Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Indoranyon

It is one of the ancient strongholds of a brighter time for the Dunmer. The stronghold is on the eastern-most part of the Grazelands, (technically in the Azura's Coast region) south of the port of Vos. It is a relatively typical stronghold from the outside.

The strongholds seem interesting to the traveler, but should be approached very carefully. They have largely been abandoned, but have since generally proved attractive to whatever group feels strong enough to hold them. At last report, Indoranyon has been taken over by a group of mages, enchanters, and Daedra worshippers, who have magically altered the interior. One of the enchanters, Qorwynn, is actually the greatest in all of Vvardenfell. He may be able to communicate his secrets to anyone willing to pay for them&mdash;unfortunately, he is so paranoid that he is likely to attack on sight, not giving anyone the chance to talk. In order to take advantage of his training, one must sneak up on him with a high Sneak, Invisibility or Chameleon score, or preferably all three to speak with him before he goes into combat. In addition to being the master   trainer, Qorwynn also offers major training in  , and  .

There is a Daedroth and a single worshiper guarding the entrance to the stronghold. There is even a note on the door that warns about the magically altered interior. Inside, there are four worshipers and four Daedra. There is very little loot, consisting of two chests. The only valuables can be found on Qorwynn and his apprentice Erundil who holds the Ring of Sanguine Unseen Wisdom.

Indoranyon has a Propylon Chamber linking to Falensarano and Rotheran.

 
Related Quests
Morag Tong
 

Notes
Indoranyon is the only one of the Dunmer strongholds which does not have its own named exterior cell. The exterior of the fort is just named "Azura's Coast" like the surrounding area.
Indoranyon can be a deathtrap, as the door teleports you directly to the other end of the interior instead of the door inside. If you want to retreat you should be capable of Almsivi Intervention, Divine Intervention or Recall.
The Indoranyon Propylon Index may be found in Tel Fyr, near Divayth Fyr.
According to The Morrowind Prophecies on page 39, the name translates to the "Blessed Greenland", after the Grazelands.

People
 


Maps
thumb|left|Map of Indoranyon
Redguard:Quests

Although Redguard technically does not have quests, it is useful to split the story into sections for the purposes of a walkthrough. The game instead uses a set of flags that keep track of your progress in various things, and much of it is based on dialogue you have heard so far. These events are often written down in your log.

The story is linear to some degree, with two smaller branches that must be completed to start the final quest. Each of the quests listed below and shown in the chart can only be completed after their prerequisites, minus optional steps. Note that these quest names are simply for descriptive purposes; they do not actually appear in the game.

Main Quests
 


  Part of this quest can be completed before its prerequisite quest. See the walkthrough for details.
 

Scenes
This is a list of all scenes in the game. Some are pre-rendered with more advanced animation and can be replayed from the main menu if you have watched them already with your current save. Others play in real time using the game's graphics. Those in bold are pre-rendered.
;Act One
Introduction
Delivery Scene
Escape Scene
Restless League
;Act Two
Falicia's Confession
Joto's Story
The Fate of Iszara
Iszara Restored
;Act Three
Conversation with Nafaalilargus
Dragon is Dead
Sword of Crown
Palace Scene
Ending
Morrowind:Zafirbel Bay

The region itself includes the islands and offshore area all along the eastern coast of Vvardenfell. Zafirbel Bay is located roughly in the center of the coast. Like most of the region, the islands tend to be covered with Muckspunge, with Saltrice and Marshmerrow on the coasts. The waters teem with Slaughterfish and there is a thriving but disorganized pearl trade from the many kollop beds in the inter-island shallows. The ubiquitous   have rookeries on most of the high points of the islands.

There are about 35 islands in the area of the Bay, some little more than exposed rocks, some far more substantial. Some of the larger islands have crypts or caves, many have camps of itinerant fisherman or occasional bandits, and a handful have Telvanni wizard towers. The only really substantial island is the one on which Sadrith Mora is built.

The notable tower of Tel Aruhn provides a broad range of goods, but they are intended for serious magicians and may be difficult to get to for mundanes; you will generally be required to fly if only for a little while. Serious non-magical types in search of enchanted weaponry should bring several potions of rising force.
Morrowind:Sheogorad

The Sheogorad region is a wild maritime province consisting of about 28 islands off the north coast of Vvardenfell, Morrowind. The high pillar-like menhirs characteristic of the area also result in hundreds of rocks, either just exposed, or lying just below the surface, which makes marine navigation almost impossible. The only accessible port, Dagon Fel, is on the main island of the archipelago, reached by skirting the region and coming in from the north.
 
 

Places
Smaller Towns

Camps

Ancestral Tombs







Caves
 










Daedric Ruins


Dunmer Fortresses

Dwemer Ruins



Grottos



Landmarks

Homes



Mines



Ships





Velothi Tower




Related Quests
Fighters Guild


Thieves Guild

Tribunal Temple



Morag Tong

Imperial Cult

Imperial Legion

Ashlander

Daedric




Vampiric



Miscellaneous

People
Morrowind:Tel Branora

Tel Branora is perhaps the southernmost town in Vvardenfell, on an island far to the southeast. It is the wizard tower of Mistress Therana, possibly the most eccentric (some say irrational) of the Telvanni Mage Lords. Because Therana is certainly eccentric, perhaps unbalanced, the Telvanni code would generally see her disposed of, unless she was capable of adequately defending herself. However, she obviously held great importance to the Council, or she would not exist as a Master.

Tel Branora
The tower itself does have some exceptionally good magical services, spells and equipment for sale. The continued operation of Tel Branora probably is more a tribute to the people around Mistress Therana than to Therana herself. Therana's Chamber houses Felen Maryon who is the exclusive provider of the spell Summon Golden Saint, and an alchemist who has a grandmaster's mortar and pestle.

Docks
The docks are a short walk from the tower and surrounding community. There are a few hovels near the docks themselves, but the main community is up at the tower.

Dungeon
The Tower Dungeon may be accessed only through the Lower Tower. Although the loot here is good (armor, gold, weapons), a few tough enemies are also on the scene. Fight them or use Chameleon/Invisibility spells and potions instead. Note that upon entering you will be almost immediately attacked by the Leveled Undead.

Outside the Tower
The town itself has a smith and Sethan's Tradehouse with beds and a random glass weapon in the basement. Barnand Erelie offers some training here. The first shop on your right is Fadase Selvayn who offers household wares, projectiles, a Telvanni cephalopod helm and soul gems up to greater quality.
 

People
Mistress Therana in her chamber in the tower is a quest giver. Seryne Relas is a master trainer of Alteration, located in her house at the northeast end of town.

For a complete list, see People.

Getting There and Around
It is easily reached by ship from Ebonheart, Vivec, Molag Mar or Sadrith Mora. Reaching it by other means requires a long walk south from Molag Mar, followed by a long swim. From anywhere else, the swim gets much longer. Unless you are in the area for other reasons, plan to sail.

Notes
Female characters who help Maurrie Aurmine find love will be directed to speak to Barnand.
The head of the Telvanni guard, Mollimo of Cloudrest, wants you to discreetly take care of a problem, Telvanni style.

Places of Interest Around Tel Branora
Abebaal Egg Mine is found on the northern coast of the island north from the docks.
Marvani Ancestral Tomb is located on the southern coast of the island directly northwest of the docks.
The Velothi tower of Mawia is a couple of islands north of the main tower.
The Prelude Shipwreck is located on the third island west-northwest of the docks.

Related Quests
Main Quest


House Telvanni





Mages Guild


Morag Tong


Thieves Guild


Miscellaneous


Maps
Morrowind:Zainab Camp

The Zainab Camp is located on the western edge of the Grazelands region, southwest of Vos and south of the Dwemer ruins of Nchuleft. From here, the Zainab control the southern Grazelands.

The camp's Ashkhan is Kaushad and the resident Wise Woman is Sonummu Zabamat. During the main quest, Ashkhan Kaushad requests that you take care of a vampire who has taken up residence in a nearby ancestral tomb and then to help him acquire a high-born Telvanni bride in order to win his support as the Zainab Nerevarine.

To learn more about the Zainab Camp, see the lore article
 

Services
The Zainab Camp has three resident traders: Ashibaal, who trades solely for the Zainab Camp, and Ashur-Dan and Ababael Timsar-Dadisun, who willingly trade with outsiders.  Ababael and Ashur-Dan both offer Blacksmith services and Ababael is a master trainer in Mercantile. Ababael also provides training in Armorer and Long Blade.  The resident healer is Tussi, who also has a variety of potions and ingredients for purchase.

Related Quests
Main Quest


House Hlaalu


Miscellaneous


People

Note that killing any of the members of the Zainab Tribe will anger the tribe and prevent you from completing the Zainab Nerevarine quest, an essential part of the Main Quest.

Maps
Morrowind:Molag Amur

The Molag Amur region is essentially the southern part of the Ashlands. The two regions are ecologically similar, both being characterized by an arid landscape whose plant life tends to be Trama Root, Fire Petal, and occasional Chokeweed. Molag Amur is distinguished from the northern Ashlands by the presence of lava pools and rivers on the surface. The land is predominantly dark volcanic rock covered with an overlay of ash and cinder, but of a different makeup and appearance from that of the Ashlands proper. Although it is hard to understand how they survive, fauna include Kagouti, Alit, Cliff Racers, Rats, and Kwama Foragers. There are also various Daedra frequently seen in the area, including Scamps and all types of  .

Molag Amur is a large region, stretching from just east of Balmora clear to the eastern coast, and from the Grazelands south to Molag Mar. It is an irregular triangle, with a truncated point at the region around the Dwemer ruin of Arkngthand, above the Foyada Mamaea opposite Moonmoth Legion Fort. The northern boundary of the Molag Amur region starts just north of the bridge to Arkngthand, stretches eastward from there along the hills north of Lake Nabia, and turns north after the Foyada Ashur-Dan towards the southwest corner of the Grazelands, near the stronghold of Falensarano, and then runs east to the sea. Roads mainly consists of foyadas, volcanic ravines, leading east and north to the important pilgrim sites of Mount Assarnibibi and Mount Kand.

The lower boundary begins below Arkngthand, over the mountains from Lake Amaya, and curves down above the Ascadian Isles, taking a sharp southerly bend which sees it on three sides of Suran. It then goes due east to Molag Mar. On the east side of Molag Mar, there is an inlet, and Molag Amur lies to the north, and its border follows a rough line north from the eastern shore of that inlet.

The region cannot be said to be dominated by any House: the majority of its inhabitants tend to be renegade necromancers and Mages, but House Telvanni has made inroads into the area with the foundation of Tel Uvirith. Relatively near there, the Erabenimsun Camp is testimony to the presence of Ashlander tribes in the eastern part of this region.

Molag Amur is generally an area one passes through out of necessity, not a place where any but the desperate would make a home.
 
 

Places
Smaller Towns



Camps



Ancestral Tombs













Bodies of Water	


Caves












Daedric Ruins



Dunmer Fortresses


Dwemer Ruins





Landmarks




Mines






Ships

Velothi Towers



Related Quests
Main Quest
 
 

House Hlaalu
 
House Redoran
 
House Telvanni
 
Fighters Guild
 
 
Mages Guild
 
 
 

Tribunal Temple
 
 
 
Morag Tong
 
Imperial Cult
 

Miscellaneous



 
 

Daedric
 

People
 

Notes
In the console, the region's ID is actually "Molag Mar Region".
The book Varieties of Faith in the Empire mentions a race of supermonsters, the result of Molag Bal's seduction of Vivec during the previous era, which are said to live in Molag Amur. No such monsters appear in the game, however.

Bugs
Morrowind:Erabenimsun Camp

The Erabenimsun Camp is located in the center of Molag Amur, though the territory of the Erabenimsun tribe covers most of the eastern part of this region. The easiest way for a traveller to reach this camp is to land on the coast at a point west of Tel Fyr, walk inland, and then turn south at the first major turning.

The camp is not very notable. There is a trader, a healer, and a wise-woman. The inhabitants are somewhat divided between those who favor armed peace and those who favor violence.

The region of Molag Amur is inhospitable, and the tribe that lives here takes its character from the region. The Erabenimsun are the most hostile and warlike of the Ashlander tribes, and if your only purpose is ethnic tourism, you are advised to visit some other tribe. Not only is the Erabenimsun Camp unwelcoming, and quick to take offense, but the numerous smaller camps are generally implacably hostile.
 

Related Quests
Main Quest


Imperial Legion


Miscellaneous


People


Maps
Morrowind:Falensarano

It is one of the ancient strongholds of a brighter time for the Dunmer, located in the southwestern corner of the Grazelands region.

The strongholds seem interesting to the traveler, but should be approached very carefully. They have largely been abandoned, but have since generally proved attractive to whatever group feels strong enough to hold them. At last report, Falenserano has been taken over by a coven of witches and their summoned Daedra. 

Also living in the stronghold --and wisely leaving the witches alone (given the unfortunate fate of so many of his compatriots in their dealings with witches)-- is the Nord warrior Alfhedil Elf-Hewer, renowned master of the Axe, who is more than willing to train all passers-by in its use. In addition to  , Elf-Hewer also provides major training in  , and  .

Falensarano has a Propylon Chamber linking to Telasero and Indoranyon.
 
Notes
The Falensarano Propylon Index can be found in the Forgotten Shrine of Maelkashishi near a skeletal corpse on an alcove in the ceiling.
Hrundi will offer to mark this place on your map during the quest The Dissapla Mine.
This location also appeared in The Elder Scrolls Online.

People
 

 

Maps
thumb|left|clear=none|Falensarano, Upper Level
thumb|left|clear=none|Falensarano, Lower Level
thumb|left|clear=none|Falensarano, Propylon Chamber
Morrowind:Falasmaryon

It is one of the few strongholds with a sewer system.

The strongholds seem interesting to the traveler but should be approached very carefully. They have largely been abandoned, but have since generally proved attractive to whatever group feels strong enough to hold them. At last report, Falasmaryon has been taken over by the Sixth House. Within you will find all sorts of ash creatures and three Dagoths, Dagoth Ganel, Dagoth Mulyn (in the Sewers), and Dagoth Tanis.

The only other resident is the Master Trainer of Marksman, Missun Akin, who has taken up residence in a hut on top of the stronghold. In addition to  , Akin offers major training in   and  .

Falasmaryon has a propylon chamber linking to Valenvaryon and Berandas.
 
Related Quests
House Redoran
 

Notes
Falasmaryon was originally intended to be named "Falagmaryon", a fact which you can see by looking at the propylon in the two adjacent fortresses which teleport there.  The texture names also use this spelling.
The Falasmaryon Propylon Index can be found for sale by Salen Ravel as an offering to the shrine in Maar Gan if the Master Index plugin is installed.
If the Master Index plugin is not installed the Index is not for sale and must be stolen.
In the first room on your right from the main entrance, lies the corpse of Irer Nervion wearing a Glass Cuirass, Greaves, and Boots. He is also wearing the Nervion Ancestor Ring, which can summon an ancestral ghost for 60 seconds. In this same room, there is a chest with potions.
Next to Dagoth Tanis is a nice collection of loot. There are two books: ''Smuggler's Island, and The Wolf Queen, Book II'', which raise your Spear and Hand-To-Hand combat skills respectively. Two chests with gold, two scrolls and a Sixth House Bell Hammer complete the haul.
There are two   on the upper level containing potions and low value clothing.
At the end of the sewers are two corpses containing items. The one lying in the water below the other corpse will have an enchanted item.

People
 


Maps
Morrowind:Urshilaku Camp

Urshilaku Camp lies in the northwest corner of the Ashlands region, above Foyada Bani-Dad. The easiest way to reach the camp is to head up the foyada from Maar Gan. One could also head east from Khuul, although accessing the foyada from this side is difficult due to the steepness of the terrain. There is a pass on the eastern side of the foyada, located north of two Dwemer ruins which are visible but not accessible from the foyada. Heading east from the pass, there are a few moderate hills, as well as the Daedric shrine of Assurnabitashpi. This shrine is well avoided by any but the hardiest of explorers. Urshilaku Camp lies a short distance beyond the shrine, on the far side.

The Urshilaku are the westernmost of the Ashlander tribes, whose territory covers the northwestern side of Red Mountain. They are ethnologically and culturally interesting, and are perhaps the most traditional of the Ashlander tribes. They maintain a strong link to their cultural past and the traditions of the Dunmer hero Nerevar. Nowhere is the Nerevarine Cult stronger, and Nibani Maesa, the Urshilaku wise woman, is a recognized guardian of the cult along with the Ashkhan of the Urshilaku, Sul-Matuul.

The Urshilaku, like all Ashlanders, are not very open with strangers, but they are not generally hostile if their ways are respected. Understanding Ashlander customs before traveling in this area is advised. Travelers are also advised to take their own supplies, as the camp has only one trader, Kurapli, who has a very limited range of merchandise.
 

Related Quests
Main Quest




Miscellaneous


Official Plugins


People


Maps


Notes
Urshilaku Camp also appears in ESO, but in a different location. They are evidently a nomadic tribe.
Morrowind:Valenvaryon

thumb|left|The shrine to Malacath
It is one of the ancient strongholds of a brighter time for the Dunmer. Valenvaryon is in the far northern Ashlands, northeast of the Urshilaku Camp, and north of Falasmaryon. There has been no internal access to Valenvaryon for many years, and the original stones used to form the entrance have been broken down and used as huts. The ancient Propylon Chamber, being a magical artifact, appears to have escaped this fate.

The strongholds seem interesting to the traveler but should be approached very carefully. They have largely been abandoned, but have since generally proved attractive to whatever group feels strong enough to hold them. At last report, Valenvaryon has been taken over by a group of Malacath worshipping Orcs, most of whom are hostile to all outsiders. In spite of this, there is an excellent alchemist residing at the stronghold, with a complete set of grandmaster Alchemy apparatus.

There are three trainers located in Valenvaryon, including the Master Trainer in Alchemy. The master trainer, Abelle Chriditte, in addition to  , also provides major training in   and  .

The other two trainers are Lambug gra-Lurn and Snaglak gro-Yak. While both are hostile, if they are successfully calmed or snuck up on, they will happily provide service. Lambug offers minor training in  ,  , and  . Snaglak also offers minor training in  ,  , and  .

Valenvaryon has a propylon Chamber linking to Rotheran and Falasmaryon.

 
Notes
The Valenvaryon Propylon Index can be found in the Wise Woman's Yurt in Urshilaku Camp. If the Master Index plugin installed, Nibani Maesa will sell the index for 25 gold.
If the plugin is not installed, the index must be stolen from her. Be careful stealing the index; being caught can have negative repercussions on the Main Quest.

People
 


 

Maps
thumb|left|Map of Valenvaryon
Morrowind:Rotheran

thumb|right|Rotheran Arena
It is one of the ancient strongholds reminiscent of a brighter time for the Dunmer. It is a relatively typical stronghold, except that it has been hollowed out to form a rough arena.

The strongholds should be approached very carefully. They have largely been abandoned, but have since generally proved attractive to whatever group feels strong enough to hold them. At last report, Rotheran has been taken over by a group of bandits led by the Dunmer mage Llaren Terano, who are using it to host some kind of gladiator's arena.

The slave Adusamsi Assurnarairan offers medium training in  ,  , and   until you give back her ring during the Ice Blade of the Monarch quest, at which point she disappears from the game, unable to provide further training.

Rotheran has a Propylon Chamber linking to Indoranyon and Valenvaryon.

 

Communal hut
Rols Ienith is encountered inside the hut. Other crate right of entrance contains Large Kwana Egg and other  random loot, possibly speciall and restore attribute potion. Barrel contains drinks and basket food. Chests around dome contain random clothes, clutter and small amount of gold.   one contains random expensive piece of cloth and gold.
Other loot is clutter, healing scroll, good skooma pipe and potions of fire resist and cure common disease and couple Candles.

Related Quests
Imperial Cult


Official Plugins


Notes
The Rotheran Propylon Index can be found on Rols Ienith within Rotheran itself.

 

People


Maps
thumb|left|Interior map of Rotheran
 

Bugs
Morrowind:Marandus

It is located to the northwest of Suran, on the shore of Lake Nabia. It is one of the many ancient strongholds left from a brighter time in Dunmer history.

Strongholds have largely been abandoned, but remain attractive to the underworld. Marandus has been taken over by a group of rogue Redorans looking to expand the influence of House Redoran in the Molag Amur region. It has a Propylon Chamber linking to Telasero and Hlormaren, and the Dome houses a chest with a random ebony weapon.

 
Notes
The Marandus Propylon Index can be found on the floor of a storage room in the basement of Vivec's St. Olms Temple, behind a locked door between two crates. It is inside the temple itself (not inside the named St. Olms Storage room in the depths of the St. Olms Canalworks), accessible from the Plaza.
Due to its central location, it provides access to the Propylon network, which links to Balmora and Pelagiad, and from there Vivec and Ebonheart, through clever use of Intervention spell strings.
The Dome has a bed, two chests, a book case, and three baskets for storage. It can make a decent home, especially for a role-playing vampire.

People
:With enough faction reputation, the Redorans in this stronghold will not be hostile.


Maps
thumb|left|Marandus