Netruk44/uesp-wiki-content huggingface dataset:
Lore:Sai

Sai is the God of Luck. Those familiar with him call him by his nickname, Lucky. He was born a mortal and had the talent to spread luck to others, but not to himself. He became a soldier, but he was killed in his first battle just as it was won. Ebonarm appeared to him, and offered him immortality if he agreed to spread his luck around. He said the gods were overworked seeing to events, and thought that Sai's inborn talent would balance things out. He readily agreed, and he was told that he could keep his body for a time before it began to fade.  

He became a wanderer and tinker by trade, roaming the world with his grey  ,  . It was then that he met an unlucky woman named   in Skyrim, whom he married and had a child with - "a beautiful baby girl with silver hair, but eyes of cornflower blue". He brought prosperity to the region, which resulted in the Snow Elves being driven from Skyrim and the Nords taking over large parts of Morrowind and High Rock. 

His visits to Josea became less and less frequent, until one night she eavesdropped on him arguing with several people. These were avatars of Mara, Ebonarm and other minor gods. He was told that he could no longer stay with his family, as the luck he had given to the area was having dire consequences. He was tasked to set things right again, and his body was to be taken from him. He could only visit his wife once a year, and only in spirit. He begged Mara for a body, and she allowed him to take the form of a wolf occasionally. 

When the gods had left, Josea confronted him. He told her of his true origins and explained the situation. He kissed their children goodbye and told her that she would feel his presence once a year. It took Sai one hundred and fifty years to set things right, and he needed a lot of help. Nords still hold him in high regard which is why they prefer not to kill wolves unless necessary. 

In King Edward, a character known as the Slave of   was a descendant of Sai. He revealed to   that he feels Sai's presence once a year, and his grandmother used to leave a bit of food and a bowl of milk out on winter nights 'for the Wolf'. 

Excessive worship of Sai causes the disease known as Sai's Affliction. Sufferers of the disease have been abandoned by Sai, and long for the god's presence. They are driven to incessant gambling, seeking proof of the god's favor. This usually leaves the victim in poverty or debt.  Followers of Sai are known to sometimes convert to worshipping Stendarr when Sai abandons them due to Sai's Affliction. 

Reliquaries dedicated to Sai can be found throughout the Iliac Bay region. 

Gallery
 

References
UESPWiki:Administrator Noticeboard/Archives/Proposed Policy: Abuse of Anonymous Editing

Proposed Policy: Abuse of Anonymous Editing

We've clearly had a problem, for far too long now, with editors abusing the wiki's open editing system so they can be disruptive and generally waste the community's time. Second Opinion Please is the latest example; the talk page shows it's not a new problem. Therefore, I propose adding the following section to the Vandalism policy, under :
:Abuse of Anonymous Editing
:Deliberately hiding or falsifying your identity in order to make unwanted, controversial, or inappropriate comments is not tolerated. Regular UESP contributors are expected to contribute using their own account whenever participating in any community discussions. Therefore, an edit can be treated as vandalism if a site editor judges that it meets all three of the following criteria:
:* The edit is made by an anonymous IP or newly created account (one with no significant contribution history).
:* There is reason to believe that the person making the edit is familiar with UESP (e.g., person refers to community members or site policy).
:* The edit has no constructive value and/or is likely to be disruptive.

This would imply that such edits could be reverted on sight, and the anon could also be warned and blocked, if necessary.  The wording is deliberately somewhat fuzzy: the targeted editors are already trying to exploit site policy, so they will inevitably try to take advantage of any loophole. As for including it on the vandalism page, as far as I'm concerned, these types of edits do far more damage to the site and its community than someone replacing a page with obscenities, so let's start dealing with them accordingly.

All community members are welcome to provide feedback; it helps if you can start your comment with Support, Oppose (or Comment, etc.) as appropriate.
UESPWiki:Administrator Noticeboard/Archives/Proposed Policy: Administrator Re-elections

Proposed Policy: Administrator Re-elections
Lake Boethiah

thumb|right|Looking south from  thumb|right|Across the lake towards  thumb|right|Looking past the  , with   in the distance}}thumb|right|The view towards   from the  
Lake Boethiah is a large lake in the   region of mainland Morrowind. It covers a great stretch of land, and is shaped like an oval that has been stretched to great length. At its southern end it is connected to the   by a small channel.

Several villages and landmarks dot the shores of the lake. The fishing village of   is situated at its northern end and at the other end stands  , close to the channel to the sea. On the western bank is  , a run-down shack village, and   is due north of Adurin-Ouaka but on the eastern bank.

Places
A list of places found on the banks of the lake:

Cities and Settlements
Smaller Towns



Villages and Towers



Caves






Dwellings



Grottos


Mines


Shipwrecks



Deprecated Region
 thumb|325px|Map of Lake Boethiah Region
Lake Boethiah used to be its own region, but was later merged into Boethiah's Spine.
Bodies of Water

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UESPWiki:Administrator Noticeboard/Block Notifications

This page contains a list of blocks made by members of the Blockuser user group. They may need further action from Administrators. Note: you do not need to post here if you've already posted about it on the Administrator Noticeboard itself.
UESPWiki:Userpatroller

Userspace patrollers are a subset of editors with patroller rights limited to User pages and User talk pages. For more details on what a patroller does, please see the Patroller page.

Criteria for "Patrolled" Edits
See .

Current Userspace Patrollers
All administrators and patrollers automatically have userspace patroller privileges. In addition, the following editors are userspace patrollers (an automatically-generated list is available here):

Active/Semi-Active Userspace Patrollers
Kills-Death-Itself
Lady Nerevar
Ray75228
Rezalon
UnknownG
Vyraesi

Inactive Userspace Patrollers


Becoming a Userspace Patroller
An administrator looks for a few basic requirements when granting userspace patroller rights, and certain things are cause for immediate disqualification.

Qualifications
Active on the wiki for at least two weeks
At least 100 edits anywhere on the site
Edits userspace pages appropriately
Courteous and friendly with other users

Immediate Disqualifications
Recent warning - If a user has received a legitimate warning in the last month, they are not eligible for userspace patroller rights.
Recent block - If a user was legitimately blocked from editing the wiki, they are not eligible to apply for userspace patroller rights again for two months from the expiration of the block. Similarly, a userspace patroller who is blocked from editing the wiki will also lose userspace patroller rights, and may not reapply for two months from the expiration of the block. In either case, there must be at least 50 additional good-faith edits after the block expiry before userspace patroller rights will be re-granted.
Recent resignation - If a user has had their userspace patroller rights removed at their own request within the last month, they are not eligible to apply again during that time.
Being an Autopatrolled User - Editors are forbidden from belonging to both the Autopatrolled Users and Userpatrollers groups simultaneously, because of how the permissions of the two groups combine.

List of Applicants
Add your name to this section if you would like to become a userspace patroller. Once an administrator confirms that you meet the requirements, they will grant you the rights, move your name to the Current Userspace Patrollers section, and notify you on your talk page. If no action has been taken for a week after your nomination, please contact an active administrator directly (talk page, email, etc.).

none

Userbox
After being successfully granted userspace patroller rights, you can place the   userbox on your user page:
 
 

See Also
User Group Rights – A listing of all the user groups for the site, including other administrative roles.
Wikimedia help on recent changes
Mediawiki help on patrolled edits
Oblivion:Fallen Knight of the Thorn

The Fallen Knights of the Thorn were colleagues of Farwil Indarys who entered the Oblivion Gate outside Cheydinhal with him and Bremman Senyan in an attempt to close it and save the city. The attempt failed, and Farwil and Bremman were stranded inside a gate they could not close.

Fallen Knights of the Thorn
 
This knight is found outside the exit from the cave known as "The Bowels" in the Cheydinhal Oblivion world. He wears a steel cuirass with tan linens and carries a brown shirt and some gold.
 
 
This knight does not appear in the game. He would have worn steel greaves with a burgundy linen shirt and a pair of doeskin shoes, and carried a pair of tan linens and some gold.
 
 
This knight fell in the cave known as "The Bowels", not far from a door to the outside. He wears steel boots with light brown linens, and carries a steel longsword, pigskin shoes and some gold.
 
 
The fourth knight fell close to the Oblivion Gate back to Cheydinhal. He wears steel boots, greaves, cuirass and gauntlets, and carries a steel shortsword, a blue & green outfit, quilted shoes and some gold.
 
 
This knight does not appear in the game. He would have worn a steel cuirass and matching boots with a quilted doublet, and carried a pair of quilted shoes and some gold.
 
 
This knight does not appear in the game. He would have worn Steel greaves, boots and gauntlets, with a russet felt outfit, and carried some gold.
 
 
This knight fell on the bridge over the moat of lava, next to the body of a Scamp. He wears Steel greaves, boots and cuirass, and carries a pair of burgundy linens, a burgundy linen shirt, a pair of doeskin shoes, and some gold.
 
 
This knight does not appear in the game. He would have worn Steel greaves, boots and gauntlets, with a brown shirt, and carried a pair of quilted shoes and some gold.

 
Related Quests
 

Notes
Amminus Gregori tells you that Farwil "entered the Oblivion Gate with six other men", but only Bremman and four bodies can be found. Eight Fallen Knights are defined in the CS, however.
Oblivion:Dead Argonian Agent

The Dead Argonian Agent was sent by the Argonian Royal Court to assassinate Scar-Tail for his crime of fleeing Black Marsh and refusing to fulfill his duties as royal assassin. This is regarded as an act of treason, with execution as the only punishment. The agent managed to wound Scar-Tail, but was killed in the process. He only appears at stage 10 of the related quest.

He wears leather boots, greaves, cuirass and gauntlets and wields a silver dagger. You can  also cut out his heart, which can be used during the related quest.
 
Related Quests
Oblivion:Dead Scholar

The Dead Scholar was an Altmer bard who was investigating a lost Ayleid settlement in Sideways Cave when he was killed by its new inhabitants. He seems to have been responsible for the "hasty translations" scrawled on three stone tablets that offer a glimpse into what happened to the settlement.

He wears upper-class clothing consisting of blue silks, a blue silk shirt and the relatively-rare white mage's shoes.
Oblivion:Dead Captive

The Dead Captives are unfortunate souls who were captured by goblins or necromancers and died during their captivity. 
 
These dead Orcs wear light gauntlets and greaves, both of which may be enchanted, and lower class shoes. They carry a few gold coins and have a 10% chance of carrying a leveled piece of enchanted jewelry.

 
 
These Breton captives wear a set of random, middle-class clothes, carry a few gold coins and have a 10% chance of carrying a leveled piece of enchanted jewelry.
Oblivion:Harborside Warehouse

The town uses it for storage of junk and clutter and have allowed Wilhelm the Worm to stay there, mostly, as he puts it, "to keep out the rats". It seems similar to the Warehouse in the Market District in the Imperial City, where Gelephor seems to serve the same purpose as Wilhelm. The Harborside Warehouse and its contents are owned by the town, so even if you pick up a piece of cloth, it is considered stealing. The Warehouse is off limits and Wilhelm the Worm will chase you out or call the authorities if he detects you. 
 
thumb|right|The main storage room
The area by the entrance is largely empty, with only a couple of spools of rope, an empty barrel and a couple of candles to light it up. To the east is the main storage room. Two sets of shelves stand in the middle of the room with three open grain sacks between them. The easternmost shelves contain three sacks, three crates, and a lectern, all with clutter and the occasional useful item, like a repair hammer. The opposite set of shelves contains four clutter crates, a sack, and five spools of yarn.
thumb|right|Upstairs
The southernmost shelves contain four bottles of cheap wine and two sacks, both with clutter and a few gold coins. In the opposite side of the room, past the two sets of shelves, sits a cupboard with more junk and a few empty kennels. The shelves nearby hold a bit of food for Wilhelm: four pumpkins, two heads of lettuce, and a watermelon. A clutter sack can be found right next to the shelf. The next set of shelves contains pottery, while a chest and a crate on the adjacent shelves hold even more junk. The final shelves hold two rare stone bricks. All of the sacks and the lectern in the main storage room are non respawning and therefore are safe for storage while the crates and barrels are not.

Going up the stairs, to Wilhelm's humble quarters, more non respawning containers can be found. On top of the stairs, a crate and a barrel hold food, while a bit of coin can be found in the last crate. Inside Wilhelm's "room", right next to the door, are two barrels with food, and two barrels and a crate with clutter. Opposite them are more containers with clutter: two barrels and two crates. Wilhelm's bedroll is dimly lit by a single candle and a sample of bonemeal can be found near his stool.
 

Residents
 

Bugs
Oblivion:Murdered Beggar

This Murdered Beggar was a Nord commoner who was killed by Raynil Dralas and placed in Bradon Lirrian's basement in order to frame him. His only possessions were a pair of braided leather sandals and belted braies. After you commence the related quest and visit the house, the beggar's body will be removed.

 
Related Quests
Dawnstar:NPCs

The following are Dawnstar s NPCs.
NPCs
Dawnstar:Heavy Armor Peddler

The Heavy Armor Peddler can be found in the southwestern part of Dawnstar.
 

Interactions 	
When you initiate a conversation with him, he will always say:
"You are alive. Buy my gear and stay that way."

Buy
The Heavy Armor Peddler will sell you most boots, shields, and heavy chest armor in the game. The following table shows what you can buy from him and how much he charges.



His response when buying one of his wares:
"Good. Need anything else?"
If you attempt to buy something with insufficient gold, he will say:
"Cheating me is not a good idea.  Get more gold for that."

Sell
The Heavy Armor Peddler will also buy any non-Gift Item from you. An item's sale price is typically 35% of its original value.
His response when selling an item to him:
"For that you can have [#] gold."
If you attempt to sell him a Gift Item, he will say:
"Sorry, you may not sell a gift item. It should be given to one of the champions."
You will be asked for confirmation if you attempt to sell an equipped item.
Shivering:Regions

thumb|500px|Map showing the regions of the Shivering Isles
There are two main regions in the Shivering Isles, not including various others that appear to be purely titular.

:  (list of places) (Blue-Green)
:  (list of places) (Yellow)

Titular Regions
There are also nine other titular "sub-regions": four in Dementia, four in Mania, and The Fringe. They are:

Dementia
'''  — A peninsula south of New Sheoth, in Dementia. It contains the ruins of The Howling Halls and the town of Deepwallow.
 —  A peninsula at the southern tip of the Shivering Isles containing Blood Island, Inlet and Lost Time camps, the caves Corpserot Passage, Knotty Bramble and Rotten Den, and the ruins of Xavara, Xedilian and Xiditte. The village of Fellmoor is also found here, and Pinnacle Road runs the length of the "boot" to Pinnacle Rock.
''' — A lagoon that forms the "heel" of the Madgod's Boot.
 — A hill in the center of the Shivering Isles haunted by the ghosts of those who committed suicide while in Lord Sheogorath's Realm.

The Fringe
A large, walled area on the coast of the Emean Sea in the western part of the Isles.

Mania
 — A peninsula that forms the northwestern-most point of the Shivering Isles. The ruin Cylarne is located in the center of the peninsula with an Obelisk of Order outside.
''' ''' — The mountain chain in the northeast running from Saints Watch to New Sheoth.  The Jester's Spine Mountain ridge line running the length of Saints Watch is narrow with steep slopes and provides an incredible view of the northern Shivering Isles.  Brellach is accessible on a narrow pass through the Jester's Spine Mountains near the beginning of Saints Watch. The mountains continue south, passing Highcross, Ebrocca, and Fain, finally ending at a waterfall just east of New Sheoth.
 — Extends along the western edge of the Shivering Isles from The Fringe to The Isle of Flame.  Aichan is located at the northern end of the Laughing Coast.
 — A peninsula at the northern tip of The Shivering Isles. It is so named because Brellach, the stronghold of the Golden Saints, is located there.
Shivering:Bodies of Water

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Shivering:Buildings

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Shivering:Roads

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There are some additional paths that are marked on the map, but not named in the game. Most of them are spurs off of either The Low Road or Overlook Road, except for the path to Split, which connects both of those roads. These paths are described below.

Cylarne/Hale
This path diverges from Overlook Road immediately north of Camp Talltrees. Landmarks along the way are (in order):
 
An Obelisk of Order  .
Near the Obelisk, another path diverges northeast. This path leads to
 
A wooden bridge.
 

Split
This path diverges from Overlook Road slightly northeast of Camp Talltrees. Landmarks along the way are (in order):
The south shore of the lake surrounding Fetid Grove.
 
A tall ridge that gradually slopes downhill, passing west of Puddlejump Camp and east of the Hill of Suicides.
A small graveyard with five tombstones.
A wooden bridge.
The Low Road, somewhat southwest of Flooded Camp.

Dunroot Burrow
This path diverges from Overlook Road just northwest of Camp Hopeful. Landmarks along the way are (in order):
 
 

Highcross/Ebrocca
This path diverges from Overlook Road at Frenzied Camp. Landmarks along the way are (in order):
 
 
East of Highcross, another path diverges east. This path leads to
 
A wooden pier on a bay in the Enjaen Sea.

Fain
This path diverges from Overlook Road north of Bliss. It leads to
 

Deepwallow
This path diverges from The Low Road south of Crucible. Landmarks along the way are (in order):
A wooden bridge.
Dawnstar:Light Armor Peddler

The Light Armor Peddler can be found in the northwestern part of Dawnstar.
 

Interactions 	
When you initiate a conversation with her, she will always say:
''"I believe I have just what you need and it won't weigh you down. Take a look!"

Buy
The Light Armor Peddler will sell you most hand, head, and light chest armor in the game. The following table shows what you can buy from her and how much she charges.



Her response when buying one of her wares:
"Excellent!  Don't hesitate if you need anything else from me."
If you attempt to buy something with insufficient gold, she will say:
"Sorry, but my price is firm. You need more gold."''

Sell
The Light Armor Peddler will also buy any non-Gift Item from you. An item's sale price is typically 35% of its original value.
Her response when selling an item to her:
"For that you can have [#] gold."
If you attempt to sell him a Gift Item, she will say:
"Sorry, you may not sell a gift item. It should be given to one of the champions."
You will be asked for confirmation if you attempt to sell an equipped item.
Dawnstar:Weapon Peddler

The Weapon Peddler can be found in the southeastern part of Dawnstar.
  

Interactions
When you initiate a conversation with him, he will always say:
"Welcome! Please peruse our manufactured mayhem makers."

Buy
The Weapon Peddler will sell you most weapons in the game. The following table shows what you can buy from him and how much he charges.

His response when buying one of his wares:
''"Fine choice! Those monsters don't stand a chance now!"
If you attempt to buy something with insufficient gold, he will say:
"You need a little more gold for that."''

Sell
The Weapon Peddler will also buy any non-Gift Item from you. An item's sale price is typically 35% of its original value.
His response when selling an item to him:
"For that you can have [#] gold."
If you attempt to sell him a Gift Item, he will say:
"Sorry, you may not sell a gift item. It should be given to one of the champions."
You will be asked for confirmation if you attempt to sell an equipped item.
Dawnstar:Jakar

Jakar can be found in the northeastern part of Dawnstar.
 

Interactions 	
When you initiate a conversation with her, she will always say:
"Come here, come here. I have just what you need for what... or what might... ails you."

Buy
Jakar will sell you most magic items in the game. The following table shows what you can buy from her and how much she charges.



Her response when buying one of her wares:
"Ahhh.. It is good to know my wares are being used well."
If you attempt to buy something with insufficient gold, she will say:
"We cannot waste time haggling with doom lurking. Pay what I ask or buy elsewhere."

Sell
Jakar will also buy any non-Gift Item from you. An item's sale price is typically 35% of its original value.
Her response when selling an item to her:
"For that you can have [#] gold."
If you attempt to sell him a Gift Item, she will say:
"Sorry, you may not sell a gift item. It should be given to one of the champions."
You will be asked for confirmation if you attempt to sell an equipped item.
Dawnstar:Character Creation

In Dawnstar, you can choose between 7 different classes, shared by 5 different races. Each class an assigned value for their three critical attributes, eight primary attributes, and up to four skills. Each starts with a specific set of equipment and spells. 
Attributes
A new character will have the following basic stats and attributes:

Skills
Additionally, each class has a set of special skills attached to it. When you are creating your character the skill attributes are:


Equipment and Spells
After you have chosen your class, named your character, and seen the introductory text, your character will have the following equipment and sometimes a few basic spells from the very beginning: