Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Magic Anomaly

Magic Anomalies are strange, aggressive wisp-like entities created as a result of Ancano's activities in the College of Winterhold quest Containment. Floating at about head level and typically swarming in groups, they attack with a magical power at close range, dealing quite heavy frost and melee damage as well as exploding when killed; these explosions can potentially kill followers, as although most enemies will stop targeting followers when they're on the brink of death, these explosions are one of the many ways followers can indirectly be hit by a killing blow. When killed, Magic Anomalies drop leveled soul gems. They also have a tendency to ignore the landscape and can become stuck or die on elevated areas.
 
Notes
Magic Anomalies also spawn as part of the radiant quest Aftershock.
Magic Anomalies will always be 1.75 times the current level of the player character. This leads to noticeably longer fights for high-level players.
The Essence of Magicka race is unique to Magic Anomalies.

Bugs
Skyrim:Mikrul Gauldurson

Mikrul Gauldurson is the youngest of the three brothers encountered during the Forbidden Legend quest. Together with his brothers, Jyrik and Sigdis, they conspired to murder their father in his sleep, then divide his amulet between them. Consumed by power, he and his brothers laid waste to the surrounding villages until the High King sent Archmage Geirmund leading a company of battlemages to stop them. Mikrul was run to the ground in Folgunthur, the ancient barrows at the foot of Solitude. After fighting for three days and nights, Mikrul was finally defeated. Mikrul's tomb was sealed with the Ivory Dragon Claw. Mikrul is equipped with the Gauldur Blackblade, a leveled one handed sword with an Absorb Health enchantment on it, as well as the spells Frost Cloak and Frostbite.
 
Related Quests
Skyrim:Mudcrab

thumb|right|A Mudcrab
Mudcrabs are small hostile creatures primarily found near water. Their corpses may be looted for Mudcrab Chitin, Mudcrab Legs , and Crab Meat . Skyrim mudcrabs are hardier than their Cyrodilic cousins, having nearly triple their health. Furthermore, they are larger, and capable of camouflaging themselves as small rocks, resembling their Vvardenfell cousins. They are poor swimmers, which results in their being swept down swift rivers, and prevents them from properly attacking and defending themselves against slaughterfish, their natural enemies.

Juvenile Mudcrabs can sometimes be caught while fishing .



Named Mudcrabs
There are several named mudcrabs in the game:
Old Salty 
Pincer , who can be brought in as a pet by your child
Snippy 

Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create a mudcrab statue on a small base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:


Notes
thumb|right|The unused SR:Solstheim Mudcrab|Solstheim Mudcrab 
Arrows shot at mudcrabs will bounce back towards you, just like they do when fired at skeletons and Dwarven Automatons.
Solstheim Mudcrabs  are a unique ash-covered variety of mudcrab. They don't appear in-game under normal circumstances; you can find a single one in Editor Smoke Test Cell.
There is a giant mudcrab shell sitting in a pool of water southeast of Gjukar's Monument, which is also the location where the Mudcrab Guardian Spirit will be found during Kyne's Sacred Trials.
Mudcrab legs  have a duplication bug. The model of the single item in the player's inventory is displayed as a pair of legs, and if the player drops a single instance of the item in their inventory the legs will be dropped as two separated legs instead of a single paired-item. If one leg is picked up, the player will receive another pair of mudcrab legs that can be dropped again to become two legs.
The Dwarven Armored Mudcrab Creation adds a unique Dwarven Armored Mudcrab which can be purchased as a pet from Calcelmo.
Skyrim:Orcish Invader

thumb|left|Orcish Invader during the Dreamstride
Orchish Invaders can be found in Nightcaller Temple during the quest Waking Nightmare. Many years ago, an Orc war party invaded the temple seeking revenge on the Vaermina Devotees who were causing the Orcs to be plagued by nightmares. To defend themselves, the priests of Vaermina released a gas called the "Miasma", which put them in a deep sleep and slowed the aging process, lengthening their lives. When you come here during the quest with Erandur, the place is unsealed, the Miasma dissipates, and both the Orcish invaders (first version) and Vaermina devotees awaken. You will have to fight your way through them as you make your way through the library, laboratory, and other areas of the temple.

When you come here during the quest with Erandur, you will have to drink Vaermina's Torpor to enter the "Dreamstride", during which you will encounter the second version of the Orcish invaders.
 
Related Quests
 
Quest-Related Events
Waking Nightmare
As they wake up they can say:
:"..wha?... where?... D-destroy this place! Tear it apart!"
:"...s-sleeping? No! Burn the temple! Kill the priests!"
:"...not dead? Kill them, kill them all!"
Skyrim:Pack Member

thumb|A wolf pack member
Pack Members are ghostly wolf and werewolf allies that can be summoned with the Totem of Brotherhood howl if you are a werewolf. Two wolves are summoned by default with this howl. If the Dawnguard add-on is installed, the Totem of Ice Brothers perk will summon the ice wolf version instead, and the Totem of the Moon perk will summon the werewolf version.  

thumb|A werewolf pack member
Skyrim:Poacher

thumb|left|Poacher
Two Poachers are encountered near the remains of some slaughtered mammoths. You can find them by heading up the hill directly west of Loreius Farm. They will watch your approach warily, and attack if you get too close.
Skyrim:Rabbit

Rabbits are small, non-hostile animals which will flee from you. They are sometimes hunted by foxes and other larger predators. Rabbits are rather small yet very fast, making them a tough hunt. Killing a rabbit adds to your "Bunnies Slaughtered" statistic. 


For information on dead rabbits, see this page.
 

Notes
Rabbits can be brought home as pets by adopted children in Hearthfire.
The Forgotten Seasons Creation adds red-eyed, green-eyed, and white-eyed rabbits. These creatures have strange patterning on their backs and can only be encountered in the Autumn's Bells section of Runoff Caverns.
Skyrim Special Edition adds many new spawn points where rabbits may appear. These rabbits will be replaced by hostile Bonewolves  or Zombies  if you have either the Bone Wolf or Plague of the Dead Creations installed, respectively.

Gallery
Skyrim:Reach Hold Guard

The Reach Hold Guard can be found in Left Hand Mine. He guards the entrance to the mining site located on the far southern side of the small mining settlement. He stands just opposite of the smelter near the entrance.

He wears the standard set of Markarth Guard's armor, including a Markarth Guard's helmet, a pair of fur boots, and a pair of fur gauntlets. He is equipped with an Imperial sword and a Markarth Guard's shield. He also carries an Imperial bow, a steel dagger, and has a 75% chance of carrying 20 steel arrows. He may also carry, albeit a small chance, an amulet of one of the Eight Divines, some inn food, and a small amount of gold. He will not be replaced by a Stormcloak Soldier if Markarth is taken by the Stormcloaks.

He has no unique dialogue and, in all respects, is just a normal guard.
Skyrim:Rift Guard

Rift Guards are guards that can be found at Heartwood Mill, Merryfair Farm, and Sarethi Farm.
Skyrim:Sabre Cat

thumb|right|A Sabre Cat thumb|right|A Snowy Sabre Cat thumb|right|A Vale Sabre Cat
Sabre Cats are large, powerful, and fast felines that, according to Cats of Skyrim, "have evolved two dangerously sharp front teeth". They will attack immediately, and represent a lethal foe. They are found in the wilds of Skyrim. All sabre cats will usually abandon any current prey they are stalking or fighting and direct their voracious appetites toward you. Sabre cats may carry Witbane, a disease which reduces magicka regeneration by 50%. They dislike water, so you can use this to your advantage. As they are naturally stealthy creatures, you may not notice a sabre cat approaching until it's too late.

Snowy sabre cats are white, significantly stronger, and have more health, as well as 50% frost resistance. They predominate at high elevations, and can typically be found in the Pale, Winterhold, and other various snowy places in Skyrim. Two are guaranteed to be found in the mountains northeast of Thalmor Embassy. This is the only fixed location for them in the game.

Vale sabre cats  are exclusive to the Darkfall Passage and Forgotten Vale, and the light patches on their pelts glow in darkened environments.

Variations: Snowy Sabre Cat, Vale Sabre Cat 
Unique sabre cats: Sabre Cat Guardian Spirit



Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create a sabre cat statue on a large base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:


See Also
For historical information, see the lore article.
Books


Bugs
Skyrim:Shor's Stone Guard

'''Shor's Stone Guards''' are guards that can be found in the settlement of Shor's Stone in the Rift. The guards are strategically placed in the small settlement due to the proximity of Fort Greenwall, located just south of town. Like the other guards of the Rift, they are allied with the Stormcloaks. If the Rift is conquered by the Imperial Legion, they will all be replaced with special Imperial Guards. 

All Shor's Stone Guards are equipped with Riften guard armor, matching helmets and shields, and fur boots. They are armed with hunting bows with 15 steel arrows, steel daggers, and iron or steel one-handed weapons. Additionally, each guard has a 50% chance of carrying a torch and a slim chance of carrying some food, drink or an amulet.
 
There are three guards stationed in Shor's Stone, each with different patrol routes:
One guards the entrance to Redbelly Mine.
One patrols back and forth between the mine entrance and the nearby smelter.
One covers the entire settlement.
Skyrim:Sigdis Gauldurson

Sigdis Gauldurson is one of the three brothers encountered during the Forbidden Legend quest. Together with his brothers, Jyrik and Mikrul, they conspired to murder their father in his sleep, then divide his amulet between them. Consumed by power, he and his brothers laid waste to the surrounding villages until the High King sent Archmage Geirmund leading a company of battlemages to stop them. After a fierce battle, Geirmund pursued Sigdis, cornering him in the southernmost reaches of Skyrim. Both Sigdis and Geirmund died together near Ivarstead. A tomb was built, in which Geirmund and Sigdis were sealed within. Sigdis carries the Gauldur Blackbow, which is a leveled bow with a Drain Magicka enchantment, and a stock of arrows.

 
Related Quests
Skyrim:Silver-Blood Guard

Silver-Blood Guards are mercenaries hired by the Silver-Bloods as guards in Cidhna Mine.

They wear a set of steel armor without a helmet, and carry a steel shield, a steel mace, a steel dagger, a hunting bow and a dozen steel arrows. They also have a torch and the key to Cidhna Mine.
 
Dialogue
If you approach them they may say the following:
:"You mess with the Silver-Blood family, you end up here."
:"Now this is real guard duty. Just throw them in the mine and be done with it."
:''"I catch you stealing anything, I'll break your neck."''
Skyrim:Silver-Blood Mercenary

Three Silver-Blood Mercenaries can be found at Sanuarach Mine in Kathwasten. When you first enter the town, you'll find that the townsfolk are in disagreement with the mercenaries, who were sent by the Silver-Blood family in Markarth to seize the mine, and are not allowing them to work there. When you approach the mine, they'll try to stop you, saying: ''"We're in control of this mine. No sudden moves." You can choose to side with the leader of the mercenary band, Atar, or to help the townsfolk during the related quest. After the quest, they will leave the mine and only say: "Time to find another job."''
 
Related Quests
 

Notes
There is no bounty for killing the mercenaries inside the mine, even if you attack first.
Skyrim:Skeever

thumb|right|A Skeever
Skeevers are small, aggressive, rat-like animals that attack on sight. They may be encountered in dark areas, such as caves or dungeons, as well as in the wilderness of Skyrim. They are generally considered to be the weakest enemy in the game, although they often carry the disease Ataxia, which lowers your Lockpicking and Pickpocket skills. Skeever corpses may be looted for skeever tails to be used as ingredients in alchemy. Dead skeevers found roasting over fires yield charred skeever hide, but it is not possible to roast a skeever yourself.


Unique Skeever: Biter , Skritch 

Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create a skeever statue on a small base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:


Notes
The Venomfang Skeever is encountered during the Dampened Spirits quest in Honningbrew Basement.
Skeevers may be present in the cellar addition to Hearthfire homes. Any NPCs that reside in your house may mention that they heard odd noises coming from the basement. One of these skeevers is sometimes non-aggressive and may be spared to become a pet. 
Adopted male children may also bring home and adopt a unique skeever, Biter. 
It is said by the owner of The Winking Skeever in Solitude that skeevers weren't always as large as they are now.
A greater power named Polymorph Skeever exists in game data which would have allowed you to transform into a skeever. However, the power is bugged and not found in the game.
Skyrim:Skeleton

Skeletons are the reanimated bones of the dead. They are often found with Draugr in crypts and ruins, and may also be summoned by necromancers in combat. They are fully resistant to poison and paralysis and have a 25% resistance to frost, but, given their low health level and poor equipment, they are vulnerable to other types of attack, making them relatively easy opponents. Skeleton Mages can also appear in some locations— these are leveled and have the same spell selection as Draugr spell-casters. Several new skeleton variants are added by the Dawnguard add-on, many of which are very similar to draugr enemies in both their abilities and appearance.
 

Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create a skeleton statue on a small base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:


Notes
Skeletons do not have magicka, despite some being mages.
Skyrim:Slaughterfish

Slaughterfish are small, hostile fish with razor sharp teeth. They can be difficult to kill due to the fact that entering deep water forces you to sheathe your weapons, necessitating attacks from land or shallow water. 

Some dead slaughterfish can also be found in some dungeons. Their corpses may be looted for slaughterfish scales, while their eggs can only be harvested from clusters found underwater. The eggs can be used to breed non-hostile slaughterfish in the fish hatchery at Windstad Manor with the Hearthfire add-on installed.

With   , slaughterfish can be fished and then eaten raw or cooked.
 

Hearthfire
With the installation of the Hearthfire add-on, you have the ability to create a slaughterfish statue on a small base in the trophy room addition of any homestead, should you choose to build it. The materials needed are:
Skyrim:Solitude Guard

Solitude Guards are guards who act as the military and police force of Solitude. These guards serve under Jarl Elisif. Should the Stormcloak forces gain control of Solitude, they will be replaced by Stormcloak guards. They are often local recruits for the Imperial Legion, undergoing training led by Captain Aldis.
 
Notes
Guards patrolling the rest of the hold (outside Solitude) are called Haafingar guards, and they carry the same equipment as Solitude guards.
Skyrim:Spectral Warhound

The Spectral Warhound is found in Labyrinthian with some ghostly draugr during the quest The Staff of Magnus. Spectral Warhounds only drop ectoplasm.

 
Related Quests
Skyrim:Stormcloak Courier

The Stormcloak Courier can be encountered on a few occasions during gameplay. If you did not receive a suggestion from Ralof to join the Stormcloaks after completing Unbound, and haven't yet joined either side in the civil war, it's possible to encounter the Stormcloak Courier randomly, and they may even follow you into dungeons. Speaking to them will result in them telling you to head to Windhelm to speak with Ulfric Stormcloak to join up. They can also be encountered during A False Front, when you must retrieve their documents for Legate Rikke if you've joined the Imperial Legion. Attacking him outside of the related quest is considered a crime.

They wear a Stormcloak cuirass, fur boots, fur gauntlets, and either a hide, scaled, or Stormcloak helmet. They carry a hunting bow and 12 steel arrows, a steel dagger, and either a one-handed weapon with a shield or a two-handed weapon.
 
Related Quests
Skyrim:Stormcloak General

Stormcloak Generals are generic Stormcloak officers which appear during various Civil War quests.
Skyrim:Stormcloak Guard

Stormcloak Guards are guards that can be found in Markarth, Solitude, Morthal, Falkreath and Whiterun when the Stormcloaks take over their respective Hold and they act as the military and police force throughout that Hold.

Each guard wears a set of Stormcloak armor, a helm (either Stormcloak, hide or scaled), fur gauntlets, fur boots and a steel (or hide) shield. Their melee weapon ranges from one that is iron and one-handed to one that is steel and two-handed.  They have a hunting bow, a random number from ten to twenty steel arrows and a steel dagger. They all carry a set of common clothes. In addition they may carry from none to all of the following: a torch, a food item, a small amount of gold, and an extra helm.

Their primary skills are one-handed, two-handed, archery and block. Their secondary skills are heavy armor and light armor.

The guard pictured can be found at Stonehills when the Stormcloaks take over Hjaalmarch.

 

 
These Stormcloak Guards are guards that can be found in Solitude when the Stormcloaks take over Haafingar.
Skyrim:Stray Dog

Stray Dogs can be found in random encounters in the wilderness, and will appear fighting two wolves or two skeevers. If it survives, it will approach you. If you talk to it, it can be made a follower, so long as you don't have an animal follower already. When it is told to "go home" it will return to where it was fighting the creatures and walk between two spots there.
 
Bugs
 
 
 To retrieve the dog in this situation, you will need the dog's RefID, which is different in every instance of the game. Follow the steps detailed here to resolve this issue.
If you haven't yet acquired Meeko as a follower, doing so can fix this because of the automatic join option Meeko has the first time you talk to him.
Skyrim:Subjugated Ghost

Subjugated Ghosts are Nord bandits, and are the ghostly appearances outside of Rannveig's Fast. They are accompanied by a Ghost Adventurer and are forced to attack you against their will. 

They all wear a set of randomly determined light armor which includes a pair of boots and a 50% chance of a pair of gauntlets. Their outfit may not be a matching set, as it can be a mixture of fur, hide, studded, leather or scaled versions, depending on your level.

There are two different versions of the Subjugated Ghost. One version ( ) wields a leveled one-handed weapon of any type, and a 20% chance of wielding a leveled shield, both of which can be up to elven quality at level 22. The other version ( ) wields a leveled two-handed weapon of any type, and similarly can be up to elven quality at level 22.

They also have a 25% chance of carrying 1-9 gold and a 25% chance of a lockpick, as well as random leveled bandit loot.

Like the Ghost Adventurer forced to protect the Rannveig's Fast entrance, he will apologize for his attacks: 

''"Stay back or I'll be forced to attack you!" 
"Is someone there? Stay back! I don't want to attack you." 
"Stay away!" 
"I'm sorry! This isn't what I want!" 
"I don't want to do this!" 
"I don't have any choice! I'm sorry!"'' 

Related Quests
 

Notes
The Subjugated Ghost was intended to be summoned with the unique Sild's Staff. However the staff uses the wrong enchantment, and is ultimately not used in the game.
Skyrim:Thug

Thugs are Orc warriors that can be randomly encountered after completing the quest Promises to Keep.

If you let Louis Letrush take Frost at the end of the quest, a thug can be encountered attacking Louis. If you keep Frost instead, you may be randomly attacked by a thug sent by Louis.
 

Bugs
Skyrim:Trapper

thumb|left|A Trapper
Two Trappers are found outside of Fort Greenwall near a caged wolf. Freeing the wolf will cause them to attack you, though the wolf will join you against them.

The first (base ID:  ) wears leveled light armor with leveled light boots, plus a 50% chance of a leveled light helmet (all up to scaled quality), and carries a steel war axe, an iron dagger, and at least 26 gold.

The other (base ID:  ) wears hide armor, gloves, a pair of farm boots (four variants), plus a 50% chance of a hat (three variants). This trapper carries a leveled dagger (up to elven quality), either a hunting bow or long bow, at least seven iron arrows, five pieces of raw meat, a selection of lower-class items and gold, and 3-27 additional gold. There is also a chance of up to five animal parts.
Skyrim:Treasure Hunter (bandit)

thumb|left|A female treasure hunter
 
    
Treasure Hunters are bandits that can be found digging for treasure near Sarethi Farm. They will warn you away if approached too closely, and become hostile if their warning goes unheeded. Their belongings, including a treasure note, can be found just above their excavation site next to the road.

 
Bugs