Netruk44/uesp-wiki-content huggingface dataset:
Great House Redoran

''House Redoran has ever pledged itself to the three basic virtues: duty, gravity, and piety. It is called the noble's code. A Redoran never forgets his duty to protect Morrowind. A Redoran never forgets his gravity, but rather shuns frivolity to maintain his honor. A Redoran never forgets his piety, his devotion to ALMSIVI the Tribunal, the gods who walk among us, who gave us life time and time again. This is the core of any Redoran's life. —  

House Redoran''' is one of the five   of  . It governs the   of northwestern Morrowind from the city of  , close to the border with Skyrim. In the district of Vvardenfell, the house's council seat is located in Ald'ruhn.

Besides Baan Malur, major settlements on the mainland within Redoran territory include   and  . There are no Redoran settlements in released areas.

For basic information about this faction, see the Morrowind article. A detailed look at the faction as it appears in Tamriel Rebuilt can be read on the mod's planning document for House Redoran.

Joining Great House Redoran
This faction cannot be joined on the mainland currently.
 

Great House Redoran Ranks


The old Mainland Great House Redoran had higher requirements for Endurance starting with Lawman: 31, 32, 33, 35, 36, 38, 40.

Great House Redoran Members
Tes4Mod:Stirk/Another Door

Quick Walkthrough
#Learn from Rogkuroth gro-Budok or Marks about the new door discovered in the Lower Shaft.
#Travel to the shaft and realize that the door is blocked from the inside.
#Enter Vassa Tarnabye and operate the gate puzzle by using the push-blocks.
#Backtrack to the mine and re-enter the zone via the original door.
#Make your way through the labyrinth and enter Vassa proper.

Detailed Walkthrough
Latest Findings
Once you have completed Errands for the Eulius Brothers, talk to Rogkuroth or Marks to learn about the most recent developments. Both will excitedly inform you that the miners working in the Lower Shaft have uncovered a second door and offer to guide you to it. Attempting to open the door won't give any results; and your guide will conclude it must be blocked from the inside. He then sends you back to the Eulius brothers to see if you can discover where the door leads to.

It Just Clocked!
Once you have finished A Little Help from my Friends, you will gain access to a new zone of the ruin - Vassa Tarnabye. Upon entering, you will be faced with the most complex puzzle ever attempted by the Ayleids. The door you used to enter places you on a higher level in comparison to the rest of the zone; the floor made up of a series of grates as to enable the viewing of the bottom level. On the ground level are seven sets of synchronized gates, each set controlled by a push-block located on the upper level. Some of the gates are already up, while others aren't; activating a set will make the former retract in the ground and the latter rise up. Pressing the second, fourth, fifth and seventh blocks from the right will open a path.

A Winding Way
Once you have managed to clear a route, backtrack to the gold mine and activate the door, which should now be free. Navigate through the maze of gates and you will finally find yourself in front of a door; activate it to enter Vassa proper.

Click on show (>) to see an annotated diagram.
 

Bugs
Both Marks and Rogkuroth will act as if you were trespassing after telling you to rejoin the Eulius brothers in Vassa.
Once you first enter Vassa Tarnabye, your friends will follow you. The disparity between the two levels means they will be found running around on either level. While most of the time this is harmless, it may cause some problems in the next quest.

Journal Entries
Tes4Mod:Stirk/The Ballad of Jean and Mori

Quick Walkthrough
Either:
# Talk to Morihatha Stirk.
# Investigate rumors around town to discover what happened to the Kintyra II.
# Rescue Jean Ciscotte from Broken Fang Cave.
Or:
# Talk to Jean Ciscotte in Broken Fang Cave and lead him to safety.
Then:
# Escort Jean back to Stirk Manor.

Detailed Walkthrough
Lonesome Tonight
Morihatha Stirk can often be found walking the length of Stirk's beach and upon talking to her, the reason becomes clear. She is looking for word of the Kintyra II, a ship that was supposed to be bringing her father, Cassius Stirk III and her boyfriend, Jean Ciscotte, back to Stirk from Wayrest in High Rock. The ship is more than a week overdue, so Morihatha is deeply worried about the two men. She has enquired at the lighthouse so often that Julia Basilla will no longer speak to her, and so would like you to try to discover more on her behalf.

Private Investigations
Depending upon the state of the Julia Basilla's Bruises quest, Julia may not talk to you. If this is the case, Morihatha will direct you to the island's beggar, Alden the Wanderer instead. Either person will tell you that they don't know anything about the ship themselves, but that a woman named Helga was washed up a few days ago. They suggest that you try talking to her.

Easy Lover
It turns out that Helga has been imprisoned for prostitution. She refuses to help you unless she is released. This triggers the sub-quest '''Helga's Fine, and details on completing this step can be found on that page.

Down, Down, Deeper and Down
Helga recalls seeing two men being taken onto a small craft crewed by goblins. The only goblin lair on the island is Broken Fang Cave, so the next step is to investigate it. The cave is located on the northwestern shore of the island, and a handy path leads around to it from the docks. In the lowest level you will find the corpse of Cassius Stirk and, locked in a cage, Jean Ciscotte.

Homeward Bound
Free Jean from his cage and lead him back to Stirk Manor. Morihatha will reward you with 200 gold.

Notes
The title of this quest is inspired by The Ballad of John and Yoko'', a 1969 song by the Beatles.
If Jean dies, Morihatha is understandably upset but still rewards you with 80 gold.
If you just give up and tell Morihatha you couldn't find Jean, she will still give you 60 gold.

Journal Entries
Tes4Mod:Stirk/Errands for the Eulius Brothers

Quick Walkthrough
# Talk to Amarius Eulius.
# Perform the tasks he asks of you.
# Return to Amarius once more.

Detailed Walkthrough
Eager Explorer
Once the two brothers have arrived in Vassa, Amarius will approach you and ask a favor. His unplanned trip to the ruin has caused him to be a little unprepared and he would like you to take care of four things he needs.

Explorer's Log
The first thing he needs is his logbook so he can record his findings. The book is in his shop, and he gives you the key so you can enter. It is hidden on top of a bookshelf in the upstairs bedroom.

Locked Up Tight
The second thing is to lock his shop with the key he gives; to protect the stock. Once you have retrieved the diary, simply head back outside and then activate the shop's door as if you are trying to enter.

Crying Uncle
Thirdly, Amarius wants you to tell his uncle Cassyndrian that his nephews are alive and well. Cassyndrian can usually be found in Eulius Manor, although he also spends time at the bookshop and prays in the chapel at weekends. It turns out he wasn't worried in any case, as Amarius has been doing the whole dungeon-crawl thing since he got his first knife. Still, he appreciates the update as he had been wondering where his nephews were.

Hunting Postponed
Lastly, Amarius tells you that he and Jafan had been planning a trip that will now have to be postponed. Jafan can be found on board his ship, and is disappointed by the news, although he is glad that he will have more time to work out how to tell Aria that they are going goblin-hunting.

What Did Your Last Slave Die Of?
When all four tasks have been done, return to Amarius who will thank you and give you a Ring of Light as a reward.

Journal Entries
Tes4Mod:Stirk/Father in Trouble

Quick Walkthrough


Detailed Walkthrough


Notes
Polle's remark about the encoded message, along with its ID Tr07006PolleBlackmailNote , should give you a hint at his machinations.

Journal Entries
Tes4Mod:Stirk/Helga's Fine

Quick Walkthrough
# Talk to Helga Open-Legs.
# Pay her fine to the Jailor.
# Talk to Helga again.

Detailed Walkthrough
Damsel in Distress
During the quest The Ballad of Jean and Mori, Alden the Wanderer will tell you that he saw a "nord girl named Helga" wash up on the shores of the island a few days ago. She attempted to seduce Dupineon who reported her to the guards and had her arrested for prostitution. Alden suggests that she might know more about the missing ship, the Kintyra II.

Soliciting Information
Helga Open-Legs can be found locked in a cell in Fort Stirk, Passage. If you promise to pay her fine, she will give you the information you need. When the Kintyra II was sinking, she saw two men being pulled onto a smaller boat crewed by Goblins but doesn't know what happened to them after that.

Her fine is 50 gold, and the money can be paid to the nearby jailor. Even if her cell door is unlocked, Helga remains stubbornly in her cell, so paying the fine is the only option.

Reformed Character?
Once the fine is paid, Helga will leave prison. If you talk to her afterwards, she will tell you that she is going to try to find a job that's more acceptable to the locals — at least until she can earn the money to leave the island.

Notes
Since Helga gives you the information you need before you pay the fine, it is possible to keep your gold and leave her in jail. In this case, however, the quest never completes and remains in your journal.
Helga simply made an unlucky choice in pursuing Dupineon. She will tell you that ''"I don't think he's interested in women, to be honest"'', and since he sleeps with Sevillus Stirk, she is probably right.

Journal Entries
Tes4Mod:Stirk/I Drink Alone

Quick Walkthrough
#Learn about Telimian Kynarius' alcohol addiction. 
#Speak to Telimian when his wife isn't around to discover he'll pay you for bottles of Surilie wine.
#Choose between the following options:
#*Find and sell up to seven bottles of wine to Telimian.
#*Bring a wine bottle to Hannia, fill it with salt water, and deliver it to Telimian.

Detailed Walkthrough
An Alcohol Addiction
When talking to Dupineon for the first time, he will tell you: 
:"''Poor Hannia Kynarius, I have no idea how she deals with her husband's alcohol addiction. That man needs help or their marriage will surely fall apart.''" 
If you inquire with Telimian himself, he will refuse to speak with you but drops a hint to talk to him once his wife isn't around. Wait until she leaves on her daily walks around Stirk and approach Telimian. He'll tell you that he's willing to pay you for any bottle of Surilie wine you can find him. 

Profit 
If you decide to take advantage of Telimian's situation, you'll have to start scrounging for bottles. Six bottles of cheap Surilie are to be found on Stirk: one in Therander Polle's house and five in the ''Kintyra II's'' lower deck. Six more bottle of Surilie 415 wine are on the island: another one in Polle's house, one in Fort Stirk's ground floor and four in Eulius Manor. Finally, two bottles of Surilie 399 are in Polle's house, who seems to rival Telimian's love for the brothers' wine. Otherwise, you will probably find a few bottles at the various inns and taverns in Anvil. 

Telimian will pay you 95 gold for a normal bottle, 120 gold for a 415 one and 170 for a 399. Every bottle you sell him, he will increase the amount by 20 gold. At his seventh bottle, he will have drunken himself to stupor and you won't be able to sell him anymore bottles, effectively ending the quest. Taking this path ensures you a very high reward in gold, up to 1320 coins if you sell him seven 399 bottles.

Pity 
If you decide to take the elderly gentleman's cause at heart, you'll have to work with his wife. After laying your hands on a wine bottle, proceed to inform Hannia about her husband's addiction. You'll need to do this when he isn't around so again, your best bet are her mid-morning strolls. If you give her the bottle, she'll fill it up with salt water and give it back to you with instructions to sell it to Telimian. Once he takes a sip from the bottle and realizes it isn't wine, he understands Hannia's hand is behind it and promises never to touch a bottle again.

Notes
If you want to make some cash and at the same time feel sorry for the old man, you can sell him up to six bottles, therefore netting up to 1050 gold as well as Hannia and Telimian's gratitude.

Journal Entries
Tes4Mod:Stirk/Julia Basilla's Bruises

Quick Walkthrough
Either:
Find Julia Basilla in tears and investigate rumors around town.
Or:
Find Iallus Basilla in the locked bedroom in the lighthouse.
Then:
Collect the ingredients that Julia has asked you for.
Or:
Either report Iallus' mental instability or a case of domestic abuse to the guards, who will arrest him.
Then:
Collect your reward; from the guards or from Julia.

Detailed Walkthrough
Bruised Beauty
The first time you meet Julia Basilla, you will find her in tears and not in the mood for a conversation. If you ask around town about her, you will find out that she has come up freshly bruised a series of times this month and that this might have something to do with the door that she keeps locked at the lighthouse.

Iallus' Illness
Pick the lock of the trapdoor in the lighthouse and you will find yourself in the Basillas' bedroom. Inside you will find Iallus, and it is fairly obvious that he has some problems. Seek Julia, who is usually at the very top of the lighthouse, and ask her for an explanation. She will confess that her father is very ill: he has problems remembering things and he can grow violent when he doesn't recognize her. She asks you to help her find a cure for him, under the form of a pie.

Baking a Cure
Julia asks you for five portions of flour, five apples and four strawberries for the pie itself and two clouded funnel caps, two portions of columbine root pulp and two ironwood nuts for the cure. Since you won't be able to find all of the ingredients on Stirk, this quest will most likely turn into an ingredient scourging similar to the Painters In Love quest.

Ingredient Seeking
The ingredients for the pie are all very generic and can be stolen from a number of houses on the island. If you don't feel like stealing, a trip to The Flowing Bowl or Lelles' Quality Merchandise in Anvil will net you the ingredients. A portion of ironwood nuts can be found in Eulius Manor, on the dining table. Alternatively, you may find these and clouded funnel caps from the two Anvil merchants as well as Felen Relas at the Mages Guild Hall. Columbine root pulp can be easily harvested throughout the West Weald, the closest zone being just south of Kvatch.

Cured and Up and About
Once you give Julia the ingredients she will be delighted and tell you to wait a day while she bakes the pie. Wake up the next morning to find a fresh Iallus and a very happy Julia. She will thank you and reward you with 150 gold.

Notes
You can also start this quest by finding Iallus yourself before talking to Julia.
Instead of helping Julia, you can talk to a guard and have Iallus Basilla arrested either for Domestic Abuse or Mental Illness. In the case of the former, however, the quest won't complete and will remain in your journal. In the latter case, the guard you tell will reward you with 50 gold.

Journal Entries
Tes4Mod:Stirk/The Lost Delivery

Quick Walkthrough
# Find out about the loss of the Kintyra II.
# Talk to Interim Captain Cartello Stirk discover details of his missing items.
# Find the wreck of the Kintyra II and recover the helmets.
# Take them back to Cartello for a reward.

Detailed Walkthrough
Errant Headgear
Once Helga Open-Legs has told you about seeing the Kintyra II sink, talk to Interim Captain Cartello Stirk and tell him that the ship went down northwest of the island. He will be upset, partly because of the loss of his brother, but mainly because the ship was also carrying eight new helmets for the guards. He will ask you to find the ship and retrieve the helmets.

The Sunken Empress
The ship can indeed be found off the northwest coast of the island, almost due north of the lighthouse. She can be entered through a hole in her starboard side large enough to have been the cause of her sinking. You will find yourself on the mid deck. A ladder around to the left leads up to the captain's cabin, but the helmets are located on the cargo deck, accessed through a trap door to the right.

In the cargo deck, two helmets can be found on the floor and the other six are in the container furthest from the ladder. Collect them and exit the ship.

If You Want to Get Ahead...
Return to Captain Stirk with your finds. He will take the eight helmets and give you your 50 gold reward.

Notes
Although 50 gold is a rather small reward, each helmet is only worth 5 gold, so it is still more than could be obtained by selling the helmets.
Completion of this quest causes Stirk to drop the "Interim" from his title, in the light of the news that his brother will no longer be returning to reclaim his captaincy. This can also happen through completion of The Ballad of Jean and Mori.

Journal Entries
Tes4Mod:Stirk/Painters In Love

Quick Walkthrough
# Learn about the problems between the Amatius couple.
# Talk to three Stirk residents about finding some items.
# Collect the three items.
# Give the items to Jonuni and claim your reward.

Detailed Walkthrough
A Marriage Problem
''"I've heard Jonuni and Selvia Amatius have been having problems with their marriage." 

This rumor floating around Stirk will inform you about the difficulties that Jonuni and Selvia Amatius are having with their marriage. You will be then randomly directed to either Alenion Eulius, Castameloria Stirk or Dupineon for more information: "Alenion Eulius / Dupineon / Castameloria Stirk would know more."''

Three Items to Save a Love Story
Once you talk to any of these three Stirk residents, they will tell that the Amatiuses are having problems, even if they don't want to admit it. Since Jonuni isn't very imaginative, it's up to you to salvage their relationship. Alenion Eulius will tell you that Selvia had been looking to buy the book Brief History of the Empire, Volume 4 at his shop, but unfortunately he didn't have it in stock. He asks you to find a copy to give to Jonuni. Dupineon will tell you a romantic account of how they first met and how Jonuni won Selvia over with a Nightshade blossom; presenting her with one could rekindle her affection. Finally, Castameloria will tell you that Selvia has lost her favorite silver ring. Returning one to her would surely rise her spirits.

A Nightshade Blossom for your Heart
A Nightshade portion is the easiest available of the three items. If you don't mind stealing, you will find a few portions in the dining rooms of Stirk and Eulius Manor. If you want to do things the straight way, either Felen Relas or Norbert Lelles in Anvil should have a portion. Another can be also found in the Anvil Mages Guild Hall.

The Elusive Book
Although Alenion will tell that he might have one in stock, he doesn't; nor is the book anywhere on Stirk. The closest place is once again Anvil, where it can be stolen from a number of houses, for example Arvena Thelas' and Quill-Weave's. A copy can also be found in the Living Quarters of the Anvil Mages Guild Hall.

The Lost Ring
A silver ring can be stolen from Stirk Manor: it is located in the small, semi-circular room to the right of the entrance, on top of the bookshelf. If stealing isn't your way, finding a ring might be slightly more challenging. Some Guild Halls might have one and you will start finding silver rings in leveled lists at level 7. Jonuni will also accept 'impure' rings, such as Silver Emerald, for example.

Finishing Off
Once you have all of the three items, talk to Jonuni. He will admit that things aren't going that well and that he doesn't know what to do. Once you give him the three items he will thank you and reward you with 120 gold.

Journal Entries
Tes4Mod:Stirk/Strange Noises

Quick Walkthrough


Detailed Walkthrough


Notes
The zombie you encounter in the shaft has an incredible amount of health. While at lower levels this can be overcome, after level 35 the value will zoom over 3000.

Journal Entries
Tes4Mod:Stirk/A Third Party

Quick Walkthrough


Detailed Walkthrough


Journal Entries
Tribunal Temple

Favored Skills
Alchemy, Blunt Weapon, Conjuration, Mysticism, Restoration, Unarmored.

 

Mainland Tribunal Temple Ranks


Mainland Tribunal Temple Quests



Mainland Tribunal Temple Members
Imperial Cult

For basic information about this faction, see the Morrowind article.

Joining the Imperial Cult
Anyone of Adept rank or higher (except  ) can let you join the cult, which on the mainland includes these members:
  ( , Keep)
  ( , Imperial Chapel)
  ( , Imperial Chapel)
  ( , Shrine)
  ( ,  )
  ( , Imperial Chapels)
  ( , Imperial Chapels)
  ( , Grand Chapel of Talos)
  ( , Grand Chapel of Talos)
  ( , Grand Chapel of Talos: Towers)

Imperial Cult Ranks

The old Mainland Imperial Cult had higher requirements for Willpower starting with Acolyte: 31, 32, 33, 35, 36, 38, 40.

Imperial Cult Quests


Imperial Cult Members
Morag Tong

Favored Skills
Acrobatics, Illusion, Light Armor, Marksman, Short Blade, Sneak

Mainland Morag Tong Ranks

 
 
Mainland Morag Tong Members
Tes4Mod:Stirk/People

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Thieves Guild

Joining the Mainland Thieves Guild
To join the guild, talk to Silniel the Maven in Firewatch or Cap'n Fentus in Old Ebonheart.

Favored Skills
Acrobatics, Light Armor, Marksman, Security, Short Blade, Sneak. 

 

Mainland Thieves Guild Ranks


Mainland Thieves Guild Quests



Mainland Thieves Guild Members
Mages Guild

Joining the Mainland Mages Guild

Favored Skills
Alchemy, Alteration, Destruction, Enchant, Illusion, Mysticism

 

Mainland Mages Guild Ranks


 
Mainland Mages Guild Quests


Mainland Mages Guild Members
Ardur Salvendu

Ardur Salvendu is a Dark Elf noble and Kinsman from   who can be found in  . Unfortunately, one of his slaves has been sold to the wrong person, and he needs someone to rectify the problem.
 
Related Quests
Cunus Pompus

Cunus Pompus is an Imperial noble and Agent of the   who is visiting   at the request of   in order to discuss the business opportunities available in the region.

He describes the EEC as "a chartered company sanctioned by the Emperor to help the underdeveloped peoples of Tamriel to exploit their resources for the greater good of the Empire", an attitude that would not endear him to the local   were they to hear of it.

Pompus offers a piece of advice about business: "Build good relations with those with whom you do business. The gifts you give your business associates will pay dividends tenfold."
Fabius Varian

Fabius Varian is an Imperial noble and Fixer of the  . He has recently come to the mainland from the company's base in Ebonheart to solve a problem at the  . His  , which outlines the problem and a possible solution, can be found in the mine.
Grazgob gro-Muzbog

Grazgob gro-Muzbog is an Orc warrior and Swordsman of the   living in  . He seems a little surprised to see you in town, as many people have been leaving. Grazgob believes that war is coming to the area, and that soon it will only be warriors like him who remain.
Hin Karast

Hin Karast is a Redguard archer and Protector of the   who lives in the guild's hall in  . He acknowledges that it is unusual for a Redguard to be proficient with the bow, but claims to have used it often in the service of the Empire.
Permilus Dancoon

Permilus Dancoon is an Imperial warrior and Warder in the  . According to his boss,  , he is the one who hands out contracts, although he has none to give and it's Brandt who hands you your duties. Dancoon is optimistic about guild prospects though, and believes there will be plenty of work all too soon. He even suspects there might be too much work.