Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Weedum-Ja

Weedum-Ja, an Argonian pilgrim, is a refugee from Kvatch. Her home was destroyed by Daedra, and she now seeks refuge in the southwestern tent of the encampment outside the ruins of the city, awaiting its rebuilding.

She sleeps in a bedroll there from midnight to 7am, when she gets up and eats a quick breakfast. She then goes back to sleep for two hours, until 9am, at which point she gets up again and walks around inside her tent. At midday she'll go outside and wander around the encampment or sit on a stool in front of the campfire until 9pm.  She spends the rest of the day strolling around the surrounding area.

She wears a coarse linen shirt, a pair of coarse linens, and oiled linen shoes, and may carry a very small amount of gold.

When approached in the refugee camp, she will tell you: ''"We've been hit hard. But we'll come back."'' or if you've already spoken to her: "You again. What is it this time?" If you then ask her about her destroyed town, she will say: ''"It looks bad. It is bad. But we're tough. We'll rebuild. The guards have to clear the ruins first. That won't be easy. But I'll be here. This is my town. Nothing is driving me out of here."'' Once you've closed the Oblivion Gate plaguing Kvatch she will be astonished: ''"I'm told you closed the Oblivion Gate. I'm amazed. Thank you, on behalf of all Kvatch's refugees."''
Oblivion:Adosi Serethi

Adosi Serethi is a Dark Elf ostler living in Aleswell.  Her brother, Diram Serethi, runs the Aleswell Inn. Like the rest of the town's population, Ancotar's wild experiments down in Fort Caractacus have made her invisible and it's up to you to resolve the matter.

She doesn't do much in her life and is found wandering around the inn all day and night, never even eating or sleeping. Due to her low disposition, she spends all of her time insulting both her brother as well as the rest of the town's population with the exception of her similarly-minded sister Urnsi Serethi. During the inn's busy hours between 6pm and 9pm, she can be heard rejecting everybody who tries to come in contact with her, much to the annoyance of Diram.

She wears a pair of belted braies, a collared shirt, and a pair of sack cloth sandals. Her only other possession is a small amount of gold.  Like the other citizens of Aleswell, Adosi is affected by a high-level Chameleon spell called "Ancotar's Invisibility."
 
Related Quests

Quest-Related Events
Zero Visibility
When first approached whilst she is invisible: 
:"Sometimes, people who are invisible are trying to get some privacy. Diram will be glad to talk your ear off about the whole mess." 
:Ancotar
:''"Typical Altmer. Thinks the whole world is made for his convenience. If I had my way, we'd go down there and burn him out. Let him find some other place for his little "experiments.""

Upon successful completion of the quest:
:"Oh, it's you. My brother goes on and on about you. I know you saved us and everything, but it does get tiresome after a while." 

Should you happen to fail the quest, her only response is a warning: 
:"You better stay away from Diram. He's not very happy with you."'' 

Rumors
Diram, who isn't particularly impressed with his sisters' attitude towards everybody else, will, after the quest is finished, make a bittersweet joke: 
:''"My sisters, on the other hand ... I wouldn't mind if they had stayed invisible! Ha ha ha!"''
Oblivion:Urnsi Serethi

Urnsi Serethi is a Dark Elf huntress living in Aleswell.  Her brother, Diram Serethi, runs the Aleswell Inn. Like the rest of the town's population, she fell victim to Ancotar's inconsiderate experiments down in Fort Caractacus, and it's up to you to resolve the problem.  

She is fairly inactive, spending all day and night wandering around the Inn with her brother and sister Adosi Serethi. Her extremely low disposition towards everybody but Adosi allows her to be heard insulting the regulars at the Inn during the busy hours between 6pm and 9pm.

She wears a set of common lower class clothing, a belted vest, a pair of huntsman moccasins and laced leather pants, and she carries a small amount of gold. Like the other residents of Aleswell, Urnsi has a constant Chameleon ability that causes her supposed invisibility.

It is quite difficult to get a word out of her, even if you're trying to help with the town's invisibility. All she will give you is a quick and patronizing pointer towards her brother, ''"Oh, really? I'm invisible, you say? Thanks for letting me know. Talk to my brother Diram if you want to know all about it." Regarding Ancotar, she will show exactly how unimpressed she is by him, "If he's smart, he'll keep out of my way. High elf and a mage to boot, the worst kind of arrogance."'' If you should happen to fail the quest, there's no doubt that she really isn't very fond of her brother - or anybody else for that matter: ''"It's almost worth staying invisible forever, just to see how much it annoys Diram. But that doesn't make me like you any better." If you succeed the quest, she will analyze you from her own unique perspective, "You really enjoy this whole hero thing, don't you? Everybody fawning all over you? I'm not like that."'' 

Diram, who isn't particularly impressed with his sisters' attitude towards everybody else, will  make a bittersweet joke after the quest is finished, ''"My sisters, on the other hand... I wouldn't mind if they had stayed invisible! Ha ha ha!"''

Related Quests
Oblivion:Sakeepa

Sakeepa is an Argonian herder living in Aleswell.  He owns a dog, simply named Sakeepa's Dog,  that follows him everywhere he goes. Like his neighbors in town, both Sakeepa and his dog have been made invisible, courtesy of Ancotar's experiments in Fort Caractacus.

Visible or not, he gets out of bed every morning at 6am and heads to the corral outside his house to collect his flock of sheep. He then leads them west onto the Red Ring Road and strolls around the grassy area near town for the next eleven hours. At 5pm, he heads back to Aleswell and locks up the sheep for the night, followed by a three-hour visit to the local inn at 6pm. He leaves at 9pm and returns to his house for a bit of wandering before his bedtime at midnight.

He carries around quite a miscellany of items: a pitchfork, shears, a wolf pelt, and a roll of yarn, as well as a small amount of gold. He is armed with a club and his wardrobe consists of typical lower class attire: a coarse linen shirt, a pair of coarse linens, and oiled linen shoes.

If you approach him before the related quest is completed, he won't engage in conversation, but only point you towards Diram Serethi: ''"We've all agreed to let Diram be our spokesman. You'll find him in the inn, if you look very carefully."'' Upon successful completion of the quest, it's another matter, and he will greet you with the words: "Hello friend. Stay a while and watch the sheep with me!" or even ''"We'll never forget how you saved us from Ancotar's crazy magic. What can I do for you?" He also shows good grace towards Ancotar: "I say live and let live. It was an unfortunate accident, and he helped make it right. Others in the village are not so forgiving, though. I don't blame him for keeping to himself." However, should you fail the quest, he is not nearly as gracious: "I'm not normally a bitter person, but you are not welcome here."'' 

 
Related Quests


Notes
Oblivion:Candice Corgine

Candice Corgine is a Breton publican who runs The Sleeping Mare, a small inn located in Pell's Gate.  

She never eats or sleeps, so her services are available 24 hours a day. She has a leveled Mercantile skill and 0 barter gold (see Bugs). When bartering, she buys potions and food and she sells alchemy apparatus, potions, soul gems and ingredients. Although Candice is the inn operator, you are unable to rent a room from her (see Bugs). 

Candice carries a leveled amount of gold as well as the inn key. She wears a leveled lower-class outfit.

 
Notes
Candice is one of the few leveled merchants in the game, causing her to gain 1.5 points of Mercantile skill each time her level increases. Therefore, her Mercantile skill at any point in the game will be  .


Bugs
Oblivion:Irroke the Wide

Irroke the Wide is a Nord barbarian residing in the small town of Pell's Gate. Umbra used to be his apprentice and asking him about her will reveal her location during the related quest.

He leads a simple life, eating dinner in his house from 8pm to 10pm and sleeping in the same place from 10pm to 4am. Outside those times he will wander around Pell's Gate, at times conversing with his fellow townsfolk.

He wears a lower-class outfit consisting of a coarse linen shirt, coarse linens, and a pair of oiled linen shoes. His only other possession is leveled gold (typical of lower class citizens).

The Daedric Prince Clavicus Vile will send you to Pell's Gate to search for information on what happened to Umbra. Irroke the Wide turns out to be the most knowledgeable as all the other citizens will say: ''"Umbra? You need to speak with  . I've got nothing to say about Umbra." Asking Irroke the Wide about Umbra when you are not on good terms will have him deny your request for information: "Aye. I know of Umbra. But you're a stranger to me, and I'm not talking." If your disposition with him is greater than or equal to 60 he will tell you what he knows about Umbra; "Umbra. That's a name I haven't heard in a while. And it's not one you should be using around Pell's Gate, either. Before I go on, let's clear something up. Are you here asking about the sword or the person. Which is it?" Regardless of your choice you will be told the same information, just in a different order. If you ask about the sword first he will reply; "It's a powerful sword, no doubt about that. Jet black. Got a wicked edge on it, and they say it can steal a man's soul. I know of at least one soul it stole. Lenwin. She's the one who found the blasted thing. I suppose you want to hear about the person now." You will then ask to know about the person, Lenwin, who now goes by the name "Umbra". Irroke will then explain what happened to Lenwin; "Who is Umbra? I can tell you who Umbra used to be. Lenwin. She's my apprentice. Or at least she was, until she found that sword. Never did say where it came from. She just showed up with it one day. Said it was called Umbra. But she was different. She'd always been fair with a sword, but she began looking for fights. Became bloodthirsty. Then started calling herself Umbra, after the sword. Finally signed on with some mercenaries, but I hear that ended, too. We haven't seen her in years." When asked about her current location, Irroke will sadly say: "Can't say for sure. Some say they've seen her nearby, near the Vindasel Ruins. Might just be wishful thinking, though. If she's around, she hasn't come into Pell's Gate. Nor should she. I fear that girl is long gone.If you seek her out, take care. She's a powerful one. Or at least that sword is. I'd steer clear if I was you." Asking him about Umbra again will have him claim that is all he knows; "I can't tell you any more than I already have. I'm sorry." When he exits conversation he will add: "I wish you luck. I fear you'll need it."''
 
Related Quests
Oblivion:Schlera Sestius

Schlera Sestius is an Imperial hunter residing in Pell's Gate.

She spends all day wandering around Pell's Gate and never even pauses to eat or sleep.

She wears a middle-class outfit consisting of a quilted doublet, light brown linens and a pair of doeskin shoes. However, she will almost always be seen wearing a leveled light armor cuirass and boots; both of which of the best possible quality for your level. She also has a fair chance (50% each) of possessing a pair of light armor gauntlets, greaves, and helmet; each of these also of the best possible quality. In combat, she relies on two bows, one of the best possible quality, and high-quality arrows. Both of these last items may possibly be enchanted. She also holds a decent amount of gold.

 
Notes
Schlera Sestius carries many quality arrows, all of which are leveled. At high levels this can run to dozens of enchanted arrows, and they can be acquired by either pickpocketing her or killing her then looting her corpse.

Bugs
Oblivion:Shafaye

Shafaye is a Redguard hunter residing in the small village of Pell's Gate.  

Her life is very uncomplicated; she eats dinner in her house from 8pm to 10pm and sleeps there from 10pm to 6am. Outside those times she will wander around Pell's Gate, at times conversing with her fellow townsfolk.

She wears lower-class attire consisting of a sack cloth shirt with matching pants and sandals. Her only other possession is a leveled amount of gold (typical of lower class citizens).
Oblivion:Rienna

Rienna is a Redguard champion and a Protector of the Fighters Guild. Along with two associates, Elidor and Brag gro-Bharg, she has been sent to Desolate Mine to clear out the goblins that have invaded the mine. As none of them brought any weapons, Burz gro-Khash needs you to make a delivery as soon as possible. Rienna does not exist prior to the related quest.

You will find the three of them gathered around a lit campfire in the first large cave of Desolate Mine, never eating nor sleeping, eagerly awaiting the weapons shipment from the Guild. When you approach Rienna, she will be relieved: "You must be the reinforcement from the guild. Good. I hope you brought weapons for us." On the subject of goblins, she will say: ''"Horrible creatures, and they've made this mine too dangerous for the workers. We're going to have to get rid of them." When you present her the weapons, she will say: "You've made it, and just in time. We've got trouble with goblins here. I'll take the bow. You give the weapons to my other two men." and "Get the weapons to the other men. Then we'll take care of the goblins." When everybody is equipped she will rush head first into the mine and start battling the goblins.

When all the goblins have been dealt with, she will remark: "Well, they're all taken care of now. Good work, there, soldier. Get back to gro-Khash and get your payment." Also, if you mention the goblins once again, she will comment: "Looks like we got them all. Good work, soldier. The miners will be able to get back to work. You should head back to Burz and find another contract." When the mission is over, she will stay in the mine indefinitely.

She wears an almost complete set of chainmail armor: boots, cuirass, gauntlets and greaves. She carries ten steel arrows and will, after you have delivered the weapons, be armed with a steel bow. She carries around the mine key and a small amount of gold.

If Rienna dies during the related quest, members of the Fighters Guild will mention her in conversation: "You know where they're burying Rienna?"''
 

Related Quests


Bugs
Oblivion:Claude Maric

Claude Maric is a Breton rogue who can usually be found in the Talos Plaza District of the Imperial City or staying at the Roxey Inn just outside the city with the mercenaries in his employ, when he's not treasure hunting in the area's Ayleid ruins.

He also works as a treasure hunter for Umbacano during the quest Nothing You Can Possess, where he will relocate to the Imperial City and track you upon leaving Umbacano Manor. He will take you to The Tiber Septim Hotel and he will offer you information about The High Fane. After retrieving the carving from Malada, he will relocate to outside the ruin at stage 50 of the quest. After the ambush, if he survives he will join you to escort Umbacano through the Ayleid city of Nenalata. He will make his way towards Nenalata at stage 60 of the Secrets of the Ayleids quest. Should he survive until the end of the quest, he will make his way back to the Roxey Inn. 

He is equipped with a nearly full suit of leveled light armor, all of the best possible quality for your level and potentially enchanted. The only piece of armor he is missing is the helmet. His weapon is a short sword, again of the best quality and possibly enchanted. Out of combat, he wears a brown shirt, tan linens, and doeskin shoes. He also has a small amount of gold. He will know one leveled Illusion spell.

 
Related Quests



Notes
Sometimes Claude Maric gets a Chameleon enchanted piece of armor, and if he is following you this makes it quite easy to hit him by mistake.
If you accepted S'razirr's offer of help during the Nothing You Can Possess quest, he survives, AND you pay him the agreed upon money, S'razirr will return to the Roxey Inn. If Maric survives Secrets of the Ayleids he will also return to the Inn, and when you enter the Inn he will attack S'razirr.

Bugs
 
 
He may also walk around in a circle near the stairs for some time in confusion, but should eventually find the right way out.
Oblivion:Hrol Ulfgar

Hrol Ulfgar is a Nord warrior residing in Bleaker's Way, a small village in the Great Forest lying just west of the Silver Road, due north of the Imperial City and south of Bruma. Patriarch of the Ulfgar family, Hrol is but one of the targets of the Daedric Quest received from Mephala.

He takes his role as head of the community responsibly, and actively participates in village life. He sleeps from midnight to 6am alone in his house. When he awakens, he eats a quick two-hour breakfast before heading to the local inn to socialize and check up on Kirsten. At midday he will head home for two hours of relaxation, before heading back outside for four hours to chat with the other villagers. At 6pm he will go back inside for another two hours, before once again exiting the house for two more hours of conversing with his neighbors. He will then call it a night, and go back inside for two hours of wandering before bed.

Hrol wears a set of upper class clothing: a green brocade doublet, green silk garment and a pair of green velvet shoes. He is armed with a fine iron longsword and carries his key and a small amount of gold.

Asking Hrol Ulfgar about his home town, Bleaker's Way, will have him offer you a bit of information about the formation of the town; "Ulf the Bleaker settled here before Rayno Dalvilu and his family arrived. But the families have long lived together in peace." Asking him about Hrol Ulfgar will have him identify himself: "I am Hrol Ulfgar."

 
Related Quests
Oblivion:Ulrika Ulfgar

Ulrika Ulfgar is a Nord healer residing in Bleaker's Way, a peaceful village in the Great Forest, where two families, the Ulfgars and the Dalvilus, live together in harmony.

She resides in the Ulfgar Family's House across the street from Hrol Ulfgar's house. She wakes up every morning at 6am and always starts the day with a two-hour breakfast. At 8am, if you have reached stage 30 of the related quest, she will leave the house and meet up with Hrol inside the Bleaker's Way Goodwill Inn for two hours. She will then return to the house and stroll around inside until 2pm when she returns to the inn. She will spend four hours socializing with the other regulars until 6pm when she will find a seat in the taproom and enjoy a two-hour dinner. She returns to the house at 8pm and just wanders around until her bedtime at midnight. The exception to this routine occurs during the final stages of the related quest, when she finds out that the Dalvilu clan was behind the murder of Hrol Ulfgar. She will then join the mass combat against her former friends and fight to the bitter end. 

She wields an iron dagger and wears a set of middle-class attire consisting of blue & green outfit with a pair of quilted shoes. She carries around a spare pair of tan linens, her key and a small amount of gold. Ulrika knows a set of standard healer spells.
 

Related Quests
Oblivion:Arvin Dalvilu

Arvin Dalvilu is a Dark Elf farmer residing in Bleaker's Way, a small village in the Great Forest.

Arvin appears to be the ne'er-do-well of the Dalvilu clan, as he practically never socializes and his house is more or less empty except for a huge stash of beverages and only a humble bedroll to sleep on. He wakes up every morning at 6am and picks up one of the many bottles from the floor and spends the next two hours breakfasting. The rest of the morning and all afternoon is spent lazily strolling around the house. If you have reached stage 30 of the related quest, he will break off his wandering at 4pm and visit clan leader Nivan Dalvilu at the Bleaker's Way Goodwill Inn for one hour, followed by another hour at home. At 6pm he will take a breath of fresh air outside until he returns to his house at 8pm. The only exception to this routine occurs during the final stages of the Mephala quest, when Arvin will participate in the battle against the Ulfgar clan. If he survives, he will return to his normal schedule.

His wardrobe reflects his status and consists of ordinary lower-class items: a brown shirt with light brown linens and pigskin shoes. He wields an iron shortsword and carries his house key and a small amount of gold.

 
Related Quests
Oblivion:Malyani Dalvilu

Malyani Dalvilu is a Dark Elf farmer residing in Bleaker's Way, a small village in the Great Forest.

Like the other members of the Dalvilu clan, Malyani lives in harmonic co-existence with her next-door neighbors, the Ulfgars, and takes it easy in life. She sleeps in her house every night between midnight and 6am and always starts the day with a two-hour breakfast. After a bit of wandering, and only if you have reached stage 30 of the related quest, she leaves the house at 10am for a meeting with clan leader Nivan Dalvilu in the center of town. She returns home at noon and spends four hours there, before leaving for the popular Bleaker's Way Goodwill Inn at 4pm. After two hours of socializing she goes back home at 6pm and spends all evening inside until her bedtime at midnight. 

The only exception to this routine occurs during the last stages of the Mephala quest, when she learns that the Ulfgars are responsible for the death of her beloved Nivan. She will then draw her iron dagger and proceed to attack every living member of the Ulfgar clan. If she survives, she will return to her regular peaceful existence but will cancel her 10am meeting with Nivan, for obvious reasons.

She wears a set of typical lower-class attire, a coarse linen shirt with matching linens and shoes. She carries her dagger, her house key and a small amount of gold. 
 
Related Quests
Oblivion:Redas Dalvilu

Redas Dalvilu is a Dark Elf herder residing in Bleaker's Way, a small village in the Great Forest.

Like many of the other residents in the settlement, Redas Dalvilu leads a very simple life and keeps to himself most of the time. He sleeps from midnight to 6am and always starts the day with a two-hour breakfast. He then spends the rest of the morning and all afternoon pacing restlessly around inside his house, only interrupted by a breath of fresh air between noon and 2pm. At 6pm he meets up with Ulrika Ulfgar at the Bleaker's Way Goodwill Inn and enjoys good food and company until 8pm. The rest of the evening is spent relaxing in his house. The exception to this schedule occurs when he, along with the other residents of the town, join in massed combat at the end of Mephala's quest. If he survives he will return to his usual routine but will, for obvious reasons, cancel his 6pm meeting with Ulrika Ulfgar and stay in his house.

He wears thick cowhide shoes, a burgundy linen shirt, and burgundy linens. He is armed with an iron shortsword and carries some gold and his house key.
 

Related Quests