Netruk44/uesp-wiki-content huggingface dataset:
Lore:Torasa Aram

was a wealthy Dunmer noblewoman who lived during the late Third Era. She used her wealth to establish the Museum of Artifacts, a museum in the Godsreach district of Mournhold. By offering large sums of money to adventurers, she was able to collect a significant number of artifacts, items of great and often divine power. 

Her museum's collection was expanded greatly in   due to the patronage of the Nerevarine, who sold many valuable artifacts to Torasa. In return for several donations made by the Nerevarine, Torasa parted with an ancient Dwemer Battle Shield from the Battle of Red Mountain. This shield contained a piece of  , the fractured blade of Nerevar which was later reforged by the Nerevarine. 

As is the nature of great artifacts, many of the items from the museum's collection were not content to stay with one owner for long. Even by the time of the Oblivion Crisis in  , several artifacts had been reclaimed by their respective Daedric Princes, or had vanished to reappear elsewhere on Tamriel.  

See Also
For game-specific information, see the Tribunal article.

References
Lore:Kodlak Whitemane

Kodlak Whitemane was a Nord   and a well-respected   of the Companions.  He avoided politics, and maintained the Companions' long-standing tradition of abstaining from political conflicts&#32;during the Stormcloak Rebellion (although he did worship Talos).   He was also something of a philosopher, prone to pondering on the meaning of honor and nobility. He lost his family at a young age, when he was little more than a boy. His predecessor, the Harbinger Askar, found him working as a bodyguard in Hammerfell, and recruited him. The Companions quickly became his new family, becoming Harbinger in  .   As Harbinger, Kodlak has commanded the Companions, balancing his tactical skill, ferocity in combat, and commanding presence.  He maintained that family and honor are the most important things to the Companions, and that they should deal with problems head-on, finding honor in life through glory in battle. Legends of the Companions speak of Kodlak's many great feats, such as Kodlak and another Companion fighting off one hundred and one Orc berserkers.   

As a member of the Circle, Kodlak was a Werewolf, something that troubled him greatly during his twilight years. In  , Kodlak contracted the rot and his condition had rapidly diminished. He became weak in body, and his frustration showed, taken to locking himself behind closed doors, poring over old documents, desperate to cure himself of lycanthropy.   He was led to believe that, upon death, a werewolf's soul goes to the Hunting Grounds, the Daedric realm of Hircine. As a Nord, Kodlak wanted his soul to go to Sovngarde. His dreams became visions where he realized he had a choice, to either join the hunts of Hircine or join Tsun in Sovngarde. The dreams also told him this choice would hinge upon a stranger, one who he eventually met in  .  They rarely spoke, which Kodlak regretted, but he was still impressed by the newcomer's prowess and fortitude, and chose the new Companion as his successor before he was killed by the Silver Hand.   Shortly after his death, the Circle successfully found a cure for the Companions' Lycanthropy, and cleansed Kodlak's spirit so he could make his way to Sovngarde. However, his soul was blocked from entering the   by Alduin's soul snare, and he was hunted by the World-Eater like prey. He eventually found his way to Shor's hall after Alduin was defeated. 

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See Also
For game-specific information, see the Skyrim article.

References
Skyrim:Skooma Dealer

Skooma Dealer may refer to two things:
Skooma Dealer (faction), a faction of skooma dealers
Skooma Dealer (NPC), an NPC in that faction
Skyrim:Skooma Dealer (NPC)

Skooma Dealers are randomly encountered merchants. There is a 20% chance they will appear as a male Argonian, Bosmer, Khajiit, or Orc, and a 20% chance they will appear as a female Orc. When you encounter them, their display name will be their race.

The dealer wears a roughspun tunic, along with leveled heavy boots and leveled heavy gauntlets (both up to Daedric in quality). They always carry six bottles of skooma, three samples of moon sugar, two bottles of sleeping tree sap, and at least twenty gold. In a fight, they will consume the bottles of Sleeping Tree Sap to stay alive.
 

Dialogue
If you approach the dealer they will say:
:''"Greetings, brother/sister. You look weary. I have something to help you relax, if you're interested." (if they are an Argonian, Bosmer or Orc)
:"This one has something sweet for the fellow traveler, if it entices." (if they are a Khajiit)

If you ask them to elaborate, they will explain:
:What are you talking about?
:"The finest skooma, the sweetest moon sugar. At a fair price, of course."

You can also try to intimidate them. If you are successful, they will hand you the skooma; otherwise, they will turn hostile.
:Just give me what you have and we both walk away from this. (Intimidate)
:"No need to get so... hostile. Just take it. Sounds like you need it more than I do." (Passed)
:"Yeah... That's not going to happen." (Failed)

Similarly, questioning the legality of their actions also results in turning them hostile:
:This doesn't seem legal.
:"Ah, a snitch, eh? Can't have you running to any guards now, can I?"

If you remain civil and just say no, they will be diplomatic in response and you can leave without angering them:
:No  
:"Each has their own way."

If you bought any items from them, when you leave they may say, "Nice doing business with you, friend."''

Notes
Skooma dealers are members of the warrior class, which determines the level of their skills.
They may mine ore veins if found nearby.
You can yield to a hostile skooma dealer by sheathing your weapons. After this, trading with them is still possible, but not asking what they are talking about, so you cannot provoke them to attack you again.
Lore:Ulfgar the Unending

Ulfgar the Unending was a Nord warrior from the Second Era or possibly even the Merethic Era. By his own personal account he and four close companions fought alongside the Atmoran legend Ysgramor as a member of the Five Hundred Companions. Many centuries later he and his four companions embarked on a quest to find Sovngarde. However, his companions Nikulas, Erlendr, and Hunroor were betrayed by the wizard  , who turned them into stone pillars at Brodir Grove on Solstheim. They were avenged by Ulfgar, who killed the wizard. Five hundred years later, Ulfgar was somehow still alive, and still searching for Sovngarde. In  , he met the Nerevarine, who agreed to help him find the Nordic paradise. Upon investigating, the Nerevarine informed the ancient Nord that the only way to reach Sovngarde is to die an honorable death in combat. Ulfgar challenged the Nerevarine, hoping to meet such a fate. The Nerevarine accepted his challenge, and the two engaged in mortal combat. In the end, a fourth pillar appeared at Brodir Grove, and Ulfgar met his old friends in Sovngarde.     

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Notes
While Ulfgar states that the events that extended his lifespan occurred 500 years prior to his meeting the Nerevarine, in further dialogue he states that he and his Companions fought under Ysgramor as members of the Five Hundred Companions. This would place Ulfgar's age far higher than previously stated, and could imply that he has lost track of time. 

See Also
For game-specific information, see the Bloodmoon and Skyrim articles.

References
Lore:Taron Dreth

was a   mage who claimed to be the "world's foremost expert" in   metallurgy and forging techniques. He was supposedly the author of  , but he actually plagiarized the work from a  , a secret he was willing to kill to protect.  At last report, he was traveling in Skyrim during the  , most likely looking for evidence to support his stolen theories on  . He was killed in the wilderness in  .  

See Also
For game-specific information, see the Skyrim article.

References
Lore:Tullius

Tullius was an Imperial General of the Legion. Originally from Cyrodiil, he was appointed Military Governor of Skyrim and tasked with crushing the Stormcloak Rebellion. Tullius firmly believed that Ulfric Stormcloak and his rebellion were a threat to the Empire which had to be eradicated, and that Ulfric was nothing more than a power-hungry usurper. Among supporters of the Empire, Tullius was commonly regarded as their best hope for victory. A very taciturn and serious man, he initially held little interest in Nordic culture, viewing it as nonsense, but eventually he learned to respect it. Tullius also despised the Thalmor, and believed the Stormcloak Rebellion was a mere interlude in the Empire's real conflict with the Aldmeri Dominion, even going so far as to remark that they almost made him want to throw in with the Stormcloaks. He believed the entire rebellion could be blamed on the Thalmor, who stirred it up to force the Empire to waste precious resources and soldiers.  

In  , the General very nearly executed both Ulfric Stormcloak and the then-anonymous Dovahkiin before the fateful attack on Helgen by Alduin. Tullius survived the encounter and made his way back to Solitude to continue to wage war against the Stormcloaks. While concerned about the return of the dragons, he refused to let it distract him from his objectives. As Ulfric also escaped from Helgen alive, and reports indicated that he was preparing to step up his campaign, Tullius devoted most of his efforts to gaining the fealty of the neutral Jarl of Whiterun, Balgruuf the Greater, eventually succeeding when Balgruuf declared his loyalty to the Empire in exchange for Imperial reinforcements to defend Whiterun from an imminent Stormcloak siege. 

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See Also
For game-specific information, see the Skyrim and   articles.

References
Lore:Savos Aren

was a skilled   and the Arch-Mage of the  , one of the most influential positions any mage can hold in  . In  , the   was well over a hundred years old, having been an apprentice when the   pulled their adviser from the College and the Isle of   disappeared. In his younger years as a student in the College, Aren led a party of five of his fellow students on an exploration of   in the hope of finding hidden treasures and the secrets of  . However, they underestimated the dangers the ruins held; the exploration went awry and the students died one by one, until Aren and his two remaining companions found themselves in a fight for their lives against a powerful  . In a last-ditch effort to contain the monster, he cast a spell to enthrall his two companions, trading their lives to trap the monster and save himself. With great shame, Aren fled the Labyrinthian as the sole survivor, sealing the ruin shut and vowing to never let anyone open it. It would haunt his memory for the rest of his days as his greatest, most shameful failure.

Aren became the Arch-Mage sometime after  , when the Great Collapse destroyed much of Winterhold. During Aren's leadership of the College, he was careful not to anger the already-incensed locals, though he allowed the practice of virtually all forms of  , only barring some experiments for safety reasons. He also worked to keep the College a completely independent institution, refusing the entreaties of the  , the  , the  , and the  . While he occasionally shared information when requested, he refused to allow "local politics" to distract from the College's true purpose: the study of magic. For unknown reasons, however, a Thalmor representative,  , became his "advisor". Unfortunately, this would lead to Aren's death. When the College discovered the   during an excavation of   and brought it to the College, Ancano attempted to wield its power himself and murdered Aren. Before his death, Savos Aren left behind some final instructions and secrets, where he explained that Labyrinthian held the  , the key to harnessing the Eye. Aren's successor, guided by Aren's spirit, ventured into the Labyrinthian, finally defeated the dragon priest which had foiled Aren so long ago, and recovered the  . Aren's successor returned to Winterhold and used it to stop and kill Ancano, saving the College and possibly all of Tamriel.  

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See Also
For game-specific information, see the Skyrim article.

References
Lore:Septimus Signus

was a brilliant scholar from the   who dedicated his life to studying the  ,  a pursuit which drove him mad.  Eventually, he had trouble even using coherent sentences, and often spoke in verse.   He discovered a large   lockbox in an ice cave north of the College of Winterhold. He and Urag gro-Shug were colleagues, and Urag last saw Septimus years before his death.  Somewhere along the way, Septimus became a disciple of  , the   of the unknown, who led him to believe this lockbox contained the  , compared to which the knowledge of the Elder Scrolls was a mere "passing awareness". 

Septimus murdered, sowed dissent, and spread plagues on behalf of the Demon of Knowledge to gain his assistance in acquiring the Heart. But in order to unlock the lockbox, he needed the blood of the Dwemer.  With the aid of an assistant, he collected the blood of the various Elven races and used the mixture as a substitute. However, once inside, Septimus did not find the Heart, but rather, the  , which had been sealed within by persons unknown to deprive Hermaeus Mora of its power. Before Septimus could comprehend that he had been betrayed and used by the daedra, he disintegrated, and Hermaeus Mora's new champion, the assistant, claimed the Oghma Infinium for themself.  

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Notes
Given his name, it is highly likely that Septimus was an  .

See Also
For game-specific information, see the Skyrim article.

References
Lore:Valerica

Valerica was the castigated wife of Lord  , leader of the   clan. After Harkon made a deal with   to become  s, Valerica gained the honorary title of Blood Matron of Castle Volkihar. Valerica, Harkon and their daughter   had a falling out as Harkon became determined to blot out the sun forever.  He required the blood of a true Daughter of Coldharbour to power  , and he had the option of using either Valerica or Serana's blood.  To stop him, Valerica sealed herself and the Elder Scroll inside the Soul Cairn, and hid away Serana, as well, so Harkon could never complete his ritual with their blood.  While Lord Harkon still somewhat cared for Serana, he has no remaining respect for his estranged wife.  Upon Harkon's death, Valerica was finally able to leave the Soul Cairn and returned to Castle Volkihar.  

Biography
Valerica is one of the Daughters of Coldharbour, women who ritually sacrifice themselves to the Daedric Prince Molag Bal and receive the power of vampirism in exchange. She has always been at odds with her husband, Harkon, and his methods. She cares less about his plans for extinguishing the sun than she does about seeing him humiliated.  When she learned that Harkon intended to use her daughter Serana's blood as part of a ritual to darken the sun, she hatched a plan.  She hid Serana away with one of the Elder Scrolls, then exiled herself to the Soul Cairn with the other scroll, thus removing all of the elements Harkon needed to fulfill the prophecy.  

Valerica is a necromancer, having dedicated her life to the study of the forbidden arts.  She maintained a hidden laboratory in the ruined portion of the castle from which she would perform her summonings and experiments.  In her studies, she unlocked the secrets of the Soul Cairn, believing that the souls from expended black soul gems were confined to this plane of Oblivion.  Over the course of several decades, Valerica was able to construct a portal to the Soul Cairn with which she intended to continue her studies.  This portal became her escape from Harkon's grasp when she enacted her plan to foil the Tyranny of the Sun.   The ideal Masters made a deal with Durnehviir that contracted him to guard Valerica until her death, but unbeknownst to him, her vampiric immortality meant he would be stuck in the realm until his body would be too accustomed to leave. 

Valerica is a stern woman who places her hatred of Harkon above all other priorities. She cares for Serana, but not in an especially motherly way. This comes to the forefront when Serana confronts Valerica in the Soul Cairn and makes her mother realize that she's been used as a pawn in her parents' game.   

References
Lore:Serana

is the estranged daughter of Lord   and  . She and her family became  s after her father made a deal with   and founded the   clan at an early point in history. Her mother hid her within Dimhollow Crypt to keep her out of the reach of her father and his goals to complete the   prophecy.  
Biography
As a  , Serana's transformation was unpleasant and emotionally scarring due to Molag Bal's cruel nature.  Serana grew up very close to her mother and distant from (but not opposed to) her father. Her relationship with her mother was as loving and nurturing as it could be, considering that they were both creatures of the dark. She learned necromancy and other sorts of magic at her mother’s side, and she is a powerful mage in her own right. 

Even as a child, hers was a fairly lonely life. She’s naturally somewhat defensive, though not cold. She can deftly avoid difficult topics and turn the conversation back around into something you thought you wanted to talk about. She’s built up these defenses because she has a quick temper and strong passion, so she doesn’t let people get too close lest they fall victim to them. She’s been taught to genuinely care about those who befriend her, but only so much as they prove worthwhile. She also has a touch of self-deprecating humor and awareness. She’s smart, but a bit naive. She remembers snow elves and dwarves and is somewhat sad to hear about their passing. 

Eventually, Harkon became obsessed by the   prophecy which required the blood of Serana or her mother to power   to blot out the sun. In defiance of Harkon, Valerica fled with Serana and took two of the   that were needed to fully understand the prophecy. While Valerica hid in the   with hers, Serana was sealed inside Dimhollow Crypt with the other scroll on 4th Hearthfire,  sometime between the early part of the First Era and prior to the rise of the   at the end of the Second Era.  Valerica constructed a complicated suspended animation tube to store her in, and placed gargoyle statues to frighten away the curious. 

Many years later, Serana was awakened by the  , who had been sent to investigate Dimhollow Crypt by the  , and returned to Castle Volkihar. After being sealed in Dimhollow Crypt, she is curious about what the world has become.  She questioned her father's lust for power and found an ally in the Dovahkiin. The pair ventured into the Soul Cairn to find Valerica and her Elder Scroll.  Valerica cared for Serana, but not in an especially motherly way. This came to the forefront when Serana confronted Valerica in the Soul Cairn and makes her mother realize that she’s been used as a pawn in her parents’ game.  They then searched the   and retrieved Auriel's Bow from two of the last known  . Together, Serana and the Last Dragonborn confronted and slew Lord Harkon. Serana was then free to live out her immortal life however she saw fit. Some say she eventually sought out a cure for her  . 

Notes
 
See Also
For game-specific information, see the Skyrim article.

References
Lore:Rikke

was a Cyro-Nordic  commander of the Imperial Legion during the  . The Legate followed in the footsteps of her parents, who were also Legionnaires. During the  , she fought side-by-side with   and many others who would later become  . Though she came to believe Ulfric was a self-serving ego-maniac, she once counted him and many of his followers as friends. She held a great deal of anger toward Ulfric, as she believed the   was the best chance at victory against the  , but also deeply saddened by his decisions. She continued to worship   privately despite the  . 

During the Stormcloak Rebellion, she was the chief lieutenant of General  , who ran the Empire's campaign. She was his closest adviser and strategist, and often gave him insights on Nordic culture that he, a  -born  , did not know or fully appreciate. They had disagreements, but she believed Tullius was the best hope for Skyrim and the Empire. Rikke had a great many duties, including local recruiting in  , though she frequently found herself fighting, coordinating scouts, and manipulating enemy intelligence on the front lines.  

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See Also
For game-specific information, see the Skyrim and   articles.

References
Lore:White River

The   is the longest river in Skyrim, stretching from the south of the province to the northeast corner. Its source is  , north of  . It flows northeast to join the   past  . Along the way, it passes through   and near  .   and   are the two main tributaries of the White River.
Lore:Ancestor Moth

The   is a rare indigenous gypsy-moth of  ,  and the  s of  ,  said to be kept alive by the loving spirits of the dearly-deceased, and grant wisdom and knowledge to those they come upon.  The Ancestor Moth is sacred to the  s of Cyrodiil, specifically, the Cyro-Nords of the  . The Nibenese are known to use the ancestor silk of the gypsy-moth to craft exotic cloth, and export to others across the provinces. The singing and hymnal vocals of the ancestors are collected into a special silk-gathering ceremony, which is the ancestor silk. In the Nibenay, this silk harvest is a sacred tradition that dates back to their early history. But to the  , they are one of the same. The cult harvest the silk and undergo a magical ritual to enchant the fabric.  

Ancestor moths are also used by Moth Priests in the   in order to read an  . The moths maintain a connection to the ancient   that allows the Moth Priest to decipher them. Moths emanate a soft harmonious trilling that when amplified taps into a form of primal augur. This allows the moths themselves to become a conduit for deciphering the scrolls. By having the moths close to the Moth Priest, they can utilize the conduit and share the moth's augury.  

Biology
The Ancestor Moth is attracted to the  , specifically the crushed grain of the canticle bark. The cult would also recite mantras, to maintain a spiritual connection and skin contact with the Ancestor Moth. They endure such a process to keep a cosmic balance. If the monk is interrupted, the Ancestor Moth would burst in the air, and only come back when the monk continues their mantras.  As mentioned before, the Ancestor Moth produces the ancestor silk, which is crimson-red and is prime material for making the strongest type of Light Armor.  The   are known to contain alchemic properties, such as fortify  , but also damaging stamina. The Moth chrysalis is green and is known to faintly smell like fresh grass, and clean water. They are considered very valuable, known to have been in circulation during the   in  . 

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References