Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Administrator Noticeboard/Archives/Ready for Shivering Isles

Ready for Shivering Isles?

The first 'real' expansion pack for Oblivion has snuck up me...the site should be seeing a noticeable increase in traffic over the next few weeks as well as lots of new content related to the expansion. I just want to make sure we're probably prepared:
:* Site Load/Stability -- Seems fine and can still handle more traffic without needing any upgrades. Worst case is I can add more RAM and increase the site's bandwidth, neither of which would take effort or time much to implement.
:* Shivering: Structure -- It might be good to setup the basic structure in the Shivering name space in preparation for all the content. This is to help direct people to the new content as well as the to the right place to add new content. I assume a structure similar to the Oblivion name space is what we want but I leave the details to the more experienced editors.
:* New Content Formatting -- Probably doesn't need to be said, but patrols should make sure new content is in the proper format. Better to start using the correct format/templates than having to go back and redo it all in the future (as those redoing Morrowind might attest to).
-- Daveh 17:44, 27 March 2007 (EDT)
UESPWiki:Administrator Noticeboard/Archives/External Image URL Handling

External Image URL Handling
It used to be that pasting a URL (e.g.  would intelligently result in an image if the URL ended with png/gif/jpg. Now it's not working. What went wrong? Other than the main page news article I don't know that there are many pages currently using this, but it is (or, rather, was) a very useful feature. Garrett  04:19, 1 November 2006 (EST)
:Generally, I find it's better to avoid externally hosted images.  I noticed the day you initially posted that news article that the picture was sometimes there, sometimes not.  I was going to download it and rehost it locally on the UESP, but opted not to when it reappeared.  (Also thought there might be copyright issues with a magazine cover.)  Looks like you've done just that now - probably the best way to do it.  I suspect it has something to do with the allowed bandwidth of the hosting site, but I don't know.  --TheRealLurlock 09:16, 1 November 2006 (EST)
::From the config files, the relevant variable appears to be $wgAllowExternalImages, described as "Whether to allow inline image pointing to other websites".  Perhaps that variable got changed from false to true with the latest upgrade? --Nephele 12:04, 1 November 2006 (EST)
:::I noticed problems with this image long before the upgrade, so I don't think that's it.  Might be a contributing factor, but it's certainly not the only problem.  I say stick to local-hosting.  It just works better in general.  (Also easier to position images where you want them with local images.) --TheRealLurlock 13:14, 1 November 2006 (EST)

::The setting was changed from defaulting to true to defaulting to false at some point. I've re-enabled it as it can sometimes be useful to quickly link to an external image (usinga local image is preffered as Lurlock mentioned). -- DaveH 18:21, 1 November 2006 (EST)
UESPWiki:Administrator Noticeboard/Archives/Svg Images Not Working

.svg Images Not Working
I'd like for someone with knowledge about the technical part of MediaWiki (the wiki software) to find out why .SVG images do not work on the wiki, but work when called directly. 

Attempt to summon test image: 
Link to the test image page: :Image:Information_icon.svg
Direct link to the actual image: 

I have no idea why this is happening, so I'm afraid I don't have any leads. Swift resolution of this matter would be appreciated, because it's interfering with some of the things I've wanted to do. --Aristeo 14:24, 27 October 2006 (EDT)

Sorry, I'm no expert, but a few things I noticed...
It doesn't appear in the uploaded files list, although it is there. Also, looking at the wikipedia entry, I noticed the MIME type for SVG should be image/svg+xml, where on ours it is set to image/svg. Could that be the issue? Sstasino 14:58, 27 October 2006 (EDT)
UESPWiki:Administrator Noticeboard/Archives/More Server Tweaks

More Server Tweaks
Just a quick update on a few server changes that have happened or are in the process:
:* Tweaked the Apache server settings to gain as much performance as possible. Will likely continue to change settings and then monitor the site for several days to see what happens (good or bad).
:* Am playing around with serving static content (files, images) with Lighttpd to gain more performance. Its been serving all Wiki images and Oblivion map images for a few days now. See File Server for more details.
:* I've added some basic Site Statistics from the past year or so showing site traffic. Useful to see how its grown and what we might need to do to accomodate for future growth.

As you can see from the statistics the site's traffic has increased noticeably in the past few months and we were approaching the limit of the server with the previous settings. MY hope is to optimize settings and squeeze out as much performance as possible with the current hardware. Upgrading the server is a definite possibility but is not a trivial task and will require my complete attention for a week or so. There is also a good chance we're at a traffic peak which will slow down in the coming months like it did after Oblivion's release. 

From the changes I've made this week it seems to have improved things at least slightly. The site status page seems to show more open connections on average. RAM and CPU usage has also dropped slightly.

There are bunch of other server maintenance stuff I intend to work on over the next few weeks, at least when I'm not travelling. As usual, if anyone notices anything out of place, strange errors, that are repeatable just let me know here or on my talk page. Keep in mind that since I'm working on the live site when I apply changes there may be minor 'hiccups', (server restarts, etc...) that are only temporary. -- Daveh 21:11, 18 April 2007 (EDT)
Daggerfall:Direnni Tower

thumb|right|The Direnni Tower
right
The Direnni Tower is a castle with a large, round tower at the highest point of the Isle of Balfiera in the Iliac Bay. It is the home of Medora Direnni, former court sorceress of Daggerfall.

When Queen Mynisera banished Medora from court, she had a curse placed upon the tower to prevent Medora from leaving.  It is said that the trapped sorceress' attempts to summon the ghost of late King Lysandus caused the tower and all of Balfiera to be haunted by undead.  

Dungeon Layout
 Using in-game denotation for dungeon-modules:
 
                               B0000007
                     B0000006  N0000020  B0000008
           B0000005  W0000004 @S0000181  B0000009
 B0000004  S0000180  W0000003  N0000012  B0000010
           B0000013  B0000012  B0000011
 
 Dungeon-Modules: 16
 Quest Locations: 12
 
Related Quests
 
 
 
 

References
Daggerfall:Shedungent

thumb|right|Castle Shedungent in the Wrothgarian Mountains
Shedungent is a great castle deep within the Wrothgarian Mountains. It is home to Nulfaga, a powerful witch and mother of King Lysandus of Daggerfall.

Dungeon Layout

 Using in-game denotation for dungeon-modules:
 
      b003 b004 b005
 b002 s060 s061 s062 b006
 b001 s069 s070 s071 b007
      b010 b009 b008
 
 Dungeon-Modules: 16
 Quest Locations:  9

 
Related Quests
Tribunal:Potions

Only a few potions are added by Tribunal. For a list of all potions in the game, see this list.
Oblivion:Dunbarrow Cove

Dunbarrow Cove may refer to two things:
Dunbarrow Cove (place), a cave added by the Thieves Den official plug-in
Dunbarrow Cove (quest), a quest added by the same plug-in
Tribunal:Gedna Relvel's Tomb

thumb|right|Interior of Gedna Relvel's Tomb
It is located in the Temple Gardens, west of the Temple Shrine, behind a  . The powerful lich Gedna Relvel has been lying dormant here for centuries. A few ingredients and a chest with gold make up the loot.

A secret door only opens in the quest Crimson Plague.

 
Related Quests


Maps
thumb|left|Map of Gedna Relvel's Tomb
Tribunal:Old Dwemer Book (fire)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on combustibles and fire safety.]
Tribunal:Old Dwemer Book (cogs)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on cog replacement and  .]
Tribunal:Old Dwemer Book (machinery)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on machinery  .]
Tribunal:Old Dwemer Book (pipes)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on pipe fitting.]
Tribunal:Old Dwemer Book (metal)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on fabrication of metals.]
Tribunal:Old Dwemer Book (power)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on machina power consumption.]
Tribunal:Old Dwemer Book (water)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on water channeling and pressure.]
Tribunal:Old Dwemer Book

Old Dwemer Book is the title of seven different, indecipherable books found in Bamz-Amschend. The seven books are all about different topics:
Tribunal:Tears of Amun-Shae

You can reach the Tears of Amun-Shae via the Residential Ruins or the Armory Ruins.

This is the main lair of the Goblin army. Warchief Durgoc is located  on a ledge in the southern portion of the expansive dungeon. Close by, Warchief Kurog is wandering the tunnels. Apart from those two, seven goblins and a durzog guard the area.

The major treasure haul to be found is hidden on a ledge close to the top of the waterfall and only accessible by levitation. There are five potions (a Potion of Cure Poison, a Standard Fire Resistance, a Quality Potion of Fire Shield, a Bargain Rising Force Potion and an Ancient Dagoth Brandy), a pair of Expensive Pants, and the real prize - an Admantium Axe. The only other treasure is by Warchief Durgoc: a   chest containing 622 gold and a unique Goblin Buckler.

 
Related Quests
 
Notes
There is a good hoard of loot in the waterfall area (including an Adamantium Axe), reached only by levitation.
Maps
thumb|left|Map of Old Mournhold Tears of Amun-Shae
Tribunal:Armory Ruins

The Armory Ruins connect to the Tears of Amun-Shae with the warchiefs and the City Gate.

The area is guarded by six goblins and three durzogs. Although at first glance it may appear that they are guarding nothing, there is a raised platform that can be accessed by characters with a high acrobatics skill or using Levitation. The platform contains a Steel Flamescythe along with several containers, as well as a large iron cauldron, which contains a various rare alchemical ingredients.
 
Related Quests
 
Notes
There are three possible Adamantium Ore deposits here, but they have only a 60% chance of producing an ore sample. Since these are the only sources for this rare ingredient, you might want to save before entering this area; their contents, if any, are generated upon entering the cell, not upon attempting to mine the rocks.

Maps
thumb|left|Map of Armory Ruins
Tribunal:City Gate

You can reach City Gate through a door from the eastern part of the Battlefield. A heavily   leads to the Residential Ruins, the door is only locked from this side and the key to it can be found in Teran Hall.  There is also an exit, unlocked this time, to the Armory Ruins.

The area is guarded by just three goblins, and they don't have a lot to guard. The only treasure is located behind a stone pillar to the northwest and consists of a bargain rising force potion, a potion of slowfalling and a wooden chest containing seven other different types of potion. The remains of their former owner lie nearby.
 
Related Quests
 
 
Maps
thumb|left|Map of Old Mournhold City Gate
Tribunal:Residential Ruins

You can reach the Residential Ruins through a locked (100) door from the City Gate. The northern door leads to the Tears of Amun-Shae with the two Goblin Warchiefs. A path from the fork leads to Teran Hall with the two Altmer trainers.

The level is guarded by a rat, a durzog, and nine goblins. On a raised area to the southeast is a bottle of sujamma and several crates and barrels. The only other treasure is a copy of 36 Lessons of Vivec, Sermon 19, an Enchant skill book, which can be found in another raised area, this time in the southwest.

 
Related Quests
 
Maps
thumb|left|Map of Old Mournhold Residential Ruins
Tribunal:Main Sewers

thumb|The Bazaar Sewers

The Main Sewers can be accessed through trapdoors in the basement of the Royal Palace, in Godsreach and in the Great Bazaar. It is inhabited by goblins and their durzog pets, as well as some NPCs and Undead.

This old sewer system consist of:






The West Sewers connect to the cavern-system Battlefield of Old Mournhold.

Related Quests
Main Quest
 
 

Miscellaneous Quests
 
 

Maps
thumb|left|Map of the Residential Sewers
thumb|left|clear=none|Map of the West Sewers
thumb|left|clear=none|Map of the Palace Sewers
thumb|left|Map of the Bazaar Sewers
thumb|left|clear=none|Map of the Manor District
thumb|left||Map of the Battlefield and connected zones
Tribunal:Manor District

Accessed through an Old Wooden Door from the Bazaar Sewers, the Manor District contains Moril Manor, Courtyard and the East and North Building. The area is rumored to hold the base of the Dark Brotherhood. 

Moril Manor, East Building
thumb|right|Entrance to the East Building
Filled with various Dark Brotherhood assassins and rats, it has a few ingredients, seven crates with steel armor, clutter, torches, and random clothing. You can find two bedrolls behind an Old Metal Door and a hammock behind another door to the south.

Moril Manor, North Building
Up a ramp in the center, you'll find the Old Metal Door entrance to the North Building. Again filled with various Dark Brotherhood assassins and rats, an Old Metal Door to the north reveals the leader, Dandras Vules, near three bedrolls.

Moril Manor, Courtyard
This is a dead end, guarded by more assassins. There is an adamantium helm at the bottom of a pool at the end of the northern passage above the entryway. In the main cavern to the east, a large rock column can be explored with the help of Levitate or a high acrobatics skill. At the top of the column, near the base of the aqueduct that supplies the cavern's waterfall, is an adamantium axe and a stack of 25 gold. The cavern was evidently the scene of a suicide caused by unrequited love. A note can be found on a high ledge near the waterfall to the east, surrounded by three pieces of adamantium armor (boots and two bracers) and some expensive clothing. At the base of the rock column lies a skeleton and a small chest. A crate can be found at the bottom of the pool below. 

 

Related Quests
Main Quest
 

People


Notes
The Alteration skill book Sithis is found on a ledge in the main cavern, across the door to the East Building. It is guarded by two assassins.
One of the large stones supporting the uppermost level of the rock column has a crevice located behind it. The stone is located almost directly above the eastern rock 'bridge' that spans the gap between the main column and another rock with two pillars lying its base. It is possible to levitate behind the stone and see through the floor of the uppermost level of the cavern. This trick can be exploited by players who are having difficulty finding the adamantium axe or stack of gold (which will appear to be floating in the air above the player).  
The assassins respawn, the rats don't.
A Bonemold Long Bow is in the Courtyard, at the base of the rock column (above water). Difficult to see, it is near the left hand of the skeleton with the small chest. 
There is another skeleton with another small chest at the bottom of the water in the North part of the Courtyard.

Maps
Bloodmoon:Quest Items

Quest items are items which are needed to complete a specific quest; usually they have to be given up when the quest has been completed.   In appearance they are usually identical to generic items.  They are only distinguished from generic items by their name, the fact that they will not stack in your inventory with generic items, or because they have a minor enchantment.  These do not include items given as rewards for completing a quest. Quest rewards are generally unique items (armor, clothing, or weapons) or Artifacts, which have unique appearances and significant enchantments.
Weapons
''Spd. specifies how fast the weapon swings with higher values indicating a faster weapon. 
Dmg. Ratio'' gives the damage per time for the weapon with higher values indicating a more powerful item. Ratios are given for the base weapon and any magic based damage the weapon may have.  This is calculated by multiplying the highest damage value by the weapon's speed.  Weapons which do magical damage on strike have an additional value given, which is the average damage of the enchantment.
''Charge/Cost = Uses indicates how many uses on average you can get before needing to recharge the weapon (or wait for it to charge on its own).  Note that the Cost varies depending on your Enchant skill, so your results may vary.
 
Axe, 2-hand
thumb|The Ancient Nordic Pickaxe

 
Arrows


Bows

Long Blade, 1-hand


Short Blade


Armor


 

Clothing
Amulets


Rings


Misc. Items
UESPWiki:Deletion Review/Oblivion:Roleplaying/Alchemist

===
Content from this article has been merged into a revamped article at Oblivion:Roleplaying/Scientist, although most of the suggestions have been substantially trimmed in the process to remove unnecessary exaggeration and emphasis.  Some content moved to Roleplaying/Collector, too.  --Nephele  19:31, 14 July 2008 (EDT)

:''Note: This is the first of a somewhat long list of roleplaying articles that I'm putting up for deletion because the contents have been merged into other articles or in general made redundant by more comprehensive general articles on the topic.  I'm putting them up for deletion review (instead of proposed deletion) because many of them have an edit history, and also because other recent roleplaying articles have all gone through the deletion review process.  However, these deletions should be less controversial, because most of the content is not being deleted, but instead has been moved elsewhere.  For that reason (and also because I've worked to make all of the listed articles obsolete, so I don't want continuing edits to these articles), I'm hoping it won't be too onerous for other editors to have such a long list of articles under deletion review. --Nephele  19:31, 14 July 2008 (EDT)

 

:Delete: - agree with reasons stated in nomination –Rpeh  02:24, 21 August 2008 (EDT)
:Delete:''' - Article pretty much says "Play the Alchemy minigame" --Volanaro   04:20, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Evil Scientist

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Content from this article has been merged into a revamped article at Oblivion:Roleplaying/Scientist.  --Nephele  19:36, 14 July 2008 (EDT)

 
Delete - Not much here, redundant with Scientist. --Benould  01:26, 15 July 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Archaeologist

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Content from this article has been merged into a revamped article at Oblivion:Roleplaying/Scientist.  Remaining suggestions are not specific to Archaeologists, or seem too uninteresting to be of general interest.  --Nephele  19:37, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:22, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Researcher

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Content from this article has been merged into a revamped article at Oblivion:Roleplaying/Scientist.  --Nephele  19:37, 14 July 2008 (EDT)

 
Delete - Not much here, redundant with Scientist. --Benould  01:22, 15 July 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Sage

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Content from this article has been merged into a revamped article at Oblivion:Roleplaying/Scientist.  Remaining suggestions are not specific to Sages.  --Nephele  19:39, 14 July 2008 (EDT)

 
Delete - Not much here, redundant with Scientist. --Benould  01:23, 15 July 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Savant

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Content from this article has been merged into a revamped article at Oblivion:Roleplaying/Scientist.  Remaining suggestions are not specific to Savants.  --Nephele  19:40, 14 July 2008 (EDT)

 
Delete - Not much here, redundant with Scientist. --Benould  01:25, 15 July 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Hunter

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Content from this article has been merged into a revamped article at .  Remaining suggestions are not specific to Hunters, or are too specific to be of general interest.  --Nephele  19:42, 14 July 2008 (EDT)

 
Support - Fair enough. =) IWon&#39;tFightUndead 16:22, 15 July 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Mountain Man

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Content from this article has been merged into a revamped article at .  Remaining suggestions are not specific to Mountain Men (some have been moved to general tips at ), or are too specific to be of general interest.  --Nephele  19:44, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:22, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Ranger

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Content from this article has been merged into a revamped article at .  Remaining suggestions are not specific to Rangers.  --Nephele  19:45, 14 July 2008 (EDT)

 
Delete - Not much here, redundant with Wilderness Dweller. --Benould  01:37, 15 July 2008 (EDT)

Keep .nonsense... this ranger page was good put it back... its aiming for the Aragorn type of character... not a man who protects wildlife. Theres been lots of threads on the bethesda oblivion forum about how to roleplay an Aragorn type ranger.  
Comment: In my opinion, this editor quickly destroyed any credibility he may have had by proceeding to create a Rapist roleplaying page (the article itself was speedily deleted).  If people who are in favour of keeping the Ranger article also think that Rapist should be an article, then to me that's even more reason to delete the Ranger article. --Nephele  12:02, 26 July 2008 (EDT)

Delete All the important ideas are on the Wildernes Dweller page and don't need duplication. –Rpeh  09:00, 26 July 2008 (EDT)

Delete As Rpeh said, there is a ranger section on the Wilderness Dweller page that pretty much covers all this, so it is now redundant.-Puddle  Talk Contribs.  11:56, 26 July 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Wanderer

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Content from this article has been merged into a revamped article at .  Remaining suggestions are not relevant to Wanderers (why should wanderers prefer to get into fights or go to jail?) or are more general and have been moved to general tips at .  --Nephele  19:47, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:22, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Woodsman

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Content from this article has been merged into a revamped article at .  Remaining suggestions are not particularly relevant (how are you really supposed to chop wood and collect wood?) or are too specific to be of general interest.  --Nephele  19:49, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:22, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Librarian or Archivist

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Content from this article has been merged into a revamped article at Roleplaying/Collector. --Nephele  22:09, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:22, 21 August 2008 (EDT)
UESPWiki:Deletion Review/Oblivion:Roleplaying/Wine Collector

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Content from this article has been merged into a revamped article at Roleplaying/Collector. --Nephele  22:09, 14 July 2008 (EDT)

 
: Delete - agree with reasons stated in nomination –Rpeh  02:22, 21 August 2008 (EDT)