Netruk44/uesp-wiki-content huggingface dataset:
Devil Cephalopod Helm

Quick Walkthrough
# Accept a new quest from  .
# Find a Devil Cephalopod Helm and return it to her.

Detailed Walkthrough
 's next job for you is to find a Cephalopod Helm, but there's a small catch: not just any Cephalopod Helm but a Devil Cephalopod Helm. There are a few of these around: one can be found in Urshilaku Burial Caverns and Verick Gemain in Caldera has one too, but the one that Silniel suggests is in  's shop in  .

Tel Ouada is easily reached by boat from the   docks, but Arantamo's shop is no pushover; there's a Telvanni guard as well as the proprietor watching the helm. Any aspiring thief should still be able to liberate the helmet, however.

Bring it back to Silniel in return for two Master's Lockpicks and a Master's Probe.

Notes
Each time you refuse to hand over the helmet, Silniel's disposition towards you drops by ten points.

Quest Stages
The Weight of Guilt

Quick Walkthrough
# Get your next quest from  .
# Find a copy of   and return it to her.

Detailed Walkthrough
  tells you that, irony notwithstanding, someone has asked the   to acquire a copy of a book called  . She tells you that she has checked the library in   three times and there's no copy there, but that she has heard   of   has a copy.

The only copy of the book in existence is the one Silniel has discovered, so your best bet is to head straight for Llothanis. The quickest way in real time is to head to   on boat, then take a   to Llothanis, although if your patience and speed are both high it might be quicker in game time to make the long trek overland: Llothanis lies east southeast of Firewatch, past  .

The book is on top of a pile on the shelf to the left as you enter Draan Solobar's house and can be taken using any of the standard theft tactics. Return with it to Silniel in exchange for 300 gold.

Notes
Each time you refuse to hand over the book, Silniel's disposition towards you drops by ten points.

Quest Stages
Kidnapping Mala Mirandus

Quick Walkthrough
# Accept another job from  .
# Cast a spell on  .
# Return to Silniel for your reward.

Detailed Walkthrough
The next task that   gives you is to steal a particular slave from the market in  . She acknowledges that the task is unusual but believes that since the Telvanni believe slaves to be property, they can be stolen like any other property. The name of the slave required is  , a Breton. Since there's no way even a skilled thief could sneak out carrying a human, Silniel gives you an unusual scroll that casts Almsivi Intervention on other. She wants you to cast the spell on Mirandus, which should teleport her to   where another guild operative will be waiting to pick her up.

Travel by boat to   then catch a   to Port Telvannis. The slave market is over to the east of the capital and Mirandus is in one of the slave cages. To cast the spell, you need to be fairly close to Mala Mirandus and then drop the scroll onto your picture in your inventory. Mirandus will disappear and you will get a journal update. If you were seen casting the spell, you will receive a bounty so make use of Sneak and perhaps the potions that were your reward for the  .

Return to Silniel in  . If Mala Mirandus died, you get no reward and Silniel's disposition towards you drops by 10. Otherwise, her disposition rises by 10, you get three Thieves Guild reputation points and 500 gold.

Quest Stages
Herne's Soul (Thieves Guild)

Quick Walkthrough
# Talk to   for more orders.
# Steal a special soul gem from the  .
# Return it to Silniel.

Detailed Walkthrough
 's next task is to steal a unique soul gem from the  . It seems that one of the wizard lords of the   knows that the guild has the gem and wants to own it for him or her self. The lord concerned admits to not liking Imperial guilds, but has turned to the Thieves Guild out of need.

The location of the gem depends on how far you have got through the Mages Guild quests. If you haven't started the Mages Guild quest  , the gem is in the possession of the enchanter  . If you have completed the quest, you will have already given the gem to  , and of course if the quest is currently active, you have the gem yourself.

If you don't already have it, steal the gem and hand it over to Silniel. Your reputation with the Thieves Guild jumps by three points, and Silniel's disposition towards you by ten. She also removes any bounty you currently have. Lastly, Silniel tells you that the "client" for this job wanted whoever completed it to get a special piece of armor: the  . If you had to kill either Hermalian or Absolon, you only get one point of guild reputation and no disposition increase... but you still get the cuirass.

Notes
At first glance, the Cuirass of Mobility looks like a good magic item with its 100 point Resist Paralysis enchantment. If you put it on, however, the cuirass starts to emit a foul odor and turns out to be cursed so you can't remove it. It will now appear as a   and the resist paralysis enchantment is joined by an 80 point Drain Personality one. The foul stench from the cuirass means that nobody will talk to you. The only way to get rid of it is to wait for it to break during combat at which point it disappears. The Telvanni Lord that hired the guild really doesn't like Imperial Guilds.

Quest Stages
Daggerfall:Curse of Daggerfall

Description
This quest runs in the background and is triggered from within _BRISIEN as soon as you exit from Privateer's Hold. The purpose of this questfile is to set up and control Lysandus' spectral army which haunts the City of Daggerfall until his ghost is put to rest.

This quest ends once Lord Woodborne is killed or his diary is given to one of the following persons during the quest Lysandus' Revenge:
Barenziah
Eadwyre
Helseth
Medora Direnni
Mynisera
Nulfaga

Enemies
Daily from 19:01 to 04:59 while in the streets of Daggerfall City and Lysandus' ghost is not yet put to rest:
One Ghost every 31 in-game minutes (50% chance)
One Wraith every 21 in-game minutes (50% chance)



Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"Ghosts are haunting the streets of Daggerfall."
''"Don't walk the streets of Daggerfall at night."
"The ghost of King Lysandus haunts his old capital at night. No one knows why."''
Tes4Mod:Cobl/Modding/Board

Overview
This is the contact board for modders who are seeking changes to Cobl scripts and items. 

Rules:
This board should not be used by Cobl players. Rather it should be used exclusively by modders who need changes to cobl features.
Preferably, even modders should not use this board, but rather the   on the Oblivion Forums. However, since not everyone has good access to the official forums (especially non-English-speaking modders), this board is provided.

To use this board (assuming that you're a modder and the Relz topic is inconvenient for you to use)...
Click the "+" tab at the top of the page to start a new section for a new request/topic. 
Or, if responding to an existing section, click the "Edit" link on the right side of the page for that section and then edit.
Always end your comment with your signature, which is added by typing   at the end of your comment. This will convert to a standard signature when you save your changes.
Preferably, you should start an account and login here before adding a comment. It's not required, but you'll have more credibility with the Cobl team if we know who you are. (And if you don't your ip address is automatically used instead.)
Daggerfall:Akorithi's Minions

Description
This quest runs in the background and is used to control various events related to the Main Quest of Daggerfall. 

Its purpose is to send Queen Akorithi's men after you once your Reputation with her drops below 5 and the quest Totem, Totem, Who Gets the Totem? is still running. The quest also starts if you exit Castle Daggerfall with the Totem and your reputation with Akorithi is lower than 5.

The startup of the quest is irreversible; even if your reputation rises to 5 or higher again, the quest remains active. Its time limit is 444 days, 10 hours, 40 minutes.

Enemies
30x Three Battlemages every 100 in-game minutes (5% chance) once the quest begins

Notes
The quest will not end until the time limit expires, even after the Totem has been given to someone or vanished after 361 days.
There is a third-party quest patch which causes the quest to end once the Totem has been given to someone. It can be found here.

Additional Dialogue
When you hit one of Akorithi's battlemages for the first time, you will hear:
''"Queen Akorithi has sent us to relieve you of a heavy burden. The Totem must be such a weight on your mind. Its too bad you didn't try harder to stay on her good side. She also ordered us to kill you. No witnesses of course."
"We're here to kill you (player's name). No hard feelings. We just want the Totem and you're in the way."''
Daggerfall:Eadwyre's Minions

Description
This quest runs in the background and is used to control various events related to the Main Quest of Daggerfall. 

Its purpose is to send King Eadwyre's men after you once your Reputation with him drops below 15 and the quest Totem, Totem, Who Gets the Totem? is still running. The quest also starts if you exit Castle Daggerfall with the Totem and your reputation with Eadwyre is lower than 15.

The startup of the quest is irreversible; even if your reputation rises to 15 or higher again, the quest remains active. Its time limit is 444 days, 10 hours, 40 minutes.

Enemies
30x Three Assassins every 100 in-game minutes (5% chance) once the quest begins

Notes
The quest will not end until the time limit expires, even after the Totem has been given to someone or vanished after 361 days.
There is a third-party quest patch which causes the quest to end once the Totem has been given to someone. It can be found here.

Additional Dialogue
When you hit one of Eadwyre's assassins for the first time, you will hear:
''"King Eadwyre has sent us kill you and deliver the Totem to him. Prepare to die, (player's name)."
"We want the Totem. Actually to be precise, Queen Barenziah wants the Totem. She's willing to pay you with a quick death rather than a slow one."
:"You must have had bad dealings with Wayrest. They sent us to murder you and bring back the Totem."''
Daggerfall:Gortwog's Minions

Description
This quest runs in the background and is used to control various events related to the Main Quest of Daggerfall. 

Its purpose is to send Gortwog's orcs after you once your Reputation with him drops below 10 and the quest Totem, Totem, Who Gets the Totem? is still running. The quest also starts if you exit Castle Daggerfall with the Totem and your reputation with Gortwog is lower than 10.

The startup of the quest is irreversible; even if your reputation rises to 5 or higher again, the quest remains active. Its time limit is 444 days, 10 hours, 40 minutes.

Enemies
15x Three Orc Shamans every 100 in-game minutes (3% chance) once the quest begins
15x Three Orc Warlords every 100 in-game minutes (3% chance) once the quest begins



Notes
The quest will not end until the time limit expires, even after the Totem has been given to someone or vanished after 361 days.
There is a third-party quest patch which causes the quest to end once the Totem has been given to someone. It can be found here.

Additional Dialogue
When you hit one of Gortwog's orcs for the first time, you may hear:
"Gortwog says you must die. We can keep all of your stuff, except the Totem, which is his bounty."
''"You (player's race) have never given orcs the proper respect. It will be a pleasure to kill you for King Gortwog and bring him the Totem."
"King Gortwog says you are an untrustworthy (player's race). I am to kill you and take him the Totem."''
Daggerfall:King of Worms' Minions

Description
This quest runs in the background and is used to control various events related to the Main Quest of Daggerfall. 

Its purpose is to send the King of Worms' minions after you once your Reputation with him drops below 0 and the quest Totem, Totem, Who Gets the Totem? is still running. The quest also starts if you exit Castle Daggerfall with the Totem and your reputation with the King of Worms is lower than 0.

The startup of the quest is irreversible; even if your reputation rises to 5 or higher again, the quest remains active. Its time limit is 444 days, 10 hours, 40 minutes.

Enemies
From 20:51 to 04:09
20x Three Vampires every 24 in-game hours (5% chance) once the quest begins
10x Two Vampire Ancients 24 in-game hours (3% chance) once the quest begins



Notes
The quest will not end until the time limit expires, even after the Totem has been given to someone or vanished after 361 days.
There is a third-party quest patch which causes the quest to end once the Totem has been given to someone. It can be found here.

Additional Dialogue
When you hit one of the King of Worms' minions for the first time, you may hear:
"None may defy the King of Worms and live to tell of it. You have denied him the Totem of Tiber Septim. Therefore I will slay you and bring it to him."
"I will take the Totem and drink from you veins on this night. Just surrender and it will be relatively painless."
"The King of Worms wants the Totem. Since he has no reason to believe that you might give it to him of your own free will, I am here to kill you."
Daggerfall:Underking's Minions

Description
This quest runs in the background and is used to control various events related to the Main Quest of Daggerfall. 

Its purpose is to send The Underking's minions after you once your Reputation with him drops below 0 and the quest Totem, Totem, Who Gets the Totem? is still running. The quest also starts if you exit Castle Daggerfall with the Totem and your reputation with The Underking is lower than 0.

The startup of the quest is irreversible; even if your reputation rises to 5 or higher again, the quest remains active. Its time limit is 444 days, 10 hours, 40 minutes.

Enemies
15x Three Fire Daedra every 101 in-game minutes (3% chance) once the quest begins
15x Three Frost Daedra every 97 in-game minutes (3% chance) once the quest begins



Notes
The quest will not end until the time limit expires, even after the Totem has been given to someone or vanished after 361 days.
There is a third-party quest patch which causes the quest to end once the Totem has been given to someone. It can be found here.

Additional Dialogue
When you hit one of the Underking's minions for the first time, you may hear:
"The Underking wants the Totem. You must die."
"You have shown no loyalty to the Underking. Therefore you must die for him to get the Totem."
"I have come for the Totem of Tiber Septim. You will join the ranks of the dead."
Felres Narlis

Felres Narlis is the only muck farmer in   that is happy with his work. Because of this, some of the other workers have labeled him "the Smiler".
 
Related Quests
Telis Zamra

Telis Zamra is one of the archetypal muck farmers in  , very bored.
Zernani Sulips

Zernani Sulips is a Dark Elf muck-farmer in  , desperately looking for excitement outside of her work.
Arcturus

Arcturus is the proud commander of Cephorad Keep. He can talk for hours about his magnificent fortress. Sadly, the fort is very small and its power is crossed by the might of the Telvanni wizard of Tel Muthada.
East Empire Company

For basic information about this faction, see the Bloodmoon article.

Joining the East Empire Company
To join the guild on the mainland, talk to either of the Factors:   in   or   in  .

East Empire Company Ranks


The old Mainland East Empire Company had a ninth rank and different requirements for Factor:


East Empire Company Quests


East Empire Company Members
Fighters Guild

For basic information about this faction, see the Morrowind article.

Joining the Fighters Guild
To join the guild on the mainland, talk to any of the stewards:   in  ,   in  ,   in  , or   in  . Additionally,   in the Firewatch guildhall can sign you up, as his rank is at least Warder.

Fighters Guild Ranks


The old Mainland Fighters Guild had higher requirements for Strength starting with Swordsman: 31, 32, 33, 35, 36, 38, 40.

Fighters Guild Quests


Fighters Guild Members
Great House Dres

:A member from the House of Dres can be only of Dunmer descent. Or, as the festering outlander population calls us, Dark Elf. We of House Dres are noble and true to the land of Morrowind. Dres is one of the few houses that have kept the old traditions alive and preserved that which would otherwise be lost. —  

House Dres is one of the five   of  , and like   it has no holdings on Vvardenfell. It governs the   of southeastern Morrowind from the city of  .

The only other major settlement within Dres territory is  . There are several clan strongholds throughout the  , and   will eventually become the player stronghold.

A detailed look at the faction as it appears in Tamriel Rebuilt can be read on the mod's planning document for House Dres.

Joining Great House Dres
This faction cannot be joined on the mainland currently.
 

Great House Dres Ranks


Great House Dres Members
 

Notes
The faction still retains its reactions to the old Mainland branches of Vvardenfell factions. These generally show greater friendliness or hostility toward the Mainland branch, as the Dres have no connection to Vvardenfell:   (+2),   (+1, same),   (+1, same),   (-2),   (-2),   (-2),   (-3),   (-3),   (-3),   (-3, same).
Arrell

Arrell is a Wood Elf   and Operative of the   who lives in  . Unfortunately, the   has chosen her to be an example of what will happen to members of the   who interfere in Mages Guild affairs.
 
Related Quests
Daggerfall:Fame given by the King of Worms

Description
This quest runs in the background and is used to control various events related to the Main Quest of Daggerfall.

The purpose of this quest is to award the fame the King of Worms promises you if you give the Totem of Tiber Septim to him. 

Bugs
 
There is a patch for this quest which gives you all the reputation listed in the table above, plus/minus reputation for their allies/enemies. This patch can be found here.
Daggerfall:Reputation with Queen Aubk-i

Description
This quest runs in the background and is used to control various events related to the Main Quest of Daggerfall. 

The only purpose of this quest is to raise your reputation with Queen Aubk-i by +8 points when you have successfully completed the quest Concern for Nulfaga. Considering the Reputation system of Daggerfall, you will also gain +8 reputation with Daggerfall and +4 reputation with its associated factions.

Notes
It is unknown as to why this reputation gain was handled using an extra questfile and not via the associated questfile.
Rantharas Hanaris

Rantharas Hanaris is a Dark Elf and   of   in  . Typically for a publican, he sells a small range of food and drink.
 
Wares
 

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Frana Ginti

Frana Ginti is a Dark Elf pawnbroker who runs a shop in  . As one might expect from someone in her profession Ginti stocks an eclectic range of goods, and there might even be the occasional item of interest to the seasoned adventurer.
 
Wares
 

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Yimanalor

Yimanalor is a Dark Elf apothecary who runs a store inside  's manor house in  . He describes his store as ''"the place to be in Llothanis if you're looking for potions"'', but in fact only sells a small range of alchemical produce. More notable is a restocking supply of enchanted items.
 
Wares
 

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Great House Hlaalu

The Lord Vivec himself has been noted for remarking that in House Hlaalu lies the future of the Dunmer race. House Hlaalu is strong, widespread, wealthy, and noted for its ambitious proliferation into Vvardenfell; we are a house of peacemakers, if anything, and we are a house of Mer who seek above all to raise the quality of life for all the denizens of Morrowind. Our nobles lead all of houses in bringing the benefits of Imperial trade from the Cyrodiilic coffers to the hands of the common people: in our lands, no man is want of food or gold. By virtue of faith in the emperors, we can raise the Dunmer out of the darkness of their bloody, ash-swept past and into the light of catholic civilization, to the betterment of all. —  

House Hlaalu is one of the five   of  . It governs the   of western-central Morrowind from its ancient capital of  . In the district of Vvardenfell, the house's council seat is located in Balmora.

Besides Narsis, major settlements on the mainland within Hlaalu territory include   and  . Of the released areas, only   and the plantations along the   are Hlaalu-controlled.  , currently a small shack village, will eventually become the player stronghold on the mainland.

For basic information about this faction, see the Morrowind article. A detailed look at the faction as it appears in Tamriel Rebuilt can be read on the mod's planning document for House Hlaalu.

Joining Great House Hlaalu
This faction cannot be joined on the mainland currently; visit the Hlaalu Manor in Balmora to do so.
 

Great House Hlaalu Ranks


The old Mainland Great House Hlaalu had an entirely different set of names for ranks (Oathman, Kinsman, Tradesman, House Contractor, Bonded Agent, House Officer, Gnostic Officer, House Peer, Council Elector, Chancellor) and higher requirements for Speed starting with House Contractor: 31, 32, 33, 35, 36, 38, 40.

Great House Hlaalu Members
Tes4Mod:Stirk

Stirk was originally part of a project by the Tamriel Rebuilt (TR) team to redesign the whole of Hammerfell using the Oblivion engine. Due to a desire to concentrate on the team's main project implementing the entire province of Morrowind on the Morrowind game engine, a decision was taken in December 2009 to remove the Oblivion effort from TR and let it run on its own. The only TR release on the Oblivion engine is the island of   (a small island west of Cyrodiil).

Stirk has since been reimplemented for Morrowind by Project Tamriel as the first part of its Province: Cyrodiil project, in collaboration with the TR team, with a shared resource base called Tamriel Data.
 

Gameplay Information
 
 
 

World Information
 
 
 
 
 
 
 

External Links
Tamriel Rebuilt's official website
Great House Indoril

:''House Indoril prides itself as being the holiest of Morrowind's Great Houses despite the claims of some of the members of House Redoran. We are the most in touch with the divine ALMSIVI, Blessed Be Their Holy Names, and therefore the true leaders of Morrowind. Many Hlaalu would have you believe that the Empire is the future, and that we should embrace their money-first, godless ways. But this only leads to self destruction as the Empire will, no doubt, soon prove to us. —  

House Indoril''' is one of the five   of  , and like   it has no holdings on Vvardenfell. It governs the   of east-central Morrowind from the capital city of  .

Other major settlements within Indoril territory include  ,  ,  ,  ,  ,  ,  ,  ,  ,  , and  .   will eventually become the player stronghold.

A detailed look at the faction as it appears in Tamriel Rebuilt can be read on the mod's planning document for House Indoril.

Joining Great House Indoril
This faction cannot be joined on the mainland currently.
 

Great House Indoril Ranks


Great House Indoril Members
Tes4Mod:Stirk/Quests

Quests are sorted by the map that adds them and by their location or related guild.

The Stirk Main Quest (Two sides)

 
 
 
 
 
 
 

Miscellaneous Quests