Netruk44/uesp-wiki-content huggingface dataset:
Shivering:Enjaen Sea

thumb|right|A view of the Enjaen Sea from Shivering:Fain|Fain's cave entrance
The Enjaen Sea, much like all things in Sheogorath's realm, is the second half of a greater whole: the vast ocean that surrounds the Shivering Isles. It encompasses the eastern half of the Isles and is estimated to converge into the Emean Sea somewhere between the peninsulas of Heretic's Horn, Madgod's Boot in the south, and Saints Watch, The Isle of Flame in the north. The Enjaen coast borders the entire run of The Jester's Spine Mountains and is dotted with a few campsites, as well as forming an inlet that neighbors Deepwallow and the capital, New Sheoth.
Shivering:Scalon Statue

right|thumb|Scalon Statue

A large statue on the peninsula just north of Breakneck Camp. There is also a further one north of Cann. It depicts a Scalon standing facing south. Nothing much of interest at this location, other than two Scalons in the area.
Morrowind:Gildan

Gildan is a Wood Elf nightblade who offers both medium training and spells in the schools of Alteration, Illusion, and Mysticism. She is a member of the Blades, and one of the Blades Trainers that Caius Cosades will recommend to you. If you ask her about it, she'll recommend purchasing some poisoned blades from Wayn in the Balmora Fighters Guild. She will only offer you services if you are also a member of the Blades. She has a house in Ald'ruhn.

Regarding Blades business, she keeps an eye on House Redoran's relations with the other two Houses. The conflict with House Hlaalu is mostly about the mining operations near Caldera, overviewed by Surane Leoriane. The conflict with House Telvanni is about rogue Telvanni mages unlawfully setting up bases all over Vvardenfell. This relation is more easily observed as Redoran council meetings are public. Redorans openly fund and support strikes against the rogue Telvanni bases. She keeps the Legion informed about both of these and does little to act. She also says that "either one of those conflicts could flare into open war".

 
Related Quests

Spells
Gildan sells the following spells:
Morrowind:Encumbrance

Encumbrance represents the total amount of weight you are currently carrying.  This includes all items in your inventory, whether equipped or not.  Carrying more than your maximum Encumbrance will cause you to be unable to move (though you can still fight, cast spells, use items, etc.).  Your maximum Encumbrance is equal to your Strength × 5.  This means that once you have maxed out your Strength attribute, your maximum Encumbrance will be 100 × 5 = 500.

You can additionally use Fortify Strength effects to increase your carrying capacity yet further.  In addition, using Feather effects will lower your current Encumbrance.  However, a single point in Feather and a single point in Fortify Strength cost the same amount in terms of Magicka or enchanting points, and since each point in Strength is equivalent to 5 points in Feather, Fortify Strength is clearly the more favorable of the two.  (Increased Strength also results in higher damage with melee weapons, another perk.)

Encumbrance also has an effect on your Speed.  In this case, it is the ratio of your Encumbrance to your maximum Encumbrance that determines how much you are slowed by what you are carrying.  Thus, carrying 20 units of weight with a Strength of 30 (max: 150) will slow you twice as much as carrying the same 20 units with a Strength of 60 (max: 300).  This is one slight advantage of Feather over Fortify Strength.  If you can get enough Feather to bring you down to 0 Encumbrance, you will move considerably faster than if you used Fortify Strength to be able to carry the same amount.  However, the amount of Feather required to do that is much higher, so this is harder to do.

Encumbrance can be negatively affected by the Burden spell.  Enemy spellcasters may use this on you to cause you to be stuck in place while they and their allies attack you.  This is a particular hazard for packrats that like to collect every piece of semi-valuable loot they find.  You can also use Burden spells on your enemies, but they're much less likely to be effective, because most enemies in the game are not carrying anywhere near their maximum Encumbrance, so it would take a very powerful Burden spell to cause them to be unable to move for long enough to be of any use.  Another option is to use a Damage Strength spell.  These have the advantage of being permanent, in addition to lowering their melee attack damage, though you may have to cast the spell many times for it to be effective.  Drain Strength is easier to cast, but is also temporary.  A simple Paralyze spell is generally a much more viable alternative to trying to encumber an opponent, and has the added advantage of making them unable to fight back.
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UESPWiki:Site Support/Account Balance

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Lore:Flora D

Daedra Thorn
 

Daisy
 

Darkshade Glowstalk
 

Deathbell
 

Deathly Bloom
 

Desert Fan
 

Desert Sunrise
 

Dibella's Promise
 

Domica Redwort
 

Dormant Sunbird
 

Douad Shrub
 

Draggle Tail
 

Dragonfire Ivy
 

Dragon Scale Mushroom
 

Dragon's Tongue Plant
 

Dragonthorn
 

Drinker
 

Dryad's Saddle Polypore
 

Dunlain Daisies
 

Durian
 

Durzog Lichen
 

Dusk Mushroom
 

References
Lore:Flora A

Acacia
 

Alkanet
 

Alocasia
 

Aloe Vera
 

Ancestor Silk
 

Apple Tree
 

Arkay's Lash
 

Arrowroot Plant
 

Ash
 

Ash Basil
 

Ash Yam
 

Ashen Fern
 

Ashflower
 

Ashland Trees
 

Ashreed
 

Aspen Tree
 

Aster Bloom
 

Aurialis
 

References
Lore:Flora C

Cabbage
 

Cactus
 

Cairn Bolete
 

Caldera Mushroom
 

Canis Cup Mushroom
 

Canis Root
 

Capstone Cap
 

Canticle Tree
 

Cardinal Flower
 

Carrot Plant
 

Catapult Cabbage
 

Cave Bracket Mushroom
 

Cave Palm
 

Cedar Tree
 

Chanterelle
 

Cherry Tree
 

Cherry Blossom Tree
 

Chokeberry Vine
 

Chokeweed
 

Cinnabar Polypore
 

Clickweed
 

Clouded Funnel
 

Columbine
 

Comberry Plant
 

Comfrey
 

Corkbulb
 

Corn Flower
 

Corn Stalk
 

Cotton
 

Crabapple
 

Creep Cluster
 

Crimson Moonflower
 

Crimson Nirnroot
 

Cypress
 

References
Lore:Flora E

Ebonthread
 

Echatere Moss
 

Eldergleam
 

Elf Cup
 

Elkhorn
 

Emetic Russula
 

Emperor Parasol
 

Emperor Parasol Moss
Lore:Flora F

Fabricant Flora
 

Fennel
 

Ficus
 

Fig
 

Fir
 

Fire Fern
 

Flame Stalk
 

Flax
 

Flint Vine
 
Fluster Fume
 

Fly Amanita
 

Flytrap
 

Foxglove
 

Frostheart Blossoms
 

Fungus Stalk
 

Funnel Cap Mushroom
 

References
Lore:Flora G

Garlas Alpinia
 

Gas Blossom
 

Gemweed
 

Giant Lichen
 

Giant Xylaria
 

Gildergreen
 

Ginkgo
 

Ginseng
 

Glasswort
 

Gleamblossom
 

Gleamcap
 

Gloom Morel
 

Gloomreach Mushroom
 

Gloomspore Agaric
 

Glowing Mushroom
 

Glowstalk
 

Glowbush
 

Gold Kanet
 

Golden Lichen
 

Golden Sedge
 

Goldenrod
 

Gourd
 

Grape Vine
 

Graven Cap
 

Gray Mushroom
 

Green Lichen
 

Green Stain Cup
 

Green Stain Shelf
 

References
Lore:Flora H

Hackle-Lo
 

Hanging Moss
 

Hanging Pitcher
 

Harrada Root
 

Hawkmoth Cabbage
 

Hawthorn
 

Healer's Purse
 

Heather
 

Hibiscus
 

Hist
 

Hist Bulb
 

Holly Bush
 

Honey Flower
 

Honeysuckle
 

Horn Lily
 

Hosta
 

Hummingbird Mint
 


Hydnum Azure
 

Hypha Facia
 

References
Lore:Flora I

Imp Stool
 

Ink-Cap Mushroom
 

Iroko
 

Ironstalk Mushroom
 

Ironweed
 

Ironwood
 

References
Lore:Flora K

Kreshweed
 

Kwama Cap
 

Kyne's Breath
 

Kyne's Tears
 

References
Lore:Flora L

Lady's Mantle
 

Lady's Smock
 

Lanceata Pholiota
 

Lantern Flower
 

Lantern Mantis
 

Lava Bloom
 

Lava Brier
 

Lavaburst Mushroom
 

Lava Leaf
 

Lava Pitcher
 

Lavender
 

Lavender Cap
 

Leek Plant
 

Letifer Orca Planta
 

Lettuce
 

Leviathan Pizzle
 

Lizard Tail
 

Lover's Lily
 

Lucan Mold
 

Luminous Russula
 

References
Lore:Flora M

Mahogany
 

Mammoth Ear
 

Mana Bloom
 

Mandrake
 

Mangrove
 

Maple
 

Marshfrond
 

Marshmerrow
 

Meadow Rye
 

Midnight Cap
 

Midnight Glory
 

Midnight Sage
 

Milkcap
 

Milk Thistle
 

Mimic Hist
 

Monkshood
 

Moon Sugar Cane
 

Moonflower Blossoms
 

Mora Tapinella
 

Morning Glory
 

Motherwort
 

Moth Nettle
 

Mountain Flower
 

Mountain Tail
 

Muckspunge
 

Mulberry Tree
 

Mushroom Tree
 

Mushroom Tree Sapling
 
thumb|Mushroom Tree Sapling (Dementia variant) 

References
Lore:Flora N

Namira's Rot
 

Narsis Peony
 

Necklacepod
 

Nereid's Smile
 

Netch Cabbage
 

Netch Shield Mushroom
 

Netherroot
 

Nettlecap
 

Nightbloom
 

Nightshade
 

Nirnroot
 

Nirthfly
 

Noble Sedge
 

References
Lore:Flora P

Palm Tree
 

Palmetto
 

Parasol Lichen
 

Pearlwort
 

Peony
 

Pitcher Plant
 

Poison Bloom
 

Poison Pax
 

Poplar
 

Poppy
 

Potato
 

Prairie-Fire
 

Prairie Flowers
 

Primrose
 

Privet
 

Prune Morel Mushroom
 

Pumpkin Vine
 

Puspocket Mushroom
 

Putrid Gigantea
 

References
Lore:Flora R

Radish
 

Rafflesia
 

Rain Flower
 

Red Coldberry
 

Red Kelp
 

Red Lichen
 

Redweed
 

Rice
 

Roland's Tear
 

Roobrush
 

The
 

Rose-of-Archon
 

Rot Scale
 

References
UESPWiki:News/Shivering Isles Beta Patch Released

Shivering Isles Beta Patch Released —  ===
 An official beta patch has been released by Bethesda, which is available for download.  The patch has been released in response to the Shivering Isles Reference Bug, as detailed in Reference Bug.  This is only a beta patch and therefore may not yet be fully tested, and it is only available for PC users.

 For more information, see Reference Bug and patches.
Lore:Flora S

Sacred Lily
 

Sacred Lotus
 

Sage
 

Salloweed
 

Salt Daisy
 

Salt Rush
 

Saltrice
 

Samar Pekoe
 

Satakal's Blossom
 

Scarlet Sawleaf
 

Scathecraw
 

Screaming Maw
 

Scrib Cabbage
 

Scuttle Bloom
 

Sea Grapes
 

Sedge Grass
 

Seriweed
 

Shadowpalm
 

Silverweed
 

Skygazer Peony
 

Sleeping Tree
 

Slough Fern
 

Snow Blossom
 

Snowberry Bush
 

Snow Lily
 

Snow Truffle
 

Somnalius
 

Solstheim Pine
 

Soul Husk
 

Spadeleaf
 

Spiddal Plant
 

Spidersilk
 

Spiky Grass
 

Spiny Lloramor
 

Spongecap
 

Springmint
 

Springwheeze
 

St. Jahn's Wort
 

Starblossom
 

Static Pitcher
 

Steel Blue Entoloma
 

Stench Sedge
 

Stendarr's Wort
 

Stinkcap
 

Stinkhorn
 

Stoneflower
 

Strangler
 

Strawberry
 

Sugar Daisy
 

Sugar Leaf
 

Summer Bolete
 

Summerset Spruce
 

Sun-Bronzed Ivy
 

Swamp Anemone
 

Swamp Tentacle
 

Sweetbarrel
 

Swordgrass
 

Sycamore
 

References
Lore:Flora T

Thorn Hook
 

Tiger Lily
 

Timsa-Come-By
 

Tinder Polypore
 

Tobacco
 

Tomato
 

Torturer's Pillow
 

Toxicodor
 

Trama
 

Tundra Cotton
 

References
Lore:Flora V

Valendula
 

Violet Coprinus
 

Violet
 

Viper's Bugloss
 

Void Bloom
 

Volatile Plant
Lore:Flora W

Waning Lily
 

Watcher's Eye
 

Water Hyacinth
 

Water Root Pod
 

Watermelon Vine
 

Wheat Stalk
 

White Sycamore
 

Wickwheat
 

Willow
 

Willow Flower
 

Wisp Core
 

Wisp Stalk
 

Wisteria
 

Witch Tree
 

Withering Moon
 

Wolf's Woe
 

Wolfsbane
 

Worm's Head
 

Wormwood
 

Wrathberry Bush
 

Wyrdbloom
 

Wyrd Flower
 
 

Wyrd Tree
 

References
Morrowind:Guls Llervu

Guls Llervu is a Dark Elf priest who sells books, ingredients, potions, spells, and spellmaking services from his small house inside the Redoran Council Hall, Ald'ruhn. He is a member of House Redoran, but will provide his services to anyone. Of note to alchemists, Guls is a restocking vendor of Corkbulb Root, Kagouti Hide, Resin, Saltrice, Scathecraw, and Scuttle, and will always have five of each in stock. He stocks mostly healing potions, and will always have a supply of low-quality Restore Health and Cure Poison potions. Among the books he has in stock is 36 Lessons of Vivec, Sermon 27, a Speechcraft skill book.

He wears an extravagant robe and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows a selection of spells from the schools of Illusion, Mysticism, and Restoration. Specifically, these are the same spells that he has for sale.   
 
Spells
Guls Llervu has the following spells for sale:


Wares
 

| 

|}

Notes
Guls Llervu is a part of the Llervu family, which has their own ancestral tomb.
Shivering:Madness Armor

thumb|right|A Complete Suit of Madness Armor
Madness Armor is a heavy armor obtained through The Antipodean Hammer quest.  Bring Madness Ore to Cutter to have leveled weapons and armor made; also providing the appropriate Madness Matrix allows enchanted items to be made.  Madness Matrices are found in random containers and on Grummites.  It is also possible to obtain standard, unenchanted Madness Shields, axes, bows, and arrows from the Ghost fanatics outside Vitharn.

For statistics on related items, see their respective articles:
Amber Armor
Amber Weapons
Madness Weapons

Levels
The grade of armor you receive is based on your level:


Statistics


Notes
Other than the enchantment, stats are identical for the Regular and Magic versions.
Matrices are not unique, making it possible to have multiple copies of a given matrix. This means as players level-up they may obtain new, higher-quality versions of weapons and armor they may already own, provided they have the matrices.
It is possible to obtain unenchanted Perfect Madness Shields from the Ghost Fanatics outside Vitharn.  Madness arrows also seem to be obtainable this way.
The Perfect versions of Madness and Amber Armor provide better protection than Daedric, Glass, or Bound Armor. However, Bound Armor has the advantage of being weightless, so characters with high magicka may want to consider using Bound Armor to reduce Encumbrance.
Amber armor has a slightly lower armor rating than Madness armor at the Master level of the Light Armor skill: Amber provides a 79.125 rating, whereas Madness provides a 79.25 rating.
You may enchant these items yourself if you do not want the effect from the matrix. However some of the higher level effects you get from the matrices are stronger than the equivalent enchantment via Altars of Enchantment.

Bugs
On males, Madness Armor cuts off the back of the neck.
Morrowind:Salyni Nelvayn

Salyni Nelvayn is a Dark Elf nightblade who sells spells at the Morag Tong Guildhall in Ald'ruhn. 

She wears a common shirt with matching pants and shoes. She carries a leveled short blade and 30 gold.

 
Spells
Salyni teaches the following spells:

 
:Also, there are only two other spell merchants who can sell you a Damage Fatigue effect.
Morrowind:Folvys Andalor

Folvys Andalor is a Dark Elf healer who works at the Ald'ruhn Temple. He sells ingredients and potions, as well as a wide selection of spells. He keeps a constant supply of various restorative potions, as well as the following ingredients: Ash Salts, Corprus Weepings, Emerald, Guar Hide, Rat Meat, Scamp Skin, Scrib Jelly, Scrib Jerky, and Scuttle.

He wears a common robe and matching shoes, and he carries his entire supply of restocking raw ingredients as well as a small selection of restorative potions.

Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows wide variety of spells, those which he also sells.

 
Spells
Folvys teaches the following spells:

  This spell is actually completely useless, since you can't cast spells while paralyzed.  However, it does give you access to the effect in case you want to make an "On Touch/Target" version of the spell, though even this will be very rarely needed.

Wares
 

| 

|}

Notes
Folvys Andalor is a part of the Andalor family, which has their own ancestral tomb.
Morrowind:Estoril

Estoril is a High Elf battlemage and Wet Ear of the Thieves Guild at The Rat In the Pot in Ald'ruhn.  She sells a selection of Destruction and a few Conjuration spells to anyone who asks, though like most in the Thieves Guild, she will refuse service if you have completed The Caldera Spy quest for House Hlaalu unless you are also in the Guild and outrank her.  She will donate 1-5 gold (depending on her Disposition) during the Buckmoth Alms quest.
 
Related Quests
Imperial Cult

 
Spells
Estoril teaches the following spells:
Morrowind:Sload Soap

:"Sload Soap is a waxy substance made from the immature non-sentient forms of the Sload."

Sload Soap is rare in Morrowind, since there are no Sload of any form to be found. Your only reliable source for this ingredient is from vendors and a few assorted locations. Arara Uvulas will ask you to track down some samples during the Sload Soap Quest for House Telvanni, in order to create some joint ointments for her master.

Sload Soap is one of only two ingredients in vanilla Morrowind which can be used to create Restore Agility potions, the other ingredient being Bonemeal. The Tribunal expansion adds two other ingredients with a Restore Agility effect.

The following vendors carry a restocking supply:
Andilu Drothan (5) - Andilu Drothan: Alchemist Foreign Quarter, Vivec
Anis Seloth (10) - Anis Seloth's shop, Sadrith Mora
Brarayni Sarys (5) - Tower Entry, Tel Aruhn
Nalcarya of White Haven (10) - Nalcarya: Fine Alchemist, Balmora
Peragon (5) - Moonmoth Legion Fort

Loose samples can be found in the following locations:
Ald'ruhn, Guild of Mages (2)
Ashmelech, (1 in Small Chest)
Dagon Fel, Sorkvild's Tower (1)
Marandus, Upper Level (1)
Maren Ancestral Tomb (1)
Mawia (1)
Sadrith Mora, Urtiso Faryon, Sorcerer (1)
Tel Mora, Jolda, Apothecary (1)
Tel Uvirith, Menas' House (1)
Vivec, Aurane Frernis: Apothecary (1)
Morrowind:Muck

:''"Muck is the damp, fibrous slime from crushed muckspunge plants that grow in the West Gash and on Azura's Coast. Unless properly prepared in the native manner, it is mildly toxic."

Muck''' is a common ingredient found in muckspunges, which grow mostly in coastal regions. Muck is commonly harvested using a Muck Shovel, although it is not required to acquire one, nor does it help in any way to carry one. Three quests will require you to find some - the Muck quest for House Telvanni, the Gathering Muck quest for the Imperial Cult, and the Pilgrimages of the Seven Graces for the Tribunal Temple.  Donating Muck to the Shrine of Humility at the Fields of Kummu will give you a long-lasting 100pt Feather blessing.

The following vendors carry a restocking supply of Muck:
Andilu Drothan (5) - Andilu Drothan: Alchemist Foreign Quarter, Vivec
Anis Seloth (10) - Anis Seloth's shop, Sadrith Mora
Brarayni Sarys (10) - Tower Entry, Tel Aruhn
Dulian (5) - Buckmoth Legion Fort
Llathyno Hlaalu (5) - Balmora Temple, Balmora
Nalcarya of White Haven (10) - Nalcarya: Fine Alchemist, Balmora
Tivam Sadri (10) - Holamayan Monastery


Related Quests
Imperial Cult
 
House Telvanni
Morrowind:Daedra Skin

:"Daedra skin must be removed from the specimen while it remains on the mortal plane. Daedra skin has modest magical properties, but collecting it from the daedra is hard work and dangerous."

Daedra Skin is (with only one exception) never found on any actual Daedra.  Daedra Skin is not included in any leveled lists, and as such it is very difficult to find.  
:  As of version 1.6.4, Daedra Skin can be dropped by clannfears, daedroths, hungers, ogrims, and ogrim titans.

It can be purchased from the following restocking vendors:

Anis Seloth (2) - Anis Seloth's shop, Sadrith Mora
Brarayni Sarys (2) - Tel Aruhn Tower Entry, Tel Aruhn
Garas Seloth (2) - Telvanni Alchemist, Telvanni Canton, Vivec
Nalcarya of White Haven (1) - Nalcarya: Fine Alchemist, Balmora

Loose samples can be found in the following locations:
Sanni (2)
Vivec, Arena Hidden Area (2)
Ahemmusa Camp, Wise Woman's Yurt (1)
Arano Ancestral Tomb (1)
Ashmelech, (1 inside Small Chest)
Bal Ur, Underground (1)
Baram Ancestral Tomb (1)
Dagon Fel, Sorkvild's Tower (1)
Drinith Ancestral Tomb (1)
Endusal, Kagrenac's study (1)
Favel Ancestral Tomb (1)
Galom Daeus, Observatory (1)
Mawia (1)
Norvayn Ancestral Tomb (1)
Randas Ancestral Tomb (1)
Sadrith Mora, Urtiso Faryon: Sorcerer (1)
Sarano Ancestral Tomb (1)
Sargon (1, inside Large Iron Couldron)
Senim Ancestral Tomb (1)
Tel Vos, Services Tower (1)
Verelnim Ancestral Tomb (1)
Vivec, Telvanni Alchemist (1)
Oblivion:Clannfear Claws

The ingredient Clannfear Claws is primarily collected from dead Clannfears.  Claws can only be collected from full-grown Clannfears, not from Clannfear Runts.

Notes
If the Fighter's Stronghold official plug-in has been installed, it is possible to give Melisi Daren a set of Clannfear Claws and she will create a stuffed replica of a Clannfear.

Ingredients
1 guaranteed sample can be found in the following location (magenta cross on map):
1 sample is in the Anvil Fighters Guild Dining Hall
It can also be found randomly in the inventories of alchemy vendors (starting at level 13) and in some Conjurer and Oblivion loot chests (starting at level 7).

Creatures
Clannfears are most commonly encountered in the Planes of Oblivion, where they will be spawned by standard Daedra leveled lists from levels 13 to 21, and by boss-level Daedra lists from levels 11 to 19.

Obtaining Clannfear Claws before level 11 is difficult.  The only place where an adult Clannfear can be encountered at any level is during the Great Gate quest, where there is a single guaranteed adult Clannfear, independent of your character's level.  During the Paradise quest, Clannfears can be randomly generated starting at level 8.

In Cyrodiil, Daedra leveled lists that can randomly spawn Clannfears (level 13-21) are found in Conjurer-inhabited ruins (circles on map).  Clannfears can appear outside Oblivion Gates at levels 16-24 (squares on map).  The best locations to check are:
Fort Teleman (purple circle) is the only place in Tamriel with a boss-level Daedric list, where one Clannfear is guaranteed to appear at level 11.  2 more are likely at levels 13-21 (based on probabilities for each creature to appear and be Clannfear).
Arkved's Tower (green circle) is the only other place where Clannfears are guaranteed to appear.  3 Clannfears will always appear in ''Arkved's Lost Halls'' at levels 13 and higher; 7 more are likely at levels 13-21.

thumb|left|500 px|Locations of Clannfears and Clannfear Claws