Netruk44/uesp-wiki-content huggingface dataset:
Tes2Mod:BIOG??T0.TXT Files/Ingredient Codes

Ingredients

Plant Ingredients
 
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Creature Ingredients
 
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Mineral Ingredients
 
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Miscellaneous Ingredients
 
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Morrowind:Dreams of a White Guar

Quick Walkthrough
#Talk to Urshamusa Rapli.
#Follow the directions to the White Guar.
#Retrieve the Amulet and return it to Rapli.

Detailed Walkthrough
Dreams
Speak with Urshamusa Rapli in the Ahemmusa Camp to learn that she has been dreaming of a White Guar which she believes has been sent to help her tribe, and she wants you to find it for her.

Find the White Guar
The guar's general location is northwest of Tel Vos. Rapli suggests that you start looking somewhere near a fork in the path, like she saw in her dream, in an area with stone fingers (cryptic enough for you?). Head out on the path to the west of the camp and keep following west and south. Past the Sinamusa egg mine, you'll find a T in the road with five stone fingers. The guar should be nearby, though it may have wandered a short distance away.

Retrieve the Clan's Amulet
Once you approach it, the guar should begin to move west. Follow it and once it stops explore the area to find the corpse of Ashamanu. On the corpse you'll discover the Amulet of Ashamanu (a minor Restore Health and Cure Blight Disease item). Return the amulet to Rapli to receive the Shield of the Undaunted, a light armor shield with a minor Restore Fatigue Cast When Used enchantment. Though the amulet may be more useful if you don't feel bad about keeping it.

Quest Stages
Morrowind:Girith's Stolen Hides

:''For a similar quest, see Marsus Tullius' Missing Hides.''
 
Quick Walkthrough
#Talk to Athanden Girith about his problems.
#Track down the thieves south of the Ahemmusa Camp.
#Recover the 10 hides and return them to Girith.
#Claim your reward from Berwen, in Tel Mora.

Detailed Walkthrough
Girith's Stolen Hides
You'll find Athanden Girith west of the Ahemmusa Camp along a path and discover that he has been robbed by two Ashlanders. Girith tells you that his friend, Berwen, in Tel Mora will reward you greatly if you can recover his guar hides for him.

Track down the culprits
Head back to the Ahemmusa Camp and ask around about the attack to identify the thieves as Emul-Ran and Kashtes Ilabael found with a pack guar in a camp to the south, near the water. The pair will readily admit to the theft so feel free to dispose of them at your pleasure. Be sure to take the 10 Girith's Guar Hide from Emul-Ran's body (note that ordinary guar hides will not do). Return the hides to Girith who will only thank you.

Claim your reward
To receive your reward, trek over to Berwen's shop in Tel Mora for three Fortify Health Potions and a Ring of Hornhand (damages fatigue when used).

Bugs
 

Quest Stages
Morrowind:Ashlander Clan Quests

Ahemmusa Ashlanders



Urshilaku Ashlanders


Erabenimsun Ashlanders
Morrowind:Marsus Tullius' Missing Hides

:''For a similar quest, see Girith's Stolen Hides.''
 
Quick Walkthrough
#Find Marsus Tullius.
#Go to the Erabenimsun Camp and talk to some of the Ashlanders.
#Speak to Tinti and Hairan and either obtain the hides through force, being an adopted Ashlander, or allow them to keep the hides.
#Return to Marsus Tullius.
#If you brought back the hides, go to Stentus Tullius in Tel Aruhn for a reward.

Detailed Walkthrough
Stolen Hides
Find Marsus Tullius northwest of the Erabenimsun Camp and northeast of Uvirith's Grave who has been robbed by two Ashlanders who stole some guar hides from him. Marsus asks you to find the thieves and return the hides. Return to the camp and ask around to learn that the Ashlanders responsible are actually the respected warriors Tinti and Hairan who probably were offended in some manner by Marsus. Speak to the warriors in the camp to confirm the story that Marsus was stealing hides from the camp's herds, and that they merely took back what was rightfully theirs. If you've already completed the Meet Sul-Matuul quest (part of the Main Quest), the two warriors will actually give you the hides they stole.

Allowing the Ashlanders to keep the Hides
If you refuse to take them you'll receive a Herder's Belt. When you return to Marsus Tullius he will apologize, saying that he had no idea the hides were from guars belonging to the Erabenimsun Camp. He goes on to say that his father will not be able to pay you a reward since it relied on delivery of the hides. If you talk to Stentus next time you are in Tel Aruhn he will also thank you and express his regret that he cannot reward you.

Returning the hides to Marsus
If you are not yet an Ashlander or if you take the hides from the Ashlanders, you must either kill the two warriors or pick their pockets to get the hides. Once you return the hides to Tullius, he will refer you to his father Stentus in Tel Aruhn for a reward. Visit Stentus walking around Tel Aruhn for a 200 gold reward. Unfortunately for this quest, you cannot return just any guar hides to Marsus.

Quest Stages
Morrowind:Search for Her Father's Amulet

Quick Walkthrough
#Talk to Satyana in the Arenim Ancestral Tomb.
#Defeat a skeleton.
#Give her Augustus' Amulet, or keep it.

Detailed Walkthrough
Search for Her Father's Amulet
This quest actually starts and ends in the Arenim Ancestral Tomb, to the east and slightly south from the Erabenimsun Camp, along the coast. Once you enter the tomb you'll encounter the woman Satyana to whom you should speak. Apparently the tomb is her family's and she is looking for her father's amulet, asking you for some help.

Find the Amulet
Accept and she will follow you around the tomb, aiding you in combat. The door to the final room of the tomb is locked; the key can be found in the room on the far side of the tomb from it, laying near the hand of a skeletal corpse along with a low-level helmet and spear. Within the locked room you'll find Augustus' Amulet (and the Sword of Agustas  ) on a skeleton. If you refuse to help her, Satyana will become very upset and attack you. If you collect the amulet before talking to Satyana, she will speak to you automatically upon your return.

Deal with the Impostor, One Way or Another
At this point, Satyana will demand the amulet. If you refuse, she will admit that she is not of any relation to the deceased but that she "must have that amulet" and will attack you. If you give her the amulet she will continue to follow you around the tomb, helping you kill and loot; if you change your mind and decide you do want the amulet after all, you can kill her and take it from her corpse.

Bugs
  
Note: This has been fixed and no longer present with the latest OpenMW version.
 

Quest Stages
Morrowind:The Runaway Slave

Quick Walkthroughs
"Good" path
# Talk to Reeh-Jah in the Molag Amur region
# Escort him to the Argonian Mission in Ebonheart
# Talk to Im-Kilaya in Ebonheart to collect your reward.

"Evil" path
# Talk to Reeh-Jah in the Molag Amur region
# Take him to the Tel Aruhn Slave Market
# Talk to Savile Imayn in Tel Aruhn to collect your reward.

Detailed Walkthroughs
Finding Reeh-Jah
Southwest of Tel Fyr, northwest of the Erabenimsun Camp, also northwest from the Maren Ancestral Tomb, standing just south of a lake of lava, you will find the lone Reeh-Jah, a runaway Argonian slave who wants to go home. Though he initially may not talk about his situation, he will loosen up once his disposition is 50. Reeh-Jah is heading towards the Argonian Mission in Ebonheart in hopes to escape out of Morrowind.

The "Good" Path
If you wish to aid the slave, merely escort him to the Mission in Ebonheart. It is a long distance and you might like to take a boat ride from Sadrith Mora to Ebonheart or maybe a silt strider from Molag Mar to Vivec and from there, a boat to Ebonheart. If you are far enough in the main quest, you can try to bring him to Holamayan; from there you can take a boat directly to Ebonheart.

The "Evil" Path
If you have a mean streak, you can return the slave to his owner, Savile Imayn at the Tel Aruhn Slave Market. Since you are in the middle of nowhere, the only sensible option is to reach Tel Aruhn on foot; it's a moderate walk/swim to the northeast.

Rewards
If you escort the slave to Ebonheart you'll receive a reward of a Blood Belt and ten points of Twin Lamps faction reputation once you introduce the slave to Im-Kilaya.

If, on the other hand, you take the slave to Tel Aruhn you'll receive 150 gold, or only 50 if he died on the way there. If you take this route you will lose ten points of Twin Lamps faction reputation. If you talk to Im-Kilaya after completing the "evil" path, you find out what happened to Ree-Jah after you turned him in: he was flogged until the skin was flayed from his back, then he was healed and the process repeated. You lose five more points of Twin Lamps reputation, Im-Kilaya's disposition drops by 10 and his fight increases by 20.

Notes
In some of the unpatched versions after killing Reeh-Jah you can talk to his slave owner again and again about him and continuously receive 50 gold.
There are a couple of illegible pages from Brief History of the Empire lying on the ground next to the place where you first find Reeh-Jah. These lay out a path leading to an outcast Ashlander Wise Woman's yurt; part of the Rescue Jocien Ancois quest for the Imperial Legion.
If you bring Reeh-Jah to Tel Aruhn and get the journal entry, but do not turn him in, you can still bring him to the Argonian Mission, but you can not ask Im-Kilaya about him.
You may want to do this quest early on, as the creatures you meet in the Ashlands at higher levels can easily kill Reeh-Jah, and he has no qualms about trying to take on an Ogrim with his bare hands.
You may be unable to start this quest if either Savile Imayn or Im-Kilaya are dead.

Quest Stages
Morrowind:Kurapli Seeks Justice

Quick Walkthrough
#Once you have become a Clanfriend of the Ashlanders, speak with the Urshilaku trader Kurapli.
#(Optional) Ask around in Dagon Fel to learn the location of Aharasaplit Camp.
#Travel to Aharasaplit Camp and kill Zallay.
#Return to Kurapli for your reward.

Detailed Walkthrough
Kurapli Seeks Justice
Once you have become the Ashlander Clanfriend, speak with the Urshilaku trader Kurapli to receive this quest. Kurapli will tell you that the outcast Zallay Subaddamael killed her husband. She asks you to find and kill Zallay, and in return she will give you Airan-Ahhe's Spirit Spear.

Finding Zallay
If you ask about "discuss", Kurapli tells you that Zallay has taken refuge at Aharasaplit Camp, somewhere on the island of Sheogorad. She suggests that you ask the inhabitants of Dagon Fel for the precise location of the camp.

Either travel to Dagon Fel and ask anybody about Zallay Subaddamael to get the location or find the place on your own. Aharasaplit Camp lies on the southwest coast of the island.

Killing Zallay
Travel to Aharasaplit Camp, where you will find Zallay waiting for you in his yurt. He wields an iron claymore, but is unarmored. Kill him, and return to Kurapli to receive her late husband's enchanted spear.

Notes
Talking to any member of the camp about "latest rumors" after completing this quest may cause their disposition to jump by 10, as long as it was previously below 70. You might not always get this rumor though.
As Zallay is not a hostile NPC, you can talk to him about various Ashlander topics but will not reveal any more information related to story behind the murder of Kurapli’s husband.

Bugs
 
  This can be fixed by entering the console code  .

Quest Stages
Morrowind:Widowmaker (quest)

Quick Walkthrough
#Meet the half-naked Barbarian Botrir west of Indoranyon, south-southeast of Vos.
#Find and kill the witch Iveri Llothri.
#Decide what to do with the axe.

Detailed Walkthrough

Another Naked Man?
Botrir can be found standing on the path just outside Hanud, south-southeast of Vos. Like Hlormar Wine-Sot and Hisin Deep-Raed he has had a run-in with a witch. He was escorting Iveri Llothri to Tel Aruhn when she turned on him, placed him under a curse, and stole his clothing and gold. Most importantly, she also stole his ancestral axe: Widowmaker. He asks you for your help in the matter, saying that the witch ran off to the northwest. 

Finding the Witch
The witch's campsite is not too far in that direction, but beyond Andalor Ancestral Tomb and an encampment of rogue Ashlanders.  (With Botrir in tow, you may want to tend to the encampment and tomb at some other time.)

If you arrive without Botrir, and have adequate Personality, you can discuss most anything other than Widowmaker or Botrir with Iveri, but she otherwise leaves you little choice in your options: She attacks you, if you and Botrir approach together.  Botrir will likewise attack her and you can aid him, take the brunt of her attack while he kills her, or watch Iveri kill him if you can avoid her detecting your presence.

Widowmaker
Once the witch is dead, loot her corpse to find the axe. If you give the axe to the barbarian you will receive a bonus to your Axe skill. If you decide to keep the axe, Botrir will attack you. You could hand the axe over for the skill bonus and then kill him to take back the weapon.  Alternatively, just pick his pocket and take the axe right back.

The skill lesson won't increase your axe skill level over 100.

Notes
You can pick Botrir's pocket once the quest is over and take Widowmaker back from him. If you mention the axe to him again after doing this, you get the same keep/hand over choice as earlier, with the difference being that even handing the axe back to him causes Botrir's disposition to drop by 20, and his Fight attribute to increase by ten.

Quest Stages
Morrowind:Fjol the Outlaw

Quick Walkthrough
#Talk to Larrius Varro, ask him about latest rumors and careless travelers.
#Travel to north of Hla Oad.
#Kill Fjol.
#Return to Varro for the bounty.

Detailed Walkthrough

Fjol the Outlaw
If you have a high enough disposition with Larrius Varro (30), ask him about latest rumors, and he will reveal that a Nord has been attacking careless travelers near Hla Oad. 

Confronting the Road Agent
Head over to the town and find Fjol near the bridge north of town. Speak to him about murderous outlaws and he will demand that you give him 100 gold, basically confirming that indeed he is (if your disposition is higher than 40, he'll ask more politely). If you give him the gold you can return to Varro and report Fjol's position, but you will not receive any reward. If you refuse to give Fjol the 100 gold, he will attack and you will be forced to kill him. Be careful when choosing this option, however, as he can easily one-shot low-level players. If you encounter him early on (which most players will) it might be wise to avoid talking to him altogether until you have gained a few levels and can safely return to kill him. Note that you don't have to talk to him at all in order to progress the quest and can instead attack him at will, making things easier for ranged characters/spellcasters. Once he's dead, return to Varro for a 100 gold reward.

Notes
Unlike other quests in which you can kill off somebody, and then later go to the quest-giver, get the quest, then talk to them again and —voilà!— you've already done it and it counts, for this quest you must talk to Larrius about "careless travelers" first. If you kill Fjol before talking to Larrius, he won't give you the quest but it will still be listed as an active quest in your journal.
If you have already killed Fjol before talking to Larrius, you can still get the reward by adding the topic to his conversation via  .

Bugs
 

Quest Stages
Morrowind:The Lady's Ring

Quick Walkthrough
#Meet Synette Jeline on the road southwest of Ald Velothi.
#(Optional) Retrieve her ring in the pond.
#Defeat Synette and her friend to gain the Amulet of Shadows.

Detailed Walkthrough

A Damsel in Distress?
thumb|The ring is hard to see
Southwest of Ald Velothi, along the road, you will run into a lady named Synette Jeline. She complains that her ring has fallen into a nearby pond and wants you to get it. If you are playing a male character, her request is accompanied by some significant flirting as well.

The Lady's Ring
The ring is in a shallow pool of water just north of Jeline. Since the water is so murky and the ring is so tiny, you may have a great deal of trouble locating it. A Night Eye spell may be of use here. The ring can be found lying next to the second plant from the south edge of the pool. If you dip your head just below the water, you can see through the surface without causing your vision to become murky or starting the breath timer.

It's a Trap!
Unfortunately, once you grab the ring, Jeline and her   friend, Tavynu Tedran will attack you. Kill them and take their loot of gold and magic weapons as a reward (the ring itself is relatively worthless). Tavynu Tedran has the Amulet of Shadows, a very nice item to have.

Notes
Make sure you are hit by Synette's first attack for the quest to update properly.
You will hear Synette Jeline say "No good deed goes unpunished, Outlander" as soon as you pick up the ring.
The ring in question is in pond even before talking to Synette; she and Tavynu attack if ring is taken at any point, during or before quest.
Attacking either will turn other hostile even outside the quest, regardless of taunt or frenzy use.
If you agree to help with getting the ring, Tavynu will move closer to pond from the tree.

Quest Stages
Morrowind:The Man Who Spoke to Slaughterfish

Quick Walkthrough
#Meet Din on the road north of Gnisis.
#Cast Cure Common Disease on him or escort him to Gnisis Temple.

Detailed Walkthrough
You can find the rambling Din north of Gnisis, wearing some Imperial Legion armor. Unfortunately, conversation with Din is difficult as you will quickly discover. Choose the dialogue options of catch some slaughterfish followed by muddled to receive the option to cure him. Curing Din requires some form of Cure Common Disease, though if you don't have any handy you can get Din to follow you to Mehra Drora, the healer in the basement of the Gnisis Temple. If you do make the journey (or cure him with magic) you'll receive a small gold reward as well as a faction increase with the Imperial Legion.

Quest Stages
Morrowind:The Sad Sorcerer

Quick Walkthrough
#Find Inwold in Palansour.
#Give him a Rising Force Potion.
#Accept your choice of rewards.

Detailed Walkthrough

The Cave of Palansour
This strange quest actually begins and ends in the smugglers' cave of Palansour, south of Ald Velothi. Once inside, instead of smugglers, you'll find an ogrim, a few scamps and a few dead smugglers. Explore the cave further to find the sorcerer Inwold locked in a cell, along with an explanation. The cell is above the main room with the scamps and the large cauldron.

The Sad Sorcerer
Apparently he is to blame for the death of his comrades and wants you to supply him with a rising force potion so that he can escape. In return, he offers to give you the lovely hat and skirt the scamps made him wear. There are a few Levitate potions in the cave itself, so finding one for him shouldn't be too much of a problem. If you refuse to accept both the hat and skirt, you'll receive one point of Reputation.

Notes
Any grade of Rising Force Potion will do; however, custom-made Levitate potions will not. He will take the cheapest grade you have with one exception - He'll take an Exclusive potion before a Quality potion. Best is to either bring a Bargain potion with you or use one of the Cheap potions found in the cave.

Quest Stages
Morrowind:A Lucky Coin

Quick Walkthrough
# Talk to Wulf at the Tower of Dusk in Ghostgate.
# Accept his Old Man's Lucky Coin.
# Talk to Lalatia Varian at the Imperial Chapels in Ebonheart, who will explain this event.

Detailed Walkthrough
Meet Wulf
Though not really a quest per-se, once you obtain Wraithguard from Vivec in the course of the Main Quest, the Imperial warrior Wulf will appear in Ghostgate's Tower of Dusk.

Speak to him and he will ask you to carry an Old Man's Lucky Coin to Red Mountain as a favor. If you ask anyone in Ghostgate about Wulf, they will not know him or that he is there. After you leave the temple, he will disappear for good.

A Lucky Coin
The coin isn't anything special in itself, but when you accept it you gain a new power, the Luck of the Emperor (Fortify Luck 20 pts for 120 secs). It turns out that Wulf was actually the manifestation of the god Tiber Septim. If you talk to Lalatia Varian at the Imperial Chapels in Ebonheart, she will explain this event and you'll gain two Reputation points. You'll also be able to hear about it through the rumor mill, as any Imperial Guard will be impressed that you saw Tiber Septim in the flesh.
Wulf doesn't yield any special items if you kill him, but interestingly he carries a decent amount of moon sugar.

Notes
Should you decide to build a blacksmith for the Raven Rock colony in the Bloodmoon expansion, another Old Man's Lucky Coin can be found on the shop's shelves.
Wulf does not appear if you acquire Wraithguard from Yagrum Bagarn.

Quest Stages
Morrowind:Hentus Needs Pants

Quick Walkthrough
#Talk to Hentus Yansurnummu who is standing in the water.
#Talk to Hainab Lasamsi and retrieve the stolen pants.
#Return the pants to Hentus.

Detailed Walkthrough
Hentus Needs Pants
East of Gnisis's Silt Strider you'll find Hentus Yansurnummu standing in the water. It appears that Hainab Lasamsi has stolen his pants while he was bathing and he wants you to retrieve them. 

Get Them Back in the Name of Decency
Hainab does have the pants. You can find him wandering around town, usually around the temple. You can retrieve the pants from him any number of ways: kill him, knock him out, steal them, or raise his disposition to 80 and talk him into giving them to you. Return the pants to Hentus for some hackle-lo.
Notes
It is possible for Hainab Lasamsi to wander off to Widow Vabdas' hut and get stuck in a door.

Quest Stages