Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Idrolian

Idrolian is a Wood Elf battlemage who is hiding out with her fellow thieves in Hrota Cave, just north of Anvil. A Bosmer of few words, she will attack you on sight and force you to kill her. 

Idrolian wears a belted vest and a pair of light boots. She has a 50% chance of having a helmet, gauntlets, a shield and 2 pairs of light greaves, both of which have a 50% chance of appearing. She is armed with a leveled melee weapon and carries belted braies, braided leather sandals, and a small amount of gold.

Being a battlemage, Idrolian knows the standard level-dependent spells associated with her class. She can cast major and minor Destruction spells, major Alteration spells, major Mysticism spells, major Conjuration spells (excluding Bound Armor), and minor Restoration spells. 

Idrolian waits just past the largest chamber of Hrota Cave all day and night, without sleeping or eating. She will attack on sight without explanation, and will accept no yield. Defeating her is necessary to advance the quest Den of Thieves for the Fighters Guild.
 
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Oblivion:Githriian

Githriian is a Wood Elf mage who is hiding out with her fellow thieves in Hrota Cave, just north of Anvil.

Githriian wears a mage's robe. In combat she will either use her leveled bow with its leveled arrows, or her other weapon--which can be any type of weapon besides a staff--as well as any of her leveled spells. She also carries a small amount of gold.

Githriian waits near the entrance of Hrota Cave all day and night, without sleeping or eating despite being near resources for both. She will attack on sight without explanation, and will accept no yield. Defeating her is necessary to advance the quest Den of Thieves for the Fighters Guild.
 

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Oblivion:Dennilwen

Dennilwen is a Wood Elf sharpshooter who is hiding out with her fellow thieves in Hrota Cave, just north of Anvil.

She wears a set of lower class clothing, and is armed with a leveled bow. She has a 75% chance of having arrows of qualms. Dennilwen waits in one of the first chambers of Hrota Cave all day and night, without sleeping or eating. She will attack on sight without explanation, and will accept no yield. Defeating her is necessary to advance the quest Den of Thieves for the Fighters Guild.
 
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Oblivion:Cingaer

Cingaer is a Wood Elf thief who is hiding out with his partners in crime in Hrota Cave, just north of Anvil.

Cingaer wears leveled light boots and a quilted doublet, with a 50% chance each of wearing gauntlets, greaves, and a helmet. In combat he will rely on his leveled bow, and will either use his leveled or iron arrows. He has a 50% chance to carry a light shield and another pair of light greaves, as well as always carrying a spare pair of tan linens, doeskin shoes, and a small amount of gold.

Cingaer waits in a surprisingly homey pit in the largest chamber of Hrota Cave all day and night, without sleeping or eating despite being near resources for both. He will attack on sight without explanation, and will accept no yield. Defeating him is necessary to advance the quest Den of Thieves for the Fighters Guild.

 
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Oblivion:Raelynn the Gravefinder

Raelynn the Gravefinder is a Breton necromancer who has taken to practicing her black art in Moss Rock Cavern near Roxey Inn. The effects of her practices are driving customers away from the inn, leading the innkeeper, Malene, to ask for your help during the related quest.

Once the related quest has been started, she can be found in the locked room in Moss Rock Cavern, along with one of her friends. Neither she nor the necromancer eat or sleep. Because of her high aggression, she will almost always be hostile and will attack you on sight.

She wears a monk robe along with a pair of braided leather sandals. In combat, she relies on a leveled mace and a leveled set of standard necromancer spells. Also, starting from level 5, she has a good chance (75%) of carrying a leveled staff.

Down at the Roxey Inn, Malene will tell you the full story on how Raelynn's necromancer exploits have influenced the environment - and her business as well: ''"A few months ago, that witch of a Necromancer decided to inhabit Moss Rock Cavern just north of my inn. I don't know what she does in there; frankly, I don't want to know. However, I do know that after she arrived, the woods at night became unsafe. I've seen undead of all types walking in the dark woods near the cave entrance. Now, this area's getting a bad reputation and my business has waned. Every day, it seems the number of undead increase. If someone can get into the cave and kill Raelynn, maybe we can stem the tide." Once Raelynn is dead she will be pleased: "I realize it's in poor taste to celebrate anyone's demise, but Raelynn was evil through-and-through. You've done the right thing."''

 

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UESPWiki:News/Fighter's Stronghold plugin on its way?

Fighter's Stronghold plugin on its way?
:; October 21, 2006
Today, several users of the official forums have reported receiving an Xbox.com newsletter mentioning a new official plug-in.In addition to describing the current plugins it also mentions one where "You can become Lord of The Fighter's Stronghold deep in the Colovian Highlands."[

Fans are already speculating that this could be the elusive Dragonfire Castle. The different name does not necessarily rule it out, as the other houses have had different names then their plug-in: the Wizard's Tower plugin's titular structure was actually called Frostcrag Spire, the Thieves Den is called Dunbarrow Cove, and the Vile Lair is called Deepscorn Hollow.
Oblivion:Brag gro-Bharg

Brag gro-Bharg is an Orc barbarian and Associate of the Fighters Guild. Along with his two colleagues, Rienna and Elidor, he has been sent to Desolate Mine to clear out the goblins that have invaded the mine, a task that very much pleases Brag. Unfortunately, none of them brought any weapons, so Burz gro-Khash asks you to make a delivery as soon as possible. Brag gro-Bharg does not exist prior to the related quest.

You will find all three of them gathered around a lit campfire in the first large cave of Desolate Mine, never even eating or sleeping, eagerly awaiting the weapons shipment from the Guild. When you approach him for the first time, he will only point you towards team leader Rienna. 

After you have spoken with her, Brag will suddenly be much more talkative: ''"You're the one with the weapons shipments, right? Let's talk about that."'' On the subject of goblins, there's really no doubt as to what Brag thinks: "Only good goblin is a dead goblin. I like dead goblins." When you present him with the weapons shipment he will say: ''"Good, I need a weapon. I'm looking forward to bashing some skulls in." His weapon of choice is a steel warhammer and if you choose to give him just that, he will be delighted: "A hammer! Excellent! Good for bashing in puny goblin skulls!" and "I'm good. I've got this hammer... to bash in some goblin skull!" If you choose to give him a steel longsword, he will somewhat disappointed: "A sword, huh? Hmm... good enough for me. I'll split scalps instead of   skulls." and "I'm good, I suppose. I've got this sword. It's better than nothing. Let's go bash in some goblin skulls!"

When all the goblins have been dealt with, he will remark: "That was some good goblin bashing. What else you need?" And on the subject of goblins, he will conclude: "Lots of them dead. Just like it should be." When the mission is over, Brag will stay in the mine indefinitely.

He wears a complete set of steel armor and wields whatever weapon you gave him. He only carries a small amount of gold.

If Brag dies during the related quest, members of the Fighters Guild will mention him in dialogue: "Are you going to the service for Brag gro-Bharg?"''

 
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Bugs
Oblivion:Elidor

Elidor is a High Elf knight and Associate of the Fighters Guild. Along with his two colleagues, Rienna and Brag gro-Bharg, he has been sent to Desolate Mine to clear out the goblins that have prevented the miners from doing their jobs. As good as their intentions were, they're in desperate need of some weapons, and that's why Burz gro-Khash needs you to make a delivery as soon as possible. Elidor does not exist prior to the related quest.

You will find all three of them gathered around a lit campfire in the first large cave of Desolate Mine, never eating nor sleeping, eagerly awaiting the weapons shipment from the Guild. When you approach him for the first time, he will only point you towards team leader Rienna.

After her briefing, he will be a lot more talkative: ''"Ahh... you've brought the weapons. Let's talk about that weapons shipment you brought." He will also share his honest opinion on goblins: "Filthy animals. Some of my kinsmen are partial to them, but I find them reprehensible."'' When you present him with the weapons shipment, he will imply that his weapon of choice would be the steel longsword you're holding: "Excellent! I long to sink a blade into some goblin flesh." If you hand him the sword, he will be delighted: "A blade. Fantastic. Let us take the fight to these wild creatures." and ''"No more needed for me. I have this fine blade with which I'll slaughter some of these miserable beasts." If you, against his expectations, provide him with a steel warhammer, he will be more subdued: "Ah... a hammer. Well. Not my first choice, but it will suffice. Let's go!" and "I have a weapon now... this hammer. Not my usual weapon choice, but it will have to do. Let us slay these creatures."

After the slaying he will be more than satisfied with the results: "Well done, my friend. This mine is once again safe for the miners." As for the dead goblins, he will conclude: "It is good we've taken care of them, though they smell worse dead than alive." He will then remain within the mine indefinitely with his associates, if they are still alive.

Elidor wears an almost complete set of iron armor: boots, cuirass, gauntlets, greaves, and helmet. He carries whatever weapon you provided him with and a small amount of gold. He knows the standard knights spells from the school of Illusion.

If Elidor dies during the related quest, members of the Fighters Guild will mention him in dialogue: "Too bad about Elidor. The Guildmaster pays funeral expenses, doesn't she?"''
 
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Bugs
Oblivion:Mogens Wind-Shifter

Mogens Wind-Shifter is a Nord bandit wizard leader camped out near Fisherman's Rock north of Leyawiin with his gang members, Ayisha, J'Baasha, and Mensa Selas. You are forced to fight him during the quest Mazoga the Orc.

Mogens Wind-Shifter wears leveled light boots. He wears leveled lower class pants and carries lower class shoes. He carries leveled potions and poisons. He wields a leveled dagger in combat. Mogens knows minor spells from the Destruction and Restoration schools of magic, major spells from the Alteration and Illusion schools, as well as minor Conjuration spells, with the exception of Bound Armor. He also has a Bandit Wizard birthsign which gives him a Fortify Magicka spell.
thumb|right|Mazoga the Orc and Mogens Wind-Shifter have a nice chat
After talking to Weebam-Na about Fisherman's Rock, Mazoga will reveal: ''"This guy, Mogens Wind-Shifter, he camps at Fisherman's Rock. So you take me there, and I talk to him, and then we see what happens." Apparently, talking to Mogens beforehand is important to Mazoga, because she will add: "You hear me? I TALK to him first. No smashing in his teeth or chopping off his head! Understand?"'' At Fisherman's Rock, Mogens Wind-Shifter will wander around camp all day long, without ever eating nor sleeping, occasionally talking to his companions. He will not appear at the camp until you agree to take Mazoga to Fisherman's Rock at stage 50 of the quest. Speaking to him will have him ask that you leave him alone: ''"I'm Mogens Wind-Shifter. I'm having a look around. You mind?" When Mazoga arrives, she will walk right up to him and confront him with past crimes:

Mazoga: "Remember me?" 
Mogens: "No. Who are you?" 
Mazoga: "I'm Mazoga. You killed my friend, Ra'vindra." 
Mogens: "I don't know what you're talking about." 
Mazoga: "You're a lying bastard. You killed Ra'vindra. And now I'm going to kill you."''

After the conversation Mazoga and Mogens Wind-Shifter will engage in combat, and you will have to back her up. After the battle, Mazoga will tell the sad story about why she swore a knight's oath of vengeance: ''"I kept my oath. Mogens Wind-Shifter is dead. Mogens Wind-Shifter had a gang. They robbed and killed travelers. But Ra'vindra saw, and told the guards. Mogens got away, but first he killed Ra'vindra... my best friend, Ra'vindra. That day, I became a knight, and swore a knight's oath. I searched a long time, and asked everyone, then I finally heard he was hiding at Fisherman's Rock. So now you know everything. You helped me, and I won't forget."'' Her anger towards Mogens Wind-Shifter over his crimes was so grand that if you kill Mogens before you take Mazoga the Orc to Fisherman's Rock to confront him, she will be angry at you: ''"Mogens Wind-Shifter! He killed Ra'vindra, my best friend. So I swore a knight's oath of vengeance... and you've spoiled it!"''

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Oblivion:Ayisha

Ayisha is a Khajiit bandit camped out near Fisherman's Rock north of Leyawiin with her gang members, Mogens Wind-Shifter, J'Baasha, and Mensa Selas. When Mogens commands it, Ayisha will attack the player and Mazoga, inevitably resulting in her death.

Ayisha does not appear at the camp until the player agrees to take Mazoga to Fisherman's Rock at stage 50 of the quest. When she becomes active, she will spend her time sitting on one of the battered stools near the fire or just simply wandering around the camp. 

All of Ayisha's equipment is leveled, which consists of a blunt weapon and a set of light armor including boots, gauntlets, greaves, a cuirass, and a shield. She also carries a lower class pair of pants. 

If you try to talk to her she will say ''"Ayisha minds Ayisha's business. Maybe you should try this, too"'', ending the conversation. 
 
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Oblivion:J'Baasha

'''J'Baasha''' is a Khajiit bandit camped out near Fisherman's Rock north of Leyawiin with his gang members, Mogens Wind-Shifter, Ayisha, and Mensa Selas. As soon as Mogens commands it, J'Baasha will attack Mazoga and the player with his allies, bringing his death upon himself.

J'Baasha will not be in the game until the player agrees to take Mazoga to Fisherman's Rock at stage 50 of the quest. Once he appears at the camp, he will divide up his time between wandering around and sitting on one of the battered stools near the large fire.  

J'Baasha is equipped with a set of leveled light armor, armed with a leveled blade, and carries a spare pair of pants. The only thing he has to say is ''"J'Baasha's an adventurer... just like you"'' and will then end the conversation. 
 
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Oblivion:Mensa Selas

Mensa Selas is a Dark Elf bandit camped out near Fisherman's Rock north of Leyawiin with her gang members, Mogens Wind-Shifter, J'Baasha, and Ayisha. When Mogens gives the order, she and her companions will attack you, forcing Mazoga and you to kill her.

Mensa Selas does not appear in the game until you agree to take Mazoga to Fisherman's Rock at stage 50 of the quest. She will spend all of her time wandering around the camp, never stopping to eat or sleep. 

Mensa wears leveled light armor consisting of boots, greaves, gauntlets, and a cuirass. She also wears leveled lower class pants. In combat she will use leveled weapons: either her bow with arrows or her dagger.

Speaking to her will have her explain that she doesn't wish to partake in a conversation with you: ''"I'm not much for small talk. Just leave me out of it."'' Though she won't end the conversation, she doesn't have any more unique dialogue.
 
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Oblivion:Noveni Othran

Noveni Othran is a Dark Elf necromancer. She can be found in Wellspring Grove, an island sacred to the Mages Guild, and she only appears during the related quest. She is a bit of an oddity, since Dunmer typically hate necromancers.

She will be waiting near the island entrance of Wellspring Cave, along with two of her friends, never even eating or sleeping until you make your appearance. The moment you surface from the cave, you will witness her kill Eletta in cold blood. At this point she will immediately confront you and hiss the words: ''"What have we here? Another plaything? You'll dance for me, little one, yes, you will. I'll make your corpse dance, and then tear itself apart!"'' After that, she will proceed to attack you.

She wears the standard Necromancer's robes with the matching hood and a pair of rough leather shoes. Her only other possession is a leveled amount of gold. In combat, she relies on a silver dagger and on a set of leveled necromancer spells.
 

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Notes
She and Aldos Othran of Cheydinhal share the same surname although there appears to be no in-game relationship between them.
Oblivion:The Temple of the One

Inside is a circular area where the Dragonfires should be lit by an Emperor of the Septim bloodline, though the fire is never seen in-game. At the end of the game, the final showdown between Mehrunes Dagon and the avatar of Akatosh takes place in the temple, which leaves the roof shattered, with debris and damage in the surrounding streets, and adds a statue of the avatar of Akatosh.

J'mhad the groundskeeper and Tandilwe, the master Speechcraft trainer, can sometimes be found here. If you saved Jeelius from the Mythic Dawn during Dagon Shrine, he also appears here.

 
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Gallery
 

Notes
After completing the Main Quest, you can receive the blessing Favor of Akatosh from the statue of the Avatar. This blessing fortifies Personality and Luck each for 86,400 seconds (one full real-time day).

Bugs
Oblivion:Claudius Arcadia

Claudius Arcadia is an Imperial commoner, currently incarcerated in the Imperial City's prisons, who was imprisoned for conducting the Black Sacrament and arranging the assassination of Rufio through the Dark Brotherhood. His house in the Talos Plaza District of the Imperial City has been seized by the Imperial Guard because of Claudius' incarceration and is currently being used as an Imperial Legion outpost; a respawning Imperial Watchman is permanently stationed there. Claudius never leaves his prison cell in-game. He will spend all his time standing at the front of the cell, never eating or sleeping. He wears only a sack cloth shirt and pants.

Based on vague comments in Claudius' journal and by Rufio, it seems Rufio killed an unknown female possibly connected with Claudius during an encounter in which she struggled, despite Rufio urging her to stay still; this suggests, at the very least, that Rufio was not just an innocent old man and that Claudius was unable to kill him personally. Talking to Claudius in his prison cell supports this: "So I wanted somebody murdered! So I prayed to the Night Mother! What, is that a crime now? They even took my house, those bastards! Agghhh!"

 
Notes
The only person with a copy of Claudius Arcadia's House Key is Adamus Phillida. You can easily obtain the key during the Permanent Retirement quest. Adamus presumably has the key because of his involvement with hunting down the Dark Brotherhood.
Oblivion:Essential NPCs

This page contains a complete list of all NPCs who at some point during gameplay are "essential."  What it means is that they cannot be killed - if you try, they'll merely be knocked unconscious.  You can tell if an NPC is essential in-game, because their talk-icon will be a crown, instead of the standard talk icon.  Most of these NPCs become killable later in the game.

It should be noted that, while essential NPCs are not supposed to be killed, it is still possible to kill them by shoving them into an Abyss (this can potentially happen with follower NPCs, since they cannot simply jump over the Abyss like you can).  This can cause many bugs in the game that being essential was supposed to prevent.


 
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Creatures
In addition, there are two creatures that are also marked essential.
Oblivion:Lord Drad

Lord Drad is a Dark Elf noble who lives with his wife on the estate he owns north of Anvil.  It seems that Lord Drad is not opposed to using slave labor (namely ogre slave labor) to line his pockets, especially in Bleak Mine, which he also owns. The Daedric Prince Malacath, however, does not look kindly upon this particular endeavor.

While the ogre slaves work under the watchful eyes of his employees, Lord Drad lives a relaxing upper-class lifestyle and never even leaves the house; after waking up at 8am he picks a random book from the collection near the bed, then studies it until his lunch at noon. The rest of the day, until his bedtime at 10pm, is spent wandering the ground floor, interrupted only by a two-hour dinner at 6pm.  After Malacath's quest, Lord Drad and his wife will be punished severely by the now-freed ogres and will be forced to work the land outside the house 24 hours a day, without ever eating or sleeping. 

He wears a set of clothing worthy of being a Lord. He wears a blue velvet outfit with a piece of jewelry, a copper ruby ring, and a pair of blue suede shoes. He carries a spare of red velvet garment, a hoe, and a large amount of gold. If you have freed all the ogres his upper class clothing will be replaced by a set of lower class clothing: a sack cloth shirt, sack cloth pants, and a pair of sack cloth sandals. 

Before the quest, Drad is polite and welcoming as long as you steer clear of the topic of slavery. The first time you greet him, he will respond with "I welcome you to my humble home, stranger. What brings you to this place?" If you ask him about his estates, he will tell you that "The land is good, the farm productive." and then either ''"But it's mining the wealth from beneath the land that will make my fortune." or "The mine's under construction, but once it's working, it will make my fortune."'', depending on how far through Malacath's quest you are. If you ask him about his slaves, he responds with a question: "Can you think of a better use for the mindless beasts? Under my eye, they do some good in this world." If you tell him that "No creature should be a slave.", he grows angry and tells you ''"I don't believe I asked for your opinion on this matter. I am done speaking with you. Please leave my estate." The other choice is to reply "I admire your efforts.", in which case he will tell you "I am quite pleased with the ogre slaves in my Bleak Mine. No issues of slavery with brute beasts. Profitable. And legal." and then you can ask about Bleak Mine: "The source of my income, of course. I bought it for a song from a foolish Orc. My ogres mine the gold, and I reap the reward."

Once the quest is complete, Drad will only say "Please! I've got to get to work. If I don't... who knows what those ogres will do to me!" If all the ogres are dead, he will instead say "Please! I've got to get to work! All we have left is the farm!"''.

 
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