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Oblivion:Burden

Increases the target's encumbrance by M points for D seconds. If Burden pushes the encumbrance level past its maximum value, the target becomes immobile. It will therefore be prevented from moving, and will be a sitting duck for pounding with ranged weapons or spells.

Notes
This effect can be gained for spell making and enchanting via spells only.
Note that most NPCs are carrying relatively little equipment, if any, and Burden will never encumber them. However, if you stack several Weakness to Magic effects on a target together and follow on with a Burden spell, it may be possible to actually encumber some of your opponents.
Burden spells also increase the target's rate of fatigue loss. This can cause them to be less effective in combat (less damage), move slower, and makes them more likely to stagger and/or get knocked down/back.
Your character may in turn be vulnerable to Burden spells cast by enemies, especially if you tend to carry as much equipment as possible. You will encounter a number of NPCs equipped with random Burden-enchanted weapons as well. To counter this spell, you can use Fortify Strength, or Feather; or drop equipment.
Instead of casting Burden, it is actually cheaper to cast Drain Strength:
The base cost of Burden is 0.21, compared to 0.70 for Drain Strength (see Spell Cost to learn how to use base costs). At first glance, Drain Strength looks more expensive. However, dropping Strength by just 1 point decreases Encumbrance by 5 points. Burden spells end up being about 2.4 times more expensive than the equivalent Drain Strength spells.
Strength reduction also reduces melee attack damage.
Another option is to use a bunch of default Damage Strength poisons and use them on a weapon. They are fairly cheap to buy. The advantage of this? No Magicka cost whatsoever, and the Strength damage is permanent. Even a good Burden or Drain Strength spell usually wears off before it can be much use. Note that custom poisons will wear off, whereas default poisons will not.
 

See also
Related effects:
Feather
Damage Speed, Drain Speed, Damage Strength, Drain Strength
Paralyze

Alchemy Ingredients
The following Alchemy Ingredients can be used to create a poison of Burden:
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Oblivion:Azani Blackheart

Azani Blackheart may refer to two things:
Azani Blackheart (quest), the quest for the Fighters Guild
Azani Blackheart (person), the man involved in the quest
Oblivion:Azani Blackheart (person)

thumb|right|Azani fighting Oreyn
Azani Blackheart is a Redguard nightblade living in Atatar. He appears to be an avid scholar of the Ayleids as he possesses an impressive collection of rare books on the subject. At a full twenty-five levels above the player, he is probably one of the most fearsome warriors in Cyrodiil. Fifteen Fighters Guild members were killed attempting to take his sword, Sinweaver from him. Modryn Oreyn suspects the Blackwood Company was involved.

Azani Blackheart wears a nearly complete set of elven armor, specifically boots, greaves, gauntlets, and a cuirass. He wields the Sinweaver, an enchanted elven claymore. Azani also has his signature ring, which is needed to complete the related quest. Besides these items, he also carries green velvet shoes, a green brocade doublet, a green silk garment, and a small amount of gold.

He possesses an impressive selection of spells for a non-mage NPC: he can cast several minor Destruction and Restoration spells as well as the standard nightblade spells.

You will hear the name Azani Blackheart for the first time when Modryn Oreyn decides to investigate the shady business methods of the Blackwood Company. He will tell you about the failed mission in Arpenia that ultimately cost Vilena Donton's son Vitellus his life: ''"That mission was the start of it. That was when Vitellus was killed. We were contracted by a wizard, Argoth, to recover an artifact from Blackheart. I went in there with twenty men. I left with five. Vitellus wasn't one of them. He died covering our retreat." The Blackwood Company then succeeded in taking down Azani Blackheart, but Modryn doubts it: "Apparently, they completed that contract for us. I went in there with twenty good men. I can't believe that bunch finished the job. There's more. Argoth -- he's dead, the artifact gone. Sounds like a set-up. Maybe they made a deal with Blackheart. I don't know. But I'll find out."

The plot thickens after a visit to Arpenia; Azani is nowhere to be found and Modryn will say: "Nothing! I knew it! Azani Blackheart isn't here, alive or dead. The bastards! There was no battle. Azani must have made a deal with the Blackwood Company. My guess is that they paid him off. They get the weapon for Argoth, collect the payment, and tell Azani where the mage is. Easy for Blackheart to retrieve the weapon and collect on it." However, Modryn has a plan: "We find Blackheart and get that weapon. We'll finish this contract and let all of Cyrodiil know what happened here. Blackheart has a fascination with these Ayleid ruins. There's one northeast of here, Atatar. My bet is that he moved his base there." In Atatar you will find Azani Blackheart wandering around in Atatar Loria, always on guard and without eating or sleeping. He is hostile and will attack you and Modryn Oreyn with the words: "Fools! Now you die!" After the tough battle, Modryn will round things up: "Azani Blackheart is dead, and our brothers avenged."'' 

 
Related Quests
Oblivion:Rufio

Rufio, a Breton pilgrim, resides at the Inn of Ill Omen. He is targeted for assassination in the initiation quest for the Dark Brotherhood,  A Knife in the Dark. His assassination was arranged by Claudius Arcadia.

Rufio will only appear once the quest has been initiated. He will sleep in his bed from 6am until 2am, at which point he gets up and wanders around his room for four hours. If you talk to him he will run out into the hallway, unlock the door to the other room and cower next to the bed. 

While hiding out at the Inn, he tries to attract as little attention as he possibly can, wearing a set of a coarse linen shirt, with matching linens and a pair of oiled linen shoes. He carries nothing except a small amount of gold.

Knowing perfectly well that he has done a terrible deed, he will try to defend himself as soon as you approach him: ''"Who are you? What do you want? I ain't done nothin'!" When he realizes your purpose for contacting him he will yell: "Oh, please, no! I can pay you! Name your price! Anything! Anything! Please, just let me live!"  If you accuse him of having done something to deserve death, Rufio makes the following comment: "No! Please! I didn't mean to do it, you understand me? She struggled! I... I told her to just stay still, but she wouldn't listen! I had no choice!"''

When he gives you the contract on Rufio's head, Lucien Lachance has the following to say: "Know that Rufio is old and weak, and sleeps his days away. You could kill him before he even has a chance to wake, if you so choose." When you ask around at the Inn, Minerva can provide you with a bit of extra information: ''"Not a lot to tell. He doesn't much like company, and spends most of his time in his room. Manheim thinks he's hiding out from someone." If you ask Manheim Maulhand, he will say the following: "Rufio? He's an old codger. Been living here for a couple of weeks now. If you ask me, he's hiding from something. But what do I care? He pays his tab."

If you kill Lucien Lachance after being offered the contract on Rufio, he will still spawn in the Inn of Ill Omen. If you attempt to engage in conversation with him, he will brush you off, saying "I... I ain't got nothing to say to you. Leave me be."''
 
Related Quests


Notes
Rufio also appears later in the game during the quest The Purification for the Dark Brotherhood. As part of the quest, Lucien Lachance gives you the scroll Summon Rufio's Ghost and thus the option to summon his spirit for aid.
Rufio is one of the few victims in the entire questline who will be expecting you. A possible explanation is that Arcadia openly threatened Rufio with the Black Sacrament. Although Rufio informed the Imperial Guard and had him arrested, it was too late: the sacrament was complete and Rufio's fate sealed. Another explanation could be that he heard Arcadia had been arrested for performing the Black Sacrament and went into hiding.
Oblivion:Fire Shield

This effect does two different things. First, it adds M% directly to the Armor Rating of the target (without negatively affecting the target's Spell Effectiveness) just like Shield. Second, it provides M% Resist Fire, thus reducing Fire Damage by M%

Fire resistance effects from Fire Shield and Resist Fire are cumulative.  For example, a Dunmer with a 25% Fire Shield becomes immune to fire effects (although not to damage from lava in Planes of Oblivion; see Resist Fire for details).

Notes
This effect can be gained for spell making and enchanting via spells only.

See also
Related effects:
Fire Damage, Resist Fire, Weakness to Fire
Shield, Frost Shield, Shock Shield

Alchemy Ingredients
The following alchemy ingredients can be used to make a potion of Fire Shield:
Oblivion:Frost Shield

This effect does two different things. First, just like Shield, it adds M% directly to the Armor Rating of the target (without negatively affecting the target's Spell Effectiveness). Secondly, it provides M% Resist Frost, thus reducing Frost Damage by M%.  Frost resistance effects are cumulative.

Notes
This effect can be gained for spell making and enchanting via spells only.

See also
Other articles:
Frost Shield provides information on the physical shield known as the "Frost Shield"

Related effects:
Frost Damage, Resist Frost, Weakness to Frost
Shield, Fire Shield, Shock Shield

Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Frost Shield:
Oblivion:Shock Shield

This effect does two different things. First, just like Shield, it adds M% directly to the Armor Rating of the target (without negatively affecting the target's Spell Effectiveness). Secondly, it provides M% Resist Shock, thus reducing Shock Damage by M%.  Shock resistance effects are cumulative.

Notes
This effect can be gained for spell making and enchanting via spells only.

See also
Related effects:
Shock Damage, Resist Shock, Weakness to Shock
Shield, Fire Shield, Frost Shield

Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Shock Shield:
Oblivion:Silence

Silence is the bane of all spellcasters, as you cannot cast spells while silenced. It is still possible to use potions, staves, and scrolls, however. A spell is not interrupted if the silence hits after casting is begun.  Silence effects from spells can be cancelled using the Dispel effect (e.g., from a potion or scroll). It can only be cancelled through the Cure Poison effect if the Silence effect comes from a Poison.

Notes
This effect can be gained for spell making and enchanting via spells or achieving 75% Vampirism, which bestows the ability Reign of Terror.
Silence is one of the enchantments available for making a custom mage's staff (it is also found on random generic staves).
Silence has no magnitude, only a duration.  Therefore, Weakness to Magic and Resist Magic or Weakness to Poison and Resist Poison effects respectively change the duration of a Silence effect; casting a 100% Weakness to Magic spell causes the duration of a subsequent Silence spell to be doubled.  Similarly, Spell Effectiveness decreases the Silence duration.
Despite its name, Silence does not prevent you or NPCs from engaging in dialogue, nor does it stop them from groaning or screaming in combat.
Silence is considered hostile, even though it causes no damage.

See also
Related effects:
Dispel

Alchemy Ingredients
The following alchemy ingredients can be used to create a poison of Silence:
 
Note: Since Vampire Dust has two varieties, it is actually possible to make a poison of Silence at Novice level using one of each type.  However, one of the Vampire Dust varieties is of limited supply and some is needed for a quest, so you should be careful not to waste it all.
Oblivion:Invisibility

This is the other effect (besides Chameleon) that renders you invisible (but not inaudible) to monsters and NPCs in the game. Invisibility is perfect, but temporary. It will end if you cast any spell, attack any NPC, or interact with any NPC or item in the game. There are also a few scripted sequences where an NPC will notice you even if you are invisible.

Notes
This effect can be gained for spell making via spells, choosing the Shadow Birthsign, the Jone Stone Doomstone, or achieving 100% Vampirism which bestows the ability Embrace of Shadows.
Magic Traps will still fire at you while you are invisible.
If you are discovered trespassing and then cast an invisibility spell, even though you are invisible the NPC that discovered you will follow you until you leave; issuing the standard warnings. 
If you are invisible when an NPC is due to lock up, all NPCs in the cell will immediately become aware of your presence.
You can grab an item without losing your invisibility. This allows you to carry the item to a place where you can pick it up without being seen.
NPC followers will still follow you when you're invisible.

Tips
Short term Invisibility effects are useful for getting some easy stealth strikes or for stealing things out of containers and off of store shelves while shop owners are watching you (a five or ten second duration is sufficient for this).
It is not possible to enchant items with Invisibility as the effect does not appear in the list when using an Altar of Enchanting. The reason for this is because, if you use the Construction Set to make the effect available for enchanting, you will become invisible, but the effect will be dispelled as soon as you do anything but move, requiring you to re-equip the clothing.  This is why there are no invisibility pre-enchantments or Sigil Stone effects in the game.
If you go invisible, there will still be a small outline for you to see.  The characters in the game cannot detect this, but you (as opposed to your character) can. When an NPC goes invisible, you can look for this outline to find them without the aid of Detect Life.
An invisibility spell with a duration of up to fifteen seconds only requires an apprentice level in Illusion; however, the only ways to obtain the spell effect before journeyman level are: being born under the Shadow Birthsign, becoming a vampire and resting until you have 100% vampirism, or through the Jone Doom Stone.

Bugs
 

 

See also
Sections:
Sneak: Tips on how to sneak effectively

Related effects:
Chameleon

Alchemy Ingredients
The following ingredients can be used to make a potion of Invisibility:
Oblivion:Resist Paralysis

With Resist Paralysis you have an M% chance to avoid being paralyzed. There are many creatures and NPCs who use various Paralysis spells and fighting them without having this effect active can be very annoying indeed.

Notes
One way to acquire this effect is to become a vampire. All vampires have Resist Paralysis 100% regardless of their Vampirism level.
This effect can also be acquired in the Spell Tomes official plug-in via the spell Resist Paralysis.
This is the only Resist spell that doesn't have a Weakness counterpart, i.e. there is no Weakness to Paralysis.
While Resist Paralysis reduces the chance a character will become paralyzed, a Resist Magic or Resist Poison effect will reduce the duration of a Paralysis effect that is successfully delivered via magic or poison, respectively.
The paralyzing effects of the Master perks of physical attacks (namely Blade, Blunt, Hand to Hand and Marksman) are handled differently than an ordinary Paralyze spell. As a result, actors normally resistant to Paralysis are still (completely) vulnerable to the paralyzing attack.

See also
Sections:
Resistances and Weaknesses: General information on how resistances and weaknesses interact.

Related effects:
Paralyze, Cure Paralysis
Resist Disease, Resist Fire, Resist Frost, Resist Magic, Resist Normal Weapons, Resist Poison, Resist Shock

Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Resist Paralysis:
Oblivion:Resist Fire

Increase the target's resistance to Fire Damage. The damage taken by a target with 50% Resist Fire will effectively be halved. All fire damage is nullified at 100%. 

It is possible, although unnecessary, to have a higher than 100% resistance to fire. The most common ways are through potions and enchanted items. It can be raised through Weakness to Magic, but only if a negative effect is applied in the same spell as the Resist Fire, as positive effects alone are not affected by Weakness to Magic effects.

The Flame Ring provides 100% Resistance to Fire.

Notes
This effect is not normally available as a spell.  However, it is possible to gain access to it through special racial powers, in which case custom spells can be created.   The only race that provides access to Resist Fire is Dunmer
This effect can be useful to Vampires, since they have a weakness to fire.
Resist Fire does not provide any protection against lava.  The lava encountered in the Planes of Oblivion is technically treated as water that does damage, rather than as fire.  There is a construction set effect Resist Water Damage that would protect against lava, but it is not available anywhere in the game.

See also
Sections:
Resistances and Weaknesses: General information on how resistances and weaknesses interact.

Related effects:
Fire Damage, Fire Shield, Weakness to Fire
Resist Disease, Resist Frost, Resist Magic, Resist Normal Weapons, Resist Paralysis, Resist Poison, Resist Shock

Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Resist Fire:
;Novice
Dragon's Tongue
;Apprentice
Bonemeal
Cheese Wedge
Frost Salts
Ironwood Nut
Lady's Smock Leaves
Water Root Pod Pit
Oblivion:Resist Frost

Increase the target's resistance to Frost Damage. A target with 50% Resist Frost will effectively half any frost damage it takes. All frost damage is nullified at 100%. The resist frost effect must be applied before frost damage, so if for any reason they are combined into a single effect, the target will take full frost damage.

It is possible, although unnecessary, to have a higher than 100% resistance to frost. The most common ways are through potions and enchanted items. It can be raised through Weakness to Magic, but only if a negative effect is applied in the same spell as the Resist Frost, as positive effects alone are not affected by Weakness to Magic effects.

The Frost Ring provides 100% Resist Frost.

Notes
This effect is not normally available as a spell. However, it is possible to gain access to it through special racial powers, in which case custom spells can be created. The only race that provides access to Resist Frost are Nords.
This effect is also available from Doomstones, in particular from the Lord Stone's greater power, '''Ysmir's Scales.
The Spell Tomes spell Pride of Hirstaang also provides this spell.

See also
Sections:
Resistances and Weaknesses''': General information on how resistances and weaknesses interact.

Related effects:
Frost Damage, Frost Shield, Weakness to Frost
Resist Disease, Resist Fire, Resist Magic, Resist Normal Weapons, Resist Paralysis, Resist Poison, Resist Shock

Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Resist Frost:
;Novice
Redwort Flower
Sacred Lotus Seeds
;Apprentice
Columbine Root Pulp
Dryad Saddle Polypore Cap
Fire Salts
;Journeyman
Steel-Blue Entoloma Cap
Oblivion:Resist Shock

Increase the target's resistance to Shock Damage by M% for D seconds. For example, a target with 50% Resist Shock will take only half of any Shock damage attack. The resist effect must be active before damage is applied: if combined into a single spell the damage will not be reduced. At 100% Resistance to Shock all Shock damage is nullified.

Magnitudes greater than 100% are possible, but not necessary. It can be achieved either by multiple potions, enchanted items, and Weakness to Magic if a negative effect is applied with the Resist Shock in a single spell as positive effects alone are not affected by Weakness to Magic.

The Storm Ring provides a 100% Resistance to Shock.

See also
Sections:
Resistances and Weaknesses: General information on how resistances and weaknesses interact.

Related effects:
Shock Damage, Shock Shield, Weakness to Shock
Resist Disease, Resist Fire, Resist Frost, Resist Magic, Resist Normal Weapons, Resist Paralysis, Resist Poison

Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Resist Shock:
;Novice
St. Jahn's Wort Nectar
;Apprentice
Blackberry
Crab Meat
Human Skin
Scamp Skin
Oblivion:Weakness to Fire

Weakness to Fire increases by M% the damage inflicted on the target with subsequent Fire Damage attacks; the effect lasts for D seconds.  For example, a target with Weakness to Fire 50% active will suffer 9 points of damage from a Flare spell, instead of the usual 6 points. The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.

Magnitudes greater than 100% are possible if multiple effects are simultaneously active.  Weakness to Fire can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for fire damage caused by spells or enchantments (i.e., Weakness to Fire 100% and Weakness to Magic 100% results in 4 (=2x2) times the damage).

Some creatures (and some character races) have natural weaknesses to fire.

In Shivering Isles, one ingredient, Ashen Remains, contains Weakness to Fire as an effect. However, since it is the only ingredient that contains this effect, and since the effect is not listed first, it is impossible to create a Weakness to Fire poison.

Notes
This effect can be gained for spell making and enchanting via spells, choosing the Altmer race, or choosing the Lord Birthsign.

See also
Sections:
Creature Resistances: A listing of which creatures have natural resistances and weaknesses to various types of damage.
Resistances and Weaknesses: General information on how resistances and weaknesses interact.

Related effects:
Fire Damage, Fire Shield, Resist Fire
Weakness to Disease, Weakness to Frost, Weakness to Magic, Weakness to Normal Weapons, Weakness to Poison, Weakness to Shock

Apparel with Weakness to Fire
Bands of the Chosen 50% 
Ice Cuirass 25% 
Cursed Tundra Gauntlets  10% 
Cursed Frost Shield  10% 
Cursed Salamander Shield  10% 
Cursed Snow Drift Greaves  10%