Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Fargoth's Hiding Place

Quick Walkthrough
#Talk with Arrille at Arrille's Tradehouse to find out about Hrisskar Flat-Foot's money troubles.
#Talk with Hrisskar about finding Fargoth's hiding place.
#Observe Fargoth at night and locate his hidden stash.
#Return to Hrisskar for a petty reward. Alternatively, you may simply keep the 300 gold by not returning to Hrisskar. 

Detailed Walkthrough
A Nord's Money Troubles
In the town of Seyda Neen, you can find out from Arrille that Hrisskar Flat-Foot has been having money troubles lately. Hrisskar, in the bar upstairs, will reveal that he believes Fargoth, whom he regularly bullies for money, has been holding out on him and he asks you to help find Fargoth's hidden stash.

Lighthouse Lookout
If you wait at the top of the lighthouse until at least 10pm, you can watch Fargoth sneak to his secret hiding spot in the hollow treestump in the mud pool behind Teruise Girvayne's house. Climb down and check out Fargoth's hiding place; the tree stump will contain a journeyman's lockpick, 300 gold, and Fargoth's Engraved Ring of Healing, but only if you gave it back to him in the Fargoth's Ring quest.

Return to Hrisskar
Return to Hrisskar to complete the quest. He will take the 300 gold and give you back 100 for your troubles. 

Notes
Until you receive the quest from Hrisskar, the treestump remains empty and Fargoth will never visit it.
Upstairs in the lighthouse, there's an Unarmored skill book, ''The Wraith's Wedding Dowry''&mdash;don't forget to read (or take) it while you're there.
When you are at the top of the lighthouse, as soon as Fargoth starts to sneak, you can jump down and he will go into the swamp regardless of your presence.
If you ask Fargoth himself about his hiding place, it will lower your disposition with him by 10 points, even after completing the quest.
You could simply choose to not complete the quest by not returning to Hrisskar with the gold and keep everything from Fargoth's hoard. The extra 200 gold is a handy sum when starting off. Of course, once funding becomes a bit larger, you can return to Hrisskar and give him the gold to complete the quest. If you talk to Hrisskar without 300 gold in your possession, he is annoyed and his disposition drops ten points.
If you ask Hrisskar about Fargoth's hiding place after you've given him the gold, he will admit to being the one who put Fargoth's ring in the barrel near the Census and Excise building.
If you are a member of the Imperial Legion and lack your Legion uniform or sufficient rank, Hrisskar won't talk to you.

Bugs
 
 

Quest Stages
Morrowind:Mines

Morrowind is justly famous for its mineral wealth, sourced from its many underground Mines. Here are to be mined raw Ebony and Glass, both used for making weapons; competition is particularly fierce in the Ebony industry, with Imperials taking a keen interest, competition between houses Hlaalu and Redoran, and even the Zainab Ashlanders have an interest in the business. A single Diamond mine is also operational, run as a joint Imperial/Hlaalu concern.

Also to be found in Morrowind are the "egg mine" lairs of the Kwama. Although not strictly "mines" in the traditional sense (in that they are not artificially delved by man or mer), several are exploited as mines in which the principal products are Kwama Eggs, one of the region's staple foods. Many more eggmines are either undiscovered or unexploited: food is not a scarce resource, even considering that some mines are blighted.

Ebony Mines







Glass Mines






Diamond Mine


Egg Mines
Morrowind:Ancestral Tombs

Ancestral tombs serve as the last resting places of any Dunmer family important enough to have one. They are usually guarded by the animated spirits of the dead - Ghosts, Skeletons, Bonelords and Bonewalkers - although some have been taken over by Daedra or vampires, making professional graverobbing a dangerous business. 

 (Quest Related)





 (Quest Related)





 (Quest Related)









 (Quest Related)




 (Quest Related)


 (Quest Related)


 (Quest Related)


 (Quest Related)










 (Quest Related)

 (Quest Related)


 (Quest Related)





 (Quest Related)


 (Quest Related)

 (Quest Related)



 (Quest Related)



 (Quest Related)








 (Quest Related)




 (Quest Related)
Morrowind:Grottos

Mostly inhabited by sea-going creatures — particularly Slaughterfish, Dreugh, and the occasional Mudcrab — these caves are largely unremarkable, although they can be a reasonable source of Kollop Pearls and Dreugh Wax for anyone capable of holding their breath.

: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
:
Morrowind:Velothi Towers

Dotted mostly in odd, unexpected, out-of-the-way places around the landscape, are a dozen towers of the ancient Velothi people. These days, many of them function as strongholds for Telvanni mages. If you belong to this House, you can find bed and shelter in these towers, and the inhabitants will not be hostile.

: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
:
Morrowind:Daedric Shrines

Daedric Shrines are great edifices which have a characteristic architecture all of their own. Most of them are shrines to the "Bad Daedra", and many have fallen into ruins. Daedric creatures, from Scamps and Hungers to Atronachs and Daedroths, wander freely around their grounds both outside and inside, although a couple of the shrines have been occupied by a few foolhardy bandits and outlaws. Beware of the gem offerings at the altars: Daedra are rather touchy about having "their" possessions looted...

Shrines to Malacath








Valenvaryon — This Dunmer fortress on the northern coast of Vvardenfell has a large statue of Malacath outside.
Sheogorad Region — West of Dagon Fel there is an open-air shrine to Malacath.

Shrines to Mehrunes Dagon









Shrines to Molag Bal








Shrines to Sheogorath










Other Shrines

  A shrine to Boethiah is built here if you perform Boethiah's Quest.



Vivec Arena, Hidden Area — The Morag Tong headquarters here has a shrine to Mephala, though this is unique in that it does not feature a giant statue to the Daedra Lord, but rather looks more like a Velothi altar.
Morrowind:Dwemer Ruins

Dwemer Ruins are spread throughout the island of Vvardenfell. In these great abandoned halls, one can see evidence of the Dwemer genius for construction and design, as the vast halls are typically guarded by metallic Dwemer Spiders, Centurions and Spheres. Ancient artifacts of the Dwemer culture such as cups and coins of fine workmanship, cogs from their machines and scrap metal from their guardians can be found in these ruins, along with a book or two that might detail their culture. Not surprisingly (considering the Dwemer connection to the source of their power), Dagoth-Ur and his Ash Vampires have mostly chosen Dwemer ruins to dwell in. Oddly enough, two of the major Vampire clans also make their homes in Dwemer ruins. A couple are also home to bandits as well.

: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
:
Morrowind:Dunmer Strongholds

Eleven Dunmer strongholds dot the landscape of Vvardenfell. Ten of these mighty stone edifices are connected by Propylon Chambers, which can be used if the teleportation index for that chamber is found. The eleventh, Kogoruhn, was once owned by Lord Voryn Dagoth before he became Dagoth Ur, but it was lost after House Dagoth fell.
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
:
Morrowind:Slaves

thumb|left|Morrowind:House Telvanni|Telvanni slave market
 
Slavery was once widespread throughout Tamriel, whether it was the practice of using defeated enemies as slaves or selling your own children to combat hunger, and the Dunmer have raided Black Marsh for slaves for ages. Since the advent of the Third Era, slavery was illegal throughout the Empire, but protected by law in Morrowind. This exception was granted by Tiber Septim in the Armistice of 2E 896 as a concession to the Dunmer, who saw the use of slaves as their ancient right. Recent developments have seen the rise of Abolitionists such as the  , often with support from members of the leading families on Vvardenfell. Nonetheless, slavery is still in very widespread use in the province and the topic provokes strong reactions.

Adventurers might run into escaped slaves on their travels, often in remote areas, in danger from guards, beasts and bounty hunters. Many smugglers' caves contain a number of slaves usually locked behind a gate. A safe haven for those poor souls is the Argonian Mission in Ebonheart. Slaves in captivity often have magical bracers preventing their escape, and you would have to find a slave key, should you wish to free them. After freeing 21 slaves, you'll be offered a dialog about the Twin Lamps and the Code Phrase "Have you seen the Twin Lamps?" to recognize fellow members, the answer required being: "They light the way to freedom." 

Slaves in Morrowind
This is a list of all slaves to be found in Morrowind.  Most are Argonian or Khajiit (only Yakov in Suran and the slaves at the Slave Market in Tel Aruhn are not). In most cases, their slave key can be found in the same location, either on a table somewhere or carried by the slavers guarding them.  In other cases, freeing them is part of a quest.  However, in some cases, there is no key to be found.  These slaves can still be freed, however.  All you need to do is cast Command Humanoid on them, and get them to follow you to the nearest location for which you DO have a key.  Once they are in that location, your key will work. After freeing 5 slaves, you will be told about the Twin Lamps.  After you have freed 21 slaves, you will be told a secret phrase and Ilmeni Dren in Vivec will have some quests for you.  After you free 30, you can speak to Jobasha (also in Vivec) to receive 3 skill books as a reward.
 



Notable Slave Holdings
Dren and Arvel Plantation in the Ascadian Isles.
Caldera Mine near Caldera.
The Dunmer Strongholds Rotheran and Hlormaren.
The Slave Market in Tel Aruhn.

Related Quests
Main Quest
 
Imperial Cult
 
 
 
House Redoran
 
 
 
House Hlaalu
 
 
 
House Telvanni
 
 
Miscellaneous
 
 
 
 
 

Gallery
Morrowind:Caves

All over Morrowind, the landscape is dotted with caves and dungeons. Small and large, natural and artificial, the bewildering variety is only matched by the equal variety of their inhabitants. Some are the homes of hermits: some are largely empty, with only Morrowind's wildlife present: others, the hideouts of bandits, slavers or smugglers: and many have been taken over by the Sixth House cult. The only way to find out is to explore...

: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
:
Morrowind:Bacola Closcius

Bacola Closcius, an Imperial publican, is a Footpad for the Thieves Guild. He is also the publican at the South Wall Cornerclub in Balmora. He sells food and drinks, and will rent you a bed for 10 gold per night. He will gladly donate one bottle of Cyrodiilic brandy for the fundraising dinner, and also give you a hint as to another tavern owner who might have a supply. 

Bacola wears an expensive shirt with matching belt and shoes and common pants. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells. 
 
Related Quests
Main Quest

Imperial Cult


Dialogue
Greeting:
[Disposition > 40] ''"Good day. I'm Bacola Closcius, publican of the South Wall here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."
Bacola Closcius: "Speaking. I'm the owner and proprietor of the South Wall."
Beds:
Yes: [Disposition +2; 10 gold has been removed from your inventory]  "Very well, the bed is yours for the day. You'll find the door over there unlocked. I trust Balmora will treat you well.."
Caius Cosades:
"What? Do I look like his mother? That I should know where he is?  I might know, yes. I might tell my pals, yes. But you are not my pal."
(Disposition > 30) "Old Caius rents a little bed-and-basket just up the hill on the north edge of town. Go out the front door -- NOT the upper door to the terrace -- then right up the stairs, then left at the top of the stairs and down to the end of the street."
donate Cyrodilic brandy:
"No, I won't donate. Cyrodiilic brandy is expensive. And I don't like you."
(Disposition > 30) "Sorry. I've only two bottles, and you're welcome to one of them for the cult. But I happen to know that Banor Seran just took delivery of some Cyrodilic brandy. He's probably got it stored in the closet in the hall  just right of the bar. Now of course it would be WRONG to steal that brandy. Even though EVERYONE knows the Council Club is just a front for those Camonna Tong gangsters. But for such a good cause...."
"I gave you a bottle. And an idea where to get the others."

Wares
Morrowind:Snowy Granius

Snowy Granius is a hostile Imperial battlemage who can be found on the ancient Dwemer bridge crossing the Foyada Mamaea northeast of the Moonmoth Legion Fort. This bridge lies along the path leading to Arkngthand, an ancient Dwemer ruin in the Molag Amur Region of Vvardenfell.

Granius wields an iron war axe and wears an iron cuirass, Nordic fur boots, and a pair of common pants. Aside from his natural charm and ability to absorb fatigue from others, he knows the following spells: Viperbite, Spark, Cruel Firebloom, Disintegrate Weapon, Disintegrate Armor, Armor Eater, Curse Spell Points, Stormhand, Black Hand, Ironhand, Bone Guard, and Bound Spear.
Morrowind:Frink Ruuz

Frink Ruuz is a Redguard smuggler hiding out in the Hall of Centrifuge in Arkngthand, an old Dwemer ruin located east of the Moonmoth Legion Fort, in the Molag Amur Region of Vvardenfell.

Frink wears a common shirt, pants, belt, and shoes. He carries a steel dagger and four drakes. Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time; otherwise he knows no spells.
 
Related Quests
Morrowind:Surus Velvus

Surus Velvus is an Imperial smuggler hiding out in the Hall of Centrifuge in Arkngthand, an old Dwemer ruin located north of the Moonmoth Legion Fort in the Molag Amur Region of Vvardenfell. If you can manage to engage in conversation with Velvus, he will say, "Oh, dear. Another poor, unfortunate traveler, come to a bad end."

He wears a common shirt with matching pants, belt, and shoes. He carries a steel dagger along with 16 gold. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells. 


 
Related Quests
Morrowind:Boss Crito

Boss Crito is an Imperial battlemage hiding out in the Cells of Hollow Hand in Arkngthand, an old Dwemer ruin located north of the Moonmoth Legion Fort, in the Molag Amur region of Vvardenfell.

He is wearing an iron cuirass, an expensive belt, a pair of common pants, and netch leather boots. He is wielding an iron war axe and carrying three scrolls of Ondusi's Unhinging, a bargain potion of shadow, a bargain fire resistance, a bargain rising force potion, a potion of cure common disease, a potion of dispel, a rusty dwemer cog, an ornate dwemer pitcher, six ornate dwemer goblets, four dwemer mugs, and 31 gold. Aside from his natural charm and ability to absorb fatigue from others, he knows the spell Frost Barrier.
 
Related Quests


Dialogue
Greetings:
"You made a big mistake, pilgrim." '' ''
Morrowind:Sud

The entrance faces the northern shore line. It is a home to a pair of renegade mages, one of whom owns a Wizard's Staff. In order to progress to the rank of Wizard or higher in the Mages Guild, you'll need this staff. This is the one you will be directed to, although it is not the only one in the game. 

There are also some skeleton archers (who may have magical arrows) and a few leveled daedra. Other than the Wizard's Staff, the loot is not particularly notable. Levitation is helpful here (see quest page).

 
Related Quests
Mages Guild


People
 


Maps
thumb|left|Sud
Morrowind:Exterminator (Fighters)

Quick Walkthrough
# Talk to Eydis Fire-Eye in the Balmora Guild of Fighters about orders and cave rats.
# Visit Drarayne Thelas in Balmora and ask about cave rats.
# Kill the rats in her bedroom and upstairs storage.
# Return to Drarayne for payment.
# Return to Eydis Fire-Eye to complete the quest.

Detailed Walkthrough
Orders
Eydis Fire-Eye in the Balmora Guild of Fighters will give you this quest to exterminate a few cave rats in Drarayne Thelas' house, just across the Odai River in town.

Meet Drarayne
Drarayne's house is located on the east riverbank, in the center of town. Enter Drarayne Thelas's house and have a conversation with her about cave rats. She will inform you that she has one rat closed up in the bedroom and two rats upstairs in her locked storage room, giving you a key to the storage room door. Take out the three rats and return to Drarayne to receive an increase in Disposition and 100 drakes.

Return to Eydis
Return to Eydis Fire-Eye to let her know you've completed your task. Ask about an advancement to receive a possible promotion. Ask about orders if you're ready for your next assignment from her.

Notes
In Drarayne Thelas' bedroom there is a skill book on the shelf (36 Lessons of Vivec, Sermon 20) which increases your Long Blade skill.
Drarayne has a locked level 20 chest on the shelf in her bedroom; if you have lockpicks, shut the bedroom door and pick the lock to snag some additional drakes.
Don't forget to check out the loot in the storage room upstairs; nothing expensive, but it can be fenced for additional cash.
Completing this quest makes it impossible to complete another quest for Drarayne without using the TES Construction Set or a console command. See Thelas' Pillows for more.

This quest seems to be subtly referenced in one of the first Fighters Guild quests in Oblivion. Arvena Thelas (note the common last name) is also having a rat problem of a different sort.
This quest can be completed without being a member of the Fighters Guild, but you need to be able to open the (rather high level) lock to the storage room yourself.
Another way is to first ask Drarayne about cave rats, then ask Eydis about cave rats. Go back to Drarayne and ask again about cave rats. She will give you the key. Kill the rats and talk to Drarayne. Get award.
When you return to Eydis Fire-Eye after completing this quest and ask for another, she will offer the same quest again. When you ask about the cave rats, she corrects herself and gives you the next mission.

Quest Stages
Morrowind:Drarayne Thelas

Drarayne Thelas is a Dark Elf commoner who has the largest collection of pillows in Balmora, or, possibly, anywhere in Morrowind. She can be found in her house on the east bank of the Odai River in the center of Balmora. She is wearing a common shirt with matching skirt and shoes. She is carrying a pillow and a key to her house. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.

In her house are various clutter items and a copy of the following books: The 36 Lessons of Vivec, Sermon 20, The Cantatas of Vivec and The Anticipations. You'll notice she has a lot of pillows, both in her house and her storage.
 

Dialogue
Exterminator
Greetings:
"Are you the one they sent to take care of the cave rats?"
cave rat: 
[Storage Key has been added to your inventory] ''"These rats are such a nuisance! I'm worried they'll eat all of my pillows. You like pillows, don't you, %PCName? Anyway, I've got one trapped in my bedroom here, and the other two are in my storage area upstairs. Rats, that is...not pillows. Here's the key for that door. There are at least three of these beasts. I hope they haven't gotten into my good pillows...."
"Are you going to kill those cave rats for me?"
[100 gold has been added to your inventory] "I'll take your word that the cave rats are dead. Here, take these 100 septims. It's what I agreed to pay the Fighter's Guild."
"The rats haven't been back yet, %PCName."''

Thelas' Pillows
pillow shipment
''"A shipwreck? That's horrible! Oh, all of those wonderful pillows... Well, I thank you, PCName. It is good to know what became of my shipment, though the loss of pillows saddens me. A few of those were stuffed with racer plumes. A real shame. Still, thank you for your help with this. Take this as a token of my appreciation. It has served me well."''

She then rewards the player with an Extra-Comfy Pillow.

Related Quests
Fighters Guild

Miscellaneous


Notes
In the Tribunal expansion, a Redguard named Therdon can be found drinking his troubles away in the  Winged Guar tavern. He laments that he was laid off from his job at the pillow factory the previous week. Therdon sarcastically comments (possibly in allusion to Drarayne Thelas): ''"The market for pillows has really bottomed out in the last few years. Turns out that the average family home doesn't need 25 pillows per person like we originally thought."'' Therdon can be recruited into the blacksmithing trade as part of The Smith's Apprentice.

Drarayne Thelas is referenced again in Oblivion, when another member of the Thelas family encounters another rat problem.

Drarayne Thelas is a part of the Thelas family, which has their own ancestral tomb.
Morrowind:Wayn

Wayn is a Redguard smith and an Apprentice for the Fighters Guild. Wayn can be found on the ground level of the Fighters Guild in Balmora. He has a special affinity for poison weapons, and often recommends them to customers. He is also a medium trainer in Armorer, Blunt Weapon, and Heavy Armor. 

He wears matching common pants and shoes, a common shirt, and a steel tower shield. He wields a Dreugh staff. He carries a steel staff, a Dwemer jinksword, and a restocking supply of Imperial Netch blades, steel spider blades, iron spider daggers, steel throwing stars, steel throwing knives, steel arrows, silver arrows, and assorted repair tools. Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time, but otherwise knows no spells.
 
Dialogue
Greetings:
''"Welcome, adventurer. Looking for an Equalizer? Something to give you an edge against a superior opponent? When you need to do a lot of damage in a hurry, you can't beat a poisoned blade. Try my inexpensive Iron Spider Dagger and Steel Spider Blade, or an Imperial Netch Blade for even more bite."
latest rumors: "They say the Legion gives out good armor to their best recruits."

Wares
 

| 

|}