Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Alchemy Training

Quick Walkthrough
#When you reach a 70 Alchemy skill, speak with Ardaline at the Bravil Mages Guild or Brotch Calus in Bruma to learn who can teach you more.
#Speak with Sinderion in Skingrad to learn what he requires to train you further.
#Retrieve two special bottles of wine and he will agree to train you.

Detailed Walkthrough
The Recommendation
Once you have an Alchemy skill of 70 head to the Bravil Mages Guild to speak with Ardaline or to Bruma to speak with Brotch Calus to learn who can instruct you more in Alchemy. You will be told that Sinderion, an Altmer alchemist in Skingrad, is the one you are looking for. He can be found in the basement of The West Weald Inn.

Gathering the Items
After speaking with Sinderion, he will tell you that he will only accept you for training once you bring him two bottles of wine: Tamika Vintage 399 and Surilie Brothers Vintage 399. Both can be randomly found in any container that stocks upper class drinks, and he will accept stolen wine.
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Places where you are guaranteed to find both wines are:
6 bottles of Surilie and 7 bottles of Tamika are in Castle Skingrad, in the Wine Cellar
1 bottle of Surilie and 4 bottles of Tamika are in the basement of Roland Jenseric's House in the Imperial City Temple District
1 of each are in Castle Bravil, in the Lord's Manor North Wing
1 of each are upstairs in the Private Quarters of The Main Ingredient in the Imperial City Market District
1 bottle of Surilie and 2 of Tamika are found by the wine racks in the Frostcrag Spire vault
1 of each are in the West Wing of Cloud Ruler Temple (taking them is not counted as stealing if you have joined the Blades)

Places where you are guaranteed to find the Surilie only are:
2 bottles are in the Cheydinhal Mages Guild (on the table on the top floor)
2 bottles are in Lord Drad's Estate
2 bottles are in Cyronin Sintav's House (upstairs in the Private Quarters) in the Imperial City Elven Gardens District
2 bottles are in Rythe Lythandas's House in Cheydinhal
1 bottle is in Crowhaven
1 bottle is in Heinrich Oaken-Hull's House in Anvil
1 bottle is in the basement of Pennus Mallius' House in the Imperial City Temple District
1 bottle is in the basement of The Foaming Flask in the Imperial City Talos Plaza District
1 bottle is in the Imperial Guard Quarters in the Imperial Palace
1 bottle is in Vilena Donton's House in Chorrol
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Places where you are guaranteed to find the Tamika only are:
4 bottles are upstairs in The All-Saints Inn (in Willet's Private Quarters) in the Imperial City Temple District
2 bottles are in Willow Bank in Cheydinhal
1 bottle is in the Arch Mage's quarters in the Arcane University
1 bottle is in Lost Black Rock Chasm
1 bottle is in the Chorrol Mages Guild (on the table immediately to the left as you enter)
1 bottle is in Kvatch Castle in the Count's Quarters
1 bottle is upstairs in the Lustratorium, Arcane University
1 bottle is in the Anvil Castle Royal Quarters
1 bottle is on the top floor of Francois Motierre's House


After you bring him one of each wine, Sinderion will agree to train you.

Journal Entries
Bloodmoon:Ulfgar the Unending's Dwelling

The ancient Nord Ulfgar the Unending has made this ice cave his primitive dwelling. The cave contains nothing major except for Ulfgar's sword Stormfang. 
 
Related Quests
Miscellaneous Quests
 
Notes
There are four crates with gold and clutter around Ulfgar's fire place. 
Deeper in the cave you'll encounter two rieklings, and there are two locked chests (50, 70) with gold and random loot at a dead-end.
It is illegal to sleep in the Dwelling.
Should you aid Ulfgar in finding his way to Sovngarde, his home will effectively be yours, though with no bed or hammock to use and sleeping in the Dwelling forbidden, there is precious little use for it.
Bloodmoon:Geilir the Mumbling's Dwelling

Geilir the Mumbling lives here and he asks you to find his friend Oddfrid White-Lip. He might be able to tell you your future.

 
Related Quests
Miscellaneous Quests
Tes4Mod:Mod File Format/MGEF

An MGEF record defines a magic effect. The magic effect names are fixed and new magic effects cannot be defined in the Construction Set.  The 4-character editor ID is used instead of the form ID to refer to a magic effect.




DATA Subrecord
The DATA subrecord defines the sounds, effects and flags for a magic effect.
Tes4Mod:Magic Schools

Magic effects belong to one of the following schools.
Bloodmoon:Rimhull

thumb|left|The cave entrance to Rimhull
thumb|Rimhull
The Necromancer Tymvaul is practicing his evil arts in this cave as part of the Tymvaul in the Well quest. There are two ways to enter this cave: one is from the well behind Lassnr's house, and the other is from the entrance south of the well. Besides a few skeletons, the only thing of interest is Tymvaul's robe: the Mantle of Woe.

 
Related Quests
 

Notes
"Rimhull" means "frost hole" in Norwegian.

Maps
thumb|left|Map of Rimhull
Bloodmoon:Stahlman's Gorge

You find this underwater cave off a small island by following a special horker, The Swimmer, in the Ritual of Water quest. It is almost completely filled with water except  for the small air pocket at the end. A Skeleton Berserker guards a potion with the Waters of Life.

 
Related Quests
 

Maps
thumb|left|Map of Stahlman's Gorge
Bloodmoon:Skygge

The entrance is at the river mouth on the eastern shore. Skygge has only one interesting weapon: the Staff of Carnal Channeling, a staff used by the Rogue Necromancer, who also carries a personal journal. There are two other Necromancer's Apprentices and up to four other creatures: wolves, draugr or skeletons.

The only other loot is in crates and barrels, and consists of some pieces of iron armor, a couple of bottles of skooma, and plenty of random items.
 
Notes
Skygge means Shadow in Danish and Norwegian.
People
 


Maps
thumb|left|Map of Skygge
Bloodmoon:Frykte

It contains many skeletons, dead and undead. Stuck to the roof of a room is the skeleton of Angria, holding an Ancient Steel Helm, part of the Snow Prince's Armor, which is said to have been looted from Jolgeirr Barrow. There are a few chests containing minor items. Lying on the ground there is also a unique short blade called Wolfender Silver Dagger.
 

Notes
"Frykte" is Norwegian for 'to fear'.

Maps
thumb|left|Map of Frykte
Bloodmoon:Kolbjorn Barrow

This is where Geilir the Mumbling sends you to rescue his friend, Oddfrid White-Lip. Oddfrid is a skull which can be found on an altar in the center of the main chamber.

 
thumb|right|Odd...
Related Quests
Miscellaneous Quests


Notes
There are three pieces of raw stalhrim here, but you will need the Ancient Nordic Pick Axe to harvest them.
This location makes an appearance in the Dragonborn expansion to Skyrim.

Maps
thumb|left|Map of Kolbjorn Barrow
Tes4Mod:Mod File Format/LVLC

An LVLC record defines a leveled creature.  There is an LVLO subrecord for each entry in the leveled list.



Some of the older LVLC records do not have an LVLF subrecord and instead use the high-order bit of the LVLD subrecord for the "calculate from all levels <= player's level" flag.
Tes4Mod:Mod File Format/LVSP

An LVSP record defines a leveled spell.  There is an LVLO subrecord for each entry in the leveled list.



Some of the older LVSP records do not have an LVLF subrecord and instead use the high-order bit of the LVLD subrecord for the "calculate from all levels <= player's level" flag.
Tes4Mod:Mod File Format/DOOR

A DOOR record defines a door.  There is an TNAM subrecord for each random teleport destination.
Morrowind:Census and Excise

The Census and Excise is an establishment operated by the Empire in an attempt to manage census counting for tax/excise purposes. Imperial taxes are based on head counts of citizens; Census and Excise is responsible for both head counts and tax assessment and collection. Census and Excise officers also administer many Imperial licenses, e.g. importation, mercenary company incorporation.

They are typically found in ports across Tamriel, such as Seyda Neen in Vvardenfell.

Joining the Census and Excise
This guild is not joinable and has very little representation: an office in Seyda Neen and a Taxman in St. Olms Canton in Vivec.

Census and Excise Ranks


Census and Excise Members
Oblivion:Merildor

Merildor, a High Elf farmer, is one of the three citizens of Brindle Home. Like the other residents, Merildor will help you find Melus Petilius' house during the related quest.

Merildor's schedule is one of the most simple in the game: he spends all day wandering around Brindle Home, not even eating or sleeping, although at times he can be found conversing with his fellow townsfolk.

He wears a random set of lower-class attire and has a chance (25% each) of possessing a pair of heavy greaves, gauntlets, boots or shield. In combat, he relies on two leveled blunt weapons, which might be enchanted. His only other possession is a leveled amount of gold.

 
Related Quests
 
Notes
The name of his one AI package,  , suggests that his simple schedule is to ensure at least one person is always around to help the player find Melus Petilius' house during Molag Bal's quest.
Morrowind:Punabi

It is home to a somewhat miserly but non-hostile mage who has been tardy with her Guild dues. The other three mages will not be so forgiving of your disturbance to their research, and will attack on sight. The cave also contains a couple of minor Daedra and some minor magical-related loot such as alchemical tools and scrolls. The Mysticism skill book, The Firsthold Revolt, can be found on the reading stand next to Eldrasea Helas.

 
People
 


Related Quests
Mages Guild


Maps
thumb|left|600px|Interior map, Punabi
Oblivion:Bittneld the Curse-Bringer

Bittneld the Curse-Bringer is a Nord knight who is serving as Captain of the Guard in Chorrol.  He has a little information for you during the Canvas the Castle quest.  If you want, you can play matchmaker and fix him up with Emfrid, the publican at the Grey Mare.

As captain of the guard, he wears chainmail greaves, chainmail boots and chainmail gauntlets along with the Chorrol cuirass. He is armed with a silver claymore and carries a quilted doublet, tan linens, doeskin shoes, a small amount of gold, a Chorrol Castle Private key and a Chorrol Dungeon key.

When approached for the first time, he will politely introduce himself: ''"I'm Bittneld the Curse-Bringer, captain of the Chorrol Guard. What can I do for you?" When asked about Chorrol, it becomes apparent Bittneld is on the lookout for other things than criminal activities: "There are a lot of fine-looking women in Chorrol. But they're all... kind of snooty. And not very nice."'' Asking about Chorrol if the Oblivion Gate outside of the city is open however, he will disapprove of the Countess' lack of concern: "Just between the two of us, I wish the Countess would worry a bit more about the security of the city and a bit less about her damned painting."

When you are gathering clues during Canvas the Castle, he will tell you what he knows: ''"I'm sorry, I wasn't in that evening. I was making my rounds of Chorrol. The only odd occurrence lately was with Chanel. I have seen her spending a lot of time in the West Tower. When I asked her about it, she said it involved her spell research. I suppose at the time it sounded good enough for me."

After having finished the mini-quest, Bittneld and Emfrid, he may say the following things to Emfrid: "It's been a long day. Quite pleasant to look forward to seeing you here.", "I really must thank the one who recommended you -- and the Grey Mare. Always a splendid feast for my spirits. And the food is good, too." or "After a long day up at the castle, it's refreshing to spend a time with someone as charming and thoughtful as you." Emfrid, in return, may say the following things to Bittneld: "I've made you a little pumpkin bread... something to keep up your strength on those long night watches.", "I've put aside a little mead for you. I know you like it." or "The bread's hot and fresh, with a nice crust, and butter and honey, just like you like it."''
	
Related Quests



Notes
Although Bittneld is a Guard, he will not arrest you. The Guard dialogue is made specifically for Imperials, and he is a Nord.
If you've installed the Unofficial Oblivion Patch, after having talked to Casta Scribonia, you'll get two choices of dialogue after having asked Bittneld about Chorrol:
:"What about Emfrid?"
::''"Emfrid? She owns the Grey Mare, right? Huh. I go to the Oak and Crosier. I'm a captain, you see, and the Oak and Crosier serves... a better class of people... Listen to me. I sure sound like a snob. Snooty, in fact, and not very nice. Thanks. That's a very good suggestion. I think I'll stop by the Grey Mare, and perhaps pay my respects to this Emfrid woman."
:or
:"Is that so?"
::"Well, that's just my opinion."

Bugs
Oblivion:Orok gro-Ghoth

Orok gro-Ghoth is an Orc thief working as the steward Castle Chorrol.  He provides you with some information during the Canvas the Castle quest.

He claims to have quite a few responsibilities as Arriana Valga's personal steward, but lives a rather uneventful life. He sleeps in the private quarters every night between 12am and 6am. His favorite pastime is wandering around near his quarters and he will do that until 10am, taking a quick break at 8am to unlock the door. We then heads to the great hall before returning intermittently to his quarters. At noon, he leaves the castle for a bit of browsing downtown in Northern Goods and Trade. He returns at 2pm, and spends the rest of the afternoon and the evening wandering around in the private quarters, doing absolutely nothing but chatting to the other castle residents and locking the door at midnight. 

He wears a blue & green outfit and a pair of quilted shoes. He also carries a spare pair of tan linens, the keys to the private area and the dungeon. He also carries a small amount of gold. 

When assigning you for the Canvas the Castle quest, Countess Arriana Valga will point you towards her castle steward with the words: ''"I would try speaking to Orok gro-Ghoth who is my Steward. He resides in the Private Quarters section as well. If he isn't in the castle, he may be at the Northern Goods and Trade buying food to stock our larder." When you approach the Orc and ask him about clues, he will say: "I don't trust you enough to reveal details about the castle to you." 

After raising his disposition accordingly, he will tell you what he knows: "Hmmmm. I don't remember seeing Chanel or Orgnolf that entire evening. But then again, I stayed in my quarters most of the night. There was no point in going on my usual walk with all of the rain falling. As far as Chanel and Orgnolf go, they seem fine to me. I only had a minor scrape with Orgnolf recently. I caught him drinking in the West Tower on the upper level. I told him if he didn't stop, I would tell the Countess. He just grumbled and agreed. He hasn't bothered me since." He will be of no further use in the investigation. You can, however, ask him about Chorrol which will hint you to another quest in town: "Do you know Reynald Jemane, the fellow who lives on the west side of Chorrol? I saw him in Cheydinhal recently, and said 'Hi,' and he pretended he didn't know me. I was quite irritated, and haven't spoken to him since. But, I wonder, was he really trying to be a fool? Or was something wrong?"
Related Quests


Bugs
Oblivion:Kurz gro-Baroth

Kurz gro-Baroth is an Orc warrior living in the Chorrol Fighters Guild.  He is a member of the Fighters Guild, and like his brother Lum, he spends most of his time practicing, either with an axe in the Guild basement, or with a bow in the back yard.  

Kurz lives the life of a dutiful Fighters Guild member, spending much of his time training while awaiting a new contract. He starts his day by heading to the Chorrol Fighters Guild at 6am.  He will simply wander around the guild for 2 hours until 8am. At this point, he takes a seat at the table on the first floor and eats his breakfast for 2 hours. At 10am, he heads down to the basement of the guild where he will begin training on the practice dummy with his war axe. He will do this until 2pm, at which point he will leave the guild hall and go to the practice targets just behind the guild. He will equip his bow and arrows and shoot at the targets for 2 hours. He will then head back into the guild at 4pm and wander around until dinner at 6pm. He eats his dinner for 2 hours while seated at the table on the first floor. At 8pm, he will once again leave the guild to go to the Great Oak. He will wander around and gossip near the tree for 4 hours. At midnight, he removes his cuirass and will begin to seek out a bed. If he finds a bed, he will sleep for 6 hours. If he is unable to find a bed, he will continue to wander around the Great Oak and resume his schedule at 6am. 

He wears an iron cuirass, leather bracers, laced leather pants and a pair of stitched leather shoes. He is armed with an iron war axe and an iron bow with iron arrows. He carries the key to the Fighters Guild and a small amount of gold.

He will introduce himself with: ''"Things could always be worse. And probably will be. I'm Kurz gro-Baroth. What can I do for you?" If you have not joined the Fighters Guild he will also say: "You look tough. Want to join the Fighters Guild?"''

Lum gro-Baroth will mention his brother Kurz's negative outlook on life saying, ''"I'm Lum gro-Baroth. The cheerful one. My brother, Kurz? He's not so cheerful."''
 
Notes
 
When he's practicing archery, Kurz gro-Baroth is a good never-ending source of free arrows, as he never runs out, but keeps shooting at the target. Just collect them from the target before he does, and back off to let him keep firing.
Although he will never fire arrows at the player while he's practicing archery (even if you're invisible or at 100% chameleon), he will disregard any conjured creatures blocking the target and keep firing away. Due to the unique properties of his arrows, they will do no damage upon impact with a live target, but it can on occasion provoke the stricken creature to attack him.
There are three other NPCs by the name of "Kurz gro-Baroth" that can be found inside of the game's files. They are testing characters for Orcs, Nords, and Redguards, respectively. The Orc is basically a duplicate with a different face and schedule, but is otherwise identical. The other two mostly just recycle the name.
Oblivion:Lum gro-Baroth

Lum gro-Baroth is an Orc warrior living in Chorrol.  He can be found most often at the Fighters Guild, but unlike his brother Kurz, he is not a member. He offers advanced training in Block.

The Fighters Guild have allowed him to sleep near the training facilities in the basement, and he will do that every night between midnight and 6am. Immediately after waking up, he draws his warhammer and spends two hours practicing with the training dummy near his bedroll. He heads outside at 8am and spends the rest of the morning practicing his archery skills on the targets behind the guildhall. He heads back into the basement at midday and eats a two-hour lunch before it is time to train once again; an exhausting sparring session against Sabine Laul near her forge in the basement. Sabine leaves him at 6pm and Lum then enjoys a two-hour dinner before using his warhammer on the dummy until his bedtime at midnight. He will offer services at all times except when eating or sleeping. 

A true candidate for membership in the Guild, Lum carries his iron bow, iron warhammer, and a single iron arrow. He wears iron gauntlets, a pair of laced leather pants and rough leather shoes. He also possesses the key to the Guildhall, a piece of mutton and a small amount of gold. 

When you meet him for the first time he will introduce himself and claim that he differs from his brother at one particular point: ''"I'm Lum gro-Baroth. The cheerful one. My brother, Kurz? He's not so cheerful." When asked about Chorrol he will provide some revealing facts about Orcs: "Dogs are an orc's best friend. Good protection, good companions, good eats. The Bruiants have dogs. Lots of 'em." As an advanced trainer, Lum can give you the necessary reference to start the Block Training quest. When you have a Block skill of 70 or above, he will point you towards Andragil in Bravil: "If you need more training, you'd better head to Bravil and track down Andragil. She taught me a few things I didn't know."

Members of the Fighters Guild outside of Chorrol can be heard asking if Lum provides Block training: "Lum gro-Baroth in Chorrol can train me in shield work, right?"''

 
Related Quests


Notes
When he's practicing archery, he's a good never-ending source of free arrows, as he never runs out, but keeps shooting at the target.  Just collect them from the target before he does, and back away to let him keep firing.
 
Lum was supposed to meet Estelle Renoit in her shop every day between 1pm and 3pm. However, his lunch and sparring AI packages take precedence, so he never does this.
Oblivion:Sabine Laul

Sabine Laul, a Breton, is the guild smith at the Chorrol Fighters Guild. She sells weapons and offers repair services, but only to other members of the Fighters Guild. Due to her knowledge of the local area, she will prove helpful during the Legacy Lost quest.

Her smithy and forge is located in the guild basement and she sleeps there every night between midnight and 6am. After waking up she immediately leaves the building and heads down to the Chapel of Stendarr for a quick blessing of good luck from Zenithar and two hours of silent prayer on a pew. She returns to the guildhall at 8am and stays near her forge until her lunch at noon. At 2pm she draws her iron longsword and participates in an exhausting sparring session against Lum gro-Baroth. At 6pm she pays Rasheda a visit in her weaponry store Fire and Steel. She returns to the guildhall and the basement at 8pm and strolls around until her bedtime at midnight. She will offer her various services between 8am and 6pm, except when eating lunch at noon. When you reach stage 15 of the related quest and the townsfolk points you to Sabine for directions, she will patiently wait for you outside the entrance to the basement 24 hours a day. She will also deny you any services until you have asked her about Weatherleah.

She wears attire to match her profession, a pair of blacksmith's pants with a matching apron and rough leather shoes. She carries an apple, the Fighters Guild key and a small amount of gold.

After you have joined the guild, all her services will be available to you and she will introduce herself: "Well, hello there. Sabine Laul, guild smith -- real happy to meet you. So. What can I do for you?" When asked about Chorrol, she will provide a tip on how to save money: "You can PAY for a bed at the Grey Mare or the Oak and Crosier. But if you get a bed for free at a guild, why would you pay for one?" During the quest, the citizens of Chorrol will point you towards Sabine with the words: ''"Yes, I've heard of the place, but I'm not sure where it is. I think your best bet would be to speak to Sabine Laul at the Fighters Guild. She's explored the back country outside of Chorrol quite a bit." When you ask her about Weatherleah, she will mark the location on your map with the words: "Hmmmm... let me see. Oh, yes. I remember. I think it's directly south of Chorrol. Place was overrun with ogres though. Nasty brutes. Here, let me show you where it is on your map."''

 
Related Quests