Online:Drillk

Drillk is a Kothringi madman who can be found tied up in the center of Zuuk, having been interrogated by the Aldmeri Dominion for the location of a Keystone. He is the last of his village, but he is also delusional, regarding himself as royalty (to the point of using the royal we) and believing that his fellow villagers are still alive.

During the related quests, the freed spirits of his fellow villagers will restore Drillk's sanity. He will then reveal that he survived the   because he absorbed the Keystone's power, and it is the only thing keeping him alive. You will be given the option to take the power for yourself (for use in the quest The Dominion's Alchemist) or spare Drillk's life.
 

Related Quests



Quest-Related Events
King of Dust
Drillk is initially seen tied to a pillar. When spoken to, he says:

:"You there! Untie us."
:'''Us? There's only one of you.
:"We understand you would not recognize royalty when tied to a pillar. Therefore, we request you untie us."
:Do you know anything about Zuuk's keystone?
:"Perhaps.
:But we can think of nothing while our kingdom lies in ruins. We slowly comprehend what a boar must feel while trussed up and awaiting a feast."
:I'll untie you.

Immediately after being untied, he runs into a house, beckoning you to follow: "Follow us! Our castle is nearby."

When spoken to inside of his "castle", he says:

:"You've proven yourself worthy of becoming one of our subjects. What is your name?"
:My name is  >.  >. -->
:"Then we conscript you into our service. We are King Drillk, your liege lord.
:We will entertain your petitions, should you have any."
:Where is the keystone?
:"When our kingdom is secure and our dignity restored, the keystone will reveal itself. So says the prophecy!
:The first order of business is to create a new crown. We sense your reluctance, but nothing can be done without our crown."
::Only if your crown leads to the keystone.
::"Splendid! When you recover enough materials around our kingdom, use the anvil to shape it. Here's a smithing hammer, loyal subject. We are, after all, a benevolent monarch."
:::I'll return shortly.
:::"We eagerly await our reforged crown. We would not dare ask you to fashion glorious-looking   wings on each side. We prefer you surprise us."
::::You're the king of what, exactly?
::::"Why, the kingdom of Zuuk! And now that you're here, the king of you. It is a responsibility we do not take lightly."
::::Can you tell me anything else about the keystone?
::::"Sadly, no. The prophecy was quite clear. "Crown restored to king before the keystone bring." We realize it should be "brought" instead of "bring," but you know. Prophecies."
::[Intimidate] Dominion soldiers destroy your kingdom as we speak. How important is your crown?
:::"A canny one. We dare not question your honor when it fills you to the brim!
:::It's true, we need no crown to be king. But how can we rule with our subjects in perilous danger?"
:::Which subjects?
:::"The invaders bind our subjects with foul magics. They hold Lleram, Dethrel, and Sarase in our lowlands.
:::When mages bind the helpless, they keep a Scroll of Release at hand. Find one of those scrolls and free our bound subjects!"
:::How do you know all this?
:::"A good king listens to his people.
:::We hear their pleas, day and night. Even now, they speak to us. We find it curious you cannot also hear their cries."
:::I'll free your subjects.
:"The magic wielders spend their time conjuring spells and digging in the mud. As if binding our citizens wasn't enough, they also defile our land!"
:Who are the people you want me to rescue?
:"Why, they're our people! Even if they weren't, we wouldn't suffer anyone to be treated that way. Not in our kingdom."''
thumb|right|King Drillk wearing his crown
If you have decided to forge   and bring it back to him, the following conversation ensues:
:"Do you have our new crown? Is it ready? We are beside ourselves!"
:Yes, here is your new crown.
:"Such beauty. Why, look at the molding! Alas, a king who cannot protect his subjects is no king at all. This crown only serves to remind us that our people suffer."
:What happened to your people?
:"The invaders hold our citizens in the lowlands. Lleram, Dethrel, and Sarase are their names. We overheard the mages who bound them speak of a  . Acquire this scroll and free our bound subjects."
:How do you know all this?
:"Even now, our subjects petition us for succor. They wail day and night. We hear their pleas, and even now they call to us."
:'''I'll free your subjects.
:"Now then, the crown. Hmm. A little tight around our temples, but the pinch reminds us of kingship's burden. How does it look?"
 
:I should go free your subjects.

After you free the spirits, Drillk must be informed of your success:
:"We no longer hear the wailing of our people. Have you freed them?"
:The people I rescued were spirits.
:"Spirits? Nonsense!
:''Come, we'll show you. Our subjects await a royal declaration at the castle tower. It's not every day you'll have the honor of escorting a king through his dominion!"
:I need the keystone.
:"And you shall have it, according to prophecy. "The king in his tower declaims the keystone's hour." Have no fear, your king shall be the vessel of your deliverance!"
::I'll escort you to the tower.
:::[Exits dialogue.]
::You're certain the keystone will be there?
:::"As certain as we can be when it comes to prophecy. But we will do all in our power to ensure it comes to pass."
:::All right. I'll escort you.
:::"It's been far too long since we made a public declaration. Not since … isn't that odd? We can't recall. Well. Come now—to the castle tower!"

At that point, Drillk is recruited as a follower. He has lines for when you enter combat:

:Drillk: "Show them no mercy. Your king demands it!"
:Drillk: "Watching you fight exhausts me."
:Drillk: "You're pretty handy in a fight. We'll make you captain of our knights."''

When he reaches his destination, he'll say multiple lines in sequence:

:Drillk: "We have returned! Rejoice, your king reclaims his kingdom!"
:Drillk: "Long have invaders occupied our lands, but do not be afraid, for our royal army has a new captain."
:Drillk: "Come now, address the people, captain."

You must speak to Drillk instead:

:"Why are you speaking to us? Address our citizens, captain of the royal army!"
:Drillk, I need that keystone.
:''"You don't wish to become captain of the royal army? We apologize, but the only other position is royal consort. Though we seek to cause no offense, you simply don't intrigue us in that fashion."''

After this, blue light will surge around Drillk, and he'll ask:
:Drillk: ''"What's happening?"
The spirits of Lleram, Sarase, and Dethrel will reappear.
:Sarase: "Drillk! Remember your duty!"
Beams of green light will blast out of the spirits and directly into Drillk for a few seconds; the spirits will then disappear as Drillk falls to the floor.
:Drillk: "The keystone … I remember it now."

Into the Temple
When spoken to at the start of the quest:

:"Forgive me. The Dominion's torture ripped my thoughts away from myself. I tried to tell you before, but it was like speaking with a mind full of sap.
:The keystone is sealed in the Temple of Sul. I'll do all I can to help you retrieve it."
:How can I get it out?
:"While my people still lived, we sealed the temple with a magic ward to keep angry spirits and undead from following us out.
:Say '"betrux" to the temple door to unseal it."
:What does betrux mean?
:"It means "open" in my language. I used to speak so many languages, but I've forgotten most of them.
:There's much I can't remember. Go, I'll be fine. I just need some rest."
:Wait here. I'll get the keystone.

Speaking to him again:
:"I can't remember anything, though the cloud over my mind is gone. Now my memories lie in deep pools, inaccessible to me unless they bubble to the surface."''

When spoken to at the quest's conclusion:
:''"You're back, but without the keystone. What happened?"
:An Ayleid ghost said you'd absorbed the keystone.
:"Absorbed? I don't know … I entered the temple and saw the keystone. And then, nothing.
:Now that you've said it, I feel something. That must've been what kept me alive when the rest of my village died."
:The ghost said you were the last of the Kothringi.
:"Kothringi ... yes. I remember now! I am a Kothringi! A plague swept across the village. Sickness, death, corpses piled everywhere ....
:Is that why I entered the temple? To find the keystone?"
:I don't know, but we just need to keep you and the keystone away from the Dominion.
:"No, I'm the last of the Kothringi. I should rejoin my people. There's a ritual to pass the keystone on to you, although it would mean my death.
:Let me give you the keystone. At least my survival will have meaning."
::I won't be responsible for your death. We must make do without the keystone.
:::"I am prepared for this.
:::My village and my family all died without purpose. I've lived long enough alone. I am ready to join them."
::::I need to reconsider this.
:::::[Returns to the previous choice.]
::::I must keep the keystone from the Dominion. Farewell, Drillk.
:::::"There is nothing left for me here except for these statues. Statues I built to remember my people, so I could have someone to talk to. Yes, that's why I built them. Someone to talk to …."
::Your sacrifice and your people will be remembered.
:::"When you absorb the keystone, a part of the Kothringi will live on as well."
::::I need to reconsider this.
:::::[Returns to the previous choice.]
::::Thank you, Drillk.

If he infuses you with the keystone, then his last words will be, "Thank you for helping me restore my sanity ... use this keystone well."

If you choose to leave Drillk alive, he will say:
:"You should have taken the keystone, there is nothing left for me here except for these statues. I built them to remember my people, so I could have someone to talk to …."

He will then being to walk around, speaking to the statues of his departed friends.
:Drillk: "Have you seen the king? I seem to have lost him somewhere. Wait … am I the king? No, that can't be right."
:Drillk: "Remember when we use to hunt in the swamps? Fresh guar meat roasting over the fire? Ha! Those were the days."
:Drillk: "Why, you haven't changed a bit! What, you have a family now? Wonderful!"''
 

Notes
His name is pronounced "Drill-lik".
If you choose to forge Drillk a crown, it will be a Lich Style hat.