Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Factions V

Vaermina Faction
Simply contains the worshippers at the Shrine of Vaermina. This faction gives them all a common set of dialogue responses.

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Valen Dreth's EEEVIL faction
The function of this faction is to make Valen Dreth have the "Evil" flag, meaning you do not get a bounty for killing him.

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Vampire Faction
Contains almost all the vampires present in Cyrodiil including the quest-related ones such as Hindaril and Lord Lovidicus. One notable omission is Seridur, which has occasionally been seen to lead to him being slain by other creatures during The Order of the Virtuous Blood quest. The other exceptions are Janus Hassildor and  Vicente Valtieri.

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Vampire Hunters
Contains the vampire hunters encountered during the Information at a Price quest. Apart from ensuring the hunters get on well together and hate vampires, it also grants them ownership of several beds and doors in the Two Sisters Lodge, meaning they have somewhere to sleep.

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Veyond Bandits
This faction contains all the denizens of Veyond Cave. Its function, apart from causing the members to like each other, seems to be to stop them from slaughtering any animals sharing the cave with them.

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Oblivion:Factions W

WatersEdgeFaction
All the inhabitants of Water's Edge. This faction gives them a few lines of dialogue related to the village.

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WeebamNaFaction
This faction contains the people living at Weebam-Na's house in Leyawiin, and gives them access to the house and its contents.

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Wenderbek Cave tribe
The inhabitants of Wenderbek Cave, one of the seven goblin tribes of Cyrodiil. The relationships ensure a state of war exists with the other six.

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West Weald Inn (Skingrad)
Although this faction owns the main floor and upstairs of the West Weald Inn in Skingrad, it doesn't contain any members to take advantage. Since Erina Jeranus never leaves the bar area, however, this isn't a major problem.

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Weynon Priory Citizen
Contains the inhabitants of Weynon Priory plus a few blades. The faction's relationships ensure a pitched battle between its members and the Mythic Dawn. At the end of the Deliver the Amulet quest, this faction gets a +15 boost with the Player Faction, and after the main quest is complete, the reaction between the Mythic Dawn and this one is set to 0, meaning their members will no longer attack each other on sight.

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Worm Anchorite Faction

This faction only contains the Worm Anchorite from the Necromancer's Moon quest. It ensures friendly relations between the anchorite and the other residents of Dark Fissure and prevents the player from gaining a bounty by killing him.


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Morrowind:Heart of Lorkhan

The Heart of Lorkhan can only be destroyed with the Sunder and Keening artifacts. It does not move or attack on its own, but it is defended by the god Dagoth Ur, whose very immortality depends on it.

The Heart's Health starts at 1000, and is reset to 5000 every frame, thus cannot be killed under normal circumstances.
 
Related Quests
Main Quest


Notes
The Heart can not be soul trapped. If you try, you get a message saying "Your spell did not get a target."
The Heart is susceptible to the spell effect "Command Creature". If commanded, it will not move after the Nerevarine because it has no movement animation, but if the Nerevarine has an NPC offering the "Travel" service accompanying them (for example, a Mages Guild Guide commanded by the effect "Command Humanoid"), the Heart will teleport together with the Nerevarine and stay at the target location afterwards.
Morrowind:Unique Weapons

Unique items are specifically defined as those which there is only one of, but which use the same appearance as other generic items. This is opposed to Artifacts, which are defined as anything with a unique appearance.
''Spd. specifies how fast the weapon swings with higher values indicating a faster weapon.
Dmg. Ratio'' gives the damage per time for the weapon with higher values indicating a more powerful item. Ratios are given for the base weapon and any magic-based damage the weapon may have. This is calculated by multiplying the highest damage value by the weapon's speed. Weapons which do magical damage on strike have an additional value given, which is the average damage of the enchantment.
''Charge/Cost=Uses'' indicates how many uses on average you can get before needing to recharge the weapon (or wait for it to charge on its own). Note that the Cost varies depending on your Enchant skill, so your results may vary.

Axe 1-Hand


Axe 2-Hand


Blunt 1-Hand


Blunt 2-Hand


Long Blade 2-Hand


Marksman


Short Blade


Spear
Morrowind:Dorisa Darvel

Dorisa Darvel is a Dark Elf bookseller, proprietor of her own bookshop in Balmora. She has a guard located in her shop for security. She will provide you with information concerning where to find a copy of Progress of Truth.

Darvel wears a common shirt with matching skirt and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Demoralize Humanoid, Demoralize Creature, Rallying Touch, Demoralizing Touch, and Demoralize Beast.
 
Dialogue
Chronicles of Nchuleft:
:''"Yes, I might have one I could sell you. I have been trying to make copies of this rare book. If I don't have one at the moment, try Jobasha's Rare Books in Vivec."
Fire and Faith:
:"I may have a copy of "Nchunak's Fire and Faith." Let me check..."
latest rumors:
:(Disposition &ge; 30) "Baladas Demnevanni has studied Dwemer ruins all over Vvardenfell. I hear he's always looking for books on the Dwemer."

Notes
If the Entertainers official plugin is installed, Dorisa will have a copy of The Balladeer's Fakebook.

Wares
 

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Morrowind:Quest Items

Quest items are items which are needed to complete a specific quest; usually they have to be given up when the quest has been completed.   In appearance they are usually identical to generic items.  They are only distinguished from generic items by their name, the fact that they will not stack in your inventory with generic items, or because they have a minor enchantment.  These do not include items given as rewards for completing a quest. Quest rewards are generally unique items (armor, clothing, or weapons) or Artifacts, which have unique appearances and significant enchantments.

See also: Sanguine Items, for the 27 items involved in the Threads of the Webspinner quest.

Weapons
''Speed specifies how fast the weapon swings with higher values indicating a faster weapon. 
Dmg. Ratio'' gives the damage per time for the weapon with higher values indicating a more powerful item. Ratios are given for the base weapon and any magic based damage the weapon may have.  This is calculated by multiplying the highest damage value by the weapon's speed.  Weapons which do magical damage on strike have an additional value given, which is the average damage of the enchantment.
''Charge/Cost = Uses'' indicates how many uses on average you can get before needing to recharge the weapon (or wait for it to charge on its own).  Note that the Cost varies depending on your Enchant skill, so your results may vary.  In the case of unenchanted items, this column provides the item's Enchant value.
Axe, 1-hand


Blunt, 2-hand


Short Blade


Throwing Weapons


Armor
''Armor Rating values are given both as base values and maximum values, which you will get if you have 100 points in the relevant armor skill.
Helmets



The Founder's Helm is exactly the same as the normal Bonemold helm, except with a different name and ID.

Shields


The shield looks like a normal Bonemold Tower Shield while worn, but maintains its unique appearance on the ground.

Clothing
Amulets


Belts


Gloves


Pants


Rings


Robes


Shirts


Shoes


Skirts


Other
Morrowind:Bivale Teneran

Bivale Teneran is a Dark Elf clothier who has a shop in the Ald'ruhn Manor District. She is also a spy for House Hlaalu, keeping an eye on the affairs of House Redoran. She is one of several merchants in the city who has a problem with Ienas Sarandas's outstanding debts. She is also expecting a delivery of shirts.

Bivale wears an expensive robe, belt, gloves, shoes, amulet, and ring. She carries her key, which opens a locked chest (80) and closet (90) in her shop. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells. 
 
Related Quests
House Hlaalu

Miscellaneous



Dialogue
Greetings:
"Did Nileno Dorvayn send you? Is that scroll for me?"
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Bivale Teneran: "I am Bivale Teneran. How may I help you?"
work:
''"I made a brocade shirt and silk pants for Ienas Sarandas. He gave me half-payment on account, and said he'd pay me the rest later, but it's been weeks, and I have my own bills to pay. Find Ienas Sarandus, get the overdue payment of 360 drakes he owes me, or get the shirt and pants and bring them back to me, and I'll give you 50 drakes for your services."
Quest-Related Events
The Shirt of His Back
Bivale will happily accept the shirts that Rasha has given to you and will give you an enchanted belt as payment for your delivery service: 
"Good day, %PCName. I am Bivale Teneran. I flatter myself that I am the finest clothier in these parts. Shall I tell you about my trade? Or would you be interested in a little work?"
Rasha's shirts
[5 Exquisite Shirt has been removed from your inventory, Belt of Iron Will has been added to your inventory.] "Ah... you've brought the shirts from Rasha. Wonderful! He does such fine work, and he sells them to me for very reasonable prices. He's the careful sort, but that's just smart business if you ask me. Thank you for your help, and here's your payment."''

Mentioning the topic of Rasha's shirts again will prompt her to compliment the Argonian's work:
'''Rasha's shirts
"Thank you again. Rasha does do good work, does he not?"

Wares
 

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Oblivion:Warehouse

It is run and maintained by Gelephor.  He does not offer any services, and wouldn't be available in any case, since the warehouse is always locked.  The warehouse may be a branch of the Imperial Trading Company, which also operates a similar but larger Warehouse in the Waterfront District.  The warehouse also leads into the top floor and basement.
 

Warehouse
thumb|right|Inside the warehouse
The shelves facing the door hold three non-respawning containers; a lectern and a sack that contain clutter, and a covered bowl that contains food.  In the north corner, a shelf against the northwest wall holds a chest and crate that also contain clutter, as do the two non-respawning sacks on each of the other shelves in this corner.  A wine rack in the east corner, next to the door to the basement, holds ten bottles of Tamika's West Weald Wine, eight bottles of Surilie Brothers Wine, and six bottles of cheap wine.  The door at the top of the stairs leads to the top floor.

Warehouse Top Floor
Four clutter barrels are clustered against the northwest wall.  Two more barrels, these containing food, sit against the southwest wall, with another on the southeast wall next to three clutter crates.  In the south corner, a clutter chest lies at the foot of the single bed, with a chest of drawers that also contains clutter next to it.

Warehouse Basement
The first landing on the stairs into the basement holds a barrel and two non-respawning sacks that contain clutter.  Two more non-respawning sacks and two crates sit at the foot of the stairs with the same contents, while another non-respawning sack holds grain. In the south corner sits three barrels and another non-respawning sack, all containing clutter, and a second non-respawning grain sack.  Three crates, two non-respawning sacks, and a barrel in the north corner hold more clutter, as does the chest beside the center post.

Residents
Morrowind:Absorb Health

Transfers health from the target to the caster, injuring the target and revitalizing the caster. The caster may not exceed their own natural maximum health, but even if the caster is at full health, casting this spell will still drain the target's health.

Notes
Although this effect makes an effective "on strike" enchantment for a weapon, do not combine it with any "on target" effect. Such a combination causes the Absorb Health effect to become susceptible to Reflection, the result of which will be massive damage to you.
This is a fairly powerful effect despite the high cost compared to other offensive spells. For example, someone who uses a large number of summons or finds himself fighting large groups could invest in a one- or two-point Absorb Health spell with a moderate duration and maximum area. One point of Absorb from three or four cheap summons equates to a good deal of health, even not counting health drained from enemies also in the area of effect. Multiple castings can turn your summons hostile, though.

Related Effects
Fortify Health, Restore Health
Damage Health, Drain Health
Absorb Fatigue, Absorb Attribute, Absorb Magicka, Absorb Skill
Morrowind:Absorb Fatigue

Transfers Fatigue from the target to the caster, tiring the target and revitalizing the caster. The caster may not exceed their own natural maximum Fatigue value, but even if the caster is at full Fatigue, casting this spell will still drain the target's Fatigue.

Notes

If this effect is Reflected by the target, the target does not absorb Fatigue from the caster. Rather, the spell simply drains and replenishes the caster in equal amounts, essentially having no end effect.
This effect can be devastating when used during a Hand-to-hand fight. 


Related Effects
Fortify Fatigue, Restore Fatigue
Damage Fatigue, Drain Fatigue
Absorb Health, Absorb Attribute, Absorb Magicka, Absorb Skill
Morrowind:Absorb Magicka

Transfers Magicka from the target to the caster. The caster may not exceed their own natural maximum Magicka value, but even if the caster is at full Magicka, casting this spell will still drain the target's Magicka.

Notes
If this spell is Reflected by the target, the target does not absorb Magicka from the caster. Rather, the spell simply drains and replenishes the caster in equal amounts, essentially having no end effect.
This spell cannot be bought in the standard game or expansions. It is available on some magical items.
Maren Uvaren is a restocking vendor of the Scroll of Manarape.

Related Effects
Fortify Magicka, Restore Magicka
Damage Magicka, Drain Magicka
Absorb Fatigue, Absorb Attribute, Absorb Health, Absorb Skill
Morrowind:Weakness to Magicka

Weakness to Magicka increases the negative effects of certain spells on the target. M is the percentage of resistance reduction. Weakness to Magicka does not affect the damage taken from elemental spells, nor increase the duration of any effect, nor make any difference to the effects of Paralyze. It does increase the effects of Absorb Health, Damage Health, and Drain Health, as well as non-damaging but still hostile effects such as any other Absorb, Damage, or Drain effects, Blind, Burden, Sound, Silence, Illusion effects such as Charm or Frenzy, and any other Weakness effects.

Notes
High Elves and characters using The Apprentice birthsign will have an innate Weakness to Magicka. This is not a particularly serious handicap, as the only enemies that become significantly more dangerous are those who use Absorb Health or Damage Health spells, and these are quite rare, Vampires being the most notable instance.

Related Effects
Weakness to Element, Weakness to Normal Weapons
Damage Attribute, Damage Health, Damage Fatigue, Damage Magicka, Damage Skill
Resist Magicka
UESPWiki:Deletion Review/Oblivion:Assassin Guide

===
There's already been a debate on this article's Oblivion_talk:Assassin Guide|talk page about deleting this article. I refer readers to that page rather than re-post the initial discussion here. ----Rpeh  10:50, 17 August 2007 (EDT)

 


Delete: In my opinion most of the information on this page is pretty blatant and quite redundant- I think it should go.--Willyhead 10:07, 31 August 2007 (EDT)
Delete: This page contains lots of obvious, useless information.  Anything anybody needs to know about this kind of stuff can be found on other pages. --Eshe 14:31, 7 September 2007 (EDT)
Neutral: The page could be helpful to new players, but really all it does is lump info found in the tutorial and elsewhere into one page. --Teal 16:17, 19 September 2007 (EDT)
Delete: I was going to say the same as Teal, that it's good for VERY new players. But still, everything on that guide is pretty obvious to even the dim-witted.--Playjex 12:19, 8 November 2007 (EST)

Keep: Personally, I must agree on the overall that the article is currently rather useless and is certainly worthy of deletion. However, I feel that if the article is kept, edited to be more coherent and to provide new, topic-specific information, it could be quite useful, not to mention that it could set a new group of articles specifically pertaining to the application of specific class types for the greatest overall effect. --Zera 19:23, 14 November 2007 (EST)
Delete: This page is not particularlay helpful to anyone, and even new and enthusiastic players would benefit hugely if they were left to themselves. I believe this article's information is already fully included in a better context in the related articles (Dark Brotherhood/Assassin Class/Skill pages for Sneak, Acrobatics, Security, etc.) --HMSVictory 12:40, 3 January 2008 (EST)
UESPWiki:Server Upgrade/Details

This is a detailed account of the server upgrade for future reference.

; Copy Files: 
:* Create /restore path for all file copies and backups.
:* Copy /home backup and unzip to /restore/home.
:* Copy /virtual to /restore/virtual.

; Install Programs:
:* Install freetype2 (default config)
:* Install ImageMagick (default config)
:* Install Apache 1.3 (configure as below)
      ./configure --prefix=/virtual/apache --enable-shared=max --enable-shared=proxy
::The libproxy.so module may have to be manually copied.
:* Install MySql v4.0 (default binary installation)
:* Install EAccelerator 0.9.5 (before installing PHP?)
:* Install PHP v5 (may require installation of additional libraries, use yum) (configure as below)
      ./configure --with-apxs=/virtual/apache/bin/apxs --prefix=/virtual/php5 --with-m
      ysql=/virtual/mysql --with-mcrypt --with-curl --enable-bcmath --with-gd --with-dbase --with-xml
      --with-sablot --enable-ftp --enable-gd-native-ttf --with-jpeg-dir=/usr/lib --wi
      th-png-dir=/usr/lib --with-zlib --with-ttf -with-freetype-dir=/usr/lib
Oblivion:In-Depth Guides

How to Level – How to level and play efficiently.
First Time Players – Advice specifically to those playing Oblivion for the first time.
The Hardest Difficulty Strategy Guide – Some tips for hardcore playing.
Roleplaying Guide – Some tips for roleplaying.
End Game Optimizing – A guide on how to optimize your player's equipment for maximum effectiveness towards the later parts of the game.
Character Optimizing – A guide to creating an Oblivion character optimized for end game content.
100% Completion – a list of all completable statistics within the game.
UESPWiki:News/Server Upgrade

Server Upgrade —  ===
 In the next few days the UESP server will be upgraded to a more powerful machine. While there should be no downtime the Wiki and forums will be locked for a few hours when we switch to the new server.
 Update: The switch to the new server will occur the morning of August 21st.
 Update: You are now on the new server. The Wiki/forums are unlocked. There may be brief downtimes/performance issues as I fix and update things in the next couple of days.
UESPWiki:Deletion Review/Shivering:Hints

The hints provided in this article are all points that are covered elsewhere in more appropriate articles.  A general Hints page is useful if there is information that applies to general gameplay, but these hints are all quest-specific or item-specific.  I had started by thinking I would just remove the redundant entries, but then I realized that would leave a completely empty article.  Furthermore, many of the hints are inaccurate (Zealots and Heretics are not weak to fire; Greenmote does not poison regular NPCs, etc).  Even if the article was revamped to fix these mistakes, continuing to maintain the accuracy of the redundant information would be very difficult.  It seems best overall to just delete the article because it is unnecessary. --Nephele  23:49, 20 August 2007 (EDT)

 

Keep - Although I agree that this page contains lots of redundant information, I believe that it has potensial to be a useful page. There are plenty of secrets and tips in the Shivering Isles that could be documented on this page- and not all of the current hints on there are redundant.--Willyhead 15:41, 21 August 2007 (EDT)

I've decided to withdraw this request and go with option B instead: move the article to  and completely revamp it.  See  for details.  --Nephele  20:01, 21 August 2007 (EDT)
Oblivion:Wildeye Stables

It is one of two places where you can buy a paint horse, the other being Five Riders Stables. You will get a free one at   Weynon Priory during a quest.
 

NPCs Living Here


Bugs
 
If you have a horse and fast-travel to Bruma, it will be placed in the stables and may become a victim of Edla's. It is best to use the north gate, or fast-travel to a nearby location and walk the rest of the way, to keep your horse safe.
Oblivion:North Country Stables

It is the only place in Cyrodiil where you can buy a chestnut horse, a fairly fast but weak steed.

 
NPCs Living Here
Oblivion:Horse Whisperer Stables

It is the only place in the game where you may buy a white horse.

 
NPCs Living Here
Oblivion:Grateful Pass Stables

It is one of two places in Cyrodiil where you can buy a bay horse (the other being the Bay Roan Stables in Bravil). They cost 1000 gold each, and while slightly faster than paint horses, they are weaker and more prone to injury.

The stables are open every day between 8am and 8pm, even though you can buy a horse at all hours, if you're willing to pick the lock.
 
NPCs Living Here

Notes
A handbill advertising the stables is listed in the Construction Set, but cannot be found in-game. It would have read: "Horses! Horses! Horses! You know you want one. Come to the Grateful Pass Stables and pick one out today. All horses are for riding only. Grateful Pass Stables does not condone selling horses for food under any circumstances."
Oblivion:Five Riders Stables

It is one of three places where you can acquire a Paint Horse, the others being Wildeye Stables near Bruma and Weynon Priory during a quest.
 

NPCs Living Here
Oblivion:Chestnut Handy Stables

Although the stables will not sell you a horse, they do provide boarding and lodging services. It is implied that the stable's ostler, Snak gra-Bura, ate the previous stock of horses.

If the Horse Armor Pack official plug-in is installed, Snak gra-Bura will outfit any legally owned horse with either Elven or steel horse armor for 500 gold. The first set of armor is free when you hand in the Horse Armor Note. You can persuade her to give you a free Old Nag as well if you have no horse to outfit.

Despite Bongond never leaving North Country Stables outside Chorrol, one of the beds in the Chestnut Handy Stables is owned by him.

 
NPCs Living Here


Related Quests
Oblivion:Black Waterside Stables

It is the only place you can buy the fastest steed in the game - the black horse.

 
NPCs Living Here
Oblivion:Bay Roan Stables

It is one of two places where you may purchase a Bay Horse, the other being the Grateful Pass Stables at Skingrad.

 
NPCs Living Here

Notes
A handbill advertising the stables is listed in the Construction Set, but cannot be found in-game. It would have read: ''"Bay Roan Stables has what you need. Horses, horse, horses. Don't be content to walk. Ride with style on a Bay horse from Bay Roan Stables."''