Lore:Necrom

is one of the eight major cities on the mainland of  ,  situated along the eastern coast of the Telvanni Peninsula overlooking the  .  Necrom is known as the City of the Dead, because in Dunmeri tradition, the various families and clans of Morrowind would travel to Necrom, bring their deceased family members in urns and coffins that last for months.  The city is composed of lofty walls and white towers,  and is known for a "dark heat".  Necrom's Great House affiliation is unknown,  but the city itself perpetuates a religious tradition that predates the Tribunal cult and has a strong Temple presence.   

 

Layout & Geography
The city-state of Necrom is built on a peninsula that overlooks the Padomaic Ocean, near the island of  . The region itself is known for rocky escarpments and islands with a minimal population,  and the coastline is known for being treacherous. It is where the supposed "Bat-Lizards" are located. It is implied that these Bat-Lizards are, in fact, ancestors of the modern-day  s, as they no longer exist. These were discovered by  , an   explorer that sailed across the continent of Tamriel.  Necrom is a bustling city, ironic since it is the City of the Dead. It is governed by a complex hierarchy of priests and attendants who operate the well-known necropolis in Necrom. Underneath the city is an extensive catacomb, arranged like a honeycomb. This is where the deceased are brought and prepared for burial. Necrom has lofty walls and gleaming white towers.  Necrom is neighbored by several settlements, among them the town of   to the west,  with a large fortress and graveyard nearby.  A cemetery and Temple monastery are found to the west, and some countryside is found between it and the city. 
Notable Locales

 
History
Necrom's earliest history is largely unknown, however, it was built in a time before the   had been established.  But as the Tribunal Temple had come forth, Necrom had become a focal point in its traditions. The bones and remains of the dead in Necrom can be interred to the  , situated in the district of  , but this is reserved for the great heroes and leaders of Morrowind. Remains of the people's clans can be used for a ghost fence for their clan's ancestral tomb. 

In Tribunal mythology, Necrom was created from the remains of GULGA MOR JIL, the eighth and most powerful monster that   faced in his journey. Alongside Lord  , Vivec traveled to the east to confront the monster, where he was discovered by   and  . The monster asked Vivec why he needed to die, and the Warrior-Poet said that it would be a betrayal to his nature otherwise. But when that answer did not satisfy the monster's question, Vivec recited a poem, "The fire is mine: let it consume thee, And make a secret door, At the altar of  , In the House of  , Where we become safe, And looked after." The monster accepted his fate, and his bones had become the foundation of Necrom. 

As time went on, Necrom was a fully-established city. Sometime in the  , the young and ambitious,   had traveled all across the continent of Tamriel, making a stop in Necrom. Disguising herself as a rather large Dunmer, Ayrenn was successfully able to steal the   from the vaults of Necrom. This was one of the many stories she had during this time.  Circa  , Llarel Telvanni contracted the Ember-Eye Slavers to capture slaves from Stormhaven and bring them back to Necrom for events that the house had planned in the coming months.  During the   in the late  , the city of Necrom was ruled by Queen Hekothah, when the kingdom had a rivalry with  .  At some point in the Third Era, the cemetery west of the city had been haunted by malevolent beings for many years, resulting in people burying their dead in the daylight before the "evil devils" within preyed on unfortunate outsiders during nighttime. The Temple planned to re-open a new monastery near the cemetery and offered a large fee to have the land cleansed of evil. The mercenaries Nitrah, Massitha, and Phlaxith accepted the job and vanquished the   bloodline that was squatting in the cemetery. 

In the Fourth Era,  the famed Khajiit assassin, Zhanar Tabav, took residence in his fortress near Necrom.  The Daedric Prince Sheogorath had made a bargain with the Dunmer Talym Rend. Talym was to drive three souls into madness, in exchange for making his son sane again, and Zhanar was one of the targets. Talym was provided with a soul gem  amulet by Sheogorath's Vestige, Haskill, and broke into Necrom's graveyard, where he trapped souls of the City's dead.  He would then release them at Zhanar, who was convinced that the spirits of his long-dead victims had come to get him. He fled and would live out his days in fear of long-dead victims. 

Gallery
 

See Also
For game-specific information, see the Arena article.

Books


Notes

 
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Necrom's gladiatorial team would have been called "the Dark Heat". 

References