Oblivion:Cursed Mine

Notes
This mine contains 5 Cairn Bolete plants and 58 Wisp Stalk plants.
When the Horse Armor official plug-in is installed, a new chest is added next to the easternmost chest marker in the Cursed Mine Lower Galleries. It contains the bugged object Horse Armor Plans. See the plug-in's article for more information.
  The chest is disabled and the Horse Armor Plans will be removed from your inventory.

 
Exterior

The exterior is located at coordinates: Tamriel -21, 1
This location's map marker (M on map) is named Cursed Mine (editor name CursedMineMapMarker). The entrance door is WNW of the marker, 60 feet away.
0-1 Bandit Enemy (each 50% probability melee , 25% archer Bandit, 25% Dog) is near the entrance
0-1 Daedra is near the entrance
The following plants can be found near the entrance: 11 Alkanet plants, 2 Cinnabar Polypore plants, 8 Columbine plants, 6 Elf Cup plants, 1 Emetic Russula plant, 20 Flax plants, 8 Lady's Smock plants, 10 Morning Glory plants, 25 Motherwort plants, 7 Nightshade plants, 11 Peony plants, 1 Strawberry bush, and 10 Viper's Bugloss plants
Wayshrine of Mara is at location W on map

 
Zone 1:
thumb|right|180px|Cursed Mine
This zone is divided into two long pathways; the main route goes straight ahead to the Cursed Mine Breakdown Chambers and the hallway to your right leads to a dead end. Still, it is worth exploring the hallway to your right because you can discover four treasure chests here. Be careful, because after you enter the second room through a wooden door, there is a Swinging Mace trap hidden behind it at E. The left hallway is a currently unfinished mine corridor, so it leads to nowhere. If you looted the third room, you should backtrack to the cave entrance and follow the main route.

If you follow the main route, the first room you encounter is guarded by two enemies and offers one treasure chest. The second room is guarded by two enemies as well. There is a secret treasure chest hidden here; if you push the wooden planks three times at G, you can find it. Then continue on to the Cursed Mine Breakdown Chambers.

Occupants:
7 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
1 melee Bandit
Treasure:
2 Chests 01 (1 locked)
2 Chests 02 (1 locked)
1 Chest 03
1 Chest 04
The other following items will always be found: 2 Lockpicks and 1 Venison
The following plants will always be found: 1 Cairn Bolete plant
Traps:
1 Pressure Plate trigger at location F on map
1 Swinging Mace trap at E
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Cursed Mine Breakdown Chambers
1 Break-away wall ('Push Loose Planks') at G
Other:
1 bedroll at location b on map

 
Zone 2:
thumb|right|221px|Cursed Mine Breakdown Chambers

This zone is mostly linear, with a small diversion at the end. The first room you enter is guarded by two Bandits, so be careful. Before you enter the second room you will pass a wooden shed. If you continue on straight ahead, you will trigger a nasty Falling Log trap at E. You can also pass between the two right pillars and nothing will happen! Dispose of the two Bandits that guard this room, and continue on to the third room.

Before you can enter this room, you are forced to break a trigger wire which will cause a large Swinging Mace to swing down towards you. The third room contains the trap door to the Cursed Mine Lower Galleries. You can also enter the hallway to your right in this room. This leads to another large room, but the entrance to this room is trapped as well. Breaking the tripwire here will cause Falling Logs to fall down. This room always contains a Bandit Hedge Wizard.

Occupants:
5 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
1 Bandit Hedge Wizard
3 archer Bandits
Treasure:
1 Chest 01 (locked)
2 Chests 02
4 Chests 03
The following plants will always be found: 2 Cairn Bolete plants and 12 Wisp Stalk plants
Traps:
2 Falling Log traps at locations F on map
1 Swinging Mace trap at G
3 Tripwire triggers at E
Doors and Gates:
There are two doors in/out of this zone
1 door (at C) leads to the zone Cursed Mine
1 door (at D) leads out of dungeon to Cursed Mine Lower Galleries

 
Zone 3:
thumb|right|215px|Cursed Mine Lower Galleries

When you enter this zone you will have to fight two Bandits in the first room immediately. The second room is much larger, and you can try to take on the enemies one at a time. With the Horse Armor plug-in installed, there is a bugged item in a chest here (see notes above).

The third room is the main base of the bandits. You can find three enemies here and the Bandit ringleader to your right. The Boss Chest is located in the tent of the Bandit Ringleader. This room is the only room in the mine to contain silver veins and at E there is a small stash of silver ore.

Occupants:
1 boss-level Bandit at location A on map
8 Bandit Enemies (each 50% probability melee, 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
Treasure:
1 boss-level Chest 01 (Bandit variety; locked) at location B on map
2 Chests 01
1 Chest 02
1 Chest 03
1 Chest 04
1 Chest containing Horse Armor Plans (plug-in specific)
4 Silver Veins (non-respawning)
The other following items will always be found: 3 Silver Nuggets
The following plants will always be found: 2 Cairn Bolete plants and 46 Wisp Stalk plants
Some of the above items are clustered at location E: 3 Silver Nuggets and 1 Silver Vein (non-respawning)

Doors and Gates:
There is one door (at D) in/out of this zone, leading to the zone Cursed Mine Breakdown Chambers
Other:
3 bedrolls at locations b on map