Morrowind:Trainers

Notes
Prices for training depend on both the player and trainer's Mercantile. Higher level trainers typically have higher Mercantile (and those that train Mercantile will by definition), so it may be cheaper to use less skilled trainers before higher level ones.
You cannot train a skill higher than its governing attribute. For example, if both your Long Blade and Strength are at 50, then you will be unable to train Long Blade. However, the value of the attribute includes Fortify potions and spells, so you can simply Fortify your strength temporarily to raise the limit to which you can train.
A trainer's Disposition toward you is a significant factor in price, and it should be raised to as close to 100 as possible to lower training costs. Trainers you have completed quests for and/or share a faction with will thus offer lower prices.
If you want to barter with a trainer after paying them for training to get your training money back, you must open their barter window first before training, otherwise your training money will not be added to their available cash.
Training takes 2 game hours per skill level trained.
Unlike most formula, your Fatigue does not impact price. You may combine this with the above to repeatedly jump between sessions to also build Acrobatics. 
You can make use of hostile trainers by using the Calm Humanoid effect on them (it only needs to last long enough to initiate the training, and will need to be re-used to train again even immediately afterward).
If a Fortify Skill effect is cast on a trainer and makes that skill one of their three highest, it becomes one of the skills in which the trainer will offer training. Use this to make them train different skills and/or train to higher levels. For instance, casting a +100 Unarmored spell on any trainer will turn them into a master-level trainer in Unarmored for the duration of the spell.
You can reduce training costs by 75% or more by creating a spell or enchantment of Fortify Skill Mercantile 100 for 2-3 seconds, then casting it and immediately talking to the trainer.
You can reduce training costs to 1gp per level by creating a spell or enchantment of Drain Skill of 100 for 2-3 seconds, however this can be inefficient as you have to create a separate spell or enchantment for each skill you want to train, and buying one from an enchanter will cost ~4000gp per second. If using the spellmaker instead of Enchant, Name these spells starting with a 'Z' to push them to the bottom of the list so as to not clog up the spell menu.

middle|link|alt= Acrobatics==


middle|link|alt= Alchemy==


middle|link|alt= Alteration==

middle|link|alt= Armorer==


middle|link|alt= Athletics==


middle|link|alt= Axe==


middle|link|alt= Block==


middle|link|alt= Blunt Weapon==


middle|link|alt= Conjuration==


middle|link|alt= Destruction==

middle|link|alt= Enchant==


middle|link|alt= Hand-to-hand==


middle|link|alt= Heavy Armor==

middle|link|alt= Illusion==


middle|link|alt= Light Armor==


middle|link|alt= Long Blade==

middle|link|alt= Marksman==

middle|link|alt= Medium Armor==


middle|link|alt= Mercantile==


middle|link|alt= Mysticism==


middle|link|alt= Restoration==


middle|link|alt= Security==


 Short Blade


middle|link|alt= Sneak==


middle|link|alt= Spear==


middle|link|alt= Speechcraft==


middle|link|alt= Unarmored==