Netruk44/uesp-wiki-content huggingface dataset:
Sjorvan the Wastrel

Sjorvan the Wastrel is a Nord shipmaster who captains  , a ship that is currently docked in  . He can be found in his cabin aboard his ship, surrounded by bottles (most of which are empty) and various articles of common clothing strewn about the room.

Sjorvan wears a common shirt with matching pants and common shoes.
 
Dialogue
Background:
:''"What's there to say? I'm a Nord, I run a tidy shipping operation."
latest rumors: 
:"I hear that the Mad Lord of the Telvanni here has been getting uppity. Pah, only those mushroom-loving wizards would consider it a wise thing to have a Mad Lord in charge of a city. Then again, only Nords would consider it a wise thing to have a Wastrel in charge of a ship. Ha ha!"
little advice: 
:"You don't look like the sea-faring type, so I've no advice for you in that respect. But I will say this: whatever the situation, always keep some booze close to hand. Ha ha ha! That's about as good as I get when it comes to pearls of wisdom."
little secret: 
:"Aye? And what secrets d'you think I'd be hiding? Why so suspicious, %PCName? Talk straight."
my trade: 
:"I'm a shipmaster. You got goods you want transporting? I'll take 'em. That's how it goes, though I don't like to bring passengers. Get in the way, if you ask me."
Services: 
:"Check around in town. I'm no tour guide."
specific place: 
:"I only make the occasional trip out here to Helnim, but when I do, I spend most o' my time at the docks. Still, if it's fun you're looking for, the so-called slums are always good for cheap booze and a brawl. Enough to keep this Nord happy!"''
Draan Solobar

Draan Solobar is a Dark Elf  , living out his life in relative comfort in  . Unfortunately he has come to the attention of the   because of a   he owns.
 

Related Quests
Morrowind:Grurn

Grurn is a lich who dwells in Fort Firemoth.

Sellus Gravius will tell you that Grurn and his undead horde "literally marched out of the ocean and overran the garrison there". The lich captured the shield artifact named the Ward of Akavir, which the Imperial Legion seeks to recapture.

He is one of the strongest enemies in the game, with a unique Regenerate Health ability, listed in the Construction Set as  , and also rapidly regenerates Magicka.  See the quest article for strategies to deal with him.
 
Related Quests
Tes4Mod:Stirk/Keys

This article lists all of the keys that can be found in Stirk, including information on where the key is found and what door or chest is opened by the key.


 

Notes
Abbreviations in superscript give additional information about people, keys or locks:

  (Lock property): The lock is not pickable with a lockpick. You will need the actual key to open this lock.
  (Lock property): Opening this lock is a crime, even if you possess the key for it.
  (Key property): The key is a quest item; it can't be dropped. Most keys lose this property after their associated quest is solved (though sometimes they are removed from your inventory instead).
  (Key property): The key is removed from your inventory after its associated quest is completed.
  (Found property): You cannot pickpocket this key and must receive it through dialogue with the person.

A
 

B
 

D
 

E
 

F
 

L
 

M
 

P
 

S
 

  While the trapdoor leading to the private quarters has a pickable lock, the one leading back to the chapel is key-requiring. 
  Only two display cases (one on the ground floor and one on the second floor) are key-requiring.

Note on Object IDs
The first two digits of all the Object IDs are given as "xx" because the actual digits will depend upon how many plug-ins or mods you have installed and the order in which you have installed them.  For example, if Stirk is the only plug-in you have installed, the first two digits will be "01".
Ferelis Zeran

Ferelis Zeran is a Dark Elf spellsword and member of   who makes a living doing odd jobs for the council and anybody else who needs things done. For instance, he was hired by   to kill a daedroth that   had summoned to ransack his store as part of the long-standing feud between the two enchanters.

For some reason, he has an interest in the history and culture of Orcs.

 
Related Quests
Naral Dunden

Naral Dunden is a Dark Elf merchant living in  . His selection of wares can be found nearby: slaves in the pens radiating from the platform.

Dunden has recently received a large order from  , and is waiting for his payment.
 
Related Quests
Mala Mirandus

Mala Mirandus is a Breton slave, currently imprisoned in a cage in  ' slave market. Somehow, she has come to the attention of somebody living near  , who has hired the   to "acquire" her.
 
Related Quests
Nalneni Pernis

Nalneni Pernis is a Dark Elf nightblade who lives in   in   and is often hired by   to keep an eye on new arrivals to the town. She has little experience of combat, so might be just the mer to scare a disobedient husband without endangering him.
 
Related Quests
Dead Body

The Dead Body that turns out to belong to Redam Oran can be found in his house in  . In life, he was a retainer for  , and it seems his death may be related to her feud with   and  .

 
Related Quests


Notes
Although Redram is technically a  , he is of very little use since he's dead.
Dunel Varys

Dunel Varys is a Dark Elf   who lives in   with his rather odd pet. It seems his pet has not gone down well with his neighbor, and a major argument has developed between the two.
 
Related Quests
Madar Senatam

Madar Senatam is a Dark Elf   who owns a house in  . Her neighbor,   has purchased a very unusual pet, and Senatam is profoundly unhappy at the prospect of living next door to it.
 
Related Quests
Miscellaneous
Elisa

Elisa is a Wood Elf slave who has recently been bought by  . Unfortunately, there was a mix-up over her destination and the slaver wants her back.

Once the related quest is complete, she switches places with  
 
Related Quests
Ero Endravel

Ero Endravel is a Dark Elf alchemist who lives in a house on the east side of  .

Unusually for one of his class, Endravel offers no wares or other services. He has recently bought a new slave from  .
 
Related Quests
Oblivion:Traveling People

Several NPCs will occasionally travel to another town to stay for a couple of days in a tavern or with a friend. Most of them live in the Imperial City and travel to another town once a month. This page lists these traveling people.

These journeys are dangerous due to the many hostile NPCs and creatures encountered along the way, so it is not uncommon for the traveling NPCs to die. Sometimes you may meet them traveling along the roads, or find their body by the roadside.

Note that this is a list of NPCs who have a standard journey in their AI packages (meaning they will make the trip on a regular basis). The NPCs who travel for a quest aren't included in this list because their journey only happens once.
Ravenni Ilneram

Ravenni Ilneram is a Dark Elf warrior living in her manor in  . Despite being only a junior member of  , she is a very powerful opponent, and low-level characters would do well not to anger her.
People in Port Telvannis

A list of all People in  .
Haj' Ralah

'''Haj' Ralah''' is a Khajiit slave who is imprisoned in a cage in the   slave market.

Unfortunately, his journey to the Telvanni Isles has had its side effects and he has become infected with the disease Rattles.
 
Related Quests
Lucius Chranis

Lucius Chranis is an Imperial slave who is imprisoned in a cage in the   slave market.

Unfortunately, his journey to the Telvanni Isles has had its side effects and he has become infected with the disease Chills.
 
Related Quests
Massn-Lug

Massn-Lug is an Argonian slave who is imprisoned in a cage in the   slave market.

Unfortunately, his journey to the Telvannis Isles has had its side effects and he has become infected with the disease Rust Chancre.
 
Related Quests
Noribus

Noribus is a Breton slave who is imprisoned in a cage in the   slave market.

Unfortunately, his journey to the Telvanni Isles has had its side effects and he has become infected with the disease Helljoint.
 
Related Quests
Alavi Arendus

Alavi Arendus is a Dark Elf farmer working on  , who is worried that her husband,  , is a blasphemer. She asks the player to pay a visit to  , a very pious priest in  ; for he might help her with her questions about the fate of her husband. It looks like Gadaves will be saved from blasphemy and the horrors of daedra worship after all!

 
Related Quests
Miscellaneous
Arena:Quests

Arena's quests can be divided into two categories:
Main Quest: The ten quests that make up the game's main storyline
Random Quests: All other quests in the game
Daggerfall:Patricians

Patricians are a political faction that is a subgroup of the main Mages Guild faction. 

Description
 

Political Affiliations
Daggerfall:Isolationists

Isolationists are a political faction that is a subgroup of the main Mages Guild faction. 

Description
 

Political Affiliations
UESPWiki:Backup Plan/Checklist

Part of an effective backup strategy is occasionally checking up on it to ensure it is operating as desired. The following is a blank checklist which should be filled out monthly (or so).

Blank Checklist
UESPWiki:Backup Plan/Check June2009

This is a monthly check of all site backups for June 2009. This is the first official backup check.
UESPWiki:Messages/Notice-FalseInfo

Hello and welcome to UESPWiki! Thanks for your interest in the wiki. If you would like to experiment with how to edit, you may want to try editing in our sandbox. Adding false information, or falsifying existing information, to UESPWiki articles disrupts those pages and forces other editors to spend time cleaning them up. You may also want to look over our style guide and Getting Started guide. Feel free to ask if you have any questions. ~~  ~~
Aviroth Ancestral Tomb

Despite the tomb being quite close to Helnim, reaching it can be tricky due to the towering cliffs separating the two. The easiest way is to follow the dirt path which leaves the Telvanni quarter of Helnim from the northwest, which hugs the base of the cliffs. Continue following this path until it turns to the east. Follow it until a break in the cliffs is visible to your right (towards the south). Follow this small valley until you reach the tomb, which is found about halfway along and at its center.

This tomb contains mediocre treasure, with just a few potions and one small chest. It is sparsely guarded, with only three undead in the two side rooms. One thing of note is the shrine of St. Veloth, which is found in the hallway opposite the door through which you first enter the main room.
 

Maps
thumb|left|Map of Aviroth Ancestral Tomb
Daranith Ancestral Tomb

To reach the tomb take the road which leaves Ranyon-ruhn from the west, and then take the turn to the north. Keep following this road until you reach the tomb, which is under a stone arch at the side of the road.

This tomb can be especially dangerous to the unwary. To the left of the entrance is a pit which drops down five stories and lands you in front of three greater bonewalkers. There are nine undead altogether scattered about the tomb. Overall this tomb is a lot more vertical than it is horizontal, going down five stories from top to bottom. The most valuable treasures, a sapphire and copy of  , are found on the bottom floor.

Daranith seems to be a somewhat large mainland family. There are three living members:  , a commoner living in an isolated camp south of  , and   and  , who are both commoners living in  .
 

Maps
Darano Ancestral Tomb

To reach the tomb follow the road which leaves Tel Muthada from the northwest. Keep following the road until it turns to the north. Follow this turn as the road skirts the base of the hills. Keep your eyes peeled for the tomb, which should appear on your right (to the east). The tomb has a distinctive dome above the entrance, which should be visible from the road.

The tomb consists of two zones. The first zone contains eight undead and one sea creature in the flooded section. The only piece of treasure of note is an amethyst next to the ash pit. Two doors lead to the second zone from the flooded pool, with the rightmost one leading to a dead-end in the second zone with a locked chest, containing 500 gold and a multitude of gemstones, and a random Ebony weapon.

The second zone contains four undead and three sea creatures. There is a good amount of treasure in this zone including: a copy of  , an amulet of opening, a scroll of grey fate and a master's lockpick. There is another door at the end of the hallway opposite the entrance which leads back to the flooded section visible from the balcony from the first zone. Another door at the end of the flooded section leads back to the second zone, although this corridor is blocked with rubble.

If the quest,   is active, then the   will be present in an urn, in the southwestern chamber of the second zone.
 
Related Quests


Maps
thumb|left|Map of Darano Ancestral Tomb
thumb|left|Map of Darano Ancestral Tomb, Sunken Vault
Falanos Ancestral Tomb

To reach the tomb take the southeastern gate from Helnim. Hug the base of the hills to the west. Follow these hills a short distance to find the tomb, which is near the coast.

The tomb is very well guarded; all doors are heavily locked with difficulties ranging from 15 to 90. There are several trap pits and five undead in the cramped halls. Despite all of this security, the tomb has very poor loot. Nothing of value is to be found here. The highly defended rooms simply contain cutlery, cheap ingredients and other miscellaneous items. This tomb is not really worth the explorer's time and effort.
 

Maps
thumb|left|Map of Falanos Ancestral Tomb
Favelnim Ancestral Tomb

To reach the tomb take the northwest road out of Port Telvannis. Follow the road, through the daedric ruin of Yashazmus, and stop when you reach the small mining village of  . Head a short distance due west from here and you will find the tomb under a clump of mushrooms.

This tomb contains four random undead and two skeletons. There is also a moderate amount of treasure, the highlights being three opal stones and one amulet of mighty blows. There are also two shrines, one to the Tribunal and the other to Saint Veloth.

 
Maps
thumb|left|Map of Favelnim Ancestral Tomb
Indalas Ancestral Tomb

To reach the tomb, take the southeastern exit out of Marog. Follow the path and then take the southern path at the crossroads. Follow the dirt path and cross over the two Indoril bridges. After crossing the second bridge the tomb should be visible to the left (east of the path).

This tomb contains nine undead altogether, including one greater bonelord boss. It contains a large amount of loot, including several potions, gems, and weapons. Some highlights include: a silver flamesword, the Long Blade and Block skill books 36 Lessons of Vivec, Sermon 23 and Sermon 7, and a bonemold cuirass and greaves. The greater bonelord is found in the final chamber, which is behind a  . There is also a dead Nordic adventurer by the entrance.

 
Maps
thumb|left|Map of Indalas Ancestral Tomb
Lore:Gaiar Alata

, also known as Paradise, was a plane of Oblivion created by  . It was designed by Camoran to be a side dimension for the Deadlands. Despite its name, the plane was a Paradise only for Camoran and his children; for his followers, it was a prison and torture chamber. Gaiar Alata was destroyed during the Oblivion Crisis.  

During the Oblivion Crisis, Camoran stole the Amulet of Kings  and fled with it to his Paradise.  His hope was to prevent pursuit or, failing that, to trap anyone who managed to enter the realm.  Nevertheless, Martin Septim discovered how to reach it  and opened a portal for his Champion, who entered Paradise, found and slew Camoran, and retrieved the Amulet of Kings. With its creator's death, Gaiar Alata ceased to be. 
 

References
Oblivion:Worm Gut Channels

When entering a random cave from an Oblivion World, you will end up in either one of these three zones, or you will end up in one of the four The Hate Tunnels. All of these channels have a single entrance and a single exit. Where the exit leads to is determined randomly. 

 

Worm Gut Channels (02)

thumb|left|You will notice a rock pillar with a Fleshy Pod behind it.

This is just a small cave section with little enemies. You start out in a small area with one Daedra and some Fleshy Pods in it. You can proceed through either of the two tunnels to the door to the next cave section.

 
Occupants:
2 Daedra creatures
Treasure:
3 Fleshy Pod Hanging
Doors and gates:
There are two doors in/out of this zone
1 door (at Out) leads outside to the Planes of Oblivion
1 door (at Next) leads to the next cave section
Plants:
6 (aggressive) Harrada Root plants marked by yellow dots on map

 
Worm Gut Channels (04)
thumb|right|231px|Worm Gut Channels
thumb|left|The first area holds two Fleshy Pods.
Shortly after the entrance, you will arrive in an area with some Fleshy Pods in it. Proceed through the tunnels until you encounter a large area. You will need to drop down here through the gap in the floor in order to proceed. Follow the tunnels to the door to the next cave section, but beware the Daedra here and the lava pits. Once you fall down into a pit it may be very hard to climb out of it.

 
Occupants:
4 Daedra creatures
Treasure:
2 Fleshy Pod Bag
1 Fleshy Pod Sack
Traps:
If you fall into a lava pit it may be very hard to climb out of it.
Doors and gates:
There are two doors in/out of this zone
1 door (at Out) leads outside to the Planes of Oblivion
1 door (at Next) leads to the next cave section
Plants:
1 (aggressive) Harrada Root plant marked by a yellow dot on map

 
Worm Gut Channels (06)
thumb|right|234px|Worm Gut Channels
thumb|left|You will arrive at a crossing with tunnels leading in every direction.
You start out in a tunnel leading to a small area with two Daedra in it. Either of the two tunnels that starts from here eventually lead to the door to the next cave section, and both hold a Fleshy Pod.

 
Occupants:
4 Daedra creatures
Treasure:
2 Fleshy Pod Hanging
Doors and gates:
There are two doors in/out of this zone
1 door (at Out) leads outside to the Planes of Oblivion
1 door (at Next) leads to the next cave section
Plants:
1 (aggressive) Harrada Root plant marked by a yellow dot on map
Shivering:Unique Clothing

Apparel Apparel thumb|right|The two Rings of Lordship
This article lists all of the unique jewelry and clothing added by the Shivering Isles expansion.  Other related articles include:
Armor: Armor added by Shivering Isles
Clothing: Generic clothing added by Shivering Isles
Generic Magic Apparel (Oblivion): Randomly generated armor and clothing from Oblivion; may also be found in the Shivering Isles
Unique Items (Oblivion): Unique clothing, jewelry, weapons, and armor from Oblivion.

Amulets


Charity of Madness
EditorID: SE02EnchAmuletCharity#
Type: Leveled, Copper Jeweled Amulet (1-6), Silver Jeweled Amulet (7-14), Gold Jeweled Amulet (15-24) or Jeweled Amulet (25+)

Given during the quest Through the Fringe of Madness.



Pyke's Medallion
EditorID: SE34KnightsThornMed##
Type: Thornblade Medallion Amulet

Identical to the Knights of the Thorn Medallion.  Found in Fetid Grove during the quest To Help A Hero.  To complete the quest, you need to return it to Pyke.  



Talisman of Abetment
EditorID: SE03AdventurersAmulet##
Type: Adventurer's Amulet

At the end of quest Baiting the Trap after you get Dawnfang/Duskfang, there is a chest that contains the leftovers of the adventurers.  The Talisman is one of leftover items.

It has a unique amulet texture.

 

This item experiences a similar bug to that of Ayleid Statues and Goblin Totems: the game will often move the item up or down a few squares each time the cell the item is placed in is loaded. It is advisable to store it in a container if you do not want to lose it.



Rings


Circlet of Verdure
EditorID: SE41CircletofVerdure##
Type: Jade Topaz Ring

Given as a reward for the quest A Liquid Solution. 



Ring of Happiness
EditorID: SE36EnchRingHappiness#
Type: Silver Sapphire Ring

Reward for the Final Resting quest.

 



Ring of Lordship (Dementia)
right
EditorID: SE07ARingofLordshipDementia30
Type: Ring of Lordship

Given as a reward for the Main quest Ritual of Dementia. 



Ring of Lordship (Mania)
right
EditorID: SE07BRingofLordshipMania##
Type: Ring of Lordship

Given as a reward for the Main quest Ritual of Mania. 



Ring of Mind Shielding
EditorID: SE39Ring#
Type: Silver Sapphire Ring

Reward for Everything In Its Place quest.



Outfits
All of these clothing items cover both your upper and lower body, and cannot be worn along with any shirt, pants, cuirass, or greaves.  Many (as noted in the table) also cover your hands and/or feet, thus precluding the use of gauntlets and/or boots.
 


Ciirta's Robes
EditorID: SE11CiirtaRobe##
Type: White Mage Robe

Obtained from Ciirta's body during the Symbols of Office quest.

 



Raiment of Arden-Sul
EditorID: SE06ManiaReward##
Type: Finery

Given to you if you light the torch of Mania during the quest The Cold Flame of Agnon.  It is identical in appearance to Light Blue Regalia and, like the Light Blue Regalia, covers your hands and feet.



Raiment of Intrigue
EditorID: SE06DementiaReward##
Type: Finery

Given to you if you light the torch of Dementia during the quest The Cold Flame of Agnon. It is identical in appearance to Black Finery and, like the Black Finery, covers your hands and feet.
 


Pants


Wrists
Manari Gildaren

Manari Gildaren is an unemployed Dark Elf   living in  . She might be able to find work if activity in the   starts to pick up.
 
Related Quests
House Telvanni
Gulen Belaram

Gulen Belaram is a Dark Elf commoner living in the   farm at  . His work with the molecrabs means he hasn't got time for anything else, and needs somebody who can make some deliveries for him.
 
Related Quests
Miscellaneous
Staron

Staron may refer to:
 , a crusader found in Norem
 , a barbarian found in The Glass Goblet in Tel Mothrivra
Annavene Selas

Annavene Selas is a Dark Elf commoner living in  .

She wears a common shirt with a matching skirt, shoes and ring. She also carries a small amount of gold and is equipped with a  .
Oblivion:Guild Halls

Guild Halls
Throughout Cyrodiil, many of the guilds have guild halls in some or all of the cities.

Mages Guild
: 
: 
: 
: 
: 
: 
: 
: 

Fighters Guild
: 
: 
: 
: 
: 
: 
: 

Thieves Guild
: 

Dark Brotherhood
:
Lore:Raven Spring

is a small village in High Rock, located in the foothills of the Wrothgarian Mountains near the border of Hammerfell. Raven Spring is mentioned in the historical-fiction series, King Edward, in which the titular character and his companions travel to a village of dragons in a high meadow near Raven Spring.  

During the Imperial Simulacrum in the late Third Era, the town of Raven Spring was an active settlement. It was ruled by Baron Andoryan and it had a rivalry with Cloud Spring.  It was neighbored by several settlements, including   to the south,   to the north, and Hammerfell to the southeast, towards Dragonstar.  
 

References
Lore:Crimson Scars

The Crimson Scars were a group of vampiric assassins who split off from the Dark Brotherhood during the year  .   Their name derived from the unusually vicious neck lacerations left by these assassins and their jagged blades. 

They were founded by Dark Brotherhood member Greywyn Blenwyth, who, after receiving a "vision" from Sithis, conceived an elaborate coup whereby he would infect the ranks of Dark Brotherhood with Porphyric Hemophilia, eventually creating enough vampires to overthrow the  . Unfortunately for Blenwyth, one of the Brotherhood members he turned, a Dunmer named Silarian, betrayed the Scars to the Black Hand. The Hand then ordered the second "Purification" in the history of the Dark Brotherhood, which destroyed the Crimson Scars, leaving Greywyn and   as the only survivors. 

Greywyn subsequently retreated to Deepscorn Hollow and attempted to restore it to its former glory as a new headquarters for the Crimson Scars. However, he ultimately abandoned this goal after receiving a second vision from Sithis indicating disapproval of Greywyn's vampirism.  
References