Netruk44/uesp-wiki-content huggingface dataset:
Online:Chiselshriek Foreman's Log

9th First Seed
Yield: 62 stone. One of the lads found something in the mine. Looks like a polished charm in the form of a woman. Broken though. One of the arms and the head look like they're missing.   thinks he's going to sell it for a fortune. I told him that no one is going to buy a broken figurine from some mud-caked shaft-rat. But he left anyway. Need to remind the purse to cut Kolat's wages.

13th First Seed
Yield: 46 stone. Things have slowed farther down the shaft. Not exactly sure what the problem is. I sent a couple of workers down to check the supports. They've been down there a long time. I'd worry about a cave-in, but the only sound I've heard is wind and hisses. I hope they haven't found another gas pocket. Still have workers down with fire-lung.

22nd First Seed
Yield: 24 stone. Another three workers missing. I'm scared to send more lads down there, but we've got to find out what's happening. Going to mount a small expedition tomorrow.  ,  , and  . Let the record show that   is acting foreman until I return.

1st Rain's Hand
Yield: 14 stone. This is Heilsjor taking over for Yorric. It's been slow going without the foreman and Sorka. Hasid's not worth much since he got back. Still mumbling about a "blue lady" or some such. Given the lack of manpower and the drop in morale, I've decided to close the mine for now. I'm leaving the log behind for any future occupants. Be careful. There's something down there. I'm not sure what, but it's dangerous. Mine at your own risk.
Online:Frederick's Letter

,

I know you and   will not approve, but I must do what I must do.   is the one thing that gives me satisfaction. I am not made for laboring at a workbench or in a market stall, and I can't wield a  . 
Please don't think I'm callous about what happened to mother. I remember her every day and miss her terribly. But magic can be used for wonderful things. We don't need to let our grief for mother keep us from doing the right thing. 

I know that mother would want me to be happy. By this time next week, I'll be an apprentice  . I hope you understand. 

 

P.S. Tell Selene that I'm grateful for all she's done.
Online:From the Exalted Viper

Mighty  ,

Please continue your efforts in eastern  . With the help of the  s, the   will soon have control of the entire region. 

And remember, your resolution and steadfast loyalty will be well rewarded.

—
Lore:Glorious Balamath

Sing, O muse, of glorious  ,

Whose tireless song lilts then booms, 

Ebbing like thunder through panes of glass.

Great winds wake, 

'Neath gnarled bough and crumbled stone,

The sighs of long dead scholar-kings,

Breathing still through creaking bones.

Here the columns lurk unburdened,

  strain against a potent gloom.

Arches stand like arrows drawn,

The scholar's mark, the endless sky,

In whose depths the greatest storms 

Roar, snort, bluster,

Like great gray beasts

Waiting, yearning to be tamed.

In this place we find the power,

A hidden canyon of ancient stone 

Cradles, shelters, and conceals, 

The forgotten bellows of old  .
Online:Mr. Flint

thumb|right|Old shader
Mr. Flint is a ghostly monkey found haunting Captain Bones' Ship. It cannot be interacted with.
 

  
Notes
Mr. Flint originally used the same ghostly white shader as the pirates.
Online:Grazzar's Threat

,

You think it's this simple? You run away and change your name and you think we won't find you?

I advise you to rethink the situation, old friend. Meet us at   in a fortnight's time, or we will tell your new friends at the   all about your old exploits.

I wonder how they'll react to finding out you're the Butcher of the  ?

Cordially,
Online:The Hidden Trials

They who would master the   must seek the hidden trials.

In the depths of the pits, beasts tear flesh from limb.

On the heights of the rooftops, a challenger awaits.

These are the  .
Online:Pacrooti

thumb|right|Pacrooti as seen in the Crown Crate UIPacrooti is a Khajiit adventurer who can be hired as a reliable source of crafting materials as part of the Woodworking skill line. He also appears in the Crown Crate UI.

He is the author of Selected Letters from Pacrooti (which is just a collection of extracts from his hireling correspondence) and Master Assistant Materials Acquirer Pacrooti Answers Your Questions.
  
Correspondence
The following are all known mail messages from Pacrooti as of the 1.1.2 patch (23 May 2014).



Crown Crate UI Dialogue
Pacrcooti has a vast amount of randomized dialogue referring to the Crown Crates or Crown Store.













































Gallery
 
Pacrooti holds a deck of Storm Atronach cards in the Crown Crate menu by default. However, when opening crates from another season, he will use the corresponding deck of cards.
Lore:Lamias of Craglorn

Much misinformation exists concerning the   population of  . This is because their very presence in the region constitutes something of a mystery.

How is it that creatures normally associated with the coastlands were able to find their way to such a brutal,  ?

I, your intrepid guide, your answerer of the unanswerable, made the journey to Craglorn in search of the truth.

On arriving in   via the great highway that stretches from   to  , I ingratiated myself to the locals and plied them with the exotic wines I'd brought with me from  . Then they regaled me with all manner of stories concerning the lamias.

By far the strangest story is this one, related to me by a character of questionable morality in one of the local watering holes.

A mage by the name of Fred  crossed   collecting exotic creatures for his traveling menagerie. In  , he spent many nights in the company of  . These Elves were adherents of the   (the details of which are beyond comprehension to the civilized mind and irrelevant to this story).

Suffice it to say, these Wood Elves introduced our mage to a panoply of curious concoctions of still more marvelous effects. After what amounted to anywhere from three days to a fortnight under the influence of these unusual unctions, it came about that the mage had been married to one of the local lamias.

My source in Belkarth then went on to explain that the lamias in the caves and lakes of Craglorn are none other than the offspring of Frederic Croyens and his lamia wife, who   here with his traveling menagerie.

I have no doubt that this story is utter hogwash. However, through independent research, I have been able to verify the existence of Frederic Croyens and his traveling menagerie. They did indeed visit Valenwood and Craglorn in the past. It seems more likely, however, that the lamias arrived in Craglorn by other means.
Online:Gavin Gavonne

Gavin Gavonne is the NPC hireling that sends you provisioning materials via the in-game mail.

Correspondence
The following are all known mail messages from Gavin Gavonne as of the 1.1.2 patch (23 May 2014).
Online:Valinka Stoneheaver

Valinka Stoneheaver is a Nord adventurer who can be hired as a reliable source of crafting materials as part of the Blacksmithing skill line. She is never seen in person, preferring to honor her obligation via mail. Once you've received her last letter, Aksel Rockbiter will take over as your new hireling for blacksmithing supplies and a complete set of own correspondence and story.

Correspondence


 

Notes
She wrote Origin of the Scaled Court and Life In the Scaled Court.
Online:Low-Neck

Low-Neck is an NPC hireling who sends you clothing materials via the in-game mail. He is an assistant to the primary Clothing hireling, Madam Firilanya.

Correspondence
The following are all known mail messages from Low-Neck.
Online:Karamel Little-Leaf

Karamel Little-Leaf is an NPC hireling that sends you Blacksmithing materials via the in-game mail. She is an assistant to the primary Blacksmithing hireling, Valinka Stoneheaver.

Correspondence
Online:Aksel Rockbiter

Aksel Rockbiter is an NPC hireling that sends you blacksmithing materials via the in-game mail, after the first hireling, Valinka Stoneheaver, has sent all her letters to you.

Correspondence
Online:Abnab

Abnab is an NPC hireling that sends you Enchanting materials via the in-game mail. He is assisted by his brother, Ezdab, who occasionally sends you correspondence in Abnab's name.

Correspondence
The following are all known mail messages from Abnab as of the 1.1.2 patch (23 May 2014).
Online:Madam Firilanya

Madam Firilanya is the NPC hireling that sends you Clothing materials via the in-game mail. She is a High Elf and a well-connected traveling merchant, whose business has taken her to Anvil, Black Marsh, Skyrim, Rivenspire, Vvardenfell, and elsewhere.

Firilanya is a fairly hardy individual, unbothered by the rigors of travel and very capable of handling herself in dangerous situations. She is equally crafty as a saleswoman, to the point of making business arrangements with goblins. She is generally open-minded toward foreign cultures; she does her best to learn the local customs in any given location she travels to, and she likewise does what she can to accommodate foreigners, to the point of letting those who struggle with Altmer names call her "Miss Firi" or "Madam Lanya." Her open-mindedness doesn't override her principles; she harbors a burning hatred for House Telvanni due to its support of slavery.

Correspondence
Online:Lanista's Journal

Transporting supplies and a mob of over-eager, would-be gladiators to the arena near   might not have been the smartest job I've ever taken on, but the profit for this run promises to be very good. It better be! For all the headaches and delays—not to mention having to constantly fend off the advances of a dozen drunken warriors—this run has been one problem after another.

Take, for example, the incident that occurred after we left the relative safety of   behind us. One of my wagon drivers,  , must have joined our "passengers" for a few too many celebratory drinks around the campfire last night. He was practically asleep at the reins when he drove the wagon wheels over the gaping holes in the road. Now two wheels are cracked and an axel has broken, forcing us to set up this temporary waystation in the middle of nowhere.

The crafting stations are up and operational. Repairs are now underway on the wagon. Gortho feels terrible, but that's probably got more to do with his hangover than with any feelings of guilt over falling down on his job. I'm a bit worried about the strange  s that we've heard live in this forsaken wilderness. I'm not sure how defensible this spot actually is. But so far, we haven't seen hide nor hair of the creatures.

I wish the warriors would stop drinking and help us keep watch while repairs on the wagon continue. I have the uncomfortable feeling that someone or something has been watching us for the past hour. I'm sure it's nothing, but I'd feel better if these so-called warriors were actually in a condition to help us fight—if it comes down to that.

 ! They appeared out of nowhere and surrounded us!  , look how many of them there are! I'll write more after we drive the marauders off. Provided I survive this battle.
Lore:Merchants, Scoundrels, Thieves

It's well-known that the settlements of present-day   were founded by a ragged and unsavory lot—criminals fleeing the close watch of the  s in  , indigents from the cities of   and  , and adventure-seekers looking to escape the comfort and confines of civilization.

Nowhere is this black origin more plain than in the morals on display on the streets of  . Little more than a hub of unscrupulous merchants, thieves, and black market smugglers, the only government in Belkarth appears to be the will of the scoundrels of the  .

In Belkarth, all manner of vices are tolerated and everything is for sale. As an example of this depravity, I need only cite the now well-known tale of  . The daughter of a beloved and respected Crown, Madriga was seized from her home in Evermore as payment for debts her father's steward had incurred from agents of the   Caravan Company. She was spirited off to the treacherous reaches of Craglorn, where she resurfaced, ten years later, as a barmaid in the  .

Now the grown woman Madriga in no way resembled the demure and beautiful child of her father's household. Indeed, she had grown into a haughty, promiscuous woman, little better than the local strumpets with their brazen demeanors. When guards from her father's household were sent to bring her home so that she might be restored to her family and married into a noble and honorable estate, it is said that she exclaimed, "No, thank you. The wages are better here."

I relate to you this tale so you will be warned if ever you have occasion to deal with the Dragonstar Caravan Company. These so-called merchants have no regard for the noble and established orders that have so long flourished in civilized society. Their only master is gold, and they allow neither honor nor decency to intervene in their service to their master.
Skyrim:Isild River

Before the   of  , the Isild River ran northwest from the frozen Lake Fjalding until it merged with the Harstrad River at the foot of the  . The river then continued to its mouth on the icy Felsaad Coast, west of Skaal Village. It was reportedly a beautiful part of the island, at the right time of year.

The cataclysms of the Red Year substantially changed the landscape of Solstheim. Many of the landmarks remained the same; the river is still west of Skaal Village and flows from Lake Fjalding to the coast. However, the Isild and Harstrad rivers no longer meet. Instead, each empties separately into a small bay on the northern coast.
Lore:Mystic Visions of the Guardians

I went to   where the sky is impossibly big and the heavens appear so close you can touch them. I can't begin to describe the kinship I feel with those lights as they waltz across the night in harmonious movements.

The desert provides a harsh existence. Food and water are hard to come by, and many times I have relied on the good fortune of a traveling merchant or another traveler, joining me by my campside and trading some meager portion of food in exchange for a word of wisdom or a story.

But I find that as my body grows lean and strong, my vision becomes clear. Every piece of me that is not necessary, that chains me to this too-solid form, slips away. I slough it off, like a serpent shedding its skin.

In this state, I have seen many wonders and undergone many temptations. I have ridden astride a coursing steed into battle alongside the Warrior at his apex. I have seen the Mage take her many forms, shifting from beautiful   woman to bearded old man and back again. Late at night, she whispers to me the secrets of the  , which is pure  . And on many restless nights I have chased the Thief, who, fleet of foot, remains just out of grasp, always escaping into the pale light of the dawn just as I think myself victorious. I have seen each of the Guardians in turn and found them beautiful and terrible to behold.

But through it all there has been a presence, unsettling and powerful. A distant enemy who wants to blot the stars from the sky and render the world in bloodshed and chaos. I have felt his presence when, pushed to the edge of madness by hunger or thirst, I considered taking the life of a lone traveler so that I might eat. Almost nightly, he tempts me with dreams of glory—dreams of plucking the stars from the sky and returning to the civilized lands of Tamriel as a  .

Of all my night visitors, it is this one who seems to me to be most like myself. And for this reason, I fear him more than all the others.
Skyrim:Iggnir River

For more information, see the lore page.
Lore:Nedes of the Deathlands

Is it possible then that everything they taught us as children was wrong? That buried beneath rock and sand, hidden from view by the monuments of conquering  ns, is more than just the detritus of a barbaric and underdeveloped people?

This is the claim   makes in his latest work of scholarship on the  s and their presence in  , and he presents some compelling new evidence to support this claim. In studying the mage towers in   closely, he has concluded that these towers are not of the right age to be of Yokudan fabrication, nor do they use the same stone-crafting techniques employed by the  s. In some regards, they resemble   handiwork, but only in a crude way. From this, at-Muhay concludes that these towers were not a lost form of high Yokudan architecture transplanted from the Yokudan homeland, but are in fact, the remnants of a Nedic civilization.

If at-Muhay's conclusions are right, then the Nedes were much more organized and advanced than historians have previously thought. Elinhir's towers could only have been crafted by an advanced culture adept at stonework.

These towers have been occupied since the   established their academy in Elinhir—so why is at-Muhay the first to propose this startling theory?

This author posits that historians are not without their blind spots, and that the Nedes are certainly among the biggest. The reasons for this are many:

In the first, the Nedic people had a history of falling prey to conquering armies. The Dwemer, the Ayleids, and the Yokudans all proclaimed themselves masters of the Eastern Hammerfell Nedes at some point. It was in the interests of these conquering peoples to justify their conquests by proclaiming the Nedes a backward people worthy only of enslavement.

In the second, the Nedes as a distinctive people disappear from the historical record shortly after  , and by then the records that exist are few and scattered. By the time the first Yokudans set foot on the shores of Hammerfell, the Nedic culture was already fading, and the people were scattered and broken. Most of the Nedes had long since migrated and intermingled with the other   of  , virtually fading from existence.

It's vital that we take this new theory about the Nedes seriously. I suspect that the remote region of   will bear much fruit for future researchers interested in exploring the extent of Nedic civilization, as it has undergone the least change in the time since the last Nedes disappeared.
Skyrim:Harstrad River

A cave can be found at the Headwaters of Harstrad.

For more information, see the lore page.
Lore:Orcs of Tamriel, Volume 3

We come now to the " s" of  . I was shocked to find that almost no scholarly work on the subject exists. It did not take me long to find out why.

Studying the Iron Orcs proved to be a difficult endeavor given that they are uniformly hostile toward anyone perceived to be an outsider. "Hostile" is an understatement in this case: during my time in Craglorn I routinely found bodies hacked and cleaved, then pinned to trees with crude iron nails. This was unsettling, but informative. What could drive such brutality, I wondered. As with most things, the answer lay in the past.

Study of ancient Orcish cave paintings and   ruins revealed a surprising number of stylistic similarities. These shared motifs clearly indicate a rich cultural exchange between primitive Orcs and Nedes. Abandonment of this shared symbology appears to have been gradual, indicating a prolonged period of estrangement. Conflicts became more common and intense during periods of rapid Nedic advancement in metal and stonecraft. Numerous Nedic frescos depict armored warriors in conflict with unarmored Orcs. We can only assume that these paintings depicted actual military victories against their less developed neighbors.

At some point in the late  , a fundamental rearrangement of Iron Orc civilization occurred. What had been a largely peaceful, shamanistic society rapidly transformed into a community of miners, smiths, and warriors—much more in keeping with the conventional Orsimeric narrative. There were some notable differences, however. The Iron Orcs adopted a warfare methodology that was almost bestial in nature. My associates and I discovered a series of mass graves filled with corpses in every state of disrepair—broken spines, shattered skulls, cracked ribcages. Most of these injuries were sustained after the killing blow, and many of the corpses bore no   or   of any kind.

I believe the evidence we uncovered in Craglorn paints a compelling narrative. The Iron Orcs (whose reverence for stone persists to this day) were driven to mining and war by a desperate need to defend themselves and the pristine stones they worshiped. In taking up the pick and spade, they were committing a dreadful blasphemy. Anger eventually gave way to hatred—specifically for the Nedes who drove them to this sacrilege. If this interpretation is accurate, we can conclude that Iron Orc anger is anger of the most dangerous kind: anger driven by self-loathing. In order to protect their culture and the stone they worship, they had to twist both into something dark and horrifying. I fear that it is an anger and quiet sadness too dark and deep to ever truly recover from. We can only hope for a cultural shift from within their own ranks. I suspect we will be waiting a long time.
Online:Sara Benele

thumb|right|Sara opening ON:The Mage's Staff|the Mage's Staff
Sara Benele is a Breton member of the Mages Guild investigating the magical disturbances around Craglorn. She is the sister of Gabrielle Benele. You will help her stabilize the core of the giant obelisk that caused the Spellscar during the related quest.
 
Dialogue
When first spoken to:

:''"You. My sister Gabrielle told me about you. She said danger doesn't faze you. Good.   See that large staff sticking out of the ground? It's emitting magical energy at unprecedented levels. It we don't stop it, it'll explode."
:What's that giant staff
:"Some sort of celestial object. A few of the locals call it the Mage's staff. They say it fell from above just before the constellations vanished.   It's extremely volatile, and every magic-addicted sorcerer and atronach in the region is drawn to it."
:How do we stop it?
:"We need to find a way inside. To the core. But getting inside will require an unprecedented amount of magical energy."
:Any ideas?
:"When the staff hit, pieces broke off into elemental shards.   Take these focusing crystals. Each one can absorb one type of elemental infusion from a shard. Bring one infusion of each type to me and I'll combine them to open a portal into the staff."
:I will gather the elemental infusions from the shards
:"Be warned, though. The spellfiends are drawn to the elemental shards.   You will be unable to harvest an elemental infusion from a shard until the spellfiends are defeated.
:I understand. I will clear the shards of spellfiends.
:"After the fiends are dead, you will only have a brief window in which to harvest the elemental infusion"
:Sounds good. Can I ask you a few other questions?
:"Quickly. If the staff explodes, it has enough power to turn all of Craglorn into a crater. Collect all three elemental infusions and bring them to me. Then we can force our way into the staff and stop the explosion!"

You can then ask questions:

:'''Did you say you were Gabrielle Benele's sister?
:"I know. We aren't very much alike. But as much as it pains me to admit it, under that vapid exterior is a very capable mage.   I was in Craglorn when this thing hit, so the Mages Guild sent me to investigate."

:I'm still not sure how this plan is supposed to work
:"We are dealing with magic of a whole different order than any of us are used to.   If this really is the Mage's Staff, then only infusions of energy from its own shards can break its wards. I only hope that we can find a way to contain it once inside."''

Related Quests