Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Ring of the Moon

The Ring of the Moon is a ring that can be bought from Majni in Frostmoon Crag if you are a werewolf. In appearance, it is identical to a silver garnet ring, and also has the same weight. Its enchantment increases the duration of your werewolf howls by 25%. Multiple copies of these rings can be bought once Majni's merchant chest resets.
Skyrim:Ring of the Hunt

The Ring of the Hunt is a ring that can be bought from Majni in Frostmoon Crag if you are a werewolf. In appearance, it is identical to a silver ruby ring, and also has the same weight. Its enchantment allows you to regenerate health in werewolf form. Multiple copies of these rings can be bought once Majni's merchant chest resets.
Skyrim:Ring of Instinct

The Ring of Instinct is a ring that can be bought from Majni in Frostmoon Crag if you are a werewolf. In appearance, it is identical to a silver amethyst ring, and also has the same weight. Its enchantment causes time to slow for 20 seconds when you enter your werewolf form. Multiple copies of these rings can be bought once Majni's merchant chest resets.
Skyrim:Ring of Bloodlust

The Ring of Bloodlust is a ring that can be bought from Majni in Frostmoon Crag if you are a werewolf. In appearance, it is identical to a silver ring, and also has the same weight. Its enchantment allows you to deal 50% more damage at the cost of taking 50% more damage in werewolf form. Multiple copies of these rings can be bought once Majni's merchant chest resets.
Skyrim:Ahzidal's Ring of Arcana

Ahzidal's Ring of Arcana is a ring that is part of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow, after the third phase of digging is completed during Unearthed. In appearance, it is identical to a gold diamond ring, and also has the same weight. Its enchantment allows you to cast Ignite and Freeze. In addition, if you wear this ring along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points.
Skyrim:Ahzidal's Ring of Necromancy

Ahzidal's Ring of Necromancy is a ring that is part of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow, after the second phase of digging is completed during Unearthed. In appearance, it is identical to a gold sapphire ring, and also has the same weight. Its enchantment makes your reanimated explode for 50 points of frost damage. In addition, if you wear this ring along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points.
Skyrim:Ahzidal (item)

Ahzidal is the mask of the eponymous dragon priest, found within Kolbjorn Barrow.  It gives the wearer a constant increase in fire damage by 25%, as well as 50% fire resistance. It can be improved with one ebony ingot.
Skyrim:Deathbrand Armor

The Deathbrand Armor is the chest piece of a set of armor that also includes boots, gauntlets and a helm. It can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. In appearance, it is identical to stalhrim light armor, and also has the same weight and armor rating. Its enchantment fortifies your stamina by 15 points for every Deathbrand item you wear, maxing out at 60 points with the entire set equipped. It can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement. 

In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
Skyrim:Blackguard's Armor

The Blackguard's Armor is the chest piece of a set of armor that also includes boots, gloves and a hood. It can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The armor is also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, it is identical to the unobtainable Thieves Guild Variant Armor, though this armor provides four more points of protection. Its enchantment functionally serves as an upgrade to the base Thieves Guild Armor, increasing your carry weight by 50 points, a bonus equal to that of Guild Master's Armor (but with 5 points less of protection) without having to complete the entire Thieves Guild questline to obtain it. It can be tempered with a piece of leather.
Lore:The Red Year, Vol. II

Saldus Llervu 
 


"I was a trader back then. Ran a pack   from Vivec City clear down to  . I was walking along the south road when the strangest thing happened. All of the noise around me stopped... the normal things one hears as they travel like the sound of the wind blowing through the treetops. It was just deathly quiet. I felt a tingling sensation all over my body and my guar began to stomp around. Whatever it was, it was driving him crazy. As I tried to get him under control, there was a massive explosion from the center of the city. I saw the cantons fall apart before I was knocked off my feet. Then I remember the ground starting to rumble. It lasted for a long time and it receded into the distance as if directed towards the center of  . A few minutes later, the   erupted, sending a huge cloud of fire into the sky. My pack guar had long since fled, and I decided I should do the same. I never stopped running until I reached Narsis."


I asked him if he knew what had  .


"I didn't hear until much later that the   had struck the heart of the city. What I do know for certain is that many Dunmer lost their lives that day and that Vivec City is no more."


Deros Dran 
 


"The Red Year didn't heavily affect Mournhold itself, but it touched many of the people who lived there. A lot of us had relatives somewhere on Vvardenfell, and after the first day that the eruption occurred we started receiving reports of widespread devastation in Vivec City,  ,   and  . I don't think a single night went by for months where you wouldn't hear someone openly weeping. It was a sad time for all of us."


I asked if Mournhold had sustained any damage during the Red Year.


"I don't know why, but the destruction seemed to pass us by. A few Dunmer claimed that it was the   watching over us, but others claimed that the Tribunal was to blame for everything. I actually saw a few of those disagreements come to blows. It was a strange time."


I got an interesting response from Deros regarding Mournhold's role during the Red Year.


"Relief efforts began almost a month after the mountain erupted. It was actually a directive that came from the House Redoran councilor that was living in Mournhold at the time. I can't remember his name, but he took charge of the situation and sent soldiers, supplies and able-bodied Dunmer to the outlying settlements that had been hit the hardest. I was sent to Balmora. The place was a mess; hardly anything left in town was still standing. I spent maybe two months there, helping to rebuild the town and getting my fellow Dunmer back on their feet. It started out as a burden, but it ended up being the most rewarding thing I'd ever done in my life. I started some friendships there that still last to this day, including my beloved wife."
Skyrim:Fetch the Netch

Quick Walkthrough
# Speak to Milore Ienth.
# Obtain five samples of netch jelly.
# Return to Milore Ienth for your reward.

Detailed Walkthrough
Hunt for Jelly
The residing apothecary and Alchemy trainer in Raven Rock, Milore Ienth, sells a wide variety of exotic ingredients, all of which she grows and harvests herself. However, due to the harsh terrain and the dangers outside the Bulwark, she has problems gathering netch jelly. Tell her you are willing to help and she will immediately promise you a reward if you bring back five samples.

The netch jelly samples are dropped by the peaceful, but potentially dangerous, netch that can be found all over Solstheim. If you have started (or completed) the quest The Final Descent you can gather the only two harvested samples of jelly in Solstheim, specifically deep within Raven Rock Mine, on an alchemy lab. However, you will either need to visit an apothecary or go netch-hunting for the rest of the samples. The table below shows all fixed locations of the netch, which often reside in familial groups: 
thumb|right|The largest netch family

 

Once you have gathered five samples of netch jelly, return to Milore and hand them over. She will be impressed and say, "Goodness, it must have been quite difficult tracking those creatures down out there. Here, take these. They should help you during your journeys." She will then hand you two Potions of Ultimate Well-Being, ending the quest.

Notes
If you already have five samples of netch jelly in your inventory when starting the quest, Milore will say, ''"My goodness, you're quite resourceful aren't you? This is all I can offer in return for this. I hope it's enough." This ends the quest right away.

Quest Stages
Skyrim:Recipe for Distraction

Quick Walkthrough
# Speak to Captain Veleth.
# Find the hidden stash of Emberbrand Wine in Raven Rock.
# Return to Captain Veleth.

Detailed Walkthrough
Speak to Captain Veleth in Raven Rock. He tells you that he's concerned about some Emberbrand Wine being stashed by his men. He'd like you to locate the stash and report back to him. He suggests you search near any abandoned buildings in the area, so locate the abandoned building in town, which is just past the blacksmith. Stay outside, and head along the road southwest of the abandoned building to find eight jars of the wine in a barrel between the foundations of two destroyed houses nearby. Return to Captain Veleth for your reward.

Reward


Notes
The barrel containing the wine does not exist until you start the quest.
It is not necessary to take the wine to complete the quest - merely finding the barrel and seeing its contents is enough.  If you do take it, you can keep it for your own use.
You won't be able to speak to Captain Veleth to turn in this quest if you've only just started the quest Served Cold, as he will only say, ''"I'm sorry. I've already said too much. Talk to Second Councilor Verano if you're willing to help us."'' Speaking to Verano to advance Served Cold will allow you to converse with Veleth and turn in this quest.

 

Quest Stages
Skyrim:Clean Sweep

Quick Walkthrough
# Speak to Elder Othreloth at Raven Rock Temple.
# Clear the Temple Ancestral Tomb of ash spawn.
# Return to Othreloth.

Detailed Walkthrough
Elder Othreloth
In the Temple of Raven Rock, the residing priest Elder Othreloth has a huge problem with the Ancestral Tomb underneath the temple. While patrolling around Raven Rock between 1pm and 7pm, Second Councilor Adril Arano may visit the chapel and receive yet another complaint by the troubled priest:
thumb|right|"When are you going to do something about our central Ancestral Tomb?"
Adril: "You wanted to speak to me, Elder?" 
Othreloth: ''"I did indeed. When are you going to do something about our central Ancestral Tomb? I can't even go down there any longer. It's getting intolerable!" 
Adril: "I'm sorry, Elder. I'm doing the best I can." 
Othreloth: "I appreciate your problems, Adril, but I can't be expected to run a temple with those... things running around in there." 
Adril: "With all due respect, those "things" aren't the only problem we have right now. Be patient, keep the door locked, and we'll get there when we can." 
Othreloth: "Hmph. Very well. I'll just have to find someone else to assist us then."

With the authorities too busy to help him out, Elder Othreloth will have no choice but to lure adventurers like you to help him. When he sees you he will ask: "Are you here to pray, or perhaps pay your respects at our Ancestral Tomb?" When you ask him what the tomb is, he will immediately request some assistance and provide some background information in the process: "They are where we inter our dead. They are sacred places, meant to honor their passing. Sadly, we've been unable to use the Ancestral Tomb beneath the Temple as of late, and have resorted to other locations to scatter the remains." He will then proceed to explain that ash spawn have taken over the tomb, making it impossible to perform proper burial rituals. Offer to help him out and he will hand you the key to the tomb and wish you the best of luck.

Cleanse the Tomb
Head downstairs and unlock the door to the tomb with the key. Once inside, the problem soon manifests itself, as a total of eleven hostile ash spawn will crawl out of the various huge ceremonial urns with the ashes of the ancestors. They will surface one by one at first, then two at a time. While most will be regular ash spawn, two of those that spawn near the end are leveled.

Dispose of them all as quickly as possible, because they can easily gang up on you. If necessary, exit the tomb through any of the doors to restore your health; the ash spawn cannot follow you. Lower-level players will find the Become Ethereal shout useful to avoid damage when carrying out hit-and-run attacks.

When all is said and done, loot the ash piles as they have a chance of carrying valuable loot, then leave the tomb and return to Othreloth. When presented with the good news, Othreloth will exclaim: "Spirits be praised! I'm hoping you didn't suffer much at the hands of those foul beings. Please, accept this as a token of my thanks."'' He will then hand you a reward, a leveled amount of gold.

Reward

  

Quest Stages
Skyrim:It's All In The Taste

Quick Walkthrough
# Speak to Geldis Sadri in the Retching Netch.
# Distribute ten jars of Sadri's Sujamma to citizens of Raven Rock.
# Return to Sadri at the Retching Netch to receive your reward.

Detailed Walkthrough
A New Mixture
In the center of Raven Rock is the only inn in town, the Retching Netch. The proprietor is Geldis Sadri and he can be found on his spot behind the bar around the clock. Talk to him and ask about the specialty of the house and he will proudly answer, ''"The finest sujamma to cross your lips, friend. My own personal formula that I call "Sadri's Sujamma." In fact, I've just added some new ingredients to the mixture that I think makes it taste better than ever. All I need to do is get the word out that it's ready and they'll flock here for it."'' Offer to help him spread the word about the new mixture and he will hand you ten samples of Sadri's Sujamma. You are now supposed to find ten thirsty citizens that will try out the new drink in town. 

The table below shows who will taste the brew, and who will reject it. Note that Bralsa Drel may only take the sujamma after the finishing the Dragonborn questline. 


 

Reward
Once you have distributed all ten samples of the sujamma, return to Geldis Sadri and tell him the good news. He will be happy about the publicity and say, "Perfect! All that's left now is to go ahead and wait for the patrons to come in. As promised, here's a little something for yourself."'' He will then hand you a leveled amount of gold as reward, finishing the quest. 



Notes
If you wait six in-game hours after an NPC accepts a sample of the sujamma, you can give them another sample which adds to your total count.
 

Quest Stages
Skyrim:Feeding the Addiction

Quick Walkthrough
#Speak to Bralsa Drel.
#Convince Geldis Sadri to let Bralsa drink again.
#Tell Bralsa the good news. 

Detailed Walkthrough
Bad For Business
Once you have freed the Raven Rock citizens from Miraak's spell as part of the quest Cleansing the Stones you will be able to talk to a former miner named Bralsa Drel. She lives in the abandoned building and can  be found browsing the market every day between 8am and 8pm. She has fallen on hard times since Raven Rock Mine closed and has spent all of her fortune made in the mine on drinking Sujamma and abusing Skooma. When you get near her, she will remark: ''"Don't pity me. And don't look at me like that. I know what I am." You can then ask her why you should pity her and she will explain: "Doesn't everyone pity the hopeless? Look at me... I'm no better than a beggar." She then proceeds to explain that she drank her entire fortune away at The Retching Netch, or that she used to. When asked what happened she will explain: "That fetcher Geldis won't even allow me inside. Said I was bad for business. If I want to spend my last bag of coins getting drunk, that's my business. What does he care?"

The Concerned Innkeeper
Enter the Retching Netch, locate innkeeper Geldis Sadri and ask him why Bralsa was banned from drinking at his inn. His explanation will reveal that he did it out of concern: "Have you seen the poor girl? She's a mess. She used to be richer than Councilor Morvayn and she's spending it all drowning her sorrow. As much as I love making coin, I can't watch her do that anymore. I won't."

You can then choose between three options. You will need a Speech skill level of at least 50 to persuade him.



Back to the Drink
Once you have convinced the concerned innkeeper to let Bralsa drink again, return to her and tell her the great news. She will be quite sarcastic in her response: ''"Well then, I suppose I'm off to do what I do best. Here. This was something I carried around in happier times. Maybe you can find a use for it."'' She will then hand you an enchanted weapon of the best possible quality as a reward. After that, Bralsa can be found at the Retching Netch every day between 6pm and 10pm, doing what she does best. 

Quest Stages
Skyrim:First Edition

Quick Walkthrough
# Speak to Cindiri Arano in Raven Rock.
# Retrieve the Lusty Argonian Maid Folio.
# Return the folio to Cindiri.

Detailed Walkthrough
A Precious Heirloom
The biggest bookstore in Cyrodiil is called First Edition and is located in the Market District of the capital of Cyrodiil, the Imperial City. The bookstore is famous for its various limited editions of numerous rare books and also delivers to citizens outside of Cyrodiil, for example to Cindiri Arano in Raven Rock. Once you have freed Cindiri from Miraak's spell, she will greet you with: "You look able enough to venture outside of town. Perhaps you could help me recover something precious that was lost?" When asked to elaborate she will explain that she had an important folio rebound at the First Edition bookstore. Unfortunately, the folio never made its way back to Raven Rock. When you ask her if it was aboard a ship she will say: "Yes, the "Strident Squall" or something like that. The damn thing sunk right off the coast of Solstheim. Can you imagine?" She then explains that one of the sailors managed to crawl back to Raven Rock and tell the guards about the wreckage. When you offer to locate the folio for her, she will be grateful and even refer to it as a 'precious heirloom' to the family. 

The Strident Squall
You will not receive a map marker, nor will any citizens help you find the wreck. However, the Wreck of the Strident Squall is clearly visible on your map, at the southwestern tip of Solstheim. Travel to the wreck and fight five leveled reavers, including a Reaver Lord; one sits on a chair on the ground while the remaining four will shoot at you from the deck. When the coast is clear examine the ship for several valuable items, including an East Empire Company strongbox containing an East Empire Pendant on some shelves below deck. Go behind the stairs you came down on and turn so that they are on your right. There will be a chest slightly to the right of a large hole in the hull which contains the folio, a special edition of the naughty tome The Lusty Argonian Maid. 

Return to Raven Rock and locate Cindiri Arano. When you hand her the missing folio she will be ecstatic: ''"You have no idea what this means to me... to my family. Reclamations bless you! Well, you've certainly proven your worth around here to me. Please, accept this gift as a token of my appreciation!"'' She will then hand you the reward, a leveled and enchanted ring, necklace, or circlet. 

Notes
If you find the folio at the shipwreck before initiating the quest, you can simply speak to her, return it, and receive your reward all at once.
 

Quest Stages
Skyrim:Hilund Favor Quest

Quick Walkthrough
#Talk to Hilund in Thirsk Mead Hall.
#Collect fifty Riekling spears from various Riekling dwellings.
#Return to Hilund for your reward.

Detailed Walkthrough
Hilund's Idea
After the quest Retaking Thirsk, the Nord inhabitants will start over inside Thirsk Mead Hall, although Hilund knows that old habits die hard and that the Nords can fall back into coziness at any time. When asked how the hunt is going, she will tell you about an idea she had to prevent future Riekling attacks: ''"To tell you the truth, I've been a little distracted. I've got this... idea. I want to ring the whole hall with their little spears. Mocking us, from the past. Making us work harder. Fight better. The only problem is, I'm going to need a lot of spears. A lot. So, if you could find a bunch of them for me, that would make it easier on me."'' After this speech, the quest will start right away. You will need a total of 50 riekling spears so she can decorate the hall. 

Find the Spears
Riekling spears are the preferred ranged weapon used by rieklings all over Solstheim. The spears can be picked up from the ground once they have been thrown or, alternatively, can be found on the bodies of defeated rieklings (chance of up to 8 spears on all "missile" variants). Note that you will have to keep track of the amount of riekling spears in your inventory yourself, as the game will not even alert you when you reach the required amount of 50 spears. The list below shows all guaranteed locations of loose spears, followed by a list of locations where the "missile" variant of rieklings can be found:



Redecorating Thirsk
Once you have acquired the 50 spears, return to Hilund in Thirsk Mead Hall. When you hand her the spears, she will assure you that you brought enough: ''"Oh, I'm sure it will be. Give them here, and I'll get to work soon!"'' She will then hand you a leveled amount of gold as reward. When you return later, you will notice that Hilund was serious. Outside the hall will be a full decoration of carefully placed riekling spears, a constant reminder to the Nords of past events, and a warning to all rieklings to stay away from Thirsk Mead Hall.  

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Quest Stages