Netruk44/uesp-wiki-content huggingface dataset:
Battlespire:Unofficial FAQ

This is the unofficial Battlespire faq that I have made to answer all of your common questions when you first play Battlespire. This FAQ covers various things, but pretty much all the questions you might ask. Enjoy!

;Will there be a 3dfx patch for Battlespire?
:No. There was a problem at the end of development, and they were unable to implement 3dfx.

;How do I take screenshots?
#During the game, press Ctrl-P. This will store a .raw file in your /pics directory of your batspire folder.
#Download Paint Shop Pro at www.jasc.com or use the special RAW to PCX conversion utility BATRAW.ZIP - 94kb.
#Using BATRAW is easiest I find, just unzip into the PICS directory and run. Select/view the .RAW files and save the desired ones as PCX files which can be loaded and edited in any picture editor.
# For PSP its a little more complicated, just open the file and fill in the following properties when asked:
::*width=640
::*height=480
::*color channels=Three Channel (RGB)
::*Header Size=0
::*File Structure=Interleaved
::*Order=RGB
::*Flipped=UnChecked 

;Where are the towns?
:There are no towns in Battlespire. The game is not in any way like Daggerfall or Arena, but it is its own game.

;Where is all the gold?
:Again, there is no gold either. What's there to spend it on? You will find all the items you need in the Battlespire, and will not have to buy anything.

;How do I swim?
:This was not included in the manual, but swimming is done with the page up and page down keys.

;How do I play Multiplayer?
:You can use MPlayer (www.mplayer.com), or Kali (www.kali.net). Kali does not have built in support, so just log on to the same server of your friends, and then launch a game of battlespire.

;How Do I Rest/Camp?
:You don't. This is one thing that makes Battlespire very challenging. To heal yourself, you must do one of five things:
:#Pick the Cure Health spell during character creation (Hotkey it!)
:#Pick the Vampiric Drain spell during character creation and use it when needed
:#Find enchanted items with one of the spells mentioned above
:#Find Healing potions
:#Find the blue gems that are on each level. They heal you to full health. 

;Is it necessary to keep quest items? (Items used to complete the individual levels, like the password scroll in level 1.)
:No. You will not need to keep any items like this, except for a few things. The Scourge Mace, in level 2, is optional, because it makes a great weapon. And the Armor of the Savior's Hide, found in level 5, is needed to complete the game. If you don't keep it, you will get another suit of it in level 7, but of better quality.
Battlespire:Creatures

There are a variety of creatures in Battlespire, including several types of Daedra and undead. The sections below detail the strengths and weaknesses of each type of monster, including whether you are likely to be able to speak to and gain useful information from them.

Clannfear
 
 

Daedra Count
 
 

Daedra Lord
 
 

Dark Seducer
 
 

Dremora
 
 

Fire Daedra
 
 

Frost Daedra
 
 

Ghost
 
 

Herne
 
 

Morphoid Daedra
 
 

Scamp
 
 

Seducer
 
 

Skeleton
 
 

Spider Daedra
 
 

Vermai
 
 

Wraith
Oblivion:Grayrock Cave

Notes
This cave contains a staggering 95 Cairn Bolete plants, which makes it the second largest concentration in the game after Serpent Hollow Cave. 24 Wisp Stalk plants can also be found.
 
Exterior

The exterior is located at coordinates: Tamriel -10, 4
This location's map marker (M on map) is named Grayrock Cave (editor name GrayRockCaveMapMarker).  The entrance door is ENE of the marker, 50 feet away.
0-2 Monsters are near the entrance
The following plants can be found near the entrance: 3 Alkanet plants, 2 Flax plants, 6 Monkshood plants, 1 Strawberry bush, and 1 Viper's Bugloss plant

 
Zone 1:
thumb|right|308px|Grayrock Cave
When you enter Grayrock Cave it becomes apparent that this cave may have had human occupants before the monsters arrived; a big pile of bones is scattered in the first small tunnel and three bedrolls at b can be found inside the first large chamber. The bedrolls are placed atop of a plateau and you can jump easily to the other high plateaus, although it will net you nothing but a potion chest and several encounters with leveled monsters. Jump down from the plateaus and locate the eastern passageway and head through it to reach a small chamber with a chest and a bedroll at b guarded by two nearby foes. Head south and make your way to door C which leads to the second zone, Grayrock Shambles. 

Occupants:
10-14 Monster Enemies (each 80% probability Monster, 20% Rat)
Treasure:
1 Chest 01
1 Chest 02 (locked)
1 Chest 03
1 Chest 04
The following plants will always be found: 56 Cairn Bolete plants and 19 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Grayrock Shambles
Other:
4 bedrolls at locations b on map

 
Zone 2:
thumb|right|134px|Grayrock Shambles
Upon entering Grayrock Shambles from door C, search the northern room and fight the opposition, then head south until the path bends and lands you in a smaller room. Head north for a chest and a possible encounter with a friendly Orc Adventurer (O). Afterwards, backtrack to the previous room and proceed west to head to the northwestern room for the last chest. Finally, leave the cave through door Out, which leads to an alternative entrance south of the map marker and west of Fort Vlastarus. 

Occupants:
1 Orc Adventurer (10% chance of appearing) at location O on map
6-9 Monster Enemies (each 80% probability Monster, 20% Rat)
Treasure:
1 Chest 03
2 Chests 04
The following plants will always be found: 39 Cairn Bolete plants and 5 Wisp Stalk plants
Doors and Gates:
There are two doors in/out of this zone
1 door (at Out) leads outside
1 door (at C) leads to the zone Grayrock Cave
Oblivion:Roland Jenseric's Cabin

It stands at the end of a short side lane that runs north from the Blue Road, east of its junction with the Red Ring Road.

It is the cabin where Imperial City resident Roland Jenseric and his girlfriend Relfina used to go to "get away from the chaos of the city". The Imperial City quest Order of the Virtuous Blood deals with the aftermath of Relfina's death. As part of that quest you will visit Roland Jenseric one or more times in this cabin. 
 

Related Quests


Roland Jenseric's Cabin
thumb|right|Interior
Exterior
The exterior of the cabin is a simple wooden lowerclass house, surrounded by trees and several flowering bushes. The cabin possesses a front door as well as a side entrance; both have a Hard lock, but can be opened if you possess the associated key. Two barrels can be found to the right of the main entrance. A Gate to Oblivion may open just up the hill to the northwest of the cabin over the course of the Main Quest.

Interior
The interior of the cabin resembles a romantic getaway, containing a double bed and a roaring fire within. You cannot sleep within the cabin as entry counts as trespassing. Entering via the front door, to the right of the bed you will find a barebones reading area containing a single copy of Darkest Darkness. To the left is a set of drawers with a copy of Fundaments of Alchemy resting on top, next to a chair facing the fireplace.

To the left of the main entrance is a dining area with a cupboard and two chairs. The table has a full meal laid out, with one cheese wedge, two samples of grapes, a loaf of bread, and two pears. Thieves will take note that there is also a flawless diamond on the table. Past the dining area, you will find two barrels next to the side entrance, with a third sample of grapes resting on top. The doors are only locked from the outside, so you will not need to pick both if exiting at the other end of the house.
Lore:People B

(?b - ?d)
Author of the popular cook-book  . This   is known to the world as "The Gourmet", one of the great chefs of the  . He was last seen traveling through   in  . 

right|thumb|Jarl Balgruuf the Greater (Skyrim)

Jarl   (?b - ?d)
 

(1E ? - 1E 970)
 

(?b - ?d)
Saint Balyna was one of Mara's patron saints. Her dedicated service served as a model for the followers of the Nine Divines.  Balyna's name is attributed to two Restoration spells called Balyna's Antidote and Balyna's Balm. The former is known to cure disease while the latter restores health  and has three known variations: the Soothing Balm, the Efficacious Balm, and the Perfect Balm. 

Barbas
 

right|thumb|Barenziah (Tribunal)
Queen   (  - ?d)
 

Barilzar (?b - ?d)
 

Bashomon (?b - ?d)
 

King   (?b - ?d)
 

Emperor   the Man-Bull (1E 266 - ?d)
Belharza was the son of the Empress   and her consort,  , and one of the first  s.  He succeeded his mother as ruler of the   upon her death in  . Little is known about the emperor's life and reign as most records of the period were destroyed following the rise of the  .  Private correspondence between Belharza and Alessia is held in the   in  , though its contents are unspecified.  A surviving document from an Alessian Order sect indirectly implies that Belharza was troubled by large   hordes.  One controversial interpretation of an ancient tablet fragment called the Belharza Stone asserts that the precursors of the xenophobic Order may have openly clashed with Belharza, and violently purged the minotaurs from the Empire. 

King   (1E ? - 1E ?)
 
Archmaster   (?b -  )
Bolvyn Venim was Archmaster of   and resided in   during the years prior to the destruction of  .  He was renowned as a strong, ruthless leader, credited for securing Redoran holdings during the opening of  , and for moving the Council to Ald'ruhn. He was killed in a duel after refusing to name an outlander as Hortator. 

High King   (?b -  )
 


 

(  - ?d)
Also known as Brand-Shei. The sole heir to  . He was raised by  s and his identity kept from him. In  , he discovered his true identity with the help of the  . 

Mistress Lady   (?b -  )
 

Emperor   (?b -  )
 

Lord   (?b - ?d)
A noble in the courts of Kings   and   of   in the  , Lord Bridwell was also head of the  , and protector of the city and royal family of  .  

Lord Bridwell served as general of Daggerfall's army during the  , and was instrumental in Daggerfall's victory at the  .  
Some sources claim it was Lord Bridwell who struck down King   of   at the  , which ended the war. It is also rumored that before the war (and possibly after), he was secretly having an affair with Queen  . 

Duke-Prince   (?b -  )
 

Lady   Magnessen (?b - ?d)
 

References
Lore:People F

Fa-Nuit-Hen
 

right|thumb|King Fahara'jad (ESO)
(2E? b - ?d)
 

(3E? b -  )
 

(?b -  )
 

King   (1E? b - 1E? d)
A member of the mercantile Gardner dynasty who was proclaimed king when   first accepted ambassadors from the  , and was granted the right to call itself a   in  . 

Count   (3E? b - 3E? d)
A prominent Commodore of the Imperial Navy in the Third Era. He served in the war against the  , and afterwards tracked down and destroyed the  . He was the first Count of  , and burned down the original ramshackle huts to build a new city in their place. 

(?b - ?d)
 

the Bold (?b - ?d)
 i patron saint of butchers and fishmongers. A fierce warrior, he slew many   invaders and drove them from  . He could neither read nor write, instead being blessed by receiving inspiration directly from the lips of  .  The   is a holy relic greatly prized by the  .  When close to death, Sotha Sil placed Felms's soul into a modified black soul gem which was then brought to the Asylum Sanctorium and installed in a giant factotum body to make him immortal.  Unfortunately, the process eventually drove him to madness, which manifested as agitation, a single-minded focus on fighting and conquests, and mood swings including outbursts of disdain, frustration, and anger. 

(1E? b - 1E? d)
 

(2E? b -  )
 

(?b - ?d)
 

(2E? b -  )
 

Governor Fortunata ap Dugal
 

Four Amibitions
 

(  - 1E? d)
 

(?b -  )
 

High Queen   (2E? b - 2E? d)
High Queen of Eastern   sometime during the  , ruling from her seat in  .  After King Logrolf's assassination in  , Jarl Svartr of   claimed that Logrolf's daughter, Freydis, was illegitimate, and the   gathered to determine Logrolf's successor. Though Freydis was able to wear the Crown of Verity, a magical artifact created to test the worthiness of candidates to the throne, and thus named High Queen in Windhelm, a partial Moot in Solitude proclaimed Svartr as High King. Skyrim was thereafter split into the West Kingdom, ruled by Svartr and his successors, and the East Kingdom, ruled by Freydis and her successors, who renamed the Crown of Verity in her honor.  In   her legendary sword, fabled for its superior edge, was retrieved by the   and presented to Jarl   as a gift. 

, Archprince of All Sumurset (?b -?d)
Frincheps is a playwright known for his fictional work,  . It was produced as a stageplay by the  , who have also advised anyone in the audience that may find the play unsatisfactory to leave immediately in the first part.  He goes by the title, the Archprince of All   and in the epilogue of Fools' Ebony, Part the Twoeth, he is considered one of the finest writers of the asylum. 

References
Morrowind:Vivec

Vivec may refer to two things:
Vivec (city), the largest city on Vvardenfell
Vivec (god), one of the three living gods of the Dunmer religion
Oblivion:Potions

Potionsrightright
This is a list of the built-in potions (also beverages and poisons) that are found in stores, on NPCs, and in loot.  In addition there is a nearly infinite range of custom potions and poisons that the player can make using Alchemy; the available custom effects are listed at Alchemy Effects.  In general, master alchemists with the best equipment can make custom potions and poisons that are much more powerful than the built-in ones: the magnitude and duration are larger, multiple effects can be combined into one potion, and custom potions often weigh just 0.1 pounds.  However, there are some cases where the built-in potions are better:
The built in potions provide instantaneous restore effects, for example, the strong Potion of Healing provides an immediate 50 pts of Restore Health.  Custom potions can provide a stronger total restore effect, but take longer to do so.  The strongest custom Restore Health potion has a magnitude of only 13 pts, but with a duration of 43 seconds (in total, 559 pts of healing).
Similarly, built-in poisons provide instantaneous damage effects which have a stronger immediate effect than custom poisons, but have a smaller total effect.
The effects Spell Absorption, Resist Magic and Drain Attribute are not available through custom potions.
The Strong Potion of Reflection provides 30 pts Reflect Spell for 50 seconds whereas the strongest possible custom potion is 21 pts for 67 secs.
The Strong Poison of Paralysis provides 7 seconds of paralysis whereas the strongest possible custom poison is 3 seconds.
The Strong Poison of Silence provides 45 seconds of silence whereas the strongest possible custom poison is 33 seconds.

Normal Potions

   

Special Potions


Beverages


† A bottle of Cyrodilic Brandy is needed for the Sanguine quest. 
 
†† Six bottles of Shadowbanish Wine are needed for the A Venerable Vintage quest; picking up any bottle will trigger the start of that quest. 
‡ One bottle of Surilie Brothers Vintage 399 and one bottle of Tamika Vintage 399 are needed for the Alchemy master training quest.

 

Quest Specific Potions


Poisons

   

Turpentine
One poison is special.  It is leveled, and only damages Painted Trolls in the quest A Brush with Death.


Test Potions
These potions exist in the editor, for testing purposes, but are not found anywhere in the game.  Listed here merely as a curiosity.
Battlespire:Videos

Below is a list of videos created with/about Battlespire, with a little information about them.

Intro Video
A video on YouTube with the introductory video. 

Battlespire OST playlist
Has the whole OST:


Walkthrough
Complete walkthrough:
Oblivion:Isolated House

It is a house located in the middle of the wilderness with no map marker of its own (it acquires one once an Oblivion Gate spawns inside it) and thus cannot be easily located. It truly is an Isolated House, but it seems to be not much else beyond that.

 

Location
The house is located just north of the "t" in "West" of "The West Weald" on your world map. It is backed up against the corner of a cliff face and as a result is hidden very well. Because it has no map marker, it will not show up on your compass. There is an overgrown dirt road leading to this house from the west, but it is difficult to find.

If you install the Knights of the Nine plug-in, you are more likely to find this house, since it is located just east of the Priory of the Nine, a building added by the plug-in.

Interior
The house is three stories with only one zone and is home to respawning bandits. The first floor has a table, a rack, and an unlit fireplace. The second floor has two beds, a dresser, and a cabinet. The third floor is really just an attic with some crates. It is a bad idea to use the house as a storage area. Not only do all of the containers respawn, but also if an Oblivion Gate appears at this location, everything in the house is destroyed.

Exterior
Outside of the house are two barrels against its left wall and a stump with an iron war axe near the rear wall. The house has an architecture similar to that of certain houses found in Skingrad.

The following plants can be found near the entrance: 9 Columbine plants, 3 Domica Redwort plants, 26 Flax plants, 19 Lady's Smock plants, 2 Motherwort plants, 8 Nightshade Plants, 10 Viper's Bugloss plants.

Notes
The house is often destroyed by an Oblivion Gate that spawns on top of it. This only happens if you approach the vicinity of the Isolated House some time after completing the Weynon Priory quest and before completing Light the Dragonfires. If an Oblivion Gate does spawn in the house, it provides a 20px map marker for the otherwise-unmarked location. It is possible for the Oblivion Gate to spawn as you exit the house.

Gallery
Oblivion:Bedrock Break

Exterior

The exterior is located at coordinates: Tamriel 37, -8
This location's map marker (M on map) is named Bedrock Break (editor name BedrockBreakMapMarker).  The entrance door is SE of the marker, 20 feet away.
2 Wilderness Creatures (Swamp variety) are near the entrance
The following plants can be found near the entrance: 1 Columbine plant, 21 Fly Amanita plants, 17 Foxglove plants, 7 Monkshood plants, and 14 Summer Bolete plants

 
Zone 1:
thumb|right|343px|Bedrock Breakthumb|right|Interior
This small cave is the only zone in Bedrock Break. It is fairly unremarkable and contains only a few chests and ingredients worth looking for. The entry tunnel leads to a large central cavern with a bonfire. Two caves lead off to either side. The enemy density is somewhat large for the area provided, so take care not to wander during combat. Also be more cautious when entering the corridor that leads northeast out of the central room, as several enemy travel paths cross that area.

Occupants:
8-15 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
Treasure:
3 Chests 01 (2 locked)
2 Chests 02
2 Chests 04
Doors and Gates:
There is one door (at Out) in/out of this zone, leading outside
Oblivion:Nayon Camp

The camp itself contains two small tents and is beginning to become overgrown with grass. There is an unlit fire in the center of the campsite, and the only items of interest here would be a sack containing food ingredients, and the Foxglove plants growing around the campsite. It provides a nice view of Lake Canulus, as the camp is on its northwestern shore.

 

Occupants

1-2 Campsite Bandits (each 50% probability melee Bandit, 25% archer Bandit, 12.5% Bandit Hedge Wizard, 12.5% dog)

Contents

2 bedrolls
1 sack (food)
1 sack (empty)

Flora

6 Foxglove plants
Oblivion:Bodean Camp

The camp itself is not visible from afar, due to the landscape surroundings. The campsite consists of two small tents surrounding an unlit fire. The only items of interest here would be an easily picked locked chest containing minor loot located behind one of the tents, the flax plant, and the ginseng plant found nearby.

 
Occupants
1 Bandit Carrier (non-respawning) (plugin-specific)

Contents
2 bedrolls
1 chest (easy, locked, minor)

Flora
1 Flax plant
1 Ginseng plant

Related Quests


Notes
Unless you have the official plug-in for the Orrery, no bandits will appear in this camp.
Lore:People I

Archmagister   (?b - ?d)
 

Ritemaster   (?b - ?d)
 

thumb|right|Jarl Idgrod Ravencrone
Jarl   (4E? b - ?d)
Jarl of   at the time of the   in  . Idgrod claimed to have visions granted to her by the   which she relied on in her governance of  . While she was careful with her words, she was clearly a supporter of the   during the conflict, although the Empire itself noted that under pressure, Idgrod would ultimately seek to protect Morthal's–not the Empire's–interests.  Her people were largely bemused and frustrated by her indirect leadership during this time of crisis. She had two children with Aslfur, her husband and steward; a daughter, Idgrod the Younger and a son, Joric - both of whom purportedly shared her visions, especially Joric. Aslfur often insisted that he be consulted before his wife if anyone had business with her, as he did not want people to waste her time requesting help with mundane problems, for which he believed they would not understand her advice. 

Jarl   (4E? b - ?d)
Jarl of   at the time of the   in  . His father,  , was killed by the  . Prior to his death, Igmund's father and the Empire established a   militia that included   in order to re-secure control of Markarth, offering the militia the freedom to worship   in exchange for regaining control of Markarth from the Forsworn, a promise which could not be kept once the   objected. Igmund succeeded as Jarl of Markarth at a young age in  , following in his father's footsteps in siding with the  , and he continued the fight against the Forsworn for the next twenty-five years. 

(?b -  )
 

(?b - ?d)
 
(?b -  )
Lord Irarak was a vampire and self-proclaimed god residing in Vvardenfell around  . Originally named Gulmon Droth, a Dunmer man from Gnisis that contracted   (vampirism), he came to view himself as a divine being and set himself up as "The Dark Lord Irarak" in a local tomb. He managed to gather a small cult of young and disillusioned followers, who worshipped him and tended to his needs. Although the local population considered him pathetic but harmless, the   vampire clan saw him as a mockery of vampires and had him killed. 

(3E? b -  )
  member of the Council of Mages of the   in   as of  . He was a researcher specializing in   studies. Among other projects, he supervised the excavation of the ruin at   and studied artifacts extracted from within. He was killed by   while studying the   for a way to defeat  .  He was the author of  .

(4E? b - ?d)
 

(4E? b - 4E? d)
  High King of   during the  , he ruled for almost twenty-five years and was considered to be instrumental in keeping the province together during the  . Upon his death, the   formally named his son   his successor. 

(2E? b - ?d)
 

References