Netruk44/uesp-wiki-content huggingface dataset:
Online:Legacy of the Three

Quick Walkthrough
#Talk to Sir Edain's Spirit.
#Entrap the souls of The Three.
#Throw Sir Edain's sword into the fissure.
#Talk to Sir Edain's Spirit again.

Detailed Walkthrough
To the north of the Windridge Warehouse, you'll come across a "Weather-Beaten Trunk":
:'' 
:I wonder what's in this journal?
:  "Eight forgive us! To stop The Three, we were forced to bury Sir Edain in the cave along with our enemies. We were following orders, but that made the task no less difficult."
:I should check out these caves.'''

Travel to Windridge Cave where you'll find Sir Edain's Spirit waiting at the entrance. He tells you about the awakened spirits of The Three—Arie, Emory, and Gilbert—who need to be laid to rest.
:"These caves have been quiet for so long, but the winds have returned and our spirits with them. You walk among the living, yet you speak to the dead. Will you help return us to rest?"
:I can try. Why are you here, spirit?
:"I came here on a sacred mission—to slay the notorious bandits known as The Three. I ventured into these depths leaving my fellow knights behind with orders to collapse the cave if I did not return. This cave became my tomb."
:So your mission failed?
:"Perhaps, but by sealing the cave, my fellow knights succeeded where I did not. The Three starved here in the darkness. But now the cave is reopened and their spirits again threaten the land. You must put their spirits to rest."
:'''I'll do as you ask.'''

The knight will give you   and you will have the opportunity to ask him several questions. He explains that, although the sword is too rusted to be used as a weapon, its enchantment is still intact and can be used to capture The Three's souls. He can also tell you more about The Three and their former lives as bandits.

Windridge Cave is a small cave occupied by hostile spectral archers, brigands, and rogues. Each member of The Three has a "Rocky Tomb" that needs to be activated to summon their spirit. Arie's tomb is located in the southeast corner of the cave, Emory's can be found in the northeast corner, and Gilbert's is in the northwest corner. Once you have defeated each of them, their souls will be trapped in  .

Head down the middle passage until you arrive at a lava fissure. After you throw the sword into the fissure, it melts in the lava, and the souls of The Three appear. They cry foul before dissipating. Sir Edain's Spirit will reappear and thank you for destroying The Three and fulfilling his vow.
:"I sense a darkness lifted from the fiery depths. Tell me, have you done the deed?"
:'''It's done. The souls of The Three are destroyed.
:"I can feel the serenity flowing through my spirit already. By destroying their spirits with my blade, you have fulfilled my vow and released me from this plane. Thank you. I'll return you to the surface now. Go with honor … and my gratitude."''
  

Quest Stages
Online:False Knights

Quick Walkthrough
#Talk to Sir Graham.
#Go to bandit camps and retrieve tabards from bags.
#Return to Sir Graham for your reward.

Detailed Walkthrough

Firstly, approach Sir Graham to ask what is wrong.

:''"The worst part of this is that these bandits sully the good name of the Knights of the Flame. If our leader, Sir Hughes, was here, he'd charge out there and kill all the bandits himself just to make a point."
:How can I help?
:"You can steal from the bandits that which they stole from us! The motherless swine somehow got their hands on our tabards, and now they're robbing travelers on the road to Wrothgar! Kill as many as you can, but mainly, get our tabards back!"
:Consider it done.

Head southeast to the bandits camps to look for the four tabards which can be found within the small tents in burlap sacks. Once all four tabards have been retrieved, return to Sir Graham to report your success.

:"You're alive. Were you successful?"
:I've recovered your tabards.
:"Thank you. At least now, travelers won't be fooled into thinking they can trust these ruffians. After we get healed up, we'll make another push to drive the bandits from this region altogether."''

Receive your gold. 

  
Notes
Instructions: Add any miscellaneous notes about the quest here.--> 

Quest Stages
Online:The Flame of Dissent

Quick Walkthrough
# Talk to Sir Edmund.
# Rally knights to the cause.
# Return to Sir Edmund.

Detailed Walkthrough
When you arrive at Firebrand Keep, Sir Edmund will tell you that Hughes has given the order to attack the Redguard encampment at Alcaire Castle. Some of the knights, led by Sir Croix, are preparing to march there, while some others, including Sir Edmund, are not agreeing to this. In order to stop the covenant's downfall, Sir Edmund asks you to go in and search for knights who are questioning Sir Croix and get them to join the resistance.

Head on inside the keep courtyard. You'll need to convince four Knights of the Flame, and not all those you talk to will agree. If you do try to persuade a knight that stands firmly with Sir Croix, they will talk about killing you. They will not attack without provocation, but will turn hostile if you strike them. Most seem to be questioning though; it is a minority that will not agree. Anyone you convince will run off to join Sir Edmund.

When you're done, return to Edmund. He believes now there are enough supporters to take the keep. He's ordered them to take up strategic positions, and knows it is his duty to do the right thing even if it means standing against some fellow knights. He will give you some gold, and you can start the next quest, Retaking Firebrand Keep, by continuing the conversation.
  

Quest Stages
Online:Divert and Deliver

Quick Walkthrough
#Speak to First Mate Elvira Derre outside of Steelheart Moorings.
#Collect a burning log from a nearby campfire.
#Burn some tents and the stolen goods.
#Find the key.
#Rescue Elvira's crewmembers.
#Find Elvira.

Detailed Walkthrough
   

Quest Stages
Online:Repair Koeglin Lighthouse

Quick Walkthrough
# Approach Koeglin Lighthouse and talk to Tyree Marence.
# Recover four focusing crystals.
# Recover some oil from the pirates' ship.
# Replace the crystals and relight the lighthouse signal fire.

Detailed Walkthrough
   

Quest Stages
Online:Captive Crewmembers

Quick Walkthrough
# Talk to Captain Albert Marck south of the Koeglin Lighthouse.
# Free Salach and Lidenar.
# Kill Captain Angarthal aboard The Bloody Scupper.
# Free Ozor.
# Return to Captain Marck with the good news.

Detailed Walkthrough
   

Quest Stages
Online:An Offering to Azura

Quick Walkthrough
# Talk to Sergeant Oorga outside the At-Tura Estate.
# Talk to Brother Doumant at Pariah Abbey.

Detailed Walkthrough
 

Notes
This quest is only offered if you have not started Fire in the Fields. 

Quest Stages
Online:Abominations from Beyond

Quick Walkthrough
# Speak to Priestess Pietine.
# Rescue the citizens.
# Return to Priestess Pietine.

Detailed Walkthrough
Not far from Wayrest is a crumbling ruin called Soulshriven Tower. A priestess of Stendarr named Pietine waits at the bottom of the hill to warn travelers away, as the ruins are crawling with skeletons and the influence of Molag Bal. Worse still, the skeletons have captured three of the locals, and are currently undergoing rituals to sacrifice them. Pietine wasn't able to help, so she asks if you will rescue the citizens.

Head up the hill. The locals, Adalard, Lucie, and Thonine, are within the ruins. Each ritual site consists of three skeletons who you have to kill. Once it's clear, beckon the almost-sacrifice to safety and they will scamper off.

When all three are rescued, head over to the wayshrine just to the north, where the priestess is waiting for you. Inform her of your success and she will give you some gold for your efforts.
  

Quest Stages
Online:Curse of Skulls

Quick Walkthrough
#Speak to one of the skulls.
#Gather five more skulls from around the tower.
#Throw them on the heap.

Detailed Walkthrough
thumb|right|A skull spying on Stormhaven
West of Wayrest, around Soulshriven Tower, you'll see a strange sight: skulls, glowing with magic, perched in various spots near and in the ruins. If you get close enough, you might even hear one whisper to you. Talk to it and it will remark upon your status as Vestige:

:"You ... you have been to Coldharbour. I see its mark upon you. You must be able to hear me."
:;Are you ... talking to me?
:"Yes, you! Like me, you have been defiled by the lord of Brutality.
:''I've been screaming for so long ... You must destroy us, Empty One! I do not want to be his eyes any longer."
:;Whose eyes?
:"The Lord of Coldharbour! Molag Bal! The necromancers plan to place us where they can spy on his enemies. Even now, he looks upon you through me!
:Gather the cursed skulls. Cast us upon the charnel heap in the tower. End our torment."
:;I will end your misery and blind the eyes of Molag Bal.

The quest will begin with the directive to gather six skulls. The one you get the quest from counts towards the objective, so you only need to get five more. The skulls are all over the place, so finding them should be easy enough. Just remember that grabbing them takes a second or two, leaving you vulnerable to attacks by the skeletons that guard the ruins, so be careful.

Once you have six skulls total, the quest will direct you to the central tower. Once inside, activate the pile of bones to throw the skulls on. In a puff of smoke, the Freed Soul will appear. Talk to this friendly wraith to wrap up the quest.

:"It's good to be free at last. Thank you, Empty One."''
:;You're the spirit that was trapped inside the skull? What will you do now?
:''"I am free of Molag Bal's curse and will pass on to whatever fate awaits me.
:Dark Anchors may yet fall, but Stormhaven will remain a blind spot for the Father of Vampires——at least for a while longer."''

The Freed Soul will then give you the   and some gold to complete the quest.
  

Quest Stages
Online:A Ransom for Miranda

Quick Walkthrough
#Speak to a worried husband near Farangel's Landing.
#Collect some jewels from the houses in Farangel's Landing.
#Collect puffball caps found on the docks.
#(Optional) Disguise yourself to avoid fighting.
#Meet Serge Arcole at the boathouse.


Detailed Walkthrough
   

Quest Stages
Online:The Debt Collector's Debts

Quick Walkthrough
#Speak to M'jaddha outside the Cloudy Dregs Inn in Wayrest.
#Talk to S'rashi inside the inn.
#Collect the debt from the gambler.
#Collect the debt from the nobleman.
#Collect the debt from the captain.
#Speak to S'rashi.

Detailed Walkthrough
   

Quest Stages
Online:The Dreugh Threat

Quick Walkthrough
#Collect some dreugh eggs from around Dreughside.
#Return the eggs to the nests.
#Speak to Sergeant Stegine.

Detailed Walkthrough
   

Quest Stages
Online:They Dragged Him Away

Quick Walkthrough
# Talk to Adiel Charnis.
# Go to the dreugh spawning pools.
# Search mudpiles for trapped Dreughsiders.
# Search the mud pile by the statue of Saint Stentis.
# Talk with Arcady Charnis.

Detailed Walkthrough
thumb|right|Search the mud piles
When you first encounter Sergeant Stegine in Dreughside, he will mention that Adiel Charnis has reported that her husband was kidnapped by dreugh; however, he is unable to help her.
Approaching her outside of her home, she will explain her trouble:
:"They took my husband. He was only trying to defend our homes, but the dreugh took him. Please, stranger, can you help?"
:Slow down. Who took whom?
:"The dreugh. They attacked us out of nowhere. My husband tried to fight back. Those things wounded him and dragged him off!"
:Dragged him off? To where?
:"To their spawning pools. Arcady might still be alive!"
:'''I'll find him.'''

Having agreed to find Adiel's husband, follow the main path to the southwest, until you reach the dreugh's spawning grounds.
Once there, begin searching through mudpiles, freeing the trapped Dreughsiders that had been captured alongside Arcady.
The fifth Dreughsider to be rescued will report having seen Arcady being dragged towards a statue of King Joile, to the southwest. Head in that direction.
Once you reach a statue of Saint Stentis, find and destroy the nearby mud pile. Good news&mdash;Arcady is alive! He's been stuck in a pile of mud for a while, though, so you'll need to make sure that he's all right.

:"I can breathe again. Thank the Eight, I can breathe!"
:Are you hurt? What happened?
:''"I'm not hurt, but I'd be dead without you. The dreugh were keeping us for food and feeding us to their young! The little ones would gnaw through the mud and ... it doesn't matter now. I'm going to find whoever's responsible for this."''
  

Quest Stages
Online:Dreams to Nightmares

Quick Walkthrough
# Talk to Brother Gerard.
# Close the portals to Oblivion.
# Meet Gerard inside Moonlit Maw Cavern.

Detailed Walkthrough
   

Quest Stages
Online:Fire in the Fields

Quick Walkthrough
# Talk to Sister Safia.
# Fill the bucket and put out small fires.
# Return to Sister Safia.

Detailed Walkthrough
You can receive this quest from Brother Alphonse on the road to the west of Pariah Abbey, Brother Zacharie just to the east of the chapel, or Sister Safia under the bridge when you enter the grounds from the west. The former two will point you to Safia. All three will say that a group of smugglers and gamblers called the Midnight Union have turned to banditry and attacked the Abbey, setting fire to the fields. Safia will say that you can help by putting out the smaller fires. She will give you a bucket and direct you to the well.

The well is just to the southeast of Safia, being guarded by several hostile members of the Midnight Union. Fill up the bucket and set to putting out small fires. You will not need to refill the bucket between dousing the flames. After you've put out four, you'll notice the only remaining fire is the big one in the crop field. Return to Safia.

She says they should be able to make it through the winter now, and gives you 181 gold. The next quest, Azura's Guardian, can also be received from her.  

Quest Stages
Online:Blood Revenge

Quick Walkthrough
#Speak to Watch Captain Rama outside of Cumberland's Watch.
#Burn the three territory markers.
#Return to Rama.

Detailed Walkthrough
 

  
Quest Stages
Online:A Look in the Mirror

Quick Walkthrough
#Speak to Mathias Raiment outside of Wind Keep.
#Find and talk to Countess Ilise.
#Examine the mirror.
#Rescue the Countess.

Detailed Walkthrough
   

Quest Stages
Online:Azura's Relics

Quick Walkthrough
# Find the three Stolen Relics.
# Find the captured Spirit Warden.
# Get the Conjuration Box Key.
# Lock the two Conjuration Boxes.
# Talk to the Spirit.
# Go to the bottom of the waterfall and use the scroll of sight.
# Kill the Daedra.
# Return to Brother Perry to complete the quest.
 

Detailed Walkthrough
  

Bugs
 
Leave area and game may update as mission segment completed.

Quest Stages
Online:Old Adventurers

Quick Walkthrough
#Speak to Janne at Dro-Dara Plantation.
#Free the rest of the adventurers.
#Talk to Dro-Dara

Detailed Walkthrough
   

Quest Stages
Online:A Letter for Deshaan

Quick Walkthrough
#Talk to Gorvyn Dran in Stonefalls.
#Give the letter to Dandrii Dran in Deshaan. 

Detailed Walkthrough
This is a simple quest. Go from one location to the next and deliver a letter.
Dandrii Dran's cousin in Stonefalls asks you to give her a letter. Dandrii is in Deshaan. To get to Deshaan, head towards the Varanis Dolmen. The entrance to Deshaan is along the path, past Magmaflow Overlook and in the gigantic wall separating the two zones. Head through the doorway. Once you're in Deshaan, head past the Tower. Dandrii Dran lies east of Quarantine Serk, sitting near a trunk. Hand her the letter for your reward.
  

Quest Stages
Online:Proprietary Formula

Quick Walkthrough
#Collect five bottles of Maulborn curative for Nilyne Hlor.

Detailed Walkthrough
The Maulborn refuse to let Nilyne Hlor (located in front of the catacombs), the town alchemist, find out the ingredients of the Llodos plague curative. They say it is a "proprietary formula." She asks you to collect five bottles of the  . You can find the plague samples within the Serk Catacombs. The samples are not instanced, meaning you have to share them with other players who are on the quest. If you pick up one sample of the curative, a nearby player cannot pick up the one you just grabbed, and would need to wait for it to respawn. Once you have all five samples, speak with Nilyne Outside the quarantine. She's rather close to Verobar House, which is where Aerona Berendas, a character from a concurrent quest, will most likely be. Nilyne will have your reward.

  

Quest Stages
Online:Intruders in Deshaan

Quick Walkthrough
# Find the contract in Malak's Maw.
# Report to Vartis Dareel.

Detailed Walkthrough
Vartis Dareel's nix-hounds are nervous. They smell Orcs in the pass. He asks you to find a copy of their orders.

Inside the camp you find a contract absolving the Orc chieftain of his Daggerfall Covenant crimes. The king agrees to give him Malak's Maw for the amount of Dark Elves he kills.

Return to Vartis for a reward.
  

Quest Stages
Online:Oath Breaker

Quick Walkthrough
# Talk to Svanhildr.
# Collect Treated Kindlepitch
# Burn the supply shacks.
# Talk to Svanhildr near the gate.

Detailed Walkthrough
After freeing Svanhildr from her bonds, she tells you that she's angry at herself for getting caught by the Orcs, and wants to get back at them. She wants you to collect kindlepitch off of the bodies of some nearby Orcs while she scouts the place out. Kill some Orcs and collect three units of kindlepitch. This is a relatively easy task, as you should only have to kill three enemies to finish this. Once you've collected the kindlepitch, meet her at the big gate further into the stronghold. Follow the path around until you get there, and speak with Svanhildr to receive your gold for this favor.

  
Quest Stages
Online:Burning Revenge

Quick Walkthrough
# Talk to Tennus Andalen, Relnus Andalen, or Ven Andalen.
# Burn the Ashlander supplies.
# Return to Tennus Andalen on the north road.

Detailed Walkthrough
 
Any of the Andalen brothers crouching on the outskirts of Muth Gnaar can give you the quest. They will tell you that their father was killed when the Vereansu Ashlanders attacked the monastery and they intend to get revenge, but they need your help in doing so. Once you agree to help, you are given a  . They ask you to burn the Vereansu’s supplies at their camp west of the monastery. 

Make your way to the Ashlander camp at the west side of Muth Gnarr. There are three sets of supplies you need to burn, one each at the south, east, and west borders of the camp, marked by quest markers. Several hostile Ashlanders will also be standing around the camp, who you may need to defeat in order to burn the supplies. When the way is clear, simply activate the supplies to set them aflame.

Once all of the supplies are burned, return to Tennus Andalen on the road north of Muth Gnarr between the monastery and the refugee camp. He is kneeling over a charred corpse in the road mourning his father. He thanks you for giving him and his brothers the revenge he sought, but laments that his pain hasn’t abated. In return for your help, he gives you a battleaxe and a gold reward. 

  

Quest Stages
Online:Death Trap

Quick Walkthrough
#Talk to Scout Mamyne.
#Collect four shipping manifests for Mamyne.
#Find Scout Kanat.

Detailed Walkthrough
After talking to Captain Diiril, you promise to find the Hlaalu scouting party and discover why the Maulborn are in the pass.

What remains of the scouting party is to the southeast, hiding behind a rock. Talk to Scout Mamyne, who is sitting on the ground. She's injured. The alchemist who created the plague made it stronger, and the Maulborn plan to infect all of Mournhold. She says the Maulborn are carrying forged shipping manifests to bring the cargo through the city's gates.

You need to collect six of the shipping manifests to stop them. The manifests can be found on the bodies of slain Maulborn. Kill as many as you like, and collect four of their shipping manifests. After doing so, return to Scout Mamyne. She will report to Diiril while you find the other captured scouts. Mamyne thought she saw them dragged off into a cave to the north. Sneak or slaughter your way past the Maulborn and head for that northern cave. Inside is a very wounded soldier. Talk to Scout Kanat for your reward and your next mission.
  

Quest Stages
Online:Mechanical Murder

Quick Walkthrough
# Follow the trail of debris.
# Talk to the captive.
# Kill the raiders.
# Report to Defender Maera.
# Find the leader of the raiders in the ruins.
# Return to Maera.

Detailed Walkthrough
When taking the northwest road out of Mournhold, you will see the remains of a caravan, just north of the T-junction. Not only did this incident occur within sight of the Mournhold walls, but it appears that the culprits may have been dwarven constructs. Investigate the wreckage, and then follow the trail of debris northeast. 

You will find Lieutenant Silen on the bridge you inevitably come across. talk to her. She suggests you talk to their captive, who informs you that her leader used some kind of device to control the Dwarven constructs, and that the device was damaged. She also tells you that the remaining raiders are planning on ambushing the guards at the entrance to the ruins. Head over to the Dwarven ruins' entrance and kill the remaining Dres raiders. Once you've done this, find and talk to Defender Maera. She tells you that she saw a Dunmer garbed in Dres finery enter the ruins earlier. She's busy here, so she asks you to find him.

Enter Mzithumz to find Ithis Omalor. You may come across ''Ithis Omalor's Orders'' in the ruins, which reveal that he is working for Magistrix Vox. You can either let him die in Mzithumz or bring him back to the entrance so House Hlaalu can punish him. Decide how to deal with Ithis, then return to Maera in front of the ruins. She rewards you regardless of whether you left him for dead in the ruins or brought him back to Maera as a captive.

Quest Stages
Online:Trade Negotiations

Quick Walkthrough
#Speak to the injured apprentice on the road near the Vale of the Ghost Snake.
#Find the Hlaalu trade caravan.
#Enter the Mabrigash camp and speak to Gulakhan Harrinat and Iru-Ahan.
#Follow the ghosts, and speak to Farseer Bodani.
#Speak with Raston Vendil to receive your reward.

Detailed Walkthrough
Speak to Tevynni at the Hlaalu camp outside the Vale of the Ghost Snake. She tells you that Hlaalu merchant Raston Vendil went into the Vale to trade and never returned. She asks you to speak with Gulakhan Harrinat and ask him where Raston might be. When you speak with him, the Gulakhan says that Raston offended every last person in the Vale by asking the tribe's farseer where "the man in charge of the tribe" was, so he could speak to said theoretical man. The Mabrigash responded by imprisoning him, intent on sacrificing him to the Ghost Snake. He directs you to speak with Wisewoman Iru-Ahan if you wish to know more.

The wisewoman waves you off and informs you that his whereabouts are none of your concern. She mentions something about signs and portents, but before she can elaborate too much, ghosts come out of the swamp and gather in the middle of the village. Farseer Bodani disperses them before noticing you. Next to her is none other than Raston Vendil of House Hlaalu. Speak with the farseer.

She tells you just how horribly he offended the tribe, and that she was going to offer him to the Ghost Snake. Now, however, she sees that you may have a role to play in deciding the fate of the Mabrigash. She tells you to speak with Raston, then return to her when you're ready to face the trial of the Ghost Snake. Raston further proves his ineptitude, then gives you your reward for this quest.
  

Quest Stages