Morrowind:Mages Guild

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The Mages Guild is a professional organization, located throughout Tamriel, that is dedicated to the study and application of magicka and alchemy. Its charter from the Emperor specified that the guild must provide magic services to the public. Anyone can purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. However, training, goods, and services are cheaper for members, and the guild stewards are sometimes able to provide members with work. Furthermore, exclusive services such as spellmaking and enchanting—deemed potentially dangerous to the public at large—are only made available to higher-ranked guild members in good standing.

The Mages Guild is led by an Arch-Mage, and guided by the Council of Mages, made up of five archmagisters (including the Arch-Mage). The Arch-Mage and the Council of Mages are headquartered at the guild's   in the  . The Council decides important Guild policies, such as its policy on the use of necromancy and also administers recruitment, sale of spells in each local guild hall, and the enforcement of Guild law. In addition, guild halls exist in most cities in Tamriel, each of which is run by a local guildmagister.

The Mages Guild was founded by Vanus Galerion in the early years of the Second Era as a way of centralizing magic and thus moving away from the many separate groups (like the Psijic Order of which Galerion was a member) that had dominated the study of magic until that time. The Guild Halls were overseen by an Archmagister. Below him were the Master of Incunabula and the Master at Arms. The Master of Incunabula had a counsel of two, the Master of Academia and the Master of the Scrye. The Master at Arms also had a counsel, the Master of Initiates and the Palatinus (the leader of the local chapter of the Order of the Lamp). This hierarchy is not present in Morrowind, however. The rules of the Guild vary from location to location, some differences more drastic than others.

The Guild maintains five branches on Vvardenfell, and offers instantaneous transport between any branch via the Guild Guide system. The central guild hall is in Vivec, presided over by the officious, if not terribly efficient, Arch-Mage Trebonius Artorius. Look for other guild halls in Balmora, Ald'ruhn, Wolverine Hall and Caldera.

The Mages Guild obviously favor the magical related Skills such as Alchemy, Mysticism, Illusion, Alteration, Destruction and Enchant. The favored attributes are Intelligence and Willpower. The Mages Guild has slightly favourable relations with the Imperial Cult, Fighters Guild and the pro-Imperial House Hlaalu, but more unfavourable relations with House Redoran, and even hostile relations with the Tribunal Temple and especially with their mortal enemy, House Telvanni, whose goals for and attitudes toward mages and the magical arts conflict with the Guild's own (nevertheless it IS possible to join both with the exception of a single Mages Guild quest directly against the Telvanni, which doesn't need to be done).

Joining the Morrowind Mages Guild
Joining the Mages Guild is fairly simple:  you need to talk to the right people. There are six people in Vvardenfell that can admit you to the Mages Guild:  

Malven Romori in the upper level of the Guild of Mages in Vivec's Foreign Quarter.
Trebonius Artorius Arch-Mage of the Mages Guild, located in the lower level of the Guild of Mages in Vivec's Foreign Quarter.
Ranis Athrys, located on the ground level of the Guild of Mages in Balmora.
Skink-in-Tree's-Shade, located in the Mage's Guild in Wolverine Hall.
Folms Mirel, in the upper level of the Guild of Mages in Caldera.
Edwinna Elbert, located in the lower level of the Guild of Mages in Ald'ruhn.

Chat with any of these characters about joining the Mages Guild, and they will admit you as an Associate.

Expelled from the Mages Guild
If you are expelled from the Mages Guild, you will have to see Trebonius Artorius. When you speak to him about making amends, he will say: "Well, of course, %PCName. We value your membership as much as any %PCRank. Reflect on your failures. Time heals all things. In a week or two you will be a %PCRank in good standing. I am certain of it." If you speak to Trebonius after ten days have passed about making amends, he will say: "It has been a few days since your unfortunate behavior began. But I still believe you will soon be a member in good standing once more. Perhaps in another week." If you speak to Trebonius about making amends after twenty days have passed, he will say: "Yes, any day now the Mages Guild will review all those expelled from the ranks. If your case comes up, I will put in a good word for you." After thirty days have passed, you will be back in the Mages Guild as you were before you had gotten expelled. You can wait those thirty days; however, each day you visit or wait in a Mages Guild counts as three days. This means that if you wait in the Mages Guild or visit every day, you will regain membership in ten days. You can rejoin as often as you like, with the only expense being time. However, this script does not run in the Caldera Mages Guild, so you need to go to other Mages Guild halls for this process to work.

Guild Guides
In each of the five Mages Guild halls, the Guild Guide will provide instant transportation to any other Guild Hall for a small fee. Unlike silt strider and boat travel, it is instant, and does not take any game time. You may also take followers with you, unlike Propylon Chambers. The five Guild Guides are:
;Ald'ruhn:Erranil
;Balmora:Masalinie Merian
;Caldera:Emelia Duronia
;Vivec:Flacassia Fauseius
;Wolverine Hall:Iniel

Mages Guild Supply Chest
Once you join the Mages Guild you also gain access to the supply chest which contains:
:* 3 Lesser Soul Gems
:* 5 Standard Fortify Willpower Potions
:* 10 Standard Restore Magicka Potions
:* 1 Scroll of Almsivi Intervention
:* 3 Scrolls of Daydene's Panacea
:* 1 Scroll of Divine Intervention
:* 2 random books

The container is found at the Guilds in Ald'ruhn, Balmora, Vivec and Wolverine Hall and respawns every 4 months by default.

Mages Guild Ranks

Note that to become a Conjurer, you must pay guild dues in the form of 200 drakes.
 

Mages Guild Members