Oblivion:Unfinished Quests

This page is for unimplemented quests. Fragments of some of these quests remain visible in the game. Quests that do not appear in your journal are not classed as unfinished.

Arenas
thumb|right|Concept art of Chorrol with an amphitheater
Originally, there was meant to be an arena in each city. The only two that remain in the game are the Imperial City Arena and the destroyed Kvatch Arena. Writer Emil Pagliarulo confirmed that this was the case in the eighth episode of the Bethesda Podcast, celebrating the fifth anniversary of Oblivion. However, there was too much dialogue and it could not fit on the disk. Removing the other arenas meant that about 800 lines of dialogue could also be removed.

The Bruma Arena can be seen in the 2005 trailer for Oblivion.
The Cheydinhal Arena can be briefly seen in The Making of Oblivion.
Open amphitheaters can be seen in the early concept art of the cities.
There are generic lines leftover in the game files that were meant for Andragil, Didier Aumilie, Graklak gro-Buglump and Istirus Brolus. The unused Bravil, Anvil, Skingrad and Bruma Arena Gatekeepers respectively. Both Didier and Istirus' dialogue was recorded before an individual male Breton voice actor was hired, and as such was voiced by Wes Johnson, who originally voiced both male Imperials and Bretons.
Shelley, the unused Cheydinhal Gatekeeper, and Graklak still have unused rumors concerning their betting activities. J'bari, the unused Leyawiin Gatekeeper, still has rumors concercing this as well, but they still play in the final game.
Each city would've had an NPC acting as Blademaster for their arena, but these were all removed. Unused rumors still exist for the Blademasters of Bravil and Leyawiin. Each city would've also had their own champion. In the final game, only Jean-Pierre Lemonds of Bravil and Vandorallen Trebatius of Skingrad are still known to have once served this purpose.
One of the two beggars in each city would beg at the local arena with a specific AI package, every beggar except for those in Leyawiin and Anvil still use said package in the final game.
Owyn, Hundolin, and the whole of the Imperial City Arena's interior are actually repurposed from the Chorrol Arena.
22px In the German localization, Owyn sometimes refers to the Chorrol Arena in dialogue instead of the Imperial City Arena.
A lot of NPCs that still exist in the final game were meant to be Arena visitors to some degree. Gwinas possesses an unused line as an Arena spectator, although he's never found there. Ida Vlinorman was meant to visit Chorrol's Arena, as was Countess Arriana Valga, who still has unused rumors about this behavior. Gaturn gro-Gonk uses an outdated script that also mentions him visiting the town's arena. Brotch Calus would have spent a lot of time at Bruma's arena, as confirmed by unused rumors and a leftover AI package. Else God-Hater was meant to visit the Skingrad Arena. Voranil would've visited the Cheydinhal Arena, and, according to a quest stage in Lost Histories, S'Krivva would've visited the Bravil Arena. Myvryna Arano and Methredhel both have unused AI packages that would've made them visit the Imperial City Arena.

Imperial City
thumb|right|Nobility Faction Icon
Within the Arena Bloodworks, on the ground to the right of Owyn, lies a crumpled note from a woman - Branwen - claiming to be his daughter. The letter states that, whether he likes it or not, Owyn will be forced to recognize her claim of kinship when she becomes Champion of the Arena. Branwen may be found in the Arena District of the Imperial City, sparring with Saliith.
 
The topic's ID, "ImpExWork" [00025CF7], has no associated NPCs, and thus, it may not be used. The group also includes further entries: "ImpExAccept" [0025CF6], "ImpExReject" [00025CF4], "ImpExDeliveredLetter" [00025CF2], and "ImpExGiveLetter" [00025CF3], all of which are unassociated. The ID tag itself may have been intended as an easter egg, "ImpEx" appearing much like "FedEx", the Imperial Express Delivery Service and Federal Express Delivery Service.
There is also a script in the CS called "ImperialExpressScript" which seems to be an unfinished quest for you to deliver letters to two different people in each city other than the Imperial City.
There was originally to be a questline based around the Elder Council that was cut because it detracted from the main quest (as described here). You would rise through the ranks of the nobility, eventually becoming the "Duke of Colovia". Count Ormellius Goldwine and the Nobility faction are said to be the only remnants of this questline.

Bravil
 

Cheydinhal
 
A drink named   appears in ESO.

Chorrol
thumb|right|Doran Family Tree
Residents of Chorrol will often discuss the strange behavior of Eugal Belette. A visit to his home will reveal a basement full of humanoid skulls and Mythic Dawn paraphernalia. Despite this discovery, he may not be reported, nor will he discuss the subject. Of all the Mythic Dawn "sleeper agents", Eugal is the only one whose behavior garners public attention. Unused dialogue refer to Eugal, as well as something known as the "Mythic Dawn Postulates", and a campsite in Sancre Tor. This implies that Eugal once played a more important role, and the rumors are likely a leftover of this.
 
Unused dialogue topics tie innkeeper Talasma to the Renrijra Krin insurgents. This likely played a part in a quest of some sort, the rumors are most likely a leftover of this.
In the game data there are remnants of a quest known as "MS19", this quest involved Teekeeus and a book. It was later turned into Fingers of the Mountain, as indicated by the latter quest's script.
In Chorrol resides an Imperial couple - Jirolin and Ariela Doran - the former of whom was part of a quest called 'Doran's Family Troubles'. This quest name is no longer present in the English language versions of the game, but is still intact in localized versions, such as German or French. The quest was to entail the player leaving an offering of gems for Ogres at a cut location called Spy Rock, as Jirolin believed himself to be part-Ogre and wanted to make contact with them. He would then go to check on the offering himself a week later, getting himself kidnapped and taken to Rock Bottom Caverns. In the final game, the Ogres were changed to Goblins in light of the quest's absence. You can also find an indistinct piece of parchment framed on the wall in Jirolin's house, which appears to be the Doran family tree. Most of it is illegible, but Jirolin and a giant are clearly displayed. All of Jirolin's dialogue for the quest is still intact in the files, plus the female Nord/Orc rumors about his Ogre obsession and how he seems a bit "kooky". 
22px 22px In localizations of the game, dialogue is also present in the files for Ariela Doran, who displays much distress over her husband's disappearance and begs you to help find him. She would've also had rather patronizing pre-quest dialogue where she insulted the player and demanded they leave her home.

 

Leyawiin
Northeast of Leyawiin is a settlement called Blankenmarch and an Ayleid ruin called Veyond. The former contains three NPCs with no unique dialogue, the latter is populated with unique Azhklan Trolls. These were originally the locations of the Trolls of Forsaken Mine quest. Additionally, inside the ruin in Zone 2, near the entrance to Zone 3 and beyond, you will find dead Trolls, bloodstains, sacks of food and random low-level equipment strewn across the floor, similar to Forsaken Mine. A single Fighters Guild rumor in the final game still mentions this early setting: ''"I think Oreyn is planning to send Viranus out on the Blankenmarch contract. I'm betting Vilena is not happy about it... if she knows."''

Skingrad
There is a house in Skingrad across from Rosethorn Hall which is owned by someone named Nerastarel. The interior appears dilapidated (despite the fact that it looks fine from the outside) and has several undead in it. Strangely enough, there is no one in the game by the name of Nerastarel, only his house.

Some of Lazare Milvan's dialogue ("You are obviously of low birth. Unless you dispute my judgement... and you would press your suit at the end of a sword."), and a rumor about him ("I heard Lazare Milvan challenged someone else to a duel. The man is ridiculous.") suggests that he may have been part of a quest involving a duel. Recording notes also suggest that his lines should be delivered so as to make them "deliberately provocative".

E3 demo quest
:See: E3 demo quest
The quest used in the demo videos shown at E3 2005 still exists in the game files, but cannot be completed as was shown at E3, since most of the references used in the quest have been deleted from the released game and the appropriate scripts have been commented out. The quest contains stage numbers 5, 10, 20, 30, 40, 42, 50, 52, 53, 54, 55, 56, 57, 58, 59, 60, 62, 64, 66, 68, 70 and 100. Only stages 5 and 40 to 100 actually work in the game. One of the loading screens used to describe the technical aspects of the game still exists in the game files. Its text is "Realistic lighting and shader effects combine to create detailed and immersive environments." and its editor ID is  . It is set to only load in the test cell ToddDung. The version of Kvatch used in the E3 demo also exists in the game files and can be accessed by typing   into the console. You can begin the Kvatch portion of the quest by typing   into the console, but you will have to advance the quest manually at some parts.