Netruk44/uesp-wiki-content huggingface dataset:
Online:Henoreth

Henoreth is a Wood Elf pack merchant selling her wares at Henoreth's Sack-and-Tote in Dune.
 

Dialogue
She appears after Dune is saved from the Daedra.
:''"Daedra apparently don't have a big interest in looting. My goods are completely fine, even after all the chaos! And a good thing, too! With all of the destruction in the Merchant's District, people are going to need me. Do you need anything?"''
Online:Hadnilion

Hadnilion is a Wood Elf hunter who can be found near the Temple of the Two Moons Path in Dune.
 
Dialogue
He appears after the Daedric incursion is quelled.
:''"Many of us will be remaining here, to fill in for those guards of Dune who died in its defense. Just between you and me, I'd rather be on the front, but orders are orders."''
Online:Unnur

Unnur is a Khajiit who can be found in Dune after the Daedric invasion is quelled. He is standing across from Zeria.
Online:Zeria

Zeria is a Khajiit who can be found in Dune after the Daedric invasion is quelled. She is standing across from Unnur.
Online:Has-Sugar-In-Him

Has-Sugar-In-Him is an Argonian merchant who runs a store at the Stalls in Dune.
 
Dialogue
He means business.
:"You want supplies? I have supplies. Fresh down the river today."
Online:Glaugluin

Glaugluin is a Wood Elf woodworker who runs a shop at the Stalls in Dune. He can be seen inside or outside his tent, waiting for customers or making notes.
 
Dialogue
He talks about his profession.
:''"Just because I can't chop wood doesn't mean I can't hawk it! What do you need?"''
Online:Mishdu

Mishdu is a Khajiit who can be found at The Stalls in Dune. He has no unique dialogue.
Online:Kevinne Blightheart

Kevinne Blightheart is the Reachman chieftain of the Boneshaper Clan. He must be killed during the related quest.
 

Related Quests
Online:Coppermane

Coppermane is a Khajiit who can be found near The Stalls in Dune.
 
Dialogue
Speaking with him before the Daedric invasion is quelled:
:"There is nothing to be done. For every Daedroth felled by one of our warriors, two more emerge. It is all too much to witness, especially for unclawed dung such as myself."

After the invasion is quelled:
:"Dune will be sleek again, in time. Especially if five-clawed walkers like yourself fill its streets, this one is thinking."
Online:Magundim

Magdundim is a Khajiit smith who can be found near Hidden Moon Brewing in Dune.
 
Dialogue
Before the Dune objective is complete:
:"We are safe here, at least, outside of the notice of Oblivion and whoever called it upon Dune. Many of us here are not walkers of the Two-Moons Path, though. This one wonders if a rabble of merchants unsound in body and spirit can survive this mess."

After the objective is complete, he starts carrying barrels from the brewer to a place down the road.
:"Magundim watched you fight, when he could. To have learned it all is impossible to expect, but I think I learned enough to be able to help my city. Perhaps a future with the guard is in store for Magundim, yes?"
Online:Masrabal-dro

Masrabal-dro is a Khajiit brewer who runs Hidden Moon Brewing in Dune.
 
Dialogue
He talks about his reaction to the invastion.
:"People call this one a coward for not fighting. Ziss on them. Getting drunk when things turn dangerous takes real courage!"
Online:Lydi Snowpelt

Lydi Snowpelt is Reachman eviscerator and the leader of the Rageclaw Clan, one of the three clans found in The Rift. She is located at the Three Tribes Camp.
 
Related Quests
Online:Vivian Witchclaw

Vivian Witchclaw is a Reachman spirit master and a leader of the Stonetalon Clan who can be found at the Three Tribes Camp. She must be killed during the related quest.
 

Related Quests
Online:Dangerous Union

Quick Walkthrough
# Talk to Dajaheel at the Pact's forward camp in Vernim Woods.
# Use the   or the   to collect a Worm Cultist's soul or heart.
# Give Lieutenant Belron whichever item you decided to use to get the cultists to talk.
# Interrogate the Worm Nightfrenzy or the memory of Stral Blackthroat.
# Report back to Dajaheel with your findings.

Detailed Walkthrough
Bermund reveals that the Worm Cult is actually in Vernim Woods, and they're doing something to the Reachmen. You should talk to Dajaheel at the Pact's forward camp in the woods if you want to help.

Dajaheel is beneath the large red tent. She and her men have tried everything to figure out why the Reachmen and the Worm Cultists are here together. An undercover agent, Lieutenant Belron, has proposed two options: cut out a cultist's heart with a   then reanimate them, or use a globe to collect a cultists' memories. You can choose which option you'd like to go with. You will need to kill a cultist either way.

Kill one of the Worm Cultists out in the woods. After you collect a   or have filled the  , talk to Lieutenant Belron who is south of Dajaheel's tent. He'll help you see the memory trapped in the ornate globe or reanimate the nearby Worm Nightfrenzy using the heart you took from one of the other cultists. With the ornate globe, a memory of Stral Blackthroat appears. Going with the pale dagger option has you reanimate the aforementioned Worm Cultist. You will learn that the Reachmen made a deal with the Worm Cult. The Reachmen brought Sinmur back from the dead. In exchange, the Worm Cultists are anointing the Reachmen with a blessing from the Lord of Brutality. Stral himself is undergoing this ritual right now in the central ruin. 

Report to Dajaheel with this information. She sends troops to investigate the ruins and gives you a reward for your work in learning the cultists' plot.
  

Quest Stages
Online:Kalodar's Farewell

Quick Walkthrough
# Talk to Helfhild.
# Search for signs of Kalodar.
# Return to Helfhild.

Detailed Walkthrough
thumb|right|Kalodar's camp Helfhild set up her camp near the main road from Vernim Woods to Eldbjorg's Hideaway. When you approach her, she will inquire if you have ever met a man named Kalodar, her father. She will further explain that he left on a hunting expedition some years before, and her and her mother never heard again. Apparently, some of the local hunters told her that they knew a trapper by her father's name. She does not believe that Kalodar simply left, as her mother does, and will ask you to help her find at least his remains. 

Head towards the mountains, to the northwest of her camp, fighting bears. In a short while you will stumble upon an abandoned camp with a skeleton, a broken crate and a burnt out fire. Judging by the letter found near hunter's remains, this is all that's left of Kalodar. Take the letter and head back to Helfhild.

Back at the camp, tell her about your findings and give her the letter. She will thank you, for you finally brought peace to her heart, and reward you with some gold. 
  

Quest Stages
Online:Stral Blackthroat

Stral Blackthroat is the leader of the Boneshaper Clan. He is working with Thallik Wormfather and his Worm Cult. Stral has made his lair at Vernim Woods.
 

Related Quests





Quest-Related Events
Storming the Hall
He can first be encountered in Fallowstone Vault with a Hooded Figure.
:Hooded Figure: "Is that it, master, is that what we came here for?"
:Stral Blackthroat: "Yes, Wuuthrad is now ours. If the others have done their part, the Nords are doomed!"
:Hooded Figure: "The portal awaits, master."

Scouting the Mine
thumb|right|A projection of Stral
You will see a projection of him and Thallik Wormfather talking to Heiress Alona during this quest.
:Thallik Wormfather: "You have done well, Mystic. Continue to follow my plan."
:Stral Blackthroat: "Send more bodies as you finish with them. We need all you can supply."
:Thallik Wormfather: "The Pact draws closer; remain strong. If we succeed, all these lands will belong to the Reach!"

Dangerous Union
If you chose to fill the  , you can speak to a vision of him:
:"Thallik is pleased with my Reachmen for unleashing the giant, Sinmur. He has asked that you guard Vernim Wood while his priests perform rituals upon us."
:What will the rituals do?
:"Channel the touch of the Lord of Brutality into us. All across the wood, my Reachmen are being transformed. I will undergo the ceremony within the central ruin."

Through the Shroud
You will need to kill him during the quest. He is accompanied by two skeletons. He'll start the fight by killing Lieutenant Belron.
:Lieutenant Belron: ''"What? No. No! I can't control my body!"
:Stral Blackthroat: "Behold the power of the Worm!"
:Dajaheel: "He killed Lieutenant Belron. He'll pay with his blood!"''

Then, he'll kill Dajaheel.
:Dajaheel: ''"He has me. Don't mourn my fate. End him!"
:Stral Blackthroat: "These Worm Cult gifts shall restore the Reach!"
:Stral Blackthroat: "Die!"

He then summons a Bone Colossus. When you defeat him, he bursts into blue flames and disappears.
:Stral Blackthroat: "Thallik … I failed."''
Online:Through the Shroud

Quick Walkthrough
# Use the   near Lieutenant Belron.
# Talk to Lieutenant Belron.
# Destroy the Withering Idol.
# Talk to Lieutenant Belron.
# Defeat the Graveborn in the Vaults of Vernim.
# Defeat Stral in Stral's Ritual Site.
# Talk to Orla at the Pact's camp in Vernim Woods.

Detailed Walkthrough
Lieutenant Belron has a plan to get you through the death shroud to Stral. Belron explains that the shroud protecting Stral's lair can only be entered by the dead. Therefore, any living creature that tries to pass through will be destroyed. He asks you to break the shroud by destroying the totem at the bottom of the mound where the entrance to the lair is located. This will allow the living to enter Stral's lair and kill him once and for all.

In order for you to pass through the barrier, you need to be dead. Belron is going to kill you... sort of. He mixed the Graveborn hearts you collected in the previous quest into a potion, which he instructs you to drink. It will make you a lot less alive than you are now, but it won't kill you completely.

Once the conversation ends, you should be able to use the Gray Jar he gave you, as long as you are close to Belron. The potion turns you into a skeleton. Talk to Belron once you've taken a swig, then head southwest to the center of Vernim Woods. There's a Dragon Mound with a dark orb hovering above it; this is Stral's lair. Head down into the mound. At the bottom of the hole is a totem called the Withering Idol. Destroying it will remove the death shroud surrounding the Vaults of Vernim, allowing the living to get through.

After you destroy the idol, Belron, Dajaheel and healer Orla will run down. If you have the Persuasion Perk, you can ask him to magically aid you in the fight. He will grant you the "Hex Armor" buff, which last for four minutes.

Enter the Vaults of Vernim. There is a large group of Graveborn enemies in the back of the first chamber. You need to defeat all of them. Take it slow. Once you move past Dajaheel, the first group (about three or four Reachmen) will attack you. Once the first group is dead, another four Reachmen will attack, and so on. If you really want to, you can run into the middle of the group, shield up and aoe them all down for a quick kill. Once the Graveborn are dead, enter the room to the west to get to Stral's Ritual Site. Stral is channeling a ritual with two skeletons. When you engage him, he kills Belron. When he gets to around 80% health, he kills Dajaheel and summons a bone colossus. Try to kill his skeletons first, then damage him. Kill the bone colossus as soon as it's summoned to make the fight simpler.

Once you've defeated Stral, he dissipates in a burst of blue flames. Return to the Pact's camp at Vernim Woods with Orla and speak to her there. She commends you for your efforts and promises to ensure that Dajaheel and Belron's sacrifice is remembered by the Pact. She also rewards you for your part in ridding the world of Stral Blackthroat.
  

Quest Stages
Online:Orla

Orla is a Nord healer of the Ebonheart Pact found at their camp in Vernim Woods.
 

Related Quests


Quest-Related Events
After the death shroud is gone, Orla, Dajaheel and Lieutenant Belron will join you in Vernim Vault.

After Stral's defeat, you and Orla will head out of the ruins.
:Orla: ''"Let's get back to the surface."

Entering the entrance chamber:
:Orla: "I'll meet you back at camp."

You must report back to Orla at camp.
:"I didn't think we were going to make it out of there … Dajaheel. Belron."
:You fought bravely.
:"I'll make sure the Centurion … the Pact knows of Stral's defeat. Dajaheel and Belron sacrificed themselves to see that beast slain. Their sacrifice will be remembered."

Speaking with her again:
:"I'll make sure the Pact knows of your courage. The fight against Stral. Epic."''
Online:To Nimalten

Quick Walkthrough
# Talk to Hauting in Nimalten.

Detailed Walkthrough
Talk to Centurion Gjakil in the Pact's camp at Vernim Woods next to Orla. You need to speak to a guardsman in Nimalten. Nimalten is west and slightly south of Vernim Woods. Talk to Hauting at the entrance to Nimalten.  
  

Quest Stages
Online:Scouting the Mine

Quick Walkthrough
# (Optional) Wear the Northwind Disguise given by Tovisa.
# Investigate the camp.
# Talk to Tovisa.
# Infiltrate Alona's Sanctum and take the  .
# Talk to Tovisa.
# Talk to Prisoner Gnarled-Root.
# (Optional) Intimidate Gnarled-Root for the  .
# Find and talk to Tovisa.

Detailed Walkthrough
Tovisa, a member of the Pact, will come out of hiding to speak to you when you walks around the outskirts of Northwind Mine. She needs help in figuring out why the Reachmen have taken over the mine. She disguises herself as a peasant and lets herself get captured to infiltrate the camp. Meanwhile, she needs you to investigate the camp for information. She gives you a Northwind Disguise to make the task easier. As with other disguises involved in quests, do not wander too close to the Stonetalon Sentries, who are holding torches. If they see you, your cover will be blown and your disguise will be destroyed. If you lose your current disguise, a new one may be looted from dead Stonetalon clansmen. 

thumb|right|The hagraven totem
There are three specific objects that you are supposed to investigate. The nearest one is the Corpse Cart behind Alona's Sanctum. Peer into the cart and examine the bodies.
: 

Next is a Hagraven Totem at the westernmost portion of the camp. Examine it.
: 

The last item of interest is a book on a table in the forge towards the center of the camp, which talks about how hagravens enjoy eating eyeballs. If a totem associated with hagraven worship is located nearby, hagravens like to eat eyes, and all the corpses in the cart you looked at were missing their eyes, these Reachmen must worship eyeball-eating hagravens. Tovisa and the villagers from Shor's Stone are in danger. Head to the area where the captive miners are being held and report your findings to Tovisa. 

Tovisa will ask you to intervene with what the Reachmen are doing by infiltrating the mine. The key to which is inside Alona's Sanctum. She plans on warning Vigrod about the hagravens, and gives you the  . Enter the sanctum directly south of Tovisa's location, where you will be met by Heiress Alona and a Stonetalon Witchman. The heiress appears to be communicating with Stral Blackthroat and someone named Thallik Wormfather. Kill the heiress and the witchman, then take the key from the nearby chest. If you so choose, you can sneak up behind the heiress and take the key from the chest without alerting the Reachmen.

Return to where the prisoners are being kept and speak with Prisoner Gnarled-Root in the now-empty enclosure. She will tell you that all of the prisoners besides her have been taken to be murdered in the mines. If you have unlocked the Intimidating Presence passive from the Fighters Guild skill line, you will be able to intimidate her for a ward that stuns hagravens.

Inside the mine's first large chamber, Tovisa will be found with a piece of cloth covering her eyes. It turns out that she was drugged and the Hagraven took her eyes. This conversation will end the quest and begin the next one.
  

Quest Stages
Online:Prisoner Bronvid

Prisoner Bronvid is a Nord being held captive by the Stonetalon Clan to be sacrificed to a hagraven coven at Northwind Mine.
 

Related Quests


Quest-Related Events
You have the opportunity to speak with him at the corral where the prisoners are being held.
:''"You're not one of them. Please get us out of here!"''
Online:Prisoner Nam

Prisoner Nam is a Dark Elf being held captive by the Stonetalon Clan to be sacrificed to a hagraven coven at Northwind Mine.
 

Related Quests


Quest-Related Events
You have the opportunity to speak with him at the corral where the prisoners are being held.
:"Get it over with. Kill us already."
Online:Heiress Alona

Heiress Alona is a Reachman battlemage and member of the Stonetalon Clan found in her sanctum at Northwind Mine. A chest behind her contains the key to the mine.
 

Related Quests
Online:Breaking the Coven

Quick Walkthrough
#Lure out Dyta with Reachmen's eyes.
#Lure out Jadwiga by killing her attendants.
#Kill Matriarch Kasmira.
#Talk to Tovisa.

Detailed Walkthrough
Tovisa asks you to avenge her lost eyes by killing the hagravens of Northwind Mine and destroying their coven. There are three hagravens in the mine: Dyta, Jadwiga, and their matriarch, Kasmira. To kill the matriarch, you'll need to take out the other two hagravens, who are twins. Mounting their heads on spikes should be enough to anger the matriarch. However, you'll need to lure the twins out of hiding before you take their heads. You can lure Dyta out of her lair with fresh Reachman eyeballs. Jadwiga can be provoked by killing her two attendants. You can complete these tasks in whichever order you please. If you took Gnarled-Root's  , you can use it to stun the hagravens for a few seconds in battle.

To lure Dyta out, kill nearby Reachmen or loot them from dead bodies. Each action will give you two  . Once this is finished, go to the northern section of the cave and place the eyeballs in the Offering Bowl. Dyta will show herself. Kill her and take  .

To lure Jadwiga out, go to the southern sector and kill her two attendants, Brunna and Konia. Jadwiga will appear, and you can then kill her. Take   once you've killed her.

When you have both heads, take them to the western chamber to lure Matriarch Kasmira out of hiding. Place the sisters' heads on the spikes and Matriarch Kasmira will appear. Once she's dead, Tovisa and Porath will appear. Break the barricade covering the door in the back of the matriarch's chamber, then lead them out of the mine. Complete the quest by talking to Tovisa outside. Porath will lead her back to Shor's Stone. Tovisa would appreciate it if you stopped by to visit some time.
  

Quest Stages
Online:Frostmaiden Apa

Frostmaiden Apa is a wispmother champion of the Snapleg Cave delve.
Lore:Introduction to Aedric Studies

This lecture series will provide you with thorough edification on the nature and history of   forces, their manifestations and influence on the  , and an overview of prevalent modern theories with regard to controversial topics related thereunto. Provided you complete the required reading prior to each session, you will acquire a clear understanding of these mythogenic forces that will serve as a sufficient base for deeper study in a number of disciplines, from historical inquiry to theoretical aetheroplanar manipulation.

Your cultural and personal preconceptions will be challenged. Common myths will be dispelled, from crude misinterpretations of the Aedra as powerful creator-beings of "good" looking down upon and tinkering with   to the supposition of Aedra and   as locked in perpetual extra-Mundic war. The explorations presented in this course have, in the past, offended certain dogmatic students (especially in regards to the  ), but I urge you to approach these topics as a scholar and not as a priest.

Understanding the Aedra beyond creation mythology and the convention of the Divines will allow you to grow as a scholar. The very approach this series demands will instruct you in the proper methodology of scholarly pursuits: we will study rare and obscure texts, unravel complex symbolic structures, and approach each topic from a critical standpoint.

The five primary lecture topics are as follows:

Lecture One:  

Lecture Two:  ic-  Interplay

Lecture Three: Aedra v. Daedra

Lecture Four: Aedric Energies and Influence

Lecture Five: Beyond Mere Divines

Outside reading and sedulous note-taking are necessary for full understanding of the lectures. All required outside texts referenced can be found in the fine library on the grounds. Do not wait to the last possible moment to prepare for a lecture; only a few copies of certain ancient and obscure texts will be available.

Naturally, you will be inclined to explore some of the subjects presented further. Your newfound knowledge of Aedric beings, their involvement in creation, a broader understanding of their relationship to the  , and exposure to current debates will propel you to additional studies. For additional reading, I recommend works by Brother  , Brother  , and   (beyond those we will reference through the series). Be ever vigilant in your studies, however, and avoid clearly biased or poorly-researched works, such as those scribbled by  . Always seek refutations and take no one scholar's words for absolute truth.
Online:Mathin Areloth

Mathin Areloth is a Dark Elf weaponsmith who runs Areloth's Best Blades at the Artisans Alleyin Dune.
 
Dialogue
He is very confident in his merchandise.
:"My blades are as good as any a fancy-dress High Elf would make. Try one, and see!"
Online:Aranorne

Aranorne is a High Elf carpenter who runs Two-Moons Planing and Planking at the Artisans Alley marketplace in Dune. 
 
Dialogue
She comments on recent events.
:"Of course I am distressed over the recent incursion of daedra here in Dune. But looking on the bright side, it is certainly going to increase demand for my services."
Online:Caniel

Caniel is a High Elf armorer who runs The High Elf's Bulwark at the Artisans Alley in Dune.
 
Dialogue
She goes on the defensive.
:''"Who says High Elves are fragile? C'mon! Hit me! Or … just browse my wares. That's fine too."''
Online:Catonnel

Catonnel is a High Elf tailor who runs Two Moons Tailoring at the Artisans Alley‎ in Dune.
 
Dialogue
If you approach her, she starts your interaction with flattery.
:''"I can tell you're smarter than most of the unwashed masses that pass by our stall. Try my armor ... special, just for you!"''
Online:Calondil

Calondil is a High Elf leatherworker who runs Skins and Hides of Dune at the Artisans Alley in Dune. 
 
Dialogue
He lauds the virtues of leather.
:''"Leather has so many uses, don't you think? Armor, especially useful. Try some on today!"''
Online:Tamu

Tamu is a Khajiit who can be found by the smithy at Artisans Alley in Dune.
 

Dialogue
She'll occasionally speak aloud (perhaps to Lashbesh gra-Shatul at the nearby forge, who completely ignores her). This one-sided conversation occurs if you've completed the objective at Thizzrini Arena.
:Tamu: "Did I tell you that Ishalga was unseated? Dead on the ground in the Thizzrini Arena."
:Tamu: "Some dark horse tore up through the divisions and went straight at her throat."
:Tamu: "Do you have any idea how many coins I lost in that wager? Pah. Damned show stopper."
Online:Lashbesh gra-Shatul

Lashbesh gra-Shatul is an Orc blacksmith who runs Waterside Smithy at the Artisans Alley‎ in Dune.
 
Dialogue
She explains why the forge is where it is.
:''"I like the sound of the water. It's soothing. Plus, I get burned a lot. You know how it is. Get you something?"''
Online:Odaini

Odaini is a Khajiit clothier who can be found in front of Walker's Stay in Dune. She and her mate run the inn together.
 
Dialogue
She recognizes you as the hero of Dune.
:"You can go in, if you want. This one knows you drove the muskarse mage out of our inn, after all! But this one must have you know the inn is closed for now. It is unsleek and foul-smelling, unfit for visitors."