Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Mingo Cave

Notes
This cave contains 27 Cairn Bolete plants and 37 Wisp Stalk plants.

 
Exterior

The exterior is located at coordinates: Tamriel 9, 0
This location's map marker (M on map) is named Mingo Cave (editor name MingoCaveMapMarker). The entrance door is N of the marker, 80 feet away.
0-2 Monsters are near the entrance
1 Wilderness Creature (Forest variety) is near the entrance
The following plants can be found near the entrance: 23 Fly Amanita plants, 4 Green Stain Cup plants, 6 Lavender plants, 31 Monkshood plants, 1 Somnalius plant, and 11 Summer Bolete plants

 
Zone 1:
thumb|right|152px|Mingo Cave
This is a small and fairly linear cave to explore. Upon entering from door Out, you will immediately stumble upon a pile of bones and an iron helmet and iron shield. When you reach the first room, you have two routes to choose from; going left will lead you into a small room with one chest. The rest of the cave can only be accessed from taking the right entrance. That area contains a few enemies and chests and an easy-to-avoid Cave In trap located in the narrow hallway at the very end of the final tunnel (purple dot on map).

Occupants:
5-7 Monster Enemies (each 80% probability Monster, 20% Rat)
0-1 Nuisance Animal
Treasure:
1 Chest 01
1 Chest 02 (locked)
1 Chest 03
1 Chest 04
The following armor will always be found: 1 Iron Helmet and 1 Iron Shield
The following plants will always be found: 27 Cairn Bolete plants and 37 Wisp Stalk plants
Traps:
1 Cave In trap at location T on map
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
Oblivion:Muck Valley Cavern

It contains only one zone, Muck Valley Cavern.
 
Related Quests

Notes
This cave contains 19 Cairn Bolete plants.
Regardless of whether the associated quest has been received, the player will encounter Sibylla Draconis. She will attack, but killing her does not prevent completion of the Next of Kin quest.
Muck Valley Cavern also appears in ESO.

 
Exterior

The exterior is located at coordinates: Tamriel 23, 15
This location's map marker (M on map) is named Muck Valley Cavern (editor name MuckValleyCavernMapMarker).  The entrance door is WNW of the marker, 20 feet away.
The following plants can be found near the entrance: 6 Bergamot plants, 1 Foxglove plant, 1 Lady's Smock plant, 17 Lavender plants, and 19 Monkshood plants

 
Zone 1:
thumb|right|229px|Muck Valley Cavern
Muck Valley Cavern is the home of Sibylla Draconis who abandoned both her mother and the empire and now lives as a savage with her beloved animals. During the related quest she is your target, and rightfully so, as the cave is one large passage and contains absolutely nothing but a single healing chest (green dot on map). She initially starts at Q, near her bedroll at (b), but will move around the entire cave, right down to the cave entrance at Out. After the kill, empty the lonely chest, then leave Muck Valley Cavern the same way you came.  

Occupants:
Sibylla Draconis (non-respawning) at location Q on map
6-8 Animals
Treasure:
1 Chest 04
The following plants will always be found: 19 Cairn Bolete plants
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
Other:
1 bedroll at location b on map
Oblivion:Pothole Caverns

Exterior
thumb|Key to Maps|150px
thumb|Map of Pothole Caverns, Exterior
This location's map marker (M on map) is named Pothole Caverns (editor name PotholeCavernsMapMarker). The entrance door is northeast of the marker, 50 feet away.
3 Wilderness Creatures (Forest variety) are near the entrance
The following plants can be found near the entrance: 9 Fly Amanita plants, 9 Green Stain Cup plants, 37 Monkshood plants, and 4 Summer Bolete plants
Wayshrine of Zenithar is at location W on map
The exterior of this cave offers some clues as to the profession of its inhabitants: just outside the entrance you will find 3 coffins, one open to reveal a Zombie corpse, various tools and bones scattered around.

 
Zone 1:
thumb|224px|Pothole Caverns
thumb|The hall of worship in the caverns
Upon entering Pothole Caverns you will immediately face a triple intersection: the wide southern path and the narrow northern path provide access to the main chamber of the dungeon, while the wide path straight ahead leads to a prison area. This area is made up of three cells: an unlocked one contains a dead captive (H), a locked one (G) holds up to two enemies, and the third one (F), also locked, only contains a bread loaf.

Heading north is advisable, as you'll find it easier to return to the entrance; the only drawback being that you will not be able to use the Falling Log trap at E to your advantage against the enemy nearby. After tackling the Swinging Mace traps at C (make sure to avoid the pressure plates that activate them), check out the small room to the right and then jump down a hole to find up to three enemies and a dangling corpse to greet you.

Using sneak is advisable in the large chamber as you may face up to four enemies at the same time. On the northeastern wall is an altar area with two altars, a corpse clamped to the wall and a sacrificial altar (b) that you can sleep on. Before heading back out, don't miss the room to the north which contains up to two enemies, a sleeping slab (b) and a chest (k) which holds the key to the cells.

Occupants:
7-12 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
1-2 Nuisance Animals
Treasure:
2 Chests 01 (both locked)
1 Chest 02
1 Chest 04
1 Necromancer's Chest (contains Pot Hole Cell Key, 1 silver arrow; non-respawning) at location k on map
The other following items will always be found: 1 Bread Loaf, 1 Cheese Wedge, and 1 Iron Shortsword
Traps:
1 Falling Log trap at location E on map
1 Pressure Plate trigger at D
2 Swinging Mace traps at C
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
1 A Rusty Door at G (locked, opened by Pot Hole Cell Key)
1 Prison Cell Door at F (locked, opened by Pot Hole Cell Key)
Other:
1 Dead Captive (carries light armor greaves and gauntlets, 10% chance jewelry, all possibly enchanted) at location H on map
1 Sacrificial Altar (can be used as a bed) at b (near the east wall of the large room)
1 sleeping slab at b (in the northwest room)
Oblivion:Quickwater Cave

Notes
This cave contains 25 Cairn Bolete plants and 9 Wisp Stalk plants.
The map marker can be added by talking with Borba gra-Uzgash, a merchant in Cheydinhal.
Standing on Dive Rock will add a map-marker for Quickwater Cave.
Quickwater Cave also appears in ESO.

 
Exterior

The exterior is located at coordinates: Tamriel 27, 25
This location's map marker (M on map) is named Quickwater Cave (editor name QuickwaterCaveMapMarker). The entrance door is S of the marker, 50 feet away.
1 Wilderness Creature (Forest variety) is near the entrance
The following plants can be found near the entrance: 11 Bergamot plants, 2 Columbine plants, 2 Emetic Russula plants, 2 Foxglove plants, 2 Ginseng plants, 10 Lavender plants, 8 Monkshood plants, 5 Primrose plants, 2 Domica Redwort plants, 2 Steel-Blue Entoloma plants, and 2 Viper's Bugloss plants

 
Zone 1:
thumb|right|200px|Quickwater Cave

Quickwater Cave is a fairly unremarkable cave which contains a large number of enemies compared to the amount of available loot. Upon entering the cave, you may wish to proceed straight ahead and skip the passage to the right as it leads only to a large dead-end room with two enemies and no loot. The remaining enemies in the cave are worth fighting, as they are guarding the sparse amount of treasure which does exist. There are two partially submerged rooms in this zone: the hallway before door C, leading to the next zone, Quickwater Sump, and the small dead-end room that contains neither loot nor enemies. There is no loot to be found in these underwater sections, and water breathing is not required. 

Occupants:
7-9 Monster Enemies (each 80% probability Monster, 20% Rat)
Treasure:
1 Chest 01 (locked)
1 Chest 02
1 Chest 04
The following plants will always be found: 17 Cairn Bolete plants and 9 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Quickwater Sump

 

Zone 2:
thumb|right|213px|Quickwater Sump

The primary feature of this zone is the minor loot chest in the second room, which is floating at the surface of the water near the room's ceiling. This zone has water in all its rooms; the first room has the least, up to about chest level, but all the other rooms are almost completely filled. Water-breathing is beneficial but by no means required, since each room has a substantial air pocket near the ceiling, and you can easily travel from one air pocket to another without running out of air. There is no loot to be found underwater, only Cairn Boletes and slaughterfish, so once you have emptied the single minor loot chest there is little reason to continue exploring.

Occupants:
5 Slaughterfish
Treasure:
1 Chest 02
The following plants will always be found: 8 Cairn Bolete plants
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Quickwater Cave
Oblivion:Red Ruby Cave

Notes
This cave contains 10 Cairn Bolete plants and 14 Wisp Stalk plants.
Red Ruby Cave also appeared in ESO.
There is a typo in the name which causes there to be an extra space after "Cave". This can be noticed on the world map. When discovering the area, the text will read "You found Red Ruby Cave ."

 

Exterior

The exterior is located at coordinates: Tamriel 13, 32
This location's map marker (M on map) is named Red Ruby Cave  (editor name RedRubyCaveMapMarker).  The entrance door is NE of the marker, 50 feet away.
0-2 Monsters are near the entrance
1 Wilderness Creature (Forested Mountains variety) is near the entrance
The following plants can be found near the entrance: 11 Clouded Funnel Cap plants, 21 Monkshood plants, and 2 Motherwort plants

 
Zone 1:
thumb|right|286px|Red Ruby Cave
Red Ruby Cave is a fairly unremarkable cave with no unique features to distinguish itself from other caves in Cyrodiil. There are no red rubies to be found here, and the cave's layout is linear for the most part. The second cavern in this zone works as an intersection between three parts of this cave section; the rooms ahead and to the left of you contain basic enemies and chests, while the right passage leads you to door C, which connects this dungeon section to the second area, Red Ruby Hollows.

Occupants:
4-11 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
Treasure:
3 Chests 01 (2 locked)
1 Chest 02
1 Chest 04
The following plants will always be found: 6 Cairn Bolete plants and 12 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Red Ruby Hollows

 

Zone 2:
thumb|right|223px|Red Ruby Hollows
This zone is relatively straight-forward; simply navigate through the various cavern rooms and halls until you reach the last chamber which has three of this zone's chests (green dots on map). Two are in the second cavern area, while a single chest is near the entrance. Clear this zone of monsters and treasure and return to Red Ruby Cave.

Occupants:
6-10 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
Treasure:
1 Chest 01 (locked)
1 Chest 02
4 Chests 03
The following plants will always be found: 4 Cairn Bolete plants and 2 Wisp Stalk plants
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Red Ruby Cave
Oblivion:Rock Bottom Caverns

Notes
This cave contains 8 Cairn Bolete plants and 13 Wisp Stalk plants.
This cave is related to an unfinished quest involving Jirolin Doran of Chorrol, who was originally intended to be brought to the cave by ogres.

 
Exterior

The exterior is located at coordinates: Tamriel -21, 13
This location's map marker (M on map) is named Rock Bottom Caverns (editor name RockBottomCavernsMapMarker). The entrance door is NNE of the marker, 40 feet away.
1 Wilderness Creature (Hills variety) is near the entrance
2 Wilderness Creatures (Plains variety) are near the entrance
The following plants can be found near the entrance: 4 Motherwort plants

 
Zone 1:
thumb|right|396px|Rock Bottom Caverns
This fairly confusing cave is filled to the brink with leveled goblins, rats and a wide array of traps; it is worth exploring, although the quickest way to clear the cave involves a bit of strategy. Upon entering, the tunnel immediately splits into two; both options basically lead to the boss-level chest in the large eastern room, but if you want everything, pick the passage to the right. You will arrive in a room with a gap and a knocked-over tree posing as a bridge. Look down into the gap and release the Falling Logs onto the goblin patrolling the lower level, then cross the bridge and dispose of the goblins on the other side (or simply avoid them if you wish).

Jump into the gap and land near the bedroll at b, making sure to loot the chest nearby. Proceed through the tunnel until you emerge in the central, rectangular room, which contains several cages with dead rats, patrolling goblins and a roasted rat cooking over a bonfire. Continue east through the tunnel to reach the room with the boss chest at B, the goblin at A, and several more goblins on patrol. After disposing of them, loot the boss chest and return the way you came, heading northwest past the cooked rat. The Tripwire at C will not harm you as long as you keep moving, as the Swinging Mace is designed to guard against approach from the other direction. Loot the chest in the last room, ignore another harmless trap, and exit Rock Bottom Caverns through the door labeled Out. 

Occupants:
1 boss-level Goblin at location A on map
8 goblin enemies (each 80% probability Goblin, 13% Rat, 7% Mud Crab)
5 rats (weak tutorial variety; non-respawning)
Treasure:
1 boss-level fort chest (goblin variety) at location B on map
1 Chest 01 (locked)
1 Chest 03
1 Chest 04
The following plants will always be found: 8 Cairn Bolete plants and 13 Wisp Stalk plants
Traps:
1 falling log trap at location F on map
1 pressure plate trigger at E
4 swinging mace traps at D
2 tripwire triggers at C
Doors and Gates:
There is one door (at Out) in this zone, which leads outside
Other:
1 bedroll at location b on map
Oblivion:Serpent Hollow Cave

Notes
This cave contains a whopping 101 Cairn Bolete plants, making it the single largest concentration in the game. 71 Wisp Stalk plants can also be found.

 
Exterior

The exterior is located at coordinates: Tamriel -14, 13
This location's map marker (M on map) is named Serpent Hollow Cave (editor name SerpentHollowCaveMapMarker). The entrance door is ESE of the marker, 60 feet away.
The following plants can be found near the entrance: 1 Clouded Funnel Cap plant, 5 Fly Amanita plants, 4 Green Stain Cup plants, 22 Monkshood plants, 1 Motherwort plant, 8 Somnalius plants, 1 St. Jahn's Wort plant, 31 Steel-Blue Entoloma plants, 5 Summer Bolete plants, and 26 Viper's Bugloss plants

 
Zone 1:
thumb|right|202px|Serpent Hollow Cave
Serpent Hollow Cave is a relatively small and generic dungeon, with little in terms of loot or valuable treasure. However, it has a large number of enemies in the first zone to make up for the lack of loot. Fortunately, many of these enemies are mere nuisance animals.

The second room in the cave gives you two possible ways to proceed. The path in the east corner leads to another room with a chest, while the path in the north corner leads to the rest of the dungeon. There is one more loot chest in the last room before you reach door C, leading to Serpent Hollow Chillers.

Occupants:
5-6 Monster Enemies (each 80% probability Monster, 20% Rat)
5-7 Nuisance Animals
Treasure:
1 Chest 03
1 Chest 04
The following plants will always be found: 65 Cairn Bolete plants and 48 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Serpent Hollow Chillers

 

Zone 2:
thumb|right|295px|Serpent Hollow Chillers
Serpent Hollow Chillers has far fewer creatures and treasure than the first zone, but is home to the boss-level monster (A) and chest (B). There is a small area off of the normal cave that can be accessed through the left corridor from the first room in the zone. but it only contains an additional creature. A mist blanketing this area's second room gives the zone its Chillers name. Otherwise, this zone is fairly linear and just as undistinguished as the first zone.

Occupants:
1 boss-level Monster at location A on map
5 Monster Enemies (each 80% probability Monster, 20% Rat)
Treasure:
1 boss-level Chest (Monster variety) at location B on map
The following plants will always be found: 36 Cairn Bolete plants and 23 Wisp Stalk plants
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Serpent Hollow Cave
Oblivion:Sinkhole Cave

Notes
The cave's name appears to come from the deep chasm in the second zone.
This cave contains 23 Cairn Bolete plants and 10 Wisp Stalk plants.
  
 
Exterior

The exterior is located at coordinates: Tamriel 4, 19
This location's map marker (M on map) is named Sinkhole Cave (editor name SinkholeCaveMapMarker).  The entrance door is SE of the marker, 60 feet away.
0-2 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 25% Dog) are near the entrance
0-1 Mud Crab is near the entrance
1 Wilderness Creature (Plains variety) is near the entrance
4 bedrolls are at locations b on map

 
Zone 1:
thumb|right|350px|Sinkhole Cave
This zone is essentially made up of two large rooms. In the first are two enemies, a minor loot chest and a bedroll (b). On your way there, be wary of the swinging log trap (F) activated by the pressure plate at G. The second room is much larger and contains up to five enemies, as well as a chest and some food at E. Ignore door C for the moment and head northeast. There are two more enemies in the corridors ahead and a swinging mace trap (I) before you reach door D.

Occupants:
3-6 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
3 Nuisance Animals
Treasure:
2 Chests 01 (1 locked)
The following ingredients will always be found: 2 Apples, 1 Bread Loaf, and 2 Carrots
The following plants will always be found: 16 Cairn Bolete plants and 10 Wisp Stalk plants
Some of the above items are clustered at location E: 1 Apple, 2 Carrots, and 1 Chest 01 (locked)
Traps:
1 Pressure Plate trigger at location G on map
1 Swinging Log trap at F
1 Swinging Mace trap at I
1 Tripwire trigger at H
Doors and Gates:
There are three doors in/out of this zone
1 door (at Out) leads outside
2 doors (at C and D) lead to the zone Sinkhole Great Hall
Other:
2 bedrolls at locations b on map

 

Zone 2:
thumb|right|300px|Sinkhole Great Hall
This zone is entirely made up of one large room, with a small L-shaped canyon to the east and a deep chasm in the northern end. Entering from door D, you are on the upper level, in the company of three enemies and a minor loot chest. From here you can snipe at the one or two enemies below you, just be careful of the rotten planks at E. Jump over the chasm to fight another enemy and loot the boss chest (B). Once you're done, jump down to the lower level, which hosts a minor loot chest and a falling log trap (G). Follow the tunnel leading out, battling past two more enemies before reaching door C.

Occupants:
3 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
4-5 Nuisance Animals
Treasure:
1 boss-level Chest 02 (Bandit variety) at location B on map
1 Chest 01 (locked)
1 Chest 02
The following ingredients will always be found: 1 Apple and 2 Bread Loaves
The following plants will always be found: 7 Cairn Bolete plants
Traps:
1 Falling Log trap at location G on map
4 Rotten Plank traps at E
1 Tripwire trigger at F
1 Abyss located in the dark gray area
Doors and Gates:
There are two doors (at C and D) in/out of this zone, both leading to the zone Sinkhole Cave
Oblivion:Timberscar Hollow

Related Quests

Notes
Timberscar Hollow may also contain raiding Bloody Hand Goblins if you visit before the Goblin Trouble quest is completed.
Timberscar Hollow also appears in ESO.

 
Exterior

The exterior is located at coordinates: Tamriel 23, 3
This location's map marker (M on map) is named Timberscar Hollow (editor name TimberscarHollowMapMarker). The entrance door is NNE of the marker, 70 feet away.
2 Rock Biter Goblin Skirmishers are near the entrance
1 Road Creature (Forest variety) is near the entrance
The following plants can be found near the entrance: 13 Bergamot plants, 37 Lavender plants, 34 Monkshood plants, 1 Peony plant, and 1 Primrose plant

 
Zone 1:
thumb|right|331px|Timberscar Hollow
Occupants:
2 Rock Biter Goblin Berserkers
1 Rock Biter Goblin Shaman (non-respawning)
2 Rock Biter Goblin Skirmishers
1 Rock Biter Goblin War Chief
4 standard Rock Biter Goblins
Treasure:
1 boss-level Chest 02 (Goblin variety; locked) at location B on map
2 Goblin Totem Staffs at C
2 Chests 01
1 Chest 02
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
Oblivion:Undertow Cavern

Related Quests


Notes
Vantus Prelius and his men can be found outside of the cave once you have completed the Fighters Guild quest Drunk and Disorderly.
This cave contains 17 Cairn Bolete plants and 9 Wisp Stalk plants.
Undertow Cavern also appears in ESO.
 

Exterior

The exterior is located at coordinates: Tamriel 20, -33
This location's map marker (M on map) is named Undertow Cavern (editor name UndertowCavernMapMarker).  The entrance door is W of the marker, 50 feet away.
1 Imperial Legion Soldier is near the entrance
1 Road Creature (Swamp variety) is near the entrance
2 Wilderness Creatures (Swamp variety) are near the entrance
The following plants can be found near the entrance: 18 Clouded Funnel Cap plants
1 bedroll is at location b on map

 
Zone 1:
thumb|right|361px|Undertow Cavern
This is a fairly straightforward zone with only two detours. Immediately after entering, head north into a room with an enemy and two minor loot chests. Follow the corridor to the next room, avoiding the falling log trap at F. In the next room you may face up to three enemies at the same time, so be ready. Loot the nearby chest and head north and then east. 

In this room you will find a Black Bow Bandit guarding a boss chest (B), two minor loot chests and a bedroll (b). Head back and press west, avoiding the swinging mace trap at D. In the final room is another enemy, a chest and the door (C) to Hold-Your-Breath.

Occupants:
1 archer  Black Bow Bandit
5 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
Treasure:
1 boss-level Chest 02 (Bandit variety; locked) at location B on map
3 Chests 01 (2 locked)
3 Chests 02 (2 locked)
The following ingredients will always be found: 1 Bread Loaf and 1 Cheese Wedge
The following plants will always be found: 17 Cairn Bolete plants and 9 Wisp Stalk plants
Traps:
1 Falling Log trap at location F on map
1 Pressure Plate trigger at E
1 Swinging Mace trap at D
1 Tripwire trigger at G
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Undertow Cavern Hold-Your-Breath
Other:
1 bedroll at location b on map

 
Zone 2:
thumb|right|259px|Undertow Cavern Hold-Your-Breath
True to its name, this zone is mostly underwater. Water Breathing is recommended but not necessary: there is a chance to catch your breath in every room. There are slaughterfish in each room, in particular up to two in the second room and up to three in the northernmost one. These two rooms each contain a boss chest (B), while a smaller room to the east only boasts a minor loot chest.

Occupants:
4-7 Slaughterfish
Treasure:
2 boss-level Chests 01 (Bandit variety; both locked) at locations B on map
1 Chest 02
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Undertow Cavern