Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Erroneous Documents

Quick Walkthrough
#Speak to Odral Helvi to learn your next assignment.
#Travel to Vivec with the fake land deed.
#Either steal the real deed and replace it or speak to Crassius Curio or Rovone Arvel.
##If you speak to Rovone or Crassius, speak to Baren Alen to get a copy of the real deed.
#Return to Odral Helvi.

Detailed Walkthrough
Business
Odral Helvi in the Governor's Hall in Caldera will ask you to replace some "erroneous" land deeds for the Ascadian Isles he has found in the Hlaalu Records in Vivec. The deed he gives you is obviously fake. There is now a choice between three paths: you can either steal the real deed from the records, report it to Crassius Curio, or bring it to the attention of the seller, Rovone Arvel.

Option #1: Reporting to Curio
If you talk to Curio about the matter and give him the fake deed, he'll reward you with an Amulet of Domination. You can then talk to Baren Alen in the Hlaalu Treasury Vaults about "erroneous documents" and he will sell you a copy of the real deed Helvi requested for ten gold. Helvi will believe you replaced the fake deed. Curio's disposition towards you increases by ten points if you take this option.

Option #2: Reporting to Arvel
Another option is to take the deed to Rovone Arvel, at his plantation north of Vivec. He will be very appreciative of your efforts and reward you with a Murdrum Ring. You can then talk to Baren Alen about making a copy of the real deed as above. Arvel's disposition jumps by 15 if you do this.

Option #3: Stealing the Deed
Stealing the deed isn't too difficult. It can be found in the Hlaalu Records office in the Hlaalu Canton in Vivec. Go through the Hlaalu Treasury in the waistworks to access the Records office, either directly or through the Hlaalu Vaults. The deed is in a small chest on the middle shelf of one of the bookcases. Valvosa Maryon will likely be nearby, so it requires a few skills in Sneak (Chameleon works great too). Take out the Ascadian Isles Land Deed and (if actually complying with Odral Helvi's shady mission for you) put in ''Odral's Land Deed''.

Ending the Quest
Return to Helvi with the real or copied land deed to complete the quest. You will receive six scrolls (2 Scroll of Uth's Hand of Heaven, 2 Scroll of The Black Storm, 2 Scroll of Tranasa's Spelltwist) for completing the quest.

Notes
If Baren Alen is dead, Crassius Curio will still take the fake land deed and tell you to give Odral the real documents, leaving you no other choice than to steal them.
It is possible to pickpocket the fake land deed from Rovone Arvel after you give it to him.  You can then give it to Crassius Curio to get his reward as well.  It is not possible to pickpocket the fake deed from Crassius, and he won't have it on him if you kill him.


Bugs
 

Quest Stages
Tes2Mod:BIOG??T0.TXT Files/Class Associations

Class Associations
  BIOG T0.TXT

 

Class Affinity
;Class Affinity: The predefined class which most resembles the character's class by comparing the set of level-gaining skills.  
 
 
[ ]
 

Class-File Relation
 


 
 
[  Example: For the Monk,   = &quot;12&quot;, which means a Monk's base biography file is &quot;BIOG12T0.TXT&quot; 
(&quot;BIOG&quot; + &quot;12&quot; + &quot;T0.TXT&quot;).  
 

See Also:
# Daggerfall Base Character Classes
# Daggerfall Custom Characer Classes
Morrowind:Rent and Taxes

Quick Walkthrough
#Speak to Odral Helvi to learn your next assignment.
#Travel to the Ascadian Isles to collect the debt (to complete for Helvi) or Vivec to report this matter (to help Curio).
#Speak to either the farmers or Crassius Curio/Rovone Arvel
#Either kill the farmers, take Corky, or get the gold.
#*If you have Corky, sell him to Drulene Falen
#Return to Odral Helvi.

Detailed Walkthrough
Business
Odral Helvi in the Governor's Hall in Caldera will ask you to collect some rent and taxes from Manat Varnan-Adda and Llovyn Andus, two farmers in the Ascadian Isles. They only owe 50 gold each and Helvi says that you are to kill them if they refuse to pay.

Siding with Odral
If you choose to help Odral, or simply don't see a problem with killing people over a 50 gold debt, simply head out to the farms. Neither of the two farmers have the money to pay the rent, but when you speak to Llovyn, you are given the option of taking his Guar, Corky. While this isn't a strictly monetary amount, taking Corky to Drulene Falen's Guar herd at Drulene Falen's Hut allows you to sell him for 200 gold, which covers both farmers' debt. You can also simply kill the farmers.

Siding with the farmers
If you feel something is wrong with killing the farmers, speak to either Crassius Curio in Vivec or Rovone Arvel. The former will give you 500 gold to clear up the matter, since he believes Helvi just wants the farmers dead. Rovone Arvel will just give you 100 gold to cover the debt. Of course, if you don't wish to do any of this running around, you can simply pay Helvi 100 gold out of your own pocket.

Ending the Quest
Simply return to Helvi with 100 gold from any source. If the farmers are killed, Odral Helvi's disposition with you will increase by 15: if you simply pay the rent, it will drop by 5 points.

Notes
You can also take money from Crassius Curio or Rovone Arvel, and sell Corky to Drulene Falen, resulting in a higher gain. If you want, you can also kill the farmers after all this, for the disposition increase and some extra gold (Manat has 9 gold on him, Llovyn nothing).
If you drop all your money on the ground before talking to Helvi, you don't really lose 100 gold, even if it's written on screen. Helvi will be equally satisfied.

Bugs
 
 To fix this using the console, when you're near Drulene and Corky, enter  , then  , then  .

Quest Stages
Tes2Mod:BIOG??T0.TXT Files/Skill Codes

Skill Codes
  &plusmn; 

Skills can be altered, either upwards or downwards, via the biography system.  
The base form is    &plusmn;  , 
where   is the index of a skill (see table below), 
and   is the signed magnitude.  

[ Example:   would improve your character's Daedric skill by 20 points, 
whereas   would penalize your character's Medical skill by 5 points.   ]

Skill Code Values



Skill Code Example
 
In this example from biog00t0.txt , we see the skill impacts of the different answers.  
Selecting option 'a', for example, will boost our character's Etiquette skill, whereas option 'f' improves his Hand-to-Hand skill, and option 'c' is the incorrect increase in Orcish rather than the intended Jumping skill.  

See Skill Descriptions.


 
&dagger; There appears to be some discrepancies between the skill indexes for "Jumping" and "Orcish."  biog00t0.txt diverges from biog01t0.txt with regards to the results of question "In between formal study, you spent your time ___." when answering "practicing acrobatics". The former file results in   while the latter yields  . Presumably specializing in acrobatics would improve Jumping rather than Orcish. One would expect identity between the two files, not disparity. It is possible there are uncorrected errors in the source material, as of  .

&Dagger;   This file is incorrect in any patch level.  To correct the obvious fat-fingered typo, one may simply open it with any text editor which preserves TAB characters and uses CRLF for line-termination (such as notepad), and change the first implication of option 'c' from "4 +2" to "3 +2".
Morrowind:Shipment of Ebony

Quick Walkthrough
#Speak to Odral Helvi to learn your next assignment.
#Travel to Ald'ruhn to deliver the ebony (to complete for Helvi) or Vivec to report the smuggling (to help Curio).
#If you traveled to Ald'ruhn:
##Give the ebony to Drinar Varyon.
##Return to Odral Helvi.
#If you went to Vivec.
##Speak to Crassius Curio.
##Go to Buckmoth Legion Fort and give the ebony to Segunivus Mantedius.
##Return to Curio.

Detailed Walkthrough
Business
Odral Helvi in the Governor's Hall in Caldera will ask you to take five pieces of raw ebony to Drinar Varyon in Ald'ruhn.

Helping Odral
If you don't already know him, Drinar Varyon is a smuggler and smuggling raw ebony is illegal. If you choose this route, travel to Ald'ruhn and find Varyon in his house to deliver the ebony for 500 gold. Afterwards, return back to Helvi to finish this final quest with him.

Catching Odral
If you don't wish to become part of an illegal ebony ring, take a side trip to see Crassius Curio, who will tell you to take the ebony to Segunivus Mantedius at Buckmoth Legion Fort instead. 

To convict Odral and his fence, you have to convince Segunivus first. If you lie and say you are a licensed trader then he will tell you to go about your business. If you say Odral Helvi made you deliver it and then lie about who you are delivering to, he will not believe you. If you tell the truth and hand over the ebony, both Varyon and Helvi will be taken care of. 

Return to Curio who will give you two enchanted rings, a Dire Shardbolt Ring and an Eye-Maze Ring, for doing the right thing.

Notes
After completing the Shipment of Ebony quest for house Hlaalu, and turned in the ebony to Segunivus Mantedius, Odral and Drinar will be removed from the game. This will not affect Drinar's other related quest, Dwemer Artifacts at Drinar Varyon's Place.
You can kill both Odral and Drinar before talking to Segunivus without affecting the reward.  Crassius still says Odral is on a prison ship.

Bugs
 

Quest Stages
Tes2Mod:BIOG??T0.TXT Files/Resistance Codes

Resistance Codes
   &plusmn;m
 
A character's biography can alter his initial resistance to magic, disease, and poison.  
The base form of the code is    &plusmn;m , where   is the specific resistance and   is the signed magnitude of the additive resistance, such that   &isin; {RP, RD, MR}.  
 

 
[ Example:   would improve the character's   by 20 points, but   would penalize the character's   by 10 points.
Tes2Mod:BIOG??T0.TXT Files/Gold Codes

Gold Codes
 GP &plusmn; 
 
The base form is  GP &plusmn;  , 
where   is the signed magnitude of an additively applied gold amount the character should receive.  
 

 
[ Example:   would increase the character's starting gold by 200  .   


Gold Codes Example
 
 
Selecting option 'a' will provide the starting character with an additional 500   independently of any other biography options.
Morrowind:Literacy Campaign

Quick Walkthrough
# Talk to Ilmeni Dren for business.
# Acquire the books ABCs for Barbarians and The Annotated Anuad for a literacy campaign.
# Give the books to Vala Catraso in the school in the Ald'ruhn Mages Guild.
# Return to Ilmeni to complete the quest.

Detailed Walkthrough
Business
You can start performing the few quests for Ilmeni Dren once you reach the rank of Kinsman in the House. You can find Ilmeni in her apartment in Vivec, St. Delyn Canal South-One. For the first quest, talk to her about people cannot read. Ilmeni complains that not enough people know how to read and says that often the teachers in the Mages Guild do not have enough books.

Literacy Campaign
You must find two books, ABCs for Barbarians and The Annotated Anuad for the school in the Ald'ruhn Mages Guild. Most bookstores stock the books, the easiest is probably the bookstore in Ald'ruhn. Then deliver them to the priest, Vala Catraso, of the Ald'ruhn Mages Guild, who can be found at the altar downstairs.

Return to Ilmeni in Vivec to complete the quest.

Quest Stages
Tes2Mod:BIOG??T0.TXT Files/Gem Codes

Gem Codes
 
 
To provide the starting character with a gem simply consult the table below for the ( ,  ,  ) coordinate of the desired jewel, and provide those values as an  IT       
 
[ Example: the code   will give the starting character an emerald.   


 
 Gemstone by ( ,  ,  ) Coordinate 
 
             
             
             
           
 
         
         
         
         
 
 
         
         
         
         
 
 
         
         
         
         
 
 
         
         
         
         
 
 
         
         
         
         
 
 
         
         
         
         
 
 
         
         
         
         
 
 
         
         
         
         
 


Gem Codes Example
 
 
Selecting option 'a' will provide your character with a diamond in his inventory.
Morrowind:The Twin Lamps

Quick Walkthrough
# Talk to Ilmeni Dren in Vivec for business.
# Travel to Ald Velothi and meet with Galyn Arvel to learn that J'Saddha is hiding in Ashalmawia.
# Either:
#* Kill the slave-hunters following J'Saddha.
#* Convince them to leave town on a wild goose chase.
# Escort J'Saddha to the Fair Helas at the docks.
# Return to Ilmeni.

Detailed Walkthrough
Business
For Ilmeni Dren's next quest, you will need to have freed a number of slaves (at least 20), inquired about the Twin Lamps, and received the key phrase, They light the way to freedom. Once you know this phrase you can talk to Ilmeni about business and then slavery, and use the phrase to unlock her next two quests. She will ask you to help the Twin Lamps in Ald Velothi.

The Runaway Slave
Travel to Ald Velothi and meet with Galyn Arvel at the docks. You'll learn that a runaway slave, the Khajiit J'Saddha, was supposed to escape with her on the boat, the Fair Helas. Unfortunately, the slave did not make it and is instead hiding near the Daedric ruins of Ashalmawia to the east, with several slave-hunters on his trail.

The Slave-Hunters
The slave-hunters are Anes Hlaren, Garyn Girith and Sadal Doren. They are wandering by the outpost, the docks and just beyond town towards the ruins respectively. You have several options to help J'Saddha. You can kill the slave-hunters to make the quest easier, though if you don't either Taunt or Frenzy them into attacking first, this is considered murder. Otherwise, you'll have to try and sneak J'Saddha back into town. If you talk with the slave-hunters, and raise their disposition to 60 or higher, you can convince them to leave town on a wild goose chase. Once they are out of the way, find J'Saddha waiting just inside the ruins and escort him back to Galyn Arvel.

Return to Ilmeni in Vivec to complete the quest.

Notes
This quest can be done by anyone that has freed enough slaves. One of them will tell you about the "Twin Lamps" and the codephrase.
The slave-hunters do not leave entirely after being told J'Saddha is gone, but rather congregate in a dip just south of Ald Velothi. They will still attack J'Saddha on sight if you lead him to them.

Bugs
 
 If you are sure you have freed enough slaves already, you can give it to yourself with the console command  .

 
 If you are sure you have freed enough slaves already, but Ilmeni Dren doesn't have a topic for this quest, during the talk with her type the command, and next time you talk with her you'll have required topic. console command  .

Quest Stages
Tes2Mod:BIOG??T0.TXT Files/Artifact Codes

Artifact Codes
 
The biography system may also grant a starting character possession of some of the most powerful artifacts in the game.  Each of the Daedric artifacts, as well as some of the most potent magical items available in the game, 
have been assigned an ( ,  ,  ) coordinate as well.  
The table below lists each of the Daggerfall Artifacts available to the biography system.  
 

 
[ Ex: The code   would provide the starting character with the Oghma Infinium (thus providing an additional 30 attribute points).  
 

 
 Artifact by ( ,  ,  ) Coordinate
Morrowind:Free Hides-His-Foot

Quick Walkthrough
# Talk to Ilmeni Dren in Vivec for your next assignment.
# Travel to the Dren Plantation to free Hides-His-Foot.
# Sneak Hides-His-Foot to Sterdecan's Farm.
# Return to Ilmeni.

Detailed Walkthrough
A Slave at the Dren Plantation
After her previous quest to rescue J'Saddha, Ilmeni Dren in Vivec will ask you to free an Argonian slave, Hides-His-Foot, from the Dren Plantation north of Vivec and escort him to Sterdecan's Farm.

Free Hides-His-Foot
You'll find the slave outside in the plantation, though if the guards see you free him they will attack you. You can try luring the guards away before freeing him. Use a Command Humanoid spell to bring them to the easternmost wall, or taunt them into attacking you, force them to chase you to the eastern wall then cast Calm Humanoid. Once all the guards are out of the way, you can free Hides-His-Foot without being challenged. Alternatively, you can use a Command spell on Hides-His-Foot to move him away from danger, or simply kill the guards first.

Escort the slave to the Sterdecan's Farm to the northeast of the plantation and have the farmer take him (he must be taken to the door of the farmhouse for your journal to be updated).

Return to Ilmeni in Vivec to complete the quest. This is her last quest.

Notes
This quest can be done by anyone that has freed enough slaves. One of them will tell you about the "Twin Lamps" and the codephrase.
If you talk with Hides-His-Foot once you've rescued him, he'll tell you about a secret hidden in a locked room in Dren's cellar. The room is well guarded, but you'll have to take those guards out at one point or another in a variety of other quests.
Starting this quest before receiving it (directly going to Hides-His-Foot and free him) will block Ilmeni Dren's two previous quests - Literacy Campaign and The Twin Lamps. Ilmeni Dren will simply say that she has no more business for you when you talk to her.

Quest Stages
Tes2Mod:BIOG??T0.TXT Files/Misc. Item Codes

Misc. Item Codes
Drugs
Many different classes will occasionally offer a "drug mule" quest, where one simply delivers the item (typically) to a different town in the same region. There have yet have been no confirmed legal ramifications for possessing these items, which seems to indicate either they specifically are not contraband, or there is no contraband system within the Daggerfall Legal Framework. See Legal Basics by    



Containers
These items hint at the level of detail the Daggerfall programming team originally envisioned. Alas, they serve no functional purpose in the game beyond their resale value at the pawnbrokers and general stores.  



Random Items
These items, as they are named, will instantiate a random element of the base class. There is currently no known way to start the character with a specific magic item other than an Artifact. It is interesting to note the X-component is not fixed, but ranges through various other domains. Additionally, the presence of elements with non-zero values for the Y- and Z-components implies the random item capability was completely ad hoc, rather than planned and specified a priori in a professional manner.  



Environmental Items
These items were originally intended to impact and interact with the game environment, such as requiring a character to wield a torch to see in dark places, or requiring bandages to mend his injuries. Neither the delivered game, nor the current release  , have implemented such logic and these items remain considered "useless". These too serve only as the odd quest item, or fodder for the pawnbroker.  



Religious Items
Given the rather disappointing Temple/Character interaction (their function is identical to the other joinable guilds/factions present in the game), one would except the various religious items to be of little use beyond the occasional quest item. Not so! They not only offer a fair amount of enchantment points, but excellent resale value to the pawnbroker too.  



Transportation Modes


Property Deeds


Quest Items


Miscellaneous Items
Morrowind:Control the Ordinators

Quick Walkthrough
#Speak to Duke Vedam Dren to learn your next assignment.
#Travel to the High Fane and speak with Archcanon Tholer Saryoni.
#Go to Assemanu and find the Robe of St. Roris.
#Return the robe to Archcanon Tholer Saryoni.
#Report back to Duke Vedam Dren.

Detailed Walkthrough
Business
Once you reach the rank of House Father, Duke Vedam Dren in the Grand Council Chamber in Ebonheart will ask you to help control Berel Sala's Ordinators, and tells you to speak with Archcanon Tholer Saryoni on the matter.

Archcanon Saryoni's Deal
The Archcanon can be found in the High Fane in Vivec and will agree to control the Ordinators if you recover the Robe of St. Roris from the shrine of Assemanu, a holy artifact the Ordinators have failed to recover.

Retrieving the Robe
Assemanu is on a small island southeast of Seyda Neen, and west of Vivec's Hlaalu Canton. There is a key on a dead Ordinator's body before you enter into the shrine area that lets you in. The robe is in a well hidden chest at the end of the shrine, where you encounter Dagoth Hlevul, on a ledge which can only be accessed with a Levitate spell, Jump, Telekinesis, or a high Acrobatics skill and Strength attribute by jumping on the big rock to the left.

Controlling the Ordinators
Return to Saryoni with the robe and give it to him in return for him agreeing to speak to Berel Sala about the Ordinators.

Return to Duke Vedam in Ebonheart to complete the quest and get promoted to Councilman.

Notes
Killing Dagoth Hlevul in Assemanu will cause the five sleepers in Vivec to awake, as well as one in Suran and one at Arano Plantation. Talking to each of these gets you 1 Reputation point, for a total of 7, in addition to the 1 point for completing the quest.
If Berel Sala is killed during this quest, you get the faction reputation, but not Dren's disposition increase.

Bugs
 
Simply use a Recall spell/scroll, or a Divine or Almsivi Intervention to get out.
  You can also use the console command   (or similar numbers) to teleport you outside.
  Alternatively, click on the door and enter the command   to unlock the door.

Quest Stages
Morrowind:Dealing with Orvas Dren

Quick Walkthrough
#Speak to Duke Vedam Dren to learn the steps to become Grandmaster.
#Travel to the Dren Plantation to win control of the Camonna Tong.
#Either persuade Orvas Dren, blackmail him, or kill him.
#Report back to Duke Vedam Dren.

Detailed Walkthrough
Business
In order to become Grandmaster of House Hlaalu, Duke Vedam Dren in the Grand Council Chamber in Ebonheart will tell you that you must win control of the Camonna Tong from his brother, Orvas Dren, in the Dren Plantation north of Vivec.  An alternative is to kill Orvas, thus removing the Camonna Tong's influence from House Hlaalu: but Vedam will obviously not be pleased at this, since Orvas is his brother (although he will do no more than indicate his displeasure, and still give you the Grandmastership).

Persuading Orvas Dren
There are a number of ways to accomplish this, including killing him (which is possibly most difficult, as he is a high-level character). If you are persuasive enough, you can get Orvas to agree to give control of the syndicate to you - in this case his disposition towards you increases by ten. Alternatively, you can find an incriminating note in his basement and blackmail him into giving you control.

Grandmaster
Return to Duke Vedam Dren in Ebonheart to complete the quest and be named Grandmaster of House Hlaalu.

Notes
It is possible to become Grandmaster after becoming House Father, skipping Council Member completely. Do all of Nileno's quests in Balmora, all but the last of the quests for Helvi in Caldera, 2-3 of Edryno's, one of Ilmeni Dren's and both of the Duke's. You should skip Council Member and go directly to Grandmaster.
You can also become Grandmaster anytime by killing Orvas Dren. Simply speak to the Duke about the Camonna Tong once Orvas is dead and he will promote you. However, take note that you will not be able to do any other quests from the Duke if you advance to Grandmaster.
If you have already completed the Free Hides-His-Foot quest, you will know more about the location of the note.
If you have already been named the hortator for House Hlaalu, you will automatically skip this quest and be named Grandmaster. Duke Vedam Dren will tell you that you clearly already have Orvas Dren's approval (since you needed it to become hortator). Note that if this happens while Orvas Dren is alive, the journal will incorrectly update to stage 110.
If you look in the basement for the note, beware of the Ienith brothers who are equipped with glass daggers. One of them will not appear until after you attack the other. There is plenty of loot besides the note.

Quest Stages