Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Irgnir

Irgnir is a Nord miner who works for Beitild at the Iron-Breaker Mine in Dawnstar. She is one of many Dawnstar citizens being plagued by nightmares, and if you speak to her, she will insist that the dreams are real. 

She sleeps inside her house every night between midnight and 8am and immediately heads out to Iron-Breaker Mine where she works the smelter all day long, her efforts overseen by the bossy Beitild. Her evenings are spent inside Windpeak Inn where she usually dines and chats with a worker from the competing mine, namely Fruki. The only exception to this routine happens when you first arrive at Dawnstar, when she will be one of the angry citizens complaining to Erandur inside the inn. Karl is her confidant.

She wears common miner's clothes, and carries nothing in her pockets but a key to her house, a pickaxe, and a selection of lower-class items and gold.
 

Dialogue
Before Waking Nightmare is completed, she will tell you:
:"These dreams are real I tell you. Real!"

Otherwise, she is not that interested in chatting.
:''"I'm just one of the miners. I don't want any trouble."

:"You should speak to the Jarl if you need something, stranger."

Conversations
When you enter the Windpeak Inn for the first time, you will find Irgnir, Fruki, Karita, and Thoring gathered around Erandur, trying to make him solve the mysterious nightmares of the townsfolk: 

:Irgnir: "It's a curse! It has to be! I've got to get out of this town."
:Fruki: "Irgnir, get a hold of yourself. They're just dreams. Please tell her, Erandur."
:Erandur: "Listen to your friend, Fruki. They are just dreams, my dear. I assure you that it is quite normal."
:Irgnir: "It's the same dream over and over again. You think that's normal? It's evil I tell you!"
:Fruki: "Erandur, she has a point. You keep telling us no harm will follow these dreams, but they must be an omen."
:Thoring: "Give him a chance to speak. He's trying to help us."
:Erandur: "Everyone, please. I'm doing what I can to end these nightmares. In the meantime all I ask is you remain strong and put your trust in Lady Mara."
:Irgnir: "I... I will. Thank you..."

Even though they work in competing mines, Irgnir can often be seen talking to Fruki at the Windpeak Inn: 
:Irgnir: "You should quit working in the Eastern Mine. Leigelf's no good to work for."
:Fruki: "Leigelf is a good man, and I'm not running out on him now."
:Irgnir: "Oh, got a bit of an interest in your boss do you?"
:Fruki: "No, not that it's any of your business."

:Irgnir: "Tough day at the mines. I swear the ore is getting harder to dig."
:Fruki: "You're just getting older."
:Irgnir: "That's why I come here to talk to you. You're all heart."''
Skyrim:Fruki

Fruki is a Nord miner who works in the Quicksilver Mine in Dawnstar.

She carries her pickaxe, her house key, and a random selection of lower-class items and gold. She wears a set of miner's clothes with boots.

She wakes up every morning at 7am and prepares breakfast using her cooking pot. At 8am she walks the short distance to the neighboring Quicksilver Mine where she spends twelve hours in the dimly lit tunnels, tirelessly mining ore for her boss Leigelf. At 8pm, she goes to the Windpeak Inn for a bit of socializing with the townsfolk before her bedtime at midnight. The only exception to this routine is when you first enter Dawnstar; she will then be inside Windpeak Inn, discussing the strange nightmares with Erandur, Irgnir, and Thoring.
 

Dialogue
Before you have completed Waking Nightmare, Fruki will say:
:''"Lady Mara will save us from these nightmares. You'll see."

She will also mention the feud between her boss and his ex-wife Beitild. Occasionally, she tells you where she works.
:"Used to be twice as many miners working here before all this trouble started."

:"I work in the mine, just like everyone else."''

Conversations
When you first enter Dawnstar, you'll find her engaged in a conversation in the Windpeak Inn.
:Irgnir: ''"It's a curse! It has to be! I've got to get out of this town."
:Fruki: "Irgnir, get a hold of yourself. They're just dreams. Please tell her, Erandur."
:Erandur: "Listen to your friend, Fruki. They are just dreams, my dear. I assure you that it is quite normal."
:Irgnir: "It's the same dream over and over again. You think that's normal? It's evil I tell you!"
:Fruki: "Erandur, she has a point. You keep telling us no harm will follow these dreams, but they must be an omen."
:Thoring: "Give him a chance to speak. He's trying to help us."
:Erandur: "Everyone, please. I'm doing what I can to end these nightmares. In the meantime all I ask is you remain strong and put your trust in Lady Mara."
:Irgnir: "I... I will. Thank you..."

Even though they work in competing mines, Fruki can often be seen talking to Irgnir at the Windpeak Inn.
:Irgnir: "You should quit working in the Eastern Mine. Leigelf's no good to work for."
:Fruki: "Leigelf is a good man, and I'm not running out on him now."
:Irgnir: "Oh, got a bit of an interest in your boss do you?"
:Fruki: "No, not that it's any of your business."

:Irgnir: "Tough day at the mines. I swear the ore is getting harder to dig."
:Fruki: "You're just getting older."
:Irgnir: "That's why I come here to talk to you. You're all heart."''
Skyrim:Bulfrek

Bulfrek is a Nord citizen who is in the service of Jarl Skald the Elder. He works in the White Hall in Dawnstar, where he can often be found sweeping the floor, making comments about his dislike for Skald under his breath. However, the level of disdain between the two seems to be mutual, and the jarl will occasionally make fun of his unfortunate servant, commanding him to do meaningless tasks. If you speak to Bulfrek, he will inform you that his family have been serving the rulers of the Pale for generations.

Bulfrek can be found sweeping the floors of the hall at all hours of the day, stopping for breakfast at 7am, lunch at noon, and dinner at 7pm. If the Imperial Legion takes over Dawnstar, Bulfrek will be exiled to the Palace of the Kings in Windhelm.

He wears a belted tunic and a pair of boots. He is equipped with an iron dagger and carries a selection of lower-class loot and gold. 

When you approach him, he may say to you: ''"By the Divines, I'm tired." or: "Just a servant of Skald the Elder. Not worthy of time or consideration."'' He'll continue sarcastically, saying: ''"Oh, it's just wonderful being Skald's servant. He's not demanding in the least." He may also say: "My family has served Skald Felgeif's family for generations." as well as: "There's no honor in being a Jarl's servant. No Sovngarde waits for dust cleaners." If he is in Windhelm, he will still be tired, but will also express his bitterness: "Jarl gets booted from Dawnstar, and I'm still stuck cleaning up the dirt." and "What do you want, Imperial? Ain't my life hard enough?"

He can occasionally be seen conversing with Skald:

Bulfrek: "Skald, if you don't mind sir, I have a request." 
Skald: "You, have a request of me, Bulfrek? This should be interesting." 
Bulfrek: "Well, I was thinking sir, with the war going on and all. Maybe, I could enlist? Fight the Imperials?" 
Skald: "A servant? Enlisting in the Stormcloaks? Ah, Bulfrek, that's why I like having you about. You're always good for a laugh." 
Bulfrek: "Uh, yes sir. That's me. The oafish servant."

Skald: "Bulfrek, I have an order of swords and armor from the local blacksmith coming here. I need every piece polished to a fine shine." 
Bulfrek: "Yes, my Jarl. We could hardly waste anyone else's precious time on such a tedious task." 
Skald: "Exactly, Bulfrek. You always know your place."''
Skyrim:Leifur

Leifur is a Nord lumberjack working for Aeri at Anga's Mill.

He shares the Anga's Mill Common House with fellow lumberjack Kodrir and sleeps there every night between midnight and 6am. After a one-hour breakfast, he heads outside and starts working; At 7am, he carries wood back and forth between the wood chopping block and the common house. At 9am, he will work the mill and at 11am, he will once again carry firewood. At 1pm, he will return to working the mill, until he carries firewood for the last time at 3pm. At 5pm he will work the mill for two more hours until 7pm, when he enjoys a one-hour dinner in the Common House, where he also spends the rest of the evening.

He wears a set of farm clothes and a pair of boots. He is equipped with an iron dagger, and carries a key to the common house as well as a selection of lower-class loot and gold.
 
Related Quests
 

Dialogue
Leifur seems to be content with his simple life at the mill, and he will speak about his work if spoken to.
:''"Aeri's the boss. Should talk to her if you want work."

:"I work at the mill. Chop trees, carry logs, saw lumber, you know."

Conversations
He will occasionally engage in conversation with the grumpy Kodrir, at times regarding former co-worker Ennodius Papius:

:Leifur: "Whatever happened to Ennodius? He just up and left."
:Kodrir: "Don't know why you're asking me. But I'm glad that damn Imperial is gone. Something wrong about him."
:Leifur: "You're all heart, Kodrir. I bet Lady Mara is weeping a special tear for you right now."

:Kodrir: "I swear that woman Aeri doesn't appreciate all the work I do for her damn mill."
:Leifur: "Oh, I've heard this one before. Watch out Divines, poor Kodrir curses you all for giving him life!"
:Kodrir: "Watch your mouth with me you pup! Who do you think you are?"
:Leifur: "The man doing your job?"''
Skyrim:Kodrir

Kodrir is a Nord lumberjack who lives and works at Anga's Mill. He works with Leifur for the owner of the mill, Aeri. He sleeps in Anga's Mill Common House.

He wears a belted tunic and a pair of boots. He is equipped with an iron dagger, and carries a key to the common house as well as a selection of lower-class items and gold.

He gets up at 7am to start eating his breakfast and does so for one hour. Then he goes out to the mill where he works chopping wood, sharpening axes, and running for water. After a whopping twelve hours of work, he heads home to eat dinner, then he finally goes to bed at midnight.
 

Dialogue
He's very unfriendly towards strangers, and will make this very clear when speaking with you.
:"Strangers are always trouble."

:''"I don't need to talk to you. Get lost."

Conversations
He can sometimes be seen conversing with his co-worker Leifur:

:Leifur: "Whatever happened to Ennodius? He just up and left."
:Kodrir: "Don't know why you're asking me. But I'm glad that damn Imperial is gone. Something wrong about him."
:Leifur: "You're all heart, Kodrir. I bet Lady Mara is weeping a special tear for you right now."

:Kodrir: "I swear that woman Aeri doesn't appreciate all the work I do for her damn mill."
:Leifur: "Oh, I've heard this one before. Watch out Divines, poor Kodrir curses you all for giving him life!"
:Kodrir: "Watch your mouth with me you pup! Who do you think you are?"
:Leifur: "The man doing your job?"''

Notes
Kodrir originally played a role in small quest involving a special bottle of skooma.
Skyrim:Ennodius Papius

thumb|right|"What? What do you mean? Oh! Oh... no... No!"
Ennodius Papius, an Imperial, is a former lumberjack now living an isolated existence in a small camp a short distance up the hill from his old workplace, Anga's Mill. He is one of the first assigned targets after joining the Dark Brotherhood. He does not exist prior to the related quest. 

He wanders around all day long, at times sitting on a nearby rock, and, if the weather gets tough, warms his hands over the fire. At midnight he crawls into the tent for eight hours of sleep.

He wears a set of farm clothes and a pair of boots. He is equipped with an iron dagger, and carries a selection of lower-class loot and gold.

When handing you the contract on Ennodius' head, Nazir will provide a few facts about the target: ''"He lives just outside Anga's Mill, in the woods. He was once the miller. Now Papius is just a paranoid recluse who thinks someone is out to get him. And he's right."'' When you arrive at Anga's Mill, you may overhear a conversation between Ennodius' old colleagues, Kodrir and Leifur: 

Leifur: "Whatever happened to Ennodius? He just up and left." 
Kodrir: ''"Don't know why you're asking me. But I'm glad that damn Imperial is gone. Something wrong about him." 
Leifur: "You're all heart, Kodrir. I bet Lady Mara is weeping a special tear for you right now."

When you approach the paranoid Imperial at his camp, he will be quite anxious, asking: "Why are you here? Get away from me!" Three options will be available: 


All three options will make him flee with the words: "By the gods! Somebody help me!" When the deed is done, a return to Nazir will make him ask: "How went your meeting with Ennodius Papius? Did you prove his paranoia legitimate?" When you tell him that Ennodius is no more, he will jokingly say: "Good. And I hope you were careful in that lumber mill. Those splinters and rusty nails can be quite nasty."

 
Related Quests
 
Notes
Ennodius was supposed to be able to tell you a bit about himself if you met him outside the related quest. However, since he only spawns during the quest, this dialogue will never be heard: "I used to work at Anga's Mill, but I... I had to leave.", "Someone's after me I tell you. They're watching me. Somewhere." and "Don't talk to me. You could be one of them."''
Under the waterfall that is just upstream from Ennodius' camp, you can find three quicksilver ingots, a battleaxe, a barrel, a chest, and a strongbox (but see bugs).

Bugs
Skyrim:Aeri

Aeri is a Nord lumberjack who lives in Aeri's House at Anga's Mill. She pays for chopped firewood, and will also sell lumber  if Hearthfire is installed. If her disposition is raised high enough, she becomes a potential candidate for marriage and will also allow you to cut your own lumber for free.  

She wears a set of farm clothes, a pair of boots, and a cowl. She is equipped with an iron dagger, and carries a key to her house as well as a selection of common loot and gold.

She wakes up at 7am and goes outside, sits on the bench by her house and eats breakfast until 8am. She then goes to work at the mill until 7pm. At 7pm she eats dinner sitting on the same bench for one hour, then moves to her house and goes to sleep at midnight.
 
Related Quests
 
 
 

Quest-Related Events
Delivery
She will greet you with: 
:''"If you're one of the Jarl's men, you'll get your lumber. Anga's Mill pays its debts."
:"One of the Jarl's men"?
:"Sorry, I thought Skald the Elder sent you. We've got an order to fill, and he's not known for patience. Look, if you're heading towards Dawnstar anytime soon, can you give the Jarl this note? Let him know he'll get his lumber." 

::Sure. I'd be glad to help.
:::"Thanks."

::I don't have time.
:::"Fair enough."
Chop Wood
:I'm looking for a job.
:"If you've got an axe, you can always make gold chopping wood. Just bring me everything you cut."
Dialogue
Her potential greetings:
:"I run the mill, so I'm a busy woman. What is it?"
:"Always something going wrong. Mill needs more lumber or the saw needs sharpening."
:"A good lumberjack is quiet, hard-working, and honest." 
:"Here for work? Get an axe and bring me all the wood you can chop."
She can be asked about the mill:
:So you're in charge of Anga's Mill?
:"That I am. My father left it to me after he died in that Great War against the Elves. I don't care what's going on in the world. Rebellion. Dragons awakening. The mill is enough trouble for me to worry about."''
Skyrim:Teeba-Ei

Teeba-Ei is an Argonian scout working as a miner at Rockwallow Mine in Stonehills. If the Stormcloaks take over Hjaalmarch, he will become the housecarl for his former employer, Sorli the Builder. 

Like the rest of the miners employed at Stonehills, Teeba-Ei sleeps in the small camp outside Rockwallow Mine every night between 1am and 6am. After waking up he heads directly into the mine and spends twelve hours mining iron, at times pausing to eat or relax. At 6pm he heads down to the camp and enjoys a two-hour dinner with his friend Jesper, before he heads back into the mine, working until his bedtime at 1am.

One major exception to his daily routine occurs if the Stormcloaks take over Hjaalmarch as part of the civil war. His employer Sorli the Builder will then be appointed jarl and will move to Morthal. Teeba-Ei will become her housecarl and will stand by her side inside Highmoon Hall every day between 8am and 8pm. Once the court closes, he returns to Stonehills and works and sleeps as before. At 8am on the next morning he returns to Morthal and his new duties as housecarl. 

He wears a set of farm clothes with boots. He carries his pickaxe, an iron dagger, the key to the non-existent Longhouse, and a selection of common items and gold. 
  

Dialogue
Teeba-Ei is obviously not pleased with Skyrim's cold weather.
:''"Stonehills' warmth is a welcome change in this cold, bleak land."

:"Teeba-Ei the hatchling never imagined working a mine in this cold place. Greater things were dreamt of."

:"This is not where Teeba-Ei was meant to live out the rest of his days." 

Conversations
Every once in a while, Teeba-Ei and mine boss Gestur Rockbreaker will have a brief conversation.
:Gestur Rockbreaker: "Is everything well with you, my scaly friend?"
:Teeba-Ei: "Teeba-Ei is cold, but Teeba-Ei works hard as always."
:Gestur Rockbreaker: "Yes, well... That's all we ask of you. Carry on."
:Teeba-Ei: "Yes sir."''

Notes
Even after he is appointed housecarl, unlike most new members of a Jarl's court, Teeba-Ei's dialogue doesn't change.

Bugs
Skyrim:Swanhvir

Swanhvir is a Nord miner at Rockwallow Mine in Stonehills, the small mining settlement east of Morthal.

She sleeps in the camp near the mine entrance every night between midnight and 6am. Immediately after waking up, she heads into Rockwallow Mine and spends the next twelve hours working, relaxing, or eating. She emerges from the mine at 6pm and spends two hours dining with her fellow miners in the camp. At 8pm she starts working again, this time carrying lumber back and forth between the smelter and Sorli's house for two hours. The rest of the evening is spent strolling around until she climbs into her tent at midnight.

She wears a set of farm clothes and a pair of boots. She is equipped with an iron dagger for protection, and carries a key to the non-existent longhouse, as well as a selection of common loot and gold.
 

Dialogue
Swanhvir seems to have a very bleak outlook on life.
:''"I'm just here to work the mine. Nothing else matters anymore."

:"The outside world means little to us, and we'd like it to stay that way."

:"When you work hard enough, really get into a rhythm, everything else just fades away."

Conversations
When inside the mine, she is under the watchful eye of Gestur Rockbreaker. Every once in a while, he will come over to her and briefly engage in conversation:
:Gestur: "Let's make sure we're just as productive this month as we were last. If Bryling's happy, we're happy."
:Swanhvir: "Yes sir, of course."
:Gestur: "All right. Keep up the good work."''

Bugs
Skyrim:Sirgar

Sirgar is a Nord citizen living in Stonehills. He is the son of Sorli the Builder and Pactur, the maintainers of Rockwallow Mine.

He sleeps in Sorli's house every night between 1am and 9am. At 10am he starts carrying lumber back and forth between the smelter and the porch and keeps going until 2pm. The rest of the afternoon and the entire evening is spent inside the house, relaxing, cooking, eating, or talking to his parents.

He wears clothes and boots and has an iron dagger equipped. He carries a copy of the key to Sorli's House and a selection of middle-class items and gold.

When you approach him, he will comment: ''"Guess the Empire's going to need plenty of iron what with all the fighting. That'll be good for us, I suppose." He will then direct you to Pactur or Sorli: "Talk to my parents if you need something." He will also inform you: "My parents keep a close eye on the miners. They can't be trusted too much." and "I hear there's been fighting in Skyrim. Rebellion, maybe. Wonder if our iron is being used for weapons." If the Stormcloaks take over Hjaalmarch, Sorli will be appointed jarl and will move to Morthal, along with Pactur. Sirgar will then find himself in charge of the mine, saying: "I'm in charge now that my parents are in Morthal." and "I figured that I would run the mine someday. I just didn't figure that would mean now." From his spot next to Sorli in Highmoon Hall, Pactur will wonder: "We left Sirgar in charge back at Stonehills. I hope that wasn't a mistake."''
Skyrim:Jesper

Jesper is a Nord miner who works at Rockwallow Mine in Stonehills under the direction of Gestur Rockbreaker.

Like the rest of the miners in Stonehills, Jesper's purpose in life is hard work. He sleeps in the neighboring campsite every night between 10pm and 7am then heads directly into Rockwallow Mine where he works until 6pm. He then enjoys a two-hour breakfast with his colleagues and spends the rest of his evening chopping wood at the wood chopping block in the camp.

He wears a belted tunic and a pair of boots. He is equipped with an iron dagger, and carries a key to the non-existent longhouse, as well as a selection of common items and gold.
 

Dialogue
Jesper will quickly express that his only current interest is to work at the mine.

:''"I'm just trying to make a living. I've no interest in trouble."

:"My business is my own. Why can't others see that?"

:"The mine gives us purpose. Something many of us have wished for."

Conversations
Occasionally, his employer Gestur Rockbreaker checks up on him while inside the mine:
: Gestur: "Everything well, Jesper?"
: Jesper: "Yes sir, fine sir."
: Gestur: "Good, good. Keep up the hard work. It'll all pay off."''

Bugs
Skyrim:Gestur Rockbreaker

Gestur Rockbreaker is a Nord miner working in Rockwallow Mine in Stonehills. He wears a belted tunic and a pair of boots, and defends himself with an iron dagger. He also carries a selection of common loot and gold. Gestur will buy any iron ore you have for 7 gold each.

Gestur sleeps at the miner camp from 1am to 6am, when he wakes up, he immediately goes to work in the mine for a grand 15 hours before returning to wander around the camp before his usual bedtime.

If spoken to, he may tell you about the mine and the owner: ''"If you're here about the mine -- it's already got an owner, and she's not selling. If not, then please stay out of my workers' way." or "Bryling owns this mine. I wouldn't have much to live for if she hadn't offered me a job." He may also comment on his job: "I spend every waking moment making sure the mine is put to good use.", "My job is my life. Whatever happened before doesn't matter." or "You get used to the cold after a while. The harder you work, the warmer you stay." 

 

Gestur may also have a brief conversation with one of his employees, either Swanhvir, Jesper or Teeba-Ei:

Gestur: "Let's make sure we're just as productive this month as we were last. If Bryling's happy, we're happy." 
Swanhvir: "Yes sir, of course." 
Gestur: "All right. Keep up the good work."

Gestur: "Everything well, Jesper?" 
Jesper: "Yes sir, fine sir." 
Gestur: "Good, good. Keep up the hard work. It'll all pay off."

Gestur: "Is everything well with you, my scaly friend?" 
Teeba-Ei: "Teeba-Ei is cold, but Teeba-Ei works hard as always." 
Gestur: "Yes, well... That's all we ask of you. Carry on." 
Teeba-Ei: "Yes sir."

Related Quests
 

Notes
Gestur was supposed to have a house located at Stonehills, the related key and locklist still exist but go unused in the final game.
Gestur was also supposed to have a Redguard son, Talib, but he does not appear anywhere in the game. As such, you are unable to hear the unique conversation the two were supposed to have: