Netruk44/uesp-wiki-content huggingface dataset:
Online:Vampire's Kiss

'''Vampire's Kiss is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. One special crafting site with stations dedicated to creation of this set is located in the fourth zone of each of the three Alliances.

To make an item for this set, a crafter must first complete research on five traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
4 items: Adds   
5 items: Adds 3-129   and   
Stats
The Health Recovery from completing this set increases with item level as follows:


Crafting Sites
Lore:Fort Chalman

(also known as Chalman Keep) is a ruined military fort located on the  , northeast of the  .

During the   of  , Chalman was an expansive and strategically important keep. It had its own farm, mine and lumbermill, and was heavily fortified. It was initially located within the territory held by the  , and its central location made it essential for control of the Imperial City.  A notable three-way battle known as the Battle of Chalman Keep  occurred here between Pact, Dominion and Covenant forces, when the fort was taken from the Covenant by a Dominion invasion force, after which the Dominion crowned a figurehead Emperor from among their warriors.  The keep changed hands many times over the course of the war. 

The fort was abandoned by the   during the relatively peaceful  .  By the time of the   in  , Chalman was no more than a ruin infested with undead.  
 
Gallery
 

References
Online:Cracking the Egg

Quick Walkthrough
# Talk to Vicecanon Servyna near the Hatching Pools.  

Detailed Walkthrough
Vicecanon Servyna asks you to meet her in Hatching Pools. She is kneeling in the small camp outside the Hatching Pools. 

:"Keeper Am-Meesei was a kind woman. She tended eggs, you understand? She was a midwife to Argonian hatchlings. And they butchered her. The Dominion cut her down and left her to rot."
:What happened?
:''"I take no pleasure in being right. The Dominion must have learned Vicecanon Hrondar's knowledge of the Hatching Pools. It is imperative we learn the Mnemic Egg's true role in the Dominion's plans. They bring nothing to this land but abomination."''

She gives you some gold as a reward.
  

Quest Stages
Online:The Mnemic Egg

Quick Walkthrough
# Talk to Gerent Nuleem-Malem at Loriasel.

Detailed Walkthrough
Talk to Vicecanon Servyna outside the Hatching Pools. She sends you to help Vicecanon Heita-Meen in Loriasel.

Talk to Gerent Nuleem-Malem near Loriasel. She says Vicecanon Heita-Meen took a contingent of soldiers to find out what the Dominion wanted in Loriasel.
  

Quest Stages
Online:Keeper Keel-Lurash

Keeper Keel-Lurash is an Argonian Keeper of the Shell, tasked with tending to the eggs found at the Hatching Pools. She is highly knowledgeable, demonstrating awareness of the events at Percolating Mire and the Forsaken Hamlet. She also has a tendency to speak in extended metaphors, trusting others to grasp her meaning. She is found near a pile of dead Aldmeri Dominion soldiers; though she has little enthusiasm for reclaiming lost territory (describing it as "conquest"), she is willing and able to defend herself.
 

Related Quests


Quest-Related Events
When spoken to to complete the quest, she describes Aldmeri Dominion's military tactics and makes reference to events occurring all over Shadowfen.
:"The kagouti walk amongst the guar, but do not hunt unless the guar strays from her herd. Then wooden wasps would fly, bringing the guar down to the mud."
:The Dominion created poultices to harm the hist.
:"The kagouti gore the Hist to drink its sap. In the Hamlet, a Tree dies screaming. In the Mire, a Tree goes mad.
:The guar watch the kagouti, but do not understand."
:These instructions should explain.
:''"A weapon once gifted to the wasp-children! Bound in blood, it slips through the Hist's dreams. Tree-blood burns, and Tree dies a lonely death, removed from its sisters. The guar thanks the mighty wamasu for its mercy."

She is aware that the Dominion (compared to kagouti) prefer to have their archers kill Argonian civilians (compared to guar) when the latter are alone or undefended; she is also aware that the Dominion have been tapping Hist trees for their sap, causing disasters at the Forsaken Hamlet and Percolating Mire. She thanks the player by comparing them to the (in)famously strong wamasu. Her conversation continues past quest completion.
:"The kagouti thought themselves clever to coat their tusks with poison, but the Tree knows all. Its roots will soon feed on the kagouti who burned its blood."
:Did you kill these Dominion soldiers?
:"The kagouti think the guar won't bite off the tusk that strikes it. Now the kagouti are brought down to the mud."
:Why not drive them out of the Hatching Pools?
:"The guar seeks reeds to fill its belly. A gully in which to wallow. These are what the guar needs. Leave conquest for the kagouti."''
Online:Whispers of the Wisps

Quick Walkthrough
# Talk to Parash in the center of the graveyard.
# Rescue the travelers.
# Return to Parash.

Detailed Walkthrough
You can begin the quest by reading a warning notice pinned to a pole, road north of Deep Graves.
:"Beware all travelers! The Deep Graves are no longer safe for pilgrims. Do not listen to the wisps."
: 
: 
:"There is no hope. Please do not make me dig your grave too.
:&mdash;Parash"
:I should look into this.

You'll find Parash down at the entrance to Deep Graves. Speak to him. He tells you that it's a dangerous time to be around Deep Graves, and that you should come back later. Wisps are attacking  and enthralling travelers, and he'd appreciate it if someone would stop them.

You'll now need to locate travelers who are under attack, and free them from marauding wisps in the cemetery surrounded by the xanmeer and along the roads around Deep Graves. You'll need to kill the wisps to free the travelers. Once you've rescued five travelers, return to Parash and attempt to speak with him:
: 
:Parash?
:'' ''

A ghostly figure will appear behind Parash, hovering in the air and urging you to follow her. Follow her to the center of Deep Graves, and she'll start channeling a spell, telling you to relax and stay with her. At this point, another Argonian will call out to the two of you. The Argonian, named Xijai-Teel, tells you to stay strong, then banishes the spirit.

Speak to her to complete the quest. She says that she's never seen the spirit go after someone so intently. She explains that the spirit commands the lost souls in the graveyard. Furthermore, she hasn't been destroyed; just silenced for the time being. The spirit you encountered is ancient, and has suddenly taken a dangerous interest in the living.
  

Quest Stages
Online:Parash

Parash is the Argonian keeper of the Deep Graves. He can be found just outside the complex digging next to a cart filled with corpses.
 

Related Quests


Quest-Related Events
Parash is the quest-giver. When you approach, he warns you to stay back: ''"Careful! I erect the spine of warning. Stay back! It's dangerous out here."

Speak to him.
:"This is no place for the living, not anymore. If you're here to honor lost friends, you should come back next season. Maybe things will be better by then."
:If it's so dangerous here, why are you still working?
:"Wisps or no wisps, it's wrong to leave a body unable to return to the Hist. And the travelers who bring the bodies, well, they expect a burial. I've tried, but I can't fight wisps with a shovel. All I can do is bury the dead."
:Why are the wisps attacking?
:"The wind has not whispered that to me. There have always been wisps, but never this dangerous. My mind would be eased to see travelers free of this threat. Life here is hard enough already."
:Then let me look into it.

If you speak to him again before rescuing travelers, he says:
:"If you banish the wisps, maybe their victims can escape."''

After freeing the travelers and returning to him, he immediately begins to scream and clasp his head. If you try to speak to him, you'll get the following message:
:" "
:Parash?
:''" "''

Try to speak to him again, and he'll fall to his knees.
:''"Wha … was I sleeping? I saw an Argonian waif, crying for help. My head feels like it's trying to leave my body. I need to sit down."''
Online:Alanya

Alanya is a High Elf spirit found in Valrendil's Cave at Deep Graves.
 

Related Quests


Quest-Related Events
:"A traveler! Welcome. Rest at our hearth as long as you wish. Shall I prepare you some food and drink?"
:'''Are you Valrendil's wife?
:"Of course I am! Don't I look like a beautiful High Elf noble? Are you with the Dominion? Did they send you to arrest my husband for desertion? Begone! He must not be bothered."
:It seems you have something to hide, spirit. What are you, really?
::"I am Valrendil's wife! I am the one he loves, the one he cares for, the one he has sought all these years. I will make him happy. Forever. I have no more business with you."
:I meant no offense, but your appearance is not what I expected.
::"My appearance? You cast aspersions on my beauty? My husband will throw you out! And he shall, for he loves me and he will stay with me forever. You, however, will not."''

With either dialogue choice, she'll get upset and literally throw you out of the cave.
Online:Broken Apart

Quick Walkthrough
# Talk to Xijai-Teel.
# Go to Valrendil's camp.
# Seal the wispmother inside the vessel.
# Return to Xijai-Teel.

Detailed Walkthrough
After completing A Stranger Uninvited, speaking to Xijai-Teel again will start this quest. She explains that you may need Valrendil's assistance to reach the wispmother, thought he would be unwilling to help you. She is sure that the wispmother will try to force Valrendil to fight for her, but she asks that you try not to hurt him.

Head to Valrendil's camp, south of Deep Graves' southern xanmeer. As you approach the door to his cave, he'll exit it and stand in front of the door, blocking your path. Speak to him. He says that his "wife" told him not to let you in. If you have Persuasive Will, you can encourage him to believe you. If not, he grudgingly allows you inside. If you persuaded him, he will survive the encounter ahead. If not, he will die.

Valrendil will enter the cave. Follow him, and you'll find that it no longer resembles an Altmer home; it's just an ordinary cave. When you reach its end, you'll find Valrendil, the wispmother, four passive trapped souls and two wisps will suddenly appear around him.

If you managed to convince Valrendil of the truth, then he'll react in shock and resist the wispmother's charms. If you failed to convince Valrendil of the truth before entering the cave, he'll react to the wispmother with devotion before being killed. Kill the wispmother, and her glowing remains will appear. Interact with it to trap the wispmother in the blessed vessel. Then, exit the cave.

If Valrendil is still alive, speak to him to complete the quest. He apologizes for endangering everyone, and hopes that he'll be allowed to stay. Otherwise, speak to Xijai-Teel to complete the quest. She is upset to hear that Valrendil has passed, but thanks you regardless.
  

Quest Stages
Online:Nuwisha

Nuwisha is an Argonian shadowscale and a member of the team trying to retake the settlement of Murkwater from the Aldmeri Dominion.
 

Related Quests


Quest-Related Events
You find her captured by the invading Dominion forces after a failed reconnaissance mission:
:''"By Sithis, it's about time. I can't believe it's taken so long to send someone. You're here to free me, right?"
:Yes. Silent-Moss sent me.
:"Nice to know some of us weren't captured. I'm sure I'll never hear the end of this. Now if you could untie me, I'll be on my way."
:Silent-Moss said to meet at the rendezvous.
:"Then the plan hasn't changed. Hopefully, I'll see you there. At least you made it this far without getting caught."

When meeting her at the rendezvous:
:"Nice to see you made it in one piece."

After asking Pale-Heart for support:
:"This is beyond what we usually handle. But the Shadowscales are up for any task."
:Pale-Heart sent me. She said you could offer some help.
:"Did she, now? I suppose I can spare one of my scouts. Tell me what you need. Do you prefer someone good with a bow or good with a blade?"
::I prefer someone who can handle a blade.
::"A rogue it is. Watch his back. I'd like to see him return in one piece."
:::Thank you.
:::I changed my mind. I'd prefer an archer.
::I prefer someone who can handle a bow.
::"One of my archers will suffice. She'll take good care of you."
:::Thank you.
:::I changed my mind. I'd prefer a rogue.
:Why did you volunteer for this operation?
:"Where Pale-Heart goes, I follow. She and I are clutch-mates, hatched at the same time, and trained together from our youth. We share an unbreakable bond."

When rescuing a villager the dialogue will be randomly generated:
:Ushmeek: "What is this?"
:Ushmeek: "Who are you?"
:Ushmeek: "What's going on?"

:Nuwisha: "Escape with me now, while no one is looking."
:Nuwisha: "Follow me closely, I'll keep you hidden."
:Nuwisha: "I'm here to help. Do what I do and no one will see us."

:Ushmeek: "Lead the way. I hope retribution comes next."
:Ushmeek: "Shadowscales! I guess   my lucky day."
:Ushmeek: "I couldn't bear to dig much longer! I'm glad you came."

After the quest, she will be playing the lute:
:"You did it. And the unfortunate people of Murkwater know they've been avenged."''
Online:Desha

Desha is a Kothringi scout watching the road northeast of Stillrise Village for Worm Cult necromancers.
 

Related Quests


Dialogue
:"Shhh! Stop making so much noise."

:"Keep still, or the Worm Cult will spot you! What are you doing here?"
:Passing through. Why are you hiding from necromancers?
:"Be still! Their patrols are everywhere.
:''Chieftain Suhlak leads Stillrise Village. She'll tell you more than you want to know about the necromancers plaguing our home. And keep your head down, will you?"
:I'll do that.
Speaking after accepting the quest from her:
:"If you stay here, the Worm Cult will see us. Go chat with the chieftain Suhlak if you're looking for conversation.
:Do me a favor? When you leave, don't step on any twigs."''
Online:Captive Souls

Quick Walkthrough
# Talk to Daeril.
# Free the guards' souls from the animus geodes.
##Destroy Nerys' Animus Geode
##Destroy Liam's Animus Geode
##Destroy Gerren's Animus Geode
##Destroy Wilhem's Animus Geode
# Find Daeril near the village.

Detailed Walkthrough
Speak to Sia at the northern edge of Stillrise Village to start the quest:

:"Stop! Stay away!"
:'''Calm down. I'm not going to hurt you.
:"Who ... who are you? Thank the gods! You would not believe what I've seen here!
:No, perhaps you would. Please, I need your help. You've got to save them!"
:Save who?
:"My guards and my partner, Daeril, were taken. Horrible men and skeletons attacked us ... I think they're members of the Worm Cult!
:I got away, but I heard screams coming from their camp, just down the hill. Can you help me?"
:I'll rescue them.'''

Head downhill to the camp, and fight your way through the Worm Cult necromancers. You'll find Daeril tied to a wooden post. Speak to him:

:"Quick, untie me before they come back and put my soul into that horrid purple rock!"
:What purple rock?
:''"I think the necromancers called it an 'animus geode.' Fancy name for an ugly purple stone used to steal someone's soul. Blessed Arkay, I watched them murder all four of my guards!"
:What can I do?
:"Nerys, Liam, Wilhem, and Gerren are still imprisoned in those animus geodes. But I overheard the necromancers say the geodes are fragile with spirits inside.
:I'll make a break for it. You smash the geodes. Please, don't let them suffer such a fate!"
:I'll set their souls free.

Daeril will run off. Fight your way around the camp and interact with each of the four filled geodes to destroy them. When a geode is destroyed, the spirit trapped inside will appear to you briefly and speak, before fading away. Once all four spirits are freed, return to Sia and Daeril, and speak to the latter to complete the quest:

:"No, get away!
:''Oh, it's you. Did it work? Are they free?"
:I've freed your guards.
:"I feared those necromancers had captured you. Such a pity about our guards. They served us well, and never deserved such a fate.
:I'm going to stay here until I'm sure it's safe to travel. Best of luck to you, my friend."''

  

Quest Stages
Online:Daedric Style

The Daedric Style is a crafting skill that can only be learned by reading the book  Crafting Motif 14: Daedric Style. Learning this style requires a rank of 9 or higher in Metalworking, Tailoring or Woodworking. It was available in the Crown Store from   to August 14, 2017.

Crafting Daedric items requires  Daedra Hearts. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Daedric items have fewer different designs than the ten normal racial designs (but still more variation than e.g. Ancient Elf Style). The Daedric style progression seems to follow this pattern:
All armor has a single style across all material tiers.
All weapons and the shield have three different styles:
One style shared for Iron and Steel as well as Maple and Oak.
One style for Orichalc and Beech.
One style for Dwarven / Hickory and above.


Another peculiarity of the Daedric style is that the light armor Breeches are not pants, but instead a skirt. This allows achieving a robe-like lower body appearance while still being able to wear e.g. a heavy Cuirass on the torso. This also means wearing Jerkin and Breeches and wearing the Robes looks the same.

thumb|120px|A character wearing mostly heavy armor with Daedric breeches
Sets
The following items are in the Daedric Style:
Arms of Infernace
Arms of the Ancestors
Burning Spellweave
Destruction Suite
Embershield
Night Terror
Rattlecage
Relics of the Physician, Ansur
Relics of the Rebellion
Shroud of the Lich
Spider Cultist Cowl
Sunderflame
Tormentor
Treasures of the Earthforge

Armor


Weapons and Shields

;Tier 1
 
;Tier 2
 
;Tier 3
Online:Acolyte Morag

thumb|right|Morag lying on the floor of her hut in her Kothringi state
Acolyte Morag is the assistant of Shaman Chirah, and has assisted his research for decades. When you first arrive in Stillrise Village she is found lying on the floor of the storage hut where Gorag is being held captive. She is apparently dead, having been bested by the Worm Cult. However after Chieftain Suhlak reveals the villagers' secret, a now skeletal Morag can be found having fully recovered from her apparently fatal wounds, a benefit of the village's curse. Shaman Chirah later directs you to her during your quest to recover the Soul Gem Array from the Worm Cult. Morag is easily able to discern the location, having tied one of her toe bones to the array several years earlier.
 

Related Quests


Dialogue
:''"Shaman Chirah told me to expect you, but …. Wait, something's off. Beyond your flesh and blood, I mean. Z'en's blessings! The curse upon you is temporary. You can safely recover the soul gem array!"
:Are you certain I won't be a skeleton forever?
:"I'm positive. Shaman Chirah and I studied the curse for decades. This is Clavicus Vile's way of being playful, I suppose … though I don't presume to know the intentions of any Daedric Prince."
:While I'm like this, am I invincible?
:"No. Despite what War Chief Helushk would tell you, sheer force can pummel us into the ground. Without Shaman Chirah's magic, my bones would still be in the pile where the Worm Cult left me. Lousy mushroom-nibblers."
:What kind of magic?
:"Healing magic works. We often use magical fonts recovered from the temple, like the one next to me. The cultists took one last night, but Shaman Chirah has another. The rest are inside the temple. You're welcome to use them while you're still … underfed."
:Do you know where the Worm Cult took the soul gem array?
:"Lucky for us, I think ahead. Years ago I fastened one of my toe knuckles to the soul gem array. I can sense it's still in their nearby camp. After you give those moss-gargling cultists a good pounding, bring it straight to Chieftain Suhlak."
:I'll bring her the soul gem array when I recover it.
Speaking to her again:
:"The Worm Cultists tore up my hut looking for the Soul Gem Array. Miserable toad-lickers."

After retrieving the Soul Gem Array:
:"How many of those torchbug-gobblers did you flatten? I bet it was half a dozen. Wait, you still have the soul gem array? Quick, get it to Chieftain Suhlak! If Clavicus Vile lifts his curse while you still hold it, you'll die for good!"''
Online:Lenam Sero

Lenam Sero is a Dark Elf who can be found in Mud Tree Village. He works at the local mine, and doesn't approve of goblins being used as slaves.
 
Related Quests


Quest-Related Events
When you find him in the mine:
:"Surii finally sent help? The Goblins went crazy and started killing without warning. I barely escaped!"
:Go ahead and get out of here.
:''"Thanks, stranger. I got separated from Eydvi Iron-Kettle and Miharil. They ran to the Argonian huts, and I hid here. I hope they're all right!"

Speaking to him again:
:"This has gone wonderfully. "A simple overseer job," she said. "Just like the old days." Why did I ever leave Kragenmoor? Many thanks to you for your help."

Speaking to him before ending the quest:
:"Goblins are disgusting."

If you gave the Gnaw-Root Goblin Totem to Miharil:
:"I, for one, am happy with what you did. Back to working with my hands instead of abusing Goblins. That's much better for an honest day's work."

If you gave the Gnaw-Root Goblin Totem to Thragnar the Breaker:
:"Back work, it seems. I guess that's an improvement."''
Online:Hodmar

Hodmar is a deceased Nord found in the goblin encampment at Mud Tree Village's mine. He is Eydvi Iron-Kettle's husband.
 

Related Quests


Dialogue
A Last Reminder
: 
: 
: 
:I should take this to Eydvi Iron-Kettle in Mud Tree Village.

After the runstone is taken:
: ''
Online:Eydvi Iron-Kettle

Eydvi Iron-Kettle is a Nord who can be found in Mud Tree Village. She is Hodmar's wife.
 
Related Quests



Quest-Related Events
Schism
When you find her in the mine:
:''"Oh, you're not a Goblin. If I had a weapon, I would have flattened all these stinking runts, but they caught me by surprise. I told Surii this was a bad idea!"
:Surii sent me. Have you seen the other miners?
:"Lenam Sero fled further into the mine, but Miharil ran into that hut. I'm not sure if he's still alive. Frankly, I don't care. That lazy scaleskin left me to die. Many thanks, my friend. When we meet again, the mead will be on me."''

A Last Reminder
Giving her Hodmar's runestone after finding his corpse in the goblin camp:
:''"Thank you for getting me out that mine. My husband and I are indebted to you. Once things calm down, I'll get you that mead I promised. And it'll be good stuff from Hodmar's private stock, assuming the Goblins haven't stolen it."
:I found this runestone in the Goblin camp, in the hand of a dead Nord.
:"By the Eight, no! My beloved Hodmar! He was so strong, so tough. I thought he made it out alive. By Mara, I'll kill those Goblins, one and all!"
Speaking to her after the quest:
:"I don't care about Surii Dreth and her mine. I'm marching up to that camp, killing every Goblin I can find, and getting Hodmar's body back. I'll see his bones back in Skyrim or die trying."''