Netruk44/uesp-wiki-content huggingface dataset:
Lore:Frostcrag Spire

Frostcrag Spire is a large wizard's tower located high in the Jerall Mountains of Cyrodiil, to the east of Bruma. The multilevel complex is navigable only through the use of teleportation pads. The tower also has a viewing platform, offering an unparalleled vista of the Imperial Province.

The Spire was designed and built in the Third Era by Arch-Mage Taris Rendil,  who was dissatisfied with living in the Arcane University. He read many tomes and ventured into ancient ruins seeking inspiration for his tower, and eventually decided to build it in the Jeralls. Rendil practiced his magic in peace for many years, and filled the Spire with his many inventions. He designed an Atronach Altar, which could be used to permanently summon atronach familiars for use as guardians. 

By collaborating with the master alchemist Sinderion, Rendil also created the Frostcrag Apparatus Table, and constructed an alchemy conservatory filled with plants from both Cyrodiil and Oblivion. Notably, Rendil managed to cultivate the Nirnroot, tame Spiddal Plants and Harrada Root, and the rare Mana Bloom.  

With permission from the Mages Guild, he set up spellmaking and enchanting altars, and portals to every Mages Guild guildhall in Cyrodiil.  Rendil also created a teleport link between the Spire and an underground ice cave, which he used as a vault. He guarded the place with tamed imps called Vault Guardians. The cave also functioned as a tomb, and two people were buried there:  , a mysterious writer, and  , a famous archer and ale aficionado responsible for the discovery of   during an expedition to the  . 

As age began to overwhelm Rendil, he entrusted many of his belongings to  , an Altmer merchant living in the Imperial City. In  , before he died, Rendil transferred the deed of ownership to his long-lost relative, the Champion of Cyrodiil, hoping to prevent his home from falling into ruin. He then wrote his memoirs and sealed the Spire, leaving instructions on how to restore the tower to its former glory. The Champion granted his dying wish, by compensating Aurelinwae and returning Rendil's possessions to the tower. 

During the Oblivion Crisis, an Oblivion Gate opened close to the Spire, but the structure was unaffected.  

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See Also
For game-specific information, see the Oblivion article.

References
Lore:Kolbjorn Barrow

Kolbjorn Barrow is a Nordic ruin on the island of Solstheim, located in the  .

In the Merethic Era, the great enchanter Ahzidal fled to Solstheim from Skyrim. Having been driven to madness by his study of Oblivion, Ahzidal was betrayed by his fellow Dragon Priests and disappeared from history. Through unknown means, he was sealed within Kolbjorn Barrow, along with his most powerful  . The   were the only ones to remember this.    chose to hide a   titled Filament and Filigree deep within the barrow.

In  ,   from the tomb attacked a seer named   in his dwelling on the western coast of the island. The draugr took "Oddfrid", a seemingly magical skull that told Geilir of the future, and returned to the barrow with it. Geilir asked the Nerevarine to retrieve the skull, and in return provided a reading of the future. 

After the   of  , the southern half of Solstheim began to be subjected to constant falling ash from  . In time, the ash buried Kolbjorn Barrow completely. In  , a financier from mainland Morrowind paid a   named   to recover the Relics of Ahzidal from the ruins. However, Ralis was surprised to arrive on the site and discover that the place was buried in ash. He attempted to excavate the ruins single-handedly, but it was no use. He then partnered up with the Last Dragonborn, who provided the necessary funding to hire miners from nearby Raven Rock. The excavation required several stages of funding, as the hired miners and mercenaries were repeatedly slaughtered or scared off by the awakened draugr within. 

Throughout the dig, Ralis slowly began to lose his mind; at first, he heard only mocking voices, which eventually coalesced into the voice of Ahzidal himself, who had placed a spell on him. Ahzidal told him of the layout of the ruins and instructed him to excavate the inner chamber, where Ralis then began to sacrifice the souls of the miners to speak with his "master".  He then attempted to summon Ahzidal, but the ceremony was interrupted by the Last Dragonborn, who defeated the undead Dragon Priest. The spell was broken, but it is unknown if the Dragonborn spared Ralis's life or not. Regardless, many of Ahzidal's relics were taken from the ruins,  as well as the Black Book.  

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See Also
For game-specific information, see the Bloodmoon and Dragonborn articles.

Notes
The name "Kolbjorn" can be broken down into "Kol" and "Bjorn," both of which mean "coal" and "bear" respectively in Old Norse.

References
Lore:Andel Indarys

was a member of   of Morrowind who went on to become the Count of   in  .  He married his wife, Lady Llathasa Indarys, around  , and they had one son,  . He was the only   count in Cyrodiil at the close of the  . It's speculated that the Queen Mother of Morrowind,  , wielded her influence to put him on the throne. 

Andel's wife died shortly before the  , and rumors circulated that the philandering Count was involved in her fall down some stairs. He was also rumored to have been cooperative with the  , who had a secret sanctuary in his city. During the Crisis, he was a staunch supporter of High Chancellor  .  The rescue of His Lordship's son from Oblivion by the Champion of Cyrodiil was widely publicized (and exaggerated). 

Circa  , the   were led by Andel's descendant, Ilver Indarys.  

See Also
For game-specific information, see the Oblivion article.

References
Lore:Arriana Valga

Countess Arriana Valga was the "righteous and reliable"   ruler of   during the  .  Her beloved husband Charus had been the hereditary Count of Chorrol, but she inherited the throne after his death in battle against   clansmen from  . She was known as a devout follower of  . Her daughter,  , became Countess of  , though the two visited each other regularly.   

References
Lore:Alessia Caro

was the wife of Count   of  . They were wed around  .  She was originally Alessia Valga, the daughter of Countess   of  , and the two visited each other regularly.  She and her husband were from prominent  ic families, and it was widely speculated they were on their way to the  .  Rumor had it that she was the real power behind the throne, not her husband.  

Their union was considered a wise political maneuver, but the two seemed to be well-matched at a personal level, as well, as both were staunch supporters of "Imperialization". This made them very popular among some, and very unpopular among most   and others who did not want to see "bland" Nibenean culture and values replace the cosmopolitanism that had traditionally characterized Leyawiin. Of course, she may have been unpopular among many beastfolk, particularly  s, simply due to her open distaste for them. 

The Countess was renowned for her beauty, wit, and grace, but is perhaps more well-known for being the victim of a scandalous prank. At one of her formal dinner parties, the Countess and her guests suddenly found themselves stripped of all their possessions - clothes included.  There were other, darker rumors about her and her husband, too. There were whispers of a secret torture room in their castle which they visited together, and of Argonians who were taken to the castle and never seen again. 
 
See Also
For game-specific information, see the Oblivion article.

References
Lore:Temple of Two-Moons Dance

The   are places of philosophical study and martial training located throughout  .    They date back to the   at the latest, when the  i kingdom "Ne Quin-al" (now called  ) was known to trade the mighty graduates of its Temple to other Khajiiti kingdoms in return for various needs.  The Temples have been known to produce the most skilled warriors. For untold years, the Temple in   has been the finest training ground for unarmed combat in all of  . Masters of the Two-Moons Dance have designed a prescribed course of training over many years in accordance with the  . Many begin their training as children. The training is mental as much as physical. One of the most important lessons in their curriculum is to reject one's vanity. Students at the highest level possess such a degree of power and skill that few can best them in weaponless combat, even with the aid of  . At the completion of their studies, students partake in a festival consisting of competitions in both debate and combat, then either go out into the world or become teachers themselves. 

There are many Temples of Two-Moons Dance. The known ones include one located in the Anequina region of northern Elsweyr, one in Torval, one on the island of  , one in  , and one in  . The temple in Rawl'kha is particularly important as it was where  , the first  , revealed the Riddle'Thar Epiphany in  . It is considered the most culturally significant Temple of Two-Moons Dance in northern Elsweyr.  

 

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References
Lore:Attrebus (soldier)

was an   soldier who served under  . Fiercely loyal to his Emperor, he had little patience with people who refused to acknowledge the obvious benefits of the  , and often advocated for harsher treatment of subversive elements. The sixth son of a peasant family from the backwoods of  , he ran away from home at sixteen to join the   mustering in nearby  . The Third was immediately posted to the   to help put down the  . The proudest moment of his life was when the Third marched with Tiber Septim's honor guard during his triumphant reentry into the capital. 

Attrebus saw action in every corner of the expanding Empire over the next few years. He was wounded during the storming of  , and nearly lost a leg to an   feather-serpent during the grueling pursuit of  's kidnappers into the depths of   in  . In the sack of   (which is not a part of the official history of the Empire), after the   had refused to surrender to General  , Attrebus participated in the wholesale slaughter which followed. They showed no distinction between man, woman, and cubling. He would later claim to have killed thirty of the "catmen" himself. He was among the few who escaped the trap at   set by the  . He and the other survivors went on to make up the core of the new Ruby Legion, and Attrebus spent an uneventful year on garrison duty in the  . His company was then posted to   as the personal guard of Lord  , the Provisional Governor of  . By the age of twenty-three, he was already a grizzled veteran.  However, he was still no match for   the  , who defeated Attrebus during the   in  .  

See Also
For game-specific information, see the Redguard article.

References
 

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Online:Kwama

thumb|right|A Kwama scrib
Kwama are insectoid creatures that have three forms: the scrib, the worker, and the warrior. There are also queens, who are the focal point of all kwama colonies. Kwama are native to  , where their eggs are an important food source for the Dark Elves. Their burrows, also known as   when claimed and harvested by the Elves, are dug and expanded by the workers as the colony grows. Kwama warriors, the largest of the species, protect the workers and scrib (their larval form) from intruders. For more information, see the lore article.

Some scribs are small and non-hostile, while others are full-sized enemies.

 
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See Also
Books
Online:Kwama Worker

Kwama Workers are four-legged insectoid Kwama found primarily in Morrowind. They are defensive of their territory and will often attack intruders. 
 

Skills and Abilities
;Bite: A basic melee attack that does minor physical damage.
;Pounce: A basic melee attack that does minor physical damage.
;Charge: The worker charges forward, doing moderate physical damage and knocking down all players as indicated by a red rectangle. If the worker does not hit anything, it will be stunned briefly. This attack also leaves a trail of loose soil behind the Worker. If a Kwama Warrior performs the "Excavation" attack while on the soil, a few Scrib will be summoned as part of the combo move.

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Online:Kwama Warrior

Kwama Warriors are large bipedal Kwama found primarily in Morrowind. They are the final stage of the kwama and actively protect their colonies from intruders and invaders, giving protection to the lower kwama forms of the scribs and the workers.
 

Skills and Abilities
;Swipe: A basic melee attack that does minor physical damage.
;Smash: A basic melee attack that hits twice for minor physical damage.
;Excavation: The Warrior picks up a rock and throws it at you, doing moderate physical damage as indicated by a red cone. If this attack is performed on the trail of soil left by the Kwama Worker's "Charge" attack, some Scrib will be summoned as part of the combo move.

Unique Kwama Warriors
The Hive Lord, a boss found in normal Darkshade Caverns I
Kwama Overseer, a boss found in Onkobra Kwama Mine
The Queen's Consort, the group boss of Missir-Dadalit Egg Mine
Strifeswarm Champion, the group boss of Strifeswarm Hive in Stonefalls
Transmuted Hive Lord, a boss found in Darkshade Caverns II

Notes
Before Patch 1.6.5, Excavation was sometimes wrongly called "Thunder Hammer".
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Online:Scrib

Scrib are the juvenile form of the Kwama and they will act passively towards anyone who approaches them.  You may harvest them for Crawlers and sometimes Scrib Jelly.  They can generally be found in open fields and Kwama Mines, usually near their larger kin.
 
  

Variants
The following are scrib pets that were available at some point:
Crony Scrib
Frisky Scrib

Books
Kwama Mining for Fun and Profit
 
Notes
The Brave Little Scrib is a Dark Elf children's hero based on this creature.
Lore:Special Flora of Tamriel (Daggerfall)

, both black and white, can be found growing wild in the mountains of  . Their succulent pods are often the only nourishment of adventurers who find themselves in the wilderness  without rations. It is said that the black and white poppies together have magical properties. When they are crushed and mixed with the milk of the agile footed mountain goat, a potion that allows the user to glide safely above the ground can be made.

 , a perennial herb, native to  . The flowers are inconspicuous and often hidden. The glossy, evergreen foliage and flowers are resistant to the conditions of high heat and bright light. A petal from this plant placed under an adventurer's tongue will provide protection from the heat and fire found in the lava pits and streams found around  .

 , common name for a fern like herb found in  . It is especially prolific around the area of Utherus Swamp. It is a beautiful wildflower. Its name comes from the fire red fronds that protect its golden flower. As pretty as it is, it is a deadly poison to most living beings and needs to be avoided by adventurers. It is said, however, that  s can pick the plant and use the sap derived from its roots as an enhancement to their endurance.

  is a herb grown by many residents of   for their beautiful and showy flowers. They attain a height of about three feet and have feathery leaves; the flowers are usually bright red.  In addition to their beauty, they are said to have magical abilities to enhance the appearance of anyone who carries or wears one of the flowers.

 , this rare nut comes from the   trees which grow deep in the forests of  . The wood from these trees is as hard as the metal for which they are named. The very rare black ironwood tree is said to produce a nut which is very succulent and is believed to enhance the strength of the adventurer who is able to crack its shell.

The   which are found along the banks of rivers and lakes in Hammerfell are most inconspicuous, only its peculiar halfmoon shape makes it noticeable. It is very sweet and tasty. Legend has it that when mixed properly with the pulp of the   plant, the potion has the ability to increase one's stamina for a short while.

The   can be found in the swamps of Black Marsh. The fronds from this plant are light green and quite delicate. Picking a frond can be very difficult, but once retrieved it can be used to put an enemy to sleep for a short while by passing it under his nose.

  is a thick, rubbery tuber that can be found in the Province of Valenwood. The plant is very difficult to find as its above ground foliage is very meager and scrawny. But the Arrowroot itself can be most beneficial to the gatherer as it has magical properties. The paste made from grinding the root is very tasty and can improve the user's accuracy with a bow and arrow.

  is reputed to be a very poisonous herb. However the variety found in many parts of   is cherished by  s who have followed the career path of thievery. Many Khajiits will tuck a piece of Nightshade inside their armor to increase their abilities to skulk, hide and become invisible.
Morrowind:St. Delyn Canal South-One

thumb|right|Interior
Opposite the entrance door is a shelving unit, under which lie several sacks containing cheap food. Next to it are two cloth sacks, one of which contains cheap food, the other 5 gold, expensive clothing and common shoes. In the bedroom are more containers storing random ingredients and cheap food. There is also a crate holding an exquisite shirt with a matching skirt and a pair of pants. In the northwestern corner is a single bed owned by Ilmeni, beside which, on a table, lie 25 gold coins and a copy of the book The Anticipations. Next to the table is a dresser containing common clothing, on top of which rest 7 gold coins, as well as a common shirt and two matching skirts.
 
Related Quests
House Hlaalu



Imperial Legion

Thieves Guild


People
Lore:Fists of Randagulf

The   were worn by   of Clan Begalin, one of the mightiest warriors from Skyrim in Tamrielic history.  He finally lost the gloves, and his life, when High King   conquered Skyrim circa  - .    As a sign of respect, Harald took Randagulf's gauntlets for himself. After the High King died, the gauntlets disappeared. The Fists grant the bearer added strength.  

Circa  , the   spymaster   sent the   to assault the Sixth House base of Ilunibi. Traversing deep into the sea-side cave, the Nerevarine encountered several   and the Dagoth shrine protected by  . The warrior was able to defeat the   but was cursed with Corprus. Among the spoils from the bittersweet victory was the Fists of Randagulf, which lay at Ilunibi's bell chamber. 

The Fists of Randagulf would later come into the possession of Grenwulf the Brawler, a renowned pugilist. Circa  , Grenwulf came into a heated argument with Holrik Frost-Sword, a swordsman who wielded the Ice Blade of the Monarch. Seeking to settle their dispute and showcase whose fighting style was superior, the two figures took on a quest to slay a local arachnid that had nested nearby at Cronvangr Cave. Three weeks had passed, and the ambiguity of their fates led the Last Dragonborn to investigate. Amidst the webbed victims were the corpses of the two, whose bickering caused the end of them. The two manifested as restless spirits, finally banding together to put an end to their executioner. Lending their aid, the Last Dragonborn slew the brood mother, helping put the spirits to rest, leaving the Fists and the Ice Blade to be claimed. 

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See Also
For game-specific information, see the Morrowind and Skyrim articles.

References
Online:Stros M'Kai

The island was one of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda. Stros M'Kai is a haven for piracy, and many of the Pirates of the Abecean Sea consider it their home port. The island is run by Headman Bhosek from his palace in Port Hunding. Small whale-bone whistles, carved to resemble reclining mermaids, are a popular item between the sailors and pirates of the island, especially to those of Saintsport.

The island is where Daggerfall Covenant players begin their journey after escaping Coldharbour. Over the course of the Covenant questline, Captain Kaleen will hire you to gather a crew to raid Bhosek's palace and find proof that he has violated the law of the Redguard king Fahara'jad calling for an end to the raiding of Breton shipping.
 
 
Places
 

Points of Interest
 
 
 
 

Striking Locales
 
 
 

Player Houses
 

Wayshrines
 
 
 

Unmarked Locations
 

Quests
Quest Map
 
 
 
 
 
Key
 

Daggerfall Covenant Quests
 
 
 
 
 
 
 

Side Quests
 
 
 
 
 
 
 
 
 

Skyshards
 

Sets
Overland
 

Maps

 
Each image is relevant to its location, and each number corresponds to the key on the right.
 

Notes
Stros M'Kai also appeared in Redguard.

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Skyrim:Mountain Flower

Mountain Flowers can give one of four ingredients:

Blue Mountain Flower, a blue version of the flower
Purple Mountain Flower, a purple version of the flower
Red Mountain Flower, a red version of the flower
Yellow Mountain Flower, a yellow version of the flower
Lore:Hopesfire

, the blade of Almalexia, is a one-handed  i sword from the early  . Hopesfire and its twin,  , represented the pinnacle of Dwemer craftsmanship. The twin blades possessed unearthly fire enchantments. They were presented as wedding gifts to Lord Indoril   and Almalexia by the Dwemer King  .  
 
History
Though Trueflame was shattered during the   circa  , Almalexia kept Hopesfire well-preserved over the years. 

Angered by the death and destruction wrought upon her city by  , Almalexia drew Hopesfire, and she and Sotha Sil jumped into the battlefield that was lit by a barrage of flame which fell indiscriminately. Almalexia plunged her sword into the Flame Tyrant, and carved him from within.  From this blade flurry originated the Ruinachs, which fell from Dagon's flayed skin.   Almalexia took on the hordes of these ghoulish creatures which surrounded them, while Sotha Sil used "god-bronze whips" to lash the Daedric Prince into submission.  Wounded, Sil whispered Dagon's Nymic, and the Prince "exploded throughout all time".  

When the   came to Mournhold after Dagoth Ur's fall in  , Almalexia sought to trick, entrap, and destroy him as part of this plot. She first turned on Sotha Sil and slew him in his Clockwork City, then unleashed its mechanical inhabitants into her own city in order to frame her old friend. Her ruse lured the Nerevarine to Sotha Sil's legendary home, where she hoped that the reincarnation of her husband would be killed by the inhabitants. When the Nerevarine persevered, Almalexia wielded her blue-flamed sword and tried to finish the job herself. But her powers failed her, and she died to the Nerevarine's hands in the Clockwork City.  

It is unknown if the Nerevarine added Almalexia's blade to their arsenal after her defeat,  but rumors swirled at the end of the Third Era that the Nerevarine went on an expedition to Akavir and has not been heard from since.  An alternative is that she may have been buried with it when both her and Sotha Sil's corpses were retrieved from the Clockwork City by Vivec, who interred them in the proper Velothi fashion. 

Hopesfire eventually found its way into the hands of an underground cult based in Solstheim that was still dedicated to the worship of the Tribunal in the Fourth Era. These cults were considered heretical by wider Dunmeri society and were persecuted by the New Temple.  Circa  , the Last Dragonborn was alerted to the cult's existence while the Tribunal faithful were attempting to recover additional artifacts. It is unknown if the Dragonborn agreed to help the cult or if it was wiped out.  One member of the cult, a Dunmer named Erden Relvel, became corrupted by the dangerous relics in the cult's possession and became a priest of Dagoth Ur. He created ash zombie minions and sent them to attack the temple at Ashfall's Tear. After recovering Hopesfire from the heretic's armory, the Last Dragonborn challenged Erden, and slew him. 

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See Also
For game-specific information, see the Tribunal and Skyrim article.

References
Lore:Artifacts T

Tamrilean Tractates
 

Ten Ancestors
 

Threads of the Webspinner
 

Totem of Claw and Fang
 

Totems of Hircine
 

Totem of Tiber Septim
 

Trueflame