Netruk44/uesp-wiki-content huggingface dataset:
Online:Sister of Floods

Sister of Floods is a  nereid found in Arx Corinium.
 

Skills and Abilities
;Taunt:
Related Quests


Dialogue
:''"Thank the Earth Bones you're here!"
:What's happened?
:"Your kind abandoned this place to rot, so my sisters and I took it back. Made it grow again. But now it's lost to us, and we must hide—for evil serpents have come, and driven the wild things mad."
:Why must you hide? Can't you fight back?
:"Fight the serpent women by ourselves? They are too terrible! Will you help? Find my sisters. Perhaps, together, we can drive out the lamias."
:I will find your sisters.
:"Let us do it. This outrage has gone on long enough."
:How did you come to be here?
:"This land had been mined, burned over, flooded, and abandoned. It called out for rebirth and nurture. We three sisters heard the call and came. We tended and restored it."
:It looks like a ruin to me.
:"A ruin to you, but a cradle of life to the plants and creatures that have come to live here. Your kind consumes the land but never restores it. Fortunately, once you've got what you want, you leave. Then our work can begin."
:But now you want my help.
:"And you should give it, if only to make amends! But I know you mortals. So, listen: the lamias have brought with them treasures—cold, hard treasures. We have no use for them. Take them away."
:So we slay the lamias, I take their cold, hard treasures, and you return this place to normal?
:"Yes—normal ruins, with no Men or Mer to ravage its plants and animals. It's a pact, mortal. We'll do this together."

When you approach the lamia queen, the Sister of Floods calls out to her.
:Sister of Floods: "Your minions are defeated, your reign is over. Begone!"

After the quest, in the final chamber:
:"We must see to it that no more monsters invade our world from yours."''
Online:Sister of Rain

The Sister of Rain is a nereid found in Arx Corinium. She lives there with the Sister of Floods and the Sister of Waves.
 

Related Quests


Quest-Related Events
When you have defeated Ganakton, she will appear and yell out:
:Sister of Rain: "Who are you?"

You can speak to her then.
:"You! What are you doing?"
:'''Your sister sent me. I'm here to help.
:"You, help us? I suppose we have no choice. The serpent women are fearsome and bloodthirsty."
:We have a common enemy.
:"In this case, we do. Something in the outside world&mdash;your world&mdash;drove the lamias into these ruins. And here, they've found a perverse source of power."
:What kind of power?
:"The power of malice and fury. Snakes and log-striders lived here in peace, but the serpent women have driven them mad. They are a danger to all. Find my Sister of Waves, and together, we will stop the serpent women."
:It will be done.
:"My Sister of Waves lingers just ahead. Go. Find her."

Before fighting Sellistrix, she will reappear with the other sisters:
:"A mortal willing to right a mortal wrong. Intriguing, but we have been disappointed before."''
 For this cause, I am willing to put myself at risk. When you ask, I will attack the vile queen directly.
Just this: the lamia queen has already defeated us once. We cannot stand before her power, and must retreat once we've assisted you. The final battle is yours alone.
-->
Online:Sister of Waves

Sister of Waves is a nereid found in Arx Corinium.
 

Skills and Abilities
;Stunning Wave: A Synergy which can be activated during the final battle in Arx Corinium. 

Related Quests


Quest-Related Events
Below the drawbridge:
:"Where... where did you come from?"
:'''I'm here to help you.
:"Oh, thank the streams. Did one of my sisters send you? Do you know of our terrible troubles?"
:Your sister asked me to help defeat the lamias.
:"Alas, that seems the only answer. The lamias are led by a powerful queen, and only by defeating her can we bring peace to this place. Let me gather my strength and I'll meet you with my sisters at the queen's lair, deep within these ruins."
:I'll meet you there.
:"We will make ready to face the lamia queen, and meet you when our spells are prepared."

With the rest of the sisters:
:"Speak with my sister."''
Online:Seducer Trilvath

Seducer Trilvath is a Dark Seducer leaning against a wall in Sanguine's Demesne.
 

Related Quests


Quest-Related Events
When you approach her, she'll say:
:Seducer Trilvath : "You smell different, mortal. I could use you."

Speaking to her, she'll say:
:''"Welcome to Lord Sanguine's celebration, mortal. My lord requires you to perform a simple task. But have no fear, it will benefit us both."
:What do you need?
:"I see that Aldmeri spies have infiltrated the celebration. Sanguine welcomes all, but all must partake of his drink. If these spies wish to remain, they must drink from Sanguine's goblet. Then they will be bound to the party."
:How does this concern me?
:"I need something done, and I want you to do it. Besides, these spies threaten your Pact. Find the Aldmeri spies, make them drink from Sanguine's goblet, and I will reward you."
:I'll find the Aldmeri spies.
:"If any of those haughty High Elves don't fancy a drink … well, you may have to be a bit more insistent."''

Return to her and she'll say:
:"My agents tell me that three new souls have joined the celebration."
:The spies drank from the goblet.
:"Excellent! My Lord Sanguine will be pleased. You have the stench of Molag Bal upon you, but you did as I asked. Thank you, mortal."

Speak to her after completing the quest, and she'll say:
:"Enjoy the party, mortal."
Online:Woodworkers

Woodworkers
  Woodworkers are vendors who sell Shields, Bows, and Staves.  Not to be confused with Carpenters.


 
 
 

Wares
Arena:Sunhold

The ruler is King Sauriil. Its rival is Shimmerene.
 
Locations

Notes
Sunhold is a possible starting location for the High Elves.
For historical information, see the lore article.
Arena:Cloudrest

Its ruler is King Kelkemmenar. Its rival is Firsthold.
 

Locations


Notes
Cloudrest is a possible starting location for High Elves.
Online:Mendros

Mendros is a Wood Elf commoner who can be found in Woodhearth. He has no unique dialogue, and can be found sitting on top of a crate. Often, there will a monkey sitting next to him.
Online:Naalielir

Naalielir is a High Elf clothier selling her wares at Maiden's Guard in Woodhearth.
 

Dialogue
She talks about the town.
:''"Compared to other Bosmer settlements, Woodhearth is downright civilized. At least, they don't constantly try to steal your tools here."''
Online:Lowindor

Lowindor is a Wood Elf fighter found upstairs in the Marbruk Fighters Guild. He has no unique dialogue.
Online:Hadima

Hadima is a Redguard laborer working at Nimare's Noble Steeds in Marbruk.
 
Dialogue
She talks about horses.
:"It is not the horse that makes the mount, but the master. Take care of your animal and your animal will take care of you."
Online:Larweneth

Larweneth is a Wood Elf commoner found in the settlement of Bramblebreach. She has no unique dialogue.
Online:Nergor

Nergor is a Wood Elf commoner found in the settlement of Bramblebreach. He has no unique dialogue.
Online:Elengil

Elengil is an elderly Wood Elf commoner who can be found in Bramblebreach.
 
   
Dialogue
:"The spirits spoke of you. Thank you for helping our village. We will provide whatever support we can to your cause."
:Tell me about the Wilderking.
::"How to explain this … He is many things. Tall rocks and trees around the village, do you imagine they would care if they fell upon us? Could they care?"
::No
:::''"How can you know? Have you spoken to a rock? The Wilderking's nature is like the rocks and trees. He does not understand pain or suffering. And yet he is just and kind. I knew this to be true the moment I saw him."
::Perhaps
:::"An outsider with an open mind The Wilderking's nature is like the rocks and trees. He does not understand pain or suffering. And yet he is just and kind. I knew this to be true the moment I saw him."
:::You met the Wilderking?
::::"When I was a child, yes. My grandmother was among the first Bosmer to come to Bramblebreach. This was long before the Aldmeri Dominion and the High Elf city of stone. The Wilderking built this village for our ancestors."
::::Why is this village called Bramblebreach?
:::::"Long ago there was a war in this part of Valenwood. There are many forgotten stories about that war, but a massive wall of brambles was raised around what is now the Wilderking's Court. This village was the only opening into the court."
:::::The breach in the bramble.
::::::"Exactly!"
::::What did your grandmother tell you about the Wilderking?
:::::"He reminded her of a terrible but distant storm. A thing of great beauty capable of frigtening devastation.  She said he could lift the ground into a hill or pull a full grown tree out of a seed. He did all this easily."
::::Tell me about when you met the Wilderking.
:::::"Among the original tribe who came here, my grandmother lived the longest. The night she died I saw him standing among the trees. Her tribe were his first friends, I think. It seemed like he wanted to mourn, but didn't know how."
:::::What did he look like?
::::::"It has been many, many years. I was a child.  He was very tall with a slender, handsome face. His crown is what I remember most. Knotted branches that rose above. And alive. He wore a living crown."''
Online:Sangur

Related Quests
Online:Galerond

Galerond is a Wood Elf commoner found in the town of Bramblebreach. She's in the western clearing where Benduin experiments with Lurchers. She's enjoying a drink with Nivriian. She has no unique dialogue
Online:Asheeus

thumb|right|Asheeus in dialogue
Asheeus is an Argonian siege merchant found at the Northern Morrowind Gate.
 

Dialogue
:"If you question the value of siege weapons, try to take an enemy keep without them!"
Online:Farayn

Farayn is a Dark Elf mercenary merchant member of the Ebonheart Pact found at the Northern Morrowind Gate.
Online:Golvy

Golvy is a Dark Elf siege merchant found at the Southern Morrowind Gate, just east of Warrior's Rest Tavern. The siege weapons she sells are made by Walks-By-Starlight on the wooden platform east of her.
 

Dialogue
She encourages you to buy siege weapons.
:"To make an impact on the battlefield and impress the generals, you need siege weapons. Check out my stock!"
Online:Ulg

Ulg is an Orc siege merchant found at the Southern High Rock Gate.
 

Dialogue
:''"Going into battle without a siege weapon is like eating mountain bear hash without any teeth. You might live through it, but it won't be pleasant."''
Online:Odyle Pellegrin

Odyle Pellegrin is a Breton mercenary merchant and a member of the Daggerfall Covenant found at the Southern High Rock Gate.
Online:Firien

Firien is a High Elf war enchanter who can be found in the Armory Merchants shop at the Western Elsweyr Gate in Cyrodiil.
 

Dialogue
When approached, she asserts the necessity of her wares.
:''"Without the right accessories, you're not ready for war."''
Online:Tumbaril

Tumbaril is a High Elf armorer who can be found in the Armory Merchants shop at the Western Elsweyr Gate in Cyrodiil.
 

Dialogue
When approached, he offers his goods.
:"Fear no blade or arrow in my armor!"
Online:Zadai

Zadai is a Khajiit war researcher who can be found in the Armory Merchants shop at the Western Elsweyr Gate in Cyrodiil.
 
Dialogue
She has wisdom to share.
:"Moderation in all things, including armor. I have what you need, warrior!"

Notes
Prior to Update 13, Zadai was a leatherworker.
Online:Galthel

Galthel is a Wood Elf regional equipment vendor who can be found in the Armory Merchants shop at the Western Elsweyr Gate in Cyrodiil.
 

Dialogue
She gets right to the point.
:"Want to cut through armor to get to the delicious meat inside? The tools you need are right here!"
Notes
Prior to Update 13, Galthel was a weaponsmith. She is still erroneously marked on the map as such.
Online:Ronolin

Ronolin is a Wood Elf clothier who can be found in the Armory Merchants shop at the Western Elsweyr Gate in Cyrodiil.
 

Dialogue
:''"Want armor that doesn't clank loudly with every step, slowing you down and alerting your enemies? Look no farther!"''
Online:Mercenary Merchants

Mercenary Merchants
  Mercenary Merchants were vendors found at each of the Border Keeps in Cyrodiil who allowed you to purchase mercenary contracts to hire specialized soldiers to guard the keep of your choice. The keep must have been one controlled by your Alliance and not under siege. It was possible to hire warrior or mage mercenaries, both of which were tougher than the default guards found at keeps. Payment was made with Alliance Points rather than standard gold.

They were removed in a Hotfix on June 3rd of 2014.
Arena:Dusk

Its ruler is King Saura. Its rival is Shimmerene.
 

Locations


Notes
Dusk is a possible starting location for High Elves.
Arena:Shimmerene

The ruler is Queen Shashara. Its rivals are Dusk, Skywatch, and Sunhold.
 

Locations


Notes
Shimmerene is a possible starting location for High Elves.
Arena:Lillandril

The ruler is King Corridalf. Its rival is Alinor.
 

Locations


Notes
Lillandril is a possible starting location for High Elves.
Arena:Firsthold

The ruler is King Kalalian. Its rival is Cloudrest.
 

Locations


Notes
Firsthold is a possible starting location for High Elves.
Arena:Alinor

Its ruler is King Coreriil. Its rival is Lillandril.
 

Locations


Notes
Alinor is a possible starting location for High Elves.
Lore:Zuuk (person)

Lord Zuuk, also known as  Lord Founder''',  was a Kothringi originating from the Black Marsh active at the end of the First Era and beginning of the Second Era. He was a loyal servant, knight and confidant of Empress Tavia.  He founded the Kothringi settlement Zuuk in the region of Shadowfen.  
History
At the turn of the First and Second Era
thumb|right|Ruins of Castle Giovesse, circa 2E 582
Zuuk originated from the Black Marsh. At some point of his life, during late First Era he traveled to Cyrodil and eventually became a knight and personal Imperial Guard of Empress Tavia. Little is known of Zuuk's time in the Imperial Palace, but his wealth, honor and generosity were renowned among the Kothringi.  He was also known for his fondness of Imperial fashion.  During Tavia's time in the prison in the   he was a part of the Imperial Garrison of Gideon.  He was loyal servant, knight and confidant of his empress and was believed to be responsible for carrying her secret missives.  

In the early years of the Second Era after the fall of Reman Cyrodiil III he later returned to the Black Marsh and founded the settlement in the region of Shadowfen. It was built over the  , a Barsaebic Ayleid settlement which had been sacked during the  . 

Legacy
thumb|left|The village of Zuuk, circa 2E 582
After the prosperity that lasted for five generations the settlement was given a new name to honor it's founder. From then onward it was known as Zuuk and its original name was lost to the history. 

The inhabitants of Zuuk fell victim to the devastating  , which wiped out the village in a single week in  . The sole survivor was a man named  , who had become immune to the Flu by absorbing the power of a   that he had found in the Temple of Sul. 

Zuuk was a prominent character in the historical fiction novel 2920, The Last Year of the First Era. According to this account Empress Tavia plotted against her husband, Emperor   and Zuuk as her loyal servant and confidant assisted her during that endeavor. 
 

See Also
Books


References
Lore:Zuuk (place)

Zuuk was a   settlement located in the   region of  . It was founded circa   by Lord Zuuk when he returned to Shadowfen after the death of Emperor Reman Cyrodiil III.   After five generations of prosperity, the settlement was renamed in his honor, and its original name was lost to time. It was built over the  , a Barsaebic Ayleid settlement which had been sacked during the  . The ruins were magically sealed by the villagers to prevent undead emerging to the surface. Like all Kothringi, the inhabitants of Zuuk fell victim to the devastating  , which wiped out the village in a single week in  . The sole survivor was a man named  , who had become immune to the Flu by absorbing the power of a   that he had found in the Temple of Sul.

In  , the   invaded Shadowfen in search of the keystones. They set up camp in Zuuk, torturing Drillk and interrogating the spirits of long-dead Kothringi in an attempt to find the keystone. The   rescued Drillk, but the Kothringi revealed that taking the keystone's power would kill him. It is unknown if the Pact took his life or not.  
 

References
Oblivion:Thieves Den Spells

The Thieves Den official download introduces fifteen Restoration spells, all of which are designed to boost your stealth skills. They can all only be acquired from the vendors who will appear in Dunbarrow Cove after purchasing the Fletcher, Security Expert, and Spymaster upgrades.

Restoration
Online:Mogi

Mogi is a bantam guar who can be found in Esqoo's House in Dhalmora.
Online:Martha's Journal

Something is amiss on the island.

Ever since he came back from looting that   ship, the Captain has walled off the   to all but his original crew. No one in the outer camp knows what they brought back.

The Captain's methods have grown brutal since then.

I had always heard   handled his business with more subtlety than his reputation suggested. It's a trade secret that the Captain takes goods for his trouble, but rarely harms his victims. All rumors to the contrary were just that.

Not so anymore.

Somehow, he's tamed a flight of harpies that head out with his ship, the  . The crew has brought prisoners back, and the screams of those captives echo all the way up here from the mouth of the Inner Haven. They are never seen again.
Online:Mercano's Journal

First Entry:
After many months, my beloved grows weaker and I feel more and more powerless. The   say there is nothing that can be done, but I refuse to believe it. They simply lack creativity and the will to save her. I possess both.

My initial experiments into   show promise. I am hopeful that soon I will have discovered a method to reverse this necrotic disease that afflicts my beloved….

Second and Final Entry:
My beloved died today. The Guild Mages came to confront me. For the first time since my beloved fell ill, I saw the monstrosities I had created in my single-minded effort to save her. The people of this city look at me ruefully, like I am some kind of monster myself.

Mercifully, the Guild Mages have offered me a place with the   in  , far away from these memories and my terrible mistakes. A new start will be good, I think.
Online:Moldy Journal

14th Second Seed 
Raining again. One wonders why I did not bring proper supplies to this place. Supposing the   who lived around were anything more than savages was a mistake.

20th Second Seed 
Assistant has gone missing. I expect I'll find her body in the river, if the  s don't find her first. A shame.

1st Mid Year 
As long as my notes remain dry, I believe I can continue to work. The savage Elves hold so much untapped knowledge in their oral histories. It must not go undocumented.

5th Mid Year 
Bitten by one of those infernal insects, the hoarvor. I pray the wound does not become infected and slow down my work. At least I still have my hands and my wits.

30th Last Seed 
Winter rains washed away my crude calendar. Further entries will have approximate dates. Unfortunate, but unavoidable.

Frostfall 
Witnessed several pilgrims at the shrine. Tried to hide my presence but to no avail. I fear they will send a search party. I must remain vigilant and ensure they do not interrupt my studies.

Frostfall 
The cold bothers me less and less. I have devised a new ink recipe which holds a better line than my other efforts.

Rain's Hand? 
My scrolls have gone missing. I don't remember moving them. If they've been washed away, this has all been for naught. But I must not despair. I will find them.
Online:Nettira's Journal

When we originally spotted this ancient   tomb, I knew I had to explore it. I was hoping that my cousin,  , would have accompanied me, but we got separated when our   troop scattered.

I made it past the front door, but stealth was never really my strong suit. I didn't expect the place to be crawling with  s! I'm going to hide until they settle down. I should be fine if that damned   doesn't give me away.

—Nettira
Online:Nord Soldier's Journal

Today there were more tremors. I told the Lieutenant it felt like something was digging deep beneath the fort, but she said I was crazy. "The ground shakes sometimes," she said with that stupid grin of hers. "And the mountains quake and the snow falls. That's life in  ." Milk-drinker!

So, I did my duty and reported to my superior officer. She told me to forget about it, and so I have. I must patrol the roads around the fort now. Maybe I'll take a look at the entrance to that tomb while I'm out there. Just in case.
Online:Northern Heartlands Journal

Entry 55

Tomorrow looks to be a perfect day to climb the cliff behind the house, bask in the sun, and read a good book.
Online:Ofglog's Journal

Entry 357
  denies me yet again. She laughed when I told her I will be the most powerful mage in   one day. Well, I'll show her just how powerful I've become in my short time at  . Tomorrow, I will reveal my new leaping spell and sweep her off her feet! They will talk of my feat for years to come and I will win Shakul's heart in a single cast.

Entry 358
The day has come! I will cast my spell in front of the entire stronghold. Shakul has promised that I may help her in the forge if my spell impresses her. A little theatrics, a few words, then up to the top of the longhouse! It won't be long now.

Entry 359
That didn't quite go as planned. I'm currently moving at a high rate of speed through the air … well above the highest mountains I can see from this height. I don't recognize any of the terrain. Wait … I think I'm descending. I hope I can remember that easy-landing spell the master taught me.
Online:Oiarah's Journal

I've been posted to  . It's nice to have a proper camp, near a proper town.   still makes us drill every damned day, but what can you do?

I've been speaking to the mages that are sharing our camp. They can be extremely interesting. They know a lot about the history of the area and all kinds of other things.

  says there's an old mine around here.  , the place is called. It's somewhere west of the swampy fens. He says the place is overrun with creatures or cultists or something—he isn't quite sure. Fahurr's information tends to be incomplete at best. Wish I could check it out. It would be nice to discover something, see a little action, maybe earn a commendation instead of just patrolling Aldcroft again.

Ah well, I can dream about adventure, even if I can't go chasing after cultists and treasure whenever the urge strikes me.
Online:Ophelia's Journal

We lost   today. Poor Henri! The traps in the barrow finally caught him. I feel quite bad about it, even though I barely knew the man. I was about to step onto a hidden pressure plate when he noticed and pulled me out of the way, but he lost his balance and set it off himself. It was awful. And just this morning, I was having a conversation with him about how he arranges his kit. How depressing.

 's eagerness and pride when we first got this assignment has turned into something else entirely. When he learned of this crypt, he was adamant we explore it. Henri's death didn't even phase him. He demanded we leave the poor man's body where it fell and continue our mission. 

I don't understand how Valcent hopes to turn the barrow's dead into an army. We were sent here to build local opposition to King  , but Valcent feels this will advance our cause in some way I can't begin to understand. I don't know what Valcent is up to.

For the moment, we're just waiting. The door to the next chamber is locked, and   is crafting a key to open it. I convinced Owen to make a copy of the key for me. I don't trust Valcent, and I believe in making sure there's always a contingency. That's   way.

That's why I'm hiding the key inside this journal.
Online:Prisoner's Journal

They made no demands, gave no hints of their goals. I tried to get a look at their leader. He's a tall man, well-muscled, and carries an axe. He keeps his face covered.