Netruk44/uesp-wiki-content huggingface dataset:
Bloodmoon:Fallaise of Glenmoril Wyrd

Fallaise is an Imperial witch who can be found in Gloomy Cave. She and her two sisters, Ettiene and Isobel, have traveled to Solstheim to help those unfortunate individuals infected by a certain disease. Fallaise waits in the Gloomy Cave once the quest has started.

She wears a Glenmoril Witch Robe and a pair of Common Shoes. She carries a note in her pockets.
 

Related Quests


Dialogue
You must speak with her before accepting a task from Isobel.
:"In order for the Rite of the Wolf Giver to proceed, my sisters and I need the petals of a wolfsbane flower. Wolfsbane is rare, and grows on Solstheim in only one place. You must go to the southern end of the Moesring Mountains, to the top of Hvitkald Peak. There you will find a single wolfsbane flower in bloom. Retrieve the petals of this wolfsbane flower and return them to me. Take this Rising Force Potion. You may need it to reach the peak."

If you speak to her again before procuring what she needs:
:"Return to me when you have obtained the petals of the wolfsbane flower."

When you return with the Wolfsbane petals, she takes them from you. Her dialogue depends on whether or not you've also completed Isobel's task. If you haven't:
:''"Ah, %PCName, you have returned, and with the petals of the wolfsbane flower. Very impressive. The petals will be added to the cauldron, and infuse our brew with the essence of the wolf. Remember, you must also complete my sister Isobel's task as well before talking to Ettiene."

If you have:
:"Ah, %PCName, you have returned, and with the petals of the wolfsbane flower. Very impressive. The petals will be added to the cauldron, and infuse our brew with the essence of the wolf. I see you have also completed my sister Isobel's task as well. Excellent. Speak now with Ettiene to learn what you must do next."

If you speak to her again, she says:
:"You've already brought my the petals of the wolfsbane flower, %PCName. Now please, I have much work to do. The brew is delicate. One wrong miscalculation and you may end up turning into a warthog every night. We wouldn't want that, now would we?"

Notes
Fallaise and her sisters reappear in the Dragonborn add-on for Skyrim'' as hagravens.
For more information on recurring characters, please see the main article.
Shivering:Ushnar's Dog

'''Ushnar's Dog''' is a dog owned by Ushnar gro-Shadborgob. The dog follows Ushnar at all times; this is mainly because Ushnar is scared of cats, and he hopes that the dog will keep any cat-like creatures away. Ironically his plan appears to have backfired: the Khajiit Bhisha seems to love Ushnar's dog and appears to be following Ushnar. 

Ushnar's dog is unique, in that it resembles a normal dog but is slightly smaller. If you are playing as a Khajiit, Ushnar may tell his dog to attack you, potentially causing a brawl. If an NPC has Dog Food in their inventory, Ushnar's dog will attempt to kill them. This can be used to get rid of Bhisha for the related quest. 

If killed, the dog will respawn after two days.

 
Related Quests


Notes
Killing the dog will cause your disposition with both Ushnar and Bhisha to drop by 25 points.
Ushnar's Skinned Hound is apparently his "old dog"; its mutilated corpse can be found in his upstairs bedroom. It will be reanimated and will follow you around as a reward for the related quest.
Shivering:Bregor the Cremator

Bregor the Cremator is a named skeleton found at Ebrocca. He appears to be guarding the Crematorium of Ebrocca, and he will attack you on sight. He carries a leveled battle axe.

 
Leveled Stats
Morrowind:Felen's Ebony Staff

'''Felen's Ebony Staff''' may refer to two things:
Felen's Ebony Staff (item), Felen Maryon's enchanted Ebony Staff
Felen's Ebony Staff (quest), a quest for the Thieves Guild to steal this staff
Morrowind:Enamor

Enamor may refer to two things:
Enamor (item), a unique glass dagger
Enamor (quest), a quest for the Bal Molagmer to return this dagger to its owner
Morrowind:Redoran Master Helm

Redoran Master Helm may refer to two things:
Redoran Master Helm (item), a medium armor bonemold helm
Redoran Master Helm (quest), a quest for the Thieves Guild to steal one of these helms
Morrowind:Belt of Sanguine Fleetness

Belt of Sanguine Fleetness may refer to two things:
Belt of Sanguine Fleetness (item), an enchanted belt and one of the Threads of the Webspinner
Belt of Sanguine Fleetness (quest), a quest for the Morag Tong to recover the belt
Morrowind:Ring of Sanguine Sublime Wisdom

Ring of Sanguine Sublime Wisdom may refer to two things:
Ring of Sanguine Sublime Wisdom (item), an enchanted ring which is one of the Threads of the Webspinner
Ring of Sanguine Sublime Wisdom (quest), a quest for the Morag Tong to recover this ring
Tes4Mod:Cobl/Projects/Common Materials

This page is for listing materials that should be pushed down into Cobl.
General:Ashley Cheng

thumb|right|Ashley Cheng
Ashley Cheng began working at Bethesda in Public Relations, but soon moved into the role of producer. He worked his way up later in that area, going from an Associate Producer for Morrowind to the Senior Producer for Oblivion, and also fulfilling the role of project leader on one of Morrowind's expansions, Bloodmoon. His favorite Elder Scrolls game is Redguard, the first game he worked on at Bethesda.

Elder Scroll Game Credits
;Blades - Additional Studio Direction, Special Thanks
;Skyrim - Production Director
;Oblivion - Senior Producer
;Bloodmoon - Project Leader, Manual Writing
;Tribunal - Producer, Manual Writing
;Morrowind - Associate Producer, Manual Writing
;Redguard - Public Relations

Other Work
He created the mods "Loading Screens. By your Mom." and "Less Werewolf Plz" for Skyrim, which both make changes to the game's loading screens.

External Links
;MobyGames
;Personal Blog
Morrowind:Fake Soul Gem

Fake Soul Gem may refer to two things:
Fake Soul Gem (item), a fake Lesser Soul Gem
Fake Soul Gem (quest), a quest for Ajira to ruin Galbedir's experiment
Oblivion:Wizard's Tower

The '''Wizard's Tower is an official download for Oblivion providing your character with a new house, a magical tower known as Frostcrag Spire. The tower boasts breathtaking views of Cyrodiil as well as several unique features;  an indoor botanical garden with over 130 plants (including plants normally only found in Oblivion), instant teleportation to every Mages Guild Hall and the Arcane University, and a laboratory that temporarily fortifies your Alchemy skill by 15 points. The tower also contains an altar to summon Atronach Familiars that obey your commands and contains Enchanting and Spell Making altars that can be accessed without the need to join the Mages Guild.

The download also introduces Aurelinwae, a novice merchant with 2000 gold. She can be found inside the Mystic Emporium in the Market District of the Imperial City.

:In the frozen mountains of Cyrodiil stands Frostcrag Spire, a tower of wonders for your magic-oriented character to call home. —Former Official Summary

:Located high in the Jeral Mountains of Cyrodiil away from prying eyes, lies the Wizard's Tower, Frostcrag Spire. Packed with numerous useful enhancements, this structure will prove invaluable to magic-oriented characters. —Official Summary

Gameplay Information
Aurenlinwae — a Spell and Recharge vendor in the Imperial City.
Creatures — 4 new variations of existing creatures are introduced by the download
:
Frostcrag Spire — a new home for the magic-oriented character.
Items — The download introduces 10 new items and 2 new harvestable plants
:
Magic — A blessing and an ability are included with the download
Alchemical Brilliance
Lennasaan's Touch
Quest''' — to buy upgrades for the tower.

Bugs
Oblivion:Frostcrag Spire (quest)

Quick Walkthrough
# After installing the plug-in, you automatically receive the deed to Frostcrag Spire.
# Visit Frostcrag Spire to find out about the relative who built it.
# Travel to the Mystic Emporium in the Imperial City to purchase upgrades.

Detailed Walkthrough
A Long Lost Relative
After installing the plug-in and loading the game you will receive a deed telling that you have inherited a property called Frostcrag Spire from a long-lost relative. It is a wizard-style tower located east of Bruma. It will be marked on your map and available for fast travel; it can also be reached by following an unmarked road. Upon getting there you will discover an empty tower with extraordinary properties. If you start a new game with this plug-in loaded, the deed and quest will be given to you right after you enter the sewers from the sanctum in the tutorial level.

Lifetime of Dedication
thumb|right|Frostcrag at night
In the first room, which initially looks like the only room, you should find a dusty tome called Frostcrag Spire Memoirs, which tells you about the place's history. A few seconds after you open and close the Frostcrag Spire Memoirs, the north wall of the room will move away providing access to the rest of the tower.

To rebuild the tower, follow the quest marker to the Mystic Emporium in the Imperial City Market District. In the Mystic Emporium you will find Aurelinwae, who sells all of the upgrades for Frostcrag Spire.

The Glory of Frostcrag
To fully complete the quest:
Buy all the upgrades for your new home (Frostcrag Alchemy Lab, Bedroom Area, Library Area, Vault Area, and the Magetallow candles).
Place the Magetallow candles on the two altars in the Frostcrag Spire Main Level (the first room you enter and straight ahead from the door).

Completing this quest will add an additional container (a Jewelry Box) on the top of a bookshelf in the bedroom that contains an enchanted ring.

Bugs
 
 

Journal Entries
Oblivion:Frostcrag Spire

Frostcrag Spire may refer to two things:
Frostcrag Spire (place), a tower added by the Wizard's Tower official plug-in
Frostcrag Spire (quest), a quest added by the same plug-in
Tes4Mod:Cobl/Modding/Home Plate

This page covers how home modders can use the place dinner plate (aka Home Plate). Modders interested in adding foods and/or supporting hunger mods should see Dinner Plate instead.

Home Plate
Cobl's dinner plate is usually accessed through the "+Dinner" misc item in inventory, but it can also be accessed through external activators. When the cobEatHomePlateOS script is placed on an activator (e.g. on the provided cobEatHomePlateMC), it will cause the Dinner Plate menu to be shown when that object is activated. 

If the object has no "enable parent" reference, then food for the dinner plate will be drawn from the player's inventory. However, if an enable parent is set then that parent reference will act as a food larder -- i.e. foods for the dinner plate will be drawn from it instead of from the player's inventory.

If you're using a food larder, then:
The food larder must be a permanent reference.
Make sure that the dinner plate is parented to the food larder container, and not to some other reference!
If the house has buyable packages, then you should make sure that the food larder reference is part of the same package that includes the table that the food plate is resting on. (Otherwise, you may end up with the dinner plate floating in midair!)
Make sure that the Food larder does not respawn!
If you have an alchemical sorter nearby, you may want to use that as the food source. (This is fairly natural since the sorter will store all foods when you tell it to "Put Away Ingredients".)

You should give the player some clue as to where the dinner plate is drawing food from:
If the source is nearby and is labeled "Food Larder" that's probably sufficient.
If it draws from an alchemist sorter, then you might label the plate "Alchemist's Dinner Plate". Again, the sorter should be pretty close.
And/or you might include a note by the dinner plate which says where it draws foods from.

Pub Plate
Later, Cobl will include a Pub Plate which can be placed in restaurants, etc. The Pub Plate will work just like the home plate, but players will be charged for any foods that they eat.

Auto-Stocked Food Larders
If you would like to auto-stock food larders for home or pub plates, then you should:
Set the parent container to one that the player can't access. (Don't want the player to restock it themselves!)
Manually restock the container using a script.
Use container.removeAllItems to clear current contents.
Use container.addItem to add items from leveled list, etc.
You would want to script this so that it happens every day or so. Note that while you could use a respawning container, that container would specifically not reset if the player keeps visiting the location before the cell respawn time occurs. Manual respawn is more reliable if you want to make sure that the container restocks on a regular basis.
Oblivion:Deepscorn Hollow

Deepscorn Hollow may refer to two things:
Deepscorn Hollow (place), a place added by the Vile Lair official plug-in
Deepscorn Hollow (quest), a quest added by the same plug-in
Oblivion:Deepscorn Hollow Items

These are all the new items that appear as part of the Vile Lair official download.

For information on how to find the correct values for the "xx" characters in these IDs, see Form ID.

Crimson Eviscerator
This is an enchanted Daedric dagger (one-handed blade, speed 1.4, reach 0.6) that can be found in the Unusual Box on top of the Shrine of Sithis.

Obtaining a high-level version of this dagger is difficult for two reasons.
The level of the dagger is set at the time when you first install the Vile Lair download, not at the time when you open the unusual box. See Raiment of the Crimson Scar for details.
The version of the dagger that you get is randomly determined, rather than being fixed. Because of the details of how leveled lists work, this means that if your character is level 15 or higher when you install the download there is a 50% chance you will receive the best possible item for that character level and a 50% chance of getting the second-best item. For example, a level 23 character will get either the level 15-19 or the level 20-24 version; a level 45 character will get either the level 25-29 or the level 30+ version.

The Weakness to Poison effect does not have any stated time limit, which means the effect is zero duration.

   

Raiment of the Crimson Scar
The Raiment of the Crimson Scar is light armor that looks like the Shrouded Armor but with more powerful enchantments. It can be found in a cupboard called Greywyn's Armoire in the Deepscorn Bedroom, which only appears once you have purchased all the upgrades for Deepscorn Hollow.

 
:Other possible ways to fix this glitch, especially if you installed the download when you started the game, include:
:* installing the   or   mod, a painless way to "upgrade" both the Raiment and Eviscerator to match your current level at any time during the game
:* using the   console command to fix this manually (PC only)
:* or, as a one-time only upgrade, reinstalling the download and restarting this quest from scratch:
::# Make sure you have nothing of value anywhere in Deepscorn Hollow.
::# Leave the area, and create a new, permanent saved game for archiving (in case something doesn't work out as expected).
::# Uninstall the download.
::# Load your saved game (ignore any potential warning about missing game content) and create a new saved game without the download.
::# Reinstall the download.
::# You will have to redo any parts of the quest you had previously completed and you will lose any quest-specific items and any items that were in Deepscorn Hollow, but you will receive the higher-quality raiment matching your current level.



Ingredients


Books
Bloodstained Note
Greywyn's Journal
Manifesto Cyrodiil Vampyrum
Opusculus Lamae Bal ta Mezzamortie
Deepscorn Bedroom Area
Deepscorn Cattle Cell
Deepscorn Dark Minion
Deepscorn Dining Area
Deepscorn Garden Receipt
Deepscorn Storage Area
Deepscorn Study Area

Miscellaneous
Oblivion:Dunbarrow Cove Items

These are all the new items that appear as part of the Thieves Den official plug-in. Most of the items are ones available for purchase from the various Dunbarrow Cove merchants. A few new weapons are also carried by the Red Sabre Skeletons.

For information on how to find the correct values for the "xx" characters in these IDs, see formids.

Armor
All of these armor items are sold by Kovan Kren.


Arrows
These arrows can only be bought from Melliwin.


Books
Cap'n Dugal's Journal, Part 1
Cap'n Dugal's Journal, Part 2
Cap'n Dugal's Journal, Part 3
Cap'n Dugal's Journal, Part 4

Potions
The Potions of Magnification are only sold by Tahm Blackwell. The Nightmask potions are only sold by Jak Silver.

   

Weapons
These are the weapons carried by the Red Sabre Pirates and Cap'n Dugal (below level 4 they will carry standard cutlasses). All of the following weapons ignore normal weapons resistances, i.e., they will do damage to creatures such as ghosts that are not normally damaged by unenchanted steel weapons.

The Fine Steel Cutlass is identical (including FormID) to the Sharpened Cutlass normally available without the plug-in; the plug-in just renames it.

Note on Object IDs
The first two digits of all the Object IDs (except for the Fine Steel Cutlass) are given as "xx" because the actual digits will depend upon how many plug-ins you have installed and the order in which you have installed them. For example, if Thieves Den is the only plug-in you have installed, the first two digits will be "01".
Morrowind:Ships

Ships can be found all around the coast of Vvardenfell. Some ships are intact and afloat, while many others are derelict and sunken. A ship usually consists of three interior areas: One cabin, and two decks. Open boats have no interiors. Most of the ships contain little loot, but some hold many valuables, such as moon sugar, skooma, and gems.

Full Ships








Open Boats









Shipwrecks
General:Ted Peterson

thumb|right|Ted Peterson
Ted Peterson was one of the original developers, along with Julian Lefay, who started the work on the Elder Scrolls series. Since then, Peterson was a major contributor to both Arena and Daggerfall, working as the lead designer for the latter. After the release of Daggerfall, Peterson left Bethesda to work in the animation and entertainment industry for awhile before coming back to the game industry under the employ of Activision. After a year and a half of that, he joined Savage Entertainment as their Lead Designer.

Peterson's contributions to the lore of the Elder Scrolls series are hard to overstate. At one point, he estimated that he had written 150,000 words for the in-game books alone, and this was before his contributions to Oblivion. Even though he no longer works at Bethesda, he still does contract work for them writing in-game books for both Morrowind and Oblivion. He is also a contributor to the Lore Section of the Official Forums under the name Sheogorath. The Mad God's name is actually derived from Peterson's first name, Theodore. 

According to Peterson, Daggerfall owes more inspiration to written books than other video games at the time, but Arena owes a bit of its design to Ultima Underworld, Legends of Valour, and a variety of pen-and-paper RPGs. In fact, Peterson went on to say that "we weren't doing anything too new. We just did it bigger. Much, much bigger." As an interesting note, Arena's name came from already having the boxes printed out, and not wishing to waste money on printing new ones. The subtitle, which eventually became the name of the series, "The Elder Scrolls", was added for no particular reason as well.

He is currently the design director of   and is presently working with Julian LeFay and   in creating a spiritual successor to Daggerfall. 

Books

|}

Elder Scrolls Game Credits
;Oblivion - Additional Writing
;Morrowind - Additional Writing & Quest Design
;Daggerfall - Design
;Arena - Design

External Links
;MobyGames
;Official Forum Profile
;Ted Peterson Interview I
;Ted Peterson Interview II
;Interview With Ted Peterson (TIL)

References
Tribunal:Teran Hall

This is the area where you find the two Altmer trainers (Yarnar and Armion) in the Goblin Army quest. There are also many goblins and durzogs which infest the hall.

The two trainers can be found in the bottom of Teran Hall's East Building which can be accessed from the Residential Ruins. Alternatively, you can reach the area from the bottom of Teran Hall, behind a locked (100) door. 

 
Related Quests
 

People
 


Notes
There is a pit covered by a rug, dropping down a level. There's an Invoice hinting as to why it is there.
On the upper level behind the rug there is a Adamantium spear, next to a Bonemold Shield.

Maps
Morrowind:Madas Grotto

The entrance to this large grotto is just under the waterline off the coast. It is almost entirely full of water and contains little other than sea creatures (randomly determined slaughterfish or dreugh) and kollops. A drowned corpse in a southeastern tunnel has a few things on him along with a sword and a Potion of Water Breathing ironically lying beside him.

 
Maps
thumb|left|Interior map of Madas Grotto|700px
Morrowind:Malmus Grotto

This grotto is less flooded than most. There's a land bridge leading to a separate section in which a drowned corpse lies, pierced by an iron claymore. There are no valuable items on the corpse, however, and there is no other loot but pearls from the Kollops.
 
thumb|left|The corpse and sword
 
Maps
thumb|left|600px|Interior map of the Malmus Grotto
Morrowind:Mul Grotto

The entrance is underwater, embedded in some rocks, and is just south of the beach on the west side of the island. There is nothing in here other than some water creatures and some kollops. Not much loot either, just some pearls and a skeleton on a shelf with a couple of items.
 
Maps
thumb|left|Map of Mul Grotto
Morrowind:Common Clothing

Common Clothing is the lowest quality type of clothing. Expensive, Extravagant and Exquisite clothing are all higher quality. A small quantity of Other Clothing is also available.

Base Clothing


Special Clothing Items

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Morrowind:Expensive Clothing

Expensive Clothing is a relatively low quality of clothing, better only than Common Clothing. Extravagant and Exquisite clothing are both higher quality. A small quantity of Other Clothing is also available.

Base Clothing


Special Clothing Items

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Morrowind:Extravagant Clothing

Extravagant Clothing is the second-highest quality of clothing in the game, second only to Exquisite Clothing. It is superior in quality to both Common and Expensive clothing. A small quantity of Other Clothing is also available. Note that there are no Exquisite Gloves, making Extravagant the best you can get for gloves.

Base Clothing


Special Clothing Items

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