Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Count

A Count or Countess is a ruler of one of the eight counties of Cyrodiil, and reside in the castles of their respective cities. The nobility of Cyrodiil have limited authority, since most power lies in the Imperial City in the hands of High Chancellor Ocato and the Elder Council. All of the rulers have their own staff, including bodyguards, stewards and many servants. Some also have a castle mage in their service, while a captain of the guard commands the city watch and castle guard.

The game begins with seven ruling counts and countesses, with Ormellius Goldwine having perished in the Daedra attack on Kvatch. Most rulers provide quests, and will offer to sell a house within their city provided their disposition is high enough. The counts and countesses are also involved in the main quest Allies for Bruma, during which they will send aid to Bruma once the Oblivion Gate in their county has been closed. Each of the rulers can also be asked for their own varying opinions about the ongoing Oblivion Crisis, and Ocato's stewardship of Tamriel following the death of Emperor Uriel Septim VII and his heirs.

In the absence of the hereditary count it appears that their spouse inherits the title in their own right, as seen with Millona Umbranox of Anvil, and Arriana Valga of Chorrol. Two of the counts have known heirs who reside with them; Gellius Terentius is the son of the Count of Bravil, while Farwil Indarys is the son of the Count of Cheydinhal. Additionally, the recently wedded Alessia Caro of Leyawiin is the daughter of the Countess of Chorrol.

Governments of Cyrodiil


 
  
 
 
 

Notes
All the counts and countesses are marked as Essential, with the exception of Regulus Terentius, and Ormellius Goldwine who is already deceased.
Janus Hassildor is the only ruler to lack the prefix of "Count" in his displayed in-game name.
Skingrad lacks a court mage, possibly due to the count's own noted abilities as a "master sorcerer", as well as his status as a vampire.
Janus Hassildor and Millona Umbranox are the only rulers to have the correct rank of "Count/Countess" in the Nobility faction. All others only hold the rank of "Knight".
Skyrim:Druadach Mountains

The range curves from the northeast around Dragon Bridge to Falkreath Hold. The misty peaks tower over Markarth and Karthwasten in the Reach, though they gradually diminish closer to Haafingar and Solitude. The Karth River originates in the range and drops down many waterfalls as it flows to the northeast following the range to the Sea of Ghosts. Since the  , the  , now known as the Forsworn, have been taking advantage of the cliffs, caves, and rugged terrain of the Druadach Mountains in guerrilla warfare campaigns against invading armies. The range is home to many ancient Dwemer ruins, Nord fortresses, and Orc strongholds.
Lore:Sinderion

Sinderion was a famous Altmer master alchemist known for his research into the Nirnroot plant. 

History
For most of his life, he lived in the basement of the   in the Cyrodilic city of Skingrad. He was an honorary member of the College of Winterhold. He collaborated with Arch-Mage Taris Rendil to develop the Frostcrag Apparatus Table, an alchemy lab in  .   , an alchemist from Vivec City, came to Skingrad to train under Sinderion. He was also a connoisseur of wines, and was known to provide alchemy training in return for the local vintage wine from  . Sinderion's interest in the Nirnroot began when he purchased a dusty alchemical tome from an adventurer. Most of the recipes within were worthless, but one detailed a potion called the "Elixir of Exploration". This potion brought out the huge magical potential of the rare Nirnroot. He presented his findings at the Alchemical Symposium in the hopes of funding, but was turned down. In  , he hired the Champion of Cyrodiil to collect samples of Nirnroot for him. The Champion provided enough samples to complete Sinderion's research and create the strongest version of the elixir.  Sinderion again presented his speech to the Alchemical Symposium in Rain's Hand of  .

Over fifty years later, an adventurer named Obeth Arnesian brought a sample of Crimson Nirnroot to Sinderion. This variant of the common Nirnroot grows only in Blackreach, a gigantic cavern beneath the surface of Skyrim. A year later he sold his basement workshop in Skingrad and traveled to Skyrim, eventually coming to the Sarethi Farm outside Riften. Avrusa Sarethi had moved here after Vvardenfell was ruined during the Red Year of  .  He passed on all his knowledge of the Nirnroot to Avrusa, who learned how to cultivate them. After a few months of preparation, Sinderion entered Blackreach using the runed lexicon provided by Obeth and set up a field laboratory in one of the Dwemer houses found within the cavern. He began researching the Crimson Nirnroot, but was killed circa   in his laboratory by the denizens of Blackreach. In  , the Last Dragonborn came upon Sinderion's remains and completed his research by gathering samples of Crimson Nirnroot and bringing them to Avrusa. 

Gallery
 

See Also
For game-specific information, see the Oblivion and Skyrim articles.

References
Lore:Dragon's Teeth Mountains

The Dragon's Teeth Mountains (or simply the '''Dragon's Teeth''')  is an expansive mountain range that spans a large portion of western Tamriel, stretching from the frozen summits of High Rock all the way to the forests of Valenwood, passing through Cyrodiil, Skyrim, and Hammerfell. It was said that the spines of the Dragon's Teeth were visible from the top of the Crystal Tower prior to the latter's destruction.  "By the Dragon's Teeth" is a common exclamation in Hammerfell.  

The Dragon's Teeth Mountains are found near the  ic town of  . The mountains have been described as a wild and tricky country and an overall treacherous and inhospitable landscape, known for winding chasms and hidden valleys. It is known to carry deposits of   and  , which were the main resources that the   clan of   harvested through their extravagant mining colony of   (later known as Fang Lair). It is unknown why the Kragen Clan migrated into the Dragon's Teeth Mountains when they had a well-established empire from their research center of   in Skyrim, where they harvested  . They lived in the Arkngthamz-Phng colony for an unspecified amount of years until they were driven out by the    . He rested in the ruins of Fang Lair until his death,  protecting an immeasurable amount of gold, which prompted numerous dungeon delvers to traverse the mountains and seek out the treasure.  The area surrounding Fang Lair is completely rife with the beautiful, albeit deadly wildflower,  . 
 
References
Lore:Mudcrab

The Mudcrab (or Mud Crab) is a common species of crab capable of camouflaging itself as a small rock. They can be found along every shore and waterway of  , and are also a common sight underground.  They are not typically aggressive unless cornered or provoked. However, if a mudcrab ever gets a taste of meat it becomes a hunter, and may be a threat to livestock.  Mudcrabs are usually not dangerous unless they swarm, as they rely solely on their pincers and burrowing abilities in combat.  Some mudcrabs can grow to enormous sizes, and rare albino variants are known to exist.  

Large specimens sometimes cannibalize smaller mudcrabs.  Although they are inquisitive by nature and can be kept as pets,  most citizens of Tamriel regard mudcrabs as disgusting vermin.  Many different varieties of mudcrab exist; two known species are the Nibenay Mudcrab  and the Rufous Mudcrab.  Mudcrabs are prized for their sweet crab meat and legs, and their chitin is sometimes used in  .    There have been cases where mudcrabs have shown humanoid levels of intelligence and the ability to speak, and they were rumored to be in control of the   mining operation at  . 
 

List of Mudcrab Species
Dwarven Armored Mudcrab
 s are a variant of Mudcrabs which have been specially outfitted with and fused to   metals. Only one is confirmed to have existed, having been found deep in Dwarven ruins in Markarth, which suggests that the Mudcrab had survived for some years within the ruins. 

Mudcrab of Eternal Doom
  are scuttling horrors which superficially resemble the mudcrabs of Tamriel, but which seemingly thrive in the scorching heat and relentless desolation of the  .  They have an embering, rocky shell, and are sometimes summoned to Tamriel.  It is unknown whether or not these crabs are  .

Spectral Mud Crab
 s (or Spectral Mudcrabs) are ghostly mudcrabs. It is unknown if they are truly ghosts, as they are said be very gentle compared to most hauntings.  They are known to hoard enchanted items. In addition to being found on Tamriel, Spectral Mudcrabs were once present in  , a pocket realm of   that was destroyed in  . 

Wasten Coraldale Mudcrab
The   is an iridescent, blue species of mudcrab found on the island of Wasten Coraldale. They regard everything as a threat (even other mudcrabs), and were once considered a delicacy by the Maormer. 

Gallery
 

Notes
The   is a type of fabricant, an artificial life form made of rust-resistant metal.  As such, it is not listed here.

See Also
For game-specific information, see the Morrowind, Oblivion, Skyrim, Legends, and ESO articles.

References
Lore:Stormcloak Rebellion

thumb|right|A battle between the Legion and the Stormcloaks
The   was a civil war in   fought between the forces of the  , mobilized in western Skyrim, and the   rebels of eastern Skyrim, in  . Many years beforehand,   of   formed the Stormcloaks as his personal army to carry out his agenda. Soon after the young   was appointed High King by the   and ascended to the throne of Skyrim, Ulfric traveled to the High King's court in   and challenged Torygg to single combat for Skyrim's throne, in order to secede from the Empire. Ulfric killed Torygg with the  , after which he stabbed with a sword, and fled the city. He was branded a murderer and traitor by the Empire.

The   under General   moved in to secure Imperial territory as the jarls began picking sides. On the 15th of Last Seed,  less than a year after the start of the conflict,  Ulfric and his men were ambushed by the Legion outside   in southern  . After surrendering, they traveled for two days until they arrived in   for execution.  In a twist of fate, the village was suddenly attacked by the dragon  , and the rebel leader escaped. Afterwards, the war escalated, with  s across Skyrim solidifying their allegiance to either the Empire or the Stormcloaks.  The victor of the war is unknown. 
 
Notes



See Also
For game-specific information, see the Skyrim article.
References
Skyrim:Demographics

By Hold



By City


Notes
Only characters with unique names are included here. 
The Elder race is not strictly a race in terms of lore, but is considered a different race by the game. Likely, the majority of these can be considered to be Nords, but this is speculative and cannot always be confirmed.
People that appear only during certain quests were not counted.
People were counted for the place they first appear in game (unless it is during Unbound).
Either Hadvar or Ralof will appear in Riverwood, depending on your choice during Unbound. As they both are Nords they were counted as one person for this data.
People in dungeons were not counted.
Random encounters were not counted.
As Khajiit caravans travel between two cities in different holds, they were counted only for "Total" in the "By Hold" section.
Aringoth was counted as Altmer though he is referred to as a Wood Elf in Loud and Clear, and version 1.2.3 of the Unofficial Skyrim Patch changes his race to Bosmer.
People in areas added by Dawnguard were not counted.
Bards and carriage drivers that can be hired for your Hearthfire house were not counted.
All Dark Brotherhood members including Cicero were counted for Falkreath.
Crew of Northern Maiden was not counted as they appear in both Skyrim and Solstheim.
Skyrim:Leifnarr

Leifnarr is a Nord farmer who can be found dead in Broken Helm Hollow. Grosta at Heartwood Mill will ask you to find him.

Leifnarr wears randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance he may carry a lockpick and a small amount of gold.  
 
Related Quests

Bugs
 
 You can fix it by using console command   .
Tes5Mod:Mod File Format/INFO

Dialogue Topic Info (INFO) records represent all the game's dialogue topics and possible responses. They appear in a group directly following their associated Dialogue Topic (DIAL) record.
Skyrim:Purchase Agreement (Bolli)

Purchase Agreement


This agreement certifies that Kleppr, owner of the Silver Blood Inn within the City of Markarth, will pay Bolli, owner of the Riften Fishery within the City of Riften, the sum of three septims per bushel of fish. Payment is expected upon delivery and product is guaranteed to be fresh.


Bolli
Skyrim:Purchase Agreement

Purchase Agreement may refer to:
Purchase Agreement (Bolli), a letter written by Bolli
Purchase Agreement (Sarthis Idren), a letter written by Sarthis Idren
Tes5Mod:Mod File Format/Race/Breton

EditorID BretonRace:
Skyrim:The Battle for Fort Kastav

Quick Walkthrough
# Get your orders from Galmar Stone-Fist at the Winterhold Stormcloak Camp.
# Meet the Stormcloaks west of the fort.
# Take the fort.

Detailed Walkthrough
You will only receive this quest if you chose to give Winterhold to the Imperial Legion during the quest Season Unending. Go to the Winterhold Stormcloak Camp and talk to Galmar Stone-Fist. Galmar will tell you to go to Fort Kastav and meet the Stormcloaks preparing for the attack. Meet with the men west of the fort, and then attack the fort. Your journal will keep track of the percentage of enemies left. Once all the Imperials are dead, you will have to head back to Ulfric Stormcloak for the next part in the Liberation of Skyrim quest.

Notes
Bodies will usually disappear after they have been killed; this is to stop in-game lag.
Not all the enemies are present at the start of the mission; they will spawn when enough are killed.
More enemies will spawn than are needed to kill.

Quest Stages
Skyrim:The Battle for Fort Dunstad (Stormcloaks)

Quick Walkthrough
# Get your orders from Galmar Stone-Fist at the Pale Stormcloak Camp.
# Meet the Stormcloaks east of the fort.
# Take the fort.

Detailed Walkthrough
Receiving Orders
You will only be assigned this quest if you chose to give The Pale to the Imperial Legion during the quest Season Unending. Go to the Pale Stormcloak Camp and talk to Galmar Stone-Fist. Galmar will tell you to go to Fort Dunstad and meet the Stormcloaks preparing for the attack. 

Assaulting the Fort
Head northwest and join up with the men east of the fort. Speak to the leader of this force and he will agree to attack as soon as you are ready. If necessary, take a few moments to prepare and then lead the charge up the southeastern road. All Imperial forces must be eliminated. Your journal will keep track of the percentage of enemies left. While a straightforward battle beginning at the front entrance and working into the fort may be preferable for melee fighters, the fort also has several towers which are ideal for archers and ranged attacks. 

Conquering Hero
Once the enemy is fully vanquished, head back to Windhelm and Ulfric Stormcloak. He bestows upon you the title of Bone-Breaker and gives you a leveled weapon in honor of this new rank. You are now also able to purchase a  home in Windhelm. Your next assignment will be the Liberation of Skyrim.

Notes
Bodies will usually disappear after they have been killed; this is to stop lagging.
Not all the enemies are present at the start of the mission; they will spawn when enough are killed.
More enemies will spawn than are needed to kill.

Quest Stages
Skyrim:The Battle for Fort Greenwall (Stormcloaks)

Quick Walkthrough
# Get your orders from Galmar Stone-Fist at the Rift Stormcloak Camp.
# Meet the Stormcloaks south of the fort.
# Take the fort.

Detailed Walkthrough
You will only receive this quest if you chose to give The Rift to the Imperial Legion during the quest Season Unending. Go to the Rift Stormcloak Camp and talk to Galmar Stone-Fist. Galmar will tell you to go to Fort Greenwall and meet the Stormcloaks preparing for the attack. Meet with the men south of the fort, and then attack the fort. Your journal will keep track of the percentage of enemies left. Once all the Imperials are dead, you will have to head back to Ulfric Stormcloak for the next part in the Liberation of Skyrim quest.

Notes
Bodies will usually disappear after they have been killed; this is to stop lagging.
Not all the enemies are present at the start of the mission; they will spawn when enough are killed.
More enemies will spawn than are needed to kill.
This quest will take the place of The Battle for Fort Sungard.

Quest Stages
Skyrim:The Battle for Fort Greenwall (Imperial)

Quick Walkthrough
#Report for duty to Legate Rikke at the Rift Imperial Camp.
#Join the Legion soldiers staging for the attack.
#Clear the fort of Stormcloak rebels.

Detailed Walkthrough
Report for Duty
Report for duty to Legate Rikke at the Rift Imperial Camp, where she will give you orders to rendezvous with a group of Imperial soldiers preparing to attack Fort Greenwall and to assist in the assault.

Join the Soldiers Preparing the Assault
Make your way to Fort Greenwall. The fort is just north of Riften, and the soldiers are waiting just southeast of the fort. As you approach the group, they will storm the southeast entrance to the fort.

Take the Fort
Assist your fellow soldiers in clearing the fort of Stormcloak rebels while the game updates you with the percentage of enemies remaining. The battle takes place in the exterior parts of the fort only, in the courtyard and on the walls. The entrance is blocked by wooden barricades, but these can be easily brought down by melee attacks.

Once you have killed all Stormcloak rebels, the quest will be completed. The Reunification of Skyrim questline will update and prompt you to return to General Tullius to report your success and receive your reward. Tullius will promote you to the rank of Tribune of the Imperial Legion at this point, though he will not mention this to you. 

Achievements
One achievement is unlocked at the end of this quest:
 

Notes
Corpses will disappear shortly after death, so you may wish to loot them as you go to avoid missing out.
If Riften is given to the Imperials during Season Unending then this quest will not be given to you.
If you attempt to infiltrate Fort Greenwall before contacting the Imperial soldiers, in order to sneak-kill most or all of the Stormcloak garrison before the attack begins (which would not be particularly difficult if you have high sneak and/or archery skills), the Imperial troops will automatically commence their attack when you do, no matter how stealthily you act.
Even after you are told that 0% of the defenders remain and that you have won, there may still be several Stormcloak survivors who flee northeast along the road in the direction of the mining settlement of Shor's Stone. If you decide to pursue them, be careful of who you target, especially in the dark, since you can easily kill some of the local guards of Shor's Stone by mistake and incur a bounty in the Rift.
Once the battle begins at the fort, Rikke leaves The Rift Imperial Camp and it is instead commanded by Legate Fasendil. After the battle is finished and the quest clears in the journal, the Rift Imperial Camp will be packed up and abandoned.

Quest Stages
Skyrim:WIKill04ThanksLetter

I know you killed  . Don't worry, I won't tell anyone. In fact, I wanted to thank you.   will not be missed.


--
Skyrim:WIKill04RewardLetter

,


You may or may not realize this, but by taking care of  , you have indirectly helped me.  Don't worry about how I know it was you, I won't be informing the authorities. But I would like to reward you for   efforts.


Please visit me at your earliest convenience.


--
Lore:Hjaalmarch

, or Hjaalmarch Hold,  is a lowland coastal   in Skyrim.  Roughly half the hold consists of the  ,  south of which is the capital and only settlement   (although some farms dot the tundra).  The region is veined with waterways that empty into the  , and the   further isolates the area from the east and southern border. 

Hjaalmarch is home to the Karth delta,  also called the Mouths of the Karth,  where the mighty   and the smaller   empty into the Sea of Ghosts through a variety of intricate channels. The   flower is known to be abundant throughout the swamps.  Many ruins dot the hold, including the legendary  .   Combined with the fog that surrounds the marshes and the creatures that stalk the land ( s purportedly originated here), Hjaalmarch is considered one of the more mysterious holds in Skyrim.  

Hjaalmarch has the lowest taxes of the nine holds, but it is also the poorest hold.  

 
See Also
For game-specific information, see the Skyrim article.

References
Skyrim:Kynesgrove People

* This person only becomes an innkeeper if Iddra is dead. 
† This person only appears if you install the Civil War Champions Creation on a character who has not yet chosen a side in the Civil War.
Skyrim:Factions C

C00GiantHuntFaction
 

C00JorrvaskrFightingFaction
 

C06KodlakAndWolfFaction
 

C06PlayerWolfSpecialCombatFaction
 

Can show up at battles in this hold
CWAlliesEastmarchFaction
 

CWAlliesFalkreathFaction
 

CWAlliesHaafingarFaction
 

CWAlliesHjaalmarchFaction
 

CWAlliesPaleFaction
 

CWAlliesReachFaction
 

CWAlliesRiftFaction
 

CWAlliesWhiterunFaction
 

CWAlliesWinterholdFaction
 

Candlehearth Hall Services
 

CaravanALeader
 

CaravanBLeader
 

CaravanCLeader
 

CaravanGuard
 

CaravanMerchant
 

Carriage System Vendors
 

BYOHCarriageDriverFaction
 

Charm Faction
 

Chaurus Faction
 

ChillfurrowFarmFaction
 

civilian allies of Imperial faction
 

civilian allies of Sons of Skyrim faction
 

Colette Marence Services
 

College Entry Faction
 

College of Winterhold
 

College of Winterhold Arch-Mage Faction
 


 

Commander Maro's Crime Faction
 

CompanionsCircle
 

CompanionsCirclePlusKodlak
 

CompanionsFactionMinusBrillAndVignar
 

CompanionsHarbingerFaction
 

CompanionsSingleCombatFaction
 

CompanionsTrainingSpecialCombatFaction
 

CompanionsTrainingSpecialCombatHateFaction
 

Condition on Spectator Idle Anims
 

Conjuration Trainer
 

Cowflop Farm Faction
 

CR04ExclusionFaction
 

CR08ExclusionFaction
 

Creature Faction
 


 

Crew of the Red Wave
 

Crime Faction so crimes against created actors are registered
dunPOIWitchAniseCrimeFaction
 

WIGenericCrimeFaction
 

CrimeFactionCidhnaMine
 

CrimeFactionGreybeard
 

CrimeFactionNull
 

Crowd Spectator
 


 

CurrentFollowerFaction
 

CurrentHireling
 

CWCivilianFaction
 

CWDialogueSoldierFaction
 

CWDialogueSoldierWaitingToAttackFaction
 

CWDialogueSoldierWaitingToDefendFaction
 

CWDisaffectedSoldierFaction
 

CWFieldCOFaction
 

CWFinaleTemporaryAllies
 

CWImperialFieldCOVoiceTypeFaction
 

CWJobFortCommanderFaction
 

CWJobFortGatekeeperFaction
 

CWJobFortJailorFaction
 

CWJobFortPatrolExteriorFaction
 

CWMission03BedFaction
 

CWMission04PrisonerFreedFaction
 

CWMission08EnemyToGiant
 

CWMission08GiantFaction
 

CWPlayerAlly
 

CWPrepareCityCitizenCityCenterExlusion
 

CWQuartermasters
 

CWRewardFactionFalkreath
 

CWRewardFactionHjaalmarch
 

CWRewardFactionPale
 

CWRewardFactionReach
 

CWRewardFactionRift
 

CWRewardFactionWhiterun
 

CWRewardFactionWinterhold
 

CWServicesQuartermasterImperial
 

CWServicesQuartermasterSons
 

CWSoldierArcherFaction
 

CWSoldierAttackerFaction
 

CWSoldierDefenderFaction
 

CWSoldierMageFaction
 

CWSoldierPlayerEnemyFaction
 

CWSonsFieldCOVoiceTypeFaction
 

CWSurrenderTemporaryAllies
Skyrim:Factions E

East Empire Company
 

East Empire Warehouse Faction
TG04EastEmpireFaction
 

TG04EastEmpireFactionHostile
 

Eastmarch
 


 


 

Enchanting Trainer
 

Enemies
 

Enthir Services
 

Eorlund Gray-Mane
 

Exiled Government