Oblivion:Mehrunes' Razor Items

These are all the new items that appear as part of the Mehrunes' Razor official plug-in.

Most of the rewards for this quest are leveled items; the following tables provide the levels at which each of the variants of each item will first appear. However, in most cases you are not guaranteed to receive the best possible item for your level. Rather, you have a 50% chance to receive the appropriate leveled item. The level is calculated when you level up, not as usual (when you first enter the zone).

For information on how to find the correct values for the "xx" characters in these IDs, see this page.

Bladeturn Hood
Editor ID: DL9DrothanHood##
Type: Hood
Base Item: Red Silk Hood
Worn by Frathen Drothan, in the Nefarivigum. The level you receive is determined in the same way as the Morag Tong armor.


Forgemaster's Amulet
Editor ID: DL9ForgeMasterAmulet##
Type: Jeweled Gold Amulet
Worn by The Forgemaster in Sundercliff Forge (note that the level for this item is fixed when you first enter the upper level of the Forge, before going through the Mines).


Forgemaster's Smock
Editor ID: DL9ForgeMasterApron##
Type: Shirt
Worn by The Forgemaster in Sundercliff Forge.
For this item, you will always receive the highest possible one for your level.


Mehrunes Razor
 
thumb|right|Mehrunes Razor
Editor: DL9MehrunesRazor##
Type: Blade One hand (dagger)
Speed: 1.4
Reach: 0.8
For this item, you will always receive the highest possible one for your level.


The dagger alone does good damage (depending on your level, its base damage is between that of a Steel Dagger and Daedric Dagger; its reach is slightly longer than a standard dagger). The most unusual aspect of this dagger, however, is the Daedric Banishing enchantment, which has a chance of instantly killing its target.

The chance that Daedric Banishing instantly kills is based upon your luck and is not leveled:
 DeathChance = PlayerLuck * 0.05
DeathChance is at least 1 and at most 10. The script then generates a random number from 0 to 99; if the random number is less than or equal to DeathChance, the dagger kills instantly. Therefore, if your luck is 20 or less, you have a 2% chance of instant death; if your luck is 100, the chance is 6%; with luck boosted to 200, the chance becomes 11%.

The script attached to the dagger ensures that NPCs tagged as Essential or in the Creature Faction will never be banished. The latter exclusion is intended specifically to protect Mehrunes Dagon himself.

Even when the message upon successful Daedric Banishing says Mehrunes Dagon "claims the soul", Soul Trap effects still work perfectly normally.

Notes
A weapon with the same appearance as Mehrunes Razor is present even without the plug-in. It is called "Ceremonial Dagger" and has an EditorId of  . PC Users can obtain it using the console command  .
Comments in the script indicate that it was intended to be a 1 to 10% chance, rather than the 2 to 11% chance it ends up being.
Though the dagger is of Daedric origin, it cannot be given to Martin in the quest Blood of the Daedra.
The number of souls claimed by the Razor is counted, and shown every time it claims another soul. This count will not reset when the Razor runs out of charge.
When used against an enemy with reflect spell, such as a lich or a flesh atronach, it is possible to trigger yourself to be instantly killed.
 
The dagger also resurfaces in Skyrim during its relevant Daedric quest.

Morag Tong Armor
The Morag Tong armor appears to use a different leveling system from normal loot.
Each individual piece of the armor has a 50% chance of being the appropriate level, and a 50% chance of being one level below. This is calculated at the time you level up (when you sleep, not when you actually gain the level).
In order to maximize your chances of obtaining the best set of armor for your level (a 3.125% chance, or 1/32), save before sleeping and again after. If the armor is of the level you want, simply reload the newest save, and play normally. If it is not, then reload the save just before you slept and repeat. The Morag Tong Assassin will have the same armor as long as you do not gain another level. As in all cases, items will not respawn while you are within the cell, and so sleeping in the nearby bedroll will not allow the Armor to respawn.
 

Morag Tong Boots
Editor ID: DL9MTongBoots##
Type: Leather Boots (Light Armor)
Worn by the Morag Tong Assassin.


Morag Tong Cowl
Editor ID: DL9TongHood##
Type: Black Hood
Worn by the Morag Tong Assassin.


Morag Tong Cuirass
Editor ID: DL9MTongCuirass##
Type: Leather Cuirass (Light Armor)
Worn by the Morag Tong Assassin.


Morag Tong Gloves
Editor ID: DL9MTongGloves##
Type: Leather Gauntlets (Light Armor)
Worn by the Morag Tong Assassin.


Morag Tong Greaves
Editor ID: DL9MTongGreaves##
Type: Leather Greaves (Light Armor)
Worn by the Morag Tong Assassin.


Spellturn Cloak
Editor ID: DL9DrothanRobe##
Type: Robe
Base Item: Red Silk Robes
Worn by Frathen Drothan. The level you receive is determined in the same way as the Morag Tong armor.


Unenchanted Weapons

† This weapon, found in a barrel in the upper area of Sundercliff Mines has a 4% chance of giving you the disease Ticklebritch.

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