Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Valie

Valie was an Altmer thief hired by Sulla Trebatius to be part of his ill-fated expedition into Alftand ruins. In Sulla's expedition manifest, he mentions hiring her specifically because she was a mage not associated with the College of Winterhold. According to J'zhar's journal, the expedition group suspected that his brother J'darr caused Valie's disappearance, though he believed otherwise. Her corpse can be found within the Animonculory zone of the ruin in the main Falmer campsite, on the torture table in the bottom room. Sadly, it seems she died after being captured and tortured by the Falmer residing there. 

Valie can be found wearing some ragged robes with matching boots.
Skyrim:Cicero's Gloves

Cicero's Gloves are the gloves worn by their eponymous owner, Cicero. These gloves are a part of a set that also include Cicero's boots, clothing, and hat. As Cicero sees himself as a jester, his clothing's outward appearance reflect this. The gloves are primarily black, with golden trimming at the opening of the glove. The gloves have been enchanted to double the damage of backstabs.
Skyrim:Sinmir

Sinmir is a Nord and a permanent resident of the Bannered Mare in Whiterun. He quite obviously dislikes the Whiterun and Imperial guard, and if Whiterun is taken for the Stormcloaks, he will be the new commander of the guard.

He wears a set of banded iron armor, an iron helmet, a pair of iron gauntlets, and a pair of iron boots. He wields a leveled battleaxe of the best possible quality. 

At the beginning of the game, he spends his entire day in the Bannered Mare and will sit on any of the seats around the fireplace in the center of the room, complaining about the local guards and Commander Caius, saying, "The security in Whiterun is terrible. Shameful is what it is", "The guards in this city are all lazy and undisciplined. Things need to change...", and "Commander   walks around Dragonsreach like a preening rooster. I could do his job blindfolded...."

If you conquer Whiterun for the Stormcloaks as part of the Civil War, Sinmir will be named the new commander of the guard, although he will not leave the Bannered Mare due to a bug. He will now instead greet you with, ''"I'm commander of the guard, now." and claim that "The Stormcloaks can keep this city safe better than those Legion lapdogs."'' Lastly, as new commander, he will have the questionable honor of tasting the poisoned mead during the Thieves Guild quest Dampened Spirits. 
 
Related Quests
 

Bugs
Skyrim:Ulfr the Blind

Ulfr the Blind is a Nord bandit sitting at a table in White River Watch. He guards the lower exit of the cave, quite a feat considering his blindness. He is the uncle of Hajvarr Iron-Hand, the leader of the group.

He can be found reading his blank book, ''Ulfr's Book, at the table.

Ulfr wears a leveled set of heavy armor, including a cuirass, a pair of boots, a shield, and a 50% chance of a pair of gauntlets. All of this armor can be up to steel plate in quality except the shield which can only be up to steel in quality. He carries a small amount of gold and may also have a lockpick in his possession. In combat, he relies on a leveled one-handed weapon which can be up to elven quality.   

When he hears you approach him, you will be forced into dialogue with him and he will ask, "Eh? Who's there? Rodulf, that you?" You will then have two options to respond with. You may answer "Yeah.", and he will believe you and say, "Boss was looking for you - said he'd be up at the summit. Better not keep him waiting." If you talk to him after choosing this option, he will simply say, "Good luck out there." Alternatively, you may choose to tell the truth and answer "He's dead. You're next.", causing him to call out for help: "Hey! Somebody get down here! Help!"'' This will cause two additional bandits to spawn and rush to Ulfr's aid and all three of them will then begin to attack you. 

According to a note from Hajvarr, it appears that some of the other gang members are making fun of Ulfr, presumably because he is blind. As you venture further through the cave, you will hear two bandits conspiring against Hajvarr. One of these bandits seems to be quite fed up with having Ulfr as a watchman and will agree to the rebellion, saying, ''"...Yeah. We can't have that rheumy-eyed fool as our watchman, even if he is Hajvarr's uncle. Time we dealt with both of them."'' 

 
Notes
If you kill the two bandits that come to Ulfr's aid and then sheathe your weapon when fighting him, he'll stop fighting and return to the table where he was sitting.
Despite being blind, line of sight still seems to affect whether or not he can detect you.
Skyrim:Cicero's Hat

Cicero's Hat is the headwear worn by its eponymous owner, Cicero. This hat is a part of a set that also include Cicero's boots, clothing, and gloves. As Cicero sees himself as a clown, his clothing's outward appearance reflect this. His hat is primarily a jaunty shade of red, with black stripes and a black base. The hat has some tears throughout it, as well as heavy stitching, both likely earned during Cicero's travels across Tamriel. The most notable physical feature of this hat are the two drooping points that run from the front of the hat to behind the back end of it. In contrast to its obvious appearance, this festive cap has been enchanted to fortify sneak ability by thirty points, making it harder for the wearer to be detected despite the hat's physical characteristics.
Skyrim:Mercenary (Goldenglow)

Fourteen Mercenaries are found at Goldenglow Estate, guarding the property for Aringoth.
 
Related Quests
Skyrim:Snorreid

Snorreid is a Nord warrior who lives in the East Empire Company Warehouse. He spends his days idly sleeping on one of bedrolls in the top section of the warehouse's southern part. He will only rise from his slumber should he catch you trespassing.

His modest life means his only possessions are the farmer clothes and boots he wears.
Skyrim:Circlet of Waterbreathing

The Circlet of Waterbreathing is a circlet that can be found in the hands of a frozen Falmer shaman at the northern end of the Inner Sanctum . In appearance, this circlet is identical to a copper and onyx circlet. Its enchantment allows you to breathe underwater.
Skyrim:East Empire Dockworker

thumb|left|Nord Dockworker
The East Empire Dockworkers are employees found at the East Empire Company Warehouse. The Breton dockworker wears farm clothes and boots. The Nord dockworker wears a belted tunic and boots. Neither of the dockworkers carry anything in their inventory.

 
Notes
The dockworkers are replaced by East Empire wardens when the quest Scoundrel's Folly is started.
Both of the dockworkers are members of the warrior class, which determines the level of their skills.
The Breton dockworker does not have a voice type.
According to game data, the Nord dockworker's name is Slading and the Breton's is Jonne.
Skyrim:Captain Valmir

thumb|left|Captain Valmir disguised as a Stormcloak officer
Captain Valmir is a High Elf who claims to be an officer of either the Stormcloaks or the Imperial Legion depending on which faction you have joined. He is found at the campsite in the courtyard of the ruined fortress of Forelhost. He asks for your help when you encounter him; speaking with him begins the quest.

When disguised as an Imperial officer, Valmir wears a full set of Imperial light armor and wields an Imperial sword. When disguised as a Stormcloak officer, he wears a full set of Stormcloak officer armor and wields a leveled war axe which may be up to steel in quality. In both cases, he also carries a torch, a potion of minor healing, and the key to the entrance of Forelhost.

Captain Valmir knows the Destruction spell Flames, and the Restoration spell Fast Healing.
 
Related Quests
 

Notes
Before you enter Forelhost proper for the Siege on the Dragon Cult quest, you can pickpocket Valmir's Orders from him, which reveal that he was actually an agent sent to retrieve a mask and return it to Labyrinthian. Killing him at that stage of the quest counts as a murder.
If you have yet to join either faction in the civil war questline by the time you meet Valmir, his disguise of choice will depend on whether you followed the Stormcloak soldier Ralof or the Imperial soldier Hadvar during the quest Unbound.
Skyrim:Linwe

Linwe is a High Elf thief and the leader of the Summerset Shadows in Skyrim. He resides in Uttering Hills Cave, from where he conducts the business of the Shadows around Windhelm. He uses Niranye in Windhelm as the fence for the group, but rarely sees her personally. He wears a special set of armor that has similar properties to the Thieves Guild set of armor. It is made up of Linwe's armor, boots, gloves, and hood.

His style of thievery differs from the Thieves Guild in that he prefers stealing from the recently deceased in the Halls of the Dead, but like the Guild he does not kill them himself. He is not averse to robbing the graves of the more long-term dead.

He is also the author of two letters, the First Letter from Linwe and the Second Letter from Linwe.

 
Related Quests


Bugs
Skyrim:Rhorlak

Rhorlak, a Nord bandit, is a compatriot of Rigel Strong-Arm living in Pinewatch. He wears a belted tunic along with a pair of boots. He wields a leveled war axe that can be up to elven in quality and carries a small amount of gold.
 

Related Quests
 

Quest-Related Events
During the quest Silver Lining, Endon will send you to Pinewatch to recover a silver mold. When you enter Pinewatch, you will initially find Rhorlak alone. You can then tell him you are looking for Endon's mold:
:'''I'm looking for Endon's mold.
:"Endon's mold? I'm afraid you have the wrong place, my friend. You'll find no silversmiths here. I assure you, I have nothing of value. I'm nothing but a poor woodcutter just trying to make ends meet."
:I never said it was a silver mold.
:"Well uh, Endon is a silversmith in Markarth, so I just assumed..."

You now have three options. He will attack if the first option is chosen.
:Tell me where it is, or else.
::"So that's how it's going to be, huh? Fine. Take your best shot!"
:I see. I must have the wrong place.
::"No harm done. Tell this Endon fellow I hope he finds what he's looking for."
:Remember now? (Bribe)
::"Well, can't say exactly where the mold is, but something does spring to mind. It seems there's this strange button on the wall opposite the fireplace in my house. Always wondered what it was for. Think I'm going to head out now. Take a long vacation from woodcutting, you know? Good luck."
::"Come on, what are trying to do? Insult me?" (If you do not have the gold)

If you ask him about the mold again, he continues to deny knowing anything.
:Let's try again. Where is the silver mold?
:"I thought I was clear when I said I didn't know."''

Notes
There is a note addressed to Rhorlak from Rigel Strong-Arm downstairs in the cottage.
Rhorlak is not present at Pinewatch before the related quest.
Skyrim:Phantom

thumb|right|A phantom created by the player
Phantoms are Nords created by the Phantom Form shout.

Phantoms wield the unique Phantom Sword and wear a set of Greybeard's robes, a Greybeard's hood, and a pair of Greybeard's boots. The Greybeards will summon phantoms for you to practice your Unrelenting Force shout on during the related quest.

 
Related Quests
 

Notes
Phantoms are members of the bandit class, which determines the level of their skills.
 Using console commands, it is possible for you to unlock the Phantom Form shout. When used, it will create a phantom with the appearance of a bandit (BaseID  ).
Skyrim:Beem-Ja

Beem-Ja is an Argonian sorcerer who sits at a small make-shift campsite just outside of Ironbind Barrow alongside his adventuring partner, the Redguard Salma.

Beem-Ja wears blue mage robes, gloves, boots, and a leveled enchanted ring. He carries four torches, a leveled staff, a leveled enchanted circlet of Destruction, the Conjuration skill book 2920, Frostfall, v10, a letter from Salma's father, and a small amount of gold.
 

Related Quests
 

Quest-Related Events
As you arrive at Ironbind Barrow, you will notice Beem-Ja and Salma at their campsite and overhear them argue about whether to enter the barrow.

:Salma: "How can you just sit here and wait? We should be in there!"
:Beem-Ja: ''"We must gather our strength. Who knows what's inside?"
:Salma: "Treasure, that's what! Get off your scaly rump and let's go."
:Beem-Ja: "Hush, Salma. We aren't alone."''

If you approach him after this conversation, he'll direct you to talk to Salma and express frustration.
:"Speak with Miss Salma, if you wish to speak."
:"I grow tired of debating this. If Miss Salma insists on this folly, so be it."
:"I admit, there is strength in numbers. Perhaps between us..."

After telling Salma that you plan on entering the barrow, Beem-Ja and Salma will run into the barrow with you.

If you attempt to talk to him while in the barrow, he will say:
:''"We're in this together. Stay close."
:"This is no time for idle talk."
:"Not now. Stay alert."

Once you clear out the spiders in the ice caves and approach the tomb, he will say:
:"This is it. We've found Gathrik's tomb."

As you approach the closed gate ahead, he will say:
:"Well? There must be a way through. Look around."

After you progress further through the tomb and enter a hallway with a helmet on a pedestal, he will caution you: 
:"Don't rush ahead. This is a trap if I ever saw one."

As you get close to the final chamber, Beem-Ja will continue to reveal suspicious knowledge about the barrow.

:Beem-Ja: "This is it! Gathrik awaits us!"
:Salma: "What are you on about? Let's just get the treasure here and go."

After Gathrik is defeated, Beem-Ja will run up to you and reveal his true colors:
:"Fool. I should thank you. I knew the girl wouldn't be strong enough to help me kill Gathrik alone. There's just one more thing I need from you. To fully absorb Gathrik's power I require a blood sacrifice. Your blood should be good enough. This will go easier for us both if you don't bother fighting back."''

He will then proceed to attack you and you will have no choice but to kill him. 

Notes
The letter from Salma's father implies that Beem-Ja is in service to Salma's family. 
After he becomes aggressive, sheathing your weapons may cause Beem-Ja to become non-aggressive again. Gathrik's corpse will remain floating in the air surrounded by magic, and Salma does not disappear upon leaving the barrow. Instead Salma and Beem-Ja will return to the entrance of the area where you first found them. Salma is permanently aggressive towards Beem-Ja, however, and will attack him on sight.

Bugs
Skyrim:Noblewoman

The Noblewoman is a Nord who dines with the Emperor during the Gourmet's visit. She discusses the recent murder of Vittoria Vici with the Emperor and two Noblemen.

 
Related Quests
Skyrim:Nobleman

thumb|left|The Redguard Nobleman
Two Noblemen dine with the Emperor during the Gourmet's visit. They discuss the recent murder with him and a Noblewoman. 

The Imperial nobleman wears brown fine clothes and fine boots. His only unique dialogue is "I prefer a good roast duck. But your soup will do."

The Redguard nobleman wears green fine clothes and fine boots. His only unique dialogue is "The Gourmet. Leave it to Titus to spare no expense."

 
Related Quests
Skyrim:Hag

thumb|left|Hag (Frost) thumb|left|Hag (Shock)
Hags are generic, hostile female NPCs that can be randomly encountered. The three versions differ in their magic specialization and in terms of possible races:
Skyrim:Witch

thumb|left|Witch (Frost) thumb|left|Witch (Shock)
Witches are generic, hostile female NPCs that can be randomly encountered in two similar situations. There are three versions of witches who differ in their magic specialization and in terms of possible races:
Skyrim:Student

The Student, a Breton conjurer, can be randomly encountered in or near any major settlement (except Orc Strongholds or the College of Winterhold) after you have learned a Ward spell. As soon as the student sees you, he will ask for a simple task. He seems to see you as his hero, and simply wishes to learn how a ward spell works to improve his chances of joining the College. If you accept the student's request, he will instruct you to cast a ward spell and will then cast his own spell against your ward.

He wears leveled black mage robes, possibly hooded and/or enchanted, along with a pair of boots. He wields a leveled staff coupled with a possibly enchanted dagger that can be up to Daedric in quality, and carries random warlock items and two random copies of atronach forge recipes, one of which is written in the Daedric alphabet. He knows the spells Lesser Ward, Flames, Oakflesh, and Conjure Flame Atronach.

He will run up to you excitedly, greeting you with ''"I've finally found you! I want to join the College of Winterhold. But I need help with my wards. Can you teach me?" If you decline, he will be disappointed: "Oh. All right... I guess I'll just keep practicing on my own. Sorry to bother you." He will then bid farewell. Accept and he will instead reply, "Really? Great! Okay. So, first, you raise your ward and I'll throw a little spell at it. That way I can see the 'right' way to do things." He will prepare his spell, telling you to "Get your ward ready." If you have not readied your ward, he will say, "Come on. I don't want to hit you until you have your ward ready."'' Once you've cast a ward, the student will tell you, ''"Great! Now I'm going to cast some spells at you. Keep your ward up so I can study it." as he casts a spell against your ward, usually Flames. He will say, "I think I see what I was doing wrong..." and talk to you again: "All right. That should do it. I think I'm ready to try the College again. Thanks!"'', ending your conversation with him.
 

Related Quests
 

Notes
His spell has a random combination of effects.
You do not need to be a member of the College of Winterhold to encounter the student.

Bugs
 
A possible fix to this is to move around a little bit with your ward(s) up.
Skyrim:Shavari

Shavari, a Khajiit elemental mage, is a Thalmor agent who has been tasked with killing you in Riften.

She wears clothes and boots and carries a note detailing the task she has been set, along with an elven dagger.

 
Related Quests
 
Quest-Related Events
A Cornered Rat
While in Riften she will follow you around. If you attempt to talk to her while in Riften she will simply brush you aside and say: 
:''"Pff. Go away, if you know what's good for you." 

Once you have found Esbern she will throw off her disguise and announce: 
:"And now you pay for meddling in the Thalmor's affairs."''

Notes
Another female Khajiit named Shavari is mentioned in the Oblivion quest Whispers of Death as requiring the Dark Brotherhood's services.
Shavari is the only Khajiit that can be found inside a city.
Skyrim:Ghost of Old Hroldan

The Ghost of Old Hroldan appears when you rent and sleep in Tiber Septim's room at Old Hroldan Inn. A Nord warrior who fought with Tiber Septim, his ghost is stuck at Old Hroldan Inn due to a promise he made with Tiber Septim when they conquered Old Hroldan during the Second Era. 

He wears a complete set of ancient nord armor, including the armor, gauntlets, helmet and boots. He is obviously unarmed until you complete the related quest and find the sword that was promised to him centuries ago.

After you have slept in Tiber Septim's bed, a scream will echo through the taproom and you will find the ghostly warrior wandering around like a regular customer, relaxing, eating and drinking.
 
Related Quests
 
Quest-Related Events
When approached, the Ghost of Old Hroldan can say: 
:''"I've been waiting for you. Hjalti."
:"Do you remember me now, Hjalti?" 
:"I fought by your side. To take back the Reach from the savages."

When you talk to him: 
:"Hjalti? Is that you? I've been waiting." 
:Hjalti? Who are you talking about?
:"You promised me, Hjalti. You promised that when we sacked Hroldan, you would make me your sworn brother. And I've waited. Even after the enemies' arrows dug into my chest and their hammers crushed my bones. I've waited. Give me your sword, Hjalti. That we may become brothers as you promised."

If you accept his request:
:I'll find your sword.
:"I long to taste battle again." 

:Who are you? Where are you from?
:"You don't remember me, Hjalti? Two campaigns we served together. You saved my life time and time again."

If you deny his request: 
:An old sword? That's a fool's errand.
:"I cannot go into battle without a sword, Hjalti." 

Once you have his sword:
:I have Hjalti's sword.
:"It's been an honor to serve you, brother. Remembers our lessons from the sword masters of  ? Let me show you a few things you may have forgotten before we leave Hroldan."''

He will then provide a lesson in Block and One-handed and will then disappear without a trace.
Skyrim:Gaius Maro

Gaius Maro is an Imperial warrior, an officer of the Penitus Oculatus and the son of Commander Maro. He is appointed by his father to "personally verify the security of every city in the province" in advance of the Emperor's visit to Skyrim.
Gaius wears a complete set of Penitus Oculatus equipment. This includes the Penitus Oculatus armor, a pair of Penitus Oculatus bracers, a pair of Penitus Oculatus boots, and a Penitus Oculatus helmet. He is equipped with an Imperial sword and carries a torch.
 

Related Quests
 

Quest-Related Events
At the start of his journey, you will witness his father talking to him, regarding his safety before he leaves.
:Gaius Maro ''"Father, you worry too much. I'll be fine."
:Commander Maro: "I know you will. But all the same, remember everything I said. Stay alert, and when you get to the cities, make your observations and move on."
:Gaius Maro: "I understand, But you're being paranoid. I'm inspecting security, not charging off into battle. There's not a lot that can go wrong."
:Commander Maro: "Son, when the Emperor's safety is concerned, anything could go wrong. Off with you, now. And good travels."
:Gaius Maro: "Farewell, father. I'll return as soon as I'm able."

After this, Gaius will share a heartfelt farewell with his lover, Faida, owner of the Four Shields Tavern:
:Faida: "Well, this is it, then. Look after yourself, Gaius. You're doing your duty, and I'm proud of you. But you'd better come back to me. You hear?"
:Gaius: "Oh, Faida. I may travel alone, but you know I carry you always in my heart. I'll see you soon."

When you encounter him on the road, he will tell you:
:"Keep back, citizen. I have important business I must attend to."
:After I kill you, I'm going to kill the Emperor.
::"What? Filthy assassin! We'll see who lies dead!"
:Traveling alone can be so dangerous...
::"Is that a threat? Back off, or by the Eight I'll cleave that arrogant head from its shoulders."
:(Remain silent)
::"I'm sorry, but I really don't have time for this. Move along."

If you try and talk to him afterwards, you will get an angry response from Gaius:
:"You are trying my patience, citizen. Back away. Now."

Notes
An NPC by the name of Voltus Agallon''' originally had the task of checking up on security for the Emperor's arrival. Some of the dialogue and scripts that Gaius uses still refer to Voltus internally.
He cannot be reanimated.