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Skyrim:Whiterun Stormcloak Camp

right|thumb|Whiterun Stormcloak Camp
The camp is commanded by Hjornskar Head-Smasher, and is never commanded by Galmar Stone-Fist, as he commands the Whiterun Military Camp during the related quest. Unlike most Stormcloak camps, it has no Stormcloak quartermaster.
 

Residents


Related Quests
 

Whiterun Stormcloak Camp
It is a typical Stormcloak camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. To the northwest and southeast of the campfire are three small tents containing unowned hay piles. To the southwest of the campfire is the command tent, containing a lit brazier and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the commander spends most of his time. To the right of the command tent are some barrels. To the left of the command tent is the commander's tent, containing an owned bed roll, an unlocked chest, and an end table. To the east is the hospital tent, which contains three hay piles occupied by wounded soldiers. To the left of the hospital tent is a table with a built-in alchemy lab and a low table holding a random potion of health and a random potion of healing. Behind the hospital tent are two picketed horses. They are owned, and taking them is considered stealing. North of the campfire is a wood chopping block. Beyond the block beside a square stone arch is a workstation, consisting of an anvil, a grindstone, and a workbench. A long wooden table and a crate hold various iron and steel weapons and armor. West of the workstation among some rubble is a locked chest.

Any time Whiterun Hold is controlled by the Stormcloaks, this camp will not be present; a hunter's camp will be here instead. As long as you haven't completed Joining the Legion, you are free to sleep in the small tents.
Skyrim:Salvius Farm

Vigdis Salvius and Rogatus Salvius tend the farm and live in the Farmhouse. 

The farm itself contains 17 potato plants and three chicken nests. Three rock warbler eggs can be found around the walls of the farm and many juniper berries can be harvested nearby.

Rogatus will ask you to deliver a letter for him, while Vigdis runs the farm and will pay for any harvested potatoes. 

 
Residents
thumb|right|Salvius Farmhouse

Exterior

Related Quests
 
 

Notes
Just to the east of the farm by the signpost adjacent to the bridge is the stop off spot for the Ri'saad's Caravan.
Skyrim:Greywater Grotto

The cave itself is a long descending corridor with no offshoots that follows a stream down to a shallow pool.
 

Related Quests
 

Walkthrough
Exterior
There is a leveled animal guarding the entrance, which is covered in splattered blood and gore, with a small coin purse lying on the ground among it. There are also a number of snowberry bushes in the vicinity and an iron ore vein above the entrance, accessed by heading west then ascending back to the east.

Greywater Grotto
left|thumb|Greywater Grottoright|thumb|Greywater Grotto treasureThe animals in the cave are leveled, and seem to be entirely random. You are as likely to encounter wolves as you are to encounter snowy sabre cats, snow bears, or ice wraiths, depending on your level. The cave itself is entirely natural in appearance, and descends in a series of plateaus with earthen ramps linking them.

Upon entering, there is a dead deer in front on a ledge, with a ramp down to the left and an iron ore vein beneath it. Partway down, there is a wellspring that has formed a partially frozen pool that feeds a stream flowing to the south, with a corundum ore vein to the north. To the right, the ground rises, with a couple more animals found at the point before the cave continues to descend, passing a dead bandit near the west wall. A short way farther south, the stream forms a waterfall, with the path becoming a ledge along the west wall. Near the bottom, the path crosses below the waterfall as a bridge over another partially frozen pool. Three more animals are found at the bottom next to an unlocked wooden chest, with a second dead bandit and a medium coin purse on the ground among more human debris. There is a gold ore vein against the south wall of the cave. There are no plants or fungi anywhere inside the cave.

Notes
Whenever there are different animals present, it is possible you will only find the victors of any fights alive and the carcasses of the losers.
Skyrim:Winterhold Imperial Camp

The camp is normally commanded by Legate Sevan Telendas, except during the related quest, at which point Legate Rikke will assume command. 
 

Residents

 

Related Quests
 

Winterhold Imperial Camp
It is a typical Imperial camp, consisting of a central campfire with a cooking spit hanging over it, around which the rest of the camp is arranged. To the south, in a row are the Legate's tent, command tent, and hospital tent. The Legate's tent contains an owned single bed, with an unlocked chest at the foot of the bed and an end table beside it. The command tent contains an end table and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the Legate spends most of their time. The hospital tent contains six bed rolls, two of them occupied by wounded soldiers. Outside is an alchemy lab, a low table with a random potion of health and two random potions of healing, and an unlocked chest containing various items to treat the sick, including potions of cure poison, potions of cure disease, and leather strips. Beside the tent are some barrels. West of the campfire are two rows of three small tents containing unowned bed rolls. Northwest of the fire is where the Imperial quartermaster works, in front of his tent. His workstation consists of an anvil, a workbench , and a grindstone, with various iron and steel weapons and armor on display on a table in front and inside his tent. North of the fire are two picketed horses. They are owned, and taking them is considered stealing. There is a wood chopping block near the fire, and a snowberry bush near the small tents. 

Any time Winterhold Hold is controlled by the Imperials, this camp will not be present. As long as you haven't completed Joining the Stormcloaks, you are free to sleep in the small tents and trade with the quartermaster.

Notes
Three ore veins are near the camp: a moonstone ore vein southwest of the camp, and two iron ore veins northwest of the camp.
Skyrim:Pinepeak Cavern

Following the road north out of Ivarstead, cross the river as if you were going to climb the 7,000 steps to High Hrothgar, and at the start of the steps turn north. The cave is on the opposite shore from town. 

 
Related Quests
 
 
 
 

Exterior
A bear is guarding the entrance to this cave. Two dead hunters lie at the mouth of the cavern, and in front of the cave by a large rock is a canis root.thumb|left|A warm welcome!

 
Pinepeak Cavern
Upon entering, you are in a short tunnel opening out into the main cave; there is blood splattered on the floor. There is a rock formation in the middle and a ledge starting on your right and curving around the cave. A bear will be sleeping or roaming at the end of the ledge. There is nothing else of interest on the ledge. By the ledge below the bear are an unlocked chest, a leveled potion of healing, a smashed cart, a pickaxe, a medium coin purse, and a kettle containing a diamond. To the right are the remains of some poor unfortunate person; among the bones is an iron dagger. Finally, to the right of this are a corundum ore vein and a copy of the Smithing skill book Heavy Armor Forging.thumb|right|Inside the Cavern

Notes
Pinepeak Cavern also appears in ESO.

Bugs
Skyrim:Rimerock Burrow

thumb|right|The interior of Rimerock Burrow
The sole occupant of this cave is a powerful mage, Sebastian Lort, who can summon leveled atronachs and wield exceedingly powerful lightning spells.

It is advisable that you ensure you have a light source before entering.  
 
Related Quests
 

Exterior
The rough path leading to Rimerock Burrow takes you over a wooden bridge spanning a crevice in the cliff wall just before the entrance. The path branches off the larger road past Pinefrost Tower, with the fork marked by a pile of rocks; the fork can nevertheless be easily missed, as there is likely to be an encounter as you near the junction.

Interior
Upon entering, there is a dark tunnel leading down to the main cavern on the lowest level. There are raised areas in front and to your right. There is a leveled atronach patrolling from the raised area to your right down to the lower level. This area contains nothing of interest. Sebastian will be found on the raised area in front of you, normally working at the arcane enchanter. To get to Sebastian, you will have to climb a ramp on the far left of the cave against the wall. There is a large stone table on your left with an arcane enchanter near it. On the table is a scroll of conjure familiar, a steel dagger, a goblet, and a bowl containing a sample of nightshade and a pine thrush egg. If sent here by Clavicus Vile, the Rueful Axe will also be lying on the table. If you are here prior to accepting the related quest, the Rueful Axe will be replaced with an ordinary steel battleaxe. 

Between the table and arcane enchanter is a tunnel heading south then west leading to a storage and bedroom area. On your right before reaching the end of the tunnel is Sebastian's bedroom containing a single unowned bed and an end table next to it. On the table is a copy of the Conjuration skill book 2920, Hearth Fire, v9, an apple pie, a sweet roll, and a bottle of wine. Next to the end table are two barrels, one of which contains ingredients; a rabbit and some dried elves ear are hanging over them.

Just after the bedroom area is an unlocked chest containing leveled loot and any items you are sent here to recover. At the end of the tunnel there are two sets of shelves. The shelves hold copies of The Firmament, Darkest Darkness, The Wolf Queen, v2 and v5, The Real Barenziah, v2, Dwemer Inquiries Vol I and Vol II, Pirate King of the Abecean, Ruins of Kemel-Ze, The "Madmen" of the Reach, The Song of Pelinal, v1 and v6, Biography of Barenziah, v1, two copies of v2 and one of v3, A Kiss, Sweet Mother, The Firsthold Revolt, ''A Children's Anuad, The Ransom of Zarek, A Dance in Fire, v4, Myths of Sheogorath, and Brief History of the Empire, v2''. In addition to the books, there is also a sample of snowberries, a filled petty soul gem, two bowls, a salt pile, a bowl of bone meal, a large coin purse, a troll skull, and a set of small antlers. Between the shelves is a barrel containing ingredients.

Notes
Despite being a werewolf lair, no werewolves can ever be found in the dungeon.
Sebastian Lort respawns along with the rest of the cave.

Bugs
Skyrim:Dragontooth Crater

Related Quests
 
 
 

Dragontooth Crater
Dragontooth Crater can be approached from either the north or the west. Starting from Karthwasten, you must navigate east around the mountain and approach from the north. From the Shrine to Peryite, you must navigate west around the mountain and approach from the west. 

Before the Dragons Return
Before the dragons' return, the area will be occupied by Forsworn led by a hagraven. There are three tents with two hay piles for sleeping, an arcane enchanter in front of the word wall, a campfire in the middle of the camp, and a gruesome table with the remains of two people spread upon it between the fire and the enchanter. Around the camp are up to four leveled Forsworn standing on lookout, warming themselves by the fire, or sleeping, and a hagraven can be seen using the arcane enchanter in front of the wall. On the enchanter is a random soul gem, under it is a Forsworn headdress, behind it is a dead hunter, and the boss chest is against the wall. 

The tower to the north along the entrance path has three floors. The first floor contains a dead bandit on the floor, and on the table under a shrine are two potions, a human heart, a random dagger, and some bloody rags. The second floor contains a leveled locked chest, and the third floor has a random potion of magicka.

After the Dragons Return
After the dragons' return, along the path in front of the tower will be found a burnt corpse and the corpse of an Imperial soldier. A leveled dragon lairs in front of the word wall near some bloodstains, instead of resting upon it like most dragons. The wall still has a Forsworn shrine attached, and the boss chest still sits just inside the semicircle of the wall.

The tower to the north along the entrance path has three floors. The first floor contains a burnt corpse in the doorway and a dead bandit on the floor, and on the table behind some rubble are a random potion of healing, a random dagger, and some bloody rags. The second floor contains a leveled locked chest, and the third floor has a random potion of magicka.

Notes
In the rocks by the T-junction at the beginning of the path to the lair is an iron ore vein.
There is a pool to the west containing an undressed captive, with her clothes, a journal, a satchel and jewelry on the shore (see here for full details).

Bugs
 
After depleting its health bar, entering an interior cell (with a loading screen) may trigger the dragon to register as dead.
 
Using Bend Will  on it but not actually riding it can cause this as well.
Skyrim:Chillfurrow Farm

Even though the farm is owned by Nazeem, he is actually never there. The daily maintenance of the farm is in the hands of his employee, Wilmuth, who also lives in the farmhouse. A Whiterun Guard will look after the farm around the clock, and another guard will cross the front yard several times a day. It consists of one zone, Chillfurrow Farm.
 
Residents

 
Exterior


Chillfurrow Farm
thumb|right|Inside Chillfurrow Farm
Farm owner Nazeem is reputed to be an arrogant snob among the citizens of Whiterun, but has definitely provided his employee, Wilmuth, with some luxurious surroundings. The front door opens to the sight of the traditional huge fireplace with two cooking spits and a small table with some common books. Above the fireplace hang three samples of dried frost mirriam, three garlic braids, and two fresh salmon. In the southeastern corner is a small table with two bottles of wine and a large dinner table with some food, including grilled leeks, a salmon steak, an apple pie, three tomatoes, and another bottle of wine. The northeastern corner has a food sack and a food barrel, and on top of the latter, an eidar cheese wheel and a goat cheese wheel. While the nearby cupboard contains clutter, the shelves above have a head of cabbage, a chunk of venison, and some horse meat on display. A small working desk decorates the southwestern corner, with two honey nut treats in a bowl and several books. Underneath the tabletop is an end table with clutter, on the floor, a pair of boots. A food sack is leaning against a set of shelves along the western wall with even more books.

An entrance to a small storage unit can be found next to the fireplace and it contains six food sacks, a goat cheese wheel on top of a barrel, and a wardrobe with clothes. On top of the wardrobe sits a piece of dog meat and a coin purse. The bedroom contains Wilmuth's owned bed along with a handy keg and a goblet next to his pillow. The end table underneath contains clutter, the sack underneath the bed contains food, and the chest is non-respawning, unlocked, and contains leveled items. Adjacent to the bed, along the northern wall, is a dresser with clothes, with a bottle of alto wine, a coin purse, an iron sword, and a copy of the One-handed skill book The Importance of Where on top.

Notes
All dressers, end tables, and cupboards in the location are non-respawning and safe to store items in.

Bugs
Skyrim:Shor's Watchtower

Shor's Watchtower is just north of Shor's Stone along the main road. Depending on who currently controls the Rift, the watchtower contains either the corpses of Riften guards or Imperial soldiers. The view to the north from the top of the tower enables you to see clear to Windhelm and the north shore of Skyrim beyond.
 
Shor's Watchtower
Outside the entrance to the watchtower is a campfire with the bodies of two guards nearby. Through the doorway into the tower is a small room with wooden supports at regular intervals and against the east wall are the start of several flights of stairs that spiral up to the top of the tower. Against the west wall, immediately on your left as you enter are four weapon racks holding a selection of predominately iron weapons. Farther to the right is a long wooden table holding a couple of pieces of cheese, two bottles of wine, a bottle of alto wine and a letter (of which there is both an Imperial and a Stormcloak version) promising reinforcements and warning of an impending attack. There are no signs of either the reinforcements or the attacking forces. Opposite, on the ground, under the stairs is a healing potion along with several crates and sacks containing foodstuffs. As you climb the stairs you will pass a barrel with a quiver of iron arrows on top and see several patches of blood splattered against the walls and stairs, while at the top are the bodies of two more unfortunate guards, a novice locked chest containing minor loot along with more sacks of food. All of the guards have all their belongings still on them and can be looted.

Bugs
  
When the letter cannot be activated, sometimes looking at the ground below the table still makes it possible to interact.
Skyrim:Steepfall Burrow

There is a second exit to the cave named Lower Steepfall Burrow with its own map marker (which therefore counts as a second location for the "Locations Discovered" statistic). However, this exit cannot be used to access the upper part of the burrow.
 
Related Quests
 
 
 

Steepfall Burrow
When entering there is a ledge on your right with a snowberry bush; a second bush is in front of you. The tunnel heads south before turning to the east and opening out into a cavern with a bridge across a deep drop into water. There is a frost troll on the other side of the bridge. Beyond is a tunnel rising to the east, leading into a cave with another frost troll, and beyond that is a skeleton laid out with a copy of the Destruction skill book Mystery of Talara, v3 and a random sword, potion, shield, and helmet beside it. In the corner opposite is a boss-leveled, unlocked chest with a large coin purse, a random weapon in front, and a snowberry bush at either end. The drop from the bridge into the water is survivable, and leads to Lower Steepfall Burrow.

Lower Steepfall Burrow
At the bottom of the pool is an apprentice-level chest with a random soul gem lying next to it on the southwest side. There are also a small coin purse, a random warhammer and potion near some mammoth ribs on the north side. Directly under the bridge, on the west side of the pool, is a short, underwater tunnel leading to a cave, where a small pack of ice wolves lairs; one of the wolves is standing right next to where you emerge from the tunnel. South of where you surface is an unlocked chest, which is to the left of an earthen ramp leading up to the ledge above. On the ledge there is a corundum ore vein with a snowberry bush to the right, and to the left is a dead hunter, with a random dagger on their left and a satchel on their right. Just north of where you surface is a small tunnel leading to an entrance/exit at the bottom of the mountain near the shore.
Skyrim:Stonehills

It is based outside of  Rockwallow Mine, which is owned by Thane Bryling of Solitude.
The settlement is totally self-sufficient, with the people responsible for their own well-being. The settlement is protected by one Hjaalmarch guard, who stands outside the mine.

 
Stonehills Residents
 

Related Quests
Quests Starting Here
Miscellaneous Quests



Stonehills
Stonehills is the encampment for the miners working in Rockwallow Mine, with Sorli's house right next to it. The camp consists of a group of five small tents arranged around a central campfire each with a bed roll inside. To the north of the campfire is a rack with nine salmon hanging from it, with a chicken coop containing two chicken's nests further to the north near a wood chopping block and smelter. Beside the smelter is a cart holding four iron ingots, with six more ingots stacked beside the smelter on the ground. Opposite the cart are a stack of crates with a pickaxe on top.

To the southwest of the campfire is a grindstone, while around the camp are a few patches of fly amanita, a snowberry bush, and several blue mountain flower patches. There is a waist-high stone wall which is in pretty poor condition separating the camp from the road, and also marking the path to the mine and encampment. The road links Dawnstar to Morthal. Sorli the Builder and her spouse, Pactur, are responsible for running the mine and have a house where they live with their son Sirgar.

Notes
If the Stormcloaks take over Hjaalmarch, the residents of Sorli's House are all supposed to move to Highmoon Hall, including Pactur who is supposed to act as steward judging from his dialogue and faction. However, due to an oversight, Pactur stays in Stonehills. 
This is fixed by the Hearthfire add-on.
Stonehills previously appeared in Arena.
During the day, there is an unusually large number of blue butterflies and monarch butterflies  along the road and path leading to this encampment.
Skyrim:Secunda's Kiss

It is found south-southwest of the Western Watchtower in Whiterun Hold.

 
Related Quests
 

Secunda's Kiss
right|thumb|Secunda's KissThis is a rather poor camp inhabited by two giants. It contains an unlocked chest and two mammoth cheese bowls by the campfire. The chest contains typical low level loot and a charred skeever is on a spit, roasting over the campfire. There are eight tundra cotton and three lavender plants in and around the painted and decorated stones around the camp. There are two iron ore veins on the mountainside above the camp to the east. Although it is to the north of the mountains that separate Whiterun Hold from Falkreath it is considered part of Falkreath Hold (see notes).

Notes
Whiterun guards may tell you about this camp in passing dialogue: ''"The circle of stones to the southwest? That's Secunda's Kiss. The Giants hold it sacred, so tread carefully."''
It is one of the most common bounty quests given in Falkreath.
Version 2.0.0 of the Unofficial Skyrim Patch modifies this location to be part of Whiterun Hold, instead of Falkreath Hold.

Bugs