Netruk44/uesp-wiki-content huggingface dataset:
Online:Lost and Alone

Quick Walkthrough
# Speak to Hjorik.
# Search for survivors.
# Return to Hjorik.

Detailed Walkthrough
Talk with Hjorik who will ask you to find some missing citizens.
:'''I'd like to help.
:"We can really use some help. The Dremora attacked us without warning. Many villagers are missing. Would you search the town for survivors? Any you find, tell them to make their way here, to safety."
:They might be safer in hiding.
:"But they can't hide forever. I mixed a few invisibility potions in case we had to evacuate. Give one to each person you find. That should enable them to arrive safely."
:I'll find survivors.

You will be then handed a couple of  . Leave the Chapel and then head to the southeast corner, the villagers can be found hiding within the structures. As always, watch out for enemy players who can and will ambush you with impunity. Once you find a villager, talk with them to give them a potion.

:"Shh! Don't let them hear you. They're killing everyone they find!"
:Hjorik sent me. Drink this and run to the church.
:"I knew Hjorik wouldn't let us down. Thank you!"
:Hurry!

:"This is my hiding place. Find your own!"
:Drink this. It'll help you get past the Dremora.
:"About time Hjorik sent someone. I've been freezing out here!"
:See you there.

:"Hide! Did they see you come in here?"
:Drink this. It'll help you get past the Dremora.
:"About time Hjorik sent someone. I've been freezing out here!"
:See you there.

Once you have run out of potions, make your way back to Hjorik and collect your reward.
:"Several survivors made it here while you were gone. All said you rescued them."
:I'm glad they made it back.
:"You've done more than most. Thank Kyne you showed up to help us!"''
  

Quest Stages
Online:Lost Bet

Quick Walkthrough
#Activate the Altmeri Relic.
#Talk to Beddi Alielle.
#Talk to Angrel in Vulkhel Guard.

Detailed Walkthrough
The first thing you'll see when you walk into the ruins of Bewan is a ghost of a woman, who tells you to follow her. All you need to do is to follow the ghost through the dungeon, occasionally fighting Sea Vipers. The ghost will lead you to the last big room, where you will find Sea Vipers' leader and an ancient relic, which starts the quest when you interact with it. The ghost will ask you to take the relic to Vulkhel Guard. Once there, you need to get to the Mages Guild guildhall, where you are to find a wood elf called Angrel. Speak to her, and she'll give you your reward.
  

Quest Stages
Online:Lost Daughter

Quick Walkthrough
# Collect the Heirloom Vase.
# Talk to Ganwen in Vulkwasten.

Detailed Walkthrough
Finding the family vase
Within the delve of the Tomb of the Apostates, the ghost of a young Bosmer named Elorwen appears and runs towards the east end of the cave. She will stop at a Bosmer Vase surrounded by a skeleton, a tent, and a patch of pumpkins, and fade away. Inspect the vase to start the quest:

: 
: 
:"To my dearest daughter, Elorwen. Keep this heirloom with you, and look upon it anytime you feel lost or alone. Though you insist on leaving Vulkwasten, I will always be with you." "-Ganwen"
:I should return the vase to Ganwen.

Once you exit the Tomb, travel to Elorwen's mother, Ganwen, who lives in the town of Vulkwasten which is north of the Vulkwasten Wayshrine.
You'll find Ganwen on the bottom floor of the Tall Trunk Tavern, holding a quill and clipboard. Speak to her:

:"The melodies ease my mind. I like being around all these musicians."
:I found a vase with your name on it.
:''"This is my daughter's. I gave it to Elorwen before she left Vulkwasten. Where did you find it? Have you spoken to her?"
:A ghost in a tomb led me to it.
:"No, it can't be! My sweet daughter, dead? She yearned for a new way of life. I begged her to stay. Now I'll never see her again."
:I'm sorry for your loss.
:"Elorwen! Those last words I said to her ... I take it all back! Forgive me, love!
:Please, go. I can't bear to speak of her anymore."

Ganwen will then give you a low leveled amount of gold, and the vase will be placed beside her. Speaking to her again will have her say, "I should've never let Elorwen leave my side!"''

Notes
When in the inventory, the Heirloom Vase can be activated and will open up the book version of the inscription, which counts towards the Mysteries and Clues collection.
 

Quest Stages
Online:Lost in the Mist

Quick Walkthrough
# Talk to Thorinor.
# Search for Elsenia.
# Find the Wild Witch.
# Look for Elsenia again.

Detailed Walkthrough
 

Notes
You can persuade the Wild Witch to give you the potion and skip having to collect hoarvor blood.
 

Quest Stages
Online:Lost Lions

Quick Walkthrough
#Talk to Sir Edgard.
#Rescue three lost soldiers of the Lion Guard.
#Return to Edgard.

Detailed Walkthrough
   

Quest Stages
Online:Love Lost

Quick Walkthrough
#Find Giran, in the town of Northsalt Village.
#Break the news to Giran.

Detailed Walkthrough
While in Hildune's Secret Refuge, you may find a journal near a vampire called Nadafa. Interacting with it will summarize the journal:
: 
:Take the journal.

If you decided to recover the journal, you can bring it to Giran who can be found in their home in Northsalt Village. When you speak with him, you can either tell him the truth or lie about her death.
:''"Oh, hello. I thought that maybe you were my wife. I got back from my job at the cemetery, but she wasn't here."
:Sorry, friend. I have some bad news.
:"Bad news? Has something happened to my wife? To poor Nadafa? Well, spit it out! I can handle it. Tell me what happened to my wife."
: 
::"Yes, you're right. I know you're right. I need to think about this. Please, just leave me alone."
: 
::"What a thoughtful person you are, coming all this way to give me this news. Thank you. Now, if you don't mind, I need to be alone for awhile."''

Either way, you will receive some gold for bringing him the news and he will want to be left to grieve.
  

Quest Stages
Online:Manthir's Debt

Quick Walkthrough
# Talk to Cold-Eyes.
# Talk to Manthir.
# Collect the debt.
# Return to Cold-Eyes.

Detailed Walkthrough
   

Quest Stages
Online:March of the Ra Gada

Quick Walkthrough
# Talk to Throne Keeper Farvad.
# Fight the Nedes.
# Fight the giant goblins.
# Fight the Orcs.
# Fight the Bretons.
# Talk to Farvad at the top of HoonDing's Watch.

Detailed Walkthrough
When you talk to Throne Keeper Farvad, he will suggest you learn from the spirits of HoonDing's Watch by witnessing the Ra Gada's campaign in Hammerfell and the enemies they faced. The structure of each major stage of the quest is fairly identical. You will be required to fight the ghosts of multiple enemies and collecting their essence before the mini-boss appears. While collecting essence, try fighting as many as you can handle. Be wary of chasing down archers with melee abilities as they may run too close to other groups of enemies and bring them into battle as well. Between each of these stages, you can talk to Farvad who will tell you about the enemies and the lessons the Ra Gada learned while facing them. 

The first faction you'll face are the Nedes, Hammerfell's original inhabitants. After collecting three samples of   from Nedic Ravagers, Sorcerers and Berserkers, Warchief Haakon will appear. The second faction will be Giant Goblins led by the Flint-Tooth Warchief. The   can be collected from Flint-Tooth Archers, Shamans or Skirmishers.

The third faction are the Orcs of Orsinium, from when the Ra Gada joined with the Bretons to stop Orcish raids along the Bjoulsae River. Collect three samples of   from Orsinium Duelists, Archers and Brutes and then slay General Theshaga. The fourth and final faction shown are the Bretons led by King Joile, who betrayed the alliance between High Rock and Hammerfell after the Siege of Orsinium. You'll fight through ghostly Daggerfall Knights, Pyromancers and Soldiers, collecting   before encountering the Breton king.

These battles will have brought you to the top of the ruins, where you will need to speak to Throne Keeper Farvad once more. After this, he will have another task for you.
 

Bugs
 
This is probably because it is rather badly signposted and easy to skip.

Quest Stages
Online:Medicinal Herbs

Quick Walkthrough
#Speak to Saldir north of Alessia Bridge.
#Deliver the herbs to Jafola in Bruma.

Detailed Walkthrough
When crossing the Alessia Bridge going north, you may spy a camp on the hill occupied by a Bosmer. Talk to Saldir to learn that he is late in delivering a batch of herbs to a healer in Bruma. He will ask you to deliver the herbs on his behalf.

Travel to the town of Bruma far to the north, where you will find a healer named Jafola in the Bruma Chapel. Give her the herbs, and she will scold Saldir for delivering the items so late. Nonetheless, she will be grateful and reward you accordingly.
 
  

Quest Stages
Online:Monkey Magic

Quick Walkthrough
# Talk to the Suspicious Monkey.
# Visit the Baandari trader.
# Deliver the potions.
# Return to the trader, and find the monkey again.

Detailed Walkthrough
While walking the streets of Sentinel, you'll come across a Suspicious Monkey between Ilkhas al-Azif's Home and the Sisters of the Sands Inn. The monkey can talk, and claims that it's actually an Orc. The monkey says he came to be this way after purchasing a potion from a Baandari trader named Unishi. He asks you to make the Khajiit transform him back into an Orc.

Unishi is located in the Frozen Palms Tavern, which lies west of the monkey. The tavern is on the corner of the street, opposite the Sisters of the Sands Inn. Unishi is having a drink at the bar. She tells you that the Orc felt like he didn't fit in, and that he wanted to be nimble and fast. Unishi thought of a monkey when he described how he wanted to be, so she gave him a potion that turned him into one. Ingredients are expensive, and Unishi doesn't just want to give you the Orc's cure for free. Thus, she asks you to take two potions she brewed for some clients and deliver them to their owners.

One of her clients, Irwad, is located across the street, in the lobby of the Sisters of the Sands Inn, near the bard. He wanted a potion that would give him hair. Unishi claimed it would give him lots of luscious hair all over his body, and that he would have many children. He hastily takes   from you, then drinks it. As soon as he drinks it, he starts convulsing. He then turns into a rat. Runeh walks over and sees him. Thinking Irwad is an ordinary rodent, she starts trying to stomp on him. Runeh chases Irwad out of the tavern.

Unishi's other client is Dariah, whose house is back down the road to the west, past Ilkhas al-Azif's Home, where the Suspicious Monkey was sitting earlier. The Home of Dariah and Ferhad is the last house on the northern side of the road. Enter the home and speak with Dariah. She asked for a potion that would make her husband kind and loyal. She knows exactly what the potion she ordered is going to do. Dariah asks you to give the potion to her quickly, as her husband is waiting for his dinner, and he isn't very kind to her. Ferhad becomes impatient while waiting, and Dariah adds the potion to his meal. She brings her husband his dinner, and he takes a bite ... then he turns into a dog.

Once you've delivered both potions, return to Unishi at the Frozen Palms Tavern. She thanks you for making those deliveries for her, and gives you a potion that will turn the monkey back into an Orc. Return to the monkey and give him  . He rewards you for helping him, then drinks it. He transforms back into an Orc, and is naked. He proceeds to run into the Frozen Palms Tavern, offering to buy you a drink. When you get to the tavern to quaff the cold beverage he's offered, the former monkey tells you he spent his last coin on the one in his hand.
  

Quest Stages
Online:Morwha's Curse

Quick Walkthrough
# Talk to Talia at-Marimah.
# Gather the antidote ingredients.
# Go to Marimah's tent.

Detailed Walkthrough
   

Quest Stages
Online:Motive for Heresy

Quick Walkthrough
#Watch the three scenes from Vox's past
#Talk to Aspera the Forgotten

Detailed Walkthrough
In order to defeat Vox, you must learn more about her. Aspera tells you to use Anima Crystals located throughout the ruins to watch scenes from Vox's past.
||thumb|right|Meram and Urili argue
The First Scene
The first scene is at the western Anima Archive. Aspera says Vox once willingly served the Tribunal. Her only son, Meram Vox, grew distant and more radical. He broke Vox's heart. In the memory, Urili and Meram Vox are having an argument. Meram welcomes the Daedric Princes as true gods and leaves to defy the Tribunal. Urili Vox collapses to her knees, fearing her son will be hurt.
The Second Scene
The next scene is at the eastern Anima Archive. Aspera tells you Meram tried to steal Veloth's Judgment for Boethiah and killed many of the Tribunal faithful. However, Meram was caught and punished. Magistrix Vox witnessed her son's punishment and was powerless to intervene. Almalexia questions Meram, but he renounces her as a false god. In response to this, Almalexia kills Meram, while Vox begs her for mercy.
|thumb|right|Boethiah speaks to Urili Vox
The Final Scene
The final memory is in the central Anima Archive. Vox vowed revenge on the Three. Boethiah spoke to her, and Vox turned from a trusted servant of the Tribunal into an agent of chaos. Under Boethiah's influence, Vox betrayed the Tribunal, spread the Llodos plague and stole the legendary hammer her son sought so the Daedra could return as the true gods of the Dunmer faith. However, Vox's power is growing, and she sees you in her memory.

Aspera says you are finally ready to face Vox.

 

  

Quest Stages
Online:Mourning the Lost

Quick Walkthrough
# Play Laurosse's flute.
# Follow the music to find Erinel.
# Return to Laurosse.

Detailed Walkthrough
   

Quest Stages
Online:Mystery of Othrenis

Quick Walkthrough
#Find Onuja in Othrenis.

Detailed Walkthrough
Talk to Garyn Indoril at Ash Mountain after completing Quiet the Ringing Bell. He will acknowledge that summoning Balreth seems to have been somewhat rash, as the ritual his father gave him to rebind it isn't working, and now there are Daedra pouring out of the mountain. He suggests that the best option at this point is to contact the mages who bound Balreth the first time. Garyn then sends you to find Onuja in Othrenis, a necropolis where some of these mages were buried, and aid him however you can.

Othrenis is located directly south from Ash Mountain, just across the bridge and to the east along the road. You'll find Onuja crouching down next to the road leading to the necropolis. He's startled by your arrival, but is pleased to see a friendly face, and rewards you with a small amount of gold.

 

 

Quest Stages
Online:Naemon's Return

Quick Walkthrough
# Talk to Captain Sarandil at the Queen's Residence in Marbruk.
# Report to Scout Catannie at Driladan Pass.

Detailed Walkthrough
   

Quest Stages
Online:Nature's Best Friend

Quick Walkthrough
# Talk to Liane.
# Search for Feluz near Dra'Bul Wayshrine.
# Find Feluz's lost goods.
# (Optional) Find Feluz's lucky pouch.
# Return to Feluz.

Detailed Walkthrough
   

Quest Stages
Online:Naval Intelligence

Quick Walkthrough
# Steal the coded rutter.
# Meet Glanir.
# Kill Captain Siro and the Worm Cultist.
# Talk to Glanir outside Crimson Cove.
 

Detailed Walkthrough
Inside Crimson Cove, you spot a Bosmer kneeling behind a rock. He tells you he is tracking the Crimson Raiders, a group of pirates, and this is their hideout. He wants their rutter, so the Dominion can intercept them. You offer to help him find the rutter and clear out the bandits.

You need to steal the rutter, which is in the southern tunnel. The coded rutter is in the center of the cove on top of the bar.   

Now that you have the rutter, you can return to Glanir. Head north, and up a steep path. Glanir is kneeling behind the well.

He compliments you on your fighting technique, and you show him the rutter. Upon reading it, Glanir discovers that this isn't a simple band of Imperial rogues—they are the Imperial army. The rutter also reveals that an envoy from the Worm Cult and one of the Imperial captains are inside the cove right now. He refuses to let them get away, and you two agree that whomever finds them first gets to take them out.

Captain Siro and the Worm Cultist, Helvia Livianus, are in the largest room on the east side of the cove, close to the skyshard. Defeat them, then head outside to report to Glanir.

He thanks you for your hard work and hopes this will convince his superiors about the threat the Imperials pose to the Dominion.
   

Quest Stages
Online:News of Fallen Kin

Quick Walkthrough
# Read ''Nettira's Journal''.
# Talk to Grundskar.

Detailed Walkthrough
While in Mal Sorra's Tomb, you can come across a woman's body in the tunnel between the two larger caverns. Read the note next to the body.
:"When we originally spotted this ancient Dark Elf tomb, I knew I had to explore it. I was hoping that my cousin, Grundskar, would have accompanied me, but we got separated when our Fighters Guild troop scattered."
: 
:''"I made it past the front door, but stealth was never really my strong suit. I didn't expect the place to be crawling with skeletons! I'm going to hide until they settle down. I should be fine if the damned scuttler doesn't give me away." —Nettira
:I should let Grundskar know what happened to his cousin.'''

After deciding to deliver the news, you will begin the quest and receive  . Take the time to read the book within your inventory for it register in the Eidetic Memory and leave the tomb. Your next step is to find Grundskar, while you may have previously met him at the Orchard wayshrine, he will no longer be there. Instead, head back to the Hollow City through the nearby wayshrine.

thumb|right|Deliver the News
Once in the city, go to the Shining Star, where you can find Grundskar drinking near the bar. Talk to him to deliver the news.
:''"So much death and destruction. I don't know why I'm surprised. I never expected Coldharbour to be a walk in the snow."
:I have news about your cousin.
:"More sad news? This wretched domain is full of it. Still, it's better to know what happened to Nettira than to wonder what fate befell her. Thank you for that."''

You will then receive a small amount of gold and a pair of  .
 
 
Quest Stages
Online:Next of Kin

Quick Walkthrough
#Find the body of a miner inside Bearclaw Mine.
#Deliver the notes to the family's relative at Wind Keep.

Detailed Walkthrough
   

Quest Stages
Online:Night of the Soul

Quick Walkthrough
#For each of Almalexia, Sotha Sil, and Vivec: burn the pile of offal, pray at their shrine, and speak to their servant that appears.
#Return to Sildras.

Detailed Walkthrough
Disciple Sildras has become a little disillusioned with the Tribunal, and seeks their blessings as comfort. Unfortunately for him and the townsfolk's morale, he can't get to the shrines, thanks to a powerful stink and the alits hanging around. So of course it is up to you to play messenger.

When you're done speaking with Sildras, head to Almalexia's shrine. Burn the pile of offal in front of it, dispatch the alit if you're so inclined, and pray at the shrine. A ghostly servant of Almalexia will appear. Take note of her words of comfort to Sildras, and head to the shrine of Sotha Sil.

Once there, repeat the exact same process, ending with listening to the words of the servant of Sotha Sil. Run the process a third and final time at the shrine of Vivec, with his servant.

The only thing left now is to return and speak to Sildras. He will be reassured, and motivated to fix the damage his worry has done to the morale of the townsfolk. He implicates Rhavil Urano in his recent lack of faith, and rewards you for your services with gold and perhaps a new-found understanding of the Tribunal.

  

Quest Stages
Online:Nirnroot Wine

Quick Walkthrough
# Talk to one of the vintners at their respective winery.
# Go to the shores of Lake Rumare and gather Red Mountain Ash.
# Return to the same winery.

Detailed Walkthrough
There are three vintners in Cyrodiil which produce a Nirnroot Wine, and you can talk to any of the three in order to begin this quest. Regardless of who you choose, you will be tasked with collecting  .

From your chosen winery, head for the shores of Lake Rumare. Anywhere along the coast, you should find Red Mountain Tufts which resemble an ore vein. Mine these veins to obtain the Red Mountain Ash requested of you, and return to the same winery from where you came. Hand over the ash to the vintner, and you will be rewarded with your own batch of Nirnroot Wine.

Notes
There are three different versions of this quest, each one given by a vintner who claims to make the "true" Nirnroot Wine.

 
Quest Stages
Online:Oath of Excision

Quick Walkthrough
#Talk to Captain Odreth.
#Find and talk to Glooredel.
#Light the sap vents in the villagers' homes, and save the villagers if you want.
#Return to Glooredel, and light the roots.
#Report back to Captain Odreth.

Detailed Walkthrough
Find Scout Mengaer just outside the village, not far from the Vinedusk Village Wayshrine. She tells you that the Colovians are invading and have sent an elite force to the village. She doesn't seem overly concerned about the situation, but offers you the chance to pitch in nevertheless. If you want to help, you need to speak to Captain Odreth.

Captain Odreth's quarters are on the upper level of the command tree in the center of the village. The ladder entrance is on the northeast side. When you enter the quarters you will overhear Scout Herdor and Captain Odreth discussing the situation at hand. Odreth says that the enemy is being held back, but that the defending Rangers need to move on with the counterattack. Herdor, however, claims that they are not ready yet because the villagers are still on the run and because preparations for the next step are not yet finished. Speak to Odreth who explains that they have planned a two-pronged counterattack against the invaders. Firstly, to burn the Colovians out of the village, and secondly, to surprise attack them back at the Colovian camp. Your first task will be to find and aid Glooredel, the alchemical engineer, who is preparing for the first part of the counterattack.

Glooredel's laboratory is to the northwest. She is experimenting with a shalk, and it lights her on fire. Speak to her to learn about the plan. Glooredel will explain that the Rangers want to burn the Colovians out of the village by starting fire in the village houses' common root system. She provides you with a powerful   to start the fire. You need to pour it into the urns in the villagers' homes and then return to Glooredel's workshop to light the roots on fire.

There are four sap vents to light, each located in the village houses on the eastern side of the village. Once inside a villager's house, the sap vents are glowing green. While lighting the vents you can also choose to rescue some villagers by attacking the groups of Highland soldiers around the houses.

Back in Glooredel's Workshop, she gives you a torch to light the roots and then quickly steps back to be at a safe distance. Use the alchemical igniter to the right of Glooredel to start the fire. There is an explosion, knocking you back. You can now report back to Captain Odreth. He thanks you for the assistance, rewards you for your help, and says that now is the time to strike back.

  

Quest Stages