Lore:Goblin

Goblin (Oblivion)|thumb|left|A goblin in light armor armed with a sword and shield (Oblivion)
Goblins (also derogatorily called Gobs)  are violent, primitive humanoids found throughout Tamriel and  ,  often living in sewers, caves, and ruins in small clan-based societies. They can range in height from three feet to over eight feet. Appearance-wise, goblins have green skin, yellow eyes with slitted pupils, pronounced canine teeth, pointed elven-like ears, and sometimes horns and hunchbacks. Goblin wax has alchemical properties.  

  
 

History
Goblins are native to the  , and were there when the   first arrived. 

There is a unique history between the Altmer and the Goblins, some of which revolved around King's Haven Pass. Scouts of the King of Alinor discovered the passage, claiming that it would make a perfect outpost, citing its natural defenses, the network of caverns, and the fertile land, but it was inhabited by the Coral-Splitter Tribe of Goblins, who lived off the wealth of the land as an agrarian society. Because of their hospitality, the High Elves were able to establish trade with the Coral-Splitters, bargaining for the ore in the caves. The Altmer had secured trade agreements with nearly every tribe in the region, trading fish, textiles, and tools for the fruits of the goblins hunting and trapping skills, as these goblins were adept at capturing and taming welwas and gryphons.  As trade increased, the King of Alinor became wary about the dealings since these goblins did not swear their undying loyalty to him, so he orchestrated an agreement with the Coral-Splitter's chieftain for the crags in the east, but it did not go through. What followed was a great battle between the elves and the goblins that ended their relationship.  Altmer traditionally use goblins to reinforce their armies. 

First Era
In  , the first recorded warrior wave of the Ra Gada occurred, where Frandar Hunding arrived in Hammerfell and discovered vast numbers of giant goblin strongholds littering the entirety of Hammerfell. Frandar refused to allow these goblins to exist and so went to war with the giant goblins of the Flint-Tooth tribe, however, Frandar was killed during one of the bloodiest battles of the campaign. His son Divad Hunding took command and forged five mighty Shehai which allowed him to drive out the giant goblins from Hammerfell.  

thumb|right|The ghost of a giant goblin warchief (ESO)
During the First Era, sometime after the foundation of the Redguard city of Ojwambu, a giant goblin warlord by the name of Mahgzoor Rockhand, became warlord of all the goblin tribes in the Dragontail Mountains. Mahgzoor rose his great blade 'Bone-Hewer' and roared in a mighty voice like an earthquake, and declared that the day of vengeance, at last, was at hand. He led his "Endwise army" down the Dragontail Mountains and into Hammerfell, and the people of the Fallen Wastes fled from this goblin army to Ojwambu, where the city became full of refugees. As the people started to leave the city to travel to the Alik'r, goblin scouts saw that the Redguards had a considerable number of Ansei warriors, and the smallest goblin scout was forced to return to Mahgzoor by the other goblin scouts. Once this scout returned, Mahgzoor struck his head off and then told the goblins to destroy the crop fields and block up the rivers so that nobody in the city could eat or drink, unaware that only Hallin and his fellow Ansei were in the city. After a long time of waiting, Mahgzoor became suspicious as the city should have starved at that point, so he called forth his goblin shamans, asking them if the Redguard warriors were just "shadows". To see if this was the case, the shamans sacrificed twin infants and sent a scullion to the East Gate, and this scullion was killed by a spear from Hallin. The shamans returned to Mahgzoor and told him that they were real warriors, and in response to this, Mahgzoor was enraged and killed the shamans. He then ordered his army to get ready to assault the city. This assault lasted for 17 days, where no Ansei survived except for Hallin and at the end of this assault, Hallin and Mahgzoor clashed swords for a whole day. Eventually, both were mortally wounded, with Hallin striking off the head of the Warlord Mahzgoor. They both died, but Hallin was smiling knowing he had won. The Redguards who had been using this time to train with the Book of Circles then marched to retake the lands captured by the goblins, renaming Ojwambu to Hallin's Stand. 

In  , when Warlord Thulgeg's army of Orcs and Goblins was driven from Hammerfell by the Redguards, the Bretons of Bangkorai Garrison denied them passage through the Pass and forced them to flee northeast, trudging all the way through the Dragontail Mountains before they finally reached Orsinium. Not a single goblin made its way through the pickets into High Rock. 

Second Era
Goblins were not exempt from catching the Knahaten Flu between   and  . The Flu caused the green skin of goblins to become yellow and have buboes blister around their mouths. , and caused them to go into coughing fits, which meant that the shamans could not cast magic properly. 
Third Era
Warchief Kurog|right|thumb
Sometime during the Imperial Simulacrum, a band of goblins led by a goblin called Golthog the Dark attacked and looted the palace of Rihad. These goblins also stole a parchment that held clues on the location of Fang Lair. The goblins were known to be hiding in the ruined fort of Stonekeep, so Queen Blubamka informed the Eternal Champion of this and the Champion dispatched the goblins and retrieved the parchment.  

In  , goblins were imported by Helseth from the Summerset Isles to the sewers of Mournhold, where they were trained and kept as soldiers by two Altmer trainers. They had two war chiefs, Durgoc and Kurog. These goblins and their Altmer trainers were killed by the Nerevarine. 

In  , the Rock Biter Goblins and the Bloody Hand Goblins were engaged in a goblin war because the Rock Biter Goblins stole the tribal Totem Staff from the Bloody Hand Goblins. This was preventing the town of Cropsford from being built, so the farmers who were building Cropsford asked the Champion of Cyrodiil to help them. It's not fully known how the hero dealt with the goblins, but the war was ended and Cropsford was fully finished.  In this same year, the Sharp Tooth and White Skin tribes were engaged in a war due to the White Skin totem being stolen by the Sharp Tooth tribe. The White Skins' chief was a Breton named Goblin Jim. 

Fourth Era
Circa  , the town of Rivercrest was at threat by three goblin tribes who were working together and with a bandit group known as the Greencaps, these tribes were the White Ghosts, the Red Fangs and the Iron Skulls. An Imperial envoy known as Gaius Platorius was in charge of dealing with this goblin threat on behalf of the Empire, and worked alongside the Warrior to destroy these alliances. The Warrior destroyed these alliances by performing false flag attacks on each tribe, planting each tribe's banners at the site of goblin massacres, and stealing a statue of the Blue God. This caused the alliance to collapse, but the female goblin shaman, known as Arruluk Snakemother, who had caused the alliance to occur was still alive, so Gaius ordered the Warrior to kill her, thus ending the threat of the goblins in the area and the potential of another goblin alliance from forming. 

Circa  , a tribe of goblins migrated out of Cyrodiil using subterranean tunnels beneath the Jerall Mountains. They emerged into the Rift and took up occupation of a cave known as Gromm's Pass. The hunter of this group, a goblin named Gogh, was seemingly blessed by Hircine as he was in possession of the Spear of Bitter Mercy. Gogh was fiercely protective of the weapon, which rejected anyone else that tried to claim it. The tribe subsequently encountered a helpless Orc from the nearby stronghold of Largashbur, who happened to be stained blue by the Steel Blue Entoloma mushrooms which grow in abundance within Gromm's Pass. Believing him to be the Blue God, an aspect of Malacath worshipped by goblins, the tribe quickly made him their shaman and began to obey him as their god. However, the tunnel to Cyrodiil collapsed soon after, cutting the tribe off from any reinforcements. Gogh then spotted the Orcish shaman applying blue dye to maintain his appearance and was thus sentenced the Orc to death, however, the rest of the tribe defended the Orc not knowing this. The Last Dragonborn saved Gogh by killing the Orc and his remaining goblin followers. Gogh thereafter entered into the Dragonborn's service and continued to wield the Spear and its powers in battle. 
 

Slavery
thumb|right|A House Dres goblin slave (ESO)
Goblins have been slaves in many societies, with the Altmer having goblin slaves to do menial tasks such as mucking out dung pits and cleaning floors, often being beaten by their elven owners, this has been known to give the goblins forms of mental trauma, with escaped goblins still sweeping and being frightened of others.  The Altmer also use heavy leg-irons for restraining Goblin slaves who are flight risks.  Goblins have also been used traditionally by the Altmer to supplement their armies. 

House Dres also keeps goblin slaves.  Some Argonians sympathize with goblins due to this fact and wish to free these goblins, as they have experienced slavery often at the hands of House Dres.  Goblins were also used by Dunmer as slaves for mines when the Pact was formed in  , due to Argonian slaves being freed. These goblins were controlled by the Dunmer by them owning the goblin tribe's totem, one example of this was the Gnaw-Root Tribe, who rose up against their Dunmer master in   by taking back their totem, making the goblins think they were unstoppable.

Goblins require a lot of education before they are slave worthy. However, they are worth a lot, and they were a highly valued commodity in the second era, one slave trader having sold an entire tribe to a high ranking political minister in High Rock. 

 
Religion and Culture
thumb|right|The Blue God, sacred to Goblin-kind (Blades)left|thumb|Stonechewer Tribe totem
Some goblin-kind worship the Blue God, represented through idols representing Malacath that have been painted blue.  Some goblin tribes worship a god called  , who is thought to be related to the   god  , an aspect of  .   As goblins are a type of  , they are protected and guided by Malacath.  Hunters of a tribe may lean towards worshiping Hircine, and one was even granted the honor of wielding the Spear of Bitter Mercy. 

Current goblin society is known to be primitive, and often poses a threat to the more advanced societies that surround them. While their societies are often led by the strongest and largest goblins (called warlords) or their religious leaders (called shamans), some tribes are ruled by other races. Goblin shamans are usually the most intelligent members of a tribe and the ones that lead in religious practices. The death of a shaman is known to turn a tribe docile. The symbol of a shaman's position is often a totem or a headdress; if taken or lost, the tribe will do anything to get it back as these are seen as holy items.   These headdresses are often magical in nature and gives the shaman power and intelligence.  This symbol can also be a bone rod, one known one had an infant's skull on the top of it and was ornamented with an assortment of feathers, spines, and animal claws, and filled with something like nut-hulls. Certain Cyrodilic tribes have banners as their symbol and will fight other tribes over these banners. Destroying an item that is deemed holy by a goblin tribe will cause the tribe to go on a rampage for weeks, destroying and killing anything in their way.  Goblins also use territory markers. 

Goblins can communicate with their own language that can be learned by others, though it largely comes off as gibberish.  Vice versa, some goblins are capable of speaking Tamrielic to a coherent level.  

Goblins take a rather traditional view to their outfits, with some pieces even dating back to the  . This is called the "Primal" culture set by ethnographers, however, it is unknown if they inherited it from previous generations, looted it from ancient ruins, scavenged it from other civilizations, or forged it themselves.  They are also known to carve femurs into flutes.

The diet of goblins varies, with some tribes raising and grilling rats for meat,  goblins are believed to have over a dozen ways to prepare rat meat.  Sugar leaf is also a favorite for goblins.  Goblins will also eat rotting vegetables, bread, and meat of any type. Goblin tribes also commonly farm different types of mushrooms with different properties in caves, with the goblins in Stros M'Kai and the Western Reach goblins being particular examples.  The Goblins of the Valus Mountains go back and forth between Cyrodiil and Morrowind using tunnels and secret passes. Some tribes have imported subterranean agricultural practices from their cousins to the east, namely the farming of kwama and spiders. 

There a couple of artifacts relating to goblins, such as Shadowsilk gems, which grant the user the appearance of a goblin. Another is the Emerald Chalice, which when drunk from, turns the drinker into a goblin, the only way to reverse this is by using blood from a human.  
 

A Forgotten History and Potential Future

thumb|right|150px|A magical obelisk created by Western Reach goblins, inscribed with unique runes

Scholarly pursuits into the intelligence of goblins are often met with rejection, as the premise that goblins can be domesticated is viewed as "ridiculous" by academia.   One such avenue of research was a scholar who have pointed out the fact that goblins are not as primitive as they are perceived, saying that goblins are capable of taming creatures such as spiders and kwama. 

However, while goblin society is perceived to be violent and primitive, there is evidence to suggest that this is not always true. Very few physical remains of early advanced goblin culture can be seen today, however, those that do exist give us a better insight into how early goblin society functioned.

The Western Reach clans were known to be particularly advanced, having the ability to create and inscribe magical runes onto handcrafted obelisks, with some saying that the workmanship speaks to a better time in goblin history. 

Goblins are also more than capable of not being hostile to humans who observe them, with the Stonechewer Tribe shamans stopping the warriors from killing a scholar known as Nellic Sterone, with there being no further incidents of hostility and them tolerating his presence as long as he kept a distance from the female goblins and their offspring. 

Goblins have also been known to want to be recognized as sentient beings, and have worked with groups like the Veiled Heritance to attempt to achieve this , where they formed a contract that the goblins thought would make the Elf kings and lords stop harming them.
The goblin chief Koth was told that the Veiled Heritance had lied to them, and instead of going mad, just said that the goblins wanted to be left alone. Koth had previously been a slave and attempted to ask for better living conditions from his Altmer master for him and his fellow goblins.  

Goblins of the First Era were also known to be taller and less "cowardly" than goblins of the later Eras.  Freed goblin slaves were among those responsible for the original founding of  . 

Goblins such as those in the Coldsnap Tribe, have been observed progressing into a basic metal age by using scrap metal from Dwarven ruins, with them creating daggers by fusing scrap together in open fires and beating it into a rough blade form. Prior to the Dwarven influence, their helmets were either hide or bone, with a troll crest being most prized. After recognizing the superiority of metal, however, the Goblins then widely employed a horned skullcap reminiscent of a troll. The tribe also began to embed animunculus scrap into layers of baser metals to create shields, which greatly improved the strength of these shields. As the goblins became more confident with metalworking, they created swords of fused metal, which although heavy, are very sharp. 

 

Relationship with Durzogs
thumb|right|A goblin and his Durzog pet (ESO)

 s are reptilian dog-like creatures that goblins raise for war and to hunt down their victims.  Goblins also heavily use durzogs for a multitude of other uses, mostly relating to the crafting of items requiring hides, goblin belts for example are made of the hides. Goblin durzog handlers often have thick hide gauntlets. The Coldsnap Tribe uses the guts of durzogs to string their bows. Some goblin Chiefs have also been known to make makeshift saddles to ride durzogs into battle. 

Known Goblin Words and Phrases
Goblins can communicate with their own language that can be learned by others, though it largely comes off as gibberish.  Vice versa, some goblins are capable of speaking Tamrielic to a coherent level.  
Aaarrrlll - Unknown translation
irgola - Means 'master' 
mluku - Means 'fecal matter' 
muulk - Used when chastising durzogs or children 
ubula - Possibly means "open"
uliiifff - Unknown translation
uulllf - Unknown translation

dead crawler - Used by goblins when speaking in Tamrielic to refer to zombies.  

:→ See also: Goblin Names''

Subraces
While goblins are often grouped as Goblin-ken, some of the other races of that group are addressed as also being subspecies of goblins. 
Rieklings — Blue skinned ice goblins.  Tiny variants are found on Solstheim, but they tend to be bigger on mainland Tamriel.
Riekr — White skinned ice goblins that have an innate connection to magic. They can be found in Wrothgar.
Falmer — Pale blind elves believed to be a form of goblin also known as "riekr-kin", they are derogatorily nicknamed "bogles and clatter-coats.  Though incredibly similar in nature and physique, they are not related to goblins.  In fact, they are just the corrupted descendants of the Snow Elves.  
 

Tribes by Province
thumb|right|Tribes of Cyrodiil uniting circa  
Goblins usually live in a tribal society, although they are not always part of a named tribe. Those tribes that do have names are notable for their use of symbols, strong leadership, and distinctive traditions.

Black Marsh
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Gnaw-Root Tribe
The Gnaw-Root Tribe are found in the   region of  . They were enslaved by the   circa   to work the   mines at  . However, the tribe revolted and briefly took control of the mine. The Pact managed to subdue them by taking their tribal totem and planned to continue using the goblins as slaves, but the local  s protested and wanted to release them into the swamp. The ultimate fate of the tribe is unknown.

Cyrodiil
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Bitterfish Tribe
The Bitterfish Tribe was a loosely organized tribe found in the   of  . They use   as a food source, and ritually carry their  . They attempted to take over the   ruins of   in  , but were driven back by its undead guardians. 

Blood Skull Tribe
The Blood Skull Tribe were a goblin tribe found in the  . When the Sharp Rock Tribe tricked the Shatter Bone Tribe into attacking the Blood Skulls, they quickly found themselves on a three-sided war with both the Shatter Bone and the Gut Blade Tribe. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes. 

Bloody Hand Tribe
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The Bloody Hand Tribe inhabit Cracked Wood Cave in the  . In  , the tribe was aggressively encroaching on the settlement of  , and the villagers feared an attack was imminent. The hostility was evidently too much, as Cropsford was later abandoned. In  , their totem was stolen by the  , inciting a goblin war. The war ended after a group of settlers got external help to stop the constant raiding parties preventing them from building a farm at Cropsford. 

Eye Stick Tribe
The Eye Stick Tribe were found on the  . They battled with the Sharp Rock tribe, but allied with them to conquer the other resident tribes, the Shatter Bones, the Blood Skulls,  and the Gut Blades, when these found themselves in a three-sided war. On the eve of their victory, Eye Sticks and Sharp Rocks turned on one another. Survivors of all the five tribes banded together and formed the Rock Stick and  Sharp Stick Tribes. 

Gut Blade Tribe
The Gut Blade Tribe were a goblin tribe found in the  . Ambushing both the Shatter Bone and the Blood Skulls Tribes, they quickly found themselves in a three-sided war. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes. 

Iron Skull Tribe

Long Claw Tribe
The Long Claw Tribe  originally from the south of  . They often battled with the Tooth Rock Tribe for territory, until they were eventually displaced by the local  . Both tribes migrated south into the   region, where they banded together slaughtering the resident Rock Stick Tribe. The survivors of the three tribes emerged as the Long Tooth Tribe. 

Long Tooth Tribe
The Long Tooth Tribe  were found in the southern part of the   region during the  . It consisted of the former Long Claw, Tooth Rock, and Rock Stick Tribes. 
Red Fang Tribe

Rock Bone Tribe
The Rock Bone Tribe are found in the   region.

Rock Biter Tribe
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The Rock Biter Tribe inhabit Timberscar Hollow in the  . In  , they stole the totem of the  , inciting a goblin war. The war ended after a group of settlers got external help to stop the constant raiding parties preventing them from building a farm at  . 

Rock Stick Tribe
The Rock Stick Tribe was a Goblin Tribe of the   region. They formed when the survivors of a complicated tribal war between the Eye Stick, Sharp Rock, Shatter Bones, Blood Skull, and Gut Blade Tribes banded together (a separate group of survivors of that war founded the Sharp Stick Tribe). Later, they were slaughtered by the Long Claw and Tooth Rock Tribes when they migrated into the Gold Coast from near  . The remaining members of the three tribes were then known as the Long Tooth Tribe. 

Sharp Stick Tribe
The Sharp Stick Tribe was a Goblin Tribe of the   region. They formed when the survivors of a complicated tribal war between the Eye Stick, Sharp Rock, Shatter Bones, Blood Skull, and Gut Blade Tribes banded together (a separate group of survivors of that war founded the Rock Stick Tribe). 

Sharp Tooth Tribe
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The Sharp Tooth Tribe inhabit an abandoned mine known as Derelict Mine, found east of   in the   of  . The tribe is often targeted by goblin hunters. In   they stole the totem of the  , inciting a goblin war. 

Shatter Bone Tribe
The Shatter Bone Tribe were a goblin tribe found in the  . Tricked by the Sharp Rock Tribe into attacking the Blood Skull Tribe, they quickly found themselves in a three-sided war with both the Blood Skull and the Gut Blade Tribe. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes. 

Sharp Rock Tribe
The Sharp Tooth Tribe were found on the  . They battled with the Eye Stick tribe, but allied with them to conquer the other resident tribes, the Shatter Bones, the Blood Skulls, and the Gut Blades, when these found themselves in a three-sided war. On the eve of their victory, Sharp Rocks and Eye Sticks turned on one another. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes. 

Skull Breaker Tribe
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The Skull Breaker Tribe inhabit Wenderbek Cave, found deep in the   near  . 

Three Feather Tribe
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The Three Feather Tribe (or the Three Feathers Tribe) inhabit an abandoned mine known as Plundered Mine, found east of   on the base of  . They are located in the   of  .  They may have traveled to Skyrim in   after going through the cave system in  . 

Timberscar Tribe
The Timberscar Tribe are found in the   region.

Tooth Rock Tribe
The Tooth Rock Tribe  originally from the south of  . They often battled with the Long Claw Tribe for territory, until they were eventually displaced by the local  . Both tribes migrated south into the   region, where they banded together slaughtering the resident Rock Stick Tribe. The survivors of the three tribes merged as the Long Tooth Tribe. 

White Ghost Clan

White Skin Tribe
78px|right
The White Skin Tribe inhabit Goblin Jim's Cave, found north of   in the  , a long way from civilization. They were led by a   man named Goblin Jim, who was accepted into the tribe and became their shaman. In   their totem was stolen by the  , inciting a goblin war. 
 

Hammerfell
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Dogeater Tribe
The Dogeater Tribe are found on the island of  . In  , a goblin called King Demog took control of the tribe and started causing trouble until he was put down.

Flint-Tooth Tribe
The Flint-Tooth Tribe was a tribe of giant goblins that inhabited Hammerfell before the arrival of the  .   rallied the Ra Gada to exterminate the goblins, but was killed during one of the bloodiest battles of the campaign. The goblins, led by their Warchief, were eventually slaughtered, and their spirits became bound to   in the Alik'r. These spirits serve to test pilgrims hoping to understand the trials of the Ra Gada, who came to love the desert's simple beauty during their fight against the goblins. 

Sandgrubber Tribe
The Sandgrubber Tribe inhabit Divad's Chagrin Mine, a shallow mine in the Alik'r. They were originally brought to the abandoned mine by   slavers, who hoped to sell them as laborers. However, the goblins rose up and killed their captors. Their leader Nokhailaedhaz was killed in  .

High Rock
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Bonesnap Tribe
The Bonesnap Tribe are found in the   in the   region.

Disembowler Tribe
The Disembowler Tribe was a famous goblin tribe of  . By the end of the  , the tribe had been exterminated. 

Hillborne Tribe
The Hillborne Tribe inhabit the cave of   in  . The majority of them were originally  s who were transformed into goblins by a mage named   using the power of the  . Malofar was slain and the chalice recovered in  , and at least one of the Hillborne goblins was restored to human form.

Ratfarmer Tribe
The Ratfarmer Tribe was a goblin tribe of  . By the end of the   however, the tribe has been exterminated. 

Throatcutter Tribe
The Throatcutter Tribe was a goblin tribe of  . By the end of the   however, the tribe had been exterminated. 

Morrowind
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Murkwater Tribe
The Murkwater Tribe are found in the   region.

Netch Gouger Tribe
The Netch Gouger Tribe were a tribe of goblins found on   during the  .

Shadowsilk Tribe
The Shadowsilk Tribe are a tribe found in   who have managed to tame giant  s for use as war beasts. An Orc named Oodegu came to earn one of the higher-ranking positions in the tribe, killing two of the tribe leaders and giving their shaman "an embarrassing beating" to do so, and lead them halfway across Tamriel to Morrowind.  At some point they took control of one of  s, killing the   worshippers within. In  , a   mage apprentice named Denthis Romori accidentally transformed his brother Dithis into a female goblin. Dithis was then kidnapped and taken to a nearby goblin camp by the Shadowsilk chieftain Grimmstal, prompting a rescue. 

Summerset Isles
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Coral-Splitter Tribe
The Coral-Splitter Tribe are found in the   in the  . The Coral-Splitter is among the only known tribes on the  , who live in the deepest and loneliest corners of the island.  The Coral-Splitter have traditionally lived in King's Haven for quite sometime.  Because of the Coral-Splitter's aggressive nature, and the perilous cliffs of King's Haven, the pass would be used by the Cult of   to test the pilgrim's faith. 

Toothmaul Tribe
The Toothmaul Tribe are found on   in the  . Originally slaves from the main  , the goblins escaped from captivity and laid claim to a cave they named Toothmaul Gully. They then formed a tribe, led by Chief Koth. . In return for the ability to recruit tribe members into labor and fighting forces, the Heritance provided the goblins with reserve arms and armor. After discovering the goblin occupation of the gully, the   broke up the alliance and ensured the tribe's survival for their continued cooperation with the  .

Cross-Province Tribes
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Cragkin Tribe
The Cragkin Tribe are found in the   region.

Dust Eater Tribe
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The Dust Eater Tribe (or Dusteater Tribe) are found in both Hammerfell and Cyrodiil. They are known to inhabit the   ruins of   in  , where they live alongside  s and  . They also inhabit an abandoned mine known as Barren Mine, found deep in  .

Rotblood Tribe
The Rotblood Tribe inhabit  , a  i temple in the   region that was abandoned during the  .

Stonechewer Tribe
The Stonechewer Tribe are a tribe found in both   and  . They are known to worship  . The tribe in Elsweyr was wiped out by the  . The High Rock tribe inhabit  , in central  . In   the tribe briefly held   after their totem was stolen.

Gallery
 

See Also

Goblin Names

References