Oblivion:Fort Bulwark

Related Quests


Notes
This ruin only appears after you have installed the Knights of the Nine official plug-in. The ruin is immediately present after installing the plug-in, but until the related quest is started, the entrance door is locked.

 
Exterior

The exterior is located at coordinates: Tamriel 34, -29
This location's map marker (M on map) is named Fort Bulwark (editor name NDFortBulwarkMapMarker). The entrance door is ESE of the marker, 70 feet away.
1 Conjurer (non-respawning) is near the entrance
1 Conjurer is near the entrance
1 Chest 01 is near the entrance
The following plants can be found, within the fort walls, near the entrance: 5 Dragon's Tongue plants, 4 Domica Redwort plants, and 1 Somnalius plants
The following plants can be found just outside the fort walls, very near the entryway: 6 Dragon's Tongue plants, 21 Redwort plants, and 10 Somnalius plants
1 bedroll is at location b on map

 
Zone 1:
thumb|right|320px|Fort Bulwark
Initial Foray
At the first junction, turn left and keep heading straight. Battle past two enemies and a series of darts traps (T) until you reach the lower level of the central room. Be careful as you may be detected by the enemy on the bridge above. Head west into a room with evidence of excavation. Along with rubble and pickaxes, you'll find two conjurers, a bedroll (b), a minor loot chest and a bookshelf with an Apprentice Alembic, a Novice Mortar & Pestle, a Novice Retort and a Redwort Flower (G).

Track back to the corridor with the darts traps and take the door on your left: this gives you access to the higher level of the central room, which is guarded by an enemy. Move along the bridges westward, until you arrive in a room full of broken and overturned furniture. There are two conjurers (one boss-level at A) guarding a boss chest (B), a bedroll (b) and a collection of items. At F you will find a full set of iron armor, plus a spare pair of gauntlets. On top of the boss chest, at a, are a novice alembic and calcinator as well as a ''Conjurer's Note with useful instructions.

The lever in this room opens the gate at I. Proceed along the corridor until you arrive at a balcony overlooking a small room with two drawbridges. The lever here lowers the bridges (K and L) and opens gates M and J. Jump down into the room, fighting an enemy and looting the nearby chest. Make your way back round and cross the bridges.

The gate at H''' is opened by stepping on the correct pressure plate in each row. You may use the hint in the Conjurer's Note which tells you to "make note of the candles along the walls" by counting the number of candles in each row and then stepping on the corresponding pressure plate (the side the candle(s) are on does not matter).

For example, in the row closest to you (the first row), there is only one candle and so you would step on Plate 1: Plate 1 would be the left plate, when counting from left to right. In the subsequent rows, there are two candles, three candles, and then just one candle again, and so the correct password would be 1, 2, 3, 1, that is, Plate 1 of row 1, Plate 2 of row 2, Plate 3 of row 3, and then Plate 1 of row 4 (the left plate, the middle plate, the right plate, and then the leftmost plate again. When you've cracked the code and stepped on the correct plates, the gate will raise and then you may proceed through the wooden door to the next zone.

Exiting the Fort (Second Foray)
When returning from the third zone through door D, use the nearby lever to open the gate at O and lower the drawbridge in front (N).

Occupants:
1 boss-level Conjurer at location A on map
5 Conjurers
2 Daedra
Treasure:
1 boss-level Chest 01 (Goblin variety) at location B on map
1 Chest 01
1 Chest 04
1 Conjurer's Note
The following alchemy equipment will always be found: 1 Apprentice Alembic, 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
The following armor will always be found: 1 Iron Boots, 1 Iron Cuirass, 2 Iron Gauntlets, and 1 Iron Helmet
The other following items will always be found: 1 Redwort Flower, 1 Iron Dagger, and 1 Iron Shortsword
Some of the above items are clustered at the following locations:
At F: 1 Iron Boots, 1 Iron Cuirass, 2 Iron Gauntlets, and 1 Iron Helmet
At G: 1 Apprentice Alembic, 1 Chest 01, 1 Novice Mortar & Pestle, 1 Novice Retort, and 1 Redwort Flower
At a: 1 Conjurer's Note, 1 Novice Alembic, 1 Novice Calcinator, and 1 boss-level Chest 01 (Goblin variety)
Traps:
3 Darts traps at location T on map
Doors and Gates:
There are three doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Fort Bulwark
1 door (at D) leads to the zone Fort Bulwark (locked, very hard lock)
3 Drawbridges (initially raised) at K, L, and N
4 Gates at I, J, M, and O
1 Portcullis Gate at H
Other:
2 bedrolls at locations b on map

 

Zone 2:
thumb|right|380px|Fort Bulwark
The corridor you emerge into from door C is the fort's dungeon. There are two cells on your right, both with gates (K and M) opened by switches in front of them. In the second you will find Sir Thedret (T). On the left is the torture chamber, a grisly affair staffed by a conjurer. Head to the southernmost room for a bedroll (b) and a minor loot chest.

Return to the corridor and head north; in a room full of broken furniture you will find a conjurer, a bedroll (b), a minor loot chest and collection of items at a. These include food, a flawless topaz, a ruby and a second ''Conjurer's Note. In the next room are two more conjurers and bedrolls and a minor loot chest. Some alchemical equipment and a diamond in a bowl are also found at F. In the following room, use the levers to activate the drawbridges at I and J, while avoiding the darts traps on the ceiling at H.

The final room is dominated by a raised statue of Julianos, with four smaller statues below it. Guarding them are two conjurers (including a boss-level one at A). There are also a boss chest (B) and a series of alchemical equipment and ingredients at G. To  open the gate at L, use the relevant levers to turn all the statues (N) towards the plate on the floor. 

Occupants:
1 boss-level Conjurer at location A on map
Sir Thedret (non-respawning) at T
5 Conjurers
Treasure:
1 boss-level Chest (Conjurer variety; locked) at location B''' on map
1 Chest 01
2 Chests 02 (1 locked)
1 Chest 04
1 Conjurer's Note
The following alchemy equipment will always be found: 1 Apprentice Mortar & Pestle, 1 Apprentice Retort, 2 Novice Alembics, 2 Novice Calcinators, 1 Novice Mortar & Pestle, and 1 Novice Retort
The following ingredients will always be found: 1 Blackberry, 2 Boar Meats, 2 Bog Beacon Asco Caps, 1 Bonemeal, 1 Bread Loaf, 1 Cheese Wedge, 2 Flour, and 3 Ironwood Nuts
The other following items will always be found: 1 Diamond, 1 Flawless Topaz, and 1 Ruby
Some of the above items are clustered at the following locations:
At F: 1 Apprentice Mortar & Pestle, 1 Chest 02 (locked), 1 Diamond, 1 Novice Alembic, 1 Novice Calcinator, and 1 Novice Retort
At G: 1 Apprentice Retort, 2 Bog Beacon Asco Caps, 1 Bonemeal, 3 Ironwood Nuts, 1 Novice Alembic, 1 Novice Calcinator, and 1 Novice Mortar & Pestle
At a: 1 Blackberry, 2 Boar Meats, 1 Bread Loaf, 1 Cheese Wedge, 1 Conjurer's Note, 1 Flawless Topaz, 2 Flour, and 1 Ruby
Traps:
10 Darts traps at location H on map
Doors and Gates:
There are two doors in/out of this zone
1 door (at C) leads to the zone Fort Bulwark
1 door (at E) leads out of dungeon to Fort Bulwark
2 Drawbridges (initially raised) at I and J
2 Gates at K and M
1 Hidden Door at L
Other:
4 Stone Guardians at locations N on map
1 bed at b
6 bedrolls at b

 
Zone 3:
thumb|right|150px|Fort Bulwark
thumb|right|Rodgar's Equipment
There are no enemies in this zone; your only opponent is a puzzle involving the belongings of a crusader named Rodgar. Inside chest A you will find one of these items at a time. Step onto the nearby pressure plate and one of the eight chests around the room (a, b, c, d, e, f, g, h) will light up with an image of the correct item to deposit into them. From a to h, the correct order is Stone, Helm, Goblet, Sword, Book, Hammer, Skull, Gem.

Once all the items are in the correct chest, the stone door at H will open. Proceed to the next room and loot the Shield of the Crusader from the altar at Q. Alongside it are a number of potions and scrolls. Pass through door F or G and head back to the first zone through door D.

Treasure:
Shield of the Crusader at location Q on map
1 Chest (central chest where Rodgar's items appear; non-respawning) at A
1 Chest (takes Rodgar's Book; non-respawning) at a
1 Chest (takes Rodgar's Hammer; non-respawning) at b
1 Chest (takes Rodgar's Skull; non-respawning) at c
1 Chest (takes Rodgar's Gem; non-respawning) at d
1 Chest (takes Rodgar's Stone; non-respawning) at e
1 Chest (takes Rodgar's Helm; non-respawning) at f
1 Chest (takes Rodgar's Goblet; non-respawning) at g
1 Chest (takes Rodgar's Sword; non-respawning) at h
The following potions will always be found: 2 Potions of Insight, 1 Strong Potion of Insight, 2 Potions of Sorcery, and 1 Strong Potion of Sorcery
The following scrolls will always be found: 1 Greater Restore Intelligence scroll, 1 Restore Intelligence scroll, 1 Greater Restore Willpower scroll, and 1 Restore Willpower scroll
Some of the above items are clustered at location Q: 1 Greater Restore Intelligence scroll, 1 Restore Intelligence scroll, 1 Greater Restore Willpower scroll, 1 Restore Willpower scroll, 2 Potions of Insight, 1 Strong Potion of Insight, 2 Potions of Sorcery, 1 Strong Potion of Sorcery, and Shield of the Crusader
Doors and Gates:
There are two doors in/out of this zone
1 door (at D) leads to the zone Fort Bulwark
1 door (at E) leads to the zone Fort Bulwark
3 Hidden Doors at F, G, and H