Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Elder

Elder 
Elders (known as Old People Race in the game data) is the race that is used for elderly humans in the game. Since Skyrim does not use an "age slider" during the character generation, the elderly are implemented as their own race, but are still treated as other races in-game.  Elders gain no skill bonuses for their race, and have no "racial powers", like the Frost Resistance or Battle Cry abilities Nords possess.

Elders
There are a total of fifty-two elders; forty-six are in the original game. The Dawnguard add-on added two more elders, while the Dragonborn expansion added four. The Alternative Armors - Ebony Plate Creation adds another not included in this total.


Notes
It is likely that the majority of them are intended to be Nords (based on names, family relations, and the general dominance of Nords in Skyrim), but this is speculative and cannot be confirmed in many cases. At least a few of them are known to be Imperial or Breton. No other races are represented in the elder race.
There is an additional elder named Sulvar the Steady that only appears in the game data. He was related to Windhelm's Wheelhouse, which was removed from the final game.
Skyrim:Afflicted Refugee

thumb|right|An Afflicted Refugee uses Vile Vapor
Afflicted Refugees can be encountered wandering Skyrim. They have unusually red skin and the ability to vomit poison at close range. When approached they will say, ''"Are you finished ogling the grotesque? I suppose I should be grateful you didn't simply attack me." If asked about their skin and if they are ill they will respond, "I am one of the Afflicted. I'd have been dead from this plague a year ago if not for Peryite's protection." When asking where they are going they will tell you they are "Returning to High Rock. Our shepherd lost his way, and I fear Peryite's wrath may consume those who remain with him." He will then point you towards Kesh the Clean if you wish to find out more: "Kesh could tell you more. I just want out of Skyrim as quickly as possible."'' This will start a miscellaneous objective: Find Kesh at the Peryite Shrine.

Their inventories are fully leveled, but they usually wear clothes.
 

Related Quests
 

Bugs
Skyrim:Bear

thumb|right|A Bear thumb|right|A Cave Bear thumb|right|A Snow Bear
Bears are large, hostile enemies that will attack if you are found infringing on their territory. They live either in the wilderness or in their cave lairs. Bears carry the disease Bone Break Fever, which deducts 25 points from your stamina if you contract it while fighting one. Fortunately, bears will always roar or growl in an effort to intimidate potential threats before attacking, and thus are fairly easy to avoid if you wish so. Standard bears and the larger cave bears are encountered throughout Skyrim and Solstheim , while the mighty snow bears are largely confined to high altitudes and snowy regions.

Bear carcasses can be harvested for their pelts (for tanning) and their claws (for alchemy).
Variations: Snow Bear, Cave Bear



 

Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create bear statues in the trophy room addition of any homestead, should you choose to build it. Available options include a regular bear standing on its hind legs, and a snow bear growling, both on a large base. The materials needed for each option are:


Notes
 

Bugs
Skyrim:Black-Briar Mercenary

Four Black-Briar Mercenaries are present inside the Black-Briar Lodge. They wear steel plate armor, leveled light boots, and have a 50% chance of wearing leveled light bracers. These four carry 25-125 gold, a torch, a key to the lodge, and a leveled weapon.

 
  
One Black-Briar Mercenary is present outside of the Black-Briar Lodge. They wear steel plate armor, leveled light boots, and have a 50% chance of wearing leveled light bracers. This one carries 25-125 gold, a torch, a key to the lodge, an iron dagger, a leveled bow, and 20 leveled arrows.

 
 
Two more Black-Briar Mercenaries are present outside of the Black-Briar Lodge. They wear steel plate armor, leveled light boots, and have a 50% chance of wearing leveled light bracers. These two carry 25-125 gold, a torch, a key to the lodge, and a leveled weapon.
 
Related Quests
Skyrim:Bounty Collector

A Bounty Collector can be randomly encountered in the wilderness if you have accumulated a bounty of more than 1000 gold in any hold. Unlike city guards, he will ignore the distinction between holds and will attempt to track you down regardless of which hold you are in. He will demand from you payment equal to 1.2&times; your current bounty. If you refuse, he will attack.

He wears a set of leveled heavy armor (up to steel plate in quality), including the boots, gauntlets, and helmet. He always carries at least one leveled heavy shield (up to ebony in quality), a dagger (up to elven in quality), and 50-250 gold, dependent on his level. He will also carry either a leveled one-handed weapon or a leveled two-handed weapon (up to ebony in quality).

When he sees you in the wilderness, he will approach you and will tell you not to move: "Stop right there." Asking him what he wants will have him reveal why he is seeking you out: "You have quite the bounty on your head in [hold]. You pay me, and I see that your name is cleared." You will then be able to pay him or say that you don't have the gold. Telling him that you don't have the money will cause him to yell: "Then you are worth more to me dead!" At this point, he becomes hostile and will attack you. If you instead choose to pay off your bounty, he will say: "I will make sure this gets back to the Jarl. Minus my cut, of course. Consider your name cleared, for now." If you speak to him after handing over the gold, he will tell you: "I have no more business with you." or "People think they can run away from their crimes, but I will always catch up with them and make them pay." 

 
Notes
If you have the Dragonborn add-on installed, the bounty collector, like other high-level NPCs that use the same template, may be wearing Nordic carved armor.

Bugs
 
Find a guard for the hold you have the bounty in, open the console, click on the guard, and use the command   to pay off your bounty. Make sure you are close enough to the guard that his proper RefID appears when you click on him, or else the command won't work.
 
Open the console, click on the bounty collector (his RefID will appear, with 'ff' as the first two digits), then type   followed by  . This will remove his aggression towards you and start his normal dialogue about clearing your bounty.
Skyrim:Bounty Hunter

Three Bounty Hunters can be randomly encountered in the wilderness after they track you down to kill you by order of the jarl from a hold where you have accumulated a bounty of 1000 gold or higher. Their inventories are fully leveled.

All three Bounty Hunters will attack you at once. There is no way to pay them, as they will try to kill you without hesitation.

 

This bounty hunter tends to wear heavy armor and fights with a one-handed weapon and shield. They will also carry the bounty note for you.

 
 

This bounty hunter tends to wear light armor and fights with a bow.

 
 

This bounty hunter tends to wear clothes and fights using spells.
Skyrim:Challenger

The Challenger is a Breton wizard who is randomly encountered in Skyrim (or Solstheim ). He wears fur armor and a leveled pair of light boots, and he carries a dagger, along with various potions, poisons, and other items depending on his level.
 
Related Quests

Quest-Related Events
Wizard Duel
When you first encounter him, he will call out to you: 
:"You call yourself a wizard? I challenge you to a duel!" 

::'''Sorry. You'll have to find some other way to stroke your ego.
::"I won't take no for answer!" 

::It's your funeral. 
::"The gods will be the judge of that."'' 

Either way, you're in for a fight.

He expects you to use magic, and if you don't follow his assumed rules of the duel, he may react with these lines:
:"Stop it! This is a one-on-one duel!"
:"I thought you were a wizard. Hit me with a spell!"
:''"You're cheating!"
:"It's no fun unless you fight me with magic."
:"This is a magic duel. Ma-gic. You know, with spells."''
Skyrim:Chaurus

thumb|right|A Chaurus thumb|right|A Chaurus Reaper thumb|right|A Chaurus Hunter
Chaurus are medium to large hostile earwig-like creatures found in swamps, marshlands, and deep underground caverns. They vigorously project a strong acidic poison (spell Chaurus Spit, 7 pts for 7 seconds), which can eat through most armor pretty quickly. They can cling to walls and have large amounts of health. Chaurus are often found in the company of Falmer, who breed them for their chitin. Chaurus Hunters and Chaurus Hunter Fledglings (along with Chaurus Cocoons) appear after the Dawnguard add-on is installed, and have apparently transformed from a regular Chaurus.

In a recipe book for chaurus pie, the author recommends that if hunting them, you should ''"get yourself some good armor and a nice big sword, and [...] some stout men who won't run off at the first sign of trouble." The suggestion to use melee force against them seems well-founded, because they are less likely to poison you with their melee attacks. Some additional strategies include: 
Defending yourself with the resist poison effect (only useful if applied before poison damage begins)
Addressing poison damage as quickly as possible after you are hit, with cure poison potions
Poisoning your own weapon repeatedly with toxins you can create, find, or buy, especially if you have powerful effects available such as Weakness to Poison, Slow, Paralyze, etc. 


 

Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create a chaurus statue on a large base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:


Notes
Chaurus eggs may be harvested from egg sacs within a nest, and are occasionally dropped by dead chaurus. A large chaurus nest is located in Frostflow Lighthouse.
Poison continues to work over time. If you've been hit, watch your health level even after you have killed a chaurus, or your last laugh may be short-lived.

See Also


Gallery
Skyrim:Chicken

Chickens are docile, domesticated birds common throughout Skyrim, usually within cities and towns. Attacking NPC-owned chickens will earn a bounty, but you can legally harvest eggs from their nests for use in Alchemy. Chickens are mainly encountered in settlements without a wall, such as Riverwood.

With Hearthfire installed, your steward can buy you up to three chickens for your homestead if you add an animal pen.

 
Notes
Chickens are confusingly labeled as "rabbits" by the game data (with an editor ID of  ). The race stats were obviously copied from the rabbits race, but not fully changed.

Bugs
Skyrim:Corrupted Shade

thumb|right|Corrupted Shade (Stormcloak) Corrupted Shades are a variety of skeleton which has more ghostly qualities than the standard skeleton. All versions have a 25% chance of dropping one sample of bone meal. Interestingly, they share none of the resistances to frost or poison that other undead do.

In the base game, corrupted shades are only found in the Kilkreath Ruins. They have been created by Malkoran from the casualties of the ongoing war. They can have Stormcloak or Imperial Legion model types, and have leveled souls.

If Dragonborn is installed, a distinct new version appears in Vahlok's Tomb . They are weaker than the other types, and have petty souls.
thumb|right|Corrupted Shade (Imperial) thumb|right|Corrupted Shade (Dragonborn)



Notes
Despite its similar appearance, Malkoran's Shade is technically considered to be a Dragon Priest.
Corrupted Shades can be Paralyzed.

Bugs
Skyrim:Corsair

Corsairs are hostile NPCs unique to the Dainty Sload, a pirate ship docked near Solitude. They are under the command of the elusive Captain Volf, who is never encountered in-game.
 
This Corsair is found on the Dainty Sload, sitting at a table in a kitchen-like room in the downstairs portion of the ship, with a separate corsair. 

 
  
These two Corsairs are male Nords on the Dainty Sload. They each carry a scimitar and a small amount of gold. They wear ragged trousers, Redguard boots, and fur bracers. One sits at a table in the downstairs kitchen-like room with the corsair in the section above. The other is at the top, guarding the entrance to the interior of the ship.

 
  
These two Corsairs are located on the Dainty Sload. One is on alert near the waterlogged bowels of the ship, and the other is sleeping in a separate room until the door opens to wake him up. 

 
 
This Corsair is found at the top of the Dainty Sload, sitting on a crate on the deck. 
 
Related Quests
Skyrim:Cow

thumb|left|A painted cow
Cows''' are large, docile, domesticated animals common throughout Skyrim, especially on farms. Attacking a person's livestock will earn you a small bounty. When killed, cows can drop raw beef and cow hide.

Occasionally you may randomly encounter a cow with strange symbols on it in red or blue paint. These cows are usually following a farmer, who is bringing the cow to a giant camp as a ceremonial gift. It is possible for the farmer to be killed upon reaching the giant camp; however, if he is not attacked, he leaves for the nearest city, saying he is going to the inn, and disappears upon entering the city. In any case, the cow is left to graze among the giants, and is never killed.

With the installation of the Dawnguard add-on, ghostly souls of cows inhabit the Soul Cairn, having been trapped in a soul gem in death.

With the installation of the Hearthfire add-on, you have the ability to create a cow statue on a large base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:
Skyrim:Dawnstar Guard

Dawnstar Guards are guards who act as the military and police force of Dawnstar. These guards serve under Jarl Skald. Should the Imperial forces gain control of Dawnstar, they will be replaced by Imperial guards under the service of Jarl Brina.

Dawnstar guards are clad in a set of Pale guard's equipment. This includes a Pale guard's armor, a Pale guard's helmet, and a Pale guard's shield. They also wear a pair of fur gauntlets and a pair of fur boots. They are equipped with a leveled one-handed weapon and a hunting bow supplemented with steel arrows. They also carry a steel dagger and a torch.
Skyrim:Deer

thumb|A deer
thumb|A male elk thumb|A female elk thumb|A vale deer thumb|The White Stag
Deer are passive creatures found throughout Skyrim.  Quite shy by nature, they will flee when approached or threatened. They can be hunted for their venison, hide, and large or small antlers. There are two different species of deer in Skyrim, though the differences between the two are largely aesthetic. "Deer" resemble caribou or reindeer. "Elk" resemble the extinct Megaloceros. Occasionally, either species can be heard bugling for mates.

When hunting a deer, it is advisable to try to kill them in one hit, as they have a very high movement speed and a tendency to change direction when fleeing; alternatively you could add a poison with a slow effect, to allow for an easier second or third shot. You may also cast a Fury spell on them to prevent them from fleeing. Sneaking can be problematic, since the detection eye will not open regardless of whether or not a deer detects you.

Smiths should note that unlike deer hides, the deer pelts occasionally found in hunter's camps cannot be tanned into leather.

In the quest Ill Met By Moonlight, you are tasked with hunting the unique white stag. It is considerably larger than a standard deer, and its fur is much lighter in color.

Vale deer  are exclusive to Darkfall Passage and the Forgotten Vale, and the light patches on their pelts glow in darkened environments.

Variations: Elk, Vale Deer 
Unique deer: White Stag



Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create a deer statue on a large base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:


Bugs
 

See Also
Reindeer
Skyrim:Advard

Advard is a skeleton that can be found underwater, near a capsized rowboat just north of the Wreck of the Winter War. He is next to Skeggr.

To the west of the capsized boat, you can find their small camp. On one of the crates there is a fisherman's journal.
Skyrim:East Empire Mercenary

East Empire Mercenaries are the four Nord soldiers found on the ship you take to Japhet's Folly during the quest Rise in the East. After you have helped Orthus Endario by finding information on pirate attacks which have affected the East Empire Company's business, you'll be approached by Adelaisa Vendicci, the captain of the East Empire mercenaries. She will request that you accompany the crew to Japhet's Folly to help defeat the pirates. 
 
Related Quests
 
Quest-Related Events
Rise in the East
When you come to the docks for the voyage, one of the East Empire mercenaries will ask you:
:''"You're the one who's coming to Japhet's Folly with us, right? You ready to go?" 

::Let's go.
::"All aboard!" 

::Not just yet.
::"Well, hurry it up!"''
Skyrim:East Empire Warden

The East Empire Wardens take over the East Empire Company Warehouse during Scoundrel's Folly. The wardens turn hostile if they spot you. 

Each warden wears hide bracers, steel armor, steel cuffed boots, and an open-faced steel helmet. They carry a leveled mace, a torch, two leveled health potions, a bottle of wine, and a small amount of gold.

 
Related Quests
Skyrim:Agent Lorcalin

Agent Lorcalin is a Thalmor wizard that can be found near a shrine of Talos in White River Gorge, but only after you've approached the shrine. He is carrying out his orders from Elenwen to hunt down any "heretics" at the shrine. He and a Thalmor soldier will appear at the shrine once you get close to it, but will not be present before then.

He wears the standard robes, boots, and gloves of a Thalmor wizard, and wields either a steel, elven, or glass dagger, depending on your level. He also carries his orders and a random selection of gems, soul gems, ingredients, potions, and gold.
 

Related Quests
Skyrim:Aicantar's Spider

'''Aicantar's Spider''' is a Dwarven spider that Aicantar reassembled and can control with his spider control rod. Picking up the spider control rod in Calcelmo's Laboratory will cause it to pop out of a Dwarven scuttle. It will try to kill anyone who is hostile to the holder of the rod. The rod works like a staff, and the spider will move to the location targeted by the rod. 

According to Aicantar's journal, found nearby, the guards are afraid of it because of several incidents where Aicantar would become mad at a guard, or a guard would draw a weapon and the spider would try to kill them. It cannot leave Calcelmo's Laboratory.
 
Related Quests


Bugs
Skyrim:Falkreath Guard

Falkreath Guards are guards who act as the military and police force of Falkreath. These guards serve under Jarl Siddgeir. Should the Stormcloak forces gain control of Falkreath, they will be replaced by Stormcloak guards under the service of Jarl Dengeir.

Falkreath guards are clad in a set of Falkreath guard's equipment. This includes a Falkreath guard's armor, a Falkreath guard's helmet, and a Falkreath guard's shield. They also wear a pair of fur boots. They are equipped with an Imperial sword and an Imperial bow supplemented with 20 steel arrows. They also carry a steel dagger, a 50% chance of a torch, and a variety of leveled loot and gold.
Skyrim:Falmer Servant

Falmer Servants are hostile servants of the twisted Falmer and can be found throughout Blackreach. 

They all wear ragged robes and their weapons are randomly determined between a mace, a sword or a war axe, all of them leveled up to elven quality at level 23. They also carry a leveled amount of gold and may carry one or two alchemy ingredients.

They will attack you if there are any Falmer nearby. They will warn you off but not attack if you keep your distance, so long as no Falmer are nearby. These servants are not hostile to any type of Falmer and the Falmer are not hostile to them.
Skyrim:Fisherman

thumb|right|The dead Fisherman at the Wreck of the Winter War (with SR:Fishing|Fishing installed)
Four Fishermen can be found in various locations. They can be male or female of any race, and each one wears a belted tunic with farm boots, and carries an iron war axe. With the Fishing Creation installed, they will be wearing fishing apparel instead and carry fishing rods. They are not hostile, and have the same dialogue as generic hunters encountered in the wilderness:
:''"I've been hunting and fishing in these parts for years."
:"It's not like my poaching is hurting anyone. The Jarl can hardly eat every deer now can he?"
:"There's enough for all of us if you aren't greedy."''
Unlike most hunters, fishermen do not offer trades.
 
Locations
Crabber's Shanty, a small shack on the River Hjaal.
An unmarked camp south of South Brittleshin Pass on an island on Lake Ilinalta.  
An unmarked camp east of Moss Mother Cavern on the northwest corner of Lake Ilinalta.  
Wreck of the Winter War, lying dead in a cage.
Skyrim:Alpha Wolf

The Alpha Wolf is an unused creature that does not appear in-game.
 
Notes
The Alpha Wolf appears in the official pre-release gameplay footage.
Skyrim:Anders

Anders is a named skeleton found in the Twilight Sepulcher.
His message suggests that he was the unscrupulous killer of Nystrom and that he starved to death after trying to break into the sanctuary.  It contains a leveled enchanted dagger in addition to the note and standard loot.
Skyrim:Arcturus

Arcturus, an Imperial, is part of the group of Penitus Oculatus agents sent to the Dark Brotherhood Sanctuary during the quest Death Incarnate. 

When you search the destroyed sanctuary for survivors, you will encounter Nazir battling Arcturus near the dinner table in the northern chamber. Obviously losing the fight, the weakened Nazir will call upon you for help and you will have no choice but to battle and kill Arcturus. 

Arcturus wields an Imperial sword and a steel dagger. He wears a complete set of Penitus Oculatus armor and carries a few spare coins and possibly some random items like a torch, an amulet, some inn food and/or a drink. 
 
Related Quests