Netruk44/uesp-wiki-content huggingface dataset:
Online:Trial of the Spirit

Quick Walkthrough
# Drink Widulf's mead.
# Follow the spirit fires around the island.
# Talk to Widulf.

Detailed Walkthrough
 
To start the quest, speak to Widulf in his tent. He greets you warmly.

:''"Ho there, friend.  Welcome to my little shrine to Kyne. I can sense a force, a spirit, radiating from you. You're here to take the Trial, right?"
:Yes. What's involved?
::"So glad you asked! In a word: poison. Well, poisoned mead. Well, over-fermented mead. Here, just take this brew. It's the key to the door you're about to open."
::Poisonous mead is a key. To a door?
:::"Yes! To your inner spirit. The brew enables your unleashed spirit to see fires, gifts from Kyne herself! Follow the path of fire. But mind the scum weed; it'll slow you down."
:::If you say so, Widulf.
::::"Drink up, now. Outside the tent, if you don't mind. Don't want a mess if … Well, just drink it outside. And remember: run really fast!"

You can ask him more questions.

:Fast? Why did you mention I have to run the path quickly?
::"Oh, no reason. Look, you seem very healthy. If you take too long I'm sure the mead will just wear off. And you'll have to come back and start again. Pretty sure. Almost definitely sure. Yeah."
::This all seems a bit strange. Ask you a few questions about this Trial?
:::"Oh, of course! If someone asked me to drink some kind of poisoned mead, I'd have questions too!"
:::Why is a priest of Kyne proctoring this Trial?
::::"Why wouldn't I? I love going out to these fests, and Vofknir always puts out a good spread. Nothing in Kyne's teaching prohibits strong drink!"
::::What are these spirit fires you mentioned?
:::::"Well, I'll tell you. I've heard some of the scholars say they're naturally occurring. Some kind of vapor rises up from the ground and the lake. Something like that? Me, I think they're gifts from Kyne herself!"
:::::Why do I have to drink the mead?
::::::"I'd have thought that was obvious. Without the heart-racing, vision-blurring effect of the mead, you wouldn't be able to see the fires. You can't run the trial if you can't see the fires!"''

You are prompted to drink the mead once you're outside the tent, but you can select it from your quest items and drink it in the tent. There are a series of blue, stationary fires that appear. You must walk into them, in order, before the mead wears off. They will lead you into the lake, where green patches will Tangle you, severely slowing your speed. You have two minutes and five seconds to complete the course. Widulf will be waiting for you at the final one.
  

Quest Stages
Skyrim:Cloak

Cloak spells are offensive spells belonging to the Destruction school that are cast on the player and inflict negative effects to all nearby enemies. 

When cast, an aura appears around the player, unique to the spell being cast. Any enemies who comes into range while a cloak spell is active will suffer its effect. Cloak spells are "smart", they will not damage followers or friendly NPCs, only ones who are hostile to you. You may only have one cloak spell active at any given time, casting a second will cancel the first.

 

Cloak spells will remain in effect even if you enter a state that doesn't allow you to cast spells, such as turning into a Vampire Lord or going underwater. This can be particularly useful when fighting slaughterfish, as you cannot use other attacks while underwater. 

One strategy for using cloak spells is to cast it and then simply run in tight circles around your enemies. They may be unable to keep up and get a hit in, and the damage will slowly take them out.

Casting a cloak spell while summoning spells are in effect will despawn your summons.  

Spells
The following spells use the Cloak effect. Following each spell is the specific variant of the effect that it uses:

Flame Cloak:  Flame Cloak ( ;  )
Frost Cloak: Frost Cloak  ( ;  )
Lightning Cloak: Shock Cloak ( ;  )
Whirlwind Cloak : Whirlwind Cloak ( ;  )
Ancestor's Wrath: ''Ancestor's Wrath'' ( ;  )

Another spell was meant to use this effect, but doesn't appear in the game 

Dread Cloak: Frost Cloak  ( ;  )
Online:Daljari Half-Troll

Daljari Half-Troll is a Nord found at the estate of Geirmund's Hall.
 

Related Quests



Quest-Related Events
Trial of the Body
As you approach, you'll hear her say: "Not one of these idiots is Guardian material."

Speak with her to begin the quest.
:"Yeah?"
:The Thane said you proctor the Trial of the Body?
:''"Want to get knocked about, eh? Lots of folk around looking for a brawl. Go pick a few. Report back once you've knocked in some teeth."
:Will do, Daljari.'''

If you speak to her again before proceeding with the objective, she'll say:
:''"You shouldn't have a hard time looking for a fight around here. Luck."

After four fights, return to her:
:"Word is, you've won a few fights. Good work."
:I'm ready for the next challenge.
:"The Thane's fest doesn't attract just drunken brawlers. Some real champions come to spar as well. You want another challenge? Seek one out. Then we'll see what you're made of."''

If you speak to her again before proceeding with the objective, she'll say:
:"Beat a champion and you become a champion."

Then, after defeating the champion:
:"I can smell battle on you. Well-fought battle. You pass."
:'''That's it?
:"Yup. I'll let Vofknir know. Good work."

After becoming the champion:
:"Well done."''
Online:Iroda

Iroda is a Nord found at Geirmund's Hall. She is in a tent on the south side of the grounds. Her tent contains two bookcases, and there's a copy of Stagger and Sway on a table in the corner.
 

Related Quests



Quest-Related Events
As you approach, uyou'll see her reading a book, mumbling to herself as she does: "Geirmund was a man misunderstood in his own day. Fascinating, fascinating."

Speak to her to begin the trial.
:"And that was the last time Geirmund was ever seen. Oh. Yes?"
:'''I'm here to do the Trial of the Mind.
:"Ahh, yes. Like the skalds of old, this will be a trial of riddles and rhymes. I tell you the riddle. The answer to each can be found around the island. You find it, place it in this sack, and bring it to me. Got it?"
:Go ahead.
:"The first riddle, then:  I hold your twin within my face. I whirl your world around.  In me you see what others see. In me the truth is found."
:I'll return with the answer.'''

If you speak to her before figuring out the riddle, she'll only say:
:"Figured it out yet? No. Come back when you do, please."

Return with the correct object, and she'll ask:
:"Well, what do you say? What was the answer to my first riddle?"
:A mirror.
:''"Yes, yes. Well done, well done. Let's move on, then. Here's the second riddle.  I float in the sky, I cover the land. I can carry your weight or slip through your hand."''

If you speak to her before figuring out the riddle, she'll only say:
:"How goes the search? Still searching, yes? Hmm."

Return with the second object...
:''"One down, and you look confident about the second riddle. What's the answer?"
:Water.
:"Hah! You're doing better than most. Now for the final riddle:  Where are the oceans dry, the mountains flat, and the sky can never be seen?"''

If you speak to her before figuring out the riddle, she'll only say:
:"This is it. Have you found the answer yet? So close. So close."

Return with the final object...
:''"Last one! What's the answer?"
:A map.
:"Yes, that's it! Well done indeed. I'll pass the word to Vofknir at once. Now, if you'll excuse me."

Dialogue
After becoming the champion:
:"You did very well, yes. Very well. Hard work. Sorry, do you mind? This scroll needs translating. Such fascinating ink-work."''
Online:Geirmund's Oath (quest)

Quick Walkthrough
# Talk to Aelm.
# Win the drinking contest.
# Talk to Eirfa.
# Drink the potent brew and recite Geirmund's Oath.
# Return to Eirfa.

Detailed Walkthrough
Eirfa asks you to speak to her sister, Aelm, who is just inside the drinking hall. She will give you the rules of the contest: you have to drink as much as you can within the allotted time without collapsing. The Drunkard's Feast is just to the right of the entrance and will help keep you from passing out. Each time you eat, you will negate the effects of the mead you've just consumed, but use up valuable time. The correct combination of drinking and eating is two drinks followed by one serving of food, until you've consumed six drinks and three servings of food, followed by four drinks in a row to complete the contest.

Return to Eirfa. She will congratulate you on your victory, but tell you there's one more task: to drink a special, potent brew and recite Geirmund's Oath on a nearby stage. She will recite the Oath for you upon request.

Lord Geirmund, great battlemage, 
saved the Rift in Harald's age. 
He slew the wicked Gauldur three, 
and set their father's spirit free. 
His tomb was built upon this lake, 
and in his name this oath I take.  
Should evil come, should night descend, 
I swear the Rift I will defend. 

Head over to the keg, which is sitting to the right as you face the stage. As soon as you drink from the keg, it will become immediately obvious just how strong the brew is as your vision blurs and turns green. Stumble over to the stage and stand by the lectern.

:" "
: 
:" "

From here you have several choices to make for each line:

Line 1
:Lord Geirmund was a crazy mage.
:Lard Garglemon, green burgle beige.
:Lord Geirmund, great battle mage.

Line 2
:He shaved the rats, slept in a cage.
:Saved the Rift in Harald's age.
:Hey samaramalrumulrage.

Line 3
:He chewed upon the Goblin tree.
:A bum ba bum ba bumble bum.
:He slew the wicked Gauldur three.

Line 4
:And sat a feather on a flea.
:Da dum da bum da dumble dum.
:And set their father's spirit free.

Line 5
:A thumb was burnt into a cake.
:His tomb was built upon this lake.
:Ba boo ba be ba babby boh.

Line 6
:And in his name this oath I take.
:Now on my nose this cake I bake.
:La loo la le la lobby low.

Line 7
:Should evil come, should night descend,
:I don't know the words.
:I … I don't feel so good.

Line 8
:I'm going to be sick.
:I don't know the words.
:I swear the Rift I will defend!

If you give the wrong line, the crowd will randomly react:
:" "
:" "''

However if you get it right or if you mumble through the line, they'll randomly react with these:
:" "
:" "

Once you're done, return to Eirfa. No matter if you get the lines correct or not she will remark on your fortitude before giving you some gold and the  .

Notes
 

 

Quest Stages
Online:Trial of the Body

Quick Walkthrough
# Win four fights against the Brawlers.
# Talk to Daljari Half-Troll.
# Defeat a champion.
# Return to Daljari.

Detailed Walkthrough
As you approach, Daljari will grouse that "None of these idiots are guardian material." She will greet you curtly.
:"Yeah?"
:The Thane said you proctor the Trial of the Body?
:''"Want to get knocked about, eh? Lots of folk around looking for a brawl. Go pick a few. Report back once you've knocked in some teeth."
:Will do, Daljari.'''

This starts the quest proper. You need to win four fights. Speak to one of the nearby Brawlers and pick a fight with them. Defeating them does not grant experience. Once you've beaten four of them, return to Daljari.
:''"Word is, you've won a few fights. Good work."
:I'm ready for the next challenge.
:"The Thane's fest doesn't attract just drunken brawlers. Some real champions come to spar as well. You want another challenge? Seek one out. Then we'll see what you're made of."''

Seek out a named character with a quest marker over their heads. You can fight any of the following people: 
Makoll God-Hater, an eviscerator: located across the street from Daljari (just east of her).
Maeri Giant-Slayer, a berserker: standing right next to Makoll God-Hater east of Daljari.
Olveidi, a chillfiend: standing on a ledge beside a red tent some ways east of Daljari (past Makoll and Maeri).
Votar Far-walker, a chillfiend: He's near the southern bridge, on the eastern side of Geirmund's Hall.
Saehon Magaudin, a thundermaul: located west of Votar, standing on a ledge across the water from Ivarstead. He's on the very eastern edge of Geirmund's Hall.
Gjoson, a berserker: located near the northeastern bridge on the eastern edge of Geirmund's Hall. He's standing next to a Brawler and writing on a clipboard.
Jalrana, a foot soldier: located located near the northeastern bridge on the eastern edge of Geirmund's Hall. She's looking upon the archers by the targets.

Defeat them, and return to Daljari. She's short and to the point with her message; you've passed the trial. She hands you some gold and assures you she'll inform Vofknir of your sucess.
:"I can smell battle on you. Well-fought battle. You pass."
:'''That's it?
:"Yup. I'll let Vofknir know. Good work."''

Notes
Be sure to pick fights with Brawlers, and not any of the other non-hostile NPCs that can be attacked, such as Revelers. Not only will you not advance the quest, but you will also incur a bounty if you attack non-Brawlers.
Despite being one-on-one duels, the fights are handled by the game by temporarily marking the NPC as hostile.  Therefore, any player can attack a hostile Brawler or named champion. 

Quest Stages
Online:Save Your Voice

Quick Walkthrough
# Talk to Runehild.
# Find the giant camp.
# Talk to Logod.
# Find Skald Jakaral.
# Return to Thane Vofknir.

Detailed Walkthrough
   

Quest Stages
Online:Ashkhan Ziddak Dunhaki

Ashkhan Ziddak Dunhaki is a Dark Elf and the warchief of the Kagesh Tribe. He is the one leading the attack on Iliath Temple.
 

Related Quests


Quest-Related Events
As he attacks:
:Ashkhan Ziddak Dunhaki: ''"You've won nothing, dog!"''

Halfway through the battle, he'll call for reinforcements:
:Ashkhan Ziddak Dunhaki: "To me, warriors!"
Online:Research Subject

Quick Walkthrough
# Talk to Nila Belavel.
# Find the  .
# Rescue Charadin.
# Speak to Nila outside Pinepeak Cavern.

Detailed Walkthrough
Nila Belavel can be found mourning near the entrance of the cave. Her colleage, Charadin, has been captured by the Worm Cult. You look capable, so she asks if you can save him. While you're at it, you could also help out by finding Charadin's team's research tools, which the team left in the cave as they fled from the cult.

Nila can be persuaded to forget about the tools, but if you decide to grab them, you can find them while looting the corpses of Worm Cultists. Charadin is located in the southern chamber, being pinned by a ritual pillar. Destroy the pillar to set Charadin free, and meet Nila outside for your reward.
  

Quest Stages
Online:Nila Belavel

Nila Belavel is a Dark Elf researcher trapped inside Pinepeak Cavern. She is worried about her missing colleague, Charadin.
 

Related Quests


Quest-Related Events
She laments Charadin's loss when you first speak to her.
:''"He's doomed and it's all my fault. I ran like a coward and left him there."
:Who's doomed?
:"Charadin. When the cultists attacked, everyone ran. Charadin and I were alone, lost in the caverns. They captured him, there was a ritual. Oh, what they did to him! I should have tried to rescue him. But I didn't, I just ran."
:They would have just captured you too.
:"I don't even know it he's alive. And they stole all our equipment too. I know it sounds dumb, caring about that stuff. Please find him! And grab our equipment, if you see any of it."
:I'll do it. You just get out of here.

She can then be asked persuaded to not care about her gear:
:"Charadin might still be alive. Oh, why did I run and leave him?"
:Isn't it more important to save your friend than find your gear?
:"Yes, of course. Forget the gear, just save Charadin!"

You will meet her and Charadin outside the cave to turn in the quest:
:"You saved Charadin. Bless you!"
:Glad you both made it.
:"You've been a lifesaver, literally. Charadin and I are going to publish a report about our adventures here. Your heroism will figure prominently."

After the quest:
:"Thank you again. You'll receive a glowing mention in my report on our ill-fated expedition."''
Online:Tanur Llervu

Tanur Llervu is a Dark Elf guild trader who runs Ashland Treasures in Davon's Watch. Other than typical guild merchant greetings, he has no unique dialogue.
Online:Charadin

Charadin is a Dark Elf mage found at Pinepeak Cavern. He is located in the southern chamber, being used as part of a Worm Cultist's ritual. He originally came here with Nila Belavel to conduct research.
 

Related Quests


Quest-Related Events
When you enter the room he's trapped in, he calls for aid.
:Charadin: "Help me!"

When you approach him, he pleas with you to destroy the Ritual Pillar binding him.
:Charadin: "Destroy that thing! Hurry!"

After you free him, he thanks you before fleeing the cavern.
:Charadin: "Thank you!"

After the quest, you can speak to him outside.
:''"I feel … I'll never leave that cavern, no matter how far away I travel."''
Online:Grizzlehide

thumb|right|Grizzlehide
Grizzlehide is a bear found inside Crow's Wood. It is one of the six champions that must be defeated within the dungeon. Grizzlehide can be found in a cave north of the entrance.
 
      

Achievements
There are two Achievements associated with this creature:
Online:Wrathvenom

Wrathvenom is a giant spider that serves as a champion of the Crow's Wood public dungeon.
  
      
Achievements
There are two Achievements associated with this creature:
Online:Shriekscorn

Shriekscorn is a giant bat that serves as a champion of the Crow's Wood public dungeon.
 

Achievements
There are two Achievements associated with this creature:
Online:Buron

Buron is a Nord ghost and berserker found in Crow's Wood. He will be laying atop his skeleton in a cave on the west side of the wood.
 
      

Achievements
There are two achievements associated with this NPC:
Online:To Taarengrav

Quick Walkthrough
# Travel to Taarengrav.
# Talk to Narir.

Detailed Walkthrough
Talk to Netapatuu.
:''"You have restored tranquility here, and I hesitate to ask more, but I have no choice. Another of Ysgramor's companions—Valdur—was entombed not far from here in Taarengrav. It is likely the Worm Cult seeks to enslave his spirit as well."
:So you want me to go to Taarengrav?
:"Yes, we are in no shape to make the journey. If the Worm Cult is already there, then there is little we could do anyways. You, however, could help as much as you have here. Taarengrav is to the south. Please go. Valdur's spirit must be protected."''

You agree to head to Taarengrav right away. Taarengrav is directly south of you, when you finish talking to Netapatuu.

On your way into the Companions' base camp, you should talk to Raynor Vanos, the Dunmer in the middle of the road. Even though he is not part of this quest, it will save you a trip, as Raynor also directs you to Narir.

Talk to Narir, the leader of the group of Companions that arrived on the scene, to complete the quest and receive some gold.
:''"My friend, I'm glad to see you again. We could have used you here."
:What's happened here?
:"The Worm Cult made a mess of this dig site. We arrived in time to blunt their first assault, but they'll be back. I don't know if we'll live through another one, but I won't abandon these people."''

Notes
This quest is only offered if you have not yet started The Shackled Guardian. Otherwise, you will be offered Honrich Tower.
 

Quest Stages
Online:Geirmund's Oath

'''Geirmund's Oath''' may refer to:
Geirmund's Oath (book), a book about the oath
Geirmund's Oath (quest), a quest involving the oath
Online:Hooks-Fish

Hooks-Fish is an Argonian found on the riverbank outside the Tal'Deic Fortress' front gate. He is a quest-giver for The Ravaged Village.
 

Related Quests


Quest-Related Events
:"I ran so fast that I nearly wore the scales from my feet."
:'''What's the matter?
:"Pirates, attacking right now! They're pillaging our homes and taking captives!"
:What can I do to help?
:"Go find Vara-Zeen. He's our elder. He told me to run and find help. I've run so fast I can't run anymore. Talk to Vara-Zeen. He'll know what to do."
:I'll find Vara-Zeen.'''
Online:Daneras

Daneras is a wounded Dark Elf mage found inside the ruins of Taarengrav. He is the apprentice of Kireth Vanos according to her.

 
 

Related Quests


Quest-Related Events
:''"What? Must be a delusion. Nobody down here. I'm not dead yet, Shor!"
:Kireth sent me. Are you all right?
:"I've got a gut wound, and I'm losing blood. Aside from that, I'm doing just fine."
:What is this place? Why do the doors look like that?
:"It's some kind of puzzle. Kireth and I were close to cracking it when the Worm Cult attacked. I think they're after the body of the Companion buried in the vault!"
:I recovered these notes from the Worm Cult.
:"Yes. Good. Right before the attack, Kireth translated the runes, but we couldn't make sense of them. It's like ancient poetry. I only know it has something to do with opening the doors. I pray you can decipher it."
:"Read the notes. You'll understand them better than I will. Plus, I'm dying."

Read the notes, then speak to him again:
:"So. What did the notes say? No rush. Take your time."
:I think they're telling me which doors to go through.
:"Good. That's good. Now that you've cleared a path, I'll try to get out. Shor! Not dead yet."
:Do you know what they're trying to do here?
:"Heard them talking. They thought I was dying. I did too. Spirit of one of Five Hundred Companions is here. They want to soulbind it to Sinmur, increase his strength."''

After the quest, you'll find him back at the camp having his wounds tended to by Narir:
:''"I'm going to make it. I am! I'll live to see Riften and hoist a pint. Thank you, my friend."''
Online:Chental Heartwound

Chental Heartwound is a Breton member of the Worm Cult found in the ruins of Taarengrav.

Attack her and she'll say:
:Chental Heartwound: "Your soul will be mine!"
 

Related Quests
Online:To Honrich Tower

Quick Walkthrough
# Talk to Valdur in Taarengrav Barrow.
# Find Jorunn the Skald-King at Honrich Tower.

Detailed Walkthrough
 

Notes
This quest is only offered if you have already completed Tomb Beneath the Mountain at Pinepeak Cavern. Otherwise, you will be offered To Pinepeak Caverns.
 

Quest Stages
Online:A Valuable Distraction

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Brea Snowrider

Brea Snowrider is a Nord found in The Lion's Den. You'll find her just inside the entrance, injured, and in need of your help.
 

Related Quests


Quest Related Events
:"Took them long enough to send reinforcements."
:'''I'm not your reinforcements.
:"Damn. We found a full Lion Guard forward base right on our doorstep. Their perimeter guard ambushed my scouts, and most of them were captured.  We may never get a better opportunity to hit them, but without reinforcements, my hands are tied."
:I can be a diversion. What do you need?
:"Before they were ambushed, my team identified three high-ranking Bretons in the camp: Senior Scout Justal, Ranger Menoit, and Commander Derre. Taking them out will give me enough time to return with reinforcements."
:I'll take out the three officers.
:"It's only a matter of time before we take the fight to Daggerfall, mark my words."
:Who exactly are the Lion Guard?
:"They're an order of Breton knights, fiercely loyal to High King Emeric, and by extension the Daggerfall Covenant. I've never heard of them operating this far from High Rock. Only more reason to contain them now."''

Finish the assignment and she'll remark:
:''"You've been busy, haven't you?"
:All three officers are dead.
:"I'm impressed. Taking out those officers threw the Lion Guard camps into chaos. That gave our reinforcements the distraction they needed to surround the valley. It's all clean up from here on out. We couldn't have done this without you."''