Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Tsrazami

Tsrazami is a Khajiit Dark Brotherhood assassin wandering the Foreign Quarter Plaza in Vivec. She has ties to Miun-Gei, and  Grandmaster Eno Hlaalu of the Morag Tong wants you to set up a meeting between him and her.

Tsrazami wears a common shirt with matching pants. She also carries a steel wakizashi, 2 master's probes, 2 master's lockpicks and 9 firebite stars. Like all Khajiit, she can see well in the dark and can demoralize others for short periods, but otherwise knows no spells

 
Related Quests
Morag Tong
 

Quest-Related Events
A Contact in the Dark Brotherhood
Although this is not a necessary step to complete the quest, you can speak with Tsrazami and try to convince her to speak with Eno Hlaalu before reporting back to him:
Dark Brotherhood
"What does the %PCRace want with the Dark Brotherhood?"
I want someone dead.
[Disposition -10.] "Do you? You think you just talk with the first Khajiit you see? If you do not know how to hire the Dark Brotherhood, you do not deserve their services."
You will tell me of the Dark Brotherhood.
[If Disposition < 60.] "What makes you think %Name would do this?"
[If 60 ≤ Disposition < 90.] "No more games, %PCName. You are Morag Tong. %Name knows of you. %Name will not betray the Dark Brotherhood for empty threats or a little gold."
[If Disposition ≥ 90.] "Tell your Grandmaster that %Name will speak with him."
Nevermind.
"Fine with %Name."

Should you manage to convince her to speak with Eno Hlaalu and talk with her again before you tell Eno Hlaalu about this, she will react as follows:
Dark Brotherhood
"%Name will meet with Eno Hlaalu. But %Name promises nothing."

After the quest, she will say:
Dark Brotherhood
"That is between %Name and the Grandmaster."

And finally, if you speak with her again after you have become the new Grandmaster of the Morag Tong, she will say:
Dark Brotherhood
"%Name hears much of you. %Name is loyal to you now, not the Dark Brotherhood. Trust %Name."

Notes
Though it is stated in-game that she is a member of the Dark Brotherhood, she is not listed as such in the Construction Set, due to the Dark Brotherhood not being technically a faction until the Tribunal expansion.
Oblivion:The Sunken One (creature)

The Sunken One is the creature that Slythe Seringi holds responsible for the destruction of Kvatch. His apparent devotion to the creature leads to an unfortunate result as the Sunken One turns out to be a variety of Storm Atronach. It resides at the bottom of Sandstone Cavern.

Unlike most quest-related monsters, the Sunken One will respawn. Therefore, it provides a useful, renewable source for Void Salts, even for low-level characters.
 
Related Quests


Notes
Several of the Sunken One's spells are named to appear to be Frost spells, despite them actually causing Shock Damage.
The Sunken One's level is based on your level, as follows:
:
Morrowind:Ulyne Henim

Ulyne Henim, a Dark Elf witchhunter, is a Buoyant Armiger who holds the rank of Journeyman in the Fighters Guild. She is waiting for you outside of Vas, a Velothi tower on an island west of Dagon Fel.

As Ulyne is not an accomplished fighter, she needs your help in clearing out a den of necromancers and their undead servants.

She is wearing a chitin cuirass with a matching helm, greaves, and boots. She is also wearing common pants and carries a steel staff. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Saintly Word, Summon Ancestral Ghost, Almsivi Intervention, Tevral's Hawkshaw, Almalexia's Grace, Divine Intervention, and Telekinesis.

If Ulyne survives the assault on Vas and has a high opinion of your performance, Percius Mercius will give you 500 drakes and reveal that she has personally requested your aid in any future contracts. However, you will never actually have the opportunity to fight with her again. Conversely, if she is not particularly impressed by you, you will only receive 250 drakes from Percius Mercius.

 
Related Quests
Fighters Guild
 
Dialogue
Greeting
:"Are you here from the Fighters Guild? Shall we fight together against these foul Necromancers?"
:"The Necromancer Daris Adram is dead, %PCName. Thank you for your assistance. The battle would have been difficult without you. I will stay here and take care of a few details."
fight together
:"I will fight by your side."
:"Daris Adram has met our justice. There is no need to fight together any more."
Ulyne Henim
:"I serve the Tribunal as a Buoyant Armiger."
Vas
:"Let us go inside and fight together against these foul Necromancers."
:"We must bring justice to the foul Necromancer Daris Adram here in Vas."
:"Daris Adram is dead. The threat here in Vas is over."
Notes
Ulyne Henim will only be on this island if you are on this quest.
Morrowind:Vatollia Apo

Vatollia Apo is a Dark Elf guard and Spearman of the Imperial Legion guarding the entrance to the Gnisis Eggmine.

He is wearing common pants, netch leather boots, and Imperial chain coif, cuirass and greaves. He also carries an Imperial Shortsword and the key to the Gnisis eggmine. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

If you raise his disposition to 70 or above, are a member of the Imperial Legion (the usual rules regarding wearing uniform apply), or are carrying a miner's pick in your inventory, you can get him to give you the key, selecting the eggmine dialogue topic. Alternatively, you could just kill him and take the key from his corpse.
 
Related Quests
Imperial Legion

Mages Guild


Dialogue
Eggmine: 
::[Disposition < 50.] ''"It's locked. Yes, I have the key. No you can't have it. I don't care who you are. Darius says no one goes in but the workers."
::[Disposition ≥ 50.] "It's locked and yes, I have the key. If I liked you more, maybe I'd let you in."
::[Disposition ≥ 70; Gnisis Eggmine Key has been added to your inventory.] "I'm not supposed to let anyone in. But, you're not so bad. Here, take the key, but don't tell Darius I gave it to you."
::[If player is member of the Imperial Legion; Gnisis Eggmine Key has been added to your inventory.] "Since you're in the Legion, here's the key. Be careful."'' 
::[If you are carrying a Miner's Pick; Gnisis Eggmine Key has been added to your inventory.] ''"Ah, you have a miner's pick. I'll let you in so you can work. They're still working on the north side I think. Anyway, here's the key." 
::[Disposition -1]"I already gave you the key, now get lost before they see us talking."''
Morrowind:Vedelea Othril

Vedelea Othril is a Dark Elf thief located inside a prison cell in the tower of Odirniran. 

Vedelea is part of a House Hlaalu expeditionary force trying to capture the tower from a Telvanni sorcerer, Milyn Faram. However, she has been captured by the necromancer and is being kept alive for future experiments. 

Depending on your faction, you are to free Vedelea Othril or leave her to Milyn for his experiments.
 
Related Quests


Dialogue
Odirninan
:"The fight here went badly for us. Take me back to   sister, Remasa Othril, if you can."
:"Yes, thank you %PCName. I think we can hold Odirniran from the Telvanni now."
travel together
:"I will not leave unless the Telvanni necromancer is dead. Find Milyn Faram and kill him before he does something terrible."
:"Shall we travel together to Remasa Othril? She must still be here in Odirninan."
::Follow me.: "Take me to my sister, Remasa Othril."
::Wait here.: ''"Whatever you say. I will stay here until it's safe."
:"No, but thank you. I must stay here to help secure Odirniran."''
Morrowind:Velms Sadryon

Velms Sadryon is a Dark Elf savant located in the Library of Vivec. He wears a common robe with matching shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

Notes
Velms Sadryon is a part of the Sadryon family, which has their own ancestral tomb.
Morrowind:Vindamea Drethan

Vindamea Drethan is a hostile Dark Elf sorceress located inside the cave of Ashirbadon. 

She casts powerful spells and is guarded by atronachs and other daedra. Vindamea Drethan holds the Warlock's Ring artifact.

Along with the powerful artifact, she wears an extravagant robe and a pair of common shoes. She carries a dire viperblade and up to 20 gold. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the spells Toxic Cloud, Blood Despair, Absorb Willpower, Absorb Speed Absorb Speed (Ranged), Absorb Intelligence, Drain Blood, Wild Spelldrinker, Strong Spelldrinker, Weak Spelldrinker, Strong Reflect, Reflect, Dire Weakness to Poison, Dire Weakness to Magicka, Dire Weakness to Frost, Dire Weakness to Fire, Drain Destruction, Wild Distraction, Strong Shock Shield, Second Barrier, Strong Frost Shield, Strong Fire Shield, Great Feather, and Dire Weary.    
 
Related Quests
Mages Guild


Notes
Vindamea Drethan is a part of the Drethan family, which has their own ancestral tomb.
Morrowind:Vivyne Andrano

Vivyne Andrano is a Dark Elf commoner located on the Waistworks level of Vivec's St. Delyn canton. She is wearing a common shirt with matching skirt and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.

She is a Sleeper under the influence of Dagoth Hlevul. Speaking to her after she has been cured from the spell will net you 1 Reputation point.

When asked about latest rumors, she will tell you: ''"I've heard of a cult of Daedra worshippers right here in Vivec. Somewhere in the St. Delyn Canton."''
 
Related Quests
Main Quest


Notes
Vivyne Andrano is a part of the Andrano family, which has their own ancestral tomb.
Morrowind:Volmyni Dral

Volmyni Dral is a Dark Elf commoner located in her home in Sadrith Mora. Her boyfriend, Mossanon, stole 3000 Septims from the East Empire Company.

She is wearing a common shirt with matching skirt, shoes and ring. She is also carrying a piece of folded cloth and 4 pieces of gold. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related Quests


Dialogue
Greetings:
:"I am Volmyni Dral, and this is my home. What do you want from me?"
:"You have killed my love. I have nothing to live for. If I die at your hands, it is no great loss."   (if Mossanon is dead)

embezzled funds:
:''"I don't know what you're talking about."
:"Yes. I'm afraid there's no point in denying it. He was foolish. I've tried to persuade him to return the gold, but he is afraid he'll be sent away from me to rot in a prison in a distant land." (if Disposition ≥ 70)
:"Please. I beg you. Do not reveal our hiding place. He has done wrong, but he is good-hearted, and I love him." (after Mossanon has handed over the gold)

Mossanon: "Yes. He is a High Elf, and he lives here with me. We are... very close friends."''
Morrowind:Widow Vabdas

Widow Vabdas is a Dark Elf miner located inside her home in Gnisis. She is the widow of a miner and holds a land deed that General Darius desires. 

She wears a common shirt, skirt, pants, and shoes. She carries her key to a chest in her home along with up to 20 gold. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.

 
Related Quests


Dialogue
Darius: 
''"Darius   who wants my husband's land."
husband was murdered:
"My husband went to the Eggmine and never came home. He knew the mine was closed by you foreigners and guarded by the Legions, but we had no fresh kwama eggs. If you want to help me, go the mines and find out the truth."
land deed: 
"My husband was murdered by a legionnaire and now you come asking for his land. You will never get his land. I will fight you and all of Gnisis will fight you until all you foreigners leave us in peace. Now get out of my house."
"You will not steal my husband's land."
"You mock me in my grief, foreigner. You stole the land and I will make sure everyone knows about it."
"You surprise me, outlander. You are not the thief I thought you were."''

Notes
Even if you steal the land deed and bring it to General Darius, causing the Imperial Legion to take possession of her property, Widow Vabdas remains in her house indefinitely. The Legion's plans for expanding onto the land are not realized in-game in any event.
Although Widow Vabdas vows to "make sure everyone knows" if the player steals her land for the Imperial Legion's benefit, no one (besides her) in Gnisis or anywhere else in Vvardenfell remarks on the theft. One could presume that this would be a much longer-term effect, rather than short-term or immediate.
Widow Vabdas will express surprise if the Nerevarine investigates her husband's murder and brings the killer to justice- in the process causing General Darius to permanently give up his plans to acquire her land. However, she does not mention the compensation fund the Deathshead Legion troopers start after the murder of her husband by one of the Legion's own becomes public knowledge, even if the Nerevarine contributes to it.
Morrowind:Yan-Ahhe Darirnaddunumm

Yan-Ahhe Darirnaddunumm is a Dark Elf Ashlander and a miner working inside the Yanemus Mine. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.

She carries a sample of Raw Ebony with her.
Morrowind:Zennammu

Zennammu is a Dark Elf mabrigash in the Shashurari Camp. She is holding Jocien Ancois, an Imperial missionary, hostage.

She is wearing an expensive robe with matching shoes and amulet and a chitin shield. She is carrying a chitin war axe and up to 30 drakes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Weary, Sixth Barrier, Poet's Whim, Great Resist Common Disease, Variable Resist Corprus Disease, Great Resist Fire, Flameguard, Great Resist Frost, Frostguard, Great Resist Magicka, Shockguard, and Ghost Snake.
 
Related Quests


Dialogue
Jocien Ancois:
:"You want to take Jocien from us? But how can we work our magic without a man? I will let Jocien go if you can bring us a better man. The brave hunter Assaba-Bentus of the Erabenimsun is young, strong, and handsome. If you bring him here, we will let Jocien go."
:"Assaba-Bentus is on his way? I will believe that when he is here. Go wait outside for him."
:"Yes, you have brought us a better man. We will let Jocien go."
:"I had forgotten him. He was easy to forget."
Assaba-Bentus:
:"Unless he is out hunting, he is in the Erabenimsun camp."
:"So he is on his way? And I have only your word on this? Go wait outside until he arrives. Then we can talk."
:"Assaba-Bentus is indeed a better man. Thank you for bringing him here."
Bloodmoon:Captain Roberto Jodoin

Captain Roberto Jodoin was a Breton and the captain of an Airship. The peculiar ship crashed near the center of the Island, just west of the Altar of Thrond. Next to him is his journal which holds special interest to Louis Beauchamp, who can be found outside the Mages Guild in Ald'ruhn.
 
Related Quests


Notes
The position in which Jodoin is found dead in is not always consistent, thus the image above may not be the same as in your game.
Bloodmoon:Elberoth

Elberoth is a dead Wood Elf captain. He was running supplies for Raven Rock, when his ship ran aground on the coast northwest of the watch tower of the Colony. They were attacked by draugr. Apronia Alfena is the sole survivor from the stranded Supply Ship.

Elberoth was well-respected by Baro Egnatius, so his old saber might come in handy.
 

Related Quests
East Empire Company
Morrowind:Tel Naga

Neloth is guarded by personal retainers, complete with Wood Elf archers, and resides in the Upper Tower. He is a Master in House Telvanni.  Neloth sports a collection of rare treasures, and apparently a common Telvanni pastime is to steal treasures from each other. Fast Eddie will ask you to steal a Key to Tel Naga to retrieve the Ring of Equity.

The young daughter of the Redoran Councilor Miner Arobar, Nartise, is held on the lower levels of the tower and is well guarded. 

 
Related Quests
Main Quest
 
House Telvanni
 
 
 
Mages Guild
 
Fighters Guild


House Redoran
 
People
Oblivion:Pumpkin

The ingredient Pumpkin is primarily found as food.  It can also be harvested from the plant "Pumpkin Vine", which grows in several farms.

Ingredients
358 guaranteed samples can be found in 185 different locations (these locations will respawn, since pumpkins are food).  The places with the highest numbers of samples are:
7 samples are in Aldos Othran's House in Cheydinhal
7 samples are in Luther Broad's Boarding House in the Elven Gardens  District
6 samples are in Cracked Wood Cave
6 samples are in the basement of Alberic Litte's House in Chorrol
It can also be found randomly in the inventories of food vendors. Shivering Isles adds 1 additional sample.

Plants
The places where pumpkins can be found growing are:
14 plants are in Shetcombe Farm  
4 plants in Weatherleah's farm  
2 plants are in Aleswell's farm  
2 plants are in a garden inside Anvil  
1 plant is in the Water's Edge farm  
1 plant is in Gottlesfont Priory's farm  

thumb|left|500 px|Locations of Pumpkin plants
Bloodmoon:Himmelhost Barrow

During your travels, you may come across the Himmelhost Barrow on the southern shore of the island, east from Fort Frostmoth. Inside are a number of Skeleton Pirates and a Skeleton Pirate Captain, who wields the unique blade Seasplitter. None of the undead are particularly difficult if you can engage them one at a time. There are a number of treasure chests in the small cave (maximum lock is around 65) with some decent loot, and a single sample of Stalhrim. Be sure to get the key from the Captain along with a note which seems to mention a treasure hoard.

If you haven't progressed very far in the Main Quest and haven't explored the island yet, the treasure note may not make any sense. The ''sun's great stone'' is the Sun Stone encountered during the main quest and is located on a hill northeast from Fort Frostmoth, east of the Iggnir River. The arch mentioned in the note is the large stone arch over the Valbrandr Barrow, a little north from the Sun Stone.

Once you've found the arch, look around the base of it until you've found the muck on the northeast end. Underneath the muck is a Pirate's Chest (100 lock) full of treasure (5,000 gold, gems, jewelry, etc.), which the Captain's key will open.

 
Maps
thumb|left|Map of Himmelhost Barrow
Lore:Velothi Mountains

The Velothi Mountains are the mountain range separating Morrowind from Skyrim. They are named after the Chimer prophet Veloth, who led the Chimer to leave their ancestral homes and resettle in Morrowind.

The mountains form the eastern border of the Skyrim holds of Eastmarch and The Rift. The southernmost part of the mountains borders the Morrowind region of Stonefalls to the southeast. At the southern tip of the mountain range, where it meets the Jerall and Valus Mountains, the volcanic peak of Trolhetta can be found.   The ash produced by this and other volcanoes falls upon the Stonefalls region, providing precious fertilizer in an otherwise arid landscape. 

The west and south-central region of Morrowind is mountainous and sparsely populated with few settlements. House Indoril occupies the heartland of Morrowind, comprising the lands south of the   and the eastern coast.  House Redoran guards the western flank of Morrowind.  The Nords of Skyrim are still resentful of the land lost in  , and enviously covet the House Redoran-ruled coast and highlands of Morrowind's northwest borders, at times assaulting them.   The Nords have never been comfortable with the fact that the Dark Elves hold the west coast of the Inner Sea all the way up to  ; and in some cases their maps elide that fact entirely.    Dunmer bandits and raiders live throughout the Velothi Mountains and the general border in caves. They target both villages and farms all over eastern Skyrim and carry memories from the Nord's occupation of Morrowind.  
 
 
In the Late Middle Merethic Era, the Velothi Mountains were settled by the Dwemer, who created cities beneath the mountain range, such as the great city of Mzulft. Presumably most of these cities followed the fate of their counterparts in Morrowind and Hammerfell and now lie deserted, but no further information on the cities exists. 

In  , a canopy tunnel provided easy travel to the mountains from Cyrodiil,  but no trace of the tunnel remained by  .  Some old Dwemer tunnels also existed beneath the mountains and were sometimes used by caravans and refugees from Morrowind circa  .    The Dunmeth Pass leads through the mountains and into northern Morrowind. High in the mountains lies the ancient temple of Skuldafn, along the Eastmarch border.
 

See Also
For game-specific information, see the Skyrim article.

References
Bloodmoon:Halls of Penumbra

This cave is involved in the Ritual of the Sun, there is a wall of ice at the end that is blocking the sun.

To get to the Halls of Penumbra go to the Sun Stone. From there, go straight west over the Iggnir River, and continue in between two sets of twin rock spires that mark the path. 

You'll reach a small snowy mound with a cave, the Halls of Penumbra. Watch out though, there are Grahls in here, and they're no pushovers. Continue left at a four-way crossing and you will fight a special creature, the Lightkeeper Grahl, for his eye.
 
Notes
There are four bags with 100 gold each at a southern dead-end, along with a locked (50) chest with random armor and ingredients.
Another locked (50) chest with a random piece of Nordic Mail and Nordic weapon is found at a dead-end in the center.
A third locked (50) chest with a random piece of Nordic Mail is found at the northeastern dead-end.
 
Related Quests
 

Maps
thumb|left|Map of the Halls of Penumbra
Tribunal:Old Mournhold

The Royal city of Old Mournhold was destroyed at the end of First Era by the Daedric Prince Mehrunes Dagon. Almalexia and Sotha Sil came too late to prevent this destruction, but they managed to banish Mehrunes Dagon back to Oblivion.

Old Mournhold are now the expansive ruins of that older city on which present-day Mournhold has been built. Old Mournhold can only be accessed through the sewer system and holds many secrets. Many quests take you underground. Be careful, Old Mournhold is the base of operations for the Dark Brotherhood, Goblins and other dangerous creatures. 

Old Mournhold consists of the following places:
:   — Includes  Manor District, Bazaar, Palace, Residential and West Sewers.
:  
:  
:  
:  

For a description of present-day Mournhold, click here.

Related Quests
Main Quest
 
 
 
 
 
 
 

Miscellaneous Quests
Morrowind:Bal Molagmer

There is a legend about the "Stone Fire Men" who brought the light of justice to the land. Though the Bal Molagmer were thieves, they stole only from the unjust and gave to those in need. They vanished early in the Third Era, and have not been seen since. Special gloves were used by the Bal Molagmer to carry their burning stones from the Red Mountain. To rekindle the fires of the Bal Molagmer, wear the gloves and speak with Gentleman Jim Stacey.

Related Quests








Notes
This is technically a Subfaction within the Thieves Guild.
You can get the gloves (Left Bal Molagmer Glove and Right Bal Molagmer Glove) from Gentleman Jim Stacey if you are a member of the Thieves Guild.
If you achieve Master Thief before completing all the Bal Molagmer quests, Jim will leave the book shop for parts unknown, presumably to be with his family, and any remaining quests will not be offered.
Morrowind:Maelu Egg Mine

Rather isolated in the last mountain range before the Grazelands, the entrance is embedded in the side of the mountain. There are no miners here and the egg mine is partially collapsed and filled with lava. There's a dead adventurer on the ground whose body contains a lot of basic equipment, including thieves tools.
 
Maps
thumb|left|Interior map of Maelu Egg Mine
Morrowind:Sinamusa Egg Mine

This egg mine has been blighted, causing the inhabitants to become hostile, and there's more Kwama Warriors than usual for a mine. 

There is a dead miner just at the entrance, but no items of significant value.

 
Maps
thumb|left|Sinamusa Egg Mine