Netruk44/uesp-wiki-content huggingface dataset:
Online:The Storm's Call

Quick Walkthrough
# Find the Sky-Key in the Maormer camp.
# Go to the ruin entrance.
# Find the Stormwarden Sanctuary.
# Recharge the Sphere of Storms.
# Escape the ruins.
# Talk to Mariel the Ironhand.

Detailed Walkthrough
After agreeing to help, search the Maormer Sea Viper camp for the chest containing the  . With key in hand, meet Mariel the Ironhand at the entrance to the ruins. She is wounded and won't go any further, but will ask you to carry on. If you can Persuade her, she can tell you the correct order to activate a set of stones later in the ruins.

Enter the Stormwarden Undercroft in the Ilayas Ruins and fight your way through numerous Sea Vipers to the puzzle chamber. Activate the Tower, Shadow, Lover, and Thief tiles in that order. If you did not get the hint from Mariel, it's possible to figure out from clues in the chamber or brute forcing your way through the puzzle. The puzzle will reset if you press the wrong tile, which means you have seven possible combinations to try without repeating. (A maximum of 3 possible wrong answers on the first tablet, 2 on the second, 1 on the third).

Once you have reached the Stormwarden sanctuary beyond the door, speak with Stormwardens and learn of Firras's betrayal if you haven't already read his journal earlier in the ruins. You will now need to collect 2   to re-power the Sphere of Storms. They can be taken from the Storm Atronachs in the next room which also contains angry ghosts. Place the thunderstones in the marked receptacles, and go to leave the chamber. The spirit of Master Stormwarden Faranwe asks you to complete one last task: find and kill Firras. Conveniently, he is waiting for you in the entrance chamber which accessible through the nearby one-way door. He will have two Sea Vipers with him.

Once the traitor is dead Faranwe will reappear with some sour congratulations and a reveal of a secret passage to leave the ruins quickly. You can opt to leave via the secret door or you can can escape by fighting your way back through the Sea Viper camp, (this does not present as much of a problem as Stormwarden Faranwe seems to think as you came in that way.) Mariel will be waiting at the bottom of the steps with your reward (and a squadron of Fists of Thalmor to take care of any Sea Vipers that you might have left standing in the external camp.)
  
Quest Stages
Online:The Summer Site

Quick Walkthrough
# Investigate the standing stones.
# Talk to the projection.
# Talk to Farandare.
# Help with Farandare's ritual.
# Defeat the daedroth.
# Talk to Farandare.

Detailed Walkthrough
To start this quest, talk to Tharuin the Melancholy at the camp west of the Dra'bul Wayshrine. She tells you that the Walking City is still missing and advises you to leave while you can. A few days ago, while waiting for the return of the city, she and Barothias saw flashes of lightning in the valley. One of them struck Barothias, and the closer they got to the site, the harder it was to breathe. You offer to check out the valley, and she tells you about peculiar standing stones that weren't there last year.

Head northwest to explore the valley. You see a purple glow coming from a stone arch, and when you approach it, a projection appears. She appears to be trying to save the city using magicka. However, she says there is not time, and tells you to meet her in "the small cave past the menhir, across the planks." She disappears, along with the purple glow.
Oblivion Tear|left|thumb|none

Walk through the arch and west across the wooden bridge into the cave. At the bottom of the cave is a Daedric portal and Farandare, the source of the projection. Talk to her. She claims she has spent her lifetime trying to rescue the city and may be able to succeed with your help. She believes the city was trapped in Oblivion and has found a way to open a portal large enough to rescue it. There are small, almost imperceptible Daedric tears at each of the standing stones. Left over from her early experiments, they are letting Daedra in. You should close all four of them. However, the Daedra will try to open a larger portal. You'll need to fight through them and close all the tears, then meet her at her laboratory in a northwestern cave. Tell her you are ready to start.

When you leave the cave, a pool of fire appears underneath the stone arch where you first saw the projection. Defeat the two daedra who appear when you get close, then go north into the cave.       

Farandare is casting a spell at another similar pool of fire. Talk to her when she finishes. You tell her that it looks like one of the portals the Daedra were coming out of, and she realizes that the Daedra must be guarding the city. You'll need to clear a path for the city. Tell her you're ready for whatever comes through the portal. 

Once you do so, you immediately have to face Tulu, a daedroth. Talk to Farandare once you defeat it. She wants to try again. You can tell her to do more research or that she will die if she tries again and that you won't help her. If you choose to tell her to do more research, she admits you're right but plans to try again. You can wish her good luck with her research or tell her you won't help (the same option as before). 
  

Quest Stages
Online:The Summoner Division

Quick Walkthrough
# Talk to Tholbor.
# Compete in the Summoner Division qualifiers.
# Return to Tholbor.
# Compete in the Summoner Division championships.
# Return to Feluni.

Detailed Walkthrough
   

Quest Stages
Online:The Swordmaster Division

Quick Walkthrough
# Talk to Zara.
# Compete in the Swordmaster Division qualifiers.
# Return to Zara.
# Compete in the Swordmaster Division championships.
# Return to Feluni.

Detailed Walkthrough
   

Quest Stages
Online:The Tale of the Green Lady

Quick Walkthrough
#Talk to Oraneth at the Shrine of the Green Lady.
#Talk to Oraneth at the falls.
#Talk to Oraneth at the archery range.
#Talk to Oraneth in the village.

Detailed Walkthrough
Oraneth gives you a tour of the shrine of the Green Lady, the most sacred site in Deepwoods.
The Shrine of the Green Lady
The shrine of the Green Lady is in the tree in the city's center. Some say it is the grave of the first Green Lady, and others say it is the Green Lady herself. 
The Falls
The next holy site is the falls where the current Green Lady, Gwaering, saved her friend. Oraneth reveals the tale in a way that will allow you to see it for yourself. She also warns you of werewolves and Houndsmen in the area. The falls are southeast of the shrine of the Green Lady.

Gwaering and Ulthorn, her friend, often played at the falls when they were children. One day, when the pair were about to be attacked by senche-tigers, Gwaering picked up a bone and growled at them until they ran off. Ulthorn was ashamed of his inaction, but he was also proud of his friend's actions.
The Archery Range
The next site is the archery range. Young Gwaering practiced with her friend Ulthorn and her sister Lanwaen there. Her aunt Finoriell, the previous Green Lady, saw Gwaering's talent at archery and decided she would be the next Green Lady. Gwaering never missed, and her arrows split Ulthorn's arrows in two when he challenged her. Oraneth reveals that Gwaering and Ulthorn had been betrothed as children, but he had to stand aside when Gwaering became the Green Lady.
Back to the Village
You go back to the village. Oraneth says Gwaering's greatest achievement took place there. Gwaering was revealed as the next Green Lady when she came to pray at the shrine of the Green Lady.
 
  

Quest Stages
Online:The Truth about Spiders

Quick Walkthrough
#  Meet Hjagir outside Hightide Hollow.
#  Explore Hightide Hollow and read the note.

Detailed Walkthrough
When you reach Hightide Hollow, you will meet Hjagir outside the cave. She seems a bit jumpy, and a little bit out of sorts.  As evidence, she says, ''"The wind seems very gooey, doesn't it? Very squishy. Ugh."'' When asked if she's all right, she answers, ''"Oh yes, yes. Uh, I think so. Is it normal for your guts to move when you're standing still? Or your eyeballs to crawl up inside your head?"'' Talking with her reveals that the Goblins attacked a Nord settlement with spiders, who evidently poisoned Hjagir.

Enter the cave and explore it. You will find a note revealing that a Covenant mage was controlling the spiders. Return to Hjagir, who is now feeling better, and show her the note.

Quest Stages
Online:The Unfilled Order

Quick Walkthrough
# Read the Delivery Contract.
# Collect the ingredients.
# Deliver the ingredients to Vadelen Indothan in Woodhearth.

Detailed Walkthrough
At the entrance of Barrow Trench is a delivery contract, which lies next to a corpse.
: 
: 
:"Contract: To acquire and deliver alchemical ingredients. All can be found in the depths of the Barrow Trench, an abandoned mine near the border of Malabal Tor. Ingredients required:"
: 
: (Radish): any radish will do. (Blanched Russula Cap): A white mushroom. Not to be confused with Emetic Russula. Found  in coastal caves, such as Barrow Trench. Deliver to Vadelen Indothan in Woodhearth to claim payment.
: .
The order is for a radish and two kinds of mushrooms. The Blanched Russula is one of the two mushrooms, and it can be harvested in Barrow Trench. After you accept the quest, you can pick up two sacks next to the corpse, which contain the radish and the other mushroom. Head west until you reach the southwestern chamber. In the chamber, head west into a tunnel; you'll find the Blanched Russula at the end of the tunnel.

After you obtain the Blanched Russula, find Vadelen Indothan in Woodhearth, which is located south of the delve. Vadelen is located in the Five Claws inn. He is elated that you've brought him his ingredients, and rewards you for your effort. He mixes the ingredients into a brew and drinks it, turning into an Argonian.
  
Quest Stages
Online:The Unkindest Cut

Quick Walkthrough
# Talk to Angardil.
# Recover the tools.
# Talk to Angardil.
# Kill a Ra Gada lieutenant.
# Return to Angardil.

Detailed Walkthrough
   

Quest Stages
Online:The Unseen

Quick Walkthrough
# Speak to Grigerda.
# Use the   to find and shut down the portals.
# Return to Grigerda.

Detailed Walkthrough
Talk to Grigerda to find out what she wants you to do.
:"Curse this leg. I hate sitting here while Bruma burns!"
:Is there anything I can do?
:"Hjorik thinks the Dremora have opened invisible portals inside the manor, preparing to attack. I have a crystal that reveals hidden objects, but my leg prevents me from looking. Would you search the manor for these portals?"
:What if I find any?
:''"Destroy them, of course! And kill any Dremora you find. We're doomed if they get inside here."
:I'll do it.

The crystal she gave you will allow you to see things that are invisible to the naked eye. With it, you will be able to find three portals being opened by Dremora in three different rooms of the manor: one is upstairs and to the left of the entrance door facing Grigerda. The last two are in left and right rooms downstairs. Once you have dispatched the Dremora and closed their portals, return to Grigerda and she will reward you for your efforts.
:"I keep waiting for the screaming to start. Did you find any portals?"
:Yes. I destroyed them.
:"That's the first good news I've heard in a long time. The Dremora and those cursed cultists will have to find another way in now. I'll trade you a reward for my crystal."''
  

Quest Stages
Online:The Waking Darkness

Quick Walkthrough
# Find Prince Adrien's corpse.
# Investigate the royal crypt.
# Extinguish the blue flames.
# Talk to Dame Valyrie Spenard at the south monument.
# Defeat the spirits defiling the monuments.
# Return to Father Quiston at the church.
# Cleanse the mausoleums.
# Talk to Dame Valyrie.
# Get the key for the church.
# Defeat Preinrha

Detailed Walkthrough
thumb|right|Preinrha awaits
   

Quest Stages
Online:The Waking Dreamer

Quick Walkthrough
# Find Manse Cellar Key
# Enter the Cellar
# Find Mysterious Tome
# Find a Way Beneath the Cellar
# Take the Drop
# Climb Out
# Find Graccus
# Stop Graccus
# Examine the Oghma Infinium

Detailed Walkthrough
 
In the mansion of the Vile Manse, there is a book in a room upstairs titled "Graccus' Journal, Volume II". When activating the book, it will say the following:

: 
: 
:''"After years of searching, enduring a maddening hunt, I've found it. The treasure beyond all gold is buried somewhere beneath this Bosmer town." "I will clear the village away-and the villagers will make ideal diggers."
: 
:"Wouldn't have found the path to the treasure were it not for the tome." "He must have left it. Wants me to find the treasure. I won't disappoint him. I left the tome in the cellar to remind me of my task."
:I should look for this tome in the cellar. It might lead to the treasure Graccus wrote of.'''

This will cause you to accept the quest, and direct you to look for the key to the Cellar, which is in one of the adjacent rooms.

  

Quest Stages
Online:The Wayward Dagger

Quick Walkthrough
thumb|right|Lakhazga fighting Captain Bernardine
#Speak to Scout Endetuile near North Beacon.
#Make your way to The Talon's Grasp and find the Covenant defector.
#Burn the Covenant trebuchets.
#Find the barracks and kill the Covenant captain.
#Escort Lakhazga to the lighthouse.
#Speak to Lakhazga.

Detailed Walkthrough
Scout Endetuile calls you over with a sense of urgency. The Dominion just came back with a defector from the Daggerfall Covenant, and the Daggers followed them home. They've taken the defector captive. Endetuile urges you to rescue the defector before the Daggers kill her.

Travel north into the port and cross the bridge to reach The Talon's Grasp. Head below deck, then go east. Lakhazga gro-Rimat is bound in the eastern section of the ship. Free her, and she explains that she's not the one the Covenant is after. Sure, she's an officer, but her husband was an advisor to King Kurog gro-Orsinium. As soon as Lakhazga is freed, she rushes off the boat. The Covenant is preparing to besiege the lighthouse, where her husband is. There are three trebuchets set up around the area. One is just south of the ship you're aboard, and the others are at the northwestern edges of the port, on the western half of North Beacon. Head south across the bridge and burn the eastern trebuchet. Head west across the northern bridge and destroy the north trebuchet. Then, head southwest and destroy the trebuchet located north of the West Supply Building. 

After you've destroyed the trebuchets, she informs you that you should kill the Covenant's commander, Captain Bernardine. This should dissuade the Covenant soldiers from coming after her husband. Head up the stairs south of the now-burning western trebuchet. Take a left turn at the top of the stairs to reach the North Beacon Barracks, where the captain is hiding. Captain Bernardin is located upstairs in the center room. Kill him, then escort Lakhazga to the lighthouse to see her husband. Head up the stairs southeast of the barracks, then up another flight of stairs, and cross the bridge. Once you enter the lighthouse, Moroth and Lakhazga will reunite. Speak with her after their reunion to end the quest.

After the quest, Sergeant Cangwen appears and opens a portal to Skywatch for the couple.

Notes
If you are doing this quest parallel with the quest Eye Spy, you may wish to finish Eye Spy before entering the tower for the reunion of Lakhazga gro-Rimat and her husband, as the end of The Wayward Dagger offers a one way portal back to Skywatch. The portal will disappear when you exit the area.
 

Quest Stages
Online:The Wayward Son

Quick Walkthrough
# Speak with Captain Thayer.
# Talk to Martin Dathieu. 
# Talk to Deputy Ascenge.
# Talk to Olivier Serene.
# Talk to Aubrey Dathieu inside the Dusklight Inn.
# Talk to Serine Dathieu on the second floor of the inn.
# Return to Martin.

Detailed Walkthrough
When you arrive at Hoarfrost Downs you will see General Tibbin threatening Captain Thayer with resignation. Speak with Captain Thayer and you will learn that she is having difficulty enlisting people into the Shornhelm Guard. Offer to help and she will ask you to convince Martin Dathieu to enlist in exchange for his release.

Speak with Martin Dathieu who is locked up in the stocks just in front of where the Captain is standing. He claims he has been wrongfully accused of robbery and is waiting for his friend to back up his alibi. When you ask him to join the Shornhelm Guard he will refuse mentioning he has a family to support.

You will now have the option to speak with four people to help convince Martin to enlist but only need to speak to one to complete the quest. 

Start with Deputy Ascenge who is standing directly in front. The deputy claims he has enough evidence against Martin and suspects his friend Olivier Serene helped him in the robbery. Next speak with Olivier who is standing by the stable behind the tent where you spoke with the Captain. He will admit that he was part of the robbery but will not vouch for him. If you have the Intimidating Presence passive you can threaten Olivier with the same punishment as his friend, he will then offer to return the stolen items. 

Next head inside the Dusklight Inn and speak with Martin's younger sister Aubrey Dathieu. If you have the Persuasive Will passive you will learn that his sister is in favor of him enlisting due to financial difficulties within the family. Lastly speak with Martin's mother Serine Dathieu who is on the second floor of the inn. Serine will explain that Martin's father was a trusted general of King Ranser and died a dishonorable death at Traitor's Tor. If you completed the quest A Traitor's Tale prior to this one you will have additional dialogue. Serine is only against her son enlisting for the wrong reasons and wants him to know of his father's true heroic legacy before joining.

Return to Martin and select one of the options then speak with the Captain again to complete the quest.

Notes
If you start this quest prior to completing the quest A Traitor's Tale you will see the option to "Learn the Truth of Traitor's Tor" but not marked on the map. Simply do the quest A Traitor's Tale to complete this optional task. 
 

Quest Stages
Online:The Wizard's Tome

Quick Walkthrough
# Talk to Valdam Andoren.
# (Optional) Find Dithis Romori in the Watch House.
# Search for the book.
# Break the spell.

Detailed Walkthrough
Valdam Andoren is in the Davon's Watch Mages Guild. He says his apprentice, Denthis Romori, has stolen his spellbook. Valdam put a warding rune on the book, and Denthis has fallen prey to it. He needs you to recover the precious tome. Dithis, the apprentice's brother, may have more information.

You can either go talk to Dithis or get started on finding Denthis and the tome.

Dithis is in the Watch House tavern near the Mages Guild. He is sitting just inside the entrance, on the right. He will give you the words to break the ward: ''Arkay's Beard!''

Denthis didn't get far. He is to the right of the Mages Guild, beside the grate to the Outlaws Refuge, bound by the ward. He is of no help in his state, so pick up the book and you will have a choice in passwords.
:'' 
 
  

Quest Stages
Online:The Wounds in the World

Quick Walkthrough
# Talk to Priest Dilyne.
# Kill the watchers that come out of the portals.
# Return to Priest Dilyne.

Detailed Walkthrough
Daedra have overrun the Shrine of Saint Veloth. Priest Dilyne informs you that there are four main portals that the beasts keep coming out of, but the priests aren't in a position to close them at the moment. You need to find the portals around the Shrine and close them. In order to do this, you must kill the Watchers that come out of the portals. The Watchers are what's keeping these portals anchored to Nirn, so killing them will sever that link.

The portals are located In the ash garden in the center of the shrine, to the east near one of the crypts, in the eastern courtyard and in the west near one of the crypts. Once all four portals are closed, find Priest Dilyne at the central dais near the top of the shrine for your reward.
  

Quest Stages
Online:Threat of Death

Quick Walkthrough
#Head inside the castle.
#Hold back the assassins attacking Ravenwatch Castle.
#Speak to Adusa.

Detailed Walkthrough
   

Quest Stages
Online:Thwarting the Aldmeri Dominion

Quick Walkthrough
# Talk to Lady Laurent.
# Retrieve the Ayleid tome.
# Activate the pillars to enter the ruins.
# Gain access to the portal chamber.
# Close the portal.

Detailed Walkthrough
   

Quest Stages
Online:Timely Intervention

Quick Walkthrough
# Speak to Grigerda.
# Find Methas Andavel and Halfara Black-Bear.
# Return to Grigerda.

Detailed Walkthrough
Talk to Grigerda to find out what she wants you to do.
:"Curse this leg. I hate sitting here while Bruma burns!"
:What can be done about it?
:''"I don't know. There are monsters here that none of us have ever faced before. And our two strongest warriors are missing. If only we had Halfara Black-Bear and Methas Andavel with us, things might be different."
:Where are they?
:"If I knew that, they wouldn't be missing, would they? They could be anywhere, they might even be dead. But if they're alive, we could really use their help. Would you be willing to look around Bruma for them?"
:I'll look for them.

Methas can be found on the railed pathway on the south side of town.
:"The others can hide in the manor and church. I'm staying here. This is the most fun I've had in a long time."
:Grigerda is looking for you.
:"That's why I'm out here. I've had enough of her yelling to last me a lifetime. I'd rather face these monsters than spend ten more minutes listening to her."
:I'll let her know you're still alive.
Upon exiting the conversation, two Dremora will spawn and attack you and Methas.  

Halfara can be found hiding at a road on the north side of Bruma.
:"There's no end to these creatures!"
:Grigerda sent me to look for you.
:"Well, you found me. Tell Grigerda I'm fine. But I'm not going to hide in the manor or church while these monsters roam our streets. I'm staying out here until they're gone... or I am."
:I'll tell her.
Once again, exiting the conversation will spawn two hostile Dremora. Dispatch them and return to Grigerda with your new knowledge.

:"Did you find them? Are they still alive and fighting?"
:Yes, but they won't come back here.
:"I knew it. They're both too stubborn and proud to take orders from anyone. Well, at least they're alive, for now. Thank you for letting me know."''
  

Quest Stages