Battlespire:Character Creation

Character Creation
Like Daggerfall before it, Battlespire comes with an advanced character creation system. Compared to Daggerfall, character creation here is even more detailed since almost all character features can be adjusted, even when it comes to predefined classes.

All of a character's Attributes start at 50, primary skills at 30, major skills at 20 and minor skills at 15. All other skills start at 5. You will also have a number of build points that may be spent to raise your various attributes and skills, learn spells, gain Advantages and Disadvantages, and purchase starting equipment. Adding Disadvantages to your character will raise the amount of build points you have available. Note that your character's racial bonuses will not be reflected on this screen. After character creation is completed, the bonus is then added and can be seen in the character sheet.

The number of Build Points available to you depends upon the gamemode. When creating a Multiplayer game, the Build Points can be set to 1000, 2500, 5000, 7500, or 9000. A character class saved under a certain Build Point limit is then labeled as that type of character, e.g., a 5000 point character. It is not possible to use a class in a multiplayer game that was generated with a higher point total. Classes generated in single player are considered 5000 point characters. This means the pre-defined classes cannot be used in 2500 or 1000 point multiplayer games.

There are several other things that influence the number of Build Points you have at character creation:
When selecting a Multiplayer-exclusive map (the 7 Deathmatch Levels or the 3 CtF levels in Team vs Team), an additional 2500 points are given. Note that this does not change the character's classification (e.g., a 2500 point game in one of these maps gives 5000 points, but a 5000 point class is still ineligible.)
When selecting one of the Battlespire levels beyond the Weir Gate, additional points are given, corresponding to the level completion rewards for each level.
Whatever value is calculated from the above rules, the final result will be 300 less than expected. A 5000 point character will only have 4700 points available to spend. This seems to be because the first level of Increase Magery is purchased by default, having a cost of 300 points, and cannot be removed.

At the beginning of each Battlespire level, you receive the number of award points listed. If creating a Multiplayer character for a given level, you receive the award points for that level and all levels before it. 

You may have BP leftover after creating your character. This is handled differently if you are in single player or cooperative mode.
Singleplayer: Your leftover BP will be added to your award points upon reaching Level 2. However, all future levels will ignore any leftover BP and give you only the new level's award amount. (e.g. 11pts left from creation > 611pts arriving to level 2 > 8pts after upgrading in level 2 > 800pts arriving to level 3) Thus, you should try and spend all of your BP at every opportunity.
Cooperative: Your leftover BP from character creation will be added on every successive level. Leftover BP from a given level up is discarded. (e.g. 50pts left from creation > 650pts arriving to level 2 > 10pts after upgrading in level 2 > 850pts arriving to level 3) Thus, in this mode, you will benefit from spending as few BP as possible during character creation. Thereafter, you should spend all possible points at every level screen.

Spells
For predefined classes, starting spells are picked automatically. However, you can adjust them at will. See Magic and Spells for information on available spells.

Equipment
During character creation, you can choose from the following assortment of items. The quality of an item is determined randomly during every character creation process, and the best material you can get during character creation is mithril. You should choose your starting equipment with care, for it will make a difference until you reach the higher levels.



Total item cost is calculated as follows:



Values for quality are:
0 for Iron
1 for Steel
2 for Silver
3 for Elven
4 for Dwarven
5 for Mithril

An exception are arrows; steel arrows cost 51 points, silver costs 102 points, and so on.

Magic Items
During character creation, you can also choose from the following assortment of magic items. The type of item and its quality are determined randomly during every character creation process.



Magical clothes always cost 500 points. The costs for magical weapons and armors are calculated as follows: 



Values for quality are:
0 for Iron
1 for Steel
2 for Silver
3 for Elven
4 for Dwarven
5 for Mithril

The type of weapon or armor is not considered when it comes to magic items.

Advantages and Disadvantages
Advantages are special abilities, perks, and strengths that give the character more power and make the character more effective. Disadvantages are special limitations, restrictions, and weaknesses that balance out the character and provide additional build points to buy skills and abilities.

Advantages
When creating a new class, the "1x Intelligence in Spell Points" Advantage is applied by default.


  

Disadvantages
By default, no Disadvantages are applied when creating a new class.



Notes
The Spell Absorption Advantage is erroneously spelled "Spell Absorbtion" in the menu.