Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Marcel Maurard

Marcel Maurard is a Breton acrobat located outside the enchanter in the Lower Waistworks, Vivec, Foreign Quarter. An aspiring actor, he is looking for his big break.

Maurard wears a common shirt with matching pants and shoes. He possesses a small amount of gold. Aside from his natural resistance to disease, and the ability to command animals, he knows no spells.
 
Related Quests

Quest-Related Events
You can find Marcel Maurard hanging around the Lower Waistworks of the Foreign Canton in Vivec. When you approach him, it becomes apparent that he has turned to peddling 'all magical' items as a means to earn gold until he can begin to make a living as an actor:
"Hello, my friend! What a glorious time it is. Perhaps I can interest you in one of my fine wares. All magical, all for a low, low price! A man in my line of work must find a way to make a living!"
line of work
"I am an actor! Or at least I hope to be. I am the poor player who struts and frets for a while on a stage and then has lunch. I am full of sound and furiousness! Oh, if there were but a good theater troupe in this town, I could give up selling these baubles. Oh! Woe is me!"
You should leave this area. 
''"Leave here? I could not! It is the finest spot in all Vivec from which to sell my wares. Otherwise, I'd have nothing upon which to support myself. Dear friend, neither a borrower nor an honest tradesman be -- that's what my father always told me."
Leave here now or die.
"Slay me? No, kind friend. For who would slay a talent such as mine? All I need is an outlet for my art so the people will adore me! Although, there lies more peril in your sword than in twenty of their eyes.... No! I must stay here, friend. Slay me if you must, but it would be a loss to the world."

After listening to his melodramatic story, you can ask him about the theater troupe that he mentioned before:
theater troupe
"Ah, but to have a company of players. For only then will I be able to showcase my arts! Yes, all the world's a stage... but no one wants to pay me to act on it."

Should you decide to help this man out, you can return to him after speaking to Crassius Curio to inform him of the job that is available to him:
theater troupe
"You've found a troupe forming? Then I must go to see the noble patron! Thank you my friend; you will not be forgotten! Yes! Yes! The play's the thing, wherein I'll catch the purse string of... that guy!"
line of work
"Oh, to be an actor. To act, perchance to earn some money!"''
Morrowind:Aradraen

Aradraen is a Wood Elf sharpshooter who has opened a fletcher's shop in the lower waistworks of Vivec's Foreign Quarter. She and her shop are added by the Area Effect Arrows official plugin. She sells a variety of magical marksman weapons, many of them bearing area-effect enchantments. These cannot be purchased anywhere else. Fortunately, she has an unlimited supply. She also has some more common marksman weapons for sale. Aside from her large selection of bows and ammo, she is a major trainer in Marksman, and a medium trainer in Medium Armor and Sneak.

 
Wares
 

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Morrowind:Acrobatics Trainers

Acrobatics
Morrowind:Alchemy Trainers

Alchemy
Morrowind:Alteration Trainers

Alteration
Morrowind:Armorer Trainers

Armorer
Morrowind:Athletics Trainers

Athletics
Morrowind:Axe Trainers

Axe
Morrowind:Block Trainers

Block
Morrowind:Blunt Weapon Trainers

Blunt Weapon
Morrowind:Conjuration Trainers

Conjuration
Morrowind:Destruction Trainers

Destruction
Morrowind:Enchant Trainers

Enchant
Morrowind:Hand-to-hand Trainers

Hand-to-hand
Morrowind:Heavy Armor Trainers

Heavy Armor
Morrowind:Illusion Trainers

Illusion
Morrowind:Light Armor Trainers

Light Armor
Morrowind:Long Blade Trainers

Long Blade
Morrowind:Marksman Trainers

Marksman
Morrowind:Medium Armor Trainers

Medium Armor
Morrowind:Mercantile Trainers

Mercantile
Morrowind:Mysticism Trainers

Mysticism
Morrowind:Restoration Trainers

Restoration
Morrowind:Security Trainers

Security
Morrowind:Short Blade Trainers

Short Blade
Morrowind:Sneak Trainers

Sneak
Morrowind:Spear Trainers

Spear
Morrowind:Speechcraft Trainers

+
 Speechcraft
Morrowind:Unarmored Trainers

Unarmored
Morrowind:Gadela Andus

Gadela Andus, a Dark Elf trader, is the proprietor of the Elven Nations Cornerclub in the northwestern corner of Vivec's Hlaalu canton plaza. She offers a selection of food and drinks for sale to all visitors. As a bartender, she knows a few things about her regular patrons, so she can help you find brother Nads during a quest for the Thieves Guild.

She wears an expensive robe along with a matching pair of shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells. 
 
Related Quests
Thieves Guild


Dialogue
latest rumors:
:*''"Odral Helvi's up to no good. He's the most corrupt fatcat in all of Caldera."
:*"Sarayn Sadus fled from Vivec. I heard the Morag Tong has a writ on him."
Nads Tharen:
:*"I really couldn't say."
:* 
:*"So that's settled then."

Wares
Morrowind:Gindas Ildram

Gindas Ildram is a Dark Elf trader who can be found at the Farmers and Laborers Hall, located in the eastern corridor of Vivec's St. Olms canton waistworks. He has a small selection of ingredients for sale, mostly food items.
 
Wares
Morrowind:Letreius Muco

Letreius Muco is an Imperial healer who can be found in the western Canalworks of Vivec's Foreign Quarter. He has a selection of potions for sale, and offers medium training in Alteration, Mysticism, and Restoration.

He is wearing a common robe with matching shoes, and he wields a steel staff of peace. Aside from his natural charm and ability to absorb fatigue from others, he knows the following spells: Heavy Burden, Great Burden of Sin, Crushing Burden Touch, Weary, Tinur's Hoptoad, Strong Levitate, Sotha's Mirror, Vivec's Feast, Spell Absorption, Charisma, Iron Will, Great Resist Common Disease, Great Resist Fire, Great Resist Frost, Great Resist Magicka, Strong Resist Magicka, Greater Resist Poison, Magickguard, Great Resist Shock, Stamina, Dispel, Cure Common Disease Victim, and Enrichment.
 
Wares
Morrowind:Nivos Drivam

Nivos Drivam is a Dark Elf trader who can be found at the Tanners and Miners Hall, located in the eastern corridor of Vivec's St. Olms Canton waistworks. He sells the goods you'd expect at the Tanners and Miners Hall, namely netch leather armor and gems. Uniquely, he is the only merchant in the game who deals in armor but not weapons, as well as one of only seven who deal in ingredients, but not potions. 
 
Wares
Morrowind:Orns Omaren

Orns Omaren is a Dark Elf trader and the proprietor of St. Veloth's Hostel in Molag Mar. He has a small selection of food for sale.

He wears an extravagant shirt, pants, belt, shoes, and sapphire amulet. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
 
Wares
 


Notes
Orns Omaren is a part of the Omaren family, which has their own ancestral tomb.
Morrowind:Selkirnemus

Selkirnemus is a Dark Elf trader who runs The Pilgrim's Rest in Molag Mar. He has a very limited supply of food ingredients for sale and will also buy any ingredients or potions you wish to sell to him. 

He wears an extravagant shirt with matching belt, pants, shoes, and sapphire amulet. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

If you ask him for the latest rumors, he'll say: ''"Tidros Indaram had to bail out Giras again. One of these days, Giras is going to go   far and even his family name won't protect him."
 
Wares
Morrowind:Hentus Yansurnummu

thumb|right|Hentus in the river
Hentus Yansurnummu is a Dark Elf miner who can be found standing in the river east of the silt strider outside of Gnisis. Hainab Lasamsi appears to have stolen his pants while he was bathing. Hentus will ask you to retrieve his pants. After returning his pants, he will be found wandering around the town, now wearing his pants.  

Initially, his only possession is the common shirt he is wearing. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests


Dialogue
Greetings:
"Hainab stole my pants!"
pants:
"I was taking a bath and Hainab Lasamsi stole my pants. Maybe you could talk to him and get my pants back."
''"Those aren't my pants. Hainab Lasamsi has my pants." (if you have a pair of common pants in your inventory)
"You got my pants back? I wish I could stand up to Hainab like you did."
Give him the pants.: [3 Hackle-Lo Leaf added to your inventory; 1 Hentus Pants removed from your inventory] "I don't have much to give you, but I have some hackle-lo. Here, take it. Thanks for getting my pants back."
Keep his pants.: "You too? What did I ever do to you?"
"You got my pants back? I didn't like Hainab, but I didn't want him dead." (if Hainab is dead; options same as above)
"Thanks for getting my pants back."

Notes
Hentus Yansurnummu also appears in the Houses of Morrowind card expansion for Legends'', as the card Sheepish Dunmer. His quest is referenced in the Stolen Pants card.
Morrowind:Gomeso Sarano

Gomeso Sarano is a Dark Elf trader who can be found at the Potter's Hall in the southwestern corner of Vivec's St. Delyn Canton plaza.

She is wearing a common robe and shoes and carries 40 septims. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Demoralize Humanoid, Rally Creature, Rally Humanoid, Almsivi Intervention, Detect Enchantment, Tevral's Hawkshaw, Divine Intervention, Mark, Recall, Sotha's Mirror, Vivec's Feast, Spell Absorption, Telekinesis, Dispel, and Detect Creature.

 
Wares


Notes
Gomeso Sarano is a part of the Sarano family, which has their own ancestral tomb.
Morrowind:Nalvilie Saren (person)

Nalvilie Saren is a Dark Elf clothier who lives in the St. Olms Canton of Vivec. She has a selection of low-quality clothing for sale. She once had a relationship with Hlaren Ramoran of House Redoran, but has long since called it off, though he may still have feelings for her.

If you look hard enough you can find some clues to why she was disgraced. According to Eno Hlaalu, she was "much blown upon" as the Ashlanders call it, and he says he took advantage of her "favors" when he was young as well. Other male Dunmer have the following things to say about her; Elms Llervu: "I see her now and then, but we are not close like we used to be, before I realized what her game was." Nalis Gals: "I am glad my brother warned me about her before she could test her favors on me." Athyn Sarethi: "I already had a daughter her age when she was in the arms of more men than was proper."

Nalvilie Saren wears a common skirt, along with a matching shirt and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related Quests
House Redoran

Imperial Cult


Quest-Related Events
Nalvilie Saren (Quest)
During this quest, Hlaren Ramoran wants you to seek out Nalvilie Saren on his behalf. As quickly becomes clear, Nalvilie does not at all wish to see Hlaren again:
"What? You say that Hlaren Ramoran wants to meet with me? Even if it would disgrace him? No, even now that I will not do. I never liked the way he kept hanging around like a lost scrib. Tell him once more that my answer is still no."

Since there are no relevant topics that you may discuss with Nalvilie Saren, there is no way to try and change her mind on this matter. This becomes quite clear if you try to speak with her again before delivering the news to Hlaren Ramoran, as she will greet you with the following words:
"I do not care what Hlaren Ramoran might have to say. I will not see him. That is final."

Shirt and Vest for Harvest's End
Since Nalvilie Saren is a clothier, you may wonder whether she can supply you with the particular garment that you are asked to obtain for this quest. While she does not sell that specific style of clothes herself, she does tell you about a clothier who does:
shirt and vest
''"No. I can't help you. That's a Western style. No one is interested in that style here. But you might try the High Elf Falanaamo. He has a shop in Caldera, and he specializes in the traditional Western styles."

Wares
Morrowind:Rathal Barus

Rathal Barus is a Dark Elf trader who can be found in the Glassworker's Hall in the eastern corridor of Vivec's St. Delyn Canton waistworks. He deals only in miscellaneous items, and has a selection of glassware for sale.
 
Wares
UESPWiki:Messages/Welcome

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Arena:Magic

Magic
In the world of Arena, magic is a very powerful ally and a feared adversary. While only the Mage classes and Bards can cast spells, anyone with a magically-imbued item or potion can use magic.

Spellcasting is very simple, requiring nothing more than an adequate supply of magical energy and knowledge of the spell. New spells can be learned at the Mages Guild. For those who want to create custom spells, the Mages Guild also offers spellmaking to help you create a more personal spellbook. There is a Mages Guild in every village, town, and city-state. 

Spellcasting
Cast Spell icon|frame|right|Cast Spell icon
You may cast only spells that are in your spellbook.  You start out with one healing spell and one offensive spell.  The Mages Guild can sell you additional spells, either from the Known Spellbook or that you yourself construct using the Spellmaker.

To see the details on the spells in your spellbook, go to the character information page (by pressing the F1 key, then the N key) and click on the Spellbook button (or press the S key). It will bring up a listing of the spells you have bought.  For information on a spell, double-click on it to bring up the detail screen.

To cast a spell, simply click on the Cast Spell icon or press the C key. A list of all your spellbook's spells will appear in the lower right-hand corner of the screen. Select the one you want to cast and follow the onscreen instructions.

To re-cast the most recently cast spell, either right-click on the Cast Spell icon or press Shift-C.

To aim targeted spells, simply move your cursor over to where you want the spell to go.  Such spells have an "alley" they travel down, and if at any point that alley is obstructed, the spell expends itself on the obstruction.

Spellmaker
Spellmaking is a custom spell service that is provided exclusively by the Mages Guild. For more information, see Services.

Magical Items
Weapons, armor, rings, and other items can be enchanted with magical effects, and can be purchased from the Mages Guild or from equipment stores.  For more information, see Magic Items.

Potions also grant magical effects, including healing.  For more information, see Potions.

See Also
Morrowind:Shara (person)

Shara is an Ashlander huntress living in the Urshilaku Camp who happens to share a name with the tower Shara. She is not particularly notable for any other reason. It is possible that she is the Shara mentioned in a suicide note found in Tribunal, but this is unlikely, as the note mentions her having a house, which would be a rather generous description for the small yurt she lives in with Ninirrasour. Yet a fourth Shara can be found in a small camp in the Grazelands. Again, it is doubtful that any of these are related in any respect beyond having the same name.
 
Notes
Oblivion:Dark Minion

The Dark Minion is a vampiric Dark Elf nightblade who moves into Deepscorn Hollow when the Deepscorn Dark Minion upgrade is purchased from Rowley Eardwulf.

The Dark Minion wears one of only four black hoods in the game, along with a dark shirt, a pair of laced leather pants, a pair of leather boots, and a leather bracer. In combat he relies entirely on a leveled dagger. As a vampire, the Dark Minion possesses all relevant abilities.

His room is off to the right of the underwater entrance to the hollow. He may be ordered to "murder in the name of Sithis", at which point he will leave the lair, returning two days later at midnight with random leveled loot. This loot can be found in the minion's room in a wooden chest. Details of his mission may be found on the Deepscorn Hollow page.

The minion himself is quite macabre, one of his pastimes being "painting" by using the blood of a corpse. He can be found wandering the halls or sleeping unless you've sent him on a mission. He can occasionally be seen raking the garden of venom growth if the player has purchased it. He sometimes practices boxing in his room. He also prays at the statue of Sithis in the back of the cave.

When you approach your Minion he will greet your approach by saying, "Sithis be with you, Brother/Sister." Speaking to the Minion will have him say: "At your service, Master." You may either ask him to kill in the name of Sithis or tell him that you have no need of him at the moment. Regardless of which dialogue option you choose, his reply is the same: "Yes, Master. Whatever you say." As you end a conversation with him he will say farewell with the line, "Walk always in the Shadow of Sithis."
 
Related Quests


Notes
The Dark Minion reads books between 10pm and midnight, and may pick up any books he finds in Deepscorn Hollow, including those that you have left lying around. If he takes any important books, you can usually pick his pocket while he sleeps to retrieve them.

Bugs
 
Using the "player.moveto" console command with the refID of the Dark Minion may cause him to reappear.
Daggerfall:Rogue Imp

Quick Walkthrough
# Talk to the Guildmagister at a Mages Guild hall.
# Travel to the city the Guildmagister mentioned.
# Enter the city's palace and kill the imp.
# Return to the Guildmagister within the time limit and collect your reward.

Detailed Walkthrough
The Imp Who Would Be King
Speak to the Guildmagister, who says:

:''"My name is (Guildmagister's name). We need someone to kill a rogue imp for us. Are you interested? The job does pay (random gold) gold."

Accept
The Guildmagister goes on:

:"Fine attitude (player's name). There is one thing I did not tell you. This imp was a familiar to a very high ranking mage. It seems the imp fell into an experimental spell and has been imbued with all manner of spell-like powers. You can find the creature at (palace) of (palace town). Apparently it thinks it is fit to rule. Do be careful (player's name). If you are not back within (time limit) days, we shall assume that you are dead."

Decline
The Guildmagister will answer with one of:

"Too bad."
"What a pity."
"I see. Toddle off somewhere else then, (player's name)."''

Storming the Palace
thumb|right|The imp attacks
This quest is very simple. Travel to the given city, locate and enter the palace, then kill the imp. City palaces are frequently open from 10:00 to 18:00, though some are open at all hours.

Imps are not normally tough enemies, but this one can cast some additional spells compared to a standard imp: Invisibility, Shield, Spell Shield and Troll's Blood. However, even with these additional spells it should not be a difficult fight. For thieves, there are crates in the palace filled with paintings that have some value.

Reward
Report back to the Guildmagister within the time limit and receive your reward. Once the imp has been taken care of, he says:

:"Tough little beggar, eh? Well you have certainly earned your pay."

Reputation Gain/Loss
 

Enemies
Quest Target: One Imp


Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
''"Something's going on at (palace) of (palace town). Something strange."
"Everyone in (palace town) is wondering what's going on in (palace) there."
If you fail the quest, NPCs may say when asked for any news:
"Some kind of creature flew out of (palace) of (palace town) and off to the south."
If you successfully complete the quest, NPCs may say when asked for any news:
"Thank (random god) that (player's race) mercenary was in (palace town) to slay that imp."
"That imp could've caused some damage in (palace town) if that (player's race) hadn't helped."
If you successfully complete the quest, the Guildmagister may later greet you with:
"I haven't forgotten you, (player's first name). You're the (player's race) who slew that pesky imp."
If you failed the quest, the Guildmagister will greet you with:
"(Palace town) was nearly destroyed by that imp, and you did nothing to help. That, to me, is quite despicable, (player's first name).

Quest Log
UESPWiki:Deletion Review/Morrowind:Roleplaying

===
I'm sorry, but if the Oblivion equivalent to this page has taught us anything, it's that pages like this are just going to become filled with poorly written, useless junk that takes way more effort than it's worth just to make the pages even function properly.  I'd like to nip this one in the bud before it even gets started.  There's simply no reason to encourage yet another trash recepticle on the site.  At any rate, most of the stuff on the Oblivion page applies equally to Morrowind, or to almost any role-playing game for that matter, so a large portion of the content is going to end up being redundant.  I for one don't want to have to deal with all the hassle that this will cause. --TheRealLurlock   22:34, 22 December 2007 (EST)

 

Support - Frankly I'd be fine with deleting the Oblivion one. --Ratwar 23:11, 22 December 2007 (EST)
Support - I've always thought that if you need to be told how to roleplay then it's really not the sort of thing you should be trying to do. The Oblivion page is already like a running sore on the site and I'd hate to see the infection spread to another namespace. —Rpeh  04:30, 23 December 2007 (EST)
Support - Why don't you just go ahead and delete it? Nobody is going to oppose this. It was a stupid idea in the first place, and I take full responsibility for wasting your time here. --HMSVictory 04:52, 23 December 2007 (EST)
Support - I agree this should be deleted. Though, as for the Oblivion: Roleplaying Guide, I think it should be kept, for there has been so much work put into it already. But yes, this "Morrowind Roleplaying" is just ready for it to get deleted. --Playjex 09:55, 23 December 2007 (EST)
Support - Yeah, this page is just a mess waiting to happen, though it was started with good intentions.  I don't want that chaos haunting my brain, thank you very much! --Eshe 13:27, 23 December 2007 (EST)
? - I've been warned not even to contest this. I had no idea there were such strong feelings about this issue.  I guess I won't be contributing.  This has been a great site, and I did enjoy using it as a reference to enjoy my game playing.  Thanks for keeping it clean. --SwordForTheLord (Note: This vote was placed afterwards - 31 March 2007)