Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:J'datharr

'''J'datharr''' is a Khajiit assassin working for the Thalmor who can be found just outside of Windhelm at the Khajiit caravan campsite during the quest Find the Thalmor Assassin.

As an undercover merchant, J'datharr wears a regular set of clothes and boots, while he carries quite an arsenal in his inventory. For combat, he uses an elven dagger and an elven bow with eight elven arrows. He also carries a potent poison, a weak lingering poison, and a potion of plentiful healing. Lastly, he carries an anonymous note, detailing his next hit, the Bosmer servant Malborn.

After the chaotic escape from the Thalmor Embassy during the quest Diplomatic Immunity, Malborn can be found in New Gnisis Cornerclub in Windhelm, too scared to even leave the tavern. When asked what he is doing there he will respond: ''"Trying to stay alive. I think time's running out though. I'm pretty sure the Thalmor know where I am." He will then explain what makes him sure: "I was trying to get to Morrowind. The Dunmer don't care much for the Thalmor and I figured I'd be safe there. As safe as anywhere, that is. But there's a Khajiit hanging around the main gate. I didn't like the way he was looking at me. I'm sure he's Thalmor. Just waiting for me to leave so he can follow me and kill me in a lonely place."''

Once the quest is initiated, a Khajiit caravan will settle down behind Windhelm Stables and J'datharr will be present as well, standing a bit away from the other Khajiit, and will only utter: "Move on, friend. I have nothing to sell today." However, asking Ri'saad about a possible Thalmor spy will provide some information about the suspicious guest: ''"Ah. You must mean that one over there. He's not one of us. Thalmor filth, eh? Giving all Khajiit a bad name."'' It is now possible to speak with J'datharr and say that Malborn has a message for him, or just 'Never mind', which will make him say: "Indeed. That would be best." Choosing the former option will draw his attention: "Malborn? Ah... very good. I think we understand each other.", after which the conversation ends with him drawing his weapon. As he attacks you, he can be heard shouting: "The Thalmor never forget.", ''"You'll have a traitor's death." and "Why struggle? The Thalmor will only send more like me."''

Related Quests
Skyrim:Carriage Driver

Carriage Drivers only appear during the quest Diplomatic Immunity; one of them acts as your means of transportation from Solitude to the Thalmor Embassy, where the other two drivers will be parked in the courtyard. All three drivers are Nord warriors and will disappear from the game upon completion of the quest.

 
 
This driver appears just outside Solitude, specifically at Katla's Farm, and will transport you to the party at the Thalmor Embassy after you have spoken to Delphine. Before departure, the driver will say, ''"The lady's already paid the fee. We leave when she gives the word." When parked in the embassy courtyard, he will say, "I'm paid to wait to take you home. Enjoy yourself."

He wears a set of farm clothes with boots and a pair of gloves and wields an iron war axe. 

  
 
This driver appears in the courtyard of the Thalmor Embassy when you arrive from Solitude. When approached he will either say, "Awful damn cold up here. And only the guests are allowed inside. Damn foreigners and their inhospitable ways." or just "What are you out here talking to me for? Party's inside."''

He wears a set of farm clothes with boots and a hat. He carries an iron war axe and nothing else.  

 
 
This carriage driver also appears in the courtyard of the Thalmor Embassy and is entirely anonymous, with no unique dialogue (see bugs). 

He wears a set of farm clothes and boots. He wields an iron war axe.
 
Related Quests
 
Bugs
Skyrim:Asta

Asta is a Nord worshipper of Kynareth who walks around in Eldergleam Sanctuary. She wears clothes and a pair of boots, and is equipped with a leveled dagger and a leveled bow with leveled arrows, all of which may be up to elven in quality. She also carries at least eight gold. If you pierce the Eldergleam's trunk with the weapon Nettlebane to siphon off some sap, you will be identified as a "thief" by Asta.
 
Related Quests
 
Quest-Related Events
The Blessings of Nature
When first spoken to:
:What is this place?
:''"You are in Eldergleam Sanctuary - just a small glimpse of what beauty Kynareth has to offer. Wonderful place, isn't it?"
:And that tree? Is that Eldergleam?
:"Yes, my friend. Though no one has been able to get close to her for as long as I can remember."
:Why not?
:"As you can see, Eldergleam's roots are large and stretch far, blocking any path to her trunk. Though, believe it or not, there are rumors of a weapon that even Eldergleam herself would lift her roots for, more out of fear than respect."

:Where can I find such a weapon?
::"Oh, I don't believe those rumors, my friend. Besides, who would ever want to harm such beauty? Now, if you'll excuse me, I have nothing more to discuss. I encourage you to take your time and enjoy yourself. You look like you could use the rest."

If you have Nettlebane:
::"Oh, I don't believe those rumors, my friend. Besides, who would ever want to harm such... Wait, it can't be."
:::What is it?
::::"The rumors were true! You carry the one weapon Eldergleam fears - Nettlebane. I beg of you, don't harm the tree! Nothing good can come of it."

:You mean this weapon? (Show Nettlebane)
::"The rumors were true... I beg of you, don't harm the tree! Nothing good can come of it."

If spoken to again if you have Nettlebane:
:"You don't know what you're dealing with. There will be consequences if you harm that tree. Leave this place - you're not welcome here anymore."

Dialogue
Her greetings can be:
:"Amazing that such beauty could exist in a place as desolate as the volcanic tundra."
:"Praise Kynareth for allowing such beauty in the world."
:"A truly remarkable place, isn't it?"''
Notes
Asta may be killed by spriggans if you pierce the Eldergleam tree with Nettlebane.
Despite the fact that taking sap from the Eldergleam gives you no bounty, it still counts as theft and Asta may send hired thugs after you.
She is a member of the bandit class, which determines the level of her skills. 

Bugs
Skyrim:Synod Researcher

Synod Researchers are Imperial citizens who can be found dead in Mzulft.

The researchers each wear blue mage robes and a pair of leather boots. They carry a leveled dagger (up to glass quality) and a 10% chance of a random leveled scroll.

left|thumb|A male researcher
Skyrim:Borgny

Borgny is a Nord miner, and one of the many people who work in Quicksilver Mine in Dawnstar.

He works inside the mine around the clock and never even sees the light of day. Occasionally, he sits down on one of the available chairs and rests. He never pauses to eat or sleep.

He wears a set of miner's clothes and a pair of boots, and is equipped with a pickaxe. He carries a selection of lower-class items and gold.
 

Dialogue
Borgny will only ever speak about work if spoken to.
:"Plenty of iron to dig."

:''"Mining's an honest trade. No real tricks to it."''

Bugs
Skyrim:Edith

Edith, a Nord miner, is an employee of Leigelf and works in the depths of Quicksilver Mine in Dawnstar.

She is incredibly dedicated to her mining duties and can be found hacking away 24 hours a day, without ever eating or sleeping.

She wears a set of miner's clothes and a pair of boots, and is equipped with a pickaxe. She carries a selection of lower-class items and gold.
 
Dialogue
When approached she can say:

:"Here to mine?"
:"Quicksilver ore is rare. Worth digging."
Skyrim:Abelone

Abelone is a Nord citizen who lives and works at the Windpeak Inn in Dawnstar.

Her workday is divided between carrying firewood and doing various duties outside the Windpeak Inn. At 7am she will carry firewood for two hours and at 9am she will either lean against the fence of the chicken pen, use the grindstone, or chop wood at the wood chopping block. At 11am she returns to carrying firewood until she eats a one-hour breakfast on the bench at noon. At 1pm she returns to her random duties until 3pm when she spends another two hours carrying firewood. Her workday ends with yet another two hours of random duties until 7pm when she sits down on the bench for a one-hour dinner. The evening is spent inside the inn, socializing with the regulars. At 11pm she was supposed to go to bed for seven hours, and wake up to a one-hour breakfast at 6am, but doesn't, due to a bug.  

She wears a pair of boots, a set of clothes, and a cowl. She carries an iron dagger to defend herself.
 
Dialogue
Speaking to Abelone while she is working outside will have her suggest that you head inside the inn: 
:"I work for the Windpeak Inn. You should head on inside."
:"Thoring runs the inn. Speak to him."
Bugs
Skyrim:Bodil

Bodil is a Nord miner who works under Beitild at Iron-Breaker Mine in Dawnstar. 

Like her colleague, Gjak, she never surfaces from the mine and spends her entire life working, relaxing, or eating.

She wears a roughspun tunic and a pair of footwraps. She wields a pickaxe and carries lower-class loot and gold.
 
Dialogue
When approached she can say:
:''"Here to dig. That's all."
:"Dawnstar's got its problems, but as long as the ore is good, I'll stay."''
Skyrim:Gjak

Gjak is a Nord miner who lives in Dawnstar and works at Iron-Breaker Mine. He mines the iron ore for Beitild all day long.

Like his colleague, Bodil, Gjak never surfaces from the mine and spends his entire life working, relaxing, or eating.

He wears a set of miner's clothes and a pair of boots. He is equipped with a pickaxe, and carries a selection of lower-class loot and gold.
 

Dialogue
Gjak will greet you by telling you about how long he has been mining. He seems to be fairly content with his life.
:"Been working in Iron-Breaker since I was a boy."

:''"Iron's a good, stout metal. A fine thing for a Nord to dig."''
Skyrim:Orini Dral

Orini Dral is a Dark Elf bandit and bodyguard to Sarthis Idren. He protects Sarthis by patrolling inside the entrance to Riften Warehouse, and watching for intruders. He wears leveled armor and is equipped with a one-handed weapon.

 
Related Quests
 

Bugs
Skyrim:Sarthis Idren

Sarthis Idren is a Dark Elf bandit and skooma dealer based at the Riften Warehouse. He is a source of displeasure for the jarls of Riften, who have tried to get rid of him. Unfortunately for them, he has corrupted some of Riften's guards, and they tip him off when the Jarl organizes a raid on the warehouse.

He wears leveled armor and carries a key.

 
Related Quests
 

Bugs
Skyrim:Agrius

Agrius is a dead Imperial bandit found in the first part of Halldir's Cairn. His dead body is found along with those of his friends, Vidgrod and Raen, next to the magical cairn. According to his journal, he and his friends were in a bandit gang but were kicked out and took refuge in Halldir's Cairn. He was the last of them to be possessed by Halldir.

He wears a randomly determined set of light armor; at all levels, there is always a 50% chance he will wear fur shoes and a set of fur armor,  while the other 50% can differ; at level 1-5 it can be hide boots and/or hide armor, at level 6-18, it can be leather boots and/or leather armor, and at level 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers but, at level 1-5, there is a 50% chance it can be hide bracers, at level 6-18 it can be leather bracers and at level 19, it can be scaled bracers. Lastly, there is a 20% chance of him carrying a leveled shield, up to elven quality at level 12. 

His weapon of choice is random and leveled as well (up to elven quality at level 22) and can be either a mace, a sword or a war axe. He also carries a bit of random loot, food and drink, with a slim chance of a lockpick and/or some gold.

Agrius' body, along with his two friends, is consumed by Halldir to make his three elemental copies during your fight with him.

Bugs
Skyrim:Raen

Raen is a dead Imperial bandit found in the first part of Halldir's Cairn. Her body can be found with her dead friends, Vidgrod and Agrius, next to the magical cairn. According to Agrius's Journal she and her friends were kicked out of the Knifepoint Bandit Gang and took refuge in Halldir's Cairn where they were possessed by Halldir. She was the first to sacrifice herself to him.

She wears a randomly determined set of light armor; at all levels, there is always a 50% chance she will wear fur shoes, and a set of fur armor,  while the other 50% can differ for both shoes and armor; at level 1-5 it can be hide boots and/or hide armor, at level 6-18, it can be leather boots and/or leather armor, and at level 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, she has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers, while up to level 5 there is a 50% chance it can be hide bracers, from level 6 it can also be leather bracers, and from level 19 it can also be scaled bracers. Lastly, there is a 20% chance of her carrying a leveled shield, up to elven quality at level 12. 

Her one-handed weapon is random and leveled as well (up to elven quality at level 22) and can be either a mace, a sword or a war axe. She also carries a bit of random loot, food and drink, with a slim chance of a lockpick and/or some gold.

Raen's body, along with her two friends, is consumed by Halldir to make his three elemental copies during your fight with him.
Skyrim:Vidgrod

Vidgrod is a dead Nord bandit found in the first part of Halldir's Cairn. His body is found with his dead friends, Agrius and Raen, next to the cairn with magical energies flowing out of it. He has a random weapon and may have a shield. According to Agrius's Journal he and his friends were kicked out of a bandit gang and took refuge in Halldir's Cairn, where they were possessed by Halldir and killed themselves, giving their power to him.

He wears a randomly determined set of light armor; at all levels, there is always a 50% chance he will wear fur shoes and a set of fur armor,  while the other 50% can differ; at level 1-5 it can be hide boots and/or hide armor, at level 6-18, it can be leather boots and/or leather armor, and at level 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers but, at level 1-5, there is a 50% chance it can be hide bracers, at level 6-18 it can be leather bracers and at level 19, it can be scaled bracers. Lastly, there is a 20% chance of him carrying a leveled shield, up to elven quality at level 12. 

His weapon of choice is random and leveled as well (up to elven quality at level 22) and can be either a mace, a sword or a war axe. He also carries a bit of random loot, food and drink, with a slim chance of a lockpick and/or some gold.

Vidgrod's body, along with his two friends, is consumed by Halldir to make his three elemental copies during your fight with him.
Skyrim:Champion of Boethiah

The Champion of Boethiah is a Dark Elf residing in Knifepoint Ridge. Killing him is the final challenge in Boethiah's Calling. He is equipped with the Ebony Mail, as well as ebony boots, gauntlets, and shield. He carries a leveled enchanted sword, which can be up to daedric in quality.
 
Related Quests
 
Quest-Related Events
Boethiah's Calling
He has unique dialogue explaining why he renounced Boethiah, but due to his high aggression, you must calm him in order to hear it. 
:'''So you're Boethiah's champion, eh?
:"That was a long time ago."
:Boethiah is displeased. She wants you dead.
:"The Prince of Plots usually gets what she wants. I'm surprised I'm not dead already. She must have had some reason to keep me alive so long."

::This is what you want? To slave for others? What about your own destiny?
::"Mind my words or I'll mind them for you: I'm slave to no man, no god, and no Daedra. Boethiah talks about leaving your mark, a sign of your passing.... Well, you can make a mark on the world without treachery and murder. Whenever a man's life is saved by armor made with these hands, these hands have changed that man's destiny and his family's. So you can tell that heartless Daedra bitch I'm done doing her dirty work."

::You aren't afraid to die?
::"A man who feels no fear has no heart. I know fear. But it does not control me. If you desire to fight me, then let's get this over with."

::Tell me, what's it like being Boethiah's champion?
::"I told you. I'm done with all that. There's enough blood on these hands. I'm interested in creating things now."''
Bugs
Skyrim:Refugee

thumb|left|One of two male refugees thumb|left|One of two male refugees
Three refugee corpses can be found on the   directly north of Fort Kastav, along with a dead horse and a snow-covered wagon. Their belongings can be found strewn on the snow around the wagon. Among them are a copy of the Enchanting skill book ''Enchanter's Primer'', an apothecary's satchel, a coin purse, and various food items.

The three refugees are all Nord farmers. Each of the refugees wears randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.

Beside one of the male refugees, there is a leveled battleaxe.
Skyrim:Delacourt

Delacourt is a Breton rogue and the resident bard of Falkreath. He spends his entire day at Dead Man's Drink, either entertaining the customers or sitting for a meal. He can sing Ragnar the Red or Age of Aggression.

He wears a set of merchant clothes and a pair of boots. He is equipped with an iron dagger, and carries a selection of common items and gold.
 
Dialogue
He may cheerfully tell you:
:"Keep in song in your heart to ward off the gloom."
:''"Perhaps one day, I'll write a song about you!"''
Skyrim:Willem

Willem is a Breton miner who lives in the Miner's Barracks and works in the nearby Left Hand Mine.

Willem will spend all of his time mining, never breaking from his duties to eat or sleep. He wears a set of miner's clothes and boots. He is equipped with a pickaxe, and carries a key to the barracks, as well as some common items and gold.
 
Dialogue
Speaking to Willem will have him comment on the mining operation and his part in it: 
:''"It's amazing how much work goes into the little things, isn't it?" 
:"I'm just here to dig. Not much else to talk about."''
Skyrim:Adeber

Adeber is a Breton miner who works at Left Hand Mine. He isn't really a talker because he is too busy digging out ore.

Adeber will spend all of his time working inside the mine, never taking a break to eat, sleep, or go outside. He wears a set of miner's clothes and a pair of boots. He carries around a pickaxe, the key to Left Hand Miner's Barracks, and a selection of common items and gold. 
 
Dialogue
Attempting to speak to Adeber will have him say: 
:''"I'm one of miners. Plenty of ore to dig up around here."
:"Don't have much to say to you. Got work."''
Skyrim:Captive

The Captive is an Imperial citizen who went swimming in a pond to the northwest of the Shrine to Peryite. She went alone despite recent Forsworn sightings, and can be found dead and floating face down in the pond with some Forsworn arrows sticking out of her back.

She does not have anything in her inventory. However, her clothing is found near her body; farm boots, farm clothes, and a farm hat. With the clothing is a journal that documents her poor judgement, as well as a gold ring and silver emerald necklace. There is also a satchel nearby. This has a chance of containing some or all of the following: a lockpick, gold, and a leveled potion of Restore Health, Restore Magicka, or Restore Stamina. Evidently, she placed these near the pond before she went swimming.

According to her journal, she has a father, however it is unknown who this is. Her father warned her not to go swimming but she ignored the warning and the rumors of Forsworn around due to the fact that she liked swimming a lot. She believed that the Forsworn would not leave their tents, and refers to the pond as her "special place".
Skyrim:Luaffyn

Luaffyn, a Dark Elf rogue, is a bard who can be found in Candlehearth Hall in Windhelm.

She does very little in life, except performing for the regulars at Candlehearth Hall, always standing in the same corner in the upside area of the tavern. She never eats or sleeps.

She wears a set of farm clothes and a pair of boots. She carries an iron dagger and a selection of common items and gold.
Skyrim:Kibell

Kibell is a Nord warrior who drives the Markarth carriage.

He will charge you a fare for traveling to a hold capital. Going to the other four major hold capitals of Riften, Solitude, Windhelm, and Whiterun costs 20 gold. Going to the four minor hold capitals of Dawnstar, Falkreath, Morthal, and Winterhold costs 50 gold. Carriages do not depart from the four minor hold capitals and cannot operate when you are overencumbered.

Kibell wears a belted tunic along with a pair of boots. He also carries an iron dagger.

Asking Kibell what he knows about Markarth will have him respond: ''"It's an old city. Legends say Dwarves built it first. Then after they vanished, the natives moved in. Finally, the Nords took over around Tiber Septim's time. That bent a few folks' arms the wrong way." If you ask him to elaborate on that last part, he will continue: "That's right. Whole group of the natives called the Forsworn rose up against the Nords. Drove them out. Then Ulfric Stormcloak came with his militia. That must have been a sight to see, him shouting folks to death. You'd think that'd be the end of it, but those Forsworn are still in the hills, and they're as wild as wolves." If asked, he will give you more information on the "natives" he mentioned: "They just call themselves the people of the Reach. Lot of common blood with the Bretons, by the looks of them. Used to have their own kingdom, till the Nords came, now they're at the bottom of the hay pile." You can also ask him to confirm his comment that Dwarves built the city, to which he will respond: "That's right, at least according to them scholars. Stonework's clearly not Nord, that much is for sure. Old Elven fella named Calcelmo is up in Understone Keep's the one you want to talk to for more about that. Wrote all those books."''

Related Quests
Skyrim:Frofnir Trollsbane

Frofnir Trollsbane is a Nord bandit who can be found deceased in a troll's den between Cradle Stone Tower and Valthume. An easy way of finding him is to find the iron ore vein that is to the west of Cradle Stone Tower and then rock climb north-northwesterly down to him, near two trolls.

He wears a full set of iron armor and carries a banded iron shield, a long bow supplemented by iron arrows, and the unique warhammer Trollsbane.
 
Notes
There is a dead elk and a portion of venison as well as numerous troll skulls, other human and animal bones scattered around him. Further to the west are several bird's nests with either pine thrush eggs or rock warbler eggs.
Skyrim:Talvur

Talvur was a Dunmer miner in Markarth. His body is in a small unmarked camp just south of Soljund's Sinkhole. Leaning against a nearby rock is the corpse of a Breton woman, and next to her is Karan's journal. It reveals that Talvur was eloping with the daughter of a nobleman when they were killed, presumably by the animal which attacks you.

Behind the tent is a hollowed-out stump where Talvur has stored his worldly possessions, which you can loot.

If you return to the camp later on, you will find the camp has been removed, and a shrine of Mara has been placed nearby.

Talvur wears a randomly determined set of farm clothes (7 variants) or a belted tunic, boots (4 variants), and has a 50% chance of wearing a hat (3 variants). He carried a leveled dagger that can be up to Daedric in quality along with a pickaxe. There is also a small chance that a tiny amount of gold can be found in his possession.