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Welcome to the Unofficial Elder Scrolls Pages! We have been building a collaborative source for all knowledge on the Elder Scrolls series since 1995, and we could use your help! To begin browsing our site, you should select one of the games on the left side menu. If you would like to help us build the site, you can learn how to get started as an editor, read over the help files, or look through our guide to helping out. If you'd like to discuss The Elder Scrolls with other users, please consider using the UESP   or Discord server.

''This site's purpose is to provide information; therefore, most of the content contains spoilers. 
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Morrowind

Morrowind may mean three things:
Morrowind, the third game in the Elder Scrolls series
Morrowind, the first chapter for Elder Scrolls Online
Morrowind, a province in the northeast of Tamriel
Arena:Arena

''The Elder Scrolls: Arena (also known as The Elder Scrolls Chapter One: Arena in some companion pieces) is the first game in the Elder Scrolls'' series. Emperor Uriel Septim VII is betrayed by Imperial Battlemage Jagar Tharn and imprisoned in another realm. You alone are left to travel the vast continent of Tamriel in search of the legendary Staff of Chaos that will allow you to rescue the true Emperor and restore peace to the Empire.

Although it was the first of the series and received very little initial attention, Arena became a cult classic that spread in popularity through word-of-mouth, and it secured Bethesda's place in the RPG industry.

Arena is available for free from GOG.com if you buy another game in the series. Other options for downloading the game can be found here.

Quest Information
 
 
 
 

Character Information
 
 
 
 

Gameplay Information
 
 
 
 
 
 
 
 
 
 
 
 

World Information
 
 
 
 
 
 
 
 
 
 

Guides and Secrets
 
 
 
 

Technical Information
 
 
 
 
 
 

Mods and Modding
 

Downloads
 
 
 
 

See Also
Arena

Arena may mean several things:
Arena, the first game in the Elder Scrolls series
Vivec Arena, the canton in Vivec containing the Arena in Morrowind
Arena District, the district in the Imperial City containing the Arena in Oblivion
Arena (building), the building in the Imperial City's Arena District in Oblivion
Arena (faction), a faction in Oblivion
Arena, the PvP mode in Blades
Arena:Items

There are a variety of items that can help you on your journey in Arena. The following pages contain lists of each type of item potentially found as loot or for sale in store.  Note that if your class does not allow you to equip an armor type or shield, you will not see that item type in the store's inventory.  For example, Assassins cannot wear plate armor, so if you are an Assassin, you will see no plate armor for sale in any store.  If you cannot use the certain weapon types, the shop inventory will be completely different to you.  Because of this, the only class that will be able to see everything on sale is the Warrior class.

Types of Items
Weapons
A listing of all types of weapons that can be acquired in the game can be found in one of these pages:
Base Weapons summarizes all standard weapons, such as the kind found in equipment shops. The page also has a material modifier reference that shows how your damage and hit chance may be affected by weapons made of different materials.
Artifacts contains all the special items acquired via questing in Arena. Among these are several different weapons.

Armor
A listing of all types of armor that can be acquired in the game can be found in one of these pages:
Base Armor summarizes all standard armor, such as the kind found in equipment shops. The page also has a material modifier reference that shows how your AR may be affected by armor made of different materials.
Artifacts contains all the special items acquired via questing in Arena. Among these are several different pieces of armor.

Shields
A listing of all types of shields that can be acquired in the game can be found in one of these pages:
Base Shields summarizes all standard shields, such as the kind found in equipment shops. The page also has a material modifier reference that shows how your AR may be affected by shields made of different materials.
Artifacts contains all the special items acquired via questing in Arena. Among these are several different shields.

Magic Items
A listing of all types of magic items that can be acquired in the game can be found in one of these pages:
Magic Items summarizes all standard magic items, such as the kind found in Mages Guild shops.
Potions contains a listing of specific potions available for purchase.
Artifacts contains all the special items acquired via questing in Arena. Among these are several different magic items.
Arena:Amulets

† This location is rectangular and it has two entrances.

‡ This location is star-shaped and it has three entrances.
Help:Contents

The purpose of this walkthrough is to help aspiring editors learn the ways of editing as soon as possible. We hope that these help files guide you greatly, and we look forward to seeing your future work on our project.

General Walkthroughs
Online Content — Information specifically about adding new Elder Scrolls Online articles
;Reading
:Navigation
:Searching
:Namespaces
:Disambiguation Pages
;New Editors
:Getting Started — Information for new editors 
:Mentor Program — Mentors for new editors who would like one-on-one assistance
:Helping Out — General suggestions for how to help contribute
:Task List — More specific tasks that need to be done
;Basic Editing
:Quick Editing Guide
:Editing Pages
:Edit Summary
:Show Preview
:Page History
:Starting New Pages
:Formatting
:Links
;Advanced Editing
:Images
:Tables
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:Magic Words
:Templates
:Writing Templates
:References
;Other Topics
:Determining a RefID

See Also
Style Guide — General guidelines for how to write, format, and present pages
The Sandbox — You can test out your editing at the sandbox
Prizes — Think someone on the wiki is doing a good job? Then award them with a prize!
Common Mistakes — Some of the more common mistakes that users make here, and how to avoid and fix them
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Book Page Layout — The standard UESP layout for book articles
NPC Page Layout — The standard UESP layout for NPC articles
Place Page Layout — The standard UESP layout for place articles
Quest Page Layout — The standard UESP layout for quest articles
Spelling — Spelling rules for commonly misspelled words on UESPWiki
Lore — Guidelines for articles in the Lore namespace
Mod — Guidelines for articles in the modspaces

External Links
Note: UESP generally follows Wikipedia style. Where guidelines differ, those on UESP policy and help pages should generally prevail.
Wikipedia Manual of Style
MediaWiki Help Page — General information on how to edit MediaWiki pages, including: building tables, controlling table of contents displays, and adding/using templates, etc.
UESPWiki:Configuration

This page is concerned with work that requires site administrator or at least Wiki administrator (sysop) privileges.

Actually, most of the interesting stuff is on the discussion page.

Backup Plan -- explanation of site backup procedures.
Bad Addresses -- Log of IP addresses blocked at the server level
File Database Design -- explanation of possible implementation of a file database.
Oblivion Map Design
State of Things
Upgrade History
UESPWiki:About

The Unofficial Elder Scrolls Pages, usually referred to as the UESP, is one of the most popular guides for The Elder Scrolls. Originating from Dave Humphrey's original Daggerfall FAQ, the site has continually grown and expanded to cover the entire series. Because UESP is constantly being worked on and perfected, it differs from your everyday game guide. Anyone can start contributing to our collaborative project. If you see a stub that you can expand, we highly encourage you to improve upon it. For many years, UESP has been the leading resource for the Elder Scrolls series. Only with your help and with the effort of the community can we continue to build this site.

If you want to learn more about the procedures of editing UESP, please see our help files. Also, if you want to learn a bit more about the history of our project, check out the history page. If you're looking for discussion, please visit our Discord channel or our  . If you're looking for help with one of the Elder Scrolls games, check the copious FAQs and other information listed here.

Statistics
:See also:  and 

Since Skyrim has been released:
:*Daily Visits: Averaging 70,000 unique visits a day
:*Daily Pages: Averaging 1,500,000 page requests a day
:*Daily Bandwidth: Typically around 25 GB a day serving 2 million files

See Also
General Disclaimer
Services
Arena:Belts

† This location is rectangular and it has two entrances.

‡ This location is star-shaped and it has three entrances.
Morrowind:Morrowind

''The Elder Scrolls III: Morrowind is the third installment in the Elder Scrolls'' series. The game takes place on the island of Vvardenfell, a district in the Dunmeri province of Morrowind. It is smaller in scope than the previous games in the main series, Daggerfall and Arena, yet much more detailed. This epic, open-ended RPG allows for a wide variety of character designs and play styles. The game continues to be sold almost two decades after its initial release, partially due to the widespread mod community which has the potential to supply Morrowind with new content in perpetuity. The Xbox 360 and Xbox One are backwards compatible with both the standard and GotY editions of Morrowind.

Morrowind Game of the Year Edition is available for download from Steam, GOG.com, and Bethesda.net.

Quest Information
 
 



Character Information
 
 
 
 
 
 
 
 

Gameplay Information
 
 
 
 
 
 
 

 
 
 
 
 

 
 
 

World Information
 
 
 
 
 
 



 

 
 
 
 

Technical Information
 
 
 
 

Mods and Modding
 

Previews and Reviews
 
 
 
 

Miscellaneous Information
 
 
 
 
 
 
 
 
 
 
 
 
 

See Also
Lore:Gods

The gods of Tamriel are as varied as the many cultures' traditions of worship. Individual gods (used as a general term to indicate any entity worshipped by one of Tamriel's cultures) are listed alphabetically on each of the sub-articles listed above. This article provides some general information about relationships between the different gods.

Types of Gods
Generally, there are several distinct groups into which the various gods fall:
Many versions of Anu and Padomay, the two primal forces. These two entities are recognized under various names in most faiths.
The et'Ada are the "original spirits",  a race of divine beings resulting from the interplay of Anu and Padomay, including:
The Aedra combine both Anuic and Padomaic basis;  these are the gods who helped to create Mundus. 
The Daedric Princes have a Padomaic basis;  these are the gods who refused to help create Mundus and created their own Planes in Oblivion filled with lesser Daedra.
Magna Ge have an Anuic basis;  these are the gods who refused to help create Mundus and fled into Aetherius after Magnus, creating the stars while Magnus created the sun.
Other divine spirits, or Ada, such as Morihaus and Pelinal Whitestrake,  are descended from the et'Ada. 
On occasion, a mortal, such as Talos and the Tribunal, will achieve apotheosis, becoming a god, or will be worshipped as a god, such as Reman.

Cultural Worship
In Tamriel, cultural pantheons of certain provinces have different gods that they worship, though some gods are worshipped in several areas.
In Cyrodiil, worship of either the Divines or the Daedric Princes is common, especially among the native Imperials.
In Morrowind, the Daedric Princes and the Tribunal are commonly worshipped, specifically among the native Dunmer.
In Skyrim, worship of the old Nordic pantheon still persists in some Holds, while others have adopted the modern Imperial pantheon.
Pantheons
This table contains the names of beings worshipped by some of Tamriel's major races. Notably,  s are not listed.  This is because they don't have a specific province, but instead a kingdom in High Rock—Orsinium; they predominantly worship Malacath and/or Trinimac.



Notes
For more information, see the article on Daedric Princes and/or the Divines.
For various reasons, the following deities are not on the table above:
Ius, who is mostly an easter egg.
Malak, which is another name for Malacath; Orsimer gods are not listed in the table.

References
 

See Also
  (The original source for most of the information under Pantheons)
  (Second Era version of the same book)
  (Intercomparison of different pantheons)
  (A simplified/children version of the creation myth)
  (Another children story about the creation of et'Ada)
  (An alternative view on the Aedra)
  (A Second Era description of the Nordic pantheon)
 
 
More on the Khajiiti pantheon:
Morrowind:Books

Morrowind 
There are many books in Morrowind, attempting to provide players with an authentic experience by letting them delve as deeply as they want into the lore of Tamriel. Acquiring and reading them all in-game is a difficult task, so they are collected here. On this page there are further book categories as well as a list of all the books that appear in the game. A list of books broken down by subject can be found here.

Special Categories of Books
;Faction Books: Most factions in the game have books that document what they believe.
;Skill Books: Lists the books in the game that increase the character's skills.
;Notes: Shorter notes, ledgers, logs, etc.

Normal
Morrowind:Skill Books

Throughout Vvardenfell, there are books designed to enhance various skill levels through academic study of them.  When you open one of these skill books, you receive a one-point increase in its associated skill. Unlike training, this skill increase occurs without regard to the level of the skill's governing attribute; however, once a particular skill reaches 100 points, skill books don't raise that skill above 100, but you still get a skill increase message, and if the skill raised is in major/minor groups, the raise counts towards leveling up and contributes to the attribute bonus. Note that reading a book does not count as theft even if it happens to belong to somebody. Thus you can read a book (and get your skill bonus) right in front of its owner without being accused of stealing. Unless you click the "Take" button on the bottom, it's not illegal. A skill book can be picked up without reading it by opening your inventory and dragging the book from the game world into your inventory, thus enabling you to save the skill increase for later use when your skill is higher.

A particular book only improves a skill once, when you first read it; repeat readings have no additional effect on your skill level. An exception to this is a few books that exist in both opened and closed varieties. You can read one of each and gain a skill point each time.

See Also:
:Bloodmoon Skill Books

Note: Locations only list places you are guaranteed to find a book.  All of these books can also be found as random loot elsewhere.
Lore:Lord Jornibret's Last Dance

(Traditional)

 
:Every winter season, 
:Except for the reason 
:Of one war or another 
:(Really quite a bother), 
:The Queen of   and her consort 
:Request their vassals come and cavort. 
:On each and every ball, 
:The first man at the Hall 
:Is Lord   of  , 
:The Curse of all the  .

 '''
:Oh, dear ladies, beware. 
:Dearest, dearest ladies, take care. 
:Though he's a very handsome man, 
:If you dare to take his handsome hand, 
:The nasty little spell will be cast 
:And your first dance with him will be the last.

''' '''
:At this social event 
:Everyone who went 
:Knew the bows and stances 
:And steps to all the dances. 
:The Queen of Rimmen and her consort 
:Would order a trumpet's wild report, 
:And there could be no indecision 
:As the revelers took position. 
:The first dance only ladies, separate 
:Away from such men as Lord Jornibret.

''' '''
:Oh, dear fellows, explain. 
:Brothers, can you help make it plain: 
:The man's been doing this for years, 
:Leaving maidens fair in tears 
:Before the final tune's been blast. 
:And her first dance with him will be the last.

''' 
:Lord Ogin Jornibret of Gaer 
:Watched the ladies dance on air 
:The loveliest in the realm. 
:A fellow in a ursine-hide helm 
:Said, "The Queen of Rimmen and her consort 
:Have put together quite a sport. 
:Which lady fair do you prefer?" 
:Lord Jornibret pointed, "Her. 
:See that bosom bob and weave. 
:Well-suited for me to love and leave."

'' ''

 '''
:The man in the mask of a bear 
:Had left the Lord of Gaer 
:Before the ladies' dance was ending. 
:Then a trumpet sounded, portending 
:That the Queen of Rimmen and her consort 
:Called for the men to come to court. 
:Disdainful, passing over all the rest, 
:Ogin approached she of bobbing breast. 
:She was rejected, saved a life of woe, 
:For a new maiden as fair as snow.

''''' ''

 '''
:At the first note of the band, 
:The beauty took Ogin's hand. 
:She complimented his stately carriage 
:Dancing to the tune about the marriage 
:Of the Queen of Rimmen and her consort. 
:It is very difficult indeed to comport 
:With grace, neither falling nor flailing, 
:Wearing ornate hide and leather mailing, 
:Dancing light as the sweetest of dreams 
:Without a single squeak of the seams.

''''' ''

 '''
:The rhythms rose and fell 
:No one dancing could excel 
:With masculine grace and syncopation, 
:Lord Jornibret even drew admiration 
:From the Queen of Rimmen and her consort. 
:Like a beauteous vessel pulling into port, 
:He silently slid, belying the leather's weight. 
:She whispered girlishly, "The hour is late, 
:But I've never seen such grace in hide armor." 
:It 'twas a pity he knew he had to harm her.

''''' ''

 '''
:The tune beat was furious 
:He began to be curious 
:Where had the maiden been sequest'ed. 
:"Before this dance was requested 
:By the consort and his Queen of Rimmen 
:I didn't see you dance with the women." 
:"My dress was torn as I came to the dance," 
:She said smiling in a voice deep as a man's, 
:"My maids worked quickly to repair, 
:While I wore a suit of hide, a helm of a  ."

''''' '''''
Morrowind:Quests

This page lists all the different categories of quests in Morrowind. They are organized by faction, and can also be found under the specific articles for their locations.

Main Quest
 

Great House Quests
 
 
 

Guild and Faction Quests
 
 
 
 
 
 
 

Settlement Quests

  There are no miscellaneous quests starting in these settlements; only related quests.

Other Quests
 
 
 
 
 
 
 

Unfinished Quests
Several quests are present in the game files but cannot be started. Details can be found here.
Lore:Ahemmusa Tribe

The   is one of the four distinct tribes of the  s of  , in the province of  . The Ahemmusa are some of the most peaceful tribes in Vvardenfell and other parts of Morrowind, but they also like to be isolated and kept to themselves. They are hunters, herders, and mostly fishermen that live off the fat of the land. Because they are proficient fishers, they can be found in their own settlement, the Ahemmusa Camp, which is normally found in coastal areas. Their clothing reflects this as well, when it consists of seashells, scales, and netting.  The rare Ashen Fern is used by the Ahemmusa Tribe to mask their scent when hunting.  

 

History
The Ahemmusa Tribe was founded by   many years ago as one of the First Ashkhans. Nalor's cairn was established just south of  . In order to gain his blessing, one must offer an  . 

During the   around  , the Ahemmusa Tribe had established their camp in the  , when the Great Houses of   and   had established settlements across their former territory.  The tribe would occasionally gather at the encampment of Ald'ruhn. The blessing of Nalor Ahemmusa, along with the other First Ashkhans, was what allowed House Dunmer to mingle with the Ashlanders, which would subsequently lead to the founding of the city of Ald'ruhn. 

During   outbreak in  , the Ahemmusa Camp had established their camp on the northern tip of the  . The Blight would lead to the death of the Ahemmusa's Ashkhan, who would be replaced by their Wise Woman,  . The Ahemmusa would be driven from their hunting grounds and threatened by nearby creatures.  Sinnammu Mirpal would focus on moving the Ahemmusa once again, primarily to the island ruins of  . She would employ the help of the aspiring  , who would clear the ruins from a cult of   worshippers. When the warrior returned successfully, Mirpal had recognized them as the Nerevarine, and awarded them the  . 

Known Ashkhans

Unnamed Ashkhan ( )

Gallery
 

See Also
For game-specific information, see the Morrowind and ESO articles.
For game-specific information on the camp, see the Morrowind and ESO articles.

Books



References
Lore:Akatosh Chantry

The Akatosh Chantry (also called the Chantry of Akatosh)  is the temple dedicated to Akatosh the Great Dragon, God of Time and Chief Deity of the Divines. They are generally the place of worship for Akatosh. The priests of Akatosh always call their temples chantries, supposedly because they do a lot of singing there. The Chantry believes Akatosh is the most constant of gods, for his sphere is time itself. Donations to the Chantry result in a blessing from Akatosh, and the priests and priestess have a variety of other skills and services available for members. One has to be judged worthy by the Chantry before being sheltered under the Great Wings of Akatosh, however. The Order of the Hour is their militant arm, and the Benevolence of Mara is considered their allies. The Akatosh Chantry is enemies with the House of Dibella.  

 

Description
There are many known titles that can be attributed as the leading position of the Akatosh Chantry. The Patriarch/Matriarch,  the High Priest/High Priestess,  and the Primate,  which is alternatively called a Bishop.  There are other positions such as the Grand Chanter, and the Grand Sermonizer that are of equal level to these leading positions. In the Iliac Bay, the chantry is prevalent in the Kingdom of Wayrest, the Barony of Bergama, and the Isle of Balfiera. 

The Akatosh Chantry believe in an afterlife simply referred to as  , and, like other groups, believe that the consecration of   would guide them there. One of the three purposes of the Akatosh Chantry is to teach the truth of the Covenant, made between Akatosh and Saint   following the  . Mass at the Akatosh Chantry is held at noon. Except on days considered holy to Akatosh, the mass is brief and leads into the Orison of Gratitude.  The Akatosh Chantry is known to hold tamed   in a sacred grove. These dragons serve as the holy symbol of the Akatosh Chantry. 

During the   around  , Primate   of the chantry in   had established himself as one of the three most influential figures in the independent region of the  , utilizing the Order of the Hour to enforce his will.  His chantry would wage war against the  , which ended with his assassination in the Cathedral of Akatosh.  In times prior, the Akatosh Chantry in Kvatch has had an equal power with the Counts of Kvatch.  In  , the healer of the Court of  ,   was associated with the Akatosh Chantry. During the   in  , before he was discovered,   was a priest at the Akatosh Chantry in Kvatch and was present when the city was besieged. Around  , the High Priest of the chantry in   was  . 

Members of Akatosh Chantry wear ceremonial stole made of silk and satin with embroidered hourglasses during ceremonies of the New Life Festival.  Primates ussually wield crosiers with golden hourglass at its finial. 

Order of the Hour
 

Gallery
 

See Also
For game-specific information, see the Daggerfall article.

References