Netruk44/uesp-wiki-content huggingface dataset:
Lore:All Flags Navy

The   (sometimes called the All Flags Fleet or the Lost Fleet  ) was  's instrument of vengeance against the   of  , who were held responsible for releasing the   in   which claimed more than half the continent's population. The All Flags Navy was formed under Baron-Admiral  , the  n King of  , to deal justice upon them.  The Navy was composed of ships and sailors from the  s,  s, Colovians,  , and  s.  It was the largest allied naval force in Tamrielic history.  Sometime around  ,  they sailed to Thras, slaughtered all the Sload they could find, and used unknown   to sink their kingdom into the sea (though Thras would rise again later).  
  
thumb|right|The shattered remains of the lost fleet in Coldharbour
History
The All Flags Navy sailed through the   and into the  , the waters surrounding the Thrassian Archipelago. There, they sailed through a fierce storm for two days and were beset by a dense fog. The fog created what seemed like a solid cloud encircling the isle of the Sload. Once there, a magical projection of Baron-Admiral Olo appeared on the decks of the ships and issued orders to sack the largest island and lay siege to its  . Soon after they began their assault, the blue light atop this coral tower began to pulse and bleed energy into the clouded sky. Afterwards, the island began to crack and sink into the ocean. The sinking island created a great whirlpool which sucked in roughly half the fleet.  These ships evidently were sucked into  , the realm of  . 

Eras later, the notes taken by members of the All Flags Navy still hold some of the only information available in the realms of   regarding the Sload.  Sload hold-outs in   were wiped out by a returning remnant of the Navy after the sinking of Thras.  Baron-Admiral Olo's tremendous success with the Navy is said to mark when the   began to overshadow eastern  , which would eventually lead to the  . 

Notes
Besides Bendu Olo, the only known official of the Navy was Baron-Captain Olsien Guy Mard, an ancestor of the modern   royal family of  . 
Tsona-Ei was First Mate aboard the All-Flags ship the Golden Era, which was under the command of the Captain who made a deal with   in order to enslave those who ended up trapped in  . 
The Navy was assembled by the command of an   emperor whose name is not known. 

See Also
 
 
 

References
Lore:Bal Foyen

is a small region on the southern coast of the   of  , east of  . It was a wild expanse of marshland and volcanic landscape until the mid-  and the formation of the  . Much of it was turned over to the  's former   slaves, who planted   and herded   in the former wastes. The Dunmer-built Fort Zeren is found in southern Bal Boyen, and the Argonians established the town of   in the east. 

Cases of   were reported in the region in  .  In  , the   invaded Bal Foyen as part of a large-scale invasion of Pact territory. The local defenders succeeded in driving off the invaders and warning the city of   to the west due to the arrival of refugees from  , who had been forced to flee their homes after the island was sacked by the Covenant. However, the Pact suffered heavy losses and civilian casualties during a simultaneous attack on both the dockyards and Fort Zeren, crippling the region.  
 
Maps
 

See Also
For game-specific information, see the ESO article.

References
Online:Book of Bloodfiends, Ch. 3—Flame

If one of your friends or family dies, you don't want them coming back as a  ! We found that burning the corpse is an effective deterrent to spreading the plague.

However, you have to burn the corpse black for the intended effect, so please do not try this on living people! However, a fire shield spell proved insufficient to ward the plague, as one of our valiant researchers discovered.
Online:Book of Bloodfiends, Ch. 3—Water

If one of your friends or family dies, you don't want them coming back as a  ! We found that pouring blessed water over all exposed areas of the corpse effectively prevented the spread of the plague.

Sadly, this method is less effective with the living, as the blessed water will simply run off your skin as you move around. I suppose this means it would be worth trying on an immobile person, but we were not able to test this theory.
Online:Book of Bloodfiends, Ch. 4

Our research debunked many folk myths about  , at least where  s are concerned. Our findings include:

1. Blessed water does not harm bloodfiends. It just makes them angrier!

2. A folk myth recommends throwing rotten eggs at the undead, burning them with the   inside. We found that not only are the eggs disgusting to carry about, they are also completely ineffective.

3. Beating or cutting a body with   had no effect on the spread of the plague. Neither does self-flagellation, so stop it!

4. The folk tale of   warding against vampirism is patently false.
Online:Coded Message on Coin

5th Last Seed
Online:Coded Rutter

PAKCUTEMAP 
AMDNGOAEPT 
AOTENCOTGH 
UTENCOVTAP 
WIETWNCPTN 
QUEITOANCI 
VIEHDLKSAG 
VOEAITEQPE 
CNAJDUTEOG 
CORISAHRPC 
ZXNXJEOTAK 
ANDOTJXPZN
Online:Decoded Coin Message

5th Last Seed

E.Celd,

Message received.   prepared.

R.M.
Online:Etching on Ancient Sword

Nine years in bliss, our fates were tied. Our lovers' kiss? Not one denied.

If we had dreamed, our hearts awoke when on the tenth a battle broke.

I went to war, against our fears. Far out of sight for many years.

I've returned, my love, so we might break our bonds and be set free!
Online:Falling

I came seeking answers, but only found more questions.

Who are they? Why did they come here? What happened?

No answers. The silences are eerie, but the noises beget nightmares.

Farewell.
Online:Farewell Missive

,

If this message reaches you, I must assume you did what I could not and stopped my wife. I apologize for not accompanying you to the ruins. My family's blood already stains my hands, and I couldn't bear to go through that ordeal all over again.

To think that everything I had to do ten years ago could have come undone, that it could have all been for nothing, I couldn't stand the thought! At the same time, I couldn't end their lives. Not again. I had to let that fall to you. And for that, I'm sorry.

You won't see me again. My time is done. I had hoped to die a glorious death, in battle beside the Skald King. Instead, I die a coward's death. May Kyne forgive me.

I've left a small reward for you. It's in my chest, behind this tent. My journal is also there. It contains the entire story of what I was forced to do.

Kyne watch over you, my friend. Kyne watch over us all.

— Hadmal
Online:Hadmal's Journal, Page 12

—before this had ever been so hard.

The third-born,  . My little girl. My darling. For her, the only place that would suit was where I took her each year on her day of birth. To ride the horses at a little place in southern Eastmarch. The stablemaster would always welcome her, and my Valdia would be so happy. She'd sit by the small pond near the house and she'd pick those beautiful red flowers. She loved it there and horses were her favorite animals in the world. Which is why I wa—
Online:Hadmal's Journal, Page 3

—But I ended it. I buried them all. In different places. Made sure they'd never be together again.

The firstborn, Jolinne. I laid her to rest in her favorite place to play as a child. I still remember her playing tag with her sisters in that alleyway. She'd hide behind the strange stones and surprise anyone who walked by. They'd be mad at first, but then they'd see her smile and move on, headed for the Sober Nord or Merchant's Row. She was such a playful child before—
Online:Hadmal's Journal, Page 7

—The second-born,  . I laid her to rest in the shrine dedicated to the things she grew up dreaming about. Dragons. Whenever we visited the springs at  , Fjorna would insist that we stop at the nearby ruins to pay our respects to the fabled creatures. She said she could sense their presence. She'd run off to the same spot every time. A   clearing behind a strange, curved slab of stone. She liked that spot. I hope she'll be at peace there.

If only her mother—
Online:Bleakrock Fisherman's Journal

says he saw a new kind of fish off the north coast. I asked if he saw it while he was drunk. He insisted that this time, he was sober. 

Something other than  ,  , and   would be interesting. Maybe I could even sell it in  ! That would be worth the trip. 

Otroggar said it had a hunchback, a half-dozen fins on its belly, and a long snout with a bulbous tip. He also said it had a lot of teeth and moved fast. There was only one by the shore, but he thought he saw others farther out in deeper water. 

If Otroggar wasn't as drunk as a moon-struck  , I'd say it sounds like a meat-eater. I'll bring some bait. I've caught a   or two. I'm sure these things won't be any harder.
Online:Famous Coldharbourites, Part 14

The ruins of old   serves as the home of the misunderstood monster,  . 

Oh, the     can be a bit testy, and we've certainly gone a round or two over the years, but she can be brilliantly affectionate if given half the chance. 

Like now. 

She's affectionately gnawing on my foot. 

Good Daedra!
Online:Famous Coldharbourites, Part 21

sometimes plays with  . He loves to grab hold of a rib and just shake and shake! 

Maybe that's why Duriatundur runs when he sees the old chap ….
Online:Famous Coldharbourites, Part 37

What a fun group! I love visiting with  ,  , and   at the  . 

But don't eat the snacks. They may be someone we know.
Online:Captain Alphaury's Journal

Something definitely went wrong with the portal spell. Instead of arriving in   as an invading force to be reckoned with, we wound up scattered to the four winds. I am now a captain without a command. The others that appeared with me—we've been fighting or running since we got here. We finally found a relatively safe spot on the edge of a dark forest and decided to set up camp. This is the first time since we arrived that I've felt safe enough to just sit down and record my thoughts. 

Time seems to flow differently in this realm. Sometimes it feel like we've only been here for a few hours and other times I could swear we've been here for days. This mission has turned into a colossal failure. Instead of stepping through the portal together, we were thrown in all directions, strewn about like so many dry leaves in a bitter wind. Luck was with me, though. I landed in the company of Kamu the  . If only the rest of my luck had turned out as well. 

We found ourselves in a   east of  . There were   everywhere, intent on roasting us to a very fine blue crisp. We dispatched a couple of the creatures before we were forced to turn tail and run. For some reason, however, as we got close to the forest, the atronachs stopped chasing us. They suddenly seemed to lose interest in us and returned to the ruin. 

Well, I guess I should stop writing now and help finish setting up our camp. I'll write more after we get some sleep, provided nothing terrible happens to us in the interim. 


 


We were awakened after a few hours (minutes? days?) of sleep by voices. There seem to be people in the shadows of the woods, talking, whispering. We can hear them, but the voices aren't distinct enough to make out any actual words. Or maybe it's just a language that none of us have ever heard before. I'm not sure. Every so often, though, we clearly hear something that sounds like a cry for help. 

Every time we hear that desperate cry, we think of our missing allies. It could be some of them, lost out in those dark woods. They might be hurt, or in danger, or—well, anything could be happening in there! Kamu and I have decided to head into the forest and find the source of those pitiful cries. 

I'm going to leave my journal here, in case any other members of our expedition come across this camp. We'll try to leave a trail so that you can follow our path. We're going to head west and then southwest, so follow after us if you can. 

Here's something else you need to know. Kamu discovered that if you touch one of the  s that float among the trees, you glow and get a temporary source of light—perfect for finding your way through these shadowy woods. I suggest you make liberal use of the wisps if you're going to try to meet up with us. 

Well, it's time to go. I hope to see you soon. And may   watch over us all.
Online:Drivas' Journal (Partial)

's claims proved to be true. We found the island. The   really did come this far. Still, I'll watch him closely. Never trust a  . 

…. 

… clever bastards,   … the rightmost bridge secured with traps, the left with hidden constructs … only way past is to sneak … 

…. 

…   and his tomes … just what are we looking for? The Elf tells us nothing. 

…. 

Opened the chest … sealed shut … trapped … skittering in the pipes …
Online:Drublog Shaman's Journal

The elder drew us a map of the old shrine to  . She did not want to die without revealing this secret, sacred place from her childhood. 

We found the holy area surrounded by hostile  . Both sides took heavy losses. We struck a truce, for now. 

We granted them the larger cave, as their ancestors were here first, but I've no faith in their empty promises of peace. These zealots have no respect for our customs and the  . If they break our pact, they'll pay the blood price.
Online:Firuin's Journal

has let me down for the last time. I told him to meet me on   so we could leave this backwater and build a new life. He never came. 

I tried to explain, but he doesn't understand how much we could learn out there! That there is so much more than the lives of those who went before! New methods to be discovered! Secrets! 

Instead, he clings to the past. He makes his brew the way his mother did, and her father before her. Never changing, never experimenting. It's sickening! 

I even summoned an atronach to demonstrate what is possible, but he left it in some musty cavern with some jerked   and   knows what other refuse he's dredged out of the forest. 

He'll learn his lesson soon enough, though. Without regular bindings, even the lowliest atronach is prone to rebellion.
Online:Irgnar's Journal

Parted ways with   a few days ago. 

I knew I'd have better luck finding adventure without him. And I was right. A peasant just told me about a pack of  s terrorizing the area. They're led by an especially mean one the locals call  . If I bring its head back to the camp, there's no way the others can top that!
Online:Jofnir's Journal

'''Jofnir's Journal''' may refer to three different books:
Jofnir's Journal (Vulkwasten), the version of this book found in Vulkwasten
Jofnir's Journal (Sentinel), the version of this book found in Sentinel
Jofnir's Journal (Fort Amol), the version of this book found in Fort Amol
Online:Journal of Arrai

:29 Sun's Height
I know not what force drags us up from our eternal rest, but the call cannot be denied. I did not study the   much in life, but bound to them now in death, I regret that. 

Maybe if I knew more, I could save us from this terrible duty. Whatever this force or being is, it grows closer. Crawling. Pulling. The very world seems to rebel against it, but to no avail. 

:12 Evening Star
  ends soon, this I know. And it ends in a tide of corpses.
Lore:Septima Tharn

of   was Magus-General of the   and a powerful   in the mid- . She was a relative of Empress  , and like her other relatives, she venerated  .  As commander of the Imperial Seventh Legion, Magus-General Septima proved to be a very ruthless tactician. She was willing to take and kill hostages, as well as enslave the populace of conquered cities.   Her critics claimed she had no military accomplishments beyond "bullying freeholders for their back taxes". 

In  , Septima abducted King   of   and then slew him in the   of   in order to destabilize the  . By slaying him in the   crypt the  , she was also able to physically follow his soul to the  . A soldier of the Covenant was able to follow and slay Tharn in turn. As a reward for this heroic deed,   allowed the soldier and King Emeric to return to life in  .  
Notes
The details of her relation to Clivia are inconsistent; most sources (including Abnur himself) claim that she is a cousin to the Tharns,  being his grand-niece/third cousin,  while others state that she is a daughter of  . 
See Also
For game-specific information, see the ESO article.

Books
 
 
 
 
 
 

References
Online:Heirloom Vase

To my dearest daughter,  . Keep this heirloom with you, and look upon it anytime you feel lost or alone. Though you insist on leaving  , I will always be with you.

—
Online:Khasaad's Treasure Map

Khasaad has scribbled all over the map in haphazard notes.]
Online:Note from Thulvald's Logging Camp

Thulvald,

The strange occurrences continue. Items have moved around mysteriously or even disappeared completely in some cases. And now the forest itself seems to have turned against us. Maybe the stories we heard are true. Maybe this part of the forest really is haunted. If you can send someone to help us, preferably someone with experience in fighting strange creatures and investigating unusual events, I'd really appreciate it. 

Or, if you're feeling adventurous, why don't you come and check on the camp yourself? You might find the experience to be illuminating. 

— Logging Chief Jafelma
Online:The Hidden Key

Jonoren,

Lady Lleraya has finished casting her veil within the ruins. Count Ravenwatch and his lackeys will never be able to find their way now!

As commanded, I locked the trap door that leads to the chambers below. If you need to go down there, I hid the key in a backpack and stuck it in the north tower. Remember, the veil will affect you, just as it will Ravenwatch. So if you find yourself in the chambers below, be careful. The veil may be a shadow, but it hides very real dangers!

And don't leave this note lying around. If I wanted anyone to see it, I wouldn't have hidden the key in the first place.

— Salianna
Online:Thulvald Axe-Head

Thulvald Axe-Head is a Nord noble and the owner of a logging company who has come out to his logging camp after concerning reports and work not being done.
 

Related Quests


Quest-Related Events
You will find Thulvald near the Logging Camp wayshrine, worrying.
:''"I can't believe this is happening to me."
:What seems to be the problem?
:"The better question is, what isn't the problem? I've got missing equipment, trolls, a spriggan infestation, woodcutters who refuse to work—it's a disaster! I'm sorry, I'm a bit upset. My lumber camp is ruined. Ruined!"
:Maybe I can help.
:"Really? When we tried to enter the camp, we were besieged by trolls! My trusty clerk Eginir volunteered to sneak in and find my logging chief, Jafelma. He hasn't returned and I'm worried about him. If you could help, I'll pay you for your trouble."
:I'll find your missing clerk.

You can then ask him for more information about the issue.
:"Jafelma comes from this part of the forest. Knows it like the back of her hand. I figured she'd be able to deal with the ghost stories. But trolls! How does anyone deal with a herd of trolls? There's so many of them!"
:When did your troll problem start?
:"Jafelma's reports stopped arriving several days ago. So I left my office in Windhelm and came out to investigate. The few woodcutters we did find said that the trolls began arriving in dribs and drabs, followed by the spriggans."
:Where did your clerk go?
:"Eginir went to check on the logging cabin. He's a Wood Elf, so I figured he'd be able to deal with strange forest activity. But he hasn't come back yet and now I'm concerned about him."

Returning to him after dealing with the spriggan matron:
:"Every day this place is shut down is a day I'm losing gold. So what happened out there? Do you bring me good news or bad?"
:Your problem was a spriggan matron. I took care of it for you.
:"Really? That's outrageous. But that does explain what that old Nord I bought the place from was trying to tell me. Anyway, we'll leave the camp vacant for now. Eventually the trolls will leave. Take this for helping us. And thank you."

After the quest:
:"As soon as the trolls wander off, we can get the loggers back to work. With the new roads being built and the King's work camp nearby, this place is worth a fortune!"''
Online:Jafelma

Jafelma is a Nord lumberjack and the logging chief of Thulvald's Logging Camp.
 

Related Quests


Quest-Related Events
You will be sent onto the logging camp by Thulvald, who is worried about his workers. You will find Jafelma in the Logging Chief's Lodge, nursing a wound. 
:''"I can't believe a spriggan got the drop on me. I'm going to turn that thing into kindling!"
:Thulvald sent me to help.
:"Don't tell me Lord Fancy-Pants actually left his cozy office in Windhelm. He hasn't been in a real forest in years! At least he made the trip. That's more than most bosses would do."
:What happened out here?
:"Well, I think we offended the forest spirits. I know it sounds strange. But the forests of Skyrim are ancient and magical. And not everything likes to be disturbed. I think Thulvald bought land that … had a prior claim attached to it."
:You offended the forest spirits?
:"Laugh if you will, but these forests hold many secrets. Thulvald probably got this land for a steal. Certainly, our presence here seems to have offended something. I'll try to lead my workers out of here, but that spriggan needs to die."
:Who has prior claim to this land?
:"I think that this part of the forest belongs to a spriggan matron. At least, she's certainly treating the place like it's hers. She sent the forest trolls and lesser spriggans to harass us and drive us off."
:Where can I find this spriggan matron?
:"You can find the spriggan matron near the pool, just south of here. Be careful. Elder spriggans are ruthless and dangerous. But if you can handle it, the elder spriggan really needs to die. It's the only way we'll all get out of this forest."
:I'll take care of the spriggan matron.

After the quest:
:"You dealt with the spriggan matron, didn't you? Wish I could have helped. We'll wait around until the trolls leave. Without the influence of the matron, they won't stick around here for long. Then we can get back to business."
:How's that spriggan bite?
:"I've had worse. If we had more time, I'd show you some of my more interesting scars. Anyway, thanks for helping us. Thulvald isn't a bad man, but like a lot of Nords, he's lost touch with the land. It's kind of sad, if you think about it."
:Sad? How so?
:"When we lose our connection to the land, we forget the spirits that live there. I'm not just talking about ruins full of ghosts and draugr. People forget that dark woods and ancient caves hold secrets. And forgetting such things can be dangerous."''
Online:Baron Sorick's Orders

Orders for Tonight:

Thomic will be bringing in some eggs from the   nests. Have the men take a few each and spread them around  . And quietly, mind! 

If anyone sees you, throw them to the dreugh. And burn this letter after reading it—don't get any ideas about holding on to it to blackmail me later. 

I'll be upstairs in Arbogasque's house. The swine owes me rent.

— Baron Sorick