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Skyrim:Autumnwatch Tower

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Autumnwatch Tower
The dirt path leads to the southern tower, and there is a stone path branching to the north that leads to the northern tower. There is a silver ore vein located at the base of the southern tower. Stairs lead up towards the northern tower, past an old extinguished campfire, with a food sack and various items of clutter nearby. There is a non-respawning patch of imp stool on your right, and a tanning rack just to the right outside the entrance to the northern tower.

Inside the northern tower, the bottom floor contains another tanning rack by the entrance, with a set of shelves to the right and a cooking pot in the middle of the floor. The shelves hold two deer hides, two leather strips, and a blacksmith's elixir. Climbing the spiral stone stairs leads directly to the top floor, where three unowned bed rolls can be found. There is also an enchanted pair of hide boots and a hide helmet on a crate beside a straw bale. Finally, a copy of the Light Armor skill book ''Jornibret's Last Dance'' and a bottle of alto wine are on the small crate by a chair.

Inside the southern tower, the bottom floor contains two imp stool fungi, several food sacks and barrels, a loose piece of firewood, and a woodcutter's axe on a wooden block. The second floor holds a bed roll, a random rare book, two loose pieces of firewood, a medium coin purse, and a wooden bowl holding a chicken egg beside a bale of straw; on the other side of the bale is a food barrel with an apothecary's satchel on top. The top floor contains a skeleton that can be looted for a copy of Physicalities of Werewolves beside a crate with a bottle of Nord mead on top and the unlocked boss chest. In an open crate beside the skeleton are two bowls of vampire dust, and in another open crate on the other side of the chest are two samples of slaughterfish scales. There is a stone bridge crossing the gap to the word wall.

Before the dragons' return, the towers will be occupied by a group of bandits. There are two bandits at the bottom of the northern tower, a bandit outside the southern tower, and a bandit chief at the top.

After the dragons' return, the word wall will be guarded by a leveled dragon. The dragon will likely detect you before you ascend the towers, and can sometimes detect the undead of Arcwind Point and will fly off to deal with them.

Notes
A quicksilver ore vein is located 210 ft southwest of the tower.
If you fall off the stone bridge to the word wall, there is a small point in the rocks where you may get trapped and be unable to escape. Luckily you can still fast-travel from here.
The dragon at Autumnwatch may be killed by undead south of the cliff overlooking Autumnwatch.
Autumnwatch Tower can be reached from Arcwind Point via a wall of dark, sloped rock on the road to Arcwind directly south of the Tower. Descending from this point lets you quite literally get the drop on the Autumnwatch dragon.  

Bugs
 
Killing the dragon and returning to the wall may fix this should the dragon fly off to Arcwind Point.
Skyrim:Nightingale Hall

left|thumb|Blocked entrance early in the game 
 
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Nightingale Hall
The entrance to Nightingale Hall is a rather steep and narrow incline, illuminated by fissures in the ceiling and decorated with Nightingale sigil banners. The narrow trail opens to the hall: an impressive cavern, complete with waterfall and rushing stream. Crossing the wooden bridge spanning the stream, you will reach the living quarters. After the Hall is restored (see notes), a small round table will hold grilled leeks, a piece of cooked beef, a wedge of Eidar cheese, a piece of bread, and a bottle of wine. A bookshelf will hold some reading material, and an unlocked chest at the foot of the nearby bed will contain some gold. The next bed over will have an end table with a copy of the Pickpocket skill book Purloined Shadows on top (before the Hall's restoration, the book will be on the ground).

The next room is the circular armory with the three Nightingale Armor pedestals involved in the related quest. The hallway continues southward, with branches to the east and west. Taking the east passage, to the left, brings you to an unused training room with discarded practice dummies. On the south wall is a novice-locked chest. The passage to the west leads to an additional bedroom, with two beds and a bed roll. A copy of the Sneak skill book The Red Kitchen Reader is next to the bed on the left, and between the two beds is a novice-locked chest.

Continuing to the south, you come to the Oath room, with the three platforms representing the Trinity. While this room is a quiet place for reflection, it holds nothing of note.

Notes
Before Trinity Restored, the entrance is blocked.
There are two   shadowmarks on birch tree stumps outside Nightingale Hall.
Although Karliah says she will, she may not live in or visit the Hall until you finish restoring the Thieves Guild to its former glory and become the Guild Master. She will then attend your ceremony and return to Nightingale Hall, which will now be restored and upgraded.

Bugs
 

Gallery
Skyrim:Pale Stormcloak Camp

This camp will only be present if the Imperials hold Dawnstar and the rest of the Pale, whether through martial might or via the negotiation during Season Unending. Stormcloak soldiers are camped here under the command of Frorkmar Banner-Torn, except during the related quest, when Galmar Stone-Fist takes command. Like similar military camps that only exist when the hold has changed hands, it has no horses.
 

Residents

 

Related Quests
 

Pale Stormcloak Camp
It is a typical Stormcloak camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. Around the campfire are three small tents containing unowned hay piles. Northwest of the campfire is the commander's tent, containing an owned bed roll, an unlocked chest, and an end table. To the left of the commander's tent is the quartermaster's tent and the workstation for the Stormcloak quartermaster, consisting of an anvil, a grindstone, and a workbench. A long wooden table in front of the quartermaster's tent and the tent itself hold various iron and steel weapons and armor. To the right of the commander's tent is a wood chopping block. North of the campfire is the command tent, containing a lit brazier, a round table, and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the commander spends most of their time. Northeast of the campfire is the hospital tent, which contains three hay piles occupied by wounded soldiers and a low table holding a random potion of health and a random potion of healing. To the left of the hospital tent is a table with a built-in alchemy lab. To the right of the hospital tent are some barrels. Northwest of the command tent on the shore of the lake is a clay deposit  and an iron ore vein, while to the east-southeast is a second iron ore vein.

Any time the Pale is controlled by the Stormcloaks, this camp will not be present. As long as you haven't completed Joining the Legion, you are free to sleep in the small tents and trade with the quartermaster.

Bugs
Skyrim:Clearspring Tarn

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Clearspring Tarn
Beyond its aesthetic beauty, the tarn is mostly a landmark for the location of the Clearspring Cave that is hidden beneath it. An apprentice-locked wooden chest can be found in the water along with a surprising variety of small fish that can be caught for use in alchemy. Goldfish can also be found in the water.

You may encounter a pair of hunters that are busy pursuing their quarry as there are a large number of elk in the region.

There is a small cave to the west of the tarn with a path heading northeast past the tarn, after a short way the path splits with the right fork leading back under the tarn to the entrance to Clearspring Cave and the left fork heading in the direction of Darkwater Crossing.

To achieve "Cleared" status, kill the Troll in Clearspring Cave below.
Skyrim:Bleakcoast Cave

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Walkthrough
Exterior
The exterior of the cave more than explains the name with its dreary landscape and wood debris. An iron ore vein can be found to the north of the entrance, on the shoreline, and a nirnroot grows nearby to the south. Skeletal remains are strewn about the outside of the cave, evidence of a large carnivore inside.

Bleakcoast Cave
The cave's circular main chamber holds two frost trolls and the grisly remains of the trolls' meals, but nothing of interest. A third frost troll is in the smaller chamber to the west. Here also are the corpses of a novice conjurer and a bandit with a small coin purse on the ground beside the bandit. On the novice's corpse you'll find a copy of the Two-handed skill book Battle of Sancre Tor. Next to him is an apothecary's satchel covered in blood. 
Another ancillary chamber is to the north. A skeletal torso is suspended, upside down from the ceiling with a random, enchanted greatsword lying underneath . A fourth frost troll is in the chamber ahead along with a dead Khajiit next to a medium coin purse. 

Notes
South of the cave entrance, a lonely hunter's camp can be seen across the water. The camp contains two small tents, each containing an unowned bedroll; the left-hand tent also contains a knapsack. There is a large coin purse on the back of a covered cart and a wooden table with an iron dagger, some horker meat and tusks, and a copy of the Light Armor skill book Rislav The Righteous on and around it. There is an unowned horse and dead horker by the campfire.
From the small camp, head down to the water, follow the coast to the east, and just as it passes a huge broken ice floe on your left, you should find the remains of the camp's two hunters surrounded by three or four horkers. One of the hunters is carrying treasure map VIII, which directs you to Dragon Bridge. By now you will be southeast of Bleakcoast Cave.

Maps
Skyrim:Battle-Born Farm

Alfhild and Gwendolyn tend the farm. The farm contains an exterior and a farmhouse.

 
Residents


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Exterior
The farm consists of several fields containing ten leeks, five gourds, and six bushels of wheat. Alfhild will buy any leeks, gourds, or wheat you have. There is a cow in a pen and three chickens wandering freely. The farm has lots of equipment around the property including a grain mill, which is south of the house, a tanning rack, and a wood chopping block that are either side of the cow pen. There is also a grindstone which is under a covered store with a table and chair next to it and a bottle of wine on the table. There are two chicken nests next to a walled field. There is a quicksilver ore vein, two corundum ore veins to the north and one to the northeast, across the road from the property. There is an iron ore vein among some rocks to the south as well. Around the house are several food barrels and large vats, with a few flowering plants at the back of the house and along the roadside.


Battle-Born Farm
thumb|right|Inside Battle-Born FarmThe house is a single-room property with a stack of food barrels and sacks in the southwestern corner. Against the west wall is a narrow wooden table with a bowl of red apples on top. To the right, also against the west wall, is a bookcase holding eleven common books and a bunch of tundra cotton. In the southeastern corner is a square wooden table and two chairs, with an alcove to the left, along the east wall. The alcove serves as a bedroom and contains a double bed in the southeastern corner with an end table to the left holding a small coin purse and a sweet roll in a bowl. In the center of the room, toward the back, is a fire pit with a cooking spit over it. In the northwestern corner of the room is a cupboard holding several pieces of crockery, two bottles of ale, a sliced goat cheese, a gourd, a leathers strip, and a rack of dog meat. To the right of this is a food barrel with an iron dagger on top. Further along the north wall are a couple of wall shelves that hold a small coin purse, crockery, and a couple of food sacks. Against the east wall is a long wooden table and chairs, with a salmon steak, a bowl of carrots, a loaf of bread, a bowl containing three chicken's eggs, and a goat cheese wedge. There is an apple pie by the hearth and a narrow wooden table against the partition wall between the bedroom and cooking areas. On this table is a bowl containing loaves of bread and crockery. There are also four salmon and two bunches of dried elves ear hanging from a beam that supports the roof.

Notes
Though you can find and activate a grain mill here, it will only lead to an animation, with no actual function in the game.
The guard outside the farm will not be replaced should the Stormcloaks take Whiterun.
All containers in the area, other than some barrels and sacks, are non-respawning and safe to store items in.
Skyrim:Kynesgrove

right|thumb|Steamscorch miners camp
Ganna and Gemma Uriel came to Kynesgrove to start a lumber mill without realizing the nearby grove's trees were sacred to Kyne. The village contains remnants of the grove they initially cut. They now mine malachite for a living, unable to afford starting a lumber mill elsewhere. They can be heard constantly arguing about the life they left behind in Cyrodiil. Kjeld runs the whole settlement, and will buy malachite ore from you. Iddra runs the Braidwood Inn. Dravynea the Stoneweaver keeps the mine from collapsing and getting too warm with a potion she makes from frost salts.

The village consists of Braidwood Inn, Steamscorch Mine (a Malachite mine) and an encampment containing three tents used by the miners. There is a smelter outside the mine and a grindstone is beside the inn. Alongside the camp, there is a vegetable patch containing six leeks, four gourds, eight potato plants, and ten cabbages. A wood chopping block and a tanning rack are also found near the vegetable patch. A short distance downhill from the inn is a chicken coop consisting of two chicken nests for the two chickens that wander the settlement. There are a number of dragon's tongue plants around the town as well as a nightshade plant and a snowberry bush around the camp. Uphill to the south are some beehives and red mountain flowers among the trees. To the east is a dragon mound where the dragon Sahloknir is resurrected by Alduin during A Blade in the Dark.

 
Kynesgrove Residents
 

Related Quests
Quests Starting Here
Miscellaneous Quests
 
 
 
 
 

Other Quests
Main Quest
 

Creation Club
 

Notes
It is one of the easiest places to encounter dragons, as they are often flying around overhead.
Despite Ganna Uriel mentioning that she and her sister built a lumbermill at Kynesgrove, it is nowhere to be found. The Creation Kit identifies the bank of the river just down the hill from Kynesgrove as Frostbark Lumber Mill, which suggests that the location she describes was cut from the game.
Kynesgrove also appears in ESO.

Bugs
Skyrim:Rift Watchtower

right|thumb|Rift Watchtower bandit chief

 
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Rift Watchtower
This is a two-story watchtower, with a wooden structure leading up to the door, and an Orc bandit standing in front. There is another Orc bandit on the ground floor of the tower. You will find a pile of firewood to your left, with a tanning rack next to it. Opposite you is a table holding a mead barrel, a leg of goat, two leather strips, two garlic bulbs, a rock warbler egg, two raw rabbit legs, and a copy of The Code of Malacath. There is an open fire and cooking spit with a charred skeever cooking over it, which you can harvest for a charred skeever hide.

There is a stone spiral staircase leading to the top level to your right. Ascend this and you will be confronted by an Orc bandit and the boss. There is an Orc-styled shelter atop the watchtower with a long wooden table and two chairs. On the table are a joint of raw beef, grilled leeks, a bottle of Nord mead, an enchanted Orcish warhammer, a copy of the Heavy Armor skill book Hallgerd's Tale, and a copy of The True Nature of Orcs''. Behind the table is an unlocked chest, and to the left is a small table holding a random bow and arrows.

Notes
There is an orichalcum ore vein to the southeast.

Bugs
Skyrim:Darkwater Crossing

right|thumb|Darkwater Crossing miner's campAnnekke Crag-Jumper originally discovered corundum ore here and established what would become the Goldenrock Mine and settled here permanently with her husband Verner Rock-Chucker. 
 

Darkwater Crossing Residents
 

Related Quests
Quests Starting Here
Miscellaneous Quests
 
 
 
 

Other Quests
Miscellaneous Quests
 

Darkwater Crossing
left|thumb|Darkwater Crossing's smelter and mine entranceThey built themselves a small house, planted wheat and vegetables, and raised chickens and a goat. Since then, the mine has attracted several new residents who have made camp outside its entrance. The miners are constantly worrying that the mine may be running out of ore. Two of the residents, Derkeethus and Annekke Crag-Jumper, can become followers and be chosen as candidates to join the Blades.

With the Fishing creation, some Fishing Supplies can be found next to the water, along with drying salmon and some netting.

The residents of Darkwater have unwittingly put themselves in danger by settling so close to Darkwater Pass, a hidden Falmer-infested cave. Although one of the residents has already gone missing, they are still unaware of this danger. 
 

Notes
According to the Stormcloak soldier Ralof, Darkwater Crossing was the scene of the Imperial ambush that led to the capture of Ulfric Stormcloak.
Some NPCs in Darkwater Crossing mention an elf farmer named Meieran, but he does not exist in the game. Another nonexistent person mentioned is Dasturn, whom Tormir describes as "telling tales again".
Unused game data suggests that there was going to be another building in Darkwater Crossing, called the "Crossinghouse". Judging by the faction members and the location keyword, it may have been the house of Tormir and Hrefna.
Darkwater Crossing also appears in ESO.
Skyrim:Fort Neugrad

The fort has an exterior and two interior zones: Fort Neugrad and Fort Neugrad Prison.
 

Changing of the Guard
While the bandits are occupying the fort, a boss-level bandit leader will be waiting in the southeast room upstairs in the main fort. He will ignore you until you open his door. He holds a Fort Neugrad library key, which opens an otherwise pickable lock in the south side of the dining hall downstairs. Inside is a hostile mage by the name of Brandish.

The Imperial army will take control of the fort if you clear it out, or if you advance the Stormcloaks quest line up to the Liberation of Skyrim quest (Liberate Falkreath'' step). The walls and fortifications will then have been repaired, and a stable and forge area have been built in the courtyard area. Inside areas have also been partially renovated to show the occupation as well, and a new selection of regular chests are scattered about inside and out. Any corpses left will have been removed, along with the boss-treasure chests, although any weapons the bandits dropped on death remain. The garrison will react to you as a trespasser inside the fort/prison, unless you are a member of their faction, but as long as you keep moving, you're free to loot any of the new items without consequence. However, if you are allied with the faction controlling the fort, you can get rest, food, and a borrowable horse in this fort.
 

Related Quests
 
 

Interior
Fort Neugrad
In the room downstairs you can find a copy of ''Jornibret's Last Dance''
Upstairs, in the commander's room to the southeast, you can find a copy of ''An Explorer's Guide to Skyrim
Two chests with adept-level locks
A variety of items, styled after the current residents of the fort (bandits or Imperial soldiers)

Fort Neugrad Prison
There is an adept-locked chest in the water close to the southeast entrance
In the room after descending the stairs but before descending down to the prison cells, there is an apprentice-locked chest behind the shelves to your right as you leave the room
In the prison room:
You can find a copy of An Explorer's Guide to Skyrim''
One Fort Neugrad Prison key can be found on a barrel close to the passage from the prison room into the natural caves during Rescue from Fort Neugrad

Notes
The nearby lake contains a hidden entrance into the prison. Just outside this underwater entrance, there is a half-overturned sunken rowboat with a treasure chest inside. 

The upstairs exit from the fort to the tower on top contains a locked chest with a treasure map inside; the treasure is located across the lake, behind some rocks  . Going clockwise around the lake from there also nets you two gold ore veins.

Bugs
 

Maps
Skyrim:Western Watchtower

It is situated along the main road heading west from Whiterun, allowing the Whiterun city guard to watch for any potential threats approaching from that direction. 
 
Related Quests
 

Western Watchtower
The tower can be entered via the crumbling wall that forms a ramp upwards. The area between the fallen walls contains two burnt corpses with loot, a training dummy, and the charred remains of a wooden hut. Inside the tower are two unowned bed rolls and a small table with a lantern. The second floor contains an archery target and a bale of straw, while the top floor is empty. There is an Imperial Legion banner flying from the tower.

Once the quest Dragon Rising is complete, four Whiterun guards will be stationed at the tower to keep watch for enemies (see bugs).

Notes
There are two iron ore veins in the rocks to the west.
The Western Watchtower will not be marked as a location on your map until the quest Dragon Rising begins.
The Imperial Legion banner will be replaced by the banner of Windhelm if the Stormcloaks capture Whiterun during the civil war questline.

Bugs
 

Gallery
Skyrim:Purewater Run

Related Quests


Purewater Run
As you enter the cave, it is full of shallow water, which is populated by several ingredient fish, including Abecean Longfin, Silverside Perch and Histcarp. Straight ahead of the entrance are two large nirnroot plants and a quicksilver ore vein. To the east is a deep pool partially hidden by a waterfall. It contains two unlocked Dwarven chests, several salmon, two slaughterfish and seven patches of slaughterfish eggs in and around the chests, over the large dwarven head, and on the walls.  There is a second waterfall down the cave wall between the deep pool and ore vein. A copy of the Smithing skill book Cherim's Heart'' can be found inside one of the underwater chests. There is a small air pocket directly above the chests.

Getting out of the pool is tricky; you have to jump at just the right spot. It is advised to have any followers wait outside so that they don't get in your way.

Notes
Outside the cave, if you follow the waterfalls north, just before this stream merges with another larger stream, you will find a skeleton on a ledge under a tree. The skeleton contains a small amount of gold, and has a coin pouch and a leveled warhammer nearby. There is also an unlocked chest a short ways downstream from the skeleton, on the south bank.

Bugs
 
 
The easiest way to avoid this is to ask them to wait outside, although they do normally rejoin you when you leave the cave.