Netruk44/uesp-wiki-content huggingface dataset:
Lore:Aetherion

is an experimental   created by the  s of   while they were researching the power of  .  It took the form of an ethereal  ,  a Daedric perversion of the   that was created by  .  Aetherion was close to immortal, and would simply condense back into a core of   energy when its corporeal form was destroyed.  It was imprisoned within   in   along with the lesser Celestials some time after  , when   invaders sealed the Nedic wards. 

In  , the   unsealed the ruins in their attempt to understand the Nedes' usage of nirncrux.  This freed the dangerous Celestials within, forcing the cultists to retreat.  The expedition leader, Mederic Vyger, subsequently left the Court and attempted to set things right.  He enlisted the aid of the   and re-entered the ruins to fight back against the Celestials and restore the wards.   Aetherion appeared at the very end of the ritual in an attempt to stop Vyger, but the intruders destroyed his core and the wards were successfully restored. 

The significance of the destruction of Aetherion Core's is unknown. As such, it is unknown if the Celestial still exists. 

Notes
Despite the fact that Aetherion was created in the early  , he appears as a Daedric Titan. However, some sources state that the first Titan only came into existence during the time of the  .   

See Also
For game-specific information, see the ESO article.

References
Online:Marbruk Outlaws Refuge

The hideout is set up in an   ruin. A trap door can be found behind the Fighters Guild while the wilderness entrance is located outside the southwestern city gate. The Fighters Guild entrance brings you to the tunnel in the northeastern part of the refuge's map, and the exterior entrance brings you to the southern tunnel on the lower floor. The fence lies around the corner to the left of the northeastern tunnel. Amelie Crowe peruses their wares. The moneylender is located through the hallway east of the fence. The general goods merchant is located north of the fence. Quen, Sha'ad and Glaz are located in the hallway in front of the general goods store.

As the refuge is home to the  , a note regarding orientation can be found in a tent behind Lolethys Llandu. A letter addressed to Mizareh, lies on the table behind her. One of the cooking fires is located south of the moneylender. The other cooking fire is located in the southwest corner of the map. Bellulor Chatterbeak is sitting next to it.
 

Related Quests
 



Services





Residents


Maps
thumb|left|A map of Marbruk Outlaws Refuge
 

Gallery
Online:Verdant Hand Orientation

Welcome to the  ! We're happy to pay you for anything you find out there, but get caught and we don't know you.

The depths of   can be dangerous all on their own, but the places containing truly valuable yolk&mdash;relics and tomes, sometimes  &mdash;are protected. Some are claimed by rival treasure seekers, others by the newly-formed  . To my chagrin, they've found time between self-bickering to ruin my earnings by placing guards at every tomb rumored to house a lich or Daedric nest. Public safety, my left foot! It would be just like our new   to keep ancient secrets to herself. Luckily, we are few, and our enemies' wavering eyes can't watch every kinlord tomb every time.

That said, a few things to keep mindful of out there:

Patience is foremost in your arsenal. It will be your most distinguishing virtue among our numbers; forgotten relics wait forever. Those who seek us work in shifts.

Soft shoes are important, inside tombs and out of them. Echoing hallways alert the restless   as easily as Dominion guards waiting outside.

Money is a great fallback. Even haughty   guards crumble at the sight of coin.

Good hunting, and remember&mdash;waving at me in public is inviting my elbow into the soft part of your neck.

—LL
Online:Lolethys Llandu

Lolethys Llandu is a Dark Elf who can be found in the Marbruk Outlaws Refuge. 
 
Dialogue
She tells you about herself.
:''"Some secrets are meant to remain buried—and those are the ones I love to dig up! When tomb raiders or dungeon looters need help with arcane lore, they call upon me. I've never met a secret I couldn't solve."

:"Some say that if you delve into the secrets of the ancients you will go stark-raving mad. Balderdash! I've studied arcane lore and Daedric tomes for years, and I'm as sane as anyone down here. Well, other than you. You appear to be a bit … off."''
Online:Elayel

Elayel is a Wood Elf who can be found in the Marbruk Outlaws Refuge. She has no unique dialogue.
Online:Vaelede

Vaelede is a High Elf who can be found in the Marbruk Outlaws Refuge. She has no unique dialogue.
Online:Radash-dar

Radash-dar is a Khajiit who can be found in the Marbruk Outlaws Refuge. He cannot be spoken to.
Online:Lenranas

Lenranas is a Wood Elf who can be found in the Marbruk Outlaws Refuge.
 
Dialogue
He's very excited to meet a real live criminal.
:"Oh! Are you a thief? What did you steal? Was it dangerous?"

:''"A real criminal! Could I—if it's not too much to ask—could I have your autograph?"''
Online:Adharama-ri

Adharama-ri is a Khajiit who can be found in the Marbruk Outlaws Refuge. She cannot be spoken to.
Online:Nulurin

Nulurin is a High Elf who can be found in the Marbruk Outlaws Refuge. He cannot be spoken to.
Online:Dennoroth

Dennoroth is a Wood Elf who can be found in the Marbruk Outlaws Refuge. He has no unique dialogue.
Online:Dominique Dantien

Dominique Dantien is a Breton moneylender who runs Dominique's Depository out of the Marbruk Outlaws Refuge. 
 
Dialogue
She assures you of the quality of her service.
:"You may bank with me in complete confidence."
Online:Chee-Dum

Chee-Dum is an Argonian fence who can be found at the Outlaws Refuge in Marbruk.
 
  
Dialogue
When you speak to her, she will remark:
:"Ah, and just when I was about to close up, here you are."
:''"No one brings me anything good anymore. Perhaps you'll change all that?"''

If you've reached your limit for both selling and laundering, she will instead say:
:''"Sorry, I can't help you right now. Return later and we can work something out."''
Online:Ethlinor

Ethlinor is a Wood Elf fence who can be found in the Marbruk Outlaws Refuge. 
 
  
Dialogue
When you speak to him, he will remark:
:''"If they wanted to keep those things, they wouldn't have let them get stolen."
:"Some people can be so uptight about things like "ownership" and "the law.""''

If you've reached your limit for both selling and laundering, he will instead say:
:''"I'd try to help out, but I have my hands full right now. Come back later."''
Online:The Exalted Viper

thumb|right|Her Celestial transformation
The Exalted Viper is a Celestial who plans to usurp the Serpent's place in the sky. She arrives out of the Nirncrux pool in Skyreach Temple after Little Leaf's death, and will resurrect her and other Scaled Court members as ghosts to assist her. During the related quest, Regent Cassipia will complete her transformation and become the Exalted Viper halfway through the fight, after which her knockdown attacks can be blocked but become more frequent.
 

Related Quests


Skills and Abilities
;Chill
;Ice Cage
A ring of ice is cast around you, with a hollow center that has no ice. Stepping on the ice will cause gradual damage.
;Viper's Rage
The Exalted Viper teleports to the stone carving in the center of the temple, channeling magicka to lift herself into the air and letting out a huge burst of energy that inflicts some damage and causes you to be knocked back.

Dialogue
You face Little Leaf and more members of the Scaled Court. You can attack half of the enemies without the others attacking you by simply focusing on the ones at the front of the room. Defeat Little Leaf, who wields a staff.

The pool of reddish liquid starts to bubble, and Cassipia will enter combat.
:The Exalted Viper: "No! Not Little Leaf! Come back to me, Little Leaf."

She teleports from the pool to where you defeated Little Leaf, and your entire group is forced to kneel. She summons Little Leaf's spirit and begins to fight you, enraged at her companion's death. When Little Leaf's spirit is defeated too, she will yell:

:The Exalted Viper: "No... No! Little Leaf!"

Cassipia uses a two-handed sword and can teleport around the room in a burst of orange light, knocking down everyone in the group. The spirits of the Scaled Court members may also join the fight. The Thief will stay focused on Little Leaf, distracting her and keeping her relatively in the same place. Once Little Leaf dies, Cassipia glows red and reveals her true form. It is now possible to block her teleport knockdowns, although she performs them more frequently.
:"I am the Exalted Viper! I shall not be denied my place in the sky!"
Continue attacking her and the ghosts of the fallen Scaled Court members until she is defeated.
:The Exalted Viper: "I only sought … to make things … better …."

Gallery
Online:Daggerfall Outlaws Refuge

Access to the refuge can be gained through a trap door located near the docks in the Harbor District. Another entrance can be found outside the city gates, behind the northeastern wall. thumb|right|Second entrance outside the city

thumb|right|The Daggerfall hideoutA note, Memorize and Burn!, lies on the floor in the main chamber, near the staircase. 

It is said that the Red Rook Bandits take advantage of the hideout's services.
 
Related Quests


Services






Residents


Maps
thumb|left|A map of Daggerfall Outlaws Refuge
Online:Loading Screens/deprecated

These Loading Screens have become deprecated, and are no longer in use.

Location Messages
Betnikh - Nine generations ago, the island of Betony was conquered by the Stonetooth Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders.
The Colored Rooms - ''Meridia's many-faceted realm is known as the Colored Rooms. She is said to have formed it out of the chaos of Oblivion by an act of sheer divine will.
Greenshade - As the region of Valenwood farthest from all other realms, Greenshade's graht-oak forest is virtually pristine, the Tamriel jungle at its most primeval. Its capital is the trading port of Woodhearth.
Ruins of Mazzatun - The Ruins of Mazzatun have long been a blight on the pristine marshland of Shadowfen. Legend tells of a Mad Hist at the center of the ruins, but Argonians who enter the "Puzzle City" seldom live to tell the tale.
Vvardenfell - Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. Looming over this strange land is the ominous, ever-smoldering peak of Red Mountain.''

Gallery
Online:Ashiyana

Ashiyana is a Redguard fence who runs Off-the-Wagon Fencing at the Outlaws Refuge in Daggerfall.
 
Dialogue
When you speak to her, she will remark:
:''"Isn't it remarkable how things keep falling off the back of wagons?"
:"I don't buy stolen goods.  Oh, just kidding you. Of course I do!"''

If you've reached your limit for both selling and laundering, she will instead say:
:''"I'd love to do business, but now isn't really a good time."''
Online:Snaeke

Snaeke is a Nord fence who runs Darker Side Services at the Outlaws Refuge in Daggerfall.
 
  
Dialogue
When you speak to her, she will remark:
:''"Yes, I know. You want to get to know me better. Everyone does. It's a curse, really."
:"I admit it. I'm attracted to the darker side of life. It's why I got into this business."''

If you've reached your limit for both selling and laundering, she will instead say:
:''"If you'd been here earlier, I'd have given you my full attention. Come back and see me later."''
Online:Yabizah

Yabizah is a Khajiit moneylender  who runs Bright Moons Vault at the Daggerfall Outlaws Refuge.
 
  
Dialogue
She has generic banker dialogue.
:"This one has many accounts to settle before the Moons rise and fall. What do you need?"
Online:Thagbush

Thagbush is an Orc outlaw found at the Daggerfall Outlaws Refuge. He wanders to several parts of the rufuge; he'll pull a pint from the barrel outside Zulgozu's stall, he'll lean against the boarded up tunnel next to Ashiyana's stall, he checks out the postings on the western stair wall, he'll stand on either side of Alphrennor's stall, 
keeps silent company with Sionen for a time, then heads to the central structure across from Zulgozu until he's ready for another pint and starts all over again. He has no unique dialogue.
Online:Sionen

Sionen is a Redguard member of the outlaw group found inside the refuge located beneath Daggerfall. She has no unique dialogue.
Online:Masdath

Masdath is a Redguard member of the group of outlaws found inside the refuge located beneath the city of Daggerfall. He has no unique dialogue.
Online:Octivien Luillier

Octivien Luillier is a Breton and member of King Casimir's spy network found inside the refuge located beneath the city of Daggerfall. 
 

Dialogue
He appears to have some things to learn about spycraft:
:''"Roy was so much better at this than I'll ever be … him and that dog. But, I have a soldier on, for Roy—and the king. Oh dear, I said more than I meant to. Again! I think I need to be alone now."

:"So, does the crow bark at midnight? Oh, never mind. I thought you were someone else—forget I said anything. I'm not one of the king's spies! Psh … who said anything about spies? Not me!"''
Online:Ondrisa

Ondrisa is a Breton member of the group of outlaws found inside the refuge located beneath the city of Daggerfall. She has no unique dialogue.
Online:Lyam

Lyam is a Breton member of the group of outlaws found inside the refuge located beneath the city of Daggerfall. He has no unique dialogue.
Online:Atoga

Atoga is an Orc outlaw member of the group found in the refuge located beneath the city of Daggerfall. She can be found upstairs, and has no unique dialogue.
Online:Memorize and Burn!

This is the last time I'm writing this down for you. Memorize and burn this!

  Blood Oranges: Killing 
  Crescent: The King 
  Black Roses:   influence 
   sitter: Bodyguard 
    Feed: Information designed to mis-direct an enemy 
   : Someone with useful information 
   : A Traitor 
  Betty Netch: A female traitor 
  Bull Netch: A male traitor 
   : Leader of an enemy spy ring 
   s: Members of an enemy spy ring 
  Shade: Someone who specializes in tracking a target
Lore:Loth'Na Caverns

Loth'Na Caverns (or '''Loth' Na Caverns''') are a series of dozens of small caves in the   region of  . Entrances exist both west and northeast of  .

Like all natural caves, these tunnels once served as the capillaries of  , pulsing with the divine essence of the  .  Some of the lower sections of the caves are filled with lava. The caverns are connected by a secluded valley, crossed by streams and with a small hill at the center. The ancient   kingdom of   extended north to the caverns, which was used as a place of worship by the Nedes. These star worshippers built   deep within the caves, and Loth'Na became a site of pilgrimage as part of the  . The temple was left to fall into ruins after the   invasion of   in  .  The caves also contained a  . 

The   commandeered the  -infested caverns in  . They fortified the base heavily, bringing in vast numbers of cultists and  . An   assassin of the Scaled Court named   was also stationed at Loth'Na due to the location's extreme importance to the cult.   , the Regent of Serpentine Stratagems and an ex-member of the  , chose Skyreach Temple as the site of her ritual to infuse herself with   and become a  . She betrayed   and the Court, declaring herself " " and occupying the temple ruins with her followers.   journeyed to Loth'Na to dissuade her from her plans, but instead he was killed.   and the   subsequently entered the caverns, killing Visskar and destroying Cassipia before she could complete the ritual. 

During the  , the invading forces of  , under the command of General Duvais, occupied the caverns  in an attempt to take the city of Dragonstar. The soldiers harnessed the power of a magical "fortifying crystal" within the caves, but when a group of pilgrims arrived to visit the crystal they were killed by Duvais. In  , the Soul of Conflict entered Loth'Na to assassinate Duvais on the orders of  , an Argonian agent of Hammerfell. The ghosts of the murdered pilgrims were also put to rest by this hero, and the crystal smashed.  

Gallery
 

See Also
For game-specific information, see the Shadowkey and ESO articles.

References
Online:Letter to Skull-Brother Xandier

Xandier,

It has been far too long since last we met. I do so miss the company of a fellow collector, and I believe I have a remedy for that. More accurately, a rumor for that. You won't believe the things I've heard about what people are finding in Craglorn.

I know you have an interest in the most ancient of relics, and I shouldn't have to remind you (though I will anyway) that the  s themselves were known to inhabit that territory in antiquity. Can you imagine the prestige owning even a Nedic chamber pot, much less an inscription or warding-prism, would garner? I can!

We must meet again and try our luck at recovering one of these priceless relics. When is the earliest you can meet me in Dragonstar? Oh, and just ignore all the chatter about how dangerous it is over there. I'm sure it's nothing we can't handle!

Your Fellow Collector, 
Emutaril
Online:Forlorn Farela

Forlorn Farela is a harmless wraith found haunting the Riften Outlaws Refuge. According to The Ghost is Our Friend, the Skull-Brethren use her to keep the city guard out of the sewers.
 

Dialogue
She's a bit unhappy.
:''"I wish all these criminals would leave my final resting place in peace. It's rude to just move in and set up shop like this."
:"Serves me right for dying in a sewer. Why couldn't I die on a scenic hilltop or ...ooh! In a brothel!"''
Online:Skull-Brother Alven

Skull-Brother Alven is a Dark Elf member of the Skull-Bretheren who can be found in the refuge located beneath Riften. He cannot be interacted with and has no unique dialogue.
Online:Skull-Daughter Denninel

Skull-Daughter Denninel is a Wood Elf member of the Skull-Bretheren who can be found in the refuge located beneath Riften.
 
  
Dialogue
She's down on herself.
:''"Probably better to keep your distance. Bad luck follows me like a bull netch follows a betty. I can't even consider stealing something without the Guard showing up. If I was even half-way decent at anything else, I'd quit this life in a heartbeat."

:"I can't do anything right! Today I tried to snatch a fat gold purse, but the mark turned out to be an Enforcer. I barely escaped with my life! If you have any tips and wouldn't mind sharing, I'd find some way to make it worth your time."''
Online:Skull-Sister Bravora

Skull-Sister Bravora is a Dark Elf member of the Skull-Bretheren who can be found in the refuge located beneath Riften. She has no unique dialogue.
Online:Skull-Sister Teeba-Makka

Skull-Sister Teeba-Makka is an Argonian member of the Skull-Bretheren who can be found in the refuge located beneath Riften. She has no unique dialogue.
Online:Skull-Son Kamatpa

Skull-Son Kamatpa is an Argonian member of the Skull-Bretheren who can be found in the refuge located beneath Riften. He has no unique dialogue.
Online:Skull-Father Volharth

Skull-Father Volharth is one of the Nord leaders of the Skull-Bretheren, a gang found in the  outlaws refuge located beneath Riften. He has no unique dialogue.
Online:Skull-Mother Fairynn

Skull-Mother Fairynn is one of the Nord leaders of the Skull-Brethren, a gang found in the  outlaws refuge located beneath Riften. She can be found below the central platform with Skull-Father Volharth. She has written a notice, and has no unique dialogue.
Online:Nazrajah

Nazrajah is a Redguard moneylender who runs Nazraja's Coin Depository in the outlaws refuge beneath Riften.
 
  
Dialogue
:"Your purse looks heavy, wayfarer. Can we help safeguard your valuables?"
Online:Skull-Sister Hanniel

Skull-Sister Hanniel is a Redguard fence who runs The Better-Gilded Skull in the outlaws refuge in Riften.
 
Dialogue
When you speak to her, she will remark:
:''"Ah, my favorite customer! Let's see what you've got."
:"Do I look like I trade in stolen goods? Really, do you think I look like a proper fence?"''

If you've reached your limit for both selling and laundering, she will instead say:
:''"I'd love to do business, but now isn't really a good time."''
Online:Skull-Daughter Hjolbel

Skull-Daughter Hjolbel is a Nord fence and member of the Skull-Bretheren who runs The Gilded Skull in the refuge located beneath Riften.
 
Dialogue
When you speak to her, she will remark:
:"I can make sure all your troubles go away … and I know what I want in return."
:''"Aren't you a tall glass of mead! I hope you came to see me."''

If you've reached your limit for both selling and laundering, she will instead say:
:''"If you'd been here earlier, I'd have given you my full attention. Come back and see me later."''
Online:The Ghost is Our Friend

ALL  , take heed: DO NOT attack or banish the ghost!

Yeah, she's creepy and looks gross and might wake you up in the middle of the night with that off-key singing (if you can call it that), but deal with it. The Guard is absolutely horrified of her. The "wet yourself, drop your sword, and run away from your post" kind of horrified. She's our best friend for keeping the Guard out of the refuge.

If I catch you messing with the ghost, you're gonna end up like Ol' Limpy.

&mdash;
Online:Riften Outlaws Refuge

thumb|right|Second entrance outside the city The refuge can be entered through a trapdoor found behind the Artisan's Hall smithy. Another entrance is located on the outskirts, to the northwest of the city, behind  . The refuge is the home to the   gang.

A note, The Ghost is Our Friend, addressed to the refuge dwellers, sheds some light on the presence of Forlorn Farela in the hideout. A letter addressed to Skull-Brother Xandier can be found at his booth.
 
thumb|right|Hideout in the Riften sewers
 
Services
 
 
 
 
 

Residents


Maps
thumb|left|A map of Riften Outlaws Refuge
Online:Striped Senche-Tiger

The   was rewarded for 300 days of subscription time as part of the discontinued Loyalty Program. Its default name is "Ratter-do".
 
  -->
Online:Lockpick Sales-Duty

Dear Mizareh,

You are to return and remain on lockpick sales-duty until either we relieve you or a   pulls the entire refuge into Coldharbour.

By  's stolen skivvies, the only reason I trust you to mind the till is that you wouldn't know how to steal it.

  take you!

—SP

PS: You are the worst person I have ever known, and I've met Vicereeve Pelidil.
Online:Letter to Stelvene Lothaire

Stelvene! Come back, you fool. He yet lives!

I can take you to him. We have a wagon! Your father has an entire legion looking for you. How much of your fortune have you spent hidden away for this long?

Come home, and I will tell you everything I know.

Abandon this madness. Abandon this false god!

—Rincous
Online:The Dose Makes the Poison

The key to the poisoner's art lies in a thorough understanding of how a substance's effects on a person vary depending on amount or concentration of the substance. Let us take for an example leaves of Heart's-Ease, a common anodyne found in every pharmacopeia. The leaves are brewed as a bedtime tea by those who have trouble falling asleep. However, if the leaves are dried and converted to a powder, one can create a powerful soporific. Six grains of this, added to a night-watchman's ale, are almost guaranteed to put him in a deep sleep within a quarter-hour. Give him twenty-four grains, and he'll never wake again.
Online:Scutwork and Drudgery

List of Tasks for Fahdah the Eyeful

Dutifully transcribed by Saadifa

1. Collect protection money from the Dockworkers' Guild.

2. Rough up that snotty   for being an  . 

3. Rob six beggars.

4. Go to the market for a new cutlass to replace the one I left in that courier's body.

5. Let Saadifa give me a massage.