Netruk44/uesp-wiki-content huggingface dataset:
Online:Firisar

Firisar is a High Elf commoner who can be found at the College of Aldmeri Propriety. He can be found taking inventory on the front porch (south) of the School Building. He cannot be spoken to.
Online:Preens-Ears

Preens-Ears is a Khajiit commoner who can be found in Mistral, observing Tahara's beast. He has no unique dialogue.
 
  
Notes
His clothes are randomly generated.
Online:Arnurdurwe

Arnurdurwe is a High Elf commoner who can be found in Mistral. She is one of the spectators looking at Tahara and her "beast". She has no unique dialogue.
 
  
Notes
Her appearance is randomly generated.
Online:Mollyon

Mollyon is a High Elf commoner who can be found in Mistral, observing Tahara's beast. He has no unique dialogue.
Online:Thalmor

The   are the political and diplomatic representatives of both the Summerset Isles and the Aldmeri Dominion. They are responsible for almost every aspect of the Dominion on the mainland, and have the authority to do whatever is necessary to win the war.  

Though they bear the Thalmor name, the Fists of Thalmor are not affiliated with the group, despite widespread misconceptions. The Fists are the military arm of the Dominion government, though not the Dominion army. The misconception has caused problems for Thalmor who visit a location after the Fists have been there. The Thalmor have proposed that the Fists retake their previous name, Justiciars, to ease these problems. 

Members


Locations
 
 

Quests
 
 
 
 

Notes
For historical information see the lore article.
Online:Fists of Thalmor

The   are a military arm of the Aldmeri Dominion's government. They enforce the decisions of the Thalmor, the Dominion's effective executive, and are not affiliated with the Dominion's normal army. Owing to their name, the Fists of Thalmor are sometimes confused with the Thalmor themselves. Some members of the Thalmor are unhappy with how that is affecting their perception by the public, and have proposed that the Fists be renamed to their previous name of Justiciars.  

Members


Locations
 
 
 

Quests
Online:Zargal

Zargal is a Khajiit soldier who can be found at Cat's Eye Quay. He's in the forequarters (before entering the door into Cat's Eye Quay proper) searching the dead Maormer littering the path. He has no unique dialogue.
 
     
Bugs
  This was patched   and the other Zargals were replaced by generic Fist of Thalmor NPCs.
Online:Abenil

Abenil is a Khajiit merchant who can be found in Cat's Eye Quay. Her shop is the first building on the left when you enter the quay from Mistral. When spoken to, she'll say, ''"Fortunately, we didn't get hit as hard as most. We won't be able to take another storm like that though."''
Online:Dirsherr

Dirsherr is a Khajiit farmer who can be found west of the Temple of the Mourning Springs. He has no unique dialogue.
Online:Taren Ulven

Taren Ulven is a Dark Elf drunkard who can be found in the Riverside Inn in Nimalten. He has no unique dialogue.
Online:Arvena Doran

Arvena Doran is a Dark Elf student who can be found in the Riverside Inn in Nimalten. She sits at the west end of the main room, drinking alone and cannot be spoken to.
Online:Jyrwinn

Jyrwinn is a Nord laborer who can be found in the Common Hall in Nimalten. She has no unique dialogue.
Online:Knudvarr

Knudvarr is a Dark Elf commoner who can be found sleeping in the Common Hall in Nimalten. He has no unique dialogue.
Online:Sirkralf

Sirkralf is a Nord laborer who can be found in Nimalten. He has no unique dialogue.
Online:Almse Sadus

Almse Sadus is a Dark Elf student who can be found in Nimalten. She wanders the center of town near the well where she relaxes, listens to Vurvyn's flute playing, and occasionally looks out for something or someone unknown. She cannot be spoken to.
Online:Tredare Aradil

Tredare Aradil is a Dark Elf laborer who can be found in Nimalten. She has no unique dialogue.
Online:Jofstrom Bitterblood

Jofstrom Bitterblood is a Nord commoner who can be found in the Nimalten Markets in Nimalten.
Online:Atl-Xulith

Atl-Xulith is an Argonian who can be found at the Riverside Inn in Nimalten. He appears upstairs during the related quest, and has no unique dialogue.
 
Related Quests
Online:Aelakja

Aelakja is a Nord member of the Companions who can be found at Taarengrav. She is injured, and Narir is looking after her. She has no unique dialogue. She disappears after The Shackled Guardian is complete.
Online:Shilaya

Shilaya is a Khajiit commoner who can be found on the second floor of the Mistral Treasury in Mistral. She has no unique dialogue.
Online:Pierraud Caria

Pierraud Caria is a Breton commoner who can be found in Haven. He has no unique dialogue.
Online:Knights of Saint Pelin

The   are the knightly order of Evermore and Queen Arzhela. They take their name and inspiration from Saint Pelin, a beadle at the  . Pelin sacrificed himself to buy time for the soldiers of Bangkorai Garrison to regroup and defeat the vampiric horde known as the  .  

Members


Locations
 

Quests
Online:Falinesti Faithful

The   are a group dedicated to the protection and tending of the four sites that the Falinesti tree city travels between every season. Despite the Falinesti having gone missing centuries ago they tend these sites in the hope that it will one day reappear. They have many theories as to why the city went missing, ranging from simply getting lost to having been stolen by a Daedric Prince. They object to the current efforts of the Aldmeri Dominion to excavate the sites for artifacts.  

Members


Locations
 
 
 
 

Quests
Online:Lion Guard

The   are the elite guards of High Rock and the Daggerfall Covenant. They are deployed all across High Rock and serve as High King Emeric's personal guard. They espouse a meritocratic hierarchy, where ability alone determines progression.  

They have a history of abandoning forts and leaving behind many provisions. Recently they abandoned Firebrand Watch, which the Red Rook Bandits reportedly ransacked and made a fortune from, and Cryptwatch Fort, which the Rooks took as a base for themselves. 

Members


Locations
 
 
 
 
 
 

Quests
Online:Old Creepy Cave

Maps
thumb|left|A map of Old Creepy Cave
Online:House Telvanni

is one of the Great Houses of Morrowind. They refused to join the Ebonheart Pact, partially on the grounds of slavery, as the Argonians, which make up a large proportion of their slaves, were granted equal membership of the Pact and all Argonian slaves were to be released. 

The affairs of the House are run by the Telvanni Council, which consists of five powerful Telvanni wizards, formally led by Archmagister Nelos Otheri. However, the councilors prefer not to be disturbed and do not usually act directly, but rather through intermediaries known as Mouths, who attend the council sessions in Sadrith Mora on their behalf.

For historical information, see the lore article.

Members
Telvanni Councilors



All Members


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Quests
Online:Grace Paumier

Grace Paumier is a Breton member of the Mages Guild found in the guild hall in Hallin's Stand. She can be found reclining on the bed upstairs.
 
Dialogue
She tells you she can assist you should you have the need.
:''"Daimbert keeps complaining about the Imperials, but I'm just happy they've left us alone. If there's anything I can help you with, just ask."''
Online:House Dres

is one of the   of  . They controlled the southeast of Morrowind from  . This position allowed them to act as the main slavers for the rest of Morrowind. They were opposed to the Ebonheart Pact's terms, which freed all Argonian slaves. However, unlike the other three Great Houses which belong to the Pact, the Dres still keep non-Argonian slaves in the territories they control. They have strong ties to  . The House is ruled by Grandmaster Omin Dres from his palace in the Dres city of Kragenmoor. 

For historical information, see the lore article.

Members


Locations
 
 
 
 
 
 

Related Quests
Online:Agrippa Priscus

Agrippa Priscus is an Imperial smith who can be found in Redfur Trading Post, browsing the marketplace. He has no unique dialogue.
Online:Milgangor

Milgangor is a Wood Elf laborer who can be found in his house in Redfur Trading Post. He has no unique dialogue.
Online:Lucie Dercirent

Lucie Dercirent is a Breton provisioner who can be found in Milgangor's house in Redfur Trading Post. She has no unique dialogue.
Online:Ordinators

are the holy guards of the Tribunal Temple. They enforce Temple law across the whole of Morrowind and have authority over almost every organization. They are typically recruited from  , with their influence especially seen in their armor style. The Hands of Almalexia are an elite subset of Ordinators, chosen to serve the living goddess Almalexia. 

Members
 

Locations
 
 
 
  
 
 
 

Related Quests
 
 
 
 
 
 
 
 

Related Books
 
 

Notes
For historical information, see the lore article.
Online:Boneshaper Clan

The   is a tribe of Reachmen currently operating in the Rift. They have formed an alliance with the Worm Cult. 

Members


Locations
 
 
 
 
 

Quests
Lore:Skyreach Explorer, Volume One

With an equal measure of excitement and trepidation, I begin this series of journals that will one day form the basis of a scholarly work on   and the ancient   people. The   has generously funded this expedition, in exchange for the exclusive rights to publish at least two books related to the subject at hand.

Note, however, that these journals are not the finished, published work. They contain my observations, theories, and general musings on everything I encounter throughout this trip. The journals will also contain asides by my scholarly partner,  , whose theories are usually wildly opposite of anything I propose. I like to think that our differing points of view help to create a more complete picture of the past, but I will admit here, within these pages, that she often drives me into an intellectual rage. Without her support and the addition of her lofty credentials alongside my own, however, I'm not sure this expedition would have come to fruition.

Why Skyreach? These ancient ruins, we believe, hold the answers to the question that has intrigued us both since we first started looking into  's past. Namely, who were the ancient Nedes, the people who eventually gave rise to the mighty  s? I always imagined them to be uncivilized brutes that were as likely to fight each other as they were their enemies, but Verita has constantly insisted that they had to have a more advanced culture than I gave them credit for. Perhaps deep within the ruins of Skyreach, we will settle our argument once and for all.

 

Remarkable! The city of Skyreach appears to extend not only around the  , but through them and even beneath them. What an amazing feat of engineering went into the crafting of the place. It appears I have lost at least one argument with Verita. The ancient Nedes were certainly not simply uncivilized brutes. But beyond that, these monoliths have yet to tell us exactly who they were.

We have begun our investigation in a section of the ruined city we have decided to call " ." Our first goal is to explore the area and come to some conclusions about what daily life must have been like in this Nedic metropolis. Did they utilize both the exterior and interior spaces, or were they primarily dwelling within the space carved from the very heart of the mountain? Perhaps the intricate carvings will provide some clue.

On first inspection, I theorize that the Nedes built this massive living structure as a private estate for one of their vaunted High Kings. Perhaps it was even the final residence of  , the High King that presided over the fall of the Nedes.

Verita, as usual, disagrees. She posits that the commonfolk lived and worked both inside and outside these now-ruined buildings. The evidence we see for what appear to be areas converted into living spaces, she claims, lend credence to the theory that the Nedes retreated into the mountain as a result of the   invasion. Her theory may be more sound, on further consideration, but I am not yet ready to concede to her on this. Not yet.
Lore:Skyreach Explorer, Volume Two

Supplemental Notes by  , Ancientist,  

Reginus needed a rest and some juniper tea, so I've taken up ink and quill to continue the record of our exploration of  . (I love how he hates that I have a more friendly and exciting writing style than he does! Smashing!)

I'm coming more and more to the certainty that the  s possessed an advanced society. Perhaps even more advanced than our own in certain ways. The engineering skills that were required to construct these massive spaces within the mountain are almost too much to fathom. I'm not sure if our best engineers and crafters wouldn't be hard-pressed to duplicate the effort. The intricate gardens, the vaulted ceilings, the ingenious waterways and fountains&mdash;it all points to a level of sophistication and aesthetic that rivals or exceeds the best   has to offer.

I think that the overall skill and craftsmanship demonstrated in the stonework that surrounds us clearly shows that the Nedes were much more than war-loving savages. I'm sorry, Reginus, but I have to record it as I see it. The architecture demonstrates that they treated stonework and masonry as an art form. The carvings are more than simple decoration. They tell a story of a proud and powerful people, of a culture reaching for the stars that was then cut short by jealous invaders. Even in ruins, there is a grandeur here that leaves me breathless.

Even more impressive are the spaces that are open to the sky. These open ceilings let in fresh air and sunshine, and were perfect for observing the night sky&mdash;a practice we know the Nedes were fond of thanks to ancient texts and tablets such as the   and others. I believe that the Nedic obsession with the stars isn't simply because they worshipped or had some other deep connection to the  s. I believe that the Nedes were somehow involved in the very creation of the whole concept of the Celestials. I plan to find proof of this during our explorations of this space and the neighboring ruins.

Of course, Reginus strongly disagrees with my proposition. He even demands that I return the quill to him. Historian, indeed! He wouldn't know a fact from a fantasy if it walked up and said "hello." Oh, very well. My hand was beginning to cramp, anyway.
Lore:Skyreach Explorer, Volume Three

Today we made our first foray into the undercroft known as  . It is evident that the dead of the Nedic city were interred within this vast labyrinth. However, we have not yet been able to determine if all classes of citizens were allowed to make use of these facilities or if it was just a place for the rich and powerful. We will begin examining a sampling of the graves at once. Who knows what relics we might find buried with each Nedic corpse?

Some of the guards and workers in our party have begun to complain about this place. They say these catacombs are haunted. One of my students actually reminded me of the legend of Virmaril the Betrayer. I usually don't hold with such nonsense, but I must admit that a feeling of dread has settled over me. And like some of the others, I imagine I'm hearing a voice whose words are spoken just low enough that I can't make them out. Perhaps we're just frightening each other with these wild tales. Still, the faster we complete our study, the faster we can exit this dismal place.

(I've taken up the quill again, as Reginus appears to be almost frozen with fear at the moment. We haven't actually seen any spirits or walking dead yet, but more and more of our crew are complaining about the strange voices in their heads. I'm going to ignore them for the moment and talk about the amazing chamber we just came across. This must have been where the legendary meeting of the Nedic kings took place! Each of the kings appear as they must have looked in their last moments of life, sitting in their thrones as if about to enter into a grand debate. —Verita N.)

I don't know what came over me, but I have shaken off the feeling of doom and retrieved my quill from our fanciful Verita. I must document the position of each of these ancient kings so that our record of this discovery is complete. Though their names have been lost to history, we know the titles of each of the kings spread out around the High King Durac. They include such luminaries as  ,  , and  . We don't know why they carried these titles, but I'm sure it had something to do with the region of the Nedic realm they ruled. Or perhaps it had something to do with their own personal portfolios of power.

(Give me that quill! Who cares what they were called. I think this chamber demonstrates the true state of Virmaril the Betrayer's mind. I don't think he was trying to raise an undead army. I think he was more of a collector. I think this place is now his collection! It makes a certain amount of sense if you look at the evidence before us. —Verita N.)

Nonsense! Virmaril is nothing more than a legend. And ghost stories do nothing to advance the cause of knowledge and history. Let's move on before we all succumb to these imaginary voices.
Lore:Skyreach Explorer, Volume Four

As we saw in the other parts of the city we have already explored, the same odd figures appear throughout the Nedic architecture. Clearly, a serpentine motif is depicted everywhere. I contend that this is proof positive that the Nedes worshipped some sort of serpent god and were so enamored of this deity that they wanted to see him wherever they looked.

Verita says my theory has merit, and I thank her for that. But she insists on offering an alternate opinion. She says it's to make sure all avenues of possibility are explored, but I contend she just wants to be contrary. She does enjoy disagreeing with me at every chance she gets. Her theory is that the snake was simply a popular figure in Nedic culture, not unlike the Friendly  , the Brave Little  , or the Gift-Giving   of our own popular legends.

We must agree to disagree, as the other popular saying goes.

Other images we have spotted over and over again in the stonework include an odd,  ish face, a stag-skull sort of creature, and a winged serpent, which could be related to the other snake images. Gods? Popular story characters? Simple decorative elements without higher meaning? I believe we are looking upon the Nedic pantheon, for I can't imagine going to all this trouble just to depict imaginary creatures from camp-fire tales.

 

We now believe that the   were originally used as the city of Skyreach's graveyard. We have found evidence that the interred came from all walks of life, from commoners to crafters, nobles to royals. We have also developed conflicting theories about why the confines of these catacombs have disturbed us so profoundly.

I believe that it is shared illusion, given substance by lingering legends and fueled by our own fears. We just need to rely on our intellects and strength of will then everything will be fine. Besides, illusions cannot hurt us. Of that, I am fairly certain.

Verita, of course,  has a differing opinion. She believes that the legends concerning  , who we know of only through the remains of a text now called the  , have at least a grain of truth to them. It is her belief that Virmaril was indeed a  , and that somehow he has defied the laws of nature and still exists in one form or another somewhere deep within this labyrinth. I say balderdash, but as I agreed to let her join this expedition, I feel somewhat obligated to allow her to express her theories&mdash;no matter how outlandish they may be.

It is Verita's contention that Virmaril has been asleep these long aeons, and we have somehow begun the process of awakening him from his eternal slumber. Just to be on the safe side, we have decided to cut our exploration of the catacombs short and move on to the next site in the complex. Perhaps we shall return to these ruins at a later time, after our heads have cleared.
Lore:Skyreach Explorer, Volume Five

Supplemental Notes by  , Ancientist,  

Reginus stepped into a crack in the stone walkway and sprained his ankle. He's currently resting at the base camp with a cup of hot   tea. He reluctantly agreed to allow me to explore the   without him, as we can't afford to waste time waiting for his ankle to heal to complete our examination of the Skyreach complex.

Here I am, inside the highest accessible point within the Skyreach ruins. A long, winding corridor leads deeper into the structure, though I have yet to see any evidence that would allow me to formulate a theory about the purpose of this place. I do have the unnerving feeling that I'm not alone in here. Well, in addition to my guards and research assistants. I wonder if it has something to do with the faces staring out from the carvings in the pillars and walls?

Anyway, the corridor into the ruins appears to have seen damage in the past. Parts of the walls have fallen away, and sections of the approach appear to consist of natural cave instead of worked stone. Perhaps an earthquake caused the damage and even opened natural passages through the ruins? And it still feels as though I could turn around and look into the face of an ancient  &mdash;or something even stranger&mdash;at any moment.

As I reached the end of the corridor and it opened into a vast, finished chamber, I wondered whether or not the passage I entered the ruins by was ever meant as an original accessway. It appeared to bisect the main chamber almost as an afterthought, as though someone or something dug their way into this section of the ruins at some point after the fall of Skyreach and I was now following the path of previous explorers or tomb robbers.

I need to think about that a bit before I write any additional comments.
Lore:Skyreach Explorer, Volume Six

Supplemental Notes by  , Ancientist,  

I continue my commentary on my exploration of   while Reginus lounges around back at the base camp, nursing an injured ankle and cursing his bad run of luck on this expedition. But now that I think about it, maybe he was just getting tired of crawling around in dusty, old ruins and decided he needed a break. I wouldn't put it past him to have me do all of the work around here.

I've reached the main chamber of this portion of the ruins. It was obviously a ceremonial room of some sort, perhaps associated with the   religion or arcane practices. Four summoning circles or ritual stones of some sort occupy key positions around the room. I'm not an expert on arcane rituals by any means, but I wouldn't be surprised if these stone platforms were wards of some sort. I'll make etchings of the stones and see what Reginus thinks they represent.

The center of the chamber appears to be decorated with an engraved ritual circle that seems to depict an   of some kind. Is it another of the supposed Nedic gods that we have yet to fully identify? I'll put that it the definite "maybe" category. I do get a sense of foreboding in this ancient space, as though something of great consequence took place here. I wish I could find a text or something that would just explain everything to me, but then I guess I'd have no work to do for the university, would I?

The raised platform at the far end of the chamber contains two interesting and noteworthy features. First, a fifth summoning circle (ward stone?) is embedded in the floor of the platform. Second, a huge opening in the wall provides a view into the night sky. Could this have been an astronomical tool of some sort? Does a particular pattern of stars appear in this portion of the sky on a given day? I'll need to see how I can research that avenue of study, but in the meantime, I really don't like the sense I'm getting in this chamber. The place feels … angry. Like a hornet's nest of dark emotions waiting to explode.

Yes, I'm done here. Let's see if Reginus can make any sense of what we've discovered here.
Online:Aanthis Fadas

Aanthis Fadas is a Dark Elf mage who resides in Lukiul Uxith. He is friends with Meejapa.
 

Dialogue
If you approach him after defending the village, he thanks you.
:''"Thank you for saving us&mdash;especially my friend, Meejapa. I'm glad he's alive. I just wish he'd shut up."''