Netruk44/uesp-wiki-content huggingface dataset:
Online:Endless Overlook

It cannot normally be accessed until you've nearly completed the Coldharbour main quests, though you can discover it early by traveling to another player in your friends list, group, or guild(s) at the Endless Stair Wayshrine.
 

Achievements
There is one achievement associated with this location:
Online:Fighters Guildhall (Hollow City)

A Ripped and Discarded Page is sitting upon a table in the room to the west on the ground floor.
 

Related Quests


Inhabitants
Aleeta - Present once services open up.
Candion - Present once services open up.
Darien Gautier - Present from the beginning, though not after the Main Quest.
Egarfin the Bold - Present once King Dynar is rescued.
Ferva Hloril - Present once King Dynar is rescued.
Hahnin - Present once King Dynar is rescued.
Holgunn - Present once King Dynar is rescued.
King Laloriaran Dynar - Present once rescued from The Lightless Oubliette.
Messenger Narfild Deepcrag - Present once services open up.
Sinfay - Present once rescued from the Tower of Lies.
Skordo the Knife - Present once rescued from the Tower of Lies.
Valorone - Present from the beginning.
Vikord Skullcleaver - Present once rescued from the Tower of Lies.
Vosh gra-Kreeg - Present once services open up.

Notes
Prior to the release of Coldharbour Surreal Estate, the hall was inaccessible until you rescued King Laloriaran Dynar from The Lightless Oubliette. However, it was possible to gain access to it before that in the following manner:
:#Leave the Hollow City via the east gate
:#Turn left and follow the structures along the outside wall. You'll eventually see a Clannfear between two such structures.
:#After dealing with the Clannfear, turn to your right and you'll see a ridged structure. You can walk up the largest ridge, away from the city.
:#It will gradually flatten out. Just before it ends, you'll see a mound on your left you can jump to. Follow this mound up another structure. You should soon see the Guildhall in front of you. You'll need to make one more jump onto another mound to get in.
:Since then, a wall was taken down to access the portal to the new home, and you can now discover the hall very easily by walking near the portal. You still can't get inside without using the above directions, however.

Achievements
There is one achievement associated with this location:
 

Gallery
Online:Mages Guildhall (Hollow City)

It is located in the southwest corner of the city. The containers within can be looted freely, as the justice system has no weight in Coldharbour.
 

Related Quests



People
 
Notes
Normally, the guildhall is inaccessible until you have rescued Vanus Galerion from the Black Forge. However, you can get there early by exiting the city via the southeast gate and following the wall to the west. You'll need to make one jump from a spike to get into the hall grounds, but it is not very difficult. The hall itself is still locked until you've rescued Vanus, but you can at least get the Striking Locale marked on your map.

Achievements
There is one achievement associated with this location:
 

Gallery
Online:Forsaken Village

Achievements
There is one achievement associated with this location:
Online:Shrine of Kyne

It is an abandoned shrine to Kyne that was dragged into the Daedric Realm, and can be found at the end of a winding path. A Spider Daedra known as the Spinner of Lies patrols the area and the rare flower Kyne's Tear grows beneath the trees nearby.
 

Related Quests


Books
Hidden Tears
''Kyne's Tears''
Achievements
There is one achievement associated with this location:
Online:Survivor's Camp

It is not easily accessible when you first arrive in Coldharbour. You must complete a number of quests before the northern gate of the Hollow City is opened up, allowing access to the northern areas. However, you can get there early by teleporting to another player at one of the northern wayshrines.
 
Achievements
There is one achievement associated with this location:
Online:Cumberland's Watch

The fort has been overrun by the goblins from the Stonechewer Goblin Camp, whose tribal totem inexplicably appeared at the top of the fort's tower. 

The book Sacred Rites of the Stonechewers can be found inside the northern watchtower, near Pierre Lanier. Soldiers are located in a camp on the south side of the fort, near the watchtower. A Dead Soldier can be found northwest of the watchtower, between two burned buildings.
 

Related Quests
'''Cumberland's Watch Objective''': Defeat the goblins who overran Cumberland's Watch.
 
 
 

 
People
Online:Gates

Gates 
 
rightThis page lists all the gates, passes and other guarded thoroughfares in Elder Scrolls Online.

Aldmeri Dominion
Grahtwood

Greenshade


Daggerfall Covenant
Bangkorai

Stormhaven


Neutral
Hew's Bane


Wrothgar
Online:Reman's Bluff

The bluff is home to an Orc stronghold called Barkbite Stronghold, which is under attack by a group of bandits. A thieves trove can be found in the nearby cave.

Historically, it was the site of an   fort dating back to around   when Valenwood was conquered by the  , as described in '' .
 

Related Quests
Reman's Bluff Objective''': Protect Barkbite Stronghold from bandit attacks.






Reman's Bluff People
 

Gallery
 

Maps
Online:Driladan Pass

Related Quests
Driladan Pass Objective: Help the Dominion defeat the undead army.




Gallery
Online:Elden Root Temple Wayshrine

A cultist named Gwannor is praying here, and will comment if you harvest the nearby wood node.

A nereid and nereid empress are floating at the top of the waterfall located south of the temple. Stranglers and hoarvors loiter along the shorelines surrounding the temple, across the river from it.
 

Related Quests
 

People
Online:Ashen Road Wayshrine

Related Quests
Online:Ragged Hills Wayshrine

An altar is located up the hill south of the wayshrine. There is a heavy sack next to the altar. Two Worm Cult Necromancers and a Worm Cult Savage are performing a ritual there.thumb|right|Ragged Hills Altar
 

Related Quests


Residents
Amitra  
Scout Littvolk
Online:Restoring the Guardians

Quick Walkthrough
#Collect ten Daedra hearts.
#Summon and defeat Ragebinder and Blaze.
#Talk to Walks-in-Ash.

Detailed Walkthrough
To imprison Balreth once again, you must now re-enact what you learned in Othrenis. Travel north across the bridge, and begin killing Daedra. Any Daedra within the designated area will drop a  . These cannot be used for alchemy, and Daedra hearts taken from other sources cannot be used for the quest.

After collecting ten hearts, locate a small summoning bowl on a dias surrounded by sarcophogi and urns. One such bowl may be found on a small island surrounded by two thin rivers of lava, the other further south towards the entrance of the ruins. Activating a bowl will summon either Blaze or Ragebinder, who will immediately become hostile, and must be defeated in combat.

Once defeated, each atronach will say that they are willing to help.

Once both Ragebinder and Blaze are defeated, talk to Walks-in-Ash, who is near the Altar of Binding's location during Rending Flames, for a small amount of gold. She will begin The Death of Balreth.
 

Quest Stages
Online:Rulantaril's Construct

'''Rulantaril's Construct''' is a Flame Atronach made by Rulantaril Oran to guard a key in Crow's Wood. It spawns when you open Rulantaril's Cursed Chest inside a ruined tower on the northern side of the realm, just north along the path from Crow Mother's Tower.

The Construct will respawn if anyone else opens the chest, so it is advisable to loot quickly to avoid fighting it twice.
 

Related Quests
Online:Homestead Ruins

A Skyshard can be found the tower near the ruined bridge to the Imperial City.
 
 

Notes
The Homestead Ruins are seen in Oblivion as Fort Homestead.
 
Gallery
Online:Riverwatch

A copy of Welcome to New Aldmeri Irregulars can be found here. It is quite close to Moffka's Lament. A copy of Arcana Restored can be found beside Absolon.
 

Enemies
Absolon
Online:Rudrasa's Invitation

Quick Walkthrough
# Talk to Rudrasa.
# Join the Mages Guild.

Detailed Walkthrough
 

 
 

Quest Stages
 
 

Notes
It is possible to start and complete this quest even if you're already a member of the guild and have completed ''Curinure's Invitation or Nemarc's Invitation''
Online:Delves

Delves 
right 
This page lists all the Delves in Elder Scrolls Online. Delves can be entered by anyone at any time, so you'll likely see other players in these locations, even if they are not in your group. Each one of these dungeons contains a Skyshard, so keep an eye out. Finding and defeating the final named enemy in each location earns you a 10 Point Achievement, and doing so in each dungeon within a zone earns you an additional 15 Point Achievement. There are usually 6 Delves in each zone (18 in Cyrodiil). Note that if you traverse the dungeon but do not take part in battle against the final boss, you will not get credit for the dungeon. If the boss has recently been killed, you may need to wait for them to respawn.

At release, delves were much smaller and consisted of a single linear, circular path. Updates 3, 4, 5, and 6 expanded most delves to their current size, but some base game delves still retain the old layout.

Group Delves in Craglorn function differently and are listed separately.

Aldmeri Dominion
Auridon
 
 
 
 
 
 

Grahtwood
 
 
 
 
 
 

Greenshade
 
 
 
 
 
 

Malabal Tor
 
 
 
 
 
 

Reaper's March
 
 
 
 
 
 

Daggerfall Covenant
Alik'r Desert
 
 
 
 
 
 

Bangkorai
 
 
 
 
 
 

Glenumbra
 
 
 
 
 
 

Rivenspire
 
 
 
 
 
 

Stormhaven
 
 
 
 
 
 

Ebonheart Pact
Deshaan
 
 
 
 
 
 

Eastmarch
 
 
 
 
 
 

The Rift
 
 
 
 
 
 

Shadowfen
 
 
 
 
 
 

Stonefalls
 
 
 
 
 
 

Neutral
Artaeum


Blackreach: Greymoor Caverns



Blackwood







Clockwork City



Coldharbour
 
 
 
 
 
 

Craglorn












Cyrodiil
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Gold Coast



Hew's Bane



Murkmire



Northern Elsweyr







The Reach



Southern Elsweyr



Summerset






Vvardenfell







Western Skyrim





Wrothgar







Notes
Originally, delves in Cyrodiil behaved more like Public Dungeons, in that they had a very slow respawn timer and often multiple bosses. Unlike Public Dungeons, the number of bosses which would spawn at a time was limited, usually to one boss every fifteen minutes. This was intended to reduce boss farming and allow for better PvP interaction within the delves, but for those with multiple bosses it would mean a very large time investment should the wrong boss spawn several times in a row. This was changed in Update 19 (Patch 4.1.5) so that Cyrodiil delve bosses now spawn like in any other delves.
Defeating a delve boss in Cyrodiil grants the Blessing of War buff for one hour.
Lore:Cub Tales

For my brother   on his tenth birthday.

Your brother,  .

 

Once, in the long-ago time,   were content to live in the forests and hunt on the plains. They fed and ate and mated, and all was good—but it was also simple. The people saw the two-legs, sometimes, and knew they could do so much more if they could reach the skies.

Then, one day, a wise old monk came to the people. She said her name was  . She had been watching the people, she said, and had decided to give them a gift. A  , she said.
Lore:Dusty Page

Fjokki lifted his singing blade, Lovemaker, above the  's head. Her silver hair shone in the moonlight as if made from the   as the  . A single tear rolled down her ebon cheek.

"Don't cry. You knew I couldn't stay," whispered Fjokki. And then he was gone.
Lore:Eorim's Tale

Of all the members of the  , my brothers and I were always the closest to Fildgor Strong-Prince, now  . It was my older brother, Gadof, who first met the prince. Gadof had been set upon by bandits on the road to  , and he was outnumbered seven to one. A Stormfist through and through, Gadof made a good showing, but his hammer couldn't be everywhere at once. He had taken down two of the bandits, but he had been wounded in the process and his blood was flowing freely.

That's when Fildgor Strong-Prince appeared. He leaped into the middle of the remaining bandits, scattering them with a series of powerful blows. He fought his way to Gadof's side and set his broad back against my brother's. They defeated the bandits, and Fildgor carried my brother home. Our younger brother, Braxek, rushed to help. When they learned who Fildgor was, they both pledged their lives and their honor to the strong and charismatic prince.

I was only a girl at the time, but from the moment I saw him, I knew that I was in love with the stranger from  . Fildgor stayed at our house, helping out while Gadof recovered from his wounds. They talked often, and that's where the idea for the Stormfist Brigade was first born. Fildgor imagined a group of boon companions, traveling the land and righting wrongs. He was so idealistic! And he talked about Queen   with such love and admiration.

When the group of twelve finally came together, drawn from the strongest and bravest of the Stormfist clan, a great feast was thrown to send them off in style. The party lasted for three days, and on the morning of the forth day, the Stormfist Brigade rode out. Determined to be a part of that special group, I took up my hammer and followed them. When they were in the thick of their first battle, pitted against a   raiding party, I jumped in to help. Just as Fildgor Strong-Prince had done when my brother needed him.

It was a wonderful battle and a grand victory! The first of many for the Brigade. But my brothers were furious with me. They said I was too young to be on the road with them. Fildgor, however, simply smiled. "She fought well," he said. "And she loves me. What other requirement is there for membership in our band? Besides, thirteen is a much better number than twelve."

I stayed at Fildgor's side through the battles of the  i war. I was there to comfort him when he lost the throne to his   of a brother,  . And I followed him into exile, where I watched him build an army out of thin air and rally the  s of the far reaches. Now we're back, and this time I'll be there to watch my beloved Fildgor finally claim the throne that is rightfully his. Even if it does mean hiding in caves until the time is right to make our move.

And as far as caves go, this one isn't half bad.
Online:Fildgor Orcthane

Fildgor Orcthane, formerly known as Fildgor Strong-Prince, is a Nord Thundermaul and the exiled twin brother of Jorunn the Skald-King. Backed by an army of Orcs and the Stormfist Clan, he has returned to Skyrim in a campaign to overthrow Jorunn.

He is found in Sovngarde at Skuldafn, where he desecrates the body of his older sister, Queen Nurnhilde, to be accepted by the Crown of Freydis.

More information can be found on the lore page.
 

Related Quests



Quest-Related Events
Sleep for the Dead
After exiting the Royal Tomb, you can hear him speaking with Shukul gro-Agluk while escaping with his sister's corpse.
:Fildgor Orcthane: "Make sure that no one gets past you, Shukul. Cover my escape!"
:Shukul gro-Agluk: ''"You're too late, weakling! Fildgor has his prize. He's in Cradlecrush by now!"

Songs of Sovngarde
When he notices you, he will yell at you.
:Fildgor Orcthane: "You! You've been a thorn in my side for too long. Come then, interloper. Come and die!"

At around half health, he calls the Spirits of Sovngarde to assist him:
:Fildgor Orcthane: "I will not be denied! Spirits of Sovngarde, answer the call of the rightful King of Skyrim!"

Upon defeat:
:Fildgor Orcthane: "No! It can't end like this. I can't be defeated! Not again!"

Speak to him.
:"You beat me. I lose to my cursed brother. Again. Perhaps he is the better ruler. Regardless, in front of my ancestors and my sister, I am undone. Do what you will with me."
:You surrender?
:"What choice do I have? Even with Sovngarde's power to aid me, I lost. The Crown of Freydis rejects me. The thorn in my side became my undoing. You've won. What will you do with me now?"''
 

If you chose to spare him, there will be another choice and more dialogue.

If you allow King Jorunn to execute Fildgor:
:Jorunn the Skald-King: "Brother. Why did it come to this?"
:Fildgor Orcthane: "I was wrong, brother. Please, spare me. I am capable of helping you!"
:Jorunn the Skald-King: "No, brother. I know all too well what you are capable of. The King's judgment stands."
: 
:Jorunn the Skald-King: "May the spirits forgive you, Fildgor, for I have not."

If you have Jorunn spare Fildgor:
:Jorunn the Skald-King: "Such a shrewd, calculating proposal. It's not the Nord way, but the idea has merit. If we could make him work for us, think of what we could accomplish. And, I confess, it would break my heart to put my brother to death. Thank you for your counsel."''

God of Schemes
thumb|right|Fildgor in Heart's Grief
If you chose to kill Fildgor, he will appear in Heart's Grief.
:''"Ah … my brother's keeper. Here to taunt me in death as you did in life?"
:I'm just here to look.
:"Get out of my sight, mewling cow. You chose my milk-drinker of a brother, ended my quest for rule. And now the Prince has me, all for breaking the bonds of brotherhood. Go!"

If you choose to free him, he is attacked by two Orcthane Berserkers, who beat him until he dies a second death.
:Fildgor Orcthane: "Fool! Releasing me gains you nothing!"
:Fildgor Orcthane: "What? No!"''
Online:Claudie's Journal

I can't help but feel that My   is interested in me for more than my duties as a servant. He glanced at me several times these past weeks as I brought dinner to the table or poured the wine. He just smiles and looks into my eyes. Like I'm an equal. Not as if I were a young woman merely there to refill his flagon or clear away the dirty dishes, but as someone he might actually be interested in. I don't know what to think of it. I'm probably just imagining it, dreaming about what life would be like if I didn't have to serve and clean every day. It's a dream, but I can hope that it comes true. Can't I?

I wasn't imagining things! Tonight in the hallway, Lord Maurice pulled me aside. He asked if I was married. If I had a family. Speechless would be a good word for my reaction. He's so—what's the word I'm looking for? Kind? Different? His father and mother beat me repeatedly for simple transgressions. But their son isn't like that. He's so nice. I'm still having a difficult time believing it. He wants to see me again. Alone. I'm not sure what to think about all this.

Lord Maurice came to me again. He said he wanted to tell me something. He took my hand and led me off into the night. Hand in hand, we snuck through the gardens and sat on a bench beneath the moons. The way he looked at me sent shivers down my spine.

Our love is forbidden. A rich noble like him and me, a simple servant. Still, we care for each other deeply. He plans to tell his parents of our love soon. I hope that goes well.
Online:Ayleid

thumb|right|An Ayleid 
The Ayleids, also known as the Heartland High Elves or Wild Elves, were the first race to establish an empire in Tamriel, and had ruled modern-day Cyrodiil for countless years dating back to before recorded history.  , their language, is similar to  , the ancient language of the  . The Ayleids were the original founders of the Imperial City, which they called the "Temple of the Ancestors". However, their empire collapsed in the early  . While it's believed that the Ayleids remain in the wilds of every province on Tamriel, sightings have been few. There have been no known sightings in the   or  s.

Much like how the ruins of the lost Dwemer dot Hammerfell, Skyrim, and Morrowind, the Ayleids have left ruins scattered around Cyrodiil and other regions which were once under the dominion of their Empire. These underground cities can prove deadly for adventurers, hiding such dangers as traps, monsters, undead, and criminals. Their cities were amazing feats of architecture ranging from small settlements to gigantic, labyrinth-like metropolises shaped out of whitish rock. They also seem to have had a firm grasp of the  , as many of their ruins contain stones filled with magicka essences harvested from the sky. They also developed what came to be called the school of  , as they were skilled in magics such as shapeshifting and levitation. As for their appearance, like all elves, they were most likely thin and lean with pointed ears and angular facial features. Their complexion was lighter than that of the Dunmer, but they were darker than Altmer. They preserved many of the ancient runes and   magics of the Ehlnofey that other elves had forgotten. The prophecies of the moth-eyed foretold that Ayleidic hubris would "bear bitter fruit", a warning that many, apparently, failed to heed. It would be their undoing. 

A list of all the Ayleids encountered in ESO can be found here.
Online:Chimer

thumb|right|A Chimer
The Chimer (also called the People of the North, Changed Folk, Velothi, or Changed Ones) were the Elvish tribes of dissidents who abandoned the ways of the   and embarked on a great exodus to Morrowind. They followed the prophet Veloth, who spoke to them on behalf of the Good Daedra, the original Daedric gods that they worshiped. They were also known to have fought a war with the Nedes in Resdayn, which led to the creation of Balreth and Sadal. They appeared like other elves, but their skin was a darker shade of pale gold than the Altmer. After the Battle of Red Mountain and Nerevar's death, the Chimer were cursed by Azura and changed into the Dunmer.

For more information, see the main lore article.

Almalexia maintains her appearance as a Chimer (as did Vivec, partially) despite the Curse. Ghosts of Chimer warriors can be encountered on Heimlyn Keep, the Starved Plain, and Tormented Spire in Stonefalls. You can also encounter Chimer during visions of the past at the Othrenis necropolis and at the Brothers of Strife.

A list of all the Chimer encountered in ESO can be found here.

Notes
Initially, the Chimer encountered in-game had black eyes. They were later updated to have golden eyes.
Sotha Sil and Divayth Fyr were formerly Chimer, but their appearance was changed following Azura's curse.
Online:Nede

thumb|right|A Nede
The Nedes (also known as the Nedic peoples) were a human race of unknown extraction who inhabited much of Tamriel during the Merethic and First Eras. The Nedes of Craglorn worshiped the constellations and the Celestials. They were wiped out by the Ra Gada when they swept through Craglorn. 

A list of all the Nedes encountered in ESO can be found here.
Online:Dremora

thumb|right|A Dremora
Dremora are an intelligent, humanoid Daedric race that despises mortals. They refer to themselves as the Kyn. The Dremora are commonly associated with Mehrunes Dagon, although many Dremora serve Molag Bal. Dremora society operates in a rigid caste system with an emphasis on loyalty. They tend to belong to clans, of which they are fiercely loyal to. The Deathbringer and the Foolkillers clans are two clans that serve Molag Bal. The Xivilai and Xivkyn are races similar to the Dremora. 

They have a chance to drop the   antiquity lead for the Spaulder of Ruin.

For more information, see the lore article.
 



Notes
Dialogue spoken by Dremora in the Imperial City can be found here.
Dialogue spoken by Dremora in the Deadlands can be found here.

Gallery