Online:Werewolf

thumb|left|A Werewolf
Werewolves are players infected with a certain strain of lycanthropy, which allows them to transform into bipedal wolf-like beasts. Becoming a werewolf adds the related skill line with which you can unlock extra bonuses.
 


Benefits and Disadvantages

Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments. Unlike in previous Elder Scrolls games, player werewolves can still interact with most objects, change equipped armor and weapons, speak with NPCs (who generally behave normally rather than attacking or fleeing), and end the transformation at will (by using the transformation skill a second time).

The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the five from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. While in beast form, werewolves are also vulnerable to Poison Damage.  Whether in beast form or not, they are vulnerable to Fighters Guild abilities from players who have the Skilled Tracker passive skill.

All werewolves receive the Lycanthropy bonus, which is active all the time (whether you are in werewolf form or not):


Becoming a Werewolf

In order to become a werewolf, you must be infected with the disease  . There are two means of contracting this disease. One is to be scratched by one of a few special werewolf NPCs. These appear only at night, and only in a few locations. It is not necessary to kill the werewolf; once scratched, you can run away, allowing other players to contract the disease from the same werewolf. A ''Werewolf's Bite'' can also be bought from the Crown Store for  . You do not need to do the following quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. Note: If you purchase a werewolf bite from the Crowns Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.

The other way to contract Sanies Lupinus is to be infected by another player who is already a werewolf, and has the Bloodmoon ability.

Once you have the disease and enter a nearby city, you will be approached by an NPC who senses your "blessing", and offers the quest Hircine's Gift. Upon completion of this quest, you'll gain access to the Werewolf skill tree and the ability to transform. If you instead seek a local priest, they will cure the Sanies Lupinus and you will not become a werewolf.

There is one zone for each faction where both contagious werewolves and the Hircine's Gift questgiver reside.

 
Aldmeri Dominion
The werewolf questline in Dominion lands begins in Reaper's March. Once infected, seek out Thoreki at the wayshrine in Rawl'kha.

Players will be directed to the Werewolf Ritual Site west of the Fort Sphinxmoth Wayshrine.

Daggerfall Covenant
Contagious werewolves in Covenant lands are found in Northern Bangkorai. During a full moon, they spawn all along the road that leads from Troll's Toothpick Wayshrine, winds through the Viridian Woods, and ends at the gates of Pelin Graveyard. Once infected, seek out Thoreki in Evermore.

Players will be directed to the Werewolf Ritual Site just northeast of the Viridian Woods, located before the end of the waterfall.

Ebonheart Pact
The werewolf questline for the Pact begins in The Rift in the city of Riften. Thoreki is waiting near the Fighters Guild.

Players will be directed to the Werewolf Ritual Site just northeast of Giant Camp.

Curing Lycanthropy

To cure your lycanthropy, seek out Prelate Sabinus in the Mages Guild hall in  . You will be requested to donate a small amount of gold before being instantly cured.

Skill Perks
 

Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.


Advancement
Earn kills while in Werewolf form to advance this skill line. Each kill advances your skill rank by 5 points.


Achievements
There are seven Achievements associated with Lycanthropy:
  

Notes
As of Patch 4.1.5, skill points spent in the Werewolf skill line are refunded after you cure yourself of Lycanthropy.
Any experience you previously gained will remain, allowing you to become a werewolf again at a later point without any progression loss if you choose to cure yourself.
Leveling up the Active skills in the Werewolf line can take longer than expected, since you will only earn experience towards these skills while they are slotted in your skill bar, which can only happen while you are in werewolf form.  The Werewolf Transformation skill itself will level even when you are not in werewolf form, so long as it is slotted (since it is an Ultimate), but the regular Active skills require you to transform regularly in order to level them.
As of Patch 4.1.5, the ability bar can be rearranged without being in werewolf form.
As of Patch 6.0.5, Werewolf skills were altered. Transforming into a Werewolf and using Werewolf active abilities will now be considered a criminal act, and there are now seven Achievements associated with being a Werewolf under Character Achievements.

Equipment
The 5 item Salvation set bonus "Reduce cost of Werewolf Transformation by 33%" results in a net cost of 200 Ultimate.