Netruk44/uesp-wiki-content huggingface dataset:
Online:Betzi

Betzi was an ancient Argonian who lived in Hissmir. With aid from Jaraleet's wife, she investigated Hist amber and discovered a way to incorporate it into a defense system for Hissmir. Part of her life story is preserved in The Fruit and the Stone. Pilgrims to Hissmir must read the book as part of the Trials of the Burnished Scales, a local tradition wherein worthy pilgrims are rewarded with an opportunity to commune with the Hist using refined Hist sap.
 

Related Quests


Quest-Related Events
During Dreams From the Hist, the player-character consumes Hist sap and relives three memories from the mind of Jaraleet's wife. One of these is a conversation with Betzi, where the two finally activate a Zaht stone:
:''"Years of work, and it all comes to this. I almost don't believe it."
:Of course. I prepared the Hist amber. It's ready for you.
:"You should be the one. You communed with the Hist, refined the amber … placing the Zaht stones was enough for me."
:Then I'll rouse Hissmir's true power. It will work, Betzi.

After the player activates the Zaht stone, Betzi exclaims:
:Betzi: "It worked! Oh, and it's so beautiful. I must tell the others!"''
Online:Awas

Awas was an ancient Argonian who lived in Hissmir. She defended the settlement from at least one Kothringi attack; she was adept at using Kothringi weapons, including throwing knives. Part of her life story is preserved in The True Balance, a book made available to pilgrims as part of Hissmir's Trials of the Burnished Scales.
 

Related Quests


Quest-Related Events
During Dreams From the Hist, the player-character consumes Hist sap and relives three memories from the mind of Jaraleet's wife. One of them involves the use of Zaht stones to defend Hissmir from a Kothringi attack:
:Awas: "The Kothringi are upon us! Quickly, activate the Zaht stones."

If you speak to her, she'll only say:
:"By Sithis, keep your head down! Activate the Zaht stones and drive back the Kothringi!"

When Jaraleet's wife activates a nearby Zaht stone:
:Awas: ''"Such power! Were it ever to fall into the Kothringi's hands …."''
Online:Lodyna Arethi

Lodyna Arethi is a Dark Elf soldier of the Ebonheart Pact found at the ruins of Zuuk. She serves alongside Dolsia and Kudleez, monitoring Aldmeri Dominion personnel at the ruins.
 

Related Quests



Quest-Related Events
King of Dust
Lodyna is the quest-giver:

:''"Not so loud. You'll betray our position."
:What are you doing?
:"I'm one of the vicecanon's scouts. I've been watching Dominion activity in Zuuk for days.
:Zuuk has been abandoned for years, the only one who lives there now is a crazy Kothringi. The Dominion tied him up in the center of the village."
:What's happening now?
:"They're searching for a magical relic called a keystone. If they find it, they could cause much havok in Shadowfen.
:Maybe that Kothringi can help us find it before the Dominion does. Could you infiltrate Zuuk and rescue him?"
:Yes, I can.
:"Be careful with that Kothringi. From what I've seen, he seems a bit unstable.
:That's if he's really a Kothringi. He'd be the last of his kind."
::Who are the Kothringi?
:::"Some say they were descended from the Nedic humans. They lived in Black Marsh as far back as records go.
:::The Knahaten flu destroyed their culture. We thought they were all dead."
::What's a keystone?
:::"They're relics that tap into Loriasel's power. Anyone who controls all the keystones and Loriasel itself would become nearly unstoppable.
:::Obviously, it would be disastrous if the Dominion got them."
::::What is Loriasel?
:::::"Loriasel is an Ayleid ruin.
:::::We knew it protected a well of great magical power, but we never knew how to unlock it, not until the Dominion started poking around for the keystones."

Into the Temple
If you absorbed the keystone, then speaking to her will lead to this conversation:

:"You've been gone for some time. How'd it go?"
:I recovered the keystone, so to speak. I seem to have absorbed it.
:"Absorbed it? I'm not sure how I'll report that to the vicecanons, but you recovered it. That's all that matters."

If you left the stone with Drillk:
:"You've been gone for some time. How'd it go?"
:Drillk would've died had I taken the keystone from him. We can't use it.
:"Hey, I wouldn't want the death of the last Kothringi on my conscience. Far as I'm concerned, the keystone was lost to the swamps."''

If she's spoken to after the quest is completed:
:''"You go on ahead. I'm going to stay here to see if I can learn about the Dominion's plan for Shadowfen. Thank you for keeping the keystone out of their hands."''
Online:Captured Time

Quick Walkthrough
# Inspect a relic in the Temple of Sul.
# Awaken the Alasil pilasters.
# Talk to Neeja-Meen in Hissmir.

Detailed Walkthrough
When you enter the Temple of Sul, you'll find a relic (itself labeled  ) lying on the floor, next to a blue bonfire. Inspect the relic:
:''"It is believed this relic can awaken ancient Ayleid 'Alasil pilasters,' but I've yet to determine how precisely it works. Perhaps Neeja-Meen will know more. I should ask the next time she travels through Hissmir.
:&mdash;Scholar Kizibael"
: 

You will need to travel throughout the temple and interact with three "pilasters" in sequence, fighting your way through Skeletal Warriors and Wraiths as you do so. Each pilaster will display a vision of a conversation between ancient Ayleids.

The first conversation, at the Mathmel Pilaster, takes place between two Ayleid scholars:
thumb|right|Two Ayleid scholars
:Ayleid Scholar (Male): "The older ruins are surprisingly complex. Lizards never built these."
:Ayleid Scholar (Female): "We've found no evidence of a prior civilization."
:Ayleid Scholar (Male): "At least the lizards are resilient. They'll serve us nicely."

The second conversation, at the Mathmori Pilaster, takes place between two Ayleid nobles, while an Argonian slave huddles nearby.

:Ayleid Noble (Female): "What do you think of my new slaves?"
:Ayleid Noble (Male): "Their skin will give your flesh sculptures great color and texture."
:Ayleid Noble (Female): "Indeed! My masterpiece will rival the Wailing Wheels of Vindasel!"

The final conversation, at the Jorane Pilaster, takes place between an Ayleid Soldier and an Alessian Knight:

:Ayleid Soldier: "Your   will fail, slave. You are mere animals!"
:Alessian Knight: "Alessia has shown us the way, Elf. We are slaves no longer!"''

The Alessian Knight will cut the Ayleid Soldier down, before the two fade out of view.

If you continue into the next room, you'll find a one-way door to the north. Activate the button on the ground, and you'll be taken through the door. Exit the temple and head to Hissmir, where you'll find Neeja-Meen. Speak to her to complete the quest.
:''"Well met. I'm studying the ruins throughout Shadowfen.
:Should you find anything significant, please bring it to me."
:I found this Ayleid relic in the Temple of Sul. It awakens the pilasters inside.
:"Very interesting! One can learn much from Ayleid ruins. I must visit this place myself!
:A grand discovery. You did the right thing to bring these to Hissmir. I will guard this treasure and keep it safe."''
  

Quest Stages
Online:Marcel

Marcel is a Breton prisoner turned guard found at the White Rose Prison.
 

 

Related Quests
Online:Galeria

Galeria is an Imperial prisoner turned guard found at the White Rose Prison.

 
 

 

Related Quests
Online:Milam

Milam is a Dark Elf prisoner turned guard found at the White Rose Prison.
 

Related Quests


Quest-Related Events
Before the quest he'll only say:
:"What are you doing here? Turn back while you have the chance."

After you've started the quest, you can ask him about the general:
:I need to see General Raetus.
:''"You do, eh? It'd better be important. You'll find him in one of the ruined buildings north of here. A word of advice: don't stray into the western side of the prison. Not unless you want to be eaten."
:Eaten?
:"For dinner. Some of the prisoners have gone feral. Captivity with no hope of escape will do that to the weak-minded."
:Thanks for the warning.

You can ask him a few more questions.
:"If you can stop to chat, your business must not be all that important."
:Rumors say this place is cursed./I've heard rumors of a curse here.
::"That topic is off-limits for me. General Raetus might tell you about it."
:Why did some of the prisoners go feral?
::"I don't know, and I figure I'm better off that way. Think about it."''

If you speak to him after the quest, he'll say:
:"You still here?"
Online:The Ones Left Behind

Quick Walkthrough
# Talk to Erranza.
# Find the remains of Zarukhari and Nuzal.
# Find Erranza's remains.
# Bury the remains outside the prison.

Detailed Walkthrough

While inspecting the prison, you meet the spirit of an old Khajiit. She requests your help in finding the remains of her family so that they can be buried together in a better place :

:"Even in death, I feel trapped here. Part of my soul is tied to this prison."
:What can I do to help you?
:"The Imperials brought my family here after they killed my husband. My children, Nuzal and Zarukhari, are somewhere in the dungeons. I need them with me before I can pass on."
:Where can I find them?
:''"They're dead, too … somewhere in here. The Imperials took them away from me. Please bury us beneath the tree just outside the cave entrance to the prison. Inter us in the open air, away from this dank place."
:I'll take care of it.
:"Find them. Find their ashes. I'll never find peace until we're together once more."''

  are located upstairs in the northern chamber.   are located in the first cell to the right in the hallway west of that room.   can be found by going through the tunnel south of the hallway. They're in the third northern cell over in the last hallway.

When you recover the remains of Zarukhari, she'll share some of her memories :

:Erranza: "Her father made that doll from an old shirt. It always smelled like him."

After finding Nuzal's bones and burnt bracelet, she'll carry on :

:Erranza: "Mara bless him, I made that bracelet for Nuzal."
:Erranza: "My poor children and I deserve a better resting place."

Finally, when you discover her own remains, she'll sigh :

:Erranza: "They put me so far from my children."

You've to go outside to find the tree she wishes to be buried under. It is located at the northwestern corner of White Rose Prison, near the cave entrance.You can once again speak to her after the deed is done and she'll finally have found peace :

:''"Together, finally. S'rendarr answered my prayers."
:Are you at peace?
:"I am. This was our favorite place in the prison. We'd meet in secret, dreaming of escape and our life beyond these walls. Once the guards found us and punished me severely, but those fleeting moments of peace were worth every lash."''

She'll hand you   along with her deepest thanks.

  
Quest Stages
Online:Erranza

Erranza is the spirit of a Khajiit held prisoner in White Rose Prison. Her spirit asks you to reunite her with her family by retrieving their remains and giving them a burial outside the prison.
 
Related Quests

Quest-Related Events
:"Even in death, I feel trapped here. Part of my soul is tied to this prison."
:What can I do to help you?
:"The Imperials brought my family here after they killed my husband. My children, Nuzal and Zarukhari, are somewhere in the dungeons. I need them with me before I can pass on."
:Where can I find them?
:''"They're dead, too … somewhere in here. The Imperials took them away from me. Please bury us beneath the tree just outside the cave entrance to the prison. Inter us in the open air, away from this dank place."
:I'll take care of it.
:"Find them. Find their ashes. I'll never find peace until we're together once more."
:Do you know where your children could be?
:"Families were always separated. Though kept apart, we sometimes managed to meet. When I despaired the most, thoughts of them kept me sane. In the end, they died deep within this place, alone and afraid. Look in the cells."
:How did you die?
:"My memory fades, thank S'rendarr. I remember fear, rage, and pain … and then relief."''

Finding  :
:Erranza: "Her father made that doll from an old shirt. It always smelled like him."

Finding  :
:Erranza: "Mara bless him, I made that bracelet for Nuzal."
:Erranza: "My poor children and I deserve a better resting place."

Finding  :
:Erranza: "They put me so far from my children."
Speaking to her by the tree after burying her remains:
:''"Together, finally. S'rendarr answered my prayers."
:Are you at peace?
:"I am. This was our favorite place in the prison. We'd meet in secret, dreaming of escape and our life beyond these walls. Once the guards found us and punished me severely, but those fleeting moments of peace were worth every lash."''

She disappears after the quest.
Online:Sargon

Sargon is a Redguard prisoner turned guard found inside White Rose Prison.
 

Related Quests


Quest-Related Events
You will encounter him in the first room of the prison. Speak with him.
:''"By Satakal, you scared me! I've been dodging ferals for hours. I thought they had finally found me. Who are you?"
:I need the keystone. Jurni said you could help me find it.
:"Jurni is a good woman. May I live long enough to tell her so. If you're looking for the Bellael keystone, does that mean you're going to free us?"
:If I can. Do you know where it is?
:"It's probably in the prison warden's office. It'll be a long walk. The shorter paths up to it crumbled or collapsed long ago. There will be a lot of ferals to deal with on the way up."
:That won't be a problem.
:"I'll come with you, if it means our release. Just don't expect me to fight. Friendly advice? If you have to shut an iron gate, keep your fingers away from the bars."
:Noted. Let's go.

Talking to him again:
:"I don't want to spend any more time down here than is necessary. We should keep moving."''

When you reach the warden's office, he calls out to you.
:Sargon: "Wait! Before you do anything with the keystone …."

Talk to him.
:''"We finally made it. I thought we were done for, once or twice. Before you take the keystone, there's something you must know."
:I'm listening.
:"There's some kind of link between the Bellael keystone and prisoners going feral. If you don't use it to free us, if you just take the keystone away, the results will be disastrous."
:What do you mean?
:"Over time, all the prisoners bound to the keystone lose their minds. They become feral. Please, don't leave us to that fate. The prison warden had a book about the keystones. They knew, and they still did this to us!"
:I'll keep that in mind.

When you enter the office:
:Sargon: "There's a book on the prison warden's desk. That may be it."

Speaking to him again before making your decision:
:"I'd rather be a warrior with broken fingers than a man with a broken mind. Please, set us free."

If you take the keystone, he dies.
:Sargon: "You've betrayed us! I … my mind … no!"''

However, if you destroy the keystone, you'll be beset by ferals.
:Sargon: ''"The ferals … they're coming."

Once the ferals are taken care of, Sargon will flee the dungeon:
:Sargon: "Freedom at last! General Raetus will want to thank you."''

After the quest, he'll say:
:"Freedom! I felt my soul being released. Divines bless you!"
Online:Long-Claw

Long-Claw is an Argonian found at Xal Ithix.
 

Related Quests


Quest-Related Events
As you approach the settlement, you'll find a number of injured Argonians:
:''"Can't keep fighting. We need help. Our village … is under attack."
:Who's attacking you?
:"The swamp. My friends and I were scavenging as we always do when the hoarvors and stranglers went mad. There are dangers in the swamp, yes, but we've been dealing with them since we were hatchlings. Something is wrong."
:What do you think it is?
:"I don't know, but Tree-Minder Nexith might. He's been in Xal Ithix as long as I can remember. If anyone knows what's wrong with the swamp, he will. Look for the tree-minder in his hut. He's usually there, consulting with the elders or communing with the Hist."
:I'll find the tree-minder and talk to him.
:"The sooner you talk to the Tree-Minder, the better. I'm not sure how much longer we can keep these creatures out of the village."
:What's attacking your village?
:"The swamp itself has turned against us! It's the hoarvor. They usually feed on small mammals. Clutches have been known to swarm sickly wamasu. But nothing like this."
:What's different about them?
:"They're much larger than normal and more powerful. In days past, if a rotgorge did attack an unwary scavenger, all she'd have to do to break its hold was smack it on the shell with a stick. Now, the things cling until you kill them. They're mad."

After the quest:
:"Thanks for helping clear out that mystic pollution. We're back to normal. Just the usual filth from upstream."''
Online:Has-No-Regrets

Has-No-Regrets is an Argonian found in Xal Ithix. You can find him outside Mud-Toes' Hut with Born-Under-Stars and a Scavenger.
 

Dialogue
If you speak to him, he'll say:
:"The swamp has always had teeth. But those teeth now have venom."

Has-No-Regrets and Born-Under-Stars can occasionally be overheard conversing.
:Has-No-Regrets: ''"You shouldn't go out again. The swamp has gone mad."
:Born-Under-Stars: "Someone has to. The Tree-Minder needs us."
Born-Under-Stars is injured, and wants to help the others.
:Born-Under-Stars: "We have to get out there, or the village is done for!"
:Has-No-Regrets: "Maybe so, but you're injured."''
Online:Born-Under-Stars

Born-Under-Stars is an Argonian found in the settlement of Xal Ithix. You can find her outside Mud-Toes' Hut along with Has-No-Regrets and a scavenger.
 
 
 
Dialogue
If you speak to her, she'll say:
:''"The swamp's blood boils with dark magic."
Occasionally she and Has-No-Regrets will speak with each other.
:Has-No-Regrets: "You shouldn't go out again. The swamp has gone mad."
:Born-Under-Stars: "Someone has to. The Tree-Minder needs us."

Her injury keeps her from going out and helping her tribesmen.
:Born-Under-Stars: "We have to get out there, or the village is done for!"
:Has-No-Regrets: "Maybe so, but you're injured."''
Online:Fills-Up-on-Fish

Fills-Up-on-Fish is an Argonian found in Xal Ithix, at the northern border of the village.
 
Dialogue
He can occasionally be overheard speaking with Rising-in-Still-Waters.
:Fills-Up-on-Fish: "What stirred up the bog beasts?"
:Rising-in-Still-Waters: ''"I don't know, but we'd better get back out there."

He tells you about how unusual the recent events are.
:"Rotgorges ... stranglers ... they used to be a nuisance. Now, they're proving deadly."''
Online:Rising-in-Still-Waters

Rising-in-Still-Waters is an Argonian found in Xal Ithix, at the northern border of the village.
 

Dialogue
If you speak with her, she'll say:
:''"We'll hold the line here. We can't let the rotgorges wash over the village like a poisonous wave."

She can occasionally be overheard speaking with Fills-Up-on-Fish.
:Fills-Up-on-Fish: "What stirred up the bog beasts?"
:Rising-in-Still-Waters: "I don't know, but we'd better get back out there."''
Online:Missing in the Mire

Quick Walkthrough
# Talk to Sleeps-with-Open-Eyes.
# Rescue the scavengers from the stranglers.
# Search for Nimble-Knuckles' bow in the trash.
# Talk to Nimble-Knuckles.

Detailed Walkthrough
Sleeps-with-Open-Eyes waits not far from an Argonian xanmeer; when approached, she'll warn you, "Look out! The swamp creatures have gone mad!" Speak to her:

:'"This is a disaster! Some scavengers are lost in the mire and I can't spare anyone to go look for them.
:Any chance you can help me?"
:What do you need?
:"Xal Ithix relies on scavenging for its livelihood. Instead of hunting their usual prey, stranglers now attack the scavengers."
:Can't you go after them?
:"I'm a scavenger, not a warrior. Look around us. The stranglers attack everything that moves, whether it can resist or not.
:Can you help the few fighters we have left?"
:I'll do what I can to help.'''

All over the bog, you'll see scavengers locked in combat with stranglers and occasionally hoarvors; in fact, you may have already encountered and assisted some before starting the quest, though doing so doesn't progress the quest "in advance." In any case, aid the scavengers in combat and kill their attackers. 

Once the job is done, return to Sleeps to be given another task:

:"Thanks for rescuing our scavengers from those crazed plants.
:''We could still use your help. Well, Nimble-Knuckles asked me to ask for your help, if you've got time."
:Help with what?
:"A strangler's barb hit Nimble-Knuckles, and she dropped her bow in the muck. She's a bit shy about asking you directly.
:Please look for it. It must be in one of the trash piles."
::I'll take a look.
::Where is Nimble-Knuckles now?
:::"Off by herself around the xanmeer. She's proud of that bow, and its loss affected her greatly.
:::For a scavenger, she's too attached to material things, if you ask me."
::::I'll look for her bow.'''

The "trash piles" in question are large mounts of dirt, with bits of driftwood and the occasional skull fused to their surface. Multiple piles can be found about halfway between the xanmeer &mdash; that is, the Argonian ziggurat &mdash; and the Hist tree to the west. Each pile is generally guarded by one or more hoarvors.

Interact with the piles to search them; they'll contain random trash items, but one of them will contain Nimble-Knuckles' bow. You can search the same pile multiple times, though there's a cooldown; however, occasionally, searching a pile will spawn Fleshflies, and the hitbox on the flies may actually interfere with searching the pile again.

In any case, once you have the bow, talk to Nimble-Knuckles at the northwest corner of the xanmeer to complete the quest:

:"Is that ...? Xuth! You found my bow."
:I found it in a trash pile.
:''"I thought I'd lost it forever to the mire. When you have so little, everything you have carries meaning.
:I erect the spine of gratitude for helping me."''

  

Quest Stages
Online:Sleeps-with-Open-Eyes

Sleeps-with-Open-Eyes is an Argonian found in Xal Ithix. She is part of a community of scavengers local to the area.
 

Related Quests


Quest-Related Events
Sleeps-with-Open-Eyes is the quest-giver.
:'"This is a disaster! Some scavengers are lost in the mire and I can't spare anyone to go look for them.
:Any chance you can help me?"
:What do you need?
:"Xal Ithix relies on scavenging for its livelihood. Instead of hunting their usual prey, stranglers now attack the scavengers."
:Can't you go after them?
:"I'm a scavenger, not a warrior. Look around us. The stranglers attack everything that moves, whether it can resist or not.
:Can you help the few fighters we have left?"
:I'll do what I can to help.
:"Be careful of the hoarvors. They're the giant tick-like creatures burrowing through the muck.
:Usually, they're a nuisance, but lately the blood-suckers have been downright dangerous."
:What about the stranglers?
:"They're large, overgrown plants. When threatened, their spiny tentacles grab at you and pull you in.
:Even experienced scavengers can get caught by them if they aren't careful."''

After you've rescued scavengers, she'll ask for another favor:
:''"Thanks for rescuing our scavengers from those crazed plants. We could still use your help. Well, Nimble-Knuckles asked me to ask for your help, if you've got time."
:Help with what?
:"A strangler's barb hit Nimble-Knuckles, and she dropped her bow in the muck. She's a bit shy about asking you directly. Please look for it. It must be in one of the trash piles."
:I'll take a look.
:: 
:Where is Nimble-Knuckles now?
::"Off by herself around the xanmeer. She's proud of that bow, and its loss affected her greatly. For a scavenger, she's too attached to material things, if you ask me."
::I'll look for her bow.
::: 

Speaking to her again:
:"If you can find that bow, Nimble-Knuckles would appreciate it."

Speaking to her after the quest:
:"My scavengers and I appreciate your help. I don't know what's going on with the bog beasts, but at least we can protect ourselves now."''