Oblivion:Realm of Peryite

Peryite will open a Magic Portal to the realm if you activate his Daedric shrine at a suitable level. This portal is one-way, and he will only open another once you've rescued the souls of all his followers.

The only goal in the realm is to speak to the scattered souls of Peryite's followers (see the quest page for more details). The map markers aren't very helpful, as lava often separates you from your destination. Two cave systems will help you navigate the terrain. Two towers dot the landscape, but only one is accessible.

You begin at location S on the map. The entire landmass is traversable by foot, bar a small eastern island which is surrounded by lava, although stepping stones make the crossing relatively easy. A molten lagoon separates the northwest of the landmass from the starting area, as does a lava bay the southeast. A large mountain in the west acts as an obstacle, limiting travel to a small cave. The boss fleshy pod can be found near the entrance to Blood Well, beside Ilvel Romayn. A boss-level Daedric enemy can be found at the crossroads in the southwest part of the island, which is marked by a large archway.
 

 
Related Quests
 
Exterior

You will begin in the center of the island (at S on map), which can be recognized by the many ruined walls. Head west, following a linear path, until you reach a large archway. Take a left towards the tower; the soul of Ilvel Romayn can be found beside the entrance. Turn around and continue north, following the path until you reach a cave entrance, where you will find the soul of Er-Teeus. Either venture into the cave, or head cross-country across the mountain now blocking your way. The path will continue on the other side - follow it eastwards, passing under a ruined bridge, until you reach an open area enclosed by walls and decorated with corpses on pikes. Here you will find Kewan's soul. 

Around the next bend, you will find a cave entrance. You can use these caves to get across to a small island, or you can find it yourself by continuing south and leaping across the lava, using the conveniently-placed stepping stones. The island should be easy to spot due to the ruined tower protruding from it. On the island you will find Maren the Seal, next to a large bonfire. Either backtrack through the caves or cross the lava, and follow the path south, eventually curving west. At the end of the peninsula you will find the soul of Mirie. Speak to her, and you will receive a message that you have rescued all the souls. Make the long trek back to the central area where you started (which connects up just west of the island where you found Maren), and locate the Magic Portal (F on map) that Peryite has opened to return to Tamriel.

Occupants:
22-42 Daedra Creatures
0-2  Daedric occupants (Daedra creatures or Dremora)
1 boss-level Daedra
Soul of Ilvel Romayn at location 1 on map
Soul of Er-Teeus at location 2 on map
Soul of Kewan at location 3 on map
Soul of Maren the Seal at location 4 on map
Soul of Mirie at location 5 on map
Treasure:
1 Fleshy Pod Bag
1 Boss Fleshy Pod Claw
2 Fleshy Pod Ext
2 Fleshy Pod Sack
1 Fleshy Pod Hanging
Doors and gates:
There are six doors in/out of this zone
1 Magic Portal (at F) leads to Tamriel (one-way)
1 door (at A) to Blood Well
1 door (at B) to The Sightless Grotto (Cave01)
1 door (at C) to The Sightless Grotto (Cave01)
1 door (at D) to The Sightless Grotto (Caves01)
1 door (at E) to The Sightless Grotto (Caves02)
Plants:
Plants are marked by yellow dots on map
39 Blood Grass plants
21 Harrada Root plants
10 Spiddal Stick plants
Other:
Starting area at S on map
 

Blood Well
thumb|150px|right|Blood Well
You will enter this tower from the ground floor, immediately coming face-to-face with a Daedric enemy. Ride the Corpse Masher up to the next level of the tower, and make your way up the spiraling ramp, encountering another Daedra along the way. At the top of the tower you will be rewarded with access to a Blood Fountain and Magicka Essences, allowing you to quickly regenerate your health and magicka for further exploration.

Occupants:
2 Daedric occupants (Daedra creature or Dremora)
Other:
1 Blood Fountain at H on map
1 Magicka Essences at M on map
3 Ascension Call levers at L on map
1 Corpse Masher
 

The Sightless Grotto (Cave01)
thumb|184px|right|The Sightless Grotto
This small cave leads beneath a mountain on the western side of the island, which would otherwise be a lot more difficult to get around. Assuming you have entered from the southern entrance (B on the map; near where you find Er-Teeus), you will be faced with a ramp leading down to a large cavern, which contains a Daedric enemy who has likely already spotted you. Two passages diverge from this cavern; the one on your right is a dead end, containing a fleshy pod at the end of it; the one to your left slopes gently upwards and exits into another cavern. This room contains another Daedra, and splits off again in two directions. The one to your right when entering the room is the safest option, while the one on your left contains another Daedra, guarding a fleshy pod. The two paths lead to an open room containing a Daedric enemy, another fleshy pod and a dangerous Harrada Root. Once again you are faced with two tunnels, but it doesn't matter which one you choose. Both of them curve downwards and meet up again at door C, which exits on the other side of the mountain.

Occupants:
4 Daedra Creatures
Treasure:
3 Fleshy Pod Hanging
Doors and gates:
There are two doors in/out of this zone
1 door (at B) leads outside
1 door (at C) leads outside
Other:
1 (aggressive) Harrada Root plant marked by a yellow dot on map
 

The Sightless Grotto (Caves01)
thumb|184px|right|The Sightless Grotto
Not to be confused with the completely separate cave on the western side of the island.

This is the first zone in a small cave system leading to the small island where you will find Maren, offering an alternative to leaping across the lava. You will enter this zone in the northeast of the main island, which will place you in an open room at the top of the cave (door D on the map). Begin to make your way down the single available passage, avoiding the swinging harrada and dealing with the Daedra in the next room. From here, another ramp will lead down into a large area with another Daedra. Continue onward down the winding tunnels, encountering another Daedric enemy along the way, until the rock becomes less grey and more reddish. Here, the paths diverge in two directions. Continuing straight ahead will bring you to the exit, guarded by a Daedra; taking a right will result in a longer route through a few small caverns, encountering an additional Daedra and two fleshy pods along the way. Exit the zone through door G on the map, and continue on through the second half of the caves.

Occupants:
5 Daedra Creatures
Treasure:
2 Fleshy Pod Hanging
Doors and gates:
There are two doors in/out of this zone
1 door (at D) leads outside
1 door (at G) leads to The Sightless Grotto (Caves02)
Other:
1 (aggressive) Harrada Root plant marked by a yellow dot on map
 

The Sightless Grotto (Caves02)
thumb|184px|right|The Sightless Grotto
You will enter this zone at G, in a relatively safe area. Turn left and descend the ramp until the stone turns from grey to red. You can continue straight ahead into the main cavern, or you can turn right and go down a short passage, ending up in the same room but encountering a Daedric enemy along the way. The main cavern branched off in three directions; the north tunnel is a dead end, containing a Daedra and a fleshy pod. The other two ways both lead to a small room containing nothing but an ominous red mist. Take the southwestern passage and hug the right wall to continue onward; the other passage harbors nothing other than an additional Daedra. The rock will eventually return to a cool grey, and you will exit into a large cavern containing a fleshy pod and a door (E on the map). This door will deposit you on a small eastern island, beneath the ruins of a tower. Collect Maren's soul, and either trek back through the caves or hop across the lava and back to the mainland.

Occupants:
2 Daedric occupants (Daedra creature or Dremora)
2 Daedra Creatures
1 Daedra Creature (always best possible level)
Treasure:
1 Fleshy Pod (Healing)
1 Fleshy Pod Ext
Doors and gates:
There are two doors in/out of this zone
1 door (at E) leads outside
1 door (at G) leads to The Sightless Grotto (Caves01)