Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Scroll Scouting

Quick Walkthrough
#Find the last Elder Scroll.

Detailed Walkthrough
After the completion of the quest Prophet, you will be told by Dexion Evicus that all three Elder Scrolls must be obtained in order for him to read the whole prophecy.

To continue with the Dawnguard questline, the quest Discerning the Transmundane must be completed at least to the point where you acquire the Elder Scroll (Dragon). If you have already obtained and subsequently sold the Elder Scroll to Urag gro-Shub at the College of Winterhold (only possible after completing Alduin's Bane), you must buy back the Elder Scroll. He'll sell it back for 4000 gold, but he can be persuaded to sell it for half price if you are the Arch-Mage or 3000 gold if you aren't.

Notes
If you're doing Discerning the Transmundane as part of this quest and have Serana with you, you may want to avoid Alftand to get to Blackreach, as she will frequently raise nearby corpses, including the ones you'll want later, during the blood harvest portion of that quest.

Quest Stages
Skyrim:Prelate Sidanyis

Prelate Sidanyis can be found next to the Wayshrine of Illumination in the Forgotten Vale.
He wears monk robes along with a pair of boots. He carries an elven dagger.
 
Related Quests
 
Quest-Related Events
Touching the Sky
He will greet you with: 
:"Welcome, Initiate. This is the Wayshrine of Illumination. Are you prepared to honor the mantras of Auri-El and fill your vessel with His enlightenment?"
:Yes.
:''"Then behold Auri-El's gift, my child. May it light your path as you seek tranquility within the Inner Sanctum."	

When approached, he will bless you with: 
:"May Auri-El's brilliance illuminate your path."''

Notes
Sidanyis is a member of the dremora class, which determines the level of his skills.
Skyrim:Prelate Athring

Prelate Athring is a Snow Elf ghost who can be found next to the Wayshrine of Sight in the Forgotten Vale.

He wears monk robes along with a pair of boots. He carries an elven dagger.
 
Related Quests
 
Quest-Related Events
Touching the Sky
He will greet you with: 
:"Welcome, Initiate. This is the Wayshrine of Sight. Are you prepared to honor the mantras of Auri-El and fill your vessel with His enlightenment?"
:Yes.
:''"Then behold Auri-El's gift, my child. May it speed your journey to the Inner Sanctum."

He will occasionally bless you with:
:"May Auri-El's light guide you in your darkest hours."''
Notes
In the game files, he is part of a newly created race known as  . It is largely based off of the High Elf race, and even bears the name "High Elf", but for all purposes Prelate Athring can be considered to be a Snow Elf.
Skyrim:Prelate Celegriath

Prelate Celegriath is the ghost of an ancient Snow Elf. He can be found next to the Wayshrine of Learning in the Forgotten Vale.

He wears monk robes along with a pair of boots. He carries an elven dagger.
 
Related Quests
 
Quest-Related Events
Touching the Sky
He will greet you with: 
:''"You've reached the Wayshrine of Learning, Initiate. Are you prepared to honor the mantras of Auri-El and fill your vessel with His enlightenment?"
:Yes.
:"Auri-El bless you, child. For you are a step closer to the Inner Sanctum and everlasting wisdom."

He will occasionally bless you with: 
:"May Auri-El's warmth imbue your body with strength."''
Skyrim:Prelate Nirilor

Prelate Nirilor is the ghost of an ancient Snow Elf who can be found next to the Wayshrine of Resolution in the Forgotten Vale.

He wears monk robes along with a pair of boots. He carries an elven dagger.
 
Related Quests
 
Quest-Related Events
Touching the Sky
When you approach him, he will say: 
:''"You've arrived at the Wayshrine of Resolution. Are you prepared to honor the mantras of Auri-El and fill your vessel with His enlightenment?"
:Yes.
:"Then go forth, child. May the enrichment of Auri-El strengthen your resolve as you undertake your journey to the Inner Sanctum."

He will occasionally bless you with: 
:"May Auri-El's glow shield you from your enemy."''
Skyrim:Prelate Edhelbor

Prelate Edhelbor can be found next to the Wayshrine of Radiance in the Forgotten Vale.

He wears monk robes along with a pair of boots. He carries an elven dagger.
 
Related Quests
 
Quest-Related Events
Touching the Sky
He will greet you with: 
:''"You've found the Wayshrine of Radiance, Initiate. Are you prepared to honor the mantras of Auri-El and fill your vessel with His enlightenment?"
:Yes.
:"May the blessings of Auri-El protect you as you climb the road to the Inner Sanctum and final enlightenment."

He will occasionally bless you with: 
:"May Auri-El's radiance fill your heart with joy."''
Skyrim:The Gift

Quick Walkthrough
# Do a few side missions for the vampires (must have a spouse).
# Speak to Vingalmo to ask to help out.
# Use Vampire's Seduction on your spouse and feed.
# Return to Vingalmo.

Detailed Walkthrough
After a few side missions with the vampires, you will be directed to Vingalmo (if you have a spouse). He will talk about how he knows you have a spouse and then set you off on a quest to give your spouse Lord Harkon's gift.

Notes
Your spouse will not gain any vampiric abilities; completing the quest will only change his or her eye color.
This quest will not be offered if you are married to any of the following people:
:
Your spouse will turn hostile if you turn into a vampire lord in front of him or her.
There is a chance you'll accidentally make your spouse a vampire by feeding from them while they sleep, before actually receiving the quest. This makes them hostile and triggers the quest with a blank description, with the instruction to return to Vingalmo.

Bugs
 
 
 
 
 
Reload to a previous save and use Vampire's Seduction on your spouse before speaking to them to fix this.
 

Quest Stages
Skyrim:Zephyr

Zephyr is a unique Dwarven bow that belonged to Katria before she fell down a cliff to her death inside of Arkngthamz. The bow itself rests at the top of a ravine, precariously perched on the side of a fallen tree. Zephyr's unique enchantment gives it a much higher draw speed than regular Dwarven bows, making it one of the quickest bows available, alongside Auriel's Bow and the long bow. Zephyr can be further improved with a Dwarven metal ingot if the Arcane Blacksmith perk is unlocked, with the benefits of these alterations being doubled if the Dwarven Smithing perk is also unlocked.
Skyrim:Snow Elf

Snow Elfthumb|Knight-Paladin Geleborthumb|left|The Great Statue of Skyrim:Irkngthand|Irkngthand, a rare depiction of a Snow Elf
Snow Elves (also known as Ancient Falmer to distinguish them from their devolved modern counterparts) are a largely extinct race of mer that once inhabited the province of Skyrim. They are very similar to the Altmer in appearance, though are slightly shorter, have blue eyes, white hair, and bluish-pale skin. They worshipped Auri-El and built the Chantry of Auri-El and various wayshrines in the Forgotten Vale. Following their defeat at the Battle of the Moesring, Snow Elves were the victims of a genocide by the Atmorans that left their numbers significantly low. Many took refuge with the Dwemer, who in exchange for protection forced them to eat a toxic blinding fungus that turned them into the twisted and primal modern-day Falmer, known by surviving Snow Elves as "The Betrayed".

 
 
Snow Elves
There are a total of seven snow elves; only Gelebor is unaffected by a form of undeath, as Vyrthur is also a vampire and the prelates are ghosts. They are all in the Dawnguard add-on.


Related Quests
 

Notes
In the game files, every member is part of a newly created race known as SnowElfRace. It is largely based off of the High Elf race, and even bears the name "High Elf", but for all purposes all members of the race are to be considered Snow Elves.
There are no female Snow Elves and there is no design present for them in the files. 

See Also
Books
Skyrim:Vori

Vori is a Nord member of the Dawnguard. She turns up in Dayspring Canyon at the beginning of the quest Bloodline. 

Vori never sleeps and spends all of her time patrolling the courtyard outside the entrance to Fort Dawnguard, preferably in the area near the refugee camp. At 10am and again at 2pm she pulls out her crossbow for two hours of target practice on the tree at the foot of the northwestern watchtower. At all other times she will march back and forth, although she will allow herself to eat or relax in the afternoon. 

She is clad in a set of Dawnguard heavy equipment. This includes the cuirass, matching pairs of gauntlets and boots, as well as a shield. She is equipped with a Dawnguard warhammer and a crossbow supplemented with 15 steel bolts. She carries a torch and a 25% chance of carrying 1-9 gold.
 

Dialogue
Vori shares her dialogue with Mogrul, Tilde, and Ollrod, randomly saying:
:''"Got to keep alert. We don't want to get caught napping like the Vigilants did."
:"I don't think the vampires would be stupid enough to attack us here, but you never know."
:"I'm glad we're finally taking the fight to those monsters."
:"I hope the vampires try to attack us here. A lot easier than hunting them down in their holes."
:"Isran knows how to fight those monsters. He's been preparing for this day for a long time."
:"Now that the Dawnguard are back, the vampires' reign of terror is about to end."

Notes
Vori is a member of the Bandit class, which determines the level of her skills.
A female Nord named Vori appears in Morrowind''.
Skyrim:The Hunt

Quick Walkthrough
# Speak to Fura Bloodmouth or Garan Marethi.
# Kill a traveling target (Traveling Bard, Traveling Merchant, or Traveling Pilgrim).
# (Optional) Make it a discreet kill.
# Return to the quest giver.

Detailed Walkthrough
Fura Bloodmouth or Garan Marethi will send you to find and kill the Dawnguard spy masquerading as either a Traveling Bard, Traveling Merchant or Traveling Pilgrim. Do so discreetly. With a high enough speech skill (75) it is possible to persuade them to follow you by telling them you'll take them to the 'monster' they're seeking, or intimidate them into coming with you. This makes it easier to kill them discreetly if you take them to a location where no one will see you.

Quest Stages
Skyrim:Boneman

Bonemen are black skeletons found within the Soul Cairn. You can summon them to fight for you after learning Conjure Boneman from a spell tome in the Soul Cairn. Like other creatures found in the Soul Cairn, bonemen leave behind a pile of black "soul ashes" when defeated. These yield a random-sized soul gem and a Soul Cairn alchemical ingredient, and have a 10 percent chance of containing an inexpensive piece of jewelry. Durnehviir, whether fighting for or against you, will summon bonemen in combat.
 
Notes
Bonemen can also be encountered in Brittleshin Pass during the quest The Staff of Hasedoki as part of the Staff of Hasedoki Creation. They will immediately disappear once you kill Ivara of Olenveld and Lushak gra-Ragdam.
Skyrim:Mistman

Mistmen are floating, ghostly undead found within the Soul Cairn. Mistmen are the mages of the Soul Cairn, as opposed to the warrior-like wrathmen and the lightly-armed bonemen. Mistmen have the ability to cast Frostbite and Ice Spike, though they will resort to punching when they run out of magicka.

A Conjuration spell tome Conjure Mistman can be found in the Soul Cairn, which summons a mistman for 60 seconds.

The powerful dragon Durnehviir is also able to summon mistmen, alongside wrathmen and bonemen.
Skyrim:Reaper

The Reaper is the shadowy figure of an executioner with burning red eyes. He uses an iron battleaxe to attack in addition to a spitting attack similar to that of the Afflicted. In order to fight the Reaper, you must acquire a complete set of three Reaper Gem Fragments, which are scattered in chests of the Soul Cairn. You then place them at the altar in the Reaper's Lair. Doing so will summon the Reaper along with a few bonemen.

He wears a unique set of unlootable robes, hood, and bracers. When defeated, he drops three black soul gems and a Daedra heart.
 

Notes
The Reaper "quest" isn't actually a quest at all but just a unique encounter that requires special steps to trigger. The Prima Guide calls it "Regional Activity: (Don’t Fear) The Reaper".
If you are having trouble finding the gem fragments, they are always in a chest directly underneath one of the Ideal Masters (giant floating health-draining gems).
The Reaper carries a Daedra heart, thus implying it may be of Daedric origin. The guide describes it as "This ghostly stuff of nightmares is a hooded shadow armed with a massive axe. His glowing red eyes stare through you, and he’s immediately hostile, as are the Bonemen minions that also appear. The first part of combat must include dodging the disgusting vomit he sprays across the chamber. Failure to step out of the flying acid results in some nasty damage. Search his Ghastly Remains for your reward."

Bugs
Skyrim:Keeper

thumb|left|The Battleaxe Keeper
thumb|left|The Bow Keeper
Boneyard Keepers are towering servants of the Ideal Masters who reside in the Soul Cairn. Charged with the incarceration of Valerica, they herd imprisoned souls and drain their energy to maintain the barrier in front of the Boneyard. Three appear during Beyond Death and do not respawn.

They all wear dragonplate armor, boots, and gauntlets, and will each drop a filled black soul gem. At level 45 and higher, the first Keeper   will also drop a dragonbone mace, the second   will drop a dragonbone battleaxe, and the third   will drop a dragonbone bow along with ten dragonbone arrows (all unenchanted versions).
 
Related Quests
Skyrim:Soul

left|thumb|Four souls praying The souls of mortals are captured in black soul gems or obtained by the Ideal Masters through deceit. They are doomed to spend the rest of eternity in the Soul Cairn. They ignore all combat, as they are invulnerable anyway, and prefer to remain in one place rather than wander around. The game treats them as undead ghosts with morality of   and aggression of  .
 
Soul Types
 
 
 

|}
 



Related Quests
 

Notes
They are all members of SoulCairnSoulFaction, except for xx002B0D and xx0150B6, which are members of SoulCairnSpecialFaction.
There are initially 39 souls (excluding named ones), 19 of which may later disappear from the game due to various quests or events.
Their spectral appearance differs from that of most other ghosts.
They cannot be detected by the Detect Dead spell or the Aura Whisper shout.
There are a few named souls, such as Jiub and Morven Stroud.

Dialogue
Generic
Generic dialogue is used only by the members of SoulCairnSoulFaction.



Quest-specific
The Redguard soul will force you into dialogue with a request: "You must help me find my Arvak. He doesn't deserve to be in a place like this!" After telling him to calm down and asking who Arvak is, he will explain, "Arvak. My horse. We came to this horrible place together. We were attacked by monsters, so I told him to run," and will plead: "Please, he's such a loyal creature, and he's been running for so long. You have to save him! A place like this will change you..." If you ask him how you can help Arvak, he will leave your question unanswered and call, "Arvak! Arvak, where are you? Arvak, please come back! Come back!"''

When you retrieve Arvak's skull, he will appear once more and thank you: ''"Arvak...You saved him! His soul is free, I can feel it! He's such a loyal beast. Here, I'll teach you how to call him to you. He'll help you get around this wretched place, but I'm sure he'd be much happier someplace sunnier." He will then bid you farewell: "Goodbye, hero! Take good care of Arvak for me! Such a good horse..."''
Skyrim:Beleval

Beleval is a Wood Elf bandit and a member of the Dawnguard, who can be found in Fort Dawnguard. Like most other recruits, she is available as a follower, and with Hearthfire installed, she is available as your personal steward.

She arrives at Fort Dawnguard when you reach stage 60 of the quest Prophet. She will then join the growing team of recruits hanging out in the western area and will spend her time wandering, relaxing, eating or using the various tools in the area. On every full hour, she may decide to train her crossbow skills on the dummies in the northern cave for three hours. She sleeps on one of the cots between 8pm and 4am. During the Kindred Judgment quest, she will be in the crowd when Isran holds his speech, although she will not participate in the attack on Volkihar Keep.

She is clad in a set of Dawnguard heavy equipment. This includes the brown cuirass, as well as matching pairs of gauntlets and boots. She is equipped with a Dawnguard war axe and a crossbow supplemented with fifteen steel bolts.
 
Related Quests
 
 
Dialogue
If you are an elf, she will say: 
:''"Not a lot of our kind here, I see. Suppose I shouldn't be surprised. Still, those of us here have as much of an obligation to protect Skyrim as any other, wouldn't you agree?" 

If you are not an elf, she will instead say: 
:"Seems that I'm the only of my kind here. Suppose I shouldn't be surprised. Still, it's my duty to help protect Skyrim as much as any Nord's, don't you think?" 

You can also ask her why she joined the Dawnguard: 
:Why did you join the Dawnguard?
:"Isran is the only one trying to do something about these vampires. I don't much like him, but I can't allow the people of Skyrim to be preyed upon by those monsters."''
Notes
The Unofficial Skyrim Legendary Edition Patch 3.0.1 changes it so that Beleval participates in the attack on Castle Volkihar.
Beleval is the only female Bosmer follower in the game.
Although her default gear is governed by the Heavy Armor skill, Beleval is actually more proficient in Light Armor.
Skyrim:Mogrul (Dawnguard)

Mogrul is an Orc member of the Dawnguard found patrolling the exterior of Fort Dawnguard.

He is clad in a set of Dawnguard equipment. This includes the cuirass as well as matching pairs of gauntlets and boots. He is equipped with a Dawnguard warhammer and a crossbow supplemented with 20 steel bolts. He carries a torch and a 25% chance of carrying 1-9 gold.
 

Dialogue
Mogrul shares his dialogue with Ollrod, Tilde, and Vori. They talk about fighting the vampires.
:''"Got to keep alert. We don't want to get caught napping like the Vigilants did."
:"I don't think the vampires would be stupid enough to attack us here, but you never know."
:"I'm glad we're finally taking the fight to those monsters."
:"I hope the vampires try to attack us here. A lot easier than hunting them down in their holes."
:"Isran knows how to fight those monsters. He's been preparing for this day for a long time."
:"Now that the Dawnguard are back, the vampires' reign of terror is about to end."''

Notes
Mogrul is a member of the bandit class, which determines the level of his skills.
Skyrim:Ingjard

Ingjard is a Nord warrior found in Fort Dawnguard. Like most other recruits, she is available as a follower, and with Hearthfire installed, she is available as your personal steward.

She arrives at Fort Dawnguard when you reach stage 60 of the quest Prophet. She will then join the growing team of recruits hanging out in the western area and will spend her time wandering, relaxing, eating or using the various tools in the area. On every full hour, she may decide to train her crossbow skills on the dummies in the northern cave for three hours. She sleeps on one of the cots between 8pm and 4am. During the Kindred Judgment quest, she will be in the crowd when Isran holds his speech, although she will not participate in the attack on Volkihar Keep.

She is clad in a set of Dawnguard equipment. This includes the cuirass as well as matching pairs of gauntlets and boots. She is equipped with a Dawnguard warhammer and a crossbow supplemented with fifteen steel bolts. She carries random leveled bandit loot, and has a 25% chance of carrying 1-9 gold.
 
Dialogue
When speaking to her, she will mention your accomplishments and offers to aid you: 
:''"I hear you're doing a lot of the work in tracking down these vampires. If there's anything I can do to help, let me know." 

You can also ask her how she joined the Dawnguard:
:How did you join the Dawnguard?
:"Something bad happens, word spreads. More bad things happen, people worry. The more they worry, the more they talk about it. I've been hearing rumors for a bit now. I was glad to find out not only the bad rumors were true."''

Notes
The Unofficial Skyrim Legendary Edition Patch 3.0.1 changes it so that Ingjard participates in the attack on Castle Volkihar.
Skyrim:Hide and Seek (quest)

Quick Walkthrough
# Speak with Gunmar in Fort Dawnguard.
# Dispose of the target (Traveling Bard, Traveling Pilgrim, or Visiting Advisor).
# Report back to Gunmar.

Detailed Walkthrough
Speak with Gunmar in Fort Dawnguard and tell him you are ready to offer some help. He has located the whereabouts of a vampire masquerading as a common citizen. He wants you to track him down and dispose of him. Your target would be a Traveling Bard, Traveling Pilgrim, or Visiting Advisor at a radiant city or town (this can include Raven Rock if Dragonborn is installed). However, the law is unaware of the danger and will treat you as a criminal if you're caught. He will advise you to act discretely and be vigilant about the law.

Travel to your destination and identify your target. You may talk to him and expose him as a vampire. He will initially deny it. ''"I beg your pardon, sir/ma'am. I don't know what you're getting at, but whatever it is, it's not appreciated."'' Keep an eye on him and other potential witnesses. Take advantage of the darkness and kill him in sneak mode. Alternatively, you can ask him to come with you, if you can pass a speech check.

It would be safer to kill him in the wilderness. You can also lead him to some dangerous places, like a Dragon Lair, and let some hostile creatures do you a "favor".

Return to Gunmar with the good news, he will be very satisfied. ''"Very good. That's one less monster we need to worry about. Though there's plenty more where he came from. Be ever watchful."'' Then enjoy your reward.

Notes
The Traveling Pilgrim will be detected with Detect Life rather than Detect Dead, despite allegedly being a vampire, and produces Vampire Dust when killed.
Attacking the vampire before he is hostile and killing him will increase your murder count statistic in your journal, regardless if you are detected or receive a bounty. One way to avoid this is to cast a Frenzy spell on him first if he is low enough level to be affected. You can alternatively kill him as a werewolf, or if Dragonborn is installed, use the Bend Will shout to command a dragon to kill him.
 If your quest arrow does not appear, your target may be on Solstheim. Traveling to Solstheim will make the arrow appear in the relevant location.
If you are hidden when you attack the Pilgrim, you will not receive a bounty, but any guard within eyesight of him when he dies will turn hostile and attack you, although no other guards and few NPCs will side with them in the fight. If you are within sight of another NPC when you kill that guard, you will receive a bounty for murder. If you instead leave town, without or without the hostile guard chasing you, you are then free to kill the guard, yield to them by sheathing your weapon, or simply run away, any of which will result in no bounty.
Any follower you have with you will immediately attack the hostile guard. As long as you aren't within sight of that guard and another NPC when your follower kills the guard, you won't receive a bounty.
Entering a player-owned home while being chased by the guard will immediately end hostilities with no bounty accrued.

Bugs
 
 
 

Quest Stages
Skyrim:Cleansing Light

Quick Walkthrough
# Speak with Gunmar.
# Kill the boss at the vampire lair.
# Report back to Gunmar.

Detailed Walkthrough
 

Notes
The target of this quest is the boss of the assigned location. Though the location will always be a vampire lair, the boss may be another type of NPC or creature.

Bugs
 

Quest Stages