Netruk44/uesp-wiki-content huggingface dataset:
Lore:Unicorn

The Unicorn is a mythical creature that is native prey to the Hunting Grounds, the Daedric Prince Hircine's plane of Oblivion.  They resemble a white horse with a sharp horn, which curves slightly and has a delicate spiral pattern. It is commonly described as made of pure alabaster ivory, however in some cases, it can be identified as silver.  Although they can be found in the Hunting Grounds, an aspect of Hircine known as Alrabeg the Hunter brings these creatures into the mortal plane of Nirn, to hunt them in new forests.  It is said that the Unicorn possess great agility, with the ability to jump over nine-feet and fly in the air, despite lacking wings.  They are also described as the "brothers of the wind", wielding great speed that is faster than a Dragon.  

The Unicorn is a very rare creature whose very existence is constantly doubted.  Hircine has described the creatures as the first named, but last tamed.  In a sense, creatures like this are considered the antithesis of the  . It is believed that the death of a unicorn strengthens the elements of darkness, while the death of   strengthens the aspects of light.  While the Unicorn wields immense agility, they are considered rather powerful, too quick to damage in physical combat, wielding dangerously strong hooves and a piercing horn. However, after the horn is used, it disintegrates, but it regenerates within moments.  Because of its supernatural nature, the unicorn can only be harmed by magical weapons such as  ,  , and the  .

History
In  , the Dowager-Queen of  ,   was in possession of the Great Unicorn's Horn, which was later used to free   from her prison on the  .  During the   in  , one of the last unicorns was hunted by the   who sought the favor of Hircine. It was last sighted at   in the   of  , guarded by a pack of  s. The Champion claimed the unicorn's horn and offered it to Hircine, who in turn, gifted them with the  . 

By  , the Unicorn were thought to have gone extinct on Nirn and were shrouded in legend, but they would remain a favorite subjects for poets and artists. . A Dunmeri Dark Brotherhood assassin claims to have met a Unicorn on a moonlit night, and proceeded to "stab [it] in the throat with a crochet needle," though this statement was likely in jest.  That same year, there were reportedly sightings of a Unicorn had begun to circulate in the province of  , in the fall forest of  . It was theorized by  , Master of   at the  , that the   had transported one of the very last unicorns into the future, to prevent their utter extinction.  It was later discovered by the   near the  , who managed to tame the beast as their own mount and bring it to the  . 

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See Also
For game-specific information, see the Oblivion, Skyrim, and Legends articles.

Books


References
Lore:Vermai

Vermai are a type of gaunt and sharp-toothed Daedra that serve as dark minions of the lesser Daedra lords.  They are aggressive and mindless, and typically attack all who approach. It is said that the Vermai have no thoughts, and therefore cannot fear.  They have sometimes responded to attempts at communication, but never in any intelligible way, considered to be one of the most idiotic Daedra.  They have often served Mehrunes Dagon.

Those who summon them can control them through pacifying helmets.  At some point during the early  , the prodigal student Faindor of Agea Relle summoned Vermai through alchemy to serve him; out of spite,   had those same Daedra torture him.  N'Gasta, a servant of Clavicus Vile, summoned Vermai to guard his tower and kept them under control through helmets. The "Vermai Clan" served  , aiding Dagon in his invasion of the Battlespire during the  . 
 
 
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See Also
For game-specific information, see the Battlespire and Redguard articles.
References
Lore:Winged Twilight

s are intelligent winged Daedra with claw-like limbs, black horns, and spiked tails. They can have blue or purple skin, and their eyes can be red or blue.   Their bodies are dappled with scales. They are known to operate as messengers of Azura.  In appearance they have a beautiful feminine form similar to that of Harpies with bat-like wings, though the feminine aspects of the winged twilights are more "ravishing", and their long, sharp, hooked tails are immeasurably more deadly.  When working together, they follow a matriarch.  

Winged twilights are resistant to fire, frost, poison, and shock and can reflect spells.  Winged twilights are not short on cunning; they stalk their prey, waiting for an opportunity to take it down with their swift strikes. They swing their barbed tails to injure their foes while airborn.  Some winged twilights wield shock spells in battle.  They can also shriek at their prey to incapacitate it. Their screams are deafening, and those caught in front of a winged twilight as it shrieks will become stunned and confused. Their talons are used to tear flesh, as well as grip rocks, branches and other vantage points. 

Void Salts, ichor, and membranes are reagents that can be collected from their corporeal remains.   Ichor extracted from a winged twilight smells similar to eucalyptus or mint and can be used to brew potions of  .  The long, extremely sharp hooks on the tips of their wings can be used to concoct potent poisons.  When conjured by mortals, winged twilights can be ordered to heal their summoner. 

Though typically found in the employ of Azura, they also serve of other Daedric Princes, such as Mehrunes Dagon,  Molag Bal,  and Nocturnal.  They occasionally ensorcell and deceive mortals, sometimes under the guise of serving a more trustworthy Prince.  Some winged twilights become infatuated with mortals and abduct them, holding them hostage until they return their affections.   They may be lascivious  and insistent  towards their captives. One particular instance of winged twilights abducting mortals involved a nest at   in  . A winged twilight matriarch kidnapped a young adult, and whenever the young mer tried to leave, the Daedra swooped down onto his head, tussled his hair with their claws and pushed him back into the ruins, cooing as they herded him back into their lair.  

Molag Grunda is a winged twilight who is acknowledged as the daughter of Molag Bal.  

The brutish and masculine grievous twilight is a corruption of the winged twilight. 
 

Notes
Early concepts for Morrowind suggested that they were initially going to be "Winged Seducers", playing off the winged Daedra Seducers encountered in Daggerfall, but were later altered into a different more bestial type of Daedra and seducers later became equated with the Mazken.

See Also
 
For game-specific information, see the Morrowind, ESO, and   articles.

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References
Lore:Wormmouth

Wormmouths are bipedal reptiles native to Hammerfell. They are related to guar, alits, and kagouti.  These vermin have a maggot-shaped body propelled on two legs, and have a beaked mouth that is almost as large as the rest of their bodies, making them resemble a mouth on legs. Sharp teeth line the inside of their mouths, and their backs are lined in plates of armored scales.   

Due to Hammerfell's arid environment, wormmouths get their fluids from the plants and animals they eat,  but they are also known to prey on people.  Their tongues are sometimes harvested for alchemical purposes.  Wormmouths appear to range in height from the size of a large rat to as tall as an alit.  

Though they typically dwell in the arid regions of Hammerfell, the Nubbed Wormmouth is known to dwell in the mountains located along the cold border between   and Hammerfell.  Although native to Hammerfell,  Wormmouths were also known to inhabit   during the  .  
 

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See Also
For game-specific information, see the Shadowkey and ESO articles.

References
Lore:Wraith

Wraiths are a type of powerful and aggressive spirit which can be formed naturally from individuals who have suffered from a great injustice or from those that have left important work undone. Necromancers have also discovered methods by which to create these hateful spectres and enslave them as guardians. 

Some wraiths are described as being the spirits of long dead mages, trapped into this state of existence either by circumstances of their death or by being called by a powerful wizard and are often found guarding objects or patrolling certain areas. They are known to cast spells, see invisible foes and attack those that trespass into their domain.  

Wraiths are known by the people of   as beings that haunt tombs and lurk in the dark, being featured even in children stories as creatures that will deliver doom.  The fear of wraiths exists even amongst the ranks of the   due to the  , a type of wraith sometimes sent against the members of the organization of assassins who break their Five Tenets, which are the greatest rules of the group. This kind of wraith being sent is said to be a worse punishment than expulsion for the traitors of the Brotherhood and breaking each of the five rules can allow for the Wrath to be sent.  

Faded wraiths are a less powerful form of wraith.

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See Also
For game-specific information, see the Arena, Daggerfall, Oblivion, ESO, and   articles.

References
Lore:Xivilai

thumb|right| , a Xivilai Warlord (Legends)  
Behavior
 
Many Xivilai are often encountered in pairs,  sometimes working together for a common goal,  and other times being linked to each other as twins.  Xivilai twins have also been observed as merging themselves using magical rituals.  Unlike most Daedra, Xivilai are not primarily soldiers. Instead, they hold other ranks and occupations such as assassins,  knights,  torturers,   slavemasters,  overseers,  and even judges when serving various masters.  Higher-ranking Xivilai are distinguished by distinct coloration along their chests.   They are not known to have a caste system like the Dremora, and are more commonly encountered as rogue and serving their own goals.  Some Xivilai even take up amicable occupations such as merchants, finding it preferable to killing mortals, and not desiring to be stuck following the same path their whole lives like many mortals do.  Xivilai are hostile to their own reflections, hence why there are no mirrors in Fargrave. 

Xivilai have a complicated relationship with Dremora, finding them to sometimes be ostentatious and extreme in their behavior,  while the Dremora find them pompous and filled with unwarranted conceit.  Molag Bal decided to use vestigial hybridization in The Vile Laboratory to merge Dremora and Xivilai together, creating the Xivkyn.  

History
They have been part of various invasion attempts, many allying themselves with Bal during the Planemeld  and with Dagon during the Oblivion Crisis.  Though not generally organized, Xivilai's Clan was led by Xivilai Moath and served alongside the Shardai and  , aiding Dagon in his invasion of the Battlespire during the  . At this time, the   and the  s were retainers of Xivilai's Clan. On the orders of  , the Frost Atronachs helped to invade the   along with their hated enemies, the  s. To prevent infighting, Xivilai made a pact with Faydra, forcing them to work together. This relationship did not hold, as an apprentice from the Battlespire, following the retreating Daedric armies, brought the atronachs into conflict over control of the realm. The unnecessary invasion of the Shade Perilous and the increasing rivalry between Faydra and Xivilai displeased Dagon.   of Dremora Clan made a deal with the Battlespire apprentice in an attempt to restore order to Clan Dagon. Xivilai Moath was tricked into aiding the apprentice and brought his clan into open conflict with Shardai Clan. Following Dagon's banishment, Imago Storm assumed control and restored order to the clans. 

See Also
For game-specific information, see the Battlespire, Oblivion, ESO, and Legends pages.
For Xivilai naming conventions, please see their associated list of names.

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References
Lore:Zombie

A zombie is a reanimated corpse, risen from the dead, mostly through the use of necromancy,  they can also come about through certain diseases such as the Llodos Plague.  When a necromancer wants to create a zombie, all they have to do is take a corpse to a suitable site and enact rituals to bring the zombie back to life.  As part of an ancient tradition, those wanting an apprenticeship to a necromancer will sometimes, create a zombie and show case it off to the necromancer they want to receive training from.  Zombies are also conjurable and mages can learn how to summon them from Oblivion. 

Zombies can come in many forms, and in various stages of decay, they don't even require a head, and sometimes zombies can be found missing various limbs.  Some zombies are known to vomit at people, as part of their attacks.  The bite of a zombie can pass on a rotting disease that if it isn't treated will turn the victim into a zombie.   Zombies are also known carriers of disease, they are known to pass on the following diseases, Ataxia, Astral Vapors, Chanthrax Blight, Collywobbles, Greenspore, Rattles, Rust Chancre, Serpiginous Dementia, Swamp Fevers, Wither, and Yellow Tick.   
 

Unique Variants
Worm Thrall
Worm Thralls are a unique form  of zombie created by the Order of the Black Worm. Initially, "Worm Thrall" was simply the title applied to the order's lackeys.  The order has been known to turn people into Worm Thralls both as a punishment and as a method of preserving them for prolonged study. Notably, Vanus Galerion and several other past Arch-Mages of the Mages Guild were raised as Worm Thralls by Mannimarco. 

Bog Blight
 
 
See also
For game-specific Zombie information, see the Arena, Daggerfall, Redguard, Shadowkey, Oblivion, Skyrim, and ESO articles.  
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References
Lore:Aetherius

, the Immortal Plane,  is thought to be the origin of all   and arcane arts.    The stars and the sun are thought to be holes into Aetherius left by spirits (notably  ) who long ago became dissatisfied with  .  It is a common belief that the soul of a dead person, assuming they are not  -bound for some reason, goes to Aetherius, to continue on as a spirit.  Materials known as Aetherial Fragments often become dislodged and fall to  ; these are commonly observed by the people of Tamriel as 'shooting stars'. 

Aetherius, much like  , consists of a multitude of realms which serve different purposes, except they are all "of everlasting imperfection".    For  s, their chosen place in Aetherius is  , the Hall of Valor.  The  s have a different place in Aetherius, called the  ,  as do the  , a realm known as the  .  The   simply call it Heaven.  These locations are not necessarily exclusive to those particular races, but may depend on an individual's beliefs, choices during their lifetime and the manner of their death, including the possibility of servitude to the   in Oblivion.   . For instance, in   King   of   was (temporarily) killed in the Chamber of Passage in the  ; his soul was drawn through a nearby passage to the Far Shores, despite his being a  .  

Aetherius is thought by many to be the home of the   spirits,  though very little is actually known as travel to Aetherius is extremely rare.  

The  , or "Star Orphans", who fled Mundus before Convention and created the stars, reside here.   The   is a self-contained plane that for a time was the resting place of the   after it was blasted into Aetherius by  .

Travel
During the  , a mythical order of  i explorers known as the   were said to have pierced the veil between   and Aetherius using the raw magic of the  .  Their expeditions to Aetherius are said to be among the most famous attempts in history, however some scholars believe that actual proof of a successful journey is non-existent.  Another example is the Royal Imperial Mananauts of the Elder Council, of which almost nothing is known. 

The Dwemer were rumored to have used vessels called "Aetherbells", that could "dive" through the realms of Aetherius and Oblivion. 

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References
Lore:Anu

, or Anu the Everything, is thought to be the quintessential form of Stasis, the anthropomorphization of one of the two primal forces (the other being Padomay, Change).  Anu or his equivalent under a different name is present in every culture's traditions; for instance, the   refer to him as Ahnurr, and he is a "littermate" to Fadomai.   He is known as Satak to the Redguards.  He is known as the Light to the Bretons. He also shares similarities to the Argonian figure Atak.  

As the story goes, Time began when the two forces entered the  ; the interplay between them led to all of Creation, starting with  . Anu is typically described in masculine terms, and Nir in feminine terms, and theirs is the first love story. Padomay took exception to Nir's love of Anu, and so the first love story ends in violence. Nir, wounded, gave birth to the twelve worlds of Creation before dying. When Padomay attacked and shattered these worlds, Anu fought him off and salvaged Creation by combining the remnants into one world,  .  

When Padomay returned to once again try to destroy Creation, Anu pulled them both outside of Time itself, ending their conflict's threat to Creation, though Creation remained abundant with many Anuic and Padomaic spirits. Anu's blood, spilt during the battle with his brother, became the stars, and the mingled blood of the two brothers became the Aedra.  In the   tradition, Anu personified his own soul into   "so that he might know himself", and Anuiel's soul was in turn personified in  .   

Gods with an Anuic basis, those "bound to Anu's light",  include almost all Aedra and most deities associated with the creation of Mundus and Nirn. 

Notes
The   also only believe in a single deity, the  ,  though they also recognize  , a malevolent and multifaceted tester who works to corrupt the All-Maker's dominion.  The perpetual struggle between the two bears some resemblance to the one between Anu and Padomay.
In real-world Mesopotamian mythology, Anu was the supreme god, and is one of the oldest recorded deities in the world.
The timeline is slightly different in some versions, and some of Anu's actions are sometimes credited to specific Anuic spirits. 
Sermon 35 of Vivec's Lessons briefly mentioned Anu, though the meaning is characteristically unclear.
The first of the Mythic Dawn Commentaries makes reference to the "tinder of Anu".
The Truth in Sequence, written by one of Sotha Sil's Clockwork Apostles, describes the Numidium as "the welded knot at the center of Anu".

References
Lore:Aurbis

The   is the name given to the chaos, or totality, from which the cosmos was formed by Anu and Padomay. For all intents and purposes, it is the universe, encompassing the Void and all Planes of Existence from Oblivion and the lands of Aetherius to Mundus and the Outer Realms. 

Many sources describe the structure of the Aurbis as a wheel—Mundus is the hub, the empty spaces within it are the planes of Oblivion, the emptiness beyond it is the Void, and the rim encompasses the realms of Aetherius. The eight spokes connecting the rim to the hub represent the Eight Divines that played a major part in Creation.     These Eight Divines are also depicted as planets, orbiting Nirn and its moons at the center of the Aurbis.  The sun, Magnus, was created when the god Magnus fled Mundus to Aetherius, and the stars were formed by the   who followed.  

The Alessian, perhaps Marukhati,  Arch-Prelate Fervidius Tharn describes the Aurbis as comprising "sheaths" within an overarching "integument". Through the intervention of the Magna Ge Mnemoli and a particular manipulation, called the "Hurling Disk", of the identity between the circle of the Aurbis and the Tower, the Arch-Prelate apparently believed that it would be possible to detach a sheath from the Aurbis' integument and "twist" it to provoke the Dragon Break of the Middle Dawn.  An Argonian source similarly mentions the existence of Aurbic "skeins" that can be "disjoined" by powerful mages. 

The adjective Aurbic is sometimes used to describe a type of magical force associated with the fundamental structure of the Aurbis.  

References
Lore:Battle of Duncreigh Bridge

The Battle of Duncreigh Bridge took place in   between Anticlere and the neighboring hamlet of Sensford in High Rock.  It apparently changed nothing, as both villages continued to possess their individual ruling families. The citizens of Anticlere celebrate each anniversary of the battle by marching down Sensford's main street, an event that usually results in fighting and a large number of injuries on both sides.

References
Lore:Battle of Glenumbra Moors

The   was a battle fought between the   and   elves of   in  .   The events leading up to the battle were set in motion in  , when King   of   soundly defeated Emperor   of the  , subsequently inspiring Ryain Direnni to outlaw the Alessian Doctrines in High Rock and harass adjacent Imperial-held lands.  The Alessians, who had been pushing their empire westward toward High Rock,  were defeated by   in a series of battles in  ,  but apparently continued their advance undeterred. By 1E 482,  a vast Alessian army confronted a greatly outnumbered force of Direnni defenders to decide the ultimate fate of High Rock. 

Few details of the battle itself are known, but the Direnni carried the day with the help of the magic of the enchantress     and the military prowess of  , who commanded his clan's forces.  King   of  , the so-called Last King of the   and a skilled tactician in his own right, also aided the Direnni,   as well as a much more unlikely ally: the High King of  ,  . The  ic chief provided his assistance in spite of his sharing the Alessians' xenophobia, as several years before, the Alessian Empire had humiliated the Nords in the Battle of Sungard and slain Hoag's predecessor,  .  Hoag perished in the fighting. 

The Battle of Glenumbra Moors ended in a decisive victory for the Direnni,  with Ryain, Aiden, and Raven Direnni hailed among their clan as heroes who brought an end to the Alessians' tyranny,   but it is remembered for its long-term consequences. The Alessian Order was expelled from High Rock and lost all ambition of conquering the region; indeed, so crushing was the loss that it was often considered a leading cause of the Order's decline and eventual dissolution, and ranked among the Order's greatest follies.   The Direnni were weakened to such an extent by the battle, however, that they were mostly driven from the province by the emerging   nobility by  . Pockets of High Rock remained under elven rule long afterward, but the Direnni Hegemony was irreparably broken.  

Notes
The exact date of the battle is unclear.   gives the date as 1E 482.   notes that King   took the throne following Hoag Merkiller's death at the battle, and a stone etching in TES V: Skyrim says Wulfharth's reign began in 1E 480. If the Battle of Glenumbra Moors did occur in 1E 480, then it might have a more direct relationship with the series of battles Aiden Direnni fought that year; Glenumbra Moors could have been either a more prolonged conflict than implied, or the most decisive clash out of several that occurred between the Direnni and Alessians.

Books


References
Lore:Book of Life

The   was a census record kept by the Nords in the early First Era. Mentioned in A History of Daggerfall, it is noted as "one of the first civilized acts the Nords performed".  It is believed to be the first census kept by humans on Tamriel. The book was used to keep track of the population of newly conquered High Rock,  including Daggerfall, which was founded by the Nords as a fort-town to support their raids.   On the settlement of Daggerfall the Book of Life says: 

:"North of the Highest bluffs, south of the moors, west of the hills, and east of the sea is called DAGGERFALL. 110 men, 93 women, 13 children under 8 years of age, 58 cows, 7 bulls, 63 chickens, 11 cocks, 38 hogs live here."

The exact length of the Book of Life remains unknown, but the info on Daggerfall is found on page 933. 

References