Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Stirk/M'Hiiko

'''M'Hiiko''', a Khajiit commoner, is one of the miners employed by Therander Polle to work in his gold mine.

He wakes at 8am and heads straight into the mine, where he spends the next ten hours working on a gold vein in the southeast of the mine's main area. At 6pm he stops work and wanders around the mine before heading back to his shack at midnight for a quick meal before it's time for bed once more. Like most of the miners, once the main questline is over, he will leave the island.

M'Hiiko wears coarse linens and a patched vest, and carries a pickaxe and a steel dagger.

He isn't one for conversation. The first time you talk to him, he will say ''"M'Hiiko isn't saying anything, no matter what it tells him." and then end the conversation. After that, all he will say is "It heard M'Hiiko the first time."''
Tes4Mod:Stirk/Alden the Wanderer

Alden the Wanderer is a Nord beggar who lives on the Stirk Docks.

He sleeps on a bedroll outside the Basilla Lighthouse from 2am to 8am and then eats breakfast for two hours, assuming he can find some food. He spends the rest of his time wandering the docks and waterfront.

If you need a bed, some residents of Stirk will tell you that ''"There are no inns on Stirk, but that doesn't stop people like Alden the Wanderer from finding a place to sleep. I'd talk to him.", and indeed Alden will rent you a bedroll if you ask: "Well, I got a spare bedroll I can sell you for 50 septims, if you don't mind about sleepin' under the stars." Once you pay the 50 gold, the bedroll appears next to his outside the lighthouse.

Living out on the docks means that Alden knows all about the comings and goings of craft to and from the island. This means that he is in a good position to tell you about the Kintyra II when Morihatha Stirk wants to know about it: "I haven't heard anything about no ships, and bein' that I pretty much live on the docks, you can be sure I'd know. I can say this though. A nord girl named Helga washed up a few days ago. Wouldn't say where she came from. She tried to seduce that high elf what lives with the Stirks, and now she's in jail for prostitution! Hope that helps you. Anything for Miss Mori; I've always been fond of her."''

Alden wears sack cloth pants and shirt and carries two gold coins. He doesn't carry any weapons or cast any spells, relying solely on his fists during combat. You can catch the disease droops from him, should you fight with him.
 
Related Quests
 

Bugs
Talking to Alden the Wanderer can sometimes trigger a strange bug. Once you start conversation with him, Alden stays still, but behind him, the entire world spins for a few seconds before stopping. This bug appears to be linked to the Jafan traveling bug, which can cause severe graphical errors upon reloading a save. It seems Alden has a chance of triggering it, even if you didn't travel on Jafan's ship. See his page or the TR forum thread for more information.
Tes4Mod:Stirk/Zeek

Zeek was an Argonian commoner working as a miner in Polle Gold Mine. Because of his race he was often discriminated against and was handed the most dangerous of tasks. He was eventually killed by a cave-in while exploring a new shaft in the mine. His real name was "Zeekhas-Ei", but the other miners shortened this to Zeek as they couldn't pronounce it in full. 

Zeek wears a patched vest with a pair of breeches and some braided leather sandals.

 
Related Quests
Tes4Mod:Stirk/Rogkuroth gro-Budok

Rogkuroth gro-Burdok, an Orc warrior, is Polle Gold Mine's foreman and Therander Polle's nominal second in command. In reality, he resents the mine owner for his cruelty towards his employees and has joined their plight. If you choose to take up their cause too, he will play a major role in the main questline.

He wears a near complete set of iron armor; a cuirass, gauntlets, greaves and a pair of boots. In combat he relies on an iron claymore.

The first time you meet him, gro-Burdok tells you ''"Rogkuroth gro-Budok. I oversee the goldmine for Therander Polle, not the kindest man in the world. My sister's the smith at the fort, she gets all the luck."

 
Related Quests
Tes4Mod:Stirk/Hannia Kynarius

Hannia Kynarius is an Imperial noble who lives in the family house, Kynarius Manor. She is quite concerned about her husband's alcohol addiction, and you can help her bring him to his senses in the related quest.

Hannia wears clothes fit for a noble. Her outfit consists of a green brocade doublet, a green silk garment, and a pair of green velvet shoes.

When first met, she will greet you by saying, ''"I'm Hannia Kynarius. Have you met my dog, Acrisus? He's just the cutest thing!"'' When asked about Stirk, she will tell you one of the many generic replies.

Dupineon will comment on Hannia's marriage, saying, ''"Poor Hannia Kynarius, I have no idea how she deals with her husband's alcohol addiction. That man needs help or their marriage will surely fall apart."'' Sure enough, she finds a way to deal with the problem but needs your help. She asks you to fill a bottle with salt water and sell it to Telimian, her husband. After the first sip from the bottle, he realizes how much Hannia wants him to quit and promises never to drink again.

 
Related Quests
Tes4Mod:Stirk/Drunk Tom Albin

Drunk Tom Albin is an Imperial pauper working as a guard at Polle Gold Mine. Even if he is almost always inhibited, he won't fail to pass on to you a great deal of rumors, which will in turn lead to a series of quests unfolding.

Tom sure takes his job seriously, although he has definitely given up on excitement and adventure, as he spends most of his day wandering around between the mine entrance and the Miners' Shack or indulging in his favorite pastime. Indeed, between 12pm and 11pm, he will be found sipping beer on the chair adjacent to the westernmost shack. The only change to his routine is once the miners' side of the Strange Noises quest is active, at which point he will stumble to the center of town and then set off to deliver you Winston's letter.

Tom obviously doesn't care much about his appearance and lives comfortably with his shaggy coarse linens and burlap vest. He also carries a bottle of beer he regularly chugs from.

When first met, his level of intoxication will be obvious: ''"Hey there! They call me Drunk Tom. No idea why. *hiccup* Anything you want to know, I'll tell ya. Unless I don't know it." When asked about Stirk he will say: "Pretty island. Don't *hiccup* know much about it, but I can tell you anything you want about the mine."'' Selecting the new 'Polle Gold Mine' topic will net you: "Not that bad a place for a gate watcher and what not, not so sure about the miners though". If you inquire further he will reveal: ''"Loads of them are angry at Mr. Polle. Then there's Winston, who's been very sad lately. Oh, am I heard Samalt found something strange in the mine." Investigating on the newest topic will cause him to say: "Yeah, really depressed. I don't know what about, I'd talk to Winston about it." This will add The Abandoned Miner quest to your journal.

 
Related Quests



Notes
His CS ID, Tomaeus Albin, is his real name. The more informal Drunk Tom Albin''' is however preferred.

Bugs
Tes4Mod:Stirk/Brodey

Brodey, a Bosmer thief, is a miner working in Stirk's gold mine.

He wakes at 6am and heads into the mine, where he wanders around for a couple of hours before beginning his work at 8am. He mines with a pickaxe for 10 hours without a break, next to a gold vein in the main Polle Gold Mine area. Between 6pm and midnight he surveys the mine area and then heads back to the Miners' Shack) for dinner. He eats until 2am before heading to bed once more. Once the mine closes after The Secret of Vassa quest, he will tag along with most of the miners and leave the island.

Brodey wears sack cloth pants, a flax tunic and sack cloth sandals. He also carries his pickaxe, some gold, a piece of silverware and has two 15% chances of carrying a random low-value item that can range from the useless (bones) to the surprisingly valuable (a grand soul gem).

When you first talk to him, Brodey will bluntly ask ''"I'm Brodey, what do you want? I can get it for you.. if you pay me enough.". When asked about Stirk, he may answer: "It's hard work in the mines, but I don't know anything about the rest of the island. We don't get out much."

 
Notes
In the CS, his ID is Brodigoth''', his name was likely changed but his ID obviously wasn't.
Tes4Mod:Stirk/Marks

Marks, a Redguard commoner, is one of the miners working in the Polle Gold Mines. He is Therander Polle's undercover agent in the mine and plays a major role in Polle's side of the main questline.

He wears a set of clothing that reflects his line of work; a pair of green felt linens with buckled shoes. He carries a silver shortsword and a pickaxe.

 
Related Quests
 
 
 
 
 

Notes
In the CS, his ID is Marksinn, his name was likely changed but his ID obviously wasn't.
Tes4Mod:Stirk/Samalt

Samalt, a Redguard pauper, is a miner working in Polle Gold Mine.

He wakes at 6am and heads into the mine, where he wanders around for a couple of hours before beginning his work at 8am. He mines with a pickaxe for ten hours without a break, next to a gold vein in the main Polle Gold Mine area. Between 6pm and midnight he surveys the mine area and then heads back to the Miners' Shack for dinner. He eats until 2am before heading to bed once more. Like most other miners, once the questline is finished, he will pack his bags and leave the island.

Samalt wears green felt linens with an olive vest, and always carries his pickaxe.

When you first greet him, he reveals himself to be pragmatic about his poor life: ''"Samalt's my name. Life is tough here, but we get by. It's better than dead." Drunk Tom Albin will drop you a hint as to who first hear the "strange noises" when asked about the mine: "Oh, and I heard Samalt found something strange in the mine.''"
Tes4Mod:Stirk/Sernas

Sernas, a Dunmer commoner, is a miner working in Polle Gold Mine.

He wakes at 6am and eats breakfast for two hours before heading into the mine and mining with his pickaxe for 10 hours without a break, next to a gold vein in a subsection of the mine. At 6pm he surveys the mine area and then heads back to the Miners' Shack at 2am to go to bed. Like most of the miners, once the main questline is over, he will pack his bags and leave the island.

Sernas wears sack cloth pants and an olive vest, and carries his pickaxe with him at all times.

When you first meet him, Sernas will introduce himself by saying "''I'm Sernas, only Dunmer here. Life's been bad ever since I left Morrowind, but this place is the worst." If you ask him about the island he may reply: "What should I know about Stirk? I never see it. When I'm not sleeping, I'm working.''"
Tes4Mod:Stirk/Julia Basilla

Julia Basilla is the Imperial commoner in charge of the Basilla Lighthouse.

She will introduce herself with "My name is Julia Basilla. I operate the lighthouse", and indeed much of her time is spent on her duties. Morihatha Stirk has been bothering her for information on the Kintyra II, but there is another, more worrying development in her life. ''"Three times this month I've seen her with fresh bruises.", some other villagers will remark, before pondering, "I wonder if it's related to why she always keeps her bedroom locked.", or "I have a suspicion that she keeps a Mantya Khourana in that locked bedroom of hers."''

Julia's duties with the lighthouse means she has to sleep during the day. She goes to bed at midday and wakes at 5pm to light the lighthouse's flame. She spends the entire evening and night tending the flame, finally dousing it again at 5am as the sun rises. On Morndas, Middas and Fredas she goes for a swim at 6am, leaving her clothes on the beach and spending four hours playing in the surf. At 10am she gets out of the water, grabs her clothes and runs back to the lighthouse for lunch, which she eats until midday before going to bed again. On other days, and at other times, she roams the interior of the lighthouse.

If her father dies or is imprisoned as a result of the Julia Basilla's Bruises quest, she grows highly depressed. Instead of tending the lighthouse, Julia will spend her entire time pacing around the lighthouse when not sleeping.

Her outfit is middle class, consisting of quilted shoes with a burgundy skirt and blouse. She also carries a copper topaz ring, the Light House Key and a small amount of gold.
 
Related Quests
Tes4Mod:Stirk/Iallus Basilla

Iallus Basilla, an Imperial commoner, is the keeper of the Basilla Lighthouse at the western end of Stirk, where he lives with his daughter, Julia. Iallus has started to become forgetful, to the point where he even hits his daughter if he fails to recognize her. The other islanders have begun to notice Julia's bruises, and might appreciate somebody investigating.

Iallus wears a blue & green outfit and a pair of russet felt shoes. He also carries a pair of tan linens.

At the start of the game, Iallus sleeps from midnight to 6am and spends the rest of the day shuffling aimlessly around the lighthouse. If, as a result of the related quest, Iallus is taken to jail to be "treated", he will sleep from 11pm to 6am and then wander around his cell. If he is cured, however, he will leave his basement and venture into the ground floor and the lighthouse tower. He will be found in the former from 6am till 2pm and in the latter thereafter. At midnight he retires downstairs to sleep.

His mental instability is obvious from once you first meet him: he will give no signs of acknowledging your presence and once you force conversation with him he will shout: "What are we doing here? What am I doing here? Where are we anyway?" This will add the related quest to your journal. If the quest ends with Iallus being cured, he will be grateful and greet you instead with ''"Thank you for your part in this. I feel much more capable now, and I've resumed my normal role around the house."''
 
Related Quests
Tes4Mod:Stirk/Winston

thumb|left|Winston as a priest in Oblivion:Skingrad|Skingrad

Winston, a Breton commoner, is a miner at Polle Gold Mine and was a friend of the now deceased Zeek. He's been depressed lately and wants you to help find peace in the Abandoned Miner quest. He will then send you a note asking for your help in dealing with a new discovery in the mine.

Winston wears breeches with a collared shirt. He also carries a pickaxe which he can often be seen mining with.

His sadness is palpable when first meeting him; he will greet you by saying, ''"I'm Winston. Life is hell." If his Disposition is high enough, when asked about his depression he will confess: "[Sigh] Alright, alright. If you must know, I've been rather upset. A month ago, we were trying to get through a natural cave wall in the mine. Everyone else decided that the 'Lizard' should do it. Zeek. There was a...cave-in. We never went back. I just wish I knew what happened to him." When asked about his friend he will say, "Zeekhas-Ei. I think. I don't know that I ever pronounced his name right. Probably why he wanted to be called Zeek."''

 
Related Quests
Tes4Mod:Stirk/Byrd

Byrd, a Breton commoner, is a miner working in Polle Gold Mine.

He wakes at 6am and heads into the mine, where he wanders around for a couple of hours before beginning his work at 8am. He mines with a pickaxe for 10 hours without a break, next to a gold vein in the south west of the main Polle Gold Mine area. Between 6pm and midnight he surveys the mine area and then heads back to the Miners' Shack for dinner. He eats until 2am before heading to bed once more. Like most of the miners, once the main questline is over, he will leave the island.

Byrd wears coarse linens, a coarse linen shirt and oiled linen shoes. He also carries his pickaxe everywhere.

It turns out that Byrd isn't his whole name; when you first greet him, he will tell you: ''"Jacyn Byrd is my name, but they just call me Byrd. It's tough in the mines, but I can handle it."'' Like the other miners, he isn't exactly fond of the mine, and when asked about Stirk he may comment: "''I'm sure it's a nice island, unless you're underneath it. The mines are hell."

 
Notes
In the CS, his ID is Fayeto Maris''', his name was likely changed but his ID obviously wasn't.
Tes4Mod:Stirk/Therander Polle

Therander Polle, a Breton merchant, is the greedy, hard-hearted owner of Polle Gold Mine.

He wears a red silk robe and a pair of gold trimmed shoes. He relies on a fine iron shortsword if threatened. He also has a piece of leveled jewelry, a leveled amount of gold, a leveled gem, a gold nugget and a key to Stirk Manor.

Mining activities on Stirk must be quite profitable, since Therander has been able to afford building himself an expensive two-floor mansion in a style similar to Anvil's. The ground floor serves mainly as the administrative headquarters for the mine, while the first floor holds the living quarters. The ground floor is quite spacious and consists of a desk, a display case, two sets of shelves and a fireplace. Polle's profession is obvious when entering the room: atop his desk is a scale and various weights alongside the mine's employee roster, a list of gold prices and quill and paper. Stacked on the nearby shelves are various official bureaucratic documents: the mine's property deed, its Imperial Charter, tax records and profit revenues as well as the production and stock archive. In the display case are four gold nuggets, including a very large one, and an iron and silver dagger.

The first floor landing serves as a sitting area, with a few chairs and a fireplace. The bedroom is quite spacious and consists of a double bed, a dining table and a chest of drawers containing up to six pieces of upper-class clothing. On top of it sit three bottles of vintage Tamika and Surilie wine, a gold necklace, a gold ring and copies of Fall of the Snow Prince and The Seed. The two barrels nearby hold up to three portions of upper-class food while the crate opposite them contains eight gold nuggets.
 

Related Quests
Tes4Mod:Stirk/Horacia Eulius

Horacia Eulius is an Imperial noble residing in Eulius Manor, in the city of Stirk. She is married to Cassyndrian Eulius and is therefore Alenion's and Amarius' aunt.

She strongly believes in discipline and order, as you will notice the first time you talk to her, ''"Welcome to Stirk. I'm Horacia Eulius. Some call me vigilante, but all I want is peace and order. That's reasonable isn't it?" When asked about Stirk, she will tell you one of many generic replies such as, "Picturesque and thriving with life. Happiest place in the Abecean."

The townsfolk of Stirk know very well of her character and can be heard saying, "Horacia Eulius is always going on about how poor she thinks the guards are. Though I must admit I've never seen Captain Cartello doing much." Her husband will also comment, "My wife Horacia can be a bit overzealous, but she's a lovely woman. I'm sure you'll get used to her."

Testament to her nature, she spends most of her day patrolling the streets of Stirk. After waking up early at 6am, she unlocks the front door and heads out for a two-hour morning stroll. Once she gets back home, she indulges in a two-hour breakfast before returning to her "duty". For an incredible 14 hours, she tirelessly keeps watch on her neighborhood, before returning home at midnight, locking the door and heading to bed. On Loredas and Sundas, she will be found silently praying on one of the pews in the chapel between 12pm and 4pm in company of her husband. The only change to her routine is when the chapel catches fire and she joins the rest of the bewildered townsfolk in front of it. After this, she will obviously end her weekend trip.

Being a noble woman has its benefits and Horacia displays her wealth in her clothing. She wears a red velvet blouse and garment and a pair of gold trimmed shoes. She also carries some twenty septims. Keeping security in mind, she always keeps an elven dagger close at hand and is able to cast the Star of the West and Voice of the Emperor'' powers.
Tes4Mod:Stirk/Amarius Eulius

Amarius Euilius is an Imperial bookseller who jointly runs a bookstore with his brother Alenion. He is also a local historian and a budding adventurer, something that is frowned upon by Alessia Ottus in her Guide to Stirk.

Amarius carries around a fine steel warhammer and wears a near complete set of fur armor missing only the helmet. He carries two keys, one to his bookstore and the other to unlock a gate in Vassa

When met for the first time he will say: ''"I'm Amarius Eulius, adventurer, historian and shopkeeper while I'm not away. It's a pleasure." Like all of the other citizens, when asked about Stirk he will tell you one of many generic replies such as: "Stirk is a nice island; I would hate to ever leave."

 
Related Quests
 
 
 
 
 

Notes
His ID in the CS is Amarion Eulius'''. His name was likely changed but his ID obviously wasn't.
His health really is just 1. This was presumably intended to assist with the final scene of The Secret of Vassa quest before his death was made a scripted one.
Tes4Mod:Stirk/Aria

Aria, an Imperial commoner, is Jafan's wife. She follows her husband on his travels to and from Stirk on The Magnificent.

You may hear Stirk's denizens commenting on how Jafan is very much in love with his wife, such as, "Have you ever spoken to Jafan? He held me up for hours talking about how he met his wife."

Aria however, doesn't seem to share her husband's excitement; in fact she spends all of her day inside The Magnificent, supposedly to avoid Jafan. Living her life without ever setting foot outside has made sure Aria has some strange sleeping times: whether the ship is in Anvil or in Stirk, she will always be found napping on the first deck cabin from 11am to 5pm. If the ship is on the mainland, she will share her bed with Jafan. At all other times, she will be found silently wandering around the second deck and never seems to be too happy or talkative.

She wears cheap green robes and a pair of buckled shoes. She also carries a small amount of gold.

 
Notes
In the CS, two versions of her are present; namely Aria and Aria2. They are identical in every respect and are used in the two versions of The Magnificent; in the Stirk and Anvil version respectively.
Strangely, she owns the second bed in the Fort's East Tower, even though she never actually sleeps there.

Bugs
Tes4Mod:Stirk/Father Ambrogio

Father Ambrogio, an Imperial priest, is the only priest at Stirk Chapel.  Unlike many of his Cyrodiil counterparts, he doesn't offer any services related to Restoration. Because of his profession in service of the Nine, he has Alessia Ottus' stamp of approval, as you'll learn in the Guide to Stirk. His humble character and benignity are immediately revealed upon his greeting, ''"I'm Father Ambrogio. Protector of the weak and messenger of the Nine. How can I serve you?"''

The Father wears a white monk robe with a pair of white mage's shoes. He also carries the key to the chapel.

Once you have recovered Zeek's remains for the related quest, Ambrogio will take them. Later he will tell you, ''"I've buried that poor miner that you brought me. Such a terrible fate. May Arkay keep him now. You missed his burial, no one came. I guess the miners couldn't make it. You should pay your respects. The graveyard's on the hill north of the lighthouse."''

Unfortunately for the Father, he invariably dies at the end of Father in Trouble. Whichever way you play the quest, you need to gain entry to a secret shaft dug up to the Father's private quarters. There he may inform you that he was being forced by Therander Polle to spy on his miners, or you may find that he is in fact a necromancer in control of a small horde of zombies. Either way, the Father ends up dead, by way of murder and a burning chapel.

 
Related Quests
 
 

Notes
In the CS, his ID is Father Gregorio, his name was likely changed but his ID obviously wasn't.