Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Stantus Varrid

Stantus Varrid is an Imperial commoner and former priest living in the Imperial City's Temple District.

After neglecting his duties as a priest, Stantus now lives a rich and varied life in the Imperial City. His mansion is located in the very center of the Temple District and he sleeps on the second floor every night between midnight and 6am. He always starts the day with a two-hour breakfast on the ground floor, and then his schedule varies; on Morndas, Middas and Fredas, he strolls around on the ground floor until noon, when he travels to the Green Emperor Way and spends the afternoon there. He heads back to his house at 5pm, eats a quick dinner at 6pm, then heads down to the All-Saints Inn where he hangs out until his bedtime. On Tirdas he enters the Temple of the One from 8am until noon, when it he visits the popular Arboretum until his usual visit to the All-Saints Inn at 7pm.  On Turdas, he will largely do the same, but will skip the Temple and head directly to the Arboretum at 8am. On Loredas, he spends the entire day on the ground floor of his house and eats a two-hour dinner at 6pm. On Sundas, at 8am, he travels to the Market District and strolls around until noon, then returns to his house and wanders on the ground floor until bedtime, interrupted only by his dinner at 6pm. There are a few exceptions to this schedule; during Light the Dragonfires, Stantus will stay barricaded inside his house while Mehrunes Dagon terrorizes the Temple District; he was also intended to play a role in the unfinished "Imperial Couriers" quest; at midday on the 22nd of each month, as long as  Mariana Ancharia is still alive, he will head to the Black Horse Courier office and stay there for a brief moment before he resumes his usual routines. 

At midnight, on the 13th of each month, Stantus breaks off all his routines and leaves the Imperial City for a long, dangerous trip to Bruma. He crosses the Talos Bridge and heads around Lake Rumare using the Red Ring Road. Right after Aleswell, he heads north on the Silver Road which he follows for the rest of the trip. It usually takes him sixteen hours and he usually arrives at Bruma's east gate at 4pm. Once there, he quickly books himself in at the Jerall View Inn for two days of socializing with the many Nord regulars. When the clock strikes midnight on 15th, he heads back to the Imperial City.

He wears a mixture of lower-class and middle-class attire, a collared shirt with tan linens and a pair of quilted shoes. He also carries his house key and a small amount of gold.

When approached for the first time, Stantus will introduce himself and hint at his lack of faith: ''"Stantus Varrid. I'm not a priest any more... just a private seeker in search of white light." When asked about the Imperial City, he will elaborate: "Look around. Count the true believers. How many of these people really have faith? It's easy to have faith when everything's fine."''

Related Quests
Oblivion:Collatinus Vedius

Collatinus Vedius is an Imperial commoner living at the house of Matthias Draconis in the Imperial City's Talos Plaza District.

Collatinus lives in Matthias Draconis' house where he walks around on the bottom floor most of the time. He does not sleep at all due to a bug and skips breakfast. At 12pm he leaves Matthias' home and goes to The Foaming Flask for lunch before returning home at 2pm. He then wanders around for four hours and then eats from 6pm until 8pm. Upon finishing his dinner he walks around the lower floor of the house for the rest of the night. He follows this schedule every day of the week as well as on the weekends. The only exception to his routine is during Light the Dragonfires, when all citizens are restricted to their houses under martial law.

He wears middle-class attire and a piece of light armor consisting of a brown shirt, light brown linens and leather boots. He also carries a small amount of gold. In combat he relies solely on a fine iron shortsword.
 

Bugs
Oblivion:Lurio Maenius

Lurio Maenius
 
Lurio Maenius is an Imperial commoner. He does not actually appear in the game and must be spawned using the Console. He was meant to live in the house of Matthias Draconis in the Talos Plaza District. His only schedule involves standing wherever he happens to be, not moving from his spot.

He would have worn a belted vest, huntsman leather pants and a pair of buckled shoes. He would have carried an iron dagger, Matthias' house key and a small amount of gold.

He has two unique lines of dialogue. His greeting would have been: ''"My name is Lurio Maenius. I share a house with Matthias Draconis. I'm between jobs as a private guard." When asked about the Imperial City he would have complained about his unemployment: "If I don't find something soon, I'm going to have to try my luck at adventuring. My pals say there's a lot of caves and ruins west towards Skingrad."''
Oblivion:Ariente

Ariente was an Altmer nightblade and Fighters Guild member who was sent with Viranus Donton and several others to deal with some trolls in Forsaken Mine, south of Leyawiin. 

Since none of the Fighters Guild members have reported back for several days, Modryn Oreyn is understandably concerned and asks you to investigate what happened. When you enter the cave, it becomes apparent that the routine mission must have gone horribly wrong, as you will find Ariente dead in the very first tunnel of the mine, lying in a pool of her own blood.

She is clad in a complete set of iron armor, including boots, cuirass, gauntlets, greaves and a helmet. 
 
Related Quests
Oblivion:Ashtus Chenius

Ashtus Chenius was an Imperial healer and Fighters Guild member who was sent with Viranus Donton and several others to deal with some trolls in Forsaken Mine, south of Leyawiin. Since none of the Fighters Guild members have reported back for several days, Modryn Oreyn is understandably concerned and asks you to investigate what happened.

After finding the corpse of former guildmember Ariente in the first tunnel of the cave, you discover Ashtus dead in the next room, leaning against the woodwork supporting the mineshaft. There is no obvious clue as to what could have caused his death, as the only inhabitants of the room are two nuisance animals.

He wore an almost complete set of leather armor: boots, cuirass, gauntlets, and greaves.
 

Related Quests
Oblivion:Cargas Laftrius

Cargas Laftrius was an Imperial healer who joined the Fighters Guild and was sent with Viranus Donton to deal with some trolls in Forsaken Mine, south of Leyawiin.

Apparently, something went terribly wrong during the routine mission, as Cargas is one of numerous slain Fighters Guild members scattered all over the mine. Her body can be found in the dead-end northern section of the first zone in close proximity of yet another corpse that was once Mattius Wotrus.  

She was equipped with a set of leather armor consisting of the cuirass, greaves, gauntlets and boots.
 
Related Quests
Oblivion:Cartrus Gavinius

Cartrus Gavinius was an Imperial healer and part of a group of Fighters Guild members sent to Forsaken Mine to deal with some trolls. Since Viranus Donton was part of the group and nobody has heard anything from them in days, Modryn Oreyn is understandably concerned and asks you to investigate what happened.

After having found the corpses of guildmembers Ariente and Ashtus Chenius, the plot thickens as you will find Cartrus dead in the first room of the cave, lying in a pool of his own blood. There are no obvious clues as to what could have caused this, as the only inhabitants of the room are two nuisance animals. 

He is clad in a complete set of iron armor, including boots, a cuirass, gauntlets, greaves and a helmet. 
 
Related Quests
Oblivion:Lashana

Lashana was a Redguard knight who joined the Fighters Guild and met her death with Viranus Donton and several other colleagues on a mission to deal with some trolls in Forsaken Mine. 

Lashana will be the last deceased Fighters Guild member you will stumble upon in the first zone of Forsaken Mine. She lies in a pool of her own blood in the southernmost chamber, in close proximity of a very suspicious dead Blackwood Company member.

She wore a complete set of iron armor, with the exception of the shield.
 
Related Quests
Oblivion:Mattius Wotrus

Mattius Wotrus was an Imperial herder who joined the Fighters Guild and was sent with Viranus Donton to dispose of some trolls in Forsaken Mine, south of Leyawiin.

What was supposed to be a routine mission turned into a massacre when the group of Fighters obviously faced more than trolls inside the mine. What remains of Mattius will be found in the dead-end northern part of the first zone, in close proximity of an equally dead member, namely Cargas Laftrius.

Mattius was equipped with an almost complete set of iron armor, missing only the shield.
 
Related Quests
Oblivion:Colovian Highlands

thumb|left|Colovian Highlands
 
thumb|400px|Map of the Colovian Highlands region of Cyrodiil
Colovian Highlands is the plateau on the western edge of Cyrodiil. The borders of Hammerfell lie to the west. The Black Road extends a short way into the region from the eastern border.  The regions of Gold Coast and West Weald border on the south, and the regions of Jerall Mountains and Great Forest on the east.

Vegetation in the region is sparse. There is a reasonable concentration of Mandrake along the border with Hammerfell, some Clouded Funnel Cap to the north, plus Motherwort and Viper's Bugloss in the southwest, but apart from those the highlands are an area of bare rock, wispy grass and light forestation.
 
 

Colovian Highlands Places
A list of places found in the region of Colovian Highlands.

Subregions
 

Roads
 

Landmarks
 

Daedric Shrines
 

Ayleid Ruins
 
 
 
 
 
 

Forts
 
 
 
 
 
 
 

Mines
 
 
 
 

Caves
 
 
 
 
 
 

Campsites
 
 
 
 
 

Colovian Highlands Quests
A list of all quests involving the region of Colovian Highlands.

Fighters Guild


Mages Guild



Daedric Quests


Miscellaneous Quests


Official Plug-ins
Orrery

Fighter's Stronghold
Oblivion:Blackwood

thumb|left|Blackwood  thumb|500px|Map of the Blackwood region of Cyrodiil
Blackwood is the swampy area in the southernmost part of Cyrodiil.

The borders of Black Marsh lie to the east, the borders of Elsweyr lie to the west and Topal Bay lies to the south. The regions of Nibenay Basin and Nibenay Valley border on the north. Traveling to and from the Blackwood area is done via the Yellow Road going from Leyawiin to the eastern part of the Imperial City. The Green Road also goes through Blackwood, from Bravil to Leyawiin.

By and large, the vegetation of the region matches its dank nature. The most prominent plants are Green Stain and Clouded Funnel mushrooms, and Bog Beacon and Stinkhorn mushrooms are unique to the area. There are also quite a few Somnalius plants and Lilies, while Nirnroot finds a natural home along the banks of the Niben and in the dark pools to the east.
 
 

Blackwood Places
A list of places found in the region of Blackwood, Cyrodiil.

Major Cities
 

Villages, Farms, and Settlements
 
 
 
 
 
 

Inns
 

Roads
Green Road — Main road from the Imperial City to Bravil and ultimately to Leyawiin.
Yellow Road — Eastern road from the Imperial City to Leyawiin.

Bodies of Water
 
 

Daedric Shrines
 
 

Ayleid Ruins
 
 
 
 
 

Forts
 
 
 
 
 
 
 

Mines
 
 
 

Caves
 
 
 
 
 
 
 
 
 
 
 
 

Camps
 
 
 
 
 

Blackwood Quests
A list of all quests involving the region of Blackwood.

Main Quest


Fighters Guild







Mages Guild



Thieves Guild


Dark Brotherhood



Daedric Quests




Miscellaneous Quests











Official Plug-in
Knights of the Nine


Vile Lair


Notes
Blackwood also appears in ESO, where the region extends deep into Black Marsh and encompasses the city of Gideon.
Oblivion:Heartlands

thumb|left|Heartlands
 
thumb|400px|Map showing the Heartlands region of Cyrodiil
The Heartlands are a lowland area in Cyrodiil consisting of the central areas of the province. It forms a border with the regions Great Forest on the north and west, Nibenay Basin on the east, and Nibenay Valley on the south.  The Red Ring Road forms the border on most sides but its eastern border stretches roughly half way to Cheydinhal and its southern border extends down the Niben River to the end of Niben Bay.  The Blue Road enters the region from the east, and the Yellow Road from the southeast.

The region is dominated by Lake Rumare and the City Isle on which stands the Imperial City.

Most of the vegetation of the region is found close to water, where Sacred Lotus, Water Hyacinths and Nirnroot predominate. There are also scattered Fly Amanita, Lavender and Morning Glory plants.
 
 
Heartlands Places
A list of places found in the region of Heartlands.

Major Cities


Villages, Farms, and Settlements





Inns




Landmarks



Roads
The Blue Road — Main road from the Imperial City to Cheydinhal.
The Red Ring Road — The ring road circling Lake Rumare (and the Imperial City).
The Yellow Road — Eastern road from the Imperial City to Leyawiin.

Bodies of Water
 
 

Ayleid Ruins








Forts












Mines



Caves



: 
: 









Heartlands Quests
A list of all quests involving the region of Heartlands.

Main Quest





Mages Guild














Thieves Guild











Dark Brotherhood




Daedric Quests


Miscellaneous Quests










The Arena: Work your way through the ranks of the Arena's gladiators.







Master Training
Armorer Master Training: Receive the highest level training for your Armorer Skill.
Blunt Master Training: Receive the highest level training for your Blunt Skill.
Mercantile Master Training: Receive the highest level training for your Mercantile Skill.
Sneak Master Training: Receive the highest level training for your Sneak Skill.

Official Plug-ins
Wizard's Tower

Orrery


Notes
On the ingame map, much of the terrain labeled as "The Heartlands" to the northeast of the Imperial City is actually part of the Great Forest.
Oblivion:Imperial Reserve

thumb|right|Oblivion:Camp Ales|Camp Ales, located in the Imperial Reserve
The Imperial Reserve is a grassland area within the larger region of the Colovian Highlands in western Cyrodiil. It lies west of the Great Forest and extends to the west for an unknown distance in the direction of the Gold Coast. The Imperial Reserve is sparsely populated, containing only a few small hamlets such as Hackdirt and Weatherleah. The region is prime hunting ground due to its flat land and sparse trees, and several bandit camps dot the area.

In the game, the area doesn't serve any purpose beyond being mentioned in one or two rumors. Otherwise, it is indistinguishable from the rest of the larger Colovian Highlands region.

When questioned, Fadus Calidius will describe several places located in the Imperial Reserve:

''"You heard of 'Goblin Jim's Cave'? It's a big one. It's a long walk due north of Skingrad, in the Imperial Reserve... a long way from civilization."
"Yes, in fact, up in the Imperial Reserve, a long way north-north-west of Skingrad, I came upon a Sanguine shrine. Gave it a wide berth. I'm a goblin hunter. Don't want to tangle with those Daedra worshippers."

Falanu Hlaalu will also mention the Sanguine shrine out in the Imperial Reserve when asked about Daedra cults:    
"What makes you think I'd know anything about that... But it just so happens I've run into some Sanguine worshippers up in the Imperial Reserve, a long way north-north-west of Skingrad. Can't give you any better directions, unfortunately. Traveled mostly at night with a guide, and didn't see much on the way." 

Hillod the Outlaw also mentions the region in dialogue:
"I helped build Raven Rock. Had a bad run-in with the law, so here I am. Pretty soon I'll head out for the Imperial Reserve, try my luck there."''
Oblivion:Valus Mountains

thumb|left|Valus Mountains
 
thumb|400px|Map showing the Valus Mountains region of Cyrodiil
thumb|right|Forest landscape in the mountains
The Valus Mountains are a mountain range on the Cyrodiilic side of the Cyrodiil/Morrowind border. They share a northern border with the Jerall Mountains and a southwestern border with the Nibenay Basin.  

The Valus Mountains are steeper and more difficult to traverse than the Jerall Mountains, and the harsher environment is reflected in the vegetation. Only Clouded Funnel Cap mushrooms, Milk Thistle, Motherwort and Tinder Polypore Cap mushrooms grow in the mountains' inhospitable heights.
 
 

Valus Mountains Places
A list of places found in the Valus Mountains region.

Villages, Farms, and Settlements


Landmarks


Daedric Shrines


Ayleid Ruins



Forts


Mines


Caves


Campsites


Valus Mountains Quests
A list of all quests involving the Valus Mountains region.

Fighters Guild


Mages Guild


Daedric Quests


Miscellaneous Quests
Oblivion:Topal Bay

thumb|right|Looking across Topal Bay towards Elsweyr
Topal Bay is a large, placid body of water south of Tamriel. It is enclosed by the provinces of Elsweyr, Black Marsh, and Cyrodiil. In Cyrodiil, the city of Leyawiin and the Blackwood region lie on Topal Bay, at the delta of the Niben River. The bay is named after Leyawiin's patron saint,  , the Altmer explorer who discovered the Niben River and charted Tamriel's sea lanes.  

Tidewater Cave is on the shore of the bay, and Deepscorn Hollow lies on a small island just off the coast. The Bogwater Camp is located north of the hollow, with the Serpent Stone northwest of the camp. A total of eighteen Nirnroot Plants can be found on the coasts and on the islands of the bay.

Places of Interest
The following are places of interest along the coast of the bay, from west to east:
Oblivion:Orthe

Orthe is a Dremora Kynreeve in Paradise Grotto, in Mankar Camoran's Paradise, where he oversees the torture of Ascended Immortals who began to question their master's ideals. Orthe seems to despise his position there, and, like all Dremora, looks down upon his mortal charges. It seems that Orthe has a lovely lava cage for visitors. He isn't the only pain dealer in the cave; along with him there are his two Dremora fellows, Ranyu and Amkaos.

Orthe wears Dremora Kynreeve boots, greaves, and cuirass. He wields a Dremora Claymore in combat. Besides several leveled potions he carries his key to a gate in the Forbidden Grotto. As a Dremora, Orthe possesses the relevant abilities.
 
Related Quests

Quest-Related Events
If you agree to let Eldamil's assist you escape the Forbidden Grotto, Orthe will enter the chamber and question the reason for you being in the Forbidden Grotto: 

Orthe: ''"What's going on here? Who's this?" 
Eldamil: "A prisoner, sent in by ..." 
Orthe: "Show me some respect, worm! Unless you want to end up in the cages with them." 
Eldamil: " ... Yes, kynreeve. Sir. This prisoner was sent in by Kathutet for questioning. I was about to begin." 
Orthe: "This is not one of Mankar Camoran's chattels from the Garden. Who is he/she?" 
Eldamil: "Nothing escapes your vigilance, kynreeve. Kathutet wondered as well. This is why he sent him/her for questioning." 
Orthe: "Well ... carry on." 
Eldamil: "Of course, kynreeve."'' 

Notes
Orthe also appears in Blades.
UESPWiki:Deletion Review/Oblivion:Imperial Corruption/Description

===
No appreciable content and vague. --Ratwar 22:14, 24 October 2006 (EDT)

 
Keep It's a description subpage for the quest.  All quests have them.  It's supposed to be short and vague. --TheRealLurlock
Keep Necessary and supposed to be short. It could stand to be rewritten a little less vague though. --Actreal 01:07, 25 October 2006 (EDT)
Morrowind:People

The articles listed here provide tables of the various named people who can be found in the game, sorted by location.
To find a specific person, type his/her name into the search box (typing it exactly as it appears in game) at the left of the page, and click "go".
You may also choose to browse through the People category and its subcategories to find lists organized by other criteria.
For general information about people, including unnamed characters, see NPCs.
People in Morrowind's expansions are detailed at Bloodmoon and Tribunal.

Lists by Location
Cities
Towns
Legion Forts
Ashlander Camps
Daedric Ruins
Dunmer Strongholds
Dwemer Ruins
Vampire Strongholds
Caves
Mines
Strongholds
Towers
Tombs
Plantations and Farmhouses
Other Locations
Wilderness
Unused NPCs

Other Lists
Essential NPCs
Non-Relevant NPCs
Morrowind:Tarhiel

Tarhiel is a Wood Elf enchanter who falls from the sky in the Bitter Coast near Seyda Neen after an experiment goes horribly wrong. He is the proud creator of the Scrolls of Icarian Flight, which fortify Acrobatics by 1000 pts for 7 seconds. In his eagerness to test them, he forgot to take the landing into consideration, with disastrous results. 

Tarhiel is wearing an extravagant robe with matching shoes and a Colovian fur helm. He carries an iron sparksword, three Scrolls of Icarian Flight, and up to 17 gold. Aside from his natural resistance to disease and the ability to command animals, he knows no spells.

You can save his life by casting a large-area Slowfall spell on the area where he's falling. There's little reason to do this, however, as you won't be able to get his enchanted sword and scrolls as easily. He isn't very talkative when you save his life; the only thing he will say is ''"I don't want to talk about it." and immediately end the conversation.
 
Dialogue
Voice:
[Upon reaching his "location"] "AAAAAAARRRRRRGGGGGGGGGGGGGGGGGGGG!!!!!!" followed by "WAAAAAAAOOOOOOOOOOAAAAAAAAAGGGHHHHHH!!!!!"

Greetings
"I don't want to talk about it."  ''

Related Quests


Notes
Tarhiel was implemented by developer Mark Nelson, who revealed that he stands on an invisible platform which is scripted to disappear to let him fall when you approach him. 
Mark Nelson is a Duke alumnus, and Tarhiel's name was added as a reference to the North Carolina Tar Heels, rivals to the Duke Blue Devils. For more information, please see the Easter Eggs page.
Surprisingly, Tarhiel is actually a merchant, and would also provide smithing services. Unfortunately, there is no way to take advantage of these services as you can't converse with him. And even if you got past that (for example by stripping all your equipment off, which would replace his dialogue with "Cover yourself! Are you mad? Have you no decency?")  he has nothing to sell, and no gold with which to buy things. 
You can read about his experiments in his journal, located next to his body.
Tarhiel's screams as he falls are actually spoken by the player, rather than Tarhiel - this is done presumably to enable you to hear them.
Tarhiel also appears in the Houses of Morrowind card expansion for Legends as the card  .

References