Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Ruins of Bthalft

They are found to the east of Rift Imperial Camp. Three bandits call this place home. The hidden entrance to the Aetherium Forge  can be found here.

 
Related Quests
 
 
 
 

Ruins of Bthalft
This location is used by three (two without Dawnguard installed) bandits as their base camp. Due to their proximity to the Rift Imperial Camp, the bandits and soldiers can often engage each other. There are arches at both the northern and southern ends of the camp with a couple bone chimes hanging down. Between the arches is a stone-floored area with several crates, barrels, and sacks lying around. A third arch to the southeast leads up to the statue containing the machinery to gain access to the Aetherium Forge. Near the northern end are wooden stairs leading up to an adept-locked wooden chest, along with some crates, a barrel containing ingredients, and a food sack. There is a Dwemer Convector, used for Arniel's Endeavor, which is found behind the wall, to the north between the two arches.

With Dawnguard installed, a tower can be raised after finding all four Aetherium Shards during Lost to the Ages. It gives access to the Aetherium Forge.

Notes
One corundum ore vein is located east of the circular area.
Without Dawnguard installed the ruins will respawn every 10 days, or 30 if you clear it.
Skyrim:Witchmist Grove

The easiest way to reach the grove is to travel to Kynesgrove and head due south from there.

 
Related Quests
 

Witchmist Grove
right|thumb|Witchmist shack interiorIt is a small grove of trees with a doorless shack surrounded by sharpened stakes in the center. There are other typical hagraven markings around the area. A short distance to the north is a leveled animal. Prior to starting the related quest a generic witch or hag resides here. Once you initiate the quest it is changed to a hagraven named Moira. Inside the shack is a single bed and two barrels; one contains ingredients and the other foodstuffs. The shack is in total disarray, with numerous human and animal bones, goat and skeever heads and antlers strewn across the floor. The whole shack is covered in blood splatters, although the bed is still usable. There is a copy of the Destruction skill book Response to Bero's Speech'' on the floor beside the bed, and a total of seven hagraven feathers. Outside and underneath the wooden stairs leading up to the entrance is an unlocked wooden chest containing minor loot. There are several dragon's tongue flowers, creep clusters and patches of jazbay grapes in the vicinity.

Notes
It seems to respawn automatically when initiating the related quest, even if that is less than the stated 10 day respawn time.
Some of the hagraven feathers may clip through the floor, ending up on the ground underneath the shack.
Skyrim:Wayward Pass

The pass is halfway between Alftand and Nightgate Inn. The entrance and exit of Ironbind Barrow are either side of the pass, but there are no paths to them. 

The Ancient Traveler's Skull can be looted, as well as the various items found here, which include an amulet of Arkay, two linen wraps, an iron ingot, an iron helmet, and a red mountain flower. At the base of the altar lie a pair of iron boots and a steel shield. Any items that are looted will respawn.
Skyrim:Alchemist's Shack

Related Quests
 

Exterior
The shack is a single story building that appears run-down, with the doors and windows missing. It can be seen from the road from Helgen to Ivarstead. There is a wattle-fenced garden to the rear, with an alchemy lab to the right of the rear doorway. There is a barrel containing ingredients between the shack and the lab. The following plants are in the garden with the mushroom by the side of the shack and the bird's nest in front, to the west. This is a good area to find blue butterflies and butterflies during the day and luna moths at night.


Interior
thumb|right|The shack's interior
As you enter through the front doorway you will find two shelving units; the one on your right contains a Potion of Health, two books, and some clutter. The shelving unit in front of you contains a gourd, a sample of glow dust, two carrots, three red apples, and a butterfly in a jar. The jar can only be found in this shack and respawns with the rest of the shack. Between the two shelving units is a barrel containing uncommon ingredients and a basket containing two leeks. To your left as you enter is a bed (unowned). Next to this is an end table holding an alchemist's journal and an apothecary's satchel containing common ingredients. This end table does not respawn, and can be useful as a storage option. To the right of the rear exit is a bucket containing a sample of blisterwort and hanging above are a garlic braid and a sample of frost mirriam.

Notes
The items will respawn over time, except for the end table beside the bed.
Skyrim:Heartwood Mill

The mill is run by Grosta and her husband Leifnarr, although Leifnarr has disappeared leaving her to run it by herself. She lives here with her young son Gralnach who helps as much as he is able.
 
Residents

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Related Quests
 
 

Exterior
A Rift Guard patrols into the mill and towards the bridge keeping them safe. There is a chicken coop with two nests outside of the house, a bird's nest containing a pine thrush egg and many mountain flowers that can be found in the immediate area. Between the house and saw mill is a grindstone and tanning rack. With the Fishing creation, some Fishing Supplies and a bucket containing a Fishing Rod, a Blue Dartwing, and three Orange Dartwings can be found here. Fish from Temperate Lakes can be caught here.

Heartwood Mill
It is a small single story house consisting of a main living room and a single bedroom. Entrance leads straight into the living area with a set of shelves to the left, against the east wall holding a potion of minor healing, a potion of minor stamina, two boiled creme treats, a sweet roll, several potatoes, two green and two red apple, two cabbages, three loaves of bread and several pieces of cheese. In the southeastern corner is a food barrel, a dresser containing clothes is to the right, along the south wall, with a bunch of lavender on top. A small square wooden table with two chairs in the southwestern corner holds a bottle of wine, a salmon steak, a loaf of bread and an eidar cheese wedge. Under the table is a chicken's egg. Against the west wall is a cooking pot on a stand, with a wall shelf to the right holding clutter. Hanging from the ceiling are two garlic braids, two bunches of elves ear and two bunches of frost mirriam. The door to the bedroom is on the north wall.

The bedroom contains two single owned beds, one in the southeastern corner and the other in the northwestern corner. There is an unlocked wooden chest to the left of the first bed and a medium coin purse on the floor between them. To the right of the second bed is a food barrel with a copy of ''Herbane's Bestiary: Hagravens''. Against the north wall is a fireplace.

Notes
You can buy sawn logs  here after installing Hearthfire by speaking to Grosta. You can also cut your own for free if she has given permission to do so.
Skyrim:Mount Anthor

Related Quests
 
 
 

Mount Anthor
Before the dragons' return, the word wall will be guarded by two leveled warlocks.

After the dragons' return, the word wall will be guarded by a leveled dragon.

Regardless of whether Dragon Rising has been completed, there is an alchemy lab on the altar in the middle of the lair, one urn, and one burial urn. At the top of the main stairway in the center of the lair is the word wall.

Notes
Mount Anthor is the only dragon lair with no treasure chest.
Mount Anthor was the site of the battle between Olaf One-Eye and the dragon Numinex which occurred during the First Era.
The path southwest up the mountain to the lair continues to the south, then east, looping back to the Shrine of Azura. It appears that an avalanche killed a party of refugees on this path. Their three bodies, along with a wrecked cart piled up with their belongings, can be found partially buried in the snow. Among the detritus are a few useful items: a coin purse, a potion, an apothecary's satchel, a leveled battleaxe, and a copy of the Enchanting skill book ''Enchanter's Primer.
Mount Anthor also appears in Legends''.

Bugs
 
 
 
Try console commands "prid 32AC2" and "moveto player" to have the dragon appear. You can confirm the correct id by checking the quest variables. 
You can also skip the quest by using the console command "setstage BQ04 100", or "setstage FreeformSkyHavenTempleB 100".
If the dragon isn't dead or disabled (i.e. "prid 32AC2" and then getdead and getdisabled commands both return 0) you can simply use "prid 32AC2" and then "resetai". In a few seconds, the dragon will start circling around Mt. Anthor again. If the dragon is the target of a bounty quest, you may use the "sqt" console command to find its reference ID, a method which you may also use for any other target of a bounty quest (dragon, bandit, etc.).
Skyrim:Clearpine Pond

The island is easily identifiable by the pile of logs and multiple fallen trees surrounding the island. 
 

Clearpine Pond
The island is inhabited by from one to three spriggans, but they do not attack unless you come within close proximity or take items from the dead alchemist or open the chest on the island. The spriggans can be engaged on your own terms by placing a rune spell at the base of the trees they're hiding in, similar to the way you can flush out draugr and skeletons slumbering inside sarcophagi. The spriggans will not cross the water surrounding the island, so you can easily pick them off with ranged weapons or spells or retreat and heal yourself if you struggle in a melee fight with them.

The chest on the island has a novice-level lock and is located inside a large rotten tree stump. There is a dead alchemist leaning up against the remains of the fallen tree trunk. On her person is a copy of the Alchemy skill book De Rerum Dirennis and both on her person and in an apothecary's satchel beside her there are several alchemical ingredients. The island has many harvestable plants and fungi growing on it and on the shore around the pond, as listed below, in addition to the three taproots recoverable from the spriggans.
Skyrim:Cliffside Retreat

The hunter spends all day sitting on the wooden ledge overlooking Chillwind Depths, and does not sleep. The area contains only one exterior zone, Cliffside Retreat, and no interior zones.

The shack has a bed that is free to sleep in (providing the Rested benefit).
 
Residents

 
Cliffside Retreat
The house itself consists of a small open shack containing an unowned bed with a set of shelves beside it. All the items in and around the shack and on the wooden platform are marked as owned, and taking them is considered stealing. The shelves hold a copy of the Archery skill book The Marksmanship Lesson, three red apples, two carrots, and a cabbage. Leaning against the foot of the bed are a leveled bow and a quiver of steel arrows. The south wall of the hut is open with a deck attached. On the deck is a table with two cave bear pelts, a bear pelt, and a steel dagger on it. Underneath the table are two bear traps, and by the corner of the shack is a respawning barrel of foodstuffs. 

Behind the shack, to the north, is a tanning rack, while against the outside northeast wall is an open crate containing two more bear pelts and a cave bear pelt, with a set bear trap to the right.  There is an unlit campfire a few paces east of the shack, near the wooden platform, where the hunter sits. Beside him is an open-topped wooden box containing three red apples. There are several lavender bushes around the site as well.

Notes
The only container in the area is the barrel, which is respawning, and therefore not safe to store items in.
Skyrim:Hjaalmarch Imperial Camp

This camp will only be present if the Stormcloaks hold Morthal and the rest of Hjaalmarch, whether through martial might or via the negotiation during Season Unending. Imperial Soldiers are camped here under the command of Legate Taurinus Duilis, except during the related quest, when Legate Rikke takes command. Like similar Imperial camps that only exist when the hold has changed hands, it has neither a quartermaster or any horses.
 

Residents

 

Related Quests
 
 

Hjaalmarch Imperial Camp
It is a typical Imperial camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. There is an anvil and a grindstone beside the fire. To the northwest is the Legate's tent, with the command tent to the right and the hospital tent to the left. The Legate's tent contains an owned single bed, with an unlocked chest at the foot of the bed and a dresser beside it. The command tent contains an end table and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the Legate spends most of their time. The hospital tent contains four bed rolls, three of which are occupied by wounded soldiers, a low table holding a random potion of health and a random potion of healing, and an unlocked chest containing various items to treat the sick, including potions of cure poison, potions of cure disease, and leather strips. To the left of the hospital tent is a workbench, while to the right is an alchemy lab and some barrels. Northeast of the campfire are three small tents containing unowned bed rolls. To the south of the campfire is a wood chopping block.

Any time Hjaalmarch is controlled by the Imperials, this camp will not be present. As long as you haven't completed Joining the Stormcloaks, you are free to sleep in the small tents.
Skyrim:Wreck of The Pride of Tel Vos

It is home to a small band of bandits who have established a camp around the wreck.

 
Related Quests
 
 
 

Wreck of The Pride of Tel Vos
On the western side of the wreck is a small camp, with two bandits standing guard. There is a central campfire, with a cooking spit hanging over it. To the west of the campfire are two lean-tos, with an unowned bed roll under each of them. To the right is a novice-locked chest, and to the left a tanning rack. On the other side of the campfire is a rack holding five salmon. On the eastern side of the wreck is a small island, with a second campfire with some crates and barrels nearby.

The ship itself is split in two, with a flight of stairs on the eastern side of the large piece leading up to the cabin, where a bandit chief lives. There are several barrels and crates around the room, along with an unlocked chest with a bear trap set directly in front of it and an unowned bed roll on the floor to the right. Against the wall is a table, with a random magicka potion and several empty wine bottles around it. There are stairs leading down to the partially flooded mid-deck, with several crates and a Nordic barnacle cluster on the floor. The lowest deck can only be reached from outside where the ship's hull has separated. Here you can find a second Nordic barnacle cluster, and at the waterline you can find a waterlogged chest containing the quest item ''Lymdrenn Tenvanni's Journal''. There is nothing of interest on the southern part of the ship. A search of both sides of the island that the camps are on will locate some spiky grass, two iron ore veins, one silver ore vein, and one corundum ore vein.

Notes
During a random conversation with a Windhelm guard, the wreck is referred to as "The Eye of Talos". The map marker is still added correctly, however.
The ship is named after Tel Vos, a Telvanni settlement in Morrowind.
There is an island to the southeast of the ship that has two spiky grass, one mountain flower, a mammoth rib cage, and a snowy sabre cat. Also on this island is a log, and underneath this log's southern end is a copy of the Heavy Armor skill book Chimarvamidium and a leveled piece of enchanted armor.
Skyrim:Merryfair Farm

The farm is located just west of Riften Stables, on the north shore of Lake Honrich in the Rift. 
 
Residents

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Related Quests
 
 

Walkthrough

Exterior

  This can be used to produce flour  from wheat if Hearthfire is installed.

Merryfair Farm
right|thumb|Dravin and SyndaThe couple make a poor living growing bushels of wheat, cabbages and gourds. Their cow provides them with a fresh supply of milk and Dravin can often be seen milling wheat for their bread.

Speaking to Dravin reveals that there was a recent break-in at the farm. Among the items that were stolen was Dravin's bow. He believes the Thieves Guild was behind the burglary and that they stashed his bow somewhere in the Ratway beneath Riften. This gives you an opportunity to accept retrieving it as a quest. Once you complete the quest you will be able to freely take most of the items from the farm.

The front door is normally novice locked. Upon entering there is a wall shelf immediately on your left holding a pile of clutter and a bottle of wine. There is a doorway to the right of the shelf in the west wall. There is a crate with a couple of food sacks against the north wall with a bottle of wine on the crate, next to a chair that is pulled up close to the fireplace. The fireplace is in the east wall and has a cooking pot in front of it. To the right is a set of shelves holding a few potatoes, a cabbage, two loaves of bread and several pieces of cheese. Against the south wall is a small square wooden table and two chairs, with a bottle of wine, a cabbage, a loaf of bread and an eidar cheese wedge on the table. The doorway to the west leads to the top of stairs leading down to the cellar; there are barrels, sacks and a crate at the top of the stairs. 

Descending the stairs to the south brings you to a storage area with a pile of firewood and a couple of straw bales under the stairs and several crates and barrels along the north wall and in the northeastern corner. To the east is a doorway that leads into a large bedroom with a king-sized bed with an end table to the right of it and a crate in the northeastern corner. Against the east wall is a tall wardrobe containing clothes and a chair in the southeastern corner. There is a medium coin purse under the left side of the bed and a dresser against the west wall with copies of ''A Gentleman's Guide to Whiterun, Wabbajack, Olaf and the Dragon, The Woodcutter's Wife and The City of Stone''.
Skyrim:Snowpoint Beacon

It is inhabited by bandits.

 
Related Quests
 

Snowpoint Beacon
The main path to the tower is from the north, where there are stone steps leading up to a doorway in the lowest floor. It is also possible to climb the mountain behind Fort Fellhammer to reach this tower from the southwest. From this direction you will reach the middle floor first.

There is nothing of interest on the lowest floor, with an internal spiral stone staircase leading up to the middle floor. At the top of the stairs is a large hole in the wall out onto a wooden platform. There is a bandit wielding a one-handed weapon keeping guard on this floor. Inside against an internal wall is a novice-locked chest containing minor loot with a mounted wolf head above it. To the left is a stack of crates with a small coin purse and two silver ingots on top. The internal staircase continues to the top floor where a bandit chief is standing looking out to the north, allowing you to attack from behind. There is a quiver of eighteen random arrows resting on a table. To the right of the table is a lean-to with an unowned bedroll under it and farther to the right are some food barrels.

Notes
Two corundum ore veins are located east of the tower, on a small flat area on the side of the mountain.
Skyrim:Haafingar Stormcloak Camp

The camp is normally commanded by Istar Cairn-Breaker, except during the related quests, at which point Galmar Stone-Fist will assume command.
 

Residents

 

Related Quests
 
 

Haafingar Stormcloak Camp
It is a typical Stormcloak camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. To the south of the campfire are three small tents containing unowned hay piles. To the southwest is the command tent, containing a dresser and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the commander spends most of their time. To the right of the command tent are some barrels. To the south is the commander's tent, containing an owned bed roll, an unlocked chest, and an end table. To the north of the campfire is another small tent containing an unowned hay pile, with a thistle plant behind the tent. Farther to the north is the hospital tent, which contains three hay piles occupied by wounded soldiers and a low table holding a random potion of health and a random potion of healing. To the left of the hospital tent is a table with a built-in alchemy lab, next to an unlocked chest containing various items to treat the sick, including potions of cure poison, potions of cure disease, and leather strips. To the right of the hospital tent is another small tent containing an unowned hay pile. Beyond the small tent are two picketed horses. They are owned, and taking them is considered stealing. In front of the hospital tent is a wood chopping block. To the south is the workstation for the Stormcloak quartermaster, consisting of an anvil, a grindstone, and a workbench. A long wooden table and a crate hold various iron and steel weapons and armor. There are many torchbugs near the camp at night, and during the day several butterflies can be found near the picketed horses.

Any time Haafingar is controlled by the Stormcloaks, this camp will not be present. As long as you haven't completed Joining the Legion, you are free to sleep in the small tents and trade with the quartermaster.
Skyrim:Rebel's Cairn

thumb|right|Inside Rebel's Cairn cavern
Picking up Red Eagle's Fury in Sundered Towers adds the location to your map. In the immediate first room lies a dead adventurer clinging on to a copy of The Legend of Red Eagle. Reading the book starts the related dungeon quest, Rebel's Cairn.

 
Related Quests
 
 
 

Ingredients
Rebel's Cairn is also a great location to gather alchemical ingredients. There are 66 ingredients able to be harvested:

7 Bleeding Crown
5 Blisterwort
12 Fly Amanita
13 Imp Stool
6 Namira's Rot
23 White Cap

It also contains 2 lavender plants, 2 Nordic barnicle clusters, and 1 slaughterfish egg nest.

Notes
From the entrance, 1 iron ore vein is located on the right side of the room with the pedestal.
Red Eagle's sword can be removed from the weapon stand at any time but doing this will cause the secret door to close.
If you interact with the weapon stand when you do not have Red Eagle's sword in your inventory nothing will happen and a message will be displayed in the top left-hand corner of the screen saying "None of your weapons fit in this slot." The message will vanish in a few seconds. 
If you are sent to Rebel's Cairn by a radiant quest, it is generally impossible to complete the quest unless you first start the Rebel's Cairn quest, allowing you to enter the dungeon. If the Rebel's Cairn quest has been completed, you may want to keep Red Eagle's Bane to reenter dungeon and complete the radiant quest without having to find Red Eagle's Fury again.
There is a steel sword stuck in the top of a pile of rocks to the left of the entrance.