Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Madres Navur's House

A copy of the Acrobatics skill book The Black Arrow, Volume 1 can be found on the small table next to the fireplace. You can find a few potions and repair tools lying around in various locations, and some ingredients and other small items in the containers.
 

People
Morrowind:Murberius Harmevus' House

However, there's not much here other than random ingredients in the various containers on both floors. The front door is not locked, but the trapdoor to the cellar  .
 

People
Morrowind:Ignatius Flaccus' House

'''Ignatius Flaccus' House''' can refer to two locations:
Ignatius Flaccus's House (Godsreach), the home of Ignatius Flaccus in Mournhold
Ignatius Flaccus' House (Pelagiad),  a test cell in Pelagiad accessible only via console
Daggerfall:Archery

Archery governs the ability to hit a target with long bows and short bows, adding skill % to hit chance. Contrary to the descriptions found in-game and in the game manual, Archery does not increase damage inflicted upon a target. Your Archery skill is automatically checked whenever you attack an opponent using a long bow or short bow.

This is the only weapon skill that increases at 2x rate.

Archery's governing attribute is Agility.
 

Description
 ''"Archery is the skill governing one's ability to hit targets and cause damage using a bow and arrow."  

Classes
The following classes have Archery as a skill:

Primary Skill
Archer

Major Skill
Knight
Ranger
Warrior

Minor Skill
Acrobat
Assassin
Barbarian
Bard
Monk
Spellsword

Factions
The following factions have Archery as a required skill:
All Knightly Orders
Dark Brotherhood
Fighters Guild
The Benevolence of Mara
The Temple of Kynareth

Training
Archery training is offered by the following factions:
Dark Brotherhood
Fighters Guild
The Akatosh Chantry
The Benevolence of Mara
The Temple of Kynareth
Daggerfall:Axe

Axe governs the ability to hit a target with battle axes and war axes, adding skill % to hit chance. Contrary to the descriptions found in-game and in the game manual, Axe does not increase damage inflicted upon a target. Your Axe skill is automatically checked whenever you attack an opponent using a battle axe or a war axe.

Axe's governing attribute is Strength.
 

Description
 

Classes
The following classes have Axe as a skill:
Primary Skill
Barbarian
Battlemage
Ranger
Spellsword
Warrior

Major Skill
Archer
Knight

Minor Skill
Assassin
Monk

Factions
The following factions have Axe as a required skill:
Fighters Guild
The Order of Arkay
The Temple of Stendarr

Training
Axe training is offered by the following factions:
Fighters Guild
The Order of Arkay
The Temple of Stendarr
Daggerfall:Backstabbing

An ungentlemanly but useful skill, Backstabbing is automatically checked whenever you strike a target from behind. A successful backstab delivers three times the normal damage to a target. Getting behind a target aware of your presence is quite a different challenge. 

That skill is increased at 2x rate.

Backstabbing's governing attribute is Agility.
 

Description
 

Classes
The following classes have Backstabbing as a skill:

Primary Skill
Assassin

Major Skill
Rogue
Thief

Minor Skill
Acrobat
Burglar
Nightblade

Factions
The following factions have Backstabbing as a required skill:
Dark Brotherhood
The Order of Arkay
Thieves Guild

Training
Backstabbing training is offered by the following factions:
Dark Brotherhood
The Order of Arkay
Thieves Guild
Daggerfall:Blunt Weapon

Blunt Weapon governs the ability to hit a target with flails, maces, staves, and warhammers, adding skill % to hit chance. Contrary to the descriptions found in-game and in the game manual, Blunt Weapon does not increase damage inflicted upon a target. Your Blunt Weapon skill is automatically checked whenever you attack an opponent using a flail, mace, staff, or warhammer.

Blunt Weapon's governing attribute is Strength.
 

Description
 "Blunt Weapon is a skill checked whenever one strikes a target with a heavy, blunt weapon such as a mace or a staff. Proficient Blunt Weapon specialists have a greater chance of hitting and cause more damage with each blow."  

Classes
The following classes have Blunt Weapon as a skill:
Primary Skill
Barbarian
Knight
Spellsword
Warrior

Major Skill
Archer
Assassin
Monk

Minor Skill
Battlemage
Healer
Mage
Ranger
Rogue
Sorcerer

Factions
The following factions have Blunt Weapon as a required skill:
Fighters Guild
The Temple of Stendarr
The Resolution of Zenithar

Training
Blunt Weapon training is offered by the following factions:
Fighters Guild
Thieves Guild
The Temple of Stendarr
The Resolution of Zenithar
Daggerfall:Alteration

The school of Alteration is one of the six avenues of magical study. This school concerns itself with magicka's ability to change, often radically, the structure and composition of any object. Unlike the school of Illusion, Alteration deals with actual change, not the appearance of it. Slowfalling and Shield are two classic spells of the school of Alteration. Buying, creating, and casting spells of alteration are less expensive for mages skilled in this path.

This skill is increased at 2x rate.

Alteration's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Alteration school of magic.
 

Description
 

Classes
The following classes have Alteration as a skill:

Primary Skill
Mage
Sorcerer

Major Skill
Battlemage
Healer
Spellsword

Minor Skill'''
Bard
Nightblade

Factions
The following factions have Alteration as a required skill:
Mages Guild
The Akatosh Chantry
The School of Julianos

Training
Alteration training is offered by the following factions:
Mages Guild
The Akatosh Chantry
The School of Julianos



Alteration Spells
Daggerfall:Centaurian

Some monsters can be pacified without resorting to spells and swords. However, the character must be able to speak the creature's language. Centaurian is the language skill that allows you to speak to Centaurs.

Centaurian's governing attribute is Intelligence.
 

Description
 

Classes
There are no classes which have Centaurian as a skill.

Factions
The following factions have Centaurian as a required skill:
The Resolution of Zenithar

Training
Centaurian training is offered by the following factions:
The Resolution of Zenithar
Daggerfall:Climbing

Your Climbing skill is automatically and continually checked whenever you attempt to scale any surface. If you slip, your Climbing skill is again checked as you attempt to regain a handhold. Catburglars and dungeon delvers should invest time into developing this skill.

Climbing's governing attribute is Strength.
 

Description
 

Classes
The following classes have Climbing as a skill:
Primary Skill
Burglar
Ranger

Major Skill
Acrobat
Thief

Minor Skill
Archer
Assassin
Barbarian
Knight
Monk
Warrior

Factions
The following factions have Climbing as a required skill:
Dark Brotherhood
Thieves Guild
The Temple of Kynareth

Training
Climbing training is offered by the following factions:
Dark Brotherhood
Thieves Guild
The Order of Arkay
The Temple of Kynareth
Daggerfall:Critical Strike

The Critical Strike (or Critical Striking) skill gives a skill % chance to add skill / 10% to hit chance. Contrary to the descriptions found in-game and in the game manual, Critical Strike does not increase damage inflicted upon a target.

Critical Strike increases each time the player attempts a melee attack at 0.25x rate.

Critical Strike's governing attribute is Agility.
 

Descriptions
In-Game Description
 "Critical Striking is a skill checked whenever one has successfully struck a target. A target that receives a successful Critical Strike suffers withering, often fatal, additional damage."   

Manual Description
"A character who is skilled in Critical Striking knows how to inflict the greatest amount of damage to any target. This does not translate as greater accuracy; but if a successful hit is scored, a veritable explosion of damage will result. Assassins and other business-like predators favor this skill."

Classes
The following classes have Critical Strike as a skill:

Primary Skill
Assassin
Monk

Major Skill
Archer
Ranger

Minor Skill
Acrobat
Barbarian
Burglar
Nightblade
Rogue
Thief

Factions
The following factions have Critical Strike as a required skill:
All Knightly Orders
Dark Brotherhood
The Benevolence of Mara
The Temple of Stendarr

Training
Critical Strike training is offered by the following factions:
Dark Brotherhood
Fighters Guild
The Benevolence of Mara
The Order of Arkay
The School of Julianos
The Temple of Stendarr
Daggerfall:Daedric

Some monsters can be pacified without resorting to spells and swords. However, the character must be able to speak the creature's language. Daedric is the language skill that allows you to speak to Daedra.

Daedric's governing attribute is Intelligence.
 

Description
 

Classes
The following classes have Daedric as a skill:
Primary Skill
None

Major Skill
None

Minor Skill
Mage
Sorcerer

Factions
The following factions have Daedric as a required skill:
Dark Brotherhood
The Akatosh Chantry
The House of Dibella
The School of Julianos
The Temple of Kynareth
The Benevolence of Mara
The Temple of Stendarr
The Resolution of Zenithar

Training
Daedric training is offered by the following factions:
Dark Brotherhood
Mages Guild
The Akatosh Chantry
The House of Dibella
The School of Julianos
The Temple of Kynareth
The Benevolence of Mara
The Temple of Stendarr
The Resolution of Zenithar
Daggerfall:Destruction

The school of Destruction is one of the six avenues of magical study. This school is concerned with the purely destructive capabilities of magicka, evident in spells like Fireball and Ice Storm. Buying, creating, and casting a spell devised to harm or destroy a target are less expensive for mages skilled in this path.

This skill is increased at 2x rate.

Destruction's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Destruction school of magic.
 

Description
 

Classes
The following classes have Destruction as a skill:
Primary Skill
Battlemage

Major Skill
Mage
Sorcerer
Spellsword

Minor Skill
Bard
Nightblade

Factions
The following factions have Destruction as a required skill:
Dark Brotherhood
Mages Guild
The Akatosh Chantry
The Order of Arkay
The Temple of Kynareth

Training
Destruction training is offered by the following factions:
Dark Brotherhood
Mages Guild
The Akatosh Chantry
The Order of Arkay
The Temple of Kynareth

Destruction Spells
Daggerfall:Dodging

Before something strikes you, whether it be a spell, an arrow, or the business end of a claymore, your Dodging skill is automatically checked to see if the blow strikes home. Shield spells and good armor are excellent defenses, but the first and best defense is avoidance. And dodging is just that.

Dodging's governing attribute is Speed.

However, even in the latest official game version (1.07.213), the Dodging skill is bugged, and actually decreases the player's chance to hit by (skill / 4)%. (This bug is fixed in Daggerfall Unity.)
 

Description
 ''"Dodging is a skill checked before one is struck by an enemy's weapon or spell."''    

Classes
The following classes have Dodging as a skill:
Primary Skill
Acrobat
Archer
Healer
Monk
Nightblade
Rogue

Major Skill
Burglar

Minor Skill
Assassin
Barbarian
Knight
Mage
Ranger
Sorcerer
Thief
Warrior

Factions
The following factions have Dodging as a required skill:
The Temple of Kynareth
The Temple of Stendarr

Training
Dodging training is offered by the following factions:
Dark Brotherhood
Thieves Guild
The Temple of Kynareth
The Temple of Stendarr

Bugs
 
This bug is fixed in Daggerfall Unity, such that Dodging helps you evade attacks on the basis of (skill / 4)%.
Daggerfall:Etiquette

Characters skilled in etiquette are charming, mannerly, witty, and deferential - the darlings of high society. Nobles and merchants are won over by this behavior and are more likely to champion you as "one of our own." Selecting the POLITE tone while in dialogue automatically uses this skill. 

Etiquette's governing attribute is Personality.
 

Description
 

Classes
The following classes have Etiquette as a skill:
Primary Skill
Bard
Knight

Major Skill
None

Minor Skill
Healer

Factions
The following factions have Etiquette as a required skill:
All Knightly Orders
The House of Dibella
The Benevolence of Mara

Training
Etiquette training is offered by the following factions:
The House of Dibella
The Benevolence of Mara
Daggerfall:Giantish

Some monsters can be pacified without resorting to spells and swords. However, the character must be able to speak the creature's language. Giantish is the language skill that allows you to speak to Giants.

Giantish's governing attribute is Intelligence.
 

Description
 

Classes
The following classes have Giantish as a skill:
Primary Skill
None

Major Skill
None

Minor Skill
Barbarian

Factions
The following factions have Giantish as a required skill:
All Knightly Orders
Fighters Guild
The Resolution of Zenithar

Training
Giantish training is offered by the following factions:
Fighters Guild
The Resolution of Zenithar
Daggerfall:Hand-to-Hand

Characters with great Hand-to-Hand skill are martial artists, capable of punching and kicking targets with great accuracy and damage. 

Hand-to-Hand's governing attribute is Agility.
 

Description
 

Classes
The following classes have Hand-to-Hand as a skill:

Primary Skill
Archer
Monk

Major Skill
Acrobat
Bard
Battlemage
Warrior

Minor Skill
Healer
Knight
Ranger
Rogue
Spellsword

Calculations

The damage done by hand-to-hand can be calculated as follows:

 

and

 

Once the hand-to-hand skill reaches 80, the maximum damage is:

 

One especially noteworthy aspect of Hand-to-Hand is that any type of enemy can be harmed by hand-to-hand damage, even enemies that otherwise require weapons crafted of special materials to be hit. In conjunction with a high Speed, hand-to-hand is even more efficient in combat.

For more information, see the following page.

Factions
There are no factions which have Hand-to-Hand as a required skill.

Training
There are no factions which offer training in Hand-to-Hand.
Daggerfall:Harpy (skill)

Some monsters can be pacified without resorting to spells and swords. However, the character must be able to speak the creature's language. Harpy is the language skill that allows you to speak to Harpies.

Harpy's governing attribute is Intelligence.
 

Description
 

Classes
There are no classes which have Harpy as a skill.

Factions
The following factions have Harpy as a required skill:
The Temple of Kynareth
The Benevolence of Mara
The Resolution of Zenithar

Training
Harpy training is offered by the following factions:
Mages Guild
The House of Dibella
The Temple of Kynareth
The Benevolence of Mara
The Resolution of Zenithar
Daggerfall:Illusion

The school of Illusion is one of the six avenues of magical study. This school works with magicka in its capacity to camouflage, illuminate, or obscure without changing an object's structure. Invisibility and Light are two of the school's most basic spells. Buying, creating, and casting spells of illusion are less expensive for mages skilled in this path. 

This skill is increased at 2x rate.

Illusion's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Illusion school of magic.
 

Description
 

Classes
The following classes have Illusion as a skill:
Primary Skill
Nightblade

Major Skill
Mage
Sorcerer
Spellsword

Minor Skill
Bard
Battlemage
Healer

Factions
The following factions have Illusion as a required skill:
Mages Guild
The House of Dibella
The Temple of Kynareth
The Benevolence of Mara

Training
Illusion training is offered by the following factions:
Mages Guild
The House of Dibella
The Temple of Kynareth
The Benevolence of Mara

Illusion Spells
Daggerfall:Impish

Some monsters can be pacified without resorting to spells and swords. However, the character must be able to speak the creature's language. Impish is the language skill that allows you to speak to Imps.

Impish's governing attribute is Intelligence.
 

Description
 

Classes
There are no classes which have Impish as a skill.

Factions
The following factions have Impish as a required skill:
The School of Julianos

Training
Impish training is offered by the following factions:
Mages Guild
The School of Julianos
Daggerfall:Jumping

The more a character is skilled at Jumping, the farther and higher he or she can leap. This skill is checked automatically whenever you hit the Jump key or strike the right-mouse-button while the left-mouse-button is depressed.

This skill is increased at 0.4x rate.

Jumping's governing attribute is Strength.
 

Description
 

Classes
The following classes have Jumping as a skill:
Primary Skill
Acrobat

Major Skill
Barbarian

Minor Skill
Archer
Burglar
Knight
Monk
Thief
Warrior

Factions
There are no factions which have Jumping as a required skill.

Training
Jumping training is offered by the following factions:
Thieves Guild
Mages Guild
Daggerfall:Lockpicking

Your Lockpicking skill is checked whenever you attempt to pick the lock on a door or a chest.

Lockpicking's governing attribute is Intelligence.

A chance to pick a lock on a door is (5 ≤ security + (pc_level – lock_level)*5 ≤ 95)%. Locks of level 20 or higher cannot be picked.
If you have not been seen, lockpicking attempts have a 33*(1 – stealth%)% to alert the guards.

 

Description
 

Classes
The following classes have Lockpicking as a skill:
Primary Skill
Burglar

Major Skill
Nightblade
Thief

Minor Skill
Assassin
Bard
Rogue

Factions
The following factions have Lockpicking as a required skill:
Thieves Guild
The House of Dibella
The School of Julianos

Training
Lockpicking training is offered by the following factions:
Thieves Guild
The House of Dibella
The School of Julianos
Daggerfall:Long Blade

Long Blade governs the ability to hit a target with broadswords, longswords, sabers, katanas, claymores, and dai-katanas, adding skill % to hit chance. Contrary to the descriptions found in-game and in the game manual, Long Blade does not increase damage inflicted upon a target. Your Long Blade skill is automatically checked whenever you attack an opponent using a broadsword, longsword, saber, katana, claymore, or dai-katana.

Long Blade's governing attribute is Agility.
 

Description
 

Classes
The following classes have Long Blade as a skill:

Primary Skill
Barbarian
Battlemage
Knight
Ranger
Rogue
Spellsword
Warrior

Major Skill
Assassin

Minor Skill
Archer
Monk

Factions
The following factions have Long Blade as a required skill:
All Knightly Orders
Fighters Guild
The Akatosh Chantry
The House of Dibella

Training
Long Blade training is offered by the following factions:
Fighters Guild
The Akatosh Chantry
The House of Dibella

Notes
While the game manual states that Long Blade's governing attribute is Strength, it is actually Agility in-game.
Daggerfall:Medical

Characters with good Medical skills are able to treat wounds quickly and effectively as well as diagnose diseases.  The skill is automatically exercised when you rest, operating on the assumption that you treat your injuries before you sleep. This results in a higher healing rate while sleeping. 

This skill is increased at 0.17x rate.

Medical's governing attribute is Intelligence.
 

Description
 

Classes
The following classes have Medical as a skill:
Primary Skill
Healer

Major Skill
Monk

Minor Skill
Barbarian
Knight
Mage
Sorcerer
Warrior

Factions
The following factions have Medical as a required skill:
All Knightly Orders
Order of Arkay
The Benevolence of Mara
The Temple of Stendarr

Training
Medical training is offered by the following factions:
Order of Arkay
The Benevolence of Mara
The Temple of Stendarr
Daggerfall:Mercantile

Whenever you attempt to haggle with merchants over prices or discern the market value of any item, your Mercantile skill automatically comes into play. 

This skill is increased at 2x rate.

Mercantile's governing attribute is Personality.
 

Description
 

Classes
The following classes have Mercantile as a skill:
Primary Skill
None

Major Skill
Burglar

Minor Skill
Nightblade
Thief

Factions
The following factions have Mercantile as a required skill:
The School of Julianos
The Resolution of Zenithar

Training
Mercantile training is offered by the following factions:
The Resolution of Zenithar
Daggerfall:Mysticism

The school of Mysticism is one of the six avenues of magical study. This school experiments with the most arcane aspects of magicka and expanding these "accidents" into a useful if eclectic range of spells. Because the forces being manipulated by Mysticism are dangerous and unknown, the spell effects are purposefully specific. This is evident in spells like Far Silence and Soul Trap. Buying, creating, and casting spells of mysticism are less expensive for mages skilled in this path. 

This skill is increased at 2x rate.

Mysticism's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Mysticism school of magic.
 

Description
 

Classes
The following classes have Mysticism as a skill:
Primary Skill
Mage
Sorcerer

Major Skill
Healer

Minor Skill
Battlemage
Spellsword

Factions
The following factions have Mysticism as a required skill:
Mages Guild
The School of Julianos

Training
Mysticism training is offered by the following factions:
Mages Guild
The School of Julianos

Mysticism Spells
Daggerfall:Nymph (skill)

Some monsters can be pacified without resorting to spells and swords. However, the character must be able to speak the creature's language. Nymph is the language skill that allows you to speak to Nymphs.

Nymph's governing attribute is Intelligence.
 

Description
 

Classes
There are no classes which have Nymph as a skill.

Factions
The following factions have Nymph as a required skill:
The House of Dibella
The Benevolence of Mara

Training
Nymph training is offered by the following factions:

The House of Dibella
The Benevolence of Mara
Daggerfall:Orcish

Some monsters can be pacified without resorting to spells and swords. However, the character must be able to speak the creature's language. Orcish is the language skill that allows you to speak to Orcs.

Orcish's governing attribute is Intelligence.
 

Description
 

Classes
There are no classes which have Orcish as a skill.

Factions
The following factions have Orcish as a required skill:
Fighters Guild
The House of Dibella
The Resolution of Zenithar

Training
Orcish training is offered by the following factions:
Fighters Guild
Mages Guild
The House of Dibella
The Temple of Stendarr
The Resolution of Zenithar
Daggerfall:Pickpocket

Your Pickpocketing skill is automatically checked whenever you attempt to sneak an item off another person or engage in a little shoplifting. Not surprisingly, those with a higher Pickpocketing skill get caught less often. 

Pickpocket's governing attribute is Agility.

This skill increases at attempts at pickpocketing.

The chance to pick a pocket is (5 ≤ skill + level_difference*5 ≤ 95)%.
The chance to successfully steal item(s) from the shelf is (skill + cost/32 + weight/4)%.
Unsuccessful attempts at stealing increase the Stealth skill.
Stealing from shelves does not increase this skill.
 

Description
 

Classes
The following classes have Pickpocket as a skill:

Primary Skill
Bard
Thief

Major Skill
Rogue

Minor Skill
Acrobat
Assassin
Burglar

Factions
The following factions have Pickpocket as a required skill:
Thieves Guild
The Resolution of Zenithar

Training
Pickpocket training is offered by the following factions:
Thieves Guild
The Resolution of Zenithar

Notes
This skill is referred to as both "Pickpocketing" and "Pickpocket" in various sources.