Netruk44/uesp-wiki-content huggingface dataset:
Online:Ancient Elf Style

The Ancient Elf Style is a crafting skill that can only be learned by reading the book  Crafting Motif 11: Ancient Elf Style which requires Rank 7 in Blacksmithing, Woodworking or Clothing to read. Crafting Ancient Elven items requires  Palladium. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

It was available in the Crown Store from   to August 14, 2017.

Sets
The following sets are in the Ancient Elf Style:
Healer's Habit
Meridia's Blessed Armor

Armor


Weapons and Shields


Gallery
;Tier 1, Iron and Maple
 

;Tier 2, Beech
 

;Tier 3, Dwarven and Hickory
 

Maormer Style
 
Armor and weapons obtained for sets in Tempest Island are designated by the game as being part of the Maormer Style, which uses slightly different coloring and different icons, but it is essentially a reskin of the Ancient Elf style and will drop palladium when deconstructed. The Maormer Style uses different icons:

Sets
The following sets are in the Maormer Style:
Jolting Arms
Overwhelming Surge
Storm Master

Armor

Weapons and Shields
Lore:Lady Carlier on the topic of the Covenant

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:"It falls to us  s, of course, to keep the peace. Why, if we can convince the  s and  s to get along, then it is certain we are capable of anything.   deserves a strong  , where each individual has a proper place, and a fair, just Emperor. That is what we demand, and it is abundantly clear that we are the only ones that can restore the Empire's dignity.

:The  ? They'll fall apart within a week, I'm certain of it. They lack diplomacy and cooperation, and will need much stronger guidance to contribute positively to society. And the  ? It is clear to anyone that they wish to oppress, not mend. I admit, I feel some pity for the poor   and  —those   will run them over as soon as they are done using them to capture the Ruby Throne. No, Tamriel needs us to step forward and lead her to a new beginning. We're the only ones who can set things right."
Lore:Ilyes, huntsman

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:"It's not the most welcoming terrain, I'll give you that, but my family's hunted   for generations. We make a decent living selling off   and   pelts, and   venom fetches a nice sum, considering the danger of collecting it.

:It's all about being prepared, of course. You need a good bow—you don't want the damn things getting too close to you. If they do, you need the right armor. It's got to be sturdy enough to keep the fangs out, but tromping around in heavy armor won't serve you too well out here; you need to do too much climbing, and you need to be quick and quiet for a successful hunt."
Lore:Overheard at The Crow's Foot Inn

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:"Steer clear of the docks tonight, if you know what's good for you. It's a bad fog that's out, an evil fog, and I know what it brings. On a night like this, with the moons nowhere to be seen, the souls of the crew of   stir. I remember the evening they set off. They were behind schedule and wouldn't listen to anyone about the rough seas. Thought they could skirt the storm, and three days later the only survivor washed up. Now they come back, nights like this. Don't believe me? Go out to the lighthouse and you'll hear their voices on the still air, singing old shanties as if they'd never left. You go out there and listen to them if you want, but I'll stay here with my ale and drink one for their memory."
Lore:Conversation with Olugush, Covenant soldier

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:"The other soldiers treat me like an equal most of the time, at least. I'm a little sick of the glares I get from some of the  s, but the  s haven't been bad so far. Well, except the ones in  —  in particular. Guess they think they shouldn't have to associate with 'my kind.' They're going to have to get used to it, even with our less-than-friendly history.   is a done deal, the past is the past, and there isn't any way they could fend off the  s without us  s. They need our strength and our smiths, and if they want those, then they're going to have to accept us and show some respect."
Lore:Notes of Matheo, royal guard

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:The captain gave me some harsh words for arriving late to Count  's feast, but how're you supposed to tell   that it's time to move along when he's busy engaging the   Incunabulist on the finer points of the early history of  ?

:I tried to subtly give the hint that it was time to go, but he raised his eyebrow at me and just kept on. I know when I've overstepped, and I wasn't about to try and tear him away from a historical chat. If he didn't care about the feast, well, he's the king and he can do whatever he wants, no matter how boring. The man sure loves his history.
Lore:Comments of Maxence, banker

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:"Oh, I'd say   has been a positive force for trade overall. Goods from   are enjoying a broader market in   than ever, and it has become popular amongst nobles to import certain luxuries like tapestries and embroidered throw pillows. And everyone's gotten a taste for that delicious pomegranate wine.

:Those who previously had close trading ties to   are suffering, of course. Not only has trade with the  s been restricted severely, but demand for their goods has decreased due to the enmity between us. I've seen plenty of traders who couldn't adapt quickly get put right out of business. On the whole, though, High Rock's prosperity is assured and increasing, as it ever is. Wealth finds its way here."
Lore:Fighters Guild Recruitment Poster in Wayrest

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:Like fighting?

:Mercenary work too dull? Soldiering too structured? Find greater challenge and glory in the  !

:Earn gold and respect while fighting terrible   and other dangerous creatures—rise in the ranks by taking on opponents worthy of your blade!

:No other organization offers the excellent training and exciting opportunities that the Guild can. We can make your dream of becoming a hero into reality! Visit our local headquarters and find out more now.
Lore:By decree of the Wise and Powerful King Fahara'jad

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:All merchant ships and their crews loyal to the   are hereby placed under the mighty protection of King  , and any who sets upon such a ship with the intent of plunder shall be hunted and brought to swift, uncompromising justice. Any previously-issued Letter of Marque against any ship now loyal to the Covenant is hereby revoked.

:Instead, turn your attention to ships flying the banners of the   or  , or manned by crews loyal to these enemies of the Covenant. Any such ship may be attacked with full force of arms and pillaged, and a great bounty is set upon these vessels, their goods, and their crew members.
Lore:Discussion with Abal at-Inzil, priest of Tava

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:"King   is a mighty and shrewd leader, and I do not question his joining with  . Many who worship here, though, have their doubts and grievances—especially about allying with the  s, our enemy of long years. Many rightly despise their worship of the so-called 'Divine'  . This god is clearly a guise for  , the Horde King and hated enemy to the   people.

:This presents challenges for cooperation. I have advised my faithful to focus their anger into their daily training and practice, to envision the glorious future of our people, and to realize that this is a mere step on our path. I have even encouraged them to provide an example, that perhaps the Orcs might someday come to know the   through our own displays of honor and strength."
Lore:Conversation with An-Meeus

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:"A life cocooned in a building of stone? My scales itch with irritation. It makes no sense. Why spend so much time cutting, carving, hammering, and lifting when the effort is reclaimed by the swamp in the end? Why remove oneself from the soft mud, hiding from the blessings of sun and sweet soil? Better, we know, to use these gifts, for sun-hardened earth to shelter us, to stay moist and happy in simple dwellings. Swift to build and rebuild, warm and damp inside, no more is needed."
Lore:Comments of Nilmila Aravel, guar-herd

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:"Outlanders aren't usually prepared when they visit   for the first time. They marvel, jaws agape, at the towering fungi, cough in the ash-filled winds, and are frightened by many of the native creatures—particularly the insectoid  , floating  es, and the many two-legged reptilian beasts.

:They often balk at our traditional foods, too, I've noticed. Their response to scuttle, our beetle-cheese, is humorous. To us  , though, there is no better home; this is the place our ancestors followed Saint   across   to claim so long ago. Adapting to its challenges and prevailing over it has forged us, made us stronger than those from the other regions of Tamriel. We would prefer no other land."
Lore:Svarkjar Bitterblood, overheard on Bleakrock

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:"If I didn't know better, I'd think the   just do it to frustrate us.   this and that and all the running around to get permission to do anything. I don't know who to go to for what half the time!  , you have your Jarl, and that's that; you know who the boss is and who makes the decisions. Here, you're in trouble for looking the wrong way at the wrong Dark Elf!

:They're completely humorless! Just one little joke and all of the sudden, the only trade route you can get authorization for is to  . I thought we'd profit nicely off the trade opened by  , but I'm not so sure about it now. If one more snotty Elf looks down his nose at me, I swear I'm going to break it!"
Lore:Hrorvild Blackrock, Nord weaponsmith

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:"Now that  , that is a true wonder. I'd love to see what a real   smith can do with it, now that we've got access to more. Hard to get much before the  —most of it comes from  , and the   guard it like a   over her cubs. I heard it's the blood of  ; that's what they say, at least.

:Anyway, I've seen Dark Elven smiths make some fine weapons from it. They keep an edge like you wouldn't believe and seem to have just the right weight and balance. Give one of our own Nord smiths enough time with a good quantity, and he'll produce weapons to live in legend forever!"
Lore:Beela-Eeto, asked why he looks uncomfortable

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:"It itches. It is too tight, as if a serpent clutches me in its coils! I thought it would be a sign of good will, having this armor crafted for me in the   style, but I can't move.

:The space for my tail is too small, and these leather plates! How will I dodge and weave in battle? I do not understand how they bear this constriction!

:Perhaps there is a better way to show my good intent and allegiance to  ."
Lore:Damyn Andrano, Innkeep

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:"More visitors come through here now than ever, and I always warn them about the  —they're in the area this time of year. Not even all   know their customs, and if you make one wrong step, well, they won't hesitate to attack you if you're armed.

:The best thing for most travelers to do is avoid them, but if you get lost or need shelter in an ash storm, make sure you have something you can give as a gift. They'll accept gold, but practical goods like weapons or food are often received more warmly. If you have to interact with them, be respectful, have your weapons packed away, and keep your mouth shut as much as possible."
Lore:Mathorak Hammerhurl, weaponsmith

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:"He laughed at me when I went to bow and clapped me on the back. I couldn't believe he just walked right into my shop like that! Told his entourage to wait outside; he did look a little annoyed at them, all scrambling around to get his attention.

:Said one o' my axes caught his eye. One o' my own axes! Wouldn't even take it as a gift. I'll admit it, maybe I've been skeptical of   in the past, but the  , he's a true  ; I don't care what anyone says. He's one of us, and he wouldn't do anything to hurt  ; you can just tell."
Lore:Saergnar, Pact soldier

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:"I never saw an   look happier. I swear I saw him smile as soon as we crested the ridge and he laid eyes on the mineral pools. I can't stand the smell of them, much less the heat, but he walked as fast as he could without breaking into a run and practically hopped right in.

:It was I who asked the Commander if we could set up nearby overnight, since we'd been making good time and all. Guess I felt bad for Counts-His-Teeth, so far away from his swamp and having to tromp around in the snow. Everyone misses home when they're away, and I think the Argonians might miss it more than anyone."
Lore:Ragmaer, Nord woodcutter

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:"What do I think of an alliance with the   and  s? Times are bad—for us and them. The   invasion ten years back hurt us all, there's the troubles in   now, and we've got enemies sprouting up left and right. The  's on our borders and up to who-knows-what with the damn  s, and the  , well, no true-blooded   can stand idle with   on the march.

:It'll be a fight to protect  , that's for sure. Would it be better to stand by ourselves? I know some think so. I'm no coward, but I'm not stupid, either. The   is right; we need allies, even if I can't exactly call all of 'em 'friends.'"
Lore:Anomee-Ja, Moss-Weaver

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:"The best reeds and moss come from deep in the swamp, where most dryskins prefer not to tread. A soft lining of hanging moss gives comfort to my robes; the dried and treated reeds give a thick sturdiness to the soft leather in key areas which need support.

:The   guide my hand as I weave the patterns. I envision soft moonlight over the deep swamps, the safest places for my kind. It is no small effort, but I know that each robe I weave will bring the comfort and protection of our home to my   and -sisters, no matter where they must go."
Lore:Overheard at the Wailing Hag Inn

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:Logodvild: It was big as a horse, no lie! Right, Ogondar?

:Ogondar: Two horses if you ask me, two big stallions—even three!

:Logodvild: Aye!  's bones, I'll never forget the fright when it reared up from the mud and took a snap at my leg! All a-crackle, and that roar—enough to chill the souls in  . I never saw a beast so terrible! What'd they call it?

:Ogondar:  ! Should've named it "Death-lizard" if you ask me. If I hadn't been there, you'd be dead for sure. Don't you owe me another round?

:Logodvild: Barkeep! More ale!
Lore:Vedelys Berendas, former slaver, House Dres

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:"Mother   would not lead us astray. She and the rest of the  —Blessed Be Their Holy Names—protect us and have led us all through many hardships with wisdom. True, the abolition of trade in laborers presents a difficult challenge for  , but we must remember the homily of the   and the  s. Truly, there is always someone in a worse position, and we will adapt, not despair. We will follow the Three and take comfort that the fate of the   is in Their Hands."
Arena:Cori Darglade

The ruler is Lord Ak'der. Its rival is Verkarth Hills.

Cori Darglade has road connections to Dune and Seaplace.
 

Locations
Online:Vosis

thumb|right|Old outfit
Vosis is a dragon priest who can be found in Forelhost in the Rift. The Worm Cult attempted to attack Forelhost to claim Vosis' magical mask, but were defeated by the undead. Vosis then claimed a shard of Wuuthrad that the cultists had stolen. You must fight him to recover it in turn.

He is encountered at the peak of the mountain, and must be summoned at his altar. According to Nordahl, he is powered by the cold. During the fight, the four fires around him must be active to defeat him. Once he is slain, the shard of Wuuthrad will be upon the altar.
 

Related Quests


Skills and Abilities
;Chill
;Ice Arrow

Dialogue
:Vosis: "The shard. You seek the shard?"
:Vosis: "It gives understanding. Power."
:Vosis: "Let us test your power."
Lore:Village of the Lost

The   is a border realm of  , created by the Daedric Prince Molag Bal and ruled by Overseer  . It formed during the Planemeld when Molag Bal attempted to fuse Coldharbour and  . Although not part of Coldharbour proper, three villages were pulled from Tamriel and landed in the realm after being fooled by deals with the Dremora Grexev. These included a small township in Vvardenfell named Silver Run, along with the Khajiiti village of   and the Orc stronghold of  .  These villages were then scattered among islands of floating rock, and the villagers' souls were stolen. As it materialized, the realm was entirely covered in Azure Plasm, unformed chaotic creatia common in Coldharbour, from which all Oblivion matter is formed.  

The leaders of the three villages— Suronii, Zirani and Ugorz— had survived the initial merging and remained as  . Daedra and undead also flocked to the realm in great number to protect it. In  , a Tamrielic invasion force entered Coldharbour in an attempt to halt the Planemeld. A servant of Meridia named Mezha-dro came to the realm to seal tears in Oblivion and prevent any more parts of Tamriel from slipping into the realm. 

The land that was torn from Tamriel during the Planemeld was restored after the defeat of Molag Bal at the hands of the Vestige. 
 
Gallery
 
References
Lore:Azure Plasm

Azure Plasm, also known as Azure Plasma  or the Blood of Coldharbour,  is the name given to the unformed chaotic creatia in the realm of  .  Chaotic creatia takes a different but planar-appropriate form in every realm of  . In Coldharbour, a realm known for mimicking and stealing parts of  , it takes the form of ubiquitous pools of blue slime which functions similarly to water, and is even inhabitable for many aquatic creatures such as fish.    The  , a border realm of Coldharbour created during the  , was notably covered in a sea of the fluid while it formed. 

When a   native to Coldharbour is slain or banished, its morphotype, or vestige, is sent back there. Within Coldharbour are secret grottoes where the process of plasm-accretion can be witnessed. It is here the Azure Plasm drains from pools adjacent to the grottoes and slowly coalesces around a vestige to eventually reform the Daedra. It is usually a terrifying and lengthy process for the Daedra involved, although it can be prevented through resurrection with the use of  .  The process is identical for mortals whose soul is under the protection of a  , such as  ; the Azure Plasm coalesces around a vestige and forms a corporeal body with the semblance of the shape it wore in life.  Should this individual die, the nature of the vestige is such that their body simply reforms upon death and the cycle repeats itself.   

Gallery
 

References
Lore:Inexplicable Patron: Mephala

After a recent discussion with a self-proclaimed "priest and scholar" of the  , I find myself shamed (as I often am), but not surprised (as I never am) by the gross misunderstandings of the nature of the   that "adopted" our ancestors. It seems that our priests these days are trained in little more than bland recitations and methods for parting pilgrims from their gold, a significant and disappointing departure from their traditional functions. Some may consider this blasphemy. I invite them to challenge me to debate—or magical contest, if they prefer. Though I do not often concern myself with society, someone must battle the tide of ignorance.

I do not expect every   to attain understanding comparable to my own. Indeed, the common Elf has his place minding the mundane details of our race's day-to-day survival. Even so, laziness in any respect is abhorrent, and intellectual complacency cannot be permitted even among the lower echelons. Allow me to provide an accessible examination of the Good Daedra, beginning with the most easily misunderstood:  .

"Good" is an ill-suited descriptor for any Daedric being, and it is unfortunate it has come into casual use. As absolute expressions of their respective spheres, the   do not share our moral categorizations for behavior. The Daedra simply are. Mephala,  , and   have done much for the interests of the Dunmer, and in that sense they may appear to be good, but their motivations and goals (and the consequences of achieving them) are not known to us.

There's a reason Mephala is referred to as the "Webspinner," though modern Dunmer seem to ignore this appellation and instead project the sympathetic qualities they associate with  —art in violence, cunning, enlightened poetry—back onto the Daedric being that "anticipated" him. This tendency serves to conceal much of Mephala's nature, which is exactly what the Prince would desire.

Mephala taught our ancestors the ways of secret murder, to be used against our enemies and even against our own in the place of all-out war, certainly "good" for our predecessors as they migrated across   and came into often-fractious contact with the  s and  . We learned meticulous plotting and how to lie, ways to lure and trap our foes, how to manage complexity and predict outcomes. But few ask why this Daedric Prince would champion our people. The gullible fancy us chosen for our superior qualities and the cynical believe us a mere amusement for the Daedra, but these are both woefully simple-minded theories.

We must keep in mind that the Daedra are incapable of creation. They can only imitate, manipulate, and exaggerate. Some of them do perceive mortals as mere playthings, but I do not suspect this of Mephala. She does nothing without purpose, perceives all of   as an interconnected system of action and consequence, and employs herself in spinning new threads to influence outcomes.

To what end? That you must work out for yourself (as I have). Do you think me fool enough to reveal the secrets of the Prince of Secrets?
Online:The Fires Guide the Way

From this vantage, I see the lights that guide the way.

Look only to that which shines to show you the true way. Darkness only holds lies.
Arena:Seaspring

The ruler is Baroness Demetera. Its rival is Rockpark.

Seaspring has road connections to Branchgrove and Portdun Mont.
 

Locations
Lore:Grand Warlord Dortene, overheard at a Daggerfall Covenant camp

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:"The   sent another demand? Fancy that. I'm in a good mood today; let's send a friendly response. Yes, I know they want the   we're borrowing back. Yes, I know they're valuable relics that must be protected at all costs, and you can tell him that they'll be safe and cozy again with the rest in their dusty   soon enough. In fact, let him know that it is my personal goal to hand-deliver ours and those held by   and   to  ! There's just this little matter of   to win first, and we so truly appreciate his order's patience in the meantime.

:He can come visit if he doesn't mind crossing one of the most deadly battlefields in  's history—we'd love to have him. Assure him we're taking very good care of the Scrolls and even built these lovely temples to house them appropriately. After all, the Scrolls will lead us to victory, or so I'm told."
Lore:From the notebooks of Flaccus Terentius, Scholar

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:I haven't slept a full night in weeks. Every time I drift off, the vision returns. The screeching of metal and wails of the damned, the darkened sky  , the feeling of my innards squirming as if to escape ... the voice in my head ... and the   tumbling out, eager to spoil and ruin   with their filth.

:I've written reams and reams in my sleepless nights trying to capture the horror, but every line I scrawl is pitiful, inadequate. If we have words that can describe  , I do not know them. They have the words, though. I hear them calling, coming to claim us for their lord. How can we hope to stand against such power, such relentless and wanton hate? Is it already too late—has   torn   beyond repair?
Lore:Words of Donovan Jarnot, Daggerfall Covenant soldier

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:"I'm not so scared of war anymore. Turns out a lot of the stories they told back home aren't even true. I haven't seen any invincible   mages wearing nothing but lightning or   gods flying above the battlefield raining down death, and I've killed a bunch of  s without their blood melting my sword. I'm much more afraid of being hit by fiery debris from one of these catapults or getting skewered by a ballista bolt, in truth.

:I have seen the   pouring out of  , though, and I know we have to stop it somehow. We can't let what's happened to   happen to our homes in  , and the best place to start will be winning this war and bringing some order back to Tamriel. I try to focus on one thing at a time though. Here, give me a hand fixing this thing up—we attack at dawn."