Netruk44/uesp-wiki-content huggingface dataset:
Online:Malira

Malira is a Khajiit found in random places in Grahtwood. You'll find her and Alwe debating the need for defining moon-sugar as a controlled substance.
 
  
Dialogue
As you approach her, she and Alwe will be in mid-argument:
:Malira: "Alwe! Moon-sugar is a spice, used in many Khajiiti dishes. Calling it cat drugs is demeaning to me and my people."
:Alwe: ''"I may have spoken harshly, but moon-sugar is dangerous! It's used to make skooma—as your people know very well—and therefore, it's a drug. If skooma is illegal, moon-sugar should also be."
:Malira: "Preposterous! That's like saying we should stop growing golden pears because they are used to make ale. You Elves are too much for me sometimes—always losing sight of the forest for the trees!"
:Malira: "Well, what do you think? Yes, you there. What are your thoughts on this?"''

If you speak to her, she'll say:
:''"Tell this High Elf she's being ridiculous. Yes, moon-sugar is used to make skooma, but Khajiit use it as a spice! It's a facet of Khajiiti cultural cuisine! Moon-sugar shouldn't be regulated because some people use it for the wrong reasons!"''
 

If you sided with Malira, you'll hear this exchange:
:Malira: "Hear that, High Elf? The traveler agrees with me! Your people are haughty and oppressive!"
:Alwe: ''"I can't believe you drug-addled cats were allowed to join the Dominion."''
And she'll say to you:
:"Khajiit is happy to meet someone who understands us. Malira thought the Elves would be more welcoming."

If you sided with Alwe, you'll hear this instead:
:Malira: ''"I miss Khenarthi, where my people aren't judged for being who they are."
:Alwe: "You see, cat? Everyone agrees. Your mind is too clouded from the moon-sugar to understand that you're wrong."''
And she'll say to you:
:''"People here just don't understand Khajiit. This one came here to try to build a better life, but now Malira just wants to go back to Khenarthi."''
Online:Alwe

Alwe is a High Elf who can be found in random places in Grahtwood. You'll find her and Malira debating the need for defining moon-sugar as a controlled substance.
 

Dialogue
As you approach her, she and Alwe will be in mid-argument:
:Malira: "Alwe! Moon-sugar is a spice, used in many Khajiiti dishes. Calling it cat drugs is demeaning to me and my people."
:Alwe: ''"I may have spoken harshly, but moon-sugar is dangerous! It's used to make skooma—as your people know very well—and therefore, it's a drug. If skooma is illegal, moon-sugar should also be."
:Malira: "Preposterous! That's like saying we should stop growing golden pears because they are used to make ale. You Elves are too much for me sometimes—always losing sight of the forest for the trees!"
:Malira: "Well, what do you think? Yes, you there. What are your thoughts on this?"''

If you speak to her, she'll say:
:''"Set this Khajiit straight! Moon-sugar has important cultural significance to the Khajiiti, but some people—especially the Khajiit—use moon-sugar to make the drug skooma. Making moon-sugar illegal hinders skooma vendors—and that's a good thing."
 

If you sided with Malira, you'll hear this exchange:
:Malira: "Hear that, High Elf? The traveler agrees with me! Your people are haughty and oppressive!"
:Alwe: ''"I can't believe you drug-addled cats were allowed to join the Dominion."

Speaking with her after this exchange:
:"Why do you encourage her behavior? These blasted cat people need to learn that some customs will not be accepted in the Dominion! I'm glad it's not people like you making the rules around here."''

If you sided with Alwe, you'll hear this instead:
:Malira: ''"I miss Khenarthi, where my people aren't judged for being who they are."
:Alwe: "You see, cat? Everyone agrees. Your mind is too clouded from the moon-sugar to understand that you're wrong."

Speaking with her after this exchange:
:"Thanks for putting that cat in her place. Those people can be so stubborn. The Khajiit need to understand that some of their cultural rituals are taboo to the rest of the Dominion. Those of us who are civilized, anyway."''
Online:Two-Tail

Two-Tail is an Argonian who can be found outside Elden Root, keeping company with Punamu.
 

Dialogue
The two will talk about the Gray Mire.
:Punamu: ''"There's a tribe of Argonians living east of Southpoint. Why not settle there, with them?"
:Two-Tail: "Why would I want to live with refugees? Especially when the Dominion thinks they may be spies?"
:Punamu: "Ah, I didn't know. This one remembers what it's like to not belong. I hope the Argonians find a place here, for their sake."

Occasionally she and Punamu will converse:
:Punamu :  "Your litter-mates at the Gray Mire had their troubles resolved by an outsider! This is good to hear, yes?"
:Two-Tail :  "I did, yes. But I don't know exactly what that means. Have they been welcomed, or will they be refugees forever?"
:Punamu :  "You should go to the Gray Mire and see for yourself. I can look after your affairs. It would be no trouble."''
Online:Punamu

Punamu is a Khajiit found in the city of Elden Root. You'll find her in the Khajiiti camp south of the Mastercraft Exchange keeping company with Two-Tail.
 

Dialogue
The two will talk about the Gray Mire.
:Punamu: ''"There's a tribe of Argonians living east of Southpoint. Why not settle there, with them?"
:Two-Tail: "Why would I want to live with refugees? Especially when the Dominion thinks they may be spies?"
:Punamu: "Ah, I didn't know. This one remembers what it's like to not belong. I hope the Argonians find a place here, for their sake."

Occasionally she and Two-Tail will converse:
:Punamu: "Your litter-mates at the Gray Mire had their troubles resolved by an outsider! This is good to hear, yes?"
:Two-Tail: "I did, yes. But I don't know exactly what that means. Have they been welcomed, or will they be refugees forever?"
:Punamu: "You should go to the Gray Mire and see for yourself. I can look after your affairs. It would be no trouble."''
Online:Marostaale

Marostaale is a High Elf scholar who can be found at the Altmer Embassy in Elden Root.
 

  
Dialogue
If you speak to him before the business with the embassy is resolved:
:"May the Hand of Auri-El guide us to greater peace than exists in this moment. No house or kinship should suffer undue strife from within, and that is exactly what the Dominion is encountering now. Troubling."

When spoken to, he says one of the following:
:"The wisdom to work together toward a better understanding of what each arm of the Dominion is doing and what it needs? This is for what I had hoped. This is what seems to have occurred."

:"May Auri-El grant us the wisdom to reconsider our individual desires and concur on a halfway-state that best fits all Dominion peoples here in Elden Root. This is not a time for strength, or certainty, but a measure of social kinship."
Online:Indure

Indure is a High Elf working at the Altmer Embassy located in the city of Elden Root.
Online:Pinirai

Pinirai is a Khajiit found complaining at the Altmer Embassy located in the city of Elden Root.
Online:Indralir

Indralir is a Wood Elf found complaining at the Altmer Embassy located in the city of Elden Root.
Online:Sumaea

Sumaea is a Khajiit who can be found at the Altmer Embassy in Elden Root.
 
Dialogue
:"How can you ignore your allies like this?"
:"This one is tired of waiting!"
Online:Filenarth

Filenarth is a Wood Elf found complaining at the Altmer Embassy located in the city of Elden Root.
 
Related Quests

Dialogue
:''"Elden Root doesn't need your construction."
:"We can't just pave the Grahtwood."''
Online:Samamar

Samamar is a Khajiit found complaining at the Altmer Embassy located in the city of Elden Root. He has no unique dialogue.
Online:Kuzashi

Kuzashi is a Khajiit found complaining at the Altmer Embassy in Elden Root.
 

Dialogue
She talks about the hypothetical Khajiit embassy.
:"This one wonders … are they building our embassy in our style of construction but of stone? It would be perhaps cold, yes."

:"Kuzashi is thinking … perhaps we include some of these trees when our embassy is built. A show of solidarity, yes?"
Online:Yandzir

Yandzir is a Khajiit who can be found at the Altmer Embassy in Elden Root. He has no unique dialogue.
Online:Morimbar

Morimbar is a High Elf soldier of the Aldmeri Dominion acting as a guard at the Altmer Embassy in Elden Root.
 
  
Dialogue
When spoken to, he'll say one of the following:
:''"Please, don't interrupt. We've much to do to meet the Dominion's expectations in the region."
:"I am not entirely sure what's going on outside. I doubt it really matters, in the grand scope of things—peasants being peasants, I assume."''
Online:Kilolemar

Kilolemar is a High Elf scholar working at the Altmer Embassy in Elden Root. 
 

  
Dialogue
He is a chef, and is rather unsatisfied with his posting:

:''"I am doing my very best to reconcile the diverse culinary preferences of the Dominion. The Khajiit prefer their food with moon-sugar, which doesn't respond well to the aging in Wood Elf meats. High Elves, of course, prefer neither. Impossible!"''
Online:Ohtimir

Ohtimir is a High Elf found in the Altmer Embassy located in the city of Elden Root.
 

  
Dialogue
:"I suppose I could construct some Khajiiti statuary, or paint a mural of the Elden Tree. I will simply have to speak to some of the dignitaries to see what would fit them best."

:"Excuse me. You are in my light. We are establishing a scene here. You are interfering in art. Please leave."
Online:Turqualie

Turqualie is a High Elf who can be found at the Altmer Embassy in Elden Root.
 
  
Dialogue
:"The Dominion needs … festivals. Something to bolster faith in the Dominion itself, and celebratory of its formation. And every good festival needs costumes. Yes, grand pomp for all."

:"Whatever you intend to do while here, please refrain from interfering with my model.  It has taken me ages to coerce him into catching the light as he has. Any interruption and he might throw a tantrum and storm off."
Online:Arocil

Arocil is a High Elf who can be found in the Altmer Embassy in Elden Root.
 
  
Dialogue
:"Presently? I am accounting for what goods we have in the embassy, to better monitor future requisitions. If I keep costs low enough, I might be able to hire a replacement for myself, such that I may see some action on my own merit."

:"I always admired Syrabane. Someday, I hope to be so well-known in Altmeri culture as that particular hero-sorceress. It shall not, I expect, be through my diligent bookkeeping and efficient management skills that I become so well-known."
Online:Ohtantaril

Ohtantaril is a High Elf outlaw who can be found in the Altmer Embassy in Elden Root. 
 

Dialogue
When spoken to before The Honor of the Queen, she says:
:"The most painful thing about this scenario is the awareness they must lack of what we have already achieved for Grahtwood. We do not inform them because their lives are easier for not knowing. And this is the thanks we get."

After this quest she'll say:
:"Others would speak to this better than I, but it seems the tree in the plaza is taking well to its cultivation. My sister said it would never survive leaving Alinor. This, then, would show what she knows."
Online:Aniralda

Aniralda is a High Elf fisher found at the Altmer Embassy in Elden Root. You can find her on the northern balcony overlooking the plaza below.
 
  
Dialogue
She enjoys being alone up here.

When spoken to before The Honor of the Queen, she says:
:"Ridiculous, that. The gathering, I mean. Do they not realize that we are endeavouring to satisfy them? Their conflicting demands and ridiculous expectations of time?  Time marches only as it will. Such is its mandate."

After this quest she'll say:
:"Lovely day. Much lovelier because of the relative peace and quiet I can enjoy."
Online:Gwaerinbor

Gwaerinbor is a Wood Elf drunkard found inside his hut in Elden Root.
 

Dialogue
If you talk to him, he casually says:
:''"Oh, hello. I was just napping. It's just the thing after a stout meal and a pitcher of warm jagga … a good nap."''
Online:Tinimanwe

Tinimanwe is a High Elf who can be found at the base of Elden Root, along the road. She can be found speaking with Nuzalu.
 

Dialogue
Conversation before The Orrery of Elden Root is completed:
:Nuzalu: ''"Did you know there is a ruin beneath these very roots? It's called an orrery."
:Tinimanwe: "I did more than hear about it, my dear. I've seen it myself."
:Nuzalu: "Oh well. This one hears it's broken anyway. Hasn't functioned in centuries."
Conversation overheard after The Orrery of Elden Root is completed.
:Nuzalu: "Prince Naemon died protecting Queen Ayrenn. But she'll be Empress, yes?"
:Tinimanwe: "Old news, tailed one. And I heard the Orrey turned him into a crocodile."
:Nuzalu: "Oh. Well, it must have been a sight to see."''
Online:Nuzalu

Nuzalu is a Khajiit smith found in the city of Elden Root. She can be found speaking with Tinimanwe.
 
Dialogue
Conversation before The Orrery of Elden Root is completed:
:Nuzalu: ''"Did you know there is a ruin beneath these very roots? It's called an orrery."
:Tinimanwe: "I did more than hear about it, my dear. I've seen it myself."
:Nuzalu: "Oh well. This one hears it's broken anyway. Hasn't functioned in centuries."
Conversation overheard after The Orrery of Elden Root is completed.
:Nuzalu: "Prince Naemon died protecting Queen Ayrenn. But she'll be Empress, yes?"
:Tinimanwe: "Old news, tailed one. And I heard the Orrey turned him into a crocodile."
:Nuzalu: "Oh. Well, it must have been a sight to see."''
Online:Gilradil

Gilradil is a Wood Elf scholar found in the city of Elden Root. She wanders from the Great Tree Stables to Daraneth's Hut.
 

Dialogue
When spoken to, she'll say one of two things:
:''"I prefer to do my reading out here. Learned tourists pass by, and I can talk to them about theory and practice. I like that. I never know if I'm bothering them, though."

:"Have you been to the Elden Root Mages Guild? We ensure our members are prepared for the Daedric and undead threats we're currently facing. It's nice there. a lot of open space to practice."''
Online:Narinarth

Narinarth is a Wood Elf fisher found inside her hut in Elden Root.
 

Dialogue
She welcomes you into her home and informs you of the conditions she expects you to adhere to in her abode.
:''"Long as you haven't come to take my things, you're welcome to loiter in my home for a bit. I'm a touch busy, I'm afraid. Probably won't make the best company."''
Online:Circus of Cheerful Slaughter (place)

The ruin has been set up to act as the setting for Sheogorath's play, The Folly of Isolation. It includes three village settings reminiscent of locations within the alliance territories: Heartholdhelm, a parody of an Ebonheart Pact town; Skyroot Hearth, an Aldmeri Dominion village; and Daggerwaymore, a made-up town from the Daggerfall Covenant.

 
Related Quests
 
Maps
thumb|left|A map of the Circus of Cheerful Slaughter
Online:Scroll of Banishment

,

The vile practice of   is forbidden within the  . You are hereby banished from   domains.

You have been remanded to  . He is traveling south on a military campaign. He may use you as an asset in any way he sees fit.

May   have mercy on your soul.

— Lord General
Online:Contract Scroll

Memorandum of Our Contract:

The   are hereby engaged to find relics of power in   and bring them to  , payment to be dependent upon the nature of what is found. Down payment in gold has been offered and accepted.

Be sure to warn your scouts: the cultists used an old   tomb as their worship space. Those hairy bastards love to set traps in their burial mounds.

Expect some flame  . Or sword blades. Or flaming sword blades.

Cause as much trouble as you like, the more the better. Kill anyone you meet.

—
Lore:An Affair with Death

The dead have so much to say if we have but the will, and the skill, to listen. My studies have already added much to my knowledge of   and death  . Why my fascination with the dead? I believe it goes back to my early childhood, when I would watch the sick and dying slaves in their pens, marveling at their pain and suffering. 

There was one slave in particular, a   who went by the name of Abilar. Abilar was ancient when I was young. He was kind to the children of  , serving as a teacher and guardian for the youngest among us. I was one of his students. He always had stories to tell and sweets to hand out. I found him to be … interesting. For a slave.

One day, Abilar did not show up to teach and watch over us. Instead, an   whose name I don't recall came in his stead. When I asked about the Khajiit, the Argonian said that Abilar was ill and would not be returning. This intrigued me, as illness always did, and as soon as the opportunity arose I went in search of the ancient Khajiit.

I found Abilar in the slave pens, lying on one of the hard platforms that served as beds for the household thralls. His eyes were closed, but he tossed and turned as though terrible dreams plagued him. I found a stool and sat beside Abilar, determined to watch and record every moment of his slide into death. My mother passed by and decided I was keeping a favored servant company until his end. I made no attempt to otherwise explain my actions.

It took Abilar three days to expire. He went in and out of consciousness along the way. Sometimes he was completely coherent and seemed genuinely touched that I was by his side. Other times he was delirious, speaking of places and people I knew nothing of. These periods of nonsense, I determined, were really glimpses of the border between life and death. Abilar's mind was bemused by the increasingly frequent trips his soul was making back and forth across the border. 

When the end finally approached, I moved closer and stared directly into Abilar's eyes. I saw the fear within them, and the acceptance. I saw the dawning understanding as his mind finally began to comprehend the mysteries and strangeness of the borderland. I asked him to tell me what he saw, what he knew, what he was experiencing. He started to form the words, started to reveal his secret to me. And then I watched as the light in his eyes dimmed and the breath rattled out of him. He died without so much as uttering a final word.

That was the day. That was when my affair with death and its mysteries began. I have devoted my life to discovering the secrets of death and dying. I have learned to harness the power of necromancy. But still a few vital secrets elude me. I shall never stop searching, even if it means a million slaves must die. After all, what's more important than knowledge? Abilar taught me that, and I shall always honor his lesson.
Online:Badly Damaged Journal

... dating back hundreds of years. References can even be found in the accounts of early ... so great they thought immediately of  . Not hard to imagine, given their prevalence in ... find it hard to swallow.

Locals expend a great deal of effort arranging seasonal offerings, they … nuts, meats, and produce together on a raft and set it adrift. Villages go hungry in fear of ... only way to stop seasonal flooding!

Nonsense. Such a creature might be able ... population of local wildlife, but not on that scale.   breeding patterns are known to be highly sensitive to ... of woody stalks, and prey animals would … but over time they would return.

Were that not enough, account disparity suggests ... attributed to any one beast. To demonstrate this I have ... an expedition. If this "Haynekhtnamet" does exist, we will find it and put an end ... of resources once and for all.
Lore:Bone Orchard Research Log 1

Creative application of energies ensured the locals were eager to see us safely to  , though it would seem our objective now goes by "the  ." Descriptive, if quaint.

The concentration of massive bones confirms what the records only hinted at&mdash;this is, indeed, a repository for the bones of the wandering ones the   once feared and reviled.

Whether they are also the bones of the   has yet to be seen, for they are sealed as surely as any coffer from our use.

Fortunately for us, the panoply of Bosmer remains scattered about this Bone Orchard are not sealed in kind. They are being gathered for use in the creation of skeletal constructs as I put these words to paper.

Our scouts have noted the presence of smoke rising from a cavern mouth on the northern hill. I have ordered an investigation.

&mdash;
Lore:Bone Orchard Research Log 2

Our initiates have assembled a minor force of  s and have set them to patrolling the camp for intruders. If news of our presence reaches  , it would draw unwanted attention. While I doubt we will remain hidden for long, our new allies should be able to cover our presence for the time being.

The cave on the hill bore some fruit, at least. One of the local " " was quite forthcoming in regards to the history of this place.

Evidently, the local   cult planted a seed in the skull of one of the wanderers while he was at rest.  &mdash;and others of his kind&mdash;have not budged since.

While I am not one for superstition, it seems likely these events are linked. We will begin investigating  's relationship to the wards immediately.

On a final note, one of the initiates found a strange, glowing skull at the edge of camp. We probed its enchantments and could find no trace of   at work. Very curious. I can almost feel it watching me.

&mdash;
Lore:Bone Orchard Research Log 3

Initial tests indicate that   in the center of this place is, in fact, linked to the wards protecting the bones.

Injuring it by breaking off branches or cutting the trunk reduces the efficacy of the wards by an almost imperceptible degree.

Unfortunately, any damaged tissue is almost immediately regenerated. If we are to release the wards, we will have to find a more effective means of killing the tree.

I have segregated the initiates into a series of excavation teams. They will begin digging for the roots at once. Perhaps they will prove more vulnerable to our methods.

Meanwhile, our glowing skull has learned to speak. At first it was tolerable&mdash;simply requesting to be reunited with the bones it believes we have used to construct our skeletal minions.

When we did not comply, it began singing offensive tunes as loudly as it could&mdash;an impressive feat for a construct without lungs.

As we could find no easy way of destroying the skull, we have exiled it to the camp's perimeter. Perhaps if we leave it alone it will return to its dormant state.

&mdash;
Lore:Bone Orchard Research Log 4

Located a root cluster today. Attempts to immolate, cut, or otherwise destroy it proved fruitless. We will have to find another way.

Consulted with the  . She is reluctant to help, but knows to defy me is her death. Still, I do not believe she is aware of our purpose here.

According to her histories, this "Great Tree," as she calls it, is soundly rooted in the skull of  . When its growth caused it to burst through the skull, a guardian was put in place to ward the roots from harm.

This guardian has slept for many years, and the way to the skull's breach has been buried by ages of undergrowth and decayed foliage.

&mdash;