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Skyrim:Rift Imperial Camp

right|thumb|Legate Fasendil 
The camp is normally commanded by Legate Fasendil, except during the related quests, at which point Legate Rikke will assume command. 
 

Residents

 

Related Quests
 
 

Rift Imperial Camp
It is a very small and compact Imperial camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. Due to the proximity of the Ruins of Bthalft, there are regular skirmishes between the Imperials in the camp and the bandits in the ruins. To the northeast and southeast of the camp are barricades, while to the northwest and southwest the camp is butted up against rocks rising above. South of the campfire is the Legate's tent, containing an owned single bed, with an unlocked chest at the foot of the bed and an end table beside it. To the right of this tent is the command tent, containing an end table and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the Legate spends most of their time. To the west is a wood chopping block, while to the north is the hospital tent, which contains three bed rolls occupied by two wounded soldiers and a small table holding a random potion of health and a random potion of healing. Outside is an alchemy lab and some barrels. Behind the hospital tent are two picketed horses. They are owned, and taking them is considered stealing. To the east of the campfire is a row of three small tents containing unowned bed rolls. Behind these tents is the workstation for the Imperial quartermaster. It consists of an anvil, a grindstone, and a workbench, with a wooden table covered in various iron and steel weapons and armor. More are behind, on a barrel and some crates.

Any time the Rift is controlled by the Imperials, this camp will not be present. As long as you haven't completed Joining the Stormcloaks, you are free to sleep in the small tents and trade with the quartermaster.

Notes
Two ore veins are near the camp: a corundum ore vein southeast of the camp, and an iron ore vein northeast of the camp.
Skyrim:Guldun Rock

It is found off of the road from Whiterun to Fort Amol, that follows White River, directly south of the Valtheim Towers.

 
Related Quests
 

Walkthrough
Guldun Rock
thumb|left|Two mammoth cheese bowlsA path leading from the road is marked by a stone cairn beside the road and has a couple of tundra cotton shrubs and red, purple and blue mountain flowers surrounding it. Near the first bend in the path is a leveled animal that will normally be alerted to your passing, so be aware. The path leads to a wide flight of stairs up to the plateau the camp is situated on. There are two giants calling this camp home. There are several painted stones on your right as you approach the camp; between two of these is a fire-hardened stake with bunches of frost mirriam and elves ear hanging from it. There are a total of nine mammoth cheese bowls around the camp, as well as a large number of bones and skulls scattered around the camp. The campfire is to the north of Guldun Rock Cave and is situated up a flight of stone stairs on top of a ruined stone building that has been lost to the ages. It provides a good vantage point for seeing for quite a distance to the north. There are no chests outside the cave. To the north of the campfire (near the two orichalcum ore veins) is a leveled animal.

 
Guldun Rock Cave
right|thumb|Guldun Rock CaveThe cave is typically unoccupied. As you enter there is a central rock pillar with painted stones and a mammoth cheese bowl around it. There are two patches of bleeding crown mushrooms found within the cave. To the west, on a flat topped rock is a dead skeever with three charred skeever hides under it and another mammoth cheese bowl beside it. There is a large campfire on the other side of the central pillar with a dead cow to the west of it and to the south another flat topped rock with two coin purses (one large, one medium), a random filled soul gem, six loose coins and a copy of the Heavy Armor skill book The Knights of the Nine on top and an unlocked chest behind. To the northeast of the central pillar is a second fire built from carefully stacked wood usually used by giants for cooking larger animals like horses and cows.

Notes	
Two orichalcum ore veins are located 210 ft north-northeast of the camp.
Skyrim:Dawnstar Sanctuary

thumb|right|The torture chamber
It was one of the first Dark Brotherhood sanctuaries in Skyrim, but it has been abandoned for nearly a hundred years. It contains only one interior zone, Dawnstar Sanctuary.
 

Residents
 
† They move here at the end of Hail Sithis! 
‡ They move here at the beginning of Where You Hang Your Enemy's Head..., once you have exited the sanctuary. 
 If he survived The Cure for Madness. 
 After purchasing the torture chamber upgrade during Where You Hang Your Enemy's Head....
Related Quests
 
 
 
 
Miscellaneous Quests
 
Dawnstar Sanctuary
 


Notes
You are unable to enter the sanctuary without reading Cicero's Journal first. If you activate the black door, you will be given three dialogue options to try, but none of them are correct.
Once you have completed Hail Sithis!, speaking to Thoring at the Windpeak inn and asking about rumors will prompt him to comment: "Did you hear? People have been seen coming in and out of the Black Door. Divines have mercy."
The shrouded robes on the shelf and the cowl, gloves and boots are wearable and not to be confused with the worn items that are bugged.
All cupboards, end tables, and wardrobes in the location are non-respawning and safe to store items in.
Unlike the Falkreath Sanctuary, followers can enter.
It is possible for you to witness a courier appearing to deliver a letter immediately upon exiting via the main door, who after delivering your mail, turns and enters the sanctuary. They are not appearing inside, nor back in Dawnstar.
When you first enter the sanctuary after speaking with the door, the game will not autosave.

Bugs
 
 
 
 
 
 

Maps
Skyrim:Orphan Rock

This location shows no sign of habitation and the rock plateau is not easily accessible until you are sent to retrieve Nettlebane during The Blessings of Nature.
 

Related Quests


Orphan Rock
left|thumb|Orphan Rock hagravenright|thumb|Orphan RockThe path leading up to the rock leads from the road between Helgen and Ivarstead. The path leads north from the road, so the normal approach is from the south. Caution is advised when traversing the area. Four elemental rune traps, two bear traps, and two sets of sharpened stakes, similar to those at the bottom of a spike pit trap, can be found all around this location. Under the bridge, near one of the sets of sharpened stakes, is a dead bandit. There are a large number of purple mountain flowers and a few patches of mora tapinella fungus found in and around the camp. As you approach from the south there is a fallen tree on the left; next to this is a spike with wolf heads on it. The other end of the tree is hollow and there is a lootable skeleton next to a coin purse and a random helmet inside.

There are two witches or hags on the valley floor and two resting near the tent by the path at the top of the slope. All four of the witches or hags will attack on sight, using low-level Destruction spells and daggers. Orphan Rock itself is accessed by crossing a tree trunk that has been felled across a small chasm near the tent. It is guarded by a single hagraven with more powerful fire spells. It is possible to fight the first set of witches without alarming the set on the upper level and the hagraven.

On the nearside of the tree, there is a tent off to the right containing two unowned bed rolls, an adept-locked chest and a food sack. To the right of this tent are several barrels and sacks, most of which contain food, however one barrel contains ingredients and has a lockpick on top. In front of these is a campfire and a wooden table beside it with a skeleton on top that can be looted for a few septims.

The most notable loot is Nettlebane, found on the body of the hagraven. There is a chest containing random loot and an unowned hay pile in the hagraven's tent on top of Orphan Rock and an arcane enchanter to the left of the tent. On top of the enchanter is a random filled soul gem, a deathbell flower, a hagraven claw, and a sample of hagraven feathers. In front of the enchanter is a large bowl on a stand with the body of a dead spriggan lying on top; this can be harvested for a taproot. There are also one silverside perch and one river betty lying on the rock among some blood splatters in front of the tent.

Notes
There is a moonstone ore vein north-northeast of Orphan Rock, between this and North Skybound Watch.
Southeast from the hagraven's tent, past the dead spriggan, are two rubies suspended in mid-air, on the peak of a rock.
Skyrim:Sacellum of Boethiah

The shrine is composed of three levels, with blood stains on the ground and burned corpses around the shrine. If you are level 30 or higher, a number of Boethiah Cultists and a Priestess of Boethiah will be present; speaking to the Priestess will start Boethiah's Calling if it has not already begun. It is located in the mountains east-southeast of Windhelm.

On the lowest level is a tent and three bed rolls, as well as a small arena. There are also several crates near the tent, with three bottles of skooma found on one of them. On the middle level is a tent surrounded by cages. Inside the tent, there is an Alchemy Lab and an Arcane Enchanter. On the highest level is the actual shrine, which has a mysterious pillar in front of it. If you have a follower with you inside the circle, you can activate the pillar. Tell your follower to use the pillar, and they will be drawn towards it. This allows you to kill your follower and loot their corpse without consequence. There's also a tanning rack nearby.

 
Daedric Carvings
|thumb|left|The Daedric carvings
 The magic pillar is surrounded by spiral Daedric carvings on the ground, with a magical channel that lights up when you enter its zone. The Daedric carvings are mirrored, and must be read from the outside to the center. Translated into the Latin alphabet, the text reads as follows:

: I am alive because that one is dead 

This is a direct quote from the book ''Boethiah's Proving''.

Related Quests
 

Notes
As you climb the mountain path to the shrine, no matter what time of day it is, the sky will darken rapidly and appear as if it were night.
Two gold ore veins are located 300 feet south-southwest of the Sacellum, next to a small animal den.
Skyrim:Crabber's Shanty

The shack is home to a lone fisherman. It contains only one zone, which is the exterior zone ''Crabber's Shanty''.
 
Residents

 
Exterior
right|thumb|Inside the shanty
There are two doorways into the shanty and several holes in the roof and a large glassless window in the wall, making it barely better than sleeping outside. One doorway faces east and the other faces west. There are several sacks and a barrel containing foodstuffs around the shanty; one small sack outside the south side of the shanty isn't marked as owned and therefore can be emptied freely. Outside the doorway to the east on a small piece of decking is an open crate containing two dead mudcrabs that can be harvested freely. The fisherman seems to spend all of his time sitting on the edge of the decking. There is a clam in the stream near the shanty that can be harvested for clam meat, while several mudcrabs are found up and down the stream from here.

Crabber's Shanty
Inside the shanty, there is a single owned bed in the southeastern corner. Against the west wall is a small unit holding another dead mudcrab that can be freely harvested. To the right of this is a basket containing three potatoes. Against the north wall is a set of shelves holding three bottles of ale, two leeks, three carrots, and six tomatoes. The bottles of ale can be freely taken, but the vegetables are owned.

Notes
The barrels in the house are respawning; however, the sacks are non-respawning and safe to store items in.

Bugs
Skyrim:Redoran's Retreat

It's a small cave system consisting of two rooms that appears to be an old abandoned mine as it has been dug by man. It contains two bandits and a dog. A boss-level bandit may also be present and can usually be found near the chest in the last room.
 
Related Quests
 
 
 

Walkthrough
Exterior
It is found on the plains west of Whiterun, at the end of a path that winds around behind the rock into which the entrance is built. The effect is the entrance is concealed from the road, which leads to Hamvir's Rest from Whiterun. The entrance consists of a pair of wooden doors built into the side of a large rock, appearing like those of a typical mine. There are a number of unusable barrels and a crate on either side of the doors.

Redoran's Retreat
There are many fungi growing in the caves as listed below. There are plenty of food barrels and sacks, as well as crates and unusable barrels found throughout the cave system. The entrance leads into a passage that descends to the west before turning north as it continues to descend. It then passes a narrow braced section entering the first cavern. It is lit by strings of lanterns overhead. There are a set of shelves on the left holding four bottles of ale, a Bandit patrolling the chamber beside a rock pillar, and a dog (see bugs) wandering around the chamber. Behind the pillar to the east are a novice-locked chest containing minor loot and a small wooden table to the left with six loose septims and two iron arrows on top.

right|thumb|Chamber containing lootTo the west is a narrow passage that after a couple turns opens into a second chamber, where another bandit is found wandering and a boss-leveled bandit is seated at the rear. There are a central rock pillar in this chamber and two bone chimes hanging from the ceiling. To the left some wooden planking on the ground supports three unowned bed rolls, and a small wooden table holds a bottle of ale. To the right is a small unit holding a leg of goat and two cabbages. To its right again, a second unit holds a random healing, magicka, or stamina potion. At the rear of the chamber is a campfire with a cooking spit over it. A copy of the Sneak skill book 2920, Last Seed, v8 sits on a crate to the east. To the right, an unlocked boss-leveled chest is protected by a bear trap in front. The chest holds Treasure Map IV. Along the north wall are many food barrels on some more wooden planking.



Notes	
The name of the cave may refer to the Great House Redoran from Morrowind.
An iron ore vein is located on the rock that forms the roof of the cave entrance.

Bugs
Skyrim:Weynon Stones

It is home to a pair of ice wraiths who will attack as you approach. This can be a challenging battle at low levels or if you don't have any resistance to frost magic.
 

Weynon Stones
As you enter the circle of stones, the two ice wraiths will appear and attack. There is an empty altar up a flight of stone stairs with a large stone head above it. Beside the altar is a burial urn.  Behind the large stone head is a chest with a novice-level lock containing random loot. Opposite this is a shrine of Talos. On the shrine are two steel ingots, a pair of iron gauntlets, and two pieces of a broken steel battleaxe. In the surrounding area there are a couple of snowberry bushes.

Notes
The name Weynon Stones may be a reference to Weynon Priory; this is furthered by the connection to Talos worship.
Skyrim:Giant's Grove

thumb|right|Shrine of Malacath
The giants openly attack the Orc settlement of Largashbur as a result of the curse bestowed upon them by the Daedric Prince. At present, the grove hosts the giants' unnamed and hostile leader.

Corpses encircle a massive bonfire, and a boss-level chest with two potions on the ground nearby are found at the base of the gory shrine. Four orichalcum ore veins are also in the vicinity. Two veins can be found on the ground next to the wall: one to the east of the bonfire, and another to the west. To the south of the shrine of Malacath is another vein, while the last vein can be found directly behind the shrine.

 
Related Quests
 

Notes
The giant will attack the player on sight.
The player may fast travel to this location, but not from this location.
This location cannot be independently cleared. It will only display as cleared when the boss-level creatures in Fallowstone Cave have been killed, as the game considers these two zones as one unit for this purpose. As a result, Giant's Grove itself will never add to your count of cleared locations, and therefore does not contribute to the Delver achievement.
Skyrim:Bruca's Leap Redoubt

Related Quests
 
Radiant Quests
 
 
 
 
 
 

Exterior
thumb|The campsite at the entrance
The exterior is located at coordinates: Tamriel -31, 15
This location's map marker is named ''Bruca's Leap Redoubt''. The entrance door is SE of the marker.
1 Forsworn archer is near the entrance
1 Forsworn melee fighter is near the entrance
The Forsworn camp contains 1 Forsworn chest, 5 bedrolls and 1 tanning rack
The following can be found near the entrance: 2 Namira's Rot fungus, 1 Chickens' Nest and a Chicken.
 
Bruca's Leap Redoubt
thumb|Peering into the main chamber
The cave has only one zone which is very small. It is simply a bending passage leading down to a chamber. The chamber has some wooden scaffolding. The Forsworn Briarheart and its guard will likely be alerted to your presence right away. However, by sneaking it is possible for you to snipe at them from the window-like opening straight down from the entrance. On the ledge you will also find an iron dagger. At the bottom of the tunnel, you'll find a coin purse and a Dwarven arrow.

Lying on a table is the corpse of a Forsworn who was in the process of being transformed into a Briarheart: his heart and an iron dagger are placed nearby. Various pelts are lying around while on a bookshelf you'll find a copy of the Enchanting skill book A Tragedy in Black along with a few ingredients. At the bottom is an apothecary's satchel, and a random potion is placed in a bucket nearby. The boss chest is behind the bookshelf, but make sure you avoid the bear trap in front of it.

Occupants:
1 boss-level Forsworn Briarheart (Shaman)
1 Forsworn melee fighter
1 dead Forsworn melee fighter
Treasure:
1 Enchanting skill book A Tragedy in Black
1 Forsworn boss chest
1 Apothecary's Satchel (uncommon)
1 Ingredient Barrel (uncommon)
The following potions will always be found: 1 random potion
The following ingredients will always be found: 1 Human Heart, 1 lot of Juniper Berries, 1 White Cap, 1 Sabrecat Tooth and 1 Troll Fat
The following weapons will always be found: 2 Iron Daggers and 1 Dwarven Arrow
The following items will always be found: 1 coin purse (small), 1 Cave Bear Pelt, 1 Bear Pelt and 2 Cow Hides
The following plants will always be found: 1 Blisterwort, 1 White Cap and 3 Namira's Rot fungi.
Traps:
1 Bear Trap

Bugs
 
 

Maps
Skyrim:Bonestrewn Crest

Related Quests
 
 
 

Bonestrewn Crest
The lair is riddled with mammoth bones, hence the name "Bonestrewn". It has a blueish mist, and a number of dragon's tongue plants grow here. It can be accessed via a slope on the south side. The word wall is found at the top of the hill. 

Before the dragons' return, the word wall will be guarded by three skeletons.

After the dragons' return, the word wall will be guarded by a leveled dragon.

Regardless of whether Dragon Rising has been completed, the boss chest is north of the word wall.

Notes
There are two iron ore veins here; one is on the right just before reaching the top of the slope, and the other is to the right just after reaching the top.
One orichalcum ore vein can be found 140 ft west-southwest, at the bottom of the mountain.
Bonestrewn Crest also appeared in ESO.
Skyrim:Falkreath Watchtower

Related Quests
 
 

Walkthrough
Exterior
right|thumb|Camp Atop The TowerThe dirt path leading to the tower is marked by a pile of rocks and is found just west of the junction it overlooks, between the road from Falkreath that passes the Roadside Ruins and the road that runs along the southern shore of Lake Ilinalta. There are several thistles growing along the edge of the path, which curves around and approaches the tower from the west. The grim trophy of a spriggan on the left side of the path speaks to the depravity found in the tower ahead. Just past the spriggan's remains, to the northwest is an iron ore vein. A flight of stone steps leads up to the doorway that forms the entrance.

Falkreath Watchtower
On the ground floor is a toppled set of shelves holding ruined books and some gory human remains. To the right of this are more gory remains on a stake beside the curved stone stairs leading up. The only other items found on this level are three barrels of ingredients and three food sacks. Climbing the stairs leads to the top of the tower, where you'll find a leveled necromancer. There is also the corpse of a female Khajiit, whom the necromancer will raise to assist in fighting you. She is not armed, however, so you can safely ignore her and concentrate on him. One amusing way to deal with the necromancer is to keep moving forward while attacking, as he will keep retreating until he falls from the tower to his death.

There is a central campfire with a soul gem stand in the middle holding an empty common soul gem. To the side is the necromancer's small tent containing a bed roll, a copy of the Conjuration skill book Liminal Bridges, and a copy of The Book of Daedra. The only other item of interest is an unlocked chest to the left of the tent.

Notes
Skyrim:Lost Prospect Mine

Lost Prospect Mine
Exterior
There are two sacks to the right of the entrance. To the left is a cart loaded with rocks with a pickaxe leaning against it and a shovel next to it.

Interior
rightt|thumb|Interior of mineThis cave is full of many samples of mushroom ingredients. From the entrance, the tunnel leads down, past a cart filled with rocks, a barrel, three sacks, and a lit brazier. The path then opens into a multi-leveled cave with a waterfall to the northwest. A table against the north wall holds a miner's journal that suggests the mine is likely tapped out and the previous owner, Bern, disappeared without a trace. Also on the table is a random potion of healing and a sack. To the left of the table is a pair of random boots on the ground. To the right of the table is a ramp heading northeast; at the bottom of the ramp is a pickaxe. The tunnel heads back a few feet and ends; there is a random helmet on the floor. Back in the main cave, the next tunnel heads southeast down a short way to another dead end. Only mushrooms can be found here. In the main cave again, to the right of the previous tunnel are two sacks and barrels. To the right of these is the tunnel you entered through. There is a path heading west past two sacks. At the end of the tunnel there is a random mace and sack, as well as a pickaxe in the southern corner. The pool fed by the waterfall is shallow and doesn't appear to contain anything.

The real treasure in the mine lies above the pool of water behind the waterfall. Accessing the ledge behind the pool, either by jumping from a nearby ledge or using Whirlwind Sprint, reveals a short passage ending in an alcove containing three gold ore veins. A skeleton, presumably Bern's, lies crushed beneath a rock fall, revealing his likely fate.

Ingredients


Notes
Followers may follow you to the tunnel with the ore veins, but will probably get stuck there, unless you command them to stay and wait.
Lost Prospect Mine also appears in ESO.

Bugs