Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Satha Dalvilu

Satha Dalvilu is a Dark Elf farmer residing in Bleaker's Way, a peaceful village in the Great Forest, inhabited by the Dalvilu and Ulfgar clans.

She lives a relaxed life in the small village and while she occasionally socializes with both her own clan and the Ulfgars, she spends the majority of her time at home. She sleeps every night between midnight and 6am and always starts the day with a two-hour breakfast. At 8am, and only if you have reached stage 30 of the related quest, she heads just outside her house for her daily chat with family patriarch Nivan Dalvilu. She goes back inside at 10am and strolls lazily around until 2pm when she heads for the town's popular gathering point, the Bleaker's Way Goodwill Inn, for two hours of socializing. She returns back home at 4pm and spends the rest of the day inside. 

The exception to this routine occurs during the final stages of the Mephala quest, when she learns that the Ulfgars are responsible for the untimely death of Nivan. She will then run head first into battle against her former friends and hack away with her iron dagger until she or the entire Ulfgar family is dead. If she survives, she will return to her usual routine, but will stay inside her house between 8am and 10am.

She wears a typical set of lower-class clothing: a dark green shirt with laced leather pants and matching leather shoes. She carries her house key, her dagger, and a small amount of gold.
 

Related Quests
Oblivion:Beirir

Beirir, a Nord savant, is a member of the Ulfgar clan living peacefully side by side with the Dalvilu clan in the small community of Bleaker's Way. 

He resides in the Ulfgar Family's House in the western part of the village and sleeps there every night between midnight and 6am. After waking up, he enjoys a two-hour breakfast in the company of fellow clan member Ulrika Ulfgar. After a bit of wandering around inside, he leaves at 10am and heads for the town's popular gathering point, the Bleaker's Way Goodwill Inn for four hours of relaxation and the occasional chat with innkeeper Kirsten. At 2pm, he heads back to the house where he spends the rest of the day until his bedtime at midnight. When you reach stage 30 of the related quest, Beirir will get out of bed at 4am in the morning and stand outside Hrol Ulfgar's house until his breakfast at 6am. The exception to this routine happens when Beirir learns that the Dalvilu clan is responsible for the murder of clan leader Hrol Ulfgar. He will then join the massed combat between the two families and fight to the death. If he survives the battle, he will return to his regular schedule.

He wears a simple set of common middle-class clothing consisting of a quilted doublet with tan linens and a pair of doeskin shoes. He carries a copy of Ulrika's key to the Family House and a small amount of gold. In combat, he relies on an iron longsword.

 
Related Quests
Oblivion:J'riska

'''J'riska''' is a Khajiit commoner who lives in the village of Border Watch. 

Similar to his fellow townsfolk, J'riska is a superstitious soul who believes that "the three signs of K'sharra" will mean the end of the world. Until that happens, he tries not to worry too much about it and lives a relaxed existence; He gets out of bed every morning at 4am, and immediately steps outside to talk to all his neighbors and wander around town. He does that the entire day until bedtime at 10pm, the only break being a two hour dinner at the Border Watch Inn at 7pm. The exception to this routine happens during the related quest, where the prophecy becomes reality and he will run around town in wild panic. He will continue to do so until the quest is completed, and then return to his usual life, now just a bit more scared than before. 

His wardrobe is a typical lower-class affair: A collared shirt, a pair of huntsman moccasins, and laced leather pants. He carries a leveled blunt weapon and two leveled pieces of randomly chosen light armor, which he equips along with his weapon during the last stages of the related quest. Afterwards, he will be wearing all the armor, even when he sleeps, just to be on the safe side.  J'riska also carries a small amount of gold.

He is a Khajiit of few words, but will point you towards the town shaman Ri'Bassa, when he learns that you know about the K'sharra prophecy.
 
Related Quests
Oblivion:M'dasha

'''M'dasha''' is a Khajiit commoner residing in the village of Border Watch.  

Like his fellow townsfolk, M'dasha believes that once the three signs of K'sharra appears, it's the end of the world. He also believes the gods are watching over Border Watch, and therefore lives a relaxed existence, wandering around town every day between 4am and 10pm, only interrupted by a two hour dinner break at the Inn at 7pm. The exception to this routine is when the prophecy is fulfilled, and he will run around town in wild panic, and will continue to do so, until you complete the related quest. After that, he will return to his normal life, although a bit shaken and scared.

He wields a high quality two-handed blunt weapon (best quality for your level) and a random piece of leveled light armor that he will equip during the final stages of the quest. His attire consist of a pair of breeches, oiled linen shoes and olive vest. He also carries around a random selection of spare clothing. 

Like all the other inhabitants of Border Watch, he is a Khajiit of few words. However, after you have spoken to Sheogorath for the first time, he will guide you on to the town's shaman, Ri'Bassa.
 
Related Quests
Oblivion:M'dirr

'''M'dirr''' is a Khajiit commoner residing in the village of Border Watch. He shares his house with Tsramla.

M'dirr, like all residents of Border Watch, firmly believes in the K'Sharra prophecy, which states that three specific signs will be shown as a warning before the world ends. If you recreate these signs during Sheogorath's quest, he will run around town in fear and panic, continuing to do so until you complete the quest, just like the other townsfolk. Otherwise, he sleeps between 10pm and 4am and then wanders around town all day long. At 11am, he takes a two hour lunch break at the popular Border Watch Inn, located in the southwestern part of the village.

M'dirr carries a high quality one-handed blunt weapon (best quality for your level) and a small, leveled amount of gold. Normally, his choice of clothing is typical middle-class attire consisting of a pair of light brown linens, pigskin shoes and a brown shirt. In the latter stages of the related quest, he equips one or two pieces of randomly chosen, leveled light armor which he continues to wear from then on. 

Like all the other inhabitants of Border Watch, M'dirr is a Khajiit of very few words. However, after you have spoken to Sheogorath for the first time, he will point you towards the towns shaman, Ri'Bassa.

 
Related Quests
Oblivion:Tsalajma

Tsalajma is a Khajiit commoner residing in the village of Border Watch. 

Similarly to her fellow townsfolk, Tsalajma believes in the prophecy of K'sharra, which foretold that a warning of the end of the world would come through three signs, which would appear in Border Watch. She keeps her hopes up, however, and lives a relaxed and peaceful existence in town. She gets up early at 4am to wander around town all day long, at times conversing with her neighbors. At 7pm she will head towards the Border Watch Inn, where she will eat a two-hour dinner in the company of most of the other inhabitants of the village. At 10pm she will head back home and sleep until the morning. The only exception to this schedule is when the prophecy seems to have fulfilled itself; when she will run around in wild panic, believing the end is near. After the related quest is over, she will return to her daily routine, albeit not entirely sure of the future.

Her wardrobe is of a lower-class standard, consisting of a sack cloth shirt, pants, and sandals. She also possesses two leveled set of spare clothing and has a 25% chance each of possessing five pieces (a full set but for the cuirass) of leveled light armor, which she will equip the moment the three signs become reality. In combat, she wields a leveled one-handed blunt weapon, which may be enchanted at higher levels. She also carries a small amount of gold.

She isn't very talkative, but is willing to guide you to the town's Shaman, Ri'Bassa, once you have started the related quest.

 
Related Quests
Oblivion:Tsramla

Tsramla is a Khajiit commoner residing in the village of Border Watch, where she lives in M'dirr's house.

Like all the other town residents, Tsramla believes in the prophecy of town Shaman Ri'Bassa's great-great grandfather K'sharra, who foretold that Border Watch would experience three signs as a premonition of the end of the world. Until that happens, Tsramla lives peacefully, getting up every day at 4am and then wandering around town the whole day until bedtime at 10pm, with a two-hour lunch break at 11am at the Inn in the southwestern part of town. The only exception to her daily routine happens during the related quest, when she will run around around town in wild panic because the prophecy seems to have come true. She will continue to do so until the end of the quest.

She is armed with a leveled and possibly enchanted blunt weapon and a random piece of leveled armor that she will equip during the last stages of the quest and for the rest of the game. Prior to that, she wears a pair of breeches, clogs, and a regular shirt with suspenders. In addition, she carries a small amount of gold, a selection of scripted spare clothing, and a number of randomly chosen garments.

Tsramla doesn't speak much, but after you have talked to Sheogorath for the first time, she will point you towards Ri'Bassa for further explanation about the three signs.

 
Related Quests
Oblivion:Zabhila

Zabhila is a Khajiit scout residing in the village of Border Watch, where she shares a house with the town shaman, Ri'Bassa.

Zabhila believes in the ancient prophecy of Ri'Bassa's great-great grandfather, K'sharra, who foretold that three signs would hit Border Watch on the day the world ended. She also believes that the gods are protecting the town, and therefore lives in peace and harmony, at least for the moment. She gets up early every day at 4am, then wanders around town all day long, talking with the other residents. At 7pm, she will eat dinner for two hours at the popular Border Watch Inn, run by fellow Khajiit and avid cheese collector S'thasa. At 10pm she returns home to enjoy a night's sleep. The only exception to this schedule is when the prophecy suddenly becomes reality, at which point she will receive an energy boost and will be found running around town in wild panic. Once the related quest is completed, she will return to her normal schedule, while always keeping a wary eye on the sky.

She wears lower-class attire consisting of a coarse linen shirt and linens and a pair of oiled linen shoes. In combat, she relies on a leveled one-handed blade of the best possible quality. Her only other possession are a few gold coins.

Like the other Khajiits in town, she's not very talkative, but once you have started the related quest, she will point you towards Ri'Bassa.
 
Related Quests


Bugs
Oblivion:Atraena

Atraena is a High Elf noble living at the Tiber Septim Hotel in the Imperial City's Talos Plaza District with her boyfriend, Faelian.

Atraena wears a set of upper class clothing: a green brocade doublet with a green silk garment, a piece of leveled jewelry and a pair of blue suede shoes. She carries an iron dagger and a large sum of gold.

Her entire life is spent in the hotel. Waking at 4am, Atraena heads into the hotel's study to eat breakfast for a rather indulgent five hours and then heads back to her room. Another six hours are spent here, simply pacing around the bed until 3pm and then she heads down to the hotel lobby. The hours between 3pm and 8pm are spent walking about the hotel lobby chatting to fellow guests and then it's time for bed again.

When you get near her, it becomes apparent that she suffers quite a lot from Faelian's drug abuse: "Oh, Faelian, dear Faelian... why must you ruin both our lives?" When you approach her, she will greet you in three different ways, depending on her disposition: "And what might you want... peasant?", "Yes, good sir/my Lady? How may I help you?" Or "Ah, my dear friend. It is so good to see you." When asked about Faelian, she will admit her relationship with him, but will refuse to elaborate if her disposition is below 50: ''"Faelian? He... he's my sweet. My true love. But I don't know why I'm telling this to you. I mean, we hardly know each other and all... " When she likes you enough, she will tell you the full, tragic tale: "Please, I... I don't mean to get emotional but... I feel I can trust you. I just don't know what to do about Faelian! All he thinks about, all he cares about, is skooma! He was a fine young man once. But he's lost everything. His looks, his money... his self-respect. I followed him a few times, to see where he goes. He walks around the city looking for skooma, and then goes to Lorkmir's house for several hours. It's in the Elven Gardens District. I think the house is deserted. That's why he goes there. So he can escape from life and do his skooma! Thank you for listening. You're a good friend. I just hope my sweet Faelian can clean himself up, or that awful skooma will be the death of him!" After the conversation, she will act very strange: "Hmm? Oh, yes, goodbye..."''

 
Related Quests


Notes
Atraena isn't enabled until stage 10 of the related quest, so cannot be found until then. 
Atraena was supposed to introduce herself with "My name is Atraena. How do you do?" On the topic of the Imperial City she would've said ''"The Tiber Septim Hotel is clean, comfortable, and quite exclusive. I don't mind paying a little extra for a little privacy."'' This dialogue only plays if you speak to her before the quest, since that's impossible, it will never be heard.

Bugs
Oblivion:Astav Wirich

Astav Wirich is a grumpy Breton hanging out at Luther Broad's Boarding House in the Imperial City's Elven Gardens District. He is also a Mythic Dawn sleeper agent sent out to kill Baurus in order to stop him from investigating the faction's whereabouts any further. He will only make his appearance during the related quest.

Astav will be seated in the corner of the Boarding House all day and night reading the conjuration skill book Mythic Dawn Commentaries 1 and wait for his chance to get to his target without any witnesses. If you try to approach him, he will casually reject you with the words "Move along, friend." When you join Baurus at the bar, he will fill you in on how to deal the mysterious stranger in the corner: ''"Listen. I'm going to get up in a minute and walk out of here. That guy in the corner behind me will follow me. You follow him." When you accept, he will say: "Good. Remember, wait for him to follow me. I want to see what he'll do." When Baurus finally gets up and enters the basement, Astav will follow him down there and reveal his true identity, with the inevitable result. Later on in the quest, if you let Baurus meet up with Raven Camoran in the Elven Garden Sewers, Raven will get up and shout: "Wait! I've seen you before! You're the Blade that Brother Astav was tailing!"

While undercover, he wears typical middle-class attire: a brown shirt, a pair of tan linens, and cowhide shoes. Apart from his copy of Mythic Dawn Commentaries 1'', he also carries a random leveled poison and a small amount of gold. In combat he will use his mythic dawn bound armor and mace spell.

 
Related Quests
Oblivion:Marguerite Diel

Marguerite Diel is a Breton adept with a deep, dark secret who resides at The All-Saints Inn in the Imperial City's Temple District.  She appears after the Dagon Shrine quest along with Styrbjorn with orders to kill the player, but the two of them disappear after Light the Dragonfires.

Marguerite's inventory is identical to Styrbjorn's. She wears a set of lower class clothing: a collared shirt, breeches and a pair of rough leather shoes. She also carries a small amount of gold. Marguerite knows the standard Mythic Dawn Bound Armor and Mace spell, as well as one summon spell, one shield spell, and one shock damage spell.

 
Notes
The construction set includes a gravestone epitaph for Marguerite (in  ), although it is never used in game.  The epitaph reads: Blessed Nine - Sweet Wife - Gift of Faith. Marguerite Diel / Passed F Fall 3 431 / 58 yrs.
Oblivion:Styrbjorn

Styrbjorn is a Nord who hangs out at The All-Saints Inn in the Imperial City's Temple District.  He is a Mythic Dawn assassin who only appears at the end of the Dagon Shrine quest together with Marguerite Diel, with orders to find and kill the player. He vanishes (together with Marguerite) at the end of the Light the Dragonfires quest when the Oblivion Crisis is resolved. The only thing he will say is to angrily announce that "I have nothing to say to you."

Styrbjorn's inventory is identical to Marguerite Diel's. He wears a set of lower class clothing: a collared shirt, breeches and a pair of rough leather shoes. He also carries a small amount of gold. Styrbjorn knows how to cast the standard Mythic Dawn Armor and Mace spell.
Oblivion:Corbolo River

thumb|The Corbolo River
The Corbolo River has its source south of Cheydinhal and Lake Poppad. It flows through Nibenay Basin, and eventually empties into Niben Bay. The Reed River is a small tributary of the Corbolo, extending north and east from the larger river towards Cheydinhal and the Valus Mountains.

Lake Poppad is east of the Reed River, along with Vaermina's Shrine on its shore. The Yellow Road crosses the Corbolo, and there are a few caves and camps along the way. A few Nirnroots run along the length of the two rivers, more clumping at the mouth of the Corbolo. The Shadow Doomstone and a Hestra Rune Stone can be found near the Corbolo River.

A little north from the mouth lies Crestbridge Camp, where Barthel Gernand and his family have a little goblin trouble. Most of the locations for Barthel's quest &mdash; including Cropsford, Cracked Wood Cave, and Timberscar Hollow - are near the Corbolo.
Oblivion:Lake Poppad

thumb|right|Lake Poppad
Lake Poppad is a small lake north of the Corbolo River's source and southwest of Cheydinhal.  

Besides Vaermina's Shrine on its shore, and nearby Muck Valley Cavern, there is little here of importance. A Hestra Rune Stone lies to the east of the lake. There is one Nirnroot growing by a rock on its northwestern shore and a chest containing minor treasure underneath the water at the northern end of the lake.

 
Related Quests
Tes4Mod:ObEdit/Feedback

Enter any feedback or suggestions for ObEdit below. Comments specifically related to bugs or crashes should be put on the Bugs page. Alternatively, you may also Contact the Author directly.

This tool is very useful for me. It can save me a lot of loading time compared with CS and the interface is very handy. However, after updating Oblivion to Shivering Island, I couldn't open Oblivion.esm any more. Would you like to release a new version compatible with SI?
Tes4Mod:ObEdit/Bugs

This pages lists all known bugs in all versions of ObEdit and their eventual solution. Extremely minor bugs may not be listed here.
Oblivion:Lake Canulus

thumb|right|Lake Canulus
Lake Canulus is a small lake in the far east of Cyrodiil, between the Silverfish and Panther Rivers.  

Fort Cuptor is on the southern shore, and Abandoned Mine, Nayon Camp, and Lost Boy Cavern are all nearby. There are three Nirnroots around the lake, including one within the walls of Fort Cuptor. Leafrot Cave lies a little south of the lake.

If the Mehrunes' Razor official plug-in is installed, the fort of Sundercliff Watch appears nearby. The last zone, Forgotten Tunnels, is accessible through a secret door beneath the lake.
Oblivion:Silverfish River

thumb|right|The estuary of the Silverfish River, looking towards Oblivion:Bravil|Bravil. On the left is the Ayleid ruin of Nenalata.
The Silverfish River is the middle of the three main rivers flowing through the Nibenay Basin into Niben Bay  .

The Ayleid ruin Nenalata and the Cadlew Chapel can be found at the mouth of the river. Going farther east, the Imperial Bridge Inn and the magical Lover Stone borders the river's shore. Peryite's Shrine is located on the south bank, next to a bridge about where the Silverfish begins to turn to the north. Fort Entius and the Ayleid ruin Ondo can be found following the river north.
Oblivion:Larsius River

thumb|right|Looking east towards Oblivion:Bravil|Bravil from the source of the Larsius River
The Larsius River is a short, north-flowing river that begins at the border of Elsweyr, passes through and wraps around the city of Bravil and empties into Niben Bay.  

Bloodmayne Cave lies a short distance from the river's northwestern shore, while a few Nirnroots can be found scattered across the northern shores and the banks around the city of Bravil. The Ayleid ruin Anutwyll is a little northeast of the river.
Oblivion:Panther River

thumb|right|Looking south at the large meander in the Panther River
The Panther River starts near the border of the Black Marsh, and snakes its way through the Nibenay Basin before emptying out into Niben Bay.     

It has numerous un-named tributaries, and is one of the better sources for Nirnroots. The place where the Panther River empties into the Niben Bay is called the Mouth of the Panther, named so because of teeth-like rocks that protrude from the surface of the river.

The Ayleid ruins Morahame, Welke, and Wendelbek border the Panther's shore. Those seeking a cure for vampirism will have to go to Redwater Slough on the easternmost shore of the river, where Fort Redwater, Kindred Cave, Bloodrun Cave can also be found. Fort Gold-Throat is located on the northernmost point of the river.

 
Related Quests
Oblivion:Brena River

thumb|right|Looking east from the mouth of the Brena River
The Brena River forms a large part of the border between Cyrodiil and Hammerfell to the northwest  .  

There are very few landmarks or anything else of note along the length of the river, since most of it lies beyond the invisible wall, preventing you from exploring its shores. Near its mouth, however, lies a shipwreck, with a nirnroot nearby. Also, if you explore a little to the left of the wreck, you will find a couple of broken chests and litter, as well as one lootable chest (minor loot). There are no other nirnroots along its entire length, however, nor much of anything else, and the way the slopes interact with the invisible walls means that an unsuspecting player could find themselves trapped with no way of getting out without fast-traveling or using the console.

The Lord Doomstone lies south of the river, about where the river splits. Near the stone, the Ayleid ruin Niryastare lies between two bandit camps. Malacath's Shrine and Fort Sutch can be found southeast of the river's mouth.
Oblivion:Strid River

thumb|right|The Strid River - looking into Valenwood
The Strid River forms most of the border between Cyrodiil and Valenwood to the south.  .  

There are very few landmarks or anything else of note along the length of the river, since most of it lies beyond the invisible wall, preventing you from exploring its shores. Near its mouth, however, there are a few Nirnroots, including one on a small island in the middle of the river. There are no other Nirnroots along its entire length, however, and the way the slopes interact with the invisible walls makes it possible to get trapped with no way of getting out without fast-traveling or using the console.

The western tip of the river houses the Ayleid ruin Silorn and the Warrior Doomstone. Fort Istirus and a Reman Rune Stone can be found where the river splits in two. Gweden Farm is located a little northeast of the mouth, and the Jode Stone can be found west of the farm.