Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Novaroma

The proprietor, Suurootan, has 600 gold and a Mercantile skill of 36. When bartering, he will buy anything while only selling various miscellaneous items. His wares also include the unique pair of greaves, Monkeypants, which drain  your Willpower while fortifying your Acrobatics and Athletics. Note that your Mercantile skill must be over 50, as without the Journeyman-level perk Suurootan won't sell armor.

His wife Karinnarre is also a trader but for some reason she's never available to sell any of her wares. The store also sells all the extra furnishings for your house in Bruma for a base cost of 1,100 gold per upgrade.

The main trading room is on the ground floor and consists of a counter and a large selection of miscellaneous items and paintings on display. Suurootan and Karinnarre both live downstairs, as is usual with Bruma houses and stores. Their private quarters consist of a single room used as dining room and bedroom.

 
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Bugs
Oblivion:Umbacano Manor

The wealthy Altmer collector Umbacano and his servant Jollring live here. Umbacano's four guards, Matthias Draconis, Surius Afranius, Umog gra-Marad, and Usheeja protect the house in shifts. The house consists of four zones, Umbacano Manor, ''Umbacano's Private Quarters, Umbacano's Attic and Umbacano's Basement''.
 

People
 

Related Quests




Umbacano Manor
thumb|left|The main living area
Jollring is usually at the front desk in the hallway, filing papers and tending to visitors. Umbacano stores five bottles of cheap wine as well as a dozen bottles each of Surilie Brothers Wine and Tamika's West Weald Wine on the main level of the manor in wine racks, one on the table next to the door back outside and one in the dining room, with a single bottle of cheap wine on the table next to the door to the dining room. A copy of Glories and Laments rests on the table near the front door.
 

Umbacano's Private Quarters
thumb|left|Umbacano's private quarters
Umbacano's private quarters are at the head of the stairs in the main entrance room, where he keeps a copy of The Wild Elves and Glories and Laments as well as another bottle of cheap wine and Tamika's West Weald Wine. There are two pieces of jewelry on the bottom shelf behind the table. His bedroom contains a jewelry box on top of a cupboard.
 

thumb|right|Umbacano's Attic
Umbacano's Attic
The locked trapdoor in the ceiling of Umbacano's private quarters leads to the attic. The attic itself is a small room, with some chairs, a small table, and a desk. The desk has a copy of The Last King of the Ayleids and a bottle of Tamika Vintage 415. A sweetcake is on the small table, along with three silver tankards and a candle.

Umbacano's Basement
The door beneath the stairs to the private quarters leads to the basement. While it is a large room, it hides nothing of interest, only a variety of clutter.
 

Notes
The Umbacano Manor Key opens the manor's front door and the door to the dining room. Both Umbacano and Jollring carry a copy of this key. Umbacano's Key, carried only by Umbacano, unlocks the remaining doors in the house and the Ayleid Statue display case.

Gallery
Oblivion:Best Goods and Guarantees

The proprietor, Gundalas, has 1000 gold and a Mercantile skill of 60. When bartering, he will buy anything while only selling a variety of general goods.

Elsynia is also a trader with 1000 gold and a Mercantile skill of 60. Like Gundalas, when bartering, she will buy anything while only selling a variety of general goods. Her wares also include the unique item Nistor's Boots, which fortify your Speed and Athletics and give you Water Breathing. The store also sells all of the upgrades for your Leyawiin House for a base cost of 1000 gold each.

The main trading room is on the ground floor and consists of a counter, a stack of crates and a very wide selection of Gundalas' and Elsynia's wares on display. They both live upstairs from the main trading room as is usual with Leyawiin houses and stores. Their private quarters, which are locked, contain a writing desk and an owned double bed. A smaller room used for storage, also locked, can be accessed from the main room. 

 
Related Quests


Bugs
Oblivion:Northern Goods and Trade

It is found in Chapel Street, near the South Gate and across the street from The Oak and Crosier Inn.
The proprietor, Seed-Neeus, is a trader with 800 gold and a Mercantile skill of 40. She also offers Advanced Mercantile Training. When bartering, she will buy anything but weapons and armor while only selling a variety of miscellaneous items. Her wares include the unique Boots of the Swift Merchant, which fortifies your Mercantile, Speed and Speechcraft while giving you Weakness to Disease and to Poison. Note that your Mercantile skill must be at least 50, as without the Journeyman-level perk Seed-Neeus doesn't sell armor.

The shop also sells all of the upgrades for Arborwatch for base prices of 1,500, 1,800 or 2,000 gold (depending on which upgrade).

Her store is set up reversely, compared to typical Chorrol stores: the main trading room is on the second floor and contains a selection of Seed-Neeus' wares on display, a writing table and a dining table. The ground floor contains some miscellaneous storage and Seed-Neeus' private quarters, which consist of a small room with a bed, a wine rack and a small library. Her daughter Dar-Ma lives with her.
 
Related Quests
Battlespire:Development Team

This page contains the full development credits as listed in the ''Battlespire User's Guide''.
Morrowind:Dalin Norvayne

Dalin Norvayne and his brother Daris are two men seeking to avenge their father's death by cleansing the evil from the ruins of Onnissiralis. However, they seem to disagree about which one of them deserves the honor of accompanying you into the shrine. After a fistfight, the victor will hand you the key to the chest containing the Helm of Tohan within the shrine, and then help you to deal with the Daedra worshippers within. Dalin is armed with an iron sparkslayer, while his brother carries a bonemold long bow and cruel sparkarrows.

 
Related Quests
Morrowind:Daris Norvayne

Daris Norvayne and his brother Dalin are two men seeking to avenge their father's death by cleansing the evil from the ruins of Onnissiralis. However, they seem to disagree about which one of them deserves the honor of accompanying you into the shrine. After a fistfight, the victor will hand you the key to the chest containing the Helm of Tohan within the shrine, and then help you to deal with the Daedra worshippers within. Daris is armed with a bonemold long bow and cruel sparkarrows, while his brother carries an iron sparkslayer. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Oblivion:Renoit's Books

The proprietor, Estelle Renoit, is a bookseller with 600 gold and a Mercantile skill of 30. She buys and sells books. Along with common guides and stories, her wares include the Marksman skill book Vernaccus and Bourlor and the unique Stormrider Scroll, which deals a large amount of area Shock Damage and gives you Shock immunity.

The main trading room is on the ground floor and consists of a counter, a reading table and a large selection of books. Estelle lives upstairs from the main trading room, as is usual with Chorrol shops. Her private quarters consist of a single room which serves as dining room, work-room and bedroom. On a higher level are some crates and barrels with some miscellaneous storage while on a table you can find two potions.
 

Notes
This store is criticized by Alessia Ottus in  a guide to Chorrol for not selling a single copy of the Ten Commands.
Oblivion:The March Rider

The proprietor, Tertia Viducia, has 1000 Gold, a Mercantile skill of 60 and also offers repair services. When bartering, she will buy your weapons, armor and miscellaneous items while only selling the first two. Her wares include the unique cutlass Captain Kordan's Saber, which has Absorb Agility, Blade and Endurance enchantments.

The main trading room is on the ground floor and is decorated to look like a forge, with an anvil, bellows and a closed-down furnace. It also contains a small antechamber with some armor on display, a table and some storage. Tertia lives upstairs, as is usual with Cheydinhal houses and stores. Her private quarters consist of an antechamber used for storage and as a dining room and another room, which is locked, as a bedroom.
Oblivion:Borba's Goods and Stores

The proprietor, Borba gra-Uzgash, has 1000 gold and a Mercantile skill of 60. When bartering, she will buy anything while only selling a variety of miscellaneous items. Her wares include the unique Cowl of the Druid, a hood which drains your Blade while fortifying your Marksman and Alchemy and giving you a Detect Life enchantment. She will also sell all of the upgrades to your Cheydinhal House for a base price of 1,500 gold each.

Magra gro-Naybek, another trader with 600 gold and a Mercantile skill of 30, resides here. Like Borba, when bartering, he will buy anything while only selling a variety of miscellaneous items. However, he will only be available for business after the shop closes at 8pm. This means you have to enter and wait until closing time.

The main trading area is on the ground floor and consists of some paintings, a counter, and a selection of Borba's wares. She lives upstairs, as is usual with Cheydinhal houses and stores. Her private quarters are on two levels: the second floor serves as sitting and dining room as well as for storage while the third floor contains her bedroom. The basement, which is locked, contains a large number of crates and barrels and Magra's bed.

Related Quests
Oblivion:Mach-Na's Books

The proprietor, Mach-Na, is a bookseller with 1,200 gold and a Mercantile skill of 80. She buys and sells books as well as offering basic Mercantile training. Along with common guides and stories, her wares include the Security skill book Advances in Lock Picking and the unique scroll, The Chronicle of Sacrifice, which tremendously reduces all your attributes, while dealing a very high Fire Damage area effect.
 
The main trading room is on the ground floor and contains a counter and a large selection of books. Mach-Na lives upstairs as is usual with Cheydinhal houses and stores. Her private quarters consist of an antechamber used for storage and as a reading room and a second room which serves as a dining room and bedroom.
Shivering:Ushnar's Skinned Hound

'''Ushnar's Skinned Hound''' is a dead skinned hound which can be found in the upstairs bedroom of Ushnar gro-Shadborgob. It was apparently his "old dog", and it will be given to the player as a reward for completing the related quest. Upon completion of the quest, the hound will be reanimated and will follow the player permanently, acting as a companion. The hound does not respawn and can't be told to wait, so it will be stuck with you until its demise.

 
Related Quests


Notes
The hound is a permanent corpse, making it a useful storage device once it dies.
The hound doesn't travel with you when you fast travel. Instead, its Speed is temporarily increased to 255 and it will chase after the player, occasionally causing it to lag behind.
The hound cannot be reanimated with the Risen Flesh Greater Power if you kill him.
Bugs
It is possible for the hound to get stuck in Cyrodiil. If it appears in Cyrodiil, it will not come back to the Shivering Isles.
For PC users, open the console and input   and then
Morrowind:Axes

1-Hand

A bewildering variety of one-handed axe styles can be found in Morrowind. The spiked chitin war axe favored by Ashlander and Great House Dunmer is in some ways more like a mace than an axe. The steel war axe is double-bladed; the iron war axe is single-bladed; the glass, ebony, and daedric war axes are single-bladed with balancing spikes. -  Garothmuk gro-Muzgub

|width=35%|thumb|left|War Axes: Chitin, Daedric, Ebony, Dwarven, Glass, Iron, Silver, Steel
|}

2-Hand
''The term 'battle axe' includes all very heavy axes used two-handed. Most battle axes are double-bladed, but the Nordic battle axe has a single blade. The great mass and efficiency of the battle axe enables a strong warrior to penetrate heavy armor, but the battle axe is also a powerful shock weapon against massed, lightly armored opponents.'' - Garothmuk gro-Muzgub


|width=35%|thumb|left|Battle Axes: Daedric, Dwarven, Iron, Nordic, Orcish, Steel thumb|left|clear=none|Miner's Pick
|}
Morrowind:Blunt Weapons

1-Hand
The club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures like the Argonians, but it also a cheap and effective militia weapon used with a light shield in Cyrodiil and the Western provinces. - Garothmuk gro-Muzgub

The mace is a favored weapon of the Western knight, combined with a standard shield. Dwemer and Daedric maces, superb weapons, but expensive and rare, are prized heirlooms of the Dunmer Great House nobility. - Garothmuk gro-Muzgub


|width=35%|thumb|left|Clubs: Chitin, Dreugh, Daedric, Iron, Spiked, Steel thumb|left|clear=none|Maces: Daedric, Dwarven, Ebony, Iron, Steel
|}

2-Hand Close
Heavy two-handed hammers were developed in the West to counter the defensive protection of the heavily armored Western knight. The iron warhammer has a single head with a balancing spike to penetrate plate armor. The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent. - Garothmuk gro-Muzgub


|width=35%|thumb|left|Warhammers: Daedric, Dwarven, Iron, Orc, Steel thumb|left|clear=none|Sixth House Bell Hammer
|}

2-Hand Wide
The staff is the standard informal weapon of the traveler, doubling as walking stick and utility tools. Battlemages, spellsword, nightblades, and other magical support troops in the Legions also train with the staff, among other blunt weapons. - Garothmuk gro-Muzgub


|width=35%|thumb|left|Staves: Daedric, Dreugh, Ebony, Glass, Silver, Steel, Wooden
|}
Shivering:Uncle Leo

Uncle Leo is a Zombie found at Muurine's house in Crucible, New Sheoth. He is not aggressive, and walks around Muurine's upstairs room the entire day. When you talk to Muurine, she will mention that Uncle Leo is not feeling well as he has just lost his arm.
 
Notes
For historical information, see the lore article.
Morrowind:Bows and Arrows

Bows
''A powerful but demanding weapon, the long bow is historically associated with Altmer aristocrats and Bosmer hunters. The less-powerful bonemold long bow of Morrowind is traditionally a noble's hunting weapon, but has been adopted for wider use by many outlander sportsmen and mercenaries. - Garothmuk gro-Muzgub

In the West, the wooden short bow is the standard weapon of Legionary missile troops and scouts. In Morrowind, however, wood is in very short supply, and the chitin bow favored by the Ashlanders is laminated bone-shell-and resin.'' - Garothmuk gro-Muzgub


|width=35%|thumb|left|Short Bows: Chitin Short Bow, Short Bow thumb|left|clear=none|Long Bows: Bonemold Long Bow, Daedric Long Bow, Long Bow, Steel Longbow
|}

Arrows

|thumb|left|Arrows: Bonemold, Chitin, Corkbulb, Daedric, Ebony, Glass, Iron, Silver, Steel
|}
Morrowind:Crossbows and Bolts

Crossbows
''The Dwemer crossbow is an ingenious device that permits someone with only modest training and skill to fire a missile bolt massive enough to penetrate heavy armor. The Imperial Legion's mass-produced version is somewhat less effective, and most Imperial missile troops and hunters use the more popular short and long bows. - Garothmuk gro-Muzgub


|width=35%|thumb|left|Crossbows: Dwarven, Steel
|}

Bolts

|width=35%|thumb|left|Bolts: Bonemold, Corkbulb, Iron, Orcish, Silver, Steel
|}

Note:''' Unlike a Bow, at point-blank range one must aim the crossbow itself, rather than the crosshair, and at close range, a compromise between the crosshair and the crossbow.
Morrowind:Long Blades

The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed,   the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective. - Garothmuk gro-Muzgub

1-Hand

|width=35%|thumb|left|Broadswords: Ebony, Iron, Nordic, Steel/Imperial
thumb|left|clear=none|Longswords: Daedric, Ebony, Glass, Iron, Silver, Steel
thumb|left|clear=none|Katanas: Daedric, Steel
thumb|left|clear=none|Sabers: Iron, Steel
|}
  Sometimes appears in cursed variety.  See Cursed Items for details.

2-Hand

|width=35%|thumb|left|Claymores: Daedric, Dwarven, Glass, Iron, Nordic, Silver, Steel thumb|left|clear=none|Dai-katanas: Daedric, Steel
|} 
  The Foeburner, a lighter, weaker variant of the Dwarven Claymore, was likely intended to be an enchanted weapon - probably with Fire Damage.  Its name and inclusion in various Leveled Lists containing such items are clear indicators of this.
Morrowind:Short Blades

The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective. - Garothmuk gro-Muzgub


|width=35%|thumb|left|Daggers: Chitin, Daedric, Glass, Iron, Silver, Steel
thumb|left|clear=none|Shortswords: Chitin, Daedric, Dwarven, Ebony, Imperial, Iron, Silver, Steel
thumb|left|clear=none|Tantos: Daedric, Iron/Steel
thumb|left|clear=none|Wakizashis: Daedric, Iron, Steel
|}
  Silver Daggers sometimes appear in a cursed variety, identified as "Ancient Silver Dagger". See Cursed Items for details. 
  A cursed version of the Glass Dagger also exists. The cursed version may be identified on sight by its lower damage values. 
  The Daedric Wakizashi is the most powerful short blade, as a   weapon, in the entire game (including all official expansions and plugins). While only the third most powerful short blade in   damage, after the unique and pre-enchanted Fang of Haynekhtnamet (base + Shock Damage) and the unenchanted Goblin Sword  (base damage only), it can have up to an additional theoretical 1–109 points in either Fire or Frost Damage. Because the Magnitude slider only goes to 100, the actual minimum non-wasteful enchantment is 10–100 (any combination that adds up to 110 will also use the full capacity of the weapon, e.g. 40–70). Thus, its actual maximum damage per strike is 130 total (plus any bonuses for Strength, Weakness to [effect], etc.); the Daedric Shortsword maxes at 126, the Ebony Shortsword at 94, the Goblin Sword at 80, the Daedric Tanto at 73, and the Fang at 70.
Morrowind:Spears

The spear is a common weapon for light irregular troops and militias, but has been developed as a martial art form by the Bosmer. In Morrowind, the Ashlanders favor a wicked and elegant version of the spear, with a spike at the foot of the shaft. - Garothmuk gro-Muzgub

Halberd - The long reach and high efficiency of this two-handed long-shafted axe-like weapon makes it well-suited for combat with encumbered, heavily armored opponents. Using this weapon in massed formations requires a high degree of skill and training, and its bulk makes it difficult to use in close quarters, so the weapon is, with significant exceptions, neither common nor popular for use by mercenaries or adventurers. - Garothmuk gro-Muzgub


|width=35%|thumb|left|Halberds: Dwarven, Glass, Iron, Steel thumb|left|clear=none|Spears: Chitin, Daedric, Dwarven, Ebony, Iron, Silver, Steel
|}
Morrowind:Throwing Weapons

† In the unpatched version of Morrowind, Steel Throwing Knives appear identical to Steel Daggers. Subsequent patches restore this weapon to its proper appearance.
|width=35%|thumb|left|Darts: Daedric, Ebony, Silver, Steel thumb|left|clear=none|Throwing knives: Glass, Iron, Steel thumb|left|clear=none|Throwing stars: Chitin, Ebony, Glass, Silver, Steel
|}
Bloodmoon:Isobel of Glenmoril Wyrd

Isobel is an Imperial witch who can be found in Gloomy Cave. She and her two sisters, Ettiene and Fallaise, have traveled to Solstheim to help those unfortunate individuals infected by a certain disease. Fallaise waits in the Gloomy Cave once the quest has started.

She wears a Glenmoril Witch Robe and a pair of Common Shoes. She carries a note in her pockets.
 

Related Quests


Dialogue
You must speak with her after performing a task for Fallaise. If you speak to her before helping Fallaise, she says:
:"Ah, you have spoken with Ettiene. Good. Now, speak with my sister Fallaise. When she has given you an errand, speak with me again and I will do the same."

When you've met the conditions, she tells you what you need to do next. This dialogue only occurs if you speak to her after accepting the task from Fallaise, but before completing Fallaise's task. If you complete Fallaise's task before speaking to Isobel, you will skip this dialogue. If you have any belladonna berries on you, she will immediately take them, advancing you to the next portion of the quest.
:''"The Rite of the Wolf Giver requires one bunch of ripened belladonna berries. Unripened berries won't do, I'm afraid. You can find ripened belladonna berries on belladonna plants that grow near Solstheim's burial barrows, for they thrive on death. The Spriggan creatures have also been known to possess them, on occasion. When you have one bunch of ripened belladonna berries, return it to me."

If you speak to her again before procuring what she needs:
:"Return to me when you have obtained a single bunch of ripened belladonna berries."''

When you return with a bunch of ripened belladonna berries, she takes them from you. Her dialogue depends on whether or not you've also completed Fallaise's task. If you haven't:
:''"You have brought me a bunch of ripened belladonna berries. Well done, %PCName. The berries will be added to our cauldron, and sweeten the brew with the flavor of death. Remember, you must also complete my sister Fallaise's task as well before talking to Ettiene."''

If you have completed Fallaise's task:
:''"You have brought me a bunch of ripened belladonna berries. Well done, %PCName. The berries will be added to our cauldron, and sweeten the brew with the flavor of death. I see you have also completed my sister Fallaise's task as well. Excellent. Speak now with Ettiene to learn what you must do next."

If you speak to her again, she says:
:"You have already brought me the ripened belladonna berries, %PCName. I must add them to the brew, yes. Did you know that belladonna is also referred to as deadly nightshade? When properly prepared, it is one of the deadliest poisons in existence! He he he he he he he he he he he he he he!"

Notes
Isobel and her sisters reappear in the Dragonborn add-on for Skyrim'' as hagravens.
For more information on recurring characters, please see the main article.