Netruk44/uesp-wiki-content huggingface dataset:
Bloodmoon:S'virr

'''S'virr is a Khajiit shipmaster located in front of his ship, the Omenwedur, at the docks in Khuul and will transport you to Solstheim, for a fee. Be very careful about killing him; his death will make traveling to Solstheim enormously time-consuming, not to mention the many slaughterfish you will encounter on your voyage to the island.
 
Dialogue
Voice:
Greetings:
"Hurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah."
Idle:
"Hurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah.""
''"[Hawk-hawk-hawk-Ptooie] There! Eat that, little slaughterfish. Nice present from S'virr."
"No! S'virr LIKES splinters. THAT'S why S'virr wears no boots.' Idiots."
-----
Greetings: "Greetings. Are you in need of transport? S'virr will gladly take you to Fort Frostmoth in Solstheim for a small fee."
Solstheim: "S'virr can take you to Solstheim. At a fair price, too."''
Bloodmoon:Kjolver

Kjolver is a Nord commoner who lives in a house, just between Brodir Grove and the Cave of Hidden Music. Kjolver is angry due to the fact that her husband, Brandr, has been unfaithful. She will commission you to slay Erna the Quiet, her husband's mistress. Once you present Kjolver with Erna's ring as evidence of the act, she will reward you 1000 gold.

She is wearing a colovian fur helm, a common shirt with a matching skirt, and a pair of Nordic fur boots. Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows no spells.
 
Related Quests


Dialogue
Voice: 
:*"My husband is mine, understand? Mine! That harlot Erna will pay!"
:*"Our dark business is complete! Erna is dead! Hahahahahahaha!"
Greetings:
:*''"Well met, %PCName. So you're a visitor to our fair island. Hmmm.... There's a certain look about you, friend. You're no stranger to death, or killing. I have some dark business you may be able to help me with."
:*"So, have you changed your mind? Will you help me in my dark business?"
:*"What news do you bring me, %PCName? Is our dark business complete?"
:*"Just because we had some business together, don't think we're friends. Now go. I suspect my husband will be back any time now." (Goodbye)
----
Dark Business: 
:*"My husband Brandr has been running around behind my back with a harlot named Erna the Quiet. I love my husband. He's my entire world, and that world isn't big enough for both Erna and me. I want Erna dead. But I'm no killer. Will you help me in this errand, %PCName? You'll be well compensated, of course."
::*I'll do it. Business is business, after all.: "Excellent! I knew I was right about you, %PCName. Erna lives in the Skaal Village. You can probably find her at her house. Kill the tramp, and bring me back her ring as proof. You'll be rewarded, and I'll have Brandr all to myself."
::*I'm no assassin, Kjolver. Get somebody else to do the dirty work.: "Very well. Not everybody has the stomach for what I need done. If you change your mind, the offer will still be open. And I trust you to keep this issue to yourself. Good day, %PCName."
:*"You... you've done it? You've killed Erna the Quiet?"
::*Yes, Kjolver. Here is Erna's ring. Your husband's mistress lies dead by my hand.
:::*"Liar! Do you take me for a fool, %PCName? This is not the ring of Erna the Quiet. I should know -- my lout of a husband gave it to her! Kill the harlot and bring me her ring, or you'll get nothing from me!"
:::*"Dead? Is it true? Finally, Brandr is mine and mine alone! %PCName, by slaying that trollop you have given me back my husband. he will remember his love for me, and we will be happy once again. I'll always be in your debt. Here, take this gold. It's everything I have."
::*Not yet, Kjolver. I've been busy with other matters.: "Then why are you wasting my time? Kill that tramp and bring me her ring. I want her dead, understand?"
:*"The matter has been put to rest. My business with you is done."''
Bloodmoon:Erna the Quiet

Erna the Quiet is a Nord commoner who lives in the Skaal Village.  Kjolver will ask that you kill Erna for having an affair with her husband, Brandr. A note in Erna's house will indicate she has taken a walk by the Isild River, where you will find her, though she is with Brandr. After murdering Erna and taking her ring, you will be able to complete the quest by bringing the ring to Kjolver as evidence of the crime. 

She is wearing a common shirt with matching pants, Nordic fur boots, and a unique ring. She is also carrying a torch. Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows no spells.

 
Related Quests


Dialogue
Voice: "Have you met my love, Brandr?"
Greetings:
:*"Have you met my love, Brandr?"
:*"You killed my Brandr! Why?!"
Mirisa never returned: ''"Mirisa? That missionary? I saw her a few weeks ago near the Thirsk mead hall, just south of here. She told me she wanted to preach to the Thirsk Nords abouts the evils of drink. I hope she succeeds. I've seen many a good man ruined by mead...."''
Bloodmoon:Brandr

Brandr is a Nord warrior and the husband of Kjolver. Brandr has not been faithful to his wife, engaging in an extramarital affair with Erna the Quiet. Kjolver will offer you a reward if you slay Erna. Erna and Brandr are meeting on the bank of the Isild River. When you attack Erna, Brandr will attack you. Slaying him will not prevent you from completing the quest. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.
 
Related Quests


Dialogue
Greeting:
:"Let me introduce you to Erna. She and I have a love my wife would never understand."
After you kill Erna:
:''"You've killed her! You've killed the only woman I've ever loved! Now you will pay!"  
Mirisa never returned:
:"You talking about that missionary from the Imperial Cult? Pretty little thing, Redguard?  Yeah, I saw her.  It was a few weeks ago.  Said something about heading to the Thirsk mead hall to turn the residents away from their mead.  Thought it was evil, or some such nonsense."''

Notes
If you speak to Brandr after killing Erna during the associated quest, he will be none too pleased and will attack you.
Brandr has a nice set of Nordic armor which can be sold for a hefty price or used to upgrade your own arsenal. As he is not a Skaal Honor Guard, attacking and killing him will not put you at odds with the Skaal.
Oblivion:Soul Gem

Note: These IDs and values are set at the time you acquire a soul gem, and do not get changed when you fill the soul gem with a soul. In other words, if you pick up an empty grand soul gem, its value will be 200 gold.  That value does not change when you fill it. Therefore, you can end up with grand soul gems containing grand souls with two different values, both 200 gold and 500 gold. 

Black Soul Gems
Regular Soul Gems can only trap creatures, not NPCs (note that some creatures, like Dremora, are actually classed as NPCs). Necromancy has researched the rituals necessary to create Black Soul Gems that are capable of trapping the souls of NPCs. The details of those rituals are described on the page describing Black Soul Gems.

Once you have a filled Black Soul Gem, it is used exactly like a regular Soul Gem. A Black Soul Gem can hold as much as a Grand Soul Gem (1600), but it is much easier to fill since any humanoid is 1600 units.

Azura's Star
Azura's Star is essentially the most powerful Soul Gem in the game, and can be obtained by completing Azura's Daedric Quest. Its quality is the same as a Grand Soul Gem; however, it has infinite uses and it is not used up after enchanting or recharging. It cannot be turned into a Black Soul Gem, and thus cannot hold NPC souls. See the page on Azura's Star for more details.

Locations
These are the only guaranteed locations of empty soul gems. Any others come from random lists.
Petty


Lesser


Common


Greater


Grand


† These soul gems only become accessible as part of the Vampire Cure quest.
Morrowind:Zenarbael

The hideout is located about halfway between the Erabenimsun Camp and Uvirith's Grave. The entrance is located in a cul-de-sac off the main road. There are four low-level bandits here, along with a couple of mudcrabs.

Possible leveled loot includes gold, equipment, potions, scrolls, ingredients, magic items, and soul gems.

 
People
 


Notes
Be sure to cross the stone bridge in the main room and to look for a cave to the right and a door to the left. In the room behind the door to the southeast area of the main cave the loot seems to be a bit better in there and it might be easy to miss. One of the bandits is hiding in there on a platform.
There is an elevated passage with a skeleton of a miner holding a silver flame axe, some raw ebony, and sack of 100 gold. Above that there is a rock of raw ebony. You may need levitation or good acrobatics to reach it.

Maps
thumb|left|Zenarbael
Oblivion:Wallace

Wallace
 

Wallace is a Redguard thief who, while listed in the Construction Set, never appears in the actual game. He is set up to appear in Chorrol and seems to have been intended to play a role in the Dark Brotherhood quest The Assassinated Man as he possesses one related line of dialogue and he also shares a script with the enforcer Hides-His-Heart.

Wallace would have had a fairly simple schedule. He would wake up at noon after a long night of wandering around. He would proceed to have a two-hour meal. After this meal, he would wander around some more for the next four hours. At 6pm, he would have another two-hour meal. Wallace would then walk around for the remainder of the night until 6am. At this time, he would seek out a bed to sleep in for the next six hours. All this would have taken place at his undesignated "editor location".

He would have worn a coarse linen shirt, laced leather pants and a pair of rough leather shoes. He also would have carried a small amount of gold with him.

The first time you speak to him he will curtly tell you: ''"Sorry, buddy. I'm with Hides-His-Heart, and I can't be distracted." If you ask him about Chorrol he will say: "Chorrol? That's where we are, right? Really? Great. I don't care. And I'm not interested. But it's sure nice of you to let me know." If you attempt to speak with him again he will dismiss you: "Look. I don't want to talk. So leave me alone."''

 
Related Quests


Notes
He shares a script with Hides-His-Heart, as well as a similarly cut character, Homraz gra Morgrump.
Oblivion:Ranyu

Ranyu is a Dremora torturer found in The Forbidden Grotto of Mankar Camoran's Paradise. He works under Orthe and will attack the player on sight.

Ranyu wears Dremora Kynreeve boots, greaves, and cuirass. He wields a Dremora Longsword in combat. He also carries a leveled potion. He has a leveled Resist Magic ability, and can cast major and minor Destruction spells, major Alteration spells and a Daedric Summon spell. He constantly patrols Orthe's section of the cave, and will attack Eldamil along with his fellow Dremora when he causes a distraction for the player.
 
Related Quests

Dialogue
If you manage to speak to Ranyu (such as by charming him sufficiently), he'll dismiss you with:
"This area is off limits, worm! Get back to your cage!" 
"You are not to speak to me, worm." 

Notes
Ranyu also appears in ESO.
UESPWiki:Messages/Notice-Nonsense

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Morrowind:Sorkvild the Raven

Sorkvild the Raven may refer to two things:
Sorkvild the Raven (person), a necromancer who lives in Dagon Fel
Sorkvild the Raven (quest), an Imperial Legion quest to kill this necromancer
UESPWiki:Deletion Review/Oblivion:Arborwatch

Images on this page are all from a 3rd-party mod, and do not represent what the house actually looks like in the game.  Alternatively, if somebody wants to replace all the images with versions from the un-modded game, that would work too. --TheRealLurlock   09:26, 15 March 2007 (EDT)

 
Question-Do the other houses in the game all have their own picture galleries/articles? If not, then I vote to delete. --Somercy 13:20, 15 March 2007 (EDT)
::Not really.  It was because of the existence of this page that I decided to create , which is only a bit more than a stub at the moment.  None of the other houses have pages, though my opinion was that only the ones with names (these two and maybe Benirus Manor) would get them.  Ideally, each page should give detailed descriptions of what exactly all of the upgrades do, though some of that is covered on .  At any rate, I don't necessarily think this page should be deleted, but those mod-images definitely should, and if possible they should be replaced by correct, un-modded images.  (Unfortunately, there's no "Partial Deletion Review", so that's why I used this to bring up the issue.) --TheRealLurlock   14:37, 15 March 2007 (EDT)
:::I'd agree that these images should go but not the page. I'd eventually like to see full pages for all the buildings in the games, with images. But I imagine you've spotted that I'm image-fixated at the moment. I'd take new pictures of Arborwatch but my current character can't afford it yet. Rpeh 08:49, 2 June 2007 (EDT)

I'll vote to keep it but remove the modded images, I'd also agree that all the houses should have pages and pictures,I've been trying to get a look at each house before I choose to buy so I just have to save and buy and upgrade each until I decide on my first. Darth Nyne 04:47, 7 June 2007 (EDT)
Consensus: Nomination withdrawn - The mod-based images have been replaced, I'm withdrawing this nomination. --TheRealLurlock   15:56, 7 September 2007 (EDT)
Oblivion:Yinz'r

'''Yinz'r''' is an Argonian pirate who joins your crew after you have purchased six upgrades for Dunbarrow Cove. Once all Dunbarrow Cove upgrades have been purchased, he can be sent out with Scurvy John Hoff and Zedrick Green to pillage and plunder.

Yinz'r wears a leather cuirass, a pair of leather boots and a pair of leather greaves. He wields a steel cutlass in combat.

 
Related Quests
Oblivion:Zedrick Green

Zedrick Green is an Imperial pirate who joins your crew after you have purchased two upgrades for Dunbarrow Cove.  Once all Dunbarrow Cove upgrades have been purchased, he can be sent out with Scurvy John Hoff and Yinz'r to pillage and plunder.

He wears green felt linens, leather gauntlets and a pair of stitched leather shoes. He is armed with a steel cutlass and also carries a torch.
 
Related Quests
Oblivion:Tahm Blackwell

Tahm Blackwell is an Imperial rogue who is included with the "Security Expert" upgrade that you can purchase for 1000 gold from Dahlia Rackham for Dunbarrow Cove.

He wears a brown shirt, light brown linens and a pair of rough leather shoes. He is armed with a fine steel cutlass and carries a copy of the Guide to Anvil and some crab meat. 

The related upgrade also includes a "Training Chest" that can be used to effectively train your Security skill: it has a Hard Lock that immediately locks again every time it is successfully opened. This is where Tahm spends most of his time (8am to 8pm) standing and reading, in the northwest corner of the main cave (near the entrance from Smuggler's Cave).  

He sells the unique Potions of Magnification and standard Open scrolls.  The Restoration spells he sells are also unique.  Additionally, he provides training in Security up to level 75. Despite being able to sell plenty of them, the only spells Tahm can actually use are   and  .

 

Spells
He sells the following spells:

 

Bugs
 
Create or use an already existing Calm spell (up to at least level 10+, and with a relatively large area of effect), and if the merchants begin fighting, fire the spell until they are all calm. After that simply use the wait feature and wait for any amount of time. When you "wake up", the pirates should be walking back to their posts as if nothing happened.
Try to get the fight to move to an area away from either person's usual area. In that case, once somebody falls unconscious, the other person will wander off, which tends to cease the fight, especially if you then start interacting with one of the participants.
Wait for some period of time (12 hours, 24 hours) and see if their behavior resets.
  Select one participant in the fight and use the kill command. This will knock that participant unconscious and should reset the behavior of both combatants.
Oblivion:Scurvy John Hoff

Scurvy John Hoff is an Imperial pirate that joins your crew after you have purchased four upgrades for Dunbarrow Cove. Once all Dunbarrow Cove upgrades have been purchased, he can be sent out with Zedrick Green and Yinz'r to pillage and plunder.

He wears a pair of light brown linens and leather boots. He is armed with a steel cutlass and carries a torch.
 
Related Quests
Oblivion:Esbern

Esbern is a Nord priest added by the Knights of the Nine official plug-in.  He will appear as a replacement for Hil the Tall if he is killed (no matter what the cause) at the end of the Umaril the Unfeathered quest.  His schedule and services are nearly identical to those of Hil the Tall, especially in that he also offers basic training in Illusion. He resides at the Great Chapel of Arkay in Cheydinhal.

Esbern wears burgundy linens, a pair of thick cowhide shoes, and a burgundy linen shirt. He carries a small amount of gold and the keys to the Cheydinhal chapel and its undercroft. Esbern knows a leveled set of priest spells, as well an extra major Restoration spell.