Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Fellstar Farm

It is the home of Jofthor, Boti, and their daughter Fastred. It consists of one zone, ''Fellstar Farm.

 
Residents


Related Quests
 

Exterior


Fellstar Farm
thumb|Kitchen and dining area Upon entering, you'll find that this small home is laid out with the bedroom area to the right and the kitchen and dining area to the left. To the left of the door, there are three garlic braids, and one portion each of dried elves ear and dried frost mirriam hanging along the north wall. A respawning food barrel sits in the northeast corner, next to a non-respawning cupboard holding various dishes on its shelves. Another respawning food barrel is in the southeast corner, next to a dining table on the south wall. The table holds a pine thrush egg, one bottle each of alto wine and Nord mead, and a bucket containing three potatoes. This table also holds Wylandriah's satchel, which contains Wylandriah's spoon for the related quest. Beneath the table, a chicken's egg and another pine thrush egg lie on the floor. Above the table are some more hanging ingredients, including another portion of dried frost mirriam, two portions of dried elves ear, and three garlic braids. Next to these are two hanging racks, one of which holds three freshly caught rabbits while the other holds three pheasants. On the right side of the table, a respawning meat barrel sits next to a set of shelves holding books, alcohol, and dishes. This includes four bottles each of wine and alto wine, and a copy of the books A Dream of Sovngarde, A Minor Maze, The Cabin in the Woods, and Rising Threat, Vol. IV. To the right of these shelves is the fireplace, with a cooking pot at the center and a kettle holding two leeks on the right.

thumb|Bedroom area The west side of the house is where you can find the three beds belonging to the residing family. The southwest corner holds Jofthor's bed, with a non-respawning chest at the foot of the bed. Next to this bed is a non-respawning end table holding one bottle of Nord mead. Along the north wall, Boti's bed is in the corner and Fastred's bed is closest to the door. Between these beds and the front door is a small table holding one loaf and one piece of bread, as well as a bottle of alto wine.

Notes
The front door has an apprentice lock, the key to which is carried by Boti, Fastred, and Jofthor.
The front door is unlocked from about 11:50am to 12:30pm by Fastred and again from about 4:50pm to 11pm by Boti.
A grain mill can be found here, which can be used to produce flour  from wheat if Hearthfire is installed.
Two respawning food barrels sit outside the house, to the right side of the wood pile.
A goat cheese wedge can be found in front of the chickens' nests.
Skyrim:Hall of the Dead

Hall of the Dead may refer to six places:
Hall of the Dead (Falkreath), in Falkreath
Hall of the Dead (Markarth), in Markarth
Hall of the Dead (Riften), in Riften
Hall of the Dead (Solitude), in Solitude
Hall of the Dead (Whiterun), in Whiterun
Hall of the Dead (Windhelm), in Windhelm
Skyrim:Inner Sanctum

Inner Sanctum may refer to two things:
Inner Sanctum (Dibella), an interior zone within the Temple of Dibella 
Inner Sanctum (Vale), a location reached via portal from the Forgotten Vale
Skyrim:Hall of the Elements

Besides training spell casting, the chamber is also used for teaching classes, lectures, and meetings.

 
Related Quests
 
 

Hall of the Elements
right|thumb|Inside Hall of the Elements with The Eye of Magnus at the centerA pair of massive wooden doors serves as the main entrance. These open to the antechamber, which has two doors: one to the northwest that leads to the Arch-Mage's Quarters, and one to the southeast that leads to the Arcanaeum. The hall itself is a large circular room with a high ceiling supported by a ring of pillars. The hall is entered through a pair of large gates which have the College symbol worked into the design. Around the outside edge of the hall is a series of wooden benches, with small light spheres between every two benches. There is a large focus point in the center of the room, with magical energy rising from it up to the ceiling above. During most of the College of Winterhold questline, the Eye of Magnus is kept in the hall, floating above the focus point.

Notes
It is impossible to wait in the Hall of the Elements.
Lectures are regularly held here. For details, see here.

Bugs
Skyrim:Misty Grove

It is only accessible through a magic portal found in Morvunskar during the related quest. 

 
thumb|right|The center of the grove
Residents


Related Quests
 

Walkthrough
Misty Grove
The grove can only be reached once you have followed the clues to locate Sam Guevenne during the related quest. You travel here by entering a portal inside Morvunskar. Upon being transported to the grove, you arrive at the beginning of a sunken path lit with lanterns spaced evenly along its length, with raised banks on both sides preventing you from straying too far from the fixed pathway. The path crosses and recrosses a burbling stream flowing from north to south, which also has raised banks. It always appears to be evening when you arrive. As you travel along the path, it is possible to catch a few torchbugs, but the grove appears to contain no other creatures and no harvestable plants, flowers, or fungi. The path leads to a clearing prominently featuring a long table laid with a feast of four salmon steaks, a honey nut treat, a long taffy treat, four bottles of wine, two loaves of bread, a goat cheese wedge, and a sliced goat cheese. Around the table sit eight commoners who are carousing and seem fairly deep in their cups; they wear a collection of common clothing, but don't carry any other items. There are two smaller tables beside the main table with small mead barrels on top, and strings of lanterns hanging overhead light the whole clearing. Finally, there is Sam Guevenne, who after conversation reveals himself to be the Daedric Prince Sanguine. He gives you his staff, and returns you to the inn where you first met and agreed to the competition. Any items you picked up while in the grove remain in your inventory when you return to the inn.

Bugs
 
 On the PC, you can open the console and type   to toggle collision, then fly under the map just below where you enter Misty Grove to find a door that will take you back to Morvunskar.

Maps
Skyrim:Pumping Station

It is part of the Dwemer city in the western part of Blackreach. There are no usable entrances to this building directly from the grounds of the city, as the main entrance has been blocked by a cave-in both inside and out; entry must therefore be made through either the Silent City Catacombs or the Debate Hall.

 
Pumping Station
thumb|right|The interior, viewed from the door to the Debate HallUpon entering from the Silent City Catacombs, you emerge in the western part of the zone, at the bottom of a flight of stairs heading up to the east. At the top of the stairs is a closed gate to the south. A Falmer servant may come to investigate any noise. Through the gate, you enter a large, partially demolished room containing a second Falmer servant. To the south, a cave-in blocks the exit to the grounds of the city. A flight of stairs in the northeast corner of the room leads up to a raised walkway that runs along the east side of the room, with doors to the north and south. There is a matching raised walkway along the west side of the room, above where you enter, but no stairs lead up to the western walkway; the only easy access to that walkway is via the exterior balcony to the north.

Through the door to the north of the eastern walkway is a small exterior semicircular balcony that leads to the door opening to the western walkway. At the southern end of the western walkway is a closed metal gate opening to an alcove containing an unlocked chest, with a Dwemer cog leaning up against it. The southern door on the eastern walkway exits to an exterior bridge leading to the Debate Hall.

Maps
Skyrim:Sylgja's House

It is the home of local miner Sylgja who lives there alone. It consists of one area only, ''Sylgja's House''. 
 
Residents

 
Sylgja's House
thumb|right|Inside Sylgja's House
As is common with houses in smaller settlements, the fireplace and the cooking pot are located opposite to the front door. There are three gold coins sitting on the mantelpiece. The southern part of the house holds little of interest – only two barrels, one of them with a huge goat cheese wheel on top. Next to the fireplace is a dinner table with some food scattered around, two pine thrush eggs, a clove of garlic, three slices of seared slaughterfish, two loaves of bread, a leek and a head of cabbage. Adjacent to the table stands a cupboard with clutter, with a salt pile and a sample of troll fat on top. 

The northern corner of the house holds a set of shelves with two bottles of alto wine and one of regular wine, as well as a few common books. A chest in the corner holds a sparse amount of items and the dresser underneath holds clothes. Following the wall is an end table that holds clutter and has a steel dagger on top and a food barrel. The corner also contains Sylgja's huge dinner table, which is set up for four although Sylgja always eats alone. It holds three loaves of bread, a sliced goat cheese, two bottles of alto wine and one regular. 

The double bed stands in the eastern alcove which also has a huge wardrobe with clothes, with a sabre cat pelt on top. There is also a small table with two bottles of nord mead and a chest with valuables at the foot of the bed. Two end tables hold clutter; one has four gold coins sitting on top, while the other has a hat and a potion of haggling on top. On the floor, Sylgja has a pair of shoes and a hidden coin purse.
Skyrim:Reeking Tower

It is along the north-northwest boundary of Blackreach, near several spider nests and north of a quarry comprising four geode veins.

 
Walkthrough

Exterior
The tower is approached from the northeast. The path crosses a bridge over a crevasse featuring several spider egg sacs, then circles the tower clockwise, passing two crimson nirnroots, one by the southwest side of the tower, and the other by the north side of the tower near the entrance.

Reeking Tower
Upon entering, you emerge in a corridor that rises and spirals counterclockwise. At the top of the second ramp, there are several spider egg secs, one of which can be harvested, with a few loose spider eggs on the ground. At the top of the next ramp is a frostbite spider and another harvestable egg sac. To the west is a doorway into a typical wide Dwemer corridor, with pillars along the edges and a ramp up to a T-junction. There is another frostbite spider at the T-junction. As you pass the doorway, there is a third harvestable egg sac in the corner to the north. There is a frostbite spider to the north up a ramp that ends at a cave-in. The last frostbite spider inside the tower guards a lift that is down the west ramp on the left. Before taking the lift, continue to the west to find an unlocked chest concealed behind some webbing at another cave-in.

The lift takes you to an otherwise inaccessible ledge high above the main cavern of Blackreach, west of the main entrance to the tower. There are two frostbite spiders on the ledge, and a third that descends from the cavern ceiling. There are two harvestable spider egg sacs on the ledge: one is to the right as you leave the lift, and the second is around a corner to the north where the ledge widens and the spider descends. There is also a crimson nirnroot growing in the middle of the ledge. It is possible to climb down from the ledge without the use of Become Ethereal, with the easiest starting point to the right of the first egg sec where you leave the lift. Obviously, care must be taken.

Notes
It is possible to kill all three of the frostbite spiders at the top exterior of the tower before entering using a bow or ranged magic.

Maps
Skyrim:Solitude Catacombs

thumb|right|Inside the catacombs
 

Related Quests
 
 
Walkthrough
Exterior
The catacombs are in the building behind the Hall of the Dead, with an underground doorway linking the two. There is a small graveyard containing a dozen gravestones outside in front of the entrance, with four nightshade plants among them. There is a short flight of stairs down to the door. 

Solitude's Catacombs
Entering from the outside, you find yourself at the top of a flight of stairs heading northwest, with typical Nord catacombs ahead. There are many hanging mosses growing from the walls throughout the catacombs, with many ingredients left as offerings in addition to loose coins and a couple bottles of Nord mead. Standing at the far end by a junction is a melee skeleton. The path splits to the northeast and southwest, before both paths turn back to head northwest again and climb parallel sets of stairs. At the top of the stairs, both paths turn again to complete a square. In the top corners are two more melee skeletons. At the other end of the catacombs, directly opposite the initial entrance, is the second entrance from the Hall of the Dead. The burial urns found here are unique to this location; however, they are all empty.

Ingredients


Notes
After Roggvir's execution, his body will be buried here in accordance with Nord tradition at the request of Styrr, priest of Arkay.
In the quest Bound Until Death, if the corpse of Vittoria Vici disappears from the wedding location quest area due to the player fast traveling or for another reason, it can subsequently be found in the catacombs.
Skyrim:Marise Aravel's House

It is found down by the canal that flows through the middle of Riften and is the first house on the left when coming from Elgrim's Elixirs. Below the Temple of Mara, and east of the entrance to the Ratway.
 
Residents


Related Quests
 

Walkthrough

Marise Aravel's House
right|thumb|Marise Aravel's homeThe front door is apprentice locked both at night and during the day while Marise is selling foodstuffs at her cart by the marketplace. Her home is one room divided by a partial wall. The main living area consists of a central dining table and benches. On the table is a bottle of alto wine, a bottle of wine, two boiled creme treats, some bread, an eidar cheese wheel, a salmon steak and an apple pie. Against the east wall, opposite the entrance is a fireplace with a cooking pot in front and a piece of firewood to the right. 

On the south wall is a shelf holding a bottle of wine with two garlic braids, two bunches of elves ear and a bunch of frost mirriam all hanging above the shelf. Against the partial north wall is a dresser and a set of shelves. On the shelves are two bottles of Nord mead, a bottle of alto wine, a bottle of wine, a cabbage, four potatoes, a couple of loaves of bread and several pieces of cheese. On top of these shelves contained in a basket is a copy of the Alteration skill book Reality & Other Falsehoods. While above the wall are a couple of hanging racks that hold two rabbits and a pheasant. There are sacks and barrels all containing foodstuffs all around the room.

To the north is her bedroom area, which consists of an owned single bed coming out from the east wall with several crates, sacks and an end table beside it. Under the bed is a small coin purse. On the end table is a bottle of wine and a copy of Watcher of Stones. On one of the crates is a copy of Kolb & the Dragon. There is a wardrobe against the north wall containing clothes along with an unlocked chest and food barrel against the west wall. 

Notes
There is a   shadowmark on the right door step. There is a chest with minor loot inside.

Bugs
Skyrim:Cowflop Farmhouse

It is home to Ennis and Reldith, who are both farmers. It is at the eastern end of Rorikstead, along the road that passes through the village. It is next door to Frostfruit Inn. It contains only one zone, Cowflop Farmhouse.

 
Residents


Related Quests
 
 
 
Walkthrough
Exterior
There are wooden steps leading up to the entrance from the road. There are two lavender and a purple mountain flower found beside the building. It has a large, picturesque pasture to the east and consists of a grain mill, twelve bushels of wheat, a chicken coop containing two nests, two chickens, fifteen cabbages and eighteen potato plants. During the quest: A Night To Remember they will also own a beloved goat named Gleda.

Cowflop Farmhouse
The front door is novice-locked the majority of the time. It is a typical farm building consisting of a simple one room home, that is fully stocked. The house may look modest, but it does have some worthwhile loot hidden away. 

Upon entering there is a cupboard on the left against the southwest wall holding various pieces of cheese, a cabbage, five carrots, five garlic bulbs, a potion of minor healing and a potion of True Shot. In the western corner is a food barrel and a basket containing three cabbages. Next to these along the northwest wall is a long wooden table. On the table is a bottle of wine, a bottle of alto wine, two gourds, two apple pies, a hunting bow and two iron arrows. To the right of the table is an unlocked respawning wooden chest containing leveled items, and hanging from the ceiling above are two garlic braids, a bunch of frost mirriam and a bunch of elves ear.

Against the northeast wall is another long wooden table and bench. It holds several pieces of cheese, two chicken's eggs, a portion of grilled leeks, a baked potato, a seared slaughterfish, a salmon steak, a raw rabbit leg, a pheasant breast, several loaves of bread, two bottles of alto wine and a bottle of wine. Hanging from racks above are four rabbits, four pheasant, and two salmon. In the middle of the northeast wall is a fireplace with a cooking pot in front, and by the hearth is a pile of firewood and woodcutter's axe. To the right of the fireplace is a cupboard holding more bottles of wine and alto wine, with more bunches of elves ear and frost mirriam hanging from the ceiling above.

Coming out from the middle of the southeast wall is a large double bed with an end table at either side. On these is a couple of bottles of wine and a filled common soul gem. To the right, against the southwest wall is an unlocked non-respawning chest containing leveled items and small round wooden table with two chairs. On this table is a loaf of bread, a bottle of alto wine, and a bottle of wine.

Notes
The grain mill can be used to produce flour  from wheat if Hearthfire is installed.
All cupboards and end tables in the location are non-respawning and safe to store items in.
Skyrim:Falion's House

The house is the residence and shop for the wizard Falion and his child apprentice Agni.
 
Residents

Walkthrough

Exterior
The house is located on the edge of the water behind the Thaumaturgist's Hut, along the jetty from Alva's house in Morthal. There is a covered porch along the front of the building and continuing around to the left. There are two wooden benches and a food barrel to the left of the front door. In the area to the left are two more wooden benches, a large pile of firewood and a grindstone.


Falion's House
thumb|left|InteriorThis is a one room home, from where Falion also sells his services and items. On your left upon entering is a long wooden table with a food barrel beside it. On the table is a sample of snowberries, several loaves of bread, a bottle of wine, two bottles of Nord mead, a salmon steak and four pine thrush eggs. Above the table, hanging from the ceiling are two garlic braids, two bunches of elves ear, and two bunches of frost mirriam. To the right of the table is a basket containing two leeks, with a hanging rack above holding three rabbits.

In the northwestern corner is a chair and against the north wall is a set of shelves holding copies of The Great War, Azura and the Box and the Enchanting skill book Catalogue of Armor Enchantments, as well as a Draught of Extra Magicka, a Potion of Extra Magicka, an Enchanter's Potion, an Enchanter's Draught, six bottles of alto wine, a bottle of wine, two filled petty soul gems, two filled common soul gems and one empty common soul gem. The potions become available for purchase from Falion once you have the Merchant skill perk. There is an arcane enchanter in the northeastern corner.

Against the east wall is a single owned bed coming out from the wall, with a round wooden table holding two bottles of Black-Briar mead and a copy of the Restoration skill book ''2920, Rain's Hand, v4 to the left of the bed. In the middle of the east wall is a fireplace with a steel sword on the mantelpiece and a cooking pot on a stand in front. To the right is a tall wardrobe containing clothes. Against the south wall is a square wooden table and two chairs. On the table are five loose coins and a medium coin purse. In the southwestern corner, along the west wall is a second single owned bed with an unlocked chest at the foot of it.

Displayed Merchandise
The following items are sitting out in the store, for example on the store counters. They can be purchased from the merchant, or else can be stolen. Other items may also be present in the store, but those other items are not available for purchase.


Notes
With Dawnguard installed, if you ask Serana about curing vampirism, she will go here and in a few days she will come back cured from being a vampire.
Skyrim:Kraldar's House

right|thumb|Interior of Kraldar's House It is the home of Kraldar and his manservant, Thonjolf.
 
Residents


Kraldar's House
To the left of the entrance is a single owned bed used by Thonjolf with a couple of barrels to the right in the corner. On these are two sweet rolls and a honey nut treat. Against the south wall is a cupboard, while against the west wall is a long wooden table with a gourd, a bottle of alto wine, a bottle of Nord mead, a bucket containing potatoes, and a basket containing red and green apples on top. Hanging above from the ceiling is a bunch of dried frost mirriam, two bunches of dried elves ear, and two garlic braids. To the right is a rack holding three rabbits and three pheasants. Under this, to the right of the table is a bucket containing carrots and a food barrel.

To the right of these is a set of shelves with four bottles of alto wine, four bottles of wine, and a basket containing a copy of the Alteration skill book Breathing Water. To the right of this is a fireplace with a cooking pot in front and a kettle containing two leeks on the hearth to the right. There is a round wooden table and chair with a bottle of alto wine and a sweet roll in front of the hearth and on the far side of the fireplace, still against the west wall is an expert-locked chest. Coming out from the north wall is a double bed used by Kraldar with an end table with a jug and bottle of Nord mead on top. Against the east wall is a wardrobe containing clothes. To the right is a barrel and a dresser with four bulbs of garlic, two chicken's eggs, a bottle of Black-Briar Mead, and three bunches of elves ear on top. Hanging above are three garlic braids, a bunch of dried elves ear, and a bunch of dried frost mirriam.

If the Imperials obtain Winterhold in the Civil War, Kraldar becomes the Jarl, moves out of this house and into the Jarl's Longhouse. Thonjolf, now Kraldar's housecarl, will still return at night to sleep in the single bed.

Notes
Game data refers to Kraldar's House as Korir's and "Korri's" House. Moreover, Jarl Korir's outfit is referred to as Kraldar's, and unused dialogue from Season Unending refers to Korir as Kraldar, indicating that Kraldar was originally intended to be Jarl by default.