Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Torture Victim

The torture victims are found in the Dawnstar Dark Brotherhood Sanctuary after the torture chamber is purchased from Delvin Mallory in the quest Where You Hang Your Enemy's Head...

The four torture victims are seemingly unessential characters without a potential dialogue choice, but actually give out locations of several hidden treasures after activating their dialogues a few times. They can be used for target practice when grinding skills. By using the Ice Form shout, you can remove the torture victims from their shackles and level up your Sneak skill, though after being unshackled they will not move from their position. They will not respawn if killed.
 
 
Dialogue
:''"I'll tell you anything. Anything! Just please stop... hurting me..."
:"I just... can't take the pain. Not a second longer."
:"I'll give you money. Treasure. I have some things hidden away. Take them all. They're yours. Just please... stop."
:"Just north of Windhelm. There's a hollowed-out rock. I have some things hidden in there. Take them! They're yours."
:"I've told you everything I can. I don't know what else you could want..."
:"Uuggghhhh"
 
 
Dialogue
:"You... you can't do this to me..."
:"Do you have any idea who I am? When my father hears about this, he will gut you."
:"Ah, now I understand. This is about that my father's hidden cache, isn't it? The dowry for my wedding."
:"Ha! Well it's safely hidden away, in a hollowed-out tree stump. Just outside Riften, tucked away nice and secure. You'll never find it."
:"Damn it. I gave it away, didn't I?"
:"Uuggghhhh....."
  
 
Dialogue
:"Please..."
:"What is it you want?"
:"Just... just stop. And I'll tell you where I've hidden my treasure."
:"It's... in a hollowed-out rock. In the tundra. A bit west of Whiterun. Now please... please stop."
:"Oh gods, you've taken everything I have. Just kill me and be done with it..."
:"Uuggghhhh....."
 
 
Dialogue
:"Why are you people doing this?"
:"Is it information you want?"
:"This... this is about the inheritance, isn't it? All right! I'll tell you where I've hidden it."
:"It's in a hollowed-out tree stump. In the marsh, south of Solitude. Now please, you'll let me go now. Right?"
:"Why don't you be a dear and let me go now. All right? I won't say a word to anyone. Our little secret. I promise."
:"Uuggghhhh....."''
 
Related Quests
 

Notes
 If killed, torture victims won't re-spawn. However, they can be resurrected using the console and their RefID.
Skyrim:Thorek

Thorek is a Nord worshipper of Vaermina living in Nightcaller Temple. When Nightcaller Temple was attacked by an Orc war party intending to destroy the Skull of Corruption, the worshippers released the Miasma, a gas that put everyone to sleep. Years later, when the Miasma is finally lifted, he and Veren Duleri will attempt to defend the Skull of Corruption from Erandur, whom they consider a traitor for fleeing the Temple.

He wears a set of Vaermina robes and boots. He wields a leveled sword that may be enchanted depending on your level.

Thorek knows the following spells: Lightning Bolt, Sparks, Fast Healing, and Lesser Ward.

You first encounter Thorek in the Dreamstride, conversing with Veren Duleri, another Vaermina devotee:
 
Thorek: "The orcs have breached the inner sanctum, Brother Veren." 
Thorek: "But... no more than a handful of us remain, brother." 
Thorek: "The Miasma? But, brother..." 
Thorek: "Agreed. To the death." 

You will encounter Thorek and Veren again as you and Erandur reach the Skull of Corruption.
thumb|Erandur meets his old friends
Erandur: ''"Wait... Veren... Thorek... you're alive!" 
Erandur: "I no longer use that name. I'm Erandur, Priest of Mara." 
Erandur: "No. I... I was scared. I wasn't ready to sleep." 
Erandur: "Then you leave me no choice!"

You and Erandur will have to fight the two Vaermina devotees. Upon death, Thorek will say, "Vaermina forgive me..."''
 
Related Quests
 

Notes
Thorek shares his name with another Nord in Morrowind.
There is another version of Thorek with the BaseID   and RefID  . He is used in the scene where you enter the Dreamstride. He wears the same outfit but will always have a steel sword.
Skyrim:Veren Duleri

Veren Duleri is a Dark Elf mage and a worshipper of Vaermina living in Nightcaller Temple. When Nightcaller Temple was attacked by an Orc war party intending to destroy the Skull of Corruption, the worshippers released the Miasma, a gas that put everyone to sleep. Years later, when the Miasma is finally lifted, he and Thorek will attempt to defend the Skull of Corruption from Erandur, whom they consider a traitor for fleeing the Temple.

He wears a set of Vaermina robes and boots. He wields a leveled mace that may be enchanted depending on your level.

Veren knows the following spells: Lightning Bolt, Sparks, Fast Healing, and Lesser Ward.

You first encounter Veren Duleri in the Dreamstride, conversing with Thorek, another Vaermina devotee:
 
thumb|Veren in the Dreamstride
Thorek: "The orcs have breached the inner sanctum, Brother Veren." 
Thorek: "But... no more than a handful of us remain, brother." 
Thorek: "The Miasma? But, brother..." 
Veren: "Then let it be done. Farewell, my brothers!" 
Veren: "No thanks to you, Casimir." 
Veren: "You're a traitor. You left us to die and then ran before the Miasma took you." 
Veren: "Enough of your lies! I can't allow you to destroy the Skull, Priest of Mara." 
Erandur: "Then you leave me no choice!"

You and Erandur will have to fight the two Vaermina devotees. As he dies, Veren will say, "How could you, Erandur..."''
 
Related Quests
 

Notes
There is another version of Veren Duleri with the BaseID   and RefID  . He is used in the scene where you enter the Dreamstride. He wears the same outfit but will always have a steel mace.

Bugs
Skyrim:Bjorlam

Bjorlam is a Nord warrior, and the Whiterun carriage driver. He can be found near the Whiterun Stables, and will take you to any of the hold capitals on his carriage, for a fee.

Bjorlam wears a set of farm clothes, a pair of gloves, and a pair of boots. He is equipped with an iron war axe.
 

Related Quests



Dialogue
You can ask him what he knows about Whiterun, to which he'll reply: 
:What do you know about Whiterun?
:''"Well, I know the Companions make their home here. Their mead hall, Jorrvaskr, is the oldest building in the city. Oh, and there's a nasty feud between two families called the Gray-Manes and Battle-Borns. You'll want to be careful there. The rest you can find out by asking the townsfolk. I'd start with the barkeep at the Bannered Mare, or the castle steward."'' 

Apart from this, he shares his dialogue with other carriage drivers.
Skyrim:Baral Sendu

Baral Sendu is a Redguard farmer found lying dead on his bed in The Stumbling Sabrecat, a tavern within Fort Dunstad. He was presumably killed by the bandits who have overrun the fort. He wears clothes and a pair of shoes and carries a lockpick and up to nine gold. 

His body and blood-stained bed are removed during the course of the related quest The Battle for Fort Dunstad.
 
Bugs
Skyrim:Lund

Lund was a Nord farmer living in a hut on top of the hill northwest of Rorikstead. He died of unknown causes. His corpse is still lying in his bed and the house is overrun by skeevers.

Lund wears randomly determined farm clothes (7 variations) or a belted tunic, a pair of boots (4 variations), with a 50% chance for a hat (3 variations). Additionally there is a slim chance that he may carry a lockpick and a small amount of gold.
 

Notes
There are three plates with meat on the floor, implying the skeevers may have been kept as pets.
A bottle of poison sits on the table opposite the bed, and a silver ring is atop the grave outside his house. This might indicate that Lund killed himself over the loss of his wife.
Plates of food for the skeevers and poison may alternatively indicate he tried to introduce some pest control (and accidentally poisoned himself in the process).
Sometimes Lund won't be wearing his clothing when you first enter but he still has it in his inventory.
Skyrim:Drelas

Drelas is a Dark Elf elemental mage who lives alone in his cottage south of Morthal. He is not overly prone to conversation; if you decide to enter his cottage, he will attack with powerful magic and a random leveled dagger (up to glass quality). He wears a random magical robe and a pair of boots, and keeps an assortment of random magical items with him such as spell tomes and alchemical ingredients.

His house contains an alchemy lab and arcane enchanter, as well as a number of alchemical ingredients scattered about.

 
Notes
Due to his high aggression, if the fighting spills outside he will kill his own chickens.
Skyrim:Ulag

Ulag is an Orc bandit who can be found dead in Sleeping Tree Cave. He is carrying a note from Ysolda which starts the quest Sleeping Tree Cave. 

He wears a randomly determined set of light armor; at all levels, there is always a 50% chance he will wear fur shoes and a set of fur armor,  while the other 50% can differ; at level 1-5 it can be hide boots and/or hide armor, at level 6-18, it can be leather boots and/or leather armor, and at level 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, he has a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers but, at level 1-5, there is a 50% chance it can be hide bracers, at level 6-18 it can be leather bracers and at level 19, it can be scaled bracers. Lastly, there is a 20% chance of him carrying a leveled shield, up to elven quality at level 12. 

As evident by the note in his pocket, he was an accomplice to Ysolda of Whiterun, who turns out to be a dealer of Sleeping Tree Sap. When you show her the note, she will grieve little about the demise of Ulag: ''"So Ulag didn't make it   those giants then? More's the pity. If you found any of the sap, I'd be willing to pay you the same cut I offered him."''

 
Related Quests
Skyrim:Necromage

Necromage may refer to two things:
Necromage (NPC), a warlock who specializes in Necromancy
Necromage (perk), a Restoration skill perk that improves spells targeting undead
Skyrim:Blackblood Marauder

The Blackblood Marauders are a group of bandits living in Broken Oar Grotto who also appear at the Wreck of the Icerunner during Lights Out!. They are led by Jaree-Ra, his sister Deeja, and Captain Hargar. During the related quest, their leader, Jaree-Ra, arranged for the light in the Solitude Lighthouse to be extinguished by the player, causing The Icerunner to run aground near the west shore. They then boarded the ship under command by Deeja, massacred the crew, and stole all the cargo, which they shipped to their base of operations at Broken Oar Grotto to keep the loot safe. They can be easily recognized by their signature black tattoos, mimicking the blood vessels, on the sides of their necks and faces. 



 
These two Marauders are both Nord bandit wizards, differing only in their appearance. They wear a leveled set of black mage robes, which will be enchanted to either fortify Alteration, Destruction, or  Restoration or to regenerate magicka. They are armed with an iron dagger and may also carry a small amount of gold. Each can cast a leveled set of spells from the Alteration, Destruction, and Restoration schools, including one armor spell, one ward spell, one healing spell and one elemental damage spell. 
 
 
 
 
This Marauder is a Nord bandit. He wears leather armor with matching boots and defends himself with a random leveled two-handed weapon, up to elven in quality. He also may carry a small amount of gold. 
 
 
This Marauder is a Nord bandit. He wears leather armor with matching boots and bracers. He defends himself with a leveled one-handed weapon, which can be up to elven in quality; and a leveled shield, which can be up to steel in quality. He also may carry a few lockpicks or a small amount of gold.
 
 
This Marauder is a Nord bandit archer. He wears leather armor with matching boots and defends himself with a leveled bow with twenty leveled arrows, both of which may be up to elven in quality. The bow is also supplemented by a leveled one-handed weapon, which also may be up to elven in quality. Additionally, he may carry a few lockpicks or a small amount of gold.
 
Related Quests
Skyrim:Fultheim

Fultheim, a Nord warrior, is the only regular patron at the Nightgate Inn, aside from Balagog gro-Nolob. He stays there to "drink away unwanted memories", according to the innkeeper, Hadring. 

Fultheim does very little in life and never leaves the Nightgate Inn. He can always be found in the taproom or his own room, drinking or eating, and never pauses to sleep. 

Fultheim carries a Blades sword and therefore may be a veteran. He also carries a copy of The Red Book of Riddles, and a few pieces of gold. He wears a belted tunic, with a hat and a pair of boots.

When Fultheim sees you, he may remark: "Hadring got himself another customer, eh?" He will also comment on the inn, saying: "The beds and beer are both lousy, you ask me." or angrily ask you: "What do you want?" When asked if he frequents the inn often, he replies, "You see any other inns around here? Where else would I go to drink?" You may also ask him about the inn's other resident. When asked, he will tell you, ''"Well he don't like company, I can tell you that much. Just wants to be left alone. But no... that's not really it. It's like... he wants to talk. Likes people and all. But he stays separate, because he's supposed to. Kind of sad, really." When exiting conversation with him, he will say, "Sure, walk away. I wasn't talking or anything..."''
Skyrim:Barkeep

The Barkeep is a hostile Dark Elf bandit found in Cragslane Cavern serving drinks to the gamblers. He wears clothes and shoes and is equipped with a leveled one-handed weapon (up to elven quality). He carries a considerable amount of leveled gold, ranging from 25 to 125 gold, and the   chest key which opens the chest behind his bar.

 
Related Quests
Skyrim:Sickly Farmer

The Sickly Farmer is a Nord warrior being nursed back to health in the Temple of Kynareth in Whiterun. 

She is quite sick and will do nothing but lie on the healing altar and let Danica Pure-Spring or Acolyte Jenssen heal her, at times groaning, ''"The fever's down a bit, an' I can almost see straight.", "I still can't hold nothin' down, but it's better than yesterday." and "My joints ache, I can't eat nothin' and my head feels like a furnace. I've seen better days." At other times, she will just utter, "So sick... can hardly stand it...", "The fever... my body burns..." or "Ohh... ughh..."''
The only exception to this schedule is during the Battle for Whiterun, when she flees for safety along with the other citizens.

She wears a belted tunic and a pair of boots. She only carries an iron dagger.
Skyrim:Wounded Soldier

The Wounded Soldier is a Nord warrior and Whiterun guard committed to the Temple of Kynareth in Whiterun. 

Heavily wounded, he will do absolutely nothing but lie on one of the healing altars being nursed by either Danica Pure-Spring or Acolyte Jenssen, at times groaning, "The pain is so great...", "Unghhh... oww..." or ''"I can't bear it... make it stop..."''

He wears Whiterun guard's armor with a pair of fur boots and wields an iron dagger.
 
Notes
Unlike other Whiterun guards, the Wounded Soldier isn't replaced by a Stormcloak Soldier should Whiterun be captured by the Stormcloaks during the Battle for Whiterun.
Skyrim:Morven

Morven is a Breton witchblade living in Markarth at Nepos's house where he works as a servant.

He is an undercover Forsworn agent and bodyguard of Nepos the Nose, one of the most influential citizens in Markarth. He spends all of his time cleaning the house, without ever eating or sleeping. Morven becomes hostile and must be killed during your investigation into the recent Forsworn attacks.

He wears a set of barkeep clothes and a pair of shoes. He is equipped with an iron dagger, and carries a key to Nepos's house, as well as a selection of lower-class items and gold.

 
Related Quests
 

Notes
Morven's death can be avoided by pickpocketing and reading Thonar's or Nepos's journal instead of questioning them, then going directly to Eltrys.
Alternatively, it can be avoided by going directly to Eltrys after questioning Thonar Silver-Blood.
Skyrim:Tynan

Tynan is a Breton witchblade who lives in Markarth. He works as a henchman and bodyguard for Nepos the Nose.

He spends all of his time in Nepos's house, sweeping the floor and keeping up appearances, although he carries the same secret as his master and the other servants. He never eats or sleeps. Once Nepos reveals his scheme to you during the quest The Forsworn Conspiracy, Tynan becomes hostile and must be killed.

He wears a set of barkeep clothes and a pair of shoes. He is equipped with an iron dagger, and carries a key to Nepos's house, as well as a selection of lower-class items and gold.

 
Related Quests
 

Notes
Tynan's death can be avoided by pickpocketing and reading Thonar's or Nepos's journal instead of questioning them, then going directly to Eltrys.
Alternatively, it can be avoided by going directly to Eltrys after questioning Thonar Silver-Blood.
Tynan's name means "Dark One" in Celtic.
Skyrim:Dryston

Dryston is a Breton barbarian working for the Forsworn. During the related quest he tries to beat you up after you nose around too much. 

After receiving his beating, Dryston will take up residence in Weylin's old room in The Warrens, where he will remain for the rest of the game, offering no unique dialogue. The room itself will still be identified as Weylin's room, and Weylin's room key will unlock the door as normal.

Dryston wears a set of leather armor with a matching pair of boots. He is equipped with an iron dagger and carries a selection of lower-class loot and gold.
 
Related Quests
 
Quest-Related Events
After you exit the Warrens he will confront you and say:
:''"You've been digging around where you don't belong. It's time you learned a lesson."''

If you've lost the brawl to him once before he will instead say:
:"You again. Guess you need another lesson, huh?"



After you beat him in a brawl on the streets he will fall to the ground while gasping for air and mutter: 
:"Ugh. You mangy piece of pit-bait!"
:Talk, or I send you to the gods.
:"I was sent by Nepos the Nose. The old man hands out the orders. He told me to make sure you didn't get in the way. That's all I know, I swear!"''
Notes
If he dies before telling you about Nepos the Nose, you can find a note on his corpse addressed to a friend. It explains that Nepos ordered him to rough you up. His note refers to you as "him" regardless of your actual gender.
Skyrim:Garvey

Garvey, a Breton scout, is one of the poor and sick of Markarth. He resides in The Warrens, and is an expert level trainer in Sneak. He spends most of the day standing with his back up against the wall near the entrance to the Warrens.

He wears a set of ragged robes and ragged boots. He is equipped with an iron dagger, and carries a key to his room and a key to Weylin's room.
 
Related Quests
 
Dialogue
His potential greetings are: 
:''"The Warrens isn't a place for your type. What do you want?" 
:"Warrens ain't for you. Trust me."

When spoken to directly:
:What are the Warrens?
:"It's where you go if you can't afford a room anywhere else. About the time they opened the mines, someone got the idea to throw beds in here. Laborers. The sick. The lame. We're all here."
:So, only the poor or the sick live here?
:"That's right. Welcome to Markarth, traveler. Thank the Divines you can choose to live somewhere else."
Quest-Related Events
During your investigation into the Forsworn he can be asked about whether or not he knew Weylin:
:Did you know Weylin?
:"Oh yes. I know everyone who sleeps in the Warrens. Kind of the one who passes the keys around. I guess someone else will be taking his room, now."
:I need the key to Weylin's room.
:"Sorry, but you don't exactly belong here."''
Skyrim:Cairine

Cairine is a Breton citizen living in The Warrens, the hub for all the poor and sick of Markarth. She used to work at the Smelter in Markarth, but is now too sick to do so. Instead, she spends her whole day sitting on the ground of the Warrens holding her stomach in pain. 

She wears a set of ragged robes and a matching pair of ragged boots. She only carries an iron dagger.
 
Related Quests
 

Quest-Related Events
New Allegiances
If you are part of the Volkihar vampires , you will eventually get tasked by Vingalmo to turn a citizen into a vampire. Cairine is one of these possible victims. 

Once you have turned her she will be very grateful and greet you with: 

:''"Great gift of blood you've given me. Blood that boils in my veins. Gives me strength. You can use my coffin whenever you like."
:"Blood of the sick. Blood of the weak. Blood of the unsuspecting noble lord. Savor each flavor. Unsuspecting, delicious prey."
:"I keep an eye on their comings and goings. No one suspects poor Cairine. Poor, poor Cairine. Ha!"
:"The darkness hums and we sing its praises. Sweet melodies. Sweet like the water that flows through their veins."
Dialogue
When approached she can say:
:"You don't want to be here. No one wants to."
:"Don't know anyone here doesn't have Rattles or Ataxia."
Notes
Vingalmo will describe her to you as: "A pathetic creature in her present condition, but the gift will embolden her. And her lowly state suits her to being our eyes and ears in Markarth."'' 
Bugs
Skyrim:Lodi

Lodi is a Nord warrior and educated bard performing at Vittoria Vici's wedding during the Dark Brotherhood quest Bound Until Death.

He only exists during the quest and can be found playing his flute in the courtyard outside the Temple of the Divines in Solitude. At his side stands Bards College teacher Pantea Ateia who oversees his performance and sometimes decides to sing along with him.

He wears a belted tunic and a pair of boots. If you approach him for conversation he will brush you off with: "Sorry, no time to talk. I need to keep playing." If you manage to catch him during the aftermath of the murder, he will comment: "I never should have taken this job!"

 
Related Quests
 

Bugs
Skyrim:Sanctuary Guardian

Sanctuary Guardians are the Nordic ghosts of former Dark Brotherhood members destined in the afterlife to guard the halls of the Dawnstar Sanctuary. They will be unleashed by Cicero in an attempt to stop you during The Cure for Madness. 


 
 
This Sanctuary Guardian specializes in close combat and has a leveled sword of the best possible quality at his disposal (up to Daedric quality at level 46). He wears shrouded armor with matching boots, gloves and a cowl. 

In combat they will have several unique lines, saying: "You dare invade this Sanctuary?", "Fall before the will of Sithis!", "Unworthy!", "You are not welcome here!" and ''"You can't kill what's already dead, mortal." When defeated, their last dying words will be: "Father..." or "Precious release..."


 
 
This Sanctuary Guardian''' specializes in ranged combat and has a leveled bow at his disposal, along with 25 leveled arrows. When confronted directly he will battle you with a leveled dagger. All items are of the best possible quality, up to Daedric at level 46. He wears shrouded armor with matching boots, gloves and a cowl. 

 
Related Quests
 

Notes
The Sanctuary Guardians are members of the Forsworn class, which determines the level of their skills.
Shrouded armor, boots, gloves and cowl which cannot be looted from their remains can be pickpocket from them if player has Perfect Touch perk.