Oblivion:Molten Halls

When entering from either The Hate Tunnels or the Worm Gut Channels, you may end up in either one of these four zones, or one of the three The Fume Vaults. All of these channels have a single entrance and a single exit. Where the exit leads to is determined randomly. 

 

Molten Halls (01)

thumb|left|You can recognize the distinct lava veins that run through the rocks.

There is little of interest in this cave section. You are required to drop down through the gap in the floor first. After that it is recommended to take southern tunnel, instead of the northern tunnel, from the area you landed in. That will allow you to avoid encountering one of the three Daedra found in this section.

 
Occupants:
3 Daedra creatures
Doors and gates:
There are two doors in/out of this zone
1 door (at Prev) leads back to the previous cave section
1 door (at Next) leads to the next cave section

 
Molten Halls (03)
thumb|right|220px|Molten Halls
thumb|left|There is a wall right from the only path from the entrance, leading down.
This is a fairly large cave section, but can be passed quite quickly. Turn left after entering and go straight ahead until you encounter a Y-crossing. Take the left route from there. You can choose to take the tunnel immediately left of you for a dead end, where a Daedra is guarding a Fleshy Pod. Proceed through the tunnel until you arrive in the next area. There you can find a boss-level Fleshy Pod. Take the southwestern tunnel to reach the area at the end of this cave section. It contains one Daedra, a Fleshy Pod and the door to the next cave section.

 
Occupants:
2 Daedric occupants (Daedra creatures or Dremora)
3 Daedra creatures
Treasure:
1 boss-level Fleshy Pod Sack02 at location A on map
1 Fleshy Pod Ext
1 Fleshy Pod (Healing)
Doors and gates:
There are two doors in/out of this zone
1 door (at Prev) leads back to the previous cave section
1 door (at Next) leads to the next cave section


 

Molten Halls (05)
thumb|right|213px|Molten Halls
thumb|left|You can see some debris lying at the back end of the first area you arrive in.
From the entrance proceed through the tunnel until you arrive in an open area. Before dropping down here through the gap in the floor check out the Fleshy Pod. Now you can choose whether you wish to drop down a floor again, or proceed through the tunnel on this level. The first is recommended, as it allows you to avoid fighting one Daedra. To reach the Fleshy Pod, you simply have to backtrack through the long tunnel a bit. The door to the next cave section is on the southern end of this section.

 
Occupants:
3 Daedra creatures
Treasure:
2 Fleshy Pod Bag
1 Fleshy Pod Hanging
Doors and gates:
There are two doors in/out of this zone
1 door (at Prev) leads back to the previous cave section
1 door (at Next) leads to the next cave section
Plants:
4 (aggressive) Harrada Root plants marked by yellow dots on map
 

Molten Halls (07)
thumb|right|303px|Molten Halls
thumb|left|The path leading down from the entrance is covered by part of a structure.
Other than the massive amount of rubble in this cave there is little of interest here. Just pass through the wide cave tunnel, it's hard to avoid the Daedra here.

 
Occupants:
3 Daedra creatures
Doors and gates:
There are two doors in/out of this zone
1 door (at Prev) leads back to the previous cave section
1 door (at Next) leads to the next cave section