Netruk44/uesp-wiki-content huggingface dataset:
Lore:Redwater Spring

, also known as the '''Bloodspring of Lengeir's Feast''', is an underground font, formerly sacred to  , now profaned and flowing with a blood-like substance.
 
Described as 'ancient' by even the eldest  s of  , the Spring was a shrine to Arkay in the  , headed by the priest Lengeir. Through some turn of events, Lengeir's lover contracted vampirism and infected him, after which they rampaged through the shrine, slaying priests as they cowered in the waters. Upon placing the viscera of the last priestess in the  , the Spring began running blood-red.  The facility fell into ruins and finally completely collapsed underground in an earthquake during the Second Era.

What exactly the liquid flowing from the Spring is remains unclear. It is commonly identified as blood in the legends, and even those who partake of it may believe so at first. However, the power granted by the spring fades unusually quickly and leaves behind a weakening of the mind, fostering addiction. Mortals typically contract a plethora of  .  It is only when the liquid is held within the Bloodstone Chalice and infused with the blood of a powerful vampire that its full benefits are felt. Even then, the chalice must be periodically renewed with vampiric blood to continue operating in full. 

The addictive properties of the raw liquid from the Spring were exploited by the vampire  , who rediscovered the Spring in  . He brewed particularly nasty   with the liquid and established a   above the Spring to hold addicts as human cattle. Vulpin was later killed by the   vampire clan, who harnessed the power of the Spring for themselves using the Chalice. 
 
References
Online:Two Handed

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Two Handed is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping a two-handed weapon. 
 
Learning
The Two Handed skill line is granted the first time you kill an enemy with a two-handed weapon equipped.  You can increase your skill by engaging in combat with a two-handed weapon equipped, or by having Two Handed skills slotted.  The more skills you have slotted, the faster your skill will increase.  Nords are naturally gifted with Two Handed weapons, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Two Handed are:
Ceryolminwe's Translation
A Hero's Weapon
How to Win a Fight
The Legendary Sancre Tor
Wuunding and Tumult

 

Skill Perks
Two Handed weapons have an associated skill line that is revealed through use of a Two-Handed weapon. Known abilities are listed below.
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, while a two-handed weapon is equipped, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as a two-handed weapon is equipped.


Notes
Wearing five pieces of the Sword Singer set from the Alik'r Desert increases the weapon damage of your two-handed abilities.
Online:One Hand and Shield

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One Hand and Shield is one of the six weapon skills available in Elder Scrolls Online. Skills in this line focus on damage mitigation and various methods of stunning or controlling enemies. In addition, completing a fully charged heavy attack on an enemy will recharge the user's stamina based on their level. Use of these abilities, as well as progression through this skill line, requires equipping a one-handed weapon and a shield at the same time. Note that only equipping a shield will not train this skill, while still providing the benefit of the armor, trait and enchantment.
 
Learning
The One Hand and Shield skill line is granted the first time you kill an enemy with a weapon and shield equipped.  You can increase your skill by engaging in combat with a weapon and shield equipped, or by having One Hand and Shield skills slotted.  The more skills you have slotted, the faster your skill will increase.  Imperials and Redguards are naturally gifted with One Hand and Shield, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase One Hand and Shield are:
The Chopping Block
Crafting Motif 31: Skinchanger Bows
A Grifter's Apology
Mace Etiquette
Note from Zidal
Saving Your Hide
Sword-Wisdom of Saikhalar

 

Skill Perks
One Hand and Shield has an associated skill line that is revealed through use of a One-Handed weapon and Shield. Known abilities are listed below.
 

 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, while a one-handed weapon and shield are equipped, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as a one handed weapon and shield is equipped.
Online:Bow

frameless|leftBow is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping and using a bow.

 
Learning
The Bow skill line is granted the first time you kill an enemy with a bow equipped.  You can increase your skill by engaging in combat with a bow equipped, or by having Bow skills slotted.  The more skills you have slotted, the faster your skill will increase.  Wood Elves are naturally gifted with bows, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Bow are:
An Archer's Archive
Bliss
Crafting Motif 34: Assassins League Axes
Crafting Motif 42: Hollowjack Axes
Crafting Motif 42: Hollowjack Maces
Father of the Niben, Fragment One
The Source of the Bone
Sporting Chance

 

Skill Perks
Bows have an associated skill line that is revealed through use of a Bow. Known abilities are listed below.
 

 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, while a bow is equipped, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as a bow is equipped.
Online:Destruction Staff

Destruction Staff is one of the six weapon skills available in Elder Scrolls Online. You can advance through this skill line by equipping a Destruction type staff. Each staff has an elemental type associated with it:
:an Inferno Staff will only deal fire damage;
:an Ice Staff will only deal frost damage;
:a Lightning Staff will only deal shock damage.
All staves use the same skills, and the effects of those skills vary based on the type of staff being used. One example of this is the skill Destructive Touch, which always deals damage, but also applies an effect based on the type of staff. An Inferno Staff causes an enemy to be knocked back, an Ice Staff immobilizes an enemy, and a Lightning Staff causes an enemy to be stunned.

Learning
The Destruction Staff skill line is granted the first time you kill an enemy with a destruction staff equipped.  You can increase your skill by engaging in combat with a destruction staff equipped, or by having Destruction Staff skills slotted.  The more skills you have slotted, the faster your skill will increase.  High Elves are naturally gifted with Destruction Staves, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Destruction Staff are:

Note that some of these books were likely intended to be for Restoration Staff, which currently has only 1 skill book.

 

Skill Perks
Destruction Staves have an associated skill line that is revealed through use of a Destruction Staff. Known abilities are listed below.
 
 
While the descriptions for Elemental Storm, Wall of Elements, Destructive Touch, and Impulse say they deal Magic Damage, when slotted, this will change to the type of elemental damage (Flame, Frost, Shock) that matches your staff

 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, while a destruction staff is equipped, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as a destruction staff is equipped.
Online:Restoration Staff

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Restoration Staff is one of the six weapon skills available in Elder Scrolls Online. Most active and passive abilities enabled by Restoration Staves focus on protecting and healing allies, while others help recharge the user's magicka. In addition, dealing a fully-charged heavy attack to an enemy will also recharge the user's magicka based on their level. The use of these abilities, and progression in the skill line, require equipping a Restoration type staff.
 
Learning
The Restoration Staff skill line is granted the first time you kill an enemy with a restoration staff equipped.  You can increase your skill by engaging in combat with a restoration staff equipped, or by having Restoration Staff skills slotted.  The more skills you have slotted, the faster your skill will increase.  Argonians are naturally gifted with Restoration Staves, and will learn the ability more quickly than other races.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  Unfortunately, there is only 1 skill book which increase Restoration Staff, as it appears the rest were set to Destruction Staff by mistake:
A Complaint to the Thalmor

 

Skill Perks
Restoration Staves have an associated skill line that is revealed through use of a Restoration Staff. Known abilities are listed below.
 

 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, while a restoration staff is equipped, for a cost.


Passive Abilities
Passive abilities are active all the time, so long as a restoration staff is equipped.
Online:Assassination

Assassination is one of three class skill lines available to Nightblades. Skills in this line focus on melee weapon attacks. Known abilities in this skill are listed below.

Skill Perks
The Assassination skill line is immediately available to all Nightblades, and is leveled up by earning experience while Assassination skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Shadow

Shadow is one of three class skill lines available to Nightblades. Abilities in this line focus on self-preservation through limiting enemies' attacks and hiding. Known abilities in this skill are listed below.

Skill Perks
The Shadow skill line is immediately available to all Nightblades, and is leveled up by earning experience while Shadow skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Siphoning

Siphoning is one of three class skill lines available to Nightblades. Abilities in this line focus on magicka attacks and debuffs. Known abilities in this skill are listed below.

Skill Perks
The Siphoning skill line is immediately available to all Nightblades, and is leveled up by earning experience while Siphoning skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Lore:Ring of Eidolon's Edge

The Ring of Eidolon's Edge is a minor artifact. It is an ebony ring made in the Daedric style, likely enchanted with the soul of a lesser Daedra. The ring magically increases the wearer's proficiency at using blades and shields.  The identity of Eidolon and the origins of the ring are unknown, although a Daedric ruin named   exists in the   region of  .  

The ring came into the hands of a merchant in the Imperial City in the late Third Era.  , a young Imperial woman with a passion for collecting unusual arcane craftwork, purchased the ring for a lover, although it returned to her possession when he left her for someone else. Rosentia later married a wealthy man in Leyawiin, and was left with his fortune and large manor when he died. She used her wealth to expand her collection, and in   she came into contact with the  . In return for helping her to dispose of the cursed Staff, she gave the Ring of Eidolon's Edge to the Champion of Cyrodiil. 

See Also
For game-specific information, see the Oblivion article.

References
Lore:Khartag Point

Khartag Point is a landmark in the West Gash region of Vvardenfell. It's located northwest of Gnaar Mok and south of Andasreth.

It was originally a large rock formation that was made famous when  , an   abolitionist and ex-champion of the  , died there circa   - although it had been apparently acquired the name already during his lifetime, presumably by virtue of it being his hideout.  Khartag and his Orcish gang, "the Ropefish", were based out of the natural tunnels that ran beneath the rock, and worked at smuggling escaped slaves out of Vvardenfell. After a deal between them went sour, the   invaded Khartag Point to wipe out the operation and return the slaves. Khartag succumbed to a poisoned blade within the caves, but the surviving Ropefish continued smuggling escaped slaves in Khartag's name.   The   of   also contracted hired help to investigate and disrupt the Camonna Tong's slave trading activities at Khartag Point.  Parts of the caverns were flooded and overrun with   at the time, which held back the Tong but resulted in the death of several escaped slaves. 

Over time, the myth of Khartag seemingly warped, and it was said that he had died at the landmark after a battle - technically true, although on the small scale of gang warfare - and the story of his abolitionist activities seems not to have been remembered into the Third Era. It became something of a monument to the Orcs, and its notoriety increased when another Orc was dared to jump off the cliffside, leading to his own demise.  By this time, the tunnels beneath the rock had either caved in or been lost, because there were no known caves under it in the Third Era.

In  , the Daedra Lord Boethiah tasked the Nerevarine with the construction of a new shrine on Vvardenfell. The Nerevarine contracted the Orc sculptor   with the construction, and after twenty-one days Duma and his construction crew had transformed Khartag Point into a statue of the Prince. Boethiah rewarded the Nerevarine with the Goldbrand.  
 
Gallery
 

See Also
For game-specific information, see the Morrowind and ESO articles.

References
Lore:Elden Root Safety Precautions

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:Be welcome among the branches of the great  , but be aware:

:Look out for falling refuse and the scavengers it attracts on the ground beneath  .

:Do not hack, cut, burn, or otherwise damage the tree. Violators face expulsion.

:Inter-branch travel via swinging vines is not recommended for visitors.

:Be cautious when walking after enjoying fine  i beverages—some branches are more narrow than they might appear.

:You are responsible for your own safety. Any injuries resulting from your choice to ignore these warnings will be met with an appropriate amount of laughter.
Lore:From the notes of Samiel Gavendier, sorcerer

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:Predicting the motions of   amongst the other stars has become impossible. I am certain of that now, but I remain blind to its meaning. It has been years since I could even somewhat regularly discern its movements. I know much of the other constellations and their influences, though my attempts to focus and harness those energies have borne no fruit yet.

:Four years ago, I was so close to capturing some of the Serpent's energies to study; I had plotted out its course and laid out the   just so. Now it's all ruined! My colleagues suggest that I turn my attention to other Aetherial studies, that I just abandon this course, but I will not show such weakness of will. My work shall continue.
Lore:Beyond the Grave: Tamriel's Undead

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:Powerful and aggressive,  s are spirits full of hatred for the living. They do occur naturally, and most studies suggest that they are formed from individuals who suffer great injustice and leave important work undone. Unfortunately, in limited attempts to engage with them, they will not speak.

:If they have any recollection of their lives or the circumstances around their deaths, they make no display of it. In some cases, exceptionally dangerous   have discovered methods by which to create these hateful spectres and enslave them as guardians. It is recommended to avoid any place rumored to contain wraiths, as their threat to the living is extreme.
Lore:Wyrd Tree verse

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:Deep in the wood the   grows 
:Ancient beyond   or  . 
:It hides away more than it shows 
:Secrets from when time began


:Roots that conceal legends long dead 
:Each leaf a story untold 
:What lost knowledge waits, yet unread, 
:Among twig and limb of old?
Lore:Letter found in caravan wreckage

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:Mother,

:I hope this letter finds you well in  . I regret to admit that things in   are not what I'd hoped. Since last I wrote, my situation has worsened. The farm is entirely fallow; I can't grow even the hardiest crops. I hesitate to mention this, but strange vines have been appearing in the garden, growing faster than anything I've ever seen. I know other farmers who've seen the same. They say it's bad magic, that it's an omen. We took up a collection to have an   all the way from   out to examine them.

:If this continues, I am not sure what I will do. I have felt great unease these past weeks. It must be the superstitions of the farmers getting to my head. I shall write again as soon as I can.

:Best regards,

:
Lore:Travels in High Rock

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:The countryside of southern and central   is a lovely place to travel, especially in the spring. Make sure to avoid the disgusting fens in the eastern regions north of  . Outside of those, the forests of Glenumbra are verdant, the temperatures more than pleasant, and enjoyable camping is possible almost anywhere.

:I strongly recommend a visit to the woods near  , where game is plentiful and the local villages offer hearty and inexpensive repasts. Journeying here is a wonderful way to relax and enjoy the beauty of  . In  , you must travel up to  . No other city boasts such a lively, colorful, and entertaining festival as Camlorn's celebration of  . It makes a perfect addition to any excursion through the region.
Lore:Mysteries of the Divines

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:"Work hard, and you will be rewarded,"   teaches us. How will we be rewarded? By gold? Prestige? Many desire these things, but this is not what Zenithar hopes for us to understand.

:Remember that Zenithar also teaches us to be wise in our spending, to never steal from others. The rewards he guides us to are not material—no, his rewards are the rewards of the spirit. By engaging in a ritual of production, whether you are a smith hammering out swords or a farmer tending and harvesting crops, you honor Zenithar. By participating in creation, your actions are blessed. The reward that Zenithar wishes for us to discover is in the work itself, hidden in the very act of making—the fruits of your labor are lesser prizes when compared.
Lore:Work order for Roumane Bargeron, Tailor

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:I'm to receive a commendation from the   for finding a safe alchemical solution to the recent   infestation that plagued our farmers, and I must look perfect for the ceremony. First off: no skirt! I want pants; they'll give me more "works in the field" appeal. But the cloth must be fine, to show my status, and I want a foresty green&mdash;I've included some leaf samples to give you the right idea. 

:I'm going for "practical, but worthy of respect." Maybe weave some silver-threaded highlights into the hood (it definitely needs a hood)? I'm having leathers embossed with various plants of importance to be worked into the chestpiece. Do you think having gold-embroidered lady's mantle leaves added to the sleeves would be too garish? I'll be stopping by frequently to view your progress and offer direction; we can talk then.

:Signed,

: 

:Award-winning
Lore:Handbill found in Camlorn

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:The Howling Threat Approaches! All of   in Danger!

:"  are not a real threat to me," you laugh. But YOU ARE WRONG! Werewolves have been sighted more and more frequently in the woods, and I have seen one with my own eyes.

:Ignore this message at your own peril. Stock up on   and keep your children indoors. Do not leave your flocks unattended! Petition the   to increase the watch&mdash;he has ignored my repeated requests and puts you all in serious peril!
Lore:Posted on the door of Three Flasks, Alchemist

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:100% effective   repellent sold inside!

:Using a secret combination only recently discovered, you can protect yourself (and your  ) from all bloodfiend attacks. No more worries in the night, no need to fear for your children and livelihood.

:Reasonably priced and ready to use; simply apply salve to the neck and worry no more!

:Please note: there is a   risk of itchiness, irritability, and minor hair growth, but what a small price to pay to defend yourself and those you love from the horrors of feral  !
Lore:Notice in the Mages Guild

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:Attention all   members! You must obtain permission for use of the Summoning Room and its equipment. Mages Guild regulations require an overseer's presence during   practice on Guild premises. We will not tolerate another episode like last week's little   escape, so DO NOT use the Summoning Room without an authorized Guild member present.

:Additionally, to   thought it was funny to replace the  's   with  : we know who you are. If you continue to show disrespect towards your Guildmates and Guild property in this way, we will be forced to revoke your membership. To everyone else: you'll have to tolerate the smell until we can neutralize it.
Lore:From the records of Kahanad al-Hegathe

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:My sojourn has only just begun, and already trials present themselves to my blade. The merchant ship I travel with took to port at the island of   after a fierce storm damaged the rigging, and I hardly set foot onto the docks when I heard of trouble with giant flying insects. Eager to challenge myself against a new foe, I set off right away into the woods to seek them and aid the people of this island. This land seems much softer than what I am used to in  , with its lush forest and cool breezes, but I must remember my training and stay on my guard. This will be but the first of many challenges. If I truly wish to master the ways of the blade, I must study, practice, and seek new foes to test myself against, just as   teaches us.
Lore:From a Breton travel journal

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:To witness  s preparing for battle is a fearsome sight indeed, especially for one used to the strictly-regimented organization of my fellow  s. I recently had the "honor" of viewing their preparations while traveling alongside traders. Their drinking, burning of offerings to  , clashing of brutal weapons on shields, and guttural, violent chants whip them into a blood-crazed frenzy. This is a war-chant they repeated over and over, getting louder and more bloodthirsty with every recitation:

:"Blood! Honor! 
:Steel and bone! 
:Gore! Glory! 
:Mauloch's Throne!"