Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Gilfre's House

Located southeast of Gallows Rock and southwest of Windhelm, Gilfre has lived here alone since her five workers left to fight in the civil war. 
 
Residents


Related Quests
 

Walkthrough

Exterior
It is on the banks of the White River, which is used to power the mill via a water wheel. The house, a worker's house and the sawmill itself are all part of Mixwater Mill. Everything on the deck in front of the house is owned and taking anything is considered stealing. There is a rack holding four salmon and a crate with a food sack on top and a woodcutter' axe leaning against it. There is a chicken coop with three nests for the four chickens that wander the site between this and the worker's house. Also there are several blue, red and purple mountain flowers and at least one snowberry bush around the house and site. On the bank by the sawmill is a wood chopping block. The front door is novice locked most of the day and all night. 

Gilfre's House
right|thumb|Gilfre's bedroomIt is a single-roomed dwelling containing a double bed coming out from the east wall, with a set of shelves to the left, against the north wall. These hold six common books, two leeks, a bulb of garlic and several potatoes, with several pieces of cheese and a plate containing two pine thrush eggs on top. Hanging from the ceiling above the shelves are two garlic braids, three bunches of dried elves ear and a bunch of dried frost mirriam. To the left of the shelves is a flower basket containing three chicken's eggs and to the right is a food barrel. There is an unlocked chest at the foot of the bed and to the right, against the south wall is a round wooden table with two bottles of Black-Briar mead on top, while next to the table is a tall wardrobe containing clothes. To the right of this is a rack hanging from the ceiling holding three rabbits. 

Opposite the entrance is a fireplace, on the south wall, with a cooking pot hanging in front and a pair of shoes by the hearth. There are eight loose septims on the mantelpiece. To the right of the fireplace, also against the south wall is a long wooden table and bench, with two bottles of alto wine, a bottle of wine, two bottles of Nord mead, a sprig of snowberries, a salmon steak, a potato, a cabbage, several loaves of bread and a eidar cheese wedge on top of the table, with a potion of vigor on the floor underneath. In the northeastern corner is a square wooden table and two chairs. On this table is a copy of the Archery skill book The Marksmanship Lesson, a random healing potion, a random stamina potion and five loose septims. 

Notes
You may choose to live here if you marry Gilfe.
Skyrim:Brina's House

It is the home of Brina Merilis and her guard, Horik Halfhand. It consists of one area only: ''Brina's House''.

 
Residents

 
Walkthrough

Exterior
The house faces the bay and has a decking out front. There is a wooden bench and pile of firewood on the decking. The door is novice-locked when neither of the residents are home. Horik Halfhand acts as Brina Merilis's housecarl or bodyguard, and as such travels around the town with her at all times. 

Brina's House
left|thumb|Brina's homeIt is a typical one room dwelling. On your left as you enter there is a chair and food barrel in the corner, beside which, against the east wall, is a cupboard holding four bottles of wine and two bottles of alto wine. There are more barrels in the southeastern corner. Against the south wall there is a long wooden table holding two bottles of alto wine and a bottle of Nord mead, with three garlic braids, two bunches of elves ear, a bunch of frost mirriam and a rack holding three rabbits and three pheasants hanging above it. Further along to the right there is a food barrel and a set of shelves holding four more bottles of alto wine and four bottles of wine. To the right of this, still on the south wall is a fireplace with a cooking pot in front and a kettle containing two leeks on the hearth. To the right of the fireplace there is a pile of firewood and a basket containing a copy of the One-handed skill book The Importance of Where. 

Coming out from the west wall are two owned single beds with an end table holding a bottle of Nord mead and an unlocked chest at the foot of each bed, both of which contain leveled items. Against the north wall is a tall wardrobe containing clothes, with a steel mace on top. To the right of it, next to the door, is a small round wooden table and two chairs. On the table is a bottle of alto wine, a bottle of wine and two loaves of bread.
 
Notes
With the exception of most barrels and sacks, all containers in the house are non-respawning and safe to store items in.
Skyrim:Silus Vesuius's House

The house is located on the north side of Dawnstar, close to the coastline. It is the last house in the row to the left of Beitild's house. It is inaccessible until you reach level 20. It consists of one area, ''Silus Vesuius's House''.
 

Residents


Related Quests



 
Silus Vesuius's House
Silus Vesuius's House is a single-room house. Half the house has been converted into a museum for the Mythic Dawn, while the other half is Silus Vesuius' living area. There are four display cabinets around the northwestern half of the house, with a Mythic Dawn banner behind each. The first three of these are adept-locked, while the fourth can not be interacted with. The first display cabinet to your left as you enter contains two Mythic Dawn robes, a pair of Mythic Dawn boots, and a pair of Mythic Dawn gloves. The second display cabinet contains a tattered page of the Mysterium Xarxes. The third display cabinet contains copies of all four of the Mythic Dawn Commentaries. The fourth display cabinet contains the Scabbard of Mehrunes' Razor, until removed by Silus during the related quest.

The southeastern end of the house is Silus' living area, and contains a stone fireplace opposite the door, with a cooking pot to the right on the hearth, and a hanging rack holding three rabbits above. There are several pieces of firewood to the left on the hearth. A wardrobe stands in the eastern corner of the room. There is a double owned bed against the southeast wall, and two barrels in the southern corner. There is a small table and chair holding a bottle of wine, a bottle of alto wine, a medium coin purse, three carrots, two loaves of bread, and two chicken's eggs.

Notes
If you visit Silus Vesuius's House before receiving the museum pamphlet, the Mythic Dawn banners are not visible. They only appear after the museum has opened.
 

Bugs
Skyrim:Silent Ruin

It is north of the Dwarven city. The building is devoid of any creatures or automatons; however, you do need to keep an eye out for traps. 

 
Walkthrough

Exterior
Outside the building against the northeast corner is a large brass pipe with a crimson nirnroot growing beside it. A path north of the building leads down to a Falmer camp with two tents and two Falmer. Four dead salmon hang from a rack next to the tents, and there is a geode vein just northeast of the two tents.

Silent Ruin
thumb|right|Interior view
The entrance is on the southwest side of the building, and is unlocked. It leads into a single room, with a short flight of stairs leading down to the main floor. Two huge stone pillars to the northeast and southwest support a very high roof. Opposite the entrance is a throne on a slightly raised platform. On the seat of the throne is a copy of the Block skill book Warrior; however, care is needed, as there is a pressure plate in front of the throne that triggers a spinning blade trap. To the right of the throne is a crimson nirnroot growing in a large metal urn. Finally, in the northwest corner, there is a set of Dwemer shelves against the west wall holding various small Dwemer items, and to the right, against the north wall, is an unlocked chest.

Bugs
 

Maps
Skyrim:Temple of Kynareth

Danica Pure-Spring and Acolyte Jenssen are tending the wounded in the main room.  Danica explains that the war between the Imperials and Stormcloaks is overwhelming her with wounded, so she has been neglecting her priestess duties in order to heal them.  Apparently one of her duties was to tend the Gildergreen (the large tree outside).  When asked about the tree, she offers the quest The Blessings of Nature.

 
thumb|right|The interior of the Temple of Kynareth
Residents

  This person only appears once you have retrieved Nettlebane.
Related Quests
 
 
Walkthrough
Exterior
It is located in the wind district of Whiterun. There are several lavender bushes around the area and some stone benches to the southwest and around the Gildergreen to the southeast. The main doors open into the square where the Gildergreen is.

Temple of Kynareth
There are two entrances into the temple, the main entrance is over a small bridge to the southeast and the other is from the southwest. Around the outside of the central room are a series of wooden benches with three owned healing altars around a tiled central area with a large raised cross mosaic in the floor and shallow water filling the areas between the legs of the cross. The healing altars are to the southwest with a wounded soldier, northwest and northeast with a sickly farmer. The sick and injured are treated and prayed over by Danica Pure-Spring and Acolyte Jenssen. There are a couple of health potions, a plate and a bunch of lavender to the right of the northwest healing altar. There are six planters around the room each holding two lavender bushes. 

In the middle of the northwest wall is a narrow table with a Shrine of Kynareth on top. To the southwest there are two semi-partitioned areas separated by the entrance, one with a wooden bench, the other a small bedroom with a single owned bed used by Acolyte Jenssen and a narrow table with a level locked strongbox underneath and a goblet, a plate, a loaf of bread and an eidar cheese wedge on top. To the northeast is another semi-partitioned area with an owned single bed used by Danica Pure-Spring, with an end table beside it. On the end table is a bowl and goblet. Along the northeast wall is a small wardrobe with more bowls, goblets and a plate on top, with a bookcase beside it holding various strength healing potions, a jug, thirteen common books and a copy of the Restoration skill book Withershins. Opposite the bed is a table with a small coin purse, a plate, a goblet, some common books, and various healing and health potions. 

Notes
Activating the Shrine of Kynareth cures all diseases, bestows the Blessing of Kynareth for 8 hours, and removes any other shrine blessing.
A copy of the Restoration skill book Withershins can be found in the northeast room on the bookshelf.
Skyrim:Warehouse

thumb|right|The interior of the warehouse
It can be located on the quieter eastern end of the docks, just to the left of the gates to Windhelm proper when exiting the city and entering the harbor. The double doors that serve as the entrance are surrounded by a multitude of barrels on one end, not currently properly stored inside the building, and the steps leading to the higher portion of the docks. A lone brazier provides illumination for the entrance. While the warehouse is not properly secured with a lock and it is not illegal to ever enter it, all of the contents inside of it are formally owned, and cannot be taken without stealing. However, as no one will ever enter here as part of their normal schedule, it is fairly easy to rob.

The building itself is a bit disorderly, with many random containers filling up the room in disorderly piles. The room is well-lit, with three chandeliers providing lighting. Six giant wooden beams, with three on both sides of the building, provide support to the heavy stone structure. Less sturdy wooden rafters provide additional support.

While most of the containers in here are entirely static and cannot be opened, the few that can be opened for the most part contain foodstuffs. Notably, a knapsack hidden behind some crates at the far side of the building from the entrance has some more valuable items, such as jewelry, books, a potion of restore health, gold, as well as less valuable items such as food or common clothing. Additionally, a few items randomly sprawled across the room are of note. A solution of enhanced stamina can be found on the floor next to a chair to the right when entering the room. To the left of the entrance is a philter of strength. Besides that, there are a few random drinks, baskets, gold pieces, plates, mugs, and a broom littered throughout the room.
Skyrim:Miner's House

It is the home of Tuthul and Perth, the miners at Soljund's Sinkhole. 
 
Residents


Miner's House
The entrance is novice locked most of the time. Upon entering there is a cupboard against the south wall holding a potion of minor healing, a potion of true shot, an iron sword, four loose iron arrows and two sabre cat pelts, with a food barrel to the right. Against the west wall is a long wooden table with two pickaxes, a bottle of alto wine and a bottle of wine on top. To the right, in the northwest corner is an unlocked chest, with two garlic braids, a bunch of dried elves ear and a bunch of frost mirriam hanging from the ceiling above. While against the north wall is another long wooden table with two bottles of alto wine, a bottle of wine, a portion of grilled leeks, a salmon steak, a seared slaughterfish, a baked potato, a raw rabbit leg, a pheasant breast, a few loaves of bread and several pieces of cheese. Hanging from racks above the table are four rabbits, four pheasants and two salmon. There is a fireplace opposite the entrance with a woodcutter's axe leaning against a pile of firewood and an unlocked chest to the right of the fireplace. There are two single owned beds coming out from the east wall and an end table between them with a bottle of alto wine and a bottle of wine on top. At the foot of the right-hand bed, against the south wall is a small round wooden table and a chair, with two bottles of alto wine and a loaf of bread on top of the table.
Skyrim:Valindor's House

It is located on the lower levels of Riften, alongside the canal which flows through the city. It is next door to Marise Aravel's House, and below the Temple of Mara.
 
Residents

Walkthrough
right|thumb|Valindor's houseThis is a single room dwelling, with a partial wall dividing it into separate areas. The main living space consists of a fireplace against the east wall, two chairs pulled up in front, a small table with a bottle of wine on it between them, and a cooking pot on the hearth. Along the north wall, a set of shelves holds two bottles of Nord mead, a sweet roll, several potatoes, an apple pie, several pieces of cheese, and a bottle of Alto wine. Against the west wall is a dresser, with a copy of the book Of Crossed Daggers on top. A dining table, a bench, some barrels and some sacks of food stand beside the partial wall; hanging above are two garlic braids, two bunches of elves ear, and two bunches of frost mirriam. The table is lain with a baked potato, a portion of grilled leeks, a loaf of bread, an Eidar cheese wheel, a bottle of Alto wine, and a bottle of Nord mead. 

Beyond the partition is a sparse bedroom, consisting of an owned, single bed; on an end table beside it lies a copy of the book Horker Attacks. To the right is a wardrobe, storing clothes; opposite this, along the south wall, is an unlocked wooden chest containing minor loot.

Notes
There is a   shadowmark on the left doorstep.
Once you have joined the Thieves Guild, a barrel that is carved with the   shadowmark appears opposite the entrance, on the walkway that travels alongside the canal.
If you infect Valindor with vampirism during the New Allegiances  quest, a coffin will appear in his house  and can be used to sleep and get the vampire rested bonus. Valindor does not seem to use it however, and will still sleep in his old bed.
Skyrim:Jorgen and Lami's House

Residents


  This person lives here but works at the Thaumaturgist's Hut.

Related Quests
 

Walkthrough

Exterior
right|thumb|The sawmill that supports Jorgen and Lami's livesTheir house is separated from the rest of the town of Morthal as their house is across a bridge from the rest of the buildings. There are a few steps leading up to the porch at the front of the house, the door is normally novice locked. Opposite the house is the saw mill with two wood chopping blocks, a tanning rack and a grindstone beside it. There are two deathbell plants near where the sawn logs stack once cut and a swamp fungal pod slightly uphill to the north. 


Jorgen and Lami's House
thumb|left|Inside the houseThey live rather simply in a one room home. To the left as you enter is a set of shelves holding two leeks, a garlic bulb and three potatoes. Above these shelves are two garlic braids, three elves ears and a bunch of frost mirriam all hanging from the ceiling. To the left of the shelves is a basket containing two leeks and to the right of the shelves is a barrel of foodstuffs, with a bucket on top hiding a copy of the One-handed skill book 2920, Morning Star, v1. Behind the barrel is a unique item, a bottle of Jessica's Wine. Classed as a beverage, it restores five points of stamina.

In the middle of the south wall is a queen sized bed, at the end of the bed is an adept locked chest, which is identified as Jorgen's chest. To the right of the bed is a wooden table holding a copy of Songs of the Return, Vol 56 and two bottles of Black-Briar mead. Next to this, against the west wall is a tall wardrobe containing clothes. In the middle of the west wall is a fireplace, with a steel sword on the mantlepiece, a cooking pot in front of the fire and a pair of shoes in front of the hearth. Hanging from the ceiling to the left of the fireplace is a rack holding three rabbits. 

In the northwestern corner, still against the west wall is a long wooden table and bench. On the table are two bottles of Nord mead, two bottles of alto wine, a bottle of wine, several loaves of bread, a cabbage and two pine thrush eggs. Under the table is a potion of vigor. In the northeastern corner is a square wooden table with two chairs, holding a potion of healing, a medium coin purse, a potion of enhanced stamina, a taproot, a creep cluster, a torchbug thorax, a bowl of spriggan sap, a bowl of ectoplasm, a sprig of elves ear and a spider egg. To the left in the middle of the north wall is a food barrel.

Notes
If you have started the relevant quest to retrieve the parts of Mehrunes' Razor, speaking to Jorgen can result in him giving you his house key and chest key. The hilt of the razor can be found in Jorgen's chest.
Skyrim:Uthgerd's House

It is located in the Wind District of Whiterun, across the street from Carlotta Valentia's House.

It is owned by Uthgerd the Unbroken, although she rarely sets foot in the house, spending most of her time inside The Bannered Mare. It consists of one zone, ''Uthgerd's House''. She will always be in residence during the Battle for Whiterun and may be found there at other times.
 
Residents


Walkthrough
Exterior
It is the first house on the right as you enter the Wind District of Whiterun from the stairs nearest the gate. There are three lavender plants around the house which is attached to Amren's house.

Uthgerd's House
thumb|right|Inside Uthgerd's House
The front door opens to the living room, with a ladder leading to the bedroom upstairs. Left of the door sits a small table with a bottle of ale and a sweet roll on top. At the foot of the ladder is a dresser with some random clothes. Under the ladder are three food sacks, two food barrels, a bowl with four potatoes, an end table with clutter, and an unlocked chest with a bit of gold. In the northwestern corner is a dinner table that seats three, laid with a bottle of ale and a piece of bread. In the adjacent corner is a cupboard with clutter, while the shelves above hold a goat cheese wheel and an eidar cheese wheel. At the foot of the cupboard, scattered on the floor, are three carrots. A small table in front of the fireplace holds a bottle of alto wine, an eidar cheese wedge, and a boiled creme treat. The alcove to the south has a small cupboard with clutter with four tomatoes on top. A bookshelf holds several common books.

The ladder leads upstairs where a wardrobe contains some clutter, clothes, and a slim chance of some jewelry, while an unlocked chest holds a bit of gold. A display case contains two iron daggers. The bedroom has a dresser with random clothing and the end table near the bed contains clutter. At the foot of the table sits a pair of boots and on top of the table is a bottle of alto wine and a bowl with five red apples.

Notes
Once you recruit Uthgerd as a follower, all items, including the bed, are free to use.
There is an "Empty" shadowmark to the left of the entrance door due to the sparseness of loot; however, the location will no longer be so empty if you are on one of Vex's burglary or sweep jobs.
Skyrim:Powers

This page lists all of the Powers in Skyrim and the Dragonborn expansion, both Greater and Lesser, as well as all of the abilities available to the player. Powers and abilities are special magical capabilities that are innate to your character.  Some are granted by your race; others are received by activating Standing Stones, reading Black Books , becoming a vampire or werewolf, equipping certain items or completing certain quests.  Greater Powers have no Magicka cost, but can only be used once per day. Lesser Powers may or may not use Magicka, but they can be used as often as you like.  Abilities are magical effects that are permanently active.

Dragon Shouts are listed on a separate page.

Greater Powers
Your available Greater and Lesser Powers are listed in the magic menu under "Powers".  To use a power you must first equip it, which it assigns it to the Dragon Shout/Power button. Each Greater Power can only be used once per game day.  



 
 
 

Single-use Greater Powers
Each power is acquired by activating a cleansed stone which grants a single use. Activate the stone again to reacquire the power.



Lesser Powers
Your available Lesser and Greater Powers are listed in the magic menu under "Powers".  To use a power you must first equip it, which it assigns it to the Dragon Shout/Power button. Unlike Greater Powers, each Lesser Power can be used an unlimited number of times per day.



Abilities
Abilities are constant-effect characteristics, which are listed in the magic menu under "Active Effects" (along with enchantments, diseases, and other active effects). The abilities are listed in the Active Effects menu according to the name of the underlying magical effect. This means that abilities are listed under their name only in cases where the ability has a unique effect that shares the same name as the ability.  Cases where the ability is known to be listed under a different name (e.g. Agent of Mara is listed under "Resist Magic") are mentioned in the following table.



Abilities When Transformed
Some Abilities are activated or effective only when you're in either Werewolf Form or Vampire Lord form. The ability descriptions can not be directly seen anywhere in the game as the conventional menus including the Active Effects menu are not accessible when transformed. Such abilities are listed in the following table.



Bugs
 
This bug was supposed to be fixed by Official Patch 1.9.26.0.8, but Bethesda erroneously required that the armor not be Dwarven.
 
 
 
Hold off on reading the book until you've advanced a level in that skill.
 
This can be used to cast the Master level Destruction spell Lightning Storm indefinitely with no magicka cost.
 
 
 
 
Wearing exactly four of the relics will re-activate the effect.
 
 

See Also
Blessings
Dragon Shouts
Spells
Skyrim:Dwarven Ruins

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