Netruk44/uesp-wiki-content huggingface dataset:
Online:Grand Healing

Grand Healing restores the   of allies within its radius.  Illustrious Healing increases the duration by one second, and also the healing per second by a small amount, while Healing Springs restores your   for each affected ally.
 
Notes
Healing Springs is a recommended morph for the Elder Dragon, and Eldritch Mender builds.
The Grand Rejuvenation set from Dragonstar Arena will also restore   and   on the affected targets.

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Patch Notes
Online:Regeneration

Regeneration restores   over time to you or up to two nearby allies.  Rapid Regeneration provides slightly more healing in a shorter amount of time, while Radiating Regeneration will heal two additional allies.
 
Notes
The Precise Regeneration set from Maelstrom Arena will restore your   when you score a critical heal.

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Patch Notes
Online:Blessing of Protection

Blessing of Protection restores the   of you and allies in front of you and gives them increased physical and spell resistance.  The Blessing of Restoration morph increases the area, duration, and healing per second, while Combat Prayer increases the damage done by you and your allies.

Notes
Combat Prayer is a recommended morph for the Blood Magus, and Eldritch Mender builds.
The Timeless Blessing set from Asylum Sanctorium will reduce the   and   costs of your healing abilities when you cast this spell.

Patch Notes
 
 
 

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Online:Steadfast Ward

Steadfast Ward grants a Damage Shield to the ally with the lowest  . Ward Ally also shields you when you cast it, while Healing Ward restores   to the target equal to 33% of the shield's remaining strength, every second.

Notes
Ward Ally is a recommended morph for the Elder Dragon build.
The Mender's Ward set from Blackrose Prison will apply Major Vitality to your targets when you cast this spell, increasing their healing received.

Patch Notes
 
 
 
 
 
 
 
 
 
 
 

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Online:Force Siphon

Force Siphon causes all attacks against the affected enemy to restore the   to the attacker.  Siphon Spirit also restores  , while Quick Siphon increases movement speed.

Notes
Siphon Spirit is a recommended morph for the Blood Magus, and Eldritch Mender builds.
Casting this on a target is not treated as an attack and will not trigger a response from the target

Patch Notes
Online:Mending

Mending increases the effectiveness of healing from Restoring Light abilities.  The effect scales based on how much damage the target(s) have taken, so it is most effective on near-death allies.

 
 

Patch Notes
Online:Sacred Ground

Sacred Ground increases the effectiveness of healing from all of your abilities while standing in your own healing areas of effect, specifically Cleansing Ritual, Rune Focus, and the Ultimate, Rite of Passage. The effect also increases the amount of damage you can block.

 

Notes
Prior to Update 10 this passive was named Focused Healing, and slowed enemy movement speed.

Patch Notes
Online:Light Weaver

Light Weaver adds additional affects to several Restoring Light abilities.  Specifically:
Healing Ritual adds   gain to characters who are low on  
Rite of Passage adds increased Armor 

 
 
Patch Notes
Online:Master Ritualist

Master Ritualist reduces the time it takes to resurrect a fallen ally, and increases the   they have when they come back.  You also have a 1 in 2 chance of scoring a free Soul Gem each time you successfully resurrect an ally.

 
 

Patch Notes
Online:Rite of Passage

Rite of Passage heals allies around you.  You cannot move or use other skills or attacks while channeling this skill, but you also cannot be interrupted or affected by any other crowd control effects.  Only dying can interrupt this spell.  Remembrance also reduces the damage taken to all affected allies, while Practiced Incantation increases the spell's duration.
 

Patch Notes
Online:Rushed Ceremony

Rushed Ceremony heals a nearby ally, or possibly yourself. The ability will usually heal the ally with the lowest health within 28 meters. The Breath of Life morph will also heal a second ally for one third of the amount, while Honor the Dead restores some of its casting cost over time when it heals a target with lower than  .

Notes
Breath of Life is a recommended morph for the Templar Initiate and Beacon of Hope builds.

Patch Notes
Online:Healing Ritual

Healing Ritual restores some   to you and nearby allies. Ritual of Rebirth heals another player outside of the primary effect, while Hasty Prayer allows you to move at full speed while casting this ability, while also healing for a bit more.

Notes
The Hasty Prayer morph replaced Lingering Ritual in Update 13, which added an additional healing over time. Ritual of Rebirth had a decreased casting time.

Patch Notes
Online:Restoring Aura

Restoring Aura increases the attribute recovery rate of the caster for as long as it is in the ability bar. When cast, applies Minor Magickasteal to all enemies around you, restoring   to each ally damaging them. Radiant Aura increases the area of effect. The Repentance morph gives you the same passive abilities, but "consumes" nearby corpses for instant   and   restoration to you and nearby allies.

Notes
When using Repentance, keep in mind that any given corpse can only be consumed once, and only for a brief time after it dies.  If two players are trying to use this ability, they may end up fighting over the bodies.  One trick that helps is to wait before looting the corpses, because a corpse with treasure on it will persist longer than one which has been looted.
Before Update 13, Restoring Aura increased   and   regeneration upon activation, with Radiant Aura also increasing   regeneration. It provided the same passive bonus.
Repentance is a recommended morph for the Templar Initiate, Luminous Warrior and Bastion of Light builds.
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Patch Notes
Online:Cleansing Ritual

Cleansing Ritual removes one negative status effect from the caster and heals nearby allies. Allies can activate the   synergy to remove negative status effects from themselves and receive additional healing. Ritual of Retribution damages enemies in the area instead of healing allies, while Extended Ritual increases the duration and the amount of harmful effects cleansed from yourself.

Notes
Ritual of Retribution was added in Update 10, replacing Purifying Ritual, which had a reduced Magicka cost and cleansed one additional effect per Rank. The cleansing of additional effects was moved to Extended Ritual, which only increased the duration.
Extended Ritual is a recommended morph for the Templar Initiate build, while Ritual of Retribution is recommended for Gleaming Champion.

Patch Notes
Online:Rune Focus

Rune Focus creates a rune which increases your armor and spell resistance while standing inside. The Channeled Focus morph reduces the casting cost, and also restores your  , while Restoring Focus increases your healing received and provides additional damage reduction.

Notes
All of these effects only benefit the caster, and not their allies.
Channeled Focus is a recommended morph for the Templar Initiate, Gleaming Champion and Beacon of Hope builds.

Patch Notes
Online:Refreshing Shadows

Refreshing Shadows increases your recovery rate of  ,  , and  .

 
 

Patch Notes
Online:Shadow Barrier

Shadow Barrier increases your physical and spell resistance for a short time whenever you use a Shadow active ability.  Wearing Heavy Armor increases this duration by 25% per armor piece, up to a maximum of 5.5 seconds, or 11 seconds with 2 points invested in the passive.

 
 

Patch Notes
Online:Dark Veil

Dark Veil increases the duration of all Shadow active abilities.

 
 
Patch Notes
Online:Shadow Cloak

Shadow Cloak causes you to become invisible for a short time, enabling you to slip away from a thorny situation or prepare a stealth attack. It works well with other abilities that depend on stealth, most notably Veiled Strike.  You can increase your Critical Strike chance of the next attack with the Shadowy Disguise morph, or reduce the damage dealt to you after the invisibility with Dark Cloak.

Notes
The critical strike from Shadowy Disguise applies to heals as well.
You only gain Minor Protection from the Dark Cloak morph if it expires naturally. If you recast it or dispel it by taking any action, it will not be applied.
Shadowy Disguise is a recommended morph for the Nightblade Initiate build.

Patch Notes
Online:Veiled Strike

Veiled Strike deals Magic Damage to a single opponent, and causes them to become off balanced and stunned if you are invisible or in stealth mode. Its range is slightly greater than that of a melee attack, affording you a better chance of getting the stealth bonus without being detected. The Concealed Weapon morph increases your movement speed while stealthed or invisible, giving you an even greater chance of getting close enough without being seen. Alternatively, the Surprise Attack morph changes it to a   cost, deals Physical Damage, and will reduce the enemy's armor, causing your subsequent attacks to do more damage.

Notes
As a stealth-based skill, it may be difficult to use while you are in a group or in an area where there are other players around, as many players tend to charge in and spoil the surprise.  One way to counteract that is to use abilities such as Shadow Cloak or Consuming Darkness that can grant invisibility, allowing you to get the full benefit from Veiled Strike.  You can also craft potions to give yourself the invisibility effect.
Concealed Weapon is a good morph for mobility. When combined with Dark Stalker, Shadow Cloak, and Cripple (on a target) it becomes a great escape maneuver.
Concealed Weapon is a recommended morph for the Nightblade Initiate build, while Surprise Attack is recommended for Umbral Assassin.

Patch Notes
Online:Path of Darkness

Path of Darkness increases the your and your allies' movement speed when on the path and for 4 second after leaving it. The Twisting Path morph deals Magic Damage to enemies in the target area and increases the area of effect, while the Refreshing Path morph also heals you and your allies while on the path.

Notes
Refreshing Path is a recommended morph for the Nightblade Initiate, Living Shadow, and Blood Magus builds.
Path of Darkness and Refreshing Path create a rectangular area of effect.  Twisting Path creates an approximately 60 degree cone.
Enemies will see a highlighted border along the sides of the area of effect.  This is not visible to allies.

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Patch Notes
Online:Aspect of Terror

thumb|left|A trap created by Manifestation of Terror
Aspect of Terror summons a dark spirit which instills fear in nearby enemies, causing them to flee and reducing their movement speed.  The Mass Hysteria morph also reduces their ability to do damage, while the Manifestation of Terror places two traps on the ground, one near you and another at a location of your choice, which will each cause the same fear and speed reduction of the un-morphed version.
 

 
Patch Notes
Online:Summon Shade

thumb|right|Shadow Image
Summon Shade summons a shade of yourself to fight at your side.  The shade does Magic Damage, and reduces its targets' abilities to cause damage.  The Dark Shade will occasionally use a Whirlwind attack, hitting all enemies nearby, and the Shadow Image summons a more powerful shade, which uses a bow instead of melee attacks.  Casting the spell again while the Shadow Image is active will cause you to teleport to its location, which can be a good way to escape if you're overwhelmed.

Notes
You need to target an enemy to cast this skill.

Patch Notes
Online:Catalyst

Catalyst causes you to gain   each time you drink a Potion.

 
 

Patch Notes
Online:Magicka Flood

Magicka Flood increases your   if you have any Siphoning active ability slotted.  Note that you only need one to receive this benefit, and there is no additional benefit to slotting multiple Siphoning abilities.

 
 

Patch Notes
Online:Soul Siphoner

Soul Siphoner increases the effectiveness of any healing spells you use for each slotted Siphoning skill. The only spells in the Siphoning line that are affected are Strife, Siphoning Strikes, and the Ultimate, Soul Shred, but you may use skills in the Restoration Staff, Support, or Undaunted skill lines as well, though obviously slotting skills from other lines will reduce your potential benefit from this passive.

 
 

Patch Notes
Online:Transfer

Transfer causes you to gain additional   each time you use a Siphoning skill.

 
 

Patch Notes
Online:Soul Shred

Soul Shred deals Magic Damage to enemies and stuns them, while allies can activate the   synergy to steal their Health.  The Soul Siphon morph changes it into a group healing spell and removes the damage and stun effect, though your allies can still cause damage using the synergy.  Or you can use Soul Tether, which adds damage over time and heals you.

Notes
Soul Tether is a recommended morph for the Nightblade Initiate build, while Soul Siphon is recommended for Blood Magus.

Patch Notes
Online:Strife

Strife deals Magic Damage to enemies and over time returns a proportion of that damage to you as  .  The Funnel Health morph also allows you to heal one ally in addition to yourself, while the Swallow Soul morph  increases the damage but reduces the healing effect.

Notes
Swallow Soul is a recommended morph for the Nightblade Initiate and Living Shadow builds, while Funnel Health is recommended for Blood Magus.

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Patch Notes
Online:Malevolent Offering

Malevolent Offering allows you to heal an ally by sacrificing your own  . 

The Shrewd Offering morph reduces the cost down by a good percentage, while the Healthy Offering morph grants Minor Mending, increasing the effectiveness of all your healing done (including by this ability) for the duration.

Notes
This skill was added in Update 16, replacing Agony.
While it is not possible to kill yourself by using this spell (you simply will not be able to cast it if your health is too low), it can put you in danger of being easily killed by other things.
Both the healing done and the cost of this ability increase with weapon and spell damage.

Patch Notes
Online:Cripple

Cripple deals Magic Damage over time to the enemy.  The Debilitate morph also restores your   when attacking a crippled target.  Or you can use the Crippling Grasp morph, which converts some of the damage over time to up front damage and immobilizes your target.
 

Patch Notes
Online:Siphoning Strikes

Siphoning Strikes restores    with each basic attack for 20 seconds. The Siphoning Attacks morph allows you to also gain  , while Leeching Strikes costs and additionally restores  . Both morphs also restore some amount of the respective attribute when the effect expires.

Notes
Before Update 14, the base skill restored Magicka and Stamina on basic attacks, while the Siphoning Attacks morph allowed you to also gain Magicka and Stamina from other direct damage attacks in addition, and Leeching Strikes turned this ability into a toggle, reducing weapon and spell damage, but also restoring some Health with each attack.
Before Update 7, this spell was a toggle, and would lower Weapon and Spell Damage while on.
Siphoning Attacks is a recommended morph for the Nightblade Initiate, Blood Magus and Deathweaver builds, while Leeching Strikes is recommended for Umbral Assassin.

Patch Notes
Online:Drain Power

Drain Power deals Magic Damage to all nearby enemies, and increases your   if an enemy is hit.  The Power Extraction morph converts this into a   cost, and changes the damage to Disease Damage, increasing it as well.  Or you can use the Sap Essence morph, which adds healing for you and your allies, and also increases your  .

Notes
Sap Essence is a recommended morph for the Nightblade Initiate and Blood Magus builds.

Patch Notes
Online:Soul Summons

Soul Summons negates the soul gem cost of respawning in-place, with a cooldown between uses.  The option to respawn at the nearest Wayshrine and make your way back is unchanged, and will not trigger the perk's cooldown.
Online:Soul Shatter

:Not to be confused with Shatter Soul, a morph of Soul Strike.
 

Soul Shatter causes an explosion which deals Magic Damage to all nearby enemies when your   drops below 20%.  It can be a lifesaver in a tight spot.

 
 
Patch Notes
Online:Soul Lock

Soul Lock gives you a chance of automatically filling a soul gem when killing enemies.  You must have an empty soul gem of appropriate size for it to trigger.

 
 
Patch Notes
Online:Soul Strike

:"Shatter Soul" redirects here.  For the similarly named passive skill also in the Soul Magic line, see Soul Shatter.
 
Soul Strike deals heavy Magic Damage over time to a single target and reduces their movement speed for the duration.  The Soul Assault morph increases the duration (and thus the damage) of the attack, while Shatter Soul causes the target to explode and damage nearby enemies if they die.

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Patch Notes
Note: In many of the earlier patch notes, the skill was mistakenly referred to as Soul Assault, which is actually one of its morphs.
Online:Capacitor

Capacitor increases your   rate.
Online:Energized

Energized increases the damage of your Physical and Shock attacks.

 
 

Patch Notes
Online:Implosion

Implosion gives all physical attacks and Shock Damage spells a chance to deal additional damage to low   targets.  This includes not only the skills in the Storm Calling line, but also skills in Destruction Staff, when using a Lightning Staff. 

 
Notes
Prior to Update 10 this passive was named Disintegrate and only affected shock spells.
In Update 21, this skill was replaced with Amplitude, which increase damage against enemies based on their current health percentage.

Patch Notes
Online:Expert Mage

Expert Mage increases your Spell and Weapon damage for each Sorcerer ability you have slotted.  Note that this includes Dark Magic and Daedric Summoning in addition to Storm Calling.  The   slot is also counted, so you have a maximum potential of 6% increase, or 12% with two points in this passive. 

 
 

Patch Notes
Online:Overload

Overload applies Shock Damage to all standard light and heavy attacks for the duration of the effect.  The light attack affects a single target (at a range, regardless of your equipped weapon), while a heavy attack hits all enemies in front of you.  The heavy attack can be held down for a continuous attack until you run out of  .  Power Overload increases the attack range and damage done, while Energy Overload restores   with each attack.

Notes
This ability was reworked in Update 20.  Prior to this update:
When activating Overload, you would gain an additional skill bar that can only be modified while Overload was active.  You could use any skills except for weapon skills on this bar.  Note that just like your weapon-swap bar, any toggle-type skills (such as summons) had to be in the same slot on both your normal and Overload skill bars, or they would be cancelled when you switched between normal and Overload mode.
You could not use your weapon-swap while Overload was active.  Any passive bonuses from your equipped weapon would also be disabled.  Set bonuses from weapons and/or shield would still apply, however.
Unlike other   abilities, Overload does not fully empty your   pool, it only subtracts a small amount of   for each light attack, or drains slowly over time while performing a heavy attack.

Patch Notes
Online:Mages' Fury

'''Mages' Fury calls down a bolt of lightning which deals Shock Damage to a single opponent.  If the target is below  , it will deal a much greater amount of damage, as well as a small amount of splash damage to any enemies near them.  Its quick casting speed and low cost make it an effective starter spell, and it is good for finishing off already-weakened opponents, but its initial damage may be too low except as a finisher. In this circumstance it is very useful for the last portion of boss fights. The Mages' Wrath morph increases its splash damage.  Alternatively, Endless Fury''' returns   provided it is the killing blow.

Notes
One benefit of this spell over some others in the Sorcerer's arsenal is that it is instant-cast so it will not miss.  So you're less likely to waste   casting it at nothing or be stuck casting when you need to do something else.
It is very useful to have this skill available to deal with larger boss fights, due to the extra damage to low-  opponents.  Having on your alternate weapon tab can mitigate the loss of that slot on your main weapon tab, since it isn't particularly effective until the end of the battle.
Mages' Wrath is a recommended morph for the Sorcerer Initiate and Elemental Arcanist builds.

Patch Notes
Online:Lightning Form

Lightning Form causes the caster to transform into physical lightning, protecting you from damage and causing Shock Damage to any enemies that come near.  Hurricane changes the casting cost to use   and the damage to be Physical Damage, while slightly increasing your movement speed. Boundless Storm increases your movement speed by a greater degree, but for a shorter time, while the primary effects will last for longer.

Notes
When using either morph for its increased movement speed (and not for offensive purposes), be careful around neutral enemies, as being hit by this ability will cause them to become hostile. If you were wearing a disguise, it will blow your cover as well.
The Hurricane morph was added in Update 10, replacing Thundering Presence, which dealt additional Shock Damage for the first few seconds while also granting Major Expedition.
Boundless Storm is a recommended morph for the Sorcerer Initiate, Elemental Arcanist and War Mage builds, while Hurricane is recommended for Arcane Warrior.

Patch Notes
Online:Lightning Splash

Lightning Splash calls down a bolt of lightning dealing Shock Damage to all enemies within its radius for 3 seconds. Allies may activate the   synergy, dealing even more damage to enemies near them.  It is most effective against archers, spellcasters, and other ranged attackers, who are less likely to move out of the affected area. It is also effective when combined with spells which knock down or root the enemy to prevent them from moving out of the area. Liquid Lightning increases the duration, while Lightning Flood increases the radius of effect.

Notes
Only one Lightning Splash may be active at a time. Casting a second one will cause the first to expire early. It can be useful if the enemies are no longer within range of the first strike zone. Otherwise, however, you should just wait until the first finishes on its own to receive the full effect and conserve  .
Lightning Flood is a recommended morph for the Sorcerer Initiate build.

Patch Notes
Online:Surge

Surge increases your   and   for a period of time and heals you when you achieve a critical strike during that period.  Power Surge heals up to six nearby allies when you achieve a critical heal but with a longer cooldown, while Critical Surge increases the   restored by critical attacks.

Notes
Critical Surge is a recommended morph for the Arcane Warrior build, while Power Surge is recommended for War Mage.

Patch Notes