Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Madach Tradehouse

General Darius, found here, is the commander of the Deathshead Legion and the only one able to enroll you into the Imperial Legion.

The merchant Fenas Madach owns this tradehouse. As he is a member of the Thieves Guild, stealing, sleeping in the beds illegally, or any other illegal deeds here will get you expelled from the Thieves Guild. However, as General Darius doesn't own anything here, you will not be expelled from the Imperial Legion short of assaulting him or his men there.

There is little of value to be found in the tradehouse. A copy of the Block skill book Death Blow of Abernanit sits on a table near Darius, but is owned by him so care must be taken if you try to take it. The 25 gold on the same table, however, is unowned so can be taken with impunity.

 
Related Quests
Imperial Legion






People
Bloodmoon:Female Nord Innocent

These NPCs spawn as Sacrificial Lambs for your ritualistic kill, ending your days as a Werewolf. During the quest to cure your Lycanthropy, you receive the Wolfgiver Silver Dagger from Ettiene of Glenmoril Wyrd to kill the Female Nord Innocent. Retrieve the Heart of the Wolf from the Innocent and sacrifice it on the Altar of Thrond. 

 
Related Quests
Main Quest
Oblivion:The Bastion

There are two ways to enter the Bastion. One is through the front door, the other is through the locked door in the back. Inside is the Jailor, the Evidence chest, a ladder leading to the barracks, and two gates leading to separate parts of the prison. The door to the West leads to the area housing Valen Dreth (where you start the game off), while the Eastern section houses Claudius Arcadia, and is where you end up should you commit any crimes. J'baana, the Master Security Trainer is found behind the Bastion, accessible only by the locked door inside, or the locked gates outside.
 
Related Quests
Morrowind:Council Club (Balmora)

In this tavern, you'll find no warm welcome, just sneers. The Bad People plot against their upstart rivals of the Thieves Guild. Thanelen Velas acts innocently, even though he fits the ''Murderer's Description''. The publican Banor Seran might, unwillingly, donate some Cyrodiilic Brandy for the Imperial cause. Sovor Trandel carries a sought-after key.

Thanelen Velas is directly to the left of the entrance; Sovor Trandel, Vadusa Sathryon, Marasa Aren and bartender Banor Seran are in the larger bar area downstairs, along with a small amount of gold on a shelf behind the bar and a blue Glass Lantern on top of the counter.

Through the other doorway is small storage room containing crates of ingredients, one of which possibly contains some Cyrodiilic Brandy. Various sacks, barrels and baskets nearby contain more ingredients. Downstairs in one bedroom is the final bad person, Madrale Thirith, as well as a   chest at the end of bed containing smith Thanelen Velas' wares; Madrale Thirith and the rest of the club will turn hostile if they catch you unlocking it. The other bedroom is   and can be unlocked without consequence, but contains nothing of note for your trouble.


On the rooftop, you'll find Tedryn Brenur and Dranas Dradas. Tedryn offers training.

thumb|right|Some bad people meeting in the Balmora Council Club
 

Related Quests
House Hlaalu
 
Thieves Guild
 
Imperial Cult
 
Miscellaneous
 

 
People
Morrowind:Lucky Lockup

The tavern is conveniently located across from the silt strider and the city gates. None of the polyglot patrons want any trouble with the Camonna Tong, in the Council Club next door. 

Benunius Agrudilius sells the usual food and drinks, and rents rooms for 10 gold per night. He may donate one bottle of Cyrodiilic brandy for the fundraising dinner. Hickim offers training and thieves tools. The tavern has a small stage, complete with drums and a lute, although the bard Chuna isn't performing at the moment. There is a small chest with a level 45 lock to the right of the stage. A closet filled with wooden barrels and baskets lies under the stairs. The master trainer of Short Blade, Todwendy, has a room upstairs. There is a Grandmaster's Pick and Probe on a side table in her room.
thumb|right|Inside the Lucky Lockup
 
Related Quests
Imperial Cult


People
Tes4Mod:Cobl/FAQ

Frequently asked questions and their answers for Cobl...

I have a mod that requires Cobl, but I don't want all of that other Cobl stuff!
Then don't load Cobl's glue mods. Cobl comes in several components: Cobl Main.esm and various esps. Cobl Main.esm defines all Cobl items, but by itself adds almost nothing to the world. It's the glue mods that place Cobl items into the world. So if you activate only Cobl Main.esm and the mod that you've acquired, then you'll only get what that mod adds.

What if I want some of Cobl's additions, but not others?
In this case, you'll have to make your own custom glue mod and use that in place of Cobl Glue.esp. Simplest thing to do is to start with Cobl Glue.esp and trim it down to the items you want. However, in practice this is likely to be more difficult than what you want to do. 

Reviewing contributions from glue mods:
:Cobl Glue: Largely consists of item placements: beer bottles, alchemical sorters, luggage, books, mage altars, alchemical ingredients, etc. In addition, there are changes to leveled lists. 
:Cobl SI: Similar to Cobl Glue, but covers Shivering Isles locations.
:Cobl Tweaks: Tweaks inventories of a few creatures and NPCs.
All told, the glue mods (especially Cobl Glue.esp) make hundreds of changes to the game world, and future releases will make yet more changes. While it might be nice to allow these mods to be customizable, the amount of work involved is more than we want to undertake, and the demand for such customizability is not very large. Moreover, given the number of items, and possible the permutations of personal preferences, customization is impractical anyway. (E.g. one user wants luggage placements, but not mage altars. Another user wants luggage in some locations, but not in others. Another user wants additions to vendors, but no beer placements.)

Our advice is: 
:# Try running with Cobl Glue loaded. Most likely you will find it acceptable. 
:# If not, then try running without Cobl Glue loaded. Perhaps that will satisfy you. 
:# If you very strongly want some features, but not others, then build your custom Cobl Glue.esp mod. Keep in mind that this will be a fair amount of work, and it may become outdated if later releases of Cobl add something you want.
Morrowind:Governor's Hall

It is the residence of a corrupt House Hlaalu quest giver, Governor  Odral Helvi, located upstairs. You find several Hlaalu trainers here as well as Foves Arenim selling Thieves Tools. Llaros Uvayn sells some interesting spells.
 
Related Quests
House Hlaalu





House Redoran

Imperial Cult

Thieves Guild


People
Morrowind:Shenk's Shovel

This three story inn is built in the Imperial style and has large and comfortable rooms. The local publican Shenk offers food, drinks and beds to all visitors. Ri'Shajirr, one of the Master Trainers in Sneak, has a room here on the second floor. On the third floor, behind a Sturdy Arched Door, is a stately room complete with four-poster bed, a table and good storage. The room is empty, so you're free to sleep in the bed and drink the flin, on the house. thumb|right|The bar in Shenk's Shovel thumb|right|A lovely room in Shenk's Shovel
 
People
Tes2Mod:Building types

The following table lists the (18 known) predefined codes for specific town building types.  This values are referenced both within the Daggerfall Quest Subsystem, and within the Daggerfall Map Database.  



Notes
The character's ship is never displayed on the automap.  
The fields Special1, Special2, Special3, and Special4 are also never displayed on the automap.
House1 has always locked entry door(s). 
House2 has unlocked entry door(s) from 06:00 to 18:00.
Morrowind:The Rat In The Pot

Lirielle Stoine, the proprietor, sells thieves' tools and offers training on the upper floor. Aengoth the Jeweler is the local leader of the Guild, located in the cellar just below the bar. Estoril offers spells on the bottom floor. 

Other than a copy of the Acrobatics skill book The Black Arrow, Volume 1 on the bottom floor, there are no items of note in the inn. thumb|right|Main room of The Rat In The Pot thumb|right|Thieves Guild members gather here

 
Related Quests
Fighters Guild



Thieves Guild





 
House Redoran

Imperial Cult


Miscellaneous

People
Morrowind:Ald Skar Inn

It is situated next to the Council Club and behind Codus Callonus' book shop. The publican Boderi Farano is located upstairs and offers drinks, sundries and beds. The wealthy trader Hassour Zainsubani is located down the second stairs.

Most items in the inn are owned by its residents, but there are 22 drakes on a shelf in the easternmost bedroom, and a copy of The Red Book of Riddles in one of the southern rooms that can be freely taken.
 
Related Quests
thumb|Boderi Farano tends the bar
Main Quest

House Redoran

Vampiric

Miscellaneous


People
Tes2Mod:Text Variable Hashes

The following table lists the hash values for the known predefined text variables.  
These text variables appear throughout Daggerfall's Text Records.  

These hashes are computed as simple Luhn-Mod checksums, where for each character, the byte-value of the character is shifted and added to the current checksum.  
In 'C' this would be:
 
 // Code written by Glen Wright
 
 void hash(char *ptr) {
     long int val = 0;
     while(*ptr)
         val = (val 
Please note that while this works for most message types occasionally the message type value is related to something else.  This usually occurs when the object has a TextRecordId related to it but not much other than this is known at the current time.
UESPWiki:Deletion Review/Morrowind:Player

===
Unlike the Oblivion player character page, this has no interesting information and is unlikely ever to have any. I see no purpose in its existence. –Rpeh  04:45, 12 May 2008 (EDT)

 
Keep - I created this for the Morrowind Redesign Project. I will try to find more info on Player.   06:54, 12 May 2008 (EDT)
Delete - A page like this with no practical use simply takes up space, to be honest i dont think we need the  article but thats another story. If the page has no useful information and is not ever likely to have any then i say get rid of it. --Volanaro 07:38, 12 May 2008 (EDT)
Delete - If the information on this page was needed at all, then surely we could easily incorporate it into another, more useful article? I see no need for this page to exist, especially as very few of the NPC details are accurate at all. --HMSVictory  12:05, 12 May 2008 (EDT)
Tes2Mod:Mobile types

Each monster is associated with a specific index number, and it is by that number how the various monsters may be referenced (such as the Mobiles Section of the QBN files).  
These are all the known values used in the QBN files.  
There may be other values not yet discovered.  



  These values have yet to be confirmed.
Oblivion:Castle Skingrad

thumb|right|Castle Skingrad can be an intimidating place
It is the seat of the Count of Skingrad, Count Janus Hassildor and the power center of County Skingrad. The castle is situated outside the city; a characteristic shared only with Anvil Castle. It is found on a steep hill overlooking Skingrad and is connected to the road via a lit bridge.
 

Related Quests
Main Quest

Mages Guild


Dark Brotherhood

Thieves Guild

General


Castle People
 

Gallery
 

Notes
 
The Main Hall of Castle Skingrad does not serve as a throne room, as is the way in all of the other Cyrodiil Castles. Instead, Count Janus Hassildor has stewards that make appointments for him.
There is a secret passageway from the dungeons to the wine cellar.
There is a secret room in the wine cellar. This room contains bottles of Human Blood. You can get there by pulling the "Strange Candle" to the right of the middle wine keg, which acts as a lever and opens the middle keg.

Bugs
Bloodmoon:Alvring Whitebeard

Alvring Whitebeard is a Nord and Skaal warrior found in the Skaal Village.

He wears a full set of Bear Armor, including the cuirass, greaves, boots, left pauldron, right pauldron, left gauntlet, right gauntlet and carries a Nordic Silver Mace. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
Bloodmoon:Hagrad the Stone

Hagrad the Stone is a Nord and Skaal barbarian found in the Skaal Village.

He wears a full set of Bear Armor, including the cuirass, greaves, boots, left pauldron, right pauldron, left gauntlet, right gauntlet and carries a Nordic Silver Battleaxe. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
Bloodmoon:Horski Tallowhand

Horski Tallowhand is a Nord and a Skaal warrior found in the Skaal Village.

She wears bear greaves, bear boots and a Nordic shirt. She wields a Nordic silver longsword. Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows no spells.
Morrowind:Council Club

Council Club may refer to two different things:
Council Club (Ald'ruhn), a tavern owned by a member of the Thieves Guild
Council Club (Balmora), a tavern that is a hangout of the Camonna Tong
Daggerfall:Ephesus (city)

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The city of Ephesus is the provincial seat of Ephesus, a province of Hammerfell.
Daggerfall:Ephesus

is an inland region in western  , in the  . It is completely surrounded by the  . Its capital is the city of Ephesus.   is worshipped by the  s who inhabit this area.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Redguard

thumb|right|Hammerfell background
Redguards are one of the eight playable races in Daggerfall.

The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot.
 

Character Creation
 thumb|left|Redguard male PC
thumb|right|Redguard female PC
:"Redguards hail from the province of   . You are part of a dark-skinned people, extremely hardy and quick. Legend has it that the Redguard are innately more proficient with weaponry than any other race. In general, Redguards make excellent warriors."

Redguard Special Advantage:
Bonus Damage and Chance To Hit = Level / 3
 
;Redguard Exclamations

''"By the Dragon's Teeth"

"Dragon's Teeth"

"Cursed Darvak"

"By My Father's Name"

"By Rourken"

"By the Great Hammer"

"By the Dwarf-King"

"Beard of the Dwarf-King"

"By the Guardian's Blood"

"By the First Wyrm"

"Spirit Sword"

"By the Blade"

"By Divad"

"By Katrica"

"By The Maiden"

"By Frandar"

"Stendarr Preserve Us"

"By The Sun"''
Daggerfall:Nord

thumb|right|Skyrim background
Nords are one of the eight playable races in Daggerfall.

The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors.
 

Character Creation
 thumb|left|Nord male PC
thumb|right|Nord female PC
:"Nords hail from the province of   . You are part of a tall and fair-skinned people, strong, willful, and hardy. Owing to the climate of Skyrim, Nords are resistant to the coldest of temperatures, and take little damage even from ice-based magical attacks. Nords are historically well-suited to all the arts of the warrior."

Nord Special Advantage:
+30% Resistance to Frost
 
;Nord Exclamations

''"By Thorig's Beard"

"By Olfor's Hammer"

"By the White Wolf"

"By the Frozen Wastes"

"By the Hoarfather"

"Mother of the Ice"

"Frostfire"

"By the Cliffs of Solitude"

"By the Northern Sea"

"By the Beard of Thorig"''
Daggerfall:Kozanset

is a small barony in   towards the western end of the  , near the  . It is cut off from the sea by its neighbor to the west and north,  . To the northeast is  , while the mountains make up the southern border. The  s who live here call the city of   their capital, and the regional deity is  . The   clan is the predominant vampire bloodline in the region.
 

Political Views


Service Locations


  Regional Temples are not listed
Daggerfall:Kozanset (city)

right

The city of Kozanset is the provincial seat of Kozanset, a province of Hammerfell.
Daggerfall:Santaki (city)

right

The city of Santaki is the provincial seat of Santaki, a province of Hammerfell.
Daggerfall:Santaki

The County of Santaki is a region within western Hammerfell sandwiched between the Dragontail Mountains to the north, Dak'fron to the south, and the Alik'r Desert to the west. The capital is the city of Santaki.

Santaki is protected by Knights of the Hawk (see note), and the regional deity is Stendarr.
 

Political Views


Service Locations


  Regional Temples are not listed

Notes
Although the Knights of the Hawk are the regional knightly order of Santaki, their garrisons are found only in Antiphyllos.
Morrowind:Six Fishes

The publican, Agning, offers food and liquor to all patrons, as well as beds for 10 gold per night. He can also tell you many details about Ebonheart itself, the important people there and the Grand Council. Three trainers can be found inside, and will increase your skills, for a fee. An Imperial Guard keeps an eye on things. Downstairs is a wine cellar with sacks and barrels holding ingredients. Upstairs are three bedrooms; one is empty.
 

People


Gallery
Morrowind:Desele's House of Earthly Delights

Helviane Desele is the owner and propriertor of this gentleman's club in Suran. Three dancers on stage entertain weary slavers and pilgrims. The inebriated bounty hunter Daric Bielle has some troubles with an Argonian slave.

Upstairs is another stage, complete with drums and a lute. A bottle of Cyrodiilic brandy and an Acrobatics skill book, Mystery of Talara, Part 1 are lying on a table, for the taking. A   hides a large bed. 
 
thumb|Helviane is tending the Bar...

Related Quests
House Redoran

Fighters Guild

Miscellaneous


 

People
Shivering:Potions

This is a list of the potions added in Shivering Isles. For a list of the potions, beverages and poisons in the main game, see this page.

Beverages



 

Quest-Specific Potions


Test Potions
Oblivion:Cities

:The Imperial City — The capital city on the island in Lake Rumare. It is split into the following districts:
:*Market District
:*Arena District
:*Arboretum
:*Temple District
:*Talos Plaza District
:*Elven Gardens District
:*Prison District
:*Arcane University
:*Waterfront District
:*Green Emperor Way
:Anvil — City of Dibella on the Gold Coast in the southwest.
:Bravil — City of Mara by Niben Bay, south of the Imperial City.
:Bruma — City of Talos in the Jerall Mountains to the north, with a mainly Nord population.
:Cheydinhal — City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.
:Chorrol — City of Stendarr at the Colovian Highlands in the west.
:Kvatch — City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.
:Leyawiin — City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.
:Skingrad — City of Julianos in the West Weald region.
Oblivion:Settlements

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Oblivion:Roads

:Black Road — Main road from the Imperial City to Chorrol.
:Blue Road — Main road from the Imperial City to Cheydinhal.
:Gold Road — Main road from the Imperial City to Skingrad, Kvatch and ultimately Anvil.
:Green Road — Main road from the Imperial City to Bravil and ultimately to Leyawiin.
:Orange Road — Main road from Chorrol to Bruma.
:Red Ring Road — The ring road circling Lake Rumare (and the Imperial City).
:Silver Road — Main road from the Imperial City to Bruma.
:Yellow Road — Eastern road from the Imperial City to Leyawiin.
:Unmarked Roads — Other roads not shown on the map.

See Also
Shivering Isles Roads
Oblivion:Bodies of Water

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Shivering:Dancer

The Dancer is an Imperial commoner who appears in Sheogorath's throne room after The Prince of Madness quest is completed. 

Most of the time she stands to the left of the throne, but when Haskill is asked for Entertainment she will walk to the central area and perform a dance. This is purely an aesthetic effect and has no impact on any other area of the game.

Her only possession is her light blue regalia.
Shivering:Court Healer

The Court Healer is an Imperial healer who appears in Sheogorath's throne room after the Prince of Madness quest is completed. On command she will cast a spell called "Powerful Healing" on you that restores 20 points to all your attributes for 5 seconds, 100 points to your health and magicka for 5 seconds and also cures disease and poison. 

The Court Healer can be defined as sedentary, as she does nothing but stand around all day near Haskill until called upon for her healing skills.  She does not sit down, walk around, eat, or sleep.  However, she does cast "Powerful Healing", both on command and when the player "dies" under the effects of Sheogorath's Protection and is teleported to the palace.

Whenever you talk to her, the healer with greet you with "Are you injured, Lord? Do you require my services?" and respond with either "Of course, Lord." or "As you wish, Lord." when you answer "Yes" or "No", respectively.

Her only possession is her purple finery. 
 
Notes
The Court Healer's actions are all controlled by scripts.
Shivering:Vitharn Ghost Archer

The Vitharn Ghost Archers are ethereal beings that once served as the secondary defense of the city of Vitharn. When Fanatics attacked the settlement many years ago, the archers failed in their duty and were slaughtered by the attackers. To punish them for their cowardice, Sheogorath cursed them to relive their final moments for all eternity. The archers will be found outside and inside Vitharn. Once you complete the quest Ghosts of Vitharn, they will be released from their curse and disappear.

Of the six archers, four are female and two are male. All archers are part of the Vitharn Citizen faction and the SE32Defenders faction. None have spells apart from an effect which gives them their ghostly look.

Vitharn Ghost Archers
Female
 thumb|left|The other female archer
Two of the archers are found in the Vitharn Exterior, while the two others are in the Vitharn Reservoir. Two archers wear an almost-complete full set of chainmail armor (missing the boots) while the other two only wear a chainmail cuirass and helmet. All four also carry a patched vest, a pair of breeches, and a pair of rough leather shoes. In combat, they all rely on a fine steel dagger and a fine steel bow complemented by four steel arrows.

 
Male
 
The two male archers wear a chainmail cuirass, a helmet, a pair of breeches, and a pair of rough leather shoes. They also both carry a patched vest. In combat, they both rely on a fine steel dagger and a fine steel bow complemented by four steel arrows.

 
Related Quests