Online:The Liberation of Northpoint

Quick Walkthrough
# Talk to Skordo the Knife.
# Get into the city and find a safe location.
# Find the rest of the team.
# Talk to Skordo at the safe house.
# Search the Inn.
# Find Lord Ellic Dorell.
# Find Lleraya Montclair.
# Break the spell and defeat Lleraya.
# Talk to Verandis Ravenwatch and Ellic Dorell.
# Report to Baron Alard Dorell.

Detailed Walkthrough
Entering the City
|thumb|right|Montclair forces guard the entrance to the sieged town
Speak with Skordo the Knife near Northpoint to hear about his plans to retake the city. As was discovered during the previous quest, a smuggler's tunnel leads straight into the heart of the town, and Skordo plans to use the key that you retrieved to infiltrate the sieged city. After you have finished speaking with Skordo, head to the tunnel that can be found underneath the lighthouse. As soon as you enter the city through the tunnel, Skordo will catch up with you, intent on helping you to procure a suitable base of operations:
:Skordo the Knife: ''"Hold on. I'm coming with you. Let's check the buildings. There has to be one we can use as a safe location."

There are two buildings that are marked as potential candidates for a safe house. The one that is closest to your entry point turns out to be filled with recently killed civilians and is thus a poor choice, so make your way over to the second and somewhat further building and enter it. As soon as you enter the safe building, Skordo will head upstairs to check if the coast truly is clear. Follow him and speak with him to learn what your next step should be:
:"Go on. Go find the rest of our assault team. I'll have this place all cozy like in no time!"
:How will the others know where to gather?
:"Because you're going to go back out there and let them know where we are. And see if you can figure out where Lleraya is hiding while you're at it. I'll get the place settled and make sure we don't attract any unwanted visitors."
:I'll head out and gather the others.'''

|thumb|left|Protect Darien from waves of enemies at the cemetery
As per Skordo's suggestion, you should head back outside and locate the three missing members of your squad, Countess Tamrith, Baron Dorell and Darien Gautier. They are somewhat scattered across the city, but since all three of their locations are indicated by quest markers, they should be easy to find. Darien is located in the town's cemetery, which is somewhat southeast from the safe house. On your way there, you may encounter some of the undead creatures that now roam Northpoint's streets, so either run past them or fight your way through them. Shortly after you reach Darien, several waves of bloodfiends and, at the end, a gargoyle will attack you. Unlike the previously mentioned creatures prowling the streets, you actually need to kill all of those in order to rescue Darien and progress in this quest.

Countess Tamrith can be found hiding behind a house northwest from the cemetery. Unlike Darien, she is not in any immediate danger, and all you need to do to get her to move to the safe house is have a quick word with her. The same goes for Baron Dorell, who can be found in a building to the northeast from where you found Countess Tamrith. The building, as the Baron will tell you, is his son, Ellic Dorell's, office, and he was hoping to find him there. He only found his son's journal, however, and mentions that he will discuss some of its contents with you when you return to the safe house.

Searching for Survivors
|thumb|right|Debate at the safe housethumb|right|Tamrith heals an unconscious Darien, having knocked him out to administer the medicine without resistance
When you arrive at the safe house, you will find some members of the assault party, along with Gwendis, whom Verandis Ravenwatch sent to offer support, in the middle of a discussion:
:Skordo: ''"Lleraya has been here all along? And your son didn't do a damn thing about it?"
:Baron Dorell: "According to Ellic's journal, yes. He seems to have been infatuated with the woman. Didn't even get alarmed when she's started turning people into bloodfiends."
:Skordo: "More bloodfiends? I hate this. Just give me something to hit already! But it does sound like your son betrayed Northpoint, Baron."
:Gwendis: "It's the Remnant. It put Ellic under her spell. I'm surprised he was even able to write in his journal. Maybe that was his way of warning us..."''

Speak with Skordo to learn that he wants you to check the inn, whence the Countess heard some noises coming, for survivors. The inn is locked, but as it so happens, Darien found the key before you saved him from the undead creatures at the cemetery. As such, you should head upstairs to retrieve the key from Countess Tamrith, who is tending to a rather subdued Darien. After acquiring the key (and, naturally,  's praises) from the Countess, it is time for you to head back outside and make your way to the inn. Said inn is just north of the safe house and Baron Dorell, who acts as your follower during this portion of the quest, will accompany you there. First unlock the bar that blocks the inn's door and then head inside. 

Apart from some Montclair-aligned vampires, the first floor of the inn is deserted. However, you will have more luck upstairs. At the top of a flight of stairs, you will find a locked trapdoor that leads to the attic, and through which you can speak with a survivor of the recent attack on the city. Understandably, the survivor, who turns out to be House Dorell's Blademaster, is not too keen on letting anyone into the attic or leaving its safety himself, but fortunately, Baron Dorell manages to convince him of your good intentions. Speak with the survivor, whose name is Qariar, to learn more about what happened:
:What happened here?
:"When Lleraya sealed the city and began turning people into bloodfiends, I used my sword to cut a path to this inn and led as many as I could to safety. I was forced to kill friends who turned into monsters, but I was able to save some of our people."
:What is Lleraya doing in Northpoint?
::"It started innocently enough. She had Lord Ellic call a gathering at the square. Then she addressed the crowd, saying how the blessing of Montclair would soon be upon us. That we would join her. Love her. Then people started turning all around us."
::This needs to end. Where can I find Lleraya?
::''"Lady Lleraya has taken Dorell Manor as her own. But I have a key. Take it. Save as many of our people as you can. And be aware that Lord Ellic is still with her. He was alive when I last saw him, but completely under Lleraya's influence."''

Confrontation at Dorell Manor
|thumb|left|Uncanny happenings at Dorell Manor
Once you have finished your conversation with Blademaster Qariar, you need to head to Dorell Manor, which is to the southeast from the inn. Use the key that Qariar gave you to unlock the door and then head inside, where you will witness a disturbing scene. Surviving nobles are partying near the lifeless bodies of their deceased peers while a thick fog covers the entirety of the manor's interior. Sitting on a throne and looking as though everything is perfectly fine is Lord Ellic Dorell, with whom you will need to talk next. 

As momentarily becomes clear, Lord Ellic has been completely enthralled by Lleraya, who has twisted his mind into believing that he and his fellows are actually being blessed by her. He invites you, whom Lleraya has evidently been expecting, to join him in the "celebration" and will readily tell you that you may find her upstairs when you ask him about her whereabouts.

When you reach Lleraya herself, you will find that things are somewhat different from what you may have expected. Instead of attacking her on sight, you are forced to engage in conversation with her, at which point it becomes clear that her magic is starting to take its toll on you:
:''"Let me take a look at you. So you're the one who dispatched my father's pet Argonian? Well done, by the way. Well done. I'm so glad you're here. I was becoming dreadfully bored with Ellic and the rest of these silly nobles."
:Tell me why I shouldn't just kill you.
:"Isn't it fascinating? You want to strike me, but your weapon hangs loosely at your side. I wonder why that is? Oh, I know! It's because I will it. This is my world now. I feel your desire to please me, and I can use it to make you do as I wish."
:What are you doing to the nobles?
:"You believe the nobles are in danger? You want to save them? How sweet! They love me. They have given themselves to me. Thanks to the Remnant, I am their god. And now I also have you, the hero that Verandis presumed to use against my father and me."
:I'm going to stop you.
:"You're trying to resist me? Oh, what sport we shall have! But first, I have duties to perform. Come, join me downstairs. We must attend the celebration. Perhaps I'll even honor you with the first dance—before you try to kill me."''

|thumb|right|Verandis comes to your rescue
As soon as the conversation with Lleraya, who promptly disappears downstairs, is over, you will need to return to the stairs that you just ascended. On your way there, you will see several magical projections of Verandis Ravenwatch, who warns you of the danger that you are in and guides you to the basement. Upon reaching the Manor's basement, you will see some bloodfiends near an anomaly that looks exactly like the tears in the veil that Lleraya had cast over the Lorkrata Ruins. As per Verandis's suggestion, you should interact with the tear in order to see through Lleraya's illusion and gain a chance to fight her:
:Count Verandis Ravenwatch: "The veil is a powerful illusion. But just as at Lorkrata, you can manipulate its power using a tear. You have entered the veil. Now, find Lleraya and finish this!"

Lleraya can be found awaiting you on the ground floor of the manor, where she will attack you as soon as you get too close to her. She is an elite enemy, and will occasionally try to use her victims' essence to her advantage. Whenever you see magical orbs floating towards her, you need to destroy them in order to prevent her from gaining strength from them, but otherwise, this fight has no special mechanics. Once Lleraya has been defeated, another projection of Verandis will appear. Speak with the Count to learn that the veil will soon dissipate altogether and that, once that happens, you should be able to see all the previously enthralled nobles - many of whom have died at Lleraya's hands - again. 

This is indeed the case, and you should talk to Ellic Dorell as soon as he appears after the veil has disappeared. Ellic insists that he does not remember anything of what happened after he let Lleraya into Northpoint, but even so, he agrees to take responsibility for what happened. Follow him outside, where his father chides him for what happened to Northpoint. Once the Baron has finished talking, you should speak with him to finish the quest and to receive your reward, which consists of a   and some leveled gold:
|thumb|left|Ellic Dorell atones for his mistakes
 

Quest Stages