Netruk44/uesp-wiki-content huggingface dataset:
Tes3Mod:Co-executable

A co-executable is a program that runs at the same time as Morrowind. Typically (but not always), it enhances gameplay in some way by hacking into the Morrowind process. These utilities enhance gameplay by interacting with Morrowind.exe as it runs.
FPS Optimizer 
Play enhancer. Co-executable that maximimizes viewing distance and FPS (frames per second.
Also tweaks music play and a few other functions.
For a discussion of FPS Optimizer settings and possible non-conflict with the graphics extender look at Step 12.
MGE (Morrowind Graphics Extender)
Play enhancer. Co-executable that maximimizes viewing distance and FPS (frames per second).
Oblivion style distant land feature, including distant statics and reflective water.
HDR effect.
MGE XE
A newer branch of Morrowind Graphics Extender. It yields similar benefits with additional features.
Dynamic Shadows
Enhanced Shaders (PBR, Bumpmap Enhancements)
Includes pointer tooltips and a quick-setup procedure.
 
MWSE (sometimes also called MSE) allows modders to create mods using scripting features not in the original game and allows mod users to utilize such mods.
A version of MWSE is included in both MGE and MGE XE, as both require the enhanced functionality.
To run a stand-alone, later version of MWSE in addition to either MGE or MGE XE, tick the appropriate box to disable their "internal MWSE".
Morrowind Enhanced (MWE)
Play enhancer that allows for mods which add depth and complexity to game mechanics such as combat, writing, journal, etc.
Tes3Mod:TES Dependency Toolkit

TES Dependency Toolkit is a utility for modifying the master list (dependencies) of an esp or esm. 
Version: 2.0 No longer updated.
Author: Argent (Aaron White)
Download: ElricM  PES  TES Nexus
Outdated: Use Wrye Mash instead.

Mod Editing
Edit the masters list of a mod.
Convert file type between esm, esp and esd.
Update file version number.
Tes3Mod:Esd

An esd file is a data only version of an esp. I.e., it's an esp without the TES3 header record. The file type was first defined by TESAME and is used by it and a few other mod editing programs for transferring data between mods. However, it doesn't provide substantial advantages over the esp file type, and so has not been widely accepted.
Tes3Mod:TES Plugin Conflict Detector

TES Plugin Conflict Detector is primarily used for detecting and dealing with mod conflicts, but also has powerful global search abilities which can be used across multiple mods.
Version: 0.31 [2002?] No longer updated.
Author: Ely VanReen Soto
Download: Hosted
Recommended for both modders and players.

Mod Management
Mod conflict reporting and resolution. For help interpreting conflict reports look at Mod File Format.
Generate list of all conflicts between selected mods.
Allow easy resolution of conflicts by deletion or copying from one mod to the other. 
Also allow not-so-easy resolution by hex editing.
Conflict determination can be done on one on one basis, or by groups.
Quick view of:
All records in a mod(s).
All global changes (vs. esms) of a mod(s).
Find any object by name or string of data in any set of mods.

TESPCD vs. TESTool
Both TesTool and TESPCD help resolve conflicts, but in completely different ways.
TESTool is automatic, which makes it simple and fast to use. But it may end up automatically "correcting" something that shouldn't be corrected. 
TESPCD generally provides more control over cleaning, but it doesn't clean cell references, while TESTool does.

Tips and Techniques
The hex view can be used to double check Enchanted Editor's hex view -- which may be incorrect. 
The Find Object command is very useful when you need to match a savegame problem against your list of mods. 
E.g., suppose that one of your mods is suddenly granting a massive killer spell to most NPCs...
In game, determine the name of the spell. (Go to inventory view and hover over the spell effect icon in your magic inventory.)
Go to TESPCD, load up your active mods, then do a Find Object search with the name of the spell.

Screenshots
Tes3Mod:Quick Help

Introduction
Looking for some quick instructions without all the explanations? Here you go!
Make sure to check out Quickstart Tools.
Find discussion of specific mods over at .

Adding a Mod
Download and unzip the mod to the Installers directory.
By default Wrye Mash is set to look for this directory just inside the Morrowind folder.
In Wrye Mash, Installers Tab
Right-click the desired package and select Install.
Perform a basic cleaning of the plugin.
In Wrye Mash, Mods Tab
Find the esp(s)/esm.
Set the readme doc.
Set the genre/group. [Optional]
Check the readme.
If there are multiple esps, are there rules about which should and should not be used?
Does the mod change standard leveled lists? If so, you'll need to re-merge your leveled lists.
Are there any comments on load order or conflicts?
Are any third party mods or resources required?
How do you get started playing the mod?
In Wrye Mash, Mods Tab
Set the esps modified date(s). [Optional]
Set the right esp(s) to load.
Merge leveled lists. [Optional]
In Wrye Mash, Saves Tab
Find the saves that you want to play and make them blue.
Select non-blue savegame. It's details will appear in the right hand panel.
Click at head of Masters list and select "Update".
If any mods need to be renamed, do so. 
Click at head of Masters list and select "Sync to Load List". This should turn the list blue.
Scroll over the list to see if it looks correct.
Click "Save".
Play game!
Tes3Mod:ESParser

ESParser is a utility used to automate some common dialogue-related tasks, such as spellchecking and NPC lists making.

Version: 1.2.147 | 1.3.168 BETA
Author: Max '~NOBODY~' Shawabkeh
Download: LGNPC Downloads

Mod Editing
??
??
Tes3Mod:FPS Optimizer

Morrowind FPS Optimizer is a tool used to optimize in-game FPS by using dynamic View Distance change.
It started as a small program for changing view distance in game with simple mouse wheel scroll, but later it became a sort of morrowind tweaking utility.

One of the options of Morrowind FPS Optimizer is N-Patch (ATI TruForm) technology, which greatly improves game's graphics quality.

Version: 1.96a
Author: Alexander Stasenko
Download: Author's Mirror
Alt. Download: ElricM  PES   

Screenshots
These display the options available when "novice mode" box is unchecked.
Oblivion

Oblivion may mean two things:
Oblivion, the fourth game in the Elder Scrolls series
Planes of Oblivion, the Daedric realms of Oblivion
Daggerfall

Daggerfall may refer to:
Daggerfall, the second game in the Elder Scrolls series
Daggerfall, a city in High Rock
Daggerfall, the city in the Elder Scrolls Online game
Tes3Mod:Runtime

Information on what happens when Morrowind executable runs...

Startup
Load esms in dependency/chronological order. I.e., mods load in chronological order. However, if a mod depends on another mod that hasn't loaded yet, then that mod will be loaded first.
Load esps in chronological order.
If changed then you get a warning. 
: Note: The esm/esp files store a list of files on which they depend, along with the file size of each dependency at the time when the esm/esp was saved; a change in file size is used for detecting changes and triggering this warning.

Load Game
Warn if the savegames master list is not a sublist of the existing master list. **I.e., if the current master list is the same or only differs in adding new entries at the end, then no warning. Otherwise, you'll get a warning.
If there was a previous save or new game, then clean out the changes that it made.
Load changes made by savegame.
If masterlist has changed, then try to adapt to changes.

Load Game Cleaning
The cleaning done prior to loading a save game is not perfect. In particular:
Any journal indices set by "setJournalIndex" are not updated. (This may depend on the available journal entries, etc.)
Some internal state information of the character generation process is not cleaned. This internal state determines whether you get a "Next" or "Okay" button/behavior for the various chargen menus (race, birth, class, etc.). This is why you run into problems if you try to do multiple enableRaceMenus in a single game session.

Master List Change Handling
Try to tweak modindex references to correct values. 
This seems to work sometimes, but not other times. Changing the name of an mod or reordering anything but an esm seems very likely to cause problems (doubling, etc.) 
This is the problem that Wrye Mash was created to solve. It preedits the savegame to adjust for changes in master list.
Tweak the gamefile map file for exterior cells whose landscape is determined by a newly added mod. 
Note that removing a mod will not cause an update of the gamemap.
Update journal heads with quest names if they've been added. I.e., if you started out with a morrowind only game, then later adding tribunal will trigger an update that adds the quest names to the journal.
Bloodmoon:East Empire Company

:''"The East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk. Because of its wealth and the favor of the Emperor, the East Empire company wields considerable influence in the Duke's administration."

The East Empire Company (often abbreviated as the EEC''') is a merchant organization. The Company has a monopoly on multiple trade goods&mdash;including raw ebony, raw glass, and Stalhrim&mdash;Dwemer artifacts, and flin. It controls the import and export of multiple goods to and from Vvardenfell, like kwama Eggs, marshmerrow pulp, saltrice, and Telvanni bug musk. It was commissioned by the Emperor and is controlled by a group of individuals he appointed, which, in addition to the Company's wealth, makes it relatively powerful, with its influence affecting even the administration of the Duke of Vvardenfell. The Company has offices in Ebonheart and in Fort Frostmoth.

Joining the East Empire Company
You can join this  faction by speaking to Carnius Magius, the factor of the East Empire Company. He is located in the Imperial Cult shrine within Fort Frostmoth. The orders of this faction are based on helping the colony of Raven Rock succeed or fail.

East Empire Company Ranks


East Empire Company Quests


East Empire Company Members

 Recruited during the Hiring Guards quest.

Note: This faction is not fully integrated in Morrowind, and as a result, the people in the East Empire Company Hall in Ebonheart don't belong to this faction.
Morrowind:Blades

The Blades are the Emperor's elite espionage, military, and diplomacy service, a prestigious service order for citizens who demonstrate the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire. As the Emperor's hidden eyes and ears in the provinces, they watch the Emperor's enemies, look for opportunities, make reports, and act on the Emperor's command.

 

Joining the Blades
To join the Blades you must go to Balmora and talk to Caius Cosades. To find him go to the South Wall Cornerclub and ask around. Doing the Blades quests starts you out on the Morrowind Main Quest. The only person who gives you Blades quests is Caius Cosades, who is in charge on Vvardenfell. If you kill anyone related to this faction you will not be able to complete the Main Quest or, subsequently, finish the game in the expected manner.

Blades Ranks
Unlike with other factions you will not be able to rise through the ranks and lead the Blades. After the Main Quest (and since Caius Cosades is leaving at some point) you will be stuck at rank 5 as an Operative. Of course, as Caius points out, you, as an Operative, are the highest ranking Blade in Vvardenfell. All promotions are given through the quests, and don't actually check skill and attribute requirements.



Blades Quests
See the Main Quest.

Blades Members in Vvardenfell
Tes3Mod:WaterLevel

GetWaterLevel
 

ModWaterLevel
:Takes the current water level and adds   to it. This function is different from SetWaterLevel in the same way that Move is different from SetPos; the water level is moved a certain distance on each calculation rather than being set once. 
:  ModWaterLevel seems to be calculated faster than Move, so your increment value should be rather small.
 

SetWaterLevel
 

;Availability
Functions added in Tribunal. Not available in base Morrowind installation.

;SetWaterLevel
SetWaterLevel only works in interior cells that do not look like exterior cells.
In exterior cells, setWaterLevel has no effect.
In interior cells set to act as exterior cells, SetWaterLevel causes some objects to move for one frame and npcs to float?

;Earthquake?
Wild idea: perhaps with proper timing you could simulate an earthquake using SetWaterLevel in an interior cell.

;Tides
Given limitations, there doesn't seem to be any really good way to do tides.
Perhaps you could use a normal interior cell, and simulate the sky?
But that's a lot of work, and you'd have to surrender weather.
Perhaps you could use a large water mesh which you raised and lowered.
But that wouldn't act like water. No rain ripples, no swimming, etc.
Tes3Mod:Dirty Mods

Introduction
Mods created by inexperienced authors often have bad data. The main problem, GMST Contamination, is well known, and can be easily removed by several tools. Other types of bad data can be semi-automatically removed by programs such as tes3cmd, TESTool and TES Plugin Conflict Detector. However, there is no program that will automatically fix all problems, and sometimes the repair tools themselves cause problems.

Edit Needed
Touched objects
Touched references
Lost Data
Dialogs with missing faction, etc. tests.
Misordered dialog. (Lost links)
Corrupted objects. (NPCs with w/o heads.)
Lore:ABCs for Barbarians

100px A is for  .

100px B is for  .

100px C is for  .
Tes3Mod:Formatted MessageBoxes

Insert Line Breaks
Normally, the text entered as first parameter of MessageBox is displayed as a continuous line that the engine breaks where it sees fit according to line's total length and length of separate words. With a bit of hex editing, though, you can make it look more formatted.

Let's say, you want a MessageBox to report the amount of certain enemies you killed like this:
 

If you try to make a MessageBox with line breaks in the CS, it will take it as several lines with different operators and refuse to compile it. You'll have to deceive the CS. First, you write an operator:

 

Compile the script and save your mod. Now you'll need a hex editor like WinHex (or any that you prefer). Open your .esp with it and find the message text. It will be found there twice - first time in the body of a compiled script, second in the source text. You'll need the first one. Replace all symbols '|' with the hexadecimal code 0A (line feed) and save the file. Now, when you play the mod, the engine will recognize line breaks properly and display your MessageBox as you wanted it.

Just keep in mind that if you change and recompile the script, imposed linebreaks will be lost and you'll have to repeat the operation again.
Tes3Mod:NIBLE

NIBLE is short for NetImmerse BLock Editor. It allows adding and editing of certain blocks to NIF-Files.
Version: 0.5 in development 
Author: Elim Garak (Martin Bohnet)
Download: PMM Projects

NIF Editing

Scale of nodes and trishapes. You can't edit the scale of the topmost node, since Morrowind will overwrite that value. Use the "! wrap for scaling"-tool instead.
X, Y and Z positions of nodes and trishapes. Same restriction to topmost node as above. Caution: all coordinates are in the local system of that node!
Rotation of NiNodes and Trishapes - guess what? - no editing of the topmost Node. Surprise!
Creatures Bounding Box- dimensions can be altered
Nodes can be hidden. This is an easy way to remove parts that are not needed from a mesh. Because the hidden parts are only disabeled, but still in memory, it's not yet cleared how much impact on performance is caused by hidden mesh parts.
Nodes can be converted to RootColisionNodes, which allows to have partly colliding models
Filenames of textures linked in NiSourceTexture-blocks
Coloring, shinyness and opacity of material blocks. Note that opacity only takes effect if the material in question has a NiAlphaProperty which is set to an 8 bit Alpha type. Shinyness and hence specular color seems to be not implemented by Bethesda, it's only displayed in the SceneImmerse viewer.
Transparency can be added and the calculation method of it can be changed.
You can add glow textures
If some trishapes in the mesh share the same texture reference, a separate new reference can be inserted.
Particle grow/fade behaviour can be changed

Included tools:

Attention: ! marks tools that have a good chance of destroying the file structure if unidentified blocks are around.

Strip texture paths: Remove path information and trailing zeros from mesh files generated by the Milkshape exporter done by the NIFLA
! wrap for scaling: Creates a base NiNode embracing the current file. Allows to scale or move the whole model since Morrowind will overwrite the Scaling of the new base node and leaves the scaling of the old base effective.
Texture Manager - well, the first bit of a simpler Interface - lists all textures in the file and allows to edit the filelinks and browse for others.
Morrowind:Ald Redaynia

This tower contains the Bittercup, a unique artifact which is involved in a Thieves Guild quest. The Skeleton War-Wizard here also holds the artifact Vampiric Ring, which casts a very effective Absorb Health and Fatigue spell on touch. Also be sure to check out the flooded lower level which is well hidden as it appears to be blocked off by rubble. There is, however, a path between the rubble and the wall which only becomes visible when you move to the right of the doorway. The key to access the tower's top level awaits those who find this somewhat hidden area, as does a submerged chest full of leveled loot.

 
Related Quests
Thieves Guild


Notes
The book Before the Ages of Man states that Ald Redaynia was one of the towers on Vvardenfell built by Aldmeri explorers in the middle Merethic Era.
NPCs will state that Ald Redaynia is a remote fishing village. However, this is untrue, as no other buildings (or even living people) are located anywhere near the ruins of the tower.
Ald Redaynia was originally planned to have a village close to the tower sharing its name, but this was cut before the game's final release.

Maps
Morrowind:Hanud

A fair-sized dungeon full of undead precedes this tower, and there is little reward to show after. The mage-lord's table holds the obligatory skull, books, and 100 gold. The inhabitants are Telvanni (although the actual mage-lord is named Treras Dres, he does not appear to belong to the House of that name) and will attack you on sight (except Aglaril) even if you are also of that house.

 
People


Maps

 
Notes
Hanud also appears in ESO.
Morrowind:Mababi

The retainers and the mage-lord are aggressive if you are not a Telvanni yourself. The loot here consists of 100 gold, some potions, and quite a few books, including ''Nchunak's Fire and Faith.

 
People


Notes
Several people, when asked about latest rumors'' might tell you about a group of 'pilgrims' going to a site east of Lake Nabia. They will then say they believe these are actually rogue Telvanni. These rumors are actually about Mababi.  

Maps
thumb|left|800px|An interior map of Mababi
Morrowind:Mawia

The undead that occupy Mawia and the loot that can be found here are leveled. At the bottom of a stair near the entrance is a dead body that also contains leveled items. On the top floor lives Delvam Andarys (the target of a Temple quest), who brandishes the unique shortsword Shimsil. Delvam Andarys' property includes several books&mdash;among them Vampires of Vvardenfell, v II&mdash;lots of alchemy ingredients, two dead skeletons with leveled loot, and a creepy necromantic altar.
 

Notes
The chests in the storage area on the second story both contain a "random excellent melee weapon" piece of loot in addition to the magical item, gold, and gems. At a player-character level of 18 or greater, they can contain any daedric melee weapon. See The Leveled Loot page for more information.
Related Quests
Tribunal Temple


People


Maps
thumb|left|Mawia, interior
Morrowind:Odirniran (place)

According to local rumors Hlaalu and Telvanni have been fighting for this place for years.

Inside Odirniran you'll find a number of House Hlaalu members, and a single Telvanni wizard. There's quite a selection of loot, as well as eight leveled undead and a daedra (Dremora or Daedroth) located within the structure. A Telvanni quest takes you here to rid the wizard that lives here of the Hlaalu attempting to take over the tower. The Hlaalu counterpart quest requires you to kill the necromancer in the tower, rescue the younger Othril sister, and lead her back to the group leader.

 
Related Quests
House Hlaalu

House Telvanni


People


Notes
Milyn Faram has quite a number of spells in his repertoire; he also has the key to the cell where Vedelea Othril is sequestered.
If you're doing the Telvanni quest and you didn't kill the imprisoned Vedelea Othril before speaking with Milyn Faram again, he will reward you handsomely if you choose to listen to his theories.
There's a bottle of both Vintage Brandy and Ancient Dagoth Brandy, located in a wine rack in a side room.
The loot in Milyn Faram's sanctuary includes a number of books, a random selection of potions, armor and weapons, and a fair number of gold septims. Milyn is also in possession of a rare copy of Vampires of Vvardenfell, Vol. II.
Talmsa Falas has a Steel Blade of Heaven on her corpse.
There is a room in the first section below the floor that is not connected to any part of the map, and thus inaccessible without using the TCL console command. It contains two leveled undead, but nothing else of note. An interesting side effect of this is that even after you have killed all the accessible hostiles in the tower, there will still be two that show up when you use a Detect Animal effect, and you will not be able to sleep in most of the area, as the game thinks you're still in danger.
Odirniran appears in ESO as Barilzar's Tower.

Maps
thumb|left|Map of Odirniran
Morrowind:Sanni

If you ask for rumors in Tel Mora or Vos, you will hear about a boatful of rogue Telvanni heading up the coast. This is the Velothi tower they took over. The occupants are hospitable if you are Telvanni yourself, with some beds you can sleep in. There is a little chapel for Ancestor worship, complete with the books on the topic. The thief Jo'Thri-Dar can be found imprisoned behind a trapped door on the tower's lower level.

Sanni has no quest ties. There is a full set of Master's alchemical gear here and several containers of ingredients, as well as a significant amount of expensive alcohol.

 
People

Maps
thumb|left|Sanni
Morrowind:Shara

The tower is located on the southwest coast of the island of Sheogorad. It's located on a small peninsula and potentially tricky to find. If you find a tomb, go back to the closest road intersection, then take the road west-northwest instead of south.

There is not much in the way of loot here, except for a few scholarly books. The guardians within are three leveled skeletons and a leveled daedra (specifically, a dremora or daedroth).
 
Related Quests
Morag Tong


People


Notes
Some crates lie in a room to your right when you walk in, which contain a few gold pieces, some armor, and other rather low value items.

Maps
thumb|left|Shara, interior map