Tes2Mod:BIOG??T0.TXT Files/Reputation Codes

Reputation Codes
As your character progresses through the game he will develop a reputation, because your character does not and will not exist in a vacuum.  Perhaps your character was contracted by the Dark Brotherhood to assassinate a common peasant, but this fellow happens to be in good standing with the Knights of The Rose, who in turn are immediately subordinate to Lord Darkworth and allied with King Eadwyre, and naturally in opposition to Gortwog.  If your character were to follow through with this contract, he would be infamous to those named above excepting Gortwog, who would certainly approve.  This is clearly not an open system, but instead a closed zero-sum balance; your character's enemies have friends and enemies, and your character's friends have enemies and friends.

Demographic and Faction reputation
There are two flavors of "Reputation" in Daggerfall.  
See also Reputation.  

Demographic Reputation
 r  &plusmn; 

Initial reputation can be increased or decreased in any of the five base Tamriel demographics.  
Almost everyone with whom the character interacts will belong to at least one of the base demographics.  
The base form of this code is:  r  &plusmn;  , 
where   is a demographic's index (see table below) and   is the signed magnitude of the adjustment.

[ Example:   would add 11 points to the character's initial reputation with Scholars, whereas   would reduce the character's initial reputation with Commoners by 55 points!  ]



It should be noted that no character can start as a member of a Knight Order, Temple, or Vampire Clan.

Faction Reputation
 rf  &plusmn; 

Initial reputation with any of the Tamriellian factions may also be adjusted.  
The base form of the code is  rf  &plusmn;  , 
where   is a faction's index (see factions.txt, below) and   is the signed magnitude of the additive adjustment.  Positive values improve and negative values penalize.  
To improve a character's reputation with The Quill Circus by five, the line   would do so.  
The available factions are each identified in the factions.txt file.  

Each faction is identified by a block consisting of several lines, with each faction separated from other factions by a blank line.  The first line of each faction block begins with &quot;#&quot; (the pound symbol) followed by a number.  This number is the faction index usable from within the bio files.  

[Example from factions.txt:  
 
Faction index 411 refers to the faction &quot;The Host of the Horn&quot;, and faction index 801 refers to &quot;The Odylic Mages&quot;.  ]

See Reputation

Integrated Reputations Example
 
Here we see an integrated example reputation alteration.  In option 'a' we see the character's standing is improved with the Mage's Guild (faction index 40,  ), the underworld types (demographic index 4,  ), and the scholarly (demographic index 2,  ).  Notice in option 'c' that because the character spent his youth in constant trouble with the constable, his reputation has accordingly suffered with the magistrate.  Nobles don't like him (demographic index 3,  ) and they don't like the people with whom he associates either (faction index 42,  ).  Options 'd' may prove the most useful in the long-run.  Since the character automatically starts on fairly good terms with all merchants he should receive exceptional bargains.

Initial Reaction
 RR &plusmn; 
The base form is  RR &plusmn;  , where   is the signed magnitude additively adjusting your character's Reaction Roll each time he initiates conversation.  

Each time your character initiates conversation with someone, their reaction is adjusted slightly.  While your character's reputation with that individual grossly determines their reaction, there is a slight random factor.  If your character is on the cusp between like or hate, this random factor will tip it one way or the other.  This "Reaction Roll" is modified by your character's Personality attribute and this special code.  

[''Example:   would improve everyone's initial reaction to your character by 10 each time your character invoked conversation.'' ]