Online:Alliance Points

:"A form of scrip paid out for participation in the Alliance War or Battlegrounds exercises. This currency is used to purchase siege equipment and item sets to help you in your war effort." —Daily Rewards description
right16px|link= Alliance Points are the currency used in Cyrodiil to purchase gear, siege weapons, repair kits and other items in the Alliance War. Points can be earned by killing other players, participating in the capture or defense of Keeps and Resources, recovering Elder Scrolls, and by completing certain PvP quests. Accumulation of Alliance Points goes towards your Alliance War rank, provides inspiration for the Alliance War skills, and determines your position on the campaign leaderboard. Also, the player gains 1 personal Skill Point for each rank gained in the Alliance War, up to the maximum of 50.

Earning Alliance Points
Participating in Player vs Player combat is one of the best sources of Alliance points; but is naturally one of the hardest, since it pits players against other players. In addition, it can turn out to be an unreliable source, if enemy players cannot be found - or, indeed, if you tend to lose rather than win. Grouping with friendly players will cause points received to be distributed evenly, however the total amount of points per kill may decrease as the number of grouped players increases.  Note that direct combat is not necessary to earn Alliance points, and that playing a support or healing role to allies gives just as many points as killing players.

Attacking or defending keeps and their resources automatically distributes a flat amount of Alliance points to the victors. When attacking, the points are awarded the moment the keep is secured; while defending, points are awarded after combat dies down enough for the keep to be considered safe. Both keeps and resources have a "bonus pool" of Alliance points, which is filled as players die during the battle. When the keep has been successfully taken or defended, these bonus points are also distributed among the victors.  Therefore, heavily contested keeps are more profitable than taking empty keeps.

Alliance points can also be earned by participating in Battlegrounds matches.  The amount you earn is dependent upon both one's team ranking at the end of the match, and one's own medal score.

Finally, repeatable quests handed out by faction notice boards and commanders award Alliance points upon their conclusion. These include quests to kill opposing players, scouting keeps and resources, secure keeps and resources, and steal Elder Scrolls held by opposing factions. Only one of each type of quest can be given to a player at once, and each type of quest gives a different amount of points based on relative difficulty; with the least points given by scouting quests and the most by quests for the Elder Scrolls. Quests to take keeps, resources, and Elder Scrolls will not be given out if your alliance already controls all of the related objectives. In addition, participation in those objectives is mandatory to satisfy the quest - for instance, if a quest is taken to secure a keep, but the keep is then taken without your assistance, the quest will not register success. In order for such a quest to complete, either the objective must fall back into enemy hands to give another chance to succeed, or the quest must be abandoned.  

The various repeatable daily quests in Cyrodiil's five minor towns - Bruma, Cheydinhal, Vlastarus, Cropsford and Chorrol (half of the Chorrol quests are given at nearby Weynon Priory) also give a few hundred Alliance points each, which can add up if you succeed in doing all ten quests for the town that day: although if the town in question is under enemy control, the problem of actually getting close enough to speak to the quest giver to start or finish the quest without alerting the patrolling guards (or indeed any nearby enemy players) is left as an exercise for the reader.  Cheydinhal and Chorrol are a little easier in this respect, since both towns are officially neutral in the war (although deep within a faction territory) and are patrolled by their own non-factional guards - although both players and guards of the controlling faction may pass through: the other three towns are in a state of open warfare, usually between the factions on whose borders they lie (if the third faction takes the town, it's either a quick smash-and-grab raid for a Conquest-board daily quest, or they dominate the entire board!), and in Bruma's case with an invasion of Dremora as well thanks to a Dolmen that has erupted in the town.

In addition, Alliance points are frequently given out as Daily Rewards.  These rewards will increase your alliance rank and skill lines just like those earned by participating in PVP, but only for the character that claims the rewards, so if you have multiple characters, be mindful of which one you use to claim Alliance point rewards.

Alliance War Ranks


 

Notes
In appearance, Alliance Points resemble the rhombus-shaped Chim-el Adabal, and are stamped with the Imperial dragon.

Bugs