Netruk44/uesp-wiki-content huggingface dataset:
Lore:Kagouti Mating Habits

Observations made on wild   in southeastern Morrowind.

Kagouti do not seem to travel in large packs, as previously believed. Perhaps they group into larger packs when mating season is imminent.

Females seem to be dominant sex. Males will bring gifts of food in exchange for mating advantage. Males sometimes attacked.

Loud vocalizations heard exchanged (believed to be from males), especially at night. Fascinating.

Males do not seem to engage in physical confrontation for reproductive rights. Some posturing, but no conflict.

All kagouti display increased aggressiveness during mating. Must be careful not to be seen.

Mating kagouti found to be increasingly territorial.
Lore:Imbel Genealogy

The Imbel family traces lineage strictly through the male line of heirs, as any right-thinking nobility would. Therefore this family genealogy does not record the inconsequential female offspring. 

Artan Imbel   -  , Son of Rosten Imbel
::Married Gustie Karna  
::Buried in   near Suran

Faris Zeetl   - , Son of Artan Imbel
::Unmarried
::Whereabouts unknown

Faren Imbel   -  , Son of Artan Imbel
::Married Janiy Ulura  
::Buried in   near Suran

Corben Imbel 1053 -  , Out of wedlock son of Faren Imbel
::Unmarried
::Buried in  

Artan Imbel II   - 1152, Bastard son of Corben Imbel
::Married Eadith Gerimania  
::Buried in Bravil

Faren Imbel II   -  , Bastard son of Corben Imbel
::Buried in  

Corben Imbel II   -  , Bastard son of Corben Imbel
::Married Faith Horr  
::Buried in
Skyrim:Statistics

400px|thumb|right|The statistics screenThis page lists the statistics that are displayed in the "General Stats" menu screen. 
 
General


Quest


Combat


Magic


Crafting


Crime


Bugs
Lore:Saint Nerevar

[From a short   pamphlet for Western readers.] 
 
Ages ago,   was the greatest   general, First Councilor, and companion of  , Almalexia, and  , who, with the power of the great Ring of the Ancestors,  , united the   to confront the evil  , the treacherous  , and their Western allies at  . 
 
By Providence, the faithless Dwemer were utterly destroyed, and their allies defeated, but Nerevar, mortally wounded in combat with the traitor  , was driven from Red Mountain. Nerevar died not long after of his wounds, but he lived to see the birth of the Temple, and to bless the unity of the Dunmer into the safekeeping of  , the Temple, and all its  .
Lore:Senilius' Report

Excavation Report 11

Our excavations have turned up little in these last few days. I have found nothing new in the ruins. Everything seems as clean and undisturbed as the day we first opened the outer doors. I know there are unexplored depths. I can feel massive   machinery still running beneath my feet, even as I write this, but I can find no way to get to it. You must not give up on us for a lack results this soon,  . I am sure a great discovery lies somewhere below.

If only the secret of   were not lost nearly a generation ago. With a few of those precious scrolls, I would be in the lower levels already where the real discoveries are to be made.

There is some good news. I have also discovered that " " you were looking for. Apparently "Mzuleft" is the proper name for the large Dwemer ruins south of  . Be careful not to confuse them with the ruins of " " nearby.

The last of the Dwemer centurion spiders in the upper levels was finally disabled and dismantled for study. I wish we could study them while they are still active, but that is far too dangerous.

I also heard a strange story about the centurion spider that we captured and sent back to Cyrodiil. The ship captain I hired wrote to me with an odd story. He said that the spider nearly broke through its cage several times while near  , but once he left    , the centurion suddenly stopped working. What happened next shows that he had more wits than I gave him credit for. He ordered the ship turned about and as they approached Vvardenfell again, the centurion began moving just as suddenly. This is a curious phenomenon and certainly deserves more investigation.

Your servant,
Lore:Nchardak

, also known as the "City of a Hundred Towers", was a   city located off the east coast of  . It was believed to be the largest, and perhaps the most advanced, of the great Dwemer Archives.

The city was considered to be a marvel of engineering, even by Dwemer standards, as it employed a complex system of pumps, aqueducts and boilers that released steam into various parts of the city. Using various control cubes, the Dwemer were able raise and lower the entire city into the sea at will. Legends tell of the time when invading Nords attempted to conquer it. In response, the Dwemer submerged the city beneath the sea until the Nords gave up.  

At its height, the great workshops of Nchardak were said to be able to produce one complete automaton every day, an apparently impressive rate of production. Much of the army that fought at the Battle of Red Mountain was believed to have come from Nchardak. 

In addition to its militaristic endeavors, Nchardak also served as a vast archive and research center. When the Dwemer discovered a Black Book, one of Hermaeus Mora's tomes of esoteric knowledge scattered throughout the world, they took it to the city's main library for further study. Believing the book to be particularly valuable, they sealed it within a protective case that was resistant to magic. 
 
At some point in the  , the city unexpectedly sank into the sea. Theories vary as to why this may have occurred. One theory states that it sank during the first eruption of Red Mountain in  , an event known as "Sun's Death". Given its close proximity to the volcano, such a catastrophe is plausible. Another theory speculates that the resident Dwemer automatons sank Nchardak on purpose, in an attempt to preserve the city after the sudden disappearance of the Dwemer in  . In any case, the city remained submerged for the next several thousand years. 

At some point after  , Nchardak reemerged from the sea. While much of the city was in ruin and inaccessible due to flooding, several boilers and pumps still functioned. Soon after, bandits took up residence within the outer grounds of the city.  In the early  ,   wizard-lord Neloth ventured into the ruins where he found the Black Book that the Dwemer sealed away thousands of years ago. Unable to open the protective case, he elected to seal the ruins shut to keep out any meddlers until he could find a way to unlock the case.  In  , with the aid of the Last Dragonborn, he returned to Nchardak and was successful in recovering the Black Book that was held there.  

Gallery
 

See Also
For game-specific information, see the Dragonborn article.

References
UESPWiki:Dragonborn Map Design

This page contains various development notes for the  . Further notes on the map itself can be found in the Skyrim Map Design and Oblivion Map Design articles.

Notes
:* There are two exterior world regions in Dragonborn:
::* DLC2SolstheimWorld
:::* Apparent range is (-64,-64) to (128,128) although much of the area is blank or filled with unused areas of Morrowind/Skyrim. 
:::* Actual usable map range for Solstheim is (-40,-64) to (80,128). This could be made smaller if just the island map tiles are desired.
:::* Total exported map images is 27985 with 687 missing tiles comprising around 27GB.
:::* Final map files number 175k and are 400MB in total size.
::* DLC2ApocryphaWorld
:::* Apparent range is (-50,-50) to (54,50) with an actual used range of (-14, -6) to (15, 23).
:::* Total exported map images is 10550 with 58 missing tiles comprising 2.7 GB.
:::* Does not need to be made into an online map, just as a static image.

:* Solstheim Map Creation Steps
::* Use the World--Create Local Maps option in the Creation Kit to export map images for the relevant region. Use 512 image size if you wish a maximum zoom level of 17 or 256 for a maximum of 16.
::* The CK will crash regularly due to running out of memory. Use manual X/Y ranges and export in pieces as needed to get all cell images.
::* Convert the DDS files to TGA.
::* Rename the X/Y format file names to the Google maps format of solstheim-X-Y-ZOOM.
::* Crop the 512x512 images to four 256x256 images for zoom level 17. Save as JPEGs at the same time.
::* Starting from zoom level 17 create all the subsequent zoom levels by combining four adjacent images and resizing by 50%.
::* Export all map markers from Dragonborn.esm using modified source code from SkyEdit.
::* Fill in exported location details and import into a new database/table db_map_data.mapdata the same format as existing map tables.
::* Export exterior ore locations.

:* Apocrypha Map Creation Steps
::* Export map tiles as above at a size of 256.
::* Convert DDS files to TGA.
::* Rename the X/Y format file names to the Google maps format of apocrypha-X-Y-ZOOM.
::* Starting from the original zoom level of 16 create all the subsequent zoom levels by combining four adjacent images and resizing by 50%.
::* Combine all images in zoom level 16 with the indexes of (36,27)-(66,56) into one large image (7k x 7k pixels in size).
Skyrim:Followers/Table

Notes 
Quite a few of the followers have their weapon and/or armor preferences, and in at least one case, max level changed by the Unofficial Skyrim Patch. Check the bottom of the character's own pages for most changes.
Online:Wamasu

thumb|right|A brown wamasu from the Ruins of Mazzatun
Wamasu are dangerous reptiles native to  . They are predominantly found in Shadowfen, Blackwood, and Murkmire, but some have been sighted in Upper Craglorn as well as Grahtwood. A single spectral wamasu is summoned during combat by The Storm King in Skyreach Catacombs.

Wamasu lay eggs to reproduce. These eggs emit lightning as the embryo fertilizes and grows. Once the lightning is gone, the egg is ready to hatch.
 

Skills and Abilities
Wamasu are considered elite creatures, and are thus immune to all forms of crowd control effects. 
;Ball Lightning:
;Bite: A basic melee attack that does moderate physical damage. (Formerly Claw)
;Sweep: The wamasu swings its tail, doing moderate physical damage as well as knocking down all enemies in front of it as indicated by a red cone.
;Charge: The wamasu charges forward, doing high physical damage as well as knocking down all enemies standing in the red rectangle.
;Repulsion Shock: The wamasu breathes out lightning, doing high shock damage over time to all enemies in front of it as indicated by a red cone.

Related Books
 

Variants
Juvenile Wamasu, found in the Cathedral of Akatosh. 

Unique Wamasu
Azdarmu the Awakened, a wamasu found within Skyreach Hold
Fat Gixthi, a wamasu found in the Mists during the quest Death and Dreaming. 
Haynekhtnamet, a group boss in Shadowfen
Ganakton the Tempest, the first major boss in Arx Corinium 
Grandmother Thunder, a boss in Haddock's Market
Maorbet, a powerful enemy in Wasten Coraldale  
Mother Lightning, a wamasu in the sea cave in The Gray Mire
Muustikar Wave-Eater, a boss that can be summoned at Abyssal Geysers. 
Queen's Pet, a wamasu summoned during Stage 3 in Maelstrom Arena's Drome of Toxic Shock. 
Stormscale, the boss of the Atanaz Ruins delve
Takara the Eggbearer, a boss in the Sunken Lair
Thiefbane, a pet wamasu located at the stable in Fargrave  
Trapjaw, a world boss found at Trapjaw's Cove
Tsonamot, a wamasu found in Haven's sewers
Vrauloch, a powerful enemy that appears in Ilthag's Undertower
Waarosh, a wamasu found in the Enclave of the Hourglass  
Wamasu Matriarch, a wamasu found in the Cathedral of Akatosh  
Wapzgin, a wamasu near Rahni'Za, School of Warriors
 

Gallery
 

Notes
There are two wamasu pets: the Deadlands Wamasu and Wamasu Hatchling.
UESPWiki:News/Creatures of TES Online

thumb|right|Wamasu
Lore:Brazollus Dor

was the fourth emperor of the  . He was crowned after his predecessor, Reman II, was killed in battle during the   in  .

Disinterested in matters of state, Brazollus spent most of his reign at his country estate near  , preferring to let his Potentate   run almost all of the Empire's affairs. This has been noted as Brazollus's only wise decision, for Sidri-Ashak proved to be a particularly adept administrator.  

Freed from his burden of duty, Emperor Brazollus would do much to advance the arts of feastmaking and debauchery to a level unrivaled until the reign of the  . One such event was the Feast of Saint  , held in honor of a minor martyr of the  . 

Despite his purported idleness, Brazollus supposedly had a habit of personally leading combat from the vanguard of his forces. 
References
Lore:Cursed Legion

The   of   was a legendary traveling militia of   warriors that existed before the founding of 3E  . They served as champions of the Orcs, enforcing whatever borders they could for the proliferation of their people.  The only known person who purportedly rode with the Cursed Legion is an Orc named Tunner. According to  , "Old Tunner" was an elderly servant to a   nobleman in  , but he had once been a trainer to other Orc warriors (presumably during his service in the Cursed Legion). 

References
Lore:Hadhuul

The Fire King Hadhuul (or Hadhuul the Fire King) was an   leader who ruled before and during the  .  He is remembered as a particularly cruel slave master; tales from his realm say the slaves were subjected to tormenting  , and children were set aflame for nighttime tiger sport.  Shortly before the fall of the   in  ,  he was slain by   on the granite steps of Ceya-Tar (later called  )  in the   of  .  It was his first and last defeat.  In  , Hadhuul's spirit returned to the ruins of Ceyatatar, along with bound   and the ghosts of his army. The atronachs posed a threat to the nearby town of  , although the Fire King was banished before he could cause any harm.  
 
See Also
For game-specific information, please see the ESO article.

Books
 
 

References
Lore:Vindasel

is a small   ruin in the   of  .  However, it was once a settlement infamous for brutalizing slaves; legend speaks of "the Wailing Wheels of Vindasel", where the Ayleids derived strange pleasure by subjecting them to this "art-torture",  believed to use their skin for flesh sculptures.  

In  ,   sent the Champion of Cyrodiil to the ruin to collect the legendary sword  .  
 
See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Sercen

is an   ruin in the   of  , found north of   at the crossroads of the  .  
 
History
During the height of   rule, Sercen was a settlement infamous for brutalizing   slaves. Legends speak of "the gut-gardens of Sercen", one of many examples of "art-torture" that slaves were subjected to for the Ayleids' pleasure.  Following the fall of the Ayleids, Sercen was sealed shut and fell into ruins. 

In  , a band of mercenaries led by a   named Rasha laid claim to the loot within the ruins, and set up camp outside while attempting to unseal the entrance.  

By  , the ruins had been opened and were occupied by marauders and bandits. 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Arena:Elsweyr

thumb|left|A typical landscape in Elsweyr
thumb|right|350px|Map of Elsweyr
thumb|right|350px|Elsweyr with all settlements labeled
Elsweyr is one of the nine provinces you can visit in Arena and the starting location for Khajiit characters. It is a desert region in the south of Tamriel, bordering the Imperial Province to the east and north and Valenwood to the west.

During the Main Quest, you will travel to the Temple of Agamanus, as well as locate the fourth piece of the Staff of Chaos in the Halls of Colossus.
 

City-States









Towns









Villages
Arena:Hammerfell

thumb|left|A typical landscape in Hammerfell
thumb|right|350px|Map of Hammerfell
thumb|right|350px|Hammerfell with all settlements labeled
Hammerfell is one of the nine provinces you can visit in Arena and the starting locations for Redguard characters. It is a desert region in the west of Tamriel, bordering the Imperial Province to the southeast, Skyrim to the northeast, and High Rock to the northwest. Starfall Bay separates western Hammerfell from High Rock's peninsula.

During the Main Quest, you will travel to Stonekeep, as well as locate the first piece of the Staff of Chaos in Fang Lair.
 

City-States









Towns









Villages
Arena:High Rock

thumb|left|A typical landscape in High Rock
thumb|right|350px|Map of High Rock
thumb|right|350px|High Rock with all settlements labeled
High Rock is one of the nine provinces you can visit in Arena and the starting location for Breton characters. It is a region in the northwest of Tamriel, forested in the west and south and more snowy in the north and east. High Rock borders Skyrim to the east and Hammerfell to the southeast. Starfall Bay separates western Hammerfell from High Rock's peninsula.

During the Main Quest, you will travel to the Mines of Khuras, as well as locate the sixth piece of the Staff of Chaos in the Crypt of Hearts.
 

City-States









Towns









Villages
Arena:Morrowind

thumb|left|A typical landscape in Morrowind
thumb|right|350px|Map of Morrowind
thumb|right|350px|Morrowind with all settlements labeled
Morrowind is one of the nine provinces you can visit in Arena and the starting location for Dark Elf characters. It is a dark, volcanic region in the northeast of Tamriel. The lava-covered Black Isle is separated from the mainland and takes up much of the northern half of the province. It borders Black Marsh to the south, the Imperial Province to the southwest, and Skyrim to the west.

During the Main Quest, you will travel to the Black Gate, as well as locate the eighth and final piece of the Staff of Chaos in Dagoth-Ur, the volcano on the Black Isle.
 

City-States









Towns









Villages
Arena:Summurset Isle

thumb|left|A typical landscape in Summurset Isle
thumb|right|350px|Map of Summurset Isle
thumb|right|350px|Summurset Isle with all settlements labeled

Summurset Isle is one of the nine provinces you can visit in Arena and the starting location for High Elf characters. It is a green and mountainous group of islands in the southwest of Tamriel, off the western coast of Valenwood.

During the Main Quest, you will travel to the Temple of Mad God, as well as locate the fifth piece of the Staff of Chaos in the Crystal Tower.
 

City-States









Towns









Villages

















Notes
The map of Summurset Isle shows four islands. The large island, smaller island in the east, and two very small islands where Belport Run and Wasten Coridale are located.
Arena:Valenwood

thumb|left|A typical landscape in Valenwood
thumb|right|350px|Map of Valenwood
thumb|right|350px|Valenwood with all settlements labeled
Valenwood is one of the nine provinces that you can visit in Arena and the starting location for Wood Elf characters. It is a forested region, in the southwest corner of Tamriel's mainland. It borders Elsweyr to the east, the Imperial Province to the north, and Summurset Isle is not far off its western coast.

During the Main Quest, you will travel to Selene's Web, as well as locate the third piece of the Staff of Chaos in the Elden Grove.
 

City-States









Towns









Villages
Lore:Malham's Annotated Compendium of Arcane Contrivances of the Second Age, Volume IV

Just as it is necessary for the state to prepare arms and to provide abundant stores of victuals for the soldiers who are to fight for it, so it is fitting for   Servants to fortify themselves against the assaults of pagans and heretics with a multitude of sound writings. So all know, and Malham speaks.  

"White Finger of Lingering Death" 
Produces the casting of Poison 
By envious fate's decrees 
Abide not long the lords of earth; 
Beneath the poisoned bite the flesh must fall.  

"Shroud of Night" 
Casts the spell of Shadow 
Whence art thou come? Know by his mien 
That Shadow is power.  

"Beacon of Warning" 
Renders the power of Detect Enemy 
Thine enemy be known.  

"Glove of Service" 
Grants the gift of lesser Monster Summoning 
Though they be least, least answer thy call.  

"Horn of the Hunt" 
Grants the gift of modest Summon Brute 
Pour out libations from the mingled cup; the soldiers answer; the captain's call.  

"Badge of the Steward" 
Grants the gift of Summon Wise Monster 
From parched and arid wastes beyond the stars, the Wise harken to the clash of war.  

"Guerdon of the Warden" 
Grants the gift of grand Summon Guard" 
From darkness he comes.  

"Knower of Nightmares" 
Grants the gift of Summon Surpassing Horror 
When his horn sounds, the hosts shall part in fear and shame.  

"Eyes of Arcane Sight" 
Renders the power of Detect Spell 
What works, bright or dark, are written between this world and the next? Those works you shall read as threads woven in fire.  

"Curtain of the Unseen World" 
Renders the power of Invisibility 
Behind this curtain he moves unknown to friend and foe.  

"Beckon of the Averted Eye" 
Renders the power of Chameleon 
The stalker is lost in the blend of light and shadow, color and texture.  

"Arms of Feathered Grace" 
Renders the power of Slow Fall 
He falls, but with grace and keen eye, like the raptor upon his prey.
Lore:Letter to the Grand Marshall of the Imperial Legion

For the eyes of the Exalted Grand Marshall of His August Imperial Highness'  , from his Peer of the Twilit Fastnesses, the Battlemage  .

As you read this, I am dead. My life, however, has not been given in vain, for I have vouchsafed you one small hope in all this tide of despair. The Great  , wrought by my own hand, still stands ready for your service. It will transport you to the High Halls and Librarium of the College.

Feigning vile possession and fellowship with the Enemy, I have contrived to conceal it from them, by dismantling my ingenious Opening Mechanism, and hiding away the five cogs upon which its workings depend. I leave one cog here for you, the others I have cunningly secreted. Assemble the mechanism, and you shall gain entry to the Star Galley Crib.

Beware the one that is named  .

He alone, I fear, suspects my ruse and might discover the workings.

One more criterion must be fulfilled before the Star Galley can convey you to the Colleges. Despite my many exertions upon the issue, the Galley requires the full puissance of all five anchors to pierce the mana streams and win free of its moorings.

One such anchor is here in my quarters. If but one anchor is not conjoined, the Galley will lack the power to depart this space.

Now listen and pay heed. If you would achieve this undertaking and drive the dark ones from our Emperor's sovereign estate, seek out my remains. There you shall find the Typos Sophia, that shields any who possess it from the Taking into puppetry that is Possession. If you find me yet alive by some miracle, it shall be yours for your great purpose.

In Finis, when addressing the burial of those souls fallen here, I pray you remember their valour and their service in the name of Empire and forever hold high the name of Battlemage.
Lore:Chimere's Journal

What new madness is this? Is it not enough that I am to be tormented here for all time with the pain of my friends?   is crawling with horrors and my ears are filled with the shrieks of mortals, torn apart for sport!

I cannot leave, I am cursed to stay, but I shall not stand by and watch others be so used! There must be some way I can help them.

I have heard one of them speak of the great horned temple, the way to leave this place, and of the six keys to its great door. The temple must be the one in  . The keys, I fancy, are hidden away in the other temples.

They babble about a ritual hunt, as if this torture were a holy office! And their own temple, the emerald abomination, seems the key to all, their arsenal and their demesne. I have seen them foray out from it with their spears and their hounds of ice and fire.

For now it seems I am safe here, but I long to return to my little croft-cottage on  , where I can bar the door, and blot out the screams. Perhaps my old armor might guard against the terrible spears. Perhaps the next poor soul brought here might gather the keys and escape.