Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Helping Hands

Quick Walkthrough
# Find Eyja in Colovian Traders; she will approach you if you've purchased the Servants Quarters upgrade for Rosethorn Hall.
# Eyja will ask you about working for you; give her 150 gold, and she'll move in.
# You now have a servant for your manor. Eyja can be found in her quarters or wandering around the house during the day.

Detailed Walkthrough
Eyja
Once you have purchased Rosethorn Hall and the Servants Quarters Upgrade, it will become possible to hire a Nord woman named Eyja as a maid. She works at Colovian Traders and will likely approach you once you obtain the upgrade. If not, you can also look for her. Give her 150 gold (or less) and she'll move in.

New Servant
Once she moves in, Eyja can be found in her quarters in the basement or wandering the ground floor of the house during the day. If you have bought the Kitchen Upgrade, talk to her about food or drink and she will provide you with limitless Shepherd's Pie and Rosethorn Mead.

Notes
If you're a master of Alchemy, Eyja is a great way to make large amounts of gold. Simply keep asking her for Shepherd's Pie until you have about as much as you can carry (a feather spell can be useful). When you feel that you have enough, start pumping out Cure Disease potions made from the pies. If you sell them to a merchant, you can make around 2000 to 3000 gold, depending on how much you can carry. This is a great way to pay for upgrading the expensive home you bought.

Bugs
 

Journal Entries
Oblivion:The Rosethorn Cache

Quick Walkthrough
# Find the hidden scroll containing a riddle.
# Solve the riddle, find the hourglass, and you receive your reward.

Detailed Walkthrough
A Hidden Riddle
In the bedroom of Rosethorn Hall, in the loft above the stairs, you will find a scroll, called Long Forgotten Note. The scroll provides the clue leading to this quest's treasure. The note is located right against the wall, so you will not be able to see it unless you can jump high enough. Obtaining the note is required for the quest: the treasure is only enabled after you have read the note.

Getting the note generally requires good Acrobatics skill. Some options:
Start facing the desk (with your back to the bed). From there jump onto the two bookshelves (if necessary, jumping first onto the chest, then onto the bookshelves). You should then be able to jump to the loft.
Try jumping onto the desk, onto the deer head, and then onto the loft.
If you have yet not purchased any upgrades, none of the furniture will be available to help you jump up. It is still possible to reach the note, but it requires more skill and good timing. Jump onto the fireplace ledge backwards and then head towards the corner of the ledge and jump. If you have a high enough acrobatics skill you can reach the loft.
You can use the floating paint brushes glitch.
With timing and patience you can use a Telekinesis spell to get the note.
You can get a substantial boost in Acrobatics with the Boots of Springheel Jak, but any Fortify will help.
A well-placed area-effect destruction spell (such as  , or even  ) can knock the note to the floor.
When you have purchased the display case upgrade, jump from the leftmost one (facing the windows) and you can grab the note while falling toward the loft with no acrobatics skill. 

The note contains a riddle: "Two bodies have I, though both joined in one. The more I stand still, the quicker I run."

Treasure Hunt
thumb|right|The Old HourglassFrom reading the note, you get the impression that there is a treasure in an hourglass within the house somewhere. It may be difficult to find as there is no real clue in the note as to where it exactly is, and, if you have bought upgrades there are 2 normal hourglasses in the house in desks, which may confuse you. To find the treasure, go down into the basement, it's embedded in the top of the frame of the wooden pillar with the garlic hanging from it. Activate the "Old Hourglass." This completes the quest and you will receive an hourglass, the Ring of the Gray and 6 flawless gems: 2 diamonds, 2 sapphires and 2 emeralds.

Notes
The riddle is an allusion to one of the riddles in Arena, which read the same. The answer was also "hourglass".

Bugs
 

Journal Entries
Oblivion:Spell Breaker

Spell Breaker is a heavy shield that you can get from Peryite's Daedric Quest. See the book Tamrielic Lore for background on this item (although some details are different, since this book was initially written for Morrowind). Its stats are similar to that of an Orcish shield, though it offers slightly more protection and is significantly more durable. It also contains a powerful spell reflection enchantment. Being an item of Daedric property, it can be used to open a doorway to Mankar Camoran's Paradise during the main quest.
Tes4Mod:Save File Format/ACHR Uncertainties

This article summarizes uncertain information about the ACHR and ACRE change records.

Overview
Known record storing orders 
It seems that the Actor Flag defines the role of an NPC actor and the appearance of sub records in the ACHR record. There are named sub records like Scale, Run Once and so on triggered by the records general flags and sub records or sections with coded names that seems to be presented as two byte hex values. For instance in different ACHR records of NPC high actors there can be found sub records with hex codes 0x803F, 0x80BF or 0x3036 at fix locations. Meaning is unknown. Inside often found references (iref) and or values(float).

Some named sub records can be found in a structure containing flags and corresponding sets of values. It is suggested to be the Actor Properties structure and describes changed essential actor properties. Consult Properties for detailed information.

 
The subrecord is present for all type of actors. Its length is minimum 17 bytes except for None- actors where it has a fix length 6 bytes. 
The Dialogue subrecord seems to appear when two NPC actors are in a conversation. For one actor the subrecords length will be 5 bytes (formid and type flag). This can be recognized by simultaneously set 'Non-saved-Package' flag. The other conversation partner will have a full data section with used topic texts and paths to voice files along with a data section containing reference to the targeted actor.

This change record is used in ACHR, ACRE, REFR record types.


Equipment (29)
This change record is used in ACHR record types.
Bloodmoon:Bloodskal Barrow

thumb|right|The Bloodskal blade
The barrow is built into a large hill that should be easily noticed. If you can't find the hill, find the Earth Stone and look to the northeast, you may also pass by the hill if you are traveling to the Cave of Hidden Music. The door is   and trapped.

When you first enter the tomb, it seems completely deserted. There is little in the cave beyond its namesake, the sword Bloodskal, which is on an altar in the middle of the room. When you pick up the sword, you will receive a   and a couple of greater skeleton champions will ambush you. Additionally, three draugr will be waiting near the exit.

 
Notes
The tomb itself contains raw stalhrim, various potions, gold and some uncommon magical weapons and apparel.
The tomb also makes an appearance in Dragonborn.

Maps
thumb|left|Bloodskal Barrow
Oblivion:Trevaia

thumb|right|Trevaia is killed at the start of the Knights of the Nine quests.
Trevaia, a Redguard priestess, sells spells and potions in the Chapel of Dibella in Anvil.

Trevaia wears a middle-class outfit consisting of a blue & green outfit and a pair of doeskin shoes. She carries the key to the chapel and a few pieces of gold. Trevaia doesn't wield any weapons, choosing instead to rely on a selection of spells from the Conjuration and Restoration schools of magic. These are the same spells you can also buy cheaply off her, as her Mercantile is a mere 10.

When you approach her, she will introduce herself: ''"Give yourself to love, pilgrim. I'm Trevaia, priestess of Dibella, and this is Anvil's Chapel of Dibella." When you ask her about Anvil, she will explain the duties of the chapel: "Dibella has shed her special blessings on Anvil. We greet travelers with hospitality, and the needy with an open hand."

 
Notes
You cannot invest in her shop.
As soon as you install the plug-in Knights of the Nine, Trevaia is killed. Once the plug-in quests are all completed (through Umaril the Unfeathered), she is replaced by a new NPC, an Imperial woman named Selene Duronia who has the same spells for sale (and is somewhat easier to buy from). Like Trevaia, Selene does not sell potions as she has none that are marked as merchandise.
She is one of the few NPCs in the game to be marked for a Scripted Death but not to be flagged as essential. Thus it is possible for her to effectively "die twice".

Spells

 
 

Bugs
Oblivion:Thaurron

Thaurron, a Wood Elf mage, is a Journeyman of the Mages Guild who sells spells at the local Anvil Guild Hall. He is among the few people in Cyrodiil to have managed to tame an Imp. His pet, Sparky, can be seen constantly following him around.

He lives an uneventful lifestyle, eating only once a day, at dinner, from 9pm to midnight, and sleeping in his bed in the Living Quarters from 3am to 8am. He will spend the rest of his day wandering around the Guild building. 

When you meet him for the first time, he will briefly introduce himself: "I greet you. Thaurron, Journeyman of the Mages Guild." Just like fellow Guild member Marc Gulitte, he's quite happy with Carahil's leadership of the chapter: ''"Carahil supported Arch-Mage Traven's appointment from the beginning, and I don't believe the rumors that she just wanted his job at this hall."'' If you haven't joined yet, he will give you some advice: "''Any of the local guild heads can get you into the guild. If you're in a hurry, speak with Carahil. She should be somewhere around here.''"

Unlike others, he doesn't think that Anvil and the countryside surrounding it are without any action: ''"I believe some people think of Anvil as a slow, sleepy place compared to eastern Cyrodiil, but there's plenty of trouble up north to be found."'' One of those perils is Malacath's Shrine, and once you have read Modern Heretics or spoken with Ulene Hlervu about "Cheydinhal", a new "Daedra shrines" conversation topic will appear. When you speak to Thaurron about this, he will say: ''"There's a Malacath Shrine west of Fort Sutch, west of the Gold Road to Hammerfell. But I stay away. I like my skin on the outside, in one piece."'' and then mark the shrine's location on your map.

He wears middle-class attire, consisting of a quilted doublet, tan linens and a pair of doeskin shoes. His only other possession is a small amount of gold.

He doesn't wield any weapons, relying instead on a set of basic spells from all of the magical schools. These are the same spells that you can buy cheaply from him, since his Mercantile is a mere 15. He will always be available for bartering when not sleeping or eating.

 
Spells
He sells the following spells:
Oblivion:Isa Raman

Isa Raman is an Imperial priest of the Great Chapel of Talos in Bruma.  She sells Conjuration and Restoration spells. 

Isa wears an upper class black & burgundy outfit along with a pair of gold trimmed shoes. She also carries the key to the Chapel and a sizable amount of gold. She wakes up at 6am, after which she can be found available for services in either part of the chapel for the next two hours. She will spend the next twelve hours in the chapel hall. She will have her dinner at 6pm for two hours. After 8pm, she can be found in either part of the chapel. And finally, she will go to bed at 12am. During Defense of Bruma, after you told the Countess about Martin's plan, she will be praying from 8am to 10am, and will continue to do so daily until you've told the Countess you're ready for the battle. 

When you meet her for the first time, she will introduce herself: ''"The Nine welcome you to Bruma. I'm Isa Raman, priestess of Talos." When you ask her about Bruma, she will reflect her opinion: "We're trying to bring the comfort of the Chapel to the Nords here, but Bruma's Nords stick to their heathen gods and uncivilized practices."

Spells
She sells the following spells:

 
 

Bugs
Oblivion:Athragar

Athragar, a Wood Elf nightblade, is an Evoker of the Mages Guild who offers advanced Alteration training and sells spells at the Chorrol Guild Hall.

He will spend his entire morning from 6am to midday wandering around the guild building. His afternoon is dedicated to studying and he can be found reading on the ground floor from midday to 4pm and in the second floor library until 6pm. There is also a 33% chance that he will spend time practicing casting a Novice Restore Fatigue spell behind the counter on the ground floor. Starting at 6pm, he will spend four hours wandering around, then retire to his bed in the Living Quarters at 10pm. He is quite atypical in that he is so absorbed by his activities that he always forgets to eat. He will offer his services when not sleeping or reading.

He wears middle-class attire consisting of a blue & green outfit and a pair of doeskin shoes. He carries a pair of spare tan linens, his Mages Guild key and a leveled amount of gold. He doesn't wield any weapons, relying instead on a set of medium-high spells from the schools of Illusion and Conjuration, many of which are unique to him. These are the same spells that you can buy off him cheaply since his Mercantile skill is a mere 6.

When you meet him for the first time he will politely introduce himself: ''"A pleasure to make your acquaintance. I'm Athragar of the Mages Guild. How can I serve you?" When asked about the Guild, he will reveal that he is a bit tired of life in Chorrol: "Training and spells, training and spells. It gets so boring after a while; maybe someday I'll be able to move to the Arcane University."

If you inquire about Earana during the local recommendation quest, he will offer you some information into her relationship with Teekeeus: "I don't know all the details, but I heard that she complained to the Council until they removed Teekeeus from his position at the Arcane University." On the mythical Fingers of the Mountain he remains skeptical: "I've heard of it, but I don't really know what it is. Something about tapping into the power of the weather. Those Ayleids were pretty crazy."

As an advanced trainer, Athragar can provide you with the necessary reference for the Alteration Master Training quest. Once your alteration skill level reaches 70, speak to him and choose the "training" option, which will trigger the quest and this dialogue: "If you wish to learn more about Alteration, you'd be wise to consult Tooth-in-the-Sea. If you can find him, that is. I believe he's currently residing somewhere north of Bravil. Spends most of his time in Niben Bay, I understand. And I do mean IN Niben Bay."

Fellow guildsman Angalmo will point you towards Athragar, commenting on his magical abilities: "If you need training, Athragar has a reputation for being very good with Alteration. You might consider speaking to him about it.''" Alberic Litte also notes on Athragar's ability: "''If you're skilled enough, Athragar has a rather powerful frost spell for sale. Very effective, but dangerous to the inexperienced."

 
Related Quests

Spells
He sells the following spells:
Oblivion:Alberic Litte

Alberic Litte, a Breton mage, is an Associate of the Mages Guild who offers advanced Conjuration training and sells spells at the Chorrol Guild Hall.

After waking up at 7am, he spends one hour in the guild basement before starting his daily activities. Between 8am and 6pm he will be found reading a book from the guild library, although he will break off at 11am to spend two hours with his wife Carmen in their house. At 6pm, he eats a three-hour dinner with his fellow guild members on the second floor of the Guild hall. He will spend the last three hours of his day wandering around the basement before bed at midnight.

He wears very peculiar mix of lower and upper-class garments: the cheap but rare green robe and the costly green velvet shoes. He also carries his house key, a Mages Guild key, his book, and a sizable amount of gold.

He doesn't wield any weapons, relying instead on a set of low-level spells from all of the magical schools. These are also the same spells that you can buy from him cheaply since his Mercantile is a mere 7. He will be available for both his spell-selling and training services when not eating, sleeping or taking his trip home.

When you first approach him, he will greet you by saying: "I am Alberic Litte of the Mages Guild. I am pleased to make your acquaintance." And he will point you towards Athragar for spells: ''"If you're skilled enough, Athragar has a rather powerful frost spell for sale. Very effective, but dangerous to the inexperienced."'' Although he doesn't comment on his ability in Conjuration, his wife will do it for him: "Are you a student of the Arcane Arts? My husband, Alberic, is an Advanced Trainer in Conjuration at the Mages Guild."

During the Fingers of the Mountain quest, he'll give you some information about Earana and Teekeeus' relationship, as well as their personalities: ''"She's nothing but trouble. She went to the University long ago, but was expelled from the guild. Caused all kinds of trouble while she was there. I think Teekeeus was the one who finally blew the whistle on her. That'd be just like him too; always playing by the rules." Furthermore, he gives a clue to what this quest might be all about: "Doesn't that have something to do with the Ayleids, and magical control over the weather? I think that's the rumor I heard."

As an advanced trainer, Alberic can provide you with the necessary reference for the Conjuration Master Training quest. Once your Conjuration skill level reaches 70, speak to him,  and choose the "training" option, which will trigger the quest and this dialogue: "I've heard that there's a powerful conjurer off in the woods someplace, worshipping Molag Bal. Olyn Seran, I think his name was. I personally wouldn't go looking for him myself, but you might keep it in mind if you ever run across him."

 
Related Quests


Notes
 
 
 

Spells
He sells the following spells:
Oblivion:Gaspar Stegine

Gaspar Stegine, a Breton sorcerer, is a Wizard of the Mages Guild who sells spells at the Arcane University. He and Borissean are considered by many to be the two most powerful mages in Cyrodiil.

He lives a quiet and scholarly life at the University. After waking up at 2am, he will wander around the Praxographical center for eight hours. From 10am until midday he will read the common text Manual of Spellcraft. At midday, he will start wandering around aimlessly until 5pm, when he picks up a book from the nearby library and reads it for an hour. At 6pm he will go to bed in the top floor of the center. The only change to this schedule is during the Light the Dragonfires quest, when he and all other Imperial City residents are confined indoors.

He wears the standard mage's robe and hood and carries his book and a meager amount of gold. He doesn't wield any weapons, relying instead on a set of higher level spells from all of the magical schools. These are also the same spells that you can buy cheaply off him, since his Mercantile is a mere 8. He will always offer his services when not sleeping.

The first time you set foot in the center and approach him, he will introduce himself by saying: ''"Master Spellmaker Gaspar Stegine, at your service. New spells. Old spells. Good spells. Bad spells. They're all fun for me."'' Gaspar and Borissean's expertise are well-known all over Cyrodiil and in the Skingrad Mages Guild, Vigge the Cautious will tell you that: ''"Between the two of them, Borissean and Gaspar have mastered nearly every type of spell there is. You'd be wise to go see them if you can." Borissean himself will confirm this: "Gaspar and I have learned a great many spells over the years. Once you've learned them, you can use the knowledge to create your own."

 
Spells
He sells the following spells:

 
 

Bugs
Oblivion:Avrus Adas

Avrus Adas, a Dark Elf priest, is a Layman of the Nine Divines and the resident priest at Leyawiin's Great Chapel of Zenithar. He also sells spells from the school of Restoration. 

A former priest at the Tribunal Temple in Kragenmoor, Avrus spends all of his time in the Chapel, doing his best to offer the same amount of charity and comfort as his he did in the Temple. He sleeps downstairs in the Chapel Hall every night between midnight and 6am. After waking up, he heads upstairs to the main part of the chapel where he spends all day wandering around, only interrupted at 8am, when he prays for two hours in front of the Altar of the Nine. At 6pm, he seats himself on one of the pews and consumes a two-hour dinner. He gets up at 8pm and spends the rest of the evening strolling around the chapel until he heads downstairs to his bed at midnight. He sells spells at all times, except when eating or sleeping.

He wears a pair of braided leather sandals and a grey robe. He carries  a small amount of gold. In combat, Avrus relies on the same spells that can be purchased from him.

When you meet him for the first time, he politely introduces himself: ''"I'm Avrus Adas. I'm the priest of Zenithar at the Leyawiin Chapel." When asked about Leyawiin, he will give you a bit of background information and fill you in on his goals as a priest: "I used to be a priest of the Tribunal Temple in Kragenmoor. After the collapse, I drifted for a while, until I joined the Chapel. The beggars and the wicked Thieves Guild still trouble me. I wish the Nine Divines offered charity and comfort to the poor like the Temple did." 

 
Notes
Avrus can possibly die during the Knights of the Nine quest The Path of the Righteous, as he will be moved to the Chapel once you return from retrieving the Mace, no matter what time it is.  If he dies during that quest, he will be replaced at the end of the Knights of the Nine questline (after Umaril the Unfeathered) by Aron Verethi who will sell the same spells offered originally by Avrus.
Spells
He sells the following spells: