Netruk44/uesp-wiki-content huggingface dataset:
Online:Shock to the System

Quick Walkthrough
# Read the Soggy Journal.
# Find the camp.
# Find a thunderbug.
# Return to the Argonian.

Detailed Walkthrough
thumb|right|The Argonian is unresponsive
Yinz-Hei is lying on the ground by a river, unconscious and covered in arcing bolts of electricity  . Activate him and you will be knocked backwards, causing a Soggy Journal to appear. Inspect it to start the quest:
:'' 
: 
:"If you see an Argonian enveloped in lighting, please turn to page 23.
:"If you see a dead Argonian, step back and put the journal down. Have some respect for the dead."
: 
: 
:"Salutations! Time is of the essence&mdash;take this key, and pay attention!
:"My camp's along the river, just south of Silvenar. Look for an alchemy table. I've left my notes there on what to do next. And thank you!"''

You will receive a   from the book. If you follow the river and head north, you'll arrive at Yinz-Hei's camp in short order; alternatively, you can fast-travel to the Valeguard Wayshrine and head almost directly west, to the river.  Yinz-Hei's camp is on the east side of the river. It's easily recognizable by the red tent and the dead bodies, one elf and one thunderbug, resting by the alchemy table.

Once you arrive at the camp, check the alchemy table for a Locked Book, and inspect it.
:'' 
: 
:"If a journal instructed you to come here, use the key to unlock the book and turn to page 26.
:"If you stumbled upon this camp and are rummaging through my personal property, turn around and walk away."
: 
:"Welcome! If you are reading this, something has gone horribly wrong with my most recent experiment!
:"I've created a potion that allows the imbiber to take control of thunderbugs. It should be right on the table. Go ahead, pick it up!"
: 
:"You'll need to find a thunderbug before you drink the potion. Don't worry&mdash;this part is perfectly safe!
:"Once you're in control of a bug, you'll need to return to where you found my body. After that, everything should take care of itself!"
: 
:"Thunderbugs are skittish creatures, so you'll need to be quick. Also! The potion only works on ones near the river.
:"If you wander too far from the currents, it's likely the bug will break free from your control. Good luck!"''

You will receive a   from the book, which you'll need to use when you find a thunderbug. Head south along the river. You should find a group of three thunderbugs close to Yinz-Hei's camp. Approach one and aim at it; you'll be given a prompt to interact with it and control it. Once you have control of the thunderbug, continue heading south along the river. If needed, you can cross back and forth across the river to avoid hoarvors and collect nearby resource nodes. The thunderbug counts as a standard follower or summon, so it will teleport to catch up to you.

When you reach Yinz-Hei, the thunderbug will react explosively. Its outer carapace will fracture and burst off. It will crawl toward the Argonian, surge with electricity, and immediately collapse into dust. Speak to a newly awakened Yinz-Hei to complete the quest.
  

Quest Stages
Online:Snakes in the Sands

Quick Walkthrough
# Talk to Letta.
# Apply antidote to the poison victims.
# Return to Letta.

Detailed Walkthrough
   

Quest Stages
Online:Something Rotten

Quick Walkthrough
# Use cold water on four mammoths.
# Talk to Alphrost at the mammoth pen.
# Defeat the thief in the brewery.
# Read the  .
# Talk to Galithor.
# Extinguish the Rotmeth at Balding Hill, northeast of Vulkwasten.
# Talk to Galithor in Vulkwasten.

Detailed Walkthrough
You can accept this quest from Peruin, located north of the food and drink stalls in Vulkwasten. She will run up to you when you approach the bone arch. Alternatively, Galithor is on the lower level of the city, where the Timber Mammoths are. The mammoths have escaped their pens, and are lolling about in a drunken stupor. Someone has given them far too much rotmeth, and they need to be roused. You are given a bucket of   to splash on the mammoths. Once you douse a mammoth, you must reduce its health to 20% to calm it down. Once you've done this with four mammoths, return to Galithor in from of Peruin's House.

A mer named Alphrost runs up to you from the city, panting. Someone has broken in to the rotmeth brewery. He says someone knocked him out, and whoever did it is still upstairs with the sacred brew. You need to travel to the Tall Trunk Tavern and go upstairs, then take the ladder up to the brewery.

thumb|right|Save the rotmeth!
When you arrive upstairs, you will find a group of scamps making off with several containers of rotmeth, traveling via portal. The thief is a summoner named Firuin, and she is accompanied by two more scamps. Defeat her and read the note she left on a desk to the left of the entrance to the brewery. Take the note and head back downstairs. Speak with Galithor and give him the note. He suspects Firuin may have had her minions take the rotmeth to Balding Hill on the other side of the mammoth pens, northeast of Dra'bul. Two scamps and an Ogrim are working on burning the rotmeth. Kill them and extinguish the brew, then return to Galithor at the Tall Trunk Tavern for your reward.
  
Quest Stages
Online:Song of the Spinner

Quick Walkthrough
# Release Melrethel.
# Talk to Melrethel.
# Find the three villagers' belongings.
# Talk to Melrethel.

Detailed Walkthrough
In a small cell in the Vile Manse, Melrethel sits, chained to a post.
:"Welcome to the Vile Manse. Do you come to aid me?"
:;Who are you?
:"My people and I are of the village that used to stand here. Before Graccus came. He burned our homes and built a manor over the remains. I am the last villager, the last Spinner. Kept alive for stories of ones who worshipped ancient, dark gods."
:;Shall I free you?
:"In doing so, you would have the gratitude of this Spinner. With my fate goes the memory of the village."
:;I will let you out.

Unlock her chains, then talk to her again.
:"I thank you. If you are braving the cellars further, I would again ask for your help. On behalf of all my people."
:;How can I help?
:"There are three villagers who died before I could learn their stories: Norvir, Fardel, and Thara. Their vessels remain in this cellar, and it is my hope that their belongings do, as well. If I could hold their belongings I could hear their stories."

You need to search their bodies to find their belongings.

Fardel's body is north of where you found Melrethel. Take the wooden mug. The other two are southeast of her old cell. Norvir's body holds an old lute. Thara is the farthest south and appears to have been turned into ice. She has a cracked hourglass.

Talk to Melrethel after you've found all the belongings. She is on the dock outside the manse's exit. If you stay, you can learn their stories. 
  

Quest Stages
Online:Soul Survivors

thumb|right|Ugorz
thumb|right
thumb|right|After your sacrifice
Quick Walkthrough
#Find Zirani and Ugorz in the ruins of their respective villages and talk to them.
#*If you fail to convince them, kill their nearby Taskmaster.
#Head to the Overseer's Overlook.
#Talk to Suronii.
#Jump off the cliff or refuse to help Suronii.
#Depending on choice; talk with Suronii or Overseer Grexev.

Detailed Walkthrough
 

Notes
When you get to the stage where you're supposed to sacrifice yourself, you can port away or take the portal to the left of the cave leading onto Overseer's Overlook. The next time you die, no matter where you are, your quest journal will update, having registered your death as a sacrifice for the group.
If you sacrifice yourself, Suronii, Ugorz and Zirani will all be found around The Hollow City, Suronii at the fountain in front of The Shining Star, Zirani near a tree beside the tavern, and Ugorz by a statue at the bottom of the stairs nearby. In the event that you refuse to aid Suronii, you will need to kill her, Zirani and Ugorz. Overseer Grexev will appear and commend you for your actions, before handing you some leveled gold and permitting you to leave.
Some time after March 2014, the option to refuse to sacrifice yourself for Suronii was removed.
There also used to be a way to save Suronii and her troupe without dying. You would have the choice to smash a Sigil Stone against the Daedric Lense on the Overseer's Overlook to free them. If you chose to kill Suronii, you could have used the sigil stone on the lens to doom the trio, or give the sigil to Suronii to allow them to escape.
 

Quest Stages
Online:Spirited Away

Quick Walkthrough
# Pray for Ancalin's children.
# Talk to Ancalin.

Detailed Walkthrough
Talk to Ancalin at the north end of Skywatch to start this quest.
:''"A mother shouldn't outlive her children. And I've had four pass on to Aetherius. It's almost too much to bear."
:Is there any way I can help?
:"Would you pray for them? Pray for them at their grave markers. I want them to have peace. But I'm too old to go now. I can't even leave Skywatch."
:Where are the markers?
:"They're buried at all four ends of the island. On a bluff outside Vulkhel Guard, just outside of Tanzelwil, near Castle Rilis. And on a hill overlooking Phaer. My children loved the water. Loved the sight of it."
:I'll pray for your children.

You need to pray at each of the four grave markers. 

Elanduya, the eldest, is east of Vulkhel Guard, slightly North from the Harborage. Pray at her grave marker, and her spirit appears to the left, looking out at the sea.
:"When I was young, I thought mother didn't know anything. Now I wish I'd listened to her more."''

Wirande's grave marker is southeast of Toothmaul Gully, near Tanzelwil.
:"Mother would take us here to remember our ancestors. Her father. I loved those visits."

Soraperil's grave marker is found is by Castle Rilis and closer to Nine-Prow Landing. There is a troll in front of the marker that you will need to defeat before you can pray at it. Soraperil's spirit appears behind the skeleton sitting at the edge of the cliff.
:''"Have you ever wondered what's out there? What lies beyond? It's time I found out!"''

The youngest, Mendol's grave marker is east of Phaer, north of Soulfire Plateau. It is accessible by climbing the lower level of the plateau, and venturing to the coast. The marker sits on a bluff there. 
:''"This land is so beautiful, I don't want to leave. I should have listened to mother. I'm so scared. Mother!"

Return to Ancalin in Skywatch.
:"Did you do as you promised? Do my children know peace?"
:They're all at peace now.
:"Auri-el bless and keep you, traveler. You have no idea how much this means to an old woman. Now I can find peace myself. I'll be with my babies soon. It's been so long since I've seen their faces."''

She gives you a ring and some gold.
  

Quest Stages
Online:Stacking the Odds

Quick Walkthrough
#Speak to Sylvian Herius.
#Talk to the spy by the cathedral.
#Fight off the legionnaire.
#Return to Sylvian.

Detailed Walkthrough
Talk with Sylvian Herius to see what he wants you to do.
:"Once we defeat the Imperials, we can start rebuilding Cheydinhal. We must re-take this town!"
:How do you plan to win?
:"Information is key. We have a spy across the river, in Imperial territory. We need to give him new orders. Will you deliver this note to him?"
:'''I'll do it.

Cross the river on the north side and find a Rebel Infiltrator who is waiting by the north outside wall of the cathedral.
:"Who are you? Speak quickly!"
:Herius has new orders for you.
:"Always two steps ahead, Herius is. That's what keeps us alive."
:I'll let him know you received your orders.

Upon giving the spy his orders, an Imperial Legionary spots the pair of you and attacks. 
:"Stop! You two - hold it right there!"
:"Sorry, but I can't be caught or killed. Good luck!"

The spy will disappear in a puff of smoke, leaving you to dispatch the lone legionary and return to Sylvian for your rewards.
:"Did you find him and deliver my orders?"
:I did. But he left me to die over there.
:"Of course. He couldn't risk being captured. You lived to tell the tale. I hear gold heals all wounds."''

Quest Stages
Online:Stem the Tide

Quick Walkthrough
#Enter Softloam Cavern.
#Destroy the crystals.
#Return to Dathlyn.

Detailed Walkthrough
Northeast of Kragenmoor, you'll find the delve called Softloam Cavern. There are a few Covenant soldiers outside, as well as an injured Dunmer named Dathlyn. Talk to her.

:"A friendly face! Good, good. This day may not be a complete failure."
:;What happened?
:''"Damned Daggers happened. I followed a lead out of Kragenmoor, reports of Covenant soldiers near Softloam Cavern. I didn't believe it, not this far out. Was I wrong about that!"''
:;Did you find where they're coming from?
:''"They've got a portal in there! Leads straight back to Covenant lands. Won't be long before they can launch an attack on the city. Get in there and find it. Damned thing is maintained by two crystals. Destroy them and it'll pop like a soap bubble."''
:;I'll see what I can do.

Enter Softloam Cavern just to the east. The tunnels are swarming with Covenant soldiers who will attack on sight. The portal is in a room just south from the entrance, and is very close to the boss of the delve, Dugrul, and another Covenant soldier. Deal with them or sneak around.

Destroy the crystals on either side of the portal, and it'll wink out of existence. Now return to Dathlyn outside. She will be happy to see you:

:''"Thank the Lord, Mother and Wizard. You're back! Please tell me you've got good news."
:;The portal is closed, and the Covenant plan stopped.
:"Yes! Thank you, traveler. This means I'll get to keep my head. I think I've regained enough strength to make it back to Kragenmoor. I'll spare you the wrath of my captain and report the news myself. Three keep you!"''

You'll receive a little gold and experience, and the quest will complete. 

  

Quest Stages
Online:Stolen Ashes

Quick Walkthrough
#Inspect the  .
#Return the urn to Bastien Etanne at the docks in Wayrest.

Detailed Walkthrough
 
  

Quest Stages
Online:Stonefire Machinations

Quick Walkthrough
# Stop the Stonefire Cult's ritual.
# Find Mane Akkhuz-ri.
# Talk to Cariel.
# Talk to Kazirra. 

Detailed Walkthrough
Talk to Cariel in the center of Arenthia. She thinks the Mane may have gone to the temple district. You need to stop the Stonefire ritual and find Mane Akkhuz-ri. 

Enter the Temple District through the southeastern door. Defeat the three pyromancers and destroy the unfinished dolmen. 

Enter the Temple to the Divines behind the dolmen. Head into the Temple Undercroft; the door is at the bottom of the stairs. Use the door at the end of the hall to enter the Sanctum of the Mane. 

Defeat the Dar-M'Athra shade and infernal. Mane Akkhuz-ri appears. You need to get him to low enough health that he surrenders. The Dark Mane separates himself from Akkhuz-ri and vows to meet you again.

Talk to Akkhuz-ri. He remembers the Dark Mane talked to Javad Tharn about visiting places throughout Reaper's March. 

Talk to Cariel. She is surprised to see the Mane alive, but the Dominion has driven out the Colovians. She asks you to tell Kazirra what happened. 

Leave the Temple District and go to the center of Arenthia. She thanks you for your great work in Arenthia, and thinks you may be the Moon Hallowed.

Path of the Hallowed
Your next quest depends on your progress through the storyline in Reaper's March:
If this is the first time you have been identified as the Moon Hallowed, you will be given A Door Into Moonlight.
If you have already completed the objectives at Fort Grimwatch and been named Moon Hallowed by Shazah, you will be given To Rawl'kha.

  

Quest Stages
Online:Storming the Garrison

Quick Walkthrough
# Talk to High King Emeric.
# Enter through the sewers and reach the gatehouse.
# Meet Emeric in the courtyard.
# Assault the barracks.
# Kill the Imperial commander.
# Rejoin Emeric.
# Storm the bridge.
# Investigate the crypt.
# Defeat the Imperial battlemage.
# Report to Emeric.
# Destroy the Anchor.
# Talk to Queen Arzhela.

Detailed Walkthrough

Take the Fort
Upon arriving at Bangkorai Garrison, you will find High King Emeric and his troops already stationed outside the walls. To avoid having to scale the walls, Emeric requests that you sneak into the gatehouse and open the front gate for his army. To get inside the garrison, you must traverse the sewers. This is a short dungeon crawl filled with Imperial troops and a few skeevers.

Once you've opened the gates, go to the courtyard and speak with Emeric. He will order you to assault the barracks and rescue any Covenant troops being held prisoner there. Fight your way through the Imperials, and use the levers to release the captured knights. One of them will request that you kill Commander Attius before leaving. With that done, leave the barracks and speak again with Emeric. He will reveal that the remaining Imperial forces are holed up in the Royal Crypts, where they are performing necromancy on the corpses of past kings interred there.

A Dark Pact
To reach the crypts you must storm the bridge, which is fortified by legionaries and daedroths. The crypts itself is filled with even more enemies, including groups of banekin. At the end of the crypt you will find the Imperial necromancer, Battlemage Papus, although Septima Tharn is nowhere to be found. Defeat the battlemage and return outside.

Upon exiting the crypts, Molag Bal himself will attempt to put an end to the Covenant takeover by opening a Dark Anchor above the garrison. Emeric will ask you to deal with it, although unlike regular dolmens it has no pinions. The Anchor is guarded by the Xivilai Moath, who must be banished to release it. Afterwards, Emeric will give a brief speech to the remaining troops. Speak to Queen Arzhela for your reward.
  
Quest Stages
Online:Striking at the Heart

Quick Walkthrough
#Enter the Shadow Wood with Indaenir.
#Find the keystones.
#Defeat the Shade of Naemon.
#Talk to Queen Ayrenn.

Detailed Walkthrough
thumb|left|Place the keystonesthumb|The Heart of Valenwood, restored
The shade of Prince Naemon is using the Staff of Magnus to corrupt the Heart of Valenwood. Any soldiers the Dominion sends into Hectahame will turn feral. However, Indaenir believes you and he can enter Hectahame through the Shadow Wood, embracing the feral nature of Green. 

Once across the bridge, activate the pedestals to enter the Heart of Valenwood. To do so, you must retrieve three keystones. They look like dark crystals. As soon as all three keystones are in place, you and Indaenir can enter.

You and Indaenir fight the Shade of Naemon and take the Staff of Magnus. However, the Heart of Valenwood is still corrupted. Indaenir decides to draw the corruption into himself, sacrificing himself for the Valenwood. 

Cariel and Mane Akkhuz-ri arrive too late to stop Indaenir, but as he talks with you, Indaenir's body is surrounded by leaves and a green light. He is alive, and Cariel kneels before him, calling him the Silvenar. He accepts his new role, and you tell the Queen what happened in Hectahame.
  
 

Quest Stages
Online:Striking Back

Quick Walkthrough
# Talk to High King Emeric outside the southern gate of Bangkorai Garrison.
# Search for Septima at Hallin's Stand.
# Travel to the Hall of Heroes.

Detailed Walkthrough
   

Quest Stages
Online:Sunken Knowledge

Quick Walkthrough
# Talk to Herald Kixathi.
# Burn the supplies.
# Find Kixathi.
# Search for the relics.
# Head to the shrine to stop the nereid.

Detailed Walkthrough
At the very end of this quest speak with Hermaeus Mora to be teleported to Halcyon Lake.

 

Quest Stages
Online:Supplies for Applewatch

Quick Walkthrough
#Talk to Leono Draconis in the unmarked Applewatch Inn at Applewatch.
#Travel to Bruma and enter Bruma Chapel.
#Speak with Hafza to receive your reward.

Detailed Walkthrough
This quest begins at Applewatch, an unmarked location found southwest of Fort Dragonclaw. Speak to Leono Draconis inside the Applewatch Inn, who will admit that his supplies are beginning to run low as he's had no deliveries from Bruma. He asks you to journey there and investigate.

Bruma, of course, is currently under Daedric occupation. You'll need to locate Hafza in Bruma Chapel to inquire about supplies for Applewatch. The questgiver Hjorik can be found in this same building, so beware players from enemy alliances when entering. Give the   to Hafza, who will tell you that the city's remaining inhabitants have no supplies to spare. This completes the quest; delivering the news to Leono is not necessary.
  
Quest Stages
Online:Suspicious Silence

Quick Walkthrough
#Talk to Captain Hjolm.
#Gather three pages of Daggerfall Covenant Orders from the Covenant camp.
#Talk to Sergeant Eila at the gates of Fort Arand.
#Talk to Captain Llaari inside the fort.

Detailed Walkthrough
Captain Hjolm can be found standing by the side of the road north of Fort Arand. When you talk to him, he'll ask if you've met any Covenant soldiers on the road. He tells you that a small force of Covenant soldiers is camped to the northwest, and that he's convinced they're planning to attack the fort. He needs to head back to prepare the recruits in the fort for a skirmish, but he'll accept your offer to scout out the enemy camp. He suggests that you go after their commanders, as they are the most likely to carry copies of their orders, and come to the gates of Fort Arand when you're done.

You'll find the Covenant camp spread out amongst the cliffs and ruins to the northwest. Make your way through the camp and pick up the Daggerfall Covenant Orders lying around it. No officer spawns at the easternmost large tent, which has   lying on the table within, Centurion Beerta can be found outside the central large tent atop a hill guarding   on the table inside and Centurion Uragor is located at the cluster of small tents to the west, guarding   placed atop a nearby block of stone. You can read the orders after picking them up. They contain several mentions of someone called Ahknara, and a team she's supposed to lead in from the east to infiltrate the fort.

Take the orders back to the Fort Arand gate, where you'll find Sergeant Eila crouched over the corpse of Captain Hjolm. She is still confused, but tells you that she was attacked from behind as she saw Captain Hjolm approach her. Tell her of the Covenant plans to infiltrate the fort, and she will direct you to report to Captain Llaari at her command post, while she spreads the word to the troops inside the fort to alert them to the danger.

Head inside the fort. You'll find Captain Llaari inside the Headquarters atop a small hill on the southern side of the yard. She introduces herself as the commander of the forces stationed at Fort Arand, and tells you that this is primarily a training outpost for new recruits, but the Covenant forces outside have the fort on alert. Let her know of Captain Hjolm's death and the orders you retrieved, and she is both upset by the loss of her best officer and deeply worried by the news about Ahknara. She asks to talk to you further, and rewards you with a moderate amount of gold, leading up to the next quest, The Venom of Ahknara.

  

Quest Stages
Online:Swift Justice

Quick Walkthrough
# Defeat Aldolin.
# Report to Sorderion.

Detailed Walkthrough
Sorderion can be found wandering the path between Rulanyil's Fall and Dread Vullain, tailed by a solitary Dominion Soldier. Speak with him. A former member of the Dominion has been passing information along to the Ebonheart Pact. A bounty is out on his head, and Sorderion would like you to find him. He can't be far from here.

Head up the road towards Dread Vullain. Take a right off the road when you are just west of the Falinesti Spring Site. Aldolin and his company are hidden cleverly behind a cliff. Aldolin is accompanied by two warriors named Silver-Shade and Thorwyn Ravenwing. Try to focus on Aldolin, as he wields flame spells that can be dangerous if you're exposed to them for too long. He's also capable of healing his companions. The soldiers can be ignored entirely. Once Aldolin is defeated, head back down the road and speak to Sorderion, who grants you the bounty for Aldolin's death.
  
Quest Stages
Online:Take Me Home

Quick Walkthrough
#Find the scamp in Mehrunes' Spite.
#Talk to the mage Gaireth in Skywatch.

Detailed Walkthrough
   

Quest Stages