Netruk44/uesp-wiki-content huggingface dataset:
Lore:Estre

was the wife of   of  , sister-in-law of  , canonreeve of the city of   in  , and the leader of the   under the guise of the Veiled Queen.  As leader of the Veiled Heritance, Estre sought to supplant Ayrenn, dissolve the  , and expel all non-Altmer from the Summerset Isles.  To achieve this goal, Estre and her faction employed a wide variety of terrorist methods, as well as employing the help of  , and establishing a pact with Sealord Malleroth of the   High Command, wherein the two factions would cooperate in the conquest of Auridon, of which Estre would become viceroy under Maormer suzerainty, although Estre had no intention of allowing this to come to pass. 

History
While it was known to Ayrenn that Estre was bitter for having lost the throne to her, Estre's identity as the Veiled Queen remained a closely guarded secret among the Veiled Heritance. As such, Ayrenn sought to smooth over relations with Estre by granting her a higher position in the   to placate her, and visited Estre in Skywatch to partake in a formal ceremony for this purpose. However, the ceremony was interrupted by an   who disclosed Estre's true identity to Ayrenn, in Estre's presence. Estre herself promptly escaped by teleportation, and began to operate more overtly. 

After her escape, Estre made a bargain with Mehrunes Dagon promising her very soul in exchange for the support of his daedra to replace the now largely subdued Veiled Heritance.   After sealing the bargain, she ventured to Dawnbreak, where Canonreeve Sinyon continued to support her. Once there, she unleashed hordes of daedra on the town, largely leaving it in ruins and betraying Sinyon, before continuing north. 

Per her agreement with Mehrunes Dagon, she unleashed more daedra upon Torinaan, a holy site of the Eight Divines in the north, before reaching her ultimate target - the city of  .  Here, she was let into the city by its ruler, High Kinlord Rilis XIII, who remained oblivious to her true nature. Once inside, she opened four Oblivion Gates across the city in order to besiege it with her daedric army and kidnap Rilis. Ultimately, she was killed in the attack and the Oblivion Gates were closed, but most of Firsthold was left in ruins as a result. 

As a result of her dealings with Mannimarco,  Estre's soul was claimed by Molag Bal after her death and came to reside in Coldharbour. There, Estre was confined to the Cliffs of Failure, forced into a cycle of never-ending battle against others who failed to uphold bargains made with Molag Bal. Eventually, an adventurer arrived at the site and joined in the 'game' in an attempt to rescue a group of  Mages Guild members who found themselves caught up in it. The game's organizer ordered the adventurer to pick a prisoner to ally with, Estre included among the choices. The adventurer proved successful and as a reward was allowed to choose between rescuing the mages or their chosen ally. What decision they made, and whether the adventurer even chose to align themselves with Estre is unknown.   

Notes
Estre was a worshipper of Mehrunes Dagon, and is known to have also had connections with the   and  .

References
Online:The Ghostly Stag

In my travels I came upon the land of  , a place ripe with the fruits of the earth and free from the grip of tyranny. Though the land was not fully formed, and was so underpopulated as to make me feel lonesome at all hours, I decided to settle down in the little town.

I explored its abandoned buildings, its thriving marketplace, its bountiful farms. But my favorite place, the one I frequented most often, was that of the fishing-hole near the graveyard. Its quiet beauty and calm waters did wonders for my soul.

I spent many days fishing there, simply enjoying the quiet and peace. It was on such day that I first saw it - the figure of a  , barely visible against the grass opposite the docks. Having never seen another animal in all of Clickyville, I was naturally startled, but the beast did not seem to mind. It merely stood there, surveying its territory. As I approached it, however, it bounded off - startled by my movements, I suspect.

That was not the last I saw of the  , but it did not appear everyday. Rather, its appearance continued to be a rarity, visiting perhaps once a week.There were times I had company on the docks, and the stag would show itself to me, but not to my companion, or the stag would reveal itself to him and not to me. I never was able to approach it without it starting, and so I resolved to enjoy its company at a distance, whenever it would see fit to grant it. I feel that I will never understand the ghostly stag fully.
Lore:The Fruit and the Stone

Hunger. Thirst. Water dripping upon saturated moss. A wound on the   tree, oozing   like slow tears. Golden light, piercing the darkness like an arrow. Lightning. Sparks.

  blinked several times, considering the visions. Why did the Hist show her the same thing? She wondered if her meditations were any use. She touched the fruit, nudging aside the woven twigs forming its nest.

They called it fruit, as it came from the Hist, but none ate this hardened lump. This fruit was exceptionally rare, and yet, the Hist wanted her to bring it to  . To use it, somehow.

"Why are you so important?" Betzi asked, turning the dark brown orb in her fingers. She rubbed it softly, marveling at its smoothness. Like scales, but without edges. Like an egg, like glass, like ….

"A   stone?" Connections jumbled together in her mind's eye, then spooled into the correct order. Unprepared for the onslaught, Betzi cried aloud.

The others glanced at Betzi in irritation, their meditations interrupted by her outburst. And then understanding rippled through them as well. Betzi held the   aloft and marveled at the simplicity.

Zaht stones would protect Hissmir. But how?
Lore:The Founding of Zuuk

Lord   returned to   after the fall of  , founding a small settlement in the Shadowfen. After five generations of prosperity, our ancestors renamed it   in honor of our Lord Founder. The original name of the settlement was lost to time.

We know little of Zuuk's time in the  , but his wealth, honor, and generosity were renowned among the  . May his name be on the lips of his descendants for another five generations.
Lore:The Friend of All Mortals

"Come to me,  , for without you, I might be deaf to the manswarm 
murmurings of thy people, and forgetting their need for comfort and wisdom, I 
might indulge myself in vain scribblings."

Call him Stendarr, call him  , call him what you will, but the God of Mercy and Justice is the friend to all the mortals of the  , whether they acknowledge him or not. Yea, even the heretic   of   may use his   of defense and healing, even so the scaled folk of  , for Stendarr in his benevolence draws no distinction between those who rightfully worship him and those who, in their ignorance and error, do not.

Join with me, then, in a prayer to Stendarr for guidance, that we may look with mercy upon our fellow mortals, that we may show the compassion to help them at need, and find the strength to eradicate abominations that threaten us all.
Lore:The Founding of Southpoint

1st Rain's Hand,  

(for distribution to all   Citizens of  )

Southpoint was founded by the great and magnanimous Governor  . This you certainly know! But in the interest of understanding the magnitude of this accomplishment, you must first understand the man who brought it to fruition.

Zantonius was born the eldest son of a  n farmer from  . After her tragic death, Zantonius took a commanding role in his family. Despite these humble upbringings, he was always the bright and cheerful man you may know today!

As Zantonius' younger siblings came into adulthood, he tired of his life as a farmer. He soon set out to make a name for himself, traveling to the   and enlisting in the  .

Zantonius' rise in the legion's ranks was swift. His commanders said he was strong as a   and swift as a  . Eventually Zantonius was assigned a post in northern  , where he would prove he had a tactical mind matching the greatest generals of the  !

One dark night in the month of  , while Zantonius stood ever-vigilant watch in  , he single-handedly stopped a   raid upon his camp! For his merits in battle, Zantonius was given command of a cohort of soldiers and sent to build a fort for the glory of the Empire. At the head of these troops, Zantonius marched south into the Kingdom of  .

It was the beautiful plot of land at the   tip of Grahtwood where Zantonius thrust the point of his spear into the soil. "From this day forward, I declare this land to be known as Southpoint. Though sent to build a stronghold of Imperial might, I will instead built a fortified town! All in the Kingdom of Grahtwood will know Southpoint's name."

Can anyone doubt Governor Zantonius' word? He has given the citizens of Southpoint strong walls, swift response to   insurrectionists, and a port that sees far more ships than the backwater trading post of  . Next month, Governor Zantonius shall break ground on what will one day become the greatest cathedral in Valenwood!

Why, every citizen of Southpoint owes Governor Zantonius for their safety, security, and prosperity! We shall support him in his rightful stewardship of Southpoint, his valiant efforts to make Southpoint the center of   culture in Valenwood, and the increase in taxes which shall take effect at month's end. Though we owe so much to Governor Zantonius for our town, all he asks in return is our loyalty, our comity, and one gold for every twelve earned.

For the Empire!
Lore:The Founding of Bloodtoil

We spent the winter in  , only to return and find our holy site overrun by   squatters claiming it as their own. The faithful of   returned with an overwhelming force of rangers and removed the vile beasts.

Our forefathers' village, renamed  , has been reclaimed. But the shrine is unclean, filled with relics to  . A new shrine to Z'en will be dedicated shortly.

The  s threatened to return, but the faithful of Z'en do not fear their petty threats. Z'en ensures debts are paid in kind.
Lore:The Fort Sphinxmoth Ruins

The ruins of   lie hidden in the canyons of Northern  , near the border with  . The   built this fortress into the side of a mountain so as to have an impregnable base, from whence columns of   could be sent out to patrol the borders. The location offered elevation and good source of stone to build the walls of the outside fortress. The result was a large bastion with defensive walls, towers, and a subterranean series of halls, rooms, and dungeons built into the bowels of the mountain. It is said that the legionaries outfitted their fortress with many traps of cunning and clever design, to defend themselves should the walls ever be breached.

Fort Sphinxmoth was abandoned by the Legions after the fall of the Second Empire, then was traded back and forth for a generation between warring  i and  i tribes, suffering additional damage every time it changed hands. Finally a landslide destroyed much of the upper works, and the fort was vacated by both sides. Word of mouth says that nothing worth looting was left in Fort Sphinxmoth, and today it's no more than an overgrown ruin that's been bypassed by history.
Lore:The Folly of Isolation, Part 1

Act One, Scene One

A  , believing he knows better than the dashing main character, enters stage left. Before him stands the imposing sight of  . Within, the three bloodthirsty races of the   await. The fool strides forward, facing certain dismemberment by angry swamp   and  s ….
Lore:The Folly of Isolation, Part 3

Act One, Scene Four

A     woman sits at a table, surrounded by books. Her eyes are locked on the horizon, staring at nothing. Only the most perceptive would notice that a thin line of drool is sliding from the side of her mouth. Before her sits a massive tome, inscribed with the most intricate of runes ….
Lore:The Folly of Isolation, Part 6

Act Two, Scene Two

A noble   looks imperiously down her nose at the assembled  .

 : These Mages would depart our borders with critical information, My Queen. They say they seek … isolation.

QUEEN  : Truly? Perhaps you do not understand the meaning of loyalty, little magelings!
Lore:The Folly of Isolation, Part 7

Herein, the scene where the Hero kills their mother as she kills their father as he kills their uncle (see references at the bottom for subtext).
Lore:The Folly of Isolation, Part 8

Herein, find Act Three, where we have a speech about Covenants. Namely, the covenant a   has with his wedge of   ….
Lore:The Folly of Isolation, Part the Last

Act Four, Scene Six

A noble   looks imperiously over her nose at the assembled  .

 : These Mages would depart our borders with critical information, My Queen. They say they seek … isolation.

QUEEN  : Truly? Perhaps you do not understand the meaning of loyalty, little magelings!

RAZUM-DAR: Where have I heard that before?
Online:Bewan

Some of the soldiers are acting drunk. Parts of the ruin are flooded with shallow water.
thumb|Interior of Bewan
 
Related Quests
 
 
 
 

Notable items
''Camandar's Journal
Digging Orders
Warning: I Heard You!

Clearing the Dungeon
:Explore and clear Bewan.''
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Notes
The large southernmost room of the dungeon was added in Update 16 to be used in the quest Through a Veil Darkly. In Update 17, a few Maormer corpses and passive spiders were added.

Maps

 

Gallery
Online:Ondil

There is a chest south of the ruins, beside a wall.thumb|right|Ondil's library chamber
 

Related Quests
 

Clearing the Dungeon
:Explore and clear Ondil.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
Online:Mathiisen

Forge Workers and First Auridon Marines work and patrol around town. Dominion Guards keep the peace in the streets. The Barracks lie in the center of town. A copy of the lore book, Trials of Saint Alessia, can be found atop a stack of crates near a lean-to located west of the city (between Mathiisen and Calambar Dolmen.

A bridge leads into town from the west. If you cross the bridge and move south, you'll come across Aonus's weapon stall. Heading down the road southeast will bring you to a residential area centered around a well. Here, you'll find Fistalle's House and Condalin's House. The road leading northeast leads to the center of town. Mathiisen Manor lies across a bridge south of the city's central street. If you pass the bridge to the manor and head straight east, you'll find the southern entrance to the Mathiisen Forge.

If you head north from the western bridge, you'll come across Malanie's House, which two Mathiisen Soldiers stand guard in front of. A warehouse is located down the stairs northeast of the home. The dock lies northeast of here. If you head east instead of taking the stairs away from Malanie's House, you'll find an entrance to Mathiisen's forge.
 

Related Quests
Mathiisen Objective: Investigate the Heritance presence in Mathiisen.
 
 
 
 

Layout
A description of Mathiisen can be found above. Below are sections detailing the forge to the east and the tunnels beneath the city.

Mathiisen Forge
Entrances to the forge can be found behind the barracks, to the north and south. The forge is crawling with Veiled Heritance members: specifically, assassins, archers and soldiers. A heavy sack can be found in the southeastern corner of the area, beside a stack of crates and a stray axe. 

You will need to come here during Putting the Pieces Together. You'll be directed to read a note atop a crate on a wooden platform built over the easternmost wall, overlooking an Altmeri ship.
 

Smuggler's Tunnel
thumb|right|Smuggler's Tunnel

 

Other Places


People
 

text-bottom|32pxWayshrine
thumb|left|Mathiisen Wayshrine Mathiisen Wayshrine is located northwest of Mathiisen. 
 

Maps
thumb|left|A map of the Smuggler's Tunnel under Mathiisen
 

Gallery
Lore:The Father's Promise

His kiss fell upon your egg-tooth before your first breath. You are one of  . Embrace  , and obey  . For as they have allowed you your first breath, so can they take it away.

In all things, consider the end.

In all ends, breathe in its beauty.

In all beauty, lies a promise of decay.

Do not fear the chill, my child. It is the sign of this gift, the promise of a time where time is no more.
Lore:The Fall of Queen Nurnhilde

Sing the glory of  ! Sing the story of  !
::::Oh queen dear, beloved of   and gods,
::::You stood against the  i, turning back the vile invaders,
::::We wept like weans when your fair head fell,
::::But we know you watch over us from Sovngarde above!
::::Sing the glory of Sovngarde! Sing the story of Nurnhilde!
::::Weep for our beloved queen!
::::::::— Helgreir Lute-Voice, Bard of Windhelm
Lore:The Fall and Rise of Reman's Bluff

Foreword

Though much has been written of the  's conquest of  , this treatise is intended to focus upon the mundane effects of   soldiers in an occupied land. It includes collected missives, journals, manifests, and second-hand accounts of a cohort assigned to guard the Imperial fort built atop  .

1. Quartermaster's Manifest ( ) 
 —100 sacks,  —10 sacks, Dried fruit—5 sacks, Salted meat—50 sacks

2. Commander's Journal ( ) 
I am down to a scant twenty men under my command due to illness and desertion. All requests for reinforcement and supplies have gone unanswered. As of today, I am rationing our remaining supplies.

We have avoided sending hunting parties out due to the persistent presence of  ish forces to the northwest, but now we have little choice.

3. Quartermaster's Manifest (estimated 1E 2720) 
Flour—0 sacks, Salt—5 sacks, Salted meat—150 sacks

Recent hunting has bolstered our meat supply but some form of insect has compromised and tainted the remaining flour.

4. Commander's Journal (estimated 1E 2720) 
That fool   shot down an Orc shaman who was approaching us with an offer of treaty. If he wasn't some important land-owner's son, I'd have marched him to the Imperial prison myself. Instead I sent him south with the worst of the shirkers and told him to make camp. Now he's somebody else's problem.

5. Quartermaster's Manifest (estimated  ) 
Flour—0 sacks, Salt—5 sacks, Salted meat—0 sacks

Some type of creature burrowed into our store room and consumed every scrap of meat. All that remains are gnawed bones and the creature's collapsed burrows. Commander thinks it was Orcs. I'm inclined to agree.

6. Commander's Journal (estimated  ) 
The raids won't end. The heads of any runners sent to request reinforcements show up on Orc spears the next day. We're down to five. Five soldiers to hold a single fort! Once they realize, it will be our end.

There is one small victory I can keep from these savages. I shall not allow them the pleasure of killing me themselves.

Addendum: 
The clan of Wood Orcs now residing at Reman's Bluff, known to its inhabitants as  , have no direct connection to the Orc clans who overran the Legion fort in the First Era.
Lore:The Exclusionary Mandates

The Exclusionary Mandates of  : All Are Equal

1: That the Supreme Spirit   is of unitary essence, as proven by the monolinearity of Time.

1: That   the missing sibling is Singularly Misplaced and therefore Doubly Venerated.

1: That the protean substrate that informs all denial of (1) is the  i Taint.

1: That the   demonstrated that monothought begets Proper-Life.

1: That the purpose of Proper-Life is the Expungement of the Taint.

1: That the Arc of Time provides the mortal theater for the  .

1: That Akatosh is Time is Proper-Life is Taint-Death.
Lore:The Eight Steps of Mummification

&mdash; Step the First: Consecrate the body with the Blessings of  .

&mdash; Step the Second: Remove all internal organs before they can decay, causing unsightly stains.

&mdash; Step the Third: Remove all brain tissue. This is to be done through the nostrils using the hook-spoons, so as to avoid damaging the skin of face and head.

&mdash; Step the Fourth: Dehydrate the body by coating it in parch-salt, and placing packets of parch-salt within its cavities.

&mdash; Step the Fifth: Replace lost volume within the body with inert material, paying special attention to restoring the features of the face.

&mdash; Step the Sixth: The layers of wrapping: wrap the body in one hundred paces of linen, then coat the linen with warm   resin. Do this three times.

&mdash; Step the Seventh: The adorning of amulets: array the body in amulets and bracelets that represent the station of the body in life.

&mdash; Step the Eighth: Place the body in a prepared sarcophagus. Proceed to burial in the necropolis.
Lore:The Duchess of Anguish

It became necessary to relocate   when it became clear that standard interrogation techniques would not work. His will is very strong; no doubt forged during the years he spent training in solitude, attempting to restore the ancient  n art of  . Despite his utter failure to manifest the spirit swords—a task that came as naturally as breathing to the ancient masters—Sai Sahan maintains an unusually strong sense of self.

When it was determined that he could resist or outright ignore physical pain, I had him relocated from the dungeons beneath the   to a location that might be better suited to break his will and extract the information I seek. My contacts amongst  's   servants were receptive to the suggestion; after all, it had been years since any of them had the challenge of breaking a subject with such a strong will.

The lovely   has a touch that is like razors against the flesh. Her voice sears the mind and soul, her lips are coated in venom, and her intellect is as sharp as her tongue. She has practiced her art for uncounted centuries, and I am confident she will extract the information from the   without killing him.

I suppose the Redguard will need to be disposed of when this is over. Once the information is mine, perhaps I will give him to the Duchess as a gift. She will almost certainly kill him, I think, but first she will enjoy him as a plaything for many long years.
Lore:The Dominion's Duty: Marbruk

Much ink has been spilled, and much information and misinformation spread, about the new city the   has constructed in  .

The most pernicious rumor is that   has been constructed, not in cooperation with the   inhabitants of the region, but as a city for   by the Altmer—an act of Dominon civic aggression.

This could not be further from the truth: if Marbruk has been built with Altmeri tastes in mind, it is for the sake of unity, not in spite of it.

We can't say, on the one hand, that the Dominion is meant to foster cooperation and amity among  , Wood Elf, and High Elf, while at the same time keeping our living arrangements separate—the Khajiit primarily in  , the High Elf sequestered on  , the Wood Elf deep in Valenwood.

  casts a long shadow from the north over Valenwood. Are we to defend our brothers and sisters in   from a distance?

No less damaging is the rumor that the Dominion has paid Altmer residents to move to Marbruk. The only Altmer on the Dominion's payroll in Marbruk are those that have to do with the government and protection of the city, as would be the case in any other Dominion city. Wood Elves and Khajiit are included in this number as well and receive identical compensation.

The only payment the Dominion promises to those who will relocate to Marbruk is a spot in the land and housing lottery for the remaining available property. These are in limited quantities, but are given to ensure the thriving of the settlement, as required by trade and the defense of the region.

It bears repeating that it is the duty of loyal Dominion citizens to support their   and their fellow races by joining in the defense of our common territory and shoring up the bonds of unity. Marbruk is only the latest city in the Dominion to symbolize those values. May it ever prosper!