Netruk44/uesp-wiki-content huggingface dataset:
Online:Letter from Duke Nathaniel

To His Royal Majesty Emeric, High King of the Daggerfall Covenant,

My Dear Brother,

As always, there are several items of note, some related to the security of the kingdom and others of a more personal nature. Please read this privately, and I beg you to exercise discretion in discussing its contents with your advisors.

Of utmost importance are matters related to security here in Alcaire, and unfortunately, though I have strong concerns, I do not have the convenience of a simple or even a consistent element to which I might ascribe Alcaire's troubles of late.

At the time of my last communication, there were only a few reports of these Vaermina cultists, the Supernal Dreamers. Our shared hopes of this being a short-lived problem were not realized. It seems the cultists have grown even bolder—raiding outlying farms and even recruiting citizens to join their mad ranks. The Knights of the Flame have orders to arrest cult members on sight, but we await further instruction from you on how to deal with a threat that has now spread to other regions of Stormhaven.

The Knights of the Flame continue to prove invaluable allies and staunch defenders of the realm. They have been instrumental in helping me address the cultist problem and in reacting to an attempt made on the duchess' life by an Alik'r assassin. The leader of the Knights of the Flame, one Sir Hughes, suggested that the order assume responsibility for security here at the castle, and I was relieved to agree. It has been a weight lifted off my shoulders.

Lastly, and most personally, I wish to express my most sincere gratitude for the arrangement of my marriage to Princess Lakana. Though I feared our union of political necessity would be formal and awkward, nothing could be further from the truth. Her warmth and kindness have created an intimacy between us that I never dreamt possible.

We both owe you our gratitude and our undying loyalty.

Yours truly,

Nathaniel

P.S.: The tricks these Redguard women employ in the bedchamber…! Why didn't you warn me, you old dog?
Online:Auridon Treasure Map II

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Online:Auridon Treasure Map III

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Online:Auridon Treasure Map IV

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Online:Auridon Treasure Map V

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Online:Auridon Treasure Map VI

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Online:Auridon CE Treasure Map

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Online:Grahtwood Treasure Map I

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Online:Grahtwood Treasure Map II

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Online:Grahtwood Treasure Map III

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Online:Grahtwood Treasure Map IV

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Online:Grahtwood Treasure Map V

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Online:Grahtwood Treasure Map VI

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Online:Grahtwood CE Treasure Map

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Online:Greenshade Treasure Map I

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Online:Greenshade Treasure Map II

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Online:Greenshade Treasure Map III

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Online:Greenshade Treasure Map IV

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Online:Greenshade Treasure Map V

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Online:Greenshade Treasure Map VI

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Online:Greenshade CE Treasure Map

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Online:Khenarthi's Roost Treasure Map I

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Online:Khenarthi's Roost Treasure Map II

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Online:Khenarthi's Roost Treasure Map III

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Online:Khenarthi's Roost Treasure Map IV

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Online:Khenarthi's Roost CE Treasure Map I

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Online:Khenarthi's Roost CE Treasure Map II

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Online:Malabal Tor Treasure Map I

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Online:Malabal Tor Treasure Map II

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Online:Malabal Tor Treasure Map III

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Online:Malabal Tor Treasure Map IV

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Online:Malabal Tor Treasure Map V

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Online:Malabal Tor Treasure Map VI

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Online:Malabal Tor CE Treasure Map

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Online:Reaper's March Treasure Map I

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Online:Reaper's March Treasure Map II

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Online:Reaper's March Treasure Map III

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Online:Reaper's March Treasure Map IV

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Online:Reaper's March Treasure Map V

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Online:Reaper's March Treasure Map VI

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Online:Reaper's March CE Treasure Map

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Online:Alik'r Treasure Map I

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Online:Alik'r Treasure Map II

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Online:Alik'r Treasure Map III

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Online:Alik'r Treasure Map IV

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Online:Alik'r Treasure Map V

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Online:Alik'r Treasure Map VI

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Online:Alik'r CE Treasure Map

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Online:Bangkorai Treasure Map I

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Online:Bangkorai Treasure Map II

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Online:Bangkorai Treasure Map III

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Online:Bangkorai Treasure Map IV

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Online:Bangkorai Treasure Map V

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Online:Bangkorai Treasure Map VI

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Online:Bangkorai CE Treasure Map

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Lore:Keeper of Tomes

In time, we realized we required a guardian&mdash;one as ageless as our repository, to ward our histories against  's children's all-consuming march.

We scoured the   in search of such a being. Many were found wanting: some the right hands of  , others less-known denizens of its darkest corners. In time, the one for whome we searched found us.

Ukaezai was her name. A mighty   of great skill, capable of preserving the most delicate substances against the vitriol of our most destructive  s.

We summoned Ukaezai and bound her to this space for so long as its stones would last. She would walk its halls and explore our most well guarded secrets in exchange for her stewardship.

We bound her to the foundation and the very ground beneath. So powerful was this binding that she will remain long after the ruins have crumbled to dust. We trust her to keep her task—for what is time, to  ?
Lore:Keystones of Loriasel

While one can't use rumors as a basis for facts, they serve as a conduit to the past.

Long ago, my people were powerful and learned.  s, the pyramids scattered throughout  , were our creations, though details of their construction have long since passed from memory. We now see around us proud structures we once built, filled with our own  .

  are found in many of the     ruins, but only in ruins that touch lands where our ancestors lived. Tales abound of Ayleids gathering power from their captives through torment and fear. They describe a process in which Magicka is infused into stones: artifacts that were Ayleid in nature, but not Ayleid in origin.

I theorize these keystones hold   Magicka tied to our history and essential for our protection. Nowhere else in   have any keystones been found; they are connected with Argonian history and indeed, our future.

Three keystones were taken from the ruins of   in   and dispersed for study. Unfortunately, the first to examine the keystones suffered nervous conditions that ended their lives. It appears only certain individuals, such as the  , can handle them for any length of time without suffering ill effects.

Another aspect of the keystones, unique in my experience, is their cl&mdash;
Lore:Last of the Old Bones

Many years before your time, and many well before mine, great creatures walked the surface of  . Where they came from, none could say. After a time they faded and vanished, all gone away to the lost corners of the world. All save one.

A great beast made entirely of bones did burrow a writhing path through the ground, named the Destroyer by those who survived its passage. Though none could say where it went or what drove it, all knew the barren swaths of land in its wake.

It is said the Destroyer's coming could be felt as a quailing of the sod a full day before its arrival. When it arrived in a place, the great beast would writhe about, shattering walls and toppling buildings. Cliffs would turn to slurry in the great quakes brought by its pursuit, and many a pod home burst beneath its bones. It did so until it found   or   who could answer its question.

For the Destroyer would always question its victims. The oldest accounts of these questions were all variations on, "Where can I find the old bones?" The canniest of those asked would point in a direction deemed most expediently away from, and least destructive to, their remaining homes.

As the Destroyer searched—evidently in vain—its questions changed. As it neared the end of its rampage it was known to ask, "May I sleep here? It has been so long since I slept."

The only one known to answer "yes" to this question was the treethane of  , the Walking City. Knowing Falinesti would soon move on from where it wintered in  , she convinced the Destroyer to sleep in the boughs of  , an orchard known for its abundance of bats.

There, the   priesthood planted a blessed seed in the skull of the great beast as it slept. This seed soon grew into a sapling, the sapling into a great tree, and the great tree into the  . The bones have not stirred since.

In the ages following the Destroyer's final rest, ancient bones have sometimes been unearthed throughout  . Though silent, these remains are brought to Arborfell—now the " "—in hopes that they will always remain so.

This tradition has spread throughout Valenwood. Bosmer far and wide have taken to burying the bones of their loved ones in the shade of the Barrowbough. Here they believe Y'ffre will grant his blessing, a final sleep for the lost.
Lore:Loriasel Tablet Notes

Entry 1
 Progress! The tablet was worth the journey to Loriasel. Like many of their relics, the  s masked the tablet's secrets with   wards and   traps to make the slightest divination an exercise in mortal danger.

Less a concern for myself, of course. The true transcription reads as follows:

"Epevoy an anyadena av Irraie pado an sunnand.

Can an canomora racuvarima.

Arctane va ceye av Irraie.

Malatu ye nemalatuis shauta ry relle asva relleis." 

Entry 2
 My translation of the Loriasel tablet is woefully inelegant, but I believe it says the following:

"Speak the life-treaty of Irrai before the blessed-stone.

Call the   herald who was cast down.

Accept the shadow of Irrai.

Truth and not-truth come as water within many-waters."

The word "Irrai" appears twice in the script. I find no reference to this word in any of my books regarding the  . It seems to be a name, but of what? 


[Entry 3 is missing.]

Entry 4
 
Irrai is amicable enough, if cryptic. It was hours before she seemed to comprehend any language but old Ayleid and Daedric pidgin.

When she finally spoke, she did so with eloquence and a surprisingly cheerful curiosity. According to Irrai, she once served Culanwe. She claims the seal upon Laeloria was placed by   herself.

While I'm apprehensive about trusting any Daedra,  s such as Irrai are known to be servants of Azura. Beyond this, the shrine outside Laeloria is proof enough of this location's importance to the   of Dawn and Dusk.

After years of searching, could I finally be within reach of reversing Culanwe's terrible fate?
Online:Betnikh Treasure Map I

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Online:Betnikh Treasure Map II

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Online:Betnikh CE Treasure Map

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Online:Glenumbra Treasure Map I

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Online:Glenumbra Treasure Map II

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Online:Glenumbra Treasure Map III

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Online:Glenumbra Treasure Map IV

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Online:Glenumbra Treasure Map V

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Online:Glenumbra Treasure Map VI

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Online:Glenumbra CE Treasure Map

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Online:Rivenspire Treasure Map I

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Online:Rivenspire Treasure Map II

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Online:Rivenspire Treasure Map III

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Online:Rivenspire Treasure Map IV

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Online:Rivenspire Treasure Map V

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Online:Rivenspire Treasure Map VI

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Online:Rivenspire CE Treasure Map

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Online:Stormhaven Treasure Map I

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Online:Stormhaven Treasure Map II

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Online:Stormhaven Treasure Map III

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Online:Stormhaven Treasure Map IV

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Online:Stormhaven Treasure Map V

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Online:Stormhaven Treasure Map VI

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Online:Stormhaven CE Treasure Map

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Online:Stros M'Kai Treasure Map I

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Online:Louna's Grimoire: Corpse Cough

The efflux of necrotic energy at   is quite remarkable! It adds a distinct note of dissolution to my latest recipe.

Two parts powdered   bone.

Three parts ethereal phlegm.

One part  's dying breath.

Mix well and heat to a rolling simmer. Use immediately or store in stoppered glass vial.
Online:Stros M'Kai Treasure Map II

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Online:Stros M'Kai CE Treasure Map

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Online:Bal Foyen Treasure Map I

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Online:Bal Foyen Treasure Map II

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Online:Bal Foyen CE Treasure Map

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Online:Bleakrock Treasure Map I

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Online:Bleakrock Treasure Map II

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Online:Bleakrock CE Treasure Map

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Online:Deshaan Treasure Map I

thumb|right|View of the map in-gamethumb|right|The dig site from near the wayshrine
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Online:Deshaan Treasure Map II

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Online:Deshaan Treasure Map III

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Online:Deshaan Treasure Map IV

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Online:Deshaan Treasure Map V

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Online:Deshaan Treasure Map VI

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Online:Deshaan CE Treasure Map

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Online:Merien Sellan's Spellbook

Finally made the spell work! I was barking up the wrong tree as far as the shrouding ashes were concerned. Turns out they weren't necessary at all.

So that I don't forget, the formula for Merien's White Mask is as follows:

(  will love this spell! I can't wait to show him.)

First, recite my incantation over the ritual table to begin the spell.

Then place the masking salve in the center of the table. I'll detail that recipe elsewhere, but I made quite a lot of it.

Third, light a candle and place it so it blends the scent of the salve with the candle's smoke.

Finally, when the smoke and scent have blended, place the glass gems. They'll be infused with the aura created by the rest of the spell.
Online:Merien's Incantation

Note to self: My four fondest memories are the new words of power for the table, as of 7 Sun's Dawn.

The  . 
My wife Amelie. 
My birthplace  . 
My son  .
Online:Eastmarch Treasure Map I

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Online:Eastmarch Treasure Map II

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Online:Eastmarch Treasure Map III

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Online:Eastmarch Treasure Map V

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Online:Eastmarch Treasure Map IV

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Online:Eastmarch Treasure Map VI

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Online:Eastmarch CE Treasure Map

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Online:The Rift Treasure Map I

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Online:The Rift Treasure Map II

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Online:The Rift Treasure Map III

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Online:The Rift Treasure Map IV

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Online:The Rift Treasure Map V

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Online:The Rift Treasure Map VI

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Online:The Rift CE Treasure Map

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Online:Shadowfen Treasure Map I

thumb|right|The dig site
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Online:Shadowfen Treasure Map II

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Online:Shadowfen Treasure Map III

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Online:Shadowfen Treasure Map IV

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Online:Shadowfen Treasure Map V

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Online:Shadowfen Treasure Map VI

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Online:Shadowfen CE Treasure Map

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Online:Stonefalls Treasure Map I

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Online:Stonefalls Treasure Map II

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Online:Stonefalls Treasure Map III

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Online:Stonefalls Treasure Map IV

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Online:Stonefalls Treasure Map V

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Online:Stonefalls Treasure Map VI

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Online:Stonefalls CE Treasure Map

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Online:Coldharbour Treasure Map I

thumb|right|The location shown on the treasure map
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Online:Coldharbour Treasure Map II

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Online:Coldharbour Treasure Map III

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Online:Coldharbour Treasure Map IV

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Online:Coldharbour Treasure Map V

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Online:Coldharbour Treasure Map VI

This dig site is located in front of the blocked front entrance of the Reaver Citadel. To reach it, head north from the Reaver Citadel Wayshrine, and take a left turn when you reach the side of the chasm the citadel is sat upon. Keep moving west along that ridge, and you should find your dig site.thumb|right|Location
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Online:Coldharbour CE Treasure Map

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Online:Cyrodiil Treasure Map I

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Online:Cyrodiil Treasure Map II

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Online:Cyrodiil Treasure Map III

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Online:Cyrodiil Treasure Map IV

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Online:Cyrodiil Treasure Map V

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Online:Cyrodiil Treasure Map VI

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Online:Cyrodiil Treasure Map VII

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Online:Cyrodiil Treasure Map VIII

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Online:Cyrodiil Treasure Map IX

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Online:Cyrodiil Treasure Map X

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Online:Cyrodiil Treasure Map XI

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Online:Cyrodiil Treasure Map XII

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Online:Cyrodiil Treasure Map XIII

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Online:Cyrodiil Treasure Map XIV

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Online:Cyrodiil Treasure Map XV

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Online:Cyrodiil Treasure Map XVI

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Online:Cyrodiil Treasure Map XVII

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Online:Cyrodiil Treasure Map XVIII

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Online:Trophies

Trophies are a set of items in Elder Scrolls Online that include Treasure Maps, Survey Reports, Fish and some Quest Items, as well as souvenir items which add progress towards "Trophies Achievements". Pets and Mementos were originally considered trophies before they were moved into the Collections system.

Sometimes when you kill certain creatures, you may acquire special monster trophies previously known as Collectibles. These automatically add progress towards Trophies Achievements, and then you can sell them to vendors; otherwise, they only take up space in your inventory. If you collect all of the trophies of a given set, you'll receive a 10 point Achievement. Collectibles cannot be traded to other players.

For in-depth information on where these treasures can be acquired, see the achievement page for the type of trophy you're looking for.

Monster Trophies
Atronachs

Beasts


Chitinous Creatures


Daedra


Dwemer Constructs


Monstrous Creatures


Nature Spirits


Undead


Other Trophies
Folium Discognitum

Quest Chain: Mages Guild
Area: Eyevea
Quest: The Mad God's Bargain
Effect: Grants 2 Skill Points and disappears.

Pledge of Mara

Available from the Crown Store or with the Imperial Edition.
Effect: Enables the Ritual of Mara and disappears.

Achievements
 

Notes
Prior to Update 7, trophy items had to be used in the inventory before they counted towards the related achievements. Upon use, the trophies disappeared. It was possible with this setup to transfer items to other characters on the same account using the Bank, allowing you to choose which character to progress the achievements with. This is no longer a viable option since achievement progress is now automatic upon acquisition of the trophy, and the items are bound on pickup, so they can no longer be placed in your bank or traded to other players.
Online:A Final Appeal

, 

  cannot afford to wait for your decision on this matter. I understand your reluctance in dealing   a  , but please consider the alternative before it's too late. 

Through the years, the decisive leadership of our chieftains spared Stillrise Village the disasters, wars, and plagues endured by the rest of  . This wisdom kept us sheltered, safe, and healthy. 

But now, we've buried or burned too many of our friends, our neighbors, and our families. Must we dig more graves or build more pyres? Must we lie to our children and tell them they'll recover? 

For years you've trusted my counsel to help Stillrise Village. Here is my final counsel. Let us enter the shrine and see what may be seen. If not, you will soon lose my support. 

Not willingly, old friend. The joint-aches began last night. If   is right, neither of us will last the week. 

You must act, Chieftain Suhlak. If not, you'll lead nothing but dust and ash. 

   
15th of Sun's Dawn,
Online:Bloodthorn Orders: Ebon Crypt

Thanks to successful efforts in  , our army continues to grow by leaps and bounds. The ancient cemetery has provided a significant portion of our undead troops, but we need more.

Rumors have come to our attention concerning a nearby tomb known only as the Ebon Crypt. Legends say that the crypt contains a dark creature of immeasurable power. This creature and its secrets must be ours! Find this crypt and report on your findings as soon as possible.
Online:Drusilla's Notes

Patriarch: Offered curses, threats. No useful information. Died during interrogation. 

Older Male: Claimed Chief Tazgol has intense fear of  s. Likely fabrication intended to reduce pain. Died during interrogation. 

Older Daughter: Broke quickly. Showed promise. Sadly, knew nothing. Died after interrogation. 

Older Son: Killed self before interrogation could commence. Sloppy. Must remember to acquire new manacles. 

Youngest Son: Revealed hidden entrance beneath great hall. Possible link to library. Will keep alive until story is verified. 

Morning Addendum: Verified son's story.