Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Edgar Vautrine

Edgar Vautrine is a Breton enchanter and proprietor of  Edgar's Discount Spells in the Market District of the Imperial City. He sells a wide variety of cheap spells from all of the magical schools. He should have been able to sell you the unique Veil of the Seer but because of a bug, no Barter option is available.

While the citizens of the Imperial City are skeptical of the whole concept of "discount spells", Edgar doesn't care and keeps his business up and running even though it means working long hours with only little spare time. Edgar sleeps in the private quarters above the shop every night between midnight and 6am and always starts the day with a two-hour breakfast in the main trading room. At 8am, he unlocks the doors to customers and spends the next twelve hours offering his services. Additionally, on Morndas, Middas and Fredas, he will keep the shop open all evening as well, not closing up before midnight.

On all other days, he will close up shop at 8pm and go to different places in the City. On Tirdas and Turdas, he heads over to his colleagues at the Arcane University, just to hang out and meet some similar minded people. On Loredas, he goes to the Elven Gardens District to enjoy a four-hour dinner at the King and Queen Tavern. Sundas finds him in the Temple of the One for an evening prayer. He always heads back to his bed at midnight.

He wears a simple set of common middle class clothing, a blue & green outfit and a pair of russet felt shoes. He carries around a spare pair of light brown linens, his shop key and a leveled amount of gold. In combat, Edgar relies on the same set of spells that you can buy from him at a very cheap cost.

When you meet him for the first time in his shop, Edgar will introduce himself and his cheap wares: ''"Edgar Vautrine. You don't want the very best. You want cheap. And I got cheap." When asked about his city of choice, he will give you a piece of advice: "You want to buy or sell, the City is great. You want free? Go down the holes, kill some monsters. Sell your loot back in the city!"

Other citizens will often comment on his low prices with negative remarks such as: "I understand money is tight, but buying discount spells seems like a bad idea." and "Isn't there something just wrong about buying 'discount' spells?" Other citizens will simply comment, "Have you ever shopped at Edgar's Discount Spells?" and, "If you're looking to buy cheap spells, Edgar's is the place to look." or respond with, "I'm not buying a discount spell. That's just a bad idea.", "Discount spells. I'd just as soon buy a 'slightly used' shield.", "Seems to me, some things are worth paying full price for." and "There are some things you shouldn't skimp on. Spells are one of them."''

 
Notes
Edgar will still talk and sell goods to you when you're a full vampire.
 

Spells
He sells the following spells:



 

Bugs
Oblivion:Orag gra-Bargol

Orag gra-Bargol, an Orc priestess, is the resident Priestess of the Chapel of Stendarr in Chorrol. She sells Conjuration, Illusion and Restoration spells. When you first meet her, she will introduce herself briefly: ''"Blessings. I'm Orag gra-Bargol, servant of Stendarr. May you grow in the Faith."''

She sleeps from 2am to 8am in the Chapel Hall. The rest of the time she can be found upstairs, offering her services.

Her attire consists of common middle-class clothing, including a blue & green outfit and a pair of quilted shoes. She also carries some extra tan linens, the key to the undercroft and a leveled amount of gold. Orag doesn't wield any weapons, choosing instead to rely on a series of spells from the Conjuration, Illusion, and Restoration schools of magic. These are the same spells that you can buy cheaply off her, as her Mercantile is a mere 5.
 

Spells
She sells the following spells:
Oblivion:Ungarion

Ungarion is a High Elf enchanter and the owner of A Warlock's Luck in Bravil. Due to his class and his relationship with the local guild hall, Ungarion sells spells from nearly all the magical schools and also a variety of miscellaneous items, including the unique and enchanted Ring of Transmutation. 

Ungarion lives the typical life of a merchant, working long hours and having very little free time. He unlocks his store every morning at 8am and spends the next twelve hours offering his services to the population of Bravil. At 8pm, he closes up for the day and heads for Silverhome on the Water, where he will take his dinner for two hours. Afterwards, at 10pm, he will pay a late visit to the local Mages Guild Hall and hang out on the ground floor while chatting with his "colleagues" in the spell-casting business. At midnight, he goes home and finds his bed on the second floor above the store for eight hours of sleep.

He wears a blue and green outfit and thick cowhide shoes. He carries the key to his store and a considerable amount of gold. Ungarion doesn't wield any weapons, choosing instead to rely on a set of low-medium spells from nearly all the magic schools. These are also the same spells you can buy off him.

He will greet new customers by saying: ''"Take a chance on the Warlock's Luck! Heh-heh. Just kidding. Everything is all perfectly safe. Tested it myself. Ungarion, retired adventurer. You may have heard of me?", which may not be the best way to put prospective buyers at their ease. When asked about Bravil, he will tell you that: "There are two ruined forts south of Bravil. One is close to the road to Leyawiin. The other is out on a point of land that projects into Niben Bay."'' This presumably refers to Fort Nomore and Fort Irony, although the former could be Fathis Aren's Tower. In any case, no markers are added to your map.

 
Notes
 
 

Spells
He sells the following spells:
Oblivion:Calindil

Calindil is a High Elf enchanter and proprietor of Mystic Emporium, where he sells spells and a wide variety of magic items. The unique gauntlets Hands of the Atronach can be purchased only here.

Running the only enchanter's shop in all of Cyrodiil can be hard work, and Calindil spends a huge part of his life dedicated to his duties. Fortunately, he still manages to make the most of his spare time and spends his evenings walking to various destinations in the city. He sleeps in the private quarters above the shop and wakes up every morning at 6am. He starts the day with a two-hour breakfast in the main trading room before unlocking the door for potential customers at 8am. After tirelessly offering his services for twelve hours straight, he closes up at 8pm and leaves the shop. On Morndas, Middas, and Fredas, he will go to the Merchants Inn and have dinner with the other merchants and traders. Tirdas sees him strolling relaxed around the Green Emperor Way. On Turdas, he will go to the Temple of the One for an evening prayer. On Loredas and Sundas, he will head to the Arcane University and wander around the outer areas, while chatting with the scholars and apprentices there. On all days, he heads back to Mystic Emporium and his bed at midnight.

He wears a russet felt outfit with matching shoes. He carries around a spare pair of burgundy linens, his shop key, and a leveled amount of gold. He also carries an empty grand soul gem and a sample of glow dust, both of which can be purchased from him. On combat, Calindil relies on the same set of spells that you can purchase from him.

When you meet him for the first time, he will introduce himself and his services: "Welcome to the Mystic Emporium. Calindil is here, with all your needs, under one roof. Look, and buy. Nothing could be easier." When you ask him about his beloved city, he will tell you, "No one can experience the City for you. You must go, walk, touch, see, feel, talk to everyone."

Other citizens seem to agree with Calindil's own statement about his shop. They can be heard saying: "Calindil runs a nice place at the Mystic Emporium."; "If you need something enchanted, Calindil has the goods."; and "Do you ever buy soul gems from Calindil?"

Notes
If you purchase the Wizard's Tower official plug-in, Aurelinwae joins Calindil as a second merchant in the Mystic Emporium.
 

Spells
The spells he has available are:
Oblivion:Ayleid Wells

Ayleid Wells
thumb|The Ayleid Well near Fort Empire
Ayleid Wells fortify Magicka by 50 points for five minutes and restore 400 points of Magicka once a day. Each one can be re-used after it recharges at midnight. There are thirty-five Ayleid wells in Cyrodill ( ), and they are found near the Red Ring Road with great frequency and seem to be more commonplace in Nibenay than Colovia. They are sometimes found in conjunction with an Ayleid ruin.

Built by the Ayleids from meteoric iron and other Aetherial fragments sometime before the end of the First Era, much of their presence remains a mystery. Irlav Jarol, Ayleid researcher and member of the Arcane University, has written a book called Magic from the Sky describing the creation of Ayleid Wells and speculating on the inner workings of the construction.
Locations

Blackwood
Northeast of Atatar  .
Northeast of Tidewater Cave, southwest of Fort Blueblood  .
West of Onyx Caverns, east of Veyond  .

Colovian Highlands
East of Niryastare, west of Fort Hastrel  .
North of Sandstone Cavern, south of Fort Linchal  .
Northwest of Fallen Rock Cave, east of Talwinque  .
West of Fort Linchal, north of Kvatch  .

Gold Coast
West of Kvatch  .

Great Forest
Northeast of Goblin Jim's Cave  .
Sardavar Leed  .
South of Fort Virtue  .
Southwest of Bruma, northwest of Bleaker's Way, on the Orange Road  .
Southwest of Fort Empire and due west of the Imperial City, on a path leading west away from the Red Ring Road  .
Wenyandawik  .
West of Nenyond Twyll, southwest of Fort Roebeck  .

Heartlands
At the junction between the Red Ring Road and the Yellow Road  .
Between Sercen and The Roxey Inn  .
Culotte  .
Immediately northeast of Wellspring Cave and Fort Magia, due east of the Imperial City  .
Slightly west of Belda  .
Vilverin  .

Jerall Mountains
South of Azura's Shrine, west of Lord Rugdumph's Estate  .

Nibenay Basin
Halfway between Fort Aurus and Mackamentain  .
Mackamentain  .
Northeast of Cracked Wood Cave, south of Nornal  .
Northwest of Hero Hill, east-southeast of Cheydinhal  .
Ondo  .
West of Boethia's Shrine, east of Drakelowe  .

Nibenay Valley
Anutwyll  .
Northwest of Fort Gold-Throat  .

Valus Mountains
Just to the southeast of Fanacas  .

West Weald
Due west of Skingrad and slightly southwest of Cursed Mine  .
East of Derelict Mine and Skingrad on the Gold Road  .
Southeast of Nornalhorst  .
West of Wenyandawik, east of Fort Black Boot  .

Notes
The Fortify Magicka effect from the Ayleid Well does not stack, and as such activating multiple Ayleid Wells in short duration does not grant multiple Fortify Magicka bonuses. The effect is capped at 50.
Ayleid Wells also appear in ESO.

Bugs
Oblivion:Broken Vows

Quick Walkthrough
# Retrieve the next contract from inside the Skingrad Castle Courtyard well.
# Locate J'Ghasta in Bruma and eliminate him.
# Move to the next contract at the Old Bridge landmark.

Detailed Walkthrough
Target
Your next contract can be obtained from inside the Skingrad Castle Courtyard well.

Your target is J'Ghasta, a very skilled Khajiit boxer in the city of Bruma. The dead drop states that he is expecting you, and has bribed the guards to ignore the fight if it spills out onto the streets.

J'Ghasta can be found in the secret training room in his basement. The entrance is a hatch hidden with several rolls of cloth. If you're having trouble finding it, use the local map, which will show you the door's location.

Make the Kill
J'Ghasta will confront you when you approach him and tell you to leave. Picking any of the three responses will provoke his aggression, and the battle will begin. Despite being unarmed, his attacks do heavy damage to your health and fatigue, so keep an eye on both of these when fighting him. Consider waiting until he goes to sleep between midnight and 5am to approach him, as the well-lit room makes sneak attacks difficult at any other time.

Next Drop
Before you leave, you may want to pick up a Black Hand Hood and Black Hand Robe, both in a keg on the lower floor protected by a very hard lock, and two Hand to Hand skill books: Ahzirr Traajijazeri on a desk in the basement and Immortal Blood on the bottom shelf of the bookshelf on the upper floor. Once you are finished, go to the Old Bridge south of the Imperial City. The next dead drop is waiting for you below it, along with your payment.

Notes
You may notice that the dead drop orders are written with different handwriting and the note icon looks different than the first two. This turns out to have significance later on.

Bugs
 
 You can fix this problem by putting   followed by   into the console. This will manually activate the rotten box and allow quest progression.

Journal Entries
Oblivion:Final Justice

Quick Walkthrough
# Retrieve the next contract from beneath the Old Bridge.
# Go to the Flooded Mine, and find your way to Shaleez.
# Deal with her, then make your way to the next drop near the entrance to Fort Redman.

Detailed Walkthrough
Target
Your next contract can be found within a rotten box beneath the Old Bridge, a landmark along the Red Ring Road south of the Imperial City.

Shaleez, a psychopathic killer and your new target, is hiding in the Flooded Mine just north of Bravil. The cave, as you may have guessed, is almost completely flooded. However, there are plenty of air gaps and you will not necessarily need any sort of Water Breathing ability.

Make the Kill
Shaleez might be swimming around the cave; if she sees you, she will attack on sight. The problem is that she will attack with an enchanted sword, which may be powerful enough to kill you very quickly. The exact sword is randomly determined; she will be carrying one non-enchanted shortsword, one enchanted shortsword, and one enchanted longsword (unless you do the quest at levels 1 or 2, in which case she will only have the non-enchanted shortsword). This problem is made worse by the fact that underwater fighting is very difficult compared to normal fighting. For an easier fight, lure Shaleez out of the mine where you have room to fight without being under water. Shadowmere will also help if you manage to get Shaleez out of the mine.

Reward
Your reward will be waiting for you inside a coffin located just to the right of the entrance to Fort Redman, north of Leyawiin.

Journal Entries
Oblivion:Xbox 360 Achievements

Achievements are in-game awards exclusively for the Xbox 360 version of Oblivion, including Xbox One and Xbox Series X/S. They act as optional awards to be displayed on your Gamertag, accumulating a history of all your played games and unlocked achievements in addition to the Gamerscore received from each achievement. In short, achievements are simply your personal accomplishments.

Xbox 360 players can earn Gamerscore by completing certain objectives in Oblivion. In total there are 1000 Gamer Points and 50 achievements in the main game. 250 extra Gamerscore and 10 extra achievements are added by the Shivering Isles expansion pack. None of the official plug-ins have added any achievements or Gamerscore.

All of the achievements in Oblivion simply require you to complete advancement within a guild, other faction, or the main quest line. There are 6 achievements for the Main Quest, 8 achievements for the Arena quest-line, and 36 for the remaining four guilds. There are no achievements that can be missed in Oblivion, barring actions by you to be permanently expelled from a faction.

Main Quest Achievements


Dark Brotherhood Achievements


Arena Achievements


Thieves Guild Achievements


Mages Guild Achievements


Fighters Guild Achievements
Oblivion:Affairs of a Wizard

Quick Walkthrough
# Retrieve your first dead drop from a hollow rock on Hero Hill.
# Head to Leafrot Cave.
# Learn of the lich's weakness, and decide how you will deal with Celedaen.
# Head to the next dead drop under the Great Oak in Chorrol.

Detailed Walkthrough
The Dead Drop
This is your first contract as a Silencer of the Black Hand and is initiated by "The Dead Drop" mini-quest, which requires you to travel to Hero Hill to find your orders. Your target is Celedaen, a necromancer in Leafrot Cave who is trying to gain favor with the great Sovereign by attaining lichdom. Once you get inside, you will come upon a few leveled undead near a bedroll, with some alchemical equipment, a chest, and various books - make sure you look for the Destruction skill book, The Art of War Magic.

Lich's Weakness
On the table is Celedaen's journal, The Path of Transcendence, which tells of his quest for becoming one of the undead, specifically, one of the Worm Eremites. According to the journal, the fabled way of killing liches by shattering their Soul Container at any time is actually a myth. The only way to truly kill a lich is to, during the transformation, remove their Soul Container from their physical person while it is being used to transport their soul from their mortal body. Luckily, his transformation is not yet complete, leaving that weakness open for exploitation. This gives you two options: simply fight this powerful mage, or sneak up on him and pickpocket his Soul Container: the Sands of Resolve (looks like an hourglass). If you steal the hourglass, he will die instantly, and you will simply need to go to the next Dead Drop in Chorrol to complete this quest.

Notes
Celedaen's journal makes reference to Falcar, whom you may remember from the Cheydinhal Recommendation quest, if you are in the Mages Guild. It seems that Falcar is a highly regarded necromancer who has not been willing to comply with Traven's new anti-necromancy policies.

Bugs
 

Journal Entries
Oblivion:Greyland

thumb|right|The interior
It is the base for an illegal drug operation and home to skooma refiners. You will find it by traveling the road just a small distance south from the city's west gate and it will be on your right.

Once you have completed the quest concerning the skooma dealers, this house can potentially be used as your personal home.  You can sleep in the bed, and everything in the building is legal to take.  The one chest in the building (that initially contains skooma) does not respawn and therefore is safe for storing items.  However, all of the other containers (the cupboards, drawers, and barrels) do respawn and should not be used to store any items.  Also, every three days a Marauder will respawn inside the house and will have to be killed. While in the house, make sure to pick up the rare ironwood nuts.

 
Related Quests
Oblivion:Nagastani

Notes

Nagastani also appears in ESO.

 
Exterior

The exterior is located at coordinates: Tamriel 20, 16
This location's map marker (M on map) is named Nagastani (editor name NagastaniMapMaker).  The entrance door is NE of the marker, 120 feet away.
2-3 Mud Crabs are near the entrance
The following plants can be found near the entrance: 10 Water Hyacinth plants

 
Zone 1:
thumb|right|143px|Nagastani
This zone contains more traps than enemies; your first taste is the three Swinging Blade traps (D) found in the corridor connecting the two main rooms. These are actually quite easy to pass through since only one blade per trap will be swinging. In the first chamber are two Hidden Doors at F and G which will open once you are close enough. Behind them are two enemies and a minor loot chest. The last two rooms contain four Gas Traps (E) each; these can be easily bypassed by sticking to the walls of the rooms.

Occupants:
2 Zombie Undead
2 Monsters
Treasure:
1 Ayleid Cask 01 (locked)
1 Ayleid Cask 02
14 Welkynd Stones. 6 are in the first large room; 5 on easily reachable pedestals and 1 on the floor next to the base of the pedestal. The other 8 are in the second, rectangular shaped room; all on easily reachable pedestals.
Traps:
8 Gas traps at locations E on map
3 Swinging Blade traps at D
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Nagastani Sedorsel
2 Hidden Doors at F and G

 

Zone 2:
thumb|right|276px|Nagastani Sedorsel
The first large room is quite tricky: a large Gas Room trap (D) is in the middle of the room and fighting the two enemies without getting trapped inside can be challenging. A Varla Stone (V) can be found in an alcove in north side of the room. From this chamber, two paths depart: up the stairs to the right leads to gate F, which unfortunately only opens from the other side (cyan dot on map). Heading left is therefore the only viable option. You will eventually end up in a large chamber containing the Boss chest (B); which is guarded by the boss-level Monster (A) and up to three other enemies. 

Occupants:
1 boss-level Monster at location A on map
7 Monsters
Treasure:
1 boss-level Ayleid Reliquary (Monster variety; locked) at location B on map
1 Varla Stone at V
1 Ayleid Cask 01 (locked)
1 Ayleid Cask 02 (locked)
1 Restoration Ayleid Chest
7 Welkynd Stones. 4 are in the first chamber, high up on their pedestals and the remaining three are found in the final room also high up on their pedestals (see the stones' page for tips on how to reach them). The Welkynd Stone in the southern part of the final chamber is stuck inside its pedestal and can only be removed by skillfully using Area-effect spells.
Traps:
1 Gas Room trap at location D on map
1 Gas trap at E
Doors and Gates:
There is one door (at C) in/out of this zone, leading to the zone Nagastani
1 Iron Gate (opened remotely) at F
Lore:Places G

Gaiar Alata
 
Ganonah
 
Gardens of Flesh and Bone
 

Garlas Malatar
 
Gavaudon
 
Lake Geir
 
Ghostgate
 
Sea of Ghosts
 

Giant's Tooth
 

Gideon
 
Gilane
 
Gil-Var-Delle
 

Glacier Crawl
 
Glademist
 
Glenbridge
 
Glenpoint
 
Glenumbra
 
Glenumbra Moors
 
Gnaar Mok
 
Gnisis
 
Gnoll Mountain
 
Gold Coast
 
Gold Road
 
Goldfolly
 
Gorne
 
Gottshaw Inn
 
Grahtwood
 
Granite Hill
 
Grayhaven
 
Grayhome
 
Grazelands
 
Great Divide
 
Great Forest
 
Green Emperor Way
 
Green Road
 
Green's Marrow
 
Greenheart
 
Greenhill
 
Greenshade
 
Greenwater Cove
 
Greymoor
 
Greymoor Caverns