Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Lemkil

Lemkil is a Nord farmer working hard to make a living in the small farming community of Rorikstead. He is the widowed father of twin daughters, Sissel and Britte, and has passed his bitterness on to his children. Despite his unhealthy attitude, he will pay you for harvested cabbages, leeks, and potatoes.

He sleeps in his farmhouse every night between 10pm and 6am. After waking up he ignores his children and goes straight to work in the field behind his house, for twelve solid hours. At 6pm he enters Frostfruit Inn for some dinner and relaxation before he returns home and goes to bed at 10pm.

He wears a set of barkeep clothes with a pair of shoes, and carries a belted tunic, the farmhouse key, an iron dagger, and an assortment of common items and gold.
 
Related Quests
 
Dialogue
His greetings can be: 
:''"Do yourself a favor and don't have children. They're good for nothing at all."
:"I got enough troubles, so don't go adding to them." 
:"I spend every day tending the fields, and what do my daughters do? Nothing! Complain and caterwaul! Sleep and eat! Useless!" 
:"Curse my good-for-nothing daughters! My wife was twice the woman they'll ever grow to be. She gave her life birthing them. What a waste."
Conversations
The townsfolk of Rorikstead are all concerned about his unhealthy influence on the children, and a group of citizens will try to calm him down:

Jouane: "Good day, Lemkil. I saw some nice dresses for your little girls while I was in Whiterun. I'd be happy to purchase them, if you like." 
Lemkil: "We don't need your charity, Breton. If my girls deserve something nice, it'll be their father who buys it."

Rorik: "Those little girls of yours are growing like weeds, Lemkil." 
Lemkil: "Yes, and just like weeds, they're nothin' but trouble."

Mralki: "Your daughters are growing up fast, Lemkil. Seems like only yesterday they were newborn babes." 
Lemkil: "They've grown, all right - lazier and more stupid." 
Mralki: "There's times I think you're the coldest man in Skyrim. This is your own flesh and blood you're talking about."

Erik: "I'm not saying it's my business, but I have to ask. Why are you so cruel to your little girls?" 
Lemkil: "You're right, it's none of your business. How about you keep your nose out of it?" 
Erik: "You keep on like you are, you'll end up with two daughters who hate you." 
Lemkil: "Hah! And what would a witless oaf like you know about raising children?"''
Bugs
Skyrim:Gilfre

Gilfre is an Imperial lumberjack and the owner of Mixwater Mill. The civil war recently drew her five assistants off to fight, which means she will buy firewood herself, and will also sell lumber if the Hearthfire add-on is installed. If her disposition is raised high enough, she will become a potential candidate for marriage and will also allow you to cut your own lumber for free. 

The whole mill is in a state of disarray, but Gilfre tries her best to keep it going. She wakes up every morning at 8am and immediately heads out to the mill, lifting and loading the giant logs of timber by herself. She keeps going for a whopping fourteen hours, interrupted only by a two-hour lunch inside her house at 2pm. She finally stops working at 10pm and enters the house for a bit of relaxation before her bedtime at midnight. 

She wears a set of farm clothes with boots and gloves. She carries an iron dagger, the house key, and a selection of common items and gold. 

When approached she will openly complain about the men who left her alone at the mill: "I used to have five good men who worked the mill with me. Then this war started and they all ran off. Idiots with mead in their blood." and ''"There's plenty of good wood around here, but I just can't harvest it all by myself. Everyone able-bodied is fighting." She will also point out the irony of it all: "Of course, without functioning mills, who will make the arrows for our soldiers? Men have no sense of irony."''

Related Quests
Skyrim:Hrefna

thumb|right|"Do you ever want to go to Morrowind, Sondas?"
Hrefna is a Nord child who lives with her mother Tormir at the small mining settlement, Darkwater Crossing.

While her mother is mostly preoccupied working in Goldenrock Mine, Hrefna leads a lonely life in the settlement, although Sondas Drenim has taken up the role of caretaker. She starts the day at 7am with a one-hour breakfast, then follows her mother into the mine where she watches her work for four hours. When Tormir surfaces for a break at noon, Hrefna follows her and waits by the campfire until 1pm when she locates Sondas inside the mine. At 5pm she returns with Sondas to the campfire where she spends the rest of the evening. She was supposed to crawl into one of the tents at 10pm for eight hours of sleep, but doesn't due to a bug. 

She wears red-colored child's clothes and a pair of shoes. She is equipped with a pickaxe, and carries a selection of food and toys, as well as a small amount of gold.
 
Dialogue
Hrefna will be very happy to talk with you and will mention most of the other inhabitants of the settlement when spoken to:
:''"Hi! I've never seen you around here before. Are you a miner too?"
:"Sondas takes care of me when mom's not around."
:"Derkeethus used to take me diving way down deep in the river. I miss him."
:"Mom says the Empire is mean, but I don't think they're that bad."
:"The Stormcloaks are named after Ulfric. He's a bad man, but don't tell the soldiers that."

Conversations  
Hrefna often talks to her mother or Sondas:

:Hrefna: "And Meieran thinks that we should go there."
:Tormir: "I don't want to hear another word about what you're learning from the elf! It's high time you learned to be a Nord, too!"
:Hrefna: "But mama..."
:Tormir: "He's a half-decent farmer. Ask him to teach you to farm!"

:Hrefna: "Sondas, I've heard about Morrowind."
:Sondas: "Oh? What about it?"
:Hrefna: "That it was black and gross and nobody wanted to live there anymore."
:Sondas: "I'll have to take your word on that one, my dear."

:Hrefna: "Do you ever want to go to Morrowind, Sondas?"
:Sondas: "I've been in Skyrim my whole life. Why would I want to leave?"
:Hrefna: "To see the fires!"
:Sondas: "I think I like the lake here just a little more."''

Notes
Even though she has a pickaxe and walks around Goldenrock Mine during the day, she will never be seen mining.
Her apparent role model, a male elf called "Meieran", cannot be found in-game and doesn't even exist in the files.
Hrefna and Tormir seem to have been intended to have resided in a house known as "Crossinghouse".

Bugs
Skyrim:Verner Rock-Chucker

Verner Rock-Chucker, a Nord warrior, is a miner found in Darkwater Crossing. He was one of the original settlers of the mining camp along with his wife, Annekke Crag-Jumper, after she discovered Goldenrock Mine. They own and live in the only house located at the camp. He claims to love his wife greatly, but is annoyed by the fact she continuously goes out adventuring rather than helping out in the mine. Their daughter Sylgja seems to have inherited some of her wanderlust and works in Shor's Stone as a miner.

Verner is worried that the mine will eventually run out of corundum ore, so he will pay for any that is brought to him.

Verner wears a belted tunic along with a hat and a pair of boots. He wields an iron dagger and carries a pickaxe along with a selection of common loot and gold. 

When you first meet him, Verner will be quick to offer you some work: "You looking for work? We could use an extra hand in the mine. Just bring me any Corundum you dig up." He will then change the subject and begin to talk about his wife: ''"Annekke used to help more with the mining, but nowadays she's a bit of a bounder." He will then elaborate on this: "I do love my wife. Just wish she'd get her head out of the clouds."'' Perhaps thinking he's saying too many negative things about his wife, Verner will then tell you about Annekke's extensive knowledge of the local terrain: "If you want some information about the area, Annekke knows it better than anyone." Verner will then reveal to you that his wife may have more interest in finding new locations than spending time with him: "Sometimes I feel like Annekke cares more about finding new rocks than being with me." If you're visiting Verner for the related quest and tell him you have a package for him from Sylgja, he will be happy to hear from his daughter and will also ask you to deliver something for him: ''"It's a shame our daughter couldn't make the journey herself, but at least she still thinks of us. If you wouldn't mind bringing this back to her for us, I'd appreciate it."

thumb|right|"You used to love finding new places."
Annekke: "Verner, you should have come out with me yesterday. I found the most amazing tree growing right out of a cave." 
Verner: "And I found a new deposit of amber. Would have been nice to have some help pulling it out." 
Annekke: "You used to love finding new places." 
Verner: "I still do. I just like to have food waiting for me when I come home."

Verner: "Ever think about spending more time around town?" 
Annekke: "Not when there's so much to see!" 
Verner: "I guess I should join you more often." 
Annekke: "You should. I miss you."

Verner: "Sweetheart, did you move my pickaxe?" 
Annekke: "It's at the south end near that loose rockpile." 
Verner: "So you can be helpful sometimes." 
Annekke: "No need to get snippy."''
 
Related Quests
Skyrim:Nenya

Nenya is a High Elf elemental mage who serves as steward to the Jarl of Falkreath. She served under Dengeir of Stuhn and continues to serve for his nephew Siddgeir. Due to Siddgeir's absentee leadership, she is seen as the true leader of Falkreath and helps to oversee its day to day operations.

She wears a set of fine clothes and a pair of fine boots. She is equipped with an iron dagger, and carries a key to the longhouse, as well as a selection of common loot and gold.

Nenya spends all of her time in the hall. The only exception to this routine is if the Stormcloaks take over Falkreath, as she'll then spend her entire life in the basement of the Blue Palace.

When greeted she'll introduce herself, saying, ''"I'm the Steward here. I serve under Jarl Siddgeir and Jarl Dengeir before him." When greeted she may also say, "Siddgeir can sometimes act too quickly but he does listen to Helvard and I." and "For Falkreath and I this is just one more war in a long line."'' If you ask her why the cemetery is so large, she'll say, ''"Many battles have been fought here over the centuries. Graves were dug and monuments built, and the town grew around these. In time, Falkreath came to be known as the heroes' graveyard. Many noble Jarls and renowned warriors asked to be buried here. Falkreath's reputation has faded somewhat, but the graves remain, reminding us of the one inevitable truth of life."'' When you ask her how long she has been steward, she'll say, ''"It was Dengeir who made me a steward, long ago when he was young. When Dengeir's health began to fail, young   was appointed Jarl in his stead. It was simpler just to keep me as steward.   has no interest in running his hold, and so leaves such matters to me. As for my part, I do my best to see that folk are treated fairly."'' When exiting conversation, she'll say, "May wisdom forever light your path." or "Be safe, traveler."

She can often be seen conversing with Siddgeir or Helvard:

Siddgeir: "Why have taxes not come in from Granite Hill, Nenya? We should send some guards down there." 
Nenya: "They are only a little late, Jarl. The trade routes are affected by the war, we should give them another day." 
Siddgeir: "Very well, but when their emissary arrives I want words with him."

Helvard: "Preparing the defenses is almost impossible lately, every time we get a new war report our needs change." 
Nenya: "The trade routes are affected as well. Procuring supplies is a guessing game. Weapons sell well though." 
Helvard: "Mmmm, careful with that, Nenya, our merchants could be selling weapons to an invading force."

 
Related Quests
Skyrim:Helvard

Helvard, a Nord warrior, is the housecarl of Jarl Siddgeir of Falkreath. He is a target of a Dark Brotherhood contract.

He wears a set of scaled horn armor, including matching pairs of bracers and boots. He carries a steel mace of Cold as well as the key to the Jarl's Longhouse and a few common items and gold.

Should you approach him, Helvard will briefly tell you about his duty as a housecarl: "I protect the Jarl, whoever that might be." He may also comment on the Falkreath cemetery: ''"Falkreath's cemetery reminds   that war is not new here." He seems to be very content with his life as a housecarl: "Being Housecarl of Falkreath is an honor." He takes his job seriously though, and will often provide you with a reminder: "Treat the Jarl with respect, and you'll be welcome here." Like many other citizens, Helvard holds Nenya in high regard: "Nenya's history of service is impeccable. She truly is the Steward of Falkreath." He may also give you his opinion about the previous jarl, Dengeir of Stuhn: "Dengeir was a good Jarl in his day. Even if his day has passed."

He may have a conversation with Jarl Siddgeir and Nenya:

Siddgeir: "Helvard! The guards are looking sloppy today. I want you to reduce their wages for the month." 
Helvard: "Sir, I will shape them up but with the war on it is unwise to reduce their wages any further." OR "We can't afford to lose any men if we wish to keep Falkreath protected." 
Siddgeir: "I would think a man of your military training would be able to do with less but so be it."

Helvard: "Preparing the defenses is almost impossible lately, every time we get a new war report our needs change." 
Nenya: "The trade routes are affected as well. Procuring supplies is a guessing game. Weapons sell well though." 
Helvard: "Mmmm, careful with that, Nenya, our merchants could be selling weapons to an invading force."''

Like with most Dark Brotherhood targets, you may speak with Helvard before assassinating him. He'll say, ''"Yes, yes. What is it? We're all very busy here..." You have three answers to choose from:

:(Remain silent)
:"Right. Well. If you have some kind of official business with the jarl, I'm afraid now's not the time. Go on then. Off with you." (he walks away)
:"You protect the Jarl. But who protects you?"
:"And why would I... Oh. Oh! Guards! Guards, I need assistance!" (he turns hostile and attacks, though nobody will come to his aid)
:"The Dark Brotherhood has come!"
:"Fiend! You will not leave here alive! Guards! Guards!" (he turns hostile and attacks, though nobody will come to his aid)

If you choose to remain silent, attempting to talk to him again will have him tell you, "By the love of the Nine, what is it with you sycophants and hangers on? The jarl is busy! And so am I, for that matter."''

 
Related Quests
Skyrim:Valga Vinicia

Valga Vinicia is an Imperial and publican of the Dead Man's Drink in Falkreath. She has 100 gold available to barter with and buys food.

She wears a set of barkeep clothes and a pair of shoes. She is equipped with an iron dagger, and carries a key to the inn as well as a selection of common loot and gold.
 
Dialogue
When you talk to her she will greet you with, ''"Welcome to Dead Man's Drink." Talking to her further will cause her to reveal some details about her rather eventful life, saying, "I escaped fighting in Cyrodiil only to have it track me down again in Skyrim.", "In Falkreath if I don't know it, it's not worth knowing.", and "I wouldn't complain if we could string together a few sunny days now and then."'' When you ask her where you can learn more about magic, she'll say, ''"The people of Skyrim don't like magic much, so about the only place you're likely to find a teacher is the College of Winterhold."'' 

When exiting conversation, she'll say, "You hear any juicy gossip in town, be sure to share it with me!" or ''"I'll be right here if you need anything else."

She can often be seen conversing with other Falkreath citizens:

Narri: "At some point we should hire Tekla on here. If she could just spend less time serving Dengeir..." 
Valga: "I wish I could afford to pay you both, Narri. I really do."

Valga: "Tekla! It's good to see you, girl. How's Dengeir treating you?" 
Tekla: "As he should I suppose." 
Valga: "Hmmm, well don't take what you don't have to."

Solaf: "Keep them coming and keep them strong, Valga." 
Valga: "Will do."

 
Notes
Valga belongs to the food vendor class, which determines the level of her skills.
Valga was also supposed to have a conversation with local apothecary, Zaria. However, Zaria never leaves Grave Concoctions so the conversation will never be heard: 
:Zaria: "The way this war is going you'll soon have plenty of veterans like me to buy drinks." 
:Valga: "The way this war is going there might not be anyone left to drink soon."''

Bugs
 
Talking to her or loading a save game after entering or leaving the inn and entering again will prevent this, however leaving Falkreath for too long and returning again will result in the same issue. Repeating the same procedure (talking, leaving and reentering or reloading a save) will prevent this again.
Skyrim:Narri

Narri is a Nord citizen who works at the Dead Man's Drink, an inn located in Falkreath. She works for Valga Vinicia.

Narri wakes up at 8am, and immediately heads outside, relaxing just outside the inn. Then, at 4pm, she heads back in the inn, working until 1am, when she finally goes to sleep.

Narri wears a set of tavern clothes and a pair of boots. She is equipped with an iron dagger, and carries a key to the inn as well as a selection of common loot and gold.
 
Dialogue
When speaking to a male character she will frequently remark: ''"Shor's bones! A handsome man in Falkreath!"'' If you're a female character, she'll say, ''"You're going to have the men around here wrapped around your finger in no time." She seems rather bored in Falkreath, often saying, "I've half a mind to ask if you'll take me on one of your adventures, but I can't just leave Valga on her own." and "Not much exciting happens around here. You're as like as not to be bored to death if you stay too long." She may also say, "A strong drink will chase off that chill in the air." In the inn, she will also say, "Anything I can get you?" and "Can I get you a drink?"

She can often be seen conversing with other Falkreath citizens:

Narri: "At some point we should hire Tekla on here. If she could just spend less time serving Dengeir..." 
Valga: "I wish I could afford to pay you both, Narri. I really do."

Dengeir: "Narri! This mead tastes like water and the meat has gone off." 
Narri: "The mead is same as it ever was and the meat is fresh, maybe your sense of taste has "gone off."" 
Dengeir: "The impertinence! You never would have talked to me like that when I was Jarl." 
Narri: "We had this same argument every week, even when you were Jarl."

Bolund: "Hey gossip, bring me a drink." 
Narri: "Bolund, you're going to die of thirst if you keep calling me that."

Tekla: "Narri, do you think the war will ever end?" 
Narri: "I think the war is just an excuse. If it does end there will be a new reason and a new place." 
Tekla: "But what about the banning of Talos worship? Isn't that worth fighting about?" 
Narri: "I don't know about you,  , but all my prayers are silent and who I pray to is still my own to decide."''

 
Bugs
 
 To fix this, add her to the Dead Mans Drink faction by targeting her and using the console command  .
Skyrim:Solaf

Solaf is a Nord lumberjack and the proprietor of Gray Pine Goods. He lives there with his brother Bolund who runs the Falkreath lumber mill. He will buy and sell any type of item as he is a general merchant.

He wakes at 8am and opens his store for business. At 8pm, he closes it and heads to Dead Man's Drink for three hours, then goes back home for sleep at midnight.

He wears a set of farm clothes and a pair of boots. He is equipped with an iron dagger, and carries a key to his store, as well as a selection of common items and gold.

 
Dialogue
When approached he can potentially greet you with: 
:''"Well met. Unlike my brother, I've no dislike of strangers. Met lots of 'em while I was a Stormcloak."
:"Looking for something?"
:"Can I get you something?"''

He may also mention his brother if he's inside his shop:
:''"Don't mind Bolund. He's young and gets riled easily."''

As long as he doesn't know you, he may also say:
:"What do you need, stranger?"

While you browse around his shop, he may tell you:
:''"Look around all you want, but don't try anything funny."
:"Hey! You planning to steal something? Don't even think about it."

This paranoia also shows when exiting conversations:
:"Steal anything from my shop, and you'll regret it."

Although he may offer a friendlier:
:"Be seein' you, stranger."

You can also ask him about his previous Stormcloak comment:
:You're a Stormcloak?
:"I was once, but not any more. I was wounded in a skirmish up near Windhelm. This was years ago, mind you." He will then go on to say, "Now, maybe I don't pick up a blade in Ulfric's name no more, but I still hold with his ideals. Skyrim is Nord land, and we ought to rule it. We don't need no help from the Empire on that count."''

It's also possible to ask about his brother:
:You mentioned a brother? Who is he?
:''"His name's Bolund. He's the one who works the lumber mill down by the river. If you meet him, don't expect much in the way o' conversation. He ain't one for talking, especially with folk he don't know."

Conversations
When Solaf and Bolund meet inside the store, they may engage in conversation: 

:Bolund: "Another day in this graveyard." 
:Solaf: "Falkreath is a fine place to be, Bolund." 
:Bolund: "Falkreath is where people go to die. We could be fighting, taking back Nord land!" 
:Solaf: "Falkreath is our home, a place where we have good jobs under a good Jarl. Until the war comes to us we stay put."

Inside the local inn, he may also have a short request for the innkeeper, Valga:

:Solaf: "Keep them coming and keep them strong, Valga." 
:Valga: "Will do."

Notes
Solaf is briefly mentioned in Runil's journal''.
Solaf has an unused AI package to exile him to Candlehearth Hall in Windhelm, indicating he was once intended to be involved in the Stormcloak government of Falkreath in some way.