Netruk44/uesp-wiki-content huggingface dataset:
Lore:Conclave of the Eleven Forces

thumb|right|The Keep of the Eleven Forces
The Conclave of the Eleven Forces is the Council of the Psijic Order, based on the Isle of Artaeum. It is also known as the Council of Artaeum. Headed by Mystic Iachesis in its beginnings, the Council and the Isle disappeared from existence in the Second Era, only to return years later without many of the original Council members or Iachesis.  The Council and the Isle of Artaeum are currently led by Loremaster Celarus.  The Council was founded when Altmer Elders from Summerset Isles rebelled against the change of ways from those of Aldmeris to the ones now considered customary in the Isles. The Psijic Order was founded by the elders and the Psijics still practice the Old Ways of Aldmeris, or Mysticism.     They were formerly based in the Keep of the Eleven Forces when they still operated in Summerset. 

Members
Ritemaster   (leader)
Amaleera
Loremaster  
Iradal

Relicmaster Glenadir
Undeya


The Eleven Forces
#Stasis
#Deflection (Kinetic Force) 
#Absorption (Kinetic Force) 
#Third Kinetic Force 
#Balance 
#Envelopment 
#Contemplation  
#Water/Memory, the basis of the Old Ways 
#Time  
#Rites of Moawita  
#Change  (Oegnithr) 

Notes
The Council seems to respect the ancient and mysterious centaurs, even calling them "true followers of the Old Ways" of Tamriel. This of course refers to the complex system of ancestor worship that Council espouses.  

References
Lore:Frost Giant

Frost Giants are a sentient race of huge and sinewy humanoid beasts.  They possess five eyes, and have two curved horns decorating their forehead. White, shaggy hair covers their bodies. They are extremely strong and have regenerative abilities, provided to them by their "icy" blue blood,   which can be stunted by fire.    Frost Giants are elusive and rarely seen on Tamriel. They are called "cousins" of  , but are much closer in physiology to Frost Trolls.  

According to the skalds of the Bards College, Ysgramor slew so many frost giants that he was covered in their blue blood. The rest of his foes fled the field and frost giants avoided the more populated areas of the province, thereafter becoming much rarer to find.  He and his Five Hundred Companions were the first to wear the blue war-paint based on these battles,  and modern Nords still wore such body markings.   Only three Frost Giants are known to have lived on the island of Solstheim: Guolog, slain by Einarr;   , killed in   during the Hunt of Hircine;  and a Frost Giant who was blamed for the unnaturally cold fog which appeared in a valley circa   (although it was actually caused by Lord Hleryn Sathil).  At least five Frost Giants lived in the secluded   of Skyrim. They stole the Snow Elf paragons from the shrine of Auriel located there. In  , the Frost Giants were slain and the paragons retrieved.  The spirit of Karstaag was later summoned by the Last Dragonborn. 

Gallery
 

See Also
For game-specific information, see the Bloodmoon, Skyrim, and Legends pages.

References
Lore:Mane

The Mane is a unique type of Khajiit. Khajiit tradition holds that only one Mane can be alive at one time and, more specifically, believe that there is actually only one Mane who is reborn again and again in different bodies. There has been no recorded incident of more than one Mane contending for power, although whether due to the truth in the Khajiit belief or whether the ruling Mane takes care of any potential rivals is unknown. Manes can only be born under a rare alignment of the moons Masser and Secunda when, according to legend, a third moon actually appears. In older days the Khajiit would shave off their manes in deference to the Mane, braiding them into locks which the Mane would incorporate into its own mane/headdress.  The Mane is so weighted down by the hair that movement is difficult without aid and they often travel the countryside by means of a palanquin. As the population grew, however, this became impractical.  As a result, the headdress now only includes hair of the Mane's tribe and Warrior Guard attached to it, which includes several hundred in number.  

Those born under the sign of the eclipse not chosen to be the Mane would instead be known as Forgotten Manes. Most of these Khajiit would be given to the Pride of Alkosh in Pridehome and be raised as warriors, ready to serve Elsweyr and Alkosh in times of great need.   In  , a Forgotten Mane by the name of Ra'khajin left the temple in order to serve the dragon Laatvulon as his Dragon Priest, and would later return to raze his former home to the ground.  

Those born under the eclipse are more subjectable to the moons, and thus the Dark Moon. The Dark Heart consequently calls to them to the Bent Dance that threatens to turn them to dro-m'Athra, as with the case of the Forgotten Mane Ja'darri,  who managed to ward off the corruption.  Others are unsuccessful, with the Dark Mane being a prime example. He listened "too much to the Darks", and thus his soul was claimed by Namiira.  Tainted, he was no longer fit to lead the Khajiit as a spiritual leader, and was "cast out of the Moon's light, to walk forever in darkness." 

Previous Manes
right|thumb|150px|Mane Nhad-hatta, wearing the braids and hair-locks of his entire tribe
 : Unspecified. Reigned in ancient times when the Golden Claw was established as a holy relic in Do'Krin Monastery. 
 : ~   
 : ~   
 , the First Mane of Elsweyr: ~    
 : Unspecified. Reigned in ancient times over the Khajiiti people until he fell into the Bent Dance. 
 :    
The Lunar Champion:    
 : ~   
Forgotten Manes
Ja'darri: ~Some point after  
Ra'khajin: circa  
 
Notes


Gallery
 

References
Lore:Night of Tears

The Night of Tears (also known as the Crying Night ) is the night an Elven force attacked and burned the first human city of Skyrim, Saarthal, built by the first Nordic inhabitants.  In retaliation, Ysgramor, the leader of the human colonization effort and the founder of the Companions, drove the elves out of Solstheim and Skyrim.    

The reason for the Night of Tears has been lost to time, but it is speculated that it was spurred by a discovery of something beneath the city of Saarthal, which prompted the elves to destroy the city to claim the power for themselves.  While it is impossible to know if this was the true cause for the Night of Tears, it was later discovered by the College of Winterhold that a powerful artifact was hidden within the ruins of Saarthal, which they dubbed "The Eye of Magnus".  Another theory, proposed by Imperial scholars, is that the elves feared that the humans' culture would surpass their own and so sought to drive the humans from their lands. 
References
Lore:Padomay

Padomay, also called Sithis,  the Darkness, Akel,  and Fadomai,  is the quintessential form of change. One of the two primal forces, the other being Anu, Padomay is the personification of the primordial force of chaos and change who dwells in the Void. Creation myths paint Padomay as Anu's brother, and the interplay between them created Nir, a personification of the Aurbis. Padomay was embittered by the love between Anu and Nir, and sought to destroy their love child, Creation. He killed Nir and sundered Creation, but Anu salvaged the remnants, then saved them from further harm by pulling his brother and himself outside of Time forever. 

Gods with a "Padomaic" basis include most Daedric princes, who, as the Blood of Padomay, represent the forces of change,  as does his "son" Lorkhan.  His blood and Anu's mingled to create the Aedra, giving them the capacity for both good and evil.   The Clockwork Apostles of Sotha Sil claim that Padomay and the padomaic Daedra are illusions who only have influence due to a flawed design of Nirn.  

Notes
The Skaal also only believe in a single deity, the All-Maker,  though they also recognize the Adversary, a malevolent and multifaceted tester who works to corrupt the All-Maker's dominion.  The perpetual struggle between the two bears some resemblance to the one between Anu and Padomay.
In the Khajiiti creation myth, Fadomai is the female littermate to Ahnurr, and it was she who suffered from Ahnurr's aggression. The two wed and gave birth to two litters, the Aedra and Daedra. Fadomai then gave birth to a new litter, notably the Mundus, in secret, as Ahnurr did not wish for any more children. When Ahnurr found out, he reacted violently, and Fadomai died after passing various gifts to her children. 
The phrases Padhome and Padomaic are often used to refer to Oblivion and Daedra, respectively. Two notable examples include Mankar Camoran referring to Oblivion Gates as the 'eyes of Padhome'  and Boethiah being referred to as the 'one of the strongest Padomaics'. 
References
Lore:Reman Dynasty

The Reman Dynasty was founded by Reman Cyrodiil after he defeated the Akaviri invasion of Tamriel at the battle of Pale Pass in  . Until that point, Tamriel had been divided into several small kingdoms, but once Reman had brought the armies of Colovia and the Nibenay Valley together to defeat the invasion, he was able to unite all of Tamriel's human inhabitants in the face of possible aggression from the Altmer. 

Although the Battle of Pale Pass established Reman as the leading power in Tamriel, many parts of the continent refused to acknowledge his rule. Valenwood was not subdued until  .  In  , Cyrodilic forces defeated the last organized army of Argonians at the  , and the following year saw Argonia admitted to the Empire as a province under the name "Black Marsh".  The rest of the province was conquered piecemeal, with the whole area passing under Imperial control in  . 

The last war of conquest began in around   when Reman II began an attempt to bring Morrowind, the only province outside Imperial control, into the empire. Progress was slow, and the three living gods of Morrowind's Tribunal, Vivec, Almalexia and Sotha Sil proved to be extremely capable leaders. By  , both sides were approaching exhaustion and after the Empire captured the fortress of  , a truce was agreed to bring an end to the war. 

In the aftermath of the battle, both Reman III and his heir, Prince Juilek, were assassinated on the orders of Potentate Versidue-Shaie, bringing an end to the Reman Dynasty and instigating the period of the Second Empire known as the Akaviri Potentate.   Reman I, II and III were entombed in a chamber deep within Sancre Tor, along with two other unknown emperors.  

Reman Bloodline



References
 

Notes
Morrowind:Hlendrisa Seleth

Hlendrisa Seleth is a Dark Elf enchantress who will take up residence at Tel Uvirith after you've built your Stronghold.  If you are of House Telvanni, she has a selection of magical scrolls for sale, and also offers enchanting services.  If you belong to House Hlaalu or House Redoran, however, she will most likely attack you instead.

 
Wares
 

| 

|}
Morrowind:Ilen Faveran

Ilen Faveran is a Dark Elf enchanter who works for the Temple in Balmora. He offers a selection of magical scrolls and a few other items for sale, as well as enchanting services to all visitors.

 
Wares
Morrowind:Janand Maulinie

Janand Maulinie is a Breton enchantress who works for the Guild of Mages in Vivec, which is located in the Foreign Quarter plaza. She has a selection of scrolls and other magical items for sale and offers enchanting services. 

She is wearing a common robe and a pair of matching shoes, and carries a steel sparkblade. Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows the following spells: Saintly Touch, Grave Curse: Health, Grave Curse: Magicka, Tempting Touch, Fire Storm, Firebloom, Flamebolt, Frostbloom, Wild Shockbloom, Shockball, Weakness to Blight Disease, Weakness to Corpus Disease, Weakness to Common Disease, Absorb Health, Cure Common Disease, Rilm's Cure, Blightguard, Variable Resist Common Disease, Variable Resist Fire, Variable Resist Frost, Variable Resist Magicka, Variable Resist Poison, Variable Resist Shock, Regenerate, Frost Bolt, Frost Storm, Frostfist, Detect Key, Cure Common Disease on Other, Ash Feast, Poisonous Touch, Greater Shockball, and Weakness to Corprus Disease.

If you ask her about Trebonius, she'll say: ''"The other day he asked me to build a new Anumidium for Ocato since the original seems to have been destroyed in all those troubles in the Iliac Bay. I don't know what he asked you to do, but my advice is to try and ignore him."
 
Wares
 

| 

|}
Morrowind:Llandris Thirandus

Llandris Thirandus is a Dark Elf enchanter who works for the Tribunal Temple in High Fane, in Vivec's Temple Canton.  He offers a selection of magical scrolls and other assorted items for sale, as well as offering enchanting services.  
 
Wares
 


Notes
Llandris Thirandus is the only source of the l_m_enchantitem_temple_rank8_2 leveled list in the base game and thus the only possible source of the sword Spirit-Eater. Tribunal adds a second vendor with this list, Elbert Nermarc, providing another possible source for the blade.
Morrowind:Llether Vari

Llether Vari is a Dark Elf enchanter who runs a shop in the Ald'ruhn Manor District. He has the highest base gold of any enchanter, at 2000. He is one of several merchants in the city who has a problem with Ienas Sarandas's outstanding debts. The designer shoes he purchased from him on credit have still not been paid off, and he would like your help either collecting the money or recovering the merchandise.
 
Related Quests


Wares
 

| 

|}
Daggerfall:Ingredients

There are many miscellaneous ingredients in Daggerfall. Ingredients can be used to make potions at a potion maker, or you can sell the ingredients to alchemists or gem stores.

Overview
Many ingredients are obtained from fallen enemies or found as loot in dungeons. Others, such as gems, may be the reward for completing quests or may be purchased at gem stores and sometimes also at alchemists. Metals can only be bought at alchemists. There is no rule about which ingredient can be found on which enemy. Generally, low value ingredients are found more widely than expensive ingredients. Expensive ingredients are more commonly found on tougher enemies.

There are numerous enemies which never or almost never carry ingredients. These are:
Animals (Giant Bat, Giant Scorpion, Grizzly Bear, Rat, Sabertooth Tiger, Slaughterfish, Spider)
Atronachs
Daedroths
Dragonlings
Elemental Daedra (Fire, Frost)
Gargoyles
Ghosts
Lycanthropes (Wereboar, Werewolf)
Orcs (Normal, Sergeant, Warlord)
Skeleton Warriors
Warrior class NPCs
Wraiths

All other enemies (especially spellcasting NPCs and monsters) generally carry a wide assortment of ingredients.

Ingredient List
Morrowind:Miraso Seran

Miraso Seran is a Dark Elf enchantress who works for the Tribunal Temple at their small chapel inside the Telvanni Council House in Sadrith Mora. She has a selection of magical scrolls and other items for sale, as well as offering enchanting services.

 
Wares
 

| 

|}

Notes
Miraso Seran is a part of the Seran family, which has their own ancestral tomb.
Morrowind:Miun-Gei

Miun-Gei is an Argonian enchanter who has a shop on the upper level on the Lower Waistworks in Vivec's Foreign Quarter. He has a large variety of magical scrolls and other items for sale, and also offers enchanting services.  

Miun-Gei has been annoyed by a bad actor hanging around his shop, and he also may have some ties to the Dark Brotherhood.
 
Related Quests
Morag Tong

Miscellaneous


Dialogue
Greeting: "Welcome, %PCRace. It is good to see a customer in the store. That annoying fool outside chases them away."
annoying fool:
:*"Did you not see him as you entered? It is that Marcel Maurard. Outside my shop he stands all day, selling ridiculous wares. Get rid of him I would like to, but the law says he is within his rights. Perhaps you might find a way?"
::*I will try and make him leave.: "You think you can? I would like that. Make him go away, an I will have rewards for you!"
::*I can do nothing for you.: "No? Perhaps you have not the skill. I understand. Maybe he will die a horrible death and all will be made right. It is possible, you know."
:*"Oh, how I detest that ridiculous man."
:*''"You killed him? Well, I suppose that's one way of taking of that problem. But now I'll have the guards around here asking questions, harassing my customers. I don't need that at all. I appreciate you getting rid of him, but there had to be another way. Anyway, take this. And you didn't get it from me."
:*"You've done it! I admire your persuasiveness, friend. Thank you for your help. Allow me to give you this as a token of my appreciation."
:*"He won't be a problem any longer."
----
Dark Brotherhood:
:*"You want to hire the Dark Brotherhood? How do I know I can trust you?"
:* 
:* 
Wares
 

| 

| 

|}
Morrowind:Sauleius Cullian

Sauleius Cullian is an Imperial enchanter who can be found working for the Imperial Cult at their main Chapels in Ebonheart. He has a selection of magical scrolls for sale, and also offers enchanting services to all visitors.  
 
Wares
Lore:Golem

Golems are artificial creatures created from non-living matter and animated by magic to act as as familiars or companions to powerful sorcerers.  They are also known as Atronachs, an inconsistent term that applies to both Elemental Daedra and non-daedric constructs.  Golems themselves are first crafted with the arcane arts using various materials, typically fashioned in a humanoid image, and animated to perform certain tasks such as serving as guardians.  However, the lines can be blurred, such as in the case of the Flesh Atronach, which can be created by imbuing a daedric or human soul into a flesh construct.  According to the magical theory behind their creation, true Flesh Atronachs such as the Gatekeeper are daedric beings of Elemental Flesh. 

An example of common golems are the magical stone creatures animated by the Direnni in their image to guard their sacred sites. These constructs are unable to be reasoned with.  An example of a greater stone golem is the gargoyle,  a non-humanoid golem used as a guardian by many different civilizations, such as the Bretons, Yokudans, Imperials, Ayleids, and Khajiit.  Despite being constructs, gargoyles are considered a race of misshapen humanoids and are capable of reproduction.  

Fetcherflies are creatures that construct natural hive golems whose purpose is to relocate their hives to new surroundings.  Fetcherfly hive golems are also attracted to the destruction of regular hives, and will seek out those responsible for such a deed.  

Lurchers are sometimes considered to be wooden golems.  In Valenwood, the Bosmer use the local materials such as flora as a base, and ingredients such as bug parts which are added to the mix to give their lurchers special qualities. 

The Numidium is a brass golem created by the Dwemeri Tonal Architect, Lord  . 

Other examples of golems include Ice Golems,  Iron Golems  (or Iron Atronachs),   Stone Golems,  Fire Atronachs,    Homonculi,  and Ash Guardians.  It is theorized by some that Imps are a type of golem, similar to the Homonculus;  they are known to be used by wizards as magical guardians. 

Elemental Daedra
→ See Elemental Daedra.

Notes

''Daggerfall User's Guide makes no distinction between atronachs and golems, yet they are mentioned as seperate entities in the book On Lycanthropy.
In Morrowind, Response to Bero's Speech'' discusses the nature of the Numidium, and mentions atronachs and golems in separate lenses.
Golem Sharks are named after golems, though it is unknown if they share any of their features. 
Gallery
 
File:AR-creature-Ice Golem.gif|An Ice Golem (Arena)
File:AR-creature-Iron Golem.gif|An Iron Golem (Arena)
File:AR-creature-Stone Golem.gif|A Stone Golem (Arena)
File:DF-creature-Fire Atronach.gif|Fire Atronach (Daggerfall)
File:DF-creature-Iron Atronach.gif|Iron Atronach (Daggerfall)
SR-creature-Ash Guardian.jpg|Ash Guardian (Skyrim)
File:ON-npc-Golem Invoker.jpg|A Direnni Stone Golem (ESO)
File:SR-creature-Gargoyle.jpg|A Gargoyle (Skyrim)
File:LG-cardart-Fetcherfly Golem.png|A Fetcherfly Hive Golem (ESO)
File:ON-creature-Heart of Rootwater.jpg|A Lurcher (ESO)
File:ON-creature-Volghass.jpg|A Flesh Atronach 

References
Morrowind:Ra'Zahr

'''Ra'Zahr''' is a Khajiit slave in the possession of Mistress Therana who can be found standing in Therana's quarters.

Ra'Zahr wears nothing except for his slave's right bracer. Like all Khajiit, he can see well in the dark and can demoralize others for short periods, but otherwise he knows no spells.

 
Dialogue
new clothes:
"You want me to wear that skirt?"
''Yes, wear it.'' [Therana's Skirt has been removed from your inventory.] ''"Give Ra'Zahr the skirt. Yes, Ra'Zahr wears the skirt." '' ''
Nevermind. "Ra'Zahr does whatever %PCName says."
Therana: 
"The Mistress is right there."''

Related Quests
House Telvanni
Tribunal:Variner's Ghost

'''Variner's Ghost''' is a non-hostile unique Undead Ancestor Ghost. The ghost of Variner wanders near the center of the Temple Sewers of Old Mournhold.

Variner was the husband of Narisa Adus and was killed by the thugs of The Black Dart Gang. He has some clues for you.
 
Related Quests
Tribunal:Radac Stungnthumz

Radac Stungnthumz is an undead Dwemer weaponsmith who can be found in Bamz-Amschend, Radac's Forge. He is quite light-hearted, disdainful of Daedra, and will help you enchant Trueflame.

 
Dialogue
Before you talked to him about the Pyroil Tar
Greeting — ''What're you doing down here? Leave an old spirit to his haunts.
Topic: "talk to a Dwemer" — You want to talk to a Dwemer mystic? Ha! Look, I'm no mystic. Wasn't when I was alive, either. I'm a soldier, kid, plain and simple. Sure, I made weapons for my troops. No secret there. I'm no mystic, though. But you say you want to add fire to that blade?
Topic: "add fire" — Well, if that's all you want to do...! You don't need a mystic, whelp. I can take care of that for you. We'll need some Pyroil Tar, though. Used to have some around here...but that was a long time ago. You can find it in the lower caves of Norenen-dur, in the Citadel of Myn Dhrur. It's an old ruin far beneath Bamz-Amschend. I swear, no one is happy with a simple blade that cleaves bone...always need the special effects.
Topic: "Myn Dhrur" — Deep, deep caves. An old Daedric ruin. Fool Dunmer...worshipping those beasts. I say kill 'em all! Used to be a good spot for all sorts of resources, though. Of course, that was when there were any of us left who needed them! You can find the place through a cave-in at the Passage of the Walker. Take care down there, youngster. No telling what you may run into. You might discover a new way to die. That'd be something, at least. You should be able to find some Pyroil Tar, though. Bring that back to me.
Topic: "Pyroil Tar" — Just a little something to apply to that blade of yours. Fine looking blade, by the way. Should give you that "fiery blade" effect that everyone has always been so fond of.
If you brought him the Tar, but not Trueflame
Topic: "Pyroil Tar" — Well, you've got the tar, but where's the blade? I could just apply it to your hands, but I figure you'd cause yourself some serious injury. Get the damn blade, you daft child!
Before you brought him some Pyroil Tar
Greeting — You find that Pyroil Tar yet?
Topic: "add fire" — We'll do that when you bring me the Pyroil Tar. What exactly are you failing to understand? Oh...I see. If your god had wanted you to have that Pyroil Tar, she'd have miracled it over here!
Topic: "Myn Dhrur" — Nasty place, that.
Topic: "Pyroil Tar" — Ah...that's the stuff. Here, I'll do this. There. There's your sword. Not a bad looking blade, actually. Good luck to you, youngster. Now leave this old dwarf alone. Go!
After he enhances Trueflame
Greeting — You've got your shiny blade. Now leave an old spirit to his haunts!
Topic: "add fire" — We've done that already. Pay attention!
Topic: "Pyroil Tar" — I've used the tar on the blade, you moron! What do they teach you kids nowadays??? See if you can follow these instructions: Turn around. Place left foot forward. Place right foot forward. Now repeat these steps until you're out of my damn sight!''
Related Quests
Main Quest