Netruk44/uesp-wiki-content huggingface dataset:
Online:Oldgate

The southern end of the pass is marked by Newgate. The Shornhelm Guard have set up a camp at the gate following renewed hostilities between the noble houses over control of the city.
 
Related Quests


People
 

text-bottom|32pxWayshrine
thumb|left|Oldgate Wayshrinethumb|right|The Meat Hut Oldgate Wayshrine (link=#Wayshrine|20px  XP) is located right next to the gate, in the camp on the north side. It becomes available as soon as you enter Rivenspire, and its Discovery XP is added to your next Discovery. The Meat Hut, a Guild Kiosk run by Fanwyearie, is located on the south side of the gate.
 
Notes
One of the possible locations for the ''I Like M'aiq'' achievement is just past the gate, on the east side, northeast of the Oldgate Wayshrine
Online:Alchemists

Alchemists
  Alchemists are vendors who sell a selection of potions.
Alchemists


 
 
 

Potions
 

Furnishings
All Alchemists have a small selection of furnishings for sale.
Online:Castle of the Worm (place)

The castle is built above a shanty soul-shriven town called the Wretched Squalor. It is inhabited by Worm Cultists. The location is split into seven zones.
 

Related Quests
 

Castle of the Worm
Wretched Squalor
thumb|left|The Wretched Squalor
Svaritra can be found sitting in a chair west of the Ruined House. Across the street from her, a ''Record of Taxation for Year's End'' lies on the ground in a ruined home full of Soul Shriven. Famazar is rummaging through rubble on the porch of a house even further west than Svaritra. A soul shriven's diary can be found in the house behind him. A flesh atronach patrols the town's square. Gahznar lingers near the square. Helena resides in the camp by the river. Warden Cornexius and a Worm Cult Savage are confronting Cadwell in a ruined residence by the river.  Thralls and Necromancers patrol the shanty town.
 

Castle Cistern
thumb|left|Castle Cistern
The Corpse Tearer, a Daedroth, and Clannfear can be found feeding on bodies here.
 

Inner Keep
thumb|left|Soul Shriven in the Inner KeepThe Inner Keep|thumb|right
An ''Anchorite's Log can be found to the left of the entrance, among crates of black soul gems. 
 

Tower of Bones
The Haunter of the Cliffs can be found at the cliffs. You will create a Runty Flesh Atronach in the laboratory here. A Slave's Diary'' can be found on a natural stone pavilion overlooking a cliff.
 

Tower Summit
thumb|left|Tower Summit
Dremora Kyngalds, Kynvals, Churls and Caitiffs will appear via portal to attempt to keep you from progressing along the path. Abnur Tharn labors here. Two Worm Cult Assassins are watching over Tharn.
 

Path of the Scorned
thumb|left|The refuse chutethumb|right|Path of the Scorned

  

Maps
 
 
 

Gallery
Online:Armorers

Armorers
  Armorers are vendors who sell Heavy Armor.
Online:The Foundry of Woe

It is a place of torment and despair where prisoners work a forge, manufacturing weapons for the forces of Molag Bal. The location is split into eight areas.
 
Related Quests
 

The Foundry of Woe
Black Forge Workshop
thumb|left|Black Forge Workshop
This is where you will end up when the Prophet teleports you in. Lyris Titanborn is being held captive here. Two Dremora Caitiffs patrol the main chamber. Two more Caitiffs guard the hallway. A Dremora Kyngald guards the door to the next section. Many Soul Shriven who have lost every ounce of their humanity linger here.
 

Cliffside Graveyard
thumb|left|Cliffside Graveyard
thumb|right|Lyris at her family's graves
This area was fashioned by the Daedra to resemble Lyris' childhood home in Skyrim. Her father's spirit is trapped here with the Manifestation of Regret, which has taken the form of Gjalder's old enemy and murderer.
 

Imperial Encampment
thumb|left|Imperial Encampment
This area has been shaped to appear as an Imperial camp that Lyris stayed at in the past. The Manifestation of Solitude has created three vessels that resemble figures from her time as an outcast in the Legion: Medallus, Varo and Gallinius. Three Imperial footlockers scattered throughout the camp contain the pieces of Lyris' armor, which you must retrieve.
 

Paths of Toil
thumb|left|Paths of Toil
A handful of Kyngalds and Caitiffs patrol this tunnel. A single Caitiff guards the door to the Clannfear Roost.
 

Clannfear Roost
thumb|left|Lyris' axe
thumb|right|Clannfear Roost
The Ancient Clannfear resides here. It guards Lyris' axe, which you must retrieve for her.
 

Slag Caverns
thumb|left|Slag Caverns
Four Ogrim patrol the area. Three Kyngalds and three Caitiffs also reside here.
 

Prison of Echoes
thumb|left|Prison of Echoes
thumb|right|Prison of Echoes
Many Soul Shriven stand in the hallway. A lever opens the door to the hallway that leads to the Crucible of Terror. Several Caitiffs and Kyngalds patrol this second portion of the hallway.
 

Crucible of Terror
thumb|left|Statue of Molag Bal inside Crucible of Terror
thumb|right|Crucible of Terror
The Manifestation of Terror guards Lyris' will here.
 

Maps
thumb|left
 

Gallery
Lore:Menta Na

Menta Na, also known as the Daedroth of Kora-Dur or the Terror of Kora-Dur,  is a daedroth monarch in the service of  . He is tasked by the Prince to cause havoc and terror in  . The caverns of Kora-Dur in northern   acted as his lair.  He is associated with a powerful Daedric mace known as the Mace of Menta Na. 

History
During the time of the  , Menta Na was Molag Bal's most favored daedroth, and served as one of his generals.  At some point he was recalled to  , and in  , he was transported back to Tamriel to protect a  . However, he was quickly banished by the   and the Anchor was lifted.  After his defeat, his mace was recovered from the Dark Anchor he defended. 

By  , Menta Na had returned to Tamriel, but had grown lazy and retreated to Kora-Dur, refusing to do Molag Bal's bidding. The   was sent by the Prince to banish the daedroth and send his soul to the   to be punished. In return for this service, the Nerevarine was given the  .  

Gallery
 

References
Lore:Nirwaen's Diary

It's hard to believe the day is finally here. Father says the rumblings began two nights ago and the uprooting should start any moment now. I'm so excited! We arrived at the   two days after   had settled, so we missed the Rooting Ceremony here, but   be off to the   in mere hours!

Mother told us that she'd meet us there, but that she must conclude her research in  . It's hard to believe that tiny camp has anything worth looking at—I thought it was dirty and smelled of fish—but she says you can find gems in the mud and I shouldn't look down my nose at them.

But it's hard not to! Falinesti is so grand, and I can't WAIT to feel the city moving beneath my feet!

I wonder how long it will take to get to the Autumn Site? Father says it varies. Sometimes it only takes a few days, but sometimes a week or more passes between the uprooting and the rooting. I hope it takes a long time—a week at least. I want to watch the world go by!
Online:Not Long Now

It was surprisingly easy to infiltrate and replace some of  's key leadership. Soon the  s will be in shambles. Our reinforcements will push through and set this swamp aflame.
Online:Orchelor's Diary

Thirteen Days until the  :
They say there was some trouble in  , but the first supplies for the celebration have finally arrived. I've been helping   and   sorting and storing. Everyone's very excited.

Eleven Days until the Handfast:
Word of some trouble with the Dru'blog. The treethane announced that all   visitors must talk to her before they can take up residence in the city.

Eight Days until the Handfast:
The minstrels are here! There'll be a small celebration at the inn tonight as we welcome the best musicians in   to  !

Back from the celebration. The band didn't sound quite right. I don't think they've ever played together.

The  i singer kept stopping the rest of the band, then she and Laen argued. Finally, one of the   hit the other over the head with her flute and things got out of hand.

Six Days until the Handfast:
A huge entourage arrived. We thought it might be the Silvenar and the Green Lady, but it was someone called  . His " " look pretty tough.

…By  , they are tough—and that's not all! The band got together to play a "welcome" for the Hound and some of his men went crazy and turned into  ! The mer are all over the town!

Three Days until the Handfast:
I haven't been outside since the Houndsmen took over. There are rumors they captured our  , holding them in their houses. Did the spinners tell this story? How will it end?

The Hound keeps to himself in the throne room. Where is the Green Lady? Where is the Silvenar?

Two Days until the Handfast:
The Green Lady arrived! She challenged the Hound and he came … but he didn't come alone. At first, she looked angry, but then the Houndsmen witches started doing something. She seemed to get sleepy, but she didn't fall. The Hound caught her and they went up into the Throne Room!

Where is the Silvenar?
Online:Helondanbor

Helondanbor is a Wood Elf merchant who can be found at the base of the Great Tree in Silvenar.
 

Dialogue
:''"I've brought everything to the celebration! Well, what little the Hound didn't devour."''
Online:Kora gra-Drublog

Kora gra-Drublog is an Orc member of the Drublog Clan found in Dra'bul.
Online:Birdmaster Dehanar

Birdmaster Dehanar is a Redguard found in Rahni'Za during the Trial of Air.

 
 

Related Quests
Online:Eneriell

Eneriell is a Wood Elf refugee fleeing to Vlastarus from Pell's Gate.
 

Related Quests


Quest Related Events
thumb|right|Eneriell looking for her sister
:''"You haven't seen my sister Thiirril, have you?"
:Is she lost?
:"Well, one of us is. We fled Pell's Gate, heading for the town of Vlastarus. We got separated in the confusion. I hope she made it. If you're headed there, will you look for her and let her know I'm on my way?"
:If I see her, I'll let her know. Good luck.
:"I hope you find her. I don't know what I'll do if she's not in Vlastarus."
:What happened at Pell's Gate?
:"It was terrible! We knew the empire was falling apart, but we thought we were safe. Then bandits attacked one night. We ran from the village with nothing but the clothes on our backs. We got separated in the dark. I just hope she made it."
:Why Vlastarus?
:"We'd heard it was safe, far from the battlefields. A friend of our mother's—Brittia Imbrex—lives there. She urged us to leave Pell's Gate months ago. She said we'd find work and a home in Vlastarus. I just hope she's still there."''
Online:Pages from Thiirril's Diary

… says   is in danger, that we should all flee. Some have taken her advice.   and I have decided to stay.   troops still pass through town on patrols. They keep bandits away.

 

… took her own advice and left. I don't know what we'll do now, with   gone. Troops pass through only once every few days; bandits are getting bolder. Some seem to be camping in the   to the north.   swears he saw ….

 

… hasn't been seen for days. Bandits raided town last night. All our livestock is gone. Haven't seen troops for a week. Eneriell says we have to leave, tonight. We're going to follow Brittia to   ….
Online:Quartermaster's Log

Today, our new master appointed   as a "chef" for the inner Haven crew. Damned animal spends his time boiling nothing but rot and filth. 

He says it's to remind us that we no longer need to eat. That we can't.

What I wouldn't give for a captor who could be stabbed, slashed, or killed.
Online:Redfur Corporal's Log

Caught another thief in the marketplace today. Where does   get these thumb-fingered fools? I understand he wants to "redistribute the wealth," but   cannot look the other way when a would-be robber drops stolen loot right beneath our noses!

At least she wasn't a ribboner. Honestly, those "escape collars" may let the thieves get away, but they attract even more attention. I swear,   is more upset at noticing the thievery than the actual theft.

But there is good money in thief-taking. For every thief we bring to the stocks we get ten gold coins. Repeat offenders net us twenty, and recovering stolen goods a solid ten percent. The Chariot can't turn its back on such easy money either, no matter how we might feel.

Still, I worry that Shan-ra will do something desperate. He is a proud man, and too much open theft is like a challenge to his authority. It'll take some effort to salve his pride … either that, or an end to all this stealing.

I don't see either happening any time soon.
Online:She Dared Me

She dared me to go there, but I wouldn't. Why should I look for trouble in the wilds?

I've enough to do, what with feeding our children, and keeping her from harm. Why didn't I go?

No one's ever seen the creature in the pit and lived to tell about it. Why did she leave? Is she running away from something? From me?

 , keep her safe.
Online:The Guise of Woodcutter

The guise of woodcutter has served me well. The guards at the   passed me through without a second glance. This camp has proved an excellent vantage point to spy on the movement of troops from the  .   should reward me well upon my return.

The ruined houses to the north and northwest offer even better views of the main routes for troop movements, but I risk much for those vistas. Why would a simple woodcutter be crouching among the still-smoldering ruins? Even the dull-witted   guards would question such a thing. My luck has held thus far, as no eyes have spied me, no cry has arisen. May   continue to watch over me.
Online:The Perfect Hiding Spot

We made it! Only three of us got past the  . We ran as fast as we could; falling darkness enabled us to elude our pursuers. Robier found the perfect hiding spot.

And now we wait.   said to stay hidden until we heard the war horns blowing over the gate. Then we strike!
Online:Armsmen

Armsmen
  Armsmen are merchants affiliated with the Fighters Guild.  They sell an assortment of armor and weapons to members of the Guild. 

You can usually find one in any of the local branches.
Lore:The Source of Power

I can't believe it! We had him!  , the quintessential mortal mage, wandered right up to our proverbial doorstep, and the idiots at   couldn't capture him! Do you know what we could have done with the power raging inside him? We could have powered the forging of   and completed the   in mere hours instead of months.

Instead, we are forced to continue to utilize the inferior  s that  's hunters bring us. At least the atronachs aren't smart enough to escape or divide themselves into multiple pieces to foil our every effort.

 

Excellent news! The Planemeld progresses, and we've reached a crucial milestone in our efforts. A planar vortex has formed. This nexus of Planemeld energy is the singular point where   and   come together.

Even if by some accident of fortune the invaders are able to disrupt the forging of the Great Shackle, the planar vortex will continue to draw the two worlds together until Nirn is entirely subsumed. It will take longer, of course, but Molag Bal's victory is inevitable—one way or another.

It's unthinkable, but the only way the invaders could overcome the planar vortex is if they could bring to bear the power of another  . And we all know that the only Daedric Prince in Coldharbour is Molag Bal, so our success is guaranteed!

Since those idiots in the forge failed to capture that mage in one piece, we are forced to find alternatives for our power needs. Our Prince will not be denied! Take the atronachs and throw them into the prism. They should provide enough power for now.

Just be careful. If you break the control locks, the prism will overload. Last time that turned the  s into  !
Online:Timberscar Frustration

Been stuck in this cesspool for eight days now. Ready to start bashing in some heads.

  promised to be through that door in a day. Says that every day. Next time I hear it, I'm pulling out his lying tongue.

Don't know why we bother. That cave won't hold anything worthwhile. Just some spiderwebs and moth-eaten smallclothes I bet.

 ; what a stupid name for a village. Next time that bossy   comes down here and tells us to be quieter, I'll rip her tongue out too. So what if the noise attracts the pitiful  s that live around here? I'd welcome the excitement.

Never been so bored in my life. Don't see how things could get any worse.
Online:Uggissar's Diary

After visiting Cousin   in  , I decided to take the family to visit  . My intention was to leave my wife and child outside the tomb while I went in to collect whatever gold and relics I could carry. I'm a fairly good treasure hunter, if I do say so myself, but those moneylenders are making it difficult for me and my family. I need to collect enough treasure to pay off the moneylenders before things get ugly.

 

I survived my first foray into the vault. I had to dispatch one   I wasn't able to sneak past, but at least a found a small coffer that contained a few pieces of gold. Nowhere near enough to pay off my debts, but a good start nevertheless. 

When I returned to our camp, I saw that the weather had taken a turn for the worse. My poor wife was freezing and the baby wasn't doing much better. I couldn't leave them out in the elements, but it was also too treacherous to try to travel. My only choice was to take them with me back into Icehammer's Vault.

 

At least it's relatively warm and dry within the tomb. And the hunting has been going well. A few more days and I might actually have enough to pay my debts with a little left to spare! 

The draugr are becoming more and more of a problem, however. They seem to be searching the tomb for us. I know that sounds crazy. They are mindless walking corpses, after all. But it really seems like they're making a concerted effort to find us. 

Damn the weather! The storm raging outside is still too intense for us to chance—and I really should collect a few more items from these burial chambers. One more night, and then I'm getting my family out of here.

 

What a fool I was! A complete and utter fool! While I was rooting around in one of the burial chambers, a horde of draugr broke through the barricade I had set up and attacked my poor, poor wife. I can see that she died valiantly, trying to defend our child from the monsters. For all the good it did! Now both my wife and baby are dead, and I am alone in this cursed vault! 

I saw another exit down a deserted corridor. I'll try to avoid the draugr and escape through there.
Online:Uggissar's Lament

Damn  ! Damn my greed! My wife, my child, they're both dead. Killed by these walking corpses while I was out looking for treasure.

I don't deserve to live. This is all my fault. But what can I do? 

… I can try to get out of here. Make it back to   and my cousin  . 

I think there's a way out at the end of this deserted corridor. I wonder if the storm has finally abated?
Online:Idirfa

Idirfa is a Nord found in Fort Amol. She's at the northwest part of the fort overlooking the river. If you've not started Dear Cousins, she will ask if you've seen her cousin, Uggissar. If you've completed the quest, ''Uggissar's Diary'' is sitting at her feet. She's hesitant to read it, fearing it'll make her cousin's death all too real.
 

Related Quests


Dialogue
If this is the first time you have spoken with her, before giving her some news, she will ask if you have met her cousin recently:
:''"My cousin never returned and I'm worried sick. He told me he was going to Icehammer's Vault. Did you come from there? Do you have news about my cousin?"
:Your cousin?
:"My cousin and his family ran into a bit of trouble. Money trouble. He came up with a plan to earn some gold and clear his debts."
:You seem concerned.
:"When the plan to save your family from debt involves sneaking through old ruins like Icehammer's Vault in hope of finding treasure, then yes. I have concerns. My cousin is a clever sort, but old tombs are dangerous places."''

Quest-Related Events
When you speak to her with   in your inventory:
:''"My cousin never returned and I'm worried sick. He told me he was going to Icehammer's Vault. Did you come from there? Do you have news about my cousin?"
:I found this diary. I think it belonged to your cousin.
:"Yes. This does look like Uggissar's writing. I had hoped that his wife would convince him to give up treasure hunting, but it appears the opposite is true. Thank you for bringing this to me."

Speaking to her again after the quest:
:"Part of me doesn't want to read this diary. I think that would make what happened to my cousin all the more real."''
Online:Uggissar

Uggissar is a Nord who died within Icehammer's Vault. His spirit can be encountered there.
Uggissar's corpse|thumb|right
 
Related Quests


Quest-Related Events
After taking the diary from his corpse, Uggissar will appear:
:''"I lost my family! They're all gone!"
:What happened to you?
:"I was a fool! I brought my wife and child to this tomb, looking for shelter from the storm. I lost everything. Everything!"''
Online:Vim's Diary

Dear Diary,

It's been a while since the last time I wrote, but it's not like a lot happens around here. Sure, the villagers say that their friends and family members have gone missing, but my father says they probably just left to avoid the plague. Oh, right, and then there's the  , but I'm not too worried about that, either. My father's the House Minister! He won't let anyone that's part of   get sick, especially not his darling daughter. (That's me!)

I saw a recruiting pamphlet for the   today. They were distributing them outside the gates of town. They say they're here to help, but I think there's something creepy about them. And I certainly don't like the outfits they make all their members wear. It's like they're some kind of an army or something. Still, there were a couple of cute-looking members wandering around down by the lake. I wonder what they like to do for fun when they're not saving the world? Maybe I'll sneak down there one night and take a look.

There's a stranger in town. Finally, someone interesting to talk to! I can't wait to talk to the stranger. Hear about news from distant lands, listen to stories of thrilling adventures and forbidden romance. Maybe my father will let me invite the stranger over for dinner. That would be exciting! But it would be more exciting if we could go somewhere quiet, just the two of us. I need to think about that. I'm sure I can work out a way to make that happen.

I'll tell you all about it next time, Diary!

— Vim Hlaalu
Online:Vim Hlaalu

Vim Hlaalu is a Dark Elf noble and the daughter of Councilor Ralden, the head of House Hlaalu. She wanders from the entry court of the Hlaalu Kinhouse to the lower garden in front. 
 

Dialogue
:''"You're the first interesting thing to walk into Narsis in a long time."
:That's not what I've heard.
:"Really? Plague? Kidnappings? Hostile cultists? Boring! Just ask my father, the House Councilor. He says there's nothing to the rumors."
:Can I talk to your father?
:"No one ever wants to talk to me! Fine. He's probably in the kinhouse."

During Fighting Back.
If you picked the option that makes Naryu Virian disappear during For Their Own Protection
:"Find my father, outsider. And the rest of the villagers, too."''

If you told Naryu you're working for the House Councilor:
:''"That creepy advisor from Mournhold says my father's missing. How is that possible? He's the House Councilor!"

If you helped the villagers and the Councilor is alive:
:"I heard they found my father. And he was safe! If you had any part to do with it, I thank you."''

If you didn't help the villagers and her father died:
:''"I've begun to hear rumors. They say there weren't many survivors. They say my ... my father was killed. He should have taken this more seriously. I ... I can't believe he's gone."''
 

Notes
Her diary can be found behind Seron Denelu's Home.