Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Rythe Lythandas's House

It is the home of the famous painter, Rythe Lythandas, and his wife Tivela Lythandas, and consists of two zones; ''Rythe Lythandas's House and Rythe Lythandas's Basement.
 

Residents
 

Related Quests


Rythe Lythandas's House
Rythe Lythandas's House
thumb|right|A mysterious painting
The small table right in front of the fireplace holds a copy of The Brothers of Darkness. The door on the southern wall leads to a room that holds the painting associated with the related quest his wife gives. In the north corner of the first level a door leads to the basement, and two clutter barrels sit in the east corner at the foot of the stairs.

On the second level, the north corner at the head of the stairs holds a food barrel and a chest, desk, and three sacks that contain clutter. A novice scroll of Water Breathing and a bottle of Cyrodilic brandy sit on the desk. The east corner holds another food barrel and a table with seven radishes, two potatoes, two pieces of venison, a head of lettuce, a cheese wedge, and two bottles of Surilie Brothers Vintage 399. Another two clutter chests near the fireplace, one on each side. A food barrel and a chest that can contain gold and jewelry lie in the south corner, and a chest of drawers that holds clutter sits on the southwest wall with two apples on top of it and a jewelry chest on the lower shelf. Some bookshelves line the small alcove, but hold only common books.

Rythe's studio can be found behind a locked door on the ground floor, and can be entered only with his key. It contains a mysterious painting which can be used to enter the Painted World.

Rythe Lythandas's Basement
In the basement another gold/jewelry chest sits in the south corner along with a clutter cupboard. A sack that also holds clutter sits on the southwest wall, and the west corner holds five crates and a barrel with the same contents. Three more clutter barrels and sacks sit along the northwest wall, with two more barrels and a shelf with drawers holding the same in the north corner. The east corner holds two wine racks that hold ten bottles of cheap wine between them near a table that holds a bottle of Tamika's West Weald wine. On the southeast wall four more wine racks hold a total of sixteen more bottles of cheap wine along with seven bottles of Surilie Brothers wine. Beyond the stairs to the first floor sits a final clutter crate.

Notes
Rythe and Tivela Lythandas carry the key to this location.
This key is mislabeled as '''Bralin's Key'''.
The two jewelry chests and sack on the first two floors and the jewelry chest and two sacks in the basement are the only containers in the house that do not respawn.
Oblivion:Abandoned House

Abandoned House may refer to several things:
Abandoned House (Anvil), an abandoned house in Anvil
Abandoned House (Cheydinhal), an abandoned house in Cheydinhal
Abandoned Shack, an abandoned shack in the Waterfront District of the Imperial City
UESPWiki:Data Dumps

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Skyrim:Redguard (dead)

Redguards are unnamed and deceased Redguards scattered around Skyrim.
 
These Redguards are all male farmers and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a 25% chance they may carry a lockpick and a small amount of gold.  



 

 
These Redguards are all female farmers and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.  

They can be found in the following locations:
Lore:Temple of Miraak

The Temple of Miraak is a structure located in the center of the island of Solstheim. It served as the stronghold of Miraak in ancient times, before it was destroyed by the Dragon Cult. Renovations began on the ruins in   when Miraak attempted to return to Tamriel, but were left incomplete with Miraak's defeat.  

In the Merethic Era, Miraak served as a Dragon Priest in the Dragon Cult of Skyrim. However, he turned on his dragon overlords and began devouring their souls to increase his own knowledge of the thu'um. He then fled to the island of Solstheim, which, according to legend, was originally a part of mainland Tamriel before a titanic battle between Miraak and   sundered it from Skyrim. Miraak then built his temple, a vast complex that extended deep underground. The dragons did not let his treachery go unpunished, however, and they burned his temple to the ground. Miraak escaped by fleeing to Apocrypha, the realm of his master, Hermaeus Mora. The underground ruins of his temple were forgotten, inhabited only by undead guardians. Miraak's Black Book, Waking Dreams of A Starless Sky, which he had used to enter Apocrypha, was kept in the lower reaches of the temple. 

In  , Miraak began preparing for his return to Tamriel to escape Mora's clutches. He used his unparalleled knowledge of the thu'um to bend the will of the populace of Solstheim, forcing them to convert the   into shrines, thus corrupting the Oneness of the land and cementing his dominance. The   was located above the ruins of his temple, and was incorporated into a large above-ground structure which linked up to the underground passages. Hypnotized citizens of Solstheim worked on the construction of the new temple, and the ancient ruins were used as a base of operations for the deluded cultists who oversaw construction. 

The temple was infiltrated by the Last Dragonborn and a   woman named   in an attempt to discover the reason for the strange happenings on Solstheim, and the Black Book was taken from the ruins. Unlike the other All-Maker Stones, the Tree Stone was imprisoned within Miraak's new temple and was unable to be cleansed by the Last Dragonborn through use of the thu'um. The Stone was finally freed from corruption after the death of Miraak within Apocrypha. With his influence gone, construction on the Temple of Miraak remained incomplete. 
 
See Also
For game-specific information, see the Dragonborn article.

References
Lore:Spiral Skein

The   is the realm of Oblivion created and ruled over by Mephala, the Daedric Prince of Lies.  Some portions of the realm resemble a dark, sprawling cavern with a high ceiling, dotted with luminescent mushrooms. Spiders, hoarvors and all manner of crawling creature inhabit the plane, and tall buildings with arches and spires dot the landscape. Crystals of deep red hues jut from the cliffs, ceilings and walls in geometric clusters comprised of prism-like shapes. 
 

Geography
The Spiral Skein is metaphysically constructed in a similar manner to  . At the center is the  , known only as the  , since its true name is too awful to be uttered. The Spokes are called the Eight Strands of the Skein, and the spaces in between are each devoted to a different sin. The first is a cavern devoted to lies, filled with pedestals pretending to hold up the sky. The second is made up of cramped chambers representing envy, while the third is maggot-filled grottoes filled with seductive light. The fourth contains eternally dark tunnels of fear; the fifth, a place of betrayal; the sixth, an arena of murder. The seventh space is home to arcades of avarice and appetite, containing all things mortals would kill or die for, while the eighth is a flaming skein of fury, representing the death that comes to all mortals. 

Mephala's realms are said to be numerous and obscured, collected together by vast strands of magical ghostweb. All of them are devoted to her spheres of sex and secret murder. 

Flora
The Spiral Skein has diverse flora that thrives in the darkness and most have a bioluminescence. The Glowbush, and Midnight cap, Nettlecap, and Scarlet Sawleaf, And Shadowpalm are native to the realm. The Bat bloom is a type of plant that grows naturally on Vvardenfell in the Bitter Coast, Ascadian Isles, and Azura's Coast regions in shady areas but seemed to have made their way into the Spiral Skein.
 

Fauna
Aside from spiderkith and hoarvor daedra, skein spiders, scorpions, wasps and beetles have taken up residence there. two coral varieties also grow inside the spiral skein. The Brittle-Vein coral thrives on the remains of people who fell victim to the spiders from the realm, and the Spiral Skein Elkhorn gives off a welcoming bioluminescence that the spiders have used to lure victims into their webs.  

Notes
In a speech to the Champion of Cyrodiil,   incorrectly names Mephala's realm as "the ten Moonshadows", whereas Moonshadow (singular) is the realm of Azura. 

References
Lore:Peakstar

Peakstar was an Ashlander woman who washed ashore near Ald Redaynia as a baby. She was found and raised by the Urshilaku Tribe,  and became a figure of legend among the Ashlanders around  . Many believed this mysterious "girl child" was the Nerevarine.   Though she survived The Blight, she did not master the arts of war, and died while fighting an Ash Vampire. She became the last known  , and her spirit went to the   with the others.  The Tribunal Temple searched for her unsuccessfully for many years, and finally  announced she was dead.  Ashlanders were under the belief that she had been found and captured at some point.  Rumors persisted that she was still alive, as the Temple could not produce a body.  Her spirit helped guide the Nerevarine during the latter's campaign against Dagoth Ur. 

See Also
For game-specific information, see the Morrowind article.

References
Shabhi

Shabhi may refer to:
, a slave living in Tel Mothrivra
, a smuggler living in Bal Oyra
Lore:Dwarven Sphere

Dwarven Spheres (also known as Centurion Spheres  and Dwarven Robots ) are a common form of Dwemer animunculus that have proven to be agile fighters, and are much stronger than the smaller Dwarven Spider. Dwarven Spheres patrol ruins in a spherical form until they encounter an opponent. At this point, they will emerge from their "shells" to attack. 

Dwarven Spheres can be armed with different tools. Some are armed with an extendable sword and a shield, while others, such as the Centurion Archers of  , are equipped with crossbows.  A specialized version of the sphere known as the Dwarven Arquebus has a lightning cannon in place of blades.  
 

See Also
For game-specific information, see the Redguard, Morrowind, Skyrim, ESO and Legends articles.

Gallery
 

References
Lore:Dwarven Centurion

Dwarven Centurions (also known as Steam Centurions) are heavily armored constructs with either an extendable mace or hammer on one arm and a spring-loaded blade in the other. Some are able to emit a scalding blast of steam.  They are not as common of a sight as lesser constructs in Dwarven ruins.   implies that the centurions have a weakness to frost and magic attacks, due to the steam that drives them, although they are highly resistant against fire, frost, and shock. They are sometimes found attached to a charging gantry when not in use.  

A massive version of the centurion, the Dwarven Mechanical Giant, has an extendable mace on one arm. It is very deadly and can only be killed if attacked on its heel. A Mechanical Giant was located in  , but was defeated by   in   when he attacked its only weak point.  
 

See Also
For game-specific information, see the Redguard, Morrowind, Skyrim, ESO and Legends articles.

Gallery
 

References
Lore:Dwarven Spider

Dwarven Spiders (also known as Centurion Spiders) are small constructs resembling spiders that are very common in Dwemer ruins. They can often be found scuttling around ruins, sometimes repairing things.  They attack intruders using blasts of lightning , or by emitting poisonous gases from a sack.  Swarming spiders are present in some ruins, where they burst out of pressure vaults to attack intruders. Giant Dwarven spiders are very powerful and hard to come across. 

Larger models were designed by the Dwemer for transportation purposes.
 

See Also
For game-specific information, see the Morrowind, Skyrim, ESO and Legends articles.
Vamidium

Gallery
 

References
Lore:Varsa Baalim

Varsa Baalim was an Ayleidic city located in the Nibenay Basin of Cyrodiil, close to Lake Canulus on the foothills of the Valus Mountains. It was a great, ringed, labyrinthine city constructed during the height of Ayleid rule to guard the  , a foul construct of Mehrunes Dagon used to test pilgrims seeking Mehrunes Razor. 

For years, the elves drove back the many pilgrims who came for the evil artifact. However, in the early days of the First Era, a vampire managed to slip into the city unnoticed and turn the populace. Varsa Baalim was thrown into a gathering storm of madness and ruin, until it seemed that none were left to prevent the Razor from being recovered. Suddenly, the city was gone, when the mountains of the Eastern Niben swallowed Varsa Baalim and the Nefarivigum with it. Whether it was caused by a final fallback plan of the Ayleids, a natural cataclysm, or the touch of the Divines is unknown. 

For centuries the city remained hidden, entombed deep within the mountains, inhabited by the undead vampiric remnants of its populace. In  , a rogue Telvanni arch-mage named   set out to use the Nefarivigum to recover Mehrunes Razor, which he could then use to overthrow the Empire. He gathered many mercenaries to his cause and formed the  , which marched into Cyrodiil and captured  , an abandoned fort built during the rule of the  .  The fort had deep   mines that extended far underground, and Drothan used these to excavate the entrance to Varsa Baalim. Once it was uncovered, he ventured into the ruins of the city with a large detachment of mercenaries and magically sealed the entrance to deter assassins.  The vampires quickly fell upon the band, and Drothan fled, making his way to the Nefarivigum and leaving the scattered mercenaries to fight back against the vampires. 

The Champion of Cyrodiil, hearing rumors of Drothan's rebel army, entered Sundercliff Watch, fought through the Drothmeri Army, and broke the magical barrier preventing any from entering Varsa Baalim. The Champion traversed the ruins, where the battle between the Drothmeri and the vampires still raged, and entered the Nefarivigum to defeat Drothan and claim the Razor.  

Notes
Mehrunes Dagon was summoned to Tamriel circa   and attempted to merge Nirn with his plane of the Deadlands using the power of the Four Ambitions. He manifested in the village of Sundercliff above Varsa Baalim, choosing it as the place to begin this merging of the realms. Dagon was banished before this ritual could be completed, but his arrival resulted in the destruction of Fort Sundercliff and the surrounding village. 

See Also
For game-specific information, see the Oblivion page.

References
Online:Mammoth

Mammoths are large creatures usually found herded by Giants. They are most commonly found in the Rift and Eastmarch, though they can be found in Wrothgar, northern Cyrodiil, and the western regions of  .

When killed, they may drop a lead for the   furnishing.
 

Related Quests




Skills and Abilities
As they are considered elite enemies, mammoths are immune to all forms of crowd control effects.
;Swipe: A basic melee attack that does moderate physical damage.
;Stomp: The mammoth rears back and stomps the ground, doing moderate physical damage as well as staggering all enemies as indicated by a red circle.
;Vigorous Swipe: The mammoth swings its tusks around, doing moderate physical damage over time to all enemies in front of it as indicated by a red cone.
;Charge: The mammoth charges forward, doing moderate physical damage as well as knocking down all enemies as indicated by a red rectangle. 

Unique Mammoths
Mannskadi, a mammoth at Dragon's Hallow
Muffins, a pocket mammoth owned by Elsbytte  
Old Tusk, a mammoth found in Valeguard
Rachaer, a mammoth found at Mammoth Ridge
Siege Mammoth, a large mammoth found in Falkreath Hold  
Thickpelt, a mammoth found at the Giant Camp in the Rift

Variants
Drublog Mammoth  
Pocket Mammoth, a pygmy variant found in Wrothgar
Timber Mammoth, the   variant
Tundra Mammoth, a variant found in the Evergreen Crags region of Cyrodiil. Tundra Mammoth variants include bulls and calves.

Gallery
 

Achievements
The mammoth rarely provides you with  , a trophy required for the following achievement:
Lore:Red Book of 3E 426

[The Red Book is a yearbook of the affairs of the   Council of   District for  . It lists the current members of the council and their residences. It also chronicles significant events and council actions for the year.] 
 
Councilors of House Redoran
Vardenfell District  

Archmaster Lord  , by Grace of Almsivi, Chief Councilor of Redoran Council, Vvardenfell District, Lord Ald'ruhn of Bolvyn Manor, Manor District,  , District of Vvardenfell, Province of Morrowind 
 
Master Lord  , by Grace of Almsivi, Honored Councilor of Redoran Council, Vvardenfell District, Lord of  , of  ,  , Ald'ruhn, District of Vvardenfell, Province of Morrowind 
 
Master Lord  , by Grace of Almsivi, Honored Councilor of Redoran Council, Vvardenfell District, Lord of  , of  , Manor District, Ald'ruhn, District of Vvardenfell, Province of Morrowind 
 
Mistress Lady  , by Grace of Almsivi, Honored Councilor of Redoran Council, Vvardenfell District, Lady of  , of  , East Ald'ruhn, District of Vvardenfell, Province of Morrowind 
 
Master Lord  , by Grace of Almsivi, Honored Councilor of Redoran Council, Vvardenfell District, Lord of  , of  , Manor District, Ald'ruhn, District of Vvardenfell, Province of Morrowind 
 
Master Lord  , by Grace of Almsivi, Honored Councilor of Redoran Council, Vvardenfell District, Lord of The northern  , of  , Manor District, Ald'ruhn, District of Vvardenfell, Province of Morrowind 
 
King Hlaalu  , High Councilor and Lord of Morrowind, imposes favorable tariffs on   [an imported fortified Imperial alcoholic beverage]. The council protests the continuing burdensome tariffs on the native beverages  ,  , and  . 
 
Smuggling and organized crime have become increasingly aggressive and violent in the Redoran House Districts. The councilors blame local corruption, weakened enforcement, and aggressive competition between the   and the  .  
 
An unfortunate tax revolt in   was put down after significant property damage and loss of life. The council warned that such disturbances might spread to Ald'ruhn if the heavy burden of Imperial taxes were not alleviated.
Lore:Yellow Book of 3E 426

Councilors of
District
Imperial Era
Mistress  , by Grace of  , Honored Councilor of Hlaalu Council, Vvardenfell District, Free Trader, Lord of  ,  , East  , District of Vvardenfell, Province of Morrowind

Master  , by Grace of Almsivi, Honored Councilor of Hlaalu Council, Vvardenfell District, Free Trader, Gentleman of No Fixed Residence, Vivec, District of Vvardenfell, Province of Morrowind

Master  , by Grace of Almsivi, Honored Councilor of Hlaalu Council, Vvardenfell District, Free Trader, Curio Manor, Hlaalu Compound, Vivec, District of Vvardenfell, Province of Morrowind

Master   , by Grace of Almsivi, Honored Councilor of Hlaalu Council, Vvardenfell District, Free Trader, Yngling Manor,  , Vivec, District of Vvardenfell, Province of Morrowind

Mistress  , by Grace of Almsivi, Honored Councilor of Hlaalu Council, Vvardenfell District, Free Trader,  ,  ,  ,  , District of Vvardenfell, Province of Morrowind

Council Affairs of Note
King Hlaalu  , High Councilor and Lord of Morrowind, grants relief to merchants complaining of high tariffs on imported alcoholic beverages.

The council is pleased to report a reduction in the incidence of theft and violent crime in the Hlaalu House Districts, thanks to the vigilance of the   and stern sentences by the magistrates. The council laments the unfortunate disturbances of the public peace resulting from the increasingly aggressive competition between the   and the   for control of the black markets.

A minor tax revolt in   was suppressed without undue harm to life and property. The council sent deputations to the   to express their concerns over the high tax rates and the injurious effect of high tariffs on trade.
Lore:Odai River

The  , also called River Odai, was a river running north to south on the island of   in Morrowind. It began in the   region just north of   and flowed placidly through the center of the city to the Odai Plateau. It then passed through the   region before emptying into the   at the eastern edge of the   near the town of  . The terrain surrounding much of the river was mountainous and dotted with mines.  A rough track along the western shore of the river connected Hla Oad with Balmora.   It's unknown how the river was affected by the cataclysms of the  . 
 
See Also
For game-specific information, see the Morrowind article.

References
Morrowind:St. Olms Brewers and Fishmongers Hall

It is accessed via two doors in the western and southwestern halls of the waistworks. The shop's proprietor, Moroni Uvelas, can be found behind the counter in the northeastern area. On top of the counter is a bottle of sujamma, a   small chest containing 25 gold, and a draggle-tail plant. There is an assortment of alcoholic beverages on the shelves behind the counter (six bottles of Cyrodiilic brandy, three bottles of greef, six bottles of sujamma, and eight bottles of mazte) that are all available for sale. The storage room, behind a   wooden door, is in the northwestern corner of the store and contains several barrels and cloth sacks holding random cheap ingredients and drinks that are sold by Moroni.

 
Related Quests


People
 


Gallery