Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Visiting Noble

The Visiting Noble is a Nord warrior who is spawned in the main dining area of Dragonsreach in Whiterun if chosen as the target of a contract for the quest The Dark Brotherhood Forever. The Visiting Noble is one of ten potential targets who can be chosen by the radiant quest system. 

He will rudely brush you aside with "Would it kill you to let a man go about his business in peace? Really, the nerve..." 

The Visiting Noble wears merchant clothes along with a pair of boots. He carries a leveled dagger for protection.
 
Related Quests

Notes
This NPC typically will move around the more heavily populated dining area where attempting to kill him will most likely incur a bounty. However, there are instances where he enters the cooking area opposite Farengar Secret-Fire's quarters. This offers a greater opportunity to sneak attack the Visiting Noble without incurring a bounty, as there will be a lower likelihood of the presence of other NPCs in the area.
Skyrim:Unemployed Laborer

The Unemployed Laborer is a Nord warrior who may appear in the Frostfruit Inn in Rorikstead during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He wears a set of farm clothes and boots and carries an iron dagger and his copy of A Kiss, Sweet Mother.

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task. He shares his dialogue with the nine other potential quest givers; see this section for details. 

If he is selected as the contact, then the Night Mother will tell you to "Speak with the Unemployed Laborer at the Frostfruit Inn, in Rorikstead. Accept his gold, then kill the target. So begins a contract, bound in blood."
 
Related Quests
Skyrim:Indolent Farmer

The Indolent Farmer is a Nord warrior who may appear inside Vilemyr Inn in Ivarstead during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver.

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task.

He shares his dialogue with the nine other potential quest givers; see this section for details.

He wears a set of farm clothes along with a hat and a pair of boots. He carries a copy of A Kiss, Sweet Mother and wields an iron dagger. 
 
Related Quests
Skyrim:Dishonored Skald

The Dishonored Skald is a Nord warrior who may appear in the Bards College in Solitude during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task. 

He wears a set of iron armor, including the gauntlets and boots. He also wields an iron warhammer and carries a copy of A Kiss, Sweet Mother. 

He shares his dialogue with the nine other potential quest givers; see this section for details. 
 
Related Quests
Skyrim:Blasphemous Priest

The Blasphemous Priest is a Nord warrior who may appear in the Temple of Kynareth in Whiterun during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. He carries a copy of A Kiss, Sweet Mother and wields an iron dagger.  

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task. 

He shares his dialogue with the nine other potential quest givers; see this section for details. 
 
Related Quests
 

Notes

He is the only non-Greybeard to wear Greybeard's Robes.
Skyrim:Griefstricken Chef

The Griefstricken Chef is a Nord warrior who may appear inside Windpeak Inn in Dawnstar during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task. 

He shares his dialogue with the nine other potential quest givers; see this section for details. 

He wears a set of barkeep clothes along with a pair of shoes. He carries his copy of A Kiss, Sweet Mother and wields an iron dagger.  
 
Related Quests
 

Notes
According to game data, he was originally meant to be found in the now non-existent village of Heljarchen, rather than Dawnstar.
Skyrim:Scheming Servant

The Scheming Servant is a Nord warrior who may appear in Understone Keep in Markarth during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task. 

He wears a belted tunic along with a hat and a pair of boots. He wields an iron dagger and carries a copy of A Kiss, Sweet Mother. 

He shares his dialogue with the nine other potential quest givers; see this section for details. 
 
Related Quests
Skyrim:Desperate Gambler

The Desperate Gambler is a Nord warrior who may appear in the Windhelm Barracks during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task. 

He wears a set of farm clothes along with a pair of boots. He carries a copy of A Kiss, Sweet Mother and wields an iron sword.  

He shares his dialogue with the nine other potential quest givers; see this section for details. 
 

Related Quests
Skyrim:Boots of the Old Gods

The Boots of the Old Gods are a special version of Forsworn Boots given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside these shoes, this armor set also includes a chest piece, a pair of gauntlets, and a helmet. This item shares its appearance with basic Forsworn equipment, although it weighs half a point less, and is considerably more valuable. The Boots of the Old Gods have also been enchanted to fortify sneaking by twenty points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Wary Outlaw

The Wary Outlaw is a Nord warrior who may appear in the Bee and Barb in Riften during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task.

He spends all of his time in the Bee and Barb awaiting the arrival of the Dark Brotherhood. He spends much of his time nervously pacing around, but may occasionally sit down to relax or have a quick bite or drink. 

He wears a set of leather armor, including the bracers and boots. He also wields an iron sword and carries a copy of A Kiss, Sweet Mother.   

He shares his dialogue with the nine other potential quest givers; see this section for details. 
 
Related Quests
Skyrim:Corrupt Agent

The Corrupt Agent is a Nord warrior who may appear in Penitus Oculatus Outpost in Dragon Bridge during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task.

The Corrupt Agent wears a set of Penitus Oculatus armor with a matching helmet, pair of bracers, and pair of boots. He wields an Imperial sword and carries a copy of A Kiss, Sweet Mother.  

He shares his dialogue with the nine other potential quest givers; see this section for details. 
 
Related Quests
Skyrim:Nervous Patron

The Nervous Patron is a Nord warrior who may appear in Candlehearth Hall in Windhelm during the quest The Dark Brotherhood Forever. He will only be enabled if the Night Mother picks him as the contract giver. 

He will be chosen randomly from a list of ten people who performed the Black Sacrament and want someone killed. When approached, he will choose between a total of ten possible targets, hand you a leveled amount of gold and blindly expect you to carry out the task.

He wears a set of farm clothes along with a pair of boots. He carries an iron dagger and a copy of A Kiss, Sweet Mother.

He shares his dialogue with the nine other potential quest givers; see this section for details. 
 
Related Quests
Skyrim:Curwe

Curwe is a High Elf farmer and the wife of Vantus Loreius. She lives with him on their farm. If you alert the guards to Cicero's activities during Delayed Burial, then Cicero will kill Curwe and her husband.

She wakes up every morning at 7am and starts the day with a one-hour breakfast. At 8am she heads outside and starts working the land, at times sweeping the porch. At 7pm she takes a one-hour dinner before she goes to bed early at 8pm.

Curwe wears a set of green farm clothes and a pair of boots. She is equipped with an iron dagger, and carries a key to the farmhouse, as well as a selection of common items and gold.
 
Related Quests
 
Dialogue
Attempting to speak to her will result in only one response: 
:''"You need something talk to my husband. Vantus Loreius. Or just Loreius, if it's all the same to you."'' 
Conversations
While she doesn't talk much to strangers, she will often debate with her husband:

:Curwe: ''"You know, I was thinking of expanding the herb garden. Make room for some new plants I'm planning."
:Vantus: "That should be all right. How much space were you planning?"
:Curwe: "Oh, half the field should do."
:Vantus: "Half the field? What could need half the field?"
:Curwe: "I just think pollinating would be easier if I could do a lot of plants at once."
:Vantus: "Uh... why don't we talk about this later?"

:Curwe: "I had a look at that boneyard the other day, Vantus. The one to the Northwest."
:Vantus: "I told you I don't like you going there. I've seen scavengers picking at the mammoths. They could be dangerous."''
Skyrim:Penitus Oculatus Agent

The Penitus Oculatus Agents are the security force of the Penitus Oculatus organization.  They serve as a personal security and espionage force for the Emperor after the Blades disbanded. They are initially only encountered at the Penitus Oculatus Outpost in Dragon Bridge. During the Dark Brotherhood quest Bound Until Death, a Penitus Oculatus agent is present at Vittoria Vici's wedding to ensure her safety. Two Penitus Oculatus agents are present at the Emperor Titus Mede II's dinner, and three agents will later ambush you during To Kill an Empire.

 
Related Quests
Skyrim:Charmed Necklace

The Charmed Necklace is an amulet that is carried by a Reveler who may be randomly encountered beside the road anywhere in Skyrim. In appearance, this amulet is identical to a gold necklace. The necklace's enchantment increases your carry weight by 25 points.
Skyrim:Arniel's Shade

'''Arniel's Shade''', a Breton sorcerer, is the ghost of Arniel Gane created when you use the spell Summon Arniel's Shade. He has the same dialogue as reanimated zombies. Arniel favors Destruction magic, and may cast the following spells in combat: Sparks, Lightning Bolt, Chain Lightning, Fireball, Banish Daedra, and Heal Other.

He wears adept robes of Alteration along with an adept hood and a pair of boots.

Arniel's Shade has some high-level fixed skill levels. He has 100 in Destruction and Illusion, 97 in One-handed and Heavy Armor, and 66 in Restoration. His skill in One-handed and Heavy Armor are pointless, as he never equips a weapon or any armor. His magical skills differ significantly from when he was alive. Notably, his skill in Conjuration has fallen from 84 to 25, and his Restoration has fallen from 84 to 66. He has positively gained in Destruction and Illusion (going from 15 and 20 respectively, to 100).

He has the exact same schedule as his living counterpart (sleep from 4am to noon, visit Phinis Gestor for three hours from 8pm, and idle in his room), which he may follow if you summon him within the College of Winterhold grounds, but will be ignored outside the college. 
 

Related Quests
Skyrim:Kaie

Kaie, a Breton nightblade, is a member of the Forsworn who meets with Madanach and the Cidhna Mine escapees and gives them their equipment just before leaving the Markarth Ruins. She will follow Madanach, fight alongside the Forsworn, and run all the way to Druadach Redoubt where she will settle down.

Kaie is fully clad in Forsworn equipment. This includes Forsworn armor, a pair of Forsworn boots, a 50% chance of a pair of Forsworn gauntlets, and a 50% chance of a Forsworn headdress. She is equipped with either a Forsworn sword or a Forsworn axe, and carries two potions of healing. She knows the Alteration spell Oakflesh, the Conjuration spell Raise Zombie, and the Destruction spell Flames.

When she meets you at the gate to Markarth, she will have a brief conversation with Madanach, saying: ''"Madanach. I've brought what you asked for." to which Madanach will respond: "Good work. Get ready while I have a word with our favorite outsider." Madanach then turns to you: "I had Kaie recover all the things the Nords stole from you. You better get ready before we break out into the city. And take this. It's blessed with the old magicks. Something to remember me by." When Kaie hands the escapees their equipment, she may say: "It wasn't easy getting all your things. A few guards had to have their throats slit." During the escape, she will shout, "For the Forsworn!"
 

Related Quests
Skyrim:J'darr

'''J'darr''', a Khajiit bandit, is a skooma addict found in the Alftand Glacial Ruins. He was a member of a stranded expedition, along with his brother J'zhar, and is one of the last surviving members of the expedition. When you encounter him, he is suffering from fully developed skooma withdrawal and severe hunger. He is immediately hostile to you. 

His brother signed him up for the expedition to wean him from a severe skooma addiction that had been plaguing him for some time. After the skooma ran dry, he suffered a decline in mental health accompanied by delusions and hallucinations, as mentioned in his brother's journal. Some Research Notes found elsewhere suggests that the Khajiit brothers were attacked by Dwarven automatons and were merely left by the rest of the expedition.

J'darr wears a belted tunic with a pair of boots. His armor consists of a pair of leveled gauntlets and a helmet (both up to glass quality at level 36). He wields a woodcutter's axe and carries three potions of minor healing and a leveled potion of fortify combat skills.

After entering Alftand Glacial Ruins, a delusional J'darr can be heard speaking to his deceased brother J'zhar and looking for the skooma that he believes J'zhar had hidden. ''"Where is it? I know you were trying to keep it for yourself J'zhar... You always try to keep it for yourself!"'' Unable to find any hidden skooma, his behavior becomes frenzied, convinced that J'zhar is in fact trying to steal his skooma: ''"No! There's got to be more Skooma... Shut up! Shut up! Don't lie to me J'zhar! You hid it! You always try to steal it from me!"'' As you move closer, J'darr will assume you are part of the expedition. ''"What? Who is this, Brother? Another of the smooth skins looking for food? But this one wasn't trapped with us..." However, his thoughts quickly return to skooma: "No... No! You must be the one who took my skooma!"'' After the battle, you will find that J'zhar has been dead for a very long time.
Skyrim:J'zhar

'''J'zhar''' is a dead Khajiit witchblade found in the Alftand Glacial Ruins near Winterhold. His brother J'darr is nearby and still alive. Reading his journal, it appears that J'darr is most likely to blame; however, some Research Notes found in the previous room reveals that the Khajiit brothers were attacked by Dwarven automata. 

J'zhar wears a randomly determined set of farm clothes (7 variants) or a belted tunic, boots (4 variants), and has a 50% chance of wearing a hat (3 variants). There's a small possibility of him carrying a small amount of gold and a lockpick.  

After entering Alftand Glacial Ruins, a delusional J'darr can be heard speaking to his deceased brother, looking for the skooma that he believes J'zhar had hidden. ''"Where is it? I know you were trying to keep it for yourself J'zhar... You always try to keep it for yourself!"'' Unable to find any hidden skooma, his behavior becomes frenzied, convinced that the dead J'zhar is in fact trying to steal his skooma: ''"No! There's got to be more Skooma... Shut up! Shut up! Don't lie to me J'zhar! You hid it! You always try to steal it from me!"'' As you move closer, J'darr will assume you are part of the expedition. ''"What? Who is this, Brother? Another of the smooth skins looking for food? But this one wasn't trapped with us..."''
 
Bugs
Skyrim:Yag gra-Gortwog

Yag gra-Gortwog was an Orc sorceress hired by Sulla Trebatius to be part of his ill-fated expedition into the Dwarven ruins of Alftand. 

Her corpse can be found in the Animonculory zone on a broken ramp at the bottom of a deep shaft. It appears she died fighting the Falmer found within. She vainly attempted to save Endrast and was killed while covering his escape.

Yag wears a randomly determined set of light armor; at all levels, there is always a 50% chance it will be fur shoes and a set of fur armor, while the other 50% can differ for both shoes and armor; at level 1-5 it can be hide boots and/or hide armor, at level 6-18, it can be leather boots and/or leather armor, and at level 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, she has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers but, at level 1-5, there is a 50% chance it can be hide bracers, at level 6-18 it can be leather bracers, and at level 19 it can be scaled bracers. Lastly, there is a 20% chance of her  carrying a leveled shield, up to elven quality at level 12.
Skyrim:Endrast

Endrast, a Wood Elf sorcerer, was a local explorer of some renown who accompanied Sulla Trebatius on an expedition to the Alftand Dwemer ruins. 

After they were captured by Falmer, he managed to pick the lock on their cell so they could escape. Despite initially being saved by Yag gra-Gortwog, he succumbed to his wounds beneath Dwarven steam pipes in the animonculory not long after writing his final thoughts in his journal, found nearby his corpse along with a piece of charcoal, and a lockpick. 

Endrast wears ragged robes with no shoes.
 

Bugs
Skyrim:Cicero's Boots

Cicero's Boots are the pair of shoes worn by their eponymous owner, Cicero. These boots are a part of a set that also include Cicero's clothes, gloves, and hat. As Cicero sees himself as a clown, the boots' outward appearance reflect this. The boots are black, with golden detail lines to draw attention to them. The toes are notably pointed making the overall design more distinct. While the boots are physically designed to draw attention, their enchantment has the opposite effect. The shoes have been enchanted to muffle the sound created by movement by half a point, effectively halving how loud any footstep taken in them will be.
Skyrim:Umana

Umana is a Redguard warrior found in the last chamber inside Alftand cathedral. Upon entering the room, she will speak to an Imperial soldier named Sulla Trebatius about leaving this cursed place. If you stay out of sight, they will start fighting each other, which usually leads to the death of Sulla. It doesn't matter which one you kill first; the other one will still be hostile. She carries a unique shield called Targe of the Blooded.

Umana wears a set of steel plate armor along with a matching pair of gauntlets and boots. In combat, she relies on her unique shield and a leveled war axe, which can be up to elven in quality. 
 

Conversations
:Umana: ''"Sulla, let's just get out of here. Hasn't there been enough death?"
:Sulla: "Oh, of course. You're just waiting for me to turn my back so you can have all the glory for yourself!"''
  
Notes
She is the author of ''Umana's Journal''.
Skyrim:Sulla Trebatius

thumb|left|Sulla Trebatius and Umana fighting
Sulla Trebatius is a hostile Imperial spellsword located inside Alftand ruins. He was leading a group of adventurers into the ruin, hoping to be the first one to unearth its hidden treasures. You can learn of their fates by finding various remains and journals spread throughout Alftand. His group was unknowingly stalked by the Falmer within and eventually captured while they were sleeping. After the group escaped their cell, Sulla refused to give up his treasure and continued down the ruin, where he can be found near the end with Umana, hiding from a Dwarven centurion. Despite describing the Redguard as his constant companion and bodyguard, it appears their unfortunate journey in the ruins has driven them both mad and they are having a heated argument over the treasure. They will both attack anyone else on sight, but if left alone he will ultimately attack Umana.

He is clad in full Imperial Armor without a helmet, though an Imperial Officer's Helmet can be found in his pack, and fights with a rare enchanted Imperial Sword in one hand and Destruction magic in the other.

There is an expedition manifest written by Sulla found in the campsite outside Alftand, inside one of the shacks, lying on the ground next to a chest.
 
Conversations
:Umana: ''"Sulla, let's just get out of here. Hasn't there been enough death?"
:Sulla: "Oh, of course. You're just waiting for me to turn my back so you can have all the glory for yourself!"''
Bugs
Skyrim:Cicero's Clothes

Cicero's Clothes is the clothing worn by their eponymous owner, Cicero. This clothing is a part of a set that also include Cicero's boots, gloves, and hat. As Cicero sees himself as a clown, his clothing's outward appearance reflect this. The outfit is primarily red, with vertical black stripes and golden lines separating the darker collar from the rest of the outfit. There are a number of patches throughout the article of clothing, likely gained throughout Cicero's travels across Tamriel. The clothing has been enchanted to fortify bartering ability as well as fortify one-handed ability by twenty points each, making it so that the wearer can get a better deal from merchants, or have an easier time stabbing them if the mood strikes.