Netruk44/uesp-wiki-content huggingface dataset:
Aloe Vera Pulp

Aloe Vera Pulp comes from the aloe vera plant that grows in Colovia, Hammerfell, and Elsweyr. Its leaves have alchemical properties, but when the whole plant is crushed into a thick paste you obtain a pulp with even more interesting qualities. Aloe vera pulp is used in many remedies against diseases and poisons, so it is a common import from Cyrodiil.

Guaranteed samples can be found in the following locations:


It is also found in the following  :
Amber

Amber is one of the rare gemstones not of mineral origin; it is actually fossilized resin. It is quite valuable and has interesting magical properties.

It can be found in the following locations:


It is also found in the following  :
 
 
 
 
 
 
 

Cursed Variant
A cursed variant that spawns a Dremora Lord when picked up exists with id  . It is otherwise identical to the first variant.

Guaranteed samples can be found in the following locations:
 
 

It is not found in any leveled lists.
Amethyst

Amethysts are purple gemstones with modest magical qualities. When an amethyst is crushed, you can cure poison and resist frost with its remains. This also momentarily makes you tired.

They can be found in the following locations:


They are also found in the following  :
 
 
 
 
 
 
 

Cursed Variant
A cursed variant that spawns a Dremora Lord when picked up exists with id  .

Guaranteed samples can be found in the following locations:
 
  
 : Pallatium 
 
 

It is not found in any leveled lists.
Aquamarine

Aquamarine is a form of beryl with a distinctive turquoise color. It is typically found in granite outcroppings.

It can be found in the following locations:


It is also found in the following  :
 
 
 
 
 
 
 
 

Cursed Variant
A cursed variant that spawns a Dremora Lord when picked up exists with id  .

Guaranteed samples can be found in the following locations:
 
 
 , Shrine
 

It is not found in any leveled lists.

Notes
The icon and model used to be a whiter color.
Dried Slaughterfish

Dried Slaughterfish describes three different types of dried fish, all of which have only a Restore Fatigue effect.

The first variant can be found in the following locations:


The second variant can found in the following locations:


The third variant can be found in the following locations:


All three are also found in the following  :
 
 

Additionally, the first two variants are in these leveled lists:
 
 
 
 
 
 

Notes
This ingredient used to be called Bay Fish.
Beetle Resin

Beetle Resin comes from the shells of various types of  . Although there are only a few samples to be found, the large beetle population of the mainland means it is never in short supply.

Guaranteed samples can be found in the following locations:


It is also found in the following  :
 
 
 

Gallery
Big Molecrab Shell

Big Molecrab Shells are harvested, unsurprisingly, from  . The shells are tough but light, and the   use them to make a variety of  .

Guaranteed samples can be found in the following locations:
  (&times;3)
 , Marthen Redri's Shack
 , Catacombs: Inner Sanctum
 
 , Feduro Daranith's House

They are also found in the following  :
 
 
 
 
 

Related Quests
Black Pearl

Black Pearls are especially rare pearls, huge and with a glossy black sheen. A black pearl has enormous value and some magical properties, but they are usually imported, as  's native kollops practically never yield a black pearl.

Guaranteed samples can be found in the following locations:
 , Telvanni Council House: Vaults (&times;4)
 , Hecath's House (&times;3)
 , Devas Terano's House (&times;3)
  (&times;2)
 : Abandoned Passageway  (&times;2)
 , Llandora Falavel's House
  (chest)
  Region [33,-2], tucked under the seat of a sunken boat southeast of  , just off the coast south of the  
 , Palace: Proconsul's Quarters (small chest)
 , Dremil Seniran: Jeweler
  Region [25,-11]
Mephalan Vales Region [40,-8] (basket)
Old Ebonheart, Customs
Old Ebonheart, Ghurmag gra-Shula's House
Old Ebonheart, TEM Princess Morgiah
  (wooden chest)
 
 

They are also found in the following  
 
 
 
 

Cursed Variant
A cursed variant that spawns a Dremora Lord when picked up exists with id  .

Guaranteed samples can be found in the following locations:
 
 : Abandoned Passageway 
 , Hastophos Velifer's House
 

It is not found in any leveled lists.
Black Rose

A late-blooming flower with a spicy smell, the Black Rose is native to  . It has often been used by artists and nobles to symbolize the province. It has potent magical qualities.

Guaranteed samples can be found in the following locations:


They are also found in the following  :
 
 
 
 

Cursed Variant
A cursed variant that spawns a Dremora Lord when picked up exists with id  .

Guaranteed samples can be found in the following locations:
 , Merxia Vendicci's Manor (&times;2)
Old Ebonheart, Hastophos Velifer's House

It is not found in any leveled lists.

Related Quests
Bloodstone

Bloodstone, or heliotrope, is a crystal of chalcedony containing jasper. It is semiprecious and has modest magical virtues. It is said to be used by vampires in the West for profane rituals to curse vampire hunters.

Guaranteed samples can be found in the following locations:


It is also found in the following  :
 
 
 
 
 

Cursed Variant
A cursed variant that spawns a Dremora Lord when picked up exists with id  .

Guaranteed samples can be found in the following locations:
 
 

It is not found in any leveled lists.

Notes
The model and icon used to have a more yellow coloring.
Blue Beetle Shell Fragment

Blue Beetle Shell Fragments are usually taken from the chitinous forewings of  . They can be ground and dissolved then mixed in with bone shards and resin to make bonemold and aena armors and weapons, but the shells have other alchemical virtues as well.

Guaranteed samples can be found in the following locations:


They are also found in the following  :
Bluefoot

The Bluefoot is a common mushroom found in   lands and in southern  . It strives in dark and damp places, and is a frequent ingredient of water-walking potions.

Guaranteed samples can be found in the following locations:


It is also found in the following  :
Brown Beetle Shell Fragment

Brown Beetle Shell Fragments are usually taken from the chitinous forewings of  . They can be ground and dissolved then mixed in with bone shards and resin to make bonemold and aena armors and weapons, but the shells have other alchemical virtues as well.

Guaranteed samples can be found in the following locations:


They are also found in the following  :
Drenim Ancestral Tomb

To reach it, head north from Llothanis, taking the road to the west of the lake. The tomb is on your right just after the path turns west.

The tomb does contain some good treasure, with the highlights being a  , a   and an  . This can be found by jumping in the small cave pool and swimming to the end. The treasure is fairly well-guarded, with up to seven leveled guardians as well as a bonelord and a lich.
 

Maps
thumb|left|Map of Drenim Ancestral Tomb
Erushara Ancestral Tomb

To reach the tomb, simply head down the pass south of Sarvanni: it will be on your left.

The tomb contains almost nothing of interest, with the spear skill book 36 Lessons of Vivec, Sermon 35 being the only highlight. The tomb is well-guarded, with a Skeleton Archer and up to eight leveled undead.
 

Maps
thumb|left|Map of Erushara Ancestral Tomb
Omathi Ancestral Tomb

To find the tomb, head north out of Adurin-Ouaka and follow the road west. Ignore the turn off for the Boethian Falls Shrine and keep going until the road turns south. Head north at this point and follow the base of the mountains around until you come to the entrance to the tomb on your right.

There is no treasure of note inside the tomb beyond the usual armor, weapons and ingredients. What little loot can be found is guarded by six leveled undead and a vampire named  . One unusual feature of the tomb is its multi-tiered construction, complete with pitfalls from one level to another to catch the unwary.
 

People
 


Maps
thumb|left|Omathi Ancestral Tomb
Theras Ancestral Tomb

There are two ways to reach the tomb from Alt Bosara. Either head north until you reach the coast, then swim east until the arid coastline gives way to grass: the tomb will be on your right, or take the east road out of the town and take the first right, then follow the canyon through its twists and turns past the   until the tomb appears on your right.

The tomb is guarded by a greater bonewalker and five leveled undead, but they are guarding nothing of note as it contains only the usual collection of potions, ingredients and odd pieces of armor. An exception is the   which is lying on top of the final ash pit in the large room.
 

Maps
thumb|left|Map of Theras Ancestral Tomb
Taverns

right
Of the many small towns dotting Morrowind, few are without a Tavern or Inn of some sort. Almost all taverns serve the various local liquors: Shein, Mazte, Flin and Sujamma, while fancier establishments may also stock more exotic spirits such as Cyrodilic Brandy and Ungorth. Additionally, some taverns offer beds for the weary traveler, as well as a small selection of common potions to cure what the Mazte won't. In smaller towns, the tavern is the center of social life, and those offering services to travelers do so within. Taverns in larger towns with dedicated shops rarely offer such hospitality.

List of Taverns & Inns
Here is a list of all the taverns in the game, sorted by location.
Bradasou Rethre

Bradasou Rethre is a Dark Elf miner who works at the  . Just not very hard, and that's causing a problem.

The manager of the mine has become so cross at the poor performance of the mine workers that he has cut off their supply of drink. Bradasou, at least, is not going to put up with this.
 
Related Quests
Neroy Assahin

Neroy Assahin is a Dark Elf commoner who is in charge of the   on  .

Unfortunately, one of his striders has fallen ill and the cure potion promised by a local alchemist still hasn't arrived.
 
Related Quests
Brelar Gildaren

Brelar Gildaren is a Dark Elf commoner who lives in a house near the silt strider town in  .

His refusal to cooperate with   is causing a delay to the town census and annoying  .
 
Related Quests
Weapon Locations

This page shows you where all the unique and costly weapons in Tamriel Rebuilt can be found. This list will only give you certain and fixed locations, some weapons can also be found in other locations due to leveled lists. Note that most of these weapons can also be found in a crate in the  .
 

Axes
1-Handed


2-Handed


Blunt Weapons
1-Handed


2-Handed Close


2-Handed Wide


Long Blades
1-Handed


2-Handed


Marksman Weapons

Bows


Crossbows


Short Blades


Spears
Zainna

The cave can be somewhat tricky to find.   gives good directions when he gives you the quest to kill  : Take the southern exit from  . Follow the road as it bends north, and when you reach the first intersection, take the rightmost path around the mountains. Continue south until you reach a shack owned by the Dark Elf Loen Doldal. Climb the hill behind the shack and when you reach the rocks, take a left under the arch. Bear right to pass beneath a second arch, and Zainna will stand before you.

An alternative is to head northeast from  , across the beach and head into the mountains.

Having found the cave, one is likely to be somewhat disappointed. It is reasonably well guarded with seven bandits, albeit of relatively low level, but contains no special treasure. That said, there is some skooma and a few weapons in addition to the usual ingredients and clutter.
 

Related Quests
Fighter's Guild
 

People
 


Maps
thumb|left|Map of Zainna
Oka-Tei

Oka-Tei is an Argonian slave who can be found in Odrethi Manor in  .
 
Related Quests
Armor Locations

Armor Locations

This page shows you where all the unique and costly   in Tamriel Rebuilt can be found. This list will only give you certain and fixed locations, some armor can also be found in other locations due to leveled lists. Note that most of these pieces of armor can also be found in a crate in the  .
 

Light Armor
Light Cuirass


Light Helmets


Light Pauldrons


Light Greaves


Light Boots


Light Gauntlets/Bracers


Light Shields


Medium Armor
Medium Cuirass

†Is part of an ordinator uniform, you will be chased through Vivec when you put it on.

Medium Helmets

†Is part of an ordinator uniform, you will be chased through Vivec when you put it on.

Medium Pauldrons


Medium Greaves


Medium Boots


Medium Gauntlets/Bracers


Medium Shield


Heavy Armor
Heavy Cuirass


Heavy Helmets


Heavy Pauldrons


Heavy Shields
Tel Darys

Tel Darys is made out of three different areas, the Lower Tower, Upper Tower and the Tombs. It was the ancestral home of the Darys, until Mistress Eldale disposed of them with the help of  . Now it is Eldale's seat of power. She also possesses   that the   wants.

The Lower Tower is the first zone that can be entered without levitation and it can be entered through three entrances. Its layout is a bit confusing but if you search well enough, you can find a small library and a small alchemy lab here. The Telvanni Guards also have their quarters here, and there is also a small storage area, complete with a  .

The Upper Tower can be accessed by levitating through a shaft, but to get to the main area one must levitate through yet another shaft. In the main area of the Upper Tower, you can find the room of   and the audience room and living quarters of Mistress Eldale. The entrance to the tombs can be found in the Lower Tower. It needs to be unlocked first but the   can be found in the living quarters of Mistress Eldale. The tomb is a gloomy place but it contains many pricey objects, including a  . Beware, though, that most of the items are cursed and a daedra will appear if you pick them up.
 

Notes
You will need to go through the lower and the upper tower to reach some shops in  
Related Quests









People
Helrus Jeral

Helrus Jeral is an Imperial knight and Champion in the  . He is visiting his friend, the Governor of  , and is in the Governor's Quarters in  .
Helnim Hall

It is inhabited by the governor of Helnim,  , and it has everything his corrupt heart desires. The fort is the headquarters of the   as well. The fort is divided in four cells.

The main cell is at the ground story and the main hall of Helnim Hall is located here. In the main hall stands the steward,  , who arranges most of the matters in the politics of Helnim. Also in the main cell you can find the treasury, the kitchens, the guard quarters and a small   shrine led by  . The two guard towers at the front of the castle have an interior cell as well, though nothing of any interest can be found there.

The East Empire Headquarters are located in the northern wing of the castle. It is led by   from his large office. The rest of the headquarters consist of a study, sleeping quarters and a small dining room at the top of the wing for the faction members of the East Empire Company.

The largest section of the castle is the Governor's Quarters. You can find a huge dining room, a few exquisite bedrooms and two living rooms in the quarters. You will probably understand why Contumious Flavius almost never leaves his quarters once you have visited them.

Notes
The rumors that the Governor is indulged in wine and women is not without truth, if you visit the topmost bedroom in the Governor's Quarters you'll understand why.
If you are a thief, you might want to steal from the treasury. It isn't guarded well, and it contains objects like for example an Adamantium Shortsword.

People
Manrizache

Manrizache can refer to one of two things:
 , a Dwemer ruin near Bal Oyra
 , a quest to help some archaeologists explore the ruin
Pansaranit

There is little of interest in the cave, the most notable item being a unique   found on a table at the bottom of the mine in the southwest corner. There are three slaves, who may be freed using the   held by Erene Omalen and Varon Valas.

The most valuable item is an  , which can be found propped against a wall at the northernmost end of the cave.
 

People
 


Maps
thumb|left|Map of Pansaranit
Hidden Shipwreck

It is located in the sea, west-south-west from the   riverstrider. The wreck contains several containers of armor and weapons, as well as a few gold coins.
 

Maps
left|thumb|300px|Map of Hidden Shipwreck
Entrenched Shipwreck

It hides the goal of the  ,  .

The shipwreck would be worth the swim even if Roderick's chest in the cabin didn't carry the mighty ebony dai-katana, Gwai-lo. In the hold, Roderick's drowned corpse and his   sit on top of four crates which also deserve your attention, as each one holds 10 raw glass.
 

Related Quests
Daggerfall:Unwanted Houseguest

Quick Walkthrough
# Talk to the Fighter Quester of a Fighters Guild.
# Head to the town where the building is located.
# Enter the building and kill the wild animal.
# Return to the Fighter Quester within the time limit and collect your reward.

Detailed Walkthrough
thumb|right|This home is infested with bears, or possibly tigers
thumb|right|A grizzly bear and a terrified homeowner
An Unwelcome Visitor
The Fighter Quester says:

:''"Every once in a while we get an idiot like this client. Some fool left his back door open and a wild animal got in. He seems rather confused as to whether it is a bear or a tiger, but in either case, it wanted to eat him. We need you to go and slay the animal.   standard fee is (random gold) gold. Want to take it (player's name)?"

Accept
The Fighter Quester goes on:

:"Great. Go over to (building) in (town). I'll give you (time limit) days to kill it and get back to me."

Decline
The Fighter Quester answers:

:"Gotcha. Let the tiger have him. The guy is a fool for letting it in in the first place, eh?"''

Cleaning House
This quest is very similar to the Wild Animal quest; the major difference being this one takes place in another town. Travel to the town where the client lives and learn the building's location by asking around. Enter the building and kill the beast, which will either be a grizzly bear or a sabertooth tiger. When the animal dies, a message appears:

:The (animal) is dead.

Reward
Return to the guild after the beast has been killed, and the Fighter Quester will say:

:''"No great difficulties I trust? Thought not. Here's your (random gold) gold."

Reputation Gain/Loss
 

Enemies
Either of the following:
One Grizzly Bear
One Sabertooth Tiger



Notes
Information in the game files suggests that the rewards for this quest were supposed to include a dungeon map, though this reward is not present in the finished game. After giving you your gold, the Fighter Quester would have also added: "Hey, I just remembered, one of the members just found this map to (random dungeon). Don't kill everything in one day."
This issue is addressed by DFQFIX, which adds a 1 in 3 chance of receiving the dungeon map as an additional reward.

Bugs
If the target is a bear, you will not receive a notification for killing it.
This issue is addressed by DFQFIX, which restores the missing message.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"I hear there's a tiger trapped in (building). He's going to have to pay to get it slain."
If you fail the quest, NPCs may say when asked for any news:
"A tiger killed some poor bloke in his own home. A terrible tragedy."
If you successfully complete the quest, NPCs may say when asked for any news:
"Didn't you kill that rampaging tiger that got into (building)?"
If you successfully complete the quest, the quest giver may later greet you with:
"Good going with that tiger."
If you failed the quest, the quest giver will greet you with:
"Tigers are tough. Maybe we should start you out with chipmunks. What a putz."''

Quest Log
Tel Thenim

It consists out of three different 'floors', the Lower Tower, Upper Tower and the Grandmaster's Chambers. The archmagister of the   lives here,  . It also houses a lot of other mighty wizards and some of them are involved in an intrigue in Port Telvannis. Although the Archmagister has quarters here, most important decisions are made in the  .

The Lower Tower consists of two halls and a small dining room, which can all be reached without levitation. The Upper Tower is a bit more extensive, with four bedrooms and two central halls. You only need levitation to get to the higher part of this cell. The grandmaster's chambers are located in the highest part of the tower, which house Rilvin Dral.

The tower has a large amount of magical services; there are two alchemists, two spellmakers, a spell merchant, and an enchanter within the Lower Tower and the Upper Tower.

For treasure, you need to travel to the grandmaster's chambers. Rilvin Dral carries a  , and an   lies next to him on a table. As no one owns it, you can pick it up without punishment.
 

Related Quests








People
Daggerfall:Hunt for a Gargoyle

Quick Walkthrough
# Talk to the Fighter Quester of a Fighters Guild.
# Head to the dungeon the Fighter Quester mentions.
# Find the gargoyle within and kill it.
# Return to the Fighter Quester within the time limit and collect your reward.

Detailed Walkthrough
thumb|right|Cheating a mage is never a good idea.
A Mage's Revenge
Speak to the Fighter Quester, who says:

:"A certain merchant needs to have a monster, a gargoyle to be precise, dispatched. The pay is a modest (random gold) gold pieces. Can I have your help in this matter?"

Accept
The Fighter Quester goes on:

:''"It seems this merchant hired a wizard to build him a grand mansion. Then the poor fool tried to cheat the mage of his wages. The wizard grew angry and animated one of the stone gargoyles on the new mansion. It has been attacking the merchant ceaselessly. Go out to (dungeon) and kill the thing. You've got (time limit) days to complete the task."

Decline
The Fighter Quester answers:

:"Hmmm. Not the brave, heroic sort I guess."

Blood from Stone
This quest is a standard dungeon crawl. Travel to the dungeon the Fighter Quester mentioned, find the gargoyle within, and kill it. You will need mithril weapons or better to damage it. When the gargoyle has been killed, the following message will appear:

:The gargoyle is dead. Hopefully that foolish merchant has learned never to cheat a mage.

Reward
Return to the Fighter Quester after killing the gargoyle and he will say:

:"Hail to the hero, (player's name)! Well done! This paltry fee of (random gold) is hardly a worthy reward for such a deed."

There is a 50% chance the Fighter Quester will also give you a dungeon map, adding:

:"Maybe this map to (random dungeon) will sweeten the deal a little."

Reputation Gain/Loss
 

Enemies
Random dungeon monsters
Quest Target: One Gargoyle


Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"The mages guild has refused to kill that rampaging gargoyle. They claim its not their fault. Lazy bastards."
If you fail the quest, NPCs may say when asked for any news:
"Some merchant was killed recently. I hear that a gargoyle was seen hovering over his body."
If you successfully complete the quest, NPCs may say when asked for any news:
"The Fighters Guild took out a gargoyle. Those guys are good to have around."
If you successfully complete the quest, the quest giver may later greet you with:
"Well done with the gargoyle (player's name)."
If you failed the quest, the quest giver will greet you with:
"That gargoyle killed the merchant. You should never have taken the job. Now you've made yourself and the guild look bad."''

Quest Log
Daggerfall:People of Daggerfall

The People of Daggerfall is a catchall faction for citizens of the region of Daggerfall.
Daggerfall:Court of Daggerfall

The Court of Daggerfall is a catchall faction for the nobility in the region of Daggerfall.
Daggerfall:Court of Betony

The Court of Betony is a catchall faction for the nobility of the island region of Betony.
Daggerfall:People of Betony

The People of Betony is a catchall faction for citizens of the island region of Betony.