Online:Clothing

Clothing is a crafting profession in Elder Scrolls Online. This profession's specialty is to create and improve light and medium armor in various styles of different races. To perform this task you need to be at a clothing station, which can also be used to conduct research on different kinds of light and medium armor traits. The list of ingredients (cloth, leather, raw fibers, and tannins) used in Clothing can be found here.

In addition to light and medium armor, the Clothing skill allows you to craft furnishings for your home.
 
Learning
The Clothing skill line is granted the first time you activate a clothing station.  You can increase your skill by crafting or deconstructing light and medium armor, researching traits, and by completing Clothier Writs or Master Writs.  In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere.  The skill books which increase Clothing are:
Medium Armor: Tannins and Leather
Khajiiti Arms and Armor
Clothier: Light Armor Basics
Chronicles of Ehtelar, Vol. 1
The Year 2920, Vol. 3
Letter to Strastnoc

Clothier Dialogue
You can learn about this profession by speaking with some of the clothiers:
:What exactly does a clothier do? 
: "We tan, weave, stitch&mdash;you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town. We also seek out style books and special ingredients for more advanced work."
:'''I assume there's more to it than tanning and weaving?
:"Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work ... each brings a special benefit."
:What else is involved?
:"Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!"

 

Skill Perks
Clothing has an associated skill line that is revealed through use of the Clothing profession. Known abilities are listed below.
 
 
Passive Abilities
Passive abilities are active all the time, and affect the outcome of Clothing related activities.


Skill points
The table below shows the amount of skill points required in order to max out the Clothing skill line.



Clothing Stations
Clothing stations can be found in towns, usually next to other crafting stations. At a clothing station, you can refine raw materials, craft new items, deconstruct existing items to retrieve material components, improve the quality of an item by using tannins, or research a trait by destroying an existing item. At a crafting station, your inventory is virtually merged with your bank, so you can use items from your inventory or your bank for any operation, but the materials from the inventory are used first.
Refining
You can refine raw resources in batches of 10, obtaining 7-10 materials suitable for crafting and possibly a gem or a tannin. The materials refine into the following:

Light Armor

Medium Armor


Crafting new items
Clothing allows you to create cloth armor (light) or leather armor (medium). Initially you can craft from Jute and Hide, but when you improve your Clothing skill and apply skill points towards Tailoring, you get access to higher tier materials. For each material you can create items with a range of armor values and level requirements, depending on how much material you choose to use. Once you have access to a material, you can create every item out of it. See this page for the full list of the cloth and leather used in Clothing.

To craft a new item, you must choose the type of the item (robe, hat, etc.), the type and quantity of the material to use, the style of the item to create (this is required, and every style requires a specific secondary ingredient), and optionally a trait to add among the traits you have unlocked for this specific item type (adding a trait requires a tertiary ingredient).
Deconstructing items
You can deconstruct a piece of armor at a clothing station. The process destroys the item, but allows the recovery of refined materials, secondary (style) or tertiary (trait) ingredients that were used to create this item, and the extraction of a tannin of the item's quality. The chances of extracting each material are calculated separately, and are improved with higher ranks of the Unravelling skill. Finally, you will always get some Clothing experience, but much less will be obtained from deconstructing an item you made yourself.

Improving items
At a clothing station, you can apply tannins to items to try and improve them. Each improvement has only a chance of success, the higher the tier of the item the smaller the chance. Tannins can be obtained when refining raw fibers and scraps.

Research
Having an item with a trait, you can learn how to create other items of the same type with the same trait. Research takes predefined time and destroys the item. For a given item type researching the first trait lasts 6 hours, and each next trait takes twice longer than the previous. You can only research one trait per profession at a time; however, each profession has a perk (for Clothing it is Stitching) that allows you to have two or three parallel research processes. Traits on different types of items are completely separate, so if you learned a trait on a robe you can only apply it to a robe and not to a hat, and time for researching a trait for a robe will only depend on how many traits you have already discovered for a robe.

Style
 

Traits
A weapon or piece of armor can have a single trait (in addition to an enchantment). These traits can be researched at crafting stations from an existing item which possesses the trait, destroying the item in the process. To add a trait when crafting one must use a tertiary ingredient.



Achievements
There are a number of achievements associated with Clothing.