Netruk44/uesp-wiki-content huggingface dataset:
Daggerfall:The Spook

Quick Walkthrough
# Talk to the quest giver of a Temple.
# Head to the town the quest giver points you to.
# Enter the haunted house and kill the undead creature inside.
# Report back to the quest giver within the time limit.

Detailed Walkthrough
thumb|right|A haunting ghost
 
A Spirit-ed Problem
Approach the quest giver, who says:

:''"You are not a member of (temple), (player's name). However, you seem honest enough. I'll tell you what. A house over in (town) is being haunted by some sort of undead. We need someone to exorcise the spirit. Do this and it may change how we feel about you."

Accept
The quest giver goes on:

:"If the haunt is too tough for you to handle yourself, don't do anything stupid. Go to (building) in (town). You have (time limit) days or we send someone else out to do the job."

Decline
The quest giver answers:

:"This isn't going to look good to (temple)."

Undead Busting
Head to town and ask around until you have the location of the house. Sometimes the door is locked, so you either need to use your lockpicking skill or have an Open spell available. Once you are inside, look for the undead. It can be a ghost, skeletal warrior, wraith, or zombie; each creature type has a 25% chance of appearing. The creature can often be found in the attic. The doors within the house are sometimes locked too, therefore you may need some assistance within the house as well. Upon hitting the undead for the first time it moans:

:"In life I built this house. What right do the living have to interrupt my deathly dreams?"

Kill it and head back to the quest giver.

Reward
When you report back, the quest giver says:

:"So you exorcised the place, eh? This will look good for you when I speak with the temple  ."

If you also receive a dungeon map as a reward, the quest giver adds:

:"In addition, here is a map to (random dungeon), an unclean pit of a place if there ever was one. Do (region) a favor and exterminate the vermin infesting it."

Reputation Gain/Loss
 

Enemies
Any of the following:
Ghost
Skeletal Warrior
Wraith
Zombie





Notes
This quest is nearly identical to The Haunted House, but this version is only available if you are not a member of the Temple.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"(Building) is haunted by many powerful, evil spirits, they say."
If you fail the quest, NPCs may say when asked for any news:
"(Building) is still haunted, despite the attempts of (temple)."
If you successfully complete the quest, NPCs may say when asked for any news:
"At last, (building) has only good, household spirits within."
If you successfully complete the quest, the quest giver may later greet you with:
"Oh, hullo, my friend, the exorcist. How may I help thee?"
If you failed the quest, the quest giver will greet you with:
"I gave thee a chance before, and it was a waste of breath."
"Do you think that I forgot (building) already, (player's guild title)?"''

Quest Log
Daggerfall:An Errand

Quick Walkthrough
# Talk to the quest giver of a Temple.
# Travel to the town named by the quest giver.
# Deliver the religious item to the priestess within the time limit.

Detailed Walkthrough
thumb|right|A thief emerges from the crowd and attacks
thumb|right|The rival Temple may also send a spellsword after you
thumb|right|The priestess waits patiently for the item
 
Deliverance
The quest giver says:

:''"Blessings upon you, (player's name), even though you are a heathen and do not patronize our temple. I am (quest giver's name). So you are looking to curry favor with (temple). Deliver this (religious item) to (town) within (time limit) days and I can speak well of you."

Accept
The quest giver goes on:

""Here is the (religious item). Take it to (priestess' name) of (building) in (town). Oh, I almost forgot to mention that a rival temple may send out thugs to stop you."

Decline
The quest giver answers:

:"It is your loss. Ask not for the favor of this temple any time soon, (player's name)."

Finding the Priestess
This quest is a simple delivery task. Travel to the town the quest giver mentioned to you. You may run into a thief or a spellsword on your way, both of whom want to steal the religious item from you, and who shout:

:"That (religious item) will never make it to (priestess' name). Instead, I shall deliver them your head!"

Take care of them if they show up, or flee. Locate the target building, find the priestess inside, and give her the religious item to complete the quest.

Reward
Once she has possession of the religious item, the priestess says:

:"The god's favor upon you (player's name). This (religious item) is sorely needed here."''

Reputation Gain/Loss
 
If you don't deliver the religious item in time, you will lose an overall amount of reputation as shown in the table below.



Enemies
2x One Thief every twelve in-game minutes (5% chance)
2x One Spellsword every twelve in-game minutes (5% chance)

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
''"It's a race between two temples for that (religious item)."
If you fail the quest, NPCs may say when asked for any news:
(Priestess' name) never got (his/her) (religious item) and (quest giver's name) is wroth."
If you successfully complete the quest, NPCs may say when asked for any news:
"(Priestess' name) and (temple) managed to get that (religious item) thanks to a brave (player's race)."
If you successfully complete the quest, the quest giver may later greet you with:
"(Temple god) bless you, of course I remember (player's first name). How are you, my child?"
If you failed the quest, the quest giver will greet you with:
"(Priestess' name) never got the (religious item) and I am not amused."''

Quest Log
Daggerfall:Copperton Tower

Copperton Tower is a dungeon in the southwestern part of Daggerfall with a large tower for the entrance.
Daggerfall:The Expiatory Sacrifice

Quick Walkthrough
# Talk to the quest giver of your Temple.
# Head to the dungeon named by the quest giver.
# Enter the dungeon and find the ingredient.
# Return to the quest giver within the time limit and collect your reward.

Detailed Walkthrough
The Transgressing Temple
Speak to the quest giver, who says:

:''"They tell me that you quite loyal to the temple. I need you perform a vital task for us. (Temple's god) has become angry with us. You need not concern yourself with why. Our only hope is to hold a rite of atonement. We need (ingredient) for the ceremony. My sources tell me that some can be found in (dungeon). Will you bring it to us?"

Accept
The quest giver goes on:

:"The ceremony must be held within (time limit) days. The temple will reward you with (random gold) gold for this. Only untainted (ingredient) will do. (Temple's god)'s blessing is upon you so that you will know it when you find it."

Decline
The quest giver answers:

:"Your loyalty to the temple is not what I thought it was, (player's name)."

Appeasing the Deity
thumb|right|The ingredient will be laying around the dungeon somewhere, like this ectoplasm in a corridor
 
Once again, this quest is another standard dungeon crawl. Head to the dungeon mentioned by the quest giver and find the ingredient within. Pick it up and you will think to yourself:

:"This is it! I can feel the purity of the (ingredient). Now to get it back to (quest giver's name)."

Return to the Temple and deliver the ingredient to the quest giver for your reward.

Reward
When you return with the ingredient, the quest giver will say:

:"You have it? (Ingredient)! (Temple's god) will be pacified. You have done well. Here is your reward."

Reputation Gain/Loss
 

Enemies
Random dungeon monsters

Notes
This quest is identical to The Rite of Atonement; even the in-game text is identical. The only difference is that for this quest you only need 10 reputation with the Temple.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"Things have been rather ... tense around (temple) lately."
"There was supposedly an unauthorized orgy in (temple)."
"Someone spoke (temple's god)'s name backwards in a ceremony at (temple)."
If you fail the quest, NPCs may say when asked for any news:
"(Temple) is still out of favor with their god."
If you successfully complete the quest, NPCs may say when asked for any news:
"(Temple) is back in favor with their god."
If you successfully complete the quest, the quest giver may later greet you with:
"You have pacified (temple's god), (player's guild title). Of course, how can I help you?"
If you failed the quest, the quest giver will greet you with:
"While (temple's god) hates (temple), I shall hate thee, (player's guild title)."''

Quest Log
Daggerfall:The Rite of Atonement

Quick Walkthrough
# Talk to the quest giver of your Temple.
# Head to the dungeon named by the quest giver.
# Enter the dungeon and find the ingredient.
# Return to the quest giver within the time limit and collect your reward.

Detailed Walkthrough
The Transgressing Temple
Speak to a quest giver, who says:

:''"They tell me that you quite loyal to the temple. I need you perform a vital task for us. (Temple's god) has become angry with us. You need not concern yourself with why. Our only hope is to hold a rite of atonement. We need (ingredient) for the ceremony. My sources tell me that some can be found in (dungeon). Will you bring it to us?"

Accept
The quest giver goes on:

:"The ceremony must be held within (time limit) days. The temple will reward you with (random gold) gold for this. Only untainted (ingredient) will do. (Temple's god)'s blessing is upon you so that you will know it when you find it."

Decline
The quest giver answers:

:"Your loyalty to the temple is not what I thought it was, (player's name)."

Appeasing the Deity
thumb|right|The ingredient will be laying around the dungeon somewhere, like this ectoplasm in a corridor
 
Once again, this quest is another standard dungeon crawl. Head to the dungeon mentioned by the quest giver and find the ingredient within. Pick it up and you will think to yourself:

:"This is it! I can feel the purity of the (ingredient). Now to get it back to (quest giver's name)."

Return to the Temple and deliver the ingredient to the quest giver for your reward.

Reward
When you return with the ingredient, the quest giver will say:

:"You have it? (Ingredient)! (Temple's god) will be pacified. You have done well. Here is your reward."

Reputation Gain/Loss
 

Enemies
Random dungeon monsters

Notes
This quest is identical to The Expiatory Sacrifice; even the in-game text is identical. The only difference is that for this quest you must have at least 20 reputation with the Temple.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"Things have been rather ... tense around (temple) lately."
"There was supposedly an unauthorized orgy in (temple)."
"Someone spoke (temple's god)'s name backwards in a ceremony at (temple)."
If you fail the quest, NPCs may say when asked for any news:
"(Temple) is still out of favor with their god."
If you successfully complete the quest, NPCs may say when asked for any news:
"(Temple) is back in favor with their god."
If you successfully complete the quest, the quest giver may later greet you with:
"You have pacified (temple's god), (player's guild title). Of course, how can I help you?"
If you failed the quest, the quest giver will greet you with:
"While (temple's god) hates (temple), I shall hate thee, (player's guild title)."''

Quest Log
Lore:Camoran Dynasty

The   was an aristocratic dynasty that ruled Valenwood for much of its history.  One of the earliest known dynasties in  , its founding by King   is an event traditionally regarded as the beginning of   of the  .   Eplear's success in uniting the inherently wild   has been argued to be one of the greatest military feats in Tamriel's history. The Camorans remained in power for centuries afterwards, even resisting the aggressive expansion of the  , until Valenwood was conquered by the   in   following years of unrelenting warfare and the devastation of the  . The Camoran Dynasty survived, but the Empire broke its influence by granting independence to Valenwood's lesser nobles. 

When the Second Empire fell in  , the Camorans unsuccessfully attempted to reestablish their reign, but Valenwood's territories had drifted too far apart culturally to be united and the region descended into conflict.  Valenwood would briefly achieve unity under Camoran rule only twice during the  , and then only as a member of the first and second  s. At the time of the first Aldmeri Dominion in the Sixth Century of the  ,   was crowned king and joined the Dominion to defend his realm against encroaching  s in the north.  Viewed by some Bosmer as disrespectful of the  , Aeradan was forced to fight a civil war against the   led by his cousin Gelthior Camoran, and later suppressed an attempted second insurrection by Gelthior's sons Gorinir and Lorchon in  .   A subsequent dispute over the succession between the Camoran heirs in   led to the intervention of the   and the crowning of  , who pledged fealty to the king of   and thereby ushered in the second Dominion. Anaxemes was then forced to cede much of his power to the  , a congress of Bosmeri chieftans and Altmeri diplomats who proved modestly effective until   swept them away. 

Under the  , the Camorans retained the throne of Valenwood as figurehead monarchs.  The year   saw another dispute arise over the Camoran succession, a dispute which soon escalated into a massive war that threatened the whole of the Empire. One claimant to the throne,  , conquered most of Valenwood in two years with the aid of  , also called Haymon Hart-King, another claimant and Kaltos's chief advisor and sorcerer.   Against Kaltos's wishes, however, Haymon declared war on the people of Colovia and marched his armies north.  Kaltos pleaded with Haymon to return to Valenwood, but Haymon betrayed him and claimed the Camoran throne for himself, thus becoming the Camoran Usurper.  The Usurper's armies ravaged western Tamriel for nearly twenty years, driving through   all the way to   while Kaltos unsuccessfully fought to stop him.  At last the Principality of   marshaled the other city-states of High Rock and joined forces with Camoran Kaltos to defeat the Camoran Usurper at the  ;  Haymon Hart-King was killed in the battle.  

Gallery
 

Notes
The Camoran Usurper reportedly fathered an illegitimate son named Mankar who was born just prior to his defeat.  This son shared the same name as  , an Altmer who led the   cult, suggesting both are the same individual.

References
Lore:Alessian Empire

The  , also called the First Empire,  the Empire of Cyrodiil,   and the Empire of Men,  was established by the former human slaves of the   Empire in   following the  .  The Empire traces its founding to the moment when Saint   received the   and the   from  ; she used the Amulet to drive the   out of the mortal realm.  Akatosh told Alessia that as long as the Dragonfires remained lit and   wore the Amulet of Kings, the gates of   would remain shut and   would be spared the depredations of the Daedra. 

Only a few rulers of the First Empire are now known: Queen Alessia, its founder and spiritual leader;  , Alessia's heir by her consort  , crowned in  ;  , crowned in  ; and  , who expanded the reaches of the Empire all the way to   in  .  One of the defining events of the Empire was the rise of the zealously monotheistic  , which followed the teachings of the prophet  .  The Order's influence spread rapidly until, in  , its puritanical doctrines were formally adopted and enforced by the Empire.  Thereafter, the arch-prelates of the Order were said to wield almost as much power as the emperors themselves.  It was a sect of the Order called the Marukhati Selective that was responsible for the   known as the "Middle Dawn".  

The Alessian Empire's territory fluctuated considerably throughout its history. At its inception it encompassed East  , including the   and the  , which later became the centerpiece of the  ; West Cyrodiil remained a patchwork of independent  n kingdoms that resisted the Alessian Order's dogma.   A number of Ayleid vassal-states also briefly existed under the Empire's umbrella until the xenophobic Alessian Order methodically extinguished them.  Following the defeat and death of High King   in  , the Empire seized portions of southern  , but failed in its bid to acquire the Kingdom of  .  A westward expansion and attempt to annex High Rock was likewise thwarted at the   in  , which would be remembered as one of the Order's most disastrous mistakes.   High Rock would later be inducted into the Empire in   after the Empress   defeated King  , the Vampire of  , only to reassert its independence in   in response to the Alessian Order's excesses.  In   the Alessians under Hestra invaded   to suppress the pirates led by   operating from the  . 

The final days of the Empire arrived in  , when tensions within the Alessian Order's bloated priesthood gave way to internal strife, prompting the kingdoms of West Cyrodiil to completely sever ties with the Empire and establish their own government, the  .  Hemorrhaging money and land, the Empire finally broke under the strain and the   erupted.  After a decade of violence that wiped out half of the population of the     and saw the loss of the Order's extensive monastic complex at  ,  among untold other atrocities, the war ended in   with the dissolution of the Alessian Empire and Order both.  Cyrodiil and Tamriel would remain divided until the rise of   and the foundation of the   in  .  
History
Rulers

 
Gallery
 
Notes
 

References
Daggerfall:A Fateful Song

Quick Walkthrough
# Talk to a Dark Slayer in a Dark Brotherhood guildhall.
# Head to the specified dungeon.
# Find and kill the bard within.
# Return to the Dark Slayer within the time limit for your reward.

Detailed Walkthrough
Swan Song
Speak to a Dark Slayer, who says:

:''"Here's a rather amusing accounting that may appeal to your morbid sense of humor. Seems there's this untalented bard with a penchant for rude limericks about former patrons. As it turns out, (his/her) knowledge of   was lacking, and (he/she) sang a song about an incestuous duke to (his/her) new patroness, the duke's daughter. Interested in accounting this uncouth artiste for (random gold) gold pieces?"

Accept
The Dark Slayer goes on:

:"I thought it would appeal. Apparently, the bard is aware of our contract and is hiding in a dismal hole called (dungeon). Shouldn't be more than a minor scuffle, but do not let down your guard. A desperate songster can be an unpredictable adversary. Be back in (time limit) days to collect your accounting fee. Good luck."

Decline
The Dark Slayer answers:

:"Did I misunderstand you, or did you really say no? How do you expect to appreciate the rich tapestry of humanity if you don't have time to butcher a lousy musician?"

Making the Bard Face the Music
This quest is a standard dungeon crawl. Travel to the dungeon named by the Dark Slayer and enter it. Find and kill your target within. When the bard is dead, you receive a notification:

:You have slain (bard's name).

Return to the guildhall for your reward.

Reward
When you report back to the Dark Slayer after successfully assassinating the bard, he says:

:"Ah, did you stay to hear the final note from that boorish instrumentalist? Here's your cut for being the instrument of the bard's requiem: (random gold) gold pieces. Enjoy."

Reputation Gain/Loss
 

Enemies
Random dungeon monsters
Quest Target: One Bard

Notes
This is one of only two quests in the game (along with The Assassin) in which a Bard-type NPC enemy can be encountered.
This is one of the few Dark Brotherhood quests with a concrete reward.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"I wonder whether that duke really did have incest with his daughter."
"That poor Bard couldn't even carry a tune anyhow."
If you fail the quest, NPCs may say when asked for any news:
"Well, (bard's name) may have moved on but we'll always remember (his/her) songs."
"I hear that duchess is madder than a magister about the bard getting away."
If you successfully complete the quest, NPCs may say when asked for any news:
"They say you can still hear (bard's name)'s mocking song in the breeze at night."
"I, for one, am happy that (bard's name)'s dead; (he/she) was an awful bore."
If you successfully complete the quest, the quest giver may later greet you with:
"Ah, hello, (player's first name). 'Tis music to my eyes to see thee again."
If you failed the quest, the quest giver will greet you with:
"How can I greet thee, (player's first name)? You have failed to slay the bard. A very sour note on your record, indeed."''

Quest Log
Lore:Magna Ge

, also called Magne-Ge, literally the "Children of Magnus", and "Star-Orphans", are a family of divine beings that fled Nirn soon after its creation, following Magnus, the architect.  These Anuic spirits left tears in the veil of Oblivion as they retreated to Aetherius, allowing its light to reach  . The Magna Ge are now synonymous with the stars, which they created. 

 , or Mnemo-Li, is the most well-known Magna Ge. She is associated with "un-time" events, and it is said that she was visible even in the daytime sky during the  . Merid-Nunda was once one of the Magna Ge before she consorted with the Daedra and became the Daedric Prince Meridia. Xero-Lyg is a third identified Magna Ge, though nothing is known of her beyond her name.  A   folktale also claims the moonlet   originated as a wayward Magna Ge named Una who came to rest above Nirn to console it after the other Magna Ge departed, but this story is uncorroborated. 

  credits the Magna Ge with creating   in "the bowels of  ".  The Order of the Waking Flame embraced Sister Celdina's beliefs that Mehrunes Dagon was created by the Magna Ge to unmake the flawed creation of Mundus in accordance to Magnus's plans.  To them, Mundus is a place of pain and suffering, thus they looked to Dagon to move past their mortal perils, hoping that he would purge the impurities of existence so that it may emerge anew.   This contrasted the ideas of Lyranth, who believes that when the Magna Ge fled, they spat on the conviction of the Aedra that remained to finish creating Mundus, and Dagon's emergence and sphere may be reflective of the destruction caused by their abandonment. 

Before it was pillaged by the   in  ,  the  , a monastery dedicated to Magnus, held forbidden texts that described the Magna Ge's search for a tool that could unmake Nirn's flaws and thus restore it to Magnus's design, and this tool was said to be Mehrunes Dagon. 

Gallery
 

References