Netruk44/uesp-wiki-content huggingface dataset:
Shivering:Urul gro-Agamph's House (Mania)

The manic version of Urul gro-Agamph lives here. The house consists of one zone, ''Urul gro-Agamph's House''.
 

Residents
 

Related Quests


Urul gro-Agamph's House
Among the common clutter and random clothing that can be found inside some containers in his house, a repair hammer along with two bear pelts have been placed on top of a shelf. On the dinning table, two samples of alocasia fruit can be found, along with other two samples of smoked baliwog leg, a single sample of watcher's eye and two sweetrolls. On one of the cupboards nearby a weak potion of Chameleon and three bottles of Tamika's West Weald Wine have been placed. The only chest in his house has a chance of contain random low-level armor and weapons. Also, the drawers upstairs can spawn six pieces of Mania clothing and on top of them another sweetroll, the only bottle of Bernice's Alley Wine in the Isles and a copy of The Predecessors can be found.

Notes
The key to the house is carried by Urul.
Oblivion:Usheeja's House

His house contains the usual books, clutter, and food, and the basement is almost empty, save for various clutter containers and two leveled chests, one with weapons and one with jewelry. His private quarters hide only normal clutter, along with several paintbrushes, paintbrush jars, and palettes.
Oblivion:Uuras the Shepherd's House

The house itself is situated between Bernadette Peneles' House and Undena Orethi's House, and is also near Salmo the Baker's House.

It is the residence of Uuras the Shepherd and consists of only one zone, ''Uuras the Shepherd's House''.
 

Residents
 

Uuras the Shepherd's House
On the first floor are two rooms to the left of the entrance. In the first room several sacks lie by the door, as well as an open barrel containing a pitchfork, a broom, and an oar. Low-class silverware, three tomatoes, a cheese wedge, and a bread loaf adorn the table, with more silverware on a shelf to the right next to the barrel. In the second room, three pieces of yarn can be found in a basket near the fireplace, with two heads of lettuce, a tomato, and a cheese wedge on a table to the right. To the left of the fireplace is another table with more cheese and a pumpkin. An iron mace lies in the corner next to that table. A clove of garlic hangs from the fireplace. The room also contains a shelf with two bread loaves, three carrots, one cheese wedge, and one sweetcake, as well as a cupboard containing more food.

On the second floor, there is more clutter, with 17 pieces of yarn on and near a shelf in the southeast corner of the first room, as well as a pair of shears on a chair. On a table in the center of the room lies a copy of The Eastern Provinces as well as a cheese wedge and some blackberries. There is a set of drawers on the east side of the room containing clutter, and a cupboard, with a cheese wedge on top, on the west side containing clutter, as well as three sacks next to the entrance to the second room. In the second room is Uuras' bed and one copy each of Biography of Barenziah, v 1, Brief History of the Empire, v 3, Brief History of the Empire, v 4, to be found on a table on the east side of the room. Also on that table is a cheese wedge and a covered pot. There is another set of drawers near the exit to the last room with a pair of huntsman leather pants on top, containing clutter. A pair of rough leather shoes lies against the northern wall. Along that same wall is a third set of drawers that contain clutter, and have a pair of stitched leather shoes and a sack cloth shirt on top. Near the stairs to the third floor is a cupboard containing clutter with a cheese wedge in a bowl on top.

On the third floor of the house, two chests with leveled locks contain some randomly chosen iron or steel equipment and perhaps some silverware and gold . There are also barrels and sacks around the room, containing clutter and food, respectively. A cupboard near the stairs also contains clutter. There is also a copy of the Athletics skill book A Dance in Fire, v3, on a shelf against the southern wall.

Notes
The key to the house is carried by Uuras the Shepherd.

Bugs
Oblivion:Valus Odiil's House

It is the residence of the farmer Valus Odiil and consists of only one zone, ''Valus Odiil's House''.
 

Residents
 
 This character moves to Odiil Farm after the completion of the related quest.

Related Quests


Valus Odiil's House
thumb|right|The interior of the house
Having much more concern for his farm, Valus' house is quite small and contains little of interest. Upon entering, two sacks containing clutter can be found to your immediate right. A dining table with some rat meat, a leek, a loaf of bread, a cheese wheel, and a selection of lower-class dishes is located in the center of the home. Near the table, a shelf containing more lower-class dishes can be found along with a locked chest containing clutter. A single size bed is in the eastern corner of the house along with a chest containing clutter with a copy of Guide to the Imperial City on top of it and a grain sack located to the left of the chest. A locked chest containing weapons and armor, a food cupboard, and a double size bed are located to the right of the fireplace. A set of drawers containing some clothing can be found in the area between the bed and the entryway. A selection of books are resting on top of the drawers, including ''A Children's Anuad, Guide to Chorrol, Report: Disaster at Ionith, and The Argonian Account, Book 2''.

Notes
The key to the house is carried by Valus.

Bugs
Oblivion:Varon Vamori's House

Varon's house contains the usual random clutter and ingredients. As to be expected from a wordsmith, a considerable amount of books can be found, as well as a few bottles of Tamika's and Surilies' wine. On the second floor, on a table near the stairs, he keeps a spare weapon; a rusty iron war axe.
Oblivion:Weebam-Na's House

The house is situated beside Dar Jee's house and across from the house for sale. It is the residence of Weebam-Na and his partner, Bejeen, and consists of only one zone, ''Weebam-Na's House''.
 

Residents
 

Related Quests



Weebam-Na's House
The kitchen area in the southern half of the shack has a table set for two. On one of the plates is a meal consisting of a wedge of cheese, a potato and two radishes, while the other plate has a meal of two carrots and a loaf of bread. Two more potatoes sit in a bowl at the back of the table, with another lying next to the pitcher. On the shelving unit sits a pumpkin, two heads of lettuce, four potatoes and a watermelon. Three more watermelons sit on the table next to the shelves. The three barrels against the eastern wall serve as storage; the top barrel contains food while the bottom two hold clutter. In the northern half of the house two prominent areas can be identified; the sleeping quarters and a storage area with a table standing between the two. The three crates and locked chest in the storage space hold clutter while the two barrels contain food. A collared shirt sits atop the crate behind the slat divider and a pair of sack cloth sandals rest on the center table. The chest of drawers on the northern wall host more clutter and a shirt with suspenders atop the unit. Finally, the sleeping area holds more clothing; a pair of breeches and a pair of green felt linens sit atop the table while the braided leather sandals and the oiled linen shoes rest underneath. The locked chest to the right of the table holds armor.

Notes
The key to the house is carried by both Weebam-Na and Bejeen.
Oblivion:Weynon House

It is situated in between the chapel and lodge. It is the sole residence of Jauffre, Prior Maborel, and Brother Piner. It consists of only one zone, Weynon House.
 

Residents
 

Related Quests




Weynon House
thumb|left|Looking across from the east wing
thumb|right|The secret room
As you enter through the front door, going to the table on your left will yield one apple, a copy of A Life of Uriel Septim VII, three crumpled pieces of paper, and a letter. Prior Maborel sits here from 12pm til 12am. The shelf on the right holds three bottles of mead, while on the left are a table with assorted foodstuffs, a basket with two heads of lettuce, and two cabinets, one containing food, the other containing drinks.

Up the staircase to the west wing, there are four beds, three of which you can sleep in. Brother Piner, and Prior Maborel sleep here every night at 12am. You can find two white monk robes here. The four promising looking chests contain only clutter.

As soon as you enter the east wing, two carrots, three pears, and three heads of garlic are on the shelf directly to your left. On the table are two dryad saddle polypore caps in a bowl. On another table are three more heads of garlic, and a copy of Trials of St. Alessia. The shelf on your right, as well as the bookstand have assorted books on them including On Morrowind, and Thief of Virtue. Also on the shelf is a novice set of alchemy apparatus. Next to the shelf is Jauffre's chest, which contains assorted steel weapons, assorted iron and leather armor, assorted potions, and a scroll of shock.

The secret room holds a copy of Ten Commands: Nine Divines on the small table, while on the floor is a monk robe. There are two chests of drawers containing clothing, on top of which is a bronze necklace, and at the other end of the room is a cupboard, also containing clothing.

Notes
After completing Deliver the Amulet, Jauffre will unlock his supply chest which holds a variety of light and heavy armor, weapons, potions, and scrolls, allowing you to take anything you wish. This chest will not reset with new contents, so you can safely store items there.
After completing Weynon Priory, the broken chest in the secret room is safe for storage.
Due to Jauffre reading books, you might not find all the books as they are moved to his inventory.
The design of Weynon House is based on that of the Prior's Lodging at Castle Acre Priory in Norfolk, UK.
Oblivion:Wumeek's House

Residents
 

Wumeek's House
Wumeek's House
Wumeek's house contains the usual clutter and ingredients, but also a few items of interest. On the ground floor, you'll locate an impressive amount of cheap wine.

Wumeek's Private Quarters
In the outer sitting room on the second floor, an unlocked chest reveals two or three pieces of randomly chosen iron or steel equipment. The master's suite itself holds a locked chest near the bed with a chance of some arrows, jewelry, gold or silver. On the floor, you'll locate some spare clothing, and mysteriously, a set of white mage's robes. On the bookshelves, you'll find three magical scrolls: One of absorb fatigue, one of bound axe and one of absorb intelligence. On the same shelves a love letter suggests that Wumeek might have a secret admirer somewhere, and another letter suggests that he actually did something about it.

Wumeek's Basement
The basement holds the usual clutter as well as no less than four samples of watermelon and at least five pumpkins.
Skyrim:Wood Elf (dead)

Wood Elves are unnamed and deceased Bosmer scattered around Skyrim.

 
These Wood Elves are all male beggars and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.
They can be found in the following locations:


 
 
These Wood Elves are all female beggars and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.
They can be found in the following locations:
Skyrim:Orc (dead)

These Orcs are unnamed and deceased Orcs scattered around Skyrim.

 
These Orcs are all male farmers and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold. 
They can be found in the following locations:


 
 
These Orcs are all female farmers and wear randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a  hat (3 variations). Additionally there is a slim chance they may carry a lockpick and a small amount of gold.  
They can be found in the following location:
The Famous Fraud

Quick Walkthrough
# Talk to   in his shack in  .
# Speak to  , and report your findings back to Dolrem.
# Find  , and pay him to fabricate reply letters for Trela.
# Deliver the letters to Trela, and return to Dolrem for your reward.

Detailed Walkthrough
The unofficial leader of the village of Hla Bulor,  , will tell you to check on   in her shack for him. Apparently she has an irrationally high opinion of how well known and popular she is, and has been acting rather strangely recently. Upon talking to her you will learn that she recently sent letters to   in   and  , the guard captain at  , with the intention of inviting them to visit her in her shack. Unsurprisingly she has not received a reply from either of them. Report back to Dolrem and he will suggest you visit a local forger to create some convincing reply letters declining the invite so as to quiet her down.

You will be sent to find a Nord called  , just a short distance east at his  . He will charge 50 gold for his services, and give you the two forged letters in return. Trek back to Trela Varesi and give her the letters, who will be pleased to get a reply, despite the rejection. She will give you a small amount of gold for your efforts. Finally, let Dolrem know that you have calmed Trela down, and he will reward you with a   of the local region.

Quest Stages
Hunting Daedra

Quick Walkthrough
# Hear rumors about sightings of daedra in the  .
# Find   in   and get orders to kill the Dridrea Matriarch.
# Find and kill the Dridrea Matriarch.
# Return to Flaalsa Irano.

Detailed Walkthrough
Rumors in   will tell you about sightings of daedra known as   in the local mountains, and how this coincides with some recent reports of missing persons. You will be advised to talk to a guard about the problem, and they will point you in the direction of the guard captain  . 

The Dridrea Matriarch can be found in a small valley with two smaller dridrea guarding her somewhat southeast of Akamora, but the way up onto the mountain path to her lair may be hard to find. The Matriarch will be a tough fight, so go prepared. Once you have killed her and her minions, head back to Akamora and talk to Flaalsa Irano to collect the bounty.

Notes
This quest can be completed without first talking to Flaalsa Irano. If you find and kill the Dridrea Matriarch before talking to her, you will receive a journal update for a different quest with the same title (see below) and can still collect the 1000 gold bounty in Akamora from her.
Be sure to Soul Trap the Dridrea Matriarch, as her whopping 500-point soul is greater than that of any creature in the original game and official expansions short of Almalexia and Vivec.

Quest Stages
Scrawled Note (Mansurabi)

Borrowed the swag to pay off some debts. Sorry about the trouble. Will pay you back.

-C.
Tunneling to the Truth

Quick Walkthrough
# Agree to track down an ebony shipment for  .
## (Optional) Agree to help  track down the smugglers for  .
## (Optional) Tell Athyril about Veros Dilthim and misdirect Veros into going to Vvardenfell.
# Find empty cart and   in  .
# Find the missing ebony in Mansurabi.
# Return the ebony to Athryil, and receive a small reward.
## (Optional) Find out Athryil's contact, and track him to the   near  .
## Kill the smuggler  .
## Return to Veros Dilthim for your reward.

Detailed Walkthrough
A Suspicious Request
Talking to   in   Inn in   will reveal that he is expecting a shipment of ebony via some smugglers from Vvardenfell, and would like you to investigate where it has disappeared to for him. He explains that the best place to begin your search is a network of tunnels with an entry point near Meralag known as  , which is a favored smuggling route in the area.

On the way out of the inn, you will be approached by a Warrior called  , who will explain that he is trying to track down these smugglers himself to bring them to justice. You can offer to help him or not.

Exploring Mansurabi
The closest entrance to Mansurabi from Meralag is a short distance west of the town, behind a large waterfall. The cave network is very large, but you will eventually find an overturned cart in Mansurabi, South Tunnels, and next to it a damaged chest containing a   and a dropped goblin sword. Further exploration of the caves will reveal a goblin lair in the North Tunnels, where the sack of smuggled ebony can be found among other minor loot, being guarded by a goblin bruiser. Collect the ebony and return to Meralag.

Return to Town
Back in town, talking to Veros Dilthim (if you agreed to help him) will result in advising you to hand over the ebony to Athryil and inquire as to who his contact was working for. Athryil will reward you a small amount of gold, and at this point you can inform Athryil about Veros' monitoring of the situation. If you tell Athryil about Veros Dilthim, he will give you a false story to give to him to get him out of the way, but if you keep this a secret, Athryil will reveal the name of his contact's employer, one  .

Stopping the Smugglers
Report your findings to Veros and he will ask you to go and search the   region for the ringleader of this smuggling operation, while he remains behind to apprehend Athryil. Asking around in   will reveal that Sirnam Rassenat has been seen recently making trips to the   along the road southwest out of town. When you get there, he will be standing outside. Talking to Sirnam will trigger combat. Kill him and report back to Veros Dilthim in Meralag for your reward.

Quest Stages
Derelict Shack

This shack found along a muddy path in the  , southwest of the village of  , is a meeting point for some local smugglers, but is currently unoccupied, and grown over with moss and vines, infested with flies and all the furniture tipped over or broken.
 
Related Quests


Notes
The only item of value is a hammock that can be slept in.
The smuggler   has been using this shack as a meeting point for his clandestine activities, and is standing outside.
The Golden Glade

The publican   offers food and drink for sale as well as beds for rent for ten gold a night. The mage   can be found downstairs in his room, hiding from the authorities, and will be willing to recruit you in finding out what happened to his  .   is waiting at the bar to make a counter-proposal to anyone who accepts Athryil's task, and both will leave the inn by the end of the quest.

 
Related Quests
thumb|Juvol Andres serves food and drinks for the weary traveler


People
Oblivion:Pre-Release Content

This page highlights the Oblivion pre-release screenshots and videos that have been made available by Bethesda. Because this content was published before the game was released, the images do not always reflect actual, in-game content. Concept Art is summarized on a separate article.

Oblivion Screenshots
Videos
E3 2005 Trailer (May 18 2005)
Making of Oblivion (March 2 2006) &mdash; Making of documentary included in the Collector's Edition
Gameplay demos, chapters #1, #2, #3, #4, #5, #6 (Apr 12 2006)
E3 2006 Trailer (May 10 2006)
PS3 Launch Trailer (March 8 2007)
Shivering Isles Trailer (April 2 2007)
Game Of The Year Edition Trailer (September 27 2011)
Game Introduction (Unknown release date)

2004 Screenshots
 

2005 Screenshots
 

2006 Screenshots
 

Other Screenshots
 

Horse Armor Screenshots
 

Orrery Screenshots
 

Wizard's Tower Screenshots
 

Thieves Den Screenshots
 

Mehrunes Razor Screenshots
 

Vile Lair Screenshots

 

Spell Tomes Screenshots
 

Knights of the Nine Screenshots
 

Shivering Isles Screenshots
 

Fighter's Stronghold Screenshots
UESPWiki:Skyrim Houses Redesign Project/Displayed Merchandise

Castles
Blue Palace 

Dragonsreach 
None 
Highmoon Hall 
None 
Jarl's Longhouse (Falkreath) 
None 
Jarl's Longhouse (Winterhold) 
None 
Mistveil Keep 

Palace of the Kings 

The White Hall 

Understone Keep 


Stores
A
Dragonborn:Alor House 
None 
 

 

 

 
None 
 
None 

B
Baldor Iron-Shaper's House 
None 
The Bannered Mare 

The Bee and Barb 
None 
Belethor's General Goods 

Birna's Oddments 
None 
Bits and Pieces 

Black-Briar Meadery 

Blacksmith Quarters 
None 
Braidwood Inn 
None 

C
Candlehearth Hall 
None

D
Dead Man's Drink 
None 
The Drunken Huntsman 


E
Elgrim's Elixirs 


F
Falion's House 

Filnjar's House 
None 
Fletcher (place) 

Four Shields Tavern 
None 
Frostfruit Inn 
None 
The Frozen Hearth 
None

G
Glover Mallory's House 
None 
Grave Concoctions 

Gray Pine Goods 


H
The Hag's Cure 


I
Ienth Farm 
None

L
Lod's House 


M
Moorside Inn 
None 
The Mortar and Pestle 


N
New Gnisis Cornerclub 

Nightgate Inn 
None

O
Old Hroldan Inn 
None

P
Pawned Prawn 


R
Radiant Raiment 

The Retching Netch 
None 
Riverwood Trader 

Rustleif's House 
None

S
Sadri's Used Wares 

The Scorched Hammer 
None 
Silver-Blood Inn 
None 
Sleeping Giant Inn 
None 
Solitude Blacksmith 


T

Tel Mithryn Apothecary 
None 
Thaumaturgist's Hut 


V
Vilemyr Inn 
None

W
Warmaiden's 

The White Phial (place) 

Windpeak Inn 
None 
The Winking Skeever 
None
Skyrim:Articulation

Articulation is functionally equivalent to Fortify Barter.

Bugs
General:Matt Firor

thumb|right|Matt Firor
Matt Firor is the studio general manager and president of ZeniMax Online Studios. He joined ZeniMax Media Inc. on August 1, 2007, with the proviso to put together a team to help ZeniMax break into the MMO market. He has a long history in the MMO market, from his first unsuccessful game attempts in 1988 to being a lead producer on the successful&mdash;and ongoing&mdash;Dark Age of Camelot series of MMORPGs. 

Elder Scrolls Game Credits
;The Elder Scrolls Online &mdash; President & Game Director

External Links
;MobyGames
;Wikipedia