Oblivion:Dark Elf

frame|Illustration of a typical Dunmer male
The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyed elven peoples of Morrowind. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their  i brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.

Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Young female Dunmer have a reputation for promiscuity in some circles. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind are known to be considerably less friendly than those who grew up in the Imperial tradition. 

A list of all the Dunmer in Cyrodiil can be found here.
Attributes
Male
+10 Speed
-10 Willpower and Personality
Female
+10 Speed
-10 Willpower and Endurance

Skills
+10 Blade and Destruction
+5 Athletics, Blunt, Light Armor, Marksman, and Mysticism
Traits
Ancestor Guardian greater power (FormID  ): Summon Ancestor Guardian for 60 seconds on self, once per day
  ability (FormID  ): Resist Fire 75% on Self, constant

In-Game Description
Also known as "Dunmer" in their homeland of Morrowind, the Dark Elves are noted for their skilled and balanced integration of the sword, the bow and destruction magic. They are resistant to fire and can summon an ancestral ghost for aid.

Gameplay
The Dunmer are well-balanced characters. They can become any of the three main archetypes with ease. With good Destruction bonuses and combat bonuses, they can make perfect middle-of-the-line fighters with just enough magic to get the job done. Also, with their 75% Resist Fire, they can be very useful in Oblivion, where Daedra, one of the most prominent enemies, are encountered. 
The same goes for planned vampires, as a Dunmer's 75% fire resistance cancels out even the largest Weakness to Fire that full vampires have.

Enemy Dunmer will most frequently be encountered as Bandit Bowmen or as Bandit Ringleaders. These Dunmer tend to be equipped with light armor and archery equipment (or a blunt weapon in the case of Ringleaders). Among the vampires, the Assassins, Battlemages, Nightblades and Pilgrims are Dunmer, including Assassin Vampire Matriarchs and Patriarchs.

The Ancestor Guardian ability is a useful combination with The Atronach birthsign. If your magicka is low, summon it and attack it enough for it to become hostile towards you. Let its frost spells restore your magicka.

Race-specific Dialogue
; Greetings
:"What do you want, ashborn?"  
:"Greetings, Dunmer."  
:"Greetings, my Dunmer brother/sister."  

; Friendly Greetings  
:''"I'm very happy to make your acquaintance."
:"I am never too busy for good talk."
:"Please, join me."
:"It's so good to meet you."
:"Walk with virtue, friend."

; Neutral Greetings  
:"May I help you?"
:"I'm listening. Go ahead."
:"You may speak."
:"What is it, sera?"  
:"What is it, muthsera?"  

;Brusque Greetings  
:"Spit it out or hit the road."
:"Whatever you're looking for, I'm sure I don't know how to find it."
:"If you'll excuse me, I don't have time for you right now. Or ever."
:"What hole did you crawl out of?"
:"You remind me of my homeland. During the Blight."

;In combat
:"You're a traitor to your own race!"  
:"You're outmatched, Elf!"  
:"You Elves are all the same! All flash and no fury!"  
:"Puny Elf! I'll pick my teeth with your spine!"''  

NPC Reactions
Reactions affect the base disposition of NPCs towards you depending on your relative races.

:Argonians -10 
:Bretons -5 
:Altmer -10 
:Imperials -5 
:Khajiit -5 
:Nords -5 
:Redguards -5 
:Bosmer -5