Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Right-Wind

Right-Wind is an Argonian barbarian, and a basic Blade trainer at the Bruma Fighters Guild. However, he will only offer his services to members of the Fighters Guild.

With only two members residing at the Bruma chapter, Right-Wind and heavy armor expert Bumph gra-Gash try to make the most of it, which basically means hard training each and every day. Right-Wind sleeps in the only bed on the second floor every night between midnight and 6am. After waking up, he heads down to the ground floor where he spends the first two hours of the day wandering around while chatting with Bumph and the Fighters Guild Porter. At 8am, he heads down to the basement area, and spends another two hours strolling around. 

At 10am, he meets up with Bumph in the large training area for a four-hour sparring session. At 2pm, he sits down at the nearby table and enjoys his lunch. At 4pm, it's time to train again, this time against the dummy doll in the southern part of the training area. He keeps practicing until 8pm and spends the rest of the evening relaxing on the ground floor until he goes to bed at midnight. He offers training at all times, except when eating or sleeping.

Right-Wind wears a leather cuirass with matching boots, and greaves. He sleeps in belted braies, a stitched green shirt, and oiled linen shoes. He wields an iron claymore and carries a small sum of gold.

His skills with a blade have not gone unnoticed in Bruma. Some citizens can be overheard saying: "Have you seen Right-Wind practicing with his sword? Very impressive." and ''"Isn't Right-Wind an impressive swordsman?" Some citizens will respond: "I've heard Right-Wind is good with a blade. No wonder he's in the Fighters Guild.", "He's talented. The Fighters Guild could do a lot worse.", "He seems gifted with a blade. Can't blame the Fighters Guild for having him train others.", and "I can imagine he's a good teacher. The Fighters Guild should be proud of him." They will also give you yet another good reason to join the guild: "Apparently, Right-Wind teaches his blade skills to other Fighters Guild members." and "Right-Wind certainly can handle a blade. No wonder he trains other Fighters Guild members."''

Right-Wind comments that the cold in Bruma isn't so bad: "You get used to the cold. Got a good set of fur boots to keep my feet warm. Give a Nord a good thumping to keep the blood flowing, khah-khah-khah." This is ironic as he actually wears leather boots.

 
Notes
His comments about how much he appreciates his boots are likely a reference to another Argonian on Solstheim in Bloodmoon who constantly complained about the cold and wanted nothing more in life than a nice pair of boots (Argonians and Khajiit could not wear boots in Morrowind).
Oblivion:Arentus Falvius

Arentus Falvius is an Imperial sorcerer and Primate of the Great Chapel of Talos in Bruma.

He wears a green brocade doublet with a green silk garment along with a pair of green velvet shoes. He carries a Bruma chapel key along with a modest sum of gold.

As a sorcerer and Expert Conjurer, Arentus possesses a wide range of spells all of which are level-dependent. He knows how to summon major Daedra and can cast major spells from the Alteration, Conjuration, Destruction, and Mysticism schools of magic, as well as minor spells from the Restoration school.

He offers advanced training in Conjuration, and has gained quite a reputation among the citizens of Bruma for his ability: ''"I've heard that Arentus Falvius at the chapel can conjure up creatures", "Apparently, Arentus Falvius at the chapel is quite a conjurer. He'll even teach the skill to those he likes" and "Is it true that Arentus Falvius will teach people conjuration?" are some of the things they say about him.

Arentus introduces himself by saying "Praise Akatosh! Praise the Nine! I'm Arentus Falvius, primate of Talos, High Priest of Bruma Chapel." He has a disdain for the local religions: "I'm here to show Bruma's errant Nords the path to the true faith. They must put aside their heathen gods and worship the Nine."

As an advanced conjuration trainer, he is one of two people that can start the master Conjuration Training quest by telling you to look for Olyn Seran: "If you want to train further, you'll have to seek out someone else. There's nothing I can teach you. I've heard of a Daedra worshipper named Olyn Seran. Very powerful, and might be helpful, if you can find him. I heard he had to flee Morrowind, and is now hiding out in the forests of Cyrodiil. If there are other cultists out there, he's probably with them."''

Related Quests
Oblivion:Karinnarre

Karinnarre is a High Elf trader who lives with her husband Suurootan in his store Novaroma in Bruma. She was supposed to be a merchant herself, but due to a bug her services are almost never available.

She sleeps next to her husband in the basement area below the main trading room every night between midnight and 6am. After waking up, she strolls restlessly around inside the house until noon, when she takes a two-hour walk near the Great Chapel of Talos. She returns to the store at 2pm for some more wandering and once again takes a walk at 6pm for another two hours. She returns to Novaroma at 8pm and spends two hours inside before finally heading down to meet up with Suurootan at Olav's Tap and Tack for a late dinner. At midnight, they both return to the shop and go to bed. On rainy days, she will cancel all her outdoor activities and stay inside Novaroma. The only exception to this routine occurs when Martin leads the allied Army out to the Defense of Bruma, when she is one of the citizens who cheers as he leaves. 

Like her husband, Karinnarre wears humble lower-class clothing, a belted vest with matching braies and a pair of buckled shoes. She carries around the key to Novaroma and a small amount of gold.

 
Bugs
Oblivion:Humilis Nonius

Humilis Nonius is an Imperial commoner who takes care of the horses at Wildeye Stables outside Bruma. If you want to buy one, talk to his employer Petrine. 

A newcomer from the Heartlands, Humilis takes pride in working hard for a living, with only very little spare time. His bed is located in the northeastern corner of the Wildeye Stables, and he sleeps there every night between 10pm and 6am. After waking up, he heads outside for a breath of fresh air before his workday begins at 8am. At that time, he starts raking the ground inside the pen. He stops at noon and sits down at the bench to enjoy his lunch. He gets up again at 2pm and spends the afternoon wandering around outside, always on the lookout for potential customers. At 6pm, he once again sits down on the bench in the pen, this time to enjoy his dinner for two hours. With the stables closed and not much to do, he just loiters lazily around outside, until he finally calls it a day at 10pm. The one exception to this schedule occurs after Petrine sells you a horse. When this happens, Humilis will stand next to the horse until you mount it, before resuming his usual routine.

Humilis wields an iron war axe and wears a mix of lower and middle-class clothing consisting of a brown shirt with a pair of huntsman leather pants and matching moccasins. He carries around a small amount of gold, a small amount of food, and his rake.

When you approach him, he will point you towards Petrine with the words: ''"Go inside and talk to Petrine if you want to buy a horse. I can't help you." When asked about Bruma, he will give you a bit of background information: "I'm new here in Bruma myself. I'm from down Heartland way. Nords up here... no offense...don't work as hard as us Imperial Heartlanders." If you purchase a horse from Petrine she will tell you: "Humilis will have your new Paint horse saddled and ready for you outside". Indeed, Humilis will wait outside with your new Paint Horse. When he sees you he will comment: "He's been fed and well rested for you." If you manage to speak with him before hearing this comment (see bugs) he will instead say: "He's not much to look at, but you won't find a better bargain in Cyrodiil. Take good care of him."

Notes
Another, more friendly greeting was recorded for Humilis but will never be heard in-game due to his stable dialogue taking precedence: "Humilis Nonius. Wildeye Stables can board your horse, or sell you one, if you like."''

Bugs
Oblivion:Regner

Regner is a Nord commoner who has recently moved to Bruma from the north with his wife, Edla Dark-Heart.  

While his wife spends most of her time practicing her archery skills and socializing with the citizens of Bruma, Regner prefers to sit in his chair outside the house, nagging to everybody who passes by. He sleeps in the basement area of his house every night between midnight and 6am. After waking up, he spends two hours on the ground floor before heading outside to his beloved chair. Once seated, he doesn't get up for twelve full hours and reenters the house as late as 8pm. He spends the last four hours of the day with Edla on the ground floor before going downstairs to his bed at midnight. 

Regner wears breeches, buckled shoes, and a shirt with suspenders. He carries his house key and a small sum of gold.

His introduction makes it clear that his wife wears the trousers: ''"I'm Regner. You want anything? Talk to Edla. She's in charge." When asked about Bruma, he will reveal his hatred for the place: "I hate it here. Came here with Edla. All these snooty Southerners. And damn guards won't let anyone have any fun." For her part, Edla suggests that: "One place is pretty much like another. Regner hates it, but Regner hates everything."'' Due to him always sitting on his chair outside, he's noticed a thing or two about one of his neighbors, specifically Jearl, the main suspect during the quest Spies: ''"She's just back from a trip south, they say. Haven't seen hide nor hair of her myself though. Stays indoors all day long, I guess."''

 
Bugs
Oblivion:Jantus Brolus

Jantus Brolus is an Imperial spellsword and basic trainer in Illusion, living in Bruma with her husband Istirus.

Despite her adventurous youth, she lives a very simple life in the cold city of Bruma, starting every day at 6am by wandering around her house for six hours. At 12pm she will head outside and stroll around town for two hours, preferably in the area in front of the Great Chapel of Talos, where she will chat with her husband and the other townsfolk. At 2pm she will enter Novaroma for some browsing until she decides to go back home at 5pm, where she will stroll around for a few hours until her dinnertime at 9pm. Once she has finished her meal at 11pm she will roam around the house for a single hour, until she finally goes to bed at 12am. On Loredas and Sundas, she will skip her trip to Novaroma, and instead return to her house at 2pm, patiently waiting for her dinnertime. Her services will be available at any time of the day, except when she's scheduled to eat, sleep or to take her daily stroll around Bruma. The only exception to this schedule is during the Defense of Bruma, when she will cheer on Martin Septim as he makes his way out of the city gates to the battlefield.

Jantus wears a full set of common lower-class clothing, a patched vest with a pair of sack cloth pants and oiled linen shoes. She also carries the key to their house and a small amount of gold. She knows a leveled set of spellsword spells as well as a few extra from Illusion.

She seems to be a woman of few words, as you will notice when you speak with her for the first time:''"I'm Jantus Brolus. I'm the Illusion Trainer." If you ask her about the city of Bruma, she will be more talkative:"Istirus and I used to be adventurers, but we've retired here. Bruma is far from civilization, but we're ready for a little peace and quiet."'' The townsfolk of Bruma have also noticed Jantus' magic skills, as they will occasionally comment: ''"I've heard that Jantus Brolus is skilled with both magic and steel." and "Jantus Brolus is apparently an excellent mage." Furthermore, you can often hear conversations about her: "Have you ever spoken to Jantus Brolus?", "Do you know Jantus Brolus, the spellsword?", "I wouldn't call   a friend. Still, if I wanted to learn more about illusions,   the one I'd ask." and "Can't say I know   well. I understand   train people to cast illusions, for a price."''

Notes
Oblivion:Istirus Brolus

Istirus Brolus is a Breton rogue living with his wife Jantus in Bruma.  

Despite his adventurous youth, his daily routine is a very simple one. Istirus will start every day at 6am by strolling around his house for the first three hours of the day, occasionally chatting with his wife Jantus. At 9am he will head outside, where he will spend most of the day strolling around near the chapel and talking to the other townsfolk of Bruma. He will only take a brief break at 4pm, when he will head to Olav's Tap and Tack to have a two-hour meal. Once the sun has faded, Istirus will return to his house at 9pm and spend two hours having dinner in the company of his wife. After he has finished eating he will take one last walk around his house, until he finally goes to bed at 12am. The only exception to this schedule is during the Defense of Bruma, when he will cheer on Martin Septim as he makes his way out of the city gates to the battlefield.

Istirus' garment consists of a full set of common lower-class clothing, including a burlap vest shirt combined with a pair of green felt linens and stitched leather shoes. He also carries with him the key to his house and a small amount of gold. He knows a set of rogue spells.

His wife Jantus will offer more insight into the couple's past, and will inform you that ''"Istirus and I used to be adventurers, but we've retired here. Bruma is far from civilization, but we're ready for a little peace and quiet."

Bugs
Oblivion:Brotch Calus

Brotch Calus is an Imperial commoner and retired alchemist, who lives his life of leisure in his house in the southeastern part of Bruma. He offers advanced training in Alchemy.

He rises late at 10am and spends almost the entire day inside his house until he goes to bed again at 2am of the next day. At 9pm, he finally leaves and takes the short walk down to Olav's Tap and Tack, where he will take his dinner until midnight. He will offer his services at all times except when he's asleep, but his house will be locked between 10am and 9pm, meaning that you'll have to break in to get training. He will offer training during his dinner at Olav's, and his house is unlocked between midnight and 2am, so those are the times when it is safe to approach him.

He wears a set of common middle-class clothing, a quilted doublet, a pair of linens and doeskin shoes. He carries around his house key and a small amount of gold.

When you meet him for the first time, he will introduce himself briefly and get to the point: "Brotch Calus, Alchemist. Advanced Training, available by appointment." On the city of Bruma, he will give you a bit more information, but will still be a man of few words: ''"I'm retired from public practice. I only take students in Alchemy to support my hobbies."

As an advanced trainer, he can provide you with the necessary reference for the Alchemy Master Training quest. Once your alchemy skill level reaches 70, speak to him, and choose the "training" option, which will trigger the quest as well as the following dialogue: "You're beyond what I can teach. You might think about consulting Sinderion; he knows more about Alchemy than I do. Head to Skingrad, and visit the West Weald Inn. I believe he's currently employed there. In the wine cellar, in fact.''"

Just as he will send advanced alchemists to Sinderion, lesser alchemists will send him their own students as they advance in skill. S'drassa will tell you that ''"I am the best alchemist in Leyawiin. But if you need Advanced Training, you'll need Brotch Calus in Bruma or Ardaline in Bravil.".

Related Quests


Notes
Brotch was meant to spend the majority of his day at the removed Bruma Arena. Unused rumors speak about this passion of his: "He must really know all the fighters by now. And, from what I've heard, he knows a good bit about alchemy as well.", "He loves the place. I've also heard he's quite an accomplished alchemist.", "It certainly seems to be his passion. I understand he used to be quite an alchemist. I wonder if he'd teach me more about that."''. His main AI package, which keeps him in his house for most of the day, is named  . This means that he was supposed be there for 12 hours of the day, rather than just inside his house.
Oblivion:Alga

Alga is a Nord bard living in Bruma with her "live-in" partner, Honmund. She offers basic training in Speechcraft.

Alga doesn't believe in all that "chapel wedding nonsense" and takes pride in living her relationship the old Nord way. She is perfectly happy being Honmund's "woman" and takes it easy in life: she wakes up every day at 6am and wanders around her house until midday. At that time, she heads to Olav's Tap and Tack, where she spends two hours enjoying red wine and good company. After that, she heads back to the house for some more wandering until 6pm, when she once again heads to Olav's to eat her dinner. After two hours, she heads back to the house and spends the rest of the evening there until going to sleep at midnight. At any time when not eating or sleeping she may decide to take a trip to Novaroma or Nord Winds or just stand around outside Arnora's house. The other exception occurs when Martin leads the allied Army out to the Defense of Bruma, when she is one of the citizens who cheers as he leaves.

Her clothing is a typical upper-class affair: a green brocade doublet, green silk garment, and a pair of green velvet shoes. She carries the key to Honmund's house and a small amount of gold.  Alga has the ability to use a leveled set of bard spells.

When you meet her for the first time, she will introduce herself and explain her beliefs: ''"I'm Alga. I'm a Bard and a Speechcraft trainer. Honmund is my "live-in" partner. No offense, but I don't want to hear any 'Mara Mother Mild' and Chapel family business. Honmund and I live together in the old Nord way. Good enough for my Fa and Ma, and good enough  for me." Her "live-in" partner agrees, and announces: "I'm Honmund. I'm a prospector. Alga's my woman. Nord-style. None of that Chapel wedding nonsense." When asked about Bruma, she will tell you: "Bruma's a funny place... half Cyrodiil and half Skyrim. I'm old Nord all the way. I keep the old songs and stories alive."''

Alga has a big reputation as a storyteller. Although she doesn't have any tales to tell you, the people of Bruma are definitely impressed:
:"Alga has a lot of good tales to tell. I wish I could tell a story like she does."
:''"Alga sure can tell a good story. I'm not normally a big fan of bard's tales, but she's got some good ones."
:"Have you ever heard Alga tell her tales?"
:"Isn't Alga a good storyteller?"
:"I've heard many of Alga's stories. She's got a real gift for telling a tale."
:"She's the best bard I've ever met. Of course, being a bard is almost as bad as being a pilgrim. There's no future in it."
:"Much as I dislike bards, I wouldn't mind learning a thing or two from her."
:"She can spin a yarn, that's for sure."''
 
Notes
Oblivion:Honmund

thumb|right|Honmund prospecting in County Bruma
Honmund is a Nord scout and prospector living in Bruma with his "woman", Alga. He can be found outdoors searching for clouded funnel caps most of the time.

During weekdays, he takes it easy in life, getting up at 6am and afterwards wandering around his house until noon. He then takes lunch at Olav's Tap and Tack, returning home after an hour. There, he wanders again until around 6pm, when he takes his dinner at Olav's yet again, this time for two hours. At 8pm he heads home and wanders until midnight, when he goes to bed.

On Loredas, the first day of his outdoor trip, he will wake up at 6am as usual. At 8am, however, he puts on his armor, equips his sword and leaves the safety of the town. He gets on his horse, which he inconveniently parked in front of the Bruma East Gate, and travels to a spot halfway between Plundered Mine and Dragonclaw Rock, using the road leading east out of Bruma and the Silver Road to get there. Here he will dismount and begin his search for clouded funnel caps. While there are other plants in the vicinity, he makes sure only to harvest that specific variety. His search takes him close to The Sentinel and Dragonclaw Rock, where it is possible that he will be slain by the various creatures residing around there. At 6pm, he mounts his horse and heads back to Bruma. When he gets there, he heads for the Bruma Mages Guild Living Quarters, though he is not actually a member. If the guildhall is destroyed due to the quest A Plot Revealed, Honmund will instead remain outside Bruma, standing still. At 10pm he will finally return home, where he will wander around until his bedtime at midnight. Sundas will be almost identical to Loredas, except that he will probably be a bit less fortunate with his findings, since he rooted the area the day before.

While his "woman" dresses as a high lady, Honmund prefers the comfort of a dark green shirt, laced leather pants, and stitched leather shoes. For protection, he relies on a nearly complete set of fur armor, missing only a helmet and a shield. He also wears his boots and gauntlets while sleeping, indicating he might expect trouble late at night. In combat, he relies on a silver shortsword for melee and an iron bow with iron arrows for long range fighting. If he was lucky enough on his trip, he might be carrying some harvested clouded funnel caps, the amount depending on the time he spent looking for them. Honmund also carries the key to his house and a small amount of gold.

When you meet him for the first time, he will briefly introduce himself: ''"I'm Honmund. I'm a prospector. Alga's my woman, Nord-style. None of that Chapel wedding nonsense." Alga shares his opinion on life, and will say: "Honmund is my live-in partner. No offense, but I don't want to hear about any 'Mara Mother Mild' and Chapel family business. Honmund and I live together in the old Nord way. Good enough for my Fa and Ma, and good enough for me." 
When asked about Bruma, he will reveal his occupation: "Plenty of mineral   in the Jerall Mountains. I'm out for weeks at a time by myself, but I don't mind it.''"
Oblivion:Saveri Faram

Saveri Faram is a Dark Elf living in Jearl's house in Bruma. Like Jearl, she is a Mythic Dawn spy who's been observing Cloud Ruler Temple. You will have to deal with them both during the Spies mission of the Main Quest. She only appears in the game once the quest is initiated and, like all the other agents at this point, will attack you on sight.

She wakes up at 10am and spends the next four hours wandering around the house before joining Jearl for lunch at 2pm. At 4pm, she enters the basement and heads out through the tunnel into the Bruma Caverns to spend two more hours there.

After that, she will exit the caverns and make her way through the wilderness up to the Hestra Rune Stone southeast of the Temple, where Jearl is already stationed. If you approach Saveri unseen at any point, she will return to the caverns before attempting to resume her regular schedule, possibly leading to repeated trips to and from the rune stone if you are following her. After a long night, she finally goes to bed back in Jearl's house at 6am.

She wears a pair of green felt linens, clogs and a green wool shirt. She carries the key to Jearl's basement and a small amount of gold. She knows the standard Mythic Dawn Armor and Mace spell.
 

Related Quests


Notes
It's very common for Saveri to get killed during her travels out in the open.
As Saveri and her partner have programmed schedules, it takes some time to travel from place to place. As a result, all the above arrival times are approximate.
Saveri Faram also appears in the Jaws of Oblivion card expansion for Legends, as the card  .

Bugs