Netruk44/uesp-wiki-content huggingface dataset:
Shivering:Yngvar Doom-Sayer

Yngvar Doom-Sayer is a Nord warrior who wanders the Shivering Isles. His route takes him from Bliss to Highcross, then on to Split, Hale, the Gates of Madness, Pinnacle Rock, Deepwallow, Crucible and back to Bliss again.

Yngvar is convinced that the world is about to end, but has a fairly relaxed attitude to it. When meeting him for the first time, he will announce "''I'm Yngvar the Wanderer. Although most people now call me Yngvar Doom-Sayer. It's true, the world is about to be destroyed. Some people are frightened by this, or they despair, or even try to deny the truth of what I say. But my message is actually one of comfort. The world is ending, and we can't do anything about it. Once you accept that, you'll be at peace, like me." and on subsequent meetings, "Spread the word. The world is coming to an end. But it's nothing to worry about." He will end the conversation with "Find comfort in your powerlessness." Additionally, when you get near him he will state: "I find it comforting to know when the end will come, and that there's nothing I can do about it."

In the past, Yngvar spent much of his time studying the various ruins around the Isles.  He noticed that they all fell into ruin at intervals of 1,000 years and that the most recent was almost precisely 1,000 years old.  Because of this and his knowledge of the legend of Greymarch, he has come to believe that this era of the Isles is almost over.  He documented his findings and theory in the book The Predecessors causing people to stop calling him "the Wanderer" and use the epithet "Doom-Sayer" instead.  He now believes informing the residents of the Isles is all he can do in order to prepare them for the end, hence his unending trip around the Isles.  His light-hearted outlook on the situation comes from his acceptance of the end, as era after era has ended before this one and all evidence indicates that nothing can be done to stop it this time either. In fact he is the only inhabitant to be disappointed should the Greymarch be averted, saying "I don't understand... the world was supposed to end.... Order was supposed to destroy everything. It has always happened that way.''"

Yngvar isn't best prepared for his trip around the Shivering Isles: he wears only leather boots and greaves and wields a silver warhammer.

Notes
As a result of being listed as a citizen of both Mania and Dementia, his dialogue can sometimes get somewhat confused with regard to which faction to support.
Shivering:Ingredients

This article provides an overview of all the ingredients added by the Shivering Isles expansion.  Each of these ingredients has its own article that provides more complete information (see links in the following table).  In addition, many of the standard Oblivion Ingredients can also be found in the Shivering Isles.  

Alchemy Effects provides lists of all ingredients with each given alchemy effect, including both Oblivion and SI ingredients.
Ingredient Availability summarizes the general ways in which ingredients can be obtained, all of which are equally applicable to SI ingredients.
Ingredient Locations details the plants available in several locations with high densities of plants.
Ingredient Translations provides the ingredient names in French, German, and Spanish.

Standard Ingredients
The primary effect is the one you get if you just eat the ingredient. Use two ingredients that have the same magical effect to make a potion. The higher your alchemy level the more effects you will be able to use. Alternatively, select two ingredients with a damaging effect to manufacture poison.  Click on an effect name to see all ingredients that share that effect. Italicized text means the effect is unique and can never appear in a potion.

One sample of nearly every one of these ingredients will be requested by Mirili Ulven to complete the first part of the Taxonomy of Obsession quest.  The only exceptions are:
Ashen Remains
Bone Shard
Smoked Baliwog Leg
Unrefined Greenmote
Wisp Core



Rare Ingredients
These ingredients are far less common and therefore are generally less useful for alchemy. None of these ingredients are found randomly (either in containers or in merchant inventories). None of these ingredients are requested by Mirili Ulven for Taxonomy of Obsession.
Shivering:Clothing

Apparel
This article lists all of generic clothing added by the Shivering Isles expansion. Other related articles include:
Armor: Armor added by Shivering Isles
Unique Clothing: Unique clothing and jewelry added by Shivering Isles
Generic Magic Apparel (Oblivion): Randomly generated armor and clothing from Oblivion; may also be found in the Shivering Isles
Clothing (Oblivion): Generic clothing and jewelry from Oblivion.

Outfits
All of these clothing items cover both your upper and lower body, and cannot be worn along with any shirt, pants, cuirass, or greaves. Many (as noted in the table) also cover your hands and/or feet, thus precluding the use of gauntlets and/or boots.


Hoods


Shirts


Pants


Shoes


Gallery
 

Bugs
Shivering:A Better Mousetrap

Quick Walkthrough
# Speak with Sheogorath and Haskill.
# Travel to Xedilian and locate the three Focus Crystals.
# Tune and activate the Resonator of Judgment.
# Speak with Kiliban Nyrandil.

Detailed Walkthrough
thumb|left|Grummite Shamans have taken the Focus Crystals
Focusing the Crystals
Sheogorath explains that he has chosen you to stop Jyggalag, the Daedric Prince of Order, from executing the Greymarch: an event that befalls the Shivering Isles at the end of every Era. To this end, he tasks you with reactivating Xedilian, a method used to deal with unwanted adventurers prior to the creation of the Gatekeeper. He gives you a Manual of Xedilian and the Attenuator of Judgment in order to tune the Resonator. You can either read the manual or speak to Haskill to learn how to activate it and advance the quest. 

Travel to Xedilian, which is located along Pinnacle Road, next to Rotten Den. Upon entering, you will receive a quest update concerning the activation of the "Resonator of Judgment".  You must retrieve the three Focus Crystals and place them into their appropriate Judgment Nexuses.

The quest marker will lead you to a room occupied by Grummites. Kill them and retrieve the Focus Crystal from the Grummite Shaman's staff. Open the nearby doors and place the Crystal in its respective Nexus. Repeat this procedure for the second and third Focus Crystals.
thumb|right|Kiliban Nyrandil is happy that someone has arrived
Reactivate the Resonator of Judgment
When all 3 Focus Crystals are in place, make your way to the Resonator of Judgment. It is found in the final room of the second zone and is guarded by a final Grummite Shaman and several other Grummites. Kill them and activate the Resonator using the Attenuator of Judgment.

Following this, the adjacent gates will open, revealing a now active teleportation pad. Activate the pad and you will be transported to another section of Xedilian, where you will be greeted by the Dunmer Kiliban Nyrandil, which will initiate the next quest.

Bugs
 
On PC, this can also be fixed via console by typing  , where the Base ID can be that of any of the Shamans. A console-spawned Grummite Shaman, regardless of level, will always be carrying the needed staff.
It's also possible for the Shaman to spawn on the other side of the metal gate that needs the crystal to open. On PC, this can be solved by disabling collision with the   command, killing the shaman, and bringing the crystal back to the Nexus.

Journal Entries
Shivering:Understanding Madness

Quick Walkthrough
# Learn to summon Haskill from Sheogorath.
# Speak with Thadon and Syl.
# Complete both of their corresponding quests.
# Return to Sheogorath to report your success.

Detailed Walkthrough
The Sarcastic Toy
Speak to Sheogorath, who is pleased at your success in Xedilian and grants you the Lesser Power Summon Haskill. He insists you use the lesser power at least twice before he will assign you another task.

After you have humored Sheogorath and summoned Haskill, he will give you your next task: understanding madness. You are to speak with both the Duke of Mania, Thadon, and the Duchess of Dementia, Syl, in order to join both Courts and gain a steady background knowledge about the inner workings of Sheogorath's realm.

Speaking with Thadon initiates the quest Addiction.
Speaking with Syl initiates the quest The Lady of Paranoia.

Complete both quests and report your success to Sheogorath to receive your next task.

Notes
Haskill is not a fighter and will instead assist you by offering advice based on his extensive knowledge of the Shivering Isles. Continuing to summon him in the palace will cause Haskill to reply with many humorous remarks, ending with ''"That's enough. Really."''
  An achievement will be unlocked upon completing both tasks.

Journal Entries
Shivering:The Roots of Madness

Quick Walkthrough
#Attempt to immerse the Staff in the Font of Madness.
#Speak with Haskill concerning the condition of the Font.
#Enter the Fountainhead and cleanse the Pools of Madness.

Detailed Walkthrough

Imbue the Staff
Travel to Sheogorath's Palace and follow the instruction of Dyus by attempting to imbue the Staff of Sheogorath through activating the Font of Madness. At this point in time, nothing will happen. Speak with Haskill, who will inform you that Font has been tainted by Order crystals. You must enter the Fountainhead and cleanse the Pools of Madness. 

Purify the Fountainhead
Enter the Fountainhead, located within the tree behind Sheogorath's throne. You will immediately notice that it is populated by both tamed and untamed gnarls. The few tamed Gnarls are not hostile, and will unlock the Order-sealed doors throughout the Fountainhead. All other Gnarls are hostile and possess a white aura.

Progress further into the Fountainhead and you will encounter one of numerous chrysalides scattered around the cave; activating them will spawn a tamed Gnarl. As you delve deeper still, you will encounter priests of Order who are in the process of tainting the smaller pools. Kill the priests and loot the shards of order found on their corpses - these will allow you to open doors and hollowed stumps that have been sealed by order crystals. Fight your way through until you reach the Pools of Madness.

Cleanse the Pools of Madness
thumb|right|The Pool of Mania
The quest will differ at this point, depending on which Duke or Duchess you usurped during the Ritual of Accession quest. You will find either Thadon  or Syl, attired in the uniform of a priest of Order and escorted by several other priests, in their respective pools; while the other will only be guarded by a few priests. Kill all the enemies, thus cleansing the pools.

To complete the quest you must return to Sheogorath's Palace and activate the Font of Madness. This will also start the next quest, during which you are unable to leave the palace courtyard, so you may want to delay activating the Font until after you are ready.

 

Notes
Syl wields the leveled warhammer, Nerveshatter and knows how to use it, posing a challenge for even higher-level players. 
Thadon wears the unique helm, the Diadem of Euphoria, which confers a leveled Resist Magic effect upon its wearer.
Pools of Madness that have been cleansed will grant you a 10 point restore health effect.
If you attack the tame Gnarls they will run after you, thus opening the doors faster. Another strategy is to use Command Creature.
Upon successfully completing the quest, a trophy of a Shard of Order will appear on a platform in Sheogorath's Palace.
If you have killed the tamed gnarls, you can manually grab one of their bodies and move it close to an ordered door to open it.
Tamed gnarls will be converted to untamed gnarls if they reach the Order crystals in contaminated pools.
The reverse also applies to untamed gnarls, but require a bit of time and require the player to not be detected.

Journal Entries
Shivering:Gloorolros

Gloorolros is a Wood Elf commoner living in Crucible, New Sheoth.  He will usually ask the player if they want to buy a stick, and conversations with him often end up on the subject of sticks. His hatred towards the beggars of Bliss will prove helpful during the Falling Awake quest, while his friendship with Bhisha will net you a tip or two during Ushnar's Terror.

His bedroll is located in a hole underneath the stairs leading to the Sacellum Arden-Sul and he sleeps there every night between 10pm and 6am. After waking up, he wanders around near his bed until 10am when he finds his favorite spot near the entrance to Bliss where he spends the entire day offering sticks to citizens passing by. At 6pm he enjoys a one-hour meal seated on his stool next to the bedroll, then enters the Sacellum where he prays until his bedtime. 

Gloorolos wears a sack cloth shirt and sack cloth pants. He also carries a tan cup and a random piece of food. He has the disease Ataxia.

When you meet him for the first time, he will make you an offer: ''"I've got fresh sticks. Guaranteed no leaves." When you talk to him, he will try once again: "Wanna buy a stick? I gotta fresh one right here. No? Then what can I do for ya?" Upon exiting conversation, he will comment:  "The young folk just don't appreciate a good stick anymore." After completing the Main Quest, Gloorolros will greet his Lord with: "Ooh! You have a nice stick!" He will also be quite fascinated by your brand new stick: "Your stick is a lot nicer than mine, Sheogorath." and  leave the conversation with a sad: "I wish I had a stick like that."''

During Ushnar's Terror, Gloorolros can see that his friend Bhisha is getting into trouble and will provide a bit of warning, in the process giving you a method to get rid of Bhisha. When asked about cat-hating Ushnar gro-Shadborgob he will say: ''"He loves dogs. Dogs like sticks. Dogs like meat. I wonder if they like meat on a stick? I saw Ushnar try to give Bhisha some of her dog's food once. I told Bhisha not to take it. Ushnar just wanted his dog to attack Bhisha." Also, when Amiable Fanriene needs a place to sleep during Falling Awake, Gloorolros will tip you: "Your friend ain't sleeping, eh? You could buy one of me sticks - a dreamstick, yes! Hit him over the head. Knock him into dreamland. No? Hmmm. Oh, here's a notion for ya. Uungor really gets on us nerves. You could kill -- or, persuade -- hisself to leave. Run him through -- or, run him out, I mean. Yeah, get rid of him. Then, your friend can sleep outside in Uungor's bed."

If Gloorolros is killed, his tombstone will read, "In memory of Gloorolros. Sticks and stones broke his bones."''. 
 
Related Quests
Shivering:Mirili Ulven

Mirili Ulven is a Dark Elf sorceress living in the settlement of Highcross.  She is very focused on her research into the life forms of the Shivering Isles, its weather changes, and the cycles of the moon and stars.

She wears a mage's robe and a pair of huntsman moccasins. She is equipped with an enchanted dagger and carries her key and a variable amount of gold. Mirili knows spells from the Alteration, Destruction, Illusion, and Restoration schools of magic. She also possesses a unique fortify health ability that raises her health by 150. 
 
Stage-Dependent Dialogue
At different stages in the Main Quest, Mirili will share different rumors with you and other NPCs:
''They say there's a newcomer about. I wonder where he's from?
I'll have to update my encyclopedia. I had an entire volume devoted to the Gatekeeper, and now he's dead.
I suspect that the Resonator is affecting the migration patterns of baliwogs, but it's going to take years of study to be sure.
Everyone's talking about Duke Thadon and his Chalice. How tedious. Don't people understand I have important work to finish?
The palace intrigues of the House of Dementia are of no interest to me.
People are all excited about the Great Torch being relit. Personally, I don't pay any attention to politics.
I understand Dementia has a new leader. Not my area of interest, honestly.
I understand Mania has a new leader. Not my area of interest, honestly.
All my work on the Fringe... wasted. I'll have to begin my research all over again.
I'd be very interested in taking a look at this new Gatekeeper. An entirely new form of life!
The tedious to-ings and fro-ings of the armies of Sheogorath are of no interest to me.
People act like Sheogorath's disappearance is of some grave significance. But the Shivering Isles are the same as ever, I assure you.
With the Greymarch ended, I need to devote some serious study to the obelisks. They have proven more interesting than I had thought.

Related Quests


Notes
When Mirili is plant collecting, it is very easy for her to meet her death as she sometimes strays too close to the Frenzied Camp where she will be attacked by Heretics.

Spells
These spells are only buyable after reaching the Bestiary stage of Taxonomy of Obsession and cannot be bought once the quest is completed. The spells must be bought through dialog options, instead of the usual Spell Service button.
Shivering:Tall-Trees-Falling

Tall-Trees-Falling is an Argonian commoner living in the small artist community of Hale. She has incredibly low self-esteem, an overall pessimistic viewpoint, and obviously focuses on doing as little "art" as she possibly can.   

Her house is located in eastern Hale and she sleeps there every night between midnight and 7am. She always starts the day with a three-hour breakfast on the ground floor before heading outside to work the land next to Halion's house. After eight hours of work, she sits down on the chair near Zoe Malene's easel and enjoys her dinner while watching the sun go down behind the Isle of Flame. She gets up at 9pm and spends the last three hours of her day wandering around the settlement while sharing pessimistic comments with her fellow townsfolk.

In combat, she relies on an iron shortsword. She wears typical Mania attire with a touch of Cyrodiil, a brown tunic with green silk garments and orange loafers. She carries around her rake and a small amount of gold. Tall-Trees-Falling knows the standard leveled Rogue spells.    

When you get near her, she will distantly say: "Oh... hello." When you talk to her, the destructive artist will say: ''"Who am I? How about a failure, a fraud, an utter sham. I'm a poet without merit, a slave to my own stupidity and will likely ruin your day." After that, she will greet you with: "Why should I get up to greet the day when every living thing mocks me?" When exiting conversation, the sad artist will say: "I was never good at saying goodbye."

At different stages in the Main Quest, Tall-Trees-Falling will share different rumors with other NPCs:
"Who cares if a new adventurer will be in our Realm soon, he wouldn't wish to hear what I have to say anyway."
''"The mighty Gatekeeper has fallen. Fallen like my heart on a cold winter's day."
"Just when I look forward to company, they activate the Resonator. Tall-Trees-Falling is so alone."
"Thadon is in high spirits now? I'm glad someone is."
''"Hearing rumors of Syl's madness makes me glad I live outside the walls of New Sheoth."
"The Great Torch burns once more -- a beacon of comfort that only serves to mock my existence."
"Like the leaves of a tree, Syl has fallen from Sheogorath's grace and no longer rules Dementia."
''"Like the leaves of a tree, Thadon has fallen from Sheogorath's grace and no longer rules Mania."
"The day has finally arrived, a day of doom and despair. Whatever shall we do?"
"Why build the Gatekeeper again, if he will one day fall? Seems so sad and pointless."
"Armies can only mean one thing... more sorrow and more death."
"Oh! Our Lord has abandoned us! What will be our fate?"
''"What's the point in being happy that the Greymarch has ended? Tomorrow something new will arise to destroy us."
Shivering:Gaius Prentus

Gaius Prentus is an Imperial warrior whose task is guarding The Strange Door that has appeared in the middle of Niben Bay. 

Gaius takes his posting very seriously and follows his orders to the letter: constantly patrolling the area around the door, never even eating or sleeping. His task also involves taking care of those who come back through the portal so as soon as Belmyne Dreleth appears he will shout "Here comes another one!" and "''Stay back! This one's violent." and will then proceed to attack the demented fellow. 

He wears the standard uniform of the Bravil Guard: a Bravil cuirass and shield, a guard helmet, chainmail boots, gauntlets and greaves. Similarly to most guards, he wields a silver longsword. He also carries a spare set of random lower-class clothing, which he never wears.

If you talk to him he will initially dismiss you saying: "Can't talk now. That door has been making noises again. No telling what's coming out." After he deals with Belmyne Dreleth he will warn you: "I'd stay back from that door if I were you. Nothing that's gone in has come out right." When you inquire further he will tell you: "I don't know where it came from, and I don't want to. Those who've gone in have come back out... wrong. I'm just here to warn folks to stay away." and "Look for yourself! Their brains are addled. Got no sense! Perfectly normal people went in there. And this is what's come out."''

If you tell him you'll stay put he will praise you: ''"Good choice. I mean, look at the thing! No sane person would go through there. And none have come out, that's for certain." If you decide to try your luck he will sneer and say: "Ha! It's your funeral. I'm just here to warn people, not keep them out. Go ahead in. I'll be here to clean up the mess when you come out." Talking to him again will net you: "I still say steer clear of that door. Nothing good to be found on the other side of it. Of that, I'm certain." After the speech of Sheogorath he will ask: "Did you hear that? Did you? Voices from nowhere, madmen... where does it end? How did I get this posting?"'' If you enter the Isles, but have not accepted Haskill's offer yet he will say: ''"Don't go back in there. I'm warning you. You'll end up like the others."'' Once you have gained entrance to Sheogorath's Realm, he will refuse to speak to you: ''"Stay away from me. You've already spent too much time... over there."''
Related Quests

Notes
While he certainly classifies as a Bravil guard because of his equipment, he is not part of the related faction, and he isn't a guard. This also means that he cannot arrest you and that your bounty will not increase if you attack him.
Shivering:Belmyne Dreleth

Belmyne Dreleth is a Dark Elf battlemage who emerges from A Strange Door after having decided to venture into the Shivering Isles.

A few moments after you have arrived near the door Belmyne will come tumbling out, insane and confused, shouting out the words: ''"It's not right! Madness! Why? Why? Everything is wrong! It can't be done! Stay away from me! I won't go back. I won't go back! You can't make me go back! I'll kill you all! You're all going to die!" He will then proceed to attack Gaius Prentus, leading to his inevitable death.

He is armed with an iron dagger and wears a pair of patchwork pants, a matching shirt and scruffy shoes.

 
Related Quests

Notes
Belmyne was originally supposed to be less violent. Three dialogue lines were recorded for normal conversation but were never used in-game:
"The Gates! The Gates! And...him!"
"Stay away! You don't know! You can't know! It's in there! It'll kill us all!"
"I won't go back! You can't make me go back!"''