Netruk44/uesp-wiki-content huggingface dataset:
Online:Nistel

Nistel is a Wood Elf sailor under the command of Sergeant Firion. She served aboard the Little Alkosh before being shipwrecked on Khenarthi's Roost by a hurricane.
She is first encountered during Cast Adrift and is found dead in Cat's Eye Quay during the quest The Tempest Unleashed.
 

Related Quests



Quest-Related Events
Cast Adrift
Sergeant Firion sends you to find her, along with the rest of her squad. You find her injured. 
:''"'I lost a lot of friends in that storm. Give me some good news.'"
:Sergeant Firion sent me to find you.
:"I saw her swept overboard in that damned storm. Held onto the rigging long as I could, but it tore the skin off my palms. If I can't hold a weapon, I'm useless to my squad. Do you have any bandages? I lost my kit to the sea."
If you are carrying torchbug treacle:
:This torchbug treacle might help.
:"Glow juice? Used to think this stuff was only good for practical jokes on snowy days. Once I can heft Spleen-shanker, I'll push through the beach and find Sergeant Firion. How about you?"''
However, if you don't have any Torchbug Treacle with you, you can either offer to find her some or make her leave anyway.
 
If you haven't found all the marines yet:
:'''I told Sergeant Firion I'd find the rest of your squad.
:"Hope they appreciate their good fortune when you find them. I can get inland, after I rest. Fight with purpose."
If she is the last one to be found:
:I found everyone in your squad.
:"You should let Lieutenant Gelin know. He spit in fate's eye when he pulled me from the water. Said he saw a cave nearby and was going to look for shelter."

If you talk with her again before leaving, she will tell you, "Not quite ready to push my luck again. One brush with death is enough for the day. I'll move on shortly."

Once you have investigated the cave, Nistel and rest of the squad will be waiting for you outside. If you talk with her, she will give a warning, "Lots of snakes out here. Watch your ankles."'' 

However, when you inform them about Lieutenant Gelin's death, she will swear vengence, ''"Before the next sun sets, my blade will find a home in the heart of Lieutenant Gelin's killer. May the fates guide me to avenge him."

After you have spoken with Quartermaster Oblan, she and the rest of the squad will have caught up to you. If spoken to she will mention, "Spotted some Sea Elves watching the ship. They don't look friendly." If her injuries have been patched up, you can send her to patch the Prowler if requested. 

You can find her later still working on the beach, "With a little luck, we'll have this cleared away before the tide comes in."''

The Tempest Unleashed
You find her dead body in Cat's Eye Quay, along with one of Ealcil's notes. (Alternatively, if you are yet to finish Cast Adrift, you'll find the body of a generic Broadhead Marine instead.)
: 
:Or
: 
: 
:'' 
: 
: 
: '''
Online:Onglorn

thumb|right|Onglorn by the dock
Onglorn is a Wood Elf sailor under the command of Sergeant Firion. He served aboard the Little Alkosh before being shipwrecked on Khenarthi's Roost by a hurricane. He appears to be more religious than the rest of his squad.
 

Related Quests



Quest-Related Dialogue
Cast Adrift
He is one of the marines Sergeant Firion send you to find. Like the others, he is also injured. 
:''"Bless Y'ffre, I'm glad you came by! Have you seen any other marines along the beach?"
:Sergeant Firion sent me to find you.
:"She's alive? I suppose that's some luck amidst all this wreckage. Can't say the same for my leg. If I don't put too much weight on it I can manage a good hobble."
If you carry any torchbug treacle with you, you can say:
:Sergeant Firion said this torchbug treacle would help.
:"Glow juice? By the gods, it just might! Soon as I can stand on my own, I'll head inland."
If you carry no torchbug treacle with you, you can tell him to get up anyway, or offer to find some:
 
If you have not found the other marines yet:
:I need to find the rest of your squad.
:"Blessings upon you, stranger. I'll limp my way inland and find a safer place to wait for Sergeant Firion. Just knowing she's out there gives me hope for the rest."
If he is the last marine you have to find:
:I found everyone in your squad.
:"Lieutenant Gelin dragged me out of the water. He'll want to know Sergeant Firion and the rest of the squad are all right. Think he said something about looking for shelter in a nearby cave, but I was still coughing up sand."

If you talk with him before leaving, he will tell you, "I can make my own way inland, gods willing."

After you have investigated the cave Lieutenant Gelin entered, Onglorn will be waiting outside with the rest of the squad. He will greet you with, "Gods be with you."''

However, after you report the lieutenant's death, he will instead prepare himself to retrieve the body.
:''May Y'ffre look after Lieutenant Gelin. The gods know, nothing will protect his killer once the sergeant learns their names. You go warn that ship. We'll prepare our friend for what awaits us all."

Once you have spoken with Quartermaster Oblan at the Prowler, the squad will have caught up to you. He will pondering, "The gods brought us here for a reason. Damned if I know what it is."'' Depending on his injuries, Onglorn can recover the ship's sun-sighter.

Afterwards, he can be found working on the Prowler with the others. Talking to him, he'll say, ''"If the gods reward hard work, we've got something coming to us!"''

The Tempest Unleashed
You find him injured again on Cat's Eye Quay, being tended to by Edhelas. In this state you cannot talk to him. Later, he is standing on the docks, where he'll comment on recent events.
:''"Don't mourn for Nistel. You made sure her sacrifice had meaning. Gods favor you, friend."''

Unsafe Haven
He is found on The First Witness after saving Haven from the pirates. He'll complain if you speak to him.
:"It smells like boiled cabbage and feet in here. Pirates."
Online:Lieutenant Gelin

Lieutenant Gelin was a Bosmer Aldmeri Dominion lieutenant. His body can be found in a cave near the Temple of the Dark Moon.
 

Related Quests


Quest-Related Events
Cast Adrift
Finding his body, you can examine it further:
: 
: 
: 
: 
:'' ''
Online:Edheldor

Edheldor is a Wood Elf from the Windcatcher Plantation investigating the shipwreck north of the settlement.
 

Related Quests


Quest-Related Dialogue
The Root of the Problem
He is one of the possible questgivers for this quest, found crouching among the debris near the shore. Nearing him, he'll cry out: ''"I can't believe this is happening!"'' Talking to him, he'll say:
:''"This is horrible. The spirit wasn't any help. The Great Tree can't last much longer against the vapor!"
:What are you talking about?
:"I came here from Windcatcher Plantation to see if the storm caused any damage. Then I noticed the Great Tree, covered in some sort of fetid vapor! I rushed back and told Spinner Benieth. She summoned a spirit to help, but I don't think it worked."
:Spirit? What kind of spirit?
:"Some sort of nature spirit. It entered the cave where the Great Tree's roots emerge, but something's wrong. I heard horrible noises inside the cave. The spirit cried out, as if in pain. The Great Tree will die if the spirit can't do its work!"
:I'll enter the cave and help the spirit.
After agreeing to help, you can ask Edheldor further questions.
:"I want to heal the Great Tree, but I'm just a farmer. If something is keeping that spirit from mending the roots, there's nothing I could do to help."
::How can I help the spirit?
::"The spirit is old and powerful. It seeks to move from root to root, aiding the Great Tree as it's able. But it's a healing spirit, of singular purpose. It doesn't know how to defend itself."
:::Is the spirit in danger?
:::"I'm uncertain. If so, the spirit must be protected from harm while it heals the Great Tree's roots. It knows what it must do."
::What's so important about the Great Tree?
::"The Great Tree shields Windcatcher Plantation from the winter winds and keeps our settlement shaded from the heat of the summer. Its story entwines with ours."
:::But how is it different from any other tree?
:::"When the wind goddess Khenarthi first traveled across the heavens, legends say she grew tired and rested in the branches of a small sapling before resuming her journey. That sapling became the Great Tree, and gave Windcatcher Plantation its name."

After dealing with the Kwama beneath the tree, Edheldor can be found outside the cave alongside Spinner Benieth and Naarwe. If you talk to him before the Spinner he will say:
:"Look, the vapor is clearing up! I don't know what you did, but it worked! I'll let you tell Spinner Benieth the good news."

Once the quest is completed he will instead say:
:"I don't know how I feel about these strange bugs. But if Spinner Benieth doesn't mind, who am I to disagree?"''
Online:Naarwe

Naarwe is a High Elf kwama miner whose ship crashed on the shore north of Windcatcher Plantation.
 
Related Quests


Quest-Related Events
The Root of the Problem
He can initially be found inside the cave near the entrance. 
:''"Been a kwama master for over a decade. I'm not afraid to admit when I'm up to my neck in droppings, and I sure could use a hand getting out."
:What's the problem?
:"Ever try piloting a ship through a hurricane while your entire cargo of kwama eggs hatch and go bug-nuts? Been there, can't recommend it. After we wrecked, they made a kwama-line toward this cave. I came after them, but they're a bit distracted."
:Distracted? What do you mean by distracted?
:"They always get surly after hatching, but these kwama are downright unsociable. I tried to stop them from chewing on those huge roots. They objected. Bumped into a fine-looking tree trunk on my way out. Thought I was done for, but it kept walking."
:That must be the spirit attempting to heal the roots.
:"Oh? Kwama didn't take to it, whatever it was. I heard them munching on it, same as those roots. The little ones seemed scared of it. If you can help the pretty tree trunk do what it needs to do, I bet they'll head back this way."
:And the big ones?
:"If they'd stop eating those giant roots, they might get better … but I don't blame you if you have to put down a few to save the rest. Just be careful. Nothing fiercer than a crazed kwama. Not even my sister-in-law."

If you talk to him afterwards, he will say, "The scribs kept away from that fetching tree trunk. They don't seem to care for it. If you help it do what it needs to do, I have no doubt they'll find their way back to shore."

Once you have dealt with the bigger Kwama and helped the spirit, Naarwe can be found outside with the scribs.
:"Thank you for sending those scribs my way. They mean no harm, they're just skittish from the hurricane. With no scribs to protect, the big ones will settle down. Looks like you saved the whole brood."

If you talk with him after speaking with Spinner Benieth, he will mention the deal he made with her.
:"Thought I was ruined, but that Spinner Benieth says Windcatcher Plantation will pay for the kwama to live in that cave. I'm not above taking coin from crazy folk. Might even be enough to repair my ship!"''
Online:Spinner Benieth

Spinner Benieth is a treeminder looking after the Great Tree at Windcatcher Plantation.
 

Related Quests


Quest-Related Dialogue
Spinner Benieth can initially be found beneath the sickly branches of the Great Tree. As you approach her you can overhear her speak to the tree, ''"I hear your pain, old one. I'm doing what I can."

You can then ask the Spinner what is wrong with the tree.
:"Windcatcher Plantation depends on the Great Tree, yet it sickens before my eyes. Our fates are like leaves in its branches."
:What's wrong with the Great Tree?
:"Do you see that strange miasma? It appeared on the Great Tree after the hurricane, like a sickness. I've done what I can, but I fear it's not enough."
:Is there anything I can do?
:"There's a cave directly beneath us. I called a spirit there to heal the Great Tree's roots, but it hasn't returned. Would you see what holds the spirit back, and aid it if you can?"
:I'll help the spirit if I can.
:"I can feel the spirit's frustration. It wants to help the Great Tree, but something prevents it."
:How can I help the spirit?
::"The spirit is old and powerful. It seeks to move from root to root, aiding the Great Tree as it's able. But it's a healing spirit, of singular purpose. It doesn't know how to defend itself."
::Is the spirit in danger?
::"I'm uncertain. If so, the spirit must be protected from harm while it heals the Great Tree's roots. It knows what it must do."
:What's so important about the Great Tree?
::"The Great Tree shields Windcatcher Plantation from the winter winds and keeps out settlement shaded from the heat of the summer. Its story entwines with ours."
::But how is it different from any other tree?
::"When the wind goddess Khenarthi first traveled across the heavens, legends say she grew tired and rested in the branches of a small sapling before resuming her journey. That sapling became the Great Tree, and gave Windcatcher Plantation its name."

After you have helped the nature spirit, Spinner Benieth can be found just outside the entrance of the cave.
:"Praise Y'ffre! The miasma has cleared. Yet I sense this begins a new chapter for the Great Tree. Though the creatures gorged themselves upon its roots, this was a passing instinct. They can be taught to strengthen the Great Tree."
:Are you sure the kwama won't harm the Great Tree?
:"The kwama will soon learn the cave is their nest and treat the spirit as their queen. Together, they'll guard the cave against intruders who seek to harm the Great Tree. A new story can frighten any creature, until it realizes its role within."
You will then receive some gold and the Rootsplitter as a reward.

If you talk with her afterwards, she will say:
:"A great wind blew, and many ships were dashed against Khenarthi's island. But you strengthened the Great Tree, despite her anger! Windcatcher Plantation thrives once more. May your actions show Khenarthi our goal is righteous. May she bless us with favorable winds."''
Online:General Malgoth

General Malgoth was a fierce Bosmer warrior leader of the Blackroot Clan. In his years, he destroyed multiple clans in his quest for glory. After his successful invasion of Dread Vullain, he and his men fell sick after they feasted on the poisoned bodies of those they slain. He later went to a nearby nereid temple to request an antidote but was turned down. He died inside and his body is still located there to this day.

 

Related Quests


Dialogue
At the third vision:
:Narwin :  ''"That's the last of them, General. The village is clear."
:General Malgoth :  "An easy victory! Vullain is the first to fall, but there will be more."
:General Malgoth :  "Now, per the Meat Mandate, let us feast on the fallen."
:General Malgoth :  "Prepare the cave temple! It's a suitable place for a celebration."

At the fourth vision:
:Narwin :  "General Malgoth, the troops … half of them are dead! The other half …."
:General Malgoth :  "Are dying, including us. This is poison. The villagers poisoned themselves to poison us."
:Narwin :  "What do you mean?"
:General Malgoth :  "The Meat Mandate you idiot! Elphirion knew she couldn't win on the field, but she'll still manage victory. To the nereid temple. Perhaps we can beg a cure."

At the fifth vision:
:General Malgoth :  "Rise my soldiers. Back to your bodies, and take up arms."
:Narwin :  "Why do you command us from the Ooze?"
:General Malgoth :  "A powerful one, unknown to me, has stolen my bow."
:General Malgoth :  "It invoked the Right of Theft, and commanded we march against the Dominion."
:Narwin :  "By your command …."


Before retrieving his bow:
:"Something's changed. I do not understand what is going on here."

Speaking to him later:
:"So it's true then? You have retrieved my bow from the Shade?"
:;I have, and I invoke the Right of Theft.
:"My father told me, "You will find your bow in an animal's bone. Before it's even carved, you will see it." Mammoth's tusk―extraordinarily difficult to make a good bow out of―but it was just like he said. I saw it and I knew.
:What do you want?"
 

An alternate response to the having him march on Naemon will be: 
:"My army is loyal even deep within death, deep within the Ooze. They would march against the sun if I commanded it. They will march against Naemon."
Online:Valanir the Restless

Valanir the Restless is a lich found at Valanir's Rest, a graveyard in central Grahtwood. He and Valanir's Shield are a Group Boss duo. When killed, they have a chance to drop the leveled, unique item  , which is part of the Green Pact set. 
 
Achievements
There is one Achievement associated with this creature:
Online:Thodundor of the Hill

thumb|right|Old look
Thodundor of the Hill is an ogre found at Thodundor's View. 

He has a chance to drop the   antiquity lead for the Ring of the Wild Hunt. He can also drop  , a unique item in the Wilderqueen's Arch item set. 
 
Achievements
There is one Achievement associated with this creature:
Online:Heart of Rootwater

Heart of Rootwater is a lurcher found at Rootwater Spring. 

It has a chance to drop the   antiquity lead for the Ring of the Wild Hunt. It can also drop  , a unique item in the Shadow Dancer's Raiment item set. 
 
Achievements
There is one Achievement associated with this creature:
Online:Gathongor the Mauler

thumb|right|Gathongor as a crocodile
Gathongor the Mauler is a powerful Argonian Behemoth and the boss of Gathongor's Mire. 

He has a chance to drop the   antiquity lead for the Ring of the Wild Hunt. He can also drop  , a unique item in the Shadow Dancer's Raiment item set. 
 

Achievements
There is one Achievement associated with this creature:
 
 
Notes
Before the One Tamriel update, this creature was a giant Crocodile.
Online:Thugrub the Reformed

thumb|right|Old model
Thugrub the Reformed is a Flesh Atronach found at Thugrub's Cave in Grahtwood. It serves as a Group Boss. Thugrub has a chance to drop  , part of the Syrabane's Grip item set. 
 

Achievements
There is one Achievement associated with this creature:
Online:Captain Cularalda

Captain Cularalda is the haughty and unprincipled commander of the Fists of Thalmor unit present in Velyn Harbor, who went missing during the dual Drublog and Ra Gada invasion of the city. 

When she learned that the unit present at Velyn Harbor would form an honor guard for the Green Lady, Captain Cularalda pulled strings to gain command; something that Sergeant Linaarie points out with distaste. Linaarie mentions while the captain may have been a strict disciplinarian, she never thought that she had what it took to actually lead troops in battle.  

Lieutenant Ehran, her second-in-command, respected Captain Cularalda however and fought valiantly to try and rescue her. He was unfortunately cut down leading the men into battle to which the captain gives a pithy response once she learns of his death.

While missing during invasion of the city, once the battle is won in the Aldmeri Dominion's favor, she is discovered hiding underneath the docks and arrested. Having lost the respect of her own troops, the testimony of the Velyn Harbor Militia and townspeople, the Dominion command has no choice but to relieve her of duty and lock her away. 
 

Related Quests


Quest-Related Events
:"This is outrageous! I am a captain of the Fists of Thalmor! By what authority does a mere sergeant keep me detained?
:When my superiors hear what happened this day, Sergeant Linaarie will be court-martialed!"
:What happened?
:"We were inspecting ships when a sentry cried out "sail ho!" or something equally meaningless.
:''It didn't make any sense. After all, we expected a ship! I told the men to stay at attention."
:Did you raise an alarm?
:"And look like fools in front of the Green Lady? Of course I didn't sound the alarm!
:''When the enemy attacked, I immediately saw we'd be overwhelmed. I organized a retreat and hid until reinforcements arrived."
:Why did you hide? Why not fight back?
:"How dare you? I did what I had to do to save my command! The lieutenant's sacrifice was... unfortunate. If he'd waited, I'm sure the raiders would have taken what they could and left Velyn Harbor more or less intact. He died for nothing."
:I've heard enough.

Speaking with her again:
:"I've said everything I'm going to say about the attack on Velyn Harbor. I'm certain my superiors will see the wisdom in my actions."''
Online:Need More Animus Geodes

Deskin,

The   are far too fragile to serve as a permanent solution. If jostled or dropped with a soul locked inside, they crack and flake until they shatter. A sharp blow turns them to dust!

You've complained about their price, so I must wonder how much you paid for these things. If anyone tried to sell me something this hard to acquire, incredibly expensive, and exceptionally fragile, I'd bleach his bones and make him my skeletal footstool.

I would never criticize your wisdom, but you must consider the best use of our gold. "Complete lack of scholarship on the subject" does not mean "lost   secrets from the  ." I don't know if the fragility comes from how we're using the animus geodes, if it's inherent to their structure, or if this is simply a bad batch.

I can only hope that the "great treasure" in Stillrise Village proves a wise investment.

&mdash;
Online:Nilaendril's Notes

Female  , aged 45 to 47. Unusually tall. Crushed third and seventh vertebrae. Four broken ribs. Two finger-length grooves along the inside of the skull.

Wounds suggest a   or  , so why are her large bones intact? Animals would have cracked them open to get at the marrow, but apart from teeth-marks they're pristine. Flawless.

After death, she was carefully cleaned. If not for the absence of artifacts, I'd say she's been through funeral rites.

&mdash; Nilaendril
Lore:Nilata Search Plan

I shall need the following if my scheme is to succeed:

:1. A detailed   Grimoire addressing transliminal matters and issues of cross-planar  &mdash;look for titles featuring words such as   (vision-lore),   (shadow-music),   (secret-magic),   (outcast- ), and   (shining-portal). There must be one or two books in this Librarium that will serve.

:2. Laboratorical Equipment such as Alembics, Cauldrons, Vials, et cetera. Can't have too many.

:3. A   large and potent enough to anchor the  .

Then I'll just need to conjure some common   Churls to do the menial work. I can use the   to keep them on this plane indefinitely&mdash;if I can just remember where I put that scroll.
Lore:Notes on Klathzgar's Schematics

Translating everything in this ancient   workbook would take a lifetime, but after scrutinizing each page, I have discovered some tantalizing clues. It seems   was building a very special   as a gift, or something similar. Of greatest interest is the name " ," which would roughly translate to " ." This means I have definitely come to the right place!

Distressingly, however, the brazen   of Klathzgar's workshop, which were initially quiescent, have begun to twitch and quiver. Some of their crystalline studs are glowing as well, and their armatures occasionally emit puffs of steam. If I were not an   of proud and impeccable lineage, I would admit to some anxiety.

&mdash;
Online:Castle of the Worm

Castle of the Worm may refer to:
Castle of the Worm (quest), a quest in the Main Story quest line
Castle of the Worm (achievement), an achievement awarded for completion of that quest
Castle of the Worm (place), a pocket of Coldharbour involved in that quest
Online:To My Reviewer

Dear Sir, 

A kind gentleman delivered a copy of your fine pamphlet entitled " ." In this magnificent volume, you demonstrated your masterful vocabulary whilst describing the various foibles of my liege's court. 

I was particularly fond of your kind praise of my jesterly performances, especially the act you described as "abominably distasteful" and "prurient nonsense." I applaud your honesty and forthrightness. Like any great artist, I can appreciate the constructive criticism. 

I would like to invite you to my lodgings. Upon your arrival, I will throw you down a flight of stairs repeatedly. My goal is to break your neck, and to see the last flicker of life extinguished from your vast, empty eyes. 

Yours respectfully, 

Falarel