Online:Enchanting

thumb|left|Enchanting is a crafting skill of combining runes to create glyphs, which are then used to enchant weapons, armor and jewelry.
Enchanting is a crafting profession in Elder Scrolls Online. You can use it to combine Runestones into Glyphs, which add magical effects to weapons, armor and jewelry.

In addition to glyphs, the Enchanting skill allows you to craft furnishings for your home.
 

Learning
The Enchanting skill line is granted the first time you activate an enchanting station.

Gaining Inspiration
Experience gained in a craft is called "inspiration".
Inspiration can be gained by Creating Glyphs, Deconstructing Glyphs, translating Runestones, completing Enchanter Writs or Master Writs, or reading Skill Books.
The skill books which increase Enchanting are:
Ahzidal's Descent
Enigma of the Runestones
Glyphs and Enchantment
Harvest's End
A Request for Relief

The amount of inspiration gained from completing writs is based entirely on the potency level required by the writ and is detailed on the Enchanter Writs page.
The amount of inspiration gained from Creating Glyphs, and Deconstructing Glyphs is based on your current enchanting skill level as well as the level and quality of the glyph.

Deconstructing a glyph made by other characters (alts included) gives more inspiration than deconstructing a glyph made by you. Such glyphs can be readily found at Guild Kiosks, in treasure chests and Safeboxes, and other sources.
Deconstructing a glyph made with the   rune gives less inspiration than a glyph made with  . Deconstructing a glyph made with the   rune gives the same Inspiration as a glyph made with  . Therefore, if purchasing glyphs for deconstruction, it may be more cost effective to focus only on Fine quality glyphs made with   runes.
Deconstructing a glyph made with the   or   cp160 runes, give more inspiration than deconstructing a glyph made with any cp150 Potency Rune. 

For example: deconstructing a   glyph, not made by you, with a   and a  , with the +20% Inspiration Boost passive champion unlock, will gain you 4569 inspiration at any level.

Inspiration Required by Level
Each level has a specific amount of Inspiration required before advancing to the next level as detailed in the table below.
The amount required increases with every level, however the increase per level doesn't follow a set pattern. 
For example, consider the easy ascent from level 12 to 14, and the enormous leaps from level 38 to 40.



The total inspiration required to go from level 1 to 50 is 3,667,895.
 

Enchanter Dialogue
You can learn about this profession by speaking with some of the enchanters, "Can you tell me about enchanting?" They reply, "Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items."

'''So, I'll have to find all these runes in the wild?: "Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary."

So how exactly do glyphs work?: "Glyphs are assembled by combining three different runes. Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect. It's a delicate art best learned by doing. Good luck."''

 
Skill Usage
Finding Runes
In order to create an enchantment, you need three different types of runestone. These are Potency, Essence, and Aspect. Runestones can be harvested from nodes as you travel through the world, extracted from glyphs, or received in mail if you have the Hireling perks. Enchanters also sell Potency runes for gold.

thumb|right|A runestone node


 
A single runestone provides multiple runes of different types. Essence and Aspect runes of all kinds can drop in all zones. Potency runes drop half of the time based on your level and the other half based on your rank in the Potency Improvement skill.

Creating Glyphs
While standing at an Enchanter's table, you combine one Potency, one Essence, and one Aspect runestone to make a Glyph. Unlike Provisioning, you do not need a recipe. If your character doesn't already know what the runestones do, you will learn their effects while creating the Glyph. 

The title and icon of the Glyph will tell you if it is for weapons, armor, or jewelry.



Note that you must use a Potency runestone of the correct level for the item which you wish to enchant. For example, if you wish to enchant a level 10 weapon with a Glyph of Frost, you must use a Potency rune which covers level 10. There are three possibilities, Jora (level 1-10), Porade (level 5-15), and Jera (level 10-20). Obviously the highest strength Glyph will be created from the highest level Potency rune.

Applying Glyphs
While you must be at an Enchanter's table in order to create a Glyph, you do not need any special equipment in order to enchant an item with the Glyph in your possession. You simply select the item you wish to enchant in the Inventory screen, and choose "Enchant". The Glyph you have must be of the correct type and an appropriate level for the item to be enchanted. 

Glyphs may be applied to equipment which is of the same or higher level, but higher-level glyphs may not be applied to lower-level equipment. You may, for example, apply a Simple glyph to a Level 50/CP160 Rubedite piece of equipment, but you cannot apply an Average glyph to Level 14 Iron gear. Note that any quality of Glyph may be applied to any quality of item, however. You could put a   quality Glyph on a   quality item if you wanted to.

While glyphs may not be removed once they have been applied, enchantments may be changed. For example, an armor piece with an increased Magicka recovery rate enchantment can be changed to a increased Health enchantment by applying an appropriate glyph. By the same token, a sword with a fire damage enchantment can be given a frost damage enchantment by applying an appropriate glyph.

Special note about Armor Glyphs: Only Head, Chest, Legs, and Shields receive the full effect of an enchantment. Shoulder, Hands, Belt, and Feet receive only 40% of the stated value on the Glyph.

Maximizing Enchantment Power 
There are several traits which help to increase the power of enchantments on weapons or armor.

Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves. There is one trait related to enchantments.



Armor traits are available on all articles of light, medium or heavy armor and shields. There is one trait related to enchantments.



Skill Perks
Enchanting has an associated skill line that is revealed through use of the Enchanting profession. Abilities are listed below.
 
 
Passive Abilities
Passive abilities are active all the time, and affect the outcome of Enchanting related activities.


Skill points
The table below shows the amount of skill points required in order to max out the Enchanting skill line.



Achievements
There are a number of achievements related to Enchanting.