Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Carbo's Camp

Carbo's Camp is a small campsite at the foot of the Valus Mountains, inhabited by bandits; it is surrounded by the beautiful Nibenay Basin with a breathtaking view over the Corbolo River to the northeast and the ominous Dark Fissure up the hill to the east, meaning that the Shade of the Revenant can be admired once a week. It contains two tents with bedrolls, an unlit fireplace with some assorted pottery and two sacks, one containing food and one containing minor loot. Three Monkshood plants can be found behind the tents, while four Bergamot plants, two Peony flowers and one Lavender bush can be found around a boulder near the camp. Another Lavender bush can be found further uphill, under the shelter of a Willow Oak.
 
Occupants
1-2 Campsite Bandits (each 50% probability melee Bandit, 25% archer Bandit, 12.5% Bandit Hedge Wizard, 12.5% dog)
Contents
1 Camp Sack
1 Food Sack (containing up to 4 food items)
2 bedrolls
Flora
3 Monkshood plants 
4 Bergamot plants
2 Peony flowers
2 Lavender bushes

Notes
There is a male Imperial named Allian Carbo in Morrowind.
Tes2Mod:Region Numbers

The following is a list of the region numbers which are used to access the regional map data in Maps.BSA (and elsewhere).



  These regions do not correspond to any particular province in the game.  Either they are inaccessible, or they refer to subportions of one (or more) provinces.  In either event, they are believed to be unused by the game.   
  These regions do not actually exist, but instead correspond to groups of multiple other regions.   
  This region is included as an enclave within the Wrothgarian Mountains, but lacks any corresponding records in MAPS.BSA.  Entering this region will crash the game.  The patch is available here.
Tes2Mod:Class and Enemy CFGs

This document is largely based on Mordor's SAV offset list.
Lore:Levitation Act

The Levitation Act is an act that was legislated in  , restricting the use of   magic.  Despite the act, levitation magic was still prevalent in Morrowind up until at least the late  &mdash;most notably by   wizards, whose towers required the knowledge of levitation magic in order to reach the upper levels.  Levitation spells were still being sold by members of the Mages Guild after the passing of the act, and were even sold by vendors serving the Imperial Legion in Castle Ebonheart.  Levitation was nevertheless banned in the capital city of   by the will of  . 

Gallery
 

References
Tes2Mod:Location types

The following is a list of location types used in the map tables. Some locations are not immediately available to the player and will not be displayed (or searchable) on the character's map (which are uniformly dungeons or covens). The test is simple: 
 System.Boolean isKnown = ( locationType == ( 0xaf & locationType ) );
 if ( true == isKnown ) { 
     // display it on the map
 }

There is an equivellent unknown algorithm as: 

 System.Boolean isUnknown = ( locationType == ( 0x8f & locationType ) );
 if ( false == isUnknown ) { 
     // display it on the map
 }

The end result is also quite simple. The character must "discover" unknown locations through only a few different means: 
#Exploring the wilderness, which can take several days with no guarantee of success.
#By reading dungeon maps which can be: 
#* Found on the bodies of fallen enemies.
#* Received as the reward for a completed quest.
#* Received as a guild promotion reward (see Thieves Guild and Dark Brotherhood).
#Being told their locations in the course of quests, which is the most common way.



At the game's start, only Privateer's Hold (because the player starts there), common graveyard sites, all towns and homes, and temples and shrines are revealed on the player's map.  
As the player discovers covens and the other various dungeon sites they are revealed on the map.
The ship sites (0xae) are never shown on the player's map.
Tes2Mod:Coordinate limits

Coordinates are roughly in centimeters as given in the game by using the ' cheat key for quest info. Coordinates are 256 times smaller than the coordinates used for the 3D objects.

 X = 0? (As far West as you can go)
 X = 32,400,000 (As far East as you can go on the map)
 Z = 2,000,000 (As far South as you can go on the map)
 Z = 16,367,616 (As far North as you can go)
Tes2Mod:Land creation notes

Steps to create a map 'block' or pixel
The entire DF map is composed of 1000x500 land pixels, each of which is further divided into 5x5 subpixels as per the WOODS.WLD data.  Each pixel can contain only one town or dungeon and has a given terrain type, texture, and roughness.

All Pixels
#Generate land pixel from WOODS.WLD.
#Smooth edges with adjacent pixels.
#Add flats to landscape (trees, bushes, rocks, etc.).
#Check for a location within the pixel.  Currently, the only known way to do this is to check all the locations within the current region. It may be indicated by the first two bytes in a pixel record in WOODS.WLD, but this is not yet confirmed.
##Load just the maptable for the region, if not loaded.
##Check all locations or a pixel-coordinate match.
##Stop search on first match.

Location Only Pixels
#Load entire location from MAPS.BSA.
#Smooth appropriate land for location. How to get width/height for location or just smooth entire pixel? Smoothing should not be absolute, there should still be some random 'ripple'. If the entire pixel is to be smoothed, this could be done in All Pixels Step 1.
#Parse through the object list in the map record (post records).
##Load appropriate BLOCKS.BSA record.
##Parse BLOCKS.BSA record, create block D3D frame.
###Load ARCH3D.BSA object.
###Add object to frame at required position.
##Add block frame to land pixel frame at required position.
Oblivion:Clavicus Vile's Shrine

Anedhel, Gul gro-Burbog and Ma'Raska can be found worshipping here. During the related quest, the giant dog statue will vanish, appearing instead in your inventory as a statuette.
 
Related Quests
Oblivion:Hircine's Shrine

Boroneth, Hunting Tail and Vajhira can be found worshipping here.
 
Related Quests
Oblivion:Nocturnal's Shrine

Dhola, Francine Velain and Mor gra-Gamorn can be found worshipping here.
 
Related Quests


Notes
Nocturnal's Shrine also appears in ESO.
Oblivion:Azura's Shrine

Bur-Meema, Mels Maryon and Ralsa Nethan can be found worshipping here. At the conclusion of the related quest, five candles appear on the boulders behind the statue in memory of Azura's slain followers.
 
Related Quests
Oblivion:Boethia's Shrine

The shrine is almost due east of Drakelowe, southeast of Fort Naso.
thumb|right|Portal to the Realm of Boethia
Haekwon, Pajeen and Tolvasa Sendas can be found worshipping here. During the related quest, Boethia will open a portal to the Realm of Boethia at the shrine.
 
Related Quests


Notes
The map marker for the shrine can be picked up by speaking to Borba gra-Uzgash or Ulene Hlervu, or reading Modern Heretics or The Refugees.
Oblivion:Hermaeus Mora's Shrine

Bruscius Longus, Norasa Adus and Ri'Jirr can be found worshipping here.
 
Related Quests
Oblivion:Malacath's Shrine

Ghorub gro-Ugdub, Mug gro-Murgak and Shobob gro-Rugdush can be found worshipping here.
 
Related Quests
Oblivion:Mephala's Shrine

Ciindil, Dredena Hlavel and Rona can be found worshipping here.
 
Related Quests
Oblivion:Meridia's Shrine

Basil Ernarde, Demetrius and Javolia Maborel can be found worshipping here.
 
Related Quests
Oblivion:Molag Bal's Shrine

Amir, Olyn Seran and Yushi can be found worshipping here.
 
Related Quests
Oblivion:Namira's Shrine

Blanche Mastien, Degil and Hjolfrodi the Harrier can be found worshipping here.
 
Related Quests
Oblivion:Peryite's Shrine

Er-Teeus, Ilvel Romayn, Kewan, Maren the Seal and Mirie can all be found here.
 
Related Quests
Oblivion:Sheogorath's Shrine

Angalsama, Beewos, Ferul Ravel, Gregory Arne and Ortis can be found worshipping here.
 
Related Quests
Oblivion:Vaermina's Shrine

Aviera Nirol, Aymar Douar and Tenville can be found worshipping here. The shrine overlooks nearby Lake Poppad.
 
Related Quests


Notes
Vaermina's Shrine also appears in ESO.
Oblivion:Caenlorn

Caenlorn is a Wood Elf commoner. He and his twin brother Maenlorn run The Flowing Bowl on the Anvil Dockside. 

While Maenlorn works 24 hours a day maintaining The Flowing Bowl, Caenlorn takes it easy in life and spends most of his time socializing with the regulars and welcoming new guests. He sleeps in one of the two guestrooms on the second floor until 10am then starts the day with a three-hour brunch downstairs. At 1pm, his behavior depends on the weather: if it is raining, he will simply stay at the Flowing Bowl; if not, he will enter Anvil through the dock gate and sit down on the bench next to Arvena Thelas until 5pm. At that time, he divides his time between the inn or wandering around on the dockside, this time ignoring the weather. Starting at 10pm he finally stays inside the Bowl, keeping his brother company until his late bedtime at 6am. 

Caenlorn wears a blue & green outfit with a pair of clogs. He carries a spare pair of breeches and a small amount of gold. 

If you approach Caenlorn while he is at The Flowing Bowl, he will welcome you: ''"Welcome to the Flowing Bowl. I'm Caenlorn, the one in blue. My twin Maenlorn is the brown one. Can we rent you a bed?" When you approach Caenlorn outside the tavern, he will ask you to guess who he is: "Okay. Guess who I am. Caenlorn? Or Maenlorn?" if you pick the option of Caenlorn, he will say "Right! The one in blue! You remembered." If you pick the option of Maenlorn, he will be quite disappointed: "Wrong! I'm the one in blue! Maenlorn is the one in brown." When asked about his city of choice, he will recommend a few of the local merchants: "Best shops in Anvil? Norbert Lelles handles rare books, exotic ingredients, and gems, and they have fine weapons at Morvayn's Peacemakers."

Although his brother offers the services, the townsfolk of Anvil will often include Caenlorn when talking about rumors: "Maenlorn and his brother run a nice establishment at the Flowing Bowl." and "I like the Flowing Bowl. Maenlorn and his brother are excellent hosts."''
Oblivion:Jerall Mountains

thumb|left|Jerall Mountains
 
thumb|400px|Map showing the Jerall Mountains region of Cyrodiil
thumb|right|Closeup of a tree in the Jeralls
The Jerall Mountains (sometimes spelled Jeral Mountains) is a mountain range in northern Cyrodiil. Skyrim borders on the north. It shares a border with the Colovian Highlands to the west, and the Great Forest and Nibenay Basin to the south. To the east, the mountain range merges with the Valus Mountains.

Some notable mountains in this range are Gnoll Mountain and Dive Rock. Travel through the Jerall Mountains can be difficult, with many steep mountainsides and glaciers. However, there are several unmarked roads that facilitate travel in this area. Most of the sites of interest in the Jerall Mountains are along or near one of these unmarked roads.

The largest city in the Jerall Mountains is Bruma. Cloud Ruler Temple is also located here.

The flora of the region is more extensive than one might first suppose for such mountainous land, although it consists largely of hardy plants able to survive in the cold. Clouded Funnel Cap mushrooms, Lavender, Milk Thistle, Motherwort and Tinder Polypore Cap mushrooms all grow here, and Wormwood is unique to the region.
 
 
Jerall Mountains Places
A list of places found in the region of Jerall Mountains.

Major Cities
 

Villages, Farms, and Settlements
 
 
 
 
 

Roads
Silver Road — Main road from the Imperial City to Bruma.

Landmarks
 
 
 
 

Daedric Shrines
 
 
 

Ayleid Ruins
 
 
 

Forts
 
 

Mines
 
 

Caves
 
 
 
 
 
 
 
 

Campsites
 
 

Jerall Mountains Quests
A list of all quests involving the region of Jerall Mountains.

Main Quest












Fighters Guild



Mages Guild




Dark Brotherhood






Daedric Quests




Miscellaneous Quests







Master Training
Oblivion:Weynon Priory (settlement)

It is the setting for a part of the main quest; you can initially find Jauffre here. You can get a free horse here when you ask for Assistance from Prior Maborel. You can also claim the horse after Maborel's death.

It consists of three buildings: the Lodge, the House, and the Chapel. The house is the main building. Here you can find Brother Jauffre, Prior Maborel, and sometimes Brother Piner. There are three free beds here. The lodge has a small interior where Eronor lives, and is not of much significance. The chapel is typically marble-walled. It is possible to access the roof of the chapel for a great view to the east and south.
 

NPCs Living Here
 

Quests Starting Here


Related Quests




Notes
Reynald Jemane was raised here after he was found next to the body of his mother by traveling merchants in the wilderness.
Oblivion:Weynon Priory

Weynon Priory may refer to three things:
Weynon Priory (chapel), a chapel near the town of Chorrol
Weynon Priory (quest), the quest involving the priory
Weynon Priory (settlement), a small settlement outside Chorrol
Oblivion:Miscarcand

Miscarcand may refer to two things:
Miscarcand (place), an Ayleid ruin that is rumored to contain a Great Welkynd Stone
Miscarcand (quest), the quest involving the ruin
Oblivion:Order of the Virtuous Blood

The Order of the Virtuous Blood may refer to two things:
The Order of the Virtuous Blood (faction), a faction in the Imperial City dedicated to ridding the city of vampires
The Order of the Virtuous Blood (quest), the quest involving the faction
Oblivion:Tertullian Verus

Tertullian Verus is an Imperial trader who lives and works with his two brothers Cicero and Sergius at Three Brothers Trade Goods in the Market District of the Imperial City. Tertullian sells general goods as well as the unique helmet Helm of the Deep Delver, which cannot be found anywhere else. Until you complete the Unfriendly Competition quest, Tertullian is one of the merchants complaining about Thoronir's low prices at the newly opened The Copious Coinpurse.

While the name indicates that all three Verus brothers run the store, it's actually Tertullian and Sergius who provide the services. When they are not standing behind the counter together, they do their duties in shifts, making sure they both get a day off every now and then. They share a room in the private quarters above the store and sleep there every night between midnight and 6am. After waking up, they always eat breakfast with Cicero for two hours in the main trading room. Tertullian works every day of the week except Tirdas and Turdas and when the clock strikes 8am, he opens up the store for potential customers and works a solid twelve hours until 8pm. After closing up, he accompanies Sergius and Cicero to The Feed Bag for dinner until his bedtime at midnight.

On Tirdas, he leaves the shop and Sergius, and heads to the Temple of the One for four hours of praying. After that, he heads to the Imperial City's popular Arboretum and strolls around there until his usual dinner time at 8pm. On Turdas, he skips the temple and spends the entire day at the Arboretum. Loredas evening sees him, Sergius, and fellow merchant Maro Rufus from The Best Defense praying in The Temple of the One between 8pm and midnight. Sundas is Sergius' day off and Tertullian is alone in the store all day. After that, he accompanies Cicero to the Talos Plaza District where he wanders around until midnight.

His choice in clothing reflects his middle-class status: a  russet felt outfit and matching shoes. He carries around the shop key, a spare pair of burgundy linens, and a fair amount of gold.

He never greets you, but if you approach him before having met either of his two merchant colleagues, Claudette Perrick or Ogier Georick, he will not hesitate to complain about Thoronir: ''"Say, you look like someone that could help us out. Having a bit of trouble with another merchant in town who goes by the name Thoronir. He is dirty. Plain and simple. I don't trust him at all. Won't even come to merchant meetings and sets his prices so low, he undercuts everyone. If you want to give me a hand, go speak with Jensine at her Good as New Merchandise store. She can clue you in and maybe offer some coin." When you have successfully completed the quest, he will be more than happy: "The society triumphs once more! Thanks to you, of course." On the Imperial City, he will give you a piece of advice: "It's a beautiful city. But stay away from the Waterfront. It's not dangerous, but it's dirty, and the beggars are a nuisance."''

Related Quests
Oblivion:Gin-Wulm

Gin-Wulm is an Argonian smith working at The Best Defense in the Imperial City's Market District. He is also the master trainer in Armorer.

Because of the never-ending arguments between the two vendors of The Best Defense, Varnado and Maro Rufus, Gin-Wulm spends as little time in the shop as he possibly can and only enters when the other two are either asleep or gone. His room is located in the basement and he sleeps down there every night between midnight and 8am. When he wakes up, he immediately exits the shop and heads for the Elven Gardens District. Once there, he will wander around until midday, when he returns to the Market District. Still avoiding the shop, he will spend the next eight hours strolling around, while occasionally talking to the other merchants. At 8pm, he enters The Feed Bag and enjoys his dinner until his bedtime at midnight. On Loredas and Sundas, he skips dinner and enters The Best Defense while it's empty, just to get some work done before bedtime. He will offer training at all times except when eating at The Feed Bag.

He wears a pair of doeskin shoes, a quilted doublet and tan linens, all popular clothing for middle-class citizens. He carries the shop key and a leveled amount of gold.

According to Gin-Wulm, working alongside two armor enthusiasts with different opinions can be quite a challenge: ''"Varnado and Maro Rufus? They don't get along. I don't understand it. I just make the armor, and keep it in good shape."

Gin-Wulm is recognized as an expert by other armor specialists, albeit reluctantly. Rohssan will tell you that "Much as I hate to admit it, Gin-Wulm knows more about smithing than I do. Says it's in his blood." Rasheda suggests an alternative to talking to him: "The only way you're going to learn anything new now is by doing it yourself, or talking to Gin-Wulm. I'd suggest doing it by yourself. But if you're dead set on it, head to The Best Defense in the Imperial City. He's a smith there, and might be persuaded to train you."

Once you have gained the necessary references from the advanced trainers in Armorer, speak to Gin-Wulm and he will give you the following task: "Mighty bold of you, asking for training. What makes you think you're worth my time? I bet you don't know the first thing about smithing. Have you read up on the history of the craft? I doubt it. You answer a simple question, and I'll think about training you. So here it is: What does the name Hazadir mean to you?"'' If you don't know the answer, he'll give you a hint: ''"Can't say I'm surprised. Few recognize the name anymore, even though he was famous. Had a book written about him, in fact! I don't have a copy myself, but there was one in First Edition last time I was browsing there. At least some people take an interest in history." Once you own or have read the book, the correct answer will pop up in his dialogue options and he will be more than happy: "Well, well! So you do know a thing or two... Hazadir was my great-great grandsire's sister's-son. Bet you didn't know that! All right. You're not hopeless. You want training, I'll train you."''

Related Quests
Oblivion:Arena

Arena may refer to:
Arena (building), a building in which arena matches are held
Arena District, the district in the Imperial City containing the Arena
Arena (faction), a faction you can join to fight in the Arena
Oblivion:Carmen Litte

Carmen Litte, a Redguard commoner, is the wife of Alberic Litte, a spell merchant and trainer at the Chorrol Mages Guild.  She is not a member of the guild herself, but is generally found either at the guild hall or walking around town with her husband. She sometimes sleeps at the guild, too.

She wears middle class clothing which consists of a quilted doublet, tan linens and a pair of doeskin shoes. She also carries her house key and a reasonable amount of gold.

When you greet her for the first time, she will tell you that ''"I'm Carmen Litte. Perhaps you know my husband? Alberic Litte, the Mages Guild sorcerer? What can I do for you?" and when asked about Chorrol, she replies "Are you a student of the Arcane Arts? My husband, Alberic, is an Advanced Trainer in Conjuration at the Mages Guild."''
Oblivion:Boderi Farano

Boderi Farano, a Dark Elf battlemage, is a Wizard of the Mages Guild who offers advanced Mysticism training at the Arcane University.

Like most of the residents at the University, Boderi sleeps in the Mage Quarters. After waking up early at 6am, she enters the Mystic Archives and heads upstairs where she will spend the next two hours reading a random book from the library.

She then goes downstairs and spends two hours wandering around, at times chatting with Tar-Meena. She returns to the library at 10am and strolls around until 4pm when it is time to return to the ground floor where she stays until her bedtime at midnight. She will always offer her services when not sleeping.

She wears middle-class attire consisting of a brown shirt, light brown linens, and a pair of pigskin shoes. Her only other possession is a leveled amount of gold. She doesn't wield any weapons, relying instead on a set of leveled spells from all of the magical schools but Illusion.

When you meet her for the first time, she will introduce herself like this: ''"Yes. I'm Boderi Farano, Mages Guild. You want Advanced Training in Mysticism? I think I can fit you in..." If you ask her about the Imperial City, she will provide you with a tip on another trainer: "Other arcane trainers in the City? Just one. Dovyn Aren. In the Market District. Basic instructor in Alteration." This statement is not wholly accurate, however, since Dovyn Aren lives in the Elven Gardens District.

As an advanced trainer, Boderi can provide you with the necessary reference for the Mysticism Master Training quest. Once your mysticism skill level reaches 70, speak to her, and choose the "training" option, which will trigger the quest. She will refer you to Dagail in Leyawiin with the following words: "If you seek additional training, I cannot help. Dagail, however, knows more than anyone in Cyrodiil. You can find her in the Leyawiin Guild hall." If you ask her again about training, she will remain adamant: "Go to the Leyawiin Guild hall, and speak with Dagail. She can train you further."''
 
Related Quests

Notes
In Morrowind, the proprietor of the Ald Skar Inn in Ald'ruhn was also named Boderi Farano.