Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Ganredhel

Ganredhel is a Wood Elf acrobat in Cheydinhal who offers advanced training in Acrobatics. She is a passionate dog lover and owns two, Daisy and Luna. Even if she is not a member of the Thieves Guild, she apparently has an acquaintance with the Gray Fox, as you will have to meet up with him in her house during the Boots of Springheel Jak quest.

She sleeps on the second floor of her house and rises early at 4am. The first six hours of the day sees her strolling around her house with her dogs. She leaves at 10am and heads for Borba's Goods and Stores, hangs out there until noon, then goes back home to her dogs. She leaves again at 2pm, this time to visit Newlands Lodge. At 4pm, she moves on and enters the Great Chapel of Arkay for a quick prayer before dinner. At 6pm, while still in the Chapel, she will begin searching for food and if any of the inhabitants possesses some, she will go into Sneak mode and steal it. If she succeeds she will sit down on a pew and eat for two hours. At 8pm, she goes back home for two hours of quality time with her beloved dogs until she jumps into bed at 10pm. She will offer training at all times except when she is asleep.

She wields a steel dagger and wears a set of common lower class attire, specifically a burlap vest, sack cloth pants, and stitched leather shoes. She carries around her house key and a small amount of gold.

The citizens of Cheydinhal are well aware of her acrobatic skills, as well as her enthusiasm for dogs. When asked about rumors, they will say: ''"Ganredhel sure does have a knack for training dogs. I've heard that she will train people as well, for a price.", "Ganredhel can teach you about Acrobatics, for a price. Of course, she'd rather be training her dogs.", "Have you ever spoken to Ganredhel about dog training?" and "Did you see Ganredhel training her dogs yesterday? She's got a knack for it." Others will just comment: "Ganredhel does seem to love her dogs. She taught me a little something about acrobatics, though, which was helpful." and "She's a very demanding teacher. You can learn a lot from her, if you're willing to try."

What her fellow townsfolk are suggesting becomes very clear when you approach her for the first time: "Ganredhel. I train dogs. And people. Prefer dogs. People, I teach them Advanced Acrobatics. Up and jump. Dogs, I teach them to bite people." She will tell you more, if you ask her about her city of choice: "You got your people, and you got your dogs. Dogs are loyal and stupid. People are smart and devious. I'll stick with dogs."''

Being an advanced trainer, Ganredhel can give you the necessary reference to receive training from master trainer Torbern. Once your skill level reaches 70, speak to her about training and she will point you towards Aerin's Camp with these words: ''"If you require further training, you might consider venturing into the mountains in the north of Cyrodiil. Aerin's Camp, specifically. Aerin's a very gifted acrobat, and could teach you anything you needed to know."''

Related Quests
Oblivion:Tsrava

Tsrava is a Khajiit acrobat living in J'bari's house in Leyawiin. She is an advanced trainer in Acrobatics, and quite unlike the other advanced Acrobatics trainer Ganredhel, she absolutely hates dogs.

She wears middle-class attire consisting of a blue & green outfit and a pair of quilted shoes. She also carries the key to J'bari's house and a leveled amount of gold.

Her first words to you combine her two main obsessions, acrobatics and dogs: ''"I'm Tsrava. I'm an Advanced Trainer in Acrobatics. Did I mention I hate dogs? So keep your dogs away from me... unless they want some advanced lessons in plunging from great heights..." Although Tsrava is a competent trainer, she knows her limits and once you have reached them she will send you in search of the one person who can teach you more, by saying, "I can't teach you anything you don't already know. Aerin could, though. She's a brilliant acrobat. Last I heard, she'd set up camp in the mountains, somewhere in the northeast corner of the province. You should look for her there." and "Search the mountains in the northeast of Cyrodiil for Aerin's Camp. Aerin can teach you all that you need to know." Her dislike for dogs comes up again when you ask her about Leyawiin: "Some clown keeps tossing meat out in my backyard, and it attracts dogs from Necrom to Daggerfall."

Tsrava has evidently been complaining about dogs to the rest of town, and other people can be overheard talking about it: "Tsrava says the sound of J'bari's dogs drives her to distraction. Can't say I blame her.", "Have you seen how upset Tsrava gets by all the dogs near her house?", and "Did you hear how upset Tsrava is about all the dogs that J'bari has in his yard?"''

Related Quests


Notes
It appears that J'bari and Tsrava originally didn't share a house. Dialogue regarding Tsrava being upset about dogs near "her" house and how J'bari has dogs in "his" backyard is very odd, since both characters are living together, yet everyone, including themselves, acts as though they are neighbors. There are in fact no dogs near their house, nor does their house have a backyard.
Oblivion:Armorer Training

Quick Walkthrough
#Raise your Armorer skill to 70 and speak with Rohssan at A Fighting Chance in the Imperial City or Rasheda in Chorrol to gain the master training reference.
#Learn what Gin-Wulm in the Imperial City requires to agree to train you.
#Obtain the book The Armorer's Challenge'' and answer Gin-Wulm's question to receive training.

Detailed Walkthrough
Speak with the Experts
Once your Armorer skill is at 70, speak with either Rohssan in the Imperial City or Rasheda in Chorrol to learn that if you wish to improve your Armorer skill you will need to speak with Gin-Wulm.

Speak with the Master
Speak to Gin-Wulm and he will ask you a question before agreeing to train you. You need to answer What does the name Hazadir mean to you? You must have either read or have in your inventory the book ''The Armorer's Challenge'', an Armorer skill book, to provide the correct answer. If you don't know the answer, he'll tell you to find the book; you can acquire a copy from Phintias at the First Edition in the Market District of the Imperial City. When you have acquired the book, speak with Gin-Wulm again and answer correctly and he will agree to train you.

Bugs
 

Journal Entries
Oblivion:Athletics Training

Quick Walkthrough
# Once you have an Athletics skill of 70, speak with Honditar in Chorrol or Hauls-Ropes-Faster in Anvil to get the master trainer reference.
# Speak with Rusia Bradus in Anvil to find out her requirements before she agrees to train you.
# Have at least 30 places discovered to receive Rusia's training.

Detailed Walkthrough
The Fit Athlete
When your Athletics skill reaches 70, speak with Honditar in the city of Chorrol or with Hauls-Ropes-Faster in the city of Anvil to learn who can train you further in the Athletics skill. You will be directed to speak with Rusia Bradus, who also lives in Anvil.

The Challenge
Rusia will only accept to train you if you have discovered thirty or more places around Cyrodiil (not counting the main cities). Once you have met the requirements, speak with her again and she will agree to train you. Places found in the Shivering Isles and from plug-ins will also count to your requirement.

Journal Entries
Oblivion:Blade Training

Quick Walkthrough
#Level up your Blade skill to 70 and speak with Rhano at the Anvil Fighters Guild or with Sherina at the Leyawiin Fighters Guild to learn who can train you further.
#Speak with Alix Lencolia at Faregyl Inn once you have a known reputation.

Detailed Walkthrough
The Famous Swordsman
Once your Blade skill has reached 70, head to either the Anvil Fighters Guild to speak with Rhano or to the Leyawiin Fighters Guild to speak with Sherina to get the master training recommendation. You do not need to be a Fighters Guild member to receive the recommendation. Once you have spoken with one of them you will learn that Alix Lencolia, famous in Cyrodiil because of his skills with a blade, is currently staying at Faregyl Inn.

Faregyl Inn is located in the West Weald, off the Green Road and northwest of the Inn of Ill Omen. Once you get there, speak with Alix Lencolia. He will tell you that if you want to receive his training you need to be famous among the people of Cyrodiil, by achieving a fame OR infamy of 20 or higher. This can be accomplished by doing quests, as most result in a fame/infamy gain. Once you meet the requisites, he will accept to train you.

Journal Entries
Oblivion:Block Training

Quick Walkthrough
# Once your Block skill reaches 70, speak with either Ambroise Canne in Skingrad or Lum gro-Baroth in the Chorrol Fighters Guild.
# Speak with Andragil in Bravil about master training in Block.
# Endure a beating from Andragil to prove your blocking skills to her.

Detailed Walkthrough
The Defender
Once your Block skill reaches 70, speak with either Ambroise Canne in Skingrad or with Lum gro-Baroth in the Chorrol Fighters Guild, to learn that Andragil will be able to train you further in your Block skill.

Andragil lives in the city of Bravil. Speak with her about how you may receive master training from her and she will set up a challenge for you. You will need to survive a 40 second long beating from Andragil's warhammer. You cannot physically harm her during the test (except for hand-to-hand combat, although this is somewhat counter to the spirit of the exercise).

The Test
Holster your weapons and equip the best shield you have so you have a better chance of staying alive. It is recommended that you remove any items which cause you to reflect damage while fighting Andragil, or you may end up accidentally killing her. This can be a problem if you use the Escutcheon of Chorrol, for example.

Although Andragil's goal is to test your blocking ability, the primary requirement is just to stay alive for 40 seconds without drawing a weapon. Some alternative ways to pass the test are:
If your Speed is high enough you can just evade Andragil: keep her dinner table between you and her for the duration of the test. 
Use Paralyze spells to temporarily disable Andragil. 
Use Invisibility (or 100% Chameleon) and Andragil won't even take a swing at you. 
It is also possible to hide inside Andragil's closet during the test; she will not attempt to open the closet doors. 

Once you have passed her test, she will agree to provide master training for you.

Bugs
 
 

Journal Entries
Oblivion:Blunt Training

Quick Walkthrough
# Level up your Blunt skill to 70 and speak with Azzan in the Anvil Fighters Guild or Christophe Marane at the Brina Cross Inn to learn who is the Blunt master trainer.
# Speak with Irene Metrick in the Imperial City and receive her challenge.
# Once you kill at least 50 people, Irene will agree to train you.

Detailed Walkthrough
The Bloodthirsty Breton
Once your Blunt skill has reached 70, go to the Fighters Guild in Anvil to speak with Azzan or to the Brina Cross Inn to speak with Christophe Marane. You will be directed to the Elven Gardens District in the Imperial City to speak with Irene Metrick, who is skilled enough to train you more.

Irene agrees to train you, provided that you have killed more people than she has. In other words, you must have killed at least 50 NPCs (creatures do not count). The number of NPCs you have killed is shown on your journal's statistics page. Once you meet the requirements she will accept to train you further in your Blunt skill.

Journal Entries
Oblivion:Hand to Hand Training

Quick Walkthrough
#Speak with Davela Hlaren in the Imperial Bridge Inn or Ra'qanar in Castle Cheydinhal to receive the master trainer recommendation.
#Reduce Helvius Cecia's health by half to prove you deserve his training.

Detailed Walkthrough
A Skilled Fighter
Once you have achieved a Hand to Hand skill of 70, head to the Imperial Bridge Inn, located east of the Yellow Road, to speak with Davela Hlaren, or to Cheydinhal to speak with Ra'qanar, to learn that if you wish to learn more about Hand to Hand combat you need to find Helvius Cecia, a Thieves Guild member who resides in Bruma.

Before providing master training, Helvius will require you to prove that you have the skill to fight bare-knuckled. You must un-equip any weapons, and do over 73 damage to him in under 40 seconds (his health is 163, and you need to get it down to 90). Technically, you should attack Helvius with your fists but he won't be upset if you use spells, although this will completely defeat the purpose of the test. Draw a weapon, or take too long, and he will call off the fight and say you're not ready. Once you accomplish this, Helvius will agree to train you for a fee.

Notes
If you are having trouble passing the test, turning down the difficulty slider will increase the damage you do. Alternatively, a Fortify Strength potion/spell/enchantment could prove rather useful.
Do not have any followers with you when you start the training, as they will engage in combat with Helvius when the fight begins.
During Turning a Blind Eye bug Helvius Cecia will be waiting outside his house while it is being "borrowed". He will still offer the master training exam, but you risk interference from the guards if they see the two of you fighting.
You can use Command Humanoid on him and lead him back into his house, however, this will significantly reduce his disposition to you, and he may attack you because of his low disposition. If you have a Calm spell with you, you can use that to then raise his disposition onceyou bring him back into his house.

Journal Entries
Tes4Mod:Mod File Format/CLAS

A CLAS record defines a character class.

The DATA sub-record may be either 48 or 52 bytes in length. If it is only 48 bytes, the final three fields described below are not present.
Tes4Mod:Function Indices

Script functions are referenced by an index value. This appears to be equal to the function's (Opcode AND 0xFFF). For example, the opcode for GetDistance is 0x1001. See Script Functions for a complete list of all script and console functions.


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Tes4Mod:Mod File Format/CONT

A CONT record defines a container.  There is a CNTO subrecord for each item in the container.
Tes4Mod:Mod File Format/DIAL

A DIAL record defines a dialog topic.  There is a QSTI subrecord for each quest that contains responses for the topic.  The DIAL record is followed by a group containing the responses (INFO subrecords).
Tes4Mod:Mod File Format/INFO

An INFO record defines a dialog response.  There is a sequence of TRDT, NAM1 and NAM2 subrecords for each response associated with the INFO record.  There is a CTDA subrecord for each dialog condition, a TCLT subrecord for each choice, and a NAME subrecord for each add topic.

The INFO records are contained in a Topic group.  The INFO records must occur in the order defined by the PNAM subrecords.  The first INFO record in the group has a PNAM subrecord containing a form ID of 0.  The second INFO record has a PNAM subrecord containing the form ID of the first INFO record.  And so forth.
Morrowind:Vivec St. Olms

left|thumb|150px
The St. Olms Canton is located next to the St. Delyn Canton and south of the Arena. Its underworks are home to the Assernerairan shrine. It also offers low-cost housing and shop space to deserving merchants. The canton is physically divided into tiers, which are, from top to bottom:

The Plaza
Two House Hlaalu Councilors have their home here. Yngling Half-Troll is located in Yngling Manor, Dram Bero is downstairs in the Haunted Manor, behind a  . If you found a lost Ebony mine, you can get a nice Daedric weapon from Bero. In the St. Olms Temple, Vaval Selas is a faction-less healer, offering potions and ingredients as well as spells.

To get here, enter The Waistworks and leave through any of the four long halls on the upper level. A Plaza entrance should be on the outside balcony, next to any of the upper-level Waistworks exits.

The Waistworks
You'll find several trade halls here with goods from all over Vvardenfell; the Tailors and Dyers Hall, Brewers and Fishmongers Hall, Farmers and Laborers Hall all have several merchants. Nivos Drivam, a trader in the Tanners and Miners Hall, has jewels, raw glass and ebony, as well as scrap metal.

The Canalworks
The only people here are J'Dhannar and Sevisa Teran. Roughly in the middle is the entrance to the St. Olms Storage, where you may find the Shrine of St. Felms, out of a few locations.

The Underworks
Addhiranirr is hiding at the east end trying to avoid a Census and Excise agent.  Assernerairan houses a shrine dedicated to the god Mehrunes Dagon. A skooma addict is wandering in the side-tunnels.

Getting there & around
Bridges connect to Arena, Temple and St. Delyn. There are no Gondola services here.
 
thumb|Map of Vivec's St. Olms canton
Notes
The Marandus Propylon Index is in a   between two crates in St. Olms Temple.
Services


Related Quests
Main Quest



Fighters Guild


House Hlaalu



House Redoran


Morag Tong




Thieves Guild


Miscellaneous






Official Plugins


People

 
Maps
Waistworks
thumb|left|600px|Services in the Waistworks
Oblivion:Lord Lovidicus

Lord Lovidicus is an Imperial noble and the vampire father of the Gray Prince.  You will confront and kill him during the Gray Prince's mission to unlock his past. He does not exist in the game prior to the related quest, when he will emerge in Crowhaven, a fort northwest of Anvil.

After having walked Tamriel as a vampire for 200 years, Lord Lovidicus fell in love with his Orc Servant, Luktuv, and the unusual couple were soon blessed by the Nine when Luktuv became pregnant. After having kept his vampirism a secret for too long, Lovidicus finally decided to tell his beloved Luktuv the truth, which led to her imprisoning him in Crowhaven and run away with their unborn child. Having spent many decades in the depths of the fort, without feeding, Lord Lovidicus will wander around in a state of insanity in the southern part of the first zone, all day and night, without ever eating or sleeping, despite the presence of an upper-class bed and plenty of food. He is so eager to feed that he will attack you on sight, so be prepared. 

He is equipped with a dagger made of the best material you can get at your level and an additional iron dagger. He wears a pair of sack cloth pants and a leveled piece of jewelry. He also carries a considerable amount of gold. As a vampire, Lovidicus possesses all the relevant abilities.

It is possible to yield to Lord Lovidicus but the respite is short-lived. He will say "Release! Sweet Release! After all these years, these decades, I am finally free! And you! So... so fresh! I must feed! I must feed! Agghhhhh!" and resume combat. He also has unique combat dialogue, saying: "So hungry! Aggghhh!", "I have not eaten in decades... YOU will be my feast! Rrragh!", and "Food!".
 
Related Quests

Bugs
Oblivion:Shelley

Shelley is a Redguard rogue residing in Cheydinhal, where she helps out at the fashionable Cheydinhal Bridge Inn.

Shelley works mainly during the evening hours and spends her spare time outside the inn. Her bed is located in the locked basement underneath the inn, and she sleeps there every night between midnight and 6am. After waking up, she heads up to the second floor where she will spend two hours preparing the place for the day. At 8am, she leaves and heads for the Chapel of Arkay, where she receives a blessing from Stendarr. After sitting on a pew for four hours, and if the weather's dry, she'll take a stroll to the grassy area behind Borba's Goods and Stores and find her favorite spot right next to the path leading to the castle. At 5pm, she heads back to the inn and her duties on the second floor until she eats a late dinner between 9pm and 11pm. After an hour of walking sleepily around, she heads back to the basement at midnight. On rainy days, she will, after her visit to the Chapel, head straight back to the inn.

To meet the Cheydinhal Bridge Inn's standards, Shelley has invested in a set of middle-class clothing: a burgundy linen shirt with matching linens and a pair of quilted shoes. She only carries a decent amount of gold.
 

Notes
Shelley was supposed to be the Gatekeeper of the removed Cheydinhal Arena. Her goodbye line and some unused rumors are the only remnants of this.

Bugs
Oblivion:Dulfish gro-Orum

Dulfish attends the weekly party at Riverview|thumb
Dulfish gro-Orum is an Orc barbarian and the head of a local skooma-dealing ring in Cheydinhal. The other members of the gang are Magub gro-Orum (possibly his brother), Bazur gro-Gharz, Borba gra-Uzgash, who runs Borba's Goods and Stores, and Oghash gra-Magul, who runs the drugs to and the money from the local Camonna Tong representatives.

Any more information is impossible to obtain, as all of the gang members except for Borba are unusually rude, even for Orcs. The first time you try to talk to Dulfish, he will reply with the subtle ''"Get lost. Or I'll pull your arm off."'' The next time, he'll reply with, ''"You don't listen? You stupid? Crot. I'm wasting my breath. Then go ahead. Stand there. Talk all you want. You're a fly. Go ahead and buzz." but will at least let you ask about Cheydinhal, to which he will politely respond, "Look. A fly. Buzz, buzz. Hey. Look everybody! I'm talking to a fly! Buzz, buzz, buzz!". After that he will only ever say "Buzz, buzz, buzz. Go away, little fly."''

He shares a house with Magub gro-Orum and they both sleep in the upstairs area. Dulfish wakes at 8am and takes a walk for four hours around the southwest of town, near Willow Bank and the house for sale, building up an appetite for his lunch. He eats for two hours at midday in Newlands Lodge before heading out once more at 2pm. This time he takes his walk a bit further north, closer to the shops and inns of town. On most days, at 6pm he heads back to his house and stays there until 8pm when he heads back to Newlands Lodge for his dinner. He stays there until 10pm and then heads back home once more, where he wanders about until 2am at which point he goes to bed. On rainy days, Dulfish will cancel all his outdoor activities and stay inside the house.

Dulfish is one of the select group invited to Riverview each Loredas. He heads to the party at 6pm and stays until midnight, eating between 8pm and 10pm. After leaving the house, he resumes his usual schedule.

Dulfish wears a middle-class outfit consisting of a quilted doublet, light brown linens, and a pair of quilted shoes. He wields a steel shortsword and a steel dagger, and carries his house key as well as a small amount of gold.