Netruk44/uesp-wiki-content huggingface dataset:
Online:Lost on Bleakrock

Quick Walkthrough
#Talk to Halmaera at her house.
#Use the dog whistle at the doors of the mill.
#Follow Rexus the dog to Geilund and talk to him.

Detailed Walkthrough
Halmaera's House
Talk to Halmaera at her house, who will tell you that her husband Geilund is lost. She has been looking for him with her dog, and the dog wandered off, too. She asks you to use a whistle to call the dog and try to find her husband.
:"My husband, Geilund, went fishing yesterday morning. He never came home.
:I went looking for him this morning with my dog, and now my dog has wandered off!"
:'''You're not having very good luck today.
:"No I'm not. The last place I saw Rexus was near our mill, just north of here.
:Take this whistle. Use it when you get over there. I'll wait here in case he comes home."
:I'll find your dog. And your husband, if I can.

Use Dog Whistle
Use the whistle at the doors of the mill just north of where you found Halmaera. The dog, Rexus, will appear; pet him.
: 
:I should see where he wants to go.

Follow Rexus
Rexus will lead you to Geilund, who is lying on the shore to the southwest, opposite Companions Point. Geilund will tell you his boat has sank in an unusual storm, and that he is now going to head home with the help of Rexus.
:"Thank Kyne! My boat sank off the coast in a storm. It was unnatural. I saw colors I've never seen before.
:I drifted for hours on a plank. I thought I was dead."
:You're going to be fine, Geilund.
:"Just give me a second, and I'll head back home. I'll lean on Rexus when I get tired.
:Halmaera will be worried sick. Thank you!"''

Notes
This quest counts towards bringing villagers back to Bleakrock Village during the quest The Missing of Bleakrock.

 

Quest Stages
Online:Tracking the Game

Quick Walkthrough
#Talk to Hoknir just outside Bleakrock Village.
#Follow the trail of Hoknir's belongings to Deathclaw's Lair.
#Pick a piece of meat from a dead deer in front of the lair.
#Use it on the pile of bones in front of the lair.
#Kill Deathclaw and collect his talon.
#Return to Hoknir.

Detailed Walkthrough
Talk to Hoknir who can be found just outside Bleakrock Village, to the east. He will tell you that he was wounded when hunting a beast named Deathclaw, and he will suggest that you pick up the task of finding his lair and killing the inhabitant. 

The lair is to the southeast of Bleakrock Village and to the south of Skyshroud Barrow. You can find the lair by following Hoknir's thing's that are scattered along the road to the lair; a backpack, some iron arrows, a sword and finally a bedroll. Beware of the nearby wolves that might attack you. When in front of Deathclaw's lair, collect meat from a dead deer and use it on the pile of bones to make Deathclaw fly out. Kill Deathclaw, collect his talon from his body, and bring it back to Hoknir to finish the quest and collect your reward. Hoknir then says that he is going to get back to the village.

Notes
This quest counts towards bringing villagers back to Bleakrock Village during the quest The Missing of Bleakrock.
You can learn about this quest prior to activating it by reading Contracts and Bounties, near the banker Nettanir.
 

Quest Stages
Online:Underfoot

thumb|right|Follow Molla and pick up the Gnarled Wand
Quick Walkthrough
#Talk to Molla.
#Follow Molla to a wand planted in the snow and pick up the wand.
#Locate Faltha, Runs-in-Wild, and Brend in three different areas of the island and use the wand on them.
#Talk to Molla again in Bleakrock Village.
thumb|right|Molla and her friends back at the village
Detailed Walkthrough
Talk to Molla who runs in circles to the north of Bleakrock Village. She squeaks at you, but when you ask if you can help, she can talk again (to her own astonishment), but instead of telling you the whole story she offers you to show what happened. Follow her to a wand planted in the snow, where she will tell you to pick it up. Only after you are able to pick up the wand will she tell that she and several others were turned into skeevers by a mage who left this wand behind. She is not sure how this wand works, only that she was not able to pick it up herself. She thinks the wand will do or undo the spell, and asks you to use it to save her three friends, Faltha, Runs-in-Wild, and Brend.

Faltha is to the east of the Hunter's Camp, Runs-in-Wild is to the east of Orkey's Hollow, and Brend is to the southwest of Halmaera's house. The quest pointer wouldn't give you a precise location, but an area instead; in each area, you have to find a skeever running around and interact with it. After transforming all three, find Molla and others on the southern side of Bleakrock Village, near the entrance to the tomb.

Notes
 
This quest counts towards bringing villagers back to Bleakrock Village during the quest The Missing of Bleakrock.

 

Quest Stages
Online:If By Sea

Quick Walkthrough
#Speak to Captain Rana at the dock outside Dhalmora.
#Find the watchtower.
#Search the watchtower in order to find the ledger.
#Talk to Urona at Fort Zeren.
#Talk to Quartermaster Lineem at the docks.
#(Optional) Follow her to the supply tunnel.
#Light the east and west signal fires.
#Talk to Aera Earth-Turner back in Dhalmora.

Detailed Walkthrough
When you talk to Captain Rana, she sounds worried, saying that it is going to be a hard road to Davon's Watch. Ask her what the first step is and she tells you that you need to warn Davon's Watch of the Covenant invasion while she rallies the locals. You need to go the nearby watchtower and tell the Pact soldiers to light signal fires. The watchtower can be found by following the northern road out of Dhalmora, a smaller nearby settlement. 

Arriving at the tower you find out that the Pact soldiers stationed there are all dead, killed during what seems to be a surprise attack. The Covenant is already in Bal Foyen! Search inside the watchtower and read the watchtower ledger in order to learn that the soldiers had run low on kindlepitch powder and that you need to speak to Quartermaster Urona to restock the supply. Urona, who can be found at Fort Zeren, has however more bad news for you as the fort is all out of kindlepitch. She sends you to get kindlepitch powder from the Bal Foyen docks instead.

Travel to the docks and find Quartermaster Lineem. Although hesitant to help you at first, when you tell her about the impending Covenant attack, Lineem gives you the needed kindlepitch and is willing to show you a fast way to the signal fires. She leads you across the bridge to a secret smuggler passage which leads straight to the signal fires. The supply tunnel is on the east side of the docks next to some crates.

When you exit the tunnel, you will find yourself not far from the Covenant's landing site. As you make your way to light the fires, you need to deal with some Covenant soldiers who are guarding the area. There are two signal fires to light. The east fire is to the northeast as you exit the tunnel. The west fire is across the bridge. 

Once both are lit, return to Dhalmora to report to Captain Rana. Instead of Rana you will be directed to Aera Earth-Turner who stands next to the bank by the Dhalmora wayshrine and the farm. She is visibly concerned and tells you her whole family has gone to defend Fort Zeren and the Bal Foyen dockyards. You will be needed at one of these places and have to choose where to head next. Aera rewards you with the Earth-Turner Axe and some gold.  
  

Quest Stages
Online:Crossroads

Quick Walkthrough
#Talk to Aera Earth-Turner.
#Choose to either help Darj at the fort or Rana at the docks.

Detailed Walkthrough
Aera Earth-Turner tells you the Covenant is attacking. Her daughter and Captain Rana are among those defending the docks, whereas Darj the Hunter is leading the defense at Fort Zeren. Once you finish speaking to Aera, you have the choice of going to the docks or the fort.

The Docks
Talk to Eleven-Skips at the dock bridge to earn some gold and start the quest Breaking the Tide.

Choosing to help Captain Rana at the docks results in the following familiar Bleakrock people surviving: Rana, Sergeant Seyne, Trynhild Earth-Turner, Rolunda, Hoknir and Runs-in-Wild. Rana will consequently be promoted. However, Fort Zeren suffers heavy losses and most of the Bleakrock refugees that were there will die. Only Aera Earth-Turner survives, mourning the loss of her husband and son.

The Fort
Talk to Darj inside Fort Zeren Keep to earn some gold and start Zeren in Peril. 

Choosing to help Darj at the fort means that the people at the docks, among them Rana and Trynhild will die, but the citizens of Davon's Watch will mourn their sacrifices. On the other hand, Darj, Molla, Denskar, Littrek, Eiman, Geilund and Halmaera, who were all at Fort Zeren, will survive.
  

Quest Stages
Online:Breaking the Tide

Quick Walkthrough
#Talk to Eleven-Skips.
#Free the fishermen from the windmill.
#Go to the eastern docks and help Sergeant Seyne defend the escaping fisherfolk.
#Find Trynhild in the building on the western docks.
#Help Captain Rana fight the Covenant commander aboard ''King Casimir's Pride.
#Talk to Centurion Mobareed in his quarters aboard The Velvet Lash''.

Detailed Walkthrough
When you reach the bridge leading to the docks, you will come across an injured Argonian, Eleven-Skips, who tells you that you don't have time to look for Captain Rana, as some fishermen from the docks are trapped in a burning windmill nearby. He asks that you rescue them before they die. The windmill is located to the west of the bridge, atop a small hill. As you reach it, you will see that the door is blocked by a door bar laid sideways across it. Remove it and the fishermen will rush out. As they go, a Nord woman, Asga, limps in through the gate behind you, telling you that you have to help Sergeant Seyne at the docks, or she won't last long.

Head towards the docks and you'll find Covenant soldiers roaming in and around them, fighting against Pact soldiers. When you reach the east side of the docks, you'll find Sergeant Seyne trying to defend the fleeing fishermen from the invaders in front of some buildings. Assist her kill a few waves of them, and she'll tell you that she's all right and that you should go find Trynhild and Rana on the other side of the docks.

Cross the bridge to the western side of the docks. You'll find Trynhild slumped against a wall inside the building behind the quartermaster's tent. She will tell you that she fell fighting beside Captain Rana, and that Rana hid her here before going after the Covenant commander, who also organised the attack on Bleakrock. She asks that you don't let Rana fight him alone and sends you onwards to a ship docked at the end of the wooden pier to the north. Make your way to the ship, ''King Casimir's Pride'', where you'll meet a tired-looking Captain Rana standing over some Covenant corpses. She will confirm that the commander of the ship is responsible for the deaths at Bleakrock and asks you to follow her belowdecks to confront him.

As you enter the hold of the ship, you'll find Captain Rana surrounded by burning cargo, facing a locked door at the end of the hold. Talk to her, and confirm that you are ready to fight, to make the commander, General Vette, appear along with a Covenant mage.  Kill them and head back to the docks, where you will find the Covenant troops vanquished and their assault broken. Go aboard the ship, The Velvet Lash, being built in the middle of the docks, and enter the Centurion's Quarters at the northern end to talk to Centurion Mobareed. He will thank you for helping to drive the Covenant from the docks and reward you with General Vette's Greatsword and a moderate amount of gold, completing the quest.
  

Quest Stages
Online:Zeren in Peril

Quick Walkthrough
#Talk to Darj the Hunter at Fort Zeren.
#Close five reinforcement portals around the fort.
#Find and defend Denskar and Littrek Earth-Turner.
#Talk to Aera.
#Enter Fort Zeren Manor.
#Close the Master Portal.
#Kill General Emax.
#Talk to Darj to complete the quest.

Detailed Walkthrough
As soon as you arrive at Fort Zeren, Darj needs your help. Covenant soldiers are opening portals into the fort, and he wants you between the Daggers and the refugees. Kill the daggers and close five of their portals. There will be a caster and a melee-range soldier at each portal. Kill them both and the portal will close. 
Once you're done with the portals, Darj shows up. 
:Darj the Hunter: "The south gate... Denskar and Littrek are in over their heads."
Find Littrek and Denskar by the south gate. They're struggling to hold off a group of Covenant soldiers. Help them as more soldiers swarm in and attempt to fell the three of you. When you have killed the last soldier, you need to find Aera Earth-Turner and tell her how her men have fared. She tells you that Darj needs you once more. Upon further inquiry, she tells you of some "master portal" that's being opened in Zeren Manor: A Covenant general is on the way!

Rush over to the manor and find Darj. You need to help Darj kill General Emax and close the Master Portal. General Emax is a powerful mage, and he's responsible for leading the attack on Fort Zeren. Once he's slain, meet Darj outside the manor for your reward and to find out what's next.

  

Quest Stages
Online:Warning Davon's Watch

Quick Walkthrough
#Speak to Darj the Hunter at Fort Zeren or Centurion Mobareed at the Bal Foyen Dockyards.
#Report to Holgunn in Davon's Watch.

Detailed Walkthrough
Talk to Darj the Hunter at Fort Zeren if you completed Zeren in Peril. If you completed Breaking the Tide instead, speak to Centurion Mobareed at the Bal Foyen Dockyards.

You need to go to Davon's Watch and report to the local commander Holgunn. When you approach him, Holgunn wonders:
:"Have you come from Bal Foyen? What news do you have?"
Tell him that you have managed to repel the Covenant attack there and ask whether the signal fires worked. Holgunn replies that they did indeed work and that Davon's Watch has been able to prepare for fighting the Covenant, all thanks to your warning. He gives you some gold as a reward and asks you to help him stop the Covenant invasion to the city. 
  
Quest Stages
Online:Finding the Family

Quick Walkthrough
#Talk to Esqoo at Dhalmora's southwestern entrance.
#Find all three guar scattered across the plantation west of town.
#Return to Esqoo for your reward.

Detailed Walkthrough
Speak to Esqoo, an Argonian guar-herder, in Dhalmora. He will explan to you that some of his guar were frightened by noises from outside the town and ran away. You need to find three of his missing guar&mdash;Corkie, Rollie, and Pale-Hide&mdash; and send them home by baiting them with  , their favorite food.

Corkie is found on the southern side of the plantation, near the bridge leading to Fort Zeren. Rollie can be found on the northern side, near the waterfall. Pale-Hide has somehow found its way inside Fort Zeren and is standing atop the stairs when you enter the fort.

Head back to Dhalmora. Esqoo will be waiting for you at the outskirts of the settlement, accompanied by no less than seven guar. He is grateful for your help and rewards you with some gold.

Notes
The names of Esqoo's guar are references to guar with similar names in The Elder Scrolls III: Morrowind. Two traders near Vivec City have trained pack-guars named Corky and Rollie. Pale-Hide may be a reference to the White Guar.
 

Quest Stages
Online:Salt of the Earth

Quick Walkthrough
 
#Begin the quest by rescuing any of the four Argonian farmers.
#Rescue the remaining three farmers.
#Return to Dhalmora and speak to the Argonians.

Detailed Walkthrough
Talk to any of the four farmers to begin the quest. Nolu-Azza can be found at the foot of the cliff near Plantation Point Overlook, Batuus is hiding under towering giant mushrooms northwest of Plantation Point Overlook, Wenaxi hides near some rocks at the base of a tree west of Dhalmora Watchtower, and Vudeelal is under some small mushrooms west of Wenaxi's location.

The farmer will tell you that the Covenant scouts are setting fire to the fields, killing people with blades and flames. They will tell you that three others are also trapped by the fire, and urge you to find and rescue them. Go to each of the farmers and tell them that the path to town is clear, prompting them to head for shelter. Once all of the farmers are rescued, head back to Dhalmora, where you'll find them sitting together in front of Baseenar's house. Talk to Nolu-Azza sitting at the front of the group. She will thank you for your help and reward you with a small amount of gold, completing the quest.
  

Quest Stages
Online:The Bard of Hounds

Quick Walkthrough
#Talk to Bishalus at the Bal Foyen Dockyards.
#Find Gena Omarys.
#Kill the Rabid Nix-Hound.
#Return to Bishalus for your reward.

Detailed Walkthrough
Bishalus can be found standing behind some buildings on the east side of the Bal Foyen Dockyards. When spoken to, she will ask for your help, telling that she is terrified of nix-hounds and that her friend Gena made her a flute that was supposed to calm them down. To prove her point, Gena had headed up the path to the east, to play the flute to a pack of nix-hounds living on the cliffs there. Bishalus asks that you bring Gena back to her, whatever state she's in.

Head up the path and you'll come across Gena, who is injured and slumped down against a tree. She tells you that one of the hounds just ignored the flute and tried to eat her, and that she was only saved by the friendly nix-hound next to her. She says that the hound that attacked her has gone rabid and worries what would happen if it were to wander down to the docks. She asks you to put it down while she limps back down to the docks to Bishalus.

You can find the Rabid Nix-Hound further east along the path. It's slightly stronger that regular enemies, but shouldn't be too much of a challenge to kill. Afterwards, head back to the tree, where you'll find Bishalus kneeling next to Gena. Bishalus remarks that Gena is alive, even if injured, and gives you her thanks, along with a small amount of gold, to complete the quest.
  

Quest Stages
Online:Unorthodox Tactics

Quick Walkthrough
 
#Talk to Iron-Claws outside Fort Zeren.
#Test the unorthodox weapon on the Dhalmora fields.
#Return to Iron-Claws and discuss the test results.

Detailed Walkthrough
Speak to Iron-Claws outside the northeastern gate of Fort Zeren. He will ask you to listen to his idea to use the protective instincts of netch bulls to defend Bal Foyen against the Covenant invasion. He asks that you throw sterile netch eggs, coated with bull-enraging netch secretions, at the Covenant soldiers and gives you five of them to see if they make the bull netches attack the soldiers.

You'll find the Covenant troops scattered across the fields beneath Iron-Claws' ledge. When you move close enough to a Covenant soldier, the prompt to throw an egg at them appears. When you do, a bull netch will appear out of nowhere and kill the soldier. Repeat this five times, then return to Dhalmora to find Iron-Claws standing on a ledge at the southwestern gate. He is happy about the success of the test, and rewards you with some gold.
  

Quest Stages
Online:The Root of the Problem

thumb|right|The spirit healing the roots
Quick Walkthrough
#Talk to Spinner Benieth or Edheldor.
#Enter the Mangroves and talk to Naarwe.
#Protect the nature spirit from kwama as it heals four root sections.
#Return to Spinner Benieth.

Detailed Walkthrough
   

Quest Stages
Online:Daughter of Seamount

Quick Walkthrough
#Speak to Hunt-Wife Lurgush.
#Speak to Lokra near the docks.
#Speak with Glurala the Wise and Hearth-Wife Sholg.
#Decide if Lokra should stay or leave.

Detailed Walkthrough
Wanderlust
thumb|right|Lokra watches the scenery after arriving in Daggerfall
To start this quest talk to Hunt-Wife Lurgush who can be found near the stables just north of Stonetooth Wayshrine across the wooden bridge. She wants you to convince Lokra not to leave and that she'll be near the docks. Go to the docks where you disembarked at and talk to Lokra. She doesn't want to leave without her mother and grandmothers blessing so agree to talk to them. Speak with Glurala the Wise next to Stonetooth wayshrine and then go find Hearth-Wife Sholg inside of Stonetooth Fortress. Now go back to Lokra on the docks and you can tell her to leave or make her stay. Regardless of your choice, she will be convinced, thank you for the advice, and give you a   and some gold. If Lokra decides to leave you can meet her again in Sentinel. 
  

Quest Stages
Online:Pinepeak Cavern

The tomb of Hakra, legendary hero of the Companions, is located within the cave. ''Aronel's Journal can be found in the central cavern, hidden in the grass in the northwest corner of the room.
 

Related Quests
Pinepeak Cavern Objective''': Learn why the Worm Cult are at Pinepeak Cavern. / You saved the ancient Companion, Hakra.




Residents
Aronel Fanim
Az-Muz
Charadin
Dagbara
Deekonus
Lieutenant Slonn
Netapatuu  
Nila Belavel  
Researcher

Notes
Pinepeak Cavern also appeared in Skyrim.

Maps
thumb|left|A map of Pinepeak Cavern
 

Gallery
Online:Cave of Broken Sails

Albatross Crewmen can be found in and around the cave.
thumb|right|The Great Cavern
 
Related Quests
Cave of Broken Sails Objective: Stop Brauti Bloodshark from pillaging the Cave of Broken Sails.



Characters
Bulag
Captain Linwen
Faenir
Hironi
Raedir
Decius (Spirit)
Arria (Spirit)
Musius (Spirit)
Teldius (Spirit)

Appearing after Bruati is killed, tied up:
Bloodshark Brigand
Bloodshark Deadeye
Bloodshark Slayer
Bloodshark Tempest

Enemies
Bloodsharks: 
Brauti Bloodshark
Mutineer Brigand
Mutineer Deadeye
Mutineer Slayer
Mutineer Tempest

Skeletons:
Preserved Guardian
Preserved Infernal
Preserved Nightweaver
Preserved Soldier

Notes
Journals and notes found in this cave are Diary of Climent Noellaume, An Ancient Love Letter, Sanctuary: Weapons Report and Sanctuary: Final Assessment.

Maps
thumb|left|A map of the Cave of Broken Sails
Online:Serpent's Grotto

thumb|Serpent's Grotto Wayshrine
 

Related Quests
'''Serpent's Grotto Objective''': Prevent the Maormer from releasing an ancient sea creature.



People
Priestess Sendel

Maps
thumb|left|A map of Serpent's Grotto
Online:Shrouded Vale

It is home to a tribe of Bosmer, who live in the Shrouded Hollow. They have made a pact with the Wilderking: The village disappears and returns every one hundred years, and a caretaker is chosen to watch over the Hollow in their absence. 
 
Related Quests
Shrouded Vale Objective: Discover the secret of the disappearing village.


People
 

Maps
Online:Sunken Road

It can be used to access southern Bangkorai before Bangkorai Pass is opened.

A copy of A Royal Embarrassment is located next to merchant Lucille Coravel at her camp on the southern side of the pass.
 

Related Quests
Sunken Road Objective:  
 
 

People
 

text-bottom|32pxWayshrine
thumb|left|Sunken Road Wayshrine Sunken Road Wayshrine is located outside of the northern entrance to the cave.
 

Maps
thumb|left|A map of the Sunken Road
 
Gallery
Online:Breagha-Fin

Related Quests
Breagha-Fin Objective: Help Lady Laurent recover a Mages Guild relic. / You recovered the Emerald Chalice.
 

People
 

Maps
Online:Moonlit Maw

The Supernal Dreamers have set up portals to  , the realm of Daedric Prince  , all around the cave and nearby lake.
 

Related Quests
thumb|right|Moonlit Maw Cavern
Moonlit Maw Objective: Uncover and thwart the Supernal Dreamer plot.
 
 



People
Brother Gerard
Dreaming Cultist
Master Muzgu
Online:Windridge Cave

Related Quests
Windridge Cave Objective: Stop the spirits of the Three from rising again.
 


Maps
thumb|left|A map of Windridge
Online:Barren Cave

It serves as a den for several Bloodfiends and Bloodborn vampires. A lorebook, On the Nature of Coldharbour, can be found here.
 

Notes
Barren Cave also appeared in Oblivion.
The entrance is a bit tricky to locate. Note the glow at the top of the first falls. Approach from the right.

Gallery
Online:Howling Cave

The necromancer Atirion has taken up residence within, and the undead have been causing trouble for Vlastarus.
 
Related Quests
 

Notes
Howling Cave also appeared in Oblivion.

Gallery