Netruk44/uesp-wiki-content huggingface dataset:
Online:Warden Cornexius

Warden Cornexius is an Imperial brute and member of the Worm Cult that can be found in a house below the Castle of the Worm. When you encounter him, he and a Worm Cult Savage are threatening to torture Cadwell. You must kill them both to rescue Cadwell and proceed with the quest.  
 

Related Quests


Quest-Related Events
As he attacks, he addresses your trespass.
:Warden Cornexius: "What are you doing here? Intruders!"
Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.

;Low Slash: The enemy slashes the player's shins, doing moderate physical damage and snaring the enemy.

;Charge: The enemy charges forward, doing moderate physical damage as well as knocking down any enemy within the red rectangle. Blocking will reduce the damage taken and prevent the knock down. If the enemy does not hit anything, it will be stunned and set off balance for a few seconds.
Online:Warder

Warders are Bosmer members of the Fighters Guild who appear at the Earth Forge at the end of the related quest. They have no unique dialogue.
 

Related Quests
Online:Wardiya

Wardiya is a nervous Redguard who can be found on the top floor of the Manor House in Bruma. She is constantly looking around and for good reason.

After you've handed in the bounty hunter's letter, she reveals that fled a forced marriage and the forthcoming father-in-law hired people to track her down and kill her. She will be very resigned about what happened, citing that she has been punished for fleeing her fate back home.

 
Related Quests


Dialogue
:"You are a stranger to me. What do you want?"
:You seem scared.
:"Perhaps, wayfarer. Though I deem most here are far more scared. Only a fool faces danger without fear. Unlike many, I remain to stare down my fear."
:Why stay?
:"Though Bruma is not my home, I choose to abide, for reasons I will not share. I will not be frightened away by monsters howling outside my door. If they enter, they will face my sword."
Secrets Revealed
:I found this letter about you, Wardiya.
:''"I knew someone would find me, eventually, But you don't seem like a bounty hunter. The one who wrote this tried to force me to marry his son. I ran instead. Take this coin and forget you ever saw me."

If you speak to her again, her response will be different.
:"If you found me, someone else will. I will be ready."
:You seem scared.
:"Do you wonder at that, wayfarer? I left my home to escape a dreaded marriage. I came here to begin a new life, only to have death and despair descend upon me. And you arrive, with proof that others seek my death. Do you marvel at some fright?"
:What will you do?
:"I cannot continue to run. The gods have punished me for fleeing my fate. I will stand here, to live or die. I will not be frightened away by monsters howling outside my door. If they enter, they will face my sword."''
Online:Wasp Queen

Wasp Queens are Giant Wasps found at the hanging wasp nests east of Rimmen.
Online:Watch Commander Kurt

Watch Commander Kurt is a Breton watchman found in Cumberland's Watch. He has been severely injured defending the Watch from the Stonechewer Tribe.


 
 

Related Quests


Quest-Related Events
When he is first approached in the tower:
:''"Make it quick. Can't you see I'm bleeding to death here?"

Upon completion of Blood Revenge, he can be overheard:
:"Of all the bone-headed stunts!"

Once Blood Revenge has been completed, Captain Rama will ask that you speak with the commander.
:"Well, at least now we know what brought the Stonechewer Goblins down on us."
:Why did the Goblins attack?
:"Captain Rama here stole one of the Stonechewers' tribal totems and raised it on out tower as a challenge. They're honor-bound to recover it, along with killing whoever took it."
:What can we do about it?
:"That totem needs to come down, and quick. I ought to send Rama, but it's probably smarter to keep him here under arrest. My troops are sretched thin. Can you run up and take down the totem? Bring it back here to me."
:I'll be back with the totem.

He can be further questioned once A Means to an End has be started.
:"Captain Rama deliberately stole the totem to provoke the Stonechewers. As long as that totem remains on the tower, we'll never be rid of those Goblins."
:You think the Goblins will just leave?
::"Not without getting that totem out of here. They can smell it or something. Even then, we'll need reinforcements to take back the Watch. I sent a request to Captain Ernard, but if he doesn't arrive soon, we'll just have to withdraw."
:Why did Rama provoke the Goblin attack?
::"He hates Goblins. I mean we all hate Goblins, but he really hates them. I've asked why, but he won't say. Should've listened to my instincts and sent him to another post."''

Notes
Watch Commander Kurt dies from his injuries at some point when the totem is being retrieved.
Online:Watcher Tyrant

The Watcher Tyrant is a powerful watcher found at Summoner's Camp. It was summoned by Caecilia Attius.
 

Achievements
There is one Achievement associated with this character:
Online:Watchman Vinenoldil

Watchman Vinenoldil is a High Elf who can be found standing guard at the edge of Vulkhel Guard, just north of the Fighters Guild.
 

Related Quests


Quest-Related Events
Ensuring Security
As you approach him, he'll call to you.
:"Hold, traveler."

Speak to him.
:''"Fair day, and welcome to Vulkhel Guard. I need you to speak with Watch Captain Astanya. Follow the docks to the northeast. Can't miss her."
:Is there something wrong?
:"No, citizen. The Queen is here! The First Auridon Marines insist we log everyone who enters the city. No exceptions."
:As you say, I'll go check in.

After the quest:
:"Keep moving."''
Online:Watchwoman Cirtelcare

Watchwoman Cirtelcare is a High Elf who stands on a wall on the southeast beach of Vulkhel Guard.
 

Related Quests


Dialogue
If you speak to her outside the related quest, she will only say:
:"Move along."

Quest-Related Events
As you approach her, she'll say, "Hold up there."

Talk to her,.
:''"Honor and praise. I'll need you to speak with Watch Captain Astanya. Just follow the docks to the west."
:Did I do something wrong?
:"No, no. You're fine. The Queen herself has come to Vulkhel Guard. Her royal guard, the First Auridon Marines, require us to log everyone entering the city."
:All right. I'll go speak to Watch Captain Astanya.'''
Online:Watha Iceheart

Watha Iceheart is a Nord chef who can be found in The Tapped Vein tavern in Shor's Stone. 
 

Dialogue
When spoken to, she complains.
:"Hard to keep warm here. Even harder when your man is on the front lines."
Online:Watson

Watson is a Shornhelm Shepherd dog belonging to Queen Maraya and High King Emeric. He may appear in Wayrest Castle, causing them to go into conversation about whether they should let him sleep in their bed:

:Queen Maraya: "Oh my good little boy here, are you going to come sleep with mama tonight?"
:High King Emeric: ''"I'm sorry darling, but I'm not sleeping with that in the bedchamber."
:Queen Maraya: "Oh, but he loves to sleep with us. Don't worry, he'll be no trouble at all. Come on, darling. Please."''
Online:Wayrest Guard

Wayrest Guards are Breton and Redguard guards who can be found patrolling the city of Wayrest. They are also found near the docks, in the Wayrest Treasury, and in Wayrest Castle. They wear Breton style armor and carry two-handed weapons or one-handed weapons and shields.
 
Types of Wayrest Guards
 
 
 
 
 
 
 
 

Dialogue
When you are apprehended while having an outstanding bounty, they will demand you pay the fine. You can either pay, plead clemency, or attempt to flee. Their dialogue differs according to their race and gender.
;Female Breton:
:''"I know what it's like--always on the run, the law hot on your tail. Pay up and this can be over."''
Online:Weary Hunter

Weary Hunters are Bosmer and Khajiit hunters encountered during the related quest.
 

Related Quests


Quest-Related Events
During the related quest, you have the option of convincing Weary Hunters into giving you the fangs they've collected so far.  There are three different dialogue options based on intimidation, persuasion, and bribery.

Intimidate
:''"I'm going to be the one to claim the prize! Even if I have to kill every Senche out here to do it!"
:[Intimidate]I think you should consider how dangerous it can be out here in the wilds.
::"Ah! I … you're right. It's very dangerous out here. Here … here are my fangs. I'm going home!"
::You do that.
:You seem the fierce hunter.
::"I'm in it to the end. I'll prove my worth to my clan, and reap the rewards!"
::Well, good hunting then.
::"Pah. With the Green stalking my steps, I'll have this bounty before anyone else!"
:::[Intimidate]Wait, haven't you considered how dangerous it is out here? Anything could happen.
::::"Ah! I ... you're right. It's very dangerous out here. Here ... here are my fangs. I'm going home!"
::::You do that.
:::Fine, then.

Persuade
:"By the Green! One of those damned Senche got me."
:What are you going to do now?
:"Perhaps if I rest a moment, I might be able to continue."
:[Persuade] That might be too dangerous. Perhaps you should drop out of the hunt.
::"You're right. Continuing would be too dangerous. Here are the fangs I've found so far. Good luck!"
::Good luck.
:You're too weak to do this hunt. Drop out!
:: 

Bribe
thumb|right|A Weary Hunter
:"Senche are terribly dangerous beasts. This one tires of the hunt."
:Are you thinking of dropping out of the hunt?
:"Perhaps. This one is getting quite hungry."
:Maybe I could pay you for the fangs you already have? [ ]
::"This one likes that! Here are my fangs! Now off to find a warm room and a good meal."
:Why don't you just give me your fangs and head home?
::"This one does not see any profit in that. This one shall continue the hunt!"
::On second thought, maybe I'll pay you for your fangs. [ ]
:::"This one likes that! Here are my fangs! Now off to find a warm room and a good meal."
:::Good luck.
::Fine, then.'''

All of them walk away and disappear after your interaction.
Online:Weaves-One-Basket

Weaves-One-Basket is an Argonian armorer who helps run Baskets of Steel in Dhalmora. He takes a pragmatic view on life.
 

Dialogue
:"Some put faith in the Divines, some put faith in the Tribunal. Me? I put faith in my armor is stronger than your sword."
Online:Wemeerit

Wemeerit is an Argonian traveling merchant found wandering the road northwest of Heimlyn Keep.

She lingers on the bridge above Lukiul Uxith before traveling towards the keep. She stops to fiddle with a broken crate before meeting with two Pact Guards and several Caravan Guards. She stands there with Caravaneer Iggistill for a few minutes before heading back to Lukiul Uxith.
 

Dialogue
She's a bit abrasive.
:"Kaoc, dryskin. You bother me. Buy what you need and move on."
Online:Wenaxi

Wenaxi is an Argonian who can be found northwest of Dhalmora. She was recently attacked by Daggerfall Covenant troops while working in the field and wants to know if her friends survived.

After her rescue, she can be found in the square to the east of the Dhalmora Hall of Merchants with the other rescued workers.
 

Related Quests


Quest-Related Events
:''"I curse the word "Dagger." I'd show these dryskins, had I one of my own."
:What's going on here?
:"Covenant scouts are burning the fields. We were working the crops, and they started killing!
:Please, there are others with me out here: Batuus, Vudeelal, and Nolu-Azza."
:'''I'll find them, Wenaxi.

If you started the quest from another worker and find Wenaxi:
:"Everywhere I see these cowards put us to their blades. Dry-skinned wretches."
:I've cleared the way. Get back to town.
:"I'll meet you back at Dhalmora. My thanks."
:Go safely.

Back at Dhalmora:
:"You have denied the Daggers our lives. Moisture to you."

After the quest:
:"I will offer myself to the Pact army. The Daggers will regret leaving Wenaxi alive."''
Online:Wendelbek

Wendelbek is a seal point cat who can be found outside the Skywatch Mages Guild.
 

  
Notes
Wendelbek is named after an Ayleid ruin in Cyrodiil.
Online:Werebat

Werebats are a variety of giant bat found in Shademist Moors and Shademist Enclave. Despite seemingly being lycanthropes, they are unaffected by Fighters Guild Skilled Tracker skill. Like generic giant bats, they have a chance to drop a Magnificent Bat Pelt.
 

Notes
Werebats can also be encountered elsewhere, namely Zayzahad and Verkarth Bat-Men who can spawn at Dark Anchors.
Werebats appear in Legends, where they are depicted as shapeshifters through the Twilight and Moonlight Werebat cards.
Online:Werewolf Spirit

thumb|right|A Werewolf Spirit
Werewolf Spirits are two ghostly werewolves found at Lakewatch Tower with Garach Wolf-Father, who refers to them as his "children".
 

Achievements
There is one Achievement associated with this creature:
Online:Wharf Rat

thumb|right|A Wharf Rat in the tavern
Wharf Rats are Rats who can be found at the Davon's Watch  Dockyards. You can find one to distract the owner of The Fish Stink. When captured, they provide a  .

They are passive before being caught, and neutral when released in the tavern. Their health increases when released for Hectur to fight. If released in the tavern, Hectur will run up to the rat and punch it, killing it. You can steal the bottle of Tears of Amaya while he's trying to kill the Wharf Rat.
 

Related Quests
Online:Whickmuz

Whickmuz is a Khajiit alchemist who can be found at his hut in Cyrodiil, northeast of Castle Brindle. 
 
Dialogue
He cheerfully welcomes you.
:"Whickmuz greets you, walker. It is always pleasant to have visitors, no?"
:What are you doing out here?
:"Thinking, considering, creating. How is one to work in a crowded city? The noise and interruptions drive away all thought, destroy all creativity. At least this is true for Whickmuz, thus you find him here."
Online:Whisper

Whisper is a Wood Elf soldier located in Riften. She can be found down on the  lower boardwalk, southeast of The Withered Tree. To pickpocket her, crouch and jump on her head, go in third person and look southwest of her left shoulder. 
 

Dialogue
If you try to speak to her, she'll dismiss you.
:''"Keep walking, hero. If I had business with you, you'd never see me coming."''
Online:White Fall Giant

White Fall Giants are hostile giants found in northern Cyrodiil with their Mammoths.
Online:Widow Granger

Widow Granger is a Breton alchemist who can be found in Northsalt Village, on the wooden platform just west of Hildune's Secret Refuge.
 
  
Dialogue
She tells you about her situation.
:"I regret I can offer you no hospitality today. I lost my husband to the sea, and now I am alone and without so much as a half-gold piece to my name. But if you care to stay and talk awhile, I would be grateful. My days and nights are so lonely now."
Online:Wild Witch

The Wild Witch can be randomly encountered out in the world, where she is having a duel to the death with a Sorcerer. If she wins, the Wild Witch will walk a few feet away and create a portal to leave, warning you to stay away as she is not in the mood.
 
Locations
The Wild Witch can appear in several locations  , some of these are:
Alik'r Desert - Just outside Sentinel.
Bangkorai - Near the Old Tower.

Dialogue
During the duel:
:Wild Witch: ''"That must be impressive, where you're from."
:Wild Witch: "Was that supposed to scare me? How quaint."''

If the duel is interrupted:
Online:Wildur the Ungodly

Wildur the Ungodly is a Redguard who can be found in Sep's Spine. He is the leader of The Ungodly and is having a hard time finding a husband for his daughter, Sarveeyah at-Wildur.
 

Related Quests


Quest-Related Events
Before you talk to Ashtad:
:"Why are you here?"

Speaking to him after Ashtad:
:''"Are you here to help arrange my daughter's marriage? She's got her mother's spirit! And her temper. So! What does Sarveeyah at-Wildur expect in a bridegroom?"
:She had no real preference.
:"Good, then it's up to me. First, he needs to be strong or my daughter will make a fool of him. Respectful of his elders. And wealthy, of course. Oh, and not too hard on the eyes. I don't want to get sick of looking at him."
:Ashtad asked about the dowry ….
:"Of course, of course! A good groom deserves a good dowry. I have some gold and silks from, ah, well-wishers. They're stored in the upper camp. Gather the goods and take them to the entrance tunnel."
:The entrance? Is that safe?
:"Ashtad wants the dowry near the entrance where prospective grooms can inspect it. I'll send a guard down with a chest. Place the dowry in it. All right, off you go."

Speaking to him again:
:"What are you waiting for? Go and collect the dowry for my daughter. If one of my bandits was this slow, I'd string him up."

When you collect the dowry:
:"An impressive dowry, don't you agree? Worthy of my precious daughter. Ashtad advised me to place it in a chest at the base of our entry tunnel. I've sent a guard to keep watch over it."''

After some change of events, you'll next meet Wildur in combat at the sparring arena:
:Wildur the Ungodly: ''"How much gold did you take from my daughter's dowry? How full are your pockets, you snake?"''

Successfully defeat him and he'll yield:
:Wildur the Ungodly: ''"Stop! I yield. I admit defeat. I can't believe you beat me."''
Online:Wilkes

Wilkes is a Breton who can be found at Alcaire Castle.
 

  
Dialogue
He is nervous about the Alik'r army.
:''"I don't like this. I don't like this at all. An army of Redguards down there, and the Knights of the Flame don't look happy to see them. Might be a good time to take that vacation I've been planning."''
Online:William Nurin

William Nurin is a Breton farmer at his farm north of Koeglin Village. After a recent Daedra attack on his farm, he will have gone missing and his daughter Ganise will want some helping looking for him, despite his wife's insistence that he is likely dead. 
 

Related Quests



Quest-Related Events
A Family Affair
After some investigating you will find out that William was actually abducted to be sacrificed for Rosalie's initiation into the Supernal Dreamers. He can be found tied up on an altar while Rosalie and Hark Sentulus perform the rituals. Once they have been killed, you can free and he immediately run off, desperate to find his daughter:
:William Nurin: ''"Where's Ganise? I have to find her!"

When you arrive back at the farm he can be found with Ganise.
:"I just can't believe my Rosalie would … it's just unthinkable. I owe you for my life, and for my daughter's welfare. Though she wants to thank you herself."''

Scamp Invasion
After you have spoken with Ganise back at the farmhouse, William will still be shaken by Rosalie's betrayal but will ask for your further assistance with ''"If you're willing, I might ask one other favor from you?"

Speaking to him:
:"To think I shared a bed with that woman and she nearly killed me … I suppose she may have been under the   of that crazy cultist, Sentulus. That reminds me. I hate to ask anything else of you, but I think there may still be some danger."
:What danger?
:"Well, the scamps running around here for one thing, but I have reason to believe there could be worse things coming if we don't act fast. That crazy Sentulus was telling Rosalie about these portals he had opened up around the farm."
:We should destroy these portals.
:"My thoughts exactly, and I'd like to go out and do it myself …. I wouldn't want Ganise to lose both her parents. I think it might be smarter if you go. If you're willing, that is."
:I'll destroy the portals.

Speaking to him again:
:"If you can just take care of those portals, I'm sure the rest of the scamps will wander off eventually."

Once you have destroyed the four portals around the farm, you can return to William.
:"Were those Daedra death screams I heard? Music to my ears. And you destroyed those damnable portals too. I think now we'll be safe."
:I think you're going to be fine.
:"It's hard to believe that someone I don't even know would go so far out of their way to help us. There's hope now, at least. Thank you."''

Dialogue
Surveying the damage to his farm, he'll remark that he wish he had more children to help work the farm.  You can ask him about Ingride Vanne to which he'll remark that he always thought she was pretty, and note that she's a widow.
:''"I guess the next thing is start making plans to rebuild. Times like these I wish we had more children—a larger family, you know? I guess there's always the future."
:You know, there is Ingride Vanne ….
:"My neighbor? Are you saying what I think you're saying? I mean, Ingride's nice, but she's …. Well, I always did think she was rather pretty, and she is a widow. I think maybe I'll just have to pay her a visit. Thanks for the suggestion."''
Online:Wilvor Knifeborn

Wilvor Knifeborn is an injured Nord who can be found at the chapel in Bruma. He has no unique dialogue.
 
  
Notes
Wilvor is the brother and intended inheritor of Otrovor Knifeborn according to his will.
Online:Wind-in-Sails

Wind-in-Sails is an Argonian fisherman fortuitously found at the southernmost tip of Bleakrock Isle by Captain Rana and the survivors of Bleakrock Village after fleeing from invading Covenant forces. Captain Rana convinces the reluctant Argonian to provide his services and his boat by offering an acceptable sum of coin. Because of Rana's fears of being intercepted by Covenant forces sailing straight to Davon's Watch, Wind-in-Sails carries the village's survivors to the Dhalmora docks.
 
Dialogue
;When speaking to him on Bleakrock Isle
:''"Travel down the river is not cheap. It's a good thing your friend here is a fast talker."

;When speaking to him at the Dhalmora docks
:"I'm so glad I could save all these lives. All these coins as well. These poor innocent coins. I will protect them."''
Online:Windhelm Guard

Windhelm Guards are guards that can be found in the city of Windhelm, and are found in large numbers in the Windhelm Bank. They wear Nord style armor and carry two-handed weapons or a one-handed weapon and shield.

Types of Windhelm Guards
 
 
 
 
 
  
 
    
 

Dialogue
Their dialogue after apprehending you while having an outstanding bounty depends on their race and gender.
;Argonian Female:
:"Meditation will ease your mind, but the demands of justice require solid, immutable gold."

;Nord Male:
:"No need to worry. Just pay your fine and be on your way."
: 

;Nord Female:
:"Pay your bounty, friend, and perhaps we can work something out later."
Online:Windhelm Reveler

Windhelm Revelers are Nords who are enjoying the festivities within Windhelm. They have no unique dialogue.
Online:Windsinger

thumb|right|Old look
Windsinger is a Khajiit bard who can be found playing lute atop a broken wall on the crumbling central tower at Eagle's Strand. She has no unique dialogue.
Online:Winterland Forester

Winterland Foresters are generic Nord pet rangers who can be found along the side of the road between Cragwallow and Wittestadr.
 

Related Quests
Online:Winterland Renegade

Winterland Renegades are generic Nords who can be found along the side of the road between Cragwallow and Wittestadr.
 

Related Quests
Online:Winterland Stalker

Winterland Stalkers are generic Nord assassins who can be found along the side of the road between Cragwallow and Wittestadr.
Online:Wirande

Wirande is one of the four dead children of Ancalin. After praying at his grave, his spirit will appear and say, "Mother would take us here to remember our ancestors. Her father. I loved those visits."
 

Related Quests
Online:Wisp of Light

Wisps of Light are strange orbs of light that can be found in the Moonless Walk. They are an important part of the related quest.
 

Related Quests
Online:Witchlight

Witchlights are a type of wisp often found near wispmothers.