Netruk44/uesp-wiki-content huggingface dataset:
Dansudipat Egg Mine

To reach the mine, head south from Ranyon-ruhn then east along the road until you reach a bridge heading north over the river. Turn south instead, following the hills past   and the mine will appear on your right.

The mine is split over two zones, both containing a mixture of kwama and miners. There are many eggs, both large and small but no other treasure of note.
 

People


Maps
thumb|left|Dansudipat Egg Mine
thumb|left|clear=none|Dansudipat Egg Mine, Queen's Lair
Telvanni Vault Ledger

[This book contains meticulous records of all commerce and transactions via the Port Telvannis Vault as well as an up to date account of the current inventory.]

 

One Armun-An Right Pauldron 
Two Bonemold Guard Shields 
One Cephalopod Helm 
One set of Ebony Greaves 
One Glass Tower Shield 
One Molecrab Helm 
One Pair of Orcish Boots 
One Daedric Dagger 
One Dwemer Jinksword 
Seven Ebony Arrows 
One Glass Netch Dagger 
One Iron Cuirass 
One Iron Towershield 
One set of Iron Greaves 
One Full Set of Non-Denominative Bonemold Armor, Without Helm 
One Bonemold Shield 
One Bonemold Tower Shield 
One Chitin Spear 
One Chitin War Axe 
Three Chitin Daggers 
One Steel Shortsword 
One Iron Dagger 
One Iron Club 
One Steel Club 
One Steel War Axe 
Five Dire Frost Arrows 
Five Silver Throwing Stars 
Two Cruel Viper Arrows 
Eight Bonemold Arrows 
One Cruel Sparksword 
One Ebony Broadsword 
One Ebony Mace 
One Ebony Shortsword 
One Ebony Staff 
One Ebony War Axe

 

Eight Petty Soul Gems 
Three Lesser Soul Gems 
Five Common Soul Gems 
Four Greater Soul Gems 
One Grand Soul Gem

 

Two Daedra Skins 
One Daedra Heart 
Two Tenths of Fire Salts 
Two Tenths of Frost Salts 
One Tenth of Vampire Dust 
Five Sload Soaps 
One Ash Yam 
Three Kwama Cuttles 
Four Tenths of Resin 
One Master's Retort 
One Master's Calcinator 
One Master's Alembic 
One Master's Mortar and Pestle 
One Quality Potion of Restore Speed

 

Nine Diamonds 
Twelve Emeralds 
Nineteen Pearls 
Ten Rubies 
Eight  s 
Eight  s 
Thirteen  s 
Five  s 
Ten  s 
Two   
Two  s 
Three  s 
Two Thousands, Five Hundreds and Five Drakes
Captain's Log (Melethi)

13th of Heartfire. The cargo has finally been loaded onto the ship, and we are making good pace down the coast. The weather seems fine and it looks like it will be an easy trip.

15th. Passed through a brief squall last night but emerged unscathed, relatively uneventful otherwise. Making good time.

16th. Coming down Boethia Lake, a mist has descended, but I'm not too worried, I've been through worse. So long as we maintain course we should be out of it by tomorrow evening at latest.

[This is the last entry in the log.]
Captain's Log

'''Captain's Log''' may refer to:
 , found in the Melethi Lighthouse
 , found in the Unknown Grotto
Commandant's Log

We have escaped yet again.  Curse those fool Indoril.  Curse them for their shortsightedness.  Do they not know that strength is needed to weather the coming storm?  Curse them and their hunting parties!  Bhaskev, Innorik, and Utomial, all lost.  They were good soldiers, and I will miss them before the end.  Yet there are still six of us.  We can yet prevail.

This cave should provide us with some time to rest, repair, and regroup.  Perhaps we may even be able to recruit a few new men.  They will be sorely needed if we are to survive another assault.  Yet, I must not show despair - the men need me to be a strong leader.
Fort Windmoth Log

[This book is a record of notable events at Fort Windmoth. It continues for many pages in Arvs Rethrathi's tight script. A few entries catch your eye.]

Entry 1: Newly appointed Knight Errant Arvs Rethrathi assumes command of Fort Windmoth.

Entry 7: Maliferous Lend failed to show proper obedience. Arrested on authority of Arvs Rethrathi, Knight Errant of Fort Windmoth.

Entry 11: A terrible accident has occurred; the prison has partially collapsed, killing one prisoner. The collapse appears to be the result of poor craftsmanship on the part of the architect in charge of designing Fort Windmoth.

Entry 17:  Firewatch is not sending a replacement for Maliferous; thus, Sarethi Trinesi has been granted a field promotion to Champion of Fort Windmoth (authority granted by Arvs Rethrathi). He will serve with honor and dignity.

Entry 36: Due to exceptional circumstances, Knight Errant Arvs Rethrathi and Governor Contumious Flavius of Helnim have deemed it necessary to supplement the Helnim Guard with troops from the Windmoth Legion. Veteran Trooper Servas Capris has been promoted to Champion of the Windmoth forces resident in Helnim, and has assumed the position of Knight Protector of that city.

[Most of the entries are mundane and show a slow deterioration of Fort Windmoth's readiness, due to a lack of support from Legion command and frequent accidents. The last few entries are quite interesting, however.]

Entry 347:  Scouts report that the porters bringing supplies from Helnim were killed by musk flies. A dispatch has been sent to request another group be dispatched.

Entry 348:  The situation is deteriorating in Helnim. Word has arrived that no new supplies will be sent until next month. A cadre of soldiers has been dispatched to Helnim to help maintain order in the city.

Entry 349:  The reinforcements from Firewatch that were to take the place of the men sent to Helnim have been reported dead on the road. They appear to have succumbed to a blight disease they picked up by being in close proximity to Red Mountain.

[This is the last entry in the log.]
Fort Windmoth Prison Record

[This book is a record of the prisoners held at Fort Windmoth.]

Maliferous Lend, Champion of Fort Windmoth: Arrested for insubordination. Died while awaiting trial when his prison cell collapsed.

Gidaves Vari, Spellsword: Arrested for attacking travelers. His magicka has been drained with a bracer, similar to the ones used on slaves.
Servan Nieries' Ledger

[This book is a record of Servan Nieries' transactions; a few entries catch your eye.]

Entry 27: Took 4 broad swords from source. Sold a chain coif (+23).

Entry 28: Procured 2 broad swords and 3 short swords (-35 NL). Sold 6 broad swords to NL's friends (+350).

Entry 29:  Trouble with AR (-170)! How did he know?

Entry 30:  LS knows too. Went to AR, told to pay (-40 LS, -1 bottle Cyrodiilic Brandy). Sold a broad sword (+75).

Entry 31:  Procured 5 long bows. Sold 6 shields to NL's friends (+430). Sold 2 short swords (+53).

Entry 32:  Services rendered by NL (-465).

[It continues for many pages, though the sizes of the transactions dwindle as time progresses. Most expenditures are paid to AR, LS, and NL. Occasionally Servan makes an entry for cryptic "services rendered" by NL, always costing about 500 Septims.]
Taxation Notes

[This book contains information about taxes in Helnim.]
Tel Mothriva Jail Log

[This book details the prisoners that have passed through the Tel Mothrivra jail in the past eight months]
Water-Logged Captain's Log

[Very little of the log is legible. All but a few small fragments have run together and faded.]
Ledger (Tel Muthada)

Erimir - Scroll of Mark and 3 Scrolls of Recall
::-Purpose: Set up teleport to personal chambers.

Valna Sipposoti - 1 Scroll of Flameguard
::-Purpose: Preparation of Highly Combustible Potion

Bren Smitte - 2 Scrolls of Hellfire
::-Purpose: Cooking
Bren: Your request has been denied - please see me and return those scrolls. -Aren

Telasene Res - 2 Scrolls of Healing and 2 Scrolls of Bodily Restoration
::-Purpose: To use as supplements in healing.

Itesan Nessim - 2 Scrolls of Healing, 2 Scrolls of Fourth Barrier, 1 Scroll of Almsivi Intervention, 1 Scroll of Breva's Averted Eye's, and 3 Scrolls of Elemental Burst: Shock
::-Purpose: Upcoming Expedition to Kemel-Ze
Prison Ledger (Helnim 1)

[This book contains a list of all of the prisoners to pass through the Helnim prison. There are too many to count...]
Prison Ledger (Helnim 2)

[This book contains a list of all fines paid at the Helnim prison.]
Helnim Diamond Mine Logbook

[This book contains meticulous records of all the diamonds mined and shipped from the Helnim diamond mine, as well as all supply shipments received by the mine.]
Helnim Exports Ledger

[This ledger is a   worth of records of all the exported items shipped from Helnim.]
Helnim Imports Ledger

[This ledger is a   worth of records of all the imported items shipped to Helnim.]
Helnim Ledger of Traders

[This book contains list of all traders in town.]
Helnim Profits Ledger

(This book shows all   East Empire Company here in Helnim since last year.)
Helnim Shipping Log

[This log is several years worth of records of all the East Empire Company shipping traffic in the Helnim area.]
Helnim Storage Ledger

[This book contains meticulous records of all transactions via the Helnim Warehouse as well as an up to date account of the current inventory.]
Helnim Storage Log

[This book contains the logs of shipping and handling from the Helnim storage.]
Ledger of Employees

[This book shows the list of all EEC   and their monthly earnings here in Helnim.]
Old Dwemer Book (rock)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on rock crusher maintenance and calibration.]
Old Dwemer Book (mining)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on mining machinery.]
Old Dwemer Book (stone)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on some form of stone processing.]
Old Dwemer Book (boiler)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a manual on boiler repair.]
Old Dwemer Book (shock)

[This book appears to be written in an unknown Dwemer language. From the schematics, it appears to be a scientific study on Dwemer shock machinery.]
Old Dwemer Book

Old Dwemer Book may refer to:
 , a book on boiler repair
 , a book on mining machinery
 , a book on rock crusher maintenance
 , a book on shock machinery
 , a book on stone processing
Registry Records

[This book contains information detailing all kinds of trade and other activities carried out in Marog. It looks comprehensive. And quite boring, too.]
Firewatch Exports Ledger (year)

[This ledger is a year's worth of records for items exported from Firewatch.]
Firewatch Exports Ledger (months)

[This ledger contains several months' worth of records of items exported from Firewatch. The date on the last entries is from the previous Morndas.]
Firewatch Imports Ledger (year)

[This ledger is a year's worth of records for items imported to Firewatch.]
Firewatch Imports Ledger (months)

[This ledger contains several months' worth of records for items imported to Firewatch. The dates on the last entry are from yesterday.]
Firewatch Shipping Log (year)

[This log is several years' worth of records of all the shipping traffic in the Firewatch area.]
Firewatch Shipping Log (years)

[This log contains several years' worth of records of all the shipping traffic in the Firewatch area. The last series of entries have dates that are several weeks away.]
Azariah's Storage Ledger (faked)

[This book shows a list of figures detailing how much ebony has been stored in the stockpile. However, it is all by Azariah's hand.]
Azariah's Storage Ledger (genuine)

[This book shows a list of figures detailing how much ebony has been stored in the stockpile. It is all by Azariah's hand.]
Daggerfall:Reputation Vampire Clans

A successfully completed quest results in a reputation gain according to the table below.

{| class="wikitable" style="text-align:center"
|-
!Faction/Person !! Reputation Gain
|-
|Regional Vampire Bloodline ||  }
|-
|Oblivion and all associated Daedra Princes || +1
|-
|Sheogorath || -1
|-
|The Night Mother || +1
|-
|The Dark Brotherhood and its associated factions || +1
|-
|Ebonarm || -1
|-
|The Order of Arkay and its associated factions || -1
|-
|The Benevolence of Mara and its associated factions || -1
|-
|The Akatosh Chantry and its associated factions || -1
|-
|The School of Julianos and its associated factions || +1
|-
|The House of Dibella and its associated factions || -1
|-
|The Temple of Stendarr and its associated factions || +1
|-
|The Mages Guild and its associated factions || -1
|-
|The Thieves Guild and its associated factions || +1
|-
|Random Ruler || -1
|-
|Daggerfall and its associated factions || -1
|-
|Sentinel and its associated factions || -1
|-
|Wayrest and its associated factions || -1
|-
|The King of Worms and The Necromancers || -1
|-
|The Underking and his Agents || -1
|-
|Orsinium and its associated factions || -1
|-
|The Glenmoril Witches || -1
|-
|The Dust Witches || +1
|-
|The Daughters of Wroth || +1
|-
|The Witches of the Marsh || +1
|-
|The Beldama || +1
|-
|The Tide Witches || +1
|-
|The Merchants || -1
|-
|Wrothgarian Mountains and its associated factions || -1
|}

A failed quest results in a reputation loss according to the table below.

{| class="wikitable" style="text-align:center"
|-
!Faction/Person !! Reputation Gain
|-
|Regional Vampire Bloodline ||  }
|-
|Oblivion and all associated Daedra Princes || +1
|-
|Sheogorath || -1
|-
|The Night Mother || +1
|-
|The Dark Brotherhood and its associated factions || +1
|-
|Ebonarm || -1
|-
|The Order of Arkay and its associated factions || -1
|-
|The Benevolence of Mara and its associated factions || -1
|-
|The Akatosh Chantry and its associated factions || -1
|-
|The School of Julianos and its associated factions || +1
|-
|The House of Dibella and its associated factions || -1
|-
|The Temple of Stendarr and its associated factions || +1
|-
|The Mages Guild and its associated factions || -1
|-
|The Thieves Guild and its associated factions || +1
|-
|Random Ruler || -1
|-
|Daggerfall and its associated factions || -1
|-
|Sentinel and its associated factions || -1
|-
|Wayrest and its associated factions || -1
|-
|The King of Worms and The Necromancers || -1
|-
|The Underking and his Agents || -1
|-
|Orsinium and its associated factions || -1
|-
|The Glenmoril Witches || -1
|-
|The Dust Witches || +1
|-
|The Daughters of Wroth || +1
|-
|The Witches of the Marsh || +1
|-
|The Beldama || +1
|-
|The Tide Witches || +1
|-
|The Merchants || -1
|-
|Wrothgarian Mountains and its associated factions || -1
|}

(Allies/Enemies affiliations for listed factions are not considered.)

The Vampire Bloodline will always be the dominant bloodline of the region were the quest takes places.
Daggerfall:The Rite of Acceptance

Quick Walkthrough
# Become a vampire, then receive a letter.
# Travel to the dungeon mentioned in the letter.
# Find and destroy the vampire within.
# Meet with the vampire NPC mentioned in the letter within the time limit to collect your reward.

Detailed Walkthrough
thumb|right|Your new "family" is waiting to welcome you
A Mysterious Letter
Once you have turned into a vampire you will receive a letter:
 
The Sacrifice
This quest is a standard dungeon crawl. Travel to the dungeon, which will be in the region where you received the letter. Once inside, find the vampire and kill it. There may be multiple vampires within, but when the target dies, you receive a notification:

:You have slain the vampire (vampire's name).

Once the job is done, head to the town mentioned in the letter and meet the vampire who gave you the quest.

Joining the Family
Speak to the vampire after completing your mission and be told:

:"Excellent, (player's first name). You'll make a fine member of (bloodline). Welcome to the family. I am known as (vampire NPC's name). (Bloodline) will continue to watch your progress, and we may contact you from time to time on family business. Here is a ring that marks you as one of us."

Reputation Gain/Loss
 

Enemies
Random Dungeon Monsters
Quest Target: One Vampire

 

Notes
This quest may not be the first vampire quest you receive after turning into a vampire. 
You can get this quest more than once.
You will only receive this quest when in regions where your bloodline is dominant.

Additional Dialogue
If you ask an NPC about your vampire contact, you may hear:
"That (vampire NPC's description) is a mentor of the vampiric bloodline, (bloodline)."
"(Vampire NPC's description) is a proud and capable member of (bloodline) bloodline."
After you have accepted this quest, NPCs may say when asked for any news:
"They say (dungeon) is inhabited again by someone or something."
"There's some weird (vampire NPC's description) over at (building)."
After the quest is completed, NPCs may say when asked for any news:
"Thank (random god) that weird (vampire NPC's description) left (building)."
After successfully completing the quest, NPCs may say when asked for any news:
"It seems that (dungeon) has been abandoned once again."
When you ask about the vampire NPC, NPCs will say one of the following:
"(Vampire NPC's name)? Never heard of (him/her). Does (he/she) live around here?

Quest Log
Tes4Mod:Stirk/Maps

General Maps
Stirk — Map of Stirk, taken directly from the CS.
Stirk — Annotated map of Stirk - see the Stirk page for the key
Dagger of Meridia

The Dagger of Meridia is an unenchanted dagger associated with the Daedric Prince Meridia.

It cannot yet be obtained without console commands.
Queen of Bats

The Queen of Bats is an axe that has a head in the shape of bat wings.

It cannot yet be obtained without console commands.
 

Notes
This is a near duplicate of an item that already exists in the game files. Unlike the original, it does not have an enchantment but it does higher minimum damage for all attacks.
Axe of Boethiah

The Axe of Boethiah is an axe associated with the Daedric Prince Boethiah.

The axe is obtained during the quest  .
Mosslog

Mosslog is a weak staff with a Command Creature enchantment.

It may be found in a pond on the east side of  .
Heavy Armor

DataArmorHeavy
  
Heavy Cuirass


Heavy Helmets


Heavy Pauldrons


Heavy Greaves


Heavy Boots


Heavy Gauntlets/Bracers


Heavy Shields
Light Armor

Light Cuirass


Light Helmets


Light Pauldrons


Light Greaves


Light Boots


Light Gauntlets/Bracers


Light Shields
Medium Armor

Medium Cuirass

†Is part of an ordinator uniform, you will be chased through Vivec when you put it on.

Medium Helmets

†Is part of an ordinator uniform, you will be chased through Vivec when you put it on.

Medium Pauldrons


Medium Greaves


Medium Boots


Medium Gauntlets/Bracers


Medium Shield
Oblivion:Spell Effects/Effect Entry

|-
!scope="row" style="text-align:left" class=" }"|   
| }
| }
| }
| }
People in Helnim

A list of all the people in  .

People
Carvas Hertia

Carvas Hertia is an Imperial rogue in the employ of Andrere Moriard, the captain of  . He can be found below the deck of the ship, which is currently docked in  .

Forgoing any other articles of clothing, Carvas only wears a pair of common pants. He wields a steel saber in combat.
 
Dialogue
Background:
:"I sail with   Andrere."
latest rumors: 
:''"Ha. I've got more important things to do than stand here blabbing to you. C'mon, do you have something interesting for me, or are you just going to prattle on like an old woman?"
little advice: 
:"What advice does a sailor have for a land walker, eh?"
little secret: 
:"Captain Andrere is a fine man, and I'm proud to serve under him. Still, I can't wait for the day that I can run my own ship."
my trade: 
:"I am a sailor, and there's nothing more to it."
Services: 
:"Ask Andrere, he knows the town better than I do."
someone in particular: 
:"Ask Andrere. He knows this town, I don't."
specific place: 
:"The waters of the   are treacherous, and piled high with jagged rock and dangerous islands. It takes a veteran shipmaster to get through that stuff."''
Cyria Flavius

Cyria Flavius is an Imperial noble, and the wife of the Governor of  . She is in the Governor's Quarters of  .

 
Related Quests
Iulian Septimus

Iulian Septimus is an unlucky Imperial pauper who lives in a small house near the Imperial Archaeological Society's building in  . He is understandably distressed by the state of his home. Not only is the basement flooded with murky water, but scattered pieces of iron armor and what appears to be a human skull can be seen in the water.

He wears a common shirt with a matching pair of pants. Although he lacks shoes, he wears two modest accessories: a common amulet and a common belt.
 
Dialogue
Greeting:
:''"Ah, yes, er... hello. Don't mind the basement. I'm... I'm working on that."
:"You again? What are you interested in me for?
Helnim:
:''"Cursed place. But then, so's every place I've ever chosen to set up a house. I guess it's just me."
latest rumors: 
:"Ack, you think I've time for rumors? I've gotta see about doing something, anything, with this basement problem."
little advice: 
:"Sure, I'll take any advice I can get. Oh, for you? Well, what do you think I've got to advise you on?"
little secret: 
:"When I bought this house, I just *knew* something bad was going to happen. But, then again... it always does, really."
my trade: 
:"You think a guy like me has a trade?"
Services: 
:"I really don't know."
someone in particular: 
:"What good would it do for me to tell you?"
specific place: 
:"How would I know?"''
Malar Dermil

Malar Dermil is a Dark Elf commoner who lives in his shack in the slums of  . He works at the mine and has no patience for uninvited guests. However, should you ingratiate yourself to him, he will open up to you about some topics, particularly about the fire fern next to his hammock.

Malar wears a common shirt with matching pants and a ring. Two pickaxes can be found in his shack, but he relies on his fists in combat.
 
Dialogue
Greeting:
:''"Hmmph. Don't just burst in on someone like that. It's not good manners."
:"Ah, %PCName. My fire-fern is doing very well today. Have you stopped by for a little chat?"
Background:
:"Me? I'm just an ordinary mer, trying to make my way in the world. What's it to you?"
:"Me? I'm just an ordinary mer, trying to make my way in the world. I take special care of this fire-fern here. I love it as if it were my son. [He sighs]. He died several years ago now. But that is enough..."
latest rumors:
:"I don't have the time for chatter."
:"My plant has been very healthy lately, %PCName. I think that's because I stopped using the water from the well, and started taking it fresh from the Garivun, like in the old days."
little advice: 
:"Hmph. Don't burst in on a guy unannounced for starters. Didn't your parents teach you to knock first?"
little secret: 
:"What makes you think I like you enough to share secrets with you?"
:"See this fire fern here? I come home every day from the mines, and give it some water and leave the door open to give it some light. I've cared for this plant since... I dunno when. A beauty, isn't it?"
my trade: 
:"I work at the mine. And that's all there is to it."
Services: 
:"I don't know. I just stay in the slums mostly, and there surely isn't anything to interest a person like you here."
someone in particular: 
:"What are you asking me for?"
specific place: 
:"If you didn't want to be in my house, then may I ask you why you are here? I'm sure you don't need directions to the door should you wish to leave."''
Roljir

Roljir is a Nord guard who serves as the jailor of the Old Prison in  .

Roljir wears an Imperial steel cuirass with matching pauldrons, greaves, and boots. He wields an Imperial broadsword and carries a key to the cell doors.
 
Dialogue
Greeting:
:''"This is the Old Prison. Enjoy your 'visit', and don't try anything. Got it?"
Background:
:"I'm the jailor here at Old Helnim Prison. I keep things orderly."
Old Prison: 
:"Yeah. 'Old' because this town's got so many lowlifes and scumbags that they had to build a whole new prison to keep 'em all locked up. Now that's what I call efficient."''