Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Hestla

Hestla is a Nord vampire living in Volkihar Keep. She was once part of the Companions, but left because she didn't like their attitude. She claims that while the others were stronger than her, she could now defeat any of them easily. What strength she lacks with her claws she makes up for with her hammer. She looks up to Lord Harkon, and mentions his strength in conversation.

Hestla wears a set of red vampire armor with a matching pair of boots. She is equipped with a leveled one-handed weapon which can be up to elven quality. She carries random leveled bandit loot, as well as a 25% chance of carrying 1-9 gold.
 
Related Quests
 
Quest-Related Events
Bloodline
When Lord Harkon asks Serana if she has an Elder Scroll in her possession and she answers, Hestla will respond to the revelation that Serana has returned with a scroll.
:Harkon: "My long-lost daughter returns at last. I trust you have my Elder Scroll?"
:Serana: ''"After all these years, that's the first thing you ask me? Yes, I have the scroll."
:Hestla: "She has the scroll!"

Dialogue
Her potential greetings are:
:"Can you feel it? You're now so much more than you were before. Time was I could barely hold my own in the Companions. Now I could slaughter them all without a second thought. But I'm not half the vampire Lord Harkon is. Truth is I'm better with the forge than I am with claws or fangs."
:"Never made it far in the Companions, but now... I'd like to see any of them try and call me "whelp" again."
:"If you need anything, say the word. I can still forge a decent blade."
:"It's difficult to have a conversation with you like that. Would you mind changing back?" (If you are in the Vampire Lord form)
:"Auriel's Bow is ours. Deliver it to Lord Harkon at once, so we can reap the benefits of this prophecy." (During Kindred Judgement)
:"You're... you're mortal! What are you doing here like that? Go to Lord Harkon at once, beg him to turn you back. You're dead if you don't." (If cured of vampirism before Kindred Judgement is complete)
:"You can't walk around here like some common mortal! Ask Serana to make you one of us again, before someone makes a meal out of you." (If cured of vampirism after Kindred Judgement is complete)

When spoken to directly:
:You were in the Companions?
:"Aye, I was. Didn't progress very far. Never did care for their attitude, acting like they're better than everyone else. But none of that matters now."

:What have you got for sale?
:"Always good to have a backup plan, in case the claws and teeth aren't enough."
:"If I know anything, it's weapons and armor. Take a look."
:"I'm not the most powerful of vampires, but I'm good with a hammer. See for yourself."
:"I keep the forge running day and night in case Lord Harkon needs anything."
:"I keep the forge running day and night in case you need anything."
:"A little extra protection never hurts."''

Notes
Though her class is simply Vampire, you can get standard Blacksmith merchant services from Hestla, if you have joined the Volkihar vampires against the Dawnguard.
Skyrim:Modhna

Modhna is a Breton warrior and vampire living in Volkihar Keep.

She is a low ranking member of Lord Harkon's court and can usually be found feeding on a human cattle. She says that she doesn't care about politics and she only serves the lord of the castle. She often tells you to leave her alone. Her attitude doesn't change even if you become the leader of the Volkihar vampires.

Modhna wears a set of red colored vampire armor with a matching pair of boots. She is equipped with a leveled one-handed weapon which can be up to elven quality. She carries random leveled bandit loot, and has a 25% chance of carrying 1-9 gold.

If the player sided with the Dawnguard, she will be one of the Vampires outside the front gate during the quest Kindred Judgment.
 
Dialogue
She uses one of the following greetings when spoken to:
:"I leave politics to others. I serve the lord of the castle." 
:"I have everything I need right here." 

When sitting in the main dining hall of Volkihar Keep, she may tell you: 
:''"Find your own thrall. This one's mine." 

She may simply dismiss you, wanting to be alone: 
:"Leave me in peace."''
Skyrim:Venarus Vulpin

Venarus Vulpin is an Imperial vampire in Redwater Spring. He moved to Skyrim from Summerset Isle in search of the "Bloodspring of Lengeir's Feast", a fabled source of power for vampires that was believed to be in a ruin buried during the Second Era. He made his way from Alinor to Solitude by ship, and then ran into a female vampire in a local tavern who pointed him in the direction of the Rift.

After finding the Bloodspring in Redwater Spring, it turned out not to be everything he had hoped. The great power it grants only lasts a short while and besides weakening the body it is also very addictive. He then turned the place into a skooma den, mixing the addictive blood into the skooma to ensure a constant source of food.

He is hostile when you encounter him, and a powerful enemy, using mainly Destruction and Conjuration in combat. He carries a key to the wooden door at the end of the boss chamber, which leads to the Bloodspring.

 

Related Quests
 

Notes
His journal is found at the end of the long corridor at the start of Redwater Spring, and his research notes can be found further into that zone, on the altar near where you encounter him.

Bugs
Skyrim:Rargal Thrallmaster

Rargal Thrallmaster is a Nord vampire in Volkihar Keep. As his name suggests, he oversees the vampire thralls and cattle.

Rargal wears a set of light gray colored vampire armor with a matching pair of boots. He is equipped with a leveled one-handed weapon which can be up to Elven quality. He carries random leveled bandit loot, as well as a 25% chance of carrying 1-9 gold.
 
Dialogue
His greetings can be:
:''"You're welcome here, as long as you don't overfeed on the thralls."
:"You're new here, so I'll explain this once. You feed from the thralls as much as you like. You kill them, and I'll split you in half."
:"I try and meet the needs of everyone here. No reason for any of us to go hungry."
:"Mind yourself in that form. Don't go damaging my thralls." (If spoken to when you're in the Vampire Lord form)
:"Without the royal blood flowing through you, you're one step away from the rest of the thralls. You disrespect Lord Harkon by walking around here like that. Go see him at once, else you might find yourself in a cage." (If cured of vampirism before Kindred Judgement)
:"Without the royal blood flowing through you, you're one step away from the rest of the thralls. Serana can make you one of us again." (If cured of vampirism after Kindred Judgment)	

When spoken to directly:
:Where do the thralls come from?
:"All over Skyrim. It's my job to collect them. I try and keep something for everyone. For every taste, I mean. Sometimes you get one who comes willingly, but most have to be convinced to join us here."''

 

Bugs
 
Open the console, click on his body, and use the command   to remove his body from the game.
Skyrim:Vanik

Vanik is a Nord member of the Dawnguard found in Forebears' Holdout protecting the Moth Priest Dexion Evicus.

He is clad in a complete set of Dawnguard equipment. This includes the cuirass, matching pairs of gauntlets and boots, as well as a shield for blocking. He is equipped with a leveled one-handed weapon, and carries random leveled bandit loot, as well as a 25% chance of carrying 1-9 gold.

 
Related Quests
 

Quest-Related Events
He can be overheard talking to a fellow Dawnguard member:
:Dawnguard: "Those vampires put up a hell of a fight. You think they turned him?"
:Vanik: ''"I don't know, maybe. Won't know until we get him out of there."
:Dawnguard: "How do we do that?"
:Vanik: "I'm working on it, now give me some silence so I can think."''

Notes
Though his class is technically Blacksmith, he provides no such services, as he lacks the necessary merchant factions.
Skyrim:Icewater Jetty

Notes
You can hire a ferryman to take you to this location for 500 gold, from Dawnstar, Solitude, or Windhelm.
There are two spiky grass plants, a canis root, and one tree stump with Mora Tapinella growing on it near the pier.
It is not mandatory to use the boat to access Castle Volkihar; it is possible to swim to it instead.
Skyrim:Seeking Disclosure

Quick Walkthrough
# Find the Dragon Elder Scroll.
# Find the Blood Elder Scroll.
# Bring the Elder Scrolls to Dexion Evicus.

Detailed Walkthrough
You will need to have both the Blood and Dragon Elder Scrolls in your possession. To obtain the Blood scroll you will need to journey to the Soul Cairn during Chasing Echoes.

To obtain the Dragon scroll you will need to take the scroll from the Tower of Mzark within Blackreach, only accessible by beginning the quest Discerning the Transmundane. If you have already completed that quest and obtained the scroll, then you have saved yourself some work as you will only have to find the Blood scroll. If you have sold the scroll to Urag gro-Shub at the College of Winterhold, you can buy it back from him for 4,000 gold. If you are the Arch-Mage, you can persuade him to sell it for 2,000 gold.

Once you have the two Elder Scrolls, return to Dexion to find that, because he did not prepare himself earlier, he has gone blind and will not be able to aid you further. He will, however, give you the means to read an Elder Scroll yourself.

Notes
This quest appears in your journal simply as a reminder of which Elder Scrolls you have obtained; it is not a typical quest.
If you joined the Volkihar side, when you return to Volkihar Keep, Dexion may be shackled to the wall, presumably because he is no longer of any use to Lord Harkon.

Bugs
 
 You can use the following console commands to continue the quest:
:: 

Quest Stages
Skyrim:Dexion Evicus

Dexion Evicus, an Imperial spellsword, is a Moth Priest. He came to Skyrim following rumors of an Elder Scroll being found. He is captured by Malkus while being escorted by Imperial guards and held in a magical cage inside Forebears' Holdout. If you sided with the Dawnguard, he will travel back to Fort Dawnguard after being rescued and remain there. If you are working with the vampires, you will make him your thrall and he will then stay at Volkihar Keep.

Dexion wears Moth Priest robes and a pair of Moth Priest sandals. He is equipped with a unique sword named the Akaviri Sword, and carries three potions of plentiful healing. He knows the Alteration spell Stoneflesh, the Destruction spells Fireball and Flames, and the Restoration spell Fast Healing.

Regardless of which side you join, Dexion will eventually become blind from reading the Elder Scrolls and wear a blindfold for the rest of the game.

 
Related Quests
 
 
 
 

Notes
His unique Akaviri Sword is only obtainable by using the Pickpocket perk Misdirection or the Disarm shout.
 

Bugs
 
 
The console command   can be used to reach Dexion without disengaging the barrier. Dexion will be friendly, will initiate dialogue, and will successfully reach Fort Dawnguard afterward. The quest marker to disengage the barrier will remain until the quest's completion, but the quest will otherwise proceed normally.
Open the console and select Dexion, either by clicking on him or entering   (the first two digits vary depending on loaded mods), then use the command  . This makes Dexion passive again and the quest can proceed normally.
With the Dragonborn add-on, it is possible to use a two or three syllable Bend Will shout on him to prevent him from being hostile. If Dexion is injured on the floor, simply use a healing spell on him to continue with dialogue. Repeat these steps if he remains busy, as he will eventually continue the quest.
If you are an Imperial or have a high enough Illusion skill, you can use Voice of the Emperor or a spell to calm him and continue with the dialogue. You will have to do this every time you walk into Fort Dawnguard though, so if you are using Voice of the Emperor, wait a day for the power to reset.
Skyrim:Naaslaarum

Naaslaarum is a named dragon in Forgotten Vale. It guards a word wall for Drain Vitality, along with Voslaarum.

Like all living dragons, Naaslaarum and Voslaarum will not spawn until after Dragon Rising is completed, to prevent early access to shouts.

If it is completed, they will be lurking in the water of the frozen lake near the Portal of Resolution, right under the ice, where you can only see them by diving. When you approach them, wittingly or not, they will both burst out through the ice and attack you.
 
Notes
Unlike other named dragons in the game, the dragon language translations for Naaslaarum and Voslaarum's names are not yet known.

Bugs
Skyrim:Voslaarum

Voslaarum is a named dragon in Forgotten Vale. It guards a word wall for Drain Vitality, along with Naaslaarum.

Like all living dragons, Naaslaarum and Voslaarum will not spawn until after Dragon Rising is completed, to prevent early access to shouts.

If it is completed, they will be lurking in the water of the frozen lake near the Portal of Resolution, right under the ice, where you can only see them by diving. When you approach them, wittingly or not, they will both burst out through the ice and attack you.
 
Notes
Unlike other named dragons in the game, the dragon language translations for Voslaarum and Naaslaarum's names are not yet known.

Bugs
 
 
This can sometimes be fixed by using Dragonrend on him, forcing him to land.
Skyrim:Ancient Power

Quick Walkthrough
# Speak to Feran Sadri.
# Retrieve the Ancient Vampire remains.
# Return to Feran Sadri.

Detailed Walkthrough
Speak to Feran Sadri and he will tell you his theory that adding the blood of an ancient vampire to the Bloodstone Chalice can lengthen the amount of time its effects last.  He will send you to a random location, telling you to retrieve one of five petrified vampire parts from a boss level chest at the location, and infusing the remains' lingering magical essence into the Bloodstone Chalice. 

Report back to Feran Sadri to conclude the mission, ending with him telling you the effects of the Bloodstone Chalice will last longer now.

Reward
Drinking from the Bloodstone Chalice grants the Blood of the Ancients ability which augments the Vampiric Drain spell when in Vampire Lord form to absorb stamina and magicka as well as health for one day by default.



Notes
The same body part can be requested more than once.

Bugs
 

Quest Stages
Skyrim:Culling the Beast

Quick Walkthrough
# Speak to Fura Bloodmouth or Garan Marethi.
# Kill the boss vampire in its lair.

Detailed Walkthrough
You can talk to Fura Bloodmouth or Garan Marethi to receive this quest. They will explain either:
"A bunch of feral vampires are running wild, upsetting the mortals. When the prey is riled, it makes things difficult for us. Go cull the brutish beasts before the problem gets out of hand."
"A cadre of lesser beasts has become a nuisance, taking too bold an approach to their feeding. The herd is becoming distressed, which makes it more difficult for us to slip in and out undetected. It is time to cull the weak."

They will then mark a random location from a list of possible locations:
 

You will be directed to kill the leveled vampire boss that is near the end of one of these locations.  Upon return, you are rewarded three Potions of Blood with a chance of 25% or a radiant leveled enchanted item otherwise (a circlet, necklace, ring, a piece of heavy armor, a piece of light armor or a weapon). You'll be told one of the following lines:
''"Good job. At first you may pity the thin-bloods. But after disposing of a few, you realize they aren't worth the worry."
"You have done well. It may seem cruel that we hold our thin-blooded kin in low esteem. But our needs must come before theirs."''

Notes 
This is a repeatable quest.
 

Quest Stages
Skyrim:Aetherial Staff

The Aetherial Staff is a staff created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. The appearance of the staff is similar to the Spider Control Rod, but with an aqua-blue crystal made of Aetherium.
Skyrim:Aetherial Shield

The Aetherial Shield is made at the Aetherium Forge as one of three possible rewards for Lost to the Ages. It turns enemies ethereal for 10 seconds (see bugs) when bashed so they cannot be harmed or harm you, and also causes them to flee in fear.
Skyrim:Aetherial Crown

The Aetherial Crown is created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. It retains your previous Standing Stone power whenever you choose a new one, meaning that while you wear it, you can have two Standing Stone powers active at the same time.
Skyrim:Auriel's Bow

Auriel's Bow is a powerful bow allegedly used by the elven god Auri-El. It is received from Gelebor during the quest Touching the Sky. Shooting the sun using Auriel's Bow with Bloodcursed Elven Arrows will block out the sun until the following morning, negating its negative effects on vampires for the duration.

Additionally, shooting the sun with Sunhallowed Elven Arrows will cause the sun to shoot out rays of light at nearby enemies in a similar fashion to Storm Call.
Skyrim:Tilde

Tilde is a Nord member of the Dawnguard who patrols Dayspring Canyon outside of Fort Dawnguard. 

She is clad in a complete set of Dawnguard heavy equipment. This includes the cuirass, matching pairs of gauntlets and boots, as well as a shield for blocking. She is equipped with a Dawnguard war axe and a crossbow supplemented with 12 steel bolts. She carries a torch and a 25% chance of carrying 1-9 gold.
 

Dialogue
Tilde shares her dialogue with Mogrul, Ollrod, and Vori. They talk about fighting vampires.
:''"Got to keep alert. We don't want to get caught napping like the Vigilants did."
:"I don't think the vampires would be stupid enough to attack us here, but you never know."
:"I'm glad we're finally taking the fight to those monsters."
:"I hope the vampires try to attack us here. A lot easier than hunting them down in their holes."
:"Isran knows how to fight those monsters. He's been preparing for this day for a long time."
:"Now that the Dawnguard are back, the vampires' reign of terror is about to end."''

Notes
Tilde is a member of the Bandit class, which determines the level of her skills.
Skyrim:Ollrod

Ollrod is a Nord member of the Dawnguard outside of Fort Dawnguard. He patrols around the gate that leads into the main area of Dayspring Canyon. 

He is clad in a complete set of Dawnguard light equipment. This includes the cuirass, matching pairs of gauntlets and boots, as well as a shield for blocking. He is equipped with a Dawnguard war axe and a crossbow supplemented with 12 steel bolts. He carries a torch and a 25% chance of carrying 1-9 gold.
 

Dialogue
Ollrod shares his dialogue with Mogrul, Tilde, and Vori. They talk about their fight against the vampires.
:''"Got to keep alert. We don't want to get caught napping like the Vigilants did."
:"I don't think the vampires would be stupid enough to attack us here, but you never know."
:"I'm glad we're finally taking the fight to those monsters."
:"I hope the vampires try to attack us here. A lot easier than hunting them down in their holes."
:"Isran knows how to fight those monsters. He's been preparing for this day for a long time."
:"Now that the Dawnguard are back, the vampires' reign of terror is about to end."''

Notes
Ollrod is a member of the bandit class, which determines the level of his skills.
Skyrim:Sceolang

Sceolang is one of two armored huskies living in Fort Dawnguard, along with Bran. Both of them can be found within a wooden pen in the cave section for Fort Dawnguard. They are located in the north-eastern corner of the fort, to the right of the entrance to Dead Drop Falls. Each becomes available as a follower if you join the Dawnguard and complete the quest A New Order. They function exactly like the other animal followers, having only 'wait' and 'follow' as commands, following the typical behavior of running and attacking things on sight, and are allowed to be recruited in addition to an NPC follower. With the Hearthfire add-on, Sceolang can be adopted by your child and become a pet.
 

Dialogue
Being spoken to when not currently an active follower:
:(Whine)
::'''What's wrong? You want to go hunt some vampires?
::(Bark)
:::Come on boy, let's go.
:::(Bark)
:::Sorry, maybe next time.
:::(Growl)
:::I've already got an animal with me, maybe next time. (If another animal follower is currently following you)
:::(Growl)

As a follower:
:Wait here.
:(Whine)
:Follow me.
:(Bark)
:Time for you to head home.
:(Whine)''
Skyrim:Bran

Bran is one of two armored huskies living in Fort Dawnguard, along with Sceolang. Both of them can be found within a wooden pen in the cave section for Fort Dawnguard. They are located in the north-eastern corner of the fort, to the right of the entrance to Dead Drop Falls. Each becomes available as a follower if you join the Dawnguard and complete the quest A New Order. They function exactly like the other animal followers, having only 'wait' and 'follow' as commands, following the typical behavior of running and attacking things on sight, and are allowed to be recruited in addition to an NPC follower. With the Hearthfire add-on, Bran can be adopted by your child and become a pet.
 

Dialogue
Being spoken to when not currently an active follower:
:(Whine)
::'''What's wrong? You want to go hunt some vampires?
::(Bark)
:::Come on boy, let's go.
:::(Bark)
:::Sorry, maybe next time.
:::(Growl)
:::I've already got an animal with me, maybe next time. (If another animal follower is currently following you)
:::(Growl)

As a follower:
:Wait here.
:(Whine)
:Follow me.
:(Bark)
:Time for you to head home.
:(Whine)''
Skyrim:CuSith

CuSith is one of two death hounds living in Volkihar Keep, along with Garmr. Each can be used as a follower if you join the Volkihar vampires. They function exactly like the other animal followers, having only 'wait' and 'follow' as commands, following the typical behavior of running and attacking things on sight, and are allowed to be recruited in addition to an NPC follower.

When first talked to, the only option available is "Ready for some bloodshed, beast?" Selecting this, you are given the options of ''"Let's sate our hunger together." (which gains him as a follower) or "Silence, cur. No meat for you today." (which dismisses him). If gained as a follower, you have the option to tell him "Wait here." (which does just that) or "Time for you to head home."'' (which dismisses him from your service).

 

Bugs
Skyrim:Garmr

Garmr is one of two death hounds living in Volkihar Keep, along with CuSith. Each can be used as a follower if you join the Volkihar vampires. They function exactly like the other animal followers, having only 'wait' and 'follow' as commands, following the typical behavior of running and attacking things on sight, and are allowed to be recruited in addition to an NPC follower.

When first talked to, the only option available is "Ready for some bloodshed, beast?" Selecting this, you are given the options of ''"Let's sate our hunger together." (which gains him as a follower) or "Silence, cur. No meat for you today." (which dismisses him). If gained as a follower, you have the option to tell him "Wait here." (which does just that) or "Time for you to head home."'' (which dismisses him from your service).

 
Bugs
Skyrim:Protecting the Bloodline

Quick Walkthrough
# Speak to Fura Bloodmouth or Garan Marethi.
# Kill the feral-blooded vampire.
# Return to the questgiver.

Detailed Walkthrough
You will be asked to kill a vampire before it turns its allies. When hunting the vampire, it will be at a random location, either a bandit camp or warlock lair. This can include locations added by official add-ons.

Quest Stages