Netruk44/uesp-wiki-content huggingface dataset:
Online:To the Captain of the Guard

Three servants and no fewer than six family members have been murdered in a fashion suggesting the vilest witchcraft. 

Several months ago, one of our patrols captured and executed a coven of  es from the north. We now have evidence that one of their kind escaped. I fear that she entered the castle for the celebration, disguised as a commoner, to enact her vengeance. Have trusted guards and servants seal all entrances to the castle immediately. All guests from the surrounding villages should be immediately placed under guard and restrained if necessary. 

This Ice Witch,  , is aligned with the darkest powers of   and should be considered extremely dangerous. Kill her on sight. 

 , Lord of
Online:Unfinished Letter to Summerset

Mother, 

I am writing to you from  , in the northern part of the forest called  . The ink used is native to the area, and contains several notable properties not found in   inks. Perhaps you can work out the mathematical equations I've worked into the margins? Consider these elements my evidence that distance from home does not diminish one's mental capacity or acuity. 

Our beliefs have rarely coincided, as you know, and so it should come as no surprise to either of us that our life paths diverge so dramatically. Know that I bear you no ill will for your words prior to my departure. 

Take my silent response as a sign of my love for you, that I would not speak intemperately. My knowledge of the world has increased a thousandfold with   at my side, and I have come to believe that perhaps it is the place of some   to live outside of Summerset. Spreading the gifts we have discovered for ourselves to others. 

Pircalmo and I plan to return to Summerset, and I hope that you find it in your schedule to ….
Online:Aldmeri Scouting Efforts

, 

Scouting efforts must be stepped up. Your scouts are the eyes and ears of the   army. Our attacks will fail without detailed knowledge of our foes' strength. 

All reports should be given to   as soon as they arrive. 

-
Online:Barrow Trench Scout's Report

Received instructions from R to set eyes on the sea. Have sent three pairs of scouts along the coast. Daily patrols ordered, with eyes watching both night and day. 

Have recorded reports below. 

Day 1:

Uneventful. Camps set up in each of the three stretches of coast divided between the scout teams. Considered advisable to restrict camp fires to caves at night, so as not to draw suspicion. 

Day 2:

Scout team one reports unusual activity to the south, near  . Further investigation reveals a foundered merchant vessel, nothing more.

Other scout teams report nothing. 

Day 3:

Nothing. 

Day 4:

Activity near the northern coast. Possible   incursion? Unconfirmed. 

Day 5:

Scout team three near   reports   activity near the   cave by the coast. Suspicious movement of supplies, as well as dead wildlife observed. Advised scout team to continue observation of cave. Unknown whether these are   agents or independent actors. 

Day 6:

Scout team three failed to report today. Unsure if related to previously observed Redguard activity. Will send larger group to investigate and confront, if necessary.
Online:Bounty Order from Sorcalin

, 

I have received reports of far too many enemy soldiers infiltrating our territory. Post a bounty on foes killed to encourage our warriors to hunt for these spies. 

Send kill reports back with  . 

-
Online:By Order of Faolchu

, 

By fang and claw, guard the road to   so I may complete my work.
Online:Captain Izard's Orders

Rangers,

I trust you refrained from opening these orders until after passing  . Your mission is to travel to far southeastern  , deep into enemy territory. There, somewhere south of  , is a natural cavern know to the locals as  . 

A previous scout team sent back a report before entering the cave, telling of rumors that great treasure waited within. This team has not been heard from again. You are to discover what happened to them and recover any treasure inside the cave.

Remember, you volunteered for this.

—
Online:Cipius' Orders

, 

It is imperative that the capture of   be conducted with great care. The duke and his guards will help you unload your weapons and armor in sealed crates and place them at a strategic point in the city. Your men should then spread out within the city wearing plain clothes and recruit as many citizens as possible. At the predetermined time, your men and their recruits should meet at the weapons cache, arm themselves, and then take control of the city. Those who surrender should be spared. We can always use more slaves. 

Do not fail. 

— Magus-General
Online:Commendation Letter

Captain Duren, 

In recognition of your dedicated service with the standing army of the  , it is with great pride that I pass along this letter of commendation to your outpost. Your history of diligent and respectful command is exemplary. Reports from the   and   members of your unit make it clear you take the mission of the Pact to heart, as well as defending its precepts with your keen mind. 

Keep this up, soldier, and you'll be Centurion Duren before this war is over. 

For the Pact, and Glory! 

—  ,   Garrison
Online:Directive to Centurion Bodenius

, 

I read your reports on the difficulties you've encountered discerning the secrets of the tombs in the anterior area of the temple, and I am well aware of the number of soldiers who have been killed in the process. Nonetheless, you will not abandon the effort under any circumstance. Somewhere within those tombs is a mechanism by which we can unseal the doors to the  . Until such time as these doors are unsealed, you will work day and night in the attempt to find and activate this mechanism. 

If you value your own life, I suggest you file no further reports recommending otherwise. 

— Magus-General
Online:Halls of Torment

Halls of Torment may refer to:
Halls of Torment (quest), a quest in the Main Story quest line
Halls of Torment (place), the location involved in that quest
Online:Dominion Condolences

Citizen  , 

I write to you with sincere regret to inform you, on the behalf of the  , that your husband, Ferlion, has passed away. Your husband died bravely, investigating the disappearances of several persons to the east of  , near  . 

I want you to know that Ferlion saved every one of those people that day, but was wounded in doing so. He refused to succumb to his injuries until they were safe. Your husband was a paragon of what it means to be a soldier of the  . I hope the fact that he died well can give you some measure of solace in this difficult time. 

Regards,
Online:Dominion Military Recruitment

, 

On behalf of the  , I applaud your efforts in supplying troops for the war. You have confirmed my confidence in you. Praise for your performance has been passed along to   and the  . 

More is asked of you, however. The war against the   and   stretches our resources to the limit. More warriors are needed. 

All who come through the   should be urged to equip themselves and hasten to the battlefields of  . 

Continue to send reports via  . 

—
Online:Dominion Orders

Our efforts to expand across the   must continue. Newly discovered   along the coast make it imperative that we capture key areas of land. Take a team of warriors, take control of the site, and send word back on what you find. There might be something useful hidden within the ruins. At the very least, we will gain a new base of operations. 

Our  , trained in the art of the thundermaul, will accompany you to provide additional muscle.
Online:Dominion Orders: Enduum

You must secure the   of   immediately. 

Not only will control of this area provide us with a major strategic advantage against the  , but the treasures we plunder from the ruins will add to our resources. And perhaps we can find a powerful relic or magical artifact as well.
Lore:Viridian Sentinel

The Viridian Sentinel has great power over the forest, and can use this power to perform potent feats of magic. When the Glenmoril Wyrd became bound to the forest, they also gave some deference to the Sentinel due to that connection (though they had not been a party to the original pact).  But over time, the Sentinel ages like any other human, and must pass on his or her power and title to a new mortal before death.  

By  , both the spirits of the forest and the Glenmoril Wyrd had become resentful regarding the Viridian Sentinel's "unnatural" control of the woods, and the use of the forest's power to benefit humans. The Wyrd in particular questioned the legitimacy of the covenant that had created the Sentinel. Both spirits and wyresses continued to grudgingly honor the pact, performing their own parts in the rite that passed on power to a new Sentinel, but they attempted to delay the ritual, and even subtly encouraged an outsider to sabotage the process.  
 

Gallery
 

References
Lore:Notes on Razak

was beyond brilliant. If the historians back in   are to be believed, Razak was on the verge of his greatest creation before his death: a truly autonomous  , able to operate without a control rod and outside the bounds of   cities. If we could harness, find, and replicate this device, the   war machine would be unstoppable.

That is, if we could get in his damned vault. It's locked shut, and resists every effort to open it, conventional or magical. The door has three keyholes, each with an alchemical symbol—or something like it—above it. I've ordered my men to search for the keys, but they're soldiers, not archaeologists. We've found nothing.

Still, we're close! One door stands between us and an army that never sleeps. Never stops.
Lore:Notes on the Order Skeevera

14 First Seed 
As I approach the end of my studies at the University, I am setting out to research the native wildlife in the surrounding lands. I have decided to focus mainly on the taxonomic order Skeevera, a much neglected area of study. It is also a far safer endeavor than more popular subjects such as giant insects or  s. By avoiding such risks, I will be able to travel farther at less expense, eliminating the need for hired mercenaries.

16 First Seed 
My journey officially began today. As I made my way to the city walls, I took the opportunity to observe many of the  s that infest the sewers and trash heaps. Often overlooked in daily life, they really are quite a presence in the city. Living amongst and feeding on our waste, the common rat is quite at home in even the most inhospitable climates.   often follows it closely, making the rat one of the scourges of any major settlement.

21 First Seed 
Immediately outside the city limits I began to see a wider variety of wildlife. The most common specimen of Skeevera found outside of a town is the  . The rabbit commonly inhabits meadows and forests. It hides from its many predators in underground warrens. One may occasionally see a rabbit as a pet, but it is far more common to find one in a pie or a stew.

Today is  , a fact I had forgotten until I almost stumbled upon two  i priests performing their annual ritual in the forest. I felt it wiser to avoid them, and quietly slipped away before I was noticed.

7 Rain's Hand 
It has been raining for two weeks now. Impossible to stay dry. I have been able to keep a fire burning only because of my rudimentary magic lessons at the University. The downpour has been too heavy to observe any wildlife. Even the   are hiding.

As interesting as the smaller creatures are, I long for something more … exciting. When the rain finally lets up I may choose to continue my studies elsewhere.

12 Rain's Hand 
Finally, a break in the clouds!

14 Rain's Hand 
I have located a wild   nest and have begun my observations. Like their rat cousins, skeevers often carry disease. However, the skeever is a major food source for many larger predators. Giant  s will always have a few hanging in their webs. It is not uncommon to even find a skeever cooking over a camp fire.

Tomorrow I will attempt to capture a skeever for closer observation and dissection. One skeever should give me no trouble.

15 Rain's Hand 
Today I attempted to catch one of the skeevers. The nest of creatures caught my scent before I got close enough to grab one. I got away but these bite wounds look like they might be getting infected. Perhaps traveling alone was not the wisest of decisions.
Online:Ravenwatch Research: Aesar Hatespinner

and his thirst for knowledge and research is going to be the death of me. Watching a big, dumb   is just plain boring!

Big spider tended eggs.

Big spider spun webs.

Big spider bored me, so I'm done here.

&mdash;Gwendis
Online:Ravenwatch Research: Veawend Ede

This may be the earliest of the   ruins that culminated in  .

Even the place's name— —resonates with the history I have pieced together. And the gift of   continues to inhabit this ancient structure.

—
Online:Rurelion's Observation No. 2

Temple of the Mourning Springs

Observation #2

We've found the water's source: something locals call the Mourning Stone. It's a wondrous orb, rippling with elemental power. I can sense its connection to the water rushing beneath our feet, surging to the central ruins. I hope Ealcil understands why we must proceed with caution.

— Rurelion
Online:Rurelion's Observation No. 1

Temple of the Mourning Springs

Observation #1

This catacomb is filled with corpses, and not one of them a  . Each appears to have died in battle, yet special attention and care was provided in preparing their bodies. Whoever constructed this place must respect death immensely&mdash;even that of their enemies.

—Rurelion
Online:Ruurifin's Journal, Entry 1

The  s were fools. Stone and glass and magic against root and bark and feral instinct. How did they think they would win? Build   in an angry jungle and you get an angry city.

The heart of the jungle is the heart of the city, beneath the central  . It pulses. It breathes. It speaks.
Online:Ruuvitar's Journal

Initial experiments uncovered a formula to duplicate the mnemic phenomenon. We've yet to replicate the processes utilized by a "Tree-Minder," yet our solution is both elegant and thorough.

The   sap proves to be an invaluable by-product. I hope to bring many specimens back to the   to further research possible uses.

Most   subjects prove uncooperative, but we've had some success using the extractions from the Hist as a crude form of coercive.

This warrants a full investigation, one which I will personally oversee.

— Alchemist Ruuvitar
Lore:Sirdor's Journal

It is the jungle. Trapped in the walls of  &mdash;it isn't a   or  . It's the jungle itself. The   here found a way to bind the spirit of the jungle to the city's  s.

They must have thought themselves brilliant at the time. Bind the jungle to the city walls, then control the walls with magic. No more randomness. Pure order.

But the jungle went mad, trapped within the artificial walls. It took control of the city. Killed the inhabitants. Dragged the city beneath the ground. Then it slept. And we woke it up.

There may be a way to undo it. I'll need an  , used by the builders to create the binding spell. There should be one in the lower chamber, west of the central Welkynd Stone.

With the Attunement Stone, I have a chance to put things right here.

But first, three support stones must be attuned before the central stone can be used to remove the binding magic in the walls. I've marked the three here so I'll remember their location.

With those taken care of, it should be a simple matter of attuning the central Welkynd Stone, freeing the spirit of Root Sunder and ending this nightmare.

Dangerous task, but simple. I hope to be back at camp in time for wine with the others.
Online:Root Sunder

Root Sunder is a mysterious spirit trapped inside the halls of Root Sunder Ruins. It is believed to be a manifestation of the jungle bound to ruins by the Ayleids with the use of Welkynd stones. You can speak to it at the end of the related quest.
 

Related Quests


Dialogue
Throughout the ruins, Root Sunder will speak with a disembodied voice:
:"Apologies, flesh-thing. Sirdor is long dead. We took his form to bring you here."
:''"You sought Sirdor's Attunement Stone? You seek to free us? Don't waste your energy. Here you will stay. Here, our roots will drink your blood."
:"You delay the inevitable."
:"The Elf-things rooted us here. So we ended them, consumed them."
:"You seek to free us with the Attunement Stone? Don't bother. We don't covet freedom. We covet your flesh."
:"And we will have it. Grind your skin and bones between the rocks to take your nourishment."
:"You will die as Sirdor did, and we will drink you, as well."
:"You cannot run from us, flesh-thing. Everywhere you go, we are there."
:"Do you still seek to free us with Sirdor's Stone? We already told you―we don't need your kindness. It comes ages too late. And if you think we won't flay you when we're free―we believe sharp laughter is the way your kind would respond."
When you attune the stones:
:"This is... unpleasant. Our mind feels... pulled apart...."
:"This light... reminds us of the  ."

Above a large Welkynd crystal in the ruins, Root Sunder will manifest as a spirit and speak with you:

:"Warmth like the sun's. We are free of the Elf-things' prison. We apologize for what we tried to do.
:We were mad with hunger, unable to nourish ourselves within the walls―we were not ourselves. The air feeds us, now."

:Who are you?
:"We are the jungle. We were trapped in the city of stone by the Elf-things, unable to drink from the sun. But you have freed us. Even now the green calls us back to the fold. We will … do what we can to atone.
:We thank you."

After the quest:
:"All that we can do, all that we can become, now that we are free, is halting. We do not know where to begin."
:What will you do next?
::"Return to the green. We could lose ourselves in the wind, or kindle in the sun, or join the rivers and wash away.
::But we are slow to choose."
:What happened to Sirdor and the others?
::"We would return them if we could, but in our captivity, in our desperate famine, we consumed them.
::They will never be forgotten. Every fiber we took from them we remember. In your honor and theirs, we will never take from flesh-things again."

There is one deprecated line of dialogue that was replaced at some point:
:"Sense of self. Warmth like the sun's. We are free of the elf-things' walls. We apologize for what we tried to do. We were not ourselves.
:A flesh-thing like you could not comprehend our torture, and … we would be unsuccessful in   it."''
Lore:Tancano the Elder's Journal

The south wall rotated two degrees last night. I've measured it thirty-six times. The  s must be causing it. The growths run the length of the city, built into every wall and foundation. This must be how the  s thought to control the jungle:   that could grow against the plants. Brilliant strategy, though, obviously, it ultimately failed.

Only the door in the east chamber doesn't move. Strange. Responds slightly to rhythms. Perhaps a secret knock?
Online:The Notebook of Mage Gadris

I knew   would not have the conductivity required for this process. We pursued yet another futile path, but   was insistent. We will keep at it. I do wish Zur would take the time to organize and collect his notes, though.

 ***

Through the process of elimination and trial and error&mdash;trial on my part, error when Zur is in control&mdash;I think we finally made a breakthrough! I believe that the following items will result in antipodal rods that can conduct the currents of   required to reverse the soul-meld while also withstanding the forces of the negative vortex.

:&mdash;  
:&mdash; Crystalline Essence Matrix (the silicate structure of this gem will be incorporated to disperse the negative energy)
:&mdash; Refined   (do not, under any circumstances, use the unrefined salts)

These base components require an alchemical catalyst to properly merge their properties when super-heated within a forge. I will do further research as to a suitable catalyst. And I will pray to my ancestors and the   that it is something we can find within this  .
Online:The Root Sunder Market

If these are the ruins of  , then this is the likely site of the city market. At its height this area would have been filled with merchants from across  , trading exotic goods and new ideas. It must have been an incredible sight. I sometimes feel like I can actually hear the low murmur of the crowd.
Online:The Root Sunder Roots

The magically-burgeoning growths in   are astounding. They snake their way through not only the walls, but out into the jungle soil.   joked that they wormed through the city like a circulatory system. An apt remark, because here's the weird part: they share a pulse.
Online:The Spindleclutch Expedition

Guardian Sud-Hareem, Expedition Leader

Praxin Douare, Expedition Lieutenant

Guardian Sud-Hareem, aided by Praxin Douare, will lead a small expedition of   mercenaries to investigate the caves designated as Spindleclutch. Rumors have circulated that abnormally large  s infest the caves. Should the creatures prove threatening, the expedition is hereby ordered to eradicate them with prejudice.
Online:Transmutation of Living Creatures

The use of a pearl tincture, created from the inherent essence of this rare gem, can stabilize a transmutation potion. It is a crucial component for potions meant to modify living flesh for any period of time.

Pearl tinctures can be created in a number of ways. The purest essences take time and patience, not unlike the creation of a pearl from a grain of sand. 

Note: Pounding a pearl with a fist-sized rock is not efficacious. I like the word efficacious.   uses it often and it has stuck with me. Efficacious.

Treating a pearl with an acidic substance produces a sort of goo. The dried goo can be finely ground and dissolved into a liquid. 

Yes! This may work! I'll have a tincture in no time!
Online:Transmutation Potion Recipe

Eleven drops of the  ? No, no, no. Seven. Seven drops. No more, no less.

Do not oversaturate the paste with tincture. 

I need more ground   powder.   had some. I need to borrow it. It's for a good cause, but I wish he did not get so cross. Always going on about not wasting time or ingredients. His middle name must be Tightwad.

Odd that   dust had the effect it did, but this finding is very useful. Very useful, indeed. Never knew the dried leaves made such a fine powder. Hadn't intended for the leaves to dry out, though. Just another of those useful accidents that make me a brilliant alchemist!

Scathecraw hard to come by here. Possible substitutes need to be investigated. 

Dried mort flesh is not a good substitute. Pity. Lots of that around here. Poor deformed creatures. I would feel more pity for them if they weren't trying to kill us.

So, seven drops of pearl tincture. Three precise pinches of dried scathecraw. One dram of purified water. Dried blood.

You never know when you might need a potion to make you small!