Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Applewatch

thumb|left|The farmhouse's interior
thumb|right|The graves that appear after the related quest

The elderly matron of the Draconis family, Perennia Draconis, and her dog Jake live in the house.  This location is part of three Dark Brotherhood quests, but otherwise unremarkable. A small graveyard appears in the yard after Next of Kin, with a gravestone for each of the assassinated family members. Activating Perennia's will summon her vengeful spirit.

 
NPCs Living Here
 

Notes
The farm contains five lettuce plants, three radish plants and five potato plants.
Applewatch also appeared in ESO.

Related Quests
Oblivion:Old Bridge

If you are doing the Dark Brotherhood quests, you will find one of your dead drops here. A Nirnroot can be found next to the bridge's eastern end.

 
Related Quests
Lore:Places P

Padomaic Ocean
 
The Pale
 
Pale Pass
 
Pankor
 
Panther River
 

Passwall
 

Sea of Pearls
 
Pelagiad
 
Pell's Gate
 
Pellitine
 
Phrygias
 
Pinepeak Cavern
 
Pinnacle Rock
 
The Pits
 
Plaza Brindisi Dorom
 
Lake Poppad
 
Port Hunding
 
Portdun Creek
 
Pothago
 

Pothole Caverns
 
Pridehome
 
Privateer's Hold
 
Pyandonea
Lore:Black Road

The Black Road road runs east to west between the Imperial City and Chorrol. It traverses the Great Forest, passing through   and Weynon Priory. Just to the east of Chorrol, the road joins with the Orange Road. West of Chorrol, the road continues on into the Colovian Highlands towards Hammerfell, passing Battlehorn Castle.
Oblivion:West Weald

thumb|left|West Weald
 
thumb|400px|Map showing the West Weald region of Cyrodiil
The West Weald is an open countryside of southern Cyrodiil, well known for its vineyards and tomato farms.  It borders Valenwood and Elsweyr to the south, and the regions Gold Coast to the west, Colovian Highlands and Great Forest to the north, and Nibenay Valley to the east.

The city of Skingrad is centrally located in the region.

The vineyards for the two most notable types of wine are located in the West Weald, just west of Skingrad, and residents of Skingrad believe that Undena Orethi's tomato farm is also of great quality.  In fact, the region is clearly the breadbasket of Cyrodiil and there are very few plants that do not grow here.  Ingredients that grow abundantly in the West Weald include Alkanet Flowers, Columbine, Flax, Lady's Smock, Nightshade, and Peonies.

The West Weald is also known for its population of West Weald Bears, some of the most dangerous in Cyrodiil.
 
 

West Weald Places
A list of places found in the region of West Weald.

Major Cities


Villages, Farms, and Settlements





Roads
Gold Road — Main road from the Imperial City to Skingrad, Kvatch and ultimately Anvil.

Daedric Shrines


Ayleid Ruins




Forts





Mines



Caves








Campsites







West Weald Quests
A list of all quests involving the region of West Weald.

Main Quest


Fighters Guild


Mages Guild





Daedric Quests


Miscellaneous Quests




Official Plug-ins
Knights of the Nine
Lore:Yellow Road

The Yellow Road road runs north to south from the Imperial City to Leyawiin along the east side of Niben Bay.
Lore:Blue Road

The   runs east to west between the   and   in the province of  .  The road continues on east past Cheydinhal, into the foothills of the  .  It also branches south of Cheydinhal, towards the settlement of  . 

In the  , a military stronghold known as Blue Road Keep was located on the Blue Road, among the volcanic hot springs found between Cheydinhal and the  . During the   of  , Blue Road Keep was an expansive and strategically important keep. It had its own farm, mine and lumbermill, and was heavily fortified. It was initially located within the territory held by the  , and its strategic position proved vital for any potential capture of the  . The keep changed hands many times over the course of the war. 

By  , nothing remained of Blue Road Keep or the surrounding hot springs. 
 
See Also
For more information, see the Oblivion and ESO articles.
References
Lore:Green Road

The Green Road runs north to south from the Imperial City to Leyawiin along the west side of Niben Bay, passing Bravil.
Lore:Orange Road

The Orange Road runs west to east from Chorrol to Bruma. At its western end it joins with the Black Road; at its eastern end it links up with the Silver Road.
Lore:Red Ring Road

The Red Ring Road circles Lake Rumare and the Imperial City.
Lore:Silver Road

The Silver Road is one of the major colored roads of Cyrodiil, branching the main circle, the Red Ring Road to the south with the hinterlands of County Bruma and the provincial border in the Jerall Mountains. It is a tricky path that scales up the mountains and trickles through the lush wood of the Great Forest and the Jerall valley.  

Geography
The road starts on the north side of the Red Ring Road, on an intersection where the ruins of Sercen are located. From there it travels north through the Great Forest and up the hill. Along the way it passes the Thief Stone, one of the Standing Stones of Cyrodiil, as well as the town of Bleaker's Way and the ruins of Anga. The road starts to zig-zag until it reaches a fork in the road where an Oblivion Gate had appeared during the Oblivion Crisis of  . There is also a cave called   here. Here the road diverges two ways, one it continues north into the Jerall Mountains, or west into the Orange Road, which leads straight to Chorrol. 

The Silver Road continues north into the Jerall Mountains and County Bruma. The road turns into a valley that splits the county-seat of Bruma from the snowy peaks of Gnoll Mountain. Just off the road is a Hestra Rune Stone and an abandoned silver mine. During the Oblivion Crisis, one of the Great Oblivion Gates opened next to the Silver Road outside of Bruma. The remains of that battlefield are still present and the abandoned siege crawler remained even after the gate was closed.  The Silver Road continues north until it officially ends at Dragonclaw Rock, but here is where the road diverges again.  If you continue pass the rock, you will go down an unmarked road that passes the Sentinel statue and arrives near the   and even the   toward  . If you travel east than you go down another unmarked road that goes around Gnoll Mountain and reaches to the outer territories of County  . 

The Silver Road served as a supply route for the   during the   in the  . By the end of  , the   was surrounded on all sides except from the north and their connection to Bruma on the other side of the Silver Road. Emperor   broke out of the Imperial City with his armies and rendezvoused with the Legion coming south from  . They later descended down the road for the  , where they later claimed victory over the  . 

In maps from the  , the Silver Road had extended past the provincial border and into Skyrim.  Based on other maps, the road eventually led to the village of   in southern Skyrim. 

Gallery
 

See Also
For more information, see the Oblivion article.

References
Lore:Places F

Fain
 
Falinesti
 
Falkreath
 
Falkreath Hold
 
Falkreath Watchtower
 
Fallowstone Hall
 
Fanacas
 
Fanacasecul
 
Fang Lair
 
Faolan's Ire
 
Fargrave
 
Far Shores
 
Farrun
 

Fathis Aren's Tower
 

Felsaad Coast
 
Fields of Regret
 
Firemoth
 
Firewatch
 
Firsthold
 
Lake Fjalding
 
Folgunthur
 
Forelhost
 

Forest of Elborn
The Forest of Elborn (or simply Elborn)  is a location associated with the Altmer of the Summerset Isles, who often use the exclamation, "By the Wood of Elborn."  It is primarily known for being the burial place of Phynaster, the Hero-God of Summerset. 

Forgotten Vale, The
 

Fort Alessia
 

Fort Amol
 

Fort Ash
 

Fort Blueblood
 

Fort Chalman
 

Fort Farragut
 

The Fringe
 

Fort Frostmoth
 

Fort Grief
 

Fort Homestead
 

Fort Istirus
 

Fort Redmane
 

Fort Sphinxmoth
 

Fort Strand
 

Fort Sungard
 

Fort Variela
 

Fort Virak
 

Fortress of Ice
 

Foyada Mamaea
 

Frostbreak Fortress
 

Frostcrag Spire
 

Frostmere Crypt
 

Frozen Coast
 

References
Lore:Places N

Lake Nabia
 
Nalonga
 
Narfinsel
 
Narsis
 
Nchardak
 
Nchuleft
 
Nchuleftingth
 
Necrom
 
Necromancer's Moon
 
Nenalata
 
Nenyond Twyll
 
Neugrad Watch
 
New Sheoth
 
Niben Bay
 
Niben River
 
Nibenay
 
Nibenay Basin
 
Nibenay Valley
 
Nimalten
 

Ninendava
 

Nirn
 

Nohotogrha
 

Noota Nara
 

Norg-Tzel
 

Normar Heights
 

North Keep
 

Northmoor
 

Northpoint
 

Northwind Mine
 

Norvulk Ruins
Lore:Places O

Oblivion
 
Odai River
 
Ogres Tooth Mountains
 
Old Hroldan
 
Old Run
 
Oldgate
 
Olenveld
 
Oliis Bay
 
Onkobra River
 
Orange Road
 
Orcrest
 
Orsinium
 
Orsinium Area
 
Othrenis
Lore:Places R

Ragnvald
 
Raldbthar
 
Ravan
 
Raven Rock
 
Raven Spring
 

Ravenwatch
  was a city that was nearly destroyed by Dagon cultists known as the Bloodfire Cult around  . 

Ravennian Forest
 

Rawl'kha
 

The Reach
 
Realm of Boethia
 
Realm of the Hist
 
Reaper's March
 
Red Mountain
 
Red Ring Road
 
Redwater Spring
 
Reed River
 
Reich Gradkeep
The previous name of the province of Anticlere in High Rock. 
Reich Parkeep
 
Reman's Bluff
 
Resdayn
An ancient name for Morrowind. 
The Rift
 
Riften
 
Rihad
 
Rim Territories
 
Rimmen
 
Rivenspire
 
Riverhold
 
Riverwood
 
Rkugamz
 
Rockgrove
 
Rockguard
 
Rockpark
 

Root Sunder
 

Rorikstead
 
Roscrea
 
Roseguard
 
Lake Rumare
 

References
Lore:Places T

Tamarilyn Point
 
Tamriel
 
Taneth
 
Tang Mo
 
Tarlain Heights
 
Tear
 
Tel Aruhn
 
Tel Branora
 
Tel Fyr
 
Tel Mithryn
 
Tel Mora
 
Tel Vos
 
Tempest Island
 
Temple of Agamanus
 
Temple of Miraak
 
Temple of the One
 
Temple of Two-Moons Dance
 
Ten-Maur-Wolk
 
Tenmar Forest
 
Thirsk
 
Thormar
 
Thorn
 
Thornmarsh
 
Thorstad Place
 
Thras
 
Throat of the World
 
Tideholm
 
Tigonus
 
Topal Bay
 
Topal Island
 
Tor-Hame-Khard
 
Torval
 
Totambu
 
Treva River
 
Mount Trolhetta
 

Trumbe
 

Tsaesci
 
Tulune
 
Twilight Sepulcher
Lore:Places Y

Yath
 
Yellow Road
 
Yeorth Burrowland
 
Ykalon
 
Yneslea
 
Yngol Barrow
 
Yokuda
 
Lake Yorgrim
 
River Yorgrim
Oblivion:Revenge Served Cold

Quick Walkthrough
# Talk to a grieving farmer about his recently deceased wife.
# Avenge the wife's death by killing a lot of goblins.
# Return a keepsake to the grieving farmer.

Detailed Walkthrough
The Grieving Farmer
In Harm's Folly, a remote one-house settlement northeast of the Imperial City, you will meet Corrick Northwode, a farmer who recently lost his wife Kayleen. If you talk to him about Avenge, he will tell you a sob story about how the local goblins killed Kayleen, and ask you to retrieve a Jade Amulet that the goblins snatched from her body.

If you have a hard time finding Corrick, or if he doesn't have the Avenge topic, go around to the east side of the farmhouse. There you will find Kayleen's gravestone. Place your icon over the gravestone, and it will suggest that you activate it, which is evidently how you can pay your respects to Kayleen. A short time later, Corrick should appear and be willing to start the quest.

Wipe Them Out... All of Them
The goblins live in the nearby Exhausted Mine, which should have appeared on your map, just to the southwest of Harm's Folly. The entrance is usually guarded by two goblins; you'll meet a lot more inside. You have to work your way through to the last room in the third zone, where you'll find the Goblin Netherboss. He has the Jade Amulet on him.

Return the Amulet
Take the Amulet back to Corrick in Harm's Folly. He will be very thankful, and as a reward will provide you with six leveled gems (see the reward table). He will also suggest that you pay your respects to his wife again. If you stop by the gravestone, you will receive the blessing ''Kayleen's Grace'' (Fortify Health 30 points, Fortify Fatigue 30 points, 600 second duration). You can revisit her gravestone as often as you like to receive this blessing.

In unpatched versions of the game, there is a bug that can occur and prevent Corrick from acknowledging that you have brought him the amulet.

Leveled Reward

 
Notes
It is also possible to start this quest without meeting Corrick, if you enter Exhausted Mine on your own. Your diary will recognize the Jade Amulet when you pick it up and start the quest. However, Corrick will not necessarily recognize the amulet when you take it to him (see Bugs).
Due to the way the Netherboss is leveled, at high levels it can be significantly weaker than the other Goblins encountered during this quest.
Although Corrick rewards you with gems, the journal entry erroneously states that he rewarded you with gold.

Bugs
 
 

Journal Entries
Oblivion:Knights of the Thorn

right|Knights of the Thorn
thumb|left|upright|Tapestry in the Knights of the Thorn HQ
The Knights of the Thorn are a minor faction that you can join by completing the Wayward Knight Quest, at which point you are given the title of Honorary Knight.  It does not lead to any other quests.

The headquarters of the Knights of the Thorn is the Knights of the Thorn Lodge, a building outside the west gate of Cheydinhal.  Non-members are not allowed entry, but as a member you are free to sleep there (except in Farwil's bed on the top floor) and take anything you find inside.  One clue as to how the members spend all of their time is in the basement, which contains a healthy supply of wine.  Members of the faction all wear an enchanted Knights of the Thorn Medallion.  The faction also has its own Knights of the Thorn Shield.

Knights of the Thorn are "sworn to protect Cheydinhal from any threat".  They were founded in   by Farwil Indarys, the son of the Count of Cheydinhal.  Farwil claims that many wish to join their ranks, but they only allow a select few to join.  At their peak, there were seven knights.  However, prior to the Oblivion crisis they had never accomplished anything, except annoying the town guards and boasting.  The guards consider the knights to be nothing more than a glorified club.

When an Oblivion Gate opened outside the doors of their Lodge, Farwil seized the opportunity to prove to the city watch that his knights were brave and courageous.  So the Knights of the Thorn rushed into the gate without asking for help from the city guards.  Only Farwil Indarys and Bremman Senyan were able to survive the initial attacks, but could not escape: you determine their fate during the quest The Wayward Knight.  Even if you save Farwil and Bremman, the Knights of the Thorn take most of the credit for the victory, as evident from the special issue of the Black Horse Courier that appears after the quest, Cheydinhal Heir Saved!.

Members


Items
These items are specifically associated with the Knights of the Thorn
Oblivion:Cyrodiil

Cyrodiil, also known as the Imperial Province,   Empire, Starry Heart of Nirn, and Seat of Sundered Kings, and Cyrod in  , is a province in the south-central region of Tamriel, and the home of a humanoid race known as Imperials. The center of their Empire and seat of governance, Cyrodiil is also known as "the Heartland". The capital of Cyrodiil, and of the whole empire, the Imperial City, is located on   in the center of the province, which bears the location of White-Gold Tower, possibly the most renowned monument of Tamriel. Despite some accounts describing Cyrodiil as a jungle, it primarily has a temperate climate. One scholar of the middle   attributed this discrepancy to errors made during the transcription of historical texts, while another speculated that White-Gold Tower itself gradually adapted the climate to suit the region's inhabitants. Later sources asserted that Emperor Tiber Septim altered Cyrodiil's climate upon his apotheosis.
Oblivion:Blackwood Company

thumb|right|Blackwood Company member
The Blackwood Company is a mercenary-like group and competes with the Fighters Guild. They are known for taking less scrupulous jobs and seem to operate without moral qualms. By undercutting the Fighters Guild, the Blackwood Company grew to over a hundred members and is becoming a serious threat to the Guild's existence. 

The faction is based out of Leyawiin, with their headquarters directly across from the Fighters Guild Hall. The Company also maintains an outpost inside of Glademist Cave.

The company began when a group of former soldiers failed to reclaim territory in Black Marsh for the emperor. They came to Leyawiin and continued to ply their mercenary trade. The Company's second-in-command, Ja'Fazir, explains that the name "Blackwood" refers to a part of Blackwood Forest. The name also carries a reference to the "thoghatt", or "charcoal warriors", of Khajiiti tradition. 

The Blackwood Company mercenaries wear a unique set of commissioned Blackwood armor, heavy armor engraved with the faction's emblem of a sword and axe at the roots of a Hist tree. 

People

 
 

There are also ten anonymous "Blackwood Company Guards" who you can meet:
Three Argonians (all with the same BaseID) in Glademist Cave.
Four Imperials (all with the same BaseID), also in Glademist Cave.
One Imperial, one Argonian, and one Khajiit who accompany you during the Infiltration quest.
One dead "Blackwood Company Member" will also be found in Forsaken Mine. He is not officially a member of the Blackwood Company, but faction membership was probably considered irrelevant given that he is always dead.

Joining
In a later Fighters Guild quest, Infiltration, you will be asked to infiltrate the ranks of the Blackwood Company by joining them. The faction will appear in your journal once you are officially considered a member. Only one rank is ever available to you, which is Company Member.

Related quests
: 
: 
: 
: 

See also
For additional information, see Blackwood Company lore article
Blackwood Company Hall
Oblivion:Fort Empire

Notes
This fort contains 1 Cairn Bolete plant.
Fort Empire appears in ESO as Empire Tower.
 

Exterior

The exterior is located at coordinates: Tamriel -2, 22
This location's map marker (M on map) is named Fort Empire (editor name FortEmpireMapMarker). The entrance door is ENE of the marker, 70 feet away.
0-2 Monsters are near the entrance
1 Chest 01 is near the entrance (upstairs)
 

 
Zone 1:
thumb|right|255px|Fort Empire
This zone is primarily used to get deeper into Fort Empire, where the boss chest is located. This zone has two doors at its end leading into zone 2 of the Fort (C) and (D). Door (C) involves fighting fewer NPCs, but if you take this path do not forget to go back and collect the items located in the two chests near door (D). Also, the interior of the fort has a rather large number of enemies compared to the amount of treasure found within, so make sure that you find all four of the chests if you intend to fight all the monsters.

Occupants:
0-1 Monster
4-6 Monster Enemies (each 80% probability Monster, 20% Rat)
Treasure:
1 Chest 01 (locked)
1 Chest 02
2 Chests 04
The following plants will always be found: 1 Cairn Bolete plant
Doors and Gates:
There are three doors in/out of this zone
1 door (at Out) leads outside
2 doors (at C and D) lead to the zone Fort Empire Barracks Block

 

Zone 2:
thumb|right|229px|Fort Empire Barracks Block
This is the final zone in Fort Empire, and is where the boss chest for the dungeon is located. Neither door (C) or door (D) is inherently the better door to enter this zone from, because either way you will encounter three enemies before you get to the boss chest. However, entering from door (D) provides you with one more easily available minor loot chest than if you had entered from door (C). If you entered from door (C), you can still drop down from the bridge to the boss chest alcove and take both minor loot chests near door (D), and vice versa for the minor loot chest near door (C).

Occupants:
2 boss-level Monsters at locations A on map
3 Monsters
Treasure:
1 boss-level Chest (Monster variety) at location B on map
1 Chest 01 (locked)
1 Chest 02 (locked)
2 Chests 04
Doors and Gates:
There are two doors (at C and D) in/out of this zone, both leading to the zone Fort Empire
Oblivion:Order of the Virtuous Blood (faction)

right|The Order of the Virtuous Blood
thumb|left|upright|Tapestry in The Order of the Virtuous Blood HQ
The Order of the Virtuous Blood is a citizen's group in the Imperial City Temple District dedicated to combating vampires.

The original head of the order is Seridur, and the order's "sanctuary" is located in the basement of Seridur's house.  Members of the order include Gilen Norvalo and Grey-Throat.  Depending upon your actions during the Order of the Virtuous Blood quest, Roland Jenseric may become the new head of the order. (Also Cylben Dolovas, ostensibly Seridur's bodyguard, is always present in Seridur's house, even after Seridur's death, but is not apparently a member of the order.)

The effectiveness of the Order of the Virtuous Blood at vampire hunting is questionable.  Initially, the head of the order is himself a vampire.  The order will happily invite characters who are vampires to join their order.  They claim to be seeking out vampires, but apparently have never found the rampant vampire activity under the city (i.e., in the sewers under the Arena district). They haven't found out about Jakben either. They freely admit that they are too weak to actually fight vampires themselves.  Their only means of combating vampirism appears to be the 250 gold reward they will provide to honorary members of the order. Players can take advantage of this, assuming they have completed the Mages Guild quest, by using the Enchanted Chest. 

 
Membership
Characters can become an Honorary Member of the Order (the sole rank Brother or Sister depending on gender):
If you complete the Order of the Virtuous Blood and kill Seridur, Roland Jenseric will offer you membership.
The main benefit of membership is that you are able to give Roland vampire dust in exchange for 250 gold (see Vampire Dust for details on which vampire dust qualifies).
A minor benefit is that items in Seridur's basement can be taken, but the items are mostly small value. The most valuable item is a copy of Immortal Blood, a Hand to Hand Skill Book.
No other quests are associated with the Order.
Lore:Ascadian Isles

The   were fertile, lush agricultural lowlands mainly under   control in  's southwestern area. The climate was temperate and comfortable, with moderate rainfall. The region encompassed land as far south as  , west to the  , north to the central   just past the   shrine, and east to the large   of  . The land was rich in nutrients and therefore littered with small farms and plantations. The islands themselves, while scattered, were close enough for easy transportation, the only main obstacle being Lake Amaya. Notable vegetation included large mushroom-like plants not unlike trees, cork bulb,   and  . 

Major cities in the Ascadian Isles included the   stronghold of  , the Temple city of  , the market town of  , and  . The architecture was a mix of Hlaalu, Velothi, and Imperial. Additionally, many of the councilors of   Hlaalu maintained plantations in the Isles to exploit the region's good growing soil, and to breed   for their leather.  

The largest of these plantations was the Dren Plantation, a large farm in the center of the region, north of Vivec. In the mid-Second Era, it belonged to Mistress Rilasi Dren, who was later arrested for being involved in a corruption scandal with Marshal Hleran.    During the late third era, it was known for its connections with both House Hlaalu and the Camonna Tong.
 
See Also
For game-specific information, see the Morrowind article.
References