Online:Imperial City Prison

It has been overrun by Daedra, who have turned it into a place of torment and slaughter. A large Daedra carried on black wings has declared itself the new "Lord Warden" of the prison, and he has decreed that the prisoners must be tortured for the glory of Molag Bal. Mortals who die in captivity have their flesh taken to be used in the creation of biological weapons crafted by the vile Flesh Sculptor.

The dungeon sets found here are Leeching Plate, Scathing Mage, and Sheer Venom.
 

Related Quests
Imperial City Prison Objective:   / You braved the dangers of the Imperial City Prison.




Characters
 

Normal Enemies
Dremora Ferylkyn, Caitiffs, Kynvals and Invokers
Xivkyn necromancers and berserkers 
Mindshriven bloodfiends, spellfiends, foot soldiers and inmates 
Dread Daedrats
Vigilant Watchers

Elite Enemies
Necrotic Hoarvor
Harvesters
Flesh Atronachs

Minibosses
The Overfiend, a mind-shriven
The Gravelight Sentry, a Watcher
Lord-Warden's Council, a group of four Xivkyn

Bosses
Ibomez the Flesh Sculptor, a Xivkyn torturer
The Flesh Abomination, an exceptionally large flesh colossus
Lord Warden Dusk, a large Grievous Twilight

Hard Mode
Hard Mode is only available in the Veteran version of Imperial City Prison. Hard mode is initiated by destroying the Warden's Tome.
:''  "Actions beget consequences. The inmates shall pay for their crimes, endlessly. Here I record their pain so the final moments serve as example to all others who would travel the fruitless path."
: '''

Destroying the notes will cause a blinding flash of light and will make the boss fight more difficult. The Lord Warden deals more damage while Hard Mode is active. If your group dies, the tome will need to be burned again to re-enable Hard Mode.

Books
These books are sorted by when you encounter them in the dungeon.









Boss Mechanics
Overfiend
Some of the Overfiend's abilities are basic ranged and physical abilities, such as Slash and Entropic Flare. 

At 50% health, the Overfiend will call for help and the Lord Warden will send a Harvester through the portal to attack the party. The Harvester is a high priority target and the tank should taunt both and hold them near each other so they can be burned down together as fast as possible. Using ultimates during this part of the fight is also recommended.

 
 
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Ibomez the Flesh Sculptor
thumb|right|Ibomez the Flesh Sculptor
The center of the room contains a pool of green acid that does moderate poison damage over time to players inside it. Players should avoid standing in the pool if possible.

At the beginning of the fight, the Inmates standing in the center of the room will die, summoning a   to attack the party. Like all atronachs summoned during this fight, it will enrage and wipe the group if players take to long to kill it, so DPS should kill it quickly. Throwing Flesh Grenades on the atronach will cause it to take more damage, this can help if many atronachs are up at once. Flesh Grenades are the lumps of green meat that spawn around the arena.

The boss will also summon   throughout the room during the fight. These green blobs on the floor will explode after a while as indicated by a red circle, dealing minor poison damage as well as knocking back the player. These grenades can be thrown by players by standing near one and pressing the synergy button to aim and throw it. This is important for some of the other attacks the boss uses.
 
 
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Gravelight Sentry
The Gravelight Sentry is positioned on an island surrounded by Corrupt Water. The water is toxic and will deal high poison damage over time to players standing in it. When enraged, the Gravelight Sentry will summon blobs of poison from the water that will land at each player's location, dealing moderate poison damage and stunning them as indicated by red circles. Keep moving to avoid this. Do note that the stun from this attack and the frequency at which it is performed will make it almost impossible to resurrect any dead players once the boss is enraged, so be careful not to die here.

Several Xivkyn Necromancers are positioned around the island's perimeter.

 
 
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Flesh Abomination
thumb|right|Flesh Abomination

The boss summons Necrotic Hoarvors to attack the party throughout the battle. They should be killed quickly to simplify the fight.

 
 
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Lord-Warden's Council
The Lord-Warden's Council is a group of four Xivkyn whom you'll encounter right before facing the Lord Warden himself. They don't have many unique abilities, though there are a few things you'll need to watch out for. Namely, when one Xivkyn falls in battle, their shadows rise from their corpses. These shadows cannot be attacked, and serve as a nuisance while your group tries to take down the rest of the council.

 
 
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Lord Warden Dusk
thumb|right|Lord Warden Dusk

The boss summons floating Shadow Orbs that tether to nearby players, dealing moderate magical damage over time and snaring them. The tether can be broken by keeping your distance from the orbs.

The boss summons   that move on the ground. Entering one will cause you to fall through and drop down from the ceiling. You can survive the damage by using the synergy to Brace for Impact. Do not enter the portals until Darklight Burst is cast, as using the portal early will waste a slot, causing a death later during Darklight Burst. Falling into a portal after falling from another portal will deal lethal damage in the form of Portal Feedback. Do not enter the portals until Darklight Burst is cast.

He will drop a head piece from the Lord Warden set when he is defeated on Veteran difficulty. Loot from the fight spawns in a chest that appears at the western end of the arena.

 
 

Sublocations
Prison District
The Prison District is the exterior of the prison itself, and where you find yourself when you first enter the dungeon. A note can be found next to a charred corpse at the top of the stairs leading towards the Bastion. The Daedric Shackle Trophy Vault is found here.

Bastion
The Bastion is the primary above-ground section of the prison. The Imperial Prison Discipline Records can be found on a table to the left of Lyranth in the first chamber. Captain Ululmalit is located in the second cell on the right in the first cell block. A suicide note can be found in the last cell on the left. A heavy sack can spawn in the corner just left of the door in the last cell on the right.

A chest can spawn on the east side of the Overfiend's chamber, amid a bench and two tables (one overturned with a corpse hanging over the side, the other's contents scattered across its surface) by a pile of rubble encircling a steaming portal to Oblivion.

Imperial Prison
A ''Necromancer's Journal'' can be found in the first cell in the back of the hallway beyond the Overfiend's room. Libertas Axilla can be found in the second cell block. The Overfiend is located here.

Imperial Subterrane
The Flesh Sculptor resides within the meat covered walls. Several pamphlets can be found within these caverns. Pitro Fidenas can be found in the third cell block, within a cell beyond the Flesh Sculptor's domain. The Flesh Abomination can be found at the end of these tunnels.

Unnatural Caverns
A Frayed Note can be found in a cell on the right-hand side. A Battered Note can be found on a table upstairs from the Gravelight Sentry's arena.

Lost Sanctum
The Lord-Warden's Council can be found here. Beldorr and his last words is in front of the Lord Warden's dwelling.

Sets
 

Achievements
There are several Achievements associated with this dungeon:
 
 

Notes
Exiting the Imperial City Prison will return you to your last non-dungeon location.
The Imperial City Prison also appeared in Arena, Oblivion and Oblivion Mobile.
The dungeon originally had a minimum enemy level of 35. This was reduced to 10 in one of the updates.

Gallery
 

Maps