Netruk44/uesp-wiki-content huggingface dataset:
Bloodmoon:Fort Frostmoth

Fort Frostmoth is the primary Imperial settlement on the south coast of Solstheim, in the Hirstaang Forest. It holds services (trader, smith, Imperial Cult altar) that can only be used if you have started the Rebellion at Frostmoth quest, due to low morale among the troops. It is also the main link to Vvardenfell by way of Khuul.

The makeup of the fort has the main barracks against the west wall; this is where you will find Captain Falx Carius and the prison cells as well. The Imperial Cult shrine is to the north. To the east, the armory also holds the fort chaplain's office.

The fort is known among the legionnaires as a punishment detail, due partly to the unpleasant weather and partly due to the mead. The presence of wolves, bears, berserkers and rieklings probably doesn't help morale either.

Fort Frostmoth also acts as the area office of the East Empire Company, located on top of the Imperial Cult shrine. The company was established here to mine the rich deposits of ebony from Raven Rock.
 

Related Quests
Main Quest





East Empire Company

















Miscellaneous



People


Maps
thumb|left|Map of Fort Frostmoth
Bloodmoon:Raven Rock

Raven Rock is a settlement in the Hirstaang Forest created by the East Empire Company (EEC). When you first encounter the colony, it is a bare patch of open snow. As you progress, buildings are constructed and it becomes a center for murder and intrigue.

Raven Rock Mine
The colony of Raven Rock was built on top of a vast ebony deposit. The mine produces ebony for the EEC to be processed and shipped to Cyrodiil. The indigenous Nords resent the Empire's expansionism and its disregard for the balance of nature on Solstheim and are known for their utter contempt for Imperial authority. The setting of the mine on an apparent ancient burial chamber doesn't help relations with the natives. The importance of those relations is demonstrated when some sort of impenetrable ice, Stalhrim, halts progress and the EEC is forced to seek solutions from those very same Nords. 
 

Getting There and Around
Transport by boat is available between Fort Frostmoth and the colony. The trail to Fort Frostmoth through Hirstaang Forest is fairly quick, but treacherous for the unprepared. Divine Intervention from here takes you to Fort Frostmoth, while Almsivi Intervention leads all the way back to Gnisis.

Notes
There is a small chance that a Gibbering Lunatic – a male level 87 Breton Barbarian – spawns east of Raven Rock, past the little stone hill and then a little to the south. He turns into a Werewolf between 9 pm and 6 am.
  Several of the houses and the town walls are absent on Xbox. The only buildings present, other than the Factor's Estate and the trader/smith (which are built during the quests), are: the Raven Rock Mine, the Bar, the North Storehouse, Uryn Maren's House, the watchtower next to the Trader and Veresa Alver's ship. There are not even the walls surrounding the place.

Related Quests
East Empire Company




















Miscellaneous


People

  Only one of these two merchants will appear, depending on whether you choose to build a Shop or a Smithy during the Setting up Shop quest.

Maps

 The Factor's Estate will be built in ONE of these locations at your choosing, not all three. 
 Either the Trader or the Smith will be built at your choosing during the Setting up Shop quest, not both. 
 There is no Sados Relothan anywhere in the game, and this house is completely unoccupied.  Oddly, one item in it is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran.
Tribunal:Books

Tribunal
This is a list of all the books and notes added by the Tribunal expansion.
	

 — Annotated copy of said newsletter








While a similar book can be found in Morrowind without the expansion, there is a key difference, in that the version found in Tribunal is not a skill book.
Bloodmoon:Lake Fjalding

right|thumb|Horker in his habitat
It is the largest lake in Solstheim, although it is covered by ice year-round and is often used as a mating ground for the horkers of the island. The lake is connected to the Iggnir River to the south and the Isild River to the north. Thirsk mead hall is on the eastern coast of the lake, near the Lair of the Udyrfrykte.

Both locations are part of The Mead Hall Massacre quest. During the Main Quest, a pillar of fire appears in the center of the lake, thus melting the ice and letting you access the Caves of Fjalding, home to an evil Draugr Lord and part of The Skaal Test of Strength quest.

There are also lost items beneath the surface, including an Old, Wet Note on a corpse with information on the Snow Prince's armor whereabouts (see the In Search of the Falmer quest) and the unique staff Haakon's Lucky Break.

 
Related Quests
Miscellaneous Quests
 
 
 

Notes
Lake Fjalding also appears in the Dragonborn add-on for Skyrim.
Morrowind:Mudan Grotto

Mudan Grotto
The enemies here are a slaughterfish and three other leveled water creatures. You can find nine kollops here, two of which are underneath an overhang and may be difficult to reach. The only thing of interest here is the entrance to the Lost Dwemer Checkpoint.
 
Mudan, Lost Dwemer Checkpoint
Mudan, Lost Dwemer Checkpoint|right|thumb
This area is a crossway between all other areas of the ruin, since they can all be accessed from here. It consists of two levels: a lower one which is submerged and an upper one which is only partially submerged. The enemies here consist of five leveled water creatures in the lower level and two Dwemer centurions in the upper level or one Centurion and one Steam Centurion. There is not much of note in the lower level. In the upper level the loot consists of a potion, an apprentice lockpick, a journeyman armorer's hammer, a rare bent probe, Dwemer greaves, and a spear. There is a rusted table that is locked and trapped, but it can be opened with a key found in the Right Tower. The table contains a key that opens the door of the Central Vault and a single Dwemer coin.
 

Mudan, Right Tower
This is the only area in this ruin that doesn't have any enemies. The loot consists of several steel kegs (most of them empty) containing valuable ingredients and an ornate chest containing a random Dwemer weapon. Here you can also find the skeletal corpse of Peke Utchoo. It has a key to the table in the Lost Dwemer Checkpoint, six Dwemer coins, and another bent probe. Near the corpse is a note with Peke Utchoo's last words and a sample of the poison that killed him.
 

Mudan, Central Vault
Mudan, Central Vault|right|thumb
The door is trapped and locked and can be opened with the key found in the rusted table in the Lost Dwemer Checkpoint. There is a Steam Guardian, a unique and improved version of the Steam Centurion, who possesses a key to the closet containing the legendary Dragonbone cuirass. The other loot is a few pieces of Dwemer Armor (both left and right pauldrons and bracers) and a Dwarven Halberd, a master's armorer's hammer, a greater Soul Gem, another keg containing valuable ingredients, and some Dwemer coins and Dwemer clutter all lying around. There is also a unique Potion of Heroism found on top of a bookshelf.
 
Maps
thumb|left|Map of Mudan Grotto
 
Notes
Mudan is featured in the cinematic ESO Morrowind chapter announcement trailer, where the ruins are shown as they appeared prior to being submerged under the water, along with a depiction of an important battle that took place there. The experience was later described from the point of view of the Morag Tong assassin Naryu Virian in her Journal.
Gallery
Morrowind:Vivec Hlaalu

left|150pxright|thumb|The House Hlaalu Canton The Hlaalu Canton is located on the west side of Vivec and is the first structure you encounter if you are traveling overland from Ebonheart. It is owned by House Hlaalu and hosts many services for retainers and visitors alike. Business is business, as they say. House Hlaalu councilman Crassius Curio resides here in his manor. He is a rather peculiar leader...
Getting Around
Outside on the canalworks level, a gondola can take you to the Arena, Foreign Quarter, or Temple cantons. Conveniently close to the gondolier is one of several ramps up to the waistworks, and to the left, due east, is a bridge to the Redoran Canton. Around the outside of the waistworks you will also find ramps upwards to the Plaza level. The Underworks and Canalworks are accessed through the indoor area of the waistworks. A bridge outside the Plaza level also connects to its counterpart in Vivec, Redoran.

 
Services


Robbing the Vault
The vaults are accessible from Hlaalu, Treasury and the Records. Behind two heavy locked (95 pt. and trapped) bars and guarded by three Ordinators, you'll find the Vaults of House Hlaalu. The treasures here contain a full set of Glass Armor (except for the bracers) and chests with quality weapons, gold and jewels. If you can't find a way in without being caught, you can pick the first lock, pay gold, take the trap off, pay gold, etc (keeping in mind that you'll lose any stolen items you're carrying). Once inside, it is possible to sneak to the valuable items. This can be done with a relatively low sneak level. Another method is to taunt Alen Baren into combat, then kill him for his vault key -- then either pickpocket or taunt and kill the stationary Ordinator past the door for the second vault key. 

The ordinator within the vault has a tendency to stay away from the raised platform where the chests are located. This makes placing a Mark on this platform to transfer loot in and out relatively easy and "safe" (especially if assisted with chameleon effects- both the ring of surroundings and amulet of shadows make clearing this vault fairly straightforward but remember to stay in sneak mode)

In the alcove on the left side of the raised platform, the second-from-the-left chest contains a Random excellent melee weapon. see the leveled loot page for additional details.

One of the chests on the floor contains random ebony weapons.

thumb|Map of Vivec's Hlaalu Canton

Notable Places
On the Plaza
Crassius Curio's mansion
Clubs: the No Name Club and the Elven Nations Cornerclub

At the Waistworks
Edryno Arethi's house, trainer
the Hlaalu treasury, which includes vaults, prison cells, and a records office
the Hlaalu temple (in the lower waistworks)

At the Canalworks
Hlaalu Ancestral Vaults, containing some Camonna Tong thugs.

Related Quests
Main Quest


Fighters Guild


House Hlaalu




















House Redoran


Imperial Cult


Morag Tong




Thieves Guild


Miscellaneous





People


Maps
Hlaalu Plaza
thumb|left|600px|Services in the Plaza
 
Hlaalu Waistworks
thumb|left|600px|Services in the Waistworks
 
Hlaalu Canalworks
thumb|left|300px|Services in the Canalworks
Morrowind:Aleft

thumb|right|The interior of the ruin
It is the only Dwemer ruin lying within the Bitter Coast region. It is a small ruin containing only two rooms with nine leveled Dwemer Centurions guarding them. There is no special loot present in Aleft, just the basic Dwemer finds. 
 

Notes
There are two Heavy Dwemer Chests (each contains 10 Dwemer coins and two random Dwemer items) and an Ornate Dwemer Chest (contains 25 Dwemer coins and three random Dwemer items). The key that opens the Ornate Chest can be found lying around.
Look inside the hollow log just outside the ruins for some gold and lockpicks.

Maps
thumb|left|Aleft, interior map
Morrowind:Arkngthunch-Sturdumz

It consists of three levels of four rooms connected by halls, all housed within one interior. Six leveled Dwemer centurions or spectres make Arkngthunch-Sturdumz home. An assortment of kegs and chests hold random ingredients, Dwemer coins and other Dwemer items.  The roaming enemies are a (hazardous) source of scrap metal and ectoplasm. A Dwemer tube and a key to the   chest can be found within the ruin.thumb|right|200px|Room with key

Outside the ruin, a Dwarven mace and five Dwemer coins may be found within a small recess along the ledge of the barrel-vaulted roof that juts out from the southern hillside near the ruin's entrance.  
 

Related Quests
Mages Guild


Maps
thumb|left|Interior map of Arkngthunch-Sturdumz
 

Notes
Arkngthunch-Sturdumz also appeared in ESO.
Morrowind:Bethamez (place)

thumb|Bethamez
The ruin was discovered by miners  looking for other revenue streams after becoming desperate when the kwama queen had become ill with blight. In the ruin, there are two rats that will attack you as soon as you enter. There are also two broken Dwemer centurions in the ruin: one is a centurion sphere, the other a steam centurion.

Bethamez contains a copy of the Dwemer Airship Plans sitting on the table next to the entrance, and the book Divine Metaphysics..., located under the same table (both needed for the Mages Guild quests below).

 
Related Quests
Mages Guild



Notes
Texture names for some parts of the Dwemer tileset reference "eggmine", indicating Bethamez was the first Dwemer ruin created by Bethesda. This is consistent with Gnisis's prominent use in early screenshots.

Maps
thumb|left|Interior map of Bethamez
Morrowind:Bthanchend

It contains four rooms spread across three levels. It is a relatively small ruin, but there are several caved-in passageways, suggesting that at one time Bthanchend may have been larger.

Bthanchend contains nine leveled Dwemer constructs guarding various containers and loot: six steel kegs holding ingredients or jewels, two Heavy Dwemer Chests containing ten Dwemer coins and random Dwemer items, and an Ornate Dwemer Chest bearing 25 Dwemer coins and random Dwemer items. Scattered throughout Bthanchend are miscellaneous Dwemer artifacts and a key to the Ornate Dwemer Chest.
 
Maps
thumb|left|Map of Bthanchend
Morrowind:Bthuand

There are three scribs (plain, diseased or blighted depending on your level) and five leveled Dwemer centurions in Bthuand, two of which may be Dwarven spectres (also depending on your level). There are several dead hive scribs and a dead adventurer within.

 
Related Quests
Vampiric


Notes
There is a key sitting on a table in the eastern room that will unlock the door to the western room and the chest within.
The only way to get Spell Breaker is to do the actual vampire quest. The shield cannot be found before the quest is given.

Maps
thumb|left|Bthuand, interior map
Morrowind:Druscashti

The ruin is divided into two sections, the Upper and Lower levels.

The main entrance to the ruins is the upper level. There are three vampires located here (Kjeld, Pelf, and Knurguri), as well as three Cattle. There are some minor items (a potion, some low level armor, common clothes, armorer's hammers, alchemy ingredients) around. A copy of the book Trap is here as well. There is a chest that contains a pair of daedric greaves and ebony boots (among some other minor armors), along with another chest containing an ebony shortsword (among other minor weapons).

The lower level is accessed from the upper level, and in this area there are four vampires (Siri, Areas, Igna, and Volrina Quarra) and four Cattle. There are some minor weapons, armor, and potions around, and a barrel containing a Blood of the Quarra Masters potion desired by both Raxle Berne of the Berne Clan and Mistress Dratha of House Telvanni.

 
Related Quests
Aundae Clan


Berne Clan


Quarra Clan



Vampiric


People


Bugs
 

Maps
thumb|left|Map of Druscashti
Morrowind:Galom Daeus

It is the site of a Temple quest. The ruins are divided into two areas, the Entry and the Observatory.

 
Galom Daeus Entry
This is the main entry area of the ruins. There are six vampires, and four cattle. There is low-level armor and weapons around and in chests, as well as a repair hammer. The book Antecedants of Dwemer Law, a pair of Daedric boots, some ebony throwing stars (in a chest), and a pair of glass boots (in another chest) are located within this area of the ruins.

Galom Daeus Observatory
The Observatory is the inner sanctum of the Berne clan. There are two steam centurions, four vampires and four cattle in this part of the ruins. There are more base armor and weapons, repair hammers, potions, and ingredients around. There is also a Daedric shield hidden away here, on the ledge ringing the inside of the observatory, as well as four books: Mysticism; Vampires of Vvardenfell, v II; Secrets of Dwemer Animunculi; and ''Galur Rithari's Papers''.

People


Related Quests
Berne Clan



House Telvanni


Tribunal Temple


Vampiric


Notes
The pair of Daedric boots found here is the only one in the game other than the pair worn by Divayth Fyr.
Eloe, the Imperial vampire in the first room, has a tendency to walk off the edge of the lava pit. If she is missing from your game, she has probably fallen into the lava, which will kill her almost instantly and obscure her corpse. Thankfully, she does not carry much loot or serve any important purpose.
Galom Daeus also appears in ESO.

Maps
thumb|left|clear=none|Galom Daeus, Entry
thumb|left|clear=none|Galom Daeus, Observatory
Morrowind:Mzahnch

The ruin is divided into two areas, including a main area and a lower level.
 
Mzahnch
There are six Dwemer centurions here. There is a key to a chest in the upper area, on a round stone cylinder, hidden behind pipes. The chest is located in the lower level. Several kegs contain scrap metal and rare ingredients. A trapped Heavy Dwemer Chest contains a random Dwemer object and ten Dwemer coins.

Mzahnch Lower Level
There are three Dwemer Centurions and the key from the other area can be used on an Ornate Dwemer Chest here for some random Dwarven objects and 25 Dwemer coins. Six kegs contain scrap metal and rare ingredients.

Maps
Morrowind:Mzanchend

Seven Dwemer centurions guard some minor items and a Dwemer Schematics. These plans are needed for the second stage of the Telvanni Stronghold and are located on a bookshelf. The key to the locked chest is hidden on the floor beneath the table. The locked chest near the schematics contains a guaranteed Dwarven Crossbow.

 
Related Quests
House Telvanni


Maps
thumb|left|Mzanchend
Morrowind:Mzuleft

The ruin is marked on your world map as Mzuleft Ruin. Orcs have taken up residence in this ruin and will attack you on sight. Edwinna of the Mages Guild will ask you to find some Dwemer Scarab Plans in this ruin. You'll find the plans on a shelf in the first room to the right, along with a Key to Mzuleft and some dwemer clutter on shelves. As you enter this room, Mugdul will be on your immediate left. The door to the northwest is   with Orcs Lagakh and Glasha, along with The Egg of Time book, many Rusty Dwemer Cogs and a trapped chest with leveled Dwarven Items.

Heading left/south-east from the entrance, Durgat and Burgat can be found in the room at the end of the hallway. There are crates containing random clutter and kegs with various ingredients.

The second floor is accessed via a stairway behind a   door back along the hallway. Orcs Khadba and Duluk are encountered on the top floor and a Rusty Dwemer Chest that holds random Dwarven Items.
 
Related Quests
Mages Guild



Notes
There is a Key to Mzuleft on the shelf in the room just west of the entrance.
The book The Egg of Time can be found on a table in the room that's furthest west.
There are two locked trapped doors, both level 40, which are opened by the Key to Mzuleft.
Two chests (one is trapped) contain random Dwemer items.
Various barrels and crates found in the ruin contain high value alchemy items, jewels, scrap metal, and cogs.
With the exception of the Dwemer Scarab Plans, the copy of The Egg of Time and the Key to Mzuleft, all items in Mzuleft are owned by Bugharz gro-Ular. This means any items looted from the ruin will be flagged as stolen. Once Bugharz is killed, items looted from all Mzuleft containers are safe, but items not from containers will still be marked stolen. He is west of Mzuleft, over two mountain ranges, at a Daedric statue of Malacath.
 

People
 


Maps
thumb|left|Map of Mzuleft
 
Gallery
Morrowind:Nchardahrk

The ruin is guarded by seven leveled Dwemer Centurions. There are two hidden keys on the top shelves of different bookcases for low-level chests in the ruin.

The loot consists mainly of jewels, Dwemer artifacts, and an unusually large number of Dwemer cogs and coins.

 
Maps
thumb|left|Nchardahrk, interior map
Morrowind:Nchardumz

:Not to be confused with Nchurdamz.  
The ruin is situated far east of Mount Kand, between two mountain ridges.
There are two areas of Nchardumz, the main area and a lower level. 

Nchardumz
The upper level of the ruin consists of two levels connected with a staircase and the opening in the main hall. Here you can find six Dwemer Centurions or Spectres. The loot here consists of a few pieces of Dwemer clutter scattered around or found in a table or a closet, three kegs with potentially valuable Dwemer ingredients, and two trapped chests each containing some Dwemer coins and a few random Dwemer artifacts.

Nchardumz, Lower Level
There are two Dwemer creatures here. The lower level is filled with Dwemer clutter, either found on the shelfs or the tables. The only notable loot here are eight kegs much like the ones in the upper level (except that five of them are smaller and produce fewer loot), and a closet containing a random Dwemer item.

Notes
Coming back from the Lower Level door, you will be "teleported" in air, instead on the ground, resulting in a little jump.

Maps
thumb|left|Map of Nchardumz
Morrowind:Nchuleft

The ruin is marked on your world map as Nchuleft Ruin. Five Dwemer Centurions guard the premises. There is a copy of The Chronicles of Nchuleft on a bookshelf. A Dwemer Scarab Plan, wanted by Master Gothren, is on another bookshelf. 25 Dwemer Coins can be found in a steel barrel next to three more on a table.

 
Related Quests
House Telvanni
 
Notes
Nchuleft also appeared in The Elder Scrolls Online.
Maps
thumb|left|Nchuleft, interior map
Morrowind:Nchuleftingth

This Dwemer Ruin is where Edwinna Elbert may send you on a Mages Guild quest to retrieve an excavation report.

Nchuleftingth is divided into three sections: the Lower and Upper levels, and the Test of Pattern.

 
Nchuleftingth Upper Level
: There are no enemies here. Two NPCs, Senilias and Pania Cadiusus are here though, working on the excavation, who inform you that Anes is missing, and he had the excavation report. To the right from these two fellows is small amount of Dwemer clutter and few Dwemer Coins. There is a Key to Nchuleftingth lying on a table next to a bottle of Flin. There are couple of sacks next to this table, which hold ingredients. At the opposite direction, at the nort-west is shelf, which has four Dwemer Cog. Further to south-east is a Dwemer telescope, with a Dwemer Coherer next to it and a Dwemer Cylinder on a ledge. 

Nchuleftingth Test of Pattern
:The only point of note is that there are three cranks in this room. The furthest crank from the door to the upper level is the one that opens the passage to the lower level. The other two cranks are traps.

Nchuleftingth Lower Level
:Right upon entrance, there is smalla area which needs either leviation or improved acrobatics to reach, but there is nothing of value there, apart from three kegs. There are four Dwemer enemies here, as well as one already dead. There are some important items here: a copy of Hanging Gardens of Wasten Coridale, a key to a   chest that is on the floor beside a bed frame, and Anes Vendu's corpse, which has the excavation report. In same room as Vendu, there's couple Dwemer Kogs, dwemer clutter

Notes
There are two minor chests with Dwemer armor and two identical Ancient Dwemer Door Keys in the room with the report. 
Several kegs hold precious ingredients and Scrap Metal.
Nchuleftingth also appears in ESO.
 

Related Quests
Mages Guild



People


Maps
thumb|left|Nchuleftingth, interior map
 
Gallery