Oblivion:Knights of the Nine Items

Items
This page documents the new items added by the Knights of the Nine official plug-in.

thumb|right|The Crusader's Relics on their stand
Crusader's Relics
For all of the possible armor items, there is both a heavy armor and a light armor version.  The type of armor you will get is determined during the quest The Shrine of the Crusader and is dependent on your armor skills at that time. A character with higher Heavy Armor skill level than Light Armor skill level will get the heavy armor version of all items; a character with higher light armor skill level will get the light armor version of all items. In the event both of your armor skills are equal you will get the heavy version.

These relics (both armor and weapons) can be equipped only if the player's Infamy remains at 1 or less.  This restriction remains in place even after the entire Knights of the Nine quest line is completed. (The only exception is if you duplicate the Relics).

If you do one evil act, increasing your infamy to 1, you will receive a warning:
:"Beware! The gods have taken note of your crimes! Do not continue down this path or you will be unfit to wield the Crusader's Relics."

If your infamy increases above 1, you will receive a warning:
:"Your crimes have made you unfit to wield the Crusader's Relics.  Walk the Pilgrim's Way to repent of your sins and once again seek the favor of the gods."
Any Crusader's Relics that you had equipped will be automatically unequipped; an attempt to re-equip them will cause a similar warning to appear.  You must redo the Pilgrimage in order to be able to clear your infamy.

Equipping all six pieces of armor grants the player the ability Holy Aura which includes Shield 5 pts on Self and ''Umaril's Bane.  Umaril's Bane effectively weakens Umaril, reducing his Agility, Luck, and Strength attributes by 60 pts each and his Blade skill by 50 pts.  The details of how this curse is implemented are somewhat odd.  In reality Umaril's Bane'' is an empty
scripted effect, included just to make an entry appear in the player's list of effects.  A separate script enables the effect, and actually works in reverse: Umaril's base values of Agility, Luck, and Strength are all low (5 to 35, depending upon the player's level).  Normally, these values are all fortified by 60 pts; ''Umaril's Bane'' turns off the ability that causes the values to be fortified.

Another scripted side-effect of the Crusader's Relics is ''Crusader's Bane''.  If you hit Umaril with either the Mace of the Crusader or the Sword of the Crusader while in the physical plane (but not in the spiritual plane), Umaril is inflicted with a 5 second 83% Weakness to Fire.

The 1-6 level heavy armor is equivalent to iron quality armor in weight and rating; the health is twice that of normal iron.  The 7-10 level is generally equivalent to dwarven, but again with extra health.  Similarly, 11-15 is generally orcish, 16-20 is ebony, and 21+ has daedric statistics.

The Armor Stand in the room under the Priory of the Nine is actually much more than simply a display stand.  Placing the Relics on it will recharge them, repair the items to 100% durability (even if they had been repaired to 125%, so you can use this as a free way of increasing your Armorer skill once you reach 75) and most importantly  , i.e. if you got the items at level 5, but are now level 25, placing them on the stand then removing them will mean you now have the level 21+ equivalents of the same items.

Despite being of Divine origin, Crusader's Relics cannot be given to Martin instead of Armor of Tiber Septim during the quest Blood of the Divines.

Boots of the Crusader
The Boots of the Crusader (also known as the Boots of Kynareth) are obtained from Kynareth's Grotto during the quest Nature's Fury.

 

 

Creator: Kynareth

;Heavy Armor Versionthumb|right|Boots of the Crusader
Editor ID: NDArmorHeavyBoots#
Type: Boots (Heavy Armor)


;Light Armor Version
Editor ID: NDArmorLightBoots#
Type: Boots (Light Armor)


Cuirass of the Crusader
Obtained from Priory of the Nine during the quest Priory of the Nine.

;Heavy Armor Versionthumb|right|Cuirass of the Crusader
Editor ID: NDArmorHeavyCuirass#
Type: Cuirass (Heavy Armor)



;Light Armor Version
Editor ID: NDArmorLightCuirass#
Type: Cuirass (Light Armor)


  

Gauntlets of the Crusader
Obtained from the Chapel of Stendarr in Chorrol during the quest Stendarr's Mercy.  Equipping the Gauntlets also grants the player the ability to cast the lesser power Merciful Touch: Restore Health 50 pts on touch for a base Magicka cost of 25 (instead of 149).

Creator: Stendarr

;Heavy Armor Versionthumb|right|Gauntlets of the Crusader
Editor ID: NDArmorHeavyGauntlets#
Type: Gauntlets (Heavy Armor)


;Light Armor Version
Editor ID: NDArmorLightGauntlets#
Type: Gauntlets (Light Armor)



Greaves of the Crusader
Obtained from Lathon during the quest The Faithful Squire.  Equipping the greaves also grants the player the ability to cast the lesser power Blessing of the Eight: Shield 20% for 60 seconds on touch, for a magicka cost of 25 (instead of 124).

Creator: Mara 

;Heavy Armor Versionthumb|right|Greaves of the Crusader
Editor ID: NDArmorHeavyGreaves#
Type: Greaves (Heavy Armor)



;Light Armor Version
Editor ID: NDArmorLightGreaves#
Type: Greaves (Light Armor)

  This version of the greaves accidentally has the cuirass' enchantment.


Helm of the Crusader
Obtained from Vanua during the quest The Shrine of the Crusader.  Equipping the Helmet also grants the player the ability to cast the lesser power Serene Beauty: Calm up to Level 25 for 10 seconds on touch, for a base magicka cost of 25 (instead of 170).

Creator: Dibella

;Heavy Armor Versionthumb|right|Helm of the Crusader
Editor ID: NDArmorHeavyHelmet#
Type: Helmet (Heavy Armor)



;Light Armor Version
Editor ID: NDArmorLightHelmet#
Type: Helmet (Light Armor)


  

Mace of the Crusader
Editor ID: NDWeaponMace#
Type: Mace (Blunt One-Handed)
Speed: 0.9
Reach: 1.0

Creator: Zenithar

The Mace of the Crusader (also known as the Mace of Zenithar) is obtained from Leyawiin's Chapel of Zenithar during the quest The Path of the Righteous.  Equipping this mace also grants the player the constant 10 point Fortify Blunt ability, the ''Crusader's Arm''.thumb|right|Mace of the Crusader



Shield of the Crusader
Obtained from Fort Bulwark during the quest Wisdom of the Ages.

Creator: Julianos

;Heavy Armor Version
Editor ID: NDArmorHeavyShield#
Type: Shield (Heavy Armor)



;Light Armor Versionthumb|right|Shield of the Crusader
Editor ID: NDArmorLightShield#
Type: Shield (Light Armor)



Sword of the Crusader
Editor ID: NDWeaponSword# (or ND08WeaponSword# for the cursed version)
Type: Longsword (Blade One-Handed)
Speed: 1.0
Reach: 1.0

Creator: Arkay

Obtained after reconsecrating the sword in Cheydinhal's Chapel of Arkay during The Sword of the Crusader. Equipping this sword also grants the player the constant 10 point Fortify Blade ability, the ''Crusader's Arm''.

Where two ID numbers are listed, the second one is the ID for the unconsecrated (cursed) version of the sword that you initially pick up. In addition to the effects listed below, you will also be afflicted with Stunted Magicka until the sword is reconsecrated. There are only five versions (instead of seven versions) of the cursed sword. If your infamy is at least 2 when you equip the sword, then the curse will not take effect.

The last sword in the table is held by Pelinal during your vision after the holy pilgrimage, and cannot be obtained without the console. It has an editor ID of  , and is identical to the level 21+ version except for being unenchanted.thumb|right|Sword of the Crusader



Other Weapons
Ayleid Battle Axes
These battle axes are used by the Aurorans. They all look like Elven Battleaxes and have Speed=0.8, Reach=1.2.



Umaril's Sword
Editor ID: NDUmarilClaymoreReward#
Type: Elven Claymore (Two Handed Blade)
Speed: 0.8
Reach: 1.3

This sword can be obtained from Umaril the Unfeathered during the quest Umaril the Unfeathered.  It is possible to retrieve two copies of it, one from killing Umaril in the physical plane and a second from killing him in the spiritual plane.

The sword actually carried by Umaril (editor ID  ) has different statistics, but cannot be obtained by the player: the moment the player picks up the sword it is changed into one of the swords listed in this table. The script attached to Umaril's sword also has conditions that give you the reward version if you try to add Umaril's version in the console - you will receive Umaril's sword properly (and a reward version will get added), but the moment you equip and unholster it, it gets removed from your inventory.



Unenchanted Armor


Other Items
Clothing


Books
The Adabal-a
The Knights of the Nine
Shezarr and the Divines
''Sir Amiel's Journal
The Song of Pelinal
Wayshrines Map''