Online:Transport

thumb|right|400px|A map showing available boat and carriage travel routes  throughout Tamriel.
There are a number of different transportation and travel services that can be used to get across Tamriel in Elder Scrolls Online.
 
Wayshrines
right Wayshrines provide access to the fast travel network in the game, and you can travel for free from any wayshrine to any other one that you have previously discovered. You can also teleport from anywhere in the wilderness to a wayshrine you have discovered for a small level-dependent fee, but the fee dramatically increases after you teleport, and takes five minutes to reduce to its normal level. If you get stuck anywhere due to a bug you can request 'help' which will transport you to the nearest wayshrine for a fee.

Wayshrines can also be used to travel directly to the Harborage or certain dungeons, though they are one-way trips.  There are also wayshrines in Eyevea, The Earth Forge, and your alliance's two Gate Keeps in Cyrodiil, which can be used to travel from these locations to any other wayshrine.  These are also one-way only.

Fast Travel
Wayshrine Recall|right|thumb|none
In the game, there are numerous ways of fast travelling: using a wayshrine, joining another player, traveling to a player house, and recalling to a certain wayshrine.  Note that none of these methods are available within Cyrodiil.  The fourth method can be used anywhere, and requires using the "/stuck" command.
Direct wayshrine-to-wayshrine travel is the most common means of fast travel.  To do so, simply activate any wayshrine, and you can travel to any other wayshrine you have previously discovered.  This includes several one-way wayshrines which you can travel to but not from - such as those at The Harborage, Group Dungeons, and Trials.  There are also a few wayshrines you can travel from but not to, including those at Eyevea, the Earth Forge, and Cyrodiil.  Direct wayshrine travel is instant - you can even do so while being attacked provided you're quick at choosing your destination.
To join another player, open up your friends list, your group window, or your guild roster(s), and find their name.  Right-click it and select "Travel to Player".  This is only allowed if the player is in a zone you have access to and they are online.  (E.g. they are in a DLC zone which you do not have access to, or the player is in a group instance and you are not in their group, you cannot travel to them.)  If the player is in your group, and in a group instance, you can travel to them regardless of Alliance.  Note that this will take several seconds to transport you, during which you must not be interrupted.  If you are attacked while attempting to teleport, it will not work.  Note that you will not arrive right next to the player, but at the closest wayshrine instead.  This method can be used to discover new wayshrines.
You can also travel to a player house, either your own or the primary residence of another player in your guild or friends list (provided they have allowed access).  This can be done from anywhere except Cyrodiil, at no cost.  You can then exit the house and you will have been transported to its front door, provided it is not in a DLC zone you do not have access to.  (This currently includes only houses in Vvardenfell, as the other DLC zones do not yet have any purchasable houses.)
Additionally, you can transport yourself directly to any wayshrine from pretty much anywhere (except Cyrodiil).  To do so, just open your map screen, select a wayshrine you have discovered, and choose to travel to it.  This will incur a gold cost, which increases if you do so again a short time after.  Like travelling to a player, there are several seconds during which you will be interrupted if attacked.
Finally, there is the "/stuck" command you may type in the chat window, which you can use as a last resort if you get trapped somehow.  This also costs gold, and will transport you to the nearest wayshrine, whether you have previously discovered it or not.  If you are inside a cave, you will instead be transported directly to a shrine near the cave's entrance.  If you are in Cyrodiil, either outside or in a delve, you will be transported to the wayshrine at one of your alliance's Border Keeps.

Transitus Shrines
The Transitus Network provides a similar service to wayshrines in the contested region of Cyrodiil, the main difference being that you can only travel to shrines held within keeps that your alliance controls, and only then if those keeps are connected by the network to your current location.

Boatswains
 

Navigators
 

Carts and Boats

20px Some caravans, carts and boats can be used to travel to a certain destination by activating them directly, without speaking to a boatswain or navigator. Quest-related carts, caravans and boats are not listed here.
Ships in   can be used to travel between these three cities. You need to activate the steering wheel to travel, with the exception of the Vulkhel Guard – Davon's Watch route, which is initiated by activating a small boat.
Carts between Belkarth (Craglorn) and  . You must have started the quest The Star-Gazers to use the cart from the alliance capitals.
Carts between Orsinium (Wrothgar) and  . You need to have access to Wrothgar  to use it. Note that before completing Invitation to Orsinium, activating the cart in the alliance zones will actually place you near Merchant's Gate.
Boats between Abah's Landing (Hew's Bane) and  . You need to have access to Hew's Bane  to use them.
Boats between Anvil (Gold Coast) and  . You need to have access to the Gold Coast  to use them.
Boats from Abah's Landing (Hew's Bane) and Anvil (Gold Coast) to  , one way only. You need to have access to Vvardenfell  or Summerset  respectively.
Boats between Lilmoth (Murkmire) and  . You need to have access to Murkmire  to use them.
Baandari Caravans between Rimmen (Northern Elsweyr) and  . You need to have access to Elsweyr  to use it.
Baandari Caravan to Senchal (Southern Elsweyr) from  . You need to have access to Dragonhold  to use it. The return trip can be made by Boat.
Caravans between Rimmen (Northern Elsweyr) and Senchal (Southern Elsweyr). You need to have access to both Elsweyr  and Dragonhold  to use them.
Boats and carts between Solitude (Western Skyrim) and  . You need to have access to Greymoor  to use them.
Boats and carts between Markarth (The Reach) and  . You need to have access to Markarth  to use them.
Carts between Solitude (Western Skyrim) and Markarth (The Reach). You need to have access to both Greymoor  and Markarth  to use them.
Carts between North Markarth Wayshrine (The Reach) and Jackdaw Cove (Bangkorai). You need to have access to Markarth  to use it, and must also have completed the quest Heart of Evil. This cart was added because the Border Crossing in Bangkorai does not otherwise connect to the Reach directly.
Boats and carts between Leyawiin (Blackwood) and  . You need to have access to Blackwood  to use them.
Boats between Lilmoth (Murkmire) or Senchal (Southern Elsweyr) and Leyawiin (Blackwood). You need to have access to Blackwood  to use them, plus Murkmire  or Dragonhold  respectively.

Caravaners
 

Mages Guild Portals
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Once you complete the Mages Guild questline, one guild hall in every alliance zone will offer a portal to the guild hall in Eyevea.

From Traveler Falls in Eyevea, you can take a portal to a specific guild hall in each of the zones of your home alliance:

 

Transition Points
 

Notes
Prior to the release of One Tamriel with Update 12, the cart to Craglorn and the ships between starter cities required your character to have reached Level 50.