Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Small Key

Small Key may refer to one of eleven keys:
Small Key is held by Adibael Hainnabibi in his yurt at Kaushtababi Camp and opens a nearby chest.
Small Key is held by Ilmiril in his house in Ald'ruhn and by Lirielle Stoine in The Rat In The Pot. It doesn't open anything.
Small Key is held by Llandrale Varam in the Ald Sotha Shrine and opens the wooden chest behind the statue of Mehrunes Dagon.
Small Key hangs beneath the shelf that holds a candle and a redware platter in Seyda Neen, Eldafire's House and opens the nearby chest.
Small Key hangs from a hook in the area downstairs Ald'ruhn, Hanarai Assutlanpial's House that contains two urns and a basket and opens a wooden door nearby.
Small Key is held by Hasphat Antabolis in the Balmora Fighters Guild but doesn't open anything.
Small Key is held by Keel-Raniur in Caldera and opens the door to her house.
Small Key is on Nileno Dorvayn in Balmora, Hlaalu Council Manor and opens a locked chest.
Small Key has fallen out of a peach glass pot in the single bedroom of Hlaalo Manor in Balmora and opens nothing.
Small Key lies next to a tuft of grass under Relien Rirne's house in Hla Oad and opens nothing.
Small Key is held by Saetring in his shop in Molag Mar and opens a nearby chest.
Morrowind:Standard Key

Standard Key can refer to five different keys:
Standard Key (Arrille), held by Arrille and opens a Sturdy Arched Door in Arrille's Tradehouse
Standard Key (Draramu), held by Draramu Hloran in Abanabi and opens a nearby chest
Standard Key (Gindrala), held by Gindrala Hleran and opens the door to her home
Standard Key (Unused), not found anywhere in the game
Standard Key (Hassour), held by Hassour Zainsubani, but opens nothing
Morrowind:Tomb Door Key

Tomb Door Key is the name of two different keys:
Tomb Door Key doesn't appear in game. Presumably it was intended for use in Falas Ancestral Tomb.
Tomb Door Key can be found in an ashpit in Serano Ancestral Tomb and under a prayer stool in Lleran Ancestral Tomb. Its function is unknown.
Morrowind:Key to Tel Naga

Key to Tel Naga is the name of four different keys:
Key to Tel Naga is held by Neloth, Berengeval, Endar Drenim, Vanel Serven, Drodos Galen, Savesea Mothryon, Ivramie Sarandas and Faldan. It opens a door in Tel Naga, Upper Tower.
Key to Tel Naga does not appear in the game but opens a door in Tel Naga, Upper Tower.
Key to Tel Naga does not appear in the game and appears to have no function. 
Key to Tel Naga does not appear in the game but opens a door in Tel Naga, Upper Tower.
Morrowind:Worn Key

Worn Key can be one of five keys:
One sits in the pot containing the Corkbulb Plant in Pelagiad, Farusea Salas' House but doesn't open anything,
The next doesn't appear in the game and doesn't open anything,
The third rests on a ledge near the fresco in Vivec, Foreign Quarter Tomb and opens a nearby chest,
The fourth doesn't appear in the game and doesn't open anything, and
The fifth sits on a metal plate in the room with hanging corpses in Palansour and opens an old gate nearby
Morrowind:Chun-Ook

The Chun-Ook can take you to Hla Oad, Sadrith Mora, Tel Branora, or Vivec. 

The crates and barrels on deck contain some sundries and ingredients. The locked Cabin contains a chest with drinks, a Servant's skull, a locked (30) chest with gold, and some vintage brandy on a shelf. The door to the Upper Level is locked (25). The cargo hold is guarded by two Imperial Guards and contains the book 2920, First Seed which raises your Spear skill, sundries, and ingredients. Two sacks and three chests hold moon sugar. The lower level is locked (30) as well and contains limeware and silver dishes, the target of a quest.

 
People
 


Related Quests
Morrowind:Harpy

Harpy seconds as a smuggling vessel; if you check the crates and sacks on board, you'll find quite a large stash of moon sugar. A locked (5) chest contains clutter and even more moon sugar. Besides that, just a few ingredients and a chest of gold. 

 

People
Morrowind:Priggage

The vessel can take you to Khuul and Hla Oad. The cargo on deck contains some gold and ingredients, and, unusually for a fishing boat, three red, three green and one blue bolt of cloth. A locked (10) chest contains thieves tools, clutter and gold. 

 
People
Morrowind:Omenwedur

It can take you to Gnaar Mok and Dagon Fel. 

There is absolutely nothing on deck.

 
People
Morrowind:Saucy

The ship is owned by Daynas Darys who can take you to Dagon Fel, Tel Mora, and Vos. There is absolutely nothing on deck.
Morrowind:Falvillo's Endeavor

It can take you to Sadrith Mora, Tel Aruhn, or Tel Mora. 

The crates and barrels on deck contain some sundries, jewelry, and clothing. None of the doors on the ship are locked. The Cabin contains a crate with netch armor, some clutter, and two books, ''No-h's Picture Book of Wood and The Eastern Provinces. 

The upper level of the cargo hold has two rats and contains the book ABCs for Barbarians'', sundries, and ingredients. Barrels, sacks, and chests hold a good amount of (40) Moon Sugar and clutter. Hammocks give a chance to sleep. One crate contains Journeyman's Alchemist tools. The lower level has a crate with four Raw Ebony.
Morrowind:Elf-Skerring

It can take you to Dagon Fel, Ebonheart, Tel Branora, or Tel Mora. 
 
The   Cabin contains the book Lives of the Saints, a cupboard with drinks and a   "Rusted Chest" with gold, jewels, exquisite clothing, and several enchanted pieces of jewelry. 

The door to the Upper Level is   and the cargo hold contains sundries and ingredients. Several sacks and a chest hold a large amount of moon sugar and a crate contains alchemy equipment. The Lower Level is unlocked and crates here contain eight raw ebony. Some skulls and bones are scattered on the floor.

 
People
Morrowind:Fair Helas

This ship is owned by Galyn Arvel; it is the bigger one of the two ships moored there. The Fair Helas is used by abolitionists to help slaves escape, but the vast amount of skooma and moon sugar found on board suggests that the ship is also used for smuggling, as does the presence of a limeware platter in the hold. 

 
Related Quests
House Hlaalu


People
Morrowind:Whistler

The ship can take you to Tel Branora, Hla Oad and Vivec. There is absolutely nothing on deck.
Morrowind:Spring

The ship can take you to Ebonheart, Molag Mar, Sadrith Mora and Vivec.  There is absolutely nothing on deck.
Morrowind:Pole Star

It can take you to Tel Aruhn, Dagon Fel, Sadrith Mora and Vos. There is absolutely nothing on deck.
Morrowind:Frost-Ghost

It can take you to Ebonheart, Hla Oad, Molag Mar and Tel Branora. 

There are no items or people on deck.
Morrowind:Derelict Shipwreck

Unlike most of the other wrecked and abandoned ships around Vvardenfell, the Derelict Shipwreck sits on dry land and is easily explored.
The wreck can be found where the Foyada Bani-Dad flows into the sea, northeast of Khuul. 
 
thumb|right|The Cabin

Cabin
A couple bottles of skooma and an empty grand soul gem can be found on the floor of the   cabin. Two chests hold around 75 gold and two random arrows.

Upper Level
The Upper Level of the decks has a skeleton that guards five barrels. In four of these barrels are 20 random ingredients each, summing up to a total of 80 random ingredients, the other barrel contains 5 different types of common pants. There is also a chest but it is empty. A potion of water breathing can also be found in the corner of the room, under a small bit of water. 
Lower Level
The Lower Level of the decks has a single small slaughterfish guarding the loot of this room. There are two crates and a barrel here, one crate contains a random iron weapon and the other contains a random weapon. The floating barrel contains nothing. There is also a bonemold cuirass hidden behind the crates. The cabin key is found on the floor.
Bugs
Morrowind:Deserted Shipwreck

This ship was lost while carrying booze, food, steel weapons and armor, and a crate of Raw Ebony. The   in the submerged cabin holds 23 random minor potions. 
 
Bugs
 
Use an Intervention spell if you get stuck.
Morrowind:Desolate Shipwreck

At least one crate full of Raw Ebony and a vial of skooma can be found here, and given the proximity to the Dren Plantation, it was probably a Camonna Tong smuggling ship in the service of Orvas Dren. It's unclear why a full-sized, ocean-going ship was used rather than a smaller vessel, as the lake is completely landlocked.
Morrowind:Forgotten Shipwreck

The hull is partially buried in sand, and it lies at a depth that makes it difficult for non-Argonians to safely reach without Water Breathing.

The inside of the ship contains two chests and a floating barrel. Inside one of the chests are 7 random gems, the other chest contains 500 gold. The floating barrel contains 20 random cheap food items. A flask and hook can also be found for those wanting clutter items.
Morrowind:Lonely Shipwreck

Rather a long way from anywhere, off the east coast of Morrowind — the nearest landmarks to this ship are probably the Holamayan Monastery to the south, or Sadrith Mora quite some way to the north — this ship contains crates of moon sugar, food and potions.
 
Bugs
Morrowind:Lonesome Shipwreck

It can be found between two small islands, eastwards from the Ahemmusa Camp.
This wreck is completely submerged; Water Breathing and Night-Eye spells are advised to explore it well. There are a few crates and barrels with basic weapons and ingredients, a   ancient wooden chest (in the upper level), and a Greater Soul Gem in the cabin.
Morrowind:Lost Shipwreck

The nearest landmark is Indoranyon Dunmer Stronghold to the south-southwest. This wreck is almost entirely submerged and contains little except bits of sundries, clothing and slaughterfish - plus a Limeware Bowl floating around inside.
 
Bugs
Morrowind:Neglected Shipwreck

This shipwreck holds little of interest apart from a small chest of random soul gems, a chest with three pearls, and a bag in the lower hold with 100 gold in it. There's a capsized sunken longboat near the wreck, with a small chest containing 10 gold and a barrel containing shoes lying underneath it.

 
Bugs
Morrowind:Obscure Shipwreck

The wreck appears to have once been involved in the Dwemer artifact trade, quite likely illegally as all Dwemer artifacts are claimed by the emperor. The upper hold contains a couple of Dwemer coins and a crate of Dwarven weapons, as well as 15 units of Marshmerrow in a barrel.  There are also random extravagant and expensive clothes in two locked crates and a few potions in another barrel. 

The lower hold has 100 gold in a sack and 10 Large Kwama Eggs in a crate. There is nothing inside the captain's quarters except a servant's skull.
Morrowind:Remote Shipwreck

The half-submerged shipwreck holds little of interest—just a few corpses, barrels and crates—but nothing of value.

A crate on the upper level holds the Worn Imperial Key, which opens the hidden door in the shrine beneath the Imperial Commission in Ebonheart.
 
Related Quests

Bugs
Morrowind:Shunned Shipwreck

This wreck is mostly submerged and holds an odd assortment of ingredients and pillows. The lower level contains several crates of skooma and some miscellaneous soul gems.

 
Bugs
Morrowind:Strange Shipwreck

This shipwreck appears to have once belonged to smugglers: one container in the hold contains a couple of bottles of skooma, another several bottles of assorted booze. The book The Pig Children is here as well. A small chest on the lower floor holds a selection of assorted soul gems. A potion of water breathing is next to the well-hidden corpse of its previous owner.
 
Bugs
Morrowind:Unchartered Shipwreck

This marooned ship has a hostile skeleton on the top level, two rats on the lower deck, a little gold in the cabin, and clothes in the cargo hold. A fair amount of Skooma, moon sugar, and a large quantity of plain iron arrows can be salvaged from this ship.
 
Notes 
The lower level of this ship is named "Uncharted" instead of "Unchartered".
There's a worn chest with some gold in it lying half-buried in the seabed, not far to the north of the shipwreck. Actually, you may see it from the deck of the shipwreck on a nice day.
This old shipwreck is the southernmost structure in the game.

Gallery
Morrowind:Unexplored Shipwreck

This shipwreck contains a little of several types of smuggled goods: moon sugar, ash statues, and diamonds. 
 

Gallery
 

Bugs
Morrowind:Unknown Shipwreck

The ship is comparatively unremarkable—its cargo consists of mostly weapons, pillows and Alchemical ingredients.

 
Bugs
Morrowind:Unmarked Shipwreck

The shipwreck is completely submerged and contains a chest full of random pieces of glass armor in its lower level.
Morrowind:Weakness to Normal Weapons

Decreases resistance to (increases the damage received from) "normal weapons", by  % for   seconds. The only weapons affected by this strange and improbable effect are non-enchanted (with a few pre-enchanted exceptions) and made of lower-quality materials, including wood of various sorts, Chitin, Bonemold, Iron, and Steel (including Nordic and Imperial). Also affected are non-magical melee attacks by creatures who don't use weapons. Hand-to-hand combat by the player character and NPCs is not affected; humanoid fists are not considered normal weapons. Anything Silver or better (Glass, Ebony, Daedric, etc.) will not be affected (will not receive a damage boost). An exception is Adamantium, provided by the Tribunal expansion; the apparent bug of classifying rare and expensive Adamantium as "normal" is fixed by MCP and various other code-patching projects.  Also unaffected are any magical attacks, and any enchanted weapons created by the player character – should they end up in enemy NPC hands – manually or via an Enchanter, regardless of their material.

This effect is not available as a spell, scroll, potion effect, or creature attack. It is only available to the player character – as an effect the PC will experience rather than impose – as a side effect of the artifact Mantle of Woe, added by the Bloodmoon expansion. 

Notes
For a list of all weapons affected, see Normal Weapons.
This weakness also affects Corkbulb, Bonemold, Iron, and Steel arrows and bolts, unless they are fired from an enchanted bow or crossbow. If either the ammunition or the firing weapon are not "normal", the weakness will not be triggered.

Related Effects
Weakness to Element, Weakness to Magicka
Resist Normal Weapons, Resist Magicka
Morrowind:Redoran Ancestral Vaults

The tomb is guarded by three leveled undead and a corprus stalker. It contains a crate with random weapons and three locked chests with gold.
 
Maps
left|thumb|Redoran Ancestral Vaults
Morrowind:Llovyn's Farmhouse

thumb|right|The interior of the farmhouse
The farmer Llovyn Andus lives here with his tame guar, Corky.

He apparently owes some rent and taxes to Odral Helvi in Caldera. Since Llovyn has no money, he'll offer you his guar.
 
Related Quests
House Hlaalu

People
UESPWiki:Community Portal/Archive 11

Sponsored Link WAH?!

Good Day by fellow editor's!

I have just noticed that there are numerous advertisements on the Wiki now. Is this new, or have I just not noticed it for months or so? Not to be a pain, but some of them are weird/annoying. Does anyone know how they got here, and when? Thank you all. Sincerely,Playjex 12:38, 18 January 2008 (EST)
:See the discussion at the administrator noticeboard. --Nephele  12:54, 18 January 2008 (EST)
::Yes Ma'am. --Playjex 13:12, 18 January 2008 (EST)
UESPWiki:Administrator Noticeboard/Archive 8

Douglas Goodall Interview

Before Oblivion's release, an interview appeared on The Imperial Library, only to be removed a little bit later. I now have a copy of the interview, and wish to post it. It can currently be found in my Sandbox. I've already ask Daveh about it here. If anyone has any objections, let me know. --Ratwar 09:15, 17 January 2008 (EST)
: Just to be official... no problems here. It's an interesting read. It would be interesting to hear the other side of the story though. –Rpeh  09:19, 17 January 2008 (EST)
::No objections from me either. --Mankar Camoran  11:27, 17 January 2008 (EST)

:::Yep, I also think it would be useful for the site's readers to be able to read the interview.  I can even think of a few pages that might want to link to the interview (e.g., some of the Dwemer books for confirmation that they're just random).   And if there are other developers (or ex-developers) who want to provide additional information, I'm sure we could find a way to accommodate more interviews/developer feedback. --Nephele  17:34, 17 January 2008 (EST)
Tes4Mod:Glossary

This glossary of Tes4 (Oblivion) words is designed to help players who might be confused by commonly used terms.

Rules for adding content:
Focus is on helping players, not modders! Terms that are likely to only be useful for modders should probably go to the  .
Acronym expansions should go to Acronyms. However, some acronyms that are used also commonly used as terms can be put on both pages. (E.g. OMOD.)
Mods should not be listed here.
Don't use evaluative terms like "popular". If it's not reasonably popular, then it shouldn't be here.
Sort alphabetically (alpha by acronym, not by full name).
Keep descriptions short. (One to three short sentences in almost all cases.) Link to other pages/sites as appropriate.

See Also: the Somewhat Acerbic Modders Dictionary.

----
; 
:A patch mod automatically generated by  . The patch mostly works by modifying records of currently active mods, sometimes tweaking them in certain ways (e.g. removing flicker from lights), sometimes merging contributions from different mods (e.g. merging changes to leveled lists). The Bashed Patch is required by some mods (FCOM), and is recommended for use by other mods (e.g. TNR).

; 
:A mod that focuses on redefining body mesh/texturing. There are a number of body replacers, most focusing on the female figure. 
;Clean Save
:
; 
:What happens when two or more mods try to change the same thing.

; 
:Remake of items, quests, mods etc.

; 
:Records are the fundamental "atomic" unit of modding. A record can be a definition of a race (WoodElf), a type of clothing, a placed object, a magic effect, a cell, etc. Mods are collections of new and redefined records.

; 
:A utility for managing mods and savegames, building compatibility patches, tweaking mods, and much more. It is required for use by some mods (e.g. FCOM), and more generally is required to resolve certain types of conflicts (e.g. between race tweaking mods).
Bloodmoon:Coventina Celata

Coventina Celata is an Imperial assassin, located in the Felsaad Coast region near Graring's House. She has been sent there by Carnius Magius to kill Graring for the Ancient Nordic Pick Axe.
 

Related Quests
East Empire Company


Notes
When you first encounter her, she may be friendly depending on your Personality. You will still have to kill her regardless.
Oblivion:Hackdirt Brethren

The Hackdirt Brethren are the hostile inhabitants of the caverns underneath Hackdirt. With their weak attacks and lack of armor, the Brethren are generally easy to kill, except for the fact that they frequently attack in large groups.  Also, their ability to detect you is unusually good, due perhaps to their oversized eyes, making it very difficult to sneak past them.  Invisibility and/or 100% chameleon are necessary if you want to avoid fighting them.

Many players will not encounter the Brethren until they start exploring the Hackdirt Caverns, since the Brethren rarely emerge above ground.  However, if you sleep in Moslin's Inn, the Brethren will attack you in your sleep.  Also, if you commit a crime in Hackdirt, the Brethren will typically surface and attack you.

The Brethren have a special ability which gives them the powers of night eye, resist frost 50, and weakness to fire 30.

 

These Brethren wear a pair of sack cloth pants and rely solely on a club in combat. They will wander the caverns seemingly aimlessly. Unlike the others however, they lack the Hackdirt key and instead carry a leveled ingredient, piece of jewelry, minor loot and an empty soul gem.

 
 

This Brethren wears a pair of sack cloth pants and relies on his club in combat. He is tasked with patrolling Dar-Ma's cell. He carries the Hackdirt key and some minor loot.

 
 

This Brethren wears a pair of sack cloth pants and relies solely on a club in combat. He patrols from the northern side to the southern side of the caverns. He carries the Hackdirt key, some minor loot and a leveled ring.

 
 

This Brethren wears a pair of sack cloth pants and fights with a club. He patrols from east to west in the caverns. He carries the Hackdirt key, a piece of leveled jewelry and some worthless clutter.

 

Related Quests
 

Notes
Although hostile to you, you can receive a bounty of 40 gold if you are seen assaulting a member of the brethren that hasn't started to attack you yet.
Be careful if you head above ground to gain space as it is easy to become embroiled with the village's residents, killing one of whom will gain you a murder bounty of 1,000 gold leading to problems with the law.
The Brethren have a limited vocabulary, keeping their shouts mostly to things like "Outsider! Kill!", "Where...go?" and "You!...Die!", though they may also use phrases from standard Imperial NPCs.
The Brethren have unusually large eyes compared to most NPCs. This is in reference to The Shadow Over Innsmouth, with the locals of Innsmouth described as having "queer narrow heads with flat noses and bulgy starey eyes", to quote Lovecraft.
Even if you kill all the residents of Hackdirt, the Brethren will always respawn.
UESPWiki:Site Support/February 2008

Expense and revenue record for the period 1 February 2008 to 28 February 2008.
UESPWiki:Site Support/March 2008

Expense and revenue record for the period 1 March 2008 to 31 March 2008.
UESPWiki:Site Support/April 2008

Expense and revenue record for the period 1 April 2008 to 30 April 2008.
Shivering:Ingredient Locations

The following table lists some locations with multiple Ingredients that are added by the Shivering Isles.  Each of these locations contains multiple plants, and is also relatively easy to access for repeated harvesting.  Unlike in Oblivion, these locations are generally gardens rather than farms (Fellmoor contains the only "farm" in the Shivering Isles).


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Tes4Mod:Mods

What Goes Here
 

Lists and Comparisons
 
 
 
  
 

Specific Mods
 
 
 
 
 
 
 
 
 
 
 
 
 

See Also
Bloodmoon:Aenar

Aenar is a Nord barbarian located outside of Graring's House, near Lake Fjalding, where the two main rivers join. 

After completing the quest below, Aenar can make Ice Armor and Stalhrim Weapons, if you can bring him the required materials. He can only forge one piece at a time, each piece will cost one piece of Raw Stalhrim and take two days to complete.

He wears a common shirt with matching pants and shoes. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 
Related Quests


Dialogue
Stalthrim:
"It is sacred, but it is useful. It can be made to craft Stalhrim armor, if one has the tools and knows the proper techniques."
Stalthrim armor:
"I can craft any piece of armor, provided you have the raw materials. What do you need?"
:If you decline:
"So be it. I shall be here if you change your mind."