Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Steward's Note

Vaske-

Your job is to see that our arrivals and departures are well-documented and that their wages are paid, and keep an eye on my dear cousin.  It is not to gossip with every new recruit about our far-reaching plans.  We've already captured one assassin prowling the caves, the last thing we need is some spy of Helseth's hearing all our goals from you.  Commander Adrethi will debrief the troops as   at his own discretion.

On Turdas I'm taking a detachment through the doorway with me.  I don't know how long I'll be gone, but in the unlikely case that there is cause to disrupt my excursion, read the most recent entry in my journal.  You'll find it in my cabin, on the desk.  Don't go in there for any other reason!  Discretion above all; we don't want our Imperial enemies to know what our plans are.



Death to the Empire.

Arch-Mage Frathen Drothan
Oblivion:Steward's Registry

Drothmeri Army; Forward Detachment

Registry of Departures and Arrivals

Second Seed through 



:6, Second Seed

New Recruits, grade I salary paid
::10 infantry
::4 archers



:18, Second Seed

Cavalry Detachment, granted shelter
::Assigned to Tenmar outpost



:12, Mid Year

Infantry, Drothmeri
::Departure to Narsis; Courier detail
::1 cavalry



:15, Mid Year

Veterans, Grade III salary paid
::6 mage-trained



:19, Mid Year

Infantry, Drothmeri
::Returned from Courier detail
::1 cavalry



:21, Mid Year

Platoon, Grade II salary paid
::12 Soldier infantry

Dranmis Drethari
::Discharged for family emergency
Oblivion:Undelivered Letter (Orrery)

Until a buyer can be found, the items should be hidden.



Scatter them, so the   pigs can't ferret them out easily. Use our safespots at the following camps:



Dagny's Camp

Brotch Camp

Bodean Camp

Varus Camp



Word will be sent when it's time to get rid of these things.
Oblivion:Note from Bothiel

To whom it may concern:

You have been passed this note because you may be able to help the Mages Guild. The Council of Mages has not the resources; the Legion is either unwilling or unable to assist.

A shipment of Dwarven artifacts from Morrowind, destined for the Arcane University, was intercepted by bandits recently. Intending to sell the artifacts for profit, they have stolen items essential to repair the Imperial Orrery in Cyrodiil's capital.

The only known location of these bandits is Camp Ales, north of Kvatch. If you can find these ruffians and recover the items they've stolen, I will be most indebted. The Orrery is my life's work, and I would hate to see it pass into obscurity now.



Items missing:

2 Dwarven Cogs

1 Dwarven Coherer

1 Dwarven Cylinder

1 Dwarven Tube



-Bothiel
Oblivion:Deed to Frostcrag Spire

This document is to inform the bearer that the last known owner of the property known as Frostcrag Spire has been declared deceased, and the bearer has been listed as the sole heir and successor to the deceased's ownership of said property.

The bearer has full ownership rights to all of the structures, flora and land within the property borders as defined in the Cyrodiil Construction Charter. The bearer is responsible for all matters pertaining to or occurring on said property.

This document also empowers the bearer transfer rights to reassign the property as he sees fit. The bearer may amend this document to rename the manor by submitting the proper forms and payments to the Cyrodiil Construction Charter and by filing duplicate forms with the Documents Division of the Imperial City Archives.
Oblivion:Bloodstained Note

I have watched you from afar and feel it is time to make myself known. I am Greywyn, the last of the Crimson Scars. Once a powerful force rivaling the Dark Brotherhood itself, the Scars were the true followers of Sithis and the masters of deception. I will be departing this world soon, as the cold embrace of the Night Lord calls to me. All I have I leave as a legacy to you. My home, Deepscorn Hollow, will be your new haven. Use the map on the reverse of this note to find it. All that lay within is yours to do with as you please. I have but one request in return... further the ways of shadow and honor Sithis with the darkest of deeds. Make the virtuous pay for their blasphemy with their lifeblood staining your blade. May Sithis guide you.

Greywyn
Oblivion:Fence Upgrade

I've conscripted a smuggler named Khafiz to my crew. He will help me move any stolen goods that I may pick up on my travels. If he is to work on my crew, Khafiz insists on bringing his pet warthog, Bacon. I can find Khafiz and Bacon in the caverns of Dunbarrow Cove.
Oblivion:Captain's Quarters Upgrade

I've purchased an upgrade to my personal quarters on the Red Sabre. I should be able to sleep more comfortably now.
Oblivion:Supplier Upgrade

Dahlia has helped me convince Jak Silver to join my crew. Jak Silver can get all manner of items that are difficult to find in Cyrodiil. All he asks is that I never question him about his sources. I can find Jak in the lower decks of the Red Saber.
Oblivion:Security Upgrade

I've hired the famous housebreaker Tahm Blackwell to train my crew and I in the fine art of security. Tahm can provide me with specialty training and items that will make it possible for me to slip in and out of any place that I want to go. Tahm will wait near my personal cabin until I need him.
Oblivion:Stealth Upgrade

I've hired Kovan Kren onto my crew. Kovan is a former spymaster for one of the great houses of Morrowind. Although he will not say which house he worked for, his expertise in stealth will be invaluable. Kovan will be in the main cavern of Dunbarrow Cove, should I wish to speak with him.
Oblivion:Fletcher Upgrade

Dahlia has put me in contact with the famous black market fletcher Melliwin the Mongrel. Melliwin will be able to provide me with marksman supplies and training that I won't be able to find elsewhere. Melliwin has asked for a place to practice her craft. I will find her in the main cavern of Dunbarrow Cove, near the back wall.
Oblivion:Frostcrag Alchemy Lab

As requested, the Alchemy Lab will be delivered promptly to Frostcrag Spire and installed. I'm glad to see Frostcrag Spire once again has a worthy owner.



Warmest Regards!

Aurelinwae

Mystic Emporium, Market District

Imperial City
Oblivion:Frostcrag Bedroom Area

As requested, the Bedroom Area will be delivered promptly to Frostcrag Spire and installed. I'm glad to see Frostcrag Spire once again has a worthy owner.



Warmest Regards!

Aurelinwae

Mystic Emporium, Market District

Imperial City
Oblivion:Frostcrag Library Area

As requested, the Library Area will be delivered promptly to Frostcrag Spire and installed. I'm glad to see Frostcrag Spire once again has a worthy owner.



Warmest Regards!

Aurelinwae

Mystic Emporium, Market District

Imperial City
Oblivion:Frostcrag Vault Area

As requested, the Vault Area will be delivered promptly to Frostcrag Spire and installed. I'm glad to see Frostcrag Spire once again has a worthy owner.



Warmest Regards!

Aurelinwae

Mystic Emporium, Market District

Imperial City
Oblivion:Deepscorn Bedroom Area

Your sleeping area will be delivered to Deepscorn Hollow as requested.

Sithis bind us.

Rowley Eardwulf
Oblivion:Deepscorn Cattle Cell

Your cell will be delivered to Deepscorn Hollow as requested. Through my sources I have located suitable cattle that should meet your "needs".

Sithis bind us.

Rowley Eardwulf
Oblivion:Deepscorn Dark Minion

Your Dark Minion's quarters will be delivered to Deepscorn Hollow as requested. I have sent word, and a Dark Minion will be there when you arrive to do your bidding.

Sithis bind us.

Rowley Eardwulf
Oblivion:Deepscorn Dining Area

Your dining area will be delivered to Deepscorn Hollow as requested.

Sithis bind us.

Rowley Eardwulf
Oblivion:Deepscorn Garden Receipt

Your Garden of Venomgrowth will be planted as you've requested.

Sithis bind us.

Rowley Eardwulf
Oblivion:Deepscorn Storage Area

Your storage area will be delivered to Deepscorn Hollow as requested.

Sithis bind us.

Rowley Eardwulf
Oblivion:Deepscorn Study Area

Your study area will be delivered to Deepscorn Hollow as requested.

Sithis bind us.

Rowley Eardwulf
Lore:Pocket Guide to the Empire, 3rd Edition/Foreword

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Uriel VII, Blessed of Heaven, Emperor, and Father and Son of Emperors, 
Inspiration of Faith and Safeguard of Justice, Praise with Great Praisings! 
May the Light of Your Wisdom and the Glory of Your Reign 


 

Foreword
:When the   to the Empire was published, over  , it was to describe and delineate a new nation under the Emperor  . Ancient independent kingdoms had tumbled; the war-weary citizenry were frightened, believing wild rumors and fantastical stories about the people of neighboring provinces: the very notion of a single  , the first in nearly a thousand years, was strange and foreboding. The book was intended to inform, educate, and reassure the people of a new empire.

:The Guide continued in circulation, being reprinted in its original form for over three hundred years, unchanged while the Empire continued to redefine itself. A vicious civil war between rival cousins for the Imperial throne, a catastrophic insurrection in the west by the  , a disastrous invasion of  , and endless cycles of revolts and reformations, all went unmentioned in the Guide. At last, recognizing the original's multitudinous anachronisms, a second edition of the Guide was commissioned in the   of the Empire by the Empress  . The   was once again called upon to update its descriptions, remove most of the propagandistic tone of the original, and to reiterate and modernize the claim that   was in fact a unified Empire.

:Much has changed in the   years since the Second Edition, and much has remained the same.

:News of change still proceeds by the imperfect machine of gossip throughout the farms, hamlets, and cities of Tamriel. Fact is exaggerated, warped, inverted, and ignored in favor of superstition and old prejudices. Even the literate and well-traveled can believe and spread false information, depending on where they have been and what they have read. The need for a truthful and encyclopedic work is necessary.

:If the parochialism of the population has not changed, what has changed is much of the Empire itself. In the west, whole kingdoms have been transformed by the events of the Miracle of Peace, sometimes called the  . In the east, the ancient   has fallen and with it, the governance of the  . Wars during the   have further changed the face of the Empire as we know it.

:By the order of His Imperial Majesty, Uriel Septim VII, it has once again come upon the Imperial Geographic Society to prepare a new Third Edition of the Pocket Guide to the Empire. Our aim is simply to paint a portrait of our known world at this moment in history for the edification of our readers, who we hope will include every literate creature who calls this place home. 

:This must be by necessity an enormous painting, wide in scope. We must fall short of describing every blade of grass, and must be content with the knowledge that some day, it will be outdated, and a fourth edition will be necessary.

:We begin with the widest and most fundamental of all views: the nature of our own existence.


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Oblivion:Conjurer's Note 1

Acolytes,

The Shield is here. We know this, and yet we have not found it.

The fort has been cleansed, and yet still it eludes us. No doubt it was hidden from eyes such as ours, hidden with the intent to keep it from those who would learn its secrets.

The gate to the lower levels no longer halts our progress. Make note of the candles along the walls if you would pass through.

The fort must be held at all costs if we are to succeed. Let none enter. Leave no foe standing.
Oblivion:Conjurer's Note 2

The prisoner remains uncooperative.

There is little doubt that he was on his own, and none will come to his aid. It has been made clear to him that unless he reveals what he knows, he shall pay most dearly. And yet still he holds out.

We give it one more week. If he does not help us reach the Shield, he is to be disposed of,   in a manner most painful.
Oblivion:Conjurer's Note

'''Conjurer's Note''' can refer to two different notes added by the Knights of the Nine official plug-in:
Conjurer's Note 1, found on a table in the first zone of Fort Bulwark
Conjurer's Note 2, found on a table in the second zone of Fort Bulwark
Lore:Pocket Guide to the Empire

Pocket Guide to the Empire may refer to:
Pocket Guide to the Empire, 1st Edition, published in 2E 864. Included with the game Redguard
Pocket Guide to the Empire, 3rd Edition, published in 3E 432. Included with the collectors edition of Oblivion
Pocket Guide to the Empire, 2nd Edition was commissioned in 3E 331 by the Empress Morihatha, but it has never been made available
Lore:Pocket Guide to the Empire, 1st Edition

The Pocket Guide to the Empire, 1st Edition was a paper bound booklet included with TES: Redguard. The timeframe of the guide is contemporary to the game, which itself is set during the rule of   in  , the last decades of the  .

The following pages are transcripts of the guide. Formatting and capitalization are done according to the American printed version that came with the game.   represent footnotes and margin scribbles that appeared in the original guide. These were written by an Elf known only by the initials 'YR'. These footnotes can be viewed either by hovering the cursor over the underlined text, or by clicking the [nb] link at the end of the line. Italicized text in certain boxed sections in are also the notes of 'YR'.

Table of Contents












See Also
Pocket Guide to the Empire, 3rd Edition
The Improved Emperor's Guide to Tamriel
Lore:Pocket Guide to the Empire, 1st Edition/Invocation

:Scion of Emperors, King of Earth and Sky,

:Lord of Shining Hosts,

:Protector of Oathman, Feeman and Yeoman,

:Guarantor of Right and Justice,

:Broad Blessing of Thrones and Powers,

:Cynosure of Celestial Glory,

:The Most High Tiber Septim
 


 
 

 
  

   

:These are the the 16 acceptable Blasphemes written forward.
Lore:Pocket Guide to the Empire, 1st Edition/Preface

Severest Uncle,

Before taking my post as military attach&eacute; in the so-called   (a foreshadowing of the pretensions of these humans), I took your advice and made a sojourn across the Outerlands, both within this   and those regions it has   to acquire ~

''Make no mistake, Talos (now   in   Cyrodilic) is still on the ascendant. I now believe the oracles have been badly misinterpreted - Septim may indeed be the   as foretold. The   must unite at last or be consumed one by one. Father, blessed be his name's numeric mystery, was one of the few on the   to oppose  's policy of nonintervention that if continued will be the doom of all the Elder Races. I understand that my present assignment is intended as a punishment for not following in my father's footsteps, but I urge you to overlook our personal disagreements and to relay my findings to the full Council.

I forward this pamphlet as a sample of the official propaganda from Septim's regime, annotated with my own observations, which while not tempered by age and wisdom are yet valuable as a record of a naive traveler ~ YR''
Shivering:Mushroom Tree Sapling

Mushroom Tree Saplings are a young form of the giant mushroom trees that grow throughout the Isles. There are two different versions of the plant:

The Dementia version is beige and yields Black Tar when harvested.
The Mania version is green and yellow and yields Unrefined Greenmote when harvested.
Lore:Yagrum Bagarn

Yagrum Bagarn is the last known living Dwemer. Bloated and sick with Corprus disease, he is under the care of the ancient Telvanni wizard Divayth Fyr, in  . 

Before the disappearance of the Dwarves, Bagarn was a Master Crafter in the service of the chief Tonal Architect, Lord Kagrenac.  Yagrum survived the disappearance because he was in another dimension at the time, an undescribed "Outer Realm". He later returned to   but contracted Corprus, causing him to fall into a state of insanity. Divayth Fyr took him in and cured much of his dementia, as well as trying out various harmless spells and potions to cure him, though none of them worked.  He has been looking for his people ever since with no success,  and has taken some time to record his knowledge for the benefit of races that still live in Tamriel.  He also assisted Divayth Fyr in effectively curing the   of their corprus during   crisis in  .  
 

Gallery
 

Notes
The mage   is quoted as saying "Good help is as rare as the legendary Last Dwemer, but a clockwork is only as strong as its weakest cog." circa  ,  though it is unknown if he was aware of Bagarn's existence.
Similarly in the Meet the Character - Sun-in-Shadow, Yagrum is referenced in the text by the famed Telvanni Therana, stating ''"These other mages bore me. According to my spies, Saduro does nothing but tinker away in Magister Otheri's laboratory, like some blight-faced, maladjusted Dwarf. And Teris Saryon? Two-hundred years old and still suckling at her uncle Gothren's teat. Pathetic."
 

References
Lore:Vehk

Vehk may refer to one of several things:
Vivec, the Tribunal god
Vehk (letter), the daedric letter
Lore:First Council

Since the Nordic invasion and conquest of present-day   by King   around  ,  the  s had ruled the region. At the turn of the second century of suppression,   Dwarfking's   and Indoril  's united Velothi   forged an alliance against the common foe.  The alliance ultimately succeeded in driving the invaders from the land in  , leading to the   of newly-named  . Indoril Nerevar and Dumac Dwarfking were elected as leaders of the First Council. Resdayn flourished under the leadership of Dumac and Nerevar and the peace between the Chimer and Dwemer brought an unprecedented prosperity and flowering of both cultures for a time.  

The peace existed mainly by the strength of personal friendship, forged in battle, between Dumac and Nerevar, as they both were counseled to war with each other and end their "unholy" alliance. The scheming of   and Tonal Architect Lord   bore fruit. The discord was triggered by Azura's interference,  the plans of Kagrenac for the   project, and Dumac's ignorance of it, which led to a falling-out with Nerevar.   

The council was dissolved in   following the  , which led to the deaths of Nerevar and Dumac, the apotheosis and rise of the  , and the disappearance of the Dwemer after the  .  

The idea of a uniting council was taken up later, as   formed the   of Morrowind, which contained the surviving  . 

See Also
 
 
 

References
Morrowind:Redoran Council Hall

right
If you have the Entertainers official plugin installed, a copy of The Battle of Molag Beran can be found in the Morvayn Quarters.
thumb|Inside the Redoran Council Hall
 
Related Quests
Main Quest

House Redoran









People


Notes
The door to the Morvayn Quarters is on the ground floor of the Redoran Council Hall, but there is no corresponding map icon with the name displayed. This is because there is another door immediately on the floor above, with its own icon covering the one beneath.

Maps
thumb|left|Map of the Redoran Council Hall
Lore:N'Gasta

was a   necromancer who lived in the old wizard's tower on the   west of  . He was killed in   by   the  , who wielded the Flask of Lillandril.  

Little is known about N'Gasta's life prior to his arrival on the isle. Rumors in the   suggest that he once had a wizard's tower in  .  The High King of  ,  , allowed N'Gasta to occupy the tower west of Stros M'Kai in the better years of his reign. Presumably around the same time, N'Gasta's liege-lord, the King of Worms, granted him the surrounding area to practice necromancy. Up until the end of the Redguard civil war in  , N'Gasta was "but a tale in passing, a shiver in riddle". 

At the end of the war, N'Gasta set his soul snare over Stros M'Kai to capture the souls of spirits either unprotected by holy rituals or buried in unhallowed ground.  Many of these he offered to his patron     in return for favors. The new provisional governor   did not restrict N'Gasta's practices, believing him to be a better friend than enemy, and this policy enabled N'Gasta to become very powerful.  

Three months before Cyrus arrived on Stros M'Kai, his sister   visited N'Gasta seeking help to restore   from a soul gem. N'Gasta agreed to offer his services in exchange for Iszara's soul, an offer she accepted. Typical of his behavior, he lied and kept the soul gem for himself, fashioning it into an amulet that appeared to be a red diamond within a dragon setting. He intended to deliver this to Richton to acknowledge the governor's generosity and hired a middleman to find a courier. 

Either through this middleman or on his own, Cyrus arrived at N'Gasta's tower and accepted the job to deliver the amulet, unaware of its true nature. In time, he learned that Iszara had sought out N'Gasta's help. He discovered the location of the legendary   in order to defeat N'Gasta should he turn hostile. At the top of his tower, N'Gasta appeared and revealed his actions, including that Iszara's soul was sent to Clavicus Vile. Utilizing the flask, Cyrus managed to kill the necromancer and then opened a portal to Vile's   and rescued his sister. As Cyrus stated during their confrontation, it is quite possible that N'Gasta was caught in his own soul snare. 

N'Gasta's legacy lived on even into the   through his book ''N'Gasta! Kvata! Kvakis!'', most likely a work about necromancy. 

Gallery
 

References
Oblivion:Wayshrines Map

The Pilgrim's Way



If you wish to repent of your sins and rededicate your life to the Gods, pray at the Wayshrines of the Nine.

May the Nine hear your prayers and look upon you with tender loving kindness.
Oblivion:Cap'n Dugal

'''Cap'n Dugal''' is a skeleton and all that remains of Captain Torradan ap Dugal, who in life described himself as "Scourge of the Abecean Sea, Terror of the Gold Coast, Cutthroat of Hunding Bay, and Lord Captain of the Red Sabre - the finest band o' buccaneers and pirates e'er to sail Tamriel."

Dugal was a pirate who preyed on the shipping of the Gold Coast until defeated in battle by Commodore Fasil Umbranox, an ancestor of the present Corvus Umbranox. In that battle, some time around  , he was trapped under a rockfall created by Umbranox's mages and lived the rest of his days trapped underground. His death seems not to have diminished his devotion to his ship.

 
Related Quests
Oblivion:Thieves Den Creatures

Thieves Den
The Thieves Den official plug-in adds three new creatures.

Bacon
Bacon is a boar who can be found at Dunbarrow Cove after you have purchased the "Fence" upgrade.

Cap'n Dugal
The skeleton called Cap'n Dugal is all that remains of Captain Torradan ap Dugal, former captain of The Black Flag. It can be found in the Captain's Quarters. 

Red Sabre Skeleton
thumb|right|Two Red Sabre Skeletons
The Red Sabre Skeletons are stronger versions of normal skeletons. They have the resistances and melee damage value but they have more health (from level 2 onwards), and their weapons have a higher damage value. The two unused versions have the same health as their counterparts, but their weapons are not always stronger. 



† These two varieties of Red Sabre Skeleton never appear in-game. They are part of a leveled list, but only the first version is ever actually used.
Daggerfall:Apothecaries of Akatosh

The Apothecaries of Akatosh are a political faction that is a subgroup of the Akatosh Chantry.

Description
 

Political Affiliations
Daggerfall:Apothecaries of Dibella

The Apothecaries of Dibella are a political faction that is a subgroup of the House of Dibella.

Description
 

Political Affiliations
Daggerfall:Apothecaries of Mara

The Apothecaries of Mara are a political faction that is a subgroup of the Benevolence of Mara.

Description
 

Political Affiliations
Daggerfall:Apothecaries of Stendarr

The Apothecaries of Stendarr are a political faction that is a subgroup of the Temple of Stendarr.

Description
 

Political Affiliations
Daggerfall:Apothecaries of Z'en

The '''Apothecaries of Z'en''' are a political faction that is a subgroup of the Resolution of Zenithar.

Description
 

Political Affiliations