Netruk44/uesp-wiki-content huggingface dataset:
Lore:Morthal

Morthal, supposedly named after the great Nord hero Morihaus,   is the capital of Hjaalmarch, although it is a fairly small, humble town of little economic or strategic importance besides its small lumber mill.  The town's symbol is a green triskelion. 

Sitting on the southern edge of the  ,  dry ground can be hard to come by in Morthal. It is often shrouded in a thick fog, and ominous twisted trees grow from the surrounding marsh, giving it a foreboding appearance to approaching travelers.  The torches of the town glowing in the fog often give the impression of wisps at a distance. Many choose to steer clear of the place altogether.  

Morthal's small population and relatively remote location have kept it distant from most major conflicts in its history. The citizens of Morthal are known to be reclusive and cautious of outsiders. Many alchemists travel to Morthal and its surrounding marshes to make use of the plethora of rare and useful ingredients available. Bull Mastiffs from Morthal are fearless and tireless hunters inured to the hardships of the frozen marshes, and are owned as pets by many across the land. 

Residents of Morthal have passed down the legend of the Pale Lady for untold years.  They tell of a dangerous ghost woman who prowls the marshes to the north of town seeking her lost daughter, who is thought to be linked to "Aumriel" (mentioned in ancient records as a foe defeated by the descendants of Ysgramor). 
 
Gallery
 
See Also
For game-specific information, see the Skyrim and ESO articles.

References
Lore:Winterhold

Winterhold may refer to two things:
Winterhold (city), a town overlooking the Sea of Ghosts in northeastern Skyrim
Winterhold (region), a hold in northeastern Skyrim
Skyrim:High Resolution Texture Pack

The High Resolution Texture Pack is an official add-on for Skyrim that replaces many textures throughout the game with versions of a higher resolution. It was made available on February 7, 2012 alongside the Creation Kit and Fall of the Space Core, Vol 1 and is the first downloadable content for the game. The latest update of this pack not only adds support for the latest add-on Dragonborn but also enhances support for two already existing add-ons, Dawnguard and Hearthfire.

The texture pack has not officially been made available for the Special Edition as it is obsolete.
 

Official Summary
:''Experience The Elder Scrolls V: Skyrim as you've never seen it before with the Skyrim High-Resolution Texture Pack. Make sure your system requirements exceed Skyrim's recommended specs before attempting to install, including Windows Vista or 7 operating system, a minimum of 4GB of system RAM and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers.—Steam Description Page

System Requirements
Processor: Quad-core Intel or AMD CPU 
Memory: 4GB System RAM 
Video Card''': DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)

Notes
Once you've added the add-on to your Steam account, the 4 GB worth of files can be uninstalled by going to Skyrim's page in your Steam library and unchecking its entry in the DLC section. You may still need to delete them manually after perfoming these actions. After doing this, the files will no longer re-download themselves automatically when starting Skyrim.
It can also be temporarily disabled by opening the Data Files menu from the launcher and unchecking the boxes next to the related files.

Bugs
thumb|right|An example of missing textures
The texture pack can cause several graphical glitches, such as clipping issues and missing textures which are displayed in magenta or black. The three most notable textures affected by this issue are the chopping block, fireplace wood, and Paarthurnax's chin tusk.
An update to the DLC in February 2013 fixed these issues.
Skyrim:Silver

thumb|right|Silver Ingot
thumb|right|Silver Ore
thumb|right|Silver Ore Vein
Silver is a valuable metal that can be used to forge silver jewelry, and an armor set with the addition of the Alternative Armors - Silver Creation.  It is also notable as the primary source of Markarth's wealth, due to the infamous Cidhna Mine, owned by the influential Silver-Blood clan.  As a result, a popular saying is:
:Blood and silver are what flows through Markarth....
Large amounts of silver can be found in Markarth, both in the mine and in various homes and businesses in the city itself.

Two silver weapons are available in the game (Silver Swords and Silver Greatswords), which do extra damage to undead, including werewolves and vampires. You cannot forge these silver weapons; the only way to obtain them is by looting from Silver Hand members and lairs.

Overview

3 Silver Ores are obtained by mining Silver Ore Veins.  Can be purchased at level >=3.
1 Silver Ingot is obtained by smelting 2 Silver Ores.

Mineral Sources
In addition to the following guaranteed sources, the best random locations are:
Silver Ore may be sold by blacksmiths and general goods merchants starting at level 3.
Silver Ingots may be sold by Moth gro-Bagol at all levels.
Silver Ore can also be created by transmuting Iron Ore (and can in turn be transmuted into Gold Ore).

There are a total of 95 veins, 30 ores, and 119 ingots available in the game.  Only notable locations are included in the following list, including places where
large amount of the mineral may be found and places that are particularly easy to access.  The Silver Veins category contains a more complete list of places containing single veins.  All exterior ore veins are shown on  .  Note, however, that only 50 veins are shown on the map at one time; to see the rest of the veins, click on "Next" at the bottom of the list of results.

 


Silver Smithing
Silver jewelry can be forged from the start of the game, without the need to unlock any Smithing perks, while Silver Armor requires the Advanced Armors perk.

 
 


Silver Armor is added by the Alternative Armors - Silver creation. A full set can be recovered through the quest When the Cat's Away , while also appearing in random loot starting at level 10. Forging Silver Armor requires Advanced Armors perk.

Its armor rating surpasses Orcish armor but weighs more, also no shield exists.
But more importantly, the set lacks a material keyword, and therefore does not benefit from the Matching Set perk.
thumb|right|A male Skyrim:Nord|Nord wearing silver armor

 

Jewelry
The gemstones not listed here can instead be used to create Gold jewelry. Note that although your in-game inventory shows the weight of a ring as 0.3, the true weight is 0.25.  Therefore the two Silver Rings crafted out of one Silver Ingot have the exact same weight and value as the Silver Necklace that could instead be crafted.



Notes
1 Silver Ingot is needed for the quest The Only Cure.
Ore veins of all types sometimes do not respawn normally. See Mining bugs.


Bugs
Skyrim:Commerce

thumb|right|Speech affects pricesCommerce is the exchange of coin for goods or services, and is the most common way to make money in Skyrim. 

Items
Items are carried in your inventory, and along with gold are the basis for commerce in Skyrim. For the purposes of commerce, the most important property of an item is its worth.

Base Price
Every item has a base price, which is used to determine how much it is worth in transactions with merchants. Whenever a value for an item is shown on the site, it refers to the base price of that item.

Price Adjustments
Merchants will adjust the amounts they buy and sell at starting from an item's base price&mdash;they will never sell items to you below the base price, and will never buy items from you above the base price. They will buy and sell at a specific factor of the base price, determined by your Speech skill, relevant Speech perks, and other enhancements such as Fortify Persuasion and Fortify Barter.

Non-Adjusted Prices
Several types of good or service transactions are fixed and not affected by price adjustments. These include:
The price of houses and furniture
The price of skill training
The rate for a room or bed at an inn
The price at which certain quest givers will buy firewood, ore, and crops.

Merchants
thumb|left|Skyrim:Lisbet|Lisbet, a typical merchantMerchants are specialized NPCs in Skyrim that buy and sell goods with you. There are different types of merchant, such as blacksmiths, apothecaries, or general goods, and each will only buy and sell certain types of goods, unless you have the Merchant perk. All merchants will refuse to buy stolen items, unless that merchant is a designated fence, or you have the Fence perk and have invested in that merchant. You are also unable to sell any item marked as a quest item under any circumstances as long as that item is marked as a quest item.

Merchants' Gold
Merchants in Skyrim have only a limited amount of available gold at any given time. Each merchant starts with a certain base amount of gold in their inventory. Most merchants, with you having no perks and not having invested in the merchant, will have about 750 gold to barter with. However, some merchants (typically stall vendors) will have a much smaller amount of gold, averaging about 25 gold. When you buy an item the merchant gains more gold, and when you sell an item to them they lose gold. Therefore, you can never gain more gold than was in the merchant's inventory to begin with. The perks Investor and Master Trader can increase the base amount of gold merchants have to barter with, allowing for greater profits. Merchants' gold is periodically reset to its base amount along with their inventory after a certain amount of time has passed in-game.
Generally, you will see merchants' gold refilled if you wait for two in-game days.
Alternatively, most merchants' inventories will reset if you save or autosave, force them into combat, and reload.

See Also
Skyrim:Beggar

Beggar may refer to:
Beggar (class), an NPC class
Beggar (book), a book about a beggar
Beggar (person), an NPC added by the Alternative Armors - Ebony Plate Creation
Beggars, NPCs that can give a blessing in exchange for charity - see Quest all Beggars Have
Skyrim:Nord Hero

Nord Hero may refer to two things:
Nord Hero (class), an NPC class
Nord Hero (material), a variety of weapon
Tes5Mod:LOD Settings File Format

Overview

LOD Settings files describe where the origin of a LOD-grid lies, what the stride size is and which range of LOD available.

The files are in "Data/lodsettings/ .lod".

Struct
Skyrim:Corundum

thumb|right|A Corundum Ingot
thumb|right|Corundum Ore
thumb|right|An Ore Vein of Corundum
Corundum is a metal that is mixed with iron to create stronger alloys.  The most common alloy is steel, which uses equal amounts of iron and corundum.  Smaller amounts of Corundum can be used to create lower-quality alloys that are only slightly stronger than iron; banded iron armor is made this way.  Higher-quality alloys can also be created by adding extra corundum to steel, as is done for Advanced Armors, namely scaled and steel plate armor.

The most easily accessible corundum mine is Goldenrock Mine, adjacent to Darkwater Crossing in Eastmarch.  Although a couple of other locations have more veins, the other locations are inaccessible at the start of the game.

Overview

3 Corundum Ores are obtained by mining Corundum Ore Veins.
1 Corundum Ingot is obtained by smelting 2 Corundum Ores.
1 Steel Ingot is obtained by smelting 1 Corundum Ore and 1 Iron Ore.

Mineral Sources
In addition to the following guaranteed sources, the best random locations are:
Corundum Ore may be sold by blacksmiths and general goods merchants starting at level 7.
Corundum Ingots may be sold by blacksmiths and general goods merchants at all levels.
There are a total of 228 veins, 11 ores, and 14 ingots at guaranteed locations.  The vast majority of the veins are individual rock outcroppings found scattered outside throughout Skyrim.  The following list only includes notable locations, in particular locations where multiple veins are located near each other and interior areas containing veins or ingots. The Corundum Veins category contains a more complete list of places containing single veins.  All exterior ore veins are shown on  .  Note, however, that only 50 veins are shown on the map at one time; to see the rest of the veins, click on "Next" at the bottom of the list of results.


Notes
Corundum (ore or ingot) is one of 4 items needed at the Atronach Forge to create a Staff of the Flame Atronach.
Corundum ore can be sold to Verner Rock-Chucker for the quest Mine Ore.
Corundum ingots are one of multiple items needed at forges to create all varieties of banded iron, scaled, and steel plate armor.
One corundum ingot is needed at a workbench to improve all of these same types of armor, as well as Volsung.
Unlike other ores, corundum ore is worth exactly half of a corundum ingot. You can save money by buying other types of ore and refining it yourself, but it's more efficient to buy corundum ingots directly, and there is no cost difference. Corundum ore is worth as much as a steel ingot, so buying corundum and iron ores to smelt steel ingots is more costly than buying steel ingots directly.
Ore veins of all types sometimes do not respawn normally (see mining bugs).
  Locks use corundum ingots in their creation, safes use steel ingots, and the Shrine of Akatosh uses one corundum ingot.
Skyrim:Quicksilver

thumb|right|Quicksilver ingot
right|thumb|Quicksilver in its various forms
Quicksilver is a metal with a low melting point that is melded with Moonstone when forging elven weapons and elven gilded armor, and with Ebony and Steel when forging Nordic carved armor and weapons.

Overview

3 quicksilver ores are obtained by mining quicksilver ore veins.
1 quicksilver ingot is obtained by smelting 2 quicksilver ores.

Mineral Sources
In addition to the following guaranteed sources, the best random locations are:
Quicksilver ingots may be sold by blacksmiths starting at level 18 and general goods merchants starting at level 10.
Quicksilver ore may be randomly found in Falmer loot starting at level 5.
There are a total of 57 veins, 10 ores, and 13 ingots available in the game.  The following list only includes notable locations, in particular locations where multiple veins are located near each other and interior areas containing veins or ingots. The Quicksilver Veins category contains a more complete list of places containing single veins, and all exterior ore veins are shown on  .


Notes
Quicksilver ingots are used to improve Nordic weapons and armor  .
Quicksilver ores can be sold to Leigelf for the quest Mine Ore.
A special sample of quicksilver ore is used in the miscellaneous quest Truth Ore Consequences. It has no other uses &mdash; it cannot be smelted into ingots.
1 quicksilver ingot is needed at workbenches to improve elven gilded armor.
1 quicksilver ingot is needed at grindstones to improve Bolar's Oathblade and Dragonbane.
1 quicksilver ingot is needed to build an alchemy lab table if this North Wing addition is chosen as part of a Hearthfire add-on home.
Ore veins (all types) sometimes do not respawn normally. See Mining (Bugs) and elsewhere on that article and its talk page.
UESPWiki:Administrator Noticeboard/Archives

This page lists all archives of discussions held on the Administrator Noticeboard.  For more information on archives, see also:
The Archiving Guideline outlines the archiving of old discussions, including discussions from pages other than just the Community Portal.
Archive Category is a category system organizing old discussions by topic.
Historically,   were used for important discussions. These are also transcluded into the general archives.
 
Past Administrative Requests

These pages contain past requests for administrator and other administrative requests.  The pages should not be edited, other than to fix links or other similar required maintenance.
 

Archiving Process
When the page is ready for archiving (i.e., it's been more than a month since the last archiving and the page is getting long):
Move all of the topics that have been inactive for at least a week to a new archive page, e.g., UESPWiki:Administrator_Noticeboard/Archive_15.
Add     to the top of page; add a   template to the bottom of the page.  
Add the new archive page to the list in the archives table.
Lore:Madanach

Madanach, also known as the King in Rags, was the leader of the Forsworn Rebellion. He once ruled all of The Reach as king, although only for a short time. Taking advantage of the Empire's preoccupation with the Great War, in  , he led the uprising to drive the Nords from power in the Reach. According to historians, this brief period of Reachman independence was peaceful, with only the cruelest Nord landowners being put to death, and the nascent kingdom made overtures seeking formal recognition from the Empire.

However, Igmund, son of the jarl that Madanach's forces had overthrown and killed, eager to reclaim the Reach, accepted an offer from Ulfric Stormcloak to retake it with his militia in exchange for the reinstatement of Talos worship in the Reach. Ulfric succeeded in  , when he successfully besieged the capital of the Reach, Markarth, capturing Madanach in the process.  

Although Madanach's surviving supporters, now known as the Forsworn, dispersed throughout the Reach and continued agitating for Reachman independence through terrorist means, Madanach himself seemed likely to be executed. He only survived by agreeing to an offer from one of the Nord nobles, Thonar Silver-Blood, who offered him "a stay from the headsman's axe" and the ability to continue to lead his rebellion from within the prison, as long as the Forsworn served the Silver-Blood family's interests. Madanach thus remained imprisoned in Cidhna Mine for 25 years, all the while building a core of loyal followers among his fellow prisoners, most of whom were Reachmen, and ordering the murder of any who threatened the Silver-Bloods' interests.

In  , the Last Dragonborn discovered the shady relationship between the Forsworn and Silver-Bloods while investigating a Forsworn attack in the marketplace targeting a seemingly innocent Cyrodiilic visitor to Markarth, who was actually one of General Tullius' agents sent to wrest ownership of Cidhna Mine from the Stormcloak-sympathizing Silver-Bloods. The city guard, who profited from the situation, silenced the Dragonborn by framing them for the unsolved murders committed by the Forsworn and indefinitely imprisoning them in Cidhna Mine with Madanach and his followers. The Dragonborn sought out and met Madanach there. Madanach gave the Dragonborn the choice of helping him and the other imprisoned Forsworn escape Markarth so that they could finally stop serving the Silver-Bloods, or duelling him to the death to avenge the deaths Madanach had ordered, as well as his attempts to kill and silence the Dragonborn during their investigation. Although the Dragonborn's choice is unknown, they escaped Cidhna Mine and were pardoned, as the Forsworn's responsibility for the murders was revealed. 

See Also
For game-specific information, see the Skyrim article.

References
Tes5Mod:SkyProc/How to List/Exporting

450px|right
Related SkyProc Classes
:* Mod - An object representing a complete Skyrim mod.

How To
Export a patch

'''NOTE:  This is already handled for you if you are using the SkyProc Starter project.  You should not export yourself unless you're doing a custom project from scratch.

 

Exporting is meant to be simple and easy.  Once the desired records have been added to a patch, just call its export() function and everything is handled by SkyProc.

Only Export Modified GRUPs

An important part of modding is having each patch only affect records it modifies (not having copies of unmodified records).

There is an easy standard you can use to keep only modified records when creating SkyProc patches.

Use a temporary merger patch

The most efficient way is to use two separate Mod objects:
:# A merger mod object to merge all imported records to a flattened "load order winner" setup.
:# An output mod/patch to add modified records to and export at the end.

 

With a separated setup, you can iterate over the merger to access all the GRUPs imported, but then add desired (modified) records to the output patch
explicitly, leaving an optimally clean patch.


Related Articles
:* Flattening a load order into one set of unique records'''
Tes5Mod:SkyProc/How to List/Flattening

Related SkyProc Classes
:* Mod - An object representing a complete Skyrim mod.

How To
Flatten a load order into one set of unique records
'''NOTE: If you are using SkyProc's starter program, this is already done for you. This tutorial is only for programmers starting a project from scratch.'''

 

This will merge all GRUPs from all Mods in the database into the patch.  Conflicting records will be replaced by mods later in the list (exactly how it is done by Bethesda).
What results is a temporary Mod object with a single "load order winner" version of each record in the database.

You can then access the records from merger to get the most "up-to-date" version of every record.
Tes5Mod:SkyProc/How to List/DebugLogs

Related SkyProc Classes
:* SPGlobal - A collection of global objects/settings for SkyProc.

How To
Create Debug logs
NOTE: If you are using SkyProc's starter program, this is already done for you. This tutorial is only for programmers starting a project from scratch.

SkyProc has a lot of built in debug messages and logs meant to help debug your code and locate import/export errors.
By default, SkyProc will output no debug messages, but they can be easily enabled.

 

Do this early on, before you do any importing, and you'll see a special SkyProcDebug/ folder is automatically created in the same directory as your patch, and filled with many logs detailing the specifics of the import/export.



Print Debug Logs
The simplest log to use is the asynchronous log (as opposed to the synchronous log used by SkyProc's internals).

 

You will see the message inside the asynchronous log.

Splitting up the Asynchronous Log into Several Sections

Sometimes your program has a few "stages" of code, and you might want to split each stage up into its own log for easy viewing.  (see Automatic Variant's log setup)

To do this, you can create a new asynchronous log at the start of each stage:
 

After this, all asynchronous log messages will be sent to this new log file.


Setting up truly separate log files
Sometimes you want specialized log files that can accept a log at any time.
SkyProc itself uses this method for Blocked Records log.

To do this, you first need to declare/create the log:
Tes5Mod:SkyProc/How to List/Duplicating

Related SkyProc Classes
:* Mod - An object representing a complete Skyrim mod.

How To
Duplicate Records

To make a duplicate of a record (not an override, but a completely separate record with the same content) you must have a mod to have the duplicate originate from.
Thus, the copy function is actually part of the Mod class, which automatically adds the record to the mod, and assigns it the next available FormID from that mod.

 

After this has run, a duplicate of aMajorRecord will be inside patch.

To have easy access to the duplicated record (to modify it), simply assign the return value to a variable:
 

NOTE:  In order to treat the return value as the same type of Major Record you put into the function, you must do a cast, as shown above.  This is because makeCopy is a single generic function that can be used with any Major Record; you need to tell Java which type of Major Record it is returning.

The new editor id must be unique.
Skyrim:Sibbi Black-Briar (note)

A quick note regarding my son, Sibbi. He's to be treated as I'd expect you to treat any one of the Black-Briar family and all of his requests are to be honored without question. However, if he wishes to be released, you are not to do so unless I expressly authorize it. Sibbi needs to learn his place, and the only way that will happen is if he's kept under lock and key.

Maven
Tes5Mod:Mod File Format/Alternate Textures

MODS

Header


Alternate Texture