Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Aspect of Hircine

The Aspect of Hircine is as the name suggests, an aspect of the Daedric Prince  Hircine that appears in various forms. It plays an integral role throughout Ill Met by Moonlight, first appearing before the player as a spectral stag after killing the White Stag, and in that form again at the end of the quest if you side with Sinding. If you decide to slay Sinding, the Aspect of Hircine will instead appear using Sinding's form at the end of the quest.
 

Related Quests
 

Dialogue
When speaking to him for the first time, he will greet you. You can then reply, with several options to netting different responses.
:"Well met, hunter."
:Are you Hircine?
::"I am the spirit of the hunt, just one glimpse of the glorious stalker that your kind calls Hircine."
:'''Didn't I just kill you?
::"And skillfully, too. I've been watching you for ages, it seems. You have the makings of a fine hunter. You may even be my champion. Perhaps."

You can then ask him one of two questions, both of which lead to the same conclusion.


Regardless of your earlier choices in the conversation, he will give you a task. No matter how you answer him, you'll learn that Sinding is in danger.
:"The one who stole it has fled to what he thinks is his sanctuary. Just as a bear climbs a tree to escape the hunt, but only ends up trapping himself. Seek out this rogue shifter. Tear the skin from his body, and make it an offering to me."
:It shall be done as you ask.
::''"Fly my hunter. There are others who vie for my favor. A bit of competition. Don't dally while my prey flees."
:He's done me no wrong. I won't kill him.
::"There is no retribution in the hunt. It is not vengeance I seek, but the blood course of a living hunt. There are others who would gladly accept my favor. They will hunt him while you delay. Your choice."''

Sparing Sinding
You'll encounter Hircine outside of Bloated Man's Grotto after saving Sinding from the hunters. He will greet you by saying:
:::::::"Well met again, Hunter."


After picking either option, Hircine will explain how your choice still honors him.
:"By bringing down my other hunters, you turned the chase inside out. And they were no base prey. You continue to amuse and impress. Go forth, with my blessing."

Killing Sinding
If you sided with the hunters to kill Sinding during the Great Hunt, he will appear after you skin Sinding.
:''"You've done well, hunter."
:I did as you asked. 
:''"And found my favor. That skin will serve you well, child. Look more closely at it. My glories shall protect you from all this world's grievances."''

Notes
The Aspect of Hircine also appears in ESO as the Spirit of the Hunt.
The humanoid Aspect of Hircine that appears if you kill Sinding has a RefID of  .
Skyrim:Krev the Skinner

Krev the Skinner is the leader of the group of Silver Hand who make Gallows Rock their home. Krev only appears once the quest The Silver Hand has been started.

Krev's gender and race are randomly chosen.
 

Related Quests
 
 

Notes
If Krev fails to spawn, this can cause a bug where you are stuck and unable to finish a quest for the companions. This can be fixed by typing into the console: "prid 0002516D" then in the next line "resurrect". If Krev is still invisible, type "prid 0002516D" into console and then "kill" in the next line. This will emulate Krev being killed and will allow you to progress in this quest-line. 

Bugs
Skyrim:Hajvarr Iron-Hand

Hajvarr Iron-Hand is a hostile Nord bandit and the leader of a group of bandits in White River Watch. He can be found at White River Outlook, a zone outside the cave, higher up the mountain. He is the nephew of Ulfr the Blind, a fellow bandit. He wears the unique Ironhand Gauntlets, a pair of steel Nordic gauntlets with a fortify two-handed enchantment.

His journal can be read to gain insight in his life as a bandit, as well as his thoughts on several recent occurrences.
 
Notes
He isn't happy with the way his fellow partners in crime are treating his uncle and has written a note to fellow bandit Rodulf explaining he won't tolerate any more 'jokes' concerning Ulfr.
Carriage drivers may comment of Hajvarr's presence: "Got keen eyes? Might see nasty old Hajvarr up on White River Watch. Piece of work. Jarl should just run him out and have done with it."
Skyrim:Sebastian Lort

Sebastian Lort is a Breton conjurer who may be found in Rimerock Burrow, far west and slightly north of Solitude. During Clavicus Vile's daedric quest, Barbas tells you that Sebastian was a powerful wizard whose daughter worshipped Hircine. When she became a werewolf, Sebastian asked Clavicus for a cure, who gave him The Rueful Axe to kill her with.

The burrow is a small, linear cave. There is an initial entry area, guarded by a leveled atronach, then a work area, and in the very back down a short path is a bedroom area. When you enter, Sebastian may be crouched over an arcane enchanter in the work area.

You may find a copy of the Conjuration skill book 2920, Hearth Fire, v9, along with a small library of other books. There is also a chest containing leveled loot.
 
Related Quests
 

Notes
He has two lines of unused dialogue: ''"Clavicus sent you didn't he?" and "You can't have the Axe! It's all I have left now!"''

Bugs
Skyrim:Brandish

Brandish is a Breton bandit wizard who resides in the library of Fort Neugrad while it is occupied by bandits. Because of his involvement outlined in the Bandit Chief's journal, he will mostly be found in the Fort Neugrad library. 

He wears a set of black mage robes and boots, and carries a steel dagger, a leveled health potion, and a leveled amount of gold.
 
Notes
A merchant chest and service faction, as well as several object references in Riften, are named after Brandish but assigned to, and used by, Brand-Shei.
Brandish can be found roaming outside near the wagon.
If you lockpick the door to the Library, but do not kill him after it, he may wander out.
Skyrim:Captain Aquilius

Captain Aquilius is a Redguard bandit who only appears during Hard Answers as you leave Calcelmo's Tower after copying the tablet. If Aicantar is still alive, he will instruct Aquilius to search the building.

He wears steel armor if you are below level 18, and steel plate armor if you are above. He carries a banded iron shield if you are below level 6 and a steel shield if you are above. In addition, he wields a leveled one-handed weapon and carries an iron dagger, the key to Calcelmo's Laboratory, the key to the Dwemer Museum, and leveled amount of gold.
 
Related Quests
 
Quest-Related Events
Hard Answers
When you make a rubbing of Calcelmo's Stone, Aicantar will burst into the room with his guards and Captain Aquilius:
:Aicantar: ''"Accidents like this just don't happen. Someone is trying to sabotage my uncle's research."
:Aquilius: "I...all right. If there is a thief, he won't leave this tower alive. But shouldn't we inform Master Calcelmo?"
:Aicantar: "I'll deal with my uncle. Just...go! Scour this place from top to bottom!"
:Aquilius: "All right men, spread out and search the tower. No telling who - or what - we're dealing with here."''
Skyrim:Lieutenant Salvarus

Salvarus is an Imperial from Cyrodiil. He is a Lieutenant onboard the Emperor's personal ship The Katariah.  He carries a Katariah Master Key that will be useful during the related quest.

As well as the aforementioned key, he carries a torch, a steel dagger, some food and drink, and a small amount of gold. Salvarus wields an Imperial sword and is armored in a full set of Penitus Oculatus gear.

 
Related Quests
Skyrim:Red Eagle

Red Eagle is a draugr or dragon priest (see note) found in Rebel's Cairn, a cave located in the Reach. He is only encountered during the Rebel's Cairn quest, which starts upon reading The Legend of Red Eagle. In order to reach him, you must place his sword (Red Eagle's Fury, obtained in the quest) in the altar in the middle of the first room to open the crypt where he is located. In combat, Red Eagle wields a Honed Ancient Nord Greatsword of Burning. 

For historical information, see the lore page.

 
Related Quests
 

Notes
 
As a draugr he is able to utilize a form of the force shout in combat, which can be surprisingly deadly for characters with less health if he manages to throw you in a corner or down the stairs in his room. If the fall damage doesn't kill you, his sword attacks probably will finish you off due to the slow stand up animation of ragdolling.
Although he is mentioned in books and such as Reachman, he appears as a Nordic form of undead.
Skyrim:East Empire Company

East Empire Company may refer to two things:
East Empire Company Warehouse, the company's warehouse in Solitude
East Empire Company (place), the company's offices in Windhelm
Skyrim:Left Hand Mine People

* Returns to Kolskeggr Mine after completion of the related quest.
Skyrim:Miner's Barracks

'''Miner's Barracks''' may refer to two places:
Left Hand Miner's Barracks, a building in Left Hand Mine
Karthwasten Miner's Barracks, a building in Karthwasten
Skyrim:Left Hand Miner's Barracks

It is the home of three of the miners from Left Hand Mine, Adeber, Ennoc and Willem. It consists of one area only, ''Miner's Barracks''

Before the quest Kolskeggr Mine is completed, two refugees will also live in the barracks, namely Pavo Attius and Gat gro-Shargakh. 
 
Residents

 
Miner's Barracks
thumb|right|The Barracks InteriorThe barracks are obviously only used for sleeping and are pretty much empty, save for a table with three bottles of ale and a basket with a goat cheese wheel and some sliced goat cheese. There are two bedrolls on the floor and, along the western wall, a bed with a belongings chest with minor loot and a bucket with three samples of iron ore. All items are free to take and the beds are free to sleep in.
Tes5Mod:Mod File Format/LVLN

LVLN records contain information on Leveled Actors.
Tes5Mod:Mod File Format/HAIR

This record, along with CLDC was removed in patch 1.2.
Tes5Mod:Mod File Format/CLDC

This record, along with HAIR was removed in patch 1.2.
Skyrim:Summon Arniel's Shade

'''Summon Arniel's Shade''' is a Conjuration spell that summons the Shade of Arniel Gane to aid you in combat.

For the shade's stats, see its individual page.

 
Effects
Summon Arniel's Shade, for 60 secs

Perks
Summoner, Atromancy and Necromancy have no effect.
Twin Souls only works if Arniel's Shade is summoned first. If summoned second, it will replace the first summon.

 
Notes
Arniel's Shade is one of the most useful summoning spells. There are several reasons for this:
The spell has zero casting cost (though it grants no experience points).
The Shade is invulnerable, meaning it will help you for the full length of its summon.
He favors lightning spells, which few enemies are resistant to.
In addition to his array of Destruction spells, he may also heal you, notably the only summon who can do so.
One downside of this spell is that it requires two hands, so you may need to interrupt what you're doing to re-cast it when it expires.
If the spell is cast in the College, Arniel's Shade will elicit no response from his former colleagues, who apparently never notice he is missing.

Bugs
 
This can be caused by large lag spikes in which the game fail to make Arniel's Shade your summon, creating a permanent Shade.
More than one Shade can be made when this happens and this can happen more than once.
Skyrim:College Objective Quest

Quick Walkthrough
# Hear or ask about the College of Winterhold.
# Travel to Winterhold and approach the College.

Detailed Walkthrough
During conversations with certain NPCs, namely innkeepers and spell merchants, you may be given the option to ask them about magic training. You will usually be directed to either the local city's court mage or the College of Winterhold itself. Asking about the college directly will result in a new map marker and also brings up a miscellaneous quest to visit the College of Winterhold.

Arriving At The College
After arriving in Winterhold, you can see the college and the bridge leading to it. When attempting to cross the bridge, Faralda, a college mage guarding the bridge from unwanted visitors, will stop you and initiate the first college-related quest, First Lessons.

Bugs
 
  Use the console command   to complete it.
 

Quest Stages
Tes5Mod:Mod File Format/STAT

STAT records contain information on static objects.

Record header flags:

:0x00000040 - Has Tree LOD
:0x00000200 - not On Local Map
:0x00008000 - Has Distant LOD
:0x00020000 - Uses High-Detail LOD Texture
:0x00080000 - Has Currents
:0x00800000 - Is Marker
:0x02000000 - Obstacle
:0x10000000 - Show in world map

NavMesh Import Options (mutually exclusive, defaults to Collision Geometry)

:0x04000000 - Filter
:0x08000000 - Bounding Box
:0x40000000 - Ground
Lore:Rising Threat, Vol. II

The following is the account of Lathenil of  , an   refugee from   who came to   in the early years of the  . According to Lathenil, he did not flee the aftermath of the   in Summerset - rather he fled "the darkening shadow of the   upon my beloved homeland."

''Lathenil had a very intense presence, to put it politely, and some of his accusations of Thalmor involvement border on madness. This may be why his fervent warnings and outspoken criticisms of the Thalmor and the   went unheeded, but history has at least partially vindicated Lathenil's claims.

Praxis Erratuim, Imperial Historian''
----
 hat happened after the tower of Crystal-like-law fell was a daze. It was as if my mind simply... stopped. Instinct took over, as my every thought sank into a black abyss of despair. Time lost all meaning, and to this day I know not how long I was in this state. Eventually a conscious thought managed to break my fugue: the daedric horde had vanished! Gone as suddenly as they had come.

Before my numbed mind could comprehend the tumult that consumed my beloved Summerset Isle, before I could formulate the question "how?" they were there, dripping honeyed poison in our ears: the Thalmor. They were the ones that saved us, they claimed, working deep and subtle  ks. It was their efforts, their sacrifices that delivered the Altmer from extinction. 

Oh, what fools we were. We wanted so desperately someone to thank for ending our tribulations, we lavished it upon the first to step up and claim the glory. With that simple act of gratitude, we allowed a vile rot to seep into our homeland, to putrefy our once noble and distinguished civilization. 

It was months before I began to suspect the error we had made. Small twinges of unease would vex me, but each one alone was easy enough to disregard and push aside. The exile of the great seer-mage   was the final doubt that I could not ignore. You see, Rynandor was one of the very few who survived the collapse of the Crystal Tower - I saw some of his bravery and heroics with my own eyes. It was his leadership and sorcery that made the daedra pay such a high price for their destruction of the Crystal Tower. 

The Thalmor besmirched his name when he had the audacity to publicly doubt and question their role in ending the Oblivion Crisis on Summerset Isle. Rynandor made the mistake of ignoring the consensus gentium, trusting instead to logic and facts. The shrewdness of the Thalmor, however, was not such to allow something as trivial as the truth stand in their way. As soon as they shifted the collective opinion ever so slightly against Rynandor, they had him sequestered and intensified their efforts to tarnish his reputation. Unable to mount any sort of defense to the Thalmor's attacks, Rynandor was quickly denounced and exiled.
Lore:Cats of Skyrim

have been sent to this   to catalogue and study any of its indigenous cats, which has so far been uneventful.  After months of wandering I have so far only encountered some variations of the same basic species.

In my travels I have encountered several   outcast from their clans that have taken up residence in Skyrim.  They have been most unhelpful, probably for fear I'd expose their locations.  I can't say I'm surprised that there are few khajiit here, it's cold and unwelcoming.

  are basic giant cats that have evolved two dangerously sharp  front teeth.

The average sabrecat has a reddish brown fur which it uses to blend into grassy regions, but I have observed them skulking and sleeping on rocks so I don't believe the fur is for camouflage.

The primary attacks of the sabrecat are its biting attack, but it can also briefly rear up to attack with its front claws.  I have also seen it pounce forward on its prey in a particularly powerful attack.

The snowy version of the sabrecat has spotted white fur which I believe it uses more for stalking more than its cousin in the plains.

The tooth of the cat is rumored to be useful in potions that restore the   stamina as well as a potion that will temporarily give a more keen eye for  .

  skillful hunter can usually salvage the pelts and teeth of their kill, but report that the meat is tasteless and not fit to eat.
Lore:Horker Attacks

n my travels through   I have run into many northern fisherman and hunters with intriguing tales of their encounters with  s.  The stories are varied, ranging from deadly attacks to a girl who claims she was saved from drowning.  

I have taken it upon myself to compile some of these for those who journey along the frozen coast.

Our first tale is of a hunter named Gromm.  He claims that one night while turning in after a long day of trapping, he saw a great shadow cast on the wall of his tent.  Did he get the horker or did the horker get him?

Gromm was a great trapper working in the frozen tundra collecting fox pelts but as he was about to fall asleep one night, he heard some noises coming from outside of his tent.

His first instinct was to remain calm and see if the beast would pass, but after some threatening roars, Gromm slowly made for his axe.  The creature detected his movement and began to thrash around using its great tusks to shred the hunter's tent and knocking the hunter off balance.

As he stumbled Gromm was able to use a frost spell scroll but the ice magic seemed to have diminished effect on the horker.  That tidbit may be of use to someone out there.

After recovering from the stagger, Gromm was able to steady himself and with a few great cleaves killed the horker.  Though his camp was in ruins, Gromm was lucky to walk away with only a slight goring to his left thigh.

center|Drawing of Horker Tusks

Gromm's parting comment was that if you do encounter a horker, remain calm and remember that if you survive, the meat and tusks will fetch a nice bit of gold at market.
Lore:Paarthurnax

, a legendary dragon whose name means "Ambition Overlord Cruelty" in the Dragon Language, acted as the lieutenant of Alduin, his older brother, during the Dragon War, purportedly committing many atrocities in the process.  Eventually, Paarthurnax rebelled against Alduin and taught mortals how to use the thu'um (Nords believe this was ordered by, or at least willed by, the goddess  ).   When Alduin was defeated by being cast forward in time through use of an Elder Scroll, Paarthurnax used meditation to overcome his draconic instinct and lust for power. He retired to the peak of the Throat of the World, where he took up practice of the  , a philosophy discovered by  .   He served as the leader of the Greybeards, a monastic order also dedicated to the Way of the Voice.  Paarthurnax evaded death because of the protection provided by the Greybeards, although he remained a high-priority target of the Blades.  His younger dragon brothers refer to him as "the Old One". 

Throughout the eras, Paarthurnax spent most of his time meditating, rarely communicating even with the Greybeards and never with outsiders. Being allowed to see him is a great privilege, and only those whose Voice is strong can find and walk the perilous path to him.  He recalls visiting the captured dragon,  , in   around the  . He attributes the decline of the dragon race to the  , who slaughtered his brothers in the late first era and dwindled their numbers drastically.  In  , Alduin reappeared and the prophesied Last Dragonborn arrived in Skyrim. The Dragonborn was soon summoned to High Hrothgar by the Greybeards, and eventually met with Paarthurnax, who had not trained another in over a hundred years  and aided the Dragonborn in defeating Alduin.  When confronting Paarthurnax at the Throat of the World, Alduin noted that his brother had weakened in power and offered him the chance to join him once more or perish, but Paarthurnax refused.  Paarthurnax then took it upon himself to teach the Way of the Voice to the remaining dragons who had been resurrected by Alduin, so that they too could control their lust for power.   However, the Blades discovered Paarthurnax's whereabouts, and appealed to the Dragonborn to kill Paarthurnax as punishment for his ancient crimes against humanity. Paarthurnax's fate is currently unknown.  

Gallery
 

See Also
For game-specific information, see the Skyrim and   articles.

References
Lore:Rorikstead

Rorikstead (also known as '''Rorik's Steading, or Rorikhofkah''' in the Dragon Language) is a small settlement in the Western Plains of Whiterun Hold.  Some variant of the name appears in many old records, with the earliest dated mention of it being in  ,  and another text placing it as possibly existing during the Merethic or First Era.  The traditional song of  , "Ragnar the Red", refers to an "ole Rorikstead". 

During the  , Rorikstead and the rest of Whiterun Hold were part of Western Skyrim and owed fealty to the High King based in Solitude. In  ,  the wife and daughter of  's Jarl Hjurgol Skjoralmor stayed in the town on their journey to High King Svargrim's coronation in Solitude, and were ambushed by a giantess' herd of  s shortly after.  The twin brothers Roggvir and Fenrig hailed from the town and were called its protectors around  .  Trade was still occurring between Windhelm and Rorikstead circa  , despite owing allegiances to opposing High Kings. 

The land around the settlement was purportedly barren around the time of the Great War. After the war, a local nobleman named Rorik purchased the land. He claims to have founded the settlement, and that it hasn't had a bad crop since.  The local farmers make a living by trading their produce to merchants in Whiterun.  The dragon Nahagliiv, who was buried in a mound west of the settlement around the time of the Dragon War, was resurrected in   by Alduin.  
 
Notes
Rorik's claim that he founded the settlement is hard to reconcile with the historical record, though it is possible Rorikstead was abandoned and later re-founded. However, this explanation doesn't account for the settlement's name being based on his.
The village of Lainalten appears in Arena at the exact same area where Rorikstead is presently located, though it is unclear if they are intended to be the same settlement.
See Also
For game-specific information, see the Skyrim article.

References
Skyrim:Butcher Journal 2

17 tendons and assorted ligaments 173 fragments of bone for assemblage approx.

4 bucket-fulls of blood (Nord preferred)

6 spoons of marrow (no more than 2 from a thigh)

12 yards of flesh (before cutting)  

star-scrying to the edge of the ice-mind

look to the lights where the souls dance

revealing the time when a spark will revive when the rotted unites under most skillful hands 

(translation from Aldmer text, as interpreted by the Ayleids and first transcribed by Altmer. provenance and authority unknown)
Skyrim:Anonymous Letter

Anonymous Letter may refer to three different things:
Anonymous Letter (Imperial), a letter, cut from the game, that you would have received when you joined the Imperial Legion
Anonymous Letter (Plague of the Dead), added by the Plague of the Dead Creation
Anonymous Letter (Stormcloaks), the version of the Imperial letter if you joined the Stormcloaks