Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Dremora Merchant

The Dremora Merchant is a Dremora that can be summoned by the Black Market power, one of the reward options from the quest Black Book: Untold Legends. When summoned, he approaches you and goes into the sell screen. He wears black robes and a pair of Boots.

The Dremora merchant has a more pleasant personality than many of his kind—he speaks with a refined voice more akin to that of a Dunmer than the low-pitched growl common to his race, and seems to delight in providing his services to you, unlike the Dremora Butler. 
 

Related Quests
 

Dialogue
He will greet you by saying one of the following:
:"Ah, my favorite customer."

:"You have many things I wish to buy."

:"So soon? You must be hungry for a deal."

:"Ah, a fresh mortal who seeks to bargain with me."

:"So, we meet again."

When you offer to sell your items to him, he will reply with one of the following:
:''"I'm sure we can strike a bargain."

:"Haggling with you can be so...entertaining."

:"Let's make a deal."

:"I can hardly wait."

Once you have finished bartering with him, he will part ways by making one of the following remarks:
:Dremora Merchant: "Until you summon me again."
:Dremora Merchant: "I do so love dealing with mortals."
:Dremora Merchant: "Ah, sweet Oblivion. Soon I shall return."''

Standard Merchandise
This is the merchandise found in the Dremora Merchant's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.


Notes
His inventory is leveled, and includes weapons, armor and arrows. At higher levels, he is a reliable source of Daedric items.
The Dremora Merchant is also a possible source for Dragonplate armor.
While he doesn't have a large selection, his gold count is always 2000, making him a good choice if you need to sell some gear immediately.
The Dremora Merchant buys items from the player for 9% less than normal merchants and sells for 25% more if player does not have Haggling Perk Rank 2 or higher.
He is not affected by any other Speech perks.

Bugs
Skyrim:Edla

Edla is a Nord alchemist living in Skaal Village. She lives in her house with her son, Nikulas. 

Edla is quite worried about her son, Nikulas, who wants to leave Skaal Village for a life of adventure. You can help her to convince him to stay in Skaal Village and she will be very grateful to you. "It brings me great comfort to know that Nikulas will stay. I thank you, outlander."

You may ask her who does she trade with. She will tell you ''"Many hunters pass through our village, and sometimes the Dark Elves of Raven Rock visit us. They bring us things from their homeland that we can't find on the island, such as spices, fine cloth and ores that we cannot mine here. It's true we Skaal prefer a simpler life than some, but we do still enjoy a luxury from time to time."''

She wears a Skaal coat with matching boots and hat. She carries a one-handed weapon, her house key, and a selection of common items and gold.

 
Related Quests
 

Standard Merchandise
This is the merchandise found in Edla's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.
Skyrim:Esmond Tyne

Esmond Tyne, a Breton bandit, was a thief who stole a formula for improved bonemold armor from Glover Mallory. His corpse can be found near the entrance of Castle Karstaag Caverns, presumably killed by the rieklings there. He wears a variant of Thieves Guild armor with matching boots and gloves. In addition to the bonemold formula, he also carries an enchanted dagger, some gems and gold. 
 
Related Quests
 

Notes
He does not have a voice type set.
Skyrim:Evul Seloth

Evul Seloth is a Dark Elf miner who lives in Raven Rock Mine after it is reopened. He wears miner's clothes and boots, and he carries a steel dagger, a pickaxe, and a selection of common items and gold.

 
Notes
He shares a surname with Malur Seloth, who lives in Winterhold, but there is no indication that they are related.
Skyrim:Eydis (Dragonborn)

Eydis is a dead Nord bandit who can be found in Fahlbtharz. She wears a Skaal coat with matching boots and hat. She carries an enchanted war axe and her journal, and may also carry a lockpick and a small amount of gold. Reading her journal will reveal that she came to Fahlbtharz with Ulyn to help him search for the Visage of Mzund, an enchanted Dwarven helmet. She and Ulyn were forced to defend themselves against Dwarven spiders, and Ulyn's journal indicates that he went further into the ruin while she stayed back to hold them off—to her obvious misfortune.
Skyrim:Falas Selvayn

Falas Selvayn is a Dark Elf trader who can be found at the Ramshackle Trading Post between the hours of midnight and 5am.

Falas is defensive of his identity, and when asked who he is, will reply, "Who am I? Who are you? Buy something or keep moving." When asked where he obtains his goods, he says, "Sometimes things fall off the back of a cart. I find them, clean them up and resell them."

He wears ebony armor with steel plate boots, steel plate gauntlets, and a Pale guard's helmet.
 

Notes
He carries the unique bow Glass Bow of the Stag Prince. It cannot be bought from him, nor obtained by killing him as he is essential but it can be pickpocketed from him if you have the Misdirection perk.
If you lack the Misdirection perk, an alternative is reverse-pickpocketing a dagger (or other melee weapon) into his inventory, then getting him to equip it in combat (attacking and drawing the nearby spriggan towards him works, or simply attack him and then use the Bend Will shout on him). This will allow you to pickpocket the bow without the perk as well as to buy it from him, as his bow would no longer be equipped.
He will not appear if you arrive at, or even near, the trading post before midnight. You must enter the area between midnight and 5am, or else he will not spawn. If you're having trouble, go to Raven Rock, wait until midnight, then walk from there. If he still does not appear, you can fix this on PC by using the console and typing   followed by   in the console. (For more details on what constitutes "near", see the OnCellAttach talk page on the Creation Kit wiki.)
Falas shares the last name with Fadase Selvayn.
Skyrim:Fanari Strong-Voice

Fanari Strong-Voice is a Nord living in the Greathall at Skaal Village. She is the chief of the village. 

If you save her from the Wind Stone successfully, she will return to Greathall. You can talk to her and she may ask you to kill some Bandits to help the Skaal. ''"Bandits sometimes come at night to steal our food. They think that stealing from us is easier than hunting for themselves. It will be dangerous, but if you'll deal with these thieves, we would be most grateful." You may tell her "Consider it done." and she will reply with, "Then may the All-Maker give you the strength of a great bear and make your will as firm as stone."

You may ask her how she became the leader of the village. She will tell you "I was chosen by the people of the village when our last leader, Skaf the Giant, departed the cold world to join the All-Maker. I suppose I've always spoken my mind and tried to do what's best for the Skaal. That's why the others call me Fanari Strong-Voice." You can also ask her to tell you more about her people, the Skaal. "We live as one with the land, for the land provides all that we need. Also, like the Nords of old, we embrace the All-Maker. We do not worship the nine gods of the Empire."

With the exception of quest-related events, such as working on the Wind Stone or speaking with Deor, Fanari spends all of her time in the Greathall. She wears a Skaal coat with matching boots. She carries a one-handed weapon and a selection of common items and gold.

 

Related Quests
 
 

thumb|"Goodbye, old friend. We will miss you, but do not worry. Frea will guide us well, thanks to you."''
Skyrim:Finna

Finna is a Nord living at Oslaf's house in Skaal Village with her husband Oslaf and their daughter Aeta. She wears a Skaal coat with matching boots and hat. She carries a one-handed weapon, her house key, and a selection of common items and gold.
 
  
Dialogue
Finna may be seen having some random conversations with her husband Oslaf: 
Oslaf: ''"There's a terrible ache in my back today." 
Finna: "Complaining to me won't make your pain go away, Oslaf. Go and see Edla, perhaps she has a remedy." 
Oslaf: "There's no time for that now, I have work to do." 
Finna: "Then get back to it, you lazy horker! The day is wasting."

Oslaf: "Are the potatoes ready for eating? I want to roast them with some onions for the night's meal." 
Finna: "Be patient, my husband. The crop doesn't grow faster because it hears your growling stomach." 
Oslaf: "Hm, perhaps I'll make an offering to the All-Maker. He can make our potatoes ripen as surely as he makes the snow fall from the sky." 
Finna: "I'm sure the All-Maker has more important concerns than your potatoes, Oslaf."''
Skyrim:Halbarn Iron-Fur

Halbarn Iron-Fur is a Nord blacksmith initially found at Bujold's Retreat while battling for control over Thirsk Mead Hall. If the quest Retaking Thirsk is completed, he relocates to the mead hall along with the others. If you speak to him after completing the quest, he will ask you to do him a favor by collecting some items for him. If you do so, he becomes a potential marriage candidate. 
 
Related Quests
 
 

Notes
While Halbarn is a blacksmith and is in appropriate merchant and citizen/resident factions, he has a combat class (CNAM) record of EncClassDremoraMelee "Dremora" [CLAS:00017008].
He is one of just three spouses that can actually live on Solstheim with you, as spouses and children cannot move into Severin Manor. 

Bugs
Skyrim:Herkja

thumb|right|Herkja working on the Temple of Miraak
Herkja is a Nord who can be found at Thirsk Mead Hall after completing the quest Retaking Thirsk.
Prior to this, she can be found working on the Temple of Miraak, alongside her companion, Sirkjorg, or at Bujold's Retreat if the temple is cleansed.

Herkja wears banded iron armor with iron boots, gauntlets, and helmet. She wields a Nordic mace in combat. 

When spoken to at the Mead Hall, she will impatiently say, "We just keep waiting for Bujold to say the word..."
Skyrim:Gratian Caerellius

Gratian Caerellius is the skeleton of an Imperial that can be found dead in Raven Rock Mine, carrying a small amount of gold and his journal. 

His great-grandson, Crescius Caerellius, believes he was killed in the mine and asks you to investigate for him during the quest The Final Descent. Crescius gives you a letter to Gratian from the East Empire Company which reveals that he was sent to the mine in 4E 10 to investigate some ruins that the miners stumbled across while working. 

Reading his journal will reveal that he went there with his assistant, Millius, and they found the ruins of an old Nordic barrow which belonged to something called the "Bloodskal Clan". Though he tried to learn more about the clan from tomb inscriptions and his history books, he was unable to find any information, so they proceeded ahead to a massive chamber where they discovered a strange weapon called the Bloodskal Blade sitting on a pedestal. He described it as "flawless" in appearance and noted that it was emitting a "faint chilling glow". 

Against the advice of Millius—and his own judgment—Gratian decided to remove the blade from its pedestal the day after he discovered it, to take it with them when they found a way out. Instead, they were attacked by draugr, and Millius was killed. Though Gratian survived the draugr, he was badly wounded and struggled in search of an escape from the chamber. He found a strange door with unusual markings on it, but was unable to find a way through. He discovered that the Bloodskal Blade would emit a ribbon of mystical energy when swinging it, and theorized that it may be possible to manipulate the ribbon to solve the door's puzzle. Unfortunately, his wounds were too great for him to learn that his theory was correct, and he died in the ruin after he became too weak to even stand.

Related Quests
 

Notes
Gratian also appeared in the Bloodmoon expansion for Morrowind.
For more information on recurring characters, please see the main article.
Skyrim:Hermaeus Mora

Hermaeus Mora (or Herma-Mora) is the Daedric prince of knowledge, sometimes called the Demon of Knowledge, whose sphere is the scrying of the tides of Fate of the past and future. Unlike most Princes, Hermaeus Mora does not take on a humanoid form, but appears instead as a grotesque abomination: he is a green mass or void of tentacles and eyes.  

Apocrypha is Hermaeus Mora's plane of Oblivion—a virtually endless library where all forbidden knowledge can be found. Hermaeus' grasp of tentacles constantly breach the murky dark waters. Seekers and Lurkers serve Hermaeus Mora by guarding the secrets of the Black Books. 

The first Dragonborn, Miraak, sought out Hermaeus Mora and became his champion. Mora would protect Miraak after he betrayed the dragons, taking him to Apocrypha.

For more information, see the lore article.
 

Related Quests
 
 

Quest-Related Events
Discerning the Transmundane
:"Come closer. Bask in my presence."
:Who are you?
:"I am Hermaeus Mora. I am the guardian of the unseen, and knower of the unknown. I have been watching you, mortal. Most impressive."
:What do you want of me?
:"Your continuing aid to Septimus renders him increasingly obsolete. He has served me well, but his time is nearing its end. Once that infernal lockbox is opened, he will have exhausted his usefulness to me. When that time comes, you shall take his place as my emissary. What say you?"

::I am your servant, my lord.
::"Indeed. Speak with me when the box has been opened, and all shall be revealed."

::'''I'll never join you, vile demon!
::"Be warned. Many have thought as you do. I have broken them all. You shall not evade me forever."

Once you have the Oghma Infinium:

:"Come, my champion."
:What now?
:"Now you have my Oghma Infinium. It contains the knowledge of the ages as revealed to  , my loyal servant. For hundreds of years it's been shut away from the world. Septimus was a useful tool for unleashing it. Now it is in your hands. Let us work wonders together..."
:I am not your champion, monster.
:"Who do you think brought Septimus here? Who do you think protected you on your journey to open the box and loose my knowledge on this world? Your free will is an illusion. Whether you acknowledge me or not is your own business. But I will be in your mind."''


The Gardener of Men
Skyrim:Black Book: Waking Dreams

Black Book: Waking Dreams may refer to:
Black Book: Waking Dreams (book), the book
At the Summit of Apocrypha, the quest inside the book
Skyrim:Black Book: Untold Legends

Black Book: Untold Legends may refer to:
Black Book: Untold Legends (book), the book
Black Book: Untold Legends (quest), the quest
Apocrypha (Untold Legends), the area of Apocrypha the quest takes place in
Skyrim:Black Book: The Winds of Change

Black Book: The Winds of Change may refer to:
Black Book: The Winds of Change (book), the book
Black Book: The Winds of Change (quest), the quest
Apocrypha (The Winds of Change), the area of Apocrypha the quest takes place in
Skyrim:Black Book: The Sallow Regent

Black Book: The Sallow Regent may refer to:
Black Book: The Sallow Regent (book), the book
Black Book: The Sallow Regent (quest), the quest
Apocrypha (The Sallow Regent), the area of Apocrypha the quest takes place in
Skyrim:Black Book: The Hidden Twilight

Black Book: The Hidden Twilight may refer to:
Black Book: The Hidden Twilight (book), the book
Black Book: The Hidden Twilight (quest), the quest
Apocrypha (The Hidden Twilight), the area of Apocrypha the quest takes place in
Skyrim:Black Book: Filament and Filigree

Black Book: Filament and Filigree may refer to:
Black Book: Filament and Filigree (book), the book
Black Book: Filament and Filigree (quest), the quest
Apocrypha (Filament and Filigree), the area of Apocrypha the quest takes place in
Skyrim:Black Book: Epistolary Acumen

Black Book: Epistolary Acumen may refer to:
Black Book: Epistolary Acumen (book), the book
Black Book: Epistolary Acumen (quest), the quest
Skyrim:Felsaad Tern Feathers

Felsaad Tern Feathers are an ingredient dropped by Felsaad terns.

Combinations
In terms of combinations of two ingredients, Felsaad Tern Feathers can be combined with 45 other ingredients.

2 Effects


1 Effect


Ingredients
Guaranteed samples can be found in Raven Rock at the following locations:

3 in Caerellius House, two on a sill near the cooking pot, one in a shelf
3 in Ienth Farm, in a shelf near the alchemy table downstairs
3 in Severin Manor, on the barrels near the alchemy table downstairs
2 in Glover Mallory's House, one on a table with food, another on a sill next to it
2 in Morvayn Manor, one in a shelf downstairs, another on a crate upstairs
Skyrim:Black Book: The Winds of Change (quest)

Quick Walkthrough
# Read the Black Book The Winds of Change in Raven Rock Mine.
# Make your way through Apocrypha‎.
# Learn the Black Book's hidden knowledge.
# Choose your reward.

Detailed Walkthrough

After reading the black book, you'll find yourself on a low path surrounded by water. Walk forward quickly to avoid the tentacles on either side. Up the stairs, you'll encounter a Seeker. If you take too long, or fight too far forward, you may attract the attention of another Seeker farther ahead. At the top of the stairs is a pool of poisonous water, which contains another tentacle, a Font of Stamina, and a Scrye. If your Conjuration skill is above 40, you will also find a spell tome for the Conjure Seeker spell here.

Activating the Scrye will open a gate to your left, into a series of tunnels with fenced walls. Here there are two tables with soul gems, and a pod filled with loot. You will come to a second Scrye by one of these tables and a Font of Stamina. Activate it and a gate will open to the next chamber, which has a pool with a tentacle and another Seeker (if you did not have to fight it before). This small room contains a third Scrye, which opens up a larger room containing some green fog.

Entering the fog will cause a leveled Lurker to emerge from a pool in the center of this room. Defeat it, then climb the ramp to find a table and two pedestals with soul gems, scrolls, and the two-handed skill book Words and Philosophy, as well as the fourth Scrye. If you haven't read the skill book already, you may want to get Scholar's Insight before doing so. Activate the Scrye to open the final door, then return down the ramp and activate the final Scrye on your left, which will extend a staircase leading to the door you just opened.

Ascend the stairs to find a loot-filled vessel and the Black Book: Winds of Change. You may pick one reward, and after that, read the book again to return to Solstheim.

Rewards
Companion's Insight — Your attacks, shouts, and Destruction spells do no damage to your followers when in combat.
Lover's Insight — Do 10% more   and get 10% better prices from people of the opposite sex.
Scholar's Insight — Reading skill books gives you an extra skill point.

Achievements
One achievement is related to this quest:
 

Notes
You can change the reward at any time by traveling to Solstheim and re-reading the book. This will transport you to Apocrypha near the reward location and you can select a different one.
Companion's Insight does not apply to your mount.

Bugs
 
Step into the black water in Apocrypha. When you lose all your health in the game, you'll be transported out of the book.
 Use the   command to another location, (e.g.,  ).
 Any mods that interfere with fast travel have been known to trigger this. Disabling them may allow you to return.

Quest Stages
Skyrim:Black Book: Filament and Filigree (quest)

Quick Walkthrough
# Read the Black Book Filament and Filigree in Kolbjorn Barrow.
# Make your way through Apocrypha‎.
# Learn the Black Book's hidden knowledge and choose your reward.

Detailed Walkthrough
thumb|Dangerous Darkness
You can find the Black Book Filament and Filigree in Kolbjorn Barrow. Defeat Ahzidal and enter the standing sarcophagus opposite the gate you entered through. At the end of a rough tunnel you will find the Black Book in a circular chamber. Read the Book to be drawn into Apocrypha.

This area of Hermaeus Mora's realm consists of a long, straight, dark path with several hovering lights illuminating small patches. Use Candlelight or a torch to light your way, as the darkness will damage your health. Before proceeding, loot the pod hidden behind the left-hand statue at the foot of the stairs, as well as the random soul gems and the Sneak Skill Book 'Three Thieves' on the table to the right. Then climb the stairs, claim the contents of a second pod to the left of the doors and the scroll of invisibility beside it. Activate the scrye and deal with two leveled seekers and one leveled lurker, avoiding the whipping tentacles in alternating pools along the path. At the far end of the path, you will climb another set of stairs to a platform, where another leveled lurker will emerge from a pool and attack. After defeating this final foe, climb the last set of stairs to find a vessel, a few soul gems on another stone table, and the Black Book Filament and Filigree. Read the book to choose your reward, then read it again to return to Kolbjorn Barrow.

Rewards
Secret of Strength — Power attacks cost no stamina for 30 seconds. 	
Secret of Arcana — Spells cost no magicka for 30 seconds. 	
Secret of Protection — You take half damage for 30 seconds.

Achievements
One achievement is related to this quest:
 

Notes
Other than using a light source, the damage caused by the darkness cannot be avoided by any means, including the Become Ethereal Shout and the console command  .
You can change the reward at any time by traveling to Solstheim and re-reading the book. This will transport you to Apocrypha near the reward location and you can select a different one.

Bugs
 
Exiting to the main menu might solve this issue. If not, clearing the game cache should.
After you exit Apocrypha, load a different save then reload the auto-save that was just made and this will stop.
Your health might continue to deplete as if you're still in the shadows of Apocrypha.
Revisiting the Filament and Filigree and waiting to stop burning before leaving to Solstheim can fix this.
Transforming into a werewolf/vampire lord and back will cause the sound to stop.
Saving the game and loading that save may also fix the issue.

Quest Stages