Netruk44/uesp-wiki-content huggingface dataset:
Daggerfall:Mixers of Akatosh

The Mixers of Akatosh are a political faction that is a subgroup of the Akatosh Chantry.

Description
 

Political Affiliations
Daggerfall:Mixers of Dibella

The Mixers of Dibella are a political faction that is a subgroup of the House of Dibella.

Description
 

Political Affiliations
Daggerfall:Mixers of Mara

The Mixers of Mara are a political faction that is a subgroup of the Benevolence of Mara.

Description
 

Political Affiliations
Daggerfall:Mixers of Stendarr

The Mixers of Stendarr are a political faction that is a subgroup of the Temple of Stendarr.

Description
 

Political Affiliations
Daggerfall:Mixers of Z'en

The '''Mixers of Z'en''' are a political faction that is a subgroup of the Resolution of Zenithar.

Description
 

Political Affiliations
Daggerfall:Summoners of Akatosh

The Summoners of Akatosh are a political faction that is a subgroup of the Akatosh Chantry.

Description
 

Political Affiliations
Daggerfall:Summoners of Julianos

The Summoners of Julianos are a political faction that is a subgroup of the School of Julianos.

Description
 

Political Affiliations
Daggerfall:Summoners of Kynareth

The Summoners of Kynareth are a political faction that is a subgroup of the Temple of Kynareth.

Description
 

Political Affiliations
Daggerfall:Summoners of Mara

The Summoners of Mara are a political faction that is a subgroup of the Benevolence of Mara.

Description
 

Political Affiliations
Daggerfall:Summoners of Stendarr

The Summoners of Stendarr are a political faction that is a subgroup of the Temple of Stendarr.

Description
 

Political Affiliations
Daggerfall:Summonists of Z'en

The '''Summonists of Z'en''' are a political faction that is a subgroup of the Resolution of Zenithar.

Description
 

Political Affiliations
Daggerfall:Teachers of Akatosh

The Teachers of Akatosh are a political faction that is a subgroup of the Akatosh Chantry.

Description
 The Teachers of Akatosh offer training in skills related to the Chantry. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Daggerfall:Teachers of Dibella

The Teachers of Dibella are a political faction that is a subgroup of the House of Dibella. 

Description
 The Teachers of Dibella offer training in skills related to the House. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Daggerfall:Summoners of Dibella

The Summoners of Dibella are a political faction that is a subgroup of the House of Dibella.

Description
 

Political Affiliations
Daggerfall:Teachers of Julianos

The Teachers of Julianos are a political faction that is a subgroup of the School of Julianos.

Description
 The Teachers of Julianos offer training in skills related to the School. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Daggerfall:Teachers of Kynareth

The Teachers of Kynareth are a political faction that is a subgroup of the Temple of Kynareth.

Description
 The Teachers of Kynareth offer training in skills related to the Temple. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Daggerfall:Teachers of Mara

The Teachers of Mara are a political faction that is a subgroup of the Benevolence of Mara.

Description
 The Teachers of Mara offer training in skills related to the Benevolence. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Daggerfall:Teachers of Stendarr

The Teachers of Stendarr are a political faction that is a subgroup of the Temple of Stendarr.

Description
 The Teachers of Stendarr offer training in skills related to the Temple. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Daggerfall:Teachers of Z'en

The '''Teachers of Z'en''' are a political faction that is a subgroup of the Resolution of Zenithar.

Description
 The Teachers of Z'en offer training in skills related to the Resolution. The cost of a training session is dependent on your character level, 100 gold per level to be precise. The Teachers will also train non-members, however this will cost 400 gold per character level. Like all trainers, they can only train a skill up to 50%.  

Political Affiliations
Daggerfall:Crafters of Julianos

The Crafters of Julianos are a political faction that is a subgroup of the School of Julianos.

Description
 

Political Affiliations
Daggerfall:Smiths of Julianos

The Smiths of Julianos are a political faction that is a subgroup of the School of Julianos.

Description
 

Political Affiliations
Daggerfall:Spellsmiths of Kynareth

The Spellsmiths of Kynareth are a political faction that is a subgroup of the Temple of Kynareth.

Description
 

Political Affiliations
Daggerfall:Enchanters of Kynareth

The Enchanters of Kynareth are a political faction that is a subgroup of the Temple of Kynareth.

Description
 

Political Views
Tes4Mod:Mod File Format/LTEX

LTEX record holds information about land texture.



Material types
Tes4Mod:Mod File Format/SBSP

SBSP record holds information about subspace.
UESPWiki:Deletion Review/Morrowind:Enchantment Values

===
This page is no longer useful. Its information is all duplicated on the various armor and weapons pages and the fact that only one page links to it indicates that its time has passed. The fact that it has gone 7 months with a peer review tag asking people to "please check enchant values" shows that it isn't really the highest-value page on the site. I can't see much that could be done to make it more useful either, given the existence of all the other relevant pages. –Rpeh  11:11, 14 August 2008 (EDT)

 
Weak Oppose - I still see the value of having all the enchant values listed in one place, rather than forcing people to jump around between dozens of different pages.  However, it could stand a bit of cleanup.  As for linking to it - where else would you link to it from?  The Enchant page is the only one that makes sense.  I see it as a sort of supplementary list, an appendix to the subject of Enchanting.  Of course, if the enchant values are indeed incorrect, they should definitely be fixed - there's never a good reason to leave false information anywhere. --TheRealLurlock   11:14, 21 August 2008 (EDT)

Support - As this page seems to be supplemented by three excellent pages (Base Armor, Base Clothing and Base Weapons), I don't think it is necessary to keep this page. It provides no extra information, and checking three large pages instead of a single one seems like no effort. There have been similar ideas to keep collection pages, but generally they are not though fondly of, as they will only cause redundancy. --Timenn  &lt;   &gt;   15:41, 3 September 2008 (EDT)
Lore:Suran

Suran was a medium-sized town situated on the eastern coast of Lake Masobi, within the Ascadian Isles. The town was built by the Hlaalu Construction Syndic in the mid-Second Era, having been contracted by House Redoran. 

Architecturally, Suran resembled a typical Hlaalu market town, complete with a watchtower and a small temple. House Redoran originally controlled the town,  but it was later taken over by House Hlaalu.  During the late Third Era, it served as the northern headquarters for Hlaalu slavers doing business with nearby plantations. Suran also functioned as a stopover for pilgrims and adventurers heading northeast into the Molag Amur region and  .   
 

See Also
For game-specific information, see the Morrowind and ESO articles.

References
Lore:Ayem

Ayem may refer to one of several things:
Almalexia, the Tribunal god
Ayem (letter), the daedric letter
Lore:Seht

Seht may refer to one of several things:
Sotha Sil, the Tribunal god
Seht (letter), the daedric letter
Shivering:Scripted Deaths

This article provides a list of all Shivering Isles characters who die because of a scripted death at some point in the game. A scripted death is one where a game script forcibly kills the character, no matter what choice the player makes.  Scripted deaths are usually caused by a quest, in cases where the quest assumes that the character has died.  The deaths ensure that there are no continuity errors or other unexpected glitches later in the quest.

Guaranteed Deaths


Conditional Deaths
These characters will only be killed by a scripted death under certain circumstances. The relevant quest page provides details on whether the character can survive the quest, or whether the character dies in some other way.



In addition, several generic Mazken/Aureal suffer conditional deaths during The Helpless Army depending on whether the player aligns with Mania or Dementia.

Jansa and Zudeh's followers will also die during The End of Order quest.

See Also
Tes4Mod:Q-Core

Q-Core Overview

Integrated Features
Daggerfall:Stronghold of Orsinium

thumb|right|The Stronghold of Orsinium
thumb|right|The Stronghold of Orsinium
The Stronghold of Orsinium is the dominant structure within the City of Orsinium. It is a mighty bastion which is occupied by the Orcs. Gortwog, the orc-lord of Orsinium, can be found in the main hall of the stronghold. In addition to more standard features, it has a special, unique room containing a lot of treasure.
 
Dungeon Layout

 Using in-game denotation for dungeon-modules:
                               B0000014          
           B0000012  B0000013  N0000044  B0000001
 B0000011  S0000022  S0000021  N0000004 @S0000020
           B0000005  W0000014  B0000003  B0000002
                     B0000004                    
  
 Dungeon-Modules: 15
 Quest Locations:  9

Related Quests
Daggerfall:Sentinel (city)

The City of Sentinel is the capital of the corresponding Sentinel, a province of Hammerfell and also the capital of the imperial province of Hammerfell.
thumb|left|The Crest of Sentinel 
thumb|right|City Map of Sentinel
 

Castle Sentinel
thumb|left|Palace Sentinel
thumb|right|Palace Sentinel (rear view)
The Palace of Sentinel, or Samaruik as it is also called by the citizens, is the dominant structure of the capital of Hammerfell. The castle is enormous and, together with the extensive parkway surrounding it, occupies a good part of the city's total area. The royal family of Sentinel as well as the courtiers and the diplomatic body of Daggerfall reside inside this citadel.
 

Dungeon Layout

 Using in-game denotation for dungeon-modules:
                
  
      b007 b001
 b006 n085 n070 b010 b011
 b005 n083 s042 s041 s040 b012
      b002 s043 b014 b013
           b008
 
 Dungeon-Modules: 18
 Quest Locations:  7

Related Quests
Daggerfall:Charvek-si

thumb|left|Charvek-si
thumb|right|Charvek-si, the Healer of Castle Sentinel
Charvek-si is a female Redguard, the Healer at the Court of Sentinel, and also a political faction associated with the Akatosh Chantry. She can be found in her chamber next to the arboretum inside Castle Sentinel. 

Charvek-si may also offer Noble quests. Those in good standing may be asked to perform some tasks for her.
Daggerfall:Baroness Dh'emka

thumb|left|Baroness Dh'emka
thumb|right|Wife of Baron Shrike
'''Baroness Dh'emka''' is the wife of Baron Shrike of Lainlyn, a region in northern Hammerfell in the Iliac Bay.
 

Notes
Baroness Dh'emka does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:Mobar

thumb|left|Mobar
thumb|right|At the court of Castle Daggerfall
Mobar is a Breton who serves as courtier at Castle Daggerfall, the captain of the royal guards, and one of King Gothryd's advisors. Those in good standing may be asked to perform some tasks for him.
Lore:Flora of Hammerfell

The ancients knew well the efficacy of the Aloe.  It is a wondrous herb, useful in staunching the flow of blood and in promoting the healing of wounds. It has also been found to lessen the effect of the pox.  An elixir may be simply made by combining the   from a crushed leaf with purest water.


Angelica is known among those who dwell in   as a delicacy when crystalised. It has been used to cure the flatulence.


This herb is beneficial for reducing swelling in the  . It is applied as a poultice over the affected area. As a precautionary measure, straws should be placed in the nostrils prior to application.

----
Daggerfall:Chulmore Quill

thumb|left|Chulmore Quill
thumb|right|Quill, appearing in a quest
Chulmore Quill is the current ringmaster of The Quill Circus, the oldest known circus in High Rock, and a faction aligned with the Dark Brotherhood.
 
He is on very good terms with the Dark Brotherhood, and the entire circus is perhaps only a set up, which allows the Brotherhood to operate freely within the Iliac Bay. Considering the fact that a circus is mostly home to acrobats, knife throwers, sharpshooters and so on, this thought is probably not too devious.
 

Related Quests
 

Notes
He appears exclusively in the quest A Noble's Debts.
The circus is also mentioned briefly in the book The Black Arrow, Part I.
Daggerfall:The Night Mother

thumb|left|The Night Mother
thumb|right|The Night Mother

The Night Mother is a political faction and the head of the Dark Brotherhood and its subfactions.
 

Notes
The Night Mother does not actually appear in the game, existing only as one of its numerous political factions.
Shivering:NPC Classes

These are classes that exist in the game but are only available to NPCs.  These classes cannot be selected by the player, although Custom classes can be created with the same skills, specialization, and attributes.

For more information, and a list of the NPC Classes defined in standard Oblivion, see this page.


† There are two classes like this one, one is a guard class and the other is not

†† This class has the same name as the previous, although this one is clearly supposed to be a Mage class

With SI installed, the Zealot Mage class completely overwrites the Bandit Mage class. This means that all Bandit Hedge-Wizards and NPCs who used the Bandit Mage class become Zealot Mages.
Daggerfall:The Underking

thumb|left|The Underking
thumb|right|The Underking on the cover of the game box
The Underking is a centuries-old undead creature of legend, one known well by the people of Tamriel. He is a mythical boogeyman, the frightening monster of children's stories. However, the populace still widely believes in his existence.

The tale of the Underking begins around the dawn of the Third Era. There lived a human mage, the most powerful spellcaster in history. While undertaking some noble cause, this mage "gave up his heart". As a result he was transformed into the Underking, an undead creature resembling a lich, only much more powerful. Somehow, the mage's heart disappeared, and without it the Underking cannot truly live - or die. No one knows where he may be found, only that he and his agents (living and undead) are out there, searching for his lost heart.

The stories are true. Not only does the Underking exist, he is one of the political factions in the region. Neither he nor his agents have any known allies, but they have been at odds with the King of Worms for centuries. If you are searching for the Underking, you will not find him. When he does wish to speak, his agents will find you.
 

Origins of the Underking
thumb|right|The Underking, holding the Totem of Tiber Septim
The Underking was once Zurin Arctus, Imperial Battlemage of Tiber Septim. Toward the end of the Septim's conquest of Tamriel, he came into possession of Numidium, a colossal brass golem of Dwarven construction. In order to harness Numidium's might for the Empire, Arctus created the Totem of Tiber Septim, which allowed its wielder to control the automaton. Arctus also placed his "heart" (a metaphor for some sort of life force) into a huge gem known as the Mantella, which was used to power Numidium.

With Numidium under his control, Tiber Septim conquered all of Tamriel. However, the emperor soon began to use Numidium against neutral nobles, replacing them with Imperial loyalists. This enraged Zurin Arctus, who responded by attacking Numidium. Both the Battlemage and Numidium were destroyed in the battle, and the Totem was lost. The sundered remains of Numidium were scattered around Tamriel, while the Mantella was blown out of this reality and into Aetherius. Arctus entered a death-like state, but the loss of the Mantella prevented his true passing. He awoke as the Underking, and has been searching for his lost heart ever since.

Related Quests
 
 
 
 

Notes
The Underking is one of the seven powers you can choose to give the Totem of Tiber Septim to during Totem, Totem, Who Gets the Totem?.
The Arcturian Heresy, which first appears in Morrowind, claims that the Underking is not Zurin Arctus.
Daggerfall:Order of the Lamp

The Order of the Lamp is a sub-group of the Mages Guild. Though in-game text implies that it was originally intended to be a Knightly Order devoted to protecting Guild mages, it serves little function in the finished game. As a sub-group of the Mages Guild, gaining or losing reputation with the Guild will cause a subsequent gain or loss of reputation with this faction.


Political Views


Notes
The Order of the Lamp is mentioned briefly in the book The Black Arts On Trial'''
Tes4Mod:Q-Core/User Docs

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Daggerfall:Lord Darkworth

thumb|left|Lord Darkworth
thumb|right|In the dining-hall of Castle Wayrest
Lord Darkworth is a Breton noble and member of the royal court of Wayrest. 

Although King Eadwyre is the official supreme commander of the Knights of the Rose, it is Lord Darkworth who takes care of the day-to-day issues of the Order. It is not known where he stands in the struggle between Prince Helseth and Princess Elysana for the throne of Wayrest, but it seems he doesn't favor either of the two sides.
Tes4Mod:Q-Core/Modding

Tutorials
;Getting Started
;Your First Action
;Terminology and Techniques
;Actions - Advanced
;Triggers - Basics
;Triggers - Advanced
;Menus - Basics
;Menus - Advanced
;Flow Control - Basics
;Flow Control - Advanced
;Events - Basics
;Events - Advanced

Standard Library
Q-Core comes with a number of standard actions, functional-activators, and scripting resources:
Tes4Mod:Q-Core/Beta Notice

This is a BETA release ONLY.  Q-Core adds a lot of features (see Details below), but most of what it does is provide a scripting framework for modders to create even more advanced mods -- with less work.  If you are a modder, please take a crack at using the modder's resources provided in the mod, but DO NOT RELEASE ANYTHING YET.  I cannot guarantee backwards compatibility with future versions at this point, and since this is the first BETA release, it's likely full of bugs.  If you are not a modder, please take advantage of the features provided and try to find bugs.  Please report bugs via the discussion thread on the official forums linked to from the main page.
Bloodmoon:Smith

There are up to four Blacksmiths on Solstheim, depending on the choice made during the Setting up Shop quest. All of them buy and sell weapons, armor and shields and can repair damaged items for a fee.

For a list of all merchants on Solstheim, see here; for a list of all Blacksmiths in Morrowind, see here.

List of Blacksmiths
Daggerfall:Br'itsa

thumb|left|Br'itsa
thumb|right|Healer at the Court of Lainlyn
'''Br'itsa''' is a Wood Elf and the healer at the court of Lainlyn. Because she disapproves of Baron Shrike's style of ruling, she has privately contacted Lord Harth, the commander of the Host of the True Horn, a Knight Order founded by Shrike's brother Lord Kain. She is also an associate of the School of Julianos.
 

Notes
thumb|right|The Br'itsa who appears in gem stores
Because of a bug in the BLOCKS.BSA file, the serving girl who appears in any gem store has the name and portrait of Br'itsa, although the flats for these NPCs are always the same. If you examine one of these NPCs in info mode ("F3" key), it will confirm that she is Br'itsa. It would be very illogical for Br'itsa to be in every single gem store in the Iliac Bay. Nevertheless, this is effectively the case; interactions with a gem store Br'itsa are equivalent to the same as the actual Br'itsa. Performing a quest for one of these NPCs will add or remove reputation with Br'itsa and the School of Julianos' factions. In addition, the quest will affect your reputation with Lord Harth, since he is her ally.
This bug is corrected by the third-party patch HackFall. It can be found here.
If you are offered a quest from one of these Br'itsas, it will be one of the Merchant and Innkeeper quests.