Netruk44/uesp-wiki-content huggingface dataset:
Online:Engling

Engling is a Nord bard found at the Skald's Retreat. Along with her fellow performers, she'll initially be only a vision of her true self. Complete the quest and return her and the whole island to normal.

thumb|right|The vision of Engling

 

Related Quests


Dialogue
Song of Awakening
As you approach the isle between the bridges, her vision will approach exclaiming, ''"No! Please! I can't take it anymore!"''

Stop and speak to her, and she'll say:
:''"No, another monster! I'd almost escaped. Don't hurt me!"
:I'm not going to hurt you! Snap out of it.
:"What? Who … who are you? The last thing I remember, I was performing. I'd just reached the crescendo, and then the sky … Shor's bones, the sky!"
:What happened?
:"I don't know. And I can feel my mind slipping away. Please, help me. Find my mentor, the great Sage Odana. She was at my performance. If anyone knows what's happening, she will. Hurry!"
:I'll speak with the sage.
:"What were we talking about? Please, Mistress. Don't hurt me."
:Can you tell me about this place?
::"Of course, Mistress. As you know, we bards call it Skald's Retreat. The greatest talespinners in Skyrim gather here. And, of course, we have loremaster Brugar as well. Keeps a library of ancient stories and artifacts."
:I'm not your Mistress.
::"I hear your challenge, Mistress, and I heed your call. It was my honor to weave the song for you."
::Song?
::"Yes, the song. The ancient song, the ancient tune. Your whispers in the night. They inspired me so. But I know you don't wish me to speak of it."''

Later in the quest, as you defeat Vaermina's minions, and Maraamur sings the "Song of Sinmur", she'll come running and confirm:
:Engling :  "It worked, friend. Come on and see!"

:''"Kyne's breath! You've done it."
:Just good to see you all awake.
:"Aye! And I'll be lucky if Odana doesn't toss me in the lake tonight. Still, don't doubt it for a minute, my friend. The song of this day will be sung from every tavern in Skyrim."

:"I had no idea I was in Vaermina's thrall. She'll never touch my mind again, my friend."''
Online:Sage Odana

Sage Odana is a Nord mentoring the bards found at the Skald's Retreat.
 

Related Quests


Dialogue
Song of Awakening
thumb|right|The vision of Sage Odana
:''"Leave this island, if you know what's good for you. Only nightmares hold sway at Skald's Retreat."
:What's going on here? A woman named Engling told me to speak with you.
:"Oblivion take that girl! She sang a song to end us all. What you're seeing in the sky is Quagmire, Vaermina's Daedric realm. Skald's Retreat now straddles the wall between worlds."
:So how can we undo this?
:"Now you're talking. A song cast this spell. Another song could undo it. My best bet: one of the old songs of the Companions. Say, the Song of Sinmur."
:Sinmur? Like the giant?
:"Aye. You'll have to learn the lyrics and tune from other bards on the island. Don't worry, you won't have to perform. Meet me at the manorhouse when you're ready."
:I'll learn the song, Odana.
:"Learn what you can from Sinmur's song. Just know, the skalds may not recognize you for who you are. Some of the dreamers aren't as aware as I."
:Can you answer some questions?
:"I'll answer truthfully, my new friend. Whatever you wish to ask."
::Why can't you teach me the song?
:::"I only know of the song, I don't know how to perform it. My apologies. There are many songs sung at the retreat. To know them all would take three lifetimes."
::Why did Engling cause this?
:::"I think the Queen got to her. Engling pulled something from the lore vaults. Dusted it off, set it to a tune she heard in a dream. A nightmare, more like. Vaermina's hand at work in the world!"
::How do you know we're touching Quagmire?
::"I don't know if you've seen them yet, friend, but nightmares stalk the island. The sky, the smells, the sounds … they scream out the name of the Queen of Nightmares."
:::Why do you look like that? And why aren't you affected like Engling?
:::"We're asleep. What you see in front of you is my dream-self. As for why I'm unaffected … I don't know. I'm skeptical by nature. Perhaps what the Queen is selling just isn't enough to make me bite."''

After learning the song, she'll be inside Skald Manor, where she'll say:
:''"You've learned the tune, yes? Now we can move on to planning the performance."
:Yes. I've learned the Song of Sinmur.
:"We'll sing songs of you yet, my friend! Now you just need to convince the only other person awake on the island. His name is Maraamur. And he's an idiot."
:An idiot?
:"Sorry, that's not fair. He's actually a drunk. He's upstairs. Keeps squealing like a stuck skeever when I try to talk to him. I'm sure you'll be able to convince him."
:I'll do what I can.

:"I'm sure with a little coaxing Maraamur will get the job done. He's far from the best performer on the island. But at least he's awake."''

Later after defeating Vaermina, she'll say:
:''"You think, with all that sleep, I'd be rested. And yet, I'm totally exhausted. Damned Daedric magic."

Complete the quest with Engling, and Odana will say:
:"Engling is right, we'll make sure songs are sung of your bravery here. I just hope this little event has taught these cubs a lesson about ancient lore. Some of those books bite back. Hah!"''
Online:Hjelda

Hjelda is a Nord bard found at the Skald's Retreat. She'll teach you the music to the "Song of Sinmur".

thumb|right|The vision of Hjelda

 

Related Quests


Dialogue
Song of Awakening
:"Another fan of my music, eh? What brings you to Whiterun?"
:Sorry, Whiterun?
:"Of course! People come for miles around to hear me play. Do you have any requests?"
:Uhh, sure. Do you know the "Song of Sinmur"?
:"Of course! Listen as I pick it out on the strings. One of my favorites, very tricky."

:"I hope you like the tune. Remember to listen closely, let the melody flow over you."
Online:Knudikur

Knudikur is a Nord bard found at the Skald's Retreat. He can teach you the second line to the "Song of Sinmur".
thumb|right|The vision of Knudikur
 

Related Quests


Quest-Related Events
His vision teaches you a line to the Song of Sinmur.
:''"No, father, please. Don't beat me! I'll learn the song!"
:I won't hurt you. What song?
:"I've …  I've got a performance tomorrow. The Song of Sinmur. In front of everyone. Have to be ready!"
:Don't worry. Here, practice on me. Sing me a line.
:"Yes, practice. Well, I remember the second line: "The story I have to tell.""
:"Father, why are you still here? Haven't you done enough?"''
Online:Alldin

Alldin is a Nord bard found at Skald's Retreat. He won't speak to you after the quest.
thumb|right|The vision of Alldin
 

Related Quests


Quest-Related Events
You'll encounter a vision of him.
:"Hush, fool. Do you want to give my position away?"
:'''Don't worry, I won't let the nightmares get you.
:"Nightmares. What are you talking about? I'm hiding from the Dominion army. Don't you see them encamped just ahead?"
:Of course … soldier. Report in. What can you tell me about the "Song of Sinmur"?
:"Oh! The Jarl! I didn't recognize you. I remember only the first line: "Gather 'round all who'd hear.""
:"Don't worry, Jarl. I'll keep an eye on these bastards. Even if it means my death. For the Pact!"''
Online:Loremaster Bragur

Loremaster Bragur is a Nord historian found at the Skald's Retreat. He can later be found at the stage area on the southern side of the complex promising to have a drink with you in Riften.
thumb|right|The vision of Loremaster Bragur
 

Related Quests


Quest-Related Events
Examine the Glimmering Book and Bragur's dream-self will appear:
:''"Hey, you! You're awake, yeah?"
:Er, yes? Who are you?
:"Name's Bragur. I tend the books and artifacts here. You're tending to them yourself! Ask your help? There's a pint of mead in it for you."
:What can I do for you, Bragur?
:"Get the rest of my books back! Her nightmares crawled all over the shelves, pulled out anything that referenced herself or her Dreamers. Now they're out there in the cold, getting ratty."
:I'll grab any books I can find.

Search the island for all the books, then return to him in the library:
:"You have the books? Next time we're at a tavern, I'll buy you two drinks!"
:I found these books around the island.
:"You've done us a good turn! I'd hate to think of the knowledge we could have lost. You have my thanks. And my mead!"

After the quest:
:"I'll meet you at the tavern in Riften as soon as I can, my new friend."
:How are you holding up?
::"Still strong as a horker! Too stubborn for the Queen of Nightmares to get her claws in."
:Why did Vaermina's nightmares steal your books?
::"When I think of their filthy claws on my tomes. Yech! She's the jealous type, Vaermina is. Doesn't like anyone knowing too much about her. Wants to keep her little secrets. Ysgramor take her!"
:Can you tell me anything about Vaermina?
::"Sure enough there's plenty of stories about her. Queen of nightmares, dreams, sign of ill omens. Her followers are called the Supernal Dreamers, and they spend their days trying to bring nightmares to life."''

Notes
After Skald's Retreat is liberated from Vaermina's grasp, he can be found in two places at once: out front by the bridge and in the library
Online:Anirione

Anirione is a High Elf traveling merchant found with her horse in various locations around the Rift. If you have the Fighters Guild Intimidating Presence passive, you will have the option to rob her for the Crime Pays achievement.
 
Dialogue
When talking to her for the first time, she'll say:
:''"Care to lighten my load? It's a long way to where I'm going."
:[Intimidate] I'll lighten the ears off your head if you don't give me your gold.
:"What? You're serious? Fine, fine! Just don't hurt me!"''

If you encounter her again, she'll instead say:
:''"I won't report you to the guards. Out of courtesy, you understand? Not because I'm frightened."''

  
Achievements
There is one Achievement associated with this NPC:
Lore:Auridon Explored, Chapter I

Gentle reader, welcome. Welcome to the crystal blue waters and gentle zephyrs of  . Jewel of the   and gateway to  , this fair isle has long been home to the friendliest, the most outward-facing of my  .

Herein, I've included an unedited journal of observations. Thoughts jotted down during my most recent trip across the isle. Some of the hidden gems of the isle, some of the most striking locales of this sheltered paradise, will see description in these pages.

From I, your humble guide. Enjoy!

&mdash;Fenlil the Wayfarer
Lore:Auridon Explored, Chapter II

… they stare, looking into my soul. Their little eyes, their furry bodies. I can't imagine a more terrifying sight. Do not believe the tales … those  s hate our intrusion into   …
Lore:Auridon Explored, Chapter III

Ahh, fair  . A part of the   sea-complex during the time of the  , and then long used as a shipping and warehouse complex by nearby  . Then came the  , disease, and death.

Even in the aftermath of Skywatch's defiance, Sload forces held the island for decades. When it was finally cleansed by a concerted force, a remnant of the  , it was left to rot and decay.

A shame, as its natural beauty is extreme, and its ruins ... magnificent.
Online:Juutenma

Juutenma is an Argonian member of the Shadowscales found at the Ebonheart Pact's camp located near Honrich Tower. She is having a conversation with Vicecanon Heita-Meen, and has no unique dialogue.
Lore:Auridon Explored, Chapter IV

This   is fascinating. It was clearly once a hub for the ancient  , perhaps part of a larger structure that extended out into the sea. Now it's used most often as a retreat from the city life in nearby  .

I've found some evidence here that the resurgent   cults, the  , are making preparations to construct some kind of dolmen here. I'll have to warn the local authorities in Skywatch.
Online:Tillaki

Tillaki is a Nord who can be found at Fallowstone Hall. She can later be found at the Pact's camp near Honrich Tower. She does not speak to you there.
 

Related Quests


Quest-Related Events
Storming the Hall
Speaking with her at the shrine:
:''"Back off! If you're with these monsters, I'll slice you open!"
:No! I'm with Vigrod. We're here to retake the Hall.
:"See you back at the Hall!"
After pointing her towards the hall, she calls back to you.
:Tillaki: "Aye, thank you! Onward, for glory!"
Speaking to her in front of the hall:
:"With you at our side, we'll take back the Hall or die trying!"''
Lore:Auridon Explored, Chapter V

Gentle reader, I feel the need to edit my unedited thoughts about the beautiful, unparalleled  . Without a doubt, one of the most beautiful places on  , your fair explorer has many happy memories of quiet meals ... meaningful looks ... moonlit encounters ...

As I said, my time on the Isle of Contemplation has been magical. I hope yours is the same.
Online:Captain Vari Warhammer

Captain Vari Warhammer is a Nord soldier who can be found drinking at Deldwine's Inn in Fort Amol.

She can later be found at the Pact's camp near Honrich Tower, having a conversation with Hlotild the Fox and General Yeveth Noramil. She will not speak to you here.
 

Related Quests


Dialogue 
At Fort Amol, you'll find her at the inn, having a drink.
:"Even officers need to relax every now and then. And an inn! The last place my troops camped was cold, hostile, and barren. And we ran out of mead."
:Are you here with King Jorunn?
:''"Do you see the Skald-King? I'm here with me, myself, and mead. Lots of mead."''

Quest-Related Events
To the King
Once you've completed Pulled Under, the captain will appear:
:''"I'd heard rumors you were here, stirring up trouble. Fortunately, you're easier to find than I expected."
:What's wrong?
:"Jorunn the Skald-King led the bulk of our army to Trolhetta, but there's a snag. The Worms have dug in. We'll root them out, don't worry. But it's taking time. Jorunn sent me to update you. Apparently, you're important."
:The cult hopes to gather the shards of Wuuthrad. They managed to find one here.
:"That must be what they're after! Stall us at Trolhetta. Gather the shards and grow in power. We need those shards. Jorunn has things well in hand at Trolhetta. Find as many shards you can, as you make your way to the mountain."
:I'll do what I can.
:"I need a full report from   for the High Thane before I leave. You, however, should get moving."''
Lore:Auridon Explored, Chapter VII

The ruin known by locals as   was once a sprawling complex of defensive fortifications. A relic from the time of the  , it was painstakingly maintained and manned.

As a result,   was able to put up an incredible defense during the   attack on the city. Powerful magical constructs were crafted and expended. Dozens of Sload warships were destroyed.

The city finally fell when a Sload Warcaster filled his voluminous gullet with volatile     and threw himself at the base of the cliffs. The resulting explosion toppled much of the extended rock face, and plunged the ruins into the sea.
Lore:Auridon Explored, Chapter XII

I'm often asked when the   first arrived in the  . My researches indicate that it was in the middle of the Early  .

The farthest northern tip of  , now called  , is by tradition the first place within the Summerset Isles to feel the tread of the Ancients. From Summerset, the Ancients spread to the shores of  , settling almost every region of that great, contentious continent. There they built new societies, and found both glory and destruction.
Online:Fjorolfa

Fjorolfa is a Nord stablehand who works at Treva's Farm.
 

Related Quests


Quest-Related Events
She pleads for you to assist the owners of Treva's Farm.
:''"Please, stop! The Worm Cult slaughtered my brother. Don't … don't let the family end up like him."
: 
:"The Worm Cult, Shor take them. Came out of nowhere, burning and killing. Our screams must have carried over the hill to the giant camp. They went berserk!"
: 
:"Irna is there. She's the farm's matron. She ran for the barn while … while we were trying to escape."
: 

Speaking to her again after accepting the quest:
:" "''
Online:Irna

Irna is a Nord found at Treva's Farm. She is married to Centurion Gjakil, and they have two daughters together: Fridda and Gretsine. Treva and Helgith are her parents.
 

Related Quests


Quest-Related Events
When you walk past her, she warns you of the danger on the farm.
:''"Get out while you still can! It's not safe here!"

Speak to her.
:"Be careful, stranger! The farm isn't safe."
:What happened here?
:"The Worm Cult happened. Killed my father and some of the farm hands before we could stop them. The screams riled up the giants that live nearby. Kyne protect us!"
:They seem to be gone now. Was there anyone else here?
:"Yes, the cultists drove my family away! Gjakil, my husband. My two daughters, Fridda and Gretsine. I … I'm afraid to go after them. Will you look for them?"
:I'll find them for you.

You can ask her a few questions after accepting the quest.
:"Be careful. The blood has called in a pride of sabre cats. They're prowling on the ridge north of the farm."
:Is there anything else you can tell me?/Is there anything else you can tell me about the attack?
:"I can try. What do you want to know?"
:Why did the Worm Cult attack?
::"I don't know. I heard … I heard some of them screaming for souls. They did something horrible to my father and some of the farm hands. That was when Gjakil shouted for everyone to run."
:Where did the giants come from?
::"They're from a camp up in the hills. We barely ever see them. They mostly keep to themselves, herding their mammoths between here and the rivers to the east."
::Doesn't it make you nervous, living so close to a giant camp?
::"Not really. Like I said, they keep to themselves. Seeing them angry like that was terrifying. Gjakil says they're territorial. I guess that's what set them off."
:What is this place?
::"It's just a family farm. My father got her started, back before I was born. The locals called it Treva's Farm. We mostly grow enough food to feed ourselves, and sell the extra in the Riften market."''

If you've helped Centurion Gjakil at Boulderfall Pass, you can ask Irna about him.
:Gjakil? Is your husband a captain?/Gjakil? Is your husband a captain in the Pact military?
:''"Yes, he is! He's just returned from up north. Said there was an attack on the pass at Boulderfall. Why, do you know him?"
:Yes, I was at Boulderfall.
:"Then you know what a good man he is! Find him for me, my new friend."

After finding her family, she can be met along the western riverbank.
:"I just got him back. Don't want to lose him again, dammit!"

As the battle against the chieftain begins, she and her family rush up to see it.
:Irna: "Here he comes! To Sovngarde with him!"

After the quest:
:"Our champion! My father would be so grateful, as I am."''
Online:Helgith

Helgith is a Nord found at Treva's Farm. She is married to Treva, with whom she had a daughter named Irna. Centurion Gjakil is her son-in-law. She has two granddaughters named Fridda and Gretsine.

Her husband and a few of their farm hands were recently murdered by the Worm Cult, and their souls were trapped in strange objects called Soul Geodes. Helgith asks that you set them free.
 

Related Quests


Quest-Related Events
When you pass by, she will be mourning the loss of her husband.
:"My Treva is gone …."

Speak to her.
:''"He's dead. My Treva is dead."
:I'm sorry. Is there anything I can do to help?
:"The Worm Cult killed him to fuel their dark magic. My Treva, and some of the farm hands … they're trapped, enslaved in the cult's Animus Geodes!"
:Can I release them somehow?
:"Yes! Go after the Worm Cultists. Break the geodes and release those poor souls. And see that my husband gets to Sovngarde."
:I'll set them free, Helgith.

You can ask her a question after accepting the quest.
:"Please, let our people pass to Sovngarde. They … they must be in so much pain."
:This is your farm?
:"Yes. Treva and I have run this farm for almost forty years. Our children, and their children, do the work now. We just … we used to enjoy the quiet life before all this."

After the quest:
:"My Treva. He came to me, spoke to me. Told me he was free of the Worm Cult's grip. Thank you. May Kyne watch you on your travels."''
Online:Ollslid

Ollslid is a Nord stablehand who works at Treva's Farm. He can be found along the road southwest of the farm, across the bridge and hiding behind a tree.
 

Related Quests


Quest-Related Events
He pleads for you to assist the owners of Treva's Farm.
:"Please, traveler. You have to help us!"
:Slow down. What happened?
:''"The Worm Cult. Swarmed the farm, cutting and burning. Our screams must have alerted the giant camp nearby. They went berserk and stomped down out of the hills. That's when I ran."
:Is anyone still back there?
:"Irna, the farm's matron. I saw her run for the barn. She's got the soul of Ysgramor. She wouldn't have left anyone behind."
:I'll make sure she's safe.

Speaking to him again after accepting the quest:
:"The family … Irna. They need help. Please!"''
Online:Enjaadia

Enjaadia is a Redguard bard who performs in Riverside Inn in Nimalten. She plays the lute and does not sing. She has no unique dialogue.
Online:Thalda

Thalda is a Nord innkeeper who runs Riverside Inn in Nimalten.
 

Dialogue
If approached, she greets you.
:"Welcome to my inn. A room for the night, a meal, or both?"
Online:Ashvorn Bear-Walker

Ashvorn Bear-Walker is a Nord soldier who can be found in the Riverside Inn in Nimalten. He has no unique dialogue.
Online:Agila

Agila is a Nord noble who can be found in the Riverside Inn in Nimalten. You'll find her upstairs in the sleeping room having a meal on her own. She cannot be spoken to.
Online:Autrae Snow-Wing

Autrae Snow-Wing is a Nord commoner who can be found in the Riverside Inn in Nimalten. She is standing on the balcony with her cat, Dimi.
 

Dialogue
She tells you about herself.
:"I love listening to songbirds. So does Dimi!"
Online:Dimi

Dimi is a cat who can be found on the balcony at the Riverside Inn in Nimalten with Autrae Snow-Wing.
Online:Svarkjar Giants-Bane

Svarkjar Giants-Bane is a Nord soldier who can be found standing beside a horse outside the Riverside Inn in Nimalten. He has unique dialogue.
 

Dialogue
Occasionally, he'll say one of the following:
:''"Have you heard about the contest at Geirmund's Hall? Maybe I should try my hand."''

If you've completed the objective at Geirmund's Hall, he may say:
:''"They say a stranger showed up at Geirmund's Hall and won every trial!"''
Online:Korra

Korra is a Nord guard found in Nimalten.
 

Related Quests


Quest-Related Events
You will find her at her post near the Riverside Inn.
:''"Well met. Your stride carries you with purpose. Are you part of Sergeant Aera's squad?"
:I'm not part of anyone's squad.
:"Perhaps you can help her, then. There was an attempt on Thane Fjora's life. Her housecarl, the bastard. The sergeant and her squad arrived just afterward, to investigate."
:Did the thane survive?
:"Aye! Our thane is a masterful warrior. Killed the horker all on her own. I need to see to my post. You should speak to Fjora. Her hall is just up the stairs, off the main square."
:Thanks. I'll speak to the thane.

Speaking to her again:
:"Dark times in Nimalten. If you can help the sergeant learn the truth here, you're very welcome in my town."

Speaking to her in the middle of the quest:
:"Have you heard the rumors of cultists about? Dark times, indeed."''
Online:Mevura Arothan

Mevura Arothan is a Dark Elf artisan who can be found in the Common Hall in Nimalten.
 
Dialogue
:''"Ignore Eager. His shadow frightens him and it's dark in here. Nimalten's a nice place, full of friendly folk!"
:What brings you to Nimalten?
:"I live here and work at the inn. Until recently Nimalten was a quiet place. Seems like there aren't any quiet places left in the Rift."''
Online:Admaer

Admaer is a Nord commoner who can be found in the Common Hall in Nimalten.
 
Dialogue
He's angry about the bandit attack.
:''"First it was bandits attacking on the roads, now Fjora is attacked right here in town. I'm sick of it."
:What do you know of the bandits?
:"Cowards, the lot of them. They ran south from the Reachmen, rather than holding their ground. Now they're robbing us!"''