Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Ulrich Leland

Ulrich Leland is a Breton knight and the Captain of the Cheydinhal city guard.  His policies on hefty fines and strict enforcement have made him rather unpopular with most of the residents of the city, and even some of the other guards.  Investigation will reveal that Ulrich is not entirely honest with the proceeds of these fines.

Before the related quest, Ulrich will not talk to the player. If engaged in conversation, he will tell the player, "Get out of my way before I have you slapped in irons" and exit the conversation.

Ulrich wields a silver battleaxe in combat. He wears chainmail boots, chainmail greaves, and chainmail gauntlets. He wears a Cheydinhal Cuirass clearly revealing his identity as a Cheydinhal Guard. He carries the keys to Castle Cheydinhal's interior and exterior, and one to his quarters in the Cheydinhal barracks. He also carries a small amount of gold. Ulrich has the ability to use a leveled set of knight spells.
 
Related Quests



Notes
Although he is a guard, he will never arrest you.  All of the guards' arrest dialogues are specifically for Imperial guards, and Ulrich is a Breton.
After having him thrown into the dungeons (if done so), you can visit him in the city dungeons, just off the barracks. If you enter conversation with Ulrich at this point he will remain defiant and threaten you with "You better hope I never get out of here." before ending the conversation with "Remorse? Ha!" At other times he may say ''"Come to gloat eh? Well you'll get no apology from me!"'' when passing by his cell.

Bugs
Oblivion:Uurwen

Uurwen, a Wood Elf mage, is an Evoker of the Mages Guild who offers recharging services at the Cheydinhal Guild Hall.

Uurwen strongly believes in the concept of "early to bed, early to rise," since she lies down at 8pm, waking at 4am the next day. She will then spend all of the morning reading the common text Mysterious Akavir in one of the chairs of the second floor. From 11am until 8pm she will simply stroll around the Guild Hall until 8pm, when she should eat dinner but, due to a bug, she doesn't and instead goes straight to bed. She will always offer her services when not sleeping.

She wears the standard mage's robe and a pair of quilted shoes. She also carries her book and a meager amount of gold. She doesn't wield any weapons, relying instead on a set of leveled mage spells from all of the magical schools.

She's not very pleased with how things are going at the Cheydinhal Mages Guild: ''"Well, to be honest, I don't think we have much of a team in the Cheydinhal guildhall. We lack leadership, and individually, we aren't very skilled." She is, however, quite content with the standards of the Arcane University: "Only mages who have gotten recommendations from all the local guild halls can enter the Arcane University. It's a good policy, I think." If you have yet to join the Mages Guild, she will point you towards questionable guild head Falcar: "Are you interested in joining the guild? Talk to Falcar here in Cheydinhal, if so. Otherwise, any leader of a local Mages Guild hall can help."

If approached about a recommendation she will inform you: "That's Falcar's responsibility. He takes it very seriously." Once Falcar has given you your task Uurwen will arouse suspicion: "Now that sounds like an odd way to prove your worth. I just don't understand Falcar sometimes. The last Associate that came in for training never came back. I guess Falcar really upset him. Deetsan seemed mad about it too." Once you have performed the task given Uurwen will say on the topic of recommendations: "You'd better speak to Deetsan about it."'' When she hears of Vidkun's demise she will mourn: "What a way to go. Awful news, just awful."
Bugs
Oblivion:Vidkun

Vidkun was an unfortunate young Nord mage who was sent on a fool's errand by Falcar of the Cheydinhal Mages Guild Hall. You will learn of his fate when you are sent to perform the same task during the Cheydinhal Recommendation quest, although a strange rumor heard around the guild hall might give you an indication as to what happened: "Have you noticed a change in the well water recently? It tastes strange to me."

You will find Vidkun in the well, where he apparently drowned in his attempt to retrieve the heavy Ring of Burden. You will find it on his body along with a few gold coins and his outfit of sack cloth pants, sandals and shirt.

In the guild, Deetsan will provide you with some information on his departure: ''"He was an Associate, just like yourself. Perhaps not the brightest, but very eager. He was given his assignment from Falcar, and disappeared. It's like he dropped out of existence! No one knows what happened, and Falcar won't say a word about it."'' Uurwen will also take note of Vidkun's absence: "The last Associate that came in for training never came back. I guess Falcar really upset him. Deetsan seemed mad about it, too." Trayvond will say: ''"Falcar always has been pretty harsh, even when it comes to basic lessons. He seems to have gotten worse lately, though. I think he even scared the last Associate who came here for training. What was his name again? Hmm, I can't remember, Deetsan would know, though." 

When you tell Deetsan the sad news, she will reply: "It's such a shame. He didn't deserve to die like that." When you break the news to Uurwen, she will say: "What a way to go. Awful news, just awful." Even Eilonwy has heard the tragic tale: "I heard what happened to him. I wonder if the Mages Council will do anything?" The guild obviously keeps things quiet though, as the residents of Cheydinhal will only say "I haven't seen Vidkun around town lately. I guess they're keeping him pretty busy at the Mages Guild.".  Though apparently news made it to the other Guilds, as you may hear it from Teekeeus of Chorrol: "I can't believe a Mages Guild associate was found dead in Cheydinhal. What kind of place are they running there?"''

 
Related Quests


Notes
Falcar's dialogue on Vidkun is written in the Construction Set, however due to Falcar's script it can never be heard in-game: ''"Run into him, have you? As I said, he was incompetent. Couldn't pass a simple lesson."'' (listen)
Morrowind:Healer

right Healers have sworn solemn oaths in the College of Restoration to heal the afflicted and cure the diseased. They have also learned that preventing harm to others often requires a more active opposition to monsters and malefactors, so they have studied both the unarmed, unarmored martial arts of the Khajiit and the light armored and blunt weapon styles of the Imperial West, both for self-defense and for disabling or killing dangerous opponents. They can be found mostly in Temples or Imperial Cult shrines and will sell you potions, ingredients, and spells.

List of Healers
Here is a list of all healers in the game, sorted by the amount of gold with which they can trade.
Morrowind:Mage

right Mages study the spells of the College of Destruction and Alteration, while Sorcerers master the special disciplines of the College of Conjuration. They study magic for its pure intellectual challenge and rewards, but they are paid in gold for the practical applications of their knowledge. They can be found mostly in Mages Guild halls and Telvanni settlements.

List of Mages and Sorcerers
Here is a list of all mages and sorcerers in the game, sorted by the amount of gold with which they can trade.
Oblivion:Floyd Nathans

Floyd Nathans is a Breton bard living in the quiet village of Blankenmarch.

Like the other inhabitants of the village, he lives a very quiet existence. At 6am, he gets out of bed, exits the house, and spends the rest of the day walking around outside, occasionally talking with his neighbors, Hanz gro-Hubrag and Philip Franc. At 8pm, he re-enters his house, where he sits down at the table for a two hour meal before going to bed at 10pm.

Floyd wears randomly chosen middle-class clothing and carries a bottle of ale, beer, or cheap wine as well as a leveled amount of gold. In combat, he relies on a leveled longsword or two-handed blade of the best possible quality and either a Chameleon, Invisibility or Silence spell.
 
Notes
Floyd is one of the few NPCs to have a randomly chosen wardrobe. The game engine chooses between five middle-class shirts, three middle-class pairs of pants and five middle-class pairs of shoes.
Tes4Mod:Mod File Format/ACHR

An ACHR record represents an NPC placed in a cell.
Tes4Mod:Mod File Format/ACRE

An ACRE record represents a creature placed in a cell.
Tes4Mod:Mod File Format/ACTI

An ACTI record defines an activator.
Tes4Mod:Mod File Format/ALCH

An ALCH record defines a potion. Each potion effect is defined by a sequence of EFID/EFIT/SCIT/FULL subrecords; see ENCH records. The SCIT and FULL subrecords are included only if the magic effect is a script effect (SEFF).
Tes4Mod:Mod File Format/CELL

A CELL record defines a cell.  Interior cells are defined in the CELL group while exterior cells are defined in the WRLD group.  The CELL record is followed by a group containing the references for the cell.

Persistent references are defined in the 'persistent children' subgroup while temporary references are defined in the 'temporary children' subgroup.  Visible when distant references are defined in the 'visible distant' subgroup.  

For an exterior cell, the persistent references are defined in a dummy cell in the worldspace group.  The visible when distant and temporary references are then defined within exterior block/subblock groups.  The 'visible distant' subgroup must occur before the 'temporary children' subgroup for a cell, otherwise the distant objects will not be rendered by the game engine.

For an interior cell, the persistent and temporary references are defined in interior block/subblock groups.  The 'persistent children' subgroup must occur before the 'temporary children' subgroup.

The block and subblock groups for an interior cell are determined by the last two decimal digits of the lower 3 bytes of the cell form ID (the modindex is not included in the calculation).  For example, for form ID 0x000CF2=3314, the block is 4 and the subblock is 1.

The block and subblock groups for an exterior cell are determined by the X-Y coordinates of the cell.  Each block contains 16 subblocks (4x4) and each subblock contains 64 cells (8x8).  So each block contains 1024 cells (32x32).
Oblivion:Burz gro-Khash

Burz gro-Khash is an Orc barbarian and the head of the Cheydinhal Fighters Guild.  He's one of the first people you will report to for many of the quests.

He's not particularly impressed with the two Guardian rank fighters residing in the Cheydinhal guildhall, and spends most of his time alone without talking too much with anyone. He sleeps in the upstairs area every night between midnight and 6am. After waking up and as long as it is not raining, he immediately exits the house and heads for the small island between the two bridges and enjoys the sunrise and silence for four hours. If it is raining, he will choose to remain inside the guildhall and simply wander around. At 10am he heads back to the guildhall and wanders around there all day, only interrupted by a brief visit into the basement at 2pm. At 6pm he picks up some food and enjoys a two-hour dinner. The rest of the evening is spent drifting sleepily around in the upstairs area before he goes to bed at midnight.

He wears a complete set of enchanted fur armor (Boots of the Cheetah, Cuirass of the Bear, Gauntlets of the Horker, Greaves of the Cat, and Tiger Fang Shield), and carries around a leveled glass mace, which has the distinction of being the only non-enchanted leveled weapon in the game. He also carries a burgundy linen shirt, burgundy linens, and a pair of thick cowhide shoes that he will change into when he goes to bed and a small amount of gold.

Burz may randomly use one of two lines of dialogue to greet you the first time you meet him. One makes reference to Jiub from Morrowind: ''"I'm Burz gro-Khash, and I'm in charge of this St. Jiub's Fair. All I need is clowns, monkeys, and jugglers. No. Wait... just need jugglers...." The other is more serious: "Yeah. This is the Cheydinhal Fighter's Guild. Look around. See any fighters? Right. That's the problem. No fighters, no guild." When you ask him about Cheydinhal, he will give his complaints about fellow guildmembers: "This guild is going to hell in a hogcart. Look at what they give me? Keld of the Isles? Ohtimbar? Both Guardian rank? Phah! Useless."''

 
Related Quests






Bugs
Oblivion:Keld of the Isles

Keld of the Isles is a Nord blademaster and a Guardian of the Fighters Guild in Cheydinhal.

The leader of the guildhall, Burz gro-Khash, characterizes both him and fellow guildmember Ohtimbar as "useless", but Keld of the Isles can't be bothered and still tries hard to fit in. He sleeps on the second floor every night between midnight and 6am, and will, after waking up, spend the first six hours of the day wandering around near his bed. At 12pm, he exits the building and heads to Borba's Goods and Stores and hangs out there for two hours. At 2pm he pays a quick visit to the guildhall basement, before heading to Newlands Lodge for lunch. At 4pm, he returns to the guildhall and wanders around there until he sits down for a two-hour dinner at 6pm. At 8pm, he goes down into the basement to practice his blade skills on the training dummy. He stops at 11pm and spends the last hour of the day strolling around the ground floor until his bedtime at midnight.

He wields a steel claymore and wears an almost complete set of chainmail armor: boots, cuirass, gauntlets and greaves. He only carries a small amount of gold.

When you meet him for the first time, he will introduce both himself and his philosophies: "Keld of the Isles. Guardian of the Fighters Guild. And how did I achieve that high rank, you ask? Patience. Caution. Slow and steady wins the race, my father always said. Careless fighters get one last white shirt and a box. Not me." When asked about his city of choice, he will reckon that their guild leader can be hard to work with: ''"I've settled down here. Nice place. A little slow, but it suits me. Burz gro-Khash is a bear sometimes, but I got thick skin. Doesn't bother me."''

Burz gro-Khash obviously is not too impressed with Keld's Guardian rank in the guild, as he will remark, "This guild is going to hell in a hogcart. Look at what they give me? Keld of the Isles? Ohtimbar? Both Guardian rank? Phah! Useless."

Bugs
Oblivion:Ohtimbar

Ohtimbar attends the weekly party at Riverview|thumb
Ohtimbar is a High Elf nightblade and a member of the Cheydinhal Fighters Guild. He was once an accomplished Arena fighter, but left in favor of the less dangerous work at the Fighters Guild.  

Ohtimbar is one of the few Fighters Guild members who owns a house in town. It is located right next to Riverview and he wakes up there every morning at 6am and spends the next two hours strolling around inside. At 8am he heads for the Guild, but on the way, he pays a quick visit to the Great Chapel of Arkay and receives a blessing from Zenithar. He spends two hours at the Guild before leaving at 10am, when he heads for Borba's Goods and Stores, where he hangs out and talks with the other customers. He heads for the Cheydinhal Bridge Inn at noon and will, due to his low responsibility, never think twice about stealing his lunch from the pockets of innkeeper Mariana Ancharia. At 2pm he returns to the guildhall for a bit of wandering until he enjoys a two-hour dinner at 6pm. He leaves at 8pm, goes back to his house and spends the rest of the evening there until his bedtime at midnight. On Loredas, he will break off his schedule and attend the exclusive party held by Voranil at Riverview. The party starts at 6pm, and lasts until midnight. Ohtimbar will be there the whole time and will eat a luxury dinner with the other guests for two hours at 8pm.

He wields a silver battle axe and wears an almost complete set of chainmail armor, including boots, cuirass, gauntlets, and greaves. He carries around his house key and a small amount of gold. Ohtimbar knows a leveled set of nightblade spells, as well as one extra major Alteration spell.

When approached for the first time, he will introduce himself and tell you about his past: "Ohtimbar, Fighters Guild Guardian. Maybe you saw me in the Arena, couple of years ago? I was a contender. I got out while I still had the original set of legs, arms, and eyes. Fighters Guild is a perfect place for me now." If you ask him about Cheydinhal, he will expand on his Arena experiences: "I worked the Arena in the Imperial City for a while. Got up to Gladiator, then took a powder. A guy could get hurt, you know."

Burz gro-Khash, head of the Cheydinhal Fighters Guild, is not impressed by the Guardian rank of either Ohtimbar or his fellow guild mate, Keld of the Isles. Burz will tell you, "This guild is going to hell in a hogcart. Look at what they give me? Keld of the Isles? Ohtimbar? Both Guardian rank? Phah! Useless."

Bugs
Oblivion:Ra'qanar

'''Ra'qanar''' is a Khajiit monk and servant at Cheydinhal Castle. He is also the only Cheydinhal member of the Thieves Guild, and offers advanced training in Hand to Hand. Ra'qanar knows a leveled list of Monk spells.

Even though rumors around town suggests that Ra'qanar is no ordinary servant, he is keeping up appearances without letting anyone know about his involvement with the guild. His quarters are located in the western area of the county hall, and he sleeps there every night between 2am and 8am. He spends all morning and afternoon inside his room, wandering aimlessly around, until he finally leaves the castle at 5pm. He crosses the courtyard and enters the guard barracks where he goes into sneak mode in order to pick up some food. If he manages to either find or steal some, he sits down at the table and eats until 7pm, when he returns to his room. At 9pm, he goes to the Great Hall, where he serves at Count Andel Indarys' formal dinner. When the guests retire at midnight, Ra'qanar stays in the dining area for another two hours before finally going back to his room and bed at 2am.

He wears the rare zero-weight plaid shirt along with a pair of blacksmith's pants and thick cowhide shoes. He carries the keys to the Cheydinhal Castle interior and  exterior and a leveled amount of gold. 

When you meet him for the first time, he will play out his humble routine right away: ''"It is just Ra'qanar, the poor porter. Do you wish to beat me? Punish me? Of course,  Ra'qanar deserves your scorn... but pity this one, please." And when asked about Cheydinhal, he will continue: "Ra'qanar is your friend, no? Your servant? Whatever you require? Ra'qanar knows nothing... less, even. But Ra'qanar wishes to please."'' 

As an advanced trainer, Ra'qanar can provide you with the necessary reference for the Hand to Hand Master Training quest. Once your Hand to Hand skill level reaches 70, speak to him, and choose the "training" option, which will trigger the quest and this dialogue: ''"I can't teach you anything more. You'll need to train with the best, and the best I know of is Helvius Cecia. If you can get him to agree to it..." When asked again, he will add: "Talk to Helvius Cecia in Bruma. He's your best bet for learning more about hand to hand combat."

The townsfolk of Cheydinhal have also noticed his suspicious behavior. When asked for rumors they will say: "That Ra'qanar seems a bit shady to me. He does a good job on the horses at the castle, though." and "There's something about Ra'qanar I just don't trust." You may also overhear the citizens discussing his qualities as a hand-to-hand fighter:

"Did you see the fight that Ra'qanar got into the other night?" or "Have you ever seen Ra'qanar get into a fight?" 
"He's quite an accomplished brawler. I wonder if he'd teach me something about it." or "He's good with his fists, no doubt about it. He'll teach you something, for the right price."''

Related Quests
Oblivion:Dremora Equipment

Weapons

All Dremora weapons are modeled on Daedric weapons: they have the same appearance and weight as the equivalent Daedric items.  They also have the Daedric capability of ignoring resistance to normal weapons, i.e., even the unenchanted weapons will do damage to creatures such as ghosts that are not damaged by most weapons.  However, the Dremora versions are noticeably weaker than the Daedric originals on the most important statistics: damage, health, and monetary value.

Blades 1-Hand
Base Item: Daedric Longsword
Weight: 48
Health: 160
Speed: 1.0
Reach: 1.0
Damage: 16


Blades 2-Hand
Base Item: Daedric Claymore
Weight: 62
Health: 340
Speed: 0.8
Reach: 1.3
Damage: 22


Blunts 1-Hand
Base Item: Daedric Mace
Weight: 43
Health: 100
Speed: 0.9
Reach: 1.0
Damage: 12


Marksman Weapons
Although two of the bows are named "light" and "heavy" bows, their weight is identical to the regular Dremora Bow. The game is probably referring to the relative amount of damage each bow causes.
Base Items: Daedric Bow/Daedric Arrow


Armor
All Dremora armor cannot be removed, and therefore can never be worn by the player. The exception are shields, which can be taken and used normally if they drop from a Dremora's hand when he dies. Dremora Armor will always be Daedric in appearance, but in reality it is leveled with the Dremora themselves.

Dremora Valkynaz (encountered starting from level 24) are the only Dremora who do not wear Dremora armor; they actually wear Daedric armor, which can be removed from their corpses.

Dremora Robes are considered to be Heavy armor, which basically results in reducing the spell effectiveness of the Dremora Mages, who wear the robes.
Oblivion:Voranil

thumb|One of Voranil's parties
Voranil is a High Elf noble who runs the Riverview in Cheydinhal.  He throws the best parties every weekend, and anybody who's anybody in the city goes there.  Unfortunately, that doesn't include you, and it never will. He is reputed to mistreat his staff and seems to be a skooma addict, since you may find some on the top floor of his house. His employees aren't that nice either, as two of them have a dark secret.

Voranil wears an upper-class outfit consisting of a blue velvet outfit and a pair of blue suede shoes. He carries the key to Riverview, as well as a large amount of gold.

Speaking to Voranil will have him claim that you are unworthy of attending his parties; ''"I'm Voranil. I'm guessing you're angling for an invitation to one of my super parties. Well, forget about it. Invitation only. And no invitation for you, stranger." Asking him about Cheydinhal will have him remind you that you are not invited to any of his parties; "You're not on my list. And that's all I have to say. If you were somebody, I'd know. But I don't, so you aren't."''
 
Bugs