Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Archive/CP New User Log

New User Log
We need a new user log, kinda like what Wikipedia has (click). It'd enable the creation of a Welcoming Committee (I could be the founder!) and we'd also be able to spot Sockpuppets upon creation. All in favor? Daedryon  00:01, 4 August 2008 (EDT)

:Aye --  03:59, 27 August 2008 (EDT)

::I'm not so sure about that.  We seem to have been doing a fine enough job welcoming new users as they make their first edits.  We've also never been surprised by a sockpuppet that I'm aware of; if there's a reason to suspect, an admin can check and then deal with the problem.  For a wiki as large as Wikipedia, it makes sense, but at the moment I don't see the need for it here, unless the editors currently serving as the "Welcoming Committee" think it would be useful...  --GuildKnight  19:39, 28 August 2008 (EDT)
:::Us welcome committee people are quite unofficial, as is the theme around here, I admit that, but so far I see two supports (me and M'aiq) Daedryon  23:34, 28 August 2008 (EDT)
::::I don't see that it's necessary either. It's easy enough to spot new posters from the recent changes page (any account with a redlink for a talk page). Currently we have 3198 users who have made a post but 17,315 users who have made an account (). I'd rather only welcome the users that actually post. –Rpeh  03:46, 29 August 2008 (EDT)
:::::The numbers are less disparate if you count all the IP editors as well (not sure how to go about getting such a count, but whatever).  But I'd agree that it doesn't make much sense to give out welcomes to people who haven't ever posted.  (I actually think that'd be slightly creepy, getting a welcome message when you haven't actually done anything yet.  Sort of an "I'm watching you, scum." sort of feeling.  Okay, minus the "scum" part, just had to make a Morrowind quote there.)  So I don't see this being too useful for that purpose.  On the other hand, if it's farily simple to install, and has no negative impact on the site, I don't see that there's any reason not to add the feature (with the stipulation that we don't give welcomes to non-posting lurkers), but there's no need to go out of our way to do so either. --TheRealLurlock   17:28, 1 September 2008 (EDT)
::::::I'd be in favor if the welcoming message actually said, "We're watching you, scum."-Ratwar 18:35, 1 September 2008 (EDT)
:::::::I support that. I'd like to have a Welcoming Committee on UESP. C Teng User talk:C Teng|  08:56, 11 November 2008 (EST)
UESPWiki:Archive/CP Template Documentation

Template Documentation

I would like to propose a change in the current layout of documentation we have for the documentation of templates. Currently, template documentations are either set up like Template:Oblivion Places Summary/Doc, or have their own unique setup. Here I have an example of how the new format for documentation should look like. The actual content of the template will be includeonly, and the documentation is divided into four sections:
# A summary of what the template does.
# An overview of all the possible parameters, the conditions on their value, and what they will affect.
# A code example.
# An example on how the template will display the the previously given code example. 
With smaller templates it will be possible to merge the last two sections, which will work better for templates like Key Note.

With the current preformatted text documentations I always have thought it slightly weird that we didn't make full use of the Wiki markup. --Timenn  &lt;   &gt;   13:13, 12 September 2008 (EDT)

: Yes, you're absolutely right. I've used a mixture of the "pre" style and custom ones (like ).
: It's worth mentioning that templates can be included on themselves to just one level or recursion exactly so that examples can be given so we're definitely behind the times on using the old style.
: While we're at it, it would be a good opportunity to move more documentation to subpages if we find widely-used templates that have their documentation on themselves. –Rpeh  13:28, 12 September 2008 (EDT)

::I'm all for this change. The new layout is clear and easy to understand. With the      documentations it's often difficult to understand which parameters do what. They also look a bit scary to a new user who doesn't know how use templates; a brown box, with only text inside. In comparison to the new one: A quick summary, a table explaining the various parameters, an example of the code, and a preview of what the template will look like.
::I don't think there's much question here. I'm for the change. - Game Lord  18:41, 12 September 2008 (EDT)

:::I agree that documentation such as is used on Timenn's first example can be difficult to translate at times.  It seems that this suggestion would work well.  So, that's a "support" from me.  --GuildKnight  01:44, 14 September 2008 (EDT)
UESPWiki:Archive/CP Signature Templates

Signature Templates
I was wondering if signatures with templates in them were allowed on this wiki. I searched UESP for any signature policies, but I couldn't find any. Are there any signature policies on this wiki? I know Wikipedia does not allow templates in signatures, but many other wikis do. If I wanted to put my signature in a template, all I would have to do is put   in the "Signatures:" category and check the "Raw signature" box. (Template:Nosubst would have   in it.) C Teng User talk:C Teng|  16:31, 20 October 2008 (EDT)

: We allow templates, but they have to be subst'ed onto a page. See this discussion, currently on my talk page. –Rpeh  16:37, 20 October 2008 (EDT)
::Well, this should be made a policy, then. C Teng User talk:C Teng|  17:56, 20 October 2008 (EDT)
Taaldrun Ancestral Tomb

It is located east of Tel Ouada, at the far end of a path that runs through the  .

There is only minor treasure here, the most interesting items being a   on an ashpit surrounded by four altars that contain up to seven random gems, with a grand soul gem and a devil tanto in the same room. On one of the altars in the northwestern-most room is a   that unlocks the door to this room.

The tomb is guarded by four skeletons and up to eight other undead.
 
Maps
thumb|left|Taaldrun Ancestral Tomb
Hassandra

Hassandra is a Dark Elf   who hangs out in the basement of   in  . She is one of the people who can clear your name should you accrue a bounty.
Tansumiran

It is inhabited by a couple of isolated Telvanni wizards, these are all hostile except when you are a member of the  . Most of the wizards have a separate study 'room' in the cave, except one of these caverns which is used by two of them together. The 'studies' are connected through some winding corridors and they all convene in a big central room, which is partly flooded. The pool under the walkway is inhabited by slaughterfish, so be careful! One of the rooms can only be reached by levitation or a jump spell, the entrance is located in the western side of the big central room.

The loot isn't terrific, but there is a desk with 700 gold in the northwestern room. You can also find a greater soul gem in the room to the southeast. If you play a magic-oriented character, you should definitely visit this cave as there are a lot of magic resources, especially soul gems.
 

Related Quests
 

People


Maps
The cave of Tanumiran|thumb|left
Varyon Ancestral Tomb

This ancestral tomb is small and it is only of interest because it is the last resting place of the owner of the  . The room where it can be found is guarded by two mummies, it is the southernmost room on the map below.
 

Related Quests
 

Notes
The Varyon family is a family of smugglers, the most famous example being Drinar Varyon of Ald'ruhn. Maybe one of the family members stole the ring: ironically it is a good weapon against thieves.

Maps
thumb|left|Varyon Ancestral Tomb
Ranyon-ruhn Mining Ledger

[This book shows a list of miners and mining activities at the Ranyon-ruhn mine, along with figures detailing how much ebony has been moved to storage.]
Port Telvannis Official Ledgers

[This book shows a list of figures detailing how much ebony has been stored in the stockpile. It appears to be updated only monthly.]
Prison Ledger

Prison Ledger may refer to:
 , found in Helnim's Old Prison which lists prisoners
 , found in Helnim's Old Prison which lists fines
Telvanni Council Visitors Log

[This book contains meticulous records of all who come and go to visit the Mouths at the Council House. It is most recent and up-to-date. You notice a very odd handwriting that stands out and the name that is scribbled is 'Olym Asera'.]
Tes4Mod:Stirk/Kintyra II

You will first learn about this shipwreck from Helga Open-Legs during the Helga's Fine quest and will then visit it during the related quest under orders from Cartello Stirk. Obviously, Water Breathing is necessary.

The normal entry route, the door on the outer deck, is blocked and the only way in is through a crack in the ship's right flank which leads to the mid deck. Here you will find a topaz, some common storage and three bunks, which you obviously can't use. The upper deck consists of the captain's quarters and contains nothing but upturned furniture. The storage deck lives up its name; with a good deal of crates and barrels getting in your way. In a wine rack you will find some beverages and the skooma Jean Ciscotte was talking about. On the floor are two of the helmets needed for the related quest, while the other six are in the crate furthest from the ladder.
 
Related Quests
Tes4Mod:Stirk/Scripted Deaths

This article provides a list of all Stirk characters who die because of a scripted death at some point in the game.

Guaranteed Deaths
Llarethi Ancestral Tomb

The tomb lies to the southwest of  , at the end of a path leading to the shore of the river. It is inhabited by the usual undead guardians, but this tomb houses a secret cult as well. This band of people honors the words of Gilan Llarethi, who likely was interred in the tomb. All cult members are trained Telvanni wizards, and are quite good with weapons as well. Their headquarters are in a cave room called "Secret Hideout", although the entrance to the hideout isn't exactly hidden.

The loot is pretty good, as you can find a Veloth's tower shield and a scroll of windform in the main tomb.   carries  , which is unique and very good.   carries a wizard's staff and   carries two glass bracers and a daedric dagger. You can also find the unique book '' ''.
 

Notes
There is a   living in   of  , who should not be confused with Gilan Llarethi. 

People


Maps
thumb|left|The Llarethi ancestral tomb
Sevadartus

The first part of the cave is a set of winding cavern hallways. The last two halls are partly flooded. The bandits erected some wooden bridges and walkways at this section, so you don't have to worry about wet feet.

A lot of different items can be found in the cave. The most noticeable is a   lying in the third room (on top of a stack of crates to the left of the boat). Also of note is a bone charm, in the first room of the "second story", and the rare spell book   lying on the highest walkway in the last room. Some of the bandits also have very nice equipment.
 

Notes
Miner corpses can be found throughout the cave, including one in plain sight and another one lying at the bottom of the pond in the last room.

People
 


Maps
Map of the cave
Lore:Eplear

King Eplear was an early ruler of the province of Valenwood and the founder of the long-lived Camoran Dynasty. The date for his founding of the dynasty is traditionally accepted as the earliest date in Tamriel's recorded history,  . 

While little is known about Eplear's life in detail, historians have suggested that it was Eplear who first united the wild ancestral Bosmer and created for Valenwood its first effective political identity, something that is called one of the "greatest military feats in Tamriel's history".  He is also remembered as a benevolent, welcoming king who invited refugees from the troubled   Empire and elsewhere to live in Valenwood with the Bosmer.  Specific details about how King Eplear died seem to be non-existent. 
Mythology
One controversial tale of King Eplear's ascension, from a translated akaviri dossier is that his life began as a simple ox-herd on the plains of Valen, when Tamriel was an endless sea of grass. One day young Eplear encountered a merchant and her mother and was enchanted with the merchant's beauty, he asked how he might pursue her heart. The merchant's mother said "''When trees choke the Valen plains and the forest crowns you king only then shall you hold my daughter's hand in marriage!''"  Eplear thought a moment, nodded, and shook the mother's hand. Then he purchased every acorn in the merchant's possession. Eplear the ox-herd traveled across the Valen plains, wherever his oxen stopped to feed, he planted acorns in upturned soil. Graht-oaks soon sprouted from the Valen plains. He collected their acorns, traveled, and planted once more. Soon the Valen plains became the Valenwood. The spriggans thought Eplear a powerful wizard as wherever he traveled, the graht-oaks grew. They sought him out, and humbled themselves before him, saying "O great Eplear, how can we thank one who has given us so much?" with Eplear replying "With a crown", and so King Eplear won the hand of the merchant Camoran and the affection of the spriggans that would one day form the basis of the Green Pact.

This story is regarded as entirely fictional by the bosmeri people. 

 

Notes
A known song relating to Eplear is "Threnody for King Eplear", music boxes that play this song are known to be produced. 
References
Pahunsabi

To reach the cave from Bal Oyra, head south from the town along the coast instead of the road, and you'll find it on your left. From Firewatch you can head north out of town then levitate over the mountains, or south and follow the southern edge of the mountains until you reach the bay.

In the first zone, most loot is located in the central cavern, and in another room to the northwest where you will also find a copy of Unnamed Book, a Short Blade skill book. Most of the items are standard bandit loot, with nothing else really important. The same is true of the Bandit Cave. All in all, there's a lot of treasure to gather, but it's all unremarkable. With twelve people guarding it, there are definitely easier places to seek a fortune, especially for lower-level characters.
 

People
 


Maps
left|thumb|Map of Pahunsabi
Lore:Vrage

King Vrage (also called Vrage the Gifted  or Vrage the Butcher)  was the High King of Skyrim, son of King Harald and the fifteenth monarch descended from Ysgramor.  He is widely known for founding and expanding the First Empire of the Nords across the northern reaches of Tamriel, growing his domain to encompass parts of High Rock, Morrowind, and the Nibenay Valley.   Along with his father Harald, King Vrage can be credited with leading  's rise to dominance over   in what would become the provinces of Cyrodiil and High Rock.  

History
Vrage was born in the early First Era as the youngest son of High King Harald. He was the brother of   and half-brother of  . He ascended to the throne in   in  , after his predecessor Hjalmer had passed away following a year of rule.  Vrage spent his reign expanding the Nordic Empire into other territories.  His first priority was to expand into High Rock, to expel  i influence over the proto- s. While his initial advancement took him as far west as the  , his influence did not last due to the cunning nature of the elves.  

Regardless, by  , High King Vrage's Empire had expanded to include all of High Rock and Morrowind (aside from the   kingdom of  ),  and had established a loose alliance with the   rebels led by   to the south.  He was known to survey his newly-conquered territory and announce his arrival with a bronze war horn.  The  s that fled to Skyrim after their empire's downfall were slaughtered by Vrage's militia by his order.  His campaign's success has sometimes been credited to  , the God of Luck, whose many years living among the Nords had blessed them with luck, leaving the elves completely in the dust. According to legend, Sai settled with a family in Skyrim, and his time spent in this land bestowed excessive luck to the people of Skyrim. The gods told him he must leave the area and distribute his luck around Tamriel. It took Sai roughly a hundred and fifty years to make things right and reset Vrage's influence, which gave the conquered provinces the leverage to reclaim their lands. 

References
Aegondo Point

Aegondo Point is a cape, northeast of  , which juts out into the  . It is an ancient place of worship because it is the place where the dreaded underking was defeated in battle by the three Tribunal Gods. Probably because it is such a revered site, a daedric ruin was erected on the cape, dedicated to Boethiah and Sheogorath. 

The pilgrimage site is located at the south side of this daedric ruin, in a small campsite. Pilgrims should bring along a portion of gravedust to please the gods. Be aware that there are daedric creatures lurking on the outside of the ruin and Aegondo Point is frequently visited by bandits. 

The cape also became the hide-out for two recently-escaped slaves.
 

Places
 (A grotto on the eastern coastline of the cape, under the waterfall)


Related Quests



People
Marisanibal

The first zone of the cave is relatively sparse. There are four NPCs guarding the zone, living mainly in an area to the south where there are some bedrolls and some containers full of food and ingredients. A copy of   can be found on a bed. A hidden stash of skooma, some moon sugar and a pipe for smoking it can be found tucked behind a rock in the west. There is a deep chasm in the northwest, at the bottom of which are several corpses and their equipment. Evidently the bandits have their own way of dealing with intruders or traitors.

The Deep Caverns is where the main skooma-producing operation can be found. 23 bottles of the drug are out on tables. Even more of it, as well as moon sugar, is in the crates lining the walls. More moon sugar can be found in pots over the fires, obviously in the process of being refined. Dozens of other ingredients can be found in the cavern, evidently being used to augment the drug as described in '' '', a copy of which can also be found. Eleven NPCs are found in this cavern, although eight of them are slaves and will usually not attack you.

The Supply zone is obviously where the supplies for the operation are stashed. A vast quantity of skooma, moon sugar, marshmerrow, food and other ingredients can be found in crates and barrels, watched over by two slaves and one other NPC.

In total there are nine slaves in the cave, who can be freed using the key held by both Heran Llothar and Selthrin Jerdan.

People
 


Maps
thumb|left|500px|Map of Marisanibal
Impaled Shipwreck

This shipwreck is a total ruin. The ship, whose name is unknown, has recently crashed against a solid stone monolith and cracked open. The wreck can be found a short swim to the east of  . The wreck has happened so recently, you may still find the corpse of   on the deck. This is an indication that some plunder is yet salvageable on the ship, and if you look closely in the ship's cabin you can find a chest which used to belong to the ship's captain. If you find a   you may open the chest which contains 467 gold, the book  , and a  .
 

Related Quests
Asint

Asint is a Redguard spellsword and a sailor about  , a trading ship that is currently in   undergoing repairs.

The ship's captain,  , is busy supervising repairs so Asint is taking charge of the cargo.
 
Related Quests
Leile

Leile is a Breton trader and captain of  , a trading ship that often makes the trip between   and Blacklight. Her ship is currently in   undergoing repairs after being damaged off the coast of Balvvarden Island, just to the northwest.

Although she is in charge of the ship, the repairs currently occupy her time, and she leaves details of the cargo to  .

 
Related Quests
Bacola Herennius

Bacola Herennius
 
 
Bacola Herennius is an Archer in the Imperial Legion stationed in the Bal Oyra Keep. To find Bacola, exit Trebia Rone's quarters by the door next to her bookshelf and then cross the hall to an exterior door. Bacola has no home and mans the wall continuously. He wears Imperial studded armor without gauntlets or shield but has an extra set of boots. He is armed only with a steel bow and a quiver of 15 steel arrows. He carries a common pair of pants, but no torch.
Dacinial

Dacinial stands in the corner of the downstairs bar in The Black Ogre Tavern. He welcomes you with "All right, I'm listening." and claims to be a healer, however he does not offer to sell healing potions, spells, or scrolls, nor to cast a healing spell upon you. As he frequently and aptly puts it, "That's unusual." Just as limited as his conversation, his inventory is the robe and shoes he's wearing. He occasionally whistles or hums a tune for a few seconds. He is never seen to treat another NPC and never leaves the bar.
 

Dialogue
He reveals his study of the healing arts by commenting:
:*"The most dangerous diseases plaguing Morrowind are astral vapors, brain fever, chills, rockjoint, red death, scarlet fever, both strains of witbane, and of course the blight disease and Corprus. Fortunately, the quarantine seems to be working, for blight diseases and Corprus are mostly restricted to Vvardenfell. Mostly."
Mora Gindal

Mora Gindal is a Dark Elf commoner who lives in  . She is rather suspicious character, saying "mind your own business, outlander" in return to a regular my trade topic in dialogue. She seems to live alone, though in her shack it's easy to find some certain evidences of the presence of a second person, maybe a relative. First direct evidence is a luxury bunk bed she has, instead of a usual hammock commonly found in other shacks, and more clues are revealed during the quest  .
For some reason, Mora has problems paying taxes recently, and  , a local taxtaker, sends you after her. When confronted during the quest, Mora says that she needs new clothes, new candles and food badly, and even asks the player to buy her an extra set of cutlery and some bread. This can be an extra indirect evidence of a second person, who Mora has to pay for. Maybe she is preparing for a long-term visiting guest soon, or waiting for arrival of one of the sailors to Bal Oyra. Or maybe she is just too obsessed with shopping, though sources of her income are rather unknown.
 
Related Quests


Dialogue
Gilara Renus:
:*''"My taxes? By the end of the week! I will never be able to pay it by then, I need new clothes, new candles, food; I just won't be able to pay it! Maybe you could help me by getting me some new wooden cutlery and a loaf of bread from Ilnori's Bakery? I would be very grateful and then I would be able to pay my taxes.."
:*"So, what about those things I asked for? Do you have them?."
:*(if PC says Yes, but some items are missing): "You are missing something. Are you sure you have a full set of wooden cutlery? Knife, fork, spoon... And a loaf of bread?"
:*(if PC says Yes and has all the required items): "Thank you very much, %PCName. I am very grateful for this and I can now pay my taxes by the end of the week."''
Tribunal:Base Clothing

Note that the Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The construction set uses these values times ten for increased precision. As a rule of thumb, clothing is worth half of its amount of gold in enchantment points.
 
Pants


Shirts


Shoes
Note: You cannot wear shoes and boots at the same time. Beast races, being Argonian and Khajiit, do not wear either.


Skirts
Bloodmoon:Skill Books

This is a list of the skill books in Bloodmoon. For a list of skill books in Morrowind, and for more information about skill books in general, click here.
Alit Meat

Alit Meat is the flesh of the dusky alit. While bitter and chewy, it possesses modest magical properties.

It can be found in the following locations:


It is also found in the following  :