Netruk44/uesp-wiki-content huggingface dataset:
Lore:Gods V

, Weaver of the Panoply
 

, Queen of Nightmares
Varmiina, also titled the Queen of Nightmares and the Lost Daughter appears in some Khajiiti traditions as a dark spirit who tests Khajiit during their life. She was said to have been born from Fadomai's fears of losing her children, rather than from one of her litters. Varmiina was eventually killed by Azurah which lead to her only be able to haunt Khajiit during their dreams. 

Vigryl
Vigryl (also called Vir Gil)  is known as the God of the Sea and is worshiped in the Iliac Bay area.  His temple is known as the Communion of Vir and its knightly order is known as The Tide, praying to Vigryl can bless an area with better weather. 

, Master of Morrowind
 

References
Lore:Gods X

, God of Ancestry and Secret Knowledge
 

Xen
Aedric god revered by the Altmer (See Z'en''''').  

References
Lore:Gods Y

, the Elden Shaper
'''Y'ffer''' is the Khajiiti analogue of Y'ffre, and one of the Bastard Sons of Ahnurr. He was said to be "wise and kind", and created the first flower in order to convince Nirni to be his mate.

Y'ffer was later corrupted by the Great Darkness and killed Nirni. In revenge, Azurah, Khenarthi, and Hircine killed Y'ffer and made a cairn for Nirni out of his bones. The Khajiit no longer speak of him. 

, God of the Forest
 

, Dragon of the North
 , the "Dragon of the North", is the  ic name of kings.   As such, any given use of the term could be referring to one of several historical figures depending on context, or even all of them generally. Ysmir was described by   scholars as the Nordic aspect of  . 

References
Lore:Gods Z

, God of Toil
 

, Yokudan God of Farms
 

, God of Work and Commerce, Trader God
 

, the Madonna of Tears
thumb|left|Possible statute of Zeqqi
Zeqqi, known as the Madonna of Tears, is a water goddess and the daughter of Zeht. As her father forsakes Hew's Bane, the water goddess takes pity on the lost souls who call Abah's Landing their home. It is theorized that the "Lady in the Cistern" statue depicts her, recognizing the sacrifices she makes to sustain the people of the city, hidden from the gaze of her disapproving father. 


Zisa symbolizes the water in Tsaesci culture. She is said to own a "graceful wand". 

References
Morrowind:Ascadian Isles

The Ascadian Isles are fertile, lush agricultural lowlands mainly under House Hlaalu control in Vvardenfell's southwestern area. The climate is temperate and comfortable, with moderate rainfall. The region encompasses land as far south as Castle Ebonheart, west to the Foyada Mamaea, north to the central Ashlands just past the Fields of Kummu shrine, and east to the large Daedric shrine of Ald Sotha. The land is rich in nutrients, and therefore littered with small farms and plantations. The islands themselves, while scattered, are close enough for easy transportation, the only main obstacle being Lake Amaya. Notable vegetation includes large mushroom-like plants not unlike trees, cork bulb, marshmerrow and muckspunge.

Major cities in the Ascadian Isles include the Imperial stronghold of Castle Ebonheart, the Temple city of Vivec, the market town of Suran, and Pelagiad. The architecture is a mix of Hlaalu, Velothi and Imperial. Additionally, many of the councilors of Great House Hlaalu maintain plantations in the Isles to exploit the region's good growing soil, and to breed netch for their leather.
 
 

Ascadian Isles Places
A list of places found in the Ascadian Isles, Vvardenfell, Morrowind

Cities and Settlements
Major Cities


Smaller Towns



Imperial Forts


Homes
















Lakes




Caves












Daedric Ruins






Dwemer Ruins


Mines





Shipwrecks


Ancestral Tombs






Holy Grounds


Related Quests
Main Quest






Great House Quests
House Hlaalu


  



















House Redoran









House Telvanni


Guilds' Quests
Fighters Guild












Mages Guild




Thieves Guild















Tribunal Temple












Morag Tong


















Imperial Cult


























Imperial Legion







Daedric



Vampiric


Miscellaneous Quests
Ebonheart





Pelagiad





Suran



Vivec




Wilderness







People
Morrowind:Ashlands

The Ashlands region is the largest contiguous geographical region on Vvardenfell&mdash;a dry, inhospitable wasteland characterized by clusters of stone obelisks; minimal, highly-adapted vegetation; and bubbling ash mires. It encompasses land from the Urshilaku Camp on the northern shore of the Sea of Ghosts, west to the Redoran Council seat Ald'ruhn, then south to where the slopes of Red Mountain level off into the lava fields of Molag Amur. The southern border runs on an approximate line from Foyada Mamaea, near Balmora, to the southern border of the Grazelands.

The mountainous region to the southeast of Molag Amur is sometimes considered part of the Ashlands because of the similarity of its ecology, but is generally flatter, with open lava flows. Also, the slopes of Red Mountain itself are a separate region, bound by the Ghostfence. Frequent ash storms limit visibility and spread the Blight, affecting almost every creature found in the region. 

Only the western part of the Ashlands is under permanent control of House Redoran. The shrine in Maar Gan is an important Temple pilgrimage site, and the village's houses volunteer militia for the fight against the forces of Dagoth Ur. The nomadic Ashlander tribe of the Urshilaku hunt for game, forage, and their herds find sparse grazing around ragged tent villages in the far northwest, but there are small Ashlander camps throughout the area outside the Ghostfence. The rest of the region is embattled with infractions of rogue Telvanni, bandits, and even vampires trying to gain a foothold. The interior of the Ashlands is thus largely devoid of permanent, occupied settlements, with the citadel of Ghostgate being the major exception. This is due to the lack of water and vegetation in the area, as it rarely ever rains. Scattered throughout the land are various caves, eggmines, Daedric and  , and wizards' towers. Common species of the Ashlands are rats, wild guars, bull and betty netch, alits, kagoutis and the ever-present cliff racers. While the region's soil is too poor for cultivation, tough native species such as trama, fire fern and occasional lichen scratch out a rough existence in the rocky ground and provide valuable substances for the creation of potions.
 
 

Ashlands Places
A list of places found in the Ashlands, Vvardenfell, Morrowind.

Cities and Settlements
Major Cities


Smaller Towns



Imperial Forts


Ashlander Camps


House Strongholds


Ancestral Tombs















Camps


Caves















Daedric Ruins






Dunmer Fortresses




Dwemer Ruins




Mines











Velothi Towers



Related Quests
A list of quests that take are related to the Ashlands, Vvardenfell, Morrowind.

Main Quest








Great House Quests
House Hlaalu







House Redoran



























House Telvanni







Guilds' Quests
Fighters Guild















Mages Guild















Thieves Guild












Tribunal Temple











Morag Tong

















Imperial Cult


Imperial Legion





Daedric


Vampiric





Aundae Clan



Berne Clan


Quarra Clan



Miscellaneous Quests
Ald'ruhn







Ebonheart


Ghostgate


Wilderness





People
Morrowind:Caldera

Caldera is an Imperial charter town just north of Balmora. It was built to service the nearby Ebony mine, providing the miners with homes, entertainment, and other services. The town is ruled largely from the Caldera Mining Company's fortress to the southwest. The buildings, which have Imperial and Nordic architectural influences, form an inverse "L" shape between two large guard towers. While Dunmer presence in Caldera is almost non-existent, a large contingent of Orcs live in the dilapidated Ghorak Manor (along with a rather unusual Scamp). Notable institutions in Caldera include a Mages Guild branch, two general merchants, a blacksmith, a tavern, and one of the few Imperial-style clothiers in Vvardenfell.

Governor's Hall
Located to the north on a hill overlooking Caldera, the Governor's Hall is the residence of a corrupt House Hlaalu quest giver, Odral Helvi. You find several Hlaalu trainers here as well as Foves Arenim selling thieves tools. Llaros Uvayn sells some interesting spells.

Main Street
Ghorak Manor houses Creeper and Duma gro-Lag, a sculptor that can help you in a quest for Boethiah. The Mages Guild offers Enchanting and Emelia Duronia is the guild guide here. Surane Leoriane offers some training to other Blades and has a bed you can sleep in, behind a   door. The local inn, Shenk's Shovel, offers sundries and beds. The smith Hodlismod in the alley by Ghorak Manor sells quality weapons and armor, especially if you have the official Adamantium Armor plugin. The pawnbroker Irgola has a Shadowweave Ring and the Hlormaren Propylon Index for sale. The trader Verick Gemain offers some useful enchanted items for the budding adventurer.
 

People
Ri'Shajirr is a master trainer in Sneak, located upstairs in Shenk's Shovel. Governor Odral Helvi is a quest giver for House Hlaalu. The mine boss Stlennius Vibato lives in the Caldera Mining Company building at the ebony mine.

For a complete list, see People in Caldera.

Getting There and Around
Apart from the guild guide, there is no fast travel from Caldera. Good roads lead south to Balmora and north to Ald'ruhn, which are fairly close by. The north road has a minor path leading around the mountains to the Caldera Mine and a Y-split, with a minor road leading west to Gnaar Mok on the Bitter Coast. The Foyada Mamaea is east of town, leading to Ghostgate and Red Mountain.

Notes
If you have the official Master Index plugin, Caldera can be your hub for travel to the whole island.
You can steal a full set of master alchemy apparatus in the Guild of Mages, sitting unguarded behind a wooden door. Just don't try to sell it to Ernand Thierry, because it is his.

Places of Interest Around Caldera
The Heleran Ancestral Tomb is located beneath Caldera, accessible from a trap door in Nedhelas' House.
The Indalen Ancestral Tomb has leveled, respawning Daedra for good loot, just a few steps away from Creeper.
The Caldera ebony mine is straight southwest over the mountains, or follow the signs exiting the north gate.
Abaelun Mine is the only working diamond mine on Vvardenfell, located just over the hills northeast of Caldera.

Maps
Morrowind:Pelagiad

Pelagiad is a small farming village situated near the southern shore of Lake Amaya. After Vvardenfell was opened for settlement in  , the Empire built Fort Pelagiad to guard the roads between Vivec, Seyda Neen, Balmora, and points north. Legion veterans began to build farms around the fort, and several shops were set up as the village grew. The town now boasts a tavern, trader, and blacksmith, and is noted for its Western architecture resembling that of a High Rock village. 

The Fort
Angoril is the ranking officer of the Imperial Legion, but you won't get any orders here. You can join the Imperial Cult by talking to Ygfa, who can be found in a back room. She sells potions, ingredients and spells, including the most powerful version of Turn Undead. Shadbak gra-Burbug is the Legion smith.

The Town
Drelasa Ramothran offers sundries and beds at the Halfway Tavern. If you are male, Ahnassi can become a special friend. Ladia Flarugrius offer services only to members of the Thieves Guild. Hrordis has a nasty temper and an enchanted belt. Across from the tavern is the trader Mebestian Ence. Next door, the Armorer Uulernil is a Blacksmith with a good selection of projectiles.
 

Getting There and Around
There is no fast-travel except through intervention. Seyda Neen, with its Silt Strider service, is not too far to the southwest.

Notes
The Almsivi Intervention is split here, depending on where you are in town, you'll reach Balmora or Vivec High Fane.

Places of Interest Around Pelagiad
Dren Plantation is straight east.
There are a number of bandit caves scattered around the shores of the lakes near the village. The smugglers hideout of Mannammu is just to the south on the shore of Lake Hairan, the slaver hideout of Panat is on a small peninsula directly north of the Fort, and the smugglers cave of Punammu may be found on the shore of a small cove to the east.

Related Quests
House Hlaalu


Imperial Cult



Mages Guild


Morag Tong


Thieves Guild


Miscellaneous






People


Maps


Bugs
Morrowind:Gnaar Mok

Like Hla Oad, Gnaar Mok is a financially deprived fishing village on the Bitter Coast. There is very little reason to visit Gnaar Mok during any major quest-lines, and it is only useful otherwise as a resting point while hunting, as there are few services.

Main Square and Harbor
Druegh-jigger's Rest houses members of the Thieves Guild. Wadarkhu is a Master Trainer in Sneak.
Nadene Rotheran's Shack holds the local contingent of Camonna Tong thugs. They may not like you, but do offer some services and training.

Arenim Manor
A minor Hlaalu noble, Almse Arenim, owns a manor just north of town. There is some training and savant services available.
 

Getting There and Around
A small boat at the harbor can take you south to Hla Oad and north to Khuul. Dirt trails go north to Gnisis and south to Hla Oad. The road east to Caldera and Ald'ruhn is difficult at first.

Notes
People are worried about some Breeding Netch north of town, and you can raise their disposition if you take care of the problem.

Places of Interest Around Gnaar Mok
There is a Dwemer ruin (Aleft) and some Daedric ruins to the south. The famous (for Orcs) and the largely unimportant (unless you do the quest regarding it) Khartag Point is to the north with the Dunmer Stronghold of Andasreth just beyond.
The Sixth House base of Ilunibi is on a tiny islet north of town, reached by a series of planks.

Related Quests
Main Quest


Daedric


Imperial Cult


Imperial Legion


Miscellaneous



People


Maps
Tes2Mod:DFRemake/DarkBasic Issues

This page lists various challenges related to DarkBasic.

Outstanding Issues
;Slow Delete Object : The DELETE OBJECT command is hideously slow. For example, deleting 670 dungeon objects takes 14 seconds in v5.8, which is actually much faster than in v5.7 but still slow compared to the 0.5 seconds it takes to load and create a dungeon. Note that EXCLUDE OBJECT ON suffers the same slowness but HIDE OBJECT does not (0.5 ms for 670 objects).

:There are a few solutions to this we can consider:
:*Suffer the speed penalty and hope it gets fixed in future DB updates. This has the disadvantage of increasing dungeon loading times from almost instant to very slow.
:*Don't delete objects, just hide them. This works in the short term, but in the long term the number of undeleted, hidden objects may have significant performance and resource implications.
:*Delete objects slowly as time permits. This has the potential to slow down frame rates, even if only one object is deleted a frame since the time per DELETE OBJECT seems to vary greatly in 5.8 (0.2 to 200 ms for example).
:*Re-use unneeded objects, either with CHANGE MESH or with the new manipulation commands added in 5.8. This is a good option since we already manipulate object data directly, but it remains to be seen exactly how possible it is to implement.
Morrowind:Taverns

right
Of the many small towns dotting Vvardenfell, few are without a Tavern or Inn of some sort. Almost all taverns serve the various local alcoholic beverages: Shein, Mazte, Greef, and Sujamma, while fancier establishments may also stock more exotic spirits such as Cyrodiilic Brandy and Flin. Additionally, some taverns offer beds for the weary traveler, as well as a small selection of common potions to cure what the Mazte won't. In smaller towns, the tavern is the center of social life, and those offering services to travelers do so within. Taverns in larger towns with dedicated shops rarely offer such hospitality.

List of Taverns and Inns
Here is a list of all the taverns in the game, sorted by location.
Redguard:Redguard

''The Elder Scrolls Adventures: Redguard is a spin-off of the Elder Scrolls'' franchise set on the island of Stros M'Kai. Unlike the main series, Redguard is a third-person action-adventure game with no skills and a predefined player character.

Its story takes place after the defeat of Prince A'tor, the leader of the Crowns, and the subsequent Imperial occupation of Hammerfell. You play as Cyrus, a Redguard mercenary who travels to Stros M'Kai in search of his sister, Iszara, who disappeared three months prior under mysterious circumstances.

Redguard is available for download from GOG.com.

Quest Information
 
 

Gameplay Information
 
 
 
 
 

World Information
 
 
 
 
 

Technical Information
 
 
 
 

Mods and Modding
 

Previews and Reviews
 
 
 
 

Miscellaneous Information
 
 
 
 
 
 
 
 
 

Redguard Websites
 
 

See Also
Two further Elder Scrolls Adventures games, Eye of Argonia and Paradise Sugar, which were planned but never produced.
Redguard:Features

Ship date was the 4th Quarter of 1998 (Released Mid-December).
A new form of the Elder Scrolls CRPG which is closer to an Adventure/Action game with still some RPG elements (described as "Arena meets Aladdin, with a pirate twist").
Windows 95 required and a 3DFX graphics card is recommended.
The world is much more detailed than in previous Elder Scrolls games. Flags wave, ships roll, birds fly, and bells chime.
Polygonal characters and everything else (no sprites!)
A small number of detailed and interactive NPCs with digitized audio and redbook music.
Action scenes such as jumping across deep chasms, swinging from ropes, and sword fighting! Also includes puzzles which must be solved intelligently.
Non-linear story line.
Set in the familiar world of Tamriel at the time of the 2nd Era on the small island of Stros M'Kai belonging to the province of Hammerfell.
The main character is a mercenary named Cyrus, born in 2E 831 and currently 33 years of age.
You are in search of your sister Iszara, lost in the wake of the Empire's invasion. Although you once vowed never to return to Hammerfell (having killed your sister's husband ten years earlier), you feel you have no other choice.
The game is played in third-person perspective; that is, you will see your character move from cameras positioned around him.
Read an old official Redguard Press Release from Bethesda, 15 April 1997.
Morrowind:Suran

Suran is a medium-sized town situated on the eastern coast of Lake Masobi, within the Ascadian Isles. Its architecture resembles a typical Hlaalu market town, complete with a watchtower and a small temple. House Redoran originally controlled the town, but it was later taken over by House Hlaalu. During the late  , it served as the northern headquarters for Hlaalu slavers doing business with nearby plantations. Suran also functions as a stopover for pilgrims and adventurers heading northeast into the Molag Amur region and Mount Kand. 

Main Town Square
Desele's House of Earthly Delights, an interesting tavern to go for a good time, is located west of the main town square. There are several traders, a Smith, a Clothier and an Apothecary around the square.

Towards the hill, the Suran Tradehouse houses a trader, the Nightblade An-Zaw offers some training, and Haj-Ei lives upstairs.

Oran Manor and Temple
Located on a hill to the east, an Orc warrior on patrol on the stairs is clad in Glass Armor. The priest Elynu Saren in the small Tribunal Temple serves pilgrims with spells and potions. Oran Manor is the home of a Hlaalu Noble, Avon Oran. The manor has a pawnbroker and a few trainers.
 

People
Avon Oran is upstairs in his manor.

For a complete list, see People in Suran.

Getting There and Around
The Silt Strider port is up the stairs next to the Guard tower. A good road leads west along the Lake past the Fields of Kummu to Pelagiad and beyond. A path east leads to Molag Mar and onto a Foyada to Mount Kand and beyond. An easy way to get there is taking the Silt Strider from Balmora.

Notes
There is a great deal of loot to be had for the crafty thief. Ebony Darts and an Ebony Right Bracer are on display at Goldyn Belaram's store. Those wanting to stay on the legal side of the law can acquire a cheap Glass Dagger, they'll just have to repair it.
At Desele's, there are two bottles of Skooma just lying around. To get them, jump on the table or bar, then jump again. You should hit the ceiling and while you're up as high as you can jump, you can take the bottle. If you're spotted, Desele will be the only one mad at you, and your bounty will not go up. After all, Skooma is illegal.
There is also one more bottle of Skooma on the bar and another on a table.
A Sword of White Woe is under the bunk bed at the top of the guard tower. You will need to taunt and kill the guard first or he'll see you and give you a large fine.
Even though there is a Dunmer Temple in Suran, there are no shrines inside it. Therefore an Almsivi Intervention takes you to Vivec.
The location also appears in The Elder Scrolls Online.

Places of Interest Around Suran
The Daedric shrine of Ald Sotha lies to the south, and Bal Ur to the north, just up the river.
The Stronghold Marandus is to the north, beyond Bal Ur.
The mountain to the east is the stalking ground of  Umbra, a weary but dangerous Orc warrior.

Related Quests
Fighters Guild



House Hlaalu


House Redoran


Tribunal Temple


Miscellaneous




Maps
Bloodmoon:Places

thumb|right|The island of Solstheim
 
Maps
 

Regions
 

Cities, Towns, and Settlements
 

Landmarks
 

Bodies of Water
 

Barrows and Tombs
 

Caves
 

Ships
Daggerfall:Books

Daggerfall  
There are a number of books in Daggerfall, which cover various aspects of lore with a handful of fictional texts. A list of books listed by subject can be found here.

See this article for the Parchments/Letters that are seen during quests.

{| class="wikitable sortable striped"
!Title !! Author !! Description
Daggerfall:Calendar

The following calendar was compiled from a variety of sources, and thus, cannot be guaranteed as accurate.
Dates listed with a red background are national holidays.
Dates listed with a green background are regional holidays.
Hovering over a holiday will display the name for such.


|

|

|

|-
|

|

|

|

|-
|

|

|

|

|}

Phases of the Moon
Every 32 days there is a full moon, especially relevant for shape-shifters since they will turn into their were-form and will stay in that form until midnight of the next day. Hence a Lunar Transition is every 8 days, which is interesting if this effect is used when enchanting items.

It must be noted that there are two moons affecting the game, they are time shifted by 4 days. That means four days after a full moon there is a second full moon, since Nirn has two moons (Masser and Secunda). 

The first full moons in the game are on the 21  and 25  of Morning Star 3E 405 the next are on the 23  and 27  of Sun's Dawn 3E 405 and so on.