Netruk44/uesp-wiki-content huggingface dataset:
Online:Uldushna

Uldushna is an Orc drunkard who can be found on the terrace behind Headman Bhosek's Palace. She has no unique dialogue.
Online:Mureesh

Mureesh is a Redguard fighter who can be found in Port Hunding. He has no unique dialogue.
Online:Khemd

thumb|right|Old look
Khemd is a Redguard outlaw and member of the Bloody Fists who can be found in their barracks in Port Hunding. He has no unique dialogue.
Online:Ghazafran

Ghazafran is a Redguard commoner found on the outskirts of Port Hunding. She wanders the eastern beach, seeking solitude from the troubles of the city.
 

Dialogue
When spoken to, she'll comment on the area.
:"Is this not peaceful? I seek refuge here when the cruelty of Bhosek and his minions overwhelms me."
Online:Talama

Talama is a Dark Elf brewer who can be found at her cart on the eastern edge of Port Hunding. She is by the road leading northeast from the Screaming Mermaid, just before it crosses a bridge.
 

Dialogue
She'll ask you if you want to buy a drink.
:"Wanna drink? Better than the stuff the tavern serves!"
Online:Gargum

Gargum is an Orc noble who can be found in the tower northeast of Port Hunding. She has no unique dialogue.

She cycles through three positions: reading in the chair by the bookcase, searching through the bookcase, and reading while standing next to the table across the room.
Online:Gloldor

Gloldor is a Wood Elf mage who can be found in Longhaven. He can be found on the first level of a   dwelling complex located on the western side of the village. 
 

Dialogue
If you speak to him, he will share his plans to join the Dominion military.
:''"The Dominion is looking for more able-bodied fighters. I think I'll answer the call."''
Gorne

Gorne, a town mentioned in the Poison Song book series is a serene, if sleepy   community on the island of Gorne, east of the mainland and south of  . Despite its small size, Gorne is notable for being the Sandil clanstead and retirement home, a prominent family in House politics.  , retired councilor is the highest Sandil noble living in the town and oversees the farmers and merchants.

Interestingly, Gorne island is virtually free of animals, adding to the serene atmosphere. It is revealed in dialogue that they have recently been hunted to extinction by  .
 

Getting There and Around
Gorne can only be reached by ship or with a brisk swim. Regular passenger travel occurs between Gorne and  .

Places of Interest Around Gorne
Directly north of town is the  , fitting for a retirement home.
A bit further north is the cave of  , which houses a wrecked ancestral holding of the pre-Tribunal House Dagoth.
The   is located on the ocean floor northeast of Sandil Manor.
Northwest of Gorne, also on the ocean floor is the entrance to  .

Related Quests
Miscellaneous




People


Maps
Online:Cracktooth

Cracktooth is a giant living in a cave north of Ragged Hills Dolmen. He will only appear during the related quest, where Nilwen sends you to kill him. However, she calls him a goblin, trying to trick you into underestimating the challenge.
 

Related Quests
Online:Jakalor

Jakalor is a Nord necromancer controlling the draugr found inside Shroud Hearth Barrow. He has been experimenting on both the living and the dead in an attempt to resurrect his dead wife, resulting in his expulsion from   by Jarl  , and has been traveling through Nordic tombs throughout  . Before combat, he is seen trying to raise his dead wife in the temple of the barrow. During combat, he is accompanied by two draugr and will yell ''"No! I won't let you interrupt my research! I will bring her back!"
 

Related Quests



Notes
He is the author of Jakolar's Journal'', though his name is misspelled.
Online:Makid-ja

Makid-ja is a Khajiit member of The Prowler's crew.  He can be found on board the ship in Vulkhel Guard, dancing for some Prowler Deckhands.  He does not have any unique dialogue and cannot be spoken to.
Online:Gruber

Gruber is a dog who can be found at Fallowstone Hall when you activate one of the braziers during the related quest.
 

Related Quests
Online:Linele Skullcarver

Linele Skullcarver is a reachman shaman associated with the Boneshaper Clan. She and her daughter can be found with meeting with a Daggerfall Covenant spy at their camp near Shor's Stone. You must find and kill her for Aera Earth-Turner during the related quest. She has no unique dialogue.
 

Related Quests
Online:Celarion Skullcarver

Celarion Skullcarver is a Reachman healer found with her mother Linele at their camp. If she is killed before her mother is, she will turn into a Boneshaper Chanter. She has no unique dialogue.
 

Related Quests
Online:Lolann

Lolann is a Redguard berserker and a spy for the Daggerfall Covenant. She is found with Celarion and Linele Skullcarver, two members of the Boneshaper Clan, at their camp near Shor's Stone.
 

Related Quests


Quest-Related Events
When she sees you, she calls out to her allies.
:Lolann: "The Pact has found us!"
Online:Undaunted Quartermasters

Undaunted Quartermasters
  Undaunted Quartermasters are vendors who sell repair kits, potions for attribute restoration, lockpicks and filled soul gems. They can be found in the Undaunted Enclaves.



Wares
These vendors also sell the following items / wares:
Potions: Distillate of Health, Magicka, Stamina. Essence of Health, Magicka, Stamina.
Tools:  ,   and more,  

Furnishings
All Undaunted Quartermasters have a small selection of furnishings for sale.
Online:Brazzideh

Brazzideh is a Redguard and the Undaunted Quartermaster of the Wayrest's Enclave.
 

Dialogue
:"Can I interest you in something?"
:"Care to have a look?"
:"Looking for a bargain?"
Online:Ilmeni Arelas

Ilmeni Arelas is a Dark Elf member of the Undaunted and the Undaunted Quartermaster of the Mournhold's Enclave.
 

Dialogue
:"It costs you nothing to look."
:"Buying or selling?"
:"That coin-pouch getting heavy?"
  
Notes
Her dialogue is the same, whether you're a part of the Undaunted or not.
Online:Celelruin

Celelruin is a Wood Elf member of the Undaunted who can be found in the Undaunted Enclave in Wayrest. He has no unique dialogue.
Online:Ohartalmo

Ohartalmo is a High Elf member of the Undaunted who can be found in the Undaunted Enclave in Wayrest. He has no unique dialogue.
Online:Siid Voung

Siid Voung is a Dark Elf bard who can be encountered in the Undaunted Enclave in Wayrest. She has no unique dialogue.
Online:Hloelott Ravens-Beak

Hloelott Ravens-Beak is a Nord member of the Undaunted who can be found in the Undaunted Enclave in Wayrest. She has no unique dialogue.
Online:Hackle

Hackle is a friendly Durzog found at the Wayrest Undaunted Enclave.
Online:Dagbara

Dagbara is a Nord scholar found outside Pinepeak Cavern. On the path from the bridge to the cave entrance, you'll find her on the left sitting up against a very large aspen.
 
Dialogue
She talks about what happened.
:"The Cultists came out of nowhere. It was chaos. Netapatuu fought back. We all would have died if not for him."
Online:Chumbley

Chumbley is a unique camel encountered at the Undaunted Enclave just outside of Mournhold. 

thumb|right|Chumbley in Rimmen
An identical camel named Chumbley can also be seen in Rimmen, next to Natrada.
Lore:Madness Ore

(often shortened to madness) is a flexible, dark black or brown metal marbled with glowing gold veins, which can be found in the  .   Deposits occur naturally in ancient ruins left behind by previous  es, where the spirits of ancient souls  and the tattered minds of dead heroes  become trapped in the ore. Madness ore smithing is an ancient art of the mortal inhabitants of the realm. The master smith of   has the ability to make heavy madness weapons and armor. Before the master dies, he will hide matrices throughout the realm and train an apprentice to continue the tradition.  s are known to occupy places such as abandoned subterranean halls where Madness Ore is commonly found, due to their strange attraction towards the material;  indeed, they are known to collect shards of the ore.  

Madness matrices are hidden throughout the Isles to soak up the magical essence of the realm. Using a matrix will produce an enchanted piece of equipment.  The quality and enchantment power varies greatly between pieces of madness equipment, and is divided into eight grades: impure, unpolished, lesser, a standard grade, fine, very fine, grand and perfect. Impure madness equipment is little better than crude iron, while perfect madness equipment rivals even Daedric or Dragon Bone items.   Crafting madness armor requires madness ore to be treated callously, and runs the risk of turning the crafter mad. It must be hammered repeatedly and bent like sinew.  At some stage in the crafting process, ebony is added. All this turns the initially soft and flexible metal into a hard one. 

Like many things in the Shivering Isles, madness ore has a polar opposite:  . Heavy madness equipment is associated with Dementia, while lightweight amber equipment is aligned with  . The madness ore smith of Crucible is bitter rivals with the amber smith of  , both of whom vie to become the master smith of New Sheoth. Similarly, the two materials also align with the rivalry between the Mazken and the Aureal; madness ore may be used to summon or even bind a Mazken, while amber can be used for the same purpose with an Aureal.  The two materials have been combined before, a notable example being Nerveshatter, a hammer made with both amber and madness ore. 

Circa  , chunks of madness ore and amber began to appear all over   in seemingly impossible locations. This was caused by the breakdown of the barriers between the Shivering Isles and   in the sewers beneath  , where a manic mage named Thoron had been experimenting on the  . Thoron arranged to deliver these exotic materials to a master arcane blacksmith named Evethra, who managed to learn the secrets of crafting with both madness ore and amber, albeit losing her mind in the process.   Both of these individuals were killed by the  , who used Evethra's notes to learn how to craft with these materials. 

Gallery
 

See Also
For game-specific information, see the Shivering Isles and Skyrim articles.

References
Online:Shufflebottom

Shufflebottom is a   boar encountered at the Undaunted Enclave just outside of Mournhold.
Online:Gorgrolg

Gorgrolg is an Orc warrior and member of the Undaunted who can be encountered in the Undaunted Enclave in Mournhold. He has no unique dialogue.
Online:Heathre

Heathre is a Khajiit bard who plays the lute at the Undaunted Enclave in Mournhold. She has no unique dialogue and does not sing.
Lore:Madness

Madness may refer to two things:
Madness (disease), the state of having a severe mental illness
Madness Ore, a metal found in the Shivering Isles
Online:Tildanyorion

Tildanyorion is a High Elf warrior and member of the Undaunted who can be encountered in the Undaunted Enclave in Mournhold. He's inside the pavilion leaning up against the Echatere cage. He has no unique dialogue.

It is very difficult to pickpocket him due to his position. To do so, crouch between the Khajiit guardian statue and the empty cage, and zoom your camera view really far out in third person, pointing your crosshair at the echatere.
thumb|right|Position your character as such to pickpocket Tildanyorion
Online:Zayansora

Zayansora is a Khajiit warrior and member of the Undaunted who can be encountered in the Undaunted Enclave in Mournhold. She has no unique dialogue.
Online:Gamemasters

thumb|right|A Gamemaster
Gamemasters (or GMs) are employees of ZeniMax Online Studios responsible for moderating Elder Scrolls Online. They will reply to support tickets, either by email or through an in-game Gamemaster chat window. Occasionally Gamemasters can be seen as characters in-game, usually to kill bots, although this became much less common after release.

Gamemasters can be identified in chat by the following icon: 20px. Their characters are always ethereal, level 50, named "Gamemaster [name]", and wearing white robes.

Notes
The term "Gamemaster" is common in MMOs, and originally comes from the term for the organizer of a tabletop RPG session.
Online:Echatere

thumb|right|The Echatere at the Online:Undaunted Enclave (Mournhold)|Undaunted Enclave
Echatere are tusked creatures with pointed hooves and large antlers. They are found mainly in Wrothgar and serve the Orcs as livestock and beasts of burden. Those found in the wild are usually hostile. Young echateres are called echalettes.
 

Skills and Abilities
thumb|right|Echateres fighting for dominance in the wild
;Tusks: A basic melee attack that does minor physical damage.
;Shockwave: The echatere rears up and stomps the ground, doing moderate physical damage as well as staggering all enemies in front of it as indicated by a red cone.
;Headbutt: An attack that does moderate physical damage as well as knocking down all enemies in front of the echatere. This ability displays a block telegraph.

Unique Echateres
Little Murimush, an echatere found in Orsinium
Old Snagara, a boss found at the Poacher's Encampment
Welkadra, a boss found in Sunhold
Woolly, an echatere found in Orsinium

Variants
Pack Echatere

Notes
One can be found caged at the Undaunted Enclave in Mournhold. This echatere has no reaction to you.
An echalette vanity pet is given as a loyalty reward to players who have entered the city of Orsinium.
Online:Mist Morrow Tower

A Message from Geneura can be found here. Some of Engitaale's former "family" appears to reside here.

The tower, and the area surrounding it, is inhabited by Mist Morrow Wildwomen and Mist Morrow Wildmen. They are led by a transformed Werewolf.
 

Notes
Mist Morrow Tower also appeared in Oblivion as Arkved's Tower.
Online:Lake Rumare

The lake is infested with slaughterfish, which are present to prevent you from swimming across the lake to City Isle. Several copies of a pamphlet warning travelers about the slaughterfish are nailed to trees across the lake's shores.
 

Related Quests
 

Locations
North
Ebonheart Pact Sewer Entrance
thumb|right|Ebonheart Pact Sewer Entrance
The Ebonheart Pact Sewer Entrance used to be on the northern shore of Lake Rumare, south of Chalman Keep.
 

Eyes-In-Shadow's Cave
thumb|right|Eyes-In-Shadow's Cave
A cave with a chest inside and several skeletons out front. Eyes-In-Shadow is slumped against the entrance to the cave, and will attack you if you try to open the chest. It is located on the northwestern shore, southwest of Chalman Milegate.
 

Imperial Camp
thumb|right|Northern Imperial Camp
An Imperial encampment lies east of the wall separating the northern shore from the northwestern shore. Two Imperial Legionaries can be found on the dock, fishing. A rack of fish is on the dock across from them, which you can loot.
 

Lake Mist Dock
thumb|right|Lake Mist Dock
A small dock south of Lake Mist Ruins, where a Nord-style boat is resting. Three burned corpses lie inside the boat, and one is on the dock.
 

Northern City Isle Bridge
thumb|right|Northern Bridge
The northernmost bridge leading to the Imperial City. The bridge is broken, with Captain Drusus standing watch for travelers in front of the bridge. On the bridge are six Legion Soldiers who are facing off against two Daedroths and one Daedric Titan. A single Dremora Channeler is upholding a magical barrier at the broken edge of the bridge.
 

East

South
Aldmeri Dominion Sewer Entrance
thumb|right|Aldmeri Dominion Sewer Entrance
The Aldmeri Dominion Sewer Entrance used to be on the southern shore of Lake Rumare.
 

Southern City Isle Bridge
thumb|right|Northern Bridge
The southernmost bridge leading to the Imperial City. The bridge is broken, with Captain Priscus standing watch for travelers in front of the bridge. On the bridge are six Legion Soldiers who are facing off against two Daedroths and one Daedric Titan. A single Dremora Channeler is upholding a magical barrier at the broken edge of the bridge.
 

West
Daggerfall Covenant Sewer Entrance
thumb|left|Daggerfall Covenant Sewer Entrance (old)thumb|right|Daggerfall Covenant Sewer Entrance
The Daggerfall Covenant Sewer Entrance used to be on the western shore of Lake Rumare, in Weye.
 

Western City Isle Bridge
thumb|right|Western Bridge
The westernmost bridge leading to the Imperial City. The bridge is broken, with Captain Virgilus standing watch for travelers in front of the bridge. On the bridge are six Legion Soldiers who are facing off against two Daedroths and one Daedric Titan. A single Dremora Channeler is upholding a magical barrier at the broken edge of the bridge.
Online:Abandoned Homestead

It is infested with Bloodfiends. A vampire named Lady Famyne resides here. Candles lit with cold, blue flames litter the property. A copy of The Order of the Black Worm lies within the remains of the house.
 
thumb|right|Inside the house
Online:Niben River

The river is swarming with slaughterfish, meaning it is not feasible to swim directly across it. Instead, three bridges span the river connecting the territories; Alessia Bridge in the north, Bay Bridge in the south, and Niben River Bridge between them. With the introduction of destructible bridges in Update 20, a ramshackle crossing was also added at Lunar Fang Docks which cannot be destroyed, and the river was widened and banks steepened in some areas to further inhibit crossing elsewhere. Slaughterfish Warning notices can be found all along the river.
 
Gallery
Online:Crown Point

Crown Point may refer to two things:
Crown Point (place), a tower in southeastern Cyrodiil
Crown Point (quest), a quest which visits the tower
Online:Crown Point (place)

The tower is important to the people of Cropsford. The townsfolk see the flame at top of the tower as a symbol of good luck, as the tower was lit when the war started.

You must light the fire atop the tower during the related quest.thumb|right|Interior
 

Related Quests
Online:Merchant House

Merchant House may refer to:
Merchant House (Northern Morrowind Gate), an armory in Ebonheart Pact Territory in Cyrodiil
Merchant House (Southern High Rock Gate), an armory in Daggerfall Covenant Territory in Cyrodiil
Online:Merchant House (Northern Morrowind Gate)

It lies south of the Mission Boards and east of the Transitus Shrine. Four specialty vendors work here, and Darlas Darenim works to keep the vendors supplied on the east side of the building.thumb|right|Inside the armory
 

Residents and Vendors
 

Notes
Malsorr and Wanders-Far previously worked here as well, but were removed after Update 13.
Online:Merchant House (Southern High Rock Gate)

Residents and Vendors
 
Notes
Bogzul and Zulfan previously worked here as well, but were removed after Update 13
Online:Clairene Jerick

Clairene Jerick is a Breton war enchanter found in the Merchant House armory located at the Southern High Rock Gate.
 

Dialogue
:''"It's the little things that make the difference in battle, friend. See for yourself!"''
Online:Margaud Vygant

Margaud Vygant is a Breton worker who can encountered in the Merchant House armory located at the Southern High Rock Gate.
 

Dialogue
When approached, she tells you why she's at the armory.
:"How lucky am I? Apprentice to some of the best crafters in the Covenant!"
Online:Wanders-Far

Wanders-Far may refer to:
Wanders-Far (Cyrodiil), a leatherworker at the Northern Morrowind Gate (removed in Update 13)
Wanders-Far (Haven), a tavern patron in Haven
Online:Wanders-Far (Cyrodiil)

Wanders-Far is an Argonian leatherworker found at the Northern Morrowind Gate.
 
Dialogue
She offered her wares.
:''"Why wear armor that won't stop a dagger or that will rust if it rains? Try my armor on for size!"''
Online:Bothus Giralvel

Bothus Giralvel is a Dark Elf war enchanter who can be found in the Merchant House armory at the Northern Morrowind Gate. 
 

Dialogue
He talks up his stock.
:"Small items pack great power. My wares will make a believer out of you!"
Online:Llivia Ralas

Llivia Ralas is a Dark Elf war researcher who can be found in the Merchant House armory at the Northern Morrowind Gate. 
 

Dialogue
She favors lighter armor.
:''"You look like someone who appreciates Armor that doesn't slow you down!"''

Notes
In Update 13, she was changed from a tailor to a war reasearcher. Llivia is still erroneously marked on the map as a tailor.
Online:Malsorr

Malsorr is a Nord armorer who can be found in the Merchant House armory at the Northern Morrowind Gate. 
 
Dialogue
He asserts that his armor is the best.
:"I sell the best protection available. Anything less will leave you dead on the battlefield!"
Online:Narana

Narana is a Nord regional equipment vendor who can be found in the Merchant House armory at the Northern Morrowind Gate. 
 

Dialogue
She insists that her wares are ideal for your survival as a soldier.
:"My weapons will keep you alive out there, warrior!"
 

Notes
Prior to Update 13, Narana was a weaponsmith. She is still inaccurately marked on the map as such.
Online:Armory Merchants

Armory Merchants may refer to:
Armory Merchants (Eastern Elsweyr Gate), an armory in Aldmeri Dominion Territory in Cyrodiil
Armory Merchants (Northern High Rock Gate), a marketplace in Daggerfall Covenant Territory in Cyrodiil
Armory Merchants (Western Elsweyr Gate), an armory in Aldmeri Dominion Territory in Cyrodiil
Online:Armory Merchants (Northern High Rock Gate)

Residents and Vendors
 

Notes
Adelie Metivier and Honai previously worked here as well, but were removed after Update 13.
Online:Armory Merchants (Eastern Elsweyr Gate)

Residents and Vendors
 

Notes
Alande and Thragnor previously worked here as well, but were removed after Update 13
Online:Armory Merchants (Western Elsweyr Gate)

Residents and Vendors
 
Notes
Ronolin and Tumbaril previously worked here as well, but were removed after Update 13
Online:Smithy (Southern Morrowind Gate)

Stalls
 

Vendors
 

Notes
Sabjur and Vofing previously worked here as well, but were removed after Update 13
Online:Deetul

Deetul is an Argonian war enchanter who can be found outside the Southern Morrowind Gate smithy.
 

Dialogue
:"Like a pebble rolling down from a mountaintop, sometimes the smallest of things can have great effects."

Notes
Deetul used to be a Magus and is still listed as one on the map.
Online:Sabjur

Sabjur is a Nord armorer who can be found in the Southern Morrowind Gate smithy. 
 

Dialogue
When spoken to, he gives you advice.
:''"It's well known that everyone attacks the least-armored foe on the battlefield. Don't make yourself a target&mdash;wear heavy armor."''
Online:Adelie Metivier

Adelie Metivier is a Breton leatherworker who can be found at the Armory Merchants marketplace located at the Northern High Rock Gate in Cyrodiil.
 

Dialogue
When approached, she sounds confident in her goods.
:"My armor protects and conceals. Neither heavy nor light armor does both!"
Online:Zenul

Zenul is a Redguard regional equipment vendor who can be found at the Armory Merchants marketplace located at the Northern High Rock Gate in Cyrodiil.
 

Dialogue
When approached, he sounds confident in his goods.
:"No armor defeats my weapons. No arrow straighter, no blade sharper!"
 
Notes
Prior to Update 13, Zenul was a weaponsmith. He is still erroneously marked on the map as such.
Online:Dulfraga

Dulfraga is an Orc war enchanter who can be found at the Armory Merchants marketplace located at the Northern High Rock Gate in Cyrodiil.
 

Dialogue
When approached, she dismisses non-believers.
:"Some think of my wares as trinkets. Think that if you will, but one of my trinkets could very well save your life!"