Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Telaendril's Ocheeva Note

Most Honorable Ocheeva,

As per your instructions, I will, from this day forward, leave the solitude of the Sanctuary and maintain the following posts:

Loredas and Sundas -- I will travel to, and remain in, the city of Leyawiin. There I will spy any and all vessels entering into the Imperial Province by sea. Upon my return to the Sanctuary, I will report on which ships have sailed the Niben northward to the Imperial City.

Tirdas -- I am to spend my day here in Cheydinhal, in the establishment known as the Cheydinhal Bridge Inn. There I will spy the citizens of this city, and report back on anyone I deem a threat to Sanctuary security.

Turdas -- I will remain in Cheydinhal, but keep a watchful eye on the Sanctuary entrance. At the first sign of suspicious activity, I am to report back to you immediately.

My thanks again to you, Ocheeva. Your reliance on my gift for subterfuge will serve the Brotherhood well. Of this I promise.

May we walk always in the Shadow of Sithis.

Telaendril
Oblivion:Sketch of the High Fane

Ref "Chronicles of the Brothers of Marukh, Vol. III," p. 22.
Oblivion:Scrap from Lorgren's Diary

2 Sun's Dawn  

The people of Anvil are worms! How dare they criticize what they don't understand! I shall have my vengeance in a form they cannot possibly imagine. I shall use the souls of the departed to prolong my own life. The Tome is very specific. I must have more bodies... yes... more bodies.

11 Sun's Dawn 3E335

I must protect myself from those meddlers. They shall not interfere in my designs. I have constructed a room in the basement of this manor. It is there I will inter my corporeal self and I will transcend this plane of existence. Only a true-blooded Benirus may open the portal, so if I fail, however unlikely that may be, a descendant may attempt to follow in my footsteps to carry on the true way. To make sure our secret is safe, I have harnessed the spirits of those whose bodies I have defiled to forever guard that place.

15 Sun's Dawn 3E335

The fools think I don't hear them speaking? I can hear their rumor and innuendo. They intend to meddle in powers they can barely comprehend. They call me an old fool and shun me. The young dare each other to step one foot in my yard. I have become the stuff of old wives tales and campfire stories. They dismiss me as an oddity. But soon they will see. When all of Anvil lies in waste around me, when their corpses litter the streets and their blood dampens the earth... only then will my true power be known and feared.
Oblivion:Adrian Decanius' House

It is the residence of Adrian Decanius and consists of three zones, ''Adrian Decanius' House, Adrian Decanius' Private Quarters, and Adrian Decanius' Basement''.
 

Residents
 

Adrian Decanius' House
thumb|left|Main room
Upon entering, to the right is a small office area with a table, a desk, and a bookshelf. On the small table is a bottle of mead. The desk has a recipe for a cure disease potion and a unique note that details the location of a place or item. The bookshelf to the left of the desk holds copies of Manual of Arms and Report: Disaster at Ionith. To the left of the front door is the dining area with a set of shelves holding a pumpkin and two potatoes, a plate of venison, two harvests of corn, and three tomatoes. The dining table is set with modest clay tableware and two bread loaves, two carrots, a cheese wedge, as well as a tomato, a potato, and a bottle of cheap wine. The chest and the cupboard hold only clutter. A weapon rack sits before the stairs, and there is also an archery practice target—which Adrian doesn't use—set up in the main living area.
 
Adrian Decanius' Private Quarters
thumb|right|Private quarters 
The spacious private quarters has a sitting area set up to entertain. Seating is arranged around a low table offering cheese and three bottles of Tamika's West Weald wine. Three more bottles of Tamika's are on the various tables around the room. A wine rack is behind the settee and contains three bottles of cheap wine, three bottles of Tamika's West Weald wine, and two bottles of Surilie Brothers wine. On the southeast wall is a sideboard with a scroll of Frenzy. On the southwest wall, next to a barrel, a hard locked chest is sitting on a table. The bed is in an alcove in the northwest corner of the room. Behind the bed two bottles of skooma are sitting on an unlocked chest. This chest contains some spare change and small chance (25%) of jewelry. 
 
Adrian Decanius' Basement
thumb|left|Basement 
The door to the basement is in the northwest corner of the main floor. Strangely, there are sixteen chairs stored in the basement. The rest of the basement is clutter with the exception of the hard-locked chest in the east corner of the room containing only clutter.
Oblivion:Display Case Key

Display Case Key is the name of two different keys:
One doesn't exist in the game, and wouldn't open anything even if it did, and
One is held by S'thasa and opens the display case, containing cheese, in Border Watch Inn, Border Watch
 
Display Case Key
Oblivion:Guildmaster's Key

'''Guildmaster's Key''' is the name of two different keys:
One is given to you on completion of The Ultimate Heist and opens the door to Dareloth's House in the Waterfront District, Imperial City, and the door to the Guildmaster's office.
The other is handed over by Modryn Oreyn after completing The Hist and opens the Guildmaster's Chest in the Chorrol Fighters Guild
 
Guildmaster's Key
Oblivion:Imperial Prison Key

Imperial Prison Key is the name of two different keys:
One is carried by both Imperial Jailors in the Imperial Prison and opens a few cell doors in the prison.
One is carried by the Imperial Prison Guards in the Imperial Prison Sewer and is also found on a table in the Imperial Prison. It opens the door from the Imperial Prison to The Bastion in the Prison District, Imperial City.

 
Imperial Prison Key
Oblivion:Key

Key is the name given to two useless keys:
One isn't found in the game and wouldn't open anything even if it was, and
One is found on a table in Memorial Cave but doesn't open anything either.

See Also
A list of all keys in the game.
 
Key
Oblivion:Lorkmir's House Key

'''Lorkmir's House Key''' is the name of two different keys:
One is held by Faelian, who will also give you a copy if you give him Skooma, and opens the door to Lorkmir's House in the Elven Gardens District, Imperial City.
The other isn't found anywhere in the game and wouldn't open anything even if it was.
 
Lorkmir's House Key
Oblivion:Marinus Catiotus' House

Residents
 

Marinus Catiotus' House
Marinus Catiotus' House
The ground floor is sparsely decorated with tapestries and candles and a wine rack filled with cheap wine can be found at the bottom of the stairs. A table holds two potion recipes; one for cure disease and one for cure poison. The locked chest near the southern wall only contains clutter.

Marinus Catiotus' Private Quarters
In the private quarters, just to the right of the door, find an unlocked equipment chest. The wine rack holds three bottles of  Tamika's West Weald Wine, two bottles of Surilie Brothers Wine and three bottles of cheap wine. Three additional bottles of Tamika's can be found on the tables. Next to Marinus' single bed is another unlocked chest with gold, silverware or nuggets.

Marinus Catiotus' Basement
The basement area is filled with clutter containers but in the northeastern corner, on a crate, sits a rare handbill from Fire and Steel in Chorrol.

Notes
Oblivion:Ormil's Cabin Key

'''Ormil's Cabin Key''' is the name of two different keys:
Ormil's Cabin Key (Wrath), held by Wrath and opens the door to Ormil's Cabin during An Unexpected Voyage
Ormil's Cabin Key (Ormil), held by Ormil and opens the door to Ormil's Cabin when not on An Unexpected Voyage
Oblivion:Sigil Key

Sigil Key is the name of two different keys:
One is held by the Sigil Keeper in The Fury Spike and opens the door to the Sigillum Sanguis, and
One is held by the Sigil Keeper in World Breaker and opens the doors to the Sigillum Sanguis in that world.
 
Sigil Key
Lore:Four-Score War

The Four-Score War took place between   -   and was centered around the border regions of Morrowind, with the armies of the Reman Dynasty facing the Tribunal-led forces of the Dunmer. The war was initiated by Reman II after he had successfully taken over Black Marsh. Reman II died fighting the Dunmer in   and the war was continued by his successors Brazollus Dor and Reman III. 

The war ended when Akaviri Potentate Versidue-Shaie signed the Cervant Truce with Vivec.   As a result, Morrowind remained the only Tamrielic nation independent of the Second Empire until its collapse in  . 
 
Major Battles
, 20th of First Seed,  . Forces led by Vivec ambushed the Cyrodilic army and almost completely destroyed it.
, 16th of Mid Year,  . A heavily armored army led by Crown Prince Juilek took the Dunmer by surprise due to faulty intelligence on their part. Commanding the mystics in his army to cast water-breathing spells, his army passed through Lake Coronati, with the majority of the army commanded by Vivec being unable to respond to the attack in time.
''', Sun's Height,  . While a truce between the warring parties had been called, the Empire sacked the fortress of Black Gate.

Notes
Dram's ancestors were distinguished Nightblades in the Four-Score War. 

References
Lore:Five Year War

The Five Year War was a war that took place between the Bosmer of Valenwood and the Khajiit of Elsweyr. The Bosmer claim that the war began in   when Khajiit bandits started attacking wood caravans headed for Valenwood. The Khajiit claim that the war began in   when the Bosmer attacked the city of Torval in retaliation for the bandit attacks. This border dispute soon turned into a bloody war that lasted for 4 years and 9 months.  Thus it was named the Five Year War. Eventually, Elsweyr defeated Valenwood and expanded its territory slightly west, taking both banks of the Xylo River. 
 
Major Battles
 , 3E 395. The Bosmer attacked the city of Torval and killed over a thousand citizens before being driven off by reinforcements from a nearby jungle tribe.  This battle is considered to be the starting point of the war.
 . Elsweyr lost due to the tactics proposed by some Nord advisors from Solitude. Khajiit troops engaged in battle in heavy armor, with which they were not very skilled.
'' . This battle happened not long after the battle of Zelinin. Elsweyr got rid of the Nordic advisors and wore their traditional, medium armor into battle. This battle is considered to be the turning point of the war. One of the participants of this battle was Cherim, maker of the tapestry "Heart of Anequina", that depicts the battle. 
 ,  . The battle occurred not far from Fort Sphinxmoth near the city of Dune, in the north of Elsweyr. Although outnumbered, the Khajiit prevailed using some unconventional tactics. 
 ''',  . After a truce was made between the warring sides, Khajiit broke it by crossing the Xylo River and attacking Valenwood's borders. One of their first targets was the village of Athay. They burned the harbor and left only a handful of survivors. The nearby village of Grenos was destroyed soon afterwards as well. 
 , 3E 397. The desperate Bosmeri survivors of the recent truce-breaking attacks retreated to the ancient hamlet of Vindisi, where, being forced by the impending Khajiiti attack, summoned a Wild Hunt that completely destroyed the attacking forces. After being sealed off in the valley where Vindisi was located, the Wild Hunt turned on itself in a horrid display of "cannibalistic orgy", destroying the hamlet and all of its former mer-turned-monster occupants. 

References
Lore:Betony

The  ,  called Betnikh by the Orcs,  is a strategically important island in the  , off the coast of  . 

Besides being a prosperous fishing island,  Betony is also known for its lush, fertile interior. It is home to three   ruins:  ,  , and  .  Perhaps because of this rich reputation, it has been a frequent target of pirates and others throughout the years.  Any would-be attackers must face Betony's steep cliffs and defensible nature, which may have inspired early legends claiming it was home to a mighty rock monster that flung its craggy spines into the sea, threatening sailors who drifted too close.   was carved from the rock of the cliffs during the reign of Emperor  , and has been touted as impenetrable and invincible, having held against countless attacks.   s inhabited the island for untold years, but in the  , despite the reputation of their defenses, they were driven off by the   Orcs, who renamed the island Betnikh.  When the   was formed, Bethikh was still ruled by the Seamount Clan, who did not initially join it. The Clan only joined the Covenant after the   helped them repel the invading   and decided the fate of a dangerous Ayleid relic in  . 

Over the years, Betony changed hands again. Bretons once again took control and re-inhabited the island, though politically, they eventually came under the loose control of the  s of  . The island is perhaps best known for triggering the War of Betony in  . The island's ruler, Lord  , asked King   of   for protection against pirates and brigands. When Lysandus agreed, Sentinel attempted to enforce its own claim to Betony, resulting in a direct war between the two strongest powers in the region.   With Daggerfall's victory in the war, Betony fell under their sway, leaving it solely in the hands of Bretons once more.  In the period leading up to the  , the dominant vampire bloodline in the region was Vraseth, and the regional deity was Mara. The town of Betony was a major settlement on the island,  although its political capital was Daggerfall City.  
 

Gallery
 

Notes
The Temple of Kynareth on the Isle of Betony was a place where Emperor Pelagius Septim III, also known as Pelagius the Mad, died after a brief fever in  . The 2nd of Sun's Dawn, which may or may not be the anniversary of his death (records are not very clear), since became celebrated as Mad Pelagius. 

See Also
For game-specific information, see the Daggerfall and ESO articles.

References
UESPWiki:Site Support/May 2008

Expense and revenue record for the period 1 May 2008 to 31 May 2008.
UESPWiki:Site Support/June 2008

Expense and revenue record for the period 1 June 2008 to 30 June 2008.
UESPWiki:Site Support/July 2008

Expense and revenue record for the period 1 July 2008 to 31 July 2008.
UESPWiki:Site Support/August 2008

Expense and revenue record for the period 1 August 2008 to 31 August 2008.
Daggerfall:Betony

The Protectorate of Betony is a small island in the  , off the coast of  . It is a prosperous fishing island and strategically placed; however, it is also vulnerable to pirates. It is best known for triggering the War of Betony in  , in which Daggerfall and   fought to control Betony. Prior to the war the island had been loosely controlled by Sentinel. With Daggerfall's victory in the war, Betony became part of Daggerfall. For more information, see the complete article. The dominant vampire bloodline in the region is Vraseth, and the regional deity is Mara. Its political capital is Daggerfall City.

 

Political Views
See Political Views of Daggerfall

Service Locations


  Regional Temples are not listed

Prominent Buildings and Towns
 

Dungeons
 

Notes
The Betony Demo for Daggerfall takes place in a Betony modified to contain additional content, including the added towns of Betony, Chestercester, Warborne, Westbury, and Westtale.
Daggerfall:Daggerfall (Region)

is located in the southwest of the   province, on the north half of the  , named after its capital city,  . It is bordered by   and   to the northwest,   to the west, and   to the north. The   clan is the dominant   bloodline in the region.

The region is home to The Sisters of The Bluff and the Coven on The Bluff can be found here.
 

Political Views





Service Locations


  Regional Temples are not listed
Daggerfall:Glenpoint

is an inland march of southwestern  . It is surrounded by five other provinces:   to the south and east,   to the southwest,   to the west,   to the northwest, and the   to the northeast. The Royal Family of Glenpoint is protected by the  . The capital city is the city of  . The dominant   bloodline is  , and the regional deity is  .
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Glenumbra Moors

The   is a barony in  . To the northwest is  ; north lies  , while   is situated to the east. The provincial capital is called  , and the regional deity is  .
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Kambria

is a march in central   located in the   region. It shares borders with   to the northeast,   to the southeast,   to the southwest, and the   to the northwest. The provincial seat is the city of  .
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Tulune

is a coastal barony of  . Situated at the most western end of the province, it is bordered by   to the west,   to the north, and   to the east. The capital city of the barony is the city of  . The dominant   bloodline is  , and the regional deity is  .
 

Political Views


Service Locations


  Regional Temples are not listed
Oblivion:Horse Armor Note

Dear Reader,

In celebration of the launch of our new barding services, we are offering a free set of horse armor to the bearer of this letter. To retrieve your reward bring your favorite horse, along with this notice, to the Chestnut Handy Stables outside of the Imperial City. Help us spread the word about our new horse armor services.



Chestnut Handy -- Because you can't afford not to protect your horse.



Signed,

Snak gra-Bura

Owner, Chestnut Handy Stables
Oblivion:Letter Home

:Courier's Notice
:Conveyance via:
:Narsis
:Balfalls
:Vivec
:Suran
:Personal Correspondence
:Origin withheld

I miss you more with each passing night.  My only comfort is knowing that the wages I'm earning now will ensure our comfort when I return.  I couldn't believe the pay this lunatic was offering, and I doubt we would have followed him all the way to Cyrodiil otherwise.  The fool thinks he'll overthrow the Empire, Vaermina take him!  I figure we'll end up deserting soon, just as soon as we've gotten as much pay as we can without actually following this addled madman into battle.

We've hardly crossed the border, but already I can tell you: Cyrodiil is an awful place.  We have nothing but iron to work with.  There's no art to iron armor.  I tried using the bones of beasts killed in the local forest, but they are brittle and won't bear the force of the hammer.

Even with decent materials, this would be a dull post.  We must be a mile underground and a league from civilization.  I don't envy the courier who carries this letter!  I pass the time in conversation with the other apprentice.  We always seem to have a good laugh at the expense of the Forgemaster; in private, of course.

I can't wait to see your family home in Suran.  I've never actually been to Vvardenfell; I've heard much of   charm.  I'm pleased and   to hear that you've begun saving for our own home already.  You say you're working for somebody named Desele?  The pay must be very good, but when I return you won't need to keep it up.  You never mentioned, by the way, what sort of work you're doing.

I'm still not sure how this crazy wizard is paying wages for us and his army of mercenaries and laborers.  We don't use half the ore mined here for smithing, so I figure he must sell the surplus iron, but I see no evidence of it, nor do I think it would produce such a fortune.  I think he's Telvanni, perhaps folk in the area near you have heard if he's from wealthy stock?

I fear I must conclude, my love; the forgemaster is demanding another parcel of iron-shod boots.  How many more pairs could we possibly need?
Oblivion:Apprentice's Note

Forgemaster -

When next you can take leave, I wish to speak with you.  I know you have had 
reservations about allowing me to assume more duties, but I think you will reconsider when I recount for you some of the atrocious things my counterpart has said in your absence.
Oblivion:An Undelivered Letter

Filide -

It's so dark in this place.  We were beset by the monsters after discovering this accursed city under the mountain.  I was separated from most of the others in the madness, watched men ten times my superior fall in combat against them.  I'll never forget their screams echoing in the vastness, nor the blood splashing against the pale stones, staining the faces of our attackers in their cannibalistic frenzy.

Drothan's a madman.  I should have listened to you, brother.  I was so eager to prove myself, to be a part of something.  I was so proud to send a part of my wages home to mother.  Please, tell her I died honorably.  I volunteered for Drothan's escort into this forsaken city, watched as he sealed the door behind us.  When the slaughter began, I saw him flee in the shadows, Dagon take the s'wit.

I left Mournhold to prove myself, and only proven to be a fool.  This place is cold, muthsera, and the screams are diminishing.  I fear they may start hunting for the rest of us soon.  I cannot find my way out, and their eyes are so keen in the murky dark.

I know this letter will never reach you, brother, but Vivec willing, when the winds blow east over the Peaks of Valus and Velothi, may they carry my final thoughts to you.  I love you, brother.  I'm so sorry.  Farewell.
Oblivion:Jailor's Letter

Vilnas -

Keep searching for the writ that assassin carries.  The patrolmen have searched the tunnels in hopes that he dumped it when he was found out, but he may carry it on his person yet.  If that's the case, I shudder to think where it's hidden.  Try sneaking in there while he's sleeping to search the cell.

And by Nerevar, get to work building that second cell!  I don't want to execute that assassin until we find out who he came for, and Sardova needs someplace to lock up the workers when they get out of line.

- Commander Adrethi
Oblivion:Receipt

Jobasha Bookseller

Lower Waistworks

Foreign Quarter, Vivec

Vvardenfell, Morrowind

Treatise on Ayleidic Cities (damaged)

...........................1,500dr

The Lusty Argonian Maid

..............................15dr

Praise be to Helseth and the Empire!
Oblivion:Small Diary

Dear Diary

Today I go to see my cousin!  Mother said it was a blest day, which I think means she's going to miss me.  I'll miss her, too, but Im real excited to see cousin Drothan again!  I promise write again real soon.


Dear Diary

I met a rider on the road today he called himself a curryer.  He gave me a letter from cousin drothan!  it says i'll have a special job when I get to Cyrodiil.  I will be a steward.  cousin says stewards keep track of who comes and goes, but somebody will do most of that four me, and i just need to only let people in who know the secret word.  That's a very big responsbilaty! it says I have to tear up his note - cousin is very smart.  I better write down the password so I don't forget it!  Its "Chimer"


Dear Diary

Today I saw a wood elf!


Dear Diary

Another Curryer found me today, with another letter from cousin!  This letter said that he may not be around when I get there.  cousin said his journal will tell me everything i need to know about finding him if he's not around, and I should find it in his cabin.  Uh oh - I'm no good at reading, only writing.


Dear Diary

Im finally here!  Before I use the special word to get in, I have something I need to tell you, diary.  It's not personul, but diarys are kid stuff, and I have to be grownup here, so i'm leaving you behind right here.  But thank you, diarey, especially for keeping the special word safe.  good luck!