Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Deathbrand Boots

The Deathbrand Boots are the boots of a set of armor that also includes armor, gauntlets and a helm. They can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. In appearance, they are identical to stalhrim light boots, and also have the same weight and armor rating. Their enchantment fortifies your carry capacity by 10 points for every Deathbrand item you wear, maxing out at 40 points with the entire set equipped. They can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement. 

In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
Skyrim:Deathbrand Gauntlets

The Deathbrand Gauntlets are the gauntlets of a set of armor that also includes armor, boots and a helm. They can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. In appearance, they are identical to stalhrim light bracers, and also have the same weight and armor rating. Their enchantment fortifies your One-handed skill by 10 points for every Deathbrand item you wear, maxing out at 40 points with the entire set equipped. They can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement. 

In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
Skyrim:Deathbrand Helm

The Deathbrand Helm is the helmet of a set of armor that also includes armor, boots and gauntlets. It can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. In appearance, it is identical to stalhrim light helmet, and also has the same weight and armor rating. Its enchantment allows you to breathe underwater, as well as fortifying your armor rating by 100 points with the entire set equipped. It can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement. 

In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
Skyrim:Freeze

Freeze is an apprentice level destruction spell that deals frost damage to health and stamina, and slows targets' movement for 15 seconds.

Effects
Freeze, 20 pts
Perk Impact Stagger, 0.25 pts; if the Impact perk has been unlocked
Slow, 50 pts for 15 secs
Deep Freeze Paralyze, for 3 secs; if the Deep Freeze perk has been unlocked

Perks
Augmented Frost, raises damage to 25 at first rank or 30 at second rank

Notes
Freeze is very similar to Ice Spike and Icy Spear in operation, though at a lower cost than either of them.  It does less damage as well, but slows targets for much longer.  This makes it ideally suited for tougher opponents (who won't be dead in 3 seconds).  Cast it once at the start of a fight and then use other means to actually kill them.  Like Ignite, you must have Ahzidal's Ring of Arcana equipped in order to use it.
Like most Frost spells, it can be used to set off Frost Runes from a safe distance.
Freeze spikes which hit enemies will continue to exist after they die until you leave the area.  This makes the corpses easy to spot from a distance for looting.
Skyrim:Ignite

Ignite is an apprentice level destruction spell that deals fire damage and sets targets on fire, dealing 4 damage per second over 15 seconds, for a total of 60 damage, followed by burning for 30% of spell damage initially, decreasing linearly for 1 second.

Effects
Ignite, 4 pts for 15 secs
Perk Impact Stagger, 0.25 pts; if the Impact perk has been unlocked
Intense Flames Fear, 99 pts for 25 secs; if the Intense Flames perk has been unlocked

Perks
Augmented Flames, raises damage to 5 at first rank or 6 at second rank
Aspect of Terror, raises damage by 10 pts (15 pts if both ranks of Augmented Flames are unlocked beforehand).

Notes
Ignite is essentially just a much more powerful version of Firebolt.  It actually does as much damage as the expert-level Incinerate spell (at a much lower cost), though spread out over 15 seconds.  It's even cheaper to cast than Firebolt.  The only downside is you need to be wearing Ahzidal's Ring of Arcana to use it.
Like most Fire spells, it can be used to set off Fire Runes or oil slicks from a safe distance.
Ignite stacks with itself should you cast it multiple times.
The 10/15-point increase from Aspect of Terror and both ranks of Augmented Flames applies to the per second damage, not the overall damage, resulting in a total of 150/225 points of bonus damage.

Bugs
Skyrim:Vahlok the Jailor

Vahlok the Jailor is a dragon priest entombed within Vahlok's Tomb in Solstheim. He was once the ruler of Solstheim, tasked with watching over the traitor, Miraak, after discovering Miraak's plot against their masters and defeating him in an epic battle.

Vahlok knows a variety of spells, including Ebonyflesh, Command Daedra, Conjure Flame Atronach, Fireball, Flame Cloak, Incinerate, and Greater Ward.
 
Related Quests
 

Notes
The story of Vahlok and Miraak is described in more detail in The Guardian and the Traitor.
Vahlok means "guardian" in the dragon language.
Vahlok is the only named dragon priest who does not have an eponymous mask.

Bugs
Skyrim:Summoning Karstaag

Quick Walkthrough
Note: This quest does not appear in your journal.
#Travel to the Glacial Cave.
#Retrieve Karstaag's skull from the back wall of the cave.
#Travel to Castle Karstaag.
#Make your way through the Castle Karstaag Caverns or pick the lock on the front door.
#Place Karstaag's skull on his throne.
#Kill Karstaag.

Detailed Walkthrough
thumb|left|Karstaag's skull in Glacial Cave
thumb|right|Karstaag's skull placed on his throne
The Glacial Cave is very simple, containing only three Rieklings. Karstaag's skull is in the wall at the very back of the cave with torches around it.

After traveling to the ruins of Castle Karstaag, there are two ways to reach the courtyard: You can either pick the master-level lock on the front gate, or take the long route through the Castle Karstaag Caverns, a large Riekling cave. The cave crisscrosses the main cavern multiple times and there are Rieklings on every level.

Once you get to the courtyard, you will see a large throne. Place the skull here. Be prepared for a very difficult fight. Once you place the skull, back up. Karstaag will appear as a ghostly frost giant with horns and a permanent ice cloak. When he appears he will cause a massive explosion of ice that looks like a blizzard which will hang around a while and take up a large area. Karstaag fights like a regular giant but hits a lot harder. He can summon three ice wraiths at any time in the fight and he can do it multiple times. He is a very powerful foe and can kill poorly-equipped characters rapidly.

When you defeat Karstaag, you will gain the power to Summon Karstaag, but only three times and only outside. You can also loot Karstaag for ten samples of ectoplasm and a few soul gems.
 

Notes
It is possible to summon Karstaag, leave using the front door, and then climb over the ice wall (just to the right of the door, while looking at the door) to strike at him from above. He and his summons will not be able to strike the player while standing on the ice above. Karstaag will move towards the door in pursuit of the player but he never actually exits, making him an easy long distance target. Player summons and companions will still attempt to fight Karstaag on ground level.
It's possible for Karstaag to knock back the player into the Castle Karstaag Caverns resetting the fight, and thus his health.

Quest Stages
Skyrim:Ahzidal's Armor of Retribution

Ahzidal's Armor of Retribution is the chest piece of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow, after defeating its creator during Unearthed. This armor is identical in appearance to ancient Nord armor, but provides fifteen more points of protection and weighs ten points more. Its enchantment gives you a 5% chance to paralyze enemies who strike you with a melee attack, making dealing with multiple melee enemies much easier. In addition, if you wear this armor along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points.  Ahzidal's armor can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.
Skyrim:Ahzidal's Boots of Waterwalking

Ahzidal's Boots of Waterwalking are a pair of boots that are part of a set of armor created by the legendary Nord enchanter Ahzidal. They can be found sitting on a plinth in Kolbjorn Barrow, after the first phase of digging is completed during Unearthed. These boots are identical in appearance to ancient Nord boots, but provide four more points of protection and weigh four points more. Their enchantment gives you the ability to walk on water. 

In addition, if you wear these boots along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points.  Ahzidal's boots can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.

Also, when playing with the Aniversary Edition in Survival Mode, they allow you to cross arctic water without suffering the increase in cold penalties from immersion in it.

Finally, while wearing them, you can hand catch fish swimming near the surface and melee Slaughterfish far from the shore.
Skyrim:Ahzidal's Gauntlets of Warding

Ahzidal's Gauntlets of Warding are a pair of gauntlets that are part of a set of armor created by the legendary Nord enchanter Ahzidal. They can be found in Kolbjorn Barrow, after the third phase of digging is completed during Unearthed. These gauntlets are identical in appearance to ancient Nord gauntlets, but provide four more points of protection and weigh two points more. Their enchantment decreases amount of damage blocked by your wards by 25%, but causes your wards to absorb half the magicka of spells cast against you. In addition, if you wear the gauntlets along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points.  Ahzidal's gauntlets can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.
Skyrim:Ahzidal's Helm of Vision

Ahzidal's Helm of Vision is an ancient Nord helmet that is part of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow, after defeating its creator during Unearthed.  This helmet is identical to a normal ancient Nord helmet, but provides four more points of protection and weighs two points more. Its enchantment increases the magicka cost of your Conjuration and rune spells by 25%, but allows them to be cast twice as far . In addition, if you wear this helmet along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points.  Ahzidal's helm can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.
Skyrim:Steadfast Dwarven Sphere

The Steadfast Dwarven Sphere is a Dwarven Automaton that can be found in Kagrumez. After completing the second stage of the resonance gem puzzle there, the door within the room containing the Steadfast Dwarven Spider will unlock and you can proceed to the next chamber. Hit the lever, the wall lowers and you will find the Steadfast Dwarven Sphere. Like the spider, it won't attack you. Talk to it and you can make it your follower. Since it is a creature rather than an NPC, it cannot carry items for you as a follower.
 
Bugs
Skyrim:Steadfast Dwarven Spider

The Steadfast Dwarven Spider is a Dwarven Automaton that can be found in Kagrumez. After completing the first Kagrumez trial, proceed through the newly-opened gate to reach a room with a bunch of random Dwemer things in it. You will notice a lever; hit it to open the wall, and you'll find the Steadfast Dwarven Spider. It won't attack you, and if you talk to it you can make it your follower. Since it is a creature rather than an NPC, it cannot carry items for you as a follower and it cannot be your follower if you have a dog.
Skyrim:Recipe - Jumping Shock Spider 2x

Flawless Amethyst Gem

Albino Spider Pod
Skyrim:Recipe - Jumping Shock Spider

Amethyst Gem

Albino Spider Pod
Skyrim:Recipe - Shock Cloaked Spider 2x

Flawless Amethyst Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Shock Cloaked Spider

Amethyst Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Exploding Shock Spider 2x

Flawless Amethyst Gem

Damaged Albino Spider Pod
Skyrim:Recipe - Exploding Shock Spider

Amethyst Gem

Damaged Albino Spider Pod
Skyrim:Recipe - Jumping Poison Spider 2x

Flawless Emerald Gem

Albino Spider Pod
Skyrim:Recipe - Jumping Poison Spider

Emerald Gem

Albino Spider Pod
Skyrim:Recipe - Poison Cloaked Spider 2x

Flawless Emerald Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Poison Cloaked Spider

Emerald Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Exploding Poison Spider 2x

Flawless Emerald Gem

Damaged Albino Spider Pod
Skyrim:Recipe - Exploding Poison Spider

Emerald Gem

Damaged Albino Spider Pod
Skyrim:Recipe - Pack Spider

Bone Meal

Albino Spider Pod
Skyrim:Recipe - Oil Spider

Dwarven Oil

Albino Spider Pod
Skyrim:Recipe - Mind Control Spider

Any Soul Gem

Albino Spider Pod
Skyrim:Recipe - Glowing Spider

Glowing Mushroom

Albino Spider Pod
Skyrim:Recipe - Jumping Frost Spider 2x

Flawless Sapphire Gem

Albino Spider Pod
Skyrim:Recipe - Jumping Frost Spider

Sapphire Gem

Albino Spider Pod
Skyrim:Recipe - Frost Cloaked Spider 2x

Flawless Sapphire Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Frost Cloaked Spider

Sapphire Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Exploding Frost Spider 2x

Flawless Sapphire Gem

Damaged Albino Spider Pod
Skyrim:Recipe - Exploding Frost Spider

Sapphire Gem

Damaged Albino Spider Pod
Skyrim:Recipe - Jumping Flame Spider 2x

Flawless Ruby Gem

Albino Spider Pod
Skyrim:Recipe - Jumping Flame Spider

Ruby Gem

Albino Spider Pod
Skyrim:Recipe - Flame Cloaked Spider 2x

Flawless Ruby Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Flame Cloaked Spider

Ruby Gem

Salt Pile

Albino Spider Pod
Skyrim:Recipe - Exploding Flame Spider 2x

Flawless Ruby Gem

Damaged Albino Spider Pod
Skyrim:Recipe - Exploding Flame Spider

Ruby Gem

Damaged Albino Spider Pod
Skyrim:Temple Ancestral Tomb

It can only be access from one of the above three places, as it doesn't have direct access outside.
 

Related Quests
 

Temple Ancestral Tomb
Entering through the temple you enter into a corridor with six lit braziers, three down each side of the corridor which leads to a one room tomb. To the west is a corridor leading to a door to Morvayn ancestral tomb, and to the east is a matching corridor leading to a door to Ulen ancestral tomb. There are a total of nine ash piles, including two in the middle of the room. All are covered in human bones. The two in the center have steps leading up to them and candles lit around the edge. The northern one has an East Empire Company Strongbox partially buried in it. Also in the area are three urns containing a total of nine ash yams, several barrels and benches. It serves as a nexus between the Raven Rock Temple, the Morvayn Ancestral Tomb, and the Ulen Ancestral Tomb. The Raven Rock Tomb Key is required to enter, which can be obtained from Elder Othreloth at the Temple as part of the related quest or pickpocketed from either Elder Othreloth or Galdrus Hlervu anytime.
Skyrim:Krosulhah

Krosulhah is a unique frost dragon found outside Nchardak during The Gardener of Men.

His name means "Sorcerer Day Mind" in the dragon language.

Unlike other dragons (with the exception of the Skeletal Dragon), Krosulhah will not yield dragon heartscales when struck with Kahvozein's Fang.
 

Related Quests


Dialogue
When encountered, he hovers above the ruins and bellows before attacking you and Neloth.
:"Miraak has commanded your death. So it shall be."

He will taunt you during the battle:
:"When Miraak returns, all will bow before him"

:"Soon, Miraak will return to resume his rightful   over Solstheim!"

He shares several lines of dialogue with Sahrotaar, as they are both in the faction "Combat dialogue for dragons allied to Miraak":
:"My thuri Miraak is the only true Dovahkiin."

:''" . You are a fool to challenge Miraak. His thu'um is supreme."

:"Your death has been foretold."

:" . Those that will not serve Miraak must die."

If you use Dragonrend on Krosulhah, he will comment on it:
:" ! What foul Words are these?

:"No dovah would stoop to such vile  ."

Once he has landed on the ground, he will say:
:''"Now we will see whose thu'um is the stronger!"

:"You are strong, Dovahkiin.  . But not strong enough."''

Notes
Krosulhah is more talkative than most other dragons, taunting you throughout the fight. If you inflict Dragonrend upon Krosulhah, he will have specific comments pertaining to that attack.

Bugs
Skyrim:Skaal Amulet

The Skaal Amulet is an amulet worn by Frea. 

The amulet is one-of-a-kind and was supposedly crafted by Frea herself to guard against the curse that is affecting the rest of the Skaal, which is mostly likely referring to the enthralled Skaal villagers at the nearby Wind Stone. The amulet has no enchantment or gameplay effect, however.
Skyrim:A Mysterious Note

A Mysterious Note can refer to:

A Mysterious Note (1)
A Mysterious Note (2)
A Mysterious Note (3)
A Mysterious Note (4)
Skyrim:Caerellius House

It is found between The Bulwark to the southwest and Morvayn Manor to the northwest, opposite the entrance to Ulen Ancestral Tomb on the waterfront in Raven Rock. It consists of one area, Caerellius House.
 
Residents


Related Quests
 

Exterior
There is an empty cart and several barrels to he left and several crates and a barrel to the right. Three scathecraw plants grow at the northern corner next to more barrels and around the back on the waterfront is an urn among more crates.

Caerellius House
The front door opens to a cooking and living area with a long wooden table on your left holding two cabbages, four carrots, two eidar cheese wedges, two goat cheese wheels, two green apples, three potatoes, four red apples, a sliced eidar cheese and three bottles of wine. To the right, on a ledge that covers most of the house, are copies of History of Raven Rock, Vol. I, Vol. II and Vol. III. In the corner to the southwest are two barrels with a chair in front of them. There is a bottle of Nord mead on one of the barrels. Underneath the ceiling is a rack holding three pheasants, with four bottles of Nord mead on the ledge below. Next there is a cooking pot on a stand over a fire. Above this there are three elves ears and a garlic braid hanging from the ceiling. In the northwest corner is an East Empire Company strongbox. To the left of the doorway into a storage room, and the ledge holds a copy of The Reclamations. In the northeast corner, between the entrance and the doorway into the storage room, is a barrel and copies of Confessions of a Dunmer Skooma Eater and The House of Troubles.

In the storage room there are two barrels and several sacks on your left as you enter the room. Next to these is a set of shelves containing a boiled creme treat, three loaves of bread, four bottles of Nord mead, two bottles of wine, two bottles of alto wine, a sample of Felsaad Tern feathers, and a cast iron pot containing four red apples. To the right of the shelves sits a sack next to a round wooden table and two chairs. On the table are two loaves of bread.

At the top of the stairs is the sleeping area with an end tables holding two filled lesser soul gems, a large and a medium coin purse and three loose coins, with a sack beside it in front of you. There is a double bed against the southwest wall. To the left of the bed is a set of shelves containing a potion of minor healing, a potion of healing, copies of Dunmer of Skyrim, Pirate King of the Abecean, ''The True Noble's Code''. There is a sack to the left and an unlocked chest to the left of that.
Skyrim:The Bulwark

The outward face of the Bulwark is nearly buried in ash, through which a tunnel has been dug to give access to the main gate and the only access through the Bulwark.
For historical information on the Bulwark, read History of Raven Rock.
 

Residents


Related Quests
 

The Bulwark
right|thumb|The BulwarkRedoran guards are posted at the entrance to the city, beside both entrances to the garrison and jail.

Upon entering the garrison you will find a narrow long room with several barrels on the right, against the north wall, with a large fireplace with a cooking spit in front of it. Opposite this, against the south wall are a couple of round wooden tables and chairs with a bottle of Flin, a bottle of sujamma, two bottles of Nord mead, a sweet roll, a cooked beef steak, an ash yam, a horse haunch, a baked potato. There is also a notice that has been posted by Captain Veleth reminding the Redoran guard that emberbrand wine and similar contraband is off limits on top. 

To the right of the tables are a row of six weapon racks holding a selection of Iron, steel, and elven weapons. From this point to the end of the room there are a total of five single owned bed and two owned cots against the walls for use by the Redoran guards. Along the south wall among the beds is a sideboard holding various alcoholic beverages and a copy of The House of Troubles, an open crate containing five ash yams, and towards the end of the room a set of shelves holding a bottle of flin, a bottle of sujamma, a bottle of matze, a complete set of bonemold armor, including helmet, gauntlets, boots and cuirass and copies of Confessions of a Dunmer Skooma Eater, The Red Year, Vol. I, and both Part I and Part II of Bone. Along the north wall among the beds is an evidence chest and opposite the set of shelves a long table and chair with a couple more bottles of alcohol, a cooked beef steak, an East Empire Company strongbox and a copy of The Axe Man.