Netruk44/uesp-wiki-content huggingface dataset:
Online:Carpentries

Aldmeri Dominion
;Auridon
Vulkhel Guard:  
;Greenshade
Woodhearth:  
;Khenarthi's Roost
Mistral:  
;Reaper's March
Rawl'kha:  

Daggerfall Covenant
;Glenumbra
Daggerfall:   
;Bangkorai
Evermore:   
Hallin's Stand:   
;Rivenspire
Shornhelm:  
;Stormhaven
Wayrest:   *

Ebonheart Pact
;Eastmarch
Windhelm:  
;Stonefalls
Davon's Watch:  
Ebonheart:  

Craglorn
Belkarth:  
Dragonstar:  

Gold Coast
Anvil:  

Wrothgar
Morkul Stronghold:
Online:Smithies

Aldmeri Dominion
;Auridon
Skywatch:  
Vulkhel Guard:  
;Grahtwood
Elden Root:  
Haven:  
;Greenshade
Marbruk:  
;Khenarthi's Roost
Mistral:  
;Malabal Tor
Velyn Harbor:  
;Reaper's March
Rawl'kha:  

Daggerfall Covenant
;Alik'r Desert
Kozanset:  
Sentinel:  
;Bangkorai
Evermore:  
;Betnikh
Stonetooth Fortress:  
;Glenumbra
Aldcroft:  
Crosswych:  
Daggerfall:  
;Rivenspire
Shornhelm:  
;Stormhaven
Wayrest:  

Ebonheart Pact
;Bal Foyen
Dhalmora:  
;Bleakrock Isle
Bleakrock Village:  
;Deshaan
Mournhold:  
;Eastmarch
Windhelm:  
;The Rift
Riften:  
;Stonefalls
Ebonheart:  

Neutral
;Coldharbour
The Hollow City:  

;Craglorn
Belkarth:  
Dragonstar:  

;Gold Coast 
Kvatch:  

;Hew's Bane 
Abah's Landing:  

;Wrothgar 
Morkul Stronghold:  
Orsinium:
Online:Outfitters

Aldmeri Dominion
;Auridon
Vulkhel Guard:  
;Grahtwood
Haven:  
;Reaper's March
Arenthia:  

Daggerfall Covenant
;Stormhaven
Wayrest:  
;Rivenspire
Shornhelm:  

Ebonheart Pact
;Eastmarch
Windhelm:  
;Stonefalls
Davon's Watch:  

Neutral
;Eyevea
 
;Wrothgar 
Orsinium:
Online:Armories

Aldmeri Dominion
;Auridon
Vulkhel Guard:  
;Grahtwood
Elden Root:  
;Reaper's March
Arenthia:  

Daggerfall Covenant
;Bangkorai
Evermore:  
Evermore:  
;Rivenspire
Shornhelm:  
;Stormhaven
Wayrest:  
;Stros M'Kai
Port Hunding:  

Ebonheart Pact
;Stonefalls
Davon's Watch:  

Cyrodiil
Eastern Elsweyr Gate:  
Northern Morrowind Gate:  
Southern High Rock Gate:  
Western Elsweyr Gate:  

Gold Coast
Anvil:
Online:The West Step Stalls

Guild Traders
Brara Hlaalo   — His stall is located on the south end of the three-way intersection and contains two backpacks and several crates and sacks.
Faedre   — Her stall is located west of the three-way intersection on the north side of the road and contains a backpack, crate, and several sacks.
Khalatah   — Her stall is located in the northwest corner of the three-way intersection and contains a keg and several barrels, baskets, and sacks.
Murgoz   — His stall is located west of the three-way intersection on the south side of the road and contains a backpack, crate, and several sacks.
Sintilfalion   — Her stall is located in the northeast corner of the three-way intersection and contains a basket and numerous barrels and crates.
Online:Shadowed Path Lich

The Shadowed Path Lich is a lich found in the center of Lindai. It is a former Shadowed Path necromancer who underwent the rituals to transform into a lich. You'll need to destroy it during the related quest.
 

Related Quests
Lore:Craglorn

Craglorn is a region in northeastern Hammerfell, at the foot of the  . It is situated between  ,   and  . 

The southern part of the region, called  , consists mainly of dry wastelands, with some green areas near the bodies of water. A gate in the western mountains connects the region with  . The main settlement is  , a city heavily influenced by the  n culture, located in the easternmost part of Lower Craglorn. Elinhir lies very close to the Skyrim town of  , which is just across the border to the northeast.   Belkarth is located within the south-central portion of Craglorn.  

The northern part of the region is called   and is part of the Western Reach.  Its landscape is rugged, mountainous, and very similar to  , which is just across the mountains to the north. The main city,  , lies in the northwest corner of the region. The east part of this region is called the  , while the west is known as  . 

Craglorn was home to many different civilizations in the past. These include  ,   and  n ruins are common in the region. It was also the last bastion of the  s and the remnants of their civilization can be found here. A Nedic Bloodroot Forge can be found near the city of Elinhir. . The Iron Orcs are the oldest remaining civilization in the region. Old  ic ruins are located in the northernmost mountains of Upper Craglorn. 

The city of Orsinium was rebuilt between the borders of Hammerfell and Skyrim in the early Fourth Era. 
 
Gallery
 

See Also
For game-specific information, see the ESO article.

References
Lore:Lake Hlaalu

Lake Hlaalu is a lake in southwestern  , in the western part of the   region. The city of  , capital of  , is situated on its southern banks.  It is named for the Great House Hlaalu. 
 

References
Online:Nessa Inkskin

Nessa Inkskin is a Breton bard who plays the lute at the Undaunted Enclave in Elden Root. She has no unique dialogue.
Online:Caenlilmith

Caenlilmith is a Wood Elf and the Undaunted Quartermaster of the Elden Root's Enclave. He stands under a tree eating his drumstick on the north side of the encampment.
 
Dialogue
He will invite you to browse his wares.
:''"I've got just what you need."

:"Coins burning a hole in your pouch?"

:"You look ready to buy."''
Online:Hixultvutar

Hixultvutar is an Argonian warrior and member of the Undaunted found at their enclave located in the city of Elden Root. She has no unique dialogue.
Online:Javerien Tustin

Javerien Tustin is a Breton warrior and member of the Undaunted who can be encountered at the Undaunted Enclave in Elden Root. He has no unique dialogue.
Online:Akgruhl gra-Bol

Akgruhl gra-Bol is an Orc warrior and member of the Undaunted who can be found in the Undaunted Enclave in Elden Root. She stands outside the pavilion to the right juggling her short swords. She cannot be spoken to.
Online:Belcher

Belcher is a pet wormmouth found wandering around the Undaunted Enclave in Elden Root.
Online:Bitters

Bitters is a camel found at the Undaunted Enclave just outside of Elden Root. He cannot be attacked or harmed.
Online:Inngyrr

Inngyrr is a Nord who can be found near the main docks of the city you woke up in after escaping Coldharbour. He has no unique dialogue, though he will say various things as you complete writs. He stands by his horse Sugarloaf and a various animals, depending where he is, such as fox, Bipbip or a cat Captain Crustywhiskers keeping guard of the chests.
 

Related Quests




Dialogue
He will say various things as you sign the manifests for your completed crafting writs. However, it should be noted he only says things if the related crafting skill is at level one.
:Inngyrr: "More supplies? It seems this shift will never end." 
:Inngyrr: ''"I know good work when I see it. That's good work!" 
:Inngyrr: "Shor's bones, that looks heavy. How much is in there?" 
:Inngyrr: "Another day, another delivery"
:Inngyrr: "I've never lost a shipment. Yours will make it through." 
:Inngyrr: "Is your shipment headed for Cyrodiil? No matter, we'll get it where it needs to go." 
:Inngyrr: "I'm told not to say, but your work is the best I've seen. Our secret, eh?"
:Inngyrr: "Shifting cargo is thirsty work."
:Inngyrr: "Going to have to shift all these if more supplies come in."
:Inngyrr: "I'll go to the tavern after this. Have some drinks."
:Inngyrr: "That's made from superior materials. You have an eye for quality."
:Inngyrr: "Honest labor is its own reward."
:Inngyrr: "Have no fear. I'll get your shipment where it needs going."
:Inngyrr: "So many goods shipped to Cyrodill. To end the fighting, or draw it out? Ah, no matter."
:Inngyrr: "With Kyne's luck, your package will be on the next ship out."
:Inngyrr: "Lift with the legs. Always, the legs."
:Inngyrr: "Made that yourself, did you? Well done!"
:Inngyrr: "I've never lost a shipment. Yours will make it through."
:Inngyrr: "You get used to the splinters. In case you wonder."
:Inngyrr: "Let me know if you sell those at market. My cousin could use a set."''
Online:Zukhara-daro

Zukhara-daro is a Khajiit soldier found in the town of Belkarth.
Online:Hazzenie

Hazzenie is a Redguard found in the town of Belkarth.
Online:Gahgra gra-Kruts

Gahgra gra-Kruts is an Orc soldier found in the town of Belkarth, near the Belkarth Quartermaster drop-off point.
Battlespire:NPCs

There are many Non-Player Characters, or NPCs, to be encountered and interacted with in Battlespire. All named here are willing to speak, if only temporarily. "Battle-Ready" NPCs are difficult to talk out of a fight.
Lore:Weynon Priory

is an abbey in the   of  , just east of  .
 
 
History
In the  , the priory was dedicated to the   and served as a retreat for the acolytes of  . It was also home to a small village at the time. The priory was known for sending missionaries to   to convert the   away from worship of the  , which was a perilous endeavor at the time. 

During the   of  , the priory remained neutral but vulnerable to the marching armies. It was located in the territory initially controlled by the  .  As the war raged on, the priory was targeted by bandits and  s.   The   bandit gang went so far as to steal the  , although it was quickly returned.  The acolytes attempted to combat the evils being committed by a necromantic cult called the  , and kept a close eye on the ruins of   while it was occupied by the cult.  The priory received substantial aid from passing soldiers.  

Following the apotheosis of  , Weynon Priory was rededicated to the   and became a chapter house of the  .   The order was responsible for spreading the teachings and worship of the divine  ,  and had close ties to the  .  In the late  ,  , the Grandmaster of the Blades, took up residence as a monk in the priory.  

In  , right before his assassination, Emperor Uriel Septim VII sent an escaped prisoner (the future Champion of Cyrodiil) on a mission to deliver the   to Jauffre.   Jauffre hid the Amulet within the priory and sent the Champion to   to fetch Uriel's illegitimate son,  .  However, Kvatch had been sacked by the Daedric forces of  , thus starting the  .  When the Champion returned to Weynon Priory with Martin, it was under attack from the   cult, who successfully stole the Amulet before being driven off. 

With the signing of the   in  , the Blades were formally disbanded and the worship of Talos was banned in the Empire.  The priory's status following these events is unknown. 
 
See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Order of Talos

The   was a religious order dedicated to spreading the teaching and worship of  . They had close ties to the  , and many members of the Blades retired to positions in the order.    was at one time run by the order, since as early as  .  The most notable member of the order is, perhaps, Grandmaster  , who lived at the priory for a time before returning to   in  .  Following the signing of the  , the Blades were formally disbanded and the worship of Talos was banned in the Empire.  As such, it could be assumed that the Order of Talos is no longer in existence. 

See Also


References
Battlespire:Dremora Methats

thumb|right|Lord Methats 
Dremora Methats (also called Lord Methats) is a Dremora found in Level 1: The Weir Gate. There, his name holds weight: mentioning him may cause other daedra to scamper away in fear or even fight alongside you. Among his possessions is Lord Methats' Steel Pauldron, which may be exchanged for Clarentavious' Staff of the Typos Sophia. Most conversations with Methats will result in combat. 

For more information on Dremora Methats, please see the following page.

Dialogue
Greeting [PCMale]
What are you doing here, mortal? Explain yourself! Are you the Vatasha Trenelle?


Greeting [PCFemale]
What are you doing here, mortal? Explain yourself! Are you the Josian Kaid?


Reply 1
I have awaited you, and have a proposal that might spare your life. Please place your weapons on the ground in front of you, and we can talk.


Reply 2
'''So what are you? I don't see your badge of service. Are you one of the Battlemages?


Reply 3
'''Good. I need you. The idiot Scamps have been skulking about disabling the anchors. We  didn't come this far to be robbed of the prize by the antics of Scamps. Go check the anchors, re-connect them where necessary, and  make sure the scamps stay well clear of them. Dismissed.


Reply 4
Then you are a fool, and shall die like one.


Reply 5
How amusing. The way out? Yes, certainly.


Greeting [&MethatsNice]
What are you doing here? Go back and guard the anchors immediately!


Reply 6
Still curious about your Mortal friend? I fear you may be a defective servant.


NoTalk
 

 

Notes
Methats also appears in ESO and Skyrim.
Online:Captain Crustywhiskers

Captain Crustywhiskers is a gray tabby cat who is found sitting on a box near Inngyrr on the south beach of Vulkhel Guard.
Online:Crafting Motif 15: Dwemer Shields

says I should write down what I've learned about   artisans and the styles and motifs of their lost civilization.

SHIELDS

Dwarven shields come in many shapes, but all echo the geometric forms seen on Dwemer armor, albeit writ large. They are formed from relatively thin plates of Dwarven metal, and are much lighter and wieldier than they appear.
Battlespire:Perthan Vorn

thumb|right|Perthan Vorn 
Perthan Vorn is a notably stronger spider daedra found in Level 2a: Caitiff. The player may learn that he serves Wonshala Keriayn, found later on in Level 2b. Most of his dialogue leads to combat. A fight is inevitable, as he holds a Meht Sigil of Entry.

Lusty Greetings
1. '''Why should we fight? Perhaps there is something you want… something I'd be happy to give you… 
2. I enjoy a challenge, and a good workout… but more stimulating  exertions  might satisfy us both. 
3. Your form is pleasing, mortal. To mar such grace with weapons is a pity… I'd far prefer to wrestle. 


	

		
Normal Greetings
1. I can't die, mortal. Are you sure you want to risk YOUR all too fragile skin? 
2. Defeat me, and I taste bitter Oblivion… but I WILL return. For you, there is no return from death. Is this affair worth such risks? 
3. What reward can balance the chance of a sleep from which you will never wake? 
	
				


Aggressive Greeting &VornMad Greeting
'''Don't waste your breath, fleshchild… you'll miss it when it's gone.
				



Dismissive
1. [Licking its lips, it grins at you mockingly.]	MonsterAttack	 			
2. [It peers at you curiously as if it were studying a curious animal.]  MonsterAttack  			
3. [It shows little interest in speaking with you.]  MonsterAttack	 	
												
	
	
Reply 1							
Ahhh…. You are everything I dreamed of. Now, let ME give you something I KNOW will please you…
	
	

				
Reply 2
'''I have no idea where the voidguide is… but I do know where I put one piece of it. And I also know you won't be getting your hands on it.	
			



Reply 3
'''Josian Kaid… we both want Josian Kaid. Excuse me, but… finder's keepers….
	



Reply 4
'''Vatasha Trenelle…  we both want Vatasha Trenelle. Excuse me, but… finder's keepers….
			



Reply 5
'''Methats? He's a toad. I serve Wonshala, and not out of fear, but in heat, hunger, and delight.	


Bugs
Some dialogue options do not appear. Pressing ESC will exit the conversation.
Battlespire:Mock Turtle

thumb|right|The Mock Turtle
The Mock Turtle is a gigantic creature found hidden in a secret area, just before the exit of Level 1: The Weir Gate. Speak to the Mock Turtle and he will tell a long, sad tale, followed by an apology. He then gifts you with a password: eltrut kcom, to be said "where it will do the most good".

Dialogue
:''The Mock Turtle introduces himself as a member of the rare species of Great Turtle from which is made the famous Mock Turtle Soup, the Soup of Kings. "Sit down and don't say a word until I've finished. Once," said the Mock Turtle with a deep sigh, "I was a real Turtle." The Mock Turtle relates a tragic and lengthy tale about going to school in the sea, and about his studies in the obscure disciplines of the Quadriva Arithmetia - Ambition, Distraction, Uglification, and Derision -- and the courses of instruction in Mystery, ancient and modern, with Seaography, Drawling, Stretching, Fainting in Coils, Laughing, and Grief. At last, when it becomes clear that his story has no point, you become restless. "Oh, dear," said the Mock Turtle. "I'm afraid I've bored you. You've been so kind to listen to the maunderings of an ancient reptile...please say my name backwards where it will do the most good, accept as a token of my gratitude a product of my researches in the field of Speculative Ontology."''

Notes
As an activator, the Turtle does not have true talk tables; he only has his greeting, which will repeat on subsequent activations.
The Mock Turtle is an Easter egg based on Alice in Wonderland.
Online:Sergeant Vkor

Sergeant Vkor is a Nord agent affiliated with the Breton illusionist, Dhalen. He is located inside the Jarl's Manor at Fort Amol.
 

Related Quests


Quest-Related Events
Sergeant Vkor can be seen talking to Naryu in the front foyer when you first walk inside the manor proper.
:Naryu Virian: ''"Are you an idiot? We're surrounded by the enemy!"
:Sergeant Vkor: "The big bad Stormfists are outside? Maybe we should go upstairs so I can protect you, all proper like."
: 
:Naryu Virian: "People really frustrate me sometimes."''
Online:Stares-at-Stars

Stares-at-Stars is an Argonian farmer who can be found in Darkwater Crossing. You can find her inside the cave underneath Dragon's Hallow, hiding with the rest of the survivors in light of the recent troll attack.
 
Dialogue
She's cynical after having her home destroyed by trolls.
:"The Skald-King. Bah! He gave us Darkwater Crossing and what good did it do us? He probably knew the trolls were coming. Probably sent them our way!"
Online:Pulls-with-Might

Pulls-with-Might is an Argonian farmer found in the settlement of Darkwater Crossing. He is hiding in the cave with the rest of the survivors after the recent troll attack.
 

Dialogue
He gives you context as to why he's here.
:''"We fled Darkwater Crossing when the trolls attacked. If not for Stormy-Eyes, we wouldn't have found this place."''
Online:Barters-with-Wit

Barters-with-Wit is an Argonian farmer found in the town of Darkwater Crossing. She can be found in the cave underneath Dragon's Hallow with the other refugees.  Barters is alone in a natural rock alcove on the south side of the cave.

:''"All my supplies, my stock of goods. All smashed by some oaf of a troll! I'm ruined!"''
Online:Lusts-For-Peace

Lusts-For-Peace is an Argonian farmer found in the settlement of Darkwater Crossing. He is hiding in the cave with the rest of the survivors after the recent troll attack.
 

Dialogue
He talks about how his people came to Darkwater Crossing.
:''"The King has been good to us, and we're grateful. We came here after the Aldmeri attacks on our land and the King gave us Darkwater Crossing. Even helped us rebuild it. I just wish he had provided soldiers to protect us, though."''
Online:Durdira

Durdira is a Redguard berserker found at Darkwater Crossing. She and Adruzan attack you by the order of Asmalah the Caller. Her appearance is randomly generated.
 

Related Quests
Online:Adruzan

Adruzan is a Redguard found at Darkwater Crossing. He and Durdira attack you by the order of Asmalah the Caller.
 

Related Quests
Online:Vindasel

The ruin is inaccessible and does not have its own map marker.
 
Notes
Vindasel also appeared in Oblivion.
Online:Public Test Server

thumb|right|PTS
The Public Test Server of Elder Scrolls Online, more commonly referred to as the PTS , is a semi-persistent server that enables players to test future ESO updates. Progress in the PTS is persistent between play sessions until the server is reset.

To download the PTS from the ESO PC/Mac Launcher:
# Open the Launcher Settings.
# Check the box next to Show Public Test Environment.
# The Elder Scrolls Online (PTS) will appear in the launcher below your standard server entry.
#* This will have the same options to Install, Update or Play as the live servers.
#* Please note that the PTS is a separate client download, and will require an additional ~60GB of storage space.

The PTS was originally called the "Private Test Server" and was used by the "Psijic Order" beta group for extended availability.

Character Data and Templates
It is always possible to create a character from scratch on the PTS; however, unless changes have been made to the first few hours of gameplay, it is usually more efficient to make use of a template. Characters created with the templates are designed for testing a specific area of the game with all the abilities and items needed to be effective at that content. This bypasses the need to progress skills and abilities from the beginning.

An alternative to templates is sometimes available. When a new update is loaded onto the PTS, players' character data may be copied from the live servers to the test server. This enables players to test the new content with their own characters, rather than relying on a template. Only character data from one megaserver is available at a time. Progress made on the PTS with these characters is not transferred back to the live servers.

PTS Patch Notes
PC/Mac Patches


Notes
Lore:Arcwind Point

is a ruined  ic structure  located at the southern edge of  , in an isolated valley in the  .  

The location actually consists of several separate ruins. The most notable element is the double arch in the center of the valley. To the north is a ruined structure and a tower. To the southeast, a barrow, another ruin, and a few more arches can be found.   A   stands just near the main arch. 

In  , the ruin was overrun by the  ists.  , the leader of the cult in  , performed a necromantic ritual on the ghost of the giant   in the barrow. The ritual was interrupted by the  , who killed Thallik, but that didn't stop him from merging his soul with Sinmur's, making the giant stronger. 

In  , Arcwind Point was infested with   and  s. After the return of the  s, the ruins served as one of their lairs.  
 
See Also
For game-specific information, see the Skyrim and ESO articles.

References
Lore:Halcyon Lake

(also called Lake Bjoulsae)  is a lake on the   situated in eastern  , in the   region of northern  . The city of   is not far to the southwest.  There is a prominent island in the middle of the lake.

Half-submerged near the island are the ruins of  , an   city founded by  , the Last King of the Ayleids, in the  . However, he was forced out by a growing cult of  , which occupied the ruins for some time afterwards.  As the desertification of Bangkorai spread north, the lake was destined to dry up. In  , a local   attempted to avoid this fate by stealing the memories of mortals to create a  , much to the displeasure of Hermaeus Mora. It is unknown if she succeeded in her plans.  
 
References
Lore:Tormented Spire

The   is a volcano in southwestern  , in the   region, east of  . Many   ruins can be found inside the volcano's caldera. The upper parts of the volcano could be accessed only with a key kept by   in Kragenmoor. 

The volcano served as an entrance to  , a small realm of Oblivion designed to imprison  , one of the  . In  ,  , the grandmaster of  , climbed the Tormented Spire and unleashed Sadal to exact revenge on the   for the death of Tanval's son, Garyn. However, Sadal was too dangerous and had to be subdued. With the help of the  , Sadal was defeated and bound again before he could return to  .  
 

Maps
 

See Also
For game-specific information, see the ESO article.

References