Netruk44/uesp-wiki-content huggingface dataset:
Online:Irrigation Research Journal

PAGE 7

TRIAL 21: 
ADJUSTMENT: No moisture 
RESULTS: All crops died 
NOTES: Plants seem to need moisture. Denying it caused withering and rapid crop death.

TRIAL 22: 
ADJUSTMENT: Water alternative 
RESULTS: Crops initially thrived, eventually died 
NOTES: Animal urine employed as water alternative. Animals seemed to resent being held in place until urination occurred.  s were especially difficult.   vocally resented having to restrain animals and being splashed with urine. Had to pay bonus.

TRIAL 23: 
ADJUSTMENT: Add rocks 
RESULTS: Crops failed to grow at all 
NOTES: Badilia said that rocks around plants help hold in moisture. Planted seeds and placed rocks on top. No crop growth noted at all. Suspect Badilia of ill intent.

TRIAL 24: 
ADJUSTMENT: Add rocks, Part II 
RESULTS: Crops thrived 
NOTES: Badilia explained that rocks are applied after crops have sprouted. Eye rolling and sighing was excessive. Waited until crops broke through the ground, then placed rocks around stems. Success was noted. Badilia called it "keeping their feet wet"; confusing, as plants do not have feet.

TRIAL 25: 
ADJUSTMENT: Constant moisture 
RESULTS: Test not yet complete 
NOTES: If some moisture is good for plants, then more must be better. Have flooded fields and am keeping plants constantly wet. Eye rolling detected from Badilia, but trial continues.
Lore:Jomund's Research Notes

Initial findings:
:Ore exhibits a faint blue glow. The glow fluctuates, sometimes appearing to grow stronger. Possibly due to being in close contact with another metal. More tests will be needed to determine true cause of the fluctuation. 

:  insists he's seen a similar type of coloring on some   stonework. 

:Ore seems to attract the   that inhabit the western sections of the mine. If this ore proves useful or valuable, we'll need to clear the trolls out of there.

Tests: 
:Hard to determine the actual properties of this mysterious metal. It appears to have thin veins of   running through its distinctive bluish tint.

:The ore resonates with an almost musical tone when tapped with a silver tool. An   tool produced a more discordant tone.

Additional Testing:
:The ore is highly resistant to chipping. A few chips were finally produced and ground into a powder. Unfortuately, Thelm destroyed several hours' work with a mighty sneeze that scattered the blue, glowing residue. 

:Additional analysis is needed, but I believe that grinding the ore may produce a material that can be used as an alloy in weapon crafting. This will be extremely important if the ore is determined to have some sort of  al property. The alchemist   will be interested in this. She'll want to see a sample of the ore immediately.
Lore:Kireth's Taarengrav Note

,

Your insistence on ignoring basic research continues to astonish me, dear brother. Look, you know what a   is? Right? Centuries ago, the  s worshiped   as living gods. The most devout were elevated by   of the Dovah.

These shrines were everywhere. Now only a handful remain, most buried. Some may never be seen again. These ruins have a reputation for being  -haunted deathtraps, and they mostly are. But   represents a unique opportunity to study this people's past.

Here we've already seen evidence of how they lived as they built idols to their gods. We've found some of their children's stories and toys. Small carved Dragons, with writings in the   etched in their side. Little blocks with notches, to teach children the names of Dragons almost before they knew their parents' names

So stop complaining about how nice and warm the steam tunnels in   ruins are! You drive me mad.

&mdash;
Lore:Lady Edwyge's Notes

First Entry
:This is so frustrating. I'm not asking to recreate the  , just to roll back time a few years. Is that too much to ask? But this book tells us nothing! It's just incoherent   ravings on the nature of  .

Second Entry
:We've had a breakthrough! We managed to turn back time a few hours …! As soon as we figure out how to extend it, we can go back and change history. And I shall be Queen of  , not that puling wench  !

Final Entry
:We must have done something terribly wrong. We're caught in a time trap—we keep reliving the same few hours over and over again. Any minute now, someone will come in and kill us all to reclaim the book. Then it will happen all over again ….
Online:Lauron's Journal

Day 7 -
I've arrived in  , this backwater  i village, to continue my research. The locals here have a minor   infestation, and should provide the ideal base of operations for my experiments.

Day 31 -
Progress is slow, but I have almost achieved total mastery of the beasts. This morning I was able to force a mother crocodile to consume her own young! After she finished, the beast broke free from my control and I was forced to destroy it. I'm so close!

Day 48 -
My control is complete! The crocodiles of S'ren-ja are my puppets, and I am their master. I've experimented with having them slip into town and kill one or two nobodies. I'm sure they won't be missed. Now that I have mastered these beasts, though, I wonder if I could control something larger ...

Day 50
I've decided. I shall   and master a  . I should start with a  , it's only fitting. The uninformed often mistake the beautiful daedroth for a crocodile, don't they? I'm sure I'll have just as much success dominating the will of a daedroth as I did with these other beasts!
Online:Merethrin's Research Notes

It has taken many years, but I have finally devised an enchantment that will extend my life.

The ritual of longevity requires colored crystals for each of nature's life-giving elements. A blue-colored crystal for water, a green-colored crystal for vitality, and a bright, orange crystal for light.

I must place the crystals in a triangular array and then speak the incantation. I have found a remote cave in the mountains east of   where I plan to try it out.

———

I plan to head out to the cave tomorrow morning and enact the ritual.

Just in case there are any problems, I have acquired a means of reversing the enchantment. It will simply require sprinkling a little elemental dust on each crystal and then destroying it.

Just to be safe, I'm going to leave the dust at home. I can always come back and get it if it's needed. Hopefully, that won't be the case.
Lore:Mzulft Researcher's Journal

3rd Sun's Dawn,
:Assuming I'm interpreting these scrolls correctly, this orb, when magically charged, retains images within its cloudy depths. The scrolls depict it containing information on two specific topics: the use of     and maps of Dwemer installations.

:Obviously, the mage-scholars will want the information about soul gems, but the maps are more interesting to me. As-yet-unearthed Dwemer ruins may contain much more valuable knowledge, although the mages would balk at passing on practical information that can be used right now. There's a lecture on the relative value of a bird-in-the-hand in my immediate future.

:Imprinting an orb appears simple. I just need to hold one near one of these Dwemer memory devices (the ones with the crystals) and the energy will rush into it, along with the associated information. But I'd need to find an orb to copy the information to. That's more of an issue. All I've found are glass shards, and the few intact orbs I've found have been smashed in altercations with the  . They seem to want to destroy the orbs rather than let me have one.

:Wait a moment. Something's happening. Why are the vault doors closing?

4th Sun's Dawn, 2E 129
:I'm estimating on the time. It's probably the next day by now. The vault doors have closed behind me, and are quite thoroughly locked. I'll have to come up with a different way to escape. I did find an intact orb in the sacks here, but I'm going to wait to use it until I'm sure I can get out of here.
Online:Dwarven Automatons (creatures)

thumb|right|A Dwarven Construct
Dwarven Automatons (also known as Dwemer Constructs, Dwarven Constructs or Animunculi) are various ancient, robot-like machines encountered in Dwarven Ruins. When killed, Dwarven Automatons have a chance to drop Dwemer Scraps, ten of which can be refined to form a Dwemer Frame; which is needed to craft in the Dwemer Style. The various known types of Dwarven Automatons are listed below.
 

Types of Constructs
Dwarven Architon
Dwarven Arquebus
Dwarven Centurion
Dwarven Colossus
Dwarven Delver (inactive only)
Dwarven Dynastor
Dwarven Scarab
Dwarven Sentry
Dwarven Sphere
Dwarven Spider

Achievements
There is one achievement associated with these creatures:
 

See Also
For more information, see the lore page for this subject.
Online:Air Atronach

Air Atronachs are a new type of elemental created by the Serpent, who has corrupted and taken control of the Mage's atronach army in Craglorn. They supposedly possess the combined power of a flame, frost and storm atronach. They are found mostly in the eastern half of Lower Craglorn, often accompanied by spellfiends and other atronachs. They can also be found guarding certain Daedric ruins on Vvardenfell.
 

Skills and Abilities
;Lightning Rod:

Quests Involving Air Atronachs
 
 
 
 

Unique Air Atronachs
Atronach Workers, summoned by the Psijics  
Parel Nirus, an air atronach found in Balamath
Ra Kotu, a boss air atronach found in Hel Ra Citadel
The Pyandonean Wind, an air atronach located in Sunhold  

Notes
Two Air Atronachs appear alongside the Ash Titan in City of Ash II.

Gallery
Online:A Plea for the Elder Scrolls

A Plea for the Elder Scrolls  may refer to:
A Plea for the Elder Scrolls (Covenant)
A Plea for the Elder Scrolls (Dominion)
A Plea for the Elder Scrolls (Pact)
Online:Spell-Weaver's Sanctum

A safebox can be found behind the counter.
 
Residents and Merchants
Clauvis Bacqure
Online:Haras

Haras is a dying Wood Elf member of the Hounds of Hircine who can be found at a camp to the north of Lanalda Pond. He spent his whole life hunting the Pale Senche but to no avail.
 

Related Quests


Quest-Related Events
Approach his meager camp north of Lanalda Pond and you'll hear him say, "How many must die before this hunt ends?" Speak to him to begin the quest.
:"You have the look of a hunter about you. But the Senche demands that you act the part."
:The senche?
:"The pale senche, the lion with a skin of snow. My hunt for it spans lifetimes, but my only bounty is deep wounds and dead friends."
:You look uninjured.
:''"Long after the body's wounds have closed, hardened into scars, the mind's wounds still pierce. Still sear. But I know that gleam in your eye. Like me, you can't help but desire the pale senche's ivory hide."
:I will hunt the senche and bring back its hide, if you show me where to start.

You can then ask him a few questions.
:"The trail of the Senche begins at the bones of my fellow Hound. I barely escaped with my life, and his life escaped with his bones bared."
:How do I track the Senche?
:"If you must ask, you may not be ready. But keep your head low and your movements slow, and you shall find the Senche's tracks."
:The Senche killed your dog?
:"Centuries ago. But the Hounds I speak of are not dogs. They are the finest hunters in Valenwood. I once led their ranks, but my hunt leaves no time for games."

Returning to him after killing the pale Senche:
:"The hide and my death approach. Please, let me see the white before all goes black."
:Here it is, but what do you mean?
:"At last. And the more beautiful for the longed-for rest it brings. When I was young, I implored Hircine to let me hunt his finest beast. That ensured I was restless and deathless. Until today. Thank you."

After the quest is complete, he dies.
:Haras: "I can finally close my eyes."''
Online:Fanrel

Fanrel is a Wood Elf member of the Falinesti Faithful found at the Spring Site.

 
 

Related Quests


Quest-Related Events
:''"You there. You're not one of these savages. Free me, quickly!"
:Egannor sent me. I'll get you out.
:"Out? No. Not after what they did. These Wood Orcs violated this holy site. They spit on the old ways. They captured the Faithful—my brothers, my sisters—and they tortured us. The Wood Orcs will pay in kind."
:How do you plan to do that?
:"With death. Death from the trees, death from the grass, death from the mist and water and rocks. These Wood Orcs may not fear death. They will fear me."
:Let's get you out of these ropes first.
:Fanrel: "Meet me below the Wood Orc fort. The Orcs must pay."

Find Fanrel and speak to her:
:"You found me. Good."
:What's your plan?
:"Killing the rank-and-file solves nothing. These Wood Orcs celebrate violence. The chieftain is careless with the lives of his warriors. No, we must strike close to the Chieftain's hearth and home."
:How?
:"The Warchief must not die until he has felt my pain, the pain of my Faithful. He will see his family murdered, one by one. He will rage and cry. Only then will we grant him death."
:You want to murder his entire family?
:"One life for each of my faithful. Dushgor, his torturer. Roog, his son. Thushleg, his Hunt-Wife. Grashla, his Hearth-Wife. When all these are dead, I will permit Chief Gorzesh to die."
:What will that solve?
:"Solve? You act like this is some kind of riddle to be puzzled out. The only way to stop this from happening again is to send a loud, unambiguous message—the kind even these Orc scum can't fail to understand. Help me, or get out of my way."
: 
::"Then go. Find Egannor and claim your reward. Be sure to tell him about Halalin's mutilated corpse, and that you refused to help me avenge him. I will finish this myself."
::"Go, then. I will finish this without you."
: 
::"Good. The son, Roog, waits for his father atop a watchtower. Grashla tends hearth in the large building in the center of the Orc fortress. Find them. Kill them. Bring both their heads back to me."
::What will you do?
::"Hunt-Wife Thushleg led the party that captured us. Soon she will have my blade in her back. As for Dushgor, I have something special planned for him. He thinks he knows how to make captives scream. I will teach him a few new tricks."
::What about Chief Gorzesh?
::"He left on another hunt. When he returns, I plan to show him the heads we have gathered. Orcs aren't known for self-reflection, but I think he'll get the picture."''
Online:Scout Ruluril

thumb|right|Scout Ruluril keeping warm

Scout Ruluril is a High Elf member of the Dominion team tasked with sealing the tear opened by the Daedra at Moonhenge.
 

Related Quests


Quest-Related Events
You will find him injured at camp.
:''"Damn. Everything tastes like blood. That can't be good."

Speak with him.
:"You made it past the undead outside Marbruk? Either that, or I lost more blood than I thought."
:What happened here?
:"Daedra, out of the Moonhenge. When the undead appeared in Driladan Pass, we got cut off from Marbruk, and in the Daedra came, like beasts that smelled blood."
:What is the Moonhenge?
:"An Ayleid ruin. We don't really know what it was for. Captain Ethrel and Sergeant Galandir took scouts to investigate, but they were captured. The Daedra are holding them for some kind of ritual. We need to save them."
:I'll see what I can do.

Speaking to him again:
:"Please hurry. The Daedra kept my squad alive for a reason, and it can't be a good one."

Speaking with him after saving his compatriots, but before completing the quest:
:"Seeing my comrades again gives me hope. We'll guard the outpost while you finish this."

Speaking to him after the quest:
:"We've a lot to do, rebuilding the camp. But it beats having our innards ripped out by Daedra."''
Online:Nara

Nara is a Wood Elf member of the Vinedusk Rangers investigating the presence of a Shade of Naemon located in the abandoned settlement of Dread Vullain.
 

Related Quests



Quest-Related Events
Right of Theft
You'll run into Nara outside Dread Vullain. If you have not started the quest yet, but have started Shades of Green, speak to her and she'll tell you:
:''"Sadly, they weren't much of a challenge. What's a girl gotta do for a challenge these days?"

Otherwise:
:"Well aren't you the bold one? Running around this part of the forest, you've got to be either fearless or just plain foolhardy. Haven't you seen the undead? I'm a Vinedusk Ranger and I'm not even sure I'm safe here."


Exit the dialogue and she'll notice Indaenir behind you:
:Nara: "Eh, you know, he comes and goes … oh yeah, there he is."

If you speak to her again, she'll only say:
:"Fighting the undead always dulls the sword."

Moonhenge's Tear
If you helped her earlier, she'll be trapped in the Isles of Torment.
:"You again? You seem to make a habit of showing up just when things are getting properly twisted."
:Nara? What are you doing here?
:''"After Dread Vullain, I was sent to reinforce the outpost.   know how it goes. One moment you're sharpening your sword and the next you're entering a Daedric portal in the middle of a creepy Ayleid ruin."
:I'm getting us out of here. Meet me at this plane's Moonhenge.
:"I'll try. Might get distracted exacting some much-earned payback on these monsters."

Speaking to her at the rendezvous point:
:"Shh. Keep one good ear to the ground, always."

When the Pillars are activated and the portal opens:
:Nara: "Our ticket's up. Ladies first!"
:Hazazi: "This one is no lady."

Speaking to her after picking up the sigil stone:
:"What's the delay? Let's get out of here."''

If she's chosen to stay behind:
:Nara: ''"Don't worry about me. Imagine the stories I can tell once I break out of this place."

She does not appear back at camp regardless of whether she stays or not.

Striking at the Heart
Nara will be among the onlookers outside Hectahame.
:"Damned Heritance. We lost some good rangers out there. They're lucky I can't get near them."

She enters the ruins before you confront Naemon. Speaking to her here:
:""

Nara will be at Hectahame for the announcement of the new Silvenar.
:"A shame I missed out on all the fun. You owe me quite the tale now!"''
Online:Seltin

Seltin is a Dark Elf laborer working at the Girvu Stables, the stables located in the city of Mournhold. He has no unique dialogue.
Online:Watchman Cirdur

Watchman Cirdur is a High Elf found to the northwest of the city of Vulkhel Guard. He can be found with a fellow guard, looking at the recently deceased Silsailen Defender. When you talk with Cirdur, he will rely the defender's story to you.
 

Related Quests


Dialogue
:''"I recognize you. You were talking with Urcelmo in the courtyard earlier. I heard about what happened with Astanya … most of us aren't like that. Will you spare a moment for the true Vulkhel Watch?"
:What happened here?
:"This guardsman is from the village of Silsailen. They're under attack. He managed to say something about the First Auridon Marines before he succumbed to his wounds. Something about a fire, the village ablaze."
:Can't you send some guards?
:"With Astanya's death we're … well, we're a bit disorganized. Please, you handled the Captain so well.  Go to Silsailen, northeast of Vulkhel Guard. Find the Canonreeve or his daughter Elenwen, and help those people."
:I'll check it out.

After agreeing to see what is happening in the nearby settlement, he will wish you luck, "Whatever is going on up there, I pray you can resolve it quickly. Good luck."''

 
Notes
This NPC only appears after A Hostile Situation has been completed, and to give the quest  . If the quest is obtained from another NPC, he is not visible.
Online:Edhelas

Edhelas is a Wood Elf sailor under the command of Sergeant Firion. He served aboard the Little Alkosh before being shipwrecked on Khenarthi's Roost by a hurricane.
 

Related Quests



Quest-Related Events
Cast Adrift
He is one of the injured marines Sergeant Firion sends you to find.
:"Who are you? Were you part of the fleet?"
:Sergeant Firion sent me to find you.
:''"Alive? Good. That's good. Waves smashed me against the ship. Cracked a few ribs. Not the best feeling."
If you carry any Torchbug Treacle:
:Sergeant Firion said this torchbug treacle would help. 
:"Tastes like sandals boiled in mint perfume. But if it knits my ribs, I'll drink the whole bottle."
If you do not carry any torchbug treacle with you, you can offer to find some, or send him anyway:
 
If you haven't found the other marines yet:
:'''I'll look for the rest of your squad.
:"Good. I'll find Sergeant Firion. Go. Get them back safe."''
If he is the last one to find, he'll give you some extra information:
:I found everyone in your squad.
:''"Lieutenant Gelin pulled me ashore. Went to find shelter. Never came back. Headed to a nearby cave. Find him. Tell him we're all safe."

If you talk with him again before leaving, he will tell you: 
:"Never crack your ribs. Like someone stabs your lungs with needles. From inside your lungs."

When you exit the cave Gelin went into, Edhelas and the others will be waiting for you outside. He will have become optimistic about his injury.
:"Been thinking. If I were bigger, waves would've smashed me even harder. Punctured lung, cracked skull? Never thought being this short would come in handy."'' 

However, after you confirm the lieutenant's death with Firion, he will instead say:
:"Lieutenant Gelin pulled me out of the water. Owed him my life. Not too late to pay him back." 

Edhelas and the rest of the squad will meet up with you once you arrive at the Prowler, which he will comment on.
:"Nice ship."

Depending on his current injuries, he can be sent out to retrieve the helmsman's wheel to repair the ship.

Afterwards he can be found on the deck of the ship.
:"See you in Mistral. Going to lie down in a bit."

The Tempest Unleashed
thumb|right|Edhelas by the dock
During the quest, he is found in one of the houses in Cat's Eye Quay, tending to the injured Onglorn. 
:"Hey. Squad got separated. Nistel and I found Onglorn. They hurt him bad."
:What happened to him?
:"Sea Vipers carved runes in his chest. I grabbed him. Nistel held them off."
:Where is Nistel?
:"Hunting Sea Vipers. If you see her? Tell her Onglorn will be all right."


If you chose to partner up with Sergeant Firion earlier, she will tell him: 
:Sergeant Firion: "You've done your part. Get back to Mistral when you can."''

After the quest, he's part of the crowd standing on the shore.
:"We swept the shoreline. Commander Karinith captured some Maormer. The Green Lady slaughtered the rest. You fought well."