Netruk44/uesp-wiki-content huggingface dataset:
Lore:Dementia

Dementia may refer to two things:
Dementia (disease), a disease
Dementia (place), a region of marshy lowlands in the realm of Sheogorath
UESPWiki:Administrator Noticeboard/Archives/Namespaces in Search

Please could an admin add the missing namespaces to   so they show up on the search options. It looks like we're missing Skyrim, Dawnstar, Stormhold and OBMobile. Thanks. rpeh  10:05, 12 February 2011 (UTC)
: Hmm, this is odd. I can only choose to "create" a new page, with no "edit" options. Maybe Daveh is the only one allowed to do this? --Krusty 10:31, 12 February 2011 (UTC)
:: No, it's just that the page is using the default value at the moment so a new page needs to be created to override it. See Nephele's instructions here. You'll probably need to copy/paste the default onto the new page, but if the worst comes to the worst you can always just speedy-delete the page anyway. rpeh  10:38, 12 February 2011 (UTC)
::: Okay, done. One thing that puzzles me is that Skyrim, Stormhold and Dawnstar is not ticked by default when I do a search. Did I miss anything? --Krusty 11:07, 12 February 2011 (UTC)
:::: Thanks, that's perfect! The namespaces ticked by default are set in your preferences, on the Search tab. rpeh  11:12, 12 February 2011 (UTC)
::::: Oh yes, the Preferences - figured it out right after hitting "save". Still, everything seems to be fine now and it is refreshing to be able to search for "Eustacia" and get some results. :) --Krusty 11:16, 12 February 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Vandal IP

In relation to my above statement, an IP has been acting out a bit.  . -- DKong27    04:04, 20 February 2011 (UTC)

:I think this is a simple misunderstanding, and the IP got a little hostile as a result of that. I've tried to explain the situation on their talk page. We'll see what happens.  &ndash; Robin Hood    04:13, 20 February 2011 (UTC)

::Clearly this has moved beyond the level of a "simple misunderstanding". Given what's been happening on the IPs talk page, can I ask an Admin to give him a cool-off block including his talk page? So far, he's confined himself to that page, so either rpeh or I blocking him would be ineffective.  &ndash; Robin Hood    06:49, 20 February 2011 (UTC)

::: Just woke up, so I'll be watching. Regardless, is it true you guys can't use your three-hour block rights to block a user from editing his talk page? I didn't know that. --Krusty 08:35, 20 February 2011 (UTC)

:::: Yes, that was one of the stipulations of being a Blocker was that we wouldn't have that right, so they would always be able to appeal before a possible full block. Oh and technically we have 4 hour block rights, it's just that with 3 being in the drop-down, that's usually sufficient and easier to select.  &ndash; Robin Hood    08:50, 20 February 2011 (UTC)

::::: Hmm, that is ridiculous; these days where GK is busy with things much more important than this site (and I'm down with a less important cold, sleeping 12 hours a night), we need you guys to be able to do what we do. Also, I'm pretty sure nobody but you and rpeh will get Blockuser rights anytime soon, and why should one of you start abusing your blocker rights all of a sudden? If nobody objects, I'll contact Daveh so you can block users from editing their talk pages. --Krusty 09:03, 20 February 2011 (UTC)

:::::: I'm fine with it either way. I mean, it's nice to be able to give a full cool-down when needed, but at the same time, there's only so much harm a user can do (besides a little cluttering of RC) when limited to their own talk page.  &ndash; Robin Hood    09:50, 20 February 2011 (UTC)

::::::: E-mail to Daveh sent. It might be a minor thing, but it doesn't make sense to give editors a 4-hour "cool-down"-block and at the same time invite them to freak out on their talk page. :) --Krusty 10:00, 20 February 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Semi-Protection

(No longer necessary due to changes in template.)  &ndash; Robin Hood    06:40, 20 February 2011 (UTC)

:Can I go further here? We've had huge changes in templates over the past 12-18 months, and a lot of things have changed. There are several templates that are used on literally hundreds or thousands of pages that are not currently protected. This is the page to visit for details, and as I said some time back when a couple of ignorant people were accusing me of vandalising the site, that page is a great was of advertising the pages that will cause the most damage.

:The "User" templates on that list don't matter so much, but there are templates like   and   that are used on over a thousand pages that currently have no protection. Templates like   only appear at #64, but would seriously screw up the site if edited badly.

:Going even further, some templates, like  ,   and  , should never be edited at all. I remember saying that 18 months ago, too. They could be fully protected to stop anybody screwing with them.

:In general, there are only a few of the top 50 templates that shouldn't be at least SPed. Many of the next 50 should also get protected. Then there are examples like the Notes Templates that RH brought up, for which there are other reasons for protection. I don't like protecting pages in general, but in cases like this I think there's good reason to do it. rpeh  04:38, 20 February 2011 (UTC)

:: Okay, I'll get started on the top 50 now. Somebody feel free to add the relevant padlocks. --Krusty 17:54, 21 February 2011 (UTC)

::: Ah well, I took the top 100. So far so good. --Krusty 18:39, 21 February 2011 (UTC)

:::: Okay, all done with the requests on this page; if anything else needs some protection, hit me on my talk page. --Krusty 11:45, 26 February 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Captcha Whitelist

A link to the forums has just been added to the Welcome message template following this discussion, but now using the template requires non-patrollers to pass a captcha check, which is pretty annoying.

Please would an admin add:
 
to this list? I don't see any reason why links to our own forums should be restricted after all. rpeh  15:45, 6 March 2011 (UTC)
: Me neither. Try now. --Krusty 15:48, 6 March 2011 (UTC)

::*If you prefer to discuss Elder Scrolls related topics with other users, without the expectations of a wiki to worry about, see our Forums.
::Testing it here. --AKB   15:52, 6 March 2011 (UTC)
::Edit: Didn't need to do a captcha test so I assume it works. Thanks Krusty! --AKB   15:54, 6 March 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Troublesome Anon

I gave an IP a warning (seen here) after five nonsense edits to talk pages. However than a different  arrived and removed my warning. I honestly do not know what is the appropriate action at this point is so I'll rely on the administrators experience in this situation. I'll ignore this issue as I've already voiced my opinion on giving the warning. --AKB   18:35, 13 March 2011 (UTC)

:Since the edits seem to have been made in good faith, just with a lack of understanding of what a wiki is about, I've changed the official warning to a friendly warning that's more specific to the anon's edits.  &ndash; Robin Hood    22:27, 13 March 2011 (UTC)

:: I chose to wait and see if any more trouble came our way from the anon, and it died out, as usual. I agree with RH70 at the same time; the additions may have triggered all the "nonsense"-alerts, but in theory it was more experimental than anything else. Just remember this; when you are at the beginning of an edit war it is sometimes useful to take a deep breath and wait - simply because anons like that tend to lose interest fairly quickly - and then you can revert everything in peace, without them even knowing it. --Krusty 22:52, 13 March 2011 (UTC)

:::Yeah I should of assumed good faith. I need to spend more times on the forums to get used to there style (which is what this was closer to on reflection). Sorry for bringing this up here, I'll try to use the notices more often. --AKB   23:00, 13 March 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Obvious Vandal

User  Snedward, has vandalized a good 5 or 6 pages now. Sometimes he removes his own obscenties, sometimes he doesn't. Either way, he isn't here to help. Western3589 04:45, 16 March 2011 (UTC)

:I would like to second that, now that he has vandalized my  after I simply gave him some  it is obvious he does not want to help the wiki. --AKB   04:49, 16 March 2011 (UTC)

:And , he clearly is not going to stop until he is blocked. --AKB   04:50, 16 March 2011 (UTC)

:: Done. --Krusty 06:37, 16 March 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Failed protection of Lore:Skyrim?

After a recent string on nonsense edits from an anon to this page it seems clear that the semi-protection on the page is not working. Can someone look into this? --AKB   01:49, 18 March 2011 (UTC)

:Just a note: the semi-protection actually expired on December 26. Do we want to extend all the Skyrim protections until release date (or maybe even later)?  &ndash; Robin Hood    02:51, 18 March 2011 (UTC)

::Re-adding SP to Lore:Skyrim is probably a good idea for now. At some point we'll have to have the debate about what to do come 11/11/11 but there are still a few things up in the air on that topic. rpeh  07:58, 18 March 2011 (UTC)

::: We might as well SP the Lore page as well - when an anon realize that the official Skyrim:Skyrim page is SP'd, he/she will naturally turn to the other page. --Krusty 14:21, 18 March 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Anon Vandal

This IP has inserted nonsense into several pages now, even after being warned. --AKB   19:08, 18 March 2011 (UTC)
: I can see two edits and a nonsensical response to the warning. I'll keep an eye out. --Krusty 19:22, 18 March 2011 (UTC)
::Okay, to save me the trouble of reporting IP's or users to early when should I note them here? After four, five nonsense edits? Or if he/she branches out into more offensive forms of nonsense such as personally attacking other users? Or is this more of a judgment call kind of thing?--AKB   19:26, 18 March 2011 (UTC)
::: There's no harm done in reporting it here; however, it is kind of normal for these people to add a few nonsense edits, receive a warning, then complain in some way - and then disappear. Always wait a few minutes after handing out a warning and if the nonsense continues, report it here. It IS a matter of judgment, although it can be a hrad task sometimes. :) --Krusty 19:33, 18 March 2011 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Potential Multi Account Vandal

Earlier a user called W00d elf started vandalizing the  page until he or she was blocked. Just a minute ago another new user called Negro bob, after registering proceeded to vandalize the Redguard page in virtually the same way W00d elf did. It seems clear to me that W00d elf is bypassing his ban with a sockpuppet to continue to vandalize. Just wanted to put this here so the admins can keep an eye out for this guy. --AKB   23:41, 13 April 2011 (UTC)

: In the light of the latest additions to Negro bob's talk page (I'm not going to link to them), please could an admin remove talk page access for this user? rpeh  08:08, 15 April 2011 (UTC)

::Done.  --GK  21:51, 16 April 2011 (UTC)
UESPWiki:Messages/Notice-Forum

Hello and welcome to UESPWiki! Thank you for your interest in contributing to the site! However, keep in mind that we have   for informal discussion about the games. Definitely feel free to join in! If you still want to help us out here, feel free to improve articles you come across. You may want to look over our style guide and Getting Started guide. Please ask if you have any questions. ~~  ~~
Stormhold:Filled Crystals

Filled Crystals are specially enchanted Stormhold crystals which can be of great use in the tunnels. They can be given to Helga for Aid Points. You can find them in treasure chests or on the bodies of your enemies, or you can have Beneca smuggle you some in return for spare equipment. All of his crystals cost 3 AP.

Crystals are valuable artifacts found in the tunnels of Stormhold. Although prisoners are supposed to give all crystals to the overseers, many keep some for themselves and they are often used as a form of currency. The Warden overlooks these indiscretions as long as the prisoners do not become greedy. He is only interested in the Storm Crystal, which he believes can contain all the evil of the Empire.



Hollow Crystals
Hollow Crystals are found in Stormhold's files, but do not appear in the largest version of the game. They may be cut content or content exclusive to certain versions. They presumably would be used to cure your corruption or the corruption of NPCs.
Daggerfall:Poison

Sometimes humanoid enemies, particularly assassins, will poison you with their weapons. If you are poisoned by such a weapon, your attributes and health slowly decrease until the poisoning is cured. If you don't treat your condition in time, it is lethal.

Poison
When you have been poisoned, you occasionally receive a notification that "you feel somewhat bad." Your health decreases at a rate of 2 HP per in-game minute and any affected attributes by 1 point per in-game minute. Which attributes are affected seem to depend on which poison was applied to the weapon. Apparently, various types of poisons were defined during the game's development, as it is still evident in SPELLS.STD. However, in the final release only enemies are able to use them.

Cures
Curing a poisoning is only possible by consuming a Cure Poison potion, or casting a spell (circinate or self-made) with a Cure Poison effect. However, while the poison will no longer be actively harming you, these cures will not restore any attribute damage you have already suffered.

Restoring Attributes
While Temple healers are not able to treat a poisoning, you can get your attributes restored at a Temple if you are a member. Speak to any NPC within the Temple, and you will be asked if your wish to have your attributes restored (provided your rank within the Temple is high enough to receive free healing). This attribute restoration feature is available as of patch v2.12 and later.
 
Alternatively, a custom spell with a "heal attribute" effect can be used, provided you have access to a Spell Maker and your Restoration skill and spell points are sufficient to cast it. There are no other methods, besides hacking the savegame, to restore damaged attributes.
Daggerfall:Daggerfall (city)/Store Quality

Overview


Notes
Banks sell books at the second floor of each building. This is very likely a glitch, but nonetheless the quality of a bank will influence the price when buying books there. Besides this, the quality of a bank is irrelevant and has no influence on its remaining services.
The quality of a guildhall of the Fighters Guild may influence the cost for repairing equipment. Besides this, its quality has no influence on the remaining services of a guildhall.
The quality of a library may have influence on the assortment of books that can be found there, but influences nothing else.
Knightly Orders offer their services to all members for free, therefore the quality of their garrisons is completely irrelevant and is only listed here for the sake of completeness.
The quality of a tavern may influence the price for renting a room. Besides this, its quality is irrelevant when buying foods or drinks there.
Lore:Archon

thumb|right|Map of Black Marsh 
Archon is one of the eight major cities in the province of Black Marsh,  situated on the eastern coast on the Padomaic Ocean. 
 

Layout & Geography
Archon is located on the eastern coast of the province, surrounded by dense marshland and near a river estuary that feeds into the provincial center. North of the city is also a series of isolated bodies of water and another river that extended to northern Black Marsh. Archon is neighbored by several settlements, including   to the northwest and   to the north-northeast. 

Notable Locales
Archon Palace 
Shadowscales Training Facility 

History
Archon was an active settlement during the   in the late   and its coast was riddled with pirates. After the failure of her  , General   took over the   and their campaign for Argonia. She believed that the warfront could not be faced on one side, so she strongly urged the   to send letters of marque and temporary commissions to the pirates of the Archon coast. In conjunction with the  , they were able to secure the southeast region and even large parts of  . The war had only escalated from there and it had eventually come to an abrupt end in  .  During the   in the late  , the city-state of Archon was an active settlement. It was ruled by King Herula and had a rivalry with   and  .  

Culture
Archon is a coastal city with many benefits and curios because of it. It is a major stop on the  's southeast lines and with connections to the following cities, Lilmoth,  , and  .  A nearby coastal tribe of  s were able to breed a unique kind of   called the  , reportedly with the ability to breathe underwater.  While there are multiple variants of it, the original is distinguished by its navy-blue skin and bright blue stripes.

For an unspecified amount of time, the   had a training facility in Archon but by   it was shut down. There were plans from the Listener of the   in  ,   and fellow member,   to revive the facility in response of the brotherhood's decline. 

Black Marsh's eastern coast was once populated by elven sub-cultures, such as the   and the  . They lived all throughout the eastern seaboard, between Archon and Thorn, as well as  . 

Gallery
 

Notes
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Archon's gladiatorial team would have been called "the Plague". 

References
Lore:Helstrom

Helstrom is one of the eight major cities in the province of Black Marsh,  located in the impenetrable center called Middle Argonia. Many consider Helstrom the immortal capital of the Argonians.  Not only is it impossible to reach for any non-Argonians,  but the city itself is notorious for its perilous reputation; the city's guard is reportedly dangerous.  
 

Layout & Geography
The marsh of Helstrom is very dense and heavily consumed by Heart-Mud, which is reportedly very dark in color.  There are some creatures in the region that have their names attributed to the city, such as the Helstrom Ancestor Lizard, which some scholars speculated to be the progenitors of the Argonian race,  as well as the Helstrom  , an incredibly large variant that went extinct during the   of   in the Blackwater War. Their skulls were used by the   as a trap for either animals or people.  Not much is known about the city at large, but its alleys are considered both wonderful and dangerous.  Helstrom is neighbored by several settlements, including   to the southeast,   to the southwest, and   to the north. 

Notable Locales
Helstrom Palace 

History
Helstrom as a city has been reportedly active since at least the late  , concurrent to the  's invasion of Argonia, known as the  .  The   in   was a one-sided conflict between the  , who barely broke wind and the Argonians, who suffered severe casualties. The defending forces retreated to the interior of Black Marsh toward Helstrom, where the Empire were unable to follow, nor intended to lay siege. The Empire was content to the border and coastal regions, rather than the interior.  What followed after was the Blackwater War proper, where the Empire continued to press forward with their invasion by taking everything else before the Argonians could re-group.  By  , the entire region was conquered by the Empire and formally founded as the Imperial Province of Black Marsh. 

Even though the interior region is inhospitable for non-Argonians, information about the city has escaped Middle Argonia and spread throughout the continent. This can be seen with the book called '' , which was written by the western scribe,   in the  .  Despite the fact that the Empire was more content with taking Black Marsh from across the borders and the coast, Helstrom later became a fully incorporated city-state of the   and settlements were built deep in the interior by the fourth century of the Third Era. During the   in the late  , the city-state of Helstrom was an active settlement. It was ruled by King Germanus and had a rivalry with  . 

Gallery
 

Notes
Arena'' was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Helstrom's gladiatorial team would have been called "the Pit Daemons". 
The Pit Daemons is one of three factions employed in the gladiatorial guild called the  . They were active all throughout Tamriel in the Second Era, in various major cities and landmarks across the provinces. 

References
Lore:Soulrest

Soulrest is one of the eight major cities in the province of Black Marsh,  situated on the southwest coast next to the Topal Bay. The city is a quiet port-town that leaves the crashing sound of the sea behind its gates,  and its coastal access brings it a vast influx of foreign goods and aesthetics.  
 

History
  have lived in the Soulrest region since at least ancient times, back when the   birds were still alive and their likeness was etched in ancient  s.  But the settlement has existed since at least  , back when the notorious pirate-lord,   was active. After every skirmish with  , Red Bramman would escape via a narrow, winding river near Soulrest, encased by a dense thicket of mangroves. The   eventually found the path and followed Bramman down the river until they reached the provincial heart and his bandit kingdom near  . 

Many years later, the   made their attempt to conquer Argonia and regions such as south-coastal Black Marsh were caught in the fray. General   led the second campaign over Black Marsh in the   and in a controversial move, one of the General's trusted legates,   ordered her unit of sappers to burn a peat bog near   on  ,  . But unknown to them, the bog was connected to a vast underground network that stretches across the western portion of Black Marsh, from Stormhold to Soulrest and Gideon to the south. The toxicity of the   led to many severe casualties, not just from the Argonians or the  s,  but especially for wildlife like the wraxu, who went extinct.  At some point in time, there was a struggle for regional hegemony in Soulrest. 

During the   in the late  , the city-state of Soulrest was an active settlement. It was ruled by Queen Heciana and had a rivalry with Gideon.  Soulrest was neighbored by several settlements, one of them being   to the east.  Sometime in  , the tribes of Black Marsh started a series of uprisings that destroyed plantations and mines in Soulrest, all the while halting exports of   and timber. The   was sent in by the Empire to quell these tribes. 

Gallery
 

See Also
For game-specific information, see the Arena article.

Notes
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Soulrest's gladiatorial team would have been called "the Knightblades". 

References