Netruk44/uesp-wiki-content huggingface dataset:
Online:Beneath the Surface

Quick Walkthrough
# Free Israk Ice-Storm.
# Find Nathon Ice-Storm.
# Talk to Israk in Riften.

Detailed Walkthrough
While exploring Faldar's Tooth, you'll find Israk Ice-Storm locked in a cell in the western tunnels. Speak with him. He says that he and his brother, Nathon Ice-Storm, were sent here by the Pact to investigate the bandits inhabiting the fort. Unfortunately, they were imprisoned by the bandits. Israk asks that you save his brother, who was taken further into the fort.

Open Israk's cell, then head south through the tunnels. Nathon can be found in the western tunnel leading into the southernmost chamber, where the delve's boss, Rozelun can be found. Save him, then meet the brothers at the docks near the Fighters Guild in Riften. Israk rewards you for aiding him and his brother.
  

Quest Stages
Online:Nathon Ice-Storm

Nathon Ice-Storm is a Nord soldier of the Ebonheart Pact. He was tasked with investigating Faldar's Tooth along with his younger brother Israk.

After the quest, he and his brother can later be found fishing across the bridge from the crafting hall, in front of the Fighters Guildhall.
 

Related Quests


Quest-Related Events
Speak with him. He's located in the western tunnel leading towards the southernmost chamber, where Rozelun lies.
:''"You … you're not one of these cultists. Get me out of here."
:Your brother sent me to free you.
:"Thank the gods he lives. We agreed that if we separated and neither one of us could reach the other, we'd try to get out on our own and meet at the Riften docks. When you get out of this pit, you should meet us there."
:I will. Now, hold still and I'll untie you.

He runs out of the ruins after you free him. You must meet the brothers at the docks in Riften.

After the quest:
:"Thank you again. I made sure to put myself in harm's way to protect my little brother. Unfortunately, he learned nothing and thinks I caused us to get caught. Ah, youth."''
Online:A Ritual in Smokefrost Peaks

Quick Walkthrough
# Talk to Theofa.
# Escort the scout to the ritual site.
# Stop the ritual.
# Return to Theofa.

Detailed Walkthrough
   

Quest Stages
Online:In His Wake

Quick Walkthrough
# Rescue citizens, put out fires and burn corpses.
# Talk to Captain Viveka.

Detailed Walkthrough
When you approach Riften, a tired Corporal Bredrek will walk over to you.
:''"You're the hero of Faldar's Tooth, right?"''
:;What's wrong?
:"Riften...giant...attacked! Pact army in pursuit ... many wounded. Captain Viveka leading recovery effort. North of town. We need help."
:;What needs to be done?
:''"Oh, there we go. North side of town was hit hard. There are people trapped under rubble, fires everywhere. Then there's the corpses. There's no time to bury them. Healers want them burned before disease starts spreading."''
:;I understand. I'll see it done.

You need to rescue three citizens from rubble, put out four fires, and burn four corpses. These are in the north part of the town, where only the burning foundations and crumbling walls of the houses remain. Not all piles of loose rubble have citizens under them, but you are helping the town as a dog or cat may run out.To put out fires, you need to collect a bucket from the well outside the city. There are sabre cats by it, so defeat them before you try to grab a bucket (saving yourself an opening swipe). Use the bucket on the fires in the fields. After you've extinguished the fires and saved the citizens, it is easier to see the corpses you need to burn. They are a little further north of the fields where you put out the fires.

Now that you've helped out, you need to talk to the guard captain. She is standing alongside the canal.
:"Well. Glad to see someone who can get things done. Good work."
:;What will happen to the refugees now?
:''"We'll find shelter for those who lost their homes. Maybe the Temple of Mara can put them up. You've done a good turn for the people here. Thanks."''
  

Bugs
 
Go to the well near to where the fires are burning on the edge of the marked circle.
There is more than one well.  Use the one nearest to the buildings.

Quest Stages
Online:Frirhild Frostmoon

Frirhild Frostmoon is a deceased Nord found at the Frostmoon Farmstead.

 
 

Related Quests


Quest-Related Events
When you examine her body you discover:
:''" "

During your investigation, you can come across Frirhild's Journal'' that sheds some light on what happened.
Online:Redguard on the Run

Quick Walkthrough
# Talk to Gorgath Deadeye in Riften.
# Visit The Horker's Tusk Tavern in Ivarstead.
# Find Varnedo.
# Return to Gorgath.

Detailed Walkthrough
Talking to Gorgath Deadeye in Riften reveals that he's in an ugly mood because he's on the lookout for Varnedo, a bounty target who's gotten away. The last he's heard is that the man is on the other side of the Rift, in Ivarstead. 

Go to the inn in Ivarstead, and talk to the innkeeper, Adla. She will tell you that a Redguard has been there, and seemed friendly enough. You can tell her that he's a wanted man, or that he's a friend of yours that you're trying to track down, and she will point you in the direction of another patron, Akvid Gray-Sky. Akvid Gray-Sky is more cautious than the innkeeper. He can be bribed, or intimidated if you have the skill, into revealing where Varnedo is&mdash;he's set up camp north of town, just up the river from here.

In case you were wondering whether Varnedo might be the innocent party, and thinking there might be two sides to the story... there aren't. Varnedo won't give you a choice: he will attack you on sight, and has two bandit companions to make the fight interesting. Once you've killed Varnedo, report back to Gorgath to receive your reward.
  

Quest Stages
Online:Giruss

Giruss is a Dark Elf found in warehouse in the docks of Riften. He is contractor for assassins, and was hired by the Mages Guild to eliminate Malsia.
 

Related Quests


Quest-Related Events
You must speak with him after finding his note.
:''"I don't know you. State your business and don't make me angry."
:I found your note about Malsia. Your assassin failed, but I'll take the job.
:"I already told the Mages Guild we tracked her to the house and she disappeared. Are you from the damn guild or are you just looking to die?"
:[Intimidate] Go ahead, threaten me again.
::"On second thought, here you go. This map shows her house. We can't find her, but there's something set up in there. Go see for yourself."
:Just answer my question.
::Giruss: "Someone kill this bastard."
:: 
::"Damn the Mages Guild. You can do your own dirty work from now on."
::Where's Malsia?
::"This map shows her house. We can't find her, but there's something set up in there. Go see for yourself."
:If you feel that way about it, I'm leaving.'''
::
Online:Malsia

Malsia is a Dark Elf and a former member of the Mages Guild. After stealing Dwemer artifacts from the guild, she went into hiding in a house located south of Shor's Stone. The Mages Guild sent an assassin to find her, but she took care of him.
 

Related Quests


Quest-Related Events
You must confront her once she appears from the portal.
: 
:Malsia! Can you hear me? Malsia?
: ''
Online:Constable Bronorr

Constable Bronorr is a Nord member of the Riften City Guard.

 
 

Related Quests


Quest-Related Events
If you choose to help Sarisa Rothalen and hide the flask of    in Bar-Neeus's stall, you'll have to report him to the Constable Bronorr inside the Fighters Guild. 
:"Yeah? What is it?"
:'''You've heard of Bar-Neeus?
:"That Argonian? Aye. Never trusted him. Too friendly. Heard the rumors surrounding him, but there's never been any evidence to justify kicking him back into the river."
:I saw flasks of Altmer golden pear ale in his supply chest.
:"Troll's blood! Now we've got him. I'm gonna enjoy this!"
:I'll be right behind you.'''

Follow him to Bar-Neeus' stall and you'll hear:
:Bar-Neeus: "That is your proof—planted goods?"
:Constable Bronorr: "Shut up! I always knew you were up to something."
:Bar-Neeus: "I protest this treatment."
:Constable Bronorr: "Tell it to the skeevers. Now move!"

Bronorr will lead Bar-Neeus to the Fighters Guild hall and disappear.
Online:Uggurek the Vile

Uggurek the Vile is a Nord bandit and the boss of the Fort Greenwall delve.
Online:Yggmanei

Yggmanei is a Watcher that can appear as a boss at Dark Anchors. An achievement can be earned for defeating it.
 

      
Achievements
There is one achievement associated with this creature:
Lore:Bleaker's Way

is a settlement found north of the  , in the   of  .
 
In the  , a settlement was founded here by a   named Ulf the Bleaker. Soon after, a   named Rayno Dalvilu and his family arrived. While relations were initially cordial, the two families soon came into conflict. As tensions came to a head the majority of the village was evacuated, leaving Rayno, Ulf, and two of Ulf's clanmates. As the remaining Bleakers stood their ground, Rayno—who had locked himself in his home—cast a spell to obliterate the trio. While the spell was successful in killing the Bleakers, Rayno was also killed in the ensuing chaos, and the hamlet was left deserted.  

During the   of  , a small fort called Bleaker's Outpost was located just south of the settlement. It was initially held by the  , although the outpost changed hands many times over the course of the war. Its strategic position was critical to maintain supply lines. The ruins of the village were inhabited by a group of  s at the time. 

Sometime after the Alliance War, both the Bleakers (now called the Ulfgars) and the Dalvilus returned to Bleaker's Way. In spite of their earlier issues, the two families lived in peace for centuries, but their harmony eventually drew the attention of  . In  , she ordered the Champion of Cyrodiil to assassinate the village leaders, Hrol Ulfgar and Nivan Dalvilu, and frame the other families for the murder. When the villagers learned of their neighbors' supposed treachery, history repeated itself and they fought amongst themselves, decimating the population until only one family remained and pleasing Mephala with their strife.  
 

Gallery
 

References
Lore:Aleswell

is a settlement located north of the   along the  , in the   of  .

History
During the   of  , Fort Aleswell was an expansive and strategically important fortress. It had its own farm, mine, and lumbermill, and was heavily fortified. It was initially held by the  , although the keep changed hands many times over the course of the war as its central location made it essential for control of the Imperial City.  Before the war, a large village was also located at Aleswell, although the residents were evicted on pain of death by Grand Warlord Dortene of the Daggerfall Covenant. 

By  , nothing remained of the fort. That year, a   wizard named   moved into the ruins of   to the south. His experiments caused several problems for the local peasantry living in Aleswell,  until ultimately he caused everyone in the area to turn invisible. Rumors soon began to spread about the villagers' mysterious disappearance. Fearing that the town would get a bad reputation for being haunted, the local innkeeper, Diram Serethi, approached the Champion of Cyrodiil for help. The Champion went to talk to Ancotar, although it is unknown if the invisibility magic was successfully dispelled.  
 

References
Online:Anchorite Garmar

Anchorite Garmar is a Nord Worm Cultist found on the Riften docks during the related quest. He is raising corpses from Lake Honrich as drowned zombies, and you will have to kill him and his minions.

 
Related Quests


Quest-Related Events
As you battle, he'll raise zombies from the water.
:Anchorite Garmar: "Join my drowned dead!"
:Anchorite Garmar: "Witness my power! Drowned dead! Rise and devour!"
:Anchorite Garmar: "Undead of the deep! Heed my call! Destroy!"
Online:Varnedo

Varnedo is a Redguard who can be found northeast of Ivarstead. He is accompanied by a Bandit Rogue and a Bandit Strongarm and will attack on sight.
 

Related Quests
Online:To the King

Quick Walkthrough
# Talk to Captain Vari Warhammer in Riften.
# (Optional) Find the other shards of Wuuthrad.
# Talk to Jorunn the Skald-King at Trolhetta.

Detailed Walkthrough
Talk to Captain Vari Warhammer outside the Riften Fighters Guild.
:''"I'd heard rumors you were here, stirring up trouble. Fortunately, you're easier to find than I expected."
:What's wrong?
:"Jorunn the Skald-King led the bulk of our army to Trolhetta, but there's a snag. The Worms have dug in. We'll root them out, don't worry. But it's taking time. Jorunn sent me to update you. Apparently, you're important."
:The cult hopes to gather the shards of Wuuthrad. They managed to find one here.
:"That must be what they're after! Stall us at Trolhetta. Gather the shards and grow in power. We need those shards. Jorunn has things well in hand at Trolhetta. Find as many shards as you can, as you make your way to the mountain."
:I'll do what I can.

If you want to find the other shards before you meet the king at Trolhetta, you should head to Lost Prospect, Forelhost and Fullhelm Fort. Otherwise, you can run straight southeast from Riften to Trolhetta.

The king is in the first tent on the right on the path into Trolhetta.
:"I see Captain Warhammer tracked you down. Good."
:I'm ready to put an end to the Worm Cult.
:"As am I, my friend. But there is much to do. The Worms hide inside Trolhetta. Mark my words—Mannimarco's spawn dies today."''

If you have the persuade perk, you can ask Jorunn to assign a warrior, a fire-mage or a healer to accompany you. The healer says that having more shards recovered will make the final battle easier; however, the other two companions do not say this, so the validity is not easy to judge. If you ask for a healer, a "Pact Healer" is assigned as a follower.
 
Quest Stages
Online:Salin

Salin is a Dark Elf commoner found in the city of Riften. You'll encounter him inside the northern city gate.
 
Dialogue
He's unhappy with life in Riften.
:''"As soon as I can, I'm leaving this cursed town. I've been indentured to these Nords far too long."''
Online:Song of Awakening

Quick Walkthrough
# Find Sage Odana.
# Learn the lyrics and tune to the Song of Sinmur.
# Talk to Sage Odana at the manor house.
# Teach Maraamur the Song of Sinmur.
# Collect Engling's lute and take it to Maraamur.
# Talk to Engling.

Detailed Walkthrough

Correct order to play the lutes (from left to right): 1, 3, 2
   

Quest Stages
Online:Guard the Knowledge

Quick Walkthrough
# Investigate a Glimmering Book and talk to Loremaster Bragur.
# Collect the missing tomes.
# Deliver the books to the library.

Detailed Walkthrough
Read one of the Glimmering Books.
: 

Book Locations  
Glimmering book on road to South of Unknown building.
Glimmering book in possession of nightmare savage patrolling near the above book.
Glimmering book on road east of library, west of hill near group of nightmares.
Glimmering book in possession of nightmare near the above book.
Glimmering book on south side of library by nightmare icereaver.
  
 
Quest Stages
Online:Raevild Snowraven

Raevild Snowraven is a Nord bard found at the Skald's Retreat. After the related quest, she will be playing the lute near the entrance, and you won't be able to speak with her.
thumb|right|The vision of Raevild Snowraven
 

Related Quests


Dialogue
Song of Awakening
During the related quest, you'll see a vision of her.
:''"Mother, why don't you understand? I'm not some milk-drinking schoolgirl!"
:I never said you were?
:"Yes, you did! You don't believe in me. I can be a great skald. Walk Skyrim and learn the songs. Just name a tune and I'll belt out a lyric."
:All right … daughter. Sing something from the "Song of Sinmur."
:"Hah, ya old crow. How about the third line: 'About Ysgramor, greatest of us all.' See? I know the songs!"

Speaking to her again:
:"Silly old woman. Don't think I know my tales. Just wait, I'll be the greatest bard the holds have ever seen!"''
Online:Thronoda Snowraven

Thronoda Snowraven is a Nord spirit who can be found at the Skald's Retreat. She is Raevild Snowraven's mother, and only appears for a few seconds every five minutes to say a line.
 

Related Quests


Dialogue
Song of Awakening
During the related quest, she will haunt her daughter's vision.

: "I always loved your sister more!"

: "I never wanted to have you. I would have been happy with a dog!"

: ''"You'll never amount to anything, you snivelling skeever!"

: "You're going out dressed like that? You look like a horker!"''
Online:Maraamur

Maraamur is a Nord bard found at the Skald's Retreat.
 

Related Quests


Quest-Related Events
:"Who? What are you? Another phantom come to take me to Sovngarde?"
:'''No, Maraamur. I'm real. I need your help.
:"Help from Maraamur, that's a laugh. Slept through Engling's performance, dribbles mead from his mouth like a pup. How can I help you?"
:We need to wake up the other skalds. Odana says we need to perform the Song of Sinmur.
:"The Song? Of Sinmur? Look, mead demon. I'd love to help you, but I don't know the lyrics. Or the melody, to that particular tune."
:I know the lyrics and melody. I learned them from your fellow bards.
:"Oh! Well why didn't you say so? Here, teach me the melody on these harps. I never forget a tune once I've heard it. Rusty-trap-Maraamur, they call me!"
:Maraamur :  "Use these harps to teach me the tune."''

If you fail to play the tune correctly, he'll say:
:Maraamur :  ''"Might be the booze, but that doesn't sound right. Start over."''

Play it correctly and he'll continue:
:"Not bad! All right, now I know the melody. What are the lyrics to this fancy song, mead demon?"
: 
:''"That's it, then. Now we can … wait, no. We need one more thing. We need Engling's lute. Have to have her lute."
:What? Why?
:"What do you mean why? It's a magic spell! We need the lute that cast the spell. Shor's bones. And I thought I was the drunk one! I'll meet you on the southern tip of the island once you have the lute."
:What will you be doing while I get the lute?
:"If I'm going to perform this thing, I'll need to sober up a bit. Now get going, mead demon!"
:"The lute's probably back where Engling did her performance, down to the south. I'll be just on the next island over. Standing upright."''

Return to him on the westernmost island and he'll greet you with:
:''"Hey again! Did you get the lute? Don't worry about me. The slug of brandy in my gut will keep me going."
:Great. I have the lute right here.
:"Sounds good. Watch my back, right? Keep the bad mead demons from getting me."''

As you battle Vaermina's forces, he'll sing:
:Maraamur :  ''"Defend me, friend! The brandy won't keep the demons away!"
:Maraamur :  "Gather 'round all who'd hear."
:Maraamur :  "The story I have to tell."
:Maraamur :  "About Ysgramor, greatest of us all."''

After defeating them, he'll ask:
:Maraamur :  "Did it work? Can I drink again?"

Speak to him and he'll say:
:''"Follow Engling! I think they're waking up!"

Speaking to him after the quest:
:"If you hadn't come along, I'd still be hiding under the bed."''
Online:Ritual at the Dragonshrine

Quick Walkthrough
# Talk to Mareki.
# Escort the scout to the ritual site.
# Stop the ritual.
# Return to Mareki.

Detailed Walkthrough
   

Quest Stages
Online:Those She Devours

Quick Walkthrough
# Talk to Yngvar.
# Find a  .
# Release the captives.
# Find Captain Viveka.
# Enter the Sanctum and defeat the necromancer.
# Collect the  .
# Talk to Captain Viveka outside.

Detailed Walkthrough
Following a road shortly outside of Riften you may encounter Yngvar, a frightened Nord pact soldier. Upon speaking to him you will learn that his comrades, including Captain Viveka, have been captured by Worm Cultists in and around Lost Prospect. Yngvar may be pressed for more information through an intimidation check, which reveals that a Cultist took the key to the cages to the central tent in the camp on the hill. 

Fight through the cultists, retrieve the key, and free the soldiers. You'll need to free Adelsar, Hara-Na and Varryn Hloran. Once you've done so, enter the mines to search for Captain Viveka. Inside you will see multiple Lost Souls who will tell you that the leader of the Cultists, a woman named Gullveig, is using a shard of Wuuthrad to steal the souls of peasants around the area. 

Exit the mine after freeing two bound peasants and you will find Captain Viveka and Gullveig, the latter of which is performing a ritual to remove Viveka’s soul. Gullveig will summon many zombies in an attempt to stop you interrupting her ritual, however after defeating the zombies Gullveig herself comes to deal with you, revealing herself as a lich. Kill the lich and free Viveka, who will then rush into the sanctum below. She will say she needs to gather her troops and asks you to recover the shard of Wuuthrad. Doing so will cause the spirit of Ysgramor to appear and congratulate you. Leave the sanctum and speak to Viveka again to complete the mission.
  

Quest Stages
Online:Radrase Alen

Radrase Alen is a Dark Elf Worm Cultist found dead at the beginning of the path leading to the crypt of Forelhost. She was part of the Worm Cult cell located there. She died at the hands of sabre cats while she was fleeing the draugr that killed most of her team.
 

Related Quests


Quest-Related Events
If you examine her, you'll get the following message:

:" "
Online:A Diamond in the Root

Quick Walkthrough
# Read Broken Helm Notes.
# Find the diamond.
# Talk to the diamond fence in Riften.
# Collect your payment from the dead drop location.

Detailed Walkthrough
Upon entering Broken Helm Hollow, you spot a campfire. It appears to be part of an abandoned camp. You also find some notes that might give you a clue as to whom the campfire belonged.

You read the Broken Helm Notes and decide to look for the diamond. You can search the skeleton by the fire's teeth, but you find nothing. Continue deeper into the Hollow. Along the way, you find more skeletons to search. The diamond is in one of the skeletons next to Skullcrusher, a troll, and the Skyshard.

Once you have the diamond, you should take it to Seryna in Riften. She is in the Withered Tree, a tavern north of the marketplace.
:"Welcome to the Withered Tree. Good luck getting any actual help around here."
:'''I hear you're interested in diamonds.
:"Keep your voice down! Why do you think fences don't have storefronts? Discretion, discretion, discretion!"
:Do you want it or not?
:"Of course I do! But I can't trade while I'm on my shift. Give the diamond to me. You'll find your payment in the graveyard behind the Fighters Guild. Look for a cairn with flowers on it. Don't dig too deep. The Nords are touchy about their graves."
:How do I know you won't take the diamond and run?
:"Fences who can't be found don't stay in business for long. And I couldn't stay here after cheating a damn hero. Bribes only get you so far. Now go!"''

You need to search the cairn, a big pile of gray rocks behind the Fighters Guild. You find her reward inside it, just as she promised.   
  

Quest Stages