Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Administrator Noticeboard/Archives/Privacy Policy

Privacy Policy

I just happened to spot a user accessing  and, not having read it before, thought I'd better take a look. Well... see for yourself. This clearly needs fixing since it's one of the links at the bottom of the page. The talk page has a link to an old Booyah Boy sandbox here, which contains a proper policy that seems to have been on the verge of being accepted. I propose we basically put that live. Three little things need to be fixed:
Bread Crumb Trail,
List of users with CheckUser (since all admins have it now), and
The IRC section - I'd suggest keeping that to a minimum and linking to the IRC page.
If nobody has any objections, I'll go ahead and make the change. –Rpeh  07:09, 17 January 2008 (EST)

:I have no objections. --Mankar Camoran  07:46, 17 January 2008 (EST)
::Nor I. Full speed ahead? Muthsera 09:01, 17 January 2008 (EST)
:Have fun rewriting rpeh. --Ratwar 09:15, 17 January 2008 (EST)

Okay, I tweaked it, Nephele tweaked it some more and I've just put it up at  as a preliminary proposal. If nobody raises any concerns in a week, I'll take the "proposal" tag off. –Rpeh  16:54, 17 January 2008 (EST)

:Thanks, Rpeh, for noticing this and dealing with it :) Although I might have to go and check the locks on my bathroom doors now ;) --Nephele  17:28, 17 January 2008 (EST)

:I'll stay out of this one. But keep in mind that we have ads and the adservers place cookies. Cookies which most likely track users across multiple sites, etc. So our policy should probably not say that we're not doing that. :lol: --Wrye 18:08, 17 January 2008 (EST)
::That's a very good point. It's too late at night for me to think properly about that but the policy needs to mention it. Again, I'd say a brief mention and a link to a page on Google. I'll do that tomorrow unless anybody wants to jump in first. Do you have any other concerns though Wrye? You seem a bit equivocal, and I'd definitely welcome your opinions. –Rpeh  18:26, 17 January 2008 (EST)
:::At this time the ads don't appear to set any cookies, but being externally loaded data that might change as decided by Google. -- Daveh 19:47, 17 January 2008 (EST)
UESPWiki:Administrator Noticeboard/Archives/Talk Page Capitalization Inconsistency

Talk Page Capitalization Inconsistency

I just noticed this.  In the Main, User, UESPWiki, Category, and Image namespaces (basically all the default ones that come with the wiki software by default, I guess), the corresponding Talk pages use a lower-case 't' in the word "Talk".  On the other hand, the Talk pages for all the added namespaces, including all the gamespaces, use a capital 'T'.  I don't know if it's worth doing anything about, or how you'd go about changing that sort of thing, but it does seem like something that we might want to think about?  I don't know.  I just get annoyed by inconsistency sometimes... --TheRealLurlock   22:42, 27 January 2008 (EST)

:It's something that only can be changed by Daveh.  As far as I can tell, the "talk" for the traditional wiki namespaces is fixed (there is a   setting to override "talk" but the notes state that this variable is only respected on non-English wikis).  So our only option would be to change everything to "talk" instead of "Talk".  That can be done in the LocalSettings.php file by editing all of the names specified in the   array.
:On the other hand,  I'm inclined to say it shouldn't really be a high priority to get fixed.  The wiki software automatically adjusts the capitalization so  and  are both valid links;  and  also both work.  The only time I'd previously noticed it was when creating a link to a page from outside of the wiki, but talk pages rarely get linked to.

:In other words, it wouldn't be hard for Daveh to fix, but I don't know that it needs to fixed. --Nephele  18:20, 28 January 2008 (EST)

::I suspected as much, though I was hoping it'd be possible to change them all to "Talk" rather than "talk", only because there'd be far less pages to change, since most content (and therefore most talk pages) are in the non-default namespaces.  I guess it doesn't matter if the auto-capitalization can figure it out either way.  Just an odd thing I noticed... --TheRealLurlock   22:22, 28 January 2008 (EST)
Daggerfall:Libraries

Libraries are buildings where you can read various books. You cannot buy or sell books there, though. To select a book you must click on one of the many bookshelves with the cursor.

Libraries are favored meeting places for some Daedra worshippers, like those of Azura or Hermaeus Mora.

Temples and guildhalls of the Mages Guild have libraries of their own, although the access is reserved for members of the appropriate rank.

Service
Daggerfall:Shopping Plaza

thumb|left|Assembling of a Shopping Plaza Type I as it is seen on the in-game map
thumb|right|Assembling of a Shopping Plaza Type II as it is seen on the in-game map
A Shopping Plaza is a structural city element which can be found in many bigger cities. This city element comes in many styles, two of which can be seen at the enclosed images.
 

Service
Daggerfall:Taverns

left|thumb|A typical tavern found in Daggerfall
A tavern is a place where you can buy food and drinks, or rent a room.  Although you don't need to drink or eat, doing so will restore a small amount of health in addition to increasing the game's immersion. The price to rent a room is usually between 4 and 8 gold pieces per 24 hours, but with a high Mercantile skill, you can haggle it down to under 4 gold. If you join a knightly order you will receive free lodgings at any tavern in your order's region, a perk which extends to every region once you attain a high enough rank.

You can store (drop) your equipment anywhere in a tavern as long as you have rented a room there. Your equipment will not vanish even when you leave the town (equipment dropped anywhere in a settlement normally vanishes as soon as you leave it). There are usually many taverns in a town or city, and it is very rare for a town to not have at least one. There are also isolated Regional Taverns which can be found in almost all regions of the Iliac Bay. Taverns are favored meeting places for quest-related NPCs.  
 

Menu
right|thumb|Inside a tavern


Tavern Map Blocks
Daggerfall:Banks

Banks are institutions where you can deposit gold and perform other financial transactions. Almost every region in the Iliac Bay has its own bank.
 

Services
thumb|right|The bank sells ships
Account: Unlike subsequent Elder Scrolls games, gold in Daggerfall is not weightless; 400 gold pieces have a weight of 1kg. Therefore, the amount of gold you can carry at one time is limited by your Strength, and it is necessary to periodically visit a bank to deposit what you have accumulated during your adventures. An account is free, but banks from different regions are not connected with each other. For example, you cannot access your account with the Bank of Daggerfall when you are in Sentinel.
Letter of Credit: If you want to transfer gold from one region to another, or if you need more gold than you can carry, you need to obtain a letter of credit. The letter's value is defined when it is certified at a bank. The administrative charge for certification is equal to 1% of the letter's value. Therefore, if you request a 100,000 gold letter, 101,000 gold will be deducted from your bank account. A letter of credit weighs only 0.25 kg, is automatically reduced in value by the appropriate amount when used for purchases, and is accepted as a means of payment in most situations. Some services, such as taverns, will only accept gold.
Loan: You can borrow up to 1,100,000 gold from a bank. You can only have one loan from a region's bank at any time. The loan must be paid back within a year (360 days) with 10% interest. If you do not pay back your debt on time, your reputation in the region may drop by five points. After about a month, your reputation will go up one point, but will not improve further until you do something to improve your regional reputation. In addition, you cannot get a new loan until you pay back the old one.
:Note: In-game text indicates that if you do not pay back your debts on time, you will be pursued by headhunters sent by the bank. However, this does not appear to be the case.
Buy/Sell House: In every town or city where there is a bank, you can purchase one of many available houses. The cost of buying a house is extremely high, with the cheapest homes costing over 300,000 gold. If you own a house, you can sell it back to the bank at a significantly reduced price. Houses acquired through knightly order quests can also be sold. Only one home may be owned at a time.
Buy/Sell Ship: If the bank is located at a seaport, you may also purchase a Ship. Two types of ships are sold: the smaller variety costs 100,000 gold, while the larger variety costs 200,000 gold. A ship can be sold back to any bank (even in cities that are not seaports) for a lower price. Only one ship may be owned at a time.
 

Bank Map Blocks
 

Notes
If you search the crates inside a bank, there appears to be a high probability of paintings appearing as loot.
Arena:Black Gate

You can access the hammer by finding the sapphire key or ruby key. The sapphire key can be found on the body of an iron golem, who is located in front of one of the doors leading to the interior of the section protected by impenetrable walls.   
Maps
thumb|left|First Level
thumb|left|clear=none|Second Level
Arena:Fortress of Ice

The Fortress of Ice is a quest dungeon in TES: Arena. The Eternal Champion is sent there by a member of the Winterhold Mages Guild to retrieve a tablet that was stolen by some bandit knights. The table is said to be the final piece required to uncover the location of Labyrinthian, the place where the second piece of the Staff of Chaos is kept.

Description
The Fortress is a two-level dungeon, and true to its name, uses snow and ice assets as set-dressing. 

On the first floor, the Champion encounters Snow Wolves, Ice Golems, and placeholder 'Warriors' that are meant to represent the knights that robed the Guild caravan. Treasure can be found in different rooms. The right-most (from the entrance) area of the floor appears to be a dormitory, having beds and the most Warrior spawns. There is also an area that can be, very loosely, described as some kind of a temple, treasury or meeting hall, holding Snow Wolf spawns, a secret room, and some treasure. The access-way to the second floor is located close to the main entrance, one only needs the Passwall spell (see map below).

The second floor has a more maze-like layout, with several ditches that can take the Champion across the level, including to some inaccessible rooms (unless one knows Passwall or a similar spell). On this floor there are significantly fewer Ice Golems, but regular wolves spawn alongside their Snow brethren. In one particular area there is what appears to be a magic cage holding some treasure and three Hell Hounds (the "cage" isn't at all magical, it's apparently just for aesthetics). The tablet that the Champion was sent for is located in a room located on the far end of the map from the entrance. Access to the room is blocked by a magic - riddle - door, and inside, the tablet is guarded by an Ice Golem (one of the very few on this floor). Additionally, there is a large room with a big pool of water near the upper-centre of the map. The far end of the room holds two treasure chests and one treasure pile. What's peculiar is that there is a cross-shaped platform levitating above the water.

Maps
thumb|left|First Level
thumb|left|clear=none|Second Level
Arena:Mines of Khuras

right|thumb|Mines of Khuras location
Maps
thumb|left|First Level
thumb|clear=none|left|Second Level
Arena:Selene's Web

thumb|right|Selene's Web
Selene's Web is a fortress located in Valenwood. It is Selene's domain, and her Heart is hidden within. As part of the main quest you must retrieve this gem.

Maps
thumb|right|Selene's Web location
thumb|left|First Level
thumb|left|clear=none|Second Level
 
Notes
There are often locations within a dungeon that will produce a sound effect or display text with information about your quest or location. There are several locations in Selene's Web that will show the text; "a►►►►a", which is sometimes accompanied with a gong and low choir sound effects. One location can be found on the first level at location (9, 21).
It's possible to progress to the lower level without the key by using Passwall on any wall next to the door .
Selene's Web can be found in the Lore section for more information and references in future games.
Arena:Stonekeep

thumb|right|The entrance hall to the once mighty Stonekeep
Stonekeep is an old ruined fort located in Hammerfell with connections to a large cavern. It is overrun by goblins and other creatures. Some notes can lead you to the final standing point of the survivors of the fort. You are sent here by Queen Blubamka to find the scroll that will lead you to Fang Lair to find the first part of the staff.

To find the scroll simply go straight ahead from the entrance and turn right once you reach the throne. Go through the door and kill the first group of enemies, usually wolves. Now go to the very end of the room and open the door on the right. You should see a raised blue platform. Get on it and jump across the ledge. Turn right and kill the skeletons before going across the water to reach the island guarded by a large group of ghouls. The scroll is in the middle of this island. The dungeon is full of loot, so it can be lucrative to explore its depths provided you don't get lost. The king's bedroom has two chests.

Maps
thumb|left|Map of Stonekeep
 

Notes
The entrance is the green square at the top. The scroll is located on the island on the top-left corner of the map.
Although Stonekeep is very large, it does not hold any significant treasure and only a tiny portion of it needs to be explored to find the scroll.
thumb|right|The second level Stonekeep was intended as a two-level dungeon. The second level can still be found in the game files.
Although Queen Blubamka mentions that the goblins of Stonekeep are led by a necromancer named Golthog the Dark, no such enemy appears in-game.
Arena:Temple of Agamanus

thumb|right|Location in Elsweyr
Maps
thumb|left|First Level
thumb|left|clear=none|Second Level
thumb|left|clear=none|Third Level
Arena:Temple of Mad God

Temple of Mad God
right|thumb|Temple of Mad God location
Maps
thumb|left|First Level
thumb|left|clear=none|Second Level. The diamond is located in the walled room to the northeast
Arena:Vaults of Gemin

The Vaults of Gemin are the ruins of a structure which collapsed and sank into the ground due to a failed spell cast by an initiate from the Conclave of Baal. They are located in Black Marsh, 80 kilometers south of Stormhold. The Vaults once held a tablet which could be used to decipher the  .
Maps
 
 
Notes
In the game files of The Elder Scrolls Online, there is a concept map titled "Vaults of Gemin" with Daedric writing in the bottom right corner reading "JEREMY JAYMON(D?)".
Morrowind:Beram Journal Entry 1

Today we finally finished hewing out the two main jail rooms and all six cells, and almost as if in response to our celebration, several of those damned roots grew through the wall and took out two of our cells. I wonder constantly what those wizards could be up to up there in the tower, but I guess this is the nature of working for the Telvanni. I will inform them again of our construction plans (which THEY provided to us) and request that they refrain from such actions in the future. In the meantime, my men have begun setting up the necessary ramps and equipment to begin work on the next section of dungeon. Here's hoping it goes better than the first.

Beram

Foreman
Morrowind:Beram Journal Entry 2

The lower dungeon rooms have been proving much more difficult than we originally thought. We must be working near some lava flows, as the rock of the cave walls is exceptionally hard stuff. It's hard enough to see in here without all our proper lighting installed, I don't need this delay too. I have sent off for some new volcanic glass tools, and in the meantime, one of my men has found a section of cave softer than the rest, and we have continued our work there, bypassing this first room. A few men have expressed their concern over the light rumblings that we have been feeling lately, but I am convinced that it is just more of those Telvanni and their hocus-pocus mushroom magic. They assured us of this site's stability.  The rats and bugs are annoying to us, but do not pose a threat. Hopefully we can find the source of this infestation soon and eliminate it. I don't have time for this.

Beram

Foreman
Morrowind:Beram Journal Entry 3

The worst has happened. This morning a boulder came loose from the ceiling and fell directly onto our major ramp, causing it to collapse and killing two of my men in the process. The remaining three of us are now stranded alone down here, with the cave walls being too sheer to climb, and the wizards obviously having more important things to deal with than a few errant laborers. With our water supplies diminishing rapidly, I sent Norvus and Gilam further down into the caves to look for any natural exits we might have missed when first surveying the site. Damn those wizards. They told us this site was safe. What could they be doing up there? Why are these bugs and rats getting more aggressive by the hour? And why is it getting so blasted hot?

Beram

Foreman
Morrowind:Beram Journal Entry 4

I found Norvus's head and torso lying in this room, with a large part of the rest of him seemingly smeared along the walls. I screamed for full minutes when I found it, and now all I can do is sit and stare. My only solace is this paper. More roots keep penetrating the walls every minute, and the rocks and lights seem to be taking on lives of their own. Now I fear not only for my life, but for my sanity. Please someone come soon. The rumblings are getting faster and stronger, and I can't breathe this stifling air much longer. What in Vivec's name have these wizards done? The heat...
Morrowind:Beram Journal Entry 5

HE IS HERE!
Morrowind:Fort Pelagiad Prisoner Log

Prisoners currently held in Pelagiad:


Morbash gro-Shagdub, Orc male, good condition 
Held for brawling at the Halfway  . Fines to be paid in hard labor for damages to three chairs, a table, and two windows at the Halfway  .


Morrowind:New-Shoes Bragor|New-Shoes Bragor, Bosmer male, fair condition 
Held for theft, attempted robbery, conspiracy, consorting with thieves, and resisting arrest.
Lore:Dawn Era

Note: The  , also known as the Beginning Times,  was a period during which time followed an incomprehensible nonlinear path and the very laws of nature remained unset, making a timeline an artificial fabrication. A conflict was simultaneously a mere ideological difference of opinion and a manifest war. As noted in  , this "War of Manifest Metaphors" renders the era mostly incapable of supporting a narrative. Since fixed dates during this time are unknowable, there is no specific nomenclature for years within the Dawn Era. Further, some events, such as the  i dissident movement, are attributed to the Dawn Era by some sources and to the Merethic Era by others. In later eras, in various areas and over varying periods of time, people have experienced a refrain of the chaos of the Dawn, which is known as a  .
           By some accounts, Magnus decided to terminate the project.            
The Tower remains behind even as some of the gods disappear back into  .  The   sacrifice themselves into other forms so that they can stay in and salvage  . The substance of the world forms from their transfigurations, and parent spirits give way to the succeeding mortal races.  Some, like  , ascend in full observance of their followers so that they might learn the steps to escape  .    ebbs along with this divine exodus, and the   stabilizes. 
Linear elven history begins. 

See Also
 
 
 
 
 
 
	
References
Morrowind:The Head Of Scourge

The Head Of Scourge is the head of an Argonian mounted on a plaque found in a storeroom at The Lizard's Head in Vivec, presumably being the inn's namesake. The plaque is simply sitting on a barrel and can be stolen. This Easter Egg is dedicated to a character used by developer Steve Meister for testing the game.
Morrowind:Large Dewmer Goblet

The Large Dewmer Goblet is a unique Ornate Dwemer Goblet. You will need one of these for the Bal Molagmer quest, The Dwemer Goblet.
 

Related Quest


Notes
This item's name is misspelled as "Large Dewmer Goblet" in-game.
Morrowind:Andre Maul's Tower

The lower area of the tower contains a bed, a table, and some crates. A ladder leads upstairs to a room with Andre Maul. Andre is a savant who can mark various locations on your map and talk to you about many topics. Within the tower, there is a copy of the Enchant skill book The Wolf Queen, Book VIII, 25 gold, and crates with Dwemer armor and weapons.

 
People
Oblivion:A Poorly Scrawled Note

Mee wurst   evurr

nobuddy pay brijj tole

me nott sceary enuf

mee gett drunc an kil sellf

troll droun
Oblivion:Alval Uvani's Schedule

As he travels around Cyrodiil, Alval Uvani can be found at the following locations, on the following days:

Morndas/Tirdas -- Bravil -- The Lonely Suitor Lodge

Middas/Turdas -- Skingrad -- The West Weald Inn

Fredas/Loredas -- Bruma -- Olav's Tap and Tack

Sundas -- Leyawiin -- Alval Uvani's House (rented property)

Keep in mind that there may be some variation based on the time it takes for him to get to the different cities.
Oblivion:Crumpled Note

14 of Heartfire  

I guess you found the message I told you about, old friend. We've traveled together for so long, and you're the only one I trust with the ring and my story.

I knew climbing into the window of that wizard's house was a mistake, but the bounty on the ring was just too enticing to pass up. They said it was worth thousands of drakes... enough to keep me comfortable for a while as I lay low. They also said Ortharzel was out of town at some meeting of wizards or some such.

They were wrong on both counts. You'd think I'd be used to this by now, dealing with the unpredictable in our line of work. But after trying to fence the ring all over Cyrodiil, no one would touch it. Worse still, Ortharzel was pursuing me the entire time. I had to call in many favors to stay one step ahead of him.

I decided to strike north and make for Skyrim. As I was crossing the Jeralls, he finally caught up to me. Two fireballs later, I found myself tumbling down a steep snowy slope into a valley. Don't know where I am, but there are ruins of some old fort here. Luckily, that fetcher didn't follow me down; I assume he gave me up for dead.

I think I'm going to stash the ring in this valley, make for Skyrim, and return later when I feel it's safe. I've used some old chests I found in the ruins to make sure nobody stumbles across the ring by mistake; you know, the old key to a key thing like we used to do. If I don't make it back here, and you're reading this message, then the ring is all yours, my friend. Use it well and remember me.

G.S.
Oblivion:Andre's Letter

Dearest Father,

I know it's always been your dream to travel to Cyrodiil, to climb the lofty mountains and reach the peak known as Dive Rock, and gaze down at the full beauty of the Imperial Province.

but I beseech you -- be careful! We've both heard the tales of the creature known as the Horror of Dive Rock. But in truth, what concerns me most is your lack of...grace. Oh father, you know it pains me to say it, but you're clumsy! You always have been! You can't walk up a flight of stairs without crashing down to the bottom at least once -- how can you possibly hope to scale a mountain range?

Please, father, I beg of you, call off your expedition! I fear the worst.

Your loving daughter,

Fiona