Netruk44/uesp-wiki-content huggingface dataset:
Lore:Abagarlas

(later Lost Abagarlas) was an Ayleid city located on the shores of Lake Rumare, on the northeast coast of City Isle.  A center of worship to the Daedric Prince of Domination Molag Bal, Abagarlas infamously came into conflict with the nearby Meridia-worshipping city of Delodiil.  
 

History
In the late Merethic Era, at the height of Ayleid rule, Abagarlas was a wealthy city which prospered on account of its large population of mercenaries.  Located close by was the city of Delodiil, which was home to a glorious temple dedicated to the worship of Meridia, the Lady of Light. Growing envious of Delodiil's temple, King Anumaril of Abagarlas ordered the construction of a far more massive temple dedicated to Molag Bal. Although Anumaril's temple dwarfed Delodiil's, its design was crude and aesthetically displeasing, leaving Delodiil's people, including their king, Cenedelin, unimpressed. Hearing of Delodiil's dismissal of his temple enraged King Anumaril, and after profaning Abagarlas' small shrine to Meridia, he ordered the destruction of Delodiil and proclaimed that he would sacrifice its populace to Molag Bal. 

Anumaril, calling upon his dark master, was granted an army of undead and the knowledge to construct a weapon known as the  , which would drain all life from Delodiil, and convert its citizens to undead servants of Molag Bal.  Meridia, knowing of Molag Bal and Anumaril's twisted plans, warned her subjects in Delodiil, and in response a small group of priests were dispatched to Abagarlas to destroy the weapon. Upon reaching Abagarlas the priests tore a bloody swath through the city, putting both Anumaril's wife Queen Palolel and his son Prince Malyon to the sword. Soon, the priests successfully reached the Mortuum Vivicus, in time to stop the contraption's activation. However, Molag Bal pulled the device into   before it could be entirely destroyed. After the priests fled the city, undead in tow, Meridia completely destroyed the city through divine lightning. 

Abagarlas was later buried beneath the earth by powerful roots, forcing its inhabitants to flee. According to ancient tablets within the ruins, this was due to Ayleid builders who had unearthed a statue to Meridia, awakening her vengeance.  It is unknown how this event relates to the attack from Delodiil, if at all. Lost Abagarlas remained connected to the surface through a natural cave known as Sideways Cave. 

In  , the   led a small expedition to Abagarlas in an effort to learn of the threat the Vivicus posed, using magic to see into the past.  In  , the city's destruction became the subject of research for an  i scholar, who was killed by monsters infesting the cave before he could finish his work. Several adventurers also entered the complex, many of whom met their fate within. 

Notes
, meaning "Forbidden Darkness", was the name of the city's mortuary crypts. The ruins of these crypts can be found in Coldharbour, although it is unknown if they are the original structures or just a Daedric imitation. The mysterious ruins of   can be found nearby, although its link to Abagarlas is unknown.

Gallery
 

References
Online:A Brother's Revenge

Quick Walkthrough
# Talk to Yraldar Snowpeak.
# Defeat Kazok gro-Nogremor.
# Return to Yraldar.

Detailed Walkthrough
 
Yraldar is standing amid the hay bales when you enter the meadery, clutching his side.
:''"If I hadn't taken a dagger in the ribs, I'd deal with these damn Stormfists myself!"
:You must be another one of the Snowpeak brothers.
:"I'm the tough one! I've taken down some of the Stormfist soldiers, but their leader Kazok still lives. He's the one that killed poor Inga. As long as he's alive, these bastards won't leave! Someone needs to plant Kazok's head on a pike!"
:I can help with that.
:"Kazok's camp is up the path behind the barn. Take out more of his troops along the way and that ought to make Kazok angry enough to appear and face you. When he shows up, kill him. Then we can stick his head on one of these pikes!"''

Follow the quest marker to Kazok's camp in the north. He'll wait for you and attack with standard nightblade attacks. Once you've killed him, Yraldar will run up and take   and tell you to meet him by the barn.

Meet Yraldar at the gate, where he will tell you his grand plan.
:''"I can't wait to tell Haraldar that this Kazok bastard is dead."
:What did you do with Kazok's head?
:"Nothing yet, but it needs to get stuck on one of these pikes. That's where it belongs. You should do the honors. It's only fair, since you defeated him and all. That should put the fear of Shor in the rest of those Stormfist lackeys."
:Very well, I'll do it.'''

He gives you Kazok's head. Activate the pike to mount the Orc's head on a pike. Yraldar will stand back and admire your handiwork and reward you with a pair of trousers and some gold.
:''"Ha! That is a thing of beauty. Kazok's head never looked better!"
:I hope that sends the message you wanted.
:"It might be ugly, but nothing says security like an Orc's head stuck on a pike. Haraldar will be pleased that I ... um, that we ... took care of Kazok. It's small comfort for the loss of his wife, but he'll appreciate anything that helps the meadery."


Notes
Kazok may appear with a nameplate of Stormfist Captain''', but the quest will still proceed as normal.
 

Quest Stages
Online:Yraldar Snowpeak

Yraldar Snowpeak is a Nord and one of the Snowpeak brothers found at Voljar's Meadery. His siblings are Bjoruld, Roruld, Fens Snowpeak, his twin brother Haraldar, and his sister Bergitte.
 

Related Quests


Quest-Related Events
Meeting him on the road:
:''"If I hadn't taken a dagger in the ribs, I'd deal with these damn Stormfists myself!"
:You must be another one of the Snowpeak brothers.
:"I'm the tough one! I've taken down some of the Sotrmfist soldiers, but their leader Kazok still lives. He's the one that killed poor Inga. As long as he's alive, these bastards won't leave! Someone needs to plant Kazok's head on a pike!"
:I can help with that.
:"Kazok's camp is up the path behind the barn. Take out more of his troops along the way and that ought to make Kazok angry enough to appear and face you. When he shows up, kill him. Then we can stick his head on one of these pikes!"
:Gruesome, but probably effective. I'll take care of it.
:"An Orc head on a pike will be great for business! It shows that this meadery is safe and that the Snowpeaks are as tough as nails!"

:"Kazok's head stuck on a pike will give the remaining Stormfists in the area something to think about!"
:Won't an Orc head on a pike scare away customers?
:"An Orc head on a pike will be great for business! It shows that this meadery is safe and that the Snowpeaks are as tough as nails!"

After you kill Kazok:
:Yraldar Snowpeak: "I saw the whole thing. Well done! I wish I could have helped, but you had everything under control."
:Yraldar Snowpeak: "Meet me down near the barn. We need to stick this ugly head on a pike!"

After you meet him at the gate:
:"I can't wait to tell Haraldar that this Kazok bastard is dead."
:What did you do with Kazok's head?
:"Nothing yet, but it needs to get stuck on one of these pikes. That's where it belongs. You should do the honors. It's only fair, since you defeated him and all. That should put the fear of Shor in the rest of those Stormfist lackeys."
:Very well, I'll do it.'''

Once you display the Orc's head:
:''"Ha! That is a thing of beauty. Kazok's head never looked better!"
:I hope that sends the message you wanted.
:"It might be ugly, but nothing says security like an Orc's head stuck on a pike. Haraldar will be pleased that I ... um, that we ... took care of Kazok. It's small comfort for the loss of his wife, but he'll appreciate anything that helps the meadery."''

As he walks away, he'll shout:
:Yraldar Snowpeak: "Now we can put this meadery back together again. Thanks!"

Dialogue
After the quest, he can be found inside Voljar Farmhouse.
:''"Kazok's ugly head on a pike! I can't think of a better way to tell people that Voljar's Meadery makes mead fit for the toughest Nords."
:Have   settled down?
:"Yes. Haraldar and Roruld take care of producing mead and running the meadery. I just help out where I can. Sometimes tossing a rowdy patron out the door, sometimes working on the farm. I'm glad we came here."''
Online:Bjoruld Snowpeak

Bjoruld Snowpeak is a drunk Nord found at Voljar's Meadery. His siblings are Roruld, Haraldar, Yraldar, Bergitte and Fens Snowpeak.

 
Related Quests


Dialogue
Having been sent to check up on Bjoruld, who's supposed to be delivering mead to Windhelm, you find him drunk in a barn. He's content to lay where he is:
:"Go away … honey … so yummy."
:Bjoruld? Your brothers are looking for you.
:''"What? Can't a guy have a little peace and quiet for a while? Brigands, overbearing brothers, too much honey … I need more sleep. I was having the most wonderful dream about a bear …."
:You're supposed to deliver mead to Windhelm.
:"Oh, all right. I'll get back to work. I just need to rest my eyes for a few more moments."

You can talk to him again, but he will still be unwilling to get up:
:Roruld really needs to get that mead to Windhelm.
:"In a moment. I don't feel so good. Too much honey. So sticky! So yummy! So full."''
Skyrim:Rune (effect)

Runes are useful offensive spells belonging to assorted schools that create symbols upon the ground where the player is pointing which enemies will trigger when they walk over them.

All runes have a casting circle that appears when you cast the spell, unique to the particular rune that is being cast. These circles can layer over objects in the terrain to some extent, but regardless, when an enemy comes within melee range of the casting circle the effect of the spell is triggered. Only one rune of any type can be active at a time. Casting another will negate the first.

You and your followers and summons will not set off your own runes, but there are some quest-specific followers who can set them off. You can usually tell whether a follower will trigger a rune if when sneaking in front of them, you get the open-eye symbol indicating that you're being watched. All followers regardless of what circumstances have them following you will be affected by runes if they are nearby when an enemy sets them off.

While the spell is intended to be used as a delayed-reaction trap, you don't necessarily have to use it that way. You can cast it directly under an enemy's feet and it will go off right away, essentially acting as a ranged, instant-cast spell which cannot miss. Furthermore, you can set off runes (your own or others) using any projectile spell.

Spells
The following spells use the Rune effect. Following each spell is the school it is contained within and the specific variant of the effect that it uses:
Fire Rune (Destruction): Fire Rune ( ;  )
Frost Rune (Destruction): Frost Rune  ( ;  )
Lightning Rune (Destruction): Shock Rune ( ;  )
Ash Rune  (Alteration): Ash Rune  ( ;  )
Frenzy Rune  (Illusion): Frenzy Rune  ( ;  )
Poison Rune  (Restoration): Poison Rune ( ;  )
Paralysis Rune  (Alteration): Paralysis Rune ( ;  )

Notes
Killing or harming an NPC with a rune spell is not considered a crime provided that you are hidden at the moment the rune is set off. Provided the NPC survives the blast, they will still become aggressive towards you.
Many shouts will detonate any rune trap they hit.
You can avoid setting off enemy runes with the Light Foot perk in the Sneak skill tree.
When a rune explodes, enemies will re-target as though you had just cast the spell from your current location.
Runes will be invisible if either iMaxDecalsPerFrame or bDecals is set to 0 within the SkyrimPrefs.ini that is located at the typical user ...\Documents\my games\.... file path.

Gallery
 

Bugs
 
To fix this, go to advanced options and set the decal quantity to "Medium" or higher.
Online:Borolg

Borolg is an Orc soldier of the Daggerfall Covenant found northeast of the settlement of Lukiul Uxith.
 

Related Quests
Online:Sorme

Sorme is a Redguard Covenant storm mage accompanying Borolg near Lukiul Uxith.
 

Related Quests
Online:Captain Hamar

Captain Hamar is a Nord soldier of the Ebonheart Pact found outside Fort Morvunskar.
 

Related Quests




Quest-Related Events
Sounds of Alarm
:''"It's about time Windhelm sent someone. What took you so long?"
:Mera Stormcloak sent me.
:"Just you? I hope you're tougher than you look. Sorry. I don't mean to sound ungrateful, but we're in trouble out here."

Blindsided
:"The Stormfists came out of nowhere and forced us to retreat from the fort. We escaped, as did Lieutenant Koruni and a few of her soldiers. I don't know what the Stormfists want, but we haven't seen that clan around here for almost a decade."
:What can I do to help?
:"Koruni sent word that she plans to sneak into the central barracks. If you could liberate the soldiers that were captured during the battle, you could assist the lieutenant when she tries to retake the barracks."
:I'll free the captured soldiers and meet Koruni at the barracks.
You can ask him some questions about your mission.
:"Good luck freeing our soldiers. I'll stay here and wait for the detachment from Windhelm to arrive."
:I have some questions, Captain.
:"Anything to help with your mission, but we must be quick about it."
:What's so special about Fort Morvunskar?
:"Fort Morvunskar's primary purpose is to protect the royal tombs beneath it. Most of our departed rulers are buried here, including our dearly missed Queen Nurnhilde. Beyond that, it doesn't really hold any military significance."
:Who are the Stormfists and how did they capture your fort?
:"The Stormfist clan hasn't been seen in these parts in almost ten years. Back then, they supported the traitor Fildgor. As to how they took us by surprise, I'm not sure. They came out of nowhere! Still, it dishonors us that we failed to stop them."
:How do you plan to retake the fort?
:"I received word that Lieutenant Koruni plans to try to infiltrate the central barracks and take out the leader of these invaders. Meanwhile, I need to wait here for Windhelm soldiers to arrive. Then we'll sweep in and join the Lieutenant."

Sleep for the Dead
Speak with him after exiting the tomb.
:"Ah, you're back! Lieutenant Koruni's plan worked perfectly. And she says she owes her success to you. Good job!"
:What happened up here?
:"While you were in the tomb, Koruni launched a strike against the invaders from the barracks. A detachment of soldiers arrived from Windhelm just in time to help us take back the fort."
:That's good news.
:"It is indeed! And thank you for your help, my friend. As long as we hold Fort Morvunskar, you are welcome here."
Speaking with him again:
:"The Stormfists won't take us by surprise again. You can be sure of that."

Speaking with him after the quest:
:"The spirits of the tombs watch over you, my friend."''
Online:Blindsided

Quick Walkthrough
# Rescue four Morvunskar soldiers.
# Defeat Warlord Halskar.
# Search the strongbox.
# Talk to the ghostly woman. 
# Talk to Lieutenant Koruni.

Detailed Walkthrough
According to Captain Hamar, the Stormfists ambushed the fort and forced the soldiers to retreat. He says that if you could liberate the captured soldiers, then you could assist Lieutenant Koruni to retake the barracks. Captain Hamar stays behind to await reinforcements while you go to free the four soldiers.

The soldiers to be rescued are spread out around the fort (marked on your map), which is filled with various Stormfist sympathisers (it is possible to sneak past many of them if you wish). There is a soldier in the tower on the right half of the fort, and soldiers being held captive in Stormfist camps scattered across the premises. When you rescue a soldier you tell them to meet Lieutenant Koruni at the barracks or if you have the Persuasion Perk, you can ask the first soldier you rescue to help you "kill traitorous Nords".

After you free the soldiers, go to the barracks at the top of the hill to talk to Lieutenant Koruni.  She thanks you for your help and asks you to follow her inside to defeat Warlord Halskar. Inside the barracks there is the sound of fighting.  The way to the second-floor via the main stairs is barred. You must fight your way around the ground-floor to find the step-ladder up to second-floor.

Reaching the second-floor you fight your way around until you locate Warlord Halskar, who standing in front of a table upon which is a strongbox. After defeating Warlord Halskar you notice a Strongbox on a table nearby. After looting it, a spectral woman appears and introduces herself as Queen Nurnhilde. She wants you to return the relics you found in the strongbox to the crypt below the fort.

After speaking to Queen Nurnhilde and agreeing to return the relics, you need to speak to Lieutenant Koruni on the ground floor about what transpired upstairs.

  

Quest Stages
Online:Shukul gro-Agluk

Shukul gro-Agluk is an Orc ravager allied with the Stormfist Clan. He is helping Fildgor Orcthane escape Fort Morvunskar with his sister's corpse.
 

Related Quests


Quest-Related Events
After exiting the Royal Tomb, he'll attack you.
:Shukul gro-Agluk: ''"You're too late, weakling! Fildgor has his prize. He's in Cradlecrush by now!"''
Online:Victory at Morvunskar

Quick Walkthrough
# Talk to Thane Oda at Fort Amol.

Detailed Walkthrough
Lieutenant Koruni thanks you and asks you to let the king know that the royal tombs are secure. She gives you a dispatch to take to Fort Amol. You can also continue talking to her to learn about Stormfist soldiers at Cradlecrush, an old Orc fortress.

You need to talk to Thane Oda at Fort Amol and give her  . Fort Amol is south of Fort Morvunskar. Thane Oda is to the left of the large bridge into the fort, at a camp with a few Pact guards. She notices you have a dispatch for her and gives you some gold.

Notes
Lieutenant Koruni can be found inside the western gate of Fort Morvunskar

 

Quest Stages
Online:Dark Deeds

Quick Walkthrough
# Talk to Selgaard Wood-Hewer.
# Locate Selgaard's family members.
# Talk to Selgaard.
# Investigate the barrow.
# Talk to Owen Pavelle.
# Defeat the necromancer.
# Talk to Selgaard.

Detailed Walkthrough
The quest will point you to three cabins in the area. Two will require you to enter through a window; both of these houses contain a draugr and the corpse of either Kerthor Wood-Hewer or Agnedir Forestborne. The third cabin belongs to Selgaard's wife Jakild, who is alive and well. Once you have spoken to Jakild, head outside to talk to Selgaard once more. Inform him of the deaths of two of his family and he will tell you about a group of mysterious travellers who stopped by recently. Talking to him further reveals that these travellers were part of the Covenant, and that they headed into the nearby barrow.

Make your way to the Bonestrewn Barrow, which is surrounded by hostile draugr. Inside you'll find large amounts of draugr and skeevers before coming to the Covenant camp. Pressing forward, you'll find the body of Henri Marceau, along with his journal. Deeper into the barrow, you'll also find Ophelia's Journal, which informs you that the key to the next chamber is inside the journal itself. Upon closing the journal, however, you will be attacked by a now-undead Ophelia Ceirans. Defeat her and move forward to the next chamber, where you'll find Owen Pavelle inside a large cage.

Owen will tell you that he was part of an expedition investigating the barrow. If you accuse Owen of lying and then use the Intimidate dialogue option, he will confess to being part of the Covenant, but add that Valcent is operating outside of his orders. He will beg you not to touch the right switch; intimidating him again will reveal that the cage is sacrificial in nature and that the right switch will kill him. You then have a choice: pull the left switch or the right switch.

#Pull the right switch: a fire trap activates inside the cage, killing Owen.
#Pull the left switch: Owen thanks you for setting him free, then leaves.

Regardless of your choice, you can now proceed to the final chamber, where you'll find Sir Valcent Tailies, accompanied by two draugr. After defeating him, leave the barrow through the nearby exit, and return to Jakild's cabin to speak to Selgaard and complete the quest.

Notes
Choosing to kill or free Owen doesn't seem to have any effect on the remainder of the quest.
  

Quest Stages
Online:Strange Allies

Quick Walkthrough
# Use the   near the cave.
# Collect  ,   and  .
# Talk to Aspera Giant-Friend near the wayshrine.

Detailed Walkthrough
As you approach Cradlecrush from the north, you may notice Aspera Giant-Friend standing on the hill with a giant. Talk to her. She says the giants are preparing to go to war with the Stormfists, who stole their mammoths. She implores you for aid, and gives you a horn that allows you to call a giant over to help you.

Once you've finished talking to Aspera, you need to go east to the cave and use the horn. A giant should emerge from the cave and follow you as you collect Stormfist orders. You will need to collect orders by activating certain trees and directing the giant to hit them. The giant swings his club, and a Stormfist Scout may fall out of the tree. If you find a scout, kill them and loot their corpse for any documents they may have on hand. You should find their orders, a missive regarding the giants' mammoths, and a pamphlet detailing procedures for opening the stronghold's gate.

Once you've collected four orders, speak with Aspera west of the Cradlecrush Wayshrine. 
  
Quest Stages
Online:The Water Stone

Quick Walkthrough
 
#Talk to Lorelia. 
#Collect the Ayleid relics. 
#Take the relics to Lorelia.  
#Create the Water Stone.  
#Take the Water Stone to apostle Marian.
#Defend Lorelia in her Sanctum.  
#Give Water Stone to Lorelia.  
#Talk to Lorelia.

Detailed Walkthrough
   

Quest Stages
Online:The Siege of Cradlecrush

Quick Walkthrough
# Talk to the giant.
# Free the mammoths and open the gates.
# Talk to Aspera Giant-Friend at Cradlecrush Arena. 
# Defeat the Orcs in the arena.
# Talk to Aspera.

Detailed Walkthrough
Continue talking to Aspera Giant-Friend to start this quest. She notes that the orders have revealed two weaknesses in the Stormfists' defenses: the mammoths and the gates. She wants you to infiltrate Cradlecrush, free the mammoths to wreak havoc, and open the gates while the Stormfists are discombobulated. There's a giant to the west who will help you get in. You can ask her more questions about the logistics of your tasks, if you want, or you can head west to the giant. Run up to the giant, and "talk" to him. This initiates a conversation where you poke the giant, he moves you in front of him, then kicks you over the wall.
|thumb|right|Use the switches

You go flying, but land safely in a pool of water on the other side of the wall.  Now, it's time to cause chaos in the fort. You need to free four mammoths and use the gate switches. The mammoths are tied up and tend to be guarded by some Stormfists, and the switches are in stone towers near the wooden gates to the fort. 

Once the mammoths are distracting the Stormfists and the gates are open, you need to go to the Cradlecrush arena. The arena is slightly north of the Cradlecrush icon on the map. Talk to Aspera, who is crouched in front of the door. You can ask her about Lob's minions. They are very fierce, but this is an arena to Malacath. Lob will be forced to abide by its rules when you blow the horn. His helpers will not attack you all at once.

Enter the Cradlecrush Arena once you are ready to fight. Use the  , and Lob and his minions appear. First, you face Bormolg gro-Grush and Dumolg gro-Grush. Next, you fight the group of three Orcs on the right side of the arena: Shera gra-Bol, Bugha gra-Grush and Lorku gra-Bug. Once the three archers are down, Lob will approach to fight you.

He duel-wields a pair of axes and is a tough boss, but defeat him and the rest of the Orcs will run off. Exit the arena through the southern door, and talk to Aspera, who now has two giants beside her. She thanks you for helping her giant friends and disappears.
  
Quest Stages