Netruk44/uesp-wiki-content huggingface dataset:
Online:Marciele Bruhl

Marciele Bruhl is a Breton innkeeper selling her wares at the Bangkorai Garrison.
 
Dialogue
When spoken to, she will appeal to the weary and offer her services.
:"The battle for the Garrison has left us all weary, friend. These tents are sparsely furnished, but might afford you some rest and comfort. Shall I prepare one for you?"
Online:Marcius Cipius

Marcius Cipius is an Imperial member of the Seventh Legion. He has infiltrated the city of Evermore and is attempting to recruit citizens for the planned Imperial takeover. You must order Uela's crows to kill him.
 
 

 
Related Quests


Dialogue
When approached he can be heard talking to the peasants.
:Marcius Cipius: "I promise you, the Empire has absolutely no connection to the Worm Cult whatsoever!"

He can also be questioned. 
:"Ah! Another sharp-minded citizen! 
:Do you also prefer not to be ravaged by Reachmen?"
:How do you plan to stop them?
:"Strength! That is the only thing that will stop the invaders. 
:Where can we find a strong army? Why...the Imperials are only a few days march to the south....Join me friend, let us give the city to those who can defend it."
:'''We can defend it just fine. [Signal the Crows to Attack].
Online:Marcoryan Rirniel

Marcoryan Rirniel is a Breton laborer who can be found at Alcaire Castle. You can find him outside the Old Goat Inn. 
 
Dialogue
When spoken to, he'll remark on the loaf of bread he's eating, "Delicious. This is delicious!"
Online:Mare

The Mare is a horse located in front of Jerine's Ironworks in Hoarfrost Downs.
Online:Mareh the Hermit

Mareh the Hermit is a Redguard hermit studying the tablets found near the Hermit's Climb cave in the Qharroa Ruins. In return for helping him answer a riddle, he will help you and Lady Clarisse Laurent
 
Related Quests


Quest-Related Events
He can be found at the Hermit's Climb after you have dosed the Goblins stewpots for Lady Laurent. When he is first spoken with, he is hard to understand.
:"Still as the stone that walks. Yes.  They remember, you know! They carry their histories, etched in their flesh!"
:Walking stone? Is that poetic or literal?
:"Hearken, wayfarer! They were here before the walls rose, and they are here after! And yet some mock these lowly creatures for worshiping them. What folly!  The flying stones hold the secret you seek. In their unyielding flesh that is not flesh."
:Are you as crazy as you pretend to be?
:"There are no dunes without wind, yet when the wind is gone, the dune remains. Eh?  Tongues of stone, young seeker. Tongues of stone."

After conferring with Lady Laurent, you can study the tablets and try to find the answer for Mareh's riddle.
:"You have answers? Answers are more to me than water! Answers! Answers!"
:'''So, you're looking for an answer to a riddle?
:"A riddle? No! The riddle. The one these ruins whisper every night! The one that hums through the walls when the sun beats upon them!  You know whereof I speak. You've read the three inscriptions. If you haven't, what are you waiting for?"
::The answer is "time."
:::"No, no! You are blithering! Concentrate, seeker! Ignore the   of the hovering eyes of flame, as I do!"
::I think the answer you're looking for is "air."
:::"Air … yes, that's it! The breeze, the breath of  ! Ah, devious  , you wind a fateful path in this desert!  Here, then, is your answer: within the maw and between the teeth! The gargoyle cannot hide its mortality forever!"
::"Life" is the answer, I think.
:::"No, no! Do you think I have not thought of that? Codswallop! Invert your concepts! You speak like a child licking its first fish."''
Online:Mareki

Mareki is a Nord mage who can be encountered east of Jenedusil's Claw. She is the sister of Harnald who resides in the Frostheart House. If you talk to Harnald, he conjures a portal to Mareki's location for you, so that you can help her with the related quest.
 

Related Quests


Quest-Related Events
:"About time Harnald sent someone. I need help here!"
:'''What's going on?
:"That dumb Harnald sent me to find out what the Worm Cult is doing at the dragonshrine here. I can't even get close enough, there's too many of them. What sort of brother sends his sisters into danger like this?"
:I don't know, but can I help?
:"Maybe. Can you get up there and stop whatever they're doing? They can't be up to any good."
:Sure, I can try.
:"Harnald's supposed to send a scout. I hope he hasn't forgotten."
:And the scout knows where the cultists are?
:"He better or Harnald's going to get an earful from me. The scout should lead you to the dragonshrine."

After investigating the site, you can return to her:
:"Looks like you've done some good work here."
:I think your Worm Cult problems are settled, for now at least.
"That's a relief. Now to give Harnald a piece of my mind!"

:"Those cultists were nasty pieces of work. Sure glad Harnald sent you along to help out!"''
Online:Marent Ergend

Marent Ergend is a Breton found in the town of Crosswych.
 

Related Quests


Dialogue
If you haven't started the quest yet, you can speak to him at his wagon while he's saying "Someone has to stand up to these Red Rook villains!"

Speaking to him:
:''"Did you meet with Tamien Sellan? He's got the right idea. Time to take back this town."
:What do you plan to do?
:"The Red Rook enforcers have threatened, extorted, or beaten us at every turn. They claim it's for our own protection, but they just want our gold. They're not even honest about their thievery! I say it's time to fight back."
:I can help.
:"That's what I wanted to hear! If you stand up to those greedy bastards, it will show the rest of the town that we can take back Crosswych."
:I'll deal with the enforcers.'''

After you've accepted the quest, he'll just say:
:''"Gelves and his Red Rooks are worse than a plague. They're worse than Daedra. In fact, they're worse than a plague of Daedra!"''

Once you've rescued some citizens:
:"Did you teach those Red Rooks a lesson?"
:'''The Red Rook enforcers shouldn't bother those people anymore.
:"I don't know what happened to us. We're mountain folk and miners. We shouldn't be so easily cowed. You've given us back our courage. Thank you."

If spoken to again:
:"Finally, someone stood up to those bandits. The townsfolk you saved are all determined to fight the Red Rooks now. The resistance grows, my friend."

Once the Red Rooks are booted out of Crosswych:
:"All Crosswych is talking about you. The Red Rooks are on the run. If they try to stop, we'll chase them right out of town."''
Online:Maretta the Blood Maid

thumb|right|Old Model
Maretta the Blood Maid is a Breton vampire working for House Montclair. She is one of the remaining vampires hiding in the city of Northpoint after it is retaken by House Dorell.
 

Related Quests
Online:Margaux Langey

Margaux Langey is a Breton farmer who can be found fixing a wagon near the Foal's Rest Stables in Wayrest. She has no unique dialogue.
Online:Margot

Margot is a Nord smith found working at Hfirorg Farm. She has no unique dialogue.
Online:Mari Indoren

Mari Indoren is a Dark Elf patron of the Shadehome Inn, one of the two inns located in the city of Riften. You'll find her upstairs under the careful watch of Tanuro. She fell victim to Sinmur during his rampage. She has no unique dialogue.
Online:Marie Daniel

Marie Daniel is a Breton commoner found at the west end of The Stalls in Evermore.
 

Dialogue
She tells you about the ongoing crisis:
:''"Have you ever seen such madness? Every farmer and family have fled to Evermore because of the Reachmen. It'll only be a matter of time before the guards start turning them away. And then where will they go?"
:What's going on outside of Evermore?
:"An invasion, or just short of it. The Reachmen kill what they can eat, and burn what they can't. So many farms and livelihoods are destroyed, thanks to those monsters. And when will we see recompense?"
::Recompense from who, exactly?
:::"Queen Arzhela has always looked after her subjects. Why should she not aid us now? If the Evermore army were not manning the garrison down south, we would have an armed answer to those mad Reachmen."
::Why are the Reachmen invading?
:::"I don't pretend to know the reasoning of madmen. They howl for blood like rabid wolves. I've heard them. It's clear they want nothing but our lives. Evermore must protect us!"''
Online:Marie Serielle

Marie Serielle is a Breton merchant who can be found selling her wares at her stall, Northern Lights Bazaar, in Northpoint.
 
  
Dialogue
She welcomes you to her stall by saying:
:"Something I can help you with today? Feel free to browse and just holler if you need help."
Online:Marien Erelle

Marien Erelle is a Breton found at the refugee camp located west of the city of Northpoint.
 

  
Dialogue
:''"All this time on the road … it's been hard. Makes me wish I had better boots, you know?"

After you have spoken with Lothson Cold-Eye and agreed to look for her necklace at the ruins, she will have overheard the two of you. If you talk with her, she can tell you about the history of the necklace.
:"I heard you talking to Lothson. Don't worry, I'll be fine. The big galoot has it in his head I'm some fragile thing. But … it would be nice to have the necklace back."
:You're holding up then?
:"Hah, yes. The Bitterhand has been skulking about the farmlands for some time now. I knew they'd hit the farm sooner or later. Just figured on it being later, you know?"
:Lothson seems to think you're barely hanging on.
:"That's what Lothson keeps telling me. Keeps telling me to hold on. We'll find hope soon.  My mother didn't raise me to be some simpering Daggerfall flower. I've been working a farm since I could hold a shovel. I'll live."
:Can you tell me something about the necklace?
:"My great-grandmother's great-grandmother had it made. To celebrate her joining some forgotten king's court, my mother told me. I just know it's been worn by every woman in my family for generations. I'd hate to lose it forever."

Once you have found the necklace, you can find Marien and Lothson in Shornhelm. You can speak to her before you speak to Lothson:
:"Oh, hello! Our friend from the road. Nothing like good honest work to make you feel alive, am I right?"

She will be pleased you found it for her:
:"Did I hear that right? You went looking for my necklace? You found it, and brought it back? The Eight preserve us, thank you! And if that loveable galoot doesn't ask me to marry him, I will! You just wait!"''
Online:Mariia Marys

Mariia Marys is a Dark Elf traveling merchant found on the road located near the Othrenis Wayshrine.
 

Dialogue
She offers you her wares.
:''"It's a grim road, isn't it? Some spirits to calm your nerves?"''
Online:Marimah

Marimah is the Redguard leader of the Ash'abah.
 

Related Quests



Dialogue
When you first arrive at the camp, he'll be writhing on his cot, semi-delusional:
:''"Talia … Talia? Is that you? I-I'm … so dizzy …."''

Morwha's Curse
After helping his daughter, Talia at-Marimah, to gather ingredients for a hopefull cure for Marimah, approach his tent and you'll overhear:
:Talia at-Marimah "Please, Father! There must be some way!"
:Marimah "You must accept this, Talia. My time has come. Go prepare the potion. I must speak with our guest."
:Talia at-Marimah "I do not like this, but I will do as you say, Father." 

Speak to him after his daughter leaves and he'll say:
:"You are welcome to our camp.  We are usually generous hosts, but … under the circumstances, I hope you understand."
:Of course I understand.
:''"You have seen, of course … the tribe is weak, and I am soon to return to the sand. Another must fulfill the sacred duty of the Ash'abah … that other is you. It has been foreseen."
:Me? I have to fulfill the duty of the Ash'abah?
:"Yes. There can be no doubt. The Withered Hand … we have never faced such a threat, but it is our duty to stop them. You … you must become one of us, you must become an Ash'abah. Then you must stop the Withered Hand."
:How do I become an Ash'abah?
:"There is a ritual. My daughter … I told her the ingredients were for an antidote, but she knows now, they are for your initiation. There is not much time. You must decide … are you willing to join us, to become an Ash'abah?"
:Yes. I will join the tribe. / That sounds reasonable. I'll join.
::"Thank you. You move a great weight off of the heart of a dying man. The future of our tribe … our honor … depends on you fulfilling our duty and fighting … the Withered Hand."
:I must know more before I can commit.
::"I understand your hesitation, but … whether you join us or not, defeating the Withered Hand is your destiny. By becoming Ash'abah … you are simply fullfilling our duty by doing what you are already destined to do. Nothing further is expected."

If you exit out of the conversation before completing the quest, he will say:
:"Please…there is not much time. First, you must decide…are you willing to join us, to become…an Ash'abah?"
:Yes. I will join the tribe.''' (Leads to quest completion dialogue)

The Initiation
Continue to speak to him and he'll say:
:"My daughter is … not happy right now. She is as stubborn as her mother was, but … death will not be stayed. Be assured though, initiate … after you complete the trial, she will help you fight the Hand if you wish."
:'''I'm ready to face the trial.
:"That is good. I believe she has finished … mixing the potion for your initiation. Speak to her when you are ready to begin the trial. May Tu'whacca guide your path, initiate … always."
:Thank you. I will speak with Talia.'''

Speak to him again and he'll only repeat:
:''"I believe Talia has finished … mixing the potion for your initiation. Speak to her when you are ready to begin the trial. May Tu'whacca guide your path, initiate … always."''
Online:Marjaques Dauzat

Marjaques Dauzat is a Breton fisherman in Murcien's Hamlet found on the docks with his dog.
 

Dialogue
When spoken to he will point out his house:
:''"That's my home. Over there, the one on fire." 

However, when The Charge of Evermore is completed he have his opinions on how the matter was handled. 

If you spared Zurric:
:"I never would've believed Medya Zurric was behind any of this, but there it is. This is just horrible. Everything is horrible."

However, if she was executed, he will be somewhat upset:
:"Medya Zurric delivered my brother's children. She was a good woman and you killed her. But my house is still on fire. I guess I don't know what to think anymore."''
Online:Markynaz Gadrah

Markynaz Gadrah is a Dremora found in The Reaver Citadel.
Online:Marlene Vanne

Marlene Vanne is a Breton trapped at her family farm. She was sent there from Camlorn by her parents to work the farm for a season.

After the related quest, she and her brother can be found at the fountain in Alcaire Castle.
 

Related Quests


Quest-Related Events
She is first met yelling out of from behind a locked door.
:''"Go away! So far, all the crazy people and monsters have just ignored this house. If you keep knocking they'll come and kill you! And then they'll break down the door and kill me!"
:It's safe now. Come out and I'll take you to your brother.
:"Safe? You really expect me to believe that? I saw those things. I saw what they did to the farmlands. There's no way I'm coming out there."
::How can I persuade you to trust me? You have to get out of here!
::"I don't know. The only way I'm coming out is if there's someone out there to protect me. Someone who can kill those things. Prove that you can do that and I'll come out. Cut off one of their heads."
::[Persuade] If you don't look, you won't know when it's safe.
::"Hmm. I guess you're right. All right, I'll come out for a peek, and if it's clear, we can make a run for it. But you'd better protect me!"''

If you're unable to convince her to follow you, once you have returned to the house with a dremora head:
:''"Is that you again? You're really still alive? You have one of their heads to show me?"
:Yes. Here's the head. Now come on out.
:"Let me look through the keyhole.... Ew. That's gross. All right, I'll come out. Though I can't believe I'm trusting someone who just showed me a bloody head."''

Either persuade her or gather the dremora head and she'll trust you to take her to her brother. While the player is escorting her:
:Marlene Vanne:''"Let's get going then."
:Marlene Vanne:'''''"Come on! What are you waiting for? Let's go!."''

If you don't go directly to her brother, she'll lose faith and run back to the house:
:Marlene Vanne: ''"Hey, where are you taking me? Why are we going this way? You're making me nervous."
:Marlene Vanne: "Hey. What are you trying to pull here? This isn't the way!"''

Once you reach Phinis and Brother Perry, she'll say:
:Marlene Vanne:''"I'm not stopping here! Those things are too close. I'll meet you at the castle, Phinis!"

Dialogue
After being rescued Marlene can be found sitting in front of the courtyard fountain at Alcaire Castle.
:"Oh! It's you! My hero! I can't thank you enough for talking me into leaving that house! What was I thinking?"''
Online:Marlyn Hlaalu

Marlyn Hlaalu is a Dark Elf noble of House Hlaalu found in her house, which is located in the city of Ebonheart.
 
Dialogue
(It might not be possible for this dialogue to play due to the justice system overriding it with her demanding you leave her house)
:''"This book is fascinating. It attempts to disprove the fourteenth law of arcane pyrodynamics by applying Magnus' theorem of non-conjoined thaumaturgic vectors to Geirmund's system of harmonic resonance. What do you think?"''
Online:Marrec Hinault

Marrec Hinault is a Breton and the younger son of Gennove and Melita Hinault, and the brother of Jowan and Mayla Hinault.

During the quest Under Siege he is taking refuge with his family in their farmhouse. You will be directed by Heloise Menoit to assist the Hinault family. Gennove Hinault refuses to unlock the door until you obtain weapons for the family, including a bow for Marrec. When you return with the weapons, the door is unlocked and Gennove is dead. Marrec and the rest of his family escaped during the attack, and Heloise asks you to find them. By the time Marrec is found, he has already been turned into a bloodfiend, and you will be forced to kill him and burn his remains.
 
Related Quests
Online:Marrow

Marrow is a Clannfear guarding one of the Sigil Stones in the Refuge of Dread.
 

Related Quests
Online:Marrow Feeder

Marrow Feeders are Stranglers found accompanying Bone Grappler at its nest
 

Achievements
There is one Achievement associated with this creature:
Online:Marrow Thief

The Marrow Thief is a clannfear found in the Vile Manse, for which it is a champion.
 
  
Achievements
There are two Achievements associated with this champion:
Online:Marthine Augier

Marthine Augier is a Breton member of the Mages Guild and the magister of the Woodhearth sect.
 

Dialogue
If you're not part of the guild, she'll invite you to join.

If you're part of the guild, she welcomes you.
:''"Welcome to our humble guildhouse. The presence of the Thalmor in Woodhearth has been a mixed blessing for us. I fear you'll find the bureaucracy as vast as our collection of rare knowledge."''
Online:Martialis Tharn

Martialis Tharn is an Imperial member of the Tharn family. He led the attack on the Do'Krin Monastery in order to retrieve the Golden Claw, a powerful relic found within. He is encountered channeling energy from the Guardian Senche of the Do'Krin Sanctum to disarm the defenses to the relic. When he sees you, he will say, "So I have you to thank for dropping the barriers to the temple sanctum."
 

Related Quests


Skills and Abilities
;Entropic Bolt: A basic ranged attack that does minor magic damage.
;Quick Strike: A basic melee attack that does minor physical damage.
;Summon Ghost: Martialis summons a Ghost to aid him. The summon will die after Martialis is killed.
;Closed Fist: Martialis casts a rune on the ground that activates after a while, rooting players who step in it. This attack does no damage and can be simply avoided. The root can be escaped by roll dodging. This attack can be interrupted to set the enemy off balance.
;Bone Shield: Martialis casts a whirlwind of bones on himself, gaining a damage shield.
Online:Martinus Blasio

Martinus Blasio is an Imperial traveling merchant found on the road located west of Driladan Pass.
 
      
Dialogue
He assures you that his wares are above board.
:''"Don't mind me! Just your average traveling peddler of sundries, I swear. I can prove it, too! Have a look at my wares, you'll see."''
Online:Marwoleath

Marwoleath is a harvester who can be found deep within the Wailing Maw. She may drop  .
 
  
Skills and Abilities
Marwoleath fights like any other harvester and has no special abilities.

Achievements
There is one Achievement associated with this character:
Online:Marzul gro-Orgak

Marzul gro-Orgak is an Orc member of the Fighters Guild and the hall steward of the hall located in Shornhelm.
 

Dialogue
If you're not in the guild, he can sign you up.
:''"Well, you don't look like much, but you're welcome in the Fighters Guild. Long as you've got guts and the teeth to take a bite out of  , that is."
:The Fighters Guild?
:"Aye. You won't find a tougher pack of grunts in all of Tamriel. If you think you're mean enough you should join up! Our new guildmaster, Sees-All-Colors, has us all working a single job. We're hunting down Daedra and their damned Anchors."
:Anchors?
:"You haven't seen one? Giant chains that come falling straight out of Oblivion? Once they strike ground, Daedra come pouring out by the hundreds. Steel and stone, it's a swordsman's delight! Anyway, it's our job to destroy them."
:What's the reward?
:"Glory's not good enough for you? Ha! Me neither. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday."
:I'm ready to join up.'''
:'"Best decision you've ever made! Welcome to the Fighters Guild, comrade. Now get out there and split some Daedra skulls for me, eh?"''

If you're part of the guild, he says:
:''"As always, you're welcome to rest and reequip yourself. Don't tarry too long, though—there's plenty of killing to be done!"''
Online:Marzya

Marzya is a Redguard laborer found at the school of Leki's Blade.
Online:Masahir

Masahir is a Redguard student who can be found at the Sisters of the Sands Inn in Sentinel. She sits in the central lounging area and reads a book, sometimes getting up to listen to Taralqua the Minstrel. Masahir has no unique dialogue.
Online:Mashana

Mashana is a Redguard smith who can be found at Armorsmith in Wind Keep. She is worried about her cousin Hubert's safety who has been missing for a few days.
 

Related Quests


Dialogue
:''"My cousin never returned from the mines. I'm worried sick. He's a miner at Bearclaw Mine. Are you coming from there? I hope he's all right."

Quest-Related Events
When you find Hubert's Notes, you can deliver them to the worried Mashana:
:I found this on Hubert.
:"Sure enough. This looks like my cousin's writing. He was supposed to return yesterday. Thank you. I know you didn't have to do this. I … I'm going to need some time to think about this."

Once Next of Kin has been completed:
:"Part of me doesn't want to open the letter, as if the action itself would make the fear of his death a reality."''
Online:Masna al-Satakalaam

Masna al-Satakalaam is a Redguard leatherworker who can be found together with the tailor Caalore in their shop, Artaeum Armor and Vestments, in Haven.
 
Dialogue
She tells you of the quality of her wares.
:"I firmly believe one must be armored, but mobile. Too much steel deprives you of this, fatigues you."
:"Haven has my sympathies. Hammerfell has its own difficulties with the undead. Which is why we quickly learn the value of a sturdy hauberk. As should you!"