Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Administrator Noticeboard/Archives/License Tags

License Tags

I went ahead and structured some license tags after Wikipedia (found  ) since ours were kind of bland and didn't really describe much. I also went ahead and made a few more (mainly the no license or wrong license ones). If no ones has any issues, I will go ahead and update them. And if you think something should be altered, give a shout here. I will change them in seven days if no one objects. Thanks! –Elliot   07:02, 4 December 2009 (UTC)
:They look good to me!  We might want to consider a non-white background, though...something that'll fit in more comfortably with the beige theme we've got. —Robin Hood   07:14, 4 December 2009 (UTC)
::Yeah, I went ahead and changed that, and I also removed white space from three of the images. –Elliot   07:40, 4 December 2009 (UTC)

:::I like the icons that represent the various aspects of the different licenses. Could you add names to the images, so that if you hover over them you can see a short description of what they represent? --Timenn-  09:44, 4 December 2009 (UTC)
::::I added the short description offered by the CC license as a hover for the images. –Elliot   19:56, 4 December 2009 (UTC)
::::Also, we may want to create the 3.0 versions of the licenses. Some works are only established under that ruling. It isn't the most urgent of actions needed, but it should eventually be made. –Elliot   21:02, 4 December 2009 (UTC)

(outdent) I've gotta say, they look better than the previous ones.  --GK  09:01, 7 December 2009 (UTC)

:I'm all fine with the new tags now. --Timenn-  17:05, 7 December 2009 (UTC)
UESPWiki:Administrator Noticeboard/Archives/A Bot's Life

A Bot's Life

At what point in a bot's life should it get its own account? I'm just starting to make one with some basic features and test it mostly on my own testing wiki, but also doing read-only work here, like filtering  to look for the ones that weren't /Author or /Description pages. It may later become a read-write bot here too if NepheleBot and RoBoT need a friend.    is a tad confusing, because it says I have to have community approval before I start using it, but since I'm just learning how to write one, I can't say what I would use it for. If I'm not making changes at all, just reading or maybe a post or two to a sandbox, should I just keep using my own account? Or should I have a new one just for it? Or is any use at all forbidden until approved? Being new, I don't want to be doing things I shouldn't be. Thanks. Joram 03:24, 24 December 2009 (UTC)
: The  page isn't policy. It was proposed and largely ignored so there are no rules for bots at all  beyond those established for ordinary users. Personally, I take the attitude that RoBoT is a potentially dangerous tool so I keep as close a watch on it as I can and if (when) it screws up, it's my responsibility to fix it. I don't see any problem with others running bots if they follow those basic guidelines. In any case, it's impossible to prove that somebody is running a bot rather than just making edits very fast.
: The only person who can grant bot status is Daveh. It would be a good idea to start using a separate account and get bot status for it before running a task that will generate hundreds of edits - purely to stop the patrollers from tracking you down and beating you to a pulp for flooding Recent Changes. Anyway. This is all just my opinion. –rpeh  19:57, 26 December 2009 (UTC)
::Thanks for the info.

:::"get bot status for it before running a task that will generate hundreds of edits - purely to stop the patrollers from tracking you down and beating you to a pulp"
::As opposed to, say, the administrators hunting you down for proposing 3000 pages for deletion?

::If no one objects, I'll start a separate account for my bot. Bot status can come later when it has something to do and you've had time to get to know me. Joram 20:52, 26 December 2009 (UTC)

::: Oh I told 'em what I was doing. I think they like the challenge :p –rpeh  21:17, 26 December 2009 (UTC)
UESPWiki:Administrator Noticeboard/Archives/The Infernal City

The Infernal City

Can I suggest that we create a temporary, mod-like namespace for The Infernal City?

At the moment, the pages are located in mainspace, but I don't think anybody envisages it being there after the second book comes out and we know what happens in the end and what pages need creating. More and more links are being created to the pages in their current locations, and the longer we wait, the more effort will be involved in moving them.

My suggestion is this:
# Move the main page (:The Infernal City) to Lore:The Infernal City
# Move (subpages) to Lore:The Infernal City/(subpages)
# Create a template like   to make all links to TIC pages
# Add the following line to :
#*  

What this would mean is that a sub-space like Tamriel Rebuilt and Stirk - Lore:The Infernal City in this case- would be set up for The Infernal City, and a template would control (almost) all links to it. Then, if we decide to move the novel content to a Novels namespace, it's just a matter of tweaking one template and fixing the categories. If we decide to keep it where it is, then... well that's fine too.

I don't think anybody envisages the pages staying in mainspace for ever, and the sooner we move to a solution that can be adapted... the better. rpeh  22:10, 17 January 2010 (UTC)

:Sounds reasonable to me.  I'm still not sure I like the idea of keeping it in Lore, but I agree that the sooner we get it out of mainspace, the better, and this seems to be the most logical course of action until we make some decisions after the second book.  --GK  23:33, 17 January 2010 (UTC)

:: Apologies - I should have made it clearer. This wouldn't necessarily be a permanent solution. The trouble with the current situation is that most templates don't deal nicely with Mainspace. Moving it to a subspace and using a template for the links means that if we later decide to use a proper namespace (Novels: or Infernal: or whatever) all that will be required is a template tweak then some bot expansion. rpeh  23:39, 17 January 2010 (UTC)

::: Well it's been a week and nobody has complained. Please can an admin add that line to  then we can start linking things into the site properly. rpeh  20:51, 25 January 2010 (UTC)

::::Done.  Let me know if there are any problems.  --GK  22:14, 25 January 2010 (UTC)

:::::It's all working beautifully. That should make it much easier if we decide to move it again later. Just remember to use the   template to link to it and within it. rpeh  10:52, 27 January 2010 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Server Monitoring

Server Monitoring

I've finally got around to implementing one of suggestions made after the database drive failure last summer which is to setup some form of server monitoring (Zabbix if anyone is interested). The web interface for it is at monitor.uesp.net. Currently the Zabbix server is running off of content3 which is our extra/misc server at the moment. 

Anyone is free view the status of site from this web interface which might be useful to diagnose the site when it experiences lag or intermittent issues. Note you don't need to login to view the monitoring output just use the menu bars at the top to navigate. Some example links:

:* Overview -- If anything is red it means something is wrong.
:* Overview Data -- Same view but with explicit numbers.
:* Latest Data -- Shows the latest monitoring data grouped by server and basic type. You can also see handy graphs here by expanding items and clicking the graph button on the right.

Currently it is just monitoring the basic server properties and not specific things like MySQL or memcached status but these things can be added to provide more monitoring capabilities as well as give more triggers to check if anything goes wrong. Right now it is setup to just email me warnings at home/work but I would like to get it setup to also send me text messages for critical items.

I've also made the quick page  which anyone is free to change as they see fit. -- Daveh 03:20, 21 February 2010 (UTC)

:You're not giving everyone access to phpMyAdmin? You're no fun! ;) Looks like some neat tools, looking forward to exploring them more. ?     22:06, 21 February 2010 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Archives

Archives

In view of the number of archives we're developing for this page, I've opted to simply extend Archive 13 to the end of 2009, much in the manner that one of the archive bots on Wikipedia would.  I'd like to suggest that for future archives, we move to a more chronologically-oriented division and continue the trend of creating new archives and either expanding them until they get large, or just use a pure chronological division regardless of size.  MiszaBot on WP, for instance, uses 250K by default, and after my edits, Archive 13 sits at 258K.  Both in terms of size and chronology, it would make sense to start Archive 14 for 2010, then expand it either until it's exceedingly large or until, say, the end of June 2010.  Any other opinions?  ?      01:14, 14 March 2010 (UTC)
:Yes, I agree with this. --       14:36, 14 March 2010 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Skipcaptcha Please

Skipcatcha please

Can autoconfirmed users be given skipcaptcha please? A spambot would likely fail at the registration phase, but if they somehow manage to get past the captcha twice (once at registration and once to post spam), they'll be blocked anyway, so they won't reach autoconfirmed status. --   / talk'' 20:30, 18 March 2010 (UTC)

: I think this would be a good idea. It's been a real pain for me recently, especially given that when adding a   tag to a page, it always asks for a captcha because of the links to Google. Tonight, those of us trying to revert the vandalism on Arch-Mage Matt's pages have repeatedly run into the captcha screen because of pre-existing links. It was particularly annoying given that we were doing nothing but helping out. The only spam to have appeared on the site recently has been done manually () so this proposal shouldn't lead to a mass of links appearing. rpeh  20:34, 18 March 2010 (UTC)

::Would it be better to simply remove the external link from   and  ?  This way, external links still require captcha, but the prod/speedies don't. I'm fine with either, just wanted to put this out there as an alternative.  ?      21:11, 18 March 2010 (UTC)

:::It's not just those, though. It's been a real pain tonight because it kept appearing when all I, Nx and Corevette were trying to do was restore the status quo ante. rpeh  21:19, 18 March 2010 (UTC)

::::Good point, I withdraw my suggestion.  ?      21:52, 18 March 2010 (UTC)
UESPWiki:Administrator Noticeboard/Archives/Once You're Blocked

Once you're blocked, you're blocked from everything

Well, considering the recent... contributions... of lichesarecool and his many accounts, (WHY does he hate me so much to attack my page 50000 times, and even send me a death-threat?)... anyways, I think it would be appropriate for a blocked user to not have the right to edit their talk page. I mean, they were BLOCKED despite being warned to stop, so why would they have anything useful to say? They would just continue to vandilise their talk page (as seen on many occasions), why don't admins just protect the user:talk pages from the blocked user before they have a chance to casue havok?--   20:54, 16 March 2010 (UTC)
:For the sole reason to argue the block just in case.--             20:57, 16 March 2010 (UTC)
:  It is their right to appeal the block. So, no, I don't think this will happen. –  20:58, 16 March 2010 (UTC)

:::: (various E/Cs) User talks pages shouldn't be protected as every user has the right to appeal the block on their talk page. At this stage however, it appears Lichesarecool has no intention of doing so; therefore a talk page block extension is warranted. --SerCenKing   20:58, 16 March 2010 (UTC)
::(Corevette) But the blocked users are not blocked for 'typos' and 'false info' they're blocked for ecsessive vandilism, (others) and if they want to protest they can protest to a warning. If they only want to protest to a block, thats their choice--   21:01, 16 March 2010 (UTC)
:::Read the blocking policy: ''"The user talk page is made available for edits so that the editor (or  any user of that IP address) can ask for clarification about why the  block was implemented, or can appeal the block. Administrators (or other  editors) will respond to any reasonable questions that are posted on a  blocked user's talk page. However, all editors are advised to simply  ignore any comments posted by a blocked user that are likely intended to  bait a discussion; i.e., 'Do not feed the trolls'. –  21:03, 16 March 2010 (UTC) 
::::(Arch-Mage Matt) What happens if someone gets blocked unfairly (either as in they shouldn't have been blocked in the first place, or they were blocked for too long) shouldn't they have the right to protest that ?--TheAlbinoOrc 21:49, 16 March 2010 (UTC)
:::::Agreed. It's best not to become overly aggressive or zealous when dealing with blocked users. For example, I was unjustly banned from editing Conservapedia, and they blocked me in such a way that I can't edit my talk page, so I can't appeal the block. --Michaeldsuarez   03:07, 17 March 2010 (UTC)
UESPWiki:Archive/CP Game and Lore Division

Game and Lore division

I've noticed some areas in the Lore Places pages that seem too game-specific for Lore inclusion, but I didn't want to start a relatively large-scale reorganisation without talking to the community.

Take a look at  or . The former could be merged into the Imperial City entry whilst the latter could go into the Ashlands. At the moment, the Ashlander camp entries are (as would be expected) totally dominated by MW-related information, which isn't what the Lore namespace is there to do. Why do they need to be in Lore-space at all, especially given later events?

Now one mer's meat is another mer's poison so some people will doubtless feel that some pages should stay while others should go. My suggestion is to create a new template (De-lore? - or am I just looking for DeLorian jokes?) It would work in a similar way to Proposed Deletion: once marked, an entry can be discussed on a talk page until a consensus arises and it is either removed from Lore space or kept. The same template could be used on any Lore page - not just place ones.

I think some kind of process is necessary or we'll just get stuff moved back and forth. Is this too process-heavy or a workable idea? rpeh  20:48, 25 January 2010 (UTC)

:Well an obvious rule would be to delete anything that isn't mentioned in more than one game, but of course this would also mean deleting a load of worthwhile lore articles. Something could always be added to the lore main page or to the guidelines about game-specific information. Other than that I don't know, removing it all seems like a hefty task with plenty of debatable grey areas. -Itachi 18:07, 27 January 2010 (UTC)

::Time travel is a serious business, rpeh...
::I agree that the Elven Gardens District doesn't really warrant a place in Lore, but I do think it's the case for the Urshilaku Camp. The latter has quite a prominent role in Morrowind, even if it only appears in the game. The backstory on the Neravarine should mention at some point that the Urshilaku Camp was home to the acknowledgment of a few fulfilled prophecies. I'm not so sure about the other camps, but I would support keeping them. 

::The measure of distinction I've used is to determine whether a mentioned subject is directly inherent of another. You can't really name the Elven Gardens District without referring to the Imperial City. The Ashlander camps are pretty much seperate entities. They are part of a group of Ashlander camps, but you won't need to say that every time you refer to them. 

::So yea, I pretty much agree with the case by case approach, entries that are too trivial can be removed right away (there's always the possibility to undo) if they only serve as some sort of placeholder. --Timenn-  10:37, 29 January 2010 (UTC)
:::Urshilaku Camp is of no consequence as a location. It is important in the game Morrowind, but Morrowind's lore makes it clear that the camp is mobile as fits the nomadic ashlanders. So while the Urshilaku tribe certainly deserve an article or redirect to the Ashlanders article, the camp itself is a temporary circle of yurts and does not.132.162.84.166 18:21, 21 March 2010 (UTC)
UESPWiki:Archive/CP The Infernal City

The Infernal City

Everybody should note that The Infernal City has been moved to a new sub-space. Its new location isn't necessarily a permanent one as many people (myself included) aren't 100% happy with the novels being in Lore, but it does mean that we can start to use our normal templates on the Infernal City pages.

Please, when making links to The Infernal City pages, can you use the   template? If we decide to move the novels to a new location later, using the template means a simple bot-job of page-moves followed by relinking a template, rather than a tortuous job of finding every link and changing it. Thanks. rpeh  00:08, 26 January 2010 (UTC)
Lore:Empire

The   is a contemporary term referring to the area under Imperial rule on the continent of  . There have been three such Empires in recorded history, and the rule of any given Empire spans centuries. They should not be confused with similar imperial organizations, such as the   or the  . While all reigned over great swaths of Tamriel,  's Empire of the   is the only political organization which can boast to have united all of Tamriel under one banner.

Alessian Empire
Alessian Empire emblem|right|thumb
 
Second Empire
 
Interregnum
Empire of Cyrodiil
 
Third Empire
 
Gallery
 

References
Oblivion:Through A Nightmare, Darkly/TextMap

}
Dawnstar

Dawnstar may refer to one of several things:
Dawnstar, a mobile game created by Vir2L
Dawnstar, a major city in the province of Skyrim
Dawnstar, a city in The Elder Scrolls V: Skyrim
Dawnstar, a city in The Elder Scrolls: Arena
Dawnstar, the central hub of The Elder Scrolls Travels: Dawnstar
Dawnstar, the magical gem within the Dawnbreaker sword
Dawnstar, a pet nix-hound in The Elder Scrolls Online: Morrowind
Lore:Reman II

was the third emperor of the  . Historical records vary on the exact year of his birth.  It's believed he assumed the throne around  ,  following the deposition of his widely disliked predecessor, Emperor  . 

Said to be a master tactician, he frequently studied records of the battles he fought. When he conquered new territory for the  , he carefully established rule, and avoided causing too much disruption to local customs, traditions, and particularly to established trade. He gathered advisers from each province, and focused on his people more than many emperors ever had. As a result,   culture spread across  , not through forced assimilation but free will as citizens came to accept and support the Empire by reaping the benefits of free trade, stability, and the development of better infrastructure. For many years peace prevailed across Tamriel, and many attribute his reign as the golden age of the Second Empire.  

Reign
His first notable achievement as emperor was to negotiate a swift end to the   which began in 1E 2804 under the rule of Kastav. The rebellion was a response to Kastav's policy of forced conscription through hostage-taking, but Reman successfully made peace with the angered   locals without further bloodshed.   During his reign, he also abolished   and   worship in the Empire. 

In  , he permitted the construction of   within  . Considered to be a wonder of the ancient world, its purpose was to record the accumulated dragonlore and prophecy that the   possessed at the time. He returned to the temple in   to officially dedicate the wall and consecrate the Blood Seal upon its completion.  

In  , after many years of fighting, Reman successfully annexed the unconquered territory of   in what became known as the  , but not without heavy casualties to the   resistance and disease.   Not content with the conquest of Black Marsh, he launched a campaign to conquer   in  . The conflict, known as the  , was long and bloody, dragging on until  . Ultimately, the war cost Reman his life and he was killed in battle in   at the age of 57.  After his death, he was succeeded by  . 

Reman II's reign also saw notable developments in art. His court painter, Emilia Polus, revolutionized the art of landscape painting, ushering in the artistic realism that would come to characterize the Potentate period. 

Notes
: 

: 

References
Lore:Farrun

Farrun (or Fharun) is a northern port city on the north shore of High Rock,  and one of eight kingdoms in the province.  It is known for its icy winters.  The kingdom of Farrun has existed since the First Era, one notable citizen of Farrun in the First Era was Lord  , who commanded the vanguard of the   at the Battle of Bodrum in   during the Four-Score War.   By the Second Era it was an Orcish stronghold by the name of Fharun, named after the  . The stronghold was infamous for its  -designed prison complex, which was notorious even among the Orcs.  

Fharun was also home to archivists of  , who protected a sacred scroll that supposedly contained the words of Malacath himself. During the  , the clan was led by Chief  , a Malacath worshipper. Bazrag refused to bend the knee to the  -worshipping King  , despite being an old friend of the king. Because of this, Fharun did not join the   in   and didn't take part in the   of  . 

Following the end of the  , Kurog began a concerted effort to rebuild his seat of   and unite the whole of   under his rule. Bazrag and several other clan chiefs resisted, and Kurog enlisted the aid of the   to assassinate the chiefs. Fharun was seized by the Vosh Rakh, who threw their captives into the prison and released the prisoners to kill them. Bazrag was rescued from such a fate by the  , and returned to Orsinium to foil Kurog's assassination attempt. Following the death of Kurog, the surviving chiefs appointed Bazrag as king, uniting Wrothgar and ending the worship of Trinimac. The Vosh Rakh fled from Fharun Stronghold, although it is unknown if the settlement was reclaimed by the remaining clan members. 

Kurog's Orsinium eventually fell, and at some point Fharun became the Breton city-state of Farrun, where an unnamed king was known to have fought a war against Solitude and its allies some time late in the Third Era.  During the   in the late  , the city-state of Farrun was an active settlement. It was ruled by King Tristyrick, and it had a rivalry with  .  Farrun was neighbored by several settlements, including   to the southeast,   to the south, and Jehanna to the east. 

Gallery
 

Notes
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Farrun's gladiatorial team would have been called "the Hellcats". 

References