Netruk44/uesp-wiki-content huggingface dataset:
Lore:Introduction to Stagecraft

In order to be a successful stage performer, there are several things you must never forget. 
The most important element of performing is … drama! Every performance must have some engaging or surprising element to it or it shall fall flat regardless of the entertainer's other skills. Find a hook, preferably one tailored to your audience, that captures their imagination, ire, or hearts&mdash;preferably all three! Then you have the foundation of an unforgettable performance. Look to famous characters, historical events, a loathsome monster, or anything else you know will command the attention and interest of your patrons.

Now that you have the heart of your act figured out, it's time to make it truly impressive! Some will tell you that you need to have explosions and trained   to be successful, but the truth is that creative use of any and all available resources will likely serve you just as well. Can you throw your voice or speak several languages? Do you know someone with even rudimentary talent in  ? Do you have access to brightly-colored fabric or color-shifting  ? Any of these things and more can be a key component of your performance and nothing should be overlooked.

With the premise and supporting mechanics determined you can now start refining your script! You never want to be at a loss for words on the stage so this part is just as critical as the rest. Start with a rough draft and work from there, keeping in mind the tone and context you've already established to ensure it all comes together. Try your act on friends and family to iron out the rough spots.

Once you feel confident with the script, it's all about practice, practice, practice! Your performance should be second nature to you, but remember, you may need to improvise when hecklers or enthusiastic crowd members speak up, so don't be so locked into your speech that you can't make adjustments on the fly.

One last tip. Make sure you relax and have fun up there! If you are enjoying yourself, so will your audience.

There you have it&mdash;you are ready to get on stage and bring joy to your audience!
Online:Boar's Run Overlook

A camp with a solitary hag is located on the site.
 
 
 

Achievements
There is one achievement associated with this location:
Online:Faltonia's Mine

The area surrounding the mine is filled with bloodfiends, minions of the vampire living within the mine.
 
Related Quests


Achievements
There is one achievement associated with this location:
 

Maps
thumb|left|A map of Faltonia's Mine
Online:Forked Root Camp

Two hags inhabit the small tent.
 
 
 

Achievements
There is one achievement associated with this location:
Online:Sacred Leap Grotto

Related Quests


Achievements
There is one achievement associated with this location:
 

Maps
thumb|left|A map of Sacred Leap Grotto
Online:Sweetbreeze Cottage

It belongs to Lobelathel. The provisioning ingredients in and around the house can be looted freely. There's a small pumpkin patch out front. A chest can be found behind the cottage.
 

Related Quests


Books




Achievements
There is one achievement associated with this location:
 

Gallery
 

Notes
With Lobelathel getting hostile after you go into her basement and learn her secret, Sweetbreeze Cottage resembles Anise's Cabin from Skyrim.
Online:Tarlain Bandit Camp

Related Quests

 

Achievements
There is one achievement associated with this location:
Online:Challenge the Tide

Quick Walkthrough
# Burn the Covenant banners.
# Blow the warhorn and kill Gruznak the Impatient.
# Return to Svanhildr.

Detailed Walkthrough
With the storage huts ablaze, Svanhildr requests one last thing from you. You must burn the Covenant banners to demoralize the Oathbound, then kill their leader, Gruznak the Impatient.

Burning the banners is a simple enough task. Climb the towers, kill the guard at the top of each tower, and burn the banner. After the banners are ruined, you need to find the war horn by the massive door and blow it to challenge and slay Gruznak. Gruznak is unhappy that you've come to challenge him. He jumps down from his position and engages you in combat. Once he's dead, escape the stronghold and find Svanhildr in the path to the north to receive your reward.

Bugs
It was possible to summon Gruznak multiple times during Challenge the Tide
This bug was fixed on PC in Patch/1.0.2
Sometimes, the flags will not register as having been set alight. (North Banner)
This can be fixed with "/reloadui"

Quest Stages
Online:Handmade Guardian

Quick Walkthrough
# Talk to Benduin.
# Gather the necessary components.
# Return to Benduin.
# Create a Guardian and challenge the others.

Detailed Walkthrough

North of the Labyrinth Wayshrine, there is a clearing inhabited by Lurchers which glow with strange colors. Walk into the middle of the clearing to meet Benduin, who apparently made the lurchers:

:''"I can't believe it. I finally figured it out. This ... this could change everything!
:Our lurcher guardians--I've found a way to give each of them special powers!"
:;Why would you want to give a lurcher special powers?
:"To make them more effective, of course! The guardians protect the village, and now we can imbue each of them with different elemental tactics
:And the best part is that building them isn't even hard. It's easy!"
:;How do you build them?
:"Well, you see ... the husks are the same, grown from local flora. It's the guardian's guts that make it special.
:Bring me some thunderbug bellies, dew bugs, and hive seeds from outside the village, and I'll show you how to make one."''
:;I'll be back with them.

The three ingredients he asks you to find are fairly easy to get, as they are all around the clearing. You can get Dew Bugs from Rain Flowers, Hive Seeds from Porous Rocks, and Thunderbug Bellies by killing Thunderbugs. Many Dew Bugs and Hive Seeds are surrounded by Swarming Wasps: they are quite weak but can be annoying as they come in three waves. Once you defeat all 3 waves, you can search their hive to possibly find some loot. Once you have them all, return to Benduin:

:''"That was fast, but I'm not surprised! Did you find the things we need to build you a guardian?"
:;Yes. Now what?
:"Wonderful! Now comes the best part--mixing ingredients to give the guardian its powers.
:Lightning bellies and hive seeds make a fire guardian. Hive seeds and dew bugs make a wooden guardian. Lightning bellies and dew bugs, a water guardian."
:;I get to choose which type of guardian we build?
:"Yes. It'll be your guardian! Use the husk and build the one you want. Then we'll test it against the others.
:Lead it over to challenge two other guardians. Tell you what--you can even use these healing roots to give your guardian an edge."''

In front of you will be a guardian. When you examine it, you can make a guardian of each type. In three corners of the clearing are Guardian Opponents of each type. Lead your guardian to defeat any two, using the Healing Roots on it if its health decreases too much. The Healing Roots have a cooldown, but it's quite a short one. Once it has defeated two other guardians, return to Benduin:

:''"I've never seen a guardian fight like that! Incredible! You really know how to choose a champion!"
:;Thank you.
:"This day will go down in our clan's history, and you helped make it happen!
:Unfortunately, I haven't figured out how to keep the guardians under control for very long, but I'm working on it!"''


  

Quest Stages
Online:Retaking the Pass

Quick Walkthrough
# Search for the Mane.
# Find out the true intentions of the Shade.
# Close the Shadow Rifts.
# Defeat the Servant of Naemon.
# Talk to Indaenir.
# Talk to Bodring.

Detailed Walkthrough
Unobtainable 

Notes
Instructions: Add any miscellaneous notes about the quest here.--> 

Quest Stages
Online:Camp Gushnukbur

thumb|right|Fluster Fume Plant The main encampment is inside a cave, and it and the surrounding area are inhabited by Wood Orcs.

Fluster Fume Plants can be found growing within the cave during The Key and the Cataclyst.
 
Related Quests



Achievements
There is one achievement associated with this location:
 

Maps
thumb|left|A map of Camp Gushnukbur
Online:Children of Yokuda

Quick Walkthrough
# Talk to Nicolene in the Dead Wolf Inn. 
# Search for Captain Kaleen.
# Foil the Poison Plot.

Detailed Walkthrough
If you have finished Carzog's Demise in Betnikh, Nicolene can be found at the bar in the Dead Wolf Inn of Shornhelm. She will comment on your decision in Betnikh and ask for your help in tracking down Captain Kaleen. They came to town on the orders of King Fahara'jad to discretely track down a rogue spy named Naruk who wants to incite war between the Redguards and the rest of the Daggerfall Covenant. Naruk had refused to be recalled when the Covenant was formed, and instead formed his own group of radicals, the Children of Yokuda.

Meet with an agent codenamed "Sigil" by traveling to the marker just outside the city (the western gate offers slightly easier navigation). Sigil turns out to be Crafty Lerisa. She will tell you to ask the town guard for help. You also have the option to gossip with her a bit and learn a little more about Naruk.

Follow the quest marker to Captain Gogbag gro-Yashna, who will tell you a Redguard woman came through the gate, then came back around with another "shifty eyed" Redguard man, and they traveled into Shornhelm. You now have to ask around Shornhelm about Kaleen. The nearest NPC is Nirine Geric, who will tell you they went down the eastern road. Follow the road to the east, and a quest marker will lead you to Louise Pendlesmith, who directs you to Lazy Ludippe, a beggar sitting outside farther east. You can refresh his memory for 46 gold, or use the Intimidate option, if you have the Intimidating Presence passive ability. He will direct you to the abandoned house behind him.

Inside the house, a locked trap door leads to a hidden basement. Crafty Lerisa will show up again to unlock it for you. Down below, you can find The Manifesto of Make Way on the ground to your left. Captain Kaleen can be found in the small room straight ahead. In the small room to the right is an enemy swordswoman, Abante. She has her back to the door, leaning over a table which holds ''Notes on Shornhelm's Cisterns''. After dispatching Abante and rescuing Kaleen, she will tell you that she's deduced Naruk is going to poison the water below Shornhelm in order to start a war between Redguards and Bretons.

Kaleen and Lerisa will try to stop the poison while you deal with Naruk. Follow the marker north to the Abandoned Cistern. You have to flip two levers to lock the cistern gates, and kill Naruk along the way. After flipping the levers, destroy three poison barrels. Then, meet the gang back at the inn to celebrate with a drink and complete the quest.

 

Quest Stages
Online:Desperate Souls

Quick Walkthrough
#Find the  .
#Free four Argonian miners from the Soul Crystals.
#Talk to Neposh.
#Use Firesap Gel on Last-to-Water's Soul Crystal and defeat Fatestealer.
#Talk to Neposh.

Detailed Walkthrough
Talk to Neposh, an Argonian crouching next to some crates on a wooden platform by the road northeast of Emberflint Mine. He will beg for your help and tell you that his people have been taken by a Daedra called Fatestealer. Ask him what happened, and he'll elaborate that a group of raiders attacked the mine, hoping to take it from the Argonians and to enslave them to work it once more. He says that they even summoned a Daedra, but lost control over it, and now everyone, miners and raiders alike, are trapped in the Daedra's realm by the Soul Crystals lying around the mine. He suggests that you find some firesap, an Argonian gel seized by the raiders, and pour it over the crystals to make them overheat and crack. This method will release the prisoners.

You'll find a Slaver's Rucksack containing   behind a nearby tent. Take it, and enter the scamp-filled mines. Inside, you'll find several Soul Crystals growing from the ground. Pouring firesap on a crystal will cause flames to surround it, releasing the imprisoned individual. Using this method, free four Argonians from their crystal prisons before returning to Neposh, who is pleased to see everyone again - or almost everyone. Neposh's father, Last-to-Water, is still imprisoned. He tried to stop Fatestealer but was imprisoned in a crystal in the main campsite. Neposh warns you that Fatestealer will not give up her prize willingly.

Head back down towards the mine, and Last-to-Water's Soul Crystal on a wooden platform outside the main entrance. Pour the firesap on the crystal, and Fatestealer will appear to defend her prize. After killing her, the crystal will catch fire, releasing Last-to-Water, who will immediately run off to look for his son. Return to Neposh, and you'll find the father and son in the middle of an argument. Talk to Neposh and he will admit that he was actually the one who summoned the Daedra. He's very ashamed of his actions but insists that he only reached out to Fatestealer because he could not bear to see another victim fall to the raiders. He'll reward your efforts with a pair of Ashwalker's Boots and a moderate amount of gold.

Notes
Despite taking place next to Emberflint Mine, this quest doesn't actually require you to enter the delve.
 
Quest Stages
Online:The Brothers Will Rise

Quick Walkthrough
#In the vision of the past, speak with Sorcerer Nilae.
#Gather some hearts of the Nedic enemies.
#Speak to Turoni.
#Collect Essence of Wrath and Essence of Fire.
#Speak to both Sadal and Balreth.
#Begin the ritual and witness the transformation.
#Speak to Sorcerer Vunal.

Detailed Walkthrough
Sorcerer Nilae will brief you on the situation. She wants you to kill Nedic troops, take their hearts, then take the heart of their warchief, Ornskar. After you've done that, you need to meet her at the ritual altar. This task is straightforward. Kill the soldiers, kill the warchief, go to the altar. 
Next you must speak to Sorcerer Turoni. She takes the hearts and instructs you to summon and take the essence of two Daedra, as this essence is an important component for the ritual the sorcerers are planning. Balreth and Sadal will sacrifice their lives to become beings of pure elemental fury, which the Nedic army will be unable to withstand. Head over to the pavilions where Brimstone and Hatewarden are to be summoned, defeat them, and bring their essences back to the sorcerers at the ritual altar. 
After you bring back the essence, you have the chance to speak with Legate Sadal and General Balreth about their sacrifice. Sadal is hesitant to make the sacrifice, but in the end, both brothers accept the task. Your final objective is to pray at the brazier so that the ritual can proceed. The brothers will be engulfed in flame, and rise from the ashes as the Brothers of Strife; imposing juggernauts of fire and fury. You will be returned to the present day before you can witness the Nedes' destruction. 
Speak with Sorcerer Vunal about what you've witnessed, and accept your reward for aiding him in his research.

  

Quest Stages
Online:Gift of the Worm

Quick Walkthrough
# Talk to Lieutenant Belron.
# Defeat Calix Thorntongue and take his  .
# Talk to Belron.
# Collect  ,   and  .
# Talk to Belron back at the camp.

Detailed Walkthrough
Continue talking to Dajaheel after turning in the previous quest. Belron left the camp muttering about further research. Dajaheel asks you to find him and help him in any way you can.

Belron is to the west, kneeling next to some vines. Up ahead, three graveghasts are channeling a spell into a ritual circle with a figure lying in the middle. He says the skeletons keeping repeating the name "Calix Thorntongue". Belron speculates that this "Thorntongue" is in the ritual circle. He asks you to kill Calix Thorntongue and bring back his heart. An undead entity's heart is often an epicenter for necromantic energy, and with Calix's heart, Belron can learn more about what the Worms are doing.

Calix Thorntongue is behind Belron in a glowing purple circle in the center of the vines. Kill it and collect its heart, then return to Belron. He says that there is powerful magicka radiating from the organ you brought him. With more like it, he may be able to find a way to bring an end to Stral Blackthroat.

You will need to collect hearts from Uracaile the Graveborn, Kraig the Graveborn, and Odanach the Graveborn. Look at your map. Among the winding roads in Vernim Woods, there are three round stretches of road to the north, east, west and south. Uracaile is to the southeast, Kraig is to the south, and Odanach lies to the west. Your targets are all kneeling in ritual circles. Kill them, take their hearts and return to Belron back at the Pact's camp. Belron will reward you for gathering the hearts for him.
  

Quest Stages
Online:Echo Pond

It is inhabited by a solitary mammoth. Occasionally, M'aiq the Liar can be found and spoken to at the pond.
 
 
 

Achievements
There is one achievement associated with this location:
Online:Fisherman's Rest

A note can be found here, along with a corpse.
 
Related Quests

 

Achievements
There is one achievement associated with this location:
Online:Cliff Racer

thumb|right|A Stonefalls cliff racer
Cliff Racers are passive creatures that can occasionally be seen flying in circles in the skies above Stonefalls and Vvardenfell. They cannot be harmed in any way, and can be heard screeching as they fly above. Their relatives are the Cliff Strider, Cliff Darter, and Bantam Guar.
 

Notes
The Dive skill for the Warden class summons a Cliff Racer, but the model is a blue Cliff Strider.
They first appeared in TES III: Morrowind, but rather as hostile enemies. This is subtly explained by some pet descriptions, where   of Balmora says ''"I love our Bitter Coast Striders, but feel bad that they can't fly very well. So I'm selectively breeding them into a strain that, one day, will dominate the Vvardenfell skies, pursuing its prey for great distances!"'' This means that the Third Era cliff racers are a mix of racers and striders, explaining why they had become very ferocious in the future.
Online:Lion

thumb|right|A white lion
Lions are large felines found mainly in Cyrodiil, Hew's Bane, the Gold Coast, and Reaper's March.
 
   
Unique Lions
Lord Tawnlii-do, one of the two delve bosses in Claw's Strike
Desert Lion, a white lion boss in Volenfell
Seafoam, a white lion found in Anvil Castle next to the Governor's throne  
Spectral Cat, a specter conjured by Fedrasa Andrethi
Sticky-Paws, a white lion cub encountered at the Enrick's Public House in Anvil  

Variants
Desert Lionesses, variations encountered during the fight with the Desert Lion in Volenfell
Lioness, female lions, found in Bangkorai, Cyrodiil and Hew's Bane  
Spectral Lion, a lion found in Malabal Tor
Online:Daedric Titan

Daedric Titans, sometimes referred to simply as Titans, are giant, winged, crude imitations of  s created by Molag Bal. Though he created them to serve him, soon after their appearance other Daedric Princes came into possession of their own, and   even created a stronger variant&mdash;the Ash Titan. They are often deployed as the higher-echelons of Molag Bal's armies. One titan, Ozzozachar, even carries the title "Son of Molag Bal".

Unlike the dragons they were copied from, the titans have four fully-functioning limbs in addition to their wings. However, they cannot use the Thu'um, instead they have a crude imitation consisting solely of a flaming essence-drain spell. 
 

Skills and Abilities
;Fire Blast: Generates a path of flame directly in front of where it was cast. This ability deals moderate flame damage.
;Scourge Bolt: A ranged, single-target ability wherein the Daedric Titan spits a fireball at a target.
;Soul Flame: The AoE left in front of the Titan by Fire Blast.
;Swallowing Souls: 
;Wing Gust: The Daedric Titan gets down on the ground and raises its wings, then unleashes a powerful gust, dealing physical damage and staggering its target.

Locations
Dark Anchors 
City of Ash II
Maelstrom Arena
The Valley of Blades
Village of the Lost

Unique Daedric Titans
Aetherion, an ethereal Daedric Titan found in Skyreach Pinnacle
Arox the Mutilator, an Ash Titan found in The Deadlands who was cursed into a Daedrat by Valkynaz Nokvroz
The Ash Titan, a Daedric Titan that serves Mehrunes Dagon in City of Ash II
The Ash Titan, a Daedric Titan that serves as a miniboss in the Theater of Despair 
The Ash Titan, a Daedric Titan that serves as a boss in Rockgrove 
Balefire the Implacable Guardian, a Daedric Titan found in Heart's Grief
Bogdan the Nightflame, the final boss of Elden Hollow II
Iozuzzunth, a boss in Vateshran Hollows, The Wounding
Iskra the Omen, a Daedric Titan found in the Vaults of Madness
Ozzozachar, the son of Molag Bal, who can appear as the boss of a Dark Anchor
Phobbiicus, a Daedric Titan found in Ashalmawia 
Qrazgoth, an Ash Titan found in The Deadlands: Testing Grounds
Saint Olms the Just, a mechanical Clockwork Titan found in the Asylum Sanctorium 
The Scion of Wroth, the fourth boss of the White-Gold Tower 
Sormorask, a Daedric Titan found on Stirk
Telkor the Unforgiving, a Daedric Titan guarding the portal to the Planar Vortex
The Titan, summoned by Mannimarco to destroy The Valley of Blades
Titan Djanax, a Daedric Titan found at Reaver Citadel Pyramid
Uzuruz, a Daedric Titan found in the Temple District of the Imperial City 
Zandadunoz the Reborn, the boss in the Unfinished Dolmen in Wrothgar 
Zatalguch, a Daedric Titan found at Village of the Lost

Variants
Ash Titan
Clockwork Titan 
Harrowstorm Titan 
Sacrificial Summon, a Daedric Titan who can be found in Dragonstar Arena

Quests Involving Daedric Titans
 
 
 
 
 
 
 
 
 

Notes
Generic Daedric Titans were simply named "Titan" before Update 6.
Online:Frost Atronach

Frost Atronachs are Daedra composed of ice.
 

Skills and Abilities
As they are considered elite creatures, frost atronachs are immune to all forms of crowd control effects. As they are Daedric creatures, frost atronachs are especially vulnerable to Fighters Guild abilities.
;Ice Spear: A basic melee attack that does moderate frost damage.
;Ice Shards: A basic melee attack that does moderate frost damage.
;Hoarfrost Fist: The atronach swings its left arm, dealing high frost damage as well as knocking back all enemies as indicated by a red cone.
;Frozen Ground: The atronach stomps, and icicles burst from the ground as indicated by four red circles. This attack does moderate frost damage over time, and should be avoided. The player should be ready to move as soon as this attack is cast, as one circle will always appear under the player's feet.
;Chilling Aura: 

;Freezing Bash : needs to be blocked; can knock you back
;Hailstone : 

Variants
Dread Frost Atronach, bosses from Dark Anchors

Unique Frost Atronachs
Azorrinuz, a boss in Rkindaleft  
Dread Atronach, a group boss in The Vile Manse
Iceheart, a boss in Direfrost Keep
Igudhan, a frost atronach residing in Cold Cave in Vulkwasten
Nomeg Chal, a frost atronach that lives in the Chill Hollow
Nomeg Haga, the giant frost atronach of Coldharbour
Nomeg Hyril, a frost atronach inhabiting Nilata Falls
Nomeg Nulu, a frost atronach found inside the Mage's Staff
Nomeg Ozal, a frost monarch encountered during Elemental Army
Nomeg Rine, a frost atronach located at the Frozen Ruins
Nomeg Zozumiralpachar, a frost atronach dwelling in Balamath
Nunatak, a frost atronach found in the Memorial District of the Imperial City  
 
----
 A stronger Frost Atronach can be encountered as a miniboss at Celestial Rifts.