Netruk44/uesp-wiki-content huggingface dataset:
Questions for Athenim Adri

Quick Walkthrough
# Talk to   in   about her philosophical doubts.
# Either
## Bring her concerns to the local priest:  .
# Or
## Mention them to her husband  .
# Return to Alavi with good news.

Detailed Walkthrough
Philosophical Pondering
  lives on   with her husband  . She has recently been questioning her views on religion and is considering joining the  , but has two problems. First, she needs some questions about Temple doctrine answering, and second, she believes her husband wouldn't approve of her new interest. She asks you to go to the local priest,  , and ask him what happens to the souls of mer when they die.

The Priest
Adri lives in the tower of  , a short distance away, but refuses to answer your question.  He tells you that if Alavi has questions she should visit him herself. When informed of her belief that her husband would be upset, the priest is surprised because Gadaves has been asking him religious questions too. He gives you a copy of ''Saryoni's Sermons'' and asks you to deliver it to Adri, suggesting that she might find some answers there.

Miscommunication
Alternatively, talk to her husband about her concerns. Gadaves freely tells you about his own inquiries into Temple doctrine and promises that he will tell his wife to go and talk to the priest.

The Reward
Whichever way you choose, head back to Adi. She's happy about the misunderstanding and gives you her   - a ring with a powerful Calm Creature effect - as a reward. If you got the book from Adri, you can give it to her or keep it for yourself - it doesn't matter either way.

Quest Stages
The Sick Strider

Quick Walkthrough
# (Optional) Hear rumors about a sick   in  .
# Talk to   to find out about Argil, the strider in question.
# Talk to   to discover a problem with his cure potion.
# Track down some missing ingredients for Therinyth.
# Take the potion back to Neroy Assahin.

Detailed Walkthrough
A Sick Animal
Rumors around the   suggest that one of the ranch's  s is ill and that   is becoming increasingly worried about it. If you talk to Assahin, it turns out that   in   has been working on a cure, but that Argil has taken a turn for the worse and there's no time to lose. He wants you to pick up the potion.

The Main Ingredient
Port Telvannis is either a short journey by   or a quick trip east over the mountains. Gali Therinyth's Alchemist's shop is found just north of   and above street level. Unfortunately, he tells you that the potion isn't finished and needs three portions of Gravedust for completion. In the light of Argil's increasing sickness, he asks you to find them for him.

A Grave Illness
Gravedust is a fairly rare ingredient with only a few guaranteed samples to be found. Luckily,   lies to the northeast of Port Telvannis and has the three required samples. However you find the samples, return them to Gali Therinyth and hand them over along with 50 gold. In return, he hands you  .

Take the potion back to Neroy Assahin on the plantation. He will reward you with 150 gold and will warm to you to the tune of 10 disposition points.

Notes
Each time you decline the quest from Neroy Assahin, his disposition towards you drops five points.
If you take longer than seven days to procure the potion, you will get a journal update telling you to return and check on Argil. Unfortunately, the Strider has died in the interim. If this happens, Neroy Assahin's disposition drops 30 points and everybody else in the plantation will lose 10 points if you talk to them.

Quest Stages
Sarvanni Courier: Molecrab Eggs

Quick Walkthrough
# Talk to   in   about a delivery of molecrab eggs.
# Take ten molecrab eggs to   in  .
# Take Drolan's payment back to Gulen Belaram and receive your share.

Detailed Walkthrough
Talk to   again and he will ask you to make another delivery to  ; this time   required ten  .

Take the shells to Drolan. His shop is up a staircase to the east side of town. In exchange for the eggs, he will pay you 500 gold.

Take the gold back to Gulen who will give you your share: 200 gold.

Bugs
 

Quest Stages
Sarvanni Courier: Molecrab Shells

Quick Walkthrough
# Talk to   in   about a delivery of molecrab shells.
# Take five molecrab shells to   in  .
# Take Llivlo's payment back to Gulen Belaram and receive your share.

Detailed Walkthrough
  can be found outside the  . He will ask you to take a delivery of five   to   in  .

If you accept, simply take the shells to Llivlo. His shop is on the southwest side of town, and can be reached either using levitation or by passing through  . In exchange for the shells, he will pay you 400 gold.

Take the gold back to Gulen who will give you your share: 100 gold.

Bugs
 

Quest Stages
Kill or Be Killed

Quick Walkthrough
#Speak to   in  's Midaan Manor.
#Sleep in Ilen's bed overnight, while he hides out at  's house.
#Either:
#*Kill  .
#*Reveal Ilen's location.
#*Lie about Ilen's location.
#Speak to Ilen at Varanit's house if he still lives.

Detailed Walkthrough
Speak to Ilen Midaan, and he will reveal his suspicions of an approaching assassin and ask you to stay the night while he hides out elsewhere. Go to the master bedroom (this is in a separate interior to the main manor). Sleep in Ilen Midaan's bed through the night to encounter the assassin (the attack happens between 1 and 2 AM). You can choose either to kill the assassin, lie about where Ilen is, or reveal his true location (in which case he will be killed).

If you don't direct the assassin to Ilen's location, you can report back to him at Varanit Suavyn's house, next to the Tel Ouada slave market to be rewarded with the Amulet of Evasion.

Quest Stages
Ninari Dorvayn's Secret

Quick Walkthrough
# Talk to   about Ninari's secret.
# Head to  's housepod and persuade her.
# Bring Draralen Gurin a piece of  .
# Confront Ninari about Porphyric Hemophilia.
# Report back to Llara Lluvese.

Detailed Walkthrough
Looking for Work
  at   in   wants you to find out  's secret. She tells you that Dorvayn has only arrived in Tel Ouada recently, claiming to be from Tear, but that nobody in Tear has ever heard of her. Lluvese believes Ninari has something to hide, and wants you to find out what it is.

Investigation
  is making some sort of deal with Ninari, as evidenced by the   in Ninari's housepod. Head to her and ask about Ninari's secret after getting her disposition to at least 60. She'll tell you to bring a piece of   to her. The closest places to find some would be either at the   Upper Tower, or at  's building at  , but any raw gold will do. After giving her the gold, she tells you that she sells cure common disease potions to Ninari, because she's afraid that she has caught Porphyric Hemophilia.

Ninari's Secret
Confront Ninari about the subject of Porphyric Hemophilia, and she'll tell you the details of her secret. Report back to Llara Lluvese for a reward of 300 gold and a 10 point disposition boost if you reveal Ninari's secret, or a five point disposition drop if you refuse to reveal it.

Notes
The   in Ninari Dorvayn's house only appears after the quest starts.

Quest Stages
Running Into Trouble

Quick Walkthrough
# (Optional) Hear about rumors of two slaves who have escaped from  .
# Track down one of the slaves.
# Decide what to do with her.

Detailed Walkthrough
Missing Property
While talking to the locals of   about the latest rumors, you might hear of two slaves who have escaped from the nearby  . You can ask one of the farmers on the plantation about this, and he will confirm that two slaves called   and   recently escaped. The farmers will tell you that it's unlikely they went north or east because they'd soon hit the ocean. The remaining plantation slaves will tell you that the pair headed northwest, because Ki-Ralis was looking for higher ground so he could work out where to go next.

High Ground
To the north west lies   and the forbidding shrine of  . Head along the path to the shrine and look for a small grassy area to your right after you've been on the path for a while. In here you will find Mee-Sei. She's alone as Ki-Ralis had gone on ahead, still searching for higher ground. Mee-Sei is terrified of the shrine and can't wait to leave.

If you carry on up the path, you will find the body of Ki-Ralis, who evidently succumbed to the local mixture of animals and daedra.

Work or Freedom?
thumb|right|The body of Ki-Ralis
If you ask Mee-Sei to travel with you, you can tell her you're either going to take her to the Argonian Mission in   or that you intend to return her to the plantation. She obviously prefers the former option, but is so terrified that she will follow you either way.

If you decide to return her to the plantation, simply head back that way and into  's shack. Talk to him again about runaway slaves for a reward of 20 saltrice. Mee-Sei is naturally disgusted with your decision, and her disposition drops by 100 points.

The alternative is to take a boat from Tel Ouada to Firewatch, then escort her to the Argonian Mission in the castle. Mee-Sei's disposition jumps 50 points when she arrives, and you can also talk to   for a further reward of 200 gold.

Notes
If you talk to the Nifum Othril about runaway slaves and tell him you intend to take Mee-Sei to Firewatch, you receive a bounty of 1,000 gold.

Quest Stages
Arena:Staff of Chaos

thumb|right|The Staff of Chaos
The Staff of Chaos is an ancient relic of untold power. Said to have been forged from the essence of the very Land itself, it is nigh-indestructible. It has the power to open gateways into other worlds and is capable of obliterating the entire corporeal form of a living creature.

The Staff of Chaos plays a central part in the Arena main questline. Over the course of eight quests, the player, guided by the spirit of Ria Silmane, must delve into Tamriel's most dangerous dungeons to retrieve the shattered pieces of the Staff. Having reunited the staff, they confront Jagar Tharn, ultimately linking the Staff to the Jewel of Fire in the dungeons beneath the Imperial Palace. The staff's power is released in a powerful surge of energy, causing the destruction of the Imperial Battlemage, and the release of Uriel Septim VII from his otherworldly prison.

For historical information, see the lore article.
Kevlin

Kevlin is a Breton merchant who runs one of the two bars in  ,  . He only sells kitchenware; for food and drink, or to rent a room, see his colleague   who runs the downstairs bar.
 
Wares
 

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Yersod

Yersod is a Nord publican who runs the bar in  's   while his colleague   handles the front of shop.

He sells a decent range of drinks, and can also rent you a bed for the night for just 10 drakes.
 
Wares
 

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Rocconius Rone

Rocconius Rone is an Imperial clothier who runs a clothing store in   and is married to the town's   commander,  .

He sells a reasonable array of clothes, ranging in quality from Common to Extravagant.
 
Wares
 

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Ilnori Pelelius

Ilnori Pelelius is an Imperial   who runs a bakery in  .

She sells a range of freshly-baked produce and several items used in its preparation.
 

Wares
 

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Arena:Base Armor

In the dangerous world of Arena, armor is essential to keeping your character safe.  Your character's class will determine what types of armor can be equipped.  Armor can be acquired at equipment stores and may be found as treasure.

There are also magic items that can increase your armor rating like torcs and belts.

Materials and Weight
Each piece of armor is available in three major types: leather, chain, and plate. Plate armor pieces are the only type of armor that can be made from different metals. Note that the numbers for armor rating show the reduction of enemy attack rolls, so a piece of armor with a -6 effect on armor rating provides more protection than a piece with a -3 armor rating. 



Each part of your character's body is protected by a different piece of armor.

Metal Types
thumb|right|Metal colors, from Iron to Ebony
Only plate armor can be made up of various metals. The metal an armor piece is made of adds a modifier to the standard -9 armor rating, as well as determining its color. The name of the metal replaces "Plate" in the item's name. Normal plate armor without a metal modifier has the same armor rating as steel but the appearance of iron.



All Armor by Type
The following sections provide an exhaustive listing of each piece of armor in the game by type, including its material, effects, cost, and location.

Helms


Pauldrons (R)


Pauldrons (L)


Cuirasses


Gauntlets


Greaves


Boots


 

See Also
Arena:Base Weapons

Weapons can be essential for defeating your foes in Arena.  Other than a punch or unarmed attack, you can choose from either ranged or melee weapons of various types, depending on what is available for your character's class.  Each weapon can be made from a variety of materials, each of which affects the weapon's ability to hit and the damage it inflicts on your enemies.

Weapon Damage and Weight
Weapons come in both one- and two-handed varieties. An unarmed attack is considered a one-handed weapon. If you choose to use a two-handed weapon, you will not be able to carry a shield.

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Metal Types
thumb|right|Metal colors, from Iron to Ebony
Weapons can be made of different metals, which determines their ability to hit, the damage they do, the rate at which they wear out, and their color. Most weapons have no metal specified in their name, these have the damage and chance to hit of steel but the appearance of iron. Deterioration rate is a percentage of the damage dealt by a weapon removed from its condition.



All One-Handed Weapons by Type
The following sections provide an exhaustive albeit extremely incomplete list each one-handed weapon by type, material, effects, cost, and location. All images are of iron weapons.

Please note that this list is valid only for classes which have no weapon restrictions.

Broadswords


Daggers


Katanas


Longswords


Maces


Sabers


Shortswords


Tantos


Wakizashis



 

All Two-Handed Weapons by Type
The following sections provide an exhaustive albeit extremely incomplete list each two-handed weapon by type, material, effects, cost, and location. All images are of iron weapons.

Please note that this list is valid only for classes which have no weapon restrictions.

Battle Axes


Claymores


Dai-Katanas


Flails


Long Bows


Short Bows


Staffs


War Axes


War Hammers



 

See Also
Arena:Base Shields

Shields in Arena provide additional protection from enemy attacks, adding to your Armor Rating like armor. Shields require one hand to use, thus they cannot be used alongside two-handed weapons.

Armor Rating and Weight
There are four basic types of shields with increasing coverage and damage reduction. The trade off is that more effective shields weigh more.



Metal Types
thumb|right|Metal colors, from Iron to Ebony
The type of metal a shield is made of alters the level of protection it provides. Unlike armor and weapons, the color of most shields is not changed by their metal. Tower shields are the exception, with the boss and rim of the female version and the flame design of the male version taking on the metal's color. Most shields have no metal in their name, these have the armor rating of steel (and in the case of tower shields, the appearance of iron).



All Shields by Type
The following sections provide an exhaustive listing of each shield in the game by type, including its material, effects, cost, and location.
Bucklers


Round Shields


Kite Shields


Tower Shields



 

See Also
Chasing the Smugglers

Quick Walkthrough
# Talk to  .
# Find the smugglers he seeks and kill them.
# Talk to Teran again.

Detailed Walkthrough
Scouting the Wilderness
Along the path east of   you will find a Dark Elf scout named  . He tells you that he is on the trail of a pair of smugglers who have angered his master. He won't give you any more details except to say he believes they are hiding in the valley to the southeast and that they must be found within six hours.

On the Trail
Tracking the smugglers down doesn't require much effort. Stay on the path as it turns around to the south and you will find them right at the end of it, just past  . The pair are   and  , and neither should pose much of a challenge for an experienced player.

Crime Doesn't Pay
After the two smugglers are dead, Shanath Teran will talk to you again and reward you with 350 gold.

If you don't kill them within the time limit, Teran will give up in disgust and you receive no reward.

Quest Stages
Don't Give Drink to Miners

Quick Walkthrough
# Talk to   and find out why he's upset.
# Find him the drinks he wants.
# (optional) Rat him out to the guards.

Detailed Walkthrough
It seems the production of the   has been well below required levels lately; in fact you can find a   about it in the supply shack. Not content with threatening to sell his workers into slavery, the manager of the mine has banned all alcohol too.

One miner in particular,  , isn't going to accept this and will ask you to supply him with five bottles of alcohol. He asks you to put the drink into the chest by his bed so his fellow miners won't suspect him.

Any alcohol will do, but Bradasou has a liking for wine and brandy. If the bottles you give him includes one of the following, your final reward will be much larger:
Ancient Dagoth Brandy
 
 
 
 
 
Vintage Brandy
 

Once you have acquired the drink, put it in Bradasou's chest and talk to him again. For five ordinary bottles, he will reward you with   and 55 gold. If you gave him at least one bottle of the good stuff, you get 500 drakes plus the ring. In either case, his disposition towards you jumps by 20 points.

The Teetotal Approach
At any point after receiving the quest, you can tell the guard in the mine about Bradasou's request. The guard will give you 60 gold and the chest in Bradasou's shack will disappear. If you talk to Bradasou after ratting him out, his disposition will drop by 20.

If you rat him out to the guard but haven't put the drink in the chest, the guard's disposition will drop by 5.

Notes
After you tell Bradasou you have put his drink in the chest, it gains a 40 point lock. You can pick this and take your drink back, but be careful you are not seen.

Quest Stages
Escort to Tel Ouada

Quick Walkthrough
# Talk to  .
# Escort her to  .

Detailed Walkthrough
  is trying to get back to   but is scared of bandits in the area. She needs somebody to escort her to town in return for a small payment.

Tel Ouada isn't far away, but Shavra gra-Vatok isn't a very fast runner and the journey will take some time. There is a choice of routes. In both cases, lead Shavra north off the wooden platform on which she stands then follow the dirt track west.

At this point, those that don't want to risk getting lost, should keep following the track by heading south, turning west at the first junction, then heading north, west and north again to a crossroads. Turn west and you will be in Tel Ouada.

For the quicker route, instead of following the track south, head west-north-west towards a lake surrounded by mucksponges and the huts of the  . You should reach the same crossroads in less than half the distance.

Quest Stages
Killing the Messenger

Quick Walkthrough
 
Detailed Walkthrough
 
Quest Stages
Which Witch?

Quick Walkthrough
#Encounter a Breton being chased by a naked Nord barbarian.
#Kill one or the other, or calm the Nord to solve the situation diplomatically.
#Find the Alfhed's missing weapon,  .

Detailed Walkthrough
 

Quest Stages
Woebringer (quest)

Quick Walkthrough
# Talk to  .
# Find the "witch" who stole his clothes.
# Collect an item of clothing for the witch.
# Return Sjard's items to him.

Detailed Walkthrough
Another Naked Nord
Just outside the west gate of   is yet another naked Nord, this one named  . He tells you that he hates to see humans as slaves, and recently purchased one in Port Telvannis intending to free her as soon as they were a decent distance from the city. Unfortunately, the slave girl turned out to be a witch who put a curse on him and the next thing he knew, he woke to discover his clothes and prized warhammer,  , missing. He asks you to track down this witch and return his hammer.

Two Sides to Every Story
The "witch" can be found by the side of the road to the south west. Her name is   and she has a different story to tell. She was indeed a slave and was purchased by a Nord, but although he made some vague comments about freeing her, he was so drunk that she couldn't be certain. Not too far from town, he passed out from the drink and she seized her chance to escape. Slaves are never given much to wear so she took his clothes, while she was afraid of what Sjard might do if he found her so stole his warhammer for good measure. She is feeling rather guilty about her actions and will gladly return all the items if you can find her a nice green common robe to wear.

Clothes Shopping
There are several places where a green common robe can be found. If you don't have one in your inventory already, the closest location to buy one is at  ' clothing store in Port Telvannis. Wherever you find one, bring it back to Olivie and she will hand over Sjard's clothes and warhammer.

I Didn't Ax for Those
Take the hammer back to Sjard. He will be delighted and show you a few things about handling blunt weapons, boosting your Blunt Weapon skill by three points. His disposition towards you will increase by 20 points. Of course, you can choose to keep the hammer for yourself instead, which causes his disposition to drop by 30, or kill him after handing it over.

Notes
There are three common robes that could be called "green", or at least, "greenish" and any one will do. Their codes are  ,   and  , and have icons like this: .

Quest Stages
Cyrodiilic Brandy

Quick Walkthrough
# Talk to   to discover a serious shortage.
# Liberate some brandy from a rival.
# Return the brandy to Silniel.

Detailed Walkthrough
  will tell you that   is running low on Cyrodiilic Brandy and that she would like you to procure a supply from the rival tavern,  .

The Cutlass keeps its drinks in an unguarded cellar so the only difficult part is working out which crate contains the brandy. Silniel wants all five bottles that can be found in the cellar. Simply take them from the crate and return to the Howling Noose.

Talk to Silniel again and hand over the brandy. She lets the   of the Noose know about your endeavors to ensure cheaper prices in the future.

Notes
Each time you refuse to hand over the brandy, Silniel's disposition towards you drops by ten points.
The "reward" for the quest consists of a 20 point boost in  ' disposition towards you and a drop in his Mercantile skill of 30 points. Together, these should result in much cheaper goods.

Quest Stages
Angon's Poisoneater Robe

Quick Walkthrough
# Accept a new job from  .
# Steal  ' Poisoneater Robe.
# Return it to Silniel.

Detailed Walkthrough
  tells you that a client has asked the guild to acquire the Poisoneater Robe belonging to  . Sadas is a rancher at   and keeps the robe around in case the netch start being difficult. She goes on to say that the robe will probably be locked in his closet if he's not wearing it.

The fastest way to Sadas Plantation is probably to take a boat to  , then a   to   and then another river strider to the plantation.

Angon Sadas himself is found in   but the robe is not with him. Instead, head to Angon Sadas' Manor on the west side of the plantation, near the river strider platform. His robe is locked in a closet that can be tricky to access because   stands by it all the time. However you manage to retrieve it, head back to Silniel with it.

Silniel is pleased with your efforts and rewards you with three Quality Potions of Shadow, two points of   reputation and a disposition bump of ten points.

Quest Stages