Netruk44/uesp-wiki-content huggingface dataset:
Lore:Red Rook's Journal

For a while, I thought that my decision to join the   was the smartest thing I'd ever done. What farm girl hasn't dreamed of a life of adventure? And we started out with a cause and a purpose. Turmoil throughout the land had left our livelihoods shattered and our families in desperate straits. My family couldn't even afford to feed me, let alone care for my six brothers and sisters. So I left home with nothing but the clothes on my back and a rusty old sword that had belonged to my mother, and I went looking for the Red Rooks.

Oh, I had heard rumors about the Red Rooks. Simple trappers and farmers just like me who had enough of the high-and-mighty nobles making life impossible for the common folk of the land. They had banded together to steal from the rich and give to the poor. At least, that's what the rumors told me. I couldn't wait to join them, to live a life of action and purpose.

It wasn't hard to hook up with a band of Red Rooks, and they welcomed me into their fold well enough. They gave me a uniform, and I felt a mix of pride and embarrassment as I put it on. I guess the Red Rook leaders want us to look like an army, but I couldn't help wondering if it was such a good idea to advertise our presence in such a bold and obvious manner. But who was I to second guess those who were older and far more experienced than I?

Things were going fine for a while, although it seemed like we were robbing whoever was available and keeping whatever we earned for ourselves. Still, I was a valued member of the group and I had started to develop some strong friendships&mdash;especially with Kala and Morin. We were becoming inseparable!

Just when things were really looking good, I started to suspect that there was something more ominous at play than a bunch of farmers trying to be noble bandits.

My suspicions were confirmed when I saw our leaders meeting with those   maniacs. I hope we aren't really considering an alliance with the cultists. That's not what I signed on for! I want to have a little fun and earn some gold. I certainly don't want to see   destroyed and covered in corrupted vegetation!

Now I don't know what to do. Maybe I should talk to Kala and Morin. They'll know what we should do.
Lore:Dream of a Thousand Dreamers

!

Dream of a thousand dreamers!

Revelations of endless elation!

Beacon for lost souls.

Bliss for strong souls.

Madness for weak souls.

Vaermina!
Lore:Dreamers Our Time Has Come

Dreamers! Our time has come!

You have traveled far to walk with us, brother. You have walked far, sister, wandering across a broken world of lies and suffering.

You have journeyed long to chant with us. We shall extol the beatific wonders of  ! May her dream be unending!

  lies before us, and we must share her dream. Those who can see, those who will awaken will join us. We call to the humble and the mighty. Those who are weak, those who are blind, she will cast down into madness.

Go forth!

To the tumultuous strife of  , go forth!

To the tears of the suffering in  , go forth!

Spread the word! Herald the dream!

We will gather our armies of dreamers. Then we will all return to the city of lies: the city of  . The heresy of the   will be torn down. The dreamers will ascend! Wayrest will become our City of Dreams!

Our new age has begun. We will join her in eternity.

All praise the name of Vaermina!
Lore:In Dreams We Awaken

In dreams, we awaken.

Her reveries call to us. From across  , her dreams have shown us a true world, a far better world than the one you know.

  lights the sky of our world! Vaermina is the stars of our world! Her thousand truths are a thousand lights in the night sky!

The wakeful world is full of suffering and starvation. It is a world of lies. We have come from all corners of this broken world to gather as dreamers of a new brighter age.

She has called us here to  ! She has awakened us to a better world! We will leave this world of lies behind us!

Some cannot comprehend these simple truths. They do not understand her dreams as we do, for they are not true dreamers. She calls to the mighty and the humble, yet those who are found wanting are cast down into madness.

Awaken, sleeper! Ascend, dreamer! Seek her in dreams, and join us!

We await you.
Lore:Invocation of Hircine

Mighty Lord  , noble Lord Hircine, we come before you in all obeisance and humility, acknowledging your divine authority over the forest and all the lawful prey therein. We invoke you, O Master of the Chase, in your aspect of Alrabeg the Hunter, to look kindly upon the endeavors of these, your worshipers, as we praise you by engaging in the hallowed tradition of the Hunt.

Ever do we respect the Law of Fair Hunt, never taking a quarry that had no chance of escape.

Ever do we respect the Prey, thanking it for its sacrifice in our worship of you.

Ever do we respect the Huntsman, beseeching your permission even as we loose the arrow.

Bless us as we hunt, O Hircine. Help us to hunt with honor, and bring in prey both lawful and bountiful.
Lore:Journal of Culanwe

:It seems fitting that the servant of the Queen of Dawn and Dusk should try to broker peace between the  s and the  s. Her   is between times, between places, and between realities. If I can help two peoples who have such hatred of each other find peace, I will have accomplished something, at least, in my time in this  . I sense   guiding me, and her strength flows within me, but it is her wisdom I need now.

:'''23 Sun's Height'''
:Did I say I needed Azura's wisdom? Nay, I need her patience. Only an immortal could put up with these … people! The Nedes are well-named. Yes, they spent many years shackled and tormented by the Ayleids, but none alive today remember that suffering first-hand! The recompense they demand continues to escalate, even as the pride of the Ayleids swells. I sense they will break off negotiations any day now, and we may go from uneasy peace to outright war.

:Ah, Azura&mdash;keep me from speaking with them! The power of my voice can change their reality, but that would be a bandage on an infected wound. Nothing but true change can allay the anger between these peoples.

:'''27 Sun's Height
:The worst has happened. One of the Ayleids is dead, a messenger killed while running errands. The Ayleids suspect the Nedes and they do not deny it. Rather, they take umbrage … as if the death of one messenger cannot be measured against the long suffering they endured. This will not go well. My voice may be the only answer.

:29 Sun's Height'''
:I stand amazed. I did use my voice, but only … adjusted reality somewhat, to forestall conflict. The true miracle came from a Nede and an Ayleid. Both outsiders to the negotiation, they joined together to solve the mystery of the murdered messenger … and found the culprit neither Nede nor Ayleid! A   of   was responsible, his aim to sabotage these negotiations!

:The two heroes have done what I could not. They've brought Nede and Ayleid together against a common foe. I foresee hostilities between these two peoples ended.

:2 Last Seed
:With the wedding of the two heroes, the breach has been closed. But I cannot imagine Molag Bal will let this go unchallenged. I will seek an answer … a way to shield these peoples in Azura's name. As long as I live, the Harvester of Souls shall not touch what we have created here today. Azura, give me strength. Let my voice change the world as long as I am in it.
Lore:Prayer to Hircine

I lift my weapons to  ! 
Bless them, and guide them true&mdash;

A bow! 
A sword! 
A dagger! 
A claw!

Let the sport begin! 
Let the blood spill! 
Hunter and hunted, 
In a chase to the death!
Lore:Stonefire Ritual Tome

The   blesses  . The Lord of Brutality strengthens us. The Harvester of Souls grants us everlasting power. Mortal hosts cannot stand against us.

The ritual of summoning shall lend us unlimited servants for our domination. Our faith in Molag Bal gives us control over them. We are his chosen servants; his select among a favored few. Our slaves shall bow down before us. They will make our desires their reality.

The   are but vessels for our corruption. We shall fill them to bursting and set them free upon the world.
Lore:A Time of Troubles

Part Three: A Treethane's Dilemma
Loyalty, prized by friends and demanded of subordinates, must still be tempered with flexibility. Otherwise, loyalty is a trap, and a dangerous one.

Take, for example, the story of the former Treethane of  ,  . I served her loyally for her entire, if short, stint as custodian of the city, just as she served our lordships, and even the   loyally during her term.

But when the Hound, Lord  , arrived, he declared a new order, and his men enforced loyalty to the   first. Naturally, I saw the immediate wisdom of the Hound's position.

Unfortunately, Thalrinel did not. She resisted his welcome ascendance as the  's consort, and her misplaced loyalty was rewarded with nothing but pain. She fancied herself a representative of the Silvenar, an archaic symbol of outdated oaths, not a representative of Silvenar, a city full of mer who needed her loyalty.

Fortunately, I saw the wisdom in Lord Ulthorn's reasoning. And the Hound saw the benefits of my flexibility. He promised my ascendance to treethane if I would back him and help complete the inevitable union between the Green Lady and himself.

What could I do? The fate of the city was in the balance. When she arrived, I welcomed her and gave her the drink and food set aside for her by Lord Ulthorn. I'm certain he knew what was best.

All was going well until the Silvenar arrived. The Houndsmen were prepared, and I'm certain this business of "heroes" and "villains" will be resolved in our favor. My loyalty cannot be questioned. I'm certain Lord Ulthorn will remember me in the end.

If only I could—
Lore:Argonian Refugee's Diary

We left   in the midst of night so the   soldiers wouldn't know which direction we are headed. No one is forcing us to stay but we don't know how they would react if we told them that we are leaving. We don't wish to swear allegiance to any of the warring factions. We just want to live our lives in peace, and as far away from the  i slavers as possible.


 


I haven't had a chance to write, we've been constantly on the move for so long now. It feels like months but I know its only been a few weeks. We attempted to establish a town on the edge of   but we were chased out by a group of   Scouts&mdash;apparently some large battle was about to take place. My feet are sore but we must keep walking if we wish to find a new home.


 


We've made our way to  , to an area called  . The   seem friendly here. We heard there was trouble in the north, but we've seen none of it.


 


I can't believe this is happening! We've been given a piece of land by the Wood Elves. In return, we will give some of the fish we catch to them. Finally, a home where we can live in peace.


 


  has taken an interest in me lately and I must say, it's most welcome. I didn't have time to think about love, romance or the future while we were traveling but now that we have a new home I want more than my bed mat and roof over my head, I want someone to share it with.


 


I heard rumors of a great battle to the north. The Wood Elves were fighting each other, but now they aren't. The   sailed here in great ships and stopped the fighting. Now they are meeting in  . None of this has changed life in the Gray Mire.


 


Soldiers from this new " " arrived recently. We thought they were just passing through, but it looks like they are setting up camp outside our town. We can't get anything out of them. Whenever anyone asks what they are doing they reply it's none of our business. But they're leaving us alone, so we continue to fish.


 


The soldiers put up gates and tall walls around our town this morning. It's starting to feel like Black Marsh all over again. We refused to join the Ebonheart Pact because we would have had to live side-by-side with the Dunmeri slavers that took away so many years of our lives. And now, when we thought we finally found a new home among the Wood Elves, the high and mighty   deem us unworthy. I thought that   was overreacting. She said the Dominion's arrival would mean our destruction. I'm starting to believe she is right.
Lore:King Ranser's Tirade

I may have lost  , but   is far from over! The damnable   is overconfident. He will make a mistake, and my brilliance will leap to take advantage of every misstep and stumble along the way.

Retreating&mdash;no, strike that! King   doesn't retreat!

My strategic occupation of   shall be remembered as the most important military victory in  's history. Let them throw all the  s they have at me. This tor will stand forever! I shall win this war!
Lore:Marbruk Builder's Log

The biggest challenge in the construction of   was bringing the stone into  . The   have few quarries, and the forest in these parts is so overgrown, the ground so fertile, that it's difficult to find quality deposits. In addition, Queen   expressly commanded that we disturb as little of Valenwood to build the city as possible.

Interestingly, Wood Elves from outside Valenwood and from the bigger settlements, such as  , have objected more strenuously to Marbruk's construction than the local Wood Elves, who are mostly fascinated by the stone constructions rising up among them. If I had to guess, I'd say that the symbolic importance of Valenwood is greater for those who don't live there than for those who do. It's as if these more "civilized" Wood Elves fear they've already compromised their culture in some way, so they feel obligated to protest the construction.

Queen Ayrenn has assured both parties of Wood Elves that Marbruk is necessary to the defense of the Wood Elf way of life, especially against the  , and so far this assurance seems to have prevented any serious interference with our work, although there has been the occasional incident of tools going missing or stone being carved into perverse shapes overnight.
Arena:Inn 8 Room 5 Bed 1 Floor

Inn with 8 Rooms 5 Beds 1 Floor

The clang of drinking mugs and the boisterous laughter from cheerful Inn Patrons greet you as you enter. The Bartender ahead of you certainly can provide refreshment and a place for you to sleep.
left|thumb|300px|Patrons in Left Dining Area
thumb|300px|Patrons in Right Dining Area
 

Floor Plan

|}

 
Bedrooms
Once you rent a room, you can chose any of the bedrooms in the Inn. Be aware that the room you fall asleep in may not be the room you wake up in. 
 

left|thumb|300px|View of hallway to bedrooms
 
You pass through the doorway on the left to the hallway leading to the bedrooms.
 


left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A simple room with a single bed
 


left|thumb|300px|View from entrance
thumb|300px|View facing entrance

This well lit room contains a single bed
 


left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A bed and a fire bowl greet you as you enter the room
 


left|thumb|300px|View from entrance

thumb|300px|View facing entrance
A modest room, well lit and recently cleaned, the bed is on the right
 


left|thumb|300px|View from entrance
thumb|300px|View from fire bowl side of room
thumb|300px|View facing entrance
The largest room in the Inn, there is ample space for rigorous exercise 
 

Storage Rooms
The Door to the right of the dining room opens to a hallway leading to several storage rooms. Not certain if the area is for employees only, you explore it cautiously.

left|thumb|300px|View of hallway to storage rooms
thumb|300px|Storage area at the end of the hallway

 

You notice a pass-through opening allowing supplies to be easily delivered to the waitstaff in the dining room
left|thumb|300px|View of pass-through to the dining room
thumb|300px|View of pass-through to the storage hallway
 


left|thumb|300px|View from entrance

thumb|300px|View facing entrance
Barrels and sacks of goods stand guard over this large storage room
 


left|thumb|300px|View from entrance
thumb|300px|View facing entrance

Barrels line the narrow room, you struggle to pass through to the second door
 


left|thumb|300px|View from entrance

thumb|300px|View facing entrance
Dark and musty, the storage room contains barrels of fermenting spirits
Lore:Mark of Egg-Births

To Wakeem and Dai-Shen 
Three from the first clutch, born with vigor.

To Var-Zeen and Sheds-His-Sorrows 
One from the first clutch, egg-tooth cracked. A good omen.

To Neposh and Lana 
Two from the second clutch. The first struggled with the shell, the second not so.

To the   
Five from the third clutch.   has spoken of his need, and we must answer.
Online:The Llodos Plague

The Llodos Plague may refer to:
The Llodos Plague (quest), a quest to cure a plague in Deshaan
The Llodos Plague (book), a book about this plague
Arena:Inn 12 Room 7 Bed 2 Floor

Inn with 12 Rooms 7 Beds 2 Floors
You have arrived at one of the largest Inns in town. Musicians sing of the glory of past victories while patrons seek comfort for their current troubles.  You feel certain that the Bartender ahead of you can provide refreshment and a place for you to sleep.
 

First Floor Plan

|}

Meeting Rooms
Several meeting rooms are available on the first floor. The perfect place to make that business deal, celebrate a special event, or have a secret encounter.

Room A
A small room for a few guests to meet
 

Room B
The largest meeting room in the Inn with beverages close at hand
 

Room C
Though seating is limited, the room overflows with many desirable libations
 

Room ?
Nobody has ever seen the interior of this room. There is a rumor that those who do not pay the Bartender for their room will wake up the next morning in this room without an exit. Beware the 12th room.

Second Floor Plan

|}

Bedrooms
At the top of the stairs you are met by a hallway leading to the bedrooms
 

Bedroom D
A medium sized room, recently cleaned, the comfortable bed is in the far corner
 

Bedroom E
The largest room in the Inn, there are chairs for your convenience.  A door to Room F that doubles as a private meeting room keeps the room in high demand.
 

Room F
Conveniently accessible from Room E, this room can be used for informal meetings or daily exercise.
 

Bedroom G
The first of three rooms available for large families or groups. the large room features a table and chair as well as access to adjacent Bedroom H
 

Bedroom H
The second of three rooms available for large families or groups. Although smaller than the other two, this room is conveniently located adjacent to both Bedroom G and I. A good location for any children, companions, or prisoners traveling with you, the room is well lit and features a single bed.
 

Bedroom I
The third of three rooms available for large families or groups, this room is conveniently located adjacent to Bedroom H. It features good lighting and a single bed.
 

Bedroom J
A medium sized room, it features a table and multiple lights for the traveler who needs to study late into the night. A single bed rests against the wall.
 

Bedroom K
The smallest single bedroom in the Inn, it contains both table and bed. Caution is advised as lighting in the room is minimal.
Lore:A Grifter's Apology

Ever put down a tidy sum on a sword only to have the blade fly off as soon as you got it home and gave it a swing? Bet you were mad! You probably stormed back to the market to find the silver-tongued bastard who convinced you it was magical, only to find his stall vacant. 

I know this because you bought that weapon from someone just like me. 

That's right, I used to pass off the shoddiest merchandise I could get my hands on to folk like you. I'd buy apprentices' failures, find rusted heirlooms at the pawnbroker, and make a profit off people who didn't have much more than big dreams about becoming a hero. Those days are behind me. I've done wrong and want to make amends, so I'm going to arm you with a little knowledge.

The best advice is to buy your weapon from a trusted smith. It may not look like much, but you don't need fancy. I passed off cartloads of giant two-handers on youths with starry eyes, but you'll want to start out with something reasonable—a simple, solid one-hander. A warrior's only as good as his weapon, and you won't learn anything with one that's going to fall apart.

If you insist on visiting market stalls, your first goal is to get a weapon in-hand. Never purchase anything without giving a nearby post a few good hacks with it first. If the merchant won't let you handle it and keeps coming up with excuses, he's up to something.

I got good at distracting customers with fancy moves or a sappy yarn. You'd be surprised how easy it is to con someone into a purchase with a tale about how the noble knight's poor widow is just having such a hard time getting by these days, and how, being such a kind-hearted trader, I'm going to take all the profits from his old sword to her anyway—doing an honest deed for a sweet old lady who can't travel to the market on her own.

Don't let this happen to you. Ignore the chatter, get hold of the weapon, and check it for signs of painted-over rust. Examine the hilt or haft with care; look for traces of adhesives where metal contacts other materials. Avoid flashy weapons studded with gems, since you probably can't tell real jewels from glass fakes. The best cons know just a little bit of   magic, too, so be skeptical about supposed magical properties, and make sure you examine the item for more than a few minutes. 

You should know enough now about what to look for in a good one-hander, and I hope you won't fall for any of these tricks. I'm sorry to anyone I pulled them on in the past, and I wish you the best of luck out in the market and in your training.
Lore:A New Recipe?

I've been trying to find a way to prepare    meat so it's both flavorful and appetizing. The rest of the logging camp would banish me if they knew what culinary experiments I was conducting, but I'm hoping that the fatty flesh and its amazing healing properties might make a healthy and sustainable food source for the foresters.

Would a small piece of troll meat continue to grow, so the pantry would constantly restock itself? I think so, but I need a piece of troll meat to test this theory. Also, there's the fire issue. Troll meat really doesn't react well to fire, and I can't see the foresters eating raw troll flesh.

I'm sure I can work this out. I just need more time.