Netruk44/uesp-wiki-content huggingface dataset:
Lore:Crown of Freydis

The Crown of Freydis, originally the Crown of Verity, was a magical artifact created to test the worthiness of potential rulers of  . It is the second royal crown of Skyrim, replacing the   when it was lost to time during the  .  However, in time it faded from use, and it has not been seen since the  . 

History
When   became High King, his reign was a time of relative instability and division, and as he died without a clear heir, a new method of electing a High King became necessary. Each hold of Skyrim sent a mage to a convocation dedicated to crafting a new artifact specifically for this purpose. With the lack of a recognizable symbol of office, it was decided that the artifact be made in the shape of a crown to reunify Skyrim after Olaf's rule. 

The Crown saw its first use when  , a tribal chieftain, was selected by the   to be the next High King. Asurn was required to don the Crown before he could rule, but it refused to be placed on his head. Enraged, he threatened to kill every member of the Moot if they did not name him High King.  , who was part of the Moot, challenged him and struck him down, easily donning the Crown after. Since then, the validity of the Crown was not questioned until the assassination of King   in  . Jarl   of   challenged the legitimacy of Logrolf's daughter,  , and a Moot met to determine the successor. Freydis was accepted by the Crown and named High Queen in  , though part of the Moot chose Svartr as High King. Skyrim thus split into the Western Kingdom, ruled by Svartr and his heirs, and the Eastern Kingdom, ruled by Freydis and her heirs, who renamed the Crown in her honor. Queen   was also a known wearer of the Crown.  The crown was buried with Queen   in the catacombs of   after her death in  .

During the   of  ,  , son of Queen Mabjaarn, attempted to fuse with the soul of his sister, Queen Nurnhilde, and force the Crown of Freydis to recognize him as High King so that he could usurp his brother  . He stole the crown and his sister's corpse from Morvunskar, and brought them to  . He then used his noble blood to enter  , but the ritual was interrupted and the crown recovered by Jorunn's forces. Along with   and the  , the Crown of Freydis was then pledged to the   at a   held atop the summit of Skuldafn. 

References
Lore:Morvunskar

(or Fort Morvunskar) is a military settlement located in the mountains southwest of   in  .

The fort is located on strategic high ground overlooking the main roads to Windhelm. However, it serves no true military purpose; instead, it was built to guard the crypts located there. Many great   warriors were buried at Morvunskar, and in the   it was used by Skyrim's nobility. Notably, Queen Nurnhilde was buried there with the   after her death in  . In  , the forces of Fildgor Orc-Thane stormed the fort in order to steal Nurnhilde's corpse and the Crown. Morvunskar was quickly taken back by Jorunn the Skald-King's forces, but Fildgor escaped with his gruesome prize. At the time, plans to build an even larger fort were in place. 

Morvunskar eventually fell into disuse and was abandoned. In  ,   and the Last Dragonborn planned to hold a wedding at the ruins after a night spent drunkenly exploring Skyrim. The ruins were under the control of a group of hostile warlocks at the time, led by an   named Naris the Wicked. When the Dragonborn journeyed to the ruins the next day, Sanguine opened a portal to the  .  
 

References
Online:Njorlund Steel-Wind

Njorlund Steel-Wind is a Nord soldier of the Ebonheart Pact and the son of Gerent Saervild Steel-Wind. He accompanies him on his assignment in the ruins of Bogmother. He will first appear while searching for the relics during the quest. He cannot be found in-game following the quest.
 

Related Quests


Quest-Related Events
He'll appear after collecting the last relic.
:Njorlund Steel-Wind: "What are you doing?"

If you speak to him, he'll reiterate:
:''"Are you insane? Don't you know what taking those relics will do to the dreugh?"
:Your father told me to collect them.
:"What? Our orders were protect the reliquaries! Removing the relics is the worst thing you could do. This is a disaster!"
:He said you went to collect them, but you never came back.
:"Removing the relics will enrage the dreugh! The tree-minders will lose control over them!"
:Should I put them back?
:"It's not that simple! There's a whole ritual to perform. The tree-minders must first calm the dreugh, and then return the relics to their containers. But my father knows this. He knows the relics can't be disturbed. This is madness!"
:What can we do?
:"We must warn the tree-minders! Take the relics to Tree-Minder Raleetal. Her camp is near the ruins. She'll know what to do. I'll go back to the camp and speak to my father. There must be a logical explanation for this."
:I'll go to the tree-minders' camp.'''

If you speak to him before he leaves, he'll tell you, "The tree-minders will know what to do. Go, now!"

Once you reach Bogmother, he'll reappear:
:''"My father wasn't at our camp! Wait, where are Tree-Minder Raleetal and others? A tree-minder never leaves a fire untended!"
:They were already gone when I arrived.
:"Even if Tree-Minder Raleetal was called away, one of the other tree-minders should have stayed to tend the fire. My father would sooner lose an arm than disobey orders. I smell treachery. I'll wager this is some twisted Dominion plot."
:How can I help?
:"Give the relics to me. You've done enough damage for one day! Forgive me. I've no right to blame you. You were only following my father's orders. You can trust me. The relics will be safe with me until we locate Tree-Minder Raleetal and the others."
:Where should we look?
:"The dreugh may have taken them. They've been driven insane with blood lust. Dreugh bury their captured prey alive, in piles of hardened mud. We must find them before they suffocate."
:I'll search for Tree-Minder Raleetal and the others.
:"We should separate to cover more ground. If you find them, bring them back to this camp. Make haste! Every moment puts them closer to death!"

If you speak to him before searching for the Tree-Minders:
:"Search the mud piles. If the dreugh captured the tree-minders, that's where we'll find them."''
Online:Trail of the Skin-Stealer

Quick Walkthrough
# Talk to Vicecanon Heita-Meen inside the cave.
# Find Vicecanon Hrondar's soldiers.
# Free Ukatsei from the skin-stealers.
# Talk to Ukatsei inside the cave.
# Find Vicecanon Hrondar.
# Talk to Ukatsei.

Detailed Walkthrough
Vicecanon Hrondar needs you to confirm the other vicecanons are alive. His scout found a cave inside the middle of Ten-Maur-Wolk. However, the Aldmeri Dominion is fiercely defending it.

Find the Vicecanons
Vicecanons Heita-Meen and Servyna are inside a cave to the south. Talk to Vicecanon Heita-Meen who is kneeling next to the log benches in the cave.

Vicecanon Heita-Meen suspects you are a "skin-stealer," but she tells you that the Dominion plans to lure Vicecanon Hrondar into a trap if he tries to rescue the vicecanons. You need to tell him to call off the attack.

Warn Vicecanon Hrondar
You find the body of one of Vicecanon Hrondar's soldiers south of the cave, next to the daedric-looking well in the middle of the water. Her skin is slightly charred—she is one of the skin-stealers' victims. You discover a small vial of liquid on her body, and accidentally spill some on yourself.

The rest of the regiment is to the west, next to the cages. Mudyn, the surviving soldier, says the skin-stealers came from the underground and dragged the rest of the soldiers away. They wore the faces of the regiment's soldiers and attacked when the soldiers prepared to assault the cave. Mudyn was stabbed in the back and worries they took his face. 

The skin-stealers took Ukatsei alive to an altar. You need to rescue him from the skin-stealers' ritual.

Stop the Ritual
Ukatsei is tied to a rock north of Mudyn. He needs you to untie him before the elf who tried to steal his skin returns. She left to get a duller knife, "so it would last longer," after Ukatsei kicked her when she tried to cut his chest.

The elf, Nedrasa, appears after you finish talking to Ukatsei. Defeating her will free Ukatsei and count as stopping the ritual.

Ukatsei runs into the cave where you found the vicecanons earlier in the quest. He says Vicecanon Hrondar's guard led him away before the attack. He asks you to watch his back while he tracks down the vicecanon.

Tracking the Vicecanon
With Ukatsei following you, exit the cave and go east. Ukatsei will pick up the trail, and you continue east to find Vicecanon Hrondar's body.

He looks different from the soldiers you saw near the cave. It looks like he has been dead longer than the others and shows no signs of battle. There is a small hole on his chest, and his skin is slightly charred.

You talk with Ukatsei about your discoveries. He wonders if the vicecanon was dead before the attack on the cave or was he dead even longer. Although Ukatsei can tell the skin-stealers by smell, Vicecanon Hrondar always smelled like mead. The Dominion may know important secrets. The other vicecanons need to know about this.

  

Quest Stages
Online:Mudyn

Mudyn is a dying Dark Elf soldier of the Ebonheart Pact found at the ruins of Ten-Maur-Wolk. He was with Vicecanon Hrondar's regiment before he was gravely wounded.
 

Related Quests


Quest-Related Events
He will reveal to you what happened when you find him.
:"They ... came from underground! I saw them drag the others away."
:Tell me what happened.
:''"We prepared to assault the cave when the soldier beside me stabbed me in the back. When I fell, I saw my own regiment attack itself. Those skin-stealers wore our friends' faces to betray us from within! Do you think that they have my face now?"
:Are you the only one left?
:"I saw them take Ukatsei alive. Knocked him out, dragged him away to that altar like a piece of meat. Don't let them steal his face!"
:Where is Vicecanon Hrondar?'''

He dies before he can answer your question.
Lore:Riliadir, viewing gardens in Auridon

right
:"It's too, well, clean, I guess. It's not like   at all.  , we're part of the forest and we work together with  ; the   demand obedience from them. If they can't magically force them into shape, they'll cut them. I've seen it, the obsessive clipping and pruning and even tying trunks down to encourage them to bend in strange ways. I heard they'll have them uprooted, even after years of work, if just one flower blooms without exactly the right number of petals, or if one fruit doesn't have the 'proper' number of seeds. It's all about control for them. It's horrible. I feel bad for their gardens."
Lore:Conversation with Adibazzi, Trader

right
:"This one has much patience, but it is stretched thinner than a dancing-cat's veil here. I have come to trade, and I have fine goods for reasonable prices, but these   act as if it's all a game. Well, in truth, trading is a game, but they are playing a different one than Adibazzi is and they won't share the rules.

:We should haggle, bargain, argue over quality and cost until we come to a deal. Instead, they want to ask riddles or want to have a hunting contest. One asked that we should each guess the number of leaves on a giant tree and count them, and whoever was closest would take all of the other's goods. Nonsense and  -dreams!   does not have time for this!"
Lore:Conversation with Antelas, Wood Elven scout

right
:"They'll probably send me out of   soon. Everyone's fighting everyone out there. I'm not afraid; being part of a battle doesn't bother me as much as leaving does. I want to protect our homes, but I wish we didn't have to leave them to do it. The   say we can't just wait for war to come knocking on our door.

:I don't know; the wood has always kept us safe. Who from the outside can even fight their way into it to get to us? If an army attacked, it'd be easy to drive them out. The   have always done just fine sticking to  , too, but now all of the sudden they want to do more. It seems strange, sticking out our necks like this, just inviting a blade to strike them when we have so much safety right here. I'll miss home. Hope I'll come back."
Lore:From Nizun-ja's journal

right
:Mighty   has blessed this one with many free afternoons since being asked to seek employment somewhere that is not the tavern. What is the point of working so hard if the occasional cup for my own is not allowed, anyway? Plenty of time now for journal-keeping. Plenty of time for watching.

:I am watching a   now. This is the Wood Elf's third time walking by the smith, lingering when he thinks no one sees, eyeing a fine helm on display. Nizun-ja thinks this is no plain admirer. No, he wishes to take this helm and run, sneaky Elf that he is. It would be fine sport, taking this thing, and the Wood Elves love such games. I do not wish to steal, but it would be a shame if such a lovely  i craft ended up in the hands of some shaveskin like this. I accept the challenge.
Lore:Overheard in Mistral

right
:"Even if you follow all the laws and pay all the fees, you're still in danger in these waters. My brother's got a trading ship, too; runs   and  i bead crafts all the way up to  . He was headed out with a new shipment when he realizes this   ship is trying to get his attention. He's traded here before, so he knows what to do; he lets them come over and board, has all his papers ready, the whole show.

:Some of the armed guards poke around the ship. After a bunch of talking in whatever language those damned   speak, the captain announces that my brother is in violation of some   and has to hand over his cargo or be taken prisoner! Can you believe it? I thought the damned treaty prevented this kind of aggression. So he does the only thing he can do for fear of his life and his crew's; he just hands everything over. He's trying to take it up with the mayor, but I doubt anything's going to come of it."
Lore:Seladess and Sirahai-daro, returning from a hunt

right
:Sirahai-daro: See something you like? Meat or pelts? Killed fresh today, all by me!

:Seladess: "All killed by her," she says. She forgets her good friend with the deadly bow skills so soon!

:Sirahai-daro: You know what I didn't forget? My perfect shot right into the throat of that   that pounced on you, oh mighty hunter! Where would you be without good friend Sirahai-daro?

:Seladess: It was just a trick; I was ready to drive my dagger into its throat at any second. You ruined the trap! You said it yourself: my armor is tougher than it looks!

:Sirahai-daro: Oh, yes, of course; I must apologize for spoiling your cunning trap. Let's go get this wagon to the hut! We have work to do!
Lore:Conversation with Shamunur

right
:&ldquo;It is so much death with these  . Skulls everywhere, bones everywhere! How can Elves that won't harm a tree do so much celebration of killing? And so much meat—none of it sweet, all dull and chewy. They have no sugar and no spices. You know, my brother said that they even   after a battle. Shamunur hasn't seen that, but can you imagine?

:The innkeeper said this is  's haunch, but he did have a strange twinkle in his eye, now that I think about it! Look, look at that skull over by the fire! Does that look like a cat's skull to you? I hope this 'diplomatic mission' will be over very soon.&rdquo;
Lore:Overheard at The Lazy Fish tavern

right
:&ldquo;Well that was the last insult I was going to hear without doing something. The stuffy bird needed to be brought down a few limbs. He wasn't stupid, so I had to get him off his guard. We'd seen more  s in the area than usual, but avoided them all thanks to Lilanion's pathfinding skills, so I sent him ahead to find a good spot. When we caught up, Lilanion cried out 'Vicereeve, you must come look—there is some inscription on this stone, and, sadly, I lack the proper education to decipher it!' This excited that silly   to no end, and he charged forward, right into the strangler's vines!

:It sure was a good laugh seeing him struggle, and we didn't let it bite him too much before breaking him free. I don't think he likes us any better for it, but we got a nice chuckle and he kept his snooty thoughts to himself the rest of the way here!&rdquo;
Lore:Telquelie, scholar of Ayleid history

right
:&ldquo;It is a shame that the   of old, in their typical short-sighted manner, obliterated so much of   culture when they rebelled against their masters. There are scant few structures that were not destroyed in the uprising or breached and pillaged afterward. The losses in history and magical knowledge that we have suffered at the hasty hands of Men intent on wiping out all trace of our kin are substantial.

:The Ayleids split from the traditions of the  —which was certainly folly and must have contributed in part to their eventual downfall. Perhaps their methods of attempting to instill Elven values in Men were a bit forceful and crude, but it is still a tragedy that so little of them remains, especially in regards to their highly-advanced magical techniques.&rdquo;
Lore:Conversation with Manashir-do, browsing market stalls

right
:&ldquo;No, no, no. Hmmm. Not cloth—too many threads to chase, too much to get in the way and distract. Pretty, though. Much better for relaxing and enjoying sweets in than for fighting. Very nice embroidery, very fine.

:Metal? Only if   wants to let the enemy know that he's approaching! I am a skilled fighter, yes, but no need to give free warnings. And how would I stretch and bend? Everyone knows it is better to dodge than to be hit, better to pounce than lumber slowly forward. Ah! What about this? Sturdy but flexible, room around the joints ... does it match my spots?&rdquo;
Lore:Grudash gro-Shugharz, Orcish stonemason

right
:"They're even worse than the  s. Look at all this fancy stuff: engravings, gold highlights, fragile domes. Well, I guess when your city isn't constantly assaulted and destroyed by everyone on  , you can afford the luxury of making pretty buildings.

:I just don't see the point. We need to build quickly, and build strong. I was told I could learn a lot from the  s' work. I guess their constructions are impressive in scale, and they do manage the heat just fine, but I don't really see the applications for us back home. If you meet any of their stonemasons, send 'em my way. Maybe they can prove they know something worthwhile."
Lore:Alik'r Survival for Outsiders

right
:Now that we've discussed the importance of a guide and some of the common dangers posed by indigenous creatures, if you're still convinced you'd like to travel through the deadly  , you must be properly clothed. As you can tell from our review of aggressive beasts, you will absolutely need protection, but not just any armor will do.

:First, it's important to cover yourself fully to avoid painful burning from the sun. Even the back of the neck and top of the head must be covered. I strongly recommend that you purchase one of the typical leather armors worn by  s. The cloth components breathe surprisingly well, and the leather plates offer excellent lightweight protection. Consider a covering for the mouth, as sandstorms are common, and breathing in grit is rather unpleasant.
Lore:Florian Lanctot, priest of Zenithar

right
:"We must work together to find common ground with our allies. This has been simple with the  s, who tend to worship the  , though they do have some strange ideas about them that seem to come from the intermixing with their ancestors'  . Only the staunchest traditionalists still worship the  n gods, and even then there are parallels with the Divines. The  s, though, they insist upon worshiping   alone. This causes the Redguards great consternation and more than a few raised eyebrows among the   faithful. I worry that this fundamental difference may be difficult to reconcile, especially if the Orcs continue to be so vocal and aggressive about the matter."
Lore:Recipe from Desert Delicacies

right
:Seared Venomsteaks

:Ingredients:
:Meat of 1 giant scorpion 
:Fire salts 
:Ground golden poppy 
:1 skin pomegranate wine 
:2-3 Tava's teardrop peppers

:Instructions:
:Remove stinger and set venom sac aside. Boil 2 parts water, 2 parts wine, and 1 part drained venom along with peppers. Ensure fire is very hot, and allow mixture to reduce. Meanwhile, cut scorpion meat into fist-size steaks around 3 fingers thick. Season with salt and ground golden poppy, then sear in a hot pan until dark on each side. Cover with reduced sauce and eat.
Lore:Shadya af-Abia, innkeeper

right
:"I don't want trouble, but things are changing and people don't feel safe. I hear it all the time, people with farms torched by the   in the north and the worry that the  s are coming from the south to stir up trouble here, too. And what is the   doing about it? Nothing I've seen yet—nothing any of us around here have seen.

:We want to protect our families, and wouldn't you? We don't have much, maybe; we're not rich like those in   and we're certainly not comfortable and safe like those in  , but we'll protect our own, whether King   or High King   help us or not."
Lore:A conversation with Orbath gro-Agdurz

right
:"I don't care who laughs at me; I know what I saw, and there isn't a doubt in my mind. There's   happening on  , plain and simple, but no one will take me seriously. Just because I mistook the Wayshrine for a portal to   during that huge storm doesn't mean I don't know what I'm talking about. And, look, anyone seeing that rock on the cliffs against the sun like that would've run back to town screaming ' !' I mean, it looked exactly like a monster!

:I know for a fact that I saw  ; I heard that horrible chanting coming from the cave and saw the moonlight on a bare, chattering skull! There's no way I'm wrong this time, 'excitable' imagination or no."
Lore:Tempest Island

Tempest Island, also known as the Island of Storms, is one of several treacherous islands in the   estuary located off the coast of   in northwestern  .  It is infamous for the unnatural storms that originate there. Surrounded by sand bars and shifting channels and covered in dense jungle, the island has never been fully explored by any civilized authority. A network of natural caves run beneath the island, offering shelter from the unpredictable weather above.

The island was once colonized by the  s, whose white limestone ruins cover the landscape. It has long served as a haven for pirates, raiders and fugitives.  The island is thought to have been the source of multiple phenomena, such as the   and the   Invasion of  , both of which were preceded by fierce storms on the island. These events attracted the attention of academics such as Angalmo, but the island's extreme weather limited research. 

In  , a   invasion force began to assemble on Tempest Island to perform a mysterious ritual, harnessing powerful lightning magic in preparation for a planned takeover of  . The   had originally refused to man a garrison on the island in order to focus on the ongoing  , but were eventually alerted of the threat.  A group of   soldiers led by Battlereeve Alduril were dispatched to the island to drive off the invaders, but progress was immediately blocked by a horde of lamias on the beach. The   arrived on the island soon afterwards and aided Alduril by fighting through the Maormer camps, destroying their Conduit Stones and killing their leader,  . This dispelled the storm the Maormer had summoned.  
 
References
Lore:Fahamal, Trader

right
:"Our   allies are comfortable with  , yes. More than comfortable, I would say. I have even seen their youths practice  s upon each other in the very streets of  . No   would ever permit his own children to tamper with magic in such an irresponsible fashion. Do they not realize the dangers?

:Magic is powerful, yes, and a mighty force in battle, but the perils are many and the temptation of foul   always lurks near. I see more staves here than blades, and I admit, I fear for the safety of our sword-adepts as they stand in battle beside so many mages. King   would not ally us with evil, but we must always be vigilant."