Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Multiple Summon

Multiple Summon is a perk active on the undead dragon Durnehviir  in Dawnguard add-on, with which he is able to summon a boneman, a mistman, and a wrathman all at once by using his unique Soul Cairn Summon shout.
 
Without this perk, even if you obtain the Soul Cairn Summon shout with console commands, and using all the three words, you can only summon one undead. It should be noted that this perk changes the amount of creatures the character can have to 5 (similar to how the Twin Souls perk changes the limit to 2), and therefore works with all conjuration and summon powers, shouts and spells, meaning that one can even have 5 NPCs revived with Dead Thrall using this perk. This perk can only be acquired by the player through the console.
Online:Arboretum

Daedra are burning books in the center of the district. Ysenda Resplendent and Lady Malygda are the district's Patrolling Horrors. An armory where a unique set can be crafted is located along the southeastern wall. The district's Sewer Entrance is located along the northeastern wall. The Ruined Archives are right next door to the sewer grate, located just south of it. The Aldmeri Dominion Base is located south of the Ruined Archives, on a ledge above it. The Ebonheart Pact Base is located up on a ledge north of the sewer grate, and a side door leading north into the Arena District lies just north of the base.
 

text-bottom|link|32pxRelated Quests==
Arboretum Objective: Prevent the Daedra from destroying a rare book.




text-bottom|32px|linkOnline:Alliance War#Safe Zones|Protected Rally Points==
Each Alliance has a rally point along the outer wall of the Arboretum which can be accessed from their Alliance Base in the Imperial Sewers. The rally points are protected areas that members of enemy alliances cannot access, but enemy players can still attack players at the rally point from below with ranged weapons and spells. There is a Sanctuary area in the immediate vicinity of the rally point trap-door which nullifies all damage while a player is standing in it.

text-bottom|24px|linkOnline:Aldmeri Dominion|Aldmeri Dominion Dominion Rally Point===
thumb|left|Dominion rally point
 
text-bottom|24px|linkOnline:Daggerfall Covenant|Daggerfall Covenant Covenant Rally Point===
thumb|left|Covenant rally point
 
text-bottom|24px|linkOnline:Ebonheart Pact|Ebonheart Pact Pact Rally Point===
thumb|left|Pact rally point
The corpse of Ezudash lies beneath a juniper tree in front of the rally point. He is the author of a letter which can be found by the sewer entrance.
 

text-bottom|32pxCapture Point
thumb|left|District capture point
The Arboretum capture point is located on the bridge to the inaccessible Imperial Palace, in the northwest of the district.
 

text-bottom|32pxSewer Entrance
left|thumb|Sewer entrance to Online:Irrigation Tunnels|Irrigation Tunnels
The Arboretum Sewer Entrance is located near the northern end of the district, along the outer wall. It provides access to the Irrigation Tunnels section of the Imperial Sewers. The Love Letter to Aishah lies in the water near the grate.
 

Other Places
 
 

Maps
 
 

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Gallery
 

Notes
The Arboretum also appeared in Oblivion.
Online:Memorial District

It has an armory where a unique set can be crafted.

Worm Cult Bannermen are stationed at the graveyard in the center of the district, where skeletal laborers dig ceaselessly. A patrolling horror (either Volghass or Nunatak) wanders the round street that wraps around this graveyard. The Imperial City Prison is located behind the massive door at the end of the central-northern street. The Bone Shard Trophy Vault lies next door east of the prison, and the Memorial Armory lies to the left of the prison. The Undertaker's Office lies just west of the Memorial Armory, along that northern street.
 

text-bottom|link|32pxRelated Quests==
Memorial District Objective: Discover what Molag Bal is digging for beneath the city.




text-bottom|32px|linkOnline:Alliance War#Safe Zones|Protected Rally Points==
Each Alliance has a rallying point in one of the ruined buildings around the inner circle of the district. These can be accessed from the respective Alliance Bases in the Imperial Sewers. The rally points are protected areas which members of enemy alliances cannot access, but enemy players can still attack players at the rally point from below with ranged weapons and spells. There is a Sanctuary area in the immediate vicinity of the rally point trap-door which nullifies all damage while a player is standing in it.

text-bottom|24px|linkOnline:Aldmeri Dominion|Aldmeri Dominion Dominion Rally Point===
thumb|left|Dominion rally point
 

text-bottom|24px|linkOnline:Daggerfall Covenant|Daggerfall Covenant Covenant Rally Point===
thumb|left|Covenant rally point
 

text-bottom|24px|linkOnline:Ebonheart Pact|Ebonheart Pact Pact Rally Point===
thumb|left|Pact rally point
 

text-bottom|32pxCapture Point
thumb|left|District capture point
The Memorial District capture point is located on the bridge to the inaccessible Imperial Palace, in the south of the district.
 

text-bottom|32pxSewer Entrance
left|thumb|Sewer entrance to Online:Harena Hypogeum|Harena Hypogeum
The Memorial Sewer Entrance is located near the eastern end of the district, along the outer wall. It provides access to the Harena Hypogeum section of the Imperial Sewers.
 

Other Places
 
 
 

Maps
 
 

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Gallery
 

Notes
The Memorial District appeared in Oblivion as the Market District.
Online:Nobles District

It has an armory where a unique set can be crafted.
 

text-bottom|link|32pxRelated Quests==
Nobles District Objective: Discover how Imperial soldiers survived Molag Bal's attacks.




People
 
text-bottom|32px|linkOnline:Alliance War#Safe Zones|Protected Rally Points==
Each Alliance has a rally point inside one of the district's ruined buildings which can be accessed from their Alliance Base in the Imperial Sewers. The rally points are protected areas that members of enemy alliances cannot access, although if approached from particular angles, enemy players may be able to attack players leaving the rally point with ranged weapons and spells. There is a Sanctuary area in the interior of the rally point which nullifies all damage while a player is standing in it.

text-bottom|24px|linkOnline:Aldmeri Dominion|Aldmeri Dominion Dominion Rally Point===
thumb|left|Dominion rally point
 

text-bottom|24px|linkOnline:Daggerfall Covenant|Daggerfall Covenant Covenant Rally Point===
thumb|left|Covenant rally point
 

text-bottom|24px|linkOnline:Ebonheart Pact|Ebonheart Pact Pact Rally Point===
thumb|left|Pact rally point
 

text-bottom|32pxCapture Point
thumb|left|District capture point
The Nobles District capture point is located on the bridge to the inaccessible Imperial Palace, in the northeast of the district.
 

text-bottom|32pxSewer Entrance
left|thumb|Sewer entrance to the Online:Lambent Passage|Lambent Passage
The Nobles District Sewer Entrance is located on the western side of the district, along the outer wall near the Armory. It provides access to the Lambent Passage section of the Imperial Sewers.
 

Other Places
 
 

Maps
 
 

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Gallery
 

Notes
The Nobles District appeared in Oblivion as the Talos Plaza District.
Online:Unmarked Locations

Unmarked Locations  
This page lists Unmarked Locations in Elder Scrolls Online, places which can be found in the overworld but which don't have a map marker.

 
Aldmeri Dominion
;Auridon




;Grahtwood








;Greenshade






;Khenarthi's Roost

;Malabal Tor

;Reaper's March


Daggerfall Covenant
;Alik'r Desert
 
 
 
 
 
 
 
 
 
 
;Bangkorai
 
 
 
 
 
 
;Betnikh


;Glenumbra
 
 
 
 
 
 

 
 
;Rivenspire
 
 
 
;Stormhaven
 
 
 
 

Ebonheart Pact
;Bal Foyen
 
;Bleakrock Isle

;Deshaan
 
 
 
;Eastmarch


;The Rift
 
 
 

;Shadowfen
 
 
 
 
 
;Stonefalls
 
 
 
 
 
 
 

Neutral
;Artaeum 




;Clockwork City  





;Craglorn







;Cyrodiil
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

;Gold Coast 




;Hew's Bane 






;Imperial City  
 

;Murkmire 
















;Northern Elsweyr 





















;Southern Elsweyr



  

;Summerset 













;Vvardenfell 

























































;Western Skyrim 
















;Wrothgar 







;Unzoned
Online:Quest Hubs

Quest Hubs 
This page lists all the Quest Hubs in Elder Scrolls Online. These locations are associated with an Objective, which needs to be completed through the related quests in order to mark the location as completed on your map.

Aside from those in Imperial City , there are no Objective-based locations in Cyrodiil. However, there are five settlements which serve as "quest hubs" in the traditional sense, as they are the only places in the zone where repeatable quests are available. Cheydinhal, Chorrol, Weynon Priory, Cropsford and Vlastarus are categorized as Explorable Locations, while Bruma is listed as a dolmen.

 
Aldmeri Dominion
Auridon



















Grahtwood


















Greenshade


















Khenarthi's Roost









Malabal Tor




















Reaper's March



















Daggerfall Covenant
Alik'r Desert



















Bangkorai




















Betnikh





Glenumbra





















Rivenspire

















Stormhaven





















Stros M'Kai





Ebonheart Pact
Bal Foyen


Bleakrock Isle








Deshaan


















Eastmarch

















The Rift



















Shadowfen


















Stonefalls



















Neutral
Clockwork City



Coldharbour




















Craglorn









Cyrodiil
 
 
 
 
 
 

The Deadlands



Gold Coast



Hew's Bane


Murkmire



Northern Elsweyr











The Reach



Southern Elsweyr



Summerset












Vvardenfell











Wrothgar












Unzoned
Online:Explorable Locations

Explorable Locations 
This page lists all the Explorable Locations in Elder Scrolls Online. Unlike Quest Hubs, these locations are marked as completed upon discovery and have no associated Objective.

Several Explorable Locations have been removed from the game by various patches. Dragonstar Arena was originally listed here but is now categorized as an Arena. The map markers for Vulkhel Docks, Daggerfall Southern Docks and Dockyards were removed from the game. Cropsford and Vlastarus were converted into AvA Towns.

 
Aldmeri Dominion
Auridon

Greenshade

Khenarthi's Roost

Daggerfall Covenant
Alik'r Desert

Bangkorai

Glenumbra


Stormhaven



Ebonheart Pact
Bal Foyen


The Rift

Stonefalls


Neutral
Artaeum


Blackreach: Arkthzand Cavern







Clockwork City


Craglorn



Cyrodiil
















































Gold Coast






Hew's Bane



Northern Elsweyr


The Reach






Summerset


Vvardenfell







Wrothgar
Online:Tel Var Stones

"Esoteric fragments of the White-Gold Tower, found during adventures in the corrupted Imperial City. This currency is used to purchase crafting materials and item sets within the Imperial City."—Daily Rewards description
right16px|link= Tel Var Stones are the currency used in the Imperial City to purchase gear, crafting materials, and other items.

Earning Tel Var Stones
Other than being received as daily rewards, Tel Var Stones can only be obtained in the sewers and districts of the Imperial City. They primarily drop from enemy mobs, and drop in multiples of four to encourage groups of four or less, as the Stones are shared equally between group members. More powerful enemies will drop greater amounts of Stones. Trophy Vaults and Cunning Scamps also offer large amounts of Stones. Completing quests in the Imperial City will reward you with boxes of Tel Var Stones (Light Tel Var Satchel, Medium Tel Var Sack, Hefty Tel Var Crate), which can safely be kept in the inventory until needed.

Tel Var Stones Multiplier
Carrying a large amount of Tel Var Stones grants a multiplier when in the Imperial City, which affects the number of Stones you receive:

x2 for 100 stones
x3 for 1,000 stones
x4 for 10,000 stones

However, Stones are lost if you die within the Imperial City. Dying to mobs or enemy players results in 50% of your Stones being lost. In the event of a death to an enemy player, these stones are looted and distributed equally among all players who contributed to the kill. This encourages lower-density PvP than in Cyrodiil proper. Dying outside of the Imperial City (or in the City's two Group Dungeons) will not result in any loss.

If your alliance controls an Imperial District, you will receive a 33% bonus to Tel Var Stone drops within all six districts (but not in the sewers). This bonus is cumulative and can be stacked to 198% if your alliance controls every district.

Using Tel Var Stones
Like Gold, Tel Var Stones can be deposited in your bank. Tel Var Stones can also be used to buy from Tel Var Stone Vendors found in the sewers. These merchants offer   crafting materials, powerful set pieces, Xivkyn style materials, unique runestones, and even polymorphs.

Notes
Upon release, dying to mobs would originally result in 10% of your Stones being destroyed, while dying to an enemy player would result in 80% of your Stones being looted and conferred to the enemy player.
Tel Var Stone drops are temporarily boosted by 100% as part of the Imperial City Celebration Event.

See Also
For more information about Tel Var Stones, see the lore article.
Online:Poison Arrow

Poison Arrow deals poison damage to a target, and additional damage over time.  It can be a very effective attack on single targets, especially when combined with other abilities.  The Poison Injection morph makes it particularly effective as an execution spell, as it is more effective when your target is at low health.  Alternatively, the Venom Arrow morph interrupts and stuns spellcasting a spellcasting enemy.

Notes
The poison damage does not stack, so there is no benefit to hitting the same target again while the previous poison is still in effect.  Use other attacks instead while waiting for the first poison to expire.  This does not apply if another Poison Arrow was cast by a different player.
Depending on latency, it may appear that the damage over time is not occurring, but if you wait long enough, the target will appear to receive all of the poison damage at once (which is usually enough to kill most normal enemies).  This can be problematic when playing with other players, as they may not realize that the target they are attacking is about to die anyhow from the poison.
Even without the poison damage, this can be an effective attack as a follow up to a regular heavy attack.  Pulling back to a full draw on a bow takes a few seconds, but the Poison Arrow fires instantly (at the cost of some Stamina).  Thus it's best to fire the regular shot first (before the target sees you and starts attacking) and immediately follow it with a Poison Arrow.  Often, this two-shot strategy is enough to kill most regular enemies around your own level.
Poison Injection is a recommended morph for the Venomous Dragon, Umbral Assassin, Arcane Warrior, Luminous Warrior, and Savage Stalker builds.
The Caustic Arrow set from Dragonstar Arena increases your   against enemies affected by this ability.
The Piercing Spray set from Asylum Sanctorium can cause this ability to do more damage when combined with Arrow Spray.

Patch Notes
Online:Volley

Volley deals damage to the target area.  This is mostly effective against stationary opponents, or ones who have been stunned, rooted, knocked down, or otherwise immobilized.  The Endless Hail morph increases the duration of the effect, while also reducing its casting cost.  Or you can benefit from the increased radius and range from Arrow Barrage.

Notes
The area of effect for this ability (especially without Arrow Barrage morph) is somewhat small compared to other similar skills.  As such it can be difficult to keep enemies in the radius long enough to do the full potential damage.  Definitely best used with immobilizing skills, or in a group where other players will keep them in the affected area.
Only one Volley per player can be active at a time.  Firing a second one will negate the first.  Unless your first is very badly placed, it's best to wait until it expires to fire a second Volley to conserve Stamina.
The Endless Hail morph was added in Update 10, replacing Scorched Earth, which dealt Flame Damage to enemies in the target area.
Endless Hail is a recommended morph for the Venomous Dragon, Umbral Assassin, Arcane Warrior and Luminous Warrior builds.
The Thunderous Volley set from Maelstrom Arena will cause this ability to do more damage the longer it lasts.

Gallery
 

Patch Notes
Online:Scatter Shot

Scatter Shot deals Physical Damage to the target and knocks them back 6 meters, stunning them.  This is a good way of keeping melee-based enemies away from you so that you can avoid getting swarmed.  It has a fairly small range (the smallest of all the Bow skills), so it mostly serves as an emergency measure, as you should on principle not be allowing enemies to get that close to you while using a bow.  The Magnum Shot morph is useful if more than one enemy is getting to close, as it pushes you back as well.  Alternatively, Draining Shot will restore your   when the disorientation ends.

Notes
In a multiplayer situation, knocking back enemies may be slightly confusing.  As a matter of etiquette, it might be best to avoid using this on enemies that are already engaged with other players, unless they appear to need rescue.
When using Magnum Shot, you should be aware of what's behind you.  You can potentially knock yourself off of cliffs or into other groups of enemies.  There are even a few cases where you can accidentally knock yourself through thin walls, such as locked gates and even into cages.  (Most of these have been patched, but there may still be a few of them around, so it's best to avoid taking the chance.)
The Virulent Shot set from Blackrose Prison adds damage over time to this ability.
The Piercing Spray set from Asylum Sanctorium can cause this ability to do more damage when combined with Arrow Spray.

Patch Notes
Online:Arrow Spray

thumb|left|Acid Spray
Arrow Spray snares enemies in front of you and deals physical damage.  This is useful as a means of crowd control, to keep your enemies at bay.  The area of effect is cone-shaped, which means that at close range, fewer targets will be hit, but they will receive more damage.  It's best to find a "sweet spot", where you'll hit and snare the most targets, but not so far away that it barely does any damage in the process.  The Bombard morph will immobilize your targets for a few seconds in addition to reducing their movement speed, while the Acid Spray morph will deal additional poison damage over time.
 
Notes
Poison from Acid Spray does not stack, so it's best to wait for the poison to take its full effect before firing a second spray at the same targets.
The Piercing Spray set from Asylum Sanctorium will cause you do do more damage with Snipe, Scatter Shot, or Poison Arrow after using this ability.

Patch Notes
Online:Snipe

Snipe deals a large amount of Physical Damage to one target.  In addition to being the highest damage ability in the Bow line, it is one of the longest ranged attacks of any Skill line.  The Focused Aim morph allows other Bow attacks to have a greater range as well, in addition to a reduction in the target's armor.  Alternatively, the Lethal Arrow morph adds a Poison Damage over time to the attack, and decreases the effectiveness of Healing on the target.

Notes
The poison from Lethal Arrow does not stack, so you should wait for it to take its full effect before using it again on the same target.
The Piercing Spray set from Asylum Sanctorium can cause this ability to do more damage when combined with Arrow Spray.
Gallery
 
Patch Notes
Online:Executioner (skill)

Executioner causes all Assassination abilities to restore your   whenever you kill an enemy.  Note that you must land the final killing blow with an ability from the Assassination line for it to work.  If you severely damage an enemy with an Assassination skill but then finish them off with another skill or a standard attack, it won't work.

 
 

Patch Notes
Online:Dark Vigor

Dark Vigor increases your maximum   for each Shadow active ability you have slotted.  This includes the  , Consuming Darkness, for a maximum of 12% increase, or 18% with 2 points invested in this passive.
Online:Balanced Blade

Balanced Blade reduces the   cost of all Two Handed active skills.

 
 

Patch Notes
Online:Follow Up

Follow Up increases your damage for one attack after performing a heavy attack with a Two Handed weapon.

 
Notes
This skill was added in Update 5, replacing   Arcane Fighter, which increased your chances to apply certain debilitating status effects.

Patch Notes
Online:Long Shots

Long Shots increases your damage the farther you are from your targets, up to a maximum of 6% or 12% with two points in this passive.

 
 

Patch Notes
Online:Accuracy

Accuracy increases   rating when using a Bow.
Online:Ranger

Ranger reduces the   cost for all Bow skills.
Online:Hawk Eye

Hawk Eye increases your damage after each successful attack, up to 3 times.

 
 

Patch Notes
Online:Hasty Retreat

Hasty Retreat gives you a few seconds of increased movement speed after you perform a roll dodge, allowing you to keep your distance from opponents. Note that this only applies if you have a Bow equipped.

 
 

Patch Notes
Online:Harena Hypogeum

It contains the Ebonheart Pact Base and allows access to the Memorial District and Arena District. It connects to the Antediluvian Vaults in the southwest corner, and also contains an entrance to the White-Gold Tower group dungeon and the Ancient Underground.

A chest can be found in the north-central chamber, on the ledge right in front of the tunnel leading heading east. Another chest can be found in the center of the room, against a wall where Dremora are commanded by a Xivkyn Banelord. A chest can also be found against the far northern wall of the room that lies north of the Ladder to the Arena District.

There is a chest south of Wadracki's chamber, in a nook whose walls consist of wooden panels. This nook is located right in front of the tunnel leading into Wadracki's chamber. Another chest lies in this room, underneath the wooden stairs where the Headsman's Bone Pile is located. There is a chest to the northeast in the central southern chamber.
 

Related Quests


Locations
Access Points
20px|link= Ebonheart Pact Base — Located at the northeastern end of the sewer.
20px|link= Ladder to Arena District — Located in the northern part of the Buried Artifact area.
20px|link= Ladder to Memorial District — Located in the southeastern part of the Buried Artifact area.

Buried Artifact
:''Xivkyn lord Wadracki searches for a long forgotten power.
20px|link= Wadracki

Other Places
20px|link= Dungeon: White-Gold Tower''' — Located just outside the Ebonheart Pact Base.
 

Notes
Harena hypogeum could be translated to mean "arena crypt" in Latin, likely referring to the Arena District above.

Maps
 
 
 

Gallery