Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Kill the Bandit Leader (Jarl)

Radiant Options
This is a radiant quest which is received from Siddgeir if he is the Jarl of Falkreath. The bandit camp is chosen from the following list:  .

Quick Walkthrough
# Speak to Siddgeir, the Jarl of Falkreath.
# Travel to the assigned dungeon.
# Kill the bandit leader.
# Return to Siddgeir.

Detailed Walkthrough
If you have Hearthfire installed, then at level 9, a courier will deliver a letter from the Jarl of Falkreath. Reading it will trigger the Falkreath version of Build Your Own Home and, when this quest is running, talking to Siddgeir will allow you to start the Bandit Leader quest without any prerequisites. However, the normal prerequisite for this quest is Rare Gifts, a radiant quest which can be given by six different people. If you have received that quest from any of the other five, then you cannot receive it from Siddgeir, and you must complete the other version before you can get it from Siddgeir. It is advisable that, if possible, Siddgeir's version of Rare Gifts should be completed soon after leaving Helgen, as the mead he wants can be found near the exit to the keep.

After completing the prerequisite quest or receiving the letter from Siddgeir, talk to him in order to initiate this quest. 

Once you have reached the assigned dungeon, you will only have to kill the bandit leader of that dungeon; killing the lesser enemies is not mandatory, but would make your job easier.

Reward
Return to Siddgeir to collect your reward of gold.
 

Notes
Siddgeir is the only Jarl of Falkreath who gives this quest, which is the last prerequisite he requires before starting the Thane of Falkreath quest. If Dengeir is jarl, then he will already consider you a friend, and start that quest without any further prerequisites.

The quest will not be available if you have another "kill the leader" bounty quest active.

Bugs
 

 

Quest Stages
Skyrim:Dungeon Delving (Jarl - Hagravens)

Radiant Options
This is a radiant quest which you can receive from Igmund, the Jarl of Markarth.

Quick Walkthrough
# Speak to Igmund.
# Find Hrolfdir's Shield.
# Bring Hrolfdir's Shield to Igmund.

Detailed Walkthrough
When you ask Igmund if he has more work for you, he will mention how his father was killed by Forsworn when he tried to negotiate with them. He will then ask you to retrieve his father's shield, which is being guarded by a hagraven.

Note that Bleakwind Bluff is by far the easiest location from which to retrieve the shield, as it is a small tower with no interior zones and is only inhabited by a few Forsworn and a hagraven. So if you don't feel like doing an extensive dungeon delve, it is expedient to reload until you get that radiant location. Unlike the previous favor, you don't need to kill anyone, so a stealthy character can easily grab the shield and get out without having to fight.

Reward
As a reward, you will get a leveled piece of armor, which is either a light/heavy cuirass, helmet, or shield of the best quality for your level. In addition, you'll be able to purchase Vlindrel Hall from Raerek. After completing the quest, the shield can be found in the Jarl's private quarters.

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Notes
You cannot get this quest if Igmund is not Jarl of Markarth.
If you meet all the requirements for the start of this quest but the dialogue with Igmund is not appearing, try visiting the Shrine of Talos in Markarth before returning to speak with Igmund. The dialogue should then be available.

Quest Stages
Skyrim:Dungeon Delving (Bandits)

Radiant Options
This is a radiant quest which you can receive from either of the following people.  The dungeon is randomly determined from the Bandit Camps present in the quest giver's hold.


Detailed Walkthrough
It is a standard fetch-and-return quest.  The item will be found in the boss chest in the target dungeon, and is treated as a quest item.

Amren's Family Sword
When you encounter Amren, he may be arguing with his wife Saffir.  If asked about the argument, Amren will tell you about his father's sword:
:''My Saffir doesn't like that I've been spending so much time looking for my father's old sword. He fed his entire family with the gold he made using that weapon. I'm not about to let it gather dust in some thief's trophy room.''
Volunteering to retrieve the sword for him triggers the start of the quest.
 
When you return the sword, Amren gives you a one point bonus in both Block and One-handed, commenting, "Here, my father had a favorite sword and shield technique. Let me teach it to you, in honor of his memory."

Shahvee's Amulet of Zenithar
If you talk to Shahvee you may have the option to ask her, "Your people have bad luck?" In response she will tell you:
:''We have not   well outside our native Black Marsh, but we're determined to make the best of things.  I began praying to Zenithar, the god of wealth, to bring us some fortune, but thieves made off with my sacred amulet almost as soon as I bought it.''
Volunteering to retrieve the amulet triggers the start of the quest.
 
When you return the amulet, Shahvee gives you a one point bonus in both Light Armor and Lockpicking, commenting, "''Before I came into Zenithar's calling, I confess I was a thief. But I learned a few things in my time that might help you survive. Let me show you.''"

Notes
Because this is a favor quest which affects the quest giver's disposition, it will count towards the "Help the People" part of the thane quest for the quest giver's hold.
It is impossible to do both quests at the same time, e.g., if you do the quest for Amren, you are unable to do it for Shahvee until you have completed the quest for Amren.
Shahvee's Amulet can spawn in Uttering Hills Camp, a location that also has a chance for Annekke Crag-Jumper or Brunwulf Free-Winter's personal quests. If they do, none of these quests can be taken at the same time. Waiting 30 days outside their map cells will allow one of the other quests to be taken.

Quest Stages
Skyrim:Dungeon Delving (Caves)

Quick Walkthrough
# Fight or sneak your way through a dungeon.
# Retrieve an item.
# Return the item.

Detailed Walkthrough
This is a radiant quest which you can receive from any of the following five people. The dungeon is randomly determined from those in the table, which are based on the hold in which the quest-giver resides.


Notes
Once you've turned in these quests, the items you were meant to retrieve can then be either pickpocketed from the quest-giver, looted off their corpse, or purchased from them if they are a merchant. The most valuable item to take is the Ring of Pure Mixtures, which is one of only two guaranteed Fortify Alchemy enchantments in the game that can be disenchanted (and the only one that does not require you to join a faction or complete an optional leg of a particular quest). It can be purchased from Frida once you deliver it, but only with the Merchant perk.  
If you make Roggi Knot-Beard a follower, you may be able to take the shield from his inventory.
Only one radiant quest of a similar type can be assigned at any given time. You must clear the radiant quest from your miscellaneous quests in order to be eligible to receive another of the same type.
Because this is a favor quest which affects the quest giver's disposition, it will count towards the "Help the People" part of the thane quest for the quest giver's hold.
The dialogue options needed to start each quest aren't available at all times of the day. It is advised to approach the NPC while they're working during the daytime.

Bugs
 
 
:*This may happen when that skill was very close to leveling up anyway when you returned the item to the quest giver. One possible solution is to reload a save from before you returned the item, level up that skill by other means (using it, hiring a trainer, or reading a skill book), and then turn the item in.

Quest Stages
Skyrim:Dravynea's Frost Salts

Quick Walkthrough
#Talk to Dravynea the Stoneweaver.
#Obtain a sample of frost salts.
#Return for your reward.

Detailed Walkthrough
Keeping the Mine Safe
Dravynea the Stoneweaver is a Dark Elf alteration expert living in Kynesgrove. When she is not working in the Steamscorch Mine, you can find her wandering the town or in the Braidwood Inn.  Should you be in the market for some free Alteration training, ask her about her business in Kynesgrove. She will explain that she uses her powers as a mage to keep the mine safe. She is able to make a potion using frost salts to keep the temperature in the mine bearable, but is out of frost salts at the moment. Tell her that you can get some for her. She will off-handedly offer you free training if you actually bring her the salts.
Finding Frost Salts
The quest will update to "Bring some Frost Salts to Dravynea". While the term "some" is rather ambiguous, only one bowl of frost salts is required to fulfill the objective. If you do not have a sample in your inventory already, there are many ways to obtain a sample: from the corpse of a frost atronach, purchasing one from an apothecary merchant, creating a sample at the Atronach Forge, or placed randomly on shelves. If you are a member of the College of Winterhold, you have access to two free samples in the Hall of Countenance alchemy lab. 

The Reward
When you have your sample, take it to Dravynea to complete the quest. She will seem surprised that you actually came through, and will give you a free training session equaling one level of Alteration as a reward.


Notes
Because this is a favor quest which affects Dravynea's disposition, it will count towards the "Help the People" part of the Thane of Eastmarch quest.

Bugs
 
 

Quest Stages
Skyrim:The Forgemaster's Fingers

Quick Walkthrough
# Approach an Orc stronghold.
# Speak with a member of the stronghold.
# Speak with a guard in the stronghold, if not the same person as the previous step.
# Retrieve the Forgemaster's Fingers.
# Return the Forgemaster's Fingers to the chief of that stronghold.

Detailed Walkthrough
When you first approach any Orc stronghold, a guard may stop you and tell you that the stronghold is exclusively for Orcs and that no outsiders will be permitted inside. As the other Orcs in the stronghold will tell you that you are not welcome, you must find an Orc guard in order to trigger the quest. If you ask the guard how they can be persuaded to grant you access, they will tell you to reclaim an item: the Forgemaster's Fingers. This item, which grants the wielder a +12 bonus to Smithing, can be retrieved from a randomly determined location.

When you return and give the Forgemaster's Fingers to the chief, you will be permitted to enter all strongholds and will be named Blood-Kin of the Orcs.

Radiant Options
This is a radiant quest that you can receive from an Orc living in any Orc stronghold except Largashbur. You will be asked to bring the item back to that stronghold's chief. The location of the quest item is randomly determined based upon the quest-giver's hold (see table below for specific options).



Notes
This quest is not offered to Orcs, who are automatically allowed full access to all Orc strongholds. 
Becoming Blood-Kin by completing certain quests will also grant you access to Orc strongholds, making this quest unavailable.
This quest is unavailable in Largashbur. If you do that stronghold's quest, The Cursed Tribe, you will automatically become Blood-Kin, though it is not explicitly mentioned.

Bugs
 
 Adding the gloves to your inventory via the console, then offering to do the quest again, may properly trigger the quest log entry. You can then remove the gloves via console and continue the quest as normal.
After you go to one stronghold and try to accept the quest, go to another stronghold and try to accept the quest again.
Enter the stronghold you're at and speak to the Orc that tried to give you the quest again. The option to ask how to enter should still be there.
Saving the game, restarting Skyrim, then repeating the dialogue may also fix the quest trigger.
Fast-traveling after speaking to the quest-giver may also cause the quest to trigger.

Quest Stages
Skyrim:Amulet of the Moon

Quick Walkthrough
# Talk to Kharjo.
# Retrieve the Moon Amulet.
# Return to Kharjo.

Detailed Walkthrough
A Stolen Treasure
Kharjo is a Khajiit caravan guard traveling with Ahkari. Due to the roving nature of his occupation he can be difficult to track down, but keep in mind that Ahkari's caravan makes stops just outside of Dawnstar and Riften.

When speaking to Kharjo, he will remark that the caravan was ambushed by a group of bandits. Normally, the Khajiit are able to scare away this type of nuisance, but this time the bandits made off with his heirloom amulet. The amulet was given to him by his mother when he was a cub, and is the only thing to keep him warm in this cold land. When you tell him that you will retrieve it for him, he is appreciative of your desire to help, but will also say that it is not enough to lose your life over. He will then send you to the randomly determined bandit hideout.

Find the Amulet
This is a list of possible locations for the Amulet: 
 

Acquiring the amulet will involve visiting the hideout in question. Track down, and either slay or sneak past its bandit inhabitants to take the amulet from the boss chest at the end of the dungeon. Return to Kharjo, but be aware that he may have moved or could be on the road while you are looking for him.

Your Reward
Once you find him, Kharjo will be most pleased to have the Moon Amulet again. He will give you a leveled amount of gold and becomes a potential follower.
 

Notes
When looking for Kharjo, a good strategy is to simply use the "Wait" function outside of one of the cities where his caravan stops until he arrives.
The Moon Amulet can be safely pickpocketed, looted, or traded from Kharjo after the quest.

Bugs
 
You will need to reload a previous save to get a different location from Kharjo.

The bug was not fixed with USKP 2.1.0, the bug still occurs 90%. Got v2.1.3b from USKP (Up-To-Date).
 

Quest Stages
Skyrim:Salty Sea-Dogs

Quick Walkthrough
#Speak to Captain Wayfinder on his ship at the dock in Dawnstar. 
#Retrieve the salts from the given location.
#Return to Captain Wayfinder and receive your reward. 

Detailed Walkthrough
Captain Wayfinder
In central Dawnstar, you will find the ship The Sea Squall permanently docked, with inexperienced sailor  Captain Wayfinder and his team of disrespectful crewmembers wandering around on deck. Talk to Wayfinder and ask him about the ship and he will provide a bit of background information on his questionable status as captain. He will also hint at problems with his latest shipment, some fine-cut void salts from the College of Winterhold that have gone missing. When asked what happened to the salts he will reveal: ''"Sailors are what happened to them. They got drunk and ended up losing the merchandise in some cave. If you're not afraid of little exploring, I'll pay good gold to get those salts."

Find the Salts
At this point, it is no longer possible to reject the favor and a map marker will point towards one of eight radiant locations.

Possible locations''':  

Travel to the selected location and locate the fine-cut void salts in the boss-leveled chest, then head back to Dawnstar and the Sea Squall. 

When you hand him the salts, a grateful Captain Wayfinder will hand you a leveled amount of gold, with his thanks: ''"That's the first bit of good news I've had since I set sail a year ago. Here's your cut."''

Reward
 

Notes
The fine-cut void salts that you are asked to find are actually just regular void salts, except it is a unique sample of the salts that have been given a different name.
All eight samples of fine-cut void salts spawn in the possible locations when you first visit Dawnstar. Finding them will not start the quest and only the sample indicated after speaking to Wayfinder will function as a quest item and net you the reward. 
If the game decides to send you to a location where you already found the salts, and you still have the original sample in your inventory, a new sample will spawn at the location, but you will miss out on the map marker.     
If you find any of the samples before starting the quest, the fine-cut version can be consumed like normal void salts. 
Trying to consume the salts selected for the quest results in the rather rare error message "You cannot eat quest items."

Bugs
 
 
 

Quest Stages
Skyrim:Harsh Master

Radiant Options
This is a radiant quest which will send you to one of the following bandit camps:  .

Quick Walkthrough
#Speak to Kjar onboard his ship at the Windhelm docks.
#Travel to the random location and kill the bandit leader.
#Return to Kjar for your reward.

Detailed Walkthrough
Kjar, ship master of The North Wind currently anchored at the docks in Windhelm, will ask you to hunt down and kill a runaway crew member. The sailor had formed a group of bandits, who are currently hiding out in one of five random locations. Travel to the location and kill the bandit leader there. Return to Kjar, who will give you a year's salary (a leveled gold reward).

Reward
 

Notes
The quest Kill the Bandit Leader can have identical quest objectives.
It is possible to trigger the quest by killing the required leader without first speaking with Kjar. It adds an objective to return to Kjar. Once spoken to Kjar, you will receive the objective to kill the leader. Telling Kjar of the leader's death will complete both objectives.

Bugs
 
  You can return the cave to its previous occupants by typing   in the console, followed by  .
  You can still progress through the quest by typing   in the console.
  You can progress through the quest by typing   in the console.
 
 
 

Quest Stages
Skyrim:Delivery (Hillevi)

Quick Walkthrough
#Speak to Hillevi Cruel-Sea.
#Deliver a bottle of Nightshade Extract to Wuunferth the Unliving.

Detailed Walkthrough
Hillevi Cruel-Sea has a market stall in Windhelm, selling produce. When asked whether she grows the crops all by herself she will mention that her family owns Hollyfrost Farm outside the city, and, on top of that, also receive payment from Wuunferth the Unliving for every portion of Nightshade they plant. She will ask you to deliver a bottle of Nightshade Extract to the court wizard.

Wuunferth can be found in the upstairs area of the Palace of the Kings during the day and wanders around in the throne room at night. Hand over the extract and he will thank you with a leveled amount of gold. He mentions that the extract is very poisonous, but he does not reveal its purpose.
 

Quest Stages
Skyrim:No News is Good News

Quick Walkthrough
#Talk to Angeline Morrard in Angeline's Aromatics.
#Get some news from Captain Aldis.
#Return to Angeline Morrard.

Detailed Walkthrough
A Mother's Request
Angeline Morrard is the shopkeeper of Angeline's Aromatics in Solitude. In your conversation with her, she will ask you if you have been to Whiterun. If you tell her that you haven't been there before, she will be understanding and you can talk to her about it later. If you tell her that you have indeed been to Whiterun, she will become very animated. It seems her daughter, Fura, was assigned to Whiterun after she joined the Imperial Army and Angeline was hoping to get some recent news about her. Although Angeline has tried contacting Captain Aldis, she didn't get any information from him. If you are willing to help her get more information about her daughter, anything you can find out would be welcome.

A Need To Know Basis
Captain Aldis can be found training the guards in the courtyard of Castle Dour during the day. When you tell him that Angeline sent you for information about her daughter, Aldis will respond, "Generally posting information is need to know only". Several options are available for you to continue the conversation, including persuasion and intimidation. You must pass an easy Speech check to persuade him to reveal Fura's fate.



The Casualty List
thumb|right|"She needs to be told."
The captain will then give you the news: ''"Her daughter was sent to Whiterun, the skirmishes there have been violent. The   legate, he needed to know the Stormcloak positions. He sent out a party to scout the area. They happened upon a large force... I'm told none of them made it back. Private Morrard...   daughter was in that scouting party. She needs to be told".

The Bearer of Bad News
Return to Angeline Morrard with the news. Angeline is eager to hear about her daughter. She is understandably grief-stricken when you tell her the bad news: "I told her. I told her the   army would kill her. That this was a war of Jarls and Imperial Generals and we had no part in it. She just wouldn't hear it"''. Angeline can't thank you for the news, "not for this", but she acknowledges that you have done her a service. You get no reward from her, but she will have a more friendly disposition towards you and allow you to freely take many low-value items in her shop.

Bugs
 
This can also be fixed by entering the following in the console:  . This will set the stage of the quest to where you have to return to Angeline, and will allow you to complete the quest.

Quest Stages
Skyrim:Fit for a Jarl

Quick Walkthrough
#Talk to Taarie.
#Put on Radiant Raiment Fine Clothes.
#Introduce Radiant Raiment to Elisif the Fair.
#Return to Taarie.

Detailed Walkthrough
You're Going to Wear That?
If you meet up with Taarie in Solitude, she will comment on your outfit: ''"If you're heading to the Blue Palace, you might want to rethink that outfit."'' You may ask her for some suggestions on what to wear to meet the jarl. Taarie's abrasive attitude toward you will change immediately. She will regard your meeting in the Blue Palace as an opportunity to introduce Radiant Raiment to Elisif the Fair. Taarie offers to pay you to wear one of Radiant Raiment's outfits when you speak to the jarl. She'll let you keep the clothes as well.
You may be skeptical of Taarie's sudden wellspring of good will; maybe she wants to make you look silly in front of the jarl. Taarie assures you that you cannot possibly look any sillier than you do right now, so go ahead and accept the offer.
 
Does This Make My Rear-End Look Big?
The Radiant Raiment Fine Clothes are added to your inventory with instructions from Taarie: ''"Try to get Elisif's opinion on it and if she likes it mention it's from Radiant Raiment." Equip the clothes and go speak with Elisif. Depending on your business at the Blue Palace, the conversation starter about your apparel can seem awkward. Yet, Elisif has an eye for fashion, even in the midst of turmoil. You may ask for her opinion on your outfit and she will tell you, "It's quite fetching actually. The craftsmanship is excellent."'' Tell her it was made by Radiant Raiment. She will be glad to put in a request for a few dresses quite soon.

A Job Well Done
Return to Taarie and tell her that Elisif loved the outfit and that she'll be placing an order soon. Taarie will be quite happy with the result: ''"That's wonderful. You've done us a great service."'' You can keep the outfit as she promised and she will also give you some gold for your trouble.
 

Quest Stages
Skyrim:Delivery (Sorex)

Quick Walkthrough
 
# After Roggvir's execution, ask Sorex Vinius who's in charge of Solitude.
# Deliver a bottle of Stros M'Kai Rum to Falk Firebeard.

Detailed Walkthrough
 
Entering Solitude by the main gate for the first time will trigger an execution, as hinted by the guard outside.  The man fated to die is Roggvir, a former friend of Sorex Vinius and a 'traitor to the Empire'.  Talking to Sorex after the execution will open up discussion about the leaders of Solitude; continuing the conversation will end with him asking you to bring a delivery of Stros M'Kai Rum to one of those leaders, Falk Firebeard.  Falk resides in the Blue Palace and is nearly always found by Elisif the Fair's side in the main room.  Upon delivering the rum, he will thank you and reward you with a leveled amount of gold to complete the quest.

Reward
 

Notes
Upon finishing the quest, the player has the option to marry Sorex.

Quest Stages