Netruk44/uesp-wiki-content huggingface dataset:
Online:Lady Eloise Noellaume

Lady Eloise Noellaume is a Breton you meet at Noellaume Manor. You rescue her and Arcady, her husband, from the Red Rook Bandits.
 
Related Quests




Quest-Related Events
Farlivere's Gambit
When you enter the home, you'll find his lord and ladyship in the basement along with three servants:
:Lord Arcady Noellaume: "Someone approaches. Worry not, my dove!"
:Lady Eloise Noellaume: ''"Please don't get bruised again, dear."''

Speak to her before speaking to his lordship and she'll say:
:"Are you a guard? Have you come to rescue us?"

His lordship will be unbound and will go to untie his wife:
:Lord Arcady Noellaume: ''"I'll have you free in no time, my love."
:Lady Eloise Noellaume: "Thank you, my sweet."''

Lady Eloise's Lockbox
She will say "A moment, friend?" to grab your attention after reaching the hostages.
As her husband unties her, she'll ask to speak to you:
:"Please excuse my husband. He gets so enthusiastic."
:Are you injured?
:''"No, thank Mara! The only thing I regret losing is my jewelry box. It's a family heirloom. The rest we can replace. I'm just thankful we're alive."
:Where's the jewelry box?
:"The bandit leader, an Orc named Tharkul. He took it. The box only opens if you're a member of the family. I told him but he didn't care. If you retrieve it, I can arrange a reward."
:I'll find your jewelry box.
:"Once you acquire my lockbox, please hold onto it until we're safely away from those dastardly bandits. And do be careful. I'd hate to think that someone got hurt trying to help me."
:You said that only members of your family can open the lockbox.
:"Yes. My ancestor had the box made to protect her valuables while she was at sea. The box was tied to her blood so that only her or her descendants could open it. It's been passed down from mother to daughter ever since."
:What's inside the lockbox?
:"Why, jewelry, of course. Specifically, it contains the Noellaume signet rings and the rings of the families that have joined with us through marriage. We carefully organize and store the rings in the box. Many of these rings go back generations."

After you retrieved the lockbox and freed everyone during Disorganized Crime, you can meet up with her:
:"Oh, dear. You shouldn't have risked your life on my behalf."
:Is this your lockbox?
:"Oh, my! I didn't think I'd see this again. And it's still sealed! This means the world to me. There are so many good memories in this box. Your kindness is appreciated. And here's the reward I promised you."''

After the quest, she'll say if you haven't turned completed Disorganized Crime:
:"That was terrifying! A tad thrilling, too. But terrifying!"
:Is this your lockbox?

After you completed Disorganized Crime:
:"Risking danger just to recover trinkets for me. Our family will always remember this."
Online:Delven Charis

Delven Charis is a Breton member of the Mages Guild found at the siege camp outside the city of Camlorn. He helps coordinate between the Guild and the Lion Guard.

 
 

Dialogue
When first met standing outside the siege camp:
:''"The Mages Guild battles alongside the Lion Guard this day. If we fail to reclaim Camlorn, this entire region will fall into darkness. We're making final preparations now."

After retaking the siege camp:
:"The siege camp is ours again, but what cost? And do we have the forces remaining to continue this course of action? I'm not so sure."

Before attempting to seal the gate:
:"If you can't seal that gate, this will be a very short offensive on our part."

After successfully taking the courtyard:
:"We lost more troops in that charge than I expected. The courtyard is ours, but if we don't push forward we'll be overrun again."

When A Lingering Hope is started:
:"We're committed to aiding the Lion Guard, so do as the General suggests. It's not like we have a better option at the moment."''
Online:Beldama Wyrd Initiate

Beldama Wyrd Initiates are always female Bretons who protect the Beldama Wyrd Tree and its environs. They are part of the Beldama Wyrd and also have their main camp set up there.
Online:Ancient Warrior

thumb|right|Ancient Warrior (Doomcrag)
Ancient Warriors are skeleton foot soldiers found in Dresan Keep. They can also be found at the Doomcrag and in the Shrouded Pass.
 

Related Quests
Online:Wyress Noemi

Wyress Noemi is a Breton priest and member of the Beldama Wyrd encountered near the wayshrine at Hag Fen.
 

Dialogue
She shares her opinion with you.
:"I think that so-called Witch of the Moors puts on airs."
Online:Magali Sterone

Magali Sterone is a Breton mage and member of the Mages Guild found at their camp located at the Glenumbra Moors.
 

Dialogue
She talks about the Alessian souls who are trapped here, and pities them.
:''"These lost spirits refuse to rest. They just wander about, lost in the dream of battle. The Alessian Order had the wrong intentions, but I wouldn't wish this on my worst enemy."''

Notes
Magali will no longer be at the camp after The Nameless Soldier is complete.
Online:Hoster Marceau

Hoster Marceau is a Breton hunter found at the Lion Guard camp located near the ruins of Dwynnarth.
 

Related Quests


Dialogue
Prior to finishing his quest, he'll only say:
:"Eh? What do you want with this old Huntmaster?"

After, he'll dismiss you with:
:"Sorry, hunter. No more bounties today."

Quest-Related Events
If you have gathered the crocodile teeth, you can claim the bounty from him:
:'''I'm here to claim the bounty on the crocodiles.
:"Are you, now? You're the first one today who still has all his arms and legs. Ah, these are pretty. Pretty disgusting! Ha! Here, take your gold."''
Online:Skeletal Soldier

Skeletal Soldiers are Skeleton Foot Soldiers. They can be found in many locations throughout Tamriel.
 
   
Known Locations

















, Shivering Isles  





  
 
 
 
----
 
 
Gallery
Online:Alessian Wraith

Alessian Wraiths are wraiths found at Glenumbra Moors.
Online:Alessian Marksman

Alessian Marksmen are archers with the Alessian Order fighting in the Battle of Glenumbra Moors. Both spirit and corporeal versions can be found at Glenumbra Moors during the related quests.
 

Related Quests
Online:Captain Gilame

Captain Gilame is a Redguard member of the Lion Guard facing the Aldmeri Dominion forces found at the Farwatch Tower. After starting the related quest, she'll be found on the cliffs across the ravine bridge from the Dominion camp.
 

Related Quests


Dialogue
Signals of Dominion
:"Quiet! Dominion soldiers are everywhere."
:I intercepted these signal message from the Dominion.

Regardless of who had give you quest, she'll say:
:''"Hadir had to recruit a mercenary? Not a good sign. Let me see those messages. By the Eight! The Dominion's planning a full-scale assault! These messages, they're waiting for orders to attack. We have to stop the commander from issuing that order."
:I killed the Dominion commander. (See Notes below)
:"Thank Stendarr! That will buy us precious time.  We need to douse their signal fires before they can send the command. Take this storm rune and use it to put out the fires. Then meet me on the shore."

Talking to her again:
:"Climb the tower and use the storm rune to put out the signal fires.  Quickly, now. I'll meet you down on the beach after the job is done."''

After dousing the flames, you'll find her at the base of the tower, on the north side near the beach.  She'll say:
:''"Good work extinguishing those signal fires.  You were clearly in time. There's no sign of an impending Dominion attack."
:So we stopped the attack?
:"We? We didn't stop the attack. You did. You've given us crucial time to bring in reinforcements. Now we can repel this invasion before it gains a foothold. We owe you one for this. Good job!"

After the quest:
:"I'll send word to Sir Hadir that the situation is stable for now."''

Notes
Regardless whether you've killed Commander Amuur or not, your only option is to tell Gilame that you have killed him.
Even if you accepted the quest from Lieutenant Clarice or Sergeant Muzbar, Gilame will still think Hadir sent you.
Online:Dominion Blademaster

Dominion Blademasters are ravagers with the Aldmeri Dominion who are part of the invasion force at Farwatch Tower.
Online:Auguste Geornis

Auguste Geornis is a Breton scholar and member of the Mages Guild. He can be found at their camp in Glenumbra Moors.
 

Dialogue
Before The Nameless Soldier is complete, he will say:
:''"The Mages Guild will never give up. No werewolf, undead or not, will harm the people of Glenumbra. We'll find out how Faolchu fell and we'll put him right back in the grave."

Notes
Auguste will no longer be at the camp after The Nameless Soldier'' is complete.
Online:Absolard

Absolard is a Breton traveling merchant found on the road outside of the Burial Mounds.

When you speak to him, he tells you:
:''"I wasn't sure if I'd run into anyone else on these forsaken roads. Well, except for the werewolves and the maniacal cultists, that is."''
Online:Direnni Knight

Direnni Knights are generic Altmer members of the Direnni. They are located at Glenumbra Moors only during the quest A Step Back in Time. They cannot be interacted with.
 

Related Quests
Online:Fighters Guild Guard

Fighters Guild Guards are generic Fighters Guild members found in Dragonstar Arena.
Online:Adair Catreau

Adair Catreau is a Breton and the bodyguard of Lord Alain Diel found at their camp near the Shrieking Scar.
 

Related Quests


Dialogue
Speak to him and he'll tell you that his lord has plan:
:''"His lordship has a plan, but that's nothing new. He has plans coming out his ears. But this one might actually work out this time."
:What kind of plan are we talking about?
:"Oh, you know. A plan. To, uh, save Daggerfall from the harpies. Yeah, that's it. You know what? You ask too many questions. Talk to his lordship if you want to get involved."''
Online:Giraud Scraeg

Giraud Scraeg is a Breton vampire hiding at the Chill House for fear of retribution from his Breton neighbors over his father's roots.

 
Dialogue
:"I thought I was hidden here!"
:Who are you hiding from?
:''"My Breton neighbors! Just because my father was a Reachman, they think I'm a cursed follower of Angof."
:Angof who?
:"Angof the Gravesinger! He's a Reachmage, and part of this damned Bloodthorn cult. You're not blind. You've seen the vines, right?"
:Yes. How do you know so much about Angof?
:"You don't trust me either? Look, I'm loyal to the Covenant. My father came from the Reach thirty years ago with Durcorach's Horde. He was wounded at Daggerfall and left behind, and my mother … well, she took him in."
:So your father told you about Angof?
:"I never met him, if that's what you're asking. My father told me tales of Angof. He was a terror, even back then, and now he's here in Glenumbra. Every Breton bully has joined his Bloodthorn cult, but I get the blame!"
:What are you going to do?
:"I was going to hide here until this blew over, but now Angof's cultists have invaded the woods. If Angof isn't killed or driven out, I've got no choice but to leave Glenumbra. Maybe a ship captain in Aldcroft will take me as far as Wayrest."''

Notes
Despite having the Vampire pickpocket type, Giraud shows no physical signs of being a vampire.
Online:Guardian of the Water

thumb|right|Old model
The Guardian of the Water is one of three ancient, extinct beings known as the Ehlnofey, the Earth's Bones. The group are known as the Guardians of the Wyrd Tree, and have been allied with Wyress Ileana ever since they discovered the tree. These Ehlnofey appear to represent three classical elements - Water, Earth, and Air. 

They have been imprisoned by the Reachmage, Angof the Gravesinger, and ask your for your aid in setting them free.
 

Related Quests






Quest-Related Events
Champion of the Guardians
The four wyresses focus beams of magicka at you. Once done, the three elemental guardians appear.
:Guardian of the Earth: ''"At last, the chains of corruption fall away! We are free of Angof's hold!"
:Guardian of the Air: "Angof will pay for this insult!"
:Guardian of the Water: "Speak, champion of the guardians. We are in your debt."

Speak to her:
:"We are free! This is how it should be."
:You don't sound surprised.
:"We are earth's bones. We endure. We knew someone would come to set us free. We just didn't know when it would happen or who it would be. It seems right that you were the one. You are mortal, but also not mortal. Angof has much to fear from you."

To the Wyrd Tree
:"Angof's evil flows deeper than the wellspring of this land. This must end quickly."
:How do we finish this?
:"There is more work for you, champion. Go to the Wyrd Tree and find Wyress Gwen. We protected her from Angof's slaves, but she cannot save the Wyrd Tree. That task belongs to another. Go and learn what must be done."
:I'll find Wyress Gwen.

Reclaiming the Elements
Destroy the corrupted vine and the element will appear:
:"This pollution is almost too much for me to bear. Help us restore balance to the Wyrd Tree."
:What should I do?
:"Destroy the corrupting spirit and then we can cleanse this place. Listen to my words. I shall offer what aid I can."

A powerful wraith will suddenly appear:
:Guardian of the Water: "Stay close and let my power flow over you."
:Corruption of Water: "These stones belong to Angof now!"

Whenever the Corruption of Air casts  , the guardian will call you into her protective spell:
:Guardian of the Water: "The tide of battle turns! To my side, now!"

Once the corruption is defeated:
:Guardian of the Water: "It is defeated."''

Purifying the Wyrd Tree
As you enter the Heart of the Wyrd Tree, you'll hear:
:Guardian of the Water: "Destroy this foulness! Set the Wyrd Tree free!"
Online:Flesh Atronach

Flesh Atronachs are a type of Daedra made of stitched skin and muscle. They are often summoned by necromancers to aid them in battle. Flesh Colossi are similar creatures found in the Imperial City.
 

Skills and Abilities
;Claw: A basic melee attack that does minor physical damage.
;Stomp: A melee attack that does moderate physical damage.
;Unyielding Mace: The atronach slams its fist on the player, doing moderate physical damage over time as well as stunning the player. This attack can be blocked to set the atronach off balance.
;Bleeding: Getting hit by Unyielding Mace will deal moderate physical damage over time to the player. 
;Fire Brand: The atronach swings its torch, doing moderate flame damage to all players as indicated by a red cone.

Unique Flesh Atronachs
Abomination, a flesh atronach encountered in Crestshade
Calion's Husk, a flesh atronach that inhabits the Ossuary of Telacar
The Covetous Damned, a flesh atronach in Bahraha's Gloom  
Debruz, a flesh atronach found inside Shada's Tear in Lower Craglorn
 
Emperor Leovic, flesh atronach found in Abyssal Depths in the Imperial City Sewers  
Flesh Abomination (Razak's Wheel), the Group Event boss for Razak's Wheel in Bangkorai
Flesh Atronach Trio, three powerful flesh atronachs in Spindleclutch II who must be defeated together
General Serien, an atronach found in Fort Virak
Grothdarr, a flesh atronach found in the Vaults of Madness
Gwarchodwyr, a flesh atronach found in The Spiral Skein  
Ibelgast's Flesh Atronach, found in the in the Crypt of Hearts II
Iluzan, a flesh atronach in the Village of the Lost
Josajeh's Brother   
Macharus the Defiler, a flesh atronach found at Celestial Rifts in Craglorn
Phazkad, a flesh atronach guarding the Vile Laboratory
Runty Flesh Atronach, created by you in the Castle of the Worm
Thugrub the Reformed, a giant flesh atronach that dwells inside Thugrub's Cave
Tiny, found in Grunda's Gatehouse
Uncle Leo, a giant flesh atronach located in the Chateau of the Ravenous Rodent
Varien, a flesh atronach found in Reaper's Henge
Vearogh the Shambler, a dungeon boss in Icereach  
Volghass, found in the Memorial District  
Waste of Flesh, a boss flesh atronach found in Karnwasten  

Variations
Dread Flesh Atronach
Reanimated Atronach

Notes
Flesh Atronachs originally used a different model, with a smaller head and more clearly defined neck.

Gallery
Online:Initiate Vien

Initiate Vien is a Breton priest of the Beldama Wyrd found sleeping at their camp located in the Vale of the Guardians. She has no unique dialogue.
Online:Alessian Shadow Scout

Alessian Shadow Scouts are members of the Alessian Order who can be found at the Glenumbra Moors. When engaged in combat, they immediately transform into Alessian Infantries, Alessian Warpriests and Alessian Marksmen.
 

Related Quests
Online:Keeper of Knowledge

The Keeper of Knowledge is a Breton spirit found inside Dresan Keep.
 

Related Quests


Quest Related Events
Come close to him and he'll say: "Who is it? Who comes to these ancient corridors after all these years?"

Speak to him and he'll tell you:
:"You are the first to come here in many long centuries, since this place was sealed. I despaired of anyone ever finding their way here."
:What are you doing down here?
:"I am the High Librarian of Dresan Keep. I was charged with protecting our greatest treasure—the combined histories of the earliest days of High Rock. Do be careful with these books. They are in pristine condition."
:Your treasure is history?
:"Indeed. Our patron is Hermaeus Mora, the scryer of the heavens and he who determines the Tides of Fate.  These treasures have been sealed away for too long. Hoarding knowledge is worse than hoarding gold. Or so our patron has decreed."
:What would you have me do?
:"Take this index. It contains the names of all the volumes and scrolls the keep contains. You must give the   to someone who can make use of it, such as a scholar of magic."
:How do I exit this vault?
:"Like a civilized person, you may leave through the door on the far side of the vault. No need to use the well again. The ward on the gate has been broken and the door will open now."

If you speak to him before leaving, he'll add:
:"The wards on the vault entrance have been removed. You are free to go."
:What will you do now?
:''"I may yet linger. There are always more books to catalog or cross-reference. Or perhaps our patron has another task for me. The flow of knowledge and the march of history never ends. And a good librarian's work is never done."''
Online:Lurcher

Lurchers are wooden golems of multiple origins. Lurchers usually have a green aura, but other varieties include red and blue auras.
 

Skills and Abilities
;Claw: A basic melee attack that does minor physical damage.
;Pulverize: A melee shove that does moderate physical damage as well as staggering the player. This attack can be blocked to prevent the stagger.
;Crushing Limbs: The lurcher slams its fist on the ground, doing moderate physical damage as well as stunning the player. This attack can be blocked to set the lurcher off balance.
;Choking Pollen: The lurcher releases a cloud of poison around itself, doing moderate poison damage over time to all players as indicated by a red circle. This attack can be interrupted to set the lurcher off balance or simply avoided.

Unique Lurchers
Ancient Lurcher, a unique lurcher located in Arx Corinium
Corintthac the Abomination, a transformed   found at the Accursed Nursery 
Corrupt Sentinel, a red lurcher guardian found in Sunscale Ruins
Guardian Opponent, a lurcher found in Bramblebreach
Guardian of Root Sunder, boss located in Root Sunder Ruins
Heart of Rootwater, a group boss found at Rootwater Spring
Hedge Maze Guardian, a boss found in Moon Hunter Keep 
Hist-Brother, located in Vision of the Hist
Infernal Guardian, a unique lurcher found in City of Ash I
Limbscather, a boss located in Western Overlook
Manifest Corruption, a lurcher found at Xal Ithix
Murklight, a boss found in Elden Hollow II
Ravenous Loam, a boss found in Deathsong Cleft
Rottenroot, a lurcher located in Cath Bedraud
Tidewrack, a boss found at Abyssal Geysers 

Variations
Corrupt Lurcher, a variation found in Hectahame Grotto
Daedric Lurcher, a variation appearing in Elden Hollow II
Deepwood Lurcher, a variation found at the Vale of the Guardians during Champion of the Guardians
Devouring Lurcher, a variation found in Reaper's March
Guardians, friendly lurchers found at Bramblebreach
Infernal Destroyers, a variation found in Maelstrom Arena 
Lurcher Abomination
Manifest Corruption, a variation located in Xal Ithix
Void Lurcher, a variation found in Maelstrom Arena 

Gallery
Online:Zhagush gro-Korlag

Zhagush gro-Korlag is an Orc who can be found in Daggerfall. You'll find him outside the Mages Guild hall overlooking the river and market below.
 
Related Quests


Quest-Related Events
When you're not on the quest, he sounds busy.
:"So much work, so little time. "

If you were sent to him by Swineherd Wickton, he'll say:
:"Ah, someone new to talk to. Are you here for something specific or just to say hello?"
:Wickton said you might know something about a strange, thorny vine.
:''"A strange vine? Unusually thick and covered in thorns? In the city? Son of a troll! I've seen such vines to the north. They're connected to the Bloodthorn cult. A clear indication that the cult is corrupting the land."

You can then ask him additional questions:
:"Be wary of those vines. Wherever they appear, the Bloodthorn cult isn't far behind."
:I have some questions about these vines.
:"Well, don't dawdle. Ask your questions. I don't have all day."
:Tell me more about the Bloodthorn cult.
::"They're death mages led by the cursed Reachman, Angof the Gravesinger. I heard they were causing trouble north of Glenumbra. They must be getting bolder if they're operating in Daggerfall."
::Who's Angof the Gravesinger?
::"Angof's a Reachman, one of those magic-cursed savages from the border of Bangkorai. But he's more than that. He's a necromancer. They call him Gravesinger because he made a deal with the Daedric Prince, Molag Bal."
:Tell me more about the vines.
::"Angof and the Bloodthorn cult use them for some foul purpose. If you see the vines, that usually means the cult is active in the area. The vines spread an evil poison through the soil. It's a hateful substance that kills everything it touches."''
Online:Battlemage Lexi

Battlemage Lexi is a Breton found at their camp in the town of Aldcroft. She is Sergeant Armoil Viranes assigned battlemage, and he'll order her to assist you during a certain stage of the related quest.

 
 

Related Quests


Quest-Related Events
After speaking to Sergeant Armoil Viranes, Lexi will arrive to help you capture a werewolf:
:''"Right, so here's how we capture a werewolf. You fight the beast and keep it busy. Meanwhile I cast the spell that entraps it. Just do your part and leave the magic to me. I'm an expert."

If you decide to stray away from the areas where the quest is focused on, she will remind you:
:Battlemage Lexi :  "We are starting to leave the area where I know there are Werewolves. Let's turn back."

If you continue to not listen, she will leave:
:Battlemage Lexi :  "I am going to return to the Sergeant. My orders don't allow me to tarry."''

Come to your first werewolf and engage it in battle.  Wear it down and you can use   and Lexi will attempt (and fail) to capture it:
:Battlemage Lexi :  ''"Er, I think that time I overdid it. Let's find another one."''

The second werewolf doesn't go much better:
:Battlemage Lexi :  ''"Got him! No, no I haven't. Mudcrabs. Now we need another werewolf."''

Third time's a charm:
:Battlemage Lexi :  "It worked! By Julianos, it worked. Well, that should hold the ugly cur."
:Battlemage Lexi :  ''"Take the werewolf to the cave. I'll tell Sergeant Armoil it worked."''

Lexi will fade via a teleport spell.
Online:Kelrog gro-Thormok

Kelrog gro-Thormok is an Orc refugee from the city of Camlorn found at the Beldama Wyrd camp located in the Hag Fen.

Dialogue
If you rescued the hostages and haven't completed Wicked Trade:
:''"Well done. When we get back to town, I'll raise a tankard in your name."
 

After the quest:
:"If we ever get back to town, the drinks are on me."''