Netruk44/uesp-wiki-content huggingface dataset:
Online:Loremaster Dhalana

Loremaster Dhalana is a Breton mage and member of the Mages Guild. She can be found at their camp in Glenumbra Moors. 

 
Related Quests


Dialogue
Ripple Effect
:"Just look at those lost souls. What drives them? Why do they fight on?"
:Can I ask you about the war? 
:"Of course. What would you like to know?"
:What actually happened here? 
:"This is where Clan Direnni fought to defend High Rock against the invading Alessian Order. The Alessians outnumbered them three to one, but this was Direnni land and the clan prevailed."
:Tell me about the Alessian Order. 
::''"The Alessians were a fundamentalist sect that wanted to purge Elven influence from Tamriel's religions. We think Faolchu was one of their generals. They called the Changeling. And the Invincible One."
::Faolchu sounds fearsome.
::"Nothing could stop Faolchu. The soldiers he bit became werewolves and turned against their own. This land should have fallen to his lycanthropic plague. But someone or something killed him that day."
::Do you know who killed him?
::"Legends tell us that the Nameless Soldier killed Faolchu. It's said the Nameless Soldier prevailed by making a great sacrifice."
:Tell me about the Direnni forces.
::"The Direnni settled in High Rock long ago. They were ancient High Elves who stood with the local Bretons against the Alessian invaders."
::So the one who slew Faolchu was Direnni?
::"Seems likely. We don't know how the Nameless Soldier defeated Faolchu yet, but we're determined to figure it out."

Notes
Dhalana will no longer be at the camp after The Nameless Soldier is complete.
Online:Cerise Geline

Cerise Geline is a Breton scholar and member of the Mages Guild found at their camp near the Glenumbra Moors.
 

Dialogue
She talks about the guild and the Alessian spirits' hostility.
:"The Mages Guild has never been known as a militaristic force. You tend to find us in ruins, searching for lost knowledge. But sometimes even scholars need to take up arms."

Notes
Cerise will no longer be at the camp after The Nameless Soldier is complete.
Online:Aswala Stables Wayshrine

The stables themselves have been almost completely destroyed by the construction of the Hollow Waste Dolmen.
Online:Balreth

Balreth is one of the Brothers of Strife, a bone colossus with magical fire attacks. He was created out of desperation by Chimer wizards in the First Era. Balreth became a menace to Stonefalls, and was ultimately imprisoned within Ash Mountain.

In life, Balreth was an ancient Chimer general during the Battle of Red Mountain in the First Era. With Stonefalls occupied by the Nedes and the Chimer army cut off from reinforcements, grim prospects awaited the army. Balreth and his brother Sadal, along with a small force of elite troops and sorcerers, decided to retreat to an ancient Daedric ruin. It was here that they sacrificed themselves and became the Brothers of Strife. They transformed themselves into powerful bone colossi. Although their sacrifice ended the war, the brothers went on a bloody rampage, killing both Nede and Chimer alike. Balreth was ultimately defeated and imprisoned within Ash Mountain.

You will need to aid House Indoril in summoning Balreth to Davon's Watch to defeat the attacking Covenant army. After the battle is won, you will be required to travel to Ash Mountain to defeat Balreth and restore his wards.

Balreth has the ability to summon scamps, whose fireball attacks can be a serious hindrance to players taking him on solo. He has a large amount of health and will heal if lured near a lava pool. He makes use of a large area of effect attack but can easily be outpaced. The rain totem acquired during the related quest freezes Balreth in his tracks, but has a lengthy cooldown.
 

Related Quests
Online:Bjorynolf

Bjorynolf is a Nord who can be found being held captive at Frostedge Camp as part of the quest At Frost's Edge.
 

Related Quests




Dialogue
At Frost's Edge
Upon discovering Bjorynolf, he will say:
:''"You're not one of the bandits. Help me!"
:How did they capture you?
:"They got me in the forest. We were gathering firewood. Dedring, my brother, tried to fight. They split his skull with an axe. I thought I was a dead man until you arrived."
:Let me untie you.
:" 's bones! Thank you! I'd like to kill every one of these bandits, but I'm no fighter. I'm glad you are! Kill a few for Dedring. I'll buy you a drink back at the village."

Back at the village Bjorynolf will say:
:"I can't believe this. First, bandits. Now the Covenant! I wish Dedring was here."''
Online:Mathor

Mathor is a Nord who can be found in Bleakrock Village. When you've arrived to Bleakrock and wake up in Captain Rana's Office, you will find ''Mathor's Journal'' outside of your room, explaining how a local miller found you on the shore. Mathor himself will be downstairs, greeting you.
 
  
Dialogue
:"Good to see you up and around. Figured you were crossing the bridge for Sovngarde for sure."
:Where am I?
:"Bleakrock Island. Off the coast of Skyrim. Holsgar found you washed up on the shore.
:''Captain Rana will want to know you're awake."

Later you will find Mathor walking near the village square.
:"I don't know. Tillrani did keep us safe for years. But Rana is captain now. We should listen to her, right?"''
Online:Maesa

Maesa is a Nord blacksmith selling her wares at her stall, The Hot Iron, located in Bleakrock Village. You can ask her about blacksmithing. She is teaching Trynhild Earth-Turner her craft. She is married to Holsgar the Miller.
 

Dialogue
She welcomes you warmly, and offers to sell you some supplies.
:''"Ah, our mysterious guest. My husband Holsgar was the one who found you. If you're looking to buy supplies, you've come to the right place."
:Where did Holsgar find me?
:"You washed up on the shore. Strangest thing&mdash;your clothes weren't wet when we found you."''
Online:Biiri Fanim

Biiri Fanim is a Dark Elf grocer selling her wares at Hroi's Hungry Corner in Bleakrock Village.
 

Dialogue
Biiri regrets her decision to live on Bleakrock.
:''"I don't remember why I came here, but I have every regret for doing so. If I could move backwards through time, I would slap myself."''
  

Notes
Biiri has a recipe for creating Essence of Bleakrock, a cologne which is popular with Nords.
Online:Linnea

Linnea is a Nord alchemist selling her wares at her stall, Linnea's Liniments, located in Bleakrock Village.
 

Dialogue
She talks about the value of her trade.
:"Times like these, it pays to know the art of alchemy. Reagents are more dangerous to acquire, but everyone wants potions. Very profitable."
Online:Majolrun

Majolrun is a Nord enchanter selling his wares at his stall, Magic and Mystery, located in Bleakrock Village.
 

Dialogue
He talks about leaving Bleakrock.
:''"Pains me to think of leaving this place behind. But maybe it's time I did. The danger is too great."''
  
Notes
Majolrun sells enchanted stones used to keep bedsheets and bathwater warm.
Online:Tiredir

Tiredir is a Nord clothier who runs Tiredir's Fine Wheel & Loom in Bleakrock Village.
 

Dialogue
She tells you about her job.
:''"Crafting warm, sturdy clothing is the most important job on the island. Think you're up to it? I've got a few goods you might like. Take a look."''
Online:Vidusil Ice-Wolf

Vidusil Ice-Wolf is a Nord carpenter who runs Ice-Wolf Lumber in Bleakrock Village.
 

Dialogue
He tells you about his job.
:"I handle the woodworking for the village here&mdash;most of it anyway. Anything I can help you with."
Online:Yanis Berard

Yanis Berard is a Breton pack merchant who runs his stall, Berard's Backpacks, at the Trading Hall of Bleakrock marketplace in Bleakrock Village. His stall can be found next to the bank vault, although he steps out randomly so he may blend in with the crowd at the bank.

He leaves the village after Sparking the Flame.
 

Dialogue
He talks about his aspirations.
:''"Some day I'll hawk enough bags to finally get out off this rock. I don't even remember how I got here, but the locals seem tired of me crabbing about the cold&mdash;so I should just move on."

:"I don't like the cold so much. So, I keep a bunch of blankets in one of my own bags&mdash;after all, I've got bags to spare, right?"''
Online:Venomous Fens Wayshrine

Services
thumb|right|Fenwalker's Post
Online:Cloud Ruler Temple

There is a persistent Dark Anchor here, one of only a few that is not embedded in a Dolmen. The temple cannot be entered, and there is no way to destroy the anchor.

Its apparent that the temple has been lifted up by the anchor, making the door inaccessible with a deadly pool of azure plasm similar to ones found in Coldharbour found through a crack in the rocks. Dremora guard the approach and harvesters roam around the temple.

 
Notes
Cloud Ruler Temple also appeared in Oblivion.
Online:Welcome to Cyrodiil

Welcome to Cyrodiil may refer to three different quests:
Welcome to Cyrodiil (Dominion), the Aldmeri Dominion version of this quest
Welcome to Cyrodiil (Covenant), the Daggerfall Covenant version of this quest
Welcome to Cyrodiil (Pact), the Ebonheart Pact version of this quest
Online:Siege Warfare

Siege Warfare may refer to three different quests:
Siege Warfare (Dominion), the Aldmeri Dominion version of this quest
Siege Warfare (Covenant), the Daggerfall Covenant version of this quest
Siege Warfare (Pact), the Ebonheart Pact version of this quest
Online:Reporting for Duty

Reporting for Duty may refer to three different quests:
Reporting for Duty (Dominion), the Aldmeri Dominion version of this quest
Reporting for Duty (Covenant), the Daggerfall Covenant version of this quest
Reporting for Duty (Pact), the Ebonheart Pact version of this quest
Online:Welcome to Cyrodiil (Covenant)

Quick Walkthrough
# After arriving in Cyrodiil, speak with Veronard Liancourt.
# Choose either to participate in or skip the training.
# Talk to Felycie Canis and learn about the Transitus Network.
# Travel to the Northern High Rock Gate and pick up munitions from Zahreh.
# Bring the munitions to Bugbesh at the siege range near the Southern High Rock Gate.

Detailed Walkthrough
Upon arriving in Cyrodiil, the first person you see will be Veronard Liancourt. Speak with him to begin your orientation to the life of a soldier on the battlefield. You will first be directed to speak with Felycie Canis for a tutorial on how the Transitus Network functions. Head to the transitus shrine directly ahead of you and either talk to Felycie first or interact with the shrine. Transport yourself to the Northern High Rock Gate.

Once you have arrived in the other alliance base, locate Zahreh nearby at the building where siege equipment is being stored. She will give you munitions and send you on your way to the siege range at the Southern High Rock Gate. When you arrive at the range, speak with Bugbesh to collect your reward and move on to the next step in your training.

Notes
It is possible to skip training by talking to Grand Warlord Dortene at the Southern High Rock Gate. Doing so will end training and forfeit the rewards available for the other training quests (Siege Warfare, Reporting for Duty).
 

Quest Stages
Online:Siege Warfare (Covenant)

Quick Walkthrough
# Speak with Bugbesh.
# Talk to Marc Sauvage and Jaleel.
# Try out the ballista, catapult and trebuchet.
# Talk to Bugbesh.
# Use the Practice Repair Kit.
# Talk to Aurorelle Varin.

Detailed Walkthrough
Having delivered the munitions, you must now begin your training. Speak with Bugbesh at the siege range and ask her what to do. You are instructed to hit a target dummy with one of each of the three kinds of siege weapons: trebuchets, ballistae and catapults. The siege weapons lose health over time like normal ones do, and will automatically respawn when they break. You have a wide variety of weapons to use, be it iceball damage, meat bags for disease damage, scattershot munition, hot oil pots, lightning and flame bolts. You also have the option of speaking with Marc Sauvage and Jaleel to learn more about different kinds of siege weapons and what they do.

Once you have hit three target dummies, speak with Bugbesh again to learn about siege repair. She will give you a  , which can only be used on the siege range. You are instructed to repair one of the weapons on the range. You can do this by putting the practice kit into your quick bar, then using the kit from your bar while next to a damaged siege engine. You can speak with Bugbesh for more practice kits, but remember that you can't use these kits on siege engines out on the battlefield.

Once you're done practicing, speak with Aurorelle Varin for a reward and your next task.
  

Quest Stages
Online:Reporting for Duty (Covenant)

Quick Walkthrough
# Speak with Aurorelle Varin.
# Talk to Protector Yseline and learn about the Elder Scrolls.
# Talk to Grand Warlord Dortene to hear about the Covenant war effort.
# Speak with General Khamagash to learn about Bounty and Scouting missions.
# Speak with General Am-Shadal to learn about Battle and Warfront missions.

Detailed Walkthrough
The final step in your introduction to Cyrodiil is learning about all of the ways you can support your side in battle. You will need to speak with a series of people who are important to your alliance, beginning with Protector Yseline at the Scroll Temple of Alma Ruma. Yseline will explain the importance of Elder Scrolls as they relate to each alliance's efforts to take over Cyrodiil, and how each alliance leader only seems to see them as weapons of war despite their greater importance.

Your next stop is to speak with Grand Warlord Dortene at the Southern High Rock Gate. She will give you a strategy for capturing keeps and forts in Cyrodiil: by forcing your way in violently through walls or gates and then capturing the flags.

Dortene will send you on to General Khamagash, who is in charge of distributing Bounty and Scouting missions. These missions are straightforward in nature and can be completed by individuals. You will receive a briefing on each type of mission before being sent along once again to General Am-Shadal, who is similarly in charge of distributing Battle and Warfront missions. Unlike the first two kinds, these two require a group effort to complete due to the scope and difficulty of their nature. Speak with Am-Shadal once more to finish the introduction and collect your reward.
  

Quest Stages
Online:A Bound Dremora

Once bound, a  's uses are nearly limitless&mdash;with or without its cooperation.

The sacrifices stand upon each altar as sentries against the Dremora's power. Take care not to disturb the blood, or the bonds will weaken precipitously.
Lore:A Dance in Moonlight

looked up into the night. Moonlight filled her eyes, and she knew what she must do.

Many months she trained, jumping over hill, then dale, then mountaintop. When she could jump no higher, she nearly flew. Tumbling out into  , all seemed lost—but the twins saw and caught her in their embrace.

Anahbi picked the light from   and leapt once more for  . Seeing what she had taken, the moons followed suit—dancing a spiral across the sky.

When it seemed they might catch her, they collided and moved no more. Seeing the twins entangled so, Anahbi plucked the light from Jode, as well.

As she made to leave, they caught her in their embrace. Anahbi begged them to return her to  —for that was the land of her birth. Under the condition that she never again try to steal their light, they returned her to her homeland.

Since that time, Anahbi's brow has borne fine speckles of stardust—a reminder of her vow never to return to the stars.
Lore:A Distracted Enemy

The   is too chaotic and unpredictable a creature to join the master's ranks, and it is too powerful to leave unchecked. However, it may still prove useful.

It is bound to these ruins with    , with a single   as the focus for the binding spell. I've shown a priest of one of the local   tribes how to fashion totems using fragments of this Stone. There's enough power in the fragment to put on a light show, which is enough for the simple creature to worship.

In actuality, the totems will maintain but weaken the binding spell. Zix will be unable to threaten us, but will have just enough power to distract the  s. And a distracted enemy is a weakened enemy.
Online:A Midnight Ambush

The infamous  i warrior   and a small entourage made their way toward   under cover of night. In a stunning display of night-time  , they were ambushed by  i defenders and slaughtered.

Relics Sought:
:&mdash; Moon-Scythe's remains
:&mdash; Moon-Scythe's silver claw
Lore:Ascendancy: Pathway to Lichdom

At last, I have discovered the secrets to casting off the shackles of mortality! I record them here for those who dare to follow in my footsteps. Pledge yourselves to me, swear ever-lasting allegiance, and you too can ascend to this lofty plane!

The first element is the will to force your body into death and beyond. Without this ultimate power of mind over body, the transformation cannot begin. Few have the courage for even this initial step; many falter and are lost when pain and horror overcome what little willpower they have.

Given the strongest of wills, great   knowledge is next required. Willpower provides the force but knowledge focuses the will and directs the glorious transformation. Only the most intelligent and daring of necromancers will delve deeply enough into forbidden knowledge, gathering the spellcraft needed to achieve blessed  dom. I am one of those.

A plentiful source of souls is needed as well. These must be wrenched from their owners, as painfully as possible. The higher the degree of torment among your sacrifices, the purer the ascent to lichhood, the greater the power gathered in undeath. You ascend on a glorious stairway of screams and horror!

Lastly, a mighty magical relic is needed. An evil-aligned relic will suffice, but a good-aligned artifact that can be perverted to this purpose is ideal. This relic is the casting focus for  , the spell employed to wrench the required souls from their erstwhile owners. The more powerful the relic, the more painful the soul-rending.

Will, knowledge, souls, and power&mdash;these are the required elements of this most exalted of transformations. Attempt it if you dare!
Online:Attention Moon Walkers

To those that  :

Keep your eyes open and wait for your moment. There is a plan in motion to take the   from his  . Watch out for the  . She has been seen lurking around.

May your claws remain sharp and your fangs ready to tear!
Online:Bending to the Flame

,

You need just stand beside a source of fire to make use of this powerful object. Merely aim at the object to be cleansed, and the wand will cause flame to dance and flow through the air.

Please accept it as a gift, a veneration of the   art and a gift from the  . Use it with care, for it is a powerful gift.

In the name of   himself, may his fiery breath keep us warm through these trying times.

— Kinlord
Online:Broken Tusk Ritual Notes

Light the candle, douse the flame. 
Say the words, hold onto pain.


Do not fear! 
Soon, he'll be here. 
He will be here.
Online:Catalyst Notes

I despair of ever finding a solution to the catalyst problem. Even  's usual unfounded optimism cannot seem to lift my spirits. I have gone over all possible candidates for a catalyst to ignite the process to forge the antipodal rods. The only substance that we might have access to is the corrupted blood of a feral creature.

We examined a dead creature and Zur tried to transform its blood, but his alchemical process was flawed. Our   captors, however, apparently had more success in this area. Samples of corrupted blood are stored in the experiment chamber, where they are guarded by a monster the Daedra created using that very same blood.

Now you comprehend my despair. If I had enough strength to access my full power, I could easily subdue this monster and we could take as many vials of corrupted blood as we could carry. As it is, we barely have the energy to cast simple  s, and even these fail more often than not. There is no way we could survive an encounter with the chamber's guardian.

Zur firmly holds to the hope that someone will find us. But I suspect that our   companions are busy dealing with their own problems. I fear this mission has already ended in failure and that we are doomed to succumb to this soul-meld. But I shall not dash Zur's hope. As disorganized as he can be, I find some small comfort in his blind faith.
Lore:Crow's Spell of Binding

By the snare of  

And the trail of  's slime

I bind this place

Three times seven times


By  's curse

And the skull of  

I bind (name of victim)

To this summoning arena


By the   of  

And the chains of  

When the time is at hand

You will answer my call
Online:Crumbling Breton Scroll

… so the  s saw the error of their ways. They buried the weapon deep within   on what is now   ….

 

How can I let   do this?   forbids it!
Online:Dark Ritual

Of course! It's so simple! Soon the dead that walk shall be mine to control! Perhaps after I conquer  , I'll return to overthrow our own bumbler of a  .
Online:Dead Man's Drop (note)

A map, a plan 
A way to get in. 
Will I find treasure? 
Or just a skull's grin?
Lore:How We Came to Coldharbour

In the ancient past, my people lived in  . Our great civilization rose from the warm swamps of   and our beloved   tree was connected to the other Hist trees of the world. But a time of   was coming. The   civilization, as we knew it, was coming to an end. Our Hist tree told us so.

And our Hist tree despaired. It did not want to see the great civilization fall. It did not want to see its children reduced to a more primitive, primeval state. Our Hist tree sought a solution that would keep our civilization intact. That, our legends tell us, is when   appeared with an offer we couldn't refuse.

The Lord of Brutality's offer was simple. He would create a place in his realm of   for our Hist tree and its children, a place where we could continue our values and traditions just as we had always done. We would not have to fear the coming changes that would sweep through the rest of the Argonian settlements. And all the   asked for, all he wanted in return, was a little of our Hist tree's sap.

Our beloved Hist tree decided that it could spare a bit of sap in exchange for the continued health and happiness of its children. It accepted Molag Bal's offer and the city of  &mdash;along with its people and its Hist&mdash;slid into   and came to rest upon Coldharbour's dark and dismal shores.

Did our Hist make the right decision? That's for the leaders of the scholars and the warriors to decide. For me and for most of the common citizens of Haj Uxith? We'd rather have the civilization we know than the unknown fate we were destined to endure before we departed for the isolated islands of Coldharbour.
Online:Ritual of Mara

can be found in major settlements in the first and second zones of each alliance, Northern Elsweyr, Summerset, and Western Skyrim. Activating one will bring up the following text (saved in your collection as Shrine of Mara):
:"At this altar to the Goddess of Love you can use a Ring of Mara to espouse your beloved."
Shrines can be found in the following places:

 
 
 
 
 
 
 
 
 
 

Shrine of Mother Morrowind
thumb|right|Shrine of Mother Morrowind
The Shrine of Mother Morrowind can be found in the Temple Canton of Vivec City. It functions the same as the Shrine to Mara, but has an alternate appearance based off of Almalexia. Activating it will bring up the following text:
:"At this altar to Almalexia you can use a Ring of Mara to espouse your beloved."
 

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