Netruk44/uesp-wiki-content huggingface dataset:
Online:Tunus

Tunus is a Dark Elf and the mortal servant of Majorn the Ancient, a powerful Volkihar vampire. During the related quest, he serves as Majorn's messenger.
 

Related Quests


Dialogue
Tunus approaches you as you go to throw the balloons full of cat urine at the hunters for Valeric:
:Tunus: "Majorn, my master, would like to speak with you."

:''"You've made contact with Majorn's son, Valeric. He's a troubled young man, ashamed of his heritage. Majorn simply wishes to end the conflict with his son. For this reason, my lord requests to meet with you."
:Why me?
:"Oh, it's not just you. Others have tried to help Valeric. They either see how futile their task is or they fail. My master wants to explain this to you. You don't have to make any decisions right now. Just hear him out."
 

If you sided with Valeric, Tunus can be seen once again, this time being fed upon by Rala.

Notes
Tunus is not a vampire, though he does serve one.
Online:Eternal Slumber

Quick Walkthrough
# Talk to Jadvar.
# Travel to Mistwatch.
# Talk to High Priest Esling.
# Observe the Dreamwalker's ritual.
# Talk to Esling.
# Pray at the totems of the Three Old Gods.
# Talk to Esling.

Detailed Walkthrough
Talk to Gakurek, a Ternion monk, before you enter the cave. King Jorunn has fallen into a deep sleep. It is up to the Three Old Gods to save him. The Dreamwalker will enter the king's dream and end his nightmare. He sends you to speak to Jadvar inside the cave.

Jadvar is standing in front of a portal. She says you will need to enhance the king's life force, if there is to be any hope that the Dreamwalker can save him. You give her the  , and she opens the portal to Mistwatch, the Ternion monks' ritual grounds.
The Dreamwalker enters the king's dreams||thumb|right|The Dreamwalker enters the king's dreams
The Ritual Grounds
Mistwatch is a large area, so you may want to discover the Mistwatch Wayshrine, which is to the right when you enter the ritual grounds. Continue west to the stone slab where King Jorunn sleeps and the High Priest prays over his body. 

Talk to High Priest Esling, who tells you that praying at the totems of the Old Gods will allow you to observe the Dreamwalker's progress. 

The Dreamwalker performs his ritual, which envelops the king  in light, raising him off the slab. The Dreamwalker disappears, and the king falls back on the table. 
The dream leaves the king's body||thumb|right|The dream leaves the king's body
Watching the Dreamwalker
Talk to High Priest Esling again. He repeats that you need to pray to the totem spirits to see the Dreamwalker save the king.

The Totem of the Fox is southwest of the high priest. The Totem of the Wolf is northeast of the king, and the Totem of the Bear is between the totems northwest of the king. Activating each shrine provides a brief piece of dialogue from the Dreamwalker. Once you activate all of the three totems, a green light begins shines from the king's body.
:High Priest Esling: ''"The dream, it's leaving the king's body. How is this happening?"

Talk to the high priest again. 
:"Whatever haunts King Jorunn begins to flow into this world as well…It's pushing the forces into our own plane."
:What does that mean?
:"It means your king's last moments of life are upon him."''

He believes the Dreamwalker was likely injured, and you can choose to propose sending Prince Irnskar or yourself into the dream. Prince Irnskar won't be able to handle this task with that rage of his, so you'll be going in to save King Jorunn anyways, regardless of what you propose.

  

Quest Stages
Online:Dream Eater

The Dream Eater is a lich found in Mistwatch Crevasse. It is tormenting the Skald-King, trying to keep him from awakening.
 

Related Quests


Quest-Related Events
You will overhear King Jorunn talking to his soldiers in the first phase of his nightmare.
:Departed Soldier: "Look at your soldiers, Jorunn. This is what happened to us. Locked away in some crypt like commoners. No one cared that we died, especially you. We were just pawns for you!"
:Jorunn the Skald-King: "No. I respected and cared for each and every one of you. With each of your deaths, I lost brothers and sisters. But we fought for what we all believed in. We fought for our freedom!"
:Departed Soldier: ''"We had families. The day we died for you, we lost our lovers. Our children. You know how it feels, don't you? Yet you didn't care. You threw us out there. You let us be killed by the Akaviri!"
:Dream Eater: "Listen to them. Listen to their wailing cries. They died because of you. You threw their lives away. Now you are paying for it!"''

At the third fire in the second phase of the dream, you'll see Jorunn unconscious while Nurnhilde kneels beside him:
:Memory of Nurnhilde: ''"Come on, Jorunn. We have to keep moving. We're almost there. I can feel it."
:Memory of Nurnhilde: "Please, brother. It's just a little bit farther. You have to hold on. I … I need you. I can't become Queen without my brothers at my side. I … I just can't do it. Stay with me, brother. Wake up!"

Past the fire lies the Dream Eater, who tries to convince King Jorunn to give up.
:Dream Eater: "Your sister cared for you deeply. Why fight this dream? Why not give in? You can be with her once more."
:Fractured Spirit of Jorunn: "You can't stop me. I will not give in so easily. I will live on because of my sister."

In the third portion of the dream:
:Dream Eater: "Give in to your dreams. Submit to the darkness!"
:Fractured Spirit of Jorunn: "Never! I will wake from this dream. I will find my brother and any others who put our people at risk. They will all fall to my blade! This I swear!"
:Fractured Spirit of Jorunn: "You underestimate me and my allies, foul creature!"''
Online:Of Councils and Kings

Quick Walkthrough
# Talk to Hlotild the Fox at Jorunn's Stand.

Detailed Walkthrough
Stormy-Eyes says the king and his son went to a camp to the northeast called Jorunn's Stand. It is close to Skuldafn. You need to talk to Hlotild the Fox at Jorunn's Stand, near the wayshrine. She says that you are expected here and gives you some gold.
  

Quest Stages
Lore:Oshgura's Destruction Journal

4th Sun's Height

All the other students are already casting fireballs, and I can't even manage a damn spark! Mother was right,  s aren't made for  . If I wasn't so afraid of the shame, I'd pack up and go home right now. I deserve to work in the mines for the rest of my life. The other apprentices are constantly laughing at me. This was the worst idea I've ever had. Orcs just can't be sorcerers!

8th Sun's Height

  convinced me to stay. He recommended books for me to read, said that knowledge is inspiration or something like that. I don't see how reading is going to help, but he said to trust him. These books look really hard&mdash;they're about things like "theory of emotional-magicka response" and "volitional interference factors." One's a biography of " ." Never heard of him, but I guess he was some Orc sorcerer. How about "How to Teach a Dumb Orc Magic"? I'd read that.

15th Last Seed

Ha! I caught that snooty   girl's hair on fire today, and managed a little lightning bolt. Even hit the target! I can't believe it; those books were just what I needed. They seemed really hard, but it was all about clearing out my head and not letting nerves stop me. And Guzgikh? Turns out he started the same way&mdash;he didn't cast a spell for years, but before long could destroy a whole village! This is great!
Online:Making Amends

Quick Walkthrough
# Talk to Eyes-of-Steel and General Yeveth Noramil.
# Complete the leaders' requests.
# Talk to Prince Irnskar.

Detailed Walkthrough
Continue talking to Hlotild the Fox to start this quest.
:''"I've been waiting for you to arrive."
:;Why were you expecting me?
:"Prince Irnskar commanded me to keep watch. He wants to speak to you. He's on the battlements at the east gate, watching the movements of Fildgor Orcthane's troops."''
:;I'll find Prince Irnskar.
:"Things are quiet here. For now."

You can ask her about the king's health; he is growing stronger and is commanding troops at Jorunn's Stand. You can also ask about how the prince is getting along with the other rulers. While things are still a little tense, the prince has tried to make amends for his behavior.

The prince is on a wooden bridge overlooking the eastern gate. He wants to regain the confidence of the Dunmer and the Argonians. You must speak to their leaders, General Yeveth Noramil and Eyes-of-Steel. 

Eyes-of-Steel wants to measure your worthiness to speak for the prince. She asks you if war makes a person stronger. You can reply it depends, or intimidate her, if you have the perk, telling her to be upfront with her opinion. If you intimidate her, she asks you to challenge Hald Bitterblade, the Stormfist commander, at the east hill and to bring her his head.

General Noramil wants you to make a blood contract. He asks you to use his dagger, Viper's Strike, on cultists to charge it. 

You need to gather Bitterblade's head, and power the dagger. Both are to the east. If you follow the path out the east gate, it will take you past lots of Stormfists and Hald Bitterblade is at the end of it, next to the door.

Once you have completed both requests, return to the leaders and give them their requested items. Both of them agree to work with the prince.

Return to Prince Irnskar with the good news.
:;I completed the tasks for the Argonian and Dark Elf leaders.
:''"I received word that General Yeveth Noramil and Eyes-of-Steel will meet with me. I'll show them the respect they deserve and work to strengthen our alliance. Once again, your aid advances our cause. You have my gratitude."''
  

Quest Stages
Online:Security Details

Quick Walkthrough
# Talk to Ula-Reen.
# Light the watchfires at the south and east gates.
# Report to Ula-Reen.
# Defeat the Orcthane's spymaster and recover his orders.
# Defeat the Orcthane's shaman and recover her orders.
# Return to Ula-Reen.

Detailed Walkthrough
You will find the captain of security, Ula-Reen, mulling to herself in the middle of Jorunn's Stand. Speaking with her reveals that she needs someone to light the watchfires near the east and south gates. These watchfires keep the Stormfists from advancing. The light also discourages their assassins and spies. While you deal with the fires, Ula-Reen is going to investigate a report she's received.

Light the   Ula-Reen gives you in a nearby campfire, then head towards the watchfires. There are four fires in total, each outside the military camp's walls. Once the watchfires are lit, head back towards Ula-Reen to check in. She's pleased that the fires have been lit.

:"What news do you bring?"
:The watchfires are lit.
:''"Well done! While you were gone, another task has presented itself. A task more suited to your talents. I learned that the Orcthane's troops are establishing a camp in the woods to the south. They need to be discouraged."
:What do you need me to do?
:"Fildgor's spymaster, Ramorgol, leads the effort. I want him stopped. And I want whatever orders he carries. I'll send my scout to help you. After you deal with the spymaster, my scout has information on a second target I want you to take care of."
:I'll get the orders for you.'''

You have been tasked with taking Speaks-with-Blades along with you on a mission to kill Spymaster Ramorgol. Ramorgol is located outside the front gate of the camp and to the west, in the area with all the wolves. Once he's dead and you've retrieved  , Speaks-with-Blades will pipe up. Talk to him.

:"That was a good fight!"
:'''What's next?
:"The Captain wants us to eliminate Shaman Moramat. She's powerful and she's responsible for many Pact deaths. The Captain also wants whatever orders Moramat carries. Removing the shaman would be good for morale&mdash;especially mine."
:Where do we find the shaman?
:"Reports indicate that she's just east of here, setting up another camp. I think the Orcthane is really trying to box us in."''

Shaman Moramat is located east from where you killed the spymaster, not far from Bitterblade's Camp. You will need to collect  , and to do so, you'll need to kill her. Once the shaman is dead, Speaks-with-Blades will leave your side, and you will be left to return to Ula-Reen and give her the Stormfists' orders. 

:''"Were the Orcthane's agents dealt with?"
:We eliminate the Orcthane's spymaster and shaman.
:"Let me see their orders. Yes, yes. Very interesting. This is excellent work. Excellent! The King, his son, and the other Pact leaders can safely focus on dealing with Orcthane Fildgor now, thanks to you."''

Ula-Reen will be very pleased with how you've helped her, and will reward you in kind.

  

Quest Stages
Online:Vala Davel

Vala Davel is a Dark Elf and the Pact quartermaster at Jorunn's Stand.
 

Related Quests


Quest-Related Events
If you decide to collect mead for Thane Jeggi, you will need to head over to where she is to grab some bottles of mead. You have the option of asking her where you can find some mead.
:''"You're not one of my soldiers. Do you need something?"
:Do you have any mead you'd be willing to part with?
:"Mead? Disgustingly sweet stuff. Makes me long for shein or a flask of flin. Those are proper beverages!"''
Online:Gamyne

Gamyne is a Dark Elf noble who can be found inside of a tent in Jorunn's Stand. Gamyne is a nightflower accompanying General Yeveth Noramil at the Dunmer camp within the settlement. She can be found in the General's tent on the northwestern part of the camp, eating a meal with Hokusil.
 

Dialogue
Windhelm
She is watching the drinking contest.
:Khord: ''"No one can outdrink Thane Jeggi! He's got this contest in the bag!"
:Gamyne: "I'm not sure about that. The Nord woman from Whiterun looks like she can hold her mead."''

Jorunn's Stand
She's quite brusque.
:''"Stop staring and close your mouth or I'll call a guard."
:What do you do here?
:"I don't see how that can possibly be any of your business."
:Just making conversation.
:"I'm bored now. Run along."''
Online:Hokusil

Hokusil is a Nord alchemist who can be found in Jorunn's Stand.
 
  
Dialogue
:''"I really needed this drink. These Dark Elves have the right swill for when you're trying your best to forget."
:What are you trying to forget?
:"Have you ever seen the dead walk? I have. And I wish I hadn't. It's chilling. Gets in your head and doesn't let go. But I thought the legends were nonsense. Thought I could walk right in and make a fortune. Damn Stormcrag family!"
:What are you talking about and who are the Stormcrags?
:"The Stormcrags! An old Nord family with a lot of old Nord gold. They built a fancy crypt to keep their dead relatives in. Legends say there's treasure inside. And I can certainly vouch for the dead that roam the chambers like they own the place."''

Notes
He will reveal Stormcrag Crypt's location on your map during conversation.
Online:Healer Teldyni

Healer Teldyni is a Dark Elf tending to the wounded soldiers found at Jorunn's Stand.
 

Dialogue
:''"Don't disturb the Skald-King. He needs his rest."''
Online:Healer Urila

Healer Urila is a Dark Elf tending to the soldiers found at Jorunn's Stand.
 

Dialogue
:"We expect the Skald-King to make a full recovery. It will just take time."
Online:Lieutenant Livisii Alor

Lieutenant Livisii Alor is a Dark Elf soldier of the Ebonheart Pact found at the camp of Jorunn's Stand. She can be seen instructing Hlogling at the northern gate.
 

Dialogue
You can see her instructing Hlogling at his post, keeping him sharp and on his feet.
:Lieutenant Livisii Alor: "This is a fort, not a summer camp. Stand guard like an attack could happen at any time. Understand?"
:Hlogling: "Yes, Lieutenant!"
:Lieutenant Livisii Alor: "Show me your swing. Put your arm into it!"
Hlogling unsheathes his sword and swings it for her.
:Lieutenant Livisii Alor: "Good. Keep practicing. You might turn into a soldier yet."

You can speak to her.
:"If it were up to me, this gate would stay closed."
:Why keep the gate closed?
:"This is a fort, not a roadside village."
:I was just curious.
:''"Besides, strange things are happening at the logging camp next door. Something to do with spriggans and trolls. Even the Orcthane's troops refuse to go near the place."''
Online:Ridras

Ridras is a Dark Elf Pact soldier found at Windhelm, and later at Jorunn's Stand.
 

Dialogue
Windhelm
He is watching the eating contest.
:Ridras: ''"I think I'm going to be ill."''
Online:Pinooh

thumb|right|Pinooh at Windhelm
Pinooh is an Argonian commoner found at Windhelm, then later at Jorunn's Stand.
 
 
Dialogue
In Windhelm, you'll find she's been drinking. She's standing next to the crate Freca is dancing on top of.
:"Ooh. This Nord beverage makes my head all fuzzy. What was I singing again?"

She's sober at Jorunn's Stand.
:"Pinooh is always happy to meet new people."
:What do you do?
:"Many things. I play music for my friends. I listen and nod. I gather herbs for the cooks. Pinooh watches and learns. Travel is interesting, even during wartime."
:Any news to share?
:''"Pinooh hears about you. Your brave deeds may one day make a fine song. These Nords love singing songs about brave deeds. They don't sing well, but they do sing loud."''
Online:Speaks-with-Blades

Speaks-with-Blades is an Argonian scout who follows you around Jorunn's Stand during Security Details.
 

Related Quests


Quest-Related Events
After killing Spymaster Ramorgol, you are prompted to speak with him.
:"That was a good fight!"
:'''What's next?
:"The Captain wants us to eliminate Shaman Moramat. She's powerful and she's responsible for many Pact deaths. The Captain also wants whatever orders Moramat carries. Removing the shaman would be good for morale&mdash;especially mine."
:Where do we find the shaman?
:"Reports indicate that she's just east of here, setting up another camp. I think the Orcthane is really trying to box us in."

Speaking to him after this conversation:
:"Let's move!"

After killing Shaman Moramat, he leaves your side.
:Speaks-with-Blades: "Our job is done. It was a pleasure working with you!"''

Notes
A Pact Scout acts as a placeholder for him if you see other players leading him around during the related quest
Online:A Council of Thanes

Quick Walkthrough
# Talk to Thane Harvald.
# Talk to King Jorunn.
# Find Thane Oda Wolf-Sister.
# Talk to Thane Jeggi Gap-Tooth.
# Attend the War Council.

Detailed Walkthrough
thumb|right|Find Thane Harvald
The Argonians and the Dunmer are ready to work with Prince Irnskar, who proposes a council of war. He suggests you speak with Thane Harvald about the war council first. Thane Harvald can be found by the gates near the Mages Guild, facing two soldiers. Talk to him. He's apprehensive, and won't attend unless King Jorunn is feeling well. Head up the hill into the healer's tent, where King Jorunn is laying on a stretcher. He assures you that he's recovering, and tells you to inform Harvald that he's still running the kingdom.
 

thumb|right|This should keep the wolves away...
Harvald seems more at ease when you deliver the news, and suggests you find Thane Oda Wolf-Sister. Her housecarl Jaema should be around here somewhere. Head over to the gate by the wayshrine. Jaema is up the stairs, overlooking the wilderness. She informs you that Thane Oda went out to convene with her wolf bretheren, and advises you not to kill any wolves if you intend to speak with her. She tells you that eating  s can mask your scent, making them unwilling to attack you. Eating canis cap proves her right as it applies the "Canis Cap Scent" effect, which soothes the savage beasts. Thane Oda is a ways out in the large field where there are many wolves, fallen logs, and canis cap mushrooms. If you harm any wolves, Thane Oda will be cross with you.
 

thumb|right|Collect mead for Thane Jeggi
Convince her to go to the war council and find Thane Jeggi. He's near the inn, and wants you to grab six bottles of mead for the council to liven things up. You can find bottles all around the camp. Once you've collected all six bottles and delivered them to Thane Jeggi, head back up the hill and attend the council by the healer's tent. When the council concludes, speak with King Jorunn, who thanks you for your efforts.
 
  

Quest Stages
Online:Jaema

Jaema is a Nord soldier of the Ebonheart Pact found at the camp of Jorunn's Stand. She is Thane Oda Wolf-Sister's housecarl. She disappears after Thane Oda is spoken with. 
 

Related Quests


Quest-Related Events
During the quest, you must question her regarding the whereabouts of Thane Oda.
:''"My, you're a hardy one!"
:I'm looking for Thane Oda Wolf-Sister.
:"And do you see her? She's not here. She's out there somewhere, communing with her beloved wolves. How can I protect her when she runs off into the woods without so much as a by-your-leave? She's a maddening woman! Maddening!"
:I need to speak to her on behalf of Prince Irnskar.
:"Last I saw, she was east of the camp. Communing. With wolves. But she does have a connection to the creatures. I've never seen one so much as growl at her. Of course, you won't be so lucky. But if you kill any wolves, she won't be happy with you."
:Any suggestions on how I should approach this?
:"Try eating a canis cap mushroom. It's supposed to mask your scent or something. Wolves won't attack you. Or so I hear. I just stay away from wolves. Or you can kill wolves until you find Thane Oda. But that won't end well if you want her help."
:Where can I find these mushrooms?
:"Canis cap mushrooms tend to grow on logs. I think I saw some on the big log right outside this gate."''
Online:Sneak Peak

Quick Walkthrough
# Talk to General Yeveth Noramil at Jorunn's Stand.
# Talk to Scout Snowhunter at the Hidden Tunnel.

Detailed Walkthrough
General Yeveth Noramil says the king wants you to sneak into Skuldafn while Fildgor's army is distracted. He also reveals that Jorunn originally planned to hold the moot at Skuldafn. Scout Snowhunter to the northeast will show you how to reach Skuldafn. He is in front of a hidden tunnel locate west of Mzulft and northeast of Jorunn's Stand.

Talking to Scout Snowhunter completes the quest.

  

Quest Stages