Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Disintegrate Weapon

Damages the health of the target's equipped weapon by M points; see Weapons for the health in points of various weapons.  The damage is permanent, at least until repaired, for example using a Repair Hammer.  Once a weapon is 100% damaged it can no longer be used.  If your weapon becomes 100% damaged it is automatically unequipped, and you will begin fighting hand to hand.  If an NPC's weapon is ruined, they will drop it, and switch to any other weapon in their inventory.  If weaponless, the NPC will pick up any available weapons (i.e., off of other NPCs you already killed), or resort to fighting hand to hand.

At the spellmaking altar it is possible to create a Disintegrate Weapon spell with a duration greater than 1 second.  However, the extra duration provides absolutely no benefit, and only causes the spell to cost more magicka.  For example, a 100 point for 5 seconds spell only does 100 points of damage, just like a 100 point for 1 second spell. Similarly, apparel enchanted with this effect will only damage a weapon on equipment without any prolonged effect aside from the visual.

Notes
This effect can be gained for spell making and enchanting via spells only.
This effect is highly effective against NPC magic-users carrying staves, because almost all staves have only 100 health.  When ruined, the NPC will no longer be able to use the staff, which often holds their most effective attack.
This effect can be used to effectively train Armorer skill; see the notes at Disintegrate Armor for details.
This effect can be used to acquire the weapons of summoned creatures; see Summon for details.

See also
Related effects:
Disintegrate Armor

Apparel with Disintegrate Weapon
Amulet of Disintegration  10,000pts
Oblivion:Disintegrate Armor

Damages the health of the target's armor by M points; see Armor for the health in points of the various types of armor.  Each time you cast this spell, a single piece of armor will be affected.  The damage is permanent, at least until repaired, for example using a Repair Hammer.  Disintegrating the armor does not have any effect on enchantments; even when enchanted armor is completely ruined, any enchantments continue to be active.  Your target will drop his shield if it becomes 100% damaged, but will continue to wear any other pieces of armor after they are 100% damaged even if they are no longer providing any protection.

At the spellmaking altar it is possible to create a Disintegrate Armor spell with a duration greater than 1 second.  However, the extra duration provides absolutely no benefit, and only causes the spell to cost more magicka.  For example, a 100 point for 5 seconds spell only does 100 points of damage, just like a 100 point for 1 second spell.

Notes
This effect can be gained for spell making and enchanting via spells only.
If you create a custom spell, Disintegrate Armor (or Disintegrate Weapon) can be used on yourself to easily train Armorer skill: magically damage your equipment then repair it, and repeat as many times as desired (or until you run out of repair hammers).
To avoid having to cast the spell repeatedly (e.g., if you want to avoid simultaneously increasing your destruction skill), you can create an enchanted ring with this effect.  Because this effect ignores duration, the damage is only done once, when you first equip the ring.  Removing and re-equipping the ring allows you to damage your equipment again.
As opposed to Disintegrate Weapon, Disintegrate Armor is not subject to Weakness to Magic. The magnitude is only defined by the magnitude of the Disintegrate Armor spell.
If the target is wearing multiple pieces of armor, only one piece is targeted, selected randomly. The spell animation effect may be seen by the brief red glow on whichever piece of armor is attacked. Even pieces that have broken can be targeted.

See also
Related effects:
Disintegrate Weapon

Apparel with Disintegrate Armor
Amulet of Disintegration  10,000pts
Oblivion:Baeralorn

Baeralorn is a Wood Elf necromancer who serves as castle mage in Anvil. He is an Associate of the Mages Guild, but is seldom seen at the local chapter, preferring to do his research in his private quarters in Anvil Castle, likely to avoid prosecution by the guild itself, which banned necromancy.

He spends most of his time in the private quarters of Anvil Castle, only venturing outside from 2pm to 5pm each day when he heads to the Anvil Mages Guild. Between 8pm and midnight he attends the Countess' formal dinner. He then retires to his room, where he spends most of the night mixing potions and researching necromancy, finally sleeping from 6am to midday.

The first time he meets you, he will introduce himself: ''"I'm Baeralorn. Anvil's castle mage. Perhaps you've heard of my work on magical resistances." And when asked about Anvil, he will describe his work in detail: "Our gracious Countess funds my research. I ward tame rats with resistance spells, then shower them with elemental attacks."''

His garment is particularly noteworthy since he will always wear an enchanted robe of deflection. He carries a medium amount of gold, a piece of alchemy apparatus, and a key to the castle. He also has a 75% chance of carrying various rare ingredients, such as glow dust. He doesn't wield any weapons, relying instead on a set of leveled necromancer spells for his attacks.

His room, which is locked, can be found in Anvil Castle Private Quarters, on the right when entering from the Great Hall. It contains a chest and a jewelry box, both of which are locked. The chest, which is opened by one of Baeralorn's keys, contains the rare book N'Gasta! Kvata! Kvakis! and some scrolls, potions, ingredients, apparatus, soul gems, gold and jewelry. The jewelry box, which is hidden behind the bed, contains some leveled jewelry and gold. On display on a table is a full set of novice apparatus and a weak poison of silence.
Oblivion:Beatrice Gene

Beatrice Gene is a Breton commoner who works as a servant at Anvil Castle.

Every evening at 8pm, Countess Millona Umbranox hosts a dinner party involving most of the inhabitants of the castle, as well as a few prominent Anvil citizens. Beatrice is, in collaboration with the other servant, Colin Stedrine, in charge of making sure everything is prepared and ready for the event. She sleeps in the southern-most room of the dining hall every night between midnight and 6am. After waking up, she enters the servants dining area and meets up with Colin for breakfast. At 8am, they both start preparing the area for the upcoming dinner and keep working until 5pm. At that time, they find a seat and enjoy a two-hour dinner. After another hour of preparation, the guests finally arrive, and Beatrice finds her usual spot near the big dining table, making sure all the guests are satisfied. After the last guest leaves, she heads back to her bed and falls asleep.

She wears a pair of green felt linens with a green wool shirt and huntsman moccasins. She carries a useful raft of keys and a small amount of gold.
Oblivion:Er-Teeus

Er-Teeus is an Argonian herder that is found at the Daedric Shrine of Peryite. When you first explore the Shrine you will discover that you can not interact with any of the worshippers as they are frozen in place until you complete Peryite's Quest. 

Er-Teeus was trapped in Oblivion while trying to get closer to Peryite. Once you speak to Peryite he will request that you travel to Oblivion to save them. After traveling to the Realm of Peryite you will discover him due west from where you begin the quest. You can free his soul by interacting with him. Once you return to Nirn having saved him, he will still not talk to you, still claiming that he and his fellow cultist must redeem themselves to Peryite. He will then spend all of his time wandering around the shrine, at times sitting on one of the benches, listening to the sermons randomly held by either Kewan or Maren the Seal. 

He wears a monks robe, is armed with an iron dagger, and carries a few coins.

 
Related Quests


Notes
The RefID for his soul (i.e., the part of him that is trapped in Peryite's Realm) is  .
Oblivion:Colin Stedrine

Colin Stedrine is a Breton commoner who works as a servant at Anvil Castle.

Every evening at 8pm, Countess Millona Umbranox hosts a dinner party involving most of the inhabitants of the castle, as well as a few prominent Anvil citizens. Colin is, in collaboration with the other servant, Beatrice Gene, in charge of making sure everything is prepared and ready for the event. He sleeps in the southern part of the dining hall every night between midnight and 6am. After waking up, he goes down to the small dining area reserved for servants, and eats breakfast with his colleague Beatrice Gene. At 8am, they both start preparing the area for the upcoming dinner and keep working until 5pm. At that time, they find a seat and enjoy a two-hour dinner. After another hour of preparation, the guests finally arrive, and Colin finds his usual spot near the big dining table, making sure all the guests are satisfied. After the last guest leaves, Colin heads back to his bed and falls asleep.

He wears a pair of green felt linens with a green wool shirt and huntsman moccasins. He carries a key to the castle and a small amount of gold.
Oblivion:Heinrich Oaken-Hull

Heinrich Oaken-Hull, a Nord pirate, is a captain and shipmaster residing in his hometown Anvil while his ship is being refitted. He is married to Hasathil, a Bosmer, and this unusual relationship is a regular conversation topic among the townsfolk. Heinrich has a close friend in town; grouchy harbormaster Newheim the Portly. He and Newheim have a rivalry towards another group of friends, led by local musician Jesan Sextius.

Unfortunately, Heinrich spends so much time with Newheim, he never even realizes that his wife is cheating on him with Enilroth, a young blacksmith, but on the surface, the marriage appears to be fine; Heinrich and Hasathil both sleep in the double bed in the upstairs area until 6am and they always start the day with two hours of relaxation on the ground floor. Starting at 8am, Heinrich will just walk around the docks, occasionally speaking with the other pirates. He will do this all morning and afternoon, only interrupted at midday when he will take a two-hour lunch at The Flowing Bowl. At 6pm he returns to the dockside tavern and eats a two-hour dinner until he finally heads back to his house and wife for a bit of wandering before his bedtime at midnight. He breaks off this routine at 7pm on Tirdas and Turdas when he visits another good friend of his, Countess Millona Umbranox in Castle Anvil, and participates in her formal dinner until 11pm. There is a slim chance that any time he's not eating or sleeping, he'll seek out Newheim for a surprise visit.

He wears a set of ordinary middle-class clothing, a brown shirt with a pair of light brown linens and pigskin shoes. He carries his house key and a small amount of gold.

Obviously more obliging than the other pirates on the dockside, he will politely introduce himself: ''"Heinrich Oaken-Hull, captain and shipmaster. My ship is in for refitting, so I'm high and dry for a while." When asked about Anvil he will reveal to be quite dissatisfied with the situation: "Anvil wouldn't be my choice for a refit. No proper yard, neither spars nor scantlings in good supply. But, it's ill-luck to complain."

A Nord and a Bosmer in holy matrimony is rarely seen and the Anvil citizens will scoff and make comments such as "The shipmaster, Heinrich Oaken-Hull, has a wood elf for a wife. I'd rather sleep with my horse.", "Heinrich Oaken-Hull is married to a Bosmer? I suppose the women are less annoying than the men.", "You don't see a lot of Human-Bosmer marriages. I don't know if it's even legal in Cyrodiil." and "I don't know what would possess him to do that. Marrying a Bosmer is just wrong."''

Notes
He was apparently one of the victims of the Sirens gang, as his pants, shirt, shoes, and family heirloom can be found in the basement of Gweden Farm during The Siren's Deception. These items cannot be returned to him, however.

Bugs
Oblivion:Inns

Inns
 
This is a list of all inns and taverns in Cyrodiil. The publican is the person who runs the establishment, rents rooms, and usually sells food and beverages. The "Merc." column is their Mercantile skill. A "-" means they do not sell anything. The "Room" column is how much they charge for a room. A "-" in this column indicates establishments which do not rent rooms. 

Names listed as regulars are not necessarily there at all times. Some visit different locations on a weekly or even monthly basis, which is why many names are listed in multiple locations. Some may only show up when a certain quest is active, or after a specific event has occurred. Also, there may be more regulars at some places which aren't mentioned on this page. The ones here are only those who have a specific preference for their dining habits. Some people just have a general "find food" behavior, and will usually just seek out the nearest source. If you meet any people in any of these places who aren't listed, feel free to add them. Additionally, most of the inns outside of the cities have a generic Imperial Legion soldier stationed there.

All publicans, unless otherwise noted, have 50 gold with which to barter.

Aleswell Inn
 
 
The All-Saints Inn
 
 
Bleaker's Way Goodwill Inn
 
 
The Bloated Float Inn
 
 
Border Watch Inn
 
 
Brina Cross Inn
 
 
Cheydinhal Bridge Inn
 
 
The Count's Arms
 
 
The Drunken Dragon Inn
 
 
Faregyl Inn
 
 
The Feed Bag
 
 
Five Claws Lodge
 
 
The Flowing Bowl
 
 
The Fo'c's'le
 
 
The Foaming Flask
 
 
Gottshaw Inn
 
 
The Grey Mare
 
 
Imperial Bridge Inn
 
 
Inn of Ill Omen
 
 
Jerall View Inn
 
 
The King and Queen Tavern
 
 
The Lonely Suitor Lodge
 
 
Luther Broad's Boarding House
 
 
The Merchants Inn
 
 
Moslin's Inn
 
 
Newlands Lodge
 
 
The Oak and Crosier
 
 
Olav's Tap and Tack
 
 
Roxey Inn
 
 
Silverhome on the Water
 
 
The Sleeping Mare
 
 
Three Sisters' Inn
 
 
The Tiber Septim Hotel
 
 
Two Sisters Lodge
 
 
Wawnet Inn
 
 
West Weald Inn
Oblivion:Langley

Langley is an Imperial guard and captain of the Anvil City Watch. Langley considers his job easy, saying, when asked about Anvil, ''"Pretty, isn't it? And quiet. Not much work for us."'' This may be why Countess Umbranox is planning to demote him and receive a new captain from the Imperial City, acted out in Taking Care of Lex.

His daily routine definitely backs up his statement as he rarely leaves the City Watch Barracks and even cancels his minor outdoor duties if it is raining. The Barracks are located in the tower behind Jesan Sextius' house near the Dock Gate and Langley sleeps there every night between midnight and 6am. On weekdays (Morndas to Fredas) he spends the mornings strolling lazily around the sleeping area, at times chatting with the busy guards. At midday, if the weather is dry, he leaves and spends three hours patrolling the northeastern part of town, specifically the area near the pond and Benirus Manor. If it is raining, he stays inside, waiting for the weather to clear. He returns at 3pm and spends the rest of the day inside and only breaks off his wandering when he sits down and enjoys a two-hour dinner at 6pm. On Loredas and Sundas, he never even leaves the Barracks, regardless of weather, and stays inside all day long, eating and sleeping at the usual times. 

During the day, Langley will equip a steel claymore and the standard Anvil cuirass along with a pair of  chainmail greaves with matching boots and gauntlets. When going to sleep, he puts on a more comfortable set of randomly chosen lower-class clothing. He only carries a small amount of gold.
 
Bugs
Oblivion:Huurwen

Huurwen is a Wood Elf warrior and a Journeyman of the Fighters Guild in Anvil. She offers basic training in Block, but only to Fighters Guild members. 

While her superior Block skills are well known and admired all over Anvil, Huurwen secretly longs for a good hunting trip in the wilderness. Nevertheless, she stays in the Anvil Guild Hall devoted to her duties as a Fighters Guild member, which means practicing and offering training all day long. She sleeps in the bedroom area on the ground floor every night between midnight and 6am. After waking up, she will spend her morning wandering around either the ground floor or the dining area on the second floor. At noon, she sits down in the practice area and eats her lunch while watching fellow guild member Rhano practice on the dummy pad. At 2pm, she participates in an exhausting sparring session against Sten the Ugly. When they stop at 6pm, Huurwen takes a relaxing break in the bedroom area before eating her dinner at 8pm. At 10pm, she returns to her morning schedule, wandering around the two floors until she finally finds her bed at midnight. She will offer training at all times, except when sleeping or eating. 

During the day, she is clad in iron boots, cuirass and greaves. She wields an iron longsword and blocks with an iron shield. When she goes to bed, she changes into casual middle-class clothes and lower-class shoes. She carries a small amount of gold.

When you meet her for the first time, she will introduce herself briefly: "Huurwen of the Fighters Guild. Health and fortune." When asked about her city of choice, she will recommend leaving as soon as possible: "Get outside of town, if you get a chance, and hike north along the coast. Great views and good hunting."

The Anvil citizens have noticed her how good she is at blocking. When you ask them about rumors they will say: ''"Huurwen was sparring with some other Fighters Guild members recently. I don't think any of them could get a hit through her shield." and "I saw Huurwen practicing shield technique at the Fighters Guild the other day. She could teach me a thing or two."''
Oblivion:Llensi Llaram

Llensi Llaram is a Dark Elf scout and a member of the Fighters Guild, who is currently residing in the Anvil chapter of the guild. She is also a basic trainer in Athletics, although due to a glitch you will never be able to receive training from her.

Llensi lives a rather laid-back life in the large Fighters Guild Hall, and obviously prefers to watch the others guild members train rather than improve her own combat skills. She sleeps on the ground floor of the Guild every day from 10pm to 6am, and spends the entire day roaming aimlessly around the entire building, switching between the ground floor or dining room. Between 8am and 10am she may decide to visit the company offices on the top floor. She only takes a brief break for two hours at 12pm and 8pm, when she sits down in the dining room and enjoys her breakfast and dinner in the company of her fellow Fighters Guild members. Like Azzan, she will not enter the upstairs offices until you have joined the guild. 

During the day, Llensi wears a fur cuirass along with the matching boots and greaves, but once she goes to bed she changes into casual upper-class clothes. She is armed with an iron shortsword, and also carries an iron bow and a small amount of gold.

She really enjoys the Fighters Guild, as she will briefly express the first time you speak with her: "Llensi Llaram. Fighters Guild, through and through." If you ask her about the city of Anvil, she will reveal that she feels a little homesick: ''"I'm from Morrowind, north coast of Vvardenfell, near Khuul, so I like it here on the Gold Coast. Sometimes I miss home, but not too much." During private conversations between members, it becomes apparent that Llensi is a newcomer to the Guild: "Was Vigdis our most recent recruit? Or  ? It's been so long, I forget."''

 
Bugs
Oblivion:Rhano

Rhano, a Redguard barbarian, is a Swordsman of the Anvil Fighters Guild. He is an advanced trainer in Blade, but will only offer his services to fellow guildmates. 

As a  higher ranking member in one of the main Fighters Guild Halls, he is very dedicated to keep improving his combat skills in his daily routine. He can be found sleeping in the company of his fellow guildmates in the ground floor of the Guild Hall from 2am to 8am every day, and once he wakes up he will locate in his favorite spot near the stairs that lead to the second floor, where he will rest for a brief moment while offering training to any fellow Fighters Guild member. Once the clock strikes 10am, Rhano will pull out his sword to practice with the training dummy that he conveniently has nearby until 2pm, when he will depart towards The Flowing Bowl to have his breakfast during two hours. After he feels satisfied, he will return to the Guild Hall at 4pm to locate in his favorite spot once again, where he will have a brief moment of peace before his dinnertime at 8pm. After he has had his two-hours dinner, Rhano will decide to take a stroll around the building, until he finally crawls to his bed to sleep at 2am. Rhano's limited services will be available at any time of the day, except when he takes his breaks to sleep or eat.

While awake, Rhano wears a fur cuirass, greaves and boots; however once the night arrives he switches to his second outfit, which consists of a set of lower-class clothing. He is armed with an iron shortsword and also carries a medium-sized amount of gold.

The townsfolk of Anvil have noticed the skilled swordsman. When asked for rumors, they might tell you: ''"Rhano is quite the swordsman. I've heard he'll train you for the right amount of money." and "Have you seen Rhano at the Fighters Guild use his sword? Impressive. He could teach us all a thing or two."

Upon first meeting him, he will present himself and his trade: "Rhano. I'm Anvil's Advanced Trainer in Blade Weapons." When asked about town he will share a secret with you: "I worry sometimes I'll go soft here, training mostly, and living easy. So now and then I go out along the coast on my own, just to stay in shape." As an advanced trainer, Rhano can provide you the necessary reference to start the master training quest. Once you have achieved a Blade skill of 70, speak to him about "Training", to which he will respond:"I certainly can't teach you anything more. But if the rumors are true, and Alix Lencolia is passing through Cyrodiil, he might be able to teach you. He'll be truly famous one day. Word already spreads about his skill... I think someone saw him at Faregyl Inn not too long ago. You should try there."''

Related Quests