Netruk44/uesp-wiki-content huggingface dataset:
Shadowkey:Ivgrizt

Ivgrizt is found in Twilight Temple, one of the last remaining goblins after the rest fled to their base in Fearfrost Caverns following Pergan Asuul's invasion. During the attack, the Shaman Headdress of the goblin tribe was stolen and Ivgrizt is desperate for its return.

To gain supplies for his campaign, Ivgrizt stole a pack from a traveling merchant. He will return it to you if you find the missing headdress.
 
Related Quests
 
 
Quest-Related Events
Goblin Rescue 2
When first spoken to:

:(A thin goblin looks excited to see you, and shouts.)
:"You stink! Ah… I mean you stink because you live, not rot. Pardons, I am Ivgrizt."
:How do you do?
:"Not well, but better than most of my band. The shadow master of this temple took our headdress."
:Headdress?
:''"He came in with vermin, but we and our wolves drove him off. But he took our shaman's ritual headdress. Now we have no shaman."
:Go on.
:"We know the headdress is in the shadow rooms, near the Room of Midnight. But the room is locked. To open that door you must first open the doors in the Twilight Chamber which lead to the Rooms of Dusk and Dawn. You need the Scrolls of Dusk and Dawn to open these doors."
:Where are the scrolls?
:"There are small rooms near the entrance, but we could not defeat the dead crawlers. Get the scrolls, open the doors. Then open the Midnight Door and find the headdress. Deal?"
:Sure, I'd like a challenge.

:Too much for me.
When spoken to again before finding the headdress:
:"Yes, breaching the Midnight Door is hard, but you must do it."
:I won't fail.

Once you have recovered the headdress:
:"Most brave, most brilliant, you are a feared hero!"
:(Ivgrizt takes the shaman headdress from you, and does a clumsy bow.)
:"The merchant pack is in our caverns, northwest in Snowline. If you come to retrieve it, I will have it for you."''
:(Ivgrizt slowly saunters toward the outside world.)

Trailslag's Goods
If helped in the Twilight Temple:
:''"I have the Orc's pack, as I said. Take it with my best wishes. But I must warn you… The headdress failed to give hero Tirasch the powers of shaman. His anger still grows. I stay away. He is still looking for blood. Yours would satisfy him."

If spoken to after taking the pack:
:"Be careful. Not all goblins are as friendly as I am."
:Thanks for the warning.'''
Shadowkey:Note of Payment

A third of the payment accompanies this note.  The rest shall be paid in full by our agents. Scout Dragonstar, deliver the map to our agents in Earthtear Caverns.
Shadowkey:Pilgrim Ghost

The Pilgrim Ghost is the spirit of a pilgrim that came to worship the crystal in Loth' Na Caverns. He and his brethren were attacked and killed by the forces of Skyrim as they started to infiltrate the caverns. The ghost does not want revenge - just peace.
 
Related Quests
 
 

Quest-Related Events
When first approached:
:"Skyrim… killed us, all of us, yet we are still bound to this place."
:Us?
::"We were simple pilgrims, here to seek answers from the divine crystal. They came, corrupted the crystal for their own purposes. And they killed us. I need final rest, as do my companions. Will you help us?"

::No thanks.

::I am on it.
:::"My beloved gave me a ring to bring me luck on my journey. It is on my body, which lies north and a little west of here. But first, you must destroy the desecrated crystal. They use it to fortify themselves. With it they might be too powerful to defeat. The crystal lies in the northeasternmost part of this cavern."
:::Okay.

Pilgrim Ghost Ring
Once the ring has been returned:
:(The pilgrim ghost moans slightly at the sight of the ring)
:"The pain... is the right sort... I am grateful."
:(The pilgrim sways back and forth, lost in thought.)

Pilgrim Ghost Party
:(The ghost whispers)
:"My brethren still need to be freed. Will you help them?"

::Not right now.

::Yes I am ready.
::"There are five other ghosts. Please lay their bones to rest and return so I may know my time has come as well."

If spoken to before all the pilgrim's spirits have been freed:
:"Please... my brethren wait."

Once all the spirits have been freed:
:"Thank you. I am afraid of what is next, but still... thank you."
:(The ghost pauses, looking to the southwest.)
:"Yes... they still call to me."
:(The pilgrim fades away)
Shadowkey:Captain Nym

In life, Captain Nym was the captain of the airship now embedded in the glacier that gives Glacier Crawl its name. Now he waits for a worthy champion to fight the encroaching shadows.

He possesses the powerful Star Coif, and will present it to a hero who possesses all seven Star Teeth.
 
Dialogue
:"I have waited long, but perhaps you are not who I wait for. Perhaps you are just a morsel of warmth."
::Who are you waiting for?/I doubt anyone is coming.
::"Ah perhaps I AM waiting for you. Let me peer at you and see if you serve either enemy, Tharn or Asuul."

:::I serve neither.
:::"Incredible! You are truly a hero for the ages. You have deprived my enemies of all the known keys. Perhaps then you will stop their perversion of shadow magics. I shall help you in my small way. Here."

:::Uh… does peering hurt?
:::(The apparition chuckles slightly.)
:::"I suppose not. Still I must know if you serve my enemies, Tharn or Asuul."


Once he gives you the Star Coif:
:''"The Chieftain kept a Star Tooth in the chest near him. If you have all seven now, then you are ready to challenge the last corruption of shadow, the Umbra' Keth in the Crypt of Hearts."
:I have seven.
:"They are fire gods, fire gods from the night sky. You haven't lived until you have chased them… Clouds beneath your feet, wind to your back, crew racing the rigging as you pursue that brilliant flare descending toward the horizon. But the fire is yours now. I am proud it is with someone so worthy. I will be content with the decks of my ship now."
:Goodbye, Captain.'''
Daggerfall:The Rich Merchant

Quick Walkthrough
# Talk to the quest giver at a Thieves Guild hall.
# Head to the town which was mentioned to you.
# Enter the building which was mentioned to you.
# Find and pick up the item you have come for.
# Make your escape.
# Return to the questgiver and collect your reward.
# Be sure to follow the time limit.

Detailed Walkthrough
The Merchant's Merchandise
Speak to the quest giver, who says:

:''"You can call me (quest giver's name). I have wind of some (rare item) that some pig of a merchant just bought. I want to you pinch it an bring it here. I'll pay you (random gold) gold. Are you interested?"
Accept
The quest giver goes on:

:"In (town) go to (building). It shouldn't be too tough to find the (rare item). Get it back to me in (time limit) days, and I'll pay you. No questions? Good."

Decline
The quest giver answers:

:"Move along (player's name). I need to find a thief worthy of the name."

Pilfering the Merchant
thumb|right|A rare pearl in the back room of a general store
Head to the town where the Merchant does business. Ask around to find the correct shop and enter it. If you attempt to enter while the shop is closed, you will need to deal with the door being locked, so be prepared. The item will often be a pearl or chunk of ivory, find it within and grab it. Make your escape, but beware as you leave the building, as there may be a guard waiting for you at the entrance door, either a battlemage, an iron atronach, a daedra seducer or a werewolf. Kill the guard and return to the Thieves Guild.

Reward
When you give the stolen item to the quest giver he will say:

:"Oh ho! This shipment is better than I had thought. Here's your (random gold) gold (player's name). Don't spend it all on drink or vice."''

Reputation Gain/Loss
 

Enemies
Any of the following:
Battlemage (10% chance)
Iron Atronach (10% chance)
Daedra Seducer (10% chance)
Werewolf (10% chance)




Notes
This quest is similar to both A Prized Herb and A Treasured Potion, but in this case the location of the burglary is a general store.
If you keep the loot, it will remain in your inventory and won't vanish once the quest is over, as is usually the case for quest items. Keeping the loot will cost you no additional reputation, only a failed quest.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"A new shipment of (rare item) came into (town). No one knows exactly where."
If you fail the quest, NPCs may say when asked for any news:
''"Someone must've found the (rare item) in (town). They're shipping it out again."
If you successfully complete the quest, NPCs may say when asked for any news:
"Turns out where they were keeping the (rare item) was robbed the other day."
If you successfully complete the quest, the quest giver may later greet you with:
"Now, you ain't spending that gold on drink or vice, are you, (player's first name)?"
If you failed the quest, the quest giver will greet you with:
"What do you want? I told you where to find the (rare item), but you diddled around until it didn't do no one no good. Just get out, (player's first name). Yer giving me a headache."''

Quest Log
Daggerfall:The Noble's Jewelry

Quick Walkthrough
# Talk to the quest giver at a Thieves Guild hall.
# Head to the city which was mentioned.
# Enter the palace.
# Find and pick up the jewelry you have come for.
# Make your escape.
# Return to the quest giver within the time limit.

Detailed Walkthrough
thumb|right|The noble has the item on display, though it seems to have fallen on the floor.
thumb|right|The palace is very well guarded.
 
A Proposed Favor
Speak to the quest giver, who says:

:''"We have had our eye on you (player's first name). Never mind who "we" are. You're an up and coming member of this guild. If you were to do a special job for us, for no pay, we might look favorably on you in the future. What do you say?"

Accept
The quest giver goes on:

:"Your assignment is very simple. The (ruler's title) in (town) has recently "bought" a (jewelry) of decent enough worksmanship that we're innerested in taking a closer look. Yer gonna have precisely (time limit) days to find a way into the palace, abscond with said bauble, and be back here. Not impossible for a true member of the Thieves Guild. So, what're you waiting for, (player's first name)? Off with you!"

Decline
The quest giver answers:

:"Watch your back you dirty little turncoat!"''

Breaking Into the Palace
Travel to the city and enter the palace. If you enter it during the opening hours (10:00 - 18:00) you won't even have to pick the door's lock. Find the jewelry within and grab it. The palace will be heavily guarded, there can be a maximum of one knight, one battlemage, three archers and one Gargoyle guarding the gem. When you pick up the item, the following pops up:

:This must be the piece!
:You have the (jewelry) you have been sent to get.

Make your escape, because if you loiter too long more enemies will show up and attack you.

Reward
If you give the stolen jewelry to the quest giver he will say:

:''"Congratulations, (player's first name). You'll be hearing from us not long from now."

Reputation Gain/Loss
 

Enemies
20x Three Archers every thirteen in-game minutes (15% chance) once you enter the palace
5x One Battlemage every twelve in-game minutes (15% chance) once you enter the palace
3x One Gargoyle every eleven in-game minutes (15% chance) once you enter the palace
10x One Knight every ten in-game minutes (15% chance) once you enter the palace


Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"(Ruler's title) (ruler's name) is   proud of (his/her) new (jewelry). Everyone wants to see it."
"Security is up in (palace), apparently because of the new (jewelry)."
If you fail the quest, NPCs may say when asked for any news:
"The (ruler's title)'s men managed to recover that (jewelry) after the botched burglary."
"The Thieves Guild wouldn't botch such an opportunity to get the (jewelry)."
If you successfully complete the quest, NPCs may say when asked for any news:
"The Thieves Guild is getting pretty daring, stealing directly from the (ruler's title)."
"The Thieves Guild has successfully hidden the identity of the (palace) burglar."''

Quest Log
Daggerfall:A Treasured Potion

Quick Walkthrough
# Talk to the quest giver at a Thieves Guild hall.
# Head to the town where the item is being kept.
# Enter the alchemist's shop.
# Find and pick up the potion you have come for.
# Make your escape.
# Return to the quest giver within the time limit and collect your reward.

Detailed Walkthrough
Alchemist's Brew
Speak to the quest giver, who says:

:''"(Player's name), my name is (quest giver's name). I have a line on a (potion). I need someone to lift it for me. I'll pay you (random gold) gold to do it. What do you say?"

Accept
The quest giver goes on:

:"At (alchemist's shop) in (town) you will find a (potion). Take it and bring it to me in (time limit) days, and I'll pay you. That's not too tough now, is it?"

Decline
The quest giver answers:

:"Let me know when you want to get real work, (player's name)."''

Over the Counter
thumb|right|The alchemist stashed this vial in a storeroom
Head to the specified town and ask around to find the location of the alchemist's shop. The shop will be open during its normal hours, but locked otherwise. If you attempt to enter after hours, be prepared to pick the lock or otherwise force the door. Once inside, find the potion and grab it, then make your escape. Beware, as there may be some guards waiting for you at the entrance, either a battlemage, an iron atronach, a daedra seducer or a werewolf. Kill it and return to the Thieves Guild.

Reward
When you give the potion to the quest giver he will say:

:''"Not bad, (player's name). Here's your (random gold) gold."''

Reputation Gain/Loss
 

Enemies
Any of the following:
Battlemage (10% chance)
Iron Atronach (10% chance)
Daedra Seducer (10% chance)
Werewolf (10% chance)




Notes
This quest is similar to both A Prized Herb and The Rich Merchant, but in this case the location of the burglary is an alchemist's shop.
If you keep the potion, it will remain in your inventory and won't vanish once the quest is over, as is usually the case for quest items. Keeping the potion will cost you no additional reputation, only a failed quest.
The potion is actually no potion, but some Elixir vitae of lower value.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
''"(Alchemist's shop) has some of the best ingredients in (town)."
"If you want just about anything, go to (alchemist's shop) in (town)."
If you fail the quest, NPCs may say when asked for any news:
"There was a rare (potion) in (alchemist's shop), but it's in a safer place now."'
If you successfully complete the quest, NPCs may say when asked for any news:
''"Someone stole a bottle of (potion) right out of (alchemist's shop). What cheek!"
If you successfully complete the quest, the quest giver may later greet you with:
"Sure, I remember you, (player's first name). The (potion), right?"
If you failed the quest, the quest giver will greet you with:
"Don't tell me. You went all the way to (alchemist's shop), found the (potion), and accidentally drank it, right? (Oath), different thief, same old story."''

Quest Log
Daggerfall:Valuable Pages

Quick Walkthrough
# Talk to the quest giver at a Thieves Guild hall.
# Head to the town where the book can be found.
# Enter the building named by the quest giver.
# Find and pick up the book you have come for.
# Make your escape.
# Return to the quest giver within the time limit and collect your reward.

Detailed Walkthrough
The Book Job
Speak to a quest giver, who says:

:"I have a job. Ordinary guild work. Worth (random gold) gold. Just the standard guild fee. Interested?"

Accept
The quest giver goes on:

:''"Go to (town). Find (building). Inside is a rare book, entitled (book title). Bring it back to me within (time limit) days, and I'll pay you. Simple enough, eh?"

Decline
The quest giver answers:

:"Too bad for you, (player's name)."''

Nicking the Novel
thumb|right|The book will be found on the floor
Head to the town where the book can be found and enter the building. If it is a shop and you enter during business hours you don't even have to pick the door's lock. There may be some guards waiting for you. Find the book within and grab it. Upon leaving the building, there may be a guard waiting for you at the entrance door, either a battlemage, an iron atronach, a daedra seducer or a werewolf. Kill the guard and return to the quest giver.

Reward
Upon returning the book to the quest giver, he will say:

:"Ah. (Oath). Here is your guild fee. Maybe some day we can work together again."

Reputation Gain/Loss
 

Enemies
Any of the following:
Battlemage (10% chance)
Iron Atronach (10% chance)
Daedra Seducer (10% chance)
Werewolf (10% chance)




Notes
If you keep the book, it will remain in your inventory and won't vanish once the quest is over, as is usually the case for quest items.

Additional Dialogue
After you have accepted this quest, NPCs may say when asked for any news:
"A collector in (town) just bought a rare copy of (book title)."
If you fail the quest, NPCs may say when asked for any news:
''"The security in (building) wasn't great, so they moved the valuables out."
If you successfully complete the quest, NPCs may say when asked for any news:
"That copy of (book title) that was stolen from (building) was irreplaceable."
If you successfully complete the quest, the quest giver may later greet you with:
"Oh, hello, (player's first name). Good work on getting that book, if I didn't mention it before."
If you failed the quest, the quest giver will greet you with:
"Don't fumble for excuses, (player's first name). I told you where to find the book and told you to hurry, but you didn't. Now it's too late, and I'm tired. Just, be a good (player's race) and sod off, will you?"''

Quest Log
Shadowkey:Services

Few Services exist in Shadowkey: there are only three trainers and eight merchants.

Trainers
Trainers in Shadowkey do not improve the attributes of their pupils, but rather the Class-specific talents they possess.


Merchants
Shadowkey:Wendek Freetalker

Wendek Freetalker is the merchant in Snowline. He has a reasonable selection of mid-tier items for sale. Wendek is a great friend of Rene Violet, and if you have helped her he will offer you a 20% reduction on all products in his store.

The other shopkeepers in the game are Gravel Throthgar, the shopkeeper for the lowest tier equipment, and Egrien Stout, the end game equipment vendor. 
 
Related Quests
 
Dialogue
:''"My word! A new customer! What with the goblins and bandits about I had thought about packing for Azra's Crossing."
:"Well, then. How may I help you?"
:"Again you return! Your skill must be amazing to deal with the ruffians hereabout."'
Shadowkey:Map Schematic

The in-game map can be tricky to understand at times. This page aims to show the routes from one place to another as simply as possible. The game starts at Azra's Crossing.
 

 
thumb|right|Actual map that comes with the game
Key:


Note
The Shadowkey map is unlike others in the series in that places that are normally marked as part of a certain province are instead marked as a different one.
This is explained by the Nords reclaiming their old territories in eastern High Rock during the War of the Bend'r-mahk.
Morrowind:Guild of Mages (Ald'ruhn)

Edwinna Elbert is the local head of the guild, and will allow you to join and provide quests immediately after joining. This guild hall is apparently a place of education, as Movis Darys is staying in the guild undercover as a student there. The guild provides many services, especially in merchant services. Anarenen and Tanar Llervi will both barter with you, while Heem-La and Orrent Geontene will both sell you spells.

This guild hall is (almost) abandoned during the quest Loot the Mages Guild for the Thieves Guild, save Manis Vermaulese, who is sent to guard the guildhall while the remaining members are away.

With Bloodmoon installed, Louis Beauchamp can be found standing outside the Guild of Mages.
thumb|right|Interior 
Related Quests
Mages Guild











Thieves Guild


Morag Tong


House Hlaalu


People
Morrowind:Morag Tong Guildhall (Ald'ruhn)

thumb|Inside the Guildhall
The only important piece of treasure is a copy of the Hand-to-hand skill book, The Prayers of Baranat, which can be found on a table in the entrance hall. The book is owned by Goren Andarys, so be careful if you decide to take it away with you. Almost all the other items in the hall are also owned by Andarys, and comprise baskets of food, crates of Chitin and Bonemold armor and assorted weapons. Two chests against the southwest wall of the easternmost room contain the chapter's stash of gold.
 
Related Quests
Morag Tong
















People
Morrowind:Guild of Mages (Balmora)

The guild hall has two entrances: the main entrance on the ground floor, and another on the second floor that is accessed by a staircase on the right side of the building. The building contains three levels.

The ground floor contains a few containers, a supply chest and the guild steward Ranis Athrys, who sells spells and offers training. She will also give a number of quests to higher ranking members. 

The second story is occupied by Galbedir, who sells soul gems and some enchanted items, offers enchanting services, and provides training.

In the basement you will find the free bunks and the remaining guild members.  The most notable is Ajira, who sells alchemy supplies and offers quests to low ranking members.  Guild Guide and spell merchant Masalinie Merian is also found in the basement.  Other than Masalinie, all of the guild members in the basement offer training. thumb|right|Main hall of Balmora's Guild of Mages thumb|right|Guild members hard at work

Related Quests
Main Quest

Mages Guild















People
Shadowkey:Egrien Stout

Egrien Stout is the owner and proprietor of a store in the northwest of the zone named after him, tucked against the mountains near the point where Skyrim, Hammerfell and High Rock meet.

He is the shopkeeper that sells end game equipment. The other shopkeepers in the game are Gravel Throthgar, the shopkeeper for the lowest tier equipment, and Wendek Freetalker, the mid-tier equipment vendor. If you are able to help out an old friend of his he will reduce his prices by 20%.
 

Related Quests
 
Quest-Related Events
After Broken Wing Cameo is finished:
:(You introduce yourself to the proprietor, which quickly leads to a swapping of tales. As you describe events surrounding Broken Wing, Egrien's smile broadens)
:"Cameo? Did you say Rene Violet?"
:I did?
:''"That girl has dodged more death than a dozen Dragonstar guards. Glad to hear she is still nimble on her feet. Any friend of Rene's is a friend of mine."

Dialogue
:"Good to see someone who isn't shooting a crossbow at me by way of introduction. What can I do for you?"''
Morrowind:Guild of Mages (Caldera)

This is the only mages guildhall in the game where the local head does not provide quests (unless you have the official plugin. Master Index installed) To make up for this, the guildhall provides a large amount of services. Eraamion and Medila Indaren both sell spells, while Folms Mirel and Ernand Thierry both provide bartering services.

A complete set of master level alchemy apparatuses can be located at the top of the tower unguarded. They can net you over 4000 gold. However, they are owned by Ernand Thierry, so selling them back to him will result in both a crime, and expulsion from the Mages Guild. Almost everything else within the guild belongs to the Mages Guild, which means if you are a member, they are free for the taking.

There are no beds in the Guild Hall. thumb|right|Main hall of Caldera's Guild of Mages 
 

Related Quests
Official Plugins


People
Morrowind:Mage's Guild (Wolverine Hall)

The guild hall offers the services of enchanting, spell making, training and a Guild Guide.
 
Notes
The Wolverine Hall guild is the only one not referred to as "Guild of Mages".  This is also the only instance where the term "Mage's Guild" is spelled with an apostrophe.
 
Quests

Mages Guild








Thieves Guild



House Telvanni


Miscellaneous


People
Morrowind:Guild of Mages (Vivec)

Related Quests
Mages Guild






Vampiric


Miscellaneous


People