Daggerfall:Thieves Guild

thumb|right|The Thieves Guild guildhall of Daggerfall

The Thieves Guild is a joinable faction consisting of an official organized collection of burglars, prostitutes, and other thugs. 

The Thieves Guild is just like any other guild — it's just that their particular industry is crime. In practically every borough, hamlet, and city-state in Tamriel, the professional criminals have banded together for mutual protection. Like other guilds, they offer special benefits to members, bribe officials, and punish non-members.

Even though freelancers exist, most professional criminals in Tamriel belong to the Thieves Guild. It is best for the collective whole, and the Guild exerts a certain ... pressure to join. The location of their headquarters in a town is always secret.
 

Thieves Guild Overview
To join the Thieves Guild, pick ten or more pockets successfully or break into a store without an Open spell, then wait for a letter. The Guild protects its members and frowns upon freelance thieves. Most quests for the Thieves Guild will involve stealing an item or helping a guild mate. However, none of these quests will involve any Dungeon Crawling.

Political Affiliations


Ranks
Your guild rank is determined by a combination of your reputation with the Thieves Guild and your two highest skills associated with the Guild:


Guild Skills
The following skills are used to determine guild rank:
Backstabbing
Climbing
Lockpicking
Pickpocket
Short Blade
Stealth
Streetwise

Benefits
Advancing in rank within the Thieves Guild affords the following advantages:


Members
Shadow Appraisers
 
 
 

Shadow Schemers
 
 
 

Shadow Spies (Spymasters)
 
 
 

Shadow Trainers
 
 

Shadow Trainers offer training in the following skills:
Backstabbing
Blunt Weapon
Climbing
Dodging
Jumping
Lockpicking
Pickpocket
Short Blade
Stealth
Streetwise
Swimming
 

Quests
The following quests are offered by the Thieves Guild:

Notes
The Thieves Guild uses rank only and not level to determine which quests may be offered.
There is a quest available from the Thieves Guild not listed here, to fetch three different items from dungeons. THIEVES GUILD QUEST 2 (O0B40Y13). You have to find the quest items from three different dungeons. NPCs will tell you the first one when you go ask about the news. After finding the first item (make sure you have it in inventory as a quest item), return to the city you get the quest from and ask about news again, until you get the same reply about the first dungeon and the first item. Instead of going to the same dungeon, choose another random dungeon on your map this time though. Maybe near the first one. You should find the second item there. After finding it, return city, ask news, get the same reply about the first dungeon and the first item, choose a third dungeon near the first one. You should find the third item there.
  Quest is only available with CompUSA Special Edition.

Guildhall Map Blocks
Guildhalls of the Thieves Guild appear as otherwise unremarkable buildings. They are automatically marked on your town map once you enter a town for the first time as a member of the Guild, though not every town has a Thieves Guild guildhall. They come in three architectural styles.
Guildhall style 1 always has two pigs in the fenced front court. More importantly, the building opposite such a guildhall is always an indoor Witch Coven.

 
 

Notes
Given the method for joining the Thieves Guild, you cannot join them again after you leave, for whatever reason (be it vampirism or being kicked out). Bethesda has verified this. The issue was never fixed with any official patch.