Lore:Solitude

Solitude (also known as Haafingar)  is one of the nine major cities in the province of Skyrim,   situated on the highland bluffs of Haafingar. The city is a major trading capital in the Sea of Ghosts, with an expansive and illustrious history that gives it its prominent political power. It is the home of the Bards College, an institute that preserves the ancient Nordic traditions of music and story-telling.  Solitude is the Imperial seat of power in Skyrim and has been the most influenced by Imperial culture since the union of King Mantiarco and Queen Potema Septim.    Solitude is currently the capital of Skyrim,   and in the provincial schism, it was the capital of Western Skyrim.  
 

Layout & Geography
thumb|left|The Great Arch
thumb|right|The Well District
Solitude is one of Skyrim's largest cities, as well as one of its key ports, built on a natural landmark known as the Great Arch. This arch proved vital in Solitude's growth as a kingdom. In its later years, the main city was built atop of this arch while the busier-sections of Solitude, such as the crowded harbors on the coast are built underneath, next to the  .  The main road runs underneath the arch and goes around the region's east coast until it reaches the hinterlands and the provincial border. The city lies on the southern highlands of Mount Kilkreath, specifically, the highest point on top of the arch. Because of the uneven terrain outside of the city walls, there is very little room for private land for farms. There was a lumber mill built on the Karth River and even small farms on the highlands, between the main road and the docks. Solitude is neighbored by several settlements, including   to the south and   to the far west, towards  . 

The road towards Solitude's entrance is heavily-defended by the gates, the Squall Gate and the Storm Gate, as well as several towers. Solitude contains a unique style of architecture only seen in Haafingar, consisting of rounded architecture and pointed roofs. This is attributed to High King Erling. The city's western district is known as the Well District (also called the Market District),   To the north, on the mountainside is  , the city fortress that contains the Temple of the Divines and the Emperor's Tower. The city's eastern district, known as the Avenues District (also called the "Stately Avenues of Old Solitude"    or commonly the "Avenues")   is the residential area, known for its regal and grandiose streets.  The Bards College, the Hall of the Dead, and the seat of power, the   are located here. Both the east and west sides are separated by an arching bridge that connects the Castle Dour to the Windmill, one of Solitude's most iconic landmarks. Its wind power is used to open the massive warehouse that is stored underneath the mountain.  As stated before, the docks are located underneath the Great Arch, but it is said that it can contain hundred of shops.  There is a vast cavern underneath the mountain that is currently used by the   as one of their largest warehouses.
 

Notable Locales


History
Solitude's Early History
thumb|left|The Temple of the Divines
Solitude's founding dates back centuries ago before it extended onto the great arch. It was an encampment on the Karth River situated at the base of the landmark, where it was used as a windbreaker. It was an ideal base for the ancient Nords, who built fur and wooden shelters on the river's shores.  The founders of Solitude were said to be deeply devoted to the  , and this sentiment continues to live in modern-times as the local temple became the biggest place of worship in Skyrim. The town started as a simple castle keep, which is now known as Castle Dour, but it later gained more of its footing as a well-defended settlement during the coronation of High King  , who ordered the construction of Solitude's outer walls around the keep. He later ordered the construction of a towering bridge that separates the Well District from the east-side. The city's unique style of architecture was chosen by the High King himself, but the true mastermind that created it is unknown, though the person,   is said to have championed the motif before the walls were built.  Sometime before the province of Skyrim was formally founded by High King   in  , the Emperor's Tower, the original home of Haafingar's kings and the centerpiece of the keep was replaced by the  . 

thumb|right|The Burning of King Olaf
The earliest known texts that describe Solitude as a well-established kingdom date to the early First Era, when the province held ties with the  , concurrent to the formation of the  . The Kingdom of Solitude was one of the greatest oppositions against  , who rose to supremacy in the wake of the  . Olaf's wrath over the city was swiftly-executed  and animosity between the king and the city created one of Solitude's longest-living traditions, the Burning of King Olaf. It is held annually in the courtyard at the Bards College. Solitude has since become one of the most significant trading ports, collaborating with other cities of worth such as  ,  , and  .  Following the   in  , Emperor   shifted focus to the Reach, splitting into its   and  . He utilized several forays from both Solitude and   to quell the spirits of the local  , but these attempts were unsuccessful since taming the landscape was much harder for these soldiers. 

The Latter First Era & The Birth of Western Skyrim
thumb|left|High King Svargrim; the Wolf of Solitude
In the late-First Era, the Kingdom of Solitude was ruled by the tyrannical High Queen, "Head Rolling"  , who killed twenty rebels within less than five minutes. Her reign brought contempt amongst her people, who took arms and began their siege over the Blue Palace. From another region, the young jarl of a forgotten hold,   joined the uprising and approached the city gates. However, he was stopped by a visage of  , who told him that the High Queen was killed by her progeny, who in turn died in battle. Solitude was in need of order and the Goddess of Storms chose Irthvyd to take assume the mantle of High King. He was thus named the new High King of Solitude and established peace throughout Haafingar Hold, however, he died without an heir, and so his senior advisor,   ascended the throne after a fight with several other jarls. 

thumb|right|High Queen Gerhyld
Forty years later, Temylda's reign ended and a new leader was chosen, out of bloodshot and violence. The warrior,  , known for his many skirmishes with the Reachmen, won the title of High Kingship from the child successor, using his years of knowledge in arcane magic and his great sense of warfare. Peace swept through the kingdom but random people throughout his tenure died of bizarre accidents, and his cold-eyed advisor,   was the subject of countless rumors and conspiracies. By the time Alldimar had passed, the secrets were revealed. The skulls of those "accident" victims were stored in a hidden compartment of the High King's quarters. Whatever purpose it may have been is unknown, but he has since been remembered as the "Ghostmaker". Servants at the Blue Palace say they hear voices and see shapes out of the corner of their eye to this day. 

In  , the assassination of High King   brought about a time of change in the province of Skyrim. Naturally, the throne would have been passed to the High King's next of kin, ideally, Jarl   of  . However, tension had arisen between the east and west when Jarl   of Solitude had challenged her claim to leadership and thus called for a moot. The moot had chosen Svartr as their High King, and what followed was a decisive schism that created the West and East Kingdoms of Skyrim, with the west under the rule of High King Svartr of Solitude.  His domain became the capital of the western kingdom, which remained active for several years. One of his descendants,   the Wolf had defended the hold throughout his reign, such as when he beheaded the   captain,   and later his escapades in the   of  , a time of unspeakable horror. Since that day,  s had avoided Solitude for years.  

Harrowstorms and the Calamity of Solitude
thumb|left|Gerhyld's Assassination
thumb|right|The Harrowstorm over Solitude
After a failed assassination attempt on the Eastern High King,  , the   had traveled to the heart of Western Skyrim and began to sow the seeds for their next endeavor.  Agents of the Skald-King, namely   traveled to the capital, Solitude and began their investigation. Their sources uncovered strange houseware imported from   and pamphlets for a   in the   handed out by  . 

After one of these agents was killed in action, Lyris enlisted the help of a   and met with the High Queen of Western Skyrim,  . Unlike the High King, who has a deep hatred for the Skald-King and thus suspects the agents, she was more willing to hear them out. She offered them more time to proved irrefutable proof. They scoured the city for more information and later traveled to Mount Kilkreath, where they witnessed a massacre at the   and disrupted the first of several  .  With all of the evidence in hand, the two return to Solitude, only to find the High Queen had been assassinated. 

Despite the incident, High King Svargrim chose not to make the proper initiative to deal with the threat, so his daughter, Princess   and the eastern agents took it upon themselves to warn the neighboring holds,   and   about the impending danger. While they managed to recruit Jarl   of  , they found the mountain town of   devastated at the hands of another harrowstorm created by the coven. Refugees were escorted back to Solitude, where they remained safe within the confines of the city. Through Jarl Reddharn and Magister   of Karthwatch's testimonies, Svargrim begrudgingly moved forward by rounding up the harrowed to lock them away in the Tower of the Wolf in Castle Dour.  He later sent soldiers to guard Solitude's outer defense and began to stockpile Castle Dour for the impending siege. One of their allies, the vampire,   of   began to develop an elixir that would bypass the harrowstorm and disrupt its effects. It was after everyone in his hold turned against him, Svargrim revealed his allegiance with the Gray Host and their lord,  .  

thumb|right|The Skald-King and the Daughter of the Wolf
thumb|left|The Mourning Aftermath
After his reveal, the Gray Host took control over Castle Dour, which was sealed from the rest of the city. Svargrim disappeared from the palace and delved into the underground realm of  . Svana and her companions followed suit and fought their way through  , an enormous vampire castle found directly underneath Solitude. In the keep, the High King underwent a gruesome ritual that turned him into a   and provided him control over the harrowstorm that would soon engulfed Solitude. From the Temple of the Divines, the harrowed poured out of Castle Dour and attempted to break through to the city proper. Fennorian and Lyris Titanborn fought waves upon waves of enemies at the base floor of the keep while Svana and the traveler ascended the Tower of the Wolf to confront High King Svargrim. After a great battle, the High King was slain and the Gray Host had been defeated. 

Mere moments after, the High King of Eastern Skyrim, Jorunn, and his son, Prince   had marched into Solitude, offering their assistance to the cause, despite their history with the west. Everyone gathered for a traditional wake, dedicated to the people that lost their lives throughout the event. Even with the city saved from crisis, the war with the Gray Host continued. Fennorian developed his elixir, and the Jarls of Skyrim devised a plan to spread the cure across their holds. 

The Wolf-Queen & the Mad King
thumb|right|King Pelagius Septim III
thumb|left|The Blue Palace; Castle Solitude
In the early  , the elderly King   reigned over Solitude in the years of the  , under the rule of Emperor  . However, the relations between the Nordic kingdom and the Empire had slowly waned, prompting the union between King Mantiarco and the then fourteen-year-old,  . At first, she was only a pawn of a political marriage, but the King's love for her had led to her rise in power to totality. After several miscarriages, in  , Potema gave birth to   and he was quickly named the heir of Solitude. In  , the Emperor and later in the spring, King Mantiarco had passed away, leaving the kingdom in a joint-rule between King Uriel and Queen Potema. In this time, the Queen had established relationships across the northern tier of the empire, (i.e.,   and  ), sowing the seeds of contempt against the Empire. 

Her relationship with the Empire came to a climax in the coronation of Empress   when she degraded the newly-named ruler and her mother,   by questioning their legitimacy to the Ruby Throne. King Uriel III and Queen Potema were banished from the inner court, returning to Solitude to form a large-scale rebellion against the Third Empire. These events gave way to the  , which escalated to the death of the Empress in   and the ascension of Emperor Uriel Septim III. But the conflict slowly ended in the favor of Kings   and   when the former defeated the Emperor and brought him to his death in  .  

By  , the kingdom became a land of death and the elderly Queen Potema was kept in the Blue Palace, as Emperor Cephorus I relentlessly sacked the city of Solitude. With no real army at her disposal, Potema used  , her necromancers and the undead to face against her brother. She died sometime during the siege but her legacy continued through underground factions like the  .  But some theologians hypothesized that Potema became a spiritual-daedra that continually haunts the Blue Palace and turns its monarchs insane. This is one of the theories that is attributed to  's insanity. 

Following Potema's defeat, Pelagius III was named the King of Solitude, placed there by Emperor Cephorus.  In his time spent in Solitude, Pelagius began to exhibit signs of insanity which earned the moniker, "Pelagius the Mad." There were many stories of his peculiar eccentricities, such as his constant shift in weight but expressive personality. These were far and few between, but only became worse when his father, Magnus I became the Emperor of Tamriel in   and more attention went towards the Kingdom of Solitude, knowing that Pelagius III was the heir-apparent. Legends had spread throughout the Empire as Pelagius III's exploits became more well-known, such as countless declarations of war to the Kingdom of   or the many cases of stripping during public speeches. By the decree of his father, Pelagius III married Duchess   of  , whose family, the   was acquainted with Potema during the war. Despite the political motives, it was also a personal choice by the Emperor, who recognized Katariah as a shrewd diplomat. When the Emperor passed away in  , Pelagius III and Katariah moved to the   and his sister,   became the Queen of Solitude. 

The Late-Third & Fourth Era
During the   in the late- , the city-state of Solitude was an active settlement. It was ruled by Queen Hania and it had a rivalry with  .  At some point in time, the Kingdom of Solitude waged war with the distant Kingdom of  . They left one of the soldiers, the  i mercenary,   to man the walls of   against the enemy. After three months of maintaining Cascabel, Solitude and Farrun made a truce and gave the castle to Menegur for his valiant effort.  By the waning years of the Third Era in  , it was ruled by King  , in the time where Solitude was one of the most influential counties in the province. Under Thian's leadership, it expanded much further with the union with Queen  , engulfing another major port city, the town of  . But it also went further north with the annexation of the Fiefdom of  , former territory conquered by Emperor   in  . Solitude soon sponsored several expeditions that attempted to explore the northern waters beyond Skyrim's coast and Roscrea. 

thumb|left|High King Torygg
thumb|right|High Queen Elisif the Fair
Another city that prospered in that time was the former capital,  ,  but its legacy was later destroyed by the   in  .  By the next couple centuries, Solitude was ruled by High King  , who led for nearly twenty-five years until he passed away. The moot later chose his son,   to be his successor.  In  , the High King was approached by the Jarl of Windhelm,  , who challenged him in a duel for leadership. What many did not realize was that he used the power of his   to obliterate the High King and kill him. With the help of his supporters, he escaped Solitude and prepared for war.   

The   followed suit, between the Imperial power in west Skyrim that was spearheaded by the military-governor,   and the ruling-regent,  , and the  , the nationalist rebellion in the   maintained by Ulfric Stormcloak's court in Windhelm. General Tullius and Legate   oversaw the operations of the   from Castle Dour while Jarl Elisf continued to govern Haafingar from Solitude.  

In that same year, a necromantic cult tried to resurrect Potema from the mountains  and her spirit later fled to the Solitude Catacombs, to take her corporeal form and pose a significant threat. She was later exorcised by a   serving the court.  For the first time, the Burning of King Olaf was postponed for the year. The Jarl had seen it as poor taste following the malice at the palace, but it was something that the Headmaster at the Bards College,   could not take lightly. To convince Elisif to start the festival, he sent a student to retrieve a lost part of the   known as  , in the hopes to convince the Jarl to commence the festival. Fortunately, their endeavors worked in their favor, and the Burning of King Olaf had went successfully. 

Whispers and Shadows from the Shivering Isles
Later that year, Influences from the Shivering Isles slipped through into Solitude. First, the former Bosmer High Priest of Mania, Dervenin, who at the time seemed like a simple beggar, convinced the Last Dragonborn to assist him in finding his master. This resulted in the Dragonborn unknowingly entering the mind of the dead  , and was tasked with convincing Sheogorath to return to the Shivering Isles. He agreed to return them, but only if the Dragonborn could escape Pelagius' mind. Sheogorath decided to assist the Dragonborn by providing the Wabbajack, along with instructions on how to use it to remedy Pelagius of his insanity. Having completed several challenges and conquering the dead emperor's inner fears, the Dragonborn was able to return to  , but not before being given the Wabbajack by Sheogorath as a parting gift.  

thumb|right|The Shivering Isles, spreading into Solitude's sewers
Later, the Shivering Isle's influence would spread on a larger scale. A manic mage named Thoron began conducting experiments within the city in an attempt to transport himself to Mania. He managed to summon Staada, a powerful Aureal, who attacked him and forced him to bring his operations underground. 

Thoron took refuge in the sewers beneath Solitude, which he found melded with a Root Tunnel, a sign of the Isles' influence. He continued his experiments here, and hired bandits to search for relics that might be associated with the Shivering Isles in his mission to find his way to Mania. The bandits he hired found the Sword of Jyggalag in the possession of a Khajiiti caravan, and brought it to Thoron. The sword revealed to him a method by which the barriers between Tamriel and the Shivering Isles could be broken. From deep within the root tunnels, he widened the gap between the two realms, allowing the Isles influence to spread throughout Skyrim in various ways. One example of this was madness ore appearing all over the province in seemingly impossible locations.  The Sword of Jyggalag ultimately tried to manipulate Thoron into helping it break through into the Shivering Isles, seeking its destruction,   but this ritual was stopped circa 4E 201 by the  , who killed Thoron and removed the Sword from the heart of the burgeoning Root system. 

Historical Notes
An unnamed King of Solitude had summoned the  ,   and received the  , in his attempt to acquire the   from  . He was later called a madman.  In the years that followed Potema Septim's reign, it is rumored that each monarch that lived in Castle Solitude afterward went insane, another example was Pelagius III. 
During the  , advisors from Solitude traveled to   and offered their assistance to the  . They insisted that   be used in the Battle of Zelinin, however, this had inadvertently cost them the fight. They were promptly sent back to Solitude and the armor was thrown out. 
 

Gallery
 

See Also
For game-specific information, see the Arena, Skyrim, and ESO articles.

Books






Notes
The   in the city's coat of arms is a representation of the people's spirit.  The monarchs of Solitude have been known to adopt this moniker; for example, Potema Septim was called the Wolf-Queen, and Svargrim was known as the Wolf of Solitude.
There is a lesser-known figure called the Ancient Sage of Solitude that may have been one of the oldest living figures in recorded times. He is compared to the old   that live on  . 
There was a faction called the   that lived in the city at least in the late- , around the time of the  . They were named after the former High King of Skyrim,   and they had a militia of marines called the  . 
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Solitude's gladiatorial team would have been called "the Ravagers". 

References