Netruk44/uesp-wiki-content huggingface dataset:
Shadowkey:Sissithik's Will

Quick Walkthrough
# Talk to Sissithik in his house in Snowline.
# Find his last will and testament.
# Return it to him.

Detailed Walkthrough
One Eye on the Future
Sissithik is an Argonian worried about the future. His house was recently robbed by goblins and although they didn't find his valuables they did make off with his will. He doesn't have the time to go to Dragonstar to get a new one, so he wants the old one back.

Lack of Will
The goblin with the will can be found towards the southwest of Fearfrost Caverns. It offers to give the will to you if you leave it alone, it can be killed if you want, however.

So Much for Valuables
Upon returning to Sissithik you get his thanks and not much else. He will tell you that just because you found his will you shouldn't expect to be written into it. The only reward is 1,250XP.
Shadowkey:Tanyin Goblin Raid

Quick Walkthrough
# Talk to Tanyin Aldwyr.
# Kill a goblin hero.
# Return for your reward.

Detailed Walkthrough
Tanyin Reprise
Tanyin Aldwyr, who asked for your help in an earlier quest, needs it again. This time she wants you to find and kill the goblin hero Tirasch, who apparently resides in Fearfrost Caverns.

Hunt the Goblin
Tirasch can indeed be found in Fearfrost Caverns, in the central chamber near the stairs to Fearfrost II. Like most goblins, he attacks on sight. But unlike most, he is a decent fighter.

More Thanks
When you return to Tanyin she has nothing for you but thanks, although you do get a bonus of 1000XP.

Notes
If you do this quest, you cannot complete the Porliss Caith Subterfuge quest.
Shadowkey:Snowline

Snowline is a tiny village based high in the mountains on the Hammerfell/Skyrim border. From here, travel is possible to Ghast's Pass, Dragonfields, Fearfrost Caverns and Lakvan's Stronghold.

The village is made up of four houses, one of which is home to Wendek Freetalker, who buys and sells Armor, Consumables and Weapons. Sissithik and Rilora occupy two of the other three houses, and both offer quests to the enterprising adventurer, and outside the other house are agents from Hammerfell and Skyrim: Porliss Caith and Tanyin Aldwyr respectively.

Several unusual herbs grow in Snowline: Mountain Tail, Foxglove, and Snow Blossom Herbs grow near to the village, while Yuin Root and Trefoil Flower grow in a hidden area to the south, reached via a teleporter pad on the central glacier.
 

 

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Shadowkey:Broken Wing II

Broken Wing II is one half of the citadel of Broken Wing. It is only accessible from Broken Wing I and is populated by several Spire Thieves, Wormmouths and a new type of enemy -- the Clawrunner.

Upon entering the area you will receive the following message:

 

The main body of the level is in the shape of a bird with a broken wing, and is presumably the reason for the odd name of the whole citadel. It contains nothing of interest itself, but there are seven teleporter pads that lead to other areas.

Two of the small rooms (9 and 14 on the map) consist of raised stone platforms standing over measureless depths, necessitating a series of death-defying jumps to their opposite corner in order to escape. The tiny amount of treasure available in each doesn't justify their difficulty. The other rooms, however, hold some quite valuable treasure.

For example, in room #11, there is a pair of Shadow Gloves, 40pt Light Armor. Upon opening the chest in that room, you are greeted with the following message:

 

In room #13 lies the Skeleton Key, which can be used to open any ten doors in the game before crumbling into dust. When opening the chest in #13, the following message appears:

 

The main objective of the level lies in the northwest. Perosius is the torturer who was first heard about in the previous level. He possesses the level's shadowkey.
 

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Shadowkey:Dragonfields

The Dragonfields are a lightly-forested area of land between Snowline and Dragonstar, and a series of gates mark a clear path between the two.

The area is inhabited by raiders who threaten Dragonstar from a hill nearby, causing the city gate to be kept shut. The raiders' base is Raider's Nest, while the forces of Skyrim are believed to have infiltrated nearby Loth' Na Caverns.

The other feature is a tower and small graveyard in the northwest. Searching the two graves can reveal some valuable treasure, but runs the risk of disturbing their inhabitants.
  
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Notes
Teresa Clothgen originally had a further quest called ''Dragonstar Gate Clear Raider's Nest'', presumably to do with a further clean-out of raiders in Raider's Nest. The scripting required for her to give the quest is not present, however.
Tribunal:Temple Shrine

It can be accessed through unlocked doors in either the Gardens or Crypt sections of the Temple Sewers.

The main feature of the area is the Shrine of the Dead, an altar of the Tribunal that has become corrupted by the Profane Acolytes that now surround it.
 
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thumb|left|Map of Temple Shrine
Tribunal:Abandoned Crypt

It is reached through an unlocked door in the Temple Sewers. The crypt is split over two levels joined by a ladder, although it is also possible to jump from one area to another.

The area's most powerful inhabitant is Barilzar, a lich who holds a powerful ring.

 
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Notes
If you enter the crypt before beginning the associated quest, Barilzar's Mazed Band, a scripted cave-in will block your passage deeper into the cavern.

Maps
thumb|left|Map of the Abandoned Crypt
Shadowkey:Mage's Identity

Quick Walkthrough
# Find a mysterious mage in Fearfrost Caverns.
# Defeat a powerful opponent to unearth the mage's identity.
# Meet the mage to advance your quest.

Detailed Walkthrough
Crystal Prison
In the northeastern corner of Fearfrost II is a large crystal. On approach, the crystal splits apart to reveal a mysterious mage. He asks you to keep an eye out for any information you might find about his identity. If you accept, his shadow merges with yours in a brief but painful process. He tells you that you should now be able to keep in contact through what he calls "umbric connection".

Lakvan's Mentor
Although the mage doesn't suggest anywhere in particular, your journal suggests heading to Lakvan's Stronghold to find out more information. Inside the stronghold you will find a teleporter pad in a large room to the southwest. Using it takes you to a room in the northeast, containing Pergan Asuul who will challenge you to combat.

Asuul's last words are "Even mingling shadows with Azra Nightwielder will not help you now." This trigger's the mysterious mage's memory via your shadow connection. The mage is Azra Nightwielder. He tells you to meet him in the crater outside Azra's Crossing.

In the Crater
Azra will be waiting for you by the waterfall in the crater. He will thank you for returning his memory and reward you with a Star Tooth, but also suggest that Skelos Undriel is wrong that there are five such teeth. He tells you that there are seven teeth and that confronting the Umbra' Keth with fewer than that would be fatal. Azra suggests you retrieve any teeth you have given to Skelos and search out the rest.

Notes
This quest is mutually exclusive with Find Azra Nightwielder.
The quest completes the moment Azra recovers his identity, but the third section is relevant enough to be included here.
Shadowkey:Fearfrost Caverns

Fearfrost Caverns is made up of a series of winding ledges separated by vast chasms. From here you reach Fearfrost II and Snowline.

There are a few interesting features in this area. At the point marked (3) on the map, you will receive a message that "The air smells different up ahead.  It looks like the goblins are growing mushrooms for different properties than those growing naturally in the cavern", and just farther up the corridor there are black, gray and red mushrooms. The black mushrooms increase your armor temporarily; the gray increase your speed by 1 point permanently and the red increase your health by 50 temporarily.

On a large platform in the south - (2) on the map - is an obelisk that thrums with power. "A tall obelisk stands covered with runes. The workmanship speaks to a better time in goblin history. The obelisk thrums with power. Will you touch it?" Touching it restores 25 health.

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Shadowkey:Fearfrost II

Fearfrost II is the second part of Fearfrost Caverns. It links only to Fearfrost Caverns.

The area is a quarter of the size of all other zones and is also unusual for its relative lack of inhabitants; only a few rats and wolves live here.

Running north/south down the center of the cavern is a crevasse that splits the area into two halves. The passage back to Fearfrost Caverns is on the west side while the east holds a large, cracked crystal and a chest containing the unique Silver Picks.
 
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Shadowkey:Floater

Floaters are a group of creatures that bear a passing resemblance to both octopuses and jellyfish. Unlike the aquatic animals they resemble, floaters instead dwell above ground by pulsing their unique umbrella-like body to float through the air. They range from bleak to vibrant colors, and can have eight to sixteen beady eyes in total spread evenly on different sides of their head. Floater sacs can be harvested from them, which are known for having useful alchemical effects.

For more information, please see the lore page.
 
Ill Floater
 
Ill Floaters are the weakest type of floater. It has a brown coloration and gloomy physical appearance.
 
 
 

Shriekfloater
 
Shriekfloaters are the most vibrant variant of floater, having a red and blue color palette present throughout its body.
 
 
 

Shadow Tentacle
 
Shadow Tentacle are the strongest type of floater. They have 16 eyes and have a white coloration.
 
 
 

Cut Content
Stingfloater
 
Sting Floaters are Floaters that exist in the data but were not used in-game. They would have been a bright green floater variant with no visible eyes. They would have been slightly stronger than the Ill Floater.
 
 
 

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Animation Gallery
Shadowkey:Stout's Trading Post

thumb|right|Egrien Stout
'''Stout's Trading Post''' is an area tucked into a corner of the mountains just on the Hammerfell side of the border with both High Rock and Skyrim. From here, Ghast's Pass, Glacier Crawl, and the Crypt of Hearts can be reached.

Despite the name of the zone, Stout's Trading Post itself is a minor location tucked away in the northwest. Egrien Stout will trade Armor, Consumables and Weapons, with prices being reduced by 20% if the Broken Wing Cameo quest has been completed.

Up a rocky slope just to the west of the entrance to the Crypt of Hearts is a telporter. It takes the player to the otherwise sealed-off area in the center of the map in which can be found a chest containing the Shadow Band. "Inside is a gossamer thin wrap of darkness to wrap your arms, the Shadow Band."

If the quest Tanyin Prisoner Free has been completed, Old Trinket will be found standing outside the entrance to the Crypt of Hearts. He will offer some tips on improving defensive skills, leading to a potential two-point increase in the Defense attribute.
 

 

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Shadowkey:Consumables

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Consumables is the name given by the game to all items that may be eaten or drunk to provide an effect of some kind. Some of the effects are permanent, some temporary; some are solely beneficial and some have side-effects.
Shadowkey:Collect Five Star Teeth

Quick Walkthrough
# Find up to five Star Teeth for Skelos Undriel.
# Hand them over.
# Get them back again.
# Eliminate the Threat.

Detailed Walkthrough
Missing Dentures
Skelos has asked you to collect five Star Teeth. It turns out there are seven. The locations of the teeth, and the methods of retrieving them are described on the main quest page.

Pulling Teeth
Handing Star Teeth over to Skelos nets 1,000XP for the first, 1,500 for the second, 2,000 for the third, 2,500 for the fourth and 3,000 for the fifth. If at any point before handing over the fifth tooth, you complete one of the two Azra Nightwielder quests, Find Azra Nightwielder or Mage's Identity, you will be able to talk Skelos into handing over the ones you have given him. If you hand over all five, and then leave the cave, a shocking scene awaits you when you return:
:Nothing more than stains remain of the Shadowmage; horrible gouges in the rock indicate something ferocious killed him.
:Gleaming against the dull rock of the cavern are the Star Teeth you gave Skelos. You recall Skelos said something about these being useful in the fight against the shadow creatures.

Time to Floss
Once the Star Teeth are recovered from Skelos Undriel - through whatever means - and the other two are also obtained, it is time to end the Umbra' Keth once and for all. Again, details of how to proceed can be found on the Main Quest page.

Notes
Even though much remains to be done after this quest, it is the last Main Quest entry to appear in your journal. The game continues as normal; the only difference is that the Umbra' Keth may now be defeated when encountered.
Shadowkey:Witch Tree 3

Quick Walkthrough
# Talk to the Witch Tree once more.
# Find the shadowkey it seeks.
# Return for your reward.

Detailed Walkthrough
Loquacious Larch
The Witch Tree tells you that it has one last task for you to perform. This time, it wants you to retrieve the Twilight Shadowkey from inside Twilight Temple and show it to the tree.

You May Recognize Me
The shadowkey is held at the far end of the temple by Pergan Asuul, a name that should be familiar by this stage. Find him, kill him, take his key.

Trunk Call
When you show the shadowkey to the tree, cracks appear in its bark that glow with a fierce inner light; the bark peels away to reveal a star tooth. You also gain 850XP.
Shadowkey:Caretaker Rescue

Quick Walkthrough
# Try to unlock the Crypt Caretaker's door.
# Talk to the Caretaker to learn some valuable information.
# Clear the passage to the exit of the crypt.
# Return to claim your reward.

Detailed Walkthrough
Caretaker or Taking Care?
Attempting to unlock a locked door inside the crypt will result in a brief conversation with a terrified resident. Once you manage to convince him that you're alive and not one of the undead denizens of the crypt, the door will be opened.

Inside the room is the Crypt Caretaker, who is desperate to leave the crypt as it has become infested with evil. He offers to tell you what he knows about the crypt and items contained therein, in return for which he wants you to slay the undead between him and the exit.

Secrets of the Crypt
The Caretaker will answer questions about the Braziers in the crypt, about Shadow Gates, and about Star Teeth. If you ask him about the braziers he will say:
: "The braziers bless the worthy. Those on this level fortify the body, those on the next level increase the mind, and the spirit is fortified on the final level."
Asking about Shadow Gates results in:
: ''"The one across the way? It requires three Shadowkeys to open. Mind you, I have never seen a single key. Rumor is, it locks in some pattern for a suit of armor; lower keys produce lighter armor, higher keys heavier armor, or some such. There is another Shadow Gate on the next level, but it's behind a maze of doors I have never negotiated."
And asking about Star Teeth elicits the response:
: "The Vault of the Heavens is the next level down, in the southwest. If you have enough, place the Star Teeth in the holders. The result is a powerful enhancement which can help you against creatures of shadow, but it is restricted to the Vault of the Heavens. You would have to lure the beasts in to the vault for the enchantment to help you."''

Cleaving a Path
There aren't many undead between the Caretaker and the exit, and it's entirely possible you already killed them while finding them. Once they're all dead, return to the Caretaker and speak to him once more.

Tears Well Up
Upon hearing the news that the path to the exit is now clear, the Caretaker's eyes well up and he announces he is leaving to look for his family. You receive 2,700 experience points for helping him leave.
Shadowkey:Goblin Rescue 2

Quick Walkthrough
# Find and talk to Ivgrizt in Twilight Temple.
# Find the missing headdress of his tribe's shaman.
# Return it to him.

Detailed Walkthrough
If You Want to Get Ahead...
Ivgrizt is standing in a room to the northeast of the temple. He will tell you that the "shadow master" of the temple attacked the goblin tribe with vermin but that he was driven off. Not, however, before stealing the tribe's shaman's ritual headdress.

Ivgrizt tells you that "the headdress is in the shadow rooms, near the Room of Midnight", but that the room is locked and "you must first open the doors in the Twilight Chamber which lead to the Rooms of Dusk and Dawn".

...Get a Hat
To reach the headdress you have to open the temple's Shadow Gate. To open the Shadow Gate you need the Twilight Shadowkey. To get the key you have to kill Pergan Asuul. To reach Asuul you have to kill the zombies in the rooms of Dusk and Dawn, and to kill the zombies you need the scrolls of Dusk and Dawn.

The scrolls are both in the series of scroll rooms south of the start room and after that, the process becomes much easier to follow. The previously-invincible zombies become killable and after they are all dead the doors to Asuul open. Retrieve the key from his body and head through the Shadow Gate - the headdress is in a chest in one of the rooms.

And now the Pack
Ivgrizt doesn't have much of a reward, but he will tell you that if you still want Trailslag's Pack he will hand it over should you visit him in Fearfrost Caverns.
Shadowkey:Volstok Violet Resurrection

Quick Walkthrough
# Find Volstok Violet.
# Retrieve the Twilight Shadowkey.
# Return with it to Volstok.

Detailed Walkthrough
An Obvious Exception
Upon entering a room to the southeast of Twilight Temple you will receive a message that "This room has not seen the rough use of some of the others. It looks like a place of meditation and prayer. Most of the current denizens seem to avoid this room. An obvious exception shuffles aimlessly in the south."

The obvious exception turns out to be a zombie called Volstok Violet. His desiccated flesh makes speech difficult, but he makes it clear that he needs you to retrieve a shadowkey from the temple and return it to him.

After Dawn and Dusk
To reach the shadowkey, the zombies in the room of dusk must be slain, which means retrieving the Scroll of Dusk from its home in the southernmost of the three scroll rooms near the entrance to the temple.

Once the four zombies are dealt with, the passage to Pergan Asuul, who resides towards the south, becomes open. The Twilight Shadowkey can be found on his corpse.

The Light Fantastic
Return to Volstok and talk to him again. When touched with the key, his body is first immersed in light and then returns as a living human. He informs you that he is the merchant captain of Dragonstar and that he will pay you handsomely when you arrive there. For the time-being, you receive 900XP.

Notes
The final reward of 2,200 gold is only obtained after talking to Volstok in Dragonstar West.
Shadowkey:Goblin Rescue 1

Quick Walkthrough
# Talk to a scared goblin in Twilight Temple.
# Kill the invincible undead guarding the exit from the temple.
# Return to the goblin for your reward.

Detailed Walkthrough
The Horror!
In an octagonal room on the northern edge of Twilight Temple is a scared goblin. He will tell you that he wants to leave the temple but there are too many undead, or "Dead Crawlers" as he calls them. He asks for your help, and offers a potion and pay for your efforts.

Vanquish the Invincible
To reach the goblin in question you will already have passed the zombies in the first room and discovered they cannot be hurt. The goblin tells you that you need to hold the Scroll of Dawn, and then they will become vulnerable to your attacks. The scroll can be found in the room full of scrolls just south of the first chamber. Simply having the scroll in your inventory means the zombies can be killed.

Reward and Direction
The scared goblin jumps for joy when told of the clear passage. He hands over a Healing Potion and 80 gold and tells you that Ivgrizt can be found in a room to the east that contains many jars.
Shadowkey:Tanyin Lakvan Evidence

Quick Walkthrough
# Talk to Tanyin Aldwyr.
# Find Clerk Skye in Lakvan's Stronghold and win her trust.
# Return with the evidence to Tanyin.

Detailed Walkthrough
Tanyin III
After congratulating you on vanquishing Tirasch in the previous quest, Tanyin Aldwyr remains in Snowline rather than disappearing. Talking to her again leads her to declare her suspicions that the Empire is less than neutral in the current conflict. She wants you to find evidence for her theories and believes it is to be found in Lakvan's Stronghold.

Scroll Down
In the Stronghold you will encounter Clerk Skye, who says that she was also sent to find evidence. She will give it to you if you do a favor for her. Complete her quest and get the information. It does indeed seem that the Empire is looking for a foothold in Hammerfell.

Reward
Return to Tanyin who will describe the situation as "a problem in search of transformation into an opportunity". She will tell you that she has another quest for you in the southeastern quarter of Dragonstar East and to meet her there.

Notes
This quest is essentially identical to Porliss Lakvan Evidence - the only difference is the quest-giver.
Shadowkey:Brown Scroll

My most estimable Lakvan,

You must understand you risk my wrath by continued association with this Pergan Asuul. Your claim he is a Shadowmage opposed to Skelos Undriel is irrelevant. Shadow magics by their nature will twist on their casters and so do the words of the magic's practitioners.

My plan to have utterly destroy Undriel can tolerate no such risk this close to fruition.

End your association with Pergan Asuul or I shall end mine with you.

Ponder that choice as you will.

Sincerely, Jagar Tharn
Shadowkey:Clerk Skye's Items

Quick Walkthrough
# Talk to Clerk Skye in Lakvan's Stronghold.
# Find a Spider Heart and two Horrid Tongues.
# Return to claim your reward.

Detailed Walkthrough
The Exasperated Spy
Clerk Skye can be found in Lakvan's Stronghold. She tells you that she was sent to find evidence of Imperial involvement in the current war. She knows where to find the evidence but doubts she's going to get paid for her efforts.

She agrees to give you the evidence if you find her a Spider Heart and a Horrid Tongues to give her some payment for her efforts.

Heart and Tongue
Clerk suggests that the Consumables she wants can be found behind the Shadow Gate, but in fact she will take any Spider Heart and Horrid Tongue. Find what she requires and head back.

Scrolling Down
Clerk Skye brightens up when you return with the ingredients and hands you a red scroll and a brown one.

The Red Scroll is a ledger that shows that considerable sums have been paid to Lakvan by the Empire. Some of the entries, such as 'Hammerfell dead, per head' indicate the Empire is leaning toward Skyrim in this war.

The Brown Scroll is a letter to Lakvan from Jagar Tharn. In it, he essentially tells Lakvan to choose between Pergan Asuul or himself. In addition to the scrolls, you also receive 2,500XP.

Notes
Clerk Skye doesn't reveal who sent her to spy. Since neither Porliss Caith or Tanyin Aldwyr, from Hammerfell and Skyrim respectively, seem to know about her, it appears that a third power may be investigating Lakvan.

Bugs