Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Jean-Pierre Lemonds

thumb|right|Daenlin and Jean-Pierre on their weekly hunting trip
Jean-Pierre Lemonds is a Breton sharpshooter and permanent resident at the Silverhome on the Water in Bravil. Back in the day, Jean-Pierre used his skills with a bow to achieve the rank of Champion in the Imperial City Arena. In present day, he lives a much more secluded life, giving up the bow and only carrying around an impressive collection of arrows as proof of his former glory.

On all ordinary weekdays, he sleeps in his room on the third floor until 8am, then heads downstairs to the dining area and hangs out near the bar while chatting with the other regulars. He will continue to do so until 4pm, when he finds himself a table and enjoys an early two hour dinner. After, he resumes his socializing. At the late hour of 2am, he heads back up the stairs to his room and his bed. 

On Loredas, after five days hanging around the same people, he wants a break and leaves the inn at 12am. He crosses the bridge to the southern part of town, enters the Lonely Suitor Lodge, and hangs out there for the entire day.  When the clock strikes midnight on Sundas, he leaves the Lodge and returns to Silverhome for his 2am bedtime. 

Sundas is his hunting day; he gets out of bed at 6am and leaves Bravil for a long day of deer hunting, accompanied by fellow archer and owner of The Archer's Paradox, Daenlin. They will hunt and chat together on the roads and paths connecting Bravil and the Flooded Mine, and even though Daenlin leaves early at 8am to open up his shop, Jean-Pierre keeps hunting for another twelve hours, attempting to gather up to 20 samples of venison, before finally returning to Silverhome and his regular routines.

Jean-Pierre carries five steel arrows and has a 50% chance of carrying leveled enchanted arrows. He wears a blue & green outfit and a pair of thick cowhide shoes.  His only other possession is a leveled amount of gold.

Bugs
Oblivion:Ranaline

Ranaline is a High Elf commoner who cooks at the Lonely Suitor Lodge. She is a real loner who avoids talking to anyone, so it is no surprise (or disappointment) when she reveals herself as a Mythic Dawn sleeper agent and attacks you after you complete the Dagon Shrine quest.

Every morning, after waking up at 6am, she will spend two hours within her house before leaving for work. At the Lonely Suitor Lodge, she will work a full 12 hours before finally eating her dinner at 8pm. She exits the Lodge at 10pm and takes a late evening stroll near the northern gate before heading back to her home at midnight. Once there, she will wander around for two hours before finally going to bed at 2am.

She wears a pair of laced leather pants, oiled linen shoes and an olive vest. She carries around her house key and a small amount of gold. Like most of the Mythic Dawn agents, she also carries around a clue to her real identity, in this case a copy of the Conjuration skill book Mythic Dawn Commentaries 1. In combat, she casts the standard Mythic Dawn Bound Mace and Armor power.

When you approach her for the first time, she will introduce herself briefly: "Ranaline. I cook at the Lonely Suitor." When you question her about Bravil, she will reveal herself as a loner: "Excuse me. I stay to myself. I have always found the wrong sort of friends. Now I do without."
Oblivion:Reenum

Reenum is an Argonian rogue living in Bravil, where he is a permanent resident at Silverhome on the Water.

He doesn't really do much in his life, but appears to have a certain fascination with the canal that runs through the city. Every day, starting at 6am, he can be found in the area between A Warlock's Luck and the bridge, gazing at the water and at the southern part of town. At 6pm, he crosses the bridge and takes his dinner on the bench in front of the Lonely Suitor Lodge for two hours, before going back to his regular lookout post. At midnight, he finally calls it a day and returns to the Silverhome for six hours of sleep.

He wears a simple set of lower-class attire consisting of a patched vest and a pair of coarse linens. His only possession is a small amount of gold. Reenum also knows a leveled set of rogue spells.

His room in the Silverhome is located on the second floor, the first room on the left, and is pretty bare bones; it contains the usual random clutter, some spare clothing, a copy of Beggar Prince and, on the table, a bottle of Tamika's West Weald Wine.

  
Notes
Reenum appears in a Loading Screen sketch, seen standing in front of the Bravil Mages Guild.
Oblivion:Ungolim

Ungolim is a Wood Elf assassin living in Bravil, and the target of an alleged Dark Brotherhood-ordered assassination in the A Kiss Before Dying quest. It is revealed in the Dark Brotherhood questline that Ungolim is the leader of the Black Hand, the Listener. He routinely visits the Lucky Old Lady statue each night, which is where he receives the list of people to visit that have performed the Black Sacrament. If you attempt to engage him in conversation, all he will say is, ''"I'm sorry, but I'm really not one for engaging in conversation. Please, leave me."''

Ungolim leaves his house at 5pm every day and makes the short walk to the Lucky Old Lady statue. He will then stand beside the statue, performing his duty as Listener of the Dark Brotherhood. After he has finished hearing who has prayed to the Night Mother, he heads back to his house at 2am. Perhaps knowing the grim fate that awaits him, he paces around his house without ever eating or sleeping, until he heads back out the next day at 5pm. 

Ungolim wears a green brocade doublet with a matching silk garment and green velvet shoes. He wields a leveled bow, from which he fires silver arrows. He carries his house key, his torch, and a small amount of gold. As a member of the Black Hand, Ungolim has permanent resist magic 50% and resist normal weapons 50% abilities on himself.

Ungolim, along with Alval Uvani, are the only Black Hand members who can be located without starting the Dark Brotherhood questline. Ungolim is also the only one to maintain a consistent schedule up to the time of his death.

 
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Notes
In the game, it is stated that Ungolim is a Listener in the Dark Brotherhood and also belongs to the Black Hand. However, in the construction set, Ungolim is only listed as a member of the "Dark Brotherhood -- Won't Call Guards" faction (editor ID  ). This faction does not have any ranks. The information listed in the summary box is the construction set faction, because this is the information that controls the NPC's disposition, dialogue, and responses to scripts; see Factions for details.
Ungolim also appears as   in Legends.
Oblivion:Torbern

Torbern is a Nord acrobat and the master trainer in Acrobatics.  He can be found at Aerin's Camp high in the Jerall Mountains.  

Torbern sleeps from 8am to noon. At noon he will wake up and have a two-hour lunch and will offer training if the Fighter's Stronghold plugin is enabled. After he finishes his lunch he will wander around the camp offering training until 8pm and will have a four-hour dinner. He will then sit on his stool and offer training until 8am. 

He is equipped with a set of fur armor: a cuirass, gauntlets, greaves, and boots.

He will greet you with ''"Hello there. Welcome to Aerin's Camp."'' If you have started the training quest for Acrobatics, he will tell you that there is no 'Aerin' living in the camp: ''"You came all this way for training from Aerin? You must be really disappointed that she's not here. Well, I haven't ever seen her, so I guess you're out of luck there. But, if you want... I could train you. I'm pretty skilled myself. And I could always use the money."'' 

 
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Oblivion:Andre Labouche

Andre Labouche was a Breton spellsword who was definitely under-qualified as a mountain climber.  You will find him already dead at the bottom of a cliff at Aerin's Camp near Dive Rock.  Specifically, his corpse is located directly north of Aerin's Camp, hidden on the northwest side of two large rocks and right at the base of the cliff  . 

On his body is a note from his daughter Fiona beseeching him not to undertake this journey.  His equipment is not really suited for mountaineering, consisting of a red velvet garment and a black & burgundy outfit with fur boots and a helmet. He also carries a pickaxe and precisely 53 gold.

In life, Andre would have been able to make use of a leveled set of Spellsword spells from every school except Mysticism as well as an additional leveled Illusion spell.

 
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Oblivion:Alawen

thumb|right|Alawen hunting a Oblivion:Deer|deer 
Alawen is a Wood Elf archer who lives at Troll Candle Camp, south of the Gold Road between Anvil and Kvatch. She is the master trainer in Marksman and wants to influence your choice in equipment. 

Although she is rumored to be the best shot in Cyrodiil, Alawen is a bit of a loner and lives her entire life in solitude in her small camp composed of only a tent, a bedroll, and two sacks. She crawls out of her tent very early at 4am, and then patrols the campsite all morning and afternoon, hunting deer  for venison using her silver bow. After a long and tiring day, at 8pm, she finally sits down on the stool and enjoys a two-hour dinner. At 10pm she crawls back into her tent for six hours of sleep. If you try to approach her while she is hunting, she will reject you with the words: "Leave me to my work, stranger."

She wears a full set of leather armor excluding the helmet and shield; leather boots, greaves, gauntlets, and a cuirass. She carries a middle-class amount of gold and seven silver arrows for her bow. 

Though her fame as an archer has spread across Cyrodiil, it seems her exact location is unknown as Reman Broder and Pinarus Inventius are only able to give vague general areas as to where to find her, despite the fact that both agree on her unmatched prowess with a bow. Reman will say: "Last time I saw Alawen, she was out in the forest east of Anvil, and south of Kvatch. If you look carefully, you might find her there." and Pinarus Inventius concurs: ''"There's only one last thing I can say about Marksman training. If you want to be the best, you have to learn from the best. And the best I've ever seen is an Archer named Alawen. Not sure where she is now; last I heard, she had a camp east of Anvil, out in the forest."'' When asked again, they'll both say: ''"I've told you all I can. Seek out Alawen if you wish to train further with your bow."

After you have received the necessary references from one of the advanced trainers, Alawen will greet you differently: "Why do you bother me, stranger? You make far too much noise." When asked for training, she will reply: "You wish to learn? Hmm. You have potential, I see, but your equipment! A true marksman is only as good as his bow. When you have a good, solid Elven bow, then I shall teach you what you need to know." After that, an annoyed Alawen will only say "What do you want now?" when you approach her, until you have an elven bow in your inventory: "You have the right equipment. This is good. Now I can teach you properly."'' After that, she will train you at all times, except when eating or sleeping. 
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Oblivion:Gan Luseph

Gan Luseph is a Breton mage and the court mage and healer at Castle Bruma. 

This is his first posting after the University, and he admits that he is better at blowing things up than healing. Even so, his services are still appreciated, and Gan carries out his duties as well as he can. He is something of a night owl and doesn't go to bed before 6am in the morning. He will sleep in the southern-most room in the Lords Manor until noon. At that time, he leaves the Castle and treats himself to some Skyrim cuisine down at the Jerall View Inn. At 2pm, he heads back to the castle, enters the Lords Manor and wanders around for two hours. At 4pm, he once again leaves the castle, this time to take a stroll in the northeastern part of town. At 7pm, he visits fellow healer Cirroc in the Chapel Hall underneath the Great Chapel of Talos. He returns to the castle at 10pm, eats a late dinner in the Great Hall and then enters the Lords Manor for a long night of wandering. 

He wears a green brocade doublet with silk garments and velvet shoes. As a highly trusted friend of the chapel, he carries around the chapel key and a leveled amount of gold. In combat, Luseph uses a set of leveled spells from all six schools of magic.

When you meet him for the first time, he will introduce himself and tell you about his shortcomings: "''I'm Gan Luseph, Castle Mage and Healer. Actually, I'm not much of a healer. I can blow the meat off you, but I'm not much good at sticking it back on." And he will elaborate when asked about Bruma: "This is my first posting after Arcane University. The Countess and Burd like my work well enough."''
Oblivion:Yvara Channitte

Yvara Channitte is a Breton noble and the private steward of Countess Narina Carvain at Castle Bruma.

Compared to other stewards working under difficult circumstances in the many castles around Cyrodiil, Yvara lives an unproblematic life in Bruma Castle and seems quite satisfied with her daily routines. She sleeps in the middle section of the Lords Manor every night between midnight and 6am. After waking up she heads to the downstairs area of the Manor and strolls around in her favored area, at the bottom of the stairs near the door to the Chapel Hall. She will spend the entire day here, with a few exceptions: At 8am she pays a quick two-hour visit to the Chapel of Talos. At 12pm she will have a two hour lunch at the Jerall View Inn, and at 8pm she will participate in the Countess' formal dinner until her bedtime at midnight. The one exception to her schedule is during the Defense of Bruma, when she will be confined to the Lords Manor until the threat of invasion has passed.

As to be expected, Yvara wears a selection of expensive upper-class attire, including a green brocade doublet, a green silk garment and a pair of green velvet shoes. She also wears a piece of leveled jewelry and carries around the key to the interior and the regular castle key as well as a large amount of gold. 

When you meet her for the first time, she will briefly introduce herself and her obligations: ''"I'm Yvara Channitte, Countess Bruma's steward. The Countess makes policy, leaving the details of administration to me." When asked about Bruma, she will give you a bit of surprising information about her relationship with the Captain of the Bruma Guard, Burd: "Captain Burd and I make a good pair. He understands Nords and the North, while I appreciate the subtleties of southern culture and politics."''
 
Bugs
Oblivion:Burd

Burd is a Nord knight and Captain of the Bruma Guard.  He works in a close partnership with Yvara Channitte, the castle steward. She understands the south, while he understands the north. Burd will accompany you into the Oblivion Gate during the Bruma Gate quest and is also involved in several other quests in Bruma.  At the start of the game, he is an essential NPC. However, at the start of the Defense of Bruma quest, he becomes non-essential.

Burd spends all of his time within Bruma Castle. He starts his day when he wakes up at 6am. From this point up until noon, he will roam around the Castle. He will visit the Lords Manor, a Guard in the Great Hall and the Jailer in no particular order. At midnight he will return to the Guard Barracks where he will pace around up until his bedtime at 2am.

Burd wears a standard Bruma cuirass, along with chainmail greaves and boots to cover up the rest of him, excluding a helmet and shield. When he is asleep or eating he slips into a set of upper-class clothing, a green brocade doublet with a silk garment and sometimes even a pair of green velvet shoes. He carries three healing potions and a key to the castle. For defense, he has a steel claymore.

Burd also has a decent spell selection. For starters, he possesses the Blood of the North Birthsign ability which grants him the Restore Health lesser power. Additionally, Burd can cast a leveled selection of major Illusion spells, due to him being a Knight.

When you approach him for the first time, he will introduce himself: ''"I'm Captain Burd, commander of the Bruma Guard." When asked about Bruma, he will assure you that he is keeping an eye on his guards: "I make sure my guards treat the local Nords and their ways with respect."''

 
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Notes
Although Burd is a guard, he will never arrest you. All of the dialogue lines used by guards when arresting are specifically for Imperial guards, but Burd is a Nord.
Oblivion:Gerich Senarel

Gerich Senarel is an Imperial Guard and a Lieutenant in the Bruma City Guard.

Gerich has a relatively simple schedule. Usually he spends quite a lot time patrolling. He sleeps in Castle Bruma Barracks from 10pm to 6am and then for the whole day ('till 7pm) he mostly patrols the city (the path is chosen randomly, each lasts roughly two hours). Sometimes he wanders in Castle Barracks. At 7pm he starts a three-hour-supper, and then goes to bed.

He prefers light armor: wearing chainmail boots, gauntlets, greaves and a cuirass with Bruma's coat of arms. In combat he relies on a silver battle axe. When he is not in uniform he dons a brown shirt, tan linens and a pair of quilted shoes. He also possesses a set of lower class clothing; a pair of huntsmans leather pants, a belted vest and a pair of sack cloth sandals. He also carries some gold and two keys, the castle's interior key and the castle key.

He is not too impressed with the many Nords living the wild life in the cold city of Bruma. When asked about town he will misquote Captain Burd and reveal his personal opinion on the locals: ''"As Captain Burd says, we have to stay on the good side of the local Nords. It ain't their fault they're ignorant barbarians."

Notes
Should Burd fall during the battle for Bruma, Gerich is left as captain of the Bruma guard.
Bugs
Oblivion:Tyrellius Logellus

Tyrellius Logellus is an Imperial Guard and the jailor in the Bruma dungeon. He's looking for the gold Jorundr stole during Two Sides of the Coin.

As a guard, he wears the Bruma cuirass along with chainmail greaves, chainmail boots and chainmail gauntlets, and is armed with a silver longsword. He also carries a small amount of gold, keys to Castle Bruma, and a random lower class shirt, pants and shoes.

You will first hear of him during Two Sides of the Coin, when you ask Jorundr about the stolen gold: ''"That fetcher of a guard Tyrellius is always trying to be sneaky.  Well, you can forget it. Tell him it isn't going to work."'' As you get thrown in jail afterwards, Tyrellius will walk up to Jorundr trying to find out where he stashed the gold, unsuccessfully. If you manage to talk to him through the cell door, he won't be very friendly: ''"I don't talk to inmates. Now shut up, and don't bother me."'' After that he will just wander the dungeon.

If you tricked Jorundr into believing you killed Arnora, he will be wandering around Jorundr's chest of gold, at which point he will have different items with him: instead of the Bruma cuirass, he will wear a regular chainmail cuirass, and his keys and clothes will be missing. He will walk up to you and say: ''"I'm here for Jorundr's gold, and you're my only loose end. I'd been hoping to get someone in his cell and loosen his lips, and then you showed up. You really should be more careful when you talk in the dungeons... the sound tends to carry. Jorundr's such an idiot. I've taken care of Arnora, she won't be around to point the finger. And Jorundr's not going anywhere for a long time. That just leaves you..."'', after which he will attempt to kill you.

 
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Notes
There are actually two versions of Tyrellius.  The statistics provided in the summary are for the original version of Tyrellius who you meet in Bruma dungeons (RefID  , BaseID  ).  At the end of the related quest, the second version of Tyrellius appears (RefID  , BaseID  ), who is a level PC+0 Warrior and is the only member of the "Tyrellius is Evil" faction.

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Oblivion:Bumph gra-Gash

Bumph gra-Gash is an Orc crusader and a member of the Bruma Fighters Guild. She offers basic training in Heavy Armor but will only offer her services to members of the Fighters Guild.

The Bruma chapter of the guild is among the smallest guildhalls in all of Cyrodiil, and with only one other member present, namely the  Argonian Blade trainer Right-Wind, Bumph tries her best to make the most of it. She sleeps in the basement area every night between midnight and 6am. After waking up, she heads upstairs to the ground floor and spends four hours strolling around there. At 10am, she meets up with Right-Wind in the big practice area for an intensive four-hour sparring session. At 2pm, she leaves the guildhall and goes down to Olav's Tap and Tack to take her lunch and socialize for two hours. After she has finished her meal, she re-enters the guildhall and goes down into the basement for three hours of relaxing. At 7pm, she heads upstairs and watches Right-Wind train, before she finally sits down at 8pm for a four-hour dinner. At midnight, she returns to the basement and her bed. She will offer training at all times, except when eating or sleeping. The only exception to this routine occurs when Martin leads the allied Army out to the Defense of Bruma, when she is one of the citizens who cheers as he leaves.

Bumph wears iron armor, including boots, a cuirass, gauntlets, and greaves. She sleeps in doeskin shoes, a quilted doublet, and tan linens. She wields a leveled blunt weapon that can be enchanted at higher levels. She also carries a small amount of gold. She has a leveled selection of crusader spells from the Destruction and Restoration schools as well as an additional minor Restoration spell.

When asked about the city, Bumph comments: ''"Yeah, you think Bruma's cold, try a winter in the Wrothgarians. Bruma's a day at the beach."

People around Bruma know of her ability with heavy armor and will often comment on it, saying: "Bumph gra-Gash is very skilled in heavy armor use. I wouldn't want to get on her bad side", "I understand Bumph gra-Gash trains other Fighters Guild members on the proper use of heavy armors", "Is there a better person to learn heavy armor skills from than Bumph gra-Gash?", and "Did you know that Bumph gra-Gash will train you to use heavy armor, but only if you're a Fighters Guild member?" Other will reply: "She's quite a warrior. It's amazing how well she moves in heavy armor.", "It takes a skilled fighter to move well in armor that heavy.", "She moves really well in that armor, that's for sure." and "She seems skilled in its use. I can see why the Fighters Guild has her training others."''