Netruk44/uesp-wiki-content huggingface dataset:
Lore:Opusculus Lamae Bal ta Mezzamortie

Translation by University of Gwylim Press;  

 s brighter grows light, darker becomes shadow.  So it passed that the Daedra Molag Bal looked on Arkay and thought the Aedra prideful of his dominion o'er the death of man and mer, and it was sooth.

Bal, whose sphere is the wanton oppression and entrapment of mortal souls, sought to thwart Arkay, who knew that not man, nor mer, nor beastfolk of all   could escape eventual death.  The Aedra was doubtless of his sphere, and so Molag Bal set upon Nirn to best death.

Tamriel was still young, and filled with danger and wondrous magic  when Bal walked in the aspect of a man and took a virgin,  , from the Nedic Peoples.  Savage and loveless, Bal profaned her body, and her screams became the Shrieking Winds, which still haunt certain winding fjords of Skyrim.  Shedding a lone droplet of blood on her brow, Bal left Nirn, having sown his wrath.

Violated and comatose, Lamae was found by nomads, and cared for.  A fortnight hence, the nomad wyrd-woman enshrouded Lamae in pall for she had passed into death.  In their way, the nomads built a bonfire to immolate the husk.  That night, Lamae rose from her funeral pyre, and set upon the coven, still aflame.  She ripped the throats of the women, ate the eyes of the children, and raped their men as cruelly as Bal had ravished her.

And s  Lamae, (who is known to us as blood-matron) imprecated her foul aspect upon the folk of Tamriel, and begat a brood of countless abominations, from which came the vampires, most cunning of the night-horrors.  And so was the scourge of undeath wrought upon Tamriel, cruelly mocking Arkay's rhythm of life and death through all the coming eras of the et'Ada, and for all his sadness, Arkay knew this could not be undone.
Morrowind:Sinsibadon

The entrance is located on the northeastern shoreline facing the water. Three pirates and a pair of nix-hound guard six slaves. They are led by Herd, a former bandit who has taken up a life of piracy thanks to the sheltered location of the cave. Rumors of Herd's exploits circulate in Vivec's Foreign Quarter, especially as expounded by Raril Giral, proprietor of the Black Shalk Cornerclub. Borug gro-Lazgarn carries the slave key to free the slaves.

The loot on the bandits is comparatively mundane, as are the contents of the few containers in this cave. There is little of distinction to be found here.

 
People
 


Notes
The Dwemer ruin of Mzahnch and the Mudcrab merchant are nearby.

Maps
thumb|left|Sinsibadon, interior map
Lore:Greywyn's Journal

:Turdas 18 Rain's Hand  

Sithis speaks to me. He does not use words but I can hear his voice. Echoes of darkness spring from his lips and tell me what I must do. The   must be purged of its clean-blooded vermin and a new order must take the reins. The time is nigh for the vampire to claim his rightful place as the true Hands of Sithis. I have secured the help of many of my kin, and soon, we shall spread like a cold fog through the ranks and make the group our own. Soon, Sithis will give the sign, the time will be right, and the Crimson Scars will strike!


:Loredas 27 Rain's Hand 3E 421

We are betrayed! That cur, Silarian, has made true our plans to the Fingers, and we have been discovered! The Brotherhood struck as we slept, not even giving the Scars a chance to fight back. Using their silver weapons, they pierced the heart of many of my brothers... The screams I could hear as they turned to dust still echo within my mind. I was able to dispatch two of the purebloods that fell upon me, and before they could send more, I made good my escape. I must find a place to hide... to recover from this blow. I will make my way south to  , my old hideaway from when I was but a novice. There I will make my dark plans and we shall see who Sithis truly favors!


:Tirdas 21 Second Seed 3E 421

It's been nearly a month, and yet none of my brethren has returned to the fold. What puzzles me is why I have not heard from my lord. Sithis hasn't spoken to me since that dark night. What have I done to displease him? I have slain many since then, and poured their lifeblood on his altar, but still he remains silent. As I ponder this, I turn my attentions to the lair. Deepscorn Hollow will rise as the new headquarters of the Crimson Scars. But it must be prepared. So much to do...


:Loredas 1 Mid-Year 3E 421

The lair has improved much. I was fortunate to find   at the   outside of the  , another Scar who had escaped the night of slaughter. He now does his dark work acquiring the tools I need to bring Deepscorn Hollow back to its former glory. I must remember him in the future should I ever need these items again.


:Middas 17 Sun's Height 3E 421

All along, I was mistaken. All along, I was the blight upon Sithis and his dark name. Tonight, he spoke to me and again, and I learned of his displeasure. Again, I heard no words, but I knew the meaning. I was meant to take blood, to spill blood... but never to taste blood. My sanguine ways have offended my lord! I must cleanse myself of this filth. I must find a way


:Tirdas 30 Sun's Height 3E 421

I have found it! My lord will be pleased! My answer lies with the  . Yes! I will bathe in these tonight and free myself from my old ways! Hail Sithis! Dark ruler, soon I will be your only true disciple!
Morrowind:Ulummusa

It is home to a pair of bandits who have been raiding the local villages. The first, Terenu Uveran, should not pose too great a challenge. The second of the two, Godrod Hairy-Breeks, is easily the more dangerous. 

Terenu Uveran provides medium training service in Short Blade (lvl 52) as well as minor training in Light Armor (lvl 48), and Sneak (lvl 42) if she is snuck up on or calmed.

Among their paltry haul is a precious silver bowl which can be returned to its owner for a reward. thumb|right|The interior of the cave 
 
Related Quests
Miscellaneous


Notes
The only loot of note is Beluelle's Silver bowl, which is involved in The Silver Bowl quest, and Godrod's Belt of Northern Knuck Knuck.
 
People
 


Maps
thumb|left|Map of Ulummusa
Bloodmoon:Sjobal

thumb|right|Inside Sjobal
There are a couple chests in here, as well as several barrels and a crate with loot. There are no monsters, just a very hostile NPC, whom you catch doing a wicked act just as you enter the cave.

Upon entering the cave, you will hear the grunts of dying people. When you reach the cave's large room, you will find three dead Argonians and one angry Dark Elf, Thauraver. You can find his orders on his corpse, which explain that he was an assassin hired by the mysterious "K" to kill these runaway slaves. Reading it will give you a Security boost.
 

People
 


Maps
thumb|left|Map of Sjobal
Bloodmoon:Tombs of Skaalara

It is not accessible until you begin the quest The Totem of Claw and Fang (or Dream of Hircine if you chose the werewolf route). This cave holds the artifact, The Totem of Claw and Fang, which is sacred to the Skaal people. 

 
Related Quests



Notes
This cavern is full of werewolves if you are here as a non-werewolf, and with Skaal Hunters if you are a werewolf. Using a silver weapon on the werewolves helps tremendously. The Skaal Hunters, in turn, will all use some form of Nordic Silver weaponry. If you are not careful, both will mob you and kill you quickly.
There are a few treasure chests here and two pieces of raw stalhrim, but you will need the Ancient Nordic Pick Axe from Graring before you can harvest the stalhrim.

Maps
thumb|left|Map of the Tombs of Skaalara
Oblivion:Mehrunes' Razor

thumb|left|Mehrunes' Razor
'''Mehrunes' Razor is an official download for Oblivion, adding a new quest to retrieve a powerful dagger. The download introduces a new nine-level dungeon, a new set of armor owned by an assassin, new clothes, new weaponry, new clutter items, and a new spell which can refine metal ore.

 
Gameplay Information
Items — Items introduced with the download include armor, books, jewelry, weapons and more.
NPCs — 10 new NPCs are introduced with the download, many of whom are aligned with the Drothmeri Army
:
Sundercliff Watch — The largest dungeon in Cyrodiil, featuring 9 levels and 23 zones
Quest — Unearth Mehrunes Razor to retrieve a powerful artifact

Previews and Reviews
 

Background
This letter was originally displayed on the official obliviondownloads.com website, which has since become unavailable. The letter was also included in The Elder Scrolls IV: Oblivion Official Game Guide and The Elder Scrolls IV: Shivering Isles Official Game Guide. The text serves to provide background and context for the events of the download.

 

Notes
Mehrunes' Razor was available for free download on Xbox 360 during the 2006 holiday season, starting December 22 and returning to its original price on January 1.
According to dungeon artist Joel Burgess in a 2022 interview, Sundercliff Watch was designed by him and a friend while bored in an attempt to build the biggest dungeon they could without adding any new programming or quest dialogue. This was released as the ''Mehrunes' Razor'' DLC, which was really only worked on by the two of them plus the QA team.
Lore:Drothan's Journal

:12 Morning Star

Sadrith Mora

Traitors, all!  Helseth and all the lapdogs in the great houses care nothing 
for the heresy of allowing the   to command the lives of our noble 
  people.  Even my fickle Telvanni kinsmen apathetically consent to 
this outrage.  Once I have raised my army and topple the atrocious Empire of 
men, then they all shall pay for their complacency.

:6 First Seed

Vivec

I could hardly bear the journey here to deal with that filthy bookseller, 
but it was worth it.  The   I bartered for provided 
the last bit of evidence I needed.  I'm now convinced that I can find the 
Nefarivigum beneath  , just inside Cyrodiil's border.


:2 Rains Hand

Kragenmoor

The Drothmeri army grows in might!  Our forward detachment is ready to  escort me within Cyrodiil's borders, where they shall bolster themselves for the assault whilst I claim my prize under the mountain.


:17 Rains Hand

Kragenmoor

It's getting harder to find mercenaries.  I may have to consider employing 
some of the beastfolk.  Must remember to discuss this with Adrethi before we 
depart for Sundercliff.


:26 Rains Hand

Sundercliff Keep

The Nefarivigum must be near; I can feel power emanating from this place.  
Now I've only to find it and overcome the task to earn Mehrunes Razor.  
Wielding this fearsome relic, I'll lead the Drothmeri Army to victory 
against the   tyrants.


:14 Second Seed

Sundercliff Keep

We finally uncovered the entrance to  .  I'm going to take a 
detachment of men inside with me to find the Nefarivigum.  We already 
discovered an assassin prowling the camp; I fear that Helseth may have sent 
him.  To be safe, I'm going to seal myself in the city until we can recover 
the Razor.  I've left two bezoars, cut from the belly of an albino  , in 
the care of Commander Adrethi and the Forgemaster.  If there is some 
emergency, they have only to place these on the pedestals outside the door 
to dispel my barrier, and open the way to Varsa Baalim.
Lore:Drothan's Field Journal

This room appears to have been built around the original site of the Nefarivigum, but there is no sign of Mehrunes' Razor!  There is some sort of statue of a man here, and some scattered inscriptions in the stonework. Perhaps they can give me some clues.

At first I thought the runes were useless, but I was able to piece together a phrase; Kynverum Dagon Nefarivigum.  Speaking the words aloud in that order caused the Razor to materialize!  Alas, the way to it is blocked, and I dare not risk force lest the gate is trapped.  I must search for more clues.

I have discovered more inscriptions, etched as to be nearly imperceivable to my  eyes.  After much labour I discovered some clues as to the man entombed here.  It seems he was a champion to   who failed in some great task.

The Kyn, it says (Dremora?) carved his chest open, through flesh, armor, and bone, with the Razor itself.  He stands guard now as a test for those worthy to claim the weapon.  What sort of test can this be?

The runes mention the ability of the razor to instantly send a struck foe to Oblivion through Dagons' wrath.  This corroborates many tales of the weapon, but can it really be so powerful as to kill instantly?

The task seems so simple, now that I've given it thought.  He who travels here, draws the heart from the chest of the champion, and devours it must be worthy to wield the Razor.  I'm wary to proceed, and wonder if there is another way, but the power of the blade is so near; I must ponder my next move...
Lore:Treatise on Ayleidic Cities

will not be the first scholar to point to a combination of benign intent and arrogance on behalf of the   as the source of many ruinous affairs for the old heartland elves.

The Nefarivigum, a foul construct of Mehrunes Dagon, was erected to be ever watchful for the pilgrim who would approach it and best an unknown trial of worth.  It is said that such a pilgrim would be rewarded with the blessing of  , a vicious blade through which Dagon himself can claim the very souls of those it strikes.

Benign intent compelled Ayleid folk to seek out the Nefarivigum.  Arrogance let them believe themselves capable of disbarring any who would seek the Razor.  So was built  , a great, ringed, labyrinthine city, during the height of Ayleid rule.

Sure as death, pilgrims came to Varsa Baalim, and for years the Elves drove back many, until it came to pass that a vampire slipped into the city unnoticed.  Merfolk were touched with the foul affliction, throwing the city into a gathering storm of madness and ruin, and soon it seemed none was left to prevent the Razor from being recovered.

Then, suddenly, Varsa Baalim was gone.  Historic accounts dispute whether it happened through some final safety, a natural cataclysm, or by the touch of the Divines themselves.  Whatever the cause, history agrees on the result: the mountains of the Eastern   swallowed Varsa Baalim, and the Nefarivigum with it, where has remained hidden since the early days of the First Era.

If the tale is true, then somewhere on the eastern fringes of the  , where man's rule has scarcely reached through the years, the Nefarivigum still lies in wait, among a city of unliving abominations entombed within the cold bowels of the mountain.
Oblivion:Sir Berich

Sir Berich is an Imperial knight added by the Knights of the Nine official plug-in.

Sir Berich wears chainmail boots, gauntlets, greaves, and helmet. He also wears a Knight of the Nine Cuirass and carries a Knights of the Nine Shield. He wields a steel longsword in combat.

He is first encountered as "Lord Berich Vlindrel" in Underpall Cave while  questing for the Sword of the Crusader. In this form, he resembles a Gloom Wraith, with the Nether Lich shader effect (which gives him a distinct glowing appearance). Following his defeat at your hands, he will move to the  Priory of the Nine undercroft and assume a ghostlike form - at this point no longer hostile. 

Speaking to Sir Berich after you redeemed him by reconsecrating the Sword of the Crusader will have him greet you by thanking you for saving him: "You redeemed my soul from the evil that had ensnared me. For that I am forever in your debt. The old bitterness that seemed so important to me in life -- what is that now? How to weigh that against my very soul?" Asking him about the Sword of the Crusader will have him discuss how the sword shared his fate: "I took the Sword down with me into evil. You have redeemed us both. The gods smile on such deeds, noble knight." Asking him about the Knights of the Nine will have him thank you for bringing them back together at last: "The Knights of the Nine stand together once again. I would not have thought it possible. We owe you a great debt." Asking him about Sir Caius will have him tell you the tale of how he slew Sir Caius from his perspective: "The evil took hold of me the day that I slew Sir Caius on the Priory steps. I baited him, knowing his temper, and then I killed him when he drew against me. I killed him in cold blood, with the holy Sword itself! I could have disarmed him or wounded him. But a cold pride had taken hold of me, and so I slew him, and went to war, and never returned. The evil grew upon me until I became cruel, a   ruler, a terror upon the land. In death, evil held me even tighter than in life. Thanks to you, that all is behind me. Sir Caius and I will go to Aetherius side by side, as of old. The gods are truly merciful."

Sir Amiel first speaks of him at the Priory of the Nine during the namesake quest. You may also hear NPCs mention the "Wraith of Lord Vlindrel" haunting the Orange Road.

Related Quests
Oblivion:Sir Caius

Sir Caius is an Imperial ghost added by the Knights of the Nine official plug-in.  He was a Knight of the Nine long ago.

You will meet the ghost of Sir Caius at the Priory of the Nine during the quest Priory of the Nine.

Sir Caius wears chainmail boots, gauntlets, greaves, and helmet. He also wears a Knight of the Nine Cuirass and carries a Knights of the Nine Shield. He wields a steel longsword in combat.

Asking Sir Caius about the Gauntlets of the Crusader before recovering them will have him reply by saying; "The Gauntlets were recovered by Sir Casimir. One of our few victories during our time. But then even our victories became our failure." If you ask him about "Knights of the Nine", he says: "In death, we continue the work that escaped us in life. The relics must still be guarded, for some day they shall be needed once more." Asking him about Sir Berich before being given the Greaves of the Crusader by Lathon will have him mention that he is largely to blame for the destruction of the original order; "Alas that my old comrade is not among us here. We do not know why his spirit did not join us here to guard our last Relic. We were estranged in life, but I had hoped that in death we could be reconciled. For my part, I now know that I am largely to blame for the ruin of the old Order. Sir Amiel takes too much upon himself. I will say no more." Once you learn of the fate of Sir Berich he will tell you the tale of his fate: ''"Alas that the evil begun on the day of my death should have struck so deep! When Sir Berich said he would take his Relics with him to war, and would not listen to Sir Amiel's pleas, I allowed my anger to get the best of me. Know that I was the one who drew weapon first against Sir Berich. He merely defended himself, and proved the better swordsman. And now, because of me... evil has claimed his very soul." Once you destroy the wraith of Lord Vlindrel, asking him about Sir Berich will have him thank you for setting right his mistake: "You put right the evil that I began through my own weakness. Sir Berich is once again part of our fellowship, and shall be forevermore."''

After completing the Knights of the Nine quests, his tomb in the basement of the Priory of the Nine grants you Stendarr's Blessing; "Stendarr grants you the gift of legerity. Always be swift to protect and swift to forgive." The blessing grants you an additional five points to your Personality Attribute.  This effect is semi-permanent: it stays in effect until you activate another of the Knights' tombs and receive a different blessing.
Related Quests
Oblivion:Sir Gregory

Sir Gregory is an Imperial knight added by the Knights of the Nine official plug-in. He was one of the nine legendary Knights of the Nine, an order founded by Sir Amiel Lannus in 3E 111. Like most members of the order, Sir Gregory lost his life in the War of the Red Diamond somewhere between 3E 121 and 3E127. You will have to fight him during the quest Priory of the Nine.

Sir Gregory wears chainmail boots, gauntlets, greaves, and helmet. He also wears a Knight of the Nine Cuirass and carries a Knights of the Nine Shield. He wields a steel longsword in combat.

You will encounter the ghostly reincarnations of Sir Gregory and the other Knights in the Undercroft of the Priory of the Nine when you try to approach the stand holding the Cuirass of the Crusader. When Sir Amiel calls his name, Sir Gregory will step forward, draw his sword and attack you to the bitter end. After being defeated, Sir Gregory will kneel before you until all Knights have been dealt with and you finally claim the Cuirass. He will then simply stand around in the Undercroft along with the other ghosts, at times providing hints and information about the remaining relics and how to find them.

When asked about the order, he will say: "In matters of faith, one cannot be bogged down in the affairs of this world. Learn from us. Cast aside your treasures and serve the Nine." After you have spoken to Sir Juncan about the Boots of the Crusader, Sir Gregory will remark: "The boots have been guarded by Kynareth herself for the longest time. Sir Juncan went after them, and never returned." He will also provide a bit of info about Sir Henrik and his efforts to protect the Shield of the Crusader: ''"Sir Henrik wasn't drawn into the war as so many of us were. His mind never left the Shield."''

When all is said and done, and Umaril the Unfeathered has been defeated, his tomb in the basement of the Priory of the Nine grants you Dibella's Blessing (+5 Personality) and a message from beyond the grave: "Dibella has strengthened your wit and charm. Never allow the beauty of the world to be lost on your eyes." This effect is semi-permanent: it stays in effect until you activate another of the Knights' tombs and receive a different blessing.

Related Quests