Netruk44/uesp-wiki-content huggingface dataset:
Shivering:S'fara

'''S'fara is a Khajiit scout who can be found at A Strange Door. Because she has quite obviously lost her mind, she serves as a warning to anyone thinking of entering the door.

Being quite mentally incapacitated, she will simply wander around the door all day, never even eating or sleeping, always closely watched by Gaius Prentus, though she may occasionally get sneaky and attempt to pickpocket the Bravil guard or the unwary player. She wears a dark green shirt and a pair of laced leather pants.

Her confused state of mind is apparent when you approach her before entering the Realm: "Very bad. I've been bad. I thought I was good, but I was bad. I've been punished. They'll all be punished." If you attempt to talk to her, she will say: "No. Go away. I'm not here." After you have paid a visit to the Realm, she will reflect on how Cyrodiil feels: "I don't belong. Not my place. Shouldn't have gone." and will proceed to state when spoken to: "You can't see me. You can't see me. Neither can He. No one can see me."''

 
Related Quests
Shivering:Passwall

The center of town consists of two houses and an inn, The Wastrel's Purse, offering food and accommodation. A latecomer, Jayred Ice-Veins, built up a house to the southeast of town, near the lake. The village is surrounded by architectural evidence of an earlier and much larger civilization, which is also hinted at by Dredhwen in her dialogue. Shelden is the self-proclaimed mayor, since he was the first citizen to arrive.

All of the inhabitants are hopefuls waiting for "Sheogorath's blessing" in order to pass the Gates of Madness, located just up the hill, and enter the Isles proper. Once you manage to defeat the Gatekeeper, however, only Jayred will take the big step and leave the Fringe.

During the Retaking The Fringe quest, Passwall is overrun by the forces of Order and is therefore transformed into a barren, grey landscape bristling with obelisks. The town itself is the epicenter of the battle between Lord Sheogorath's troops and the Knights of Order.

 
Related Quests



People
 

Notes
After the Main Quest is complete, it is possible for Passwall to be completely deserted or have just one person left. Jayred Ice-Veins leaves after you kill the Gatekeeper, Relmyna and Nanette relocate to Xaselm, Felas dies, Dredhwen stays in the "ordered" version of the town, and Shelden can either die during the Knights of Order attack or be saved by the player.
Despite being isolated from the rest of isles, the people of Passwall seem well-informed of what's happening in the rest of the realm.
Passwall shares its name with an infamous spell that appears in Arena, but there is no evidence to suggest the town is named after the spell or vice-versa.

Map
Shivering:Jastira Nanus

Jastira Nanus may refer to:
Jastira Nanus (Dementia version), an Imperial in the Dementia half of Split
Jastira Nanus (Mania version), an Imperial in the Mania half of Split
Shivering:Urul gro-Agamph

Urul gro-Agamph may refer to:
Urul gro-Agamph (Dementia version), an Orc in the Dementia half of Split
Urul gro-Agamph (Mania version), an Orc in the Mania half of Split
Shivering:J'zidzo

'''J'zidzo''' may refer to:
J'zidzo (Dementia), a Khajiit in the Dementia half of Split
J'zidzo (Mania), a Khajiit in the Mania half of Split
Shivering:Horkvir Bear-Arm

Horkvir Bear-Arm may refer to:
Horkvir Bear-Arm (Dementia version), a Nord in the Dementia half of Split
Horkvir Bear-Arm (Mania version), a Nord in the Mania half of Split
Shivering:A Liquid Solution

Quick Walkthrough
# Talk to Sickly Bernice in her Taphouse.
# Retrieve her antidote from Knotty Bramble.
# Return the miraculous "cure" to Bernice for your reward.

Detailed Walkthrough
A Deathly and Dire Disease
In the southern section of Crucible is an inn, not quite rumored around town for its cleanliness, called Sickly Bernice's Taphouse; its proprietor of course being Sickly Bernice. Talk to her and she'll tell you about her "deathly" condition. Fortunately, she has been graciously told where a cure is located: "A traveler came in one evening and said he would tell me where a cure was located, if I let him stay in one of the rooms for free", she says. After giving you 'Bernice's Empty Flask she'll explain you need to travel to Knotty Bramble and find the pool of water with the Grummite altar in the middle. Here is the aquanostrum, the antidote she seeks.

Magic-Working Water
Knotty Bramble is a cave southeast from the Gates of Madness, east of Fellmoor, slightly off Pinnacle Road. It consists of three zones all quite heavily guarded by Grummites. However, the pool of water with the altar is located in the second zone, Knotty Bramble, Hatchery, and exploring Knotty Bramble, Lost Crypt is not necessary. Simply wade into the pool towards the statue, and you'll receive a quest update confirming you have the antidote.

Reward
Make the trip back to New Sheoth and pay a visit to Sickly Bernice. Once you give her the antidote, she'll reward you with the Circlet of Verdure.

Notes
After a while, if you speak to her again, Bernice will ask for more of the stuff and give you another flask. However, there is no new quest, and there will be no update once you reach the statue again. She will, however, reward you with a leveled amount of gold&mdash;up to 450 gold coins.
It is possible to receive Bernice's request for another dose before the dungeon respawns. Until it does respawn, her empty flask will not be replaced by one with Aquanostrum.

Bugs
 
 You can fix this using the console: enter   will remove the full flask from your inventory;   will remove the empty flask.

Journal Entries
Shivering:Factions

Joinable Factions
Court of Madness

Sheogorath's Allied Factions
House of Mania
Golden Saints
House of Dementia
Dark Seducers
Duelists

Sheogorath's Enemy Factions
Apostles
Heretics
Forces of Order
Zealots

Other Factions
:A full list of all factions, along with their members interrelationships can be found at the pages below:
Shivering:Books of Bliss

thumb|right|''"I'll remind you why they say 'love hurts'."''
The proprietor, Sontaire, has 1200 gold and a Mercantile skill of 34. When bartering, she will buy your magical scrolls and books while only selling the latter. Her selection consists purely of randomly selected books related to the Shivering Isles, including a chance to find one of only four copies of the rare suicide note The Ravings of Fenroy.

The main trading room is on the ground floor and consists of a counter, several bookshelves with the many different titles on display, and a seating area for waiting customers. Up the stairs is an exit leading to Orinthal's house and the entrance to Sontaire's private quarters. The quarters consist of a dining area and a rather bizarre bedroom area complete with chains, shears and calipers as well as a substantial stock of cheap wine. A door near the bed leads to Tove the Unrestful's house.
Shivering:Camp Hopeful

It lies along the northern section of Overlook Road, where the path leading to Dunroot Burrow begins, and consists of one platform elevated by stilts. A minor loot chest is located at the bottom of the stairs while in the camping platform you will find one bedroll and another minor loot chest.

 
Contents
1 bedroll
2 chests (minor)

Flora
4 Worm's Head plants
3 Alocasia plants
4 Red Kelp plants
Shivering:Camp Talltrees

It is located on the northwestern section of Overlook Road, a few feet west of where the unnamed path leading to the Isle Of Flame and Hale begins. The camp is predominantly sheltered behind a large clump of rocks, making it difficult to notice from the road even when standing in close proximity.  It consists of one camping platform, which is elevated by stilts. The platform contains three bedrolls, a minor loot chest and a copy of From Frog to Man.
 
Occupants

1 leveled Heretic (20% chance of a Hunger)

Contents

3 bedrolls
1 chest (minor)
1 copy of From Frog to Man
1 Grey Tunic
1 pair of Brown Loafers

Flora

6 Red Kelp plants
1 Worm's Head plant
1 Mushroom Tree Sapling plant
2 Alocasia plants
Shivering:Earil's Mysteries

thumb|right|Earil's Mysteries Upper Floor
It is the only spell shop in the Shivering Isles and is owned and run by the Altmer enchanter Earil. He has a Mercantile skill of 6 and 1000 gold. Besides a wide variety of unique spells, Earil will also sell a few ingredients, scrolls, and books. He will buy your books, ingredients, alchemy apparatus, magical items and potions. At high levels of Mercantile skill (50+), Earil will start to sell rare rings and amulets, such as the Mundane Ring or Necklace of Swords (see the notes section for details).

The main trading room is on the ground floor and consists of counters displaying his odds and ends, including a collection of different sized skulls and some ingredients in display cases. Three bound boot scrolls, three petty soul gems and a minor book collection can be found here as well. The upper floor is a large living area, with a dining table filled with specialties from Cyrodiil. Up a flight of stairs is the bedroom which contains Earil's large double bed, a desk and a few bottles of cheap wine. The upper rooms also have an exit leading outside.
 
Related Quests


Notes
Earil may stock up to three pieces of leveled enchanted jewelry. A Mercantile skill level of Journeyman is required, as Earil does not normally sell clothing.
You can obtain any jewelry available for your level by saving before you enter the store and reloading if it's not what you want. Allow three days' time for Earil's vendor chest to respawn and then repeat.
Despite Earil mentioning his collection of chronomancy subjects, no such individuals can be found on the premises.
Shivering:Frenzied Camp

It lies on the northeastern section of Overlook Road, where the unnamed path that leads to Highcross begins and consists of a single platform elevated by stilts. On the platform there are two bedrolls, two minor loot chests and a small table with a sample of Worm's Head Cap and two samples of Aster Bloom Core.

 
Occupants

1 Heretic

Contents

2 bedrolls
2 chests (minor)
2 Aster Bloom Core samples
1 ''Worm's Head Cap sample

Flora'''

9 Red Kelp plants
5 Hydnum Azure plants
1 Worm's Head plant
3 Alocasia plants
Shivering:Hardscrabble Camp

Before the related quest, a single zealot stands sentry. Once the quest is active, however, a zealot Crusader boss and three followers will appear and head off to Longtooth Camp to try to steal the Fork of Horripilation. If they are successful the leader will return to the camp to stash it in the jewelry box in the higher platform. Once the quest is over, the camp will revert to normal and you will only find the one Zealot.

When taking the Low Road out of the Gates of Madness the campsite will immediately be visible, lying adjacent to the road. The site is made up of two camping platforms that are elevated by stilts. The right-hand side one contains a minor loot chest and a table with two samples of grummite eggs, one sample of black tar and three bottles of beer, while another bottle is knocked over on the floor below.

The second platform is accessed by walking up two flights of stairs. There are three bedrolls, one which has a grummite dagger beside it, along with a minor loot chest and a table with a jewelry box. 
 
Occupants

1 leveled Zealot 
1 leveled Zealot Crusader (boss - quest related)
3 leveled Zealots (quest related)

Contents

3 bedrolls
2 chests (minor)
1 Grummite Dagger
2 Grummite Eggs samples
1 Black Tar sample
4 beer bottles

Flora

5 Fungus Stalk plants
4 Putrid Gigantea plants
3 Letifer Orca Planta plants
1 Mushroom Tree Sapling plant
1 Blister Pod plant

Related Quests
Shivering:Longtooth Camp

thumb|right|The Fork of Horripilation
The campsite is found on an unmarked road and is inhabited by a group of Heretics who are constantly warring with Zealots from Hardscrabble Camp over a fork. Before the related quest, only one Heretic is present.

When the related quest is active, a Heretic boss and two followers will arrive to replace the previous Heretic. The rival Zealot group will attack the camp to steal the Fork. As the Zealots enjoy a numerical advantage, they are likely to kill all the Heretics. The Zealot boss will return to Hardscrabble to store the precious fork, but the surviving Zealots will stay put. Once the quest is over, the camp will revert back to normal and you will only find the one Heretic.

The camp itself consists of two platforms connected by a set of steps: the first platform contains two bedrolls and a minor loot chest with the book Bark and Sap placed on top of it. Continuing up another flight of stairs, the second platform consists of two bedrolls, a small shrine with the bust of Sheogorath (see Notes below), a jewelry box and the book Heretical Thoughts. On a nearby table are the book The Predecessors and the Fork of Horripilation.

 
Occupants

1 leveled Heretics
1 leveled Heretic Crusader (boss - quest related)
2 leveled Heretics (quest related)

Contents

4 bedrolls
1 chest (minor)
1 Bark and Sap (book)
1 Heretical Thoughts (book)
1 The Predecessors (book)
1 Fork of Horripilation (quest-item)

Flora

2 Red Kelp plants

Related Quests
 

Notes
The small shrine consisting of the bust of Sheogorath, where the jewelry box is located, is particularly odd for a group of Heretics, considering they neither believe in nor worship Lord Sheogorath, and are in fact perpetually attempting to overthrow his rule. The presence of the book 'Heretical Thoughts', lying directly in front of the statue and stating this information, makes it all the more odd.
Shivering:The Missing Pauldron

The proprietor, Dumag gro-Bonk, has 1200 gold and a Mercantile skill of 34. When bartering, he will buy and sell weapons, armor and miscellaneous items.

As part of the related quest, Dumag can forge amber armor or weapons for you provided you supply him with the necessary number of amber pieces. If you also have the appropriate amber matrix, he will be able to fashion magical amber weapons or armor.

The first floor actually contains two areas: the top level is very spacious and well-lit and contains a rather large forge, various smithing implements, a display of Dumag's wares and some storage containers. The main trading room is on the lower level and consists of a smaller forge, a lounge area, and two sets of amber armor, along with an Amber materials list pinned to the wall.
 

Rumors
The townsfolk of New Sheoth will divide along regional lines when commenting on Dumag's shop. Inhabitants of Crucible prefer Cutter:

:"''I'm not about to go to the Missing Pauldron, even if they do sell armor. I'll stay in Crucible, thank you."
:"I don't trust that Dumag, so I don't shop there."

In Bliss and Hale, however, the general opinion is entirely different:
:"The best armor in the city is at The Missing Pauldron."
:"There's nowhere better than the Missing Pauldron."
:"To the Missing Pauldron you should go for superior armor to thwart your foe.''"

Related Quests


Notes
The Guide to New Sheoth incorrectly places this store in Crucible.
A second floor to the store does exist, but is not accessible during normal gameplay as no door leads to it. It is identical in appearance to the private quarters of houses in the Imperial City.
This armory is most likely a reference to the pauldrons from Morrowind not being included in Oblivion.
Shivering:Falling Awake

Quick Walkthrough
# Speak with Amiable Fanriene in Bliss.
# Find Uungor, also somewhere in Bliss.
# Convince Uungor to trade beds with Amiable Fanriene.
# Return to Amiable Fanriene.

Detailed Walkthrough
Paranoia Insomnia
Wandering the streets of Bliss, in New Sheoth, you will find Amiable Fanriene. Bleary eyed and high strung (although no more than some of the other residents of New Sheoth), his is a tale of the walls--all walls in fact--conspiring against him, with the ultimate goal being his demise. Believing the walls are going to fall on him as soon as he closes his eyes, he asks you to find him a place to sleep with no walls nearby.

Paranoia Schizophrenia
Ask around Bliss or Crucible for leads. Either speak with one of the beggars in Crucible or speak with Fimmion, and he will ask for a sweetroll in exchange for information regarding a sleeping place for Fanriene (there are sweetrolls sold at Common Treasures). Give him a sweetroll and he'll tell you about Uungor, who says he wants to go "away, far." He'll also give you Glass Grapes, Uungor's lucky grapes. Giving these to Uungor will raise his disposition enough for you to be able to convince him to trade sleeping arrangements with Amiable Fanriene. Others in Bliss may simply direct you to Uungor. If you have already met him or know where he's sleeping, you can go directly to him. If your disposition isn't high with Uungor, he will refuse your offer to switch beds with Amiable Fanriene. "Why would someone give up a bed under a roof for a bedroll outside?" he asks. You can bribe him, cast a charm spell or raise his disposition with the speechcraft minigame; either way, afterwards Uungor will agree to switch beds with Amiable. Alternately, you can kill Uungor, although this will count as a crime if you are seen. Return to a pleased Amiable Fanriene to receive your reward, the scroll Burst of Might.

Ironically, Amiable Fanriene's new bed is positioned right next to a wall. However, he doesn't seem to have any qualms about it.

Journal Entries
Shivering:Services

A list of services available in Shivering Isles:

  Merchants – Details of merchants.
  Spell Merchants - Where to buy your spells.
  Inns - Where to stay for the night.

Other Services
Repairs and recharging are only offered by Cutter and Dumag gro-Bonk. There are no NPCs in the Isles that offer training.
Shivering:Miscellaneous Items

Quest Items


Gatekeeper Parts
The following are the body parts available when you construct a new Gatekeeper during the quest Rebuilding the Gatekeeper.  You get to select one head, one left arm, one right arm, one torso, one heart, and one pair of legs.  The body parts you choose determine the greater powers that are available for your use once the Gatekeeper is rebuilt (only one greater power is available at a time; activate the Gatekeeper to receive one).



Museum Oddities
Miscellaneous items that can be donated for The Museum of Oddities quest. In each case, the first ID number is that for the item when first found.  The second ID is for the item after you have donated it to the museum.  Oddities that are considered unique weapons, ingredients, or jewelry can be found on their respective pages; the complete list of quest-related items is provided on the quest page.



Found where amber/madness ore are found. Small percentage chance to find instead of ore/amber.

|

Madness

|}

Clutter
Shivering:New Sheoth Palace

thumb|right|New Sheoth Palace. Shivering:Mania|Mania lies to the left, Dementia to the right.
New Sheoth Palace is a district of New Sheoth.

The following areas are within:
House of Dementia
House of Mania
Palace of Sheogorath
Greenmote Silo

Notes
After the main quest the Obelisks at the entrance will be deactivated and therefore are safe to store items.
The orange flames in the cauldron-torches on the Mania side actually hurt you, while the blue ones on the Dementia side oddly enough do not.

People
 

Maps
Shivering:Palace of Sheogorath

The palace serves as a hub during the main quest, with most quests being started and finished here, as this is the primary location of Lord Sheogorath. The palace consists of an oval-shaped throne room with an extremely high ceiling which is divided equally between Mania and Dementia, as can be seen from the two-color carpet, the different types of flames in the braziers and the tapestries adorning the opposite walls.

Sheogorath's throne is found at the eastern end of the room, just in front of a huge root laden with mushrooms, which in turn holds the Font of Madness, a magical fountain from which the madness of the whole Isles stems. All across the room are small stone pedestals placed in alcoves: upon complete of each quest of the main story line, a small souvenir will be placed on one in your honor. Although this is the court of the Madgod, there is nothing of real value, and the chamber effectively acts as a nexus to various parts of the palace. From here doors lead to the House of Mania, the House of Dementia, the palace grounds and The Fountainhead (only during the quest The Roots of Madness).
 
People


Quests starting here












Related quests



Gallery of Trophies
Shivering:Common Treasures

The proprietor, Tilse Areleth, has 1000 gold and a Mercantile skill of 44. She will buy all of your wares and sell clothing, arrows, repair hammers, scrolls, soul gems and food.

The main trading area is on the first floor, and consists of a shop counter and an assortment of her wares. The only items of interest are a decent stock of cheap wine and a variety of ingredients in an open barrel and a basket. little else. Tilse's living quarters are on the second floor and are a rather small and messy room with yet more merchandise, food and drink all over the place. A flawless pearl can be found atop the metal portion of the store's roof.
 
Rumors
Citizens in New Sheoth are divided over the merits of Tilse's merchandise, as some will say;

"Tilse Areleth has quite a collection of things for sale at Common Treasures", or
'' "I've shopped with Tilse many times."

Others, however, will tell you that;

"Common Treasures is full of junk. That's all Tilse Areleth collects" or
"A bunch of junk. That's what it is."''
Shivering:Cutter's Weapons

thumb|left|What has Cutter been up to lately?
The proprietor, Cutter, has 1200 gold and a Mercantile skill of 34. When bartering, she will buy and sell weapons, armor and miscellaneous items. Cutter also offers repair and recharging services.

As part of the related quest Cutter can forge Madness armor or weapons for you if you bring her the appropriate number of pieces of madness ore. If you also have the appropriate madness matrix, she will be able to fashion enchanted madness weapons or armor. 

The main trading room is on the ground floor and contains a desk, a forge and a few anvils. Examples on her unique forgery are displayed in class diplay cases and a copy of the Madness Ore materials list is hung on the wall. Cutter claims to test the sharpness of her blades herself, and the amount of blood on the floor and table seems to proves that. The Private Quarters are upstairs and contain her double bed, a bit of food and some cheap wine. Note that Cutter never enters this area due to a bug.  

 
Related Quests

Notes
The Guide to New Sheoth states that this store lies within Bliss, which is incorrect.
Shivering:Brithaur

Brithaur can refer to one of two things:
Brithaur (person), a Bosmer living in Crucible, New Sheoth
Brithaur (quest), a quest involving him
Shivering:Things Found

It is found next to Ma'zaddha's house and across the street from Muurine's house in the center of Crucible. The store is open every day between 8am and 6pm.
The proprietor, Ahjazda, has 1000 gold and a Mercantile skill of 6. She will buy books, alchemy apparatus, potions, magic supplies and miscellaneous items while selling only apparatuses, ingredients and books. She is one of the few merchants who will sell you Shivering Isles Ingredients.

The main trading room is on the ground floor and consists of a counter and a few of Ahjazda's wares on display, most notably three petty soul gems, one of which is inside a glass display and is charged. There is also an upstairs area, which showcases four more soul gems and, carefully placed behind glass displays, a roll of yarn and a head of lettuce. Ahjazda's private quarters are on the 3rd floor and contain a double bed and several bottles of cheap wine.
 

Related Quests


Notes
An insult can be heard about the store: "Things Found? More like Things Found in the Trash."