Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Wheat

Wheat is grown in farms around Skyrim. Several people recommend combining wheat with blisterwort to make a Restore Health potion. With Hearthfire installed, three wheat can be used to create a sack of flour.

Combinations
In terms of combinations of two ingredients, Wheat can be combined with 40 other ingredients.

2 Effects


1 Effect


Ingredients
78 guaranteed samples can be found in 45 different locations. Locations with the greatest numbers are:
4 in Fellglow Keep (Whiterun Hold)
4 in Mauhulakh's Cellar (Eastmarch)
4 in Ogmund's House (Markarth)
4 in Treva's Watch (The Rift)
3 in Blind Cliff Bastion (The Reach)
3 in the Dawnstar Sanctuary (The Pale)
3 in Gallows Rock (Eastmarch)
3 in the Guard Tower (Markarth)
3 in Hag Rock Redoubt Ruin (The Reach)
3 in Mzulft (Eastmarch)
3 in the Thalmor Embassy, Barracks (Haafingar)
It is categorized as a common ingredient, meaning that all apothecary merchants have a 36% chance of carrying 1-5 samples. In addition, it may be randomly found in some barrels and in apothecary's satchels. Other possible locations for already-harvested samples include:
3-8 guaranteed samples sold by Grave Concoctions
3-8 guaranteed samples sold by Arcadia's Cauldron
3-7 guaranteed samples sold by the Sleeping Giant Inn

Plants
Wheat bushels are found in the fields of farms. 84 of them are found in 13 different locations:
12 outside Cowflop Farmhouse, E of Rorikstead (Whiterun Hold)
11 at Hollyfrost Farm (Eastmarch)
8 at Brandy-Mug Farm (Eastmarch)
7 at Chillfurrow Farm (Whiterun Hold)
7 centered 110 ft ENE of Darkwater Crossing (Eastmarch)  
6 at Battle-Born Farm (Whiterun Hold)
6 at Hlaalu Farm (Eastmarch)
6 at Loreius Farm (The Pale)
7 at Fellstar Farm, Ivarstead (The Rift)
5 at Merryfair Farm (The Rift)
4 outside Lylvieve Family's House, N of Dragon Bridge (Haafingar)
4 at Snow-Shod Farm (The Rift)
3 at Katla's Farm (Haafingar)

Related Quests
 

Notes
Wheat can be sold to most of the owners of the above-listed farms for the quest Gather Wheat, specifically: Addvild, Alfhild Battle-Born, Azzada Lylvieve, Belyn Hlaalu, Bolfrida Brandy-Mug, Boti, Katla, Reldith, Synda Llanith, or Tulvur.
It is also categorized as raw food, and therefore it can be sold to innkeeper merchants.
Skyrim:White Cap

White Cap is a mushroom commonly found in caves.

Combinations
In terms of combinations of two ingredients, White Cap can be combined with 44 other ingredients.

2 Effects


1 Effect


Ingredients
21 guaranteed samples can be found in 14 different locations. Locations with multiple samples are:
4 in Dustman's Crypt (The Reach)
3 in Arcadia's Cauldron (Whiterun)
2 in Alftand Animonculory (Winterhold)
2 in Tolvald's Gap (The Rift)
It is categorized as an uncommon ingredient, meaning that all apothecary merchants have a 15% chance of carrying 1-5 samples.  In addition, it may be randomly found in uncommon- and rare-type apothecary's satchels.

Plants
387 white cap mushrooms can be found in 66 different locations. Locations with the greatest numbers are:
43 in Chillwind Depths (Hjaalmarch)
34 in Frostflow Abyss (Winterhold)
25 in Tolvald's Cave (The Rift)
24 in Rebel's Cairn (The Reach)
22 in Halldir's Cairn (Falkreath Hold)
18 in Geirmund's Hall (The Rift)
17 in Irkngthand Slave Pens (The Pale)
17 in White River Watch (Whiterun Hold)
Skyrim:Wisp Wrappings

Wisp Wrappings are dropped by wispmothers along with glow dust.

Combinations
In terms of combinations of two ingredients, Wisp Wrappings can be combined with 57 other ingredients.

2 Effects


1 Effect


Ingredients
 

The only way to make this ingredient become available from apothecary merchants is to unlock the Merchant perk (requires level 50 Speech), at which point it is an "uncommon" ingredient.

With Dawnguard installed, one sample can be found in Volkihar Keep in a locked display case.

The remaining ways to obtain already-harvested wisp wrappings all have relatively low probabilities. The best bets are:
Peddlers may be randomly encountered in the wilderness (typically being attacked). These peddlers have an 8% chance of carrying 1-3 samples.
Uncommon- and rare-type apothecary's satchels have a 2% chance of containing one.
Falmer magic casters, warlocks, and Forsworn have a 0.5% chance of carrying one.

Creatures
Wispmothers, including the Pale Lady, always drop wisp wrappings. However, wisps and wisp cores do not drop wrappings.
Tes5Mod:Compiled Script File Format

Skyrim supports version 3.0 to 3.1 compiled script files.



The format appears to be stored in big-endian regardless of platform (Windows, PS3, and 360 observed as big-endian).

Consult the list of Conventions for a list of primitive types and how to parse them.

Header


Sections

String Table



Debug Info



Debug Function



User Flag



Object



Object Data



Variable



Variable Data



Property



State



Named Function



Function
Function is nameless. Its name will be defined in Named Function at State.



Variable Type



Instruction



Opcodes



Each character in the "arguments" string specifies an argument type. They're all read as Variable Data.
I = integer, i.e. a Variable Data with type = 0x03 and data consisting of a signed int32.
F = float, i.e. a Variable Data with type = 0x04 and data consisting of a float32.
A = boolean, i.e. a Variable Data with type = 0x05 and data consisting of a uint8.
S = string, i.e. a Variable Data with type = 0x01 or 0x02 and data consisting of a uint16 index to the String Table.
N = identifier, i.e. a Variable Data with type = 0x01 and data consisting of a uint16 index to the String Table.
* = variable-length arguments. These consist of a Variable Data integer which specifies the number of additional arguments, followed by that number of Variable Data groups.
u = unsigned integer?  Presumably a 0x03 Variable Data object with the data interpreted as a uint32.
Q = S?  It's not clear why Q is used here.
L = a code label of some sort, probably a program counter absolute value or offset?

A tool for dumping compiled scripts w/ source may be found at [
Skyrim:Skooma

Skooma is a narcotic made from refined moon sugar. Unlike in previous games, skooma has no negative effects, and drinking skooma will restore stamina for 25 points. It is technically illegal, but unlike in other provinces Skyrim merchants will not refuse to do business with you if you possess any, and will even trade skooma directly with you. Some NPCs (e.g. bandits) make comments that the skooma in Skyrim is "watered down" and not as strong as in other parts of Tamriel; this may be why it is less valuable than in previous games, and in fact worth less than the raw moon sugar used to make it.
 

Availability
Skooma can be purchased from Khajiit caravans.
Prisoners in Cidhna Mine, a silver mine operated by prisoners in Markarth, smuggle skooma into the mine and use it as a currency.
There is a skooma den in Riften. As part of the quest The Raid you can find eight bottles of skooma here.
Nine bottles of skooma can be found in Cragslane Cavern.
There are four bottles of skooma within a small bandit camp west of Whiterun.
There are a few skooma bottles on top of a crate outside the entrance to Ustengrav next to a dead bandit, implying that he overdosed on the substance.
While roaming the wilderness, a skooma dealer may offer you the chance to purchase some skooma. If you intimidate them unsuccessfully or tell them that it is illegal they will attack you. Alternatively, you can kill or pickpocket them to take their supplies.
There are three bottles of skooma at the Shrine of Boethiah, on a box next to the tent and bedrolls.
One full bottle of skooma and an empty one can be found in the East Empire Company Warehouse on the shelf near the entrance to Brinewater Grotto.
Two bottles of skooma are found on a table in Lost Knife Hideout.
Three bottles of skooma are found in the cabinet at Septimus Signus's Outpost.
Two bottles of skooma can be found at Orphan's Tear, inside the shipwreck's cabin, lying on the floor beside the bed roll.
One bottle of skooma can be found in The Stumbling Sabrecat, hidden under the counter.
Three bottles are found in Thaumaturgist's Hut, in a bowl upstairs.
Two bottles of skooma can be found in Beggar's Row in Riften.
M'aiq the Liar carries three bottles of skooma, which can be pickpocketed from him.

Special Skooma
A bottle of double-distilled skooma is located at the New Gnisis Cornerclub.
Sold by the Dealer, Redwater Skooma is a powerful type of skooma made with the blood from Redwater Spring. 
's Skooma is a unique bottle of skooma that cannot be obtained through normal gameplay.
Skyrim:Sleeping Tree Sap

Sleeping Tree Sap is a potion that gives the player a drug-like effect. It slows down movement for 25 seconds and increases health by 100 points for 45 seconds. In addition, it provides the rare effect Drugged for 45 seconds. This effect causes the player's screen to be tinted purple and become blurry.

It appears to be legal in Skyrim, unlike skooma. It possesses the most powerful narcotic effect in the game, and is one of only two sources of the Drugged effect, the other being Redwater Skooma .

After completing the quest Sleeping Tree Cave, Ysolda in Whiterun will buy the sap for 150 gold. 
 
Availability
The legal Sleeping Tree sap is much more difficult to obtain than the illegal skooma. The only merchants who sell the sap are randomly encountered skooma dealers, who always carry two bottles. It is however the only drug that can be created by the player. Using the spigot attached to the Sleeping Tree at Sleeping Tree Camp will produce one vial of Sleeping Tree sap. Additionally, with the Dawnguard add-on installed, one sample can be found sitting atop the first alchemy lab within Redwater Den.
Skyrim:The White Phial (item)

thumb|The cracked White Phial
The White Phial is a legendary bottle, forged in the days when Skyrim was just starting its turn to ice. A small container, made of the magically infused snow that first fell on the Throat of the World. It is said that the Phial will replenish whatever fluid is placed inside of it.

Visiting The White Phial and speaking to Nurelion reveals that The White Phial has been his life's obsession, to the extent that he even named his store after it. Nurelion's research has uncovered the current location of the phial, however he is in the last stages of a fatal illness but believes that The White Phial may be able to save him. 

After the quest Repairing the Phial you will be rewarded with The White Phial (Full), which functions as a potion with the effects you choose. Drinking The White Phial (Full) moves it to your Miscellaneous section as The White Phial (Empty). After 24 hours the potion inside the White Phial will regenerate and the potion will be drinkable once again.
Skyrim:Treasure Hunter

Treasure Hunter may refer to several things:
Treasure Hunter (perk), a Lockpicking perk
Treasure Hunter (bandit), a hostile NPC that can be found around Skyrim
Treasure Hunter (dead), dead NPCs that can be found throughout Skyrim and Solstheim
Skyrim:Aura Whisper

thumb|left|Laas found in Volunruud
  
Aura Whisper is a dragon shout that reveals nearby mobile entities, similar to the Detect Life spell effect. Aura Whisper will reveal both NPCs and creatures. Unlike the Detect Life spell, it does not show if the entities detected are friendly or hostile. Although this shout is much quieter than the others, it is not silent and can alert enemies to your presence, unless you have the Illusion perk Quiet Casting.

 
Related Quests
 
 

Possible Uses
Detecting Daedra, Dwarven Automatons, and Ash Spawn , which are not visible with either the Detect Life or Detect Dead spells (some Ash Spawn are said to be detectable with Detect Dead).
Determining whether bodies in a crypt are draugr waiting for unwary adventurers, or just harmless mummified remains.
Hunting animals in the fields of Skyrim.

Notes
Aura Whisper has a range of 300ft indoors and 500ft outdoors.

 
Word Wall Translations
 

Bugs
 
:*  You can learn the missing second word using the following console command:  . The associated word wall will remain bugged, though, and continues to play the sound effects.
 
:*This may be fixed by transforming into a Werewolf or Vampire Lord.
:*  You can fix your character's eyes by opening the console and using the following command:  . Close the console, then reopen the console and enter the following command:  . Note that this fix may not work in third person view, so try to do it in first person.
Skyrim:Call Dragon

thumb|left|Odahviing defending you from an Elder Dragon
Call Dragon is a dragon shout that summons Odahviing to fight alongside you, but only if it is used outdoors. After shouting all three words, there will be a short delay, then Odahviing will arrive at your location. Odahviing is essential, and will not leave your vicinity until you are out of combat, making this shout particularly useful for difficult fights. All three words of this shout are learned during The Fallen, after which Odahviing will not respond again to this shout until the main quest is complete.

 
Related Quests
 

Notes
Using the wait function right after shouting and before Odahviing spawns should cause him to appear after using the wait function, nullifying the long cooldown period.
Odahviing will not come if you use the shout on Solstheim  but will still activate the cooldown timer.
Skyrim:Call of Valor

Call of Valor is a dragon shout that summons a hero to fight alongside you. Tsun teaches this shout to you at the end of Dragonslayer, the conclusion of the main quest.

Using one word summons Gormlaith Golden-Hilt, two words summons Felldir the Old, and three words summons Hakon One-Eye. 

 
Related Quests
 

Notes
If Call of Valor is used while a conjured creature is still active, the shout will dispel the creature and replace it with the summoned hero. The reverse can happen as well; if a summoned hero is active, a Conjure spell will dispel the hero and replace it with the conjured creature.
The heroes summoned by Call of Valor can be healed by restoration spells such as Healing Hands and the shout allows one to keep the summoned hero indefinitely, unless another creature is summoned. This also works with Summon Spectral Assassin.
It is not possible to have the Spectral Assassin and the Hero of Sovngarde summon out together, even with the Twin Souls perk. Summoning one after the other will relinquish the former. The same applies with the Arniel's Shade summon.

Bugs
Skyrim:Clear Skies

Clear Skies is a dragon shout that clears weather effects. All three words of this shout are learned from the Greybeards during The Throat of the World as part of the main quest.

The shout can be used to clear away fog and mist as well as snowy, cloudy, or rainy weather anywhere in Skyrim. It can also clear poisonous gas away from traps.

 
Related Quests
 
 

Possible Uses
It can be used as an alternative to Unrelenting Force as it has a much quicker recharge, although it only works outdoors, and only causes enemies to stagger.
During Alduin's Bane, Clear Skies can be used to negate Alduin's "Dragon Storm Call".

Notes
The first word of the shout provides a longer period of clear weather per second of cooldown required when compared to using the second and third words. The first word provides five seconds of clear weather for each second of cooldown, versus the four seconds of clear weather for each second of cooldown for the second and third words.
The shout has no effect indoors.
The shout has no effect at the ash wastes of southern Solstheim .
It is only necessary to start The Throat of the World to learn all three words.
This shout causes an aurora to appear at night, sometimes with a slight delay.
Skyrim:Disarm

Disarm is a shout that pulls the weapon out of an opponent's grasp.

It is one of the more common shouts used by draugr, which can be quite an issue if you are wielding a unique weapon, as the weapon can easily be lost when thrown from your hand.

 
Related Quests
 

Possible Uses
Denying enemies their weapons, impairing their ability to inflict damage.
Taking an enemy's unique weapon.
Taking an enemy's weapon if you have lost yours to this shout.

Notes
Bound weapons are not affected.
The left-hand weapon of a dual-wielding character will be placed in the inventory instead of being dropped.
It is not necessary to finish Speaking With Silence to learn all three words, just start it.
Draugr stop using this shout after you reach level 31, as you are immune to it. However, draugr will sometimes use the shout on a lower-level follower.
 

Word Wall Translation
 

Bugs
Skyrim:Dismay

Dismay is a dragon shout that causes enemies to flee from you. It can hit any enemies in its radius, similar to Unrelenting Force.

 
Possible Uses
Occupying several weaker enemies to make way for a stronger foe.
Lessening the odds against yourself when outnumbered.
Clearing the way to flee out of a difficult situation.
Buying time to safely transform into a Werewolf or Vampire Lord.

 

Word Wall Translations
 

Notes
Although its effects are similar to that of Fear spells, Dismay is not governed by the Illusion skill and does not benefit from any perks. It also does not affect undead, Daedra, machines, or dragons.
Skyrim:Dragonrend

thumb|left|A dragon under the effects of Dragonrend is forced to land.
Dragonrend is a dragon shout that weakens a dragon and forces it to land. It is said to do so by forcing a dragon to experience mortality, a completely foreign concept to the ageless and immortal dragons. For this very reason, it is impossible for any dragon to learn Dragonrend. 

The shout is learned during Alduin's Bane, as part of the main quest, by hearing the three Nordic heroes, Gormlaith Golden-Hilt, Felldir the Old, and Hakon One-Eye, use it against Alduin.
 

Related Quests
 
 
 

Notes
In addition to rendering a dragon unable to fly, they will stagger from this Shout even if one Word of Power is used.  This makes it additionally useful for "stun-locking" the dragon after it lands, exploiting the quick cool-down compared to other Shouts.
The third word of this shout provides a slightly shorter period of time in which a dragon will be grounded relative to the cooldown. The first and second word version provide 1.5 seconds of time in which a dragon will be grounded for each second spent recharging your shout. However, the third word only provides 1.46 seconds of time a dragon will be grounded for each second spent recharging after using the shout.
Dragonrend has no effect on NPCs and non-dragon creatures, and will not turn them hostile or cause a bounty.

Bugs
Skyrim:Frost Breath

Frost Breath is a dragon shout that deals frost damage to enemies.

 
Dragonborn Frost
After completing the quest inside the Black Book Epistolary Acumen there are three abilities to choose from. One of them, Dragonborn Frost, encases enemies in an ice block (wherein they can be attacked and the ice will not break, but the enemy encased in ice will take less damage) for 15 seconds, turning the shout into a variation of Ice Form.

Related Quests
 

 

Word Wall Translations
 

Notes
The second and third word of this shout make it increasingly less efficient when it comes to damage per second (dps) for each second of cool down. The first word alone does 1.6 dps per second of cool down, while the second word and third word only do 1.4 and 0.9 dps per second of cool down, respectively.

Bugs
Skyrim:Marked for Death

Marked for Death is a shout that drains the health and damages the armor of an enemy, making that enemy more vulnerable to physical damage. All three versions have a duration of 60 seconds. Effects of the shout can be reduced by magic resistance, though the shout will always drain at least 1 point of health per second.

 
Related Quests
 
 

 
Word Wall Translations
 

Notes
Once a target has its armor rating reduced to zero, the effects will continue into negative values, resulting in potentially huge increase in damage dealt by melee weapons, well above the base and/or total damage of a weapon.
The damage armor effect stacks with itself, making it possible to kill enemies with several thousand points of health with a single blow from even the most basic weapons.
This is because the shout does not have the "Recover" flag set, so the damage armor effect is not treated as a temporary debuff that is applied once and fades away at the end, but as permanent damage to the target's armor that ticks once per second.
Version 1.1 of the Unofficial Skyrim Patch prevents the shout from stacking with itself when used multiple times in succession and sets the "Recover" flag, ensuring the effect is not permanent. This does mean that the effect is only applied once per cast instead of once per second, so the top level of Marked for Death reduces damage resistance by 9%, which is only noticeable against the most armored of opponents.
Like other shouts, Companion's Insight will protect followers from the effects of Marked for Death.

Bugs
Skyrim:Throw Voice

thumb|left|Skyrim:Krosis_(creature)|Krosis, the Dragon Priest guarding the Word Wall
Throw Voice is a dragon shout that causes the shout to be heard from the point on a surface the player is targeting. Enemies will often go investigate the sound, allowing it to be used as a distraction. The shout has a limited range, and only fools those who have not spotted you.

All three levels of the shout are identical in effect. Using more words allows a shorter recharge time. Even though all three words are learned together, each word requires its own dragon soul to unlock it.

 
Notes
Shearpoint is guarded by both a dragon (post-Dragon Rising) and the Dragon Priest Krosis, making it difficult to obtain this shout.
The insult thrown is random each time, but the things you can say include:
:# "Hey, slug-breath!"
:# "Hey, melon-nose!"
:# "Hey, cheese brain!"
:# "Hey, ugly!"
:# "Hey, troll bait!"
:# "Hey, skeever butt!"
Using this shout while aiming at a neutral creature (such as a Giant or Mammoth) turns the creature hostile.
 

Word Wall Translations
 


Word Wall Translations (Only in game files)
 

Bugs
Skyrim:Bane of the Undead

Bane of the Undead is a master level Restoration spell, which will cause all affected Undead enemies up to level 30 within 80 feet of the caster to flee from combat for 30 seconds.

Effects
Stagger Area Attack, 0.05 pts in 80 ft
Turn Greater Undead, 30 pts for 30 secs in 80 ft
Bane of the Undead (Fire Damage), 50 pts for 4 secs in 80 ft

Perks
Necromage increases magnitude by 25% and duration by 50%.  This means that it will turn undead up to level 37, though even higher level undead will be staggered and set on fire.
Augmented Flames increases magnitude by 25% at first rank and 50% at second rank due to the fact that it has fire damage included. This allows the spell to affect undead up to level 56.

Notes
This spell will affect all undead (including vampires) within its range, friend or foe, though not the caster.  Thus it should not be used in combination with undead minions or followers.
It will also cause objects in the area to be thrown around the room, which can make it hard to find valuables that may have been placed on tables and shelves and such.  Your allies may take some small damage from the flying debris and become annoyed with you.
Necromage and Augmented Flames perks somehow affect this spell much more than the description states. With Necromage and Augmented Flames 2/2 it does about 310-320 damage to Draugr and about 410-420 damage to Vampires (tested on Adept difficulty)
It seems that NPCs turn hostile in any case, even if there are no objects in the area that can hit them (maybe because of the stagger effect).
The legendary sword Dawnbreaker, acquired from The Break of Dawn, will randomly cast Bane of the Undead against draugr, vampires and other undead.