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Oblivion:Engorm

Engorm is a Wood Elf alchemist who is a devout worshipper of the Daedric prince Sanguine. He can be found with his fellow worshippers at the Shrine of Sanguine. Speaking to Engorm will allow you to learn about Sanguine's preference in libations.

Engorm spends his entire life wandering around near the shrine, without ever sleeping or eating.

He wields an iron dagger and wears a monk robe with sack cloth sandals. He carries a small amount of gold. Being an alchemist, he has the typical spells of alteration, conjuration, destruction, illusion, mysticism, and restoration.
 
Related Quests

Dialogue
:"Have you come to revel in the glory that is the Shrine of Sanguine?" 
:Shrine of Sanguine
:"It is a place of celebration for us. We dance, we make love. Would you speak with Sanguine?" 

::I will speak to Sanguine
::"Approach then, and bring Sanguine a gift. Some Cyrodilic Brandy is an appropriate gift for your host."

::I will not speak to Sanguine
::''"Of course you won't. Go on about your dreary existence. The Lord Sanguine has no interest in one such as yourself."''

Notes
 
Engorm is one of the few leveled merchants in the game, causing him to gain 1 point of Mercantile skill each time his level increases. Therefore, his Mercantile skill at any point in the game will be  .
Engorm is one of the few alchemists who will not point you towards Sinderion when you show him a sample of Nirnroot.
Oblivion:Degil

Degil is a Wood Elf commoner who is a devout worshipper of the Daedric prince Namira, and can be found with her fellow worshippers Blanche Mastien and Hjolfrodi the Harrier at Namira's Shrine. 

She has a similar schedule to that of most Daedric worshippers, in the sense that she will never leave the shrine, dedicating day and night to worship of her prince. She will mainly sit on one of the benches, but will occasionally get up and wander around. 

She wears a burgundy linen shirt with burgundy linens and a pair of pigskin shoes. She is armed with an iron dagger and carries a small amount of gold.

If you talk to her before Namira's quest is started, Degil will simply tell you to ''"Talk to Hjolfrodi. I can't help you."'' She's referring to Hjolfrodi the Harrier who knows how unattractive you must be to get Namira's attention. 
 
Related Quests
Oblivion:Bur-Meema

Bur-Meema is an Argonian conjurer who is a devout worshipper of the Daedric Prince Azura. She can be found with her fellow worshippers, Ralsa Nethan and Mels Maryon, at Azura's Shrine. 

Like most Daedric worshippers she refuses to stop worshipping her prince, not even sleep will make her deviate from her worship. She is, however, very active and divides her time between sitting on one of the benches, kneeling in front of the candles or praying silently behind the lectern. At times, she will approach the shrine itself and put down an unknown offering. At all other times, she will wander around. 

She wields an iron dagger and wears a simple set of lower-class clothing, a dark green shirt with a pair of blacksmith's pants and rough leather shoes. She only carries a small amount of gold. 

If you try to approach her before beginning the shrine quest she will reject your request for conversation with the words: ''"I'm trying to concentrate. If you don't mind...?" 

Several citizens of Cheydinhal will mention Bur-Meena and her fellow worshippers, and defend their right to worship a Daedric Prince. Trayvond the Redguard will say: "Daedra cults aren't necessarily evil, of course. In nearby Morrowind, for example, they worship Daedra in the Temple. The Azura shrine north of town, up Lake Arrius way, for instance. I know a Dark Elf there. Nothing evil about him." Ulene Hlervu, an open critic of any kind of worship, will comment: "The Azura coven in the Jeralls north of Cheydinhal... nice folks. Nothing like the blood-drinking Daedra worshippers everyone raves about. A waste of time, of course, worshipping gods in the first place. But at least they're not raving lunatics."''

 
Notes
Bur-Meema is one of only two named NPCs in the standard game to have the Conjurer class. She only shares her class with Martin. Despite being a conjurer, she has no spells available to her.
Oblivion:Beewos

Beewos is an Argonian hunter and devout worshipper of the Daedric prince Sheogorath. She can always be found near the Shrine of Sheogorath and is, like her fellow worshippers, completely mad.

While Angalsama worships the three lit candles nearby, Beewos spends her life kneeling in silent prayer behind the lectern, often observed by both  Ortis and Gregory Arne. She never pauses to eat or sleep, but will occasionally sit down on one of the benches for a bit of relaxation. 

Like the other followers of the Madgod, Beewos can't be bothered with too much clothing and only covers her head and feet with a leather helmet and a pair of quilted shoes. She wields an iron dagger and carries around a small amount of gold. 

When you approach her, she will point you towards Ferul Ravel and share a bit of her madness: ''"I used to be a dog. I got better. Not a better dog, though. I'm a terrible dog now. Tomorrow...who knows? Ravel may know. Talk to him."''
 
Related Quests
Oblivion:Hunting Tail

Hunting Tail is an Argonian sharpshooter who is a devout worshipper of the Daedric prince Hircine, and can be found with his fellow worshippers Vajhira and Boroneth at Hircine's Shrine. 

Hunting Tail wears a lower class outfit consisting of a coarse linen shirt, coarse linens, and a pair of oiled linen shoes. He carries his iron bow, a couple of arrows, and a few pieces of gold.

Speaking to Hunting Tail before giving Hircine the offering, or learning of the offering from Vajhira will lead to him saying, slightly mystically: ''"You've found this place. Now you must find your way within."''

Hunting Tail dedicates his entire existence to worshipping Hircine, spending day and night at the shrine.
Oblivion:Pajeen

Pajeen is an Argonian commoner who is a devout worshipper of the Daedric prince Boethia, and can be found with his fellow worshippers Haekwon and Tolvasa Sendas at the Shrine of Boethia.

He owns a pair of the rare, zero-weight rugged pants. Besides that, he wears a quilted doublet and a pair of thick cowhide shoes. He also wields an iron dagger and carries a small amount of gold.

When you first travel to the shrine of Boethia he adopts a hostile disposition towards you, and greets you with the line, ''"There's nothing to see here. Why don't you just go home?"'' 

Pajeen spends day and night worshipping and wandering around Boethia's shrine. He can most commonly be found relaxing on the bench at the shrine. 
 
Related Quests
Oblivion:Angalsama

Angalsama is a High Elf mage and devout worshipper of the Daedric prince Sheogorath. She can be found near the Shrine of Sheogorath and is, like her fellow worshippers, in a state of total madness.

She spends all her days and nights near the shrine, specifically near the rock with the lit candles, endlessly stretching her arm towards the sky, and never even pauses to eat or sleep. Occasionally, she will sit down on one of the benches and relax a while, until she decides to return to her rock and the candles.   

Like the other followers of the Madgod, Angalsama doesn't care about clothing and appears almost completely naked. She only wears a fur helmet, a pair of gauntlets and iron boots. She wields an iron dagger and carries a small amount of gold. She knows a leveled set of mage's spells.

When you approach her, she will point you towards Ferul Ravel and share a bit of her insanity: "Have you seen it? Have you seen the light? The bright, shining light? I know it. It waits for you. Speak with Ravel. He knows the way."
 
Related Quests
Oblivion:Mirie

Mirie is a High Elf healer who is a devout worshipper of the Daedric prince Peryite, and can be found with her fellow worshippers at the Shrine of Peryite. When you first encounter Mirie, she will be frozen in place until you free her soul from Oblivion in Peryite's shrine quest.

She wears a set of monk's robes and carries an iron dagger. She also carries a few coins. Mirie knows a leveled set of healer spells, as well as one extra major Restoration spell.

Mirie was trapped in Oblivion after trying to get closer to Peryite, leading to you being sent to Oblivion on Peryite's request to save the souls of Peryite's followers. After being sent to the Realm of Peryite, you will find her at the southern portion of the map. After you have collected all of the souls and pass through Peryite's portal to Nirn you will discover that despite the fact that you saved their souls, Mirie and the other cultists will still refuse to speak to you, ending any potential conversation before you can ask her about any topics.

She and all other cultists are frozen in place until you free them from Oblivion. She will spend all her time praying and listening to preachers after she is freed.
 
Related Quests


Notes
The RefID for her soul (i.e., the part of her that is trapped in Peryite's Realm) is  .
Oblivion:Ciindil

Ciindil is a Wood Elf assassin who is a devout worshipper of the Daedric Prince Mephala, and can be found with her fellow worshippers at the Shrine of Mephala. 

Ciindil spends her entire life in the presence of the Webspinner and divides her time between wandering around and kneeling before the lit candles and the shrine itself. She never pauses to eat or sleep. 

She is very straightforward when you first come to the Shrine, simply saying, ''"I'm not the one you want to talk to."'' and will not even point you towards Dredena Hlavel. 

She wields an iron dagger and wears a set of typical lower-class attire: a collared shirt with green felt linens and buckled shoes. Like the other followers of Mephala, she does not possess any gold.
Oblivion:Haekwon

Haekwon is a Redguard warrior who is a devout worshipper of the Daedric prince Boethia, and can be found with his fellow worshippers at the Shrine of Boethia. Chat with Haekwon to find out about Boethia's gruesome tastes in offerings.

He wears a monk robe with a pair of rough leather shoes. He also carries an iron dagger and a small amount of gold. He is extremely devoted to Boethia and will spend every moment of his day wandering around the shrine, never eating or sleeping.

When you talk to him before starting the related quest, Haekwon will offer you one piece of good advice: "You approach the Shrine of Boethia. Tread lightly." After this, you can talk to him about the shrine. His first words on the subject are "You believe yourself worthy to approach the Shrine of Boethia? Perhaps. Or, perhaps you will be slaughtered. It is your choice." after which you can either tell him you will not approach, in which case he tells you patronizingly, "Your decision is a wise one. You would be foolish to think that you might gain the favor of Boethia." or that you will approach it, when he will say, ''"You are brave. Or suicidal. Approach then, and make an offering. Boethia demands a daedra's heart."''

Taking the latter option starts Boethia's quest. After talking to the Prince, Haekwon will advise you, "You have approached the shrine and spoken with Boethia. Enter the portal or do not." and after you complete Boethia's challenge, ''"You who have returned from Boethia's realm, approach the shrine and learn your fate."''
 
Related Quests
Oblivion:Amir

Amir is a Redguard assassin who is a devout worshipper of the Daedric prince Molag Bal, and can be found with his fellow worshippers, Yushi and Olyn Seran, at Molag Bal's Shrine. Chat with Amir to find out about Molag Bal's taste in furs.

He spends his entire day worshipping Molag Bal. He wears monk's robes and a pair of stitched leather shoes. He carries a leveled short sword, an iron dagger and some gold.

Amir will greet you saying: "You walk in the shadow of the Corrupter. Why do you come to this place?" If you ask him about the Shrine of Molag Bal he will reply: "What is your business at the Shrine of Molag Bal, the Tormentor of Men?" Two options will then be available: 

:I wish to make an offering: "If you believe yourself worthy, present Molag Bal with an offering: the pelt of a lion."
:I have no business here: "Then leave this place, before the Lord Molag Bal decides that your eternal torment might prove amusing." 

Asking Amir about the Shrine of Molag Bal again after learning of the offering but not presenting it will earn you the response: "You have been told what must be done." Asking him about the shrine after you have presented your offering will have him say: "Blessed are you, who has spoken to the Corrupter."

 
Related Quests
Oblivion:Blanche Mastien

Blanche Mastien is a Breton commoner who is a devout worshipper of the Daedric prince Namira; ergo, she can be found with her fellow worshippers Hjolfrodi the Harrier and Degil at Namira's Shrine.

Blanche lives her entire existence in the shadow of the Daedric prince and divides her time between sitting silently on one of the benches, placing an offering in front of the shrine, or preaching from behind the lectern. When not doing any of these activities, she simply wanders around. 

She wears a burgundy linen shirt, tan linens and a pair of rough leather shoes. She also carries an iron dagger along with a small amount of gold.

If you speak to her before you start the Namira's Shrine quest she will say, ''"Don't talk to me. Talk to the one in the robes."'', referring to Hjolfrodi the Harrier, who you must speak to in order to summon Namira.
Oblivion:Boroneth

Boroneth is a Wood Elf hunter who is a devout worshipper of the Daedric prince Hircine, and can be found with her fellow worshippers Hunting Tail and Vajhira at the Shrine of Hircine. 

Boroneth wears a lower-class outfit consisting of a stitched green shirt, laced leather pants, and a pair of stitched leather shoes. She is armed with her iron bow and arrows, along with an iron dagger. She also carries a few pieces of gold.

If you speak to her before beginning Hircine's Shrine Quest she will say "This ground is sacred. Show respect."

She spends day and night worshipping at the Shrine of Hircine, and divides her time between kneeling in front of the three lit candles, preaching from behind the lectern or simply relaxing on one of the benches.
Oblivion:Drarana Thelis

Drarana Thelis is a Dark Elf healer living in the town of Harlun's Watch.  Drarana will request your assistance in investigating the disappearance of some of her townfolk during the related quest. 

Much like her fellow townsfolk, she leads a pretty simple and uncomplicated life, preferably out in the open. She gets out of bed early every morning at 4am, and spends the entire day wandering around town, occasionally talking with her neighbors. She goes back inside her house at 8pm for a two hour dinner before heading to bed at 10pm. 

She wears a set of middle class attire consisting of a burgundy linen shirt, burgundy linens and a pair of thick cowhide shoes. Her only other possession is a small amount of gold. She doesn't carry any weapons, relying instead on a series of leveled spells from all of the magical schools except Mysticism.

When Burz gro-Khash gives you the assignment, he mentions something about 'strange lights', an occurrence Drarana is more than willing to talk about: ''"Hello. You're from the Fighters Guild, I presume. It's good you've arrived. We need your help with some disappearances. Some folks reported seeing strange lights near the old Swampy Cave. We sent folks to investigate them, but haven't seen them since. We need help. They started appearing a few nights ago. Odd, flickering lights. In the morning, there was nothing to see. But they were there at night." Once you return from Swampy Cave and tell her the bad news, she will be shocked, but also grateful for your effort: "Oh, no! You believe trolls killed them? That's horrible. Good that you killed all of the trolls, though."''

 
Related Quests


Notes
If any trolls remain alive when you report back to Drarana, her dialogue will be slightly different: ''"Oh, no! You believe trolls killed them? That's horrible. Please, if you can kill all of those trolls, we'd greatly appreciate it."''
Oblivion:S'mirra

'''S'mirra''' is a Khajiit commoner who lives with Deetum-Ja in the town of Harlun's Watch.  

At midday, she will start working the land in her yard using her hoe, stopping at 4pm. At 8pm, she heads back inside her house where she eats dinner for two hours before going to sleep for eight hours. Outside those times she will wander around Harlun's Watch, occasionally conversing with her fellow townsfolk.

She wears lower class attire consisting of a patched vest, green felt linens, and a pair of buckled shoes. Her only other possession is a small amount of gold.
Oblivion:Aengvir

Aengvir is a Wood Elf commoner living in the town of Harlun's Watch. 

He leads a simple life, eating in his house from 8pm until 10pm then sleeping in the same place between 10pm and 6am. Outside those times he wanders around Harlun's Watch, at times conversing with his fellow townsfolk.

He wears middle class attire consisting of a burgundy linen shirt, burgundy linens and a pair of thick cowhide shoes. His only other possession is a small amount of gold.
Oblivion:Deetum-Ja

Deetum-Ja is an Argonian commoner living in the town of Harlun's Watch with S'mirra‎.  

He wakes up every morning at 6am, exits his house, and spends the next six hours wandering around outside, while occasionally chatting with the other townsfolk. At midday, he pulls out his rake and starts working the vegetable garden together with S'mirra and he will keep doing so until 4pm. Afterwards, he will stroll around town for four hours until he finally reenters his house at 8pm. He eats a quick dinner in the upstairs area before finally going to bed at 10pm.

His attire is of lower standard and consists of  a huntsman vest, a pair of huntsman leather pants, and a pair of stitched leather shoes. His only other possession is a small amount of gold.
Oblivion:Sister Angrond

thumb|right|Sister Angrond strolls around the Priory
Sister Angrond is a Wood Elf priestess living at Gottlesfont Priory. She and Sister Phebe Jeanard are avid gardeners, and specialize in the cultivation of Lady's Mantle. Feel free to pick some when you visit.

She wakes up at 6am, and spends four hours wandering around the priory house. At 10am she changes behavior and will, due to a series of bugs, seek you out and ask you to leave the otherwise hospitable priory the moment you enter. At midday she relaxes a bit and takes a two-hour brunch. After two hours of wandering around the bug kicks in again at 4pm and lasts until her two-hour dinner at 6pm. She spends the rest of the day wandering around the priory house, until she goes to bed at midnight.

She wears a set of middle class clothing: a blue & green outfit and a pair of quilted shoes. She carries a spare pair of tan linens and a small amount of gold.

When she greets you, she'll say "I am Sister Angrond of Gottlesfont Priory. We gather and prepare healing herbs and mushrooms." When asked about Gottlesfont Priory, she'll say "''The Sisters of Gottlesfont gather Steel Blue Entoloma and Lady's Mantle Leaves. Take what you need, and you're welcome to gather mushrooms nearby."

Sister Angrond possesses a custom list of spells that befit her role as a healer:
Seductive Charm — Charm 24pts for 30s on target
Cure Disease — Cure Disease on self
Cure Paralysis — Cure Paralysis on touch
Cure Poison — Cure Poison on self
Major Enervation — Drain Fatigue 30pts for 15s on target
Greater Fortify Strength — Fortify Strength 10pts for 90s on self
Minor Respite — Restore Fatigue 15pts on self
Heal Minor Wounds — Restore Health 10pts on self
Heal Major Wounds — Restore Health 25pts on self
Mute — Silence for 15s in 15 feet on target
Dismiss Undead''' — Turn Undead 75pts for 60s on target
 
Bugs
Oblivion:Sister Phebe Jeanard

thumb|right|Sister Phebe Jeanard strolls around the Priory
Sister Phebe Jeanard is a Breton healer living at Gottlesfont Priory. She and Sister Angrond are avid gardeners and specialize in the cultivation of Lady's Mantle. All of the ingredients are free to pick when you visit.

She lives a secluded and simple life; waking up in the Gottlesfont House at 8am and heading off to pray in the nearby chapel for two hours. She then returns to the house, where she eats a two-hour breakfast and then strolls around for another two hours, at times conversing with Sister Angrond. After a two hour lunch, she exits the house at 4pm for yet another two hours of praying in the chapel. She will spend the rest of the day wandering inside the house, until she finally goes to sleep at 2am.

Her outfit is of particular notice since she wears the rare green robe and hood, as well as a pair of rough leather shoes. Her only other possession is a leveled amount of gold.

When you approach her, she will introduce herself politely: ''"I'm Phebe Jeanard, a charity sister of Gottlesfont Priory. Are you looking for alchemical ingredients?"'' And she's more than willing to elaborate on her leisure time activity: ''"Lady's Mantle Leaves are helpful in healing wounds, whether applied directly or compounded in potions. We have plenty. Help yourself."''
Oblivion:Thorley Aethelred

Thorley Aethelred is a Breton sheep farmer living at Shardrock, a small farm located between Kvatch and Skingrad. It seems that Thorley is having a little problem tending his sheep, and will ask for your help if you stop to chat.

Thorley lives a melancholy life as a shepherd. He wakes up every morning at 6am and eats breakfast for three hours, before exiting his house and working among the sheep until 6pm. When he retires for the day, he eats a three-hour dinner and spends the rest of the night relaxing in his farmhouse, going to bed at midnight after three hours of idly wandering.

He sports a complete set of lower-class huntsman clothing: a pair of pants, moccasins, and a vest. He also carries his key to Shardrock, a hoe, a cheese wedge, and some gold.

The first time you approach Thorley, he will hint at his problem: ''"I wish I could be more hospitable, but I'm a bit distracted. It seems I'm having a bear problem and I just don't know what to do." When you ask him to elaborate the frustrated farmer will tell you the full story and plea for your help: "I've had attacks on my small flock of sheep lately. I was hoping that building a fence would solve the problem, but it hasn't helped at all. Then, one day when I was just about to step outside, I saw the culprits. A group of West Weald Bears was dragging away a sheep carcass. There's no way I can fight those ferocious beasts off on my own. If you could thin the population a bit, they would probably leave the area. I'll tell you what. Kill six of the things, bring me their fangs as proof, and I'll reward you well. Please, you're my only hope." He will finish the conversation with: "Damn bears... going to run me out of Shardrock at this rate." If you approach him again, he will say: "I don't know where those bears came from, or why they picked my place to attack, but you must drive them away."

After having cleared the surrounding area of West Weald Bears, a seemingly surprised Thorley will say: "I can't believe it. You actually did it! Well, I hope this will eventually drive them away. There may be a few stragglers, but I think this should do it. Now, how about that reward I promised?" He will then remove the six fangs from your inventory and hand you one of six random skill books. If you approach him later he will simply say: "It's nice to go back to tending sheep without having to look over my shoulder."''

Related Quests