Netruk44/uesp-wiki-content huggingface dataset:
Online:Patch/1.5.8

OVERVIEW
The Elder Scrolls Online v1.5.8 is an incremental patch that addresses a variety of outstanding issues surrounding gameplay, dungeons, and quests.  In an effort to improve performance in Cyrodiil, we have also escorted all deer and torchbugs to greener pastures. Please note the version number on the client will still say 1.5.7 after maintenance; this is a known issue, and will be fixed with our next maintenance. This patch will be approximately 200MB. 

FIXES & IMPROVEMENTS
Alliance War
General
In an effort to help reduce server strain tracking the multitude of monsters within Cyrodiil, the deer have fled to greener pastures with less blood on their hooves.  Torchbugs have joined them…with less blood on their little feet obviously. 
Adjusted the scale for displaying high, medium, and low population in the Campaign Display window.  This will now work correctly in conjunction with the population changes we previously made to Cyrodiil. 

Combat & Gameplay
Templar
Restoring Light
Repentance (Restoring Aura morph): Fixed a remaining issue where the effects from this ability would not clear after you resurrected. 

Weapon
Destruction Staff
Heavy attacks will now restore magicka when your targeted enemy is blocking. 
Two Handed
Brawler (Cleave morph): Fixed an issue where the damage shield from this ability wasn't refreshing to the correct value when used twice in a row without the shield breaking. 
Dual Wield
Fixed an issue where your weapons would appear to vanish from your hands if you swapped the weapons while in your inventory. 

Alliance War
Assault
Caltrops: Visual effects from multiple ranks of this ability will no longer stack multiplicatively, resulting in improved performance and more effects showing up in large battles.

Dungeons & Group Content
Dungeons
Elden Hollow
Fixed an issue where the Darkfern Skeletons that were summoned by Canonreeve Oraneth would not fight you. 
Vaults of Madness
Fixed an issue where you would not receive credit for killing Ulguna Soul-Reaver for the Pledge or the quest Mind of Madness. 
Mind of Madness:  Gasteau will once again be available to complete this quest, after you defeat the Architect. 

Veteran Dungeons
Veteran Elden Hollow
Fixed an issue where you could not kill the boss and his adds after resurrecting with a soul gem. 

Miscellaneous
General
Fixed an issue where you could crash while in The Rift. 

Quests & Zones
''Alik'r Desert
March of the Ra Gada: You are no longer required to interact with shrines to summon the bosses for this quest; instead, you just need to be near their spawn locations. 

Eastmarch
The Chill Hollow: You can no longer acquire loot from certain corpses in this cave. 

Shadowfen
Trials of the Burnished Scales: Fixed an issue where the warriors you duel after drinking the root poison were sometimes not interactable. 

Stonefalls''
Quieting a Heart: You will no longer be blocked from finishing this quest if you're the last one in a group to search the correct urn. 

UI
Mail
You will now receive a confirmation box when sending mail that includes an attached item or gold.
Great Houses

thumb|left|A map showing the areas governed by the Great Houses
:The Great Houses hate each other -- theft, murder, assassinations, secret raids, standard stuff. -- Hasphat Antabolis

The Great House traditions derive from ancient Dunmer clans and tribes, but now function as political parties. In modern times, Morrowind is ruled by the Grand Council of five Great Houses:  ,  ,  ,  , and  . Each House governs an eponymous district on mainland Morrowind; Redoran in the northwest, Hlaalu in the western-center, Telvanni in the east, Indoril in the central heartlands and Dres in the southeast. Three of the Houses also have interests in the island of Vvardenfell, and identify themselves by their traditional colors: red for Redoran, yellow for Hlaalu, and brown for Telvanni. The houses Indoril and Dres identify themselves respectively by their traditional colors white and blue.
Online:Jollivet Zola

Jollivet Zola is a Breton magister of the Martyr's Crossing branch of the Mages Guild.

When spoken to he will say, ''"This region has an incredibly rich history. I'm sure there are vast repositories of lore hidden in these hills and valleys...if you know where to look, of course."''
 
Notes
Jollivet Zola wears the light Ancient Elf style armor.
Online:Khara-ko

Khara-ko is a Khajiit fighter and member of the Martyr's Crossing branch of the Mages Guild. She holds herself apart from the nearby Baandari and preemptively shuts down any attempts at fraternization and flirtation. 
 

Dialogue
:"Mind your eyes, you knave. Do I look like some mangy Baandari hustler to you? In the guild we have rules about fraterization and lewd advances."
:Excuse me?
:''"Don't be disingenuous. I saw you admiring my tail. 
:''Don't try to deny it. Your lecherous leering disgusts me."
:I wasn't....
:"Not all Khajiit are lusty doe-eyed kittens, you know. Even if I was interested, you could never keep up...ziss! Eyes up here!"''

Notes
Khara-ko is dressed in the Mages Guild Leggings Uniform.
Online:Ufgabesh

Ufgabesh is an Orc mystic residing in the Martyr's Crossing branch of the Mages Guild. She can be found outside the Guild tent, writing.
 

Dialogue
When spoken to, she will say
:''"These knights are fools if they think force of arms alone will retake the Garrison. Without assistance they'll be slaughtered."
:"During their raid the Imperial Legionaries left our pavilion alone. I guess they're not all idiots."

Once the Garrison has been retaken:
:"I see the Garrison's been retaken. The guild doesn't take sides in conflicts like this. As Ufgabesh the student mage, I say nothing. But as Ufgabesh the Orc, I say "Well done."''
Online:Qabin

Qabin is a Redguard hall steward of the Martyr's Crossing branch of the Fighters Guild. 

When spoken to he will say, ''"You picked the right place at the right time, comrade. With so many knights injured here, there's a great demand for fighters willing to take their places."''
Online:Erandil

Erandil may refer to:
Erandil (Kragenmoor), a member of the Fighters Guild in Kragenmoor
Erandil (Tanzelwil), a member of Queen Ayrenn's entourage at Tanzelwil
Online:Erandil (Tanzelwil)

Erandil is a High Elf member of Queen Ayrenn's entourage at Tanzelwil. He cannot be talked to.
Online:Uhrih

Uhrih is a Redguard who can be found at the Saltwalker Militia Camp. He is the quest giver for the related quest and can be found at various points around the camp to start. He came to join the militia, but got a beating instead.
 

Related Quests


Quest-Related Events
Approach the camp from any direction and you'll find Uhrih, injured and downtrodden:
:''"A beating.  That's a fine welcome for a prospective soldier."''

Speak to him and he'll tell you his story:
:''"Those bastards. If they hadn't outnumbered me …."
:What happened?
:"I came to join the Saltwalker Militia, but a bunch of bandits stopped me, roughed me up, and tossed me to the side of the road."
:Why'd they do that?
:"They didn't stop to answer questions, just told me to be on my way. You look pretty capable. Why don't you go up to the camp and figure it out for yourself?"
:I'll look into it.'''
With that, Uhrih will run off and fade into the distance.
Online:Arnaude

Arnaude is a Breton member of the militia group found at Saltwalker Camp. She's a lookout at the south side of the camp.
 
 

Related Quests


Dialogue
If you speak to her before starting the quest, she'll say:
:"Pardon me, I have to go on sentry duty. …Which is a relief, with all these new low-lifes in camp."

While investigating the camp, she'll tell you:
:''"You don't look like one of these flea-bitten bandits. Have you come to join the actual militia?"
:Bandits? No. What's going on here?
:"The Saltwalker Militia was formed to train up and join the war on the Covenant's side, but a gang of bandits gradually joined up and then took over. Watch yourself, wayfarer: the bully-boys figure anyone who isn't with them is against them."
:Why don't you throw the bandits out?
:"Because we're barely-trained militia, and they're all experienced fighters. We'd get slaughtered! Besides, Captain Usnagikh, who's in charge of the actual militia, told us not to. Maybe he has some other plan, I don't know."''

After dealing with the problems at the camp, she'll tell you:
: ''"With those bandits driven out I can keep two eyes on the horizon and not worry about what's happening behind me."''
Lore:Viridian Lake

is a small lake in the   region of  , situated close to the borders with   and  . The lake is probably named after the nearby  , which have been known to be inhabited by witch covens, particularly the  .  
 

References
Online:Council of Province Generals

The   is a council of the Fighters Guild's highest ranks. Each general represents a former province of the Empire, managing the guild's business there on behalf of the guildmaster. Following the death of Guildmaster Jofnir Iceblade and due to the unrest of the Interregnum period, the number of delegates have lessened. Only five former provinces are represented in the Council:  , Elsweyr,  ,  , and  . You will first encounter the Council in Vulkwasten, Sentinel or Fort Amol during the quest Proving the Deed, and once more at the Earth Forge during Will of the Council. 

Council Members
Borogilmith is the Province General of Valenwood
Countess Hakruba is the Province General of High Rock and the leader of the Council
General Flaminius Auctor is the Province General of Cyrodiil
Ra'zaym Iron-Ear is the Province General of Elsweyr 
Svalkmar the Crude is the Province General of Skyrim

Related Quests
Online:Rayan Geric

Rayan Geric is a Breton magister of the Silvenar branch of the Mages Guild.
 

Dialogue
He's not very pleased with his post.
:''"I wish I'd studied my cleansing spells more diligently. It'll take days to wash the dog-stink out of this room. But please forgive my grumbling. You're most welcome in our hall."''
Online:Nanthenas

Nanthenas is a Wood Elf magus residing in the Silvenar branch of the Mages Guild. He spends his time on the second floor of the guild hall.
 

Dialogue
He's happy to be posted in Valenwood.
:''"There's nothing like fresh meat washed down with aged rotmeth! This is the best posting I've ever had with the Guild!"''
Online:Adelhild

Adelhild is a Nord hall steward of the Silvenar branch of the Fighters Guild.
 

Dialogue
She seems exasperated.
:"We need to double our membership. This is the third Guild Hall this month to be overrun!"
Online:Dunurra

Dunurra is a Khajiit armsman residing in a tent near the Silvenar branch of the Fighters Guild. 
 

Dialogue
When spoken to, she'll say:
:"You have business with the Guild, hrr?"
Online:Guildhall (Silvenar)

It is situated on two levels in one of the Silvenar Great Tree trunks. Spinner Einrel home is located above the guildhall. 

The armsman's tent can be found outside, near the entrance. The first level of the guildhall is occupied by the Fighters Guild. It is a one-room space equipped with two training dummies and an archery target. Two weapon stands and an armor stand found here can contain free pieces of weaponry or armor. For more of those make sure to check a shelf on the right. There is a chance to find some provisioning or alchemical ingredients in storage containers. A cooking fire opposite the entrance can be used for making food and drinks. The hall steward can be found by the fire. A cage, a bear trap and a grinding stone stored along the right wall are inoperable. 

To the left from the main entrance there is a winding ramp to the second floor marked by the Mages Guild banner. At the end of the ramp there is an opening into the mages' quarters. This is the mid level of the trunk. Some more storage containers are here. Three bookshelves contain tomes on lore and culture. To the right from the entrance there is a passage to the next trunk. 

Spinner Einrel home is on the top level. It can be accessed via a ladder found in the Mages Guild quarters. 

While the Hound tries to keep the Silvenar out of the city, the guildhall is overrun by Houndsmen and werewolves. The Guilds' services become available once Silvenar is restored with your help.
 thumb|right|The Mages Guild entrance
Related Quests
 

Residents and Merchants
 
 
Adelhild‎  
Champion of Silvenar
Dunurra‎  
Milwalin

 
Nanthenas‎  
Rayan Geric‎  

Notes
The guildhall is not marked on the in-game map.
Online:Milwalin

Milwalin is a Wood Elf merchant located near the Silvenar branch of the Fighters Guild. He has no unique dialogue.
Online:Sanctum Ophidia

thumb|right|Inside Sanctum Ophidia

It is the stronghold of the Serpent and his Scaled Court. It has both a Normal and a Veteran mode, as well as a "Hard Mode" which can be triggered only in Veteran mode by desecrating the sacred banners of the Scaled Court. Hard Mode only affects the Celestial Serpent, making this boss fight far more challenging.

You will receive   for defeating the Celestial Serpent with hard mode active.
 
Related Quests
Sanctum Ophidia Objective: Assault the mountain stronghold of the Celestial Serpent.
 

Characters
Atildel
Fabius Albus
Glenora 
Lady Blade  
Meneval (Outside)
Scaevola Calvisius
Seeks-Her-Glory  
Turuk Redclaws  

Enemies
Normal Enemies
Scaled Court Conjurer
Scaled Court Perforator
Scaled Court Shaman
Scaled Court Skirmisher
Lamia Footsoldier
Lamia Howler
Lamia Hurler

Elite Enemies
Serpent Fang
Serpent War-Priest
Rockheaver Troll
Scaled Court Overcharger

Bosses
Possessed Mantikora, a Mantikora created specifically to be a vessel for the Celestial Serpent.
The Serpent's Image
Stonebreaker, a massive armored troll.
Ozara, a lamia.
The Serpent

Sets
 
 

Achievements
There are 5 achievements associated with this location:
  

Maps




Notes
This trial scales to the Champion Points of the leader, to a maximum of  .
This trial cannot be accessed unless the player is at least level 50 as the entrance is in Craglorn.
Sanctum Ophidia originally scaled to   and had no Normal mode.

Gallery
Online:Exarch's Stronghold

It is located in the Valley of Scars.

It contains two boss fights, which you need to complete to clear the location: the troll Grothuska and his Iron Orc Fire Shaman guardian; and Ordooth the Corruptor. Two quest-related boss fights also take place here. Agganor is found here and must be killed during the quest Iron and Scales. As part of the quest The Serpent's Fang, you will gain access to a locked throne room containing Exarch Braadoth, the leader of the Iron Orcs, and his nirncrux-infused troll Kurzoth.
 
Related Quests
 
 
 

Clearing the Dungeon
:''Explore and clear Exarch's Stronghold.''
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 
:: 
: 

Achievements
There is one Achievement associated with this location:
 

Notes
Prior to Update 12, this location was an instanced 4-player 20pxGroup Delve. Notably, there were two Iron Orc Fire Shamans guarding Grothuska when the location was a Group Delve, and all the bosses both outside and inside the delve itself were difficulty 2 or 3, they have now all been reduced to difficulty 1.
None of the delve bosses here are necessary for the quests in the region, and the quest-related bosses don't count towards completion of this delve.

Maps
thumb|left|A map of Exarch's Stronghold
 

Gallery
Lore:Uwafa

was a     who lived in the mid- . He was born in the city of   to a powerful family of  . His father was  , and he had two siblings: his brother  , and his younger sister  .

As a child, he and his siblings played with the Crown Prince  . Uwafa's sadism and fascination with death was evident from an early age.  Circa  , his father Suturah was appointed as vizier to King  , and subsequently attempted to assassinate Fahara'jad by turning his other advisors into undead. Fahara'jad survived the attack, and Suturah was forced to flee into the  . With the aid of the  , he began to raise an army of undead  . As most Redguards refuse to strike their risen ancestors, Fahara'jad was forced to appeal to the pariah   tribe for aid, tarnishing his reputation. The tribe slew Suturah and successfully put down the undead army. 

Uwafa and Alasan were quick to follow in their father's steps. Circa  , Uwafa had joined the Order of the Black Worm and was operating in the city of  , where he kidnapped and sacrificed innocents in the name of  . He attempted to do the same to  , but was driven off by a stray dog. Shortly after this, he returned to Sentinel and was confronted on the docks by Flaccus. Uwafa fled, leading the   deep into the city before knocking him unconscious and bringing him to an undead-infested crypt far outside the city. Uwafa branded Flaccus with the  , but the ritual was interrupted by the Ash'abah, who forced him to flee. However, the branding continued to torment Flaccus for several years, eventually killing him and sending his soul to  .  Another of his victims was the alchemist   in Wayrest. 

In  , Uwafa and Alasan had assembled a necromantic cult known as the  , and openly attacked Sentinel with Ra-Netu raised from the harbor. They were driven off, but began raising more undead throughout the Alik'r after stealing the  . This catastrophe threatened to end Fahara'jad's rule, when he was forced to call upon the Ash'abah yet again. Uwafa himself was killed by the   at  , a sacred burial site. Alasan was soon to follow, forcing their sister Shiri to abandon her cover as an innocent scholar and take control of the Withered Hand. The cult's ultimate goal was realized with the raising of Suturah as a   in  , although he was quickly banished.  

See Also
For game-specific information, see the ESO article.

References
Online:A Business Proposition

Quick Walkthrough
# Talk to Turil Darothren at the Riverside Inn.
# Find the missing silks.
# Return to the Riverside Inn with the silk.
# Decide what to do with the silks.

Detailed Walkthrough
After you get the silk, you may interrogate both Dunmer and it seems they both hired Chanda to attack the other. You can talk to both of them and ask them to confess, which they will. Enthis Hlan says that he had to because Turil was competition for him and bad-mouthing his wares, while Turil Darothern will say that part of his income will go to suffering war veterans. Choose to give the silk to either of them or throw it in the fire.
If you throw it in the fire and talk to Enthis afterwards, he will say: 
:"My hero returns with my spun gold. I will buy you a pint as soon as you …"
::'''Just stop talking. I've destroyed the silk.
:"Sheogorath must have touched my mind. I could have sworn you just said the silk has been destroyed."
::You're a liar and a cheat, Enthis.
:"Oh, you're a priest now? Morally superior? To Oblivion with you! You know. I might just buy Turil a drink. Yes. Have a little chat about who's going to stab you to death!"

If you choose to talk to Turil afterwards, he will say:
:"My friend. You return, with my valuable property all in …"
::I've destroyed the silk.
:"You … you what? Why would you do that?"
::You're a liar and a cheat, Turil.
:"Just, just stop talking. I can't bear the sound of your voice. It's time I put aside this feud with Enthis. It's clear we have much in common, such as hiring assassins to stab silk-rippers to death!"''

 

You can the complete the quest and receive a silk velvet sash and an average amount of gold.
  

Quest Stages
Online:Meranya

Meranya may refer to:
Meranya (Cyrodiil), a soldier at the Eastern Elsweyr Gate
Meranya (Riften), a smith at the Riften Mages Guild
Online:Meranya (Riften)

Meranya is a High Elf smith who can be found at the Mages Guild hall in Riften. She has no unique dialogue.
Online:Hfirorg Farm

A skyshard can be found at the base of the cliff behind Seeks-White-Bird's House. A small pond just behind the house spawns a lake-type fishing hole, and a locked chest occasionally spawns behind the storage building. There is a pumpkin patch on the property, between the house and the barn. There is a horse in one of the stalls on the side of the barn.thumb|right|Skyshard
 

Related Quests


People
 
 Quest-specific.
Online:Trading Cards

Steam Trading Cards are randomly dropped out-of-game items for the PC/Mac Steam version of the game. The collection is made up of eight trading cards and their foil versions. The trading cards can be obtained by simply playing the game. Four cards will drop at random while playing. After the four initial cards drop, you must either gain randomly received booster sets that can only be received by people who are active on Steam at least once a week to continue gaining cards, trade for more, or buy them off of the Steam Community Marketplace. Cards you currently own can be clicked on in your Steam Inventory to reveal a full-sized version of the image, at a resolution convenient for wallpapers.

After completing a set of cards, the option to craft a badge commemorating the feat will become available. Alongside the badge, you will receive experience points to boost your Steam Account Level, an emoticon that can be used in chat or in discussions, a random profile background image themed around ESO that you can use on your Steam community profile, and a chance at receiving a coupon for a different game or DLC. There are five badge levels with increasing amounts of rewarded experience, requiring up to five complete sets. There is also a sixth badge for collecting a full set of foil cards.

Steam cards cannot be obtained in-game by those who purchase the game from the official website.

Gallery
Cards
 
Foil Versions
 
Wallpapers
 
Steam Community Profile Wallpapers
 

Badges
 
Emoticons
 
File:ON-emoticon-Aldmeri.png| Aldmeri:
File:ON-emoticon-Daggerfall.png| Daggerfall:
File:ON-emoticon-Ebonheart.png| Ebonheart:
File:ON-emoticon-Imperial.png| Imperial:
File:ON-emoticon-Molag.png| Molag:
 

Booster Packs
 

See Also
Steam Trading Cards Update Page
Official FAQ at Steam
Skyrim Trading Cards
Legends Trading Cards
Online:Nebezh

Nebezh is a Redguard found in the city of Bergama.
Online:Harukar

Harukar is a Redguard found in the city of Bergama.
 

Related Quests
Online:Kiarash

Kiarash is a Redguard found in the city of Bergama.
Online:Sabazh

Sabazh is a Redguard found in the city of Bergama.
Online:Payedar

Payedar is a Redguard found in the city of Bergama.
Faction Books

Most joinable factions in Tamriel Rebuilt, Skyrim: Home of the Nords, and Province: Cyrodiil have a corresponding faction book that identifies who they are, what they stand for, what they value in their members, and why you should join. Additionally, many have other books which give more information about the factions.


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See Also
Online:Fighters Guild (Dune)

thumb|right|InteriorIt is a large two-story Khajiiti-style cottage located opposite the Mages Guild hall. On the porch there are two tables, a keg and some storage containers that can hold provisioning ingredients. Inside, to the left from the entrance, is a training area with two dummies and two archery targets. There are more storage containers here and a weapon stand which can hold free leveled weapons. To the right, behind the desk, is the staircase to the second floor. The upper level is decorated as a resting area with Moons-themed rugs, several beds, folding screens and a table served with food and drinks. A couple nightstands, a wardrobe and a trunk can be found here. There is a lorebook on one of the beds. A bookshelf can hold a skill book. Doors on the second floor lead to two small balconies. 

When you first arrive in Dune, the city is under the siege. The guildhall is accessible and intact, but nobody can be found inside. However, there is a stone figure on the ground floor closely resembling Hamiran-do, the origins of which are never explained. The Guild services become available once you help liberate Dune from invasion.
 

Residents and Merchants
Durodir
Hamiran-do  
Shagareg gra-Urkub