Netruk44/uesp-wiki-content huggingface dataset:
Online:What Waits Beneath

Quick Walkthrough
#Speak with Darj the Hunter and use the incense to summon Haldriin.
#Retrieve the three runestones scattered among the ruins.
#Enter the ruin's interior to defeat the necromancer and sanctify Haldriin's corpse.
#Retrieve evidence of a planned Daggerfall Covenant attack.
#Talk to Darj for your reward.
thumb|right|Collect three runestones and place them to open the door
Detailed Walkthrough
An Undead Menace
On the orders of Captain Rana, head over to Skyshroud Barrow to find Darj the Hunter. Upon approaching the ruins, an injured Darj will approach you. He was injured by undead skeletons, who have recently begun to pour out of the barrow. He believes it to be the work of a necromancer, and he gives you some incense to summon the ghost of Haldriin, the barrow's guardian dragon priest.

Fight your way past the skeletons to get to Haldriin's altar. His ghost will appear and inform you that the skeleton problem is indeed the work of a necromancer, who plans to reanimate Haldriin's own corpse. The dragon priest will then request that you enter the ruins to defeat the necromancer and sanctify his body. In order to do this, you must retrieve three runestones to unseal the barrow.
thumb|right|"I am a spectre, a mere shade, forced to watch as a necromancer defiles my body."

Cleanse the Barrow
The three runestones are found on the respective platforms inside the ruins, with a great many skeletons blocking the pathways in between. Each of the runestones is guarded by a named skeleton, who may be difficult to take on single-handed for new players. The Eagle Runestone is found in the northern part, guarded by Gadling Eagle-Talons. Asvard Whale-Heart guards the Whale Runestone to the south. The Snake Runestone is found on a middle platform, just above the shrine where you summon Haldriin. It is guarded by Autra Snake-Tongue. After retrieving the Whale, Snake and Eagle Runestones, place them on the pedestals near the barrow's entrance.

Enter the barrow and speak with Haldriin's ghost in the first room. The necromancer&mdash;Severin Charnis&mdash;is in the main chamber, and must be killed. After doing so, sanctify the priest's body. You must then search around for information on the necromancer; a nearby letter will reveal that he was sent by the Daggerfall Covenant, who plan to attack as Rana feared. Exit the ruin after searching the book cases and urns for loot, and speak to Darj for your reward.

Notes
The necromancer may already be dead upon entering the barrow if many players are doing this quest.
The various skeletal NPCs become neutral upon completing the quest and will not attack you.

Bugs
 

Quest Stages
Online:At Frost's Edge

Quick Walkthrough
#Kill a bandit at Frostedge Camp or Hozzin's Folly and read his note.
#Burn the camp's supplies.
#Free Bjorynolf and talk to him.

Detailed Walkthrough
Frostedge Camp is a relatively large Frostedge bandit encampment located northeast of Bleakrock Village. Killing one of the bandits in the camp will begin this small quest. A note on the bandit's corpse will reveal that the bandits are capturing villagers. This note is also in a tent on the east side of the camp.
:''"Urgent message about our progress at Hozzin's Folly!"
: 
:''"The work at Hozzin's goes slowly. Capture any villagers you find and bring them back to camp.
:Then you can trade them for food. We'll accept the villagers living or dead, however they want to play it."
:&mdash;Njordunn Oath-Breaker
:I have to stop some local bandits. I'll burn their supplies and rescue their prisoners.'''

Burn the camp's supply pile and fight your way through the bandits to rescue Bjorynolf. He is under a tree on the eastern edge of the camp. Alternatively, you can use a Frostedge Bandit Disguise if you have one from the Hozzin's Folly quest to walk past the bandits unimpeded—just beware the sentries, who will, as before, blow your cover. Bjorynolf is relieved to see you coming to his rescue; he explains that he was captured in the woods and that he thought he was a dead man. He thanks you for rescuing him and offers to buy you a drink back at the village.

Notes
 
This quest counts towards bringing villagers back to Bleakrock Village during the quest The Missing of Bleakrock.

Quest Stages
Online:Harrani's Report

Incident 1: 
The apothecary was acting suspicious. Wouldn't look me in the eye. Probably sold ointment for the pox to my cousin again. Did not pursue.

Incident 2: 
Jurairia heard strange noises in the warehouse next to the armorer's shop. Investigated, but found no sign of anything missing. Did not pursue.

Incident 3: 
That Maormer captain threw a beggar off the Serpent's Kiss. Said she caught him poking around belowdecks. Her ship, her rules. Did not pursue.
Online:Apothecary's Ledger

Mandrake roots, 2 
— paid in full

 , 1 
— new customer, paid in full

Daedra blood, 10 drams 
— new customer, ordered but paid in full, name refused

Sulfur, 5 cakes 
— new customer, ordered but paid in full, name refused

Daril 
— no order, customer suspicious—report to guards?

Saltrice pollen, 15 grains 
— paid in full

Fire salts, 8 grains 
— ordered for Jurairia, pay on delivery

Daedra blood, 10 drams 
— new customer, ordered but paid in full, name refused

Chicken feathers, 5 
— paid in full

Daedra blood, 10 drams 
— new customer, ordered but paid in full, name refused
Online:Unwelcome Visitors

We assume the first Anchor Chain is cut. Apply pressure to Mother Tiger to denounce the Unwelcome Visitors.

We observe Unwelcome Visitors recovering from the storm. Cut the second Anchor Chain immediately.

Watchful Serpent remains offshore. At the signal, we shall prepare the Tempest.
Online:South Beacon

It monitored the strait between Auridon and Summerset, but has recently been taken over by Maormer pirates, who are using the beacon to guide raiding ships through Auridon's reefs. Captain Ciranya was responsible for defending the lighthouse and was taken prisoner by the Maormer along with her men as part of their plan to invade Vulkhel Guard.
thumb|right|A view of the cliffs upon which South Beacon is built
 
Related Quests
South Beacon Objective: Disrupt the Maormer invasion of South Beacon.
 

South Beacon
Harbor
During the related quest, Captain Ciranya can be found in one of the large tents on the beach, while a note detailing the Maormer's plans can be found in the other. A copy of How To Prepare Slaughterfish can be found on a crate near the three smaller tents at the south end of the camp.

The Maormer's ship The Briny Shank is anchored at the dock.

Skylight Beach
The beach around the lighthouse itself is where Ciranya and her troop set up camp after you rescue them from the Sea Vipers. A cave around the back of the island has another copy of The Chosen People of Aldmeris inside, along with a  master-level chest.

South Beacon Lighthouse
The lighthouse itself can only be entered during the related quest. A letter from Maormer High Command reveals that the Sea Vipers are working with the Veiled Heritance. Heculoa and his giant snake Wenyand can be found guarding the door to the Lighthouse Beacon.

Lighthouse Beacon
The brazier at the top of the lighthouse is your final target during the related quest, and you will need to use your Teleport Scroll to escape as the trap door becomes inaccessible.

South Beacon People
Captain Ciranya
Legionary Mincarione
Legionary Norfando
Legionary Pandetuile
Legionary Tanacar
Legionary Uulion
Tildur
Online:North Beacon

It has recently been taken over by the Daggerfall Covenant, who are seeking a high-ranking Covenant officer, who is attempting to defect with her husband. The Covenant pursued them all the way to Auridon. A member of the Eyes of the Queen is also in North Beacon, attempting to find and take out another high-ranking officer.

North Beacon is divided in two sections: the east and west. A road leads in to the eastern section from the south. A chest can be found along the western side of this road. The East Supply Building is near the gate on the eastern side. There is a cooking fire to the right of the East Supply Building. A road heading north from the supply building leads to a Breton galleon named The Talon's Grasp.

The area's skyshard is at the top of the lighthouse on the bluff. The bluff can be accessed by heading out the gate on the western end of North Beacon (head up the stairs south of the West Supply Building) and crossing the bridge. You should pass by the North Beacon Barracks and some First Auridon Marines who are fighting the Covenant soldiers. Upon the bluff is a camp full of First Auridon Marines. A note titled Thalmor Diplomatic Corps Notice is sitting on a table beneath an Altmer-style tent on the bluff.

A copy of Eagle Hunter: Against the Dominion is sat upon on a table on the stone bridge to the north, which connects the east and western halves of North Beacon. There is a chest at the base of a waterfall south of North Beacon.
 

Related Quests
North Beacon Objective: Help the Covenant defector escape to the Dominion.
 
 

People
 

Notes
According to overheard conversation, one of the troops who survived the Covenant attack on North Beacon is Linyon's grandson. 

Gallery
Online:Errinorne Isle

right|thumb|On the island itself  The island has become a Veiled Heritance training ground, where new recruits are tested to determine their potential. Rumor has it that the Veiled Queen herself will appear on the island, within the ruins of The Veiled Keep.

A chapter of the book, Auridon Explored, and a welcoming pamphlet for new recruits can be found on the island. The island was used by the Aldmer as a shipping and warehouse complex for the city of Skywatch. When the sload invaded Auridon, they occupied the island, until a force of the All-Flags Navy finally destroyed them, along with most of the island's buildings.
 
Related Quests
 
 
 

Errinorne Isle People
Alandare
Endartirinque
Nenaronald
Ohmonir
Ondicantar
Palomir
Varustante

Notes
After first visiting the island during the related quests, you can return at any time using a boat from Skywatch docks.  

Achievements
There is one achievement associated with this location:
Online:The Veiled Keep

The keep is one of the main bases of the Veiled Heritance, and is located beneath their training ground. Rumor has it that the Veiled Queen herself will appear in the keep, but only to full members of the Veiled Heritance.
 
Related Quests
 

Maps
thumb|left|A map of the Veiled Keep
Online:Buraniim Isle

The island is home to a hidden elven ruin from which the isle gets its name. A chapter of the book Auridon Explored can be found on the island.
 

Related Quests
 

Exterior

text-bottom|32px|link Buraniim==
thumb|The interior of Buraniim

Achievements
There is one achievement associated with this location:
 

Maps
thumb|left|A map of Buraniim
Online:Torinaan

The ruins are a holy site, dedicated to the Divines, but recently they have been corrupted by Daedra.
 

Related Quests
Torinaan Objective: Help cleanse Torinaan of Daedric Corruption.
 

 

Torinaan People
 

Notes
The ruins are named after High Lord Torinaan, the founder of Firsthold.

Maps
Online:Hightide Keep

A chapter of the book, Auridon Explored, can be found in the ruined keep. The ruins were once part of a sprawling defense complex for the city of Skywatch, defending it against numerous attacks, including from the Sload. The keep was eventually destroyed when a Sload sorcerer blew himself up at the base of the cliff. The resulting explosion destroyed the keep, as well as a large part of the cliffs, leaving only ruins behind.

It is now home to a special crafting site, where you may craft items in the Night's Silence set.
Online:Beacon Falls

The overlook is located next to the Beacon Falls waterfall, and is home to a special crafting site, where you may craft items in the Ashen Grip set.
 
Related Quests
Online:Eastshore Islets Camp

The camp is located on the beach beneath Valano Manor and is home to a special crafting site, where you may craft items in the Death's Wind set.
Online:Beacons

Beacons Beacons 
rightThis page lists all the beacons (lighthouses, watchtowers,  etc.) in Elder Scrolls Online.

 
Aldmeri Dominion
Auridon



Greenshade

Malabal Tor


Daggerfall Covenant
Stormhaven


Cyrodiil


Coldharbour


Vvardenfell
Online:Crafting Sites

Crafting Sites 
right 
This page lists all the crafting sites in Elder Scrolls Online. Note that these are special crafting stations, where items may be created in sets. Equipping multiple items from the same set will provide an additional bonus. There are additional mundane crafting stations in most cities and many other locations.

Aldmeri Dominion
Auridon



Grahtwood



Greenshade



Malabal Tor



Reaper's March




Daggerfall Covenant
Alik'r Desert



Bangkorai



Glenumbra



Rivenspire




Stormhaven




Ebonheart Pact
Deshaan



Eastmarch



The Rift




Shadowfen




Stonefalls




Neutral
Artaeum


Blackreach: Greymoor Caverns


Blackreach: Arkthzand Cavern


Blackwood




Clockwork City




Coldharbour



Craglorn



Cyrodiil
 


 
 


Gold Coast




Hew's Bane




Murkmire




Northern Elsweyr




The Reach



Southern Elsweyr




Summerset



Vvardenfell




Western Skyrim



Wrothgar




Unzoned
Mages Guild



Fighters Guild
Online:Ruins

Ruins 
rightThis page lists all the ruins in Elder Scrolls Online.

 
Aldmeri Dominion
Auridon



Grahtwood




Greenshade



Khenarthi's Roost

Malabal Tor



Reaper's March




Daggerfall Covenant
Alik'r Desert




Bangkorai


Glenumbra




Rivenspire


Stormhaven



Ebonheart Pact
Bleakrock Isle


Deshaan



Eastmarch


The Rift



Shadowfen




Stonefalls


Neutral
Craglorn




Cyrodiil



Gold Coast


Hew's Bane


Summerset


Wrothgar
Online:Ships

Ships  
This page lists all the ships in Elder Scrolls Online.

Aldmeri Dominion
Auridon
North Beacon
: 
South Beacon
Maormer Ship  
Quendeluun
: 
Vulkhel Guard
: 
: 


Grahtwood
Haven
: 

Greenshade
Woodhearth
: 
: 

Khenarthi's Roost
Mistral
: 
Shattered Shoals
: 
: 

Malabal Tor
Velyn Harbor
: 

Daggerfall Covenant
Alik'r Desert
Tava's Blessing
: 
: 

Bangkorai
Evermore
: 

Betnikh
Stonetooth Fortress
: 

Glenumbra
Daggerfall
: 
: 
: 

Rivenspire


Stormhaven
Koeglin Lighthouse
: 
Koeglin Village
: 

Stros M'Kai
Port Hunding
: 
Saintsport
: 

Ebonheart Pact
Bal Foyen
Bal Foyen Dockyards
: 
: 

Deshaan
Silent Mire
: 

Shadowfen
Alten Corimont
: 
: 


Murkwater
: 
Sunscale Strand
: 

Stonefalls
Dagger's Point Invasion Camp
: 
Davon's Watch
: 
: 
: 

Neutral Zones
Coldharbour
The Lost Fleet
: 
: 

Wrothgar

Hew's Bane
Abah's Landing
: 

Gold Coast
Anvil
: 

Southern Elsweyr
South Guard Ruins
: 
Dragonguard Sanctum, Senchal harbor, South Guard Ruins
: 

Vvardenfell
Seyda Neen
:
Online:Camps

Camps 
rightThis page lists all the camps and other temporary settlements in Elder Scrolls Online.
 
Aldmeri Dominion
Khenarthi's Roost

Malabal Tor


Reaper's March



Daggerfall Covenant
Alik'r Desert






Bangkorai



Glenumbra



Rivenspire


Ebonheart Pact
Bleakrock Isle


Deshaan



Eastmarch



Cyrodiil




Neutral
Murkmire
Online:The Last Will of Roland Volcy

Gods strike you, Bhosek, and every wretched Bloody Fist. You may drown me, but you'll never find your gold. Choke and die.

Sea Lily, I cannot know this note will reach you, so I dare not use your name. You are alone in my heart. I regret nothing.

Our mutual friend left me this paper and quill. If my letter reaches you, take my swords and give them to the boy. See that he learns to use them.

As for Bhosek's gold, that's yours. You were good to me and the boy. I left it in our "special place." Take it and sail somewhere safe.

The tide's rising. I must go. Do not mourn me. You were worth every lash. One day, the Eight will bring us together again. Until then, Sea Lily, stay strong and stay safe.

Love,

&mdash; Roland
Online:Candariel

Candariel is a Wood Elf brewer, found by her stand Brews by Candariel in Port Hunding. She is a merchant and sells drinks. 
 

Dialogue
When spoken to she will ask if you'd like to buy something:
:"Thirsty, traveler?"
Online:Rulorn

Rulorn is a High Elf who can be found in Port Hunding outside of Doom and Draughts, on the west side of the building. He is a Dwemer enthusiast and is working on repairing a Dwarven sphere.

From Rulorn and Neramo's dialogue, it is implied that they are brothers.
 

Related Quests
 

Quest-Related Events
Before the quest, he says:
:''"Dwemer devices are so poorly understood. I've been trying to get this sphere running for weeks. I suspect some parts are still missing."''

If you've started the quest by finding a few parts, he'll comment:
:"This Dwemer sphere still has some missing pieces. If you find them, I can get it running."

Collect all the parts and he'll ask:
:"Yes? Do you have something for me?"
:I found something you might be interested in.
:"Just what my sphere needs! Just give me a minute, then throw that switch over there."
:'''I'll wait.

Rulorn approaches the nearby Dwarven Sphere:
:Rulorn: "Ahh, good. I believe this will work."

He kneels down to the machine:
:Rulorn: "One never knows what's going to happen when working on Dwemer devices."

Sparks fly and he covers his head.  Nothing happens and comes back towards you:
:Rulorn: "Now throw the lever and we will see what happens."''

If you speak to him he'll just say:
:"Throw that switch, please."

Activate the switch and the sphere comes to life, wanders the street a bit, returns and explodes:
:Rulorn: "I must say that my research does not often produce such spectacular results. Most gratifying!"

Speak with him.
:"Research never goes as one expects."
:Was that good?
:''"I'm amazed it worked at all, but thanks to you, I've made remarkable strides today. Neramo will be thrilled! Please take this for your good work."''

Speak to him again and he'll just say:
:"Impressive. Thanks for the help! Now to pick up the pieces and rebuild it."
Online:Dwarven Sphere

thumb|right|A sphere rolled up
Dwarven Spheres are hostile automatons that can be found in Dwemer ruins. They may be seen as round balls moving around, but they will unfold into an upright position to attack. When destroyed, they have a chance to drop Dwarven Scrap, which can be refined into a Dwarven Frame.
 

Related Quests
 
 
 
 
 
 

Skills and Abilities
;Blade: In melee range, Spheres will slash at their enemy using their blade as a basic attack. 
;Steamwall: A charged heavy slash, which can be blocked to set the Sphere off-balance. 
;Quake: The Sphere may also jump and slam itself on the ground, dealing moderate physical damage in a radius around it as indicated by a red circle.
;Dart: At range, Spheres will shoot their crossbow as a basic attack. 
;Ricochet Wave: At range, Spheres will also charge up an attack that sends a shockwave towards the target, dealing moderate physical damage as well as staggering all players hit by it. You may interrupt this attack to set the Sphere off-balance, or simply avoid it.

Unique Dwarven Spheres
Cutting Sphere, a miniboss in Darkshade Caverns I
Engine Garrison's Sphere
Failed Experiment
Nchuthand Far-Hurler, a sphere found in Nchuleft  
Overcharged Dwarven Sphere, a sphere found in Wrothgar  
Rkurdamz, a boss found in Razak's Wheel
Rusty Sphere, a sphere found alongside Rulorn in Port Hunding
Smashed Dwarven Sphere, a sphere found in Deshaan
Tempered Sphere, found in Bthzark
Unstable Construct, a miniboss in Volenfell
Zozuzetharus, the boss of the Inner Sea Armature

Generic Dwarven Spheres
Generic, unnamed Dwarven Spheres can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These spheres have varying stats, namely health. Below is a list of Dwarven Spheres, categorized by location, difficulty and health.
Online:Doom and Draughts

It contains an alchemy station and enchanting station, as well as merchants for the respective crafts.thumb|right|Interior
 

Residents
Burwa  
Jaylim  
Ohtaari
Skulzak
Troki
Online:Brews by Candariel

An intermediate safebox can be found in the cart.
 

Residents
Candariel
Online:Burwa

thumb|right|Burwa's old outfit
Burwa is a Redguard enchanter who can be found inside Doom and Draughts in Port Hunding. She can teach you the basics of enchanting.
 

Dialogue
Upon speaking to her, she will make a pun.
:''"I'm positively enchanted to make your acquaintance. Ha! Get it? I … oh, never mind. What do you need today?"''
Online:Jaylim

Jaylim is a Redguard alchemist who can be found inside Doom and Draughts in Port Hunding. He can teach you the basics of alchemy.
 
  
Dialogue
He seems to think very highly of his skill:
:''""Alchemist," they call me. My dear traveler, I am no mere alchemist—I'm a miracle worker! What do you need?"''
Online:Ohtaari

thumb|right|Ohtaari's old location
Ohtaari is a High Elf laborer who can be found inside Doom and Draughts in Port Hunding. She is sitting on the ground and has no unique dialogue.
 

Notes
She used to lie in the bed nearby, but now she sits next to it.
Online:Skulzak

Skulzak is an Orc laborer who can be found inside Doom and Draughts in Port Hunding.
 

Dialogue
He works in the shop repairing boats. and comments on how frequently he needs to do this.
:''"Don't know why I bother. The fools sink these boats as fast as I fix 'em."''
Online:Troki

Troki is a Nord drunkard who can be found sitting on a bed inside Doom and Draughts in Port Hunding.
 

Dialogue
If you talk to her, she says:
:''"Kaleen's never getting off this island. No one's gonna sail with her ever again."''
Online:Provisioning Ingredients

Provisioning Ingredients are materials used in Provisioning, necessary for cooking food and brewing drinks. Ingredients come in three types, base ingredients, medium ingredients, and improvement ingredients. Every recipe contains from one to three base ingredients. Medium ingredients are used when creating level 10 and up provisions of   quality and level 20 and up provisions of   quality. Improvement ingredients are used only for making   quality food and beverages.

Provisioning was significantly modified with Update 6. For the list of ingredients used before the update, see Provisioning Ingredients/deprecated. A table detailing the ingredient conversion can be found here. 

Food Ingredients
right

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Beverage Ingredients
right

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Other Ingredients
Online:Laughing Moons Ledger

Entry One:

47 - Temple of the Crescent Moons

3 - Ranabi

3 - Karpu-sa

13 - Mistral Barracks

Entry Two:

16 -  

6 - Snarga

7 - Ranabi

8 - Maormer Embassy

17 - Two-Moons Dance

18 - Ranabi

13 - Mistral Barracks

Entry Three:

6 - Snarga

0 - Ranabi (Suspended Pending Inquiry)

3 - Karpu-sa

11 - Mistral Barracks

Entry Four:

38 - Temple of the Crescent Moons

2 - Snarga

15 - Two-Moons Dance

13 - Mistral Barracks

Entry Five:

16 - Juraira

2 - Snarga

17 - Two-Moons Dance

6 - Mistral Barracks

Entry Six:

8 - Snarga

3 - Karpu-sa

16 - Maormer Embassy

11 - Mistral Barracks

Entry Seven:

1 - Snarga

57 - Temple of the Crescent Moons

7 - Two-Moons Dance

7 - Juraira

11 - Mistral Barracks

Entry Eight:

13 - Two-Moons Dance
Online:Zaban-ma's Journal

Things have changed on the plantation. Debt collectors stopped showing up and sister is always buying the expensive meat.

Where did this money come from? The crops were terrible this year; we barely pulled in ten parcels last month.

Why does sister wander off? Sometimes she goes for hours and then acts as if nothing happened. Father says nothing.

This is not right.