Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Salmo

Salmo "the Baker" is a High Elf commoner living in Skingrad whose baked goods can be found at Skingrad's Two Sisters Lodge and West Weald Inn. 

Even though his sweetrolls appear to be popular, it does not appear very lucrative for Salmo, who wears a sack cloth shirt, sack cloth pants and rough leather shoes, and carries nothing but a small amount of gold and his house key. 

Salmo spends his days indoors: he sleeps from 10pm to 6am, eats a meal between 3pm and 5pm and spends the rest of the day wandering around inside.

The first time Salmo greets you he may say "A sweetroll? But, of course, Salmo is famous for his sweetrolls! One taste, and you are in heaven... on top of the world, yes!", and when asked about Skingrad will reply "I could never leave Skingrad. All my good friends here would die without my sweetrolls. The rest of the world must suffer as best it can without me."

Salmo's products are popular around town. Guard Captain Dion will recommend them when asked about Skingrad, and other NPCs can often be heard discussing them, although they often refer to Salmo as a woman:
:''"I love walking by Salmo's place. The smell of her bread baking is amazing."
:"Salmo's baking is fantastic. And her sweetrolls are unbeatable."
:"I could eat nothing but Salmo's baking for the rest of my life. That'd be fine with me."
:"I'll buy sweetrolls from Salmo the Baker any day. Once, I was carrying a sweetroll when three thugs attacked me. So, I took the sweetroll...."''

Salmo's products are also referred to in Alessia Ottus' Guide to Skingrad: "However, I am certain where you should go to purchase your sweet rolls -- to Salmo the Baker in Chapel District! They are delicious."

Notes
Despite implications to the contrary, it is not actually possible to buy sweetrolls (or anything else) from Salmo as he is not classed as a merchant.

Bugs
Oblivion:Shamar

Shamar is a Redguard hunter who is boarding at the Two Sisters Lodge in Skingrad. He and his colleagues Carsten, Eridor and Vontus Idolus have come to town to investigate rumors that Skingrad has been infiltrated by vampires. He only appears at the start of the Information at a Price quest.

He sleeps upstairs in the Lodge from 11pm until 6am and then walks to his assigned guard point near the statue by the Mages Guild and Lazare Milvan's house. At 1pm he returns to the Lodge to eat lunch until 4pm and then goes back to patrolling until it's time to head to bed again. This behavior changes if the vampire hunters are tipped off about Bloodcrust Cavern. At midnight on the next day, Shamar and the others will head there and attack the inhabitants.

Shamar is stubbornly uncommunicative and will only tell you that: ''"I'm busy. You got business to discuss, you talk to Eridor."

He wields a steel longsword and wears breeches, a shirt with suspenders and a pair of leather boots. He also carries a few gold coins.

 
Related Quests

Notes
Some extra dialogue lines were recorded for Shamar, but will never be heard in the game due to him always forcibly closing conversation: "Step aside.", "Just keep walking." and "I got nothing to say."''

Bugs
Tes4Mod:ObEdit/Roadmap

This page discusses, very generally, the roadmap of future ObEdit releases and their possible features. 


Initial Release - v0.1
Mainly a release to get basic some testing and feedback from. Will contain a basic, but incomplete, feature set. Hopefully enough bugs will be found and fixed and enough feedback will be generated to help drive the direction of the editor in future releases.
:* Allow editing of some records.
:* Loading of plugins with multiple masters.
:* Basic undo system.
:* Basic CSV import/export of records.
:* Simple version of the resource viewer (only allows viewing of resources).
:* No editing of extended records like dialogues or cells.
:* No cell view or preview windows.
:* No script compiler (can edit scripts though).
:* Basic options supported.
:* Basic help system via the web (either the UESP or CS wikis).


v0.2
The next release will be based on the success, or failure, of v0.1. 
:* Addition of most, if not all, record types.
:* Include editing of extended record types such as dialogues and cells.
:* Script and book editors include syntax highlighting.
:* No script compiler still (depends on progress and time).
:* No cell view or preview windows.
:* Resource viewer is extended to allow creation/extraction of resources and other features.
:* Copy/cut/paste records.
:* Wiki help contents expanded.
:* Find references.
:* Automatic update of record dependencies when deleting a record.
:* Script import/export.
:* Addition of ObRandItem?

v0.4
:* Script compiler


v0.6
:* Preview window of models


v0.8
:* Simple cell view


v1.0
:* Main release after sufficient testing?
Tes4Mod:ObEdit/Design Goals

The following are the basic design goals for the ObEdit project.

:* Improved performance and stability over the CS.
:* A better user interface (cleaner, more organized, better design).
:* Make it easier for new users to use and learn.
:* Extended options and commands for experienced users.
:* Similar in appearance and use to the CS where possible.
:* Allow user customization.
UESPWiki:News/PS3 Oblivion interview

PS3 interview: Knights of the Nine not an exclusive
:;October 11, 2006
Today IGN posted an interview with Todd Howard, Executive Producer of Oblivion.

When asked if the Knights of the Nine questline would be made available for PC and Xbox 360 players at some point he replied, "We always aim to have all our content available across all platforms, so that is our goal." This confirms that PS3Land's story was indeed fabricated.

Howard also stated that the PS3 version will have no new content other than that relating to the Knights of the Nine questline. The current official plug-ins will not come packaged with the game. He also expressed his uncertainty about PS3 ever getting them due to Sony's non-unified content distribution service: "How Sony will handle this is still a little fuzzy to us ... it is our intention to make that content available for PS3". He agreed that a content disc was another possibility for supplying downloadable content.

He also explained some further details about the new content. In Oblivion, your current level determines how powerful the items you find will be, and that is then permanent; the new blacksmith is able to repair and upgrade your Crusader armor to match your current level.

There will be no Collector's Edition, nor will the game support the tilt functionality of the SIXAXIS controller. The PS3 hard drive will apparently be use to the same extent as the 360's, rather than relying on it heavily.
Oblivion:Roliand Hanus

Roliand Hanus, an Imperial battlemage, is an Evoker of the Mages Guild. Together with Arielle Jurard, he is working undercover at the Brina Cross Inn to investigate a series of murderous assaults on traveling merchants along the Gold Road. He only appears after Stage 40 of the related quest. 

After you have spent the night at the inn, he will be found patiently waiting for you outside, and will then tag behind Arielle Jurard to offer you even more backup. When Caminalda makes her appearance, he will attack her and may be slain in the process. If not, he will stay behind and watch over her dead body until you talk to Carahil and complete the quest. At this point, he is disabled and will disappear from the game.

He is armed with an almost complete set of iron armor: all but the helmet, which he compensates for with a standard mage's hood. His only other possession is a meager amount of gold. In combat, he relies on a steel war axe and on a leveled set of Destruction, Illusion, Restoration, and Summon spells.

He is a mage of very few words, and his only comment to you when you approach him will be, "It is ill-advised for us to speak."

 
Related Quests
Oblivion:Caminalda

thumb|right|Caminalda, exposed
Caminalda is a High Elf mage who is a regular at the Brina Cross Inn. She plays a major part in the Anvil Recommendation quest.

She carries a key that opens the middle door of the upper hallway of the Brina Cross Inn and a chest within containing some gold. She wears a pair of blue suede shoes and a matching blue velvet outfit. She also carries three strong potions of healing, two strong potions of sorcery, and a leveled amount of gold. She carries no weapons and relies instead on a leveled frost damage spell as well as a leveled set of battlemage spells from every magic school except Illusion.

At the Inn, she does nothing but wander around and chat with the other guest Arielle Jurard and the innkeeper Christophe Marane. When the quest is initiated, the undercover Mage Arielle Jurard will task you, "Go and speak with Christophe. Rent a room for the night. Once you have your room, I will meet you there. If anyone asks, you are a traveling merchant, nothing more." Regardless of your reply to Christophe, Caminalda will then seek you out and ask, ''"Pardon me, but did I hear you say that you're a traveling merchant?" If you say no, she will excuse herself with, "Oh, I'm sorry. Perhaps I heard incorrectly. Excuse me." If you lie and say you are a merchant, she will be almost unbearably nervous on your behalf: "Don't you worry, what with the recent killings and all? I'd be ever so scared, if it were me. I haven't left the Inn in days, just in case! Well, you take care of yourself. I'd hate to hear about another senseless death. Good luck to you!" When approached again, she will quickly end conversation with, "Oh, don't let me bother you. You just stay safe on the road."

When you wake up the next morning,  Caminalda will be gone from the taproom and Arielle Jurard and another battlemage, Roliand Hanus, will be waiting outside the inn. When you travel down the Gold Road as instructed, Caminalda, now a member of the  , will come rushing out of the wilderness and immediately confront you, saying, "I'm afraid your journey ends here, traveler. I'll be taking whatever you're carrying. After you're dead, of course. I do hope it's more than the last few had. They were most disappointing." She will then attack you with her entire arsenal of spells, and you will have to kill her, with the help from the two battlemages. 

Related Quests


Bugs
Oblivion:Zahrasha

thumb|right|Zahrasha, killed
Zahrasha is a Khajiit mage who resides in Wellspring Cave together with Eletta. Both are trying to live a peaceful life outside of the Mages Guild, practicing their magic both in the cave and on the sacred island of Wellspring Grove. During the A Mage's Staff quest, you are supposed to meet up with them for advice on crafting your very first staff. But something has gone horribly wrong...

Sadly, the dead body of Zarasha will be the first thing you locate when you enter the cave, which has been invaded by Necromancers led by Noveni Othran, whom you will encounter when you enter Wellspring Grove.

She wore a russet felt outfit, as well as a pair of matching shoes. On her body, you will find the Wellspring Cave key and a leveled amount of gold. Just like Eletta, when she was alive, she preferred spells over weapons and could cast a set of leveled mage spells.

When you return to the Arcane University with the sad news, Raminus Polus will understandably be shocked: ''"Eletta and Zahrasha dead? I can't believe it! They've never been so bold before now. Always hiding in the shadows, staying away from the guild. What could have prompted this?"'' 
 
Related Quests


Notes
It is possible, with a very high Acrobatics skill, to jump over the invisible barriers surrounding the island. In this case, Zahrasha will greet you by saying ''"Wellspring Grove is owned by the Mages Guild. You're not a member, so I'm afraid you're not supposed to be here."''
Both Zahrasha and Eletta can be found alive before the quest is initiated. They will walk around the Grove, chatting with each other. When the related quest is initiated, the "live" version of Zahrasha is removed from the game and replaced by the corpse you find in the cave.
Oblivion:Theranis

Theranis  was a Breton thief and a former member of the Thieves Guild who involuntarily resides in the basement of the Castle Skingrad. He was sent to the castle to obtain the ancient book Lost Histories of Tamriel but vanished without a trace. As the Gray Fox himself wants that book, S'krivva will ask you to investigate what happened at Castle Skingrad – and what became of their Cat Burglar.

Asking the beggars in Skingrad will reveal that Theranis wasn't very good at keeping secrets: "Theranis was drinking in the Two Sisters Lodge. He was bragging about stealing something from the castle. Unfortunately, Captain Dion was also in the Two Sisters Lodge. He arrested Theranis and hauled him off to the dungeons." Once you arrive to the dungeons, Theranis is nowhere to be found. The only prisoner left is Larthjar the Laggard and he will give you some clues: "You mean the thief? He was in the big cell with that Argonian. They were always whispering to each other. The Pale Lady took him days ago."

Just one in a long line of victims of the Pale Lady, you will find Theranis dead in the northwestern chamber of the Wine Cellar, lying in a pool of his own blood in the alcove opposite Amusei's cell. When you ask Amusei about Theranis, he will tell you how they used to be cellmates, until they fell victim to the Pale Lady: "Theranis? How did you know about him? He was my cellmate. At least until the Pale Lady took him away."

He wears leather boots, greaves, cuirass, and gauntlets and carries a steel dagger and shortsword along with a few gold coins.

 
Related Quests
Oblivion:Mug gro-Murgak

Mug gro-Murgak is an Orc marauder who is a devout worshipper of the Daedric prince Malacath, and can be found with his fellow worshippers Shobob gro-Rugdush and  Ghorub gro-Ugdub at the Shrine of Malacath.

Mug gro-Murgak spends day and night at the shrine of Malacath. He is quite an active worshipper, splitting his activities between placing an offering at the foot of the shrine, kneeling in front of the three candles, and relaxing on the bench at the shrine. When he is not doing any of these activities, he will just wander around the shrine.  

He wears a fur cuirass and a pair of blacksmith's pants. In combat he relies solely on an iron war axe.

Speaking to Mug gro-Murgak before giving the proper offering to Malacath or learning what it is will have him say: ''"Who's talking to you? I'm not."''

 
Related Quests

Notes
His editor ID in the Construction Set is Muggramurgak, though it should appear as Muggromurgak, misspelling his name with an A. This could mean that he was originally intended to be female.
Tes4Mod:ObEdit/Credits

There are a number of external contributions to ObEdit, without which the program wouldn't be like it is.


Contributors
Several people have contributed either code or invaluable technical knowledge.

:* ScripterRon who supplied the source to his TES Plugin Utility which gave me a head start on the process of formid fixups.


Libraries
ObEdit uses several libraries which has sped up development considerably.

:* Devil for loading images. This is a great library and very easy to use.
:* zLib for loading/saving compressed data.
:* Resizable Control Bars for the nice dockable error/undo control bars in the main view.
:* Tes4Lib for loading and manipulating Oblivion data files. Although created specifically for ObEdit it is still a separate library.
Oblivion:Mondrar Henim

Mondrar Henim is a Dark Elf necromancer who is good friends with Mercator Hosidus of Castle Skingrad. Along with Hosidus and another friend, Arterion, Henim is determined to prevent anything interfering with Mannimarco's plans. He appears only during the Ulterior Motives quest.

Once the related quest is active, he will travel to his ambush position in the High Pasture just outside Skingrad and will then wait completely still for your arrival.

He wears the standard necromancer's robe and necromancer's hood and carries a leveled amount of gold. In combat, he relies on an iron dagger and on a set of leveled necromancer spells.

 
Related Quests
Oblivion:Arterion

Arterion is a High Elf necromancer. He is found in the High Pasture, west of Skingrad, where he only appears during the Mages Guild quest Ulterior Motives.

Once the related quest is active he will immediately travel to his assigned location. After arriving he will simply stay in place until you appear.

He wears the standard necromancer's robe and hood as well as a pair of thick cowhide shoes. His only other possession is a leveled amount of gold. In combat, he relies on an iron dagger and on a leveled set of necromancer spells.

 
Related Quests
Oblivion:Marie Alouette

Marie Alouette is a Breton herder living in the little village of Water's Edge. Like most of the settlers in the village, she will be killed by a bunch of drug-induced Blackwood Company members during the quest Infiltration. 

Marie lives a quiet life before her untimely death. At midday she has a two hour meal, and has another at 6pm. The rest of the time she relaxes inside her farmhouse, never sleeping.

She wears a randomly generated lower-class outfit and wields an iron bow with four iron arrows. She also carries a small amount of gold.

 
Related Quests
 

Bugs
Oblivion:Javolia Maborel

Javolia Maborel is an Imperial commoner who is a devout worshipper of the Daedric prince Meridia, and can be found with her fellow worshippers Basil Ernarde and Demetrius at Meridia's Shrine.

She will never break her vigil of Meridia's Shrine and will spend day and night worshipping at the shrine. She prefers to sit on one of the benches, listening to the sermons performed by Demetrius from behind the lectern. At other times, she will get up and wander aimlessly around. 

Javolia wears middle class attire, specifically a burgundy linen shirt, a pair of burgundy linens, and russet felt shoes. In combat she relies on her iron dagger.

When you speak to her she will say, "Life is a blessing, and death is not the end, but only when the spirit remains incorruptible." She will then immediately end the conversation.
Oblivion:Doyen

A Doyen is a lieutenant of the Thieves Guild who will:
Give quests (special jobs) to Thieves Guild members.
Identify and give access to fences (members who will buy your stolen goods) when you have reached certain ranks.
Remove any active bounty for half the accrued price.
Promote you.

There are two doyens in the game before you get to meet the head of the Thieves Guild, the Gray Fox. See the Thieves Guild page for more information.

Armand Christophe
Armand Christophe is located in the Imperial City's Waterfront District. He can be found in his shack during normal daylight hours or in the Garden of Dareloth (behind Dareloth's house) at midnight. At the conclusion of the Thieves Guild questline he can be found in Dareloth's House.

Armand initiates you into the Thieves Guild upon completion of the quest May the Best Thief Win, during which he sells you lockpicks for 5 gold each.

When you choose the "Doyen" topic of conversation, Armand will say:

:''"The Doyen are the hands and eyes of the guildmaster. You take your orders from them. You get your favors from them. I am one Doyen and S'Krivva is the other."''

Armand can promote you up to the level of Bandit, but will then hand you off to S'Krivva for further missions and advancement.

S'Krivva
S'Krivva is a female Khajiit living in Bravil who handles higher level Thieves Guild members. 

She is a skooma dealer on the side, so sometimes her house will be locked while she's making deliveries or having dinner. Don't pick the lock&mdash;she bites. You can also find her at The Lonely Suitor Lodge at dinner time, as well as all day on Tirdas and Turdas.

When you choose the "Doyen" topic of conversation, S'Krivva will say:

:"The Doyen are the eyes and claws of the guildmaster. As a hunter, you take orders from them, and you get your favors from them. This one is a Doyen. Armand Christophe is a Doyen."

S'Krivva can promote you up to rank of Shadowfoot, at which point you will be called on by the Gray Fox himself for the rest of the Thieves Guild quests.
Oblivion:Ashanta

Ashanta is a Redguard blademaster and a fugitive who is hiding out in Bloodmayne Cave, outside of Bravil. As she is running from the law, Ashanta will attack anyone who trespasses on her hideout, in fear of being hauled back to prison. As a result of her self-imposed solitude, she does nothing except wander around Bloodmayne Cave all day and night.

Ashanta can be found in the first zone of her hideout, along with Hlofgar, a fellow fugitive. Together they guard the entrance to the cave from intruders after them and their friends, Dreet-Lai and Enrion, further in.

Ashanta wears a full set of leveled light armor, although the gauntlets and greaves will only appear 50% of the time, and the helmet only 25% of the time. She wields a leveled longsword and also carries a leveled amount of gold.
 
Related Quests
Oblivion:Dreet-Lai

Dreet-Lai is an Argonian assassin and a fugitive who resides in Bloodmayne Cave outside of Bravil. Fearful of being hauled back to prison, he will spend his time prowling around the cave, ever-wary of trespassers.

Dreet-Lai can be found in the second zone of Bloodmayne Cave with his fellow fugitive Enrion. Together they wander the cave aimlessly, presumably planning their next move. They seem secure in the fact that their fellows Hlofgar and Ashanta will guard the entrance of their hideout for them.

Dreet-Lai is equipped with a leveled light cuirass and boots, with a 50% chance of having gauntlets, greaves or a helmet. He is armed  with a leveled bow and arrows. He also carries a spare shirt and pants, with a small amount of gold.
 
Related Quests
Oblivion:Enrion

Enrion is a High Elf mage and a fugitive who is making his home in Bloodmayne Cave outside of Bravil. Enrion attacks anyone who trespasses on his hideout, in fear of being hauled back to prison.

Enrion can be found in the second zone of Bloodmayne Cave with his fellow fugitive Dreet-Lai. Together they wander the cave aimlessly, presumably planning their next move. They seem secure in the fact that their fellows Hlofgar and Ashanta will guard the entrance of their hideout for them.

He wears a quilted doublet, tan linens and a pair of doeskin shoes. He is equipped with an enchanted, leveled dagger. He knows the standard leveled Mage spells.
 
Related Quests
Oblivion:Hlofgar

Hlofgar is a Nord barbarian fugitive busy making his home in Bloodmayne Cave outside of Bravil. Hlofgar attacks anyone who trespasses on his hideout, in constant fear of being hauled back to prison.

Hlofgar can be found with his cohort Ashanta in the first zone of Bloodmayne Cave. He will spend the entirety of his stay in the cave wandering the foyer and guarding his fellows deeper in against intruders.

Hlofgar wears light armor, consisting of a cuirass and boots along with a 50% chance of having a helmet, gauntlets, greaves and/or a shield. He is armed with a leveled mace and carries an extra set of lower class clothing (pants and shirt), along with a small amount of gold.
 
Related Quests
Tes4Mod:ObEdit/User Interface/Light

Other Resources
:* Common Fields found in edit dialogs
:*   section on the CS Wiki