Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Kornalus

Kornalus Frey is a High Elf warlock who can be found in the ruined fort of Harmugstahl, conducting disturbing experiments on the unfortunate frostbite spiders residing there.

When you approach him, he will confront you, saying, "What? How did you get this far?", before attacking you. He wears Black Mage Robes and Black Mage Boots, and carries a dagger of up to Elven quality.

 
Notes
Kornalus' physical appearance is randomly generated; he may look different in each playthrough.
The key Kornalus holds is called Kornalus Frey's key. There is no known connection between him and Mercer Frey.
A slightly longer conversation can be seen in the game data, but appears to have been removed in the final version. Kornalus would have confronted you, saying, "What? Who are you? How did you get this far?" You could have then replied, "Your weird experiments are over, wizard." After which, he would have coldly threatened you with "Your corpse will feed my spiders for weeks. Now die, you fool!" and then attacked.
Skyrim:Lis

Lis is a friendly frostbite spider and a member of the Dark Brotherhood. 

It lives in a pool near the alchemy lab in the Dark Brotherhood Sanctuary, where Babette usually is. Attacking it counts as assaulting a guild member, and will cause the entire sanctuary to attack you. 

Lis dies when the Dark Brotherhood Sanctuary is torched by the Penitus Oculatus during Death Incarnate.
  
 
Notes
You do not have to kill Lis to complete the quest Destroy the Dark Brotherhood!.
During the quest Lis is often out of its pool and may attack you with other members of the sanctuary.
Lis is the only non-hostile frostbite spider ever found in the game.
Lis reappears in Legends as the card  .
Skyrim:Lucerne

Lucerne is a hagraven that lives in Glenmoril Coven. Lucerne is unused and not actually in the game.
 

Notes
According to game data, Lucerne was at one time going to be involved in the quest Ill Met By Moonlight, and has two lines of unused dialogue related to the quest; "We were told you may be coming." and "Return when you have completed the Great Hunt."
Skyrim:Mage

The Mage is a dead Breton located in one of the three cages in the torturer's room in Helgen Keep.

Your companion during Unbound will suggest that you loot the mage's body. To do so, you will need to use the lockpicks given to you by Ralof or Hadvar, or retrieve the lockpicks from a knapsack on the nearby table and pick the lock to his cage. This will allow you to retrieve the first set of mage's clothing available in the game&mdash;novice robes and a novice hood&mdash;as well as two potions of minor magicka, and 25 gold. Beside him in the cell is a further four gold pieces, another potion of minor magicka, and a copy of the Spell Tome: Sparks. Even if your character is not planning to be a spell-caster, it is worth retrieving these items for their resale value (or for disenchanting).

 
Related Quests
Skyrim:Malkoran

Malkoran is a Breton necromancer who resides in Meridia's Temple. You are tasked with removing him from the temple during the Daedric quest The Break of Dawn. He is accompanied by many corrupted shades which he has created from the casualties of the ongoing war. He has an extremely powerful frost spell that can potentially kill in one hit, and a great deal of health, making him extremely hard to kill.

Malkoran's Shade spawns upon Malkoran's death.
 

Malkoran's Shade
 

'''Malkoran's Shade''' is a floating, wraith-like skeleton surrounded by a dark mist. It knows Destruction spells of all elements, and it will also use Wards to protect itself during combat.
 

Related Quests


Notes  
Malkoran may spawn with a Destruction staff. If so, he will use it in preference to his own spells, making him far less deadly at early levels.
As powerful as Malkoran may be, his shade seems bugged; it will not move through the doorway to his main chamber. This allows you to stand at the top of the stairs and shoot his shade to death with spells or arrows.
Reanimating the original body of Malkoran and killing him again will cause a second shade to spawn. The shade may still be hostile to you, and will drop his 250 gold again when killed.
Owing to his range of spells, he is an extremely powerful candidate for dead thralls.
Skyrim:Mammoth

Mammoths are hulking creatures mainly found roaming the tundra of Skyrim, where their bones frequently decorate the landscape. They are enormous beasts, with shaggy coats of fur and long tusks. They are generally found near giant camps, or traveling under the protection of giants in the wilderness. Wild mammoths and tame mammoths can be distinguished by their tusks; those of tame mammoths bear engravings.

If a tame mammoth is attacked, its herding giant will rush to defend his stock, provided that the attack occurs within his detection range. Conversely, if a giant that owns a mammoth is attacked, his herd will turn hostile  (but only until the giant is killed, at which point the mammoth will turn passive again). Mammoths will not enter water or cross a stream in pursuit, and may get stuck behind trees or rocks, which can prove useful for those wishing to evade them or kill them from a distance.

Enchanters will find mammoths especially useful, as they are the most ready and reliable source of grand souls in the game.
 
Gallery
 

Notes
Mammoths will slowly regain a small amount of health (about 30 points) when their health bar nears zero. If you are using a weak weapon, say a long  bow and iron arrows, and have minimal skill in Archery, it can present a target that never dies.
Mammoths can be hard to kill for lower level characters, since their initial level is much higher than yours at the start of the game.
Mammoths have 33% resistance against frost attacks, and are immune to paralysis, Ice Form, and Vampiric Grip.
Regardless of shouts used, perks, or level, you can only stagger a mammoth. It is impossible to actually make a mammoth ragdoll.
Mammoths cannot be reanimated by any Reanimate spells but can be reanimated by the Ritual Stone power and the Soul Tear shout.
Mammoths seem to pursue targets significantly farther than other foes, which can be helpful for you in combat. They are willing to cross creeks in pursuit of aggressors.
Mammoths should be engaged with extreme caution unless you are at a high level, as they hit quite hard. Even then, it is best not to engage more than one at a time.
Leading a pursuing predator (bear, wolf, dragon, etc.) near a mammoth or tending giant will cause them to attack and possibly kill the predator. 
West of Saarthal, roughly halfway to Frostflow Lighthouse, you can find a preserved mammoth partly encapsulated by ice and pierced with Dwarven weaponry.
Skyrim:Mammoth Guardian Spirit

The Mammoth Guardian Spirit is a spectral mammoth found in an unmarked mammoth graveyard.
 
Related Quests
 

Notes
Despite being spectral in appearance, the guardian spirits seem to retain all aspects of their represented species and are killable with normal weapons. They leave behind ghostly remains, but the loot table matches their represented species as well. 
It will not appear until you are actually on the part of the quest that asks you to hunt it.
Skyrim:Meeko

Meeko is a dog and possible follower that can be found in Meeko's Shack, south of Solitude (south of the sawmill and across the water). 

You might encounter Meeko on the road outside of Meeko's Shack, and he will lead you to the shack. The dog has been left to its own devices, since his Nord owner died. Talk to Meeko and ask him, "Do you want to come with me boy?" From this point on, he will obey the commands "Come with me" or "Wait here." He will then travel with you on your adventures; he also fights enemies and is quite strong. Meeko is a secondary follower and can thus follow you in addition to a primary follower. He can also become a house pet with the Hearthfire add-on by asking him to follow you and then showing him to one of your children.

If dismissed or left waiting for more than two days, Meeko will return to his shack.

 
Notes
If Meeko is attacked before he starts to follow you, he is much more frail and will die more quickly than if he is following you.
Meeko can be turned against you by spriggans.
There is a bug that may affect any adopted dog. See the dog article for details.
Skyrim:Mirmulnir

Mirmulnir is likely the second dragon you will encounter in Skyrim, after Alduin. The dragon appears during the quest Dragon Rising at the Western Watchtower. He can be a challenging enemy if your level is low and you have only melee weapons. If you are heavily injured you can go inside the watchtower to heal yourself while resting, or stay there and do nothing while the guards attack him. Using lightning or ice magic on him would be wise since he is resistant only to fire. As with other dragons, after Mirmulnir is killed you can take from his corpse dragon scales and dragon bones, as well as random treasure and several unique pieces of Whiterun guard armor.

Mirmulnir's name can be broken down into Mir Mul Nir, literally 'Allegiance Strong Hunt'.

The type of dragon that Mirmulnir is depends on your level.
 
Related Quests
 

Notes
The Atlas of Dragons lists Mirmulnir as being "Known to Live", meaning not likely revived by Alduin. Instead, he may have come out of hiding to again serve Alduin.
Mirmulnir carries a random number of Whiterun guard outfit parts, which have a special property: if sold to a merchant, they will persist in the merchant's inventory even after it resets.

Leveled List


Bugs
Skyrim:Moira

Moira is an originally non-hostile hagraven inhabiting Witchmist Grove. She does not appear before the related quest begins, but will remain alive if you avoid confronting her. She will become hostile through dialogue, and when defeated, you will find the quest item "wedding ring" in her inventory. She may send thugs after you if you kill or steal from Anise (found at Anise's Cabin near Riverwood), as the characters are related.
 

Related Quests
Skyrim:Mudcrab Guardian Spirit

The Mudcrab Guardian Spirit is a large spectral mudcrab found in a small pool with several regular mudcrabs during the quest Kyne's Sacred Trials.

 
Related Quests
 

Notes
The pool where the guardian appears also contains the shell of an enormous mudcrab.
Despite being spectral in appearance, the guardian spirits seem to retain all aspects of their represented species and are killable with normal weapons. They leave behind ghostly remains, but the loot table matches their represented species as well. 
It will not appear until you are actually on the part of the quest that requires you to hunt it.
Skyrim:Nahagliiv

thumb|right|Nahagliiv attacking Rorikstead
Nahagliiv is a dragon buried in a dragon mound atop a hill, just southwest of Rorikstead. He is one of several named dragons that Alduin resurrects throughout the course of the main quest.

He will appear in the skies near Rorikstead once Esbern has been escorted to Riverwood in the course of A Cornered Rat, but will not attack the town until the player arrives to face him.

Nahagliiv's name translates to "Fury Burn Wither."

  
 
Notes
Nahagliiv also appears as a   in Legends.
Skyrim:Naris the Wicked

Naris the Wicked is a High Elf mage located in Morvunskar who is using his magic to experiment on live subjects.

When first encountered, Naris is standing watching a pile of burning corpses, and can be overheard talking to himself about his victims, saying, "Ah, the sweet smell of burnt flesh. Nothing better really." and ''"They die too quickly. Maybe I'll try and hold off on the paralysis next time. Give me more of a moving target. Good practice."''
Skyrim:Northwatch Interrogator

The Northwatch Interrogator can be found in the torture room of Northwatch Keep. He wears standard Thalmor Justiciar equipment and carries the Northwatch Keep Key, which opens the back door to the keep.

His methods are brutal, considering the desiccated remains of a person on one of the tables in the room, and the amount of ancient embalming tools found.
 
Related Quests
Skyrim:Nystrom

Nystrom is the skeleton of an adventurer found in the Twilight Sepulcher who tried to brave the Pilgrim's Path and failed. His attempt can be read about in his journal. Nystrom eventually met his end by the hands of his friend Anders, as can be read in his note.

 
Related Quests
Skyrim:Pelagius' Flame Thrall

'''Pelagius' Flame Thrall''' is a nigh-invincible flame atronach that can be found in The Mind of Pelagius during the Mind of Madness quest, specifically during the "Pelagius' Paranoia" section. During this quest, two atronachs will be fighting arena style in a sunken box. Using the Wabbajack on the one assigned to you will cause it to change elements, possibly becoming this thrall.
 
Related Quests
Skyrim:Pelagius' Frost Thrall

'''Pelagius' Frost Thrall''' is a nigh-invincible frost atronach that can be found in The Mind of Pelagius during the Mind of Madness quest, specifically during the "Pelagius' Paranoia" section. During this quest, two atronachs will be fighting arena style in a sunken box. Using the Wabbajack on the one assigned to you will cause it to change elements, possibly becoming this thrall.

 
Related Quests
Skyrim:Pelagius's Storm Thrall

'''Pelagius's Storm Thrall''' is a nigh-invincible storm atronach that can be found in The Mind of a Madman during the Mind of Madness quest, specifically during the "Pelagius' Paranoia" section. During this quest, two atronachs will be fighting arena style in a sunken box. Using the Wabbajack on the one assigned to you will cause it to change elements, possibly becoming this thrall.

 
Related Quests
Skyrim:Pumpkin

Pumpkin is the pet fox of the spellswords living in Southfringe Sanctum. He resides in a cage near a small camp site. In his cage is a dead chicken and some bloody bones. Just outside his cage are two pieces of chicken in a bowl. He is not initially aggressive, but as he is allied with the spellswords in the cave, he will try to protect them from attackers if he is let out of the cage.
 
Notes
You may use Animal Allegiance or Command Animal on Pumpkin and his hostility will be removed forever.
Pumpkin has an AI package to follow you within Southfringe Sanctum.
Pumpkin is just a regular fox bar the fact he is part of NecromancerFaction (unlike other foxes).
Pumpkin shares his name with another animal in Oblivion. This animal is also the pet of a hostile faction.
Skyrim:Queen Potema

Queen Potema, the "Wolf Queen of Solitude", the daughter of the Emperor  , wife of King  , aunt of the Empress  , mother of Emperor Uriel III, and sister of the Emperors  ,   and Magnus, is best known for her role in the  . In  , she launched a rebellion, and overthrew her niece Empress Kintyra II the following year so that her son could become Emperor Uriel Septim III. Although the war ended in  , it was another ten years, capped off by a month-long siege at her castle in Solitude, before Potema herself was defeated. She has been described as "unambiguously evil", and is remembered as one of the most dangerous necromancers in the history of  . For more information, see the lore article.

While investigating a cave, you will interrupt a ritual to summon her. She is little more than a disembodied voice at this point.

However, some time later it appears the summoning did at least partially work and you are sent to deal with her after her disciples tunnel into the Temple of the Divines in Solitude. The second encounter is when the actual physical entity of Queen Potema will be seen.

This is one of the more unique battles in the game; details can be found in The Wolf Queen Awakened.
 
Potema's Remains
 
Her remains consist of a skeleton. Her spirit can respawn several times from her remains, but once she is finally dead you can take her skull, which is her link to the present and the only thing tying her to the mortal plane.

Potema's remains wear a fine raiment, along with a copper and moonstone circlet. She is armed with a leveled sword enchanted with shock damage.

Aside from her ghost ability, she knows the following spells: Lightning Bolt, Lightning Cloak, Sparks, Lesser Ward, Reanimate Corpse, and Conjure Storm Atronach. Additionally, she knows the Unrelenting Force shout.
 

Related Quests
 
 

Notes
She is the subject of the books Biography of the Wolf Queen and The Wolf Queen, v1 to v8.
She appears in two different forms, as a wisp (the top infobox) and as a skeleton (the bottom infobox).
Potema's Remains can be soul trapped during the fight with her. Doing so may prevent the bug in which she respawns from occurring.
There's a glitch with the Wabbajack that can happen with Potema's Remains, that allows you to loot her fine raiment.
Skyrim:Riften Guard Jailor

Riften Guard Jailors are Nord soldiers who can be found guarding the Riften Jail, sitting at the jail chair and looking for trespassers. They are replaced by Imperial Guard jailors when the Stormcloaks are driven from the city.

They wear the Riften guard's armor and helmet along with a pair of fur boots and a random Amulet of the Divines. They are equipped with the Riften Guard's shield, a hunting bow with fifteen steel arrows, a steel dagger, and a random weapon and shield. They also carry the key to the jail, a torch, a belted tunic, a drink, some food, and some gold change (up to nine in amount).
 
Dialogue
Upon entering Riften Jail, the jailor will walk up to you and say: 
:''"Hey, you're not supposed to be down here. Official business only." 
You have four dialogue options in total. If I Done Got Thaned! is completed, you can tell the jailor that you are a thane, and have him let you proceed.



Alternatively, you can walk away from the jailor, who will tell you: 
:"Ignore me all you want, you still aren't getting in." 
Talking to him again will have him ask: 
"What are you doing down here?" 
and you will have the same dialogue options as before.

If you have successfully persuaded him to let you pass, he can be heard saying:
:"The prisoners are in rare form, as usual."
:"Watch your step in here. The stonework gets slippery."
:"Is it daylight out? Night? I lose track down here." 
:"A pleasure, thane." (If you have completed I Done Got Thaned!)'''

Notes
Unlike his Imperial counterpart, the Riften Guard Jailor does not carry a key to the evidence chest.
Skyrim:Roadside Guard

The Roadside Guard will appear in the game only if the Pale is under Imperial Legion control. This may be because you are aligned with the Imperial Legion, and captured it during the Civil War questline, or it may be transferred to the Legion during the negotiations in Season Unending. The Roadside Guard will then replace the Pale Hold Guard, and will perpetually patrol the road near Loreius Farm. If you have a bounty in the Pale, then he will arrest you like any other guard.

He wears a set of Imperial light armor and wields an Imperial sword and bow in combat. He also carries a set of common clothes, a steel dagger and some steel arrows.
 
Related Quests

Dialogue
If you approach him before starting the related quest, or after it has been completed, he can be found saying: 
:"You need something?" 
:'''No, nothing. I'll just be moving on. 
:"Well all right, then."''
Skyrim:Sabre Cat Guardian Spirit

The Sabre Cat Guardian Spirit is a spectral sabre cat located at the base of an ice wall.
 
Related Quests
 

Notes
Despite being spectral in appearance, the guardian spirits seem to retain all aspects of their represented species and are killable with normal weapons. They leave behind ghostly remains, but the loot table matches their represented species as well. 
It will not appear until you are actually on the part of the quest that asks you to hunt it.
From the guardian sabre cat follow the face of the ice wall southwest. A novice-locked chest and a copy of 2920, Rain's Hand, v4 can be found in a small alcove to the southeast.
Skyrim:Sahloknir

Sahloknir is a leveled dragon brought back from the grave by Alduin east of Kynesgrove. Depending on what type of dragon he is, he can breathe either fire or frost.

Sah Lok Nir translates to "Phantom Sky Hunt".
 

Related Quests
 

Dialogue

When you fight him during the quest A Blade in the Dark he will use the following lines in combat:

"I am Sahloknir! Hear my Voice and despair!"

"   "

"Your Voice is strong … for a mortal."

" , your Voice is no match for mine!"

"My lord Alduin requires your death. I am glad to oblige him."

"My Voice has been silent for too long!"

"I see that mortals have become arrogant while I slept."

''"It's to be a real fight, then. Good!" (if health is low)

"Hiding will not save you!" (if you are trying to hide)

If spoken to, he uses the same line of dialogue as other named dragons who have yet to be resurrected from a burial mound by Alduin: "Speak, if you have aught to say worth the listening."''

Notes
He is unaffected by the Bend Will shout and cannot be ridden.
Skyrim:Sanguine

Sanguine is a Daedric Prince whose sphere is hedonistic revelry, debauchery, and passionate indulgences of darker natures. 

For more information, see the main lore article. 
Sanguine wears Daedric armor with matching gauntlets and boots, and carries an iron dagger.

 
Related Quests
 

Notes
Sanguine cannot be pickpocketed.
He is one of three Daedric Princes to make an appearance in humanoid form. Others are Sheogorath and Nocturnal.
Sanguine is a member of the miner class, which determines the level of his skills.
Sanguine gives the Sanguine Rose after successfully completing his quest. 

Bugs
Skyrim:Shadowmere

thumb|right|Shadowmere with no Skyrim:Horses#SaddlesCC|saddle 
Shadowmere is Astrid's personal horse, received during The Cure for Madness, a Dark Brotherhood quest. Shadowmere has more health than any of the other horses in Skyrim and regenerates health extremely quickly. His introduction is rife with macabre undertones: rising up from the bubbling dark waters and black smoke. His appearance also has a strong Dark Brotherhood theme, with glowing red eyes and black hand-prints on his saddle blanket. Astrid claims that the horse is "one of us".

Shadowmere is not essential and can die, unlike his counterpart in Oblivion. However, 10 days later, he will respawn at the location of his death. If Shadowmere dies in a river or lake, he will respawn after 10 days in the black pool near the Dark Brotherhood Sanctuary.

 

Related Quests
 

Notes
When summoned, the spirit of Lucien Lachance will sometimes greet Shadowmere as "Shadowmere, my old and dear friend."
Because of his high health (1637) and his ability to rapidly regenerate health   , Shadowmere can defeat low to mid-level enemies despite his low damage output (10 per attack). However this low damage output makes him vulnerable in prolonged combat with enemies that have extreme damage dealing capabilities such as Ancient Dragons. Falling from a great height will also kill him.
Though Shadowmere is implied to be the same horse in both games, it is referred to as a female in Oblivion and as a male in Skyrim.
Shadowmere's health was initially 887, but this was silently raised by 750 points in patch 1.8.

Bugs
 
Shadowmere can be debugged after this happens by fast traveling to the stable of origin of the last owned horse. Shadowmere will appear here for a second and then vanish, and reappears permanently when you fast-travel back to the Dark Brotherhood Sanctuary. If you completed Stabilized in favor of Shadr, Shadowmere will first appear at the Riften stables.
If you have Frost, the horse from the quest Promises to Keep, Shadowmere may not appear and fast traveling back to Black-Briar Lodge stables or Riften stables has no effect. Shadowmere will respawn by the sanctuary pool on your return from Solitude at the end of To Kill an Empire.
 Use the console commands   and   to bring Shadowmere to your location. If this doesn't work, use   to create a new Shadowmere at your location.
Skyrim:Sinderion

Sinderion  's remains are found in his field laboratory in Blackreach, underneath Alftand. He was searching for more specimens of crimson nirnroot, but the area's inhabitants clearly did not share his enthusiasm for botany, as he and his journal are riddled with arrows.

For more information, see the lore article.
 

Related Quests
 

Notes
Sinderion first appeared in Oblivion.