Netruk44/uesp-wiki-content huggingface dataset:
Online:Hinault Farm

''Healer Heloise's Notes can be found at this location after completion of the quest Under Siege. The lore book Nine Commands of the Eight Divines can be found on a cart behind the stables.
 

Related Quests
Hinault Farm Objective''': Assist the Shornhelm Guard at Hinault Farm.
 
 

People
Daribert Hurier  
Gennove Hinault †
Heloise Menoit
Jowan Hinault
Lieutenant Fairfax
Marnest Barcly
Marrec Hinault †
Mayla Hinault
Melita Hinault †
Shornhelm Soldier
Online:Dro-Dara Plantation

The farm was recently attacked by the Ironhand Ogres, who broke the levees and flooded the plantation. The Murtag Clan drove them away, but bandits have since arrived and are looting the remnants of the farm.
 
Related Quests
Dro-Dara Plantation Objective: Help the Plantation Owners deal with the Bandits.
 
 
 

text-bottom|32pxWayshrine
thumb|left|Dro-Dara Plantation Wayshrine Dro-Dara Plantation Wayshrine is located by the river to the northwest of the plantation, south of Aphren's Hold. It was originally called "Dro'dara Plantation Wayshrine".
Online:Nurin Farm

Cultists have opened portals to Oblivion around the farm, and daedra are pouring out, setting fire to the whole place. The main building is the Farmhouse.
 
Related Quests
Nurin Farm Objective: Help find Farmer Nurin and secure the farm. / You rescued Farmer Nurin and stopped the Supernal Dreamers.
Online:Vanne Farm

Related Quests
Vanne Farm Objective: Rescue the Vanne family from the Daedric cultists.
Online:Frostmoon Farmstead

Related Quests
Frostmoon Farmstead Objective: Solve the murders at Frostmoon Farmstead.
Online:Treva's Farm

Mammoth Ridge, a giant camp, is located northwest of the farm. The Worm Cult attacked, killing the stablehands and all of the livestock. The scent of blood has attracted a pride of sabre cats, and the commotion has riled up the nearby giants.

A heavy sack can be found next to a corpse east of the farm, on the farm's side of the bridge. Across the bridge, a chest can be found southeast of the farm. A dog can be seen mourning over a Nord corpse near one of the barns. A thieves trove can be found by the well in the center of the farm.
 

Related Quests
'''Treva's Farm Objective''': Help the survivors of Treva's Farm.



People
 

Notes
Built over the farm's land, a fort named Treva's Watch appeared in Skyrim.

Gallery
Online:Xal Ithix

The ruins of Chid Moska lie to the east. The culture of Xal Ithix revolves around scavenging to survive. Its inhabitants put whatever flows downstream to use, allowing nothing to go to waste. The Argonians who live in the area are a hardy bunch.thumb|right|Xal-Ithix's Hist

Hoarvors and Stranglers are common in the nearby swamp, but have never been a problem for the village. However, the swamp has recently become angry, forcing the denizens of Xal Ithix to fight back.

The Shadow Mundus Stone lies to the east of the village. In front of the waterfalls behind the stone lies a small Hist tree with a nest at its roots. The nest contains three Argonian eggs, one of which appears to have either hatched or been broken. A skeleton wearing Breton style armor can be found leaning against the cliff, sitting next to a backpack.
 
Related Quests
Xal Ithix Objective: Discover secrets hidden in Xal Ithix's swamps. / You destroyed the corruption defiling Xal Ithix.



Shops and Services
   

People
 

Gallery
Online:Skald's Retreat

thumb|right|Skald's Retreat free of Daedric influence
A group called the Supernal Dreamers have plunged the estate into nightmare, merging it with Quagmire.
 

Related Quests
'''Skald's Retreat Objective''': Free the slumbering skalds / You've ended Vaermina's plot at Skald's Retreat.



Skald's Retreat People
 

text-bottom|32pxWayshrine
thumb|left|Skald's Retreat Wayshrine The '''Skald's Retreat Wayshrine''' is located on a small island just off the shore of the lake, southeast of the estate.
 

Notes
Skald's Retreat is seen in Skyrim as Goldenglow Estate.
Online:Percolating Mire

Camp Crystal Abattoir is located north of the village. A cooking fire can be found in the caverns beneath the Hist's roots.
 

Related Quests
Percolating Mire Objective: Help the residents of Percolating Mire. / You healed Percolating Mire's Hist Tree, restoring clarity.






People
 

text-bottom|32pxWayshrine
thumb|right|Percolating Mire Wayshrine
The Percolating Mire Wayshrine is located west of the village.
 

Gallery
 

Maps
thumb|left|A map of Mushroom Cave
Online:Do'Krin Monastery

It was constructed in Anequine-stone style to endure and to protect the Golden Claw, a holy artifact of great power from the time of Mane Tullar-dra. The Order of the Claw was created by the Lunar Clergy to guard the Monastery and its main relic and therefore, its member are trained in the Monastery in martial arts. A bridge east of the holy site connects it with the roads of the March. The many waterways and falls in the area are believed to be moon-blessed by the Order, a blessing which keeps the Claw safe from any danger. The main temple building rise above all surrounding terrain and is cornered by four smaller stupas, all of them decorated with beautiful reliefs which show Khajiiti of old. Of the four stupas, despite its age, only the northeastern one is in ruins.

Once in the interior of the Do'Krin Temple, a short passage leads to the first chamber, which contains the New Moon Altar. To the right, is the Waning Moons Altar chamber and to the left, the Waxing Moons Altar one. Finally, in the other side of the Temple, it lies the Full Moons Altar chamber. Each one of these four rooms have an attached inner chapel. Beyond the Full Moons Altar lies the entrance to the Sanctum. The Do'Krin Sanctum is not the biggest chamber of the Temple, but it is the most magnificent: eighteen lesser senche statues guards the central and bigger one. Between the Sanctum and the New Moon chamber is the most important place of all: the Do'Krin Temple Reliquary, where the Golden Claw is kept safe by the Order.
 
Related Quests
'''Do'Krin Monastery Objective''': Safeguard the Golden Claw at Do'Krin Monastery.


People
 
Maps
 
Gallery
 

Notes
According to Kauzanabi-jo, Do'Krin means "Warrior's Grin" in Ta'agra.
In the quest The Do'Krin Killer in TES Legends, Fighters Guildmaster Ingrid says that a serial killer is murdering monks at the Monastery.
Online:Edrald Estate

thumb|right|The Deadlands (Edrald Undercroft)
 
Related Quests
Edrald Estate Objective: Discover what happened to the Edrald family.
 


Maps
Online:At-Tura Estate

The estate is home to Count Hosni at-Tura, the leader of the Midnight Union. Mercenaries guard the entrances leading into the walled estate. Covenant Guards patrol the estate.

Clan Murtag has a small camp outside the northeastern wall. A cooking fire and two Murtag Soldiers are located there.
 

Related Quests
At-Tura Estate Objective: Recover the stolen Dream Shard from Hosni at-Tura.
 
 
 
 
 
 
 

People
 

Notes
This location was originally capitalized as "at-Tura Estate".
 
Gallery
Online:Pariah Abbey

The abbey is home to the Spirit Wardens, a group of virtuous monks who worship the Daedric Prince Azura. The Midnight Union have recently carried out an unprovoked attack on the abbey, and stolen the relic known as the Dream Shard.
 
Related Quests
Pariah Abbey Objective: Restore order to Pariah Abbey and save the Spirit Wardens.
 
 
 
 
 
 
 
 
 

text-bottom|32pxWayshrine
thumb|left|Pariah Abbey Wayshrine Pariah Abbey Wayshrine is located on the road east of the abbey, not far from the crossroads leading to Cumberland's Watch, Moonlit Maw and Wayrest.
 
Inhabitants
 
° — Quest-specific 
~ — Appears after completion of the quest A Prison of Sleep. 
≈ — Appears after the return of the Dream Shard.
Online:Harlun's Watch

It has been overrun by goblins of the Bloody Hand Tribe under their local leader Wither Tooth and durzogs.
 
 
Notes
Harlun's Watch also appeared in Oblivion.
Online:Thalara's Winery

Related Quests
Online:Burned Estate

Flame Atronachs and Shadowed Path necromancers can be found here. The estate was originally owned by the Juncus family.
 
Related Quests
Online:Hedoran Estate

There is a single cooking fire within the wreckage. A heavy sack can spawn in the room just east of the cooking fire, sitting against the eastern wall near a bedroll.
 

Related Quests
Online:Ice-Heart Home

Residents
Atli Ice-Heart
Oljorn Ice-Heart
 
 
Gallery
Online:Shurgak Clan Estate

It consists of a fortified Orcish camp and a Breton-style house.

The area is patrolled by hostile Shurgak Clan Orcs led by Warchief Azgarub. The Warchief can be found in the fortified camp. The two-story house is called "Shurgak Estate" and can be entered; a copy of the book Crow and Raven: Three Short Fables is found upstairs.

A raider named Krodak can be found hiding behind a tree to the south of the estate.
 

Related Quests


Notes
Shurgak Clan Estate appeared in Oblivion as Lord Rugdumph's Estate.

Gallery
Online:Wilminn's Winery

Related Quests
Online:Scroll Temple of Chim

It is guarded by the Gate of Chim, which is under the protection of Kingscrest Keep.
 

Gallery
Online:Scroll Temple of Ghartok

It is guarded by the Gate of Ghartok, which is under the protection of Farragut Keep.
Online:Scroll Temple of Altadoon

It is guarded by the Gate of Altadoon, which is under the protection of Castle Black Boot.
In addition to the standard array of Dominion Guards, this temple also houses Protector Tilorinwe.
Online:Scroll Temple of Mnem

It is guarded by the Gate of Mnem, which is under the protection of Castle Bloodmayne.
In addition to the standard array of Dominion Guards, this temple also houses Protector Arfire.
Online:Scroll Temple of Alma Ruma

It is guarded by the Gate of Alma Ruma, which is under the protection of Fort Rayles. Protector Yseline can be found within, guarding the scroll along with a number of Covenant guards. Around the edges of the temple are a number of notes and books on the Elder Scrolls, including a plea for their return to the Temple of the Ancestor Moths, An Accounting of the Elder Scrolls by an Imperial librarian, Effects of the Elder Scrolls by an Imperial scholar, and a treatise on the Order of the Ancestor Moth.

The Scroll Temple is located in on a plateau in the highlands, guarded by a range of hills and a high wall to the east. The temple grounds include a number of ruined Imperial buildings and fortifications, and a skyshard can be found within one of these just to the west of the temple. A ruined tower stands above a lake in the northern section of the grounds, and a small lumbermill can be found on the main road between the temple and the Southern High Rock Gate. Southwest of the lake lie the Covenant Siege Training Grounds, where new recruits learn to use the various different types of Siege Weapons.

text-bottom|20px|link=Online:Alliance War#Safe Zones|Protected Protected Area: The temple grounds are usually a Covenant safe zone, but when the Artifact Gate is open, enemy troops may be found in the area.

Notes
The Alma Rula is a position within the  .
The Temple appeared in Oblivion as Cloud Top.
Online:Scroll Temple of Ni-Mohk

It is guarded by the Gate of Ni-Mohk, which is under the protection of Fort Warden. Protector Gwenifyr can be found within, guarding the scroll along with a number of Covenant guards.

The Scroll Temple is located in a secluded valley in the foothills of the mountains, guarded by a mountain spur and a high wall to the south. The temple grounds include a small river valley to the north of temple, and a skyshard can be found at the top of the waterfall. A watchtower overlooks the valley and the Gate of Ni-Mohk from the north, and a small house sits beside the river below it.

text-bottom|20px|link=Online:Alliance War#Safe Zones|Protected Protected Area: The temple grounds are usually a Covenant safe zone, but when the Artifact Gate is open, enemy troops may be found in the area.
Online:Gate of Altadoon

It is under the protection of Castle Black Boot. To open the gate, Castle Black Boot and Castle Faregyl must both be captured, although they do not need to be held by the same alliance. While closed, the gate can only be used by members of the Aldmeri Dominion, who frequently pass through when traveling between the contested areas in Cyrodiil and their safe zone at the Western Elsweyr Gate. The gate is guarded by a number of boss-level soldiers who have a high range of stealth detection, so it is inadvisable for members of enemy alliances to venture too close when the gate is closed. Similarly, assaulting the gate while it is open is best tackled by a group, as the guards respawn relatively quickly. It should also be noted that it is no longer possible for enemy alliance members to become trapped inside the Scroll Temple grounds if the Dominion recaptures Black Boot or Faregyl, thereby closing the Artifact Gate, as there are now steps up to the higher level of the gate, from which you can jump down to exit the area.
Online:Gate of Mnem

It is under the protection of Castle Bloodmayne. To open the gate, Castle Bloodmayne and Castle Faregyl must both be captured, although they do not need to be held by the same alliance. While closed, the gate can only be used by members of the Aldmeri Dominion, who frequently pass through when traveling between the contested areas in Cyrodiil and their safe zone at the Eastern Elsweyr Gate. The gate is guarded by a number of boss-level soldiers who have a high range of stealth detection, so it is inadvisable for members of enemy alliances to venture too close when the gate is closed. Similarly, assaulting the gate while it is open is best tackled by a group, as the guards respawn relatively quickly. It should also be noted that it is no longer possible for enemy alliance members to become trapped inside the Scroll Temple grounds if the Dominion recaptures Bloodmayne or Faregyl, thereby closing the Artifact Gate, as there are now steps up to the higher level of the gate, from which you can jump down to exit the area.
Online:Gate of Alma Ruma

It is under the protection of Fort Rayles. To open the gate, Fort Rayles and Fort Glademist must both be captured, although they do not need to be held by the same alliance. While closed, the gate can only be used by members of the Daggerfall Covenant, who frequently pass through when traveling between the contested areas in Cyrodiil and their safe zone at the Southern High Rock Gate. The gate is guarded by a number of boss-level soldiers who have a high range of stealth detection, so it is inadvisable for members of enemy alliances to venture too close when the gate is closed. Similarly, assaulting the gate while it is open is best tackled by a group, as the guards respawn relatively quickly. It should also be noted that it is no longer possible for enemy alliance members to become trapped inside the Scroll Temple grounds if the Covenant recaptures Rayles or Glademist, thereby closing the Artifact Gate, as there are now steps up to the higher level of the gate, from which you can jump down to exit the area.
Online:Gate of Ni-Mohk

It is under the protection of Fort Warden. To open the gate, Fort Warden and Fort Glademist must both be captured, although they do not need to be held by the same alliance. While closed, the gate can only be used by members of the Daggerfall Covenant, who frequently pass through when traveling between the contested areas in Cyrodiil and their safe zone at the Northern High Rock Gate. The gate is guarded by a number of boss-level soldiers who have a high range of stealth detection, so it is inadvisable for members of enemy alliances to venture too close when the gate is closed. Similarly, assaulting the gate while it is open is best tackled by a group, as the guards respawn relatively quickly. It should also be noted that it is no longer possible for enemy alliance members to become trapped inside the Scroll Temple grounds if the Covenant recaptures Warden or Glademist, thereby closing the Artifact Gate, as there are now steps up to the higher level of the gate, from which you can jump down to exit the area.
Online:Gate of Chim

It is under the protection of Kingscrest Keep. To open the gate, Kingscrest Keep and Arrius Keep must both be captured, although they do not need to be held by the same alliance. While closed, the gate can only be used by members of the Ebonheart Pact, who frequently pass through when traveling between the contested areas in Cyrodiil and their safe zone at the Northern Morrowind Gate. 

The gate is guarded by a number of boss-level soldiers who have a high range of stealth detection, so it is inadvisable for members of enemy alliances to venture too close when the gate is closed. Similarly, assaulting the gate while it is open is best tackled by a group, as the guards respawn relatively quickly. It should also be noted that it is no longer possible for enemy alliance members to become trapped inside the Scroll Temple grounds if the Pact recaptures Kingscrest or Arrius, thereby closing the Artifact Gate, as there are now steps up to the higher level of the gate, from which you can jump down to exit the area.
Online:Gate of Ghartok

It is under the protection of Farragut Keep. To open the gate, Farragut Keep and Arrius Keep must both be captured, although they do not need to be held by the same alliance. While closed, the gate can only be used by members of the Ebonheart Pact, who frequently pass through when traveling between the contested areas in Cyrodiil and their safe zone at the Southern Morrowind Gate. The gate is guarded by a number of boss-level soldiers who have a high range of stealth detection, so it is inadvisable for members of enemy alliances to venture too close when the gate is closed. Similarly, assaulting the gate while it is open is best tackled by a group, as the guards respawn relatively quickly. It should also be noted that it is no longer possible for enemy alliance members to become trapped inside the Scroll Temple grounds if the Pact recaptures Farragut or Arrius, thereby closing the Artifact Gate, as there are now steps up to the higher level of the gate, from which you can jump down to exit the area.
Online:Hollow Waste Dolmen

The dolmen is located at what was once the Aswala Stables, where the famous Yokudan Charger, one of the mightiest horse breeds in Tamriel, were bred. The stables have been overrun with daedra since the construction of the dolmen.

thumb|Aswala Stables
Online:Fallen Wastes Dolmen

Bugs
Online:Mournoth Dolmen

A chest can spawn on a small patch of land just north of the dolmen, between two unnamed lamia corpses.
Online:Eyebright Feld Dolmen

A chest can spawn by a tomb north of the dolmen, near the skyshard. Flyleaf Catacombs lies to the west.
Online:Westmark Moor Dolmen

Related Quests
Online:Alcaire Dolmen

A chest can spawn north of the dolmen, at the base of the nearby sunken Ayleid ruin.
Online:Gavaudon Dolmen

It is located south of Weeping Giant and east of Dro-Dara Plantation. There is a backpack beside the stairs where the final pinion spawns. Wisps roam the shallows north of the dolmen, and a wispmother floats on the island northeast of it. A chest can spawn on the southern shore of the wispmother's island.
Lore:On the Utility of Marbles and Needles

A  , a  , and a   walked into a cornerclub.

"What'll it be, muthseras?" the barkeep asked.

"Give me a mug of mead," said the Nord.

"I'll have a snifter of shein—the good stuff, mind you," said the Chimer.

"Kindly serve me an infusion of chal, a marble, and a leather-sewing needle," said the Dwemer.

"Haw, haw," guffawed the Nord. " 's bones! The little milk-drinker's going to play pick-up-sticks, but he can handle only one stick!"

"At least I don't swear by a god who is not only imaginary, but dead," said the Dwemer, as the barkeep placed his items on the counter.

"Hey! What?" the Nord blustered. "Why, I ought to…!"

"He's got you there, by  ," said the Chimer, sipping at his shein. "A point for you, Dwarf."

"On the other hand, at least the Nord doesn't think it's clever to worship   from  ," said the Dwemer, swirling his chal.

"  and  ! You go too far!" cried the Chimer, drawing a triangular dagger.

"Yeah! Let's gut the runt!" growled the Nord, pulling a hand-axe.

The Dwemer knocked the marble off the counter. It landed on the floor just where the Chimer was putting down his foot for his thrust. He slipped, lurched left, and buried his dagger to the hilt in the surprised Nord's chest. Meanwhile the Dwemer gave the big needle a precise flick of the finger; it spun down and lodged in a crack between the floor-planks, point up. As the Chimer back-pedaled from the dying Nord, he lost his balance and fell headfirst to the floor, where the needle pierced one of his golden eyes all the way into his brain. It took several minutes of flailing, but eventually the Chimer was as dead as the Nord.

The Dwemer pulled a coin-purse from the Chimer's belt and gave it to the barkeep, swallowed the Nord's mead in one prolonged chug, picked up the snifter of shein and took a sip, then nodded to the barkeep and left the cornerclub, snifter in hand. "Off to the market," they heard him say. "I must get a bone-tweezer, a   egg, and a boot-jack."
Online:Iluvamir Dolmen

Related Quests


Notes
Prior to Update 9, this dolmen and its associated region were named Lluvamir.