Oblivion:Ahdarji's Heirloom

Quick Walkthrough
# Go to your new Doyen, S'Krivva in Bravil, to receive this quest.
# Travel to Leyawiin and speak with Ahdarji to get the details of the quest.
# Discover the whereabouts of Amusei and question him about the ring.
# Steal the ring from Countess Alessia Caro.
# Return the ring to Ahdarji for a reward, and report to S'Krivva for another reward.

Detailed Walkthrough
If you plan on doing all the intermediate steps to this quest, then before you embark on it, make sure to have at least one lockpick on you that you will be giving away. There will also be many locked doors, a locked chest and a locked jewelry box that you can deal with however you usually deal with locked items, including using spells and/or pickpocketing up to five keys, one for a dungeon, one for the secret room doors, one for the castle interior doors, one for the bedroom door and a final one for the jewelry box at the end.

Go to your new Doyen, S'Krivva in Bravil, to receive this quest. She will tell you that a ring has been stolen by someone not in the guild from a Khajiit named Ahdarji, the widow of a former fence and also a former Thieves Guild member herself. Since the guild frowns on rogue or freelance thieves, they are willing to help Ahdarji; more precisely, they are willing to send you to help her.

Speak with Ahdarji
Speak to any beggar in Leyawiin and you will be told that Ahdarji lives on the west side of town (she actually lives on the east), goes to the Three Sisters' Inn in the evenings, and eats her midday meals at the Five Claws Lodge. Find her at one of those locations, and speak to her.

Ahdarji tells you that an Argonian named Amusei (remember him?) stole the ring. She wants you to kill him and get her ring back. Of course, you can't kill him since he is essential until The Ultimate Heist is completed, so she says to at least make him suffer.
thumb|right|Amusei is in jail
Question Amusei
Talk to a beggar to find out where Amusei is. Pay one of them and you learn that he was arrested for trying to swindle Alessia Caro, the Countess of Leyawiin. You also find out that the guards accept bribes to allow people to visit prisoners. Head to the castle dungeon and talk to the jailor. He tells you that "dirty lizards" aren't allowed to have visitors per the countess' orders; however, 20 gold quickly changes his tune. Picking the lock to the dungeon is also possible, though the lock is level-dependent. If you don't even want to do that, pickpocket the guard and steal his dungeon key. Go downstairs, and ask Amusei where the ring is. He questions why he should tell you. Bribe him with a lockpick, and he reveals that the ring didn't originally belong to Ahdarji, but rather to the countess. After stealing it from Ahdarji, he tried to ransom it back to her and was arrested. The ring is now in the hands of the countess.

Steal the Ring
In order to avoid a possible future bug, you must then return to Ahdarji and tell her that Amusei tried to sell the ring back, she will say that she will make better use of the ring and will pay double for you to steal it back for her.

If you talk to a beggar, he or she will tell you to talk to Hlidara Mothril, the countess' handmaiden, who stays with the countess all day. The beggar will also tell you about other "secrets" in the castle: a torture chamber specifically for Argonians. Oddly enough, you can get the tip about Hlidara Mothril from the Count himself, although he mentions nothing of the torture chamber. You can ask the countess about the ring, too, and she doesn't seem to get suspicious.
thumb|right|The secret torture chamber
Speak to Hlidara Mothril:
# With a disposition of 60, Hlidara Mothril tells you the countess' schedule (she is away from Leyawiin from the 15th to the 17th of every month)
# With a disposition of 70, Hlidara Mothril tells you the countess wears the ring at all times except for baths and while she's sleeping, at which point it is left in a jewelry box. She will also tell you about a secret passage from the torture room to the countess' private quarters. The countess sleeps at 11pm and her jewelry box is to the right of her bed on the dresser.

Wait until about 1am and proceed to the countess' private quarters. Head to the Castle Leyawiin Basement to find a lever hidden in an open barrel. Pull the lever and the wall will open up, revealing a passage to the secret torture room. There's a second lever you'll have to pull hidden in the secret passage. Pick the leveled lock on the next door (or steal the key from the count or Caelia Draconis beforehand), sneak left past the patrolling guard, and pick the lock on the leveled private chambers' door. You can also try reaching the Private Quarters via the County Hall itself, but you will have to avoid more denizens and guards that way.

Once inside the countess' room, pick the leveled lock on the jewelry box or pickpocket the key from the countess, grab the ring and some minor treasure, including the letter called Divining the Elder Scolls (which is worth 50 gold), and go out the way you came in. Beware, the guard is still patrolling.

Reward
Return to Ahdarji, and give her the ring for a 200 gold reward for your efforts (if you don't tell her Amusei tried to sell the ring, she only gives you 100 gold). Finally, return to S'Krivva for another 200 gold reward, rank advancement to Prowler, and your next mission.

Blood Price
Killing any of the following NPCs while this quest is active will require you to pay a blood price to S'Krivva:


  These NPCs have nothing (at least almost nothing in Caelia Draconis' case) to do with the quest and are actually a target for assassination in another quest for another faction.

Notes
As the countess' essential status is removed upon completion of this quest, it is highly recommended to complete Sanguine's Daedric quest before attempting this. However, completing the Sanguine quest beforehand can, in rare cases, trigger a minor bug. See the bugs section for details.
  An achievement will be unlocked upon being promoted to Prowler.
If you choose to 'free' Amusei by unlocking his cell door, he will not move or run away. Furthermore, if you force him to run away (e.g. by casting a "Demoralise" spell) nobody will notice or try to stop him.
If you unlock the door to the cell that Amusei occupies before the quest starts, you will find him sneaking around the hallway when the guard opens the door for you.

Bugs
Interaction with Other Quests
 
  You can correct it by entering the console command  . This will update the quest, directing you to see Ahdarji.
 
  You can use the console command   to add the ring to your inventory and complete the quest.
Otherwise, you can attack her. You will have to pay about 40 gold for the assault, but it will get her to get out of the chair and go about her normal routine.
Going to jail will also solve this problem.
Also, if you leave the castle, wait for a day, and then return, the countess may be found walking to her bedroom.
 

Quest Progression Issues
 
One solution is to talk to the countess and inquire where she keeps her ring. Then wait until she travels to Chorrol to visit her mother and then returns to Leyawiin. She should now place her ring correctly in the box when she sleeps.
Alternatively, you can simply reload the game and toggle to a different active quest. The ring should reappear in the jewelry box.
If nothing else works, you will have to revert to an old save.
 
 
 
 
As a workaround, he will leave if you find the ring on your own and complete the quest.
  This can be fixed with the console command  .
 

Ring Issues
 
:This can happen under a number of circumstances:
::#If you talk to the maid and then a guard and don't talk to Ahdarji before opening the box.
::#If you first talk to Hlidara Mothril to find out about the countess taking off the ring at night, and then talk to Count Marius Caro who tells you to talk to Hlidara Mothril.
::#Reportedly, if the countess is sleeping on the left-hand side of the bed, this bug is likely to happen. Just wait outside the castle for a couple of days and try again. If the countess is on the right hand side of the bed, the bug will be fixed. One possible reason is that the countess usually sleeps on the right side of the bed (where her jewelry box is), and she would usually place her ring in the box before going to sleep. But if the count sleeps on the right side, she will have no choice but to sleep on the left side of the bed. Consequently, she will also forget to drop off her ring in the box.
:*   Use the console command   to add the ring to your inventory and complete the quest.
:* Otherwise, head outside the castle and wait for a couple of days or more, then go back in and the ring may appear in the jewelry box. You may need to try waiting multiple times, but it has been confirmed that this fix does eventually work.
:* Another possible fix is to kill someone who belongs in the quest like the countess' bodyguard. You will get a journal update that you have to pay the blood price. Pay the price and you will automatically complete the quest, even if you had no rings, this also works with two rings. However, there have been reports that the option to pay the blood price may not show up in conversations with S'Krivva even after killing, for example, the countess' bodyguard.

 
  Use the console command   twice until the counter says 0.00, then   to fix the problem.
 
  Use the Console to remove the ring: type  .

Journal Entries