Oblivion:Scrolls

Scrolls are magical documents that can be used to cast spells.  Anyone can use a scroll, regardless of magic skill, and casting a scroll does not use any Magicka.  However, each scroll can only be used once.  Also, using a scroll does not provide any magic experience.

All of the scrolls in your inventory are listed under Scrolls in the All Magic tab of your Journal. Scrolls are cast the same way as spells. There is a glitch with scrolls, however: if you select a scroll from the Magic tab of your Journal and then drop it, you will still be able to cast the spell without using up the scroll.


Finding Scrolls
Most scrolls are found as random loot.  The following tables provide the level at which the scroll will start to appear in random loot; a value of 0 in the Level column indicates that the scroll is never actually found in random loot.

Some scrolls are also available in fixed locations.  The Uses column provides the number of instances of that scroll that can be found in specific places (which may include being in the inventory of an NPC).  A value of 0 in the Uses column means that the scroll has no guaranteed locations and therefore is only found as random loot.

There are a large number of chests that have a chance of containing a scroll.  These include:
36 chests with a 100% chance of containing a scroll.  These are primarily boss-level chests in conjurer dungeons; there are also some boss-level chests in forts containing monsters.
52 chests with a 50% chance of containing a scroll.  These are primarily boss-level chests in necromancer dungeons.
360 chests with a 25% chance of containing a scroll.  These include standard chests in conjurer dungeons and boss-level chests in vampire dungeons.
Nearly 1500 chests with a 10% chance of containing a scroll, which basically includes most other chests in the game.

If you install the Spell Tomes official plug-in, Spell Tomes may be found in place of scrolls in chests and on NPCs.

NPCs that sell lower leveled scrolls:
Calindil at the Mystic Emporium.
Earil  at Earil's Mysteries.
Tilse Areleth  at .

Containers and enemies that contain/carry scrolls (like dungeons):
All Necromancers spawn with 2 scrolls. However, these generally seem to be lower leveled 1 and 6 scrolls and only Damage Health/Element/Magicka/Attribute, Drain Health/Fatigue/Magicka, Disintegrate or Silence types. The best dungeons to find these are Fort Istirus (34.3 on average), Fort Linchal (31.4) and Silorn (32, but has 4 zones). Mythic Dawn members encountered in Dagon Shrine may also be carrying scrolls.
2 Necromancer Adepts spawn as bosses at Moss Rock Cavern. Each they may possibly carry 2 higher leveled scrolls (only Damage Health/Element/Magicka/Attribute, Drain Health/Fatigue/Magicka, Disintegrate or Silence types). The two boss chests and two regular chests together contain 1.2 higher leveled scrolls as well (any type).
As for obtaining non-necromancer specific scrolls (so any type), dungeon (boss) chests on average obtain a higher amount of scrolls: Echo Necromancer's Chamber (4.9 possibly higher leveled scrolls, of which 2.9 chest-based) and Fort Rayles Hall of Winter (3 higher leveled scrolls).
 Ceyatatar has three boss chests total. The first one has easy access from the trapdoor on the outside. If you´ve once cleared the entire dungeon, simply save the file outside again after getting the chest. After loading the file the rest of the dungeon can now be accessed. This dungeons has 4.5 scrolls on average, of which two boss chests can be accessed easily.

NPCs that have level-dependent amount of scrolls:
When finishing Through A Nightmare, Darkly you’ll gain 6 scrolls at the end. Simply save just before speaking to Henantier after returning to Bravil. 

Absorb Attribute Absorb Attribute

   

Absorb Fatigue Absorb Fatigue


Absorb Health Absorb Health


Absorb Magicka Absorb Magicka

   

Absorb Skill Absorb Skill

   

Bound Armor Bound Armor


Bound Weapon Bound Weapon


Burden Burden


Calm Calm


Chameleon Chameleon


Charm Charm

  These scrolls are only available during the Bravil Mages Guild Recommendation quest, and you can only get 4 of them.

Command Command


Cure Disease Cure

  This scroll is actually completely useless because you can't cast spells while you're paralyzed. The only way to use this scroll would be if you're not already paralyzed to begin with, which defeats the whole point of using the scroll in the first place.

Damage Attribute Damage Attribute


Damage Fatigue Damage Fatigue


Damage Health Damage Health


Damage Magicka Damage Magicka


Demoralize Demoralize


Detect Life Detect Life


Disintegrate Disintegrate


Dispel Dispel

   

Drain Fatigue Drain Fatigue


Drain Health Drain Health


Drain Magicka Drain Magicka


Drain Skill Drain Skill

   

Feather Feather


Fire Damage Fire Damage


Fire Shield Fire Shield


Fortify Fatigue Fortify Fatigue


Fortify Health Fortify Health


Fortify Magicka Fortify Magicka


Frenzy Frenzy


Frost Damage Frost Damage


Frost Shield Frost Shield


Invisibility Invisibility


Light Light


Night-Eye Night-Eye


Open Open


Paralyze Paralyze


Rally Rally


Reflect Spell Reflect Spell


Restore Attribute Restore Attribute


Restore Health Restore Health


Shield Shield


Shock Damage Shock Damage


Shock Shield Shock Shield


Silence Silence


Soul Trap Soul Trap


Spell Absorption Spell Absorption


Summon Summon

    
   

Telekinesis Telekinesis

 Telekinesis scrolls always "miss" their targets, rendering them useless.

Turn Undead Turn Undead


Water Breathing Water Breathing


Water Walking Water Walking


Weakness Weakness


Special Scrolls

  In-game this scroll is always a quest item with a value of 0 and a weight of 0. If you use   in the Console to add it to your inventory, however, it will have the unusual value of 0.5 gold.