Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Spectral Arrow

Spectral Arrow is a Conjuration spell that deals 30 damage to Health and causes targets to stagger when hit.  It is especially effective against a single target, as you can hit enemies repeatedly before they have a chance to recover and fight back.  The damage is non-elemental, it is only affected by magic resistance.

Effects
Spectral Arrow, 30 pts
Stagger Push, 25 pts

Notes
This is the only direct-damage spell outside of the Destruction school (with the exception of a few Restoration spells added by Dawnguard and Poison Rune which was added by Dragonborn) which only work on the undead.  
This spell is cast silently, even without the Silent Casting perk, making it well suited for stealth.
The projectile is also used for another unused item, the Ancient Nord Magic Arrow, which was apparently intended to be used by draugr.
Skyrim:Recipes

Recipes are notes that you can find or purchase that provide some basic alchemy recipes.  While this page is specifically for these alchemy notes, other pages provide information on other types of recipes in the game:
Atronach Forge lists all of the recipes specific to that forge.
Cooking and Baking  list all of the available food combinations

The alchemy recipes have little significance other than providing a method, beyond eating ingredients and experimentation, to learn about some of the ingredient effects.  However, you do not need to find a recipe in order to use the combination listed on the note.  Nor do these notes provide anything close to an exhaustive list of possible alchemy ingredient combinations.

Recipes are the only type of note that can be purchased, specifically from apothecary merchants who stock:
1 common recipe
50% chance of having 1 poison recipe
50% chance of having 1 rare recipe
Recipes can also occasionally be found in random loot, specifically for warlocks and forsworn.  Recipes can be sold to apothecary and general goods merchants.  Merchants categorize them differently from books, and therefore they cannot be sold to spell merchants or other merchants who trade in books.  All recipes have zero weight.

  
 

Notes
If you ask Arcadia, Orgnar, or Zaria for permission to use the alchemy lab at their respective stores, they will tell you that wheat and blisterwort create a Restore Health potion.
Most recipes are of very limited use because they may require ingredients that are not sold by alchemists.
A greater benefit is they usually reveal a higher value effect of one of the ingredients.
 
Upon reading, recipes do not automatically reveal unknown effects of ingredients.
Skyrim:Warrior

Warrior may refer to two things:
Warrior (class), an NPC class
Warrior (book), a book about a warrior
Lore:The Lusty Argonian Maid, v1

Lifts-Her-Tail: Certainly not, kind sir! I am here but to clean your chambers.

Crantius Colto: Is that all you have come here for, little one? My chambers?

Lifts-Her-Tail: I have no idea what it is you imply, master. I am but a poor   maid.

Crantius Colto: So you are, my dumpling. And a good one at that. Such strong legs and shapely tail.

Lifts-Her-Tail: You embarrass me, sir!

Crantius Colto: Fear not. You are safe here with me.

Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!

Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.
Lore:The Woodcutter's Wife

egend tells of a woodcutter who built a shack deep within the pine forest. There, he hoped to live in peace with his family. 

The woodcutter's family lived well for a time, but without warning, the weather turned bitterly cold and spoiled the harvest. Before long, with their meager supply of food all but gone, the family was starving.

Late one snowy night, a traveler knocked on the cabin door seeking shelter from the biting cold. Always generous of heart, the woodcutter welcomed the stranger into his home, apologizing that he had no food to offer.

With a smile, the traveler cast off his cloak to reveal the garments of a mage. As the woodcutter and his family looked on, the mysterious visitor reached into his satchel and withdrew a scroll tied with a silver ribbon. No sooner had the wizard unfurled the scroll and read the words aloud, when a great feast appeared from out of thin air. That night, nobody in the woodcutter's cabin went hungry. 

Day by day, the snow piled up. Every night, the mage produced another scroll from his bag and read the words, each time summoning a new feast. On the fifth night, the woodcutter's wife awoke her husband to confess her mistrust of their magical guest. Surely, she argued, there was some price to pay for the magical feasts that everyone enjoyed night after night.

The woodcutter would have none of it. After nearly dying from the lack of food, his family was eating well. The divines had sent them a gift, he explained, and it was foolish to question their wisdom.

But the woodcutter's wife would not be persuaded. Every night, she grew more fearful and more desperate. She was certain that the family had entered into a devil's bargain, and the time would soon come when the mage would ask for something unspeakable in return for his gifts.

While everyone in the cabin slept, the woodcutter's wife snuck out of bed and took her husband's axe in hand. She crept into the traveler's room and with one swing, lopped off his head.

Suddenly, the wizard's disembodied head awoke. His eyes opened wide and when he beheld his maimed body, he let forth a terrible cry.

Awakened by the horrified scream, the woodcutter and his children rushed into the room and gasped at the terrible sight of the decapitated mage.

With his last gasp of breath, the traveler laid a fearful curse on the woodcutter's wife. After her mortal death, she was damned to rise once again and walk the woods alone only to burn at the rising of the sun.

To this day, those who walk the pine forest late at night tell tales of a weeping woman glimpsed between the trees. She carries a bloody axe, the stories say, and is terrifying to behold.
Lore:Light Armor Forging

There are two classes of  , metallic and non-metallic.   and   are metallic light armor. You may be surprised to think that Glass can be thought of as metallic, but appearances are deceiving. What we call Glass is nothing like the   panes you see in houses. The   is far stronger and has a much higher melting point.

Non-metallic  s are  ,  ,  , and  . For these armor types, the forger is as much tailor as blacksmith. All use large pieces of  , stitched together with  .

Studded armor also    , from which you will make the studs and metal rings that make it more effective than simple hide. Scaled armor uses   instead of iron, but the steel is infused with   to make the metal inserts stronger.

For centuries the secret of making Elven armor was a closely guarded secret on  . Then the Betrayal of Ulvul Llaren brought   rest of Tamriel. Ulvul was a   slave, working the bellows for Nuulion, master smith of the isle from the fifth through the seventh century of the second era. When Ulvul escaped, he could think of no greater punishment to mete out to his cruel master than to reveal all his secrets to the world. Thus we came to know that   is the key ingredient in Elven armor, and that salt water must be used to quench the hot metal.

For Gilded Elven armor, you must also meld in  . It melts at a much lower heat than Moonstone, making it tricky to work the two metals together.

The trickiest of all is Glass. Hammer blows struck across the grain run the risk of shattering the armor.   ingredient is  , although it also requires Moonstone to give it the right strength.
Lore:Twin Secrets

These secrets I lay down, knowing full well that none may ever take advantage of them. I am upon my death bed, and am   to see knowledge of any sort lost to the mists of time. Take these as the foolish reminiscences of an old man, or the insights of a master enchanter. I care not which.

It is well known that enchanting is limited where it once was not. The best enchanters of this age can imbue almost any spells into the metal and leather of armor and weapons. However, once enchanted, such an item will not enchant again. It is called the Law of Firsts. The first enchantment is the only one that takes.

In my life, I've traveled widely. I've seen Summerset Isle, communed with Psijiics, walked the shores of Akavir. I had hoped to see lost Atmora before I passed, that is not to be. I have even done the unthinkable. I have spoken to a dragon.

Dragons are said to be gone from the world. Yet I found one. Sheltered in the smoking ruins of Vvardenfell, I came upon it. My magic proved to be sufficient to defeat the beast. If that gives you cause to wonder, I will not deny that I was once a pyromancer of great skill.

Exhausted and near the end of my spells, I parlayed with the wyrm, offering it life if it would share   secrets. Haughty to the end, it agreed to one secret for one life. I asked for   name, but it told me it would rather die than surrender that. Instead   offered me something else. And that   how I learned how to defy the Law of Firsts.

The law itself is inviolate. However, the skillful enchanter can weave two enchantments simultaneously into an item. For men and elves, the limit is two. The dragon said that men and elves have two arms, two legs, two eyes and two ears. I asked why that mattered, and the beast just laughed.

The enchanter must weave one enchantment with the left hand while weaving the other with the right. The eyes must focus on one and only one enchantment, while the ears only pay attention to the other. When I asked about my legs, the beast laughed again.

I spent two years mastering the technique. Just last month I made a sword with both fire and fear enchantments. Now I am too weak to make another. I go to my death victorious, for I have done what no other enchanter in modern times has done.
Lore:Love Poem

A missive: from   to  

My lover's heart is numbing stone 
That hides in ice beneath our sight. 
So some decry, "It is not there," 
While others whisper, "Yet, it might."

Though stone is born from fevered ash, 
Once formed it yields no whiff of heat. 
So too, her heart betrays no love, 
Nor comforts those embracing it.

As mountains grow and yearn for sky, 
Then climbers, conquering, ascend. 
With chisel, rope, with axe and pick, 
They force the rock to yield to them.

One peak stands proud amidst the range, 
Invincible, and scaled by none. 
Those men who try wash down her slopes; 
Their eye-born streams obliquely run.

For brash assault could never pierce 
Those guarded depths that lay apart. 
But patient water gently shapes 
A furtive channel to the heart.

My love is delving water, ice 
That cracks with cycles of the sun. 
A lapping, yearning, whispered plea 
Will mark the time 'til I rush in.

For I have dwelt among the rocks, 
  carved from rugged stone. 
So in that burrow I will creep, 
And warm the soul which makes my home.
Lore:The Four Totems of Volskygge

All four are bound to the same land as we.

Some lay low, consumed in shadow,

Others stand tall,  stretching their necks to see.

While none live in this sacred barrow,

They all demand your attention if you are to proceed.
Lore:King Olaf's Verse

O,  , our subjugator, the one-eyed betrayer; 
death-dealing demon and dragon-killing King. 
Your legend is lies, lurid and false; 
your cunning capture of  , a con for the ages.  

  

Olaf grabbed power, by promise and threat; 
From Falkreath to  , they fell to their knees; 
But Solitude stood strong, Skyrim's truest protectors.  
Olaf's vengeance was instant, inspired and wicked.  

  

So ends the story of Olaf the liar, a thief and a scoundrel we of Solitude commit to the fire.
In Solitude bards   for their service, they also gather each year and burn a King who deserves it.
Lore:Ode To The Tundrastriders

mighty  !

How you and your   silhouette against the great orange expanse.

Thundering footsteps herald your herd.    and beast blazing trail together.

One in nature, each relying upon the other, more than just man and beast, but equals who need one another to survive.

How I long to run across the tundra in their mighty wake.

That would truly be my greatest honor.

The morning would be spent gathering dyes to paint our mammoths and then carve the fiercest images into their tusks.

Then it would be time for the   hunt.  Our clubs would rain down upon the rat pests smashing the life out of them.

In the evening   could sit around the campfire and I would regale those nearby with songs of their majesty and grace.

They would let me sample   of the mammoth's cheese.  A food so foul yet with healing properties so great.

We'd snack on the roasted skeever we'd freshly caught that day befor  under the stars to sleep.

I'd slowly fade to dream nested in the radiating heat of mammoth fur  cold resisting properties keeping me snug.

What a grand time we would have.  

 Unknown
Lore:Pirate King of the Abecean

Poke out your eyes lad, pour lead in your ears 
Those sails portend madness, dark horror and fear 
Abandon your lasses, your ship and your gold


Blood on the water,   this way comes


A noose from the rigging, a plank from boards 
Do yourself in, don't try at crossing swords 
Mercy's not a shipmate among that heartless horde


Blood on the water, the Pirate King comes


Stout   Galleon or Swift Elven Skiff 
They every one splinter and just as soon sink 
But only after crew and captain have their fun


Blood on the water, your days are done


He'll tear your gut and he'll eat your heart raw 
His eyes gleam red, his heart will never thaw 
Mark well these words, you quaking babes


Blood on the water follows Captain Velehk Sain
Lore:Song of the Askelde Men

ifty Nights from home I last awoke 
:::  pon a sky-flung cliff in  

Though my flesh had died and gone to ground
::: My Vision went on, from body unbound

Winking there in the vale whence I came
::: This dead man's eyes saw pale flame

Where men the same who took life away
::: Sung high their battle-glory and praise

Wafting went I, a shade or a wight
::: Through stoic pines, pitched ink of night

Ere I came upon the pyre-burning throng
::: I heard carried on wind's wing their song

"Sing high and clear,  
::: Let   hear and join our cry"

"These honored dead shed blood upon the fen
::: Ending   and Elf and traitor  en."

"Your spirit went unto and filled their heart
::: You sped them to glory, Hail Spirit  "

Then oil from urns fed greedy flames
:::  urning what few my legion and I slayed

  they chanted then until dawn
::: Every flake of ash gathered ere they marched on

Swept along unseen, so too went I
::: Meekly haunting these Children of the Sky

Tireless they went, over hearth and hill
::: Exhaustion seemed only to spur them still

Unflagging they went, a whorl of rage
::: Soon finding our camp, bloated with prey

My dead heart ached for I knew men within
::: Doomed, never knowing how close was their end

Again the Nord chests swelled up in refrain
::: I screamed unheard. I wept with horror plain

"Hear us, our ancestor, Ash King, Ysmir
::: Honor this warband as we to glory repair"

"Those dead to whom you spoke and heard
::: We bear them upon us, Your valor conferred"

And so it was, to the man each was smeared
::: With ash of a Brother's bone, blood and beard

These ashen brutes, the Askelde Men
::: Set to a gruesome task, each bowstring bent
 
I bellowed then, a cry of desperate rage
::: A futile howl among those men, an empty page

Yet one elder turned and unblinking, stared 
:::  nto the vapor-soul of me, his nostrils flared

He   ancient words, his beard aflame
::: And my vision fell away, Peace at last came
Lore:Olaf One-Eye

King Olaf One-Eye was a First Era Nord Jarl of Whiterun (and later High King of Skyrim) famous for imprisoning the Dragon Numinex within his palace, which was dubbed   in honor of this feat. Olaf purportedly confronted the dragon with some of his troops on top of Mount Anthor, where he used the Thu'um to aid him in a duel which ended in Numinex's defeat. Olaf then conveyed the dragon back to Whiterun where he imprisoned it in his castle. Numinex was purportedly imprisoned there until his death.  After death, the dragon's skull was kept as a trophy, and was still on the wall above the throne in Dragonsreach, where it has remained into modern times. 

Due to his fame, Olaf was eventually named High King of Skyrim.  However, his reign, which started in   and lasted 32 years,  saw its share of controversy. Notably, the bard Svaknir wrote a scathing verse decrying him as a fraud and a tyrant.   Olaf responded by imprisoning the bard and destroying every copy of the verse which could be found. Ancient bard texts, perhaps inspired by Svaknir, claimed that Olaf and his men came upon a weakened Numinex and captured the dragon without significant effort, and fabricated the orthodox tale to ensure his place as Jarl and possibly to aid in his bid to become High King.  Believers of the non orthodox account would speculate just how exactly Olaf pulled off the feat of imprisoning Numinex, some of the theories were that Olaf came upon Numinex while he was asleep, others that he struck a deal with him, and some theories even went as far as to speculate that Olaf himself was the Dragon Numinex who was able to polymorph between human and dragon forms.  An effigy of Olaf is ritually burned in Solitude as part of an annual festival known as "The Burning of King Olaf".  However, Olaf is still remembered in Skyrim for reuniting the province after the War of Succession and for conquering The Reach.    

In  , in an effort to recover King Olaf's Verse, a lost part of the Poetic Edda, Viarmo the headmaster of the Bards College had the Last Dragonborn plunder Olaf's tomb in Dead Men's Respite to find it, and thus earn membership at the College. The Dragonborn accompanied by the restless spirit of Svaknir the bard fought the draugr that once was the High King of Skyrim, and was able to defeat him which allowed Svaknir’s spirit to finally rest.  Later that year, the Last Dragonborn upon arriving to Sovngarde encountered both Svaknir and Olaf in the Nordic afterlife. Olaf while still critical of his works as a bard, had come to respect Svaknir as an honest enemy, who he hoped to welcome as a friend. 

Gallery
 

See Also
For game-specific information, see the Skyrim NPC article and the creature article.

Books
 
 

References
Skyrim:Animal Parts

Animal Parts are various items that can be harvested from dead animals but have limited use. They are listed separately from other animal-derived products because game merchants categorize them differently. For other related items see:
Animal Hides
Raw Food for meat that comes from animals
Ingredients for various alchemy ingredients that come from animals

Animal parts are traded by apothecaries and by hunters encountered in the wilderness.

Unprocessed
Unless otherwise noted, merchants do not stock these items.


Smithing
If the Dawnguard add-on has been installed, some animal parts can be used when smithing.
Skyrim:Have Need of Cynric

Have Need of Cynric may refer to:
Have Need of Cynric (Mercer), a letter to Mercer Frey
Have Need of Cynric (Sabjorn), a letter to Sabjorn
Tes5Mod:Mod File Format/LVLI

LVLI records contain information on Leveled Item Lists.
Tes5Mod:Mod File Format/ASPC

ASPC contains the data used for ambient and other sounds for an interior cell.
Tes5Mod:Mod File Format/IMGS

IMGS records contain the data for the Imagespaces used in the game.
Skyrim:Do Not Delete

The Do Not Delete is an item with the appearance of a chest that can be found out of bounds in many homes and businesses across Skyrim. There are four variations of the item, and they are used by the game to set the player's bounty for certain actions that may be performed during the Thieves Guild side quests. Since each action is considered theft by the game, the bounty incurred will always be half of the value of the corresponding Do Not Delete. Additionally, NPCs will comment on the crime as if it were theft, even if it appears that no item was stolen.
 



 
Notes
Although they are considered an item, they are not affected by physics. This can be useful for reaching otherwise inaccessible areas.
Picking up the items seems to have no effect on gameplay. You will still receive a bounty when seen, and the Thieves Guild quests function as normal.

Bugs
Skyrim:Ores and Ingots

Ores and Ingots are various forms of metal that can be collected and smithed to create and improve items. Ores can be extracted from veins found in mines and other areas around Skyrim, such as some caves and outdoors in rocky areas. Ores (already mined) and ingots can also occasionally be found in a wide variety of locations and on some people and objects. Smelting ores yields ingots, which can then be used at forges to create armor, weapons, and jewelry, or at grindstones and workbenches to improve armor and weapons.

This page lists all items that are categorized by merchants as ores and ingots. These are traded by jewelry merchants as well as blacksmiths (including the Imperial and Stormcloak Quartermasters found at most military camps). They can also be sold to general goods merchants. The following pages detail all sources and uses of the various minerals and metals:
Corundum
Dwarven (including smeltable dwemer metal scraps)
Ebony
Gold
Iron
Malachite (for creating Glass items)
Moonstone (for creating Elven items)
Orichalcum (for creating Orcish items)
Quicksilver
Silver
Steel

Ores
For information on how to mine ores, and on their locations, see Mining.


Ingots


Dwemer Metal (Smeltable)
All of the following items can be converted into Dwarven Metal Ingots at Smelters.  See Dwarven for more details.


Dwemer Metal (Not Smeltable)
These pieces of Dwemer scrap metal cannot be smelted.


Scrap Metal
These are broken items or miscellaneous metal items that have no uses, but can be sold to blacksmiths and jewelry merchants.