Helnim

Helnim is the second largest city of the Empire in the  . However, due to its position of minor importance and influence in the Inner Sea, compared to the bastion of  , it is a far less fortified city, and has fallen into disrepute. The malignant   influence of  , and the incompetence of local governor   have brought the city precariously near to breakdown. 

Helnim Hall
At the center of the town lies grand Helnim Hall, a fine abode for a less than exemplary gentleman. Here resides the governor, and his entourage of servants, guards and family. The governor can usually be found dining in his chambers, while his steward greets visitors in the main hall.

Town
Surrounding Helnim Hall is the residential district of Helnim. Many residents are crammed into the narrow city streets, but the town is famed for its wide variety of stores and traders. The famous Helnim Market is also an attraction to the interested visitor. If you wish to spend the night, or have a meal, there are three taverns to choose from: the respected  ,   (rumored to be the favorite joint of some 'interesting' patrons) and  . On the far side of town lies the Census and Excise office, placed in an offhand manner seemingly designed simply to make city bureaucracy take that much longer.

Slums
A small encampment of slums has long existed to the west of Helnim, populated largely by miners and ne'er-do-wells. Its presence is a testament to the status of the town at large.

Tel Narrusa
Outside the town to the northeast lies Tel Narrusa, tower of the "Mad Lord of Helnim",  . Telvanni services can be found here, while the Mad Lord remains permanently in his chambers. Those wishing to do House business should speak to  , his right-hand man.

Getting there & around
Helnim maintains regular boat travel lines with   and  , while Tel Narrusa competes by offering silt strider connections with   and  . By foot, a long and winding road crawls to the north around the   until a pass where it can cross them to reach the road between Ranyon-ruhn and Firewatch. To the south, it cuts through the   to rejoin Tel Muthada or Marog.

People
Governor   is the designated Imperial authority in Helnim, but in reality this is not how the town works. The governor is in fact more a hindrance than a help to Imperial authority in Helnim. His Telvanni counterpart is the Mad Lord,  , who makes no more of an effective ruler for the Telvanni. For the Imperials, true power lies with the newly promoted Knight Protector  , who has organized a town militia independent of the corrupt   Legion, who still officially garrison the town. With the Telvanni, power is shared among a small 'council' of Narrusa's closest advisers, headed by the adept  .

Outside of politics, other notable figures are local   head,   and the head of the Imperial Archaeological Society's Helnim branch,  . An important thing to note about Helnim is that, despite its high levels of corruption, the arrival of Caedan Jorval led to a sharp clamp-down on   activity. For this reason, the local boss,  , is requiring all Guild members to keep a low profile, if they haven't been arrested already.   services are led by  , and Census and Excise work is carried out by  , or   in the diamond mines.

For a complete list of all the people in Helnim, go  .

Places of Interest around Helnim
The most notable place of interest in the area is incontestably the cyclopean ruins of  , just across the bay. In closer vicinity, the caves of  ,   and   can be found; as well as the  . Farther to the south lies the   and to the north can be found   and  , two caverns, the  , the Dwemer Ruins of  , the Velothi Tower of  , and the famous  . To the southeast, the Dwemer ruins of   form with Mzankh and Kemel-Ze a triangle of which Helnim is roughly at the center.

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