Netruk44/uesp-wiki-content huggingface dataset:
Help:References

References allow editors to provide sources for statements in articles. They are especially useful in the Lore namespace, but may be used anywhere. A reference appears on the page as a small, superscript link close to a statement that links to a detailed explanation further down the page. For an example of how they appear in typical use, see pages such as  and .

Basic Usage
To add a reference in the simplest way, place the explanation or expansion you want to add between   tags as follows:
 
This would appear on the page as follows: 
This is a statement. 

You can use the   template in much the same way, but the template will normally not allow references to be copied (transcluded) to other pages.

To make the list of references appear on the page, add the       tag to the page or use the   template to specify the number or width of columns.

Names
If the same reference is used in more than one place, it can be given a name to eliminate duplication.

 
This is a statement.  The same reference is used again here. 
This is a statement.  The same reference is used again here. 

When using wiki markup in a reference, it is important to note that the UESP shortcuts do not work. This means you have to fully-specify a link by typing      .

Groups
Sometimes, different references need to appear in different sections. To achieve this, simply add a   parameter to the ref tag and specify the group in which you want the reference to appear. Next, use a second     tag or   template with the same group parameter. The name of the group appears alongside the usual superscript number for the references.
 
This is a statement.  This is another statement. 

You can use the "name" and "group" parameters in the same reference.

On UESP
Usually on UESP, references are used to link to an in-game book that provides details on the subject at hand. The   template has been created to make creating such references easier. See the template page for more details.
 
The Ra Gada sailed on to mainland Tamriel, reaching the coast in 1E 808. 
 
The Ra Gada sailed on to mainland Tamriel, reaching the coast in 1E 808. 

Out-of-game References
Although UESP allows the use of out-of-game references, they must be highlighted as such to avoid confusion. To achieve this, put such references in a reference group named "UOL" and use the   template to highlight them, as follows:
 
The mother of Martin Septim was named Gemile. 

References
 
 
 
Notes
 

See Also
Wikipedia Manual of Style on Footnotes
Wikipedia Manual of Style Section on Punctuation and Footnotes
Oblivion:Night Child

Night Child
The Night Child is a ghostly Dark Elf assassin that was intended to be a child of the Night Mother, wandering around aimlessly in her crypt. He never made it into the game, however. All he wears is a beggar's shirt.
Oblivion:Miner

The Miners are three (see below) people who were killed by the invading goblins in Desolate Mine. They can be found and avenged during the quest The Desolate Mine. They both carry coarse linen shirts, coarse linens, oiled linen shoes, and a recently used pickaxe.
 
This Imperial farmer is actually used twice throughout the mine.
 
 
This Miner was a Redguard farmer.
 
Related Quests
Help:Determining a RefID

To determine the RefID of a specific object on the PC, enter the console, and click on it. The RefID will be displayed at the top of the console window.

To determine all RefIDs of an item, follow these steps in the CS/CK.

thumb|right
1. Find the item in the Object Window.

 
thumb|right
2. Right-click on it then choose "Use Info".

 
thumb|right
3. Double-click on each line in the "Used in these Cells" section of the Use Report window. If there are no lines in this section, the object is not present in the game.

4. Locate the item in the Cell View window and read off the Form Id. This is the RefId you want.
UESPWiki:Redundancy

Rough Costs





Current Redundancy

:* Squid
::* Only one squid server pointed at by the primary domain www.uesp.net.
::* Main domain can be easily changed to any of the content servers but DNS propagation may take up to 24 hours.

:* Database
::* Only one database server.
::* In theory, the database mirror on content3 (if operating) can be temporarily used as a read-only copy.

:* Files
::* Only one file/image/static content server.
::* All static content is hourly synced on all content servers (or should be). In a case of a complete server failure all static content paths can be manually changed to the local copy.

:* Content
::* Two identical content servers (content1/2) and one extra (content3).
TES Travels

thumb|right|Series logo  
''The Elder Scrolls Travels was a series of four Elder Scrolls mobile games, along with a fifth that was never released.

Although Legends and Blades'' are available on smartphones, they are not considered to be part of the Travels spin-off series, and thus they are not listed here.


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Stormhold (2003)
 
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Oblivion (PSP)
 
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Dawnstar:Magic

Magic abilities and spells can be obtained by using their respective scrolls. If you have sufficient magicka, the spell's cost will be deducted from your magicka in exchange for the spell's effect. Some spells are cast on yourself, while others require a hostile target. The magic effect used will show whether the spell affects you or an enemy. Continued use of a spell will increase your skill in its corresponding school of magic.
Spells

Unobtainable Spells

Notes
Self-Targeting spells can be useful to counter the effect of Glacier Curse, as you can repeatedly spend magicka, delaying the damage until the effect runs out.
Blood Spirit simply deals damage.
The effect of Camp Magicka is redundant, since magicka already regenerates when camping.
Unlike Daedric Weapon, Doom Hammer does not create and equip a weapon like the description would imply.
The effect of Dead to Dust is unclear, since none of the enemies are canonically undead.
Deft Security and Disarm Trap make reference to a "security" skill that is not present in the game.
UESPWiki:Archive/CP Sounds on the Wiki?

Hi, guys.  I was just thinking about something as I was reading some of the pages.  I noticed that there are direct quotes from the game's dialogs, and I was wondering if it might be possible to add links to sound files, at least in some cases.  For instance, dialogs of the Daedra when you give them their offerings to start their quests, and their ending dialogs when you return for the rewards.

Just thought it would be VERY cool.  I would suggest WAV, AU or MP3 formats...something very common so the majority could hear the sounds in their browsers.

BTW, I also wanted to thank you so VERY much for this site!  I'm running a D&D game based in a slightly altered version of this world, and this wiki has been a wealth of information -- and I honestly don't think I could have created the world without this site.  Again, thank you.

Kim  

: I've been thinking about having sounds on the wiki too and am mostly in favor of it- one problem though is that it might take up too much space, at least with all the problems the servers have been having in the past moth or so. But I'll leave such concerns to our resident server experts. Once we find out about that though I'd say a formal vote would be good.--       20:06, 30 June 2010 (UTC)
:: Ogg files for the sounds would be better. Quite easy to get an ogg player extension for MediaWiki (which adds an embedded player, too), however - server space and bandwidth may be an issue. Most of the audio files    can be found in the install directory anyway, and there's also the issue of copyright (would having all the audio files from the game constitute fair use?)    20:12, 30 June 2010 (UTC)
:::Oh btw - as a D&D player myself, an elder-scrolls setting for D&D sounds awesome.    20:17, 30 June 2010 (UTC) 
::::Yeah it does- but how do you handle the leveling? The leveling system in D&D is a lot different than that in the ES universe.--       20:31, 30 June 2010 (UTC)

:::::Sounds like a great idea, if the space, and by extention money, can be found to support it Corvus 23:30, 30 June 2010 (UTC)

::::::Randomtime & AlbinoOrc: We're old folks, been playing for...*gulp* 26 years or so in this group of people (more or less) and we've developed our own 1st edition variant.  (Mostly developed by my DM & best friend for almost 30 years now, Maria.) There's no leveling like in the game; it's the flavor of the world, the history, the 'realness' that I'm using, not the game mechanics.  :-)  if you're interested in it, or to use anything I've wrangled from the site (like the plot & alternate history), feel free to email me: blackwood13 at yahoo dot com.
::::::Others: Will OGG files play in WinAmp or WMP?  That's what I mean by 'common'.  :-)  there is nothign more annoying than having to DL a special program to use a handful of files.  ;-)
UESPWiki:Archive/CP "Special" tips?

First, please forgive me because this isn't fully thought-through and I'm hoping the rest of the community can chip in with additions or requests to shut up before I go too far.

Take a look at this edit. None of it is wrong, but it adds nothing that isn't "well-known" from other NPCs. I've seen more of this kind of edit than I can remember, and imagine that other patrollers have seen the same. Usually, such edits get reverted or massively trimmed because it's just "standard behavior"... or some such edit summary. The trouble is that it happens again, and again, and again. Now I know that the necessary information is always only a couple of clicks away, but in the Ritalin generation, it seems that everything has got to be right here, right now.

So here's my suggestion: a page - game-specific - for "special" tips. And yes, I'm open to suggestions on the name. Each page would contain the non-negotiable, obvious tips - use calm and chameleon spells in the case I linked to earlier - and only such solutions that the community deems to be standard and re-usable. With such a page, the entire tranche of text between "Use either" and "receive training" could be replaced with something like "Use the   to receive training". It might even be worth creating a template so we can use something like    .

My reason for keeping this off the NS-specific tips pages is that they tend to be rubbish generated by people adding "teh best mehtod of klling Umbra" and suchlike rather than really useful tips, despite best efforts to keep them under control.

Is this worth it? Are there enough cases? I can think of a couple but it might not be worth doing unless there are enough. Lemme know what you think. rpeh  22:42, 20 July 2010 (UTC)
UESPWiki:Archive/CP 'Must Have' and Mods

I think it might be adventitious to at least look at policy with regard to what mod based contact belongs on the site. I think there's a few areas that would merit clarification. Firstly, I would like to propose the utter removal f the phrase 'must have' from the site. There are no mods that are 'must have'. otherwise you could not play the game on an X-Box. There are just popular mods, and unpopular ones. And I think that's probably a far more concrete marker than some arbitrary 'must have' criteria. (To be clear on this, by all means I do find that there are some I find it inconceivable to play oblivion without, but none of them are on our list however).
Secondly, the policy with regards to adding pages about mods seems to overly favour big content mods, with Tamriel Rebuilt, having multiple pages dedicated to not only the main Morrowind Tamriel Rebuilt but also the lesser known Stirk for Oblivion. Now I personally am inclusionist by nature, so I approve of this - but if you allow those then similar large scale content mods such as, Elsweyr the Deserts of Anequina [ and the like should be allowed as well, and not just allowed but allowed under an easily understandable criteria.
I think there is a consensus that simply adding everyone of the thousands of mods out their would be a mistake, and that simply allowing people to add their favourites would lead to that mistake. However, at the moment we seem to just have a list of people's favourites anyway. Without easy to understand, verifiable criteria, we do not present a common front to new users about what belongs on the site. Jadrax 08:35, 21 July 2010 (UTC)

: I take the point about "must have" mods, but it's difficult to come up with a better term. Most of the mods on that page are popular and extremely useful, so maybe "Popular" mods would be a better term. On the other hand, such a phrase almost invites people to add more and more items until the page is unusable. I don't have a good suggestion here, but I think the current length of that page is about right.

: On the subject of documenting mods, the policy is described here, and you can see a big debate on the talk page. The gist is that you can document any mod you want as long as you do it in the same high-quality style as the rest of the site. The first example was   and then came the two Tamriel Rebuilt mods (Stirk was originally a part of TR). At some point, Kvatch Rebuilt is likely to be added, but there's lots of other work to be done before there's time for that one. There's another mod called AFK_Weye that I really like, and I keep meaning to finish off the pages I've got written offline and upload them.

: The second policy is working fine - it's just the first one that might need a tweak. rpeh  09:59, 22 July 2010 (UTC)
UESPWiki:Archive/CP "Photo" Category

Following a recent request, it seems as if there's a desire to create categories for purely decorative screenshots. I've uploaded several (give your eyeballs a treat at this page!) and I know Timenn has uploaded several of his own. A category would let us keep all such images together, but I'm not 100% sure what it should be called.

I uploaded an image in   and   but held back from creating the categories because I wanted to see if anybody had a better idea for category names. So... ideas? rpeh  00:39, 27 July 2010 (UTC)
:I think that'd be great, considering I just made my own page of that, but I fear it'd quickly turn into another Must Have Mods page. By the way, what's UL? --   00:57, 27 July 2010 (UTC)
::Well, the category wouldn't be a page of it's own, but a way of sorting user photos. Actually, I think "Category:User-Photos" would be a decent category name for images mainly only used for user pages. -- Jplatinum16 04:24, 27 July 2010 (UTC) 
:::Or perhaps "Category:OB-Decorative-Photos"? I can think of at least one in Rpeh's Photo Album that could go on a city page. Also AMM UL is Unique Landscapes.--       04:41, 27 July 2010 (UTC)
::::Let's just make it  . I'd prefer to keep the game prefix so it keeps shots from different games in different categories. rpeh  10:25, 27 July 2010 (UTC)
:::::That sounds good to me.--       15:28, 27 July 2010 (UTC)
UESPWiki:Archive/CP Bot Request - HotnBOThered

I'm not quite sure how to go about this, as the Bots policy is ages old and in limbo, and we've only ever had two bots running on the site, both of which are more than two years old at this point. So I figure I'll ask here and take it from there.

As some of you are aware, I've been running HotnBOThered for some time now, entirely as a read-only bot with absolutely no editing capability whatsoever. In the next few days, I hope to change that, albeit only in the most minor of ways: keeping a log of its otherwise read-only activities. Eventually, this will lead to other read-write capabilities as I get more familiar with how to use it that way.

While I'm willing to patrol all of HotnBOThered's edits if that's the community's decision, I'd rather apply for bot status sooner rather than later, so that I hopefully won't have to (and others won't have to if I miss some). As has been the case all along, HotnBOThered should not be making edits outside its user space for now. Does anybody have any objections if I ask for bot status so that those edits are auto-patrolled?  ‒ Robin Hood    04:10, 2 August 2010 (UTC)

: I'd be fine with adding it to the bot group, as long as you sign the unofficial bot-runner's pledge: "I solemnly swear that since it's my bot, I'll fix things when it screws up" :) I've had to make good on that once or twice when   I messed up the coding. rpeh  23:32, 2 August 2010 (UTC)

::I trust that RobinHood will be careful enough with the implementation of his bot, taking it a step at the time (as shown by his long testing period of read-only actions). I agree with rpeh on the cleaning up bit, but I've seen RH working on cleaning up his testing work whenever he was in the works on optimizing currently running articles (templates). --Timenn-  11:10, 4 August 2010 (UTC)

:::Ditto.  I have no concerns with RH maintaining a bot-account.  --GK  19:13, 7 August 2010 (UTC)

::::Could an Admin ask Dave to make the change then, please? There's no rush, I'm definitely not doing any programming today (4.5 hours sleep), and don't really have any firm plans to do so in the immediate future.  &ndash; Robin Hood    23:34, 11 August 2010 (UTC) 

:::::Would it have to be an admin? There aren't that many of them, and it seems like anybody could link to the discussion here.--       16:33, 13 August 2010 (UTC)

::::::I've given the account bot rights.  Also, I fixed this issue with bot patrolling. --Nephele  17:11, 13 August 2010 (UTC)

  Albino: Technically, no. I or anybody else could have done so. Historically, though, rights changes have normally been requested by Admins to Bureaucrats, so I figured an Admin should do that here as well.

Nephele: Thanks on both counts! (And sorry for forgetting that you were a Bureaucrat! To quote the some-time image on my talk page: "I have the dumb.")  &ndash; Robin Hood    22:19, 13 August 2010 (UTC)
UESPWiki:Javascript/searchesInNewWindow.js

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Lore:Hestra

Empress Hestra ruled in   during the  ,  circa  . That year, she expanded the  , admitting   as a province after she defeated King  , the Vampire of   with the aid of the   Garrison.    When the Empress Hestra led her legions in harrying the Vampire King and his Gray Host into western Hammerfell, it's said she did so while riding a great Flame Atronach Bear Mount named Fiery Ursula.  One of the Gray Host's Exarchs was interested in turning the Empress into a vampire, though that plan was ultimately not realized. 

During her reign, pirates and brigands used the swampland of   as a base for launching attacks on merchants off the southeastern coast of Tamriel. She instigated an aggressive anti-piracy campaign in   that eventually led to the capture of the most infamous pirate,  .  Around the same time as the anti-piracy campaign, Hestra's forces worked to bring   under their heel. While many of the various kings in the region surrendered, rebel holdouts still inflicted heavy losses.   Hestra is also known to have improved the road system of her empire, an endeavor continued by the   in later centuries. 

A powerful class of   was apparently named after the empress: "Hestra" stones are found in  , and grant the person who activates them a piece of armor and a weapon for a short period of time. Notably, another series of stones are named after Emperor  . One theory for the origin of these stones is that they were devised and placed by the rulers whose names they bear, while another posits that the stones were created much earlier and only moved into their current positions by the rulers.   In addition to being associated with these runestones, Hestra has at least one famous enchanted item associated with her: a Gown of State reputed to be able to repel inimical spells, stave off fatigue and enable levitation at will. 

Notes
Her soul bound to the Amulet of Kings, Hestra witnessed the Dragon Break caused by the Alessian Order and afterwards reported that Cyrodiil became an "Empire across the stars". 
After her admittance of High Rock into the Empire, Empress Hestra made the nobles of House Montclair barons, a position they maintained for many years.

References
Gilvan-Tidrith Iron Mine

Apart from the  , the only item of interest is an   in the southwestern section of the mine.
 

Notes
In some earlier versions, this mine existed, but was not accessible without using the console.
Daggerfall:FAQs

This article contains the various lists of Frequently Asked Questions about Daggerfall.

;Official WWW FAQ
:This is Bethesda's Official FAQ about Daggerfall, maintained here since Bethesda no longer provides the FAQ on its Daggerfall site.

;Unofficial Newbie FAQ
:A FAQ specifically written for players who are new to Daggerfall.

;Beginner's Guide
:A guide written to help new Daggerfall players survive the Iliac Bay.

;Unofficial Daggerfall FAQ
:UESP's Unofficial Daggerfall FAQ. An updated version of the original.

;Old Unofficial FAQ
:A wikified version of the original unofficial FAQ.
:* Screen Shots and Previews
:* General Info
:* Features
:* Bugs
:* Encounters
:* Artifacts
:* Power Up
:* Bethesda
:* Sources
:* Wrap-Up

; Dag992.faq
:The original FAQ itself - the document that led to the creation of UESP.
Dawnstar:Armor

Armor in Dawnstar comes in limited quantities and all items can, with the exception of the strongest versions, be bought from either the Heavy Armor Peddler or the Light Armor Peddler in the Dawnstar camp. The only type of armor governed by your Light- or Heavy Armor skills are chest armor, while all the other items can be used regardless of skill.

Chest Armor


Boots
With the exception of the Stalwart Boots, all boots can be bought from the Heavy Armor Peddler.


Hand Armor
With the exception of the Trollskin Gauntlets, all gloves and gauntlets can be bought from the Light Armor Peddler.


Head Armor
With the exception of the Dragoneye Helm, all helmets can be bought from the Light Armor Peddler.


Shields
With the exception of the True Frost Shield, all shields can be bought from the Heavy Armor Peddler.
Dawnstar:Weapons

Weapons in Dawnstar are all governed by the appropriate skill; Axe, Blunt Weapon, Shortsword, or Longsword. Mastering these skills will make your use of Weapons much more powerful, although all the weapons can be used without learning the skill from one of the four Champions. 

With the exception of the most powerful versions and the Daedric Weapon, all weapons can be purchased by the Weapon Peddler in the Dawnstar camp.

Axes


Blunt Weapons

 	
Longswords


Shortswords


Magic Weapon

Instead of being dropped, the Daedric Weapon will delete itself.