Netruk44/uesp-wiki-content huggingface dataset:
Online:Grannie

Grannie is a guar who can be found in Kragenmoor. It belongs to Ral Savani. Its name was changed to "Elvali" with Update 6.
 

Related Quests
Online:Nettie

Nettie is a Guar found in Kragenmoor. It belongs to Ral Savani. Its name was changed to "Mireli" with Update 6.
 

Related Quests
Lore:Lanath's Journal

I owe everything to  . He saved me from the dark manipulations of  '  . Showed me the light of  . To think I would let him attempt this mission without me at his side. I don't know the details, but I know where we're going. And anything that puts a shiv in  's eye will make me rest easier. 
- - - - - - - -

We barely escaped Abagarlas. The fighting was intense, and I still can't believe what happened. Since making our escape,   assassins and ghoulish huntsmen have dogged our every step. 
- - - - - - - -

  says we're heading to  . I'm not sure how a   city figures into the plan, but I'm not here to think. 
- - - - - - - -

Our goal is to safeguard that crystal they took from  , and some book. We've been searching the mountains for weeks now, traveling far into the eastern peaks. Insane mer. I worry Endarre has lost his mind, but then again, there's a lot I don't understand about this trip. At least I'm still alive.
Online:Tadis Arethi

Tadis Arethi is a Dark Elf who can be found in Kragenmoor. He is one of Laughs-at-All's unhappy audience members, and stands near a fence behind The Anchor Exchange kiosk when Laughs is not performing. He has no unique dialogue.
 
  
Notes
His appearance is randomly generated.
Online:Edryn Dravel

Edryn Dravel is a Dark Elf found in the city of Kragenmoor. She is one of Laughs-at-All's unhappy audience members. She stands near the bridge close to Kragenmoor's entrance when Laughs is not performing. She has no unique dialogue.
 
  
Notes
Her appearance is randomly generated.
Online:Nadras Hlor

Nadras Hlor is a Dark Elf of House Dres found inside their palace located in the city of Kragenmoor.
 

Related Quests


Dialogue
Before the related quest, he will have no time to speak with you.
:''"I'm on important business for the seneschal. I have no time for other affairs."''

Quest-Related Events
After speaking with seneschal Denu Faren about the current crisis of the Grandmaster's son being held hostage, she will send you to Nadras who can give you more information on the situation. 
:"Honor to you and your house. What can I do for you?"
:'''Seneschal Faren sent me. Do you know where the grandmaster's son is being held?
:"No. We'll need to take the information from the Vanguard. As I see it, you have two options: you could sneak into their barracks here in town, or you could assault their camp."
:How can I get inside the barracks?
:"You'll need a disguise to appear as one of the Vanguard. The sentry at the door is turning everyone else away. Once inside, try to stay out of sight. Speak to Kaasha. I hear she might have what you're looking for."
:What can you tell me about their camp?
:"The Vanguard set up camp east of town. When Tanval went to the Spire, he took most of his troops with him. Those left behind won't like someone just wandering in. They're spoiling for a fight."
:All right. I think I know what I want to do. (Option appears after asking one of the above questions.)
:"Excellent. What have you decided?"''
: 

After deciding on a course of action you ask Nadras some more questions.
:May I ask some questions, Nadras?
:"Of course. I'll tell you anything I can."
:Why is the Vanguard here?
::"Tanval Indoril left them behind after his talk with Grandmaster Dres. Our grandmaster is the only one who can grant access to Tormented Spire. He must have agreed. Tanval went that way."
::Why is Tormented Spire important again?
::"It's an ancient site of blood, magic, and power. Sadal, the Brother of Strife, is held prisoner there. We think Tanval wants to use the Coral Heart to free Sadal. He would unleash the monster on the Daggerfall Covenant."
:How can you stomach still owning slaves?
::"Each Great House has its sphere of influence. Would you begrudge the Hlaalu their merchant contracts? House Dres has done much to help civilize the less fortunate races. And besides, we are now forbidden to enslave our Pact allies."

After the quest:
:"May the Three guard your steps as you do their work."''
Online:Thorzhul gro-Agluk

Thorzhul gro-Agluk is an Orc who can be found in Torog's Spite.
Online:Helgana Hroason

Helgana Hroason is a dying Nord found on the second floor of the Grandmaster's Palace in Kragenmoor. When she is spoken to, the location of Softloam Cavern is marked on your map. She was mortally wounded there, and is being tended to by Acolyte Cadiva in her dying moments.
 
  
Dialogue
:"Please, come … come closer. You need to know. The Covenant … portal."
:The Covenant have set up a portal? Where?
:''"Softloam … Softloam Cavern. Northeast of town. Please … have to stop them. Can't let them. Can't let them set up … a base."
:Is there anything I can do for you?
:"Pray for me. I can hear the skalds. Singing the songs of Sovngarde. My ancestors … I can almost see their faces."

Attempting to talk to her after this conversation:
: ''
Online:Borzugh gro-Morkul

Borzugh gro-Morkul is a dead Orc of the Morkul Clan found inside Torog's Spite. His letter explains why his clan refused to join the Daggerfall Covenant.
Online:Acolyte Cadiva

Acolyte Cadiva is a Dark Elf priest found in the Grandmaster's Palace in Kragenmoor. She is tending to a dying Helgana Hroason.
 
  
Dialogue
Before speaking to Helgana:
:"Speak with care as you talk to Helgana, traveler. Her injuries are too great. Her soul will soon be with her honored ancestors in Sovngarde. I am just here to see her on her way."

After speaking to Helgana:
:"Helgana will soon be with her ancestors in Sovngarde. The vile Covenant soldiers of Softloam Cavern have seen to that. May the Lord, Mother, and Wizard watch her on her journey."
Online:Aryvena Lathoril

Aryvena Lathoril is a Dark Elf merchant selling her wares on the lower floor of the Grandmaster's Palace in the city of Kragenmoor.
 

Dialogue
She offers to serve you.
:"What can I get for you?"
Online:Keeper Ormi

thumb|right|Keeper Ormi as a Hagraven
Keeper Ormi is a Nord member of the Keepers of Kynesgrove who was transformed into an hagraven.

She believes that her son, Sahun, died in the war.
 

Related Quests


Quest-Related Events
Confronting her without Sahun

Talking to Sahun
After speaking to her Sahun in Windhelm, you will need to travel to the dragon mound above Kynesgrove to face the keeper.
:Keeper Ormi: ''"Kyne's followers have no place here! This grove belongs to us now. We'll use these people as we see fit."''

She'll attack and you'll have no choice but to defend yourself. Once you've put her down, the world will go white and you'll hear Sahun begging for you to spare her:
:Sahun: "Stop, please! Leave her alone!"
:Sahun: "Oh, mother! What have you done?"
:Keeper Ormi: ''"My son! You're alive! I thought I lost you."''

When you speak to Sahun, he'll say that he's had a change of heart, and wants his mother back. He will walks over to the altar and prays to Kyne to restore his mother. With his final words, Ormi will transform back into a human.
:''"Kyne's cleansed me. She's forgiven me for everything I've done. How could I have been so foolish? I hurt so many people during my crisis of faith."
:Don't waste this second chance you've been given.
:"I won't. Kyne has shown me the way again. Without your intervention, I would have continued to rain horror upon my people. Thanks to you, I can make amends. These soldiers will be cared for until they are fully healed."
:I thought your witches killed them.
:"No. The soldiers still live. They were to become members of our Daedric coven, but I won't let that happen. Not now. Your friends are back at the Keeper's house, safe and well cared for."
:And the rest of your Keepers?
:"They're still under the spell of Daedric influence. I'll work on freeing them, but it will take some time. Do not fear. I'll make sure you receive safe passage through the grove. I am their leader, after all."
:"Go to the soldiers in the Keeper's house. I'm sure they're confused and uncertain about events here."''

After the quest, she'll repeat her earlier lines:
:''"Kyne's cleansed me. She's forgiven me for everything I've done. How could I have been so foolish? I hurt so many people during my crisis of faith."''
Online:Hjurring

Hjurring is a Nord priest of Orkey responsible for maintaining Windhelm's Hall of the Dead. He is found near the entrance. Nearby you can find his journal documenting the burials and visitors to the tomb.
 

Dialogue
When spoken to upon entering, he will say: 
:''"The King and his parties. Today, three sloppy drunkards wandered into the crypts and haven't been heard from since.  I'll wager a week's pay they'll unleash something unspeakable down here, and I'll get blamed. They always blame the priest."

Afterwards, he will be less than impressed by your heroics in the tombs: 
:"Fine. I get it. You saved some drunks and got the dead to settle down. You're a big hero. Blah blah blah.  Now, will you please leave? The only reason I took this job is because I can't stand the living."''
Online:Gamwyn

Gamwyn was a Nord and companion of Snorrvild who can be found in the Rift. Her journal can be found nearby.

 

Related Quests
Online:Sheathed-in-Silk

thumb|right|Old look
Sheathed-in-Silk is an Argonian found in Lukiul Uxith. She is located on the western border of Lukiul Uxith, in the mud outpost. After finishing both of Lukiul Uxith's objective quests, she disappears from the village.
 

Dialogue
:"This is terrible!"
:'''We'll stop the Covenant's attacks on your village. Don't worry.
::"What do I care about the village? I would leave here if I could, but my egg-kin make me stay to help and fight. It's as they say: there is no escaping the wamasu's jaws. "
::You don't care about your village?
:::"I follow a different stream—not my tribe's, not the Dark Elves and their false Tribunal. Some of us are still true to the old way. My mistress calls and I must answer."
:::Maybe I can help.
::::"No, you are not of us. As a stream finds its way to the ocean, so I will find a way to my mistress."
:::Who's your mistress?
::::"If you do not know, then you are not meant to know. And if you did, then you'd be dead."''
Online:Sleeps-Beneath-Filth

Sleeps-Beneath-Filth is an Argonian beggar found outside Ebonheart's southern gate. He has no unique dialogue.
Online:Myn Marano

Myn Marano is a Dark Elf beggar found outside Ebonheart's southern gate. She has no unique dialogue.
Online:Fyrona Hloril

Fyrona Hloril is a Dark Elf beggar found outside Ebonheart's southern gate. She has no unique dialogue.
Online:A Summons of Heroes!

Do you have what it takes to join the most honored fighting company in Skyrim history?

— The Companions are looking for a few good Nord warriors. We want only the bravest and the strongest!

— If you think you have what it takes, report to Fallowstone Hall and ask for Vigrod Wraithbane.

— The application process is dangerous! New recruits have been maimed and even killed. You've been warned!
Online:A Warning and an Offer

Greetings, Traveler,

I post this warning in the hope that you will heed it. This ruin is overrun with a number of dangerous   and their followers. Do not venture forth unless you are adequately armed and prepared.

If, however, you do choose to venture into this cave, keep your eyes open for anything of value. I will reward you for recovering any artifacts that I could not. Find me at the Daedric ruins near  .

—
Online:All Fear Agrakh

Heed well these words! All fear  , son of   and child of the Blade! May his rule be carved into the hearts of his clan, and his might spoken of only in whispers by his enemies.

Though the tree-dwellers strike at us from their cowardly perches, they fall as leaves to his mighty tread! Let the horns sing of his conquests as all who follow him bask in the glory of Mauloch!
Online:Altmer: Heirs of a Noble Lineage

As the (self-proclaimed) purest line descended from the ancient  , the  i people have built an empire of grace, refinement, and strength. In this room are several artifacts showcasing their remarkable artistic accomplishments and their heavy burden of rulership.
Online:BEWARE: Undercity Ruffians

The   Guard hereby issues the following alert to all citizens:

City patrols have noticed several heavily-armed persons of suspicious behavior attempting to traverse the sewer system in the undercity. The Guard suspects these individuals of ill-doing and strongly encourages citizens to report any dubious behavior in and around the sewers to the Wayrest Guard.
Online:By Order of Guildmaster Vanus Galerion

By order of the Guildmaster, be welcome to the isle of  ! All members of the   in good standing are to view this isle as a refuge, a sanctuary for magical study and a neutral ground on  .

All members, be you warned:

— Alliance in-fighting will not be tolerated! The   is in  . Here, all Mages are at peace and in harmony.

— Accept your fellows, no matter their appearance. All the thinking races of Tamriel practice the spellcasting arts. Intolerance towards a fellow guildmember is to be reported to the Guildmaster, and will be dealt with severely!

— Pay the tithe. Members in good standing are welcome to make use of the isle's   of portals for trade and transportation. Any member with a standing business must, however, pay a percentage fee to the guild in tithe.

The return of Eyevea marks a new era for the Guild!
Online:Call to Adventure!

And riches beyond your wildest dreams!

Bold Heroes Wanted—Wealth Awaits!

Journey to   quickly, for our expedition leaves soon. We travel to the ruins of  , to battle the evil creatures that defile the grounds. Vast treasure is said to lie beyond the ancient doors, awaiting the brave!
Online:Giant Warning

Keep out!

The   is only dangerous if you disturb it. We do not want a repeat of the   fiasco.
Online:Here Lies Grethel

:Vigilant guardian of all Thanes'  s.
:From her two towers on high,
:did she watch over eastern  .
:She cleansed the roads of ruffians,
:and all bandits feared her name ….
Online:House Hlaalu Notice

maintains this camp for the express use of traveling traders and merchant caravans.

Please keep the camp clean! The next traveler will appreciate your kind consideration.
Online:KIDNAPPING!

The Esteemed  ,  's all-knowledgeable scholar of history and lore, has been taken from the streets! Anyone with news of his whereabouts should notify lawful and just parties with all possible haste.
Online:Laboratory Warning: Be Careful!

Pay attention to what you are doing, idiots! The liquids we use to mix the   are flammable.

DON'T BREAK THE BOTTLES. We could lose the whole laboratory if a fire starts.

—
Online:Make the Wilds Safer, Earn Gold

Big game hunters of  , I offer you an opportunity for coin and fame! Like in the days of old, I'm offering an open contract—a bounty— for   fangs! Bring me no less than twenty-five tiger fangs …. and I will pay you a handsome sum in coins! Bards will speak your name in taverns across the March. Seek me out at the   drinking hall in   and earn your coin today!

—  , Freelance Hunter and Benefactor
Online:No Admittance—This Means You

is off limits! The   is extremely dangerous when disturbed. Remember what happened to  , who thought it would be good fun to taunt the Giant's  s? Soldiers without arms aren't much use.
Online:No Passing Through Here

Do not use the   as a shortcut. I'm tired of writing letters to families explaining how their loved ones were careless enough to get their head smashed in by  . Just walk around the mountain. We can all use the exercise.
Online:Notice to Authorities

TO THE AUTHORITIES FROM ANY GOVERNING BODY:

The residents and visitors of   reject your stifling societal rules as FREE PEOPLE.

Those who attempt to remove the citizens of this Caravan face DIRE CONSEQUENCES for their illegal and immoral actions.

  is a free land for all races and species. We spit upon the cronies of the  , the mind-slaves of the so-called  . We reject the oppressive boot of ANY AND ALL Kings, Queens, Emperors, Empresses, alliances, and authoritarians!

This land belongs not to the few, but the many!
Online:Notice: Hall of the Dead

The priest of   is here as part of his sacred duty to the  . He is not here to comfort, console, or brighten your day. Should the   rise from their places of resting, you accept all risk and responsibility to your own safety while inside the hall. The priest is not required to save you from your own idiocy.

-
Online:Notice: New Working Conditions

Reminder to all workers! Break time has been reduced, effective immediately, to ten minutes instead of the prior fifteen minute break periods. This will remain in effect until productivity returns to the levels I specified in last month's directive.

You have only yourselves to blame for this change. With the current challenges we face here in   it is up to each and every one of us to pull together and work harder to survive. I trust your cooperation with my instructions will be complete and cheerful!

Thank you,
Online:A Reminder from the Judge

Remember,

I want   to be exciting and titillating. I also want our cases to reach their conclusions swiftly. For this reason, please remind all Daedric bailiffs that mortals are weaker and more fragile than Daedra. Our new captives will not easily recover from most injuries, and I want them healthy enough to receive their sentences.

Do not damage them. This includes, but is not limited to, severed limbs, flaying, disembowelment, decapitation, and summary execution—at least until judgment has been rendered.

Please, restrain yourselves in the face of these mortal mages, and do not destroy them. I want to play with these toys for as long as possible.

Now, let's go serve up some justice! For the glory of Molag Bal!

— Judge Xiven
Online:Poetic Verse Contest!

—The Residents of  — 
Challenge All and Sundry to a Poetic Verse Contest

Grand Prize: 200 Gold 
First Prize: 100 Gold 
Second Prize: 50 Gold

Entry Fee: 10 Gold 
Spectator Fee: 1 Gold
Online:Research Assistant Wanted

Seeking a capable hand to aid in arcane research of   and the magical properties of  .

Apply in person at the camp outside  , north along the main road from  .

Combat experience required.

— Scholar   II
Online:Reward for Information: Silvenar

People of  :

Your lives have been disrupted, your celebrations halted, your ways of life threatened. I,  , am aware of my role in these troubles, but we are a people at war!

We must fight for our very way of life. The   seeks to rule us from  , strip our rulers of their power, and corrupt our sacred rituals. The Dominion "invited" our previous   and Silvenar to join them on the island of  , and it was an   who was responsible for their deaths. Why? So they could replace them with puppets under their control!

Our new Green Lady,  , was duped by the Dominion. But  , the current "choice" to be the Silvenar, is working with the  , and his presence in the city will be the advent of our doom!

The evidence is all around you. Would the true Silvenar abandon the Green Lady along the road, as he did in  ? Would he stop to consort with  s in  , rather than come straight to the city that bears his name? Would he hesitate to come to the   when the Green Lady has already arrived and awaits him? No!

The Dominion's false Silvenar skulks about  . He may look for a way into this city, but he will not find it. And, any of you who help locate any of the traitors who support Indaenir, or the false Silvenar himself, will gain great favor with me and reward from all the  .

— Ulthorn
Online:Saint Stental

"The Saint Slays the Leaper"

Finished this 10th day of Sun's Height in   to honor Saint  , who slew the demon of   and saved the three Sisters of   from a terrible fate.
Online:Sheltered

This place provides shelter to those who seek to perfect their skills.

Take what you need, and leave an offering in return.

Koomu alezer'i!
Online:Shipyard Workers, Take Warning!

SPIES ARE EVERYWHERE!

The ships we are building are destined for the Thrice-Blessed Alliance of the  —agents of the   and the   may be spying upon our work AT ANY TIME.

BEWARE OF SABOTEURS!

Ships on the ways are vulnerable to sabotage, especially from fire. This is especially likely to be attempted at night. BE ALERT FOR SUSPICIOUS ACTIVITY.

REMEMBER: OPEN EYES TO STOP THE SPIES!
Online:Shrine to Makela Leki

In memory of the sword-saint  . Almost single-handedly, Leki held the   against the treachery of  .

Because of her selfless sacrifice, the backstabbing  s never reached  .
Online:Spikeball Handbill

SPIKEBALL! THE PHENOMENON THAT'S SWEEPING  !

This action-packed, exciting new game is sure to become the Next Big Betting Sport!

SEE the runners speed around the track with precision and abandon!

FEEL THE PAIN as competitors collapse to their knees in pain!

HEAR the hilarious sound of a spikeball striking a runner in the head!

And because runners are people, there is SIMPLY NO WAY anyone can cheat! No pliable wild monsters! No thoroughbred lizards or monkeys! Spikeball is the betting sport of the future!

See it Today! At  !
Online:The Empty Room

Upon excavating the ruins of  , this room was found to be relatively untouched by the ravages of time, and remains largely as it was found.
Online:The Green Ladies' Abode

Entry Donation: 1 gold

Welcome to  , abode of the former and current   of  !

Our first Green Lady,  , was revealed as Green Lady later than customary, by which time she lived in  . She served well, and upon her passing, the search began for the next Green Lady.

Blessed Deepwoods proved once again to foster the fortitude required in Finoriell's niece,  , who demonstrated the physical prowess, cunning, and strength expected of the Green Lady.

Within Deepwoods, you may see Gwaering and Finoriell's home, as well as many of the places where they once hunted. Gwaering in particular showed early aptitude with the bow, with a high kill ratio from her tenderest years.

The Green Lady is not a mere symbol of virtue, she holds within her the ability to channel her strength to the   as needed upon completion of her investiture.

Within a fortnight of her selection, preparations began for Gwaering's handfasting with  .

The celebrations will continue for many months following the formal handfast ceremony, which takes place in the city of  .

Please enjoy your visit to Deepwoods, however long or short your stay!
Online:The Sanguine Cult

Attention Bounty Hunters!

Any and all previously announced bounties on   cultists were posted in error. There is no bounty. None at all.

In addition, please disregard any steaming vitriol, all declarations of public menace, and any calls for public lambasting, chastisement, or retribution.

…And remember that the party is now in full swing at  . Hope to see you there!

— The   Council (Genuine)
Online:The Steel Shrikes Proclamation

Our All-Beneficent   (may he live forever) has ignited the flame of ambition within our breasts. From the waters which delivered us to the coasts of  , we embark on a journey of legend and song. All shall sing of our deeds and our consorts will burn with everlasting fervor for our victorious return!

Do not falter, warriors of  ! Our   (may we be ever triumphant) shall cut to the heart of the untamed jungles and reveal a new land. As we broke upon the shores of  , so shall we set our mark upon the sands of the Elves. The  s' next great domain shall be built on the ashes of our conquered foes! Our strength, our honor, and our courage shall triumph forever!
Online:To Scarius

You will never be forgotten,  . Nor shall your murderers be forgiven. I bury you here, by the gravestone of our ancestors, facing  . Watch as I avenge you. The severed heads of the   will decorate your grave. This I swear, brother.

— Mercuro
Online:Treaty of the Three Clans

Let it be known that the most committed warriors of   gathered here on the 3rd day of Frostfall to put aside their differences and join together against their shared enemy, the  .

These clans were represented: 
 ,  ,