Oblivion:Talwinque

Notes
You have a 25% chance of meeting an Orc Adventurer here.
While most Ayleid ruins boast sword-wielding statues in their exterior, Talwinque is peculiar in the fact that these large statues will be found inside the ruin itself. About five can be found, spread over the three zones.
Another particular feature of this zone are the large numbers of non-random loot that can be found, from ingredients to weapons and armor. The latter two are all low-value and made of iron. They are sometimes found next to skeletons, a grim sign of possible previous adventurer activity. 

 
Exterior

The exterior is located at coordinates: Tamriel -28, 5
This location's map marker (M on map) is named Talwinque (editor name TalwinqueMapMarker).  The entrance door is NE of the marker, 80 feet away.
2 Wilderness Creatures (Highlands variety) are near the entrance
1 Wilderness Creature (Hills variety) is near the entrance
1 Restoration Ayleid Chest is near the entrance
1 Wilderness Chest 01 (non-respawning) is near the entrance
1 Wilderness Chest 02 (non-respawning) is near the entrance
The following plants can be found near the entrance: 12 Motherwort plants and 1 Viper's Bugloss plant
1 bedroll is at location b on map

 
Zone 1:
thumb|right|272px|Talwinque
thumb|right|One of the statues found in Talwinque
You enter this zone through the front door (Out), and can initially only exit it thorough door C to Talwinque Ceysel. Door D, also to Talwinque Ceysel, and door E, to Talwinque Aransel, are behind the gate at J, which can only be opened by stepping on the pressure plate (cyan dot on map) on the side coming from door D or door E. In the corridor to the southeast when entering, be wary of a Swinging Mace trap (I), which is triggered by the pressure plate (H) in front of it.

When you return to this zone, door D from Talwinque Ceysel gives you access to one more minor loot chest. Whichever door you use, you eventually enter a room with a broken pillar. Here you will find two enemies, two bedrolls (b) and good deal of ingredients clustered around a barrel (G).

Occupants:
1 Bandit Hedge Wizard
1 archer Bandit
4 melee Bandits
Treasure:
1 Ayleid Cask 01 (locked)
1 Chest 01
1 Chest 02 (locked)
The following ingredients will always be found: 1 Mutton, 1 Onion, 1 Orange, 1 Potato, 1 Pumpkin, and 1 Radish
The following weapons will always be found: 1 Fine Iron Shortsword and 1 Iron Shortsword
Some of the above items are clustered at location G: 1 Mutton, 1 Onion, 1 Orange, 1 Potato, 1 Pumpkin, and 1 Radish
Traps:
1 Swinging Mace trap at location I on map, activated by the Pressure Plate trigger (H).
Doors and Gates:
There are four doors in/out of this zone
1 door (at Out) leads outside
2 doors (at C and D) lead to the second zone, Talwinque Ceysel
1 door (at E) leads to the third zone, Talwinque Aransel
1 Iron Gate (opened remotely) at J, opened by the pressure plate on the east side (cyan dot on map).
Other:
2 bedrolls at locations b on map

 

Zone 2:


Similarly to the first zone, this one also has three doors you can use to enter and exit it. You will initially enter through door C from Talwinque and can then return to it through door D; otherwise you can access Talwinque Aransel by using door E.

When entering, you will find yourself on a higher level, overlooking a room with a bridge in the middle. In the staircase to your left, there is a 25% chance that you will meet an Orc Adventurer (O). The next room contains a bedroll (b) and the first of a number of large Ayleid statues. The gate at I can only be opened by pressing the push-block (cyan dot on map) on the other side; so your  only choice is to go right and onto the previously-mentioned bridge. 

Take caution to avoid the Swinging Mace trap at H, which is activated by either of the two adjacent Pressure Plates (G); one of which is unusually placed in the middle of the flight of stairs. On the bridge, try to sneak so that you don't attract the attention of the enemies below you. Once you are on the other side, you can return to the first zone or access the third by entering the corridor on the northeastern side.

If you jump or fall down, you can return onto the bridge either with very high Acrobatics (~200) or by taking the flight of stairs in the northeastern side and opening the gate at I. By taking this route, you will gain access to a minor loot chest and a bedroll (b); both located in the first small room.

Occupants:
1 Orc Adventurer (25% chance of appearing) at location O on map
6 melee Bandits
1 Nuisance Animal
Treasure:
2 Chests 01 (1 locked)
1 Chest 02 (locked)
1 Chest 03 (locked)
10 Welkynd Stones, all on easily-reachable pedestals around the upper perimeter of the large central room: 2 on the west side, 2 on the north side and 6 at the southeast corner.
The following armor will always be found: 1 Iron Shield
The following weapons will always be found: 1 Iron Mace, 1 Iron Shortsword, and 1 Iron War Axe
Traps:
1 Swinging Mace trap at H, activated by either of the two adjacent Pressure Plate triggers (G)
Doors and Gates:
There are three doors in/out of this zone
2 doors (at C and D) lead to the first zone, Talwinque
1 door (at F) leads to the third zone, Talwinque Aransel
1 Iron Gate (opened remotely) at I. 
Other:
2 bedrolls at locations b on map

 

Zone 3:


You can enter this zone from both Talwinque (door E) or Talwinque Ceysel (door F). Therefore, you will want to work your way through to the door you didn't use to come in. Whichever one you choose, you will eventually end up on a overhang overlooking a room with a few campfires. From here you can snipe at both the enemy and boss-level Bandit (A) beneath you and at the enemy on the overhang in front of you. 

Make sure to retrieve the Varla Stone at V, which rests in the open, on an easily-reachable pedestal. In the room with the boss-level Bandit you will also find a bedroll (b) and a curious altar.

Occupants:
1 boss-level Bandit at location A on map
5 melee Bandits
Treasure:
1 boss-level Chest 01 (Bandit variety; locked) at location B on map
1 Varla Stone at V
1 Chest 04
The following weapons will always be found: 1 Iron Shortsword
Doors and Gates:
There are two doors in/out of this zone
1 door (at E) leads to the first zone, Talwinque
1 door (at F) leads to the second zone, Talwinque Ceysel
Other:
1 bedroll at location b on map