Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Chapel of Akatosh

thumb|right|Main body of the Chapel
thumb|right|The Chapel Hall
thumb|right|The Chapel Undercroft
The main level consists entirely of the main chapel room, the Chapel of Akatosh; the Chapel Hall and Chapel Undercroft are on the lower level.
 
The chapel room lies east-to-west, with the main altar on the east end. On a rug in front of the altar sits two loaves of bread and a cheese wedge. Twenty barrels are scattered throughout the area; seventeen with clutter, and three with food. The two chests stacked behind the main altar also hold clutter, as do the seven non-respawning sacks throughout the room. Between the columns and against the walls also lie eleven bedrolls.

The area under the stairs at the entrance features three doors; one to the chapel hall, and two to the undercroft. The undercroft houses two barrels and two bedrolls at the entrance between the doors, as well as a back door to the outside on the east end.

The chapel hall entrance holds five clutter barrels. To the north, the library holds three clutter desks and three bedrolls. The bedroom to the south holds four more bedrolls and two beds.

People
 
† Relocated during the related quests

Related Quests
UESPWiki:Site Support/Summary 2010

Summary of net revenue for the period 1 January 2010 to 31 December 2010. All values are in Canadian Dollars.


   

An excess revenue will be kept in the site's account. Any excess expense will be paid by the site administrator, Dave Humphrey.
UESPWiki:Site Support/January 2010

Expense and revenue record for the period 1 January 2010 to 31 January 2010. All values are in Canadian Dollars.
UESPWiki:Site Support/February 2010

Expense and revenue record for the period 1 February 2010 to 28 February 2010. All values are in Canadian Dollars.
Oblivion:Waterfront Lighthouse

The main entrance leads into the Waterfront Lighthouse, below is the Imperial Watch Barracks, and below that is the private quarters of Velan Andus.
 

Waterfront Lighthouse
thumb|right|The top floor of the lighthouse
The entrance to the lighthouse holds a clutter barrel and chest against the East wall and four crates with the same contents against the southeast wall. A fifth crate with the same contents sits in the northwest, between the trapdoor to the barracks and the ladder to the upper area.

The upper area holds six barrels, three crates, and two non-respawning sacks, and they all hold clutter. The table on the west wall is set with two apples, two cheese wedges and a loaf of bread.

Imperial Watch Barracks
Moving clockwise around the room from the entrance from above, lying against the walls are a chest of drawers that holds clutter, two single beds, a food cupboard, and a table set with three apples, two cheese wedges, a loaf of bread, and two bottles of Surilie Brothers Wine. Another food cupboard sits between the ladder back up and the trapdoor to Velan Andus' private quarters.

Lighthouse
Between the ladder from above and the double bed lies a chest of drawers that contains clutter with a dish that holds two apples on top and two non-respawning clutter sacks next to it. The table on the southeast wall is set with three apples, two cheese wedges, and two loaves of bread.
UESPWiki:Javascript/addpurge.js

//  
//
UESPWiki:Javascript

This page lists all the available Javascript applets available for use on UESPWiki.

(Note: These pages are protected to prevent tampering. For experimental modifications, please save the applet in your User space.  If you have an application that you would like to add, please ask an administrator to protect the page before listing it here.)

Instructions
To try out a Javascript applet for yourself, simply go to your javascript page and add   on a new line. If the script also has a stylesheet (.css file), you have to add   to your javascript page.

For example, if you want to use Add Purge and Reorder Categories, your Common.js file would look like this:

 

An extensive "how to" description, intended for Wikipedia use but quite usable at UESPWiki, can be found here. Conversion information for older code can be found here.

Listing of Javascript Applets
In the table below, you will find the UESPWiki Page to link to in your Common.js file as well as the Home Page of the original script. Please note that modifications may have been made to the script to get it to work on UESPWiki — please do not update a script from its home site without confirming that it works here!

Some scripts are also available from the Gadgets tab of your Preferences link.
UESPWiki:Javascript/addsince.js

//  
//  

function addSinceTab() {

    // Default number of revisions to check. Set to 0 to use your usual default for a history page.
    // Sensible options might be 300, 500 or 750. Values up to 5000 are valid, but will be quite slow.

    if (!window.defaultdiffs) defaultdiffs = 0;

    if (window.location.href.indexOf("&action=history&gotosince=true") != -1) {
        do_since_I_last_edited()
    } else if (mw.config.get('wgCanonicalNamespace') != "Special") {
        mw.util.addPortletLink("p-cactions", mw.config.get('wgScript') + "?title=" + encodeURIComponent(mw.config.get('wgPageName')) + "&action=history&gotosince=true" + ((defaultdiffs
UESPWiki:Javascript/forcepreview.js

//  
//
UESPWiki:Javascript/editsection0.js

//  
//  

// Imported from , version as of: 2007-06-19T04:28:52
// Updated from , version as of: 2009-04-28T11:54:22
if ((wgAction == 'view' || wgAction == 'purge') && wgNamespaceNumber >=0)
$(function edittop_hook(){
 var localtitles = {
   en: 'Edit lead section',
   fr: 'Modifier le résumé introductif',
   it: 'Modifica della sezione iniziale',
   ja: '導入部を編集'
 };
 var our_content = document.getElementById('content') || document.getElementById('mw_content') || document.body;
 var editspans = getElementsByClassName( our_content, "span", "editsection");
 var span1;
 for( es_count = 0; editspans && es_count
UESPWiki:Javascript/watchlistnotifier.js

//  
//  

/* Watchlist notifier (); displays a message every time a watched page changes. */

var wmwpajax;
// From  mainpage (wpajax renamed to wmwpajax)
wmwpajax={
        download:function(bundle) {
                // mandatory: bundle.url
                // optional:  bundle.onSuccess (xmlhttprequest, bundle)
                // optional:  bundle.onFailure (xmlhttprequest, bundle)
                // optional:  bundle.otherStuff OK too, passed to onSuccess and onFailure
                
                var x = window.XMLHttpRequest ? new XMLHttpRequest()
                : window.ActiveXObject ? new ActiveXObject("Microsoft.XMLHTTP")
                : false;
                
                if (x) {
                        x.onreadystatechange=function() {
                                x.readyState==4 && wmwpajax.downloadComplete(x,bundle);
                        };
                        x.open("GET",bundle.url,true);
                        x.send(null); 
                }
                return x;
        },

        downloadComplete:function(x,bundle) {
                x.status==200 && ( bundle.onSuccess && bundle.onSuccess(x,bundle) || true )
                || ( bundle.onFailure && bundle.onFailure(x,bundle) || false ); //alert(x.statusText+': '+bundle.url)
        }
};

// Example:
// function dlComplete(xmlreq, data) {
//      alert(data.message + xmlreq.responseText);
// }
//  wmwpajax.download({url:' 
//                   onSuccess: dlComplete, message: "Here's what we got:\n\n" });

// End of  quote

function wmWatchEditFound(xmlreq, data) {
  var watchrev, watchsum, watchrevold, watchpage, junk;
  if(xmlreq.responseText.indexOf('revid=')==-1)
  {
    document.getElementById('contentSub').innerHTML+=
      " ( watchlistnotifier can't determine whether a "+
      "watched page has changed ";
    return;
  }
  watchrev=xmlreq.responseText.split('revid="')[1].split('"')[0];
  try
  {
    watchrevold=document.cookie.split('ais523wmwatchrev=')[1].split('.')[0];
  }
  catch(junk) {watchrevold=0;}
  if(wgPageName == "Special:Watchlist")
  {
    document.cookie="ais523wmwatchrev="+watchrev+".; path=/";
    var aas=document.getElementById('bodyContent').getElementsByTagName('a');
    var i=aas.length;
    while(i--)
    {
      if(aas[i].href.indexOf('diff=')!=-1&&watchrevold)
        if(+(aas[i].href.split('diff=')[1].split('&')[0])>watchrevold)
          aas[i].parentNode.style.fontWeight='bold';
    }
  }
  else
  {
    watchsum=xmlreq.responseText.split('comment="')[1].split('"')[0];
    watchpage=xmlreq.responseText.split('title="')[1].split('"')[0];
    watchuser=xmlreq.responseText.split('user="')[1].split('"')[0];
    watchsum=watchsum.split(' ').join('&gt;');
    watchpage=watchpage.split(' ').join('&gt;');
    watchuser=watchuser.split(' ').join('&gt;');
    if(watchrev!=watchrevold)
      document.getElementById('contentSub').innerHTML+=
        " \""+watchpage+'" changed by '+
        watchuser+': "'+watchsum+
        '". ( )
UESPWiki:Javascript/subpages.js

//  
//
UESPWiki:Messages/Notice-Sign

As a courtesy to other editors, please sign your posts on talk pages and other discussion pages. To do so, simply add four tildes at the end of your comments. Your user name or IP address (if you are not logged in) and the date will then be automatically added along with a timestamp when you save your comment. Signing your comments helps readers understand who is involved in a discussion, and provides them with a link to your user/talk page (for further discussion). Thank you. ~~  ~~
General:Etymology

Many words in The Elder Scrolls have their origins outside the world of the game. This list attempts to describe possible origins for words. Please note that these etymologies are speculative. Entries should not be placed on individual pages unless there is a clear link between the subject and the etymology.

Morrowind Etymology



Oblivion Etymology


ESO Etymology


Explanation of some Latin verbs meanings

amo -I love, amare -to love, amavi -I have loved, amatus -having been loved, beloved (root is am)

beo -I bless, beare -to bless, beavi -I have blessed, beatus -blessed (root is be)

video -I see, videre -to see, vidi -I have seen, visus -having been seen (root is vid)

venio -I arrive, venire -to arrive, veni -I have arrived, ventus -arrived (root is ven)

-or makes noun from verb like: amor -love (from amare -to love), timor -fear (from timere -to fear)

-or can also be for present passive like: beor -I am blessed, amor -I am loved

Sources used

Free software:

'''Whitaker's words for Latin, can guess from which words is combined from and recognizes grammar forms



Diogenes, largest free dictionary for Greek and Latin



Monier Williams Sanskrit dictionary 



Freelang has many dictionaries



Aksharamala input from Google groups (for writing Sanskrit and Hindi)




Websites:

Wiktionary''' has many languages and can guess words, Wikipedia



   has names from many countries with etymology

 very extensive with etymology

 

  

  example how real place names were made from Old name
UESPWiki:Javascript/reorderCategories.js

//  
//  
  var _catFunction = function(sectionName)
  {
    var categoryList = document.getElementById( sectionName );
    if (null != categoryList)
    {
      var catRE=new RegExp(/ ]*>/g);
      var strRE=new RegExp(/^[^-]*-/);
      var catList = categoryList.innerHTML.split(/ \| /);
      var first = catList[0].split(": ");
      catList[0] = first[1];
      catList.sort(function(a,b){var A=a.toUpperCase().replace(catRE, ""); var B=b.toUpperCase().replace(catRE, ""); return ((A  8)
      {
        colLen = Math.floor((catList.length+2) / 3);
        numCols = 3
      } else if (colLen > 4)
      {
        colLen = Math.floor((catList.length+1) / 2);
        numCols = 2;
      }

      var catTable = document.createElement("table");
      for (var i=0; i
UESPWiki:Javascript/reorderCategories.css

/*   */
  .catlinks table {
    background: none;
  }
  .catlinks td {
    padding: 0;
    padding-left: 2em;
  }
UESPWiki:Javascript/renameSearchButtons.js

//  
//
Oblivion:Kvatch Oblivion World

The Oblivion Gate in front of Kvatch always connects to this world. This region is later revealed to be called "Ganonah" by the Dremora.
 

Related Quests


Exterior

The bridge leading to the Sigil Keep is sealed, forcing a detour along the western side of the island.

Occupants:
 
Treasure:
 
Traps:
 
Doors and gates:
There are   doors in/out of this zone 
 
Plants:
Plants are marked by yellow dots on map
  Blood Grass plants
  Harrada Root plants
  Spiddal Stick plants
Other:
  Blood Fountains at locations b on map

 
Sump of Misery
thumb|right|173px|Sump of Misery
The Sump of Misery is a cave found on the north side of the island. It leads to the Desolate Well.

 
Desolate Well
The Desolate Well is a ruined tower which can only be entered through the Sump of Misery.
It contains 3 Dremora, 2 punished (storage containers) and a blood fountain.
 

Blood Well
This world has a single Blood Well, to the southwest.

 
Blood Feast
thumb|right|162px|Blood Feast
The Blood Feast is the name of the Sigil Keep.

 
Rending Halls
thumb|right|262px|Rending Halls
These corridors lead off the Blood Feast.

 
Corridors of Dark Salvation
thumb|right|183px|Corridors of Dark Salvation
These corridors lead off the Blood Feast and offer access to Reapers Sprawl and Meat Harbor.

 
Sigillum Sanguis
The Sigillum Sanguis is the final zone of this world, and contains the Sigil Stone.

 
Reapers Sprawl
thumb|right|Menien Goneld inside his cage
Reapers Sprawl is a tower which can only be reached across a narrow bridge from the Corridors of Dark Salvation. Menien Goneld can be found here.

 
Meat Harbor
Meat Harbor is an optional tower which can only be reached across a narrow bridge from the Corridors of Dark Salvation. It contains one Dremora, one Daedra, and two The Punished treasure chests.
Oblivion:Armory

thumb|right|Inside the Armory
The armory is a single room accessed via the southernmost door in the Prison District. A set of shelves in the southwest corner holds a legion helmet, and a legion shield sits on the floor beside it. Two food barrels in the northwest corner sit beside a table that holds steel gauntlets and greaves, a repair hammer, two fine iron daggers, and an iron mace. Four non-respawning clutter sacks sit in the northeast corner, three on a clutter crate and another beside it on the floor. A fine iron longsword also lies on top of the crate. The table in this corner holds a non-respawning chest that can hold random armor and weapons as well as a steel helmet and a fine iron dagger. Two pair of steel boots and an iron longsword rest on the floor between the crate and table. On both walls in this corner hang bow racks; three iron bows are hung from one, and two from the other. A weapons rack in the southeast corner holds two iron longswords and two iron war axes, and a final legion helmet hangs on an armor dummy near the southern support column.

During the Imperial Dragon Armor quest, the heavy or light version of the entire set of Imperial Dragon Armor will appear on the table in the center of the east wall; boots, cuirass, gauntlets, greaves, and helmet. Before the Imperial Dragon Armor is available and the Armory's doors are unlocked to you, entering will be considered trespassing and any items you take inside will be considered stealing. After the armor is there, however, you are free to take any weapons, books, and armor found within.
 
Related Quests
Oblivion:Imperial Palace/Elder Scrolls Library

''This is a complete list of all books found in the Elder Scrolls Library. For a full description of the rooms in the Imperial Palace's Elder Scrolls Library, see the main article.''



















































Imperial Palace Elder Scrolls Library
Oblivion:Blackwood Company Member

The Blackwood Company Member is the only Blackwood Company casualty of their attempt to wipe out the savage trolls in Forsaken Mine. Unfortunately, their arrival in the cave led to catastrophic consequences for the Fighters Guild party trying the same task, as you will find out during the Trolls of Forsaken Mine quest. He wears a complete set of Blackwood Company Armor but carries no weapon.

 
Related Quests
UESPWiki:Archive/CP Quest Updates

Quest Updates

Since Nephele, Rpeh, and myself (I contributed to a small extent) have finished the Journal Entries template, I want to know how the implementation of this should be executed. Should it be its very own project, such as the OBNPCRP (with tags and everything)? I am assuming so; however, I want input from other members. Thanks you! --Mr. Oblivion  01:29, 12 June 2009 (EDT)
:Here is something I whipped up that could be used on the pages if we do decide to make it an actual project:

 
  The Journal Entries section of this article is currently being rewritten as part of the  . 

:It would need some more info, but it's a start. --Mr. Oblivion  02:24, 12 June 2009 (EDT)

::I don't see any reason why this needs to be a project, or why the number of edits needs to be tripled by adding (then deleting) a tag on every quest page.  All of the existing journal entries were added to the quests without creating a project, and this basically just amounts to a minor formatting change for that content.  It's nearly invisible to readers.  It's pretty easy for editors to tell whether or not the change has been done to any given quest page.  What would be added by creating a project? --Nephele  02:51, 12 June 2009 (EDT)

:::I figured a bot could somehow throw the tags up; if not, then I don't want it as a project. As you mentioned, tripling the edits would be a waste. Thanks for the response! I'll start on it soon. --Mr. Oblivion  02:59, 12 June 2009 (EDT)

:::: The bots could add the template, but it's unnecessary. It's only necessary to create a full project when there are going to be debates about content, with guidelines, specific styles and so on. As Nephele points out, this change will be largely invisible to most people so there's no point in advertising it.
:::: In any case, please can you hold off for now? As I mentioned before, the template needs to cater for other options besides the tick in the Finishes column. Take a look at this and this, for instance - they use the Restart icon. At the moment that options is only used on four mod quests but I'm sure some base game quests also use it if we check. The template needs to support that flag before it can be used. –Rpeh  03:45, 12 June 2009 (EDT)

::::: Ahh, I forgot about that. I went ahead and added it to the the template in a   parameter. Is it okay if I begin now? Thanks. --Mr. Oblivion  03:54, 12 June 2009 (EDT)
UESPWiki:Archive/CP Templates documentation and noinclude

Templates documentation and noinclude

I would like to bring up the question on how to handle the Template documentation, and how we should use the     tags. See here the discussion that fired this off. I feel that we should devise a consensus on how we wish the Template pages, Infobox Templates in special, to appear when visiting them. 

What usually happens now is that part of the code of the template (e.g. ) falls through the various if-statements. It does given an example how the template will appear when called, but I feel the example is insufficient. That's why I introduced the Appearance example at the bottom of the documentation, though Nephele pointed out that this example doesn't show where the various parameters go. Now I believe that the documentation page can be modified so it does show you, and in better detail (as it is now, it only shows a few parameters). My point is that I would like to see that the template code itself doesn't appear on its own page. Instead, there would be one documentation page that covers everything the editor needs to know.

That brings me to the use of     tags. They prevent the editor from previewing when editing the template, by using the very helpful #preview tags. But on the other hand, those tags are removed when the edits are finished, to avoid uneccessary processing for every page that loads the template. 

I think that an editor that knows how to work the #preview tags, probably knows of the effects of    . The editor will know that while previewing, he/she should temporarily disable the tags. It's maybe a bit too hopeful on my end, so if someone has a nice road between let's hear it. --Timenn  &lt;   &gt;   17:42, 14 June 2009 (EDT)

: I basically agree with Timenn, but I can see that Nephele has a point too. I'd prefer to keep the pages looking clean, but if people  find it useful to have parameters like PAGENAME showing, then we may as well leave it.
: I think we're going to have to see how things pan out with the new functionality before making a final decision. I'm more disappointed to see that we have to remove preview tags when going live - I'd have thought they'd be useful to keep in - and then there are issues with noinclude/includeonly tags. I think it's only going to affect the infoboxes and we don't have too many of those. As long as we can keep the one-liners clean that should be the main thing. –Rpeh  13:47, 15 June 2009 (EDT)
UESPWiki:Archive/CP UESPWiki Upgrade

UESPWiki Upgrade

I'm preparing to upgrade the MediaWiki software that powers UESPWiki, from MediaWiki 1.10 to MediaWiki 1.14.  Details of what types of new features and other changes can be expected are provided at MediaWiki 1.14 Upgrade.

The most immediate impact on the community is that UESPWiki will be unavailable for editing while the upgrade is being done.  The upgrade is tentatively scheduled to happen early on Wednesday June 24th, starting at about 2 am EDT (6 am GMT) and lasting for three hours (hopefully).  During that period, the wiki will be in read-only mode, meaning no edits or changes to the site will be possible.  It should still be possible to view all of the site's articles, although the performance and reliability of UESP may be sub-standard.  Site notices (messages displayed at the top of all wiki pages) will be used to let everyone know when the upgrade has started and when it is complete.

If you have any concerns or questions about the upgrade, please post them on the upgrade talk page.  --Nephele  22:02, 15 June 2009 (EDT)

:I'm hoping to start the upgrade in a few hours.  The biggest issue right now is that the job queue has more than 7000 jobs to process.  While most of that is left over from my edits last night, any new template edits just make things worse.  So could I request that nobody modify any templates until after the upgrade is done?  Also, I'm increasing the job queue rate for the next few hours to try to get the site caught up -- which means that the site is likely to be somewhat sluggish.  Worst case, I can force the queue to catch up manually, but that will just make the upgrade take even longer, and I'd like to get some sleep tonight ;) --Nephele  22:09, 23 June 2009 (EDT)
UESPWiki:Archive/CP Availability of wiki dump

Availability of wiki dump

Is there a feasability of making the wiki dump available for offline use? I know that Wikipedia does a brilliant ( community job at it. It would greatly help in offloading some of the load from the servers while making the wiki responsive for contributing users.

Of course, if someone ever wanted to contribute or join a discussion or get the latest updates one would refer the online version. But for most of the community folks who are in here for getting info on playing the game (access read only) and/or behind sub-standard internet connection it would be a great community service.

P.S. I guess this wiki has reached a level a maturity where updates to core/important content are minimal while vast majority of updates are on the discussion pages. Hence the thought. -- Mrinal 3:03, 5 August 2009

:This is one of those things that is asked about from time to time but either I don't have time or forgot about. Right now my priority is other things but if someone reminds me in a few weeks when I'm not so busy....this sort of ties in with improving the backup and recovery of the site. Having an offsite site copy automatically created every day or week would be a good thing. -- Daveh 14:16, 5 August 2009 (UTC)