Shivering:Vitharn

Vitharn was overrun by its own brethren three generations after its founding, and because of the cowardice, inaction, and incompetence displayed by the defenders, the ghosts of the residents were cursed by Sheogorath to relive their battle over and over for eternity.

 
Related Quests


People
 

Notes
For more information about Vitharn, see the Lore article. 
Two test zones related to this ruin did not make it into the final game. "XPVitharn" is the console code for an entirely empty zone, while "XPVitharn05" leads to an Ayleid Ruin-like zone with no exits.
This settlement contains 3 Root Stalk plants and 24 Withering Moon plants.
 
Exterior
thumb|right|Key to Maps|150px
thumb|right|400px|Map of Vitharn exterior
The exterior is located at coordinates: SEWorld -1, -15
This location's map marker (M on map) is named Vitharn (editor name SE32VitharnMapMarker).  The entrance door is S of the marker, 220 feet away.
During the related quest, the following NPCs are near the entrance:
3 Ghost Fanatics
3 Ghost Fanatic Archers
4 Vitharn Ghost Archers (non-hostile; orange circles on map)
1 Vitharn Ghost Soldier (non-hostile; orange circle on map)
After the quest, the following creatures are near the entrance:
4 Zealot Enemies (at level 9 or higher, 25% chance Flesh Atronach, otherwise Zealot) are near the entrance
1 Baliwog (Mania) is near the entrance
The following plants can be found near the entrance: 5 Fungus Stalk plants, 5 Grummite Egg Mound plants,  3 Mushroom Tree Sapling plants, and 35 Withering Moon plants

 
Zone 1:
thumb|right|224px|Map of Vitharn Sump
The first time you enter this zone, the related quest will be active, and you will encounter three hostile Ghost Fanatics, an archer included. The first ghost can be found in the first room, right next to the Hollowed Stump (green dot on map), while the archer ghost can be found when the root tunnel splits in two. The third ghost can be found under water, near the entrance to Vitharn Reservoir at D. 

Occupants:
During related quest:
2 Ghost Fanatics
1 Ghost Fanatic Archer
After related quest:
3 Monsters (Dementia)
Treasure:
1 Hollowed Stump
1 Hollowed Stump (Healing)
The following plants will always be found: 3 Root Stalk plants and 17 Withering Moon plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Vitharn Reservoir

 

Zone 2:
thumb|right|257px|Map of Vitharn Reservoir
Upon arriving from door C, swim to the surface and examine the tunnel ceiling for an Amber Limb at H and a Hollowed Stump. Proceed forward and notice the big, inaccessible door at Out, apparently 'held shut by a supernatural force'. Pry open the nearby chest for some minor loot and proceed forward through the tunnel until you reach door D, leading into the ruin of Vitharn Keep. 

Occupants:
During related quest:
3 Ghost Fanatics
2 Ghost Fanatic Archers
2 Vitharn Ghost Archers (non-hostile; orange circles on map)
2 Vitharn Ghost Soldiers (non-hostile; orange circles)
After related quest:
3 Monsters (Dementia)
Treasure:
1 Hollowed Amber Limb (1-4 Amber; non-respawning) at location H on map
1 Chest
1 Hollowed Stump (Healing)
The following plants will always be found: 7 Withering Moon plants
Doors and Gates:
There are three doors in/out of this zone
1 door (at Out) leads outside to Vitharn Bailey (sealed by ghostly chains until quest is completed)
1 door (at C) leads to the zone Vitharn Sump
1 door (at D) leads to the zone Vitharn Keep

 

Zone 3:

Upon entering the keep, you will be approached by the ghostly reincarnation of Count Cirion (J) who will fill you in on the curse cast upon the residents. Note that insulting the Count will make him lock the door at D, leaving you with no other choice but to help lift the curse before you can leave. Inside the central room you will find several ghost citizens carelessly feasting while complaining about the noise from the battlefield. Start exploring by taking the western path and pick up the armory key from the table at k. Proceed to a small chapel and press the switch (cyan dot on map) to lower the secret wall at P. Pick up the Dagger of Depletion from L and loot the unlocked jewelry box on top of the shelves. Return to the central room and pick the eastern path. Locate Desideratus' Doll (O) in the second sleeping area and proceed forward until you encounter over-protective armorer Bat gro-Orkul at I. Unlock the armory door at Q (either by lockpicking or by using the armory key) and sneak into the armory. If you are noticed by Bat, he will immediately teleport you outside, so make sure to make effective use of your sneak skills. Claim Althel's Arrows from the table at N and leave the same way you came. It is finally time to enter the cursed battlefield, so use either door E, F or G and enter Vitharn Bailey. 

Occupants:
During related quest (all non-hostile, orange circles on map):
Anglor's Ghost (non-respawning) at H
Bat gro-Orkul's Ghost (non-respawning) at I
Count Cirion's Ghost (non-respawning) at J
4 Vitharn Ghost Citizens (non-respawning)
4 Vitharn Ghost Revelers (non-respawning)
After related quest:
1 boss-level Zealot at location A on map
6 Zealot Enemies (at level 9 or higher, 25% chance Flesh Atronach, otherwise Zealot)
Treasure:
Althel's Arrows at location N on map
Desideratus' Doll at O
1  Dagger of Depletion at L
1 Chest (locked)
1 Chest (contains an Iron Shield, a Fine Iron Shortsword, and 5 random pieces of weapon/armor; non-respawning; locked, opened by Vitharn Armory Key)
1 Jewelry Box (contains 1-3 unenchanted jewelry, 10% chance enchanted jewelry, 25% potion; non-respawning)
1 Urn
1 Urn (Healing)
Vitharn Armory Key at k (disabled after the related quest)
The following books will always be found: 1 16 Accords of Madness, v. XII, 1 Bark and Sap, 1 Fall of Vitharn, 1 From Frog to Man, 2 Myths of Sheogorath, 1 Saints and Seducers, 2 The Blessings of Sheogorath, 1 The Living Woods, 1 The Predecessors, 1 The Shivering Apothecary, and 1 The Shivering Bestiary
The other following items will always be found: 1 Gold Nugget, 2 Repair Hammers, 1 set of Purple Finery, 1 Iron Gauntlets, 1 Black Tar, 1 Thorn Hook, 2 Iron Claymores, and 3 Iron Warhammers
Some of the above items are clustered at the following locations:
At L: 1  Dagger of Depletion, 1 Jewelry Box, 1 16 Accords of Madness, v. XII, 1 Bark and Sap, 1 Fall of Vitharn, 1 From Frog to Man, 1 Myths of Sheogorath, 1 Saints and Seducers, 1 The Blessings of Sheogorath, 1 The Living Woods, 1 The Predecessors, 1 The Shivering Apothecary, and 1 The Shivering Bestiary
At N: Althel's Arrows and 3 Iron Warhammers
Doors and Gates:
There are four doors in/out of this zone
3 doors (at E, F, and G) lead outside to Vitharn Bailey (locked)
1 door (at D) leads to the zone Vitharn Reservoir
1 Metal Door at Q (locked, opened by Vitharn Armory Key)
1 Secret Wall at P
Other:
4 beds at locations b on map
7 bedrolls at b

 
Zone 4: '' ''

The Mausoleum is the final resting place for the ancestors to the last ruler of Vitharn, Count Cirion. It contains several coffins for the deceased nobles, all of them with a chance of containing some jewelry and minor loot. In the center of the room sits a brazier (E), similar to the one in Vitharn Bailey. In the western wing are the coffins for Countess Sheen-In-Glade and Count Csaran Vitharn, separated by a glass display with jewelry, all at C. The eastern wing contains coffins for Countess Jideen and Count Cesrien Vitharn, with a bit more jewelry at D. The southern wing contains open coffins for Countess Mawean and Count Vitraen and, on the ledge underneath the ceiling, some ghostly Welkynd Stones. Several unnamed coffins can be found in the many alcoves, so make sure to loot it all as the Mausoleum will be sealed off upon completion of the related quest.

Treasure:
3 Coffins 01
5 Sealed Coffins (contain clothing, minor loot; non-respawning)
1 Coffin containing the body of Count Cirion
1 Coffin containing the body of Countess Cirion
1 Welkynd Stone
The other following items will always be found: 1 Flawed Emerald, 1 Flawed Pearl, 1 Flawed Sapphire, 1 Flawless Topaz, 2 Gold Nuggets, 1 Lockpick, 1 Ruby, and 1 The Predecessors
Some of the above items are clustered at the following locations:
At C: 1 Flawed Emerald, 1 Flawed Pearl, 1 Gold Nugget, 1 Ruby, and 1 Sealed Coffin (contain clothing, minor loot; non-respawning)
At D: 1 Flawed Sapphire, 1 Flawless Topaz, 1 Gold Nugget, 1 Lockpick, and 1 Sealed Coffin (contain clothing, minor loot; non-respawning)
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside to Vitharn Bailey
Other:
1 Brazier at location E on map
Tomb of Count Cirion at F
Tomb of Countess Cirion at G

Activating any of the six coffins presents you with the person's epitaph. If it's a sealed coffin, you have the option to either pry it open or leave it alone. The epitaphs are:
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Zone 5:
thumb|right|167px|Map of Vitharn Bailey
Vitharn Bailey is an exterior location at coordinates: SEVitharnWorld -2, -16

Vitharn Bailey is an outdoor area, but all available exits will be sealed off by supernatural forces. When you arrive, everything is in a state of chaos as the exact same attack will repeat itself over and over again, in turns causing the deaths of Hloval Dreth, Desideratus Annius and Althel along with a bunch of unnamed Vitharn Solders; Devoted Ghost Fanatics will attack in waves, first from Vitharn Reservoir through gate H, then from the outside area through door D. All defenders will die over and over and it is up to you to use the items found in Vitharn Keep to release the soldiers of their eternal torment (please see the quest page for details). Note that door C to the ''Mausoleum will be locked once the quest is completed, so make sure to explore it now. 

After the quest, when Count Cirion thanks you personally, all ghosts will disappear, the initially sealed gates at D and H will be opened and the sun will start to shine over Vitharn. 

Occupants:
After the quest is completed, the following enemies are in the bailey:
3 Zealot Enemies (at level 9 or higher, 25% chance Flesh Atronach, otherwise Zealot)
Doors and Gates:
There are six doors in/out of this zone:
One door (C) leads to the zone Vitharn's Mausoleum
One door (D) leads outside to the Realm of Sheogorath
Three doors (E, F, and G) lead to the zone Vitharn Keep
One door (H) leads to the zone Vitharn Reservoir
Other:
1 Brazier is at location I''' on map

A small graveyard stands in a corner of Vitharn Bailey. Some of the citizens have tombstones there and their inscriptions may be read in a similar way to those in New Sheoth Graveyard.
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