Netruk44/uesp-wiki-content huggingface dataset:
Stormhold:Helga

Helga is one of the few friendly faces inside Stormhold prison. She is the camp's healer, and will help you on your quest. You will find her in a side passage in the South Outer Camp.

She provides rumors to advance the story, and will offer magical services in return for crystals.
 
 

Dialogue
When you meet her for the first time, she will greet you with: "Sorry to see another innocent in Stormhold. I need crystals for my work; should you find some in your digging I will gladly help you for those."

She will also provide you with some basic background of the situation: "Varus opens new tunnels, seeking some Stormhold crystal. But his scheme, removing evil from one man to place in another, is madness. The earth itself oozes corruption as a result of afflicting far too many for me to help."

If you die, Helga will revive you with the words: ''"Ah, you're awake now. Overseers dragged you in here; but I   they lined their pockets first. You should be fine now."

If you give her something, she will respond with either:
Crystal - "Thank you. I'll be able to do wonders with this."
Other - "I have no need for that. Please keep it."

With the aid points earned from giving her crystals, she can offer you several essential magical services:
Recovery: "All fixed. Try not to push yourself too hard down there."
Bless: 
"Drink this. You should notice an improvement to all of your skills for a while." (2 AP)
"There is no need for me to bless you now, since you are already blessed."
Cure: "You had a few nasty ones, didn't you? No matter. You're all better now." (1 AP)
Warp: 
"Ready to warp back to your last location?" (1 AP)
"You haven't   a warp crystal yet, so there's   to return you."
Enchant:
"Here you go - all spiced up and ready for action." (3 AP)
"There is no need for me to enchant that."''
If you don't have the required number of aid points she will deny you the service, saying: ''"Sorry, I'll need more crystals before I can do that."

She has several rumors which advance the storyline, often opening new dungeons for exploration:
"They have broken through to new areas in the north. Seek more crystals there."
"Excavation in the south has opened new tunnels."
"Varus executed four tunnel rats for knowing the secret of what he seeks. Rumors are that it is a crystal."
"Workers whisper of new areas to the east."
"There has been a breakthrough in the west."
"Varus threatened me, saying I was after his Storm Crystal. He will kill me I know it, and I don't even know what the crystal does."
"Varus is on his way to the Storm Crystal in the  . Please Hurry! You must stop him."''

Notes
There is also a female Nord in Morrowind with the name Helga.
Lore:Lilmothiit

The Lilmothiit (possibly meaning "one who is from  "),  also called the Fox-Folk,   were a vulpine (fox-like) beast race who once inhabited Black Marsh. Some scholars speculate that the Lilmothiit are related to the Khajiit of Elsweyr.   The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.  The Lilmothiit ruins of Blackrose were later turned into Blackrose prison in a single day by  , who summoned an army of stone atronachs  at the request of Potentate Versidue-Shaie in the Second Era. 

For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.  In the Second Era, the Lilmothiit were scarcely seen. Several scholars from High Rock believed they had succumbed to the Knahaten Flu,  leaving behind many ruins for archeologists to scour.   

Gallery
 

See Also
Books


References
Morrowind:Voice Actors

Apart from a few monologues for the main quest line, most dialogue in Morrowind is text-only. Small lines were recorded for various exclamations and greetings though. 

Voice Actors
Several of these actors also provide voice acting for other Bethesda games, as noted below.

Jeff Baker: Dagoth Ur, Mehrunes Dagon, Sheogorath; Dark Elf and Imperial males 
also in Redguard, Shivering Isles, Dawnguard, Star Trek: Legacy, and Fallout 3

Jonathan Bryce: Argonian, Khajiit, and Nord males
also in Redguard, Oblivion, and Star Trek: Legacy

Lynda Carter: Nord females
also in Oblivion, Skyrim, The Elder Scrolls Online, and Fallout 4

David DeBoy: High Elf and Wood Elf males
also in Star Trek: Legacy

Shari Elliker: Azura, Imperial females
also in Star Trek: Legacy and Fallout 3

Catherine Flye: High Elf and Breton females
also in Oblivion and Pirates of the Caribbean

Gayle Jessup: Redguard females
also in Redguard and Oblivion

Wes Johnson: Boethiah, Malacath, Molag Bal; Breton and Orc males
also in Oblivion, Star Trek: Legacy, Fallout 3, Skyrim, and Fallout 4

Linda Kenyon: Almalexia and Dark Elf females
also in Oblivion and Star Trek: Legacy

Melissa Leebaert: Khajiit females  

Michael Mack: Redguard males
also in Redguard and Oblivion

Elisabeth Noone: Argonian and Orc females
also in Oblivion and Fallout 4

Cami St. Germain: Wood Elf females

Dude Walker:  

Tribunal Voice Actors
Those are the voice actors that are credited in the Tribunal expansion.

Jeff Baker: Dark Elf and Imperial males 
also in Redguard, Shivering Isles, Star Trek: Legacy and Fallout 3

Shari Elliker: Azura
also in Star Trek: Legacy and Fallout 3

Linda Kenyon: Almalexia
also in Oblivion and Star Trek: Legacy

Bloodmoon Voice Actors
Those are the voice actors that are credited in the Bloodmoon expansion.

Jeff Baker: Ondjage; Dark Elf and Imperial males 
also in Redguard, Shivering Isles, Star Trek: Legacy and Fallout 3

Jonathan Bryce: Hircine; Nord, Khajiit and Argonian males  
also in Redguard, Oblivion and Star Trek: Legacy

Linda Kenyon: Dark Elf females 
also in Oblivion and Star Trek: Legacy

Lynda Carter: Nord females 
also in Oblivion

Shari Elliker: Imperial females 
also in Star Trek: Legacy and Fallout 3
Lore:Skakmat

was a   from   in the  , when it served as the familiar of the renowned mystic  , the Dowager Queen of  .   During the  , Nulfaga foresaw doom for Daggerfall and her son, King  . After he continued to ignore her warnings, the sorceress retired to  , leaving Skakmat behind to report on happenings in the kingdom.   

Nulfaga’s departure did cause Lysandus to reconsider the war, but an attempt at peace failed and the kingdoms of Daggerfall and   set up for a climactic battle at  .    The fighting had just begun when a sudden, unnatural fog descended upon the field of battle.    While historians have attributed this phenomenon to "foul   magical tricks"  it was actually created by Skakmat, under Nulfaga’s orders, as one final attempt to halt the battle and spare her son from death.  The fog blinded the combatants, and when it lifted King Lysandus was found dead, shot by an archer.   In reality, the "king" was an impersonator, shot by Daggerfall's Prince   in a successful attempt to feign his father's death.  Ironically, when Nulfaga received word of Lysandus' death at the battle, it drove her mad.  

Notes
Skakmat is never mentioned in any of the games. It exists as a character in the data files of TES II: Daggerfall, and its role in the War of Betony is mentioned in The Daggerfall Chronicles.
According to an interview with developer Ted Peterson, it was originally planned that you would befriend Skakmat and he would show you the way to Nulfaga's home, Shedungent. 

See Also
For game-specific information, see the Daggerfall article.

References
Vahn Isle

Vahn Isle is the largest island in the  . Although it hosts the capital of all the   lands,  , most of the island is undeveloped, with the only other settlement of significant size being   on its westernmost tip.

One reason for Vahn's lack of development might be its terrain. The island is extremely hilly, and most of the flatter areas are packed with standing stones, while the sandier areas away from the hills are full of mushroom growths. In ancient times, the Dwemer built the now-decaying facility of  . The daedric ruin of   can also be found on Vahn Isle, although it long ago succumbed to the local vegetation.

Notes
Vahn Isle was originally named Gahvan Isle.

Places
Settlements
 
 
 

Mines
 
 

Ancestral Tombs
 
 
 

Caves
 
 
 

Dwemer Ruins
 

Daedric Shrines
 

Grottos
 
 


Quests
House Telvanni
















Tribunal Temple

Thieves Guild


Miscellaneous
Doldig Isle

Doldig Isle is a tiny, uninhabited island in the  , close to  . The residents of the city can be heard saying that "it sits like a sentinel guarding the bay", and believe it watches Firewatch, helping to keep them safe from the hostiles all around.
Balvvarden Isle

Balvvarden Isle is the second largest of the  , after   in the main archipelago. Although located just off the coast of the   region, the island is still considered part of the Telvanni Isles region.

The island is elongated in form, stretching from a narrow point in the southeast, widening out in the center, before narrowing slightly in the northwest. In the center of the island is the small fishing village of  . A dirt road runs northwest from the southeastern point, veers north into the village and finally east to a large sandy beach on the east coast. About half way along its length a small path branches off, leading to the island's transport - a single rowing boat.
Hlavan Isle

Hlavan Isle is the fourth largest of the  , but more important than the slightly larger   or   due to the presence of the town of  . It is the southernmost island in the region.

The island is generally higher at its northwestern end, where Gah Sadrith is situated, and slopes gently down in the southeast. Outside town, there are no structures on the island, but the land is flat and suitable for building should expansion be necessary.
Falar Bay

thumb|right|The view from Helnim, looking towards Marog and Kemel-Ze
thumb|right|Looking towards the Helnim Lighthouse and Helnim harbor from Marog
Falar Bay is a calm expanse of water, sheltered by tall cliffs from the storms of the  . At its southwestern edge, the bay is overlooked by the looming ruins of  , then its shore heads southeast past   before curving northeast towards   where a sharp turn forms a natural harbor for the city-port.

Places
River Garivun

thumb|right|The source of the River Garivun
thumb|right|The river's only tributary, just as it enters the Helnim Fields
thumb|right|Entering the Inner Sea - the large floodplain on the right
The River Garivun is a short river that winds through three regions of the mainland. It rises in the   due south of the  , which stands on a narrow neck of land that separates this river from the  . It flows south through the   and gradually turns southwest before turning sharply north when it reaches  . After passing through the city, the river veers northwest and widens into a large estuary, with the right bank in the  , before flowing into the  .

The sections of the river that flow through the Boethian Mountains are, unsurprisingly, steeply-banked. As it passes through the Helnim Fields, the land becomes much flatter and suitable for agriculture, then the final section of the river is marked by a wide flood plain and sandy shores.

Places
Daggerfall:People of Sentinel

The People of Sentinel is a catchall faction for citizens of the Kingdom of Sentinel.
Daggerfall:People of Gavaudon

The People of Gavaudon is a catchall faction for citizens of the region of Gavaudon.
Daggerfall:People of Myrkwasa

The People of Myrkwasa is a catchall faction for citizens of the region of Myrkwasa.
Daggerfall:People of Ayasofya

The People of Ayasofya is a catchall faction for citizens of the region of Ayasofya.
Daggerfall:People of Tulune

The People of Tulune is a catchall faction for citizens of the province of Tulune.
Daggerfall:People of Glenpoint

The People of Glenpoint is a catchall faction for citizens of the province of Glenpoint.
Daggerfall:People of Northmoor

The People of Northmoor is a catchall faction for citizens of the province of Northmoor.
Daggerfall:People of Urvaius

The People of Urvaius is a catchall faction for citizens of the region of Urvaius.
Daggerfall:People of Orsinium

The People of Orsinium is a catchall faction for citizens of the region of Orsinium.
Daggerfall:People of Glenumbra Moors

The People of Glenumbra Moors is a catchall faction for citizens of the province of Glenumbra Moors.
Daggerfall:People of Bergama

The People of Bergama is a catchall faction for citizens of the region of Bergama.
Daggerfall:People of Wayrest

The People of Wayrest is a catchall faction for citizens of the province of Wayrest.
Daggerfall:People of Ilessan Hills

The People of Ilessan Hills is a catchall faction for citizens of the Ilessan Hills region.
Daggerfall:People of Phrygias

The People of Phrygias is a catchall faction for citizens of the province of Phrygias.
Daggerfall:People of Bhoriane

The People of Bhoriane is a catchall faction for citizens of the province of Bhoriane.
Daggerfall:People of Wrothgaria

The People of Wrothgaria is a catchall faction for citizens of the Wrothgarian Mountains.
Daggerfall:People of Kairou

The People of Kairou is a catchall faction for citizens of the region of Kairou.
Daggerfall:People of Pothago

The People of Pothago is a catchall faction for citizens of the region of Pothago.
Daggerfall:People of Cybiades

The People of Cybiades is a catchall faction for citizens of the island of Cybiades. Since the region has only one dungeon and no non-hostile NPCs, it has no actual purpose.
Daggerfall:People of Ykalon

The People of Ykalon is a catchall faction for citizens of the region of Ykalon.
Daggerfall:People of Kambria

The People of Kambria is a catchall faction for citizens of the region of Kambria.
Daggerfall:People of Santaki

The People of Santaki is a catchall faction for citizens of the region of Santaki.
Daggerfall:People of Daenia

The People of Daenia is a catchall faction for citizens of the region of Daenia.
Daggerfall:People of Koegria

The People of Koegria is a catchall faction for citizens of the province of Koegria.
Daggerfall:People of Abibon-Gora

The People of Abibon-Gora is a catchall faction for citizens of the Barony of Abibon-Gora.
Daggerfall:People of Satakalaam

The People of Satakalaam is a catchall faction for citizens of the region of Satakalaam.
Daggerfall:People of Dak'fron

The People of Dak&#39;fron is a catchall faction for citizens of the region of Dak'fron.
Daggerfall:People of Kozanset

The People of Kozanset is a catchall faction for citizens of the province of Kozanset.
Daggerfall:People of Alcaire

The People of Alcaire is a catchall faction for citizens of the region of Alcaire.
Daggerfall:People of Dragontail

The People of Dragontail is a catchall faction for citizens of the Dragontail Mountains.
Daggerfall:People of Lainlyn

The People of Lainlyn is a catchall faction for citizens of the region of Lainlyn.
Daggerfall:People of Alik'ra

The People of Alik&#39;ra is a catchall faction for citizens of the region of Alik'ra.
Daggerfall:People of Shalgora

The People of Shalgora is a catchall faction for citizens of the region of Shalgora.
Daggerfall:People of Dwynnen

The People of Dwynnen is a catchall faction for citizens of the region of Dwynnen.
Daggerfall:People of Menevia

The People of Menevia is a catchall faction for citizens of the region of Menevia.
Daggerfall:People of Anticlere

The People of Anticlere is a catchall faction for citizens of the region of Anticlere.
Daggerfall:People of Tigonus

The People of Tigonus is a catchall faction for citizens of the region of Tigonus.
Daggerfall:People of Ephesus

The People of Ephesus is a catchall faction for citizens of the region of Ephesus.
Daggerfall:People of Mournoth

The People of Mournoth is a catchall faction for citizens of the region of Mournoth.
Daggerfall:People of Antiphyllos

The People of Antiphyllos is a catchall faction for citizens of the region of Antiphyllos.
Daggerfall:People of Totambu

The People of Totambu is a catchall faction for citizens of the province of Totambu.
Daggerfall:People of Balfiera

The People of Balfiera is a catchall faction for citizens of the islands of Balfiera.
Daggerfall:Court of Dak'fron

The Court of Dak&#39;fron is a catchall faction for the nobility in the region of Dak'fron.
Daggerfall:Court of Kozanset

The Court of Kozanset is a catchall faction for the nobility in the province of Kozanset.
Daggerfall:Court of Alcaire

The Court of Alcaire is a catchall faction for the nobility in the region of Alcaire.
Daggerfall:Court of Sentinel

The Court of Sentinel is a catchall faction for the nobility in the Kingdom of Sentinel.
Daggerfall:Court of Dragontail

The Court of Dragontail is a catchall faction for the nobility of the Dragontail Mountains.
Daggerfall:Court of Lainlyn

The Court of Lainlyn is a catchall faction for the nobility in the Barony of Lainlyn.
Daggerfall:Court of Shalgora

The Court of Shalgora is a catchall faction for the nobility in the region of Shalgora.
Daggerfall:Court of Alik'ra

The Court of Alik&#39;ra is a catchall faction for the nobility in the region of Alik'r.
Daggerfall:Court of Dwynnen

The Court of Dwynnen is a catchall faction for the nobility in the region of Dwynnen.
Daggerfall:Court of Menevia

The Court of Menevia is a catchall faction for the nobility in the region of Menevia.
Daggerfall:Court of Anticlere

The Court of Anticlere is a catchall faction for the nobility in the region of Anticlere.
Daggerfall:Court of Tigonus

The Court of Tigonus is a catchall faction for the nobility in the region of Tigonus.
Daggerfall:Court of Ephesus

The Court of Ephesus is a catchall faction for the nobility in the region of Ephesus.
Daggerfall:Court of Mournoth

The Court of Mournoth is a catchall faction for the nobility in the region of Mournoth.
Daggerfall:Court of Antiphyllos

The Court of Antiphyllos is a catchall faction for the nobility in the region of Antiphyllos.
Daggerfall:Court of Totambu

The Court of Totambu is a catchall faction for the nobility in the province of Totambu.
Daggerfall:Court of Gavaudon

The Court of Gavaudon is a catchall faction for the nobility in the region of Gavaudon.
Daggerfall:Court of Myrkwasa

The Court of Myrkwasa is a catchall faction for the nobility in the region of Myrkwasa.
Daggerfall:Court of Ayasofya

The Court of Ayasofya is a catchall faction for the nobility in the region of Ayasofya.
Daggerfall:Court of Tulune

The Court of Tulune is a catchall faction for the nobility in the province of Tulune.
Daggerfall:Court of Glenpoint

The Court of Glenpoint is a catchall faction for the nobility in the province of Glenpoint.
Daggerfall:Court of Northmoor

The Court of Northmoor is a catchall faction for the nobility in the province of Northmoor.
Daggerfall:Court of Urvaius

The Court of Urvaius is a catchall faction for the nobility in the region of Urvaius.
Daggerfall:Court of Glenumbra Moors

The Court of Glenumbra Moors is a catchall faction for the nobility in the province of Glenumbra Moors.
Daggerfall:Court of Balfiera

The Court of Balfiera is a catchall faction for the nobility in the Islands of Balfiera.
Daggerfall:Court of Orsinium

The Court of Orsinium is a catchall faction for the nobility in the region of Orsinium.
Daggerfall:Court of Bergama

The Court of Bergama is a catchall faction for the nobility in the region of Bergama.
Daggerfall:Court of Wayrest

The Court of Wayrest is a catchall faction for the nobility in the province of Wayrest.
Daggerfall:Court of Ilessan Hills

The Court of Ilessan Hills is a catchall faction for the nobility in the Ilessan Hills.
Daggerfall:Court of Phrygias

The Court of Phrygias is a catchall faction for the nobility in the province of Phrygias.
Daggerfall:Court of Wrothgaria

The Court of Wrothgaria is a catchall faction for the nobility in the Wrothgarian Mountains.
Daggerfall:Court of Kairou

The Court of Kairou is a catchall faction for the nobility in the region of Kairou.
Daggerfall:Court of Pothago

The Court of Pothago is a catchall faction for the nobility in the region of Pothago.
Daggerfall:Court of Cybiades

The Court of Cybiades is a catchall faction for the nobility on the island of Cybiades. Since the region has only one dungeon and no non-hostile NPCs, it has no actual purpose.
Daggerfall:Court of Ykalon

The Court of Ykalon is a catchall faction for the nobility in the region of Ykalon.
Daggerfall:Court of Kambria

The Court of Kambria is a catchall faction for the nobility in the region of Kambria.
Daggerfall:Court of Santaki

The Court of Santaki is a catchall faction for the nobility in the region of Santaki.
Daggerfall:Court of Daenia

The Court of Daenia is a catchall faction for the nobility in the region of Daenia.
Daggerfall:Court of Koegria

The Court of Koegria is a catchall faction for the nobility in the province of Koegria.
Daggerfall:Court of Abibon-Gora

The Court of Abibon-Gora is a catchall faction for the nobility in the Barony of Abibon-Gora.
Daggerfall:Court of Satakalaam

The Court of Satakalaam is a catchall faction for the nobility in the region of Satakalaam.
Daggerfall:Court of Bhoriane

The Court of Bhoriane is a catchall faction for the nobility in the province of Bhoriane.
Lore:First Empire

First Empire can refer to two things:

Alessian Empire, the first Imperial Empire formed by Queen Alessia
First Empire of the Nords, the collective term for the Nordic kingdom during a phase of expansion in the First Era
Lore:First Empire of the Nords

The First Empire of the Nords is the collective term for the Nordic kingdom during a phase of expansion in the First Era, known as the Skyrim Conquests.  Its capital was the city of Windhelm in Skyrim, where a First Empire palace still stands.  The empire was formed when King Vrage the Gifted began a campaign to conquer   and   (a feat that is attributed by some to Sai, the God of Luck ) circa  .   By the end of the conquests, the First Empire of the Nords encompassed Skyrim, High Rock,  Morrowind with the exception of the   kingdom of  ,  and a large portion of  's  .  These invasions upset the balance in High Rock and Cyrodiil, and although the Nords' empire lasted less than two centuries, the result was decisive; from then on, power in those regions shifted from the elves to the humans. 

Though the last ruler, King Borgas, died in  ,   the ultimate end of the First Nordic Empire came in  , when the Pact of Chieftains ended the War of Succession and the empire finally shattered; Skyrim eventually lost all of its holdings in Morrowind,   Cyrodiil, and High Rock,  and many of the Nordic kingdoms began to declare independence.  The Nords were driven from Morrowind by force when Indoril Nerevar and Dumac Dwarfking joined together, repelling the invaders in  .   

References
Lore:Factions W

Wardens
 

Welkynars
 

The
 

Winterborn
 

Witchmothers
 

Wood Orcs
 

The
The Wooded Eye was a group of Hermaeus Mora cultists in the Second Era Valenwood. They guarded  , which contained the  , a library of secret knowledge both textual and crystalline. Almost all of the Wooded Eye's members were driven mad by overexposure to   'memory' crystals by Vicereeve   and Prince Naemon. 

Wrathful Flame
 

References
Lore:Talin

is a forename of some significance during the Imperial Simulacrum. It can refer to either the Eternal Champion,  and/or the Champion's parental guardian, General Talin Warhaft. 

Notes



Gallery
 

References