Netruk44/uesp-wiki-content huggingface dataset:
Online:Striking Locales

Striking Locales 
rightThis page lists all the Striking Locales in Elder Scrolls Online.  Discovering all of these locations within a single zone will usually earn you an achievement. Doing so in all of the base game zones (except Cyrodiil) will earn another.
 

General
 

Aldmeri Dominion
Auridon
 
 
 
 
 
 
 
Grahtwood
 
 
 
 
 
 
 
Greenshade
 
 
 
 
 
 
 
Khenarthi's Roost
 
 
 
 
 
Malabal Tor
 
 
 
 
 
 
 
Reaper's March
 
 
 
 
 
 
 

Achievements
 

Daggerfall Covenant
Alik'r Desert
 
 
 
 
 
 
 
Bangkorai
 
 
 
 
 
 
 
Betnikh
 
 
Glenumbra
 
 
 
 
 
 
 
Rivenspire
 
 
 
 
 
 
 
Stormhaven
 
 
 
 
 
 
 
Stros M'Kai
 
 
 

Achievements
 

Ebonheart Pact
Bal Foyen
 
 
Bleakrock Isle
 
 
 
Deshaan
 
 
 
 
 
 
 
Eastmarch
 
 
 
 
 
 
 
The Rift
 
 
 
 
 
 
 
Shadowfen
 
 
 
 
 
 
 
 
Stonefalls
 
 
 
 
 
 
 

Achievements
 

Neutral
Artaeum


Blackreach: Arkthzand Cavern



Blackreach: Greymoor Caverns
 
 

Blackwood







Clockwork City
 
 
 
 
 
 

Coldharbour
 
 
 
 
 
 
 

Craglorn












Cyrodiil
 
 
 
 
 
Imperial City
These locations are found within the Imperial Sewers.
 
 
 
 
 
 

Gold Coast
 
 
 
 
 
 

Hew's Bane
 
 
 
 

Murkmire







Northern Elsweyr








The Reach





Southern Elsweyr







Summerset










Vvardenfell
 
 
 
 
 
 
 
 
 

Western Skyrim
 
 
 
 

Wrothgar
 
 
 
 
 
 

Achievements
Lore:Noxiphilic Sanguivoria

Noxiphilic Sanguivoria may refer to two things:

Noxiphilic Sanguivoria (book), a book outlining the vampirism strain
Noxiphilic Sanguivoria (disease), a vampirism strain common during the Second Era
Lore:The Coldharbour Compact

:Poor   we still recall
:The   consumed it all

:To   went  
:To bargain on the Princes' sod

:They came to mock at Tribune small
:Came  ,  ,  , all

: ,  ,   came
:And   and   just the same

:From dread   save us
:From Daedra keep us safe
:Forsake the ones that made us
:To fight a wrongful fate

:They sneered when Clockwork made his demand
:Till Twilight raised a hand

:"And what do you offer in return
:"To keep us from chastising  ?"

:Then Clockwork whispered long and low
:And what he said, no mortal can know

:From dread Daedra save us
:From Daedra keep us safe
:Forsake the ones that made us
:To fight a wrongful fate
Lore:The Coiled Path

blesses the worthy.

Ghost Snake devours the unworthy.

Ghost Snake lives upon the Coiled Path. Once, the river that ran beside the Coiled Path was straight and long, but Ghost Snake did not like that. He commanded the beasts to dig. He commanded the People to carve the ground. He commanded the rocks and water to move. Now path and river together coil like a waiting snake.

The Coiled Path is not an easy path to walk, for Ghost Snake does not wish it to be. Ghost Snake hunts the path for prey, and his victims rise as spirits. These spirits forever walk the path's twists and turns, never to escape, until Ghost Snake devours their essence as he consumed their weak flesh.

The Coiled Path is more than a road or a river. It is a path to wisdom, to cunning, to insight. Ghost Snake's servants do not see the straight and narrow path. Instead, Ghost Snake grants his blessings so his servants may overcome treachery and hardship. Ghost Snake hisses his wisdom so that his servants may navigate the perils of life.

The Coiled Path is not for the weak. Ghost Snake must feed, and if his servants cannot secure prey, Ghost Snake will rightfully devour those who serve them.

Ghost Snake is the father of a thousand-thousand serpents. Wherever the spirits of Ghost Snake's victims gather, his serpentine children thrive.

We who serve Ghost Snake have learned our lessons well. Do not take the easy path. Do not forget what lies underfoot, waiting to betray you. Do not forget that unseen forces watch and wait for you. Do not forget the hidden daggers of your foes. And always listen for slithering whispers on the wind.

I write these words to receive Ghost Snake's righteous blessing. Life contains no justice. Life offers no mercy. Life is not easy. The only truth lies along the deceptive shores of the Coiled Path, and it is whispered by Ghost Snake.

Know this or flee. Flee, and we will find you.

When Ghost Snake finds you, he will bless you. Or you will die.
Lore:The Chopping Block

"You tricked me!" cried Thredor. He stopped short and dropped his axe as he rounded the corner of the longhouse, face-to-face with a fresh stack of logs next to the chopping block. "You promised you were going to teach me to fight like you!"

"And I am, little brother, if you'll show any patience," chuckled Thralorr. "If you want to learn to use that axe, you have to start with the basics. You think you'll be able to cleave an enemy's skull if you can't split firewood?"

"That's easy! I'll show you!" Thredor snatched up his weapon, a battered iron cast-off from his brother's younger days, and charged the block. With a mighty yell, he closed his eyes and swung the axe over his head with all the strength he could muster, staggering forward as the blade sailed past the log and lodged itself in the dirt.

"Not so easy, is it? You've got some power there, but that won't help if you can't hit what you want. Here, watch me," Thralorr demonstrated a few chops. "See how I keep my eyes on the target the whole time and take a solid stance? Now you try again."

They chopped wood on into the evening until Thredor's arms felt weak and his hands burned where they gripped the haft. He trained like this for many weeks, simply chopping wood, until he could chop a whole cord without a break with only one hand on the axe.

One morning, to his delight, he came to the yard for his daily practice only to find his brother standing next to a construction of stuffed sacks and sticks painted with the roaring lion of the  .

"You have more strength and good aim now, but let's see how you do with a different target. Come and show this filth what a   can do!" He tossed his little brother a makeshift wooden shield and spent the morning calling out targets and waving the dummy's arms as Thredor hacked away while attempting to block the flimsy blows.

"I can't wait to try out Troll-Fang on a real one!" Thredor breathed heavily as the two took a break in the shade of a nearby tree.

"Is that what you've named it, then? Well, let's hope it doesn't come to that so soon," replied Thralorr. "You've learned a lot, but you've a long way to go yet. We'll keep practicing, and before you know it, you'll be ready to answer the call of battle. Wait, what's that? I think I hear it now!"

Thredor rolled his eyes. "That's just mother calling us in," he protested.

"Her wrath is worse than any Covenant soldier!" cried Thralorr. "Hurry, before she comes after us!" Laughing, he chased his brother across the yard and into the house.
Lore:The Brothers of Strife

My fellow scholars would have you believe the   are unstoppable. They point to   and other triumphant, if hard-fought, battles against the   as proof. But once long ago, our people were as fair as a mountainside in  . In that distant time, we were driven to the edge of defeat.

In the time before Red Mountain, we were known as the  . We were just another race of   eking out a living on the edge of the  .

Then came the  s. Though the  s of today are allies, the Nedes were adversaries of the darkest nature. They sought only land, conquest, and spoils. We extended open hands of diplomacy, which they lopped off. Any Elf in the horde's path was fair game—man, woman, or child.

The greatest generals of the age were brothers,   and  . They led armies of willing warriors against the horde. At first, this was an attempt to drive them from the ash. As the war went on, their actions turned purely to defense and redirection. If a force of Chimer could spend their blood allowing a village to evacuate, then that was blood well spent.

The Nedes, after a few short years, controlled most of what we now call  . The Chimer armies were cut off from the Inner Sea and reinforcements from  . The brothers retreated again and again until finally, they were left with a small elite force of sorcerers and troops. This force then took shelter in an ancient   ruin.

What happened at that ruin has been lost to time, but the   that now mark the site endure as a mute testament. The death of the Chimer generals ended the war, but at what cost?

At this ruin, the so-called Brothers of Strife were born. My research shows that Chimer mages from Vvardenfell eventually bound the beasts, but not before the Brothers ended the lives of hundreds of men and mer. One of the darkest chapters in our people's history followed. The unstoppable beasts made the ash run red with blood, Chimer and Nede alike.

We can only speculate what brought the Brothers to  . Perhaps a   summoned them to that ruin. Maybe it was   having a laugh or a grim survival test from  .

When the two beasts were finally bound into the twin spires of Stonefalls, they went to their rest with the blood of history staining their claws. We must hope and pray to the   that their like will never be seen in the   again.
Lore:The Book of the Great Tree

(excerpts)

All things to the Tree

From the Tree, all things

—   prophecy

 

Let this be your first lesson: the roots of the   grasp all the ground on which you stand. When the rains and wind come, it will be the roots that hold you firm. Under the roots lies  , and over her boughs shines  . She provides both floor and roof. You need no other shelter.

 

  grows along the banks of the slow-moving rivers. Pull it gently free of the mud and wrap the roots in a damp cloth. Thus the plant may be transported. These will take root in pots and baskets of moss, if they are kept moist enough.

 

When the   first came to the  , they were led to it by  's shining colors, which told them this was her gift and blessing. The Tree's branches and roots are as hands, reaching at once into the   and Overworld. On this, we built Mundus' greatest city and prove ourselves her highest and most honored race.

 

In the heat of the summer, shroud the leaves of the   in silk. The fruit will grow larger and sweeter if the growing process is thus slowed. It is said   took its fallen fruit as tribute.

The   plant is related to this, but will not bear fruit. You may know it as  .

 

When they arrived, they said, "This is the Grove of the One Great Tree. This is the Grove of the Sages, the  . We brought with us life and knowledge, and in the shade of the Great Tree, we build the classrooms and libraries, so that we would make a harvest of our legacy of intellect."

 

The seed of the   may be carried great distances by birds and other creatures. Near the Great Tree, the fronds grow tall and lush. Farther away, they may grow reedier and less hardy.

Let this likewise be a lesson.
Online:The Book of No-Name

Today, this one wagered that a random traveler I met in the street could walk into a room full of drunken  s, grab a book, and walk back out.

This one knows that if No-Name asks enough gamblers, he'll eventually find someone who will take that bet. This one knows that on any given afternoon, some heroic traveler will offer to walk into that bar, especially if No-Name pleads convincingly enough.

No-Name feels bad for tricking a courageous,   traveler, so if you managed to survive, this one would prefer to offer a cut of the profits, a copy of this handsome journal, and a heartfelt apology to the traveler who reads this.

If you didn't make it out of the room, consider this handsome quarto faux-leather journal a suitable consolation prize. You cost me a lot of money, so I consider this compensation generous.

And if you ever tell the story of what happened, please leave this one out of it!

Simply say that the mysterious   who tricked you had no name.
Lore:The Book of Memories

A study in three parts, of which the first concerns the past, the second the present, and the third, the future.

Any account of the past is bound to be colored by the perception and motivation of the historian.

Not only is the historian prone to pick favorites, but her judgments are like as not to be colored by the political struggles and overriding concerns of her time, place, and culture.

In histories a figure may be marked a base villain, only to have time and the preoccupations of a new era soften attitudes. So it is that tyrants become saints and great men become monsters, all long after they are dead.

A memory is not wholly impartial either, but neither is it subject to the whims of popular opinion or the vicissitudes of time.

The nearer to the event the memory is recorded, the less time there is for prejudices and preconceptions to take over and reshape the experience. It is for this reason that the great chroniclers turned to  ….
Lore:Ode to Auridon

Of all the lands in the  , 
 , she outshines them all. 
With her marble halls and towering spires, 
Her beauty surpass'd them all.  

From   to the  , 
Her strength outstrips them all. 
In shadowed glade and quiet ruin, 
Her calm surprises all.  

In steel and ship and flopping fish, 
Her coin out-trades them all. 
With beauty and wit and subtle grin, 
Her   is best of all.
Lore:The Book of Circles: Forging Maxims

In the clay smelter you shall build a charcoal fire, of a heat to blacken teeth.

You shall add a layer of iron-sand upon the charcoal.

After six yarbans you shall add a layer of charcoal atop the iron.

You shall repeat this process, layering iron-sand over charcoal, for three days.

After cooling, you shall separate the low-carbon steel from the high-carbon steel.

You shall use the low-carbon steel to form the core of the sword.

You shall use the high-carbon steel to form the skin of the sword.

You shall forge-weld, fold, and forge-weld anselim the skin of the sword, until it attains its needful kotu-ajcea.

You shall sharpen the sword-skin until it may shave an egg without breaking it.

You shall speak the Oblation to  , then drink of the Purifying Beverage of  .

Then, anselim.
Lore:Netches! Netches! All Around!

es! Netches! All Around! 
They're born up high, 
And never come down.  

Netches! Netches! All Around! 
Bulls and betties 
Some blue, some brown.  

Netches! Netches! All Around! 
Their tentacles hang 
Like a dressing gown.  

Netches! Netches! All Around! 
They sneak up on you 
without a sound.  

Netches! Netches! All Around! 
You cannot hide, 
You will be found.
Lore:The Book of Circles, Tirdas Maxims

Thus on Tirdas, Faithful Ones, do we consider these maxims of the Master:

"The sword is the self. Its edge is the mind."

"To shed the mantle of fear is to cast it upon your enemy."

"Shouting to halt the sands' shifting only leaves you hoarse."

"Prepare to pay for victory in blood, but do not waste a drop."

"The victor's tempo grasps his opponent's and devours it."

"The Seventy-Ninth Strike: the spear of the fisherman sharpened at daybreak."

"Live and die in every moment of battle."
Lore:The Book of Circles, Sundas Maxims

Thus on Sundas, Faithful Ones, do we consider these maxims of the Master:

"Be as dawn to your ally, and set dusk upon your foe."

"The Four-Hundred and Fifth Strike: the serpent's right fang as it pierces the eye."

"When swarmed by flies, favor the flat over the edge."

"Anger is a crack in the hull that sinks the ship."

"First blood matters less than last breath."

"Journey many and many miles, but do not leave the  ."

"Discover your foe's habits and discard your own."

"Do not lose the melody in the rapture of one triumphant note."
Lore:The Blessings of Hircine

It is the will of   that the   become as we were in the  . Before   trapped us in a single shape, before he told us our story and took away our freedom.

The   is the gift of a second shape. The sacrament of Hircine is the scent of prey on the wind, the taste of blood on the tongue. Praise Hircine and his Houndsmen! Rise up and reject the tyranny of shape and story!
Online:To My Azeez-Eix

My sun-petal, I cannot meet you this evening. Father is beginning to suspect, and he would never forgive me if he found out. I will try to come again next Middas.

Until then,  .

- Your Lalisii Dres
Lore:Sweet Life

Stroke by stroke, I brush my fur, bringing it to its highest gloss. My lips are tinted with red, as are my claws. Blood-like vermillion. Bright, like a fresh kill. My eyes are rimmed in black.

The clamor when I leave my home each night! So many, and so eager. They beg for a taste of my sugared sweets, for a chance to take the first skim of my cream. But I walk on, tray laden and balanced atop my head, with barely a glance from side to side.

Only one may touch my treats, lap the sweet cream prepared by my own hands. Only he, and no other.

And so, I walk across the square from home to temple, and offer everything to  . My sugar, my tarts, my milk and sweet cream. Each gift lovingly prepared, then placed upon his altar.

May the First Cat take my simple offerings and fill me with the ecstasy of love's first kiss.
Online:Goblin

thumb|right|Dogeater Witch
Goblins are short, humanoid enemies. They live in tribes in their own small settlements&mdash;usually in or near caves and mines&mdash;and will attack any trespassers. In general, they are hostile, and have been known to attack settlements.

A Goblin polymorph is available via the Shadowsilk Gem disguise.

Tribes
Bloody Hand Tribe, a tribe located in Cyrodiil
Bonesnap Tribe, a tribe located in the Bonesnap Ruins in Stormhaven
Cragkin Tribe, a tribe located in Qharroa Ruins in Bangkorai
Dogeater Tribe, a tribe located in Stros M'Kai
Dusteater Tribe, a tribe located in Craglorn
Flint-Tooth Tribe, a tribe located in the Alik'r Desert
Gnaw-Root Tribe, a tribe located at the Mud Tree Village in Shadowfen
Hillborne Tribe, a tribe located in Breagha-Fin, a cave in Rivenspire
Ironeye Tribe, a tribe found in Black Drake Villa in the Colovian Estates
Long Tooth Tribe, a tribe located in the Gold Coast
Murkwater Tribe, a tribe located in the Fungal Grotto
Netch Gouger Tribe, a tribe located in Vvardenfell
Rock Bone Tribe, a tribe located in Cyrodiil
Rotblood Tribe, a tribe located in Jode's Light, a ruined Khajiiti temple in Reaper's March
Sandgrubber Tribe, a tribe located in Divad's Chagrin Mine in the Alik'r Desert
Shadowsilk Tribe, a tribe located in Stonefalls
Sharp Stick Tribe, a tribe located in the Gold Coast
Stonechewer Tribe, a tribe located in their camp in Stormhaven
Timberscar Tribe, a tribe located in Timberscar Hollow
Toothmaul Tribe, a tribe located in Toothmaul Gully, a cave on Auridon

Members
 

Related Quests





 

	 















Locations

























Related Achievements
 

Gallery
 

Notes
At launch, goblins had no eyeballs in their sockets, leaving them empty and giving them a milky white appearance. All goblins (including the polymorph) were given new green-blue eyes in Update 31 to match Riekr and fill in the hollow sockets. The last time an entire race had an eye color change before this was when Chimer had their black eyes replaced with golden irises.
Lore:The Blessed Dagger

Once, a maiden prayed to   for guidance.

"Blessed  ," said the maiden, "send me a sign! Do I follow my mother's order to marry, or do I resist?"

Her intended husband was a much older man, who was said to have killed his former wives by means so cleverly concealed, nothing could be proven. And yet, his prestige amongst the nearby towns was so high, no one dared refuse to negotiate a bride-price with him.

The maiden, whose name was Zarrineh, knelt at the shrine for a full night and a day before returning to her village. She'd heard no answer, and as the time for her wedding drew near, she despaired.

On the night before her wedding, Zarrineh dreamt she was a fisherwoman, casting her net into the sea and drawing it in. Each time she drew the net into the boat, she saw a flash of silver that was not a fish's scale. On the third draw, she examined the silver flash and realized it was a small dagger, with a carved handle of ironwood.

When she awoke, Zarrineh found such a blade beneath her pillows, though she knew it had not been there before.

And so, Zarrineh's husband found himself unable to dispose of his new bride with the same ease as his previous wives. For when she showed him the blade and told of her prayers to Leki, he realized Zarrineh was protected by the saint.

They lived together many years, and he treated Zarrineh well, always mindful of the blessed dagger in her keeping.
Lore:The Binding Stone

i texts reference many variations of the entrapment spell. Some of those spells, like the early   " ," create physical fields around their targets. These varieties are unbreachable unless broken by an appropriate amount of force—like conjured stone walls, or shield wards turned inward. The effect differs in strength from spell to spell, but is generally effective for containing the layman prisoner, and certainly tougher to break free from than brick and mortar.

Of course, sometimes a mage seeks to confine creatures that walls won't hold, magical or otherwise. Gaseous forms of the  ,  es, and various ghosts and phantoms all have means to escape physical barriers. These must be imprisoned using spells that create completely impermeable surfaces while absorbing or stemming the  ka of their captives. These spells must be re-incanted constantly to avoid consuming themselves, usually at a high cost of magicka for the caster.

The  , which your Head Keeper will soon introduce to you if he hasn't already, functions as a combination of these spells. It's tangible, small, and therefore portable, but capable of holding all manner of magicka-wielding creatures—even ones as powerful as your charge.

I'm sure you understand the grave nature of what the prisoner's escape would mean, both to you, personally, and to   and   as a whole. The condition of the Binding Stone is more important than the condition of your prisoner. Indeed, your very lives depend on the upkeep and maintenance of the Stone.

And as for your prisoner: do not look at him. Do not speak to him. There is no specific danger in doing so, but any such interaction is a fruitless venture. Watch yourself, watch each other, do your duty, and your name will live forever among those who have committed everything to shield Auridon from his menace.
Lore:The Battle of Glenumbria Moors

Who took up their arms that winter dawn,

Who to   came

To raise their hand,

'Gainst tyrants stand

And to die in freedom's name?


Who stood on the field upon that hour,

Who answered  's call?

Men  -born all came that morn

To defend the land for all.


CHORUS:

Rise, rise to freedom rise,

Arise ye Breton sons and daughters!

Ride, ride to freedom ride,

Truth and glory to the brave!


And when the battle it was joined

  three to one,

The sky lit bright

With  's light

And with magic it was won.


For all they stood on blessed ground

Whence all her power came

The rocks would yield

What might they wield

All in Direnni's name.


CHORUS REPRISE

So children of this Breton land

Ye best remember well

All those who for High Rock stood

 ,  ,  ;

Men of the north,

All who stood forth

Till all oppressors fell.