Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Rundi

Rundi is a dead Nord found near an altar at an unmarked location on a cliff east-southeast of Winterhold.

Frost runes surround the circular stone plinth on which Rundi lies. There are some items on the altar itself, such as Rundi's dagger, a few alchemy ingredients, a soul gem, and a copy of the Alchemy skill book Mannimarco, King of Worms. You can find a set of blue mage robes and a pair of boots on Rundi's corpse.

Rundi and his twin brother Borvir are mentioned by Phinis Gestor as missing apprentices from Winterhold: ''"And then there's Borvir and Rundi. Twins, though they rarely agreed on anything. Those two boys were obsessed with mead. Convinced they could concoct something to compete with Honningbrew. Something about using frost magic to chill the mead for a certain period of time. I felt it was a waste, but the Arch-Mage let them proceed."''. 

 

Notes
Rundi was to be included in two unfinished quests. In the first, you are tasked with finding him and the three other missing apprentices. In the quest, you bring Rundi's Dagger back to Phinis Gestor, who will say, "It certainly is. Was, I suppose. He would never have willingly parted with it. What a shame." In the second, he and his twin brother would open up a popular meadery in Hjaalmarch, and you would be tasked with bringing their mead to either Candlehearth Hall, The Bannered Mare or The Frozen Hearth.
Similar to Borvir, Rundi still has a complete AI schedule present.

Bugs
Skyrim:Ahlam

Ahlam, a Redguard priestess, is a healer at the Temple of Kynareth in Whiterun. She is the wife of Nazeem, who owns Chillfurrow Farm. If Arcadia is killed, Ahlam will take over running Arcadia's Cauldron.

The couple never sets foot on the farm, but are permanent residents of the Drunken Huntsman and Ahlam sleeps there every night between midnight and 9am. While her self-satisfied husband spends all of his time belittling the citizens of Whiterun, Ahlam uses her healing skills in the Temple of Kynareth from 9am to 9pm, interrupted only by a breath of fresh air near the Gildergreen tree between noon and 4pm. She spends her evenings in the upstairs area of the Huntsman, looking at her lazy husband while he sleeps.

While her husband is obviously wealthy, Ahlam makes a more humble appearance and wears farm clothes and boots. She carries an iron dagger, along with a selection of common items and gold. She also carries the key to Wintersand Manor.
 
Dialogue
When spoken to she can potentially say:
:''"Looking for my husband Nazeem? Check the Jarl's backside. That's usually where he stuffs himself these days."
:"If you run into my husband Nazeem, remind him that he's not married to himself." 
:"Men are all alike, from Skyrim to Hammerfell. They care only for war and politics, and treat their women like cattle." 
:"Are you married? You look the type. Make sure you treat your wife with the respect she deserves." (Only if you are male) 
:"Here you stand, talking to a married woman. Why? Am I that interesting? Or perhaps there are other things on your mind." 

If Nazeem is dead, she expresses self-pity about her status as a widow with: 
:"Here you stand, talking to a still grieving widow. Why? Am I that interesting? Or perhaps there are other things on your mind."

Conversations
Inside the Temple of Kynareth, Ahlam often takes the opportunity to complain about her useless husband to fellow healer and employer, Danica Pure-Spring, who will do her best to comfort her. Danica always starts the conversation and chooses between a number of random statements and Ahlam will do the same, as seen in the table below:


Bugs
Skyrim:Hrongar

Hrongar is a Nord warrior who serves as an advisor and courtier for his brother Balgruuf the Greater, the Jarl of Whiterun. If not currently exiled by the Stormcloaks, he may greet you by saying: "All this standing around is rubbish. We should be taking the fight to the Stormcloaks." or ''"I'm not a man, I'm a weapon in human form. Just unsheathe me, and point me at the enemy." If Adrianne Avenicci is still alive, Hrongar may also greet you by saying: "My brother takes council from Proventus Avenicci? What a laugh. He takes council from his daughter, and she's a bloody blacksmith."'' He resides at Dragonsreach initially, and so long as Balgruuf remains jarl.

Hrongar wears a set of scaled horn armor with matching pairs of bracers and boots. He is equipped with an iron greatsword, and carries a selection of common loot and gold.

During the quest Dragon Rising, Hrongar will express confidence in you as the Dragonborn, in contrast to Proventus Avenicci, the jarl's steward, who is initially suspicious and skeptical of you.
 
Related Quests
 
 

Conversations
He can have a difficult conversation with the steward:
:Hrongar: "Proventus, you must help me. We need to convince my brother to do more for the war effort."
:Proventus: ''"What would you have me do, Hrongar? Your brother is the Jarl. You know I can't question his judgement."
:Hrongar: "I'm not asking you to defy the Jarl, just to open his eyes. Use subtlety and suggestion to turn his thoughts to the war. You're his steward, he'll listen to you."
:Proventus: "Leave me out of your intrigues, Hrongar. If you have something to say to the Jarl, say it with your own tongue."

A conversation between Proventus and Hrongar that seems to have been recorded for when Hrongar became Jarl (see notes):
:Proventus: "My lord Jarl, if we do not take steps soon, our coffers will be empty."
:Hrongar: "Raise the taxes, then! Put anyone that refuses to pay in the stocks and make an example of them."
:Proventus: "As you command, my lord. But, the issue could be solved another way. If we spend less on new arms and armor for the guards, for example..."
:Hrongar: "We're at war, old fool, or have you forgotten? Whiterun is the crown jewel of Skyrim, and you would leave us defenseless?"
:Proventus: "Forgive me, my lord. It was foolish of me to make such a suggestion."''

Notes
Hrongar was set to replace Balgruuf when the latter is killed by his children during The Whispering Door. However, this part of the quest was not implemented in the final game, so it never happens. As Balgruuf's intended successor, Hrongar has dialogue recorded for all of the quests Balgruuf is involved in to act as his replacement, and Adrianne Avenicci's husband, Ulfberth War-Bear, also has unused dialogue describing him as "a hot-blooded war-monger" of a jarl with a dungeon "filled with folk who roused his temper".
Skyrim:Alfhild Battle-Born

Alfhild Battle-Born is a Nord farmer and a member of Clan Battle-Born living in Whiterun. Jon Battle-Born is her brother, and her parents are Olfrid and Bergritte. She is married to Idolaf, with whom she has a son, Lars. She maintains Battle-Born Farm outside Whiterun and will buy leeks, wheat, and gourds for a harvesting job well done.

At 6am, she goes to the Temple of Kynareth, and then goes to the farm at 10am. She stays there until 8pm when she goes home, and goes to sleep at midnight. On Tirdas and Turdas, she goes to listen to Heimskr's ramblings at 3pm.

Alfhid wears a set of farm clothes and a pair of boots, and is equipped with an iron dagger. She carries a key to the House of Clan Battle-Born, a key to Battle-Born Farm, and a selection of common loot and gold.
 
Related Quests
 
Dialogue
When approached, she will often comment on the ongoing feud between the Battle-Born and Gray-Mane clans but takes a different view of the feud than her husband and father, saying: 
:''"This war's as stupid as our feud with Clan Gray-Mane."
:"Need something? Unlike the rest of my family, I've got work to do." 

She may also reveal that her son Lars often gets bullied: 
:"My boy Lars has been getting beat senseless, and by a girl, no less!"'' 
She will also tell you about her brother Jon's interests:
:''"My brother Jon's got the right of it - join the Bards College and avoid this pointless war." She will add, "Too bad he died before he had the chance." if Jon is dead. 

She exits conversation with either: 
:"I'll see you."
:"It's back to work, then."
Conversations
Alfhild and her mother, Bergritte, can be heard discussing reading material:
Skyrim:Lars Battle-Born

Lars Battle-Born is a Nord child of Alfhild and Idolaf Battle-Born living in Whiterun. He can be found walking around Whiterun or inside his family's home. He may also be seen around the city being bullied by another child named Braith. You can speak to him about it, and he will offer to reward you with his life savings if you can convince her to stop. If successful, he will thank you from then on, now that Braith will not bully him or even look him in the eye anymore.

Lars wears child's clothes and a pair of shoes. He carries a key to the clan's house, a key to the clan's farmhouse, a selection of food and toys, and a small amount of gold.

Your adopted boys may comment on him: ''"Lars is such a milk-drinker. He can't even stand up to a girl."''
 
Related Quests
 
 
 

Dialogue
Bergritte suggests Lars go play outside:

Bergritte: ''Lars, dear, why don't you go outside and play? It's a beautiful day. 
Lars: That's all right, grandmother. I like staying home with you. 
Bergritte: It's that Braith girl again, isn't it? Has she been bothering you again? I've a mind to speak with her mother. 
Lars: No! Please, grandmother, don't do that. I'm fine. Really. Can we just... not talk about this anymore? 
Bergritte: All right, dear. 

Braith bullying Lars:
Skyrim:Mila Valentia

Mila Valentia is an Imperial child from Whiterun. She is the daughter of Carlotta Valentia and helps her mother selling fruits and vegetables at her stall in the plains district. If you kill her mother, she will start to dislike you.

She gets out of bed at 9am and immediately heads to the market for two hours. At 11am, she abandons the stall and instead runs around town, playing and having fun with Lars Battle-Born and Braith. At 5pm, she returns to her mother and waits for her to close the stall at 7pm so they can go to The Bannered Mare for dinner. At 8pm Mila returns to the Valentia residence for an hour of relaxation before her early bedtime at 9pm. 

Mila wears a set of child's clothes with a pair of shoes. She carries a variety of food and toys and the key to the house. 

When spoken to she will say, ''"I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work.", and will then inform you, "Did you know there are some fruits that actually grow better in the cold weather?" She will also state, "You'd be surprised how much work it is selling things at a stall. It's not all standing around and chatting." Also, if you happen to enter Whiterun between 9am and 11am, you may overhear Mila and her mother having a conversation:

Mila: "Can you close up the stand early today, mama?" 
Carlotta: "I'm afraid not, little fairy. The fruit has about another day left before it spoils. We've got to sell as much as we can, as soon as we can." 
Mila: "That's what you always say." 
Carlotta: "Because it's always true." 
Mila: "Can we at least go to the tavern for supper?" 
Carlotta: "Tsk. And to think, I was going to feed you cabbages and apples again. Yes, little fairy, we can go to the tavern for supper." 
Mila: "Yay!"''

Related Quests
Skyrim:Saadia

Saadia is a Redguard living and working in Whiterun's inn, The Bannered Mare. She spends her days helping Hulda around the inn, sweeping the floors, cooking meals and serving food and drink to any customers or residents present.

She has her own room above the kitchen; it has one bed and a few cupboards. She goes to bed at midnight. At 9am she will work for a long twelve hours, during which she alternates between cleaning, cooking, and serving customers. After 8pm she will stop cooking and focus on serving customers. She was supposed to go listen to Heimskr preaching outside, but doesn't due to an oversight (see bugs).

If you sit down in any seat inside the inn Hulda will call out to her to serve you, she will then approach and initiate conversation offering a choice of food and/or drinks from the same merchant chest as Hulda.

Prior to her arrival in Skyrim, Saadia, or "Iman" to use her true name, as revealed during her quest, was a noble belonging to one of the most powerful houses in Hammerfell. According to her, when the Aldmeri Dominion spread to her province, she spoke out against the Dominion and was forced to leave the land. She made her way to Skyrim and arrived in Whiterun to hide. She is hunted down as a fugitive by mercenary soldiers known as the Alik'r. However, the Alik'r claim that Iman betrayed Hammerfell to the Aldmeri and is now wanted for treason.

The fact that her true name is not Saadia is the only fact not disputed by either side. Both stories are full of holes and there is no hard evidence to support either case. Thus, it is up to you to pass judgment and choose who to help during In My Time of Need.

During her quest she will wait in her room and not keep to her normal schedule. After her quest, if you have sided with her, she will return to her normal routine and will never mention the Alik'r again; she will also keep her new name Saadia. If you side with the Alik'r, Saadia will be permanently removed from the game, and no other residents of the inn will take notice, or mention her.

Saadia wears barkeep clothes and a pair of shoes. She carries a key to the inn, and after her quest she has a steel dagger equipped (if you sided with her).

Related Quests
 

Notes
Saadia will never be able to rent the inn's bed to you. If Hulda dies, Ysolda takes over running the inn.
Saadia's Urn will appear in Whiterun's Hall of the Dead if you hand her over to the Alik'r.

Bugs
Skyrim:Saffir

Saffir is a Redguard who lives in Whiterun with her husband Amren and their daughter Braith. Lately she has been having arguments with her husband over his continued hunt for his father's sword which has cost the family a significant amount of money. While she understands that his family's past is important she realizes that they are running out of money.

She is quite the bookworm and can often be found reading inside her home, where she spends the majority of her time, from when she wakes up at 8am until she goes to bed again at 11pm. On occasion, she puts down the book for a quick meal or a bit of conversation with her husband and daughter when they are at home, but otherwise she prefers to lose herself in a book instead of socializing. 

She wears clothes, boots, and gloves, and equips an iron dagger while also carrying a key to Amren's house, and a selection of common items and gold. 
 
Related Quests
 
Dialogue
When spoken to she can say:
:"Nothing like a good adventure or romance to lose yourself in"
:"I import books whenever I can. Most Nord works are too bawdy and violent for my tastes." 
:''"My daughter Braith says I read too much. 'Play with me, mother!' Girls need to learn how to take care of themselves." 
:"Really, I wish my girl would read more. It would certainly keep her out of all those fights."

If you interrupt her while she is reading she will comment:
:"Excuse me, but I'm trying to read"
:"Damn it, I lost my page..."
:"Back to my book...". 

If found outside, she will impatiently state: 
:"I just want to go home and read."
:"If you'll excuse me, I really just want to get home." 

Quest-Related Events
thumb|right|"You can claim your sword, or you can keep your wife."thumb|right|"Not now, Braith."''
In My Time Of Need
Asking about the Alik'r searching for a Redguard woman will reveal that she has no idea what you are talking about:
:'''Did you know some Alik'r warriors are looking for a Redguard woman?
:"The who? I'm sorry, I have no idea what you're talking about."
Conversations
The only time she is seen outside the house is the first time you enter Whiterun, when she will be engaged in a hefty discussion with her husband:

Saffir: "I know your family's honor is important to you, but we can't afford it!" 
Amren: "It took me weeks to find that thieves' den. I can't stop now, and I can't get the sword on my own." 
Saffir: "So you're willing to starve your wife and daughter to reclaim some rusty old sword?" 
Amren: "I just need to hire one, maybe two good men. You won't starve." 
Saffir:" I'll put it plainly. You can claim your sword, or you can keep your wife. If you set foot outside the gate, I won't be here when you return."  
Amren: "Saffir! Wait... I...."

Young Braith has bigger problems getting in contact with her mother. She has a crush on local boy Lars Battle-Born but will find absolutely no help from her book-obsessed mother: 
Braith: "Mother? Can I talk to you?" 
Saffir: "Not now, Braith." 
Braith: "But..." 
Saffir: "Not now, Braith."

Braith: "Mother?" 
Saffir: "What?" 
Braith: "I wanted to ask you something. It's about a boy..." 
Saffir: "Not now, Braith. Go... go ask your father."''
Skyrim:Ghorbash the Iron Hand

Ghorbash the Iron Hand is an Orc ranger and the brother of Chief Burguk. Due to his adventurous nature, he served the  Legion for years but has now returned to his family in the Orc Stronghold Dushnikh Yal. He still longs for traveling and, as a result, can be convinced to become your follower. Befriending him will make him a potential candidate for marriage. 

Like the other residents of the stronghold, Ghorbash sleeps in Burguk's Longhouse every night between midnight and 7am. He then heads outside, pulls out his axe and hacks away on the training dummy for twelve solid hours. At 7pm he goes back inside and enjoys a five-hour meal with the other Orcs. 

He wears a set of steel armor, excluding the helmet, and wields a steel war axe. He carries the key to the longhouse, a piece of food and selection of common items and gold. 

When you approach him he may comment, "We honor the bravest fighters, but I have seen many types of bravery in my travels." and "I am an Orc and a warrior, but I have no desire to become chief." When you initiate conversation, he will admit: "I used to wander the corners of Skyrim like you. I miss those days." He goes on to say: ''"I do. There is a freedom the roads give you that the stronghold does not. But I have a place here, and I wouldn't want to dishonor my clan by leaving again like some young pup." When asked about his daily routines in the stronghold, he says, "Me? I'm Burguk's brother. I came back after serving many years in the Legion. By then, Burguk had already become chief, and he welcomed me home as family, not a rival as is tradition." When asked about his years with the Legion, he says: "I did. I was known as Ghorbash gro-Dushnikh in those days, in honor of my homeland. Many Orcs leave the stronghold to join the Legion. They welcome our skill in battle and smithing, and we welcome a chance to see the world."

Obviously, Ghorbash is interested in more adventuring but if you ask him directly to come with you, he will say, "I couldn't. It would dishonor the place the chief has made for me." You must pass an easy Speech check to persuade or bribe him, or you can challenge him to a brawl.


Related Quests
 
 
Bugs
Skyrim:Oglub

Oglub is an aging Orc warrior living in Dushnikh Yal, the Orc stronghold southeast of Markarth. He is the brother of Ghorbash the Iron Hand, but seems to have outgrown his chance to become chief of the stronghold. Instead, he works in Dushnikh Mine, mining orichalcum ore along with Ghak, Mahk, and Dulug. 

Oglub spends his entire life in the dark tunnels and never sleeps. He divides his time between hacking away on the ores, relaxing or eating. 

He wears a set of humble clothing, a pair of ragged trousers and boots. He carries his  pickaxe, a leveled war axe, the key to Burguk's Longhouse, and a selection of common items and gold.
 
Dialogue
When approached, he will tell you about his situation: 
:''"I serve my chief and my brothers by working in the mines. It's the only place fit for an aging Orc." 
:"Sorry, outlander, but this old Orc cannot help you. Burguk is the chief here."
:"I don't know how Ghorbash has so much spirit. He should act his age."
Bugs
 
::Oglub: "You could challenge Burguk, my brother. Yours is the stronger swordarm."  
::Ghorbash: "Serving in the Legion taught me to respect leadership. The stronghold needs Burguk."

::Ghorbash: "It is a fine day to work the mines." 
::Oglub: "This metal will serve the forge well, my brother."''
Skyrim:Nagrub

Nagrub is an Orc ranger and the son of Chief Burguk, the leader of Orc Stronghold  Dushnikh Yal southeast of Markarth. 

Nagrub's mother, Arob, is the hunts-wife of Burguk and, as such, patrols back and forth the hold all day and night. Nagrub has no other choice but to follow her example, so mother and son spend their entire existence wandering back and forth the courtyard, at times scouting for enemies in the surrounding wilderness. 

He wears fur armor, hide boots, and a set of Stormcloak officer bracers. He never sleeps but still carries the key  to Burguk's Longhouse. He wields leveled weapons; at level 1 he uses a steel war axe and a hunting bow; at level 6 he uses an Orcish war axe and an Orcish bow. He carries at least twenty leveled arrows, along with a selection of middle-class items and gold. 

When approached he will briefly introduce himself and his connection with his mother: "I help my mother Arob with the hunt. We bring much meat and skins to the stronghold." He will also tell you about his brother Umurn and the strange traditions they live by: "Brother Umurn is a strong warrior. I look forward to fighting him for chiefdom one day." and "One day, I intend to be chief. I will fight my father and my brother for it, as is tradition."
Skyrim:Umurn

Umurn is an Orc warrior living in Dushnikh Yal, the Orc stronghold southeast of Markarth. He works the forge along with his mother, Gharol. 

Umurn is just one of many sons of Chief Burguk and with the lesser-ranked forge-wife as his mother, Umurn has no choice but to work around the clock. He helps his mother at the forge every day between 8am and 8pm and then dives into Dushnikh Mine where he spends the entire night either mining, wandering, or eating. 

He carries a leveled mace and a bow (up to Orcish quality at level six) with a number of leveled arrows. Even if he never gets to sleep there, he also carries the key to Burguk's Longhouse, along with a selection of common items and gold. 

When you approach him, he will tell you a bit about his life in Dushnikh Yal: "I work the forge, with my mother Gharol. We mine our own ore and shape our own metal.", "One day I will shape a weapon fit for a chief. Maybe that chief will be me.", and "I help in the mines as well as the forge." He will also admit that one day, he will have to follow Orc tradition for the title of chief: "One day, I must fight my brother Nagrub for chiefdom. It will not be easy." If you talk to Nagrub, he will concur: "Brother Umurn is a strong warrior. I look forward to fighting him for chiefdom one day." and "One day, I intend to be chief. I will fight my father and my brother for it, as is tradition."

When working the forge, he will have random conversations with his mother:

Gharol: "Imagine the heads of your enemies as you forge. Let your hatred work the steel." 
Umurn: "Yes, mother."

Umurn: "The metal has been stubborn today. It refuses to bend." 
Gharol: "Save your anger for the forge. The steel cannot hear your whining." 
Umurn: ''"Sorry, mother. I'll focus on my work."

Gharol: "Ah, is there any weapon finer than an Orc blade?" 
Umurn: "No, mother. It's no wonder our enemies fear the sight of an Orc warrior."''