Netruk44/uesp-wiki-content huggingface dataset:
Lore:Principles of Conjuration

—Introduction—
  is the arcane art of summoning creatures and items from   for the usage and benefit of the conjurer. Its study has long languished due to its inherent perils, for summoned entities, particularly the more intelligent  , resent being brought to   to do another's bidding, and often seek to do the conjurer a mischief.

The notable success I have had in formulating safe and reliable conjuration   comes from my system of defining such  s as always having two essential and interlocking components: a summoning incantation and a binding rune. It is the latter part, of course, that protects the conjurer from the entity or item summoned by enthralling it to the summoner.

Heretofore conjuration has been quite a dangerous pursuit due to the fact that a conjuring wizard had to cast summoning and binding as two separate spells, and if the binding was miscast or cast too slowly, the conjurer might pay for the error with his life. My innovation has been to interweave the magics of summoning and binding so that they become one spell that manifests both effects simultaneously, thus ensuring that what is summoned is also necessarily bound.

The apprentice is urged to apply himself diligently to study of the spells in the accompanying grimoire: though my methods have rendered conjuration less perilous, it is by no means an art to be attempted lightly and carelessly. The apprentice who does so will only briefly be a burden to his or her master.
Online:Report: Quality of Recruits

Centurion Fulvianus,

As you requested, here is my monthly report:

Training for our new recruits progresses well among all squads save one. The cavalry, archers, and footmen have come a long way since last month and are performing advanced maneuvers and mixed squad exercises ahead of schedule. The new band of healers from the Temple of   that you assigned to me, however, lags behind in training, and I believe we must change our approach dramatically if this unit is to succeed. Still, I think it is very likely that we can achieve your goal to bolster our front lines with battle-ready healers!

Most of these recruits, I have learned, have a background in only civil temple service. Per your instructions, I attempted to train them the same as any normal soldier, issuing them standard steel armor and a sword or mace, and ordering them to participate in drills with the other footmen. This has resulted in disruption of our training regimens as they stumble around and attempt to determine which end of the sword should be applied to the enemy.

This experience has shown me that we should not hope to turn them into soldiers that just happen to know how to heal a wound or two. Instead, we must capitalize on their unique abilities to conjure wards and invigorate or heal our troops. I am convinced they need specialized equipment and request authorization to have sets of light, padded armor crafted&mdash;not robes, which they are used to but would surely cause them trouble on the field, but sturdy cloth with appropriate padding. I believe this will allow them to better focus on and carry out their duties, namely getting to injured comrades quickly and efficiently, prolonging our battlefield presence, and improving our soldiers' fighting capacity.

I believe that splitting them into groups of two or three and situating them along the back of the main thrust is critical. This way, at least one can maintain protective wards on a particular squad as the others scan the lines for comrades in danger. If they must get into hand-to-hand combat, they can support each other with these protective magics, but we may also be wise to train them in the use of at least a short sword.

You were correct in seeing the great potential these recruits have for our regiment. I believe in this unit, and I do not think we should waste any further time attempting to force them into a typical soldierly mold. With your permission, I feel we can and will forge a true advantage over our enemies.

Respectfully Signed,

Captain Lampronius, Fifth
Lore:Rituals of the Harmonious Masters

Some   disdain to venerate the     on the grounds that he is the Apologist of  , and thus unworthy of worship by the Children of  . But if these narrow folk would open their souls to Stendarr's mercy, they would understand that Stendarr in his love cherishes and protects ALL mortals, even&mdash;perhaps particularly&mdash;those who are less fortunate in their heritage.

It is for this reason that we of the   have dedicated ourselves to adapting the   of Stendarr's Light into   that can be employed by all the mortal races, not even excepting the beast peoples. The restorative virtues of our rituals and ceremonies are equally efficacious for every race. They can be cast by individuals of every blood, no matter how degraded, so long as they have the will and the wisdom to learn how to use them.

As Stendarr, in his boundless mercy, has given all mortals the potential ability to employ his magical gifts, we of the Harmonious Masters feel honor-bound to provide knowledge of these spells to all the peoples of   freely and without hindrance. We can think of no higher cause than to improve the general welfare of all folk in every culture.
Morrowind:Surane Leoriane's House

As you walk through the door, you are greeted by another door in front of you. If you unlock and open the door, you will find a wardrobe with a bed and a ledge next to it for putting your morning bread down on. Also, if you turn right and go up the stairs, there is a much larger area that has a few crates and a large cabinet. Next to that is a rectangular table with four chairs to decorate with whatever (plates, cups, etc) you have bearing in mind. There is another smaller table in the center of the room with only two chairs. You may have a desk with a chair to work on in the corner with a great-looking fireplace complete with shield. This home is perfect for decorating to your max and showing off your artifacts.
 

People
Online:The Harborage

The Harborage may refer to several things:
The Harborage (place), a cave in which the Prophet has taken up residence
The Harborage (quest), the quest which first introduces you to the place
The Harborage (achievement), an achievement rewarded for completing this quest
Online:Soul Gems

thumb|right|A pile of soul gems
Soul Gems have two uses in Elder Scrolls Online. They may be used to recharge enchanted weapons, and they may also be used to revive either yourself or other players.  s  can be purchased from the Crown Store and used as an alternative.



 
Gameplay
thumb|right|Soul gems at a market stall
Soul gems may be found in loot or purchased from vendors, and they may be either empty or full. If a soul gem is empty, you will need to fill it before it can be used. You can do this by casting the Soul Trap skill (from the Soul Magic skill line) on an enemy before killing it. You must kill the enemy before the soul trap effect, apparent as a white glow around the target, wears off. There are also certain skills and sets that allow you to capture souls without the use of Soul Trap.

To recharge a weapon, select it in the Inventory menu, and the "Recharge" option will appear. Press the key/button associated with it (  you may also right-click and select "Recharge" from the drop-down menu). Select the soul gem and click "Recharge", and you will regain charge on the weapon.

Soul gems are also used to revive dead players. If you have a filled soul gem in your inventory, you'll be given the option when you die of reviving with your own soul gem or reviving at the nearest wayshrine. Reviving yourself with a soul gem will grant you an ethereal form for a short time that is unable to attack or be attacked in any way. This can allow you to get out of danger or regroup in a safe spot before the ghostly effect wears off. 

In some situations you will not be allowed to revive yourself on the spot, even if you have filled soul gems. This is the case in PvP, during dungeon boss fights and when the group is in combat in a trial. However, other players may still attempt to revive you. The other player must hold down the use button when they are near your corpse (indicated by a plus sign). This only works if they have a filled soul gem. If you accept, you will be revived on the spot and their soul gem will be consumed. Do note that accepting a revive this way will skip the ghostly phase leaving you vulnerable at once. Ensure it is safe to revive before pressing accept.

Deprecated Info
Before Update 12 there were 6 different sizes of soul gems meant for different level ranges, as shown below. Smaller soul gems could be used to resurrect lower level players, or to recharge a small amount of higher level weapon charge. The smaller soul gems remain in-game and can be traded, but can otherwise no longer be obtained. Grand Soul Gems were renamed to Soul Gems in Update 14, and Crown Soul Gems underwent an icon change.



Gallery
Lore:Redoran Cooking Secrets (ESO)

::2 handfuls of  
::1 mug of  
::3 pinches of  
::1 large  
::1 handful of  

Grill onion until brown. Mix stock, garlic, and onion in a large bowl. Slowly stir in ground oats to thicken. Add in crab meat. Bake covered in a hot oven for one half hour to one hour.

 

::1 stone of ground  
::a hand and a half of  
::::cube of baker's  
::pinch of  
:::sprig of  

Create a batter using the rice flour, baker's yeast, and a little water. Cook the meat in a pan over an open flame. When the meat begins to brown, add it to the batter along   the thyme leaves. Sprinkle with pepper and pour batter into muffin tins. Bake for one quarter hour in a hot oven.
UESPWiki:Community Interviews/Rook

'''What's  your role around UESP?'''
:I'm a  Userpatroller. It's sort of like a semi-patroller. The main difference being  that Userpatrollers are only capable of marking edits to made to any User  space as patrolled. These spaces include the Userpage, and the User Talk  Page.

:A Userpatrollers edits to userspaces  are automatically patrolled.
How long have you been involved?
:I've been a member since about  July 15th, 2012.

:I did have another account which I had made beforehand, but I never used  it.
'''What's your favorite part of the site?'''
:The Community. Sometimes we can  be a bit mean to each other, but when it comes down to it, the people are all  pretty decent. And that's saying something.
Favorite Elder Scrolls game? quest? faction?
:Game: Oblivion, coming in  slightly before Morrowind.

:Quest: Tie between Whodunit? (Oblivion) and the Forsworn Conspiracy  (Skyrim)

:Faction: The Dark Brotherhood (Oblivion) or the Thieves Guild (Skyrim)
You meddled with the Daedric Princes, and now one NPC is forced to be your sidekick. Who would you choose?
:Teinaava (Oblivion)

:We'd be kicking all kinds of ass. Dark Brotherhood style.
Tell us one of your favorite things about Tamriel.
:The World. It's just so  expansive and beautiful. You just want to get lost in it.

:And the dogs are pretty sweet too.
'''Tell us one thing that you've learned while being a member of UESP.
:I learnd butter grammerz anb  spling.

:No seriously, look at my first few edits. And then look at my recent ones.  HUGE quality difference.
What  would you like to say to UESP readers and fans?'''
:To UESP: Keep improving, guys.  We have a nice site here, let's keep it going until TES X!
:To my fans: I love you all, you beautiful people.
Online:Mesanthano's Tower

'''Mesanthano's Tower''' may refer to:
Mesanthano's Tower (place), a special crafting site in Glenumbra
Mesanthano's Tower (note), a note regarding that crafting site
Online:Character Achievements

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General
  
 

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Guilds
 
 
See also:
Dark Brotherhood Achievements
Thieves Guild Achievements

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Champion
Online:Player vs. Player Achievements

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General
  
 

Alliance War
 

Rank
 
Note: Alliance War Rank achievements also allow you to purchase certain Furnishings for your home.  They have been omitted from this table to save space.  For the full list, see: Alliance War Ranks.

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Battlegrounds
 
 

Dueling
Note that these are found under the Character section of the Achievements page.
Online:Crafting Achievements

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General
  
 

Outfitting
 
 

Styles
 
 

Alchemy
 

Blacksmithing
 

Clothier
 

Enchanting
 

Jewelry Crafting
 

Provisioning
 

Woodworking
Online:Dark Anchors Achievements

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Online:Ebon Crypt

Ebon Crypt may refer to:
Ebon Crypt (place), a delve in Glenumbra
Ebon Crypt (note), a note regarding that dungeon
Online:Dungeons Achievements

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General
 
 
 

Trials
General
 

Craglorn
 

Public Dungeons
Aldmeri Dominion
 

Daggerfall Covenant
 

Ebonheart Pact
 

Coldharbour
 

Group Dungeons
 

Arenas
Online:Exploration Achievements

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General
  
 

Aldmeri Dominion
General
 

Exploration
 
 

Discovery
 
 

Hunting
 
 

Other
 

Daggerfall Covenant
General
 
 

Exploration
 
 

Discovery
 
 

Hunting
 
 

Other
 

Ebonheart Pact
General
 
 

Exploration
 
 

Discovery
 
 

Hunting
 
 

Coldharbour
Exploration
 
 

Hunting
 
 

Craglorn
 

Cyrodiil
Online:Fishing Achievements

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Online:Quests Achievements

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General
  
 

Main Quest
 

Aldmeri Dominion
 

Daggerfall Covenant
 

Ebonheart Pact
 

Coldharbour
 

Craglorn
 

Cyrodiil
Online:Hildune's Secret Refuge

'''Hildune's Secret Refuge''' may refer to:
Hildune's Secret Refuge (place), a public dungeon in Rivenspire
Hildune's Secret Refuge (note), a note regarding that dungeon
Online:Roots of Silvenar

Roots of Silvenar may refer to:
Roots of Silvenar (place), a delve in Malabal Tor
Roots of Silvenar (note), a note regarding that delve
Online:Dungeons

Dungeons are locations with a high concentration of enemies and often at least one named boss. Defeating the named boss(es) is usually required for the dungeon to be considered "cleared", or to complete an associated quest.

Killing enemies and healing damage in many (but not all) dungeons contributes to progress for a group of Dungeon Achievements.

The following place types are all considered to be types of dungeons:
20pxDelves, dungeons where you may meet other players not in your group
20pxPublic Dungeons, more difficult than delves, designed for group play but still public
20pxGroup Delves, dungeons where you will only see other players in your group
20pxGroup Dungeons, more difficult than Group Delves, where you will only see other players in your group
20pxTrials, elite dungeons designed for large groups
20pxArenas, dungeons with round-based combat challenges
Most interior zones found at Quest Hubs

A full list of Dungeons can be found in the associated category.
Online:Angier Stower

thumb|right|Angier in the Hollow City
Angier Stower is a Breton banker who can be initially found in the Bank of Daggerfall.
 
Dialogue
Daggerfall
She welcomes you to the bank.
:"Welcome to the Bank of Daggerfall."

She used to have a longer string of dialogue that's no longer used.
:"Do you know the old saying? Neither a borrower nor a lender be? Rubbish! Without borrowers and lenders, how would we ever be able to buy or sell anything? But pardon me. Welcome to the Bank of Daggerfall."

The Hollow City
When you arrive in Coldharbour, she will be in charge of the Vault of Coldharbour in the Hollow City.
:"A secure vault makes for a confident heart."
:Do we really need a bank when the world is coming to an end?
:''"Come now, champion, don't lose faith. We certainly haven't lost our faith in you! Besides, the storing and protecting of one's possessions never goes out of fashion, no matter what's going on outside."''
Online:Geonard Stogrin

thumb|right|Geonard Stogrin in Daggerfall
Geonard Stogrin is a Breton pack merchant who can be found inside the Wayrest Treasury, running his stall, Stogrin's Satchels.
 
Dialogue
He tells you about his wares.
:''"I sell humble bags and backpacks. They're not extravagant or lavish, but they're very roomy and they get the job done."'' 

Notes
Geonard Stogrin once served as Daggerfall's pack merchant, where he worked in the bank.
Online:Arthor the Outcast

Arthor the Outcast is a Wood Elf beggar who can be found in Daggerfall, sitting against the fountain at the center of Tradesman's Square.
 

Dialogue
:''"Keep an eye on your gold. I was robbed and now I'm sleeping in the street."''
Online:Daggerfall Watch

The Daggerfall Watch were Breton and Orc guardsmen who patrolled the streets of Daggerfall in 2014. They have since been replaced by Daggerfall Guards. They wore heavy Breton-style cuirasses and leather helms.
 

Dialogue
The Daggerfall Watch had their own ambient dialogue. 
:"Move along, citizen. Move along."
:"If you have anything suspicious to report, talk to Captain Aresin or Lieutenant Dubois."
Online:Orlugash gra-Burz

Orlugash gra-Burz is an Orc found at Tradesman's Square in Daggerfall. 
 
Dialogue
A conversation between Orlugash and Esteve Brousseau can be overheard: 
:Orlugash gra-Burz: "That damned dog keeps approaching me. I think it wants me to follow it."
:Esteve Brousseau: ''"The dog probably wants a handout, like half the peasants in the city. At least a dog won't bite the hand that feeds it."''

After the quest Bloodthorn Assassins has been completed, they'll have the following conversation:
:Orlugash gra-Burz: ''"Did you hear? Some stranger saved King Casimir's life."
:Esteve Brousseau: "Really? Who was it? Any idea where the stranger came from? I'd like to buy that hero an ale!"''
Online:Oanyin

Oanyin is a Redguard soldier found in the square inside the east gate of Daggerfall.
 
  
Dialogue
When spoken to, he tells you what he's doing.
:''"I'm writing a letter to my family back in  . I have so much to tell them about!"''
Online:Blandine

Blandine is a Redguard stablemaster who owns a stable, Happy, Healthy Horses, in Daggerfall.
 
  
Dialogue
She loves her horses.
:"My horses are beauties! Look how they hold their heads up high. I treat my horses well, whether they belong to me or if they just happen to rent a stall in my stables."
Online:Celeste Ruqueville

Celeste Ruqueville is a Breton found in the city of Daggerfall, just southeast of The Rosy Lion. She spends all of her time staring at Commander Devry. Celeste cannot be interacted with and cannot be spoken to.
 

Dialogue
On approach, you'll hear the following exchange between Celeste Ruqueville and Commander Devry:
:Celeste Ruqueville :  "I heard that Dominion soldiers have landed at Farwatch. Can you tell me anything else?"
:Commander Devry :  ''"Not much. The Elves landed and there's been fighting throughout the area."
:Celeste Ruqueville :  "My daughter is stationed there! I hope she's all right."

After completing the objective at Farwatch, they can be heard having a different conversation.
:Celeste Ruqueville :  "Any news from Farwatch? I fear the worst."
:Commander Devry :  "I'm happy to report that a messenger just brought word. The Dominion soldiers have been repelled from Farwatch."
:Celeste Ruqueville :  "I've had it with the Dominion! They're going to keep raiding our shores until we push them back to Summerset!"''
Online:Lanobert

Lanobert is a Nord beggar who can be found in Daggerfall, sitting against the stone wall just outside Lerineaux Manor, by the Daggerfall Wayshrine.
 

Dialogue
:''"This city is far too warm. I've made some bad choices in my life. Now I'm paying for them ... unless I can get someone else to pay for them. Got any coin?"
:You want me to pay for your bad decisions?
:"It sounds much worse when you say it that way. Consider it a loan. You know I'm good for it. I have an honest face."
:All right. Here's some gold to help you out. [ ]
::"That's all you can spare? All right. I guess it will have to do."
:No, I'm not giving you any gold.
::"Fine. Be that way. You're as cold as this damn land. Besides, I didn't really want your gold, anyway. I don't accept ill-gotten gain."''

Notes
His dialogue will repeat even if you give him gold, and he will continue to take it.
Online:Rodolphe

Rodolphe is a Breton priest found praying at the Daggerfall Wayshrine.
 
Dialogue
He gives you advice.
:''"Don't talk to me. Talk to your gods."''
Online:Hulotte Luillier

Hulotte Luillier is a Breton drunkard found in the city of Daggerfall. She can be found looking out over the west wall near the Wayshrine. 
 

Dialogue
Though she can't be spoken to, if you try to jump over the wall or get close enough to the edge, she'll exclaim:
:Hulotte Luillier: ''"You're not trying to jump off, are you?"''
Online:Lion Guard (NPC)

Lion Guards are members of the Lion Guard found in several locations across Daggerfall Covenant territory. They appear in Wayrest Castle during Messages Across Tamriel, guarding King Emeric while Dominion and Pact players negotiate with him. They cannot be spoken to. 
 
----
 
The Lion Guards at The Rosy Lion in Daggerfall and the Hall of Heroes can be pickpocketed. They are sitting at a table, accompanied by a dancing Lion Guard Sergeant.
 
----
 Lion Guards with bows are hunters. One can be found at the Lion Guard Siege Camp.
 

Related Quests



Quest-Related Events
During ''The Lion Guard's Stand'', when coming to the aide of the Lion Guard, they'll thank you for the assistance:
:Lion Guard: ''"Thanks for the help! I'll rejoin the rest of our forces now."
:Lion Guard: "Disgusting creatures. Thanks for dispatching them for me!"
:Lion Guard: "Glad you came along. Thanks for the quick rescue!"

Dialogue
The soldiers at Lion Guard Redoubt have their own unique ambient dialogue. The dialogue is shared across all races and genders.
:"I don't know about you, but I'm ready for a good, old-fashioned, down-and-dirty brawl."

:"All this waiting around makes me incredibly angry."

:"The land suffers terribly. I can feel its pain."''
Online:Torchbug

thumb|right|A red torchbug, found in ON:The Gorge (place)|the Gorgethumb|right|Torchbug as seen from behind

Torchbugs are small flying insects that cannot be attacked, but may be harvested for Insect Parts and occasionally Torchbug Thoraxes.  They are most often found in swampy areas and caves, and are far more visible at night (or at any time when in caves).

Torchbugs usually emit a yellow light, although those found in Murkmire and the Gorge emit a red light.
 

Related Quests







Unique Torchbugs
Dot

Variants
Dew Bug
Glowfly
Starry Torchbug
Undertow Torchbug

Books
Ode to a Torchbug
Online:Asard the Putrid

Asard the Putrid is a Breton zombie who can be found at North Shore Point. His basic attack does not hit hard, but he occasionally uses a vomit attack with a conical area of effect that does much more damage and should be avoided by moving away from the red marker. He is accompanied by two weaker zombies.
 

Achievements
There is one Achievement associated with this creature:
Online:Zombie

Zombies are the undead remains of sentient races, reanimated by some sort of necromancy.
 
Skills and Abilities
;Swipe: A basic melee attack that does minor physical damage.
;Vomit:The zombie vomits on a target doing moderate disease damage as indicated by a cone.
;Pound: The zombie lunges at the target. doing moderate physical damage and staggering the target. Blocking will prevent the stagger and set the zombie off balance.
;Desecrated Ground: Upon death, the zombie releases noxious fluids around itself as indicated by a red circle. This does moderate damage over time and snares all targets within the red circle.

Related Quests
The following are quests involving Zombies:







Unique Zombies
The Abomination
Allene Pellingare
Asard the Putrid
Blighttooth
Edhelruin
Emperor Leovic
Garil
Glothor
Grell Flan
Lanelor
Nien
Ophelia Ceirans
Rallion
Thorelir

Variations
Bloodthorn Zombie
Angof's Risen
Enthralled Zombie
Husk
Plague Husk
Frail Husk
Frail Stalker
Plague Stalker
Ra-Netu

Generic Zombies
Fallen Warrior 
Rancid Corpse
Risen Drudge
Scaled Court Zombie
Shadow Zombie
Swarming Zombie
Zombie Harbinger
Zombie Stalker

Gallery