Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Borba gra-Uzgash

Borba gra-Uzgash is an Orc trader and the proprietor of Borba's Goods and Stores in Cheydinhal. Borba gra-Uzgash sells a wide variety of general goods including the unique Cowl of the Druid, which can be purchased here and nowhere else. She will also sell you upgrades for your house in Cheydinhal. In addition to being a retired adventurer, she is a member of the Orum gang, a local skooma-ring with ties to the Camonna Tong.

With the exception of the many gang members paying daily visits to the shop, Borba's store bears no evidence of her affiliation with the illegal activities going on in Cheydinhal. Like many other merchants in Cyrodiil she lives a hard life with a twelve-hour workday and very little spare time. She wakes up at 6am and spends the first two hours of the day in the main trading room before unlocking the door for customers at 8am. She locks the doors again at 8pm and takes the short walk to her next-door neighbor, the Newlands Lodge, for a two-hour dinner with the other gang members. At 10pm she returns to her shop for a bit of relaxation before her bedtime at midnight.

Borba carries a few gold and an iron dagger. She wears middle-class attire consisting of a russet felt outfit and a pair of quilted shoes. She also carries the key to the store and a spare pair of burgundy linens.

If you pay a visit to her shop, she will, when compared to the other members of the Orum gang, prove to be friendly: ''"Borba gra-Uzgash. We've got everything the adventurer needs. I'm an old adventurer myself, and I know what's wanted." If you ask her about Cheydinhal, she will add several markers to your map, including Rickety Mine, Kemen, and Quickwater Cave, for places where she used to go adventuring: "I'm retired from adventuring... but you might try the old mine they call 'Rickety Mine' out east along the Blue Road. Another possibility in that direction might be Kemen. It's an old Ayleid ruin. You might also look at Quickwater Cave to the north. I cleared it out, but I haven't been there in years. It might have new tenants." Her friend Magub gro-Orum will back up her claims: "Me? I'm Magub gro-Orum. Borba and me, we were pals in the adventuring trade. Now I help   run the store."

In addition to speaking with Ulene Hlervu about "Cheydinhal" or reading Modern Heretics'', you must also have read Martin's copy of The Refugees (the one from First Edition won't do), in order to receive a new "Daedra shrines" conversation topic. When you speak to Borba about this, she will mark Azura's Shrine and Boethia's Shrine on your map with the words: ''"A shrine to Azura lies in the Jerall Mountains, far to the north, towards the Skyrim border. And I think there's a shrine to Boethia high in the Valus Mountains southeast of Cheydinhal."

Count Andel Indarys will also refer you to her should you purchase a house in the city: "Oh, I almost forgot, Borba gra-Uzgash at Borba's Goods and Stores will have everything you need to make the place more livable. Sorry, but as it stands now, the place is fairly bare. Enjoy!"'' 

Related Quests
Oblivion:Dervera Romalen

Dervera Romalen is a Dark Elf publican at Newlands Lodge in Cheydinhal.

She is incredibly devoted to her inn. Apart from the time between midnight and 2am when she eats a meal, Dervera spends her entire time standing behind her bar. She doesn't offer her bartering services while she eats but will rent you a bed 24 hours a day.

Dervera carries no weapon, instead relying on her fists to fight. She carries a few pieces of gold and is wearing a shirt with suspenders, light brown linens, and thick cowhide shoes. She also carries the key to the lodge.

The first time you talk to her, Dervera will say ''"Welcome to Newlands Lodge, the best place to drink in Cheydinhal. Not counting the Chapel... haha. I'm Dervera Romalen. This is a Dark Elf bar. Cursing, spitting, and screaming? No problem. Fighting is fine with me, too, only the Guard objects, and they'll fine you or lock you up. Not my call." When asked about Cheydinhal, she replies "Here you have your Chapel-going Imperials, and your Chapel-dodging Dark Elves, and never shall the twain meet. The Imperials have the gold, houses, and top spots. Dark Elves like me left Morrowind and the whole priest-ridden Tribunal nightmare, and we take the whole patriotic 'Imperial Mission' attitude with a dose of salt."

Occasionally, Cheydinhal citizens can be heard saying: "Dervera Romalen is very proud of the Newlands Lodge. She seems especially happy that the Red Queen drinks there."'' This is possibly related to an unfinished quest intended for Unmarked Cave.

Notes
Dervera seems to have been one of the NPCs involved in the unfinished "Couriers" quest. Two AI packages check to see that she is alive before running: one is still used by Ra'Jhan, but the other is unused.
Despite the fact that Dervera says she doesn't mind fighting, she will still react to crimes like most other NPCs and she will still call the town guards in case of any lawbreaking.
Oblivion:Mach-Na

Mach-Na is an Argonian merchant at Mach-Na's Books in Cheydinhal.  Mach-Na sells books and offers basic training in Mercantile.  The unique Chronicle of Sacrifice can be purchased here and nowhere else. For some reason, Cheydinhal citizens refer to her as a grumpy old man.

Despite her questionable reputation in Cheydinhal, Mach-Na works hard in her bookstore every day of the week; after a six-hour sleep, she gets out of bed at 6am and spends a few hours on the ground floor before she unlocks the door for customers at 8am. After 12 hours of services, she locks the door at 8pm and spends the rest of the evening wandering around the main trading room until her bedtime at midnight. 

She wears a set of lower class clothing: a coarse linen shirt, laced leather pants with a pair of rough leather shoes. She carries her key, the security skill book Advances in Lock Picking and a small amount of gold.

She greets her customers in a very to the point manner: "Books. I sell books. Go ahead. Look. Buy some." If her Disposition towards you is at least 50, asking Mach-Na about Cheydinhal will cause her to share some personal opinions with you: ''"Imperials hate Dark Elves; Dark Elves hate Imperials. Imperials hate that a no-name Hlaalu trader got made into a count.  Andel Indarys doesn't help his case by having a prat for a son, and a wife that dies in very suspicious circumstances.  Our Dark Elves left Morrowind to get away from the Church and State, and they don't like it when Imperials get all holy and patriotic with them. Of course, local Dark Elves tend to be money-grubbing, alcoholic low-brows with little education or culture.  Since I read a lot, and speak well, and don't drink brandy from milk pails, I guess I qualify as an Imperial.  But on the whole, I like Cheydinhal's Dark Elves better than I like the Imperials, so go figure...."

The people of Cheydinhal all seems to have the wrong impression of the busy Argonian; not only will they all mistakenly use male pronouns (see bugs), they will also refer to her as grouchy and surly: "Mach-Na runs a good business. He's a grumpy old man, though.",  "There are some quality books at Mach-Na's. Just don't catch him when he's in a bad mood.", "I've bought a few things at Mach-Na's, but he's always so surly.", "He runs a nice store, but Mach-Na is a grouchy old man." Other citizens will be more forgiving and ask: "Have you ever shopped at Mach-Na's Books?" and "Don't you think Mach-Na runs an excellent bookstore?"'' In the Imperial City, bookstore owner Phintias will recommend Mach-Na's bookstore as well: ''"This is the only book store in the city. There's also Renoit's Books in Chorrol, Mach-Na's in Cheydinhal, and Southern Books in Leyawiin."

Notes
Despite not being related to any quests, Mach-Na is permanently marked as essential. It is very possible that this is a leftover from when they played a role in the main quest. Leftover dialogue topics tie Mach-Na to the book Liminal Bridges, a black ring, a sigil stone, and Baurus.

Bugs
Oblivion:Mariana Ancharia

Mariana Ancharia is an Imperial publican and the proprietor of the fashionable Cheydinhal Bridge Inn in Cheydinhal. She sells food and rents beds.

She is very knowledgeable about what is going on in the upper-class society, mainly due to the inn's increasing popularity among the rich and wealthy, including castle steward Naspia Cosma and Riverview owner Voranil. She also spends a whole lot of time servicing them and can be found behind her desk at all hours except between 9pm and 11pm, when she takes a late dinner on the second floor.

In an attempt to meet the standards of the regulars, Mariana has invested in a set of middle-class attire, a russet felt outfit and matching shoes. She carries the key to the inn and a considerable amount of gold.

When you approach her for the first time, she will introduce herself, her status and her services: "Mariana Ancharia, hostess of Cheydinhal Bridge Inn. We provide beds and food to persons of quality in the Cheydinhal community." When asked about Cheydinhal, she will provide some interesting facts about both Count Cheydinhal and local artist Rythe Lythandas: "The Count, Andel Indarys, is a Hlaalu parvenu, but his steward, Naspia Cosma, does her best to coach him on the finer points of Imperial etiquette. Our most celebrated citizen is Rythe Lythandas, the famous painter. Speak to his wife, and she might let you take a peek into his studio."
Oblivion:Tertia Viducia

Tertia Viducia is an Imperial smith and the proprietor of The March Rider in Cheydinhal. She sells weapons and armor and offers repair services. The unique Captain Kordan's Saber can only be purchased here.

Like most other merchants in Cyrodiil, she lives a life of hard work and very little spare time. She sleeps in the locked room above the shop every night between midnight and 6am. After waking up, she heads downstairs and heats up the forge for another day of hard work. She unlocks the door at 8am and spends the next twelve hours offering her various services to customers. At 8pm, she locks up and heads outside for a breath of fresh air, preferably in the area near Willow Bank. At 10pm, she heads back to The March Rider and eats a late dinner before her bedtime at midnight. On rainy days, she will skip her 8pm walk and just stay inside the shop.

Tertia's clothing reflects her profession: a pair of blacksmith's pants and a blacksmith's apron as well as a pair of rough leather shoes. She wields an iron mace and carries around the shop key and a small amount of gold.

When you enter The March Rider for the first time, she will politely introduce herself and her services: ''"The March Rider sells and repairs weapons and armor. Can I help you? I'm Tertia Viducia." And if you ask her about Cheydinhal, she will change the subject completely and provide you with some useful information: "Did you know we have the finest horses in Cyrodiil, right here in town? Black Waterside Stables... the best thoroughbred blacks."

The citizens of Cheydinhal are proud of their resident smith and will recommend that you pay her a visit. "I think Tertia Viducia has a good supply of light armor." and "If you're looking for armor, you should speak with Tertia Viducia" are some of the commendatory remarks they will give you.
Notes
 	
Tertia used to sell Horse Armor earlier in development. This is evident based on the male Nord/Orc version of rumors about her that reads "Her knowledge of horse armor is really impressive"'', while all the other actors were made to re-record the line minus the word 'horse'. Tertia's dialogue and rumors about her have the 'REC' script note attached, which was used in development to indicate dialogue that needed re-recording due to re-writes. The name of her shop, plus her dialogue in the final which talks about horses, are remnants of her original design.
Oblivion:Angalmo

Angalmo, a High Elf alchemist, is an Evoker of the Mages Guild who offers bartering services and basic Mysticism training at the Chorrol Guild Hall. 

After waking up at 7am, he spends one hour wandering around before starting his day's activities. If you are not part of the Mages Guild he will be found mixing up potions with his mortar & pestle. If you are a member, he will be found either reading a book from the Guild library or wandering around. He will perform any of these actions from 8am until 6pm, although he does take a break at midday to eat a two-hour lunch. Between 6pm and 9pm he will eat dinner with his fellow guild members in the second floor dining area. He will then spend the last three hours of his day, from 9pm to midnight, wandering around the guild building before he retires to his bed in the northwestern wing of the ground floor.

He has 800 gold and a Mercantile skill of 40. He will buy ingredients, potions, alchemical apparatus, and miscellaneous items from you, but sells only magical supplies. He will offer both his training and bartering services when not eating or sleeping. 

He wears the standard mage's robe and a pair of doeskin shoes. He also carries his mortar & pestle, an empty grand soul gem, a Mages Guild key, and a leveled amount of gold. He doesn't wield any weapons, relying instead on a set of leveled spells from all of the magical schools.

When you address him for the first time, he will reply with these humble words: "Excuse me. My name is Angalmo. Can I help you?" If you ask him about the Guild, he will point you towards Athragar with the words: "If you need training, Athragar has a reputation for being very good with Alteration. You might consider speaking to him about it." Being an alchemist at heart, he will be most interested if you present him with a sample of Nirnroot: ''"Hmph. Ok, I'm stumped. If I had more time, I'd buy that off of you and bring it to Sinderion in Skingrad. He's the expert on strange plants. Perhaps you should take it to him. If any other alchemist can help you, he certainly can."

If you ask him about Earana while on the Chorrol Recommendation quest, he will tell you: "I passed her the other day. You wouldn't believe the look she gave me! Whatever happened, she's taking it out on the whole guild.''" On the elusive book both her and Teekeeus are looking for he'll drop you a hint: "''I've heard rumors, but they're nothing more than that. Imperials trying to harness the power of the Ayleids... they're not fools." and "I still don't believe it's real. If it was real, you'd have some sort of proof, right? Well, I don't see any proof."''

Related Quests
Oblivion:Estelle Renoit

Estelle Renoit is a Breton bookseller at Renoit's Books in Chorrol. The unique Stormrider Scroll can be purchased from her and nobody else.

Estelle wears a set of middle class clothing: a brown shirt, light brown linens and a pair of pigskin shoes. She carries the key to her shop, a bread loaf and a large amount of gold.

When you speak to her for the first time she will say: ''"Welcome to Renoit's Books. I'm the owner, Estelle Renoit. Look around. If you don't see what you want, please ask."''

The citizens of Chorrol will often talk about getting books at Estelle's store, saying, ''"I'm thinking of heading over to Renoit's to buy some books. There's quite a selection." and "Picked up a good book at Renoit's this week. Sure wish I could read it." Other citizens will respond: "Yes, Renoit does have a fine assortment of books.", "I should visit Renoit's more often.", "I've heard that Renoit has a good selection, and at reasonable prices.", or "I'm not much of a reader, myself." You may also overhear people talking about Estelle having some new books in stock: "Have you heard Renoit got some new books in stock?" After hearing about this news, some citizens will comment: "  did? Excellent. I wonder if   got "The Lusty Argonian Maid" in. I've been dying to read that.", or "New books? Who has the money to afford all those books? I know I don't."''

Phintias, proprietor of the book store First Edition in the Imperial City, will recommend Renoit's Books in passing, saying, ''"This is the only book store in the city. There's also Renoit's Books in Chorrol, Mach-Na's in Cheydinhal, and Southern Books in Leyawiin."'' Within the town of Chorrol, Seed-Neeus in Northern Goods and Trade will also point you toward Renoit's Books: ''"If I don't have what you need, you might try the other Chorrol merchants. Renoit's has books. Fire and Steel for your armor and weapons."''
 

Notes
Renoit was featured in the "making of" documentary for Oblivion, showcasing "intelligent radiant AI". The trailer shows Renoit drinking a marksman potion, practicing her marksman skill, and interacting with her dog, Thunder. At the end of the trailer, Renoit scolds and fires the Flare spell at the dog. In the final game, Thunder is not present. However, there is now what is clearly a dogskin rug present on the upstairs level.

Bugs
Oblivion:Rasheda

Rasheda, a Redguard smith, is the proprietor of Fire and Steel, the only weaponry store in Chorrol. She offers advanced training in Armorer, repair services and sells a wide array of weapons and armor including Rasheda's Special, a unique pair of gauntlets that fortifies Armorer and strength by 5 points.

She lives a quiet and rather isolated life inside Fire and Steel and never leaves the store. She sleeps in her private quarters above the main trading room from midnight to 6am. After waking up she wanders around the store until it is time to unlock the door at 8am. She will then spend the next twelve hours offering her various services to the occasional customer until she closes up shop at 8pm. She will then spend the last four hours of the day strolling around until it is time to find her bed at midnight.

She wears clothing to match her profession, a blacksmith's apron and pants, coupled with a pair of stitched leather shoes. She carries her key and a small amount of gold.

When you enter Fire and Steel, she will politely introduce herself and her various services: ''"Hello. I'm Rasheda -- the smith -- and this is Fire and Steel. Quality armor and weapons, repairs, too. What can I do for you?" On the subject of Chorrol she will comment: "Nice town. But you need money here to live well. Head out of town and do some hunting. Sell the skins. Or, you can loot old caves and ruins." As an advanced Trainer, Rasheda will also point you towards master trainer Gin-Wulm in the Market District of the Imperial City, even if she will recommend that you repair your items yourself to get better: "The only way you're going to learn anything new now is by doing it yourself, or talking to Gin-Wulm. I'd suggest doing it by yourself. But if you're dead set on it, head to The Best Defense in the Imperial City. He's a smith there, and might be persuaded to train you."

The townsfolk of Chorrol will often discuss and praise Rasheda and her services:
"If I don't have what you need, you might try the other Chorrol merchants. Renoit's has books. Fire and Steel for your armor and weapons." –Seed-Neeus
"Rasheda does a good job keeping Fire and Steel stocked with good weapons. Maybe not the best in Tamriel, but good."
"Been to Fire and Steel recently? Rasheda has some nice new swords in there. And she's a friendly one, she is."
"I heard there's a new shipment of weapons at Fire and Steel. Have you been recently?"
"I was in there just a few days ago. Rasheda's prices are very reasonable."
"I haven't been in a while, but it's always nice to stop in and chat with Rasheda. Plus, she always gives a better deal to her friends."
Alessia Ottus in her Guide to Chorrol positively adds that Rasheda is "a very fine craftsman, who offers training in her craft, and always to be found at Sundas chapel worship", though she is less pleased with her etiquette: "but she is fresh and disrespectful, and her manners and dress leave something to be desired."''

Related Quests
Oblivion:Talasma

Talasma is a Khajiit publican, and the innkeeper at The Oak and Crosier in Chorrol.  She sells food and rents out beds.

Talasma wakes up every day at 6am and stands behind the counter, occasionally talking to the regulars until 2am, when she goes to bed.

She defines The Oak and Crosier as the inn for the more sophisticated customer, and she has the wardrobe to prove it: a blue velvet outfit and a pair of gold trimmed shoes. She also carries her key and a considerable amount of gold.

When you approach her, she will introduce herself and her establishment in a rather formal tone: "Welcome to the Oak and Crosier. This one is Talasma, your hostess. Our rooms and food are at your disposal." And when you ask her about Chorrol, she will compare her inn with the competing Grey Mare in the southern part of town: "The Oak and Crosier is the place of choice for well-bred visitors to Chorrol. The Grey Mare is more suitable for… others." 

The citizens of Chorrol have noticed Talasma's attitude and are not particularly impressed: "The Oak and Crosier is a nice place, but that Talasma seems rather stuck-up to me."
Oblivion:Etira Moslin

Etira Moslin is an Imperial trader and the proprietor of Moslin's Dry Goods in the infamous settlement of Hackdirt. She is related to Hackdirt's founder Irlav Moslin, and she was the one who found Irlav's copy of the Bible of the Deep Ones. She managed to translate the runes within, leading to the kidnapping and planned blood-sacrifice of Seed-Neeus' daughter Dar-Ma.

On the surface, Etira lives her life as a typical merchant with the usual opening times between 8am and 8pm, even though she is incredibly hostile towards anybody but the townsfolk. After closing up shop, she heads for the Chapel of the Brethren where she recites passages from the Bible for the other cultists, Natch Pinder, Jiv Hiriel, Marlena Brussiner and Vlanhonder Moslin. At 1am, the whole group leaves the Chapel and finds a convenient entrance to the caverns underneath Hackdirt. Down there, the Hackdirt Brethren await them and they all spend five hours worshipping the Deep Ones before going their separate ways at 6am. For the remaining two hours before opening, Etira wanders around the ground floor of the main trading room. If she detects you while trying to rescue Dar-Ma, she will immediately flee due to her low aggression.

With a Mercantile skill of 100, she might be one of the toughest merchants in Cyrodiil, but her hostility has not provided her much wealth. She wears a set of typical lower-class attire consisting of a coarse linen shirt with matching linens and rough leather shoes. She carries around the Hackdirt key and a small amount of gold.

When you meet her for the first time, she will give you one of three random Hackdirt greetings (basically telling you to leave town as soon as possible) or simply just treat you like dirt. She proves a bit more talkative when you ask her about Hackdirt: ''"We scrape by, not that we've ever had nought but trouble from outsiders like you. You'd best be moving on, if you know what's good for you." When you ask her about Dar-Ma, she will more or less deny everything: "I don't know any Dar-Ma. If you're talking about that cursed Argonian swindler from Chorrol, I'd like to know where she is, too. She never showed up. How am I supposed to run a shop without any merchandise? You tell her I want half off on my next delivery."'' Confronted with the fact that Dar-Ma's horse Blossom is stabled in her own backyard, she will claim it is her own horse: ''"I already told you, she never showed up. That's my horse. Owned it for years. Now either buy something or get out."''
 

Related Quests

Notes
Although her inventory is limited, she can be a good source of iron arrows and bear pelts.  She has an infinite supply of both and will always stock at least 20 iron arrows and 5 bear pelts.
If you check Etira's statistics in the construction set, you will find that her mercantile skill is reported as only 40.  However, that value is meaningless on two counts.  First, she is a leveled NPC whose statistics are automatically calculated so normally her mercantile skill would be level-dependent.  More importantly, her mercantile skill is always overridden in-game by scripting that resets her mercantile skill to 100.