Netruk44/uesp-wiki-content huggingface dataset:
Online:Dissonant Commands

Quick Walkthrough
# Talk to Bedyni the Artificer inside Mzithumz.
# Collect Dwemer   and destroy construct repair stations throughout the ruins.
# Return to Bedyni at the entrance.

Detailed Walkthrough
Bedyni the Artificer has discovered something very interesting about the Dwarven constructs that House Dres used to attack the Hlaalu caravan. She believes that resonators are responsible for allowing the rod used by the Dres leader to control the constructs. She asks you to smash Dwarven spiders for their parts, as the spheres cannibalize said parts from the spiders to make more resonators. She also wants you to destroy Dwarven repair stations so the spheres can't make more resonators.

Spiders can be found throughout the ruins. Turn them to scrap and take their resonators. There are also four repair stations throughout the ruins. You should find them by traversing the ruins while searching for Ithis Omalor. When you have twelve resonators and have destroyed all four repair stations, return to Bedyni at the entrance. She thanks you for the parts.
  

Quest Stages
Online:School Daze

Quick Walkthrough
#Help Lena Dalvel by activating nearby Shadow Clucks.
#Help Tedras Relvi by activating the orbs and defeating Old Snapper.
#Help Hadmar the Thin-Boned by launching atop the boulder and retrieving the student rat.
#Return to Arch-Mage Valeyn.

Detailed Walkthrough
Arch-Mage's Welcome
Upon reporting to the eccentric Arch-Mage Valeyn, he will insist that you are entwined with the fate of Shad Astula, which will soon face an outside threat (the Maulborn, as you might have guessed). In his visions, he determined that you will need the aid of three new apprentices to face this threat: Lena Dalvel, Tedras Relvi and Hadmar the Thin-Boned, whom you may recognize from the docks. It is essential that they pass Shad Astula's entrance tests, which are notoriously difficult in line with the rest of the curriculum. The Arch-Mage will ask you to aid them, which you can do in any order you see fit.

After helping all three students, return to the Arch-Mage to receive your reward and begin the next quest.

Missing Amulet
thumb|right|Lena's Lost Amulet
Lena can be found fretting on the eastern side of the campus. She has been tasked with finding a   for one of the instructors, which has ended up in the possession of a Shadow Cluck. Take the   from Lena and activate nearby Shadow Clucks. This will cause them to explode, and will eventually reveal a small chest. Take the amulet and return to an amused Lena.
 

Pond Fishing
Tedras can be found beside a pond to the right of Shad Astula's entrance. He has been tasked with fishing from the pond, although the pond is quite devoid of any fish. He was given a riddle along with his task, but neglected to even glance at it. Take the nearby Book of Excellent Teachings and activate the four orbs of water surrounding the pond.  North is Sun (yellow), South is Crescent Moon (green), West is Full Moon (red), and East is Star (blue). Once you solve the puzzle, a crocodile called Old Snapper will appear in the pond. Defeat it and return to Tedras.
 

Rat Hunting
thumb|right|Hadmar's Totem
Hadmar can be found on the western side of the campus. He was tasked with gathering escaped student rats, but one has climbed atop a large boulder. He has created a totem to ascend the rock, but doesn't want to actually use it due to a fear of heights. Activate the totem while facing the rock to be launched into the air. Carefully maneuver your way to the summit. You may need to jump a few times, but the most important thing to remember is to keep moving forward. Collect the   and return to Hadmar, being careful to descend slowly.

Once you've helped all three students, return to Arch-Mage Valeyn in his office for your reward.
 
 

Bugs
 

Quest Stages
Online:The Dungeon Delvers

Quick Walkthrough
# Talk to Raynor Vanos.
# Find Kireth Vanos.
# Capture a spider.
# Gather spider parts.
# Return to Kireth Vanos.

Detailed Walkthrough
   

Quest Stages
Online:A Blow for Order

Quick Walkthrough
# Defeat Daedric and Maulborn forces.
# Report to Ordinator Gorili at Eidolon's Hollow or Ordinator Eron in Mournhold.

Detailed Walkthrough
Your task is simple: kill five summoned Daedra and five Maulborn troops. These enemies are located throughout Eidolon's Hollow. There are plenty of Banekin, Scamps, and Clannfear to kill for the Daedric portion, and Maulborn soldiers are located all over the complex. The easiest way to knock this out is to kill your targets as you make your way towards the wards during Into the Mouth of Madness. Banekin come in groups of three, so if you kill a troupe of Banekin, you'll only have two more Daedra to worry about. When you're finished, talk to either Ordinator Gorili or Ordinator Eron for your reward. Ordinator Gorili is located inside the cave passage in the Ordinators' camp. If you ride out the Eidolon's Hollow questline to the end without reporting to Gorili, you can find Ordinator Eron in Mournhold after The Judgment of Veloth, where you will be given a chance to take a portal back to Mournhold. At that point, it would be more convenient to report to Eron anyways, seeing as how Gorili is all the way back at Eidolon's Hollow. Who you report to is a matter of preference and what conveniences you more.
  
Quest Stages
Online:Bad Soldiers

Quick Walkthrough
# Talk to Fervyn.
# Talk to Commander Taldyn.
# Challenge three Sentinels.
# Return to Taldyn.

Detailed Walkthrough
 
Speak to Fervyn at the cooking pot to pick up the quest. He is disturbed about the overly cruel guards around the camp, and tries to downplay the pain. Eventually he tells you to talk to Commander Taldyn if you want to try to release the Sentinels' hold on the camp. You can optionally persuade him with the appropriate perk for more background information.

Talk to Commander Taldyn at the central training yard. He also seems annoyed with how the Sentinels are handling the camp, but doesn't want to stick his neck out to fix it. He does tell you that the Sentinels are bullies and will likely back down if you are able to pound a few of them into the dirt. Take him up on the offer and look for any three Sentinels. Talk to them to challenge them to a duel and defeat them. Once their health has been sufficiently reduced, they will concede.  Repeat the same with any two other Sentinels and then report your success to Taldyn.
  

Quest Stages
Online:What Lies Beneath

Quick Walkthrough
# Find the ruin entrance.
# Locate Durel Gilveni.
# Find proof of Gilveni's claim.
# Talk to Captain Valec Doronil.

Detailed Walkthrough
 
Ragna will ask you to investigate the ruins mentioned in the retainer's letter:
:''"We need to find out more about the General's retainer, this Durel Gilveni. Why did the General send him into the ruins? And who are those others the note refers to?"
:I could go down there and take a look.
:"I was hoping you'd say that. If I disappear, someone might notice and raise an alarm. The entrance to the ruins is down by the river, beyond the mess tent. If you find anything of significance, take it directly to Captain Valec."
:I'm on my way.
:"Be careful in those ruins. No telling who these mysterious others may be."''

Exit the keep and follow the northern road out of the keep and around behind it. Near the water's edge, you'll find a Daedric door and the entrance into the Tal'Deic Crypts. You'll encounter a host of Maulborn in the crypts which you'll need to fight your way through. Continue south to find Durel cowering just beyond the first room behind some mushrooms.
:''"Gah! Don't kill me! Someone, help!"
:Why are you cowering back here?
:"I … I saw what you did to my fellow Maulborn. I don't want to end up like the others out in the great hall."
:So tell me what's going on down here.
:"We're the Maulborn! You can't order us around! We control your general. We control your fortress. You're too late to stop us this time."''
You can intimidate him (with the appropriate perk) or continue the conversation, but either response leads to finding out that the General is dead. Intimidating him successfully allows him to tell you the General you met above is a Dremora wearing his guise. Durel will either gloat or plead for his life, at which point you may let him go or kill him.

Continue through the tunnels to the lowest room, where you will find a skeleton laid out on an altar. Interact with the skeleton to find it's wearing  , proving the General is dead. You will then be blown backwards as the fake General appears from a portal and challenges you to a fight. Defeat him and bring the ring back to Captain Doronil.

Captain Doronil is at the back of the keep. Return to him and deliver the news.
:''"Where have you been? Where's the General?"
:The General was murdered by the Maulborn and a Dremora took his place. I recovered his signet ring.
:"Of course! The General's madness, the strange sounds coming from the ruins—it all makes sense now. We were so blinded by protocol, we couldn't see it. I'll assume command immediately and send troops to deal with the Maulborn. Thank you."
:Thank Ragna. She knew something was wrong and convinced me to look into it.
:"Just like a headstrong Nord to throw protocol to the wind. Perhaps we could all learn from her. Excuse me, my friend. I believe I have an officer to promote."''

He will then give you your reward and call Ragna up to promote her to his second-in-command.

  

Quest Stages
Online:The Soldier's Alibi

Quick Walkthrough
# Find the key to Saryvn's cage.
# Find the Daedric book.
# Return to Saryvn.
# Talk to Sergeant Maril.

Detailed Walkthrough
While walking through the Tal'Deic Crypts, you'll hear someone call out to you.
:Saryvn: "Hey! Over here! Help me!"

Sarvyn is locked in a cage in the southwest corner of the room. You can talk to him to find out that he was captured by the Maulborn while he was slacking off, but he did find out they had some material which could be of use to his superiors. He asks you to find the key to his cell and the Daedric tome carried by the one of the cultists.

Follow the path along, making a left at the first opportunity, to end up in a room with a desk. The tome you're looking for is on the desk guarded by a few Maulborn cultists. The key will be a drop from any one of the Maulborn you encounter along the way, so you're likely to get it soon after you enter the tunnels.

Return to Sarvyn with the key and tome to let him out of his cell. He asks you to cover for him and lie to his commander, or you can deliver the book yourself. Either way, talk to Sergeant Maril in front of the mess tent at the main camp to receive your reward.
 
 

Quest Stages
Online:Carving Cuttle

Quick Walkthrough
# Talk to Orona.
# Harvest kwama cuttle.
# Return to Orona.

Detailed Walkthrough
You'll find Orona just inside the Deepcrag mine. She laments the fact that the kwama are hostile, and asks you to collect their cuttle.
:''"Here's another tip, free of charge. Keep your weapon handy. I've never seen kwama this aggressive. It's such a waste, isn't it?"
:What do you mean?
:"You're going to have to kill a lot of kwama to get through the tunnels, right? Letting them rot won't help anyone. Why not harvest their cuttle? It's the waxy stuff on their beaks. Million and one uses. I'll give you a fair price for it." 
:I'll consider your offer.

Continue through the mine killing kwama and collecting   until you have 9 samples. You can also get more information on why Orona is asking by taking the high path on the east side of the first room and talking to Valds.

After you have collected all nine cuttles, Orona will be outside of the mine. You can bring them to her and ask about her motives. You can tell her to either keep the cuttle or to give it to  Bolril
:"Were you able to gather any kwama cuttle?"
:What do you plan to do with the cuttle?
:"What does it matter? The kwama had to be killed Is it better that the cuttle go to waste? Why pass up the opportunity to make some gold? Or are you thinking of selling the cuttle yourself?"
:The cuttle doesn't actually belong to you.
:"My idea, my profit. Alchemists can't get enough of it, and it's not commonly available. That makes this the perfect situation. I won't apologize for being pragmatic."
 

Either way, you will receive leveled gold for your trouble.
  

Quest Stages
Online:The Trial of the Ghost Snake

Quick Walkthrough
#Speak with Farseer Bodani on behalf of Raston Vendil.
#Enter the swamps of the Vale and catch eight   in the   (without killing them).
#Place the rats at the Fang Spires.
#Speak with the Ghost Snake, and defeat his Shadow Snake aspect.
#Return to the camp and retrieve the Snake Totem from the Farseer's yurt.
#Speak to those assembled and use the   to decide the fate of the Mabrigash.
#Indicate one of three choices to receive your reward.

Detailed Walkthrough
thumb|right|Defeat the Shadow Snake
Speak with the farseer after Trade Negotiations. She tells you to walk the Coiled Path, as she believes that you will decide the fate of the Mabrigash. She gives you a sack to put Bog Rats in. You need to collect eight of them as an offering for the Ghost Snake. You can find Bog Rats all over the Coiled Path.

After you have a  , head on over to the Fang Spires, which can be reached by following the road through the Vale. Offer the rats to the Ghost Snake and speak with it. The spirit will have you do battle with a darker aspect of itself, the Shadow Snake. Once you've defeated the snake in the vaults beneath the spires, return to the surface and speak with the Ghost Snake. It tells you that the Mabrigash must make their own choices, and that not every choice is black and white. You can then ask the Ghost Snake to return you to the Farseer's tent.

thumb|right|Decide Raston's fate
Speak to Farseer Bodani back at the Mabrigash camp. Tell her what the Ghost Snake told you, and she insists that you will be the one to make this decision. Go into her tent and grab the Snake Totem out of the Fareer's Chest. Bring the totem to Bodani. You will need to ask the people gathered around the farseer's tent about what they think should happen to Raston. You can either burn the totem and have Raston serve the Ghost Snake, give it to Tevynni and allow her to trade, or give it to Raston and allow him to trade with the Mabrigash.

If you allow Tevynni to trade with the Mabrigash, everyone will be satisfied and Raston can be found at the Ebony Flask in Ebonheart with no memory of what happened. If you allow Raston to trade with the Mabrigash, he can be found at the Hlaalu camp outside the village. If you choose to have Raston serve the Ghost Snake, he can be found at the Fang Spires, muttering unintelligibly in his sleep.

  
 

Quest Stages
Online:Remembering Risa

Quick Walkthrough
# Read  .
# Find  .
# Talk to Aneyda Uvaril at Tal'Deic Fortress.

Detailed Walkthrough
While traversing the bog, you may find a journal along the river. It belongs to someone named Risa Uvaril, and it details the events leading to her demise at the fangs of one of the giant snakes that live in the Vale. She asks that whoever finds the journal brings her amulet to her mother at Tal'Deic Fortress.

You need to kill snakes in the Vale until you find the amulet. When you have it, head on over to Tal'Deic Fortress. Aneyda is located in the southeastern camp within the fortress. Give her the amulet to finish the quest.
  

Quest Stages
Online:The Ravaged Village

Quick Walkthrough
# Talk to Vara-Zeen.
# Find Leel-Vata.
# Recover the stones and the branch.
# Return to Leel-Vata.

Detailed Walkthrough
You can start this quest by speaking with Vara-Zeen outside Silent Mire, or by speaking with Hooks-Fish near Tal'Deic Fortress.
:"There is no hospitality here, stranger. Our village was attacked!"
:Who attacked you?
:''"Khajiiti pirates! They're raiding our village—taking slaves and supplies. We couldn't stop them. They're merciless. Just a few of us made it to the gate. It's not safe for my people here, but I won't leave without Leel-Vata."
:Who is Leel-Vata?
:"My mate and our spiritual leader. She was in the village when the pirates attacked. I'm just an old saltrice farmer, outsider. I beg you! Find her and bring her back."
:I'll find Leel-Vata.
Enter the village of Silent Mire, and find Leel-Vata in a house on the right. You will have to fight through Renrijra Maor when you are in Silent Mire. As you enter the hut, you see a shadow of Seeks-the-Night speaking to Leel-Vata.
:"You are to blame for all this. You and your foolish mate."
:"You will all pay for your disrespect! I will have my revenge!"
Speak to Leel-Vata inside the hut.
:"Why, egg-brother? Why couldn't you be content to stay with us in this warm, fertile place?"
:Who were you talking to?
:"Oh, my head … I thought you were my egg-brother, Seeks-the-Night. He led them to us. He hated that my mate was the village elder. He even gave the invaders our sacred relics. Such treachery in our own clutch!"
:Perhaps I can help.
:"You are not Saxhleel. Why would you help us? Still, I should not refuse such an offer. The Khajiit stole our sacred stones and their sorceress took our Hist branch. We brought it all the way back from Black Marsh when we settled here."
:I'll find your lost relics.'''

You must now find 6   and the  . The Sacred Stones can be found by killing Renrijra Maor in the area, but the Hist Branch must be found in a chest at one of their camps. Head to this camp near the eastern coast of the village, and you will find Sorceress Marra'var. You must defeat her in order to open the chest and get the Hist Branch. Kill her, and then open the nearby strongbox and take the Hist Branch. Once you've found the stones and branch, head to the north of the village and talk to Leel-Vata.
:"Have you found our stones? And the branch?"
:I recovered the relics.
:''"I'm glad my trust was well placed. To lose the Hist branch, that would have been too much tragedy for me. Seeks-the-Night has caused me more than enough pain. How could he betray us to the pirate slavers? Is his heart really so full of hate?"''
She will reward you with some leveled gold. You can now begin the next quest, The Saving of Silent Mire.
  

Quest Stages
Online:Cold-Blooded Vengeance

Quick Walkthrough
thumb|right|Ring the storm warning bell
# Talk to Azeenus.
# Burn the boats.
# Kill Captain Sa'dir.
# Return to Azeenus.

Detailed Walkthrough
You'll find Azeenus hiding inside the hollow of a tree near a large ship. Talking to him reveals that he harbors a lot of anger toward the Renrijra pirates who attacked Silent Mire. He wants vengeance, but is not courageous enough to attack. He asks you to burn their boats and kill the Renrijra pirate captain Sa'dir.
:"Flea-bitten, mangy Khajiit! Those opportunistic, vile, simpering creatures are unworthy of the lives they possess!"
:What are you doing out here?
:''"I'm watching the pirates and letting my anger rise like the ocean at high tide! The Khajiit must pay for their attack on our village, but my courage hasn't yet reached the level of my anger. I demand vengeance!"
:What would you have me do?
:"Burn their boats, kill the bastards, but most of all, get their wretched captain! I want Captain Sa'dir dead! He sleeps in his ship's rigging while we suffer. Ring the ship's warning bell to wake the cur. Here. Use this torch to burn their boats."''

There are eight rowboats in total: four just north of Azeenus (where you free a set of captives for The Saving of Silent Mire), and the other four at the southern end of the village near Churasu's alchemy hut from Strange Guard Beasts. Simply activate the boats to burn them.

To get to the captain, you'll need to make your way onto the ship The Crafty Monkey. Go inside and follow the quest marker to the top deck. Once there, activate the bell to ring it. Sa'dir will appear in the center of the deck near the mast. You can jump down and kill him.

Azeenus will have moved to the north end of Silent Mire, near where Leel-Vata hides after you free the captives in The Saving of Silent Mire. Talk to him to end the quest. He rewards you with his axe and some gold.
:"You look a little bloodstained. Smells like Khajiiti blood. Smells like … victory!"
:The pirate captain is dead.
:"Then perhaps you understand how delicious revenge can be. Every insult and every slight must be returned in kind. You honor us, friend. Take this and kill any who may wrong you!"
  

Quest Stages
Online:The Light Fantastic

Quick Walkthrough
# Talk to Kireth Vanos.
# Align the prisms.
# Enter the inner chamber.
# Recover the relic.
# Return to Kireth Vanos.

Detailed Walkthrough
   

Quest Stages
Online:Payback

Quick Walkthrough
#Destroy three Maulborn wards.
#Talk to Captain Diiril.
#Protect the archers.
#Talk to Naryu Virian.

Detailed Walkthrough
Scout Kanat says the Maulborn are using wards to protect themselves from the plague, a gift from Vox. If those wards could be destroyed, the Maulborn will be susceptible to their own plague. The Maulborn dragged the rest of Kanat's scouting party deeper into the cave and infected them with the plague. Kanat bled himself with his own blade, rendering him useless to the Maulborn's efforts to create an army of plague husks.

There are three Maulborn wards to destroy, located in the southern section of the cave. Head left from Scout Kanat, and destroy each ward located on three Daedric pavilions throughout the chamber. The one on the south pavilion is guarded by several Maulborn. The western pavilion is surrounded by many plague stalkers wearing Hlaalu armor; they must be Kanat's former comrades. The northern ward is also guarded by Maulborn. Once the wards have been destroyed, return to Scout Kanat to report your success.

When you arrive, Kanat has passed, but Captain Diiril and Varon from Narsis are there in his place. Report to the good captain and brief him on what happened. In particular, he takes interest in the part where the wards that were protecting the Maulborn from the plague are now destroyed. Now they can be exposed to the plague. Captain Diiril asks you to destroy the crates the Maulborn were using to take the plague to Mournhold, and give them a taste of their own medicine. Destroying the crates will release the plague. Diiril plans to have his archers shoot the crates from a cliff. All you need to do is tell Naryu Virian when to fire and protect the archers. Naryu and the archers are located outside, at a pavilion on a cliff overlooking the gorge. Facing Scout Kanat's corpse, take the path on the right-hand side, slaying the Maulborn in your path. Tell Naryu when you're ready to begin the assault. She informs you that once the crates start breaking, the Maulborn will be on top of you like a pack of hungry wolves.

The first wave consists of two Maulborn Recruits. The second wave consists of three Maulborn Recruits, and the third wave brings four Maulborn Recruits onto the pavilion to fight. Finally, Maulborn Commander Arvys comes out to face you alongside one recruit.
:Maulborn Commander Arvys: ''"You've doomed us all! Prepare to die!"''

After the archers have destroyed the crates, talk to Naryu. However, the plague is spreading quickly.
  

Quest Stages