Netruk44/uesp-wiki-content huggingface dataset:
Online:Dreugh

:"The dreugh have two distinct morphologies: The Water Dreugh and the Land Dreugh. Dreugh evolve into Land Dreugh at a period in their lifecycle called Karvinasim, where they grow legs and spend about a year on dry land. Dreugh are primarily found in the eastern areas of Tamriel, but can likely also be found anywhere coastal. Land Dreugh can be found as far inland as Cyrodiil.
:''Dreugh, according to legend, were once more intelligent and civilized than they are presently. Mankar Camoran's Mythic Dawn Commentaries makes reference to Dreugh-Kings, but protracted conflict with the Dunmer (who harvest the dreugh for their hides and wax) has caused them to devolve further and further. The dreugh were said to worship a creature known as the Ruddy Man, which is believed to be a manifestation of Molag Bal."'' -Creating ESO: The Dreugh
 thumb|right|Blue variant
Dreugh are large monsters. They are found near coasts on eastern Tamriel, but have been found as far inland as Cyrodiil. They fight using their claws in melee range, but they do emit a form of shock spell at times.
 

Skills and Abilities
;Swipe: A basic melee attack that does minor physical damage.
;Slash: A basic melee attack that hits multiple times for minor physical damage.
;Shocking Touch: A charged melee attack that does moderate physical damage and staggers the player. This attack can be blocked to set the enemy off balance.
;Shocking Rake: The enemy charges it pincers and swipes the area in front of it. This attack does moderate shock damage over time to all players as indicated by a red cone.

Related Quests

 





Unique Dreugh
Blueclaw Matron, the boss of The Matron's Clutch
Brood Queen, the boss of Dreugh Waters
Broodbirther, a miniboss of Fungal Grotto I
Kra'gh the Dreugh King, a boss of Fungal Grotto I
Old Rust-Eye, a dreugh located in Khartag Point  
Ruddy Broodmother, a Dreugh found in Dreudurai Glass Mine 
Ruella Many-Claws, a Dreugh found at the Abyssal Geyser.  
Zizzikkiz'Tk, a dreugh that can be found in Ilthag's Undertower

Variants
Dead Dreugh, located at Rkhardahrk.
Dreugh Corpse, found during Bug Off! at Vivec's Antlers.
Dreugh Warrior, located along the Gold Coast's northwestern shore. 
Tamed Dreugh Worker, found at Vivec's Antlers once the quest is complete. 
Dreugh Hatchling, summoned by Ruella Many-Claws at Abyssal Geysers  

Gallery
 

Achievements
Online:Creatures

Creatures 
This page provides a list of all the creature types in The Elder Scrolls Online. 

: Animals – Animals comprise various mundane creatures that appear around Tamriel.
:::  

: Daedra – Daedra are creatures from the planes of Oblivion. Note that Aurorans, Dark Seducers, Dremora, Golden Saints, Skaafin, Spiderkith, Wraith-of-Crows, Xivilai, and Xivkyn are NPCs, not creatures, and therefore are not listed here.
:::   

: Dwarven Automatons – Dwarven Automatons are ancient, robot-like machines.
:::  

: Fabricants - Fabricants are amalgamations of flesh and machine originating from the Clockwork City.
:::  

: Monsters – Monsters are creatures typically defined by their magical abilities and/or their "terrifying" appearance.
:::  

: Passive Creatures – Passive creatures are completely unable to attack or harm you.
::: Insects • Non-Interactive Creatures •  

: Undead – Undead creatures consist of spirits, reanimated skeletons, and reanimated corpses. Bog Blights, Dragon Priests, Draugr, Mummies, Skeletons, Vampires, and Zombies are also considered undead, but are undead NPCs instead of creatures.
:::  

Notes
Some passive creatures share a name with their larger cousins who can survive one hit and will attack back. They are documented on the same page and thus share links.
Slaughterfish are used to prevent swimming large distances. They are not treated as creatures, but their attack effects are deadly.

See Also
NPCs
Mounts
Pets
Lore:Wamasu

The Wamasu (also called Wamasus  and colloquially, Swamp Dragons)  are large reptilian beasts that hail from the province of Black Marsh, known for their lightning powers and tough exterior. Their existence is largely shrouded in myth to anyone other than the Argonians.  

The wamasu provides bountiful resources that are considered valuable across Tamriel, precisely their sturdy hide and their luminescent organs, which can be used in making a variety of goods, such as tarps and lanterns.    Argonian wamasu handlers utilized prods insulated with   to guard against electrical discharges.  

Wamasu bones are black and are said to carry electricity, which remains for several years and gives out a tingly feeling.  They lay eggs that emit lightning as the embryo fertilizes and grows. The eggs are ready to hatch once the lightning is gone.  Unsavory organizations have been known to procure these creatures and keep them away in dungeons. The   used these creatures to create the  .  Native tribes of Black Marsh such as the   and the lizard-folk of   have weapons and armor inspired by the wamasu.   Perhaps the most famous wamasu is the legendary beast of  , the  .  References to this beast date back several hundred years prior to  . The locals would provide offerings, believing that it would cease the seasonal flooding. 
 

Gallery
 

See Also

Books


References
An Inconvenient Scapegoat

Quick Walkthrough
# Talk to   about his wrongful imprisonnment.
# Investigate both   and the   to the south of  .
# Kill the smugglers and retrieve a note from their bodies.
# Secure Hlorgir's release from prison:
#* Present the smuggler's   to Tavrene Indalas.
#* Pay off Hlorgir's fine.
#* Confront Vuvil Adas and present a   to Tavrene Indalas.
# Travel to Hlorgir Firm-Hand's Shack for your reward.
#* (Optional) Bring Vuvil Adas to justice and collect the bounty from Tavrene Indalas.

Detailed Walkthrough
Wrongfully Imprisoned
In the guard tower of  , a Nord named   will talk to you through the bars of his prison cell, and claim that he was framed as a member of a local smuggling ring. He says that they are hiding out somewhere south of Ammar, either at his shack just across the river, or slightly further at the Plundered Shack just past the Dwemer ruin of  Bazhthum. Your search will soon bring you to   and  , two smugglers who will attack as you come near. On Tredyn's body will be a   explaining how Hlorgir refused to co-operate with the smugglers so they framed him to teach him a lesson. Return to Ammar to continue the quest.

Making Amends
When you return to Ammar, talking to a guard will point you in the direction of  , the leader of the fort, who can be found in Indalas Manor at the top of the structure. Presenting the evidence of Hlorgir's innocence to Tavrene will result in him asking you to return in a day's time while he follows up on the evidence. After this time has passed, return to Tavrene and he will tell you that he questioned one of his Guardsmer, one  . Vuvil started acting suspiciously, drew a sword and tried to make a run for it, and Tavrene was forced to slay him. He will inform you that he has released Hlorgir Firm-Hand. Travel south from the fort to find Hlorgir's Shack and he will thank you, and reward you with an Amulet of Spell Absorbtion.

Avenging the Scapegoat
If instead of presenting the evidence to Tavrene Indalas you simply pay off Hlorgir's fine to get him released, you will arrive at his shack for your reward to find him dead, and Vuvil Adas, one of the guards from the Ammar courtyard standing over his body. Talking to him will cause him to reveal his scheme to you before attacking. Kill him and retrieve the   from his body, then return to the fort to find Tavrene Indalas. He will congratulate you for unwittingly slaying a traitor to House Indoril, and reward you with 250 gold.

The Corrupt Guard
As soon as you have acquired the evidence letter from Tredyn Telvayn's body you can try accusing Vuvil of his involvement with the smuggling ring. He will insinuate that he could easily create incriminating evidence about you too, before attacking. On his body will be another letter this time from Tredyn to Vuvil. Present both letters to Tavrene Indalas to secure Hlorgir Firm-Hand's release, and your reward.

Quest Stages
Lore:Emeric

thumb|left|King Emeric
  of   was a member of the   in the  . When Emeric was a boy, his father sent him to Castle Ravenwatch to study under the tutorage of the vampiric Count Verandis Ravenwatch, whose support would later be pivotal to Emeric becoming King and convincing the nobility to support the Greater Daggerfall Covenant.  His father, Earl Pierric, made sure he was schooled in both economics and military matters, and he would serve as a lieutenant escorting caravans during the summers. When he was twenty, in  , he helped fend off the onslaught of the   leader   when the latter began leading attacks against cities in  . Emeric finally killed Durcorach outside  .  

In  , the   swept through High Rock, killing King   and the entire royal family of  . Succession fell to Emeric, who ascended to the throne, beginning the Cumberland Dynasty. There was reportedly a "Halo of Gold" around the sun on the day of his coronation.  He wed Princess   of   three years later, greatly angering King   of  , who had desired Emeric to marry his daughter, leading to   in Last Seed of that year. He wielded the   when Ranser's army came to the gates of Wayrest, and Emeric's forces eventually succeeded in breaking their siege of his city. In the aftermath of the war, Emeric helped forge the Greater Daggerfall Covenant. Emeric was a strong advocate for an invasion of   in order to restore "the true flame of the Empire of Man".  


History
 
In 2E 582, a Vaermina cult known as the Supernal Dreamers sought to spread her influence across Tamriel in the wake of the Soulburst. With the cult's assistance, Vaermina's Omens invaded the dreams and minds of influential figures throughout Daggerfall Covenant.  This conspiracy culminated with her consort Galthis,  the first Nightcaller,  taking over the mind and body of High King Emeric in Wayrest. Luckily, the Daedric Prince Azura intervened, and the plot was ultimately foiled when the Vestige entered Emeric's dream and defeated Galthis the Night Terror, ending Vaermina's control of the Covenant. 

Later that year, King Emeric was abducted by Magus-General   of the  , for whom he had once nursed an unrequited attraction.   She took him to a famed   crypt, the  , which her scouts had rediscovered in the   of  . There, she slew King Emeric, and was able to physically follow his soul to the  . A soldier of the   was able to follow and slay Tharn in turn. As a reward for this heroic deed,   allowed the soldier and King Emeric to return to life in  .  


Gallery
 

See Also
For game-specific information, see the ESO and   articles.

References
Lore:Ayrenn

Queen Ayrenn Arana Aldmeri of   was a leader of the   in the  . She was born on the 5th of Second Seed in   to her father King   and her mother Kinlady  , and all of the   reportedly celebrated for fifty-five days. She was nimble and quick-witted in her youth, and would often disappear for days at a time. In  , amid many signs and portents, she disappeared, and her brother   was eventually named heir to the throne. There are many myths about how Ayrenn spent the intervening years,  but when her father died in  , she surfaced in   to the surprise of all and returned to formally claim her birthright, becoming Queen on the 7th of Frostfall (hence her nickname, the "Unforeseen Queen").  

While Ayrenn was occupied by matters elsewhere, her cousin   took the title of 'Proxy Queen' and sat on the Throne of Alinor, governing Summerset in Ayrenn's stead.  When Ayrenn decreed Summerset's borders open to trade and travel,  she faced opposition from Summerset's nobility,  although this sentiment wasn't shared by all. 
 

Gallery
 

Notes
Ayrenn was originally named Ayarynne in early drafts of the ESO questline. 
In early summaries, it was said Ayrenn suffered personally at the hands of Abnur Tharn in the Imperial City.  Though this was not followed up on,   says, "Since the ascension of our queen to the Throne of Alinor, it is inappropriate to delve too deeply into indignities she might have suffered before her coronation. But rest assured that all is known, and nothing is forgotten." 

See Also
For game-specific information, see the ESO and Legends   and   articles.

References
Lore:Zuuk

Zuuk may refer to two things:

Zuuk (person), once the personal knight of Empress Tavia
Zuuk (place), a settlement named after Lord Zuuk
Lore:Gedna Relvel

Gedna Relvel, also known as the Lich of Mournhold and the Crimson Witch of Mournhold, was a powerful sorceress who was condemned for studying and practicing forbidden magics. She was laid to rest in the ruins of  , but she cheated death and became a  .  She is associated with the artifact, the  . 

During the  , Relvel served as a general to Molag Bal, and was summoned from her tomb by to protect a  . However, she was banished back to her tomb by the   and the Anchor was lifted. 

Centuries later, in  , her tomb was unsealed by a curious adventurer. She then attempted to spread the  , a disease which was thought to have been stamped out in the  , throughout the city of   by infecting rats. The lich was destroyed by the   before the disease could spread to more than a few people.  


See Also
For game-specific information, see the Tribunal and ESO articles. 

Gallery
 

References
Lore:Gelebor

is the Knight-Paladin of the  , and one of the last known   alive. He and about a hundred other Snow Elves took refuge from the   and  s in the massive yet well-hidden chantry, but time and Falmer attacks dwindled their numbers to only two: Gelebor and his brother  . Gelebor believed his brother had been taken and corrupted by the Falmer. However, Vyrthur had actually contracted   from an initiate, and had started a plot to cause   as much suffering as he could. Gelebor noticed something was wrong with his brother, but wasn't aware of the nature of the issue. His duty as Knight-Paladin was to guard the wayshrine at the Chantry of Auri-El in the  , and he stayed there for millennia. 

When the   and   went to the Vale in search of   in  , Gelebor agreed to help, but first demanded that they kill Vyrthur. After the deed was done, he helped them with the bow and stayed in the Inner Sanctum of the Chantry, determined to continue his service to Auri-El for the rest of his days. 
 
See Also
For game-specific information, see the Skyrim article.

References
Lore:Gothren

Gothren was a powerful Sorcerer-Lord and a high-ranking and influential member of  . By the late  , he had become the Archmagister of the House, and led the Telvanni council from his tower in   with an iron grip.
 
History
Second Era
Gothren was an influential member of Great House Telvanni. By  , he had ascended to the rank of Magister, one rank below the highest rank of Archmagister. Using his position in power, he (and those associated with him) freely expressed his xenophobia, and discriminated against those he saw as being beneath him, such as "lesser" races. He attempted to stop the advancement of an aspiring Argonian, Sun-in-Shadow, who was quickly climbing up the social ladder,  and later kidnapped her for having the audacity to poison his representative. He, like other Telvanni mages, was an opportunist, and he blackmailed Sun-in-Shadow's errand-runner to retrieve an item of importance. To him, even the leader of House Telvanni was not off limits, as he sought the research notes of Archmagister Nelos Otheri relating to Tonal Architecture, which the errand-runner provided. 

Third Era
By the late Third Era, Gothren had risen to the rank of Archmagister and become the leader of House Telvanni. He remained highly distrustful of any outsiders, a position which would ultimately lead to his demise. A key event was the rise of Magister Aryon, an ambitious young Telvanni sorcerer with a very progressive ideology which contrasted sharply with that of his more conservative peers. Aryon wished to introduce many reforms to Telvanni ethics and practices, but Gothren became a major roadblock. In  , the Nerevarine appeared on the island of  , and Aryon became the Nerevarine's most ardent supporter within House Telvanni. He encouraged the Nerevarine to challenge Archmagister Gothren, while frankly admitting that he stood to gain personally from Gothren's death.  The Nerevarine did so, although whether this was done in regards to their succession to the position of Archmagister  or their effort to be named Telvanni Hortator  is unclear. In either event, the Nerevarine was victorious, and Gothren was killed.

See Also
For game-specific information, see the Morrowind and ESO articles. 
Gallery
 

References
Skyrim:Unknown Book

Unknown Book may refer to:
Unknown Book, Vol. I, translated to The Betrayed by Engwe Emeloth
Unknown Book, Vol. II, translated to the Journal of Mirtil Angoth
Unknown Book, Vol. III, translated to the Diary of Faire Agarwen
Unknown Book, Vol. IV, translated to Touching the Sky by Parmion Saldor
Khayam-I

Khayam-I is a daedroth and servant of Molag Bal, who has been summoned and bound by the Daedra Worshipper   in the basement of her house in  . He is currently trapped within a ritual circle and is understandably unhappy about the situation. During his related quest, you may speak with him, and agree to free him from his torment.
 
Dialogue
[The bound Daedroth seems to be in great pain and refuses to speak to you.]
"You! You are not in league with the witch. Come closer. I have an offer for you."
'''''"Your kind's offers are not to be trusted. I won't have anything to do with you"''  "Bah! Were it not for these charms that bind me to the witch's will, you would not have refused me so lightly. Be gone!"
''"I'm Listening:"''  "You may call me Khayam-I. My very name rallies legions in Coldharbor. I answer directly to the Fiend King, the terrible Molag Bal! The witch Menas has temporarily summoned me to your world. By her enchantments, I am bound to answer her questions truthfully, but she is greedy and unwise. She has questioned me far beyond the rules of proper conduct, and I have been forced to divulge secrets entirely unfit for one of her station."
"Continue:"  "The witch must be punished, but, alas, I cannot act against her for the time being. My request is simple, mortal. Remove one of the candles that bind me to her will. Let me have swift vengeance upon her, and in return I will reward your assistance."
"How do I know I can trust you?:"  "The precepts that allow me to be summoned into your world demand my integrity in such matters. When I give you my word, you may be certain I will uphold my end of the contract. I will reward you and you will not be harmed."
"We Have an Agreement:"  "A wise decision indeed. Remove the candles that imprison me. Make it quick."
"Release me, mortal."
"Khayam-I does not forget easily, mortal. Leave now and perhaps you will be spared my anger when I am released."''

Related Quests
Oblivion:Dead Akaviri Soldier

Dead Akaviri Soldiers are the skeletal remains of Akaviri warriors stationed at Pale Pass. They are found only in Fort Pale Pass. Once the curse has been lifted from the fort during the related quest, all Undead Akaviri Soldiers will be replaced by the dead variant, even if they have already been killed. This essentially enables the corpses to be looted twice.

 
Related Quests


Notes
There are 24 different Dead Akaviri Corpses in the game. Their RefIDs are:
Lore:Cheeses of Tamriel

If you are like me, the very word "cheese" stirs you. Maybe you recall meals shared with family and friends, favorite dishes in the cold of winter, or a simple snack in the shade of a tree while traveling. I am here to tell you how much more there is to cheese than you ever realized. Join me on a journey across   and discover a breadth of culinary experience you've never imagined!

Let's start simple. Eidar cheese, popular in  , is eaten by the  s alongside hearty spit-roasted meats. They do not share the refined approach to cuisine that we  s take, but I have discovered that Eidar's rich, earthy flavor and creamy texture are quite conducive to sauces. Try it with poultry dishes or paired with a young  !

For a more exotic taste from Skyrim, you must seek out cheese made from the milk of  s. Only the truly brave can obtain it from the  s who craft it (Yes, giants! Who did you think could milk a mammoth?), but its restorative potential and robust flavor make it well-worth a bit of risk. I've heard it called an acquired taste, but you'll be amazed at how it completes a hearty stew.

As a student of Breton culinary tradition, I cannot rightly count it among true cheeses, but   bears mention for the adventurous. This delicious treat is crafted from&mdash;don't balk!&mdash;the flesh of beetles native to  . Do not let its composition or greasy texture turn you away, for its peppery, complex richness is loved by the   for good reason.

For an energizing snack, you must try Elsweyr Fondue. There are countless variants of this dish, but the basics are always the same: a good cheese, strong stock, and, of course,  . Keep your pot on a low flame and be careful not to overdo the ale. The best part is experimenting to find your favorite combination of ingredients and dipping foods. My advice: try adding a different herb every time!

On the subject of melting, the  s craft a cheese with an unusual quirk. They keep the secrets of its culturing process close to heart, but love to surprise foreign guests by serving it. It is known as Shrieking Cheese. When it is melted to a certain point, it actually lets loose a jarring scream! In a common dish, small blocks of the cheese are added atop spicy meat as it cooks in an open pot. When it shrieks, it's ready!

Another rare treat, should you ever be fortunate enough to find it, is the legendarily aromatic Olroy cheese. To give you just the slightest idea of how wonderful this cheese is: I do not exaggerate when I say a scent of it alone was worth the many false leads and months of traipsing across southern   in search of it.

Look at all these cheeses, in wheels, wedges, and slices! So many, and it's only the beginning; there are even more cheeses out there just waiting for you. Even if you can't make long journeys in search of these delicious creations, I hope that reading about them encourages you to try as many cheeses as you can find.
Arena:Inn 5 Room 5 Bed 1 Floor

Inn with 5 Room 5 Beds and 1 Floor
As you walk through the door, you are in awe of the room that greets you. Filled with local customers you spot the Bartender straight ahead of you and approach him hoping for some refreshment and a place to rest.

 

Floor Plan

|}

 
Bedrooms
Once you rent a room, you can chose any of the bedrooms in the Inn. Be aware that the room you fall asleep in may not be the room you wake up in.
 
Bedroom A
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A writing desk sits opposite the modest bed
 

Bedroom B
left|thumb|300px|View from entrance


This simple room contains a single bed
 

Bedroom C
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A writing desk sits opposite the modest bed
 

Bedroom D
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
This room features a large table and bed
 

Bedroom E
left|thumb|300px|View from entrance

thumb|300px|View facing entrance
left|thumb|300px|View of trapped chair
This room features both a bed and table. One only wonders how to walk to the chair
Lore:Honorable Writ of Execution

The afore-mentioned personage has been marked for honorable execution in accordance to the lawful tradition and practice of the   Guild. The Bearer of this non-disputable document has official sanctioned license to kill the afore-mentioned personage.

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