The Drunken Knight

Quick Walkthrough
# Talk to   to learn of an unusual customer.
# Ask the other patrons about him.
# Talk to the bartender again for ideas.
# Ask the healer   if she can help.
# Give the remedy to  .
# Talk more to Hasilius to discover the source of his misery.
# Ask the guards for ideas.
# Take Hasilius on a trip to regain his confidence.
# Talk to   for your reward.

Detailed Walkthrough
Drunk in the Basement
When you first talk to  , the bartender of   in  , her otherwise friendly greeting ends with a warning not to pay attention to  . When asked further, she will tell you that he's an Imperial currently hanging out downstairs. When he first arrived in town, everyone assumed he was a knight on a mission; now it seems his only mission is to get blind drunk.

The other patrons agree.   is particularly sad to see a man in such a state, but doesn't know what to suggest. He thinks Alasha Kori, being a bartender, is in a much better position to help and is surprised she hasn't done so. Talk to Alasha again and ask her how you can get Hasilius to lay off the drink for a while. She tells you that he'll need something to counterbalance the alcohol and that a healer might have something suitable. Unfortunately, she can't leave the tavern unattended so it's up to you.

Kill or Cure
The town's healer is  , who runs a shop on the southern side of the central block of buildings. Head over there and ask her about Hasilius. Her suggestion is a potion to boost his intelligence, and it turns out that she has just the thing: quality or exclusive potions that fortify intelligence. The quality one is cheaper, so buy that and head back to the tavern. Talk to Hasilius, who asks you to buy him a drink. Offer him some of your own instead, and he will take your potion and drink it. Hasilius downs the potion but when you talk to him again, he's far from happy. All his bad memories have come back, and after a brief rant he falls to the ground unconscious. The other patrons tell you that they will take care of him and that you should return in about half a day when he might be awake.

Sleeping it Off
After 12 hours you should receive a journal update telling you that Hasilius will be awake. Head back to the tavern and talk to him. He isn't exactly grateful to you for relieving his alcoholic stupor, and angrily tells you that he doesn't want to remember his story at all, let along relate it to a stranger. If you take the sympathetic approach, his disposition drops by 35 points and he refuses to tell you more. Instead, tell him it's all the same to you, and he will grudgingly open up.

Hasilius' Story
A year ago, Hasilius was a captain in the Imperial Legion in Cyrodiil. He lived a good life with good pay and a good wife until one day a messenger arrived. He gave Hasilius a message containing an order to clean out the ruins of an old fort and kill the "foul creatures" that lived there. Hasilius welcomed the message as he believed it offered an easy route to glory and fame so he set off to the fort with a dozen men and his wife. The route was anything but easy, however, and the assault on the fort ended with his wife dead and Hasilius fleeing blindly. He has been drowning his sorrows ever since, but no matter how much he drinks, cannot blank out the memories.

Press him further and he admits that he has even sold his precious Silver Longsword.

First Step to Recovery
If a silver longsword is what Hasilius needs, it's up to you to get one. There are several places nearby that might provide such a sword, but the closest is the   located in  , just north of town. Many skeletons infest the tomb and are usually armed with silver longswords. Alternatively,  , just off the road to  , offers another source.   in the   Fighters Guild also sells one. Wherever you find one, hand the sword to Hasilius and he will become your follower.

Self-Confidence
What Hasilius really needs is a quest to give him back his confidence. Talk to any of the guards in the tavern and they will suggest the nearby cave  . It seems a small number of renegade wizards have taken refuge in the cave and need to be brought to justice. As the guards will tell you, Tansumiran is south and a little east of Ranyon-ruhn, and carved into the eastern side of the mountain spur south of town. Your task is simple: head to the cave and kill the leader of the wizards,  . You needn't clean out the whole cave, just kill Tidril.

Talk to Hasilius, who is immensely grateful to you for restoring his confidence. He suggests you both head back to the tavern to start spreading the word about your deeds.

Reward Time
Escort Hasilius back to The Dancing Jug and then head to   for your reward. He's the guard who stands watch on top of the central guard tower.

Simeth is grateful to you both for dealing with the wizard and for helping Hasilius. He gives you the 150 gold bounty on Tidril's head, and a bottle of   as a present from Alasha Kori for dealing with her problem. You also gain one point of Reputation. Although Free Estates Wine may be cheap by the standards of Cyrodiil, it's considered quite valuable in Morrowind, and   are very fond of it.

Notes
Repeatedly asking   about Hasilius Brahn adds a Exclusive Fortify Intelligence potion and a Quality Fortify Intelligence potion to her inventory every time. If you have a particular need for these potions, and don't mind spending the time, this can be used to gain an infinite supply. The option stops being available after you give a potion to Hasilius.
You can clear out   before heading there with Hasilius: Tidril Moras doesn't appear until the relevant quest stage, so you won't break the quest.

Quest Stages