Tes4Mod:Unofficial Oblivion Patch/Apparel

General Fixes
Removed the useless alpha channel from the texture for the skirt of the female Red Velvet Outfit (Textures\Clothes\Upperclass\Pants05F.dds) which caused it to disappear in fog or when a refraction shader was applied to the player in some cases; this also reduced its size from 1.33MB to 682KB
Fixed the Mage's Robe (RobeMage{F}.NIFs), Arch-Mage's Robe (RobeMageArch{F}.NIFs), Black Hand Robe (RobeMCBlack{F}.NIFs) and Necromancer's Robe (RobeNecromancerF/M.NIFs) using duplicates of the same 1.33MB normal map instead of sharing a common normal map, which would waste about 4MB of video memory if they were loaded simultaneously, plus corresponding increase in load times
Also, as above, fixed the lowerclass Tan Robe (RobeLC01F/M.NIFs) and Green Robe (RobeLC02F/M.NIFs) not sharing their 1.33MB normal map (note that there are other examples of this but these two sets of robes were the worst offenders; not fixing all of them as the fixed NIF's need to be not installed, or removed/overwritten, if using retexture mods), and fixed the normal map (now UOPRobeLC_n.dds) so that the specular highlighting on the belt buckle isn't extending onto the sleeves
Corrected the held position of the Elven Longsword (Weapons\Elven\Longsword.NIF) so that its cross guard (including the strangely unprotective decorative spikes that would make it a rather painful thrusting sword for the wielder) isn't clipping into the player's hand
Fixed the misaligned Havok on the head of the Daedric Warhammer (Weapons\Daedric\Warhammer.NIF) and optimized from 88KB to 63KB
Corrected the nocking and quiver positions of Dwarven arrows (Meshes\Weapons\Dwarven\Arrow.NIF) as they are longer than other arrow types; fixed the bowstring going right through the shaft beyond the flights when nocked, the quiver being worn too high, and also fixed the UV mapping on the bottom of the quiver
Fixed three errors with the Black & Burgundy Outfit, The Deceiver's Finery, Mercantile Black Outfit and Robe Of Glib Tongues: corrected "Popeye" upper arm distortion visible when spellcasting or using a bow, the cuffs will no longer clip through the player's hands in first-person view in hand-to-hand, and one of the two normal maps is no longer missing its alpha channel causing parts of the outfit to disappear in fog (Meshes\Clothes\Upperclass\02\M\Shirt.NIF and Textures\Clothes\Upperclass\Shirt02_N.dds)
Corrected "Popeye" upper arm distortion visible when spellcasting or using a bow, and hand clipping in first-person view in hand-to-hand on the Blue and Red Velvet Outfits (Meshes\Clothes\Upperclass\03\M\Shirt.NIF and Meshes\Clothes\Upperclass\05\M\Shirt.NIF; they are retextures of the same mesh) and the Green Brocade Doublet (Meshes\Clothes\Upperclass\01\M\Shirt.NIF)
Closed a seethrough rip under both arms of the Mithril Cuirass male (Meshes\Armor\Mithril\M\Cuirass.NIF) and female (Meshes\Armor\Mithril\M\Cuirass.NIF) visible when spellcasting or attacking, closed a split on the rear faulds of the female cuirass and fixed thigh clipping, and optimized both by eliminating unnecessary polygons in the inner faulds by enabling stenciling
Closed a seethrough rip on the left scapula of the male Glass Cuirass (Meshes\Armor\Glass\M\Cuirass.NIF) visible when spellcasting or attacking (same mesh is also used for the Annealed, Blower's, Crystalline, Glass Ceremonial and Quartz Cuirasses and the Cuirass of Cleansing)
Closed a seethrough gap between the hands and arms in first-person mode (hand-to-hand) on the Blades Cuirass (Meshes\Armor\Blades\M\Cuirass.NIF) and removed most of the wearer's rump clipping when in Sneak mode
Closed a seethrough gap between the hands and arms in first-person mode (hand-to-hand) on the female Daedric Cuirass (Meshes\Armor\Daedric\F\Cuirass.NIF), eliminated most of the wearer's thighs clipping in Sneak mode, and eliminated hundreds of unnecessary polygons on the inside of all four components by enabling stenciling on the faulds and breastplate
Closed a seethrough gap between the wearer's waist and torso, and eliminated a spike from the inner thigh if the wearer was in any stance but idle on the female Blackwood Greaves (Meshes\Armor\Blackwood\F\Greaves.NIF)
Restored the stenciling on the faulds of the Blackwood Cuirass (Meshes\Armor\Blackwood\M\Cuirass.NIF) so that they are not transparent from the other side (was like this in previous UOP's but forgot to add it back in after fixing the armpit gap)
Fixed the thumbguards on the Blackwood Gauntlets (Meshes\Armor\Blackwood\M\Gauntlets.NIF) being transparent from one side
Closed a seethrough rip on both arms between the fur collar and shoulder of the Emperor's Robe (Meshes\Clothes\UpperClass\Emperor\Shirt.NIF) seen when spellcasting, a small gap near the left scapula visible when idle, smoothed several sharps and slightly improved the upper-arm distortion (most of it is hidden by the collar; it may not be possible to eliminate because the arm cross-section is oblong rather than circular)
Fixed the wearer's rump clipping slightly through the Elven Cuirass in Sneak mode, eliminated most of the clipping on the front pelvic area when attacking, and smoothed a spike seen when attacking that projected from one of the belts (Meshes\Armor\Elven\M\Cuirass.NIF); mesh is also used for the Cuirasses of Anu's Blessing, Natural Assimilation, the Farlands Trader, the Ranger, and the Bladefall and Ceremonial Elven Cuirasses
Eliminated a large spike that protruded from the armpit of the Mythic Dawn Robe (MythicDawnRobeM.NIF) when using a bow or changing weapons
Closed a large gap between the shoulder and arm and fixed upper-arm distortion visible when spellcasting or using a bow on the Belted Vest (Meshes\Clothes\Lowerclass\08\M\Shirt.NIF)
Fixed upper-arm distortion and a small seethrough gap visible when spellcasting or using a bow on the female Dark Green Shirt (Meshes\Clothes\Lowerclass\02\F\Shirt.NIF), and fixed clipping on the right side visible in idle
Closed a seethrough gap between the shoulder and back of the neck on the common Shirt With Suspenders (Meshes\Clothes\Lowerclass\07\M\Shirt.NIF) visible at all times (can be seen on NPC's that wear this item) and a seethrough gap between the torso and waist when the wearer was crouched as in Sneak mode (was missing pelvis bone and associated weighting)
Fixed upper-arm distortion and semi-detaching on the rare Shirt With Suspenders (Meshes\Clothes\MiddleClass\MCShirtSuspenders\M\Shirt.NIF) visible when spellcasting or using a bow
Closed two seethrough gaps at each scapula and a deep dent near one of them on the female rare Shirt With Suspenders (Meshes\Clothes\MiddleClass\MCShirtSuspenders\F\Shirt.NIF)
Fixed upper-arm distortion and shredded edges on the Dark Shirt (Meshes\Clothes\MiddleClass\MCShirtSneaky\M\Shirt.NIF) visible when spellcasting or using a bow
Closed seethrough gaps between the Breeches (Meshes\Clothes\Lowerclass\07\M\Pants.NIF) and the wearer's torso when moving (mesh was missing two spine bones and their associated weighting)
Fixed upper-arm distortion and semi-detaching on the similar Plaid Shirt male (Meshes\Clothes\Middleclass\MCShirtHobbit\M\Shirt.NIF) and female (Meshes\Clothes\Middleclass\MCShirtHobbit\F\Shirt.NIF), Patched Vest (Meshes\Clothes\Lowerclass\10\M\Shirt.NIF), Coarse Linen Shirt (Meshes\Clothes\Lowerclass\04\M\Shirt.NIF) and Stitched Green Shirt (Meshes\Clothes\Lowerclass\13\Shirt.NIF) visible when spellcasting or using a bow
Fixed upper-arm distortion and semi-detaching on the female Flax Tunic (Meshes\Clothes\Lowerclass\15\F\Shirt.NIF) visible when spellcasting or using a bow
Fixed upper-arm distortion on the male Brown Shirt (Meshes\Clothes\Middleclass\01\M\Shirt.NIF) visible when spellcasting or using a bow
Closed a seethrough rip under both arms and smoothed shredded sharps in the area on the Quilted Doublet (Meshes\Clothes\Middleclass\02\M\Shirt.NIF) seen when spellcasting or using a bow
Fixed the Tan Linens (Meshes\Clothes\Middleclass\02\M\Pants.NIF) causing large dents almost right through the thighs when the wearer was crouched (as in Sneak mode) and mangling the wearer's calves at the ankle, smoothed a small spike in the inner thigh, and closed a seethrough hole in the top of the feet; mesh is also used for the Fortify Magicka and Fortify Fatigue Pants
Fixed the Blacksmith's Pants both male (Meshes\Clothes\Lowerclass\01\M\Pants.NIF) and female (Meshes\Clothes\Lowerclass\01\F\Pants.NIF) causing large dents almost right through the thighs when the wearer was crouched (as in Sneak mode)

Collision Fixes
The Staff of Worms (MG19KingOfWormsStaff.NIF) should no longer fall through the floor when dropped, improved the smeared UV mapping on the top of the skull and optimized from 527KB to 288KB
The Ebony Mace (and others that use this mesh Weapons\Ebony\Mace.NIF) should no longer fall through the floor when dropped; since have to include the entire mesh also closed a small seethrough hole in the ring halfway up the handle and optimized from 75KB to 59KB
The Staff of Indarys (MS13IndarysStaff.NIF) should no longer fall through the floor when dropped; as above welded hundreds of duplicate vertices optimizing from 180KB to 90KB