Netruk44/uesp-wiki-content huggingface dataset:
Online:Mages Guild (Martyr's Crossing)

It is located on a hill in the southern part of the Martyr's Crossing camp. Inside there are several storage containers that can hold provisioning ingredients. A bookshelf contains a skill book on Heavy Armor, ''The Masters' Hall''. Make sure to check a small trunk on the bookshelf for loot. Ufgabesh can be found either making notes near the entrance or taking a short walk.  
 

Residents
Jollivet Zola  
Khara-ko 
Ufgabesh  

Notes
This guildhall is not marked on the in-game map.
Online:Mages Guild (Shinji's Scarp)

An alchemy station and an enchanting table are available here for crafting.
 
Residents
Agafos  
Aimeric Helena  
Elanecarne  
Notes
This Mages Guild branch is not marked on the in-game map.
Online:Fighters Guild (Shinji's Scarp)

It is located next to the road, near the crafting stations and armorsmiths.
 
Residents
Guth  

Notes
This guildhall is not marked on the in-game map.
Online:Fistalle's House

The home is located south of the bridge, and is the first house on the right as you approach the cul-de-sac from the north. The containers inside are all owned. There is a single bookshelf on the right-hand side of the main living space. An uneaten meal sits upon the table to the left. There are two beds on either side of the room, and there is a cooking fire in the back. Fistalle lies dead in the middle of the room.thumb|right|Interior
 

Related Quests


Residents
Fistalle
Online:Condalin's House

Condalin's House is located in the street south of the western bridge. It lies south of the well in the center of the residential area, and is next door to Fistalle's House. The containers inside are all owned. There is a bookshelf and a cooking fire along the wall on the left-hand side. Another bookshelf, a cabinet and a dining table are located along the opposite wall. There is a trap door in the back of the room. Condalin appears in the house during the related quest.
 

Related Quests


Residents
Condalin

Notes
Condalin's cousin, Esteltin, used to live here until he was moved to a warehouse north of the barracks.

Gallery
Online:Fighters Guild (Jorunn's Stand)

The tent is situated near the well at the eastern part of the stand. It has a small archery range. Euda and Hojard can be seen wondering around.

 
Residents
Zavour Emard  


Notes
This guildhall is not marked on the map in the game.
Online:Fighters Guild (Fort Amol)

The guild is situated at the camp to the northeast of the fort, near Prince Irnskar's tent. It has two training dummies at the entrance. 
 
Related Quests
 

Residents
Belvin Redoran  
Merric at-Aswala*
Raki  

  This person can be found here only during the related quest.
Council of Province Generals
Borogilmith
Countess Hakruba
General Flaminius Auctor
Ra'zaym Iron-Ear
Svalkmar the Crude

The Council appears here only during Proving the Deed.
Online:Serpent's Corruption

The '''Serpent's Corruption''' is an ethereal giant snake found in the final room of Reinhold's Retreat. It is an avatar of the Serpent, who is attempting to corrupt the Thief's Apex Stone. You will need to defeat the snake during the related quest.
 
Related Quests
Online:Applewatch

The settlement consists of only one building: the Applewatch Inn, owned by Leono and Rasala Draconis. The bard Javid also lives there. The Argonian Maid—An Oral Tradition can be found on a table. Another book, Dealing with Werewolves, can be found in the graveyard behind the inn. A copy of The Homilies of Blessed Almalexia can be found on the nightstand next to the bed, closest to the door.
 

Related Quests


Residents and Vendors
Javid
Leono Draconis
Rasala Draconis  

Notes
Applewatch also appeared in Oblivion.

Gallery
Online:Caractacus

The fort is occupied by the Black Dagger bandits. It doesn't have its own map marker.
 
Notes
Caractacus appeared in Oblivion as Fort Caractacus.
Online:Horunn Outlook

The fort does not contain anything of interest. It also doesn't have its own map marker.
 
Notes
Horunn Outlook appeared in Oblivion as Fort Horunn.
Online:Carmala Outlook

The fort contains a Skyshard within the ruined tower. It does not have its own map marker.
 
Notes
Carmala Outlook appeared in Oblivion as Fort Carmala.
Online:Magia Ruins

The fort is occupied by skeletons. It does not have its own map marker. A note, I Suspect Duplicity, can be found in the ruined tower on top of the stairs.
 

Notes
Magia Ruins appeared in Oblivion as Fort Magia.
Online:Scinia Ruins

The fort is occupied by goblins of the Bloody Hand Tribe. It does not have its own map marker.
A heavy sack can be found within on the middle floor.

The note Might as Well Die Fighting can be found on the top floor of the tower.
 
Notes
Scinia Ruins appeared in Oblivion as Fort Scinia.
Online:Thorn Lodge

The estate is occupied by a bandit gang known as the Thorns, along with their leader, Livius Silanus. It does not have its own map marker.

A chest can be found behind Livius's building, and a heavy sack can be found to the left of the lodge.
 
Related Quests

 
Notes
Thorn Lodge appeared in Oblivion as Knights of the Thorn Headquarters.
Online:Timberscar Hollow

The interior of the cave is inaccessible, but there is a camp of the Timberscar goblins in front of the entrance. The cave does not have its own map marker.
 
Related Quests

 
Notes
Timberscar Hollow also appeared in Oblivion.
Online:Urasek Ruins

The fort is occupied by goblins from the Timberscar tribe. It does not have its own map marker.
 

Notes
Urasek Ruins appeared in Oblivion as Fort Urasek.
Online:Vaermina's Shrine

Hears-the-Wind, Burila, Caledonia Lentinus, and Drinroth can be found worshipping here, which Molacar preaches at the shrine. They belong to Vaermina's cult, the Supernal Dreamers, but aren't hostile. Gasparien and two generic prisoners can be found locked inside cages, waiting to be sacrificed. The note A Promise Made can be found just behind the statue.

The shrine does not have its own map marker.
 
Notes
Vaermina's Shrine also appeared in Oblivion.
Online:Variela's Watchtower

The fort is occupied by skeletons led by the Skeletal Watch Captain. It does not have its own map marker. Graveyard Research Notes can be found here.
 
Notes
Variela's Watchtower appeared in Oblivion as Fort Variela.
Online:Virtue Outlook

The fort does not contain anything of interest. It also doesn't have its own map marker.
 
Notes
Virtue Outlook appeared in Oblivion as Fort Virtue.
Online:Bleaker's Way

According to ''Ulf's Torn Journal and Rayno's Scorched Journal'', which can be found among the ruins, the village was home to the feuding families of the Bleakers and the Dalvilu, who eventually killed each other and left the place deserted. Now the ruins are occupied by giants.

Bleaker's Way does not have its own map marker.
 
Notes
Bleaker's Way also appeared in Oblivion.
Online:Guildhall (Baandari Trading Post)

It is located at the Baandari Trading Post in Malabal Tor. Even though it has two entrance doors, it is a one-room building shared by members of both guilds. Fighters guild occupies the left-hand side of the building, while mages reside on the right. A skill book on Provisioning, Baandari Mutton Stew, can be found here. 
 
Related Quests
 
 

Guilds
 
 
 

Residents & Vendors
Online:Guild Member

Guild Members were unnamed members of the Fighters Guild that could be found patrolling, training or relaxing on the premises of the Windhelm guildhall. They had no unique dialogue.

In Update 6 every Guild Member was substituted with a unique NPC.
Online:Fasana

Fasana is a Redguard bard performing at the Outside Inn in Elden Root. She has no unique dialogue.
Online:Hall Stewards

Hall Stewards  Hall Stewards are representatives of the Fighters Guild, responsible for recruiting new members. They can be found in local guild halls.
Hall Stewards


Wares
 

Furnishings
All Hall Stewards have a small selection of furnishings for sale.
Online:Fingrathel

Fingrathel is a Wood Elf beggar who can be found sleeping in the Middens beneath Elden Root. She has no unique dialogue.
Online:Crafting Motif 15: Dwemer Shoulders

says I should write down what I've learned about   artisans and the styles and motifs of their lost civilization.

SHOULDERS

Dwarven shoulder pauldrons were usually made of thick and inflexible metal, mounted on   of heavy "leather." The pauldrons of heavier armor sometimes sported metal keels echoing the crests seen atop their helmets.
Lore:Coral Tower (Thras)

The Coral Tower of   was a giant structure once located on the main island in the center of the archipelago. The tower was made of blood-red coral and reached into the sky, with a terrible blue light flickering at its apex. The light was seemingly a portal to  . It has been speculated that the tower was built by the   by magically inducing coral to grow rapidly skyward, in a similar manner to many of their more mundane structures. 

The tower was the first sign of Thras seen by the   when they navigated their way through the thick fog surrounding the archipelago circa   to take vengeance upon the Sload. Baron-Admiral   ordered a siege of the tower, and the main island was assaulted in force. The Sload on the island attempted to fight back despite their race's poor melee prowess, and they whispered curses to   with their dying breaths. These curses began to cause the blue light to "pulse and bleed energy into the clouded sky", and the  ic invaders were forced to flee back to their ships when the island began to crack and sink into the ocean. The tower subsequently collapsed, causing the blue light to descend into the sea and create a large whirlpool. Half the fleet were pulled into the maelstrom, and the islands of Thras were ultimately sunk. The remaining navy returned to Tamriel, victorious in their quest for revenge. 

The ships that were pulled into the whirlpool were transported to Coldharbour, where they fell from the sky and onto the dead landscape of the   region. Many members of the crew survived the fall, and the captain of the Golden Era made a pact with Molag Bal.  He became the   and was given the  , cursing himself and the sailors to eternal undeath as  s, but allowing him total control over their actions. The admiral commanded his crew to begin construction of a new  , hoping to use it to reach the portal in the sky and return to  . 

It is possible that the whirlpool that destroyed Thras is the infamous  , a deadly whirlpool in the   which similarly functions as a portal to  . Thras rose again following its sinking,  although seemingly in a different location. Modern Thras is home to the  , a thousand foot tall spiral of coral that stands on the largest island, where the Sload's sacrifices are sometimes known to disappear into Oblivion before being dashed on the rocks below. 

It has been speculated that the Coral Tower's purpose is similar to the other   of Nirn, acting as both a focus and a projector of mystical power. However, it is unknown if the structure was a true Tower, or simply a failed imitation similar to the  .  It is further speculated that the Pillar of Thras was built by the Sload as a replacement Tower.  
 

References
Lore:Pillar of Thras

The Pillar of Thras is a thousand foot tall spiral of coral that stands on the largest island of  , in the  . The   are known to perform   sacrifices by pushing victims from the top of the pillar. These sacrifices are sometimes known to disappear into   before being dashed on the rocks below, although not even the Sload seem to understand why only some are taken. 

It has been speculated that the Pillar of Thras was built by the Sload as a replacement for the  ,  which was destroyed by the   circa  . The Coral Tower seemingly had a portal to   at its apex  and is theorised to have had a purpose similar to the other   of  , acting as both a focus and a projector of mystical power. However, it is unknown if either structures are true Towers, or simply failed imitations similar to the  . 

Rumors of the Sloads' plans to reconstruct their Tower had already spread to   by  , although it is unknown when construction commenced. It is speculated that the Pillar was built by the Sload by magically inducing coral to grow rapidly skyward, in a similar manner to many of their more mundane structures.  
 

References
Online:Mages Guild (Hissmir)

It is situated on the northwestern corner of an Argonian xanmeer which houses Hissmir settlement. An alchemy station and an enchanting table found here are not operable. Two book stacks contain a tome on Daedric Cults and a letter. Members of the local Fighters Guild appear to be guarding the mages.
 
Residents
Aarela  
Renthis  
Soki  

Notes
This Mages Guild branch is not marked on the in-game map.
Online:Fighters Guild (Hissmir)

It is located on the northwestern corner of an Argonian xanmeer which houses Hissmir settlement. It shares this part of the xanmeer with the Mages Guild, a weaponsmith stall, The Crossed Blades and an armorer stall, Toughened Scales. Cooking fire found here can used for making food and drinks. 
 
Residents
Adzi-Mota
Birila
Drujal
Lig gra-Murug  
Olik-Jah

Notes
This guildhall is not marked on the map in the game.
Online:Mages Guild (Velyn Harbor)

It is a two-story building with upstairs and downstairs areas. The ground floor houses all the resident vendors of the magical supplies along with alchemy and enchanting stalls. All the inhabitants can be found on this floor, either tending their stalls or practicing spell casting. There is an alchemy station, an dye station and two enchanting tables, all available for crafting. A note, ''Dead Man's Drop'', which adds a map marker to the mine with the same name, can be found here. An advanced safebox can be found in the middle of the room. An extensive library is situated upstairs, with quite a few bookshelves along the walls. 

When you first arrive in Velyn Harbor, the building is accessible but overrun by Drublog invaders. The Mages Guild services become available only after the successful completion of One Fell Swoop, during which you need to liberate Velyn Harbor from two invader groups attacking the city at the same time. A thieves trove is on the beach next to a boat east of the guild hall
 

Related Quests
 

Resident and Merchants
Culdandil
Dailirwen  
Dollian
Melas  
Noam Geric  
 
   
   
   
 , a jewelry crafting station. 

Notes 
One of the bookshelves on the ground floor generates a random book each time you activate it.

Gallery
Online:Fighters Guild (Velyn Harbor)

It is a two-story building with an outdoor training area. 

When you arrive to Velyn Harbor for the first time, it is being attacked by Ra Gada forces and a group of Drublog Orcs. During the invasion the guildhall is barricaded and kept safe with the help of the Fists of Thalmor. The building is accessible, but of all the members only Lindel is here, trying to make sense of the situation. Several members of the Fists of Thalmor are here, tending to wounded Velyn Harbor Militia fighters. The Fighters Guild services become available only after the successful completion of the One Fell Swoop quest during which you need to liberate Velyn Harbor from the invaders. A note regarding the Fists of Thalmor is located atop a table in the entrance hallway, on the right-hand side.

Once the city is liberated, most of the residents can be found on the ground level, either tending to their stalls or warming around the fire. Upstairs is set up as a resting area with several bunk beds. Outside, Corporal Anerel supervises militia fighters training with the dummies and archery targets, determined to keep their city safe after your departure. There are two advanced safeboxes on the lower floor; one is behind the armsman's counter, and one is in the back of the room on a crate.
 

Related Quests
 

Resident and Merchants
Bredrel
Corporal Anerel
Egeria Clodianus
Fimaz-ra  
General Elirwen
Lennoc Barthel
Lindel  
Speaks-With-Blades
Valentique

Several members of the Fists of Thalmor and Velyn Harbor Militia can be found on the premises.

Gallery
Online:Lindel

Lindel is a High Elf and the hall steward of the Fighters Guild branch in Velyn Harbor.
 
  
Dialogue
During the Drublog invasion:
:''"We'll hold the Fighters Guild as long as we can."

After the invasion:
:"You can find the Dominion's best warriors in our ranks. This is why you should join us!"
:Velyn Harbor's had its share of excitement recently.
:"Velyn Harbor's an important port all right, but if it's so damn important to the Dominion, where were the Green Hunters? Why is a place like Fuller's Break allowed to survive just up the coast?"
:The Green Hunters? Who are they?
:"The Green Hunters are agents of the Green Lady, who represents Bosmer physicality. They're her scouts, her warriors, and her enforcers. They'd clean out Fuller's Break if they had a chance. Fiercer warriors never lived!"
:What can you tell me about Fuller's Break?
:"I've never been to  Fuller's Break, but I hear it's a haven for smugglers, pirates, and thieves. If I were the Ra Gada, I'd go there to recruit some of the less-savory types. And then the Green Hunters could just wipe them all out."

Joining the Fighters Guild through him:
:" "''
Online:Marantar

Marantar is a High Elf alchemist and the owner of The Greenglass Vial in the Velyn Harbor branch of the Mages Guild.
 
Dialogue
After the invasion, he thanks you.
:"Velyn Harbor nearly boiled over. Glad you put a lid on it."
Online:Hamira

Hamira is a Khajiit enchanter and the owner of The Mysterious Glyph in the Velyn Harbor branch  of the Mages Guild.
 Old look|thumb|right

Dialogue
She doesn't think it's safe here.
:''"I don't know about bringing my wares to Velyn Harbor. This place is dangerous."''
Online:Culdandil

Culdandil is a High Elf mage and member of the Mages Guild who can be found at the guild hall in Velyn Harbor.
 
Dialogue
She encourages you to learn.
:"Knowledge is power. Power is power. Learn to wield both."
Online:Dailirwen

Dailirwen is a Wood Elf magus in the Velyn Harbor branch of the Mages Guild.
 

Dialogue
She's ready to sell you her wares.
:"Magic always comes with a price, but my prices are eminently reasonable."
Online:Melas

Melas is a Wood Elf mystic in the Velyn Harbor branch of the Mages Guild. He runs a store called Arcane Devices.
 

Dialogue
He's ready to serve you.
:"Hope I can help you find something magical."
Online:Noam Geric

Noam Geric is the Breton magister of the Velyn Harbor Mages Guild hall.
 
Dialogue
If you're not in the guild:
:" "

If you're in the guild:
:''"What a mess. You don't need a tour of the facilities, do you? Judging by the Orc blood on the carpet, I'd wager this isn't your first visit."''
Online:Muduk

Muduk (old look)|thumb|right
Muduk is an Orc outlaw found in the Hall of Judgment in Bergama. He leans against the northwest column in the main chamber.
 

Dialogue
:"Hmm. You looking for a skull thumping? Keep walking, stranger."
:What are you doing here?
:''"What? An Orc's not allowed in the Hall?  I didn't see a sign. Piss off."
:I'm just curious.
:"It ain't your concern, but who cares? I'm keeping an eye on things for Uncle Thakh. Customers disappearing like dust-devils is bad for business. Redguards aren't worth spit when it comes to listening, so that's my job. I'm a good listener."
:And no one hassles you in here?
:"Other than you? No, I get along fine in here. I'm, what-you-call-it, naturally gregarious."''

Quest-Related Events
After the quest Gone Missing if you've decided to reveal Magistrate Sulma's secret, he'll say:
:''"So Istah was telling the truth, huh? Don't matter to me—so long as our customers stay alive long enough to pay their debts."''

If you've decided to keep her secret, he'll instead say:
:''"This whole thing stinks. I've watched that Justice for months. If he's crooked, I'm a horker. That Magistrate is hiding something—and I think I'll find out what it is."''
Lore:The Improved Emperor's Guide to Tamriel/Afterword

For the attention of Zonara Antistia, Scout Centurion of the Fourth Legion

My journey was delayed due to recent  i coastal skirmishes with the  i, and the poor repair of Wood Elf roadways. Upon arrival in  , scholar   was nowhere to be found. Concerned for his safety and puzzled at the lack of notification normally left under these circumstances, I made inquiries with the local Wood Elf population. I was directed to a priest -- known locally as a   -- who had played host to Flaccus for several days. I made a thorough search of the Spinner's camp, where I uncovered charred parchment edges of The Emperor's Guide to Tamriel, with handwritten margin notes that matched examples of Flaccus' script. Suspecting foul play, I interrogated the Spinner. Though I found his answers to be meandering and evasive, I knew this was to be expected of a Bosmer.

Ultimately, I was satisfied that the Spinner was innocent of foul deeds; indeed, I was grateful for the accompaniment of two   hunters who helped me track Flaccus deeper into the great   wilderness, where he had fled one night without adequate provisions. The trail ended at the haunted  , where the hunters refused to enter, and we parted company. I encountered no one else (not even animal life) in this ruined village and made a thorough inspection of all remaining structures. I found this journal after searching an abandoned hut along the northern threshold but saw no other sign of my missing friend. Although the notebook was damp, its binding and contents were intact; however, a few unattached pages and some loose rose petals escaped and were lost to the breeze.

The book is hereby forwarded to His Excellency   in the  , who will know what best to do with it.

I fear we must assume my oldest friend is dead or lost.

Mactator Caprenius, 
Courier of the Fourth Legion 
19th of Last Seed,
Online:Fighters Guild (Vulkwasten)

thumb|right|Interior It is a   duplex with a long ramp leading to it. The lower level building is the Jofnir's Quarters and the upper level one is the guildhall itself. The local hall steward can be found inside, honing her sword skills at one of the training dummies. There can be some owned leveled weapons and heavy armor pieces, found on one of the tables or at a weapon stand. A cooking fire found here is available for making food and drinks. There is a training area with several dummies and an archery range near the Jofnir's Quarters. Tamshur can be found here, training or resting. Alana guards the entrance ramp.

There is an advanced safebox in the house on the right.
 
Related Quests
 

Residents
Alana 
Edherien  
Elphiniel 
Merric at-Aswala*
Tamshur 
  This person can be found here only during the related quest.
Council of Province Generals
Borogilmith
Countess Hakruba
General Flaminius Auctor
Ra'zaym Iron-Ear
Svalkmar the Crude

The Council appears here only during the Proving the Deed quest.
Online:Mages Guild (Vulkwasten)

It is situated under the graht-oak duplex occupied by the local branch of the Fighters Guild. A skill book on Bow, Sporting Chance can be read here. There can be freely-available, level-dependent staves leaning on the bookshelf. The magister can be found here either studying at the desk or standing near the fire pit where another member, Arenion is trying to warm himself with no success. An advanced safebox can be found near the weapon rack.
 
 
Residents
Arenion 
Canollot Geric  
Melanie Arbogasque