Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Bleakwind Basin

The camp is home to two giants and three mammoths. It is located west of Whiterun and north of the Western Watchtower.
 

Related Quests
 

Bleakwind Basin
left|thumb|Eye-level view of the campThe camp is centered around a large campfire with two charred skeevers cooking on stakes. An expert level locked chest is southwest of the fire, with two mammoth cheese bowls beside it. Two more mammoth cheese bowls can be found to the north, with two patches of bleeding crown and a tree stump with a patch of mora tapinella growing nearby. To the northeast is a small pool with a nirnroot growing on the bank. Unlike most other giant camps, there are no bone chimes and very few painted rocks.
 

Notes
Bleakwind Basin is in the origin cell (coordinates 0,0) in the Tamriel world space grid. Certain loading errors may result in players being dropped into this cell.
Skyrim:Tumble Arch Pass

It is home to a single giant and mammoth. 

 
Related Quests
 
 

Tumble Arch Pass
Surrounding the camp are the typical painted rocks, and many mammoth ribs and skulls. The camp has a large fire, and a pile of firewood with a dead deer beside it. There is one mammoth cheese bowl beside the fire and three more to the west. Southeast of the fire, against some rocks, is an unlocked wooden chest. Above the camp on the rocks to the south is a large stone bowl containing three sprigs of snowberries and a giant club (see notes).

Notes
The giant club can be picked up by a follower, however they are unable to use or drop it once taken and it will count towards their maximum carry weight limit.
Up the mountain to the southeast of the camp is a skeleton on the ground with a shrine of Julianos almost covered by snow, and a quicksilver ore vein nearby. It is easier to reach from Shearpoint.  

Bugs
Skyrim:Robber's Gorge

While the most direct path is through the road way entrance and in through the camp gate, a covert approach from the southwestern side will allow access to the camp and permit an archer to hit the guard sentries controlling the trap levers from the overpass bridge. 

 
Related Quests



 

Exterior: Robber's Gorge
Enemy layout
Two bandit archers stationed on overpass bridge
One bandit guards the western front.
One bandit guards the northern rear entrance.
The remaining three bandits are stationed in the main area of the fort.
The Bandit Chief is positioned inside the house.

Traps
There are three bear traps at the western entrance.
Three falling rock traps are on the side of the path and can be triggered by levers (one on the west side of the bridge, two on the east) at the lookout towers above.

Notable Items
The Bandit Chief carries a Key to Robber's Cove.
In the house where the Bandit Chief is found, there is a copy of the Archery skill book The Black Arrow, v2 on the table, another Key to Robber's Cove, and valuable leveled loot.
There is a bedroll in the eastern room of the house.

Interior:
There are no enemies in this zone. Immediately in front of the player on the table sits the Bandit Leader's Journal. There seems to be leveled loot near the table.

Notable Items
The treasure chest to the left is locked at an Expert level, but can be unlocked with the Robber's Cove Key. It will be open and empty if you are not on a related quest.
To the right, a skeleton's hand can be seen floating on the surface of the water. Below it lies the rest of the skeleton, as well as a coin purse.
In the northeastern corner of the cove, a locked (Adept-level) chest sits underwater with loot inside, next to armor and weapons.

Bandit Chief Treasure
The Bandit Leader's Journal in the Cove recounts the Bandit Chief's mutinous strife with his crew, and his plans of stashing away gold, eventually accruing enough to run away before he is murdered by his own people. He writes that he has moved his stash, hiding it on "the island to the south, by the old tree stump." The player can proceed out of the cove exit to the south and head directly south towards the waterfall; the chest will indeed be there on the south side of the aforementioned tree stump. The chest is locked (Master-level) but can be unlocked with the Robber's Cove Key.

Ingredients
The following ingredients can be found in Robber's Cove:
6 Blisterwort
5 Imp Stool
5 Namira's Rot
1 White Cap

Notes
To get out of the water without leaving the cave, swim up against the boat and jump. This will get you onto the low rocks beside the dock. The only other way out of the water takes you out of the cave, so it is advisable to leave submerged loot until the rest of the loot in the cave has been collected if you have trouble with the boat trick.
The bandits may stop you and demand that you pay a toll of 100 gold.
NPCs at this location belong to the Robber's Gorge Bandit Faction.

Bugs
Skyrim:Mixwater Mill

Located southwest of Windhelm and southeast of Gallows Rock, on the banks of White River. Gilfre has lived here alone since her five workers left to fight in the civil war. 

 
Residents



Related Quests for Gilfre's House
 
 

Exterior


Mixwater Mill
Along with the sawmill itself is Gilfre's House and the now empty Worker's House. Inside Gilfre's House is a copy of the Archery skill book The Marksmanship Lesson and various other items--(for full details please see the individual page). Any of the items inside the Worker's House can be taken without being considered theft--(for full details please see the individual page). The wood chopping block is next to the sawmill and cooking pot is in front of the fireplace inside Gilfre's house.

With the Fishing creation installed, some Fishing Supplies can be found by the water, along with a small box containing five slaughterfish eggs and some slaughterfish scales.

The mill can make an excellent free home for an early game character if they marry Gilfre. However, the drying salmon and containers outside Gilfre's House do not become player-owned, even after marriage, and will be considered stealing. You can also use the worker's house to sleep in for free.

You can buy sawn logs  here after installing Hearthfire by speaking to Gilfre. You can also cut your own for free if she has given permission to do so or you have married her.
Skyrim:Left Hand Mine

Skaggi Scar-Face will buy iron ore from you.

 
Left Hand Mine Residents
 

Related Quests
 
 

Left Hand Mine
Before crossing the stone bridge to the mining camp, a Rock Warbler egg is on the ground to the left. Another is across the bridge to the right. The three buildings that make up the Left Hand mining camp continue the Dwemer architecture of nearby Markarth. Daighre's House and Skaggi's House are on the east side of the camp. Across from the houses is the Miner's Barracks. A goat and some chickens are wandering around the camp, and outside the barracks are two chicken eggs. In the beginning, the settlement shelters two refugees from Kolskeggr Mine who were displaced by Forsworn. Talking to them or Skaggi triggers the related quest.

The entry goes down past a small side shaft on the right. A few specimens of white cap, imp stool, and bleeding crown are growing at the mouth of this small shaft. The first of the five iron ore veins is found there. The table ahead holds two pickaxes. Behind the empty barrels to the right of the table, more white cap can be harvested.

A crosscut divides the mine into east and west. The shaft to the west has three pairs of iron boots next to the shelves and three more pickaxes. On the ground is a basket of six Nord mead bottles and a knapsack containing a potion, and a random piece of jewelry. The end of the shaft widens and there are two iron ore veins; one on the west end and one on the east.

To continue to the other end of the crosscut, the shaft to the east has a small table with an iron helmet. Strangely, two red mountain flower plants are growing down here; one on the left side of the shaft and other under the scaffolding ahead. When the shaft opens up, the first iron ore vein is found to the east, just before the scaffolding. There are a number of sacks containing food items in this area. The last vein can be accessed from the platform at the top of the scaffolding. A small table on the platform has some loose gold and a pair of leather boots are by the table. The vein is on the north wall.

Maps
Skyrim:Statue to Meridia

The climb to the shrine is relatively easy. Steps are cut into the mountain, and Meridia's statue is quite visible. The stone structure supporting the statue is built in the fashion of a stepped pyramid. The door to the corrupted remains of Meridia's temple is built into the base of the shrine to the west, but will only be accessible after the related quest is initiated.

A very short distance up the mountain to the northeast of the statue is a word wall with a word for the Elemental Fury shout.

Visiting this location, if you have not already started it, will start The Break of Dawn, Meridia's Daedric Quest.
 

Related Quests
Skyrim:Whiterun Imperial Camp

thumb|right|A bugged Legate Cipius, alone in the wilderness where the camp should be
The commanding officer of this camp is Legate Quentin Cipius. Unlike other military camps, you will never be welcome here, as it will only exist if the Stormcloaks have taken Whiterun in battle. The soldiers will draw their weapons and tell you to leave when you approach the camp. If you linger for too long, they will attack you. Like similar Imperial camps that only exist when the hold has changed hands, it has neither a quartermaster or any horses.

 
Residents


Whiterun Imperial Camp
There are six soldiers in addition to the Legate and wounded. They are all armed with imperial bows and swords, and all wear complete sets of imperial light armor. The camp is situated around a central campfire on the banks of a shallow pond. There is a cooking spit over the campfire, with an anvil and a grindstone beside the fire. To the north is the command tent, containing an end table and a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. This is where the Legate spends most of his time. There is a row of three small tents to the right of the command tent, each containing a bed roll. South of these tents is the Legate's tent, containing an owned single bed, with an unlocked chest at the foot of the bed and an end table beside it. To the right of the tent is a workbench, and farther to the right is a hospital tent, containing three bed rolls occupied by wounded soldiers and a low table holding two random potions of healing. Outside to the right is a table with a built-in alchemy lab, and behind the table are some barrels. 

Notes
There is a shrine of Zenithar east of the camp.
Two ore veins are near the camp: a corundum ore vein east-northeast of the camp, and an iron ore vein south-southwest of the camp.

Bugs
Skyrim:Windhelm Stables

You can purchase a bay horse with white markings for 1000 gold from Ulundil. If Ulundil dies, his wife, Arivanya, will instead offer to sell you the stables' horses. It consists of one area only, Windhelm Stables. 

 
Related Quests
 
 

Residents


Exterior
Two flights of stairs (one from the stony path leading to Windhelm, and one from the carriage) lead to a small stony yard in front of the house. There is a table outside the entrance door with a wine bottle on it. Between the table and the entrance are five food sacks on the ground (two large, two normal, and one small). Beneath the stairs connecting the house and stables is one bottle of Nord mead cooling in the snow, just out of the way, and some barrels behind. The stables hold some barrels, four food sacks (two large and two normal), a wood chopping block (without a woodcutter's axe, which is to be found inside the house, on the shelves just above the strongbox), two horses (of which one is saddled), and bales of straw. Outside the stables, along the road to Brandy-Mug Farm, is a trough containing a bottle of wine next to a pile of firewood. Behind those, some crates are along the eastern wall.


 

Windhelm Stables
thumb|right|Inside Windhelm Stables
The stable building is one room only, with a double bed along the western wall. In the southwestern corner is a wardrobe with clothes, and in the opposite corner sits a dresser, also with clothes, and with the Business Ledger and a small coin purse on top. Two sets of shelves decorate the northern wall, and display a strongbox, a draught of strength, some leather strips, an iron ingot, two bottles of wine, a bottle of Nord mead, a wheel of eidar cheese, and two food sacks. Opposite the shelves, next to the front door, is a table with a few common books. The eastern part of the stable house is reserved for dining, and has four food sacks, three large and one small. The dinner table is placed in front of the roaring fireplace, which features a cooking spit. The table itself holds some assorted food, a goat cheese wedge, two red apples, and two loaves of bread.
Skyrim:Whistling Mine

right|thumb|Mine Interior 
It is situated along the southern path that leads out of Winterhold towards Windhelm, at the base of the mountains. 
 
Residents


Related Quests
 

Walkthrough
Exterior
There is a smelter just outside and to the right of the entrance, with three pieces of owned iron ore samples on a crate beside it. A Winterhold guard patrols along the road in front of the mine, and there is an animal encounter just north on the road. A path rising to the west starts just south of the mine and leads to Mount Anthor and the Shrine of Azura.

Whistling Mine
It is one of the smallest mines in Skyrim, only containing two iron ore veins.

Upon entering the mine, the first chamber serves as the camp for the four miners who work here&mdash;Thorgar (the mine's owner), Angvid, Badnir, and Gunding. All of them originally began digging the mine because they seemed to think it would make them rich, but Angvid and Badnir seem to have lost their morale, while Thorgar and Gunding still claim the mine will eventually be successful, possibly through discovery of silver or gold ore. Thorgar will buy iron ore. 

There is a campfire with a cooking pot on a stand beside it in the center of the room. There are four bed rolls to the east of the campfire and a table with a pickaxe and chairs to the north. To the west of the table are a couple barrels of food, one of which has a copy of the Smithing skill book Heavy Armor Forging, while a coin purse rests on a hay bale nearby. There are several other food sacks and barrels around the room. To the west is an ice tunnel that leads to a second chamber where there is a wooden ramp up to the two ore veins on the north wall.

Maps
Skyrim:Lund's Hut

To reach the hut take the road northwest out of Rorikstead and follow it until you come to a dirt path on the left; follow that to the hut.
 
Related Quests

Walkthrough
Exterior
The house is a single-level, fairly rundown building with a fenced-off porch area at the front. There are four skeevers using a couple moldy straw bales for bedding outside the house. Northwest of the house a few paces is a cairn with a lit candle and a silver ring (which may have fallen to the ground) on the edge and a basket containing three red apples and a loaf of bread on the ground. To the left of the house is a tree with two blue mountain flowers by the trunk. There are several thistles and more blue mountain flowers lining the path leading from the road to the house.


Lund's Hut
thumb|right|A skeever infestation
The house is unlocked and contains two more skeevers. The corpse of the original owner, Lund, is in a single bed in the eastern corner of this one-room hut. The place is a mess: clothes, furniture, and food are scattered around the room. There are an unlocked chest containing minor loot at the foot of his bed, an eidar cheese wedge in a cast iron pot under the bed, and a blue dartwing right in the corner between the bed and the wall, under a basket. Beside the bed, against the southeast wall is an end table with a bottle of alto wine on top. Along the rest of the southeast wall are a sack and barrel of foodstuffs, with a barrel of ingredients behind the first. In front of these is a low table with a mead barrel and two bottles of Honningbrew mead on top. To the right of the barrels, against the southwest wall is a long wooden table, under which are two pheasant breasts. On the table are a bottle of poison, a bottle of alto wine, and several red apples.

To the right of the table are a wooden bench and a couple of chairs lying on their backs and various items of footwear and clothes underneath. To the right is a fireplace that is still lit, with a cooking pot and spit in front and a mounted skeever head above. On the mantelpiece is a blue butterfly wing, and in front of the hearth are three wooden bowls; two contain pheasant breasts and the other contains a chicken breast. In the western corner is another long wooden table and bench with a patch of imp stool fungus growing beside it, and in the corner behind it are two more blue dartwings.

In the northern corner is an open crate containing a butterfly wing, a sample of giant lichen, a joint of raw beef, and various items of clothing, with a second butterfly wing between the crate and the wall. Along the northeast wall is a set of shelves with three common books, with more on the floor in front. Between the shelves and the entrance is another wooden bench, with a bottle of wine and a portion of grilled leeks on top and a wall shelf above holding a bulb of garlic. Hanging from the ceiling above are a garlic braid and a bunch of dried frost mirriam.

Bugs
Skyrim:Windhelm Military Camp

The camp only appears during the Battle for Windhelm in the Imperial Legion questline. 
 

Residents


Related Quests
 

Windhelm Military Camp
It features several small tents, which contain no bed rolls or hay piles. Several tree stumps are scattered in the area, with one near the central campfire being a wood chopping block. In the middle of the camp is a table holding Imperial weapons, as well as an anvil and a grindstone. To the southeast past most of the tents is another campfire. Up the hill to the southwest is another small tent, a large empty tent, and the command tent, containing a large table covered with a map of Skyrim showing the progress of the civil war and the various forts and cities held by each side. In the western section of the camp, three catapults are aimed at Windhelm.

When this camp is not present, a hunter's camp will be here instead.

Bugs
Skyrim:Valtheim Towers

The towers straddle the White River along the main road east of Whiterun. They support a stone bridge that spans the river high above. Along the road just outside the southern tower is a cookpot often attended by a bandit who will attempt to extort a toll when approached. The southern tower contains a chest at its base, rigged with a swinging mace trap. The trigger may be deactivated by picking a leveled lock. Stairs inside rise to the second level, from which an exterior wooden ramp leads up to the bridge and the third floor of the tower. At the top is a platform normally guarded by an archer. A second archer patrols the bridge between the towers.

Across the bridge, the northern tower has two interior levels, with a dresser on the first floor and an alchemy lab on the second. A copy of the Archery skill book The Black Arrow, v2 can be found on the bedside table on the second level. Above this is a platform where you can find the bandit chief, who carries a randomly enchanted weapon. A randomly enchanted bow can normally be found abandoned on the table here.

The first floor has a second door leading out onto the mountains. An iron ore vein is located immediately north of the door, and to the right is stationed another archer whose chair is near a corundum ore vein. There is a second corundum vein a short distance to the east of this.  
 
Related Quests
 
 
 
 

Notes
In the local map, Valtheim Towers is designated "Valtheim Keep".
The treasure chest marked on Treasure Map II is just east of the southern tower.
One clay deposit  can be found near the river bank on the opposite side.
If you approach the bandit who demands the toll in a different form, like beast form or Vampire Lord , they will still demand money, even if you are attacking.

Bugs
 
 
Reload a savegame from before you were assigned this quest and obtain one with a different target location.
 
Saving and loading the new save fixes the problem.
 
Use the console command   to force the game to mark it as cleared.
Skyrim:Anga's Mill

It consists of two houses and a sawmill. The mill is owned by Aeri, a Nord woman who inherited the sawmill from her father who died in the Great War. A short distance along the western road is the camp where Ennodius Papius lives.
  

 
Residents

      Only during the quest Kill Ennodius Papius.
Related Quests
 
 
 
 

Anga's Mill

The mill has two houses, Aeri's House just across from the saw mill structure and Anga's Mill Common House up the hill to the west.
Outside the mill, chickens range freely. There are two wood chopping blocks and a grindstone. There are five barrels containing food and snowberries. You can buy sawn logs  here after installing Hearthfire by speaking to Aeri. You can also cut your own for free if she has given permission to do so.
Up the hill, two nests with chickens' eggs  are outside the Common House.

Notes
If you travel west a short distance down the road from the Mill, you will come across the tent that Ennodius Papius sleeps in during his related quest. Just west of his tent, behind the waterfall, is a barrel and an adept-locked chest containing leveled loot.
Five iron ore veins can be found around the area:
One can be found along the bank of River Yorgrim.
One lies across the river, opposite the mill.
Two are located near Ennodius' camp; one to the south and the other to the west.
One can be found just northwest of Aeri's house.