Netruk44/uesp-wiki-content huggingface dataset:
Daggerfall:Attributes/Rankings

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Oblivion:Dead Treasure Hunter

The Dead Treasure Hunters are unfortunate adventurers who perished in their search for glory and riches. They have been left as they fell, still clad in the armor that failed to protect them. Often, there's a weapon found nearby.

Treasure Hunters
 
They always wear a fur cuirass and a lower-class pair of pants, and there is a 25% chance they will have fur boots, gauntlets, greaves and a helmet. Every treasure hunter wielded a one-handed iron weapon. They always have a few gold coins, and sometimes a piece of jewelry (50% chance), precious gems and rings (25% chance), or a silver nugget (10% chance). None of the items are ever enchanted.
;Locations
Fort Hastrel
Ceyatatar
Fyrelight Cave, Fyrelight - The Lost Sump
Fort Ash
Fatback Cave, Fatback Deep Basins
Belletor's Folly, Belletor's Folly Cavern

 
 
The equipment and loot for these treasure hunters is the same as for the previous examples, except they also carry a random pair of middle-class shoes.
;Locations
Crayfish Cave, Crayfish Steep
Sideways Cave
Cadlew Chapel
Fort Horunn, Fort Horunn Legate Assembly
Fort Carmala
Infested Mine Spent Galleries, Infested Mine, Infested Mine Spent Galleries
Rotten Den, Rotten Den, Deadfall 

 
Notes
The weapons and armor of these hunters is technically leveled, but since the NPCs are always level 1, it is always fur and iron.
UESPWiki:Deletion Review/Lore:Unknown Oblivion Hero

===

This page is unnecessary for two basic reasons. One, it's an Oblivion-specific page in the Lore namespace, and Two, as the   notice previously said, there is already a page at  that covers the necessary information. The little information on the page is either speculative (birthdate), equivocal (gender) or irrelevant (the reason why the emperor was going through the cell isn't important). There's no other information that can usefully be added to the page that couldn't be added just as usefully to , so I say this one should be deleted. --rpeh  06:37, 29 September 2010 (UTC)

 
Userfy - I hate to discourage anybody's creativity, so I'm going to suggest userfication rather than deletion. If it later turns into a Lore worthy article, we can consider merging it into Lore:Hero or whatever we think is appropriate at that time.  &ndash; Robin Hood    06:54, 29 September 2010 (UTC)

Keep - As I said  , I believe this page should not be deleted because it provides much more information than the . It is not finished yet so you should wait to see how it looks like when it is finished. --Rigas Papadopoulos 07:55, 29 September 2010 (UTC)

:: Rather than creating a stub article with almost nothing on it, you should create a sandbox in your userspace. rpeh  08:55, 29 September 2010 (UTC)

:::I do not want this at a sandbox because I do not intend it for fun or practice, but as an article that will help the site. Let me finish it and then if you do not believe it is worthy, contact me and tell me that you believe it should deleted. --Rigas Papadopoulos 09:16, 29 September 2010 (UTC) P.S. For fun and practice I use this sandbox.

:::: Sandboxes aren't just for fun or practice, they're for developing new articles too. Many editors, including myself, use them for such a purpose. rpeh  09:19, 29 September 2010 (UTC)

I repeat; let me finish the article and then propose it for deletion. If you insist so much, I can transport the page to a private page, finish the article, and then put it back  . --Rigas Papadopoulos 10:58, 29 September 2010 (UTC) P.S. The  is much better now but I believe it still needs more detailed information.

Delete - Relevant content can be added to . I think not using a seperate article for a game hero prevents them from detailing too much. Since player character witness all game events the articles could end up summarizing entire games. Lore:Hero could be extended, but I don't believe seperate articles are a good idea. --Timenn-  09:57, 29 September 2010 (UTC)

Delete or Userfy - I don't really care which, but there is no way that this will ever become anything but extremely redundant.  It is also definitely too game-specific for the lore namespace.  --GK  13:15, 29 September 2010 (UTC)
Lore:Brown Book of 3E 426

:The Brown Book is a yearbook of the affairs of the   Council of   District for  . It lists the current members of the council, their residences, and their representatives in  . It also chronicles significant events and council actions for the year.

Councilors of House Telvanni, Vvardenfell District, Imperial Era 426
Archmagister  , Lord High Magus of Telvanni Council, Vvardenfell District, Tower of  , East  , District of Vvardenfell, Province of Morrowind
Master  , Mage Lord of Telvanni Council, Vvardenfell District, Tower of  , Village of  , The  , District of Vvardenfell, Province of Morrowind
Master  , Mage Lord of Telvanni Council, Vvardenfell District, Tower of  ,  , District of Vvardenfell, Province of Morrowind
Mistress  , Mage Lord of Telvanni Council, Vvardenfell District, Tower of  , The Grazelands, District of Vvardenfell, Province of Morrowind
Mistress  , Mage Lord of Telvanni Council, Vvardenfell District, Tower of  ,  , District of Vvardenfell, Province of Morrowind

Councilor Representatives of House Telvanni, Council Hall, Sadrith Mora
For Archmagister Gothren: Mouth  , Mage 
For Master Aryon: Mouth  
For Master Neloth: Mouth  
For Mistress Therana:   
For Mistress Dratha: Mouth  

Council Actions
In response to repeated protests from   and representative of the other  , Telvanni Council reminded them that, according to ancient law and custom, Telvanni Council places no constraint on the ambitions and enterprise of its individual members. If the   or other House Councils wish to dispute Telvanni exploration and colonization of the wastes and wildernesses of Vvardenfell, they are welcome to do so, with the Councilors' best wishes, but Telvanni Council will not contribute its resources or authority to such endeavors.

The council renews its objection to proposals placed before Duke Dren and the Grand Council concerning slavery and slave trading in Vvardenfell District. The right to own and trade slaves is guaranteed by the terms of the  , and Telvanni Council will not entertain any discussion of abridgements of those rights.
Oblivion:Tomb of Prince Camarril

It stands between the exit to the Talos Plaza and the Temple District. No other reference to Prince Camarril exists.  Given the memorial's prominent position it seems possible that he was a member of the Septim Dynasty who never became emperor, although the tomb itself is implied to be roughly 400 years old since Mankar Camoran's Commentaries on the Mysterium Xarxes—which were written around the time of Tiber Septim, according to Tar-Meena—allude to it.
 

Related Quests
Dawnstar:Gift Items

Gift Items are artifacts used to gain the favor of the Champions. When approached, each Champion will give you a hint for an item they need. When you hand them the correct Gift Item, they will reward you accordingly by providing Aid Points. Aid Points can be used to gather clues/information or to buy training sessions. If you hand the Champions the wrong Gift, they will simply reject it with an insult. There is one Gift Item hidden in each of the 36 dungeons and while the Champions will only provide three hints each, they will always either reject or receive your Gift. Below is a complete list of Gift Items, where to find them and how many Aid Points they will net you from each Champion. Though they appear in the Sell menu with prices, merchants will refuse to buy Gift Items.

Gift Items


Unobtainable Gift Items
 


The Clues
This is a complete list of the twelve clues provided by the four Champions:

ALHAVARA
I certainly could use good wine to fight off this chill.
''You know what I miss? Those little candies from the festival of lights. Strange isn't it?
I need light to fend off the despair of nights in exile.
BEATRICE
I could use something better than this ratty cloak of mine.  Should you find one could you bring it to me?
I tire of smelling like a troll, but it still beats meeting one.
Ah! I am all out of materials for scrolls and maps.
CHUNG:
I still have some ale around here, but I have to drink it straight from the keg.
My prayer mat is tattered, almost disrespectful. I need a new one.
Have you seen a cestus, the ones trolls use? Now that is a brutal weapon.
DELACROIX
I have most of what I need, but should you find something of interest, I would love to see it.
I fear I grow soft and spindly hiding out like this.
I have heard rumors that the governor lost his journal to raiders. Now that would be interesting reading.''
Dawnstar:South

All maps in Dawnstar are quasi-random: although they will remain consistent if starting a new game, they generate differently based on your device. thumb|A random Dawnstar Run map
South
UESPWiki:Site Support/October 2010

Expense and revenue record for the period 1 October 2010 to 31 October 2010. All values are in Canadian Dollars.
UESPWiki:Site Support/March 2010

Expense and revenue record for the period 1 March 2010 to 31 March 2010. All values are in Canadian Dollars.
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Expense and revenue record for the period 1 April 2010 to 30 April 2010. All values are in Canadian Dollars.
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Expense and revenue record for the period 1 May 2010 to 31 May 2010. All values are in Canadian Dollars.
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Expense and revenue record for the period 1 June 2010 to 30 June 2010. All values are in Canadian Dollars.
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UESPWiki:Site Support/September 2010

Expense and revenue record for the period 1 September 2010 to 30 September 2010. All values are in Canadian Dollars.
Dawnstar:Magic Items

Magic Items can be found throughout the many dungeons, either in treasure chests or as loot from a slain monster. In Dawnstar, Jakar will sell you many of the available items.
Dawnstar:Items

These pages list all available items in Dawnstar.
Oblivion:Bittneld and Emfrid

Quick Walkthrough
Note: Most of this quest is skipped unless you have the Unofficial Oblivion Patch installed. Without, it skips straight from Bittneld complaining about the town's women to Emfrid thanking you for bringing them together. 
Note: This quest does not appear in your journal
# Talk to a local author who wants to play matchmaker.
# Talk to Bittneld the Curse-Bringer about himself and his town.
# Talk to Emfrid about Bittneld.
# Return to Bittneld with a suggestion.

Detailed Walkthrough
The Matchmaker
Author Casta Scribonia is well-known for her romantic stories, but turns out to be equally romantic in life. When asked about Chorrol, she will tell you about two lonely existences in town, a guard captain and the proprietor of the local inn. She thinks they would be a perfect match, but will never reveal their names.
The Lonely Guard
The captain of the Chorrol guard, Bittneld the Curse-Bringer, seems to enjoy his work but isn't so keen on the town's female population. Ask him about Chorrol and he will tell you that although he thinks the women are "fine-looking", he also thinks they're snooty and not very nice.

The Lonely Barmaid
Most of the town's women don't want to talk about Bittneld but the publican of The Grey Mare, Emfrid, thinks he seems like a nice fellow and she regrets not seeing him in her inn more often.

Playing Cupid
Head back to Bittneld and ask him about Chorrol again. This time you get to ask him what he thinks of Emfrid. He isn't keen initially. She runs the Grey Mare but he goes to The Oak and Crosier because he's a captain and the Oak caters to "a better class of people". Bittneld suddenly wakes up to what he's saying: he has become just as "snooty" as the women he complains about. He agrees to stop in at the Grey Mare and find out if Emfrid is interested.

The Happy Couple
From now on, Bittneld visits the Grey Mare every day at 6pm and spends four hours in the company of Emfrid. She is delighted by his attention, and thanks you for bringing the two of them together. Speaking to Casta Scribonia will reveal that she is more than pleased about the new couple in town.

Bugs
 
 
Using the console command   may fix this issue
Dawnstar:Gehenoth

thumb|left|Gehenoththumb|right|Gehenoth Thriceborn
The Gehenoth is the strongest enemy in the game. It can appear when you camp and is capable of inflicting Frost Limbs. If you are not sufficiently leveled, it will likely be too tough for you. If this is the case, your best option is to flee. It is killable, however, and if you manage to do so, there's a chance of it dropping a Keenblood Blade. 

As the Gehenoth Thriceborn, it is the last enemy you encounter during the final showdown. Once you kill it, the game is successfully completed.
 
 

Notes 
While tempting, there is no reason to camp endlessly to spawn multiple Gehenoths. They will only drop a piece of random loot, just like all other creatures in the game.
In  , the Gehenoth is referred to as  , likely carried over from Stormhold s Warden Varus, who plays a similar role to the Gehenoth.

Gallery
Daggerfall:Daedric Quests

This page lists the 16 quests related to Daedra Princes found in Daggerfall.
Bosouada

thumb|right|The source of the Bosouada, near the  
thumb|right|Looking north along the river towards  
thumb|right|Looking east at the junction of the Bosouada and its tributary, the  
The Bosouada is a river that flows through the   in the northeast of mainland Morrowind. It starts as a stream outside the   and flows north, and is joined by its major tributary, the   just outside  . The river continues generally north, veering to the east at one point, before heading northwest and flowing into   at  .

The banks of the river are low along most of its length, leading to large flood-plains and rich, fertile ground. Possibly because of the dangers of flooding, there are few landmarks along its length. The abandoned   is a little way back from its banks, and the   - currently growing mucksponges in the muddy ground - are the only two of note.

For much of its length, the river defines the eastern spur of the Molagreahd: if it wasn't for the river valley, the area would be counted as part of the   region.
Sirouada

thumb|right|The source of the river
thumb|right|Looking south at one of the two huge bends
thumb|right|Junction of the river with its parent
The Sirouada is the largest tributary of the  . Its source is a large waterfall north of  , from where it flows generally east before heading north and through two huge meanders before turning east and joining its parent just outside  .

For much of its course, the river has incredibly steep banks, especially where it cuts the two gigantic turns through  . At the start and end of its journey, however, the river has gently-sloping banks, with fertile land on either side.

The   lies next to the river, close to its source. Further along, just beneath the river surface, is the cave/grotto,  .
Lore:Lord Kelvyn's Will

Last Will and Testament

I,  , son of Jaren, and a sworn Knight of the True Horn, upon my death do hereby bequeath   and all her lands, dependents, and chattels to the bearer of this document.

Such an unusual document requires some explanation. I resort to such measures out of desperation. I pen this while Battlehorn Castle lies besieged by a band of ruthless marauders, with little hope that any of us will survive. "Besieged" I say, although this petty battle would not have even rated a footnote in the great days of the Knights of the True Horn. We have fallen on hard times, indeed.

I will entrust this document to my last faithful retainers, with instructions to destroy it in the last extremity, although I accept that I may have provided the means for my murderers to legally take the lordship of Battlehorn Castle. So be it.

To the new lord of Battlehorn Castle, whoever you are, know that you inherit a stronghold with a proud tradition. Battlehorn Castle was built by a remnant of the Knights of the True Horn who were exiled from our homeland of Lainlyn in Hammerfell. After a failed battle to dethrone Baron   of Lainlyn, our leader, Lord  , ordered us to split up into as many small groups as possible until the time should come that he would recall us. My father was part of a group that settled here in   and built Battlehorn Castle as a refuge while they waited for Lord Kain's message... a message that never arrived.

Over the years, all the Knights of our little band either gave up or passed on, all but one: my father Jaren. Since his untimely death, I have continued to hold Battlehorn Castle in the hope that someday we will hear from Lord Kain and our great exile will be at an end.

I am afraid that the fortunes of Battlehorn Castle have fallen on hard times. What resources I had available I devoted to maintaining the castle itself -- its walls still stand strong and its hearths still provide warmth. Sadly, this came at great cost, and many of the items within its walls had to be sold in order to meet the enormous payments such maintenance begets. If you find yourself with the means to restore Battlehorn Castle to its former glory, a friend of my father's named   still holds many of the castle   in storage and on account. All that is required is to repay the Castle's debts to Nilphas, and I'm certain he'll happily return the items.

My final request for the new lord of Battlehorn Castle is to continue to uphold the proud traditions of the Knights of the True Horn, and to honor the memory of our brave service.
UESPWiki:Site Support/November 2010

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Lore:Synod

The   is one of the organizations formed after the dissolution of the   at the start of the Fourth Era, the other being the College of Whispers.   The two groups are rivals, and constantly strive to earn the favor of the Elder Council. The Synod played a part in defending the Imperial City from Umbriel circa  . 

Unlike the College of Whispers, the Synod continued the Guild's ban on Necromancy, and has also banned at least some other aspects of Conjuration.  The Synod does not share knowledge quite as freely as the Mages Guild once did. One might have a chance of learning certain spells after a few years of paying the organization's dues.  

The Synod is headed by a Grand Council. Ranks within the Synod include Attendant and First Adjunct. One of the divisions within the Synod is the Binder's Conclave, which enchanted a focusing crystal for use at the Oculory of  . Both the College of Whispers and the Synod have attempted to form alliances with the College of Winterhold, but despite pressures the independent organization has remained neutral. In  , the Synod attempted to use the Oculory of Mzulft to locate artifacts of great magical power, but the Eye of Magnus prevented the Oculory from working correctly. The Eye was being held at the College of Winterhold at the time, which may have embittered relationships with the Synod.  

A Synod researcher, Yvonne Bienne, authored Catalogue of Weapon Enchantments and Catalogue of Armor Enchantments. She is known to have taught students (such as Severio Scerius) in the art of enchanting.  A member of the Synod named Lazarum, who lived in  , invented a spell to allow people to fly.  

Gallery
 

References
Lore:College of Whispers

The   is one of the organizations formed after the dissolution of the   at the start of the Fourth Era, the other being the Synod.  The two groups are rivals, and constantly strive to earn the favor of the Elder Council. The College played a part in defending the Imperial City from Umbriel circa  .  The organization participates in research, and is known to summon Daedra  and practice Necromancy .

Both the College of Whispers and the Synod have attempted to create alliances with the College of Winterhold, but despite pressures the independent organization has remained neutral.  
References
Lore:Evermore

Evermore, sometimes spelled Evermor,  is a city on the banks of the   in eastern High Rock, located near the border with Hammerfell. 

Its impressive palace was assembled from slabs of granite quarried from nearby  .  Local traditions include the worship of  , a hero of the   who once served as a clergyman at  . 

Historically, the  s of Evermore ruled over the region of  . They faced constant harassment from the   of the mountains, who claimed the city as their birthright. Southern Bangkorai included the   region of  , and Evermore's rulership of it was often contested by the  s of  .  
 

History
The city was founded in  , after the fall of   opened the Bjoulsae for trade and transport.  

In  , the city was sacked by a horde of Reachmen led by   the Black Drake after only a three day siege. It was retaken by Duke  , who was later elected to the throne.  After the Reachmen were defeated, Evermore, along with Daggerfall,  ,   and  , signed the first  .  

In  , Evermore and its lands were again attacked by the Reachmen led by  . The Empire attempted to infiltrate the city in preparation for the arrival of the  , but Covenant agents were helped in preventing the city's treachery by Uela, who wanted to take Evermore for herself. Uela was ultimately killed before ever reaching the city, and the Seventh Legion's invasion was subsequently repelled. 

In the  , the lands of Evermore became fragmented and the Fallen Wastes region was returned to Hammerfell. During the   in the late Third Era, the city-state of Evermore was ruled by King Tristynak. It had a rivalry with   and the  .  Evermore was neighbored by several settlements, including   to the west, and   to the east.  Before the  , it was one of eight de jure kingdoms in High Rock.  Following the Warp, Evermore's borders expanded drastically and it became one of the five remaining kingdoms in High Rock. 
 

Known Rulers
King   (until  ) 
King   (  -  ) 
King   (  -  )  
Queen   (since  ) 
King   (around  ) 

Notes
Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Evermore's gladiatorial team would have been called "the War Knights". 

References