Netruk44/uesp-wiki-content huggingface dataset:
Online:Explorer's Pack

The Explorer's Pack was a bonus that came with pre-ordering The Elder Scrolls Online or its Imperial Edition. It unlocked the following digital content:
The ability to play as any race (excluding Imperials) in any of the three alliances.
An exclusive Scuttler vanity pet.
A bundle of bonus treasure maps that lead to hidden loot chests.

Those who purchased the Explorer's Pack through the PC/Mac Store also received early access to the game five days before release, along with a surprise two-day grace period of additional free play. Physical copies of the standard edition only received three days of early access. PS4, Xbox One and Japanese pre-orders did not include early access, but still received the Explorer's Pack. The Explorer's Pack was temporarily made available again during the Japanese free trial campaign, almost two months after launch in Japan.

The bonus treasure maps and the ability to play as any race are available as part of the   bundle in the Crown Store, with the Scuttler pet being replaced with a Bantam Guar pet.

The Explorer's Pack may no longer be redeemed, as any codes that were left unused have since expired. Of the items, only the Scuttler pet is unobtainable for those who do not own the pack.

Gallery
Lore:Hist Sap

Hist Sap is a substance made out of the Hist's very spirit.  When Hist Sap is licked by an  , the Hist is capable of communicating with the Argonian through visions.  The sap of the   seems to increase the combat prowess of those who drink it. Hist sap has the ability to 'alter' living organisms, which may explain the origin of the Argonians.  Ingesting large quantities of Hist-Sap is often dangerous, even for Argonians. The Sap-Speakers of the Miredancer Tribe, known for communing with their Hist and ingesting large amounts of sap in the process, often suffer the effects of sap-poisoning, including "gold tongue" (permanent change of mouth pigmentation to a golden hue), "bark scale" (thickening and darkening of surface scales), and unwanted hallucinations among other symptoms.  The Blackwood Company smuggled a Hist tree from   to their headquarters in Leyawiin, and extracted the sap to exploit this. However, when consumed by non-Argonian species, the Hist sap had strong hallucinogenic properties that sent them into dangerous bloodlust, though the poor treatment of this particular tree affected the sap causing similar effects on Argonians, as well.  At the end of the  , a recruit of the Fighters Guild sabotaged the Hist extraction mechanism, destroying the tree in the process. 

A similar substance known as Amber Plasm is also produced by certain Hist trees. Despite its appearance, it is not Hist Sap and is instead a form of   from   which leaks into   through the Hist like blood from a wound.  

See Also
 
Amber Plasm

Gallery
 

References
Skyrim:Magic Items with Guaranteed Locations

There are a small number of guaranteed generic magic items that can be found in Skyrim. Most generic magic items (Generic Magic Apparel and Generic Magic Weapons) are only found in randomized loot. The items listed on this page, however, are not randomly determined and will always be placed in the specified locations at the start of the game. 

In most cases, detailed information about how to find each item is located on its corresponding location page.

Guaranteed Magic Clothing

| Vlindrel Hall and Fort Amol locations may be disabled:  ,  
|-
|  
|   
| Inner Sanctum 
|
| 
|-
|  
|   
| 
| Insane College Wizard  Nirya 
| 
|-
|  
|   
| 
|  Enthir 
| 
|-
|  
|   
| 
|  Atub   Enthralled Wizard   Logrolf the Willful   Malyn Varen (can you loot him?) 
| 
|-
|  
|   
| 
| Tolfdir 
|
|-
|  
|   
| 
| Phinis Gestor 
|
|-
|  
|   
| 
| College Guard   Faralda 
|
|-
|  
|   
| 
| Drevis Neloren 
|
|-
|  
|   
| 
| Colette Marence 
|
|-
|  
|   
| Lost Tongue Overlook  
| Silvia 
| Location may be disabled:  
|-
|  
|   
| 
| J'zargo   Mage (dead)   Onmund   Orthorn 
|
|-
|  
|   
| 
| Mage (dead)
|
|-
|  
|   
| 
| Onmund   Orthorn 
|
|-
|  
|   
| Ansilvund Burial Chambers  
| J'zargo 
|
|-
|  
|   
| Septimus Signus's Outpost  in cupboard
| 
|
|-
|  
|   
| Angeline's Aromatics  
| 
|
|-
| 
|  
| Volkihar Keep 
|
|
|}

Guaranteed Magic Armor


Guaranteed Magic Weapons
Online:Horse

Horse 
Horses are both aesthetic passive creatures and mounts in ESO. As aesthetic creatures, they cannot be attacked and do not take damage. They can be bought from stables with gold or from the Crown Store for crowns. 

More information can be found on the mounts page linked above, and a complete list of equine mounts can be found here.
 

Unique Horses
Ahla's Horse, a horse owned by Commander Ahla
Buttercup, a white horse owned by Ragalvir
Fadeel, a black horse owned by Master Ozalan
Frolics-in-Rain, a horse owned by Tseeneesh
Ghak's Horse, a horse owned by Ghak gro-Urish
Matilda, a horse owned by Sarodor
Meteor
Peri, a horse owned by Kasura
Pivott, a horse owned by Kasura
Pom'el, a horse owned by Kasura
Shinkicker, located at The Stable Steed in Gideon 
Slumgullion, a horse located in Wayrest
Snow, a horse found in Belkarth
Sojourn, a horse owned by  Bilami the Caravaneer 
Sugarloaf, a black horse owned by Inngyrr
Sweet Daffodil, a nightmare courser summoned by Rogatina Cinna
The Steed
Triumph, a horse found in Dasek Moor 
Truffles, a horse found in Elden Root
Whinnie, a white horse owned by Endaraste
Windmane, located at the White Stallion Inn 

Variants
Caravan Horse
Dead Horse
Draft Horse
Frostbrand Steed
Gaited Horse
Gray Yokudan Charger
Light Horse
Mare
Simple Horse
Snow-Blanket Sorrel Horse
Snowstrider Packhorse
White Mane Horse
White-Gold Imperial Courser

Gallery
Online:Mudcrab

Mudcrabs are small hard-shelled creatures that inhabit almost every shore in Tamriel, whether that be beaches or riverbanks. There are approximately five variations ranging from the common small variant to very large and extremely dangerous variants. Mudcrabs are usually found in small numbers, but on occasion very large groups can be found. Mudcrab nests can be encountered in Hew's Bane. They are also available as pets.

Most mudcrabs are non-hostile but will defend themselves if attacked.  They have a simple melee attack, and they may also burrow underground and try to attack you from behind.  When killed, they may yield Leather scraps, Carapaces, and occasionally Mudcrab Chitin.  If you're lucky, you may even get a  , which is needed for the Chitin Accumulator achievement.

A small handful of areas contain hostile mudcrabs, such as in a small pond east of Kragenmoor in Stonefalls.
 

Related Quests

  



Unique Mudcrabs
Below is a list of unique mudcrabs:
Clatterclaw, a mudcrab boss found in Fungal Grotto I
Lost Crab, a friendly mudcrab found on top of a tower at Merovec's Folly
Mother Jagged-Claw, a unique mudcrab located on Vvardenfell 
Mudcrab Matron
Shellcracker, a blue crab world boss found near the Daen Seeth Dolmen in Stonefalls
Spectral Mudcrab, a crab located southwest of Deep Graves in Shadowfen
Titanclaw, a mudcrab boss found in Stormhaven

Variations
Coral Crab, a variation of mudcrab found on Summerset 
Grotto Mudcrab Swarmer Minions, summoned by Clatterclaw in combat
Juvenile Coral Crab, found on Wasten Coraldale 
Swarming Mudcrabs, summoned by Clatterclaw
Prodigious Mudcrab, found on Khenarthi's Roost
Titanclaw's Mudcrab, mudcrabs spawned by Titanclaw

Gallery
 

Notes
There are several mudcrab pets, including the Mudcrab of Eternal Doom, Pet Rufous Mudcrab, Nibenay Mudcrab, Spectral Mudcrab, Prodigious Brass Mudcrab, and Wasten Coraldale Mudcrab.
Lore:Sleeping Tree Sap

Sleeping Tree Sap is considered a legal   in Skyrim and is highly valued for its ability to make people feel much healthier for a time, although side effects include temporary slowness and blurry purple vision. A spigot was installed on the   in   to harvest the sap, and the   trading caravans have been known to pay highly for samples.  

Circa  , a   merchant from   named   hired an   named Ulag to visit the camp regularly and harvest the sap.    was killed by the giants, but an adventurer came across his corpse in the cave and became Ysolda's supplier of the drug, who then sold it on to the Khajiit traders. 

See Also
For game-specific information, see the Skyrim article.

References
Lore:Drugs

Drugs 
Drugs are addictive, illicit, and often illegal substances with hallucinogenic or mood-altering effects which are ingested for recreational or ritualistic purposes. Many different drugs exist in  , and abusing them is generally disapproved of, with some exceptions.

Many of these drugs are just variants of  , such as   and the rarer potion known as Balmora Blue.  Other notable drugs are   and  . Of course, Tamriel is also filled with many popular  , such as Jagga, fermented pig's milk which is popular in  .  Various alchemical ingredients could be construed to have drug-like effects, but most are covered separately in the Alchemy section.

Moon sugar and skooma can be found throughout Tamriel due to widespread smuggling out of  . Moon sugar has been commonly ingested in Elsweyr since before written history.  In the  , rumors surfaced of gangs smuggling powerful drugs out of  .  They could be referring to  , a powerful drug, although it's known that entire Hist trees have been smuggled out of Black Marsh.    also produces hallucinogenic effects.  There are mentions of drug use in   legends dating back to before the  . Apparently, slaves in the realm of the Fire King   were forced to consume "drugs drawn from the admixture of daedrons into living hosts". 

Illicit substances were known to be frequently trafficked in the   region in the late Third Era. These include Agrotat, Indulcet, Quaesto Vil, and Sursum,  though the exact preparations are unknown. It was also known for nobles in the region to be involved in these smuggling operations. 
 
Alcoholic Beverages
:See Alcoholic Beverages

Ayleid Nose-hash
A type of drug known to be used in the First Era. 

Daril
 , literally meaning "seeing everything in ecstasy" in Jel, is a dangerous substance  derived from moon adder venom. The aforementioned venom is instantaneously fatal to all but Argonians, and is transformed by an agent in Argonian blood. Those who use daril can see sounds, hear tastes, and smell sights. Daril unfolds in stages, each unlike the last, and confuses the senses.   It cannot be safely taken by non-Argonians.    Daril is very difficult to acquire, as its extraction requires the use of specialized tools.  The venom is usually fermented in a swamp jelly gas bladder.  Some Argonian users coat tiny quills in daril and insert them into the skin around their eyes for an intense sensory experience. 

The use of daril dates back thousands of years. In ancient times, stone mortars were used in the process of fabricating the drug. 

Felldew
 

Greenmote
 

Hag's Breath
'''Hag's Breath''', the literal breath of a   is an aphrodisiac .

Hist Sap
 

Incense of Mara
Incense of Mara is an expensive fragrance used to enhance romantic activity in the bedchambers of wealthy Bretons and Nords. The more potent varieties are illegal.  

Moon Sugar
 

Skooma
 

Sleeping Tree Sap
 

Tobacco
Tobacco is a product of the Tobacco plant. The smell of tobacco and flin could be found in the Blue Palace during Potema's reign.  Snuffboxes are sometimes filled with finely ground tobacco. 

See Also
For game-related information, see the article for Skyrims Drugged effect.

References
Lore:Harstrad River

Before the   of  ,  the Harstrad river formed the eastern boundary of the   on the island of  . It sprung up near the center of the island and flowed north, merging with the   in the   and then out into the Sea of Ghosts. The   was located on its western shore, the   was near its headwaters, and its banks were dotted with barrows and  . 

The cataclysms of the Red Year substantially changed the landscape of Solstheim.  The delta of the river has moved a little northeast, and the Wind Stone is now located on its eastern shore. The body of the river was substantially truncated, as the headwaters, now inhabited by  s, emerge further north on the island. When the fungal tower of   began suffering a serious malady in  ,   soaked in the headwaters of the river was used to heal the living building.  
 
Gallery
 

See Also
For game-specific information, see the Bloodmoon and Dragonborn articles.

References
Lore:Isild River

The Isild River is a river in northern Solstheim on the Felsaad Coast.  

Before the Red Year of  ,  the Isild River ran northwest from the frozen Lake Fjalding until it merged with the Harstrad River at the foot of the Moesring Mountains. The river then continued to its mouth on the icy Felsaad Coast, west of Skaal Village.  It was reportedly a beautiful part of the island, at the right time of year. 

The cataclysms of the Red Year substantially changed the landscape of Solstheim.  Many of the landmarks remained the same; the river is still west of Skaal Village and flows from Lake Fjalding to the coast. However, the Isild and Harstrad rivers no longer meet. Instead, each empties separately into a small bay on the northern coast.  

 
Gallery
 

See Also
For game-specific information, see the Bloodmoon and Dragonborn articles.

References
Lore:Felsaad Coast

The Felsaad Coast is the snowy, lightly forested northeastern region on the island of  . The   separates it from the   region to the west, and it fades into forest to the south. The area is relatively rich in wildlife; many  s,  s,  , and other creatures roam the land.   and   are both located here, as are many barrows and ice caves.   

Before the   of  ,  the Felsaad Coast was bordered by the   to the southwest and   to the south. The area was prone to blizzards, and like the rest of Solstheim, it was home to pine trees as well as shrubs like   and  . 

thumb|200px|The Felsaad Coast circa  

The cataclysms of the Red Year substantially changed the landscape of Solstheim.  The Felsaad Coast was evidently shattered, as numerous large islands sprung up along the coast and the size of the region shrunk significantly. The coastline itself is substantially different, as a bay has formed to the north, and a peninsula now sticks out from the northeastern tip of the island. What remains of the Felsaad Coast is still largely reminiscent of its pre-Red Year state in terms of its climate, wildlife, and populace, though the regions bordering it have drastically changed. 
 
Notes
The Felsaad Coast is present but unmarked in the Dragonborn add-on for TES V: Skyrim.

See Also
For game-specific information, see the Bloodmoon article.

References
Lore:Darkwater River

Darkwater River, or simply the Darkwater, is a river in eastern Skyrim connecting   to the  . Lake Geir drains into it at the western end of  . The river flows northeast into  , cascading down the famous cliff which divides the two  s. After this series of pools and waterfalls, the river bends northwest, and merges with the White River a few miles downstream, south-southwest of   and west of the famous fetid swamps of Eastmarch. Forts, ruins, caves, and major roads line its banks. The fishing is said to be good. A large tributary flows separately from Lake Geir. It passes north through  , then curves northeast and creates its own series of waterfalls down the cliff, then connects with Darkwater River in Eastmarch, which then merges shortly after with the White River and terminates.  

A   mine recently opened in Eastmarch near the base of the waterfalls of the main river, at the bottom of the cliff. A mining camp dubbed   formed on the eastern banks of the river, on the southwestern fringe of the Eastmarch bogs.  Many consider it a beautiful place,  and it has the makings of becoming a proper settlement, though it has many challenges to overcome, not the least of which being that, for most, the journey to reach it is quite hazardous.  It was just outside this encampment that, in  , General   of the   staged a successful ambush wherein   was captured, a victory which would have ended the   had it not been for the surprise return of   and Ulfric's resulting escape. 
 
Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Lore:River Hjaal

The River Hjaal is the main river that flows through the center of   in Skyrim. Its headwaters are located in northwestern  , in the highlands south of  . After dropping down a series of waterfalls and entering Hjaalmarch, the river passes northeast through Morthal, then spreads out and drains into the  , the marshy area where the River Hjaal and the larger Karth River empty into the icy   through a variety of intricate channels.  

After entering Hjaalmarch, a separate stream from the headwaters also breaks northwest and drops down some waterfalls, eventually flowing into the Karth River just north of  . This divergence essentially makes an island out of a large portion of Hjaalmarch wherein   and several ruins can be found. 

Fishermen can collect a wide range of fish from the river, including  ,  ,  ,  ,  , and  . People have also been known to make a living hunting for  s on its banks. 
 
Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Lore:River Yorgrim

The River Yorgrim (also called the Yorgrim River ) is a short tributary in Skyrim which connects   to the  . It flows east out of the eponymous lake in   and enters  , dropping through a series of waterfalls and rapids until it merges with the White River near the entrance to  .  A   burial mound is located near the river,  and superstition about nearby caves leaves many locals reticent to swim in its waters.  

The Yorgrim River basin notably had one of the earliest known sightings of Hircine. There exists a tale of a   hunter named   who, sometime in the mid-late fifth century of the First Era, unknowingly killed several werecreatures during a hunting trip in the Yorgrim River basin. Angered by the death of his kin, Hircine thrust the   into Icehammer's side, where upon the tip broke off and remained lodged inside him. Slowly, the magic of Hircine's Spear corrupted Icehammer's mind, and he became bitter and angry. This eventually resulted in him becoming mad, and he murdered an acolyte of   in a fit of rage before fleeing to an ancient burial vault near  , where upon he was sealed within as punishment.  

The   thanes and their families that ruled the area around the lower Yorgrim River for centuries notably worshipped Hircine and openly embraced his gift of lycanthropy.  
 
Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Lore:Lake Poppad

Lake Poppad is a small, isolated lake in the forested wilderness of the   region of  . It is north of the  's source, southwest of  , and far to the east of the   and the  . A shrine to   is on its northeastern shore.   has been known to grow on its banks. It originally fed a tributary of the   circa  , although this stream had seemingly dried up by  .   
 
Gallery
 

See Also
For game-specific information, see the Oblivion article.

References
Lore:River Samsi

The River Samsi, or Ouada Samsi,  was a large waterway in the   region, on the northwestern coast of  . It created the peninsula which would become home to   and  . Its headwaters were northeast of Gnisis, and the river flowed south and then west, wrapping around the city and emptying into the  .  

Many ancestral tombs of the   were nearby. The banks of this river were very steep, so steep it was sometimes called a gorge. This could make crossings difficult, especially since it wasn't deep enough to allow boat transport, but the Dunmer made do with a series of rope bridges.   had been known to pose a problem for travellers nearby. 

During the   of  ,  the eruption of   devastated the area, ostensibly wiping Gnisis from the face of  . An eyewitness reported that the waters around Gnisis were vaporized into steam by a wall of fire so high it blotted out the sun. She may have only survived because she was knocked into the dried riverbed, sparing her from some of the flames. 
 

Gallery
 

See Also
For game-specific information, see the Morrowind article.

References
Online:Giant Scorpion

Giant Scorpions are large predatory arthropods commonly found in the arid regions of Tamriel.
 
 These larger, stronger Giant Scorpions can be found in Reaper's March.
 

Skills and Abilities

Unique Giant Scorpions
Lakorrah the Matron, a giant scorpion found at Fearfangs Cavern
Scorpion Guardian, found in the Lost City of the Na-Totambu
Shaukadur the Impaler, a giant scorpion found in Scorpion Ravine in lower Craglorn
Stinger, found in the Blessed Crucible
   

Variants
Celestial Scorpion
Dread Scorpion
Firebite Scorpion
Giant Scorpion Corpse
Skein Scorpion
Tes5Mod:Unofficial Skyrim Patch/Imperial Order

To commander Northwatch Keep:


The agent bearing this letter is to be escorted to Thorald Grey-Mane, a prisoner at Northwatch Keep. The prisoner is to be transferred into the custody of the agent and granted safe passage from the keep.


By authority of General Tullius, Imperial Legion, Solitude.
Lore:Jagged Crown

The Jagged Crown is a symbol of office for the High King of Skyrim, a symbol of the might and power of the ruler of the  s going back to the time of High King   ( - ), or even before. Legend holds that it was forged from the bones and teeth of ancient  s by Harald himself. A portion of the power of every king who has worn it is said to be contained within.   

The Jagged Crown heralds back to a time before there were  s, when the High King reigned by right of arms and collective adulation.  But in  , High King   was killed by the   when he traveled to   to urge for a joint war against the   of  .   His body was secretly returned to Skyrim, and the Jagged Crown was interred with him in  . While legend held that the crown was buried with Borgas, the resting place of the last in the line of the   dynasty was lost to history in the ensuing   which engulfed Skyrim.   Thousands of years would pass before the Jagged Crown would again see the light of day. Due to the instability that occurred following the War of Succession, the Crown of Verity was created in the Second Era to succeed the Jagged Crown. Its goal was to help unify Skyrim behind a new monarch. 

In  , during the  , possessing the Jagged Crown became a key point of contention between the   and the  , as it was believed that the crown would serve as a potent symbol of legitimacy, and so both factions sought to reclaim the crown for their claimants,   and   respectively. Eventually, Ulfric's housecarl,  , learned of the location of Borgas' tomb from sources that he refused to divulge, and when spies for the   learned of this discovery, a race to reclaim the crown began. 

Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Lore:The Great War

The Great War may refer to two things:
Great War, a war between the Empire and the Aldmeri Dominion
The Great War (book), a book describing the war