Oblivion:Kindred Cave

This cave is located on the steep northern banks of the Panther River, on the Blackwood border. It is right across the river from another necromancer lair, Bloodrun Cave.
 
Notes
This cave contains 5 Cairn Bolete plants and 12 Wisp Stalk plants.
You have a 10% chance of meeting an Orc Adventurer here.

 
Exterior

The exterior is located at coordinates: Tamriel 40, -16
This location's map marker (M on map) is named Kindred Cave (editor name KindredCaveMapMarker).  The entrance door is WNW of the marker, 20 feet away.
0-1 Mud Crab is near the entrance
1 Wilderness Creature (Rainforest variety) is near the entrance
2 Wilderness Creatures (Swamp variety) are near the entrance
1 Nirnroot is at location N on map
The following plants can be found near the entrance: 12 Clouded Funnel Cap plants and 5 Dragon's Tongue plants
The exterior of this cave offers many clues as to the profession of the inhabitants: 5 coffins (two of which with Zombie  and Skeleton  corpses), a broken crate containing chopped up body parts including the torso of a small child-like skeleton and various tools can be found just near the entrance.

 

Zone 1:

This level is fairly straightforward: simply proceed through the corridors to reach a large room with three Necromancers and the Boss-level Necromancer (A). Along the way you will meet various enemies ranging from Necromancers to Monsters and Nuisance Animals. 

The big chamber which you end up in holds a rather strange sight: on a lower level are rows of chairs lined up for what looks like a Goblin dissection class. Don't let this amusing oddity distract you, because you'll have to face the above mentioned three Necromancers and Boss, as well as two other animals. Try to kill the Boss first and then stay on the high ground while fighting the rest. Occasionally the Necromancers and other animals will fight each other, leaving fewer enemies for you to fight.  

From here you can either follow the tunnel departing from the rows of chairs that leads to door C to Kindred Cave Runways or continue west to explore the rest of the dungeon. Turn right to enter a small room containing one enemy and a stone slab which can be used for sleeping (b). Turn left to find another room with yet another enemy and door D, which leads to Kindred Cave Winding Hollows.

Occupants:
1 boss-level Necromancer (non-respawning) at location A on map
2 Necromancers (non-respawning)
2-3 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
6 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
1 Nuisance Animal
Treasure:
1 boss-level Chest (Necromancer variety; locked) at location B on map
1 Chest 01 (locked)
5 Chests 02 (2 locked)
3 Chests 03
The following plants will always be found: 1 Cairn Bolete plant and 2 Wisp Stalk plants
Doors and Gates:
There are three doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Kindred Cave Runways
1 door (at D) leads to the zone Kindred Cave Winding Hollows
Other:
1 Dead Goblin (may carry a lockpick) at location E on map
1 sleeping slab at b

 

Zone 2:
thumb|right|222px|Kindred Cave Runways
This zone is as simple as the first one: you start in this level at an intersect; go left (west) to find yourself in a room strewn with bones. Then just continue battling your way through the various rooms, where you shouldn't have to fight more than two enemies at a time. In the room west of the bone-strewn one you have a 10% chance of meeting an Orc Adventurer. 

When you arrive in the fifth room you will notice that you have looped around the level and can re-enter the bone-strewn room by taking the passage to the west. Or, continue north to find a room with two enemies, a Skeleton corpse, and two minor loot chests.

Occupants:
1 Orc Adventurer (10% chance of appearing) at location O on map
5-7 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
Treasure:
3 Chests 01 (2 locked)
1 Chest 02
5 Chests 03
The following plants will always be found: 2 Cairn Bolete plants and 10 Wisp Stalk plants
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Kindred Cave

 

Zone 3:
thumb|right|231px|Kindred Cave Winding Hollows
Be careful when entering this zone, as you will find a Necromancer straight in front of you as you come in. Again, you have to choose between two passages: take the west one and make your way through the rooms like in the previous levels. Again, you shouldn't find yourself fighting with more than two enemies at a time. 

When you arrive at the long, rectangular-shaped room, you can either take the west passage and re-enter the room you started in, or you can continue south and clear out the last two rooms, which contain one enemy and two minor loot chests.

Occupants:
5-7 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
Treasure:
2 Chests 01 (1 locked)
3 Chests 02 (1 locked)
1 Chest 03
1 Chest 04
1 Coffin 01
The following plants will always be found: 2 Cairn Bolete plants
Doors and Gates:
There is one door (at D) in/out of this zone, leading to the zone Kindred Cave