Netruk44/uesp-wiki-content huggingface dataset:
Lore:Bantam Guar

Bantam Guar are small, docile creatures native to Morrowind, that are part of the scuttler family. They are also commonly called "ugly chickens" due to their appearance and behavior, and like chickens, are raised for eggs and meat. Despite the name, they are not related to guar. They are, however, related to cliff racers and cliff darters. Unlike their cousins, bantam guar cannot fly. 

Declared the cutest creature in Tamriel by the Cult of the Ancestor Moth,  it is only natural for plushies created in their image to be used as a toy for children.  Aside from the common brown-colored bantam guar, variants exist. In the spice island of Esroniet, the Hot Pepper Bantam Guar can be found, sporting a look fitting of the island's staple foods.  The discovery of a pale variety of bantam guar with icy blue eyes in the cold north has led some to speculate that this kind came from Atmora, however, the famed scholar Phrastus believes that these theories are unlikely. 

Bantam Guars not only inhabit Tamriel, but can be found in the realms of Oblivion, where they display traits reminiscent of the realms they dwell in. Take into account the contrasting appearances of the Coldharbour and Deadlands bantam guars, with the former being cold and azure, and the latter having rustic and volcanic traits.  

Gallery
 

Notes
As noted in the Wikipedia article, a Bantam is a smaller than standard variety of fowl, such as a chicken or duck.

See Also
For game-specific information, see the ESO article.

References
Online:Fearless-Breath

Fearless-Breath is an Argonian reveler found inside Sanguine's Demesne. She is standing in line near the entrance, in the western hallway.
 

Dialogue
She talks about her experience meeting Sanguine.
:"Sanguine was here once. I saw him! He waved at me. Well, he told me to move along. What an honor!"
Online:Lohupeel

Lohupeel is an Argonian reveler found in Sanguine's Demesne. He is standing in line near the entrance, in the western hallway.
 

Dialogue
He tells you how this temple has endured.
:''"This temple has survived three purges, four wars, and an attempted crusade. And you know why? Because it's Sanguine! He's not that evil!"''
Online:Soars-in-Sadness

Soars-in-Sadness is an Argonian reveler found inside Sanguine's Demesne. She is standing in line near the entrance, in the western hallway.
 
Dialogue
She's been waiting in line for a while.
:''"This is ridiculous. I've been waiting in line for … what day is it?"''
Online:Improved Hiding

Improved Hiding reduces the   cost of sneaking.

 
 
Patch Notes
Online:Light Fingers

Light Fingers increases your chances of successfully pickpocketing.  Your chances at each level are listed below (if you are playing a Khajiit, add 5 to each of these values).  Note that your chance may be higher if you can get into the "sweet spot" by waiting a few seconds, or catching them while they are moving around and not stationary.  Or it may be lower if they are already suspicious (most likely due to a previous failed attempt).
Online:Trafficker

Trafficker increases the number of items you can fence and launder per day. Both limits increase from 50, to 110, 120, 130, or 140, depending on how many points you invest in this passive. Taking at least one point, which more than doubles the limits for fencing and laundering, is recommended for any budding thief.
Online:Locksmith

Locksmith increases your chances of forcing a lock, saving you time opening Treasure Chests and locked doors.  Note that forcing a lock will always break a lockpick, and does not earn you any experience or advancement in the Legerdemain skill line.
Online:Kickback

Kickback reduces the penalties you must pay to guards or fences if you are caught committing a crime. Though you could just escape and stay away from towns or cities until your bounty goes away on its own, a very large bounty can take a long time to clear. This can bring the payable total down to manageable levels that can be offset by fencing some fine or better quality contraband.
Online:Devour

Devour allows you to stay in Werewolf form longer by devouring the corpses of your enemies. Devouring a corpse also restores a large amount of  .

 
Notes
Devour actually works on beast corpses as well as humanoid corpses. Daedra cannot be devoured, even when they have a humanoid appearance, as Dremora do. NPC vampires and their thralls are considered undead and cannot be devoured. Some dro-m'Athra can be devoured.
You can only devour a corpse every few seconds, and feeding is interrupted by heavy and interrupting attacks in combat. This prevents you from remaining in werewolf form indefinitely by constantly killing and consuming weak enemies.

Gallery
 

Patch Notes
Online:Pursuit

Pursuit increases your Movement Speed and restores your   by a greater degree each time you perform a Heavy Attack while in Werewolf form.

 
 
Patch Notes
Online:Blood Rage

Blood Rage lets you remain in Werewolf form for longer each time you take damage.

 
 
Patch Notes
Online:Bloodmoon

Bloodmoon lets you infect another player with Lycanthropy once per week.  You must do so at a Werewolf ritual site, which are located in:   .
Online:Savage Strength

Savage Strength increases your damage dealt while in Werewolf form.

 
 
Patch Notes
Online:Call of the Pack

Call of the Pack lets you and your allies remain in Werewolf form for longer (obviously provided they are also werewolves).

 
 
Patch Notes
Online:Werewolf Transformation

thumb|left|A Werewolf
Werewolf Transformation transforms you into a Werewolf.  This transformation will cause up to 3 nearby enemies to flee in terror.  Your Movement Speed,  , Physical and Magical Resistance are all increased, and your light attacks have an added damage over time.  While in Werewolf form, you will take increased damage from Poison.  After the effect wears off, you will be unable to move for a few seconds.

Note that this skill is given to you for free upon completing the quest that turns you into a Werewolf, making it the one and only   skill that does not cost a skill point (though the morph still does).  Kills earned while in Werewolf form will advance your level in the Werewolf skill line.  All of the Werewolf active and passive abilities are only available while in Werewolf form, and no other active skills may be used until you transform back.

With the Pack Leader morph, you will summon two wolves to fight at your side.  Or you can choose Werewolf Berserker, which increases the damage over time from your attacks.
 

Notes
The Pack Leader skill changes your fur color to white, while Werewolf Berserker changes it to black with white paws.
The Pack Leader's two direwolves appear in random variations. They can be either as ice wolves, red pit wolves, or doom wolves.

Patch Notes
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Gallery
Online:Pounce

Pounce causes you to leap and attack an enemy, dealing Physical Damage and stunning them for a few seconds if they are off-balanced.  The Brutal Pounce morph will increase the damage done, and also damage other nearby targets, while the Feral Pounce morph will extend the duration of your transformation each time you pounce from a distance of at least 10 meters.
 
 
Patch Notes
Online:Roar

Roar instills fear in up to 3 nearby enemies, causing them to flee and be set off balance.  This works well in combination with Pounce, as that ability will stun off-balanced enemies, and can only be used at a distance, so having your target running away and off-balanced gives you a perfect opportunity for a follow-up Pounce.  The Ferocious Roar morph extends this by off-balancing and disorienting other nearby enemies when you kill a target who is fleeing.  Or you can choose Rousing Roar, which increases your allies' weapon damage.
 
 
Patch Notes
Online:Solvent Proficiency

Solvent Proficiency determines the quality of Alchemy items you can make.  This includes Potions and Poisons.  You start with one free point already in this skill, allowing the crafting of level 3 and 10 Potions and Poisons.

The solvents used to craft Potions and Poisons are shown below.


|
Poison Solvents

|}

 
 
Patch Notes
Online:Runestone Extraction

Runestone Extraction increases your chances of extracting Runestones from Glyphs at an Enchanting station.
Online:Hireling (Enchanting)

Hireling gives you a hireling, Abnab (alternating with his brother Ezdab), to be followed by Melina Cassel and various employees of Velothril Sisters), who will give you an assortment of Enchanting items every day. These will arrive in your mailbox as letters with attachments which must be claimed within 30 days or they will be lost. You do not receive shipments if you don't log on, so they won't pile up if you don't play for a few days (or use a different character).

Correspondence
Complete correspondence from enchanter hirelings as of 2017-10-13 is listed in the table below.
 

 
Notes
The deliveries have a 24 (or 12) hour cooldown period, and require changing zones after that to be delivered.
Online:Hireling (Provisioning)

Hireling gives you a hireling, Gavin Gavonne, who will give you an assortment of Provisioning items every day. These will arrive in your mailbox as letters with attachments which must be claimed within 30 days or they will be lost. You do not receive shipments if you don't log on, so they won't pile up if you don't play for a few days (or use a different character). After Gavin exhausts his 100 messages, his aunt Nonette Gavonne takes over for another 100 messages, then Zukki-dar follows.

Correspondence
Complete correspondence from provisioner hirelings as of 2017-10-13 is listed in the table below.
 

 
Notes
The deliveries have a 24 (or 12) hour cooldown period, and require changing zones after that to be delivered.
Online:Syrabane's Boon

'''Syrabane's Boon increases your  .
 

Notes
Prior to Update 21, this skill was known as "Gift of Magnus'''", and increased your   by a percentage rather than a flat value.  This was likely changed to avoid confusion with the Breton skill of the same name.

Patch Notes
Online:Acrobat

Acrobat gives Bosmer a natural affinity for Bows, allowing them to gain experience more quickly in that skill line.  It also reduces their damage taken from falling.  All Bosmer have this ability for free from the start.
 

Notes
Prior to Update 11, this skill was called "Archery Expertise", and had no effect on fall damage.

Patch Notes
Online:Y'ffre's Endurance

'''Y'ffre's Endurance''' increases your   while in combat.
 

Notes
Y'ffre's Endurance was added in Update 6, when it replaced Vigor (no relation to the Assault skill of the same name), which had a lower value Stamina recovery effect. Vigor remained as a Redguard skill after Update 6, and was renamed Exhilaration, currently known as Martial Training.  Update 21 changed the bonus from percentage-based to flat values, and changed the level requirements from 5, 15, and 30 to 10, 20, and 40.

Patch Notes
Online:Resist Affliction

Resist Affliction increases resistance to Disease and Poison damage, and increases your  .
 

Notes
Update 11, increased the   from 1/2/3% to 2/4/6%.  Update 21 replaced the percentage based bonus with flat values, and changed the level requirements from 10, 20, and 40 to 25, 35, and 50.  Prior to Update 21 it also gave resistance to Disease Damage.
In Update 29, immunity to the Poisoned status effect was removed, and Disease resistance was returned to this skill.

Patch Notes
Online:Hunter's Eye

'''Hunter's Eye increases your ability to detect enemies in stealth, and increases your Movement Speed,  , and  
 

Notes
Prior to Update 21, this ability was known as "Stealthy'''", and reduced your ability to be detected rather than increasing your ability to detect others.  It also increased your damage done while in stealth instead of giving you a speed boost and penetration bonuses when Roll Dodging.  This update also changed the level requirements from 25, 35, and 50 to 5, 15, and 30.  It was likely renamed to avoid confusion with the Khajiit skill of the same name, itself replaced with Lunar Blessings.
In Update 29, the bonuses to Movement Speed,  , and   became permanent effects. Prior to this update, those bonuses were only active for 6 seconds after activating Roll Dodge.

Patch Notes
Online:Opportunist

Opportunist gives Bretons a natural affinity for Light Armor, allowing them to gain experience more quickly in that skill line.  It also gives them an increase in Alliance Points earned in PvP zones.  All Bretons have this ability for free from the start.

 
Notes
Prior to Update 11, this skill was called "Light Armor Affinity", and did not increase your Alliance Points gained.

Patch Notes
Online:Gift of Magnus

Gift of Magnus increases your  .

 
Notes
Prior to Update 21, this skill increased your   by a percentage rather than a flat value.

Patch Notes
Online:Spell Attunement

Spell Resistance increases your resistance to spells, moreso if you are affected by certain debilitating effects.  It also increases your  .

 
Notes
Prior to Update 21, this ability was known as "Spell Resistance", and only increased your  , though by a greater degree.  The update increased the effect while you have certain debilitating conditions, so it effectively increases your resistance to damage over time, while reducing your resistance to direct damage.  The   was also added in this update.

Patch Notes
Online:Magicka Mastery

Magicka Mastery reduces the   cost of all spells.

 
 

Patch Notes
Online:Ashlander

Ashlander gives Dunmer a natural affinity for Dual Wielding, allowing them to gain experience more quickly in that skill line.  It also reduces the damage they take from lava by half.  All Dunmer have this ability for free from the start.
 

Notes
Prior to Update 11, this skill was called "Ambidexterity" and did not reduce your damage from lava.

Patch Notes
Online:Dynamic

Dynamic increases your maximum   and  .
 

Notes
Prior to Update 21, this skill increased your resources by a percentage rather than a flat value.

Patch Notes
Online:Resist Flame

Resist Flame increases your resistance to Fire Damage.
 

Notes
Prior to Update 21, this ability also included a   boost.
In Update 29, immunity to the Burning status effect was removed from this skill.

Patch Notes
Online:Ruination (skill)

Ruination increases your   and  .
 

Notes
Prior to Update 11, this skill was called "Flame Talent", and only increased Flame Damage.  This update changed the name to "Destructive Ancestry" and added Frost and Lightning Damage.  Update 21 then changed it to its current name and replaced the elemental damage boosts with a simple increase to all   and  .

Patch Notes
Online:Diplomat

Diplomat gives Imperials a natural affinity for Shields, allowing them to gain experience more quickly in that skill line.  It also increases their gold earnings by a small amount.  All Imperials have this ability for free from the start.

 
Notes
Prior to Update 11, this skill was called "Shield Affinity", and did not increase your gold earned.  This helped distinguish it from the Redguard skill of the same name, which itself was also renamed to Wayfarer

Patch Notes
Online:Imperial Mettle

Imperial Mettle increases your  .

 
Notes
Prior to Update 21, this ability was called "Conditioning", and increased your   by a percentage instead of a fixed value.  This also helped distinguish it from the Redguard skill of the same name.

Patch Notes
Online:Red Diamond

Red Diamond reduces the cost of all abilities.

 
Notes
Prior to Update 21, this ability only granted   when dealing damage, and did not reduce your ability costs.
Prior to Update 29, this ability restored  ,  , and   when dealing Direct Damage.

Patch Notes
Online:Tough

Tough increases your  .

 
Notes
This passive offers the largest of the racial passives to Maximum Health.  
Prior to Update 21, this ability increased your   by a percentage instead of a fixed value.

Patch Notes
Online:Cutpurse

Cutpurse gives Khajiits a natural affinity for Medium Armor, allowing them to gain experience more quickly in that skill line, and also increases their chances of successfully pickpocketing.  All Khajiits have this ability for free from the start.

 
Notes
Prior to Update 11, this skill was called "Medium Armor Expertise", and had no effect on pickpocketing.

Patch Notes
Online:Robustness

Robustness increases your  ,   and  .

 
Notes
This ability has undergone several name changes.  Before Update 7, it was called "Robust" and only increased  .  Until Update 11, it was called "Robust Constitution", and increased   instead.  It was changed to "Nimble" along with this change, and then in Update 21 to its current name.  This update also added   and changed the benefits from a percentage based increase to a flat value.

Patch Notes
Online:Stealthy

Stealthy reduces your detection radius and increases damage done while in stealth.

 
Notes
In Update 21, this skill was replaced by Lunar Blessings, which increases your max  ,  , and  .
Online:Feline Ambush

Feline Ambush increases your critical damage and healing, and reduces your detection radius while in stealth.

 
Notes
Prior to Update 21, this ability was known as "Carnage", and only affected  .

Patch Notes
Online:Reveler

Reveler gives Nords a natural affinity for Two Handed Weapons, allowing them to gain experience more quickly in that skill line.  It also increases the duration of all consumed beverages.  All Nords have this ability for free from the start.

 
Notes
Prior to Update 11, this skill was called "Two Handed Weapon Expertise", and had no effect on consumed beverages.

Patch Notes
Online:Stalwart

Stalwart increases your  , and causes you to gain   when you take damage.

 
Notes
Prior to Update 11, this skill was called "Robust", and had no effect on your  .  The   was also reduced from 10/20/30% to 6/13/20%.  Update 21 removed the   entirely and replaced it with   when taking damage.  This update also changed the level requirements from 5, 15, and 30 to 10, 20, and 40.

Patch Notes
Online:Resist Frost

Resist Frost increases your resistance to Frost Damage, and your  .

 
Notes
Prior to Update 21, this ability increased   by a percentage instead of a fixed value, and changed the level requirements from 10, 20, and 40 to 5, 15, and 30.
In Update 29, immunity to the Chilled status effect was removed from this skill.

Patch Notes
Online:Rugged

Rugged increases your   and  .

 
Notes
Prior to Update 21, this ability reduced your damage taken by a percentage instead of increasing your resistances, which has approximately the same effect.

Patch Notes
Online:Craftsman

Craftsman gives Orcs a natural affinity for Heavy Armor, allowing them to gain experience more quickly in that skill line, and also increases your Inspiration received while crafting.  All Orcs have this ability for free from the start.

 
Notes
Prior to Update 11, this skill was called "Heavy Armor Expertise" and had no effect on your crafting inspiration.

Patch Notes
Online:Brawny

Brawny increases your  .

 
Notes
Prior to Update 21, this skill also increased your  , and the increases were percentage based instead of flat values.

Patch Notes
Online:Unflinching Rage

Unflinching Rage increases your   and causes you to be healed when dealing damage.

 
Notes
Prior to Update 11, this skill was named "Robust", and had no effect on healing received.  It was renamed Unflinching, had its   reduced, and added Healing Received.  
In Update 21 the skill was renamed Unflinching Rage. It was changed to grant  , the Healing Received was removed, and a heal was added that procs from weapon attacks.
In Update 29, the heal was changed to proc from dealing damage, rather than requiring a weapon attack. The heal amount was increased, but it can no longer Critically Strike.

Patch Notes
Online:Swift Warrior

Swift Warrior reduces the   cost of sprinting and increases sprint speed. It also increases   and  .

 
Notes
Prior to Update 10 this passive was named just "Swift" and did not affect weapon damage.  Then in Update 21, the weapon damage boost was changed from percentage-based to flat values.
In Update 29, a bonus to   was added to this skill.


Patch Notes
Online:Wayfarer

Shield Affinity gives Redguards a natural affinity for Shields, allowing them to gain experience more quickly in that skill line.  It also increases the duration of all consumed food items.  All Redguards have this ability for free from the start.

 
Notes
Prior to Update 11, this skill was called "Shield Affinity", and had no effect on consumed food.  This was likely done to avoid confusion with the Imperial skill of the same name, itself also renamed to Diplomat.

Patch Notes
Online:Vigor

Vigor restores the   of you and your allies over time for 5 seconds.  The Echoing Vigor morph increases the radius of effect, while Resolving Vigor increases the effect on the caster.

Notes
This ability was added in Update 6, and required Assault Rank 10 to unlock. It was moved to Rank 5 in Update 7, and to Rank 2 in Update 27.
You must play at least the siege engine tutorials in order to unlock the skill, as your starting rank in the skill line is not enough to gain access to it.

Gallery
 

Patch Notes
Online:Conditioning

Conditioning increases your  .

 
Notes
Prior to Update 21, this skill increased your   by a percentage rather than fixed values.

Patch Notes
Online:Adrenaline Rush

Adrenaline Rush restores your   when damaging an enemy.

 
Notes
Prior to Update 11, this effect could occur every 3 seconds at Ranks II and III.
In Update 29, the effect was changed to proc from any damage done, rather than requiring Direct Damage.

Patch Notes
Online:Undaunted Command

Undaunted Command restores your  ,  , and   each time you activate an ally's Synergy.

 
 
Patch Notes
Online:Undaunted Mettle

Undaunted Mettle increases your maximum  ,  , and   for each type of armor you have equipped, to a total of 3%, or 6% with a second point invested in this passive.

 
Notes
Each of the armor skill lines have passives which require five pieces, and there are seven armor slots. However, there are other passives in each armor skill line that only require one piece to be worn. To take full advantage of all these passives you should wear five of your preferred armor, and one each of the other two types. This approach is very skill-point expensive, so it may be wiser to invest in just two skill lines to get the maximum from both.

Patch Notes
Online:Viddek Longsword

Viddek Longsword is a Nord who can be found in Sanguine's Demesne. He is standing in line near the entrance, in the western hallway.
 

Dialogue
He's having a good time.
:''"I love this place! We don't have anything like it in Skyrim."''
Online:Nartisa

Nartisa is a Dark Elf reveler found in Sanguine's Demesne. She is sleeping on the floor behind the corner of the counter at the bar, near Vivrun Radus. She has no unique dialogue.
Online:Thanelon

Thanelon is a Dark Elf spirit who can be found in Sanguine's Demesne. He was a thespian in life.
 
 
Related Quests


Quest-Related Events
:''"I'm still dead, aren't I? I hoped it was just a bad dream. I sense I still have one more role to play, though."
 
Speaking with him after assigning him correctly: 
:"What was that line again?"''
Online:Ervyni

Ervyni is a Dark Elf reveler found at the theater in Sanguine's Demesne.
 

Dialogue
She talks about the ruins.
:"The architecture reminds me of my summers in Vvardenfell. I find it to be very peaceful."
Online:Nuduxith

Nuduxith is an Argonian reveler found at the theater inside Sanguine's Demesne.
 

Dialogue
He talks about the outside world, then elects to stay inside.
:''"I hear there's a war going on out there. If it's all the same to you, I think I'll stay in here."''
Online:Maraamun

Maraamun is a Nord reveler found at the theater in Sanguine's Demesne.
 

Dialogue
He talks about the arts.
:"We need more actors in Skyrim. We have an annoying bard or two in every inn, but no real actors."
Online:Wakes-from-Hope

Wakes-from-Hope is an Argonian reveler found at the theater inside Sanguine's Demesne.
 
  
Dialogue
She talks about the play.
:''"Theater makes me feel so cultured. I usually don't understand what's going on, but that's hardly the point."''