Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Una

Una is a Nord citizen working as a servant and housekeeper at the Blue Palace in Solitude. 

Like her colleague Erdi, she sleeps in the servant quarters behind the kitchen every night from midnight to 8am and spends the first three hours of the day eating breakfast or strolling around. At 11am, her routine depends on the quest Tending the Flames; if you have yet to complete the quest, she will head upstairs and find a bench and relax for seven hours. If the quest is completed she will leave the palace at 11am and spend two hours in the courtyard outside the Bards College before returning to the palace and her bench. At 6pm she spends three hours leaning against the woodworks outside Angeline's Aromatics until she heads back to the palace and goes to bed. 

She wears cheap clothing, a belted tunic with boots. She carries a spare belted tunic and an assortment of lower-class items and gold. 

Although she never lifts a finger in the castle, she will be quick to tell you: "Watch your feet. We just cleaned there!" and "Got lots of things to take care of. What do you need?" During the quest The Mind of Madness you will have to find a way into the sealed-off Pelagius Wing of the Blue Palace. When you ask Una about access she will say: ''"Not on your life. It's dangerous in there, and Falk doesn't even like me and Erdi going in every year to clean out the spiders." Tell her that Falk Firebeard sent you and she will change her mind: "If you really want to... Just be careful of the ghost! He snuck up on me once and scared me sick. It took a week for me to feel better..." She will then hand you the key and bid you farewell with: "I guess I should be getting back to work. It was more fun talking, though."''

Related Quests
Skyrim:Svari

Svari is a Nord child living in Solitude, and the daughter of Greta and Addvar. She is upset by the death of her uncle Roggvir, but upon further conversation she also explains she is worried about her mother, who has stopped going to the Temple of the Divines.

Svari wears red colored child's clothes and a pair of shoes, and is equipped with an iron dagger. She carries a key to her father's house, a selection of food and toys, and a small amount of gold.

If you wish to help her, it will start a miscellaneous quest to speak to Greta about Svari's concerns.

Svari can sometimes be found running from the store Bits and Pieces towards Proudspire Manor while playing tag with some other children. If Hearthfire is installed, and in the chance that her parents are dead for any reason, Svari can be found at Honorhall Orphanage in Riften and be adopted. Her dialogue will then follow the basics of other adoptable children, plus the dialogue of her uncle.

If you approach her, she will try to dismiss you with ''"I... I don't want to talk.", "I don't have anything to say.", "Pardon me.", or "Mother says I shouldn't talk to people..." When you end conversation with her, she may say either "Thanks for talking to me." or "For a stranger, you're not so bad."''

Should you converse with Svari, you can mention to her that she is talking right now, to which she'll reply, ''"I shouldn't be. Mama says if I do, people are going to ask about uncle Roggvir." or "I shouldn't be. Everyone wants to ask me about mama and uncle Roggvir." if both Greta and Roggvir are dead. Either way, she will end with "Maybe if I don't talk, they won't either."'' You can tell her, "Okay, if you don't want to hear about the dragon..." and she will lighten up: "Dragon?" You can then confirm that you were in Helgen when the dragon attacked. Svari will ask, "Really? Was it big? Did it   fire?" You can reply, "Yes, yes, and yes. Oh my goodness, yes." She'll be amazed, saying, "Oh, wow. I knew it. I knew they were real! I have to remember to tell papa."

You can also tell Svari that you're sorry about her uncle, to which she'll reply, ''"Thanks. Papa talks about it some. Mum doesn't say much since Uncle Roggvir died. She doesn't even go to Temple anymore. I wish she would. At least that way she'd have people to talk to." You have two options to reply:

:"You may just have to give her time."
:"Yeah, that's what papa says too."
:"Maybe I could convince her."
:"You would do that? That's great. You should go do it right now."''

If you choose the latter option, you can now try to convince Greta to visit the Temple of the Divines.

 
Related Quests
 
 

Bugs
Skyrim:Snilling

Snilling is a Nord farmer who lives in Katla's Farm near Solitude. He is the husband of Katla and father of Knud. He does not leave the house because he has become clumsy and weak, as Katla says ''"He'll only hurt himself out there."''

With his wife doing all the work, Snilling does very little but eat and sleep. He wakes up every morning at 6am and takes a one-hour breakfast then goes back to bed for another hour. Starting at 8am, and all through the day until his bedtime at midnight, he loiters lazily around the house, interrupted only by one-hour meals at noon and 6pm.

Snilling wears farm clothes along with a pair of boots and a pair of gloves. He carries a spare belted tunic and the key to his house. Snilling wields an iron sword in combat.

He will politely greet you with: "Oh, hello. Have a seat, will you?" He will also admit: "I was a much younger man when I married Katla. Now I can hardly keep up with her." and "My brothers would have been appalled to see a man outdone by his wife, but not me. Without Katla, this farm would fall apart."

When the family is together, they may engage in conversation: 

Katla: "Another gorgeous gray day, right dear?" 
Snilling: ''"It's too cold for my bones, but that never seems to stop you, dear." 
Knud: "I'm gonna go play soldier with a tree!" 
Katla: "That's nice, son. Just don't stomp on the crop like last time!" 
Snilling: "I'll see if I can't get some work done inside, where it's warm."''
Skyrim:Dalan Merchad

Dalan Merchad is a Breton warrior who works at the Windhelm docks. He serves as a sailor aboard the ship The North Wind, under the ship's captain, Kjar.

He despises Windhelm and with the ship permanently docked, Dalan has no choice but to wander around on deck all day and night, without getting any sleep, at times pausing to sit down and eat.

Dalan wears merchant clothing and a pair of boots. He wields an iron sword in combat, and carries a selection of common loot and gold.
 
Dialogue
When approached:
:"Never much cared for Windhelm. The place is depressing." 
:''"I'm a lot happier out here on the deck than I am wandering around in that ruin of a city."
:"I heard those Forsworn out west live in caves. Can't be any worse than trying to live in Windhelm." 
:"Can't wait until we raise anchor. Anytime the boat's not moving, I start to get impatient."''
Bugs
Skyrim:Sabine Nytte

Sabine Nytte, a Breton warrior, is first mate aboard the Red Wave in Solitude harbor. She claims to be the only source for the illicit drug Balmora Blue in the whole of Tamriel.

Sabine lives a comfortable existence aboard the Red Wave, spending most of her time wandering around the ship and conversing with her fellow pirates. At 8pm, she finds a bed and sleeps a solid 12 hours until 8am. During the related quest she moves outside and guards the deck at all times.

Sabine wears a set of steel plate armor with matching gauntlets and boots. She carries the key to the chest containing the Balmora Blue along with a selection of common loot and gold. In combat, she relies on a leveled battleaxe of the best possible quality.   
 

Related Quests
 
 

Dialogue
Should you approach her before the quest she will be rather unfriendly:
:"You reek. A little friendly advice - take a bath and get some new clothes."
:''"Whatever you're about to say, don't bother. I don't want to hear it."
:"What hole did you crawl out of?"
:"Out of my way, or I'll cut you. Deep."''

Quest-Related Events
Erikur will point you in Sabine's direction in order to acquire a particular drug: "''You'll need to get your hands on some Balmora Blue from Sabine Nyette down by the docks. She's the first mate on another ship, the Red Wave.''" True enough, she is willing to sell the drug to you when you approach her. If you complain about the price she'll be unmoved and treat you to a bit of sarcasm; trying to work your way around the issue won't help either. Your only option, apart from outright theft, is to pay up. If you're rich enough to have 1500 gold she'll be pleased. Otherwise she'll be irritated.
:'''I'm looking for some Balmora Blue.
:"Well then, you're talking to the right person. I'm the only one left in Tamriel that can get my hands on it. It's damn near impossible to find anymore. You want to buy it off of me?"
:That price is outrageous!
:"I'm sorry you feel my illegal contraband is overpriced, perhaps you should bring it up at the next merchant guild meeting. Look, you want it, I got it. You know the price, so talk to me when you want to cough up the gold."
:Any other way to earn it?
:"I'm afraid not. How else can a poor, overworked sailor like myself expect to earn a living?"
:Sure, I'll take it. (1,500 gold)
::"Good. Here, take this key. The Balmora Blue is locked in a chest under the docks near the Red Wave. Hope you like getting wet."
:I don't have enough.
::"Sorry, guess it's too rich for your blood. Come back when you find the coin."

If you exit the conversation after asking for Balmora Blue the first time and speak to her again, the beginning of the conversation will be slightly different:
:Still have that Balmora Blue?
:"I do. Still want to buy it?"''
Skyrim:East Empire Dockmaster

The East Empire Dockmaster is an Imperial citizen found in the East Empire Company Warehouse. He loiters around the warehouse all the time, eating and sleeping at random times.

He wears a set of merchant clothes, along with some boots and a hat. He carries an iron dagger. 

The Dockmaster will simply greet you with, "Good day to you." or "Do you have business with the East Empire Company?" However, he may also brush you off with, "I will thank you not to interrupt me in my tasks." or assume you're looking for work, "Sorry, I have everyone I need at the warehouse. Times are tight."

 
Notes
An unused alias in game data ( ) suggests he was going to be named Regulus Naevius.
Skyrim:Odar

Odar is a Nord citizen who works as the cook at the Blue Palace in Solitude. While he is content to remain a cook, his humble profession allows him to overhear a great deal of rumors, including gossip about the public's lack of faith in Jarl Elisif.

He sleeps with the rest of the staff in the chambers behind the kitchen between 8pm and 6am. He always starts his morning with a two-hour breakfast before spending the rest of the day strolling around the kitchen. The only exception to this routine occurs upon completion of Tending the Flames, which leads him to visit the courtyard outside the Bards College every day between 1pm and 4pm.

He wears a chef's tunic with a matching hat and a pair of shoes. He carries a spare belted tunic, an iron dagger, and a selection of common items and gold.
 
Dialogue
When approached, he will either talk about his profession or share some court gossip:
:''"Jarls come and jarls go, but a good cook stays for a lifetime. And I'm a very, very good cook." 
:"Most of the time, people just forget I'm even here. That's why I hear so much good gossip." 
:"Everyone knows General Tullius wields the real power  . Elisif? Ah, she's a figurehead. A puppet." 
:"Folks at court won't admit it, but Sybille Stentor scares us all to death." 
:"Somethin' just ain't right about that Sybille. You know, I've never seen her eat a thing? That can't be natural." 

When you finish your conversation, he will return to his work: 
:"All right. Back to slicing, dicing and baking."
:"Back to my errands."
Conversations
When he visits the courtyard of the Bards College, he may stop for a brief conversation:
:Odar: "Sometimes I like to think my cooking is like playing the flute or singing a song."
:Jorn: "I've tasted your food, Odar. It's better than most songs I've heard."

:Odar: "How do you put up with that fop Fihada?"
:Jawanan: "I once saw Fihada put an arrow in between the eyes of a Blackblood Marauder at five hundred paces. You don't put up with a man like that. He puts up with you."''
Skyrim:Sayma

Sayma is a Redguard general goods merchant who runs Bits and Pieces in Solitude. She is married to Beirand and they have one son, Kayd.

Sayma lives the life of a busy merchant. She wakes up at 8am, and will open up the shop for business. She spends most of her time behind the counter ready to deal with potential customers, but will sometimes move to the nearby chair for a quick bite or drink. After twelve hours of dutifully serving customers, she will leave the store and head toward the Bards College. She will stand outside the entrance to the Bard's College for two hours, usually in the company of Illdi and Greta. She will head home at 10pm, where she will spend two more hours wandering around the house and occasionally talking with her husband about the dwindling amount of business at the store. She will then head to bed at midnight, where she will sleep for eight hours.

Sayma wears farm clothes and boots. She carries her key to the store and a selection of common items and gold. In combat, she relies on an iron dagger. 

Sayma will greet potential customers with, ''"Welcome. Look around. We've got everything you could want in life. At least... that's what Beirand always tells me." or "Welcome to Bits and Pieces. I'm sure you'll find what you need here." After finishing a transaction, she will urge you to "Come back to Bits and Pieces anytime." or "Make sure to recommend us to your associates." She will comment to you about the recent execution saying, "Beirand said you got here just before the execution. Must have been a lovely first sight." If you ask her if she was at the execution, she will reply, "No. That was an ugly affair. High King Torygg's death has turned the whole town on its head." She will then continue on, giving you her opinion on the king, "And between you and me? He wasn't even that good a king. All of those rambling speeches about the Empire this, and the Empire that.." She will also observe something familiar in you and say, "Hmph. You know, you've got a certain... fire in your eyes. Just like my Beirand. Please, feel free to look around. We've got a bit of everything." If you ask just who this Beirand is, she will reply, "Beirand's my husband. He works the forge up at Castle Dour. I barely see him nowadays, what with him filling orders for the army."

She can also be found having a discussion with either Beirand or Kayd when they are both inside the Bits and Pieces store:

Sayma: "Sure has been quiet around the shop lately." or "We hardly ever get any new customers anymore.", then "I suppose in wartime, people aren't looking to part with their old junk." or "Not that I mind the break of course, but still." 
Beirand: "It's okay, dear. More work than ever down at the blacksmith." or "We'll make it through, dear. We always do." 
or Kayd: "Who needs customers and their old junk?" or "Father oughtta punch them in the mouth! That'd get people in here!"''

Notes
 
Her dialogue will be slightly different if Beirand is not alive.
Skyrim:Ma'zaka

'''Ma'zaka''' is a Khajiit citizen who tends the Solitude Lighthouse. He was a sailor in his earlier years, and looks after the lighthouse in his retirement.

Being retired, Ma'zaka is perfectly fine with a calm life and he never leaves the comfort of the lighthouse. He wakes up early at 4am and lounges around before having a one-hour meal at 6am. The rest of his day is largely the same, he spends the entire day relaxing in the lighthouse until he stops to have another one-hour meal at 6pm. At 8pm he goes to bed but he can only stay away from food for so long and will wake up at midnight for a small one-hour snack before heading back to bed.

He wears miner's clothes and boots, and is equipped with an iron dagger. He carries the key to Solitude Lighthouse, and a selection of common loot and gold.

When approached under normal circumstances, Ma'zaka will greet you, ''"Oh my, old Ma'zaka has a visitor!" and then ask, "What brings you all the way out here?" He will also tell about his past: "Oh, for the salt spray, the   of the mast, and the clash of sabers. Those were the days..."''

During the quest Lights Out!, Ma'zaka will be the only obstacle standing between you and the lighthouse's light. Granted, while he can be completely ignored, if you were to talk to him while on your mission, he'll be quick to question your motives: ''"Hey! What're you doing in here?", he will only get more hostile from there "Get out of here or I'll call the guards!"'' Finally, he'll exclaim ''"That's it! You're leaving, right now."'' Regardless of his threats, Ma'zaka will never actually call guards to his aid, nor will he attack you.

 
Bugs
Skyrim:Captain Wayfinder

Captain Wayfinder, a Nord rogue, recently inherited the Sea Squall from his late mother and named himself captain, despite an obvious lack of experience. The ship is currently docked in Dawnstar and is inhabited by Wayfinder and his small crew. Recently, Wayfinder's crew managed to lose an important shipment from the College of Winterhold and will ask for your help. 

Wayfinder spends all of his time wandering around on the deck of the Sea Squall, at times conversing with his two crewmembers, Guthrum and the particularly bitter Ravam Verethi. With the ship permanently docked, Wayfinder spends his time eating, drinking, or sweeping the deck. He never sleeps or leaves his ship. 

Captain Wayfinder wields a steel sword and wears a set of merchant clothes with matching boots. He carries a random selection of common items and gold. 
 
Related Quests
 
Dialogue
He can greet you with:
:''"Everyone thinks I'm too young to be a ship's captain, but I'm going to prove them wrong."
:"I don't buy all that talk about ship captains having to be stern and strict. I want my crewmen to enjoy their work."
:"I'm good with stars and charts, but I admit I've got some things to learn about leading men." 
:"I inherited the ship when my mother passed away. She spent her life on the water, and now I do, too."
Quest-Related Events
Salty Sea-Dogs
:You're the ship captain?
:"By inheritance, as my men are fond of saying. Can't blame them, my mother ran the Sea Squall as strictly as she ran the house. I've been trying to find new areas of business, trying to win the sailors' respect, but I keep having problems. Take the last trade we did. Some Fine-Cut Void Salts from the College of Winterhold. Plenty of coin if you know who to sell it to." 

::Don't bother asking. I'm not interested.
::"Your choice, friend."

::What happened to the salts?
::"Sailors are what happened to them. They got drunk and ended up losing the merchandise in some cave. If you're not afraid of a little exploring, I'll pay good gold to get those salts." 

When you return with the salts, a grateful Wayfinder will say: 
:"That's the first bit of good news I've had since I set sail a year ago. Here's your cut." 

He will then hand you a leveled amount of gold. 
Notes
According to game data, his first name is Leif'''.
Skyrim:Knud

Knud is the Nord child of Katla and Snilling. He lives with his parents at their farm near Solitude. Should his parents die, he will be moved to Honorhall Orphanage in Riften and can be adopted there.

He wakes at 8am and wanders around the house until 10am, then he goes outside to do farm work for eight hours. He takes breaks at noon to have a one-hour meal at home. At 6pm he finishes working and returns home for a one-hour dinner. He stays up until 12am, which is his bedtime.

Knud wears blue colored child's clothes and a pair of shoes, and carries a key to the farmhouse.

Knud may greet you with ''"You're a guest. And father says we have to be polite to guests." He will enthusiastically tell you, "Mama said I could help with the goats!" He will occasionally say, "Father says I don't have the knack for reading, but mama says I won't need it to work the farm."

When Knud is together with his family, they may talk to each other:

Katla: "Another gorgeous gray day, right dear?" 
Snilling: ''"It's too cold for my bones, but that never seems to stop you, dear." 
Knud: "I'm gonna go play soldier with a tree!" 
Katla: "That's nice, son. Just don't stomp on the crop like last time!" 
Snilling: "I'll see if I can't get some work done inside, where it's warm."''
Skyrim:Kjar

Kjar, a Nord ranger, is a boat captain commonly found on his ship, The North Wind, docked at the Windhelm docks.

With the ship permanently docked, Kjar has no choice but to wander around on deck all day and night, at times pausing to sit down and eat. He wears a set of merchant clothes along with a pair of boots. He wields a steel sword in combat and carries some common loot and gold.

When initially approached, Kjar will point out that he is not looking for new crewmembers: ''"Sorry, but I'm not looking to hire any more crew right now." Despite this, he will tell you, "You don't know what freedom really means until you've lived on the river." He will then go on to tell you about his life on the waters, stating, "Been on the river since I could walk. Wouldn't trade it for the world." He will also provide fair warning: "While you're on my boat, you follow my rules. First rule is, don't touch anything that doesn't belong to you."

When asked if he is the captain, he will offer you a job: "The North Wind is my mistress, and I'm her master. I don't tolerate any disloyalty. You looking for work? Got a sailor who thought running a gang of thieves would be more money than hauling my cargo. You make an example of that gang, I'll give you a year's worth of pay." If you reject his offer, he will hatefully comment: "Coward." If you accept, he will say: "That's the spirit.", and the related quest will start. When you have killed the leader of the gang, he will reward you and say: "Fine work. Here's your pay. Don't spend it all on mead." He will finish conversations with: "Right. See you around." or "Aye, 'til next time."''
 

Related Quests
 

Bugs
Skyrim:Kayd

Kayd is a Redguard child and the son of Sayma and Beirand.  He can be found running around in the city of Solitude with his friend, Minette Vinius. Like children in other cities, the player character can play tag with the two of them. He wears red colored child's clothes and a pair of shoes. He carries an iron dagger, the key to Bits and Pieces, a selection of food and toys, and a small amount of gold. Like several other residents of Solitude, he will attend Vittoria Vici's wedding, where he will mention attending the wedding of his aunt and how the cake at that wedding was bigger.

Kayd distinguishes himself by being quite rude, with lines such as "I thought adventurers were supposed to look tough" and "I bet my papa could beat you up." He will also react with confusion to Vici's death, asking why someone would do that.

 
Related Quests