Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Stirk/Lieutenant Orenius Philo

Lieutenant Orenius Philo, an Imperial guard, is the second in command at Fort Stirk and an officer of the Stirk City Guard. He gets most of the work done for his superior, Interim Captain Cartello Stirk, who will actually direct you towards him: "''I'm Captain Cartello Stirk, head of the legion on this fine island. But if you have a complaint, go see Orenius Philo." and "I am very proud to serve Stirk. But please direct any complaints to my lieutenant, Orenius Philo.''"

Stirk's garrison hardly needs serious guidance and Orenius gets to relax basically all day long. After waking up early at 6am, he eats breakfast for two hours in the East Hall dining room before spending the rest of the day pacing up and down the stairs leading from his quarters to a rather decrepit bedroom. At midnight, he heads back to his bed, unequips his armor and sword and sleeps for a good 6 hours.

While Stirk may see little action, Orenius still dresses in full gear every morning: chainmail cuirass, greaves, gauntlets and boots, along with a shield of the turtle and a longsword of sapping. He also carries two potions of healing and a fortify luck potion.

When first meeting you he will confirm rumors about him, stating, "''Lieutenant Orenius Philo. Captain Stirk's the head of the legion here, but I run things. What can I do for you?" Similarly to other guards, when asked about Stirk he will comment on the complaints filed by citizens, "It's a quiet island, but sometimes we get quite a few petty complaints. It can be very tiring sometimes."''

Although the upper area of the Fort's East Hall is basically his, he only actually owns the bed there.
Tes4Mod:Stirk/Garkam gra-Both

Garkam gra-Both, an Orc smith, is Fort Stirk's blacksmith and can be found in the stronghold's forge, in the East Hall.

As her jealous brother Rogkuroth will tell you, "''My sister's the smith at the fort, she gets all the luck.''" Indeed, being the smith of a small garrison on an even smaller island means Grakam hardly has a tiring schedule. After a comfortable night's rest in the fort's East Tower, she gets up at 8:00 AM and heads to the forge in the East Hall, where she spends the rest of the day loitering, waiting for an improbable customer. At noon, she takes a two hour lunch break, then returns to the forge until midnight, when she calls it a day and retires to her quarters for a good eight hours of sleep.

Few customers means few septims, meaning Garkam must make do with a cheap set of lower-class clothing, including a pair of handy blacksmith's pants, a matching apron and a pair of clogs. She does, however, treat herself to a pair of fur gauntlets, and a bronze amulet. She also keeps three repair hammers close at hand.

She has 800 gold and a very low Mercantile, resting at 5, which means you can rip good deals from her. She will buy and sell weapons, armor, and miscellaneous items. Unlike most merchants, she doesn't sell any unique or rare items.

When you first meet her, she'll tell you about her Repair services: ''"I'm Garkam gra-Both, the only smith on the island. So if you need something fixed, come to me." She will offer her services when not eating or sleeping.

Her only private possession in the Fort is her bed in the East Tower.

 
Notes
In the CS, she is only referred to as Stirk Smith'''.
Tes4Mod:Stirk/Jonuni Amatius

Jonuni Amatius, an Imperial noble, is a painter living in Amatius Manor. He seems to be having problems with his wife and since he is incapable of doing it himself, you are to salvage their marriage in the related quest.

Jonuni leads a relaxed and laid back lifestyle, supposedly to keep his mind open for artistic inspiration. After waking up at 9am, he strolls around his mansion before eating a two hour meal in the dining room. From 2pm to 11pm he will be found on the ground floor, in deep thought, pondering on the subject of his next painting. On Turdas, between 2pm and 6pm he will accompany his wife to the chapel to pray. As with most Stirk citizens, he will gather to watch the fire that will burn down the chapel, powerless to stop it.

Living in Stirk means you've got be wealthy, and Jonuni's attire leaves no doubts: a blue silk shirt, matching pants and a pair of blue suede shoes. He also carries the house key and a good amount of gold coins.

When first met, he will greet you by saying, ''"Jonuni Amatius. I'm a painter. I hope you've enjoyed our beautiful island, it gives me inspiration."'' He doesn't like to believe that him and his wife are having any tensions; when asked about them he will angrily tell you: ''"Selvia and I are just fine, thank you. Don't believe silly rumors." Only when you have brought him three items will admit to his faults and sigh, "Oh, alright, I admit it. Our marriage hasn't been perfect. I just didn't know what to do; I've never been good at this kind of thing."''

His confession may have been spontaneous, but you'll learn of his character from a few of Stirk's townsfolk. "Jonuni never knows what to do about anything,", ''"Jonuni's got his head in the clouds, no idea how she feels," and "Jonuni doesn't know what to do about it anymore,"'' make it clear as to what people think.

Amatius Manor is found in Stirk's residential district, next to Eulius Manor and across the street from the Eulius Brothers' Book Store. The ground floor mainly serves as a dining area, while the first floor holds the living quarters. The Amatius' profession is obvious upon entering the house: a stand, palettes, brushes, fresh canvases and scrapped creations can be found everywhere. The dining area consists of two tables laden with food, in particular the only portions of diced carrot and brussel sprouts found on Stirk. To the left is a cozy sitting area with a fireplace. Testament to their life as painters, beautiful paintings of Stirk and Anvil adorn the first floor. The bedroom consists of a double-bed, a cupboard containing up to eight pieces of upper clothing and two drawers with up to six pieces of upper clothing each. A jewelry box holding up to four pieces of jewelry (one enchanted; 10%) and a potion (25%) is found on the small table next to the bed.

 
Related Quests
Tes4Mod:Stirk/Castameloria Stirk

Castameloria Stirk, an Imperial noble, is the eldest daughter of Captain Cassius Stirk III. She lives in the family house, Stirk Manor, and seems to be the one in charge of most of the family business. During the related quest, she will help you save the Amatiuses' relationship by giving you another item to search for.

Castameloria is a hard-working, pious woman, and her daily routine mirrors just that. After waking up early at 6am, she will head downstairs where she will be found wandering around, checking everything is in its place and unlocking the front door. At 8am, she locks up and heads back upstairs to enjoy a two-hour breakfast in the dining room. Once she's full, she'll unlock the front door and head to the graveyard on Stirk's western coast to pray in front of Alessia Stirk's tombstone. At midday, she will make her way back to the manor, where she will spend the rest of the day pacing in the entry hall. On Fredas, she will leave the house at 4pm, lock up, and head for the chapel for four hours of quiet prayer. At 10pm, she calls it a day, locks the front door and heads to her bed in the easternmost bedroom.

As befits a woman of her standing, Castameloria wears upper-class attire consisting of a blue silk shirt, matching pants and blue suede shoes. She also carries a sizable amount of gold and the manor key.

When you first meet her, she will greet you by saying: ''"I'm Castameloria Stirk, eldest of Cassius Stirk's children. My uncle Cartello says he's too busy at the fort, so I manage the family affairs." When asked about Stirk, she will tell you one of many generic responses.

If you ask her about the Amatiuses, she will suggest an item as well as a possible location: "You've heard about their trouble? It's become very taxing on Selvia. Every little thing bothers her now. Just the other day, she was telling me about her favorite silver ring, she can't find it anywhere. And Jonuni just doesn't know what to do about it anymore. Poor things. If I had the time, I would find a silver ring and have him give it to her. Why don't you do that? It'd be just splendid of you! I last saw one in the Stirk manor." If you have already spoken with either Alenion Eulius or Dupineon, she will be delighted: "By the Nine, that's a marvelous idea! The other day, she lost a silver ring, it was her favorite. You could get another one for Jonuni to give her. Keep up the good work!''"

 
Related Quests
Tes4Mod:Stirk/Sevillus Stirk

Sevillus Stirk is an Imperial noble living in the family manor. More specifically, he shares a bed and supposedly a relationship with Dupineon.

Being the part of a rich and wealthy family means Sevillus can take life on the easy side, and he is all to happy to oblige. After having a lie-in till 9am, Sevillus heads downstairs for an hour or so before taking a trip to the second-floor dining room for a two-hour breakfast. Once he's full, he returns to the first floor entry hall, where he spends the rest of the day loitering about. At 11pm, he makes for the eastern bedroom where he tucks in bed for a good eleven hours sleep.

With money to waste, Sevillus treats himself to the finest clothing: the rare aqua silk robes and a pair of blue suede shoes. He also carries a small amount of gold and the key to the manor.

When first met he will present himself and reveal his attraction towards his partner, ''"I'm Sevillus Stirk, welcome to the island. By the way, have you seen an Altmer named Dupineon recently? I'm looking to speak with him."

 
Notes
You may hear the local townsfolk comment: "I heard that Dupineon and Sevillus Stirk lost something over at the docks not long ago. I wonder what it was.''" In the Complaints book, the 'something' is specified as a chest. Indeed, if you look underneath the docks you will find a 'Lost Chest' containing 100 gold.
Tes4Mod:Stirk/Selvia Amatius

Selvia Amatius, an Imperial noble, is a painter who lives in Amatius Manor with her husband, Jonuni. Her marriage is on the verge of collapsing, and since her husband is incapable of doing so, you'll have to salvage their relationship in the related quest.

Selvia wears upper class clothing to reflect her status: a red velvet blouse, with a matching skirt and a pair of gold trimmed shoes.

When first met, she will greet you by saying, ''"I'm Selvia Amatius. Isn't it just a beautiful place? My husband and I are painters, we moved just   last year." As well as her profession, she also shares the desire not to acknowledge her nuptial failure with her husband, snapping, "What are you talking about? My marriage is fine, and I'd like you to mind your own business, thank you very much."''

To help save her marriage, you will directed to Alenion Eulius, Castameloria Stirk, and Dupineon. Together they will direct you to obtain a nightshade blossom, a book, and a silver ring. Once you have acquired all three items speak to Jonuni to receive your reward and successfully rekindle Selvia's marriage.

 
Related Quests
Tes4Mod:Stirk/Cassius Stirk III

Cassius Stirk III was an Imperial noble who was traveling home from Wayrest in High Rock about the Kintyra II when it sank. Cassius was one of only four survivors, and was unfortunate enough to be captured by goblins from Broken Fang Cave. He was even more unfortunate to be killed by them before being rescued.

His corpse is still clad in upper-class clothing consisting of blue silks and a blue silk shirt.

Cassius was evidently much-beloved by his family. Morihatha Stirk will tell you, "My father, Cassius Stirk, is a wonderful man and a kind father." Other residents ponder his absence, ''"Cassius Stirk has been in Wayrest for a while. I wonder when he'll be back." His daughter will tell you, "I'm Castameloria Stirk, eldest of Cassius Stirk's children. My uncle Cartello says he's too busy at the fort, so I manage the family affairs,"'' showing that the Captain was far harder working than his brother Cartello ever was.
Tes4Mod:Stirk/Morihatha Stirk

Morihatha Stirk, or ''' 'Mori' ''', is an Imperial noble living in Stirk Manor, her family's house. She's deeply in love and is desperately waiting for her boyfriend to arrive on Stirk.

The first time you meet her, she will immediately ask you, "By chance, did you arrive on board of the Kintyra II?" When she receives your negative answer, she will say, ''"Oh, I didn't think so anyway. I'm sorry I should explain." If you give her a positive answer after the long conversation that follows, in which she lays out her relationship for you, she will say, "Oh thank you! You are so kind. And thank you for listening so long." The related quest will then be added to your journal.

Reflective of her nobility, she wears a red velvet outfit with gold trimmed shoes. She also carries the key to her home and a sizable sum of gold.

Like all of the other citizens, when asked about Stirk she will tell you one of many generic replies such as, "Have you been to the graveyard? Its on the hill over the lighthouse. Or the chapel? Father Ambrogio loves visitors."''

 
Related Quests
Chores in Port Telvannis

Quick Walkthrough
# Talk to Ratagos about duties.
# Head to   and hand over his letter to  .
# (Optional) Cure any diseased slaves in the slave market.
# (Optional) Spread the word of the Temple to the commoners.
# Return to Ratagos for your reward.

Detailed Walkthrough
Odd-Jobs
Ratagos' first task is to deliver a   to the   council in  . He tells you to take it to  , the "public face" of the council.

Since you're heading to Port Telvannis, Ratagos also wants you to attempt two other tasks: first, to talk to some of the commoners there, to try and encourage support for the Temple, and second, to heal any slaves in the slave market who have contracted diseases.

Special Delivery
From   to Port Telvannis is quite a long journey. The most straightforward way to make it is to take the   to   and then catch the   to Port Telvannis.

Vero Renim can be found in the   but is not exactly pleased to see you. He takes your letter and hands over a terse  , but also instructs you to tell Ratagos to keep out of Telvanni affairs.

Healing the Sick
There are 21 slaves in the local slave market. The only way to find out who needs curing is to go from cage to cage and talk to each slave. The unfortunate disease carriers will ask for your help straight away. To cure them you can either hand over a Potion of Cure Common Disease or cast any kind of cure disease spell on them.

The four slaves with diseases are  ,  ,   and  . Cure them in any way you see fit.

Spreading the Word
The   is large and varied, and there are 23 commoners to be found in total. Simply talk to them about the Tribunal Temple and, as long as their disposition towards you is 50 or higher, they will agree to consider supporting the temple in the future. Commoners who are in House Telvanni react slightly differently: if you have cured the slaves in the slave market, they will agree to support the Temple no matter what their disposition is.

You don't need to talk to all 23 commoners: the highest reward can be achieved by talking to just ten.

The Rewards of Virtue
Return to Ratagos and tell him about your exploits in the Telvanni Isles. For delivering the message, he gives you two Scroll of Nerusi's Lockjaw - scrolls of silence - and his disposition jumps five points. You also gain two faction reputation points for the Temple.

Next, he asks you many slaves you cured. The reward depends on the number you managed to cure:


Lastly, he asks you how many commoners you were able to convince. Again, the reward depends upon your efforts:


Quest Stages
Epidemic in Ranyon-ruhn

Quick Walkthrough
# Talk to   again for another quest.
# Cure  ,  , and  .
# Return to Ratagos.

Detailed Walkthrough
 ' next task is to cure three of  's citizens who have been stricken with a disease. He is worried that there may be an epidemic. The three are  ,  , and  .

Talk to each villager and get them to describe their symptoms before curing them with a Cure Common Disease effect - either a spell or a potion will do. Once all three are cured, return to Ratagos.

The symptoms they describe are tiredness and a pain in the neck, which Ratagos identifies as the symptoms of Porphyric Hemophilia - the vampire disease! Finally, he explains the nature of the problem facing the temple in the region. It appears there is a cult of Molag Bal that has been infecting people with vampirism. Your reward for curing the villagers is the   and three Temple reputation points.

Notes
If you don't cure the villagers within three days, they turn into vampires and you will be forced to kill them. In this case, you receive 200 gold rather than the staff, and only get two reputation points.
Ratagos's final words to you are an instruction to head to Necrom and explain the situation to the head of the Temple there. This quest does not exist in map 1 or map 2, so does not appear in your journal.

Quest Stages
A Friendly Warning

Quick Walkthrough
# Receive another quest from  .
# Head to  .
# Deliver a message to  .
# Return to  .

Detailed Walkthrough
When you next request duties from  , he tells you that he can't concentrate on important matters because of constant distractions from emissaries of the  . He wants you to head to   and tell the head of the local cult,   that he will not tolerate further interference in his affairs.

The fastest route to Firewatch is to take the silt-strider to   then the local Guild Guide to Firewatch. Once there, head to the docks and into the Chapel. Simply speak to Ladia, who will agree to stop interfering. You can then use an   spell to return to the temple.

Speak to Ratagos again, and he will reward you with three Exclusive Restore Health potions and three temple reputation points.

Quest Stages
The Gathering Storm

Quick Walkthrough
# Talk to   in  .
# Escort the two pilgrims to the cave of  .

Detailed Walkthrough
 ' next task for you is the seemingly easy job of escorting two pilgrims to the Shrine of Purging at  .

The two pilgrims,   and   aren't particularly fast so you may need to take your time while they follow you. To get to Dadrunibi, head south out of  , west across the bridge, then swing south and follow the road. Dadrunibi is on the right, a fairly short distance along the road.

The journey isn't without incident. A warrior named   will approach and launch an attack on the three of you. He isn't particularly powerful, but on his body is a   that might be worthy of further investigation. Finish your journey to Dadrunibi and then return to Ratagos.

If both pilgrims reached the shrine alive, you receive 200 gold and three Temple reputation points. If one or both of the pilgrims are dead, you get 50 gold and 2 Temple reputation points but Ratagos' disposition drops by three.

Ratagos is shocked at the news of the attack, and at the strange sigil, but refuses to tell you more.

Notes
It might be worth cleaning out the cave of Dadrunibi itself. There may be artifacts inside that could prove useful.

Quest Stages
Initiation

Quick Walkthrough
# Ask any Master of the   on the mainland about joining the Temple.
# Perform three pilgrimages.
# Talk to any master to complete the initiation.

Detailed Walkthrough
If you haven't already performed the Pilgrimage of the Seven Graces to join the Temple on Vvardenfell, any Master of the Temple on the mainland will accept you for initiation and will tell you to complete three pilgrimages to mainland Temple shrines. You will then become a full member of the Temple and be tasked with duties on the mainland. Temple duties on Vvardenfell will still require you to perform the Seven Graces pilgrimage.

There are six such pilgrimages:
 
 
 
 
 
 

Complete any three of them and talk to any mainland Master who will accept you into the Temple and start giving you duties.

Quest Stages
Pilgrimage to the Isle of Arches

Quick Walkthrough
# Visit the Shrine of the Isle of Arches.
# Offer five Slaughterfish Scales to the shrine.

Detailed Walkthrough
The Shrine of the Isle of Arches can be found in the center-west of the  , which can in turn be found north west of  .

In order to complete the pilgrimage, you must have five Slaughterfish Scales in your inventory while activating the shrine. The seas around the island are home to many creatures, but there is no guarantee that slaughterfish will be among them so it's usually better to bring the scales with you.

The quest is complete as soon as you activate the shrine and agree to offer up the scales in Vivec's honor.

Quest Stages
Pilgrimage to the Shrine of Purging

Quick Walkthrough
# Visit the Shrine of Purging.
# Offer a Daedra's Heart to the shrine.

Detailed Walkthrough
The Shrine of Purging is just to the south of the cave  , which can be found by the road running south from  .

In order to complete the pilgrimage, you must have a Daedra's Heart in your inventory while activating the shrine. Dadrunibi may contain   if you don't already have one, but that isn't guaranteed so it's best to bring one with you.

The quest is complete as soon as you activate the shrine and agree to offer up the heart in Vivec's honor.

Quest Stages
Pilgrimage to the Shrine of Wisdom

Quick Walkthrough
# Visit the Shrine of Wisdom.
# Offer a portion of Gravedust to the shrine.

Detailed Walkthrough
The Shrine of Wisdom stands at the top of a winding pathway on  , northwest of  . One small problem is that it is guarded by  , who will demand 100 gold for the privilege of visiting the shrine. Of course, you can choose not to pay...

In order to complete the pilgrimage, you must have a portion of Gravedust in your inventory while activating the shrine. There are no guaranteed portions nearby, although samples can be found in several places on the mainland:  ,  ,  ,   and   being examples.

The quest is complete as soon as you activate the shrine and agree to offer up the Gravedust in Vivec's honor.

Quest Stages