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Lore:Main Page

thumb|right|400px|The most recent and authoritative map of Tamriel, from General:The Elder Scrolls Anthology|The Elder Scrolls Anthology
:For guidelines on the Lore section, see .
The events of the Elder Scrolls unfold on the vast continent of Tamriel, located on the planet of Nirn (one of the Planes of Existence) in the realm of Mundus. Aldmeris for "''Dawn's Beauty" and Ehlnofex for "Starry Heart''", Tamriel is home to nine distinct provinces: Black Marsh, Cyrodiil, Elsweyr, Hammerfell, High Rock, Morrowind, Skyrim, Summerset Isle, and Valenwood.

Alchemy
A list of alchemical ingredients.
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Artifacts
A list of all historical items of great power.
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Bestiary (Fauna)
An archive of known creatures and constructs making their home in Tamriel and Oblivion.
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Cuisine
The meals and foodstuffs of the people of Tamriel.
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Death
Death beliefs and funereally practices of the people of Tamriel. 
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Entertainment
The things Tamriel's inhabitants do for fun

Factions
A list containing descriptions of the various orders and guilds in existence within Tamriel.
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Flora
Information about the plants that can be found growing in Tamriel, especially those that can be used for alchemy.
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Gods
Descriptions of all the deities, major and minor, presiding over the land. Pantheons for each race are also listed.
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History
A history of the world, containing timelines chronicling the major events of Tamriel's vivid past.
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Library
A compilation of important writings in Tamriel.
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Linguistics
A collection of known languages and alphabets in Tamriel.

Magic
Information about the different forms of magic in Tamriel.
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Minerals
The metals and crystals used in Tamriel.
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Names
A list of forenames and surnames by frequency

People
A list&mdash;with brief biographical descriptions&mdash;of the famous and infamous characters of Tamriel.
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Places
Information about the various regions, provinces, and cities of Tamriel.
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Races
Numerous races flourish across Nirn. Some are rare, others live in remote areas or dwell on different planes of existence, while others are believed to be purely mythical.

Appendices
Articles on prophecies, law, empires, wars, metaphysics, and other miscellaneous subjects may be found in the appendices.
Lore:Hands of Almalexia

The   (or simply Her Hands) are private temple guards for the Tribunal goddess   of  , chosen from the most skilled warriors in the  . Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments. 

Circa  , the Hands were numerous, and were charged with guarding   along with the   when it served as the capital of the  . The   was named a Hand of Almalexia while ridding   of the   menace.  By  , the Hands had been reduced to six individuals, and the   had taken over guard duty of the city. They served as Almalexia's personal protectors as her divinity began to fail, and were led by her steward,  .  That year, the Nerevarine killed Hand Salas Valor after he left Almalexia's service. 

After the rise of the  , Almalexia was relegated to the position of Temple Saint.  Worship of the Tribunal as gods was treated as a heresy by the New Temple, and worshippers of the Goddess was therefore persecuted.  However, the Hands of Almalexia continued to exist. The tradition was passed down over several generations, with each new Hand having their body imbued with Her divine power.  Circa  , the last remaining Hands served Matriarch Drevlan at a secret Tribunal temple on Solstheim known as Ashfall's Tear. Hand Kenro Hlan attacked the Last Dragonborn within the ruins of   and was killed, although it is unknown if the remaining two Hands survived.  

Gallery
 
See Also
For game-specific information, see the Tribunal and ESO articles.

References
Lore:Knights of the Hawk

The   act as the noble warriors and protectors of the town and royal family of Santaki.  Many have trained since childhood to join the knightly order, for the honor and prestige.
Lore:Host of the Horn

The Host of the Horn is the official military force of Lainlyn, the country in the southern Iliac Bay and part of the province of Hammerfell. They are the sworn protectors of the town and royal family of Lainlyn, and their duties range from espionage and tax collecting, to straight warfare in the name of their lord.  By association with the monarchy of Lainlyn, the Host of the Horn are members of the Crowns.  
 

History
The Host of the Horn served under the ruthless Baron of Lainlyn, Shrike in the late Third Era. And much like their ruler, the knightly order bullied the common-folk by intimidating peasants for tax money. Amongst themselves, they would joke about the startup militia led by the Baron's brother,  , the  .   Shrike's tyranny and the Host's oppression had eventually reach to a boiling point when Kain's knightly order staged a coup d'etat in Lainlyn. The baron's forces had overwhelmed the Knights of the True Horn, who were forced to scatter across the realms and were exiled from Lainlyn. 

It is unknown what happens to the Host of the Horn after these events, but the Barony of Lainlyn had fallen to the ever-expanding Kingdom of   in the midst of the   in  . Lainlyn and much of the Hammerfell-Iliac region was annexed into the kingdom. 

Notes
There is a similarly named faction called the  , and one of their members,  , wrote the book  .  Whether the order is related to the Host of the Horn is unknown.

See Also
For game-specific information, see the Daggerfall article.

References
Lore:House of Dibella

The House of Dibella is the temple dedicated to Dibella the Blessed Lady, Goddess of Beauty and Love. They are generally the place of worship for Dibella. The priests and priestesses within are epicureans and orgiasts who aspire for the beauty of the form and mind. The Order of the Lily is the House of Dibella's militant arm, and the Benevolence of Mara is considered their allies. The House of Dibella is considered enemies of the Akatosh Chantry, the Order of Arkay, and the cult of Sanguine.  In the Iliac Bay, the House of Dibella has chapters in the following nations: Koegria, Menevia, and Tigonus. 
 

Further Information
The House of Dibella has existed for thousands of years, roughly as far back as  . One of their everlasting missions is to preserve great works of art. And their scouts are spread across Tamriel attempting to keep this tradition. To this day, the House of Dibella has developed a detailed network of archaeologists, couriers, and dealers who are paid well in this pursuit. 

The leader of the House is the Patriarch/Matriarch.  Though during the   in  , the Chapel of Dibella in   was overlooked by the Primate,  .  Each chapter of the temple revolves around the Sibyl, the spiritual leader of the House of Dibella, who directly preach the will and prophecy of Dibella. The process where a new Sibyl is chosen is called the Exalted Protocol of the Dibellan Sybil.  It is said that Dibella herself, calls to her chosen Sibyl to create a divine revelation,  so that the House of Dibella may retrieve them.

The House of Dibella is known to keep three to four milk-white cats known as the   in their temples. They are considered sacred to Dibella, as they are seen as her representation in the animal kingdom. 

Known Sibyls
 — Lived in   during the  , in  . 
Unnamed Sibyl — Lived in   circa  , Sister Sibyl of Augustine Viliane 
 — Lived in   circa   
Unnamed Sibyl — Lived in  , but died in   
 — Lived in   and was brought into the House of Dibella of Markarth in 4E 201. 

Order of the Lily
The Order of the Lily (or the Lily Order) is the militant arm of the House of Dibella, known to enforce the divine's will and protect the temple with their lives. They are said to be consumed with the propagation of beauty, giving them the willpower to protect themselves sufficiently. 

Gallery
 

See Also
For game-specific information on the House, see the Daggerfall article.
For game-specific information on the Knightly Order, see the Daggerfall article.

References
Lore:School of Julianos

The School of Julianos is the temple dedicated to Julianos, the God of Wisdom and Logic. These are generally the place of worship for him, as well as institutes of the highest regard. The school is known for its veneration of the scholarly pursuits and pushing its disciples to their limits. They have a rather strict recruitment policy and show a lack of sympathy to those that cannot keep up with their teachings, or cheat their way through the path.  The cult of Clavicus Vile are considered their allies while the Mages Guild are seen as their enemies. In the Iliac Bay, the School of Julianos has many chapters, some of which include Abibon-Gora and Satakalaam in Hammerfell, and Daenia and Tulune in High Rock. 

Further Information
The School of Julianos is well-known to take education very seriously, often using the quote from the great   sage,  , "The power of ignorance can truly shatter   like  ."  Like other divine temples, the School of Julianos focuses on several skills that determine a member's ranking in the temple, among these include  , the   language, and the  . The highest-ranking member of the school is the Patriarch or the Primate.  In  , the court healer of  ,   was an associate with the School of Julianos. 

Knights Mentor
The Knights Mentor is the militant arm of the School of Julianos, with the purpose of protecting the temple's ever-growing library and share their knowledge with the rest of the temple. Only people with military prowess and undying loyalty to the God of Knowledge are allowed into the knightly order. 

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See Also
For game-specific information about the School, see the Daggerfall article.
For game-specific information about the Knightly Order, see the Daggerfall article.

References
Lore:Knights of the Moon

The Knights of the Moon were replaced by the Order of the Candle as the protectors of Sentinel.
Lore:Knights of the Owl

The Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint.  Only those of the most refined fighting skills and dedicated to the welfare of Glenpoint are considered for inclusion in the knightly order.  The knights are the royal escorts of the Baron and treated with unparalleled respect in all of Glenpoint.
Lore:Knights of the Rose

The   (originally the Knights of the Silver Rose, also known as the Knights of the White Rose)  have the honor of being the guard and strong arm of his majesty,   of  . The greatest knights in his court are members of the order and they have demonstrated their worth in internal and inter-provincial struggles throughout the   and Tamriel. They were led by Lord Darkworth, a nobleman in Wayrest.

In   the knights were quite divided, with some supporting any action of King Eadwyre, others furious about the possible prospect of a Dark Elf heir and many upset at the founding of Orsinium due to the displacement of the peasantry around the Wrothgarian Mountains.
Lore:Order of the Scarab

The   is a knightly order serving as the official guard for the royal family of Totambu in Northern Hammerfell. Only the most refined and loyal warriors of the region are considered for initiation.  Typically initiates must travel to the Dwemer ruins of Bthzark on the island of Stros M'Kai and "wrestle its mechanical men back into shape" before they can join the Knights of the Scarab.  

As a squire, Sir Lathon was preparing to join the Knights of the Scarab in  , but received a holy calling and joined the Knights of the Nine instead. 

Gallery
 

See Also
For game-specific information, see the Daggerfall article on the Order of the Scarab.

References
Lore:Knights of the Wheel

The Knights of the Wheel represent the royal family and the city of Abibon-Gora in all military situations.
Lore:Order of the Lamp

The Order of the Lamp, sometimes called the Lamp Knights,  was an order of knights that acted as the protectors of the  . It was formed a year after the Mages Guild itself was formed, as hired guards were not enough to protect the guild in dangerous territories.  

Its members were organized under the Palatinus, who was commanded directly by the Archmagister. They were given appropriate rights to certain services of the Mages Guild. A knight's rank within the Order approximated the individual's rank within the Guild, in terms of rights and privileges. The Order only recruited those who had already demonstrated fighting skills and were in good standing with the Mages Guild.  A contingent of the order was led by   to confront   and they participated in the resulting battle.  After he became Archmagister,   commanded the Order of the Lamp to arrest Magister   of Orsinium for necromancy but she escaped.  The current status of the Order in the aftermath of the collapse of the Mages Guild is unknown. 

See Also
For game-specific information, see the Daggerfall article. 

References
Lore:Order of the Raven

The Order of the Raven (also called the Knights of the Raven)   is a knightly order found in the Barony of Dwynnen. They are a legendary order that fought behind Baron Othrok in his battle against the Camoran Usurper and the Nightmare Host that plagued the region in  .  Ever since then, their purpose is to protect the royal family of Dwynnen and the region. They have a high standard for recruits, as they only accept the greatest warriors that can remain loyal to the Barony.  
 

History
The order's earliest iteration was founded in the  , under the command of the warrior, Othrok. In  , Haymon Camoran had taken control of Dwynnen and inflicted the Nightmare Host onto the region, where the people were ruled by a   and his dark army of monsters. The Baron came from the wilderness, blessed by the gods and granted an army of warriors and animals to destroy the undead until he retook   and become the first Baron of Dwynnen. The war advanced south until the barony had reached the   and ended with the   in 3E 267.  In the wake of the battle, Baron Othrok appointed his soldiers as the vanguard of Dwynnen, under the new name, the Order of the Raven. 

See Also
For game-specific information, see the Daggerfall article.

References
Lore:Restless League

The Restless League was a group of Redguard pirates based out of a hidden cove near Stros M'Kai. The League played a critical role in the uprising there during  . Their leader was a man named Basil; other prominent members included Iszara and later her brother Cyrus.  The League used the lighthouse in Saintsport as a signal for members to receive transport to their hideout.  

History
Before Iszara joined the League sometime between   and 2E 864, they were self-described as a "wild pack of nationalists" supporting the Crown cause. When Iszara joined, they gained the attention of Prince A'tor, the ruler of the Crowns, and worked for him in secret by removing Forebear and Imperial threats. When war came to Stros M'Kai at the Battle of Hunding Bay, the prince requested that they stay out of the conflict to keep their affiliation unknown. The last stand of the Crowns resulted in utter defeat, with A'tor's apparent death and the Imperial occupation of the island that followed. However, A'tor's wizard, Archmage Voa, managed to secure the prince's lifeforce in a soul gem and the League somehow obtained it. Feeling that the League was biding its time too long, Iszara stole the gem and planned to restore the prince but went missing. 

During the months that followed, the League laid low. They managed to blow up the flagship of the island's provisional governor, Lord Richton,  and also attacked the ship that Cyrus arrived on. 

Three months after her disappearance, Cyrus contacted the League believing Iszara was at their hideout. Basil's revelations guided him correctly to the necromancer N'Gasta, who had tricked Iszara into giving up the soul gem.  With her rescued, they returned to the hideout, where Cyrus explained that N'Gasta had tricked him as well into delivering the soul gem to Richton.  With this recovered and the other necessities to restore the prince in hand, Basil, Iszara and the rest of the Leaguesmen infiltrated Stros M'Kai and observed the ritual at the temple of Arkay where A'tor's body was hidden. The plan seemingly backfired, and the prince's soul was transferred to his sword. Basil nearly abandoned the mission, but Cyrus rallied them to his newfound cause: to kill Richton and drive the Imperials from Stros M'Kai. 

The League played a major role in fighting the stationed troops of the Empire while Cyrus dealt with Richton in the palace. Little is known what became of the League; after the battle, Basil was referred to as Captain Basil and he was charged with the reconstruction of Stros M'Kai's old quarter. This would suggest the League's affiliation with the Crowns was made open.  Because of this rebellion, Hammerfell was able to negotiate better terms for itself under the new Empire of Tiber Septim.

They were still remembered as the "pirates who challenged an Empire" into the Fourth Era. 

Gallery
 

References
Lore:Royal Guard

The Royal Guard are private guards for the Royalty of Morrowind and other regions of Monarchy rule. They operate separately from both the Imperial Legion and the Ordinators, and can mainly be found in or around Mournhold.
Lore:Talos Cult

The Talos Cult is a fringe group  that reveres Tiber Septim, founder of the Third Empire  who apotheosized to become the divine Talos.  They have many followers within the Imperial Legion.  

Circa  , members of the Talos Cult began a conspiracy to assassinate Emperor Uriel Septim VII during a rumored visit to Vvardenfell due to his perceived weak rule. They began to recruit new members from the   garrison in Gnisis, requiring them to swear an oath to give up their lives in attempting to put a strong man back on the throne of Tamriel.  This was prevented by the Nerevarine, who executed the conspirators by order of the Imperial Legion. 

See Also
For game-specific information, see the Morrowind article.
Order of Talos

References
Lore:Temple of Stendarr

The Temple of Stendarr is the temple dedicated to Stendarr the Steadfast, the God of Mercy and Justice. These are generally the place of worship for him. The temple is the common man's place of healing, where everyone is welcomed no matter the strength or background.  While they do not offer an extensive amount of care like the Temple of Kynareth, they can provide the necessary training to help those in need. They believe that the best way to bring out people's compassion is by having them look into themselves.  The Crusaders is their militant arm and the Benevolence of Mara and cult of Boethiah are considered their allies. The Temple of Stendarr is considered the enemies of the Citadel of Ebonarm. In the Iliac Bay, the order has many chapters, some of which include the Alik'r, Mournoth, and Santaki in Hammerfell, and Bhoriane, Phrygias, and Urvaius in High Rock.  

Further Information
Like other divine temples, the Temple of Stendarr focuses on several skills that determine a member's ranking in the temple, among these include the   language, blunt weaponry, the school of   magic, and medical knowledge. The highest-known ranking in the order is the Patriarch/Matriarch,  or the Primate.  On every Sundas, the common-folk gather at the Temple of Stendarr for worship, even the Countess of Chorrol,   attended these sermons with her people.  

The Saint of  ,   was a beadle of the Temple when he achieved sainthood for his effort to defend the   in  . His help in the defense for the pass allowed the province of High Rock into the   under Empress  .  In  , Sir   of the   had disgracefully killed an unknown beggar, Stendarr placed a curse on him and his bloodline, and the   were left in the Chapel of Stendarr, in  .  Ever since then, no one was able to lift them. By  , Casimir's descendant,   had continued to hold onto the curse until the   took it upon themself and the gauntlets were lifted for the first time in years. 

There are several other factions that have served under the name of Stendarr. Among these include the  , a group of paladins that fight to extinguish any influence of   in the world, ever since the   in 3E 433. The   serves the same purpose as the temple, to heal and defend the people and smite evil.  The   is an order of   worshippers that live in  , even though worship of Stendarr is looked down upon in elven societies. The harmonious masters adapted Stendarr's magical light for healing others. 

The Crusaders
The Crusaders is the militant arm of the Temple of Stendarr. It is their sacred duty to protect the temple and fight their battles. While they uphold their beliefs, the crusaders understand that the temple can not realistically survive on its own. 

Gallery
 

See Also
For game-specific information on the temple, see the Daggerfall article.
For game-specific information on the knightly order, see the Crusaders article.
Books



References
Lore:Twin Lamps

Twin Lamps consul|right|thumb
The Twin Lamps was the secret, underground slave recovery and rescue guild of Morrowind. The group helped free slaves, primarily Argonians and Khajiiti and transport them out of Morrowind to safety. They used the Argonian Mission in Ebonheart as a base of operations. Their head in Morrowind was Ilmeni Dren, the daughter of Duke Vedam Dren. They commonly used the phrase: "Have you seen the Twin Lamps?" to recognize fellow members, the answer required being: "They light the way to freedom."
Lore:History

These pages offer an overview of Tamriel's history, along with more detailed articles on subjects of note.

History is typically divided into six eras: Dawn, Merethic, First, Second, Third, and Fourth. The Dawn Era lacks any sense of time at all and the Merethic Era has few specific dates. The numbered eras follow a clearer structure, with the First Era ending in  , the Second Era in  , the Third in  , and the Fourth continuing at least until  . Understand, however, that numerous details about events in Tamriel's history are debated by scholars, whose opinions are influenced by numerous biases (desire for recognition, loyalty to realm, racial and cultural conflict, etc.) and a general lack of scientific technique. The dates and times listed here are generally accepted, but little of Tamriel's history is completely certain.



Notes
The main games in the Elder Scolls series are set in the following years, arranged chronologically:
2E 582: The Elder Scrolls Online (2014–present) – during the Three Banners War and the Planemeld
3E 389–399: The Elder Scrolls: Arena (1994) – during the Imperial Simulacrum
3E 405: The Elder Scrolls II: Daggerfall (1996) – during the Septim Dynasty
3E 427: The Elder Scrolls III: Morrowind (2002) – during the height of The Blight
3E 433: The Elder Scrolls IV: Oblivion (2006) – during the Oblivion Crisis
4E 201: The Elder Scrolls V: Skyrim (2011) – during the Stormcloak Rebellion
Lore:First Era

Note: The First Era of Tamriel is also sometimes referred to as the First Age.   The early-to-middle part is known as the Classical Period. 
First Century
   

Second Century
     

Third Century
          

Fourth Century
  
 
     

Fifth Century
 
     
 
             

Sixth Century
   

Seventh Century
      

Eighth Century
           

Ninth Century
    

Tenth Century
        

Eleventh Century
     

Twelfth Century
     

Thirteenth Century
 
 

Fourteenth Century
  

Fifteenth Century
 

The
The longest Dragon Break ever known, sometimes called the Middle Dawn, is said to take place across much of   for one thousand and eight years.  Some scholars think the whole matter was the result of an error in a timeline.  It was a "timeless time",  and from exactly when to when it occurs is unknown.

Twenty-Third Century
  

Twenty-Fourth Century
   

Twenty-Eighth Century
   Some sources claim the invasion began in 1E 2700.    Although the province became occupied by the   and the Kingdom of Grahtwood was established, they continued to experience resistance from some natives for several years.       

Twenty-Ninth Century
                    

Thirtieth Century
       

Notes





References