Netruk44/uesp-wiki-content huggingface dataset:
Online:Sentinel Outlaws Refuge

thumb|right|Second entrance outside the city One of the refuge's entrances is located in the northwestern part of the city, behind the Sisters of the Sands Inn. Another door can be found south of the city, not far from the Sentinel Wayshrine. The refuge's exits are located to the north and south: the northern exit leads into the city, and the southern exit is outside the city, where guards do not patrol.

The refuge's services are divided between the east and west halves of the cistern. A fence named Narkhozikh runs Good & Honest Fencing on the western half of the refuge, close to the southern exit. Quen is standing north of his shop, while Kathalir flips a coin to the south. Sha'ad and Glaz share a drink in front of the store. Marbilah runs her guild kiosk, Marbilah's Mindful Sales, in a spot north of Good & Honest Fencing. Bazbava is sitting on a sofa in front of the stall. Mulimah is relaxing by the canal north of Marbilah's Mindful Sales.

If you head east from here, you'll end up in the middle of the refuge, where Amelie Crowe is fishing. A to-do list lies in the middle of the central walkway, on the floor beside Saadifa, who is busy massaging Fahdah's feet. Aloin Canne plays the lute south of the pair.

Chezan the Overcautious runs his fencing service at Discreet Services & Sales in the northeastern corner of the refuge. Perrine Lozieres looks at the loot east of Chezan's counter. Uazee the moneylender runs Undercity Banking south of Chezan's store. Abiznaz's general goods store, Heart's-Ease Bazaar, is right next door to the moneylender. A book, The Dose Makes the Poison, can be found behind Abiznaz. There is also a cooking fire by the wall to the right of his stall.
 
 
Services






Residents
thumb|right|Hideout beneath the desert
 

Maps
thumb|left|A map of Sentinel Outlaws Refuge
 

Gallery
Online:Aloin Canne

Aloin Canne is a Breton who can be found at the Outlaws Refuge in Sentinel. She sits on a cushioned stool along the main walkway. Aloin plays a lute and cannot be spoken to.
Online:Bazbava

Bazbava is an Orc who can be found at the Outlaws Refuge in Sentinel. She sits on a seat north of Narkhozikh, holds a mug, and has no unique dialogue.
Online:Fahdah the Eyeful

Fahdah the Eyeful is a Redguard who can be found at the Outlaws Refuge in Sentinel. She sits on a couch in the middle of the main walkway and is getting a foot massage from Saadifa. A to-do list she wrote is lying on the ground next to her.
 
Dialogue
She warns you to watch your step.
:"I am a weapon. Tough as steel and twice as sharp. Remember that, and stay out of my way."

:''"I will hurt you. It's what I do. Now, get out of my shadow and walk away."''
Online:Kathalir

Kathalir is a Redguard who can be found at the Outlaws Refuge in Sentinel. He leans against the wall south of Narkhozikh, flips a coin continuously, and has no unique dialogue.
Online:Mulimah

Mulimah is a Redguard who can be found at the Outlaws Refuge in Sentinel. You'll find her lying on a rug by the water on the west side of the refuge. She has no unique dialogue.
Online:Perrine Lozieres

Perrine Lozieres is a Breton who can be found at the Outlaws Refuge in Sentinel. He loiters around the east side of the refuge and has no unique dialogue.
Online:Chezan the Overcautious

Chezan the Overcautious is a Khajiit fence who can be found at the Outlaws Refuge in Sentinel.
 
Dialogue
He seems mildly paranoid.
:''"Don't tell me where the goods came from. This one doesn't need to know!"

:"Discreetly, discreetly. You can never have too little attention."''

If you've reached your limit for both selling and laundering, he will instead say:
:"Not right now. The Guard is on to me!"
Online:Narkhozikh

Narkhozikh is an Orc fence who can be found at the Outlaws Refuge in Sentinel.
 
Dialogue
When you speak to him, he will remark:
:"Look what the desert winds blew in! Welcome, friend!"
:"I do not haggle, but I pay an honest price. On that, you have my word!"

If you've reached your limit for both selling and laundering, he will instead say:
:"I understand your frustration, but I have too much inventory at the moment."
Online:Uazee

Uazee is an Argonian moneylender who can be found at the outlaws refuge in Sentinel. She is located in the southeast corner, next to Abiznaz.
 
Dialogue
She guarantees the security of her services.
:"Take it from me: Your goods are safe here."
Online:Saadifa

Saadifa is a Redguard who can be found at the Outlaws Refuge in Sentinel. She is an underling of Fahdah the Eyeful and admires her immensely, as can be seen by her giving Fahdah a foot massage.
 
  
Dialogue
She looks up to Fadah.
:''""Fahdah the Eyeful hit me. Said I was a terrible thief and a worse beggar. What an honor! It's rare that she displays her prowess for free. I worked with her once. For the Khajiit crime lord, Splendid-Paws. Those were good days, my friend!"

:"Isn't Fahdah wonderful? Her brawn is matched only by her stunning beauty. I've had the opportunity to work with her and let me tell you, her beatings are legendary! But what she accomplishes with just a look and a snarl? Magnificent!"''
Online:Ysmir the Forefather, Volume IV

At the end of his life,   , who had ruled the peoples for over a thousand years in the time before history, the time of myth, sought a burial place and death befitting a king of    and  .

He summoned his champions and men-at-arms and asked them: "Where can I find a burial place and death befitting a king of men and dragons?"

The first housecarl stepped forward and said "Go East, where the ocean touches the sky."

The second bowed humbly and said "Go West, where the sun kisses the earth."

And again the third said "North to the very frozen tips of  , to a tomb of ice."

And the fourth, "South to the pillars of smoke and fire."

But Ysmir. king of men and dragons, whose greatness preceded time, despaired and said "I have traveled the whole of   and conquered many peoples, but where will I rest my head? If I rest to the East or the West or the North or the South, it will only cause division.

"The local peoples will claim my tomb as their own. They will say, 'Ysmir is our king, for he rests among us.' And my children will fight amongst themselves and divide my body among them, sending my head one way, my hands another, and my feet, and my mighty heart."

From among his thanes and housecarls, a young man, not more than a boy, whom none of them had seen before, then dared to speak. Bowing low, he said "Then do not go anywhere on Nirn, but go to the sky, where you can watch over all your peoples."

Ysmir king of men and dragons liked this idea. He said, "But boy, how would I reach the sky? Is there a mountain, or a ladder built by men that can reach so high?"

And the boy said "There is no such thing, neither mountain nor ladder nor staircase. But I know of a place, a single stone. This is the path to  ."

"Where can I find this stone?" cried the king of men and dragons, intent on ascending to the sky.

"Follow me," the boy beckoned.

And Ysmir summoned all of his champions and housecarls and told them how he was intent to end his life by ascending to the sky. And all of them, every one, agreed to follow him to the place where the boy led.

And when they reached the place, they found as the boy promised, a single stone. And Ysmir, who was by now very old, laid at the foot of the stone and was taken up into the stars.

The champions and housecarls looked up into the heavens and saw their king, the great Warrior, riding across the sky. And he was accompanied by three servants, a Lord, his Lady, and his mighty Steed.

And the champions and housecarls all pledged to guard   and the way to Aetherius. But when they looked for the boy who had shown them the way, he was nowhere to be found.
Online:The Oath of Light

the Forefather entered the valley

And lit four braziers. He called them past, present, future.

The fourth brazier he called eternity.


Four men-at-arms followed Ysmir to  .

The Forefather divided the flame of his spirit between them.

And commanded them to guard the way.


When the way is lit

and the Champion is bested

the way of the Warrior will open

to all those who were tested.
Lore:Old Orc Sayings: Shields

Being a compilation of the oral wisdom of the  s, collected here and recorded by Roald Kenway, who did live among the Orcs for six-and-thirty years at the start of the  .

:1. When you smash your enemy's  , beware the splinters.

:2. Better a smashed shield than smashed ribs.

:3. Nothing beats a shield for beating mages&mdash;except a cudgel.

:4. A shield full of arrows is better than a face full of arrows.

:5. As immovable as a stone fortress, a wall of shields.

:6. An   is for cutting. A shield is for blocking.

:7. A warrior's   takes many lives, but his shield saves one.

:8. A broken shield provides poor protection.

:9. Paint your shield with the blood of your enemies.

:10. A strong shield makes an attacker's heart despair.

:11. A shield makes a bad plate and a plate makes a bad shield.

:12. One shield is priceless, but two shields makes you look stupid.

:13. They will fear us when they see our shields.

:14. The shield that is whole in springtime is broken by summer's end.

:15. An Orc warrior has two loves: his sword and his shield.

:16. You are the only shield your clan has.

:17. Many are the cairn stones of those that went into battle without shields.

:18. A wooden shield is better than no shield at all.

:19. If an enemy ducks behind his shield, cut off his leg. If he lowers his shield, cut off his head.

:20. Keep your shield in front of you and   will always be at your side.
Lore:This Text Property of Leki's Blade

There are few warriors, even in legend, who match the   of old  . But among that elite cadre, the Four— ,  ,  , and  , rise above the rest.

They were among the most prominent Yokudan warriors of the first invasion of   homelands.

Legend has it, the three were inestimably powerful, wielding sword movements lesser Sword Saints only saw in dreams. They single-handedly captured Nedic fortifications, breached Nedic walls as easily as hopping streams, cut whole armies to ribbons with a swing of their spirit swords.

That's what the myths claim, anyway. The greatest   warriors of today seem like elderly statesmen in comparison.

The legends elaborate further that, among all the formidable Ansei serving the Yokudan effort, the Four had special favor from the Warrior Stars. They had meditated so fully on that   that they could reach through those windows, to whatever lay beyond. Thus, they grasped greater skill.

One must assume they eventually perished, of course. If not at the pikes and axes of Nedic defenders, then from natural causes. But the graves of these Yokudan elite have never been found. This old scholar has searched the entirety of  , looked in every corner of every Yokudan crypt, and found no sign of the Four. Unless they returned to a sinking Yokuda, perhaps they never existed at
Online:Wayrest Outlaws Refuge

thumb|right|Second entrance outside the citythumb|right|The Wayrest hideout The hideout can be reached through the sewers entrance near the southwestern city gates. Another trap door can be found behind the northern city wall. 

The Stormhaven Bluster Rejection Notice can be found here. The journal of Vol Swift-Lift lies on a table at his booth. 

It is said that the   has its eyes and ears in the refuge.
 
 
Services






Residents


Maps
Online:Alqadarun

Alqadarun is a Redguard outlaw found in the Outlaws Refuge beneath Wayrest. He sits on his bedroll on the south side of the main room, not far from Shady-Scales' stall. He has no unique dialogue.
Online:Chews-The-Marrow

thumb|right|Chews-the-Marrow
Chews-The-Marrow is an Argonian werewolf found on the upper level of the Outlaws Refuge beneath Wayrest.
 
Dialogue
She reveals her condition to you during conversation.
:''"Don't understand why some werewolves try so hard to blend in. What's the fun in that?"

:"So I had a little run-in with this farming village in the hills. They were so delicious."''
Online:Mag

Mag is an Orc outlaw found in the Outlaws Refuge beneath Wayrest. You'll find him on the center catwalk keeping an eye on the inhabitants below. He has no unique dialogue.
Online:Sharbzur

Sharbzur is an Orc outlaw found in the Outlaws Refuge beneath Wayrest. She has no unique dialogue.
Online:Faric Troivois

Faric Troivois is a Breton found in the Outlaws Refuge beneath Wayrest. He has no unique dialogue.
Online:Khabzuur

Khabzuur is a Redguard killer found in the Outlaws Refuge beneath Wayrest.
 
Dialogue
:''"I won't say I enjoy killing things, but I won't say I hate it, either. It's a way to make a living, and I'm good at what I do. Now if I could only find a way to get the Guard off my back, everything would be perfect."

:"When someone needs muscle for a job, they call on me. I've crossed swords with everything from guards and soldiers to monsters and Daedra, and I lived to tell the tale. If you need an army, hire me and my crew. We're the best there is."''
Online:Ilafa

Ilafa is a Redguard outlaw found on the upper level of the Outlaws Refuge beneath Wayrest. She has no unique dialogue.
Online:Genvieve Lozon

Genvieve Lozon is a Breton outlaw found in the Outlaws Refuge beneath Wayrest. She has no unique dialogue.
Online:Ereel-Maxath

Ereel-Maxath is an Argonian moneylender who runs Hidden-Well Banking in the Outlaws Refuge beneath Wayrest.
 
Dialogue
:''"Your riches will be well looked after. I swear on my mother's egg-tooth."''
Online:Shady-Scales

Shady-Scales is an Argonian fence who runs Fair Trade Fencing at the Outlaws Refuge in Wayrest.
 
Dialogue
When you speak to him, he will remark:
:''"Let's keep this business-like. If you're selling, I'm buying."
:"No time for chatter. Show me the goods."''

If you've reached your limit for both selling and laundering, he will instead say:
:''"Hmm. I'm at capacity. Come back later."''
Online:Nullius Filius

Nullius Filius is an Imperial fence who runs Troubles-Be-Gone Services at the Outlaws Refuge in Wayrest.
 
Dialogue
When you speak to him, he will remark:
:"No haggling on the goods. We pay a flat rate."

:''"I don't care about your troubles. But I can make them go away."''

If you've reached your limit for both selling and laundering, he will instead say:
:''"No sale&mdash;the Guard is watching the docks. Come back later and we'll do business."''
Online:Quit Asking

You're not getting a discount! I don't want to hear any reasons why, especially if you:
  
:&mdash;Grew up in the same village I did. What a coincidence!
:&mdash;Know a "very reputable" supplier you'll introduce me to.
:&mdash;Are just a few gold short but are "totally good for it."
:&mdash;Saw the exact same item for far less elsewhere but like me better.
:&mdash;Claim to be a member of the  .


In fact, if you claim you're a member of the Morag Tong, I'll just let them know you're running around and telling people that. Go ahead, try me.
Online:Brandling Fleet-Foot

Brandling Fleet-Foot is a Nord member of the group of outlaws found in the refuge beneath Mournhold. He has no unique dialogue.
Online:Madythe Frost-Heart

Madythe Frost-Heart is a Nord member of the group of outlaws found inside the refuge located beneath Mournhold. She has no unique dialogue.
Online:Osheeja

Osheeja is an Argonian member of the group of outlaws found inside the refuge beneath Mournhold. She has no unique dialogue.
Online:Skeehei

Skeehei is an Argonian member of the outlaw group found inside the refuge located beneath Mournhold. He has no unique dialogue.
Online:Thegur the Penitent

Thegur the Penitent is an Orc member of the group of outlaws found inside the refuge beneath Mournhold.
 

Dialogue
:"Have you seen a beautiful but dangerous-looking Dark Elf around here? Goes by the name of Naryu? She told me she was going to meet me down here, but I think she stood me up. Again."

:''"Don't mind me. I'm just laying low until my next contract arrives. But don't ask me any questions. If you knew who I really work for, I'd have to kill you. Literally."''
Online:Trels Rondas

Trels Rondas is a Dark Elf member of the group of outlaws found inside the refuge beneath Mournhold. He has no unique dialogue.
Online:Zagrugh

Zagrugh is an Orc member of the group of outlaws refuge. He is found dead inside the Mournhold refuge, next to his journal. From reading the journal, it's apparent that Zagrugh tried to summon a Daedra to assist in running his store but the summoned scamp, Creeper, killed him instead and took over the store. 

His body is partially hidden under some mushrooms near the stairway to the south exit.
Online:Zagrugh's Journal

12  

So tired. The money's good, but I've caught every assistant I've tried to hire stealing from me! Guess it comes with the territory. I can't keep up this pace, though. Doing all the restocking, bargaining, ledgers, and everything else is going to kill me. I've haven't had a full night's sleep in months now!

What I need is an assistant who will just do the work and not steal everything or run off and leave the shop unattended.   said she just summons up a   whenever she needs gruntwork done. Says they're dumb and mean, but they do the job and she can relax a little. Messing around with   doesn't seem like a great idea, but I'm at my wit's end here. Maybe I'll take her up on the offer of that   scroll. It's just one scamp, after all.
Online:Eldyme

Eldyme is a High Elf fence who runs Recently Repossessed Retail at the Outlaws Refuge in Mournhold.
 

Dialogue
When you speak to him, he will remark:
:''"The intricacies of Dark Elf transactions can be daunting. That's why I'm here."
:"I do hope you have some quality merchandise. My last client was a disappointment."''

If you've reached your limit for both selling and laundering, he will instead say:
:"Sometimes the heat is too much, even for me. Perhaps another time."

Notes
He is quoted in the Outlaws Refuge loading screen replying to a question posed by Ilanadzeh.
Online:Ilanadzeh

Ilanadzeh is a Khajiit fence who runs Recently Repossessed Retail at the Outlaws Refuge in Mournhold.
 

Dialogue
When you speak to her, she will remark:
:"Ooh. Making trouble, are we? Wonderful."
:"Stolen goods, hmm? How exciting … how dangerous!"

If you've reached your limit for both selling and laundering, she will instead say:
:"Turns out you can have too much of a good thing. Come back later, hmm?"
Online:Paulin Hermant

Paulin Hermant is a Breton moneylender who runs Outlaw's Vault inside the refuge located beneath the city of Mournhold. He has no unique dialogue.
Online:Collected Works of Wee-Zeeus

Here are the collected works of  , celebrated satirist, most active during the reign of Emperor  . After her execution in  , most circulating copies of Wee-Zeeus' texts were destroyed. The collection here is one of only three complete collections known to exist.

— Property of the
Online:Lufiya af-Frandar

This is the body of Lufiya af-Frandar, niece of the   hero  . Although little is known about her, we can infer from her symmetrical bone structure that she may have possessed legendary beauty, unrivaled in this modern era.

— Donated to the   by
Online:Maormer Correspondence, Vol. 3

:This is another volume to bring to  's attention. The following is a copy of an   text regarding  , written by esteemed geographer, Angalmo. The Island is close enough to   for our needs, and considering its history of bizarrely inclement weather, it's a perfect cover for our assault. The   will never see us coming:

Angalmo's Travels: The Island of Storms Volume 5
:I have been accused of inciting the public with exaggeration and hyperbole regarding the weather conditions at Tempest Island.

:I repeat here that I was not exaggerating when I wrote that my ship was destroyed by a storm when I landed at Tempest Island, and that the storm was more abrupt than any I had ever seen. It was not hyperbole when I wrote that I lived for a month in the caves of the Island, with nothing but my ship's rations to sustain me.

:I wrote about Tempest Island not for the coin it brought, but to reflect and share my experience. And I do not speak in a gaming tone when I say that Altmer ships should steer away from Tempest Island if at all possible.
Online:Falsehoods and Fallacies of the Eight

It is only the most pitiful of circumstances that drive   and   to seek counsel from the beings that dwell beyond  . Within the deepest shadows, the brightest flames, the death-rattles of old men and the wailing screams of suffering babes does the faintest echo of the   exist.

And they call to us, whether they realize it or not.

The adherents of the  ic faiths — and make no mistake, they are all alike, no matter what differing names their followers may give them — would persecute and even execute those who bend an ear to the whispers.

Truly, in my years, I did not seek to consort with the Daedric powers; merely to understand them. And why should such understanding be forbidden? It is as the soldier who learns the secrets of metalcraft to better his knowledge of blades. Did the earliest tribes of men forbid discovery of the means to make fire?

And yet, to the false faiths of Tamriel, knowledge is to be feared. Power is to be punished. In their misguided terror, the priests will drive away the curious, right into the waiting arms of the Daedric lords. In their actions, they make their dark predictions true.

With these words, I curse you,   of Tamriel.

I spit upon the name of ever-arrogant  , who lords his mastery of time over the heads of mortals and demands only adherence to the tenets of the Eight.

I spit upon the legacy of haughty  , who binds us to brief and painful existences of insignificance.

I spit upon Mother   and her conditional interpretations of love, and her laughable reverence for family even when said family is rotten to its core.

I spit upon   and his rewarding not of the hard-working, but of the cruel and those born into privilege.

I spit upon   and her ill-wind, whose thrice-cursed spawn hound us between the cities and devour our children.

I spit upon   and his false truth, his justice that serves only those who least deserve to receive it.

I spit upon  , goddess of whores and lepers, whose followers mock the scarred and the misshapen as though they were animals.

I spit upon  , whose mercy comes only with a price, and whose kindness is reserved only for his chosen few.

Spurn these false  , who demand obedience and punish free will. Deny them the bounties of your devotion and cast them down for the frauds they are; mighty they may be, but tyrants and liars to the last.