Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Captain Steffan

Captain Steffan is the commander of the Blades at Cloud Ruler Temple in the absence of Grand Master Jauffre. He will also tell you that the spies you must track down in the Spies quest are often seen near the rune stone down the path from the temple.

Captain Steffan wears the usual set of Blade armor, including a cuirass, boots, greaves, gauntlets, and helmet.  He wields an Akaviri katana.  He sleeps in a brown shirt and light brown linens and carries a small sum of gold.

Captain Steffan is an admirer of architecture and especially Cloud Ruler Temple: ''"Aye, she's a beauty, isn't she? It's hard not to admire the stonework. That's some real craftsmanship, that is."''
 
Related Quests



Notes
If Baurus dies (e.g. during the Defense of Bruma), Captain Steffan will take his place during the Light the Dragonfires quest.
Oblivion:Goblin Jim

Goblin Jim is a Breton witch and the Shaman for the White Skin Goblin Tribe located in Goblin Jim's Cave. 

Although nobody will speak of Jim himself, Fadus Calidius will tell you of his cave: ''"You heard of 'Goblin Jim's Cave'? It's a big one. It's a long walk due north of Skingrad, in the Imperial Reserve... a long way from civilization."''

He wears a pair of sack cloth pants and always carries a fine iron shortsword. From level six he will also carry another weapon: at first it will be either a dwarven shortsword or war axe; at level nine it may also be an elven shortsword or war axe, and from level 13 it can be a magic staff. He also has a small amount of gold.

Goblin Jim spends all his time aimlessly wandering around Goblin Jim's Pantry, the third zone of his cave. If the White Skins succeed in recovering their totem staff and it's brought into the zone, he will run off and attempt to retrieve it. If the staff is successfully returned to its correct position in the stable-like building, Goblin Jim will restrict his aimless wandering to an area just around the building.

 
Notes
If you can raise his disposition to 65 or above Jim will talk to you rather than attacking, but he only has the usual rumors rather than any meaningful dialogue.
At the beginning of the game, the Totem Staff of the White Skin Tribe has been captured by the Sharp Tooth Tribe and can be found in Derelict Mine, in the second zone. Therefore, Jim will almost always default to his wider wander AI package.

Bugs
Oblivion:Fadus Calidius

Fadus Calidius is an Imperial warrior who can be found at the Skingrad Fighters Guild Hall. He offers basic training in block, but will only offer his services to members of the Fighters Guild.

Similar to the other members of the Skingrad division, he hates Goblins and spends a lot of time training in preparation for future encounters with them. He sleeps in the upstairs area of the guild between midnight and 6am, after which he will enter the basement and practice his blunt skills for four hours. After that, he wanders around the ground floor for the rest of the day, talking with his guildmates, except when eating lunch for two hours at 12pm and dinner for two hours at 6pm. He is available for training at all times except when sleeping or eating lunch.

He relies almost solely on heavy armor: iron boots, an iron cuirass and iron greaves. He wields an iron war axe as well as a fur shield and carries a small amount of gold.

After you have signed up for the Fighters Guild, he will gladly introduce himself and his services: ''"I'm in the Fighters Guild, yes, and I can train for weapon and shield parries. Fadus Calidius is the name."'' And when you ask him about Skingrad, he can't help but to bring up his favorite subject: ''"What brings you to Skingrad? Hunting goblins? Sure, they're thick in the West Weald, but you'll find their holes all over Cyrodiil."''

Choose the new topic "Goblin Hunting" from his dialogue options, and he will mark Goblin Jim's Cave on your map with the following description: ''"You heard of 'Goblin Jim's Cave'? It's a big one. It's a long walk due north of Skingrad, in the Imperial Reserve... a long way from civilization." If you have read Modern Heretics'' or spoken with Ulene Hlervu about "Cheydinhal", a new "Daedra shrines" conversation topic will appear, and if chosen, Fadus will mark Sanguine's Shrine on your map with the words: ''"Yes, in fact, up in the Imperial Reserve, a long way north-north-west of Skingrad, I came upon a Sanguine shrine. Gave it a wide berth. I'm a goblin hunter. Don't want to tangle with those Daedra worshippers."''

The citizens of Skingrad have noticed Fadus' block skills. When asked about rumors they may say: "If you need to learn how to use a shield, you should talk to Fadus Calidius at the Fighters Guild." and ''"Fadus Calidius sure can use a shield. I've never seen him take a hit!" They will also compare Fadus with the other Block trainer in Skingrad,  Ambroise Canne: "Ambroise Canne is really good with his shield. Even better than  , I think." Ambroise Canne himself will not hesitate to agree with the crowd: "  at the Fighters Guild also teaches Block, but he'd be the first to admit I'm his superior in every way."''
 
Notes
Oblivion:Dion

Dion is an Imperial guard and captain of the town guard in Skingrad.

He sleeps from midnight to 6am in his room on the top floor of Skingrad's guard house, mistakenly (see Bugs) patrols the Guard House from 4pm to 6pm and eats dinner there between 7pm and 9pm. The rest of the time is spent inspecting his charges in the town guard. When not sleeping, eating or patrolling the guard house, there is a 66% chance of him standing outside the Great Chapel of Julianos. If he's not doing that, then he will patrol on top of the bridge by the east gate to town or spend time in the Guard House. The exception to this schedule is when you begin the Paranoia quest, when Dion will actively seek you out to warn you about Glarthir.

Dion wears a standard guard uniform consisting of a Skingrad Cuirass with steel gauntlets and greaves that he wears with thick cowhide shoes. He also possesses a middle-class outfit of tan linens and brown shirt, both of which he'll be wearing while he sleeps. He wields a steel longsword and holds a key to the guard house and a few gold coins.

When asked about Skingrad, he will give you a few recommendations: ''"Try our wines and cheeses, and Salmo's sweetrolls. See the castle... but don't expect to see the Count. He doesn't mix with strangers."''

Although Dion is in charge of the town's security, his colleague Danus Artellian makes it clear that his authority doesn't extend to the castle. Around town, Dion seems to be regarded fairly well for a guard, with Skingrad's citizenry only saying ''"I hope nobody tries to get away with anything when Captain Dion is around. He's a tough customer." and "Dion takes his job as Guard Captain very seriously. He's all business when he's working."

Once Dion gets to hear that you have asked about Glarthir he will find you and ask "A little bird told me that you've been asking around town about Glarthir. Our resident "eccentric." I'd like to know why."'' He will give more details depending on the choice the player makes: 
If you tell Dion you're working for Glarthir: ''"Let me give you some advice. Glarthir is crazy. So far harmless crazy, but I keep an eye on him because it's my job to. You don't want to get involved with him. I don't care how much he's paying you, it isn't worth it. Like I said, he's crazy. Since you were courteous enough to tell me the truth, I'll do the same by trusting you to talk to a guard if he asks you to do anything... strange."''
If you tell him you're just curious: ''"Fine. Play it that way. Let me give you some friendly advice. Glarthir is crazy. Maybe harmless crazy, maybe not. Don't get involved with him. If he asks you to do anything... strange... you come see me first, got it? Or any of the town Guard. Let us handle it."''
If you tell him it's none of his business: ''"It is my business.  Allow me to introduce myself: Captain Dion of the Count's Guard, at your service. Now, you were telling me why you're interested in Glarthir."

Related Quests
 

Bugs
Oblivion:Parwen

Parwen is a Wood Elf archer who resides in the Skingrad Fighters Guild. 

Like her fellow guildmates, she has a thing against goblins and spends most of the day training in preparation for eventual confrontations with them. She gets up at 6am and goes down to the Guild basement's shooting range, where she hones her bow skills for four hours. After that, she enters the upstairs area and wanders around there until lunchtime at noon. At 2pm she goes back down to the basement, this time to test her dagger skills by sparring with fellow Guild member Ah-Malz. At 6pm, she returns to the dining area for six hours of eating before finally going to bed at midnight (see bug). 

Parwen sports an almost complete suit of chainmail armor: boots, cuirass, gauntlets, and greaves. She wields a steel bow with a number of steel arrows and an iron dagger. At night, she sleeps in regular coarse linens and a dark green shirt. She carries a small amount of gold.
 
When approached, she will introduce herself and give you her personal take on goblins: ''"I'm Parwen of the Fighters Guild. I'm not a great archer, but I seem to have a knack for teaching. And I've bagged my share of goblins.", and "Actually, underground goblin lairs are no more common here in the West Weald than anywhere else in Cyrodiil." If you ask her about Goblin Hunting, she will share a few tricks on how to deal with them: "My advice is to close quick with the skirmishers... the petty spellcasters... but the shamans are real trouble. Shamans have wicked magics... drains, paralyze... bad stuff. Stand off and shoot or spell shamans down if you can."''

Her thing for goblins hasn't gone unnoticed, as the townsfolk say: "Parwen has really got a thing for goblins. I think she and Ah-Malz keep a running tally of who has killed more.", ''"Parwen is another one of those goblin hunters at the Fighters Guild. She's always talking about her "goblin killing tactics."" and "If Parwen wants to spend all day hunting goblins, I think it's great. Those things are a menace."''

Bugs
Oblivion:Ah-Malz

Ah-Malz is an Argonian blademaster who can usually be found at the Skingrad Fighters Guild Hall. 

He wakes up every morning at 6am and spends the next 4 hours standing beside his bed. At 10am, he leaves the Guild for a walk down to the chapel and returns at noon to eat lunch with the other guild members. At 2pm, he heads down into the guild basement for a 4 hour sparring session against fellow guildmember and goblin hunter Parwen, after which he eats his dinner upstairs for 2 hours. From 8pm, he will stand close to wherever he eats dinner until finally going to bed at midnight.

During the day he is clad in heavy armor consisting of iron boots, gauntlets, and a cuirass. In the evening, he will change into something more casual: a dark green shirt and green felt linens. He also carries a steel claymore and a small amount of gold.

His favorite pastime is no different than his fellow Fighters Guild members': hunting goblins. His introduction makes that clear: "Ah-Malz of the Fighters Guild. Welcome to Skingrad County. Come hunting goblins, have you?" When asked about Skingrad, he'll tell you about them: ''"The whole West Weald is pretty good goblin hunting country. They're thick here in Colovia, along the Valenwood and Elsweyr borders."'' After this conversation you can select the "Goblin Hunting" dialogue option, at which point he'll mark Derelict Mine on your map: ''"Try the big goblin den called 'Derelict Mine' out east along the Gold Road."''

His hatred towards goblins hasn't gone unnoticed in Skingrad. The citizens will tell you that "Ah-Malz at the Fighters Guild has gotten to be an expert on goblin hunting. He just hates the things." and ''"I heard   was out hunting goblins again. Good. They're vermin." His sparring with Parwen seems to spill over into friendly competition, too: "Parwen has really got a thing for goblins. I think she and Ah-Malz keep a running tally of who has killed more."''

 

Bugs
Oblivion:Hindaril

Hindaril is a powerful High Elf vampire needed for the Vampire Cure quest. In the quest, your objective is to kill him to obtain his ashes. According to Melisande, Hindaril is such a powerful vampire that he was sealed into Redwater Slough to stop him from terrorizing Cyrodiil. Due to this, Melisande is clearly surprised when you return to her having bested him.

Hindaril wears a red velvet blouse with a pair of matching garments and blue suede shoes. He has all the benefits of 100% vampirism as well as its drawbacks.

When asking for his ashes, Melisande will describe the overly dangerous vampire: "This one is... difficult. It may be quite a trial for you. But if you are successful, it will make the cure all the more worth it. You have come across a vampire or two in your travels, perhaps? I assure you, they are nothing like what you must face. The vampire you seek is powerful, so powerful that those who sought to destroy him were unsuccessful, no matter what they tried. The best they could do to was to imprison him underground, where he survives to this day. Search near the North Panther River for Hindaril. If you can vanquish him, his ashes will be more than adequate for my needs." She will be quite surprised once you manage to kill him, saying, "Hindaril is destroyed? You are indeed a force to be reckoned with. I shall take the ashes; finally, some part of him can be put to a good use." If you already have the ashes in your inventory, Melisande will cut short her speech and simply comment, ''"Well, well. It would seem you've been busy out on your own. I need the ashes of a powerful vampire. You have them in your possession. It is good to see that Hindaril has been defeated already."'' 

 
Related Quests
Oblivion:Cylben Dolovas

thumb|right|Cylben having a chat with his master
Cylben Dolovas is a Dark Elf servant and bodyguard of Seridur. He spends most of his time on the first floor of Seridur's house in the Imperial City Temple District and seems to have a very low disposition with everyone there.

Cylben is equipped with a set of leveled heavy armor which will be the best quality for your level. He is armed with a leveled claymore and carries the key to the house, a bread loaf and a large amount of gold. Cylben sleeps from 8pm to midnight. If you've completed The Order of the Virtuous Blood with Seridur dead, he'll sleep from midnight to 5am. He always eats a meal in the basement between 5am and 8am and at all other times, he guards the upper floor of Seridur's house.

Cylben is not one for conversations, as he'll always end the conversation after greeting you. When speaking with him, he will give you a short introduction: ''"I'm Cylben Dolovas, assistant and bodyguard to Seridur. Let's leave it at that." Between 5am and 5pm, he will tell you to leave his master alone: "Seridur is asleep right now. He's had a long night of study, and is exhausted. Do not disturb him. He'll be up at five this evening."''

After slaying Seridur, he'll be rather apologetic when greeted: ''"I didn't know Seridur was a vampire. I swear! I serve Roland now. Please, accept my apologies for my error in judgement.". From then on, he will always greet you with a simple: "Welcome back."''
Morrowind:The Puzzle Canal

thumb|left|A few of the entrances to the Puzzle Canal
thumb|The center of the Puzzle Canal
The Puzzle Canal, beneath the Palace of Vivec, is easy to get lost in, hence the term Puzzle Canal. To enter the Puzzle Canal, activate one of the water grates on the exterior of the Palace. Inside is one of the seven great shrines of the graces, where you must nearly drown to activate it. For more information see the Pilgrimages of the Seven Graces quest.

The puzzle itself is not particularly complicated, and can be solved without too much hassle.  There are 5 levels to the Puzzle Canals, numbered from 1 to 5 from the highest (and smallest) to the lowest (and largest), each of which is designed simply and has two doors to the north and two to the south.  However, on the outside of the building, there are no doors on the south side.  The northern exits take you exactly where you'd expect them to.  Taking a southern exit from any of the canals will take you to a different level than where you came in from.  
 
The levels are as follows:
:Level 1 leads to Level 3 - Level 2 leads to Level 4 - Level 3 leads to Level 5 - Level 4 leads to Level 1 - Level 5 leads to Level 2

All you need be concerned about, however, is Level 3, because the entrance to the Puzzle Canal's center is there, in the connecting passageway. As long as you enter from the 3rd level on the outside, you don't need to worry about the other 4 levels (unless you really like rat meat).  If you want to explore the levels in a step-wise fashion, you can use Levitate or Jump to go from Level 5 to Level 4, etc., on the outside.

thumb|left|The Dremora Krazzt at the Shrine of Courtesy
 
Related Quests
Tribunal Temple
 

Notes
Sometimes, you will hear Vivec citizens talking about "hidden treasures" in the Puzzle Canal. Despite this, the only feature worth noting is the Shrine of Courtesy.
Morrowind:Mount Kand

It is the goal of many pilgrimages and serves as a landmark in the Molag Amur massif. It is marked on your paper map. 

There is a Temple shrine in a cavern at the base of the mountain. The peak itself is infested with cliff racers. One pilgrim met his end here, his corpse is nested between some boulders. His remains hold the Silver Staff of Shaming.

 
Related Quests
Mages Guild


Imperial Cult


Tribunal Temple


Notes
The Staff of Magnus is located in the cavern of Assu near the mountain's summit.
Bloodmoon:Graring's House

Graring is standing outside with his friends, Aenar and Hidar. If you talk to him you can find out about the famous Ice Armor, a very good looking medium armor made out of raw stalhrim. The other two people here are the smiths. Aenar can make you armor and Hidar will make you very strong stalhrim weapons. Each item requires one piece and takes two days to complete.

 
Related Quests
East Empire Company
 

People
 


Notes
If you are doing the East Empire Company Quests and have sided with Carnius, then he will eventually ask you to kill these three people. Afterwards, Carnius will make you the weapons and armor, but you must bring him two pieces of raw stalhrim rather than one, so it takes much longer to get a full set.
Oblivion:Eletta

thumb|right|Eletta, killed by Necromancers
Eletta is a Redguard sorceress and Mages Guild member, who resides discreetly in the shadows of Wellspring Cave and on the sacred island of Wellspring Grove together with Zahrasha. You're supposed to meet up with both of them to seek advice on crafting your very first Staff. But something has gone horribly wrong...

Apparently, their peaceful "hide-out" place has been invaded by Necromancers, and when you surface from the cave, you will witness Noveni Othran executing Eletta in cold blood, and you never get any chance of coming to her rescue.

Eletta wore common middle-class attire, a burgundy linen shirt, matching linens and a pair of thick cowhide shoes. You will also find a leveled amount of gold on her body. When she was alive she preferred spells over weapons, and could cast a set of leveled conjurer spells and a summon Daedra or Dremora spell.

Back at the Arcane University, Raminus Polus will be shocked when you inform him of the tragic events;'' "Eletta and Zahrasha dead? I can't believe it! They've never been so bold before now. Always hiding in the shadows, staying away from the guild. What could have prompted this?"'' 
 
Related Quests

Notes
Both Zahrasha and Eletta can be found alive before the quest is initiated. They will walk around the Grove, chatting with each other. Eletta dies a scripted death at stage 20 of the related quest.
With a very high acrobatics skill, it is possible to jump over the invisible barriers surrounding the island. Even so, it is impossible to talk to Eletta which means her unique greeting ''"I'm afraid this area is restricted to Guild mages. You'll have to leave."'' can never be heard. (Listen)
Oblivion:Decentius Opsius

Decentius Opsius is the Captain of the Leyawiin Coast Guard, although his duties seem to be mostly those of a tour guide. Decentius will happily tell you the story of Torval the Pilot, if you're willing to hear it.

After waking up early at 6am in the Coast Guard Station, he wanders around the place until 8am. If it's not raining, he sets off to patrol the area between the North Gate and the docks. At midday, he returns to the station to eat a two hour lunch before resuming his patrol duties; still assuming it isn't raining. Between 4pm to 8pm, he wanders around the station, before setting off for the Three Sisters' Inn for a two-hour supper. Once he gets back, he enjoys his free time until he goes to bed at midnight.

Although most guards prefer light armor, he evidently prefers heavy armor. He wears steel boots, gauntlets, and greaves along with a Leyawiin cuirass. He is armed with a silver claymore and also carries a Coast Guard Station key, a set of random lower-class clothing, and a meager amount of gold.
 

Dialogue
:Leyawiin
:"Well, stranger, anyone ever tell you the story of Torval the Pilot, the High Elf who discovered the Niben? The patron saint of Leyawiin?"

::You did, actually.
::"Oh. Sorry. The old memory is not what it used to be." 

::'''No, and I'm not interested.
::"Okay. Just being friendly..." 

::No. Tell me all about it.
::"Have you seen the statue? It's in the southwest corner of the town. That's the High Elf explorer, Torval the Pilot. Back in the Merethic, he charted the sea lanes and explored the River Niben. Torval sailed all the way from Topal Bay up the Niben Valley. He purchased the Eight Islands... the site of White Gold Tower and the Imperial City... from the beastfolk natives for the secret of literacy. Pretty soon, the beastfolk all knew how to read and write... which was handy, since it made them better slaves for the Ayleids, hahaha."

Bugs