Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Daedric Quests

:"Daedric" redirects here. For the armor, see Armor &sect;&thinsp;Daedric Armor; for the weapons, see Weapons, under each weapon class.
The Daedric Quests are fifteen quests, each of which is completed at the request of one of the Daedric Princes and offers a Daedric artifact as a result. All of the Daedric Princes have a shrine hidden somewhere in the wilderness of Cyrodiil, where people gather to worship them (although Mehrunes Dagon's shrine in the Lake Arrius Caverns does not provide a quest). Daedra worship is not illegal in Cyrodiil, although it is contrary to the state-sanctioned religion of worshipping the Aedra (the Nine Divines).

Once your character is at a sufficiently high level, you can visit a Daedric shrine and provide an appropriate offering (levels and offerings are provided in the following table). At that point, the shrine's Prince will give you a quest. The nature of the quest generally reflects the nature of the Prince who provided it. This means that some of the quests may involve requests to do illegal or immoral acts. As with all quests in the game, it is your choice whether or not you wish to complete it. Being caught doing something illegal for a Daedra may lead to a bounty or Infamy, yet the quests themselves will increase your Fame (one point for each quest, except for Namira's due to an oversight).

As part of the Main Quest, you will be required to complete one Daedric quest in order to provide Martin with a Daedric artifact. Martin will point you towards Azura's quest, but you can choose to complete any of them; in fact, you certainly should not give the artifact from this quest to Martin, Azura's Star, since it is one of the most useful items which can be obtained in the game.

frameless|right
Finding the shrines can be difficult. Many of them can only be found if you stumble across them in the wilderness; they all have the map marker seen to the right, so keep an eye out. However, a few people know the location of a Daedric shrine, and talking to them will put a marker on your map. For a few of these characters, Daedra cults simply shows up as a possible conversation topic when you talk to them. In most cases, however, the topic Daedric shrines only appears if you have previously read Modern Heretics: A Study of Daedra Worship in the Empire. You will find a copy of this book next to Martin at Cloud Ruler Temple during Blood of the Daedra; it can also be found in the Mystic Archives and at First Edition.

For locations of all the shrines see the   or the Daedric Shrines Map.


 

Notes
Mehrunes Dagon and Jyggalag are the only Daedric Princes to not give out a quest. This is because they are the antagonists of the base game main quest and Shivering Isles DLC main quest, respectively.
Oblivion:Leveled Items

Leveled items are typically obtained as quest rewards. The item is scaled in power based on the player's level at the time the reward is given. Some leveled items become stronger in both their physical and magical characteristics, while others only improve their enchantments.  The items do not improve in quality when your character levels up.  Therefore, some players may wish to plan when to complete quests in order to obtain the best items. At level 30, all items should be in their best forms, except for those with bugs in their leveling  lists.



Weapons
Blades
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Blunts
 
 
 
 
 
 

Bows
 
 
 
 

Armor
Cuirasses
 
 
 
 

Helms
 
 
 
 
 
 

Boots
 
 

Shields
 
 
 
 

Clothing
Outfits
 
 
 
 
 
 
 
 

Amulets
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rings
 
 
 
 
 
 
 
 
 
 
 
 

Staves
Boethian Mountains Lighthouse

A few crates and barrels of food provide sustenance for its only inhabitant, but otherwise there is nothing of interest inside. 
 

People
Bthangthamuzand

Inside you can find 9 hostile NPCs, including Jeras Ticedo who carries the unique longblade  . Low levelled players will find this ruin a challenge.

There is a path to the ruin approaching from the east. On a ledge just below the entrance door is a skeleton, carrying a Dwarven Staff. Another ledge on the south side of the ruins carries a chest, with a number of coins inside and a Crossbow of Evanescence.

The quest givers for   can be found here - an Imperial named   (inside the entrance hall) and an Orc named   (on the bridge outside).

There is a crevice in the flooded section leading to the eponynmous factory of the quest, but bring a means of levitation to get back up after you have descended.
 
Related Quests
 

People
Lore:Jewel of Fire

The Jewel of Fire was a rare green gem that was said to be a fallen star which still glowed with an inner flame.  The Jewel played a large role in the Imperial Simulacrum during the Third Era. 

In  , Jagar Tharn stole the Staff of Chaos from Barenziah's court, and used it to imprison Emperor Uriel Septim VII in the realm of Oblivion, as well as killing his apprentice Ria Silmane so word of his betrayal would not reach the Elder Council. To ensure no one could free the Emperor, Tharn attempted to destroy the staff. However, as the Staff of Chaos was indestructible, it was instead split into eight pieces which he then hid in dangerous locations throughout Tamriel. As a final failsafe in the event that the staff was resembled it would be useless, Tharn drained the magic energy of the Staff into the Jewel of Fire which was then hidden beneath the Imperial Palace. 

Tharn was defeated by the Eternal Champion, who infiltrated the Imperial Palace with a recreated Staff of Chaos and used it to drain the Jewel's power.  Tharn, who had placed his life force in the Jewel,  was destroyed, and Uriel VII was returned to Tamriel. It is unknown what became of the Jewel of Fire afterwards.

The Jewel's origins and ability to hold magical energy are similar to that of items made from Meteoric Glass, a type of Aetherial Fragment.
References
Lore:Lhotunics

The   are the third faction in Redguard society that appeared after the  . During the Warp, the Forebear city of Sentinel became the dominant power in most of northern Hammerfell. However, most of Sentinel's new lands were Crown. To keep his kingdom together, King Lhotun was forced to create what some consider a third party, one with reverence for the Yokudan past but respect for the Imperial ways. The moderate Lhotunics have attracted nothing but contempt from both the Forebears and the Crowns.  

References
Wetstone Tavern

The proprietor   has a small stock of beverages for sale, and is also the person to ask for a bed. Rumors in town talk about the high-quality Mazte for sale in the tavern, but in fact only Sujamma is available.

The tavern is the hang-out for several famous people when they come to town. The renowned Witchhunter   and the crusader   are both currently residents.
 
Related Quests


Miscellaneous



People
Syn-Jugalla

Related Quests
 
 

People
 

Maps
thumb|left|300px|Map of Syn-Jugalla
Hadipasu

People
 


Maps
thumb|left|300px|Map of Hadipasu
Nedheleg

Nedheleg may refer to:
, an archer found in Bthangthamuzand
, a dead thief found in Bthzundcheft
The Red Drake Inn

People
Amthuandz

To reach the ruin, head northeast out of Tel Muthada and stay on the road until you reach  . In the northeastern corner of Rothari's farm you should find a set of steps cut into the rock of the mountain. Climb these and you will be in the general area of the ruin, with guards and archaeologists aplenty. According to Corvo Melurus, one of the people in the ruin, the bridge outside Amthuandz used to be the only way through the  , making the fortress strategically critical.

Inside, there are several assorted robots and ghosts to deal with, and they guard the usual collection of Dwemer loot. There's a greater than usual concentration of such loot, and the three inhabitants don't mind how much of it you take.

 
People
 


Maps
thumb|left|300px|Map of Amthuandz
The Dancing Jug

Related Quests




People
Forts

Listed on this page are the various Imperial forts that can be found in Tamriel Rebuilt.
Nethre-Pulu Egg Mine

It is halfway between the plantation and the port as the crow flies, although it is much closer to the former on the road, which takes a huge detour to the north around the mountains on the way to the capital.

There is nothing interesting in the mine apart from the kwama eggs.
 
Related Quests


People


Maps
thumb|left|300px|Map of the Nethre-Pulu Egg Mine
UESPWiki:Advertisers

The Unofficial Elder Scrolls Pages (UESP) is a community run site collecting knowledge on all of the Elder Scrolls computer games. We rely on unobtrusive and minimal advertising to support all site expenses (mainly servers to host the content).

Basic Site Statistics
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Kalishlapal

thumb|right|The grisly evidence of guar killing
To reach the cave, head east out of Tel Ouada then turn north at the crossroads. Just before the path starts to rise and turn east, turn east yourself, keeping south of the large boulders. Follow these east and the entrance to the cave will be found on your left.

Outside the related quest, there is little of interest in the cave: several portions of   can be found along with some guars, living and dead. An   can be found on a table in the northeast, but since it only opens the cage to the guar pen, which is  , it's not very useful.
 

Related Quests


People
 


Maps
left|thumb|Map of Kalishlapal
Veramus Iron Mine

As you head across the bridge connecting Tel Oren to the mainland you will see a rock arch directly ahead. Pass through this and walk to the top of the hill then turn right. You should see the entrance to the mine straight ahead, protected by two Imperial guards.
As one might expect, the mine has a huge amount of iron. Much of it has already been mined, but there are still 34 veins of ore-bearing rock to be tapped.

It seems that until recently, the iron mine also yielded a good supply of diamonds, but a   on a table describes how the workings collapsed, cutting off access to that section and killing several guards and miners. The letter asks for 20,000 drakes to fix things up, which might sound like a lot but would only need 80 diamonds to be recovered to break even. Some form of water breathing will be necessary to explore the diamond section of the mine.

Taking any of the loose samples or mining the veins is considered stealing and will bring down the wrath of the guards.
 

People


Maps
300px|thumb|left|Map of the Veramus Iron Mine
The Water's Shadow Tavern

Related Quests
House Telvanni

Miscellaneous


People
The Silver Serpent

sells a large range of food and drink, but is also notable for a huge stash of moon sugar. The inn is especially notable for its stock of drink from Cyrodiil, and a few bottles of such wine can be found dotted around the interior. There is also a small stack of gold on the table near the entrance.

A couple more bottles of wine can be found in the Private Area, where the ship's owner, Dorisola Lancastim, lives. There is also a chest containing an   about activities in the tavern.
 
People
Mjornir's Alehouse

Related Quests


People
Twisted Root

Notes
In one of the backrooms, well locked, is an entrance to the secret Morag Tong Training Camp.

People
Otori

It contains five low-level bandits as well as some creatures and Daedra. The loot consists of a few potions, scrolls, apparatus, and the skill book A Game at Dinner, as well as some skooma and moon sugar.   offers minor training in Long Blade, Block, and Medium Armor if you can calm him down.
 

People
 


Maps
300px|thumb|left|Map of Otori
The Lost Crab Tavern

For the only tavern in a capital city, the Lost Crab is remarkably small.   sells food from his bar downstairs, while the upper portion of the tavern is given over to a small dining area. Prospective thieves will be disappointed that the only items they can lift are a few plates and other utensils along with some food and ingredients stored in baskets. There is, however, a   under the stairs if things turn violent.
 

Related Quests






People
Venymlan Deeps

People
 

Maps
300px|thumb|left|Map of the Venymlan Deeps
Skill Books

The books in Tamriel Rebuilt sometimes increase certain skills when you read them for the first time. The table below categorizes these skill books by skill.



See Also
Oblivion:The Marie Elena

Once cleared of pirates, the ship makes an excellent home. All beds and items are unowned (they will not count as stolen when you pick them up), and the pirates are non-respawning.

The Marie Elena is divided into three levels: Captain's Cabin, Marie Elena Mid Deck and Marie Elena Lower Deck 
 
Captain's Cabin
thumb|Captain's Cabin
This room can be divided into three areas: the antechamber, the bedroom, and the dining room.  The antechamber holds only a trapdoor that leads to the mid deck.  In the southeast corner of the bedroom is a clutter desk with a note and a copy of Fall of the Snow Prince sitting on top. In the southwest corner, a set of clutter drawers holds on top of it the Captain's chest, which holds an emerald, two flawless pearls, and 100 gold.  The raised dining area in the north end of this level holds a drinks cupboard in the southwest corner and a table with grapes, two sweetrolls, and a potted nirnroot on top of it. The Captain's chest does not respawn, but every other container here does.
 
Marie Elena Mid Deck
thumb|Mid Deck
Upon entering from the captain's cabin, the facing shelves hold two grains sacks and a chest with clutter.  The room to the north holds two single beds, three barrels, three crates, and a sack that all contain clutter as well as another sack that holds grain and a chest that can contain armor and weapons.

To the south is a narrow corridor. The first room is a small bedroom with a single bed and a set of drawers with a chest on top; both contain clutter. At the end of the corridor, past the empty room, an open doorway on the east wall leads to a room that holds two barrels, a crate, and a sack that all contain clutter as well as two grain sacks.  The door on the south wall leads to a bedroom with a table that holds a tomato and a loaf of bread.  A repair hammer lies on the floor at the head of the bed.  The armor chest (pictured) and the seven sacks are the only containers on the mid deck that do not respawn.
 
Marie Elena Lower Deck
thumb|Lower Deck
The first room on the lower deck holds a clutter barrel, three grain sacks and a chest with gold and silverware.  The closet adjacent to this room holds two barrels and three sacks that contain clutter along with another grain sack.  The second room on the lower deck holds a barrel, a crate, and three sacks, all containing clutter, as well as a final grain sack.  The final room on this level holds two barrels and four crates that also contain clutter, and a chest with leveled equipment. The two chests and all eleven sacks do not respawn and so are safe for long-term storage.

Related Quests


Notes
A pirate named Captain Marie Elena appears in the Dark Brotherhood DLC for ESO, and is seemingly the namesake of this ship.
Palisnabat

It lies roughly halfway between Ranyon-ruhn and  , but is considerably easier to reach from the former. Head out of town and follow the road east until it crosses the   again. Leave the road and travel east, and the entrance to the mine will be found set into the foot of the nearby mountains.

In the cave to the east are three crates filled with random Dwemer items. These are unowned and can be taken from under the eyes of Niran Fancelle. Seven veins of glass-bearing rock can be found in the mine, and the newly unearthed entrance to Archtumz lies in the southwest. In addition to Niran, a single Imperial guard patrols the mine. Unlike most guards, he will not welcome you to the mine, and will insist that you leave. You either have to sneak around him or dispose of him in a less subtle manner.

 
Related Quests
Miscellaneous


People
 


Maps
300px|thumb|left|Map of Palisnabat
Hesadsadshamallu

Although the exterior of the ruin is large enough to fill almost the entire peninsula, it is fairly small inside because a cave-in makes the entire northwest area inaccessible. Three NPCs and six daedra guard a small stash consisting of potions, scrolls, up to three diamonds in a chest, and two emeralds, one of which is cursed.
 
People
 


Maps
300px|thumb|left|Map of Hesadsadshamallu
The Eternal Voyager

Travelers may be worried if they knew what was in the captain's cabin: bottles of  ,   and Mazte don't suggest a high level of sobriety. There's also a bottle of   in the Upper Level along with a barrel full of other wines. The main cargo of the boat seems to be armor and weapons, though, with crates of the stuff to be found in both decks.

 
People
Edhryn Farothran's Lighthouse

The easiest way to find the lighthouse is to head east from   until the road forks. Head southeast, then east at the next junction and you will soon come to the front door.

Inside it quickly becomes clear how Farothran spends his time: there are two bottles of sujamma and three of mazte and four barrels full of more drink. His only other activity seems to be reading, and copies of Mysterious Akavir and A Less Rude Song are also found inside.
 

People
The Glass Goblet

People
UESPWiki:Scripts/change user ids

#!/bin/sh
 #
 # $1 = user name
 # $2 = new user id
 # $3 = new group id
 #
 
 if [ -z $1 ] || [ -z $2 ] || [ -z $3 ]
 then
         echo "     Error: Three parameters required (username, new userid, new groupid)!"
         exit 1
 fi
 
 USERNAME=$1
 NEWUSERID=$2
 NEWGROUPID=$3
 
 OLDUSERID=`id -u $USERNAME`
 
 if [ $? != 0 ] || [ -z $OLDUSERID ]
 then
         echo "     Error: Unknown user '$USERNAME'!"
         exit 1
 fi
 
 OLDGROUPID=`id -g $USERNAME`
 
 if [ $? != 0 ] || [ -z $OLDGROUPID ]
 then
         echo "     Error: Unknown group for user '$USERNAME'!"
         exit 1
 fi
 
 RESULT=`echo $NEWUSERID | egrep "^[0123456789]+$"`
 
 if [ $? != 0 ] || [ $NEWUSERID -lt 0 ]
 then
         echo "     Error: New user id '$NEWUSERID' must be an integral number!"
         exit 1
 fi
 
 RESULT=`echo $NEWGROUPID | egrep "^[0123456789]+$"`
 
 if [ $? != 0 ] || [ $NEWGROUPID -lt 0 ]
 then
         echo "     Error: New group id '$NEWGROUPID' must be an integral number!"
         exit 1
 fi
 
 if [ $NEWUSERID != $OLDUSERID ]
 then
         RESULT=`egrep ".*:.*:$NEWUSERID:" /etc/passwd`
 
         if [ $? == 0 ]
         then
                 echo "     Error: New user id '$NEWUSERID' is already in use: $RESULT"
                 exit 1
         fi
 fi
 
  if [ $NEWGROUPID != $OLDGROUPID ]
  then
          RESULT=`egrep ".*:.*:.*:$NEWGROUPID:" /etc/passwd`
  
          if [ $? == 0 ]
          then
                  echo "     Error: New group id '$NEWGROUPID' is already in use: $RESULT"
                  exit 1
          fi
 fi
 
 if [ $NEWUSERID != $OLDUSERID ]
 then
         echo "     Changing user '$USERNAME' ID from $OLDUSERID to $NEWUSERID."
 
         usermod -u $NEWUSERID $USERNAME
         find / -user $OLDUSERID -exec chown $NEWUSERID {} \;
 fi
 
 if [ $NEWGROUPID != $OLDGROUPID ]
 then
         echo "     Changing user '$USERNAME' group ID from $OLDGROUPID to $NEWGROUPID."
 
         groupmod -g $NEWGROUPID $USERNAME
         usermod -g $NEWGROUPID $USERNAME
         find / -group $OLDGROUPID -exec chown :$NEWGROUPID {} \;
 fi
UESPWiki:Deletion Review/Bloodmoon:Collecting Swords

===
The game doesn't designate this quest as seperate, and instead part of the quest  (CO_13). Site policy has been to use the boundaries set by the the games. So in this case the content of this article should be on the Under Siege quest page. --Timenn-  15:03, 1 September 2009 (UTC)

 
Delete: As nominator. --Timenn-  15:03, 1 September 2009 (UTC)
Delete: As Timenn points out, there is no quest with this name and it is clearly part of a different quest. If we start splitting up quests according to the whims of individual editors we will end up with a mass of unclear pages that help nobody. –rpeh  16:10, 1 September 2009 (UTC)
Delete: While unfamiliar with Bloodmoon, having reviewed the arguments, I have to agree.  If it's one quest in the game and/or construction set, then it should be one quest here on the site. —Robin Hood   18:05, 1 September 2009 (UTC)
Delete: I'm also unfamiliar with Bloodmoon, but after reading all the arguments and a bit of comparing between the original page and the "new" one, I can't see why "Collecting Swords" would be relevant at all. --Krusty 18:15, 1 September 2009 (UTC)
Delete: Ditto everyone.  --GK  18:25, 1 September 2009 (UTC)
Keep: I still feel that this should stay. I am very familar with Bloodmoon and being an expeienced Bloodmoon player, i feel it should stay. However, if i am the minority i shall step aside. Balthore 02:24, 2 September 2009 (UTC)
Delete: So Light the Dragonfires should be split because there is an unexpected twist in the quest...? No. –Elliot   03:02, 2 September 2009 (UTC)
Delete: One quest, one page.  Seems simple enough to me! –Eshe  03:08, 2 September 2009 (UTC)
Delete: My opinion on the matter has been made on the Talk Page for the article in question, and has been summed up by others here. -Dlarsh  23:51, 3 September 2009 (UTC)
  Removing vote of suspected sockpuppet –Eshe  23:50, 10 September 2009 (UTC)
Delete: The reasons are already stated by others, but this page should definitely be deleted.           15:30, 8 September 2009 (UTC)
Verdunasha-Beracavada Egg Mine

It is easy enough to find: simply head south from Sarvanni and follow the mountains (not through  ). The mine will appear on your left after a short distance.

A   just inside the entrance explains that the mine was abandoned due to financial problems, and that going further inside is punishable by law. This hasn't deterred the ten bandits who have taken up residence. Their presence means that in addition to the usual kwama eggs, there are a few pieces of more interesting treasure.

There are several crates and barrels containing weapons, moon sugar and various other items, plus a few pieces of armor and weaponry dotted around the place. A single vial of skooma stands on a table in the northernmost room.
 
People
 


Maps
300px|thumb|left|Map of the Verdunasha-Beracavada Egg Mine
The Brazen Maiden

There is little of importance in the boat. The cabin contains a few books and a couple of gold coins. The upper deck has rather more, including several bottles of drink, some alchemical ingredients and several creates of general goods. The lower deck contains more of the same, including two portions of Moon Sugar hidden among some baskets near a bedroll.

 
People
TR Testing Cell

thumb|left|The TR Testing Cell
The TR Testing Cell is a console-accessible development area used in building and testing TR content. It contains some of the items, creatures, and building pieces both in current use and under development. 
What is to be found there depends on the version downloaded, as its contents have changed over the years. 

The cell is accessed with the console command: 
coc T_Test_TR 

The cell is currently (March 2021) made up of several small areas containing various things like a ship, trees, tapestries and rugs and other building pieces surrounding a central area featuring an incomplete Mournhold-styled structure. Item chests containing clutter, books, clothing, weapons, and armor are in front of the structure.
UESPWiki:Site Support/September 2009

Expense and revenue record for the period 1 September 2009 to 30 September 2009.
UESPWiki:Scripts/uesp-common-path

#
 # From csh:
 #       set EQ=" " set EXPORT="setenv " source /etc/uesp-common-path
 #
 # From bash:
 #       EQ='=' EXPORT="export " . /etc/uesp-common-path
 #
 ${EXPORT}PATH${EQ}/bin:/usr/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/sbin:/usr/X11R6/bin:
UESPWiki:Userboxes/Personal Information

This page lists userboxes related to identity, handedness, religion, and other miscellaneous information about you.

Identity


Handedness


Religion


Miscellaneous