Online:Imperial City

thumb|right|Map of the Imperial City Online:Imperial Districts|districts The bridges to the city are all blocked with impenetrable force fields, and attempting to swim across will only result in your quick demise due to the infestation of slaughterfish. Entry is available through the Alliance War menu to all players.

The Imperial City is divided between the Imperial Sewers and the six Imperial Districts. Each Alliance has a small base in the sewers which provides quick access to the districts, but getting back to base from the districts requires traversing the sewers. Gameplay within the sewers is similar to a large Public Dungeon with PvP, while the districts function as Quest Hubs and battlegrounds. Tel Var Stones are earned and used within the City, but can be lost by dying. The Imperial City also contains the entrances to two PvE Group Dungeons, although these are separate from the campaign.
 
Places

Imperial Districts
Completing the Objective in each District counts towards   for Zone Completion.
 
 
 
 
 
 

Imperial Sewers
Killing the marked bosses in each section of the Sewers counts towards   for Zone Completion.
 
 
 
 
 
 
 
 
 
 
 
 
 

Striking Locales
 
 
 
 
 
 

Set Stations
 
 
 

Trophy Vaults
 
 
 
 
 
 
 
 

Group Dungeons
 
 

Unmarked Locations
 

Patrolling Horrors
Partolling Horrors are not marked on the map, but function in the same way as overland World Bosses.
 
 
 
 
 
 
 
 
 
 
 
 

Battlegrounds
Despite being located in the Imperial City, the Arcane University Battleground does not require the Imperial City DLC. It was originally part of the Morrowind Chapter, but was later made available to all players.
 

Quests 
Story Quests









Scouting Quests







District Quests
 (Elven Gardens District)
 (Arboretum)
 (Arena District)
 (Temple District)
 (Memorial District)
 (Nobles District)

Dungeon Quests
 
 


 
 

Other Quests

 

Achievements
See: Imperial City Achievements

Notes
At its launch in Update 7, the Imperial City shared its campaign population with the rest of Cyrodiil. It was split off into its own separate campaign group after Update 22.
Prior to Update 22, the Imperial City was accessible via three sewer entrances located in Cyrodiil, provided your Alliance met the campaign-specific requirements. At launch, all Alliances across all campaigns had open access to the city; alternative access requirements, in which an Alliance must be in control of a certain number of keeps in order to enter the city, were later added to some campaigns. When Imperial City was transferred into its own campaign, the sewer entrances in Cyrodiil were destroyed.
Unlike the rest of Cyrodiil, locations where you have to enter dialogue grant a glowing blue "Sanctuary" active effect. Glowing players from different Alliances can see each other, but can't fight.
The city as shown in the Cinematic Trailers more closely resembles the city in Oblivion than the city as it appears in ESO, with one main bridge leading out of the western district instead of three bridges unattached to the city, and a northeastern district filled with buildings and without a central garden.
The Imperial City also appeared in Arena, Oblivion, and Oblivion Mobile.
The city as seen in ESO is rotated 30° counter-clockwise from its orientation in Oblivion.  This appears to be a mistake, as it means that the entrance to the Imperial City Prison does not line up with the actual location of the prison still visible on the Cyrodiil map.
 

Gallery