Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Torkild

thumb|right|Torkild transforming
Torkild is a Nord werebear and the brother of Wulf Wild-Blood. Wulf will ask you to find Torkild, who will appear randomly while you are wandering Solstheim.

Torkild wears an outfit consisting of a hat, gloves, leather boots, and a random variant of fur armor. He also carries a letter addressed to his brother.
 

Related Quests


Quest-Related Events
When you greet him, he'll say:
:"Who... thirst for sky... All-Maker craves the night of sun."
You'll now have two options:
:Torkild? Your brother is looking for you.
:"He hears the underslake of blood dust!"
Or 
:Are you all right?'
:''"They can't talk the wave signs!"''

Either way, Torkild will then turn into a hostile werebear and you will be forced to kill him. You can also find him already dead (e.g. killed by something else before you). Either way, you must take Torkild's letter to a thankful Wulf.

The only person whom you can ask about Torkild is his brother. You can ask Wulf how he became First Hunter. He will tell you, "In days past, my brother Torkild and I would share the hunt, but that was... long ago." You can ask what happened to his brother, to which Wulf will say, "I wish I could tell you." He will describe Torkild: "He had a wild gleam in his eye, more than most. In my darkest times, I fear he fell in among the werebears of the glacier." Asking him what a werebear is will net you Wulf's negative view: ''"Twisted beasts, a curse of Hircine. True bears are noble and great creatures of the wild. But the   have no skill for creation, so they   the  's workings. I've heard tell of men who, by curse or by heart's desire, become transformed into one of those vile things. It is a pitiable fate. And one that I fear has fallen to my brother." Wulf has no idea where his brother might have gone. "He set off from here so long ago, it's hard to say. Could be in   for all I know. If you happen to cross his path, be wary. He was a fierce warrior as a man."'' He will also warn you about Torkild's abilities: "If he fell prey to his more bestial side, he could be deadly."

You can further inquire of Wulf about why he thinks his brother became a werebear. ''"He never felt the call of the All-Maker as I do. As we all should. We seek to live in peace with the land, but he had an eye for dominance and strength. For unnatural strength, you need look no further than the beasts of this island, mangled by the daedra. It's not a fate I would wish on anyone. And not what I wanted for my brother."''
Skyrim:Ulyn

Ulyn is a dead Dark Elf bandit wizard who can be found in Fahlbtharz.

Ulyn wears a Dunmer outfit with Chitin boots, bracers and a helmet. He carries an iron dagger, his journal, a leveled weapon, and some gold. Nearby lies a bow and a lit torch.

He and Eydis were searching for the Visage of Mzund, a Dwarven helmet. He adventured further into the ruins while Eydis held off the Dwarven spiders that attacked them. He was killed when attempting to activate the boiler.
Skyrim:Visage of Mzund

The Visage of Mzund is a unique Dwarven Helmet that is found within a treasure room in the Fahlbtharz Grand Hall. This helmet fortifies your stamina by 60 points, while also adding the lesser power Breath of Nchuak. The Visage of Mzund can be tempered with a Dwarven Metal Ingot, with the Dwarven Smithing perk doubling improvement.
Skyrim:From the Ashes

Quick Walkthrough
# Talk to Neloth in Tel Mithryn.
# Talk to Talvas Fathryon as you exit Tel Mithryn.
# Kill the ash guardian near the tower.
# Return to Talvas Fathyron for your reward.

Detailed Walkthrough
thumb|right|''"It's on your head if something goes wrong."''
When you arrive in Tel Mithryn, you'll find Talvas Fathryon and Varona Nelas in the middle of an argument. Talvas is attempting to summon an ash guardian, but is having no luck. Enter the main tower of Tel Mithryn and speak to Neloth, then exit again. As soon as you leave, you'll see Talvas' summoning has finally worked. He'll run to you in a panic: the ash guardian he got is hostile!

You'll have several reply options. However, even if you tell him to clean up his own mess it's no use: the quest will start and the enemy nearby will disable fast travel. Head down the stipe of the mushroom and confront the ash guardian out in front of Tel Mithryn. Be prepared for a tough fight at lower levels: this creature is level 30 and spews ash at long range that is also wide-arcing.

Once the wayward summon is defeated, you'll have to talk to Talvas again. He's fled into Neloth's tower, so go find him. "What a relief," he says once you have reported in. ''"I don't have any gold I can pay you with, but I can give you this staff."'' He will then prove true to his word and present you with a staff or offer to teach you Conjure Ash Guardian if your conjuration level is high enough. In addition, you can now purchase the spell tome for Conjure Ash Guardian from him.   as well as recruit him as a follower.

Notes
You must speak to Neloth for the ash guardian to appear: merely entering and exiting the tower does not work.
The ash guardian does not leave any remains behind after its death.
Summoning an Ash Guardian near residents will cause them to go hostile, you may even get a bounty.

Quest Stages
Skyrim:Telvanni Research

Quick Walkthrough
#Talk to Neloth in Tel Mithryn.
#Collect an ash sample from the remains of an ash spawn.
#Return to Neloth for your reward.

Detailed Walkthrough
After making your way to Tel Mithryn, find and speak to Neloth and ask if you can help out. He will give you an extractor, and ask you to obtain an ash sample from an ash spawn as he is working on a spell to summon them. He will inform you that the ash sample can only be extracted from a dead ash spawn, but remains confident in your ability to "bring it about."

Find and kill any ash spawn. The wall outside Raven Rock should have plenty of ash spawn if you haven't already completed March of the Dead. Note that you can still extract the sample from the remains of an ash spawn killed prior to starting the quest, so if you have recently completed March of the Dead, you'll likely still be able to find their remains outside of the city walls.

Searching the corpse of an ash spawn should bring up the option to use the extractor. After using it, return to Neloth for you reward. The spell tome Conjure Ash Spawn should be available for sale from Talvas Fathryon a day or so after completion of the quest.
 
 

Quest Stages
Skyrim:Experimental Subject (A)

Quick Walkthrough
# Speak to Neloth.
# Allow him to cast an experimental spell on you.
# Enter the water at any point in gameplay.
# Return to Neloth to report the side effects of his spell.

Detailed Walkthrough
Neloth will request you help him with an experiment. Agree and he will cast an experimental spell on you, instructing you to report to him any side effects. The spell will endow you with 25 additional points of health. You can observe the status of the effect through the Active Effects section of your magic menu. The effect is permanent until you submerge yourself up to arms length in water. Doing so will then cause a 25 point decrease to health permanently until you return to Neloth. Streams running through caves, and other shallow water regions should not affect this, nor should wading in shallow water for any period of time. It is therefore possible by carefully avoiding deep water to maintain this bonus for a significant period. By obtaining Ahzidal's Boots of Waterwalking during Unearthed this bonus can theoretically be maintained indefinitely, provided you manage to stay out of the rain (some players have reported that rain induces the negative effects).
Returning to Neloth and reporting the negative effects will result in him removing the spell, which will set you back to normal. He will then reward you 250 gold regardless of your level.

Notes
Any body of liquid, such as the acid in Apocrypha or the lava in The Aetherium Forge, counts as water for the purposes of this quest.

Bugs
 
It may also break the Research quest chain. Completing another quest for Neloth may restore the proper dialogue functions.

Quest Stages
Skyrim:Azra's Staffs

Quick Walkthrough
# Speak to Neloth.
# Go to the specified dungeon and retrieve the staff.
# Return it to Neloth in exchange for a different staff.

Detailed Walkthrough
Asking Neloth if you can aid him in his research may have him make a more personal request. He will explain his fascination with the staffs of Azra Nightwielder, the original Shadowmage, and will reveal that he has located one such staff in a random dungeon. The location is radiant, and can include dungeons both on Solstheim and in Skyrim. Skyrim is far more likely, as there are considerably more potential locations there. Retrieve the staff from the specified dungeon and return it to Neloth. He will reward you with a random generic staff from his own collection.

Notes
The quest can be done multiple times. At lower levels, it is one of the only side quests you will get from Neloth.
The location of the staff will be a bandit camp, dragon lair, dragon priest lair, draugr crypt, Falmer hive, Forsworn camp, hagraven nest, vampire lair, or warlock lair; only locations which have a boss container will be chosen.

Bugs
 
 

Quest Stages
Skyrim:Briarheart Necropsy

Quick Walkthrough
#Talk to Neloth in Tel Mithryn.
#Find a Briarheart of the Forsworn.
#Return to Neloth for your reward.

Detailed Walkthrough
The Briarhearts
When you ask Neloth if you can help him with his research, he may respond: ''"I've been having difficulties with my heart stone experiments. Have you heard of the Briarhearts? They are fierce warriors of the Forsworn tribes. They actually remove their own hearts, and replace them with large briar seeds. It puts their lifesparks in direct connection to the natural forces. I need you to examine one of them. Just investigate as much as you can. I'm going to put this memory trace spell on you, so you won't have to worry about taking notes. I doubt you could know what was important anyway."'' He then reveals that he has been experimenting with similar theories but all his test subjects died in the process. Lastly, he will point you towards Skyrim and The Reach to find a specimen in a Forsworn hideout. Before you leave, he will cast Neloth's Memory Spell so you can remember what you observe.

Harvest a Heart
You will have to travel all the way back to Skyrim, so hire the boat in Raven Rock or simply fast travel to Windhelm. Then go west to the Reach, where hold capital Markarth has its fair share of problems with the Forsworn. They can be found in most locations where the Forsworn have set up camp, such as Lost Valley Redoubt, Broken Tower Redoubt, or Hag Rock Redoubt. After you have killed a Forsworn Briarheart you will be given two options, either "Harvest" or "Search". Choose "Harvest" and the quest will update and tell you to return to Neloth on Solstheim.

Extracting Memories
Back in Tel Mithryn, a trio of ash spawn will be waiting outside to attack upon your return.  Inside his tower, Neloth will be awaiting your arrival. When you tell him you examined the Briarheart warrior, he will comment: ''"Oh have you? Well, let me just extract those memories and I'll see if you found anything useful. I promise that any unrelated memories I run across will be kept in the strictest of confidences. Here, you deserve a bit of reward for your efforts... that was a lengthy trip for you, I'm sure!"'' He will then hand you 250 gold for all your hard work and the time you spent traveling back and forth.

Notes
Pickpocketing a Forsworn Briarheart for its briar heart will not give you the option to "Harvest" when trying to loot its body. You must kill it in another way.

Bugs
 

Quest Stages
Skyrim:Heart Stones

Quick Walkthrough
#Talk to Neloth.
#Find a heart stone deposit on the southern coastline of Solstheim.
#Return to Neloth for your reward.

Detailed Walkthrough
If you ask Neloth if he needs help with his research, he may ask to buy a Heart Stone from you.  If you have one on you, you can simply sell it to him.  Otherwise, they can be mined from deposits nearby.  He will reward you with 250 gold.

Notes
This quest is radiant, and may be completed multiple times, particularly at low levels.

 

Quest Stages
Skyrim:Hunting and Gathering

Quick Walkthrough
# Speak to Elynea Mothren in the Tel Mithryn Apothecary.
# Find the rare alchemy ingredient she requests.
# Return to Elynea.

Detailed Walkthrough
After completing the quest Healing a House, speak to Elynea Mothren in the Tel Mithryn Apothecary and she'll request that you bring her a particular rare alchemy ingredient. 

The ingredient she requests can be one of the following: briar heart, daedra heart, giant's toe, hagraven claw, vampire dust, or void salts. Once you have collected the ingredient, return to Elynea for your reward.

Elynea's Dialogue


Notes
If you already have the ingredient in your inventory when Elynea gives you the quest, you can immediately give it to her and complete the quest without exiting dialogue.

 
Quest Stages
Skyrim:Skaal Village Dialogue

Quick Walkthrough
# Speak to Morwen in Skaal Village.
# Take her mother's necklace to Runil in Falkreath.
# Return to Morwen.

Detailed Walkthrough
If you return to Skaal Village after the quest The Fate of the Skaal, you may find Morwen working near the forge. She may tell you, "My mother was Skaal, but she left the village and I was born in Skyrim." If you ask her why her mother left the village, she will tell you the whole story of her family. A trade ship from Skyrim struck ice off the coast near the village, and the Skaal took in the surviving sailors. Her mother, Bera, fell in love with one of the sailors—her father, Ulfarr—and eventually returned with him to Skyrim. However, Bera never returned to the village and died in Falkreath, where little Morwen was born.

If you are willing to give Morwen a hand, she will tell you that she came across a few of her mother's old things not long ago and among them was a necklace that her father gave to her mother when they were married. She believes it would be meaningful to place it upon her tombstone in Falkreath, as a symbol of her undying love and the great sacrifice she made for it. She wants you to deliver her mother's necklace to the priest Runil. After the conversation, Bera's necklace will be added into your inventory. If you haven't talked to Gjalund Salt-Sage about the passage back to Skyrim, a quest marker will appear at his location.

Travel to Falkreath and you may find Runil in Falkreath's Hall of the Dead. Talk to him about the request of Morwen of Skaal Village; he will recall the name. "I knew her parents quite well, you know. Bera and Ulfarr were good people, very much in love." Then he will be willing to grant her request. ''"Bera's silver necklace. It was a wedding gift and she rarely took it off. I'll be glad to oblige. What a touching gesture, to display the symbol of her devotion in such a way." He is sure it will bring joy to her parents as they walk in Aetherius. Then he will take the necklace from your inventory.

Return to Morwen in Skaal Village, and she will be grateful. "You've brought warmth to my heart, outsider, and I'm in your debt."'' Then she will reward you with a Nordic carved helmet and regard you as an ally to the Skaal. She will also become a potential spouse.

Notes
You can steal the necklace back from Runil after the quest is complete.
 

Quest Stages
Skyrim:Elmus Favor Quest (mead)

Quick Walkthrough
#Talk to Elmus in Bujold's Retreat before you decide to attack the Nords or the Rieklings. 
#Go to the Thirsk Mead Hall and retrieve one bottle of Ashfire Mead.
#Head back to Elmus for your reward.

Detailed Walkthrough
Find Elmus at Bujold's Retreat and talk to him. He requests that you bring him a bottle of Ashfire Mead from the Thirsk Mead Hall, which has been taken over by rieklings. After that, travel over to the mead hall. If you have never visited it before, you will meet a riekling outside, trying to lead you to his tribe's chief. Just head inside, take at least one bottle of Ashfire Mead, and return to Elmus. Give him the mead and receive your reward.

Reward
 

Notes
If Thirsk is reclaimed for the Nords during Retaking Thirsk or if Elmus dies, this quest fails.
Any Ashfire Mead will do; the bottle you give Elmus does not need to be from Thirsk.
 

Quest Stages
Skyrim:Wind and Sand

Wind and Sand may refer to:
Wind and Sand (book), a book by a renowned Redguard wizard
Wind and Sand (quest), a quest to find that book
Skyrim:Wind and Sand (quest)

Quick Walkthrough
# Speak to Neloth about assisting him in his research.
# Go to a radiant location and retrieve Wind and Sand.
# Return to Neloth for your reward.

Detailed Walkthrough
After completing Experimental Subject, speak to Neloth again about assisting in his research. This time, he will tell you that he is attempting to adapt Redguard magic to the island's ash. He has learned the location of a book through a source of his that would prove invaluable to his spell research. The book is Wind and Sand and is located in a radiant location: a Dragon lair, dragon priest lair, draugr crypt, Falmer hive, Forsworn camp, hagraven nest, vampire lair, or warlock lair.

Once you have the book, return to Neloth who will excitedly declare that he can create some sort of wind spell with its contents. You will receive 250 gold, and the spell tome Whirlwind Cloak will be made available for purchase the next time that Talvas Fathryon restocks.

Quest Stages
Skyrim:Black Book

Black Book may refer to:
Black Book (book), a series of books
Black Book (quest), a quest to find those books
Quests specific to one Black Book:
Epistolary Acumen
Filament and Filigree
The Hidden Twilight
The Sallow Regent
The Winds of Change
Untold Legends
Waking Dreams (1, 2)
Skyrim:Black Book (quest)

Quick Walkthrough
# Be approached by a madman ranting about a black book.
# Kill the madman when he turns hostile and find his note revealing the book's location.
# Retrieve the black book from the dungeon.

Detailed Walkthrough
In your travels across Solstheim you may come across a madman shouting things related to some mysterious books. He has a chance to spawn at several specific spots all over the island of Solstheim as part of a world interaction. After a short conversation your map will be updated with the location of a Black Book and the madman will attack you. After defeating the madman you will need to travel to the location on your map to retrieve the Black Book.

Possible locations you can be sent to include: Benkongerike, Kolbjorn Barrow, Raven Rock Mine, Tel Mithryn Tower, and White Ridge Barrow.

If the madman dies before he finishes the conversation, this quest will not be added unless you read the note on his body.

Notes
The madman will not approach you if you have already collected all of the Black Books.
If the book you are sent to collect is the one in Tel Mithryn, you will not be able to access it until you've done a number of quests for Neloth, so this quest may remain open for a while.

Bugs
 
 Type  . This clears the quest and removes the entry.
 
Reentering the book should remove the sound
 

Quest Stages
Skyrim:Miraak's Sword

Miraak's Sword is carried by Miraak. It is obtainable from his corpse at the end of At the Summit of Apocrypha. It absorbs 15 points of stamina and has a unique visual effect similar to a Lurker attack, shooting a tentacle out during each swing, but doesn't affect weapon range. It can be tempered with one ebony ingot and one Daedra heart, and the Dwarven Smithing perk doubles the improvement.
Skyrim:Miraak's Staff

Miraak's Staff is found on Miraak's corpse during the quest At the Summit of Apocrypha. It sprays writhing tentacles on the ground that stagger and poison foes that enter them, giving the staff a unique effect similar to the Destruction school's wall spells. Miraak's Staff has 44 charges, which is more than any other direct damage-causing staff.
Skyrim:Bloodscythe

Bloodscythe is a scimitar which is one of the twin swords of the legendary Nord pirate captain Haknir Death-Brand. The sword can be found in Gyldenhul Barrow, next to the skeleton of its former owner in his burial chamber. It is identical to a normal scimitar, except that its base damage is two points higher. Its enchantment only triggers when dual-wielded with Soulrender, and will absorb 15 points of health with a 24% chance to sunder the enemy's armor.
Skyrim:Soulrender

Soulrender is a scimitar which is one of the twin swords of the legendary Nord pirate captain Haknir Death-Brand. The sword can be found on the corpse of Haknir's ghost in Gyldenhul Barrow, after defeating him. It is identical to a normal scimitar, except that its base damage is two points higher. Its enchantment only triggers when dual-wielded with Bloodscythe, and will absorb 15 points of magicka with a 24% chance to dispel the enemy's magical defenses. It can dispel armor spells, invisibility, wards, cloak spells and healing spells. Soulrender can be tempered with an ebony ingot, with the Daedric Smithing perk doubling its improvement.
Skyrim:Blackguard's Boots

The Blackguard's Boots are the boots of a set of armor that also includes a chestpiece, gloves and a hood. They can be found in the basement of Glover Mallory's house along with the rest of the set, however Mallory will only give you the key to his basement after you complete Paid in Full. The boots are also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, they are identical to the unobtainable Thieves Guild Variant Boots, though these boots provide five more points of protection. Their enchantment functionally serves as an upgrade to the base Thieves Guild Boots, increasing your pickpocketing skill by 40 points, a bonus five points better than the Guild Master's Boots (and with 2 more points of protection) without having to complete the entire Thieves Guild questline to obtain them. These boots can be tempered with a piece of leather.
Skyrim:Blackguard's Gloves

The Blackguard's Gloves are the gauntlets of a set of armor that also includes a chestpiece, boots and a hood. They can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The gloves are also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, they are identical to the unobtainable Thieves Guild Variant Gloves, though these gloves provide three more points of protection. Their enchantment functionally serves as an upgrade to the base Thieves Guild Gloves, increasing your lockpicking skill by 40 points, a bonus five points greater than that of the Guild Master's Gloves (but with 3 fewer points of protection) without having to complete the entire Thieves Guild questline to obtain them. They can be tempered with a piece of leather.
Skyrim:Blackguard's Hood

The Blackguard's Hood is the hood of a set of armor that also includes a chestpiece, boots and gloves. It can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The hood is also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, it is identical to the unobtainable Thieves Guild Variant Hood, though this hood provides five more points of protection. Its enchantment functionally serves as an upgrade to the base Thieves Guild Hood, improving prices by 25 points, a bonus five points greater than that of the Guild Master's Hood (and with 2 more points of protection) without having to complete the entire Thieves Guild questline to obtain it. It can be tempered with a piece of leather.