Netruk44/uesp-wiki-content huggingface dataset:
Online:Red-Ears

Red-Ears is a Khajiit alchemist who can be found at Walker's Stay in Dune. He and his mate run the inn together.
 
Dialogue
He apologizes for the state of the inn after you've quelled the invasion.
:''"Red-Ears hears you, walker. Though his mate and he are very grateful for your assistance, the inn remains closed for now. Until I wash, and I wash, and the filth and soot alll scrub away. Then and only then may Dune's inns accept visitors."''
Online:Endrothir

Endrothir is a Wood Elf mystic who operates a store out of his house in Dune.
 
Dialogue
He mentions that his stock was relatively untouched by the invasion.
:"A Daedra attack! My, my, my. A nasty business that. At least they left my gems intact … mostly. Get you something?"
Online:Hamiran-do

Hamiran-do is a Khajiit hall steward of the Fighters Guild branch in Dune. 
 
Dialogue
If you're not part of the Fighters Guild, he can sign you up.

If you are a member of the Guild, he greets you.
:"Hail, warrior. The guild always welcomes its own, especially when the campaign is going well. Speaking of the campaign… Any news?"
Online:Shagareg gra-Urkub

Shagareg gra-Urkub is an Orc armsman who can be found in the Dune branch of the Fighters Guild.
 
Dialogue
She seems determined.
:"You get what you deserve. Nothing more, nothing less. Strength. Strength and steel, these are the only things that matter."
Online:Durodir

Durodir is a Dark Elf member of the Fighters Guild who can be encountered in the local branch in Dune. He can be seen aimlessly wandering between the two floors of the guildhall. 
 
Dialogue
If you choose to approach him, it becomes clear that he is not up for conversation.
:''"Leave me be, sera. I am considering the homilies of blessed Almalexia as I hone my body. The next s'wit to cross blades with me will surely be passed under the axe, mark my words."''
Online:Zebatba-ko

Zebatba-ko is a Khajiit magister of the Mages Guild branch in Dune. She can be found at her desk on the ground floor of the guildhall, making notes.
 
Dialogue
She can help you join the mages guild if you aren't already a part of it.

If you are a member of the Guild, she says:
:"The guild is always open to fellow mages … provided no other disasters fall upon Dune."
Online:Ancemen

Ancemen is a High Elf mage and member of the Mages Guild who can be encountered in the local guildhall in Dune. Due to the recent events he is very focused on his studies. He studies a lot and can be seen on either of the guildhall floors reading or practicing spell casting.
 

Dialogue
He almost doesn't notice you.
:''"Hmm? Oh, excuse me. I lost a bit of time for my studies with the Daedra and all. It's imperative I show my family I deserve to leave this dump and return to Auridon. So, I hone my magics constantly. I'm sure you'll understand, I am, thus, busy."''
Online:Ealonwe

Ealonwe is a High Elf magus who can be found in the Dune branch of the Mages Guild. She usually stays on the ground floor of the guildhall and can be seen practicing fire magic. 
 
Dialogue
When approached, she sounds impatient.
:''"Whatever it is you want from me, make it quick. With Dune having so recently been subject to a daedric incursion, I don't exactly have much time to deal with you."''
Online:Glowing Projection

The Glowing Projection is a projection that exists within a magicka memory matrix designed by mage Golun Drenduf to hold his most important memories for safekeeping. You will encounter it during the related quest.
 

Related Quests


Quest-Related Events
When you activate the glowing orb, the projection will appear over its creator's corpse.
:"Greetings, Master Drenduf. As always, your memories are alive in me. How may I serve?"
:What are you?
:"I am as you made me, Master. A magicka memory matrix. A place to hold safe your dearest memories."
:'''What's the last memory you have?
:"Research entry. As I suspected, the Worm Cult plans to use bound Companion spirits to empower Sinmur. I've found evidence they're gathering in the crypt beneath Nimalten. The footprints lead from this fireplace,  here … What? No!"
:That's it?
:"Yes, Master Drendruf. Your notes on the Companions indicate they once bound powerful heroes as eternal guardians. I cannot recall any other information on this subject."''

It disappears after you leave the room.
Online:Morgane

Morgane is a Breton and the leader of the Worm Cult cell found in the crypts beneath Nimalten. You will kill her if you let Aera Earth-Turner go.
 

Related Quests


Skills and Abilities
;Aspect of Terror: The enemy casts a spell that fears the player for a short time, in which they cannot move or perform any actions. This effect passes through block, and players can break free from it. This spell can be interrupted to set the enemy off balance, or avoided using roll dodge.
;Summon Burdening Eye: The enemy summons a Burdening Eye that moves toward the player.
;Shadow Cloak: If the target is in close proximity to the Fear Mage, they will turn themselves invisible and move to a better location.
;Shadowy Duplicate: The Shadow Mage will teleport a short distance away, leaving a shadow in their place. The Shadow will then cast an AoE around itself and the explode.
;Necrotic Spear: A basic ranged attack that does minor magical damage.
Online:Pinepeak Caverns

Quick Walkthrough
# Talk to Deekonus at Pinepeak Cavern.

Detailed Walkthrough
To start this quest, talk to Hekvid upstairs in the Thane's Hall at Nimalten. 
:"I was looking for Sergeant Aera, but the Thane tells me she was slain valiantly defending her from the Worm Cult."
:Do you need help?
:''"I've just come from Pinepeak Caverns. The Worm Cult ambushed us. There are researchers there trapped in the caverns. I fear the worst!"
:I'll head there now to help.

You need to go northwest and talk to the researcher at Pinepeak Caverns. The researcher is an Argonian named Deekonus, who is standing along the side of the road and staring off into the distance.
:"It wasn't so long ago that I had not even heard of the Worm Cult. Now these Worms are everywhere, killing people, destroying villages …. This has to stop."
:I'm here to help.
:"We'll need it."''
   
Quest Stages
Online:Hekvid

Hekvid is a Dark Elf found on the second floor of the Thane's Hall in Nimalten.
 

Related Quests


Quest-Related Events
He appears next to Thane Fjora after Sergeant Aera is either killed or allowed to flee during Concealed Weapons.
:"I was looking for Sergeant Aera, but the Thane tells me she was slain valiantly defending her from the Worm Cult."
:Do you need help?
:''"I've just come from Pinepeak Caverns. The Worm Cult ambushed us. There are researchers there trapped in the caverns. I fear the worst!"
:I'll head there now to help.'''
Lore:Aicantar of Shimmerene

was an     from  , and the   of Indoctrination active around  , whose works mainly consisted of propaganda for the first  .

He was responsible for several works of propaganda relating to the  , namely  ,  ,   and  . He is also the author of several official   documents, such as   regarding Dominion etiquette and   to inquiries submitted to the  . Arguably Aicantar's most notable work is  , a chronicle of the Dawn and Merethic Eras which survived in popular literature well into the  .

Around  , Aicantar was the subject of an assassination plot in Shimmerene. The  -worshipping   recruited Apraxic Mer—outcasts forced to live in the city's sewers—whom they attempted to persuade into murdering Aicantar, hoping to cause discord and turmoil in Shimmerene. The plot was uncovered by a  , however, who killed the Court of Bedlam's agent in Shimmerene, putting an end to their scheme.  

References
Lore:Phrastus of Elinhir Answers Your Questions

'''I have acquired a strong interest in  i religious perspectives. It would be of great interest to me to hear your thoughts on the role   plays in the Altmeri pantheon. An acolyte of the Temple of   tells me Anui-El is the Soul of   the Everything and the 'soul-father' of Auri-El. She says the temple was built in Anui-El's honor, not Auri-El's, and is one of many. I have also read that the Altmer aim to advocate the 'will of Anuiel.' Is Anui-El, then, a kind of high king, supreme above even Auri-El? Or is there a conflation of roles going on within Altmeri religion? Does this perception travel across into the   faith, given that it contains Elven influences? – Aythan Uthywyr'''

Phrastus of Elinhir says, "It is a cardinal error to personify Anuiel, the essence of order, just as it is to personify  , the essence of chaos. It is more useful to think of them as cosmic principles that pervade the  . Insofar as Anuiel is the orderly essence of all the  , it is fair to say that every Elven temple is dedicated to Anuiel. When a High Elf says that she 'advocates the will of Anuiel,' this is just a flowery Elvish way of saying that she wants to make up new rules for others to follow."


'''I still get a little confused by the whole Aedra vs.   thing. Why are there 'good' Daedra like   and  , etc? They seem to be a lot more complicated than just 'demons.' – Rick'''

Phrastus of Elinhir says, "Insofar as the Daedra are the   of chaos, complexity is part of their very nature. They refused to participate in the creation of the  , and most of them are deliberately or casually inimical to mortals, but the   are beyond such simple categorizations as 'good' or 'evil'—with the notable exception of   and  , who are especially abominable."


Do minor Aedric spirits exist? Can they be summoned/contacted? Like the opposite of summoning a minor Daedra. Also, if Aedra are all dead and/or currently disabled due to partaking in the creation of  , could someone summon a spirit from  , perhaps a  ? – Fimmp

Phrastus of Elinhir says, "Minor Aedric spirits definitely exist, but they are rarely encountered, as Mundus is considered off-limits since   withdrew from it at the moment of creation. I know of no successful attempts to contact such spirits, probably because Aedric entities simply do not respond to mortals—at least not since the ages of myth."


OK, so I know when Mundus was being created that the Aedra sacrificed a large amount of power to solidify the creation of the plane and now they are essentially shells of their original selves. But my question is whether their loss of power is permanent or if they are slowly regaining their power over time. – Captain_P

Phrastus of Elinhir says, "It seems unlikely, inasmuch as we abide within the reality created by that sacrifice, and restoration of the Aedra would seem to imply a diminishment or weakening of the Mundus. No such diminution has been detected."
Online:Ris Maren

Ris Maren is a Dark Elf member of the Fighters Guild. She can be found at the Earth Forge after the conclusion of the Fighters Guild questline. 
 
Dialogue
She is supportive of Merric's advancement to guildmaster.
:''"All the new faces in the Forge since Merric was made Guildmaster! It's a boon for us grunts on the ground to have a seasoned veteran at the top. Can't wait to see what changes he makes!"''
Online:Trader Khnanya

Trader Khnanya is a Redguard traveling merchant found on the side of the road leading to Deleyn's Mill from Daggerfall. If you talk to him he tells you that imps attacked him when he was passing through Deleyn's Mill. 
 
Dialogue
He asks you if you will buy something from him.
:''"The imps attacked as I was passing through Deleyn's Mill. Now my wagon is damaged and I'm stuck out here. Perhaps the kind stranger would care to buy something before everything spoils?"''
Online:Shuzul

Shuzul is a Baandari Khajiit merchant found at the Baandari Trading Post. He is Kalim-ja's younger brother.
 

Dialogue
:''"Brother says I'm too small to fight. I'll show him. I'll wet my claws on his blood!"''
Online:Tazadra

Tazadra is a Khajiit warrior who can be found at the Baandari Trading Post. She is dancing outside the Silver Moons Inn. According to her sister, Nadahi, she hopes to one day perform in Elden Root. She has no unique dialogue.
Online:Lail

Lail is a Redguard commoner found at the Baandari Trading Post.
 

Dialogue
:''"I heard tell of honest work in these parts. I've no want to turn to brigandry as long as there's work to be had."''
Online:Geirmund's Guardian

Quick Walkthrough
# Talk to Thane Vofknir.
# Complete the Trial of the Body, Trial of the Spirit and Trial of the Mind.
# Return to Vofknir.
# Talk to Runehild.

Detailed Walkthrough
The questgiver will greet you fondly.  Skald Jakarl, for example, will say the following. 

Jakarl: Hey there, traveler.  Come to watch the trials?  Or join perhaps?

Player: Join in?

Jakarl: ''Aye!  Most come just to drink and dance, but a brave few come to earn the title of Geirmund's Guardian.  If you're interested, talk to the Thane.  He's our host, after all.

Player: I just might. (This starts the quest)

Jakarl: Good luck.  You'll need it to pass the tests.

Speak to Thane Vofknir on the hill to the East, amidst a crowd of revelers.


Vofknir: Welcome to my home, friend.  Get you some mead?''

Player: I've heard about the challenge.

Vofknir:''Ah!  I thought you had the look of a champion about you.  To earn the title and represent Gerimund's Hall, you must pass three tests.  A test of might, a test of wit, and a test of spirit.

Player: What do I do?

Vofknir: Troll's blood, you are eager!  Every year, members of my household proctor the tests.  Seek them out, and they'll set you on the path.

Player: Who do I speak to?

Vofknir: Daljari holds the test of might.  Irodi holds the test of wit, I think.  And, yes, Widulf holds the test of spirit.  Good luck!''


You now have three objectives: Complete the Trial of the Body, Complete the Trial of the Spirit, and Complete the Trial of the Mind.

When you've done all three, Vofknir will be in front of Feasting Hall, not far from where you talked to him.


Vofknir: ''You've done it!  Now, we name you to the crowd.''

Player: I'm ready.

Vofknir: Now we celebrate.  Follow me to the balcony.

thumb|"Everyone!"

Follow him inside, up the stairs, and onto the balcony. He'll begin his speech.

:Vofknir: "Everyone!  Today we add a new name to the Guardian rolls.  A champion, standing here beside me, will watch over the Rift.  Let us cheer this victory!"

But then a woman starts screaming.  Help!  Giants!  Speak to her.


Runehild: What were we thinking?

Player: What's wrong?

Runehild: ''Jakaral.  The skalds!  They're trapped.  Trapped in the giant camp!''


This marks the end of the quest.

  

Quest Stages
Online:Fierce Beasts of Ivarstead

Quick Walkthrough
# Talk to Nilwen north of Geirmund's Hall Wayshrine.
# Kill Lockjaw.
# Return to Nilwen.
# Continue to kill Nilwen's targets, or talk to Constable Gerrunn in Ivarstead.

Detailed Walkthrough
Just outside of Ivarstead, you'll find a Bosmer woman named Nilwen inside a small shack attempting (and failing) to act like a damsel in distress. She says that a "terrifying beast" named Lockjaw is nearby, and you'll be a hero if you kill it. Travel to the Geirmund's Hall Wayshrine and head south to fight the "terrifying" Skeever. Once that's done, return to Nilwen. She'll say your work isn't done, and more beasts still threaten the area.

Next, Nilwen sends you after Greatclaw. Follow her instructions to find this "beast's" location. You'll find your "target", a vulture picking at a dead body north of the Ragged Hills Dolmen. "Greatclaw" will then fly away, denying you your kill. If you examine the nearby corpse, you'll notice the poor man's valuables are missing. Regardless, return to Nilwen. She'll continue her faux praise and send you on your next task.

Your final target is a goblin named Cracktooth. Head northeast of the Ragged Hills Dolmen to find not Cracktooth the goblin, but Cracktooth the giant. Kill the beast and return to Nilwen. She will express legitimate surprise that you completed the task. Attempting to keep up the façade, she'll claim that both goblins and giants are equally terrifying to her, and she'll give you your reward.

Alternatively, you can report her to Constable Gerrunn at any time after slaying Lockjaw. He will comment that he knows about her and her reputation, and explains that she tricks people into "slaying" great beasts for her. She then eventually sends them into a trap with a giant, who typically kills the victim. She then loots the corpse of its belongings, presumably for profit. He mentions that she has probably fled the area by now and the quest is completed.
  

Quest Stages
Online:Lockjaw

Lockjaw is a skeever found north of Geirmund's Hall. Nilwen wants you to kill it.
 

Related Quests


Skills and Abilities
;Slam: A basic melee attack that does minor physical damage.
;Rend: The skeever charges up a bite that does moderate physical damage. This attack can be blocked to set the skeever off balance.
Online:Ukka-Malz

thumb|right|Old look
Ukka-Malz is an Argonian hunter who can be found in Geirmund's Hall. He has no unique dialogue.
Online:Kalgur

thumb|right|Old look
Kalgur is a Khajiit commoner found at Geirmund's Hall. He can be found at the cooking fire in front of the Feasting Hall, and has no unique dialogue. Kalgur's look was changed at some point.
Lore:Saintsport

Saintsport is a small settlement located on the southern tip of Stros M'Kai. It contains a port, a lighthouse, and the Square of Leki, a large shrine dedicated to Makela Leki. The town was named in honor of Leki, Saint of the Spirit Sword.  

Circa  , the town was captured by the Sea Drakes, a band of pirates led by Captain Helane. Their presence on the island contested the rule of Headman Bhosek and his Bloody Fist thugs in Port Hunding. The pirates were eventually driven off after a rescue mission was mounted to save the kidnapped crew of the ''Maiden's Breath. 

By  , Saintsport had been reduced to a ghost town. The lighthouse was used by the Restless League to signal when it was safe to come ashore. It was here that Cyrus first made contact with the League.  He also discovered the location of the Flask of Lillandril buried in the sand west of Saintsport. The map he pieced together began its path at the shrine in the center of town. 
 

Gallery
 
Notes
The sailors of Saintsport would carve whale bones into whistles that resemble reclining mermaids. 
See Also
For game-specific information, see the Redguard'' and ESO articles.
References
Online:Thane Vofknir

Thane Vofknir is a Nord who can be found in Geirmund's Hall. He is a thane to the jarl of Riften, and oversees Geirmund's Hall.
 

Related Quests



Quest-Related Events
Geirmund's Guardian
:"Welcome to my home, friend. Get you some mead?"
:'''I've heard about the challenge.
:"Ah! I thought you had the look of a champion about you. To earn the title and represent Geirmund's Hall, you must pass three tests. A test of might, a test of wit, and a test of spirit."
:What do I do?
:"Troll's blood, you are eager! Every year, members of my household proctor the tests. Seek them out, and they'll set you on the path."
:Who do I speak to?
:"Daljari holds the test of might. Iroda holds the test of wit, I think. And, yes, Widulf holds the test of spirit. Good luck!"''

If you speak to him again, he'll add:
:''"Almost wish I could take the trials myself. It's been too many years."
:Ask you a few questions, Thane?
:"Hah! Enough with that Thane business. I don't even deserve the title. But yes, ask what you will!"
:What do you mean, you don't deserve the title?
::"Thanes are masters of mighty cities! I'm just an old military man. Won too many battles, and they ran out of little medals to pin on me. So they dubbed me a Thane and gave me dominion over all you see before you! Hah!"
:Why is this place named Geirmund's Hall?
::"I'm sure the skalds are eager to tell you that particular tale. An old Nord hero bore the name. And his legacy lives on today."
:Why is everyone celebrating?
::"You've arrived at a fortuitous time of the year! The mead is at its best and to celebrate I invite all my kith and kin to the hall. Get this many warriors together, and they just have to compete. So we host the challenge and have some fun!"''

After completing the three challenges, he'll be located in front of the hall:
:''"You've done it! Now, we name you to the crowd."
:I'm ready.
:"Now we celebrate. Follow me to the balcony."''

Follow him up to the Feasting Hall's balcony where he'll address the good citizens of Geirmund's Hall:
:Thane Vofknir: "Everyone! Today we add a new name to the Guardian rolls."
:Thane Vofknir: "A champion, standing here beside me, will watch over the Rift. Let us cheer this victory!"

Suddenly you'll hear a voice cry out from below:
:Runehild: "Help! Giants!"

Speak to the Thane and he'll ask you to take action:
:"She looks hurt, champion. See to her."

After ''Geirmund's Guardian but before Save Your Voice'', he'll say:
:"Well done, champion."

Save Your Voice
Rescue the bards and he'll greet you:
:''"You've returned! And the bards, stupid though they may be, are alive!"
:Just glad I could help, Thane.
:"We'll toast your name tonight, my new champion. I hope you'll stay and enjoy the mead. And the feasting. And the dancing! Oh, oh, oh! And don't forget—the singing!"

After the quests:
:"Don't think we've had a champion like you in years. Years! Hah!"''
Online:Widulf

Widulf is a Nord who can be found at Geirmund's Hall.
 

Related Quests



Quest-Related Events
Trial of the Spirit
As you approach, you'll hear him praying to Kyne. ''"Kyne, bless these drunkards. Don't let them crack their skulls."

Speak with him to begin his trial.
:"Ho there, friend! Welcome to my little shrine to Kyne. I can sense a force, a spirit, radiating from you. You're here to take the Trial, right?"
:Yes. What's involved?
:"So glad you asked! In a word: poison. Well, poisoned mead. Well, over-fermented mead. Here, just take this brew. It's the key to the door you're about to open."
:Poisonous mead is a key. To a door?
:"Yes! To your inner spirit. The brew enables your unleashed spirit to see fires, gifts from Kyne herself! Follow the path of fire. But mind the scum weed; it'll slow you down."
:If you say so, Widulf.
:"Drink up, now. Outside the tent, if you don't mind. Don't want a mess if … Well, just drink it outside. And remember: run really fast!"
:This all seems a bit strange. Ask you a few questions about this Trial?
::"Oh, of course! If someone asked me to drink some kind of poisoned mead, I'd have questions too!"
::Why do I have to drink the mead?
:::"I'd have thought that was obvious. Without the heart-racing, vision-blurring effect of the mead, you wouldn't be able to see the fires. You can't run the Trial if you can't see the fires!"
::What are these spirit fires you mentioned?
:::"Well, I'll tell you. I've heard some of the scholars say they're naturally occurring. Some kind of vapor rises up from the ground and the lake. Something like that? Me, I think they're gifts from Kyne herself!"
::Why is a priest of Kyne proctoring this Trial?
:::"Why wouldn't I? I love going out to these fests, and Vofknir always puts out a good spread. Nothing in Kyne's teaching prohibits strong drink!"
:Fast? Why did you mention I have to run the path quickly? / You mentioned running fast. Why?
::"Oh, no reason. Look, you seem very healthy. If you take too long I'm sure the mead will just wear off. And you'll have to come back and start again. Pretty sure. Almost definitely sure. Yeah."''

If you didn't make time, he'll say:
: 

If you did make time, he'll say:
:"You did it! Congratulations!"
:Thank you, I think.
:''"Oh, aye. You did great. Just great! I'll let Vofknir know about your luminous inner spirit. Good luck in the rest of your journey!"

Dialogue
After becoming the champion:
:"Truly Kyne guided your steps. An achievement to be proud of!"''