Skyrim:A Few Words with You

Radiant Options
This is a radiant quest which you can receive from any of the following six people. The person to whom you must talk is uniquely determined by the quest giver.


Quick Walkthrough
# Talk to the quest giver.
# Talk to the NPC the quest giver wishes you to speak with.
# Persuade, bribe, intimidate, or brawl with the target NPC. 
# Return to the quest giver.

Detailed Walkthrough
Carlotta Valentia and Mikael
Carlotta Valentia is a food vendor who runs a stall at the Whiterun market. She gets a lot of attention from men in this city and half of them have proposed to her. However, all that matters is her daughter Mila and no man's going to get between them. The bard Mikael keeps going on about her and says he'll "conquer her as a true Nord conquers any harsh beast." You can talk to Mikael and help her deal with the trouble.

Mikael can be found at the Bannered Mare, performing or resting. You may tell him to leave Carlotta Valentia alone. He will tell you ''"I'm sorry, but that fiery widow is mine. She just doesn't know it yet."'' You can then choose between three options. You must pass an easy Speech check to persuade him.



Return to Carlotta and tell her Mikael won't be bothering her anymore. She will be a little surprised: "Really? You convinced that lute player to stop chasing me?" Then she will thank you and reward you with some gold.

Reward
 

Haran and Ranmir
Haran runs The Frozen Hearth with her husband Dagur in Winterhold. You can find her working there all day long. As a frequent visitor to the tavern, Ranmir isn't so welcome. Haran may complain to her husband: "How long are we going to let Ranmir drink himself into a stupor? When will enough be enough?" If you talk to her about Ranmir, she will tell you ''"Ranmir beg a drink from you, yet? That's gold wasted, friend."'' Although she can understand he's had some troubles in his life, she can't have him drinking here without at least paying back some of the coin he owes.

Ranmir spends almost all his days drinking right in the tavern, explaining "Nothing to do here but drink till you forget you got nothing to do." If you ask him to pay Haran back for his drinks, he will be unhappy: ''"Who are you to say what I should do? I'll pay her back when I'm ready." Then you can choose between three options.  You must pass an easy Speech check to persuade him.



Return to Haran and she will admit ''"He's not a bad man, just bad with his coins and his drink."'' Then she will give you a weapon and a piece of armor in return.

Iddra and Roggi Knot-Beard
Iddra is the innkeeper of the Braidwood Inn in Kynesgrove. She thinks highly of Roggi Knot-Beard as a storyteller and comments that he can keep everyone's spirits up. Although he owes Iddra a lot of coin for drinks, she keeps telling him not to worry about it. However, his "stubborn Nord blood" doesn't allow him to do so. She will eventually tell you ''"Damn fool doesn't have the coin to pay me back, so he just beats himself up over it, and then he gets thirsty, and it cycles all over again."'' If you can talk to Roggi, she'd feel better.

Roggi is a miner and he can be found inside Braidwood Inn or in the mining camp nearby. If you tell him to forget about all the coin he owes, he will get a little angry: ''"What do you think I am, a beggar? My family has always paid back every single coin we owed, going back to Tiber Septim's time." You need to choose between three options and must pass an easy Speech check to persuade him. If you have helped him before by retrieving his ancestral shield from a dungeon, he will agree with you: "I guess if you're telling me to stop worrying about it, maybe I should just let it go. Thank you, friend."



Return to Iddra and tell her that Roggi won't be complaining anymore. She will say, "Roggi pawned a few of his things back when he still had things to pawn." Then she will reward you with a weapon and armor.

Octieve San and Irnskar Ironhand
Octieve San is an old warrior living in Solitude, frequently found in The Winking Skeever. As an elder, he enjoys his current life a lot: ''"Being old's not so bad. Daughter keeps me fed, and my working days are done." If you talk to him, he will tell you something annoying behind his relaxed life: "Take my advice. Never gamble. Damn Irnskar has me in debt up to the eyes."'' Too many drinking games, too many bets, and he is too old to ever raise the coin on his own. You may talk to Irnskar and give this old man a hand.

Find Irnskar and talk to him about forgiving Octieve's debts. He will insist, "Debts are debts. Either he pays them, or his kind do." Then you will have three options for him. In order to persuade him, you must pass an easy Speech check.



Bring the good news to Octieve San and he will give you a one-point boost to your Two-handed skill and become a potential candidate for marriage.

Omluag and Mulush gro-Shugurz
Omluag lives in The Warrens and works at the smelter in Markarth. You may also find him in Silver-Blood Inn, enjoying some free time after a whole day's work. During his work, he will often say, ''"Can't talk. Mulush will beat me if I stop working." If you are interested in his trouble with Mulush, talk to him and he will tell you, "He's a damn tyrant. Always being goaded on by the Silver-Bloods to get more work out of us. They pay us next to nothing. We get beaten if we make a mistake, and where are our kind Nord rulers? What are they doing? Typical." If you are willing to talk to Mulush, he will be a little surprised: "You're going to try to talk sense into that Orc? I'll believe it when I see it."''

You can find Mulush right near his workers, monitoring their work. If you talk to him, he will realize you're not one of his workers and ask your business here. You can ask him to leave Omluag alone. He will only give you a series of questions: "What? Are you telling me how to treat my workers? Do you have any idea how much metal the Silver-Blood family wants us to smelt?" You can then choose between three options to reach your goal. You must pass an easy Speech check to persuade this smelter overseer.



Tell Omluag that you convinced Mulush to ease up a bit. He will be very excited and give his a week's wages to you as your payment. ''"I don't believe it. Someone sticking up for us."

Reward
 

Scouts-Many-Marshes and Torbjorn Shatter-Shield
Scouts-Many-Marshes is an Argonian dock worker in Windhelm. He and his clansmen can be seen working around the Windhelm docks. Although race prejudice is quite common in this city, he wishes the Nords, Argonians and Dunmer here got along better. If you talk to him about his trouble, he will tell you something about their boss, Torbjorn Shatter-Shield. He wants everything for nothing and clings to every septim. "He says an Argonian's labor is only worth a tenth of a 'proper Nord worker.' My people are not slaves!" They have no chance to negotiate with him themselves, but you may try to talk to Torbjorn for him.

You can find Torbjorn in the city, staying in his house or drinking at Candlehearth Hall. You can ask him to pay the Argonians a fair wage. If you have done him a favor before, by either bringing him an Amulet of Arkay or an alcoholic drink, he will listen to you: "Well, my friend, if you think those boots needs more coin, I'll make it happen. But I'm doing this for you, not them." Otherwise, he will refuse without hesitation: "Those boots aren't worth the septims I do pay them. I'm not giving them coin I could give to good, Nord workers."'' Then you may choose between three options to change his mind.  You must pass an easy Speech check to persuade him.



Return to Scouts-Many-Marshes with the good news and he will be impressed. For your help, he will then give you either two fortify-skill potions or three restoration potions that he was saving.

Notes
The official game guide calls this quest "A Good Talking To".
Because this is a favor quest which affects the quest giver's disposition, it will count towards the "Help the People" part of the thane quest for the quest giver's hold.
If you have managed to build a friendly disposition with the targeted NPC to speak with, usually by doing quests given by them, the quest can simply skip the need for you to persuade or intimidate the targeted NPC.

Bugs
 
 
 

Quest Stages