Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Simplicia the Slow

Simplicia the Slow is an Imperial beggar living in the Market District of the Imperial City. Her bedroll can be found behind A Fighting Chance. Simplicia is inflicted with Helljoint.

She lives the monotonous and hard life of a typical beggar, although the Market District is a good resource for food. She wakes up every day at 6am and immediately heads to the gate leading to the Prison District for six long hours of begging. At 12pm she will head to the center of the district and try her luck with the many townsfolk passing by. At 6pm she will grab a piece of food from one of the sacks in front of The Feed Bag and will have dinner for two hours. However, if there is no food in any of the sacks she will keep begging until 8pm. After her meal, she will head to the garden between A Fighting Chance and The Merchants Inn and stroll around until her bedtime at 10pm. She will stick to this schedule even on rainy days.

Her only possessions are the clothes she is wearing, a collared shirt and coarse linens.

She, and the other beggars around Cyrodiil, will point you in the right direction if you wish to find the Thieves Guild, if she has a disposition of 70 or more towards you and you have also read one of the wanted posters of the Gray Fox scattered around the Imperial City.
 
Related Quests
Oblivion:Ragbag Buntara

Ragbag Buntara is an Imperial beggar living in the Temple District of the Imperial City. Her bedroll and food sack are located behind Pennus Mallius' House.

She follows a slightly different schedule than other beggars, starting her day at 6am and heading to the front of the Temple of the One, where she will spend the next six hours begging for food and money to the townsfolk passing by. At 12pm she will head to the back of the Temple, where she will continue her begging routine until 6pm. At that time she will retire to her bedroll to have a two-hours dinner if she finds any piece of food in her sack. After she has had her only meal in the whole day, she will stroll near the area for two hours more, until her bedtime at 10pm.

Her lower-class attire certainly reflects her social status, consisting of only a sack cloth shirt combined with the matching sack cloth pants. She may also be carrying any amount of gold that she managed to earn during the day. As a beggar she can't afford spells or weapons, relying on her bare fists during combat. Buntara is infected with the swamp fever disease, which you may contract should you fight with her.

She is one of the few people that can give you some information on how you may join the secret association of the Thieves Guild and will assist you in some of your jobs for the Guild. She is also one of the "poor and suffering" that you need to speak with in order to gain Tandilwe's master training.
 

Related Quests
Oblivion:Puny Ancus

Puny Ancus is an Imperial beggar living in the Waterfront District of the Imperial City. You can find his bedroll and food bag next to the Garden of Dareloth and Amusei's bedroll. 

He wakes up every day at 6am and heads to the Waterfront Lighthouse and strolls around the area for four hours. At 10am he crosses the waterway and positions himself in front of the Marie Elena, trying his best to earn a bit of gold from the pirates in the area. At 2pm he will relocate once again and find himself a spot outside The Bloated Float Inn until he retires to his bedroll at 6pm, grabs a piece of food from his sack and takes a two-hour dinner. After his only meal of the day, he will stroll around his bedroll until he goes to bed at 10pm.    

His attire reflects his social status, consisting of only a collared shirt combined with belted braies. He also carries his cup and any amount of money that he managed to earn during the day. As a beggar he has very limited combat resources, relying on his bare fists during combat. He is infected with the yellow tick disease, and you may contract it if you fight with him.

He is one of the few people that can give you the necessary information about how you may be able to join the ranks of the Thieves Guild, and will also aid in some of your jobs for the Guild. He is also one of the "poor and suffering" that you need to speak with in order to receive master training in Speechcraft.

 
Related Quests
Oblivion:Fetid Jofnhild

Fetid Jofnhild is a Nord beggar who sleeps in a bedroll west of Bruma's north gate.

His routine starts every day at 6am with a walk to the east gate to beg for food and money.  At 10am he will move to the alley behind the Mages Guild and the Fighters Guild to beg for four hours.  He heads back to his bedroll at 2pm and strolls around the area until 6pm, when he begins his two-hour-long dinner, provided that there's a piece of food in the sack near his bedroll.  After he has had his only meal of the day he will continue wandering in the general area until his bedtime at 10pm.

His possessions include only his patched vest, coarse linens, and any gold he may have earned during the day.  He doesn't have access to weapons or spells, relying solely on his fists during combat.  You can catch the disease rattles from him, should you fight with him.

He, along with the other beggars around Cyrodiil, can give you hints in case you want to join the Thieves Guild and he is one of the poor and suffering you need to help before you can receive Speechcraft Training. For a small fee, he will also prove useful during the quest Spies, as he will provide information about Jearl and her new resident. 
 
Related Quests
Oblivion:Deeh the Scalawag

Deeh the Scalawag is an Argonian commoner living in  Leyawiin, where he tries to get by as a beggar.  His bedroll and food bag are located northeast of the west entrance, near the well. He is infected with the yellow tick disease and has a chance to infect you should you fight him.

He lives the typical beggar life, starting his day at 6am and wandering around the west gate of the city during four hours. At 10am he will move to a more suitable place in front of the Chapel of Zenithar, where he will beg for money and food until 2pm. At that time he will move again, this time near the northeast gate of the city. At 6pm he will head back to his bedroll to grab a piece of food and have dinner for two hours; if his sack is empty he will walk around until his bedtime. After having his only meal of the day, he will stroll around near the gate until his bedtime at 10pm. During rainy days, he will instead be located under the tree in front of the Leyawiin Mages Guild, taking cover until the rain ceases.

His only possession are some sack cloth pants and any amount of money that he earned during the day.

He, along with the other beggars in Cyrodiil, will give the clue to find the Thieves Guild and will also inform you about the Countess' secret during the Ahdarji's Heirloom quest. Also, like other beggars, speaking with him is necessary to complete the Speechcraft Training quest.

Related Quests
Oblivion:Rancid Ra'dirsha

'''Rancid Ra'dirsha''' is a Khajiit beggar living in Leyawiin. Her bedroll and food bag can be found in the southwestern corner of the city. You may contract the witless pox and blood lung diseases should you fight her.
 
Her daily routine is slightly different than other beggars: She wakes up early in the morning at 5am and wanders around her bedroll for one hour. At 6am she takes a long walk to the northeast entrance of the city and begs for money and food for four hours. After she is done trying to earn some money, she will move to the alley between the Leyawiin Fighters Guild and the Blackwood Company strolling around until 2pm. 

At that time she will change her location again, this time in front of the Great Chapel of Zenithar begging to any of the townsfolk passing by. After four hours, at 6pm, she will retire to her bedroll to grab a piece of food from her sack and have her only meal of the day for two hours. If her sack is empty she will just walk around until her bedtime. After she has had her meal, she will go back to stroll around the area until her bedtime at 11pm. On rainy days she will instead seek shelter under the roof of the Five Claws Lodge.

Her attire consists of a shirt with suspenders along with breeches. She may also be carrying any amount of money that she earned during the day.

Like the other beggars in Cyrodiil, she can indicate you how you may be able to join the Thieves Guild and she will also inform you of the Countess' secret during the Ahdarji's Heirloom quest.

Related Quests
Oblivion:S'shani

'''S'shani''' is a Khajiit savant and retired ship's captain who is a permanent resident on The Count's Arms in Anvil. 

While most other pensioners tend to spend their life of leisure relaxing and doing as little as possible, S'shani keeps himself busy and spends all of his time either wandering around Anvil or paying unexpected visits to his many acquaintances around town. At the Count's Arms, he shares a room with another person associated with the sea trade, namely the ship's clerk Didier Aumilie. The room is located in the southwestern part of the Private Rooms area above the taproom and S'shani sleeps there every night between midnight and 8am. After waking up he spends a few hours wandering around near his bed. At 10am he will look for his friend Newheim the Portly who will be on the dockside on all days but Sundas, when he is walking around Anvil. At midday, he enjoys a two-hour lunch at the Count's Arms, then pays a visit to Norbert Lelles in his shop Lelles' Quality Merchandise on the dockside. At 4pm he heads back inside Anvil and enters the local weaponry store, Morvayn's Peacemakers, for a chat with Varel Morvayn. Outside those times he typically hangs around the taproom in The Count's Arms, but when not eating or sleeping there is a 25% chance on every hour, or when the player changes cell, that he will head for an hour's meal in Jesan Sextius' house.

He wears a set of common middle class clothing, a pair of doeskin shoes, brown linens and a quilted doublet. He carries around a leveled amount of gold.

When you meet him for the first time, he will be politely introduce himself and his position in life:  ''"S'shani. The old sea captain and rover... now a shipowner and fatcat. Pleased to meet you."
And like most of the other seamen in Anvil he tends to get quite philosophical when asked about Anvil: "Take some advice? Go down to the sea, stand a while. Watch the sun rise and set. Think on the distant lands across the water."''

Notes
Funnily enough, S'shani is a member of factions for both the friends of Jesan Sextius and Newheim the Portly; the members of which have a +5 disposition boost towards each other and a -20 disposition decrease towards the members of the other faction, which means the people who are supposed to be S'shani's friends actually have a -20 disposition towards him, as only the lowest disposition modifier from all factions a given NPC is in are considered.
S'shani owns the other white horse in the corral outside town, although he never uses it.
Oblivion:Wilhelm the Worm

Wilhelm the Worm is a Nord pauper who lives a rather poor existence on the Anvil dockside.

At first glance, Wilhelm appears to be just another beggar, but fortunately, the city has allowed him a bedroll on the second floor in the Harborside Warehouse, mostly to keep out the rats. That doesn't bother Wilhelm, and he sleeps there every night until 6am, and then heads outside for his daily routine. For the next twelve hours, he will wander randomly around most of the city, his preferred areas being the dockside or inside the main city near the dock gate, on the grassy area behind Jesan Sextius' house or even as far away as the main gate. At 6pm, he picks up some food from one of the many crates in the warehouse and consumes it for two hours. At 8pm, he once again goes outside for some more wandering until his bedtime at 2am.

Wilhelm's clothing reflects his lower class status: A huntsman vest, a pair of sack cloth pants and sack cloth sandals. He only carries a small amount of gold. Inside the warehouse, you'll find nothing but clutter and food. Even though the door is unlocked, Wilhelm will still kick you out if he finds you in there.

When you meet him for the first time, he will be quite honest about himself: ''"They call me 'Wilhelm the Worm,' because dirt suits me fine. Town lets me live in the warehouse to keep out the rats." And he is pleased with the city of Anvil with only one exception: "Nice friendly folk in Anvil, even the Countess greets me in the street. Well, except for that Newheim the Portly. He's a mean old scroat."''
Notes
Wilhelm's bedtime is determined by which AI package gets chosen in the evening. If any of his ExploreAnvil packages are chosen, he will go to bed at 2am. If his regular harborside package is activated, Wilhelm will jump into bed at midnight.

Bugs
Oblivion:Captain Baszone Patneim

Baszone Patneim, an Imperial pirate, is the captain of the Sea Tub Clarabella, a pirate ship involved with some illegal activities and currently docked in Anvil.

Baszone can be found in his quarters on the upper deck of the Clarabella, wandering around without ever eating or sleeping. He is hostile and will attack you on sight. With the Thieves Den download installed, he will instead be found in The Sea Tub Clarabella Mid Deck.

He wears two rare pieces of clothing, the rare version of the shirt with suspenders and the rare rugged pants, both of which are zero-weight items, iron gauntlets, a copper amulet, a brass ring, and a pair of doeskin shoes. He is armed with a steel cutlass and carries his key and a note from First Mate Filch.

 
Related Quests
Oblivion:First Mate Filch

First Mate Filch, a Breton pirate, is the first mate of the Sea Tub Clarabella, a pirate ship docked in Anvil. He seems disgruntled at the moderate loot they've been getting lately, judging by the note he gave to the captain. He is hostile and will attack you on sight. 

Ignoring the tales of a stereotypical adventurous pirate, he spends his entire life wandering around the lower decks of the Clarabella, waiting to jump an intruder. 

He wears a brown shirt, burgundy linens and a brass ring. He is armed with a steel cutlass and carries the key to the Sea Tub Clarabella.
 
Related Quests
Oblivion:Ernest

Ernest is a Redguard commoner who tends the horses at Horse Whisperer Stables outside Anvil.  His wife, Clesa, is the person to talk to if you want to buy one.  

Ernest spends most of his time tending the horses, while scouting the Gold Road for potential customers. He sleeps inside the stable building every night between 10pm and 6am and always spends the first two hours of the day strolling around outside. At 8am, his workday begins, and he starts raking the ground inside the corral. He stops at noon and sits down on the bench near the stable door for a two-hour lunch. He gets up again at 2pm and spends all afternoon wandering around near the stables. At 6pm, he once again sits down on the bench, this time for a two-hour dinner. At 8pm, with the stables closed and not much to do, he just loiters lazily around the pen until he goes to bed at 10pm. The one exception to this schedule occurs if you purchase a white horse from Clesa; Ernest will then wait next to the horse until you mount it. 

Ernest wears a modest lower-class outfit consisting of a coarse linen shirt, coarse linens, and a pair of rough leather shoes. He carries a small amount of food, gold, and his rake. 

While his wife seems overly happy about the business and will say: "My husband and I run the Horse Whisperer, the finest stables in Anvil County.", Ernest will be less impressed: "If you are looking to buy a horse, go inside and talk to Clesa." His bad mood seems to have been caused by an ill-advised career change: ''"I used to be a knacker. That's how I fancy my horses. Ripe, stiff and silent. Hate it when they stare at me. Dumb beasts." If you buy a horse from Clesa, she will send you back outside: "Wonderful! Go out front. Ernest will have the White saddled and ready for you." Ernest will then break off his schedule and wait for you outside the stables, with a horse by his side. When he sees you, he will say: "I've got your horse saddled and waiting for you." If you manage to speak to him before hearing this comment (see bugs) he will instead say: "This is one of our finest White horses. Take good care of him."'' When you mount the horse, he will return to his usual routine.

 
Notes
Ernest was evidently one of the victims of The Siren's Deception.  You can find his fancy pants, his best shirt and his shoes at the gang's hideout in Gweden Farm. However, you cannot return the items to him.

Bugs
Morrowind:Races

Vvardenfell is the home of several races, each with their own abilities, skills, and powers. Every race has a home province from which they originate.  

Gender has a small effect on how stat points are spread out when choosing any particular race.

Playable Races


Notes
Running speed is directly influenced by Weight, meaning heavier characters will move faster than lighter ones despite having the same Speed attribute. Unlike in the later games, Height has no effect on running speed. Height does, however, influence the speed with which a character moves upwards or downwards while swimming or levitating.
A breakdown of the racial disparity by city can be seen at Demographics.

Gallery
 

 
Races
Morrowind:Nord

frame|A typical Nord female
The Nords are the children of the sky, a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and magical frost. They are fierce, strong and enthusiastic warriors, and many become renowned warriors, soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare, and are known as a militant people by their neighbors. Nords were known for a time for their nautical prowess when they migrated from Atmora.  

|width=185|
Skill Bonuses

|

In-Game Description
The citizens of Skyrim are aggressive and fearless in war, industrious and enterprising in trade and exploration. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies.

Specials
Power:  
  25 pts on Touch
Power:  
  30 pts for 60 secs on Self
Ability:   
  50%
Ability:  
  100%
|}

Ideal Character
Obviously, Nords are primarily combat-based, so their skills synergize with each other.  That doesn't mean they can't be unique, though.  Nords seem to be tough characters, willing to suffer some scars in each engagement.  More accurately, Nords focus on magical resistance while using combat in their main lifestyle.  This essentially makes them a combat equivalent to Bretons.  Rather than having a bonus to magical skills, you're given a variety of options for how to work your character.  This also means it can be easier to focus your character's development than as a Breton.

The Woad shield effect is very useful early in the game and in tough situations it will often mean the difference between life and death. The Thunder Fist is powerful early on too, provided you hit your enemy with it, but it soon loses its effectiveness as tougher enemies appear. Keep in mind that it is also useless against other Nords. 

The Nord's natural combat abilities, combined with their natural immunity to frost and resistance to shock damage, means that facing off against enemies early on in the game will be no problem even to inexperienced players. Having a Nord who has endurance as a favored attribute will also allow them to maximize health gain early on which is hugely beneficial to any type of player.

Notes
A list of all the Nords in Morrowind can be found here.
Morrowind:Redguard

frame|A typical Redguard male
Redguards are the most naturally talented warriors in Tamriel. The dark-skinned, wiry-haired people of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many armor styles and weapons (particularly swords), Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Unlike most other human races, they are not believed to have any connection with the ancestral Nordic homeland of Atmora. 

|width=185|
Skill Bonuses

|

In-Game Description
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

Specials
Power:  
  50 pts for 60 secs on Self
  50 pts for 60 secs on Self
  50 pts for 60 secs on Self
  50 pts for 60 secs on Self
  25 pts for 60 secs on Self
Ability:  
  75%
Ability:  
  75%
|}

Ideal Character
Redguards are certainly the most aggressive combat race you'll find in Morrowind.  With 50 strength for males and +15 to Long Blade, you're in a position to do some serious damage right away.  If you feel like abandoning defense altogether, you can use two-handed swords for maximum pain every time. As typically occurs with combat characters, part of it is practically designed for you. But there's still much room left to the individual.  Ironically, the main focus of Redguards (big, powerful slashes of the sword) may end up just becoming a means to whatever else you want your character to be doing.  Redguards are a great choice for someone who wants to dive into Morrowind and hack away.

Redguards have a power called Adrenaline Rush, which temporarily boosts health and other attributes. It can give you the upper hand in combat, but it should be used with caution. The 25 point boost lasts only for the duration of the Adrenaline Rush. After one minute is up, 25 health points are subtracted from your current health. If your health is at or below 25 points, you will die when Adrenaline Rush wears off. For this reason, it is always a good idea to carry a few Restore Health Potions with you if you are playing as a Redguard.

Notes
A list of all the Redguards in Morrowind can be found here.