Netruk44/uesp-wiki-content huggingface dataset:
Books

thumb|right|400px|The Morrowind mainland, divided by map number
Tamriel Rebuilt adds many books to the game, attempting to provide players with an authentic experience by letting them delve as deeply as they want into the lore of Tamriel.

The majority of the new books on mainland Morrowind come from Tamriel Data and are listed   instead. This page lists all books specifically added by Tamriel Rebuilt's files, separating them by their parent map. In most cases, these are found in only one location. Imported books from other games and copied books from the base game or Tamriel Data are listed at the bottom of the page.

Other book-related pages include:
 
 
 

 

Map 1
     
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Imported Books
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Copied Books
 
 
 
 
   (A Handbook For The Devout)
  (The Cantatas of Vivec)
  (Fellowship of the Temple)
  (Saryoni's Sermons)
  (36 Lessons of Vivec, Sermon 10)
  (36 Lessons of Vivec, Sermon 11)
  (36 Lessons of Vivec, Sermon 12)
  (36 Lessons of Vivec, Sermon 13)
  (36 Lessons of Vivec, Sermon 14)
  (36 Lessons of Vivec, Sermon 15)
  (The Book of Dawn and Dusk)
  (The Anticipations)
  (Vivec and Mephala)
 
   (closed variant)
Quests

This is a list of quests in Tamriel Rebuilt, categorized by faction and quest giver. Miscellaneous quests are listed at the bottom and are instead categorized by location.

Great House Quests






Guild and Faction Quests





















Other
Places

Regions
 

Settlements
 

Major Landmarks
 

Other Landmarks
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Bodies of Water
The Arrowshot Woman

I heard this story on good authority from a good and honest friend, whose friend was witness to the incident. I do truly believe it happened, as fantastical as it may seem.

My friend's friend, Terron, was visiting the Elsweyr citystate of Riverhold during a very hot summer and went to the marketplace there. If you have never been to Riverhold, the marketplace is very crowded, much more than in comparably sized city states. People from the countryside flock to the marketplace daily in their wagons and carriages.

Terron was passing one such carriage, and noticed that the sole occupant was a woman, seated with her eyes closed and her hands behind her head. An odd sight, to be sure, but he assumed she must be sleeping. Terron continued on.

A little while later, after Terron had finished shopping in the marketplace, he passed the same carriage. The same woman was sitting in it. Her eyes were open now, but her hands were still behind her head.

"Are you all right, my lady?" he asked.

"An arrow shot me in my head and I'm holding my brains in," came the woman's reply.

Terron did not know what to do. He ran into the marketplace and literally bumped into a healer and his knight companion. They were good people and agreed to help. 
The carriage door had to be torn off its hinges, as the lady had locked it and feared to move to unlock it. What they found when they finally could get into the carriage was this: the woman was holding barley dough on the back of her head with her hands. 
Apparently, in the heat of the day, a jar of barley dough had exploded with the thwang of an arrowshot and struck the woman in the back of her head. When she reached back to feel what had hit her, she felt the dough and reasoned that she was feeling her brains.
The Ebon Arm

The ground shakes. The great armies continue to wage their unrelenting battle. The battlefield is red, the rivers flow crimson, the sky reflects a deep pink. In the distance lightning flashes, and thunder sounds. Two huge ravens begin circling the field; their blackness is vibrant against the various shades of red in this vista of death and suffering. The bright flashes of light and rumbling begin to increase. The redness surrounding the battlefield begins giving way to a golden glow from the east, almost like a summer's setting sun. From the false sunset a massive golden stallion and single rider approach. All become suddenly still on the field of battle as both sides recognize Reymon Ebonarm, God of War, and the companion and protector of all warriors, also known as the Black Knight and his mighty steed War Master.

He rides into the middle of the blood soaked field and dismounts. He is a very imposing figure. His very tall and heavily muscled body is encased in ebony armor. His ebony helmet does not hide the flowing reddish blonde hair and beard which appear almost as shimmering gold, nor does it shield the steel blue eyes that seem to pierce all they fall upon. In his left hand he carries a massive ebony tower shield on which is emblazoned a fiery red rose. As he raises his right arm, all see an arm and a magnificent ebony blade which are extensions of each other. The fused arm and sword are a result and symbol of the wounds suffered by this god during titanic battles in the youth of this world.

The ravens come to rest on his shoulders. And, as the point of the ebony blade seemingly touches the sky, lightning flashes, thunder roars. Then total quiet descends and a shudder rolls through both armies.

The leaders of both armies approach Reymon Ebonarm and kneel. In turn they tell their reasons for this war. Each asks for the favor of the Black Knight for their cause. Reymon Ebonarm listens, but there is no acknowledgment that he has chosen to favor one side or the other in this fight. However, each of the leaders has heard the other state his position. And, each now knows that this war is baseless. They embrace and turn to their armies. They instruct their forces to bury their dead, tend their wounded and return to their homes.

Reymon Ebonarm mounts his great golden stallion, War Master, and again raises the ebony blade skyward and extends the huge rose emblazoned ebony shield to both armies. A massive chorus of cheers rises from the armies. The ravens again take to the air. Lightning and thunder follow him as he rides into the sunset followed by the two birds.

The armies do as they have been bidden. They care for their wounded and bury their dead. As they retreat towards their homes each warrior is sure that the great God Reymon Ebonarm, the Black Knight, has responded to their individual prayers for intervention. Each side has won, neither has lost.

As the armies depart the field, the rivers begin to run clear, and a single red rose begins to bloom near the grave of a fallen hero.
The Faerie

Faerie have been on Tamriel, in all probability, long before recorded history, perhaps since or before the days of the Elder Ones. The tales of their mischief are found in every culture, in most every village, town, and city-states in the Empire. Alternately they are called Faerie, Fey, Illyadi, Sprites, Pixies, and Sylphim, and their natures seem to flit from one story to the next with the same variation. It could almost be said that Faeries are anything unpredictable in nature.

The noted scholar Ahrtabazus studying at the time in the Crystal Tower of Summerset Isle developed an interesting if controversial theory about Faerie. He organized the Fey variants on a chain, beginning with the glimmering sparks called Pixies or Whilloki by the Redguards at one end and the godlike beings such as Gheateus, Chonus, and Sygria at the other. In the middle are human and semi-human beings generating up to intelligent trees, brooks, rocks, even mountains. All of this was a new and completely original theory and would have prompted enthusiastic, if somewhat skeptical response had Ahrtabazus not added this footnote: "It may be that elves as a whole are part of this chain, above whilloki and below nephrine. They certainly have similar features and propensities for magicka as the other Faerie." (Ahrtabazus, "The Faerie Chain" Firsthold, 2E 456)

No elf liked to be put in a hierarchy slightly above whimsical pranksters like the whilloki, and Ahrtabazus was challenged on his assumptions based on very slight coincidences. Nevertheless, with modification, his Fairie Chain theory has gained wider and wider acceptance since its publication.

The hierarchical chain is not, in the strictest sense, an order of command. While Gheateus and Sygria are said to be surrounded by a host of minor Sylphim, faerie on the whole are not followers nor leaders. Their plans and schemes are not governed by a higher purpose, simply by their own whim.

To this most faerie scholars agree. Because it is based on coincidental evidence and supported by auxiliary theories, it may very well be wrong.
The Healer's Tale

For over twenty years, I have been a healer at the Temple of Stendarr. As the reader is doubtless aware, we are the only temple in the Iliac Bay that offers wound healing and illness curing for both the faithful and the heathen alike, for Stendarr is the God of Mercy. I have faced people at their most miserable and their most terrified. I have seen brave knights weep and strong peasants scream. I like to think that I've watched the masks drop from faces, and seen people as they truly are.

A healer's job, after all, is more than simply binding wounds and stopping the flows of poison and disease. We are counselors and comforters for those who have given up all hope. Sometimes, it seems like our kind words and sympathy do more for our patients than our spells.

I am reminded of a very sick young man who came to the temple, suffering from a variety of maladies. Once I had given him an examination, I told him the results, careful not to alarm him. I let him decide how he wanted to be told the news.

"I have some good news and some bad news, my child," I said.

"I better hear the bad news first," he said.

"Well," I said, gripping his shoulder in case he should faint. "The bad news is that, unless I am wrong, you will sicken even more over the next day or two. And unless Stendarr chooses to be merciful to you, you will pass from this existence. I am sorry, my child."

As soft as the blow was, it stung nonetheless. The boy was, after all, very young. He thought he had his whole life ahead of him. Tears streaming down his face, he asked, "And what is the good news?"

I smiled: "When you came in, did you notice our proselytizer? She was the enchanting, voluptuous blonde in the antechamber by the foyer?"

Color returned to the young man's face. He had noticed her indeed. "Yes?"

"I'm sleeping with her," I said.

If more of the healers of Tamriel would consider their patients' feelings, not just the quickest way to heal them up and get them out, we would have a far, far healthier society. I truly believe that.
Of Jephre

When the elven folk walked the land alone and sang songs of power amongst the trees and stars, Jephre the Singer walked with them. Jephre gave heed to the nature of the forests and delighted in the gurgling streams and brooks. It was Jephre who taught the birds to sing their songs of the seasons and He that taught the streams the tinkling ethereal tune. The very trees are said to have moved close to hear him sing on the warm summer nights of those elder days. It was in this time that the first great ballads of the elves were made, crafted from the songs that Jephre taught to the sylvan youth who frolicked to his lively tunes and ballads of nature and the unspoiled forest. In truth, He is worshipped as god of song and forest.

In Valenwood, Jephre is considered one of the Major Sylvan gods with temples and altars in the deep woodland places. Elven tradition holds that children with a gift for song have been blessed by Jephre himself. Legend has it he blessed the Wood Elves with a natural affinity for nature and particularly the forest. Most Wood Elven Rangers worship Jephre.

It was his great eagerness for natural beauty that led him to the Isle of Summerset. He taught the great sea birds to sing and molded the crash of wave against beach into a song of whispers and power It is said by the high elves that Jephre hears and sees all within distance of water, whether it be beach, brook, stream or fall. It is further said that the very birds keep watch for Jephre, in repayment for the songs he taught them. It is further said he blessed the high elves with a beauty to match the beauty of their island home.

The dark elves have a legend that Jephre walked the earth before the first day, and in the light of the stars weaved a song so beautiful that the very stars moved to its sway. Some of the stars to this very day still wink and blink in memory of the song of night and darkness. Due to his influence most if not all Elven Bards pay homage to Jephre.

The natural order of things is the basis for Jephre's temples in Valenwood and the Summerset Isle. The one thing Jephre will not tolerate is the harmful manipulation of the natural order of things.
Rude Song

In the spring of the year 
Doth propriety disappear 
In the courts and the ports 
Of the Bay. 
Drinking new beer, 
Everybody feels queer 
And the Earls and the churls 
Go astray. 
The bee and the bird 
Don't have to tell us a word. 
Our bodies for naughties 
Are prime. 
If you haven't heard, 
You can let yourself be lured 
For the youth, for things uncouth, 
It is time.

Oh, it's lovely to sit in a field, harvested into rows 
It's lovelier still to do the same not wearing any clothes.

People of the Bay bless 
The flowered court of Wayrest 
For showing us the gentle way of sin 
The bonny Dark Elf queen 
Likes to see and to be seen 
With cobblers, thieves, 
And tavernkeeps, 
And slaves, and fish-er-men. 
In the court of Lainlyn, 
Right upon the mainland 
With sex, the whole place is in a whirl. 
The Baroness likes to play 
With men who come her way, 
While the Baron likes the little boys and girls.

Oh, it's lovely to give your lady a kiss upon her nose 
It's lovelier still to do the same not wearing any clothes.

In Daggerfall, they hold a ball 
And all of society indulges in a variety 
Of scandal, they can handle -- 
A lot. 
The Captain of the Guard 
Has to search very hard 
For a bean that the Queen Has in her pants. 
And the Court Sorceress 
Will grant you a wish 
To cause the King to fling 
About his lance.

Oh, it's lovely to give your love a single perfect rose 
It's lovelier still to do the same not wearing any clothes. 
Oh, it's lovely to abandon all your cares and fears and woes 
It's lovelier still to do the same not wearing any clothes. 
Yes sir, it's lovely not wear any clothes!
The Story of Lyrisius

In ancient times, there lived a hero named Lyrisius. He fought against the Akaviri slavetraders and single-handedly slew hundreds. Despite his valor, Lyrisius' army was routed and scattered to the four winds. Lyrisius fled into the moors to escape the Akaviri chariots.

Far from the lands of men, Lyrisius entered the blasted lands. At the heart of this forsaken landscape, he met the wyrm. The great scaly beast mocked the mighty blows of Lyrisius' enchanted spear. It melted the shield Fearstruck, gift of the Daedra Boethiah, with a single blast of its fiery breath. Lyrisius, seeing that he could not defeat the creature by force of arms, surrendered.

The wyrm intended to devour Lyrisius when the hero offered to be its slave and manservant. Ever prideful, the wyrm agreed. Seeing that the wyrm was vulnerable to conceit, Lyrisius spoke, "Oh great wyrm. For my first service, I beg that you allow me to polish your one tarnished scale."

Indeed, centered between the great wings of the creature was a dull scale, clearly out of reach of its long neck. Its vanity was such that it immediately lowered one wing for Lyrisius to climb upon.

Once astride the great lizard, Lyrisius slid his dagger underneath the scale and into the tender flesh of the beast. Though it spun and twisted in all directions, the wyrm could not get at the hero. Finally it took to the air. Lyrisius clung to the neck with all his strength as the wyrm banked, rolled, and dove.

Seeing that Lyrisius could not be shaken free, the wyrm demanded that he remove the stinging blade. Lyrisius answered, "Fly straight on until you see a great army. Destroy that army and I will remove my blade."

With a great roar, the scaled creature set off. The Akavari army had no chance against the fire-breathing beast. They have never plagued Tamriel since.

"I have done as you bid. Now sheath your stinger," roared the wyrm.

Knowing that he would be devoured or worse, Lyrisius pulled the blade and then leapt from the back of the flying wyrm. Indeed, the foul monster had intended to slay the hero. The wyrm pursued the plummeting Lyrisius. Boethiah appeared beside the falling hero. Praising him for ultimately destroying the army of Akavir, she turned him into a raven. Lyrisius quickly lost the wyrm in the clouds.

Legend has it that the wyrm still lives, though this happened in the first era long, long ago. The dragon nurses a grudge against Lyrisius and all of his kind. It has vowed never again to trust two legged bearers of weapons.


 


Scholar's Note: If this legend has a basis in fact, the artifact Fearstruck was utterly destroyed. No other reference to it has ever been found.
Wabbajack

Little boys shouldn't summon up the forces of eternal darkness unless they have an adult supervising, I know, I know. But on that sunny night on the 5th of First Seed, I didn't want an adult. I wanted Hermaeus Mora, the daedra of knowledge, learning, gums, and varnishes. You see, I was told by a beautiful, large breasted man who lived under the library in my home town that the 5th of First Seed was Hermaeus Mora's night. And if I wanted the Oghma Infinium, the book of knowledge, I had to summon him. When you're the new king of Solitude, every bit of knowledge helps.

Normally, you need a witches coven, or a mages guild, or at least matching pillow case and sheets to invoke a prince of Oblivion. The Man Under the Library showed me how to do it myself. He told me to wait until the storm was at its height before shaving the cat. I've forgotten the rest of the ceremony. It doesn't matter.

Someone appeared who I thought was Hermaeus Mora. The only thing that made me somewhat suspicious was Hermaeus Mora, from what I read, was a big blobby multi-eyed clawed monstrosity, and this guy looked like a waistcoated banker. Also, he kept calling himself Sheogorath, not Hermaeus Mora. Still, I was so happy to have successfully summoned Hermaeus Mora, these inconsistencies did not bother me. He had me do some things that didn't make any sense to me (beyond the mortal scope, breadth, and ken, I suppose), and then his servant happily gave me something he called the Wabbajack. Wabbajack. Wabbajack. Wabbajack.

Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack.

Maybe the Wabbajack is the Book of Knowledge. Maybe I'm smarter because I know cats can be bats can be rats can be hats can be gnats can be thats can be thises. And that doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine. I must be smart, for the interconnective system is very clear to me. Then why, or wherefore do people keep calling me mad?

Wabbajack. Wabbajack. Wabbajack.
Factions

New Factions
These factions do not have a presence on Vvardenfell, Mournhold, Solstheim, or other provinces and therefore are exclusive to mainland Morrowind.







Major Existing Factions
These factions were originally split into Vvardenfell and Mainland branches, but are now one. Generally, these are the factions that you choose to join and complete questlines with.










 

Minor Existing Factions
These are factions that were never split before 17.09. While some are joinable, they generally don't offer many quests.






*


  This faction has no members in the base game, so it is essentially new.

TR_Factions
First, note that mainland factions are already merged in TR_Mainland. While for the first decade and a half Tamriel Rebuilt's factions were distinct from the ones on Vvardenfell, the division between — for example — the “Mages Guild” and the “Mainland Mages Guild” has not existed since TR1709, regardless of whether you use TR_Factions or not. What TR_Factions does do is adjust existing factions to take Tamriel Rebuilt content into account.

At present, TR_Mainland.esm does not affect the vanilla faction experience. In other words, if you were to spend all your time on Vvardenfell/Solstheim/Mournhold, you would be able to progress normally through each faction. TR_Mainland does add many new quests to many of the existing factions, to varying extents. For example, at the release of TR1809, there were 30 new Fighters Guild quests and 27 new Mages Guild quests, but no new quests for House Redoran This simply reflects our region-by-region development process; we have not gotten to the regions where House Redoran holds land, but we will write plenty of quests for them when we do.

One of the optional plugins included in the download, TR_Factions.esp, serves to better integrate all of this new content. For most factions — particularly those with many new quests — TR_Factions slows down the progression such that you must complete a reasonable number of both vanilla and Tamriel Rebuilt quests before taking charge of a given faction. Some factions are exempt from this treatment, at least for the time being. For instance, you can still rise to the rank of Factor in the East Empire Company only by completing Bloodmoon's Raven Rock questline.

TR_Factions makes a few other notable changes to factions. It fixes some of the vanilla dialogue to reflect the fact that life exists beyond the Inner Sea, for one. It also implements "reaction tables" between the vanilla and Tamriel Rebuilt factions. This means that if you serve the Imperial Legion, you will also gain the favor of the Imperial Archaeological Society (which is not yet joinable). Also, during the Hortator quest, you will now need to also curry favor with the rest of the Telvanni councilors. The same will be true of the other Houses, once they are more complete.

Notes
The only base game factions with no new members are the Dark Brotherhood, Hands of Almalexia , Quarra Clan, Royal Guard , Sixth House, Skaal , and Talos Cult.