Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:The Lord Stone

thumb|right|The Lord Stone, when activated
Activating The Lord Stone will add 50 points to your armor rating and 25% magic resistance. This makes it desirable for endgame characters playing on Master difficulty, as it lowers the difficult-to-reach armor rating and magic resistance caps. Defensively, it is inferior to the Atronach Stone, but does not carry any sort of penalty with it.
 

The Lord Stone
The Lord Stone is located on top of a stone base with the remains of a large arch on either side of it. It can be reached by following the path that leads past the Shrine of Mehrunes Dagon. The path starts to the west of the Hall of the Vigilant. There are several piles of rocks marking the route; some have the remnants of banners hanging from them and flapping in the wind. You'll pass Dimhollow Crypt  along the path; once you reach a long flight of stone steps cut into the mountain leading up to the Shrine of Mehrunes Dagon, turn to face northeast. You'll see the Lord Stone a short distance up a hill.

The Lord Stone is home to a group of three bandits, at least one of whom is an archer. There are three unowned bed rolls arranged around a small campfire in front of the standing stone. There is also a corundum ore vein at the southwest corner of the base of the structure upon which the stone is set. The path near the shrine is home to a leveled animal, typically a frost troll.
Skyrim:The Lover Stone

It is situated to the east of Markarth, and just north of Kolskeggr Mine. Approach from the west, as the east side is a cliff.

It makes all skills improve 15% faster. If you have The Lover Stone active, you cannot gain resting bonuses in the original version of the game. This makes it a useful choice for users with lycanthropy, since werewolves cannot gain any benefit from sleeping to begin with.

 

The Lover Stone
thumb|right|The Lover Stone, when activatedThere is a leveled animal nearby that you will encounter as you approach the stone and several juniper trees in the area. It overlooks the road that passes Kolskeggr Mine on the edge of a cliff face next to a stream that tumbles as a waterfall to join the Karth River below. Either side of the stone are several upright stones in a semi-circle. 

Notes
The Aetherial Crown  makes it possible to obtain both resting bonuses and the benefits of The Lover Stone.
Skyrim:The Ritual Stone

It is located to the east of Whiterun by the roadside, above the entrance to Graywinter Watch.

"Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them."

Activating the Ritual Stone grants you the power to raise corpses to fight for you for about one hour of in-game time. The power also allows you to raise corpses that can usually not be reanimated, such as mammoths or giants. The bodies do not turn to ash after the effect expires and there is no limit to the amount of corpses you can reanimate.

 
The Ritual Stone
thumb|right|The Ritual Stone, when activatedThe stone is on a rock outcrop between the road leading east from Whiterun and the White River. A path leads from the road, around the outcrop as it climbs and passes under several squared off arches. At the top is a hostile, leveled necromancer who will attack as soon as they are aware of you. They are standing beside the standing stone and will raise two skeletons to help them with the fight, one of these is an archer and the other uses a one-handed sword and iron shield. A circle of candles surrounds the stone and a few paces to the southeast is a blue mountain flower.

Notes
If you reanimate a corpse and make it follow you to a location with more corpses (or NPCs that you can kill), you can end up with a large number of reanimated followers.
The Ritual Stone power spreads out in a sphere several feet wide around the player when cast, reanimating any npcs or creatures within its radius. 
The Ritual Stone power works on corpses up to level 75. This limit can be increased using the Necromage perk.
Placing the Ritual Stone power inside the Aetherial Crown  allows you multiple castings by removing and equipping the crown. This can be used to build potentially unlimited armies of undead.
While the Ritual Stone power is active, the number of summons or raised creatures the player may have at a moment is temporarily increased by 100.
The Ritual Stone power can be useful for accessing corpses that have fallen out of bounds.
With the Necromantic Grimoire Creation installed, you can find a Conjure Undying Ghost spell tome lying on a rock next to the stone.
Skyrim:The Serpent Stone

thumb|right|The Serpent Stone, when activated
While the stone is active, the player can use a ranged attack that will paralyze a target for 5 seconds and also do 25 points of damage. Activating the stone will present the message:

"Once a day, those under the sign of the Serpent can use a ranged paralyzing poison on opponents." 
 
Related Quests
 

The Serpent Stone
The stone is located on Serpentstone Isle, which is located directly east of College of Winterhold and to the northeast of Wreck of The Pride of Tel Vos. It is guarded by an ice wraith. The island is fairly empty, apart from a corundum ore vein on the southeastern shore, a couple of spiky grass plants on the northern shore, and the occasional snow fox. There are routes up from both the eastern and northern shores, to a squared arch at the top of a short flight of stairs, with the stone located beyond this.
Skyrim:The Steed Stone

thumb|right|The Steed Stone, when activatedthumb|right|The Steed Stone in the Playroom (Skyrim VR)
It is located on top of a cliff to the northwest of Solitude, near Ironback Hideout. 
 

The Steed Stone
Activating the Steed Stone will present this message: "Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor."

Activating The Steed Stone will remove any Standing Stone effects previously obtained. It increases carry weight by 100 and removes movement penalty of armor. It also makes worn armor weigh nothing, making heavy armor a viable option for many character types.

The stone is found at the top of a couple of flights of stairs on a stone structure. It is near the highest point on the mountain. To reach the standing stone the best place to start is beside the northeastern tower of Fort Hraggstad and head just off of due east slightly south, taking a gap between two rock formations and then heading directly towards the stone and climbing a couple of snow covered banks. It is possible to travel from the standing stone to Ironback Hideout, but far harder to travel in the other direction due to the terrain. There are no ore veins or harvestable plants in the area around the standing stone.

Notes
When Creation Club's Survival Mode is active, this ability only gives an additional 50 carry weight.
A Steed Stone also appears in the playroom for Skyrim VR.

Bugs
Skyrim:The Tower Stone

The Tower Stone can be found about halfway between Dawnstar and Winterhold, on a high snow-covered cliff, north-northeast of Hob's Fall Cave.

Its description reads: "Once a day, those under the sign of The Tower have the option to automatically open an Expert or lower lock."
 

The Tower Stone
|thumb|right|The Tower Stone, when activatedIt is found high on a glacier or cliff, the only approaches are from the east or southeast. The stone is standing at the top of a flight of stairs facing due west. There is a bird's nest in a bush overhanging the edge to the right of the stairs with a pine thrush egg inside. There is also another bird's nest overhanging the edge behind the stone, although beware as getting back can be risky. To the left of the stairs is a snowberry bush among some rubble.

Notes
On top of the adjacent glacier to the north is a skeleton resting beside an unlocked chest and the heavy armor skill book The Knights of the Nine.
Two quicksilver ore veins are located 220 ft east of the stone.
If you approach the stone from underneath by the shoreline, you will not be able to discover it. This may also make it seem as if the marker is placed in the wrong place.
Skyrim:Backstab

The magnitude of this effect is always 0 as an enchantment, despite the actual perk given being a hidden value. This value is under the label of 'Modify Sneak Attack Mult' and set to a value of 2 in all cases. The value of the enchantment has no effect on the magnitude, though no custom enchantments are available. It doubles the Sneak Attack Multiplier for any sneak attack with a one-handed weapon, including the 6x multiplier from the Backstab perk and the 15x multiplier from the Assassin's Blade perk.

Enchanting
The following items use this effect, but none of them can be disenchanted. They are only obtainable through the Dark Brotherhood (except for the Shrouded Gloves and Shrouded Hand Wraps, which may be looted from Astrid in With Friends Like These... and the other members of the Dark Brotherhood in Destroy the Dark Brotherhood!).
Ancient Shrouded Gloves
Cicero's Gloves
Jester's Gloves
Shrouded Gloves
Shrouded Hand Wraps

See Also
Backstab, a perk in the Sneak skill tree. It is a separate effect which works in conjunction with the effect above.
Skyrim:Bounty

Bounty may refer to:

Crime, the bounty mechanic used against you
Bounty Quests, the set of radiant quests given by innkeepers and stewards
Bounty (player), a note found on Bounty Hunters
Skyrim:Hints

:Activities — Miscellaneous activities available while playing the game
:Alchemy — A guide to all things related to Alchemy
:Combat — How combat works and tips for winning battles
:Commerce — An overview of how buying and selling works
:Containers — Places to find, collect and store items
:Crime — How the game deals with crime and punishment
:Dead Thrall — A guide to using the high level necromancy spell
:Dragon Riding  — A guide to riding dragons
:Dungeons — General information on who and what to expect while exploring
:Followers — How to get NPCs to follow you, and what you can ask them to do
:Ingredients — List of the numerous alchemical ingredients in the game
:Items — General information about items in the game as well as specific data on special items
:Magic Overview — A guide to casting magic spells
:Magical Effects — Description of the effects available from spells, potions and scrolls
:Making Money — Effective money making methods for beginner and seasoned adventurers
:Mountain Climbing — Tips for effective climbing
:NPCs — Who the non-player characters are in the game
:Quest Timing — General guidance on the most beneficial or convenient times to complete certain quests
:Spells — List of all the spells available for purchase
:Statistics  — A list of the statistics displayed in the "General Stats" menu screen.
:Stealth — Options for stealthy characters
:Trainers — Where to learn skills without the hard work
:Transport — Options for getting around in Skyrim
:Traps — An assortment of trap types and how to recognize and avoid them
:Useful Poisons — How to create and use poisons
:Useful Potions — A short listing of a few useful potion and poison recipes
:Vampirism — How to become a vampire and how to cure it
Skyrim:Sleeping

Sleeping is the process of resting in a bed, sleeping bag/roll, or pile of hay to fully restore your health, magicka, and stamina.

Sleep can trigger autosave similar to wait.

As long as you are not a werewolf and do not have the Lover Stone active (see below), sleeping for any length of time also confers a bonus to the rate at which all skills increase, lasting for eight in-game hours.  

A message on screen tells you which bonus you have received; for example, "You awaken feeling Well Rested".

You may inspect active effects in the Magic menu.

In a normal bed, you receive the   bonus, which confers a 5% bonus to skill increases.
In a bed that you own, you receive the   bonus, which gives you a 10% bonus to skill increases. This applies to beds in purchased houses and rented inn beds.
If you are married and you sleep in the building where your spouse is, you receive the ''' ''' bonus, which is a 15% bonus to skill increases.
The Lover Stone provides this same 15% bonus permanently (unless you select another Standing Stone bonus), but it cannot be combined with any resting bonuses.
  If you're a vampire and you sleep in a coffin, you will receive the   bonus, which boosts your resistance to magic by 10% for one in-game day.
  If you have adopted a child and you sleep in the same house as your child, you will receive the '''  or   bonus, which makes healing spells and potions more effective.

In Survival , sleeping plays a more vital role. You must sleep in order to level up, similar to previous Elder Scrolls games. Sleeping is also the only way to recover fatigue . Sleeping outside will no longer confer the Well Rested bonus. Sleeping one hour results in  ''' (no bonus, no penalty). Sleeping two or more hours is required for Well Rested. After four in-game hours, Well Rested reverts to Refreshed.

Sleeping bonuses are all cumulative with the skill-increase bonuses from any one of the three Guardian Stones&mdash;the Mage Stone, the Thief Stone, and the Warrior Stone. If the Aetherial Crown  is on during sleeping, the skill bonus is not activated. You must unequip and re-equip it to sum up all the possible skill bonuses (Guardian + Lover stones + rested/Lover's comfort).

Locations
 
Within Falkreath

# Three normal bed rolls W of Helgen  
# Single normal bed in hut N of Bonechill Passage  
# Single normal bed roll in tent  

Notes
Rather than sleeping, you can use the Wait command anywhere to fully restore your health, magicka, and stamina. However, this will not give you any resting bonuses.
You cannot sleep or wait when enemies are nearby, or while you are trespassing.
You cannot sleep in a bed owned by someone else, though some NPCs will allow you to use their bed if you befriend them. Killing the owner of a bed will not (usually) remove the ownership.
When the owner of a house is killed, beds in the previously owned house become free to sleep in. Note that this may be a different person than the bed's owner.
The Aetherial Crown  makes it possible to obtain both resting bonuses and the benefits of the Lover Stone. See the related article for details.
Skyrim:Dragon Soul

Dragon Soul may refer to two things:
Dragon, the soul that is absorbed from a dead dragon by the Dragonborn
Dragon Soul (achievement), an achievement that can be earned
Skyrim:Miscellaneous Quests

Miscellaneous quests are minor quests that you can be given. Completing objectives for miscellaneous quests increases the Miscellaneous Objectives statistic, and counts towards the Hero of the People achievement.

These quests appear in your journal, but they are all listed together in the "Miscellaneous" section. The actual name of the quest is not visible in game (the names used on this site are the names assigned to the quest in the Creation Kit). Only the current objective associated with the quest can be seen — completed objectives are not displayed, nor is any additional information about the quest stage. Miscellaneous Quests are different from Side Quests -- the latter are full quests, with full entries in your quest log.

Many miscellaneous quests use the Radiant quest system to add a dynamic element to the quest. Therefore, details of the objectives (who gives it to you, where to go, etc.) are likely to vary from one player to another.

This page does not list all of the miscellaneous quests available in the game. Apart from quests listed here, please consult the links below for more miscellaneous quests. In addition, certain random events that you may witness while exploring Skyrim for which no information is displayed in your quest log are described on the World Interactions page. (All of the pages linked below list quests that are not listed here on the "Miscellaneous Quests" page, with the exception of the "Favors" page linked below through "Activities", which includes most quests listed here on the "Miscellaneous Quests" page, as well as "Activities" for which no information is displayed in your quest log.)

Activities
Bounty Quests
Creation Club Quests 
Dungeon Miscellaneous Quests
Tutorials

Radiant quests that can be obtained from multiple people are listed multiple times. The quests are sorted by hold. In most cases, miscellaneous quests are carried out entirely within a single hold.

Open World
 

Eastmarch
Outside Towns
 

Windhelm
 

Falkreath Hold
Falkreath
 

Haafingar
Dragon Bridge
 

Solitude
 

Hjaalmarch
Outside Towns
 

Morthal
 

The Pale
Outside Towns
 

Dawnstar
 

The Reach
Outside Towns
 

Karthwasten
 

Markarth
 

The Rift
Outside Towns
 

Ivarstead
 

Riften
 

Shor's Stone
 


Raven Rock
 

Skaal Village
 

Tel Mithryn
 

Thirsk Mead Hall
 

Outside Settlements
 


 

Whiterun Hold
Outside Towns
 

Riverwood
 

Rorikstead
 

Whiterun
 

Winterhold
Winterhold
 

Achievements
Miscellaneous quests allow you to unlock one achievement:
 
You can track your progress towards the achievement using the "Misc Objectives Completed" statistic on the Quest page of your journal's General Stats.
Note that the game counts objectives completed, not quests completed; miscellaneous quests which have more than one objective count more heavily. It also counts all objectives completed, not just those that are part of the regular quests on this page; e.g., if you join the Companions and get the objective "Talk to the Companions leaders for work" then completing that counts towards the achievement.

Bugs
Skyrim:Turn Undead (effect)

Turn Undead causes undead enemies, such as draugr, skeletons, and vampires to flee in terror. Despite being a Fear-like effect, the magnitude of Turn Undead is not affected by Aspect of Terror or Restoration Dual Casting. The maximum level is increased by Necromage.

When part of a spell or staff, the effect includes an additional "stagger" when the projectile hits an undead target, regardless of whether the target is of the correct level to be affected. This is not present on weapons enchanted with the effect. If the turn undead effect is used to enchant a weapon the weapon will deal additional damage to ghost-type undead. Some additional undead NPCs may be affected. This is noted by the turn undead enchantment effect found in the Creation Kit. 

Items
The following items use this effect.  You can learn how to enchant custom items with Turn Undead if you find one of the following items and disenchant it:
All varieties of Blessed weapons
All varieties of Hallowed weapons
All varieties of Holy weapons
All varieties of Reverent weapons
All varieties of Sanctified weapons
All varieties of Virtuous weapons

Various staves also provide a Turn Undead effect, although they all use other variants of the effect.
All varieties of Staff of Turning
Grand Staff of Repulsion
Grand Staff of Turning
Minor Staff of Turning
Staff of Repulsion
Staff of Turning

All bound weapons when the Oblivion Binding perk is chosen also provide a Turn Undead effect.

Spells
The following spells use the Turn Undead group of effects. Following each spell is the specific variant of the effect that it uses:
Bane of the Undead:
Turn Greater Undead ( ;  )
Turn Greater Undead ( ;  )
Circle of Protection: Circle of Protection ( ;  )
Repel Lesser Undead:
Repel Lesser Undead ( ;  )
 Turn Undead Push ( ;  )
Repel Undead:
Repel Undead ( ;  )
Turn Undead Push ( ;  )
Turn Greater Undead:
Turn Greater Undead ( ;  )
Turn Undead Push ( ;  )
Turn Lesser Undead:
Turn Lesser Undead ( ;  )
Turn Undead Push ( ;  )
Turn Undead:
Turn Undead ( ;  )
Turn Undead Push ( ;  )

Related Effects
Fear
Lore:Yoku

, sometimes called Old Redguard  or Old Yokudan,  was the ancient native language of  . After the Yokudan migration to   around  , the settlers began to assimilate into the larger Tamrielic theater and the language was almost entirely replaced to help stabilize foreign trade.  However, certain groups of Yokudans maintained their language and traditions outside of mainstream Redguard society.  By the late  , the language was still spoken, albeit rarely.  There is a regional variant of Yoku known as the Banthan dialect. It derives from the eponymous region of  . 

Yoku has 48 different versions of the word "honor", which all trace their roots to ugak-ta. 

Yoku Dictionary
 


B


D


E


G


H


K

L


M


N


O


R


S


T


U


V


Y


Words of unknown meaning
The following words are known to be Yoku, but their meaning is uncertain.
Lonhe  
'Mei  
Naha  
Trai  
Sentences


Yokudan Holidays
Many of the holidays extant in modern Hammerfell are said to be direct translations of older Yokudan festivals before their migration to Hammerfell. 

 : The villages in the Bantha celebrate the baser urges that come with Springtide on Aduros Nau.
 : Celebrated by the Redguards of the  . Pageants featuring demonic representations of the old year are popular, and revelry to honor the new year is everywhere.
 : The blessing of the new year in the barony of  , is both a sacred day and a festival. The archpriest and the baroness each consecrate the ashes of the old year in solemn ceremony, then street parades, balls, and tournaments conclude the event.
 : Held in the hottest time of year in  , is a jubilation held for the sun   itself.
 : A festival of the graces the gods have granted the people of   over the centuries.
 : A tradition in   for thousands of years. The people of Sentinel solemnly thank the gods for their bounty, and pray to be worthy of the graces of the gods.

References
Skyrim:Fear (effect)

Fear (a.k.a. Rout or Hysteria) decreases the confidence of the targets, causing them to flee from battle.  

Alchemy
The following alchemy ingredients can be used to create a poison of Fear:
Blue Dartwing
Bog Beacon  ( &times;Magnitude, &times;Value)
Cyrodilic Spadetail
Daedra Heart
Elytra Ichor  ( &times;Magnitude, &times;Value)
Gleamblossom 
Green Butterfly Wing 
Luminous Russula  ( &times;Magnitude, &times;Value)
Namira's Rot
Netch Jelly 
Poison Bloom 
Powdered Mammoth Tusk
Rot Scale  ( ×22px|Duration, ×Value)
Sload Soap  ( &times;Magnitude, &times;Value)

Enchanting
The following items use this effect.  You can learn how to enchant custom items with Fear if you find one of the following items and disenchant it:
All weapons of Cowardice
All weapons of Despair
All weapons of Dismay
All weapons of Dread
All weapons of Fear
All weapons of Terror
Artifacts and unique items that use the effect but cannot be disenchanted include:
Bolar's Oathblade
The Pale Blade

Spells
The following spells use the Fear group of effects. Following each spell is the specific variant of the effect that it uses:
Fear: Fear ( ;  )
With the Master of the Mind perk, instead uses: Fear - Master of the Mind ( ;  )
Rout: Rout ( ;  )
With the Master of the Mind perk, instead uses: Rout - Master of the Mind ( ;  )
Hysteria: Hysteria ( ;  )
With the Master of the Mind perk, instead uses: Hysteria - Master of the Mind ( ;  )

Notes
If the Intense Flames perk is unlocked, the fear effect Intense Flames Fear ( ;  ) is added to all Fire Damage spells.
Unlike similar effects in previous games, if you fight and injure an enemy under this effect, they will still flee rather than canceling its effects and turning to fight.
Although Fear is considered a negative effect and will result in a poison, it does not benefit from the Poisoner perk.

See Also
Rally increases the target's confidence
Pacify decreases the target's aggression, causing them to stop fighting
Turn Undead works on undead
Skyrim:Telekinesis Effect

Telekinesis allows the caster to pick up, drop and throw items from a distance. When the spell wears off, any item that is being manipulated by the effect will fall to the ground. Thieves may find the spell useful for taking items from far away.

Spells
Only one spell offers this effect:
Telekinesis: Telekinesis Effect ( ;  )

Notes
Thrown objects can damage NPCs enough to cause them to become hostile, but it doesn't do enough damage to be useful in combat.
If you have the dual-casting perk for Alteration, it is possible to control 3-4 objects at once.
The Vampire Lord  has an advanced but limited version of Telekinesis called Vampiric Grip. They can lift people up and throw them, but that is all it can do.
Skyrim:Bodies of Water

Lakes
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Ponds
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Rivers

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Seas
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