Netruk44/uesp-wiki-content huggingface dataset:
Lore:Moon-Sugar for Glossy Fur? Yes!

This one brings you good news, my  , tigers and tigresses&mdash;especially for everyone who loves  ! And that's all of us, isn't it, my lion-hearts, because admit it: nothing makes our tails twitch like a moon-sugar-glazed  !

If you're like Rathuni, this one knows you were positively reeling last Sun's Dawn at  's song-paper, in which she reported that it's not just the vile     that's bad for you, but our beloved moon-sugar itself! She declared that over-consumption of the Queen of Sweets is responsible for anxiety, droop-ear, sudden weight gain, and even the panting quivers. Imagine!

Her song-paper spread panic across the kitchens of cat-kind, as we all tried to find substitutes for moon-sugar molasses and granule loaves. Prices of moon-sugar-cane plummeted, while sorghum and sweet-beets suddenly vanished from the markets! Personally, this one was beside herself when she was tapped to provide the sweetcake provender for the   Mid Year festival. Somehow, the petit-paws just weren't the same. So mortifying!

But I promised you good news, didn't I, litter-mates? And here it is: after simply months of   research, generously sponsored by the  , this one is here to tell you of her complete inability to duplicate Abbess Mizzi's results. (One can only conclude that the abbess&mdash;who is getting on in her lives, poor dear&mdash;made an error in her calculations somewhere.) My research shows that consumption of moon-sugar in normal moderation does not generate any of the dire effects alleged in that scary Sun's Dawn song-paper.

In fact—and here's the best part, though I fear the title of my song-paper has spoiled the surprise, hasn't it?&mdash;regular consumption of non-distilled moon-sugar derivatives is actually what gives a Khajiit the gloss in her fur! Yes, my lion-hearts: we can have the sweets we love, as well as shiny, split-end-free coats. (And no wonder my pelt was looking so dull lately!)

So there you have it, kitten darlings! Isn't it Rathuni-la who always brings you the catnip? You know it is, leopard-loves. This one will just leave you with a quick recipe for my clan mother's Moon-Sugar Biscuits. Here it is&mdash;and enjoy!

:&mdash; 3 mugs moon-sugar
:&mdash; mug of water
:&mdash; 1 pat suet
:&mdash; shifted flour
:&mdash; red wheat flour

Mix the dry ingredients together. Next slowly add the dry mix to the moon-sugar, mixing constantly. Scoop out dough with a spoon and place on a hot rock or in a cooling oven until golden brown. Serves three (… or maybe just you!).
Lore:Litter-Mates of Darkness

NEW:
To speak of the dark gambol of the  .

WAX:
When true   die, their souls are lifted by   and flown to the  , to play and prey until the Next Pounce.

When bent cats die, their souls are dragged down by   into the  , to serve the Heart of   until their tails are straight.

FULL:
These, then, become the Dancers in the Darks, where they whirl to no music but the beating of the Heart. Sometimes these dancers seep up through the cracks in  i to the moonlit world, and walk among us as if made of moonless night. Then we call them dro-m'Athra. And this is a name of fear.

For a true cat to see a dro-m'Athra do the Bent Dance is to feel his tail twitch in time, and feel the pull of the Darks. As each twitch pulls the true cat further from the moons-light, the cat's shadow grows longer and more bent. And if the tide of the Darks grows greater than the tide of the Lights, the true cat is lost, and becomes a bent cat.

Then comes the true peril, for a dro-m'Athra can twist out a bent cat's soul, and send it through the cracks to the Darks. Once it hears the beating of the Heart it, too, will dance bent.

It is hard to stop. One night all the villagers of   were found dancing the Bent Dance. Now we do not go there.

WANE:
To banish the dro-m'Athra, there are two ways: the Way of   and the Way of  .

Warriors use the Way of Jone, which is to unsheathe the claws and strike the darkness until it is no more. And this way is a good way, for everyone who is strong of heart and claw can use it.

Priests use the Way of Jode, which is to bathe the moonless dark in bright lunar light. And this way is a better way, for bent spirits thus banished do not return.
Lore:Elven Eyes, Elven Spies

Spies walk among us. Across  , in every street, in every village, around every campfire&mdash;we are watched.

"But of course!" you say. "Our tribal elders and clan mothers watch over us always, in the name of  ,  , and  !"

And that is true. So they do.

But there are Others.

Others who watch our every move, who suspect us of "disloyalty," who can report us as unfaithful and treasonous.

Report us? To who? To the officers of the  ?

Oh, no. Not to   at all.

These watchers report only to the  .

Admit it: you have heard their name. But only in whispers. And you dare not repeat it.

They are … the  .

The Eyes, who are beholden to no one but the tall and terrible Queen  .

Her Eyes see everything, they say. But how, since Elves cannot go everywhere? Because, Khajiit, Elven gold can&mdash;and does.

Hush. You know it to be true.

And because you are watched, your tail-dance droops ever-so-slightly, your ears stand a little less proud, and you look over your shoulder a little too often.

Because who can say who has been bought, and who has not? Who might be sending reports about you&mdash;and what might they be saying?

Where did that neighbor of yours go last  ? Was it to receive new orders from the Eyes? Or was she taken away, perhaps to   itself, and the dungeons beneath the  ?

Beware, Khajiit. Keep your whiskers alert.

This one is watched. And this one may not be permitted to warn you again.
Lore:Cohort Briefing: Arenthia

This unit will begin occupation of   within a fortnight. To ensure our success in the operation, every soldier needs some knowledge of the city and its civilians. Go in unprepared, and you'll end up robbed blind or stuck full of   arrows without knowing how or why. Having spent some years guarding caravans in transit from Arenthia to  , I can provide the information you need to avoid personal harm and unnecessary provocation of the citizenry.

Don't be lulled into complacency by the familiar buildings; this city is nothing like home. Though some  n traders from north of the   have settled here, they're outnumbered by the Wood Elves from the south and the   who roam in from the  . In the past, the city's allegiance has changed as often as the wind, but the flimsy Khajiiti hovels and the Elves' temporary tree-shaping don't endure like the good Colovian stone from which most of the lasting structures are built.

You'll encounter plenty of Wood Elves and Khajiit, so a general awareness of their customs and practices will prove useful. Wood Elves become unreasonably aggressive if they believe a plant or tree is in danger. If any trees need to be cleared, obtain permission from your superior and assemble an armed squad. Also, be aware that Wood Elves are fond of indulging in drink, and their normally irreverent tongues become even worse when soaked. A word of advice: do not engage in drinking contests with these Elves, no matter how they taunt you.

Khajiit make up a sizable portion of the population, though few hold permanent residence here (or anywhere). These moon-worshipers drift in and out in bands, bringing their sugary liquors and garish fabrics to market. Exercise caution if you are approached by one of the pleasure-partners that often travel with these caravans. They are invariably thieves, and by the time you realize you've been picked clean, they'll be halfway back to  .

On a related note, we've caught wind that a ring of   smugglers may be operating out of the city's shamefully disused Temple of the  . This is an affront to the Divines and will be investigated once our hold is established. We will clear out the scum if the rumors prove true, but there is to be absolutely no looting of the Temple. In time, we will restore it to its rightful glory.

Your job is to make certain that our grip on Arenthia is ironclad. Enforce martial law and keep the peace as much as possible, but be swift to quell any potential disturbance. Remember, no culture can claim "traditional" ownership of this city; it belongs to the banner with the most troops on the ground, and that's going to be ours.
Lore:A Looter's Paradise

You don't need to know my real name&mdash;not sure I remember it anymore, anyhow. My auntie left me a shack on a hill south of the border. Never thought about it much, until I lifted  's Golden Girdle from the  . Suddenly life got real complicated, and I decided it was time to go claim my inheritance.

Auntie&mdash;let's call her Auntie Alias, no point in telling you too much&mdash;was an   Border Scout, part of the cohort stationed at  , in the hills between Elsweyr and northern  . In the late days of the   the job of the Border Scouts was to keep the quarrelsome locals in line so as not to interfere with trade. "Free trade, by Aless," auntie would say, opening another bottle of   and winking. "Lifeblood of the Empire!"

Now the Scouts couldn't stop every little cross-border vendetta, but they did prevent the   and the   from engaging in wholesale slaughter, and kept the bandits off the road from   to  . Auntie liked the climate, so when she retired she bought this little plot, came down and put up her hut. It's bigger than it looks, by the way&mdash;goes way back into the hill, and you can bet auntie dug out a back door, just in case.

By the time I got here, one dark night in Sun's Dusk, with the wound in my thigh leaking blood again after that wild ride on the stolen horse, the Border Scouts were long gone, and the   had returned to their natural state: just one law shy of anarchy. And that one law was the Law of Revenge.

It was the   Wood Elf tribe versus the   Khajiiti clan, and it was a near-continual war of cross-border raids and midnight murders. They took turns occupying the ruins of Fort Sphinxmoth, sending out bands to waylay merchant caravans, raid villages and towns, and pay off old scores. Neither side noticed me hiding in the old shack during daylight, and slipping from shadow to shadow around the Marches after dark. The place was a killing ground&mdash;I could hardly go five hundred paces without encountering a dead warrior, a half-empty cart, or a slain merchant.

It was a looter's paradise.

Ah, those were the good times. Too good to last, I suppose&mdash;eventually the Vinedusk bandits overreached and staged a raid on Arenthia itself, right about the time the Dakarn Cats tried to take over organized crime in Dune and the  . The respectable citizens on both sides of the border formed militias or hired mercenaries, swept the hills clean, and that was the end of brigandry in the Marches. The Vinedusk tribe actually reformed as a Bosmeri irregular unit, the "Vinedusk Rangers" (Ha!), while the surviving Dakarns became the nucleus of the Duneguard Outwalkers. The border settled back down, and the Lifeblood of the Empire resumed its flow.

Fortunately, I was there to recognize opportunity when I saw it coming down the road from Dune, laden with trade goods. By the next Fredas I was in  , looking up a few of my old contacts. Half a season later it was me and the newly-dubbed   who were occupying good old Fort Sphinxmoth, digging out the barracks, sharpening our blades, and repairing the old traps.

The good times are back.
Online:Irkki

thumb|right|Irkki's old outfit
Irkki is a Khajiit innkeeper who can be found inside the Screaming Mermaid in the city of Port Hunding. She offers her services from behind a counter by the wall leading to the kitchen in the north wing.
 

Dialogue
She offers you a room.
:"You look tired. The best beds in all of Port Hunding are right upstairs!"
Online:Fadiya

Fadiya is a Redguard smith who can be found in the kitchen of the Screaming Mermaid in the city of Port Hunding. She has no unique dialogue.
Online:Lagarg

Lagarg is an Orc grocer who can be found in the kitchen of the Screaming Mermaid in Port Hunding. He can teach you the basics of provisioning.
 

Dialogue
He is a  man of few words.
:''"Yeah? What'll it be?"''
Online:Meat for Soup

Lizard: Crusty

Mudcrab: Tasty

Jackal: Gamey

Rat: Good for snacks (not soup)

Goblin: Nasty (don't eat)
Online:Evessa

thumb|right|Evessa's old outfit
Evessa is a Dark Elf laborer who can be found inside the Screaming Mermaid in Port Hunding. She sits in the main circular chamber eating a loaf of bread.
 

Dialogue
When you speak to her, she voices her distaste for Captain Kaleen.
:''"Kaleen's still hiding behind Lambur, eh? If I catch her alone, I'll suck her eyeballs out."''
Online:Sakeeus

thumb|right|Sakeeus' old outfit
Sakeeus is an Argonian drunkard who can be found inside the Screaming Mermaid in Port Hunding. He sits in the main circular chamber and drinks from a mug.
 

Dialogue
If you talk to him, he shoos you away.
:''"Go 'way. We're drinking here."

Sakeeus banters with the equally drunk Qadrima, apparently talking about Captain Kaleen:
:Qadrima: "Nah, nah, nah, 's'not how it was."
:Sakeeus: "Were too."
:Qadrima: "She didn't wanna stop raidin'. Fahahaha … Fararara … the king made her!"
:Qadrima: "You don't know nothing."
:Sakeeus: "Do too, ya drunk."
:Qadrima: "In the morning, I'll be sober but you'll still be stupid."
:Sakeeus: "Ha! You won't be sober in the mornin'."''
Online:Seyrena

Seyrena is a Dark Elf laborer who can be found inside the Screaming Mermaid in Port Hunding. She spends her time in the center of the main circular chamber.
 

Dialogue
When you speak to her, she comments:
:''"Well, you're a notch above our usual clientele. Make yourself at home."''
Online:Qadrima

Qadrima is a Redguard drunkard found inside the Screaming Mermaid in Port Hunding. She sits in the main circular chamber and drinks from a mug. She has no unique dialogue apart from her conversation with Sakeeus.
 

Dialogue
Qadrima banters with the equally drunk Sakeeus, apparently talking about Captain Kaleen:
:Qadrima: ''"Nah, nah, nah, 's'not how it was."
:Sakeeus: "Were too."
:Qadrima: "She didn't wanna stop raidin'. Fahahaha … Fararara … the king made her!"
:Qadrima: "You don't know nothing."
:Sakeeus: "Do too, ya drunk."
:Qadrima: "In the morning, I'll be sober but you'll still be stupid."
:Sakeeus: "Ha! You won't be sober in the mornin'."''
Online:Cat's Eye Quay

Recently, it was nearly completely destroyed by a hurricane. All that remains are a few despairing residents and a lot of wreckage. However, as part of a quest to foil a plot to summon another storm, Cat's Eye Quay will become populated with hostile Maormer.
 

Related Quests
'''Cat's Eye Quay Objective''': The city of Mistral is under attack! / You prevented Maormer forces from conquering Khenarthi's Roost!



Cat's Eye Quay
Exterior
The beach and docks at Cat's Eye Quay are initially filled with hostile Sea Vipers. The first building on the left is an abandoned tavern where you will find Onglorn and Edhelas during the related quest. The next building has been blown completely off its stilts and sticks out of the sand. The Dockmaster's Lament is inside.

Behind the Dockmaster's office is a relatively unscathed warehouse. Nistel's body can be found inside during the related quest, and a bunch of Unlabeled Notes sits in an open crate.

The ruined building on the northern end of the dock contains The Hind-Quarters Registry, while the ruin closest to the blocked mine entrance holds a trap-door to the Wind Tunnel.

After the quest is complete, the hostile Maormer are replaced with dockworkers.

Wind Tunnel
The entrance to the Wind Tunnel is only accessible during the related quest. Ealcil can be found just inside the entrance, and will explain the nearby Storm Totems to you, as well as how you can bypass them. The tunnels, like the docks outside, are crawling with Sea Vipers. Each of the three larger caverns has a good number of containers that can be looted for crafting ingredients, and a large tent in the western cavern contains a Roost Smuggler's Ledger.

Ritual Site
The old ritual site at the northern end of the island includes more of the Sea Vipers, and also their Giant Snakes. Spend a few minutes to harvest the Crafting Nodes around the bay here as you will not be able to get back to this location again. Cectyda, Ismenida and Acamas guard the three horns which you need to disrupt. A path to the southeast is a one-way route back to Cat's Eye Quay.

People
 

Maps
thumb|left|A map of the Wind Tunnels
Online:Razzaq

thumb|right|Razzaq's old outfit
Razzaq is a Redguard chef who can be found inside the Screaming Mermaid in the city of Port Hunding. He is located in the west wing of the first floor, behind the bar.
 

Dialogue
He offers you a meal.
:"Welcome! What will you have?"
Online:Hats (armor)

This is a listing of all standard Hats in the game. These can be used with the Light Armor skill and crafted with the Clothing skill.


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|rowspan=6|Linen Hat
 
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|colspan=7|

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|rowspan=6|Cotton Hat
 
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|-
 
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|colspan=7|

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|rowspan=6|Spidersilk Hat
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=3|Ebonthread Hat
 
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|-
 
|-
|rowspan=3|Kresh Hat
 
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|-
 
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|rowspan=3|Ironthread Hat
 
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|-
 
|-
|rowspan=2|Silverweave Hat
 
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|rowspan=2|Shadowspun Hat
 
|-
 
|}
Online:Robes

This is a listing of all standard Robes in the game. These can be used with the Light Armor skill and crafted with the Clothing skill. Note that unlike Skyrim and Oblivion, robes may be worn along with breeches or other leg armor. They are identical in stats to Jerkins, just a different option for appearance.


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|rowspan=6|Linen Robe
 
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|colspan=7|

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|rowspan=6|Cotton Robe
 
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|-
 
|-
|colspan=7|

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|rowspan=6|Spidersilk Robe
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=3|Ebonthread Robe
 
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|-
 
|-
|rowspan=3|Kresh Robe
 
|-
 
|-
 
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|rowspan=3|Ironthread Robe
 
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|-
 
|-
|rowspan=2|Silverweave Robe
 
|-
 
|-
|rowspan=2|Shadowspun Robe
 
|-
 
|}
Online:Epaulets

This is a listing of all standard Epaulets in the game. These can be used with the Light Armor skill and crafted with the Clothing skill.


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|rowspan=6|Linen Epaulets
 
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|colspan=7|

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|rowspan=6|Cotton Epaulets
 
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|colspan=7|

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|rowspan=6|Spidersilk Epaulets
 
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|-
 
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|-
 
|-
|colspan=7|

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|rowspan=3|Ebonthread Epaulets
 
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|-
 
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|rowspan=3|Kresh Epaulets
 
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|rowspan=3|Ironthread Epaulets
 
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|rowspan=2|Silverweave Epaulets
 
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|rowspan=2|Shadowspun Epaulets
 
|-
 
|}
Online:Gloves

This is a listing of all standard Gloves in the game. These can be used with the Light Armor skill and crafted with the Clothing skill.


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|rowspan=6|Linen Gloves
 
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|-
 
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|colspan=7|

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|rowspan=6|Cotton Gloves
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

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|rowspan=6|Spidersilk Gloves
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=3|Ebonthread Gloves
 
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|-
 
|-
|rowspan=3|Kresh Gloves
 
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|rowspan=3|Ironthread Gloves
 
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|rowspan=2|Silverweave Gloves
 
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|rowspan=2|Shadowspun Gloves
 
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|}
Online:Dirty Delric

thumb|right|Dirty Delric's old outfit
Dirty Delric is a Breton beggar who can be found inside the Screaming Mermaid in Port Hunding. He stands in the west wing on the first floor.
 

Dialogue
When you speak to him, he exclaims:
:''"Whatever it is, I didn't do it!"''
Online:Sashes

This is a listing of all standard Sashes in the game. These can be used with the Light Armor skill and crafted with the Clothing skill.


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|rowspan=6|Linen Sash
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Cotton Sash
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Spidersilk Sash
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=3|Ebonthread Sash
 
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|-
 
|-
|rowspan=3|Kresh Sash
 
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|-
 
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|rowspan=3|Ironthread Sash
 
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|-
|rowspan=2|Silverweave Sash
 
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|-
|rowspan=2|Shadowspun Sash
 
|-
 
|}
Online:Breeches

This is a listing of all standard Breeches in the game. These can be used with the Light Armor skill and crafted with the Clothing skill.


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|rowspan=6|Linen Breeches
 
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|-
 
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|colspan=7|

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|rowspan=6|Cotton Breeches
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Spidersilk Breeches
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=3|Ebonthread Breeches
 
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|-
 
|-
|rowspan=3|Kresh Breeches
 
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|-
 
|-
|rowspan=3|Ironthread Breeches
 
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|-
 
|-
|rowspan=2|Silverweave Breeches
 
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|rowspan=2|Shadowspun Breeches
 
|-
 
|}
Online:Riminor

Riminor is a High Elf beggar who can be found reading books upstairs in the Screaming Mermaid in Port Hunding.
 
Dialogue
When spoken to, he will advise you to leave Grubalash be.
:''"Don't bother  . She's obsessed when researching."''
Online:Shoes

This is a listing of all standard Shoes in the game. These can be used with the Light Armor skill and crafted with the Clothing skill.


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|rowspan=6|Linen Shoes
 
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|colspan=7|

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|rowspan=6|Cotton Shoes
 
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|colspan=7|

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|rowspan=6|Spidersilk Shoes
 
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|colspan=7|

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|rowspan=3|Ebonthread Shoes
 
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|rowspan=3|Kresh Shoes
 
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|rowspan=3|Ironthread Shoes
 
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|rowspan=2|Silverweave Shoes
 
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|rowspan=2|Shadowspun Shoes
 
|-
 
|}
Online:Grubalash

Grubalash is an Orc scholar who can be found reading books upstairs in the Screaming Mermaid in Port Hunding. Riminor, who is nearby, advises you to leave her be because she is obsessed with her research.
 

Dialogue
When spoken to, she will absentmindedly shoo you.
:''"Hmm? Don't want any. Stop bothering me."''
Online:Homespun Armor

This is a listing of all standard Homespun Armor in the game. These can be used with the Light Armor skill. Homespun armor can be crafted via Clothing from   obtained by refining raw samples collected from Jute plants. The listed armor values assume that the character is  ; lower level characters may see higher values.


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|colspan=7|

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|colspan=7|

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|colspan=7|

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|colspan=7|

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|rowspan=12|Homespun Epaulets
 
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|colspan=7|

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|colspan=7|

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|colspan=7|

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|colspan=7|

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|colspan=7|

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|rowspan=12|Homespun Robe
 
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|colspan=7|

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|colspan=7|

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|colspan=7|

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|colspan=7|

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|colspan=7|

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|rowspan=12|Homespun Jerkin
 
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|-
|colspan=7|

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|colspan=7|

|-
|colspan=7|

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|colspan=7|

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|colspan=7|

|-
|rowspan=12|Homespun Gloves
 
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|colspan=7|

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|colspan=7|

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|colspan=7|

|-
|colspan=7|

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|colspan=7|

|-
|rowspan=12|Homespun Sash
 
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|-
|colspan=7|

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|colspan=7|

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|colspan=7|

|-
|colspan=7|

|-
|colspan=7|

|-
|rowspan=12|Homespun Breeches
 
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|-
 
|-
|colspan=7|

|-
|colspan=7|

|-
|colspan=7|

|-
|colspan=7|

|-
|colspan=7|

|-
|rowspan=12|Homespun Shoes
 
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|-
 
|-
 
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|colspan=7|

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|colspan=7|

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|colspan=7|

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|colspan=7|

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|colspan=7|

|}
Online:Linen Armor

This is a listing of all standard Linen Armor in the game. These can be used with the Light Armor skill. Linen armor can be crafted via Clothing from   obtained by refining raw samples collected from Flax plants. It requires rank 2 in Tailoring. The listed armor values assume that the character is  ; lower level characters may see higher values.


|-
|rowspan=6|Linen Epaulets
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Linen Robe
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Linen Jerkin
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Linen Gloves
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Linen Sash
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Linen Breeches
 
|-
 
|-
 
|-
 
|-
 
|-
|colspan=7|

|-
|rowspan=6|Linen Shoes
 
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|-
 
|-
 
|-
 
|-
|colspan=7|

|}
Online:Bluga

thumb|right|Bluga's old outfit
Bluga is an Orc commoner who can be found reading a book on an outdoor balcony of the Screaming Mermaid in Port Hunding.
 

Dialogue
She talks about the book she's reading.
:''"Nothing like a good book, is there? And this is nothing like one, I'm afraid."''