Netruk44/uesp-wiki-content huggingface dataset:
Shivering:House of Dementia

The wing consists of three different areas: the House of Dementia proper, the Duchess' Quarters and the Private Gardens.
 

House of Dementia
The main chamber of the House is a is an oval-shaped room with an extremely high ceiling and grand architecture designed to exemplify the Duchess' power. The whole room is covered with tapestries and carpets in the color scheme of Dementia and Dark Seducers guard the entrances. Duchess Syl holds court in the eastern end of the chamber, where her majestic throne and her advisers' chairs can be found. Doors from here lead to the Palace of Sheogorath, the Palace grounds, the Private Gardens.

The corridor departing from the southern side of the chamber leads to a secondary entrance to the Gardens, the private quarters of the House's servants and the torture chamber. Next to the double bed where Anya Herrick and Kithlan sleep are two bedside tables: on one rest two lockpicks and a skull, on the other a bottle of Fellmoor swamp wine and a sack with some gold. The northern area holds some storage, a stock of cheap wine and a clothing cupboard with a small chance of finding an oddity. Atop it are two more bottles of Fellmoor swamp wine, a hound tooth, a sample of void essence, a blister pod cap and worm's head cap. In the southern section is an alchemy table, a shrine to Sheogorath and a red finery laying atop a chest. The two chests in the room contain excellent leveled loot, while all the others only contain the usual food and clutter, although the barrel in the southeast corner may contain some rare ingredients.

The torture chambers are located further to the south, and are inhabited by Herdir. There is plenty of blood spattered on the floor, and an intimidating cage flanked by two hunger statues occupies the center of the room. On the sides are the cells occupied by Syl's prisoners.

Duchess' Quarters
The Duchess' Quarters can only be accessed from the House by transiting through the Private Gardens; both the doors require the House of  Dementia key. Entering is considered to be trespassing and will have to face off two hostile dark seducer royal guards. The quarters consist of two large, connected chambers. The first is quite bare, only containing a few statues and busts of Sheogorath. The second is decorated by various plants native to Dementia and is of more interest. Next to Syl's double bed is an urn which contains excellent leveled loot. To the left of the bed is a storage area with a few bottles of cheap wine, a collection of skulls placed atop a bookshelf, a table with two soul gems (greater and common) and a chest with more leveled loot. To the right is an alchemy table with an apprentice calcinator, an apprentice alembic, two samples of water root pod pit, four fungus stalks and a sample of rot scale. Both the chest and the urn nearby contain leveled loot.

People


Related Quests
Shivering:Madness Weapons

thumb|right|Madness weapons
Madness Weapons are obtained through The Antipodean Hammer quest. Bring Madness Ore to Cutter at Cutter's Weapons to have leveled weapons and armor made; also providing the appropriate Madness Matrix allows enchanted items to be made.  Madness Matrices are found in random containers and on Grummites.

In many respects, Perfect-grade Madness and Amber weapons are the highest quality weapons in the game, exceeding the equivalent Daedric weapons in damage and health.  One noticeable limitation, however, is that (unenchanted) Madness weapons never ignore Resist Normal Weapons effects, and therefore are unable to inflict damage on creatures such as ghosts.

For statistics on related items, see their respective articles:
Amber Weapons
Amber Armor
Madness Armor

Levels
The grade of weapons you will receive is based on your level.  The enchantment is also based on your level:


Statistics


† Enchanted normal Madness Arrows are unusually expensive — the cost of these arrows was probably intended to be 14. 
  This version of the arrows is labeled "Fine Madness Arrows" instead of "Fine Madness Arrow", but only for the plain version of the arrows. 
‡ The unenchanted version of the Fine Madness Claymore does 21 base damage; the enchanted version, however, does 23 base damage.
Shivering:Fort Balliwog

thumb|"Fort" Balliwog
Located between Cann and Highcross on the southern side of the mountain range.  Named after a Balliwog that is found there.

Not much left of this "fort".  The northeast and southeast corners are intact as is a portion of the west wall.  There is a base of a column in the center which, like the rest of the fort, is perfectly aligned along North-South and West-East axes.

The flora in the immediate area were some Red Kelp plants and some Hydnum Azure growing off the walls with three Aster Bloom Cores growing on the west wall.
Shivering:Mount Sheogorath

Go south from Frenzied Camp climbing elevation as you go and you can't miss it.

The summit is dominated by a massive pillar base approximately four times the size of an NPC, oriented to the cardinal points. On the base is a massive bust that nearly doubles the height of the edifice. From the top of the Mountain, you get a spectacular view of most of the Shivering Isles- all of Mania and much of Dementia up to the islands beyond the Fringe. 

The bust gazes westwards, towards the entrance of Dunroot Burrow, Sanctum of Decadence to its left, and the Stairway of Sheogorath to its right.

There are three Aster Blooms growing on the base.
Shivering:Stairway of Sheogorath

thumb|Stairway of Sheogorath
The Stairway of Sheogorath is located directly south of Dunroot Burrow, these ruins appear to lead up to the summit of Mount Sheogorath.

This is basically a small covered landing with stairs leading a short way into the rocky slope to a little nook with three urns that contain leveled loot.  Ascending up the slope from the landing are five massive columns, one of which is toppled.

This place can be seen clearly from both Mount Sheogorath and Punishment Point.
Shivering:Punishment Point

It is located far south of Camp Hopeful, north of Knifepoint Hollow, and almost due east of Split, on the border between Mania and Dementia. The area consists of a stone platform with two broken pillars on its southern side, and its northern edge embedded in the south face of The Jester's Spine Mountains. To the south one can see the vast expanse of the lands of Dementia, while New Sheoth is clearly visible to the southeast, and if looking due east reveals the Stairway of Sheogorath on the slope of Mount Sheogorath.

In this area, there are four skeletons, one Potion of Nighteye, one Strong Potion of Healing, one Poison of Illness, one Silver Dagger, one Decomposed Corpse, and one fresh corpse labeled Sheogorath's Punished.

Apart from the Mort Flesh on the Decomposed Corpse, none of the other remains have anything interesting or unusual on them aside from Sheogorath's Punished. On him you will find a Lesser Soul Gem, a Flawed Pearl, and a Death Decree stating that the departed's name was Robert Wisnewski and he was punished to the severest degree for attempting the growth of a beard. Apparently, this is an unlawful action in the Isles because only Lord Sheogorath himself may have a beard.

If you attack Sheogorath he'll teleport you far above Punishment Point, letting you fall to your death among the other corpses here.
 
Notes
This location is unmarked in-game. However, in an interview with RPG Vault, Robert Wisnewski, who was one of the artists that worked on the extension and the namesake for Sheogorath's Punished, refers to this location as "Punishment Point". 
  Even if you have activated God Mode (  console command), you will still die from the fall as it is a scripted death.

References
Shivering:Pillars of Ebrocca

thumb|Pillars of Ebrocca
The Pillars of Ebrocca are located   of Frenzied Camp, behind the giant Mushroom Tree. The pillars are named as such because Ebrocca can be easily seen from the site.

Aside from the two columns (one of which is broken), there is nothing else of interest aside from three Aster Bloom plants. To the southwest, the summit of Mount Sheogorath can be seen rising behind the trees.
Shivering:Books

Shivering Isles
This is a list of all the new books and other bound works added by the Shivering Isles expansion.  None of these new books are skill books.

In addition, some additional copies of books from the original game can be found within the Shivering Isles.  For rare or noteworthy books, the Shivering Isles locations are included in the books' Oblivion articles.  In particular, the only three skill books found within the Shivering Isles are all noted on the Skill Books article.
  


Notes
A Less Rude Song exists without the Shivering Isles extension, but its weight is changed after it is installed.
The Madness of Pelagius exists without the Shivering Isles extension, but a second version worth twice as much is added after it is installed.
Shivering:Atrabhi

Atrabhi may refer to:
Atrabhi (Dementia version), a Khajiit in the Dementia half of Split
Atrabhi (Mania version), a Khajiit in the Mania half of Split
Shivering:The Paranoid Roof Watcher

Quick Walkthrough
Note: This quest does not appear in your journal

#Get on the roofs of Crucible.
#Find a roof with a key and note.
#Find your treasure per note instructions.

Detailed Walkthrough
Vertigo
First, you need to get on the roofs of Crucible. The easiest way is to jump from the second flat portion of the long steps leading up to New Sheoth Palace. The section is closest to the tops of an upper-middle set of roofs and even has a small lip on the corner for taking one step closer before jumping. If you cannot make the jump to the roofs, unequip anything heavy such as your greaves and cuirass. If not even that works, try using a fortify acrobatics spell or potion.

Leaving Crucible
Jump from roof to roof, near the middle-eastern section of town until you reach the roof of Cutter's Weapons and The Museum of Oddities where you will find a stool with a bottle of Bernice's Roofwater Wine beside it. On the stool there will be a key and a note. More evidence of the watcher's rooftop life can be found in piles of discarded items on various roofs, including an enchanted ring.

Find Your Treasure
Head to Sickly Bernice's Taphouse, go around back to the sewage pool that is on the upper section, not the pool with the pipe opening in the wall beside it. Near the edge of the small drop will be a busted crate with the Urn sitting inside it. The treasure consists of a sizable leveled amount of gold and many other various random treasure, ingredients and potions.

Notes
Pick up the note and key if you want to sit on the stool or they will fly into the air, making it difficult to find them again.
The sunken urn does not respawn, making it safe to store items inside of it.
You can hop from rooftop to rooftop and collect different things including: scruffy shoes, two bones, a Ring of Light (south of the note and key), 23 quills, two potatoes and an orange, and a bone (south of the shoes and the ring), and assorted bones (the roof near the dueling area).
Shivering:Clanfather Malifant

Clanfather Malifant is a Wood Elf crusader living in the Sepechra area of Ebrocca. He had the mausoleum constructed after his mother died. However, he fell prey to madness, and after killing his remaining relatives, he has taken up the family tomb as his residence, acting as its caretaker. In fact, his commitment is so profound that he will be found patrolling the area at all times, never even breaking off to eat or sleep. 

He wears a Heretic's robe, some random upper class shoes and also has a 10% chance of carrying an enchanted piece of clothing. Depending on your level, he may also carry a variable amount of Restore Health and Restore Magicka potions, with an individual health potion having a 19-38% chance and an individual magicka potion a 38-75% chance of appearing. He wields a leveled mace or war axe, which may be enchanted after level 4. Also possesses a leveled dagger, and has a 10% chance of carrying a staff after level 5.

He has the standard conjurer birthsign and can cast a standard set of leveled crusader spells along with a Bound Dagger spell.

 

Notes
His real name is Ardwe Malifant, which can be found in a note he carries.
The first time Clanfather Malifant dies, he will be resurrected immediately. Afterwards he will respawn as normal.
Shivering:Flooded Camp

As the name implies, the camp's platform has been flooded and consumed by the nearby river, and is now submerged. All that remains is an extinguished fire, two bedrolls, and a minor loot chest on the river bank. If you head down to the platform, there is a minor loot chest and a Grummite dagger underwater. Guarding it is a leveled Scalon or Baliwog.

 
Occupants
1 leveled Scalon or Baliwog

Contents

2 bedrolls
2 chests (minor)
1 Grummite Dagger

Flora

5 Water Root Pod plants
2 Fungus Stalk plants

Notes
Flooded Camp also appears in Legends, where it is inhabited by a talking mudcrab merchant.
Shivering:Runoff Camp

It consists of three campsite platforms: one is at ground-level and two are elevated by stilts. The site is centered around an unlit fire circled by several wooden benches. Any previous occupants who might have gathered here are long gone, and the area has since been taken over by Zealots.

The ground-level platform contains two minor loot chests, two bedrolls and a table with a poison of burden bottle and two samples of thorn hook. The raised platform to the left, guarded by a leveled Zealot or Flesh Atronach, holds a bedroll, an Apprentice retort and an Apprentice mortar and pestle. The other platform, similarly guarded, contains two bedrolls and table with a jewelry box, a diamond, a flawed diamond and a flawed emerald.

 
Occupants
2 Zealots

Contents
5 bedrolls
2 chests (minor)
1 Apprentice Retort
1 Apprentice Mortar and Pestle
2 Thorn Hook samples
1 Diamond
1 Flawed Diamond
1 Flawed Emerald
1 Poison of Burden

Flora
3 Letifer Orca Planta plants
2 Blister Pod plant
1 Fungus Stalk
1 Mushroom Tree Sapling plant

Notes
The chests here are safe for storage, but the barrels and drawers respawn so they should not be used to store your items.
Shivering:Blood Island Camp

Slightly northeast of Xedilian, a ways southwest of New Sheoth, and off Pinnacle Road there is an apparently abandoned camp.  The site consists of a single elevated hut that seems to have been overtaken by Grummites quite some time ago, as evidenced by a stray Baliwog.  In the past there was a dock that led off the land and around to the camp, but it has since decomposed and broken down.  The floor of the hut is covered in blood and strewn bones, presumably from the former occupants. The hut contains two bedrolls and one boss level chest which does not respawn. 
 

Occupants

1 standard leveled Grummite
1 leveled Grummite: either standard, magi, archer or Baliwog

Contents

2 bedrolls
1 boss-level chest (non-respawning)

Flora
 
1 Blister Pod
2 Fungus Stalk
4 Grummite Egg Sac
2 Grummite Egg Mound

Notes
The console code for this location, and the name of the region (Blood Bay Camp) suggest that the name of this camp was changed during development.
Associate Artist Megan Sawyer worked on all the camps in Shivering Isles. In an interview with IGN, she revealed the background story to her design of Blood Island Camp: ''"I decided the poor folks who settled there brought a little too much   from Mania with them, and one night, didn't notice as Grummites laid eggs under their house, and one day, they hatched and the Grummites killed everyone."''
Shivering:Deepwallow

Beelei owns the northernmost house, Erver Devani's is found to the south while Dulphumph gro-Urgash's to the east. Its three residents are all quite paranoid; Beelei and Erver Devani being scared of "them" and never leaving their houses and Dulphumph gro-Urgash warning people how dangerous scalons are. 

It has two wharfs, one of which has a small wooden boat moored to it and another which is nearly completely destroyed by a growing spore tree. It also appears to have some sort of garden, although it is unattended and only contains a few Blister Pods and  Fungus Stalks as well as a couple of broken barrels.

 
Related Quests


People
 

Map
Shivering:Duelists

thumb|left|The Duelists in action
The Duelists are a group of five Crucible residents: Caldana Monrius, Cutter, Ma'zaddha, Muurine, and Ushnar gro-Shadborgob.  All of the duelists except for Ushnar are members of the Rooftop Club faction.

They are always found on the rooftop of Sickly Bernice's Taphouse between 8pm and 10pm, where they take turns dueling each other, while the remaining members will shout and cheer from the sideline. Usually two people will fight each other but some days, three or even four people may battle it out. The four Rooftop Club members all carry the Liturgy of the Duelists, the mantra of the cult. You can also find this liturgy in the chest on the bar at the fighting area. Note that two of the members will die during the quest The Lady of Paranoia.
 
Fights
Four-way fight on a Fredas|thumb|right
:Morndas: Cutter vs. Ma'zaddha vs. Ushnar gro-Shadborgob
:Tirdas: Caldana Monrius vs. Muurine
:Middas: Muurine vs. Ma'zaddha
:Turdas: Cutter vs. Caldana Monrius
:Fredas: Caldana Monrius vs. Ushnar gro-Shadborgob vs. Cutter vs. Muurine
:Loredas: Ma'zaddha vs. Caldana Monrius
:Sundas: No fights

Bugs
Shivering:Limark

Limark is a Redguard knight whose soul is confined to the Hill of Suicides. The strain of the Shivering Isles apparently got to him, as Limark committed suicide to escape his troubles only to wind up on the Hill. During the unmarked quest Ghosts of the Hill of Suicides, Limark's soul can be released by returning his skull to him from the ruins of Milchar.

Limark's ghostly remains spend eternity on the southernmost peak of the Hill, just wandering around, at times looking down into the body of water below. It is not initially possible to correspond with Limark, but if you have his skull in your inventory he will spread out his arms and fortify your fatigue as a reward, then disappear into thin air, finally at peace. 

He wears a set of lower class clothing: a grey tunic, grey trousers and a pair of brown loafers.
 
Related Quests

Notes
He is added to the Creature Faction as soon as the game starts.
Shivering:M'desi

'''M'desi''' is a Khajiit knight whose soul is confined to the Hill of Suicides. The strain of the Shivering Isles apparently got to him, as he took his own life and ended up on the Hill. During the undocumented quest Ghosts of the Hill of Suicides, M'desi's tormented soul can be freed by returning his skull to him from the Sanctum zone of Rotten Den.

While his skull rests peacefully at the feet of a Scalon statue trap in Rotten Den, M'desi is bound to wander around on the Hill for eternity. His ghost can be found halfway up the eastern part of the hill, strolling restlessly about, waiting to be released from the curse. It is not possible to speak with him, but if you have claimed his skull and approach him, M'desi will stretch out his arms and reward you. He will then finally find his peace and disappear from the Hill. 

He wears a set of lower class clothing: a patchwork shirt, patchwork pants and a pair of scruffy shoes.
 
Related Quests

Notes
He is added to the creature faction as soon as the game starts.
Shivering:Salonia Viria

Salonia Viria is an Imperial knight whose soul is bound to wander the Hill of Suicides for eternity. The strain of the Shivering Isles apparently got to her, as she took her own life, only to wind up on the Hill. Only by locating and returning her skull from the ruin of Cann can her soul be freed. 

Still dressed in her real-life Black Finery, Salonia's ghost is located halfway up the hill, on the western side. She will stroll restlessly around, at times overlooking the surrounding body of water, waiting to be released from her cursed existence. You will not be able to communicate with her, unless you have claimed her skull from the altar in the Cann Amphitheater; she will then spread out her arms and reward you, then venture on to a more peaceful fate. 
 
Related Quests

Notes
She is added to the creature faction as soon as the game starts.
Shivering:Lorenz Bog-Trotter

thumb|right|Lorenz Bog-Trotter's earthly remains in Shivering:Knotty Bramble|Knotty Bramble
Lorenz Bog-Trotter is a Nord knight whose soul is confined to the Hill of Suicides. The pressure and insanity of the Shivering Isles apparently got to him, as Lorenz Bog-Trotter killed himself and, as a result, ended up on the Hill. During the undocumented quest Ghosts of the Hill of Suicides, Lorenz can be freed by returning his skull to him from the Lost Crypt area of Knotty Bramble.

Bound to wander for eternity, Lorenz can be found near the shore in the northeastern part of the Hill, strolling restlessly around and largely ignored by the wildlife. It is not possible to talk with the restless soul, but if you approach him with his skull in your inventory, a relieved Lorenz will fortify your fatigue as a reward and finally find his peace.

Due to the location of his skull in Knotty Bramble, where two preserved Zealot bodies can be found in close proximity of his crypt, Lorenz' clothing reveals his real-life beliefs. His ghostly remains still wears his zealot's hood, along with a patchwork shirt, matching  patchwork pants and a pair of scruffy shoes. 
 
Related Quests

Notes
He is added to the creature faction as soon as the game starts.
Shivering:Gadeneri Ralvel

Gadeneri Ralvel is a Dark Elf knight whose soul is confined to the Hill of Suicides. The strain of the Shivering Isles apparently got to her, as Gadeneri committed suicide to escape her troubles only to wind up on the Hill. During the undocumented quest Ghosts of the Hill of Suicides, her soul can be released by returning her skull to her from the depths of Knifepoint Hollow. She is the only ghost on the Hill with a living family member, namely her brother Erver Devani, who will explain the unfortunate fate of his sister and reward you himself if you help free her soul. 

Gadeneri's ghost wanders around the central part of the Hill of Suicides 24 hours a day, seemingly cursed and waiting to be released. It is not possible to correspond with her, unless you have claimed her skull from Knifepoint Hollow. If that is the case, a grateful Gadeneri will spread out her arms and fortify your fatigue as a reward. She will then disappear in a mist, leaving you and the other restless souls behind. 

She wears a set of lower class clothing: a zealot's hood with a patchwork shirt, coarse linens and a pair of scruffy shoes.

As her brother, the overly paranoid Deepwallow resident Erver Devani is deeply concerned about his cursed sister. When you meet him for the first time, he will reveal that his sister is part of the reason for his insane paranoia: ''"I know they're coming. They'll come for you. Like they came for my sister. Put her on the Hill of Suicides." When asked about the Hill, he will continue: "It's where you end up if you don't die according to His plan. They will drive you to it. Like They did poor Gadeneri. I loved her, and then she was gone. By her own hand. It's said any soul on the Hill can be released if their remains are brought to them. I've heard that those that free the souls become blessed. Can't say for sure. They scatter the remains all over the Isles. Bastards."'' Once you find the skull he'll urge you on: "''You've found Gadeneri's skull? Take it to her at the Hill of Suicides! Before They find out you've got it!" He will never reveal the identity of "Them", but will be very grateful if you save his sister from the curse: "You've done a great service freeing my Gadeneri. Thank you."'' 

Related Quests

Notes
Gadeneri is added to the creature faction as soon as the game starts.
Morrowind:Mausur Caverns

It is located south of Vemynal, about halfway from the Ghostfence. It has been abandoned due to the infestation of rats, shalk and daedra, despite its riches in raw ebony.

In one side passage (turn left from the entrance and then immediately right), there is a Daedric Claymore on top of a stalagmite, surrounded by a circle of skulls. You will need to Levitate in order to reach it.
 
Maps
thumb|left|Map of Mausur Caverns