Lore:Iron Atronach

Iron Atronachs (sometimes called Earth Atronachs ) are a type of Elemental Daedra.   They are towering behemoths composed of solid and molten iron and usually take a roughly humanoid form.  Iron Atronachs come from an unnamed volcanic realm of Oblivion, an impossibly dense molten hellscape that produces them in abundance.  Iron Atronach names usually appear with the Daedric clan name "Mynar". 

Iron Atronachs have a relentless appetite for destruction  and are often found in the Deadlands, the volcanic realm of Mehrunes Dagon, the Prince of Destruction.  They attack using their brute strength and the molten heat of their bodies.   Some Iron Atronachs possess a magical aura that damages anyone who dares to get too close . Electricity-based spells do not damage Iron Atronachs, but heal them instead. They can be harmed by any type of weapon. 

Few mortal conjurers dare to summon Iron Atronachs to Tamriel, despite them making powerful servants.  Those that do sometimes end up dead.  Some mages, not satisfied with simply summoning Iron Atronachs, weave powerful Illusion spells to assume the shape of an Iron Atronach.  The Undaunted were known to use Iron Atronach-styled weapons and armor.  
 
Mounts
Sufficiently powerful mages can bend summoned Iron Atronachs into the form of mounts. The magic-wielding knights of   are known to charge into battle atop Iron Atronach Horses; it is said no force can stand against such a charge.  The first Iron Atronach Senche was summoned by   of Clan Direnni when she was restrained by bandits.  The mage Tarvyn Othren was the first to summon an Iron Atronach Guar, which resulted in the deaths of his companions. 

Aer, the Conjurer Magnificent, summoned the first Iron Atronach Bear in  ; the calling-ritual for summoning Iron Bears is known to be far easier than most, due to the lumbering form of a bear perfectly matching the temperament of an Iron Atronach.  The famous Redguard conjurer Rozaba af-Nizhadal, was known to ride Iron Atronach Camels across the deserts of Hammerfell. She referred to these creatures as "glass-treaders", as the atronach's scorching feet left behind glass tracks wherever she rode. 

Only the strongest mages can bend an Iron Atronach into a lupine form; Iron Atronach Wolves are the most difficult form to summon, as the solitary atronachs despise the pack reliance of wolves. 

Variants
s are a unique form of Iron Atronach Senche. They are formed from ebony-alloy iron and soul-searing blue light, and were created at the same forges that created the Dark Anchors used by Molag Bal during his attempted Planemeld. They are named for  , a facility in Coldharbour where the Anchors were created. Although they appear to be freezing cold, they can be comfortably mounted. 
 are a unique form of Iron Atronach Wolf. They are summoned in the form of a meteor, which crash lands prior to the atronach taking shape. They possess an intense magical glow, said to resemble the ruby radiance of a sunset. These atronachs possess the ability to summon a storm of meteorites when they howl. 
s are a unique form of Iron Atronach Horse. Their flames have taken on the green hue of aeonstone during the summoning ritual, either by mistake or intentionally. 

Golems
Some Iron Atronachs are actually not Daedra at all, but a type of golem which have been artificially constructed and animated by magic.  These can be compared to Iron Golems, a similar type of construct. 

Gallery
 

See Also
For game-specific information, see the Daggerfall, ESO, and   articles.
Iron Atronach Names

References