Netruk44/uesp-wiki-content huggingface dataset:
Online:Messages Across Tamriel (Dominion)

Quick Walkthrough
#Travel to the Mages Guild in Skywatch.
#Speak with Razum-dar, then meet with Vanus Galerion.
#Enter the portals to the Alliance Capitals and speak to the rulers.
#Return to the Fighters Guild and talk to Galerion to complete the quest.

Detailed Walkthrough
Talk to Queen Ayrenn in Dune following the climax of the Alliance Story in The Den of Lorkhaj. Alternatively, if you have not yet completed the Alliance Story, but have completed the main quest Council of the Five Companions, Vanus Galerion will explode out of nowhere when you enter a safe area. Either way, you will be sent to the Mages Guild in Skywatch to meet with Razum-dar, leader of the Eyes of the Queen, who has a message for you. Vanus Galerion has a plan to defeat Molag Bal.

Wait in the Mages Guild for Galerion, while Raz and Cariel discuss contacting the Ring of Daggers and the Hidden Armigers. Galerion arrives, and explains how he hopes to bring the alliances together to defeat the Daedric Prince. Both the Mages Guild and the Fighters Guild agree that they should act now, but the distrust between the alliances prevents the neutral guilds from doing so. He considers you the perfect diplomat to speak to each of the leaders about a meeting. He has found a meeting place, an island called Stirk, and arranged meetings with the leaders of the alliances.
Convince the Leaders
Galerion's portals lead directly to the throne room of each ruler where he introduces you to them. Each ruler is impressed by you and agrees to travel to Stirk.
Begin the Preparations
You and Galerion return to the Fighters Guild in Vulkhel Guard. He gives you some gold but says the tricky part is yet to come. 

Notes
Prior to the One Tamriel update, you also had to reach level 45 if you were to accept this quest from Vanus Galerion rather than Queen Ayrenn.

Bugs
 


Quest Stages
Online:Stay Away from Gurzag's Mine

No   is to go near  . These orders are from your war chief. 

I hear you asking each other, when will we smash the   in the mine and free our brothers? 

I am tired of hearing my orders questioned. The Orcs in the mine toyed with foul   and   trickery. That is why they suffer their fate. 

If you want to avenge them, look to the Wood Elves and their   allies, with their dark magics and wicked schemes. Bloody their doorsteps and fill their ears with the cries of their children.
Online:The 26th of First Seed is Upon Us!

And you know what that means: the  ! 

Celebrate the defeat of  's Horde in regal style—right here at the  , where our cooks' blades are always festive! Our five-drake prix fixe dinner comes with all the festival fixings: 

—         with sandwort croutons 

—       Goatherd and mutton pies, with garnishes of red mushroom and smoked viper 

—         on a bed of imported   

—       A bottle of   to wash it down with 

—       And   for the children! 

All this, and we still promise to get you out into the street in plenty of time for the  ! 

But we can only seat a limited number of revelers, and time is running out, so get your reservations in before it's too late! 

Because you don't want to be stuck at home with nothing for the family but mountain jerky or stale toad muffins—not on the Festival of Blades. 

See you then!
Online:Want More than Middens?

I see you down there, living amid the refuse that falls from the  . You think you're invisible, or that you're helpless, or that you just aren't worth anything to anyone. 

That's where you're WRONG! 

My friends, don't wallow in filth and obscurity when you can revel in the light of fame! A little ambition, a little toil, and a little blood is all it will take for you to rise up out of the muck and become known, to be someone who is counted! 

With our fair city of   now the capital of the  , we will draw people from all over  . They will marvel at the Elden Tree and walk in the shadows of   and bathe in the great river to their hearts' content—and then they will grow bored. 

That, my friends, is where YOU come in! 

Make no mistake—the Dominion is at war, and tales of strife and heroism have reached us even here, deep in the Valenood. But those who come to our city will be eager to see valor with their own eyes. That is why Elden Root is going to start its own GLADIATORIAL ARENA! We'll show our visitors that the heart of Valenwood is a warrior's heart! 

Do you have a warrior's heart? Do you want to hear the cheers of the crowds? Do you want to eat the best food, sleep in the best beds, and never have to hide your face in the Middens again? Well, come up into the light and join the Elden Root's own gladiator team! 

See   in the Elden Tree for more information. But don't wait—the ranks of the valorous are filling up fast.
Online:Wanted: Nimriian the Longfang

Let all who read of this notice be advised: the   have set a bounty upon the head of the woman known as " " or "the Longfang." This blackhearted cult mistress has been culling the impressionable youth of the back country for the last year, and is now believed to be operating her cult and bandit gang in  . 

The cult follows the teachings of  , and are known lycanthropes, or  . They view Hircine's Curse as a blessing, and are attempting to spread it among the people of the March. 

If you seek her to claim the bounty, look to the   caves east of  . The people of that village have been warned to stay indoors at night. And, reader, you too should beware.
Online:Wanted: Sgolag (note)

, an   of ill repute, must be brought to justice. This brigand is a known criminal, guilty of countless acts of murder, banditry, and the abduction of your fellow citizens and selling them into slavery. 

Rumors place Sgolag near  . The   shall issue a suitable reward to the one who delivers his head. 

—
Online:Warning: Catacombs Infested!

To any explorer unfortunate enough to enter these catacombs, beware! 

 s have taken over these hallowed grounds, though I couldn't figure out what had drawn them here. Keep your distance, for these savages are ruthless. I barely escaped from the catacombs with my life!
Online:Wayrest Guard Orders

Equal Treatment for All Covenant Citizens 

It has come to my attention that members of the Guard have failed to show proper respect for citizens of the  ish persuasion such as are seen more and more often these days within our walls. There have been reports of sneering, of spitting, of improper amorous propositions, and of suggestions that places other than   might be more appropriate destinations, and that the sooner the Orcish citizen went there, the better. 

This will not be tolerated. These Orcish citizens are now our allies, and deserve the same protection under the law as normal people. I don't care about the tusks. Get over it. Any Guard found mistreating an Orc who didn't deserve it will be suspended without pay for a period appropriate to the gravity of the misconduct. 

This is not a joke. I'm serious. 

Mathias Etienne

Guard Captain
Online:Dwarven Automatons

Dwarven Automatons can refer to two things:

Dwarven Automatons (creatures), any of several types of mechanical creatures created by the Dwemer
Dwarven Automatons (book), a book about them
Online:A Discarded Letter

My precious, 

I hope this letter finds you well. Think not of the expense, my dear—I care only that you received it in safety. It will be a few more weeks before I am able to break away to visit you again. I know you fear for me. I've a retinue of guards at my disposal, and our excavations are almost complete. 

You can't imagine the riches we've uncovered so far. Soon, you will live as a queen, and I your king. Of what? It does not matter. As long as you are by my side, I would rule over a kingdom of dung. 

Your ever faithful, 

— D
Online:An Ancient Love Letter

My Dearest  , 

My heart is chill as the winter's blight  
As I stand here in blackest night  
You I know can be the only one  
To bring me back into the sun.  

The waves they crash upon the beach  
But it is to you that I beseech  
Call me back to your warm embrace  
And across time and distance I shall race  

The last embers flicker in the flame of war  
Let all be as it was once before  
Ne'er again shall I sail away  
My heart with you will always stay.  

Your beloved,  
   
Centurion, 33rd Cohort,
Online:Dulkhi's Diary

leaves for   tomorrow.  's overcome. You can see plainly on her face how much she does not want him to go. I wonder, if it were me leaving, would she look the same? 

- - - - - - - - - - - - - - - - - - - -  
While scouring the hallway floor, I heard sobbing from Arlie's room. It isn't right she should be so sad. Maybe there's something I can do. 

- - - - - - - - - - - - - - - - - - - -  
Brought Arlie flowers. She's still sad, but it was good to see her smile. 

- - - - - - - - - - - - - - - - - - - -  
Went hunting with  . Everything was fine until we found that  . We pursued, but became separated in the mountains. While trying to find my way through, I came upon a  . It startled my  , throwing me into the rocks nearby. Then it reared up to strike. If the Baron hadn't come upon me then, I'd be done for. 

- - - - - - - - - - - - - - - - - - - -  
I've decided to tell Arlie how I feel. Life is too short for waiting. 

- - - - - - - - - - - - - - - - - - - -  
I think I've made things worse. Arlie ran off crying. Of course she did. How could I ever compare to Federic! 

- - - - - - - - - - - - - - - - - - - -  
Arlie came to see me while I was unloading casks of wine from  . She asked me to come see her in the old windmill.

We talked for hours. About Federic. About us. She says we should spend more time together, that she isn't as lonely with me to talk to!

But that isn't all. While we were talking, the   came into the mill and hid something up on the second floor. I don't think she saw us, but we should be more careful from now on.

- - - - - - - - - - - - - - - - - - - -  
The Baron came to me today and asked what my intentions were toward Arlie. She told her mother about me, and is quite distraught.

I told him how I feel and that I would never do anything to hurt her. I even offered to leave!

He told me that wouldn't be necessary. I think he understands. 

- - - - - - - - - - - - - - - - - - - -  
Received a shipment from  . Unusual stuff. Lots of powders, dried plants, and some kind of shimmery gemstones. The Baroness had me take them down to the basement for storage. 

Funny. The smell reminds me of Arlie's grandmother.
Online:I Saw Him Again Tonight

I saw him again tonight. He was across the stream, but the waters only reflected the moon above us. We walked, with the babbling waters between us, but it was as if we were walking side-by-side. 

Why does someone I've only seen and never touched excite me so much? Why do I spend all day longing for nightfall, for another tantalizing glimpse of this pale stranger? 

My husband is a plain man, an honest man. Good for putting bread on the table and keeping me warm and comfortable. He doesn't suspect anything of my nocturnal activities. Still, I hate lying to him. 

I don't know what to do. Who ever thought I'd find myself in this situation?
Online:Deception in the Dark

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Jumping Ship

Quick Walkthrough
# Speak to Shifty Tom.
# Kill Atarus and give his skull to Shifty Tom.
# Kill Captain Blackheart and give his skull to Shifty Tom.

Detailed Walkthrough
While exploring Blackheart Haven, you come across Shifty Tom, a pirate in Captain Blackheart's crew who wishes to be free of Blackheart's crew. Tom requests that you enter Blackheart's sanctum and retrieve two relics from captain's treasure stash.

Your first task is to defeat Iron-Heel, who is the first obstacle between you and the inner sanctum of Blackheart Haven. To reach Iron-Heel you can either use a disguise from the sack next to Tom or fight your way to him. If you choose to use the disguise, be aware that the dogs that patrol the area can see through your disguise. If you are spotted, once you are out of combat more disguises can be found throughout the camp.

thumb|right|"This is no way for a man to live."
With Iron-Heel dead, you need to defeat Atarus, Blackheart's pet ogrim, and take the skull in his possession. Give the skull to Shifty Tom, who proceeds to smash it, turning him and the crew mates who have come to investigate into skeletons. Shifty reveals that Captain Blackheart found a talking skull during a campaign in Skyrim that claimed to be the Daedric Prince, Molag Bal. The crew didn't believe it, and the skull uttered some cursed word that put the entire crew in this sorry state. The crew is under the control of Molag Bal, and Shifty mentions how Bal has killed many people with his hands.

The second and last skull is in the possession of Captain Blackheart himself, but you'll need to pass through a grotto full of hags and harpies to get to him. Kill First Mate Wavecutter, the Roost Mother, and Hollow Heart. Once you make it to the end of the dungeon it is time to face off against the captain. Kill him and claim his skull. Give the skull to Shifty Tom, who thanks you for giving him the means to free himself and end Captain Blackheart once and for all. After the quest, Shifty destroys the skull and disappears.

Notes
''Captain Blackheart's Log'', which lies in the middle of the beach where you fight the pirate captain, can give you a little more insight into the horrific state of Blackheart and his crew.
 

Quest Stages
Online:Mind of Madness

Quick Walkthrough
#Kill Ulguna Soul-Reaver and free Gasteau Chamrond.
#Rescue Saryne Dralen and Reynelle Derone.
#Navigate the Vaults of Madness.
#Kill the Mad Architect.

Detailed Walkthrough
thumb|right|It's a long way down...
In order to properly begin the quest, you need to defeat the first group of Daedra surrounding Gasteau, then wait for him to become neutral. When he becomes neutral, you must kill him. His ghost will bestow the quest. He's in the first room, to the left of the door.


  
Quest Stages
Online:Blood Relations

Quick Walkthrough
# Talk to Guardian Sud-Hareem.
# Fight your way through Spindleclutch II.
# Defeat Vorenor Winterbourne.

Detailed Walkthrough
When you return to Spindleclutch, you find Sud Hareem, who is looking for his son. You must travel further into the dungeon to find his compatriots and his son, At'avar.

You must defeat the bloodfiend, Mad Mortine before you can go very far. Soon enough, you'll come across Mereel, who tells you that bloodfiends attacked in the night. You are then accosted by Bloodspawn, a massive gargoyle. Destroy it and move on. 

Further into the cave is the spirit of Praxin Douare, who succumbed to the whispers the last time you were here. He seems... off. It soon become apparent that you need to kill Praxin in order to progress. He'll summon shades of bosses from your previous encounter before turning into a wraith and engaging you himself.

Defeat Praxin, and Sud Hareem will find Faulor inside of a cocoon. Move on and defeat the Flesh Atronach trio and the dunmer vampire in front of Spindleclutch sanctum. Enter the sanctum. Youll find At'avar within. Unfortunately, it appears he may have been infected with vampirism. Defeat Vorenor Winterborn and decide At'avar's fate.

  

Quest Stages
Online:No Second Chances

Quick Walkthrough
#Speak to Yahyif and find the kidnapped peasants.
#Defeat Malubeth the Scourger.
#Defeat Uulgarg the Risen and (optional) Skull Reaper.
#Defeat Garron the Returned and the Forgotten One.
#Confront Master Pellingare, the defeat Allene and Varaine Pellingare.
#Speak to Gedric Serre for your reward.

Detailed Walkthrough
Deja Vu
This quest continues on from Deception in the Dark, which resulted in the deaths of Allene and Varaine Pellingare. Speak to Yahyif once you've entered the sewers, and he will explain that the grieving Master Pellingare has ventured back into the sewers. Offer to help, and he and Gedric Serre will accompany your group into the dungeon. The sewers are swarming with skeletons, ghosts and hired necromancers.

In the third room of the dungeon, Gedric will stay behind to tend to the kidnapped peasants. The first boss is Malubeth the Scourger, a large harvester being summoned by Master Pellingare. She has the ability to drop two AoE hazards, and will periodically turn a translucent purple as she lifts a group member into the air. Unless this attack is interrupted by two people activating the two Daedric altars in the room, this attack will quickly drain a lot of health and will likely kill all but the hardiest builds.

The next boss is a skeleton called Uulgarg the Risen, a basic melee boss with a swinging attack and a powerful flame AoE. Once you've defeated him, your group can go to the west and fight the optional bone colossus boss Skull Reaper, or continue down the eastern passage.

Return of the Pellingares
thumb|right|Gedric confronts Master Pellingare
Once you jump down into the next room, Master Pellingare will instruct a lich to halt your progress. This lich is Garron the Returned, the next boss. He will summon escaped soul adds, and has a powerful beam attack which he will teleport to the center of the room to cast. The second-last boss is a ghost called the Forgotten One.

The final boss fight of this dungeon is against the resurrected Allene and Varaine Pellingare. After confronting their father, Master Pellingare will agree to draw them out so that they can be returned to their rest. Veraine attacks with melee, while Allene uses a bow. Your group will periodically be teleported to the center of the room to fight Fiendish Nightmare and Hallucination bat adds. If you reduce one of the bosses' health to under 15% of the other's, they will receive a 20 second damage shield, meaning a DPS should be focused on each boss simultaneously. If your group is attempted to earn a Gold Undaunted Key for the Veteran Wayrest Sewers Pledge, fifteen of the nearby passive zombies  will need to be killed during the fight with the Pellingares (not before).

Yahyif will die during this fight. At the end, Gedric will appear and will declare his outrage at Master Pellingare for causing the death of his friend. You will be given the option to allow Gedric to kill him, or telling him to let the court decide. Either way, Gedric will reward you with a heavy cuirass named Pellingare War Plate, a skill point, and gold.

  

Quest Stages
Online:Ancient Remains

Quick Walkthrough
# Clear a path to the first altar.
# Wait for Bakkhara and the mages.
# Clear a path to the second altar.
# Wait for the mages.
# Defeat Canonreeve Oraneth.
# Wait for the mages.
# Talk to Bakkhara.
# Use the portal.
# Talk to Speaks-With-Lights.

Detailed Walkthrough
Speak to Bakkhara. She thinks you must be strong if you made it past the Justiciars. She is a member of the Mages Guild and wants to stop Canonreeve Oraneth. The canonreeve, an Altmer politician, hired Wood Orc mercenaries to dig up bones in Elden Hollow. From the unearthed bones, the Wood Orcs made a ritual altar. Bakkhara asks you to disable, then she will pursue Oraneth. You can continue talking to her to learn more about the situation, if you want. Oraneth used to be a Guild Mage. She believes the Altmer are superior to all in magic, and therefore better at other pursuits as well. Oraneth was very vocal about the Altmer leaving the Dominion, but after the Thalmor opposed her plan, she swore to save the Empire herself. She picked up tomes on Conjuration and Daedra from the Guild before she disappeared into the Hollow. 

In the next room, defeat the Thalmor Justiciar and the Darkfern Diggers. In front of the first altar is Akash gra-Mal. Once she is defeated, Bakkhara and her two mages, Speaks-With-Lights and Dracien, appear to disable the altar. 

Continue into the Hollow. When you come to a big room with a pond and some grass, a giant strangler named Chokethorn pops out of the grass. Defeat it, then continue to a larger room and defeat the Darkferns there. After they have been defeated, Bakkhara will appear and disable the second altar. If you talk to her this time, she will say that Dracien thinks the altars are necromantic and Oraneth might be a member of the Worm Cult. 

In the next large area, defeat Nenesh gro-Mal and the Darkferns. Further along, you come across a giant alit named Leafseether. In the final room, the canonreeve is standing in front of another dark altar. This one appears to have some kind of portal active in it. 

Once you have defeated the canonreeve, the three mages try to disable the altar. However, it doesn't work, and they are thrown back. Talk to Bakkhara.

:"Oraneth is dead, the ritual broken, yet evil still stirs here. There is a darkness growing from the earth below, sprouting from a seed of death. We have failed. The darkness is coming, with no one to control it…"

When you try to ask her what you should do, the conversation ends, and she orders everyone out, claiming Oraneth will be the undoing of your group, as she runs into the darkness. She tells Speaks-With-Lights to warn the guild and Tamriel. 

Use the portal to escape, then talk to Speaks-With-Lights. Dracien and Bakkhara are gone, but Bakkhara sacrificed herself to save you from the darkness. She gives you a reward for your help.   
  

Quest Stages
Online:Eye of the Storm (quest)

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Consuming Darkness (quest)

Quick Walkthrough
#Search for Bakkhara
#Defeat Dark Root
#Catch up with Kargand
#Rescue Bakkhara and continue the search for Kargand
#Defeat Bogdan the Nightflame and rescue Kargand
#Speak with Bakkhara

Detailed Walkthrough
After your last excursion in Elden Hollow, Bakkhara's brother, Kargand, has begun trying to search for her. In your absence, Elden Hollow has been flooded with Daedric creatures of all sorts.

  

Quest Stages
Online:Kings of the Grotto

Quick Walkthrough

# Kill the War Chief Ozozai and mount his head on the spike.
# Lead the Goblins to drive the dreugh out of the cave.
# Defeat the Dreugh King.

Detailed Walkthrough
Upon entering the Fungal Grotto, you meet Vila Theran.  She is very secretive, and the only thing you get to know is that she leads an expedition of Mephala worshippers in search for a sacred shrine.  The caves are overrun by goblins and dreugh. Vila Theran asks you to clear the way to the shrine. 

The War Chief Ozozai
First you need to find the War Chief of the goblins. Follow the path inside the cave and kill Tazdak the Packmaster. Then you will enter a bigger cave, where the War Chief is standing on the big rock.  After defeating him, take his head and put it on a spike on top of that rock. Now the goblins consider you their leader and will fight at your side. You can open the closed door and move deeper in the Grotto.

Kra'gh the Dreugh King
Now you should lead the goblins to assault the dreugh. Move along the path, kill as many dreugh as you can find. You will also come across two non-quest-related bosses: Bloodbirther and Clatterclaw.
Finally you approach a large grassy field. As you step there, the Kra'gh the Dreugh King will break out of the wall. As soon as you defeat him, Vila Theran and the two members of her expedition will enter the field.  
"By the Ebony Blade, this is it. We've found the shrine!"
She rushes up the hill. Follow her there and speak to her.
:''"Unbelievable! We've spent years searching for the Spinner's shrine, and these filthy creatures have been sitting right on top of it all along!"
:"The caverns are safe, now"
:"Yes. You've done as we agreed. Take this for your work. Now you will leave. Immediately.  The secrets of the Spinner's shrine are not for outsiders."''

She rewards you with Vila's Recompense and a skill point, completing the Kings of the Grotto quest. 
  
Quest Stages