Netruk44/uesp-wiki-content huggingface dataset:
Bahrammu

Bahrammu is a small shantytown on  , the northwesternmost inhabited island of the   region, northwest of  . Its services are severely limited, and the town's activities offer virtually nothing out of the ordinary.  "We are isolated here on the tip of Morrowind. We are far from the hustle of the main cities here," as the local townspeople say.

Main Square
The entire town surrounds a central area, in the middle of which is a stereotypical   mushroom tree that acts as a central gathering place. Most of the huts and cave dwellings belong to farmers and common folk, but   has set up a makeshift tradehouse in his shack, where he offers rudimentary weapons, ingredients and clothes, and an assortment of local alcohol.
 

Getting There and Around
  has set up a rowboat service to   a short distance southwest from the town. To find him, follow the road south out of Bahrammu, and take the first right. Although his shack is nearby, he is standing on the tiny dock, ready to take you to the city.

Places of Interest Around Bahrammu
The only other place on the island is the   over the hills due north on the western edge of the beach. There is not much loot here.
The   is further northeast. Follow the road east out of town, swim north to the big island and follow the coast east to get there. The entrance is underwater. There is valuable and quest-related treasure here.
A   is across the water directly east of the east-leading path. Sadly, the pearl-bearing kollops along the way would probably offer more in the loot department than the wreck itself.

Notes
The village, and the whole of   are considered part of the   region even though the   region is much closer.
 

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People


Maps
Llothanis

The town of Llothanis is a bustling Telvanni trading town that spans the Nebet Bay. Its maze-like homes and towers are built over the water itself.
 

Notes
Llothanis was originally named Gah Ouadaruhn.

Getting There and Around
There is a ship which can take you to   and  , and a River Strider to  ,   and  .

Related Quests
Fighters Guild


House Telvanni



Tribunal Temple


Thieves Guild


Miscellaneous








People


Maps
Telvanni Manners

Quick Walkthrough
# Talk to  .
# Decide how much to bribe her.

Detailed Walkthrough
The first time you talk to   in the tower of  , she will ask if you want to make a "donation" to help improve your reputation with the local Telvanni. Your choice is to offer 5, 50, 500 or 5000 drakes, or to refuse a donation entirely.

Refusal causes Kasihan's disposition to drop 30 points, unless you are a member of   and are at least a Retainer, in which case Kasihan's disposition drops by 20 and  's by 10.
Kasihan is insulted by a 5 drake bribe, and the insult affects your relationship with several Telvanni. The disposition of  ,  ,  ,  , and   all drop by 25; the disposition of Kasihan,  ,  ,  ,  ,   and   all drop by 15.
A 50 drake bribe raises Kasihan's disposition by 10, and you get a 15 point bump with Thelara Tallas, Methas Moril, Milar Yantus, Farel Sadrethi, Nilena Othril and Aleni Moryon. If you promise 50 gold but don't have it, Kasihan's disposition drops by 10 and there are 20 point drops with Vendil Tras, Ferin Gathi, Cabrinth Dven, Marin Tabas, and Pisca Vribs.
A 500 drake bribe bumps Kasihan's disposition by 20, Mistress Eldale's by 25 and you get a 50 point bump with Tallas, Moril, Yantus, Sadrethi, Othril, Moryon, Tras, Gathi, Dven, Tabas and Vribs. If you don't have the gold, Kasihan's disposition drops 25 points, Tras, Gathi, Dven, Tabas and Vribs by 15, and Tallas, Moril, Yantus, Sadrethi, Othril and Moryon by 5.
Lastly, a 5000 drake bribe gives you a huge boost: a 50 point jump with Mistress Eldale and 75 point boosts for everybody else. If you don't have the money, though, Kasihan's disposition drops 20 points and Eldale's by 5. Evidently they give you some credit for being brazen about it.

Quest Stages
Fiancee Lost

Quick Walkthrough
#Speak to   inside  's market.
#Ask about town as to  's location.
#Ask about town about  .
#Search the location where Fernil Yantus has been seen sneaking to.
#After the events of  , report back to Mjording.

Detailed Walkthrough
The latest rumors in Gah Sadrith may reveal that a Nord named Mjording has been bothering passers-by about a lover of his. Mjording can be found in the market, on the west side of town. He will mention the lover as soon as you see him, a beautiful Breton woman named Melie. After considerable preamble, he will reveal that he got drunk and lost sight of her after she left to go to the market.

Lots of different individuals about the market can comment on when they last saw Melie, but the one you need to speak to to progress is the alchemist,  . He will comment that he suggested Melie visit his mother to buy a chitin necklace. His mother, Llernele Yantus, resides in a manor a couple of doors down from the market, and while she herself was out of town at the time, will direct you to her husband, Fernil Yantus, who has been acting very strangely indeed.

Fernil will be incredibly shifty when asked about Melie, and your journal will update saying to ask about town about him, specifically. Ask the guards first - they will direct you to the notably gossipy Redams. They have a house near the Wetstone Tavern, and will point to the eastern side of the island.

Search the eastern side of the island. In a boat, you will find a  . This immediately begins the quest,  , and following the events of this quest will lead you to Melie. If Melie survives the events of this quest, you can return to Mjording for your reward.

Quest Stages
Search for a Perfect Sword

Quick Walkthrough
# (optional) Overhear rumors about  's search for a perfect sword.
# Talk to Anirwen to get more information.
# Find a sword that matches his dream.
# Return to him and decide who deserves the sword most.

Detailed Walkthrough
The Perfect Obsession
People in   will tell you of an Altmer named   who has an obsession with the idea of a "perfect blade". Find Anirwen in his house on the east side of town and talk to him to find out more. It turns out he's quite fussy. He is looking for an Akaviri dai-katana made from ebony, that is lighter to swing than usual. He tells you that no other sword, not even a katana, could ever satisfy him.

Blade Hunt
Since Anirwen has had this sword as his monomania for years, it is unlikely you will simply stumble over it on your troubles, but if you ask around town you might find   who might know something relevant. Unfortunately, he has his   that needs solving before he will help you.

Entrenched Views
It turns out that a blade matching Anirwen's specifications can be found in a chest in the  , a ship that sank northwest of the  . The blade is named  , and is not only immensely powerful in its own right, but has a constant effect Fortify Long Blade 25 pts enchantment.

The Most Deserving
Return to Anirwen with the blade. If you hand it over to him, he will offer to serve you for the rest of his life. As a follower, Anirwen is fairly powerful - especially with the new blade.

Alternatively, you can opt to keep the blade for yourself. If you are below level 15 or have fewer than ten reputation points, Anirwen will not accept your decision and you will be forced to kill him. If you are at least level 15 and have ten or more reputation points, he will reluctantly let you keep the blade, although since this option causes his disposition to drop by 50 points, he may attack you anyway. Or, of course, you could simply neglect to return to him.

Quest Stages
Gah Sadrith Inquisition

Quick Walkthrough
# Hear rumors of an inquisition in  .
# Speak to   at the  .
# Locate the   in a rowboat just east of Gah Sadrith.
# Ask around town to find the source.
# Speak to  .
# Confront  .
# Travel to  .
# Wipe out the cult.

Detailed Walkthrough
The Witchhunters
Asking around the village of  , you may hear rumors about a couple of witchhunters inside of the  . Inside are the Dark Elves   and  . Depending on his disposition, Eranil may tell you about their inquisition to rid the town of Daedra worship. He believes that a few Altmer close to   may be involved in a Daedric cult.

The Amulet
You won't find any evidence of the cult inside of Gah Sadrith itself. Instead, you should travel just east of the village where you will find a rowboat with a   inside. After taking it back to Eranil, he will tell you that the boat belonged to   and instruct you to ask the merchants of town if they know anything about it.

After raising his disposition, the jeweler   will admit to selling the Weird Amulet without an enchantment to  . After confronting Gavisi and raising her disposition, she will break down and tell you that she was instructed to buy the amulet for  . She will also tell you about a time where she followed far behind Ilwen on the road from   to the   when he suddenly disappeared. He later told her not to say a word about what she had seen and about the amulet deal. After this, you should report back to Eranil for what action you should take next. He will then tell you to confront Ilwen with Gavisi's testimony.

When confronting Ilwen, he will challenge you to come to the shrine of Mehrunes Dagon at   to stop the sacrifice of  , the fiancee of  , who was kidnapped by the pawn of the cult, Fernil Yantus. Ilwen will teleport away with magic and your journal will update instructing you to bring this news back to Eranil.

Upon returning to Eranil, you will be presented with the choice of allowing him and Arelis to travel to Yashazmus alone to deal with the cult, or you can insist on meeting them there. From here, a variety of ending can occur (See Quest Stages).

Yashazmus
To reach the ruins of Yashazmus, take a   from Gah Sadrith to Port Telvannis. From there, head west out of town towards the  . The ruins will be splitting the road.

Be careful, there are fairly strong   guarding the inside and outside of the ruins. Once inside, head into the Shrine area of the ruins where you will be attacked by several members of the cult to Mehrunes Dagon. After dealing with them, head into the Pit of Sacrifice where you will find three more worshipers. A little further in is Ilwen who will start a brief conversation with you before attacking. Once he is dead, speak with Eranil or Arelis to finish the quest.

Notes
After defeating Ilwen, you may want to grab the key to free Melie from her cage next to a bottle of skooma and the book Realizations of Acrobacy in order to complete the   quest at the same time.

Quest Stages
Gah Sadrith

Gah Sadrith is a medium-sized   town on an island just south of  . It houses a large selection of services, as well as the home of Telvanni Councilor  , who is in  .
 

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People


Maps
Ashamul

Ashamul is a small Velothi cave complex found a short distance northeast of  . It consists of a vast cavern hewn into the rock of the  , with several small dwellings formed out of hollows in the cavern walls. The cavern lies at the end of a short east-west canyon in the mountains with its eastern end joining the road between Ranyon-ruhn and  .

Outside the cave is a small guar pen, and Ashamul is known for selling the creatures as beasts of burden.
 

Getting There and Around
The easiest way to find the settlement is to head east from Ranyon-ruhn and follow the road towards  . After a while, the banners and signs for Ashamul will become visible to the west. Inside the cavern, access to the several dwellings is made using a network of wooden platforms and landings that link everything together. Some of these walkways are very narrow, and require care to navigate successfully. Since nobody offers any services, there is little reason to enter any of the houses in any case.

Places of Interest Around Ashamul
Ashamul is one the more remote locations on the mainland. The closest place of note is the  , but to reach it requires levitation west over the mountains into  .   lies along the road to the north, while   lies south and west, while   can be found south and east.

Related Quests



People
 


Maps
Bal Oyra

Bal Oyra is the municipal center of the northwestern tip of the  -controlled part of the mainland province of Morrowind, and as such, offers many services and comforts for city-dwellers, who are a colorful mix of race and class. Contouring the peninsula, Bal Oyra is very much a seaport town, walled, and complete with docks, a lighthouse and an Imperial fort. 

Main Square
As Bal Oyra is built on a peninsula, the town's main thoroughfare is long and narrow, more akin to a boulevard. Entering under the stone arch of the Silt Strider port, you will pass the   on the left, with a   Relay inside. Across the street is  , where  , the proprietor, and   offer a bite to eat, and   offers training.

Further up this boulevard, you will find a   across from a  , and past them, across from a  , you can barter with  , a very well-equipped trader. Finally, the street will reach a dead end where the lighthouse stands at the edge of town. 

Although Bal Oyra is completely surrounded by water, the walls surrounding the town and the gate-like arch and keep at the front of the town, as well as the closely packed buildings surrounding the main boulevard, all contribute to a design that completely obscures the water, making one feel inland. 

The Keep
Main article:  
 

The Black Ogre Tavern
Main article:  
 

The Elfmaid
  is a cargo ship that has been forced into port at Bal Oyra for repairs.
 

Census and Excise Office
The   in Bal Oyra is a relatively large enterprise, and successful too, judging by some of the furnishings.  , who greets you as you enter, is the local taxtaker and the representative of the Census and Excise Office.   on the second floor is a local farmer who offers her small selection of harvest for trade. On the third floor,  , a clerk, takes a break in the bedroom. But the basement is the place really worth a visit; that's where   and   are scheming for  . There are also doors on the top and bottom floors to  's store.

Lighthouse
Old, musty and overgrown, this underfunded beacon lets passing ships know the location of the furthest point of the mainland. Gillas Llarethi, the lighthouse operator, seems to have taken up alchemy as a hobby, so make sure to check out his unguarded collection of alchemical loot at the top of the tower.
 

Notable Figures
 
 

Getting There and Around
Bal Oyra offers two different ways to come and go. 

  offers Guild Guide Relay service to the Mages Guild at   and to the one at  .
Out at the docks, near The Elfmaid, is  , the local shipmaster. Her ship, the " " can carry you to   or   for a small sum.

Places of Interest Around Bal Oyra
 
 
:These are both off the northern coast of the peninsula, southeast of Bal Oyra.

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People


Maps
Galan Brandt

Galan Brandt is an Imperial crusader and Champion of the   in  . He can sign you up to the Fighters Guild and will also give you orders.
 

Related Quests
Mashug gro-Dugal

Mashug gro-Dugal is an Orc knight and Protector in the  . He recently completed a mission to kill a necromancer living in   but became trapped in the process. He is waiting for the guild to work out some way to free him.
 

Related Quests
Jana Livia

Jana Livia is a Breton trader who runs a general store in  . Over the past few weeks she has had a series of break-ins, and has hired the   to solve the problem.

Jana sells a wide range of items, and will buy just about anything.
 
Related Quests



 
Wares
 

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Green-Eyes

Green-Eyes is an Argonian apothecary who runs a store in  . His range of goods doesn't contain anything particularly useful, but he possesses a large amount of gold and so will eagerly buy more stock.

Green-Eyes' methods of research have a reputation of being less than fully ethical, and it seems that at least one person is determined that they should cease.
 
Related Quests



 
Wares
 

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Merdon Dillmoon

Merdon Dillmoon is a Breton noble and a bit of a wimp. He needs to get to   but is being prevented from reaching it by two bullies. He has had to hire the   to protect him.
 
Related Quests
Fighters Guild
Erdlan Galelan

Erdlan Galelan is a Dark Elf farmer who lives on his guar ranch just north of  . His normally-peaceful life is threatened by the upcoming guar mating season, which in the past has led his charges to become a little unruly. He is an expert on guars, and a source of information for those wanting specific types.
 
Related Quests
Jalian

Jalian is a Redguard rogue living in  . She is the leader of a group of bandits who have been preying on local traders, and a bounty has been posted to encourage somebody to bring her reign to an end.
 
Related Quests
Salious Mangrondius

Salious Mangrondius is an Imperial   and a member of the Imperial Archaeological Society. He is investigating a newly-discovered Dwemer ruin,  , but has run into a problem and needs the   to solve it.
 
Related Quests
Fighters Guild
Garrulus Meril

Garrulus Meril is an Imperial   who has become obsessed with the idea that   possesses a powerful amulet that once belonged to her ancestor, Martillian Nelus. He has taken to hanging around outside her house in   and has upset Coladia to the extent that she has hired the   to deal with him.
 
Related Quests
Coladia Nelus

Coladia Nelus is a respectable journalist living in   who has been driven to hire the   by an obsessive stalker. An outlaw named   has become convinced that she is the last living descendant of a powerful wizard named Martillian Nelus, and that she possesses the powerful Amulet of Nelus' Fury. She is looking to the guild to remove this person from her life.
 
Related Quests
Firewatch

thumb|right|Firewatch Palace and Lighthousethumb|right|Firewatch, overview
Firewatch is the seat of Imperial power in the Telvannis District. Moreover, it is a symbol of Imperial might and culture in this most remote corner of Tamriel. Firewatch is entirely fortified, and features a very tall lighthouse, an impressive  , and a rich  . However, Firewatch is mostly a military zone, and the civilian part of the city is relatively small. The city itself is divided into three districts, each separated from the others by high walls and large gates that are closed at night.

Port District
The southwestern part of the city, the port district features large docks, a chapel of the  , and   buildings. People who arrive, by boat or by Divine Intervention, in the Port District at night can head to  , a boat converted into an inn, to rest until the morning.

Palace District
Just north of the Port District, the Palace District houses not just the   proper, but also the lighthouse, the local prison, the guilds of   and  , an Argonian Mission, and the garrison. The Palace District links together the Port District and the Town District.

Town District
The eastern part of the city holds a little town, where various   and the   can be found. The Town District is where Firewatch opens herself to the mainland, with the Southern and the Northern Gates.

Hill Bastion
Although Firewatch's fortifications are impressive, if it were to fall to attackers, the   is where the defenders would retreat for their last stand. Outside of Levitation magic, the only way in is either by climbing steep cliff walls or going through the city walls. Both doorways are easily defended by archers from the Bastion.
 

People
  holds seat in the massive tower of the  . The local garrison is led by   and the   are under  ' command; both report to Imperial Knight  . Champion   oversees the formation of new   recruits. Within the Palace,   heads the local Argonian Mission,   and   are the stewards for the Guilds of   and   respectively.   is the senior cleric at the Imperial Chapel, and should not be confused with her relative  , the prison warden.   does the Census and Excise paperwork. In the Town district, the local boss of the Thieves Guild,  , can be found in   tavern.

For a complete list, see  .
 

Getting There and Around
From Vvardenfell, the quickest way to the city is to use a Divine Intervention spell or scroll while around Tel Mora. Shipmasters offer travel lines with  ,   and  . A road leads east, then north, to the  , where it forks northwards to   and southeastwards to   and   through a canyon. If one travels along the sandy hills on the coast south of Firewatch, a small trail leading to   can be found. The northern gate leads to untamed wilderness. Effe-Tai in Mournhold can transport you to Firewatch palace.

Places of Interest Around Firewatch
The Velothi tower of   lies in the wilderness north of Firewatch.
The   is found just near the place where the road from the South Gate turns towards the north.
Three caverns,  ,   and  , are nearby.

Related Quests
































Maps
Silniel the Maven

Silniel the Maven is the Mastermind of the   in  . She spends her time in the unofficial guild HQ,  , where she can be contacted about tasks for up-and-coming thieves, or for advice on how incriminating information on the city's residents may be... obtained.

 
Starts Quests








Related Quests
Port Telvannis

Port Telvannis is the largest city in the   holdings, and is home to   and the  , making it the center of all Telvanni business. Services of all kinds, as well as transport via River Strider to  ,  ,  , and  , are offered. However, there are no boat services in or out of the city. In order to make use of any services in the city, a special writ of access is required. It is also notable as the most northeast city in all of Tamriel.
 

People
For the full list, see:  
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Maps
Ranyon-ruhn

Ranyon-ruhn is a small Telvanni settlement with an ebony mine. The town is composed of Velothi buildings with one "Telothi" house. The local Telvanni lord, Master Mithras, lives in a Telvanni mushroom tower just outside of the town. The town has a small Tribunal Temple, a Silt Strider port, an alchemist, a healer, and a tavern called  .
 

Getting There and Around
A silt strider can be taken to  ,  , and  .

Notes
An early concept map indicates that Ranyon-ruhn is supposed to be Glen Haven from Arena.

Related Quests




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People


Maps
Sadas Plantation

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People


Maps
Sarvanni Molecrab Farm

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Maps



People
Tel Ouada

Tel Ouada is a Telvanni settlement dominated by the local Telvanni mage lord's tower.
 

Getting there and around
Tel Ouada offers Silt Strider transport to   and  , River Strider transport to   and  , and boat transport to   and  .

Related Quests
Fighters Guild

House Telvanni


Thieves Guild

Miscellaneous







People


Maps
Mistress Rathra

Mistress Rathra is a Dark Elf sorceress and the Master of  .

Even for a  , Rathra is prone to scheming. It was her machinations that saw the deranged former council member   replaced in the Parliament of Bugs by her former Mouth   over the Wizard  , and her current plot is to destroy the credibility of her rival,   and replace him as ruler of   with her protégée  . Her schemes have brought her immense power, and she is probably the most powerful member of the Telvanni Council based in  , especially as she has decided to work together with Mistress Eldale.

Her schemes even extend to a network of agents on Vvardenfell, from where she regularly receives reports. She is regarded as the most anti-Imperial member the council has seen in decades, and her Mouth,  , always ensures her views are known.
 
Related Quests
Gindaman

Gindaman is the Master Wizard and head of the   in  . Only he can admit you to the Mainland branch of the guild, and, along with his second-in-command,  , will provide you with duties.
 

Starts Quests
Banviris

Banviris is an Imperial Spellsword and the second-in-command of the    , behind Master Wizard  . He is one of the two guild members in Firewatch who can supply you with duties for the guild.
 
Related Quests
Nevos Drelvi

Nevos Drelvi is a Dark Elf   living in Midannecne. The penalty for necromancy in Morrowind is death, and the   wants to ensure he is punished for his crimes.
 
Related Quests