Netruk44/uesp-wiki-content huggingface dataset:
Seht's Ward

Quick Walkthrough
# Talk to   again for another task.
# Head to   and acquire the  .
# Return the amulet to Ratagos.

Detailed Walkthrough
The Amulet
The next task   gives you is to retrieve the  . He claims the amulet was created by Sotha Sil, and has the power to protect its wearer from even the most powerful spells. It has recently fallen into the hands of the  , and now the Temple wants it back. Ratagos tells you that it can be found in  , the tower of  , who has a fondness for Chimeri relics. He gives you 1200 gold and tells you to obtain the amulet by whatever means necessary.

The Journey
Tel Darys is the tower of  , which is a tough journey from  . The quickest route in real time is to take the silt-strider to  , then a river-strider to   and another river-strider to Gah Sadrith. Somewhat longer in real time, but quicker in game time is to run to   then take the river-strider to Port Telvannis from there. However you get there, head to Tel Darys, which is on the east side of town. Mistress Eldale can be found in the highest part of the Upper Tower, and you will need some form of levitation to reach her.

The Deal
The Amulet sits on a copy of the book   in Eldale's chambers under the permanent gaze of her   servant. Talk to her about the amulet and she will tell you to talk to  , her lieutenant, who can be found nearby.

When you talk to Ultern, you are given the option of paying 750, 1000 or 1500 gold, telling him the amulet is a fake and offering just 400 gold, or offering to exchange it for another Chimeri artifact. The latter option is only viable if you retrieved the   sickle from  . If you have it, your intelligence is at least 45 and your speechcraft is 25 or over, Ultern will believe your story that the sickle once belonged to a Chimeri Daedric Priest and exchange it for the amulet. Otherwise, you'll have to pay him for it.

If you claim the amulet is a fake, Ultern will only believe you fully if your intelligence is 60+ and your speechcraft is 50+, and he will accept your offer of 400 gold to save face. If your intelligence is 55+ and your speechcraft 40+, he won't be entirely convinced, but will take 600 gold instead.

Haggling the price depends on your mercantile and speechcraft skills. To get Ultern to accept 750 gold, your mercantile must be 50 or above and your speechcraft at least 40. To get a price of 1000 gold, both skills must be 25 or above. Even the 1500 gold price comes with conditions: your speechcraft must be 20+ and your personality at least 35. If you don't meet any of those conditions, theft is the only option.

The Return
However you obtain the amulet, return with it to Ranyon-ruhn. Luckily, a simple Almsivi Intervention effect will take you back to the temple, skipping a tortuous return journey. For your reward, you get to keep whatever gold you didn't spend on the amulet, plus you gain three temple reputation points.

Quest Stages
Support in Llothanis

Quick Walkthrough
# Talk to   to receive a new task.
# Head to   and spread the word among the commoners.
# Hear rumors of a missing commoner.
# Find the missing person.
# Report back to Ratagos.

Detailed Walkthrough
More Support
Having boosted support in  ,  ' next task for you is to do the same in   by speaking to the commoners there. Head to Llothanis along the road that runs east out of   and begin your search. In total, there are eight commoners in town, but you won't be able to find all eight. After you preach to the first one, he or she will tell you about  , who needs healing but who has gone missing. It seems she fell ill three days ago, and left the city last night. The guards saw her head west out of town then turn south. They believe she was heading towards the shrine of Boethiah.

An Unfortunate Discovery
Head after Yishini. Follow the road south, past   until a dirt path appears on the right. Poor Yishini's body lies nearby.

On closer examination, it appears Yishini was a vampire who was caught outside when the sun came up. Bring this terrible news back to Llothanis and finish talking to the commoners, then return to Ratagos.

Ratagos is deeply worried at the news of the dead vampire and opines that if the Telvanni would let more priests into their lands, no vampires would be able to escape. His disposition towards you rises by three points, and you receive two Temple faction reputation points. The rest of your reward depends on how many commoners you managed to speak to.


Notes
In earlier versions, the city of Llothanis was named Gah Ouadaruhn, and thus this quest was known as "Support in Gah Ouadaruhn".

Quest Stages
Black Roses for Banviris

Quick Walkthrough
# Talk to   in the   Mages Guild.
# Find three  .
# Return to Banviris with the roses.

Detailed Walkthrough
  of the Mages Guild in Firewatch will tell you that he deals with the instruction of new guild members. He explains that he needs some   for use in experiments and that they can be found in the palace foyer.

Any black roses will do, but the ones in the foyer are closest. Banviris warns against taking roses from vases, but there aren't any in the foyer. Simply collect three roses and return with them to Banviris, who will reward you with 50 gold.

Quest Stages
Eyestars for Banviris

Quick Walkthrough
# Talk to   in the   Mages Guild.
# Find three   for him.
# Return to Banviris with the eyes.

Detailed Walkthrough
After giving him  ,   explains that he now needs some   for his experiments too. He tells you that they can be found around the   docks and to be careful as eyestars can be dangerous to the clumsy.

Banviris isn't fussy about the source of the eyes, but the ones by the docks are closest. In total there are five eyestars around the docks, three just north of the westernmost pier and two just south. The eyestars can indeed be dangerous: details on what may happen can be found on their page.

Collect three eyes and return to Banviris, who will reward you with either 100 gold or two Exclusive Fortify Personality potions.

Quest Stages
Head in the Clouds

Quick Walkthrough
# Talk to   to learn of your next duty.
# Talk to  , the Guild Guide in  .
# Head to  's house to investigate her disappearance.
# (Optional) Learn a new spell to rescue Viccia.
# Return to Banviris to inform him of your success.

Detailed Walkthrough
A Proper Duty
After handing over the Eyestar eyes, talk to   again. "This", he tells you, "is where the real work begins". A promising young associate named   has gone missing in   and he needs you to help   investigate. Downstairs in the Mages Guild Relay, you will find  , the   Guild Guide, who will teleport you directly to Bal Oyra for a small fee.

Alteration Studies
Since Hessei-Lig is the Guild Guide in Bal Oyra, you won't have to look far to find him. He will tell you that he has been running through some initiation tests with her, helping her understand her natural strength for Alteration. He became concerned because although she is usually very punctual, she has failed to attend her latest lesson. Hessei-Lig wants you to go to Viccia's house and search for clues as to where she might be.

Rising to the Top
Viccia's house is to the north west of Bal Oyra's keep, on the right-hand side of the street. Upon entering, a plaintive voice will call out asking you to look up: Viccia is floating in mid air and can't get down! She explains that her experiments with Levitation and Feather effects have had one or two undesirable side effects, and asks for your help in returning to the ground.

Obviously, you need a targeted Dispel spell to rid Viccia of her side effects but you may not have such a spell to hand. If you talk to either Banviris or Hessei-Lig they will give you the spell Dispel Other for free. It does Dispel 30-40 pts on target and easily undoes Viccia's own spell. Alternatively, you can create your own spell at a  .

Back on Solid Ground
Viccia is overjoyed to be safely on the ground again and rewards you with  , a ring that fortifies Alteration when used. Return to Banviris with the good news and he will give you 100 gold as a further reward.

Quest Stages
The Ring of Ineptitude

Quick Walkthrough
# Talk to   to learn of a powerful artifact.
# Head to   and retrieve the ring.
# Return it to Banviris.

Detailed Walkthrough
Once   is safely on the ground,   will tell you of a powerful ring that can be found in  . He says that although the guild does not normally go against Dunmer custom by invading tombs, the ring is too useful to leave unused.

The tomb is quite a distance from  . Banviris suggests going to  , then heading back towards Firewatch, taking the path up a hill when you reach a fork. If, instead, you set out towards it from Firewatch, the fork to look for comes after you have been heading south for some distance, then swing east: the hill and tomb should be in front of you.

The tomb houses the usual undead guardians, and the ring lies on an altar in the south-westernmost room. Return with it to Banviris, who will reward you with the  .

Notes
The ring appears again in the quest  .

Quest Stages
Herne's Soul (Mages Guild)

Quick Walkthrough
# Pick up a soul gem from  .
# Take it to   in the  .
# Return to Gindaman for your reward.

Detailed Walkthrough
Your first task from   is a simple one. He has a unique soul gem, containing the soul of a summoned Herne. It was previously considered impossible to summon such creatures, and he wants you to take the gem to   so he can investigate how such a thing might be achieved.

Absolon is found in the Lecture Hall of   and will gladly take the gem from you.

Return to Gindaman for a reward of 100 gold, and a +3 Mages Guild reputation bump.

Notes
Members of the   may know somebody else interested in  .

Quest Stages
Theft of Herne's Soul

Quick Walkthrough
# Talk to  .
# Persuade the Thieves Guild to tell you their client.
# Retrieve the soul gem from  .
# Return the gem to Gindaman.
# Take it to  .

Detailed Walkthrough
''You can only obtain this quest if you didn't complete the   quest by handing over the gem to  ''

Private Investigation
After the Guild's precious artifact is stolen,   is anxious to find out who is behind the theft. He asks you to head to the local   haunt and see what you can discover. He teaches you the "Charming Touch" spell, to assist with obtaining the information. Head to   and ask   for information on the unique soul gem. If her disposition towards you is 90 or above, or if you are a Captain or higher rank in the Thieves Guild, she will tell you that it was the eccentric Telvanni enchantress   who ordered the theft. Return to Gindaman with the news. He explains that it was Eldale who provided the gem in the first place and that she is probably just protecting her secret. As far as he is concerned, that's the end of the matter. He rewards you with 50 gold and one point of Mages Guild faction reputation.

Retrieving the Gem
Just because Gindaman thinks it's too dangerous to retrieve the gem doesn't mean it can't be done. Take the   to   and then board a   to   before catching another to  . Mistress Eldale lives in her high tower protected by a   and picking her pocket to find the gem is difficult, but not impossible. Return to Firewatch, for example by using   to reach   then taking a boat. Go and talk to Gindaman once more.

Back on Track
Gindaman is astonished that you have managed to find the soul gem and asks you to take it to the expert on such matters,  , who can be found in the Lecture Hall of  . Once you've handed over the gem, return to Gindaman.

Bugs
 

Quest Stages
Necromancer in Midannecne

Quick Walkthrough
# Talk to   about duties.
# Head to   and kill the necromancer who resides there.
# Return to Gindaman for your reward.

Detailed Walkthrough
Your next quest from Gindaman is a matter of local law enforcement. A necromancer has taken residence in the cave of  , and the   farmers at   have asked for help in dealing with him. Gindaman suggests heading to Sarvanni to ask for directions to the cave.

The fastest way to Sarvanni is to travel to   then head east out of the city, south at the first crossroads and follow the road as it turns east then south then east again. Talk to anybody in the Sarvanni area and they will tell you that to get to the cave, you need to follow the path round the mountains to the east, then south past the Boethian Mountains Lighthouse. Midannecne is just south of there, on the right side of the road. If you already know the area, you can save a little time by heading southeast, cross-country from the crossroads until you reach the path that the Sarvanni residents mention then head east.

However you reach Midannecne, you have to kill   who lives there. Once he is dead, head back to Firewatch and talk to Gindaman again. He will reward you with two gloves:   and  , and three Mages Guild reputation points. His disposition towards you will increase ten points.

Quest Stages
Stopping the Thieves Guild

Quick Walkthrough
# Talk to   and receive a   from him.
# Use the ring on a  .
# Return to Gindaman for your reward.

Detailed Walkthrough
Gindaman and the Mages Guild have grown increasingly annoyed by interference in Guild affairs. Your   of the   has provided the perfect opportunity for revenge.

Gindaman returns the ring to you and tells you to use it on  , a female Bosmer and known member of the Thieves Guild who has been seen skulking around the Mages Guild quite often in recent times. The ring's effect of damaging a target's Luck and Agility should end her career as a thief.

Arrell lives on the northwest site of  's residential district. Take the ring and use it on her then leave the house before she can attack. Return to Gindaman.

He is hopeful that this show of force by the guild will end the interference and lets you keep the ring as a reward.

Quest Stages
To Catch a Spy (Mages Guild)

Quick Walkthrough
# Find out  ' plan.
# Tell   about an expedition to  .
# Head to Kharalambos to see what happens.
# Return to Joslin for instructions.
# Eliminate the spy.
# Return to Joslin once more for your reward.

Detailed Walkthrough
Setting the Trap
  is now convinced that the Telvanni spy in the   is  . She was supposed to be the guild's spy in  , but it seems she is a double agent. Stoinles has hatched a plan to confirm her theory and trap Niteria. She wants you to tell Niteria that the guild is going to mount an expedition to  , a daedric ruin near  , and that she should find out what the Telvanni know. Meanwhile, you are to head to the ruin and see if the Telvanni appear.

Making the Journey
It's a long journey from   to  . The quickest way is to take a boat to  , then a   to  , then another River Strider to Gah Sadrith. Once you arrive, head to the  , which is on the northeastern side of town. Tell Llene Niteria about the expedition. If you ask her about the ruin, she will tell you that it's near   and that you should ask there for further directions.

An Isolated Ruin
Take the River Strider back to Port Telvannis then another one to Llothanis and ask one of the locals about Kharalambos and you will be given detailed directions: ''"Kharalambos is a daedric ruin in the mountainous region to the southwest. If you want to get there, however, you need to approach from the south, as the terrain from other directions is difficult. It's easiest to go for a more direct route, however. Head to the west of town, to the Andoril manor. From there, head further west 'til you reach a river. Follow that river southwest, until it reaches a sharp curve where it begins to head back north. At that curve, climb up the riverbank and head south."''

When you reach the ruins you should get an update about seeing two Dunmer in Telvanni guard uniforms. You don't have to kill the guards, just see them. It's time to head back to Joslin Stoinles. The fastest way back to Bal Oyra is probably to run to   then catch a  .

The Sting
Joslin wants you to take the direct approach and kill Llene Niteria, so it's back to Gah Sadrith once more. If you talk to her, Llene will attack you so there's no need to worry about gaining a bounty. Kill her and head back to Joslin once more.

Your reward is  , an excellent way to demoralize enemies. If you are of lower rank than Warlock, you also get 200 gold. In either case, you receive five   reputation points.

Quest Stages
A Spy in Firewatch

Quick Walkthrough
# Ask   about  .
# Travel to   and deal with Vaneria.
# Return to   for your reward.

Detailed Walkthrough
The   you found in the   fingered   in the   chapter of the   as a traitor. If you ask  , in  ,  , about her, she will tell you that Theneria must be removed one way or another.

The fastest route to Firewatch is through the  , found in the  's basement. You then have two ways of dealing with Theneria. The obvious way is to kill her, which can be tricky as several other guild members are nearby. The alternative is to talk to her and persuade her to leave town. If you take the latter approach, Theneria will give you 50 gold as a thank you and disappear next time you leave the guild. If you kill her then talk to  , the head of the local guild, he expresses scepticism that she was a spy, and tells you that House Telvanni had tried to kill her on several occasions.

However she is removed, return to Joslin and talk to her again. If you killed Theneria, or lie to Joslin about having done so, she will reward you with 50 gold. If you let her escape and admit this to Joslin, she will be disappointed that you would disobey her but still reward you with 20 gold.

Notes
If you let Theneria go, admit this to Stoine, and are ranked Warlock or higher, you receive no gold reward, although she will praise your wisdom rather than expressing disappointment. The same applies if you are a Wizard or higher and take one of the other options.

Quest Stages
Alchemical Slander

Quick Walkthrough
# Talk to   in her shop in  .
# Talk to  .
# Search for evidence against   with the help of  .
# Confront   with a strong poison.
# Accuse Sinsal of stealing some ebony from the mine.
# Accuse Sinsal of stealing some expensive wine.
# Force   to leave town.
Detailed Walkthrough

The Slander, the Slander
The alchemist and healer of  ,   and  , are confronted with a new potion seller in town,  , and they don't like it one bit. The problem is that he is spreading lies across town of the quality of their potions. The quest can be started by talking to Nevusa Lakasyn, although you may want to skip this conversation and talk straight away to Irele Nathryon, who asks you to accuse Sinsal Nedriem of spreading lies.

Accusing Sinsal Nedriem
Walk over to   in  , and accuse Sinsal Nedriem of lying. This won't work however, no matter how high your disposition with Sinsal is, because there is no solid evidence of the slander. This could lead to a dead end, were it not that the guard captain of Ranyon-ruhn,  , also wants to get rid of Sinsal. He can be found on top of the guard tower in the middle of Ranyon-ruhn.
He asks you to complete the quest   first before he helps you. The first plan he suggests is getting a poison from Irele Nathryon and accusing Sinsal Nedriem that he attempted to poison   with it. Sinsal Nedriem simply breaks the bottle in front of you and declares that he has nothing to do with the non-existing plot.

Did You Steal This, Perhaps?
Simeth's second plan is to accuse Sinsal Nedriem of stealing some ebony from the  . Go see   in the mine office to borrow a piece of ebony ore a bring it before Sinsal Nedriem to accuse him of the theft of the piece. Sinsal claims that if someone is a thief of ebony, it is you, and he isn't impressed by your attempt.You should now return the ebony to Mirisun Varen. The third plan is to get some   from Nevusa Lakasyn and accuse Sinsal of the theft of the bottle. Strangely enough, this works, and Sinsal offers you 500 septims to conceal the theft from the rest of Ranyon-ruhn.

Choices
You can take the 500 septims, but then Nevusa, Irele and Simeth will be annoyed and their disposition will drop. You can refuse the bribe, in which case Irele Nathryon will reward you with some potions because Sinsal Nedriem will leave town. In this case, you also get a point of Reputation. You can also try to get 1000 septims from him, but this will require a high speechcraft. If you push him too hard to get the 1000 septims, he will attack you and you will be forced to kill him. In this way you will forfeit your reward, so it is risky to attempt to get the 1000 septims from him.

Quest Stages
Romance in Ranyon-ruhn

Quick Walkthrough
# Talk to   in   to learn of his affections for  
# Retrieve the sword of Nataya's father from   and return it to her
# Talk to Simeth again to tell him the good news

Detailed Walkthrough
He Smiles, but She Never Sees
Atop the guard tower in   stands  . The door to the tower is opposite the temple, or Levitation can be used to reach him. If his disposition towards you is 30 or above, he will confess his love for  , the woman who stands guard in front of  . If it is 60 or above, he opens up a bit more and tells you that he enjoys watching her standing guard, but that she never seems to notice him doing the same.

Simeth goes on to tell you that Nataya's father was a good friend of   and that Mithras was given his sword,  , after his death. Simeth believes that Nataya would love to get the sword back and asks you to retrieve it and hand it to Nataya on his behalf. He doesn't believe that Mithras could possibly refuse.

Sword Loser
There's only one problem with asking Mithras for the sword: he has a deep hatred of all things Hlaalu and Imperial. If you are a member of  , the   or the  , he will dismiss your request out of hand. If you are in none of these three factions, he will gladly hand over the sword, asking you to tell Simeth to take good care of Nataya.

If you are in any one of the three proscribed factions, you will need to procure the sword by more direct means. A journal update suggests that he might keep the sword in his private quarters. The quickest route is to take the door nearest Master Mithras to the outside and then levitate to the entrance, which is just to the south. The sword is on a shelf along with some soul gems and alchemical ingredients.

A Sword to the Heart
However you retrieve the sword, take it to Nataya who will be found patrolling the entrance to Tel Aranyon. She is surprised and pleased in equal measure and tells you that she wants to thank Simeth personally.

When you take the good news to Simeth, he will reward you with a copy of the  .

Notes
Each time you laugh at Simeth's confession of love it will drop his disposition towards you by five points; if you ask him to continue telling his story, it increases by five.

Quest Stages
Trouble in Ranyon-ruhn

Quick Walkthrough
# Talk to people in   and discover problems in town.
# Convince   that you can help.

Detailed Walkthrough
If you ask around in  , people will tell you that the town has fallen on hard times. Income from the local   has dropped, and even the town's ruler,  , is getting concerned.

Talk to Mithras about hard times. Before he will offer you a chance to help, you must either be a Lawman or higher rank in the Vvardenfell branch of House Telvanni, an Oathman or higher in  , or have completed at least two quests out of  ,   and  . If you accept the chance, the   begins immediately.

If you refuse to help Mithras, his disposition towards you drops by 60 points, and his fight increases by ten, so it's quite possible he will attack you. Every time you subsequently talk to him about hard times, his disposition drops a further five points.

Notes
Only the final quest in this line gives any faction reputation with House Telvanni.

Quest Stages