Morrowind:Glitches

These are some of the glitches that occur in Morrowind. The list is very incomplete as the number of bugs in Morrowind is quite high. Before trying any of these glitches out for yourself, it is highly recommended that you save, since some of these are well known to either kill the player or cause the game to crash. 

All Versions
These will work on any version of Morrowind.

Selling-to-merchants Bug
 

Moving NPCs
 

Werewolf/Vampire
 

Mages Guild Quest Skip
 

Argonian and spear bug
 

Cartoon Walls
 

Clear Bounty for Free
 

Magicka Cost Overflow
 

Constant Effects Enchantments with Rat Souls
 

Escape Census and Excise Office
 

Falling Through the Floor
 

Fury
 

Given a character with money, a player with patience to retrain, and at least one armor skill as a Major or Minor Skill, this glitch can be used to get around the maximum level limitations.

Journal/Quest Location Errors
 

Mysterious Shadows
 

Redoran Canton Disappearance
 

See Red
 

Water Goggles
 

Water Breathing Without Magic
 

Invisible Entry
 

Texture Glitch
 


Stealing Things in Front of People
 

Joining Multiple Great Houses
 

Sea Creatures on the Land
 

Ash Creature Underwater
thumb|right|The Ash Creature spawn location in the Morrowind Mod:Construction Set|Construction Set
Off the Bitter Coast west of Seyda Neen, you may encounter a leveled Ash Creature at the bottom of the sea near the entrance to Aharunartus. This is due to a misplaced enemy from the   leveled list, which spawns above the surface of the water and then sinks to the bottom  .

Killing "Immortal" NPCs
 

Permanent Bound Items
 

Take Damage When Jumping Through Doors
 

Permanently Summon Dwemer Centurions
 

Soultrap Glitch
 

#First, buy Soul Trap and a non-destructive spell, e.g. any Fortify Attribute. It does not work with scrolls.
#Next, make a new spell with whatever beneficial spell effect you want, for 1 second on self.
#Then, on the same spell, have Soul Trap on target for 1 second.
#Cast the spell and try not to hit anybody. Presto!  Whatever spell you created is now Constant Effect.
#This can also be used on NPCs and Creatures. Place the area of effect that isn't Soul Trap high enough so that it can affect the desired targets with the spell. Example: Command Humanoid or Creature, area of effect: 50, target, for 1 second; Soultrap, area of effect: 0, target, for 1 second. Shoot near the desired target, not at them, and that character is your mind slave for life. An affected NPC can still speak to you and offer any services they previously offered. If you used it on a shopkeeper, you can sell things to them as you travel, until their Encumbrance limit is reached (and it will probably be much lower than yours). Note that their available dialogue options may change radically if you move them to a different city.  Alternatively, use a Calm Humanoid/Creature effect to make hostile NPCs friendly or to permanently tame wild animals.
#Using this with Summon spells will allow one to produce creatures that never disappear and will follow the summoner until they are killed. You might want to use the glitch on the summoned creature to increase their speed so they can keep up with the player, by using Fortify Speed 100 on target as the area-of-effect component before the Spell Trap. This even applies to creatures of the same variety, so one could potentially have an entire army of Dremora and/or Golden Saints follow them into battle (though bow-using Dremora will run out of arrows quickly). This is especially efficient for players that tire of being outnumbered by hostile creatures in the wilderness or got on the bad side of the Ordinators. Apart from when they are killed, they only stop following if the summoner departs from their line of sight by entering/exiting a building (usually only two to three at a time will follow you through, and only if close), outrunning them to another outdoor cell, or using a spell to teleport or levitate yourself away. However, they will resume following if their summoner comes back to wherever they were left behind.

Some people have had problems with this cheat. If this does not work for you, another option is to change the first effect to 2 seconds and cast the spell directly beneath you.



Also note that, with the Bloodmoon expansion installed, if you change into Werewolf form and then change back into human form, the enchantments will be removed. This does not apply to the use of Hircine's Ring; character attributes/skills return to their boosted levels after the effect wears off.

Loot Summons
 

Corprus Exploit
 

Item Ownership Contamination
 

Net Magicka Gain
 

Net Fatigue Gain
 (Confirmed not to work on Xbox)
 

Weapon Switching Glitch (a.k.a. The Sunder/Keening Cheat)
 

Self-unequipping Spells
 

Refreshable Uses Glitch
 

Alternate Creature Fatigue/Magicka Values
 

Infinite Arrows
 

Xbox (Non-Game of the Year)
These will only work on the non-GotY Xbox version of Morrowind, unless otherwise noted.

Duplicating Quest Items
 

Immortal Enemies 
 

Instant Kill
 

Moving When Over-Encumbered
 

Infinite Alchemy Apparatus
 

PC
These glitches will only work on the PC version, and some of them only on specific patch versions.

Falling Through the World
 

God Speed
 

Reusable Scrolls
 

Summoned Item Bug
 

Corpse-destroying Weapon
 

Leveling Glitch
 

Weapon-switch Crash
 

Floating People Glitch
 

Light Effect Glitch
 

Permanent Levitation Glitch
 

Item Duplication Glitch
 

Non-glitches
These are things that look like glitches, but aren't.

Overflow Loot Bag