Netruk44/uesp-wiki-content huggingface dataset:
Online:Innocent Scoundrel

Quick Walkthrough
# Speak to Irien outside the Grave.
# Locate Jakarn and escape.
# Meet up with Jakarn at the mine.
# Retrieve the gem and decide what to do with it.
# Find Jakarn again in Port Hunding.

Detailed Walkthrough
Finding Jakarn
Go north of town to find the Grave. Irien is outside the entrance speak to her and you'll find out Jakarn is inside. Once inside head straight; you can go into the room on the right, but not much is in there. Watch out for the spike and flame traps on the floor. You have a choice between turning left to pass all the enemies by going down a hole and going to the bottom of the Grave or turn right to take the long way and face some Grave Butchers and go through more spike traps. Go down the stairs and continue watching out for the spike traps as you continue through the hall. Go past the flame trap and you can fight the enemies in the room on your right, but again there isn't much in there besides provisioning ingredients and crates. Continue fighting through the halls until you reach the bottom of the Grave. Talk to Jakarn, who is in a cell at the back of the room. When you talk to him you'll turn in the quest The Broken Spearhead.

Helping Jakarn
Open the cell door and follow him back to the entrance. Talk to Jarkarn: he'll tell you that you guys can't go that way because of Irien and guards, so go to the room to the right of the entrance and exit via the ladder in the far room. Once outside talk to Jakarn again and he'll ask you to help him get a gem back from the goblins at Bhosek's abandoned mine. Follow him and when he disappears follow the path through Dogeater Goblin Camp and up to the entrance of the mine. Enter the mine and go forward fighting through the goblins. The room at the end of the passage is filled with goblins, so you can fight them or try and sneak through. Near the top of the western wall is the way you need to go. Follow the path up and go through the door. You'll come out on a raised walkway fight through the enemies and continue down the path. At the end of the path talk to Jakarn and he'll tell you to grab the gem in the next room. Go through the door, it opens into a huge room. Some Durzogs are in here and so is the goblin leader Gornog guarding the gem defeat him and open the chest to find a giant red gemstone. Go through the passage in the southwestern wall and follow it to the exit. Climb down from where you are and an Orc named Moglurkgul will want to talk to you, so speak to her. She will ask if you saw Jakarn. You can say that you have the gem or lie and say you haven't seen him. If you lie to her she will tell you that if they catch him he's dead. Now go to Port Hunding and find the Screaming Mermaid inn. You'll find Irien outside crying. Talk to her to find out that Jakarn cheated on her. Go inside the inn and talk to Jakarn he's just to the left of the entrance. He tells you he'll join the crew and gives you Jakarn's Machete and some gold as a reward.
  

Quest Stages
Online:Sphere Assembly

Quick Walkthrough
#Examine one of the corpses.
#Gather the parts marked on the map.
#Talk to Rulorn.
#Pull the lever.

Detailed Walkthrough
Relic Hunting
There are four corpses, any of which can start the quest, each corpse has a nearby Dwarven part. One corpse is west of Saintsport Wayshrine and its associated part is in the wreck of a ship on the southerly tip of the main island. Another corpse is on a small island, southwest of The Spearhead and the part is near the body. The third corpse is south of Rash Merchant's Plummet and the part is near the body. The last corpse is southwest of Sandy Grotto Wayshrine and again the part is near the body. On interacting with the first corpse that you choose, a note talks about relics being somewhere in the desert with a bounty for them. When all four parts have been collected, return to Rulorn in Port Hunding. Talk to him and then give him the parts. Wait for his command and then pull the switch. Talk to him again and he will give you your reward.

  

Quest Stages
Online:Goblin Marq (quest)

Quick Walkthrough
#Speak to Grubby Grunyun.
#Find Marq's Special Brew.
#Speak to Goblin Marq.
#Speak to Grubby Grunyun.

Detailed Walkthrough
thumb|right|Marq's special brew
When you speak to Grubby Grunyun, he will share his worries about his friend Marq. A nearby group of goblins has taken Marq's special brew, and he has gone off to live with them. Grubby wants you to find both Marq and his brew.

You'll find a goblin camp up a hill to the west. The brew is on the ground, and Marq is not far past it, dressed as a goblin and behaving like one. Once you find the brew and give it to him, he'll come to his senses, change back to his normal clothes, and run off with the drink.

Afterward, when you speak to Grubby again, he will express exasperation that Marq has probably gone to drink it himself, and then thank you and give you a reward.

  

Quest Stages
Online:The Spearhead's Crew

Quick Walkthrough
# Ask Nicolene about the remaining people needed for the heist.
# (Optional) Recruit Neramo, Jakarn and Crafty Lerisa.
# Speak to Nicolene at the hideout.

Detailed Walkthrough
A New Crew
After recruiting one new member Nicolene will come up to you and say that Captain Kaleen set up a hideout near the docks. You can either continue recruiting new members or go and talk to Nicolene inside the hideout and finish the quest. As a reward you get 85 gold.

Notes
If you have not met Kaleen by the time you find one of the potential crew-members, you will instead be given The Spearhead's Captain. 

Quest Stages
Online:Tip of the Spearhead

Quick Walkthrough
# Head to the hideout and speak to Lambur and Kaleen.
# (Optional) Talk to your recruits to see what aid they can provide.
# Obtain a servant's disguise.
# Find Headman Bhosek.
# Get the key to the lockbox.
# Deal with the lockbox guard.
# Meet Captain Kaleen at the docks.
# Set sail for Betnikh.

Detailed Walkthrough
The Heist
Talk to Lambur outside Captain Kaleen's Hideout. She'll tell you Kaleen is looking for you so go inside and head upstairs then talk to Kaleen. She tells you to find the sailing logs, but to get them you need to find a way into Bhosek's Palace. Now if you recruited Jakarn, Neramo and Crafty Lerisa they will help you get everything you need for the heist. Speak to each of them Neramo will help you get rid of the guard near the lockbox, Jakarn will steal Bhosek's key and Lerisa will get you the servant clothes. If you didn't recruit all of them then you'll need to get the items for the ones you didn't recruit. Go downstairs and leave the hideout go northeast towards Bhosek's palace. When you cross the big bridge go up the stairs and talk to Lerisa who will give you the servants disguise. Put the disguise on and enter the palace. Go north toward the door at the other end of the room and then turn left and talk to Hulya who will tell you Bhosek just went out back. Go through the door at the north end of the room. Go straight and talk to Jakarn who is sitting near a sleeping Bhosek and some ladies. Talk to him to get the key and then go back inside the palace. Go up either set of stairs and you'll find a guard near the lockbox. Use Neramo's device on the guard to knock him out then open the lockbox to find the shipping logs. Go back downstairs and leave through the entrance. Now go to Port Hunding's docks and find Kaleen near her ship. Talk to her to give her the shipping logs then follow her onboard. If you want you can talk to the Crew, otherwise just tell Kaleen you're ready to set sail to Betnikh. When you arrive talk to Kaleen again to complete the quest and get your reward.

Notes
The full list of the current total crew present should be Kaleen, Lambur, Jakarn, Neramo, Lerisa, Nicolene, Andrilion, Ellashana, Vimy Lacroix, Clanker, Irien, Nasmat, Elethien, Majoll, Mekag gro-Bug, Telonil, Crenard Dortene, Haerdon, Deregor, Shazeem, Howler, and Qawi.
 
Quest Stages
Online:Like Moths to a Candle

Quick Walkthrough
# (Optional) Talk to Telonil on the road north of Saintsport.
# Locate Crafty Lerisa's monkey, Howler.
# Help the captain rescue her crew.
# Meet Lerisa on the beach.
# Save one last crew member.
# Visit Captain Helane's cabin.
# Regroup with Lerisa below the lighthouse.

Detailed Walkthrough
Freeing the Captives
To find Crafty Lerisa head towards Saintsport which is all the way south from Port Hunding. Just outside of Saintsport, an Altmer named Telonil will approach you. He'll tell you that the Sea Drakes caused Crafty Lerisa to crash her ship. Now you need to find Lerisa's monkey Howler, so follow the path into the city and keep going straight until you run into him. He'll run into a building, so follow him and grab the skyshard just inside the entrance. He'll lead you to Lerisa—now talk to her. She asks you to rescue her crew and then meet her by Captain Helane's ship. Open the basket and grab the Sea Drake disguise. Now you can hack your way through this or you can put on the disguise and try and sneak past the enemies. If you choose to sneak then watch out for the enemies with torches: if they spot you, your cover will be blown. From the entrance to the building go north towards the big building. Go inside and up the stairs go towards the enemies sitting on the couch and turn right. Continue to the end and release Haerdon. Go back outside and head southwest towards the building with the red canopy. Now go inside and head upstairs and you'll find Mekag gro-Bug; release him as well. Go back to where you released Haerdon and head east from the entrance to the building next door. Head upstairs and free Crenard Dortene. Once you've freed him, go back downstairs, leave the building, and head east. You'll find Lerisa behind some rocks near the docks. 

All Aboard
Talk to her and she'll tell you to go onto her ship and rescue her first mate Deregor. Get onto the docks and head for the ship to the southeast. Once aboard go down the stairs to the left and head for the room straight ahead. Open the lockbox to the left inside the room to get the storeroom key. Leave the room and go down the hall to the left of the stairs. Open the door at the end and you'll find Deregor, so free him. Leave the room and head back on deck, turn north and go through the door. Inside you will find Lerisa, who has just poisoned Helane with  . Talk to Lerisa and then either give Helane the antidote or just leave and let her die. When you leave talk to Lerisa again who's at the north end of the docks off to the right, she will give you a reward and join Captain Kaleen's crew.
  

Quest Stages
Online:Izad's Treasure

Quick Walkthrough
#Examine the buried chest.
#Find lighthouse.
#Look for tall statue and head there.
#Follow it to wayshrine.
#Find the warrior statue.
#Find island of iron faces.
#Find the broken ship.
#Find the stone ship.
#Dig up treasure.

Detailed Walkthrough
Treasure Hunting
The quest start location is a chest near a shipwreck just southwest of Saintsport on an island. 

Here are the steps to claim the treasure:
Open the chest to find a letter and shovel. 
Read the letter. The letter becomes Captain Izad's Letter in your inventory. It should be read too, for Eidetic Memory purposes. 
The first clue is a lighthouse, so head northeast through Saintsport and you'll see the lighthouse just north of the Saintsport docks. Go inside and head up to the top. 
Look northeast towards the ship, then look to the left of the ship to see a tall statue. That's the Eternal Sentinel. 
Go back down and run north towards the Sentinel. 
When you reach the sentinel, follow the left wall around until you find the Port Hunding wayshrine.
Go up to it and then head northwest until you see a small statue. That statue is the Warrior. 
Head directly south until you come to a rock. 
Head southeast past the palm trees and start swimming until you come to an island. 
Run to the other end and jump over the rocks back into the water and keep going southeast until you reach the next island. The correct island is the center of the three islands.
Stand in the center of this island and look southwest. The pillar is the rocky finger. 
Head southwest until you come across a bunch of Sea Drakes. The broken ship is just a little ahead. The on screen clue must progress in order to be able find the rocks of the next step.  Keep moving in the area of the broken ship until you actually find the ship.
Pass through the wreckage and head southwest until you find rocks with wooden beams sticking out of them. 
Swim through the water to the right of the rocks until you get to the very back where you will find some disturbed soil. 
Dig up the soil to reveal a chest. 
Open the chest to complete the quest and get your reward.

Gallery
 
   

Quest Stages
Online:Moment of Truth

Quick Walkthrough
#Talk to Dugroth.
#Help Dugroth find his sword.
#Talk to Dugroth.
#Kill Deathfang.
#Talk to Dugroth.


Detailed Walkthrough
Dugroth can be found northwest of Port Hunding's wayshrine. When you speak to him, he says, ''"Mother said this would happen. I can't do anything right."'', and he will explain that he does not like fighting, but that his mother's been nagging him about it, and so he intends to fight a giant snake named Deathfang. There's one problem, though: he'd lost his sword during an earlier attempt.

The sword can be found not far from his present location, on the shore to the west. Retrieve the sword for him, and then he will use bait to summon Deathfang. As soon as Deathfang emerges from the water, however, Dugroth's courage will desert him, and he will flee, leaving you to defeat the beast on your own.

Dugroth can be found again a short way away from the beach. He'll ask you whether you think he should continue learning to fight, or whether he should take up the more peaceful life of blacksmithing. If you advise him to take up blacksmithing, he will be found in Port Hunding near Falbert's Forge after the quest is over, and he'll say, ''"Thanks to you, I'm pursuing my love of weapon-making. I'm finally happy and Mother's stopped nagging me to fight."''

  

Quest Stages
Online:Washed Ashore

Quick Walkthrough
#Speak to Shazeem.
#Follow Qawi to buried item.
#Find buried items.
#Speak to Shazeem.

Detailed Walkthrough
Amnesia
On the outskirts northeast of Port Hunding, south of the bridge leading to the Dogeater Goblin Camp, you can find a drunk man named Shazeem. He tells you that he woke up on the shore and that he's forgotten things and asks you to buy a monkey from him. Now talk to Qawi and then follow him. Follow the monkey as he leads you to buried items. First pick up the sword you'll find out it's Shazeem's. Now just head north along the beach. Qawi will stop and dig up things along the way. Pick up each item and then go back and talk to Shazeem. When you speak to him he remembers everything and gives you your reward.
  

Quest Stages
Online:The Bloodthorn Plot

Quick Walkthrough
# Talk to Lambur in Stonetooth Fortress.
# Investigate Carved Hills, Moriseli and Grimfield.
# Return to Lambur after completing all three locations' objectives.

Detailed Walkthrough
Talk to Gruluk gro-Khazun and he'll tell you that Bloodthorn cultists attacked Stonetooth Fortress, but failed and he tells you to talk to Lambur if you want to know more. Lambur is inside the fortress which is northwest of the Stonetooth Wayshrine, so go there now and talk to her. She tells you that the Bloodthorn Cult stole a Breton scroll, and asks you to talk to Shaman Laganakh about Bloodthorn rituals in the Carved Hills. She also says to investigate Bloodthorn activity in Moriseli to the north and Grimfield to the west. After you complete all of them, go back and talk to Lambur for your reward.
  
  

Quest Stages
Online:Into the Hills

Quick Walkthrough
# Talk to Laganakh.
# Find and activate the vision totem.
# Locate the Ayleid site.
# Investigate the Bloodthorn Lair.
# Return to Laganakh.

Detailed Walkthrough
Investigating The Bloodthorn
Talk to Laganakh at the giant structure southwest of the Stonetooth Wayshrine. She asks you to go to the totem by the bridge to the south. Go southeast from Laganakh until you come to a stick with skulls on it activate it. Now turn east and cross the stone bridge continue into the area near some ruins and watch the scene. Go southwest past some wolves until you come to more ruins near the Carved Hills Wayshrine and watch another scene. If you recruited Jakarn in Stros M'Kai he'll show up and help you. Go southeast until you come to some water go through the cave in the east wall. Inside open the door into the Bloodthorn Lair. Cross the wooden walkway and go further into the cave watch out for enemies as you go. At the end of the cave passage cross another wooden walkway and continue further. At a T-intersection the path on the right leads nowhere so go left down the path. You'll come out in a big cave section listen to Vardan. Leave the lair via the passage in the north wall right before the door if you have Jakarn he will leave. Outside jump down the rocks until you reach the water then swim to land. Talk to Laganakh for your reward.

Notes
If you recruited Jakarn he will help you on this quest. Mercenaries will take his place for other players in the area.

Bugs
 

Quest Stages
Online:Farsight

Quick Walkthrough
#Speak to Magula.
#Go to the three shrines.
#Talk to Magula.

Detailed Walkthrough
While wandering around Betnikh, you may find an Orc seeress at any of three shrines. Speak to her to pick up the quest.
:''"I meet you at last. I saw you defeat the scheming Redguard who rules Stros M'Kai. I see great events swirling about you."
:How? 
:"Visions. This is one of three shrines around Betnikh that give glimpses of events that affect many lives. They affect you in particular. Would you like to see them yourself?"
:Yes. 
:"Burn these herbs at each shrine. You will receive a vision of things to come. I will be in my longhouse, should you have questions."

At each shrine, interact with the brazier to burn the  . A ball of light will float to the back of the shrine and reveal a vision. You can get the visions in any order. Once you have visited all three shrines and seen the visions, return to Magula back in the longhouse just outside of Stonetooth Fortress for your reward.

Southern Shrine
thumb|right|The vision of the Knight and the Duchess

This shrine is on an island just east of the Carved Hills Wayshrine  . It foreshadows the assassination of Duchess Lakana in the Stormhaven storyline.

:The Knight: "I know what you're planning, your Grace."
:The Duchess: "What are you doing here? Leave my room at once!"
:The Knight: "I won't allow Alcaire to fall into Redguard hands."
:The Duchess: "Alcaire in Redguard hands? Tears of Zeht! You've gone mad!"
:The Knight: "I'm sorry, but this is the only way."
:The Duchess: "No! Please!"''
:He stabs her.

Western Shrine
thumb|right|The vision of the noble and the werewolves

This shrine is at the end of a dead-end path near Garnikh's camp  . It foreshadows Duke Sebastien's fate in the Glenumbra storyline.

:A nobleman is kneeling in front of a werewolf.
:General Faolchu: "Now you are one of us."
:The noble transforms into a werewolf
:General Faolchu: "Go. Spread our gift."
:The newly-transformed nobleman runs off.

Northern Shrine
thumb|right|The vision of Captain Kaleen and Lambur

This shrine is north of the Grimfield Wayshrine near the ruins of Eyearata  . It foreshadows the confrontation between Captain Kaleen and Lambur at the end of the Betnikh storyline.

:Lambur: "Strange that such a small thing can cause so much terror. It must be destroyed!"
:Captain Kaleen: ''"Hold on. Let's think about this."
:Lambur: "What's to think about? It killed hundreds of Orcs!"
:Captain Kaleen: "The cultists did that. In the right hands, this could defend the Covenant against invaders."
:Lambur: "I'm not giving that thing to the people who leveled Orsinium!"''

Notes
Magula can initially be found at all three shrines and you can start the quest from any of them and activate the shrines in any order.
The visions you receive are all scenes that you will come across as you play through the Covenant questline.
 

Quest Stages
Online:Prove Your Worth

Quick Walkthrough
# Speak to Garnikh.
# Defeat three of the Seamount hunters.
# Return to Garnikh.

Detailed Walkthrough
You will find Garnikh at his campsite, south of Grimfield. When you speak to him, he will grumble, ''"Keep staring, outlander, and I'll repay the sacking of Orsinium twice over. A few scratches don't bother me." When asked what his problem is, he responds, "You. Coming here, thinking you're better than us? Think again." If you tell him "Maybe I am better.", he will make a bet: "Strong talk; prove it. I bet my axe that any of my hunters could beat you in a duel.", continuing to say that if you can beat three of his hunters in duels, his axe is yours.

You will find several of his hunters around the campsite. Once you have defeated three of them in duels, speak to him again. He will say, "No need to gloat; I saw it all. Clearly my hunters need more training."'' When you ask about his axe, Garnikh's Bite, he will follow through on his promise: ''"My word is as solid as this steel. Take my axe. Maybe someday you'll learn how to use it."''
  

Quest Stages
Online:Tormented Souls

Quick Walkthrough
# Talk to Azlakha.
# Unseal the door to Moriseli.
# Reach the Lower Chamber.
# Decide what to do with the war horn.
# Return to Azlakha outside Moriseli.

Detailed Walkthrough
Ghosts of Moriseli
To start this quest go north of Stonetooth Fortress over the wooden bridge and talk to Azlakha. Agree to help her and she sends you to talk to Neramo near the Moriseli entrance. Go north and talk to Neramo, fighting through any ghostly figures that get in your way. He unseals the Ayleid door so go inside. Run down the stairs and talk to Targoth's ghost on the left. He asks you to free the ghosts from their torment; agree to help him and then go through the big door. It opens into a big room; read the books if you want then continue down the stairs near the east wall. Follow the path into a huge room, go to the other end and defeat Drusilla Nerva, the leader of the cultists here. Now take the war horn off the altar and then talk to Targoth's ghost again. He tells you to return the horn to his tomb in the next chamber, but you can simply leave the ruin with it if you want. To return the horn go through the broken gate west of the altar and head up the stairs then place the horn on his tomb. Go through the door on the north wall to go back to the entry hall then continue on out of the ruin. Talk to Azlakha outside for your reward.

Notes
Neramo will not appear and the ruin will remained locked until you accept the quest from Azlakha.

Bugs
 

Quest Stages
Online:On to Glenumbra

Quick Walkthrough
# Speak with Chief Tazgol.
# Travel to Glenumbra on The Spearhead.
# Report to Sir Lanis Shaldon in Daggerfall.

Detailed Walkthrough
After you complete Carzog's Demise, Chief Tazgol will tell you to take his   to join the Covenant to Sir Lanis in Daggerfall. Go back to the docks where you disembarked, east of the Stonetooth Wayshrine and talk to Kaleen who is on the deck. She will take you to Daggerfall, although if you chose to destroy the Ayleid relic during the previous quest, she will not be happy about it, and claim that she is only ferrying you to Daggerfall for the benefit of Tazgol and the Covenant, not for you. Regardless, talk to her when you're ready to set sail. When you arrive, run down the docks turn left and then go up the ramps until you reach the top. Go up each set of stairs until you're at the very top then go north and talk to Sir Lanis. Give him the petition to get your reward.

Notes
The full list of the current total crew present on The Spearhead at Daggerfall should be Kaleen, Lambur, Jakarn, Neramo, Lerisa, Lokra, Nicolene, Andrilion, Ellashana, Vimy Lacroix, Clanker, Irien, Nasmat, Elethien, Majoll, Mekag gro-Bug, Telonil, Crenard Dortene, Fenlil, Haerdon, Deregor, Shazeem, Howler, and Qawi.
 

Quest Stages