Netruk44/uesp-wiki-content huggingface dataset:
Lore:Skaven

Skaven (also known as '''Ska'vyn''')  is one of the eight-major cities in the province of Hammerfell,  situated in the perilous wastes of central Hammerfell. 
 

Layout & Geography
Skaven is found in north-central Hammerfell near the  ,  where old  n traditions continue to flourish by the  s.  On the northern outskirts of Ska'vyn lies the  , which contains herds of  s that are bred to produce dairy by the locals. Their signature Bat Cheese is supposedly paired well with   wine.  Skaven is neighbored by several settlements, including   to the east,   to the northeast, and   to the southwest. 

Notable Locales


History
Ska'vyn was active since at least the early-mid  , when it and the surrounding region was under the tyrannical reign of the unholy city-state,   and their legion, the  . The city had reportedly ruled over Hammerfell's east-central region for many years, between   to the east and   to the west. Their power had drawn the ire of Empress   and her  , who took the initiative and moved west for conquest. The Empire had defeated the Gray Host at the gates of the  , with the help of the cleric,  . Ska'vyn was liberated from the  s after Verkarth was completely razed by the  s.  At some point in  , the  , one of the largest trading companies at the time had moved their headquarters from   and into Ska'vyn.  

During the   in the late  , the city-state of Skaven was an active settlement. It was ruled by Queen Mijurti and it had a rivalry with  .  During the  , the  , under   had a bloody skirmish with the Third Aldmeri Dominion outside of Skaven's wall, but the city was captured by the Aldmeri Dominion. However, Lady  's forces were unable to move out and continue their campaign. Before the general returned to the   in  , he discharged many soldiers that later formed the core of fighters that retook Skaven from the Dominion and drove Arannelya's force back across the  . 

Gallery
 

Notes
The   was a group that was active sometime in the Second Era. One of their flags was in circulation throughout Tamriel's underworld in 2E 582. 
The common rodent,  s have a very similar name to the city, but whether they are connected is unknown. 
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Skaven's gladiatorial team would have been called "the Guards". 

References
Lore:Gilane

Gilane is one of the eight major cities in the province of Hammerfell,   situated on the northern edge of the isthmus in Khefrem.  
 

Layout & Geography
Gilane is located in the southern portion of the  ,   in a region where the   of   settled after their exodus from the east, as evident with the city's vicinity from their ancient capital,  . The southern coast of Hammerfell is also where the   are more prevalent,  and where the   wave of the   settled after their conquest.  Gilane is located on the coast with a portside  and south of the city, on the other side of the isthmus is the  , the gateway to the peninsula,  .  The musk of the local   is turned into a perfume, which is considered very fashionable for the nobility of southern Hammerfell, including Gilane.  Gilane is known to export some of its goods, such as turbaned conical helmets and fine glass goblets with gilt brims.   Gilane is neighbored by several settlements, including   to the far west and   to the northeast. 

Notable Locales
Gilane Docks 
Gilane Palace 
Khefrem Academy of Yokudan Heritage 

History
By the late-first century of the   in  , the twenty-one year old Prince   was engaged to the Queen of Gilane,  ,  and eleven years later, the two were married and had a healthy brood of children.   His reign over the Kingdom was in a good place and his relationship with other kingdoms were solid at best, much like his siblings and their domains. 

When the   started in  , King Cephorus and the Redguards of Gilane were at the forefront of the conflict as he re-conquered western   in the summer of  . Cephorus' armies were focused throughout High Rock and they eventually moved back into Hammerfell, where he confronted  's armies in   in  . Cephorus' forces overtook Uriel's armies and the King arranged his transport to Gilane before he would be put to trial in the  . But before he arrived to Gilane, an angry crowd tore through his carriage and killed him. Not long after the incident, King Cephorus was proclaimed the Emperor of Tamriel.   By  , Queen Bianki had passed away and all of her children died during the War of the Red Diamond, and four years later in  , Emperor Cephorus I had passed away after falling off a  . 

During the   in the late  , the city-state of Gilane was an active settlement. It was ruled by King Coc and had a rivalry with Hegathe and  .  Not much is known about Gilane during the  , but by  , the   had claimed the southern coast of Hammerfell and of all the southern cities, the former capital, Hegathe was the only one still standing. When the   was signed in  , it marked the official cession of southern Hammerfell to the Thalmor, but five years later in  , the Redguards of Hammerfell retook the southern region and cities, but it was left devastated. 

Gallery
 

Notes

Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Gilane's gladiatorial team would have been called "the  ". 

References
Oblivion:Conjurer Dungeons

Conjurers are mage-type NPCs. Conjurer dungeons tend to also be populated by Daedra. These are in addition to the Daedra that the conjurers Summon.

Conjurer lairs are the best places to look for alchemy equipment. Almost all conjurer lairs have multiple sets of novice equipment sitting out in the open; in addition, alchemy equipment (of varying quality) will randomly appear in their chests.

Conjurer Dungeons
This table lists all of the Dungeons in Oblivion that contain multiple Conjurers, a boss-level Conjurer, and/or a boss-level Conjurer chest. There are some occasional standard and healing variety Conjurer chests located in other dungeons that are not included in this listing.



Conjurer Containers


An explanation of what the letters in brackets mean (i.e. (C), (M), etc.) can be found on the Dungeons page, below the table.
UESPWiki:Site Support/June 2007

Expense and revenue record for the period 1 June 2007 to 30 June 2007.
UESPWiki:Site Support/July 2007

Expense and revenue record for the period 1 July 2007 to 31 July 2007.
Morrowind:Adusamsi Assurnarairan

Adusamsi Assurnarairan is a Dark Elf priestess and Oracle for the Imperial Cult, who is currently being held as slave in the Rotheran Arena. Her captors have taken away her clothes and ring. The ring is particularly valuable because it has a Divine Intervention enchantment on it which she could use to get out. When you approach her during the Ice Blade of the Monarch quest, she'll take the ring and do just that. Oddly enough, however, she'll let you keep the robe, which has a Paralyze on Target enchantment. Apparently freedom trumps dignity. After she teleports away, she is disabled from the game. Before she disappears, she offers medium training in Mysticism, Alteration, and Restoration. She only wears expensive pants and a slave's left bracer. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells. 

  
Related Quests
Imperial Cult


Dialogue
Greeting:
:''"Please. Llaren Terano is a sorcerer and worshipper of Molag Bal. He is a terrible sorcerer, but he also carries a deadly sword. He stripped me and made me his prisoner. That's all I can remember. I can't recall how I got here, or why. I think he has poisoned my mind with spells. If you can recover my ring from Llaren Terano, I can use its enchantments to escape. Please, rescue these slaves, too, if you can. Llaren Terano has their slave key. Bring me my ring. Please."  
Until you return with her ring, she will only say:
:"Bring me my ring! BRING ME MY RING!"  
When you do return her ring, she is quite insistent:
:"Yes! That is my ring! Please! It grants me Divine Intervention! Now I can escape! Give it to me NOW! I don't care about anything else... just let me out of here!"  '''

Bugs
Morrowind:Agrippina Herennia

Agrippina Herennia is an Imperial clothier who runs a clothing shop in the northernmost end of Vivec's Foreign Quarter western Canalworks. She is not directly involved in any quests, but her shop is the destination for one Teris Raledran, a trader who needs an escort into town.

She carries a common pair of pants, a common shirt, extravagant shoes, an extravagant shirt, an extravagant belt, an extravagant skirt, an exquisite ring, and an exquisite amulet. Aside from her natural charm and ability to absorb fatigue from others, she knows no spells.
 
Related Quests



Dialogue
shirt and vest:
:(Disposition > 10) ''"I'm sorry. I have nothing in that style."
:(Disposition > 30) "I'm sorry. I have nothing in that style. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles. But he is not known as a generous man. I doubt he'll donate anything -- unless you have exceptional gifts of persuasion."

Wares
 

| 

|}
Morrowind:Alarvyne Indalas

Alarvyne Indalas is a Dark Elf trader who works at the Glassworker's Hall in the eastern corridor of Vivec's St. Delyn Canton waistworks.  She has been having trouble acquiring Dwarven Limeware due to Imperial trading restrictions and could use your help to acquire a supply.

Alarvyne wears an outfit consisting of a common shirt with a matching skirt, belt, and pair of shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Detect Creature, Dispel, Telekinesis, Spell Absorption, Vivec's Feast, Sotha's Mirror, Recall, Mark, Divine Intervention, Tevral's Hawkshaw, Detect Enchantment, Almsivi Intervention, Rally Humanoid, Rally Creature, and Demoralize Humanoid.  
 
Related Quests


Dialogue
Greeting:
:"Greetings, friend. How can I help you? We have an excellent selection of glassware, although getting more exotic items has become very difficult."
exotic items:
:"Well, some of the finer materials are hard to come by these days. While it would be nice to have such items as dwarven limeware, it has become too difficult to obtain it."
dwarven limeware:
:''"It didn't used to be as much of a problem, but   at the East Empire Company has been manipulating the prices; I'm sure of it. And he won't give most of us a license to sell the stuff. Actually, I know for a fact that there's a shipment of limeware being held up on a ship in Ebonheart. If you'd be willing to...recover it for me...I would be willing to reward you very generously. Perhaps 1,500 drakes?"
::I'll get the limeware for you.: "Excellent. You can find the limeware aboard the Chun-Ook, docked in Ebonheart. It is likely to be very well guarded, so take care. There should be at least ten pieces of it...bowls and cups, I believe. Anything else you find -- flasks, plates, or platters -- is probably fake, so leave it behind."
::I can't help you.: "Well, I suppose I shouldn't have expected your help."
:"I would be good to get my hands on that shipment. Let me know when you get the pieces."
:"You got the cups, but where are the bowls? Come back when you have everything."
:"You got the bowls, but where are the cups? Come back when you have it all."
:"You've gotten it! Well done, %PCName. I was beginning to think we'd never see this kind of merchandise again. As promised, here is your reward. I hope it wasn't too much trouble for you."
:"It's good to finally get my hands on some good merchandise."''

Wares
Lore:White Rose River

The   is an odd, roughly H-shaped river in central  . There are two separate sources, both rising in the  , just south of the  . Both flow due north and are joined halfway along their lengths by a large stream before separating again and passing under the  , emptying into  . This odd formation means a large island is formed between the river's lower reaches and its "cross-piece". 

In  , the river was completely dry,  although water had returned by  .    can be found near the western source of the river, while   and   lie near the eastern bank. The   ruins of   are located near the western mouth.  
 
Notes
An   prison named   can be found in  , although it's unknown if it has any connection with the Cyrodilic river.

See Also
For game-specific information, see the Oblivion article.

References
Oblivion:Necromancer Dungeons

This article provides information on Dungeons that are inhabited by Necromancers or that contain Necromancer Containers. Most necromancer dungeons also contain Undead creatures.  Necromancer dungeons are good places to search for alchemy apparatus, in addition to the scrolls, potions, and soul gems that may be carried by necromancers.

Necromancer Dungeons
This table lists all of the Dungeons in Oblivion that contain multiple Necromancers, a boss-level Necromancer (Necromancer Adept), and/or a boss-level Necromancer chest.


Necromancer Containers



An explanation of what the letters in brackets mean (i.e. (C), (M), etc.) can be found on the Dungeons page, below the table.
Morrowind:Blades Trainers

Find the Trainers
When you join the Blades, Caius Cosades will tell you about the locations of various trainers for the faction.  They will only offer you training if you join the Blades.  If you opt not to, or you haven't yet spoken to Caius, they will refuse to offer services.  In addition, if you are level 5 or lower, each trainer will offer you a gift or advice the first time you meet them if you ask about "Blades Trainers".  

This is not really a quest per se and as such will not appear under your active/finished quest listing, but it does have journal entries, both when you talk to Caius and again when you meet each of the trainers.  The trainers are:



Quest Stages
Bloodmoon:Aldam Berendus

Aldam Berendus is a Dark Elf commoner who guards the Raven Rock Mine shafts.  He is also responsible for building a house for you in the Colony.

He wears a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
East Empire Company



Dialogue
Greetings:
''"Hi there, %PCName. Falco says I'm supposed to guard this room. He didn't say why, though. And boy, is it ever boring."
"Thanks for the drink, %PCName. You're a real friend."
-----
boring: 
"If Falco says it's important, then I guess it is, but all I do is just stand around."
"Nothing entertaining has happened since I got here. You have any ideas?"
How about a drink? "Oh, sorry - I don't drink. I mean, aside from the occasional whiskey. You wouldn't.... you don't happen to have any, do you?"
I do, in fact. Here you are. [Disposition +40. Flin has been removed from your inventory.] "Mmmm....thanks, %PCName. I better not drink this here where anyone can see me, though. Uhh... I'll be back in a few minutes."  
"Funny how a little alcohol can make just about anything seem more interesting."
No, sorry. "Ah, that's okay. I should be concentrating on this job, anyway."
''I don't have any suggestions. Sorry.'' "Ah, that's okay. I should be concentrating on this job, anyway."''
UESPWiki:News/Zenimax Online Studios

Zenimax Online Studios —  ===
 The latest Bethesda Blog is an interview with Matt Firor, the head for Zenimax Online Studios, a new division of Zenimax, the parent company of Bethesda. The official press release doesn't mention any specific titles or whether the MMO will be Elder Scrolls based or not.
Oblivion:Orrery

thumb|left|Inside the Orrery thumb|The Orrery itself thumb|The names of the heavenly bodies around Lore:Nirn|Nirn
The Orrery is an official download for Oblivion, adding a new quest to repair the Arcane University's Orrery. Restoring the Orrery grants you a greater power that will fortify one attribute while draining another. The particular power that you receive is based on the phases of the moons, Masser and Secunda.

: Harness the power of the stars. Rebuild the defiled Orrery and unlock the secrets of this Mages Guild Inner Sanctum. —Former Official Summary 
:The Orrery Pack allows you to help the Mages Guild of Cyrodiil repair the Imperial Orrery, an ancient dwarven machine with mystical properties. Bandits have stolen a shipment of parts destined for the Arcane University; if you can return them, the Orrery will function once more. —Official Summary

 

Gameplay Information
Items — 5 new miscellaneous items and 2 letters are included with the download.
:
Magic — 8 new greater powers are available once the Orrery is repaired.
:
Quest — Assist Bothiel in repairing the Imperial Orrery.

Background
This letter was originally displayed on the official obliviondownloads.com website, which has since become unavailable. The text serves to provide background and context for the events of the download.


 
|}

Notes
The door to the Imperial Orrery is present even without this download. If you use console commands to break into the Orrery without installing the download, the interior is simply an empty dome structure, scaled to be much larger than normal.
Oblivion:All Things Alchemical

The proprietor, Falanu Hlaalu, has 800 gold and a Mercantile skill of 40. When bartering, she will buy and sell potions, alchemical equipment, and ingredients. Her wares include the unique Ring of Wortcraft which drains your Intelligence while fortifying your Luck, Alchemy and Endurance. 

There are three floors in this store. The ground floor contains the main trading area, which consists of a counter with a selection of Falanu's wares on display. The second floor contains a work area and the third floor consists of a storage room, a dining room, and Falanu's bedroom (the last two rooms are locked).

 
Notes
The shop in Skingrad seems to be a replacement for an earlier store on the southeastern shore of Lake Rumare. More information is available here.

Bugs
Lore:The Balladeer's Fakebook

:This portfolio contains the lyrics to many popular Western drinking songs, including, among others

Bold Admiral Richton

The Golden Grove

The Twelve-Night Drunk

Island Lads Down from the Mountain

Beans, Bloody Beans

Olga's Smickett

Black Fredas

The   Volunteer

Down by the Ginger Garden

Roll, Bretonnia, Roll

The Isle of Summerset

Dark Blooded Foes

Dawn and Dusk

Farewell to  

Wind and Rain

Green and Gracious Land

The Jolly Archer

Sorrow Waters

Inkkit Hinkit

Pilgrim on the Road

I'm Glad I'm Not No
Lore:The Battle of Molag Beran

Did you come to hide from war,

Or come to herd the guar,

Or were you with the House Guard

At the Battle of Molag Beran?

For I was there, and fought and cried,

And tasted blood and thunder.

I stood in line with mace and shield

As Dunmer clan slew Dunmer.



The guard of House Retheran

Were bright arrayed for battle.

They came in pride, in columns wide,

But ran like frightened cattle.

We stood our ground on Tadras Banks,

Then turned their flanks and roweled them.

The field was bright with cousin's blood

Spilled by doughty Drenim.



We lost some gallant gentlemen

From ranks of brave House Drenim.

And many a wand'ring widow weeps

On the hills of Molag Beran.

Some fell for wrong, some fell for right,

All for the colors wearin',

And many bade the world good-night

At the Battle of Molag Beran.
Lore:I'm My Own Grandpa

Why did the   cross the road? 


How many  s does it take to light a torch? 
Depends. Is an orc   doing the counting?


What is green and hops and sizzles on lava? 
an Orc Acrobat


If a   mime falls in a forest, who cares?


If you drop a   head-first from a great height, will it land on its feet? 
Not if you cut off the feet first.
Morrowind:Gaeldol

Gaeldol is a Wood Elf archer who can be found outside the East Empire Company Hall in Ebonheart. Gaeldol is listed as Protector of the Fighters Guild.

He is of no particular relevance unless you've installed the Entertainers official plugin. If you have, some unique dialogue is added for him. He apparently considers himself to be the "Funniest Wood Elf Ever", and has published a book of jokes, ''I'm My Own Grandpa''. Having this book in your possession will make you more likely to get a favorable reaction when you tell jokes at the Eight Plates in Balmora. Besides Gaeldol's personal copy, you can also find it on the bed at Fargoth's house in Seyda Neen, and for sale at Jobasha's Rare Books in Vivec.
Morrowind:Buoyant Armiger

:''But before he could even get within sword-span of the monster, a trio of lower houses had trapped Horde Mountain in a net of doubtful doctrine. When they saw their lord, the Velothi cheered. 'We are happy to serve you and win!' they said. Vivec smiled at those brave souls around him and summoned celebration demons to cleave unto the victors. There was a great display of love and duty around the netted monster, and Vivec was at the center with a headdress made of mating bones. He laughed and told mystical jokes and made the heads of the three houses marry and become a new order. 'You shall forever be now my Buoyant Armigers,' he said.'' — Vivec
thumb|right|Three Buoyant Armigers
The Buoyant Armigers are a small military order of the Tribunal Temple, exclusively dedicated to and answering to Lord Vivec. The Buoyant Armigers pattern themselves on Vivec's heroic spirit of exploration and adventure, and seek to emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse. They serve the Temple as champions and knights-errant, and are friendly rivals of the more solemn Ordinators. Many House Redoran serve in the order, as their ideals are closely related. 

Main strongholds are located in Molag Mar and Ghostgate, bastions against the evil forces and blighted creatures of Dagoth Ur. Others track down Necromancers and bring them to justice. Rank-and-file Buoyant Armigers are often clad in the traditional Chitin armor of the Dunmer, while more prominent members sport the rich ornaments of Daedric and Glass armor.
 
Notable Buoyant Armigers
Galdal Omayn, the Buoyant Armiger Grand Marshal in the Tower of Dusk at the Ghostgate,
Birer Indaram, the Deputy Marshal, with two brothers (Tidros Indaram and Giras Indaram) who are also Buoyant Armigers,
Salyn Sarethi, a Buoyant Armiger in feud with the Imperial Legion,
Ulyne Henim, an inexperienced witchhunter currently tasked with clearing out a den of necromancers, and
Galur Rithari, a Buoyant Armiger who was stationed at Bal Ur, known for being the only Dunmer to have been cured of Vampirism.

Related Quests
Imperial Legion

Fighters Guild

Thieves Guild

House Redoran


Tribunal Temple


Vampiric


See Also
The Buoyant Armiger NPC Class.
The complete list of named Buoyant Armigers.
Morrowind:Dreamer

Dreamer may refer to two things:
Dreamer (class), a class used by some NPCs
Dreamer (NPC), NPCs who serve Dagoth Ur
Oblivion:Marauder Dungeons

This article provides information on Dungeons inhabited by Marauders.  Marauder Dungeons are generally good places to obtain heavy armor, since the Marauders will all be equipped with heavy armor.  Marauder bosses and marauder boss chests may contain enchanted heavy armor.

Marauder Dungeons
This table lists all of the Dungeons in Oblivion that contain multiple Marauders, a boss-level Marauder, and/or a boss-level Marauder chest.  There are some occasional standard and healing variety Marauder chests located in other dungeons that are not included in this listing. 



Marauder Containers


An explanation of what the letters in brackets mean (i.e. (C), (M), etc.) can be found on the Dungeons page, below the table.
Oblivion:Monster Dungeons

Monster Dungeons



Monster Containers



An explanation of what the letters in brackets mean (i.e. (C), (M), etc.) can be found on the Dungeons page, below the table.