Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Fortify Skill

Temporarily raises one of the target's skills by   points for   seconds.  After the spell expires, their skill will be restored to its former value.

Notes
The only obtainable spell with this effect in the base Morrowind game was Mephala's Skill, which is a reward of the Threads of the Webspinner quest. However, patch version 1.2 removed the Fortify Short Blade component of the spell, meaning that there is no source for the Fortify   effect in the base game.
Both the Tribunal and Bloodmoon expansions add merchants that sell Fortify   spells. In Tribunal there are three: Nerile Andaren in Mournhold Temple's Halls of Ministry, and Laurina Maria and Crito Olcinius at the Royal Palace's Imperial Cult Services. Bloodmoon adds Bronrod the Roarer in Skaal Village, Solstheim.
While not all of the skills can be fortified by stock spells, buying any Fortify   spell opens fortification of all skills via custom spells from any Spellmaker.
If an active Fortify   effect increases your skill level to or past 100, you will not be able to advance that skill by training. You can still gain experience by practicing, although your progress bar will not be shown.
Some skills whose usage is very brief or simply pauses the game can receive full benefit from a custom Fortify Skill effect that has a very short duration. A +100 magnitude, 2 second spell will cost around 10 points. Examples include Sneak (for pickpocketing), Alchemy, Enchant, Speechcraft and Mercantile, and even Acrobatics. This can be particularly powerful using the tip described below.
In custom enchantments, you can fortify the same skill up to a maximum of eight times. Therefore, you can effectively get +800 to any skill for which there is such a spell. This can be useful if you want to make super-potions or your own enchantments with the aid of an item with stacked Fortify Intelligence, because you only need +800 for 1-2 seconds.

Bugs
 
 


Related Effects
Restore  , Absorb  
Damage  , Drain  
Fortify  , Fortify Health, Fortify Magicka

Alchemy Ingredients
No ingredients in the game or its expansions have this effect, so you cannot make a potion that has it.
Morrowind:Fortify Maximum Magicka

This effect increases the Intelligence multiplication factor used to determine a character's maximum Magicka. The fortification value is added to the base multiplier of 1.0. For example, High Elves have a bonus 1.5 Fortify Maximum Magicka, which means their Magicka pool is set to 2.5 times their Intelligence. If that High Elf had The Atronach birthsign, then the total fortification would be 4.5 (1.0(base) + 1.5 (Race) + 2.0(Birthsign)). Altogether this gives the character 4.5x INT total Magicka, which gives a total maximum (with intelligence at 100) of 450 Magicka.

Internally, the magnitude of this effect is stored in points, M.  The relationship to the displayed bonus, F is:
:F = M/10

In the original game, this effect is only available through racial bonuses and birthsigns.  Below is a list of such bonuses:
High Elf ability: Fortify Maximum Magicka 1.5× INT (15 pts)
Breton ability: Fortify Maximum Magicka 0.5× INT (5 pts)
The Apprentice birthsign (Elfborn ability): Fortify Maximum Magicka 1.5× INT (15 pts)
The Atronach birthsign (Wombburn ability): Fortify Maximum Magicka 2.0× INT (20 pts)
The Mage birthsign (Fay ability): Fortify Maximum Magicka 0.5× INT (5 pts)

In addition, the Bloodmoon expansion adds the Mantle of Woe artifact (5.0× INT, 50 pts).

Related Effects
Fortify Magicka
Fortify Intelligence

Alchemy Ingredients
Only one ingredient has this listed as one of its effects: Horker Tusk from Bloodmoon. Since there is only one, and it is not a first-effect ingredient, it is impossible to get this effect via alchemy.
Morrowind:Fortify Attack

This effect increases your chances of making a successful hit with your weapon or fists.  Your chance is increased by M% for the duration of the effect.

Notes
Fortify Attack is a relatively rare effect, existing only in the Warwyrd ability given by The Warrior birthsign, a unique potion, a unique scroll, a few magic items, the Orc Berserk power, the artifacts Keening, Sunder and Skull Crusher, the unique item Fury, a spell given for the completion of the Threads of the Webspinner quest for the Morag Tong, a couple of Shrines, or by creating a potion with two rare Tribunal ingredients (Ghoul Heart and Golden Sedge Flowers). Similar effects can be achieved more easily by using Fortify Agility or Fortify Skill in the relevant combat skill.

Related Effects
Fortify Attribute, Fortify Fatigue, Fortify Health, Fortify Magicka, Fortify Skill

Alchemy Ingredients
The following alchemy ingredients can be used to create Fortify Attack potions:
Ghoul Heart
Golden Sedge Flowers
Shadowkey:Dragonstar

The city of Dragonstar is a dismal place wracked by warfare. During War of the Bend'r-mahk, the forces of Skyrim advanced into Hammerfell and invested the city - a situation that still persists during the events of Shadowkey.

Dragonstar is divided into two halves, east and west, with the forces of Hammerfell predominating in the west, and those of Skyrim in the east. Each half has its own government and an atmosphere of deep mutual distrust prevails.

In Shadowkey, each half is treated as a separate zone:
Dragonstar West
Dragonstar East

Notes
Dragonstar also appears in ESO.
Tribunal:Yarnar

Yarnar is a High Elf drillmaster who can be found in Teran Hall. According to Fedris Hler, Yarnar and Armion have been hired by King Hlaalu Helseth to train a Goblin Army.

He is wearing an Orcish cuirass with matching greaves, boots, and tower shield, and an expensive shirt with matching pants, and he is wielding an ebony war axe. Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows no spells.

 
Related Quests
Tribunal:Armion

Armion is a High Elf warrior found in Teran Hall. According to Fedris Hler, Armion and Yarnar have been hired by King Hlaalu Helseth to train a Goblin Army.

He is wearing a steel cuirass with matching greaves, boots, and tower shield, and is wielding an ebony longsword. Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows no spells.

 
Related Quests
Tribunal:Ahnia

Ahnia is a Khajiit assassin who can be found in the Bazaar Sewers. After discussing the price of goods with Ten-Tongues Weerhat, it becomes clear that Ahnia is his supplier of stolen goods. If you talk to her about Weerhat, she'll attack you.

She wears a netch leather cuirass with matching greaves, a common shirt and pants, and wields a glass dagger. Like all Khajiit, she can see well in the dark and can demoralize others for short periods; otherwise she knows no spells.
 
Related Quests

Dialogue
:Ahnia
::"What is it you want, %PCRace?"

:Ten-Tongues Weerhat
::"Lizard maggot has said too much, has he?  Ahnia will silence him, but first   will silence you!" '' ''
Tribunal:Dandras Vules

Dandras Vules is a Dark Elf assassin who can be found in Moril Manor in the ruins of Old Mournhold, accessed via the sewers under the Great Bazaar. He is the highest-ranking member of the Dark Brotherhood in the Tribunal expansion, and is handling the contract that has put you on their list of targets. You will need to find him and take him down when you hunt the Brotherhood.  He is a formidable enemy, is armed with both a bow and a melee weapon, and wears Dark Brotherhood Armor, minus the helm (which is how to tell him apart from his masked underlings).

 
Related Quests


Notes
Dandras appears to be the second highest ranking "member" of the Dark Brotherhood in Morrowind, though it is impossible to be sure as the faction was purely cosmetic (i.e. not coded in the cs) before Tribunal.

Dialogue
Greeting:
:"You would dare enter the lair of the Dark Brotherhood? Very well. We will complete our mission here and now. A speedy death to you,    ."
After you have defeated him:
:"No...tell my liege...I have...failed h...."
Tribunal:Alam Merys

Alam Merys is a Dark Elf warrior, and a member of a gang run by Drathas Nerus hiding out in the Residential Sewers. Currently, they are holding a Breton by the name of Dilborn hostage, and a barbarian with a book wants Dilborn back.

He wears a boiled netch leather helm along with a netch leather cuirass with matching pauldrons, gauntlets, greaves, and boots. He also wears a common shirt with matching pants and shoes and carries an Orc warhammer. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
Tribunal:Melur Savil

Melur Savil is a Dark Elf rogue who can be found in the Residential Sewers as a member of a gang run by Drathas Nerus. Currently, they are holding a Breton by the name of Dilborn hostage, and a barbarian with a book wants Dilborn back.
 
Related Quests
Tribunal:Drathas Nerus

Drathas Nerus is a Dark Elf rogue who can be found in the Residential Sewers. He is the leader of a gang that is holding a man named Dilborn captive. Apparently, Dilborn owes Drathas money. Whatever the back story is, a barbarian named Thrud wants Dilborn free.

He wears a netch leather cuirass with matching pauldrons and gauntlets, glass greaves with matching boots, common shirt with matching pants and shoes, and an amulet of health. He carries a Steel Jinkblade of the Aegis. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he know no spells.
 
Related Quests
Tribunal:Black Dart Adren

Black Dart Adren is a Dark Elf commoner and a member of the Black Dart Gang. He must be killed, one way or another, to avenge the death of Narisa Adus's lover, Variner. Adren can be found in the Temple Sewers. He is the author of a warning note which he left beside his treasure chest.

He is wearing a common shirt with matching pants and shoes. He is carrying two black darts, two carmine darts, two spring darts, two bleeder darts, eighteen steel darts, a fine black dart, a fine bleeder dart, a fine carmine dart, a fine spring dart, and up to 12 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Tribunal:Black Dart Gilur

Black Dart Gilur is a Dark Elf commoner and a member of the Black Dart Gang. He must be killed, one way or another, to avenge the death of Narisa Adus' lover, Variner. Gilur can be found in the Temple Sewers.

He is wearing a common robe with matching belt and shoes. He is carrying two black darts, two carmine darts, two spring darts, two bleeder darts, eighteen steel darts, a fine black dart, a fine bleeder dart, a fine carmine dart, a fine spring dart, a common shirt, and up to 12 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Tribunal:Black Dart Malar

Black Dart Malar is a Dark Elf commoner and a member of the Black Dart Gang. He must be killed, one way or another, to avenge the death of Narisa Adus's lover, Variner. Malar can be found in the Temple Sewers.

He is wearing a common shirt with matching pants and shoes. He is carrying two black darts, two carmine darts, two spring darts, two bleeder darts, eighteen steel darts, a fine black dart, a fine bleeder dart, a fine carmine dart, a fine spring dart, and up to 12 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Tribunal:Black Dart Urvyn

Black Dart Urvyn is a Dark Elf commoner and a member of the Black Dart Gang. He must be killed, one way or another, to avenge the death of Narisa Adus's lover, Variner. Urvyn can be found in the Temple Sewers.

He is wearing a common robe. He is also carrying two black darts, two carmine darts, two spring darts, two bleeder darts, eighteen steel darts, a fine black dart, a fine bleeder dart, a fine carmine dart, a fine spring dart, and up to 12 drakes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Tribunal:Dilborn

Dilborn is a Breton mage who can be found in the Residential Sewers. He is being held hostage by Drathas Nerus's gang, as he owes money to Drathas. Dilborn is a charitable man, he is even teaching a Nord named Thrud to read. This barbarian wants Dilborn free. His only possessions are the slave bracers he wears. 

Aside from his natural bonus and resistance to magicka, and his ability to shield himself for short periods, he knows the following spells: Burden of Sin, Crushing Burden, Cruel Weary, Great Feather, Fire Shield, Great Levitate, Levitate, Wearying Touch, Distracting Touch, Shockbloom, Poisonbloom, Lightning Storm, Wizard Rend, Hide, Medusa's Gaze, Far Silence, Dire Noise, Reflect, Weak Spelldrinker, Absorb Intelligence, Absorb Willpower, Blood Gift, Wisdom, Powerwell, Iron Will, Vivec's Mercy, Poet's Whim, and Rapid Regenerate.
 
Related Quests

Dialogue
Greetings:
:"Help! Help me!"
Once he has been saved:
:''"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. I assure you — I'm everlastingly grateful to be united with my faithful friend Thrud."

If Thrud dies:
:"Thank you, %PCRace. I am in your debt. Alas, in my present financially embarrassed condition, it is a debt I cannot repay. I hope that, under the circumstances, your own virtue will be sufficient reward. And now, please, I would like to be alone — to mourn the death of my faithful friend Thrud."

:"Dear, dear Thrud. What have I done? I've never found a more faithful friend… and now I shall never hear his voice again. Thank you, %PCName. I owe you my life. But… please… let me be alone with Thrud now."''
Tribunal:Forstaag the Sweltering

Forstaag the Sweltering is a Nord barbarian who can be found in Plaza Brindisi Dorom. If you talk to him and ask about his nearly naked state, he will insist that it was not a witch that did this to him, stating that it is just simply too hot to wear clothes.

He wields an admantium axe and carries four quality restore health potions and 150 drakes. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 

Dialogue
Greetings:
:*''"What're you looking at? No, I'm not paralyzed. And I've never even met a witch, much less been asked to escort one anywhere. Why am I naked? Because it's too damned hot here! You people think that every time you see a naked Nord barbarian, he's been tricked by some witch. So narrow minded. Now leave me alone."  
:*"I told you I don't need any help. I'm just trying to cool off a bit. I've never even seen a witch! You people and your stereotypes...."  
:*"Look, I don't know what's going on in this place. Monsters bursting up from the ground, guards running around everywhere...this is lunacy. You'll notice I'm not blaming this on any witch. And it's still too hot around here."  ''

Notes
Forstaag is a reference to the three nearly naked Nords found in Morrowind (Botrir, Hisin Deep-Raed, and Hlormar Wine-Sot).
Tribunal:Hloggar the Bloody

Hloggar the Bloody is a Nord barbarian found in West Sewers. He is a Kinsman in House Hlaalu, and is involved in a conspiracy to kill King Hlaalu Helseth.

 
Related Quests


Quest-Related Events
:"What do you want?"
::evidence of conspiracy
::"Yeah? Well, what are you going to do about it?"
:::Denounce Hloggar the Bloody, and execute him.
:::''"That suits me fine. For Athyn! Let all the world be bathed in your dog's-water blood!"

:::Warn Hloggar the Bloody, and let him escape.
:::"I don't get it. Don't you want to fight? Oh! Wait! I see. You are a GOOD guy! Sure. I understand. So now I got to get lost. Fast, right? Okay. Time to use that old Recall amulet. So long, pal… and thanks."''
Morrowind:Drulene Falen's Hut

It is the home of Drulene Falen, a female Dark Elf guar herder.

Drulene has asked House Redoran for assistance in protecting her guar herd from a number of different threats.
 

Related Quests
House Hlaalu


House Redoran



People
Shadowkey:Dragonstar Gate Clear Hill

Quick Walkthrough
# Talk to Teresa Clothgen the Gatekeeper.
# Remove all the Skyrim Raiders near the city.
# Return and receive entrance to Dragonstar West.

Detailed Walkthrough
The Gateway
Dragonstar is the largest city in the game, and the only one to have a locked gate. When you approach it Teresa Clothgen will talk to you from the other side of it, pointing out it is not safe to open the gate due to the Skyrim Raiding forces near the city. She says if you can get rid of them she will open the city to you.

Clearing the Hill
The Raiders she is referring to are on a hill very close to the city to the northwest, indeed it is possible you saw them and killed them on the way to the gate, as you have to actively go around them otherwise. Wiping out all the Raiders on the hill is enough to count for the quest.

Entry
Returning to the gate will result in congratulations and Teresa opening the gate.
Morrowind:Plugins

This is a list of official plugins released by Bethesda exclusively for the PC version of Morrowind. Helm of Tohan was originally released online as a free pre-order exclusive, while the rest were published by Bethesda on their website. None of the minor plugins can be obtained from the official website anymore, but they can still be downloaded directly from the links on this page. The major expansions Tribunal and Bloodmoon can be obtained separately on the PC, and are also bundled with the Game of the Year Edition on PC and Xbox.

The minor plugins are not available for Xbox and have usually not been included with any PC release of the game, including the Game of the Year Edition and the Steam digital release. The exception to this is the GOG digital release, which bundles the plugins with the GotY Edition. They are turned off by default on the GOG version and must be toggled on in the launcher's Data Files menu.



Full Expansions
These expansions were first available as separate purchases, and then bundled with the full game in the Game of the Year Edition.



Modding
For articles on user-made content, see:
Morrowind:Adamantium Armor

Adamantium Armor is an official plugin that adds a new set of armor to the game in various locations around Vvardenfell. The plugin does not include an Adamantium Helm, however, as the Helm of Tohan plugin is intended to fill this role. Despite this, further Adamantium Helms were added by the Tribunal expansion; they have identical stats to the Helm of Tohan but are not unique artifacts. There is no Adamantium shield, even with all official expansions and plugins installed.
 

Official Summary
:''"A new shipment of hard to find Adamantium Armor has arrived in places across Vvardenfell. You can find it at Meldor's Armory in Balmora, Hodlismod's shop in Caldera, Dandera Selaro's outdoor stand in Ald-Ruhn, and Ralen Tilvur's Smithy in Vivec."'' —Official Summary

Overview
Adamantium Armor is available for sale from Dandera Selaro in Ald'ruhn, Hodlismod in Caldera, Meldor in Balmora, and Ralen Tilvur in Vivec.

In addition, Selaro, Hodlismod, and Meldor each have a chest containing a complete set of the armor (aside from the helm). Selaro has a few extra pieces sitting on top of her chest, and Ralen has all of his pieces out in the open.

New Content
thumb|Male
thumb|Female
Apparel

  The Left Pauldron only has an Enchant value of 3, but the Right Pauldron has an value of 10, breaking the general rule that pauldrons have very poor potential for enchantment.

Notes
With a base armor rating of 40, Adamantium is among the best medium armors in the game. Without plugins or expansions, only Dreugh Armor and Indoril Armor are equally or more highly rated. 
Note that three medium armors added by plugins and expansions rank higher. The LeFemm Armor plugin adds Gold Armor designed for female characters which has a base armor rating of 60, while the Tribunal expansion adds Royal Guard Armor with a base rating of 55 for every piece but the greaves. The Bloodmoon expansion adds Ice Armor that can be crafted from Stalhrim with a base rating of 50.   

Adamantium is slightly better for enchanting than other medium armor sets, particularly the Adamantium Right Pauldron, which has the best enchantment value for any Medium-class pauldron. 

The unique Adamantium Helm provided as a quest reward in the Helm of Tohan plugin has the highest enchantment value of any helm as well as the highest armor rating of any medium armor helm. However, the Helm of Tohan has identical stats to the standard Adamantium Helms that can be found (or commissioned from blacksmith Bols Indalen) in the Tribunal expansion. 

Bugs
Shadowkey:Porliss Thieves' Guild

Quick Walkthrough
# Speak with Porliss Caith.
# Gain entrance to Dragonstar East.
# Locate the Thieves Guild in Dragonstar East.
# Return to Porliss Caith for a Shadowkey.

Detailed Walkthrough
The Merchants Captains Guild
Located in the northwest of Dragonstar West is a building called the Merchants Captains Guild of Dragonstar, and inside it is the Argonian Porliss Caith. He will explain that he is worried about the situation in Dragonstar East, which has been occupied by the military of Skyrim. In particular, he needs you to discover if the Head of the Thieves Guild in Dragonstar East is still alive.

Entering Dragonstar East
Entering Dragonstar East is not automatic, as the forces of Dragonstar West have barricaded the gates. You must complete the East Gate Raider Spree quest.

The Thieves Guild
The Thieves Guild is hidden in the quarter of Dragonstar East. On one of the walls is a secret door, that leads into a black market warehouse guarded by thieves. In the second room of this Warehouse is Clever Sed, leader of the thieves guild.

Returning the Message
Clever Sed will give you a message that he will cooperate with Porliss to take back. Return to Porliss at the Merchants Captains Guild to get a Shadowkey as a reward.

Notes
It is not essential to have done the Porliss Lakvan Evidence quest to receive this one, as Tanyin Aldwyr's version will do just as well.
Morrowind:Shurinbaal

Shurinbaal may refer to two things:
Shurinbaal (place), the smuggler cave southwest of Gnaar Mok
Shurinbaal (quest), the House Redoran quest to kill the smugglers in the cave
Morrowind:Shurinbaal (place)

The cave has one main hallway that leads straight to a trapped old gate with a room behind it. A branch off the main hallway leads into the water and requires a short swim to another platform where two more smugglers are waiting.

The Imperial Agent Crottus Cedus will provide medium training services in  ,  , and   to anyone who is able to successfully calm or sneak up on him.

Behind the old gate are two of the bandits and a wealth of crates and barrels. One of those bandits, Daroder, should have skill building books on him for increasing Light Armor and Short Blade.

Asking the citizens in Gnaar Mok about the latest rumors will sometimes result in them telling about this cave and how the smugglers seem to have lost their contact in Balmora and moved on someone in Ald'ruhn. Possible leveled loot: gold, gems, equipment, ingredients, scrolls, potions, magic items, lock picks/probes and soul gems. thumb|right|The interior of the cave

 
People
 


Related Quests
House Redoran


Notes
The smuggler named Galtis Serethi has an Amulet of Mark on his person. There are no other instanced copies of this amulet in the original game, although there is a very low chance of an Amulet of Mark appearing randomly in some containers.
The smuggler Dovrosi Varyon is Drinar Varyon's sister.

Maps
thumb|left|Map of Shurinbaal