Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Detect Animal

Causes you to detect all living creatures in the vicinity. They will show up on your map as small red circles. The Magnitude is the maximum range of detection. This spell will not detect NPCs, only creatures (one possible method of detecting NPCs is to use both Detect Enchantment and Detect Key, as many NPCs are carrying either enchanted items or keys, but this is by no means a guarantee).

Related Effects
Detect Enchantment, Detect Key

Alchemy Ingredients
The following alchemy ingredients can be used to make a potion of Detect Animal:
Alit Hide
Ampoule Pod
Bloat
Ectoplasm
Horker Tusk
Morrowind:Resist Corprus Disease

This effect decreases your chance of catching Corprus Disease by M%.  However, since your chance of catching Corprus Disease is exactly 0, this effect is completely useless.  The only way to catch Corprus is during the Sixth House Base mission on the Main Quest, and no amount of resistance will protect you from it, since it's a scripted effect, rather than a standard disease.  The only known purpose of this effect is that after you are cured of Corprus, this effect appears to let you know that you are now "immune" to Corprus, never mind that there was never any chance you could catch it in the first place. Even so, there is at least one spell in game that makes use of this effect. This would seem to suggest that the designers had originally intended it to be possible for player characters to contract this disease without proceeding through the main storyline, and was thus removed for instability issues.

Related Effects
Cure Corprus Disease
Corprus
Weakness to Corprus Disease
Morrowind:Corprus

This effect is given by catching the Corprus disease. When included in a spell with other effects, it causes some of the other effects to strengthen over time. On its own, it does not actually do anything, the actual effects of Corprus are represented by their respective effects, like any disease.

After contracting corprus as part of the Main Quest, it will be accompanied by several Drain Attribute effects which will lower your Willpower, Intelligence, Personality and Speed, as well as Fortify Attribute effects which will raise your Strength and Endurance. These effects all start off with a magnitude of 1, but will increase in magnitude over time until you cure yourself. Each time the disease increases in magnitude, you will receive a popup message: "Your case of Corprus has worsened."

NPCs will react with fear and disgust towards you when you are infected with the disease. There are only two ways to contract this disease—during the Sixth House Base quest for the Main Quest, which is completely unavoidable, and searching Tanusea Veloth's body during the Disease Carrier quest. You can only cure yourself of the disease if you contract it during the Sixth House Base quest, and there is only one way to get rid of it—complete the Corprus Cure quest immediately afterwards. You cannot cure the corprus contracted from Tanusea.

Notes
Despite what Divayth Fyr says about Corprus making its victims immune to other diseases, it is still possible to contract other diseases while afflicted with Corprus.  You only receive immunities to disease after drinking Divayth Fyr's potion.
It's worth noting that you can still catch common diseases with Weakness to Common Disease even after you receive 100% Resist Common Disease from the Corprus cure. This is helpful if you want to become a Vampire and/or Werewolf later on.

Bugs
 
 
 

Related Effects
Cure Corprus Disease, Resist Corprus Disease

See Also
Corprus Exploit — How to obtain high levels of Strength and Endurance before curing the disease
Morrowind:Cure Corprus Disease

This effect, if it were available, would cure you of Corprus disease. There are two ways to acquire the disease, one during the Sixth House Base quest during the Main Quest (which is completely unavoidable), and by searching Tanusea Veloth's corpse during or after Disease Carrier. Neither of these are "curable" during the game, the "cure" during the main quest only removes the bad effects of the disease, and there is no cure for the disease caught from Tanusea's corpse. 

Related Effects
Corprus
Resist Corprus Disease
Morrowind:Vampirism

This effect is given by becoming a vampire.  It does not actually do anything beyond altering your appearance to look more vampire-like - the actual effects of being a vampire are represented by their respective effects like any disease.  You can only acquire it by catching Porphyric Hemophilia from a vampire and then resting 3 days later without curing it.  You cannot cure yourself of vampirism once you catch it, except by doing the Cure for Vampirism quest.

Related Effects
Sun Damage
Cure Common Disease
Fortify Attribute, Fortify Skill, Absorb Health, Resist Paralysis, Resist Common Disease, Resist Normal Weapons

Alchemy Ingredients
One alchemy ingredient has Vampirism as an effect - Vampire Dust. However, since there are no other ingredients with this effect, and since it's not the first effect, there is no way for it to ever affect you.  Consuming Vampire Dust has no effects related to Vampirism.
Morrowind:Invisibility

Causes the target to become completely invisible and undetectable for the duration of the spell. Activating anything, such as talking to or attacking somebody, picking up an item, opening a door or container, or any other action other than just moving will cancel the spell. Your Sneak skill is irrelevant when invisible.  You are completely undetectable unless you activate something.

Notes
Invisibility can be used to bypass hostiles in a dungeon, the Corprusarium for example. In such a case, running or fortifying your speed is recommended to get you where you want to go before the effect expires. Note that opening closed doors between you and your destination will cancel the effect.
Invisibility is a viable alternative to Sneak for stealth-related quests. When used during assassination quests, it can ensure that you get the first strike. Bear in mind that your attack is not undetectable; you may still incur a bounty for assault or murder.
Some players prefer Chameleon, which is not cancelled when activating anything. On the other hand, however, Invisibility makes you completely undetectable.
A constant effect Invisibility enchantment simply extends the duration indefinitely; the effect still ends if you interact with anything. You'll need to take off the constant effect item and put it back on to become invisible again.
Players interested in experimenting with Invisibility may want to try the Shadow birthsign, which grants a free and infallible 60-second invisibility spell once each day.
When invisible, you can bump into creatures and NPCs without being detected. You can use this mechanic to nudge stationary NPCs around. This does not work for roaming NPCs.

Related Effects
Blind
Chameleon

Alchemy Ingredients
The following ingredients can be used to make a potion of Invisibility:
Bittergreen Petals
Diamond
Lloramor Spines 
Wolfsbane Petals
Morrowind:Chameleon

Causes the target to become partially transparent and blend into the background for the duration of the spell. This has three effects:

If the Magnitude of the Chameleon effect is high enough, no object will be able to spot you under various conditions, seemingly based on Fight rating. 75% Chameleon seems to be sufficient to walk right past hostile NPCs without issue.  
If you are Sneaking, the magnitude of all current Chameleon effects is added to your chance to successfully Sneak (after all other factors, including distance). Note that even if you fail your Sneak Check, the enemy may still fail to notice you due to the first effect.
If you attempt to talk to an NPC, that NPC might not see you. In this case, they will immediately disengage the conversation and lose 5 Disposition. The chance of this happening is equal to  

Since this is not a true Sneak effect, the target may move at a normal speed. If you are under a Chameleon effect and attempt to talk to an NPC, you will initiate dialogue as normal rather than attempt to pickpocket (unless the NPC cannot see you, as listed above).

Notes
While Chameleon is listed as a percentage, it mechanically does not work as such.
Unlike Invisibility, Chameleon effects will not wear off by interacting with objects, talking to NPCs, casting Spells, etc.
Blind effects can be used in conjunction with Sneaking and Chameleon to further lower the chance that a target will see you. Be warned, however, that a Blind spell is considered a hostile action, so it will initiate combat with any targets you are trying to avoid.
If you are struggling to speak to an NPC, make sure you are talking from the front and don't use too strong a Chameleon effect.
Many enemies will flee if they lose sight of you during combat. A Rally or Calm spell may come in handy in these situations.
Strong Chameleon effects can be used to approach hostile NPCs and initiate conversation before they initiate combat. This allows access to services from NPCs that would normally attack you on sight, such as Qorwynn, the master Enchant trainer. Due to the chance that NPC will not see you and their disposition drop further, it is more effective to use Calm than Chameleon for this purpose. Regardless, it is suggested that you raise the Disposition of any such NPC to a high enough level that they won't attack you again as soon as the spell effect ends.
Ghost NPCs in the game are transparent because of a special 'Ghost Ability' which is simply a 50% Chameleon effect.

Related Effects
Invisibility
Blind
Morrowind:Blind

Causes the target's vision to be obscured, making it harder for them to see. The Magnitude is the degree of blindness. At 100%, they will be completely unable to see anything. However, as a hostile effect, they will still try to find and attack you. If you are within melee range, they may still be able to attack and hit you. If you attack a blinded opponent, they may attempt to flee. A blinded object (should) have a lower hit rate and a decreased ability to spot sneaking targets.
 

Notes
When the player is affected with 100% Blind the screen turns black.
Raising your monitor's brightness and gamma (not the game's) can help if you're the victim of a Blind spell.
While Blind affects the player's vision itself, it does not turn off the Mini Map.
Resist Magicka effects deter Blind's effect. One such example is on the Boots of Blinding Speed, which can be worn from the beginning without complete blindness if the wearer is a Breton or an Orc due to their natural resistance to magic.

Bugs
 
 

Related Effects
Night-Eye, Light
Chameleon, Invisibility

Alchemy Ingredients
The following alchemy ingredients will give you the Blind effect:
Durzog Meat 
Bristleback Leather 
Since there are only 2 ingredients with this effect, all you need to be sure of is not to use both of these together in any potion (not likely, since they don't share any other effects). The only thing to be careful of is not to eat Bristleback Leather straight, since it is a first-effect ingredient.
Morrowind:Sound

Creates a distracting noise in the mind of the target, decreasing their chance of successfully casting spells by M%.

Notes
Sound has a couple of advantages over Silence. Firstly, it always affects the target, whereas Silence can be resisted by Willpower, like Paralyze. Secondly, an enemy affected by Sound will still try to cast spells, meaning they'll waste their magicka every time that they fail to cast them. An enemy affected by Silence, on the other hand, won't try to cast spells at all, and as soon as the Silence effect wears off they'll have plenty of magicka to start casting them again immediately if you haven't had time to kill them. 
Sound also has disadvantages compared to Silence. High strength Sound spells are not as magicka-efficient as Silence spells, and unless you use an expensive 100% Sound spell, enemies will still have some chance of firing off dangerous spells at you. 
Other methods of dealing with hostile spellcasters exist, and are usually more efficient in terms of magicka. For example, Damage Magicka or Damage Intelligence are more direct. Of course, these assume you are skilled in Destruction.

Related Effects
Silence
Damage Magicka, Drain Magicka, Absorb Magicka
Blind, Chameleon, Invisibility
Paralyze
Morrowind:Silence

Prevents the target from casting spells for the duration.

Notes
The Paralyze spell has the same casting cost as Silence.  Since Paralyze is equally effective at preventing spellcasting (along with everything else), this is usually the preferred option.  (Though some enemies, most notably vampires, are resistant or even immune to paralysis.)

Related Effects
Sound
Paralyze
UESPWiki:Deletion Review/Oblivion:About

This page was proposed for deletion by FMan on January 7th, with the reason: 
:This page is oblosete. Nothing links here. No useful content. 
However, this page has a substantial page history (32 modifications by 17 different editors, going back to Feb. 24, 2005).  Therefore, this is not an "uncontroversial" deletion that can be done via the proposed deletion process; a full deletion review is required before this page can be deleted. Does anyone else have any opinions about this page? --Nephele 19:36, 31 January 2007 (EST)

 
Keep Do not see how this meets the criteria of not providing useful information, lack of anything linking here is not a listed criteria for deletion, and would have been more easily fixed than starting the deletion process. Jadrax 13:31, 3 March 2007 (EST)
Keep Provides information. Can be linked to. No real problems. -- (talk &middot; edits) 20:27, 27 March 2007 (EDT)
Keep This is a great intro to Oblivion if you don't mind a few spoilers. --Teal 21:09, 25 September 2007 (EDT)
UESPWiki:News/Fan Interview

Fan Interview --  ===

:The good folks at Bethesda have decided to answer a Fan Directed Interview on Shivering Isles, Oblivion, and TES in general. The group that's organizing the interview is currently taking questions from a thread on the Official Forums. This is your chance to ask any questions about upcoming TES games, lore, and anything else that you really want to know. This is the Fourth Fan Interview that Bethesda has agreed to complete; the first, second and third ones are all available.

:Update: The Interview has been written, and sent off to Bethesda. It ended up with 28 questions, which can be found here.

:Update: The Interview has been completed, and can be found at .
Morrowind:Sterdecan's Farmhouse

thumb|right|The interior of the farmhouse
Sterdecan has a reputation for helping slaves on the run.
 
People
 


Related Quests
House Hlaalu


Miscellaneous
Shadowkey:Skyrim Sympathizer's Map

Quick Walkthrough
# Talk to Tanyin Aldwyr outside Earthtear Caverns.
# Find and retrieve a map from inside Earthtear Caverns.
# Return to Tanyin Aldwyr for a reward.

Detailed Walkthrough
A Skyrim Knight
Outside Earthtear Caverns is a female knight named Tanyin Aldwyr. She will tell you that she was meant to be meeting some friends in Earthtear Caverns, but has found them overrun with Vermin. She is looking for a map, which she believes may be hidden in the caverns, and will pay you to retrieve it.

Finding the Map
The map is in the east section of the caverns. Once you have crossed over the bridge follow the corridor south and then west to find a chest, which has the map inside it.

Handing in the map
Tanyin Aldwyr will pay you for the map, compliment your bravery and say she is leaving for Dragonstar via Snowline, where you may meet again.

Notes
Tanyin Aldwyr claims she cannot go into the caverns herself, as she needs to wait outside to warn another friend she is expecting about the vermin.
Morrowind:Remove Curse

This effect negates the effects of a curse on the target. Despite this effect appearing in the game's manual under "Restoration", there are no spells or items enchanted with this effect to be found in the game. And there are no curses in the game either, so this effect is essentially useless anyway. However, some mods may add these, so this may be of relevance to them.

Related Effects
Dispel
Cure Poison, Cure Paralyzation
Cure Blight Disease, Cure Common Disease, Cure Corprus Disease
Morrowind:Cure Poison

Dispels any long-duration Poison effects currently affecting the target.  Instant-damage poison effects cannot be stopped, and health lost due to poison damage is not restored.

Notes
This effect has relatively limited use, since most Poison effects are instant or have a very short duration. An example of a rare situation where a Cure Poison spell can be effective is in Bamz-Amschend, beneath Mournhold. There are several poison traps and spells there which have a long duration, they can potentially become fatal for characters exploring the ruin.

Another potential use for potions is when fighting Daedroth, which use the powerful poisonbloom spell to great effect.

If you are using Ring Of Toxic Cloud and it's effect gets reflected on you, the only way to remove the effect is to Cure Poison since Dispel does not work on effects from items.

Related Effects
Poison
Dispel
Resist Poison

Alchemy Ingredients
The following alchemy ingredients can be used to make a potion of Cure Poison:
Black Lichen
Ghoul Heart
Meteor Slime
Rat Meat
Raw Ebony
Roobrush
Scathecraw
Scrib Jelly
Morrowind:Cure Blight Disease

Removes the effects of Blight Diseases from the target.  This effect is absolutely vital to have if you explore the Ashlands, Molag Amur, or Red Mountain regions, as blighted creatures are common there, and some Blight Diseases can be quite debilitating.  (Black-Heart Blight in particular can stop you dead in your tracks by reducing your Strength and causing you to become over-encumbered and unable to move without abandoning gear.)

The free spell Vivec's Touch combines Cure Blight Disease and Cure Common Disease, and has a casting cost less than 1/10 what it should require, but is an on-touch not on-self spell.  An on-touch or on-target Cure Blight Disease is required for curing blighted Kwama Queens is some quests, though it has no apparent effect against blighted enemy creatures or their corpses, nor against non-hostile blighted Kwama Workers.  Sorry, you cannot avoid contracting Blight Diseases by casting this spell proactively against creatures from a distance, though it arguably ought to work.

Cure Blight Disease should also be used after combat with blighted creatures for any long-term follower NPCs, like Fjorgeir or the Tribunal expansion's Calvus Horatius. NPCs can catch diseases and have their stats silently but negatively affected. This must be done by spell or item, as such NPCs will not take curative potions (even Calvus, with whom you can do inventory sharing).  Short-term followers need not be cured (it won't affect their quests or dispositions), but you may wish to do so for roleplay reasons.

Related Effects
Resist Blight Disease
Cure Common Disease, Cure Corprus Disease

Alchemy Ingredients
The following alchemy ingredients can be used to make a potion of Cure Blight Disease:
Ash Salts
Meteor Slime
Scrib Jelly
Morrowind:Cure Common Disease

Removes the effects of Common Diseases from the target.  This effect is generally a good idea to have available wherever you go, as diseased creatures are everywhere, and some diseases are somewhat debilitating.  This is less of an issue if you are one of the races that has natural disease resistance (Argonian, High Elf, Redguard, or Wood Elf), but even for them it is still wise to have access to this in case of emergency.

Of particular note is the Porphyric Hemophilia disease, which will turn into vampirism if not cured within 3 days of contracting it.  If you do not wish to become a vampire, you will need to cure yourself before this happens. The Bloodmoon expansion's werewolf disease, Sanies Lupinus, works similarly.

Cure Common Disease should also be used after combat with diseased creatures for any long-term follower NPCs, like Fjorgeir or the Tribunal expansion's Calvus Horatius. NPCs can catch diseases and have their stats silently but negatively affected. This must be done by spell or item, as such NPCs will not take curative potions (even Calvus, with whom you can do inventory sharing).  Short-term followers need not be cured (it won't affect their quests or disposition), but you may wish to do so for roleplay reasons.

Related Effects
Resist Common Disease
Cure Blight Disease, Cure Corprus Disease

Alchemy Ingredients
The following alchemy ingredients can be used to make a potion of Cure Common Disease:
Chokeweed
Daedra Skin
Gravedust
Green Lichen
Muck
Red Lichen
Willow Anther
Morrowind:Paralyze

Causes the target to become completely immobile for the duration.  When paralyzed, you may not move, attack, cast spells, or use enchanted items or scrolls.  You may, however, still use potions or eat ingredients.  You can also equip and un-equip items, which can be helpful in the case of items which are scripted to cast spells when equipped.  Note that some enemies, most notably vampires, are completely immune to paralysis.

Notes
Paralyzed opponents become immediately vulnerable to health damage from Hand-to-hand attacks, which normally only damage health after an opponent has been knocked unconscious due to fatigue loss. When the paralysis wears off, Hand-to-Hand attacks will once again damage fatigue first.
Paralyze can be resisted by having high Willpower.
Resist Magicka has no effect on Paralysis. It can still be Absorbed or Reflected, however.
If you successfully paralyze a Cliff Racer while it is airborne, it will fall from the sky, but will not take any damage upon collision with the ground. 
Paralyzed water creatures (dreugh and slaughterfish) will float to the surface as though dead.

Related Effects
Burden
Drain Strength, Damage Strength
Silence
Cure Paralyzation, Resist Paralysis

Alchemy Ingredients
The following ingredients can be used to create a potion of Paralyze:
Ampoule Pod
Daedra Skin
Fire Petal
Ghoul Heart*
Hackle-Lo Leaf
Large Kwama Egg
Rat Meat
Raw Stalhrim 
Spore Pod
Sweetpulp*  
Void Salts
Wickwheat
  These are first-effect ingredients, so you will be paralyzed by eating them straight as well.
Morrowind:Light

Creates a glowing light around the target. When cast on a living creature or humanoid (including yourself), that creature will glow for the duration (or until they are killed). The magnitude determines the range of the light. Additionally, if the spell is cast with a large area rating, it can affect multiple targets which will produce an overall larger amount of light. Note that the spell is no different from other spells in that it can only affect an object - if it is cast on Touch or Target and does not hit a humanoid or creature, the spell has no effect.

Notes
The need for a Light spell depends greatly upon the viewer. The gamma setting in the game, and the brightness and contrast settings on your monitor/television can all have an effect on the amount of light you see. By default, very few areas in Morrowind are dark enough to really need additional light. There are numerous mods that attempt to create more darkness in various ways in order to make this effect more useful.
Light can be useful for seeing your way through dark passages, but it is not very conducive to stealth.  If you wish to improve your vision without revealing your location to anything nearby, consider a Night Eye spell instead.
Another alternative if you are less skilled in magical arts is to carry around a light source of some sort. This of course means you may not use a shield or 2-handed weapon, but in some cases, the extra light may be worth the sacrifice.
Morrowind's light spell looks like a green-yellow glow similar to Oblivion's Light spell. This cannot be changed without external mods; however, other light sources can have different colors.

Related Effects
Night Eye
Blind

Alchemy Ingredients
The following ingredients can be used to create a potion of Light:
Black Anther
Red Lichen