Netruk44/uesp-wiki-content huggingface dataset:
Bloodmoon:Vigunn

Vigunn is a Nord barbarian located inside the mine in Raven Rock. He is one of a group of nine mercenaries under the command of Toralf.

Vigunn wears a common shirt with matching pants and a bear cuirass with matching greaves, and boots. He carries a huntsman war axe. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

 
Related Quests
East Empire Company


Notes
While every mercenary in the mine is level 30, even their leader, Vigunn is level 40.
Bloodmoon:Patchwork Airship

All of the crew perished in the crash. On a bedroll near the downed ship, you'll find the corpse of Captain Roberto Jodoin. His journal is on the ground nearby and recounts the events leading up to the crash.

 
Related Quests
Miscellaneous Quests
 

People
 


Notes
All NPCs here are permanent corpses.
The Patchwork Airship reappears in Dragonborn as the Strange Vessel.
Morrowind:Ice Blade of the Monarch

Ice Blade of the Monarch may refer to two things:
Ice Blade of the Monarch (artifact), a powerful sword
Ice Blade of the Monarch (quest), the quest in which the artifact is found
UESPWiki:Deletion Review/Oblivion:Useful Potions Novice

===
Overall, this page is redundant.   already provides the basic information on the most useful effects available at novice level.  The detailed information purportedly added by the article is incomplete (e.g., why only Restore Speed and Restore Strength out of all the Restore Attribute effects available?).  All of the details are available from the alchemy calculator, which is far more comprehensive and customizable than an article can ever be.  Not to mention that this level of detail for novice level is overkill: most players won't make a single "serious" potion at novice level. --Nephele  19:15, 3 May 2008 (EDT)

 
Delete: I think the idea may have been to create similar pages for all the skill levels, but it's moot now given the calculator. –Rpeh  03:30, 4 May 2008 (EDT)
Morrowind:People in Balmora

A list of people in Balmora.

People
Morrowind:Quests in Balmora

A list of quests in Balmora.
 
Related Quests
Main Quest











Blades


Daedric


Fighters Guild












House Hlaalu






  


House Redoran




House Telvanni


Imperial Cult



Mages Guild

















Morag Tong
















Thieves Guild








Miscellaneous
Morrowind:Eight Plates

thumb|right|The main room of the Eight Plates
The patrons here are mainly House Hlaalu retainers on break. Several of them sneer at House Redoran. The publican, Dulnea Ralaal, offers drinks and sundries for sale as well beds for rent.

If you have the official Entertainers plugin installed, Dulnea will give you several options to entertain the patrons at the Eight Plates.

 
Related Quests
House Redoran
 
 
Mages Guild
 

People
Morrowind:People in Ald'ruhn

A list of people in Ald'ruhn.

People
Morrowind:Quests in Ald'ruhn

A list of quests in Ald'ruhn.
 
Quests Starting Here
Fighters Guild







House Redoran

























Mages Guild










Morag Tong
















Thieves Guild







Tribunal Temple





Miscellaneous


 

Related Quests
Main Quest



Blades


Fighters Guild








House Hlaalu





House Telvanni



Imperial Cult


Imperial Legion



Mages Guild





Thieves Guild





Vampiric


Aundae Clan


Miscellaneous
Lore:Othrok

Baron Othrok was a Baron of Dwynnen, who ruled the area in the middle of the Third Era. Although the Baron definitely existed, it is difficult to separate the truth from legends that have arisen around him.

One legend deals with the foundation of the Barony itself, and how in  , the Baron led an army of animals and men in a victory against the undead armies of Castle Wightmoor at the Battle of Wightmoor.  Whether this is literally true or not, the people of the Barony celebrate a holiday called Othroktide on the 5th of Sun's Dawn each year as a memorial to the battle. 

The Baron is even more famous as the man who stopped the invasion of the Camoran Usurper in  .  Although the credit given to the Baron is probably overstated, it was at the Battle of Firewaves, not in Dwynnen itself but nearby, that the combined armies of Dwynnen, Ykalon, Phrygias, and Kambria defeated the Usurper and restored peace to Tamriel.  

References
Lore:Battle of Wightmoor

The Battle of Wightmoor  took place in the capital city of Dwynnen on the 5th of Sun's Dawn in  .   It was a part of a greater conflict in which the Camoran Usurper invaded western Tamriel. The battle was fought between an undead army called the Nightmare Host and an army of knights led by Othrok, before he became the first Baron of Dwynnen. It is named after Dwynnen's seat of power, Castle Wightmoor.   

Background
Prior to his conquest over the  ,  concurrent to the  ,   the Camoran Usurper sent an undead horde called the Nightmare Host to control the Barony of Dwynnen for currently unknown reasons.  According to  ic legends, the horde was led by a   controlling an army of  s,  s,  s, and  s, all the while held up in Castle Wightmoor. Othrok, blessed by the  , emerged from the wilderness with an army of men and animals and destroyed the undead, securing Dwynnen. For his effort, Othrok was proclaimed the region's first Baron and brought both peace and prosperity to the land. In the years that followed suit, Dwynnen expanded into its modern-day borders to the Iliac Bay where it has remained since. 

Legacy
As Othrok expanded his nation, the Camoran Usurper drew closer to the Iliac Bay but together with his neighbors,  ,  , and  , Othrok was able to defeat the Usurper at the   in  .  The vanguard that fought with Othrok at the Battle of Wightmoor would continue under his service as the  , the barony's knightly order.  Every year on the 5th of Sun's Dawn, the anniversary of the Battle of Wightmoor, the Bretons of Dwynnen celebrate  . In commemoration of not just their liberation from the Nightmare Host,  but to honor Baron Othrok himself  who has since been remembered as a hero among the Bretons. Othrok's divine purpose is a central theme in Othroktide. 

References
Morrowind:People in Sadrith Mora

A list of people in Sadrith Mora.

People in Wolverine Hall are listed on the Wolverine Hall page.

People
Morrowind:Quests in Sadrith Mora

A list of quests in Sadrith Mora.
 
Related Quests
Main Quest


Aundae Clan


Fighters Guild


House Hlaalu


House Redoran


House Telvanni


















Imperial Cult


Mages Guild


Morag Tong
















Thieves Guild




Vampiric



Miscellaneous
Morrowind:Sadrith Mora Homes

General Information
Overview of Sadrith Mora
If you're a wizard in service of House Telvanni, this is the place to be. See Sadrith Mora and Wolverine Hall for more detail.

Key
Services: Services and establishments inside or next door to the house. 
Storage: All the kinds of storage options available in the house 
Occupant(s): The names and occupations of any occupants of the house 
Description: A detailed description of the house's features.

Big and more spacious
thumb|The Elf-Skerring
The Elf-Skerring
Services: Book Lives of the Saints 
Storage: Barrels 18, Chests 7, Crates 16, Cupboards 1, Sacks 6 
Occupant(s): None 
Description: The 30 pt. locked Cabin is cozy with a table, a cupboard with drinks and a 60 pt. locked "Rusted Chest" with gold, jewels, exquisite clothing and several enchanted jewelry. 

The door to the Upper Level is locked with 25 pt. and the cargo hold contains sundries and ingredients. Several sacks and a chest hold a large amount of Moon Sugar.  One crate contains Alchemy equipment. The Lower Level is unlocked and crates here contain 8 Raw Ebony. Some skulls and bones are scattered on the floor.

Small and Cozy
thumb|Hleras Gidren's House
Hleras Gidren's House
Services: None 
Storage: Chests 2, Drawers 1, Sacks 3 
Occupant(s): Hleras Gidren 
Description: The two chests are locked with 25 and 50 pt locks, and they contain up to 75 gold in total. Five Small Kwama Eggs are in a basket on the ground floor.

Vaden Belas' House
Services: Book The Four Suitors of Benitah 
Storage: Urns 2, Sacks 6, Crates 1 
Occupant(s): Vaden Belas 
Description: The perfect place for an Assassin with the Morag Tong right next door.

Trendrus Dral's House
Services: Book Poison Song V Poison Song II 
Storage: Urns 2, Sacks 10 
Occupant(s): Trendrus Dral 
Description: A comfortable little house that is near the Sadrith Mora Thieves Guild and Wolverine Hall
Daggerfall:Fighter Trainers

Fighter Trainers are a political faction that is a subgroup of the Fighters Guild.

In most parts of Hammerfell, the Fighter Trainers operate the guildhalls of the Fighters Guild. These guildhalls are holy places, and there are a few other small differences when compared to the standard guildhalls.

Description
 


Political Views
Daggerfall:Fighter Equippers

Fighter Questers are a political faction that is a subgroup of the Fighters Guild faction.

Description
 

Political Views
Daggerfall:Fighter Questers

Fighter Questers are a political faction that is a subgroup of the Fighters Guild.

Description
 

Political Affiliations
Lore:Alik'r

The  , best known as the '''Alik'r Desert''', is a large region which forms the heart of  .  In truth, the distinction between the Alik'r's shifting sands and the kingdoms of Hammerfell is hazy; travelers in the vast desert report never being entirely sure which kingdom they may be in. An enormous red mist seems to rise up from the sand in the mornings, though it disappears again well before noon.  Major cities of the region include   in the northwest, the port city of   in the north,   and   in the east, as well as   in the south. 

In the late  , before the  , the name was used specifically to refer to the unconquered territory in the desert centered around the city of  .  This region bordered almost every other region in northwestern Hammerfell, from   to the  , and completely surrounded the province of  .  The   clan was the predominant   bloodline in the region. 

The constant battle for survival in the Alik'r has been called a "holy war" for the  s.   , the  n god of everything, is a popular deity among the desert's nomads.  The winds and sands of the Alik'r are said to possess a magic all their own. 

Many   ruins lie under its sand,  as does a stronghold of the  , Wind Scour Temple.  The   is also hidden somewhere in the wastes.  During the Warp in the West, there were reports of a large, spontaneous sandstorm, and the region ultimately came under the rule of Sentinel.  At the beginning of the   in  , the   in southern Hammerfell, overwhelmed by the sudden onslaught of the  , were forced to retreat across the Alik'r in the now-famous March of Thirst.  
 

Gallery
 

See Also
For game-specific information, see the Daggerfall and ESO articles.

Books
 
 
 
 

References
Morrowind:Quests in Caldera

A list of quests in Caldera.
 
Related Quests
Blades


Daedric


House Hlaalu






House Redoran



Imperial Cult




Mages Guild


Thieves Guild


Miscellaneous


Official Plugins
Daggerfall:Apothecaries of Arkay

The Apothecaries of Arkay are a political faction that is a subgroup of the Order of Arkay.

Description
 

Political Affiliations
Daggerfall:Mixers of Arkay

The Mixers of Arkay are a political faction that is a subgroup of the Order of Arkay.

Description
 

Political Affiliations
Daggerfall:Summoners of Arkay

The Summoners of Arkay are a political faction that is a subgroup of the Order of Arkay.

Description
 

Political Affiliations
Daggerfall:Binders of Arkay

The Binders of Arkay are a political faction that is a subgroup of the Order of Arkay.

Description
 
 
Political Views
Daggerfall:Teachers of Arkay

The Teachers of Arkay are a political faction that is a subgroup of the Order of Arkay.

Description
 The Teachers of Arkay offer training in skills related to the Order. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Morrowind:People in Caldera

A list of people in Caldera.

 
People
Daggerfall:Vampirism/Benefits

* Gain +20 to the following attributes: 
Strength
Willpower
Agility
Endurance
Personality
Speed
Luck
Gain +30 to the following skills: 
Climbing
Critical Strike
Hand-to-Hand
Jumping
Running
Stealth
Gain the following spells: 
Levitate
Charm Humanoid
Calm Humanoid
Gain the following immunities: 
Paralysis   
Poison   
Disease
Iron Weapons
Steel Weapons
Gain the ability to see the invisible   
Suffer damage from Sunlight 
Vampires suffer continuous damage while exposed to sunlight
Vampires may not initiate fast travel during the daylight hours, and instead must seek shelter until nightfall
Vampires suffer continuous damage while inside holy places
Must feed every 24 hours or else may not rest/loiter

 
&dagger;   Only PC vampires and ancient members of a bloodline have this ability 
&Dagger;   Only NPC vampires have this ability
Daggerfall:Thrafey

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find: "Death is not always eternal. For some it is merely a time of waiting. Now is your time of waiting. Be patient and all will be revealed..."


Political Views


Characteristics
Daggerfall:Vraseth

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:  


Political Views


Characteristics
Nimbleness Spell
Daggerfall:Haarvenu

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game. Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:

Death is not always eternal. For some it is merely a time of waiting. Now is your time of waiting. Be patient and all will be revealed...


Political Views


Characteristics
Ice Storm Spell
Wildfire Spell
Daggerfall:Lyrezi

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:  


Political Views


Characteristics
Invisibility Spell
Silence Spell
Daggerfall:Montalion

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:  


Political Views


Characteristics
Free Action Spell
Daggerfall:Khulari

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:  


Political Views


Characteristics
Paralysis Spell
Daggerfall:Anthotis

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:  


Political Views


Characteristics
+20 to Intelligence
Daggerfall:Selenu

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:  


Political Views


Characteristics
Resist Cold Spell
Resist Fire Spell
Resist Shock Spell
Daggerfall:Garlythi

The vampire bloodlines of Daggerfall do not possess individual descriptions within the game.  Because of this, we must satisfy ourselves with the &quot;mood&quot; of the quests rather than any narrative hyperbole. From TEXT.RSC we do find:  


Political Views


Characteristics
Shield Spell
Bloodmoon:Spell Merchants

Spell Merchant List
Spell Merchant List
The following is a list of spell merchants added by the Bloodmoon expansion.
Bloodmoon:Services

In Bloodmoon, various services are provided throughout the island of Solstheim.
The services listed here are general and, for now, the locations of these services can be found by browsing Places.

; Spell Merchants: A complete list of all merchants selling spells.
; Miscellaneous: Other miscellaneous services.
Shivering:Arbiter's Log

Neophyte overheard questioning mandates of our Lord Sheogorath, ten days in the pit.


Proselytizer admitted guilt of thieving bread from pantry. No punishment given.


Two Missionaries conspired to incriminate a suspected heretic -- commendation issued


A neophyte accidentally fell into the pit sweeping our chambers the other day. Besides nearly snapping her leg, she had to wait the better part of the morning for the patrolman to discover and release her. Speak with courier about having duplicate key forged by smithy in Crucible.


Neophyte mistakenly summoned an atronach during evening meal. Two days in the pit.
Shivering:Faded Note

I don't think I'll live much longer. My wine supply is thinning, only one bottle left. Bernice's wine is worthless! I would have lasted longer on Gnarl bark. I'd go back home to resupply, but Brithaur, that maggot, has stolen my house. It's not just him, though, it's also the others. I can't leave the safety of the roof. They have a plan for me, I see it in their eyes. Caldana, Earil, Cutter, ALL OF THEM!

They don't know I'm up here, watching. Not much longer, though. At least they won't find me or my stash. I've put all my favorite things in an urn, and sunken it in the sewage near the back of Bernice's dive.

I think I'll drink that last bottle to celebrate.
Shivering:Gyub, Lord of the Pit

Praise be to Gyub, Lord of the Pit. &#x2003;&#x2003;Hear us, Warbling Redeemer. &#x2003;&#x2003;Hail the Rebirth approaching. Praise be to Gyub, Lord of the Pit.

 

Please accept our offering, merciful one. &#x2003;&#x2003;Extend your tentacles and accept this gift. &#x2003;&#x2003;Bless us, Embryonic Prince. May this offering satisfy your infinite maw.

 

Please accept our offering oh merciful one. &#x2003;&#x2003;Feed and grow now, our Prince. &#x2003;&#x2003;Arise and devour Oblivion hence. May this offering sate your growing bulk.

 

Praise be to Gyub, Lord of the Pit. &#x2003;&#x2003;Magg-a-rathala! &#x2003;&#x2003;Magg-a-Nutaggon! Praise be to Gyub, Lord of the Pit.

 

Praise be to Gyub, praise be to Gyub, praise be to Gyub. Praise be to Gyub, praise be to Gyub, praise be to Gyub. Praise be to Gyub, praise be to Gyub, praise be to Gyub.

 

Praise be to Gyub, &#x2003;&#x2003;Call to us, Prince! &#x2003;&#x2003;Sing your fell tune! Praise be to Gyub.

 

All hail Gyub, Lord of the Pit. All hail rebirth, day of our death.
Shivering:Hirrus Clutumnus's Will

I've wanted to die for quite some time. Things just aren't going right. Never have gone right, really. No one seems to care either, nor even notice I exist. Not that I'd have much to say even if someone had wanted to be my friend. I'd make a lousy friend anyway. I'm probably even boring the person reading this. I'm certainly boring myself. Not that anyone will ever find this note. Oh, but if they do!

If they do it means that I've been granted my greatest wish! To be released from this mortal coil. This isn't a suicide note, no. That would  mean I've taken my own life, and we all know what that means. Who wants that kind of existence, to be reborn on a hill every day, reset as if nothing ever happened? That's even worse than the life I'm living. Life I've lived! Yes, yes, yes! I'm sure I'm happy now. The dead me. The me writing this note isn't happy at all. Never have been happy, really.

Anyway, the purpose of this note is to say to the man or woman who has killed me: "Thank you!"

All I really have is this queer little ring. A wizard gave it to me once, said I reminded him of his dead son. I guess I resemble his dead son even more now. Anyway, he said it would make me happy. Lift the weight of the world off my shoulders or some such thing. Come to think of it, it's the only time anyone has ever given me anything. Personally, I think the thing is worthless. Just like me.

I tried it for a while, the "Happiness Ring," but eventually I couldn't wear it anymore. It made me feel odd -- not myself. I didn't like feeling that way so I locked it away. It's pretty enough, though. It might fetch a few gold coins at the merchant.  Sorry not to leave much more behind. But, my life never really amounted to much anyway, did it?

Yours very truly,

Hirrus Clutumnus, deceased
Shivering:Letter to Sheogorath

My beloved Sheogorath,

Forgive me, it's been so long I can't remember the last time I've written.

I can only hope these letters reach you. I know your duties keep you busy, but any message from you would be welcome, even if it is given through that fool, Haskill. If it is not possible, fear not, my love is constant. I can remember the day you brought me to your realm as if it were yesterday. But I miss you terribly.

You should see the supplicants mucking about in the Fringe these days. A few I think will be ready soon -- the rest, who can say? If it weren't blasphemous, I might venture to say that the world has been slowly going sane. I can almost feel in my bones a chilling presence approaching, like a devouring emptiness. That does not bode well, but I trust in my Lord's power to keep our spirits well nourished from his bounteous showers of inspiration.

Our child continues to destroy those pesky adventurers who come seeking treasure and glory.

I have been sojourning here in Passwall, tutoring Nanette Don as an apprentice. She is one of the hopefuls that I believe will bloom soon. In the meanwhile, I can visit our child -- I go see him every night around midnight, when the world is quiet, when it belongs to memory and imagination. He is strong and powerful like his father. Would that you visited us some time. It's almost cruel, the way you keep aloof from me. Sometimes I can't even bear to look at him, because I can remember when we created him, your glistening body in the pool, lovingly blending the components of flesh that would become our child -- and afterward you tortured me in your sweet embrace. But now when I visit him, I can't help but weep like a little girl. I know how unlike me it seems... I just can't help it. 

To make matters worse, it seems my tears burn my poor creature. It agitates that Daedric soul bound in his body, threatening to sever the warding magic weaved into him. I didn't realize how badly that soul would seek release from the shell I grew in my gardens. But the flesh is pure. Perfect! Perhaps it is my own tears that hold the imperfection...

But I shouldn't be bothering you with these petty concerns. Our child, your Gatekeeper, stands guard over the Gates of Madness, mighty and powerful. No harm shall come to him.

Yours truly and forever,

Relmyna
Shivering:Liturgy of the Duelists

We purge ourselves in the duel.

  will mend us.

We purge our friends in duel.

Sheogorath will mend them.

We purge our enemies in war.

Sheogorath will abandon them.



Speak not of the  

Speak only of the Duel

Speak not of the combatant

Speak only of the combat
Shivering:Ma'zaddha's Crinkled Note

I haven't got much time. She's coming for me.

Nelrene asked me to hold on to this sword. Said I should give it to Anya and have her do the deed, but Anya wouldn't. Now maybe it can find a better use as evidence. Syl will recognize it.

Muurine is in charge. She's the one telling Nelrene what to do. If I'm not around, I hope this is enough evidence to bring her in.

I hope I'm alive to see it.