Netruk44/uesp-wiki-content huggingface dataset:
Shivering:Mirili's List

I, Mirili Ulven of Highcross, will pay for samples of  the following items, the sum of 10 coins each. As I only need one sample of each, I shall not pay for duplicates.
:Alocasia Fruit
:Aster Bloom Core
:Black Tar
:Blister Pod Cap
:Congealed Putrescence
:Digestive Slime
:Elytra Ichor
:Flame Stalk
:Fungus Stalk
:Gas Bladder
:Gnarl Bark
:Grummite Eggs
:Hound Tooth
:Hunger Tongue
:Hydnum Azure Giant Spore
:Pod Pit
:Rot Scale
:Scalon Fin
:Screaming Maw
:Shambles Marrow
:Swamp Tentacle
:Thorn Hook
:Void Essence
:Watcher's Eye
:Withering Moon
:Worm's Head Cap
Shivering:Scroll (Fain)

My Dearest Cousin,

Thank you for last month's shipment -- He was very pleased. I have found that when two are thrown in at the same time, the louder His response and the longer it lasts. How exciting!

Now, I understand how difficult it is for you to gather more volunteers, but I am in need of your services more than ever, cousin. You and I both know it will not be long until the day of Rebirth is upon us, so the more we can offer, the better. When He arrives, I will make sure you are duly rewarded for your services. Be sure to let our volunteers know how happy we all are with their commitment to the cause and what an enormous impact they are having on the coming of Rebirth.
Shivering:Experiment Log - Day 12

Day 12

Removing an arm from the young wood elf female made her fight all the harder for her life, despite being clearly outmatched. In previous battles, she fought much less bravely and to lesser effect. She lasted a full minute against my most angry of hounds before her throat was ripped out and I had to revive her.

However, removing just the feet of the middle-aged Nord male made him despondent and without any will to defend himself, even against a lesser foe. So pitiful was the look on the face of his corpse, that I decide to leave him be, rather than resurrect him. After so many years of scientific study, I still cannot abide apathy. I'm sure that my aversion to pity has colored my findings, as I only make use of strong-willed test subjects. Though I suppose, flawed as my research may be, it is still more revealing and faithful than any other has done before me. 



Summary Conclusions

After studying the various combats between the test subjects in this project, I have concluded that, much as the pain threshold is inconsistent within a given species, so too is the effect of dismemberment. Whether beast or man, the removal of a limb, be it functional as a hand, or peripheral as a tail, has varying effects on the subject, having to do more with individual temperament than any biological or cultural endowment. Whatever the particular effect, it is substantial. Whether it enhances a subject's tendency toward aggressiveness or passivity, or swings them to the other extreme, removing a limb has a profound effect on behavior.

After reviewing my notes, I will attempt to catalogue all the similarities and differences between the subjects and their responses. I may be able to offer Lord Sheogorath a guidebook detailing how to craft a better kingdom by removing various appendages from the bodies of its people.
Shivering:Project Hound's Blood - Day 7

My theory stated before trial is thus:

"Blending the most recent concoction of hound blood with that from a headless zombie will result in a beast with greater fury and resistance to pain."



Test 1

Subject 1 has the current concoction, and Subject 2 has the new mixture.

Battle 1:
Subject 1 lasted approximately one minute before expiring, having done average amount of injury to Subject 2. Subject 2 seemed not to notice most of the injuries it received.



Battle 2:

After a drawn out combat, Subject 1 killed Subject 2, but suffered near fatal wounds. Subject 2 fought to the bitter end with the same energy it started with.



Battle 3:

Subject 1 went out very quickly.



Battle 4:

Subject 1 lasted less   a minute. Subject 2 took little injury.



Test 2

Subject A and B both have the standard blood. Subject C and D both have the new blood.



Battle 1 (A vs. B):

Lasted just over a minute, both hounds suffering grievous injury, and somewhat bothered by their wounds.



Battle 2 (A vs. B):

Nearly identical results.



Battle 3 (C vs. D):

Lasted over two minutes, both hounds suffering grievous injury. Neither seemed very winded or bothered by their wounds.



Battle 4 (C vs. D):

Lasted under 1 minute, both suffering grievous injury. Neither seemed very bothered by their wounds.




It seems my original theory was correct. In future trials I will try watering down the headless zombie blood before adding it to the mixture, to gain some insight into the actual potency of the blood itself and determine how much of the additional effect is coming from its combination with the existing ingredients.
Shivering:Reptilian Appetite Conditioning

I have raised these Baliwogs and Scalon together, from hatchling to adult. I inflicted great pain on them when they were aggressive towards each other, and rewarded them when they showed aggression towards others.  They have since acquired an almost familial bond, normally expressed in warm-blooded creatures. See previous experiment logs for details.

For the last month, I have been starving them in separate cages, allowing them occasionally to eat, but only tiny amounts of reptilian flesh.

I have procured a fatty Breton of previously luxurious lifestyle. There is not an ounce of muscle on him. He should be a most tempting snack, indeed. But we shall see!

I shall return soon to run the experiment. There is still some time left to starve the reptiles until they are most desperate.
Shivering:Unproductive Musings

Today I intended to continue my research into the effect of pain on the host of the unborn (in this case the middle-aged pregnant Breton female), and yet, no matter how many times she was ripped apart and resurrected, I simply could not bring myself to the requisite attentiveness serious study demands.

Rather than the usual precision of observation, my faculties seemed possessed of a peculiar poetic sensibility. So that, rather than dutifully logging each scream and twitch of agony, I seem transported by her cries to some other place.

I became sheltered within a tapestry of tranquility, woven from the screams of the Breton's anguish warped against the grunts and clacking of the beasts and shambles that toyed with her.

It was there, in that spot, my soul naked and clean, that I came to a sense of clarity. And like all - dare I say - religious experiences, returning to my mundane senses, I am left with little more than a faded memory of supernal knowledge, like a burned parchment on which once were written words of wisdom and understanding, of which now only torn and blurred fragments remain.

The harder I try to remember that innate knowledge, the more it seems to recede from me. The essence that remains is this:

Pain is a force that purifies, ennobles, and uplifts. It is the Fire that burns away impurities, that melts away imperfections.

Death is not the sign of weakness, nor bodily constitution the sign of strength. It is what happens to soul when brought into the Fire that determines the mettle of men.

Those with inner strength are forged into weapons of devastating keenness by Pain's Fire. Those who are undeserving and weak turn to dark and lifeless ash in Its heat.

And there it stands in all its inscrutability - so much for an unproductive day. Perhaps tomorrow will lead to more fruitful experiments.
Shivering:Week-old blood

I have paired up a hound and shambles of equal fighting capacity. However, I have recently drained the hound of its zombie blood, and replaced it with blood extracted from a Breton corpse, which had lain for a week, rotting in the hot sun. When I return, having let it acclimate to its new supply of vital fluid, I expect the hound will perform with much less efficiency than normal.
Shivering:Crematory Instructions

My thanks again for commissioning my work on this crematory. May it serve you and your kin for generations to come. Please retain this letter of instruction in its use.

Place the remains of the departed within the crematory retort. There is no need to remove items such as jewelry or clothing, as enchantments on the retort only allow the incineration of bone itself.

Once the retort is sealed, exit the incineration chamber and close the gate. Depress the nearby panel to actuate the incinerator. Wait a few moments for the retort to cool before re-entering the chamber.

Once the retort has been opened, the remains of the departed can be recovered, interred, and prepared for last rites.
Shivering:Letter Draft

I don't care if you think it's wise -- just build the device. I've lined your coffers with enough gold to feed half the Isles, and you never batted an eyelash before now. You've put in mechanisms that crush bones and sear flesh, why should this  one be any different?

The concept is as simple as it was when we first discussed it. Use a few of the standard statuary we've installed but modify the enchantment. A low-grade shock and some strong restoration should do the trick. There may be a few days between charges on an enchantment like that, but do you honestly think any more will be needed?

I'd like to think that we've grown to be friends through the restoration of this place.  If nothing else, build this last construct as a favor to me. Ebrocca will be around for ages to come, and it needs a caretaker. Who else will fill that role, if not me?
Shivering:Love Letter

Smile, Raybeam!

I know that you're not terribly excited about the summons you've received from your grandfather, so I decided to write this letter for you, since I won't be able to see you off in the morning. You had better not lose it! Whenever you're gloomy, just read this letter and think of me!

Better yet, think of what color dress you'd like me to wear at our commitment ceremony. I'm going to speak with Dervenin about having the ceremony when you return. He worries too much about the torch not being lit -- all that matters is that we're in love, does it not? Arden-Sul himself would condone it, I'm sure.

When you return, you'll have to let me know why your grandfather summoned you.  You mentioned something about the family mausoleum, but I don't understand what possible need he would have of you there. He really shouldn't coop himself up in those old ruins all by himself. Highcross is near enough that he could still visit as often as he'd like, and be much more comfortable as well. You should mention it to him while you're there.

And that's all I shall write, my love. You'll be back soon enough; we can talk more when you return. Sheogorath guard you.
Shivering:Sealed Correspondence

Lord --

I regret to inform you that my return may not be as swift as originally hoped. As you know, I have been summoned away on family business, the full nature of which was not known to me when the courier's message arrived. Now that I am here, it is clear that I will need to spend at least a few days longer before leaving.

I know that you'll insist on knowing the specifics of my absence, so I'll spare us both the headache and disclose them now. The family member is an older cousin -- technically the patriarch of my family -- who has been working tirelessly on  restoring our family crypt following the death of his mother. Knowing my interest in stonework, he was keen to enlist my help with certain deterrents he has been installing, and having seen the work to be done, I know it will be enough to fill the better part of a week.

On a personal note, the ruins themselves are fascinating. I hope to get the time to take down some sketches -- you recall the drawings from my journeys last year, of course. Oddly, I can't remember anything about my trip after meeting my escort, but I'm told that this site is very near the border, although this structure is unlike any of the Nord ruins I'm familiar with, and the air is stifling hot for a Skyrim structure. Perhaps you and I can research this further when I return.

I hear my name being called -- I'd better go see what is needed and have this letter handed to a courier before any more time passes. I hope it finds you well.
Shivering:Weathered Letter

Clanfather Malifant -

Are you absolutely certain that such extreme precautions are necessary? I understand your interest in safeguarding the remains of grandmother -- and indeed, all of our eventual resting places -- against unscrupulous grave robbers, but I doubt  that even the most stalwart crusader would survive the gauntlets you have built in the mausoleums of  , much less a petty thief.

I've seen some of the sketches your architect has drafted, and it seems that some of these traps are without safety mechanisms of any kind; what chance have our future generations of visiting our graves, if they should honor us with such a  pilgrimage?

Again, Clanfather -- I do not doubt your motives. In truth, I am glad you have taken such responsibility for this monument to our clan-family; I merely want to be sure that you are keeping your usual level of rationality about you when making decisions as to the construction and expansion of Ebrocca. I hope this letter finds you well.
Shivering:Yellowed Copy

Coroner Thederen -

Thank you for contacting me. I know it must be an unpleasant task to alert anyone to the death of a loved one, but your frank and professional manner did nothing to further aggravate the distress caused by Mother's passing. That is all one can ask from such a thing, I believe.

I understand the difficulty in storing cadavers, and will be arriving soon after this message reaches you with a carriage to bear her away in. There is one other matter I'd like your counsel on, if it isn't too much trouble.

Mother's wish was always to be buried in a family vault, and so it falls to me to restore a site to this purpose. I feel it's a macabre thing to ask, but considering your occupation, could provide me a recommendation of any architect  experienced in such a task? I would greatly appreciate any help you have to offer.

Thank you again, Sir. I expect to arrive before dusk.
Shivering:Perfumed Letter

Finally, somebody sees me for what I am.  I'll admit I was taken aback by their approach - a paralysis spell hardly seems like a proper token of respect, but I've given it some thought and they probably didn't think I would willingly associate myself with them.  In fact, they were probably right to do so.

If I hadn't been paralyzed while they carried me away, they probably knew I'd have called my army of flying scamps to chew their eyes out.

But here I am, and I have to be honest; I was beginning to worry that the world didn't appreciate me until now.  These guys get it.  They've brought me all the cured meats I can eat, and I can scarcely empty a cask of wine before another is rolled into my room.  Oh, they don't get too close.  They know.  A wayward glance from me could break their spines.

They needn't worry, of course.  I know why I'm here.  I saw all the other combatants.  They heard of me, Beldring - the Grand Champion of the Felgourad Arena and favored bodyguard to Emperor Kinpo and his thousand-feathered cap.  Of course they'd want to see me become the Champion of the Shivering Isles as well.  So I train, and they bring me all the equipment I need to do it.

I don't think it will be much longer, now.  No, I'll peel the skin off my enemies for the glory of Palgania, and the entertainment of these servants who have been so dutiful in their desire to witness my grandeur.
Shivering:Scented Parchment

Their screams and battle cries are incessant by now, and the din of steel and training bags is overwhelming.  They've been bringing more and more of us in here over the few weeks of my captivity, and the lust for each other's blood is reaching a fearful pitch.

What am I going to do?  I've never raised a sword or axe in my life.

Just after I was captured, a well-mannered abductor came and asked if there was anything I wanted.  I asked for some food and was brought fine pickled baliwog and wine.  How was I to know that I should have asked for a weapon?  Since then, they've only brought wine, cheese, and silken clothes too tight for my body.

They'll kill me - not first, though.  No, they'll want to eliminate the more immediate threats, and then come to me.  Tear me apart, screaming.

What's worse is that I think we might have this whole thing wrong.  Our captors no longer speak to us; indeed they seem afraid of us.  We're fed well, and they seem more easily able to provide us ink, paper, and delicacies than the iron-shod armor the others have put in such high demand.

I hope they don't pit us one against one.  Surely I'd be tortured before the mercy of a killing blow.  Craven heathens.  Save me, Sheogorath.
Shivering:Scroll (Cann)

Dearest Brother -

I just don't understand it. We always dreamed of a place to host the Elaborate Spectacle, and I finally found it. These ruins feature a grand, tiered room suited to a great display, and I  promptly persuaded our brothers and sisters to migrate here.  Yet, the Elaborate Spectacle has never gone as planned. Perhaps you can tell me where I've gone wrong. Permit me to walk you through the process step by step.

First, we acquire our lucky participants. Truly, I would give anything to be in their place, but I can understand their frenzied protests and struggles in the excitement of the moment. We have to stray to the swamps to find them, though some are more easily obtained from the nearby roads.

Once we've returned to Cann with our participants, they're each given private quarters in which to be prepared for the event. Each room is lined with the finest wines and cheeses, and comfortable bedding in the peasant-chic roll style. My personal steward visits each of them soon after arrival and asks what they would like tailored for the Spectacle, but they invariably ask for suits of armor. Our stores are stocked to the ceiling with the finest velvets, silks, and furs - how am I supposed to provide them with chain mail?

Each participant is provided with ink and pen to practice their prose, but again their behavior escapes me. You should see some of the horrid things they've written! Lengthy letters to loved  ones, saying goodbye as though they were dying of a plague, or horribly bloodthirsty curses against their fellow participants. Oh, and I will not offend you with descriptions of the ones who think themselves artists! I suppose that their writings could have clued me into what would happen next, brother -- for that is when things get truly bizarre.

Each time, on the day of the Elaborate Spectacle, after we've all gorged on suckling meats and pungent cheeses, the participants are escorted from their quarters into the viewing chamber where we all eagerly await what we're sure will be a thrilling show, but that never happens. After the first time, we removed the decorative weapons from the walls, but they just bludgeoned and gored each other with whatever they could get their hands on -- loose stones, wine bottles, and in one case a bone the participant must have filed to a point in his quarters. Why would men given a week alone  to write and feed on wine instantly set murderously upon each other, rather than share a loving embrace?

I simply don't understand it, brother -- we always believed that the Elaborate Spectacle would be the greatest public display of shared pleasure and it has each time ended a blood-soaked mess. Perhaps the time has finally come to move back to Bliss and abandon our dream.
Daggerfall:Knights of the Circle

The Knights of the Circle are the military arm of the Order of Arkay. It is their solemn duty to protect the Order and to fight their battles. Their devotion to the God Arkay and the Order are complete. Only those of exceptional fighting prowess and unswerving loyalty to the Order and the God Arkay are considered for inclusion in the Knights of the Circle.
Political Views
Morrowind:People in Suran

A list of people in Suran.

People
Daggerfall:Alik'r

is a region of northern   (within the   area) best known for its large desert and properly known as the '''Alik'r Desert'''. Alik'r borders almost every region in northwestern Hammerfell, from   to the  , and completely surrounds the province of  . The provincial seat is  . The   clan is the predominant vampire bloodline in the region.

Of special interest, it should be noted that Fighters Guild guildhalls are actually guildhalls of the Fighter Trainers and thus are considered Holy Places.

The Alik'r is home to the Witches of the Marsh and the Coven of the Marsh can be found here.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Totambu

is an inland fiefdom of  , south of the  . It borders the   in the south,   in the west,   in the northeast, and   and   in the northwest. The main deity of this  -dominated region is  . The military force of Totambu is the  . They also serve as the official guard for the royal family of Totambu dwelling in  . The   clan is the predominant vampire bloodline in the region.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Orsinium

is the city of the Orsimer ( s) and the provincial seat of the Orsinium Area.
thumb|left|The Stronghold of Orsinium
right
200px|thumb|right|Orsinium 
 
Dungeon Layout

 Using in-game denotation for dungeon-modules:
 
                               B0000014          
           B0000012  B0000013  N0000044  B0000001
 B0000011  S0000022  S0000021  N0000004 @S0000020
           B0000005  W0000014  N0000065  B0000002
                     B0000004                    
 
 Dungeon-Modules: 16
 Quest Locations:  9

Related Quests
Daggerfall:Lainlyn

is a barony in western  , on the eastern bank of the  . It has a southern border with the  , eastern borders with   and  , and a northeastern border with  . The main deity of this region is  . The official military force of Lainlyn is the  . The provincial seat is the eponymous city of  .
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Wayrest

thumb|left|The Crest of Wayrest
  is located in the center of the   province, at the mouth of the  , named after its capital city,  . It is bordered by   to the west,   to the north, the   to the northeast,   to the east, and   to the south, across the Bjoulsae River. The   clan is the dominant   bloodline in the region, and the regional deity is  .
 

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  Regional Temples are not listed
Daggerfall:Sentinel

is situated in northwestern   overlooking the  . Its capital is the city of  . It is bordered by   to the southwest, by the   to the southeast, and by   and   to the east. The uninhabited isle of   lies off the coast to the north. The   clan is the predominant vampire bloodline in the region.
 

Political Views




Service Locations


  Regional Temples are not listed
Daggerfall:Wrothgarian Mountains

The   form a large region in  , northeast of the  . The region borders  ,  ,  ,  ,  ,  ,  ,  , and  . Its capital is the city of  . The dominant   bloodline of the region is  , and the regional deity is  .

The Castle Shedungent, home to Nulfaga, is located deep within these mountains. The mountains are also home to The Daughters of Wroth and the Wroth Coven can be found here.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Dragontail Mountains

The Dragontail Mountains form a large region in  , south of  . The mountain range acts as a border for many other regions, including  , the  ,  ,  ,  ,  ,  , and  , and it completely surrounds  . The provincial seat is the city of  .

The headquarters of the Necromancers, Scourg Barrow, is located deep within these mountains.  The mountains are also home to two witch covens: the Witches of Devilrock and the Devilrock Coven as well as the Witches of the Mountain and the Coven of the Peaks can be found here. There are more witch covens here than in any other region.

For more information, see the lore article.
 

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  Regional Temples are not listed
Morrowind:People in Ebonheart

A list of people in Ebonheart.

People