Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Predator's Grace

Predator's Grace is a pair of hide boots that are found next to a chest, above a waterfall, to the right of the Hag's End top level. These unique boots fully muffle the sound of movement the wearer makes, while also increasing the rate of stamina regeneration by one percent. Predator's Grace can be tempered with an iron ingot and the Arcane Blacksmith perk.
Skyrim:Prisoner's Cuffs

Prisoner's Cuffs are restraints used to bind a person's hand. They have the appearance of a common pair of gloves in the inventory, although they appear to look like a pair of cuffs while worn.

A pair is initially worn by you during the first parts of the quest Unbound, with the bonds being cut after you enter into Helgen Keep, destroying the cuffs in the process. Another pair is worn by Roggvir, the guard who allowed Ulfric Stormcloak to escape from Solitude, during Roggvir's execution. After Roggvir dies, the cuffs cannot be retrieved from his body.
 
  
 

Related Quests


Notes
Only the first set of cuffs ( ) can be equipped.
Skyrim:Rahgot (item)

Rahgot is an orichalcum dragon priest mask obtained by killing the eponymous Rahgot within the Nordic ruin, Forelhost. The artifact's enchantment increases your stamina by 70 points. It can be tempered with orichalcum ingots.
Skyrim:Ring of Hircine

The Ring of Hircine is a Daedric Artifact given to you by Hircine as one potential reward for completing Ill Met By Moonlight. Originally discovered as a cursed ring, you are given the ring by an imprisoned werewolf named Sinding. After acquiring the ring, it will be automatically equipped, not being able to be removed until you complete the quest. As another downside, werewolves will discover that the ring causes them to randomly transform into their beast form. The ring can either be restored or returned to Hircine depending on your actions. If you kill Sinding, you will lose the Ring of Hircine, only to receive Savior's Hide in its place. If you help Sinding kill the hunters pursuing him, you will be rewarded by Hircine by being allowed to keep the ring, with the curse removed.

The restored version of the artifact allows werewolves additional transformations into their beast form per day via the Ring of Hircine power accessible from the Powers menu. This does not affect the original Beast Form power, which only grants one transformation per day.
Skyrim:Ring of Namira

The Ring of Namira is a Daedric Artifact given to you by Namira as a reward for completing The Taste of Death. When equipped, the ring grants a Fortify Stamina effect which boosts the bearer's stamina by fifty points. As an added bonus, the ring also grants its wearer the ability to eat the corpses of humanoid enemies which are one of the playable races. If the wearer consumes a corpse, a blessing will grant an additional 50 points of health and 50% health regeneration for five minutes, lasting even after the ring is unequipped. This may provoke comments from guards such as ''"Ugh. Your breath is foul. What've you been eating?"'' Feeding on a body, if witnessed, constitutes an assault, and doing so in front of a guard may prompt them to attack you.

The Ring of Namira becomes much more useful with Survival Mode  enabled, as it allows you to easily reduce your hunger by feeding on dead NPCs.
Skyrim:Bendt

Bendt is an elderly cook working the kitchen in the basement of the Bards College. He is not particularly fond of people entering his premises, which might explain why the majority of students enjoy their meals at the local tavern instead.

He lives a secluded life in the kitchen area of the college. Like the students, he wakes up early at 4am then spends the entire day in the kitchen, where he either cooks, eats, or wanders around. At 10pm he enters his private quarters and goes to bed. The only exception to this routine occurs at the end of Tending the Flames when he will set up a small stand in the courtyard outside the college, celebrating the annual Burning of King Olaf festival.

He wears a chef's tunic with a matching hat and a pair of shoes. He only carries an iron dagger and the key to Evette San's house (see bugs).
 
Dialogue
When approached in his kitchen, he makes it quite clear that you are not welcome, saying: 
:''"You've found the Bards College kitchen. Congratulations."
:"Meals are served to Bards at designated times. Find an inn if you want to make requests." 
:"You look a little sturdier than most of the Popinjays around here." 

During the Festival, he will be a bit more polite, shouting: 
:"Candy! Get your King Olaf's Festival candy!"
:"Tasty, sugary treats!" 

If you approach him, he will offer you his treats with: 
:"You might as well have some sweets. I made them for the festival after all."''
Bugs
Skyrim:Madwoman

The Madwoman is an elderly priestess found wandering around in the wilderness. She carries a pair of tongs and an iron dagger. Due to her lack of gold, she wears a roughspun tunic and footwraps during her maddened wanderings. She also knows the Restoration spell Fast Healing.

Starting The Mind of Madness but not finishing it will make it so that she can be encountered in the wild. During an encounter with her, she will spout several lines relating to the quest: ''"Don't go to the Blue Palace. The master is on vacation. Don't listen to Dervenin. Don't do it." "The master has gone, but Dervenin will find him. Dervenin should not have gone." "Vacation is where the head is. That is what Dervenin told us about our master. He's cozy in his Solitude."

If you possess the Wabbajack she will request that you use it on her, saying, "You have it, the blessed Wabbajack, you must use it on me, you must."'' If you have completed the quest The Mind of Madness but don't have it with you, she will instead say, ''"You're the one who returned blessed Sheogorath. I would be honored to be Wabbajacked by you, your grace." If you refuse her or ignore her, she will return to wandering around and mutter, "Wabbajack, Wabbajack, Wabbajack, Wabbajack." Although you still get a bounty for using the Wabbajack on her, just like any other use of the Wabbajack on a non-hostile NPC, it is removed immediately afterward. 
 
Related Quests
 

Notes
Her lines are accompanied by script notes stating that they are the "mutterings of a mad old woman"''.
Skyrim:Knjakr

Knjakr is an elderly cook living in The Ratway Warrens of Riften. He is implied to be a cannibal, and when approached will try to entice you into his cell. 

If you decide to enter Knjakr's cell, he will immediately turn hostile and attack. His apparel consists of a chef's tunic, a chef's hat, and a pair of shoes. He is armed with an iron war axe. A grindstone for improving weapons can be found in his room.
 
Quotes
(Trespass) Ah. Ha ha! Come here, come here come here come here!
(Trespass) Yes, yes. Closer. I won't bite. Promise.
(Trespass) Come over here. Please pretty please?
(Trespass) I have a present for you. A nice, shiny present.
(Trespass) A little closer.
(Battlecry) I'm going to eat well tonight, my darling!
(Taunt) Give me just one... little... bite!
(Taunt) Ah, yes. No fat on this one!
(Taunt) Don't run. Stay for dinner!
(Taunt) I've been waiting for you, my sweet one.
(Taunt) Come closer!
(Bleedout) No, no, no. I've got more blood than you know!
Notes
Knjakr is a member of the barbarian class, which determines the level of his skills.
Knjakr also appears in Legends, as the card  .
Skyrim:Anise

thumb|right|"Fool! None may know my secret!"
Anise is an elderly conjurer living in Anise's Cabin. She appears to be a lonely alchemist, with several ingredients, some uncommon, lying around her home.  She wears blue mage robes and a pair of boots. She carries a potion with a restore magicka effect as well as a dagger ranging in quality from steel to daedric.

Anise will remain in the chair outside of her home until you visit her basement. If you enter her basement, she will be waiting in front of the exit to the cabin.

Anise will pretend to be a kind, elderly woman if you attempt to speak to her before you learn her secret. Trying to converse with her will have her talk about how difficult life is for her on her own, how she appreciates your company, and how she isn't anyone of importance, ''"I'm just a poor old woman, dear. No need to trouble yourself with me." "It's so nice to have a visitor." "I get so lonely out here." "It's tough, just scraping by out here. But I make do."''

Near the bed inside the cabin is a small hatch to the basement. Inside is an arcane enchanter, an alchemy lab, and Anise's letter revealing that she is, in fact, a witch. After you exit the basement, Anise will attack, yelling "Fool! None may know my secret!"

 
Notes
Anise will attack when you exit the basement, regardless of whether or not you enter or leave undetected.
She will also attack aggressive wild life with magic spells, revealing her "secret".

 
 

Bugs
Skyrim:Donnel

Donnel is an elderly witchblade who lives and works at The Treasury House in Markarth. He and Nana Ildene clean the house. They both show their true selves during the related quest.

Donnel can always be found sweeping the floor at the foot of the northeastern set of stairs. He never sleeps or eats, and will only leave his spot and reveal his true intentions after you have questioned Thonar. 

He wears a set of farm clothes and a pair of boots, and is equipped with a steel dagger. He carries a key to the Treasury House and a selection of lower-class loot and gold. To aid him in combat, Donnel knows the spells Oakflesh, Raise Zombie, and Flames.
 
Related Quests
 
Quest-Related Events
The Forsworn Conspiracy
After questioning Thonar he will yell out:
:"Traitors. Traitors all of you!"
He, along with Nana, will then proceed to attack you and anyone else in the Treasury House.

Dialogue
When spoken to he will only say:
:"I work for the Silver-Bloods. Help clean."
:"Just here to work." 
Notes
Donnel's death can be avoided by pickpocketing and reading Thonar's or Nepos's journals instead of questioning them, then heading directly to Eltrys. 
Alternatively, it can be avoided by going directly to Eltrys after questioning Nepos the Nose.
Skyrim:Froki Whetted-Blade

thumb|right|Froki in Sovngarde
Froki Whetted-Blade is an elderly Nord ranger who lives in his shack alongside his grandson Haming, a survivor of the attack on Helgen. Haming's parents, Torolf and Matlara, died at Helgen. Froki wears middle class clothes, hide bracers, hide boots, Kyne's Token, and a Ring of Minor Archery. He is equipped with a hunting bow and five iron arrows.

When you first meet him, he will express his dislike for city people, saying "Just what we need. City folk barging in, probably looking for an offering to their precious Divines." or ''"Well, look at this. Another city rat crawled outside the walls. I don't suppose you've come up here to tell old Froki about your supposed Divines?"'' If you ask him what's wrong with the Divines, he will reply ''"They're stolen idols! Imposter gods, sold by silver tongues. No thank you. Froki will not forget Kyne, or her Sacred Trials." 

Froki is opposed to worshipping the Imperial Divines: "Those sycophants in the Temple would call her Kynareth. Just a pale shadow of the truth, like all the Temple Divines. Kyne! Blessed Warrior-Wife. Shor's widow, sacred to any true Nord hunter. She's the mother of men and beasts, and her veil is the storm." 

If you ask him about the Sacred Trials, he will explain by saying "It's an old Nord Tradition, a test to prove your worth in the eyes of Kyne. Show that you're a hunter and no simple butcher. Kyne teaches us to respect the beasts and blesses the hunter who will face their champions. True Nord hunters are those who survive the Trials."'' He will then ask you to kill a number of creatures to prove your strength and earn his respect: ''"Do you think you're strong enough for Kyne's blessing? I would be glad to pass this tradition down."''

If you find Froki's bow in Graywinter Watch, you can mention the bow to him after completing the quest. He'll be surprised to see it, saying ''"I don't believe it. I made that bow myself. Been through some messes with it, let me tell you." He will then decide you deserve to keep the bow, saying "You know what? I want you to keep it. My great hunts are behind me, but yours are yet to come."''

During Kyne's Sacred Trials, you can ask Froki if Haming is his son. He will correct you, saying, ''"Grandson. He's a strong lad. His parents were at Helgen when, well you know." Further asking him if he likes having Haming around will have him confess, "Can't say I was a great father the first time around. Now that he's here it's like a second chance. He's a good lad."''

 

Related Quests
 

Notes
If Froki dies, you will meet him again during the quest Sovngarde, sitting on a rock halfway to the Hall of Valor. This version of Froki has a base ID of   and a ref ID of  .
If you obtain Kyne's Token from him, either through Kyne's Sacred Trials or by looting it off of his body, and he is also killed before Sovngarde is visited, you can take Kyne's Token from him again in Sovngarde. This allows for two Kyne's Tokens to be obtained.

Bugs
Skyrim:Torturer

The Torturer is an elderly destruction mage who practices his art on behalf of the Imperial Legion in its efforts to wipe out the Stormcloak rebels. You will encounter him in Helgen Keep shortly after entering it during the quest Unbound.

He wears a set of Imperial light armor with matching boots and bracers, along with a torturer's hood. He wields a steel dagger and, being a mage, uses the Sparks and Lesser Ward spells.

If you entered the keep with Ralof, the torturer and his assistant will turn hostile on sight.

If you entered the keep with Hadvar, you will encounter the torturer and his assistant battling two Stormcloak soldiers amidst the corpses that litter the room. Should he survive, he will immediately engage in conversation with Hadvar:

thumb|left|"You have no authority over me, boy."
Torturer: ''"You fellows happened along just in time. These boys seemed a bit upset at how I've been entertaining their comrades." 
Hadvar: "Don't you even know what's going on? A dragon is attacking Helgen!" 
Torturer: "A dragon? Please. Don't make up nonsense. Although, come to think of it, I did hear some odd noises coming from over there." 
Hadvar: "Come with us. We need to get out of here." 
Torturer: "You have no authority over me, boy." 
Hadvar: "Didn't you hear me? I said the keep is under attack!" 
Assistant: "Forget the old man. I'll come with you."

 
At this point, Hadvar will notice a dead mage locked in a cell and say: 

Hadvar: "Wait a second. Looks like there's something in this cage." 
Torturer: "Don't bother with that. Lost the key ages ago. Poor fellow screamed for weeks." 
Hadvar: "See if you can get it open with some picks. We'll need everything we can get." 
Torturer: "Sure, take all my things. Please."

Should you approach him, he will simply say, "Leave me to my work. Unless you plan to stay and help?" When you leave with Hadvar (and the assistant if he is alive), he will just comment, "There's no way out that way, you know..."

Should you murder him and/or his assistant in cold blood, Hadvar will not turn hostile even if you do this right in front of him, nor will it incur a bounty or any other negative consequence. In fact, Hadvar might even subtly encourage your actions by commenting, "These bastards call themselves Imperial Legionnaires..."''

Related Quests
Skyrim:Silvia

Silvia is an elderly resident of Darklight Tower. She seeks to become a hagraven, a desire that her daughter Illia doesn't share. She is a key figure in the quest Repentance.

Silvia wears necromancer robes and a pair of boots.  She carries staff of hag's wrath and a leveled dagger. In a fight, she will defend herself with her staff and destruction magic; she may also summon a minion from Oblivion.

 
Related Quests
Skyrim:Hilde

Hilde, an elderly Nord citizen, is the mother of local bard Sven; they share a house in Riverwood. She dislikes "cats, lizards and elves", in particular Faendal, who rivals her sons love affair with Camilla Valerius.

She wears a set of farmer clothes, including a pair of boots and a hat. She carries an iron dagger, a respawning red apple, the house key and a variety of common loot and gold.

She sleeps in the house every night between 10pm and 5am and starts the day with cooking and eating breakfast. At 9am she goes outside and spends the entire day on the porch, interrupted only by a one-hour meal at 6pm. At 8pm she heads back inside for a bit of relaxation before bedtime.
 
Quest-Related Events
Before the Storm
After the destruction of Helgen, you will find Hilde on the porch outside her house, busy using the tanning rack or relaxing in her chair. As soon as Ralof or Hadvar finishes conversation with their relatives, Hilde will get up and shout:

Hilde: "A dragon! I saw a dragon!" 
Sven: "What? What is it now, mother?" 
Hilde: "It was as big as the mountain, and black as night. It flew right over the barrow." 
Sven: ''"Dragons, now, is it? Please, mother. If you keep on like this everyone in town will think you're crazy. And I've got better things to do than listen to more of your fantasies." 
Hilde: "You'll see! It was a dragon! It'll kill us all and then you'll believe me!" 

She will then return to her regular routine. 

Dialogue
When approached she can say:
:"By Shor, what do you want?"
:"It's my boy Sven you need to listen to. He sings at the inn, most every night."
:"Sven has the voice of a snow lark. Only good thing he got from his father." 
:"My boy fancies that Camilla Valerius. She'll come around soon enough." 
:"Camilla, I've seen her talking to that Faendal. Filthy elf needs to keep to his own kind..."
:"I raised my Sven to be strong, and proud. A true Nord."
:"Nobody believes me, but I tell you, I saw a dragon!"
:"Did you hear? The Riverwood Trader was robbed! Poor Lucan must be torn to pieces over it."

If you are playing as a human or Orc character:: 
:"What happened to my Skyrim? Everywhere you look, cats, lizards and elves. It's sickening." 
Conversations
At random times, she may also have conversations with a few Riverwood residents, including over-protective mother Sigrid and, provided you have completed Before the Storm, an unlucky and seemingly annoyed guard:

Hilde: "It seems like Dorthe grows a head taller every season." 
Sigrid: "Aye. She's helping me in the house, and even helps her father at the forge." 
Hilde: "She'll make a fine wife someday." 
Sigrid: "Thank Shor I have a lot of years before I have to worry about that!"

Hilde: "Has my son Sven asked to join the war?" 
Guard: "Not this again." 
Hilde: "If he does, tell him how bad the food is. And how dangerous it is." 
Guard: "Look old woman. If your boy wants to learn how to fight, we'll teach him. Now off with you."''
Skyrim:Borri

Borri, an elderly priest, is one of the reclusive Greybeards in High Hrothgar who refuses to speak, lest a mere whisper of their voice unleashes destruction. Borri teaches you a word of the Whirlwind Sprint shout during The Way of the Voice. He will react when interacted with, greeting you with a muttered "Dovahkiin" and causing the surroundings to rumble in doing so.

Borri wears a set of Greybeard's robes with the matching hood and boots. He carries a flute, one sample of ice wraith teeth, an amulet of Talos, and one sample of snowberries.

He will start his day at 4am, rising from bed to meditate inside facing the windows, on the mats, changing to a different window each hour. At 12:30pm, he will meditate in the courtyard, as well as in the courtyard tower, occasionally using the Clear Skies shout while up there. At 4:30pm he will meditate in front of the shrine in the main entry hall, and at 8pm he will meditate in the main entry hall, rotating positions in a clockwise direction every hour until retiring to his sleeping quarters at 12:30am to read; finally retiring to bed at 2am. He will then sleep for two hours and repeat his daily routine. 

Borri knows the following shouts: Disarm, Dismay, Elemental Fury, Fire Breath, Frost Breath, Ice Form, Unrelenting Force, and Whirlwind Sprint.

Aside from his greeting to you, the only other word ever heard by Borri is the shout "Bex!" during the quest The Way of the Voice. The shout in English means open. 

 
Related Quests






Notes
Borri is one of only two NPCs in Skyrim that are level 100, the other NPC being the Greybeard Wulfgar.
Skyrim:Einarth

Einarth, an elderly priest, is one of the Greybeards living at High Hrothgar. He will teach you the second word of the Unrelenting Force shout. At the end of the quest Alduin's Wall, Einarth can be heard lecturing Arngeir when the latter refuses to help you in your quest to learn the Dragonrend shout, saying: ''" "''

Einarth wears a set of Greybeard's robes with the matching hood and boots. He carries a copy of the book Dwemer History and Culture, a bottle of Black-Briar Reserve, a horker tusk, one sample of juniper berries, and three leather strips.

He knows the following shouts: Disarm, Dismay, Elemental Fury, Fire Breath, Frost Breath, Ice Form, Unrelenting Force, and Whirlwind Sprint.

 
Related Quests






Notes
Of the Greybeards, Einarth has the lowest level of 90. Wulfgar and Borri are at level 100, while Arngeir is level 150.
Skyrim:Wulfgar

Wulfgar, an elderly priest, is one of the reclusive Greybeards living at the monastery at High Hrothgar, and one of your initial tutors in the Way of the Voice. Wulfgar will react when interacted with, greeting you with a muttered "Dovahkiin" and causing the surroundings to rumble in doing so.

He wears a set of Greybeard's robes with the matching hood and boots. He carries a wooden bowl, a knife and a fork, a quill, a roll of paper, a nirnroot, a potato, a venison chop, a jar of honey, a goat cheese wedge, and a piece of bread.

Wulfgar knows the following shouts: Disarm, Dismay, Elemental Fury, Fire Breath, Frost Breath, Ice Form, Unrelenting Force, and Whirlwind Sprint.

 
Related Quests






Notes
Wulfgar is one of only two NPCs in Skyrim that are level 100, the other NPC being the Greybeard Borri.
Skyrim:Sifnar Ironkettle

Sifnar Ironkettle is an elderly servant found in Windhelm in the Palace of the Kings.

He wakes up at 8am and spends the day down in the lower area of the palace before heading off to bed upstairs at midnight.

Sifnar wears a set of farm clothes along with some boots. He carries an iron dagger, along with a selection of lower-class items and gold.

He does not have much to say about himself and he doesn't seem to mind telling you this when he remarks, ''"I do the cookin' and cleanin' round the palace." and "Don't need to pay me no mind. I'm the least important person in here."'' He also admits that his job isn't particularly easy or rewarding when he says, ''"Keepin' the palace clean an' the lords fed ain't easy work, but it's honest work."''
 

Notes
Sifnar is a member of the warrior class, which determines the level of his skills.
Skyrim:Ritual Master

The Ritual Master is an elderly conjurer who is attempting to summon the Wolf Queen within Wolfskull Cave.

She wears leveled enchanted robes and knows the following spells: Stoneflesh, Reanimate Corpse, Revenant, Ice Spike, Fast Healing, Steadfast Ward, and Turn Undead.

 
Related Quests