Netruk44/uesp-wiki-content huggingface dataset:
Online:Between Blood and Bone

Quick Walkthrough
# Talk to Captain One-Eye.
# Enter the hold of the Golden Era.
# Go to the Coral Tower.
# Find the Admiral of the Lost Fleet.
# Talk to Captain One-Eye.

Detailed Walkthrough
After completing A Graveyard of Ships, talk to Captain One-Eye. Much like you, she was attacked by her own crew and was forced to kill them after a projection of the Admiral appeared. Immediately after agreeing to assist her, an Argonian Skeleton appears.  

It demands to know why you and One-Eye have entered The Lost Fleet, and tells you to kill the Admiral. It claims that he wants to build a coral tower using the skeletons to reach the whirlpool in the sky from which all ships fell into Coldharbour. He controls the skeletons using a relic of Molag Bal, the Crown of Bones. To find the Admiral, you need to find the skeleton's journal, which it hid in The Golden Era's hold.

After informing you of all this, the Admiral's projection appears again and compels the Skeleton into attacking you. However, before it can make any move, Captain One-Eye dispatches it. Talk to her quickly and enter The Golden Era's hold. Read the journal to obtain a key hidden within. Talk to One-Eye near the exit to be given the task to use the key to unlock the Coral Tower and destroy the Admiral. One-Eye, meanwhile, wants to free the skeletons, who she views as distant relatives, from the Admiral's influence.

Enter the Coral Tower and kill the Admiral on the upper gantry, collecting his crown. Then talk to One-Eye outside the tower. She intends to use the Crown to make an army of the Lost Fleet's skeletons. 

If One-Eye is given the crown, she will become a skeleton herself, but the rest of the skeletons will now be free of Molag Bal's influence. She will join you during the assault on Molag Bal's citadel if you give her the crown.

If the crown is destroyed, Captain One-Eye will accept your decision and vow to free the skeletons some other way. She will not join you in the final battle against Molag Bal if the crown is destroyed.

Notes
Skeletons at the Lost Fleet will turn Neutral after the completion of the quest, even if the crown is destroyed.

Bugs
 
Dying and resurrecting fixes this.
Fighting the skeletons on the lower deck also fixes this.

Quest Stages
Online:Beyond the Call

thumb|right|Stop Duraeg's rituals
Quick Walkthrough
# Talk to Captain Gaercroft.
# Search for the missing scouts.
# Find the Wyrd camp.
# Destroy the Reachmen's markers.
# Find and kill Duraeg.
# Destroy the seeds.
# Return to Captain Gaercroft.

Detailed Walkthrough
  

Bugs
 

Quest Stages
Online:Black Dagger Supplies

Quick Walkthrough
# Speak with Mael.
# Poison the Black Daggers' supplies.
# Return to Mael.

Detailed Walkthrough
Mael stands in front of Weynon Priory. When you approach him, he wishes you welcome and asks your help. Bandits have been plaguing the priory since the war broke out. A group called Black Daggers is the worst of all. He suggests that you poison their supplies in the abandoned warehouse, which is located west of Weynon Priory.

The abandoned house is guarded by patrolling Black Daggers. The supplies are inside the house, as are a few bandits. There are a few sacks and crates for you to taint. After poisoning the supplies, you must return to Mael to get your reward.

Quest Stages
Online:Blessings of the Eight

Quick Walkthrough
 

Detailed Walkthrough
As you approach Torinaan, you will see Aldarch Colaste casting a spell on a magical orange barrier. Daedra attacked Torinaan, a holy site, and the penitents "writhe with foul magics." Aldarch Colaste is trying to contain the daedric threat. She suspects the shrines themselves fuel the evil. She asks you to cleanse the shrines. 

You can ask her how the daedric attack started, and while she is not sure, she does mention a visit from High Kinlady Estre. 
Cleansing the Shrines
The four shrines are at the northwest, northeast, southeast, and southwest corners of Torinaan. 
Magnus and Syrabane
At the southeast is the Shrine of Magnus and Syrabane. The shrine to Magnus is on the east, and the shrine to Syrabane is on the west side. Kill the enemies corrupting both the shrines, which will count as cleansing one of the four shrines.

Mara and Stendarr
To the northeast is the Shrine of Mara and Stendarr. Stendarr is on the west side, and Mara is on the east side. In Stendarr's area, light all four braziers as quickly as you can before the first one is extinguished. In Mara's area, light all the braziers as quickly as you can, the same as you did in Stendarr's area.

Trinimac and Xarxes
To the northwest is the Shrine of Trinimac and Xarxes. In the eastern room, you will find the letter Letter to an Aldarch and a Rod of Divine Flame on the corpse of a Shrine Monastic. Stand behind the lit brazier, look towards the altar and use the fire rod on the flames. This restores the shrine to Trinimac. Next, you need to go to the western room to restore the shrine of Xarxes. Use the fire rod on the lit brazier to the right to light the middle brazier. Then, stand behind the middle brazier and use the fire rod to light the altar.

Anu and Y'ffre
To the southwest is the Shrine of Anu and Y'ffre. First, go to the eastern room. You will find a letter, Brief Letter to an Aldarch, and a Chalice of Holy Waters on the corpse of a Shrine Monastic. Stand in the water and use the water chalice. This cleanses the shrine to Auri-El. Do the same thing in the western room to cleanse the shrine of Y'ffre.

The Center Shrine
thumb|right|High Kinlady Estre praying to Meruhnes Dagon
After you finish cleansing all four shrines, you will hear a voice tell you to cleanse the central shrine and end the Daedric corruption. Enter the shrine, and go to the right. You will see an enemy and a Daedric gate. Defeat the enemy, and the gate will disappear. 

Aldarch Colaste calls you over. She says the divines have more to tell to you. You follow her and see a vision of Estre praying to the Daedric prince Mehrunes Dagon. He gives her some of his power and tells her to corrupt the shrines in Torinaan, then move on to Firsthold. 

Talk to Aldarch Colaste again. She says you need to stop Estre and gives you a reward.

Notes
In an earlier version of the quest the quest objective for the shrine in the eastern chamber of the Shrine to Anu and Y'ffre read: Restore the Shrine to Auri-El.
  

Quest Stages
Online:Blood Hunt

Quick Walkthrough
# Talk to Sabonn.
# Drop the bloodstone in the well.
# Regroup with the hunters.
# Find the vampire lair.
# Talk to Sabonn outside the mine.

Detailed Walkthrough
   

Quest Stages
Online:Bosmer Insight

Quick Walkthrough
#Talk to Glaras about becoming a Brackenleaf Briar.
#Ignite the braziers.
#Perform the ritual.
#Choose your spirit animal, hunt your prey and confront your predator.
#Take a piece of Brackenleaf's heart.
#Pray at your spirit animal's shrine. 

Detailed Walkthrough
Eringor appears before you enter Brackenleaf. If you want to become a Brackenleaf Briar, you must talk to Glaras, the leader of the Briars. 

The Snake, The Tiger and The Wolf
You need to light the brazier at each of the three animal's areas and watch a vision of its prey and predator.

The Snake kills the Wolf, the Wolf kills the Tiger and the Tiger kills the Snake. The Snake uses stealth, the Tiger uses strength and the Wolf relies on teamwork.

The Initiation Ritual	
thumb|right|Brackenleaf's Heart The next step is to catch and eat alive a Falinesti Peeper to see the true nature of the forest. The frog is northeast of Glaras' house, inside Sacred Leap Grotto. You must run up to it and interact with it before it hops away. Once caught, a prompt to "Use Falinesti Peeper" should appear. You can also use the frog directly from your Quest Items inventory.  Either method allows you to start the vision journey.

After that you are approached by a spriggan spirit. She tells you that it is time to speak to Brackenleaf. He can be found to the west, outside of the Grotto. He asks you to pick a spirit animal based on the qualities that fit you best. Then, you will have to destroy the animal's prey. Once this is done, the spriggan spirit will appear and tell you to go to the animal's shrine at the edge of the forest. There, you confront your animal's predator.



Once you are done, you need to return to Brackenleaf, who says that you are the Outsider. You must defeat the masters and touch Brackenleaf's heart to become a Briar.

You will have to take a piece of Brackenleaf's heart and return to Glaras, who sends you to pray at your spirit animal's shrine.

Returning to Glaras completes your initiation into the Briars.

Reward
Choosing a spirit animal is permanent for your character and will provide you with the ability to get a one-hour buff in Grahtwood any time you pray at a Brackenleaf shrine.


 

Quest Stages
Online:Bound to the Bog

Quick Walkthrough
#Speak to Ganthis.
#Travel to Bogmother and talk to gerent Saervild Steel-Wind.

Detailed Walkthrough
Speak to Ganthis in Mud Tree Village to begin the quest:
:''"Is this the best place to recruit extra hands outside Stormhold? Unbelievable. It's a pit.
:After this, I go to Bogmother. As if the mother of bogs is a place I want to be."
:Why are you recruiting?
:"The Pact needs help. The vicecanons, more specifically. Vicecanon Hrondar, to be completely specific.
:Actually, we need his gerent, Saervild. He's in charge of an expedition to recover Argonian relics from the Bogmother ruins."
:And he needs help?
:"I guess. Why else would I be recruiting? The ruins are said to be infested with beasts of some type. I'm sure they'll pay for swords, and that will serve the good of the Pact. You're a loyal citizen of the Pact, aren't you?"  
:I'll lend Saervild a hand.'''

Find Saervild Steel-Wind at Bogmother's northwestern edge, and speak to him to complete the quest:
:''"You're the help Ganthis sent? Looks like he finally did something right.
:Welcome. I'm Saervild Steel-Wind, Vicecanon Hrondar's deputy."
:Thank you. What can I do to help?
:"I need to get all the relics rounded up, but my fool son has run off into the swamp again. No help, that one. I swear he takes after his mother's side of the family."''
Notes
This quest will not be available if you have already completed the Bogmother Objective.
 

Quest Stages
Online:Bounty: Black Daggers

Quick Walkthrough
#Kill ten Black Dagger bandits.
#Return to your faction's Fighters Guild contractor.

Detailed Walkthrough
After receiving the quest, you will need to track down and kill at least ten Black Dagger members. The following locations are where considerable numbers of Black Dagger bandits can be found:





 

Once you have fulfilled the request, you can return to your Fighters Guild contractor to receive your payment. 
  

Quest Stages
Online:Bounty: Goblins

Quick Walkthrough
# Kill ten goblins.
# Return to your faction's Fighters Guild contractor.

Detailed Walkthrough
After receiving the quest, you will need to track down and kill at least ten goblins. The following locations are where considerable numbers of goblins can be found:






Once you have fulfilled the request, you can return to your Fighters Guild contractor to receive your payment. 
 

Bugs
 
 
 

Quest Stages
Online:Box of Riddles

Quick Walkthrough
# Talk to Daifa.
# Collect the canis root,  , and rotmeth.
# Return to Daifa with the items and take the tampered box.
# Give the tampered box to Aldeth.
# Return to Daifa for your reward.

Detailed Walkthrough
Riddle Me This
Talk to Daifa in the Thormar and she will complain about losing and not being able to take it anymore. Ask her what's wrong and she will explain that Aldeth has beaten her for the last four Boasts. She says Aldeth tricked her and now she wants to get her own back. She wants to use Aldeth's obsession with Khajiiti puzzle boxes against her. She asks you to get a   from Yanabir's tent, some canis root from the base of the ruins, and some rotmeth starter from a Bosmer camp.

Canis root is abundant around the waterlogged area to the south, though there are many hostile creatures there too. Yanabir's tent is in the camp in the western part of the ruins, and the puzzle box is in a lockbox in the tent. A vat of rotmeth starter can be found in the storage area on the other side of the Bosmer camp from Daifa. 

Fowl Play
Return to Daifa once you have all the components. She quickly makes the potion inside the box and hands it back to you, asking if you would deliver it to Aldeth so she won't be suspicious of the box. Walk over to Aldeth and present the box to her as a gift from an admirer. She bets that she can open the one you just gave her in less than a minute, which she does, then promptly turns into a chicken as the transformation potion takes effect.

Return again to Daifa for your reward of a few gold coins. You can ask if Aldeth will be OK, to which she replies that Aldeth gave her skeever cookies last year and she thought she had caught corprus disease from them. This doesn't answer your question, but if you return to Aldeth you can see she has already transformed back, though feeling a little sick. 

Quest Stages
Online:Breaking Fort Virak

Quick Walkthrough
#Talk to Garyn Indoril.
#Kill and inspect three Covenant soldiers.
#Bring the evidence to Garyn. 
#Unlock the door in the catacombs with the help of Walks-in-Ash's transformation potion.

Detailed Walkthrough
Sergeant Gjorring sends you to Garyn Indoril who is leading the charge to take back the fort. Garyn is in the command tent east of the sergeant.

Garyn asks you to inspect the fallen bodies of Covenant troops for anything suspicious. The front lines are to the north. On the way there, you may notice zombies mixed into the Covenant troops. You find old bandages, a putrid eye, and a necrotic hand on three of the dead soldiers. You return with the evidence to Garyn. The Covenant is raising its dead soldiers to continue fighting.

To stop this, you need to join Walks-in-Ash in Fort Virak Ruin. Because you are missing your soul, you are able to use an elixir her grandfather created to pass through the Fort Virak catacombs and end the siege. However, you need to avoid the ghosts inside the ruin, and unlock the door first.

For this section, pay attention to the ghosts. If you get hit by them, you will be sent back to the real world, and will need to drink another potion.

Return to Walks-in-Ash, who tells you her soldiers are attacking the fort. She gives you some gold. 
  

Quest Stages
Online:Breaking the Barrier

Quick Walkthrough
# Talk to Curime at the entrance to Firsthold.
# Speak to Battlereeve Urcelmo outside the Firsthold Mages Guild.
# Talk to Sinien in the Firsthold Mages Guild.
# Use the talisman on the wards.
# Talk to Razum-dar.

Detailed Walkthrough
Talk to Razum-dar in Skywatch Manor in Skywatch. You tell him that Estre plans to attack Firsthold. Raz tells you to speak to Battlereeve Urcelmo in Firsthold.

Curime, a Firsthold guard, is east of the Firsthold Wayshrine and in front of the entrance to the city. Firsthold is under attack. Portals to Oblivion opened inside the city, and daedra poured out of them. She says Battlereeve Urcelmo is in the Mages Guild, straight ahead across the bridge.

The battlereeve is actually in front of the guild hall. He says Estre sealed the castle, and the daedric portals, within a magical barrier. If you destroy the wards, the barrier will fall. He sends you inside the guild to talk to Sinien who knows how to destroy the wards.

Sinien is across from the entrance to the guild, near the gold, glowing ring. You will act as the mages' "focus." All you need to do is use Sinien's runed talisman on the wards.
Destroy the Wards
The western ward is across from the Mages Guild. The eastern ward is to the east, across the bridge.

After both wards are destroyed, talk to Razum-dar north of the wards. 
   

Quest Stages
Online:Bring Down the Magister

Quick Walkthrough
# Speak to Grigerda.
# Kill the Shadowed Path Magister.
# Return to Grigerda.

Detailed Walkthrough
Talk to Grigerda to find out what she wants you to do.
:"Curse this leg. I hate sitting here while Bruma burns!"
:'''Who's behind all this destruction?
:"A Shadowed Path magister. He lives in what's left of my home, across from this manor. The Dremora and Shadowed Path cultists in Bruma all answer to him. Kill him for us!"
:I'll do it.

The magister resides within a burned house across from the manor. Kill the magister and return to Grigerda for your reward.
:"I hope that's the magister's blood I see on your clothes."
:The cultists need a new leader.
:"They'll find one, I have no doubt. But it's good to strike back at them as hard as we can. Thank you!"''
 
 

Quest Stages
Online:Brothers and Bandits

Quick Walkthrough
# Talk to Daine.
# Search for Dariel.
# Collect the plant sap.
# Talk to Dariel.
# Return to Daine.

Detailed Walkthrough
Inside Black Vine Ruins, near the entrance, you'll see Daine seated upon the ground, lamenting. Speak to him to start the quest. He tells you that his brother, Dariel, thought he could outsmart the bandits residing within the ruins to collect some sap to cure Daine's ailment. Unfortunately, he hasn't returned, and Daine asks if you'll find him.

Inside the ruins, you'll find a number of personnel working for the Red Sun Bandits &mdash; the usual arrangement of melee fighters, archers, and the occasional mage. Some of these enemies are capable of summoning dire wolves to fight alongside them, but as with any summon, killing the summoner kills the wolves. Deeper in the ruins, you'll also begin to encounter Stranglers. Once you find Dariel, speak to him. You can tell Dariel you'll retrieve the sap for him, to which he will be baffled.

The Luminous Plant you seek is located directly next to the Blackvine Strangler, the boss for this cave. You will very likely have to kill it before you can safely collect the sap. Once you have the sap, speak to Dariel, then return to the ruins' entrance. When you approach Daine, talk to Dariel again to complete the quest.

Escorting Dariel
Alternatively, If you persuade Dariel to leave, you can escort him out without getting the sap. Dariel will begin to follow you. You must bring him to near the place where you met Daine. Once there, he will stand next to his brother and you will need to talk to Dariel to finish the quest.

Notes
If you persuade Dariel to leave with you, you don't get the sap to cure Daine.
 
Quest Stages
Online:Cadwell's Gold

Quick Walkthrough
# Use the Light of Meridia to travel to the final alliance's territory.
# Complete Cadwell's Almanac   objectives.
# Return to Cadwell.

Detailed Walkthrough
Off Again
After you turn in Cadwell's Silver, you can thank Cadwell, which leads him to reply that you have more adventures in store. 
:''"Well, you've experienced two of the three alliances. Care to finish the set? Fill out your map? Collect all the…metaphors? If you're game, just touch Meridia's Light and you'll be off again!"

Use the Light of Meridia to transport yourself to the final faction. 

: 
Note that you can return to your original faction territory, or any of the Silver zones, at any time by using a wayshrine.

More Adventures
In order to complete the quest, you must once again complete the location objectives listed in Cadwell's Almanac, under the new tab  . The quests required for Cadwell's Almanac are a subset of the alliance story quests; if you want to experience the full storyline of the final alliance, you will need to seek out their introductory quest:
: 

Back to the Harborage
Once you've completed the final alliance's required quests, you need to return to the Harborage and speak to Cadwell.
:"Dear me! Thrice the champion, is it? Bravo!"
:;I've traveled the world, Cadwell.
:''"Not the whole world! It's quite larger than it looks. But, you've seen a lot of it, to be sure! Well done. Well done, indeed. I've a little something for you. Hardly suitable recompense for all your efforts, but there you are."''

He gives you Meridia's Emblem of Searing Light, a pendant that gives you the feeling she is still watching you, and some 302 Gold. 


Notes
If you have already completed all the Gold objectives (posssible since the release of One Tamriel) prior to starting this quest, touching the light won't teleport you anywhere, and you'll be instructed to speak to Cadwell again for your reward. 

Quest Stages
Online:Cadwell's Silver

Quick Walkthrough
# Talk to Cadwell in the Harborage.
# Activate the Light of Meridia.
# Complete Cadwell's Almanac   objectives.
# Return to Cadwell.

Detailed Walkthrough
The Light of Meridia
This short quest begins at the conclusion of the Main Quest, when you are teleported back to the Harborage. Cadwell will be present upon your return, and will request to speak with you. He will tell you that he now serves Meridia, and that it is her wish that you explore Tamriel through the eyes of your enemies. He will guide you to a Light of Meridia now located on a nearby pedestal and urge you to touch it. Doing so will transport you to your first veteran alliance; your destination depends on your own faction allegiance.
: 
Note that you can return to your original faction territory at any time by using a wayshrine.

Cadwell's Almanac
In order to complete the quest and gain access to Cadwell's Gold and the third alliance, you must complete the location objectives listed in Cadwell's Almanac, a new section that is added to the Journal. The objectives are sorted by Zone under the   tab. The quests required for Cadwell's Almanac are a subset of the alliance story quests; if you want to experience the full storyline in the new alliance zones, you will need to seek out the introductory quest for that alliance:
: 

Back to the Harborage
After you complete the necessary quests, you return to Cadwell in the Harborage. 
:''"You've done it again, haven't you? You're a hero, twice over! Brilliant!"''
:;It's been a long journey. 
:"So it has, so it has! Are you feeling enlightened? Lighter? Lit? Why you would want to keep mucking around in Tamriel is beyond me. Nasty place. How-how do you get the smell out of your clothing?"

He gives you Meridia's Charm of the Dawn, the Soul-Shriven motif book, and some gold. 
 

Bugs
 

Quest Stages
Online:Can't Take It With Them

Quick Walkthrough
#Speak to Finvir.
#Find three ceremonial gems.
#Speak to Finvir.

Detailed Walkthrough
Speak to Finvir and he says he was part of circle of mages that summoned the Bad Man. He tells you to bring him some gems from the bones of his fellow mages. When you have three ceremonial gems return to Finvir and get your reward.
  

Quest Stages
Online:Capstone Caps

Quick Walkthrough
# Speak to Hjorik.
# Travel to Capstone Cave.
# Collect five  .
# Return to Hjorik.

Detailed Walkthrough
Talk to Hjorik to find out what he wants you to do.
:''"You don't look wounded. What do you need?"
:I'm looking for work.
:"There's no shortage of it here, my friend. Blood loss from wounds is our biggest enemy right now. There is a special mushroom that stops bleeding, but we've run out of it. Would you get some more for us?"
:Where can I find these mushrooms?
:"In Capstone Cave, to the northwest. But be wary! The cave has been taken over by the Black Dagger gang. With our troubles here, we haven't the strength to drive them out."
:I'll find your mushrooms.'''

Travel to Capstone Cave, and once inside, gather enough of the mushrooms to satisfy Hjorik's request. Return to him in Bruma and collect your reward.
:"More wounded arrive by the hour. I hope you have good news for me."
:I have your mushrooms.
:''"Kyne be praised! We'll get these prepared immediately. Your efforts will save lives here. I can't thank you enough."''
  

Quest Stages
Online:Caring for Kwama

Quick Walkthrough
# Find Nimriell's research.
# Return the notes to Nimriell, northwest of the mine.

Detailed Walkthrough
   

Quest Stages
Online:City at the Spire

Quick Walkthrough
# Speak to Holgunn at Fort Virak.
# Head to Kragenmoor and talk to the House Dres grandmaster.

Detailed Walkthrough
Your task is simple. Travel south from Fort Virak and head to Kragenmoor. The Grandmaster's Palace, where the grandmaster is located, is in the middle of town, next to the wayshrine. Enter the palace and speak with the grandmaster of House Dres, where you will be rewarded with a small amount of gold.

  

Quest Stages