Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Geimund

Geimund, a Nord citizen, is the proprietor of Solitude Stables, where he lives with his wife Fridrika and son Horm, and sells horses. He used to be a mercenary, but retired after a nasty encounter with hagravens at Ravenscar Hollow.

He spends most of his time outside the stables, either tending to the horses or working the crops, from when he wakes up at 8am until he heads back inside the stable building at 8pm. The evenings are spent with his family until he goes to bed at midnight. 

He wears a set of farmer's clothes with boots. He carries an iron mace, a spare belted tunic, and an assortment of lower-class items and gold. 

When you get near him, he will immediately ask: "You got business at the stables?" When you talk to him he will reveal himself to be quite happy in life, saying: ''"Work hard for the future and leave the past be. That's my motto." or "With a wife like Fridrika and a son like Horm, I'm the luckiest man in Skyrim." However, if Fridrika and Horm are dead, things will be different: "You wouldn't know it, but before my family got killed? I was the luckiest man in Skyrim." When exiting conversation, he will say: "If you're heading up to Solitude you should stop to check out the view on your way. It's a good one." and "Carriages to all the cities in Skyrim. Don't forget us."'' In addition to selling horses, you can ask him how long he's been a trader: ''"Been about eight years now. I used to be a mercenary, but one trip to Ravenscar Hollow cured me of that. There's hagravens in that cave with talons like daggers. They'll open your bowels quick as a wink if you let 'em get close. Creature like that'll make a man think long and hard about what he wants out of life."''  
 
Notes
If Geimund dies, his son Horm inherits the stables and sells its horses.
There is also a Nord man in Oblivion with the name Geimund.
Skyrim:Fridrika

Fridrika is a Nord citizen who lives at Solitude Stables with her husband Geimund and son Horm. Geimund owns the Solitude Stables and is a retired mercenary. If he dies Horm will sell the horses.

With her husband in charge of selling the horses, Fridrika helps out with maintaining the small farm behind the stables, although most of her time is spent wandering and looking for potential customers. She sleeps in the stable building every night between midnight and 8am and always starts the day with a one-hour breakfast. At 9am she heads outside and for 11 hours, interrupted only by another one-hour meal at 6pm. At 8pm she heads back inside and wanders around until her bedtime at midnight. 

She wears a typical merchant outfit which consists of boots, clothes and a hat. She carries a spare belted tunic, an iron dagger and a selection of lower-class items and gold. 

She is not particularly helpful and will quickly point you towards her husband with: "Is this about the stables? My husband, Geimund, handles the business." If her husband is dead, she will instead point you towards her son: "Is this about the stables? With my husband gone, my son Horm handles the business." Other than her sales speech, "A man/woman like you should own a horse. Go speak with my husband.", she seems uninterested in the place and will say: ''"I really don't mean to be rude, but I don't think there's much I can help you with.", "My family's weathered its share of problems, but we don't dwell on the past." and "Plenty of chores to do..."''
Skyrim:Fihada

Fihada is a Redguard fletcher and the owner of the Archery shop similarly named Fletcher in Solitude. 

His room is located above the main trading room and he sleeps there every night between midnight and 8am. He then unlocks the store and spends the next ten hours standing behind the counter, offering his wares to customers. At 6pm he will keep the shop open but will wander around, at times cooking or eating. At 8pm he heads down to the Winking Skeever for a meal and some socializing with the other citizens. He stays there until his bedtime at midnight. 

He wears a regular set of clothes and boots and carries his long bow with 15 steel arrows. He also carries a steel dagger, the store key and a variety of common loot and gold. 

When you enter his shop, he will bid you welcome, with a spontaneous: "Your path has brought you to the finest fletcher in all the land." When he starts his normal greetings he will tell you a bit about himself and his favorite pastime, the women of Solitude: "Hello and welcome, my friend. How may I help you on this fine day?", "True, I may look the part of dashing swordsman, but I prefer the art of wit to that of warfare.", "Your typical Solitude wench is like the city itself. Stormy exterior, but ah the charms that lie within..." and "A sharp mind beats a sharp blade any day. Words to live by." After doing business with him, he may close the conversation with, "Perhaps I'll be seeing more of you." or "Please come back if you're ever in need of fletching supplies." Should you ask him if he has any arrows for killing dragons, he will be insulted: "Why of course. And will you also be needing the bow that shoots rainbows? Or perhaps a quiver that dispenses beer? Look, if you want arrows we have them, but don't insult my intelligence." When visiting the inn in the evenings, he will often turn to the female guests and make them an offer:"Can I buy you a drink, darling?"

Inside the fletcher, Fihada will occasionally have conversations with his apprentice, Jawanan: 

Fihada: "How's it coming there, Jawanan?" 
Jawanan: "Slow, but looking good, sir." 
Fihada: "Slow's the only way to do it! Work too hard and you'll warp the wood."

Jawanan: "Fihada, where did you learn how to make bows so well?" 
Fihada: "The same place I learned my charm and quick wits: I used to be an Imperial ranger, my boy!" 
Jawanan: "Wish I could learn some of that charm. I'm just good with bows, not people." 
Fihada: "You'd make a better Imperial ranger than me. I may have charmed the locals, but my fellow soldiers hated my waggling tongue."

Notes
If Fihada dies, Jawanan will take over running the store, offering the same merchant services as Fihada.
Another line of dialogue was recorded for Fihada, but is never used in-game, for unknown reasons: "Please. You're in the presence of a born huntsman. I can hear the sweat sliding down your forehead."''
Skyrim:Erdi

Erdi is a Nord maid living in the Blue Palace of Solitude. She is involved in the quest The Mind of Madness, where she provides you with the key to the Pelagius Wing of the palace.

Erdi wears a set of farm clothes along with a pair of boots. She carries a belted tunic along with a selection of lower-class items and gold. 

When approached, she will greet you with "Oh, hello! Just tidying up." She may also tell you, ''"So exciting when new folk come into town. I bet you've had plenty of adventures." If your character is female, Erdi will talk idly about her aspirations: "Maybe you need a partner? Hmm? Just picture it. Two women, the dusty road, strapping men at every tavern, a fortune in gold to be claimed..." or "Someday, I'll be a gallant heroine. You make it look so.. appealing." If your character is male, she will keep talking about her dream for a chivalrous hero to arrive and take her away: "Are you my gallant hero? Have you come to whisk me away, to a life of adventure and romance?", "I made a wish in the town well that a golden knight came to take me to his castle. Oh, does it spoil the wish if I tell?", or "Someday, a gallant hero will ride up and take me away. Someday..." Despite this misleading dialogue, she cannot be married or become a follower.

Telling her that you need to get into the Pelagius Wing will have her reply, "Oh, I'd get in trouble for that. It's not allowed. Besides, it's scary in there!"'' You can try to persuade her by telling her that Falk asked you to check it out, and she'll change her mind: ''"Well... I suppose in that case, it's okay to let you in. But only briefly. Be careful, and come right back!"'' She will then give you the key to the wing.

 
Related Quests
Skyrim:Endarie

Endarie is a High Elf tailor living in Solitude. She runs Radiant Raiment along with her sister Taarie, and she can be found behind the counter in the store while Radiant Raiment is open.

She sleeps from midnight to 8am, then wakes up to work in Radiant Raiment. At 8pm she closes the store and spends the rest of the day relaxing around the store.

Endarie wears a set of merchant clothes and boots. She carries the key to the store and a selection of common items and gold.

When you approach her, she may greet you with "Oh, what delight. Another charming customer..." or ''"Let me just drop everything to help you. I don't mind. Really." If Taarie is alive, Endarie may also tell you, "I can help with purchases, but if you came to talk, see my sister. She's the one who gets on with people. It's her one virtue, really." If you have raised her disposition, however, she will be more amicable, as she will greet you, "So good to see you again. How can I be of service?" When you part ways with her she can be heard saying, "Finally..." or "Thank the gods for the end of yet another pointless conversation..."

You can ask her if she is having a bad day, to which she will reply, "It is when my customers waste time chatting, and not buying." or "You'd think so, wouldn't you? I'm fine. Thank you for asking."'' if you have completed Lights Out!, Tending the Flames, or The Wolf Queen Awakened.

You can ask her if the store gets much business with her hostile attitude, and she responds by saying that they get business by having the best clothes in Skyrim. If you ask her after you complete any of the three quests above, she will recognize you and compliment you for it.

Endarie's personality is not very welcoming, and she is frequently rude to you. If you invest in her shop however, her disposition towards you will increase. You can subsequently tell her she seems to be in a better mood, and she will respond by saying, ''"Only when you're around. The rest of these fools I could do without." As for the rest of her customers, she does not think much of them, even referring to them as "pigs" in a conversation with her sister:

Taarie: "Sister dear, could you try sewing those sleeves a little tighter? We can't have our customers looking sloppy because of your work." 
Endarie: "Oh certainly, dear sister. We couldn't afford to have our customers look like the simple pigs they are, now could we?" 
Taarie: "Good. And while you're at it, perhaps you should sew your mouth shut when our fine customers are within earshot, hrm?"

Irnskar Ironhand may also talk with Bryling about a new gown by Endarie:

Irnskar: "My lady, I'm pleased to inform you that you have a new gown for court, specially tailored by madame Endarie." 
Bryling: "Really? How did we afford that? Besides, I like the gown I already have." 
Irnskar: "Madame Endarie insisted. She made it free of charge, in honor of your lenience about last month's rent discrepancies." 
Bryling: "That was suspiciously nice of her. I thought she hated everyone." 
Irnskar: "She does, my lady. But apparently, she hates you just a little less than the others."''
Skyrim:Deeja

Deeja is an Argonian assassin. Prior to the related quest, she can be found at the docks of Solitude. Jaree-Ra and Gulum-Ei are her brothers.

Until the related quest has been started, Deeja will wander around the dock area all day, and may be found aboard the Red Wave at night.

Deeja wears a set of hide armor and a pair of hide boots. She wields a leveled dagger (up to Daedric quality) in combat, and carries lower-class loot and gold, as well as a spare belted tunic.
 

Related Quests
 

Dialogue
She is extremely rude to you and she will frequently respond to your attempts at conversation.
:"You, talk to egg-brothers. Deeja has no words for you."

:"You have no knowledge of who you speak to. Go away."

:"You want knives? You want them in your belly? No? Then you stop talking to Deeja."
:"Shoo! Go away! You get nothing from me."

:"You bother me again, maybe you will not walk away. Understand?"

Quest-Related Events
During Lights Out!, you will encounter Deeja at the Wreck of the Icerunner. You will need to kill her shortly after talking with her.

Before becoming hostile, she will initiate conversation.
:''"My brother told me you were coming. I'm supposed to give you what you've earned."
:So we're splitting the loot, then?
:"Ha! I'm afraid the loot's already been moved. You've been useful to the Blackbloods, though. You've earned a quick death."''

She will then attack you.
Skyrim:Bjartur

Bjartur is a Nord prisoner found in Castle Dour Dungeon in Solitude, apparently jailed for being a staunch supporter of the Stormcloaks. 

She wears a roughspun tunic and carries a belted tunic. 

Without anything to do inside her jail cell, her daily routine involves standing in one place, at times conversing with the patrolling jailor and headsman Ahtar through the bars. She sleeps from midnight to 8am.

While you are in the dungeon during her waking hours, you will often hear her loudly exclaim ''"You won't get anything out of me, you filthy sons o' horkers." or "I stand with the Stormcloaks. You Imperial dogs will never break my will. Never!"

If you attempt to talk to her through the bars she will defiantly say: "You here for my next interrogation? I got nothing but time...", "Leave me be, Imperial. I haven't got anything to say to you.", "Don't think I don't know what's coming." and " It's only a matter of time before Ahtar's blade finds my neck..."

 
Notes
 
The game data suggests that she was intended to work at the Solitude Blacksmith.
Because it is impossible to engage in conversation with her, these two farewells will never be heard:
:"Tell these Horkers to set me free."
:"Leave me be. I'm no harm here."

Bugs
   

:Ahtar: "Rest up, scum. Probably getting executed tomorrow."
:Bjartur: "Yeah, you said that yesterday."
:Ahtar: "Come now. You'll want to show up in Sovngarde refreshed. You got an eternity of merrimakin' ahead of you." or  "Guess the headsman's been busy with all your friends. Ha ha ha ha ha!"

:Bjartur: "Hey, jailor! What I don't understand is why you're siding with the Imperials."
:Ahtar: "Shut up, scum."
:Bjartur: "I mean, the Redguards fought off the Aldmeri and the Empire, and now Hammerfell is an independent state. That's all we Nords want for Skyrim!"
:Ahtar: "I said shut up, scum!"
:Bjartur: "So it's okay if your people rebel against the Empire, but not mine?"
:Ahtar: "They aren't my "people." I'm with the Empire because they pay me. And that means I'm out here, and you're in there. So shut up, scum!"''
Skyrim:Ironhand Gauntlets

The Ironhand Gauntlets are the gauntlets used by the bandit Hajvarr Iron-Hand, the leader of the bandits who operate out of White River Watch. The gauntlets themselves are actually steel Nordic gauntlets, despite their name. They have been enchanted to fortify two-handed attacks by fifteen points. Tempering the Ironhand Gauntlets requires an iron ingot and the Arcane Blacksmith perk, with the benefits of the alterations doubling if the Steel Smithing perk has also been unlocked.
Skyrim:Konahrik

Konahrik is a golden dragon priest mask gained by obtaining all other masks from the base game and bringing them to Bromjunaar Sanctuary. The artifact's enchantment has a chance to trigger a variety of effects when the wearer's health is reduced below 15%. Most commonly, it restores a large portion of the wearer's health. In addition to the first effect, it can also provide you with a Flame Cloak lasting for 15 seconds.  Very rarely, the mask can summon a spectral dragon priest that will aid you in combat for 60 seconds. Konahrik can be improved with gold ingots.
Skyrim:Krosis (item)

Krosis is a bronze dragon priest mask gained by killing the eponymous Krosis upon Shearpoint, a dragon lair. The mask's enchantment improves the user's Alchemy, Archery, and Lockpicking skills by twenty points. It can be improved with iron ingots.
Skyrim:Kyne's Token

Kyne's Token is an amulet worn by Froki Whetted-Blade. It can be obtained either as a reward for his quest, Kyne's Sacred Trials, or by killing or pickpocketing him. In appearance, this amulet is identical to an ancient Nord amulet. The token's enchantment reduces the damage you take from creatures (including Daedra, undead, etc) by 10%, while also increasing your bow damage by 5%.
Skyrim:Linwe's Armor

Linwe's Armor is the chest piece of the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes a pair of boots, gloves, and a hood. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. Compared to Thieves Guild Armor, Linwe's Armor is grayer in color, but also sleeveless. Additionally, while it weighs one more unit than the Thieves Guild Armor, it also provides an additional two points of armor. However, its gold value is significantly lower. Besides that, the basic designs are the same. The armor is enchanted to fortify stamina by fifteen points. Tempering Linwe's Armor requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Linwe's Boots

Linwe's Boots serve as the foot protection for the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes armor, a pair of gloves, and a hood. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. Compared to Thieves Guild Boots, Linwe's Boots are grayer in color. Additionally, while his boots weigh half a unit more than the Thieves Guild Boots, it also provides an additional two points of armor, as well as being worth several hundred more gold pieces. Besides that, the basic designs of the items are the same. The armor is enchanted to fortify sneaking by fifteen points. Tempering Linwe's Boots requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Linwe's Gloves

Linwe's Gloves serve as the gauntlets for the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes armor, a pair of boots, and a hood. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. Compared to Thieves Guild Gloves, Linwe's Gloves are grayer in color. Additionally, while his gloves weigh one unit more than the Thieves Guild Gloves, it also provides an additional two points of armor, as well as being worth several hundred more gold pieces. Besides that, the basic designs of the items are the same. The armor is enchanted to fortify one-handed attacks by fifteen points. Tempering Linwe's Gloves requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Linwe's Hood

Linwe's Hood is the headwear for the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes armor, a pair of boots, and a gloves. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. However, his hood is the exception to the rest of the equipment. While a Thieves Guild Hood is a brown and rounded at the corners, this hood has much sharper appearance, is more patchwork than the Thieves Guild version, and is also gray. Additionally, while his hood weighs half a unit more than the Thieves Guild Hood, it also provides an additional three points of armor, as well as being slightly more valuable. The armor is enchanted to fortify Archery attacks by fifteen points. Tempering Linwe's Hood requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Masque of Clavicus Vile

The Masque of Clavicus Vile is a Daedric artifact created by Clavicus Vile that will gain you the respect and admiration of everyone who meets you. It is given as a reward for returning the Rueful Axe to Clavicus Vile during the quest A Daedra's Best Friend.
Skyrim:Morokei (item)

Morokei is a moonstone dragon priest mask gained by killing Morokei within Labyrinthian. The mask's enchantment doubles magicka regeneration. It can be improved with refined moonstone.
Skyrim:Movarth's Boots

Movarth's Boots are a set of hide boots owned by the vampire Movarth Piquine. The boots can be found in their owner's lair, in the northeastern portion of the cave, next to a bed. They have been enchanted to improve sneaking by fifteen points while worn.
Skyrim:Muiri's Ring

Muiri's Ring is a ring that can be obtained from its eponymous owner as a reward for assassinating Nilsine Shatter-Shield during the quest Mourning Never Comes. In appearance, the ring is identical to a silver ring. Its enchantment fortifies alchemy by 15 points, making your created potions and poisons more powerful.

   

Related Quests

Notes
If you have killed Alain Dufont before starting the related quest, Muiri will never ask you to kill Nilsine and you are blocked from ever receiving this ring. 
Another, unobtainable version of Muiri's Ring (base ID  ) exists in the creation kit. It is identical to the obtainable copy, but doesn't have an enchantment.
Skyrim:Nahkriin (item)

Nahkriin is an ebony dragon priest mask obtained by killing the eponymous Nahkriin, who is encountered during the main quest at Skuldafn. It is imbued with an enchantment that grants the wearer a Fortify Magicka effect that gives the wearer an additional fifty points of magicka. The enchantment also decreases the cost of spells in the Destruction and Restoration schools by twenty percent, due to its Fortify Destruction and Fortify Restoration effect. It can be tempered with ebony ingots.
Skyrim:Necromancer Amulet

The Necromancer Amulet is a legendary artifact created by the King of Worms, Mannimarco. The wearer becomes wise beyond their years and far more capable in the School of Conjuration. The amulet is unstable in this world, and is forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance.

A Strange Amulet is found when investigating the recent murders in Windhelm during the quest Blood on the Ice in Hjerim, the home of Friga Shatter-Shield. When speaking to Calixto Corrium about the amulet he says it is the Wheelstone, an amulet traditionally carried by court mages of the Jarl of Windhelm, and offers to buy it for 500 gold. Either talking to Wuunferth the Unliving or accusing him of being the Butcher reveals it to be the Necromancer's Amulet of legend.

   
Related Quests


Notes
This is one of only two items in the base game that causes negative effects on the player, the other being the Ring of Hircine prior to the completion of the quest Ill Met By Moonlight. Dragonborn adds three more, Ahzidal's Gauntlets of Warding, Ahzidal's Helm of Vision, and Ring of Bloodlust.
Wuunferth describes it as an exquisite eight-sided amulet with a jade skull emblazoned upon it. While it has a jade skull, it does not appear to have any sides, but is round. The version of the amulet that appeared in Oblivion had six sides, while those that appeared in Morrowind and Daggerfall were also round.
The Necromancer Amulet has appeared in multiple Elder Scrolls games. Information about the history of the item can be found on the lore page.

Bugs
  
 It can be removed using the console by typing  
 
 It can be transformed manually using the console by typing:   player.removeitem 000D2328 1
Skyrim:Nightweaver's Band

The Nightweaver's Band is a ring that can be obtained from Festus Krex as a reward for successfully hiding The Gourmet's body during the quest Recipe for Disaster. In appearance, the ring is identical to a silver amethyst ring. Its enchantment fortifies Sneak and Destruction by 10 points, making you harder to detect and decreasing the magicka cost of your Destruction spells, respectively.
Skyrim:Otar

Otar is a malachite dragon priest mask obtained by killing the eponymous Otar the Mad within the Nordic ruin, Ragnvald. The artifact's enchantment grants 30 points of shock, fire, and frost resistance. It can be tempered with refined malachite.