Netruk44/uesp-wiki-content huggingface dataset:
Shadowkey:Priestess Seraphidis

Priestess Seraphidis is the head of the temple in Dragonstar. The ongoing war has consumed the temple's supply of Vicar Herbs and the priestess wants somebody to find a new supply.
 
Related Quests
 
Quest-Related Events
:"The refugees have strained our resources. We are nearly out of Vicar Herbs."
:Who sells Vicar Herbs?
:"Penelope runs an herbarium near the North Wall, across from the warehouse district. But we have no money to buy the herbs."
:Ah…
:"If you could buy herbs for the temple, we would be very grateful. So many lives are at stake."
:I will get your Vicar Herbs.

If spoken to before you get any Vicar Herbs:
:"Please hurry to Penelope at the herbarium. Our need grows more pressing with each renewal of violence."

Once you return with the Vicar Herbs:
:"You have helped save the lives of the refugees below, and perhaps many others."
:(Seraphidis bows slowly.)

:"How many were you able to purchase?"

::Two Herbs.
::"That will be enough to help those currently within the temple, though I wish we had more for future victims."

::Half of her Herb stock.
::"Superb! This should be enough for everyone here now, with enough left over for the next batch of refugees."

::Entire stock of Herbs.
::"Blessed be! This will save the lives of many, many victims of this war. The Temple cannot thank you enough for your generosity."

:'''You're welcome.

If spoken to after the quest:
:"We are grateful for your work on behalf of this temple's children. May you be blessed on your journeys."
:Thank you.'''

Notes
Priestess Seraphidis shares her character model with Almathea, Heather, and Eranthos.
Shadowkey:Rene Violet

Rene Violet is an adventurer and a bit of a sentimentalist. Her mother's cameo has lost some of its semi-precious stones. While searching for a replacement near Twilight Temple in Ghast's Pass, Rene was attacked by some Spire Thieves and dropped it. She wants somebody to find it for her.

She has good relations with both Wendek Freetalker in Snowline and Egrien Stout in Stout's Trading Post: helping her gets you better prices in both establishments.
 
Related Quests
 
 
Quest-Related Events
When first approached:
:"I am in need of a fleet and brave adventurer."
:What sort of need?
:''"My mother's cameo is missing some bits of semi-precious stone around the setting. I was scouring the base of the mountains near Broken Wing, looking for matching stones. I would greatly appreciate its return."
:I will go look for it.
:"Please be careful, young adventurer, these thieves are not to be taken lightly."
:I will.

:Good luck finding it./I can't be bothered.'''
:(Ends conversation)

Once the cameo is found 'Rene's face lights up when she sees the cameo.':
:"Thank you so much. If you ever visit the store in Snowline, tell them I know you."
:My pleasure.

Notes
Renee Violet shares a character model with Penelope.
Shadowkey:Rilora

Rilora lives in the village of Snowline and scouts for herbs to pass on to her sister Penelope in Dragonstar East. The war has made it difficult to find the herbs she requires, and she needs somebody to find them for her.
 
Related Quests
 
 
Quest-Related Events
Herbs for Rilora
When first spoken to:
:"My sister Penelope runs an herbarium in Dragonstar. I find herbs for her and ship them to Dragonstar. But with goblins and bandits I am afraid to leave Snowline, let alone search for herbs. Would you look for me?"
:I will get them for you.
:"Thank you. I need five herbs." (She begins counting them on one hand, beginning with her thumb.)
:"Foxglove, Mountaintail, Snow Blossom, Trefoil Flower and Yuin Root. Got all that?"
:I will be back soon.

If spoken to before finding all the herbs:
:''"I know, it's hard to find precious flowers when goblins and bandits buzz about your head, but thank you for trying."
:I will find them soon.

Once all the herbs are found:
:"Brilliant! You are simply brilliant! These will be perfect."
:(Rilora samples the fragrance of the Trefoil Flower and smiles.)

If spoken to again after the quest:
:"Thank you for the herbs. I am sure my sister Penelope will find use for them in Dragonstar."

Rilora Message
:"You have come from Dragonstar? With news of Penelope? You are too wonderful!"''
:(Rilora's relief is obvious as her eyes start to water.)
:"I have heard the siege is so dreadful, and that she is in the thick of it. But if she says she is okay, then it is so. She always was of sterner stuff than I. If you return to Dragonstar, do you think you could let her know I too am doing well?"
:Yes, I sure could.
Shadowkey:Sissithik

Sissithik is an old miser who was recently attacked by goblins who stole his will, although they didn't manage to find his treasure. He doesn't want to go to Dragonstar to get a replacement so he needs somebody willing to recapture his old one. His generosity, should the task be completed, is less than notable.
 
Related Quests
 
Quest-Related Events
When first spoken to:
:"Blasted goblins broke in, but were too dumb to find the family valuables. They did get away with something important though. They took my will. I cannot go to Dragonstar to get a new one. Could you get it back from the goblins?"
:I will find your will.

:No, sorry.

If spoken to before finding his will:
:"Now I am not planning to push up daisies any time soon, but I really do need my will back.
:You will have it.

After finding his will:
:"No, no this cannot be it."
(Sissithik bites the parchment,):
:"No… wait this is it. Thank you for teaching those goblins a thing or two."''
Shadowkey:Rogurin

Rogurin is a mage who was writing a letter in Earthtear Caverns when he felt a chill and saw a man pull himself from Rogurin's shadow and summon a horde of vermin. Rogurin and his colleagues fought them off but then the figure summoned spiders and they were overwhelmed.

Rogurin found a place where he could rest and heal his wounds but needs the letter he was writing.

Once his letter is returned to him, he gives you his leather gloves, salutes you and then leaves the caverns.
 
Quests Started
 
Quest-Related Events
When first spoken to:
:"At last! Someone both walking and breathing!"
:What happened?
:"I was just finishing a letter by lamplight, then I felt a chill. As the cold grew, I saw a man pull himself up from out of my shadow. I tried to raise an alarm, but the figure just touched my lips and I froze. He then wandered to the bridge, chanting deep and low. The chant changed, spiders boiled out of the chasm. Too many, too…"
:I see.
:"I am healing here. But I could use your help."
:What do you need?
:"I need the letter I was writing. I dropped it when I fled."
:Where might it be?
:"A room on this side of the chasm. Left out of here, then keep to the right–hand wall."
:Wait here for me.

If spoken to before finding his letter:
:''"Damn spiders are everywhere. I hope you haven't given up?"
:I will find your letter.

Once his letter is found:
:"Have you found my letter?"
:Would this be it?
:"Yes! Yes! Thank you so much."''

Notes
The letter is an introduction for Tanyin Aldwyr to General Duvais, suggesting Rogurin is a supporter of Skyrim, and possibly that he is the colleague for whom Tanyin is waiting, outside the caverns.

The damage of "5-2" is accurate in the sense that his script has   and   in it. This makes him never able to attack with more than 2 damage, despite his minimum of 5.
Shadowkey:Tekin

Tekin is the pit-boss of the Arena in Dragonstar East. He will offer you a chance to fight in up to five fights against increasingly-difficult opponents until you become the arena champion.

 
Quests Started
 
Quest-Related Events
When first spoken to:
:"I am Tekin. Most call me the pit boss. I think of myself more as an entertainer. You look as if you have some fighting skills. Are you interested in putting your skills to the test in the pit? A gold purse is rewarded to the winner."
::No, thank you.

::Okay.
::"Great, let me explain the rules. You will fight to the death and there are no rules."

After winning the first match:
:"My brave young hero is back. Are you ready for another fight?"
:I am ready.
:"Great, I have a fighter ready for you. The gold purse has increased to 150 gold. Good luck, young one."

After winning the second match:
:''"You are better than I thought, young one. I have a more challenging fighter here if you're interested."
:I am ready.
:"The gold purse has increased to 225. I hope you have some hidden skills youngster."

After winning the third match:
:"People are starting to talk about you around here. You're becoming quite the favorite. I have a new challenger, if you're up to it."
:I am ready.
:"You fought well the last time, but you're going to need all your skill for this fight. The gold purse has increased to 350 gold."

After winning the fourth match:
:"You have a lot of fans now and I have no fighters willing to challenge you. Except for one, he is my champion and has never lost a match."
:I am ready.
:"You are brave. I will give you one more chance to withdraw your decision."

::Withdraw

::Fight Champion
::"It's your grave, young one. If you defeat my champion the purse will pay 1500 gold and you will become my new champion."

After defeating the champion:
:"You are now my champion. There are none left for you to fight."''
Shadowkey:Teresa Clothgen

Teresa Clothgen is the gatekeeper for the western gate of Dragonstar. As long as the city is threatened by raiders, she will not open her gate.
 
Related Quests
 

Quest-Related Events
When you approach the gate:
:(You hear a voice from behind the gate.)
:"I am Teresa Clothgen, gatekeeper for Dragonstar. We cannot risk opening the gate until the raiders around the hill are eliminated. If you do this, we can open our city to you. Otherwise, we wish you safe journey."
:Consider them gone.

If spoken to again before the raiders are killed:
:"We cannot let you in until you clear the hill."

Once the raiders have been killed:
:"Clearly you are more than they bargained for. It is great fortune that Dragonstar found you at her gates. I am indebted to you, as are the citizens of Dragonstar. Thank you."
:It was my pleasure.
:(You hear the locks grinding and chains being pulled.)

Notes
Teresa seems to have been intended to start another quest called ''Dragonstar Gate Clear Raider's Nest'', but the scripting to start the quest is not included.
Teresa shares a character model with Birgitta.
Shadowkey:Volstok Violet

Volstok Violet is first encountered as a shambling zombie in Twilight Temple. Through desiccated lips he implores you to find the area's shadowkey and bring it to him. If this is achieved, he turns back into a human and tells you that he is a Merchant Captain of Dragonstar and to visit him in Dragonstar East for a reward.

As good as his word, Volstok will present you with a bag of gold should you visit him in his quarters.
 
thumb|right|Volstok Violet as a human

Quests Started
 
Quest-Related Events
When first spoken to:
:"Help… sha… key… save me."
:What?
:"Shadow… twis… unlock… key… in temple. Save me?"
:A Shadowkey? Here?
:The zombie nods with a sound like too–tight leather.
:'''I'll bring you that key.

Once he is cured:
:"I am Volstok Violet, merchant captain of Dragonstar. You have undone Asuul's handiwork. I am grateful. If you come to Dragonstar, seek me out in the western half of the city. I will then pay you handsomely in gold."

When met in Dragonstar:
:"Friend! It's me, Volstok Violet! You rescued me in the Twilight Temple, remember?"
:Of course!
:"I promised you a reward… let me just go and get it."
:(Volstok keeps talking as he rummages around the room.)
:"Did you happen to see my memorial plaque?"
:Yes, it was lovely./A bit inaccurate now, eh?
:(Volstok chuckles merrily.)
:"Yes, it is. Shame they should take it down, but I feel no need to hurry them. Great to know I was missed."
:(Volstok hands you a pouch with 2,200 gold in it.)
:"May it prove useful in your journeys."
:Thank you.'''

Notes
Volstok Violet's human form shares a character model with Gravel Trothgar, Lieutenant Breser, Scythe.
Shadowkey:Wulfbris

Wulfbris is the leader of the raiders in the Red section of Raider's Nest. He distrusts the Gold Raiders but believes the Blues' leader, Devron, must die.
 
Related Quests
 
 
Quest-Related Events
Red Raider Mission
If the Blue Raiders and Gold Raiders haven't been spoken to yet there is a choice to side with Wulfbris:
:(This raider looks put out that you are not bringing him anything to drink. He seems to decide you might have other uses.)
:"The Golds seem solid enough, but the Blues always listen to that troublemaker Devron… If you could shut him up permanently, all our lives would be better."

::'''Sure, it's a deal.

::Hmm… I think I'll kill you instead.

If spoken to again before killing Devron:
:(Wulfbris scowls at you as you enter the room.)
:"Was I unclear before? Didn't you forget to do something?"

::I will get Devron.

::Yes, I did forget… to kill you!

Once Devron is killed:
:"Well? Is it done yet?"
:Yes, it's done.
:"Excellent! Here's your reward. Now, if you wouldn't mind, I have some planning to do."

::No need, you're next!

If spoken to after the quest is complete:
:"What is it? Didn't I tell you I was busy?"

::My mistake.

::I'm here for your head!'''
::(Wulfbris roars in pain as you do a quick 20 points of damage to him.)
Shadowkey:Yelnicin

Yelnicin is the leader of the raiders in the Gold section of Raider's Nest. He distrusts the Blue Raiders but believes the Reds' leader, Wulfbris, must die. Compared to his rival leaders, Yelnicin is incredibly powerful in both attack and defense.
 
Related Quests
 
 

Quest-Related Events
Gold Raider Mission
If the Blue Raiders and Red Raiders haven't been spoken to yet there is a choice to side with Yelnicin:

:(An Argonian looks agitated, then pleased to see you.)
:"New blood arrives, perhaps this is good. The Blues are lazy, useless, but not traitorous. That traitor, Wulfbris, agitates against us. If you could silence the traitor, all our lives would be better."

::'''Okay, it's a deal.

::I'd rather silence you!

If spoken to before killing Wulfbris:
:(Yelnicin shoos you away as you enter the room.)
:"We'll talk after you take Wulfbris' hide."

::It will be done.

::I'd rather have your hide!'''

Once Wulfbris has been killed:
:(Yelnicin's eyes gleam with anticipation.)
:"Wulfbris rots, is this true?"
:'''Yes, it's true.'''
Shadowkey:General Duvais

General Duvais|thumb|right
General Duvais is the leader of Skyrim's forces attacking Dragonstar. His name crops up throughout the game: in a Letter of Introduction, as the author of a Note of Payment, and finally as the target of a quest.

Although his forces besiege Dragonstar from the east, he is currently trying to establish a foothold in Loth' Na Caverns, to the west. He carries one of the eleven Shadowkeys.
 
Related Quests
 
Quest-Related Events
Porliss Loth' Na
When approached:
:(General Duvais sneers as you approach)
:''"So much for Aldwyr's sensibilities. She thought you were on our side."
:I am. Just not today.'''
Shadowkey:Pilgrim Ghost Party

Quick Walkthrough
# Talk to the Pilgrim Ghost again.
# Find his bones and those of his colleagues.
# Return to the ghost.

Detailed Walkthrough
Ghostly Misery
After you return its beloved's ring, the Pilgrim Ghost has another mission for you. It tells you that the souls of his fellow pilgrims are still restless and need to be freed so that it can rest itself. You must find the remains of the pilgrims and prey for their release.

Dem Bones
In the far southwest corner of the level are several piles of bones. As you approach you will receive a message that you have started to pray for the bones of the pilgrim, urging him to pass beyond. More messages follow until eventually you hear a shriek when praying for the final pilgrim. It seems this one doesn't want to pass on peacefully.

:You quickly recite a prayer for the bones of the pilgrim, urging him to pass beyond. You continue to recite your prayer. As you pray for the pilgrims, something behind you echoes those words. Turning quickly, you see nothing. As you pray for the last pilgrim, a shriek pierces the air. Apparently this one did not want to rest in peace.

Hunger Pangs
The spirit of the last pilgrim manifests itself as a Wight  that attacks immediately. Unlike most creatures, this one respawns . Kill it once and then head back to the ghost.

Requiescat In Pace
The Pilgrim Ghost thanks you despite admitting fear at what is to follow. It then fades away leaving you with a reward of 2,250XP.
Shadowkey:Almathea

Priestess Almathea is the head of the temple in Azra's Crossing and is filled with worry at the thought of what might have happened to the village's residents.

 
Quests Started
 
Quest-Related Events
If spoken to before accepting Menlin's quest:
:"We could use your help returning herbs to the temple. Please talk to Menlin."

If spoken to after accepting Menlin's quest:
:"Acolyte Menlin has put her faith in you. Blessings on your hunt for our herbs."
:Thanks, Priestess.

After the herbs have been recovered for Menlin:
:"Bandits have taken many of our villagers. Can you rescue them?"
:I can try.
:"Delfran will surely kill them if you cannot rescue them."
:Where is Delfran?
:''"Delfran's Hideout is rumored to be northwest of here. If you reach Ghast's Pass, you've gone too far."
:I'm on it.

If refused:
:Now now, sorry.
:"Rest if you must, but the villagers' lives hang by a thread."

Once you return to the temple after freeing the villagers:
:"The whole village owes you a debt of gratitude, but this is all our temple can afford."

Dialogue
:"Northblade blood runs swiftly within you. All blessings to you."
:"Azra's Crossing lives again."''

Once the Umbra' Keth has been defeated:
:''"It feels as if a great burden has been lifted from our shoulders. Dragonstar is prospering, and in return so are we. I have a feeling you've had something to do with it… We are grateful to have you back. Thank you for everything you've done for us."
:My pleasure.'''

Notes
Almathea shares her character model with Heather, Priestess Seraphidis, and Eranthos.
Shadowkey:Menlin

Acolyte Menlin resides in the temple of Azra's Crossing and is in charge of the supplies of herbs that the temple maintains. At the start of the game she is distraught that those supplies have been stolen by the bandits, and enlists your help to track them down.

 
Related Quests
 
Quest-Related Events
When first spoken to:
:"The bandits sacked our storehouse. Can you help?"
:I have time, sure.
:"We need our herbs. They packed them on those damn rats."
:Where did they go?
:"They left the village along the stream. Bring me those herbs."
:'''I'm on it.

If spoken to again without the herbs:
:"You have the herbs already! Oh...I see. I need patience."
:On my way.

Once the herbs have been recovered from the rats:
:"The herbs! You wrested them from those rats! Perhaps you could aid our Priestess as well? Thanks again for your help. The village is blessed to have you."''

Dialogue
Once the Umbra' Keth has been defeated:
:"Some mysterious hero cleared the roads between here and Dragonstar. We were able to send medicine to them just in time to combat the sickness that was spreading. I wish I knew who it was, so I could thank them. We all owe that person a debt of gratitude."
:'''I'm sure they know.'''

Notes
Menlin shares a character model with Meya Violet.
Menlin was inspired by the player named Acolyte Menlin seen 1:21 seconds into the first press release trailer.
Daggerfall:Potion Maker

left
thumb|right|Screen of the Potion Maker
The Potion Maker is a special service that can be found at most Temples (except the School of Julianos and the Temple of Kynareth) as well as within the Dark Brotherhood. It is a free service for members of the appropriate rank. A potion can be made in one of two ways:
Mixing ingredients manually: Every ingredient in your inventory, wagon included, will be shown in the field "Available Ingredients". If you have many ingredients, it may be necessary to scroll through the inventory using the scroll bar on the left side. Just put the ingredients you want to mix in the cauldron, and if the mixture results in an usable potion its name will be displayed in the field "Name". Click the "Mix" button to create a bottle filled with the potion. The name of a potion is actually the name of its magical effect; this name cannot be changed.
Using recipes: Recipes can sometimes be found on fallen enemies or they can be bought  at Alchemists, although this is very rare. They provide a more straightforward way to create a potion. If you have a recipe in your inventory, you only need to select it from the menu by clicking the "Recipes" button. The required ingredients will be put into the cauldron automatically, provided you have them in your inventory. Click the "Mix" button to create the potion. A recipe can be used as often as you want, but they have no actual value, hence they can not be sold (even if you have more than one recipe for the same potion).

It is only possible to create single-effect potions; no potions with combined effects can be created. Potions cannot be sold to any vendor in the game.
Shadowkey:Eranthos

Eranthos is the trainer at the Mages' Guild in Dragonstar West, and also buys and sells Spells. She offers training to the three magic-related classes, Battlemages, Spellswords and Sorcerers, at a cost of 1,000 gold for members and 1,500 gold for non-members.
 
Dialogue
:"I am Eranthos. Are you here for training or to buy or sell spells?"
: 

In regards to training:
:"I improve the natural advantages of your class. I can train Battlemages, Spellswords and Sorcerers. I charge 1,000 gold for guild members. 1,500 for outsiders."

If you are a Battlemage:
:"I see that you are a Battlemage. I can train you."
:(Eranthos teaches you to focus your urge to destroy, increasing your Mystic Might.)

If you are a Spellsword:
:"I see that you are a Spellsword. I can train you."
:(Eranthos shows you how to better harness your concentration, increasing your Precise Magic.)

If you are a Sorcerer:
:"I see that you are a Sorcerer. I can train you."''
:(Eranthos leads you though arcane exercises which improve your sorcery.)

Notes
Eranthos shares her character model with Almathea, Heather, and Priestess Seraphidis.
Shadowkey:Giradda

Giradda resides in the Fighters' Guild in the southwest corner of Dragonstar East and is the guild trainer.

She offers training to strength-related classes:
Barbarians — improves their Rage skill.
Knights — improves their Righteous Will.
Rogues — improves their Dodge skill.

Training costs 1,000 gold for members of the guild and 1,500 gold for non-members.
 
Dialogue
:''"You don't look too feeble. Here for training?"
:Let's train.
:"I improve the natural advantages of your class. I can train Barbarians, Knights and Rouges. I charge 1,000 gold for guild members. 1,500 for outsiders."
:Let's go.'''
If you aren't one of the three classes:
:"You are funny, but not a Fighter. You will have to train elsewhere."

If you are one of the three classes:
:"I see that you are a Rouge. My training will improve your Dodge skills."
:(Part mind, part acrobatics, Giradda improves your Dodge skill.)

:"I see that you are a Barbarian. My training will improve your Rage skills."
:(Showing Inner strength and Focus, Giradda improves your Rage.)

:"I see that you are a Knight. My training will improve your Righteous Will."
:(Giradda teaches how to harness forms of light to improve your Righteous Will.)