Netruk44/uesp-wiki-content huggingface dataset:
Online:Spiderkith Broodnurse

Spiderkith Broodnurses are hostile Spiderkith enemies that are associated with Mephala. They can be encountered in Crypt of Hearts II and the Cradle of Shadows. One Broodnurse using the newer skin can be found in The Spiral Skein, guarding the entrance of the building where the Golden Knight is being kept.
 

Related Quests



Skills and Abilities
;Spiderkith Kiss: 
;Summon Death Spider: Summons a Death Spider.
;Necrotic Spear: Basic ranged attack that deals magic damage.

Gallery
Online:Spiderkith Cauterizer

thumb|right|A male Spiderkith Cauterizer
Spiderkith Cauterizers are Spiderkith healers that are associated with Mephala. They can be encountered in Crypt of Hearts II, the Cradle of Shadows, and The Spiral Skein.
 

Related Quests



Skills and Abilities
;Minor Wound: A basic ranged attack that does minor magical damage.

;Focused Healing: The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.). This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.

;Heat Wave: The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.

;Fire Runes: The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
;Rite of Passage: The enemy channels a spell healing itself and nearby allies for 4 seconds. This ability is usually used when the enemy is on low health. This spell can be interrupted to set the enemy off balance.
Online:Spiderkith Enervator

thumb|right|A male Spiderkith Enervator in the Maelstrom Arena
Spiderkith Enervators are Spiderkith storm mages that are associated with Mephala. They can be encountered in Crypt of Hearts II, the Cradle of Shadows, and the Spiral Shadows round of the Maelstrom Arena.
 
Related Quests



Dialogue
"Now you will feel pain!"
''"I'm going to enjoy this!"
"Let's get this over with."''
Online:Spiderkith Venifex

thumb|right|Female Spiderkith Venifex
Spiderkith Venifexes are hostile Spiderkith Ravagers associated with Mephala that use Daedric swords in combat. They can be encountered in Crypt of Hearts II and the Spiral Shadows round of the Maelstrom Arena.
 

Related Quests




Skills and Abilities
;Uppercut
;Spiderkith Kiss

Dialogue
Maelstrom Arena
They'll occasionally say things.
:''"Let's get this over with."

Summerset
Upon reaching the sealed door in the Psijic Relic Vaults and confronting the Spiderkith during Buried Memories:
:Ritemaster Iachesis: "Mephala's Daedra! They sealed the chamber. We'll need to go through them."
:Spiderkith Venifex: "Mephala has sealed this place, mortal flea!"
:Ritemaster Iachesis: "The barrier of webs. Burn it away so we can enter the rotunda."''

Gallery
 
Notes
The ones in Crypt of Hearts and the Maelstrom Arena use Daedric style armor and the old skin, while the ones encountered in Summerset use the Silken Ring style and the new skin.
Bugs
Online:Spiderkith Warper

Spiderkith Warpers are Spiderkith nightblades that Dual-wield swords and are associated with Mephala. They can be encountered in Crypt of Hearts II, with more updated versions being in The Spiral Skein. They are counterparts of Spiderkith Shadow Fangs, Venomblades, and Shadowstrikes.
 
Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Veiled Strike: The enemy cloaks and prepares to slash the player. This attack does moderate physical damage and will stun the player briefly. This attack can be blocked to set the enemy off balance.
;Teleport Strike: The enemy teleports and stabs the player. This attack does moderate physical damage and stuns the player briefly.
;Roll Dodge: The enemy can roll dodge to avoid attacks.
;Veil of Blades: The enemy places a rune on the ground that deals moderate magical damage over time as indicated by a red circle.
;Soul Tether: The enemy jumps and casts a rune on the ground. Any players caught in the AoE attack will take moderate magic damage and be stunned for 4 seconds and healing the enemy for any damage done.
;Assassinate: The enemy strikes at the player's back for moderate physical damage. This attack can only be performed if the enemy is behind the player, and thus Warpers will often leap to get behind the player. Ensure your character is facing the enemy at all times to prevent this.
;Aspect of Terror: The enemy casts a spell that does moderate magic damage and fears the player for a short time, in which they cannot move or perform any actions. This effect passes through block, and players can break free from it. This spell can be interrupted to set the enemy off balance, or avoided using roll dodge.

Gallery
Online:Mezeluth

thumb|right|Mezeluth in her summoning circle
Mezeluth is a spiderkith boss in the Crypt of Hearts II. She serves as the fifth boss that must be defeated to progress. Her unique drop is  . She will be found in the last chamber, and will teleport in front of the portal to Nerien'eth before the fight, summoning hordes of skeletons and spiderkith where she first was.
 
Related Quests


Skills and Abilities
;Dark Betrayal:
;Entropic Bolt: A basic ranged attack that does moderate magical damage.
;Fire Runes: The boss places pools of fire around the room that do moderate fire damage over time as indicated by red circles.
;Fulminating Void: The boss pulls all players towards itself and places red circles around their feet; these red circles move with the player and explode after a while stunning the player. At the same time, smaller stationary red circles will appear around the room. If a player is within two red circles at the point of the explosion they will immediately die. Thus, players have to roll outwards to prevent overlapping the circles around themselves, as well as avoid the smaller red circles around the room.

Dialogue
When she is approached, she will say:
:Mezeluth: ''"You're nothing to me."''
Lore:Spiderkith

are intelligent humanoid   that serve  .   They have webbed skin that appears almost desiccated. Their veins glow dull red beneath their skin.  Their skin can range in color from navy  to red.   Red-skinned spiderkith have glowing red eyes,  while darker spiderkith have dull, empty grey eyes.  Few known spiderkith have skin that is black like charcoal.  Some spiderkith have hair white and grey in color, but many do not.  

They are capable of speech,  and wield weapons and magic in combat as many other humanoid daedra do.  The spiderkith can be seen commanding Daedra of lesser intelligence in the  .  They can weave webs, and are known to raise  .  They treat their arachnids as a mortal might treat pets, livestock or children, and oft refer to their spider charges as their brood.  They are known to feed on mortal flesh.  Apart from raising spiders, capable spiderkith mages can also summon them from the Spiral Skein.  All spiderkith can project poison at their prey with a technique known as the Spiderkith Kiss. 

The spiderkith are cruel and observant. Unfortunate mortals may find themselves suffering a slow, painful death within a spiderkith's web.  Their sense of smell and touch is often more than enough to sense a mortal's presence. They can rely upon keen senses to detect the slightest movement, the smell of sweat and blood, or the feeling of one's body heat to know that prey is nearby. 
 

See Also
For game-specific information, see the ESO article.
For a list of Spiderkith names, see Spiderkith Names.

Gallery
 
File:ON-npc-Mephala's Bonecleaver.jpg|A Spiderkith
File:ON-npc-Khephidaen.jpg|A black-skinned Spiderkith
File:ON-npc-Ibelgast's Cauterizer.jpg|A navy-skinned Spiderkith
File:ON-npc-Spiderkith Venifex.jpg|A navy-skinned male Spiderkith
File:ON-npc-Spiderkith Archer 02.jpg|A red-skinned Spiderkith
 
 

References
Lore:Watcher

(also called Doom-Truths)  are flying tentacled   with a large eye in the center of their body.  Watchers are quite nimble, and can shoot beams of energy from their large eye.   They are often found in the service of  , but they are known to serve other  , such as    and  .  Locking eyes with a Watcher is dangerous; a mortal's soul can be eaten away if one stares too long into their large central eye.  Some Watchers have a necrotic gaze, causing the skin on a mortal's face to tear away if they stare too long.  
 
The term   refers to watchers that are far smaller in size than the average watcher. These are occasionally kept as pets by some warlocks.  Other term used to describle small watchcers is  . They are no bigger than a human's fist and are not the offspring of Watchers. They are described as runts of their kind and curiosities as opposed to terrors. It is unknown whether they keep their form forever or or eventually transform into the larger versions.   

Most watchers, particularly those in service to Mora,  are green with orange eyes.  The watchers that serve Molag Bal are typically grey with blue eyes.  Amaranthine Pocket Watchers are vibrantly hued white/purple watchers with purple eyes that once inhabited the ruins of   until an unfortunate explorer set them free. Given their color and origin, Sheogorath is suspected to hold some sway over them.  Powerful watchers can also be red with green eyes. 
 

See Also
For game-specific information on Watchers, see the ESO article.
For game-specific information on Watchlings, see the ESO article.
For a list of Watcher names, see Watcher Names

Gallery
 
 

References
Online:The Juggernaut

The Juggernaut is an item set found in boxes bought from a merchant in Vlastarus or as quest rewards. It cannot be crafted and does not drop from monsters. Pieces are Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact Style in Heavy Armor, depending on the player's alliance.

Bonuses
 
2 items: Adds   
3 items: Adds 34-1487 Armor 
4 items: Adds   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.
Online:Ravager

Ravager is an item set found in boxes bought from a merchant in Vlastarus or as quest rewards. It cannot be crafted and does not drop from monsters. Pieces are Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact Style in Heavy Armor, depending on the player's alliance.

Bonuses
 
2 items: Adds 15-657 Critical Chance 
3 items: Adds   
4 items: Adds 3-129   and   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.
Online:Shield of the Valiant

Shield of the Valiant is an item set found in boxes bought from a merchant in Bruma or as quest rewards. It cannot be crafted and does not drop from monsters. Pieces are Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact Style in Medium Armor, depending on the player's alliance.

Bonuses
 
2 items: Adds   
3 items: Adds 4% Healing Taken 
4 items: Reduces your damage taken from Players by 3%. 
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.
Online:Brackenleaf's Briars

'''Brackenleaf's Briars''' may refer to:
Brackenleaf's Briars (faction), a faction in Grahtwood
Brackenleaf's Briars (quest), a quest involving that faction
Online:Brackenleaf's Briars (faction)

is an order of Grahtwood hunters protecting Brackenleaf, a tree which they believe was planted by   at the creation of the  . 

Members
 

Locations


Related Quests
Online:Tiger

This Tiger is a senche-tiger that helps you to obtain a piece of Brackenleaf's heart during the Bosmer Insight quest, if you chose this predator as your fighting style inspiration.
 

Related Quests
Online:To Whom It May Concern

The     is certain he knows a way into the planes of  . He's been studying, reading dark books that this   couldn't begin to comprehend. His wife disappeared there long ago, but if she yet lives—the   are going to get her back!

The great Undaunted excursion into Oblivion—that's what they'll call it, decades from now, when they sing our song! A song of the most dauntless of the Undaunted, charging headlong into the   of  ! It won't be pretty, it might not even be wise, but it will be fun!

Tomorrow is the day. The day for us to rise above the ranks of even the Undaunted!

PS

To posterity—if we don't make it back (and the steady dilapidation of this camp will be a clue!)—then take this note to  , to  . She will know we died as we lived—as Undaunted!

PPS

We being the combined force of:

  
  
  
  
  
  
  
  
  
  
  the Wood Elf

and

  (the greatest of us all!)
Online:Ibelgast

Ibelgast is a Spiderkith warrior in the Crypt of Hearts II. He is accompanied by his Broodnurses, Cauterizers, and Wefters. His Broodnurses can also summon a Flesh Atronach if they are not killed before completing their ritual.

 
Related Quests



Skills and Abilities
;Quick Strike: A basic melee attack that does moderate physical damage.

;Uppercut: A melee attack that causes high physical damage and knock back if it connects. This attack can be blocked to set the enemy off balance.

;Ice Cage: The enemy summons a ring of frost around itself that does moderate frost damage over time to all players in the red circle.;

;Negate Magic: The enemy creates a globe of magic suppression for 10 seconds, removing and preventing all player area of effect abilities from occurring in the area. Players within the globe will be silenced. Silence prevents players from using any skill with a Magicka cost as long as they are in the affected area.

;Summon Spiderkith: Throughout the fight, the boss will call his allies: Broodnurses, Cauterizers, and Wefters. They will remain even if Ibelgast dies and his Broodnurses can summon a Flesh Atronach with a ritual unless they are killed.

Dialogue
When you first approach him, he will say one of the following:
:Ibelgast: "Take them apart! But leave Alanwe alone!"
:Ibelgast: ''"Kill them―they are not to reach Nerien'eth. Alanwe is not to be harmed!"
:Ibelgast: "Tear them to pieces! But Alanwe is not to be harmed!
:Ibelgast: "Make ashes of the intruders! But Alanwe is not to be harmed."

;Attacks:
:Ibelgast: ''"You won't get far. This place is not for mortals."'' (Summoning his  Wefters)
:Ibelgast: ''"We're going to open you up. Find some chains to hang your innards."'' (Summoning his  Broodnurses)
:Ibelgast: ''"Even if you defeat me, you won't get far. This place is not for mortals."'' (Summoning his  Cauterizers)

Achievements
Ibelgast is associated with four achievements:
Online:Sister Vera

Sister Vera is a harvester encountered in the Banished Cells, alonsider her sister, Sihna. She has a chance to drop  , a unique item from the Sanctuary item set. 
 

Related Quests



Skills and Abilities
As a boss type enemy, Sister Vera is immune to all crowd control effects.

;Chasten: The harvester shoots a blue orb towards you as a basic ranged attack. This attack does minor magical damage and snares you.
;Black Winter: The harvester winds up and releases three rows of hands that travel along the ground. This attack does high magical damage, and should be interrupted or avoided. Since this attack is fired in the direction the harvester is facing, a player can easily avoid this attack by standing behind or beside the harvester.
;The Feast: When hurt, the Harvester will grab your essence and attempt to steal it. When grabbed, you will take moderate magical damage and be briefly stunned. You may break free from this. Four Feast orbs will then appear around the Harvester and move towards it. If an orb touches the Harvester, it will be healed. To prevent this, you must destroy the orbs before they reach the harvester. Each orb will also heal you when destroyed.
;Shield  : Throughout the fight, a shield will alternate between the two sisters. The party should attack the unshielded one first and switch accordingly.
Online:Sister Sihna

Sister Sihna is a harvester encountered in the Banished Cells II, along with her sister Vera. Defeating them has a chance at dropping  , a unique item in the Sanctuary item set. 
 

Related Quests



Skills and Abilities
As a boss type enemy, Sister Sihna is immune to all crowd control effects.

;Chasten: The harvester shoots a blue orb towards you as a basic ranged attack. This attack does minor magical damage and snares you.
;Black Winter: The harvester winds up and releases three rows of hands that travel along the ground. This attack does high magical damage, and should be interrupted or avoided. Since this attack is fired in the direction the harvester is facing, a player can easily avoid this attack by standing behind or beside the harvester.
;The Feast: When hurt, the Harvester will grab your essence and attempt to steal it. When grabbed, you will take moderate magical damage and be briefly stunned. You may break free from this. Four Feast orbs will then appear around the Harvester and move towards it. If an orb touches the Harvester, it will be healed. To prevent this, you must destroy the orbs before they reach the harvester. Each orb will also heal you when destroyed.
;Shield  : Throughout the fight, a shield will alternate between the two sisters. The party should attack the unshielded one first and switch accordingly.
Online:Ukka-Dimik

Ukka-Dimik is an Argonian provisioner who can be found in Nokama's Hut in Percolating Mire. He has no unique dialogue.
Online:Ukka-Meedish

thumb|right|Ukka-Meedish, contemplating the unfortunate events
Ukka-Meedish is an Argonian smith found in Xal Ithix. Ukka wanders up the road to look over the horizon. She then heads back into town to wander. Occasionally, she can be found mourning on her knees near the path leading to the wayshrine. She has no unique dialogue.
Online:Heek-Dimik

Heek-Dimik is an Argonian.
Online:Vuh-Dimik

Vuh-Dimik is an Argonian drunkard who can be found in the Percolating Mire. After Into the Mire, he, Meer-Zish and Nokama can be found mourning over the loss of a friend in front of Ja-Reet's Hut.
 
  
Dialogue
:''"I'm trying to grieve. Bother me later. And bring a bottle."''
Online:Grobull the Transmuted

Grobull the Transmuted is a netch that serves as the second boss in Darkshade Caverns II. Although at first it appears to be wounded, Grobull will rise up and attack once you approach.
 
Related Quests




Skills and Abilities
As a boss type enemy, Grobull is immune to all forms of crowd control effects. This boss fight is separated into two distinct phases.
Up Phase
Grobull is immune to attack in this phase and summons other netches to help him. AOE abilities can help take down the large groups of small netches, while larger ones should be focused individually.
;Reflection Ward: Grobull puts up a shield around him that makes him reflect all incoming damage back onto the player.
;Teleport: Grobull chases after a random player, teleporting around to close the distance.
;Emit Lightning: Once on top of the player, the boss releases a burst of lightning under itself as indicated by a red circle. This attack does very high shock damage and should be avoided at all costs.
;Enervating Trap: The boss throws lightning balls that form pools of blue lightning on the ground. Standing in it will stun the player, and thus players should avoid it or break free from it.
;Summon Netchling: The boss summons many netchlings to attack the party. Killing them will slowly deplete the boss's shield.

Down Phase
Once the shield is depleted, the boss falls to the ground. At this stage, it will be stunned for approximately 10-15 seconds.The boss is vulnerable in this stage only, thus players may want to save their damage dealing ultimate abilities specifically for this part of the fight.

Achievements
Grobull the Transmuted is associated with two achievements.



Notes
The fight with Grobull could originally be skipped, but the door to Rkugamz will now remain sealed if your group doesn't defeat it.
Online:Transmuted Hive Lord

The Transmuted Hive Lord is a kwama warrior found in Darkshade Caverns II, of which it is a boss. It is an alternate version of The Hive Lord, a miniboss from the same dungeon. 
 
Related Quests



Skills and Abilities
;Cave In: The Hive Lord smashes the ground, causing damage to all players. He also gains a small damage shield. When this shield is burned down, he stops using this ability. His scribs dig underground when he starts this attack.
;Quaking Smash: The Hive Lord smashes the ground with its fists.
;Claw: The Hive Lord swipes at you with its claws.

Achievements
There are several Achievements associated with this boss:
Online:Transmuted Alit

thumb|right|The Transmuted Alit trio
The Transmuted Alit are a trio of alit who have been affected by the newly discovered Dwemer site found in Darkshade Caverns II. They serve as an optional miniboss and have no unique abilities.
 
Related Quests

 
Achievements
There are several Achievements associated with this dungeon:
Online:The Fallen Foreman

The Fallen Foreman is a corrupted Dark Elf fear mage found in the Darkshade Caverns II.
 

Related Quests

Skills and Abilities
;Revolving Flame: The foreman raises his staff and releases a massive gout of flame that revolves around him.
;Flame Clone: 
;Fright Force: Basic ranged attack
Online:The Mage Master

thumb|right|The Mage Master and its slaves
The Mage Master is a powerful skeleton encountered in the Crypt of Hearts I, where it serves as a miniboss. It is accompanied by its supplicants. The Mage Master has a chance to drop the  . 
 
  

Skills and Abilities
As a boss type enemy, the Mage Master is immune to all forms of crowd control effects.
;Quick Strike: A basic melee attack that does minor physical damage.
;Uppercut: A heavy melee attack that does high physical damage and knocks the target back. This attack should be blocked or dodged if possible.
;Ice Cage: The boss summons a ring of ice that does moderate frost damage over time to all players within as indicated by a red ring.
;Negate: The boss places a purple magic bubble that silences all players within, and removes all magical AOEs placed by players on the ground.

Achievements
There are several Achievements associated with this enemy:
Online:Uulkar Bonehand

Uulkar Bonehand is a powerful Lich found in the Crypt of Hearts I, plucked out of history and summoned by Nerien'eth. He is found in a side room where Faindor is being tortured, and does not have to be defeated to complete the dungeon's pledge. He does, however, have a chance to drop the unique item,  . 
 

Related Quests


Skills and Abilities
;Necrotic Spear: A basic ranged attack that does minor magical damage, and can be blocked or dodged to reduce damage. 
;Defiled Ground: A rune that is cast on the ground, indicated by a red circle. Standing in it will snare the player and do moderate magical damage over time to him or her. Stay out of the red circle to avoid this. 
;Soul Cage: The lich will summon three to five lich crystals from the ground around it, as indicated by white cracks on the ground. Standing near the crystals as indicated by the red circles will do moderate magical damage over time to the player. This attack is always followed by Soul Rupture. Stay at range when this spell is cast to avoid the lich crystals.
;Soul Rupture: After a short time, the crystals explode, dealing moderate magical damage to all players within the red circle. Getting hit by the exploding crystals will cause the player to be lifted above ground briefly; the player can break free from this. 

Quest-Related Events
Uulkar is responsible for the torture of Faindor. He hovers in the center of the chamber as Banekin throw fire at his soul eternally.

When you approach him (even if you're not on the related quest), he will say:
:Uulkar Bonehand: ''"We'll have your soul, as well!"''