Oblivion:Denyiir

Denyiir, an Imperial merchant, is a test NPC who offers services as a merchant, spell vending, advanced armorer training, weapons repair, and recharging. All of Denyiir's dialogue options involve testing certain aspects of the game's dialogue, such as whether he will give you information or not depending on how much he likes you. Denyiir is not part of the normal game and can only be found by using commands or glitches on the console versions. There are two Denyiirs in the game. One of them, version 24413, is located in Hawkhaven standing at a counter just outside of a building that leads to Testing Hall. The other, version 281b2, is inside the AI Testing Warehouse, which can be found inside Testing Hall. They are identical in every way, except the Denyiir in Hawkhaven owns a locked crate called "Test Crate" out of which he will sell. The crate has a very hard-level lock and contains many weapons, books, clothing and some other items. Each Denyiir will greet you for the first time with the message "Ready to test dialogue? Great! This should be my first time speaking with you." (This message will not be accompanied by audio and you will only see this message if you have dialogue subtitles turned on.) If you have already talked to him, you will sometimes get another subtitle only message: ''"You've already talked to me if you see this. Also, you should see generic greetings about 50% of the time instead of this greeting."''

As a merchant, Denyiir will buy any type of item, and has the most gold to trade with by far at 65535, even though his mercantile level is only 15. He sells destruction and alteration spells, and can repair and recharge weapons and armor. He is also an advanced trainer in Armorer. Besides his gold and his clothing, which consists simply of a Blacksmith's Apron, Blacksmith's Pants, and Rough Leather Shoes, he will sell all items in his inventory: 69 heads of Lettuce, a copy of "Darkest Darkness", a copy of "The Locked Room", a Silver Plate, 2 Silver Spoons, 7 Silver Tankards, and 90 Silver urns.

Both Denyiirs are essential and will stay in their location and offer their services at all times.

Dialogue Choices
These are all the dialogue options that appear when you speak with Denyiir. None of these responses actually have an audio file to go along with them (unless otherwise noted), and you will only be able to read these responses if you have the "Dialogue Subtitles" option turned on. All the spellings are as they appear in game, sic erat scriptum.

Angry: "my disp went down" (Lowers disposition towards player by 20)
Disposition Test: "My Disp to you is now over 70." (Once disposition has been raised to 70 or over, this choice will disappear)
Happy: "My disp just went up" (Raises disposition by 20)
Neutral: Response based on disposition: 
0: "my current disp is big fat zero."
 
31 - 69: "my current disp is between 30 and 70."
70: Denyiir will respond with one of the spoken generic info refusal responses.  
> 70: "my current disp is 70 or higher"
100: "my current disp is 100"
Rumors: Denyiir will talk about rumors just as anyone else in the game would, nothing out of the ordinary (spoken, as normal).
Test Choices: ''"OK. Pick one of the choices. The topics should've disappeared and you should only have two choices to pick from."
1st Choice: "You should only have goodbye as your option." (Dialogue ends after message)
The 2nd Choice Which happens to be a long : "Nice pick. the 2nd one is a long choice, You should have the topics back again." (You will be returned to the main dialogue choices)
Test Disposition: Responses based on disposition:
  69: "If you get this, my disp to you should be 70 or higher. use Angry and Happy to raise and lower my disp."  
Test Random Percent: You will get one of three responses. The choice will be white if you haven't heard the response before.
''"OK, let's test the random text. You should get this about half the time."
"You should get this about 1/4 the time."
"You should get this about 1/4 the time, too. The best way to test this is the click about 10 times and just jot down on notebook what you get."
Test Say Once: "I should only say this once. I will go away when you hit goodbye."'' (Will return you to the main dialogue options, this option will be gone. Will still be gone if you go and talk to the other Denyiir)

  This is probably caused by a small error in the testing dialogue programming. When you select "Neutral", there are no conditions for when Denyiir's disposition is exactly 30 or 70, so he responds as if he is refusing to give you information.

  The actual choice is "The 2nd Choice Which happens to be a long one", however the game will cut off the last word. This could have been another test in itself to test how much of a long choice option the game would display.

  Both responses that Denyiir will give you when he trusts you have conditions to be said if his disposition is equal to 70. For the first response, the conditions are "greater than 30 and less than or equal to 70" and for the latter, the condition is "greater than or equal to 70". When disposition is exactly 70, the later response will be prioritized and will be the only response given.

Spells