Netruk44/uesp-wiki-content huggingface dataset:
Online:Life Mender

Quick to Mend increases the effectiveness of any healing you do.

 
Notes
Prior to Update 21, this ability was called "Quick to Mend", and also increased your healing received.  This update also lowered the level requirements from 25, 35, and 50 to the current values of 5, 15, and 30.

Patch Notes
Online:Master Assassin

Master Assassin increases the damage done by all attacks while invisible or stealthed.  It also increases the stun duration for successful attacks.

 
 

Patch Notes
Online:Executioner

Executioner may refer to two different skills:
Executioner (skill), a passive in the Nightblade's Assassination skill line
Executioner (morph), a morph of the Two Handed skill Reverse Slash
Online:Pressure Points

Pressure Points increases your Critical Strike rating for each active skill from the Assassination line you have slotted.  This includes the Ultimate ability, Death Stroke.

 
 

Patch Notes
Online:Hemorrhage

Hemorrhage increases the damage done by Critical Strikes, and also gives you and your allies an increased   chance for each successful Critical Strike for a short time.

 
 

Patch Notes
Online:Death Stroke

Death Stroke deals Magic Damage and increases damage against the affected enemy, who is also inflicted with Major Defile, reducing their Healing Received.  The Incapacitating Strike morph changes the damage to Disease Damage and stuns the target.  Or you could choose the Soul Harvest morph, which earns you extra   for each kill when it is slotted.

Notes
Death Stroke is the cheapest of all the   abilities, especially when the Soul Harvest morph is chosen, because you earn some back for every kill.
Soul Harvest is a recommended morph for the Nightblade Initiate build, while Incapacitating Strike is recommended for Umbral Assassin.
While under any effect that raises Ultimate costs, Incapacitating Strike will be unusable between 120 Ultimate and the adjusted cost of the improved version that stuns the target. For example, the stunning version costs 123 Ultimate for a stage 1 Vampire, and neither version of the skill will be usable between 120 and 122 Ultimate. The icon will still change color at 120.

thumb|left|Recolored upgrade of Incapacitating Strike as of version 4.1.5

 
Patch Notes
Online:Assassin's Blade

'''Assassin's Blade deals Magic Damage, with increased damage to targets with low health.  The Killer's Blade morph changes it to have a   cost and deal Disease Damage, also healing you if the target dies shortly after use.  Or you can use the Impale''' morph, which allows it to be used at a distance.

Notes
Impale is a recommended morph for the Nightblade Initiate and Deathweaver builds, while Killer's Blade is recommended for Umbral Assassin.

Patch Notes
Online:Teleport Strike

Teleport Strike deals Magic Damage to an ambushed enemy, who is also stunned (or snared if they are a player).  The Lotus Fan morph reduces your target's movement speed for longer rather than stunning them, and also adding damage over time to the target and nearby enemies.  Or the Ambush morph changes it to have a   cost, and increases the damage of your next attack.

Notes
Ambush is a recommended morph for the Nightblade Initiate build.

Patch Notes
Online:Blur

Blur increases your chance to dodge enemy attacks.  The Mirage morph also increases your physical and spell resistance, or you can use Phantasmal Escape, which removes snaring effects and grants immunity to them briefly.

Notes
Mirage is a recommended morph for the Nightblade Initiate and Living Shadow builds.

Patch Notes
 
 
 
 

Gallery
Online:Mark Target

Mark Target reduces an enemy's armor and spell resistance. If an enemy dies while under the effects of this ability, a percentage of your   is restored.  Mark Target does not count as an attack, and casting it on an enemy will not cause them to notice you.  The Piercing Mark morph increases the duration and allows you to see the marked enemy even if they use stealth or invisibility.  Or you can use '''Reaper's Mark''', which gives you more healing and increases your damage when the target dies.

Notes
Reaper's Mark is a recommended morph for the Umbral Assassin build.

Patch Notes
Online:Haste

Haste was a skill in the Assassination skill line which increased the attack speed of light and heavy attacks by 30% for 20 seconds. Its Focused Attacks morph added stamina regeneration, while the Incapacitate morph immobilized targets every 10th strike for two seconds. The ability was removed in Update 6 and replaced with Grim Focus.

Patch Notes
Online:Continuous Attack

Continuous Attack gives you increased damage and   and   each time you capture any Keep or its resources in Cyrodiil.

 
 
Patch Notes
Online:Reach

Reach increases the range of your distant attacks while near a keep in Cyrodiil.

 
 
Patch Notes
Online:Combat Frenzy

Combat Frenzy gives additional   when killing an enemy player in Cyrodiil.

 
 
Patch Notes
Online:War Horn

War Horn increases the maximum   and   for all nearby allies by 10% for 30 seconds.  The Aggressive Horn morph also increases the Critical Strike damage for all affected allies, while Sturdy Horn increases the Physical and Spell Resistance for all allies, as well as increasing the duration by several seconds.

Notes
War Horn is very useful for boosting you and your allies' damage, with Aggressive Horn boosting critical damage even further.
Sturdy Horn can be more effective in PvP fights, as enemy players often have higher critical chances than NPCs.

Gallery
 
Patch Notes
Online:Rapid Maneuver

Rapid Maneuver increases the movement speed of you and any nearby group members for 20 seconds, and grants you immunity to all snare and immobilize effects for its duration.  The effect will be cancelled once an attack is made.  The Charging Maneuver morph will continue to increase your movement speed by a smaller degree after the effect ends.  Alternatively, the Retreating Maneuver will also reduce damage taken from behind while the effect persists.

Notes
With update 27, this skill was moved from Rank 2 to Rank 5, requiring players who wish to acquire this skill to spend significantly more time in Cyrodiil participating in PvP activity than was required before the update.
This bears the distinction of being the only skill that can be cast from horseback. This is because the skill originally increased your movement speed while mounted.
The effects of this skill will persist even if the skill isn't currently in your skill bar.  This means you can have it in your weapon swap bar, cast it, and then swap, and it will remain active for the duration or until an attack is made.
Though you cannot cast this (or any other) skill while swimming, if you cast it just before swimming, it will increase your swimming speed as well.  This can potentially be used to get past Slaughterfish-infested waters or cross wide lava pools.  Attempt at your own risk.
While on foot, it is probably best to refrain from sprinting while using this skill.  Your running speed with Rapid Maneuver is roughly equivalent to your sprinting speed without it, but sprinting will drain your  , leaving you unable to cast again without waiting, or worse - leaving you without the ability to use  -based attacks if you run into enemies.  Not sprinting ensures you will still have enough   to cast it again as soon as it expires.  If you're on horseback, this doesn't apply, as sprinting depletes the horse's  , not your own, so you can run full-tilt with no worries.

Patch Notes
Online:Caltrops

Caltrops deals Physical Damage over time in a large area.  Anti-Cavalry Caltrops increases the duration and also drains the   of all enemy mounts, which may force them to dismount, while the Razor Caltrops morph increases the initial damage and also reduces the movement speed of all affected targets.

Notes
Previously, the Anti-Cavalry Caltrops morph would automatically dismount any mounted enemies, but now it just drains their mounts'   instead.  Thus, players who have invested in the Stamina Riding Skill may be able to withstand this attack for longer without being dismounted.
While Anti-Cavalry Caltrops is mostly only useful in Cyrodiil, Razor Caltrops is quite effective in PvE content as well.

Patch Notes
Online:Metalworking

Metalworking determines the quality of Blacksmithing items you can make.  This includes melee weapons and Heavy Armor.  You start with one free point already in this skill, allowing the crafting of Iron weapons and armor.

The materials used to craft Blacksmithing items are as follows:


 
 
Patch Notes
Online:Keen Eye: Ore

Keen Eye: Ore makes Blacksmithing ore nodes more visible in the world.  Nodes will appear with a shimmering effect around them.
Online:Miner Hireling

Miner Hireling gives you a hireling, Valinka Stoneheaver (later Karamel Little-Leaf, Aksel Rockbiter and Ludovic Laumont), who will give you an assortment of Blacksmithing items every day. These will arrive in your mailbox as letters with attachments which must be claimed within 30 days or they will be lost. You do not receive shipments if you don't log on, so they won't pile up if you don't play for a few days (or use a different character).

Correspondence
Complete correspondence from miner hirelings as of 2017-10-13 is listed in the table below.
 

 
Notes
The deliveries have a 24 (or 12) hour cooldown period, and require changing zones after that to be delivered.
Online:Metal Extraction

Metal Extraction increases your chances of extracting Blacksmithing items when deconstructing armor and weapons, as well as your chances of producing Tempers when refining raw materials.
Online:Metallurgy

Metallurgy reduces the time it takes to research traits on Blacksmithing items.

 
Research times are as follows:


With ESO Plus, research times are reduced by 10%.
Online:Temper Expertise

Temper Expertise increases your chances of improving Blacksmithing items with tempers.

Improvement chances per temper and number of tempers needed for 100% chance are as follows:
Online:Tailoring

Tailoring determines the quality of Clothing items you can make.  This includes Light Armor (made from cloth) and Medium Armor (made from leather).  You start with one free point already in this skill, allowing the crafting of Jute and Rawhide armor.

The materials used to craft Clothing items are as follows:
Light Armor

Medium Armor


 
 
Patch Notes
Online:Keen Eye: Cloth

Keen Eye: Cloth makes Clothing plant nodes more visible in the world.  Nodes will appear with a shimmering effect around them.
Online:Outfitter Hireling

Outfitter Hireling gives you a hireling, Madam Firilanya (later Veesk-Olan, Uraviin Dres and Granny Gravius), who will give you an assortment of Clothing items every day. These will arrive in your mailbox as letters with attachments which must be claimed within 30 days or they will be lost. You do not receive shipments if you don't log on, so it is advisable to log into each character with points invested in this passive each day to claim your free items.

Correspondence
Complete correspondence from outfitter hirelings as of 2017-10-16 is listed in the table below.
 

 
Notes
The deliveries have a 24 (or 12) hour cooldown period, and require changing zones after that to be delivered.
The cloth and leather materials level depends on your level of Tailoring.  
Prior to Update 10 this passive was named Trapper Hireling.
Online:Unraveling

Unraveling increases your chances of extracting Clothing items when deconstructing light and medium armor, as well as your chances of producing Tannins when refining raw materials.
Online:Stitching

Stitching reduces the time it takes to research traits on Clothing items.

 
Research times are as follows:


With ESO Plus, research times are reduced by 10%.
Online:Tannin Expertise

Tannin Expertise increases your chances of improving Clothing items with tannins.

Improvement chances per tannin and number of tannins needed for 100% chance are as follows:


 
 
Patch Notes
Online:Rebate

Rebate restores your   whenever one of your summoned creatures is killed or unsummoned.

 
Notes
As of Update 9, the only way to unsummon a creature is to remove the skill from your skill bar.  This can most easily be done via weapon swap, provided you don't have the same summoning skill in the same slot on both skill bars.
You may also unsummon them from your character screen.  Scroll down to the creature and click remove effect.

Patch Notes
Online:Power Stone

Power Stone reduces the cost of all   abilities.
Online:Daedric Protection

Daedric Protection increases your   and    recovery when any Daedric Summoning active ability is slotted.  Note that only one slotted ability is needed, and there is no additional benefit to slotting more than one.

 
 
Patch Notes
Online:Expert Summoner

Expert Summoner increases your   when you have a Daedric Summoning pet active.

 
 

Patch Notes
Online:Summon Storm Atronach

Summon Storm Atronach summons a Summoned Storm Atronach familiar to aid you in battle. The familiar lasts for a short time, and cannot move.  It deals Shock Damage and stuns all enemies within its casting radius when initially summoned, then continues to attack the nearest target until it is killed or the duration expires.  In addition, your allies may activate the   synergy, increasing both their  and the Atronach's damage output by 25% fo 8 seconds.  The Greater Storm Atronach morph summons a Greater Storm Atronach lasts longer and does more damage, while the Charged Atronach created by the Summon Charged Atronach morph attacks multiple targets at once.

Notes
Greater Storm Atronach is a recommended morph for the Sorcerer Initiate build.

Patch Notes
 
 
 
 
 
 
 
 
 
 

Gallery
Online:Summon Unstable Familiar

Summon Unstable Familiar summons an Unstable Familiar Scamp to aid you in battle. The familiar remains until killed or unsummoned. Casting the spell again while the familiar is alive causes the Scamp's attacks to deal additional pulses of Shock Damage. The Volatile Familiar created with the Summon Volatile Familiar does more damage, and when cast again deals Shock Damage to all nearby enemies several times, before stunning them with a final attack. Summon Unstable Clannfear changes the summon to an Unstable Clannfear instead, whose activation ability heals both itself and you.

Notes
Previously, casting the spell with a familiar active would cause them to be unsummoned rather than using a special ability. To unsummon now, you must either right-click the corresponding active effect on your character page, or remove the skill from your skill bar (at least temporarily). This can be done with a weapon swap if you don't have the skill in the same slot on both weapon tabs. (Conversely, if you don't want the familiar to go away when you switch weapons, then you must have the skill on both tabs.)
It is possible to use this skill along with Summon Winged Twilight, allowing you to have two summoned allies at once.
Summon Unstable Clannfear is a recommended morph for the Sorcerer Initiate and War Mage builds.

Patch Notes
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Gallery
Online:Unstable Clannfear

Unstable Clannfear may refer to:
Unstable Clannfear (morph), a morph of the Unstable Familiar ability
Unstable Clannfear (Familiar), a Familiar summoned by that ability
Online:Daedric Curse

Daedric Curse causes an explosion of Magic Damage to its target and other nearby enemies after a delay.  It's best to use against stronger targets, who are less likely to be killed by other sources before the explosion occurs.  If the targeted enemy dies before the explosion, it does nothing, so you've just wasted  . Daedric Prey causes the targeted enemy to take more damage from your Familiars, which also makes the spell somewhat less wasteful if the explosion does not occur, though you should still try to arrange for the target to survive long enough for the explosion, especially if there are other nearby enemies. Haunting Curse will explode an additional time after some time.

Notes
Using this ability will cause the target to attack you, so to receive the most benefit, you should try to arrange it so that the target will be near its allies when the effect ends.  Immobilizing a group with Encase is a good strategy, as is distracting your target with summons or other players who are more melee-oriented.
The Haunting Curse morph was added in Update 13, replacing Daedric Prey, which dealt its damage faster.
The Daedric Prey morph was added in Update 6, replacing Explosive Curse, which had an increased effect radius.
Haunting Curse is a recommended morph for the Elemental Arcanist build.

Patch Notes
Online:Summon Winged Twilight

Summon Winged Twilight summons a Winged Twilight familiar to aid you in battle. The familiar remains until killed or unsummoned.  The Summon Twilight Tormentor morph summons a Twilight Tormentor with a special ability which you can activate by casting the spell again while it is alive, which causes its attacks to deal more damage to enemies above  .  Alternatively, the Twilight Matriarch summoned by Summon Twilight Matriarch has a special ability which will heal it as well as up to two allies when cast again while alive.

Notes
Previously, casting the spell with a familiar active would cause them to be unsummoned rather than using a special ability.  To do it now, you must either right-click the corresponding active effect on your character page, or remove the skill from your skill bar  (at least temporarily). This can be done with a weapon swap if you don't have the skill in the same slot on both weapon tabs.  (Conversely, if you don't want the familiar to go away when you switch weapons, then you must have the skill on both tabs.)
It is possible to use this skill along with Summon Unstable Familiar, allowing you to have two summoned allies at once.
This familiar attacks with lightning attacks, generally keeping her distance from the enemy.  This makes her less likely to be killed in battle than Unstable Familiar and its morphs, but also less likely to draw fire away from you.
Twilight Tormentor's special ability bears the distinction of being the only attack in the game that does more damage to   enemies.  This makes it a good complement to the various Execute abilities that deal more damage at the low end.
Summon Twilight Matriarch is a recommended morph for the Sorcerer Initiate and Eldritch Mender builds.

Patch Notes
 
 
 
 
 
 
 
 
 
 
 

Gallery
Online:Bound Armor

Bound Armor protects you with magical Daedric armor, which increases your Physical Resistance. The armor remains until you activate the ability again to unsummon it. While active, your   is increased by 5%.  Bound Armaments changes both the casting cost and the maximum stat increase to use   instead, and also increases the damage from your Heavy Attacks, while the Bound Aegis morph adds Spell Resistance.

 
Notes
Unlike previous games in the series, this spell adds protection in addition to your regular armor, rather than replacing it.
Bound armor is not damaged by attacks and will last as long as you leave it on.  However, your regular armor will still receive damage if you are attacked or killed while using Bound Armor.
Bound Armor must use up one of your action slots in order to work.  You cannot cast it and then replace it with another skill or use your weapon swap to free up the slot.
Prior to Update 10, this caused your entire visual appearance to change, covering you in Daedric-style armor.  Now, you just see a purple smoke around your torso, meaning that two Sorcerers both using this spell are no longer forced to look identical.
Bound Aegis is a recommended morph for the Sorcerer Initiate, Elemental Arcanist, War Mage, and Eldritch Mender builds, while Bound Armaments is recommended for Arcane Warrior.

Patch Notes
 
 
 
 
 
 
 
 

Gallery
Online:Conjured Ward

Conjured Ward creates a protective Damage Shield around the caster and any summoned creatures which negates any damage.  It lasts for 6 seconds or until the target has received a certain amount of damage, dependent upon the level of the spell and skill of the caster.  Hardened Ward increases the strength of your shield (but not your pets'), while the Empowered Ward reduces the cost and increases the duration, and also grants you and your allies Minor Intellect, increasing their   for the duration.

While active, your health bar will appear as below, the purple section showing how much shield you have remaining: 
 
Your pet(s) will have a similar change to their health bar: 


Notes
Only you and your own pet(s) will be affected by the Damage Shield, not your allies or their pets, though Empowered Ward does benefit your allies with  .
It has a radius of effect, so it will only work on your pets if they are fairly close to you.
Hardened is a recommended morph for the Elemental Arcanist build, while Empowered Ward is recommended for Eldritch Mender.

Patch Notes
Online:Unholy Knowledge

Unholy Knowledge reduces the  ,  , and   costs for all abilities which need to be slotted on the Action Bar. Core Combat abilities - Bash, Block, Break Free, Dodge Roll, Sprint, and Sneak - are excluded.
Online:Blood Magic

Blood Magic will restore a percentage of your   each time you hit an enemy with a Dark Magic active ability.

 
 

Patch Notes
Online:Persistence

Patch Notes
Online:Exploitation

Exploitation increases the   rating of the caster and their allies for a short time after using any Dark Magic active ability.

 
 

Patch Notes
Online:Negate Magic

Negate Magic dispels enemy magic effects and stuns all enemies within its radius.  (Enemy players will just be silenced, not stunned.)  The Suppression Field morph also deals damage to all affected enemies, while Absorption Field adds healing for you and your allies within the affected area.
 
Notes
This is the only instance of the Silence effect found anywhere in the game.  Silence prevents players from using any skill with a   or   cost as long as they are in the affected area.  Skills which cost   can still be used, however, as can normal Light and Heavy Attacks. 
Absorption Field is a recommended morph for the Sorcerer Initiate and Eldritch Mender builds, while Suppression Field is recommended for War Mage.

Patch Notes
Online:Crystal Shard

thumb|left|Crystal Blast
Crystal Shard will deal Magic Damage to a single opponent (or multiple opponents with Crystal Blast morph).  Crystal Weapon converts the skill to  , removes the casting delay, causes your next light or heavy attack to do more damage, reduces the target's armor, and reduces the cost of your next non-  ability.  With the Crystal Fragments morph, casting any other  -based spell has a chance to increase the damage and reduce the casting cost by half as well as removing the casting delay so it can be cast instantly.

 
Notes
Enemies won't become aware of your presence until this spell hits.
With Crystal Fragments, there is a sound when the instant, half-cost cast becomes available.  You should learn to recognize this sound so you know when the ideal time to cast will be.  You will also know that a cast is ready because your hands will have a blue glow around them.

Patch Notes
Online:Encase

Encase will immobilize all enemies within its range.  Affected targets may still attack and defend, but they are rooted to their spot for the duration of the effect.  Thus it is most effectively used against melee targets, as enemies with ranged attacks don't generally move much anyhow.  It can also be used as an escape tactic to hold enemies down while you retreat to a safe distance.  Note however that the affected area is in front of you.  Enemies who are behind you or on either side may not be affected.  Shattering Prison deals Magic Damage to the target when the effect ends, while Restraining Prison will reduce their movement speed instead and increase your healing received.

Notes
Flying enemies are generally immune to this spell.
Other players can escape via a roll dodge, but it can be reapplied after they're freed.
Restraining Prison is a recommended morph for the Sorcerer Initiate and War Mage builds.

Patch Notes