestors, in one of the oldest holidays in High Rock.

Notes
The POLITIC.PAK game file places the Yeorth Burrowland at 1000x500 coordinates (736, 494) and (737, 496).
Daggerfall:Ravennian Forest

The Ravennian Forest is a forest near Anticlere in High Rock. It is located close to both Cryngaine Field and Yeorth Burrowland. This forest is where the armies of Daggerfall camped after the battle of Reich Gradkeep and before the  .

The forest does not actually appear in-game. For more information, see the lore article.
Lore:Cryngaine Field

Cryngaine Field is a region found in southern High Rock. It is known for its flowering meadowland.  It is located near the Fiefdom of Anticlere, but it is specifically found between the Ravennian Forest and the Yeorth Burrowland. It is most well-known for the Battle of Cryngaine Field, the final confrontation in the War of Betony, between the kingdoms of Daggerfall and Sentinel.   
 

History
In  , Lord   of Anticlere attempted to host a parlay between King   of Daggerfall and King   of Sentinel, to end the War of Betony on proper terms. However, the meeting went awry and the town was left in ruins. Their armies had split to the Ravennian Forest and the Yeorth Burrowland respectively and met in combat at the Cryngaine Field. In the midst of the battle, the Dowager-Queen   ordered her  -familiar,   to shroud the battlefield in an unnatural fog. In the blinding fog, it was reported that King Lysandus was killed by a stray arrow and the War of Betony was over.  Ever since the battle, a monument dedicated to Lysandus was erected in the Cryngaine Field. 

Gallery
 

References
Lore:Yeorth Burrowland

The   was an area near   in southern  , and was close by two notable sites from the  , the   and  .  The burrowland is where the armies of   encamped after the battle of   and before the  .  

The 18th of   was known as the Waking Day, when the people of the Yeorth Burrowland woke the spirits of nature after the winter, somewhat like their more reverential ancestors, in one of the oldest holidays in  .  
 

See Also
For game-specific information, see the Daggerfall article.

References
Lore:Ravennian Forest

The Ravennian Forest is a forest near Anticlere in High Rock.   It is located close to both Cryngaine Field and Yeorth Burrowland.   This forest is where the armies of Daggerfall camped after the battle of Reich Gradkeep and before the Battle of Cryngaine Field.   
 
See Also
For game-specific information, see the Daggerfall article.

References
Tribunal:Quest Items

Quest items are items which are needed to complete a specific quest; usually they have to be given up when the quest has been completed.   In appearance they are usually identical to generic items.  They are only distinguished from generic items by their name, the fact that they will not stack in your inventory with generic items, or because they have a minor enchantment.  These do not include items given as rewards for completing a quest. Quest rewards are generally unique items (armor, clothing, or weapons) or Artifacts, which have unique appearances and significant enchantments.
Weapons
Axes, 1-Hand


Blunt Weapons, 1-Hand


Short Blades


Spears


Armor
Cuirasses


Helms


Clothing
Amulets


Robes


Misc. Items
Bloodmoon:Bloody Note

Bloody Note may refer to one of two notes:
Bloody Note (Fjell), a note found in Fjell
Bloody Note (Frossel), a note found in Frossel
Bloodmoon:Dulk

Dulk is a Riekling found in the Throne Room of Castle Karstaag. He is the last remaining servant of the castle still loyal to Karstaag. In his master's absence, his fellow Rieklings have besieged the castle under the command of Krish.
  
If you sided with the Skaal, Krish will enlist you in taking over the castle and you will need to speak to Dulk to ask him about the dead horkers along the cost and learn of his master's fate. If you sided with Hircine, you will be sent to the castle as a werewolf to kill Krish and his rebels, and Dulk will direct you to them upon arrival.
 
Related Quests
Main Quest
 
 

Dialogue
Greetings:
"You are here! The master told me there would be one coming! You must help. Krish is trying to take control of the castle. He has found nasty grahl to help him! You must kill them all! My master will be pleased! Your master will be pleased. Go now, through the Banquet Hall to the caverns. They wait down there! Go now or the master will not be happy!"
"You stopped Krish, and that is good. Grahl are gone. Krish is gone. Nasty grahl. Nasty Krish. The master will be pleased when he comes home. Your master will be pleased you have helped Dulk! Good good! Now go. Dulk has much to do before his master comes back. Go!"
"You go now! Master will be back soon. I am sure of this! And I must keep things right for him. Back soon. He will be back soon."
"What are you doing here? The master will not be pleased! And you come with Krish! Evil, evil Krish! Krish is bad, and you are bad for helping him. What is it you want? You should leave."

----

death of the horkers:
"No time for your questions! Krish must be stopped!"
"This was not our doing. Not even Krish could have done this! He was too busy here. I was too busy here! The master is gone, gone with the wolves! Big wolves! Evil wolves! Wolves that walk like men! Took the Master days ago! No time for the fat horkers! And Dulk did none of this!"
"No more to say. No more to say. The fat ones are dead, but we know nothing of it!"

master is gone:
"No time to talk now! Not with Krish still on the loose!"
"Yes, yes, the master is gone. He must return soon. The wolves came and took him away. Big wolves, evil wolves! Wolves that walk like men! Left Dulk all alone! But the master will be back soon. The master must come back soon!"

revolt:
"Many of them are. Not me, though. Not loyal Dulk. I serve the master still. But Krish and the others have surrounded the castle. I am but one, and he is many! He says he is the master now. You must help. You must make Krish stop! The master will not be pleased."
"Yes! Krish is in revolt!"
"That is done. Master will be happy."
Daggerfall:Lord Bridwell

thumb|left|Lord Bridwell of Daggerfall
thumb|right|At the Court of Castle Daggerfall
Lord Bridwell is a Redguard noble of the Court of Daggerfall and the leader of the region's knightly order, the Knights of the Dragon. He is the husband of Lady Bridwell and can be found in the throne room of Castle Daggerfall, standing near King Gothryd.

Lord Bridwell earned himself quite a reputation among the people of Daggerfall during the War of Betony. Those in good standing may be asked to perform some tasks for him (even those who aren't members of his knightly order).
Daggerfall:Knights of the Dragon

thumb|right|Garrison of the Knights of the Dragon
 
The Knights of the Dragon is a Knightly Order located in the Kingdom of Daggerfall, and a political faction associated with the region. 

The organization is led by the honorable Lord Bridwell, the greatest hero of The War of Betony. To be considered for admission into this fighting order, an applicant must demonstrate exceptional combat skills and a reputation for honor and loyalty to Daggerfall. In return, the knights are treated with unparalleled respect in Daggerfall.
 

Knights of the Dragon Overview
:''"Protectors and warriors for the city and the royal family of Daggerfall. The knights are   by Lord Bridwell, who is intensely devoted to the royal family. But Mobar, his second-in-command, questions the royal family's honor and is considering leading a revolt against them." - The Daggerfall Chronicles''

Political Affiliations


Garrison Locations


Garrison Map Blocks
Daggerfall:Lady Bridwell

thumb|left|Lady Bridwell of Daggerfall
thumb|right|Lady Bridwell at court
Lady Bridwell is a Breton noble and member of the Court of Daggerfall. She is the wife of Lord Bridwell, the famed leader of the Knights of the Dragon.

Though she has no political influence within the Court of Daggerfall, she may still have some tasks for adventurers visiting the castle.
Tribunal:Other Items

Keys


Clutter
Daggerfall:Lord Vhosek

thumb|left|Lord Vhosek of Sentinel
thumb|right|Second in command of The Order of the Candle
Lord Vhosek is a Redguard noble of Sentinel and a former member of the defunct Knights of the Moon. Along with Lord K'avar, he is in command of the newly formed knightly order of Sentinel, the Order of the Candle. He is also in command of The Royal Guards of Castle Sentinel.

Those in good standing may be asked to perform some tasks for him at the Palace.
 

Related Quests
Daggerfall:Lord K'avar

thumb|left|Lord K'avar of Sentinel
thumb|right|Lord K'avar, Commander of The Order of the Candle, in Castle Sentinel
'''Lord K'avar''' is a Redguard noble of Sentinel, and also a political faction associated with the region.

K'avar is a local warlord and a veteran of the War of Betony. He received a disfiguring injury during a battle in the Glenpoint Foothills, the result of a fireball cast by a Dark Elf mercenary Nightblade. Due to his heroic service, he was chosen to command the newly formed knightly order of Sentinel, the Order of the Candle, alongside Lord Vhosek.

Lord K'avar is one of the few nobles from whom you can receive Noble quests.
 

Quests
 
 
 

Notes
Lord K'avar features prominently in a trio of Fighters Guild quests. However, these quests generate a second Lord K'avar NPC that you must interact with. Attempting to complete the quest by interacting with the Lord K'avar in Castle Sentinel will cause the game to crash.
According to the game files, Lord K'avar has more political power than any other single individual. In fact, his power is second only to the People of Sentinel.

Gallery
Daggerfall:Lord Flyte

thumb|left|Lord Auberon Flyte
Lord Auberon Flyte is a Breton noble and the official ruler of Anticlere. However, his health has been in a steady decline since contracting Guedoilic Plague from an Argonian ambassador, and his wife, Lady Doryanna Flyte, now rules the region in his stead.

Lord Flyte and Lady Flyte together lead the knightly order of Anticlere, the Knights of the Flame.
 

Notes
It is not known whether he exists as an NPC in the game, but he is one of its many political factions.
Daggerfall:Knights of the Flame

The Knights of the Flame is a Knightly Order located in the Lorddom of Anticlere, and a political faction associated with the region.  

The Knights of the Flame are the noble warriors of the Lorddom of Anticlere. Their allegiance is unswerving to Lord and Lady Flyte, who rescued their people from the chaos following the War of Betony. Only those known for their loyalty to Anticlere and their blessed patrons are judged worthy to join the order. In return for their allegiance, these knights are treated as veritable gods in Anticlere.
 

Knights of the Flame Overview
:"Protectors and warriors for the town and royal family of Anticlere. They are sworn to guard the Flytes, though they are curious why they are not permitted to stop highwaymen outside the Anticlere limits, but to keep their activities to the palace and town of Anticlere. Several of the better-looking, dimmer knights are personal guards of Lady Flyte, and enjoy great privileges. Everyone is pretty loyal and dedicated, as grateful as they are to the Flytes for rescuing the town formerly known as Reich Gradkeep." - The Daggerfall Chronicles

The Knights of the Flame has been affiliated with the royal Flyte family for centuries. In recent years, the Knights have become the protectors of Anticlere.

Political Affiliations


Garrison Locations


Garrison Map Blocks
Daggerfall:Lady Flyte

thumb|left|Lady Doryanna Flyte
Lady Doryanna Flyte is a Wood Elf noble and the wife of Lord Auberon Flyte, the ruler of Anticlere.

Lord Flyte is still the official ruler of Anticlere, but ever since he contracted Guedoilic Plague, Lady Flyte has assumed the mantel of leadership. She has since replaced the Lord's counselors with her own advisors, and become the leader of Anticlere's knightly order, the Knights of the Flame.

There are whispered rumors that Lady Flyte is consorting with the (supposedly) imprisoned guildmaster of Anticlere's Thieves Guild, even helping him escape at night to rob passesrsby together.
 

Notes
Lady Doryanna Flyte does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:Host of the Horn

The Host of the Horn is a Knightly Order located in the Barony of Lainlyn, and a political faction associated with the region and its ruler, Baron Shrike.

The Host of the Horn has the honor of serving its most terrible Grace, the Baron Shrike. Their duties consist of all important activities from straight warfare to espionage and tax collection. It may be worth dispelling this confusion: the Baron's weak brother Lord Kain has his own order devoted to the illegal acquisition of the throne of Lainlyn, and he idiotically calls this piteous group the Host of the True Horn.
 

Host of the Horn Overview
:"Protectors and warriors for the town and royal family of Lainlyn. The lord of the town is a bit of a tyrannical bully, and so are the knights.
:''A lot of their time is spent intimidating peasants for tax money and trading jokes about Lord Kain's men - the   of the True Horn, who are still gathering steam in High Rock." - The Daggerfall Chronicles''

Political Affiliations


Garrison Locations


Garrison Map Blocks
Daggerfall:Knights of the Owl

The Knights of the Owl is a Knightly Order located in the March of Glenpoint, and a political faction associated with the region. The Knights are the traditional guard and militia of Glenpoint, and the finest warriors in the region.
 

Knights of the Owl Overview
The Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint. Only those of the most refined fighting skills and dedicated to the welfare of Glenpoint are considered for inclusion in this knightly order. Their knights are the royal escorts of the Baron and treated with unparalleled respect in all of Glenpoint.  

Political Affiliations


Garrison Locations


Garrison Map Blocks
Daggerfall:Knights of the Wheel

The Knights of the Wheel is a Knightly Order located in the Barony of Abibon-Gora, and a political faction associated with the region. They are among the finest knights in Hammerfell.

The Knights of the Wheel represent the royal family and the city of Abibon-Gora in all military situations. They are not currently soliciting new recruits into the order, but a suitably talented warrior known for his or her loyalty to Abibon-Gora might still merit consideration. 
 

Knights of the Wheel Overview
Political Affiliations


Garrison Locations


Garrison Map Blocks
Daggerfall:Order of the Candle

The Order of the Candle is a Knightly Order located in the Kingdom of Sentinel, and a political faction associated with the region. 

The Order of the Candle have replaced the defunct Knights of the Moon as the official protectors and warriors of the kingdom of Sentinel. The lords Vhosek of the Moon and K'avar are their commanders and the knights follow their orders implicitly. In Sentinel, no order, guild, or organization is treated with more respect than they. Only men and women of exceptional fighting skills and demonstrated loyalty to the royal family of Sentinel will be considered for admission.
 

Order of the Candle Overview
Political Affiliations


Garrison Locations


Garrison Map Blocks
Daggerfall:Order of the Scarab

The Order of the Scarab is a Knightly Order located in the Lorddom of Totambu, and a political faction associated with the region. Its knights are charged by holy oaths with the protection of Totambu and its people.

The Knights of the Scarab have the honor of being the official guard for the royal family of Totambu. Their duties are many, their favor is great. Only the most refined and loyal warriors are considered for initiation. It is a very great honor indeed.
 

Order of the Scarab Overview
Political Affiliations


Garrison Locations


Garrison Map Blocks
Daggerfall:Knights of the Hawk

The Knights of the Hawk (also called the Order of the Hawk) is a Knightly Order located in the County of Santaki, and a political faction associated with the region. 

The noble warriors of the Order of the Hawk are the protectors of the town and
royal family of Santaki. Many have trained since childhood to join this knightly order, for the honor and prestige. Knights of the Hawk are chosen from the finest, noblest warriors in Santaki.
 

Knights of the Hawk Overview
Note: although the Order's region is Santaki and text sources all reflect this, it is actually located in Antiphyllos in-game. See below for more information on how this affects gameplay.

Political Affiliations


Garrison Locations in Antiphyllos


Reputation
For Members
Despite the fact that the Knights of the Hawk is associated with Santaki, any reputation gains you receive after a successful quest (or losses after a failed one) go to Antiphyllos, its court, and its people as seen in the table below:

Successful Quest


Failed Quest



For Non-Members
For non-member quests, the reputation gains or losses are the same as for the other knightly orders. However, if a quest grants you additional reputation gains with the people or the nobility of the region, it goes not to the People or Court of Santaki, but instead to the Dark Brotherhood and its associated factions.

Garrison map Blocks
 

Notes
Since the Knights of the Hawk is the knightly order of Santaki, as a member you will be given free stays at the inns of the region. In Antiphyllos, however, you must pay the normal fee.
Daggerfall:People

This list contains all 60 individual NPCs, including the late kings of Daggerfall and Sentinel, who have political influence in the Iliac Bay region.

Important People
Daggerfall:Castle Llugwych

thumb|right|Castle Llugwych, headquarters of The Blades 
Castle Llugwych is a large fortress in the central part of Ykalon in the Iliac Bay region. It serves as the headquarters of the Blades in the region. Because of its sensitive function, the castle is well-guarded. See the lore article here.

Dungeon Layout

 Using in-game denotation for dungeon-modules:
           B0000001          
 B0000002  W0000009 @S0000120
 B0000003  N0000023  B0000009
 B0000004  N0000045  S0000121
           B0000005  B0000006
 Dungeon-Modules: 12
 Quest Locations:  9

Related Quests
 
Notes
thumb|right|The correct model for the castle
Due to a bug, this location re-uses the exterior model of Direnni Tower instead of the correct unique model. This bug is fixed in HackFall, a third-party patch.