Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Baladas Demnevanni

Baladas Demnevanni may refer to two things:
Baladas Demnevanni (person), a Telvanni councilor in Gnisis
Baladas Demnevanni (quest), a Telvanni quest from Master Aryon
Morrowind:Mudan-Mul Egg Mine

Mudan-Mul Egg Mine may refer to two things:
Mudan-Mul Egg Mine (place), an egg mine west of Tel Vos
Mudan-Mul Egg Mine (quest), a Telvanni quest from Master Aryon
Morrowind:Mudan-Mul Egg Mine (place)

The Kwama Queen here is blighted, and Master Aryon will send you to cure her. Apart from the eggs, there is no loot in the mine.
 
Related Quests
House Telvanni


Maps
thumb|left|Mudan-Mul Egg Mine, interior map
Morrowind:Odirniran

Odirniran may refer to two things:
Odirniran (place), a Telvanni outpost east of Molag Mar
Odirniran (quest), a Telvanni quest from Master Aryon
Morrowind:Shishi

Shishi may refer directly to two things:
Shishi (place), a Telvanni outpost northwest of Maar Gan
Shishi (quest), a Telvanni quest from Master Aryon
Morrowind:Ganciele Douar

Ganciele Douar is an Imperial Spearman at the Census and Excise Office in Seyda Neen, the first building you enter after leaving the prison ship at the beginning of the game. Ganciele is there to make sure you don't steal anything in the room. You can fool him, however, by taking items and then dropping them to the floor before he gets to you. When you pick it up again after your reprimand, he won't care.

He wears a full set of Imperial steel armor, including the cuirass, skirt, helmet, boots, both gauntlets, both pauldrons, and belt. He also carries an Imperial broadsword and shield. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.

 
Dialogue
Voice:
''"You'll go no further until you have your papers."
"Continue through to the next building, and talk to Sellus Gravius."''

Notes
Ganciele wrote a note to Hrisskar that you may find in the Census Office. However, the note has no relevance to any quests. It may just be hinting at Hrisskar's stroke of bad luck.
Tribunal:Granny Varis

Granny Varis is the Dark Elf caretaker at the Mournhold Temple, and the mother of Trels Varis, a journalist who is trying to expose King Hlaalu Helseth's alleged poisoning of his predecessor. If you meet her and her husband, Gee-Pop Varis before doing the Muckraking Journalist quest, you can blackmail Trels into stopping his operation. Killing her while Trels is still alive will enrage him, prompting him to attack you upon speaking to him.

She wears common clothing including pants, shoes, shirt, skirt, and a ring. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Absorb Health (ranged), Almalexia's Grace, Almsivi Intervention, Divine Intervention, and Telekinesis.
 
Related Quests


Dialogue
Voice:
:"I clean this temple, sera. Mind you keep it that way"
Greetings:
:''"This temple is clean as Almalexia's conscience, sera. And mind you keep it that way."

----

my trade:
:"I keep things clean and running smoothly. I keep an eye on things. I make sure we have enough of what is needed, and make sure no one walks off with things."
Trels Varis:
:"Well. Yes. That's the name of one of my sons. Trels Varis. But I have no idea where he is right now. Haven't seen him recently."''
If you've also talked to Gee-Pop Varis about Trels Varis:
:''"My husband says he's in Kragenmoor? Old fool. What does he know. He'd forget his head if it weren't jammed tight on his neck."''
Tribunal:Gee-Pop Varis

Gee-Pop Varis is a Dark Elf gardener in the Mournhold Temple Courtyard, and the father of Trels Varis, a journalist who is trying to expose King Hlaalu Helseth's alleged poisoning of his predecessor.  If you meet him and his wife, Granny Varis before doing the Muckraking Journalist quest, you can blackmail Trels into stopping his operation.

He wears a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Almalexia's Grace, Demoralize Humanoid, Detect Enchantment, Righteousness, and Tevral's Hawkshaw.
 
Related Quests


Dialogue
Voiced Greeting:
:''"This park, these plants, are hymns of praise, sera, and I'm right proud of it."
Greetings:
:"All the trees and plants, tended lawns and paths, are hymns of praise to Almalexia's name. It's humble work, sera, but I'm very proud of it."
my trade:
:"I tend the plants and trees, and keep things looking pretty. I keep an eye on the weather, keep things watered when it's dry and dusty."
Trels Varis:
:"My son, Trels Varis? He's in Kragenmoor, out west near Cyrodiil. He's a scholar in a private Temple school."
:"My wife says she doesn't know where he is? Well, Granny is getting right forgetful in her old age. Of course Trels is in Kragenmoor, like I said."''
Tribunal:Gureryne Selvilo

Gureryne Selvilo is a Dark Elf savant and actress performing the role of Anara in The Horror of Castle Xyr on the stage in the Great Bazaar. During the A Star is Born quest, you will be filling in for her co-star as Clavides.

She wears an extravagant shirt with matching pants and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related Quests


Dialogue
Voiced Greetings:
"Speak to Meryn backstage."
"You were very brave."
Greetings:
''"Hi %PCRace. You probably want to talk to Meryn backstage. He's in charge of our little troupe here."  
"What's going on?"  
"Oh, my, what's going on? Why did he attack you? Maybe you should talk to Meryn!"  
"That wasn't bad... considering the circumstances. You were very brave."
"I wonder if we'll ever find another actor."'' 

Notes
There is also a male Dunmer in Oblivion with the name Gureryne Selvilo, although there doesn't appear to be any relation between the two.
Bloodmoon:People

People
This article lists all of the named people added by the Bloodmoon expansion.  Generic (unnamed) NPCs are listed at NPCs.
Oblivion:Black Bow Bandits

Quick Walkthrough
Note: This quest does not appear in your journal

# After you have completed Knights of the White Stallion, find Mazoga the Orc and she'll invite you along with her to hunt for more  .
# On Morndas, you can join Mazoga and clear the Ayleid ruin Telepe.
# On Middas, you will wipe out Rockmilk Cave.
# On Turdas, Undertow Cavern needs a spring cleaning.

Detailed Walkthrough
Mazoga the Orc
After the Knights of the White Stallion quest, Mazoga spends most of her time in the White Stallion Lodge or nearby; however, three days a week she hunts for  , and she will invite you along. The Black Bows you collect can be taken to Count Marius Caro, who gives you 100 gold for each Black Bow you bring to him. When adventuring with Mazoga, note that she is not essential and may be killed at any time. 

Mazoga will loot Black Bows from corpses (she makes her intentions quite clear every time you talk to her), though she will only loot five bows during each hunt. You can pickpocket the bows off Mazoga, but if you want to avoid that, make sure to loot corpses before she does. Each hunt will last for a total of 16 hours, starting from 2pm on the day she leaves the lodge. 

Morndas
At 2pm on Morndas, Mazoga will head for the Ayleid ruin Telepe, where more Black Bow Bandits have replaced the ones you killed in Knights of the White Stallion. A maximum of four enemies can appear here, so it shouldn't take long to clear it out.

Middas
At 2pm on Middas, Mazoga will head for Rockmilk Cave. In every room, you will find Marauders fighting Bandits. In all, there is a total of 15 Black Bow Bandits. Normally you could wait until the enemies kill each other, but Mazoga won't wait, forcing you to join the fighting in order to keep her alive. If you didn't follow her, Mazoga will spawn in the second room, in the middle of a fight. 

Turdas
At 2pm on Turdas, Mazoga travels to Undertow Cavern. The cavern is full of bandits, but only one belongs to the Black Bows. He is found in the first zone, guarding a boss-level chest. There is more treasure under water in the second zone, but no more Black Bows.
Morrowind:Kaushtababi Camp

It is mainly significant as the home of Adibael Hainnabibi, who is the master trainer of Athletics. His colleague, Assurdan Serdimapal, is also a trainer, though less skilled.

In addition to  , Hainnabibi is also a major trainer of   and  . Serdimapal offers moderate training for the same skills as Hainnabibi, including  ,   and  .

 
People
Bloodmoon:Basks-In-The-Sun

Basks-In-The-Sun, an Argonian shipmaster, is the only living Argonian to be found on Solstheim, and his reaction to the climate makes it very clear why. The inability of any clothier in Morrowind to construct a pair of boots to keep those reptilian toes warm makes frigid Solstheim a very unattractive environment for the Argonian race. Basks-In-The-Sun is the shipmaster at the Fort Frostmoth docks, and will provide you transport to Raven Rock or back to Khuul.

He is wearing a common shirt with matching pants and a pair of gloves. He is wielding a silver flameblade and is carrying 500 gold. Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater; otherwise he knows no spells.

 
Dialogue
Voice:
"All I ask   a pair of boots. How hard could it be?"
''"Just... keep... moving... and... maybe... I... won't.... FREEZE."
"I should be named Talks-Too-Much. 'Argonians are tough. A little cold weather won't bother me.'"
"Blood cold. Air cold. Everything...cold."
"On or off the boat. Oh, for the marshes of home...."
-----
East Empire Company: "They are building a mine at Raven Rock.
Greetings:
:*''"Welcome to Solstheim, jewel of absolutely nowhere. It's a miserable place, even for the warmbloods. If you want to leave, I'd be happy to take you back to Vvardenfell. If you feel like you must stay, speak with Captain Falx Carius in his chambers, at Fort Frostmoth. Captain Carius is the commander here. Not a bad man, but he is a fool for remaining in this place. So cold. So cold. If you are here about the colony, Carnius Magius is the man you will speak to. Find him at the Imperial Cult Shrine." 
:*"Do you wish to go back to Vvardenfell as much as I do? What about Raven Rock, where the new colony is going to be built? I can take you there for a price."
Captain Carius: "The Captain of this fort can be found within its walls. Ask his soldiers where to find him. Go if you wish. I will gladly wait here to make the voyage back to Vvardenfell."
Fort Frostmoth: "You're in Fort Frostmoth, jewel of the empire. Get out while you still can."
Raven Rock: "The empire wishes to build a mine west of here. Ebony, they say. I say they will be very, very cold."''
Morrowind:On-Wan

On-Wan is an Argonian slave hiding beneath the Argonian Mission in Ebonheart. If you find her, you can use the information to blackmail Im-Kilaya into donating more money to the Imperial Cult for Alms from the Argonian Mission. A copy of the Marksman skill book The Marksmanship Lesson can be found in the same room.

Like all Argonians, she is immune to poison, has a resistance to disease, and can breathe underwater; otherwise she knows no spells. She is wearing common pants and shirt, as well as the magical bracer that all slaves wear.

 
Related Quests
Imperial Cult


Quest-Related Events
Alms from the Argonian mission
Obviously, On-Wan is in no position to donate any gold to your cause:
"Please. I am afraid. Do not tell. I am hiding."
alms for the poor
[If Disposition ≥ 30.] "I am a runaway slave. I have nothing. I must hide here until a boat comes, and then they will help me return to my country."
[Else.] "I must hide here until a boat comes, and then they will help me return to my country."
Background
[If Disposition ≥ 30.] ''"I was a slave, but I have escaped. I am hiding here. Please don't tell."
runaway slave
"Yes. I said this. This is true."''
UESPWiki:Site Support

As UESP has continued to grow and evolve over the years, the site that began on a $10/month virtual server plan now costs several thousand/month to maintain and continues to climb. Although there is no immediate danger of the site going down due to lack of funds, we believe it would be wise to make the site as self-supporting as possible.

The site is currently supported from advertising from Longitude. Donations from our generous readers and editors has been discontinued since advertising is currently capable of covering all the site's expenses. We started a Patreon Campaign in 2020 that lets people support the site directly and receive a bunch of rewards for doing so.

Feedback and comments on this topic are always welcome. If you encounter an advertisement you feel is not appropriate for the UESP you may Report an Inappropriate Ad.

Frequently Asked Questions
Is it okay if I block ads?
Yep, but we hope that the ad placements and content are subtle enough that you won't be bothered by them. Ads supplied by Longitude go through screening in order to remove inappropriate ads in either content or mechanics (no auto playing or click hijacking ads are permitted).

Is the UESP going to turn into another ad-infested site?
Our intention is to use just enough advertising to make the site self-supporting. For users with an account, advertising will never be put in articles, on the top of the page, or at other obtrusive locations – even if this results in a lack of enough income to support the site. Anonymous users will see a small number of additional ads at the top of the page. In addition, annoying ads, such as blinking images, are out of the question.

If the feedback from the ads is overly negative or they turn out to be too intrusive or annoying, we will simply not use them anymore. Also, we're open to alternative methods in supporting the site, such as a yearly donation drive or anything else you can think of.
Morrowind:Souls

The following is a list of the soul gems in addition to which creatures will fit in them (creatures will fit into higher quality soul gems as well if you don't have the correct type). All but grand soul gems can be bought and found on random creatures throughout the world. Note that not all variants of creatures are included in the below table as are those with no soul value. Also note that, unlike Daggerfall, the souls in the soul gem can never be released. 

For souls in the expansion packs, please see  and .


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Morrowind:Health

left|64px
:The amount of damage you can take before you die. Increases every time you gain a level.
Health is the amount of damage that you can take before dying. Your starting health depends on your Endurance and Strength. You will gain additional health when leveling up.
 
Total Health
The red bar in the lower left corner of the screen indicates current and maximum health.

Health and weapon condition in red

Maximum health at the beginning of the game is determined by  .
The 25 Endurance given by choosing The Lady Birthsign does not increase starting health.
When leveling up, health is increased by 10% of Endurance.
Only the base Endurance and the 25 Endurance given by choosing The Lady Birthsign affect the health gain, meaning that Fortify Attribute spells won't help.
Although displayed as an integer, maximum health is stored as a floating point value, allowing partial health from leveling to accumulate.

Lose Health
Health can be damaged in a variety of ways, and reaching 0 health causes death.
In Combat, weapon hits always damage health.
Hand-to-hand only damages fatigue until the target is knocked to the ground, at which point they take health damage instead.
Magical effects that damage health include Damage Health, Fire Damage, Frost Damage, Shock Damage, and Poison. Absorb Health acts as a damage effect on the target. Drain Health damages current health, but it restores health by the same amount when the duration expires.
Several environmental effects can damage health:
Falling from high distances damages health, but the damage is reduced by Acrobatics.
Staying underwater until your breath meter runs out rapidly damages health until you can breathe.
Standing in lava rapidly damages health while in contact. 

Restore Health
You can restore your health with the Restore Health effect. Using Absorb Health also restores the caster's health.
Resting, but not waiting, will restore health equal to 10% of Endurance per hour.
This value also uses a floating point and can accumulate.
Fortify Health effects increase current and maximum health for the duration.

Equipment Health
Armor and Weapons also have a health value, which is listed as its condition. This value is shown in the item tooltip and as a red bar underneath the equipped weapon icon in the lower left corner near your health bar.
Armor with a low condition provides less protection and weapons with low condition will do less damage.
An item with 0 Condition cannot be used at all until repaired.
Equipment can be repaired by a Smith or by using the Armorer skill.
Equipment can be damaged by the Disintegrate effect.
Tes3Mod:Main Page

Morrowind Mod is the namespace for Morrowind mods and modding, including technical information such as file formats.
Tes4Mod:Main Page

Oblivion Mod is the namespace for Oblivion mods and modding, including technical information such as file formats.
Shadowkey:Temple Herbs

Quick Walkthrough
# Talk to Priestess Seraphidis in the Temple of Dragonstar.
# Visit Penelope at the Herbarium and buy Vicar Herbs.
# Hand the Herbs over to Seraphidis.

Detailed Walkthrough
The Temple
The Temple of Dragonstar can be found at the southeast corner of Dragonstar East. It is one of the few buildings in the city that is seemingly undamaged by the conflict. Within it, among some refugees you can find Priestess Seraphidis.

Vicar Herbs
The Priestess will explain that the war has depleted the resources of the temple, and she fears many of the refugees will die. In particular the temple is short of Vicar Herbs, having used up its entire stock. She will ask if you can donate any to the Temple, and that they can be purchased from Penelope at the Herbarium.

The Herbarium
The Herbarium can be found in the northwest section of Dragonstar East. Inside, Penelope will be happy to sell you Vicar Herbs, which cost 45 gold each. You can buy a bunch of two, five or ten herbs. Penelope will ask you to return to her after you have donated them.

The Donation
Returning to the Temple, you can hand over the Herbs. Priestess Seraphidis will thank you based on how many you have bought.
Ten Vicar herbs gets 3,000XP
Five herbs nets 2,200XP
Two herbs gains you 1,700XP

Other Refugees
The Temple contains the following other refugees you can help, although none of these counts as a quest.

# Trent: Refugee asking for a donation of gold
# Uwa: Female Refugee asking for a donation of bread
# Wylia: Female Refugee asking for a donation of bread
# Yvetty: Female Refugee, She just wants to talk
# Hasturt: Refugee asking for a donation of gold
# Dolic: Refugee asking for a donation of bread

For more information on these requests, see the Dragonstar West page.

Notes
Starting this quest is the only way to have the Herbarium open, if you visit it before Penelope will tell you she is busy and the shop is shut.
The Vicar Herbs bought from Penelope are the only ones that work for this quest as they are a special kind of item.
Morrowind:Magicka

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:Used to cast spells. Magicka is naturally restored by resting.
Magicka is the energy used to cast spells.  
Your total Magicka is determined by multiplying your Intelligence by your Magicka Multiplier, which is 1 by default.  
Fortify Maximum Magicka effects from Races or Birthsigns can increase this multiplier additively.

Total magicka
The blue Magicka bar in the lower left corner of the screen indicates your character's current and maximum magicka.

Magicka in blue

In mathematical terms,  Base Magicka = Intelligence × ( 1 + Racial modifier + Birthsign modifier ) .

Bretons have a +0.5 modifier, and Altmers +1.5. Other races don't have a bonus.
The Mage will add a +0.5 modifier, The Apprentice +1.5,  The Atronach +2.0.
For example, an altmer (+1.5) born under the sign of the Atronach (+2.0) will have a total Magicka score equal to (1 + 1.5 + 2 ) = 4,5 times their Intelligence.

You can also increase your Magicka pool by using items with a Fortify Magicka or Fortify Intelligence effect.  

Casting
Every spell has a casting cost, which is dependent on the base cost of the spell's magic effects and the magnitude and duration of these effects. Every time you cast a spell, whether you succeed or fail, the casting cost is deducted from your total Magicka pool. Your chance to successfully cast a spell is calculated based on a number of factors, including the magicka cost of the spell, your skill in the relevant spell school, and your Willpower—see here for the complete formula.

Replenish magicka
You can replenish your Magicka by using potions or scrolls with Restore Magicka, or by resting. You will replenish 0.15 × Intelligence points of Magicka per hour. Alternatively, you can use Spell Absorption effects, which will absorb power from incoming spells (either beneficial or harmful) and replenish your Magicka instead. Finally, you can use Absorb Magicka effects to steal Magicka points from your opponents (which has the added benefit of limiting their spellcasting ability as well).

Those born under The Atronach birthsign do not gain Magicka by resting.

Tips
You can cripple enemy spellcasters by reducing their Magicka either by Absorb Magicka, or by the cheaper and easier-to-cast Damage Magicka or Drain Magicka effects.
Morrowind:Fatigue

left|64px
:How tired you are. Running, attacking, jumping, ... will drain fatigue. Low fatigue makes it harder to successfully perform actions.
Total Fatigue
The green Fatigue bar in the lower left corner of the screen indicates your character's current and maximum fatigue.

Fatigue in green

In mathematical terms,  .

Losing fatigue and consequences
A character's fatigue indicator will decrease when they perform exercises such as running, jumping, or attacking, indicating roughly how tired they are. 
Fatigue plays a part in many actions, so the lower a character's Fatigue gets, the more difficult it becomes to fight, cast spells, or do anything else effectively. A low fatigue will even reduce the height of jumps. Surprisingly, even Mercantile is affected by fatigue. Similarly, with Fatigue raised above the derived total, skills become more effective.

Replenish fatigue
Fatigue will regenerate over time as the character performs less strenuous actions, and can also be restored with Restore Fatigue potions, items, or spells. You can also wait or sleep for 1 hour to restore your Fatigue.

Your natural fatigue regeneration is  .

Cost of various activities



  Plus an encumbrance penalty
All Content

UESP (the Unofficial Elder Scrolls Pages) strives to provide information about the Elder Scrolls franchise and the land, Tamriel, in which the series is primarily set.  The site is divided into sections devoted to each of the entries in the series.


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Oblivion:Imperial City People

Imperial City People