Netruk44/uesp-wiki-content huggingface dataset:
Online:Snaehild

Snaehild is a Nord member of the Dancing Scrib, a group of traveling entertainers halted at Fuller's Break. Originally referred to as one of the troupe's "boys", female pronouns are later used to refer to her. She is also referred to as the "bearded woman". She quips that men cannot resist her charms and hopes that the Ra Gada have clothing in her size.
 

Related Quests



Quest Related Events
The Show Must Go On
You'll first meet Snaehild hiding behind a ruined building in the village  :
:''"You're not another one of those ruffians, are you? Don't you dare lay a hand on me, or you'll get a good wallop!"
:Head to the forge. Don't stop moving.'''

Later, at the docks, she'll say:
:''"I don't know why we're still here. Elandora's the boss, so we wait on her orders. I could use a strong drink right about now."''

Raise the Curtain
After rescuing Zainat-ri, you'll find her and Elandora outside the palisades at the eastern end of the village, along with a captive First Mate. It appears Snaehild managed to put the First Mate in his current condition:
:''"No man can resist my charms. It's good to know I've still got it!"

After Raise the Curtain is completed, Snaehild can be found on the deck of The Flensing Beak.
:"I found some new dresses amongst the Ra Gada's possessions. Hope some of them fit me."''
Online:Snagbash

Snagbash is an Orc found in Cormount. You'll find him and his friend, Cinildil, just south of the great oak in the center of town.
 

Dialogue
Before completing the Reliquary of Stars' quests, Snagbash and Cinildil will be discussing occurrences at the aforementioned location:
:Snagbash :  "Strange happenings at the Reliquary of Stars. They say books are flying of their own accord. Never trust Ayleid ruins, I say."
:Cinildil :  "The wisdom of the Ayleids is beyond us. You should know that by now, Snagbash. How long have you traveled through Grahtwood?"
:Snagbash :  ''"Yeah, yeah. Keep reminding me I don't truly belong. Very hospitable."''


After you've completed the Reliquary of Stars objectives, you'll hear the following:
:Snagbash :  "Someone put the flying books to rest in the Reliquary of Stars! Apparently it was Daedra behind it all."
:Cinildil :  "The ways of the Ayleid are beyond our ken, dear Snagbash. Who knows what strings now resonate with disharmony?"
:Snagbash :  ''"Sometimes I forget why we're still friends."''
Online:Snagg gro-Mashul

thumb|right|As a werewolf
Snagg gro-Mashul is an Orc werewolf competing in the Blessed Crucible.
  

Related Quests



Skills and Abilities
Unlike most other bosses, Snagg gro-Mashul is not immune to crowd control effects. Use this to your advantage.

Initial Form
;Slash: A basic melee attack that does minor physical damage.
;Crushing Blow: A heavy melee attack that does high physical damage and knocking the target down. This attack should be blocked or dodged if possible.
;Transform: At low health, the boss will turn into a werewolf.

Werewolf Form
;Swipe: A basic melee attack that does minor physical damage.
;Claw Slash: A basic melee attack that does minor physical damage.

Quest-Related Events
thumb|right|The Pack
Soon Snagg and the rest of the Pack will take to the arena, as you have proven yourself to be worth fighting for a bit.
:Dynus Aralas: ''"It looks as like there's some fight in our challengers, after all. Take them down!"
:Snagg gro-Mashul: "Congratulations. You've passed the first trial."
:Kayd at-Sal: "Yeah, they bested the finest sloths, drunkards, and fools we had to offer!"
:Nusana: "Adorable. Shall we give them a pendant?"
: 
:Dynus Aralas: "I say, let's see how these soft skins fair against a real challenge!"
:Snagg gro-Mashul: "To arms!"''
Online:Snapjaw

Snapjaw summoning Clannfear|thumb|right
Snapjaw is an armored Clannfear and the boss of Heretic's Summons.
 

Skills and Abilities
;Devour: Heals Snapjaw.
;Rending Leap: Snapjaw leaps across the arena and knocks you over.
;Summon Clannfear: Snapjaw rears its head up and shrieks at the sky, summoning two smaller Clannfear.

Notes
Snapjaw has a chance to drop  , a unique item in the Armor of the Veiled Heritance set. 

Achievements
There is one Achievement associated with this creature:
Online:Snazumph

Snazumph is an Orc member of the Barkbite Clan who can be found at their stronghold in Reman's Bluff.
 
  
Dialogue
Enemies at the Gate
:"I feel horrible. My mouth tastes like ash and dirt."

A Chief Concern
If you ended the conflict amicably, he says the following after the quests are complete:
:''"Heard Gargak's still alive, something about a mine. Don't care. Still feels like there's a snake in my guts. I ever meet him, just him and me, I'll show him how much I like that."''
Online:Sneehash

thumb|right|Old look
Sneehash is an Orc soldier who can be found outside the main gate of Wayrest at the covenant encampment. She is on a constant vigil. She's probably on the lookout for a group of expected reservists who have yet to show up, as mentioned by Condier Ergend and Jeanylle San. She has no unique dialogue.
Online:Snikhbat

Snikhbat is an Orc merchant and member of the Barkbite Clan who can be found at the entrance of their stronghold in Reman's Bluff.
 
  
Dialogue

If you ended the conflict amicably, he says the following after the quests are complete:
:''"Gargak's still squatting in that old Imperial tower? Can't be good for trade. Unless you come to us. Trade?"''
Online:Snoog

Snoog is an Orc commoner found on the Sentinel Docks after you clear the Ra-Netu by completing the quest Risen From the Depths. He carries small crates from the intersection on the west side of the docks over to the southeast side of the Western Warehouse. He has no unique dialogue.
Online:Snoogh

Snoogh is an Orc found at the watchtower near Stonetooth Fortress. She can be found on the southern watchtower outside the fortress.  According to her watchmate, Glurdag, she has a snoring problem.
 
Dialogue
She can be heard speaking with Glurdag as she tags out with him to start her shift.
:Snoogh: "You still awake up here?"
:Glurdag: ''"Barely. Only thing I heard was you snorin' in the hut."
:Snoogh: "Shut up. I don't snore."
:Glurdag: "Yeah, right, I'm out of here."''

Glurdag then gets up for a brief sleep in the hut at the base of the tower. They will converse again at the end of Snoogh's shift.
:Glurdag: "Hey, you ready to get off of here?"
:Snoogh: ''"About time. You're 10 minutes late!"''
Online:Snugar gro-Bulfimorn

Snugar gro-Bulfimorn is an Orc member of the Barkbite Clan found at their stronghold located in Reman's Bluff.
 
  
Dialogue

If you ended the conflict amicably, she says the following after the quests are complete:
:''"Yeah, I heard. Gargak's not dead, that's great. You did good. Someone should filthy his well, show him what it's like."''
Online:Snushbat

thumb|right|Old pants
Snushbat is an Orc alchemist found in Shornhelm. He's raking the grass south of the Shornhelm Smithy, and has no unique dialogue.
Online:Sobani

Sobani is a Khajiit laborer who works at The Cat's Own Steed in Rawl'kha.
 
  
Dialogue
She politely waves you away.
:"This one is very busy. Maybe another time."
Online:Soft-Scale

Soft-Scale is an Argonian standing in the remnants of Senie. He will offer his medicinal knowledge of making poultices for the injured townsfolk of Senie, and needs your help to distribute his remedy.
 

Related Quests


Quest-Related Events
Upon Approach:
:"Stranger, you have come at a bad time. The ground bleeds, and many are hurt. If you wish my time, first you must help."
:How can I help?
:''"I can ease the pains of those touched by the burning earth, but I cannot get the ingredients. And these guar brained Dunmer won't agree to help or be helped by an Argonian."
:What kind of ingredients do you need?
:"To fight fire, one must use fire. I need chitin from the shalks that came from the lava. They roam the village now. Bring the chitin to me. I will prepare it."
:I'll collect some shalk chitin for you.
:"Shalk wander the streets. That makes them easier to find, but harder to kill. If we aid his people, Girvas must admit we do not intend to kill and eat them."
:Why don't the Dunmer trust you?/Why do the Dunmer think you want to kill them?
:"Once my people were their slaves. They were not kind masters, and now they are not masters at all. Blood was spilled. Words and promises between our leaders is not enough to cleanse the stream."
:The Dunmer enslaved the Argonians?
:"Yes. Perhaps your elders didn't teach you these things. They stole us from Black Marsh so we could pick their saltrice, tend their kwama, and scrub their floors."
:How did they justify this?
:"You do not justify when you can just act. We had no armies, no roads, no crop fields...none of the accomplishments Dunmer call 'civilized.' We were beasts in the swamp, but now, they must share power with us."

Bringing him the chitin:
:"You are not of Senie. Your scales bear stains of soot, and you smell of smoke and flame.
:What brings you here?"
:I have some shalk chitin for you.
:''"I offer my gratitude. Please wait. I'll make a poultice to soothe the burns of the injured. I'll need you to use it on them."
:Why me? Can you apply it?
:"The Dunmer don't trust Argonians, especially me and my egg sister, Walks-in-Ash. They fear we'll harm them.
:You are a stranger, so they may let you heal their wounds."
:'''That's all? Just heal people?
:"There is more. When you are done, go to Spellwright Girvas. Let him now we made this salve to help. Perhaps he will see we are not his enemy."''

If you speak to him after helping the peasants, he'll remark:
:''"You've cured the injured? Then speak to Girvas.  Tell him of the goodwill of my people. He is still in the center of town, or at least what remains of it."''

Speak to him after speaking to Girvas and Soft-Scale will immediately defend his friend against Girvas' accusations:
:"Girvas is wrong. Walks-in-Ash would never abduct a Dunmer. If anything, she would slay the Dunmer and display its corpse with pride."

After the quest is complete, he'll say:
:"The wind bears the scent of burning metal. I fear there are darker days ahead."
Online:Softpurr

Softpurr is a Khajiit commoner who can be found in at The Boatman's Tail Mistral.
 
Dialogue
She tells you a bit about Razum-dar
:"He may be a drunk, but Razum-dar is one sleek walker. Wait and see."
Online:Sogh the Sot

Sogh the Sot is an Orc drunkard who can be found in Bergama. He walks in a loop on the path south of the Hall of Judgment with a dog following him. Sogh has no unique dialogue.
Online:Soki

Soki is a Nord magus in the Mages Guild, at the Hissmir branch. She was apparently transferred there after an incident.

 

Dialogue
:''"Mud. Flies. Lizards. And not a single decent tavern. How was I supposed to know that cat was the Archmage's familiar?"''
Online:Soldier Cularalda

Soldier Cularalda is a High Elf soldier of the Dominion found near the western entrance to the walls surrounding The Gray Mire. She is an alternate quest starter for Scars Never Fade.
 

Related Quests


Quest-Related Events
If you haven't started the quest:
:"Halt, citizen. By order of the Thalmor Inner Council, all contact with the Argonians in the Gray Mire is restricted until further notice."
:'''Argonians? What's going on here?
:"Any questions or complaints related to the Argonian presence in the Gray Mire should be directed to Officer Parwinel at the northern barricade. Or are you looking for work? She needs outside help to help resolve this … situation."
:What do you mean?
:"Not for me to say. Officer Parwinel can tell you what she needs. Stay vigilant, citizen."
:I'll speak with her.
:"Officer Parwinel can answer your questions, citizen."

After speaking to Parwinel:
:"I heard Officer Parwinel allowed you inside the Gray Mire. Stay on your toes, citizen."''

After Slim-Jah attacks the other leaders, Soldier Cularalda will have vanished from her post, never to be seen again.
Online:Soldier Dinas

Soldier Dinas is an Imperial member of the Legion of the West Weald encountered inside the temple in Rawl'kha.
 

 
Related Quests
Online:Solding

Solding is a Nord patron of The Shining Star, the inn located in the Hollow City. She will be trapped in the Everfull Flagon before you rescue her.
 

Related Quests


Dialogue
The Everfull Flagon
When you enter the tavern while trying to find the intended recipient of a letter you found outside, you can ask Solding who is talking with Hautt Silvertongue. Her initial greeting to you will be one of the following: 
:''"So he said, do you want to see my sword? And I said, no not really. And he said, but it's a nice sword. And I said....
:Wait. Who are you again?"

:''"Have you tried the Special Blend? I can't stop drinking it!"

:"I never get to meet anyone new and exciting. Just the same old faces every day, day in and day out. It's so depressing! Why won't some hero wander in and sweep me off my feet and take me away? But no one new ever comes to Everfull Flagon."

:"Mead makes me so sleepy. I think I need a nap."

:"I want to dance! Do you want to dance? I want to spin around and around! Let's dance!"

:"I thought about going for a walk. But then I thought, it's dark outside. And cold. And there's no mead out there. Mead. What was I talking about?"

:"I'm going to stop drinking this mead. Soon. Very soon. One of these days."
:I'm looking for anyone who might know Gamirth.
:"Gamirth? Sounds familiar but my memory isn't what it used to be. You should talk to Bernt. After you get a mead. The stuff tastes wonderful! I love mead."''

After finding Hautt and Hridi's lute and daggers respectively, you can return to the inn to find the patrons confronting the Thane.
:Romord: "You knocked down an old man!"
:Solding: ''"I've had just about enough of this."
:Thane Fellrig: "I think everyone needs a drink. How about some more mead!" 
:Romord: "We don't want   mead! get out of here!"
: 
:Thane Fellrig: "Your souls are mine! You may as well drink up and accept your fate."
:Varhilda: "Shor's bones! We've been deceived!"
:Thane Fellrig: "I want to hear you beg or I'll cut off the supply of Special Blend!"
: 
:Romord: "Where did he go? What just happened here?"

If you speak with Solding after this, she will be sobering up and will say one of the following:
:"I can't tell the difference between enchanted mead or not enchanted mead. I guess I need to drink some more."

:"My head feels like a dozen mammoths are dancing inside it. Why did I drink so much mead?"

:"I wish I could remember how we got here."

:"I have vague memories of drinking. A lot.  I hope I didn't do anything silly."

:"What a great party! We need to do that again real soon!"

:"Oh, my aching head!"

The Shining Star
After being rescued, Solding can be found on the balcony on the top floor of the inn.
:"I like to come out here and just look at the trees.  It doesn't look anything like my memories of our lost home, but it is rather beautiful here."''
Online:Solumor

Solumor is a Breton beggar found in Rivenspire. He claims to have a large amount of children, though that number changes through your conversation. You can give him some gold as part of the Give to the Poor achievement.
 
  
Dialogue
:''"Divines bless you, friend! World's a hard place, these days. My eleven children will surely starve today without a morsel to eat. Won't you spare some gold for an honest man and his poor children?"
:Your children are starving?
:"Oh, most assuredly. Not a bite to eat in days. Weeks, even! Won't you please help me out before it's … too late for my eleven sickly children?"
 

If you have given him gold in the past, he'll greet you differently.
:''"Oh, my friend! Thank Mara I've found you once more! Dastards! Miscreants of the very worst cut! As soon as you left they were upon me—beating me, taking the gold you so kindly gave me to feed my poor, starving children!"''

Achievements
There is one Achievement associated with this NPC:
Online:Sonolia the Matriarch

Sonolia the Matriarch is the leader of the lamia tribe which inhabits the sea caves below Tempest Island. She is the first miniboss. Her people and the Sea Vipers have an alliance.

Her unique drop is the  .
 

Related Quests


Quest-Related Events
As you approach the cavern she resides in, she can be overheard speaking with a Sea Viper Strongarm.
:Sea Viper Strongarm: ''"You assured us you could handle these foolish Altmer, Matriarch, and they are slaughtering your soldiers. Our storm spell is nearly complete, but we need the time you promised us."'
:Sonolia the Matriarch: "My nestlings will tear these Altmer intruders to pieces."
:Sea Viper Strongarm: "Talk is cheap. Stormreeve Neidir demands action. Kill them or so help me your head will be mounted on the mast of my ship."
:Sonolia the Matriarch: "I will see to it personally."
:Sea Viper Strongarm: ''"We'll make sure of that. Spread out and get ready!"''

Skills and Abilities
As a boss type enemy, Sonolia is immune to all forms of crowd control effects.
;Strike: A basic melee attack that deals minor physical damage.
;Shockwave: The boss winds up and releases a shockwave in front of itself, dealing moderate shock damage and staggering all players hit. This can be interrupted.
;Piercing Shriek: The boss screams dealing moderate magical damage over time and staggering all targets in front of itself as indicated by a red cone.

Notes
The boss, while having pretty straightforward attacks, is surrounded by many other enemies that will all attack at once when the fight starts. Kill them first before killing the boss.
Online:Soraperil

Soraperil is a High Elf spirit found at the Nine-Prow Landing. He is one of Ancalin's deceased children. After praying at his grave, his spirit will appear and say, ''"Have you ever wondered what's out there? What lies beyond? It's time I found out!"''
 

Related Quests
Online:Sorcerer Combatant

Sorcerer Combatants are Khajiit fire mages who can be challenged to earn a Sorcerer certification at the Thizzrini Arena.
 

Related Quests


Quest-Related Events
They will express their desire to compete.
:''"This one will be the next champion. Stay out of my way if you don't like the sight of blood. Especially your own."
:I was told to spar with you.
:"This one feels sorry for you. You picked the wrong Khajiit. But, as the Bretons say, "The funeral will be yours.""''

After you defeat them, they'll say:
:"This one … cannot speak. My dignity is injured."

After your match, they'll say:
:''"This Khajiit's magic has no equal. Save your dignity and quit now. This one will be Sorcerer Division Champion."''
Online:Sorcerer Nilae

thumb|right|Sorcerer Nilae with black eyes

Sorcerer Nilae is a Chimer mage seen in a flashback at the Brothers of Strife.
 

Related Quests



Dialogue
Window on the Past
:"Halt, soldier! The Nedes are amassing just beyond the ridgeline. I need to speak to General Balreth. Have you seen him?"
:The, er, general sent me to report to you. What do you need?
:''"You're just in time. Our people are being slaughtered. General Balreth needs to prepare at the altar. We've got some dirty business ahead. It's time to teach these savages what it means to cross the Chimer."
You will then complete the quest, and her dialogue continues on into the next quest.

The Brothers Will Rise
:"Blood for blood, their violence shall be repaid. Soldier, are you ready to begin?"
:What needs to be done?
:"Kill the Nede troops. Make the river run red with their blood. Take their hearts as trophies. Once you've decimated the front line, the Nede chieftain must pay. We, the Chimer, have paid enough. Now it is the enemy's turn."
:I need to kill one of their leaders?
:"Just so. The Nedes' warchief is named Ornskar. Kill her and cut out her heart. When you have these sacrifices in hand, head to the ritual altar in the center of the temple. We'll be waiting."
:I'll do as you say, Sorcerer

:"This is justice, that the blood of fallen Nedes will open the way for their defeat. Go, soldier! Kill the troops and slay Ornskar. Then report at the ritual altar."
:Tell me, why did the army come here?
:"Our retreat here was no accident, soldier. Only at this place of Daedric power can we complete the ritual of calling. We'll wrench the Daedra from their dark plane, split them open, and use their power and Nede blood to save our people."

At the ritual altar, before speaking to Turoni:
:"Sorcerer Turoni has begun preparing for the ritual. The blood on your hands will be put to good use."

After returning with the essence:
:"Blood for blood, their violence shall be   Soldier, are you ready to begin?"

Before speaking to Balreth:
:"Well done, soldier. Soon we will slay these Nede guar."

Before praying at the brazier:
:"It is time. Pray at the brazier. And then stand back."''

Notes
Initially, Nilae had black eyes, and at some point the Chimer were updated to have gold eyes and the Nedes were given different armor.
Online:Sorcerer Turoni

thumb|right|Sorcerer Turoni with black eyes

Sorcerer Turoni is a Chimer mage seen in a flashback at the Brothers of Strife.
 
Related Quests

Dialogue
:''"Honor to you, soldier. I'll take the bloody offerings and ready them for the ritual. Are you prepared for the next step?"
:Yes. What do I do next?
:"Kill the Daedra at the nearby ruins. Take what we need from them."
:I'll do as you ask.
:"We are gathering the essences of these Daedra. Speak with the acolytes. They know how to summon them."
:Can you explain more about the ritual?
:"You're only a soldier, so I'll spare you the details. We're infusing the blood of our enemies and the Daedric essences you collect into our chosen vessels. The general and his brother have volunteered themselves for this ... sacrifice."
:What do you mean by "sacrifice"?
:"The general and his brother will die—the power they receive will consume them. But they will be reborn, more fearsome than even the mightiest horde of Nede warriors. We, the Chimer, will win this day."

After returning with the essence:
:"We haven't much time, soldier. Those savages could break our lines at any moment."

Before speaking to General Balreth:
:"We have the essences of wrath and fire from the Daedra. We have the hearts of the dead. We've completed our preparations. The ritual can begin."

Before praying at the brazier:
:"Pray at the fire, soldier. You shall have the honor of ushering in the Chimer's finest hour."

During the ritual:
:Sorcerer Turoni: "For the Chimer! For Veloth!"''

Notes
Initially, Turoni had black eyes, and at some point the Chimer were updated to have gold eyes and the Nedes were given different armor.
Online:Sorderion

Sorderion is a High Elf soldier in the Aldmeri Dominion in Greenshade. You'll encounter him on the road southeast of Rulanyil's Fall.  He'll be in the company of a Dominion Soldier. 

He's tracking some Ebonheart Pact warriors and an Aldmeri traitor, Aldolin.
 

Related Quests


Quest Related Events
:"Hold. In the name of the Dominion."
:What is it?
:"The road is perilous. Ebonheart Pact warriors have been harrying travelers, cutting down our soldiers. We ambushed the ambushers and put them to flight, but one of our own was among them. A traitor by the name of Aldolin. I mean to find him."
:'''I'll let you know if I see anything suspicious.
:"Do just that. The Dominion can't afford mercy for traitors. Justice must be served, and swiftly. He cannot be far from here. There's a reward out for his head. Find him before I do, and there'll be coin in it for you."
:Understood. I'll search the area.
:"Aldolin cannot be far. If you find him before we do, be wary. He will not yield to you and must be put down like the cur that he is."''

After defeating Aldolin, return to him and he'll say:
:"You look as though you have seen battle, friend. Tell me, did you find Aldolin?"
:Aldolin is dead.
:''"You've done the Dominion a great service. No doubt he was feeding the Pact information about our troop movements. That's lives saved. We'll clear out any Pact dumb enough to remain in the area. Thank you."

Speaking with him after the quest:
:"The Pact may still be active in the area. We will continue our patrol, for we must be ever vigilant."''