Netruk44/uesp-wiki-content huggingface dataset:
Online:Decree of the Court

Quick Walkthrough
#Kill 8 bats or find 4 silver trinkets
#Talk to the Duke of Crows

Detailed Walkthrough
Start the quest by talking to the Knave of Rooks, a talking crow perched on the stairs of a burned house in the southwest area of Crow's Wood. This is the same house you are instructed to visit during A Son's Promise. The Knave of Rooks will stop you and tell you that you either have to pay the toll of flesh or the toll of silver, otherwise you'll be pestered by the Blackfeather Court. You can ask about the tolls before you pick one.

For the toll of flesh, you need to kill eight giant bats. You'll find them north of the burned out house, on high ground, typically in groups of three. Fight carefully: several of them are interspersed between groups of ghosts, and it is very easy to get ganged up on and overwhelmed. Every time you kill a giant bat, crows will descend from the skies to pick the corpse clean. You need to find four silver trinkets for the toll of silver: a  , a  , a   and a  . One is south of the burnt house. There are four other trinkets north of the house.

Once you've gathered what you need, locate the Seneschal of Carrion near the center of Crow's Wood. Give him your tribute. He'll thank you for paying the toll, and then refer you to the Duke of Crows. The Duke is perched near the Seneschal. Speak to him to complete the quest.

Notes
In the treasure pile near the Duke of Crows, you can examine an inscribed flute from a M'aiq to his son, M'aiq. This is probably a reference to M'aiq the Liar, a long-running gag character who has appeared in many of The Elder Scrolls games.

Quest Stages
Online:Delaying the Daggers

Quick Walkthrough
#Talk to Holgunn.
#Burn the Covenant's ballistae and siege ladders.
#Report back to Holgunn.

Detailed Walkthrough
Tanval Indoril in Indoril Manor sends you to Holgunn to figure out how to buy him some time. You can talk to Garyn Indoril, who is in charge of the west gate, and get him to follow you.

Holgunn tells you to burn the Covenant's siege equipment. There are three ballistae, two trebuchets, and one pile of siege ladders which need to be burned. Once they are in flames, you must return to Holgunn, who gives you gold, but tells you that the Covenant has broken into the city by scaling the cliffs.
  

Quest Stages
Online:Desecrated Ground

Quick Walkthrough
# Talk to Jurak-dar.
# Retrieve the ring of Rid-Thar-ri'Datta.
# Return to Jurak-dar.

Detailed Walkthrough

Outside the Moonmont temple, you run into a Khajiit wearing priestly robes, named Jurak-dar.  You think you recognize him from somewhere but can't remember quite where, and he wants you to retrieve the Ring of Rid-Thar-ri'Datta - a sacred temple relic - before the dar-m'Athra cultists can seize it.

You will have to face more cultists actually getting *to* the vault than inside it - indeed, inside, there is only one, albeit mini-boss level (a difficulty-1 level miniboss version of a generic cultist, not a named enemy). 

However, when you get outside, things will not be as they seem. Jurak-dar is being confronted by another Khajiit named Fihada - and he will be talking about his "partner" in an "enterprise" and a large amount of coin being involved.  Talking to him will result in him admitting he is no priest, but was your guide (and an out-and-out scammer) around the ruins of Belarata in Malabal Tor, and he wants the ring to sell for a load of cash.  Fihada, however, really *is* a piously religious Khajiit, and she wants the Ring returned to her Order of the Moons - although she shares Jurak's originally stated motive of wanting it kept safe from the cultists. 

So you have the choice of returning it to either of them.  Returning it to Fihada will result in her being thankful, giving you the above named reward, and Jurak slinking away in disgrace thinking the best he can do is pawn his priestly robe for the price of tonight's dinner.   Giving it to Jurak results in his commending you for your wisdom and Fihada being disappointed.  Both choices grant award described above

 

 

Quest Stages
Online:Destroying the Dark Witnesses

Quick Walkthrough
# Talk to Wyress Delphique.
# Meet Wyress Freyda at Jackdaw Cove.

Detailed Walkthrough
   

Quest Stages
Online:Distant Relatives

Quick Walkthrough
#Speak to Gungrim at the Abbey of the Eight.
#Go to Chorrol and speak to Asvorn Hairy-Legs for your reward.

Detailed Walkthrough
At the Abbey of the Eight west of Castle Black Boot, you may run into a Nord farmhand named Gungrim. He dislikes the work and wants to move on from the abbey, but lacks the funds to do so. His cousin Asvorn in Chorrol may be able to help him out, and Gungrim will ask you to bring word to him.

Travel to Chorrol and seek out Asvorn Hairy-Legs. Although he balks at the notion of sending his cousin any more money, he will nonetheless reward you for bringing the message.
  
Quest Stages
Online:Do as I Say

Quick Walkthrough
# Explore Portdun Watch.
# Find Remy Berard hiding behind some tents.
# Take his token to Therron Berard. 
# Make sure Therron abandons his career path.

Detailed Walkthrough
Do as I say
As you explore Portdun Watch you will come across a bandit named Remy Berard hiding behind some tents. If you talk to him he admits he is a bandit but regrets his decision. He thinks it's too late to save him, but not his brother, who has not joined up with him yet. He asks you to take a token to his brother to persuade him to abandon plans to become a bandit. 

Not as I do
Remy's brother, Therron Berard, lives in Wayrest. You can find him in the Merchant District. When you give him the token he thanks you and promises to abandon his plans to become a bandit with his brother.
  

Quest Stages
Online:Double Jeopardy

Quick Walkthrough
# Talk to Oromin.
# Search for Asteril in the Thalmor Residence.
# Talk to Oromin.
# Enter the Imperial Underground.
# Read the Letter to Laryaril.
# Find Laryaril in the Imperial Prison.
# Talk to Treethane Fariel in the Thalmor Headquarters.

Detailed Walkthrough
Enter the Thalmor Headquarters, the building that houses the Mages Guild and the Fighters Guild, in Woodhearth, and talk to Treethane Fariel. 
:''"From what you've discovered, it's unquestionable at this point—the Veiled Heritance is planning something here, something even worse than killing the queen. I just hope it's not too late for us to stop them."''

She thinks questioning Asteril will be key to figuring out their plans. She might be in the Thalmor Residence, or you might find some of Pelidil's plans there. You take Oromin along with you. He doesn't believe Asteril is a traitor. The Thalmor requires its agents to prove their loyalty.

The Thalmor Residence is southeast of the Thalmor Headquarters. The entrance is on the opposite side. In front of the fire, you find Asteril's long dead corpse on the floor. 

Talk to Oromin. He is overjoyed at finding her body since it proves she could not have possibly been the person you saw in the Imperial Tunnels. When you ask him about his apparent lack of grief or shock, he replies that her death is troubling to him, but the Thalmor's reputation is more important. He suspects the same person who tried assassinate the queen killed Asteril. He directs you to Razum-dar, who has found a secret passage behind the bookshelf. Enter the trapdoor to the imperial Underground.
The Imperial Underground
Read the Letter to Laryaril on the desk to the left. Make your way past the Heritance soldiers to the ladder to the Imperial Prison.
Pelidil's Plot
Defeat the Veilmistress to the right to access the room where Laryaril sits, mortally wounded. Pelidil lured her to the prison to be assassinated. His armies are storming Seaside Sanctuary. From there, they will take all of Valenwood. He made a treaty with the Maormer and will use the Staff of Magnus to raise an army of undead. She doesn't regret killing and impersonating her twin; she always felt like a failure while her sister had a successful career with the Thalmor. 

Make your way back to Woodhearth, and talk to Treethane Fariel in the Thalmor Headquarters. She gives a reward. 
  

Quest Stages
Online:Down the Skeever Hole

Quick Walkthrough
# Talk to Captain Odreth.
# Follow Sergeant Herdor into the tunnels.
# Convince the prisoner to talk.
# Wreak havoc in the camp by burning some sieges and tents. 
# Find and defeat the Colovian commanders.
# Report to Captain Odreth.

Detailed Walkthrough
thumb|right|"We can do this one of two ways. The quick way … or the slow way."
Captain Odreth plans to use Ayleid tunnels to get behind the Colovian front lines. Meet up with Sergeant Herdor just outside the tunnel entrance. She looks forward to starting the counterattack and beckons you to follow her into the tunnels.

Inside the Ruins
As you enter the tunnels with Herdor she rallies the Vinedusk Rangers that are waiting inside. She then tells you to collect some alchemical mixture from a nearby crate and follow her to scout ahead. Follow her and you will find Herdor and Glooredel interrogating an Imperial prisoner about the Colovian leaders. Since the prisoner is initially resisting to give any information, Herdor needs you to convince the prisoner to start talking. You need to set fire to crates filled with kindlepitch&mdash;if the prisoner still doesn't talk then she will slowly die as the fire spreads from crate to crate. Start by setting fire to the first crate on the right. Frightened already, the Imperial captive tells Herdor everything. Glooredel then kills her, saying, ''"You've earned this."''

The Vinedusk Rangers will destroy the camp, while you attack the Colovian commander Festius and his aides. If you rescued the villagers during previous quest, Herdor gives you   to summon reinforcements when needed. 
thumb|right|Herdor and Odreth check on Nendaer the Ironbark
The Colovian Camp
You must burn seven Colovian tents, crates and siege weapons in order to create chaos. If you want to use the Ranger Rally Horn, it will summon two Vinedusk Rangers that will attack the nearby enemies. Next, head south to Nendaer's tomb to defeat the enemy command unit. Colonel Festius with his aides Crispus and Sabina are waiting inside the tomb. Festius uses a restoration staff and a shock staff, and his aides use a two-handed mace (Sabina) and a shock staff (Crispus).

After you have defeated the enemies, Captain Odreth and Herdor join you inside the tomb and head to the inner chamber to check on Nendaer's remains. As you join them in the tomb you get to witness a short conversation between the spirit of Nendaer and Odreth. You can then talk to Odreth for your reward.

  

Quest Stages
Online:Enemies at the Gate

Quick Walkthrough
# Talk to Sharnag gro-Barkbite.
# Talk to Shaman Bogham inside the longhouse.
# Gather samples of food, water, and clothes and bring them to Shaman Bogham.
# Collect a venom sac from a Broodmother in the mine for Shaman Bogham.
# Talk to Namoroth just inside the mine entrance.
# Fight off the invading bandits.
# Return to Shaman Bogham.

Detailed Walkthrough
 

  

Quest Stages
Online:Enemy of My Enemy (quest)

Quick Walkthrough
# Talk to Eraral-dro.
# Intercept the Colovian courier and take the  .
# Meet Eraral-dro in his office.
# Deliver the   to the mercenary captain.
# Talk to Tabil.
# Obtain a  .
# Frame the werewolves for the deaths of the commanders.
# Talk to Eraral-dro.

Detailed Walkthrough
The Baandari are in a bit of a predicament. They hired a mercenary group to protect them in light of the dangers permeating Malabal Tor. However, things are getting a bit shaky, and the Baandari patriarch, Eraral-dro, is worried that the mercenaries may turn on them soon. He wants you to investigate a courier's camp north of town and see if you can find a clue as to what they might do next.

Head north towards the courier's camp. There is a book on a bench with a note between its pages. Read the note, and the courier will appear. There is a set of orders on the courier's corpse. Pick them up and return to Eraral-dro. He will then ask to speak to you in his office, at Rejmina's House. He wants you to sneak into the mercenaries' camp and give forged orders to their captain. You will need to take a disguise off the courier's body, who has been brought upstairs by Eraral's cohorts. She seems a bit confused at first, but she rolls with the orders. Return to Eraral to find out what you need to do next.

Werewolves have appeared on the edge of town, on Four Quarry Islet. You need to kill a werewolf, cut off its paw, then assassinate the three mercenary commanders present on the island and use the paw to make it look like they were slain by werewolves. This should throw the mercenaries' leadership into disarray. You need to kill Commanders Concordia, Jano and Tacita. Once the deed is done, return to Eraral-dro near the stables.
  
Quest Stages
Online:Enemy Reinforcements

Quick Walkthrough
# Speak to Hjorik.
# Talk to Aluri and stop the Dremora from entering Bruma.
# Return to Hjorik.

Detailed Walkthrough
Talk to Hjorik to find out what he wants you to do.
:''"You don't look wounded. What do you need?"
:You look like you need help.
:"Badly. But what else is new? A scout just reported that more Dremora are nearing Bruma. It could be a feitn, to draw off our guards. I can't risk weakening our defenses. Would you be willing to help?"
:What would I need to do?
:"They're coming from the north. Aluri watches that road. Meet her outside of town and she'll point you in the right direction. Stop them, if you can."
:I'll go now.

Scout Aluri can be found on the road north of Bruma. Speak with her and inquire about the troops that are supposedly heading to Bruma.

In the middle of your conversation, the Dremora attack! There really was'' a group of Dremora reinforcements on their way, and they're here now. Cut them down and report back to Hjorik.
:''"Did you stop the Dremora reinforcements? We're barely surviving the ones here already."
:Yes, I stopped them.
:"That gives us some breathing room. I'm sure they'll try again, but we'll burn that bridge when we come to it. Aluri will keep an eye on the roads. That's all we can do for now."''
  

Quest Stages
Online:Evening the Odds

Quick Walkthrough
#Raise the bars on the north and south gates.
#Talk to Gugnar inside Fort Virak Tower.
#Speak to Tanval Indoril.

Detailed Walkthrough
The soldiers outside are waiting for the bars on the north and south gates to be raised. 

Once you raise the bars, enter Fort Virak Tower. A wounded Nord named Gugnar is to the left. Talking to him reveals that Serien is gone, and he was experimenting on the Pact soldiers. Gugnar asks you to stop Serien's necromantic ritual.

To free the undead Pact members you will need a candle. There is one on the bookshelf behind Gugnar. Burn Serien's journals to free the soldiers.

After you leave the tower, speak to Tanval Indoril, who is southwest of the tower. Tell him Serien is in the keep and about his necromancy. Tanval gives you gold.
  

Quest Stages
Online:Export Business

Quick Walkthrough
# Free Nalbor, Filoneth, and Agilruin.
# Talk to Peras.

Detailed Walkthrough
After you've completed Naval Intelligence, at the far end of the upper level past the skyshard of Crimson Cove, a shirtless Bosmer stands next to a crane lift. The Bosmer, named Peras, says he prayed to the Eight that someone would come to help. Crimson Raiders captured him and his cremates and took them to the cove as slaves. He was rescued, but he hasn't seen anyone else leave. He worries for his three friends; they're most likely still shackled. You may be their only hope. 

You need to enter the cove and free Nalbor, Filoneth, and Agilruin. 

Agilruin is the closest to the entrance. Talk to her to release her. Filoneth is at the end of the dead end tunnel, close to the center of the cove. After freeing her, go back out the tunnel and turn right . Nalbor is sitting behind a campfire at the northernmost part of the cove.

Once all of his friends have been untied, talk to Peras outside the cove. He is standing on the beach and thanks you for saving them.

Notes
Peras used to be near the entrance but has been moved.
You can see Peras from the lower level of the cave, but there is no way to reach him from the lower level (or, while you are on the lower level, any indication on the map that he can be reached from the upper level).  You need to go to the upper level of the cave to interact with him.
Peras will not appear until you've completed Naval Intelligence.

Quest Stages
Online:Eye Spy

Quick Walkthrough
#Find and talk to Scout Arfanel at North Beacon.
#Find some Covenant uniforms.
#Rescue the troops and investigate the West Supply Building.
#Speak to Scout Arfanel near the lighthouse to inform him of the completed tasks.

Detailed Walkthrough
There's trouble at North Beacon. The Daggerfall Covenant followed a Dominion fleet carrying a Covenant defector back to Auridon, and now the port is under attack. Scout Arfanel has a job for you. He needs you to tend the wounds of injured soldiers and help them get off the battlefield. There are Covenant uniforms in the East Supply Building, which should help the soldiers escape. Moreover, the Covenant is planning to do something with the West Supply Building. Scout Arfanel wants you to check that out as well.

You'll find Daggerfall Covenant uniforms in a footlocker inside the East Supply Building, just to the east of where Scout Arfanel is kneeling. Once you have the uniforms, go out and find wounded soldiers. All of the soldiers eventually respawn, allowing you to stay in that one spot and heal wounded soldiers if you wish.

There is one beneath an overhang on the docks between the east and western half of North Beacon, south of Scout Arfanel's tree. Another can be found against the wall at the southeastern end of the brick walkway leading to the dock on the western half of North Beacon. A third soldier can be found next to the tree in the garden in front of the West Supply Building. Another soldier can be found north of that same garden, and there is another north of that soldier, near the Covenant trebuchet. A fifth soldier can be found to the right of the West Supply Building, near a cherry tree. Yet another soldier is located north of that spot, near a large boulder. There is also a soldier to the left of the staircase located south of the West Supply Building.

At any point during or after your bid to heal injured soldiers, you can enter the West Supply Building. Inside, you'll find Cariel, an Eye of the Queen. Speak with her. She's apparently gathered everything she needs from this building, and asks you to destroy it. She hands you some fire salts, and asks you to burn some empty crates in the side room to the south. Once you've burned the crates, exit the building and speak with Arfanel on the bluff. The bluff can be accessed by heading out the gate on the western end of North Beacon (head up the stairs south of the West Supply Building) and crossing the bridge. You should pass by First Auridon Marines who are fighting the Covenant soldiers. Speak with Arfanel, who has managed to capture his target, Ranger Kestral. He rewards you for your efforts at North Beacon.

Notes
You may wish to do this quest parallel to the quest The Wayward Dagger, as you will travel through much the same locations and The Wayward Dagger gives you a free follower during most of the quest, but you may wish to finish Eye Spy before The Wayward Dagger, as the latter leaves a one way open portal to Skywatch for easy return there. The portal will disappear when you exit the area.
 

Quest Stages
Online:Ezreba's Fate

Quick Walkthrough
# Talk to Treethane Bowenas.
# Ask the villagers for their opinions.
# Return to Bowenas.

Detailed Walkthrough
After completing On the Doorstep, Treethane Bowenas asks you to speak to the people of Greenhill to decide whether Ezreba is allowed to stay in the village or if she should be exiled. There are eight people you can to speak to: Halindor, Tashpir (in front of his house), Lothiel, Ganniel, Annarth (by the stairs), and Gonlas (in front of his house). Three would forgive her and let her stay, three want to have her exiled, and two don't care. In the end, it's up to you to decide Ezraba's fate. Speak to the Treethane once you've made your decision.
  

Quest Stages
Online:Ezzag's Bandits

Quick Walkthrough
# Talk to Ezzag.
# Investigate the fields.
# Find the hideout and the bandit leader.
# Return to Ezzag.

Detailed Walkthrough
 

Clan Mother Shuzura has told you to help people with their problems, which includes the farmer Ezzag, who've been complaining about crop disappearances recently. You'll find him in the fields, mumbling to himself. You can then ask him what's going on, to which he'll say :

:''"You've seen the fields here, on the stead? Well, crops keep disappearing in the night. Plants just don't up and walk away! Shuzura keeps telling Ezzag it's just children playing pranks, but he has lost half his crop this week!"
:What can I do?
:"It's bandits, damn it! Thugs and hooligans are taking Ezzag's crop. Head down to the field! Find their hideout, kill their leader. Bring me his head!"
:I'll look around.'''

After telling you he won't need a disgusting severed head as a proof but will stick to your word, you can start the hunt. Go to the fields and find a passage to Old S'ren-ja Cave, which is, indeed, infested by bandits. They use the stolen moon-sugar to make skooma for Rakhad, the last assistant of the Clan Mother. After spreading skooma peddlers' blood, their own leader, Zurana, will approach you to make a deal. You'll have to persuade her or give her some coins :

:''"You've slaughtered Zurana's men. And now you come looking for her blood, yes?  Perhaps there is another way."
:What do you have in mind?
:"Rakhad's deal was a good one, but it's not worth Zurana's life. We stole the crops, collected the coin, but now …. Perhaps you can make her a better offer?"
: 
::"Perhaps you are right. Yes, yes. Zurana needs to find a new way to make coin. She will leave, and Rakhad can find his moon-sugar some other way."
::Good to hear.
::"Get going, walker. Zurana's in no mood to speak to you further."
: 
::"Now you are talking sense! Zurana and her men will leave and split your generous donation. Rakhad will have to find some other way of getting his moon-sugar."
::Good to hear.
::"Get going, walker. Zurana's in no mood to speak to you further."
: 
::"Hmm... I don't think you understand. Follow me. Zurana will show you what is really going on."''

If you choose the latter, she will guide you through the cave and its skooma installations before attacking you with what's left of her men. You only have to kill them before reporting to Ezzag about the whole situation. He'll not be very patient :

:"So? Ezzag was right, right? It was not children?"
:You were right, Ezzag. There were bandits stealing your crops.
:"Hah! Ezzag knew it. That Shuzura, thinks she is so smart. Did you deal with them? Is their leader lying in a puddle of blood, somewhere?"
:'''Don't worry, they won't bother you again.
:"Ha ha! You have made Ezzag's day. No, his week! Ezzag shall name the next barn he raises in your honor."''

He then directs you to Kalari or Milk Eyes after giving you a well-earned reward ; alternatively, if you've already resolved all the problems in town, he'll send you to the Clan Mother.

Notes
  

Quest Stages