Netruk44/uesp-wiki-content huggingface dataset:
Tribunal:BiPolar Blade

Legend has it that a nobleman sank his fortune into creating a blade of supreme power.  Two smiths on opposite ends of Tamriel created each half of the blade, unaware of the other, with the hope that no one man, save the owner of the blade, would know its true power.  Unfortunately, the smiths were not given enough instruction, and created halves with enchantments that completely negated each other. -- Torasa Aram, Museum of Artifacts

The BiPolar Blade is an interesting blade obtained only through a miscellaneous quest. See The MatchMaker Quest for more information. Although the in game description says otherwise the two enchantments don't exactly cancel each other out. A person struck with this weapon will not attack you (because of the calming spell) meaning that subsequent attacks will be considered assault if you are in town even if your enemy attacked you first. It is best to never use this weapon except against creatures. It also makes a fine artifact to give to Torasa Aram during The Blade of Nerevar quest.

Notes
This artifact can be sold to Torasa Aram in the museum for 20,000 gold.
There is a rumor that the blade was stolen, but the guards caught and killed the thief.
UESPWiki:Archive/CP Site Slowdowns

Site Slowdowns
With the release of Shivering Isles UESP has seen a noticeable increase in traffic (~20-30% more).  As a result, during peak use periods the server is getting more hits than it can handle.  This has caused some noticeable slowdowns, to the point of making the site nearly inaccessible for a few hours at a time during really busy times (i.e., Sunday afternoon).  Daveh knows about the issue, and is planning to double the server's RAM (from 1 GB to 2 GB), which will double the number of allowed connections at one time (from 50 to 100).  However, that upgrade won't be possible until at least the end of this week, because Daveh is on travel at the moment.  So in the meantime, there may continue to be a few hiccups.  It's the price of being a popular web site :| --Nephele 18:28, 2 April 2007 (EDT)

:The site was down about twenty minutes ago and seems to be running slowly now. What's up with that? BTW, was the site ever upgraded (in hardware)? It was my understanding that things were going to be cranked up a bit a while ago. (E.g., note about doubling RAM above.) 

:The annoying thing about this was that I had been starting to do some stuff at CS wiki (because we sort of ceded CS4 tech stuff to them), but was getting fed up with sloppiness there and had reached the decision to move my new entries back here -- only to find the site down -- again. So CS wiki lacks profesionalism, long term commitment and copyright specification. And this site goes down when it gets popular. Frustrating. --Wrye 16:49, 3 June 2007 (EDT)

::Weekend afternoons are always bad and today in particular there is one annoying IP (152.66.223.106) that is doing "what links here" requests and searches on every page on the site, which are just hammering the server's CPU.  And somehow the IP seems to be getting around some of the site's anti-bandwidth-hogging controls.
::Daveh hasn't done any RAM upgrades yet, I believe in part because he's debating whether to do the RAM upgrade or just upgrade the entire server.  My impression is that there will be some sort of hardware upgrades happening in the not-impossibly-distant future. --Nephele  17:03, 3 June 2007 (EDT)
UESPWiki:Archive/CP Uncategorized

Uncategorized

I've just noticed that two of the special pages on the site are a little less useful than they should be:  and .  First of all, they seem to be exactly the same.  Uncategorized Categories should only list categories, but it's listing pages as well.  Secondly, it would be very helpful if certain types of pages could be exempted from this list.  Namely, all talk pages and sub-pages really don't need to be categorized, so they should be left out.  Is there any way to change this? --TheRealLurlock   16:47, 6 April 2007 (EDT)
:I brought this problem up to Daveh a while back () but it doesn't look like he's gotten around to fixing it yet.  It's a fix that needs to be done by Daveh, and I can't even help by supplying him with new PHP code, since the code that needs to be fixed has already been customized by Daveh.  --Nephele 17:09, 6 April 2007 (EDT)
UESPWiki:Archive/CP Dienerandamovie

Dienerandamovie

I just wanted to let the other admins know that I do not feel that it would be appropriate for me to initiate administrative action against this user.   Since I was the first person to get involved with reverting this editor's changes, and since he has made some personal attacks against me, there are possible conflicts of interest.  Therefore I feel it would be better for another admin to get involved and decide what should be done, if he continues to make disruptive edits.  --Nephele  15:35, 15 April 2007 (EDT)
:Are we 100% sure that 71.166.119.245, right? I'll be happy to handle it. --Ratwar 15:48, 15 April 2007 (EDT)
::Yep, I did a Checkuser, and that's the only IP address he's used so far when he's been logged in. --Nephele  16:21, 15 April 2007 (EDT)
:::You might want to add 62.212.92.79 to that user... this IP is attacking Nephele's page.  --GuildKnight (Talk)   20:59, 15 April 2007 (EDT)
::::That one and 72.36.170.42, but I doubt either of those will be making more edits anytime soon... --Ratwar 21:21, 15 April 2007 (EDT)
He's back to vandalizing NPC pages.  He seems intent on removing any and all info not visible in-game.  (Levelling info, non-playable classes, non-joinable factions.) --Deathbane27 21:49, 17 April 2007 (EDT)
:I blocked him again. I'm not sure what his deal is. --Ratwar 22:34, 17 April 2007 (EDT)

209.11.242.250

209.11.242.250 Has been vandalizing NPC pages at a ridiculous rate.  Just a wild guess that it's Dienerandamovie again.

:Yep. Blocked. --Wrye 22:17, 15 April 2007 (EDT)
UESPWiki:Archive/CP Notice Template Bug

Buggy Bug
Yeah, an anon user encountered a bug when using the   feature. Whenever an '=' is in the notice, the message goes crazy. As in:

 

instead of (using nowiki tags):

 

Is there anything we can do to fix it? --Ratwar 22:30, 25 April 2007 (EDT)

:Unfortunately, I'm pretty sure this is impossible in wiki mark-up.  The = sign inside any template is reserved for variable declarations.  Putting it inside nowiki tags seems to work, as you've discovered.  The only thing I could think of that would make them any easier would be to make special template just for = signs, like we did for the | sign by using    .  Only thing is what would you call it?      maybe?  Or     or    ? --TheRealLurlock   23:35, 25 April 2007 (EDT)

::I introduced a way to fix the problem.  You can now use "message=" to make it clear that the text you're providing is a message, and then the message can contain equal signs:
 
::Before it was interpreting the message to mean that the parameter "Ratwar" was being assigned the value "cool", but then didn't know what to do with the parameter "Ratwar" and couldn't find anything to fill the message with, so it was reverting to the default message (which should perhaps be changed to something less confusing, but it's too late at night for me to want to mess with that right now). --Nephele  03:07, 26 April 2007 (EDT)

::: I'm the anon user in question, and I was trying to do something along the lines of  
:::With the new "message=" syntax, it works just fine. 65.14.2.104 11:32, 26 April 2007 (EDT)

Anyone mind telling me where it pulled the Lorem Ipsum from? I kinda like the way it sounds...Somercy 12:01, 27 April 2007 (EDT)
:Nevermind, I googled Lorem Ipsum for myself...Somercy 12:04, 27 April 2007 (EDT)
UESPWiki:Archive/CP Oblivion Places Redesign Project

Oblivion Places Redesign Project

I've initiated a new massive undertaking, namely to revamp all of the Oblivion place pages, as described at .  The plan is to expand and improve the pages describing the various ruins and caves.  For those familiar with the recent revamp of the Oblivion NPC pages, this project will be somewhat similar in that I'll be generating a large part of each page's contents automatically from construction set data.  Editors will then need to integrate the computer-generated content into the existing pages and improve it.  However, this is a much more complex undertaking than the Oblivion NPC pages, which is why I've opted to create a formal redesign project.

I'm announcing it primarily to solicit some feedback from the community on the layout and contents of the new pages.  I've put together some examples:  ,  , and  .  There are still a few more tweaks that I'll probably be doing, but I think these examples are close enough to the final version that it would help me a lot to hear from people.  Does the new page layout have all the information you think you'd need when exploring a dungeon?  If you might be interested in getting involved with the project, do you think you could make use of the automatically-generated info?

Also, if there are any editors who are looking for something to work on, feel free to sign up for the project and get involved.  I'd like to try to get this past the planning stages and make it possible for people to start working on pages within the next week or so.  Or if you're really eager, you could start right now with working on some of the places that are already provided at   or   ;) --Nephele  02:55, 5 May 2007 (EDT)
UESPWiki:Archive/CP NepheleBot

NepheleBot
Because organizing one insanely large project (i.e., :#Oblivion Places Redesign Project) isn't enough to distract me from doing any real editing around here, I've decided to start another: NepheleBot.  Basically I'm proposing to create a bot account that will be used to do automated maintenance-type editing of UESPWiki pages.  The details are provided on the user page, and I'd welcome any feedback on the idea at .  Since this is the first bot to be used at UESP I wanted to make sure that the community is aware of it and make sure that there aren't any objections.  --Nephele  21:36, 16 May 2007 (EDT)

I made some tests last night using NepheleBot, in particular to make sure that the bot scripting is properly responding to the various controls and limits that I've put in place.  All the tests were successful, so I feel like I'm ready to move ahead and start making full use of the bot.  And based on responses it seems like nobody would object to giving this idea a try.  So I'm proceeding with asking Daveh to give the NepheleBot account official "bot" status.  --Nephele  17:01, 28 May 2007 (EDT)

NepheleBot is now fully operational, and I've kept the bot busy the last few nights getting some tasks completed (and after three days the bot is already #9 on the active users list... although the bot probably shouldn't even be shown on that list).  As far as I can tell, everything has been going really well (and many of the fixes I've had to make were from me trying to manually add links to the bot's automatic list).  If anyone else has noticed any problems, or has any suggestions for things that need to be changed, let me know!  --Nephele  11:56, 2 June 2007 (EDT)
UESPWiki:Archive/CP Policy Question: Proofreading Talk pages

Policy Question: Proofreading Talk pages?

The user Robert Smith is proofreading and editing the talk page for 100% completion. I mean, he's bringing it up to standards, but it sorta strikes me as...wrong...to edit the comments and questions a fellow editor posts. I'm curious as to what the official policy is on that. Somercy 10:05, 19 May 2007 (EDT)
:Yes, modifying what other editors have posted on talk pages is not generally appropriate.  See .  But as far as I can tell, Robert Smith has only been revising posts that he originally made on , so there doesn't appear to be any problem. --Nephele  11:52, 19 May 2007 (EDT)
UESPWiki:Archive/CP Criteria for Patrolled Edits

Criteria for Patrolled Edits
I recently updated the criteria for patrolled edits. Any feedback can be left either on the patroller talk page or here. --Ratwar 16:12, 29 May 2007 (EDT)

:Thanks for doing this. I think the criteria are now a bit more clear to everyone. Maybe we should also make more clear the minimum standards a patroller candidate should meet. --DrPhoton 03:00, 30 May 2007 (EDT)

::That's the next thing on my to do list. --Ratwar 12:16, 30 May 2007 (EDT)

: Just keep in mind that it's a lot easier to add someone than it is to remove them if they become a problem. (As we all know too well.) It's probably best to be conservative in adding people and keep an eye out for dictatorial tendencies. It might be desirable to emphasize that patrollers should be content creators first, and (minor) admins second. (BTW, I'm much enjoying being back to "semi" active status now that things have quieted down. Nice to see things going so well.) --Wrye 02:53, 1 June 2007 (EDT)

::Yes, adding people is much easier than removing them, but I don't feel that being a patroller gives them any more of an ability to hurt the site than being a regular editor. Personally, I think all the admins and patrollers should consider themselves editors first. Of course, I could do a rewrite (or add a section about the duties of a patroller perhaps) to include such a clause, if you'd like me too. --Ratwar 12:19, 1 June 2007 (EDT)

:::That's a general policy question, so I'd like to see other admins chime in. There are some con arguments as well as pro. But I don't want to break my "semi" active status by spending too much time thinking/arguing about it. :lol: --Wrye

:One thing to keep in mind - as of the last upgrade, the system does keep track of who patrols which edits.  It can be found in the logs for the page.  The only problem with it is that I'm not sure there's a way to list all patrols by a given patroller.  (Which would be handy if you noticed that a patroller was behaving in a questionable manner.)  Anyhow, might want to change the text to reflect that. --TheRealLurlock   00:47, 2 June 2007 (EDT)

::Actually, I just realized it is: Example.  So that should make it easy enough to track down misbehaving patrollers should it be necessary. --TheRealLurlock   00:54, 2 June 2007 (EDT)

:::I updated the page to reflect it. --Ratwar 01:05, 2 June 2007 (EDT)
UESPWiki:Archive/CP Patroller Nomination Guidelines

Patroller Nomination Guidelines
I just finished updating Nomination Guidelines on the patroller page. Once again, any feed back is welcome and can be placed either here or at the articles talk page. --Ratwar 12:42, 30 May 2007 (EDT)

:Thanks again for doing this. The guidelines look a bit loose to me, but I guess otherwise they wouldn't be guidelines... What I would do though, is to separate the style from spelling and grammar; they are two different things. --DrPhoton 03:21, 31 May 2007 (EDT)

::Thanks for the feedback. I tightened the 100 edit guideline by adding Edits to your own User page, or User Talk page should not be counted as part of the 100. I also separated spelling/grammar from style because your totally right about them being totally different things. I did try to keep the guidelines rather loose, since I don't want to keep anyone from being a patroller that would help the site as one. --Ratwar 12:10, 1 June 2007 (EDT)
UESPWiki:Archive/CP Tamriel Flora

Tamriel Flora
I have begun work editing the unfinished tamriel flora section. in tamriel flora A, B and C I have used my template but after coming across page D I noticed a different template was used. I'm asking if I can carry on using my template throughout the tamriel flora section over the ones being used at the moment. --ChadFromCky 12:34, 25 May 2007 (EDT)
:Yes, the Template:Flora Title and Template:Flora Entry templates were written to be used on all the Flora pages, but since the Flora pages are all very new the templates haven't been incorporated yet.  I'd say just make sure to incorporate the information that's already been added to the page when you change over to the templates.
:And for future reference, you don't need to ask before making straightforward edits like this to a page.  You can read  for more information. If in doubt, the article's talk page (e.g.,   ) is probably a better place for questions that only affect one article. --Nephele  13:00, 25 May 2007 (EDT)
Ok thanks, I probably worded the question wrong but I got the answer I needed.
UESPWiki:Archive/CP Vandal Squad

Vandal Squad

Okay, I know that this will probably will not pass, but I'll put it up anyway. Ever since I joined I was somehow known as "The guy who dislikes vandals". It is true, I don't like vandals, but every single person here thinks I love going "Guhng-Ho" on them. I am only trying to make a point with this idea. As you can see, Recent Changes Patrollers do more than only taking care of vandals, they also fix grammar mistakes from the previous edits and such. I was thinking of making a group that particularly focuses on vandals, abusing the rights etc. 

I would not know who would be the leader of this group, it will probably be an experienced Administrator. Then the group would need a Userbox, or maybe they could be under cover sot of like spies. Haha this sounds very korny. I hope this doesn't turn out like the "Pronunciation Project" I am only throwing out an idea here, so I hope we can all make it happen. Oh yes, whilst I am still on the Community Portal, I wanted to also know if we can somehow put a "Spell Checker" in the editing tools. Thank You for reading. Sincerely Playjex 11:24, 7 August 2007 (EDT)

:At the moment, I don't quite see what the purpose would be.  No special editing rights are needed to revert vandalism (and in fact anonymous IP editors reguarly clean up vandalism).  So members of any anti-vandal group would basically get a name and that's about it.  There isn't even any type of organization or coordination that I could see implementing to improve the efficiency of cleaning up vandalism.  When it comes to dealing with vandalism, I think the top priority should be cleaning it up as quickly as possible.  So I'd rather just have the first person who notices the vandalism clean it up, whether or not that person is part of a special vandal squad.  I wouldn't want other editors to feel that they shouldn't revert vandalism because that's a task somehow reserved for the vandal squad.  

:As I've said before, if you'd like to create a special userbox and encourage other people to use it, that's fine.  You don't need any community-wide approval before adding a new userbox to your user page.  And if the only "privilege" of being a member of the vandal squad would be adding a special userbox, then there doesn't seem to be any reason to have a formally sanctioned group with nominated/elected members and an official group leader.  Just making the userbox available to interested editors seems like all that's necessary.  --Nephele  16:16, 7 August 2007 (EDT)

::On your second point - one way of adding a spell-checker is to use Firefox v2 (I'm sure other browsers do the same but FF is the one I use). It underlines all the words it doesn't know as you type, and although some of the proper nouns on the site can be a problem, you can easily add those to your personal dictionary. When you use it "reguarly" you even notice that not even Nephele is perfect :-) --Rpeh  05:42, 8 August 2007 (EDT)
UESPWiki:Archive/CP Oblivion NPC IDs

Oblivion NPC IDs

A problem with all NPCs in Oblivion is that they in effect have two FormIDs: a NPC_ FormID and an ACHR FormID.  The NPC_ FormID provides access to the general information about the NPC.  The ACHR FormID provides access to a specific instance of the NPC.  So, for example, you could type   in the console multiple times, where   is the NPC_ FormID for Harrow.  You would end up with multiple Harrow clones standing in front of you: all share the same Harrow NPC_ information (stats, skills, appearance, etc).  But each of the clones is a different character, and therefore each one has a different ACHR FormID.  The ACHR FormID keeps track of information such the X/Y/Z position of the individual character.

Most of the game scripts manipulate the ACHR version of the NPCs (in the scripts, Harrow is generally accessed via the "HarrowRef" object, which is just the editor ID of ACHR object).  Which is why spawning a new copy of an NPC using a command like   generally does not work to fix broken quests.  As a result, the console article provides a lengthy section on how to Find an NPC, which really just amounts to instructions on how to find out the NPC's ACHR FormID.  But there's no reason to tell readers to jump through all of those hoops.  The ACHR IDs for all unique NPCs are predetermined just like their NPC_ IDs; the number will be the same in every player's game.

It seems to me that the Oblivion NPC pages should be updated to list the ACHR IDs as well as the NPC_ IDs.  Assuming anyone else agrees (and that someone is interested in doing the busy work of editing each and every Oblivion NPC page), that leaves the question of how to go about doing it.  I'd actually argue that the ID shown at the top page should probably be the ACHR ID: I think 9 times out of 10 someone who is looking for that NPC's FormID probably needs the ACHR ID, not the NPC_ ID.  The NPC_ FormID could then be provided somewhere further down in the infobox, in a new field added to the table.  I think that approach would make more sense than trying to list both at the top of the page somehow, in particular because in cases like  there already are two FormIDs; trying to somehow squeeze in two NPC_ IDs and two ACHR IDs would just lead to excessive confusion.

Feedback? Volunteers interested in editing several hundred NPC pages? --Nephele  20:26, 3 August 2007 (EDT)

: Sounds fine, as long as its clear which is the reference (ACHR) ID and which is the record ID. Sounds like a good job for your bot if its capable. It shouldn't be too hard to collect the ACHR for each NPC directly from the game data. -- Daveh 23:06, 3 August 2007 (EDT)

::Yeah, as long as you're not using the construction set getting the ACHR IDs is pretty straightforward.  I already have a complete listing of them.  From the construction set it can be a bit painful (pull up the uses list for the NPC, find out which cell the NPC is in, go pull up the cell, find the NPC ref in the cell, and then you've got the number).  --Nephele  23:11, 3 August 2007 (EDT)
UESPWiki:Archive/CP Wiki and Forums Being Down

Wiki and Forums Being Down

It has been brought up at the forums that the sites seems to be down quite a bit lateley, mostly during the hours of 2 to 4 pm central time for me(sometimes longer sometimes less).  I have read before where this was a problem from increased traffic to the server at those times, I think it was stated about Sundays when I read it initially.  I was wondering if this is the case now and if so, is there anything that can be done to help the situation.  Not trying to be a pain, just that the forums are doing well and I wouldn't like to see people leave because of the lack of access at certain times.  Bear 24.220.136.136 12:50, 13 July 2007 (EDT)
:Yep, it's been a problem since Monday and has been getting gradually worse.  Basically, a glitch was triggered last Sunday night that has decreased the amount of traffic that the server can handle.  Fixing it requires Daveh's intervention, and I've informed him about the situation (just a couple of hours ago).  Unfortunately, he's on vacation right now in some part of the world that doesn't even have cell-phone access, so I have no idea when he'll be able to do anything.  In the meantime, the site will be basically inaccessible whenever the site gets too much traffic.  Unfortunately, that means there are likely to be some pretty prolonged outages over this weekend :|  There's not really too much anyone else can do, other than avoid using the site when it gets overloaded.  --Nephele  13:47, 13 July 2007 (EDT)

Thanks for the info and update, I'll pass it along.  Bear24.230.188.173 00:16, 14 July 2007 (EDT)