Netruk44/uesp-wiki-content huggingface dataset:
Online:Chateau of the Ravenous Rodent (place)

The estate comprises a Guesthouse, the Chateau Grounds and Gardens which include the Darkened Maze, and Sheogorath's Ancestral Manse.
 

Related Quests
 

Chateau of the Ravenous Rodent
Chateau Grounds
thumb|left|Haskill in a boat
 

Chateau Guesthouse
Chateau Guesthouse|thumb|left
 
Chateau Gardens
Chateau Gardens|thumb|left
 
The Darkened Maze
The Darkened Maze|thumb|left
 
Ancestral Manse
Ancestral Manse|thumb|left
 
Master Bedroom
Master Bedroom|thumb|left
 

Maps
 
 

Gallery
Online:The Thief (Mundus Stone)

Activating the stone will grant you the permanent blessing of increased critical chance.  This will last until you activate another Mundus Stone, which will replace it.

 
 
 
Patch Notes
 
 
 

 
Gallery
Online:Goat's Head Oasis

Myrkwasa Dolmen is located in the northern half of the oasis.
 
Related Quests
thumb|The northern end of the oasis
 

text-bottom|32pxWayshrine
thumb|left|Goat's Head Oasis Wayshrine '''Goat's Head Oasis Wayshrine''' (link=#Wayshrine|20px  XP) is located at the northwestern end of the oasis, at the bottom of the steps to Tu'whacca's Throne.
Online:Red Rooks

The   are a band of rogues based in the Glenumbra region. They have overrun the town of Crosswych and formed an alliance with the Bloodthorn Cult.
Online:Loose Tooth Lodge

Residents

  This person only appears here after you have proceeded far enough in the quest Farsight.
Online:Stonetooth Market

Vendors and Stalls
 
   
   
   
   
Gallery
Online:Lagabul's Larder

Merchants
Lagabul
Online:The Bank of Betnikh

A safebox with a master lock can be found on the platform.
 
Vendors
Olfim gro-Grazob
Lore:Maraya

, dubbed the Jewel of  , was the eldest daughter of King   and Za-Rifah, and sister to Lakana and Crown Prince Azah.  She was wed to King   to cement a trade agreement between   and  , bringing great prosperity to the two states. However, the move drew the ire of King Ranser, who felt betrayed as Emeric had planned to marry his daughter Rayelle. Maraya and Emeric's wedding took place in the spring of  , followed by Ranser's surprise attack on   that culminated in  . He was ultimately defeated and the Greater   formed.    

See Also
For game-specific information, see the ESO article.

References
Online:Winvale's Winsome Loom

thumb|right|Interior
 
Related Quests


Quest-Related Events
Blood and the Crescent Moon
You must ask Kareem about some items on the list you found. He tells you about the cloak.
Forgotten Ancestry
Harald Winvale returns to work at his father's store after this quest is complete.
Residents
Kareem Winvale
Harald Winvale*
 Appears at this location after Forgotten Ancestry is complete.
Online:Aldcroft Anvil & Armor

An advanced safebox can be found in front of the forge.
 
Residents and Merchants
Evangeline  
Ghani at-Halma  
Kylian Garick
Online:Dockside Green

There is a simple safebox on the back of Ugduk's cart.
 
Merchants and Stalls
 
   
   
Wine-For-All
Online:Lionguard Camp Market

Merchants and Stalls
 
   
   
   
   
   

Residents
Online:Mages Guild (Aldcroft)

A copy of ''Glenumbra's Towns and Cities'' can be found in the Mages Guild's tent. An advanced safebox can be found in front of Virgile Celiane's cart.
 

Related Quests


Residents and Merchants
 
Fahurr  
Mardina  
Sanas Hlaalu
Online:Swiftsteed Stables

The Lion Guard camp is nearby. A simple safebox is in one of the stalls to the right.
 
Residents
Snukh  
Squire Nicolas
Online:Lizard Racing

Quick Walkthrough
# Talk to Dulan and choose a lizard.
# Watch the race.
# Return to Dulan.

Detailed Walkthrough
You can pick the one on the left, in the middle or on the right. The Blue Lizard is the one on the right.
 

Notes
Despite Dulan asking for your bet, you neither bet any money nor receive any winnings for this quest.
Completing this quest (for the first time) will count towards the Adventurer quest achievement, but will not count towards the Reaper's March Adventurer achievement.
 

Quest Stages
Online:Ebony Ore

Ebony Ore is a rough-textured ore of dark gray color. It can be found in any zone by characters with Rank 5 in the Metalworking passive or character level 46 to 50. When mined, a node yields three to four samples of the raw material, Ebony Ore, which can be refined into seven to ten Ebony Ingots once ten ore samples are collected. Ebony Ingots are used for crafting pieces of heavy ebon armor and weapons at any blacksmithing station. In order for you to create ebony gear, your Metalworking ability has to be rank 5.
Online:The Mage

The Mage may refer to one of several things:

The Mage (Celestial), an NPC
The Mage (Mundus Stone), a Mundus Stone
The Mage (champion), a set of three Champion constellations
Online:Star-Gazer Herald

Star-Gazer Heralds are Imperials who reside in the capital cities of each alliance: Elden Root in Grahtwood, Wayrest in Stormhaven, and Mournhold in Deshaan. They will offer you access to Craglorn and free transport to Belkarth as part of the related quest.
 
Related Quests


Dialogue
:"Doom has come to Craglorn! The stars have vanished from the sky! 
:Will no one listen? Will no one help?"
:The stars have vanished? What are you talking about?
:''"I'm an initiate in the Order of Star-Gazers. We study the stars and their influence on Tamriel.
:Not long ago, we noticed irregularities in three of the star signs. Shortly thereafter, strange armies overran Craglorn."
:How can I help?
:"One of our order, Hara, is leading our efforts to stop these attacks. But we're not warriors.
:This cart will take you to Belkarth, in Craglorn, where you can speak to her personally. Please, help us."
:Very well. I'll aid you as best I can.'''
Online:Memory of Overseer

Memory of Overseer is a vision from Ja-Reet's memories of being a slave on Vvardenfell. The Overseer is Feyne Vildan's father, and disapproves of Ja-Reet's relationship with his daughter. While traversing Ja-Reet's memories, you are to say what should have been said on the day the memories take place. 
 

Related Quests


Quest-Related Events
Speak with him at the short summit of the xanmeer ruins north of the village's graveyard.
:''"Ja-Reet, I've seen you talking to my daughter without bowing your head. Never do that again!"
:I will talk to her when and how I please.
:"Is that how you address your master? You're a slave! If you look at Feyne again, I'll put your eyes out. Do you understand?"
:We love each other. You can't stand in our way.
:"Why, you scaly little piece of …. You'll suffer for this!"
:Feyne and I belong together, whether you like it or not.'''
Online:Spirit of the Hist

The Spirit of the Hist is a part of the Hist that can be perceived and aided by mortals with the help of lanceata pholiota mushrooms. It appears while retrieving Ja-Reet's spirit, and allowing him to reconcile with his past.
 

Related Quests


Quest-Related Events
It will speak with you as you make progress in the dream. As you drift off to sleep:
:Spirit of the Hist ''"Seek Ja-Reet's memories. Say what should have been said."

After settling the first memory:
:Spirit of the Hist "Memories remain tangled. This weakens our roots."

After settling the second memory:
:Spirit of the Hist "You've untangled memories. The Hist blesses you."

After settling the third memory:
:Spirit of the Hist "Come. Meet me beneath the Hist tree."''
 
Speak with it at the base of the Hist tree, across from Ja-Reet's Hut.
:"Pain opens the door to corruption, separating body and spirit. Healing cannot be complete while the   lurks nearby."
:Who are you?
:''"I am part of the Hist, a part you can perceive and help. Carethil of the Dominion steals my memories and weakens my fibers, using Ja-Reet's fragile new connection to reach me."
:What must I do?
:"Stop Carethil! He enters the Hist through Ja-Reet's mind to take my memories. Carethil's treachery will kill me, and my children will suffer. I will send you down to the Hist's roots. Kill Carethil, and save Ja-Reet."
:I'm ready.'''

It then sends you beneath the roots of the Hist.
Online:Best of the Best

Quick Walkthrough
#Speak with Steady-Hand north of Fort Amol along the banks of the river.
#Shoot 9 Darkwater Rabbits in one minute.
#*Alternatively, speak with Vurila Llethan to obtain exploding arrows, and shoot a nearby rabbit when Golden Jack runs past.
#Return to Steady-Hand for your reward.

Detailed Walkthrough
A Hunting Contest
Across the river to the north of Fort Amol, a group of hunters can be found. Steady-Hand boasts that he is the finest hunter in Eastmarch, and challenges you to beat his time by killing twelve rabbits in under a minute or to slay Golden Jack. No matter which option you decide to attempt, you will need to use a special Hunting Bow for your kills to count.

A Dozen Rabbits
If you choose to attempt the time trial, you will need to shoot the unique Darkwater Rabbits found nearby. The radius is quite large, extending west from Fort Amol's bridge to where the river bends north. The timing can be tight, and a bear may spawn nearby and interrupt your hunt. Due to their small size, the rabbits can be difficult to aim at; turning off grass display in the game options can alleviate this problem. Although the rabbits respawn relatively quickly, this quest becomes exceedingly difficult to complete in groups or while other players are attempting it. If you fail, return to Steady-Hand to try again.

Golden Jack
Golden Jack is a unique rabbit that runs a circuit around the hunting grounds. He is particularly fast, and can easily be identified by his golden aura. No matter how many times you shoot at Jack, he is impossible to hit. In order to kill him, you must speak to Vurila Llethan, who will offer you exploding arrows to use. After this, you must shoot a Darkwater Rabbit with the Hunting Bow when Golden Jack passes nearby.

Master Hunter
After completing either of the hunting challenges, return to Steady-Hand for your reward. He will begrudgingly award you with Steady-Hand's Shot Brace, along with gold and experience. 

Quest Stages
Lore:Shad Astula

was a school of   in  , located near the city of  . Initially founded by and for the   and blessed by the  , during the  , the academy opened enrolment up to train the wider  .  Although focused primarily on the arcane arts, its students were also educated in writing, leadership, and military strategy in preparation for assuming leadership roles in the Pact and Great Houses.   The entrance requirements and curriculum were infamously rigorous, but resulted in high-quality graduates produced in half the time of a traditional   education.  

The academy was built on the foundations of much older buildings, and some of the underhalls, such as the library vaults, were still in use during the  .  Students were ferried between Mournhold and the school by a     who owed the academy a substantial debt and was consequently bound to serve as a boatswain.  

Students at Shad Astula learned from master mages in a highly permissive and experimental environment, designed to weed out the weak and rapidly enhance the skills of the strong.  The curriculum divided the magical arts into schools, such as   and  , which was a novel approach at the time that would quickly be adopted by the Mages Guild.  Students who graduated from the academy were given a pin, with those who completed their master exams being gifted a timepiece by the Arch-Mage.   Student use of   and strong alcoholic beverages were banned, with instructors suggesting students limit themselves to   if they wished to decompress. The alcohol ban did not extend to teaching staff. 

In  , Shad Astula was under the leadership of   when it was attacked by the   during an attempted takeover led by General Darvasen, Valeyn's disgruntled former assistant who was expelled for experimenting on students.    was able to stop the Maulborn and free students enslaved by the ancient   relic known as the  .  
 
See Also
For game-specific information, see the ESO article.

References
Online:Fighters Guild (Crosswych)

It is located beside the town smithy, Iron Mine Arms & Armor. The training ground is equipped with an archery range, a training dummy and two weapon stands that can hold leveled bows. If you collect free weaponry, make sure to check around crates and barrels situated near the training dummy. Inside those containers there can be provisioning ingredients or random pieces of armor. 

Two recruits, Dulasha and Gustave Maucroix can be seen here honing their archery skills under the supervision of the hall steward. Octin Murric is watching the guild members from afar, thinking about joining the ranks.

 
Residents
Dulasha
Gustave Maucroix
Kalad  
Octin Murric
Sergeant Magarakh
Online:Iron Mine Arms & Armor

Residents and Merchants
Celiane Laelippe  
Evinn Chrirnis  
Nilenir Tree-Killer  
Suriel the Smith
Online:Menoit's Emporium

It is a one-room cottage in the southeastern part of the settlement. The magister of the Mages Guild can be found outside, near the entrance. Inside there is a cooking fire, an alchemy station and an enchanting table, all available for crafting. A single bed is tucked in a corner, behind the folding screens. A bookshelf contains a copy of Witch Cults of Northern High Rock. Several containers found in the room can hold provisioning ingredients. There are also three cabinets, a dresser and a trunk. All three vendors can be found here, working, sweeping floors or practicing spell casting. 
 

Residents and Merchants
Fabrice Menoit  
Janona Alielle  
Petrille Menoit  
Plays-With-Fire  

Notes
This building is marked on the in-game map as a store, rather than a Mages Guild.
Online:Gestor's Fine Goods

Residents
Emabeth Gestor
Idaron Virane
Vincein Gestor
Online:Saddle and Stirrup

Residents
Leana Cantillon
Online:Crosswych Inn

Residents and Merchants
Online:Alcaire Stables

Residents
Deryvyra Bienena  
Urok
Online:Mages Guild (Alcaire Castle)

It is situated near Alcaire Stables, around a well. The camp is equipped with a tent, an alchemy station and an enchanting table. In the tent there can be bottles with either alchemical ingredients or brewed drinks. A weapon stand found near the tent can hold leveled, freely available staves. If you stay long enough, you can see Journeyman Edric practicing different spells. 
 
Residents and Merchants
Grash  
Journeyman Edric
Narivys Sadreno  
Rolerandur
Online:Alcaire Marketplace

Merchants and Stalls
 
   
   
   
   
   

Residents
Online:Old Goat Inn

thumb|right|The Old Goat Inn during the ON:The New Life Festival|New Life Festival A safebox can be found behind the bar.

 
Related Quests


Residents
Ahmaron
Alverine
Ama Loche
Bernadette
Borzog
Capucine
Emoryan
Francynak
Gepelem
Gordyn Bachand  
Handyn
Lion Guard Soldier
Marthe Lemonds  
Matilda Lemonds  
Safrid Tent-Builder
Lore:Gyldenhul Barrow

Gyldenhul Barrow is a Nordic ruin located on  , along  's  .

Like the other barrows on the island, Gyldenhul was built by ancient Nords. Several corpses encased in   were interred in the barrow, a practice dating back to the early    or the late  .  The famous pirate captain   claimed the barrow as his tomb, and sealed himself inside with his treasure when he neared the end of his life. He also ordered for his   to be scattered around Solstheim and buried, along with the key to his burial chamber. 

Gyldenhul was discovered in the late   by a shipmaster named  . He obtained a key to unseal the ruins and learned of the great treasure within. Thormoor was later cursed with eternal wakefulness by   circa  . The   helped lift his curse, and in return Thormoor revealed the barrow's location. The Nerevarine then looted the first chamber,  although the ruin's interior was hidden behind a Stalhrim case and left untouched. 

Despite being cleared out, the legend of Haknir's treasure persisted for centuries, and Gyldenhul came to be known as the "single richest treasure trove in all of Solstheim". In  , the   of the island began searching for the buried armor pieces to gain access to the barrow. An adventurer made it into the first chamber and locked the entrance behind him to escape the reavers, only to find it devoid of treasure and subsequently die within.  The Last Dragonborn learned of the treasure hunt and took the uncovered armor from the reavers along with a key to the barrow. After mining through the Stalhrim barrier, the Dragonborn looted the remainder of the ruin's treasure. Haknir's spirit sensed the intrusion and barred the exit, forcing the Dragonborn to enter the burial chamber and defeat the ghosts of him and his crew to escape the ruins.  
 
Gallery
 

References
Online:The Anvil & Pauldron

Three different vendors can be found inside the craftworks; a blacksmith, clothier, and leatherworker. A crafting station for their profession can be found by each vendor, meaning that there are two blacksmithing stations and a clothing station in the building. 

Geraud Maviniele works at the smithy. Two other people can be found in the crafting hall; the Dunmer noble, Turril Omalor and Dalen Steelhand. 
 
  
Residents and Vendors
Dalen Steelhand
Frikkhild Coldheart  
Geraud Maviniele
Idesa the Trim  
Rogar Tanner  
Turril Omalor
Arena:Granitehall

The ruler is Duke Fenrald. Its rival is Oakwood. Karthwasten Hall also has a rivalry with Granitehall.

Granitehall has road connections to Karthwasten Hall and North Keep.
 

Locations
Arena:Black Moor

The ruler is Lord Torben. Its rival is North Keep.

Black Moor has road connections to Whiterun and Riverwood.
 

Locations
Arena:Riverwood

The ruler is Lord Asgens. Its rival is Nimalten City.

Riverwood has road connections to the Imperial Province, Whiterun, Oakwood, and Black Moor.
 

Locations
Online:The Nature of Fate: Part Two

Quick Walkthrough
# Talk to Hadoon.
# Kill the duneripper Istraga.
# Talk to Hadoon again.

Detailed Walkthrough
 
  

Quest Stages
Online:Sarase

Sarase is the spirit of a Kothringi woman who lived at Zuuk. She was married to a man named Shul, who tried and failed to convince her to flee Zuuk. She was eventually killed by the  . Her spirit was later bound and interrogated by the Aldmeri Dominion, who were searching for an Ayleid keystone that could be used to access a hidden power in the ruins of Loriasel; the spirits of Lleram and Dethrel were subjected to the same treatment.
 
Related Quests


Quest-Related Events
When freed, she says:
:Sarase: "Divines bless you!"

She then fades into wisps of smoke. At the end of the quest, Sarase and the other two spirits will reappear to restore Drillk's memories. During the process, she'll implore him, "Drillk! Remember your duty!"
Gallery
Online:Dethrel

Dethrel is the spirit of a Kothringi man who was killed by the   at the ruins of Zuuk. His spirit was later bound and interrogated by the Aldmeri Dominion, who were searching for an Ayleid keystone that could be used to access a hidden power in the ruins of Loriasel; the spirits of Sarase and Lleram were subjected to the same treatment.
 
Related Quests


Quest-Related Events
thumb|right|A statue of Dethrel encountered during the quest
When freed, he says:
:Dethrel: "They kept asking the same questions over and over."

He then fades into wisps of smoke. At the end of the quest, Dethrel and the other two spirits will reappear to restore Drillk's memories.
Online:Lleram

Lleram is the spirit of a Kothringi man who was killed by the   at the ruins of Zuuk. His spirit was later bound and interrogated by the Aldmeri Dominion, who were searching for an Ayleid keystone that could be used to access a hidden power in the ruins of Loriasel; the spirits of Sarase and Dethrel were subjected to the same treatment.
 
Related Quests


Quest-Related Event
thumb|right|A statue of Lleram encountered during the quest
When freed, he says:
:Lleram: "They wanted to know about the keystone. I told them nothing!"

He then fades into wisps of smoke. At the end of the quest, Lleram and the other two spirits will reappear to restore Drillk's memories.
Online:Kedis

Kedis is a Kothringi residing in Stillrise Village. She can be found with Erunassur, and has no unique dialogue. During the related quest, she can later be seen in her undead skeleton form.
 

Related Quests
Online:Erunassur

Erunassur is a Kothringi residing in Stillrise Village. He can be found with Kedis, and has no unique dialogue. He can later be seen in his undead skeleton form during the related quest.
 

Related Quests
Online:Eral

Eral is a Kothringi residing in Stillrise Village. He can be found with Dussir, and has no unique dialogue. He can later be seen in his undead skeleton form during the related quest.
Online:Dussir

Dussir is a Kothringi residing in Stillrise Village. He can be found with Eral, and has no unique dialogue. During the related quest, he can later be seen in his undead skeleton form.
Online:Ababael

Ababael is a Kothringi residing in Stillrise Village. He can be found with Lunutli, and has no unique dialogue. During the related quests, he can later be seen in his undead skeleton form.
Online:Mounts

----
Mounts are almost essential for crossing the vast expanses of Tamriel in good time. They have an additional sprint function that further decreases travel time. Several mounts are available for purchase with in-game gold or Crowns, and others are acquired through Crown Crates. Some mounts can also be earned by completing achievements. When your character reaches level 10, your level reward will include a sorrel horse.  

Mounts can be horses, guar, kagouti, senche, camels, wolves, bears, elk, Dwarven spiders, or nix-oxen. In addition to their general species, some of them are even daedra or undead.

You can train your character's Riding Skill every 20 hours at stablemasters, or as often as you like via the Crown Store, to receive a bonus to speed, inventory space, or stamina (up to the maximum of 60 points in each stat). The bonuses are permanent and cumulative, and are bound to the character rather than the mount, making the different mount types cosmetic. Three visual upgrades can also be applied to your mounts by increasing these stats. For more information, see Riding Skill.

Mounts cannot die, but you will be forced to dismount if they receive enough damage. To change mounts, bring up your Collections window, click Mounts, and select the one you wish to use. Mounts have a default name when bought, and this can also be changed in Collections. Mounts can jump, but only while moving. Attempting to jump without moving will cause the mount to perform an animation, as detailed on the mount type pages listed below. The size of your mount is scaled to match your character's height, resulting in mounts becoming larger when used by taller characters.
 
 

Deprecated Mounts
Prior to Update 6, horses were the only available mounts and different horses had different stats. Stats were merged into Riding Skill on a per-character basis in Update 6, and horses became cosmetic only with no individual benefits.
Lore:Molag Grunda

Molag Grunda is a powerful Winged Twilight. She is the daughter of  , although it is unclear what this relationship means to the  .  She has been described as being sarcastic and rude. 

Molag Grunda was once charged with guarding the path across the Chasm of  , which divides the   and the   from the  .  She was known to be a cruel mistress, and the   sent to serve at her court were never happy with their assignment.  She kept a pet flesh atronach named Tiny for protection. 

The need to defend the Chasm's crossing grew when the   was constructed by the   in the Fist of Stone circa  , making the region's protection essential to proceed with Molag Bal's attempted   with  .  In   an invasion force from   came to Coldharbour to end the Planemeld, assembling in the  .  The invaders attacked the Chasm to secure passage to the Endless Stair, and Molag Grunda was slain in her gatehouse along with Tiny. 

Some time after this, Molag Grunda came to Tamriel, where she consorted with a lowly frost atronach named  .  They made their lair in the uncharted cave of  , in the   of  . Molag Bal was not pleased with this match, and in   he sent the   to kill them in return for a   cure.  Molag Grunda's soul then returned to  , where she and her lover were punished by Molag Bal.  

Gallery
 

References