Netruk44/uesp-wiki-content huggingface dataset:
Online:Mages Guild (Dune)

thumb|right|InteriorIt is a large, two-story Khajiiti-style cottage. The front porch has an ottoman, a sofa with a lute on it, a table and several storage containers that can provide you with provisioning or alchemy ingredients. A journal can be found on the sofa. A rock formation to the left of the entrance has a skyshard on it. Inside, right across the entrance, is the magister's desk. Zebatba-ko can be found here, making notes. Behind her there is a bookshelf. On the left-hand side from the entrance is a resting area with cushions, ottomans, musical instruments and a smoking hookah.

From time to time Ancemen comes down here from the upper floor to practice casting spells. Ealonwe usually stays on the right from the front door. She can be seen practicing her fire magic. The upper floor is quite spacious and is divided into two zones. Most of the floor is used for study and practice. There are several bookshelves here, a table with scrolls and books, and two crafting stations. The stations can be used for making glyphs and alchemical concoctions. Make sure to check the bookshelves as they can contain skill books. A display case on the right holds more scrolls and journals. The door on the left-hand side leads to the balcony. If Ancemen is not downstairs, he can be seen here, rigorously studying and practicing spells. A sleeping area with two beds is straight ahead from the staircase, separated by curtains. A door here leads to a small side balcony. 

When you first arrive in Dune, it is overrun by Daedra and the guildhall is not accessible as the door is blocked by a magical barrier. As soon as you eliminate it, the guild members are free and the services become available. 
 
Related Quests
  
Residents and Merchants
 
Ancemen
Ealonwe  
Nerantar
Zebatba-ko  

Notes
thumb|right|Second floor
Two signs at the front door denote presence of an alchemy shop, Two Moons Alchemicals and an enchanting store, Two Moons Enchantments on the premises. However, there are no vendors here running such stalls.
Previously, the skyshard was on the balcony, and was thus inaccessible until you started The Fires of Dune. Patch 2.1.4 moved it to the rock beside it so that you can now reach it without doing the entire Reaper's March main quest first.
Online:Wideem-Voh

Wideem-Voh is an Argonian former slave who escaped to Shadowfen, but unfortunately didn't make it back home. He wore the gold chain found on his corpse, which was given to him by his former master, as a reminder that not every Dark Elf is cruel. He is Tah-Tehat's son. His corpse is located in Camp Crystal Abattoir.
 

Related Quests


Quest-Related Events
You find his scorched body.
:'' ''
Online:Benduin

Benduin is a Wood Elf found in the town of Bramblebreach. He can be found in a clearing to the west of town where he experiments with Lurchers, pitting Guardian Opponents against one another.
 

Related Quests


Dialogue
:Benduin: "It works! It really works!"
When you speak to him:
:''"I can't believe it. I finally figured it out. This … this could change everything! Our lurcher guardians—I've found a way to give each of them special powers!"
:Why would you want to give a lurcher special powers?
:"To make them more effective, of course! The guardians protect the village, and now we can imbue each of them with different elemental tactics. And the best part is that building them isn't even hard. It's easy!"
:How do you build them?
:"Well, you see … the husks are the same, grown from local flora. It's the guardian's guts that make it special. Bring me some thunderbug bellies, dew bugs, and hive seeds from outside the village, and I'll show you how to make one."
:I'll be back with them.
When you speak to him again:
:"I always knew it was the guts of the guardian that gave it powers, but I never dreamed it would be so easy to augment those powers. Dew bugs, thunderbug bellies, and hive seeds. They're everywhere around here!"
Returning with the ingredients:
:"That was fast, but I'm not surprised! Did you find the things we need to build you a guardian?"
:Yes. Now what?
:"Thunderbug bellies and hive seeds make a fire guardian. Hive seeds and dew bugs make a wooden guardian. Thunderbug bellies and dew bugs, a water guardian. It's up to you."
:I get to choose which type of guardian we build?
:"Yes. It'll be your guardian! Use this husk and build the one you want. Then we'll test it against the others. Lead it over to challenge two other guardians. Tell you what—you can even use these healing roots to give your guardian an edge."

When you speak to him again:
:"Thunderbug bellies and hive seeds make a fire guardian. Hive seeds and dew bugs make a wooden guardian. Thunderbug bellies and dew bugs, a water guardian. It's up to you."

After creating a guardian:
:"Let's see how tough your guardian is. Go to the stumps to pit your guardian against the others. You can use the stone to heals yours if you like."

Once you have fought two Guardian opponents:
:"I've never seen a guardian fight like that! Incredible! You really know how to choose a champion!"
:Thank you.
:"This day will go down in our clan's history, and you helped make it happen! Unfortunately, I haven't figured out how to keep the guardians under control for very long, but I'm working on it!"

After completing the quest:
:"Well … that one ran off even sooner than I expected. Come back some other time though. I'll figure out how to keep then under control. I know I will!"''
Online:Great Trunk Artisans Court

Vendors and Stalls
 
   
   
   
   
   
   

Residents
 
Gallery
 
File:ON-place-The Adventurer's Armament.jpg|Adventurer's Armament
File:ON-place-Alchemical Amalgams.jpg|Alchemical Amalgams
File:ON-place-Grahtwood's Bounty.jpg|Grahtwood's Bounty
Online:Elden Tree Armory

It is located near the southern entrance.
 
Vendors and Stalls
 
   
   
   
   

Residents
 
Gallery
 

Notes
Thorianion is a woodworker despite the weaponsmith's sign at his stall.
Lore:Ritual of the Ancestor Moth

The Ritual of the Ancestor Moth''' is a ritual performed by   in order to read an  . The reading of these ancient scrolls of prophecy allow the priests to divine the future and aid the  . 

The ritual takes place within one of the many secluded  s scattered across  . It involves carefully removing the bark of a   with a traditional draw knife, which in turn attracts the  s who inhabit the glade. Once enough moths are in the vicinity of the Moth Priest, they grant them the second sight needed to decipher the scroll. 

Moth Priests maintain that the voice of the Ancestor Moth has always been an integral part of reading an Elder Scroll. The moths maintain a connection to the ancient   that allows the Moth Priest to decipher them. Moths emanate a soft harmonious trilling that, when amplified, taps into a form of primal augur. This allows the moths themselves to become a conduit for deciphering the scrolls. By having the moths close to the Moth Priest, they can utilize the conduit and share the moth's augury. Every Moth Priest is taught this ritual, but only the most resilient can read the scrolls in this manner as it takes years of practice to interpret the harmony. As such, few ever get the chance to perform it. 

In  , the   performed the ritual with three Elder Scrolls to reveal the location of   in an effort to stop the fulfillment of the   prophecy. 

Gallery
 

See Also
Books


References
Online:Clockwork City

It supposedly exists "outside space and time", represented in Tamriel as a miniature realm within a globe about the size of a large crate, requiring an individual to be magically shrunk to enter. The globe is located in a vault in the Dwemer ruin of Bamz-Amschend, deep beneath the Tribunal Temple in Mournhold. The location serves as the setting of the Clockwork City DLC, although some parts of the city can also be visited in two quests available in the Morrowind chapter of ESO; the Halls of Fabrication and the Clockwork City Vault.
 
Places


Delves



Points of Interest




Striking Locales







Set Stations




Trials


World Bosses



Player Houses
 

Wayshrines





Unmarked Locations


Quests
Story Quests









Side Quests


















Daily Quests
Blackfeather Court Tributes: 
Bursar of Tributes.  Available after completing "Lost in the Gloam" Main Story quest.






Brass Fortress Resupplying
Razgurug






Clockwork Facilitator Contracts
The Clockwork Facilitator


Clockwork Apostles: 
Novice Holli. Available after completing "The Shadow Cleft" or "Halls of Regulation" quests.  







Notes
Rounds two and four of the Maelstrom Arena  are themed after Clockwork City.
As a mechanical realm, there are no natural resources of wood, cloth or herbs in the zone. These resources drop from respectively Scrap Wood, Torn Cloth, and Herbalist's Satchel nodes.

Maps
Map of Clockwork City|thumb|left
Online:Marketplace (Riften)

Vendors' tents are situated around a well in the central part of the city. Tana-Teeus and Ethad-sa can be found aside from the others, at the eastern wall of Artisan's Hall, the city's smithy. A blacksmithing station can be found beside Gjudusil. There can be two safeboxes in the market, one is behind Boran and another one is behind J'darzi. Cambio's tent contains a desk and a bookshelf. All items scattered around the market, including leveled pieces of armor and weaponry and loose soul gems, as well as all the storage containers, are owned. 
 
Vendors and Stalls
 
 
 
 
 
Alskar  
 
 
 
 
 
 

Gallery
Online:Artisan's Hall

It is an open-air  Nord-style longhouse located between the Marketplace and the docks.

The smithy contains a cooking fire along with blacksmithing, clothing, and woodworking stations. There can be an advanced safebox near the forge. Quite a few storage containers found here, including barrels, crates, sacks and produce baskets, are owned. 
 
Vendors and Stalls
 
Shishiv  
 
 
 

Residents
Allring
Jareki
Penwe

Gallery
Online:Tamriel Unlimited

thumb|right|Tamriel Unlimited
Tamriel Unlimited was a rebranding of The Elder Scrolls Online coinciding with a change in the payment model for the game, beginning on PC/Mac on March 17, 2015, and on PS4/Xbox One with console release on June 9, 2015. 

Rather than requiring both a purchase of the game and a monthly subscription fee, the only required payment is the initial price for the game itself. This initial purchase gives full access to what has been referred to as the "base" game: all content released up to and including Update 6.  Players have the option of continuing to pay monthly for a premium account called ESO Plus, which will provide monthly stipends of in-game currency (called Crowns), boosts to crafting, and access to all DLC while your membership is active. If you do not wish to pay a monthly fee, you can also buy DLC individually.

Coinciding with the release of Tamriel Unlimited, the Crown Store was introduced, an in-game cash shop selling "cosmetic and convenience" items.

All existing PC/Mac players were automatically switched over to the Tamriel Unlimited payment model on March 17; any remaining subscription time was converted to ESO Plus, even if players chose to cancel their ESO Plus membership rather than renewing it after time ran out. Complimentary Crowns were awarded based on how long they had previously been subscribed. The ESO Subscriber Loyalty Program was discontinued following the release of Tamriel Unlimited.

Following the launch of the Gold Edition in September 2016 and the One Tamriel update in October 2016, "Tamriel Unlimited" was removed from the game's branding.

References
Online:ESO Plus

rightright
ESO Plus is a premium membership system that started with the release of the Tamriel Unlimited payment model, for the same price as the old subscription: $14.99/€12.99/£8.99/¥1,944 per month.

The following are included in an ESO Plus membership:

A stipend of 1650 Crowns per month, given at the start of the subscription period.
Access to all DLC game packs for the duration of your membership. This does not include the latest Chapter (currently Blackwood).
A 10% bonus to XP, gold, crafting research and crafting inspiration earned.
An account-wide Craft Bag to hold unlimited crafting materials.
The ability to dye costumes and hats at a dye station.
The ability to place twice as many objects in player houses.
Double bank space.
Double Transmute Crystal capacity.
Access to occasional subscriber-only sales, items for sale, and free collectibles in the Crown Store.
Occasional promotional rewards, such as free Crown Crates or card packs for The Elder Scrolls: Legends.

Anyone who had a current subscription to ESO at the time of Tamriel Unlimited's release received an ESO Plus membership for the remainder of their subscription (even if you chose to not renew the membership after the subscription's time ran out).  

If you have played DLC and choose to cancel your membership, you will no longer be able to access those areas unless you renew it or purchase the DLC separately, but you will still keep any items and achievements you earned. All DLC skills that you have unlocked (such as Thieves Guild, Dark Brotherhood, Psijic Order, etc.) will remain accessible, but you will be unable to progress the skill trees further. Wayshrines in DLC zones will deactivate and turn gray. However, you can still visit and decorate any Player Housing that you have purchased in DLC zones. If your character is located in a DLC zone when your ESO Plus subscription lapses, your character will, upon logging in, transport to a city within their Alliance district. Any costume you have dyed will remain dyed.

ESO Plus subscriptions will not allow you to retroactively earn the Loyalty Program subscription rewards, as they were discontinued following the release of Tamriel Unlimited. However, DLC Loyalty Rewards can be obtained through ESO Plus.

Players with the Japanese version of the game must purchase ESO Plus through DMM rather than ZeniMax.


 

See Also
ESO Plus Exclusive Free Items

Patch Notes
Lore:Rahgot

, whose name means "Rage" in the  , was an ancient   of  . He led the last remnants of the   from the secluded monastery of   high in the   until  .  After the defeat of   during the  , the ruling Dragon Priests were overthrown. Several sects of the Dragon Cult adapted and survived by going into hiding all across Skyrim. Many held the belief that Alduin would one day return and resurrect the faithful.  Rahgot and his cultists were one such sect, and until that day they chose to bide their time within Forelhost.  

In late   a legion of King  's soldiers, commanded by  , discovered Rahgot's hidden stronghold. Recognizing the potential threat, they laid siege to it for several weeks. Once the main gate had been breached, Rahgot and his followers retreated into the interior of the monastery and collapsed the main stairway to block access to the refectory. 

Rahgot devised a plan to survive the attack. Several cultists would commit suicide in the front chamber in hope that if Skorm and his men eventually did break through the main door, the sight of the mass suicide would deter them from clearing the rubble blocking the refectory and discovering the remaining survivors and Rahgot himself.  He ordered his alchemists to make large amounts of   poison for his followers to ingest   and also poisoned their own water supply.  Dissent was dealt with brutally; when Rahgot's head alchemist questioned his orders for mass suicide,  she was murdered.  

The mass suicide was eventually carried out. Rahgot ordered the burial of the children's bodies  and the remaining cultists died in their beds after taking the poison or slitting their wrists. When Skorm took the fortress, he saw the aftermath and proceeded no further.   Rahgot survived and was later encased in a sarcophagus within the refectory.  The upper courtyard door was sealed with a magic barrier, sustained by the sacrifice of his followers. 

In  , the   discovered the tomb of Rahgot during an assignment to recover  . Rahgot awoke from his ancient slumber and battled with the Dragonborn, but was ultimately defeated. 

 
Gallery
 

See Also
For game-specific information see the Skyrim article.
Books


References
Lore:Trail and Tide

Every   sees the Moons, feels the caress of their sweet light as it shines on fur. Every cat feels the tug of the tides, the rhythm of the Two Moons Dance that cannot be ignored.

But not every cat hears the words   and   whisper as they prowl the celestial barrens between gentle  i and the  , protecting her from the howling in the emptiness. And this is why the Moon-Bishop leads the kittens, trailing the string of secrets as he trots ahead, teaching them of the Motions and the Tides.

A true cat hunts without rest for the Right Trail, trying one after another of the endless paths Jone and Jode dance into the sky even when paws ache and throats cry for milk. They have worn more trails than there are grains of   in all the world, and it is easy for a cat to grow bored and abandon the chase. This is why the Moon-Bishop inspires the kittens, sharing stories of the oldest times, nudging them back to the hunt.

Every cat longs for the  , where sugar forms the dunes. Every cat dreams of the Moonlight Chorus, the joyous sound the true cats know.

But not every cat will know  's tender embrace at the end of their days, and not every soul will fly beyond to bask in the Warmth Without End. This is why the Moon-Bishop must rebuke the naughty cats, swatting the ones who stray upon their flanks until they return to the paths the Moons weave.

A true cat may stumble, may lose his way among the deep woods and come upon the temptations of a darker dance led by the  . Fear may seize the soul, confuse the mind, and baffle the senses  is why the Moon-Bishop must be the Loudest Cat, to blow the reeking haze away with the strength of his words.
Online:Artisans' Row

A copy of Origin of the Mages Guild can be found on a table near the outfit station.
 

Related Quests

 
Shops and Merchants
   
   
   
   
   

Residents
Adpring
Eats-To-Learn
Riidras Avani
Runthor
Tamthis Rothan

Gallery
Online:Pawlicker

Pawlicker is a dog found at the Southern Morrowind Gate near Captain Veranim and General Braning.
Online:Davon's Watch Market District

The marketplace is situated around a fountain, near the Rededication Shrine. 
 
 

Related Quests


Stalls and Merchants
Black-Silk-Earth  
Hedstild  
   
   
   
   
   
   
   
   

Residents 
Caravan Guar
Feduria Llaren
Pony Guar
Vestalsgar

Gallery
Online:Murela Beleth

Murela Beleth is a Dark Elf soldier found in Fort Amol. She exits Deldwine's Inn and stumbles across the bridge to the barracks. She enters the building after standing on the porch for a few seconds.
 

Dialogue
She's been drinking.
:''"This mead's going to give me a headache. It'll be massive. I'm sure of it. But first, I'm going to get very, very drunk. You should join me."''
Online:Ebonheart Unified Metalworks

It is located outside the southern city gate. A flier is located on the ground just east of the building, near Aera Earth-Turner and her companions' camp.
 

Residents and Vendors
Amwyn  
Azjai-Tee
Badila Avani  
Coal - a pet nix-hound
Online:The Nameless Soldier

The Nameless Soldier may refer to:
The Nameless Soldier (quest), a quest in Glenumbra
The Nameless Soldier (person), a person found north of Aldcroft
Online:The Nameless Soldier (person)

The Nameless Soldier is a Breton soldier with the Direnni forces at the Battle of Glenumbra Moors. He is the husband of Alana Relin. You relive the final moments of that battle, including Faolchu's defeat, through his eyes in A Step Back in Time and The Nameless Soldier.
 

Related Quests



Quest Related Events
The Nameless Soldier
After defeating Faolchu, he'll appear and say:
:The Nameless Soldier: ''"It's time for you to go back now."''

If you can speak to him, he'll tell you:
:''"Return to your time. You learned that Faolchu's weakness is fire. Use that knowledge well. Now enter the nearby portal. It will take you home."''
Online:Stonecrush Lumber Camp

It is set up in a tent situated outside the southern city gate, opposite Ebonheart Unified Metalworks‎. There is a woodworking station near the tent.

A copy of the lore book, Nords of Skyrim, is located in a tent directly north of the lumber camp's map marker.
 

Residents and Vendors
Snushbesh  

Notes
Carpentry tools from the Stonecrush Lumber Camp are in circulation.
Online:Merchants' Stall

It is located in the southwestern part of the settlement. A cooking fire found here can be used for crafting. 
 
Stalls and Residents
 
Borjs the Cobbler 
Halyen Thunder-Fury 
Silir Gilenim
Online:Lake Mist Troll

Lake Mist Trolls are trolls found at the Lake Mist Ruins.
Online:Mantikora

Mantikoras are four-legged beasts with two arms and the tail of a scorpion. They can be found in parts of Upper Craglorn. The creatures were created by the Scaled Court using nirncrux and alchemy.

Mantikoras were artificially created by the Scaled Court alchemist Regent Boward in Serpent's Nest. They combine the traits of numerous predators, the primary ones being scorpions and a specially bred wamasu. Additionally, captives from various races and nirncrux pools were also utilized. Mantikoras are large, powerful, and exceptionally intelligent, and that makes them extremely dangerous. Hruzizolk, the Progenitor Mantikora, is capable of creating other young mantikoras on her own.

Mantikoras can be found at Skyreach Hold, in the Serpent's Nest, and during the fight against the Serpent in Sanctum Ophidia.
  
Related Quests



Skills and Abilities
;Claw Swipe: The mantikora does quick claw swipe at the player, dealing a low amount of damage.
;Sweeping Strike: The mantikora swipes its spear at the player if they are not in reach of its claws, dealing a low amount of damage.
;Charged Up Attack: The mantikora readies its spear to deal a heavy attack. If the player successfully blocks it, the mantikora is stunned for a brief period of time, allowing it to be toppled with a heavy attack. If the player does not block the attack, they are hit for a moderate amount of damage and are knocked back slightly.
;Enrage: Around 50% of its health, the mantikora becomes enraged, indicated by a red glow around its body. This phase greatly increases the damage of the above attacks and the mantikora also starts to use more devastating ones.
;Ground Pound: The mantikora rears its forelimbs and brings them down to cause a heavy ground pound in a small radius around it. Players should step out of the circle, or else they will incur a high amount of damage and be stunned.
;Hurl Javelin: The mantikora hurls its spear into the air and it homes in on the player like a javelin. Players should step out of the target zone that is formed around them, or else they will incur a high amount of damage.

Unique Mantikoras
Akranos the Unleashed
Hruzizolk the Progenitor Mantikora
Krodunth the Mantikora 
Kurkron the Mangler 
Possessed Mantikora
Taupezu Azzida 

Variants
Dagonic Mantikora 

Notes
The generic juvenile mantikora spawned by Hruzizolk have much smaller horns, with only six on their head, four on their back, and two on their arms. They also have more fur and lack the spikes that adult mantikoras have on their tails.

Gallery
Online:Chefs

Chefs
  Chefs are vendors who sell cold cooked food.

For the list of vendors who sell both food and drinks, see Chefs & Brewers page. For the list of vendors who sell only drinks, see Brewers page.

Locations


 
 
 

Wares
Food
 
The stock of food carried by Chefs depends on the player's current level.



Recipes

The stock of recipes carried by Chefs depends on the player's current Recipe Improvement skill. Lower level recipes sold depend on the player's alliance too.



Furnishings
All Chefs have a small selection of furnishings for sale.
Online:Favel

Favel is a Dark Elf chef who can be found near the docks of Shad Astula, southwest from the Shad Astula Wayshrine.
 

Dialogue
She talks about the service she provides.
:''"Students concentrate best on a full stomach. If you're hungry when you cast a spell, you might turn someone into a tasty pie by accident. And we wouldn't want that to happen, would we?"''