Netruk44/uesp-wiki-content huggingface dataset:
Dulam Turith

Dulam Turith is a Dark Elf trader located in his shop in  . He has a large selection including a little bit of almost everything, but mostly clothing, armor, and weapons.

 
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Alenial

Alenial is a traveling High Elf alchemist who currently offers his wares in  . You can find him in front of the waterfall. His potions and ingredients are cheap and simple, but he does sell a journeyman's mortar and pestle and calcinator.
 
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Brelyn Dreloth

Brelyn Dreloth is a Dark Elf   who runs  , a classy establishment in  . As one would expect from a publican, he sells several varieties of drink as well as a limited range of food and ingredients.
 

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Hongar The Hammerer

Hongar The Hammerer is a Nord   and Trooper in the  . He sells a good supply of weapons and armor, and small bits of other wares, from  .

 
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Amalie Perenne

Amalie Perenne is the local books enthusiast in the Velothi Tower of  , east of  . If you are a member of the  , she will act as a bookseller and you can buy all the books in the tower from her. Otherwise, she will be hostile and will attack you.

 
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Gadave Sethan

Gadave Sethan is a Dark Elf publican in charge of   in  . He has a small selection of drinks and ingredients, as well as offering beds.

 
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Missing-Scales

Missing-Scales is an Argonian commoner who lives in a waterside shack in the slums of  . He took up residence in the city recently, and he has a surprisingly positive opinion of Helnim despite living in the slums. 

His diet seems to consist almost entirely of slaughterfish, judging by the seven hanging from his ceiling and the amount of meat and scales littered across one of his tables. Curiously, despite advising you not to use a fishing pole, one can be found leaning against the wall near his bedroll.

Missing-Scales wears a common shirt with matching pants, and he wields an iron dagger in combat.
 
Dialogue
Greeting:
:"This scent is unfamiliar... what do you want?"
:"%PCName... Care to buy a fish?"
Background:
:"I came to live here not too long ago. It is a nice place: plenty of water, and fish to eat."
latest rumors:
:''"I've heard talk that a disease has been spreading through the town. Hah, no worries for me. Compared to Argonia, the sicknesses here are easy to shrug off. But not for the smooth-skins, it seems."
little advice: 
:"If you want to catch a fish, you have to be like a fish. Don't expect the fish to come to you, and then sit yourself at the water's edge with a rod like some timid hatchling: get in the water and find a fish yourself. That's real fishing."
little secret: 
:"When I was swimming out of the bay a couple of days past, I thought I saw some people climbing up the other side of the cliffs here."
my trade: 
:"I have no real trade, though I sell caught fish from time to time, when I'm really in need."
Services: 
:"Why would I want other services? I have everything I need right here: water, and fish to eat. I can sell you a fish for yourself, if you want? Very cheap..."
someone in particular: 
:"Not here in the slums."
specific place: 
:"Don't you like the little docks here? If you wish to go elsewhere, I'm sure you can find your way."
 
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Mirabelle

Mirabelle is a Breton agent who runs a general store from her shack in the slum district of  .

She has only a fairly small range of goods available for sale, but will buy almost any non-military equipment you care to offer her.
 

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Notes
Mirabelle was one of the first reviewers from Tamriel Rebuilt to work on  .
Froljir Hearth-heart

Froljir Hearth-heart is a Nord publican who runs the  , a tavern found in  .

 
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Jonas Callodus

Jonas Callodus is an Imperial smith who is the weapons merchant in the   branch of the  .

He has a decent range of non-magical weaponry for sale but oddly for someone of his profession, he does not offer repair services.
 

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Farvil Madryen

Farvil Madryen is a Dark Elf smith and the armorer at the    .

He tells you that if you don't see the armor you want in his shop, you won't find it anywhere else in the Guild. This is a little discouraging as he only stocks a limited range of relatively low-quality armor.
 

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Perois Falas

Perois Falas is a Breton clothier and runs a store called "The Crusader's Valet" in  .

He sells armor, mainly various items of Imperial origin, and a few items of clothing. None of his wares restock so it is possible for him to be left without any goods.

 
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Falkoth

Falkoth is a Wood Elf clothier with a shop in  . He carries a small selection of unremarkable clothing.

 
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Cyertil

Cyertil is a High Elf apothecary running his business from his store in the middle of  . He offers a large supply of potions, some ingredients, and a few apparatus.

 
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Aarlen Lleranoth

Aarlen Lleranoth is a Dark Elf pawnbroker living in   whose interests are purely business. He only wants to buy and sell items and expresses this constantly in his dialogue. His shop is located in an excellent location, because it is just south of  , very close to the harbor.

 
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Darashi Mernil

Darashi Mernil is a Dark Elf publican in charge of the Marketplace in  . Despite owning the whole marketplace, he only offers a couple drinks himself.

 
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Fistelle

Fistelle is a High Elf publican running the   in  . Aside from beds, she offers a small selection of ingredients and drinks.

 
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Edheldur

Edheldur is a Wood Elf bookseller whose shop, Edheldur's Rookery, can be found against the western wall of the Imperial section of  .

He has a good range of books, including many unique to the mainland.
 
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Llunera Haran

Llunera Haran is a Dark Elf   who runs a stall in   marketplace. Apparently she came to Helnim from the Deshaan District and finds that the   and   have much in common.

Her stock consists mostly of random ingredients along with a few medium-level bits of alchemy apparatus.
 
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Orvil Menas

Orvil Menas is a Dark Elf   found in the   Marketplace. He stocks a very small selection of clutter, and has very little gold to buy more.

 
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Josa Yeseffe

Josa Yeseffe is a Breton   who has set up shop in the Marketplace in  . She carries a small supply of clutter and drinks.

 
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Roban

Roban is a Redguard trader in the   Marketplace. He offers a small selection of assorted goods.

 
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Derawin

Derawin is a Wood Elf alchemist found in the   Marketplace. From there he offers a small selection of miscellaneous potions, few of which are restocking.

 
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Folstar

Folstar is a Nord clothier peddling his limited selection of wares in the   Marketplace.

 
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Falura Lleste

Falura Lleste is the Dark Elf   of   in  . She describes herself as "fairly young for a Dunmer" and also tells you that she inherited the tavern when her mother passed away not long ago.

She sells a typical range of drinks and ingredients, including an unusually large quantity of Cyrodiilic Brandy.
 
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Lariast

Lariast is an Imperial trader located in his shop in  . He has a large supply of assorted goods.

 
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Dremil Seniran

Dremil Seniran is a Dark Elf   running a shop in  . He carries a large selection of rings and amulets, as well as a sizable selection of gems.

 
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Ernaius Gelsus

Ernaius Gelsus is an Imperial   located in his shop in  . From there, he offers a small selection of mostly miscellaneous goods.

 
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Cervius Veris

Cervius Veris is an Imperial merchant residing in his shop in  . He offers a little bit of almost everything.

 
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Mjornir

Mjornir is a Nord   with an   in  . He offers a modest selection of drinks.

 
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Drithnil Virith

Drithnil Virith is a Dark Elf   and Retainer in  . He runs a shop in  , where he offers a modest selection of healing potions and ingredients, as well as a few scrolls.
 
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Nisirel

Nisirel is a Wood Elf   and a Retainer in the  . She can be found in her store in  .

 
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Berkan Temeris

Berkan Temeris is a Dark Elf alchemist and Retainer in  . He is located in the services section of  , the Telvanni tower in  .

 
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Dareth Rareles

Dareth Rareles is a Dark Elf trader with a shop at the Market in  . He carries a small selection of assorted goods.

 
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Herea Nerthul

Herea Nerthul is a Dark Elf alchemist selling her wares from the market in  . She has a relatively small selection of ingredients for sale, and no gold with which to buy any.

 
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Tarvel Drenith

Tarvel Drenith is a Dark Elf trader and runs a store in  .

He has a wide range of good because, as he puts it, if people want something, they either have to come to him, or the market.
 
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Branasa Tirvesu

Branasa Tirvesu is a Dark Elf trader who runs   in  . She sells a small range of drink and food, but none of her wares respawn so it is fairly easy to drink her bar dry.
 
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Irvel

Irvel is a Breton thief who has found himself a profitable niche deep inside the ruins of  .

''"Hey there, mate. Looking to buy some 'souvenirs'?"'' With these words, Irvel introduces himself as every archaeologist's worst nightmare - an artifact thief. The 'souvenirs' are Dwemer artifacts obtained from the ruins, and it's fair to assume the staff on the site would not be happy if they knew about his little shop.
 
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Raleni Taresi

Raleni Taresi is a Dark Elf alchemist located at  .
 
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Mervyn Andalas

Mervyn Andalas is a Dark Elf trader residing in his tradehouse in  . He offers a small selection of almost everything, and is notable as the only trader in Adurin-Ouaka.

 
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Fevras Beran

Fevras Beran is a Dark Elf   with a shop in  , where he offers a little bit of almost everything.

 
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Favana Selethi

Favana Selethi is a Dark Elf clothier who runs her eponymous shop in  . She has a good range of clothing, including some of the more expensive types.

Selethi is most notable for her violent hatred of the Temple. Her five brothers, three aunts and two uncles as well as countless nephews and nieces and her best friend were all cultists of various daedra and were slain by Temple crusaders. She states she would be willing to give her own life to see the Temple fall.

She can also tell you about the legend surrounding  .

 
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Dilavesa Indalen

Dilavesa Indalen is a Dark Elf apothecary and Lawman in  . She has set up shop in   in  , where she offers a large supply of potions, ingredients, and apparatus.

 
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Rolave Arendus

Rolave Arendus is the chaotic publican of the only place of enjoyment in  , the  . She often forgets the orders of the clients of the tavern. Some of the visitors of her tavern often tease her by giving her complicated orders.

 
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Maps

thumb|400px|right|Game map of Morrowind
Many different maps of Tamriel Rebuilt's   are available. As Tamriel Rebuilt is an ongoing project, maps may be incomplete or unfinished.

General Maps
  — A high-resolution map of Tamriel Rebuilt using the Google Maps API
Morrowind — Game map (also shown at right)
Locations — A map showing several locations on Morrowind
Political Influence — The de facto territory for the Great Houses, Tribunal Temple, Septim Empire, Nail-knock Reavers, and Taj Eel Xa'nith
Regions — A map showing the regions of Morrowind
Zone Difficulty — A map of Morrowind showing the difficulty of zones
Travel Routes — Transport options for the upcoming Aanthirin release

Older Regional Maps
The maps in this section may be outdated, but are kept for reference to previous stages of the Tamriel Rebuilt project.

Telvannis Claim Map — The original claim map for Telvannis
Antediluvian Secrets Claim Map — The original claim map for Antediluvian Secrets
Telvannis In-Game Map — The in-game map for Telvannis, available in two map scrolls sold by traders.
Antediluvian Secrets In-Game Map — The in-game map for Antediluvian Secrets, available in two map scrolls sold by traders
Telvannis and Antediluvian Secrets Satellite Map — A view of the actual landmass circa Antediluvian Secrets
Locations — A map showing several locations circa Antediluvian Secrets

Regions
Old Boethian Mountains Region Map — An outline of the Boethian Mountains region circa Antediluvian Secrets
Old Helnim Fields Region Map — An outline of the Helnim Fields region circa Antediluvian Secrets
Old Inner Sea Region Map — An outline of the Inner Sea region circa Antediluvian Secrets
Old Molagreahd Region Map — An outline of the Molagreahd region circa Antediluvian Secrets
Old Sea of Ghosts Region Map — An outline of the Sea of Ghosts region circa Antediluvian Secrets
Old Telvanni Isles Region Map — An outline of the Telvanni Isles region circa Antediluvian Secrets

Travel Routes
Antediluvian Secrets Travel Routes — Transport options in the Antediluvian Secrets release
Sacred East Travel Routes — Transport options in the Sacred East release
14.08 Travel Routes — Transport options in the 14.08 release
15.12 Preview Travel Routes — Transport options in the 15.12 release (including TR_Preview)
The Seasons

Spring's Blossom

As the honey bee buzzes laz'ly by, 
and the swallow-tail hovers in blue sky;

The flow'ring blossom blooming in the shrouds, 
Against the cool covering of the clouds;

Where all beetles seemeth lazy, and weak, 
And the fragrant wind bloweth on thy cheek;

The vivid colors showing in thine eyes, 
Appearing 'gainst a rainbow that ne'er dies;

Here in the midst of these wonderful things, 
It is nature's grand welcoming to spring.


Here at Last

A shift in the winds,

Brought an ever needed breeze.

The honeysuckle vines send the smells of summer,

To tickle my nose.

As I lay beneath the trees,

I hear birds calling to me.

As I drift into a daze,

I am reminded of lazy ways.

The sounds of summer,

Here at last.


Autumn's Welcome

Autumn's lofty sky 
descended, covering the valleys 
with fluttering reds and yellows. 
The glitter and ivory of snow 
sparkle from the high mountain pinnacle.

The dawn of crimson and gold 
reverberated songs of migrating birds, 
dazzled unseen above the painted leaves. 
Melodies of autumn reflect the serenity 
that lies in the approach of the frigid winter.

Autumn sinks down 
and blue hues flatter the icy mountaintops. 
Crows and blue-jays sound a trumpeting, 
as squirrels play 
within the color crested treetops.

From the windless meadows 
many bees hum towards their home, 
and songbirds fashion musical tunes 
more enchanting than the colors of autumn.


Winter's Solace

The snow gently fell on the mountain pass

All things were covered and shimmered like glass

In the distance, stood but a single young doe

As the forest revealed its icy show

Fir trees were bent - in reverence - they bowed

Rabbits remained hidden beneath the tree's shroud

Icicles hanging, a lustrous cascade

A light wind blowing a melodious serenade

The mountain streams were now covered in ice

It was winter's welcome to paradise.
Bitter Heart

Skali was the greatest hunter in all of Solstheim. He had killed many snow bears and tusked bristlebacks, and had become rather wealthy. He won the hand of the chieftain's daughter, and in the course of time they had a son.

Now Skali loved his son very much, and when he was about seven years old, Skali began to teach him the ways of a hunter. One day, when they were out hunting, Skali heard a cry from his son, who was following behind him. He spun about to see and realized that his son had not followed him around the last bend in the trail. Skali dashed back to find the bloody rags of his son's clothing and a giant black wolf with blood-stained jaws which ran as he rounded the bend. Calling curses down upon the beast, Skali gave chase, but the wolf quickly outpaced him.

Skali hunted the wolf for days, but it always evaded him. When his wife heard of their son's death, she grew sick with grief. Skali vowed to kill the beast and spent weeks hunting it to no avail. Returning to find that his wife had died from heartbreak, he called in despair upon the Trickster, who the Dark Elves call Clavicus Vile. He felt a weight in his hands and looked down to see a spear, dark and twisted. A voice whispered in his head, "With this spear you will kill the beast you hunt."

Skali set out yet again after the wolf. After several days, he caught up to the beast. As it turned to flee, Skali threw the spear, piercing the wolf's heart. When he reached the place where it fell, he was horrified to find his son in place of the wolf. Heartbroken, Skali cursed the Trickster. Calling himself Skali Bitter-Heart, he sailed east, never to hunt again.
The Book of Lamentations

One small bird has called thee 
From a beak streaked crimson. 
It cried once over Nerevar 
and thou went forth into Oblivion.

-The Lament for Nerevar


"This rocky shrine to the skull of a ruler grants no prayers. It has become the dusty grave of lamentations. Only the wind hears the voice of this place. The cries of night creatures and the passing wonder of two moons, all say his day has ended. This lonely reliquary is the final testament to his expired glory. No more supplicants come. The visitors have gone from the feast, the meadhall flame has been extinguished. How bare the pathway down this mountain."

-Inscription at a Tongue's grave


"Nature's beauteous form 
Contains a lovely essence 
Called by some- decay. 
By this lovely presence 
New life finds its way. 
Tears shed silently 
Are but water of the soul: 
They bring new life 
To the pain of being 
A separation from that seeing 
Which makes death whole."

-An old Redguard proverb


"He bore us to this place 
Guided by prophecy. 
Eyes shown, ferocity 
Guided by their grace.

Over mountain-peak 
And shifting valley 
To this land we seek 
Of ashen sky and rolling sea. 
Our hearth, 
Our home.

A darkening sin 
Slips us from his path 
And we fall away, 
our skin no more.

We are 
not his pride 
We are 
His shame."

-Lament for the failure to Veloth, unknown author


" . . . Will the Nerevarine ever come to our people? We, who have suffered injustice after injustice at the hands of the False Gods and their corrupted servants? They are naught by n'wah, they are nothing even to guar filth, but they commit heinous crimes against Veloth's true people and go unpunished! Has Azura abandoned her people, left them to the vicious teeth of the profane man-god? It seems we are a people forsaken even by their own gods . . ."

-The voice of an Ashlander, after the failure of Peakstar


The fourth child was small, 
too small, 
and her litter-mates knew 
instinctively, 
as all Khajiit children 
know; 
she would die, 
soon, 
lasting no longer this 
refrain.

I left her alone, 
too small, 
I left her as her 
child-dream. 
Palatial little-one, 
go 
now into the 
quietus.

-Khajiit mother to her daughter
Book of Nordic proverbs

- One day crows feast at the wolf's table, the next day on his corpse. 
- Who sits nearest the fire breathes most smoke. 
- There is no more wretched thing than that which makes a goblin sing. 
- To see one wolf is to sense many. 
- As the wise learn from error, so the brave rise from defeat. 
- Even moonlight fades. 
- Not everything in a bear pelt has it's power. 
- Those who leave the dead undisturbed see no spirits. 
- What winter snow hides the spring sun will reveal. 
- The wind blinds those who struggle against it, as it hides the future from those who follow it. 
- To know the future one must remember the past. 
- Not all wolves walk on four legs. 
- He who fears defeat is lost. 
- An impatient man will lose more time wandering in darkness than he who waits for the dawn. 
- A strong tower repels warriors, but attracts thieves. 
- Great armour does not make great warrior. 
- Best to cross thin ice unburdened. 
- Who fears death, never truly lives. 
- To find out, what is on the bottom of the mug, you must drink all the beer. 
- If you want to save your eyes close them. If you want to save your life keep them open. 
- Small arms don't swing big axes. 
- Sometimes it is safer to be a beggar in rags than a warrior in armour. 
- Babbling fools attract more fools, silent sages gather wisdom. 
- The more years in a tree, the more strikes for the axe. 
- This the wolf knows, even he is food for crows.
Charity and Leadership

House Indoril prides itself as being the holiest of Morrowind's Great Houses despite the claims of some of the members of House Redoran. We are the most in touch with the divine ALMSIVI, Blessed Be Their Holy Names, and therefore the true leaders of Morrowind. Many Hlaalu would have you believe that the Empire is the future, and that we should embrace their money-first, godless ways. But this only leads to self destruction as the Empire will, no doubt, soon prove to us.

Our duties lead us to care for those Dunmer that were not born into the good grace of ALMSIVI as we were. For that is our main calling on this plane, to perform charity for the lower class and lead them to a new and better life in the Temple's grace and service. Without our guidance, the people of Morrowind would be spiritually empty and would still be following the darkness of the Daedra.

Know also that when you find yourself at the mercy of an Indoril, you stand before someone who bears an iron will and the endurance to withstand the harshest tests of the Four Corners of the House of Troubles. Without these two basic traits, one can never hope to be the kind of leader of the people that the Indoril were born to be.

The blood of the Indoril also flows with many traits: we are natural healers caring for the poor and sickly, as Ayem has shown us with her love. Our mystic minds seek to unravel the true nature of this world and to make ourselves aware of the trick of the false gods, as Seht did before us. Like Vehk has   us, we must also be ready to shed the blood of our enemies with mace and shield, when speech and open dialogue fail.