Netruk44/uesp-wiki-content huggingface dataset:
Online:Vamoni Nerano

Vamoni Nerano is a Dark Elf drunkard who can be found in Mournhold wandering around the Guild Plaza. She has some enlightening things to say about the Maulborn.
 

Dialogue
She shares a dialogue pool with Naddu Indoril.
:"I overheard an Ordinator. She said that Magistrix Vox was behind our recent troubles."

:"I remember Vox. She was always so devoted to the Tribunal."

:"Sometimes too much devotion can be worse than too little. You never know what drives someone to do evil."
Online:Aroth Sadri

Aroth Sadri is a Dark Elf priest found at the Mages Guildhall in Mournhold. You'll find him in the west side of the courtyard loggia. He's here with his employer, Sodra Hlaalu.
 

Dialogue
He tells you about his mistress and their work.
:''"I tried to find one of the magisters to assist my lady, but no one's available."
:What does your lady need?
:"She's hoping to purchase a portal. She wants to go shopping in Windhelm, but she wants to avoid the long boat trip."
:Does your lady buy portals often?
:"Not everyday, no. But it's not unusual for us to zoom off to some distant location every few weeks or so."''
Online:Lady Slumberbear

thumb|right|Old model
Lady Slumberbear is one of the senche at Sleepy Senche Overlook.
Online:Paints-with-Dreams

Paints-with-Dreams is an Argonian farmer found in Mournhold, between the city's southwest fountain and the Mages Guild. He shares a dialogue pool with Sirili Denelu. Rogas Bitterblade occasionally walks over to him to have a little chat.
 

Dialogue
:''"I don't remember the last time things were this hectic."
:"Can you believe we have to register to enter the city?"
:"Did you see the line for the registrar? It'll be hours before I get to see him."
:"Sure, the crowds are a bit large, but I wonder what really has the Ordinators on edge?"
:"Have you heard? Maulborn spies have infiltrated the city!"

;Conversations:
:Rogas Bitterblade: "I don't remember the last time things were this hectic."
:Paints-with-Dreams: "Can you believe we have to register to enter the city?"
:Rogas Bitterblade: "I heard the Maulborn have spies in the city. Maybe that's what all the fuss is about."''
Online:Talsyne Indoril

Talsyne Indoril is a Dark Elf noble of House Indoril who can be found in Mournhold between the docks and the Guild Plaza.
 
  
Dialogue
She occasionally will say:
:Talsyne Indoril: ''"My cat's breath smells like cat food."

She tells you about a rumor she heard concerning Magistrix Vox.
:"I can't believe what I just heard. Magistrix Vox was a paragon of virtue!"
:What do you know about Magistrix Vox?
:"I thought she was a devoted servant of the Tribunal! But the things they say about her now are very disturbing."
:What did you hear?
:"They say that Magistrix Vox controls the Maulborn and set the Llodos plague loose upon us. Really, how do rumors like this get started?"''
Online:Naddu Indoril

Naddu Indoril is a Dark Elf fisher of House Indoril found in the city of Mournhold. He is fishing behind the Mages Guild.
 
  
Dialogue
He shares a dialogue pool with Vamoni Nerano.
:"I overheard an Ordinator. She said that Magistrix Vox was behind our recent troubles."

:"I remember Vox. She was always so devoted to the Tribunal."

:"Sometimes too much devotion can be worse than too little. You never know what drives someone to do evil."
Online:Madov Hlaalu

Madov Hlaalu is a Dark Elf commoner of House Hlaalu found in the city of Mournhold. He can be found near the secondary stables in Mournhold, and has no unique dialogue.
Online:Amihild Last-Child

Amihild Last-Child is a Nord student found in the city of Mournhold. She's been accepted into the academy of Shad Astula. She wanders around the guild plaza near the Fighters Guild, and occasionally talks to Ferdyn Beran about the academy.
 

Dialogue
''"The Academy turns out the best leaders and mages in the world. And now I'll be a part of it all."
;Conversations
:Amihild Last-Child: "Did you get it? Did your invitation arrive?"
:Ferdyn Beran: "Rub it in, why don't you? If you must know, Shad Astula has rejected me. Again."
:Amihild Last-Child: "Nonsense. I'm sure it's just a clerical error. You'll be in the Academy next season, for sure!"''
Online:Muronad Girvu

Muronad Girvu is a Dark Elf fighter and member of the Fighters Guild who can be found at the guild hall in Mournhold.
 
  
Dialogue
He tells you about swordsmen and their art.
:"Anyone can pick up a sword. Learning not to cut yourself with it requires dedication and constant practice."
Online:Pactuld

Pactuld is a Nord warrior and member of the Fighters Guild found in the hall located in the city of Mournhold. He has no unique dialogue.
Online:Duk-Marza

Duk-Marza is an Argonian hunter and member of the Fighters Guild found in the hall located in the city of Mournhold. He has no unique dialogue.
Online:Hanyarie

Hanyarie is a High Elf fighter and member of the Fighters Guild found in the hall located in the city of Mournhold. She has no unique dialogue. She stands near an Advanced safebox.
Online:Bald Holgrim

Bald Holgrim is a Nord outlaw and member of the Fighters Guild who can be found in the guild hall in Mournhold. You'll find him in the back arcade behind the bar at the eastern end of the training yard.
 
  
Dialogue
:''"Anchors fall from the sky! Daedra spill from the shadows! Sometimes it feels like we're the only thing keeping this world together. Pray we don't fail."''
Online:Belera Fanim

Belera Fanim is a Dark Elf smith found in the city of Mournhold. She occasionally walks up to Falseth Betharvel and his Hand of Almalexia.
 

Dialogue
:Belera Fanim: "Where are the Three when you need them most? Nowhere!"
:Hand of Almalexia: ''"Keep your voice down, Belera. The Hands of Almalexia don't tolerate blasphemy."
:Belera Fanim: "But we have to tolerate indifference? Where's the justice in that?"''
  
Notes
Due to the nature of the conversation and the fact that Belera is facing Falseth directly with her back to the Hand, it's possible that the Hand of Almalexia's dialogue is supposed to be said by Falseth. The Hand's voice line cannot be heard, but the dialogue can be seen in chat.
Online:Poor-Scales

Poor-Scales is an Argonian beggar found on the west side of the Tribunal Temple in Mournhold. She is traveling with her egg-sister, Blue-Eyes, and her egg-brother, Dusty-Claws. They were robbed on the way to Mournhold. 
 
  
Dialogue
She's distraught by her and her family's losses.
:"All our meager belongings … lost."
:What happened?
:"Marauders. Attacked us on the road between here and the Gorge. They took everything we had. Everything!"
Online:Blue-Eyes

Blue-Eyes is an Argonian beggar located on the western side of the Tribunal Temple in Mournhold. She is with her egg-sister, Poor-Scales, and her egg-brother, Dusty-Claws.
 

Dialogue
She tells you about what happened to her and her family.
:''"Those damn marauders! My egg-sister hasn't stopped weeping since they robbed us."
:Do you know who the marauders were?
:"Daggerfall Covenant, Maulborn, common thieves… they didn't exactly introduce themselves. I just hope one of those anchor things falls on their heads."''
Online:Dusty-Claws

Dusty-Claws is an Argonian beggar found in Mournhold. He's on the western side of the Tribunal Temple keeping company with Blue-Eyes and Poor-Scales. The group was attacked by bandits while traveling and lost their possessions. 
 

Dialogue
He'll ask you to spare a few coins.
:"Please, can you spare anything to help my egg-family?"
:What happened?
:''"We were set upon by bandits on the road. But you don't want to hear about our problems. If you can spare a little gold, you can be on your way."
:I hope this helps. (  gold amount)
::"May your roots spread far and grow deep, kind friend"
:Sorry. Times are tough all over.''' (Ends Conversation)
Online:Raddu Aralen

Raddu Aralen is a Dark Elf commoner found in the city of Mournhold. He is located behind the Tribunal Temple. He sometimes talks to Jurgar Nine-Toes and Bivessa Drim, though he cannot be spoken to.
 

Dialogue
:Raddu Aralen: ''"I can't believe all this horrible talk about the Maulborn."
:Jurgar Nine-Toes: "They do seem to be completely devoted to their cause."
:Bivessa Drim: "Yes, but their cause is evil! What don't you understand about that?"''
Online:Bivessa Drim

Bivessa Drim is a Dark Elf mage found in the city of Mournhold. She sometimes talks to Raddu Aralen and Jurgar Nine-Toes, though she cannot be spoken to by the player.
 

Dialogue
:Raddu Aralen: ''"I can't believe all this horrible talk about the Maulborn."
:Jurgar Nine-Toes: "They do seem to be completely devoted to their cause."
:Bivessa Drim: "Yes, but their cause is evil! What don't you understand about that?"''
Online:Jurgar Nine-Toes

Jurgar Nine-Toes is a Nord outlaw found in the city of Mournhold outside the Tribunal Temple. He sometimes talks to Raddu Aralen and Bivessa Drim, though he cannot be spoken to.
 

Dialogue
:Raddu Aralen: ''"I can't believe all this horrible talk about the Maulborn."
:Jurgar Nine-Toes: "They do seem to be completely devoted to their cause."
:Bivessa Drim: "Yes, but their cause is evil! What don't you understand about that?"''
Online:Dagard Ravenwing

Dagard Ravenwing is a Nord beggar who can be found outside the Tribunal Temple in Mournhold. He is located behind the Tribunal Temple, looking at the mushroom gardens.
 

Dialogue
He's impressed by the size of Morrowind's fungi.
:"Such amazingly large mushrooms! How do they grow so big?"
Online:Barro Strong-Metal

Barro Strong-Metal is a Nord clothier found in the city of Mournhold, behind the Tribunal Temple.
 
  
Dialogue
He's looking over the land west of the temple, and is amazed by the sight.
:''"What a strange and beautiful land this is. It's so very different from Skyrim."''
Online:Irasil Hedoren

Irasil Hedoren is a Dark Elf noble found in the city of Mournhold. He can be found in the fountains behind Tribunal Temple.
 
  
Dialogue
He's upset that you've spoken to him, disrupting his silence.
:''"How rude! I'm trying to have some peaceful contemplation time out here."''
Online:Drowyn Darksky

Drowyn Darksky is a Nord clothier found in the city of Mournhold. She can be found at a fountain behind the Tribunal Temple, posing.
 
  
Dialogue
She flirts with you using one of several lines.
:"Do you like what you see?"

:"See anything you like?"

:''"Take a good long look. I'll be here all day."

:"Enjoying the scenery back here?"''
Online:Counts-the-Clouds

Counts-the-Clouds is an Argonian priest of the   who can be encountered on the upper terrace of the Tribunal Temple in Mournhold. His improvised sermon attracted a small audience, consisting of Alurami Redoran, Venoni Telas and Tarel Adrys, each having different reactions. 
 

Dialogue
Counts-the-Clouds is busy praising the Tribunal and won't talk to you. His dialogue is ambient and has no subtitles.
:"Three gods, one faith! Three nations, one Pact!"

:"Praise to the Three!"

:"Lord, Mother, and Wizard, hear our prayers."

:"Let us pray together and praise the Three!"

:"The Three fill the world, like the land, sea, and sky."
Online:Alurami Redoran

Alurami Redoran is a Dark Elf noble and member of House Redoran who can be found on the upper terrace of the Tribunal Temple in Mournhold. Along with Tarel Adrys and Venoni Telas, she is captivated by Counts-the-Clouds' improvised sermon. 
 

Dialogue
She's happy for the preacher.
:''"I never thought I'd see the day. An Argonian, walking free and worshipping the  . It's … inspiring."''
Online:Tarel Adrys

Tarel Adrys is a Dark Elf citizen of Mournhold who can be found on the upper terrace of the Tribunal Temple. Along with Alurami Redoran and Venoni Telas, he is listening to Counts-the-Clouds' sermon to the  .
 

Dialogue
He sounds bemused.
:''"An Argonian singing the praises of the Three? That's just not … right."''
Online:Govar Selvilo

Govar Selvilo is a Dark Elf beggar who can be found outside the Tribunal Temple in Mournhold.
 
  
Dialogue
He asks for some gold.
:''"Praise to the Three! Can you spare a bit of gold for one of Almalexia's faithful?"
:Down on your luck?
:"Times have been hard, but the Three will see me through. Can you help me today?"
:Here you go. [ ]
::"The blessings of Almalexia will be visited upon you thrice-fold for your generosity."
:I can't help you today.
::"I hope you meet someone more generous if you find yourself in a similar situation. Praise Vivec, anyway."''
Online:Benae Andoril

Benae Andoril is a Dark Elf Tribunal priest found at their temple in the city of Mournhold. She shares a surname with Naloso Andoril.
 

Dialogue
:"Please respect the peaceful nature of the Tribunal Temple."
Online:Eoram Elf-Speaker

Eoram Elf-Speaker is a Nord noble found in the Tribunal Temple in Mournhold. She stands behind the counters in the northern wing. She is the wife of Baric Elf-Speaker. There is a safebox with an intermediate lock near her, behind the counter.
 

Dialogue
:''"My husband and I visit Mournhold often, but lately many more diplomats from Skyrim make the journey. Have you met Rigurt? He's one of our newest envoys."''
Online:Dralia Farelas

Dralia Farelas is a Dark Elf priest found in the Tribunal Temple in Mournhold. 
 

Dialogue
:"We help those who come to the Temple seeking aid. Often, we can deal with problems before they ever reach the Tribunal."
Online:Valyia

Valyia is a dead Dark Elf merchant whose body can be found in Obsidian Gorge. She was killed when the Maulborn attacked the merchant camp in the Gorge. During the related quest, you must take the key to her chest off of her corpse for Kotholl.
 

Related Quests
Online:Appraising-Spine

Appraising-Spine is a deceased Argonian merchant found in the Obsidian Gorge. He was killed when the Maulborn attacked the merchant camp in the Gorge. During the related quest, you must take the key to his chest off of his corpse for Kotholl.
 

Related Quests
Online:Magical Anomaly

rightthumb|left|A Magical Anomaly
The Magical Anomalies are five ruins in eastern Craglorn. They consist of a wide open area with a red Focus Crystal in the center, which the Celestial Serpent is using to siphon the power of the Celestial Mage for his own use. Groups can attack the crystal and survive the event for a treasure chest.

Upon attacking the large red crystal in the central sconce, six or more spellfiends and an atronach will attack from the outsides of the area. Focus damage on the crystal and pull enemies in to the center to AoE them down. More adds spawn at regular intervals until the crystal is destroyed. When the crystal explodes a massive Air Atronach boss will spawn. Adds continue to spawn through the fight until the boss is defeated. 
  

Reward
Survive the event for a treasure chest that will appear near the crystal and a spectral mage who speaks some dialogue. The chest also has a chance to contain the   antiquity lead for the Death Dealer's Fete.

Also, a "Magical Aura" near the crystal can be activated to receive the Magicka Attunement buff for 1 hour, which increases your Spell Resistance by 1320 while in Craglorn.

Anomalies






Related Quests


Achievements
There is one Achievement associated with these locations:
 

Notes
The Magical Anomaly instanced fights can each be defeated for zone completion in the five separate locations in the Elinhir Region of Craglorn. Magical Anomalies are also used to charge the Seeker's Sight gems in the quest The Shattered and the Lost, which is required for Lower Craglorn progression and the Celestial Investigator achievement.
Since Update 12, they have been categorized as Group Bosses, with each one having a unique name. Before then, they were listed under Group Events, each as a "Magical Anomaly". Each anomaly was also given a unique magical theme; before Update 12, their appearance was mostly uniform.
Lore:Statue of Sir Byric

Dedicated to Sir   of the Flame, who set fire to the fields surrounding the  , holding back invaders from   in  .

The   Knights were renamed   to honor his bold action and determination.
Lore:The Book of Reason

Thoughts are what separate   and   from beasts. Without thoughts, we have no empathy, no capacity to care for those around us.

Ancient remedies, handed down by word of mouth through the generations, provide us with the peace of mind necessary to sustain our existence.

Due to the sensitive nature of our illness, and the curative properties of our sheltered hamlet, residents are required to remain in the village for the length of their natural lives, lest the illness spread.

"By the light 
By the dark 
Within and without, 
Bound to one another 
By hope 
By thoughts 
By the land 
Until our souls take flight"

Speak the words and believe in them. We restrain ourselves by keeping to ourselves. Our thoughts hold the descent at bay, and allow us this peaceful existence.

The shelter of the village comes from times long-forgotten, from those driven to this place by their need.

Their suffering sanctified the land upon which we live. Our promises keep it sacred.
Lore:The Values of Haj Uxith

We, the scholars of  , value these spiritual attributes above all others: courage, endurance, preservation. While these values hold a special place in the hearts of all our people, it is the scholars who truly understand how these attributes help our society not only to survive but to thrive in  .

Courage allows us to deal with those who may not always agree with our point of view and to face the unknown. This dark land constantly presents strange challenges and new obstacles, but we must not cower before these. We must meet them head on and deal with them as bravely and as boldly as we can.

Endurance allows us to withstand the hardships and difficulties of this harsh, barren land. It takes patience and skill and a natural hardiness to overcome the constant challenges of this punishing realm. We must bear the brunt of these difficulties and withstand every unexpected storm if we hope to survive.

Preservation allows us to remember our past and maintain the civilization that our   tree has sacrificed so much to safeguard. We look to the words and deeds of our ancestors to be our guides, and we protect the stories and lessons of the past so that they can continue to teach us and remind us of who and what we are.
Lore:Welcome to New Aldmeri Irregulars

Welcome,  i,  i, and  i warriors. Welcome to the elite force of the  !

 s,  , and  —most of all, Men—are best at war. They have drenched the mainland of   in rivers of blood. As long as their follies were confined to murdering one another, what they did in and around their so-called " " was beneath the notice of the Altmer of  .

Then came the  . That catastrophe was entirely the fault of Men, but the Altmer had to repair it. Now the Men of the Empire have catastrophically blundered again, and all   is threatened. Our   had no choice but to form the   to conquer  , and ensure for the good of all who dwell in Nirn that Men never again tamper with forces beyond their comprehension and competence.

Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. Though we are reluctant to take up this burden, events have shown that we must. Recent events prove that the Dragon Break was not a unique event. Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. This ends here. Once again, Elves shall rule Tamriel from   … this time, forever.

The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion!
Lore:Why We Farm

Now that we have been banished to   there is little for us to do but chronicle the reasons we have been forced here. It distracts us from the hunger, and we will not break and eat our own kin as our disgusting brethren outside do.

We  , though they call us Apostates, seek to join the rest of the world in modern, civilized thought. We do not wish to be tree-worshiping primitives any longer.

To that end we did what to our cousins who imprisoned us in here is unthinkable: we farmed.

We planted and sowed and were going to harvest until we were found out and cast down here, beneath the surface, to die for our transgression against the  .

We did not agree to the Green Pact, our ancestors did long ago. Yet we must live with the consequences. We cannot even make our own   thanks to this ridiculous agreement, yet we can buy them from other people. For us to chop down trees is blasphemy, but to pay someone else to do it is fine.

This hypocrisy is ridiculous and we refused to be bound by it. For our refusal, we die.
Lore:Solstheim Ashlands

The Solstheim ashlands are a region of   that covers the entire southern half of the island. It formed as the result of the   of  , when   erupted and devastated the province of  . The ashfall extended far into the  , covering the southern coast of Solstheim for many years. The constant ashfall, combined with the blast wave from the eruption, resulted in the creation of the ashlands and the almost complete destruction of the  , of which only a few small groves on the border of the   survived.

The event proved to be catastrophic for both the island's inhabitants and the local wildlife.   was irreparably damaged, and   would have been buried beneath the ash were it not for the construction of a giant wall called the Bulwark. The devastation gave rise to mysterious burnt spriggans, vengeful nature spirits that roam the cindering ashlands. The region is covered in impact craters caused by the ejection of  s from Red Mountain, The presence of the Heart Stones led to the formation of the  , which attack settlements in the region. In  , the High King of   gifted Solstheim to Morrowind, and   refugees fled to the island. Flora and fauna native to Morrowind soon found their way to Solstheim, either through natural migration or deliberate planting by the Dunmer. Netch, silt striders, ash hoppers,  ,  ,   and   all became commonplace in the new ashlands. The spread of ash also affected local plants such as   and  . 
 
References
Lore:Alone

Long ago, a girl was born in   to two loving parents. Sadly, this girl was born wrong, without a tail and but nubs for ears. The pupils of her eyes were split like a goat's and her teeth were flat like those of a horse. She was spurned and outcast and laughed at by the other  i children. So terrible!

Even her own parents grew to be ashamed of her, for she was clumsy as well. The girl's balance was awful for her lack of tail and she could not hear as keenly as her kin for her tiny ears. She could not hunt, nor could she steal, nor could she weave magic. The girl felt so, so alone, even in the company of her own kind.

So she ran, far, far away across  , hiding amongst merchant caravans and eating the most revolting garbage and refuse just to survive. When found, she was tossed out into the mud or beaten with sticks. They called her a monster! How awful!

There was one bright ray in her life, however. One day she encountered a magnificent traveling circus, comprised of people much like herself. They did not spurn her for her appearance, for they were as freakish as she! They taught her to play the dulcimer and crush bones with her flat teeth for the   of others.

Of course, the girl still felt alone all the time, but she was happy because she realized that she didn't have to be alone by herself.
Books:The Elder Scrolls Online: The Poster Collection

''The Elder Scrolls Online: The Poster Collection is a collection of 40 removable 30.5 cm x 40.6 cm (12 in x 16 in) posters featuring art from The Elder Scrolls Online''.

Gallery
 

Notes
The posters are double-sided.