Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Fighter's Stronghold

'''Fighter's Stronghold''' is an official download for Oblivion introducing a stronghold known as Battlehorn Castle, located west of Chorrol in the Colovian Highlands.

Initially the castle is under siege by Marauders, but once the invaders have been repelled it can be used as a player home. The castle is patrolled by Men-At-Arms, while a blacksmith lives on the grounds with his wolf-dog. Unbeknownst to the other occupants, some unwanted tenants have been sealed away deep below the castle.

Several unique upgrades can be purchased for the castle; an ancient Dwemer Forge that buffs your Armorer skill, a trophy room to exhibit hunting trophies, a wine cellar. In addition, an assortment of staff can be employed to serve you at the castle; a chef to prepare food and drinks, a maid, a vintner to create special wines that enhance fighting abilities, a combat trainer for sparring practice, a taxidermist to craft lifelike trophies for the great hall.

The download also introduces Nilphas Omellian, an apprentice merchant with 2,000 gold. He can be found inside the Merchant's Inn in the Market District of the Imperial City. He is generally the best merchant to sell weapons, armor, and clothing to.

:Defeat the attacking marauders and become lord of Battlehorn Castle, located in the Colovian Highlands west of Chorrol. The castle has private quarters, a grand dining hall, wine cellar, barracks, training room, and – most importantly – a few hidden passages and dark secrets. —Official Summary

Gameplay Information
Battlehorn Castle — A new home geared towards fighters.
Creatures — 3 new variations of existing creatures are introduced with the download.
Items — 32 items are included with the download, including armor, books, weapons and wines.
NPCs — The download introduces 10 new NPCs as well as the corpse of a deceased NPC, Lord Kelvyn.
:
Magic — Two new powers are available in the download:
Dragon Breath lesser power
Dwemer Fireheart greater power
Quest — End the siege to become lord of the castle.

Notes
For the first two weeks of its release Fighter's Stronghold was available as a free download before becoming a paid download.
The download was originally titled "Dragonfire Castle" and its existence was rumored in summer 2006, more than a year before it was officially announced by Bethesda. The original name can still be found in the Construction Set, with the word "Dragonfire" being used in several editor IDs.
Fighter's Stronghold is the only official download not to be included on the Knights of the Nine retail disk and consequently the only download available solely in English.

Bugs
 

See also
Pre-release screenshots &mdash; Pictures of the download prior to its release.
Morrowind:Mevure Hlen

Mevure Hlen is a Dark Elf clothier who can be found in the Tailors and Dyers Hall in Vivec's St. Olms Canton waistworks. She is currently experiencing a stranglehold on prices from her suppliers. As a result, she has some of the highest prices in all of Vvardenfell (exceeded only by Ababael Timsar-Dadisun). Fortunately, none of what she sells is particularly rare or valuable, and can all be found almost anywhere else for much less.
 
Related Quests


Wares
 

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UESPWiki:Oblivion Map Design/Initial Notes

:* Key for www.uesp.net = "ABQIAAAAdCxcZPL1FlURx_ZuWGDXPBQgXfZEq_9lK90U8L4elbuzKplcARR3-FuKzQZL-QHw0_mnLYqOXQ7VxA"
:* Google Maps Blog: [
:* Maps API Documentation: [
:* Maps FAQ: [
:* Simple example code
 
 
     
     
      
     

    //
UESPWiki:Oblivion Map Design/ConvertNames.py

This is a very rough Python script for renaming all the image files export from the Oblivion CS into a more usable format for the online map. Change the file paths used in the script to reflect where you are getting and storing the image files.
UESPWiki:Oblivion Map Design/CreateZoomLevels.py

The following a rough Python script for creating all zoom levels from the renamed set of base images output from the Oblivion CS. Change the file paths used in the script to reflect where the images are stored and saved on your computer.
UESPWiki:Oblivion Map Design/ResizeObMap.pspScript

The following is a PaintShopPro v8.0 script for resizing a base layer map image to the correct dimensions.
Shivering:A Strange Door

The door only appears after installing the Shivering Isles expansion pack, at which points it serves as the gate through which you enter the Shivering Isles, Sheogorath's realm.

Gaius Prentus has been posted to guard the door on orders from the Bravil City Guard and will be the first NPC you encounter. S'fara can also be found here, and will shortly be joined by Belmyne Dreleth.

The gateway appears in the Shivering Isles as the Door to Cyrodiil.

The island gives you a first taste of the flora populating both the Dementia and Mania portions of the Isles. The following table provides a full list of the ingredients that can be harvested from the plants in proximity.



 
Related Quests
 

Notes 
The entrance to the door can get surprisingly crowded in certain situations. Not only are S'fara and Gaius Prentus already standing close it, your horse (if you have one) also has a tendency to "park" itself rather close to the entryway upon arrival. Furthermore, if you have obtained Ushnar's Skinned Hound from a quest in the Shivering Isles and it gets stuck by the door due to a bug, the entryway into the Shivering Isles can get almost comically crowded, up to a point where you'll have difficulty passing through.
A (non-floating) island can be found at this location in ESO, although it can only be seen from a distance.

Bugs
Oblivion:Cast out of the Thieves Guild

Quick Walkthrough
# You have broken a rule of the Thieves Guild and are told to talk to Armand.
# Talk to a Doyen and pay your fine to regain your membership.

Detailed Walkthrough
When you join the Thieves Guild you are given three rules by which you must abide:
First, never steal from another member of the guild.	
Second, never kill anyone on the job. This is not the Dark Brotherhood. Animals and monsters can be slain if necessary.	
Third, don't steal from the poor. The peasants and beggars are under the personal protection of the Gray Fox, particularly here on the Waterfront.	

This doesn't quite reflect real life in the guild.
First, if you are wearing the Gray Cowl of Nocturnal you can never be expelled from the guild. If you are the Gray Fox but not wearing the cowl you may still be expelled.
Second, to be expelled for stealing you have to be caught. If you are not detected while stealing you will not be expelled.
Third, remaining undetected while attacking is not enough. Even attacking with 100% or greater Chameleon is not enough to stop you being expelled.
Fourth, you are not actually expelled for killing anybody on the job. Most quests have a blood price that prevents completion until paid but you remain a member of the guild.
Fifth, it's tricky to be expelled for killing a fellow thief as taking more than one hit will cause an expulsion for attacking before the murder criterion applies.

Any of these criteria apply not just to Thieves Guild members but to members of the Imperial City Waterfront Resident faction.

Regardless of your offense, you will be given a quest update that tells you to talk to Armand, although S'Krivva can help out as well. Simply pay either Doyen the appropriate fee and you will be reinstated. This quest, however, remains active in your journal.

The costs to regain membership in the guild are as follows:
200 gold for theft,
500 gold for assault,
1000 gold for murder,
1000 gold for any unnecessary murders during a quest.

Notes
Except if you fail The Ultimate Heist (see quest page for details), you can never be permanently expelled from the Thieves Guild. As long as you have the necessary amount of gold, you will always be reinstated.

Bugs
It is impossible to complete this quest without the console as no stage raises the "Finishes Quest" flag. Using the console, the quest can be completed with the command  .

Journal Entries
Morrowind:Creeper

Creeper is a non-hostile scamp living with a party of Orcs in Ghorak Manor in Caldera. He is one of only two non-hostile creature merchants (the other being the Mudcrab merchant). This means that, lacking Disposition and Mercantile skills, he will always buy and sell items at their base value, instead of adjusting their prices to his advantage. This makes him the ideal vendor to sell your goods to, especially considering his location; Caldera can be reached quickly by Guild Guide and is not far from Ald'ruhn and Balmora, two major settlements. While he has less gold to trade with than the Mudcrab merchant, he buys more types of goods, making him the best vendor to sell rare miscellaneous items to.
 

Dialogue
Greetings:
''"I'm creeping!"
"Hello Caldera!!! I'm here all week!"
"Help me out. I need the money."
"C'mon...help a scamp out. You gotta need something. I've got booze...."
"Don't want to work. Just want to bang on my drum. What's a scamp gotta do?"''

Notes
His 5000 gold is not enough to get the full value for some of the more expensive items in a single sale. See the Hints page for ways to make up for this.
Creeper cannot be pickpocketed; attempts to do so will merely open his dialogue screen.
As a creature rather than a humanoid NPC, Creeper is one of the few merchants who will purchase skooma (but not moon sugar, since he doesn't deal in ingredients).
He also will not buy: books or paper (other than scrolls), non-armor apparel (even magic rings and amulets), light sources, or alchemy, armorer, or thief tools. The two merchants across the street will buy all of these other than alchemy gear, which can be sold nearby at the Mages Guild.
You can move Creeper to another location with Command Creature magic. Because he will fight anything that attacks you on the way, and Scamps are easily killed, you may wish to clear the path to the new location first (though remember that when you traverse cells, various hostiles in a previously cleared cell may respawn). Due to his noises, you may not wish him in your home. The central market square of Balmora is nearby, is a major crossroads for quests and other gameplay, and has a large, open surface area for dumping and sorting gear. It even provides a number of unowned containers (all the storage in Creeper's Ghorak Manor is owned and will tag your items as stolen if you use it).
Creeper is Barbas, the hound of Clavicus Vile. In Clavicus Vile's Oblivion quest, Barbas says "For a while I was a scamp, making deals with Orcs".
There is the possibility that Creeper's inventory can reset, i.e. all the items you have sold him will disappear forever. Don't sell him anything you aren't willing to lose. It seems to occur solely in the Xbox version, and may also affect the Mudcrab merchant. This is known to happen when the Tribunal quests are activated by speaking to Apelles Matius in Ebonheart; it is unknown what else, if anything, may trigger this bug.
Creeper also appears in ESO.
 

Wares
Tes4Mod:Cobl/Projects/Gems and Geomancy

Goals
Oscuro's Oblivion Overhaul and Martigen's Monster Mod both include Gems and Geomancy. It would be better if they were pushed down into COBL. As of version 1.10, this is in progress, though there will be some changes from the way it's scripted in the original mods. (Specifically, individual gems will not be scripted. Turgothh's gem dust ingredients have been added, and Momaw has agreed to allow geomancy spells to be included. --Wrye 02:38, 21 October 2007 (EDT)

As per private discussion between Wrye and Momaw (author of Geomancy), Cobl Geomancy will function essentially the same as in Momaw's original design. I.e. if the player has knowledge of geomancy, then they will automatically gain the amplied geomantic spells. However, the spells will be added by a quest script rather than by scripting individual gems. (It is hoped that by not scripting gems, some performance gain will be achieved, also compatibility with other mods will be enhanced.) --Wrye 21:39, 24 October 2007 (EDT)

Voting
Gems and Geomancy project predates the advisory board. (Hence, no voting.)

Status
Cobl 1.10 contains Turgothh's gem dust ingredients. These have not been placed in the leveled lists, but can be produced from appropriate materials by using grinders. 

Geomancy is not yet implemented. --Wrye 21:39, 24 October 2007 (EDT)
Tes4Mod:Cobl/Projects/Mortality Handling

Overview
Several mods intercept the normal player death sequence and replace it with an alternative. However, there are technical difficulties with doing this, and such mods tend to interfere with each other. Scanner is working on a centralized death catching facility for COBL. Discussion on bethsoft forums about WIPZ topic. (Plus a fair amount of PM discussion between Scanner and Wrye.) --Wrye 02:38, 21 October 2007 (EDT)

Design
Death catching (i.e., the code to prevent the pc from actually dying) is to done entirely by Cobl. However, other mods register as mortality responders, and as such will determine what will happen to the player after the death is caught.
Basic approach is to SetEssential on player reference. Ordiniarly there are camera problems associated with this, but Scanner has come up with some tricks to get around it.

Voting
Mortality Handling predates the Advisory Board. However, if there are pros or cons to be heard, now is a good time...
Support: Wrye (as proposer).

Status
Scanner is still working out technical details. --Wrye 23:10, 24 October 2007 (EDT)

Update: A version of this will be included in an upcoming version of Cobl. --Wrye 18:22, 10 January 2008 (EST)

Implemented as of version 1.17. For usage, see Modding/Death Handling. --Wrye 22:37, 18 January 2008 (EST)
Morrowind:Dumbuk gro-Bolak

Dumbuk gro-Bolak is an Orc knight who bears the distinction of being the only named NPC found in two locations simultaneously. He can be found at both the Imperial Legion strongholds of Gnisis and Wolverine Hall. Both versions are identical, even with the same ID (their dialogue may be slightly different, as some dialogue is location-dependent, but otherwise it should all be the same). He is very knowledgeable about the various types of armor and weapons, but is otherwise not particularly notable. Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility, but otherwise knows no spells.

 
Notes
Morrowind:Dabienne Mornardl

Dabienne Mornardl is a Breton enchantress who works for the Mage's Guild in Wolverine Hall. She provides enchanting service, as well as a selection of magical items for sale.

 
Wares
 

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Morrowind:Dandera Selaro

Dandera Selaro is a Dark Elf smith who has a stall outside of her house in Ald'ruhn. She offers repairs, and a selection of mostly armor and a few weapons for sale. If you have installed the LeFemm Armor official plugin, she will have a set of Domina Armor for sale. Also, if you have the Adamantium Armor plugin, she will have some of that as well.

 
Wares
 

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Morrowind:Daynes Redothril

Daynes Redothril is a Dark Elf pawnbroker who has a shop in Ald'ruhn. He is  one of several merchants in the city who has a problem with Ienas Sarandas's outstanding debts.

 
Related Quests


Dialogue
Greeting:
:(First time speaking to you) ''"I'm Daynes Redothril, the Pawnbroker. And you are... %PCName? Shall I tell you about my trade? Or would you perhaps be interested in doing a little work for me?"
:(Disposition at least 30) "Go ahead. Look around. You see something you want, let me know. I can also tell you about my trade. And, if you are interested, I might have a little work for you."
work:
:"I am looking for a fellow named Ienas Sarandas. I sold him two fine matched rings, one with an raw ebony stone, the other with a raw glass stone, but he has failed to pay the remaining 150 drakes owed. If you will find Sarandas, and either get the ebony ring and the glass ring and return them to me, or get the overdue payment of 150 drakes he owes me, I will pay you 50 gold."
If you retrieve the rings peacefully:
:"I see you have the ebony ring and the glass ring from Ienas Sarandas. Here are the 50 drakes for your services. Thank you very much." (Disposition up by 20)
:"Thank you again."
If you retrieve the rings through persuasion:
:"I see you have the ebony ring and the glass ring from Ienas Sarandas. Here are the 50 drakes for your services. And thank you very much for handling this situation so well. I really appreciate it." (Disposition up by 40)
:"Thank you again. You handled the affair very well."
If you killed Sarandas to retrieve the rings:
:"I see you have the ebony ring and the glass ring from Ienas Sarandas. And I hear Ienas Sarandas was found dead in his home. I don't suppose YOU had anything to do with that? Here's the 50 drakes I promised you. And I'll take the goods. But don't expect me to thank you for them. No debt is worth a man's life. Of course, there were no witnesses. But everyone knows you killed that poor fool. Don't think anyone here will forgive you for that." (Disposition down by 20)
:"You've been paid."
Ienas Sarandas:
:"The young fellow's family has lived in Ald'ruhn a long time. His parents died recently and left him their house and estate. But Ienas has fallen in with a fast crowd. I believe he's taken to drinking expensive liquor and has incurred some gambling debts. He's a charming lad, everyone likes him, but he's not very sensible, and suddenly becoming rich seems to have made him an irresponsible fool."
After completing the related quest peacefully:
:"Have you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town."

Wares
 

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Morrowind:High Fane

thumb|right|High Fane interior
A full range of services are offered here, though mostly restricted to higher-ranking members of the Temple. Endryn Llethan is one of the primary quest-givers for the faction, and the Archcanon Tholer Saryoni makes his home here as well. His quarters are locked from both the front and the back, which connects to the Hall of Wisdom. This can be a problem if you pick the lock from the Hall of Wisdom in order to get in, as the door will actually lock behind you, and you'll now have to pick it again to get out, this time while sneaking to avoid being seen by Saryoni. If you proceed far enough in the Temple quests or the Main Quest, you will be given a key to these doors in order to speak with the Archcanon. There are shrines here to all of the Saints, offering a selection of blessings for a small price (free to members of the Temple above Novice rank). As well, you may find 5 skill books here: 36 Lessons of Vivec, Sermon 2 and Sermon 10 (Alchemy and Short Blade) may be found on the shelf near Eris Telas, and Sermon 6, Sermon 24, and Sermon 28 (Armorer, Spear, and Light Armor) may be found in Saryoni's quarters.

Quests
Main Quest

Tribunal Temple










House Hlaalu


People
Morrowind:Dolyn Rols

Dolyn Rols is a Dark Elf trader who can be found at the Potter's Hall in the southwestern corner of Vivec's St. Delyn Canton plaza.  He trades in miscellaneous items, though he doesn't have any to sell, nor much gold with which to buy them.
Morrowind:Drarayne Girith

Drarayne Girith is a Dark Elf trader who runs the Plot and Plaster shop in Tel Aruhn. He is a sleeper for the Sixth House, and he will be somewhat hostile to you until Dagoth Fovon is killed, releasing him from his enchantment. Drarayne has a selection of food and drinks for sale.

 
Related Quests
Main Quest


Wares
 

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Notes
He incorrectly claims that the Plot and Plaster rents beds.
The journal entry for Sleepers Awake incorrectly refers to Drarayne as "her".
Morrowind:Dronos Llervu

Dronos Llervu is a Dark Elf smith who has a shop in the Lower Level of Ghostgate's Tower of Dusk.  He has a selection of armor and a few weapons for sale, as well as offering repair services. Most notably, he has an almost complete (lacking only a set of greaves and a tower shield) collection of glass armor for sale, as well as being the owner of the only set of glass bracers in Morrowind without the Tribunal expansion. It's mostly out in full view on his shelves if you care to attempt robbing him instead of buying it. 

He wears a common shirt along with common pants, common shoes and belt. He defends himself with a steel flamemauler. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Wares
 

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Notes
Dronos Llervu is a part of the Llervu family, which has their own ancestral tomb.
Morrowind:Dunel Saryon

Dunel Saryon is a Dark Elf trader who can be found at The Pilgrim's Rest in Molag Mar. He trades in ingredients, but he doesn't have any to sell or much gold with which to buy them. He wears a common shirt, pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
Morrowind:Dreugh Warlord

The Dreugh Warlord is a powerful dreugh encountered in Koal Cave, south of Gnisis. The entire cave is submerged in water, so make sure you can breathe in it to reach him in the western section.

 
Related Quests


Bugs
Morrowind:Corky

Corky is a tame guar, who can be found outside Llovyn's Farmhouse, just west of Dren Plantation.

Llovyn Andus will offer the guar as payment for some rent and taxes he owes. The guar will then follow you and fight for you. It is also possible to sell Corky to Drulene Falen in order to collect the owed money.

 
Related Quests
House Hlaalu

Notes
The tedium of Corky's journey is compounded by its girth: it can easily get stuck in narrow places.
Another guar named Corkie appears in Elder Scrolls Online, though given the time difference between the two games, it's unlikely they are the same animal.
Morrowind:Rollie the Guar

Rollie the Guar is the pack guar of Teris Raledran, whom you will meet outside of Vivec in the Ascadian Isles region.  He will follow Teris as far as Vivec's city limits during the A Man and His Guar quest.  Afterwards, he will stay there indefinitely (unless he is Commanded to move). While there is dialogue available with Rollie, it does not involve anything more than simply petting him. Interacting with him will display one of the following messages:

:[Rollie says nothing to you at this time.]
:[Rollie seems about to speak, but then thinks better of it.]
:[Rollie gazes at you with soulful eyes, but says nothing.]
:[Rollie, being a deep thinker, has no words for now.]
:[Rollie thinks twice and says nothing.]

 
Related Quests
Morrowind:The White Guar

The White Guar is a unique guar that leads you to a corpse in the wilderness near the Ahemmusa Camp. It can be found roughly half way between Kushtashpi and Mudan-Mul Egg Mine.
 
Related Quests
Morrowind:Dead Guar

The dead guar can be found in the Bitter Coast region, to the north of Gnaar Mok and to the east of Khartag Point. It has apparently been killed by some mudcrabs that have been pestering Drulene Falen's guar herd.
 
Related Quests
House Redoran
Morrowind:Mating Kagouti

The two Mating Kagouti can be found in the Ascadian Isles region north of Suran.  Two researchers studying their mating habits have been separated by the aggressive behavior these beasts display during courtship.  You can read more about these in the book Kagouti Mating Habits, which is located nearby.

 
Related Quests

Notes
These Kagouti feature stronger souls than normal ones; so if you are a collector of filled soul-gems - catch them if you can.
Morrowind:Giant Bull Netch

The Giant Bull Netch can be found living on an island to the far north, in the Sheogorad region. The netch is actually no larger than a standard Bull Netch. Activating the shrine to the Mad God Sheogorath, which is found in Ihinipalit, in the Underworks of St. Delyn Canton in Vivec, will send you on a quest to kill this netch with a fork.

Its soul is the largest that will fit in a lesser soul gem.

 
Related Quests
Morrowind:Telvanni Sewer Rat

Telvanni Sewer Rats are a unique version of rats found in the sewers of the Telvanni Canton in Vivec.
 
Related Quests