Oblivion:Generic Magic Apparel

This page describes all of the game's Generic Magic Apparel.  All of the randomly generated enchanted armor, clothing, and jewelry in the game are listed on this page, including items found on enemy NPCs and items found in loot.

See Also:
Magic Items: General information on magic items and how they appear.
Apparel Leveled Lists: Information on the leveled lists that generate random apparel
Magic Apparel: A list of all the articles that provide information on magic apparel.
Armor: All of the basic (unenchanted) armor in the game.
Clothing: All of the basic (unenchanted) clothing and jewelry in the game.
Leveled Items: Leveled magic apparel, generally received as quest rewards.
Unique Items: Unique apparel, available from merchants or received as quest rewards.
Artifacts: Unusually powerful one-of-a-kind apparel.

See this page for further information on cases where an item's level contains a value in brackets as well as a plain number.

Multiple Enchantments
The items listed in this section have multiple enchantments; all of the other apparel on this page have only a single enchantment. Since custom items can only be created with a single enchantment, these multiple enchantment items can be particularly valuable.

Magic Amulets


Magic Boots

  A pair of "Boots of the Olympian" are worn by the
Gray Fox.

Magic Cuirasses


Magic Gauntlets

  The name of those gauntlets might be a reference to the Boots of Blinding Speed from Morrowind.

Magic Greaves


Magic Helmets


Magic Rings

  A "Ring of Thieves" is worn by the Gray Fox.

Magic Robes


Magic Shields


Chameleon Chameleon


Detect Life Detect Life

† A Detect Life Helmet will always be found in one chest in Swampy Cave; if you go there at level 5 and below you will find either the Deer Skin Helmet or the Helmet of Arkay.

 

Feather Feather

† A pair of "Feather Shoes" can be found in the Mystic Emporium in the Imperial City Market District, but they are not for sale until you reach Journeyman level in the Mercantile skill; see also Magic Items with Guaranteed Locations.

Fire Shield Fire Shield


Fortify Attribute Fortify Attribute
Fortify Agility

† A set of "Greaves of the Cat" are worn by Burz gro-Khash.

Fortify Endurance


Fortify Intelligence


Fortify Luck

† An "Amulet of Luck" is worn by Dralora Athram.  Another one can be found outside Fort Teleman; see Magic Items with Guaranteed Locations for details.

Fortify Personality


Fortify Speed

† A "Base Ring of Speed" can be found outside Fort Farragut; see Magic Items with Guaranteed Locations for details. 
†† A pair of "Boots of the Cheetah" are worn by Burz gro-Khash.

Fortify Strength

 

†† There is another set of "Gauntlets of Brutality" under Fortify Hand to Hand.
Fortify Willpower


Fortify Fatigue Fortify Fatigue

† The "Base Ring of Vigor" and "Ring of Vigor" can only be obtained as random merchandise from Rowley Eardwulf if you have the Vile Lair plug-in installed. 
†† "Fortify Fatigue Pants" will appear as a skirt on female characters. A pair can be found in the Mystic Emporium in the Imperial City Market District, but they are not for sale until you reach Journeyman level in the Mercantile skill; see also Magic Items with Guaranteed Locations. 
 
‡ The two instances of "Tireless Greaves" both have the same name, but are clearly different. 
‡‡ The "Grand Ring of Vigor" is not actually available in game.

Fortify Health Fortify Health

 
†† The "Base Ring of Health" and "Ring of Health" can only be obtained as random merchandise from Rowley Eardwulf if you have the Vile Lair plug-in installed. 
††† A "Cuirass of the Bear" is worn by Burz gro-Khash. 
‡ The "Grand Ring of Health" is not actually available in game.

Fortify Magicka Fortify Magicka

† The "Base Ring of Magicka" and "Ring of Magicka" can only be obtained as random merchandise from Rowley Eardwulf if you have the Vile Lair plug-in installed. 
†† Will appear as a skirt on female characters. 
††† The "Grand Ring of Magicka" is not actually available in game.

Fortify Skill Fortify Skill
Fortify Acrobatics


Fortify Alchemy

 

Fortify Alteration

† A "Ring of Alteration" is worn by the Gray Fox.

Fortify Armorer

 

Fortify Athletics

 

Fortify Blade


Fortify Block


Fortify Blunt


Fortify Conjuration


Fortify Destruction

† A "Ring of Destruction" can be found in Wilderness cell 7c28; see Magic Items with Guaranteed Locations for details.

Fortify Hand to Hand

† There is another set of "Gauntlets of Brutality" under Fortify Strength.

Fortify Heavy Armor

 
 

Fortify Illusion


Fortify Light Armor


Fortify Marksman

† The "Broadhead", "Huntsman", and "Clear Sight" Gauntlets are not actually available in game.

Fortify Mercantile

† As an outfit, this will cover both your upper and lower body. 
†† The "Vvardenfell Traders Cuirass", "Cuirass of the Farlands Trader", and the "Blower's Cuirass" are not actually available in game.

Fortify Mysticism


Fortify Restoration

† A "Base Ring of Restoration" can be found outside Anvil Castle; see also Magic Items with Guaranteed Locations.

Fortify Security

† As an outfit, this will cover both your upper and lower body. 
†† The "Gauntlets of Lockbreaking", "Gauntlets of Passing", and "Magnifying Gauntlets" are not actually available in game. 
 

Fortify Sneak

† A "Base Ring of Sneak" can be found in Wilderness cell 79ed; see Magic Items with Guaranteed Locations for details. 
†† The "Smuggler's Boots", "Boots of the Forest Stalker", and "Boots of Soft Walking" are not actually available in game.

Fortify Speechcraft


Frost Shield Frost Shield


 

Light Light

† A Ring of Light can be found on a roof in Crucible.  This is only accessible in the Shivering Isles expansion pack.  See Magic Items with Guaranteed Locations for details.

Night-Eye Night-Eye

† In the game, no magnitude or duration are actually listed for any of these items; these durations are only apparent in the Construction Set.  Since all apparel-based enchantments are constant-effect, these durations appear to be meaningless.  Furthermore, since there's no variability in the potency of the Night-Eye spell, all of these items should be equivalent in terms of their effect.

 

Reflect Damage Reflect Damage

† A "Tiger Fang Shield" is carried by Burz gro-Khash. 
 

Reflect Spell Reflect Spell

 

Resist Disease Resist Disease

† In your inventory, there is only enough room to show "Resist Disease Burgundy Linen" but the full name is "Resist Disease Burgundy Linen Shirt"

Resist Fire Resist Fire

† Will appear as pants on male characters, or a skirt on female characters. 
 
 

Resist Frost Resist Frost

† A set of "Gauntlets of the Horker" are worn by Burz gro-Khash. 
 

Resist Magic Resist Magic

† A "Witchhunter Helmet" can be found in Jesan Sextius' house in Anvil; see Magic Items with Guaranteed Locations for details. 
†† In your inventory, there is only enough room to show "Helmet of Magicka" but the full name is "Helmet of Magicka Resistance". 
 

Resist Normal Weapons Resist Normal Weapons

† "Resist Normal Weapons Quilted Doublet" is the item's full name.  However, in your inventory it is likely that the name will be truncated due to lack of space. 
†† A "Weaponward Cuirass" is worn by the Gray Fox. 
††† "Russet Felt Shirt of Blade Turning" is the item's full name.  In your inventory it is likely that the name will be truncated due to lack of space. This "shirt" uses the same mesh and texture as the Russet Felt Outfit, but the lower body slot is deselected.  As a result, pants or greaves may be worn with it as if it were actually just a shirt, but part of the close-fitting lower half will clip with the character's bare legs or any garment or armor that occupies the lower body slot. 
 

Resist Paralysis Resist Paralysis

 
 
 

Resist Poison Resist Poison

† As an outfit, this will cover both your upper and lower body. 
†† A "Royal Cuirass" can be found inside Fort Cedrian; see Magic Items with Guaranteed Locations  for details.. 
††† In your inventory, there is only enough room to show "Cuirass of Natural Assi-" but the full name is "Cuirass of Natural Assimilation"

Resist Shock Resist Shock

† A pair of "Boots of the Eel" can be found in Lelles' Quality Merchandise in Anvil, for purchase or theft; see also Magic Items with Guaranteed Locations .

Shield Shield

† The lower levels (listed in parentheses) only apply to the reward for the quest More Unfinished Business.

Shock Shield Shock Shield

† The greater enchantment for Shock Shield is 10 pts in magnitude, i.e., identical to the grand enchantment.

Spell Absorption Spell Absorption

 
 
 

Water Breathing Water Breathing

† It is unclear why there need to be three of these, since in every way that matters, they are exactly the same. 
†† Though you would expect an item with a name like this to have a Water Walking enchantment, you'd be wrong.

Water Walking Water Walking

† It is unclear why there needs to be three of these, since in every way that matters, they are exactly the same. 
†† There is only enough room to see "Waterwalking Gold Trimmed" in your inventory.

Finding generic enchanted jewelry and armor
NPCs that sell generic enchanted jewelry and armor:
Earil  in Earil's Mysteries always sells 3 leveled enchanted amulets/rings after resetting his inventory.  
Khafiz  and Kovan Kren  at Dunbarrow Cove both spawn with guaranteed leveled enchanted light armor after resetting their inventory.

Containers and enemies that contain/carry generic enchanted jewelry and armor (like dungeons):
Robber's Glen Cave is the best place after Earil's Mysteries to obtain leveled enchanted jewelry. It also is possibly the best dungeon in the game to obtain other enchanted items, like armor (on average 1.25 pieces of enchanted armor, jewelry and armor each). In general Monster Dungeons are the best to find these.
The Legion Commander's Chest in the Imperial Legion Offices has a 25% of respawning both enchanted armor and weapons, in addition to 2 pieces of either regular armor and weapons.
The Guildmaster's Chest in the Chorrol Fighters Guild may have an average of containing 0.6 enchanted items (weapons, armor or jewelry) at the start of every month if you choose to focus on recruitment after completing The Hist at the end of the Fighters Guild questline.
Fort Wooden Hand Stockade, Dasek Moor Maleboge and Fort Cedrian Mausoleum all have the highest average of 1.4 enchanted heavy armor per visit (Marauder Warlords on average have 0.3 pieces of cruiass/boots/greaves, 0.15 shield and .075 helmet/gauntlets). These areas also have a boss chest.
Sercen (1.475 pieces on average), Dzonot Main Cavern, the 2nd and 3rd zones of Black Rock Caverns and Rockmilk Haven (all 1.375 pieces on average) have the highest average of enchanted light armor per visit. The Bandit Ringleaders have an average of wearing 1.275 pieces of enchanted light armor per visit (cuirass/boots 0.3, greaves/helmet=.225, shield=.15, gauntlets=.075). All these areas also have a boss chest.

NPCs that have level-dependent amount of generic enchanted armor that you can pickpocket at the start of every level:
With exception of Torbal, every NPC at Brindle Home possibly wears an enchanted piece of either light or heavy armor.
Antus Flonius at the Leyawiin Fighters Guild possibly wears an enchanted piece of heavy cuirass.
Fathis Aren at Castle Bravil possibly wears an enchanted piece of heavy cuirass.
About every NPC at Border Watch spawns with possibly enchanted light armor at the start of every new level.
Melus Petilius wears an almost complete set of possibly enchanted armor, minus the helmet.
One of the Camonna Tong Thugs wears a second pair of guaranteed enchanted light greaves.