Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Fjol

Fjol is a Nord barbarian located along the road north of Hla Oad. Fjol has been shaking down travelers on the road for their money, and Larrius Varro at the Moonmoth Legion Fort would like to see the situation resolved.

He wears a Nordic fur cuirass, helm, and boots with a common shirt and pants. He carries a Nordic battle axe and 15 drakes. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

 
Related Quests
Miscellaneous


Dialogue
Greetings:
:*"Greetings. You should take care while in these parts. There are murderous outlaws about. No telling what might happen to an unwary traveler."
murderous outlaws:
:* 
:*"Indeed. Like me. You'll be giving me 100 septims now, if you want to live through the day. Either way you choose is fine with me."
::*Give Fjol 100 septims.: "A wise choice, traveler. As I mentioned, these are dangerous times. You had best be on your way now."
::*Refuse to give Fjol 100 septims.: [Disposition -40.] "Hrmph. It seemed a small price to pay for your life. No matter, though. I'll have that gold one way or another."  
:* 

Notes
If you want to get credit for the related quest, you must talk to Larrius about "careless travelers" before you kill Fjol.
Morrowind:Velfred the Outlaw (person)

Velfred the Outlaw is a Nord barbarian and a smuggler working out of a secluded harbor along the Bitter Coast southwest of Hla Oad. Velfred owes some smuggling fees to House Hlaalu, and Crassius Curio would like your help persuading Velfred to comply with payment. You'll find him aboard his ship, the Grytewake.

He is wearing a nordic ringmail cuirass, nordic fur boots, a common shirt with matching shoes, and a dragonscale tower shield, and he is carrying a steel battle axe. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 

Related Quests


Notes
Velfred is one of the only bandits, smugglers, brigands, highwaymen, etc. in the game who will not automatically attack on sight; the same goes for his crew.
Velfred is more than just a smuggler. Aboard his ship is a shipment of Ash Statues, and even Crassius Curio is taken aback if you mention that to him. Velfred is also plenty willing to kill you if you mention his Sixth House cargo to him.
Morrowind:Sadrith Mora People

Sadrith Mora People
Morrowind:Vivec People

Vivec People
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Morrowind:Vivec Arena People

Vivec Arena People
Morrowind:Vivec Foreign Quarter People

Vivec Foreign Quarter People
Morrowind:Vivec Hlaalu Canton People

Vivec Hlaalu Canton People
Morrowind:Vivec Redoran Canton People

Vivec Redoran Canton People
Morrowind:Vivec St. Delyn Canton People

Vivec St. Delyn Canton People
Morrowind:Vivec St. Olms Canton People

Vivec St. Olms Canton People
Morrowind:Vivec Telvanni Canton People

Vivec Telvanni Canton People
Morrowind:Vivec Temple Canton People

Vivec Temple Canton People
Morrowind:Vivec Ministry of Truth People

Vivec Ministry of Truth People
Tribunal:Invoice

Finished repairing the floor today. Please pay what you owe. Remember, I can let the goblin loose just as easily as I trapped him.
Morrowind:Ahemmusa Camp People

Ahemmusa People
Morrowind:Erabenimsum Camp People

Erabenimsun People
Morrowind:Urshilaku Camp People

Urshilaku People
Morrowind:Abaelun Mine

thumb|right|The interior of the mine
It is run as a combined effort by the Imperials and Dark Elf House Hlaalu. The mine is guarded by two Imperial Guards, and is worked by four Dark Elf miners.

Other than the rich stash of diamonds (some of which are hard to see or behind rocks), this rather small mine is unremarkable. 

 
People
 

Two unnamed Imperial Legion guards

Maps
thumb|left|Map of Abaelun Mine
Morrowind:Cave People

Outlaw Caves
 

Slaver Caves
Names with an asterisk (*) are slaves.  All others are slavers.
 

Smuggler Caves
 

Other Caves
Morrowind:Stronghold People

* Only appears if you are a member of one of the other houses.
Morrowind:Ald Velothi People

Ald Velothi People
Morrowind:Suran People

Suran People
Morrowind:Adanumuran

It is a typical bandit cave hideout, containing five Dark Elves, some nix-hounds, and varied loot, including the Axe skill book 36 Lessons of Vivec, Sermon 16. One of the bandits carries the unique Fat Lute. thumb|right|The interior of the cave

 
People
 


Maps
thumb|left|Adanumuran interior map
Morrowind:Piernette's Farmhouse

thumb|right|The interior of the farmhouse 
To get to the house, go past Vivec's Silt Strider head northeast, where you should see a wooden bridge. Cross the bridge, then follow the road north. Piernette's farmhouse is not far from the first farmhouse along that road.

 
People
 


Related Quests
Miscellaneous


Notes
The master trainer in Destruction, Leles Birian, is east of Piernette's Farmhouse.
Morrowind:Fort Darius People

Gnisis, Fort Darius People
Morrowind:Fort Hawkmoth People

Ebonheart, Hawkmoth Legion Garrison People
Morrowind:Pelena Acicius

Pelena Acicius is an Imperial agent currently found in Addadshashanammu, a Daedric shrine dedicated to the Daedric Prince Sheogorath located on Vvardenfell's Bitter Coast.  While Pelena is a medium trainer in Speechcraft, Light Armor, and Sneak, she is hostile and you will be unable to receive training from her without some sort of magical intervention.

Pelena wears a boiled netch leather cuirass along with netch leather greaves with matching pauldrons and boots. She also wears a pair of common pants and carries a leveled short blade. Aside from her natural charm and ability to absorb fatigue from others, she knows no spells.
Morrowind:Abanabi

It is almost directly east of Tel Fyr. The island that Abanabi is on has three large Emperor Parasols that form a triangle on the map. Abanabi is the current home of two sorcerers, one of which possesses the legendary sword Chrysamere - the subject of a quest from the Imperial Legion.  The cave also houses some leveled creatures.

Maranique is on platform, where is also bed,  two   chests and some urns containing ingredients. There's some clutter on table and Feyfolken, Book 2 for Conjuration. There's also Mazte on top of lvl 5 chest and on table.

Furhter deep, there's Raw Ebony and Diamonds found in clusters on wall. Small platform where Draramu is encountered are two urns containing scrolls, some clutter, couple diamonds and raw ebony and Emerald on top of   drawers. There's also two more   chests. Draramu has key for lvl 40 one. Drawers contain random clothes, and chests random loot. There's also The Horror of Castle Xyr, Destruction skillbook.


 
Abanabi is a rather large cave, with three significant chambers.  The loot in the cave consists:
Jewels (diamonds and emeralds)
Mineral and jewel deposits, including some underwater
Various articles of clothing
Some sundries
A few alchemical ingredients
Two skill books 
A fair number of gold septims
Some chests and urns with random scrolls and potions
Chrysamere

thumb|right|200pc|Interior

People
 


Related Quests
Imperial Legion


Maps
thumb|left|Abanabi interior map
Morrowind:Cursed Items

Cursed Items are almost exclusively found as offerings at the various Daedric shrines. Cursed items appear exactly like their regular counterparts, except they cause a hostile Dremora Lord to appear behind you when added to your inventory. Here is a list of items which may be cursed:


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Also of note:
Gold (  or  ) - Defined in the Construction Set, but does not appear in the game.

Notes
Cursed ingredients (Daedra's Heart, Diamond, Emerald, Pearl, Raw Ebony, Ruby) will not stack with regular ingredients of the same type in your inventory or a container.  They are considered unique items, but with the same properties. This means that you can mix a regular Diamond with a cursed Diamond, and get a single potion with all four effects. Using this technique, it's possible to get one potion with up to eight total effects, though of course not all of them will be positive.
Unlike normal items, you cannot move cursed items by left-clicking them. This is a good way to distinguish between cursed and non-cursed items.
Cursed Items can be reused to summon a Dremora Lord, Cursed Items can be used to farm Daedra's Hearts, and high-end souls for Soultrapping.
:*Dremora Lords can be looted for rare and expensive gear - Dwarven, Ebony, Daedric. See here for a full list. 

Other Items
Chest ( ) - One in Ald Daedroth, Inner Shrine, and another in Almurbalarammi, Shrine. Both contain a nice stash of random treasure. These function just like the items, except that of course, you can't pick them up. 
'''A nobleman's chest ( ) - Found in Sandas Ancestral Tomb, contains a bunch of Orcish Armor, Cyrodiilic Brandy, and some gold. Opening it causes two seemingly dead Skeletons to get up and attack you.
 ( ) - 8 of them found in Ibar-Dad, these summon Ancestral Ghosts instead of Dremora Lords.
''' ( ) - 2 of them in Ald Sotha, Lower Level, these summon Dwarven Spectres. They also have a greater value than normal Dwemer coins, 125 instead of 50 gold.
UESPWiki:News/Vandals, Be Warned

Vandals, Be Warned
:; October 31, 2006
A lot of editors, new and experienced, have been contributing a lot of good material to our site. We know it has been hard to figure out our rules, procedures, and customs on the wiki, so we congratulate everyone who has been trying to learn how to write good material for our articles. Everyone who wishes to contribute is welcome, we only ask that all contributions to the site are constructive and help improve the site.

For those of you who do not know how to contribute yet, it's easy: Simply find a page that needs to be improved and click on the edit tab on the top of the article. We even have a sandbox available for everyone who would like to practice their wiki syntax skills.

As with all online communities, sometimes the problem children of the internet pass through our site, and to these people we say the following: If you deface a page or otherwise introduce harmful material specifically meant to damage the site, you may be blocked from editing without warning!''

Now that we have that out of the way, we hope that you find what you are looking for on the UESP. If you don't, then feel free to create it!
Morrowind:Inanius Egg Mine (place)

It is run by the Hlaalu noble Serjo Avon Oran, who is making just a little too much profit for his in-House rivals to wish him well...

 
Related Quests
House Hlaalu
 

Maps
thumb|left|350px|Map of Inanius Egg Mine
Morrowind:Sudanit Mine

thumb|right|The interior of the mine
It is a point of contention between its owners and House Hlaalu, who want it shut down so as to reduce their competition. Redoran guards and various friendly miners walk around the mine.

 
Related Quests
House Hlaalu
  

People


Notes
The miners and guards are considerably less friendly if you are a member of House Hlaalu or House Telvanni, but you will still be allowed inside the mine.
There is only one chest, containing potions with a scroll of healing on top of it.
Crates lie around with raw ebony within.
If you are the Archmaster of House Redoran, the ebony here (along with everything else) is free for the taking.

Maps
thumb|left|Map of Sudanit Mine
Morrowind:Caldera Mine

All major powers in Morrowind have an interest here. The mine is run by Imperial Charter by some of the most corrupt elements within House Hlaalu, and staffed by slaves. As you investigate, you will find that Cunius Pelelius is using this mine to fund a personal project. House Redoran is known not to be pleased with this state of affairs, since it considers Caldera to be Redoran territory. Some thieves hired by House Telvanni in a cave nearby also cause some trouble. Even the Emperor's spies keep an eye on the going-ons.

The mine is moderately sized, and is protected by 3 House Hlaalu guards.  The mine is worked by 3 named Dunmer miners and 4 named slaves. Freeing the slaves causes the production of the mine to slow down. One slave specifically might stir up trouble.

The bunkhouse contains some crates with raw ebony. The ledger here shows nothing out of the ordinary.
thumb|right|The object of contention
 
People
 


Related Quests
House Redoran



Imperial Cult


Fighters Guild


Notes
Two differing Caldera Record Books exist known as Caldera Ledger and Secret Caldera Ledger. A further related document is the Caldera Mining Contract.
A key to the Slave Bracers can be found in the Caldera Mining Company Bunkhouse, in the Caldera Mining Company Guard Tower, and on Stlennius Vibato in the Caldera Mining Company Office. Freeing any slaves in the mine will count toward the 20 slaves you need to receive the code phrase and unlock The Twin Lamps quest from Ilmeni Dren. However, if you plan to do the Redoran quests here, do not free any of the slaves until after you have finished both or you will be unable to complete them.
The Guard Tower holds some random Imperial armor and ingredients.
Several notes detail the state of unrest among the slaves.

Maps
UESPWiki:News/Knights of the Nine DLC price, new screens

Knights of the Nine DLC price, new screens
:; November 1, 2006
OblivionDownloads.com now lists the Knights of the Nine for US$9.99. According to this listing the plug-in weighs in at an impressive 155 MB. The previous plug-ins are barely 58 MB in total. There are also some better screenshots of the Aurorans, the underlings of Umaril, an ancient Ayleid sorcerer-king.

Judging by the filesize there's a lot of new adventures waiting in the Knights of the Nine plug-in. The download will be available worldwide on November 21 for both PC and Xbox 360(estimated 800 MS Points), and PC players can also look for a boxed version in stores for US$19.99 that also includes all the previous official plug-ins. The PlayStation 3 version of Oblivion, which includes the Knights of the Nine plug-in, is currently slated for release on November 17.
Morrowind:Suran Homes

General Information
Overview of Suran
On the south side of Morrowind, this quaint little village is an out-of-the-way kind of town. It is not a big part of the main quest and there are no quest givers here. It has many shops, and easy access to main cities through the Folsi Thendas down at the silt strider port, but it is pretty small. There really are no small, cozy homes in Suran, only pretty big ones.

Key
Services: Services and establishments inside or next door to the house. 
Storage: All the kinds of storage options available in the house 
Occupant(s): The names and occupations of any occupants of the house 
Description: A detailed description of the house's features.
Big and more spacious

thumb|The Guard Tower in Suran
Guard Tower
Services: none 
Storage: chests closets and baskets 
Occupant(s): one Hlaalu Guard 
Description: Not a very big place but it has four floors. It features lots of storage, and a bed at the very top. There is also some gold in the closet on the fourth floor. The Guard Tower is located directly in front of the silt strider port. If you are a reasonably high-level character, you should have no trouble with the single guard on duty. 

thumb|Desele's House of Earthly Delights
Desele's House of Earthly Delights
Services: Moon Sugar Saleswoman 
Storage: Baskets and Chests 
Occupant(s): A bunch of dancing girls and customers plus the shopkeeper. 
Description: This large home is located down the stairs and to the right of the silt strider port. It features two floors and a locked bedroom. However, the real reason that this is one of the best homes on the market will become apparent right when you enter the door. Also, if you don't want roommates, you can kill everyone in this house without a bounty. 

thumb|The Dunmer Temple
Dunmer Temple
Services: Spell Merchants, Enchanters 
Storage: chests closets and baskets 
Occupant(s): Loads of Mages 
Description: The temple is in the southwest corner of Suran with a great view of the River. This temple is only one floor, but it contains about ten rooms, so it's very large. You can also buy a lot of spells here. However, there is no bedroom. 

thumb|Oran Manor

Oran Manor
Services: Armorer/Pawnbroker 
Storage: chests closets and baskets 
Occupant(s): Multiple guards and Oran family 
Description: Oran Manor is in the southeast corner of Suran. It's a huge, four floor manor. Includes three bedrooms, many entrances, and an armorer on the first floor. The guards occasionally respawn which can make retrieving goods stored in containers troublesome.
Morrowind:Vodunius Nuccius (quest)

Quick Walkthrough
#Speak with Vodunius Nuccius about a little advice.
#Speak with Darvame Hleran about Vodunius Nuccius.
#Speak with Vodunius and purchase his ring.

Detailed Walkthrough
Vodunius Nuccius
Speak with Vodunius Nuccius in Seyda Neen and choose the dialogue option little advice. He will suggest that you use the Silt Strider for traveling, and directs you to the town's Silt Strider operator, Darvame Hleran, while telling you to mention that he sent you.

A Little Business Arrangement
Speak with Darvame Hleran and mention Vodunius Nuccius to learn that the two have a business arrangement. Furthermore, she shares with you her belief that Vodunius Nuccius is unhappy in Vvardenfell. 

I Wanna Go Home
Return to Vodunius with this information and he will tell you that, indeed, he is not happy. The only reason he's not on the next boat to Narsis is a lack of funds; he doesn't have the money to leave. He offers to sell you his cursed ring for 100 gold; if you turn down the offer or don't have the funds for the purchase, you can return at a later point. If you buy the ring, leave, and then return to Seyda Neen, Vodunius Nuccius will be gone, presumably traveling to Narsis. You can use the bed in his house if you can get past the level 30 lock, although anything you take and anything you put in his containers will be marked as stolen.

Notes
If you kill Vodunius after giving him the 100 drakes, it won't be in his inventory.

Quest Stages
Morrowind:A Falling Wizard

Quick Walkthrough
#Follow the north path out of Seyda Neen.
#When you hear the scream, look up to see the falling wizard.
#Read his journal, and loot his corpse.

Detailed Walkthrough
thumb|right|Flying can be hazardous to your health.
Tarhiel's exact location is ( ). Follow the path northwest out of Seyda Neen to Hla Oad, and you will soon hear a strange scream coming out of nowhere. Suddenly, a Wood Elf by the name of Tarhiel in wizard's garments plummets out of the sky to his death. If you approach him and read his journal, you will find that he had completed a spell he thought gave him the power of flight. Three of these scrolls can be found on his corpse. 

Notes
This quest does not result in any entries in your journal.
Tarhiel carries an Iron Sparksword (Shock Damage 1-4 points on strike), which is a good weapon for starting players.
The scrolls carried by Tarhiel, named Scroll of Icarian Flight, increase one's Acrobatics by 1000 for seven seconds. (It's possible to jump from one side of the Red Mountain (including Ghostfence) to the other with this statistic boost). Warning: using these scrolls will most likely result in you ending up much like Tarhiel... dead and rather flatter. For jumpers:
You can reduce the damage done when you land by increasing your Acrobatics skill, landing in water, or, better yet, by using a Slowfall spell.
Another way to survive is to use a second scroll just before you hit the ground. This takes a little bit of timing, since you have to land within the seven second window, but it can make for a pretty satisfying travel experience.  Unfortunately, it does waste another scroll, and since these three scrolls are the only ones you can ever get, you'll only be able to do this once (or twice in a row, if you manage to jump again before the landing spell expires).
You can also use a Levitation spell before you land—try to cast it just before you land so you don't have too far to go to reach the ground.
Try obtaining slowfall or levitation from an item if you use this method, as the activation is instant and guaranteed.
If you don't have any of the above, or miss trying to land in water, you can also save your game just before you hit the ground and reload.  This allows you to fall and not have any damage done to you (unless you were too high already).
On unpatched versions of the game, the scrolls can be reused if dropped immediately.
You can save Tarhiel by casting a Slowfall spell on him, but should you succeed you won't get any information from him.  He'll simply state "I don't want to talk about it" and stop talking to you. You won't get the scrolls if you do this, unless you pickpocket them or kill him yourself afterwards. Somewhat humorously, you can also speak with Tarhiel just before he hits the ground. 
As with some voices (such as Daedric Princes), Tarhiel's scream is not actually produced by Tarhiel, but rather by you. This is likely why the scream sounds so close by when Tarhiel is falling.
Morrowind:Slave Market

Although there are many places around Morrowind where one can find slaves (such as Sadrith Mora, Suran, Molag Mar, etc.), there is only one place in the game from where you can actually buy them, and that is the Slave Market in Tel Aruhn. You purchase them from the Dark Elf woman, Savile Imayn. Here you can find six slaves of varying races, each priced at 1,000 gold.

Slaves
Falura Llervu, a female Dark Elf (1,200 gold, quest-related).
S'Bakha, a male Khajiit. 
Manilian Scerius, a male Imperial.
Menelras, a male Wood Elf
Ciralinde, a female High Elf.
Jadier Mannick, a male Breton.
Davina, a female Redguard.

Related Quests




Notes
Unlike regular followers, slaves can not be told to wait. The only way slaves will stop following you is if you free them or use a teleport spell (i.e. Mark/Recall). If you return to the cell in which you left them, they will continue to follow you.
Morrowind:Fargoth's Ring

Quick Walkthrough
#Take the Engraved Ring of Healing from the barrel outside the inner Census and Excise office building (you will be unable to progress any further in the game until you do this).
#Talk to Fargoth about his ring.
#Return the ring to Fargoth.

Detailed Walkthrough
Look What I've Found
During character creation, after exiting the first Census and Excise building and upon activating the door to the next building, you will be instructed to Check the barrel to your left, and get the ring inside. You must possess the Engraved Ring of Healing before you are allowed to proceed to the captain's office.

Imperial Shakedown
After you finish in the Census office and exit to Seyda Neen, you should be able to find a blond Wood Elf man by the name of Fargoth wandering around just outside. Speak with him about his ring, and he'll share his experiences with the Imperial Guards in town, and his belief that they have taken his ring.

Return and Reward
You can tell Fargoth that you found his ring, or feign ignorance on the subject.  If you tell him that you found it, you are given the option to give it to him or keep it. Giving him the ring will result in an improved disposition with Fargoth.  In addition, Fargoth will put in a good word with Arrille, at the local tradehouse, which means a higher disposition and an increased bargaining ability for goods and services with Arrille when you first start, a definite advantage for early characters.

Notes
While you may be tempted to keep the ring, there is an opportunity to get it back in a subsequent quest, Fargoth's Hiding Place.  Use this opportunity to return the ring to increase your bargaining ability with Arrille in order to raise much needed funds before you leave Seyda Neen.

Quest Stages