Netruk44/uesp-wiki-content huggingface dataset:
Note (Vaerin 1)

Live One, 
What great fun we can have! You've passed the first test but there are more to follow. Oh yes, many more.

A true Telvanni must conjure with the best if he hopes to pass my newest test. If you have the skill of magic a prize is in your future. If you haven't any skill then all the knowledge of Apocrypha would avail you not!

Now which creature do I wish to see? For you it should be fortunate that it does not come from Apocrypha, but rather another realm. I demand an audience with one who might enlighten me on the love life of Vivec in ages past. Well -- it could enlighten me if it would speak, but alas it rarely does.

-Llevran Vaerin
Note (Vaerin 2)

Live One, 
So you yet live! Very good, let our summoning game continue. Prove you are worthy of House Telvanni, and you may yet return with the prize. If you should falter...well then you'll join me for all eternity! What larks we'll have!

Now any fool can cast a spell and summon a monster, but a Telvanni fool must know his daedra and know them well. So, live one, step up to the platform and call forth your minion. Pray that it is the right one, if you must, but know that it will do no good.

So which is the right and which the wrong, you ask? A servant of the one who instructed the Pilgrim in ages past is what you must bring. A rare enough daedra to be sure, but a worthy test of a true Telvanni lord in the making!

-Llevran Vaerin
Note (Vaerin 3)

Live One, 
Have you come to play my game? A prize could be yours, all you must do is follow each clue and summon a daedra to open the way; fail and you'll pay!

What is the prize you ask? Patience, young one. A Telvanni lord must always take the long view. In time, if you don't die, you'll learn of your prize!

Now I'm going to ask you to summon a creature on the nearby platform. However, it wouldn't be much of a game if I told you what creature it was outright. We'll start easy, for the sake of charity. Bring forth the most loyal servant of the Scourge of Mournhold. There, that should be enough for you to figure it out.

-Llevran Vaerin
Note (Vaerin 4)

Live One, 
At last you've found me! One more step and your journey is done!

Telvanni lords endure for ages, and the prize you seek was crafted by the hand of old Vaerin. However, know that this mighty prize will outlast you, for it was crafted with the strength of an eternal soul.

But there is nothing here yet! You must cast the final spell to claim what will be yours, but which spell is the one? I suppose I can tell... As the hand of Llevran Vaerin created the prize, so did the master of the servant I seek mold a race of many kinds; a kind for every purpose under the moon you might even say.

-Llevran Vaerin
Note to Ervul

Follow the river out of Helnim. You'll find us anchored on the beach just past the mountain cluster.
Note to Gondoril

Muthsera Gondoril,

  greatest appreciations for returning my amulet to me. I was most concerned when I discovered that it had been lost!

Know that you will always be welcome to visit the Tilmeth Manor. My husband and I are always keen to get to know the people of Meralag. For now though, I hope this reward will suffice to express my gratitude.


Lady Indoril Denara Tilmeth
Old Map of The Catacombs

[This appears to be a construction map of an area in the catacombs under Necrom. The page is rife with corrections and alterations.]
Old Temple Pamphlet

[This pamphlet, which seems to be thousands of years old, contains a speech from Lord Vivec to the Dunmer.]

As you have fought the Sharmat in life, so shall you fight him in the life to come. Fear not death, my child, for the ghost gilds with glory. Join your kin in the city of the mournful, where the fane of the ancestors casts its shadow. Find there your brothers and sisters under the Triune banner and join your mortal flesh and bone to the mighty wall, to safeguard the House of Veloth forevermore from the evils of Hell. Spear may shatter and shield may crack, but the spirit cannot be crushed and the soul cannot be tainted. You will stand as one, a barrier of ghosts, a pillar of faith, and you will defy the Sharmat in death as you have defied him in flesh. 
Come to my holy city of the dead. Join the blessed undying spirits of our ancestors, and we shall crush the enemy, by spirit, by sword and by faith in the holy name of ALMSIVI.
Orders

TOP SECRET!

This is an advance copy and not official!

You are ordered to cordon off the area inside the walls of the town of  , search out known members of the organization commonly referred to as   and arrest them. In accordance with this order You will: 
1) Close the northeastern, southeastern and western gates. Crossing the gates is prohibited except for members of the Militia until the blockade is raised again by Knight Protector   in written form. 
2) Man the towers and send forth patrols in wartime strength. Crossing the walls or gates must be prevented by all means; measures according to wartime regulations are permitted. 
3) Establish checkpoints i) at the gate to the docks, ii) at the old Prison, iii) between  's   and  's  , iv) at  , v) in front of the courtyard of the   and vi) at the guildhouse of the Guild of Fighters. 
3a) Militia personnel must not pass through checkpoints unless orders in written form explicitly authorize it to do so. 
3b) Civilians must not pass through checkpoints unless they can i) prove their identity, ii) are not known members of the Thieves Guild and iii) are able to state compelling reasons to do so. 
3c) Individuals trying to pass through checkpoints and not covered by points 3a and 3b must be halted and be delivered to Militia personnel ordered in written form to conduct further interrogations. 
4) Enter every building inside the city walls and search for indices of illegal activities. 
4a) Indices of illegal activities must be recorded and delivered to the superior. 
4b) Buildings that have been searched must be marked by the responsible officer. 
4c) Reports to Knight Protector Caedan Jorval must be made every half hour by the responsible officer. 
5) Identify every civilian that You encounter. 
5a) Known members of the Thieves Guild that are identified in so doing must be arrested immediately and be delivered to Militia personnel ordered in written form to conduct further interrogations. 
5b) Civilians unable to prove their identity must be halted and be delivered to Militia personnel ordered in written form to conduct further interrogations. 
5c) Identified civilians that are i) not known members of the Thieves Guild, ii) not suspected of conducting and/or having conducted illegal activities or iii) not suspected of having knowledge of illegal activities must be challenged to return to their homes as quick as possible. 
6) Take known members of the Thieves Guild and other suspects to the Militia Headquarters for further interrogations. 
7) Interrogate known members of the Thieves Guild and other suspects whether they possess further knowledge of members of the Thieves Guild and/or illegal activities. 
8) Imprison known members of the Thieves Guild and other subjects charged with a crime.

Signed 
Caedan Jorval, Knight Protector
Parchment (Deep Chamber)

Internal burning, 
Will be your reward, 
Born from the mouth, 
A dreadful sword.
Parchment (Sanctum)

The high way may seem blocked, 
But passing through you should not dread, 
The way exists, but it is locked, 
A friendship clasp, and my claws won't shred.
Parchment

Parchment may refer to:
, found in the Deep Chamber area of Kisrashallat
, found in the Sanctum area of Kisrashallat
Pledge of Donation

I, Manus of Seitur, hereby pledge a donation of 500 drakes to the cloister of Sinramen Monastery.
Protection from the Sinners

----

Translation:

HIDE ME FROM THE SECRET COUNSEL OF THE SIXTH HOUSE 
FROM THAT SICKLY MINDED CROWD OF THE WORKERS OF INIQUITY
Receipt of Purchase

Master Salas, 
My wife has asked me to order four dozen purple candles and holders for our daughter's wedding. Please ship them to our estate, Vedas Manor, outside of Narsis. I will be expecting the shipment in one month. Enclosed you will find the payment of 96 drakes. If there is any delay, send a messenger and I will gladly compensate for the cost.

Urthai Vedas
Scout's Note

There is nothing unusual to be found westward. I have decided to travel northeast, towards the mountains. There I will be safe from them...

... I think it might be too late. I have to run. Maybe I will make it, maybe I won't. I know the ancient ruins of Dun Akafell cannot be too far from here. I pray to Mara I will make it...

... I have failed.
Scribbled down Lyrics

I painted a picture, of a day gone past 
An ancient scripture, a house of glass 
People looking through the window 
Never knowing what they'd find 
When they couldn't see me 
I locked the door, left them behind 
The sky will tell me... I'm not the only one 
And the sky will tell me... I must believe the sun
Shelter from the Sharmat

----

Translation:

STRONG IS THE SHELTER UNDER MERCY MASTERY MYSTERY 
THE RIGHTEOUS ARE SAFE IN IT
Shipwrights' Ledger

[This appears to be the records of the construction of ships at Dreynim, complete with dates and the names of buyers.]
Signed Fighters Guild Contract

[This contract lists terms of agreement between the Fighters Guild and the Torvel family. It also bears the signature of Irelav Torvel.]
Tirilathran

It is on the northern edge of a lake, deep in the woods of the Lan Orethan. Look for it south of the  , or journey to   and find the   just out of town. Follow the road running west from the inn for some time, until you pass the  . Shortly after the outpost, there is a path leading right. Take it, and diverge from the path when it eventually turns east towards the  . You should strike out northwards instead, and will almost instantly encounter the southern shore of the lake. Journey to the northern shore to find the entrance to the ruin.

Tirilathran is home to bandits. One of them, Bisindre Ondele, carries a single Ebony Throwing Star worth 2000 gold. An Amulet of Daydene's Panacea, which cures Common Disease on use, can be found on the top floor.

 

People
Lore:Meteoric Iron

Meteoric Iron is a variety of  . It is the most common fragment to fall to Nirn. All known samples of the metal are a rusty brown in color. It is prized by armorers and enchanters for its properties in the forging of enchanted weapons and armors.  The Ayleids, known for harnessing Aetherial Fragments, incorporated the metal into their architecture. As such, it is a common sight in Ayleid ruins.  Meteoric Iron is resistant to most elements, and was used by the Akaviri Dragonguard to forge bulwarks against the Dragons' elemental breath.  
 

Ayleid Wells
Meteoric Iron is the primary component of Ayleid Wells, enchanted artifacts found dotted throughout Cyrodiil. The wells are often located in the wilderness, far away from known Ayleid settlements, although they can sometimes be found outside Ayleid ruins. It is presumed that they harvest magical power from starlight. It is also suggested, without evidence or support, that they are located at the meeting points of ancient lines of magical power; however, modern arcane arts have discovered no perceptible evidence of such lines of power.  Ayleid Wells are regarded by scholars as the apex achievement of Ayleid magical art, and are believed to use Aetherial crystal to aggregate magicka from starlight even in subterranean locations.  Similar relics known as Aetherial Wells are also found on  , where they were constructed by the  . 

Charged wells radiate magical power back into the sky. Some scholars theorize that they are of religious or ritualistic significance, perhaps a means of offering magic back to the heavens. Those with magical talents can draw magicka from the wells to restore and buff their own reserves of power. No ritual or arcane knowledge is necessary, suggesting that the wells were designed to serve unskilled magic users. Drained wells replenish their magicka at midnight.  Drawing power from these wells has also been known to bless the user with improved vigor. 

According to legend, the   formed from the blood of   when a drop fell down into an Ayleid Well. 

Gallery
 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Welkynd Stone

s (Aldmeris for "sky stone/heaven stone"; literally, "sky child") are luminescent aquamarine crystals created by the Ayleids. The stones are pieces of cut and enchanted  , a rare form of  . The stones contain the concentrated power of Mundus  and were used as a means of storing magicka. Magically talented individuals can draw the power from the stone to restore their own magicka. The means of restoring power to a drained stone was lost with the death of the Ayleids; without this knowledge, the stones simply crumble to dust after being used.  Welkynd Stones are prized by mages, and many remain to be looted from Ayleid ruins, where they are often placed atop pedestals for illumination.

Great Welkynd Stones are exceptionally large pieces of enchanted meteoric glass. A Great Stone was once located at the heart of each Ayleid city and acted as the source of the settlement's magical enchantments. Scholars speculate that the Great Stones were linked to the lesser stones, restoring and maintaining their power. Great Welkynd Stones were highly sought by mages following the downfall of the Ayleids; in time, all of the stones were plundered from their cities.  The last Great Welkynd Stone was taken from the Ayleid city of Miscarcand in  , to be used by Martin Septim in a ritual to create a portal to Gaiar Alata. The stone acted as the polar opposite of a Great Sigil Stone and was destroyed in the ritual. 

Like other types of meteoric glass, Welkynd Stones have the ability to grow and multiply if correctly cultivated. The Ayleids mastered the art of creating the crystalline structures and were beginning to cultivate them outside of their underground communities when they disappeared from history. Uncut Welkynd Stone crystals can occasionally be seen growing on the stone walls of subterranean Ayleid ruins. Lithnilian, an Altmer scholar, was the first to discover the crystals growing in a natural cave. Bramblepoint Cave was located in the Nibenay Basin. The discovery proved that, with the proper materials, magic, and research, the Welkynd Stone could adapt to any environment. 

Dark Welkynd Stones were used by the Ayleids for security. The black crystals glow with red light, and cast powerful elemental destruction magic at trespassers who get too close. Many of these ancient traps continue to function, presenting a dangerous obstacle to adventurers exploring the ruins. Some Dark Welkynd Stones will power down if the intruder stops moving, although this method is unreliable.  

Similar crystals include  s,  s,  s,  s,  s,  s and  .

Gallery
 

See Also
For game-specific information, see the Welkynd Stone, Great Welkynd Stone and Dark Welkynd Stone Oblivion entries and the Skyrim entry.

References
Skyrim:Fort Commander

The Fort Commander is available once a side in the Civil War has taken over a fort. If there is a Fort Commander's Quarters he will be found in them, if not he can be found inside the fort. Apart from his name he is a generic Imperial soldier and has generic Imperial soldier dialogue.
Tes5Mod:Mod File Format/DEST Field

Stage Data
Tes5Mod:Mod File Format/MODL Field

This structure is seen in many records, though often with different field names. MODL/MODT/MODS is the most common, and is used in the example below, but destruction data uses DMDL/DMDS/DMDT, RACE records use ANAM/MODT/MODS for some models while others still use the normal naming, and still other records like ARMA and ARMO number the models with naming like MOD2/MO2T/MO2S. Whatever it's named, the first field is required if the model is present at all; the other two are optional.
Brinda Vorenis

Brinda Vorenis is a Dark Elf pawnbroker who can be found in the   mines.
Cinda Mino

Cinda Mino is an Imperial apothecary who works at the Underground Bazaar in  .
Clibergus Celata

Clibergus Celata is an Imperial trader who can be found at The Laughing Goblin in  . So far he's had little luck in the city. Not only do the Indoril nobles seem much less inclined to trade with him than the Hlaalu were but he also had his ledger stolen, which gives cause to the Fighters Guild quest A Lifted Ledger.
He is well-dressed in expensive pants with the shirt, shoes, belt and ring to match and carries 120 gold.Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.
 

Related Quests
Fighters Guild


Dialogue
Background: ''"I am %Name, an Imperial merchant looking to strike some business deals here in Akamora. So far, I've had little luck with these Indoril nobles. My proposals simply don't seem to interest them. I've heard enough of the Telvanni to know I shouldn't bother heading any further north, so I'll probably be making my way south to Narsis soon. I've had successful dealings with the Hlaalu in the past."
Clibergus's ledger:
"Yes, that's right. Someone must've stolen it. If I'd simply lost it, someone should've returned it to me by now. It has my name written all over it. I've recently been visiting the Indoril nobles in Akamora to make some business deals. Most of them aren't exactly fond of strangers if you ask me. Maybe you should ask them if they've seen something. Although they don't really like me, they're still honorable people, so I guess they'll help you out if you ask them nice?"
"Are you on skooma or something? I don't see anything that even looks like my financial ledger! Now get back to work."
"Wonderful! It doesn't look like there are any pages gone missing. Everything is still there. Nice work, %PCName! Where did you find it? You know what? I actually don't want to know. I have my financial ledger back and that's all that matters. I've already paid the Fighters Guild for the job so you'll have to get your reward back there. Thanks again, %PCName."
"Did you find my ledger yet?"
"Then I suggest you keep on looking."
"Thanks again for finding it, %PCName. Without it, my business would be ruined."''
Daryos Varen

Daryos Varen is a Dark Elf noble who lives in his manor in  . He is allied to Rolam Salenith and their families run the Varen-Salenith Egg Mine together. Unlike most of the nobility in Akamora he is not a member of Great House Indoril. The player may encounter Daryos during the Fighters Guild questline as he may have had something to do with the theft of a trader's ledger.

He wears an expensive shirt with matching pants and shoes and also carries a silver dagger. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Fighters Guild


Dialogue
Akamora: ''"A city of fetchers, s'wits and n'wah. My friend Rolam Salenith is the only person here who I do not completely despise in every way conceivable."
Akamora Egg Mines: "I'm the 'proud' owner of the Varen-Salenith Egg Mine, a useless hole in the cliff I inherited from my father. It is a constant source of frustration and disappointment."
Background: "Who? Me? %Name is the name. My family has a long history here in Akamora, though after my sister abandoned our lineage for that low-class s'wit Alinal Veri, I am the only one left."
Clibergus's ledger: "You're looking for that stupid book of his? I guess I should give it back. It was entertaining for a little while, though. Akamora is such a dull place to live. When Clibergus Celata disturbed my house with his filthy second-class wares I told Risbanji to steal his ledger when he wasn't looking. If you want that book back so badly, ask Risbanji if she still has it. I have no use for it anymore."''
Dolmse Sadalvel

Dolmse Sadalvel is a Dark Elf assassin and Knower in the  . She can be found in the Morag Tong Guildhall in  .
Ervesa Varonis

Ervesa Varonis is a Dark Elf pawnbroker who works in her store in  .
Fedril Verothran

Fedril Verothran is a Dark Elf assassin and Blind Thrall in the  . He can be found in the Morag Tong Guildhall in  . He wears common pants and a common shirt as well as a netch leather cuirass with matching greaves and boots, but only one gauntlet and one pauldron, both worn on the right.  Lastly he carries an iron tanto on his belt. 
Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.


 
Dialogue
Background:''"You want to know who I am, eh? I'm %Name, a skilled assassin, that's what! Yet here I am stuck as a wretched Blind Thrall, despite my obvious talents. Vaden Salothril tells me off for being 'sloppy' and 'excessively cruel', but what does he know about killing? He spends all his time ordering the rest of us around. Hasn't slit a throat in years!"''
Garer Llenas

Garer Llenas is a Dark Elf   who lives in Parys Manor in  .
Ilmeni Bendalos

Ilmeni Bendalos is a Dark Elf priest and an Acolyte in the  . She lives at the Temple in  .

She has an enchanted amulet that you must acquire as part of the Akamora Mages Guild quests.
 
Related Quests
Jarrad

Jarrad is a Redguard clothier who works in the Underground Bazaar in  .
Laalalvo Irano

Laalalvo Irano is a Dark Elf crusader and a Defender in the  . She can be found at the Guild of Fighters in  .
Liuba Onamas

Liuba Onamas is a Dark Elf publican who runs the Laughing Goblin in  .
Llania Darvani

Llania Darvani is a Dark Elf publican who runs the bar in the Underground Bazaar in  . She wears an extravagant shirt with a matching skirt and shoes. She also carries her stock of local and imported brews and liquors in addition to her gold.
Llerar Arenim

Llerar Arenim is a Dark Elf Noble and Kinsman of Great House Indoril. He can be found in Arenim manor which can be reached by stairs leading from the upper terrace of The Laughing Goblin. This odd route may be a remnant from a certain stage of development where the Arenim family was noted to own the tavern. While, as it stands, that place is actually in possession of Telera Parys. Regardless, unlike the other nobility in Akamora, the Arenim consider themselves 'above everyday commerce' and do not own an egg mine. Despite being Surol Volayn's adoptive father he does not really play a role in Caught in a Web and will direct you to his wife Llavane Arenim instead.

He is dressed in extravagant clothing (shirt and pants) underneath an expensive robe with exquisite shoes to top it off. Something to note is that he also carries a daedric steel dagger. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

 
Related Quests
Fighters Guild


Dialogue
Greetings:
"Go home to your snakepits, outlander. Why are you coming here after what you did to Surol?"
"The spider princess seems to have taken pleasure in you, outlander. And you have our thanks."
"Our Surol is alive and well? And you have been her guest? These are wonderful tidings, %PCName, and you should share them with your guild."
"Outlander, our hope is now in you. Will you find our Surol?"
'''Clibergus's ledger: "I wish I could help but I'm afraid I can't. He hasn't even visited this manor yet."
Surol:
"How dare you speak her name after what you did?"
"Thank you for finding her, %PCName."
"You should speak with my wife... *sob* I can't deal with this right now. Excuse me."
"We found her all alone in the mountains when she was but a little child. Her parents had been slaughtered by some vile creature lurking there, so we took her in. Now she's like a daughter to us."
Valley of Mephala: "You should speak with my wife... I can't deal with this right now. Excuse me."''
Lloris Serin

Lloris Serin is a Dark Elf monk who lives in his shack in  .
Meden Fathyron

Meden Fathyron is a Dark Elf savant and Brother in the  . He can be found in the Morag Tong Guildhall in  .
Pilu Telomas

Pilu Telomas is a Dark Elf agent who lives in her manor in  .
Ranosa Orrels

Ranosa Orrels is a Dark Elf   and Wizard of the   who can be found at the Guild Hall in  .
Raylin Tevan

Raylin Tevan is a Dark Elf   who can be found in the underground bazaar in  .
Relas Aravel

Relas Aravel is a Dark Elf noble and Concordant Minister in  .  He lives in his manor in  .