Netruk44/uesp-wiki-content huggingface dataset:
Lore:Sea Serpent

Sea Serpent in the Abecean|thumb|right 

Sea serpents were used by the Maormer during the Battle of   against the First Aldmeri Dominion,  and they attempted to break the wards binding a century old sea serpent in  .   Maps depicted serpents in the waters south of  ,  and the skeleton of a serpent was found in the sands of the island circa  .  Snakeskin leviathans are a magickal coupling between Maormer and Sea Serpents, turning the elf subject into a large, powerful, and vicious brute, at the cost of diminishing their behavior to bestial savages.   s, another aquatic species native to Pyandonea that are trained by the Maormer,  may be related.  

Gallery
 

See Also
For game-specific information, see the Redguard and ESO articles.

References
Online:Elphinia Light-Tongued

Elphinia Light-Tongued is a Wood Elf bard who can be found behind the Alcaire Castle. She is acquaintances with Dame Dabienne and is on the lookout for stories that she can make a high-tipping song out of.
 

  

Dialogue
When she is spoken to before freeing Dame Dabienne:  
:''"Don't mind me. I'm just trying to compose something for the Duke and his lady. I understand she has taste and pays good coin. That's if they stay together long enough to perform. There's a lot of tension in that court right now."

After solving the problems in Koeglin Village she decides that she wants to write a song about the event and the player:
:"Wait—aren't you the person who rescued Dame Dabienne from those made villagers? yes, I'm certain you are! She described you perfectly. 

:Do you have time? You must tell me everything. I can write a song about you!
:What do you want to know?
:"Well, I only heard a little when Dabienne reported back. Something about crazy villagers locking her up and planning terrible things. 

:How about you tell me what happened?"
::'''Yes, the whole village was mad. If I hadn't saved her terrible things would have happened.
::"Terrible things? Always a crowd-pleaser. What kind of terrible things?"
::The town was attacked by slavers.
::The constable locked her in the stocks. I proved she wasn't a spy for some slavers.
::"Ooh, slavers! That's good. The crowd always loves slavers—as villains, that is. 

::So you fought a great battle against them, one against many and then defeated their captain in single combat?"
:::'''Not really. I got the ship's ledger which proved the crew weren't slavers.
:::"Oh. I suppose I can work with that."
::::In the end, the villagers let Dabienne go and locked the Constable in the stocks.
::::"This is going to be a bigger challenge than thought. 
::::''Maybe a comic tale. "How the Constable Got His Comeuppance." You'd be the hero, of course. I'm sure I can make a good story of it."
:::Yes. Absolutely like that.
:::"Wonderful, a heroic fight for the finish. 

:::"And then Dabienne swooned in your arms as you freed her from the stocks?"
::::'''You have met Dabienne, haven't you?
::::"Ah. Good point. Dabienne might not like that. It's a shame. 
::::A romance always generates good tips. Well, a heroic tale it will be! Thank you for your help."
::::Yes. It was a very passionate moment.
::::''"Wonderful! Slavers, swordplay, and a romance—I can hear it all now. It's sure to be a crowd pleaser. 

::::Is there anything else?
:::::No, that was everything.
:::::"Well, I may have to fill in a few gaps—a chase or a mystical amulet or something. 

:::::Don't worry, you'll be famous!"
:::::The constable was mad from nightmares. And there was an attack by a Dremora.
:::::"Nightmares? Dremora? No, that's just too much. You can't just throw anything into the tale. 

:::::''I think a jealous constable will work much better. And we don't mention the Daedra. That will be much better. You'll see."''
Online:Selenu

thumb|right|Selenu's body

Selenu was a Nedic elder from the tribe who discovered Lamae Beolfag after Molag Bal's attack. An apparition of her is seen during the quest Scion of the Blood Matron after drinking from the Basin of Suffering.
 

Related Quests


Quest-Related Events
thumb|left|Selenu being drained by Lamae at the fire
The basin of suffering is to the right and north of Rahaja and the center pool. You drink some of the water and see a vision of the Nedic nomads attempting to burn Lamae Bal's body.
:Lamae Bal: "When I was a priestess of Arkay, Molag Bal ravaged me and left me for dead. A group of nomads tried to purify me with fire. But I awoke... changed."
:Vraseth: "Elder, what do you believe happened to her?"
:Selenu: "Her body was…mangled, rent apart by a terrible darkness. Its corruption is still on her. I can feel it."
:Vraseth: "Is it true her bones healed on their own?"
:Selenu: "Yes. That is why I insisted we perform this rite at once."
:Lyrezi: "Elder! The girl!"
:Selenu: "No, we are too late.
:No! back away!"

Lyrezi will walk towards the fire, promptly before being drained by Lamae. Selenu is drained after, while Vraseth runs away, ending the vision.

Notes
In Daggerfall, Selenu is a vampire bloodline that dominates the  ,  ,  ,  , Myrkwasa,  , Sentinel regions, which means that Selenu was likely turned into a vampire after being drained by Lamae and founded the bloodline.
Online:Vraseth

Vraseth was a member of the Nedic tribe who discovered Lamae Beolfag after Molag Bal's attack. An apparition of him is seen during the quest Scion of the Blood Matron after drinking from the Basin of Suffering.
 

Related Quests


Quest-Related Events
thumb|right|Vraseth runs from his away from Lamae at the fire
The basin of suffering is to the right and north of Rahaja and the center pool. You drink some of the water and see a vision of the Nedic nomads attempting to burn Lamae Bal's body.
:Lamae Bal: "When I was a priestess of Arkay, Molag Bal ravaged me and left me for dead. A group of nomads tried to purify me with fire. But I awoke... changed."
:Vraseth: "Elder, what do you believe happened to her?"
:Selenu: "Her body was…mangled, rent apart by a terrible darkness. Its corruption is still on her. I can feel it."
:Vraseth: "Is it true her bones healed on their own?"
:Selenu: "Yes. That is why I insisted we perform this rite at once."
:Lyrezi: "Elder! The girl!"
:Selenu: "No, we are too late.
:No! back away!"

Lyrezi will walk towards the fire, promptly before being drained by Lamae. Selenu is drained after, while Vraseth runs away, ending the vision.

Notes
In Daggerfall, Vraseth is a vampire bloodline that dominates the Daggerfall, Betony,  ,  ,   and Glenumbra Moors regions, which means that Lamae likely infected Vraseth, and he founded the bloodline.
Online:Lyrezi

thumb|right|Lyrezi's body
Lyrezi was a member of the Nedic tribe who discovered Lamae Beolfag after Molag Bal's attack. An apparition of him is seen during the quest Scion of the Blood Matron after drinking from the basin of suffering.
 

Related Quests


Quest-Related Events
thumb|left|Lyrezi's body lies drained by Lamae at the fire
The basin of suffering is to the right and north of Rahaja and the center pool. You drink some of the water and see a vision of the Nedic nomads attempting to burn Lamae Bal's body.
:Lamae Bal: "When I was a priestess of Arkay, Molag Bal ravaged me and left me for dead. A group of nomads tried to purify me with fire. But I awoke... changed."
:Vraseth: "Elder, what do you believe happened to her?"
:Selenu: "Her body was...mangled, rent apart by a terrible darkness. Its corruption is still on her. I can feel it."
:Vraseth: "Is it true her bones healed on their own?"
:Selenu: "Yes. That is why I insisted we perform this rite at once."
:Lyrezi: "Elder! The girl!"
:Selenu: "No, we are too late.
:No! back away!"

Lyrezi will walk towards the fire, promptly before being drained by Lamae. Selenu is drained after, while Vraseth runs away, ending the vision.

Notes
In Daggerfall, Lyrezi is a vampire bloodline that dominates the Alcaire, Koegria (Koeglin), Menevia, Orsinium Area, Wrothgarian Mountains, and   regions, which means that Lyrezi was likely turned into a vampire after being drained by Lamae and founded the bloodline.
Online:Nomad

The drained bodies of Nomads appear in a vision after drinking from the Basin of Loss in the Blood Matron's Crypt. There are around five to six of them, all having been attacked by Lamae Bal before she asks   to save her.
 

Related Quests
Lore:Fort Alessia

(also known as Castle Alessia) is a ruined military fort located on the  , southeast of the   in the Great Forest of Cyrodiil, in an area known as the  .  The fort is located just east of the   ruins of  , where Saint   was raised as a slave.  It can be assumed that the fort was named in her honor.

During the   of  , Castle Alessia was an expansive and strategically important keep. It had its own farm, mine and lumbermill, and was heavily fortified. Likely due to the proximity of Sardavar Leed, the castle bore a clear Ayleid influence, with  s incorporated into the architecture. It was initially located within the territory held by the  , and its central location made it essential for control of the Imperial City. The keep changed hands many times over the course of the war. The nearby Alessia Bridge once spanned the  . 

The fort was abandoned by the   during the relatively peaceful  .  By the time of the   in  , Fort Alessia was no more than a ruin, controlled by a hostile band of marauders.  
 
References
Online:An Amazing Opportunity

,

I just heard about an amazing opportunity. We might need to gather a few friends, but I think we can handle it. Have you heard about a place called  ?

I can hear the sigh in your voice from way over here. But trust me. The  s have poured a lot of resources into this hole in the ground, so there has to be something worth acquiring down there. It's under the ruined tower just beyond the northeast passage into  .

So, want to see what old   is hiding in those ruins?
Online:Letter to Dusandar

My dear  ,

How are things back in  ? Are the nobles lining up to have new portraits painted?

This trip has been a fabulous boon to my tender disposition. I feel recharged and ready to face life in the courts of   society again. Almost.

I've been very productive. I'll have completed at least three landscapes by the time I pack up to return, and I've sketched at least a dozen more that I hope to paint in my—ha!—spare time when I return home.

The view from this overlook, by the way, is simply spectacular. I wish you could see it. Well, I guess you will when you see the finished painting. The moons rising over the ruins of  . Just breathtaking. I hope my humble skills are enough to capture the essence of the scene.

What am I saying? Of course they are!

Oh, and I got you a present. For that collection of rocks you love so much. It's a local stone with a quaint name. They call it "red brittle."

See you soon, 
—
Online:Umay af-Kardyn

Umay af-Kardyn is a Redguard drunkard and member of the Knights of the Flame in Firebrand Keep.
Online:Maxim

Maxim is a Breton noble found at Firebrand Keep.
Online:Alexain

Alexain is a Breton soldier found in Firebrand Keep. He can be found at the southeastern garrison.
Online:Stephie the Unlucky

Stephie the Unlucky is a Breton commoner who can be found at Firebrand Keep.
Online:Omen of Fear

The Omen of Fear is a Watcher who is plaguing the mind of Sir Hughes.

The Omen is giving Sir Hughes nightmares of betrayal by the Redguards and causing his mistrust. The only way to end the nightmares is to enter Sir Hughes' dreams and destroy it.

 
 

Related Quests


Dialogue
During Sir Hughes' nightmare:

:Omen of Fear: "The Daggerfall Covenant is doomed to fail. You cannot trust the Redguards." 
:Sir Hughes: ''"The Daggerfall Covenant was a mistake. We can't trust the Redguards!" 
:Omen: "You can't afford to let your guard down. The Redguards could betray you at any time." 
:Hughes: "We must remain vigilant. The Redguards could be plotting against us." 

The scene will fade away after this. You will later see another vision near the fountain at the front of the Keep:

:Omen of Fear: "The Duke should have not married King Fahara'jad's daughter."
:Sir Hughes: "The Duke's marriage was a mistake. He's put us all at risk."
:Omen of Fear: "King Fahara'jad plans to invade Alcaire. Duchess Lakana is a spy."
:Sir Hughes: "Lakana has everyone fooled. She and her father are plotting against us!"
:Omen of Fear: "Duchess Lakana is orchestrating an attack on Alcaire. She must be stopped."
:Sir Hughes: "The duchess has betrayed us. I have to stop her...whatever it takes..."

When engaging in battle with the Omen:

:Omen of Fear: "I can see your fear!"''
Online:Remy Berard

Remy Berard is a Breton and a former member of the gang of bandits found in the ruins of Portdun Watch. He left them after realizing the error of his ways.
 

Related Quests


Quest-Related Events
Just as you are about to leave Portdun Watch, you'll find him hiding behind a tent:
:''"Wait! Stop! Please don't hurt me."
:What are you doing hiding in the corner?
:"I was hiding from the other guys. All they've done since I joined is pick on me. Being a bandit isn't anything like my brother and I thought it'd be. Please, it's too late for me but not for him. Take this to Therron Berard, he'll know what it means."
:I'll make sure your brother gets this.'''

If you speak to him before leaving, he'll only say:
:"Stendarr defend me!"
Online:Sister Barbise

Sister Barbise is a Breton member of the Spirit Wardens found at the Pariah Abbey.
Online:Captive Bandit

A Captive Bandit can be found inside Pariah Abbey under the watch of Brother Muran. He cannot be spoken to.

By the time you return during The Return of the Dream Shard, he will no longer be at the abbey.
Online:Warrane Metivier

Warrane Metivier is a Breton noble who can be found at the At-Tura Estate. He has no unique dialogue.
Online:Lord Loic Sette

Lord Loic Sette is a Breton noble found at the At-Tura Estate. He is very worried about how Count Hosni's latest party will turn out.
 

Dialogue
Loic has things to say when you first enter the party.
:''"I don't believe I've ever seen you at any of Hosni's parties. I'm sorry this one had to be your first."
:What's the story with this place?
:"Everyone's always excited to receive an invitation from Count Hosni. He's always thrown the best parties. But this one is different. Something's going on. Guests have disappeared. And now the guards won't let me leave."
:What do you mean?
:"The guards stopped me when I tried to go out the gate. They were quite rude. One of them said, "It's not your time to leave yet, my lord. And when you leave, you'll be carried out." I didn't like the sound of that. Not at all."

He makes his final comments when the problems with Count Hosni have been resolved.
:"We're going to be allowed to leave, aren't we? It's over. I can tell."''
Lore:Thwarting the Daedra: Mehrunes Dagon

Even in peaceful times,   doggedly prod at  , building power and working toward their vile goals. Now, as war erupts across the provinces, it is certain they've doubled their malevolent efforts, and every citizen must be on the lookout for evidence of   activities. As  's Province General for the  , I take my responsibility to educate and protect seriously. Knowledge, which I offer you here, is a mighty weapon—a population that knows what to look for can stop a cult before it manages any large-scale atrocities.

  is a particularly nasty character among the gallery of horrors from  . He revels in destruction on a grand scale, from deaths caused by floods or earthquakes to mass murders, and enjoys making a show of any influence he can exert on  . His penchant for flagrant displays of power makes it no surprise that his cults draw more membership than those of the less conspicuous Princes.

What can a regular citizen do, though, in the face of such evil? More than you might think! Everyone can learn to recognize the early signs that a cult might be nearby. Dismantling a cult before it grows to an appreciable size is the most effective way to stamp out Daedric influence and prevent massive summonings, wanton destruction, and other disasters from coming to fruition. This guide will help you recognize the stirrings of Daedric cults, especially those of Mehrunes Dagon:

First, be aware of your neighbors. Watch for unexplained changes in their routines or behavior, strange flashing lights in their fields or homes late at night, eerie chanting, and disappearances of farm animals (or, worse, other neighbors). These can all be signs of a budding cult. Be wary of strangers in town who take special interest in outcasts, criminals, or unruly teenagers—all of these are common recruitment targets.

Cults of Mehrunes Dagon have some unique characteristics. We in the Fighters Guild have identified the end of   as a particularly active time for these organizations. If a cult of Dagon operates in your area, you may notice changes in your environment as they attempt to incite disasters—more rain, no rain, or unusual tremors in the ground can all be signs. Dagon cultists also exhibit a sick fascination with setting buildings, animals, and people ablaze and often bear the symbol of a fiery, rising sun.

If you suspect someone you know of cult involvement, proceed with caution. Even someone close to you can be corrupted, and it is difficult to remove the black roots of Daedric filth once they take hold. Do not hesitate to report your suspicions—if they can be reached early enough, it may be possible to reverse the influence of the cult. For your own safety, do not act alone or attempt to confront a possible cult member. Even a once-trustworthy friend involved with a cult may mean you harm. Report immediately to the Fighters Guild, where professionals can assist you!

Armed with this knowledge, you can aid all of Tamriel in preventing Daedric cults from growing and spreading. Pass this book along to a friend or neighbor and we will stop the Daedric threat together.
Lore:Flaminius Auctor Answers Your Questions

"To many,   and   seem very similar. Can you point out the major differences between these two hated  ?" – TheHumanFloyd

Flaminius Auctor says, "To mere mortals who find themselves on the receiving end of Daedric devastation, distinctions between the worst of the Princes may seem academic at best. However, though the ends of Dagon and Bal seem similar, their means could not be more distinct. Mehrunes Dagon revels in direct destruction—his cultists will set your city on fire and burn it to the ground. Molag Bal exists to dominate and deceive—his cultists will persuade you that a plague is loose, and the only way to stop it is to burn your city down yourself."


'''"What of Mehrunes Dagon's claim to  ? He can't have given it up, since his   to enforce it is in the future. How does he feel about Molag Bal encroaching on 'his' property?" – Vivian Unshadowed'''

Flaminius Auctor says, "Though your question is somewhat confusingly phrased, I'll answer as best I can. We all must fear and beware Dagon's future plans, for his hunger for destruction is insatiable, and there can be no doubt but that his cultists plan deep and long-burgeoning conspiracies. It's also well known that Mehrunes Dagon and Molag Bal are bitter rivals, and will thwart each other's schemes if given the opportunity. Indeed, such events may occur and never come to public knowledge!"


'''"If the   are not lit [during ESO], wouldn't it be free reign for Mehrunes Dagon to also attempt to invade Tamriel with  ?" – KowalRoyale'''

Flaminius Auctor says, "I'm by no means a scholar of such matters, but it seems to me that the affairs of the   are not that simple, and there is probably a lot more involved in things like cross-planar invasions than we know—possibly even more than we CAN know. The   is no flimsy tissue of conjecture; the gods wrought well when they made the world, and it is not so easily unmade."
Online:Sister Ravania

Sister Ravania is a Dark Elf member of the Spirit Wardens found at the Pariah Abbey. She appears once Abbot Durak has been awakened.
Online:Brother Guybert

Brother Guybert is a Breton member of the Spirit Wardens found at Pariah Abbey. He appears upon completion of the Pariah Abbey objective.
Online:Sister Isabeau

Sister Isabeau is a Dark Elf member of the Spirit Wardens found at the Pariah Abbey. She appears once the Pariah Abbey objective has been completed.
 

  

Notes
Despite being a Dunmer, she has a very Breton-sounding name.
Online:Brother Morten

Brother Morten is a Breton member of the Spirit Wardens found at Pariah Abbey. He appears once the Pariah Abbey objective has been completed.
Online:Brother Juste

Brother Juste is a Breton member of the Spirit Wardens found at Pariah Abbey. He appears once the Pariah Abbey objective has been completed.
Online:Sister Shamuk

Sister Shamuk is an Orc member of the Spirit Wardens found at the Pariah Abbey. She appears once the Abbey has been saved from the Midnight Union attack, and has no unique dialogue.
Online:Brother Mogrub

Brother Mogrub is an Orc member of the Spirit Wardens found at Pariah Abbey once the objective has been completed.
Online:Sister Rianor

Sister Rianor is a Dark Elf member of the Spirit Wardens found at the Pariah Abbey.  She appears after the Abbot's rescue.
Online:Sister Knumar

Sister Knumar is a Nord member of the Spirit Wardens found at the Pariah Abbey.  She only appears after the rescue of Pariah Abbey.
Online:Brother Gilles

Brother Gilles is a Breton member of the Spirit Wardens found at Pariah Abbey. You can find him outside the western gate to the abbey proper after the Abbot's rescue listening to Sister Knumar with Brother Fontenot. He cannot be interacted with.
Online:Brother Fontenot

Brother Fontenot is a Breton member of the Spirit Wardens found at Pariah Abbey. You can find him outside the western gate to the abbey proper after the Abbot's rescue listening to Sister Knumar with Brother Gilles. He cannot be interacted with.
Online:Jah'lah

'''Jah'lah''' is a nereid found in the western portion of Shada's Tear. She serves Shada. She's responsible for corrupting the water in the city.

When she uses her geyser ability, she teleports around and cannot be damaged until she finishes summoning geysers.
 

Related Quests


Quest-Related Events
When you approach, she taunts you.
:'''Jah'lah: "The waters must remain blessed. Shada wills it!"''
Online:Emi'liah

thumb|right|Frost Bolt
'''Emi'liah''' is a powerful nereid residing in the eastern portion of Shada's Tear. She is responsible for corrupting the waters in the burial ground.
 

Related Quests


Skills and Abilities
;Ice Arrow: Basic ranged attack that deals minor frost damage.
;Frost Bolt: Deals major frost damage.
;Winter's Reach: Deals massive frost damage.
;Frozen Grip: Deals ticking minor frost damage.thumb|right|Frozen
;Water Geyser: Nereid ability that deals major magic damage. 
;Corrupted Water: Summons aoes in the water
;Corrupted Water; Sucked Under: The Corrupted Water Aoes root you in place, dealing magic damage and preventing you from moving.

Quest-Related Events
When approached:
:'''Emi'liah: "Give yourself to Shada. It is useless to resist."

75% health:
:Emi'liah: "The waves of the nereids will carry you away!"

50% health:
:Emi'liah: "The water will not let you escape!"

25% health:
:Emi'liah: "Why must you resist us? Let the waters run through you!"''
Online:Bonorvir

Bonorvir is a Nord commoner found in Wayrest at the southwest gate to the city under a street light. She's thoroughly engrossed in her book and will not speak to you.
Online:Laetitia Mantel

Laetitia Mantel is a Breton smith found behind the Mages Guild in Wayrest. She has no unique dialogue.
Online:Lexille Plouff

Lexille Plouff is a Breton commoner found behind the Mages Guild in Wayrest. She has no unique dialogue.
Online:Andeleine Cadiou

Andeleine Cadiou is a Breton noble found in Wayrest. She spends her time wandering the eastern wall looking out towards Fisherman's Island. She cannot be spoken to.
Online:Alangil

Alangil is a Wood Elf commoner found in Wayrest. She's wandering around behind the Wayrest Treasury, enjoying Clovis Lan's performance.
 

Dialogue
:"I miss my home. This city has too much stone and not enough trees for my taste."