Netruk44/uesp-wiki-content huggingface dataset:
Online:Protecting the Hall

Quick Walkthrough
# Speak to Hrogar, inside of the main hall.
# Speak to his son, outside.
# Kill eight goblins and/or spiders.
# Head to the Hold Cellar and defend against waves of goblins and spiders.

Detailed Walkthrough
Begin the quest by speaking to Hrogar, inside of his hold:

:"These once fertile lands have been reduced to ash and dust.
:My fair Edwina must be ashamed of me. I am a poor protector."
:How can I help?
:"The goblins have slaughtered many of my men. Even my eldest son has been fed to the funeral pyre. Now my youngest son, Bjorick, has gone missing.
:''Troll's blood! These vermin seem unstoppable."
:What do you need me to do?
:"My middle son, Gar, is leading the search for Bjorick west of the hall.
:Go speak to him. Help him find his missing brother and end this nightmare."
:I'll speak to your son.'''

Head outside. You'll find Gar not too far from the hall, standing by Fafnyr. Speak to Gar:

:''"These goblins are merciless, stranger. They don't feel pity or remorse or fear, and they won't stop until they're killed."
:Your father sent me to help you find Bjorick.
:"You want to help? Get out there and kill some of those stinking Gobs.
:Bjorick is nearby. I heard him call my name. If you can distract the Gobs, I think I can get to him. Meet me here when you're done."''

You'll need to kill eight goblins and spiders, in any combination. Once that's done, return to where you found Gar and talk to Fafnyr:

:"Your attack on those vermin was heroic.
:You made them regret the day they left their stinking dens."
:Yes. Was Gar able to find Bjorick?
:''"We're in trouble. Your diversion worked, and Gar went looking for his younger brother. That's the good news.
:The bad news is the Goblins are gathering for a final attack on the hold. Quickly, get to Hrogar and warn him."

Head back into the hall and speak to Hrogar:

:"What news of my sons? Has Bjorick returned?"
:The goblins are gathering for another attack.
:"Warriors! To me!
:Protect the hall and safeguard the innocents. Defend the hold!"
:I've got your back.'''

Head downstairs and into the trapdoor leading to the Hold Cellar. Then, head through the doorway and into the large, open room. You'll hear Hrogar call out, "Defend the hall! Slay the Goblins!" At this point, goblins will begin to tunnel up from the floor. After you strike down a couple waves of them, Hrogar will call out, "Their leader comes! Take him down." You will then be attacked by a Warchief Shadowsilk and a Warchief's Spider, along with several supporting enemies. When you kill them all, Hrogar will breathe a sigh of relief: ''"By Ysgramor, we've won the day."

Head back upstairs, and then outside, and talk to Fafnyr to finish the quest:

:"Shor's bones, you have to help!
:Aggh. Miserable Gobs."
:What happened? Where are Gar and Bjorick?
:"They're missing! We found Bjorick. We were escorting him home when we were ambushed.
:The Goblins must have taken them both!"''

  

Quest Stages
Online:Publish or Perish

Quick Walkthrough
# Talk to Herminius Sophus.
# Find Aminyas' and Dechery's research.
# Return to Herminius Sophus.

Detailed Walkthrough
Talk to Herminius Sophus to start the quest.
:''"I don't suppose you'd be willing to help me on another grand adventure? I won't accompany you on it, of course, but I'll be there in spirit nonetheless!"
:What are you talking about?
:"I've been unable to research this site properly before moving on, but my travel arrangements are already made. Do you understand what that means?"
:What does that have to do with me?
:"My editor gave me a list of other scholars who have gone missing here, presumably to frighten me! Aminyas and Dechery are their names, and I want you to search for their camps and see if they had research I can ... cite."
:I'll see what I can find.'''

Find the journals of both Aminyas and Dechery.
Aminyas' Journal is located in the large cave on the rock bridge, near a wall. You receive   after reading it.
Morgaulle Dechery's Journal is located in the southern passage towards the large cave. Follow the passage north from the large cave to find it. You receive   after reading it.

Return to Herminius Sophus and talk to him to complete the quest.
:''"I can't believe this could possibly be taking you so long. How hard could it be?"
:I found the texts that you wanted.
:"You've found the notes! Oh, superb. I'm sure I can cobble these together and keep the high points on the voyage. I might even make the two of them my co-authors-no, no that's absurd! Here, a pittance for your trouble."''
   

Quest Stages
Online:Quiet the Ringing Bell

Quick Walkthrough
#Talk to Tanval Indoril outside House Indoril in Davon's Watch.
#Travel to Ash Mountain and speak to Garyn Indoril.

Detailed Walkthrough
Talk to Tanval Indoril after completing the quest City Under Siege. He will state that Balreth has done its job in driving the Covenant from Davon's Watch, and must now be put back to sleep in the depths of Ash Mountain. However, he's not sure what needs to be done to accomplish this. His son Garyn Indoril is working on finding a solution on the slopes of Ash Mountain to the west of the city, and Tanval suggests that you join him to assist in the matter.

Ash Mountain is located southwest of Davon's Watch. Follow the road south through the town of Senie, then turn north after Othrenis and head onto an island surrounded by flows of lava flowing from the Ash Mountain. You'll find Garyn in front of a tent in a Pact camp. He'll greet you with grave news - Balreth does not want to return to his cage quietly, and your help is needed - and reward you with a small amount of gold to complete the quest.

  

Quest Stages
Online:Raiders at the Crossing

Quick Walkthrough
# Talk to Knight Commander Cheryline.
# Convince Silver-Paws to hand over some healing poultices.
# Find the Baandari herbalists.
# Report to Cheryline.
# Defend the camp.
# Burn the Imperial boats.
# Return to Cheryline.

Detailed Walkthrough
   

Quest Stages
Online:Raise the Curtain

Quick Walkthrough
# Talk to Salgaer.
# Rescue Zainat-ri.
# Talk to Elandora.
# Find the key to the Shrikes' ship.
# Recover the performers' props.
# Meet Elandora on the ship.
# Kill the Steel Shrikes' captain.
# Talk to Elandora again.

 

Notes
If you are alredy wearing a Steel Shrike Disguise after speaking with Elandora you will not be able to get one off the captive.

 <!--

Quest Stages
Online:Rat in a Trap

Quick Walkthrough
#Find Pierre Lanier inside the northern tower at Cumberland's Watch.
#Search for the cage key.
#Free Pierre.

Detailed Walkthrough
   

Quest Stages
Online:Reap What Is Sown

Quick Walkthrough
# Collect a Drublog lock of hair.
# Talk to Chieftain Agrakh.
# Talk to the Green Lady.
# Eavesdrop on the Drublog shaman.
# Talk to Roku.
# Convince Shaman Glazulg to aid the Green Lady.
# Talk to Roku at the Arena.
# Destroy the binding totems.

Detailed Walkthrough
Talk to the Green Lady east of the Dra'Bul Wayshrine. She wants to disguise you as a Drublog soldier. You need to collect a lock of hair from a Drublog champion.

Defeat a Drublog and take the lock of hair. Head north (east of Dra'bul) to talk to the Green Lady. Enter the Chieftain's Longhouse and talk to Chieftain Agrakh. He refuses to trust you and doesn't like the Green Lady's snooping around.

Talk to the Green Lady. She wants you to find the shaman at the beach. She suspects the chieftain is waiting for something. You don the Drublog glamour automatically when you leave the longhouse.

Head northeast to the beach and use a crate near the tower to hide. You hear the shaman muttering about some candles and his distrust of someone the chieftain is communicating with. 
thumb|right|The Hound in the summoning circle
Go to the top of the tower and relight the six candles. The Hound appears. Since you are in the Drublog disguise, you convince him to tell you his plan.

:''"The Green Lady must be detained until my arrival. I've given the materials you need for her bindings. She is not to be harmed, or else your tribe will pay in blood. Velyn Harbor is but the first gift. The conquest of a hundred cities await, if my will is done."''

Talk to Roku, who is standing at the top of the stairs. She knows you aren't a Drublog; you're a friend of the Green Lady like she is. However, the Green Lady has already been captured. She asks you to talk to her father, Shaman Glazulg, who made the trap.   

Talk to the shaman. Whether you have the Persuasion Perk or not, you are able to convince him to help you, though he cannot go against his brother directly. He gives you a totem to siphon the energy from the Green Lady's bonds. 

Go to the Arena entrance, and talk to Roku. 

Use the totem to destroy the four bonds before the shamans can replace them. You will be attacked while doing this. The Hound and the chieftain will appear just as you finish freeing the Green Lady.

:"The Green Lady is mine by right. I have captured the Silvenar. You must yield to me!" —The Hound

Chieftain Agrakh attacks and kills Roku. You talk to the Green Lady outside the arena. She needs to face the Hound, to convince him to give up the Silvenar.
  

Quest Stages
Online:Recovering the Guar

Quick Walkthrough
# Collect harnesses.
# Send six Guar home.

Detailed Walkthrough
Hennus or Jin-Ei will ask you to return the Guar that fled during the Covenant attack on the stable. To do this, you must simply put a harness on them, and speak some calming words. Unfortunately, there is only one harness left, and you have collect the rest from dead Guar that lie all over the Sulfur Pools. You may apply a harness once you have it, or search for five and apply them thereafter. Once you have sent six guars home, speak with Jin-Ei to collect your reward.

Notes
You can collect up to six harnesses at once, even if you've already sent some guar home.
 
Quest Stages
Online:Relic Rescue

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Rendezvous at the Pass

Quick Walkthrough
# Talk to High King Emeric in Evermore.
# Find Scout Nadira at Bangkorai Pass.

Detailed Walkthrough
   

Quest Stages
Online:Repairing the Cage

Quick Walkthrough
#Collect four Welkynd Stone fragments.
#Bring the fragments to Gaston.
#Contain the Daedra.
#Speak to Gaston.

Detailed Walkthrough
Upon entering Bonesnap Ruins, you'll find several members of the Lion Guard along the passageway, defending against the local goblin tribe, which has infested the ruins. As you approach, one of them will yell at Battlemage Gaston to hurry up. Gaston can be found in a large side chamber, standing in front of a large blue crystal. Speak to him to learn it is a Welkynd Stone, and was once the focus of a binding spell for a Daedra. However, the goblins that moved into the ruins broke the stone and carried off four pieces of it for their totems. He asks you to retrieve the pieces so he can re-bind the Daedra.

The first totem is just down the stairs, at the junction. It's right next to Sir Edgard, Gaston's second-in-command, who will start Lost Lions if you agree to help him. It saves some backtracking if you pick up the quest now.

thumb|right|Repairing the cage
The southern totem is just down the stairs to the left, in the middle of a chamber that is also occupied by Torak Shadebringer, one of the public dungeon's bosses. However, you should be able to sneak in without engaging him if you prefer. Search the totem to find the stolen fragment.

Head west then north through the mobs of goblins and their pets, and cross a large cavern, making your way to the room with Rork Bonehammer, another boss, as well as some ogres. Both the next fragment and Lion Guard member for the concurrent quest are here.

Loop south, and pick up the last fragment from a totem in the adjacent room. The next corridor connects back to where Sir Edgard was, so just head back up to Gaston.

Now return to Gaston and activate the broken Welkynd Stone to repair it. It'll start to glow brilliantly, and Gaston will exclaim that the binding spell is working. Speak to him; he'll say he'll take it from here and you'll receive a lot of leveled gold and XP.

The quest officially ends there, but stick around a bit for a scene of Gaston binding the Daedra, a Winged Twilight named Zix the Deceiver.
  

Quest Stages
Online:Report to Marbruk

Quick Walkthrough
# Talk to Major Cirenwe at Seaside Sanctuary.
# Talk to Queen Ayrenn in Marbruk.

Detailed Walkthrough
   

Quest Stages
Online:Requests for Aid

Quick Walkthrough
# Speak to Grigerda.
# Deliver the   to the cache.
# Return to Grigerda.

Detailed Walkthrough
Talk to Grigerda to find out what she wants you to do.
:"Curse this leg. I hate sitting here while Bruma burns!"
:How can I help?
:''"We're sending out messengers to summon help. They have no travel light, so we need to set up supply drops for them. Would you bring supplies to a supply cache the runners will use?"
:Where do I need to go?
:"The cache that needs resupply is west of town. It's not too far, but most folks here wouldn't make it past the Dremora and cultists in town, let alone whatever's out there in the wilds. Will you do it?"
:Yes.'''

The cache can be found on the roads on the west side of town, in a chest behind a waist-high wall. Putting the supplies in the chest will spawn 2 Dremora that will attack you. Once they've been taken care of, return to Grigerda for a reward.
:"Did you manage to fill up the supply cache?"
:Yes, but warn the runners to beware of ambushers.
:''"I'll let them know. We must get help, so we can only send out the runners and hope some survive. The way our luck is going, the Dremora will get them all before they leave town."''
  

Quest Stages
Online:Restoring Order

Quick Walkthrough

# Complete tasks for the Nords, Argonians, and Dark Elves.
# Talk to Drathus Othral.
# Follow Rhavil Urano around Ebonheart and investigate the shack he visits.
# Enter Rhavil's house and kill him.

Detailed Walkthrough

After entering Ebonheart, Nilthis approaches you and speaks to you about Drathus Othral of House Dres, who fears for the town's safety with the nearby Covenant forces. Drathus worries that they will not be able to withstand an assault, especially divided as the people are: The Nords, Argonians, and Dark Elves all refuse to cooperate with each other, leading to high tensions and discontent.

Nilthis asks that you convince them all that they need to unite. In order to do this, you must complete three individual quests: A Bit of Sport, The Sapling, and Night of the Soul.

Disciple Sildras and Zasha-Ja, two of the questgivers, both find that Rhavil Urano has been sowing discord. With this information in hand, seek out Drathus. He will be pleased with your progress, but wants you to find out more about what Rhavil is up to. He casts a spell on you that will allow him to observe what you observe and communicate with you, then sends you on your way towards Rhavil's house.

You catch Rhavil just exiting his house, at which point Drathus directs you to follow him at a distance. He speaks with a nearby vendor first, then scolds him for his indiscretion in that moment. On the lower side of town, he speaks with an Argonian before heading to a shack. Drathus tells you to wait for him to leave, which happens very quickly, then tells you to enter.

The shack contains a magical book which, when examined, summons a ghostly figure, presumably a projection of someone. She reveals that Rhavil has been working with the Covenant for a while now. She summons two scamps to attack you as she disappears.

Drathus sends you once more to Rhavil's house, promising to send some of his guards along. You must break into the house, unlocking the front door's simple lock, and then confront Rhavil, who will attack on sight.

Drathus and his guards await you outside. Speak with him to earn his thanks and your reward.

Notes

Drathus does not count as a witness to crimes solely through the scrying spell.

Bugs
 
Logging out and logging in again makes you step back to the quest objective "Search Rhavil Urano's House", giving you a new chance to confront Rhavil Urano.

Quest Stages
Online:Restoring the Ansei Wards

Quick Walkthrough
# Return to the Impervious Vault and talk to King Fahara'jad.
# Restore the Ansei Wards.

Detailed Walkthrough
   

Quest Stages
Online:Revenge Against Rama

Quick Walkthrough
# Talk to Harimal.
# Confront Rama or collect his sword.
# Report to Watch Captain Ernard.

Detailed Walkthrough
Rama is on the run after causing the Goblin attack on Cumberland's Watch resulting in many deaths. Watch Captain Ernard tasks you with finding him and killing him as revenge for Commander Kurt's death.

Head a little north from Cumberland's Watch and you should find Rama's cousin Harimal standing in front of a small cave entrance. After speaking with him you are given the choice to either kill Rama or take his sword back to Ernard to pretend the deed was carried out. Be aware that simply picking up Rama's sword will lock you out from being able to kill him.

Notes
Despite being family Harimal does not interfere even after killing Rama.

Quest Stages
Online:Revered Ancestors

Quick Walkthrough
# Talk to Ramati at-Gar.
# Choose an Ash'abah follower.
# Visit the grave of Armiger Rhina.
# Visit the grave of Yokeda Razul.
# Visit the grave of Queen Afsar.
# Return to Ramati.

Detailed Walkthrough
   

Quest Stages
Online:Riches Beyond Measure

Quick Walkthrough
# Talk to Zahra.
# Find the Crown of Ascension.

Detailed Walkthrough
Find Zahra, a Khajiit treasure hunter, just west of the delve's entrance. She stands over a body of an Ayleid mummy, and is rather startled when you approach her, ''"Rajhin's shadow! Zahra thought you another monster, coming up to .... do not surprise Zahra again!" 
:What are you doing?
:"Zahra asks you that question! Skulking about, sneaking up. Announce yourself next time. Zahra might have clawed you to shreds. What would you do then? Jekos ... I thought you were one of them!"
:One of them?
:"This place crawls with Fenlords' servants, left behind when they created the Crown of Ascension. Zahra came here looking for it, but did not expect so much resistance. You will help, yes? Zahra will make it worth your while!"
:I'll help.
right|thumb|Close up of the artifact
With you agreeing to help Zahra, she reminds you to be careful, "Step lightly! Fenlords do not keep lazy servants. They could be on us in a flick of a tail!" You can then ask her further questions about the artifact, and about herself.
:What is the Crown of Ascension?
:"Some say it is a tomb where the Fenlords encased themselves in ice to wait out the long ages! Others suggest a jewel-encrusted crown that reveals all places and possibilities at once!"
::The Fenlords?
::"Ayleid necromancer kings who once ruled Black Marsh. When their slaves rose against them, the Fenlords had them executed and revived as undead. Preserved against the ages, they toil even now, protecting the tombs of their long-dead masters."
:::What happened to them?
:::"Unknown. Some say they created the Crown of Ascension and left Nirn forever. Others claim they were overwhelmed by Alessia's rebellion. What matters to Zahra is finding the Crown of Ascension, obtaining it, and getting out of here alive. A fine goal, no?"
::What do you think it is? / What was the Crown's purpose?
::"Does it matter? It is old and very well guarded! If we gain it, we will be renowned! If it is powerful, we become powerful! Whatever happens, our names will be sung throughout the ages! Is this not a worthy goal?"''

Notes
You can intimidate Zahra to provide assistance when searching for the crown. She will then give you   which can be used to stun an enemy for a short time.

 

Quest Stages
Online:Right of Theft

Quick Walkthrough
#Talk to Indaenir.
#Watch scenes from the past.
#Find General Malgoth's remains.
#(Optional) Close the shadow rifts.
#Return the bow.

Detailed Walkthrough
The Blackroot Clan died in Dread Vullain, but Naemon's shade has raised them from the dead. You need to uncover what happened to the Clan to put their spirits back to rest.

The leader of the Blackroot Clan is missing his bow, which invokes the right of theft. The villagers poisoned themselves to poison the Blackwood Clan. Enter the Nereid Temple Cave to find the general's remains and retrieve his bow. However, the servant of Prince Naemon stole the bow. Close shadow rifts to weaken Prince Naemon's hold on the forest, while Indaenir looks for the servant.

Return the bow to the general and, due to the right of theft, you can either release the general and his army or command them to fight for Queen Ayrenn.  
  

Quest Stages
Online:Rightful Inheritance

Quick Walkthrough
#(Optional) Speak to one of multiple crazy people on the beach, Fasundil, Caritaale, Relulae, Gilien, or directly from Elanwe, to start the quest.
#Speak to Elanwe.
#Find Sorondil.
#Defeat the three guardians and let Sorondil lower the wards.
#Enter the vaults of Castle Rilis.
#Follow Sorondil until he finds the helm.
#Defeat Sorondil.
#Return to Elanwe.

Detailed Walkthrough
The beaches of the island Castle Rilis is sat upon are populated by several crazy people, Fasundil, Caritaale, Relulae, Gilien. If you speak to them, they will insist that the beach is theirs, and complain about a woman called Elanwe and her son, Sorondil. The pair is apparently searching through the ruins of Castle Rilis, claiming that they are relatives to High Kinlord Rilis XII&mdash;something the people find suspicious. This conversation gives you the opportunity to speak with Lady Elanwe on the mainland, south of the castle proper and across the bridge. Alternately, you can start the quest by speaking to Elanwe directly.

You will find Elanwe near the castle's bridge. She will explain that she was a mistress of High Kinlord Rilis XII, and that her son, Sorondil, is trying to prove that he is a legitimate heir Rilis, and that she is afraid he will get himself killed. You will find Sorondil across the bridge, performing a ritual that ends in his departed father insulting him. He explains that he wants to get into the vaults of Castle Rilis in order to find a helm that has been in the family since the first Rilis, as he believes it will make him a great warrior and a true Rilis.  He agrees to let you dispatch guards while he takes out the wards blocking entry to the vault.

There are three wards: the Eastern, Southern, and Western wards. They are guarded by Rilis XII's captains, named Arame, Ralimbar, and Taarulae. When each is defeated, Sorondil will lower the ward that they were protecting. Once all three are lowered, you will be able to enter the vaults of Castle Rilis. 

As Sorondil travels through the vaults, his ancestors will mock him and warn him away. He finally finds it, and refuses to heed his ancestors' warnings, instead insisting that he is a Rilis and putting the helm on.  He quickly realizes that he has made a grave error: he cannot control its power. His last words are "Mother, I'm sorry," and then he is transformed into a werewolf. You must defeat him, and then return to Elanwe to break the bad news to her. Along the way, you will learn that Sorondil isn't the only one who met an ill fate with the Rilis Helm: the ghosts of several other ancestors will tell the stories of what happened to their relatives who tried to wear it.

Elanwe will understandably be upset at her son's death, and you can either lie about how he died or tell the truth that the helm overwhelmed him. She will thank you for listening to her plea and reward you. Once this quest is completed, Castle Rilis' objective will be marked as completed on your map.
  

Quest Stages
Online:Rise of the Dead

Quick Walkthrough
# Meet with King Fahara'jad.
# Talk to General Thoda.
# Find Prince Azah.

Detailed Walkthrough
   

Quest Stages
Online:Risen From the Depths

Quick Walkthrough
# Talk to Captain Marck.
# Investigate the docks.
# Rescue the missing watchmen.
# Find the dockmaster.
# Locate and disrupt the necromancers' ritual.
# Report to Watch Captain Zafira.

Detailed Walkthrough
  

Bugs
 

Quest Stages
Online:Rozenn's Dream

Quick Walkthrough
#Talk to Ingride Vanne.
#Read the scroll at the ritual site.
#Break the spell.
#Rescue Rozenn Vanne.
#Return to Ingride.

Detailed Walkthrough
thumb|left|Light the Ritual Braziers

 
   

Quest Stages