Netruk44/uesp-wiki-content huggingface dataset:
Redguard:Extracting game data

While Redguard can be played with DOSBox, the game's data files can only be extracted with a Windows-based installer.  This article attempts to act as a how-to for extracting said files with alternative tools so those unable or unwilling to use the installer can nevertheless access the files contained within the installation archive and get off on the right foot playing Redguard in DOSBox.

In Linux
Linux systems vary wildly in their make-up, and thus it is impossible to tailor this article to every possible set-up.  Instead, this guide will assume, for the sake of simplicity, a typical system with common tools (namely either   or  ) and adequately-populated software repositories.  This guide also assumes DOSBox is already set up properly with game files kept under   and assumes the Redguard install disc is mounted at  .

If this guide does not work for you, consult your operating system documentation and search the Web before asking for help here.

Using unshield
  is a terminal-based tool for extracting InstallShield archives.  Thus, you will first need to open a terminal window.  Some sort of terminal emulator is usually installed by default, such as  ,   or  .

# Open a terminal window.
# Install unshield: 
#*   (for APT)
#*   (for yum)
# Create a temporary directory for Redguard and change to it:  
# Extract the Redguard data files:  
# Copy the Redguard executables:  
# Move data to DOSBox directory:  
# Clean up:  

NOTE: This method extracts both the software and Glide versions of Redguard.  Users wishing to save space may wish to remove the artwork directory for the version they do not intend to use: "3dart" contains the software renderer files and "fxart" contains the Glide files.

In Mac OS X
This guide will assume, for the sake of simplicity, DOSBox is already set up properly with game files kept under   and assumes the Redguard install disc is mounted at  .

Using unshield
# Download and install unshield.
# Open Terminal.app ( ).
# Create a temporary folder for Redguard and change to it:  
# Extract the Redguard data files:  
# Copy the Redguard executables:  
# Move data to DOSBox data folder:  
# Clean up:  

NOTE: This method extracts both the software and Glide versions of Redguard.  Users wishing to save space may wish to remove the artwork folder for the version they do not intend to use: "3dart" contains the software renderer files and "fxart" contains the Glide files.

In Windows
For simplicity's sake this guide assumes DOSBox is already set up, that game data files are kept in   and that your CD/DVD drive is  .

Using i5comp
# Download [ftp://ftp.sac.sk/pub/sac/pack/i5comp21.rar i5comp] and extract it to somewhere in the path (eg.  ).
# Open a terminal window: press Win-R and run  .
# Create directory for Redguard and switch to it:  
# Extract common files:  
# Copy executable and extract art files:
#*   (for software renderer)
#*   (for Glide renderer)
Daggerfall:Travelers League

The Travelers League is a political faction that is a subgroup of the main Mages Guild faction. 
 
Description
thumb|right|A member of the Travelers League
 
 

Political Affiliations
Daggerfall:Academics

The Academics are a political faction that is a subgroup of the main Mages Guild faction. 

Description
 

Political Views
Daggerfall:Utility Mages

The Utility Mages are a political faction that is a subgroup of the main Mages Guild faction. 

Description
 

Political Affiliations
Daggerfall:Crafters

The Crafters are a political faction that is a subgroup of the main Mages Guild faction. 
 

Description
thumb|right|A Crafter of the Mages Guild
 
 

Political Views
Oblivion:Reanimate

Revives the corpse of a targeted NPC. The spell effect does not work on creatures.

All revived characters will have reddish-pink or blue-black eyes; this is part of the reanimation effect.

When the effect expires (or when the resurrected NPC is killed), any items that automatically appear when the NPC dies are regenerated. Therefore, the effect can be used to obtain unlimited numbers of certain items such as Daedra Hearts from Dremora or Vampire Dust from Vampires.

Unlike summoned creatures or followers, reanimated characters will not turn on you if you happen to hit them, no matter how many times you hit them.  This quality makes them good targets for practicing offensive combat skills.  However, they retain their original faction memberships; they may decide to help their allies instead of fighting for you, causing them to attack you.  For example, if you are fighting off Imperial Guards, kill one, and reanimate it with your Staff of Worms, it may begin attacking you, because it's helping its fellow faction members.

Notes
Even if you obtain the Risen Flesh power or the test reanimate spell mentioned below, it is not possible to create custom spells or enchantments using this effect.
Any NPC that is placed in the construction set with "0" health, will not follow or fight for you after being reanimated. For example, a "Dead Marauder".
Attacking reanimated guild members can result in expulsion/banning from said guild.
Re-animated NPCs are renamed as though they were summoned by your character (eg, ''"  Bandit"'').
The re-animated NPC possesses a soul that can be trapped in a Black Soul Gem and claimed by Mehrunes Razor when either the spell effect ends or the NPC is killed.
There is a reanimate spell in the Construction Set (editor ID  , formID  ) which reanimates a corpse for 30 seconds and costs 45 magicka to cast.
Daggerfall:Guildmagister

Guildmagister is a political faction that is a subgroup of the Mages Guild faction.

Description
 

Political Affiliations
Bloodmoon:Undead

Undead
 
Solstheim boasts two unique types of undead creature: the Bonewolf and the Draugr. In addition there are several new types of Skeleton, including the especially-powerful greater skeleton champion.
 

Bonewolves
right|thumb|Bonewolf
:"Foul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land."— A Skaal

Description: An undead type of wolf haunting the resting places of the old graves on Solstheim. 
Found: Often found in Barrows.
 



Draugr
right|thumb|Draugr
:"Once, they were warriors much like the Skaal. Trapped and hungry on this island, they feasted on the flesh of their fallen comrades, which is a crime against nature. The All-Maker cursed them with undeath, forever doomed to walk the land in search of more of the flesh of man to consume." — Korst Wind-Eye

Description: This undead  type of northern barbarian haunts the resting places of the old graves on Solstheim. Their mad search for flesh makes them fierce fighters, resisting many kinds of attack. 
Found: Often found in Barrows.
 



 

Skeletons
Skeletons already existed in Morrowind but several new types have been added.

The Greater Skeleton Champions (in all tombs all over Solstheim) begin appearing only once the player has reached level 40 and has taken the Bloodskal sword from Bloodskal Barrow (exception: the Greater Skeleton Champions in Bloodskal Barrow appear before level 40).
Lore:Elder Scroll

center
Shivering:Scroll

Scroll is the name of two different notes:
Scroll (Fain), found in Fain, congratulates a worshipper of Gyub, Lord of the Pit for services rendered
Scroll (Cann), found in Cann, is part of a series of notes expressing horror at the murderous activities of a group of captured people
Shivering:Monster Dungeons

Monster Containers


† These entries may be Amber or an Amber Matrix. From level 1-8 the chance is 14.3% that it will be a matrix; from level 9 the chance improves to 25%. 
‡ In addition to the other items, there is a 2% chance that one of the Two-Headed Coin, Mixing Bowl, Ring of Disrobing, Hound's Tooth Key, Soul Tomato or Dagger of Friendship will be found - some of the oddities required in The Museum of Oddities quest 
§ Only found in the Gardens of Flesh and Bone, Natatorium of Wound Bled Tears
Shivering:Grummite Dungeons

§ Information applies to before A Better Mousetrap is completed.

Grummite Containers


† These entries may be Madness Ore or a Madness Matrix. From level 1-8 the chance is 14.3% that it will be a matrix; from level 9 the chance improves to 25%. 

FP Flawless Pearl 

‡ In addition to the other items, there is a 2% chance that one of the Two-Headed Coin, Mixing Bowl, Ring of Disrobing, Hound's Tooth Key, Soul Tomato or Dagger of Friendship will be found - some of the oddities required in The Museum of Oddities quest
Shivering:Heretic Dungeons

Heretic Containers


† These entries may be Amber or an Amber Matrix. From level 1-8 the chance is 14.3% that it will be a matrix; from level 9 the chance improves to 25%. 
‡ In addition to the other items, there is a 2% chance that one of the Two-Headed Coin, Mixing Bowl, Ring of Disrobing, Hound's Tooth Key, Soul Tomato or Dagger of Friendship will be found - some of the oddities required in The Museum of Oddities quest
Shivering:Zealot Dungeons

Zealot Containers


‡ In addition to the other items, there is a 2% chance that one of the Two-Headed Coin, Mixing Bowl, Ring of Disrobing, Hound's Tooth Key, Soul Tomato or Dagger of Friendship will be found - some of the oddities required in The Museum of Oddities quest
Morrowind:Test Cells

: 
: 
: 
:
Shivering:Private Gardens

Unlike its manic counterpart, the Halcyon Conservatory, the Private Gardens are always deserted apart from Dark Seducer guards who patrol them ceaselessly, and, as the name suggests, are not open to the public. None of the members of the House of Dementia ever visit.
 
A total of 52 drab and depressing plants grow here:

Two doors lead into the House of Dementia and one leads to the Duchess' Quarters. There is also a hidden escape tunnel leading to Xirethard.

Bugs
 
Reload a previous save.
If you have completed The Prince of Madness quest and received the spell Sheogorath's Protection, you can escape by summoning a creature, goading it to attack you, casting the spell, and letting the creature kill you.
If you can jump out of the enclosed area (e.g., high Acrobatics skill or the floating paintbrushes glitch) then it is possible to activate the ladder underneath the Bust of Sheogorath from the other side of the wall.
Tribunal:Smith

There are three Blacksmiths in Mournhold. All of them buy and sell weapons, armor and shields and can repair damaged items for a fee.

For a list of all merchants in Mournhold, see here; for a list of all Blacksmiths in Morrowind, see here.

List of Blacksmiths


Custom Armor
Bols Indalen in the Craftsman's Hall in the Godsreach district will offer to make you some custom armor providing that you supply the correct ore and the fee. He'll supply you with a complete list of what items he can make and for how much. Once you give him the ore and the gold, come back in 24 hours to receive your armor.


|
|Glass Armor

|
| Adamantium Armor

|}
Tribunal:Durzogs

''Frightening creatures. Possibly even more intelligent than their goblin handlers. You might hear them referred to as "sludgepuppies," but don't let that name fool you. They're strong, smart, and often well-trained creatures. The goblins use them on patrols to hunt down their victims. - Fedris Hler

Wild Durzog
right|thumb|Wild Durzog
right|thumb|clear=none|Wild Durzog (attacking)
Description: A dog-like creature, more reptile than dog, is often kept by goblins for patrolling, and attacks on sight. 
Found: In the sewers of Mournhold accompanied by goblins. 
Drops: Durzog Meat 
Resistant against: - 
Disease: Some are known to spread the Rotbone disease. 
 


War Durzog
right|thumb|War Durzog
Description: The stronger specimen of these dog-reptile creatures are often raised by goblins and trained for battle. They are sturdier and even more vicious than the wild ones. 
Found: Next to goblin handlers in the underground of Mournhold. 
Drops: Durzog Meat 
Resistant against: - 
Disease: -
Tribunal:Dwemer Constructs

Advanced Steam Centurion
right|thumb|Advanced Steam Centurion
right|thumb|clear=none|Comparison of normal and advanced Steam Centurion.
Description: This Dwemer construct is another version of the steam centurion. It was first discovered in a Dwemer ruin below Mournhold. It has been improved in size, attack power and defensive systems compared to the previously known version, and should be treated with extreme caution. The most notably dangerous aspect it has is its reflect ability. 
Quote: - 
Found: Only in Bamz-Amschend. 
Drops: Scrap Metal. 
Resistant against: all kinds of influences. 
Disease: - 
 


Centurion Archer
right|thumb|Centurion Archer
Description: This ancient Dwemer construct is another version of the centurion sphere, able to fire highly potent darts. It was first discovered in a Dwemer ruin below Mournhold. 
Quote: - 
Found: Only in Bamz-Amschend. 
Drops: Dwarven Darts, Scrap Metal. 
Resistant against: paralysis and shock. 
Disease: - 
 


Centurion Sphere


Centurion Spider


Steam Centurion
Tribunal:Fabricants

Fabricants''' only appear during and after the An Attack on Mournhold quest. They are mechanical creatures engineered by Sotha Sil, and shouldn't be confused with the Dwemer-made Centurions.

Hulking Fabricant
right|thumb|Hulking Fabricant
Description: A horrid creature resembling an undersized dragon with six legs and a tail stinger; it seems to be more strong than fast and attacks with claws, fangs, and tail. 
Found: Plaza Brindisi Dorom, Bamz-Amschend, The Clockwork City. 
Drops: Hulking Fabricant Elixir. 
Resistant against: Shock and Paralysis. 
 

  For some reason, Hulking Fabricants all have both a Resist Shock 75% effect, as well as a Weakness to Shock 25%. Theoretically, this should be equivalent to a Resist Shock 50%, but it has yet to be determined if there is really any difference.

Verminous Fabricant
right|thumb|Verminous Fabricant
thumb|right|clear=none|One Fabricant, made to order
Description: An artificial creature with synthetic legs and tail; it acts fast and agile and attacks with the large fang on its head. 
Found: Plaza Brindisi Dorom, Bamz-Amschend, The Clockwork City. 
Drops: Verminous Fabricant Elixir. 
Resistant against: Poison, Paralysis and Magicka. 
 


See Also
Lore:Fabricants
Tribunal:Other Creatures

These new creatures use models found without the expansion, but with different IDs.

Dremora


Rats
UESPWiki:Deletion Review/Morrowind:Gripes

===
Morrowind has been out for so long that the only purpose to this page is to allow users to moan. The related Oblivion page might at least enable us to point up some areas for improvement for TES5 but this page will just become another mess of opinion-based comments with nothing to recommend it –Rpeh  01:43, 30 August 2008 (EDT)

 

I never thought of it like that... Good idea. Yeah, delete it. Crowbar 09:16, 30 August 2008 (EDT)
Daggerfall:Septim Empire

The Septim Empire is the faction which represents the interests of Emperor Uriel Septim VII within the Iliac Bay region.

Political Views


Notes
Although the reputation data extracted from the game proposes the political structure as seen above, the reputation gained in the quest The Ancient Watcher does not follow it when calculating reputation gains and losses.
Shivering:Felldew Addict

The Felldew Addicts are two slightly deformed NPCs found in Dunroot Burrow, Sanctum of Decadence along with Joofy the Brown during the quest Addiction.

They both spend their day wandering around the room, except between 8am and midday when they sleep in one of the five beds in the sanctum. They are hostile and will attack on sight.

Neither addict has anything of value: a pair of sack cloth pants, two bottles of cheap wine, and two portions of Felldew.

Felldew Addicts
 

 
 
 
Related Quests
Tribunal:Enchanter

There is only one enchanter in Tribunal. A full list of Enchanters in Morrowind is available here. There is a list of all services in Mournhold here.
Tribunal:Trainers

There is only one trainer in Tribunal. A full list of Trainers in Morrowind is available here. There is a list of all services in Mournhold here.
Shivering:Orc Adventurer Captain

The Orc Adventurer Captain is the leader of a group of Adventurers who are determined to fight their way past the Gatekeeper and into the Shivering Isles.

He wears a full suit of heavy armor, which is the best possible at your level up to Ebony. He is equipped with a leveled blade weapon; usually a claymore or longsword.

He is found at the Gates of Madness, leading from the sidelines as his fellows throw themselves fruitlessly against their fearsome opponent. After the battle, he flees back to the Door to Cyrodiil and disappears from the game.

He starts the fight full of confidence, demanding of the Gatekeeper "Okay. Hand over those keys or die!" and then claiming "This should be easy." During the fight, he warns you to not get involved: "You there! Stay away from the Gatekeeper. Let us handle this!" and will yell encouragements to his men: "Come on. Fight harder!", "''Why isn't he dying? Keep fighting men!" and "Fight like you mean it!" However, once his fellow adventurers are all dead he will immediately lose his confidence and shout "Retreat!" Should you attempt to speak to him he will say: "He's too much! Killed all my men! Get out of my way!''"
 

Related Quests
Shivering:Adventurer

The Adventurers are the troops led by the Orc Adventurer Captain in his futile attempt to storm the Gates of Madness in the face of opposition from the Gatekeeper. All suffer from a scripted death when fighting the guardian of the Shivering Isles. 

They all wear a full suit of steel armor and wield steel weapons that vary from claymores to maces. 

Adventurers
 

 
 

 
 

 
 

 
Related Quests


Bugs
Shivering:Undead Dungeons

Undead Containers

‡ In addition to the other items, there is a 2% chance that one of the Two-Headed Coin, Mixing Bowl, Ring of Disrobing, Hound's Tooth Key, Soul Tomato or Dagger of Friendship will be found - some of the oddities required in The Museum of Oddities quest
Daggerfall:Lord Woodborne

thumb|left|Lord Woodborne
thumb|right|Lord Woodborne in person
Lord Woodborne is an influential Breton noble of Wayrest, and betrothed to Princess Elysana. His home is Woodborne Hall.

During The War Of Betony, Woodborne was one of Wayrest's contingent of advisors to King Lysandus of Daggerfall the night he was murdered. 
 

Related Quests
Daggerfall:Lysandus' Tomb

thumb|left|Lysandus' Tomb in Menevia
The tomb is the final resting place for the body of Lysandus, the late king of Daggerfall. It is located near Tamarilyne Point  in Menevia. The burial chamber with Lysandus' sarcophagus is located deep within the bowels of the tomb.
thumb|right|Lysandus' Sarcophagus
thumb|right

 

Dungeon Layout

 Using in-game denotation for dungeon-modules:
 
           B0000004  B0000005  B0000006                    
 B0000003  N0000048  N0000039  W0000009  S0000140  B0000007
 B0000002  N0000057  B0000010  B0000009  B0000008          
 B0000001  N0000028 @S0000141                              
           B0000014                                        
 
 Dungeon-Modules: 18
 Quest Locations: 11

Related Quests
 

References
Tribunal:High Ordinator

High Ordinators are the temple guards of Mournhold. They are sworn to uphold both Temple law and Imperial law. High Ordinators wear iridescent heavy armor made especially for them and called simply Her Hand's Armor. This heavy armor is one of the best and most valuable heavy armors in the game. Like their Ordinator colleagues in Vivec, their masks hide their faces. They all wield an Ebony Scimitar. The ones guarding Plaza Brindisi Dorom carry enchanted versions of the Scimitar that The Hands also own.

Like regular Ordinators, they will get angry at you and blacklist you if caught wearing their armor, attacking you on sight from that point on (though this may not always be the case, some may turn hostile and some may not). This can be quite dangerous as, unlike regular Ordinators on Vvardenfell, the High Ordinators have very high levels. The ones in Plaza Brindisi Dorom are especially dangerous as their Enchanted Scimitars can damage your strength and over-encumber you, making it very difficult to fight back. 

The most skilled and trustworthy guard Almalexia herself, and are known as the Hands of Almalexia. The hands notice when you wear their armor, but they do not attack at the discretion of their lady.   
 
Notable Members
Salas Valor - a Hand of Almalexia who left the ranks for reasons unknown; he is wanted dead by the goddess.

Fedris Hler - their leader, though he is not technically an Ordinator himself, but rather Almalexia's steward and a former assassin.
Arena:Queen Blubamka

thumb|right|Queen Blubamka in Arena:Rihad Palace|her palace in Rihad
Queen Blubamka is the queen of Rihad.  She can be found anytime in Rihad Palace and helps you in your first quest, Fang Lair.
Dialogue

When you talk to her for the first time she will already know that you are looking for Fang Lair. 

She will greet you by saying "Welcome to Rihad, (player name). I am Queen Blubamka, and I agree to tell you about Fang Lair, for a favor. You see, not too long ago a band of goblins, led by Golthog the Dark attacked this stronghold. They carried away with them much treasure, including a parchment which held within its writings clues to decipher the part of the Elder Scrolls which spoke of the location of the legendary Fang Lair." 

"Golthog and his goblins fled to an ancient and ruined fortress called Stonekeep, outside the city. I fear that a large band of mercenaries or soldiers will be unable to find them. A single person however, would be much more successful. Perhaps your arrival is fortuitous. If you would agree to try and recover this parchment, I will inscribe the location of the Stonekeep onto your map. If you are successful and return with the parchment, I will be able to decipher the location of Fang Lair. I promise to give you that location as reward for your help."

If you accept, she gives you the location of Stonekeep and says the following: 
"Excellent. Stonekeep lies near Rihad. Be careful, Golthog is crafty and evil. It is even rumored that he is a necromancer serving the Underking. When you have the parchment, return with it here and I will find out the location of Fang Lair for you..."

If you decline, she instead says: 
" I am sorry that you cannot help us now. If you should change your mind, come ask again of Fang Lair. I will be pleased to have an opportunity to recover the parchment..."

If you return to her after declining, she says:
It is a pleasure to see you again, (player name). I trust that you are ready to recover the parchment from Golthog at Stonekeep? As you already know, if you agree I will tell you the location of Fang Lair as a reward. What do you say?"

'''If you've successfully recovered the parchment, she greets you with: "You have recovered the parchment! I hope you put Golthog into an early grave as well. Still, I will complete my end of the bargain..."

Queen Blubamka motions to a courtier who respectfully bows and brings forward a pen. Staring intently at the parchment, the Queen takes a few moments and then inscribes the location of Fang Lair, somewhere in the province of Hammerfell, onto your map…

If you came back without recovering the parchment, she says: "You could not recover the parchment! Golthog is a dangerous foe, not one to be taken lightly. Rest yourself. If you feel up to trying again later, I will be happy to assist you..." The Queen dismisses you with a wave of her hand…''

Notes
Although Queen Blubamka mentions that the goblin leader, Golthog, is hiding in Stonekeep, he does not appear in the game.
Arena:Rihad Palace

The Rihad Palace is where the sovereign of Rihad lives, currently Queen Blubamka.  It is found in the southern part of Rihad, located in Hammerfell, and can be visited anytime in the game.