Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Boar Tusk

Boar Tusks are ingredients dropped by bristlebacks and rieklings.

Any Fortify Stamina potion made with a boar tusk lasts for 300 seconds rather than the standard 60. The potions are 7.5 times more valuable than typical Fortify Stamina potions, which outperforms Giant's Toe for making the second most expensive potions (the most expensive potions all involve Salmon Roe ). There are eight potions with 43 combinations that are all more valuable than the most expensive potion made with Giant's Toes that does not involve Boar Tusks or Salmon Roe, though the most expensive with Boar Tusk has one combination involving Giant's Toe (Boar Tusk, Giant's Toe, and Large Antlers). 

Combinations
In terms of combinations of two ingredients, Boar Tusks can be combined with 36 other ingredients.

2 Effects


1 Effect


Ingredients
15 guaranteed samples can be found in the following 2 locations:

14 in Bristleback Cave
1 in Raven Rock Mine, on a shelf next to an alchemy table

Creatures
Bristlebacks will nearly always drop either a boar tusk, boar meat or both. Other than Bristleback Cave, the best location to find bristlebacks is Castle Karstaag Caverns.
Skyrim:Bonemold

Bonemold armor is heavy armor which can be crafted from iron ingots, netch leather, and bone meal with the Steel Smithing perk. All items can be tempered using two samples of bone meal. According to Captain Veleth, it is crafted from actual bone which is reinforced with a resin-like material and shaped into armor pieces.

Bonemold Armor
thumb|clear=none|Male Bonemold Armor
thumb|right|Male Pauldron Bonemold Armor
thumb|clear=none|Female Bonemold Armor
thumb|right|Female Bonemold Pauldron Armor Bonemold armor has a slightly better armor rating than steel armor, and weighs less.



Improved Bonemold Armor
After finding the bonemold formula, improved bonemold armor can be crafted at any forge. Additionally netch jelly, stalhrim, and void salts will be needed. Its armor rating is slightly better than Dwarven armor, and it weighs less.



Notes
thumb|right|Female Bonemold Guard Armor
thumb|clear=none|Male Bonemold Guard Armor
The bonemold guard armor variant is worn by Captain Veleth.
Unlike in Morrowind, there are no variants of the helmet or shield.
Only the pauldron armor variant has an improved version.
Skyrim:Ashen Grass Pod

Ashen Grass Pod is an ingredient harvested from Spiky Grass plants unique to Solstheim.
The plant looks similar to the grass pod found in mainland Skyrim, only this type is grey in color and has different alchemical properties.

Guaranteed samples can be found in the following locations:

1 in Raven Rock Mine, on an alchemy table
1 in Severin Manor (Raven Rock), on a shelf next to the alchemy table downstairs

Combinations
In terms of combinations of two ingredients, Ashen Grass Pod can be combined with 36 other ingredients.

1 Effect
Skyrim:Scathecraw

Scathecraw is an ingredient harvested from the plant of the same name on Solstheim.

Guaranteed samples can be found in the following locations:
1 in Ienth Farm (Raven Rock), on a table downstairs
1 in Raven Rock Mine, on a shelf next to an alchemy table
1 in Shaman's Hut (Skaal Village), in a bucket

Combinations
In terms of combinations of two ingredients, Scathecraw can be combined with 36 other ingredients.

2 Effects


1 Effect


Related Quests
 
Ten samples are needed for this quest.
Skyrim:Spawn Ash

Spawn Ash is an ingredient dropped by ash spawn on Solstheim. 

Guaranteed samples can be found in the following locations:

1 in Severin Manor (Raven Rock), on a shelf next to the alchemy table downstairs
1 in Raven Rock Mine, on a shelf next to an alchemy table

Combinations
In terms of combinations of two ingredients, Spawn Ash can be combined with 37 other ingredients.

2 Effects


1 Effect
Skyrim:Trama Root

Trama Root is an ingredient harvested from the plant of the same name on Solstheim.

Guaranteed samples can be found in the following locations:

5 in Severin Manor (Raven Rock), three on a shelf next to the alchemy table downstairs, two more in a basket next to it
2 at a shrine to Kynareth on a hill north of the Earth Stone  
1 in Shaman's Hut (Skaal Village), in a bucket

Combinations
In terms of combinations of two ingredients, Trama Root can be combined with 42 other ingredients.

2 Effects


1 Effect
Skyrim:Ash Creep Cluster

Ash Creep Cluster is an ingredient harvested from creep cluster plants unique to Solstheim. The plant looks similar to the red-orange creep cluster found in mainland Skyrim, but this type has a yellow-tan color and different alchemical properties.

Guaranteed samples can be found in the following locations:

1 outside Bloodskal Barrow, on a shelf in the southwestern tower.
1 in Raven Rock Mine, on a shelf next to an alchemy table.

Combinations
In terms of combinations of two ingredients, Ash Creep Cluster can be combined with 49 other ingredients.

2 Effects


1 Effect
Skyrim:Emperor Parasol Moss

Emperor Parasol Moss is an ingredient harvested from Emperor Parasol Moss, which can be found hanging from Emperor Parasol mushrooms near Tel Mithryn.

The only guaranteed sample can be found in Raven Rock Mine on a shelf next to an alchemy table.

Combinations
In terms of combinations of two ingredients, Emperor Parasol Moss can be combined with 57 other ingredients.

2 Effects


1 Effect
Skyrim:Bujold's Retreat

Residents
thumb|right|Bujold's Retreat after finishing Retaking Thirsk

  The services offered by these Nords will only become available by completing the relevant quests.

 

Related Quests
 
 *
 *
  Only one of these quests can be completed (depending on whether you side with the Nords or rieklings).

Bujold's Retreat
The camp consists of several tents and campfires on the eastern shore of Solstheim spanning an animal trail. All of the tents have owned hay piles in them. The Nords living here were exiled from the mead hall when they were driven out by a group of rieklings. There are two small tents on the northwest side of the camp around a campfire with a cooking pot hanging over it. There are a stack of crates, several food sacks, and a basket containing five leeks between the tents; inside one of them is an imperial helmet. There is a larger tent southwest of the first campfire containing three owned hay piles, a long wooden table and bench with a steel war axe, a horker loaf, some cheap cutlery, a medium coin purse, and four bottles of ale. To the left of the table is an apprentice-level locked chest with a knapsack beside it.

There is another campfire to the southeast, which is surrounded by a wooden bench and three tents. One of the tents is located next to a tanning rack, food sacks, and a mead barrel on top of a tree stump, with a salmon steak inside. The other tents are surrounded by a rack holding three rabbits and two pheasants on the right and a wood chopping block, a woodcutter's axe, and a knapsack on the left. On the shore below the camp is a small jetty with two row boats. A fishing net is laid over a nearby frame containing an owned silverside perch and unowned histcarp and cyrodilic spadetail.

There are many plants and flowers that grow in and around the camp, including mountain flowers, scathecraw, trama roots, and spiky grass. There are also several nearby animals that may engage the camp's inhabitants. Prior to completing Cleansing the Stones, many of the residents can be found working at a nearby construction site. It is even possible to come upon the campsite and find nobody here.

Notes
The camp will be abandoned if you help its inhabitants retake Thirsk Hall, leaving only the remains of campfires. Any items stored in the containers will be lost.

Bugs
Skyrim:Haknir's Shoal

Related Quests
 
 

Haknir's Shoal
thumb|left|There be pirates!The pirates will attack as soon as they detect you. Once you have taken care of them, you may loot the pirate captain for the Deathbrand treasure map. Obtaining the map will complete the miscellaneous quest to search for the treasure of Haknir Death-Brand, and initiate the quest Deathbrand.

A campfire is in the middle of the camp, with a wooden plate holding a venison chop beside the fire. There are three tents pitched around the fire. The tent nearest the small boat contains a bed roll only, and to the left of the tent is a firewood pile, a woodcutter's axe, and a medium coin purse. The middle tent contains a bed roll and a wooden plate holding a grilled chicken breast and a baked potato, while at the back of the tent is an expert-locked East Empire Company strongbox. To the west of this tent is a mead barrel on a rock with a random potion, three sacks, and a random healing potion beside it. The tent nearest land contains a bed roll, a bottle of ale, a pair of random light boots, and two food sacks. Outside this tent on the left is a knapsack.thumb|right|The treasure

To the northwest of the campfire is an expert-locked ancient chest containing the Deathbrand Helm. There are two orichalcum ore veins in the area: the first is west-northwest of the ancient chest, and the other is farther north at the tip of the isle. Scattered around the isle are nine spiky grass plants, a nirnroot, three pearl oysters, and to the northeast a clam that can be harvested for clam meat. There is a small boat at the edge of the water just northeast of the fire, with a random light armor shield, two crates, four sacks, and a random mace inside.

On the shoreline opposite the shoal are more spiky grass plants, two more nirnroots, and a horker.
Skyrim:Headwaters of Harstrad

It can be found a short distance downhill to the southeast from the entrance to Benkongerike, or by following the river upstream from the Wind Stone to the west-southwest.
 
Related Quests
 
Exterior
The cave entrance is found behind the waterfall cascading down a rock face just below the entrance to Benkongerike. On the bank as you approach the waterfall is a leveled spriggan that will attack as soon as it detects you. There is a pearl oyster next to a nirnroot downstream on the south shore, and a pearl oyster on the north shore just before you reach the first large rock that is partially in the water.

Harstrad Cave
thumb|left|Headwaters of HarstradThe entrance places you in a naturally lit, shallowly flooded cave, with a rock pillar directly in front of you. There is a waterfall descending the wall to the southeast, and a leveled spriggan standing on a raised area to the right of you, which will attack as soon as you are detected. At the top of the dry bank on the right is a lootable skeleton in front of an unlocked boss level chest. If you are here as part of the relevant quest, you may activate the headwaters by looking at and "activating" the shallow pool. There is nothing else of interest in the cave.
Skyrim:Old Attius Farm

It is located along the road exiting Raven Rock to the south, and has been abandoned since the Red Mountain erupted.

The first time you approach the farm, Captain Veleth will be battling three ash spawn. Once the ash spawn are dead, you will receive a miscellaneous quest objective to talk to the captain. Speaking with him initiates the quest March of the Dead. Outside the house is a dead Redoran guard that carries an Elven sword, bow, and arrows, and a full set of Bonemold armor (the chest armor is the pauldron version).

The Ghosts of the Tribunal Creation adds a trapdoor to the house leading to Old Attius Farm Cellar. You will need to enter the cellar during the quest Buyer Beware.

 
Related Quests
 


Old Attius Farm
There is little left of the farmhouse, but the plants in the two gardens still grow among the weeds. There is an empty chest on the porch, and a trama root is growing through the back wall. In the left-hand garden are ten ash yams (including one growing outside the fence), three scathecraws, and a trama root. In the right-hand garden are eight ash yams, two scathecraws, and a trama root. 

There are an additional seven trama roots growing in the immediate vicinity, and a large number of scathecraw plants between the farm and Raven Rock.


Notes
Directly west of the farm is a small island with a heart stone deposit. The island features a small camp with two bloodied bed rolls, a strongbox, a chest, an apothecary's satchel, a box with two bowls of bone meal and a pair of bonemold gauntlets, a food barrel, and two dead reavers. There is a boat on the southern side of the island, with a sack inside and a pickaxe on a crate nearby. Beware, as three ash hoppers will emerge from the ground as you explore the camp.
According to Captain Veleth, the farm was destroyed by the eruption of Red Mountain almost two hundred years ago, in  .
Skyrim:Snowclad Ruins

A large pool of water in front of the ruin is fed by an aqueduct from the southwest and empties with a waterfall to the northeast.
 
Snowclad Ruins
From Benkongerike, ascend the nearby slope to the west, then the steps passing under two stone arches on the left to the southeast. The path turns briefly south after the first arch, then southeast again after the second. Climb a final set of steps to reach the top, where you will find a third arch with a dead reaver underneath surrounded in gore, blood and bones, and a second dead reaver immediately to the left of the arch. Beyond the arch, a short set of steps descends a slope to the southeast, with a view of the ruin below ahead. To the right of the steps is a snowberry bush. Follow blood splatters down the slope until you discover another dead reaver slumped by a rock. Here, the path continues to descend to the south via another short set of steps to the edge of the pool in front of the ruins. Beware, as a werebear patrols this area, while another two werebears are near the altar ahead; they will immediately transform and attack when alerted to your presence. The path follows the edge of the pool before passing under the aqueduct.
right|thumb|The altar
The ruin consists of an L-shaped stone foundation, with an altar set in an alcove at its south end. There is a deer pelt on the ground to the right of the altar, a dead snow fox on the ground to the left, and a dead rabbit on top. Two treasure chests can be found here: one in the pool at the base of the waterfall dropping from the aqueduct, and another on top of the alcove holding the altar. The second can be reached by climbing the rocks to the right of the altar. Finally, there is a lootable skeleton and three apothecary's satchels (two rare, one common) just east of the ruins. If you are facing the altar, the skeleton is on the rocky ledge to your left, about 100 feet down and around the cliff face.

Notes
The altar in the ruin is dedicated to Hircine, similar to the one found in Glenmoril Coven. It may be a reference to Hircine's Hunt, which has taken place on Solstheim in the past.
Skyrim:Netch Jelly

Netch Jelly is dropped by netch on Solstheim.

Two guaranteed respawning samples can be found in Raven Rock Mine on an alchemy table.

Combinations
In terms of combinations of two ingredients, Netch Jelly can be combined with 59 other ingredients.

2 Effects


1 Effect


Related Quests
Skyrim:Aeta

Aeta, a Nord child, is the daughter of Oslaf and Finna. She lives in her family's house in Skaal Village. She is also one of the few villagers, along with Finna, Nikulas, Frea, and Storn, not under Miraak's control after you exit the Temple of Miraak.

She wears a unique set of dark brown child's clothes with an apparent dusting of snow on the shoulders, and a pair of unique shoes. She carries the key to her house and a selection of food and toys. She is much more like her mother, as she is friendly towards strangers, unlike her father.
 

Dialogue
When spoken to she can say:
:"I want to be a great hunter like Wulf. I practice stalking prey on the rabbits and the foxes in the woods."
:''"Mother worries when I walk too far from the village. She says a dragon might snatch me up, but I'm not afraid." 
:"The elders talk of great cities much bigger than our village, but why would anyone need so many buildings?" 

If spoken to during the Gardener of Men whilst Storn is being sacrificed:
:"What's happening to Storn?"

Once Storn is dead:
:"It can't be... please, All-Maker, send him back to us..."

Conversations
Aeta may be seen talking to her father about her first hunt: 
Aeta: "Papa, when can I go on my first hunt?" 
Oslaf: "I've told you before, little cub, you're not old enough yet." 
Aeta: "I just want to see. I promise not to get in the way of the hunters, and I'm not afraid of the beasts in the forest." 
Oslaf: "I have given my answer, little cub. I know you are brave and have the heart of a great she-wolf, but all things have a time and place." 
Aeta: "Yes, papa."

Notes
Aeta will be sent to Honorhall Orphanage and can be adopted if both her parents are killed. 
This is not possible until the completion of At The Summit of Apocrypha, as her father is marked essential until then.
Her dialogue for seeing a dead body ("Oh no! By the gods! This can't be happening!") is the same as other children, even though the Skaal believe in a single god.
Aeta is the only child that can be found on Solstheim.

Bugs
 
Reloading the save at the entrance to the orphanage and speaking to Constance first should fix this.
Skyrim:Ahzidal

Ahzidal may refer to:
Ahzidal (creature), a dragon priest
Ahzidal (item), the mask of that dragon priest
Skyrim:Akar

Akar is a Nord werewolf living under Frostmoon Crag. He is a member of the Frostmoon Pack and brother to Majni, the pack leader.

Akar wears fur armor with matching bracers and shoes. He wields a leveled weapon in combat which can be up to elven in quality.
 
Dialogue
When you approach him, he can greet you with: 
:"Grr..."
:"What?"
:"Hmph."

If spoken to directly:
:Who are you?
:''"Akar. Majni's brother. I hunt. He talks. Go talk to him." 
:You hunt? What do you hunt?
:"Deer. Sabers. Rieks. Boar. Bear. I hunt soon. Go bother Majni."''
Skyrim:Ancarion

Ancarion, a High Elf wizard, is the leader of the Thalmor on Solstheim. He is attempting to locate a source of stalhrim for the Thalmor. The Stalhrim Source map can be pickpocketed from him, taken from his dead body, or given to you by him in order to complete the quest A New Source of Stalhrim.

 
Related Quests
 
 
Quest-Related Events
A New Source of Stalhrim
:"You are interfering with official Thalmor business. You will leave immediately if you value your well-being."
:'''I'm here about the Stalhrim map.
:"So you know my purpose here, then? I suppose you must have found that dullard of a blacksmith. Unfortunately for you, my mission here is also a secret. To protect it, I have no choice but to silence you. Now, give me one good reason that I should not kill you where you stand."
:The blacksmith won't talk. You're wasting your time. (Persuade)
:"I admit, we are not making the progress I'd hoped. Perhaps you are right, this venture might be more trouble than it's worth. Very well, you have convinced me. We will depart the island shortly and seek our weapons elsewhere." (Success)
:"You dare question me? That insult will be your last!" (Failure)
:Leave this island now, or your life is forfeit. (Intimidate)
:"I can see that is no idle threat. Very well, we will depart the island once we have loaded the ship. No weapon is worth dying for, not even a weapon forged from Stalhrim. Here, give this map to the blacksmith. I have no further need of it." (Success)
:"You dare threaten me? For that insolence, I will flay the flesh from your bones!" (Failure)
:You want Stalhrim weapons, and I think I can help you get them.
:"Here to make me an offer, then? Very well, what do you have in mind?"
:The smith said he'd teach me how to make Stalhrim weapons.
:"And you will sell them to me. I suppose I'll have to give you the map first?"
:Yes, otherwise he'll teach me nothing. You can trust me. (Persuade)
:"I might not trust you, but I will trust your greed. Very well, take the map. Return here with Stalhrim weapons and armor, and I will pay you a fair price for them. Tell the blacksmith whatever lie you will. We have no further need of him." (Success)
:"You expect me to just hand you the map, so you can deliver it to the blacksmith and laugh at the foolish Thalmor you so easily outwitted? You have made a grave miscalculation, and now you will pay the price!" (Failure)

Sell Stalhrim Armor and Weapons to Ancarion
:Shall we do some business?
:"What do you have for me?"''

Spells
Ancarion knows the following spells:
;Alteration: Ironflesh
;Conjuration: Banish Daedra, Conjure Storm Atronach, Expel Daedra
;Destruction: Chain Lightning, Incinerate, Thunderbolt
;Restoration: Close Wounds, Fast Healing, Steadfast Ward, Turn Undead

Bugs
Skyrim:Ash Hopper Jelly

Ash Hopper Jelly is an ingredient dropped by ash hoppers.

The only guaranteed sample can be found in Severin Manor in Raven Rock on a barrel next to the alchemy table downstairs.

Combinations
In terms of combinations of two ingredients, Ash Hopper Jelly can be combined with 40 other ingredients.

2 Effects


1 Effect
Skyrim:Benkum

Benkum is a Nord found at the Water Stone in Solstheim. 

Initially from Windhelm, Benkum, along with fellow sailors  Liesl, Hjalfar, and Palevius Lex, decided to cast anchor along the western coast of Solstheim and immediately fell prey to Miraak's spell. He works around the clock at the stone, oblivious to the world around him. Once the stone has been cleansed, the entire crew will return to their boat on the coast. When you leave the area, they will all disappear from the game. 

He wears miner's clothes, boots, and gloves, and he carries a steel sword.
 
Dialogue
He shares his dialogue lines with his fellow sailors:
: ''"Think we've got to get back to our ship now."
: "We're already late. Not sure why we decided to take such an extended shore time."
: "When the tide goes, we'll go with it."
: "It's a long way back to Windhelm from here."
: "Hope our shipments are still good. How long has it been?"
: "Best be shoving off now."''
Notes
There's an unused NPC in the base game named Benkum who was intended to manage the Bloodworks in Windhelm.
Bugs
Skyrim:Bilgemuck

Bilgemuck is a unique bristleback found on Solstheim. He can be encountered during the quest The Chief of Thirsk Hall, when the chief asks you to bring Bilgemuck back to his pen. Bilgemuck drops boar tusks and boar meat if he is killed. 
 
Related Quests
 

Notes
Skyrim:Burnt Spriggan Wood

Burnt Spriggan Wood is an ingredient dropped by burnt spriggans.

Combinations
In terms of combinations of two ingredients, Burnt Spriggan Wood can be combined with 46 other ingredients.

2 Effects


1 Effect


Ingredients
2 guaranteed samples can be found in the following 2 locations:

1 in Bristleback Cave, near some barrels on the ground
1 in Severin Manor (Raven Rock), in a shelf next to the alchemy table downstairs
Skyrim:Dremora Butler

The Dremora Butler is a Dremora you can summon to carry your excess items with the power Secret Servant if you choose it as a reward during the quest Black Book: Untold Legends. 

He wears fine clothes with a pair of fine boots.
 

Related Quests 
 

Dialogue
Upon summoning him, his world-weary outlook will show as he will greet you with sarcasm.
:"At your service."
:"Oh look. My new master."
:''"A new master. It's been centuries."
:"More cups and plates for me to carry?"
:"I don't suppose you'll carry some of this for a while."

Once you tell him to carry your items, he will reply with the same attitude.
:"Certainly, sir/ma'am."
:"I live to serve."
:"I always dreamt of being a pack mule."
:"I was hoping you'd say that."

When you end your conversation with him, he will say one of the following before disappearing:
:"A butler's work is never done."
:"I'll be going now."
:"It's been so much fun."''

Notes
His carry weight is capped at 148. He won't carry more than that.  
The Dremora Butler is different from many other Dremora in that his voice is not the usual low pitch menacing sound, but is rather more astute and refined, sounding instead like a typical Altmer and befitting his status as a butler.
If you give him a weapon to carry, he may have the weapon equipped the next time you summon him. Dremora Butlers cannot be banished by any banish or expel Daedra spells.