Netruk44/uesp-wiki-content huggingface dataset:
Online:Bad Medicine

Quick Walkthrough
#Talk to Aerona Berendas.
#Talk to the Serk townsfolk.
#Find the old graveyard key to enter the Maulborn quarantine. 
#Find Dethisam.
#Uncover the secret of the Llodos Plague.

Detailed Walkthrough
Aerona Berendas needs help finding her brother, Dethisam. He was checking on the townsfolk affected by the Llodos Plague the day before but disappeared. 

The first house on the left belongs to Bili Hlan. Her place is a mess, and she's vomiting. She saw Dethisam and can provide more information about the plague. The next house is Ornis Verobar's. He is Aerona's uncle, and tells you that Dethisam seemed concerned about the Maulborn. The Maulborn apparently sealed themselves in their quarantine and refused to provide any more curative. The next house is Grell Flan's, but he has turned into a Plague Husk. 

Having visited all of the villagers, the two of you decide to check out the Maulborn quarantine. Aerona tells you that her brother gave the Maulborn the key to Serk's old graveyard so they could set up their quarantine, and that she's seen some Maulborn coming and going through a back door. When you approach said door in an attempt to find the key, The Maulborn standing guard attack you. The key is in a Maulborn Pack next to the door. Take the key and enter the quarantine. There are plague husks everywhere. Pass through into the Serk Catacombs.

Inside the Serk Catacombs, you discover that the Maulborn are trying to turn the townspeople into violent "husks." Further inside, you and Aerona find Dethisam on the floor, consumed by plague. He reveals that the Maulborn are the source of the Llodos Plague and want everyone to become infected. The Maulborn curative is actually the source of the disease.

You can choose to convince Aerona to leave her brother's side or convince Dethisam there is still time for him to be cured. 

Enter the plague production chamber. As you enter, there is a bottle of Plague Husk Scent on some crates. Using it will allow you to pass the Plague Husks, unless you attack them. Destroy the Maulborn research and stock piles in the last room.

Reunite with Aerona at her uncle's house. The town alchemist is working on a cure for the plague, and Aerona thanks you for your help.
  

Quest Stages
Online:Quest for the Cure

Quick Walkthrough
#Find Kyne's Heart healing herbs, sour milk tea and dragon scale mushrooms.
#Mix the ingredients in the correct order.
#Give the potion to Nilyne.

Detailed Walkthrough
Aerona is still worried about her afflicted family member, whose identity depends on whether or not you left Dethisam in the Serk Catacombs. Nilyne, the alchemist, is working on a cure and needs some help. She asks you to gather  ,   and  .

According to Nilyne, the innkeeper has the herbs, Grell Flan loved sour milk tea and Sorel Tedas had a taste for exotic mushrooms.

The Brooding Elf Inn is across the street from Verobar House, where you came from. Lluther Serethran has the herbs and is happy to provide them for Dethisam.

The Flan House is to the west. The tea is on a table in the first room on the left.

The Tedas House is to the north. The dragon scale mushrooms are in a potted plant immediately to the right when you enter the house.

Mixing the Ingredients
Return all the ingredients to Nilyne. She has you mix them together at the alchemy table. Nilyne's notes are on a stack of books in front of the table, in case you need help.

Adjust the flame, then add the healing herbs, sour milk tea and mushrooms. You should get the following text:
: 
: 
: 
:'''I should add the Kyne's Heart healing herbs now.
: 
:I should add the sour milk tea now.
: 
:I should add the dragon scale mushrooms now.
: 
:I should take the completed potion and bring it to Nilyne.'''

If successful, you will have created  . Give Nilyne the potion, and observe the treatment. She then sends everyone outside so her patient can rest, so you'll need to meet with Aerona outside for your reward.

Notes
This quest was originally named "Race For the Cure".
If you chose to save Dethisam Berendas during Bad Medicine, the potion is for him instead of Aerona Berendas' uncle, Ornis Verobar.
There is no quest stage text for the objective, "Mix the Ingredients Together".

 

Quest Stages
Online:The Medallions of Saint Veloth

Quick Walkthrough
# Talk to Healer Ravel.
# Collect the medallions.
# Find Healer Ravel on the north road.

Detailed Walkthrough
Healer Ravel is kneeling near a plague husk corpse outside of the Monk’s Quarters on the north side of Muth Gnarr. Talking to her reveals that she is trying to recover a medallion it’s wearing despite the many violent plague husks and Ashlanders around. The Medallions of Saint Veloth were developed to focus the power of the Tear of Saint Veloth and slow the progression of the Llodos plague for any who wear them, but the link was destroyed when the Vereansu attacked. The afflicted were overcome with the plague and became husks, but are still wearing the medallions. Ravel asks you to collect the medallions from the husks since the monastery only had so many and they are no longer helpful for the husks. 

Any of the plague husks around Muth Gnaar will drop a  . Simply go around the camp killing plague husks and collecting the medallions until you have all 6. 

With the medallions collected, meet with Healer Ravel at the camp north of the monastery. She is grateful that you were able to recover the medallions so that the monks would be able to continue their work once the monastery is safe. She thanks you for your help and gives you a small sum of gold for your trouble.

Notes
You may end up getting more than 6 medallions. Ravel will take all of them.
 

Quest Stages
Online:The Naked Nord

Quick Walkthrough
#Talk to Norgred Hardhelm.
#Find the witch.
#Find the axe.
#Find Norgred's pants.
#Return the axe to Norgred.

Detailed Walkthrough
Southwest of the Obsidian Gorge Wayshrine you will come upon a Nord in nothing but his undergarments and helmet nursing a hangover. Norgred Hardhelm claims a witch had cast a spell upon him and stolen his axe and clothes and pleads you to help him recover his axe so that his wife does not become angry at him for losing such a precious family heirloom.

Once you agree to help head north and talk to the witch, who is really his wife Evigna who points you in the direction she believe her drunken husband may have left his belongings.Go south to Old Ida's Cottage. Norgred's pants will be in the shed on the docks and the Axe of Halmer Stormhand will be inside the cottage. Once you have both you can return to Norgred.

After you return the items to Nogred he will thank you and the quest will be complete. Evigna will then walk over to scold her husband for his drunken behavior
:Evigna:''"There's my brave pantsless warrir. Do you remember anything from last night?"
:Norgred:"There you are, my sweet, uh, Briar Heart. I battled a witch last night."
:Evigna: "Was she frightened off by your nakedness? Put some pants on you sot!"''

Notes
This quest, along with the quest If the Spell Fits in Vvardenfell, are part of a running gag where naked nords dressed in nothing but their undergarments frequently appeared in Morrowind, having been tricked by witches.

Quest Stages
Online:You Have to Break a Few

Quick Walkthrough
# Read the note.
# Find the bag of kwama eggs.
# Talk to Mamma Aralosi at Deepcrag Den.

Detailed Walkthrough
Just a short ways into Lady Llarel's Shelter, you'll find a dead Dark Elf, presumably killed by the wild kwama infesting the cave. There's a note next to him with a recipe on it. After you read the note, continue deeper into the mine to find the bag of kwama eggs. It is in the final room, guarded by Lady Llarel herself — now a wraith! Whether you wish to deal with her now or not, collect the eggs and exit the cave.

It's a fairly long walk to Deepcrag Den, south of Mournhold and near the Shadowfen gate. Mamma Aralosi is at the campfire outside the den. Inform her of her son's fate, and she will give you a reward.  

Quest Stages
Online:The Llodos Plague (quest)

Quick Walkthrough
#Talk to Defender Verilu in Narsis.

Detailed Walkthrough
Narsis sent Sergeant Nen to investigate the Maulborn. Now that he knows they are poisoning his people, he asks you to deliver a message to Defender Verilu in Narsis, south of Quarantine Serk. Defender Verilu is by the stairs leading to where the merchants are located.
  

Quest Stages
Online:Unwanted Guests

Quick Walkthrough
#Talk to Giron Sadri in the Hlaalu Kinhouse.
#Investigate the Maulborn camps by the lake.
#Talk to Naryu Virian.
#Return to the kinhouse.

Detailed Walkthrough
Councilor Ralden decides to seal the city, based on the news you brought him. He tells you to find Giron Sadri and tell him what you discovered. Ralden has also asked the guards to let you come and go as you please.

Sadri is upstairs in the Hlaalu Kinhouse. He questions Ralden's leadership because it took half of Narsis vanishing and an outsider to bring him to his senses. Sadri tells you to investigate the Maulborn camps by the lake. 

The lake is behind the kinhouse, to the north. You can investigate any of the three locations marked on your map, but the one you'll have the most interest in is the camp in the middle of the lake, between the other two. In either of the side camps, you'll find an interesting notice on the bodies of gutted Maulborn cultists, which will point you in the direction of the middle camp. The note says that the Maulborn have tainted the water in the lake with the Llodos plague, and mentions someone known as Commander Thandon. Dispatch Commander Thandon at the middle camp, and near his tent, you'll find Merdyndril's Orders, which reveals the Maulborn have been testing the plague by dumping it in the waterfall at night. You should investigate the waterfall.

At the base of the waterfall, you see two broken crates with some kind of vile, yellow-green substance in the water around them. Investigate them.
: 
Once you discover this, Naryu Virian appears. She says that Giron Sadri wants you dead and brought the plague to Narsis. She tells you to run back over to the kinhouse.

You return to the kinhouse, only to find the councilor missing. Varon Davel is there, and tells you that Giron Sadri has kidnapped the Councilor.
  

Quest Stages
Online:Fighting Back

Quick Walkthrough
# Find Slips-Through-Fingers.
# Solve the riddle and find the meeting place.
# Choose whether or not to aid the villagers.

Detailed Walkthrough
After speaking with Varon Davel and learning that a group of citizens may know the location of Giron Sadri and Councilor Ralden, find Slips-Through-Fingers just outside the kinhouse. She tells you that everything you need to know can be found in her backpack. Open the backpack to find a note containing a simple riddle, which directs you to look for a cat named Star nearby. Interact with Star to obtain the   to the Tedas House, and follow Star on a circuitous route through Narsis to the house.

In the Tedas House basement, a secret meeting is being held by a group of agitated Narsis citizens who are fed up with House Hlaalu's mishandling of the crisis. Speak with Slips-Through-Fingers, who apologizes for the secrecy and asks you to tell Madras Tedas what you know about the disappearances and the Maulborn.

At this point, you have a choice: help the villagers fight back against the Maulborn and rescue the victims at the risk losing the support of House Hlaalu, or refuse to involve the villagers further because of the danger involved and work on your own. The former leads to the quest A Timely Matter, in which you help arm the villagers, while the latter leads to the quest Ratting Them Out, in which you alert the guards to the villagers' plan.

If you chose to help the villagers, the quest is completed and A Timely Matter begins.

If you chose to not help the villagers, Rila Lenith is waiting outside. Rila has been passing information to Madras because her mother is among the missing. Madras knows where the missing people are being held, but he won't tell you their location. Rila rewards you for bringing her this information with some gold and Ratting Them Out begins.

Notes
You don't have to follow Star, once you get the key from her you can head straight to Tedas House.
Choosing whether or not to help Madras ultimately affects the outcome of Hiding in Plain Sight. If you choose to not help, then the villagers are broken up by the guards and never attack the Narsis Ruins where the Maulborn are holed up, but Councilor Ralden dies. If you choose to help, the armed but untrained villagers prove no match for the Maulborn and are killed in the ruins, but Madras finds Ralden and saves his life.
 

Quest Stages
Online:A Timely Matter

Quick Walkthrough
# Find Seron Denelu.
# Distract the kinhouse guards.
# Get the key and open the weapon crates.
# Return to Seron Denelu.
# Speak to Varon Davel.

Detailed Walkthrough
Madras Tedas offers you a deal: secure weapons for his group of villagers, and he'll tell you where the missing villagers are and let you join the rescue mission. He sends you to Seron Denelu, the town blacksmith, who has a plan to distract the kinhouse guards so you can pilfer the armory.

Seron gives you a   and tells you to blow it in front of the kinhouse, which will be the signal for the villagers to create a distraction for the kinhouse guards. With the guards occupied, you must enter the kinhouse, grab the armory key on the upper floor, then go to the armory in the basement and unlock as many weapon crates as possible before the guards return.

thumb|right|Steal the weapons
After blowing the whistle, a Resistance Member rushes up to make a scene, which immediately draws away the kinhouse guards. You have exactly three minutes to carry out the plan. First, go to the upper floor of the kinhouse and grab the Kinhouse Armory Key from a dresser. Next, go to the armory in the basement, unlock weapon crates, and retrieve the weapons inside them. While there are eight crates that can be unlocked, you only need to take the weapons from four of them before the timer expires in order to advance to the next stage of the quest. If you don't collect four weapons within the time limit, all you need to do is return to Seron Denelu, talk to him, then blow the whistle in front of the kinhouse again to get the naked Resistance Member to cause another scene.

Return to Seron Denelu and hand him the weapons. Seron explains that as a blacksmith, he can carry the weapons around town without raising suspicion from the guards and discreetly distribute them to the villagers. He tells you to go back to the kinhouse to wait for Madras' next instructions.

At the kinhouse, speak to Varon Davel, who asks for an update on the whereabouts of Giron Sadri and Councilor Ralden. This completes the quest.
  

Quest Stages
Online:Hiding in Plain Sight

Quick Walkthrough
#Find your ally outside the Hlaalu Kinhouse.
#Enter the Narsis Ruins and defeat Giron Sadri.
#Talk to Councilor Ralden or Madras Tedas.
#Talk to Varon Davel.

Detailed Walkthrough
thumb|right|The villagers are here
Varon Davel wants you to find the creator of the Llodos Plague.

You meet with your ally (Slips-Through-Fingers if you completed A Timely Matter, or Rila Lenith if you completed Ratting Them Out) outside of the Hlaalu Kinhouse. She has the   and the location of the missing people: the ruins beneath Narsis. The door is to the west, near the West Narsis Wayshrine.

Inside the Narsis Ruins, fight through the Maulborn and defeat Giron Sadri. The door to the north leads into the basement of the Abandoned Home just outside Narsis. Use  , which he dropped when you killed him, to open the door.

If you completed Ratting Them Out, you find Councilor Ralden, who has been fatally wounded, and the missing villagers. Ralden explains that he realized that Giron brought the Llodos Plague to Narsis, and that Giron had wanted the city sealed to isolate a large supply of potential corpses for further experiments. Ralden tells you to stop everyone from drinking the water, and reveals that Magistrix Vox is the Maulborn's leader and she plans to spread the plague to Mournhold. Ralden then dies.

If you completed A Timely Matter, you find Councilor Ralden being tended by Madras Tedas, as well as the missing villagers. Madras explains that his group of armed villagers were ambushed by the Maulborn in the ruins and massacred, but he managed to escape and found the basement, where he discovered the missing villagers and saved Ralden's life. Madras reveals the details of Giron and the Maulborn's plan.

Varon and the Narsis guards are outside. Varon thanks you for your assistance and informs you that city guards are clearing out the Maulborn from the ruins. He gives you a reward and the quest ends.
  
Quest Stages
Online:Tracking the Plague

Quick Walkthrough
#Talk to Naryu Virian in Narsis.
#Talk to Commander Renli at Obsidian Gorge.

Detailed Walkthrough
   

Quest Stages
Online:Nothing Left to Waste

Quick Walkthrough
# Talk to Kotholl.
# Find the chest keys.
# Recover the contents of the chests.
# Return to Kotholl.

Detailed Walkthrough
Kotholl is a mercenary in the Obsidian Gorge who asks you for a favor. He can be found near Scout Mamyne if you are on the quest Death Trap. Kotholl worked for some merchants, but they were killed in an attack on their camp. Kotholl now needs you to recover some items from the ruined traders' camp, which he claims are too important and dangerous to fall into the wrong hands. The items are in three locked chests, and the keys needed to open them are found on the bodies of the dead merchants. During the related Deshaan story quests, the camp will be occupied by the Maulborn, but after Plague Bringer there will only be non-hostile merchants and guards.

The three merchants whose bodies you need to find are Appraising-Spine, Frahjan, and Valyia. Appraising-Spine can be found due north of Kotholl, near a rocky outcropping and a fork in the path. Frahjan's body is found east of Kotholl, beside the path leading up to the Apothecarium. Follow the road northeast of Kotholl and turn north to find Valyia's body. Once you have gathered each of the merchant's keys, return to the center of the camp to open the chests.

The three chests are located under tents and are in fairly close proximity to each other. Frahjan's chest is to the north of Kotholl, on the south side of the road. Appraising-Spine's chest can be found east-south-east of Frahjan's, and Valyia's chest is slightly north of Appraising-Spine's. Upon opening each of the merchants' chests, you will discover that they contain trinkets that, although valuable, are hardly dangerous as Kotholl claimed they were.

Return to Kotholl, and ask him why he said the trinkets were so important. He confesses that he lied to you because the merchants owed him significant back pay, which he could no longer acquire because of their deaths. He says his family will starve without the money, and that he needs to sell the trinkets to prevent this. At this point you can choose to either let Kotholl take the trinkets or make him return them to the merchants' families.

 
::Return the goods, or I make sure the guards hear of this.
:::"I … you're right. That stuff doesn't belong to me. I'll make sure the families get their goods back. And I'm sorry for making up that story."''

No matter which option you pick, the quest will be completed and you will be rewarded with the  .

Notes
''Kotholl's Contract'' can be found in the Obsidian Gorge after this quest is completed.
 

Quest Stages
Online:That Which Matters Most

Quick Walkthrough
# Talk to Caravan Master Girano in front of Mzithumz.
# Recover   and the  .
# Return to the caravan master.

Detailed Walkthrough
Caravan Master Girano is in a panic. House Dres attacked his caravan, which was transporting valuable cargo for his employer. He's worried about the cargo House Dres has stolen and the caravan's cargo manifest. He's been injured, so he can't do anything about it. Thus, the caravan master asks you to recover them in his stead.

The cargo can be found along the path towards Mzithumz. There are several Hlaalu Cargo Crates for you to loot, which should give you a total of eight bits of stolen cargo. Once you have the manifest and the cargo, speak with the caravan master in front of the Dwarven ruins. He thanks you profusely for saving his hide, and rewards you for your efforts.
  
Quest Stages
Online:Vengeance of the Oppressed

Quick Walkthrough
# Talk to Sar-Keer.
# Talk to Betina Volek.
# Meet Betina at her family home.

Detailed Walkthrough
   

Quest Stages
Online:The Mournhold Underground

Quick Walkthrough
#Talk to Naryu Virian inside the Mournhold Sewers.
#Use   to open the door.
#Search for Maulborn in the sewers.
#Talk to Farona Telvanni in the Mournhold Mages Guild.
#Talk to an Ordinator.

Detailed Walkthrough
Enter the trap door inside the Dres Farmhouse. You and Naryu Virian need to explore the Mournhold Underground, looking for any sign of the Maulborn. Talk to Naryu again inside the sewers. She's worried that the Maulborn might have activated Daedric wards that her organization put in place to avoid detection by the Ordinators. She also tells you that there's a hidden door in the area, and that you'll need to find it to access the rest of the sewers.

There is a stone slab on the east side of the room. Investigate it.
: 

The lever to the right of the door is supposed to open the it, but the lever is stuck. There are alits wandering around the room, and Naryu gives you a hint as to what you may need to do:
:Naryu Virian: ''"The door won't open? There's got to be something controlling it. Look around a bit. And watch out for those creatures. They're ... ugly."

Kill two of the alits that are wandering around the room and take their grease. Try it on the door. 

: 
: 
: ''

You have one piece of the puzzle solved, but there are two other levers you need to pull. One is in the little crevice between the two sides of the room, under a grate. The other can be accessed by climbing a ladder. With the levers turned and the hidden door unlocked, enter the Mournhold Sewer.

In the next chamber, Naryu discovers that the wards are indeed active. There are also Maulborn hiding in this area of the sewers. Continue further into the Mournhold Underground to the final chamber, where you discover Farona Telvanni being held prisoner. Maulborn Commander Kalara is here, and she commands her troops to destroy you. Defeat her, and Almalexia appears. She sends Farona to the Mages Guild to have her injuries healed. Head back into the room you came from and follow the water out to the world above.

Farona Telvanni is in the center of the Mages Guild courtyard. She says that the Maulborn kidnapped her and made her activate the wards in the old Tong base. Your next step is to talk to an Ordinator. The closest Ordinator is at the entrance to the city by the Undaunted Enclave. She gives you a reward, but not before telling you that Almalexia requests your presence in the Tribunal Temple.

Notes
Completing this quest completes the "Mournhold" objective.
If you take too long to kill the Maulborn, Almalexia will appear as if you've defeated them and distintegrate them for you.
 

Quest Stages