Netruk44/uesp-wiki-content huggingface dataset:
Online:Watch Log, Volume 245

3rd Hour: 
We first saw signs of the invaders at dusk, since their ships did not douse all lights as they approached the coast.

Unfortunately some of the ships had made landfall by the time we raised the alarm. This is our failing, but had we been given the support we requested from the   weeks ago, we would have seen them much sooner.

Even with the delayed response, we were able to use the Sphere to defend the coast. Many fled to the open sea before we could destroy their ships.

5th Hour: 
We'll maintain a wall of storms up and down the coast as a precaution, though this may just drive them to land in other   territories. 

9th Hour: 
The   have breached the sanctuary. How did they discover where the storms came from? I fear a traitor in our ranks.
Online:What Flows Downstream

Dark water brings bounty, like the raven brings sustenance to her chicks. But as the mother raven may not always have a choice of what to feed her offspring, so the dark water brings us bounties both greater and lesser.

The bounties of the most recent scavenger harvest diverge from the raven mother's directly. As she might enjoy the plethora of corpses and refuse washed downstream and into our hands, we have little use for dead Elves or Men … at least, of corpses this decayed.

Broken  , rusted  , and warped arrows are equally disappointing. But some bear enchantments our tree-minders may be able to unravel. A wind brings a song to my ear of some great enchantment buried in the glistening muck. Our scavengers may bring back a worthy prize from this harvest after all.
Online:Diary, Day 13

This torment is endless. Every day I perform the same tasks of depositing the soulless husks into the depths of  . I fear I am losing myself as time passes. I dearly hope I won't become one of  .

I hunger, and I can't be sated.
Online:Diary, Day 36

They keep coming. More and more of the  s are drained. I feel the pangs of hunger upon me. Perhaps these husks are my answer.
Online:Diary, Day 61

I see the eyes looking at me. They are dead, soulless, but I still crave them.

Help me.
Online:Diary, Day Unknown

I've lost track of the days. There are so many soulless here. Like a feast. A feast for me.
Online:Eyes of the Queen Only

Eyes in Stormhold report killings in the holdfast.

Failure by local government to resolve these murders has led to a lack of confidence in Vicecanon Hrondar and the gerents beneath him. This is a weakness we would be well served to exploit.
Online:From Shad Astula with Love

Dear Aunt Eiraki,

How I miss you and everyone in Lower Yorgrim! How're things in the village? And Father? He hasn't written, and I'm worried about him.

Of course, you want to hear about Shad Astula. This place is amazing! I'm meeting so many people from different parts of the world. Every day is exciting and new.

And the things I'm learning! I can't wait to show you the spells I've mastered. Can you believe it? From Lower Yorgrim to an important position in the Pact! Sometimes I think I'm just dreaming.

Oh, write to me soon. I miss you so!

Love,

Geirvarda
Online:Galmon's Note

Dear Sanguine Cultists,

I bet you think you outsmarted me. Got me to sign an ironclad contract. A job that never ends. But the joke's on you! I found a loophole! I found a way out!

I'll see you bastards in Oblivion!

Sincerely,

Galmon
Online:Geirvarda Frostwind

Geirvarda Frostwind is a Nord student found at the docks in the city of Mournhold where she awaits her departure for the academy of Shad Astula.
 

Related Quests


Quest-Related Events
:''"I've never been this far from home. I can't believe I'm doing this."''

Once you've started the quest, you can continue the conversation and attempt to ask for her invitation.
:What are you doing?
:''"Going to attend some fancy Academy of Magic. My family's never had any magicka, but I … I have the gift. I never wanted it. I never asked for it."
:Then why are you here?
:"Father wasn't sure what to do with me. When the invitation arrived, he seemed eager to send me on my way. I've never been this far from Lower Yorgrim before. I don't know if I really want to go to Shad Astula."
::(Persuade) Then don't go. You belong back home, with your friends and family. Let me have your invitation.
:::"You're right. I would just fail horribly at this spellcasting stuff, and I miss my friends already. I'll tell my father I figured out how to control it, and I'll never use magic again. Here, you can have my invitation."
::I could take that invitation off your hands.
:::"No. I want to, but I'd better not. My family would be angry. And studying at the Academy has got to be better than herding goats."''

Afterwards, if she's given you her invitation:
:''"I know I made the right decision. I don't belong at some fancy academy. I'm heading back to Lower Yorgrim as soon as I can secure passage."''

Notes
Despite her reference to "goat herding", no goats appear in Lower Yorgrim, where her family is from.
She is the author of a letter addressed to Eiraki Frostwind.
Online:Half-Burned Note to Borodin

Borodin,

Golun is dead, as you ordered. I feel like I am too. I can't stop seeing the shock and pain in his eyes.

Maybe I'm not the killer I thought I was. Either way, after we finish the Thane I'm done with the cult and with you.

If you come after me, we'll learn if I can kill again.

— A
Online:Heed My Words

Brother,

You wish your child to learn the ways of a chieftain, yet you do not act as one. The Hound spoke to me of our needs. What our clan craves.

To reclaim our glory, I would fight a thousand Wood Elves. And he asks for one.

— Agrakh
Online:Galmon

Galmon is a spirit of a Dunmer brewer, offering his drinks at Sanguine's Demesne.
 

Related Quests


Quest-Related Events
:''"I knew this lousy job wasn't over. Must I sling more libations for my captors?"
 
Speaking with him after assigning him correctly: 
:"What can I pour you?"''
Online:Impressions of Northwind Mine

Esteemed Brothers,

Fulfilling the edicts of the Order, Brother Talsnir and I have journeyed to Northwind village. We see no need for an outreach mission to this settlement. While the inhabitants are clearly in need of saving, they express hostility at any attempt at enlightenment.

Mining and the acquisition of worldly goods are these workers' only concerns. Even the overseers think only of accumulating enough gold to abandon this backwater to the less fortunate. Our presence here brings us only curses and blows.

In the morning, barring the  , we will leave in search of more fertile fields for our mission. I will post this missive once we reach something resembling civilization.

Blessings,

Brother Istler
Online:Memo from Menoit

I'm taking Gristle out bear hunting in the caves to the north. Do not hesitate to find me if anything comes up. I won't bite your head off, like Justal would.

— Ranger Menoit
Online:Message from Geneura

Make no mistake, no one leaves the pack, ever. I want Engitaale found. Scouts reported seeing her near Vlastarus. Bring her to me, dead or alive.

— Geneura
Online:Note from Gullveig

,

I trust this note finds your dealings in Fullhelm near fruition. My business in   is nearly concluded.   has no talent for our peculiar arts, but he's capable enough in his own fashion.

Once I've settled matters, I'll move to Lost Prospect to complete my ascension. I may call on you afterwards for … hospitality.

Yours & c.,

Gullveig
Online:No Significant Danger

Foreman Fabricius,

It has come to my attention that you find our camp defenses inadequate. Your concerns have been noted, but we require every able hand for the excavation. We are making tremendous discoveries, and I will not have that pace slowed. I have left a small but capable group of fighters to defend the supply train. I assure you—you are in no significant danger.

We make for the ruins of Volenfell. Should any communication prove necessary, please send a runner to the location indicated on the map.

— Quintus Verres
Online:Note from Commander Derre

I'm asleep. If you wake me, the camp better be on fire!

— Commander Derre
Online:Note from Scout Justal

Because some hunting parties can't seem to get their acts together, I'm taking my falcon out, east of the camp, to hunt for some real food. If anyone wants to find me: Don't.

— Justal
Online:Note from Jeegren

The cave, my friend, lies north of Kragenmoor. As I have said many times, the fungus there grows to amazing size.

I know you don't believe me. I know you have called me a "lying shellback." But I tell you, it is true. May the Hist dry my scales if I speak false!

— Jeegren
Online:Note from Orlugash

Once you've located the missing volume titled The Fall of Trinimac, burn it. It is lies and blasphemy, and such false words cannot be allowed to spread.

— Orlugash
Online:Note from Razum-dar

:Hello, impatient friend!

:You left before we could finish our business, but do not be worried. You are fitting right in, yes? In this, we are alike.

:But alas, I am a busy Khajiit. I have no time to uncover why the dead rise in the Temple of the Mourning Springs. Nor why the   pick through smashed Dominion ships at Shattered Shoals.

:Perhaps you will know, one day soon. On that day, seek out the fine-looking   by the bridge to Mistral and I'll trade curiosity for coin.

:Your new friend,
:—Razum-dar
Online:Note to Menthery

Menthery,

I don't think there's much time. People are fleeing the city, and you should, too. I spoke with one of the mages and she said that   is of Daedric origin. The earth tremors it's causing are only the beginning. I don't plan on sticking around to learn more about it and I doubt help will make it here in time. Assuming anyone else even knows what's happening here.

Andris told me that the Fighters Guild has secret ways in and out of the city. They've been getting people out, waiving their usual fee. He says they'll be barricading their hall soon, some warding magic they use. Wouldn't tell me more, only urged me to either get out of the city or join him.

I hope he'll be safe within, but frankly, I'll feel safer far away from this place. I have a cousin in  . Look for me there. I wouldn't linger long. The skies grow darker with every passing moment.

— Landlin
Online:Note in Bag of Vvardenfell Silk

, forgive me for departing before your arrival. Please give Enthis and Turil my best. I've made off with the rest of their silk. Feel free to give these remainders to one or the other with my best.

Yours,
Online:Note to Arida

Arida,

It looks like we're going to evacuate. Whatever that thing is in the sky, it's not something we can fight with swords and arrows. Best to retreat and take as many citizens out with us as we can.

Guildmaster Kahlosh insists we ward the guildhall. He's a stickler for rules and regulations, that one. We'll set the wards and leave through the secret passage. I just hope he remembers the key or we'll never get back in. He's always hiding it in his house behind the hall.

I'll see you on the other side of the passage.

— Vandris
Online:Note to King Jorunn

My Dear Friend and King, Jorunn,

The room is ready, as you requested. In case there is trouble, you and the ambassadors will be safe inside. I must explain the workings of the door, however. A special key is required to open it. There's a reason it's my safe room, after all.

A key hidden within the manor permits access to the room. The text below—a passage from our favorite childhood story, The King's Stand—provides all the clues you need to find the key.

You should understand the meaning of the text. Now don't laugh at my precautions! You're the one who demanded security and secrecy for your war council, my old friend.

— Jarl Ivannar

"And as the great king stood tall, his dark raven upon his shoulder, he raised the war horn to his lips and blew. The sound echoed throughout the valley. His troops cheered and let loose a rally cry. He watched them surge forward, but it was the last sight he ever saw. He dropped to his knees, a dagger jutting from his back."
Online:Stay Far from the Roots

Reliviel,

Something's happening beneath the city of Silvenar. I can't say more, in case this note goes astray.

Don't wander the ravine, and stay far from the roots. You can't disappear the way our parents did! Keep safe!

Your Devoted Sister,

Huurenarth
Online:Veth-Veidal

Veth-Veidal is an Argonian scholar found inside her house in the town of Dhalmora. Since the only way to reach her is by breaking and entering, she won't speak to you.

According to Ladrasa Bethalas, Veth-Veidal is called "Mother" by the Argonians of Dhalmora and serves as the village's shaman.
 

Dialogue
Veth-Veidal used to be able to speak to you. Now, you can only enter her house by trespassing. Her lines still appear in the .lang file, though.
:"So? Speak."
:Are you a mage? A priest?
:"Both. And neither. Nords might call me a shaman. Ladrasa, the Tribunal missionary, calls me a heretic. I am one with the Hist. Their sap is in my blood."
:Why does the Tribunal missionary call you a heretic?
:"Because I do not worship her false gods. As this village respects my wisdom, her words hiss away like drops of water on sun-baked stone. Ladrasa has no respect for wisdom. She heeds only her vain and preening false-gods."
:I don't understand.
:"No, you couldn't understand. Only those who have communed with the Hist understand. So I will tell you this: In your travels, seek out Shadowfen. Our people there can help you understand."
:What are the Hist?
Online:Ah-Kajul

Ah-Kajul is an Argonian scholar found inside Veth-Veidal's House in the town of Dhalmora. Since the only way to reach her is by breaking and entering, she won't speak to you.
Online:Bankers

Bankers  
  Bankers and moneylenders allow you to store items so that you don't have to carry them around all the time.  You may also use them to transfer items between characters on the same account.  For a fee, you can increase the number of items you may store there. Note that there is only one actual bank storage in the game - if you deposit an item in one bank, you can withdraw it from any other bank.

Bankers also offer access to your guild banks and stores. Moneylenders do not have this facility.

Bankers


 
 
 
 

Moneylenders
Moneylenders can be found in outlaws refuges.


Assistants
Similar to Moneylenders, Assistants do not provide access to Guild banks or stores.
Online:Blacksmiths

Blacksmiths
  Blacksmiths are vendors who sell unidentified heavy armor and melee weapons, as well as some crafting materials.

Locations


 
 
 

Wares


 
Equipment crates sold depend on player level, the following is the list sold to   players.



Furnishings
All Blacksmiths have a small selection of furnishings for sale.
Online:Brewers

Brewers
  Brewers are vendors who sell drinks.

For the list of vendors who sell both food and drinks, see Chefs & Brewers page. For the list of vendors who sell only food, see Chefs page.


Locations


 
 

Wares
Drinks
 
The stock of drinks carried by Brewers depends on the player's current level.



Recipes

The stock of recipes carried by Brewers depends on the player's current Recipe Improvement skill. Lower level recipes sold depend on the player's alliance too.
Online:Enchanters

Enchanters
  Enchanters are vendors who sell glyphs for gear enchantment, and runestones to create your own glyphs.

Locations


 
 
 

Wares


Furnishings
All Enchanters have a small selection of furnishings for sale.
Online:Leatherworkers

Leatherworkers
  Leatherworkers are vendors who sell Medium Armor.
Online:Stablemasters

Stablemasters
Stablemasters are vendors who give you the option to train your Riding Skill. They also sell several horse mounts.


 
 

Notes
Prior to Update 6, stablemasters were the only way to manage mounts. All horses had to be bought through a stablemaster, and feeding or switching your mounts required talking to one.
Online:Pack Merchants

Pack Merchants
  Pack Merchants are merchants who sell backpacks which increase your carrying capacity by up to 80 slots, according to the following table:
:
:Note that this table does not include the additional Carry Weight bonuses available with Riding Skill.



 
 

Notes
Bag space upgrades can instead be purchased with Crowns in the Crown Store. This does not affect the cost per upgrade at a Pack Merchant; increasing to 100 slots will cost 11,000 gold regardless of whether the preceding three upgrades were bought at a Pack Merchant or in the Crown Store.  Thus it's better to purchase the lower level bag upgrades with in-game gold and save your Crowns for the later ones, rather than the reverse.
Since Update 17, you can now receive one free bag upgrade upon reaching level 12 via the Level Up Advisor, but only if you have not already purchased any.  It is thus better to wait until after level 12 to start upgrading it, though this will only save you  .
Online:Wahirat

Wahirat is an Argonian grocer found at the Bal Foyen Dockyards.
 

Dialogue
:"You need some fish, yes? What can I get you?"
Online:Dirilu

Dirilu is a Dark Elf fisher found at the Bal Foyen Dockyards. She can be found in a warehouse next to some boats. After the attack, she can be found on the dock leading to the ship, King Casimir's Pride''. She'll celebrate the recent victory in the company of Giiril and Gakar. She has no unique dialogue.
Online:Gakar

Gakar is a Nord found at the Bal Foyen Dockyards.
 

Dialogue
:''"No time for you. Got to keep my eyes open. We had a fishing vessel go out yesterday, and it hasn't come back yet. Weather's been good. So it could be trouble."''
Online:Bovis Andrano

Bovis Andrano is a Dark Elf commoner found at the Bal Foyen Dockyards on the west side of Bal Foyen. 
 

Dialogue
If engaged in conversation, he will warn you:
:''"There's a fish in these water named Firescales. It's said to be nearly six feet long with eyes like rocks. Ever seen such a thing? If you do, steer clear. Dangerous fish. Dangerous fish."''
Online:Giiril

Giiril is a Dark Elf fisher found at the Bal Foyen Dockyards. He is located on a small platform near a ship at the northern end of the docks, laying next to Famdii with a bunch of drinks. He has no unique dialogue.
Online:Sergeant Nirm

Sergeant Nirm is a Dark Elf soldier of the Ebonheart Pact found in front of one of Fort Zeren's entrances. 

Quest Related Events
Crossroads
Before picking a side:
"Do you stand with Fort Zeren?"
Zeren in Peril
After the fort is saved:
:"Thank the Divines you came when you did. You made the difference here."
Online:Callie

Callie is a guar who can be found in Dhalmora. She belongs to Esqoo.
Online:Captain Jemalsorr

Captain Jemalsorr is a Nord outlaw that can be found on his ship, The Rusty Argonian Blade, a large cargo ship docked at the northern working pier at the Dockyards in eastern Davon's Watch. He can be found toward the stern of his vessel, drinking and overseeing two cargo handlers (Debameel and Harnskar) while they work. He occasionally wanders back into his quarters, also located at the stern. He has no unique dialogue.
Online:Svilda Noellaume

Svilda Noellaume is a Nord found in Bleakrock Village. She and Otroggar fish together on the docks, and they have several conversations, which generally involve Svilda reacting to Otroggar's childish behavior.

She is killed by the Daggerfall Covenant during the quest Sparking the Flame. Her body can be found at the docks.
 

Dialogue
Svilda Noellaume and Otroggar have the following conversations:
:Svilda Noellaume: ''"Fish aren't biting today. Not even a nibble."
:Otroggar: "I wish Miss Trynhild would give me a nibble."
:Svilda Noellaume: "You're such a dog, Otroggar."
:Otroggar: "That's offensive. I'm clearly a stallion."

:Otroggar: "So what about you and Littrek, eh?"
:Svilda Noellaume: "Littrek's a child. And he smells of pigs."
:Otroggar: "It's a small island, Svilda. Can't be choosy."
:Svilda Noellaume: "It's big enough for me."

:Otroggar: ""Our hero, our hero, claims a warrior's heart....""
:Svilda Noellaume: "Oh, for Kyne's sake. Just stop."
:Otroggar: "What? I'm a good singer!"
:Svilda Noellaume: "I thought you were slaughtering a goose."''
Online:Otroggar

Otroggar is a Nord found in Bleakrock Village. He and Svilda Noellaume fish together on the docks, and they have several conversations, which generally involve Svilda reacting to Otroggar's childish behavior.

Otroggar desires Trynhild Earth-Turner, though the feeling is not mutual. Trynhild says he stops by to visit her every day and makes dirty comments.

He is found dead during the quest Sparking the Flame, killed by the forces of the Daggerfall Covenant.
 

Dialogue
Otroggar and Svilda Noellaume have the following conversations:
:Svilda Noellaume: ''"Fish aren't biting today. Not even a nibble."
:Otroggar: "I wish Miss Trynhild would give me a nibble."
:Svilda Noellaume: "You're such a dog, Otroggar."
:Otroggar: "That's offensive. I'm clearly a stallion."

:Otroggar: "So what about you and Littrek, eh?"
:Svilda Noellaume: "Littrek's a child. And he smells of pigs."
:Otroggar: "It's a small island, Svilda. Can't be choosy."
:Svilda Noellaume: "It's big enough for me."

:Otroggar: ""Our hero, our hero, claims a warrior's heart....""
:Svilda Noellaume: "Oh, for Kyne's sake. Just stop."
:Otroggar: "What? I'm a good singer!"
:Svilda Noellaume: "I thought you were slaughtering a goose."''
Online:Groken

Groken is a Nord weaponsmith selling his wares at his stall, Groken's Great Weapons, located in Bleakrock Village.
 

Dialogue
He beckons you to do business.
:"Kyne keep you, friend! Come to turn some trash into treasure?"
Online:Note to Ulguna

,

Drain  , harvest his essence but leave him alive. I want his torment to be as endless as   itself. I want him to know the true fruits of his labors.

— The Architect
Online:Kerig

Kerig is a deceased Nord found west of Fort Amol.
 

Related Quests


Quest-Related Events
If you examine her body, you'll get:
:''" "
:I should read the note.'''