Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Manwe's Dues

Quick Walkthrough
#Talk to Ranis Athrys in the Balmora Guild of Mages for duties.
#Travel to Punabi, and find Manwe.
#Collect Manwe's dues or kill her.
#Return to Balmora.

Detailed Walkthrough
Duties
This is one of the first quests offered by Ranis Athrys in the Balmora Guild of Mages once you reach the rank of Journeyman. This and the quest Recruit or Kill Llarar Bereloth are offered at the same time, but are considered separate and will each raise your standing within the Guild. 

Ranis will ask you to collect a debt from Manwe, who has failed to pay her dues for several years, and now owes over 2000 septims. Allegedly she is researching something in Punabi, near Llarar Bereloth in Sulipund. If you can convince Manwe to pay the dues, Ranis will split them with you. Otherwise, kill her.

Traveling to Punabi
Ranis tells you that Punabi is north of the Dunmer stronghold Marandus, and she marks Marandus on the map. This still leaves you with the decision on how to get to Marandus. The overland route doesn't really have a clear path due to mountains, which complicate travel. Without levitation, the trip can be difficult and is a far distance away. The other option is to take a Silt Strider to Suran, and then swim up the river that runs beside the town to Lake Nabia. Besides the occasional slaughterfish coming from the deep and the occasional cliff racer coming from above, there shouldn't be that much of a problem with creatures. Once you arrive at the lake, just get out on the shore and you'll be very close to Marandus. Now just follow Ranis' directions to get to Punabi.

Manwe
Once you get to Punabi, briefly follow the cave until you find Manwe. Use either Speechcraft or bribes to get her Disposition up to 60, and she will fork over 2000 gold, the required sum (half of which is kept as a reward). If you kill her, you do not get such a large monetary reward, as she has far less money on her corpse, and your disposition reward is only five, rather than fifteen.  However, if you get her to give you the 2000 gold, THEN kill her, you can keep all 2000 gold for yourself (minus 10 disposition), as Ranis assumes Manwe did not give you the money. A final alternative is just to pay Ranis yourself, but you must travel to Punabi and speak to Manwe before you are given this option.

Notes
Although Ranis tells you that "Manwe has failed to pay her dues for several years, and she now owes us over 2000 septims", the first journal entry claims the period is just three months.
Journal entry 30, in which Manwe claims to have left the guild, can never be obtained.
After getting the dues from Manwe, asking about them again drops her disposition by 3.
Quest Stages
Morrowind:Unsanctioned Training

Quick Walkthrough
#Talk to Ranis Athrys at the Guild of Mages in Balmora for duties.
#Head over to the South Wall Cornerclub to stop an unsanctioned training.
#Speak to Only-He-Stands-There and either:
#*Get him to stop offering training.
#*Accept his deal for a discount.
#*Or just kill him.
#Return to Ranis Athrys.

Detailed Walkthrough
Duties
Ranis Athrys at the Guild of Mages in Balmora will ask you to head over to the South Wall Cornerclub and get an Argonian to stop offering unsanctioned training in Restoration.

Discounted Unsanctioned Training
Once you get to the club, Only-He-Stands-There suggests a deal. If you return to Ranis Athrys, and tell her that he's stopped offering training, he'll train you for a slight discount. You can either accept this, kill the Argonian, or use bribes and Speechcraft to get his Disposition high enough so that he'll just stop offering training. If you kill him, you are rewarded with four Scrolls of Elemental Burst:Fire and receive an extra five points of disposition with Ranis.

Choose whatever method seems to work for you, and then return to the Mages Guild to speak to Ranis Athrys.

Bugs
 
The quest can be advanced by going back to Ranis at a later time and asking her about duties again. She will offer the same quest again and your journal will update.

Quest Stages
Morrowind:Escort Itermerel

Quick Walkthrough
#Talk to Ranis Athrys at the Guild of Mages in Balmora for duties.
#Go to the Eight Plates in town.
#Meet Itermerel and get his notes. You have three options:
##Steal the notes.
##Kill Itermerel to get the notes.
##Agree to escort him to Pelagiad in exchange for the notes.
#Return to Athrys.

Detailed Walkthrough
Duties
Ranis Athrys at the Guild of Mages in Balmora will ask you to get Itermerel's notes. To this end, she sends you to escort him to the Halfway Tavern in Pelagiad (northwest of Vivec, just north of Seyda Neen), but she makes it clear that the notes are all that actually matter.

Itermerel's Notes
This quest has several possible outcomes. If you're feeling lazy and you have a high Sneak skill, you can simply pickpocket the notes while Itermerel is still in the Eight Plates. This way saves you the trouble of escorting him all the way to Pelagiad. Another alternative is to agree to escort the High Elf and start on the road to Pelagiad. Once you're safely out of Balmora and away from the guards that patrol the streets there, you can kill Itermerel without penalty. Just strip his corpse of his notes and head back to Ranis. Of course, there is always the option of escorting him all the way to Pelagiad. Once you reach the Halfway Tavern, he will gladly hand over the notes. The reward doesn't depend on the way you achieve your goal, so act however you want.

Notes
Killing Itermerel (or Tashpi Ashibael in a later quest) will prevent you from pursuing the alternate ending of Catch a Spy.
Use caution when traveling with Itermerel as his offensive spells have a large area effect to them. Use ranged spells and ranged weaponry when fighting enemies you encounter if you don't want to get hit by his spells.
When Ranis asks you for the notes, if you tell her you do not have them, your disposition with her drops by 5. If you tell her you do have them, and you do not, there is no such penalty.
On rare occasions, if you attack Itermerel on your way to Pelagiad and manage to get yourself killed by him in water, when you reload your last save, the game will think that Itermerel is in Pelagiad, Quest Stage 70 will be set, and therefore the journey to Pelagiad gets skipped.
Itermerel is not in Eight Plates before this quest has started.

Quest Stages
Morrowind:A Potion from Skink-in-Tree's-Shade

Quick Walkthrough
# Talk with Edwinna Elbert about duties.
# Travel to Sadrith Mora and get Edwinna's potion from Skink-in-Tree's-Shade.
# Return to Edwinna to receive your reward.

Detailed Walkthrough
Duties
It seems that Edwinna Elbert in the Ald'ruhn Guild of Mages is waiting for a Potion of Detect Creatures from Skink-in-Tree's-Shade in the Sadrith Mora Mage's Guild. Edwinna needs you to go to Sadrith Mora and check on Skink-in-Tree's-Shade's progress for her.

Potion Delivery
To do this, you need to travel to Sadrith Mora. The quickest and by far the most convenient method is to grab a Guild Guide over to the Sadrith Mora hall. When you arrive, chat with Skink-in-Tree's-Shade about Detect Creatures Potion and Skink will gladly retrieve it for you. In addition, Skink will increase his Disposition toward you by 5 points, and tells you to come see him when you return for some duties.

Return to Ald'ruhn
Return to Ald'ruhn to Edwinna. Upon providing the potion to Edwinna you are rewarded with a 10 point increase in Disposition and an Exclusive Potion of Shadow.

Notes
After this quest, Skink-in-Tree's-Shade's first quest, Escort Tenyeminwe becomes available.
If you accidentally lose the Potion of Detect Creatures you can pick one up from Ranosa Gilvayn.
You have to receive a potion from Skink-in-Tree's-Shade before Edwinna will finish the quest, even if it's not the one you eventually hand over.
If Skink is dead before ending this quest, Edwinna won't give any more of her quests.

Bugs 
Once you give Edwinna the potion, your journal will update stating that you gave the potion to Neminda 

Quest Stages
Morrowind:Steal Chimarvamidium

Quick Walkthrough
# Chat with Edwinna Elbert about duties and Chimarvamidium.
# Travel to Vivec and obtain the book from Sirilonwe's room.
# Return to Edwinna with the book to complete the quest.

Detailed Walkthrough
Duties
It seems that Edwinna Elbert at the Ald'ruhn Guild of Mages now wishes, with your assistance, to acquire a book, Chimarvamidium, from a fellow Mages Guild member in Vivec. Chimarvamidium is the sixth volume of Marobar Sul's Ancient Tales of the Dwemer. Evidently Sirilonwe of the Vivec branch has acquired a copy of the book and Edwinna wants you to 'borrow' the book and bring it to her. She warns you that if you are caught stealing you will be expelled from the Guild. Edwinna also provides you with two Scrolls of Ondusi's Unhinging, to use if needed.

Steal Chimarvamidium
Grab your local Guild Guide and head to the Guild of Mages in Vivec. If you haven't been there before, Sirilonwe's quarters can be found down the hall to your left as you leave the Guild Guide teleporter in Vivec (go left, then right). Sirilonwe keeps the copy of the book in a   chest in her unlocked closet. If you open the locked chest with the closet door closed, you won't get caught. The key to the chest containing the book is on the table sitting next to a locked small chest. Take the book, and head back to Ald'ruhn.

Edwinna's happy once again
Upon returning to Ald'ruhn, give the book to Edwinna and you are rewarded with a 10 point increase in Disposition with her, as well as a 5 point increase in Faction Reputation.

Notes
The Vivec Guild of Mages is the only guaranteed location of the book in Morrowind, although other copies can be found as random loot.
If you wish to get a free point in Heavy Armor, read the book prior to relinquishing it to Edwinna.
:* If you forget, don't worry - Edwinna asks you to return the book as a later duty, so you can read it then.
If you have lost the scrolls or want to keep them, Sirilonwe sells the spell ''Ondusi's Open Door'', which unlocks a 50-point point lock on touch.
If you give the book by mistake to Sirilonwe, it's possible to recover it back by taunting her, or use Frenzy to cause her to attack, then loot the book. However, be aware that Sirilonwe is involved in other quests.
Each time you refuse to give the book to Edwinna, her disposition drops by 5.

Bugs
If you have already looted the room and misplaced the book, you will have to find where you disposed of it.
  Alternatively, use the console command   to give yourself the book.

Quest Stages
Morrowind:Huleen's Hut

Quick Walkthrough
# Chat with Edwinna about duties and ''Huleen's Hut''.
# Travel to   in Maar Gan to check things out.
# Take care of the Scamp inside the house.
# Free Huleen's apprentice, Listien Bierles, in the closet downstairs.
# Return to Edwinna to complete the quest.

Detailed Walkthrough
Duties
Chat with Edwinna Elbert in the Ald'ruhn Guild of Mages and she'll tell you she's received reports that there has been some sort of disturbance in Huleen's Hut in Maar Gan. This has distracted her from her studies, so she wants you to check it out.

Off to Maar Gan
Since there's no Mages Guild hall in Maar Gan, the fastest route is by Silt Strider. If traveling by foot, leave through the south entrance of Ald'ruhn, head west, and follow the signs northwest to Maar Gan.

When you arrive, ask around town and you'll be informed that Huleen's hut is southeast, outside of town near the temple, just east from the silt strider.

Huleen's Hut
Once inside you will be attacked by a Scamp. Defeat it and loot the key to Huleen's Hut from its corpse.

Optional: After killing the scamp, but before talking to Listien, you have the option of heading back to Edwinna. She is curious about why a scamp was loose, and wants to know if Listien is okay. Head back to Huleen's Hut.

Talk with Listien
Open the locked (level 30) door downstairs to find Listien Bierles, Huleen's apprentice. The key can be found near Listien's clothes or looted from the scamp, if you missed them earlier. Chat with Listien to find that he summoned a scamp and lost control of it, causing the trouble.

Return to Edwinna
Head back to Ald'ruhn and report to Edwinna to be rewarded with a 10 point increase in Disposition and two Scrolls of The Fifth Barrier.

Notes
If you fail to remove the key from the scamp, you'll find another one within the pile of clothing downstairs.
If you somehow end up killing Listien Bierles and admitting it to Edwinna, you will be expelled from the Guild. If you blame it on the scamp, you will receive the Disposition increase but not the scrolls.
Listien disappears from the game after completing this quest.
Huleen does not exist in the game, and the items within the hut are owned by the similarly named Huleeya who is otherwise completely unrelated to the quest.
Each time you refuse to take a look in Huleen's Hut, Edwinna's disposition drops by 10.
Quest stage 20 is optional, and filled only if you kill scamp, but not yet spoken to Listien then returning to Edwinna.

Bugs
 
 
:* 


Quest Stages
Morrowind:Return Chimarvamidium

Quick Walkthrough
# Chat with Edwinna Elbert about duties and Chimarvamidium.
# Take the book back to Sirilonwe in Vivec.
# Return to Edwinna for your reward.

Detailed Walkthrough
Duties
A chat with Edwinna at the Ald'ruhn Guild of Mages will reveal that Edwinna has completed her study of the book Chimarvamidium, and she now wishes you to return the book to Sirilonwe in Vivec.  She instructs you to return the book to wherever you found it.

Return Chimarvamidium
Travel back to the Guild of Mages in Vivec.  You now have two choices:  you can simply waltz into Sirilonwe's quarters and return the book to the chest in her closet, or you can chat with her and give her the book.  If you chat with Sirilonwe, she will express surprise that you have the book and innocently ask you for it.  You'll get a 20 point Disposition bonus with her this way, which you won't get for simply putting it into the chest.  Afterwards, she will feign ignorance if you ask about Chimarvamidium.

Return to Ald'ruhn
Return to Edwinna in Ald'ruhn to complete the quest.  In addition to a 10 point increase in Disposition towards you, Edwinna will reward you with an Amulet of Almsivi Intervention and an Amulet of Divine Intervention.

At this point, unless you have reached the rank of Conjurer in the Mages Guild, Edwinna will have no more duties for you.  Return to her when you have reached this rank or higher for additional duties.

Quest Stages
Morrowind:Escort Tenyeminwe

Quick Walkthrough
# Chat with Skink-in-Tree's-Shade about duties and Tenyeminwe.
# Go to Dirty Muriel's Cornerclub just outside Wolverine Hall in Sadrith Mora and chat with Tenyeminwe.
# Travel with Tenyeminwe to the ship docks.
# Chat with Tenyeminwe to receive your reward.
# Return to Skink-in-Tree's Shade to complete the quest.

Detailed Walkthrough
An Assignment from Skink
Go to the Mage's Guild in Wolverine Hall and talk to Skink-in-Tree's-Shade about duties. He will ask you to escort the scholar Tenyeminwe to the ship docks in town. It seems that Tenyeminwe had a conflict with a Telvanni the previous night and is afraid to travel unaccompanied. She's waiting for your escort at Dirty Muriel's Cornerclub just across the bridge leading from Wolverine Hall to Sadrith Mora.

A Scholar in Need
Walk over to Dirty Muriel's Cornerclub, which is located right outside the Wolverine Hall compound. Tenyeminwe is waiting just inside the door on the first floor. Chat with her about travel together and tell her to come with you, and she'll follow you until you instruct her to stop or you reach your destination. Proceed to the ship docks, located on the northwestern side of Sadrith Mora.

At the Docks
When you arrive at your destination, you'll receive a journal message indicating that Tenyeminwe has made it to the Elf-Skerring safely. Chat with Tenyeminwe before departing to receive her gratitude, and a Scroll of Summon Flame Atronach and another Scroll of Summon Frost Atronach.

Return to Skink-in-Tree's-Shade to complete the quest.

Notes
The journal message indicating that Tenyeminwe has made it safely to the Elf-Skerring sometimes doesn't show in your journal until you proceed partway down the ramp to the Elf-Skerring. You must receive this journal entry to complete the quest.
If you kill Tenyeminwe, you will be unable to receive any more quests from Skink-in-Tree's-Shade.
Tenyeminwe is not in Muriel's before quest has started and disappears from docks after quest is finished.

Quest Stages
Morrowind:Vampires of Vvardenfell, Vol II

Quick Walkthrough
# Chat with Skink-in-Tree's-Shade about duties and Vampires of Vvardenfell.
# Locate a copy of the rare book, which exists in various places throughout Vvardenfell.
# Return to Skink with the book to complete the quest and receive your reward.

Detailed Walkthrough
Duties
Chat with Skink-in-Tree's-Shade in the Wolverine Hall Mage's Guild about duties, and he'll inform you that he is seeking a rare book, Vampires of Vvardenfell, Vol. II. Skink further tells you that there are two books in this series. The first is common in Morrowind, but the second volume is rare. If you can find a copy of volume two, he would be grateful. He suggests trying a rare bookseller.

Another Book for a Mage
By asking around, you might find out that the second volume is banned by the Tribunal Temple, possibly the reason for its rarity. There are several places you can find a copy. One is in Jobasha's Rare Bookshop in Vivec, Foreign Quarter Lower Waistworks, for the price of 400 gold. If you don't want to pay, you can also find one in the Hall of Justice Secret Library (accessed through a locked trapdoor in the Justice offices), though the guards won't like you if they see you taking it. However, if you continue to talk to them, they will eventually attack you, allowing you to kill them without incurring a bounty. Yet another copy can be found in some vampire lairs, such as Galom Daeus. Tel Vos also has a copy. It can be found in the Central Tower, a floor below the Dwemer museum. If you are a member of either House Hlaalu or House Telvanni you will eventually be tasked to go to Odirniran to handle some business with the Telvanni necromancer Milyn Faram. In the same room as Milyn, there is a bookshelf on the far wall on the right side of the entrance. Both volumes of Vampires of Vvardenfell are located on the bottom shelf. Whatever the method, locate a copy of the book and return it to Skink.

Skink's gratitude
When you return to Skink with the requested volume, he is most pleased. Give him the book, and you are rewarded with a substantial increase in Disposition (+15 points) and 1,000 septims.

Notes
The Hall of Justice Secret Library also has a copy of ''Galur Rithari's Papers''. If you've chosen to go there you might want to grab this book as well as it will be required for one of Skink's later quests.

Quest Stages
Morrowind:Warlock's Ring (quest)

Quick Walkthrough
# Ajira tells you you can recover the Warlock's Ring from the Ashirbadon cave.
# Travel to the cave, and fight your way through to the last mage, Vindamea Drethan.
# Defeat Vindamea Drethan, and recover the artifact from her corpse.
# Return the ring to Ajira, and she will let you keep it.

Detailed Walkthrough
Duties
Once you've reached the rank of Warlock, Ajira in the Balmora Guild of Mages will tell you about the Warlock's Ring after you've found the Staff of Magnus. This isn't a quest per se, but merely a chance to acquire a powerful magical item for your arsenal.

Warlock's Ring
The ring is currently held by Vindamea Drethan in Ashirbadon, a cave on a small island east of the ruins of Bal Fell, just east of the city of Vivec at the bottom of the map. Indeed, just head directly east from the ruins and it is on the first island you reach.

The cave is small though filled with several tough creatures possibly including atronachs, dremora, and daedroth. Vindamea is again a high level mage wielding the Warlock's Ring and can be tough to take out. Don't forget to check for treasure once you've killed her.

Notes
Ajira tells you that Ashirbadon is west of Bal Fell, even though your target is actually to the east. 


Bugs
 

Quest Stages
Morrowind:Catch a Spy

Quick Walkthrough
#Talk to Ranis Athrys in the Balmora Guild of Mages for duties.
#Travel to all the Mages Guild branches and ask about spies.
#Acquire Tiram Gadar's credentials.
#Return to Ranis Athrys.

Detailed Walkthrough
Duties
Ranis Athrys in the Balmora Guild of Mages believes that the Guild has been infiltrated by a Telvanni spy. You are to visit the Guild halls in Ald'ruhn, Vivec, and Sadrith Mora in order to find the spy and report back to Ranis.

Finding the Spy
Of course, the logical thing would be to just grab the Guild Guide, otherwise that's a lot of walking to do. In the Ald'ruhn and Balmora guild, nobody seems to have any idea about the spy. In Sadrith Mora, Skink-in-Tree's-Shade does suspect there is a spy but suggests that you check in Vivec where the Guild decisions are actually made. In Vivec, Trebonius Artorius denies the existence of spies, saying that his advisor Tiram Gadar keeps an eye out for that sort of thing. If you inquire further, Trebonius will give you Tiram's credentials which appear to be forged (Ocato's name is spelled wrong). Tiram will deny any accusation if you ask about the authenticity of the credentials, and every time you bring the topic his disposition towards you will drop by 5. 

You may tell Trebonius that Tiram Gadar is the Telvanni spy (who is very likely to be the actual spy); however, since Tiram is Trebonius' most trusted advisor, Trebonius will deny the truth and ignore your accusation, and your disposition with Trebonius will go down by 5 if Tiram Gadar is still alive.

Upon returning to Ranis with the phony credentials, you are rewarded with an increase in Disposition, a Reputation point, two Scrolls of Summon Golden Saint, and Soul Drinker, an enchanted Daedric Dagger.

Getting Ranis Athrys in Trouble
There's an alternate ending to the quest if you let Itermerel and Tashpi live (during the Escort Itermerel and Kill Necromancer Tashpi Ashibael quests, respectively). When you talk to Trebonius, lie to him and report that Ranis Athrys is the spy and she will be kicked out of the Guild, with you still getting credit for completing the quest. You will still receive a Reputation point this way, in addition to some Faction Reputation, but you'll miss out on the scrolls and dagger that Ranis would have given you.

Notes
Quest stages 35, 50, 60 and 70 are never set. They seem to suggest that tracking down the spy originally involved more sleuth work.

Bugs
 

Quest Stages