Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Kund Assarnibani

Kund Assarnibani is a Dark Elf scout who can be found at Aidanat Camp outside of Ald Velothi in the West Gash Region.  He's currently in cahoots with an outcast Ashlander barbarian who has taken to kidnapping Temple pilgrims for ransom. He offers medium training in Athletics and Long Blade, and minor training in Block.

He wears a common shirt, pants and shoes, as well as a boiled netch leather cuirass, netch leather pauldrons and netch leather boots. He wields an iron longsword.

Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
Related Quests
Imperial Legion


Dialogue
Madura Seran:
:''"You'll have to talk to Abassel. He's inside.."''

Notes
While not hostile on first approach (unlike most outcast Ashlanders), he may attack you depending on your decisions in Rescue Madura Seran
Morrowind:Avus Belvilo

Avus Belvilo, a Dark Elf agent, is a Kinsman for House Hlaalu. Avus works on the Dren Plantation, which lies in the Ascadian Isles Region of Vvardenfell. You will find him in the Storage Shack there. Avus has also probably been under some minor influence from Dagoth Fovon. He has been rumored to be saying: 'I could live in a nutshell and be consumed with infinite space were it not that I have bad dreams."

Avus is notable because he is the most skilled trainer of Armorer (70) in the game. Only Sirollus Saccus is a more skilled armorer, and due to an oversight, he does not offer training. Avus also offers training in Acrobatics (70) and Conjuration (70).

He is wearing a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Blessed Touch, Holy Word, Crying Eye, Frenzy Beast, Frenzying Touch, Frenzy Creature, Frenzy Humanoid, Chameleon, Shadow Form, Light, Night-Eye, Sanctuary, Father's Hand, Sotha's Grace, and Noise.
Morrowind:Khargol gro-Boguk

Khargol gro-Boguk is an Orc barbarian living in the Vacant Tower in Dagon Fel. He is the master trainer in Unarmored (100), and also the highest level trainer of Medium Armor (82) in the game. This makes him quite unique, as he is the only person in the game who is the most advanced trainer of two different skills. (Cinia Urtius is listed in the construction set as the master trainer of Medium Armor, but does not exist in game.)  Khargol also offers training in Block (82).

Befitting his status as the master trainer of Unarmored, Khargol can be found only wearing a pair of common pants with a matching belt. Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility; otherwise he knows no spells.  


 
Notes
Khargol is mentioned in the book ''The Wraith's Wedding Dowry'', a skill book for Unarmored.
Morrowind:Sirollus Saccus

thumb|Sirollus wearing Gold Armor (see #Bugs|Bugs)
Sirollus Saccus is an Imperial smith working at Hawkmoth Legion Garrison in Ebonheart.

He sells the best repair hammer in the game, "Sirollus Saccus' Hammer". Sirollus is also one of the only restocking suppliers of Glass Arrows. He has 3500 gold available to barter with, making him one of the richest merchants in the game.

When asked about latest rumors he will say: ''"I've heard there's a shrine to Sheogorath hidden in Vivec. Some claim to have spoken to the Daedric Prince, but they must be madmen. At least, they are now."

According to the book The Armorer's Challenge, Sirollus Saccus left the Imperial Province for Morrowind 300 years ago after losing an Imperial contract to a poor Argonian smith. He came to Morrowind to improve his trade, and evidently stayed there ever since.
 
Wares
 

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Notes
"Sirollus Saccus' Hammer" is one of the only tools of "Secret Master" level available anywhere in the game ("Secret Master" level tools exist in the Construction Set for all four alchemy apparatuses, as well as lockpicks and probes). Though he will initially only sell one at a time, his stock can be increased so that you can buy as many as you need in a single purchase.

Bugs
 
  If you are using the LeFemm Armor plugin, Sirollus will be wearing a complete set of Gold Armor (which is comprised of only a helm, a cuirass and two pauldrons). This is one of only three sets of this armor available in the game.
For possible fixes, see this page.
Morrowind:Mertis Falandas

Mertis Falandas is a Dark Elf crusader, who lives on the lower level of the Tower of Dusk in Ghostgate. He is the master trainer in Spear, and also one of only two people in the game who provide training in that skill (the other being Flaenia Amiulusus).  He also offers training in Long Blade and Block.

Note that he is located behind a  . You will not be attacked or suspended from the Tribunal Temple for trying to open it.

He wears a near full set of glass armor, including the cuirass, both pauldrons, greaves, boots, and shield. He also wears an expensive shirt with matching pants and he carries a glass jinkblade and a key to the Tower of Dusk vault. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Deadly Poison [Ranged], Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Dire Weakness to Shock, and Daedric Bite.
Tribunal:The Natural

Quick Walkthrough
#Speak to Gaenor in the Temple Courtyard.
#He will ask you for 50, 100, 1000, 10,000, and 1,000,000 gold in turn.
#Refuse or pay (it won't change the outcome).
#Wait for two days and return to the courtyard.
#Kill the now hostile Gaenor.

Walkthrough
Speak with Gaenor in the Temple Courtyard about the small favor he wishes to ask of you. He tells you that he is down on his luck and wants you to give him 50 gold to help him get back on his feet. If you agree, he'll take the 50 and then ask for 100. If you agree, he'll then ask for 100, and then 1000, 10,000, and finally one million. If you attempt to give him more gold than you are carrying, he ask you for ebony and then Daedric weapons and armor. If you don't have the items he wants, he will then get very upset and refuse to speak to you further. If you refuse to give him the gold it will take some convincing to make him realize that you won't give him anything, and then he'll likewise refuse to speak with you. Similarly, if you do actually offer to give him the one million gold (or full suit of Daedric amor) he eventually asks for, he'll get angry and accuse you of mocking him, saying that no one would possibly have that much cash on them.

Regardless of what you do, he will eventually get angry and end the conversation, so to save yourself time and money, it's best to just refuse him from the outset and give him nothing. If you attack him, he will immediately teleport out of the area. 

After you speak with him (or attack him), Gaenor will disappear. After two days, he will return to the same spot, this time wearing a complete set of ebony armor and Gaenor's Amulet, and with a grudge. He will decry for you offending him and attack you. Be prepared for the ensuing fight, as he is one of the toughest opponents in the game. He has extremely high Health, tough armor, and a variety of abilities, including very high (~85%) Reflect and Resist Magicka, constant health regeneration, and incredibly high (770) Luck, which makes him very difficult to hit.

Notes
An easy way to kill Gaenor is to use the power of Sujamma. Every bottle will increase your strength by 50 points for 1 minute and drinking a lot of them at the same time will increase your strength so much that you can kill Gaenor in just a few hits. You can buy a lot of bottles from Fara in Sadrith Mora or even from the Mudcrab merchant (but they will be more expensive, from him, since you can't use your Disposition or Mercantile to lower the price). They will both have an infinite restock of Sujamma and you just need to close and reopen the exchange window to reset the stock levels. Use Sujamma to increase your strength up to at least 1000 (the more the better) and you should be able to kill Gaenor with any weapon in a few hits.

Quest Stages
Morrowind:Estirdalin

Estirdalin is a High Elf mage and Apprentice of the Mages Guild. She offers spells, medium training in Destruction, and minor training in Alteration and Illusion at the Balmora Guild of Mages. She is wearing a common robe along with expensive shoes and a matching ring. As a weapon, Estirdalin will use a steel spider blade. Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows a wide variety of spells. Specifically, these are the spells that she will sell to you.
 
Notes
When talking to a mage, they might tell you to talk to Estirdalin but incorrectly refer to her as a man.

Spells
Estirdalin teaches the following spells:

 
:Fleabite is especially notable as only two other spell merchants will sell you a Damage Fatigue effect.
Morrowind:Alteration Spells

middle|link|alt= Burden==


middle|link|alt= Feather==


middle|link|alt= Fire Shield==


middle|link|alt= Frost Shield==


middle|link|alt= Jump==


middle|link|alt= Levitate==


middle|link|alt= Lightning Shield==


middle|link|alt= Lock==


middle|link|alt= Open==


middle|link|alt= Shield==

 

middle|link|alt= Slowfall==


middle|link|alt= Swift Swim==


middle|link|alt= Water Breathing==


middle|link|alt= Water Walking==
Morrowind:Conjuration Spells

middle|link|alt= Bound Battle Axe==


middle|link|alt= Bound Boots==


middle|link|alt= Bound Cuirass==


middle|link|alt= Bound Dagger==

 

middle|link|alt= Bound Gauntlets==


middle|link|alt= Bound Helm==


middle|link|alt= Bound Longbow==


middle|link|alt= Bound Longsword==


middle|link|alt= Bound Mace==


middle|link|alt= Bound Shield==


middle|link|alt= Bound Spear==


middle|link|alt= Command Creature==


middle|link|alt= Command Humanoid==


middle|link|alt= Summon Ancestral Ghost==

 

middle|link|alt= Summon Bonelord==


middle|link|alt= Summon Bonewalker==


middle|link|alt= Summon Centurion Sphere==


middle|link|alt= Summon Clannfear==


middle|link|alt= Summon Daedroth==


middle|link|alt= Summon Dremora==


middle|link|alt= Summon Flame Atronach==


middle|link|alt= Summon Frost Atronach==


middle|link|alt= Summon Golden Saint==


middle|link|alt= Summon Greater Bonewalker==


middle|link|alt= Summon Hunger==


middle|link|alt= Summon Scamp==


middle|link|alt= Summon Skeletal Minion==


middle|link|alt= Summon Storm Atronach==


middle|link|alt= Summon Winged Twilight==


middle|link|alt= Turn Undead==
Morrowind:Destruction Spells

middle|link|alt= Damage Attribute==


middle|link|alt= Damage Fatigue==


middle|link|alt= Damage Health==


middle|link|alt= Damage Magicka==


middle|link|alt= Disintegrate Armor==


middle|link|alt= Disintegrate Weapon==


middle|link|alt= Drain Attribute==


middle|link|alt= Drain Fatigue==


middle|link|alt= Drain Health==


middle|link|alt= Drain Magicka==


middle|link|alt= Drain Skill==


middle|link|alt= Fire Damage==

 

middle|link|alt= Frost Damage==


middle|link|alt= Poison==


middle|link|alt= Shock Damage==

  Note that in spite of its name, this spell is no "greater" than the regular Shockball.

middle|link|alt= Weakness to Common Disease==


middle|link|alt= Weakness to Fire==


middle|link|alt= Weakness to Frost==


middle|link|alt= Weakness to Magicka==


middle|link|alt= Weakness to Poison==


middle|link|alt= Weakness to Shock==


See Also
Morrowind:Mysticism Spells

middle|link|alt= Absorb Attribute==


middle|link|alt= Absorb Fatigue==


middle|link|alt= Absorb Health==


middle|link|alt= Almsivi Intervention==


middle|link|alt= Demoralize Humanoid==


While Demoralize Humanoid appears to be an Illusion spell, it is actually Mysticism, due to a mistake by the developers.

middle|link|alt= Detect Animal==

 

middle|link|alt= Detect Enchantment==


middle|link|alt= Detect Key==


middle|link|alt= Dispel==


middle|link|alt= Divine Intervention==


middle|link|alt= Mark==


middle|link|alt= Recall==


middle|link|alt= Reflect==


middle|link|alt= Soultrap==


middle|link|alt= Spell Absorption==


middle|link|alt= Telekinesis==


See Also
UESPWiki:News/UESP Server Problems

UESP Server Problems

:; December 12, 2006

Since 5pm PST Friday, December 8, UESP has been experiencing severe problems with its server, which has resulted in the web site being completely unavailable most of the time.  We are critically aware of the problem, we are fairly certain that we know what is causing the problem, and we are working to fix it.  At the moment, we are only able to implement a temporary fix, that allows access to the site for at most two hours at a time, during which time response will get slower and slower, until the site is effectively unavailable any more.  We apologize for the inconvenience, and will provide an update once a more longterm solution has been implemented.  How long it will take to fix the problem is currently unknown and out of our control: it could be fixed in 15 minutes, it could still take a few more days.  For more discussion of this problem, see the Community Portal.
UESPWiki:News/UESP Server Update

UESP Server Update

:; December 13, 2006

A fix for the recent server problems has now been implemented.  We'll be continuing to monitor the status of the server, but hopefully the site is now back to normal (and not just for an hour or two).  Thank you for your patience over the last few days.
Morrowind:Burden

Increases the target's encumbrance by M points for D seconds. If Burden pushes the encumbrance level past its maximum value, the target becomes immobile, and will be an easy target for pounding with ranged weapons, spells, or high-reach melee weapons.

Notes
An alternative to the Burden effect is the use of spells, scrolls, or enchantments to lower an adversary's Strength, i.e. with Drain Strength or Damage Strength effects. This will lower their maximum encumbrance, rendering them immobile if it goes beneath their load level. Combining the Strength drop with Burden will give maximum flexibility.
The Burden effect can be resisted with a Resist Magicka effect. Conversely, the effects of Burden can be amplified by a Weakness to Magicka effect.
Burden can be found in single-effect potions, which has no practical use as potions are only usable on yourself.

Related Effects
Drain Strength, Damage Strength
Feather, Fortify Strength
Resist Magicka, Weakness to Magicka

Alchemy Ingredients
The following ingredients will make a potion of Burden:
Adamantium Ore*  
Gold Kanet
Resin
Scrib Jerky
 This is a first-effect, so consuming it raw will give this effect without making a potion.
Morrowind:Movis Darys

Movis Darys is a Dark Elf assassin found in the Ald'ruhn Mages Guild on the bottom floor, in front of Vala Catraso's "class", pretending to be a student there. He is wearing a common shirt with matching pants and shoes and the Belt of Sanguine Denial. He is wielding a Dire Viperblade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
Morag Tong



Dialogue
my trade: "I am a student here. At the school. I want to learn to read."
Telvanni spy: "No, I am not a Telvanni spy. Unless you have proof, you should not make such accusations."

Quest-Related Events
Ultimatum for Movis Darys
Should you wish to opt for a peaceful solution in this quest, you can speak with Movis Darys and convince him to betray the Dark Brotherhood in favor of the Morag Tong:
join the Morag Tong
''"Morag Tong? But I'm just a simple peasant. What do I know about killing and all that?"
We know who you are. If you do not join, I will give you an honorable death.
[Belt of Sanguine Denial has been added to your inventory.] "If you know, then it is over... I swore an oath to the Dark Brotherhood, but I have learned that their ways not as honorable as the Morag Tong. All I can promise is that I will speak with Eno Hlaalu. If that is enough, report to him. If not, I will test your skill. Take this belt as a sign of my good faith."
Nevermind.
"Had me worried there. Must be a mistake, eh?"

If you speak with him again after he has agreed to join the Morag Tong, he will say:
join the Morag Tong
"I will speak with Eno Hlaalu if you let me live. Your move, %PCName."''

Notes
Though the game states that he is a member of the Dark Brotherhood, he is not listed in the construction set as a member of the faction.
Tribunal:The Summoner

Quick Walkthrough
#Speak to Drathas Reyas.
#Attempt to go to the Magic Shop in the Great Bazaar.
#Kill the wizard that attacks you, and get his key off his corpse.
#Speak to Reyas again.
#Go to the Velas Manor.
#Kill Gavis Velas.

Detailed Walkthrough
Speak to Drathas Reyas in the Great Bazaar about the latest rumors, and he'll tell you of the wizard named Velas who has recently moved into the area. Apparently this wizard is supposed to try a display of power soon, but that's all you can get from Reyas. Leave the area and the next time you approach the Bazaar's Magic Shop, Ovis Velas will appear, make a brief speech, and attack you. Oddly, he is extremely easy to defeat (he is just level 1), leading you to believe that there's something more going on. Be sure to take the worn key from his corpse. Speak with Reyas again in order to trigger the next part of the story.

The key opens the Velas Manor in Godsreach where you encounter his brother Gavis Velas, another wizard who is more difficult to deal with because he summons several daedra to fight on his behalf (his minions include an ogrim titan, two golden saints and an occasionally summoned clannfear). Once you kill him, the quest ends.

There's no real reward for this quest other than the loot from the corpses (Gavis carries on his person a Glass Jinkblade, a Flamemirror Robe, a Third Barrier Belt, a Ring of Poisonblooms, Exquisite Shoes, some money and a few health potions) and the satisfaction of defeating three or four daedra and a fairly powerful summoner at the same time, as well as the de facto possession of his manor.

Notes
The two Golden Saints and the Ogrim Titan summoned by Gavis do not seem to be conventional summons and their corpses will stay after you defeat them. However, once you slay Gavis, all daedra (dead or alive) will vanish.
If you do not want to fight the summons after the my unfortunate brother conversation, you'll note that Gavis himself is not attacking. You have an opportunity to attack him for a hit or two before he responds, and this may be sufficient to kill him outright, also dispelling the summons.
Gavis' hostility towards you is scripted. Sneaking up on him while under the effects of a high percentage chameleon effect will immediately trigger his dialogue and summons, but because you are undetected neither he nor his summons will be hostile after the dialogue box is closed. This can be fixed by talking to him again and selecting the my unfortunate brother dialogue option. This also gives you plenty of time to kill and loot the Golden Saints without being attacked by Gavis himself.

Bugs
 
The bug is fixable by setting quest stage 20 in the Console.
 

Quest Stages
Morrowind:Omani Manor

Velanda Omani is one of the Hlaalu councilors whose approval you need in order to become Hlaalu Hortator. She lives in this mansion with her personal retainers.  

In terms of loot, there are a few alchemy ingredients and various items of clothing. A copy of the Mercantile skill book ''2920, Sun's Height'' is located on the top floor of the manor, situated on a table inside Velanda's room. 
 
People

Related Quests
Main Quest
 

Miscellaneous
Morrowind:Ules Manor

Nevena Ules is one of House Hlaalu Councilors. You'll need her vote to become Hlaalu Hortator, however you will have to deal with Orvas Dren first.

Loot here includes the books Poison Song IV and Poison Song VI, clothing and minor ingredients. Nevena Ules has a grand soul gem and a glass dagger that you can pickpocket.

There is no slave key for the Ules Manor slaves, however, if you take the slaves to a place with a key, such as the Dren Plantation, using Command Humanoid, you can free them using the Dren Plantation Slave Key.

 
People


Related Quests
Main Quest


Miscellaneous
Tribunal:Scroll Sales

Quick Walkthrough
#Speak to 'Ten-Tongues' Weerhat.
#Find Ahnia in the Bazaar Sewers.
#Either attempt to read the note next to her or speak to her about Weerhat and kill her.
#Pick the note up off the ground.
#Speak to 'Ten-Tongues' Weerhat.
#Talk to Elbert Nermarc.

Detailed Walkthrough
'Ten-Tongues' Weerhat in the Pawnbroker's shop in the Great Bazaar will offer you some special offers on cheap wares. Ask him why the wares are so cheap and, if his disposition is high enough, he'll tell you that he gets them from Ahnia in the sewers. Ahnia can be found just inside the sewers in the southeast corner of the Great Bazaar, standing next to an unsigned note on the ground mentioning a particular book. If you try to read the note or mention Weerhat to her, she'll attack you. Kill her and take the note. Confront Weerhat about the late Ahnia and he will confess that she also gave him a stolen book which he will pass onto you. The book is not decipherable, but you do recognize the name Elbert Nermarc from it. 

Elbert Nermarc is the enchanter working on the top floor of the Craftsmen's Hall in the Godsreach district. Talk to him about the stolen book and he'll glady accept it back, saying it has a number of important formulas in it. As a reward for returning the book he'll offer you a small discount on anything he sells.

Notes
Once finished the quest, it's possible to buy the book back from Elbert.
For those of you collecting books, it's possible to get two copies of Elbert's notes; steal it from Ten-Tongues before beginning the quest, then complete it as usual and the game will add another copy to your inventory upon completion without checking to see if you've already acquired it. After returning the stolen book, you can buy it back to get the second copy.
You don't need to have the book in your inventory to complete the quest.
Killing Ahnia will, of course, stop the flow of goods for Ten-Tongues's "special offers". You may want to weigh up which is better for you - his scrolls or Elbert's wares. As long as she is alive, Ten-Tongues sells three types of spell scroll for 60 drakes each: Scroll of Hellfire, Scroll of Illnea's Breath, and Scroll of The Fifth Barrier.
In addition to the Disposition increase, the reduction in Nermarc's prices is achieved by lowering his Mercantile skill to 5.
Talking to Weerhat after completing the quest will set his base Disposition towards you to 40, even if it was lower than that before.

Quest Stages
Morrowind:Potions

This is a list of all pre-made potions found in the game.  Note that all potion effects in Morrowind are activated "on Self".  In other words, they affect only the person who drinks them.  This includes potions with negative effects, such as Potion of Burden, Potion of Paralyze, and Potion of Silence.  Since there's no way to get NPCs to drink potions, this means that these are not useful for much, other than to sell.

Alteration


Illusion


Mysticism


Restoration

† Replace   with desired attribute. 
‡ In the case of Speed and Luck, the name includes the words Potion of in the middle. 
  In the case of Agility and Luck, the name includes the word Potion at the end.

Spoiled Potions


Beverages


Special


Perfume