Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Mebestian Ence

Mebestian Ence is a Breton trader who has a shop in Pelagiad. He buys and sells just about anything. He gains extra cash by facilitating the "export" of Dwemer artifacts.

 
Related Quests
Thieves Guild


Quest-Related Events
During this quest, it is possible to ask Mebestian about the Dwemer artifacts which you by that point know he possesses. As may be expected (especially given the fact that there is a guard within earshot), however, he denies knowing anything about such contraband and scolds you for suggesting otherwise, regardless of his disposition towards you. And he is just as unwilling to disclose any information that he might possess concerning New-Shoes Bragor's imprisonment:
Dwemer artifacts
"I resent your implications. I am an honest merchant."
New-Shoes Bragor
''"I don't know what you're talking about. I know nothing about some thief rotting away in Fort Pelagiad."

Should you decide to confront him with the Dwemer contraband that you need to steal from his shop in order to blackmail Shadbak and free Bragor, he will react infuriatedly and continue to act as though he himself is innocent:
Dwemer artifacts
"Where did you get that?! It's illegal to have Dwemer artifacts. Get out of here before I summon the authorities."

From that point onward, he is even less enthusastic to speak about Bragor than he was from the very beginning:
New-Shoes Bragor
"I know nothing of him! Get out of here before I summon the authorities."''

Notes
Mebestian's shop is spelled differently from his name, "Mebestien".  To further complicate matters, his key is called "Mebastien's Key".  A minor discrepancy on Bethesda's part.

 
Wares
 

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Morrowind:Ralen Hlaalo

Ralen Hlaalo is a dead Dark Elf noble of House Hlaalu and resident of Balmora. He was murdered before your introduction to Morrowind and his body can be found on the first floor of his own manor in Balmora. The investigation of the murder is a House Hlaalu quest in Balmora. Asking around will point to Nine-Toes as the murderer, but further investigation (including obtaining a description from Ralen's servant, Uryne Nirith) reveals Thanelen Velas to be the true murderer.

Ralen Hlaalo's manor is a useful place to call "home" and to store valuable or unique items you have come across in your travels. Several boxes, barrels, and bags litter one corner of the main hall, and there is a dresser and cupboard upstairs. There is also a bed on the top floor that you can use. Ralen's body itself is the ultimate container, however, since it can carry an infinite weight of items and never disappears.
 

Related Quests
House Hlaalu

Thieves Guild
UESPWiki:Community Portal/Archive 6

Major Discussions
These links are to major discussions, which, though they reside on separate pages, are now considered to be archived. If these issues are to be de-archived, they should simply be added back to the main page in the usual way.
Morrowind:Farvyn Oreyn

Farvyn Oreyn, a Dark Elf battlemage, is the last descendant of the false Dunmer hero Oreyn Bearclaw. After you begin the associated quest, he will be located south of Gnaar Mok with his two bodyguards, Dreynis Nothro and Vala Herennius. He is extremely arrogant, and plans to win his ancestor's fame back by performing "heroic deeds". Malacath tasks you with killing Farvyn to end the Oreyn bloodline.  

Farvyn wears a Dwemer cuirass with matching greaves and boots. He also wears Dwemer bracers and Dwemer pauldrons. Underneath his armor he wears an extravagant shirt with matching pants, a third barrier belt and a blood despair amulet. In combat, he wields a silver flameaxe.

In addition to his natural resistance to fire and the sanctuary provided by his ancestors, Farvyn knows the spells Daedric Bite, Dire Weakness to Shock, Dire Weakness to Poison, Dire Weakness to Magicka, Dire Weakness to Frost, Dire Weakness to Fire, Weakness to Corprus Disease, Weakness to Blight Disease, Deadly Poison [Ranged], Hand of Decay, Summon Ancestral Ghost, Fourth Barrier and Heavy Burden Touch.

 
Related Quests
Daedric


Dialogue
Kharag gro-Khar:
:''"Who? Oh, the  . I'm sure I don't know...all right, stranger. It's all true. Do you think it's easy carrying on this kind of family name? Everyone expects a lot, you know. Of course, it does have its benefits--the adoration of everyone, the Imperial stipend. Why have you sought me out, then?"
::I come on the behest of Malacath to end this lie.: "Well, if that is how it must be. Guards! Kill this fool!" 
::I have no wish to trouble you further.: "That is noble of you. However, I'm afraid I can't let someone go around ruining my family's good name. Guards! Silence this fool!"

Oreyn Bearclaw:
:"My most wonderful ancestor--father of my father's father's father! He began the Oreyn tradition of helping the helpless."

Notes
As is evident from his dialogue, Farvyn Oreyn believes that the deeds of his famed ancestor are fabrications. This contrasts from the opinions of others from his bloodline, including Modryn Oreyn from Oblivion'', and Gadnuth Oreyn, who is mentioned in ESO. See the Helm of Oreyn Bearclaw's lore page for more information.
Morrowind:Umbra (person)

Umbra is an Orc warrior located in the hills east of Suran. He wields the infamous Umbra Sword. If you speak to him he tells you of his life and that he wants to die a warrior's death. You can then choose to fight him to fulfill his wishes. Though there are several strategies to defeat him, he is very powerful and it is recommended to wait until you are a relatively high level character to try this fight.

Aside from wielding his eponymous blade, Umbra also wears an Orcish cuirass with matching greaves, helm, pauldrons, bracers, boots, and tower shield. Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility; otherwise he knows no spells. 

 
Related Quests
Miscellaneous


Dialogue
Greeting: "Have you come seeking me? My name is unimportant, and my accomplishments are few."
accomplishments are few: ''"What are any of my accomplishments in the whole of this world? I have traveled from one end of the land to the other. I have killed creatures that can stop a man's heart with but a look. I have the blood of man and mer uncountable on my hands. I have seen the atrocities of war and the hideous excess of peace. There is nothing left for me in this world."
name is unimportant: "What is the use of knowing my name? If it will make you more comfortable, you may call me Umbra. It is the name of my blade, though it may as well be mine."
atrocities of war: "I have seen the wholesale slaughter of men, women, entire races of people. Villages have burned before my eyes--my hand has held the torch, and my hand has thrown water on the flames. I have been ankle deep in blood, swinging Umbra in a wide arc, all for the glory of the battle, and here I still stand."
nothing left: "I have no more to do in this life. I have saved whole towns from packs of daedra, and I have slaughtered men for the glory of countless nobles. All that is left for me is my own death, and the gods have cheated me of that. All I ask is to die like a warrior, but how can that be?"
die like a warrior:
:*"I don't believe it is too much to ask to die as a warrior should -- in battle. It is my curse, though, that I have found no one that can best me in combat. Are you the one that can? Can you come and lift me from these shackles of life? Come then, be the new wielder of Umbra!"
::*I will give you the death you deserve. "Excellent! Perhaps now I will be granted a warrior's death. And if I am not, know that you will be."
::*No, I'm sorry. "You disappoint me. Perhaps one day you will come relieve me of my burden. Until then, I will search for the one who will."''
Morrowind:Ondres Nerano

Ondres Nerano is a Dark Elf merchant and Hireling of House Hlaalu who lives in his manor on the west side of Balmora. Sugar-Lips Habasi of the Thieves Guild wants to rob his house; Athyn Sarethi wants you to force him to retract his slanders about House Redoran.

Ondres wears an extravagant shirt, pants, gloves, belt, shoes, ring, and sapphire amulet. He carries his key to the manor along with up to 150 gold. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the spells Great Resist Frost, Great Resist Fire, Great Resist Common Disease, Charisma, and Wisdom. 
 
 
Related Quests
House Redoran

Thieves Guild


Quest-Related Events
Ondres Nerano's Slanders
When you confront Ondres about his slanders, he will challenge you to a duel:
"A visitor! And an outlander, too! What brings you to Nerano Manor?"
slander: "Slander? I told the truth about Bolvyn Venim. I guess you Redorans are too dumb to know what the truth is. If you want a duel over this, you got one."
Challenge him to a duel: ''"Alright, we'll duel right here, right now. When you're ready, %PCName."
Nevermind: "So it's true what they say about Redorans and about Bolvyn Venim."

If you manage to inflict enough damage to his health, he will stop the duel and will moreover promise to retract his statements:
"You fight pretty well for a Redoran. I take back what I said about Bolvyn Venim."

Bringing up this topic again will prompt him to react annoyedly:
slander: "I *said* I withdrew my statements. What else do you want?"''

Notes
Ondres Nerano is a part of the Nerano family, which has their own ancestral tomb.
Morrowind:Hecerinde

Hecerinde is a High Elf agent who lives in his house on the east bank of the Odai River in Balmora. He is a Captain in the Thieves Guild, and one of the most skilled at his craft.

He is the master trainer in Security, and also offers training in Acrobatics (66) and Sneak (66). He also buys and sells Thieves Tools, though he initially does not have any in stock in most versions of the game (see notes). He only provides these services to fellow Thieves Guild members ranked Blackcap or above.     

He wears an extravagant shirt, common pants, and netch leather greaves with matching boots. He carries a steel tanto, expensive shoes, and 12 pieces of gold. Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, Hecerinde knows the following spells: Wild Earwig, Dire Noise, Silence, Medusa's Gaze, Hide, Invisibility, Shadow Weave, Summon Ancestral Ghost, Bound Shield, Bound Boots, Bound Gauntlets, Bound Helm, Bound Cuirass, and Saintly Word.
 
Related Quests
Thieves Guild


Dialogue
Altmer: "I am one of the few here in Balmora. What can I do for you?"
security: "I have some knowledge of this. Of what use is that to you?" (Available only while the related quest is active, after asking Sugar-Lips Habasi about South Wall.) 
South Wall:
''"I must admit I've been negligent towards the Guild. I will certainly help you secure the South Wall. Tell Sugar-Lips that I am at her service."
"As I said, I will help secure the South Wall. Have Sugar-Lips speak to me to arrange the petty details."''

Notes
In unpatched editions of the game, Hecerinde is a restocking vendor for the Secret Master variety of lockpicks and probes, tools which cannot be found anywhere else. They were removed for the GotY edition, however. You must be a member of the Thieves Guild in order to purchase these items.
If Elmussa Damori is arrested during The Caldera Spy, Hecerinde will deny you services until the PC has reached a higher rank in the Thieves Guild.

Bugs
Shadowkey:Pilgrim Ghost Ring

Quick Walkthrough
# Speak to the Pilgrim Ghost inside the entrance of Loth' Na Caverns.
# Find the Ghostly Ring in the Fortifying Crystal room.
# Return the ring to the Pilgrim Ghost.

Detailed Walkthrough
Meeting the Ghost
Inside Loth' Na Caverns, you will find a ghost that is not hostile. Speak to it and it will tell you that it is the ghost of a pilgrim who came here to visit the Crystal here. His group however were slaughtered by General Duvais.

Got no Body
The Pilgrim Ghost will explain that it is seeking eternal rest, for which he needs the Ring given to him by his beloved. He knows the ring is on his body, which he will give you directions too.

Crystal Chamber
The body you seek is near the Desecrated Crystal Chamber, at the far northeastern section of the Caverns. The Caverns are inhabited not only by the Skyrim Raiders, but also Goblins, Snow Wolves, Poisonous Floaters and Daedra Hungers. Find the Pilgrims body and loot the Ghostly Ring from it.

Returning
Return to the Entrance and give the Ghostly Ring to the Ghostly Pilgrim to receive his next quest.

Notes
The Pilgrim Ghost will advise you to destroy the desecrated crystal, by which he means the Fortifying Crystal. Apparently destroying it should make the forces of Skyrim easier to defeat.
Morrowind:Vodunius Nuccius

Vodunius Nuccius may refer to two things:
Vodunius Nuccius (person), an unhappy Imperial who wants to return home
Vodunius Nuccius (quest), a miscellaneous quest in Seyda Neen
Shadowkey:Herbs for Rilora

Quick Walkthrough
# Speak to Rilora in the Village of Snowline.
# Find five herbs.
# Return with herbs to Rilora.

Detailed Walkthrough
Rilora
Rilora can be found in Snowline near the General Store. She will tell you she gathers herbs for her sister Penelope in Dragonstar, but with the recent goblin raids has been unable to do so. She will then ask you to gather Foxglove, Mountain Tail, Snow Blossom, Trefoil and Yuin Root for her.

Herb Hunting
The first three herbs are all relatively easy to locate:
# Foxglove can be found to the southwest of Snowline, slightly west of the Large Mountain in the center of the map.
# Mountain Tail is to be found on Bushes to the West of Snowline.
# Snow Blossom is to be found on Bushes to the East of Snowline.

Llewydr
To get the other herbs you need to make your way up the large mountain you found Foxglove near. This requires going up a difficult path on its southwest face. At the end of the path you will find a teleporter pad, which will relocate you in an otherwise inaccessible part of the world. The pad takes you into an underground river that emerges into a glade which is the home of the Elf Llewydr.
# Trefoil Flower can be found on bushes here.
# Yuin Root can be found on bushes here.

Getting Back
Speak to Llewydr (who also sells spells) and she will teleport you back to Rilora's house. Hand the herbs to Rilora to complete the quest.

Gallery
Morrowind:Beshara

thumb|right|The interior of the cave
This cave contains ten hostile bandits, as well as many containers with leveled bandit loot. The raw glass needed for the quest The Angry Trader is in a chest in the last room of the cave, and Alvur Hleran carries the key to it. Also in this room is a copy of Realizations of Acrobacy, an Acrobatics skill book.

There is an underwater passage that tunnels beneath the main hallways of this cave. However, there's not much benefit to taking this route, as there's no loot of any kind to be found underwater (either in this tunnel or in the deep pool in the western chamber), and going this way will likely cause you to miss Dondir, who is one of the bandits you must kill for the quest. Likewise, the trapped door near the center of the cave also skips a portion of the cave, including Dondir's area, so you're better off just following the main tunnel and avoiding these shortcuts.

Two of the bandits, Nirtunus Crunus and Urnel Relas offer training services if they are calmed or snuck up on. Crunus provides medium training in  ,  , and  . Relas trains   as well as   and  .

 
Related Quests
Miscellaneous

People
 


Maps
thumb|left|Map of Beshara
Morrowind:Azura's Quest

Quick Walkthrough
#Talk to Azura's statue to activate the quest.
#Travel to an island in the Sheogorad region.
#Slay the Golden Saint Staada.
#Return Sheogorath's Signet Ring to Azura as proof.

Detailed Walkthrough
Azura's request
Activate the statue inside the Shrine of Azura to talk with Azura. You will find out that she has a bet with Sheogorath riding on a priestess apprentice living in seclusion in a hut in the Sheogorad Region, and that Sheogorath has sent some Daedra to disturb the priestess in attempt to secure the bet. Azura wants you to thwart his plans.

Travel to the remote island
Azura says that the island is north of Dagon Fel, but it is more accurately to the northwest. From Dagon Fel, travel west along the coastline until you encounter a large island.

Slay the offending Daedra
You find the island occupied by a number of various Daedra, including some Ogrim, Atronachs, and Hungers. Kill as many or as few of the Daedra as you like; you really only have to kill the Golden Saint named Staada near the priestess' shack, who also carries Sheogorath's Signet Ring. Take it from her corpse as proof that Sheogorath has been meddling. DO NOT enter the priestess' shack, as this will anger Azura and you will fail the quest.

Claim your reward
Travel back to the shrine to receive your reward: Azura's Star, an extremely useful, reusable soul gem. You also get to keep Sheogorath's ring.

Notes
Before the quest starts, you can freely enter Rayna Drolan's Shack and even kill her without affecting the quest. In fact, if she is dead before the quest, the shack can be entered without making Azura angry.
You must remain in the shrine's interior and listen to Azura's entire (admittedly lengthy) speech, or your journal won't be updated and the quest won't start. If you left before hearing the full speech, activating the statue will update the journal and allow you to continue with the quest.

Quest Stages
Morrowind:Boethiah's Quest

Quick Walkthrough
#Speak to the head of Boethiah at his sunken shrine northwest of Hla Oad, or to M'Aiq the Liar.
#Travel to Caldera and recruit the Orc Duma gro-Lag as a sculptor.
#Acquire the Book Boethiah's Glory and 2000 gold for Duma.
#Travel to the completed statue at Khartag Point after 21 days and receive Goldbrand.

Detailed Walkthrough
thumb|right|Boethiah's glory restored
Boethiah's Request
One of the Daedra, Boethiah, has a shrine that's more than a bit tricky to find. Why? Because it sank to the ocean floor. M'Aiq the Liar will tell you about this place if you meet him on his island in the Sheogorad region.

Northwest of Hla Oad, on an island, there's a Daedric ruin called Ashurnibibi. If you check out the ocean a short distance west-northwest of the island, you'll find ruined Daedric buildings on the ocean's floor. Among them is the shattered Shrine of Boethiah. You can activate Boethiah's head, located a short distance from the rest of the statue, and initiate the quest.

Activate the crumbled statue and Boethiah will speak to you:

:"What do you want with me, mortal? My shrine is in ruins, my priests have forgotten me. Will you rebuild my shrine, mortal? Restore it in all its glory? Accomplish this, and I will reward you. You will be the bearer of Goldbrand, my sword of legend. There is one who can help you do this for me. Listen.... Rough hands to smooth stone, Carving rock instead of bone, In Caldera an artist waits, His masterpiece to create. Find the one who may shape the rock. Go."

Finding a Sculptor
He wants his shrine rebuilt, and sends you to Caldera to find a sculptor. Ask around and you'll be directed to a shopkeeper named Verick Gemain, who in turn directs you to an Orc in Ghorak Manor across the street from his shop. The Orc, Duma gro-Lag, is on the third floor of the manor and requires 2000 gold and a copy of a book on the shrine (''Boethiah's Glory'', available in Jobasha's Rare Books in Vivec) to begin work. He tells you that it will take him several weeks to complete. After 21 days the shrine will be finished, although you get no journal entry saying it is done.

Boethiah in all his Glory
At that time, head to the rebuilt shrine—located at Khartag Point—and activate the statue. A word of caution, though: the statue has to be totally built in order for you to activate it, so venturing two days after the sculptor gets there will be pointless. The Daedric Prince will speak to you:

:"You have done well. This shrine is a worthy one, and my power will again be felt. Take this, mortal. Wield the Goldbrand with a strong hand, and let all know that my Shrine has risen!"

You will be rewarded with Goldbrand, a one-handed longsword with impressive base damage and good fire damage.

 
Notes
After doing this quest, check out the Shashev's Key quest for an opportunity to upgrade your new sword to the statistically superior Eltonbrand.
Quest stage 61 is optional.

Bugs
 
 
 

Quest Stages
Morrowind:Malacath's Quest

Quick Walkthrough
#Talk to Malacath's Statue at the shrine of Assurdirapal.
#Travel to Gnaar Mok and slay Farvyn Oreyn.
#Return to Malacath's Statue and receive Helm of Oreyn Bearclaw as your reward.

Detailed Walkthrough
Malacath's Request
The shrine is located in Assurdirapal in the Sheogorad region on the long island west of Dagon Fel (just west of the Sanctus Shrine island).

Talk to Malacath and he will tell you a story about an elven hero by the name of Oreyn Bearclaw. Actually, he is no hero at all but was falsely credited with the deeds done by his friend, an Orc named Kharag Gro-Khar. Malacath wants you to destroy Bearclaw's legend by killing the last of his bloodline. If you do, you will receive the Helm of Oreyn Bearclaw as your reward.

Killing the False Hero
thumb|right|Farvyn Oreyn and his bodyguards
Head toward Vivec as suggested by Malacath to begin your search for the descendant. You should be able to find out that the last of Bearclaw's line is Farvyn Oreyn and that you can find him near Gnaar Mok. Ask some townsfolk to find out where he is, south of town. You will find him clad in Dwemer armor and in the company of two bodyguards. If you talk to him, he will freely admit that the legend of Oreyn Bearclaw is a falsehood. Telling him you have come from Malacath, or promising to keep the truth a secret will result in him and his guards attacking you. Farvyn is fairly easy to kill, but his two bodyguards are not, so be careful. Once you have killed him, return to the shrine to pick up your reward.

Notes
The two dead Bull Netch near Farvyn Oreyn and his guards have unusually-large touch boxes, which may prevent you from looting the bodies. Lure Oreyn and his guards well away from the Netch before killing them if you want their gear. Make sure not to kill them when they are in the swampy water, or else their corpses will permanently be un-lootable. Also you can remove the Netch corpses opening the console, clicking on the Netch, typing "Disable" (without quotes) and pressing enter.
Farvyn is actually not the last of his bloodline, as players discover in Oblivion. Modryn Oreyn, second-in-command of the Fighters Guild in Chorrol, is also a descendant, and states that the helm was returned to him by a stranger from Morrowind. As is evident from his dialogue, Farvyn Oreyn agrees with Malacath, and believes that the deeds of his famed ancestor are fabrications. This contrasts from the opinions of others from his bloodline, including Modryn Oreyn from Oblivion, and Gadnuth Oreyn, who is mentioned in ''Naryu's Journal''. For further reading, see the Helm of Oreyn Bearclaw's lore page.

Quest Stages