Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Ajira's Mushroom Report

Ajira studies four common mushrooms in Vvardenfell.

Luminous Russula is a toadstool like mushroom with a brown spot on top. All Russula has strong odors, but Luminous Russula much stronger. Russula can be poison if not prepared right. When mixed with pearl dust it makes very good potion to breathe under the water.

Violet Coprinus is a tall toadstool that glows in the night. Coprinus also is poison if mixed wrongly like if you mix with Russula. Coprinus mixed with scales lets Ajira walk on the water instead of under the water. Much better.

Bungler's Bane looks like a brown shelf and grows from trees and sometimes wet rocks. Bungler's Bane very bad for you when mixed with almost anything. Very hard to use, but Ajira found Bungler's Bane and left over crushed pearl makes good dispel potion. No bad effects with Ajira's skill, but potion tastes very bad.

Hypha Facia looks just like Bungler's Bane. Confuses Ajira very easily, but Bungler's Bane smells more dry and dusty. Hypha Facia has little smell, but taste is very moist. Hypha Facia very good mushroom for eating, but too much makes Ajira clumsy. Ajira used Hypha Facia to make the nix hound meat more edible, and Ajira could smell all enchantments in Ajira's room. Ajira found no other use for Hypha Facia.

Ajira works very hard to go all over Bitter Coast and collect all these mushrooms. Ajira deserves rank of Journeyman much sooner than Galbedir.
Morrowind:Ascadian Isles Land Deed

By the Grace of ALMSIVI, Lords and Rulers of All

Know all Dunmer by these words that Muthsera Rovone Arvel has sold the land south of Arvel Manor and east of Pelagiad to Orvas Dren. Rovone Arvel retains the right to one small farm near Pelagiad, currently held by Llovyn Andus



Seal of the Buyer

Orvas Dren



Seal of the Seller

Rovone Arvel
Morrowind:Aurane Frernis' Recipies

#1
 
 

The most common potion, restore health, can be made from ingredients native to Vvardenfell. Any combination of Marshmerrow, wickwheat, and resin will work. If properly prepared, there are no ill effects.

Another common potion is that of restore fatigue. This can be made from scrib jelly and scuttle. Using hound meat instead of jelly may make a stronger potion, but the hound meat often spoils and makes the potion effective but undrinkable. Customers often prefer potions that taste better to ones that are only slightly more effective.

#2
 
 

A potion to cure common diseases is another frequent request. These are quite simple to make here in Vvardenfell and often cheaper as grave dust is far more plentiful (and better preserved) by these fastidious Dunmer. Mix equal parts gravedust and green lichens. Heat over a low flame until the mixture turns brown.

Notes: Daedra skin is just as effective, but very expensive. Chokeweed can be used in an emergency.

Research notes on curing blight diseases:

So far the only mixtures I've found to be even partially effective is scrib jelly and ash salts. These ingredients are not too hard to find, but the ratio needs some adjustment and the potion is not fully effective.

#3
 
 

A simple potion to breathe water can be made from luminous russula, a shelf fungus found in the Bitter Coast, and hackle-lo leaves. Crush the mushrooms and leaves into a paste and add water slowly until the mixture is just barely liquid enough to drink.

Note: Try and find something to mix with this to make it taste better.

A simple levitate potion can be made from coda flowers and either Cliff Racer plumes or trama roots.

Note: Do NOT mix plumes with trama root.
Morrowind:Caldera Ledger

[This book shows the ebony mined in and shipped from Caldera. You don't see anything suspicious in the figures.]
Morrowind:Caldera Mining Contract

[This parchment shows a list of contracts to purchase ebony or work in the mines.]
Morrowind:Client List

Current Orders

Fendryn Drelvi - Grand Soul Gem, Daedra (any)

Garas Seloth - Ring, Mysticism

Fevyn Ralen - Steel Sparksword

Landa - Arrows of Wasting Spark (40)

Salver Lleran - Ring of Wildfire (exquisite)

Tolmera Relenim - Greater Soul Gems (10, empty)
Morrowind:Construction Contract

''Though the ID says "hlaalu", you'll actually get the exact same contract if you are a member of House Redoran or House Telvanni as well.''
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By the Grace of ALMSIVI, Lords and Rulers of All 
 
His Grace, the Duke of Vvardenfell, hereby grants %PCName the right to build a stronghold and village of no more than fifty persons and of no more than 400 feet in any direction. %PCName may hire no more than 10 Men-At-Arms and retainers to defend the stronghold. 
 
%PCName must protect the settlers who dwell within the bounds of the stronghold. %PCName must swear loyalty to the crown of His Grace, the Duke of Vvardenfell, and to ALMSIVI. 
 
If %PCName does not abide by these terms, this contract is null and void and the rights to the stronghold reverts to His Grace, the Duke of Vvardenfell. 
 
Seal of His Grace, Duke of Vvardenfell 
Duke Vedam Dren 
 
Seal of the Vassal 
%PCName
Morrowind:Cure Blight Potion Notice

Customers,

I am stocking potions for treatment of the Blight as fast as I can get my orders in from Sadrith Mora. Please keep checking back as I receive new shipments at random times. In the meantime, I recommend you stay indoors as much as possible, use common disease resistance potions for prevention, and treat outbreaks with cure common disease potions.

Jolda
Lore:Cap'n Dugal's Journal, Part 1

… or thereabouts

I'm findin' it unlikely that anyone will be findin' this journal, but if they do, know that here be written the last words of the great Captain  , Scourge of the Abecean Sea, Terror of the  , Cutthroat of  , and Lord Captain of the   - the finest band o' buccaneers and pirates e'er to sail Tamriel.

I ain't a man with much use for words -- I ain't never been to no academys, and I ain't never wrote no books. Words ain't never earned me no gold, so theys worthless to me - that's why ye have quartermasters and first mates. But I'm gonna be settin' my last thoughts down here on paper, cause I ain't got much time left here and it's ev'ry old man's right to have his words heard.

Now, me business was fightin', sailin', and lootin'. I became a leader of sailin' men, the most feared in hist'ry, or so they tells me. Now, b'fore ye be gettin ahead o' yerself, let me be warnin ye that me tale does not end well as I'm sure ya can see from wherever ye found me rotten bones in this  .  

I was born in a little town on the north coast o' Skyrim called Dunbarrow. Me mother was a wench and me father was a right bastard. The only thing that either of 'em e'er did fer me was doin' me the favor of sellin' me off to a sea cap'n when I were nine. That cap'n, he taught me e'ry thing I'd e'er need to know about sailin', and a few things about the rest too. 

Ye see, he were a smuggler, an' he taught me all about smugglin' and avoidin' the Imperial Navy as he run the   route from Daggerfall to Vivec. Shame he were caught and hung. He were as close to a daddy as this ol' pirate e'er knew, closer n' that bastard what sold me off e'er were, that's fer sure.
Lore:Cap'n Dugal's Journal, Part 2

After the cap'n were hung, I got around Hammerfell a lot. Fell in with a few crews here an' there, an' after a time got myself hired on as midshipman on Cap'n Kaladas's rig. A' course, Kaladas was a drunkard and the damn fool ran his own ship a'ground in   a'fore we could any real piratin' done. So embarrassed were he that he drank hisself to death in one of the pisshole taverns in this flat little seawater town.

So there I were, in a backwater port when the war against the Usurper broke out. I were out on hire with a rickety tub and her worthless rot of a cap'n when The   stole ev'ry private ship in port to go an' fight their war. We was comin' back in to dock when we heard about it. Now, only a fool doesn't bite when he smells blood in the water and that cap'n o' ours was gonna hand his rudder over to the Navy. The rest of us, well, we didn't so much like that. 

We cut his throat and tossed his worthless carcass to the depths for Herm'us Mora to feast on. The rest of us put keel to this mudhole and broke for the nearest cove to lay low for a while.

Now, the thing that I learned about war is that it's profit'ble for just about everyone except for the poor bastards that actually have to go an' fight it. While the Navy were busy puttin' down the rev'lution, they were too busy to worry about a bunch o' pirates runnin' up and down the  . And even better for us, the Navy was needin' a stream of supplies up in High Rock to fight and dinna have the ships to escort 'em..

In case you don't be knowin', cargo vessels without escort is a pirate's best friend. 

In just a couple of years, I had ev'ry buccaneer from here to Valenwood flyin' under me flag. We had dozens of ships and crew and more men joined on e'ry day. Soldiers and sailors, castoffs from the war, escaped prisoners -- they were the best cutthroats and sons o' whores that a pirate cap'n could ever wish for. It brings a tear to me eye to think of 'em all.

But even better than the men were the ships: Captured navy cutters. Refitted priv'teer Galleons. Even had a few of them   ships with the funny living sails in my fleet. The finest ship I saved for meself. "The Black Flag". Ye'll find her rotting hull around here. She don't look like much now, but I can tell ye that in her day, there weren't no vessel she couldn't out run.

All these men and ships, we called ourselves the  . The merchant ships called us death on the seas. 

We gots to be so feared that most crews jus' abandoned ship when they seen our flag on the horizon. With no Navy to stop us, Captain   and the Red Sabre was known all over the east.

Now, I ain't one to brag, but the empire had a bounty on me of forty thousand coins. Now that's somthin' to be proud of. A' course, the poor bastards couldn't never collect on it. Anvil being the wretched den that it is - an mos' sailors there worked for me anyhow -- the   couldn't never get no one to give me up. 

I wish those days coulda lasted fore'er, but you know how it is, friend. Ain't nothing good can ever last.
Lore:Cap'n Dugal's Journal, Part 4

I seen my own blood more times than I cold ever count, but seein' the ragged mess that just come up out of me lungs just now is the only time I ev'r been afraid of it. I guess I should be gettin' to the last bit o' me story.

Me and me crew were trapped down here, never to see the light again or some rot. We tried diggin' out. We tried blastin' out. We tried callin' to the nines and the daedric princes for help. Nothin' worked. Some o' the men went crazy when we figured out that there were no gettin' out, but most of us just accepted what fate had dealt us. We made the hulk o' the Black Flag into the best home that we could and tried makin' a life of it down here.

We had plenty of stores with us and since most of the crew were killed in the fight, it was more than enough to go around. I will tell you though, that you ain't known suffering until you ate nothin' but hard rations for twenty-some years. All the pain I ever caused anyone has been paid back to me tenfold in havin' to eat the same filth every day for the whole time I been down here.

Then Grim died off. 

Grim was the first and one by one, the boys had been droppin' off. They all got the same sickness I ended up with. We buried 'em when we could, threw 'em in the water when we didn't have strength to bury 'em. Finally, we jus' made 'em walk to the far side of the cavern a couple of days before the sickness ran its course.

I'm the last, an' I suppose that makes sense. The great cap'n Dugal, defeated by   and buried alive forever. I wonder what became of  . Prob'lly let it burn and swept the ashes into the sea. Umbranox prob'lly went back to the   to pat himself on the back and be rewarded with lands an' titles. 

Like I said way back in the beginnin', I don't expect nobody to ever read this but if by chance someone does find my carcass down here in this pit, do an old seaman a favor. Track down whatever   that fat old sack Umbranox may have and tell 'em that Torradan ap Dugal says hello.
Lore:Brief Journal

I decided that I had better start a new journal today.  I haven't seen Ardwe in four months since he began restoring  , and he's finally asked me to come spend time with him while he finishes the work. I know the death of his mother was  traumatizing. I'm just glad that he'll finally allow me to be near enough to try and console him.

Cousin Garwedh should have returned from Ebrocca in time for my own departure today, but he must have been delayed. I was hoping to ask him about the conditions of the crypt in case I ought to bring any special supplies with me.  No matter, I'm sure I can run such errands after my arrival.

I'm amazed at the scope of Ardwe's accomplishments here. The crypt is massive beyond anything I had expected. I realized that the death of his mother would appoint him Clanfather, but I didn't anticipate him to take the role so seriously. He  feels a sense of duty in establishing this as a place to honor the family. I'm worried he may be distracting himself from mourning his mother, but I'm still proud of all he's done.

I'm glad Ardwe called me out here. He must have been so lonely by himself before now. He regularly complains of how empty this place feels. It must be difficult to pour so much effort into a thing that only sees use in a time of grief.

Today the supply wagon brought with it a bed for Ardwe and myself. I suppose he was trying to surprise me -- or at least quiet my complaints of using bedrolls to sleep on the stone floors, but I don't like the precedent this establishes. I was hoping we would move back to   before his birthday celebration next month.

Why haven't we gone home yet? I've been here months, and I'm sick of the arid climate between these rock walls. I haven't seen or heard from the architect in weeks, and the sounds of construction have all but stopped. What possible reason is there to stay here?

I'm sure that Ardwe's sending out correspondence, but he doesn't admit it when I confront him. Just two nights ago, I was  sure I heard a voice calling out from somewhere below, and not the usual rasp of our   courier. If he won't tell me, then I'll just have to look through his drawers before he wakes tomorrow.
Morrowind:Sottilde's Code Book

Interpretation
The names in the message are misspelt, but they evidently refer to deliveries to the following Camonna Tong hideouts:

Air Loft = Nevrila Areloth's house, Sadrith Mora
Bag Rat = gro-Bagrat plantation, Ascadian Isles
Sat Three On = Vadusa Sathryon, Council Club, Balmora
Fat Leg = Fatleg's Drop Off, Hla Oad
Nay Dean = Nadene Rotheran's shack, Gnaar Mok

"ILL-MIR" is uncertain but may possibly refer to Ilmiril in Ald'ruhn: he is not a member of any guild, but possesses a key to a non-existent door that is also possessed by Thieves Guild members. It may be that he was originally intended to be part of a quest that was not implemented.
Redguard:Iszara's Journal

First Seed 26.  

This will be my last entry, as I'm taking leave of this maddening torpor: the time to act is at hand! Basil and the rest of his lazy wolves are content to mourn our Prince and hide in shadows, even while we have the very thing the Governor fears most!

For months my love has lain in amber while the Empire firms its hold. Hammerfell will be lost forever if Prince A'tor is not restored.

  if the League can't shake its slumber, then I will steal the soulgem as they sleep! By morning I'll be in Stros M'Kai where there are others who might give me the help I need.

Cyrus

The gypsy woman told me you would come to Stros M'Kai. I laughed in her face of course, but I leave this warning if only for respect of one's elders. If the blood lock is opened then I know it is you, and ask you to please heed the next:

Leave me my dilemma and go back to whatever road you love best these days.

You've had ample practise.

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Redguard:N'Gasta's Spellbook

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:THE TIME IS NOW
:THE CURSE IS SPOKEN
:ARISE DEMON AND   NAMED VENGEANCE
and
: 

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Redguard:Kithral's Journal

I can taste the poison in my mouth - a yellow fog in the chest that clogs the vital passages. The gash in my side weeps fast - which will kill me first - wound or toxin?

Damn her impatience! And damn my pride to think I might find the ring in this nefarious darkness on my own. But she missed the rendezvous & I fear we are running out of time. With the Archmage's ring we are one step closer to restoring the Crowns to power. I am sure his body is here. Some trick of the undercurrent in the wake of the battle. The spider's milk is deep. Iszara I pray nothing has happened to you. I hear the goblins behind the door. Ubula Ubula Ubula they come for me. I have failed you my love. The ring is nowhere nearer. You must hurry.

The League is closing in. The Empire is closing in. The Darkness is closing

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Redguard:Letter

Cyrus -

I hope this letter finds your hands, friend. My latest travels have brought me to Stros M'Kai and no one here has seen your sister for three months. I fear the worst. I feel obligated to stay for a few weeks. I will be at the Draggin Tale Inn, should you return.

   

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Shivering:Notes

A list of notes and other works that appear on single pieces of parchment.

General
Some of the notes found throughout the Shivering Isles
 

Relmyna Verenim's Notes
The series of six notes by Relmyna Verenim on her experiments in Xaselm.


Ebrocca Notes
A series of notes about the construction of Ebrocca and its subsequent problems.


Cann Notes
Notes detailing the disastrous attempt at Cann to get people to love each other.


Fain Notes
Notes detailing the sacrifices to 'Gyub' in Fain.
Redguard:Ffoulkes Firmament

'''Active from Sun's Height to Hearth Fire''' 
The Warrior is a Guardian Constellation, and thus protects his Charges from the   during his Season. His Charges are the  , the  , and the  , Minor Constellations which share his Quadrant of the Heavens. The Serpent threatens Different Charges during Different Seasons, and the Warrior's Very Aspect will Change according to the Times. If, for Example, His Lady is being threatened the Warrior will seem as if he is looking to His Left, Eyes blazing towards that Part of the Sky wherein she resides. Thus, to find the Serpent during the Warrior's Season look to where he looks, for that is where the Coiled Beast is Active.

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Redguard:Wanted Poster

WANTED
FOR TREASON AND MURDER 
''' 'CYRUS' ''' 
REDGUARD MALE 1.85 M. 80 K. 25-30 YRS.

A REWARD OF 100 GOLD PIECES WILL BE GIVEN 
FOR INFORMATION LEADING TO THE ARREST 
OF THIS CRIMINAL.  BE IT KNOWN THAT, 
BY ORDER OF THE  , ANY PERSON 

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center
Redguard:Keep Out

KEEP OUT
Until Further Notice & by Order of 
The Provisional Governor of Stros M'Kai 
Lord Admiral Richton

NO ONE 
MAY ENTER 

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Redguard:No Trespassing

NO TRESPASSING
THIS SITE HAS BEEN CLAIMED BY 
THE IMPERIAL ARCHAEOLOGICAL SOCIETY

AUTHORIZED 
PERSONNEL 
ONLY

 
 

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Redguard:Dwarven Lore

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Battlespire:A Short History of The Augmented Craftworks

That others might know, and be warned and witful, those devices called "augmented" are special, and deserving of special praise, for they bear multiple enchantments, the more econmically to aid the enchanter and warrior is his daily labors.

The BattleAxe of Augmented Red Wisdom bears enchantments enhancing the skills of DESTRUCTION, and does Major Frost Damage to the enemy.

The BattleAxe of Augmented Swiftblade bears enchantments enhancing the skills of SHORTBLADE, and does Minor Frost Damage to the enemy.

The Broadsword of Augmented Leaping grants benefits in the disciplines of JUMPING, and, when striking a target, causes Minor Frost Damage.

The Broadsword of Augmented Unseen Wisdom grants benefits in the disciplines of THAUMATURGY, and, when striking a target, causes Medium Fire Damage.

The Claymore of Augmented Fleetness affords some abilities in the arts of RUNNING, and causes Medium Frost Damage to a victim on contact.

The Claymore of Augmented Unknown Wisdom affords some abilities in the arts of MYSTICISM, and causes Major Fire Damage to a victim on contact.

The CrossBow of Augmented Sureflight affords some abilities in the arts of MISSILE, and causes Medium Magic Damage to a victim on contact.

The Dagger of Augmented Stalking grants benefits in the disciplines of STEALTH, and, when striking a target, causes Minor Fire Damage.

The Dagger of Augmented Green Wisdom grants benefits in the disciplines of RESTORATION, and, when striking a target, causes Minor Magic Damage.

The Javelin of the Augmented Dolphin bears enchantments enhancing the skills of SWIMMING, and does Medium Fire Damage to the enemy.

The LongBow of Augmented Smiting grants benefits in the disciplines of BLUNTWEAPON, and, when striking a target, causes Medium Magic Damage.

The Longsword of Augmented Surprise bears enchantments enhancing the skills of BACKSTABBING, and does Major Fire Damage to the enemy.

The Longsword of Augmented Golden Wisdom bears enchantments enhancing the skills of ALTERATION, and does Minor Fire Damageto the enemy.

The Mace of the Augmented Horny Fist affords some abilities in the arts of HANDTOHAND, and causes Major Frost Damage to a victim on contact.

The Short Sword of the Augmented Swimmer affords some abilities in the arts of SWIMMING, and causes Medium Fire Damage to a victim on contact.

The Short Sword of Augmented Silver Wisdom affords some abilities in the arts of ILLUSION, and causes Medium Magic Damage to a victim on contact.

The ShortBow of Augmented Deep Biting bears enchantments enhancing the skills of AXE, and does Minor Magic Damage to the enemy.

The WarAxe of Augmented Hewing grants benefits in the disciplines of LONGBLADE, and, when striking a target, causes Medium Frost Damage.
Battlespire:Codex Arcana, Volume I

STUDENTS AND SCHOLAR: Attend our Abjurations!

SHOWING DUE PROPRIETY IN THE CUSTODY OF BOOKS

We not only render service to the Emperor in preparing volumes of new books, but also exercise an office of sacred piety when we treat books carefully, and again when we restore them to their proper places and commend them to inviolable custody; that they may rejoice in purity while we have them in our hands, and rest securely when they are restored to their repositories. And surely next to the vestments and engines dedicated to the Emperor's glory, arcane books deserve to be rightly treated by the battlemage, to which great injury is done so often as they are touched by unclean hands. Wherefore we deem it expedient to warn our students against various negligences, such as might be easily avoided and which do wonderful harm to books.

Being a partial index of arcane contrivances known to the scholars and alchemists of Battlespire, that these contrivances might more readily be known to all students, and neither abused, nor neglected, nor wasted in their employment. 

 "Art of Corruption"
Produces the casting of Major Poison Damage Range

"Beaks of Lightning"
Casts the spell of Major Shock Damage Range

"Bite of Fleshrime"
Renders the power of Medium Frost Damage Range

"Blossom of Chastening Fire"
Produces the casting of Minor Fire Damage Range

"Boils of Handfire"
Produces the casting of Minor Fire Damage

"Bone of Resolve"
Produces the casting of Spell Resistance

"Breath of the Vampire"
Produces the casting of Vampiric Drain

"Candle of the Lesser Vigil"
Renders the power of Minor Shield

"Coals of Bonesear"
Renders the power of Major Fire Damage

"Din of Revelations"
Renders the power of Major Delayed Damage

"Dove of Blistering Fire"
Renders the power of Medium Fire Damage Range

"Ewer of Purity"
Renders the power of Cure Poison

"Excrescence of Ice"
Produces the casting of Major Frost Damage