Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Susanna the Wicked

thumb|Susanna after her encounter with the Butcher
Susanna the Wicked is a Nord rogue who is usually found in Candlehearth Hall, in Windhelm. She is the fourth of the Butcher's victims during the quest Blood on the Ice. 

Due to a bug, Susanna follows the same routine in Candlehearth Hall at all hours of the day.

She wears a set of tavern clothes and a pair of boots, and she carries an iron dagger, along with some common items and gold.

Despite working at Candlehearth, she will recommend that you go to the New Gnisis Cornerclub: ''"You didn't hear it from me, but if you want a real drink, try the Cornerclub in the Gray Quarter." She also mentions the history of the tavern by saying "Did you know that candle on the mantle hasn't gone out in over a hundred years?" She also does not seem to see eye to eye with her boss and will often wonder "How can Elda hate the dark elves when she knows so little about them?" When exiting conversations she will often bid goodbye with "See you around, handsome." if you are male, or "See you around, my beauty." if you are female.

Elda will advise you to "Mind you don't get fresh with Susanna. She plays the flirt, but it's just to get good tips."''

 

Related Quests


Notes
According to game data, her boyfriend is Kjeld the Younger.
Susanna's body in the beginning of Blood On The Ice, in the graveyard, is refID  , baseID  . It is disabled when you speak with Jorleif about the murders.
Susanna's body on a table in the Hall of The Dead is refID  , baseID  .

Bugs
Skyrim:Arivanya

thumb|right|"No! Someone help me! Please!"
Arivanya is a High Elf bard who is married to Ulundil and lives with him at the Windhelm Stables.  She takes over selling the stables' horses if anything happens to her husband, even though she constantly tells everyone how much she dislikes horses.

To get away from the stables and their stench she frequently heads to town, where she can be found in Candlehearth Hall or the New Gnisis Cornerclub.

She can be killed during the quest by Calixto Corrium, however it can be prevented by choosing to talk to Wuunferth the Unliving before Jorleif. If killed by Calixto, her body can be found outside Candlehearth Hall.

Arivanya wears a set of farm clothes along with a pair of boots. She wields an iron dagger and carries a key to the stables along with a selection of common loot and gold. 
 
Related Quests
 
 
Dialogue
When spoken to she can say:
:"Horses. All day long. Do you have any idea how dull horses are?"
:''"Ugh. I'll need to bathe thoroughly to get this stench off of me."
:"I love my husband, but he can be a bit... dull at times."

If you have not completed Blood on the Ice, she will comment about the Butcher: 
:"If the guards would listen to Viola, they'd have caught the Butcher by now."''
Skyrim:Bolfrida Brandy-Mug

thumb|right|Faryl talking with Bolfrida
Bolfrida Brandy-Mug is a Nord farmer who lives and works at Brandy-Mug Farm, a short distance east of Windhelm Stables. She lives with a goat and two chickens. She grows wheat and snowberries in the field beside her small cottage and will pay you five gold for every piece of wheat you bring to her.

She wears some farm clothes, a pair of boots, and a hat. She wields an iron dagger, and carries a key to her farmhouse and some common loot and gold.

She gets up early at 6am and eats a one-hour breakfast. She then goes out at 7am to her farm, and works for eight hours. When she is done at the farm for the day, at 3pm, she heads back to her house. She then hangs out in her house for a couple hours, eating a two hour dinner at 5pm, and going to bed at 11pm.
 

Related Quests
 

Dialogue
She is friendly to visitors. She also seems to love her job and keeps a positive attitude. She'll greet you with one of the following lines:
:''"Welcome, welcome, welcome! Don't see many strangers out here. Come to get your hands dirty on a real farm?"
She seems to love her job and keeps a positive attitude.

:"Nothing tastes better than food you've grown yourself. Something magic about dirt and sunshine making food."

:"The weather's harsh, but I like to think my sunny personality is what helps the grain grow."

Conversations
She can be seen conversing with her one employee, Faryl Atheron, about the farm.
:Faryl Atheron: "I don't think we're going to get those potatoes to come in."
:Bolfrida Brandy-Mug: "Well of course, not with an attitude like that!"
:Faryl Atheron: "The ground is practically frozen. We can't dig down far enough."
:Bolfrida Brandy-Mug: "Come on, we just need a little elbow grease."''

They'll talk about what it would be like to try growing crops in Morrowind.
:Bolfrida Brandy-Mug: ''"I'll bet this is better than trying to grow something in Morrowind, though, isn't it?"
:Faryl Atheron: "Firstly, I've never even seen Morrowind. Secondly, in volcanic soil the plants practically grow themselves."
:Bolfrida Brandy-Mug: "Oh, my, I hadn't thought of that."
:Faryl Atheron: "There are places in the world that aren't wrapped in ice, you know."''

They'll also talk about growing crops in permafrost.
:Bolfrida Brandy-Mug: ''"Now, I've been reading about the best ways to grow corn in permafrost..."
:Faryl Atheron: "I keep telling you, without a warming enchantment, it will never grow past your ankles."
:Bolfrida Brandy-Mug: "Right, but if you plow the soil with fire salts..."
:Faryl Atheron: "Then you've salted it and nothing will grow at all. Genius."
:Bolfrida Brandy-Mug: "Oh dear, I hadn't thought of that."''
Skyrim:Silda the Unseen

Silda the Unseen is a Nord thief living as a beggar in Windhelm. She is an expert trainer for the Pickpocket skill. Due to her life on the street, she is also one of three persons present when the Butcher strikes again during Blood on the Ice. 

She lives her entire life walking the streets of snowy Windhelm, at all times trying to get a septim from the townsfolk or keep warm by the fireplaces scattered around town. At 8am she can be found in front of the Palace of the Kings, at 4pm she stands between the main gate and Candlehearth Hall and at midnight she will head over to the Market and warm her hands at the forge. Once you have met the requirements to trigger Blood on the Ice, she can be found in the graveyard, along with the other witnesses, all of them looking at the dead body of Susanna the Wicked. 

She wears typical beggar clothing consisting of ragged robes and ragged boots. She wields an iron dagger and carries a selection of lower class loot and gold. 

She has several lines prepared for begging, to either you or the other citizens: "Spare a coin for a poor old woman?", "A few septims for my supper is all I ask.", "I ask only for a little charity.", ''"Will you spare a few coins to help someone who's got nothing?", "I ain't askin' for much, just a few septims." and "The Divines smile on those who show mercy an' charity." When you talk to her, she will add: "A few septims ain't nothing. You can spare that, can't you?", "Spare a coin for a poor old woman, milord/milady?", "Spare a coin? Talos rewards the generous.", "I hope the wind dies down a bit before tonight. Hard when you've got to sleep outside." If you have yet to complete Blood on the Ice, she will add: "Nervous being alone at night. Especially these days, with the Butcher prowling the streets." When finishing conversation, she will say: "The Divines smile on a charitable soul." or "Don't forget them who's less fortunate than yourself." If you ask her for training she will respond: "Up to no good, are we? I'll teach you, but it'll cost you." Once Blood on the Ice is initiated, Silda will be in the graveyard, and will be shocked: "Another one. Terrible." Unfortunately, she will have little to add to the investigation:  "I heard a scream and came running, but she was already... like this... when I got here."''
 
Related Quests
Skyrim:Adisla

Adisla is an aging Nord farmer working the land for Belyn Hlaalu at his farm  east of Windhelm. 

Adisla crawls out of her bed at 6am and spends the first hour of the day wandering around the farmhouse, then sits down and enjoys a one-hour breakfast. At 8am she heads outside and starts working the land. She keeps going for twelve hours until 8pm when she heads back inside for a one-hour dinner. She spends the rest of the evening performing miscellaneous tasks in the farmhouse until she finally goes to bed at midnight. 

She wears a set of clothes and a pair of boots. She carries an iron dagger to defend herself and a copy of the Hlaalu Farmhouse Key. Besides those, she also has a selection of lower-class items and gold in her inventory.
 
Dialogue
Speaking to Adisla will have her provide a few comments about herself: 
:"Starting to get too old to work all day, but hopefully Master Hlaalu will let me slow down a bit."
:''"Every now and then someone from the city comes by. Think they aren't used to seeing a Nord working for a Dark Elf."
:"Better to work in the cold than in the heat, I say. Though some sun would be nice."
Conversations
thumb|right|Adisla and BelynAdisla will talk with her employer, Belyn, on a few occasions. One will have Adisla ask him about a wheat shipment:

Adisla: "I was wondering if you had ordered the shipment of that frostwheat, sir." 
Belyn: "Yes, but that fool Endario can't get it in. I'll thrash him when I get back to the city, don't you worry."  
Adisla: "I wasn't wanting to get anyone in trouble, sir. Just wanting to get the new planting started, is all." 
Belyn: "Yes, wouldn't want to miss the lush summer we have ahead."

In another conversation between the two, Belyn will order Adisla to perform repairs around the farm, and criticize her resource usage:

Belyn: "Make sure the back fence is repaired. I swear I saw some skeevers in nibbling the leaves yesterday. " 
Adisla: "Oh, no skeevers out here, sir. They can't stand the cold." 
Belyn: "Maybe, but the way you burn through all that wood to keep the cabin toasty, they might mistake this place for Elsweyr." 
Adisla: "Sorry, sir. These old bones do like a bit of warmth in the evening. There's no need to make fun." 
Belyn: "You just need to remember that there's a war on, and firewood isn't cheap these days."

In another, Belyn will ask her about Captain Lonely-Gale:

Belyn: "So have you ever actually spoken to Captain Lonely-Gale?" 
Adisla: "By the gods, he's just a retired ship's captain." 
Belyn: "Maybe to you, but he's just so... his story is..." 
Adisla: "He's just a guard captain. And not a very good one, at that."''
Skyrim:Voldsea Giryon

Voldsea Giryon is a Dark Elf rogue and a sailor who wanders around Windhelm and comments about it being good to be on dry land for a change, even though she occasionally goes for a swim in the river at noon. She spends time patrolling on the North Wind from 4pm to 4am, and at other times can be found relaxing in Candlehearth Hall.

She wears a set of fine clothes along with a pair of fine boots. She wields an iron dagger and also carries a selection of common items and gold. 

She will introduce herself to you stating, ''"I'm a sailor on the Northwind. We're laying over in Windhelm for awhile." She does not appear to be too eager to return to the water stating, "It's good to spend some time on solid land." She elaborates further on this, "A life on the river makes for weak legs, so I do a lot of walking when we dock." She will then talk about her boss, Captain Kjar: "Captain Kjar expects the best, but he's a fair man. He never fails to reward hard work and loyalty."''
 
Bugs
Skyrim:Shahvee

Shahvee is an Argonian citizen living in the Argonian Assemblage outside  Windhelm. She is the only female Argonian in the game that can be married but only if you bring back her amulet.

Her daily routine reflects that of the other Argonians on the dockside. She sleeps in the assemblage every night between 9pm and 7am and always starts the day with a two-hour breakfast. She then heads outside and spends twelve hours at the tanning rack before her dinner at 8pm. 

She wears a simple set of farm clothes and carries the key to the Argonian Assemblage, an iron dagger and a selection of lower-class items and gold. 
 

Related Quests
 
 

Dialogue
Despite the difficulties she faces in her everyday life, she maintains a smile.
:''"Skyrim isn't very friendly for Argonians, so we mostly just keep out of the way."
:"Shahvee knows the dock doesn't look nice, but fresh air is good for the gills."
:"Good honest work staves off the cold."

Her friendly behavior is also present when exiting conversation.
:"I enjoyed our talk."
:"Until our next meeting, honored friend."

You can ask her if she always maintains a pleasant demeanor.
:Are you always so happy?
:"Oh yes. After all, what's the point in being miserable all the time? I know life on the docks isn't easy. Sometimes life puts you in difficult circumstances you didn't choose. But being happy or unhappy is a choice you make, and I've chosen to make the best of things that I can."

Quest-Related Events
Dungeon Delving
She will admit that Argonians are treated roughly in Skyrim and that she recently lost the only item that gave her comfort.
:"Windhelm has been hard on my people. But our fortunes will turn, and we have shelter and food."
:Your people have bad luck?
:"We have not   well outside our native Black Marsh, but we're determined to make the best of things. I began praying to Zenithar, the god of wealth, to bring us some fortune, but thieves made off with my sacred amulet almost as soon as I bought it."
You can politely decline the quest.
:Sorry to hear that.
:"We will endure. We always have."
Alternatively, you can accept the quest.
:I could find your amulet for you.
:"Shahvee would be in your debt, kind one."	

When you return with her amulet, she will be overwhelmed with joy and provide a one-point bonus to your Light Armor and Lockpicking skills, with her thanks.
:I have your amulet.
:"Bless you, friend. You have renewed my hope. Before I came into Zenithar's calling, I confess I was a thief. But I learned a few things in my time that might help you survive. Let me show you."''

Bugs
Skyrim:Derkeethus

thumb|right|Derkeethus at Darkwater Pass
Derkeethus is an Argonian ranger and a miner of Darkwater Crossing in Eastmarch. Several residents of Darkwater Crossing may tell you he has gone missing before you find him in Darkwater Pass, being held captive by Falmer. Rescuing him will increase his disposition towards you.

Derkeethus can become your follower after rescue, as well as a potential candidate for marriage and for joining the Blades. He is trained in One-handed and Light Armor and tends to dual-wield weapons when not using a bow. However, like Annekke, he equips a pickaxe as an offhand weapon, and will not properly dual wield like Jenassa.

He wears a set of miner's clothes and a pair of boots, and is equipped with an iron dagger and a hunting bow supplemented by twelve steel arrows. He also carries some lower-class items and gold.

Only two people back in Darkwater Crossing will tell you that he is missing. Hrefna will tell you, "Derkeethus used to take me diving way down deep in the river. I miss him," while Derkeethus' friend, Sondas Drenim, has this to say about the crossing: ''"Those falls... dangerous place. Derkeethus thought he could find some good fish in the pools. Haven't heard from him in a long while."

If you manage to reach him, he will run up to you, giving you the option to ask who he is. Doing this will prompt him to answer, "Derkeethus, from Darkwater Crossing. Should have known better than to swim all the way to the falls. Please, get me out of here!" He will follow you until you get him out of the cave, when he will exclaim, "Thanks! I'm out!" as he heads home.

Once he is back in Darkwater Crossing, he will assume his normal schedule: he sleeps on a camp bed from midnight to 8am, and starts his day with a two-hour breakfast. He goes to work in the local mine until 7pm, when he spends the evening relaxing by the campfire.

 
Related Quests
 
 
 

Follower Dialogue


Notes
Derkeethus is the only Argonian follower available in Skyrim.
Derkeethus is one of only three Argonians in the game who can be married.

Bugs
 
 
Waiting for the dungeon content to respawn may fix this.
 A workaround for this problem is to go outside the cave, open the console and type   and   and then talk to him, this will finish the quest.
Another workaround is to try to see if he will follow you through the second door out; both lead to the same entrance, but only one leads out.
Skyrim:Tormir

Tormir is a Nord ranger and a resident of Darkwater Crossing who works at Goldenrock Mine. She is the mother of Hrefna.

She wears some clothes, a pair of boots, and a hat. She carries a pickaxe, an iron dagger, and some common gold and loot.

She gets up at 7am and eats a one hour breakfast at her campsite. At 8am, she then heads to the mine to get to work, only stopping to eat in the mine at noon. At 4pm, she's done for the day in the mine, so she heads back to the campsite, eating dinner at 6pm. She then goes to bed at 11pm, in her bedroll.
 
Dialogue
Tormir will talk about a variety of subjects when spoken to, the most recurring one being her daughter:
:"Is there something I can help you with?"
:''"What's your trouble? Dasturn telling tales again?"
:"We keep hearing that the war could come through here. I try not to worry about it."
:"It's tough to keep track of Hrefna. If her father wasn't such a snowback, he'd be around to help out."
:"I'm not proud of Hrefna's father. If she knew him, she wouldn't be either."

She can also be asked about Darkwater Crossing itself:
:What can you tell me about Darkwater Crossing?
:"Not much to it, really. We fish, and keep to ourselves. Try to keep from upsetting the Empire or the Stormcloaks, and so far the war's left us alone.

Conversations

She can often be seen talking to Hrefna or her fellow miner, Sondas Drenim:

:Hrefna: "And Meieran thinks that we should go there."
:Tormir: ''"I don't want to hear another word about what you're learning from the elf! It's high time you learned to be a Nord, too!"
:Hrefna: "But mama..."
:Tormir: "He's a half-decent farmer. Ask him to teach you to farm!"

:Tormir: "Thanks for looking after Hrefna."
:Sondas: "Oh, it's no trouble. She's a smart little girl. Might talk your ear off, but she's fun."
:Tormir: "Well, I know she thinks the world of you."
:Sondas: "Well, I'll try to be a good influence, then."

:Tormir: "Sondas, does Hrefna ever mention Meieran to you?"
:Sondas: "She hardly   mentions anything else."
:Tormir: "I'm just worried about what he's teaching her."
:Sondas: "I wouldn't worry about that. He's a good elf. I trust him."
:Tormir: "You're probably right."''

Notes
Curiously, Kjeld is marked as Tormir's foe in the Creation Kit, which, coupled with his apparent bellicosity, suggests that he may, in fact, be Hrefna's father.
It seems that Tormir and Hrefna originally lived in a house, called "Crossinghouse", which didn't make it into the final game.
Tormir mentions someone known as "Dasturn" in one of her greetings, as well as a male elf known as "Meieran" in scenes with Sondas and Hrefna. Neither of these people can be found at Darkwater Crossing, or in the game for that matter.
The Unofficial Patch alters her greeting to say ''"What's your trouble? That Argonian telling tales again?"''.
Skyrim:Tacitus Sallustius

Tacitus Sallustius, an Imperial blacksmith, is the hapless apprentice of Ghorza gra-Bagol at the public smithy in Markarth. During your first visit to Markarth, you may hear Ghorza scolding him:

Ghorza: "Tacitus? What is this?" 
Tacitus: "Uh, a nail?" 
Ghorza: ''"Is that what you call it? In the Legion we would have called it 'useless.' Look how brittle the metal is!" 
Tacitus: "I... I'm sorry. I just, well, the forge gets so hot and I thought...." 
Ghorza: "You thought what? You would skip a step? Not heat the metal all the way through? Useless! Now do it again."''

Tacitus wakes up at 8am and goes straight to the smithy with Ghorza. At 8pm they stop working and return to Understone Keep for a four-hour dinner until 12am, when they sleep there.

He wears a blacksmith's apron and a pair of boots. He carries an iron dagger along with a selection of common items and gold.

He will introduce himself by saying, ''"I'm Ghorza's assistant. I help her with the forge." He is admittedly not very confident in his ability and he can often be heard saying things like "Ghorza is the one you should ask if you need anything.", "I'm not very good for anything more than smithing nails right now." and "One time, I almost cut a finger off sharpening a blade. I hate blood." His lack of confidence will be shown further if Ghorza dies and he becomes the owner of the smithy as he will tell you, "I run the forge now. Kind of... scary.", "Making weapons and armor isn't like making nails at all.", and "You need a sword? Uh, how about a small sword? Nail-sized?" Upon ending conversation and he is near the smithy, Tacitus will say either "I should heat up the forge. Why does it have to be so hot?" or "Oh, goodbye then."

His master, Ghorza, does not think highly of him either, as she can be found saying, "Don't bother with Tacitus. Useless." and "You'd think an apprentice could forge a few hinges. Not Tacitus."'' However, she will still try to help him by asking you to find a book for him to read, as he "sure isn't learning by example."

Sometimes Tacitus and Ghorza will converse with each other:

Tacitus: ''"When will I learn how to forge weapons and armor? Isn't that my job?" 
Ghorza: "Your job is to do what I say. And I say you have many nails and fittings to make before you even touch a blade. Now get to work."

Ghorza: "You strike your metal like a new mother giving her babe a light slap. Hit it harder." 
Tacitus: "I'm sorry, Ghorza. I just... flinch, and uh...." 
Ghorza: "If you can't pound the dusk out of your iron, it'll break when it's finished. Hit. It. Harder."''

 
Related Quests
 

Notes
Investing with Tacitus also grants you an extra 500 septims with Moth gro-Bagol, who cannot be invested in the normal way.
Skyrim:Borvir

Borvir is a Nord mage found dead at Journeyman's Nook, killed by a bandit. Borvir's dagger can be found right next to his body, suggesting he tried to defend himself. He has been killed by three arrows piercing his back. If you carefully search the room, you can find a copy of the Alchemy skill book ''Herbalist's Guide to Skyrim on a crate nearby as well as Treasure Map II inside the knapsack next to the door. 

Borvir only has his clothes on him, a set of blue mage robes. His boots can be found next to a fire close to his corpse.

He and his twin brother Rundi are mentioned by Phinis Gestor as two of the missing apprentices from the College of Winterhold: "And then there's Borvir and Rundi. Twins, though they rarely agreed on anything. Those two boys were obsessed with mead. Convinced they could concoct something to compete with Honningbrew. Something about using frost magic to chill the mead for a certain period of time. I felt it was a waste, but the Arch-Mage let them proceed."''. 

 
Notes
Borvir was to be included in two unfinished quests. In the first, you are tasked with finding him and the three other missing apprentices. In the quest, you bring Borvir's Dagger back to Phinis Gestor, who will say, ''"Yes, I recognize it. Well, I suppose I needn't wonder where he is anymore."'' In the second, he and his twin brother would open up a popular meadery in Hjaalmarch, and you would be tasked with bringing their mead to either Candlehearth Hall, The Bannered Mare or The Frozen Hearth.
Similar to Rundi, Borvir still has a complete AI schedule present. Unlike Rundi, however, Borvir is also still part of the related Frost River Farm faction.

Bugs
 
  You can access the dagger by using the console command   to move through the floor and find the dagger.