Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Barren Mine

Notes
The Dust Eater Goblins have made Barren Mine their lair. The Dust Eaters are a fairly small tribe of Goblins, with nine in total including one war chief and one war shaman, with one goblin totem staff.
This mine contains 3 Cairn Bolete plants and 11 Wisp Stalk plants.
 
Exterior

The exterior is located at coordinates: Tamriel 28, -21
This location's map marker (M on map) is named Barren Mine (editor name BarrenMineMapMarker). The entrance door is E of the marker, 40 feet away.
3 Dust Eater Goblin Skirmishers are near the entrance
1 Wilderness Creature (Swamp variety) is near the entrance
The following plants can be found near the entrance: 5 Green Stain Cup plants

 
Zone 1:
thumb|right|203px|Barren Mine
right
Unlike most other tribes, the nine Dust Eater Goblins have chosen a fairly small and linear cave as their lair. Upon entering, you will quickly encounter a patrolling Goblin guarding a locked chest in the first room; make sure to claim the two lockpicks from the broken crate. Proceed through two similar rooms, and be careful not to let the Goblins group up on you, in particular the Goblin War Chief that tends to patrol the entire cave. Prepare for the second room, because that room contains up to four enemies.
 
In the large southeastern room, notice the Dead Captive in a locked cell at E, fight the two Goblins and head north for an encounter with the Goblin Shaman. After the fight, search the Shaman's body for the key to the cell at D, claim the Totem Staff and the four soul gems at C, then backtrack all the way back to the exit at Out. 

Occupants:
1 Dust Eater Goblin Berserker
1 Dust Eater Goblin Shaman (non-respawning)
1 Dust Eater Goblin Skirmisher
1 Dust Eater Goblin War Chief
2 standard Dust Eater Goblins
Treasure:
1 Goblin Totem Staff at location C on map
3 Chests 02 (1 locked)
1 Chest 03
1 Chest 04
3 Silver Veins (non-respawning)
The other following items will always be found: 2 Lockpicks, 1 empty lesser soul gem, and 3 empty petty soul gems
The following plants will always be found: 3 Cairn Bolete plants and 11 Wisp Stalk plants
Some of the above items are clustered at location C: 1 Goblin Totem Staff, 1 empty lesser soul gem, and 3 empty petty soul gems
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
1 A Rusty Door at D (locked, opened by Dust Eater Cell Key)
Other:
1 Dead Captive (carries light armor greaves and gauntlets, 10% chance jewelry, all possibly enchanted) at location E on map
Oblivion:Blankenmarch

It is in the Blackwood region, along the route of the Yellow Road, about halfway between Leyawiin and Nocturnal's Shrine.  It consists of three houses belonging to each of the people and a small farm plot.  An Imperial Legion Forester patrols the wilderness around the settlement.

 
Notes
The interiors of the homes in Blankenmarch are very unkempt; tables, chairs, and other furniture lie in disarray, and food and other items are scattered on the floors.
Skooma can be found in a wooden chest in Floyd Nathan's House.
All of the village's inhabitants are male.
The Ayleid ruin Veyond is close by to the south-southeast and is inhabited by unique Azhklan Trolls, which hints at an Unfinished Quest.
19 Tiger Lily plants are in three locations inside the village itself, and the Reman Rune Stone nearby to the south-southwest has 20 uncommon and useful Bog Beacon Asco Cap plants.

NPCs Living Here
 

Ingredients Found Here


Map
Oblivion:Bogwater

The camp can be found on the southern tip of Blackwood, just a few feet away from the shores of Topal Bay. It consists of a tent with a bedroll and a huge roaring campfire; next to the fire is a non-respawning Hollowed-Out Rock which contains a leveled amount of gold, one of the possible rewards for completing the related quest. Not surprisingly, due to its proximity to Black Marsh, the flora consists mainly of fungi and pitcher plants. Two Oblivion Gates might open nearby during the Main Quest. A derelict house on an island in Topal Bay can be seen from the camp. Deepscorn Hollow is located beneath this island if the Vile Lair official plug-in is installed.

When the related quest is initiated, a new resident moves into the camp, an Argonian Shadowscale named Scar-Tail. He recently fled from his employers in Black Marsh, as he didn't want to carry out his tasks as royal assassin. The penalty is death, so Scar-Tail is currently living his life as a marked man in the remote camp. When you get there, he will be badly wounded due to a fight with a Dead Argonian Agent sent by the Argonian Royal Court, who can be found behind a nearby tree. The gold in the Hollowed-Out Rock is Scar-Tail's reward if you spare his life. If left alive, Scar-Tail will stay in Bogwater forever.
thumb|right|Scar-Tail at Bogwater
Occupants
Scar-Tail (during related quest)
Dead Argonian Agent (during related quest)
Contents
1 bedroll 
1 Hollowed-Out Rock (non-respawning)
Flora
6 Clouded Funnel Caps
24 Green Stain Cup Caps
3 Pitcher Plants
Related Quests
 
Notes
The contents of the Hollowed-Out Rock do not respawn. This means that the container is safe for storage, but also means that emptying it before the quest reward is due will result in no further gold being obtained.
Lore:The True Noble's Code

he honorable warriors of the Great   are the hereditary defenders of the Morrowind. To be a noble of House Redoran is more than being a great warrior. One must follow the triune virtues of duty, gravity, and piety.

A Redoran's duty is first to the  , second to the Great House Redoran, and third to one's family and clan. In the Battle of Red Mountain, warriors of House Redoran died bravely for their duty to the Tribunal. By defending House Redoran from the schemes of   wizards and the lies of untrustworthy  , the true noble shows duty to House Redoran. Following the Temple's guidelines of mercy and generosity show duty to one's family and clan.

A Redoran noble must know the virtue of gravity. It is not the Redoran way to laugh at serious matters, for it shows disrespect. It is not the Redoran way to spread rumors, for they fester and breed  .

A Redoran must show piety to the Aedra and  , our creators and ancestors. For without the divine, we would not have the chance to serve. And without divine law, we would not know right from wrong. And without giving thanks for these things, we would forget   place and our purpose.

Great House Redoran praises all the skills of war. Not because we believe war is good or honorable in its own right, but because this knowledge is necessary to perform one's duty. House Redoran's warrior fight with a   and a shield or with a  . A noble of House Redoran must also learn to use a bow and must   enough for the long marches to battle. A Redoran wears   or   depending on rank and strategy. A noble of House Redoran is expected to know how to   his own armor.

Those who are born to House Redoran have been taught their skill and virtues by kin and clan. Those who seek to enter House Redoran as retainers must satisfy an examiner in the   that their skills are suitable for service to House Redoran.

Whether born to the blood of House Redoran, or adopted into service of House Redoran by oath, those who seek to advance in the ranks of House Redoran must demonstrate their virtues by service and obedience. And only when one has mastered all the skills and virtues can one truly call himself a noble of the Great House Redoran.
Tes4Mod:Mod File Format/Vs Morrowind

While the Oblivion file format is closely related to the Morrowind file format, the two formats also differ substantially both in structural elements and in details for most (all) record types. The introduction of groups, data compression and outsize field data handling all vastly complicate reading and writing of the file, while the introduction of formids greatly complicates the logic of integrating and relating changes to files.

File Parsing Pseudocode
Oblivion
Basic pseudocode for parsing Oblivion's ESM/ESP files. Successfully tested on Oblivion.esm. Note that Header refers to the 20 byte record/group and the 6 byte field headers.
 

Morrowind
For comparison only, the pseudocode for parsing Morrowind's ESM/ESP/ESS files is trivial:

 

Simple is good...
Oblivion:Leveled Spells

Note: See also: Spells.

Essence Drain
Usable only while wearing the Bloodworm Helm, acquired during The Bloodworm Helm quest.

 

Essence Drain is significantly cheaper (>50% cheaper) than an equivalent custom spell made at the Spellmaking Altar.  The costs in parentheses provide the 
magicka costs of the comparable custom spell.



Finger of the Mountain
Received from Cloud Top during the Fingers of the Mountain quest.

This spell isn't much of a reward: except at low levels (<5), it costs more to cast than the same spell made at the Spellmaking Altar.  It becomes an increasingly worse deal at higher levels.  A level 26 Finger of the Mountain would be impossible to cast for most characters without massive amounts of Fortify Magicka (and may still be out of reach even then).  In fact, the two most powerful versions of this are the 1st and 2nd highest casting-cost spells available in the entire game.  (The next one ranks 6th from the top, below Enemies Explode (842), Blizzard (836), and Legendary Soul Trap (810).)  The costs in parentheses provide the magicka costs of the comparable custom spell. Some of this difference might be justified by the fact that this spell deals the damage instantaneously, while custom spells will always spread the damage over 1 second or more. As you level your magic schools, the cost of magic spells is greatly reduced, even Finger of the Mountain would be reduced to something more feasible. Once at 100 destruction level the strongest version of Finger of the Mountain costs 710 magicka.

  The revised values are now what they would cost if they were made at the Spellmaking Altar.



Wizard's Fury
Reward for completing the A Plot Revealed quest, upon promotion to Wizard of the Mages Guild.

''Wizard's Fury'' is significantly cheaper, over 50% so, than an equivalent custom spell made at the Spellmaking Altar.  The costs in parentheses provide the magicka costs of the comparable custom spell.

The two lowest-leveled versions of the spell appear with a Shock icon in the player's inventory and appear as a lightning bolt; all the others show a Fire icon and act as a fire ball. This is due to a spell's appearance being linked to the highest costing effect.
Oblivion:Welkynd Stone

thumb|right|A Welkynd Stone in its pedestal.
Welkynd Stones (Object ID: 00000191) are glowing cyan stones found often in Ayleid ruins, worth 50 gold.  They can be used to fully recharge your Magicka, though the stone is destroyed in the process. They are required for the quests Fingers of the Mountain and Illusion Master Training.

Welkynd stones can be found lying on the floor, but are also used as light fixtures in some of the ruins.  To retrieve ones in elevated, out-of-reach light fixtures, you can try any of the following tricks:
Hit them with an arrow from the side.  The angle from which you fire is important, because your arrow will knock the stone away from you; if the stone is knocked behind the pedestal, it may be difficult to retrieve it. Because of this, you may want to consider saving before attempting this method.
The starting spell Flare may also be used in this fashion.
Use a Telekinesis spell.
High Acrobatics skill allows you to jump up and reach them; a 100 point Fortify Acrobatics spell will guarantee that you can jump high enough.
Glitch exploit: Drop a paintbrush and jump on it to get to the higher height
Fire Damage or Shock Damage spells (for example, a custom spell with 3 pts damage on target in a 10 foot area) cast at the wall behind the stone will create a mini-explosion that knocks the stone down.
Jump and keep tapping the activate control in the hope that you'll snag it.
Note that sometimes there is a space behind the especially tall columns some stones are set upon, which may contain a hidden chest.

Lithnilian at the Imperial Bridge Inn is doing research into the source of Welkynd Stones.  During the quest No Stone Unturned you can help him recover his ''research notes'' and learn his theories about how the Ayleids created them.

Martina Floria at the Arcane University, Illusion Master Trainer, requires 10 Welkynd Stones so she can train you.

List of Welkynd Stone Locations
There are a total of 696 guaranteed Welkynd Stones to be found, and up to 15 more in Vahtacen. They do not respawn.


;Additional locations:
Herminia Cinna's House in the Imperial City Elven Gardens District - 1
Hall of Epochs in the Imperial Sewer System - 18
Skingrad Mages Guild Hall - 1

;Knights of the Nine
The Knights of the Nine official plug-in introduces Daedra called Aurorans, which have a small chance of carrying a Welkynd Stone. It also adds stones at two locations:
Vanua - 9
Garlas Malatar - 16
Stormhold:Stormhold

''The Elder Scrolls Travels: Stormhold is a portable spin-off game in the TES Travels series.

The game was developed in several different versions to make sure it would load on as many phones as possible. The smallest version of Stormhold contains only 8 dungeons and 6 classes, while the largest version has 36 dungeons and adds the Spellsword class. The information provided below is based on the largest version of the game.

:" "''
:— Stormhold introductory text

Quest Information
 

Gameplay Information
 
 
 
 





 
 

World Information
 
 
 

Miscellaneous Information
 
 
 
 
Modding
 

See Also
 
 

Stormhold
Dawnstar:Dawnstar

''The Elder Scrolls Travels: Dawnstar is a portable spin-off game in the TES Travels series.

The game was developed in several different versions to make sure it would load on as many phones as possible. The smallest version of Dawnstar contains only 8 dungeons and 6 classes, while the largest version has 36 dungeons and adds the Spellsword class. The information provided here is based on the largest version of the game.

 

Quest Information
 

Character Information
 
 

Gameplay Information
 
 






 
 

World Information
 
 
 
 

Guides
 
 
 
 

Miscellaneous Information
 
 
 
Modding
 

See Also
Shadowkey:Shadowkey

''The Elder Scrolls Travels: Shadowkey is a portable spin-off game in the TES Travels series. It is available only on the Nokia N-Gage and N-Gage QD. It takes place in the region known as the Western Reach, which borders the provinces of Hammerfell, High Rock, and Skyrim.

 

Quest Information
 
 

Gameplay Information
 
 
 
 
 
 
 
 

World Information
 
 
 
 

Miscellaneous Information
 
 
 
 
 
Modding
 

See Also
OBMobile:Oblivion Mobile

''Oblivion Mobile (officially The Elder Scrolls Travels: Oblivion) is an Elder Scrolls Travels game available on Java-enabled cell phones. It is one of the four mobile games in that series. It follows the storyline established in the console and PC versions of Oblivion, but previous experience with these versions is not required to enjoy the game.

Oblivion Mobile includes ten main levels and four optional quests. Eight classes are available to choose from, and each has access to different armor, weapons, and spells, as well as a number of items available to them all.

: ''
:— Official Description

Quest Information 
 
 

Gameplay Information
 
 
 
 



 
 

Miscellaneous Information
 
 
Modding
 

See Also
Tes4Mod:Mod File Format/CREA

CREA records hold information on a creature. 

All repeating subrecords are optional.
Directories for meshes are based upon meshes\


In Progress. May contain incomplete/inaccurate data.

|-
| || ||
: baseSpell
| ushort || Base spell points
|-
| || ||
: fatigue
| ushort || Fatigue
|-
| || ||
: barterGold
| ushort || Barter gold
|-
| || ||
: level
| short || Level/Offset level
|-
| || ||
: calcMin
| ushort || Calc Min
|-
| || ||
: calcMax
| ushort || Calc Max
|-
| * || SNAM || faction || struct[10] || Faction
|-
| || ||
: id 
| formid || points to a FACT record
|-
| || ||
: rank 
| ubyte || Rank
|-
| || ||
: flag 
| ubyte[3] || ?Some sort of faction flag?
|-
| - || INAM || Death Item || formid || points to a LVLI record
|-
| + || RNAM || Attack reach || ubyte || 
|-
| * || SPLO || spell || formid || points to a SPEL or LVSP record
|-
| - || SCRI || script || formid || points to a SCPT record
|-
| * || CNTO || items || struct[8] || Inventory items
|-
| || ||
: id 
| formid || Item 
|-
| || ||
: count 
| ulong || Count
|-
| + || AIDT || AI Data || struct[12] || AI Data
|-
| || ||
: aggression
| ubyte || Aggression
|-
| || ||
: confidence
| ubyte || Confidence
|-
| || ||
: energyLevel
| ubyte || Energy Level
|-
| || ||
: responsibility
| ubyte || Responsibility
|-
| || ||
: aiFlags
| ulong ||

|-
| || ||
: trainSkill
| ubyte ||

|-
| || ||
: trainLevel
| ubyte || Training level
|-
| || ||
: aiUnknown
| ushort || Unused?



|-
| * || PKID || AI Packages || formid || points to a PACK record
|-
| + || DATA || creaturedata|| struct[20] || Stats
|-

| || ||
: ??
| byte || ?has to be 0x00?
|-
| || ||
: combat
| ubyte || Combat Skill
|-
| || ||
: magic
| ubyte || Magic Skill
|-
| || ||
: stealth
| ubyte || Stealth Skill
|-
| || ||
: Soul
| ushort || 0x0000 NONE, 0x0100 Petty ... 0x0500 Grand - yes 2 byte
|-
| || ||
: health
| ushort || Health Points
|-
| || ||
: ??
| 2 byte || ?unused?
|-
| || ||
: damage
| ushort || Attack Damage
|-
| || ||
: Str
| ubyte || Strength
|-
| || ||
: Int
| ubyte || Intelligence
|-
| || ||
: Wil
| ubyte || Willpower
|-
| || ||
: Agi
| ubyte || Agility
|-
| || ||
: Spd
| ubyte || Speed
|-
| || ||
: End
| ubyte || Endurance
|-
| || ||
: Personality
| ubyte || Personality
|-
| || ||
: Luc
| ubyte || Luck
|-
| - || ZNAM || Combat Style || formid || points to a CSTY record
|-
| - || CSCR || Inherits Sounds from || formid || points to a CREA record
|-
| * || CSDT || Soundtype || ulong ||
 
|-
|  ||
: CSDI
| TESSound || formid || points to a SOUN record
|-
|  ||
: CSDC
| Chance || ubyte || Chance to play sound <= 100 
|-
| + || BNAM || Base Scale || float || Base Scale
|-
| + || TNAM || Turning Speed || float || Turning Speed
|-
| + || WNAM || Foot Weight || float || Foot Weight
|-
| - || NAM0 || Blood Spray || zstring || NIF-filename with directory
|-
| - || NAM1 || Blood Decal || zstring || NIF-filename with directory
|-
| - || KFFZ || Optional Animation List || struct[~] || If optional Animations are used, they are saved here.
|-
| || ||
: filename
| zstring || Just the filenames. Animations depend on the Skeletal NIF-File
|-
| || ||
: eol
| byte || has to be 0x00
|- 
|}
Oblivion:Buying a house in Skingrad

Quick Walkthrough
# Talk to Shum gro-Yarug.
# You need to have a disposition with him of at least 70 and at least 15 fame points to convince him to sell you the manor.
# The house itself costs 25,000 septims, but you will need to furnish it completely (fifteen upgrades) to complete the quest.

Detailed Walkthrough
Rosethorn Hall
To buy Rosethorn Hall, a large manor in east Skingrad, you need to find Shum gro-Yarug, the Orc butler of Count Hassildor. There are two ways to do this:
Find him yourself. He is usually either in the County Hall at Castle Skingrad or at the West Weald Inn, but may be found wandering elsewhere in Skingrad.
Speaking to the Count's other staff at the County Hall can initiate this quest in your journal, providing a quest marker pointing to Shum gro-Yarug.

Who Are You?
You will need to increase Shum gro-Yarug's disposition up to 70 as well as obtaining 15 Fame points before he will agree to sell you the house. Pay him the asking price of 25,000 septims, and the house is yours. To complete the quest, it will be required to completely furnish it. Colovian Traders (across the road from the Mages Guild hall and All Things Alchemical) sells all of the fifteen upgrades, for a base price of 1600 gold.

Additional Quests
There are two additional quests that become available once you own Rosethorn Hall:



Notes
Vandorallen Trebatius was the previous owner of Rosethorn Hall. Although he will be evicted when you purchase the house, he will not complain about the eviction—but will dislike you more (-15 disposition).

Bugs
 
 You can use the console command   to respawn him at your location; however, you may have to raise this respawned Orc's disposition (again) with Speechcraft.
 
 

Journal Entries
Oblivion:Disease

Contracting a disease weakens specific skills or attributes of your character. Disease effects will remain active until cured with a potion, spell, or an altar or wayshrine. With few exceptions, diseases drain your attributes and should be cured as soon as possible. One particularly notable and somewhat unique disease is Porphyric Hemophilia, which will turn your character into a vampire three days after contracting it. Multiple disease effects will stack together. Although beggars carry diseases, they will only infect the player when attacked.  This is rare however, given that all beggars have low aggression and therefore tend to flee instead of fight. Also note that diseases cannot be spread by the player. 

The following table lists each disease, its symptoms, and the creatures or beggars that spread it.



   
   

Characters with Resist Disease abilities are less likely to be infected.
 
Similar to Astral Vapors, Porphyric Hemophilia ignores disease resistance as well.
Unlike Astral Vapors' disease resistance, this is not a bug. Rather, it is a feature - one introduced in the 1.1.511 patch, possibly so that Vicente Valtieri would be certain to give the player vampirism in Darkness Eternal.
Black-Heart Blight and Chanthrax Blight are watered down, common disease variants of the Blight diseases of the same name in Morrowind.
Ticklebritch is present in the game even without Mehrunes' Razor being installed, but is used nowhere in the game world.
Contracting Ticklebritch from a hoe is likely a lewd joke on the part of the developers ("ho" being a slang term for prostitute). The disease's name alludes to its intended nature as an STD.
Cannibal's Prion is a reference to prion diseases, lethal diseases that can be spread by cannibalism, or by eating infected cattle. Unlike the disease in the game, real prion diseases have no cure and are uniformly fatal.

Dialogue
If you have a disease, townspeople may say one of the following things to you:
''"You don't look well, my friend.  You should seek a healer."
"Have you been to a Healer recently? Because you don't look so good."
"Whatever you've got, I don't want it.  Head to the Church before you get me sick."
"Get away from me.  I don't want whatever you've got!"
"Are you well? You look a bit pale."''