Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:The Bad Actor

Quick Walkthrough
#Talk to Miun-Gei about an Annoying Fool.
#Talk to Marcel Maurard.
#(Optional) Listen to rumors about a New Play.
#Talk to Crassius Curio in the Curio Manor.
#Return to Marcel and then Miun-Gei.

Detailed Walkthrough
An annoyed Enchanter
Miun-Gei, an enchanter in Vivec's Foreign Quarter Lower Waistworks, is having trouble with an annoying fool loitering outside his shop. 

The Bad Actor
The fool, Marcel Maurard, just outside Miun-Gei's shop, will tell you that he is an actor looking for work and merely selling things to make ends meet. You can attempt to persuade or threaten him to leave, but he won't budge (short of killing him, which rewards only 250 gold and provides a smaller disposition increase). Maurard does mention that he would leave if only he could find a theater troupe.

The Playwright
If you ask around town about a troupe, you'll soon find out that Crassius Curio has just written a (questionable) new play and is looking to form a troupe. Curio can be found in the Curio manor in the Hlaalu Plaza in Vivec.

Deliver the good News
Chat with the interesting Curio for a bit to find out some basic information about the play as well as receive an unfinished copy and then return to Maurard with the news. Once Maurard is taken care of, return to Miun-Gei for an Iron Shardskewer. His disposition jumps by 15 points, which should result in slightly lower prices.

Notes
There is a bug with this quest in some versions of the game. If you kill Marcel and return to Miun-Gei, you will be rewarded with 250 gold; every time you talk with him you'll get the reward, non-stop. This is fixed in later game patches.
There is another bug where Miun-Gei loses the dialog option about an "Annoying Fool". It happens when you start the quest through Latest Rumors dialog before talking to Miun-Gei first. The quest (started through Latest Rumors dialog) will remain in the journal without a way to advance it. You can use the console to fix this (you will need to change the QuestStage to 20 and later on to 80 or 90 using the console, see Journal command in Console).
Alternatevely the issue with missing quest dialog from Latest Rumors can be fixed by manually adding topic "Annoying Fool" to Miun-Gei via console. To do that you need to open console, click on Miun-Gei (header should change to "Console (miun_gei)") and type:
: 
There is yet another bug where if you start the quest with Miun-Gei, and then get the New Play dialog option with Crassius and he gives you The Lusty Argonian Maid book before talking to Marcel the first time, you will not be able to talk to Marcel about leaving, and thus cannot complete the quest in that manner.
After Crassius gives you a copy of The Lusty Argonian Maid, if you drop it and talk to him again, he has the topic New Play back on his list, and if you choose it he will give you another copy of the book. You can do this over and over and get as many copies of the book as you like.

Quest Stages
Morrowind:For the Love of a Bosmer

Quick Walkthrough
#Find a love letter in the southern planter on the Hlaalu Canton Plaza.
#Talk to Gadayn Andarys.
#Talk to Eraldil.
#Decide how to handle the situation; Trick, or True Love?
#Return after ten days for your reward.

Detailed Walkthrough

For the Love of a Bosmer
If you are very thorough, or lucky, you might have found a love letter in the southern planter (among some mushrooms, closest to the No Name Club) on the Hlaalu Canton Plaza. The letter is from Gadayn Andarys to Eraldil and should be a good example of how not to write a love letter.

Detective Work
You can find Andarys close by in his General Goods shop on the same level. It seems that, although eloquent, Andarys simply cannot profess his profound feelings to Eraldil, and asks you to act on his behalf. You can find Eraldil walking around on the Hlaalu Canton Waistworks level who will outright reject Andarys' profession of love, being rather rude in the process, suggesting that he marry her cousin instead. Return to Andarys with the bad news, though he takes it rather well, suggesting instead that you use a love potion to convince Eraldil.

Play Cupid
You can either agree to use the potion, or bring up the suggestion about her cousin, Glathel. If you suggest her cousin, Andarys will have a sudden change of heart, agreeing that Glathel would be a good choice. If you return to Andarys again ten days later, he and Glathel will have married and he is quite happy. So happy, in fact, that he will reward you with a Flamemirror Robe and cheap prices at his store.

Buyer Beware
On the other hand, if you do agree to use the potion, bring it to Eraldil, pretending that Andarys is sending it as an apology. Eraldil accepts it with her usual rude remarks. Return once again to Andarys who is still optimistic and gives you a Light Ring as a reward. If you return to him after ten days have passed, they will now be married. However Gadayn's mood lowers greatly and he blames it mostly on you, raising his prices to boot.

Notes
Mavon Drenim owns a second Flamemirror Robe, and a third is added by Tribunal; it is worn by Gavis Velas.
The cheap prices are achieved by lowering Andarys' Mercantile skill by a total of 80 points and increasing his disposition by a total of 50 points. If he ends up marrying Eraldil, however, his mercantile increases by 50 instead and his disposition drops by 20.
If you haven't given Ahnassi the Flamemirror Robe she mentions along her quest, you can give her this one; while she specifically mentions the one used by Mavon Drenim, she accepts any Flamemirror Robe.
If he ends up marrying Glathel, she will appear next to him. When you ask Glathel about "Arvama Rathri", she will say "she's over there", even though Glathel is no longer in the Elven Nations Cornerclub.

Quest Stages
Morrowind:The Dwemer's Bone

Quick Walkthrough
#Speak to Balen Andrano in the Trader shop in the Redoran Canton.
#Plant a Dwarven Bone close to Jeanne.
#Return to Balen for your reward of a Sleep Amulet.
#(Optional) You can get another reward if you get rid of the menace for Jeanne. 

Detailed Walkthrough
The Dwemer's Bone
Speak to Balen Andrano in the Redoran Trader shop in the Waistworks level of the Redoran Canton in Vivec. Apparently his business has been doing poorly lately, a trend that he attributes to the trader Jeanne on the Foreign Quarter Canalworks level.

Voodoo
He asks you to plant a magic item, a Dwarven Bone, in a chest near her bed in an attempt to lower her sales. You can find the chest in Jeanne's locked back room, so the trick here is to unlock that door without Jeanne seeing you. If she sees you, then you will get Journal entry 55 and will be unable to finish the quest. You can either count on your own Sneak skill, use a helpful Chameleon spell or item, or get the key on the table in the left corner of the shop (which also requires sneaking). The chest inside is also locked but with the door closed, Jeanne will be none the wiser. Return to Balen once you've planted the bone to receive a Sleep Amulet as a reward.

But Wait, There's More!
If you travel back and speak with Jeanne, you'll find that lately her customers have been scared off by a Dwarven Spectre haunting the premises, and she even asks you for your help. You can either kill the ghost, which is in her bedroom, or remove the cursed bone from the chest. If you do not even want to open the bedroom door and deal with the ghost, you can simply buy the bone from her. (It appears in her inventory upon placing it in the chest.) Speak with Jeanne again afterwards to receive a Steel Shardmauler. Talk about working both sides...

Quest Stages
Morrowind:Ennbjof's Nord Burial

Quick Walkthrough
#(Optional) Buy a mazte for Ennbjof at the tavern in Telvanni Canton.
#(Optional) Listen to his story and receive an old key.
#Travel to Marvani Ancestral Tomb.
#Explore the tomb until you find the entrance to Tukushapal, Sepulcher.
#Enjoy the treasures.

Detailed Walkthrough

A Drink and a Chat
Grab some mazte and have a chat with Ennbjof at The Lizard's Head Tavern on the Telvanni Canton's Waistworks level in Vivec.  In order for him to tell you the secret, you'll need to give him the mazte.  Once done, he'll give you an old key and a story about an old burial chamber on a small island off the west coast of the peninsula between the Daedric Shrine of Zaintiraris and Tel Branora. He then goes home to Skyrim to die of mazte poisoning, never to be seen again. Unfortunately, these directions are rather vague and could refer to any number of tombs within the area.

Within the Tomb
The tomb in question, however, is the Marvani Ancestral Tomb and it is north of Tel Branora and slightly west of Zaintiraris/Molag Mar (northeast of the Prelude Shipwreck). If you head west-northwest from Tel Branora you should be able to find the entrance on the southern shore of a small island. If you have sufficient Security skill to open the 80 point lock in the back, you can explore the tomb without speaking to Ennbjof.

Olmgerd's Buried Ship
Once inside, you'll quickly realize that this is no ordinary tomb. Once down the long flight of stairs, you are faced with a small maze of sorts. One end of the maze ends with a door with the name of Tukushapal, Sepulcher (levitation comes in handy if you don't like mazes, even simple ones). Inside is the burial chamber of Olmgerd the Outlaw, the illegitimate son of a Nordic king, who was laid to rest in a Viking ship. There's all sorts of loot including a Daedric helm and warhammer sitting beside a chest far above the ship (which will require levitation to reach), and some Raw Ebony deposits in the water beneath the ship (but watch out for the Dreugh).

Notes
This "quest" is never really completed, per se.  The only journal entry you'll ever receive for this is the first one when Ennbjof tells you about the tomb.
Olmgerd's name is misspelled "Oldgerd" in the journal entry, but Ennbjof definitely says "Olmgerd", and this spelling is also used earlier in the same entry.
The events of this quest are mentioned in Blades, in the item description for Stormkiss.

Quest Stages
Morrowind:The Enchanter's Rats

Quick Walkthrough
#Hear Latest Rumors about a rat problem.
#Talk to Audenian Valius at the Telvanni Enchanter shop in the Telvanni Canton.
#Kill the two rats in his bedroom.
#Kill ten rats in the Underworks.
#Return to Audenian for a reward of a Grand Soul Gem.

Detailed Walkthrough
The Enchanter's Rats
Ask around for the latest rumors in Vivec's Telvanni Canton and you'll hear about a rat problem that Audenian Valius has been having on the Waistworks level in his enchanter shop. Talk to Audenian Valius and you'll find that he wants you to kill some rats (which are actually Telvanni sewer rats) and that he's got two holed up in his bedroom. 

Even more Rats
After dispatching the two rats in his shop, he claims that he wanted ALL of the rats killed and points out that he believes they are crawling up from the Underworks (sewers) of the Canton. Investigate the Telvanni Underworks to find 10 more rats that need to be killed. The rats should not appear before the quest is active, and you should receive a journal update when you kill the last one. Some of the rats may be in the water, even possibly swimming along the bottom and never coming up to attack you. Return to Audenian for a reward of a Grand Soul Gem.

Notes
It is necessary that you hear the related rumor first, otherwise Audenian will not mention his problem.

Bugs
 
  The console command   can be used to place additional Telvanni Sewer Rats into the game world.

Quest Stages
Morrowind:An Invisible Son

Quick Walkthrough
#Speak to the invisible Cassius Olcinius in the Plaza of St. Delyn canton in Vivec.
#(Optional) Speak to Cassius' father, Lucretinaus.
#Speak to Fevyn Ralen in the Telvanni canton.
#(Optional) After asking Fevyn about Cassius, but before asking him about the "debt to pay", return to Lucretinaus for the money to pay off Cassius' debt.
#Return to Cassius, who is now visible again.
#Speak to Lucretinaus to receive your reward.

Detailed Walkthrough
The Invisible Man
You may find an invisible man (or at least mostly invisible) wandering around in the Plaza of St. Delyn Canton in Vivec. Cassius Olcinius has been cursed by a wizard and asks you to go to Fevyn Ralen for a solution on his behalf, as people are scared of him, and he's too embarrassed to speak with his father, the trader Lucretinaus Olcinius, whose shop you are standing in front of.

The Father
You can speak with his father first, inside the shop. At first he'll be too busy to offer any help to his son, but will give you 75 gold for your assistance.

The Wizard
Fevyn Ralen can be found in the Waistworks of the Telvanni compound, in his  shop behind the door marked 'Telvanni Mage'. Fevyn will tell you that Cassius asked to be made invisible, but has not paid the 400 gold that Cassius promised to pay. Fevyn will not remove the invisibility until he is paid what was promised.
Here, you have three options:
Refuse to pay the debt.
Pay the debt yourself.
Return to Lucretinaus' shop and mention the debt to him. Lucretinaus will give you the 400 gold.

The Visible Man
Assuming you pay the debt, either out of your own pocket or with the money Lucretinaus gave you, Cassius will now be visible. He does not have anything to reward you with, other than his thanks. However, Lucretinaus will give you a 100 gold reward. If you paid the debt out of your own pocket, he will also reimburse you.

Bugs
 

Quest Stages
Morrowind:Liberate the Limeware

Quick Walkthrough
# Speak to Alarvyne Indalas in the Glassworker's Hall on the Plaza of the St. Delyn Canton 
# Obtain five Limeware Cups and five Limeware Bowls.
# Give the limeware to Alarvyne Indalas or (for a smaller reward) to Bolrin at the East Empire Company offices in Ebonheart.

Detailed Walkthrough

Liberate the Limeware
Speak to Alarvyne Indalas in the Glassworker's Hall on Vivec's St. Delyn Waistworks. She will complain that Dwemer items are becoming more difficult to obtain, possibly due to manipulation by Bolrin at the East Empire Company offices in Ebonheart. She knows that a shipment of Dwemer limeware can currently be found in the ship Chun-Ook at the docks at Ebonheart and asks you to steal the limeware for her.  Specifically, she wants five Limeware Cups and five Limeware Bowls.

The Chun-Ook
Go to the dock on the east side of Ebonheart. Nevosi Hlan, the shipmaster, stands on deck near the   trap door to the upper level of the ship's interior. There is no key, so you'll have to break in.

Two guards patrol inside the upper level. They don't seem to mind if you take anything in this room, but if they see you attempt to unlock the   to the lower level, they'll attack and say ''"You can't be in here, %PCRace. And I'm afraid I can't let you leave. The Company wouldn't like that at all."'' It's fairly easy to break in undetected, however, by standing behind part of the wall near the trap door, out of sight. 

You'll find no guards in the lower level. The second crate on the left (near the barrel with candles on top) contains the limeware you need: five cups and five bowls.

Options
You can return the items to Alarvyne back in Vivec for 1500 gold.  Alternatively, you can return them to Bolrin in Ebonheart for 500 gold (for pointing out the lack of security in the operation).

Notes
Alarvyne will accept any five Limeware Cups and Bowls; they do not have to come from the Chun-Ook.
The nearest place to obtain the limeware is from a crate in the Vivec Arena Storage area (accessed from the west end of the Arena Canalworks).  The northeast room of the Storage area contains a crate whose contents are identical to the one found on the Chun-Ook.
You won't receive a bounty for unlocking the trap door on the deck of the ship.
You could also choose to never complete the quest and sell the limeware to any merchant; the base value of all ten pieces comes to 3715 gold compared to just 1500 gold from Alarvyne.  For characters with low mercantile skill, however, what you obtain after bartering may actually be less than Alarvyne's reward. Selling  the items to Creeper will avoid this problem.
If you talk to Bolrin with the stolen goods in your possession but don't hand them over, his disposition towards you will drop by ten.

Quest Stages
Morrowind:The Price List

Quick Walkthrough
#Speak to Mevure Hlen at the Tailors and Dyers Hall in St. Olms.
#Obtain the Letter From Llaalam Dredil in a locked chest at the East Empire Company Hall in Ebonheart.
#Return to Hlen for a two point bonus to the Mercantile skill.

Detailed Walkthrough

Spy on the competition
You can only receive this quest after delivering a letter for Llaalam Dredil in Ebonheart. 

Once this is done, speak with Mevure Hlen at the Tailors and Dyers Hall on the St. Olms Waistworks level who wants to know how the East Empire Company in Ebonheart sets its prices.

The Price List
You'll have to return to Ebonheart to seek the letter's contents. J'Zhirr has placed the letter that you seek in a locked chest behind a locked door near where he stands. Unfortunately, this room is well guarded so take your chances and pick the lock, and pay the resulting fine if you are caught (or just kill everyone if that's your thing), or use a chameleon spell to help conceal you. Bring the letter back to Hlen to receive a two point bonus to the Mercantile skill.

Notes
Quest stage 35 can never be obtained.

Quest Stages
Morrowind:The Short Unhappy Life of Danar Uvelas

Quick Walkthrough
#(Optional) Hear rumors about a Skooma Eater gone missing.
#Kill the Corprus Stalker in The Underworks.
#Return Danar's Ring to Moroni Uvelas.

Detailed Walkthrough
thumb|right|Moroni is devastated...
The Skooma Eater
The quest starts at the Brewers and Fishmongers Hall in the St. Olms Canton of Vivec. Talk to the ladies inside and ask for local rumors to hear that one of the ladies' husband has gone missing. Ask Moroni Uvelas, also found in the hall, and you'll find out he's a skooma addict who used to loiter in the Underworks.

The Flesh Eater
Go to the Underworks and in one of the connecting tunnels you'll see (or be attacked by) a Corprus Stalker. There is no way to rid him of the disease, so kill him and loot the corpse to find her husband's ring. Take the ring back to Moroni Uvelas to complete the quest and receive three potions of cure common disease.

Notes
The title of the quest is likely a reference to one of Ernest Hemingway's most famous short stories, The Short Happy Life of Francis Macomber.
 

Bugs
 
 To complete the quest, one must update the Journal via the Command Console.

 
Quest Stages
Morrowind:A Rash of Insults

Quick Walkthrough
#Speak with Tarer Braryn in the Office of the Watch in the Hall of Justice.
#Give Trebonius Artorius the gift and receive a potion for the rash.
#Return to Tarer with the potion.

Detailed Walkthrough

A Rash of Insults
Speak with Tarer Braryn in the Office of the Watch in the Hall of Justice, Temple Canton in Vivec. You'll learn that he recently ran into the Mages Guild Guildmaster, Trebonius Artorius, while drunk and 'mistakenly' called him 'flat-head'. He now has a mysterious rash that just won't go away...coincidence? Not likely. At any rate, Tarer wants someone eloquent with words to have a chat with Trebonius and have him remove the curse. 

The Arch-Mage has a Cure...
The Guild of Mages is in the Foreign Quarter Plaza and the Arch-Mage is inside at the bottom of the stairs. Speak with him while you have the copy of Aedra and Daedra that Tarer gave you, and Trebonius will give you a special Cure Disease potion for Tarer and a Levitation potion for you. Return to Tarer to cure him and you'll be rewarded with 100 gold, twice what he promised you.

Notes
If you have killed Trebonius, you will be unable to pick up this quest. If this quest is already in your journal, and you no longer have Trebonius' Potion of Curing from his body, then Ordinator Tarer will have to keep his rash for a while. 
You can keep asking the Arch-Mage Trebonius about the topic and receive additional samples. He will also have a potion on his body if you slay him, whether you activated this quest or not.
You must have the copy of Aedra and Daedra given to you by Tarer when you speak to Trebonius.  While there are many copies of this book to be found, and they are identical except in name and ID, only Tarer's will do.  Its ID is  , and it is clearly marked as "''Tarer's Aedra and Daedra''".
If you decline to help Tarer, bringing up topic again will make his disposition drop by 10 each time.

Quest Stages
Morrowind:Mysterious Killings in Vivec

Quick Walkthrough
#Hear latest rumors about Mysterious Killings.
#Talk to Elam Andas in the Office of the Watch.
#Slay the Dreamer Prophet.
#Return to Andas for your choice of rewards.

Detailed Walkthrough

Rumors
Speak to people in Vivec about the latest rumors and you're bound to hear of the latest mysterious deaths, including two Ordinators. You will eventually be directed to Elam Andas in the Office of the Watch in Vivec's Hall of Justice, Temple Canton, for more information. 

Mysterious Killings in Vivec
The murders were strange in that although all the victims were armed, it appears that only one of the seven, a mage, had put up a fight, and nothing was removed from the bodies.  Three victims were found in the Foreign Quarter, one in the water surrounding the Arena, one in the Hlaalu Compound, and the two guards near the Hlaalu victim (the last two are believed to be related). The fact that the two guards did not have their weapons drawn brings the concern that the murderer is incredibly powerful.  Finally, although there are no witnesses, there is a report of someone being threatened by a Dark Elf woman wearing a skirt and Netch armor, and wielding a dagger.

More Detective Work
Ask around about the murders and the woman in the Hlaalu Compound, Arena, and Foreign Quarter. From the Foreign Quarter you'll learn that a Dark Elf woman was seen in the underworks of the canton. Still vague, but it is worth checking out.

Bring an End to the Murders
Enter the west side of the Underworks in the Foreign Quarter. The woman in question is indeed the culprit, which is basically confirmed when she attacks you on sight (she is a red-haired Dreamer Prophet). She is wielding a Dagoth Dagger, which rapidly drains its victim's fatigue, so beware. This explains why the two dead guards were unable to draw their swords after being surprised.

Deliver the Good News
Report back to Andas when she is dead to receive a choice of an Indoril Helm and Cuirass, or the Belt of the Armor of God, a belt that fortifies Willpower while casting Sanctuary and Shield spells. Remember—if you initiate conversation with an Ordinator or vice versa while wearing the helm or cuirass, it will permanently trigger all Ordinators to attack you on sight.

Notes
If you are having trouble finding someone who will mention the attacks, Marcel Maurard in the lower waistworks of the Foreign Quarter talks about it, though so does almost anyone in Vivec if they don't have something more important to talk about.
The Dreamer Prophet has a Crude Bronze Key that opens the cell in Mamaea, Sanctum of Black Hope where Hannat Zainsubani is held prisoner.  
Although Elam states that the Indoril Helm and Cuirass are Heavy Armor, they are in fact standard Indoril armor and are therefore Medium Armor.
The Dreamer Prophet does not exist until you speak to Elam Andas.
Not far from where you find the Dreamer, there is a dead Orc under the water, possibly her most recent victim.  There are other corpses in some of the other cantons' underworks as well, some of which have been there for quite some time.  It's unclear whether these are related or not.

Quest Stages