Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Rona Benanius

Rona Benanius is a Nord maid who serves at Battlehorn Castle. She will provide you with any wine the cellar has in stock, plus cheese, grapes, strawberries, mutton, Shepherd's Pie, venison, and sweetrolls. She will also follow you around if you ask her to.

Rona wears a red velvet blouse, red velvet garment, and a pair of blue suede shoes. She also carries an apple, a bread loaf, and a small amount of gold.

Rona sleeps between midnight and 6am in the small bedroom close to the kitchen. When she wakes up, she eats breakfast with Plautis Rusonius in his room for two hours. Her evening meal is also taken in Plautis' bedroom, between 10pm and midnight. For the rest of the day she will walk around the castle's master bedroom. She will follow you if asked, returning to her normal schedule once released.

 
Notes
Occasionally, Rona will follow you to areas far from Battlehorn, especially if you fast-travel immediately after exiting the castle. Odds are she will be unseen as you walk the streets of a city, but will appear with you in some buildings before immediately turning to walk back to Battlehorn.
There is a chance that Rona will pick up weapons you have displayed in your bedroom to defend herself if you attack her; you can get it back if you pickpocket her immediately, although this results in the weapon being considered stolen. She also has a tendency to "bump" into items you have on display, which may result in them falling behind furniture.

Bugs
Oblivion:Castellan Athon

Castellan Athon is a Redguard retired Legion officer who is recommended to you by Nilphas Omellian. If he dies, a Battlehorn Castellan can be purchased to replace him.

Once the Battlehorn Barracks upgrade is purchased from Nilphas, the captain can be found somewhere inside the castle. He sleeps between midnight and 6am in the most ornate of the beds in the barracks area off the Great Hall, and eats for three hours from 8pm at the table in the East Wing. Outside those times, he will either be found practicing his blade skills in the sparring area of the basement, reading at the writing desk in the barracks, keeping watch over the castle in the great hall, or patrolling the castle's exterior. He can also be ordered to follow you, and will return to his normal schedule when released from duties.

If Athon ever dies on your travels, it may be worth picking up his Russet Felt Shirt of Blade Turning, normally not available until level ten, worth an impressive  3302. His other possessions are his steel armor set, excluding the helmet, his Knight of the True Horn Shield, rugged pants, and pigskin shoes. He has a leveled sword, best for the player's level (up to Ebony), as well as a leveled bow and arrows. From time to time, Athon sits down to read at the desk in his room. He will pick up books from anywhere in the great hall to read, and this may include the copy of King, a Blunt skill book, that is found in the upper tier of the hall. Athon also knows a leveled set of knight spells.
Oblivion:Melisi Daren

Melisi Daren is a Dark Elf hunter who works as the taxidermist in Battlehorn Castle after you purchase the Battlehorn Trophy Hall upgrade. She will create stuffed replicas of the creatures you kill upon being presented with the right ingredients.

Melisi wears a forester's shirt and light brown linens. She also carries the Marksman skill book, Father Of The Niben, an apprentice alembic, tongs, corn and mead. 

Amusingly, she was recommended by Baenlin, a Wood Elf who figures into a Dark Brotherhood quest involving a mounted head.

Melisi is the one character in the castle who gets a full eight hours of rest, sleeping in the bed in her office between 10pm and 6am. She eats once a day, taking her meal in the east wing dining hall between 8pm and 11pm. For the rest of the day she either reads a book, practices her potion-making, or paces her room. At 10am each day when she is given the necessary items (9am for the bear), Melisi finishes making the replica on which she has been working and heads off to place it in the great hall before returning to her normal routine.

Melisi is the only Dunmer that refers to the player as "sera" (or "muthsera" if your character is female) when actively speaking to her, though most will do so if the player is just passing by. Also, she's one of the few characters in the game that go barefoot. 

Notes
The items used to create the stuffed animals remain in Melisi's inventory after she has completed them.

Bugs
Oblivion:Shagrol gro-Uzug

Shagrol gro-Uzug is an Orc warrior who travels to Battlehorn Castle after the Training Room upgrade is purchased, and runs the castle's Training Room. You can spar with him using your choice of a two-handed weapon, one-handed weapon or a dagger. He will attack you with your choice of weapon, but he is careful never to wound you, so this is a good way to train your Block skill. However, as he does no damage, your Light Armor or Heavy Armor skills will not increase. No bounty is received for fighting him in this way.

Shagrol wears laced leather pants and a pair of rough leather shoes. Shagrol also wears iron gauntlets. He carries three special weapons, a sparring warhammer, a sparring war axe, and a sparring dagger. These weapons all notably do no damage. Besides that he also has an iron bow with iron arrows. He carries a small amount of gold and a piece of mutton.

Shagrol sleeps between 1am and 7am in the large room he shares with Plautis Rusonius. He eats two meals a day: lunch is from midday to 2pm, and dinner from 6pm to 8pm. He eats somewhere close to the training room, which typically means either in his room or in the wine cellar. For the rest of the day he practices his fighting skills, switching between archery, hand-to-hand, or any of his three melee weapons. During this period of time he will also be available for sparring. While eating his midday meal, Shagrol will offer his services as a trainer of Block, but will always tell you that your level is too high (see below).
 
Notes
You can pickpocket Shagrol gro-Uzug's sparring weapons (he will create new ones) and use them to spar against him. Due to the fact that they cause no damage and never break from combat you can easily level up your Blade and Blunt skills.
To maximize the experience you get out of sparring with Shagrol, set the difficulty slider to the right. This prevents him from falling unconscious too quickly. As he does no damage whatever the difficulty, you won't be in any danger of dying either. You should be aware, however, that if he is disarmed and unable to retrieve his weapon, his hand-to-hand damage can be lethal.
Do not spar with him when you have several followers, they will all attack him, and a Man-At-Arms will attack them, since they get a plus 50 disposition boost with Shagrol, resulting in some chaos.

Bugs
Oblivion:Talan

Talan is a Redguard commoner who is the vintner in Battlehorn Castle. He appears after you buy the Battlehorn Wine Cellar upgrade from Nilphas Omellian and will hand you the list of ingredients he requires for his unique wines. He is the brother of famous vintner Tamika.

He wears a red velvet outfit and a pair of thick cowhide shoes. He carries a cheese wedge, some bottles of Tamika Vintage 399, and a moderate amount of gold.

He sleeps in the small room just outside the wine cellar between midnight and 6am and eats his one meal of the day in the east wing between 8pm and 11pm. If he doesn't have any wine to make, he spends the rest of the day pacing around the cellar or sampling the best wines in the cellar - nothing worth less than 10 gold. His main task is keeping the cellar fully-stocked with wine. If any of the barrels of unique drinks contain less than eight bottles-worth, and if he possesses the right ingredients, Talan will make a new bottle to top up the barrel. Frostdew Blanc at 6am, Colovian Battlecry at 8am, Julianos Firebelly at 10am, Numbskin Mead at midday, Stumblefoot's Reserve at 2pm, Argonian Bloodwine at 4pm and Sparkling Honeydew at 6pm. If the barrel of mead holds less than 20 bottles, he will make another of those at 7pm and the same for cheap wine at 8pm - delaying his dinner for a while.
Oblivion:Battlehorn Castle Wines

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Notes
The process of brewing the wines evidently adds something that normal Alchemy does not. For instance, Bergamot Seeds, Foxglove Nectar and White Seed Pod will only generate a potion with one of the effects of Argonian Bloodwine (Resist Disease - Expert level or higher). Adding Dreugh Wax will generate all three effects (and with higher potency and longer duration at Master level) but with a Silence effect of 1s too.
 
Elder Scrolls Online references these wines with the item Battlehorn Wine, Rare Vintage.
Oblivion:Battlehorn Castle Taxidermy

The Battlehorn Trophy Hall upgrade to Battlehorn Castle results in a Dunmer named Melisi Daren becoming available. Assuming she has the necessary items, at 10am each morning Melisi Daren will complete one of the replicas and head to the great hall to put it on its stand. The one exception is the bear, which she completes at 9am. This means you can get her to make two trophies in a day if you hand over a bear pelt and another item at the same time.

She will create stuffed replicas of animals you kill when supplied with parts of their carcasses as follows:



Notes
The items used to create the stuffed animals remain in Melisi's inventory after she has completed them.
If you give Melisi an item to create a stuffed animal and accompany her to the Great Hall the following morning, you can give her another item right after she placed the first stuffed creature and she will walk to the next podium and place another without having to wait till the next day. You can create all stuffed animals in one day like this.
Bloodmoon:Sattir the Bold

Sattir the Bold is a Nord warrior located on the western shores of Lake Fjalding. He comes under attack by werewolves during the ritual hunt.
 
Related Quests
Tribunal:Diradeni Farano

Diradeni Farano is a Dark Elf guard who can be found in the Royal Palace's Throne Room guarding King Hlaalu Helseth.
 
Notes
In addition, she possesses two abilities shared only by some of the other Royal Guards:
Morrowind:Alds Baro

Alds Baro is a Dark Elf smith who owns a smithy in the Outpost of Maar Gan.  He is a Kinsman of House Redoran, but offers his services to anyone, though fellow Redoran members will receive better prices, of course.  He is not involved in any quests, but has several useful rumors to spare.

He wears common pants, a common shirt, common shoes, a common belt, and a common amulet, and he carries a restocking repair tools (10 hammers, 6 journeyman hammers, and 6 master hammers), a Dwarven mace, and silver arrows, and silver bolts. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Dialogue
latest rumors:
:(Disposition > 30) "The Dremora over at the shrine has been unusually short-tempered lately."
If you have completed The Beauty and the Bandit:
:(Disposition > 30) ''"I've heard that some traders have been having problems with the Ashlanders. It's not wise to hunt in Ashlander territory."

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Bloodmoon:Valgeir

Valgeir is a Nord barbarian located either just east along the coast, near the mouth of the Iggnir River, or inside the mine in Raven Rock. He is one of a group of mercenaries under the command of Toralf.

Valgeir can first be found in the Hirstaang Forest wearing a common shirt with matching pants and shoes. When Raven Rock mine is attacked by Valgeir and his cohorts, he adds a bear cuirass with matching greaves and boots. He carries a huntsman war axe. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

 
Related Quests
East Empire Company



Dialogue
Greetings:
''"What are you talkin' to me for? Toralf's in charge."
"Hurry up and give me the equipment. I ain't here to jabber with yeh."
"Yeh gave me the stuff already. Get lost."
equipment:
"Why are yeh wastin' my time when yeh don't even have the bear armor and war axe yeh're supposed to?"
"Oh, enough with the talkin'. Just give me this and go away." (Bear Cuirass has been removed from your inventory. Bear Greaves has been removed from your inventory. Huntsman War Axe has been removed from your inventory.)
"I got nothin' else to say to yeh."''
Morrowind:Alenus Vendu

Alenus Vendu is a Dark Elf enchantress who sells her wares from the Services Tower of Tel Vos.  She is a Lawman for House Telvanni, though her services are available to non-members as well.

She wears an extravagant robe along with expensive shoes. She carries one of her two silver staffs of peace as well as her entire selection of for-sale scrolls. 

 
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Bloodmoon:Audmund

Audmund is a Nord barbarian located either just east along the coast, near the mouth of the Iggnir River, or inside the mine in Raven Rock. He is one of a group of mercenaries under the command of Toralf.

Audmund can first be found in the Hirstaang Forest wearing a common shirt with matching pants and shoes. When Raven Rock mine is attacked by Audmund and his cohorts, he adds a bear cuirass with matching greaves and boots. He carries a huntsman war axe. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

 
Related Quests
East Empire Company



Dialogue
Greetings:
"You here with the stuff? Talk to Toralf, then."
"Handing out the equipment like a good little flunky, eh?"
''"Yeh've already given me equipment. I've got nothin' more to say to yeh."
equipment:
"Yeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised."
"Oh, enough with the talkin'. Just give me this and go away." (Bear Cuirass has been removed from your inventory. Bear Greaves has been removed from your inventory. Huntsman War Axe has been removed from your inventory.)
"Yeh've already given me what I need. Now go away."''
Morrowind:Alusaron

Alusaron is a Redguard smith who owns a shop in the southwestern corner of the Foreign Quarter Plaza in Vivec. He is currently having some difficulty with the competition, and would like a friend to help out.

He wears common pants, shoes, and a shirt, and he carries journeyman, master, and grandmaster quality repair hammers, repair prongs, an Imperial broadsword, a dreugh club, a dreugh staff, a bonemold longbow, bonemold arrows, spark arrows, ebony arrows, and arrows of wasting flame.
 
Related Quests


Dialogue
Greetings:
:*"Welcome to my shop, stranger. It is good to see paying customers, especially with all the competition these days."
:*"Were you able to get that contract for me?"
----
competition: ''"Oh, there's plenty of these days in Vivec. I mean, Ralen Tilvur is my nearest competitor, and he's just a block away. And, oh, the business he does. I'm certain he's doing something shady, but I don't know what it is yet. He just gets all of the big orders."
big orders: "Well, just recently, I heard that he got an order for twenty different swords and at least eight full suits of armor. I don't sell that in a month! I'd really like to get that contract for myself."
get that contract:
:*"Sure, I'd like that contract! Hmm...how would you like to help me out, friend? If you could steal that contract from Ralen Tilvur, he wouldn't be able to fill the order properly. Then, when his customer shows up to collect, I'll be ready with the proper order!"
::*I'll get that contract for you.: "Excellent! I knew you were a person who understood a good deal when you heard one. He's probably got the contract locked up in his private quarters beneath his shop, but I don't think he's got it well guarded. Good luck!"
::*I can't help you: "No? Well, that's a shame. I'm sure there's someone around who can help me out with this."
:*"I'll get my hands on it, one way or another."
:*"You've gotten it? Wonderful! I hope you didn't have to go through too much trouble. As I promised, I have a reward for you. Take this. It's one of the better pieces I've crafted recently."

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Morrowind:Anruin

Anruin is a Wood Elf smith who operates a stall in Sadrith Mora where he sells a selection of mostly armor to all visitors. He is a Retainer for House Telvanni, but his services are still available to non-members. 

He wears a common shirt with matching pants and shoes. He carries apprentice, journeyman, and master quality repair hammers. Aside from his natural resistance to disease, and the ability to command animals, he knows no spells.
 
Dialogue
Brallion:
:''"Oh, Brallion went into Fara's for a drink. You should be able to find him in there."''

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Morrowind:Areas

Areas is a Nord barbarian and a vampire in the Quarra Clan. To anyone not of the Quarra blood, he is hostile, and will attack on sight. To his fellow blood members, he offers a selection of goods for sale, provided you have dealt with the Cult of Lord Irarak.

He wears a common shirt, pants, and pair of shoes, a netch leather cuirass, Nordic fur bracers, and he carries a random blunt weapon for self-defense. He also knows the absorb health (ranged) spell.
 
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Morrowind:Folms Mirel

Folms Mirel, a Dark Elf enchanter, is the head of the Caldera Guild of Mages. He is one of the people who will let you join and advance in the guild. However, he has no unique quests and is of little relevance in the regular game.

If you have installed the Master Index official plugin, however, he will send you on a quest to collect the ten Propylon Indices, and once you've completed it, you can talk to him to be transported to any of the ten Dunmer Strongholds.  Other than that, he provides Enchanting services, as well as having a selection of magical items for sale, but only for guild members ranked as Conjurer or higher. He has some of the rarest scrolls in the game.

He wears a common robe with matching shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Sleep, Wearying Touch, Distracting Touch, Wild Distraction, Deadly Poison, Poisonbloom, Viperbolt, Lightning Storm, Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Dire Weakness to Shock, Sotha's Mirror, Vivec's Feast, Spell Absorption, Blood Despair, Seryn's Blessing, Strong Resist Fire, Strong Resist Frost, Strong Resist Magicka, Strong Resist Poison, Strong Resist Shock, Restore Intelligence, Restore Speed, Restore Willpower, Dispel, Daedric Bite, Frost Bolt, Frost Storm, Detect Creature, Shadow Weave, Vivec's Wrath, and Weakness to Corprus Disease.
 
Quests Given
Official Plugins


Related Quests
Mages Guild

 
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Oblivion:Hjalti

Hjalti is the pet wolfdog of Niels, Battlehorn Castle's blacksmith. It is a crossbreed between a dog and a wolf, with features of both. Until the marauders are defeated, Hjalti will stay in the blacksmith's house. Afterwards, Hjalti spends his time either sticking by Niels, wandering in his house, or wandering around between the gate to the outside world and the gate to the Castle. Hjalti will appear without any upgrades needed from Nilphas Omellian.

Obviously, the life of a blacksmith's dog has taken its toll on Hjalti. Niels has managed to make Hjalti stronger than a normal wolf, but living in the heat of Battlehorn Castle has eliminated his resistance to frost, a bonus most other wolves have. Like dogs, he carries the disease Witbane. He also fights like a dog rather than a wolf.
 
Notes
Tiber Septim was allegedly named "Hjalti", according to The Arcturian Heresy.
Oblivion:Battlehorn Castle Maps

These are maps of the various areas within Battlehorn Castle.
Morrowind:Arenara

Arenara is an Imperial smith and a vampire in the Berne vampire clan. She can be found at their lair in Galom Daeus. To anyone not of the Berne blood, she is hostile and will attack on sight, but to those of the clan she offers various armor and weapons for sale, as well as repair services. These are only available if you have completed The Blood of the Quarra quest. Of special note is that Arenara has the one and only pair of daedric boots in the game that you don't have to kill Divayth Fyr for.

She wears a common shirt and pants set, a netch leather cuirass, fur greaves, a netch leather right pauldron, netch leather boots, a dire flamebolt ring, and she carries a random short blade for self-defense. She also has journeyman repair hammers and master repair hammers.

Aside from her natural charm and ability to absorb fatigue from others, she knows no spells.

 
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Morrowind:Aryne Telnim

Aryne Telnim is a Dark Elf smith who has a shop in Tel Aruhn, where she sells armor, weapons, and repair services to all visitors. If you have installed the LeFemm Armor plugin, she will have a restocking supply of Domina Armor for sale.

She wears a common shirt, pants, belt, ring, amulet, and shoes. She will defend herself with a steel mace and also carries apprentice, journeyman, and master level repair hammers.
 
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Morrowind:Ashuma-Nud Matluberib

Ashuma-Nud Matluberib is a Dark Elf smith who has a stall outside the Temple in Gnisis, where he buys and sells weapons, armor, and repair items, and also offers repair services.

He wears a common shirt with matching pants, extravagant shoes, as well as an expensive belt with matching gloves and ring. He also carries a steel warhammer. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

Ashuma also carries some of his wares on his person, namely 50 steel arrows, 100 chitin arrows, 2 random steel weapons, 3 random iron weapons, 8 journeyman's armorer's hammers, 15 repair prongs, and 10 apprentice's armorer's hammers.

 
Wares
Morrowind:Barusi Venim

Barusi Venim is a Dark Elf enchanter living in Tel Aruhn. There he sells a variety of magical goods as well as enchanting service to all visitors. He is an Oathman in House Telvanni, but membership in the House is not required to receive his services. 

Barusi wears an extravagant robe with matching shoes, and he carries all of the scrolls that he sells.
 
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Notes
Barusi Venim is a part of the Venim family, which has their own ancestral tomb.
UESPWiki:Old UESP Files/Morrowind

This page lists all of the Morrowind-related files that exist on the  , and document whether or not those files have been incorporated into the wiki.  For now, the objective is primarily just to document what has or has not been done; later decisions will need to be made about what to do with any content that has not been copied.

HTML Files
When looking for wiki versions of these pages, keep in mind that the current version of the wiki page may be very different.  It's generally easiest to pull up the wiki page history and go back to the original version of the page and see whether that resembles the old site's page.  For example,
  was copied to .  Although it's clear that the two pages are similar, it's even easier to tell by looking at the original version of the page.  

Another example is  , now at .  Without reading the whole page carefully it would be hard to tell whether the information from the old site is all on the wiki.  But from an early version of the page, it's clear that the page started as a direct copy of the old site's page.  There's no need to then check what subsequently happened to the content.  If it was copied at one point, then the page has been done.  Any edits since then were done to improve the page; any information that is missing from the page was presumably moved somewhere else, rewritten, or deemed to be irrelevant.  Worst case, the wiki history can always be used to find the original page.



Images



Other Files
None of these files will exist on the wiki; many of them cannot even be uploaded onto the wiki, and it doesn't seem like it's necessary to go through the trouble of copying them from one location on UESP to another.  So there's no need to check any of the files in this list; it's really just here for future reference.