Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:King of Miscarcand

The King of Miscarcand is a lich that can be found in Miscarcand, Morimath. He will appear once you retrieve the Great Welkynd Stone. He is followed by three Zombie Guardians.
 
Related Quests


Notes
King of Miscarcand also appears in the Jaws of Oblivion card expansion for Legends, as the card  .

Bugs
Oblivion:Lorgren Benirus

Lorgren Benirus was the grandfather of Velwyn Benirus and the original owner of Benirus Manor in Anvil. He lies in a hidden tomb in the manor's basement; however, the purchase of the manor reveals that he is not actually dead. In life, he was a mage who, after obsessing with a necromantic tome, experimented with necromancy and turned himself into a lich. To extend his life, he had dug up bodies from Anvil Chapel's graveyard and used their souls. He also created the Benirus Manor ghosts to guard the house. Lorgren's journal note shows his wrathful feelings toward the Anvil citizens of a century past, who disdained his use of the dark arts. The Mages Guild, worried about his activities, set up an almost successful raid of his manor. Led by Carahil, the raid stopped Lorgen's plans to destroy Anvil, but Lorgren's body disappeared amidst the chaos.

When you activate the altar in the tomb, Lorgren will speak and make a request: ''"I am Lorgren Benirus, and I desire the chance to atone for my sins. The things I've done to the people of Anvil; the horrible, unspeakable acts I've committed demand repentance. Carahil was justified in   actions. Slaying me was the only way to stop the madness. I have accepted that fate. Now, so I may make my final peace with the Nine, please rejoin my hand to my body. Only then, when I am complete, will this eternal nightmare end." When you grant him his wish, he will finally awake with the words: "It never fails to amuse me how easy mortal man is to manipulate. You've assisted me in completing the very thing Carahil and   cabal sought to prevent all those years ago... my ascension to immortality. Last time I clashed with mortals, I underestimated their power. I shall not repeat that mistake twice. I live... again! Hahahaha!"''

After this speech, Lorgren will appear as a lich and attack, forcing you to kill him.
Related Quests


Notes
thumb|right|What Lorgren looked like in life
Lorgren's monologue is actually spoken by a disembodied Imperial male NPC named "Lorgren Benirus" (formID  ). The NPC is a necromancer 20 levels above your character.
Oblivion:Ghost

thumb|right|A Ghost
Ghosts are encountered at all levels, with the standard ghosts appearing at lower levels, and the ancient ghosts appearing at more advanced levels.  Ghosts rely upon magical attacks, in particular Frost Damage.  They have both touch and targeted attacks; the touch attacks are considered Lesser Powers, and are therefore unaffected by Silence effects. They can be encountered in Chapel Undercrofts, Ayleid Ruins and even Caves. Ghosts can only be damaged by Daedric weapons, Enchanted weapons, Silver weapons or Magic Spells.


Ancient Ghost
thumb|right|An Ancient Ghost
Ancient Ghosts are a more formidable variant of the standard ghost. They appear at higher levels, and in turn, they have more powerful spells and significantly more health. Ancient Ghosts are identical in appearance to standard ghosts, making it impossible to tell them apart at a long range.

Unique Ghosts:
Benirus Manor Ghost
Ghost of Perennia Draconis



Unique Ghosts

 

Bugs
Oblivion:Benirus Manor Ghost

The Benirus Manor Ghosts can only be found in Benirus Manor, Anvil, during the Where Spirits Have Lease quest. They appear a few times during the course of the quest. The first is when you sleep in Benirus Manor. Then later they can be found in the basement and other parts of the house until you complete the quest.
 
Related Quests
Oblivion:Ghost of Perennia Draconis

The Ghost of Perennia Draconis is a ghost who appears when you activate Perennia Draconis' tombstone at Applewatch after having completed the Next of Kin quest. The ghost will immediately attack you in an act of revenge.

 
Related Quests
Oblivion:Wraith

Wraiths and all of their variants are often encountered throughout the darker parts of Cyrodiil. Wraiths are categorized into the weak Faded Wraiths, common Wraiths, and the far more powerful Gloom Wraiths. The higher level the wraith, the higher their health and the stronger their spells. All wraiths have a unique and debilitating curse that they frequently employ, and they are immune to silence. Most wraiths have several additional spells, in particular ones that deal frost damage and silence targets. As further protection, roughly half of all wraiths carry a leveled sword.
 
Types and Appearance
Wraiths are relatively large hovering ghosts that wear tattered black robes (except Gloom Wraiths, which wear purple). Faded Wraiths and Wraiths are nearly identical in appearance; the only difference is that Faded Wraiths are more transparent. The two weaker types both have sickly green skin and deep black eyes, while Gloom Wraiths have a lighter brown skin tone and glowing white eyes nestled in large eye sockets. Gloom Wraiths are most easily recognizable by the crown perched on their ghostly heads, evidently a symbol of their previous status while still living. When nearing any wraith, you may notice a high pitched keening like the wail of a banshee. Upon death, yellow-green vapor comes out of their mouths and they collapse into a pile of robes.

Faded Wraith
thumb|right|A Faded Wraith
Faded Wraiths are considered the weakest variant of wraith and are commonly encountered at lower levels. However, don't underestimate them, as they can be a challenging opponent to anyone not prepared with silver, Daedric, Dremora, or enchanted weapons.



Wraith
thumb|right|A Wraith
Wraiths are encountered at the middle levels. They are much stronger than Faded Wraiths and should be approached with caution. It is strongly recommended that you enter combat without having an almost full inventory, as they make good use of burden spells that deprive you of all ability to evade their other attacks.


Gloom Wraith
thumb|right|A Gloom Wraith
Gloom Wraiths are the strongest variant of wraith, and appear only at the higher levels. They differ greatly in appearance to other wraiths, and are formidable foes in battle. They are commonly encountered in large numbers in chapel undercrofts, so take care in entering.

  

Bugs
Oblivion:Gable the Traitor

Gable the Traitor''' is a wraith found aboard the Emma May. He was the leader of the mutiny that resulted in the death of Grantham Blakeley.

This wraith is distinguishable from most typical wraiths since it has a permanent purple aura around itself. 

 
Related Quests
Oblivion:Zombie

thumb|right|A Zombie
Zombies are undead with mottled, muddy green flesh, various deep and fatal-looking wounds, and they are often missing an arm. Zombies can be deceiving for players having not encountered one before, as they can run and give chase, and have a distinctive groaning voice when they detect prey.
All zombies drop Mort Flesh (except for Deranged Zombies, which drop Bonemeal).  They rely upon unarmed melee attacks, which are made more dangerous by the many diseases that zombies can carry.  All zombies have the following weaknesses, resistances, and abilities:
60% weakness to fire
30% resist frost 
100% resist poison (immune to poison)
30% resist magic
permanent Water Breathing ability
Higher level zombies (Headless Zombies and Dread Zombies) have more health, more powerful attacks, and more dangerous diseases.  Also, Dread Zombies are able to regenerate health.
Zombies have a 25% chance of carrying one of the following diseases:
Ataxia, Brown Rot, Dampworm, Droops, Greenspore, Helljoint, Rockjoint, Rust Chancre, Witbane

Headless zombies have a 33% chance of carrying one of the following diseases:
Black-Heart Blight, Chanthrax Blight, Chills, Collywobbles, Rattles, Serpiginous Dementia, Swamp Fever, Wither, Yellow Tick

All dread zombies carry the disease Astral Vapors, which is particularly nasty because it causes Stunted Magicka, Weakness to Magic, and Damage Magicka. This effect ignores disease resistance (unless you have the Unofficial Oblivion Patch installed).  Your magicka will not regenerate until you cure yourself. 



Unique Zombies
Unique zombies are zombies that are only found in a specific place at a specific time.

 


Gallery
 

Notes
Headless Zombies also appear as   in Legends.
Oblivion:Bear

thumb|right|A Brown Bear encountered within the Oblivion:Jerall Mountains|Jerall Mountains
Bears are large, hostile creatures that will attack you if found infringing on their territory, and can typically be found in the wilderness or in caves. They are impressive creatures, much larger than the average adventurer, especially when standing up on their rear feet. Bears also have two main types of attack: biting, or standing up on the rear legs and mauling you with their paws. They are also not terribly fast in speed or agility. All variations of bears have a 20% resistance to frost and also have a 10% chance to transmit the Yellow Tick disease, which deducts both your speed and strength attributes.

Bear Variations
While the stronger bear variants will not appear until after you've reached the levels shown, you will continue to meet low-level versions even at high levels. You can still encounter all variants at least two levels earlier as boss-leveled creatures.
Black Bear
thumb|right|A Black Bear
Black Bears are typically the first variant of bear encountered within Cyrodiil, starting at level 9. They can typically be found inside of caves or deep within forested regions. Unlike their counterpart, the Brown Bear, they are smaller in appearance and are significantly weaker. However, they can also be summoned by nearby Spriggans and can be looted for their pelts if encountered in the wild.

 
 

Brown Bear
thumb|right|clear=none|A Brown Bear
Brown Bears are encountered as early as level 16, and unlike their earlier variation, are much stronger and larger in comparison. Apart from caves and forested regions, they are found in areas of snow and higher altitudes, such as in the Jerall Mountains. Brown Bears cannot be summoned by nearby Spriggans, but they can still be looted for their pelts.

 
 

West Weald Bear
 
The West Weald bear variations can also be encountered as either Brown Bear or Black Bear variants, but are confined to the West Weald region and can only be looted for their bear fangs during the related quest.

Notes
If you are wearing the Boots of the Crusader , only standard Black Bear and Brown Bear variations will no longer attack you. All other variations will still attack as usual.
Usually only Spriggans have the ability to summon Black Bear variants. However, with the Spell Tomes download, it makes this spell available to you as well.
Oblivion:Porkchop

thumb|left|Porkchop in the Arena
Porkchop is a boar that lives at the Arena. He can usually be found in an inaccessible cage in the Arena Bloodworks. In your last Arena fight against the Yellow Team, Owyn sends Porkchop up to help you. Porkchop is quite a decent fighter, and may be able to single-handedly kill one of your opponents. After the match he disappears from the game, even if he survives.
 
Related Quests
Oblivion:Bailey

Bailey is one of the two dogs of Rena Bruiant (the other dog is Kezune). It follows Rena Bruiant everywhere she goes. Townspeople often comment on Rena Bruiant's love for dogs.
 
Bugs
Oblivion:Charlotte

Charlotte is a dog owned by Salomon and Renee Geonette. She can always be found wandering around Salomon Geonette's house.
Oblivion:Crazed Dog

The Crazed Dog is a dog who can be found in the Lighthouse Cellar in Anvil. Probably because of the strange practices of the inhabitant of that cellar, the Crazed Dog has been deprived of its sanity and is very aggressive, attacking you on sight.

 
Related Quests
Oblivion:Daisy

Daisy is one of the two dogs of Ganredhel (the other dog is Luna). She wanders around in Ganredhel's house the entire day.
Oblivion:Jake

Jake is the dog of Perennia Draconis. He follows Perennia around all day. Jake will come to the defense of his mistress should she be attacked, meaning that he is a likely obstacle during the related assassination quest.
 
Related Quests


Notes
Jake will disappear from the game if left in Applewatch during the quest Honor Thy Mother. The whole of the interior of Applewatch is recreated with Lucien Lachance's corpse inside it and some moved furniture to indicate there was a struggle.
Oblivion:Kezune

Kezune is one of the two dogs of Rena Bruiant (the other dog is Bailey). It follows Rena Bruiant everywhere she goes. Townspeople often comment on Rena Bruiant's love for dogs.
 
Bugs
Oblivion:Luna

Luna is one of the two dogs of Ganredhel (the other dog is Daisy). She wanders around in Ganredhel's house the entire day.
Oblivion:Mojo

Mojo is a dog who can be found in the Anvil Fighters Guild Dining Hall. He spends the day walking around and he seems to have no owner.

He is a Fighters Guild member, so attacking him while you are also a member will cause you to be expelled.
Oblivion:Rohssan's Dog

'''Rohssan's Dog''' can be found in Rohssan's Private Quarters of her store A Fighting Chance in the Imperial City Market District. It has a higher than normal aggression, meaning that there is a fair chance it will attack on sight. The player will likely encounter this dog if he/she must steal Rohssan's Antique Cutlass during May the Best Thief Win.

 

Related Quests
Oblivion:Sakeepa's Dog

'''Sakeepa's Dog''' can be found in Aleswell. Like the other inhabitants of the settlement, this dog is initially invisible. He follows his owner Sakeepa around constantly.

 

Related Quests
Oblivion:Spectral Mud Crab

The Spectral Mud Crab is a unique mud crab found in Mankar Camoran's Paradise, on a small island to the east of the main landmass. It is only accessible if you have not yet gone to the Forbidden Grotto, as there are invisible walls separating the two sections of Camoran's Paradise. The mud crab drops a leveled magic weapon and piece of jewelry in addition to the standard crab meat. It is more powerful than normal mud crabs, and has several magical resistances.
Oblivion:Llevana's Tunnel Rat

'''Llevana's Tunnel Rats''' are the two rats belonging to Llevana Nedaren. During the related quest, she will summon them to kill a paralyzed Ulrich Leland if you choose to side with her.

 
Related Quests


Notes
Because the rats are essential, they are immune to Wabbajack.
Oblivion:Schemer

Schemer is a rat who resides in the Living Quarters of the Dark Brotherhood Sanctuary. He is counted as a member of the Brotherhood, so killing him while you are a member will get you expelled.  It is not necessary to kill him during the Purification quest.
Oblivion:Giant Slaughterfish

The Giant Slaughterfish is a unique slaughterfish which you may encounter during the Arrow of Extrication quest. It can be found in the depths of the Bravil Wizard's Grotto, guarding an exit into Niben Bay. Once killed, its corpse contains a variety of loot, obvious remains of former meals.thumb|left|Comparing a regular slaughterfish to its giant cousin
 
Related Quests

Notes
The Giant Slaughterfish also appears in Legends.
Oblivion:Redmaw

Redmaw is the pet wolf of Havilstein Hoar-Blood. He only appears during The Coldest Sleep. Redmaw is usually eating, but if his master wanders too far from the camp, Redmaw will join him. Like Havilstein, Redmaw will attack the player on sight. He does six times the damage of a normal wolf, making him the strongest wolf in the game.

 
Related Quests


Notes
"Redmaw" is a direct translation of "Carcharoth", which is a mighty wolf known from J.R.R Tolkien's book "The Silmarillion".
Oblivion:Everscamp

An Everscamp is a scamp spawned by the Staff of the Everscamp. Before the quest, they will follow Rosentia Gellenus everywhere she goes. After the quest is completed they will remain in Darkfathom Cave forever. They respawn shortly after they are killed, making them good for combat training. If used for Marksman training, note that an Everscamp's body remains long enough after death to be looted for the arrow(s). Their very low Sneak value is also useful to train that skill.

 
Related Quests


Notes
Everscamps, unlike standard Scamps do not drop Scamp Skin. 
Even though it never properly dies, killing an Everscamp will count in your "creatures killed" statistic.
Everscamps will not fight for you, as they have an aggression of 0.

See Also
For more information on the Everscamp, see the Staff of the Everscamp page.
Oblivion:Anaxes

Anaxes is one of the Xivilai who can be found in Mankar Camoran's Paradise. He is the lord of the Savage Garden. Because he is the worst of their tormentors, the inhabitants of Paradise have tricked him and trapped him in his cave. Though his master, Kathutet, personally believes that Anaxes deserves his humiliation, he cannot allow it to continue and tells you to free Anaxes so that he can continue the torment of the inhabitants of Paradise.

 
Related Quests


Notes
Anaxes also appeared in ESO and  .
For more information on recurring characters, please see the main article.
Oblivion:Medrike

Medrike is a Xivilai who can be found in Mankar Camoran's Paradise. He guards the exit to the Forbidden Grotto. He is armed with a leveled two-handed enchanted weapon.

 
Related Quests


Notes
Medrike also appeared in ESO.
Oblivion:Unicorn

The Unicorn is the focus of Hircine's Daedric shrine quest, in which you are asked to kill the unicorn and return its horn to Hircine. It is found in Harcane Grove protected by three Minotaurs of the Grove. The unicorn is present from the beginning of the game, even if you have not started Hircine's quest.

The unicorn can be ridden like a regular horse and used as a free mount. The unicorn is equivalent to a white horse in speed, has a very powerful attack, is resistant to several types of attack, and reflects damage. However, it will attack almost anyone or anything wielding a weapon (including fists) and will not stop attacking until its target is dead. This means that the unicorn will attack monsters, enemies, allies, and even you, in most cases. Accidentally pulling out a weapon at any time, or raising your fists, even to defend the unicorn, will lead to you being attacked. However, the unicorn may not attack you if its disposition is sufficiently high, for example, if you have high fame. The unicorn does not react to destruction or conjuration magic, so it may be a more suitable mount if you focus on these skills (the unicorn will not attack conjured creatures, but it will attack Everscamps).
 

Related Quests


Notes
If you do not want the unicorn as your horse, do not mount it. The minute you mount it, the unicorn will replace your old horse; every time you fast travel the unicorn will be used as your mount.
You should not ride the unicorn when you have followers, because if they draw their weapon to fight enemies, the unicorn will become hostile.
The unicorn does not count toward your "Horses Owned" statistic.
You cannot purchase horse armor for the unicorn.
When you are not riding the unicorn, it will return to the grove.
This unicorn is mentioned in ''Soran's Journal'' as part of the Wild Horses Creation for Skyrim Special Edition, where it is revealed to be the last living unicorn.
Oblivion:Blossom

Blossom is a horse owned by Dar-Ma. She appears in Hackdirt after starting A Shadow Over Hackdirt. During the player's search in Hackdirt, he/she will likely encounter Blossom, and thus a clue on the whereabouts of Dar-Ma. If Dar-Ma is freed, she will ride Blossom home. When they arrive at Chorrol, Dar-Ma will dismount and Blossom will remain standing in front of the Chorrol gate for the rest of the game. Alternatively, if you use fast travel to return to Chorrol, Blossom will be found in the corral of North Country Stables.

If Dar-Ma is killed during A Shadow Over Hackdirt, Blossom will continue to stay behind Moslin's Dry Goods in Hackdirt. Trying to ride Blossom afterwards will still be considered stealing.
 
Related Quests
Oblivion:Mehrunes Dagon

In Oblivion, Mehrunes Dagon is the Daedric Prince behind the entire Oblivion Crisis.  For most of the main questline Dagon remains behind the scenes; his followers (such as Mankar Camoran and the Mythic Dawn) are more directly responsible for most of the events.  However, Dagon does finally appear in person during the quest Light the Dragonfires, where he is the final obstacle preventing Martin Septim from being crowned.  Dagon must be avoided (as he cannot be killed) in order to enter the Temple of the One.

For lore specific information see the main lore article.
 
Related Quests


Notes
He cannot be killed by mortals; the most that can be achieved by attacking him is to stagger him. Attacking him (e.g., using a weapon to physically assault him) will simply result in a short stun to him. This will only be temporary however, and should not be confused with actually damaging him.
If the ' ' console command is used on him, Mehrunes Dagon seems to fall apart and "melt".
On Xbox and PS3 it is possible to "kill" him by attacking him with the Wabbajack. Even though his form won't change, his stats will and therefore he can be killed. What will happen to him is the same thing that would happen if you were to use the "kill" command: he will fall apart and melt. This does not change the game's ending in any way.
Also, he can be killed while having the Reflect Damage effect on yourself, although it may take a while.
If the Mehrunes' Razor official plug-in has been installed, Mehrunes Dagon is also a member of the Creature Faction. As the Razor's scripted effect does not work on members of this faction, this prevents him from being "hoisted by his own petard".
Oblivion:Redwave

Redwave is given as a reward for completing The Ghost Ship of Anvil quest. In appearance it is identical to a cutlass.
Oblivion:Rugdumph's Sword

Rugdumph's Sword is a unique two-handed sword, given to the player by Lord Rugdumph gro-Shurgak as a reward for completing the quest The Noble's Daughter. It is mostly identical in shape to a silver claymore, but is of shorter length and has different coloration and markings.

Despite being a two-handed weapon, its reach, weight, damage, and speed are consistent with a silver longsword.
Oblivion:Brusef Amelion's Armor

'''Brusef Amelion's Armor''' is a unique set of light armor and a matching longsword. It once belonged to Brusef Amelion, grandfather of Biene and father of Marcel. The items were buried with Brusef and can be found scattered throughout the Amelion Tomb.

The armor resembles ebony armor, but has a unique silver appearance rather than the usual black and gold. The sword resembles a silver longsword, but with slightly more intricate engravings. The cuirass and the longsword are both enchanted.

The cuirass and the longsword are quest-related, and you will be sent to recover them for Biene Amelion by the Fighters Guild during the quest Amelion's Debt. However, you have the option of paying Biene 1,000 gold to clear her debt, allowing you to keep the items should you wish. Unless you are a collector there is little reason to do so, as Brusef's armor is heavier than Orcish but provides inferior protection, being slightly better than chainmail. The sword is equivalent to an enchanted silver longsword.

All of these items can be retrieved from Amelion Tomb at any point. The cuirass and longsword are not marked as quest items, so if you lose them prior to the related quest you will be forced to pay off Biene's debt to continue with the Fighters Guild questline.

Related Quests

 
Items
Armor


Weapons
Oblivion:Jewel of the Rumare

The Jewel of the Rumare is a ring given as a reward for completing Go Fish. Its appearance is similar to a gold ring.
Oblivion:Blackwater Blade

The artifact Blackwater Blade is a one-handed blade, given to the main character by, or looted from, Selene during An Unexpected Voyage. It is similar in appearance to the fine steel longsword, but has a different pattern on the hilt, and also a different icon in the inventory.