Netruk44/uesp-wiki-content huggingface dataset:
Lore:From the journal of Ugarlesh, Forge-Wife

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:"I caught   lurking around the forge and asked her what she thought of the helm I just finished. She stuck out her tongue and scurried off giggling. She's that age where she wants to rebel against anything her mother likes, but I see her stalking around the forge more and more when I work, watching me craft good, strong weapons and armor for our warriors. I even caught her admiring the axe I forged for the chieftain's oldest, running her fingers over the blade and tracing the engravings. She's not quite ready to do more than simple tasks around the forge, but she will make some   a fine Forge-Wife one day; I can already tell."
Lore:From the journal of Orothea of Koeglin Village

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:Another nightmare. I was underwater, and something was coming for me, reaching out to pull me down. I couldn't look back, but I knew it was there. In a flash, I was in the bottom of a deep, empty well. There was something at the top, grinning down at me. I could see its smile even against the sunlight; it was lowering something in the bucket and just staring at me, unblinking.

:I closed my eyes, and when I opened them, I was tied to some kind of altar, slick with blood. There were hooded figures chanting all around me, closing in, with hideous, deformed birds perched on their shoulders screeching my name. Darkness. Then the teeth. I don't even want to write about them. It was pitch black and I couldn't tell if I heard laughing or crying. I can't remember it all. Worst of all, I woke up in the woods behind the house. How did I get that far without waking?
Lore:Traditions of the Lion Guard

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:On promotions: Only through proven bravery and loyalty shall any recruit rise through the ranks. Nobility, wealth, or charisma will not grant you prestige here, and no exceptions are made. Each recruit must demonstrate valor in battle, loyalty to  , and courage and strength of character in the face of adversity. Opportunities to prove such are plenty, and the   watches the members of every cohort with great interest.

:Preserving our reputation as steadfast, trustworthy protectors of the highest martial skill is paramount. Any found in violation of our strict standards will be removed from the ranks without question. We will only accept those who best exemplify our values, and those who wish, above all, to serve their people without question or hesitation.
Lore:Letter to a friend

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: ,

:I had to borrow your shield. It was an emergency&mdash;the kind that makes you crazy enough to borrow your best friend's (did I ever tell you that you really are my very best friend?) shield without asking. I'm sure you noticed the dent by now, and maybe the broken strap, but I'm good for the repairs.

:Remember the girl at the flower stall? I figured out how to impress her! My buddy in the guard and I were going to stage a mugging on her. He'd hop out from the shadows as she headed home, and I'd be her knight in shining, um, shield, and come to the rescue!

:We had it all planned out. I waited in the alley, but when the attack started, there were three of them&mdash;actual robbers! I fought bravely and knocked one out, then convinced the rest to just take my gold and leave us be. I think she was impressed! I'll pay you back soon, promise.

:Signed,

:
Lore:Letter from Alumezi, Dominion spy

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:The  s may have magic and sweet words, and the  s their giant muscles and loud yelling, but the  s' discipline and fervor must be noted. Together, they could be strong, but this one thinks they are not always together.

:Cracks form where the cultures meet, and the Redguards have pride that can make them quite stupid. We can exploit it, drive wedges in. There are some who wish to stand up and speak truth, but they could become these wedges. So long as we give them no reason to strengthen their bonds, they will prove a simple conquest; they are ready to hate their allies, especially the Orcs. Another report will come soon, once suitable wedges have been confirmed.
Lore:From the journal of Guradai, apprentice smith

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:Maybe it wasn't so stupid to come here, after all. Mother thought I was crazy, an   apprenticing among  s, but I'll prove her wrong. We have so much we can learn from each other, even though we have our differences.

:Both of our cultures have respect for forging fine weapons and armor, we're both proud and stubborn, and even though our styles are different, we value skill in combat. I have already learned new things about forging swords I never even thought of from Master  , and there is much more to learn!
Lore:Notes of Shamiyad, trader

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:Another attack by  ! What could be driving them? We fended the filthy lunatics off, but one of my guards took a wound in the gut from one of those thrice-cursed barbed swords. Probably poisoned. We've given him what curatives we had, but I don't think he'll make it and I cannot stop tonight, not when they might regroup and attack again. We make for  's Stand, but this may well be our last trip to  .  's blade, those repulsive  -worshipers are getting bold. Are we that hard-pressed to defend our borders?
Lore:Notes of Maeva Coutenan, explorer

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: 's variety is astounding. The lush northern region around   is simply teeming with plants I've never seen. I've pressed several specimens in my journeybook. I've likewise taken several soil and rock samples.

:Part of me cannot wait to get home so that I might put them all on display, but I also feel a great love for this beautiful landscape. I have seen many breathtaking vistas in my travels, but the rugged wilderness here speaks to my very soul. I am reluctant to leave. My journey takes me next to   and then southward. I am warned that the pleasant wilds give way to a quite inhospitable desert, so I shall return to Evermore soon to prepare. Though I've been told I'll need a guide, I'm certain that an experienced explorer such as myself will encounter no issue, even if I haven't ever traveled such a desert before. Wish me luck, journal!
Lore:Matteo Gavendier's personal checklist

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:Remember to do all of this every day, just as the   advised. I have spent too much on this   to allow it to fall into disrepair like the last. Do not be a disgrace! Think of what father would say if you don't take care of it!

:# Shake every piece to remove the sand.
:# Scrape off any that's caked on.
:# Apply just a little of the oil from the smith.
:# Shine each plate carefully with a clean rag.

:If it manages to get wet in a flash storm, dry it as soon as possible&mdash;especially the joints. And don't forget to wash the padding and under-tunic!
Online:Desert Delicacies

Seared Venomsteaks

Ingredients:
Meat of 1  

Ground  
1  
2-3  

Instructions:
Remove stinger and set venom sac aside. Boil 2 parts water, 2 parts wine, and 1 part drained venom along with peppers. Ensure fire is very hot, and allow mixture to reduce. Meanwhile, cut scorpion meat into fist-size steaks around 3 fingers thick. Season with salt and ground golden poppy, then sear in a hot pan until dark on each side. Cover with reduced sauce and eat.
Lore:Inscription found in ruins of an ancient shelter for travelers

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:Rest in safety, wayfarer.   watches over you here.

:Find shelter from   and sun, drink cool waters.

:Reflect on the day's travel as you prepare for the next.

:Find sleep in the house built by your fathers

:Who drove out the hordes, washing clean your way.
Lore:Notes of Adalabar, hunter

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:At long last, we have located an area where  s are nesting. Today we defeated an impressive male, and I have begun work dismantling its carcass and salvaging materials. The large plates and neck-spines will fetch an excellent price. The people of   use duneripper blood in tonics; they believe that drinking it prolongs their lives. I once asked an   in   if this is true, but he laughed and told me it was not at all&mdash;that in fact, the blood can be detrimental if handled poorly. However, he still sold me a powder that will preserve its liquidity, and it will bring us a nice bounty. The claws, of course, we reserve for ourselves, to adorn our belts. Tonight we feast, and tomorrow we reap more of the desert's bounty and prove ourselves further against these beasts.
Lore:Daily training regimen of Harayya, sword-adept instructor

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:Rise before the sun, dress, and contemplate the day's readings from  .

:Breakfast of fresh water and fruits. No meat before mid-day.

:Run around the perimeter of camp three times. No shoes.

:Begin training exercises with students. Progress through each of the day's strikes until mid-day.

:Hearty lunch and group reading of the day's Book of Circles studies.

:Afternoon: sparring exercises and official duels to rank the students.

:Evening meal at sundown. Light, but with ample wine, followed by several hours quiet rumination.
Lore:Notes of Anaelle Bertault, scholar

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:I continue to be humbled by the simple, pure existence of this wandering tribe, and feel truly blessed that I have been permitted to accompany them. Even here, in a place that seems unbearably hostile to inhabitants, people survive and even flourish.

:Their clever inventions that help them survive the harsh lands speak to their ingenuity. Dew collectors, called  s, provide fresh water every morning and catch the rain during infrequent storms. Their garb, which seems heavy at a glance, protects them and even helps to cool them, and their knowledge of migrations and hiding places of bird and beast has fed us well. Though life is hard, the focus on survival binds the tribe together&mdash;there is almost no infighting, and all seem to be at peace, not caring about the turmoil of the outside world.
Lore:From the notes of Verbaud Derre, architect

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:The  s' ancestors brought great architectural skill and knowledge with them across   when they fled their sunken homeland of  . We may never know exactly what their ancient structures there looked like, but the Redguards' respect for tradition almost certainly ensures that they preserved as much of the Yokudan form and style as possible. Their reverence for history and their ancestors led them to produce monuments of impressive scale and the most ornate temples and tombs I have laid eyes on. Perhaps even more interesting (if more mundane) are their adaptations to desert life, considered in every structure they produce.
Lore:Pinned to the Notice Board on Stros M'Kai

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:Relics Needed! Excellent Pay!

:Scholar in search of   relics for academic study. Will pay handsome reward for any machinery, functional or not. Double pay for working  !

:I am fully licensed and approved for excavation and relic retrieval in this region &mdash; no need to fear black market sanctions!

:Planning a team-based expedition into local ruins? I'll pay all equipment and provisionary costs!

:Ask for   at the  .
Online:Auridon

It is renowned for its unique architecture and magnificent gardens.
 
For more information, see the lore article.
 
 
Places
 
 

Delves
 
 
 
 
 
 

Points of Interest
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Striking Locales
 
 
 
 
 
 
 

Set Stations
 
 
 

Mundus Stones
 
 

Public Dungeons
 

Group Dungeons
 
 

World Bosses
 
 
 
 
 
 

World Events
 
 
 

Player Houses
 
 
 

Wayshrines
 
 
 
 
 
 
 
 
 
 

Unmarked Locations

 
 

Event Hubs





Connected Realms
 

Quests
Quest Map
 
 
 
 
 
Key
 

 
Aldmeri Dominion Story Quests
;Iluvamir





;Calambar







;Vafe





;Alternate Story Pointers




Iluvamir Side Quests
 
Calambar Side Quests
 
Vafe Side Quests
 

Disabled Side Quests



Dungeon Quests




 
Skyshards
 

Fish


Sets
Overland
 

Dungeon
 

Crafted


Maps
Each image is relevant to its location, and each number corresponds to the key on the right.

 

Gallery
Online:Grahtwood

An area in Grahtwood was devastated by Molag Bal long ago, and it remains there to this day.
 
 
Places
thumb|right|Elden Root, capital of the Aldmeri Dominion
 

Delves
 
 
 
 
 
 

Points of Interest
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Striking Locales
 
 
 
 
 
 
 

Set Stations
 
 
 

Mundus Stones
 
 
 

Public Dungeons
 

Group Dungeons
 
 
  

World Bosses
 
 
 
 
 
 

World Events
 
 
 

Player Houses
 
 
 

Wayshrines
 
 
 
 
 
 
 
 
 
 

Unmarked Locations
 
 
 
 
 
 

Isolated Buildings
 

Quests
Quest Map
 
 
 
 
 
Key
 

 
Aldmeri Dominion Story Quests










;Alternate Story Pointers


Long Coast Side Quests
 
Green Hall Side Quests
 
Tarlain Heights Side Quests
 

Dungeon Quests




 
Skyshards
 

Sets
Overland
 

Dungeon
 

Crafted


Maps
Each image is relevant to its location, and each number corresponds to the key on the right.

 

Gallery
Online:Greenshade

It contains the towns of Marbruk and Woodhearth. The Thalmor of the Aldmeri Dominion have worked towards "civilizing" the region, but have met resistance in eradicating widespread practices, such as Daedra worship.
 
 
Places
 
 

Delves
 
 
 
 
 
 

Points of Interest
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Striking Locales
 
 
 
 
 
 
 

Set Stations
 
 
 

Mundus Stones
 
 
 

Public Dungeons
 

Group Dungeons
 
 
  

World Bosses
 
 
 
 
 
 

World Events
 
 
 

Player Houses
 
 

Wayshrines
 
 
 
 
 
 
 
 
 

Unmarked Locations
 
 

Connected Realms
 
 
 

Quests
Quest Map
 
 
 
 
 
Key
 

 
Aldmeri Dominion Story Quests
;Wilderking Court







;Drowned Coast








;Green's Marrow








;Alternate Story Pointers



Wilderking Court Side Quests
 
Drowned Coast Side Quests
 
Green's Marrow Side Quests
 

Dungeon Quests



 
Skyshards
 

Sets
Overland
 

Dungeon
City of Ash
 
March of Sacrifices
 

Crafted


Maps
Each image is relevant to its location, and each number corresponds to the key on the right.

 

Gallery
Online:Khenarthi's Roost

The island is dotted with moon-sugar plantations and is a location of both active Khajiiti worship and Maormer magic, as the Khajiit signed a peace treaty with the Maormer which allowed them to settle on the island. The island is under negotiations for inclusion in the Aldmeri Dominion, but the negotiations are being hampered by the existing Maormer treaty. Meanwhile, the Dominion are actively combating skooma production in the area as a show of goodwill towards the island's ruler.

The island is where Aldmeri Dominion players begin their journey after escaping Coldharbour. Over the course of the Dominion questline, you discover that a devastating storm recently hit the island; it is revealed the storm was conjured by the Sea Vipers, a group of Maormer who oppose the planned inclusion of the island into the Dominion. Broken ships litter the south and west sides of the island, and the village of Cat's Eye Quay, near the port city of Mistral, is almost completely gone.
 
 
Places


Points of Interest










Striking Locales






Player Houses
 

Wayshrines
 
 

Unmarked Locations
 

Unnamed Bandit Camps
North of Laughing Moons Plantation is a small camp inhabited by Crosstree Bandits. There is a locked chest and a Thieves Trove in the camp, as well as a Note which starts Moon-Sugar Medicament.
West of Windcatcher Plantation sita another Crosstree Bandit camp, which also has a copy of the note. A number of provisioning ingredients can be found around the camp, and all of the containers can be looted freely.

Quests
Quest Map
 
 
 
 
 
Key
 

Aldmeri Dominion Quests







Side Quests






Skyshards
 

Fish


Sets
Overland
 

Maps

 
Each image is relevant to its location, and each number corresponds to the key on the right.
 

Notes
Unlike the other faction's starter islands, the Aldmeri Dominion lacks a companion zone equivalent. This would have been the cut island of Rictus.

Gallery
Online:Malabal Tor

The area is populated by hoarvors and stranglers and is the site of many Bosmer traditions, possibly including cannibalism. The city of Silvenar is the capital.
 
 
Places
 
 
 

Delves
 
 
 
 
 
 

Points of Interest
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Striking Locales
 
 
 
 
 
 
 

Set Stations
 
 
 

Mundus Stones
 
 
 

Public Dungeons
 

Group Dungeons
 

World Bosses
 
 
 
 
 
 

World Events
 
 
 

Player Houses
 
 
 

Wayshrines
 
 
 
 
 
 
 
 
 

Connected Realms
 

Quests
Quest Map
 
 
 
 
 
Key
 

Note: Malabal Tor is an area in which the actual main Zone Story quest gives only *two* skill points rather than three: the third skill point from the zone is obtained from a sidequest unrelated to the main plot.

 

Aldmeri Dominion Story Quests
;Broken Coast





;Xylo River Basin



;Silvenar Vale




;Alternate Story Pointers


Broken Coast Side Quests
 
Xylo River Basin Side Quests
 
Silvenar Vale Side Quests
 

Dungeon Quests


 
Skyshards
 

Sets
Overland
 

Dungeon
 

Crafted


Maps
left|thumb|A map of Malabal Tor
 
Gallery
 

Deprecated Out of Bounds Locations
These out of bounds locations were removed from the game.
Online:Reaper's March

Home to the cities of Arenthia and Dune as well as some Ayleid ruins, it is a unique mixture of Bosmer and Khajiiti culture. The senche-tiger native to the area is known to the locals to have mystical, almost magical alchemical properties.
 
 
Places
 

Delves
 
 
 
 
 
 

Points of Interest
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Striking Locales
 
 
 
 
 
 
 

Set Stations
 
 
 

Mundus Stones
 
 

Public Dungeons
 

Group Dungeons
  
 

Trials
  

World Bosses
 
 
 
 
 
 

World Events
 
 
 

Player Houses
 
 
 
 

Wayshrines
 
 
 
 
 
 
 
 
 

Unmarked Locations
 

Connected Realms
 
 
 

Quests
Quest Map
 
 
 
 
 
Key
 

 
Aldmeri Dominion Story Quests
;Northern Woods







;Jodewood




;Dawnmead



;Alternate Story Pointers








Northern Woods Side Quests
 
Jodewood Side Quests
 
Dawnmead Side Quests
 

Dungeon Quests
 


 
Skyshards
 

Sets
Overland
 

Dungeon
Selene's Web
 
Moon Hunter Keep
 

Crafted


Trial
 

Maps
left|thumb|A map of Reaper's March
 

Gallery
Online:Bleakrock Isle

Sparsely populated and far off any major trade routes, it is garrisoned by only a small Ebonheart Pact force to watch for enemy ships. Since the beginning of the Three Banners War, bandits began appearing in Bleakrock, and many citizens begun to carry around alabaster whistles to sound when they require aid.

The island is where Ebonheart Pact players begin their journey after escaping Coldharbour. Over the course of the Pact questline, you will assist Captain Rana in locating Bleakrock's missing villagers, and subsequently evacuating them in the wake of an attack by the Daggerfall Covenant.

 
 
Places
 

Points of Interest
 
 
 
 
 
 
 

Striking Locales
 
 
 

Wayshrines
 

Unmarked Locations
 

Quests
Quest Map
 
 
 
 
 
Key
 

Ebonheart Pact Quests
 
 
 
 
 
: See Side Quests
 
 

Side Quests
 
 
 
 
 

Skyshards
 

Sets
Overland
 

Maps

 
Each image is relevant to its location, and each number corresponds to the key on the right.
 

Gallery
Online:Betnikh

Formerly owned by the Bretons, the island of Betony was conquered by the Orcs of the Seamount Clan centuries ago, and renamed Betnikh. The clan still inhabits the main stronghold, the Stonetooth Fortress.

The Stonetooth Fortress has recently been attacked by the Bloodthorn Cult; meanwhile, Captain Kaleen seeks to convince the clan to sign up to the Daggerfall Covenant. To travel to Stonetooth Fortress for the first time you must sail from Stros M'Kai via Gilzir.
 
 

Notable Loot
Regular mobs have a chance to drop the following antiquity leads:
  (Malacath's Band of Brutality)
  (view furnishing)

Places
 

Points of Interest
 
 
 
 

Striking Locales
 
 

Wayshrines
 
 
 

Unmarked Locations
 

Quests
Quest Map
 
 
 
 
 
Key
 

Daggerfall Covenant Quests
 
 
 
 
 
 

Side Quests
 
 
 
 

Skyshards
 

Sets
Overland
 

Maps
left|thumb|A map of Betnikh
 
Gallery
 

Notes
Betnikh can be reached by talking to the Boatswain Gilzir at the Daggerfall Harbor District (Glenumbra) or the docks of Port Hunding (Stros M'Kai). Note however that the map of Daggerfall says he only goes to Stros M'Kai.
Prior to Update 13, Betnikh was the only zone (other than Coldharbour) that could not be reached by normal means without completing quests in the previous zone. The only other way to get here before finishing the Stros M'Kai quest line was by teleporting to another player in your friends list, group, or guild(s).
Lore:Shrine inscription

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:Mother of  , who steels us with her icy breath

:Warrior-Wife, who sanctifies every axe-edge

:Goddess of the Storm, who gifted us with  

:Bless us,  ; may we serve you with every word
Lore:Nord Drinking Song

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:The day's left me beaten, I can't stand no more 
:My barn caught on fire, my good breeches tore 
:My lady love left me, walked right out the door 
:But I know a secret to fix me for sure!

:What is the thing that an ailing   needs? 
:Just one more  !

:I'll head to the tavern and buy me a drink 
:I'll cloud up my head until I can't think 
:All warm by the fire I'll sigh and I'll sink 
:And, oh, all the problems are gone in a blink

:I'll drink 'til my head hurts, I'll shout and I'll sing: 
:Just one more mead!
Lore:The Tale of Vikalar Skull-Shatterer

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:In days long past,   and his hunting party celebrated a successful hunt around their campfire, drinking their fill and telling tales. The mead was strong, as it always was in those days, and the spoils many, but no  -hides were among them, though Vikalar had sorely hoped to challenge one that day.

:"I could fight it with my bare hands!" he boasted, roaring his battle-cry into the dark beyond the fire's light. To the party's shock, a trumpeting blast sounded in answer. The ground shook, and out of the darkness charged a massive mammoth! The beast trampled straight for Vikalar. As the others dove aside, he charged it head-on, leapt into the air, and crashed his skull against the mammoth's. To the great surprise of the party, the creature wavered, stumbled, and fell to the ground, stunned. To this day, none has boasted a skull the likes of Vikalar Skull-Shatterer.
Lore:Practical Alchemy in Skyrim

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:Now on to one of my favorite subjects&mdash; ! Certainly one of the more expensive ingredients, assuming you can't wrestle down a   or two on your own, but well worth it in versatility. It makes a perfect base for a variety of salves, of course, and can be used in the creation of long-burning candles (though some are put off by the musky smell).

:Combined with certain other ingredients, it can create a poisonous weapon coating, and in the right doses it can grant temporary resistance to poison, though the latter is a delicate process and should not be attempted by novices. One thing I cannot recommend is cooking with the fat, as it invariably adds an unpleasant flavor that recalls the smell of unwashed feet.
Lore:From the notes of Radsii Andules, scholar

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:We   may share more in common with our   allies than most of us care to admit. As I study their heroes, I see some parallels emerge between the Nords' near-worship of them and of our own culture of ancestor veneration. The Nords tend to exaggerate and often focus on "heroic" deeds, such as driving the   from  , but some of our own   are memorialized for their feats in combat, as well.

:The Nords do not share the mindfulness of their immediate ancestors in the same way my fellow Dunmer do, but they love to brag of their relation to heroes of old. They may be a bit on the brutish side, but if we find these common grounds, perhaps we can better educate and guide them, seeing as we are to be allies.
Lore:Letter from a Nord to his son

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:My Son,

:Word's reached us all the way in   of your glories in battle. Heard you cut your way through twenty  s and drove the rest of 'em to flee when you took the head of their warlord in one swipe! I always knew you'd take after me, leading the charge. Makes an old   proud. I'd be right there next to you cleaving through those   dogs but for this damned leg of mine. Keep count for your mother and me!

:I've sent you my old axe,  . I even paid the   extra to be sure it ends up in your hands. It hasn't seen blood in some years, but it's sharp as the day it was forged and longing for the battlefield. Give it the action it deserves!

:  watch over you. We'll be ready for great feasting on your return.