Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Akaviri Commander Mishaxhi

Akaviri Commander Mishaxhi is a Tsaesci Warrior whose spirit haunts Pale Pass, an ancient command post high in the Jerall Mountains north of Bruma. He was one of the Akaviri's greatest tacticians during the  , but he was trapped in Pale Pass with his troops by a great landslide. His spirit has remained in the fort guarding the Draconian Madstone for more than a thousand years, waiting for his official orders.

You will find the Commander standing guard in the depths of Fort Pale Pass, specifically in front of the hidden wall in the Venom of the Serpent zone. If you hand him the Akaviri Orders he will turn around, reveal the tunnel leading to the Draconian Madstone, and disappear forever. If you manage to upset him, he will immediately draw his katana and attack.

He is equipped with a complete set of blades armor and wields an Akaviri dai-katana. He also carries around a brown shirt and a pair of light brown linens as well as a small sum of gold.

When you encounter Mishaxhi in Fort Pale Pass he will mistakenly call to you, thinking you are the messenger. "We have awaited your arrival, messenger." Speaking to him will have him ask if you have the message he was waiting for: "You have made a long and perilous journey, but there is no time to rest. The Army of Reman is at our doorstep, and our supplies have dwindled. We have awaited your arrival. Tell us, what news do you bring from Akavir?" If you tell him you have come for the Madstone he will become agitated and will attack after saying: "How dare you address me that way, soldier! Your insolence will not be tolerated!" If you claim that you are a soldier with the Army of Reman he will attack you to protect his fort from his enemies: ''"Then prepare for battle! I'll not let this fort fall to the dogs of Reman!" Telling him that you have his orders when you do not will have him also attack you, after saying: "Lies do not befit a soldier of Akavir!" During his attacks, he will shout: "You'll taste my steel, Reman dog!" or "Die, cur!"

If, however, you give him the message, he will thank you for completing the perilous task. "Well done, soldier. Your mission is complete, and you have my thanks. Now we may rest. Long live the Akavir!"'' Regardless of which way you deal with him, once he is put to rest a passage behind him will open up, making it possible for you to retrieve the Draconian Madstone.
 

Related Quests


Notes
Mishaxhi is implemented as an Imperial male (with ghost abilities). It is likely that the developers did this because the Tsaesci race isn't available in the game.
The unique leveled item Mishaxhi's Cleaver was probably originally used by Mishaxhi (during the Akaviri Invasion in the First Era). How it came to be carried by Casnar (a Blade who lived at the start of the Third Era) is not explained.

Bugs
UESPWiki:Deletion Review/Oblivion:Console Command Tutorial

:This page has been speedily kept because of the quick unanimous decision to keep the article. --Aristeo | Talk 11:19, 7 November 2006 (EST)

I previously nominated this page for the deletion under the name "  ". Since then, many of the initial concerns about the page were remedied by editing, while a few others were not. Below is a summary of the opinions and concerns addressed during the previous deletion review:

;Arguments for Deletion

:* This page is redundant of , and should at least merged into the page. People should attempt to build upon what we have instead of just making something new. 

;Arguments against Deletion

:* This page is not redundant of  – it adds onto what we have. The page cannot be merged into Oblivion:Console because it's larger in volume, and in the spirit of content over style, the page should be allowed to stay.

Even though I am proposing this for deletion, I remain neutral until otherwise stated below. --Aristeo 13:20, 23 October 2006 (EDT)
----

Keep: the page contains useful information and the author of the page makes regular edits to the page, continuously improving the format and content of the article.--Hoggwild5 10:58, 4 November 2006 (EST)

Keep: I was in the keep camp before, and nothing has changed my mind about it. The two pages serve different purposes. The  page is a quick guide, it hits the all the commands and has information about the most frequently used ones. This guide is more indepth. --Ratwar 13:48, 4 November 2006 (EST)

Keep: The two pages are there for totally different purposes, one explains breifly how to activate, use and deactivate the console, and then goes into the more common commands, whereas the other goes into detail about every command available 24.224.132.27 14:15, 4 November 2006 (EST)

Keep: Well, there's not much else to input as it's already been said. It's not redundant since it goes more in-depth to help out those who are less experienced with the console, and it couldn't really be merged with the current one due to the length of most descriptions and the difference in the styles, though I have been debating whether or not to do a partial merger for the shorter commands. --NightStryke 19:33, 4 November 2006 (EST)

Speedy Keep, even though it still needs improvement. Needing improvement is not a grounds for deletion– it's grounds for editing. If this page can be improved by editing, and since there is an obvious effort to improve it, then I see no reason why this page should be deleted. Also, since there is no objection to keep this article, if I can get   and if no one supports a deletion for the article, I will close the deletion review. --Aristeo | Talk 10:36, 5 November 2006 (EST)

:* Speedy Keep: Sounds good to me. I'm still working to get it up to where I want it to be, and still deciding if and what to merge with the current console page. However, I do intend to work on it until I get it there. --NightStryke 17:33, 5 November 2006 (EST)
:* speedy Keep for reasons cited above.--Hoggwild5 23:50, 5 November 2006 (EST)
:* Speedy Keep for reasons cited above. --Ratwar 00:34, 6 November 2006 (EST)
Oblivion:Bolor Savel

Bolor Savel is a Dark Elf necromancer who serves as the doorkeeper at Echo Cave, where he will only appear during the Mages Guild quest Confront the King.

He wears the standard necromancer's robes and hood as well as a pair of pigskin shoes. He carries a small amount of gold and the key needed for the related quest. In combat, he relies on a silver dagger and on a set of leveled necromancer spells.

He can be found pacing restlessly just outside the entrance to Echo Cave, keeping guard at the King of Worms' stronghold and never even eating or sleeping. Once he detects you, he will immediately run up and enter into conversation with you.

Once you approach Echo Cave in the related quest he will greet you with disgust and anger by saying: "You would dare to approach the King of Worms?  If you seek an audience with His Grace, you must open this door. I hold the key, and I will die defending it." This speech effectively declares his affiliation with the Necromancers: upon saying it, he becomes a member of the Necromancers Cult, resulting in a 30-point drop in his disposition towards the player, and causing a scripted attack.

When Mannimarco first begins his conversation with you, he will briefly mention Bolor's failure to prevent your entry into Echo Cave: "I see Bolor was unsuccessful in delaying you. Very well. I shall reanimate him once we are done here."
 
Related Quests


Bugs
 
Reloading a save and approaching from the road may fix this.
Oblivion:Ghost of Alain

Alain was a Breton Blades knight who has been trapped as an undead creature imprisoned in the ruined fort of Sancre Tor.  You will need to release the Ghost of Alain as part of the main quest.

Alain wears a complete set of Blades armor; helmet, cuirass, gauntlets, a shield, greaves and a pair of boots. He wields an akaviri katana and carries a small sum of gold.

Once free, the ghost will greet you by announcing "I was Alain, loyal Blade of Emperor Tiber Septim. I do not know how long I have been dead. It feels like an eternity." On subsequent greetings, he will angrily tell you to "Stand aside in the name of Tiber Septim and the Blades! Hinder me at your peril!"

The only real rumor about Alain comes from Jauffre, who will tell you that ''"The four mightiest Blades of Tiber Septim's day, Alain, Valdemar, Rielus, and Casnar, went to Sancre Tor and never returned.", although Casnar will ask "Have you seen Alain or Valdemar? Rielus fell in the lower chamber."

 

Related Quests


Notes
The statistics provided here are for the version of Alain that appears after''' you have killed him.  The original version that you have to fight and kill is a skeleton, whose statistics are provided in his Undead Blade listing.
Oblivion:Ghost of Casnar

Casnar was a Redguard Blades knight who has been trapped as an undead creature imprisoned in the ruined fort of Sancre Tor.  You will need to release the Ghost of Casnar as part of the main quest.

Casnar wears a complete set of blades armor, minus the shield; helmet, cuirass, gauntlets, greaves and a pair of boots. He wields an Akaviri Dai-Katana and carries a small sum of gold.

Once free, the ghost will greet you by announcing "I was Casnar, loyal Blade of Emperor Tiber Septim. I do not know how long I have been dead. It feels like an eternity." On subsequent greetings, he will say ask "Have you seen Alain or Valdemar? Rielus fell in the lower chamber. We were separated ... the fog blinded us ... No ... that was the dream. I am awake now. I must fulfill my oath to the Emperor before I can finally rest."

The only rumor about Casnar comes from Jauffre, who will tell you that ''"The four mightiest Blades of Tiber Septim's day, Alain, Valdemar, Rielus, and Casnar, went to Sancre Tor and never returned."

 

Related Quests


Notes
The statistics provided here are for the version of Casnar that appears after''' you have killed him.  The original version that you have to fight and kill is a skeleton, whose statistics are provided in his Undead Blade listing.
Oblivion:Ghost of Rielus

Rielus was an Imperial Blades knight who has been trapped as an undead creature imprisoned in the ruined fort of Sancre Tor.  You will need to release the Ghost of Rielus as part of the main quest.

The first time you explore Sancre Tor, the cursed Blade can be encountered wandering around as an undead, in the northernmost room in the first zone of the ruined fortress. In this form, he will attack you on sight using the unique and enchanted Amulet of the Ansei to block your attacks; upon defeat, his soul will be freed, thus allowing him to help you remove the magic barriers in the Tomb of Reman Emperors. After a brief conversation, the Ghost of Rielus will walk all the way to the tomb and kneel before the magic barriers, in the process removing one of them. After you have claimed the Armor of Tiber Septim, Rielus will disappear and finally find his peace in Aetherius. 

Rielus wears a complete set of blades armor; helmet, cuirass, gauntlets, a shield, greaves and a pair of boots. He wields an Akaviri katana and carries a small sum of gold.

Once free, the ghost will greet you by announcing "I was Rielus, loyal Blade of Emperor Tiber Septim. I do not know how long I have been dead. It feels like an eternity." On subsequent greetings, he will angrily ask "Why do you disturb me? I must free the Shrine so that I can sleep. It has been so long since I have slept."

The only real rumor about Rielus comes from Jauffre, who will tell you that ''"The four mightiest Blades of Tiber Septim's day, Alain, Valdemar, Rielus, and Casnar, went to Sancre Tor and never returned.", although Casnar will ask "Have you seen Alain or Valdemar? Rielus fell in the lower chamber."

 
Related Quests


Notes
The statistics provided here are for the version of Rielus that appears after''' you have killed him. The original version that you have to fight and kill is a skeleton, whose statistics are provided in his Undead Blade listing.
Oblivion:Ghost of Valdemar

Valdemar was a Nord knight of the Blades who has been trapped as an undead creature imprisoned in the ruined fort of Sancre Tor. You will need to release the Ghost of Valdemar as part of the main quest.

One of the mightiest Blades from the Tiber Septim Era, Valdemar now wanders around in his undead state, guarding the easternmost room of the huge prison section of Sancre Tor. After being defeated, the ghost of the cursed Blade will rise from the bones and immediately head toward the Tomb of Reman Emperors where he will kneel before the magical barriers blocking the way to the Armor of Tiber Septim. After you have claimed the Armor, Valdemar will disappear and finally find eternal peace in Aetherius.

Valdemar wears a complete set of Blades armor, which consists of a helmet, cuirass, gauntlets, a shield, greaves, and a pair of boots. He wields an Akaviri katana and carries a small sum of gold.

Once free, the ghost will greet you by announcing, "I was Valdemar, loyal Blade of Emperor Tiber Septim. I do not know how long I have been dead. It feels like an eternity." On subsequent greetings, he will say, ''"I know you. You freed me. Free my brothers, if they are still enslaved. Together we will cleanse the Shrine of the Underking's foul magic."

The only real rumor about Valdemar comes from Jauffre, who will tell you that "The four mightiest Blades of Tiber Septim's day, Alain, Valdemar, Rielus, and Casnar, went to Sancre Tor and never returned." Additionally, Casnar will ask. "Have you seen Alain or Valdemar? Rielus fell in the lower chamber."

 

Related Quests


Notes
The statistics provided here are for the version of Valdemar that appears after''' you have killed him.  The original version that you have to fight and kill is a skeleton whose statistics are provided in his Undead Blade listing.
Oblivion:Anedhel

Anedhel is a Wood Elf witch who is a devout worshipper of the Daedric prince Clavicus Vile. She can be found with her fellow worshippers, Ma'Raska and Gul gro-Burbog, at the Clavicus Vile's Shrine. 

Anedhel lives her entire life in the sphere of Clavicus Vile and never leaves the shrine, nor does she eat or sleep. She divides her time between wandering around or by sitting on one of the two available benches.  

She wears a common lower clothing which consists of a sack cloth shirt, sack cloth pants and a pair of sack cloth sandals. She also carries an iron dagger along with a small amount of gold. She knows a leveled set of witch's spells as well as extra major destruction and mysticism spells.

When she greets you, she'll say, a bit brainwashed, "''I played Lord Vile's game, and lost my soul. Small loss, I think.''"
Oblivion:Bruscius Longus

Bruscius Longus is an Imperial priest who is a devout worshipper of the Daedric prince Hermaeus Mora, and can be found with his fellow worshippers at the Shrine of Hermaeus Mora.

Bruscius spends his entire life in the presence of Hermaeus Mora and prefers to sit on one of the benches facing the shrine. At times, he will get up and wander around, or kneel before the three lit candles. 

He wears a brown shirt, light brown linens and a pair of pigskin shoes. He also carries an iron dagger and a small amount of gold. He knows a leveled set of priest spells as well as extra major restoration spells.

Speaking to Bruscius Longus before being summoned by Hermaeus Mora will have him mysteriously say; "Between the seen and unseen, the seeming and the being, lies the gulf of ignorance." Afterwards, he will immediately end the conversation, refusing to speak to you further.
Oblivion:Torbal the Sufficient

Torbal the Sufficient is a Nord hunter living in Brindle Home. Like the two other residents in the small settlement, Astante and Merildor, Torbal will point you in the direction of Melus Petilius' house should you need help in finding it.

Torbal definitely believes in the principle of "early to bed, early to rise", since he sleeps in his house from 8pm until 2am. He will spend the rest of the day exploring the town and vicinities of Brindle Home.

He carries a leather cuirass, greaves and shield for protection. In combat, he relies on a fine steel dagger, exactly one iron arrow and a leveled bow and set of arrows (both of which may be enchanted). He also carries a small amount of gold.

 
Related Quests
Oblivion:Marlena Brussiner

Marlena Brussiner is an Imperial hunter residing in the inhospitable settlement of Hackdirt, south of Chorrol. Like her fellow townsfolk, she is a devout worshipper of The Deep Ones and is partly responsible for the disappearance of Seed-Neeus' daughter Dar-Ma.

Her life very much revolves around the cult activities of the Hackdirt citizens and their shady nighttime gatherings. So much so, that she never even sleeps but spends all nights, from 1am to 6am, in the depths of Hackdirt Caverns, worshipping the Deep Ones along with the Hackdirt Brethren and the other cultists. When she surfaces at 6am, she spends three hours wandering around town until she pays Etira Moslin a visit in her store at 9am. At 11am, she takes another walk in town until noon, when she enters Moslin's Inn for a quick, one-hour lunch. At 1pm, she spends another three hours wandering around town, until she finally locks herself into her house at 4pm. Here, she will spend four hours on the dimly lit second floor, strolling restlessly around. At 8pm, she leaves her house and enters the Chapel of the Brethren, where she listens to Etira Moslin reciting the obscure text Bible of the Deep Ones. At 1am, she and the rest of the townsfolk rise from their benches and enter the Caverns for yet another night of worshipping. 

She wields an iron mace and wears a set of typical lower-class attire, a belted vest with laced leather pants and a pair of rough leather shoes. She carries a spare pair of belted braies and a small amount of gold. 

During your investigation of Dar-Ma's disappearance, she will prove extremely unhelpful and will not provide a single clue as to what is going on in Hackdirt. When you meet her for the first time you will get one of three possible Hackdirt greetings (basically telling you to get out of town or else...), but she will prove slightly more talkative when asked about Hackdirt: ''"Outsiders came and burned our town, years ago. Ruined us. But we'll get ours back, one day soon." On the topic of the mysterious Brethren, she will only say: "One day, you'll find out who the Brethren are, and you'll be sorry. Oh yes."'' If you return to Hackdirt after completing the related quest, Marlena may attack you on sight.

Related Quests
Oblivion:Natch Pinder

Natch Pinder is an Imperial pauper residing in the inhospitable settlement of Hackdirt, south of Chorrol. Like the other inhabitants, he is a devout worshipper of The Deep Ones and is partly responsible for the disappearance and planned blood-sacrifice of Seed-Neeus' daughter Dar-Ma.

Like the other cultists in Hackdirt, Natch can often be found patrolling the outside areas, making sure that no strangers arrive without being given a proper warning. He can be found wandering amidst the burned-down ruins every day from 6am to 8pm, every once in a while breaking off to pay short one-hour visits to a few destinations around town: at 8am, he visits Moslin's Inn, at 1pm, he enters Moslin's Dry Goods, and at 7pm, he finally enters his own house for one hour of wandering. At 8pm, he leaves his house and enters the Chapel of the Brethren, where he listens to Etira Moslin reciting the obscure text Bible of the Deep Ones. At 1am, all the cultists rise from their benches and enter the Hackdirt Caverns. Down there, the Hackdirt Brethren awaits and they all spend five hours worshipping the Deep Ones before going their separate ways at 6am.

He wields an iron mace and wears a set of typical lower-class attire, a pair of blacksmith's pants, a huntsman vest and stitched leather shoes. He carries a small amount of gold. 

He is slightly more hostile and aggressive than the other townsfolk and will, after giving you one of three possible Hackdirt "greetings", refuse to tell you anything about Hackdirt: ''"I got nothing to say to you, stranger. Outsiders have always tried to destroy us, but we've always survived." On the topic of the mysterious Brethren, he will give you a piece of unfriendly advice: "Don't push your luck, stranger. Plenty of folks have turned up dead after asking questions like that."''

 

Related Quests

Notes
When you are detected by one of the Hackdirt citizens, Natch will follow you from a distance, making sure you leave town. If you fast-travel, Natch will travel with you but will immediately return to Hackdirt.
If you return to Hackdirt after completing the related quest, Natch may attack you on sight.
Oblivion:Biene Amelion

Biene Amelion is a Breton blademaster living in Water's Edge.  She requests your help resolving a personal financial situation of her father; later Biene is the unfortunate victim of a misguided mercenary quest.

Biene lives a quiet life before her untimely death. At midday she has a two hour meal, and has another at 6pm. The rest of the time she relaxes inside her farmhouse, never sleeping. This routine ends during the Infiltration quest, when she is replaced by a goblin and killed by the Blackwood Company. Her body is then moved to a spot in the center of Water's Edge.  

She wears lower class clothing which consists of a coarse linen shirt, coarse linens and a pair of oiled linen shoes. She also carries an iron dagger along with a small amount of gold.

After Burz gro-Khash hands you the contract for the Amelion's Debt, visiting Biene will net you the following greeting: ''"Hello! You must be from the Fighters Guild. I'm glad you're here. I need your help to repay a debt." When asked about the debt, she will explain: "I'm afraid so. My father had a bit of an issue with gambling. I'm afraid he built up a rather large debt. Now that he's gone, the debt is mine."'' On her father's whereabouts, she will say: ''"Gone. Dragged from our house in the night. To pay the debt, I'd like to sell the sword and armor of my grandfather, or I might be next!" She will also reveal the amount of money she owes: "A great deal, over 1,000 septims. My father was quite a gambler. Quite a bad gambler."'' When asked about the sword and armor she wants you to collect, she will reply: "They were buried with my grandfather in the family tomb. The sword and cuirass were enchanted, and should cover my debt. Please, get them for me." At this point, you can choose to hand her the 1,000 septims, thus shortening the task at hand: ''"Are you certain? I can't thank you enough. Please, though. If you decide to retrieve the sword and armor, keep them. At least until I can repay you."  She will also add: "I can't tell you how much your help means to me. Thank you again." Should you choose to retrieve the items for her, she will point you towards the Amelion family tomb: "Not far, in my family's ancestral tomb. Here, I can mark it on your map. Please, return them to me, so I can pay off my father's debts."

Later, when you return from the Amelion Tomb with the sword and armor, Biene will greet you: "Hello again! Have you had any luck finding the sword and armor?" When you give her the items, she will be overwhelmed: "You've found them? Fantastic! I can't tell you what this means to me." Once again, you can choose to give her the 1,000 septims to pay off her debts; if you do so, she will let you keep the items and say: "Why... thank you! This will be enough to pay off my debtors. Please, keep the sword and armor until I can pay you back. Thank you again." If you choose to let her keep the items and sell them herself, she will thank you: "Thank you. Thank you so much. Hopefully, I'll be able to sell these for enough to pay my debt. You're a lifesaver." When you leave her, her last words will be: "I'll never forget this."''
 
Related Quests



Bugs