Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:The Pale

It is initially affiliated with the Stormcloaks, but can be captured by the Imperial Legion after completing A False Front and The Battle for Fort Dunstad. It can also change sides as part of negotiations during Season Unending.

The Pale is sparsely populated, with safe places for travelers few and far between. The snowy terrain that makes up most of the hold is unsuitable for farming; however, the far southern edge, where not mountainous, is more hospitable.

One of three entrances to Blackreach is in the depths of Raldbthar, a Dwarven ruin south of Lake Yorgrim, the largest lake in the Pale. River Yorgrim flows from this lake.
thumb|right|Map of the Pale thumb|right|Dawnstar, the hold capital
 

Flora and Fauna
Snowberries thrive in the harsh, snow-covered environment, but the sturdy blue and purple variants of the mountain flower can also be found. Along the coast, Nordic barnacles, clams, and spiky grass dominate.

Giants are common here, as are the usual denizens of the snow: sabre cats, wolves, ice wraiths, trolls, and frostbite spiders.

Places
All locations in the Pale with individual map markers are listed. There are a few places without map markers listed for their significance.

Hold Capital
 

Farms, Towns, and Settlements including Orc Strongholds and Inns
 
 
 
 
 
 
 

Camps, including Giant Camps and Military Camps
 
 
 
 
 
 

Caves
 
 
 
 

Dragon Lairs
 

Ruins including Dwarven and Nordic
 
 
 
 
 
 
 
 
 
 
 
 

Standing Stones and Daedric Shrines
 

Towers and Forts
 
 

Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks
 
 
 
 
 
 
 
 

Unmarked Places
There is one Dragon Mound in the Pale.
East of the Pale Imperial Camp.
There is one Shrine in the Pale.
A Shrine of Dibella east of Windward Ruins.

The Pale Quests
Quests that are started in or related to the Pale (except for radiant quests begun in other holds) are listed here:

Main Quest
 
 

Imperial Legion Civil War Quests
 
 
 
 

Stormcloaks Civil War Quests
 

Daedric Quests
 
 
 

Dark Brotherhood
 
 
 
 
 
 
 
 

Thieves Guild
 

College of Winterhold
 

Dawnguard
 

Side Quests
 
 
 
 
 
 

Creation Club Quests
 
 
 
 
 

Other
In addition, many miscellaneous quests are located in the Pale. They are listed here.
Skyrim:The Reach

It is initially affiliated with the Imperial Legion, but can be captured by the Stormcloaks after completing Compelling Tribute and The Battle for Fort Sungard. It can also change sides as part of negotiations during Season Unending.

The terrain is very mountainous, containing the Druadach Mountains. The far eastern edge of the hold from Broken Tower Redoubt in the north to Fort Sungard in the south is more hilly. The mighty Karth River and several smaller tributaries originate here.

The Reach is home to the native Forsworn, who will attack any outsiders on sight.
thumb|right|Map of the Reach thumb|right|Markarth, the hold capital
 

Flora and Fauna
The most characteristic flora are the juniper berry bushes which are native to the Reach. Hanging moss, more common to caves, also seems to thrive there. Mora tapinella and sparse populations of mountain flowers are to be found throughout the hold but in the northeast the flowers can be quite common.

Places
All locations in the Reach with individual map markers are listed. There are a few places without map markers listed for their significance.

Hold Capital
 
 
 

Farms, Towns, and Settlements including Orc Strongholds and Inns
 
 
 
 
 
 
 

Camps, including Giant Camps and Military Camps
 
 
 
 
 

Caves
 
 
 
 
 
 
 
 
 
 
 

Dragon Lairs
 

Mines
 
 
 

Ruins including Dwarven and Nordic
 
 
 
  
 
 
 
 
 
 
 
 
 

Standing Stones and Daedric Shrines
 
 

Towers and Forts
 
 
 
 
 
 
 

Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks
 
 
 
 
 
 

Unmarked Places
There are three Dragon Mounds in the Reach.
West of Bruca's Leap Redoubt.
West of The Lover Stone.
South of Karthspire Camp.
There are three Shrines in the Reach.
A Shrine of Dibella south of Old Hroldan Inn.
A Shrine of Mara south of Soljund's Sinkhole.
A Shrine of Zenithar west of Four Skull Lookout.

The Reach Quests
Quests that are started in or related to the Reach (except for radiant quests begun in other holds) are listed here:

Main Quest
 
 

Imperial Legion Civil War Quests
 
 

Stormcloaks Civil War Quests
 
 
 

Daedric Quests
 
 
 

Dark Brotherhood
 
 
 
 

Thieves Guild
 
 
 
 

Side Quests
 
 
 
 
 
 
 

Dawnguard Quests
 
 

Creation Club Quests
 
 
 
 
 
 

Other
In addition, many miscellaneous quests are located in the Reach. They are listed here.
Skyrim:The Rift

It is initially affiliated with the Stormcloaks, but can be captured by the Imperials after completing Compelling Tribute and The Battle for Fort Greenwall. It can also change sides as part of negotiations during Season Unending.

The Rift is the southernmost of Skyrim's holds, sitting on a massive plateau in the southeastern corner of the province. The Rift borders both Morrowind and Cyrodiil, and is separated from the rest of the world by steep cliffs and mountains, including the Jerall Mountains, the Velothi Mountains, and the legendary Throat of the World. It holds two large lakes as well as autumnal deciduous forests.

In addition to its capital in Riften, the Rift also houses the settlements of Ivarstead and Shor's Stone.
thumb|right|Map of the Rift thumb|right|Riften, the hold capital
 

Flora and Fauna
The Rift is full of all variants of mountain flowers. The native scaly pholiota and the canis root can also be found there. The Rift is the only place to find wild gourd plants.

As for the fauna the most notable is the rich population of fish and Nordic barnacle in Lake Honrich, which fuel the economy of Riften.

Places
All locations in the Rift with individual map markers are listed. There are a few places without map markers listed for their significance.

Hold Capital
 
 
 
 
 

Farms, Towns, and Settlements including Orc Strongholds and Inns
 
 
 
 
 
 
 
 
 
 
 

Camps, including Giant Camps and Military Camps
 
 
 

Caves
 
 
 
 
 
 
 
 
 
 
 
 
 

Dragon Lairs
 
 
 

Mines
 
 
 

Ruins including Dwarven and Nordic
 
 
 
 
 
 
 

Standing Stones and Daedric Shrines
 

Towers and Forts
 
 
 
 
 
 
 
 
 

Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks
thumb|right|The Velothi Mountains viewed from Stendarr's Beacon
 
 
 
 
 
 
 
 
 
 
 

Unmarked Places
There are three Dragon Mounds in the Rift.
Northeast of Autumnwatch Tower.
West of Autumnshade Clearing.
North of Lost Tongue Overlook.
There are two Shrines in the Rift.
A Shrine of Talos southwest of Froki's Shack.
A Shrine of Zenithar west of Fallowstone Cave.

The Rift Quests
Quests that are started in or related to the Rift (except for radiant quests begun in other holds) are listed here:

Main Quest
 
 

Imperial Legion Civil War Quests
 
 

Daedric Quests
 

Dark Brotherhood
 
 

Thieves Guild
All primary quests except for Hard Answers, as well as the special jobs, either originate or terminate here.

Side Quests including Divine Quests
 
 
 
 
 
 
 
 
 

Dawnguard Quests
Dawnguard Main Questline







Dawnguard Side Quests (all start here, several take place exclusively in the Rift)








Creation Club Quests
 
 
 
 
 
 
 
 
 

Other
In addition, many miscellaneous quests are located in the Rift. They are listed here.

Notes
The Rift also appears in ESO.
Skyrim:The Black Star (item)

The Black Star is an altered Daedric Artifact awarded to you by Nelacar for cleansing the soul of Malyn Varen from the star as part of the quest The Black Star. It is the alternative award to the original version of the artifact Azura's Star. The main benefit of acquiring The Black Star is the bonus that it offers to enchanters; the star is essentially a reusable black soul gem. Enchanting objects with The Black Star merely uses up the soul that it was carrying, but the star will be able to be reused to store another soul like a regular soul gem. The Black Star also has one clear advantage over Azura's Star: it can capture both black and white souls, unlike Azura's Star, which can only capture white souls.
Skyrim:Dread Cloak

Dread Cloak is a greater power that surrounds the caster in frost, causing frost damage to the health and stamina of any enemies within melee range. It was set up to be available to all stage 3 or 4 vampires, but it is not actually implemented in the game.

 
Effects
Dread Cloak, 8 pts in 10 ft for 60 sec

Notes
This power is essentially identical to the Frost Cloak spell, with the exception of its zero casting-cost and once-per-day limitation.
You can only have one Cloak spell of any kind active at a time.  Casting a second will cancel the first.
Like any cloak spell, the effect will continue to the end of its duration even if you sheathe your weapons, and even operates under water.
Skyrim:Highborn

Highborn is a Greater Power possessed by all Altmers, which allows them once a day to increase their rate of magicka regeneration 25× for 60 seconds.
Skyrim:Histskin

Histskin is a Greater Power possessed by all Argonians, which allows them once a day to increase their rate of health regeneration ten-fold for 60 seconds.
Skyrim:Polymorph Skeever

Polymorph Skeever is a Greater Power that was not included in the game which allows the player to transform into a skeever.  It is incomplete and very buggy, but it is at least partially functional.

 
Notes
While in skeever form, you cannot interact with any NPCs (except followers), but you can use doors.
You cannot interact with any items. However, you can interact with containers, so you can loot items from containers, but not items lying on the ground.
You also will have no access to any of the menus, so you can't view the map or your powers/spells. You can view your inventory, but only by interacting with a container as above.
Your carrying capacity is greatly reduced as a skeever, which may cause you to become too encumbered to move when you first cast the spell.
You can transform into a skeever, but despite the listed 60 second duration, it never actually expires, so there is no way to transform back.
The camera is positioned slightly below the floor, making navigation somewhat difficult.
The game may crash to desktop while in skeever form. The reasons for this are unknown, but it may explain why the ability was never fully included in the game.
Skyrim:Night Eye

Night Eye can refer to two things:

Night Eye (effect), a magical effect allowing you to see in the dark
Night Eye (power), one of several lesser powers that make use of this effect
Skyrim:Smithing Expertise

Enchanting
Only one item uses this effect.  You can learn how to enchant custom items with Smithing Expertise if you find it and disenchant it:
Notched Pickaxe

Notes
The enhancement is always +5 smithing and with a variable on damage based on enchanting skill.
The effect's editor ID is  , suggesting the Notched Pickaxe was originally obtainable in Volunruud instead of the top of the Throat of the World.

Bugs
Skyrim:Weakness to Fire

Alchemy
The following alchemy ingredients can be used to create a poison of Weakness to Fire:
Bleeding Crown (1st effect)
Bliss Bug Thorax  (1st effect)
Burnt Spriggan Wood  (1st effect)
Congealed Putrescence  ( ×Magnitude, ×Value)
Flame Stalk  ( ×Magnitude, ×Value)
Frost Salts (1st effect)
Hunger Tongue  ( ×Magnitude, ×22px|Duration, ×Value) (1st effect)
Ice Wraith Teeth
Imp Gall  ( ×Magnitude, ×Value)
Juniper Berries (1st effect)
Moon Sugar (1st effect)
Powdered Mammoth Tusk
Spiddal Stick  

Notes
Weakness to fire is strengthened by weakness to magic.
Skyrim:Redbelly Mine

thumb|right|Inside the mine
The local blacksmith, Filnjar, will request your aid in clearing the mine of a large group of frostbite spiders. The creatures recently took up residence in the mine after the discovery of some unusual ore. The miners will return to work once it's been fully cleared. The mine entrance is located immediately west of Filnjar's House.
 
Related Quests
 
 

Ore Locations
Two veins on the ground on the bottom level.
One vein on the ground on the descent just before the bottom level.
Three pieces next to the smelter outside.

Bugs
 
Otherwise, Filnjar may have some iron ore for sale for completing the quest.
 
 
 

Maps
thumb|left|Map of Redbelly Mine
Skyrim:Vilemyr Inn

Residents


Related Quests
 
 
 
 

Vilemyr Inn
It is a typical Nord inn, with a fire pit down the middle of the common room. The L-shaped counter is at the southeast end, with five long wooden tables along the southwest and northeast walls. There are three doorways leading to bedrooms, two on the northeast side and a larger one on the southwest side. Against the southeast wall is a large vat, several food barrels and a pile of firewood, with racks hanging from the ceiling in front of them. These hold eight rabbits and two pheasants, also hanging from the ceiling are two garlic braids, a bunch of frost mirriam and a bunch of elves ear. These are in front of a set of shelves holding five bottles of wine and three bottles of alto wine. On the counter are several pieces of cheese, a salmon steak, a bottle of alto wine and a bottle of wine. Under the counter is a copy of ''Herbane's Bestiary: Hagravens'', five loose septims, a small coin purse and an iron war axe. 

Either side of the doorway into the larger bedroom are a set of shelves holding several loaves of bread, six bottles of wine, two bottles of alto wine, seven bottles of Nord mead and three bunches of elves ear. The long wooden table against the walls typically hold bread and a selection of wine and alto wine. However the table in the middle of the northeast wall also holds two chicken's eggs and a pine thrush egg, while the table in the northern corner of the room also holds a selection of cheeses and two salmon steaks. 

The larger bedroom is the room you will be shown to if renting a room for the night. It consists of two single beds; one in the southern corner, one in the western corner. The second of these is used by Lynly Star-Sung. There is a long chest against the northwest wall that contains only minor loot. There is also a small square wooden table and chair against the northeast wall holding a small coin purse, four loose septims, and an iron dagger. 

The two smaller bedrooms are opposite the larger bedroom. The left-hand bedroom is used by Gwilin and contains a single owned bed in the northern corner with an unlocked chest and wardrobe at the foot of the bed and a small round wooden table and chair beside the bed. On the table is a bottle of Black-Briar mead. The right-hand bedroom is used by Temba Wide-Arm and has a single owned bed in the eastern corner, with an unlocked chest and dresser at the foot of the bed and a small round wooden table and chair beside it. Both of these chests contain only minor loot as well.

Many of the town's residents will often visit the inn during the evening.

Standard Merchandise
This is the merchandise found in the inn's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen.  They are restocked every two days.

Notes
Lynly Star-Sung, is involved in the quest The Lover's Requital.
Skyrim:Nahkriin

Nahkriin may refer to two things:
Nahkriin (creature), a dragon priest
Nahkriin (item), the mask of that dragon priest
Skyrim:Hevnoraak

Hevnoraak may refer to two things:
Hevnoraak (creature), a dragon priest
Hevnoraak (item), the mask of that dragon priest
Skyrim:Morokei

Morokei may refer to two things:
Morokei (creature), a dragon priest
Morokei (item), the mask of that dragon priest
Skyrim:Krosis

Krosis may refer to two things:
Krosis (creature), a dragon priest
Krosis (item), the mask of that dragon priest
Skyrim:Volsung

Volsung may refer to two things:
Volsung (creature), a dragon priest
Volsung (item), the mask of that dragon priest
Skyrim:Vokun

Vokun may refer to two things:
Vokun (creature), a dragon priest
Vokun (item), the mask of that dragon priest
Skyrim:Keys

This article lists all of the keys that can be found in the game, including information on where the key is found and what door or chest is opened by the key. Unless noted, all keys have a weight and value of 0.

The Wax Key perk automatically gives you a copy of any of the pickable locks listed below, the first time you pick it after taking the perk. Keys listed as unobtainable may be obtained in this fashion. Conversely, some keys may be unobtainable with the Wax Key perk because their doors are never locked 


 

Notes
Abbreviations in superscript give additional information about people, keys or locks:

  (Key Name): The key is a quest item; it can't be dropped. Most keys lose this property after their associated quest is solved (though sometimes they are removed from your inventory instead).
  (Found): Obtainable after death; can only be acquired after the actor has been killed.
  (Found): You cannot pickpocket this key, you must receive it through dialogue with the person.
  (Found/Opens): This person or location is not currently found in-game.
  (Opens): Being detected while opening this lock may get you kicked out of a faction.
  (Opens): The lock is not pickable with a lockpick. You will need the actual key to open this lock.
  (Bugs):  

A
 

B
 

C
 

D
 

E
 

F
 

G
 

H
 

I
 

J
 

K
 

L
 

M
 

N
 

O
 
 

P
 

R
 

S
 

T
 

V
 

W
 

Key to
 

 

Gallery
 

Notes
The Skeleton Key functions as a lockpick rather than as a key, and as such is not included here.
Some doors that have keys can be picked. Others that say "Requires Key" cannot.
Skyrim:Tanning

thumb|right|A Tanning Rack
Tanning Racks can be used to cure hides and pelts, converting them into leather, and to cut leather into leather strips. In game the animation associated with this action involves a character (NPCs will perform this action also, though there will be no change to their inventories) crouching in front of a tanning rack and using a small knife to scrape a hide. This process is more similar to preparing hides or vellum than actually tanning leather.

 
Locations


Tanning Transformations
Leather is unusually heavy, meaning that in nearly all cases leather weighs more than the hides/pelts used to create the leather.  Therefore, tanning when near your Carry Weight limit can cause you to be over-encumbered. However, further transforming the leather into leather strips always results in a net decrease in weight.

Several pelts -- all varieties of bear pelts as well as Ice Wolf Pelts -- are more valuable originally than after being converted into leather.  Even if the leather is further transformed in leather strips, there is still a net decrease in gold value.



  Technically, there are two varieties of Deer Hides (2 IDs). However, the two varieties are identical as far as tanning is concerned.

Bugs
Skyrim:Grindstone

thumb|left|Grindstone
Grindstones are used to sharpen edged melee weapons and reinforce bows and blunt weapons. Sharpening or reinforcing a weapon requires the consumption of an ingot or other object associated with the weapon type. The table below lists most variants and the necessary material(s):

 
Locations


Additionally, with Hearthfire installed, a grindstone can be added on the outside of each house built, in the cellar additions, and in armory wing additions.

Grindstone Required Materials


Glitches

Occasionally the graphic for the use of a grindstone may be messed up. In such situations the individual using the grindstone is sitting too far forward or backwards, and the weapon will clip through the stone or will not touch it at all. This is merely cosmetic, and can be fixed by standing and sitting on the grindstone again.
Skyrim:Workbench

thumb|left|Workbench
 
A workbench is used to improve armor, as part of Smithing.  Materials such as ingots or leather are required to make improvements. Different types of armor require different materials.

 
Locations
There is at least one workbench in every major city, as well as in some smaller towns and various forts and ruins located around Skyrim. A category list of locations with workbenches can be found here.



Workbench Required Materials
Skyrim:Gauldur Blackbow

The Gauldur Blackbow is a special ancient Nord bow found at Geirmund's Hall in the possession of Sigdis Gauldurson. The weapon's enchantment drains magicka from whoever is hit by one of its arrows for one second. Tempering the Gauldur Blackbow requires one steel ingot and the Arcane Blacksmith perk. As is customary for honed draugr weapons, the benefits of tempering are doubled if you have acquired the Dwarven Smithing perk.
Skyrim:Shield of Solitude

The Shield of Solitude is a shield given to you by Falk Firebeard for saving Skyrim from the return of the Wolf Queen in The Wolf Queen Awakened. It is identical in appearance to a Solitude Guard's Shield. Its enchantment grants a Resist Magic and Fortify Blocking effect, which reduces the damage taken from offensive spells and reduces the damage taken if you successfully block an attack.  
 

Related Quests


Bugs
 
 

Leveled Statistics
Note that the required level for the associated quest is player-level 10, so the "Level" column 
actually starts at 10 ('10-17', not '1-17'), making each leveled 'tier' 7 or 8 levels.
Skyrim:Blacksmith

Blacksmiths are various merchants scattered throughout Skyrim. They are often found at or near smithing equipment, and sell a wide variety of weapons, armor and smithing equipment, including leather, ores, and ingots.



Notes
Garakh at Largashbur is a member of the blacksmith class, but does not function as a merchant due to an apparent (and unofficially patched) bug.

See Also
Smithing
Skyrim:Rahgot

Rahgot may refer to two things:
Rahgot (creature), a dragon priest
Rahgot (item), the mask of that dragon priest
Skyrim:Hevnoraak (creature)

Hevnoraak is one of eight named dragon priests found in Skyrim. He is found in Valthume, and is the subject of the quest Evil in Waiting. His eponymous mask can only be obtained when he is dead. This mask grants immunity to all types of poisons and diseases, except for those which ignore poison and disease resistance. He carries a unique staff that creates a wall of lightning.

Hevnoraak knows the following spells: Chain Lightning, Command Daedra, Conjure Storm Atronach, Greater Ward, Ebonyflesh, Lightning Cloak, and Thunderbolt.
 
Related Quests
 

Notes
Hevno means "brutal" in the dragon language.
Skyrim:Krosis (creature)

Krosis is one of eight high-ranked dragon priests of Skyrim that once served the ancient dragons. His sarcophagus is located in front of the Shearpoint word wall, which contains all three words of Throw Voice. He wields powerful ice magic, and carries with him a Staff of Fireballs and his eponymous mask.

 
Notes
Krosis means "sorrow", "sorry" or "my apologies" in the dragon language.

Bugs