Netruk44/uesp-wiki-content huggingface dataset:
Books:The Infernal City

''The Infernal City is the first of two novels written by Greg Keyes that follow the story of The Elder Scrolls between the events of Oblivion and Skyrim''. The book was published by Del Rey Books, part of the Random House Publishing Group, on November 24, 2009.

The floating city of   is making its way across   and destroying the lands it passes over, killing the people and raising the dead to power the city.

Annaïg Hoïnart, a 17-year-old Breton girl, and her Argonian friend, Mere-Glim, accidentally fly onto Umbriel and are captured by its inhabitants;  Sul, an aged  , joins Prince Attrebus Mede, the 22-year-old son of Emperor Titus Mede, in search of a way to stop the city; and Colin, an Inspector for the Penitus Oculatus, searches for the prince when he goes missing during his quest. Their adventures take them along the first steps in attempting to stop the most recent threat to Tamriel.

Information
Characters
Creatures
Factions
Items
Places
Plants
Plot Summary

Sources
Bethsoft
Random House
An excerpt from the book can be found here.
Tes4Mod:Unofficial Oblivion Patch/Text-Misc

NPC/Creature Names


Item Names


Misc
Changed the game setting sInvalidPickpocket: You cannot place items in a container while pickpocketing.  >> You can only place items of zero weight while pickpocketing. as it was confusing.
Corrected typos in game settings sNoEatQuestItem: can not >> cannot, sCanNotEquipQuestArrows: can not >> cannot, sDropEquippedItemWarning: equiped >> equipped and sSaveGameOutOfDiskSpace: sufficent >> sufficient.
Creature spell name Venemous Vapors || Venomous Vapors (two occurrences).
Creature spell name Caitliff Resist Magic || Caitiff Resist Magic.
ArenaYellowDoorScript dialog when trying to open Yellow Team's door: cannnot >> cannot.
DASanguineStatueScript when making offering: Cyrodiilic >> Cyrodilic.
Mage class description: Prefering >> Preferring.
Thieves' Guild rank 4: Cat burglar >> Cat Burglar
Removed the "[Lie]" prefix from the response topic to Eridor (Skingrad vampire humter) in the Mages Guild Information at a Price quest, as it's entirely possible that the player does live in Skingrad.
Changed the confusing name of the Mages Guild Chorrol Recommendation quests Fingers of the Mountain to Chorrol Recommendation to match the other quests (Chorrol seems to have been developed first outside the IC judging by the number of remnants of undeveloped quests and locations there).
Faction name Ra'jiradh's Price >> Ra'jiradh's Pride (normally can't be seen by the player).
Spell name: Summoning Dremora Lord >> Summon Dremora Lord.
Changed the name of the useless item found on the ground in random Oblivion plane #6: Blood Potion >> * Discarded Daedric Blood Vial (it's a misc. item not a potion so can't be equipped ie for vampire feeding, and has no known purpose but has a unique container which makes a nice player house decoration so didn't want to remove it from the game).
Tes4Mod:Unofficial Oblivion Patch/Text-Cells

Cell and Map Names



Misc Fixes
Changed cell names of several Fighters and Mages guilds so that the main area is prepended by the city name and the other areas are not, so that the names are consistent throughout Cyrodiil
Changed cell name of two Bravil Castle cells Lord's Manor North Wing and Private Quarters East Wing prepending Castle Bravil to both to match other Castle Bravil cells (may have been left off due to length but there are already longer interior cell names that cause no issues)
Fixed the directions on several Leyawiin cell names as they didn't match the actual locations of the cells relative to the main cell (Mages' Guild changed West to South and East to North, Three Sisters Inn changed West to North and East to South, Mahei's house changed East to West and West to East, and J'bari's house changed East to South and West to North
Tes4Mod:Unofficial Oblivion Patch/Text-Dialogue

Dialogue Text Fixes


Notes
Tes4Mod:Unofficial Oblivion Patch/Text-Quests

Text Fixes, Quest Stage Journal
Daggerfall:Shrines

thumb|right|A typical shrine
There are many shrines found throughout the Iliac Bay, most of which are devoted to lesser-known Aedra or Gods while others are for revered figures. Each is constructed as a large dome and is attended by a single monk who offers no services beyond conversation, offering quests, or existing as a quest sink.

It should be noted that camping near a shrine is not permitted and doing so will summon the town guards. Like Regional Temples, shrines are visible on the overland map from the start of the game, appearing as medium blue spots. However, they are not found in every region of the Iliac Bay.

As noted in the Daggerfall Preview, several of these figures were planned to have more done for them, from temples that would offer blessings to various knightly orders.
 
 
Altar of I'ric
An altar to the ArchMagister, I'ric Harad Egun.


 
Anvil of Ebonarm
An altar to the God of War, Reymon Ebonarm.


 
Divad Monument
A monument to Divad Hunding.


 
Djen Lodge
A lodge to an unknown entity.


 
Kieran Theatre
A theatre to Kieran.


 
Jhim Sei Shrine
A shrine to Jhim Sei.


 
Jode Shrine
A shrine to the moon Jode.


 
Reliquary of Raen
An altar to the God of Agriculture, Raen. This deity was originally planned to have a temple called The Conservatory of Raen, and an associated knightly order called the Knights of the Field. Raen would have also blessed your navigational skills.


 
Reliquary of Sai
Reliquary to the God of Luck, Sai.


 
Sage Monument
A monument to Gyron Vardengroet, better known as The Sage.


 
Shelter of Phen
An unknown entity. Not to be confused with The God of the Wild Ephen, who has a separate shrine.


 
Shrine of Bandi
An unknown entity that is similar in name to the Bandit God Bajdit, a scrapped earlier incarnation of what became Baan Dar. In King Edward, Part II, Moraelyn thanks several gods, including "the Bandit".


 
Shrine of Dugrod
A shrine to an unknown entity.


 
Shrine of Ephen
A shrine to Ephen, The God of the Wild. He was originally planned to have a temple called Fellowship of Ephen, and an associated knightly order called the Wildlords. Ephen would have also blessed your relationship with animals. Ephen is not to be confused with the entity known as Phen, who has a separate associated shelter.


 
Shrine of Jephre
A shrine to Jephre. This deity was originally planned to have a temple called The Society of Jeh and an associated knightly order called the Encyclics. Jephre would have granted you a blessing to boost your language skills.


 
Shrine of Jone
A shrine to the moon Jone.


 
Shrine of Mai
A shrine to an unknown entity.


 
Shrine of Q'Olwen
A shrine to Q'Olwen, a deity associated with those in pursuit of lore. This deity was originally planned to have a temple called The Sodality of Q'Olwen, 


 
Shrine of Vigryl
A shrine to Vigryl, the God of the Sea. This deity was originally planned to have a temple called The Communion of Vir, and an associated knightly order called the Tide. Vigryl also would have improved the weather in the Iliac Bay.


 
Strenner Haven
A haven dedicated to an unknown entity.


 
Place
UESPWiki:Messages/Notice-Sic

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Lore:Ione

is a small village in the province of Cyrodiil, a short distance southeast of the village of  . 

It was established at the end of the Oblivion Crisis, and is named after Imperial Legion Captain Tertius Ione. In the center of town are the large, ivy covered ruins of an Oblivion Gate. This gate opened in the middle of Captain Ione's Legion encampment. He and his men went into the gate, but were never heard from again until a Bosmer soldier closed the gate and appeared in the forest weeks later. He had been driven insane, and died days after he was recovered.

During Captain Ione's absence, a few of the legionaries who stayed behind in the camp built what were originally intended to be temporary buildings. Instead, a town grew up around them. It is filled with structures made of rotting wood, but is still a favorite town of Crown Prince Attrebus, who inherited a hunting lodge there.
Lore:Roscrea

is an island speculated to lie off the northern coast of Skyrim, in the Sea of Ghosts, although its placement was never mentioned.  It was conquered by Uriel Septim V in   during his travel between Tamriel and Akavir.   

Late in the Third Era, Solitude, one of the richest and most influential counties in Skyrim, started to expand its influence by annexing several former   territories, including Roscrea. 

References
Lore:Cathnoquey

Cathnoquey is a region of land that lies somewhere between Tamriel and Akavir. All that is known about this land is that it was conquered by Uriel Septim V in  .  

References
Lore:Yneslea

Yneslea is a region of land that lies somewhere between Tamriel and Akavir.  It was conquered by Uriel Septim V in   during the opening stages of his campaign against the Dragon Land.  By  , unrest had broken out, causing the emperor to divert two legions that had been intended as reinforcements to pacify the inhabitants instead, ultimately contributing to the failure of the invasion.  

References
Lore:Esroniet

:"Uriel V conquered Esroniet, but Uriel VI conquered the Elder Council." — Sage Ugaridge 
Esroniet is a spice island that lies somewhere between Tamriel and Akavir. It is the source of much of Tamriel's nutmeg, cloves, mace, and hot peppers. The flame-eyed Hot Pepper   is native to the island. 

The main port of the island is called  .  The port was captured in   by Uriel Septim V, and in   the island's ruler, Prince Bashomon, surrendered the whole kingdom to him. Uriel transformed it into a major base for the Imperial Navy and used it as a launching point for the invasion of Akavir in  .  

Gallery
 

References
Books:Characters

Character lists for the out-of-game books may be found on the following pages:

Agents and Reagents: The Bounty of Mundus
Gathering Force: Arms and Armor of Tamriel
The Improved Emperor's Guide to Tamriel
The Infernal City & Lord Of Souls
Kyne's Challenge: A Hunter's Companion
Lore:Penitus Oculatus

Penitus Oculatus means "The Inner Eyes." As their name suggests, they are the eyes, the sword, and the shield of the Mede Dynasty. 

They seemingly took up the duties of the Imperial Order of Blades and Imperial Guard after the fall of the Septim Dynasty

History
In the Fourth Era, as the Septim's royal family decayed, and the Dragonborn Emperors were no more, the Blades saw fit to distance themselves from the Empire,  espousing to no longer serve as the Imperial honor guard, and working from afar as an intelligence agency and "neutral" allies of the Empire,   then again, the Blades are said to be loyal to the Empire and Tiber's code, but not always to the current Emperor. 

Around this time, Penitus Oculatus came into the fray, becoming the new intelligence, assassination, and security force of the new royal family.  Unlike the Blades, Penitus Oculatus is a purely Imperial organization.  Penitus Oculatus requires its members to have sharp senses and a willingness to kill. Their recruitment process is oftentimes a brutal one, as displayed by Inspector Colin's task to assassinate an old man. The purpose of such a recruitment process was to weed out those unwilling to actually go through with murder and other usually immoral tasks. 

Circa  , Remar Vel was Administrator of Penitus Oculatus. 

Penitus Oculatus gained greater duties and importance following the Great War and the dissolution of the Blades dictated by the  .  

Notable Members
Remar Vel, Administrator of Penitus Oculatus circa   
Marall, Intendant of Penitus Oculatus circa   
Colin Vineben, Inspector of Penitus Oculatus circa  , played an integral role in stopping the Umbriel Crisis, exposed the corrupt Prime Minister Hierem. 
Maro, Commander of Penitus Oculatus in Skyrim circa  , played an integral role in the destruction of the last known Dark Brotherhood sanctuary in Tamriel, failed to protect his liege, Emperor Titus Mede II, from assassins 
Arcturus, played a role in the destruction of the last known Dark Brotherhood sanctuary in Tamriel 

Penitus Oculatus Ranks
A Penitus Oculatus Agent|right|thumb
The exact hierarchy of ranks, the nuances between them, and the trajectory of advancement, has not been spelled out, but can generally be understood as categorized below.
Administrator 
Commander 
Intendant 
Professor 
Assassin  
Agent 
Inspector, they're so infamous, that Penitus Oculatus envoys as a whole are colloquially called "spectres"  
Recruit
Notes
Penitus Oculatus is known to have spies in groups of Thalmor sympathizers.  
Penitus Oculatus seemingly maintain a system of "Tehall's", which serve as dormitories for their servicemen. 
Gallery
 
References
Daggerfall:Furniture Stores

Furniture stores were originally intended to be shops where you could buy furniture for any purchased house, although in game they seem to have just been adapted as Thieves Guild fronts. Known locations are Ripwych and Tuntower in Daggerfall and Merdale in Daenia.

Furniture Store Map Blocks
Books:Greg Keyes Novels/Factions

The following factions appear in The Infernal City and Lord of Souls:

----

An-Xileel
:Argonian political party that dominates Lilmothian politics.  Mere-Glim claims that when the Oblivion Gates opened, they poured into Oblivion with such fury and might that Mehrunes Dagon was forced to close the gates. They refer to Argonians who have been living under Imperial ways as "Lukiul", or "Assimilated".

College of Whispers
:One of the two factions into which the Mages Guild has split, the other being the Synod.

Glimmers
:A group of young skraws on Umbriel, including Oluth, that have decided to follow Mere-Glim. They leave what they call the "sign of the vapors" - four lines in a spray - when destroying a tree-root feed so that others would know that it was the skraws who had done so. 

Natives
:An insurgent faction from County Skingrad. They have distinctive arrows and often behead the bodies of people they've killed.  When Radhasa and her group kidnap Attrebus, they make it look like the Natives attacked and killed his guard.

The Organism
:The ruling council of Lilmoth, currently run by the An-Xileel.

Penitus Oculatus
:The secret service of the Empire.

Skraws
:Skraws are a class of workers on Umbriel that attend and maintain the Sump.  Within the sump they gather food items as well as attending to the "people" growing there, recognizing when a sac needs to be taken to a birthing pool.  The vapors which they inhale in order to stay underwater for extended periods can be harmful.

Synod
:One of the two factions into which the Mages Guild has split, the other being the College of Whispers.

Thtachalxan
:Also known as the Drykillers. The only non-Argonian guard unit in Lilmoth.
Daggerfall:Shacks

thumb|right|A typical shack in Daggerfall
Shacks, places and cabins represent the most modest of settlements within the Iliac Bay.  They are but a single hut with an NPC who doesn't offer any services or unique dialog to the player.  They rarely act as quest sinks and even more rarely as quest sources. These settlements are visible as dark brown colored spots on the regional map, and as with all other non-dungeon locations camping is not permitted and trying to do so will cause the town guards to appear, increasing the location's population by several times its original value.

Place
Daggerfall:Palaces

These structures are the residences of the local nobility.  They are often both sources and sinks for quests.  They consist of a single keep, and sometimes have flanking towers or walls for protection.  

Place
Daggerfall:Manors

thumb|right|A manor in Daggerfall Unity
Manors, palaces, courts and halls represent the most developed of homes, each containing many residences and often a tavern. These settlements appear as light brown colored spots on the regional map, and as with all other non-dungeon locations, camping is not permitted and trying to do so will cause the town guards to appear.

Manor Map Blocks
UESPWiki:Site Support/October 2009

Expense and revenue record for the period 1 October 2009 to 31 October 2009.
UESPWiki:Site Support/November 2009

Expense and revenue record for the period 1 November 2009 to 30 November 2009.
UESPWiki:Site Support/December 2009

Expense and revenue record for the period 1 December 2009 to 31 December 2009.
Daggerfall:Filler

These are empty or vacant blocks of a settlement.  While some are fairly flat and might be a park, others are rubble-filled or mountainous and thus unsuitable for building.  These are used by MAPS.BSA to include empty areas within a town.  

Place
Alvar Omothan's Corpse

Alvar Omothan is a dead Dark Elf   who was hired by   to place some offerings in his family tomb. He had also been hired by   who wanted him to search for a   while helping Uneleas.

Unfortunately, he failed to complete either task. His silver longsword had developed a crack and promptly broke when Alvar had to use it to defend himself from the tomb's guardians. This left him with only a bow, which wasn't enough to save his life.

 
Related Quests
Bogamul gro-Gulfis

Bogamul gro-Gulfis is an Orc knight living in the   with a couple of other Orcs near  .
Urlis Rock

The rock's distinctive rock ledges and cliffs make it stand out from the usual rocks in the Sea of Ghosts and local fishermen use it as a landmark from which to base their voyages. Its steep sides make it impossible to climb without the aid of levitation, but as there is nothing on the rock, there is no reason to do so.
 
Related Quests
Boethian Falls

The Shrine of the Boethian Falls lies at their western end, but otherwise there is little of interest, save the natural beauty of the falls themselves.
 
Related Quests
Dragonhead Point

It stands at the point where the river draining   itself drains into the  .

 , the clothier in   will tell you the legend of how the structure was formed. It says that there was once a huge dragon that roamed the lands, together with her small child. This was in the time that the Telvanni were still a small lesser House. One Telvanni, a curious, yet immensely powerful sorceress named Favara wanted to experiment with dragonscales. She decided to carry out, and succeeded with, the abduction of the dragon's child. The great dragon could not find her child and was overwhelmed with grief. She lay down in the water and simply stayed there, hoping for the return of her child. Eventually she died and, over the course of ages, turned to stone.

Other people have different theories.   claims that "With my Alterational skills I assembled the stones and with my Illusional skills I smoothed out the rough edges to the eye. Grand artists create great things, and I am a grand artist."   also claims to have built it, simply having carved the shape of a dragon from a mountain with his sword.   disagrees, and claims that her parents told her it was a Dunmeri-created landmark, built to provide guidance to the Ships and Riverstriders, and that her family supposedly helped transport the stones to aid in its creation centuries ago.   believes it's the place where a Dragon ate the wrong berries and turned to stone, while   believes it's an illusion durable enough to last through the ages.   claims that "Long ago there was an evil and destructive dragon that roamed these lands. It had already slain countless warriors of the other Great Houses. One man, however, a Telvanni spellsword with an unknown name, was different from the rest. In an epic and heroic battle he succeeded at decapitating the mighty beast. The headless body crashed into the sea creating the peninsula seen today. And the head, magically situated into its current position, was turned to stone."

  pours water on all the theories, however, and simply says ''"It's just a pile of stones that happens to be shaped like a dragon, no fancy legends or anything like that. And besides, if it really was that special, we'd be getting tourists here. At least that would generate some commerce."''
Isle of Arches

Also called Balvir Isle, it lies in the  , between the northern tip of the mainland's   region and the north coast of  . Unlike the other islands in the archipelago, the Isle of Arches is uninhabited.
 

Places
 
 
 
 

Related Quests
Landmarks

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Mu-Serrudan

It is quite isolated and tricky to find. From  , take the northeastern road and at the first fork head southeast over the small bridge. Follow the road for a fairly long way until you reach another fork. Turn left, heading east for a short way until you reach a low ridge on your right with trees on it, one of which is dead. Mu-Serrudan is on the other side of the ridge.

The contents of the cave are typical for a smuggling den, with skooma and moon sugar lying around in several places. The main oddity is that the smugglers have a pet scamp living with them.

Three slaves can be found in a cavern behind a locked gate to the southwest; there is a copy of the slave key on the rock right by the gate, and   has another copy.
 
People
 


Maps
thumb|left|Map of Mu-Serrudan
Cephalopod Shell Fragment

Cephalopod Shell Fragments are shells from     that are prized trophies among fishermen and shipmasters. They're often kept as good luck charms by the superstitious seafarers. Those of a more practical mind will appreciate them for their useful effects in the hands of a skilled alchemist.

Guaranteed samples can be found in the following locations:
 , Mithas Vemyn's Shack (&times;3)
 , Llandora Falavel's House
 , Entrance Hall (&times;2)
 , Guild of Mages: Basement (&times;2)
 , Jana Livia: Trader
 , West Wing
 
 , Green-Eyes: Apothecary
 , Vendil Tras: Sorcerer
 , Catacombs: Inner Sanctum
 , Tower
 , Interior

They are also found in the following  :
Green Beetle Shell Fragment

Green Beetle Shell Fragments are usually taken from the chitinous forewings of  . They can be ground and dissolved then mixed in with bone shards and resin to make bonemold and aena armors and weapons, but the shells have other alchemical virtues as well.

Guaranteed samples can be found in the following locations:


They are also found in the following  :
Horned Beetle Shell Fragment

Horned Beetle Shell Fragments are usually taken from the chitinous forewings of  . They can be ground and dissolved then mixed in with bone shards and resin to make bonemold and aena armors and weapons, but the shells have other alchemical virtues as well.

Guaranteed samples can be found in the following locations:


They are also found in the following  :
Diseases

Tamriel Rebuilt adds a single disease you can catch. Most new diseases used by the mod are added by Tamriel Data and are listed  .