Online:The Pride of a Prince

Quick Walkthrough
# Talk to Hloenor Chill-Owl.
# Talk to Lord Vurlop. 
# Talk to Thane Harvald.
# Convince the Argonians and the Dunmer to rejoin the meeting.
# Return to Thane Harvald.

Detailed Walkthrough
Hloenor Chill-Owl tells you the plan for dealing with the disguised Stormfist infiltrators. However, she doesn't want to start a panic; after all, some of the most important members of the Pact are currently gathered in Fort Amol. She wants you to talk to Lord Vurlop, the Jarl's advisor—he'll know what to do.

Lord Vurlop is in Deldwine's Inn, west of the bridge with Hloenor. You tell him that Stormfist spies replaced Yjarnn and killed several people in town, including Dunmer. He is horrified. He sends you to the Nord camp to speak to Thane Harvald. He'll know what to do without spreading panic. 

The Nord Camp is the same as the royal guard's camp. There are banners, orange tents and a table where the Thane is discussing strategies with the others.

Convincing the Delegates
You need to talk to the Pact delegates to get them to return to the meeting. The Dunmer delegate, Gelds Indoril, doesn't want to return. He sends you to talk to his servant, who is revealed to be none other than Naryu Virian in disguise. She devises a plan to get the delegate to go back to the meeting. You need to collect four bottles of Dunmer wine in the barracks for Naryu. You'll need to sneak inside, as the barracks are off limits, so you need a disguise. If you manage to persuade Naryu to give you more information, she'll let it slip that one of the officers in the barracks hates cats, and that cats seem to be congregating near the Argonians' camp. Take a   from the Argonian camp. As for a disguise, you should pay a visit to your good old friend Sentry Thod under the big bridge. Once you have Thod's clothes and a cute cat, start moving west towards the barracks. If you can't take Thod's uniform for whatever reason, or you simply don't want to, there are trunks containing disguises inside the barracks. One of these trunks is inside the entrance hallway, which is easily accessible without getting caught.

If anyone sees you taking a bottle of wine, you'll be kicked out of the barracks, and all of your collected wine will be confiscated. Once you enter the building, set the cat loose and immediately take the bottle of wine that is to your right on the first floor. There's another bottle under the stairs. Heading upstairs, take the bottle off the big crate, then smash the big crate to cause a distraction so you can take the fourth bottle out of the second-floor office. When you have the four bottles of  , return to Naryu, who proceeds to pretend (or not) to poison the Dunmer delegate to convince him to return to the meeting.

The Argonians were deeply offended by Prince Irnskar's outburst during their earlier meeting. To top things off, the Argonians in Darkwater Crossing across the river are suffering from a troll attack, and Prince Irnskar has done nothing to help them. He hasn't sent soldiers, he hasn't expressed condolences... nothing. However, you can make amends if you kill Death-In-Winter, a powerful troll in Darkwater Crossing. Bring   to the Argonian camp, and you'll have their support. Return to Runs-With-Quickness at the camp with the head. 

Return to Thane Harvald and tell him you convinced the Dunmer and the Argonians to rejoin the meeting. He has spoken with the Prince, who now understands that his stubbornness and arrogance was unnecessary.   
  

Quest Stages