Netruk44/uesp-wiki-content huggingface dataset:
Lore:Orcs: The Vermin Among Us

They lair in holes. They breed in huge numbers, and smell of rotted meat. I speak not of skeevers, gentle reader, but of  s. The threat on the horizon, the unrelenting horde. "But Sorick," I hear you saying, "are they not our allies now?" It's good that you want to believe in the leadership of King  . It's good that you want to believe in   that now binds us to the beastmen of  .

But in truth, your belief is foolish. Your trust in the king is misplaced. For these subhumans have a cruel and vicious cunning. Like a hunting   pack, the Orcs lie still in the tall grass. They wait for us to let down our guard. Even great men like His Majesty can be misled by this simple tactic.

They now walk among us. They serve in the honored  . They take work as sellswords, protecting our wealthiest merchants. They infiltrate our temples as bodyguards for holy men. Gentle reader, do you not see? Can't you see how every luxury we give these animals only encourages them? Every opportunity is just another opening in our armor for their rough-hewn blades to pierce!

With their unnatural strength, they take up work that should be borne by   shoulders. The thickness of their stinking hides gives them a defense that no   man can stand against. In cities across Covenant lands, stories grow of Orcs defiling our women and siring unnatural half-breeds!

How long will you let this stand, reader? How long will you bend a knee to these filthy animals? I say, no more! Join with like-minded people in your village today, and rise up against these beasts. These scum. These … Orcs.
Lore:Founding of the Spirit Wardens

Chapter One: Durak's Early Years

Though   is our spiritual leader, he has never been comfortable with the title. Old Master   once said that relates to his upbringing in the ruins of  . Anyone can see that Durak is small for an  , and one could speculate that his brothers' bullying led him to pursue a mystical path, one unusual for Orcs.

As Ugbak tells it, Durak's story begins in Orsinium, where his lot was hard and lonely. Durak's life changed when he first heard whispers in the night—whispers from the    . Azura said Durak would accomplish a great task: he would come to   and found an order of worshipers in her name. These " " would prepare for a time of chaos, when Stormhaven's people would suffer from a madness of nightmares.

Durak knew better than to share these whispers with his brothers. He already faced ridicule for his study of   and lack of physical prowess. Soon after, he left his home in Orsinium and struck out on the long journey to Stormhaven, carrying nothing more than his staff and the clothes on his back.

Durak found his way to Stormhaven, but he had no idea how he was to found this order of "spirit wardens" or where they would live. Soon he despaired. One night, as he took shelter beneath the  , the whispers came again. The silken voice of Azura spoke of a path hidden in the hills west of  . At its top, Durak found an ancient abbey, abandoned and overgrown. This, he knew, would be the home of the spirit wardens&mdash;and so it became our temple to Azura.

Under Durak's leadership, we are prepared for  's plague of dreams. We were founded to protect Stormhaven from its nightmares, and we will do so to our dying breaths.
Online:The Armored Forge

It is connected to the Bloody Fist Barracks by a raised walkway. The shop contains a blacksmithing station and armor merchants. An advanced safebox lies among some crates beneath the stairs.
 

Residents
Imtithah
Sabrilah  
Sohrab at-Areshu  
Walks-with-Pride  

Gallery
Online:Imtithah

thumb|right|Imtithah's old outfit
Imtithah is a Redguard commoner who can be found upstairs in The Armored Forge in Port Hunding. She is the daughter of Sabrilah, the armorer downstairs.
 

Dialogue
She tells you to buy from her mother.
:"Peace to you, wayfarer, but I have naught to sell. Speak with my mother below."
Online:Shalidor's Library

'''Shalidor's Library is a collection of 297 books that becomes available once the Mages Guild has been joined. Reading one of these books grants reputation points towards your rank in the guild, while reading all books in a collection gives you a large boost in your guild reputation. Some of these books are tied to a specific zone, while others can be found around all Tamriel, usually in 3 to 5 locations, and even in the DLC zones. Every time a book is read, it is added to the library and can be read at any time by accessing the game menu. 

Once a collection has been completed, reprints of these books can be bought from Mystics. These serve are furnishing items and can be placed in your home and read at any time. It should be noted that reading guild reprint books do not''' increase your Mages Guild level in the same way reading books found out in the world do.

Many books are anachronistic and were not actually written until the future. This is explained with places like Gandranen Ruins, which pulls books from across time.

Upon completing the Mages Guild quest line, another collection called the Eidetic Memory is unlocked. This library lists all the remaining books, letters and notes not included in Shalidor's Library.

  
Alik'r Desert Lore
 

Auridon Lore
 

Bangkorai Lore
 

Biographies


Coldharbour Lore
 

Daedric Princes


Deshaan Lore
 

Divines and Deities


Dungeon Lore


Dwemer


Eastmarch Lore
 

Glenumbra Lore
 

Grahtwood Lore
 

Greenshade Lore
 

Legends of Nirn


Literature


Magic and Magicka


Malabal Tor Lore
 

Myths of the Mundus


Oblivion Lore


Poetry and Song


Reaper's March Lore
 

Rivenspire Lore
 

Shadowfen Lore
 

Stonefalls Lore
 

Stormhaven Lore
 

Tamriel History


The Rift Lore
 

The Trial of Eyevea
Online:Eidetic Memory

The Eidetic Memory is a collection of books that is unlocked once the Mages Guild quest line has been completed. This vast library lists all the remaining books, letters and notes not included in Shalidor's Library.

Collections
Online:Alchemy Ingredients

Alchemy Ingredients are used in alchemy for making potions or poisons.
 

Reagents
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Reagents have four characteristics. Two reagents are required to create a potion or poison. When reagents are selected which share characteristics, those characteristics manifest in the resulting potion or poison.

In terms of harvesting, reagents fall into four types: default nodes, fungal nodes, water nodes, and creature loot, each spawning from a different location:

Default nodes can be found in most places in Tamriel where plant life grows. These reagents will often have mostly positive alchemical effects.
Fungal nodes will often be found around fallen trees, dark areas, and near decaying matter (such as in bogs). These reagents will often have mostly negative alchemical effects.
Water nodes will be found near rivers, lakes, and the sea.
Creature loot can be found by killing certain creatures and enemies (such as catching butterflies or killing mudcrabs) rather than a specific node to collect.



Solvents
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Potion Solvents can be looted from water skins and with lower probability from random containers. They can be collected from spots of pure water found at various bodies of water too.  Poison Solvents can be looted from defeated enemy creatures.

The solvent types you find in the world depend either on your level or the rank of your Solvent Proficiency.  For example, a   character with Solvent Proficiency 2 will receive either Pristine Water or Lorkhan's Tears in water sources and Slime or Alkahest in oil sources.

The following creatures are known to drop poison solvents:



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Poisons

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Provisioning
Clear Water is also used in one Provisioning recipe (unfortunately higher level waters will not work, making this recipe somewhat difficult to make for higher leveled players):


Notes
Prior to One Tamriel, specific potion solvents were found in certain zones, rather than being tied to your level and Alchemy skill. Battle-leveled zones were the exception, where solvents were determined by your Solvent Proficiency.
Pre-Update 12, Natural Water was found in Tier 1 Zones, Clear Water in Tier 1 and 2, Pristine Water in Tier 2 and 3, Cleansed Water in Tier 4 and 5, Filtered Water in Coldharbour, Purified Water in Veteran Silver Zones, Cloud Mist in Veteran Gold Zones, Star Dew in Craglorn, and Lorkhan's Tears in the existing battle-leveled zones.
Pre-Update 9,  Lorkhan's Tears was consistently found in Imperial City.
Pre-Update 8, Filtered Water was consistently found in Cyrodiil.
Online:Ingredients

Ingredients can refer to two things:
Alchemy Ingredients, ingredients used in Alchemy
Provisioning Ingredients, ingredients used in Provisioning
Online:Crafting Books

Crafting Books is a collection of 24 books found under Crafting Motifs in the Lore Library.
Online:Criminal Correspondence

Criminal Correspondence is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Daedric Cults

Daedric Cults is a collection of books, letters and notes that make up part of the Eidetic Memory. 
  


Notes
Prior to being removed from the game, The Blessings of Hircine belonged to this collection.
Online:Diaries and Logs

Diaries and Logs is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Final Words

Final Words is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Handbills, Posters, and Decrees

Handbills, Posters, and Decrees is a collection of 121 books, letters and notes that make up part of the Eidetic Memory.
Online:Hearts and Flowers

Hearts and Flowers is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Houses, Shops, and Trade

Houses, Shops, and Trade is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Letters and Missives

Letters and Missives is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Lore and Culture

Lore and Culture is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Military Orders and Reports

Military Orders and Reports is a collection of 104 books, letters and notes that make up part of the Eidetic Memory.
Online:Mysteries and Clues

Mysteries and Clues is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Notes and Memos

Notes and Memos is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Personal Journals

Personal Journals is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Plots and Schemes

Plots and Schemes is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Research Notes

Research Notes is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Rituals and Revelations

Rituals and Revelations is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:Tales of Tamriel

Tales of Tamriel is a collection of books, letters and notes that make up part of the Eidetic Memory.
Online:The Devoted and the Deranged

The Devoted and the Deranged is a collection of 102 books, letters and notes that make up part of the Eidetic Memory.
Online:The Five Companions

The Five Companions is a collection of 19 books, letters and notes that make up part of the Eidetic Memory.
Online:The World and Its Creatures

The World and Its Creatures is a collection of 80 books, letters and notes that make up part of the Eidetic Memory.
Online:Words of the Poets

Words of the Poets is a collection of 73 books, letters and notes that make up part of the Eidetic Memory.
Online:Blacksmithing Materials

There are four types of materials involved in Blacksmithing: Ores, Ingots, Tempers, and Gems.

Ores are the raw materials that can be found in the world in mineral deposits. By themselves they cannot be used, but they may be refined into Ingots at any armor crafting station.

Ingots are used to make Heavy Armor as well as all bladed or blunt melee weapons.

Tempers can be used to improve existing armor or weapons.

Gems are used to craft weapons and armor with traits.

Ores
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Ingots
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Tempers
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In addition to blacksmithing items, tempers are also used in Diagrams for furnishings.  Specifically:
 quality diagrams do not require any tempers 
 quality diagrams require 9  
 quality diagrams require 6  
 quality diagrams require 3  
 quality diagrams require 1  

Dwarven Oil is also used in one Provisioning recipe:


Gems
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There are 18 gems used for crafting, 9 for weapons and 9 for armor. Though some traits are the same for weapons and armor, the gems used are different.

Weapon traits:


Armor traits:
Online:Woodworking Materials

There are four types of materials involved in Woodworking: Wood, Sanded Wood, Resins, and Gems.

Wood is the raw materials that can be found in the world in fallen logs. By themselves they cannot be used, but they may be refined into Sanded Wood at any woodworking station.

Sanded Wood is used to make shields as well as all bows and staves.

Resins can be used to improve existing shields or weapons.

Gems are used to craft weapons or armor with traits.

Wood
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Sanded Wood
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Resins
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In addition to woodworking items, resins are also used in Blueprints for furnishings.  Specifically:
 quality blueprints do not require any resins
 quality blueprints require 9  
 quality blueprints require 6  
 quality blueprints require 3  
 quality blueprints require 1  

Gems
right
There are 18 gems used for crafting, 9 for weapons and 9 for armor (shields). Though some traits are the same for weapons and armor, the gems used are different.

Weapon traits:


Armor traits:
Online:Clothing Materials

There are four types of materials involved in Clothing: Raw Materials, Processed Materials, Tannins, and Gems. 

Raw Materials are the materials that can be found in the world on plants or wild animals. By themselves they cannot be used, but they may be refined into Processed Materials at any clothing station. Unlocking the "Plentiful Harvest" and "Master Gatherer" perks in the Lover Champion tree will also provide bonuses when harvesting. There is a small chance of producing tannins when refining raw materials. Plants are limited to certain zones and increase as the general zone level increases. Medium armor materials are linked to the level of the animal. Materials in battle-leveled zones are dependent on your level in Tailoring.

Processed Materials are used to make Light and Medium Armor.

Tannins can be used to improve existing light or medium armor.

Gems can be used to craft armor with traits, provided that trait has been researched on that piece.

Raw Materials
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Medium Armor

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Processed Materials
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Medium Armor

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Tannins
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In addition to clothing items, tannins are also used in Patterns for furnishings.  Specifically:
 quality patterns do not require any tannins 
 quality patterns require 9  
 quality patterns require 6  
 quality patterns require 3  
 quality patterns require 1  

Gems
right
There are 9 gems used for clothing. These gems for armor and 9 others for weapons are also used in blacksmithing and woodworking.
Lore:A Werewolf's Confession

The prisoner called for me today, and I had the dubious privilege of listening to his confession. Separated from him by narrow iron bars that I knew would be insufficient to protect me, I took down his words with a trembling hand.

What follows is my best rendering, although he was so soft-spoken that at times I had to guess at the precise words. Nevertheless, I am confident that what follows accurately represents the substance of our conversation:

"I accepted this curse at a young age. I was impressionable. My packleader was a family friend and elder in our village. I wanted to be strong, and I relished the strength the curse gave me. I would not have called it a curse, then.

"But with youth comes recklessness, and I was not good at disguising what I was. Eventually they discovered my true nature, and I was driven from the village.

"My packleader failed me. He did not protect me. He cared too much about his own status to risk it for my sake. I was alone.

"Everywhere I went I heard the shouts of crowds, saw the bright torches of the angry mob. I never lingered long in one place before my secret was discovered.

"I came to hate them. The superstitious villagers. I came to resent what I couldn't have. I blamed them for my own recklessness. It was not the curse that plagued me, but the narrow-mindedness of these provincial men and women.

"I was afraid to hunt, so I was always hungry, and the hunger turned me feral. It was in this state that I came across them. A family of innocent farmers, just like the innocent farmers that had hounded me from village after village. My vision turned red and I flew into a fury.

"At last my hunger was satisfied.

"But when the rage subsided and I looked on what I'd done, my stomach turned. This was what all those villagers were afraid of, when they tormented me with their torches and sickles.

"That's when I acknowledged my curse for what it was. I have hunted many years since, afraid to turn myself in, but disgusted with my base impulses.

"You don't realize what a great favor you have done, capturing me."

And then having told his story, the creature, looking very much like a man, begged me to put him out of his misery.
Lore:Flesh to Cut from Bone

(A Pirate Song) 


If you see it glitters bright 
Then take it for your own, 
Pile the corpses to a height 
To make a pirate throne! 


For what's made weak is ours to break 
And what's ill-guarded ours to take 
Just flesh to cut from bone, 
More flesh to cut from bone. 


If they try to lock the gates 
We'll burn the whole damned town 
They'll bring their guards and magistrates 
And then we'll cut them down. 


For what's made weak is ours to break 
And what's ill-guarded ours to take 
Just flesh to cut from bone, 
More flesh to cut from bone. 


They'll bring their soldiers by the score 
To drive us from their lands 
But we will have a hundred more 
In our brave pirate band! 


For what's made weak is ours to break 
And what's ill-guarded ours to take 
Just flesh to cut from bone, 
More flesh to cut from bone. 


And if they cry for mercy, then 
We'll answer them with steel 
For pity's made for other men 
We'll grind beneath our heel. 


For what's made weak is ours to break 
And what's ill-guarded ours to take 
Just flesh to cut from bone, 
More flesh to cut from bone.
Online:Sabrilah

thumb|right|Sabrilah's old outfit
Sabrilah is a Redguard armorer who can be found downstairs in The Armored Forge in Port Hunding. She is the mother of Imtithah, who can also be found in the same building.
 

Dialogue
She gives you some advice.
:"In Port Hunding, the wise look for protection against the blades of the Bloody Fists."
Online:Sohrab at-Areshu

thumb|right|Old look
Sohrab at-Areshu is a Redguard tailor who can be found downstairs in The Armored Forge in Port Hunding.
 

Dialogue
He is quite jovial.
:"Joyful day! Know, wayfarer, that the waters of magicka flow freely from these robes."
Online:Walks-with-Pride

Walks-with-Pride is an Argonian leatherworker who can be found downstairs in The Armored Forge in Port Hunding.
 

Dialogue
He advertises his wares.
:"Step right up! No need to wait! I can put you in a fine suit of armor before the grass waves in the afternoon breeze."
Online:Trayna

Old look|thumb|right
Trayna is a Dark Elf beggar who can be found sneaking around Port Hunding. 
 
Dialogue
If you speak to her, she will rudely say:
:"Piss off. Find your own junk pile."
Online:Bows

This is a listing of all standard Bow weapons in the game.


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Lore:Suril's Journal

&mdash; 4th of Sun's Dawn

My latest research project involves  . What destination is better than  ? There's something about this place. The moisture hanging in the air encourages so much growth. I'm sure I'll find a new species to study.

&mdash; 8th of First Seed

I hate rain. It's rained every day for the past month. The ground is saturated, making it impossible to do any meaningful field studies. Clearly, I chose the wrong time of year to come to  .

On the bright side, I've had time to rearrange the   to suit myself … well, one room of it, at least. I've never had this much time or space to myself, especially after the incident at  . I was so sure. Well, every researcher makes mistakes now and then. It's part of the process.

&mdash; 22nd of First Seed

It's stopped raining at last.

&mdash; 1st of Rain's Hand

I've discovered a remarkable   specimen. It's on the spine of my "Lexicon of   Flora."

&mdash; 3rd of Rain's Hand

Wrote to the arch-mage. Requested a new assignment, preferably one in the  .
Lore:Remember Me

A tunnel. A cave? Dark, damp, and warm. Scale-Song ran toward the hazy light, hearing his footsteps echo in the narrow passage, sinking deeper into the mud.

"How can I sink in this?" he asked aloud. "I am of parents born in  ."

When he could no longer move, Scale-Song bowed his head, listening to the moisture dripping from the roots twisted above him. Soon, it would be over. He would return to the  . How embarrassing, though, for an   to suffocate in mud.

His eyes opened suddenly. He'd had the same dream every night for weeks. Each night, he felt he was nearly at the cave's exit. Everything would be made clear once he reached it. And each morning, Scale-Song awoke, no closer to understanding the meaning of the imagery.

"Clearly, the Hist speaks to you," said his egg-brother Gash-Tail. "Tonight, ask what it wants. Talk to it."

"I'll try," said Scale-Song, "but I never remember it's a dream until I'm awake."

Gash-Tail reached into an earthenware jar on the shelf beside him. He handed Scale-Song a thick roll of leaves tied with twine.

"Burn this," he said. "The incense may clear your mind. If the Hist wants you, you must listen."

Scale-Song nodded. Advice like this was precisely why he sought Gash-Tail's help. For the first time in a long while, he couldn't wait for night to fall.

The burnt incense filled his hut with thick gray smoke that coiled heavily along the ground like fog. Scale-Song hadn't expected it to smell so horribly. Still, he watched the smoke spread slowly throughout the room, his eyelids growing heavier and heavier.

A cave. A tunnel? Smoke drifted along the muddy floor. Scale-Song stopped running and reached out a hand toward the smoke. Talk. Ask. Speak.

"Are you trying to tell me something?" he asked aloud.

"I am dead."

"Dead? Who are you?"

The smoke coalesced into a shimmering figure, hooded and cloaked. Its tail twitched. "I am dead," the figure said. "Without it, all that I am will be lost forever. Find it. Remember."

"It? What is it?"

Scale-Song followed the figure through the dark passage. His feet no longer sank into the mire, as in all the other dreams. They walked in silence. Scale-Song was alert, but untroubled.

It seemed like hours before the pair reached the tunnel's exit. The shimmering figure sighed deeply, pointing toward a shriveled tree.

"A Hist," said Scale-Song, surprised. "Is this it? Dead … but how?"

"Remember," said the figure, unfurling into the wind, but not before it pressed a   into Scale-Song's hands.