Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Tower of Dusk

This tower is the forefront of the military arm of the Tribunal Temple. It serves as the main headquarters for the Buoyant Armigers. (The only other place where they are found is at the Armigers Stronghold in Molag Mar.) Among the more notable residents are Mertis Falandas, who is the Master trainer for Spear, and one of only two Spear trainers in the game, Dronos Llervu, who offers a nearly complete selection of glass armor and other valuable armor and weapons for sale, Salyn Sarethi, of interest to both the Imperial Legion and the Thieves Guild, and Wulf, a mysterious Imperial soldier with a lucky streak.

On the top section of the upper floor, look for three skill books, 36 Lessons of Vivec, Sermon 14 (Spear), Sermon 15 (Unarmored), and The Hope of the Redoran (Blunt Weapon). The unique Auriel's Shield may be found carried by one Drelyne Llenim who lives on the upper level. She is highly ranked in the Temple, so be careful how you go about relieving her of it. There are fire ferns and scathecraw growing on the upper level, but harvesting them is a crime, so it's probably not worth getting caught for.

The lower level has a great many valuable treasures, but they're well guarded, so it will take a great deal of skill to steal them undetected or kill those defending them. Most obvious are the stores of glass armor in Dronos Llervu's shop. Besides the helm, cuirass, pauldrons, bracers, shield, and boots that can be found out in the open, three additional pieces can be found in one of the crates in the corner (the one in the back on the bottom; the other three just contain chitin). A glass jinkblade and glass longsword are also found here. The other treasures are more hidden. The   in the main room leads to a small alcove, where you may find Mertis Falandas and another  , the only key to which is held by Mertis. Since he is a Master trainer, you may want to avoid killing him to get it. Good Sneak skill will come in handy here. Behind this door, there is a vault with a variety of treasures, among them the artifact Amulet of Usheeja, an ebony longsword, shortsword, mace, and staff, a glass firesword, frostsword, poisonsword, stormsword, and jinkblade, and a Dwarven Shield of Wounds and Helm of Wounding, all under the watchful eye of a Buoyant Armiger.

Related Quests
Thieves Guild

Imperial Legion

Imperial Cult


People
Morrowind:Armigers Stronghold

thumb|right|Interior of the Armigers Stronghold
It is one of two bases for the Buoyant Armigers on Vvardenfell (the other being the Tower of Dusk in Ghostgate). The local commander is Deputy Marshal Birer Indaram. His two brothers, Giras and Tidros, are also stationed here. The only other notable person here is Ulms Drathen, who is the master trainer for Long Blade. The stronghold evidently also serves as a jail for the city of Molag Mar, as there is a wayward thief locked up in the cellars. For any other would-be thieves, this area probably holds little interest, as aside from the glass armor being worn by many of the Armigers, there is very little of value to be found here.

 
Related Quests
House Redoran


People
Morrowind:Gnisis Barracks

The only services provided is some moderate training by Optio Bologra. Rumor has it that this place is a hideout for the Talos Cult. Look for a copy of The Locked Room (a skill book for Security) on the desk in Dumbuk gro-Bolak's office, immediately to the right from the entrance.thumb|right|200px|Interior, mess hall

To the left from entrance is Allian Carbo, and behind him a small storage room. The baskets and an unlocked chest in this room have a chance of containing special loot, while the sacks are empty. Two level 25 locked chests contain a small amount of gold.

Left from entrance is Dumbuk gro-Bolak's office, where you'll find the aforementioned skill book Other loot in Dumbuk's office includes gold from a level 65 locked chest (for which Dumbuk has key) as well as a chance to find special loot in the desks and baskets.

You'll find the barracks at the bottom of the stairs with total of 8 beds. The chests near the beds contain random Imperial weapons. An urn contains food and the baskets carry random special loot. 

South from intersection is Optio's quarter, where you can find a couple of restore fatigue potions and a decorative bowl. To the north lies the mess hall, along with a storage area with clutter and food containers. The eastern storage crates and a level 50 locked chest contain Imperial weapons and random special loot. The urns contain food.

The cellar merely contains the altar where Arius is located. Upon the altar lies a level 5 locked chest containing proof Darius requires for a quest, as well as an Imperial steel shortsword and plate. 

 
Related Quests
Imperial Legion


People
Morrowind:Hall of Justice

It is the main headquarters of the Ordinators on Vvardenfell, providing barracks, offices, and other facilities for the order. No services of any kind are offered here for outsiders. It is divided into five sections:

Hall of Justice
This is the main hallway connecting all the other sections. It extends from the north end of the Temple Canton to the other, with doors to the outside on both ends. Near the entry doors on either end are hatches that lead down to the Hall Underworks, the sewers beneath the Temple Canton. A door on the east side leads to the Hall of Wisdom. The two doors on the southern end lead to the Ordinator Barracks, as do both the southern doors on the upper hallway. The northern door on the upper hallway leads to the Office of the Watch, and the two doors up the stairs to the north both lead to the Justice Offices. The non ordinator here is Melvure Rindu, who has a lot of general information, but nothing quest-related.

Ordinator Barracks
These barracks provide sleeping quarters for the Ordinators. The four doors here all lead back to the Hall of Justice. No one here is involved in any quests or provides any unique information, and aside from various pieces of Indoril Armor, there is nothing here of value to steal. All in all, there is very little reason to visit this location.

Office of the Watch
This is the main office of the Ordinators. Both of the people here, Elam Andas and Tarer Braryn have relevance to miscellaneous quests. There is a sizeable collection of books in this office, but none of them are particularly rare or valuable. For some more interesting books, take a look at the trapdoor in the corner, half-hidden underneath the carpet. It is  , and there is no key, but the two potential witnesses both have an Alarm value of 0, so ignore your attempts to break in. It leads down to the Hall of Justice Secret Library, which has a large selection of rare and interesting books for perusal.

Justice Offices
Several smaller offices are found in this location. The two main doors lead back to the Hall of Justice, and there is another trapdoor under a carpet, also leading down to the Secret Library. This trapdoor has a 75pt lock, but there is a key, carried by Tholer Saryoni, who can be found in the High Fane. These offices also contain numerous books, but again, nothing rare or valuable. The only other item here of note is the Large Dwemer Goblet, found on the table in the same room with the trapdoor to the Library, which is of interest to the Thieves Guild. It belongs to Berel Sala, who is the head of the Ordinators.

Hall of Justice Secret Library
:See Hall of Justice Secret Library.

People


Quests
House Hlaalu

Imperial Legion

Thieves Guild

Miscellaneous



Maps
thumb|left|Hall of Justice, Secret library and connected cells
Morrowind:Hall of Wisdom

It serves as offices for the Tribunal Temple, as well as quarters for various Temple officials. It is divided into five sections:

Hall of Wisdom
This is the main hallway, which connects to all the other areas. It extends from the north end of the Temple Canton to the south, with exits to the outside on both ends. Near the entrances on either end are hatches that lead to the Hall Underworks. A door on the east side leads to the Hall of Justice. The two doors up the stairs at the southern end, as well as the southern door in the upper hallway, all lead to the Canon Offices. The door on the west side of the upper hallway leads to Mehra Milo's private quarters. The door on the east side leads to the Canon Quarters. A door up two flights of stairs on the west side near the door to the Hall of Justice leads to the private chambers of Tholer Saryoni in the High Fane. Be careful about entering this door, however, as it locks behind you, and you'll need to either pick a lock in front of the Archcanon himself, or find another means to get out without raising alarm. The other five doors on the northern end all lead to the great Library of Vivec.

Canon Offices
This small office is occupied only by Adrusu Rothrano and an unnamed Ordinator. There is very little of interest here, and in fact the only real reason to even visit this location is to look at a copy of The Wolf Queen, Book V, a skill book for Speechcraft. There is virtually nothing else of value here.

Milo's Quarters
This small room serves as sleeping and living quarters for one Mehra Milo, though you will never find her here. She will leave a note for you on her desk during the Mehra Milo and the Lost Prophecies quest. Other than that, there is no reason to go here, though the bed is free to use, and you may freely take every item in the room without consequence (though there's not much of value).

Canon Quarters
There is little reason to visit this location either. The two NPCs living here are not quest-related and have no unique information. And there is virtually nothing here of any value.

Library of Vivec
:See: Library of Vivec.
People


Quests
Main Quest


Tribunal Temple











Maps
thumb|left|Hall of Wisdom, Vivec Library and connecting cells
Morrowind:Redoran Scout & Drillmaster

thumb|Inside the barracks
These barracks are home to three trainers of moderate skill. Two Ordinators also patrol the grounds. On a desk near Ulyno Uvirith is a copy of A Dance in Fire, Chapter 3, a skill book for Athletics. There is little else of value or interest here.
 
People
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Morrowind:Arobar Manor

This manor is home to Miner Arobar and his family and retainers.  It is divided into four sections:

Manor Entrance
thumb|Inside of Arobar Manor
The only named NPC here is Ethes Evos, who offers little unique information, though he may sell you an extremely overpriced copy of Antecedents of Dwemer Law, and like the four Redoran Guards in the room, he can offer you directions on finding the master of the house.  There are trama root and black anther plants growing in here, above both doorways.  You'll need levitation and good Sneak skills to harvest them, however, so it's not really worth the effort.  The only other door leads to the Guard Quarters.

Guard Quarters
The only person here is Bolyn Elval, who is basically there just to keep you from stealing stuff.  If you take the door immediately in front of you when you enter, you find the Private Quarters.  Before you do, however, look for a copy of 36 Lessons of Vivec, Sermon 20, a skill book for Long Blade, on a table in the middle bedroom on the left side.  There's not really much else here of value.

Private Quarters
This room is also sparsely occupied.  The only person here is Vindyne Belvani, who also has nothing interesting to say.  There's some food in the kitchen on your right, but it's hardly worth the effort of stealing it.  Continue through the door on your left to reach the Manor Bedrooms.

Manor Bedrooms
The only important people in the Manor are located here.  Miner Arobar is a Councilman for House Redoran, and can be found in the room to the left.  There is a Redoran Master Helm on top of the cabinet behind him.  His daughter Gandosa is in the room on the right.  In the right-hand chest in her sitting room (with all the pillows), you'll find some skooma and an interesting book.

Related Quests
Main Quest

House Redoran

House Telvanni

Thieves Guild



People


Maps
thumb|left|Map of Arobar Manor
Lore:Imperial Reserve

The   is a grassland area extending across the southern section of the  . It lies west of the   and extends west towards the  . The Imperial Reserve is sparsely populated, containing only a few small hamlets such as   and  . The Reserve is prime hunting ground due to its flat land and sparse trees.
Daggerfall:Baltham Greyman

thumb|left|Baltham Greyman
thumb|right|A former scholar of the Mages Guild
Baltham Greyman is an influential Breton who was once a talented scholar in the Mages Guild. Because of the Guild's (from his point of view) inflexible structures, he turned his back on the Mages Guild and is practicing magical studies on his own, badly displeasing the Guild. Overall, he does not seem to be a vicious or evil sort of character, but rather an impatient one. He is the protagonist of a mini-questline of the Mages Guild.
 

Related Quests
 
 
 

Notes
Although the character of Baltham Greyman technically exists in the base game, he does not appear unless the CompUSA Special Edition Patch is installed.
Daggerfall:The Crow

thumb|left|The Crow
thumb|right|In a Furniture Store
The Crow is a high ranking member of the Thieves Guild, and also a political faction associated with the Guild. Besides this, not much is known about him.
 

Notes
Because of a bug in the BLOCKS.BSA file, the merchant looking-like NPC from any furniture store bears the name and portrait of The Crow. These stores serve no apparent purpose in the game. They can be found in any town which has a Bookstore, a Clothing Store and a Pawn Shop but neither a Gem Store nor a Library (use the corresponding tables of the Iliac Bay's regions to find such towns). Furniture stores have the same sign as pawn shops, but they can be easily distinguished from them by their name.
When such NPC offers you a quest, it will be a standard Merchant/Innkeeper quest (rather than a Thieves Guild quest). Upon its completion, you will gain or lose reputation with The Crow, the Thieves Guild, and its associated factions.
Daggerfall:Lord Bertram Spode

thumb|left|Lord Bertram Spode
Lord Bertram Spode is a Breton noble of the March of Glenpoint, and also a political faction associated with the Thieves Guild.
 

Notes
Lord Bertram Spode does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:Skakmat

thumb|left|Skakmat the Dragon
Skakmat is Nulfaga's dragon familiar. It reported to her on the happenings in Daggerfall when she retired to Castle Shedungent during the War of Betony. Under Nulfaga's orders, it created a sudden unnatural fog at the Battle of Cryngaine Field which blinded the combatants, providing the cover necessary to allow Gothryd to kill Lysandus' impersonator in a successful attempt to feign the king's death. It is often misconceived that the fog was created by daedric magic, or that it was Nulfaga's attempt to halt the battle.
 

Notes
Skakmat does not actually appear in the game, existing only as one of its numerous political factions.
Skakmat's 3D model, textures, and animations were completed by Mark Jones.  There are some unused textures for a green dragon left in the game files.
The dragon is in some way associated with the Wrothgarian Mountains.
Daggerfall:Squid

thumb|left|The Squid
thumb|right|Original or Fake?
The Squid is a high ranking member of the Thieves Guild, and one of its associated factions. He is in some way associated with the Gen Tem village in High Rock. Since this village apparently does not exist in the game, nothing more is known of him.
 

Notes
The Squid does not actually appear in the game, existing only as one of its numerous political factions.
In Castle Daggerfall there is an NPC with the flat of the Squid. But since this NPC has a different name, does not have the portrait of the Squid in his dialog menu, nor does he offer any unique dialog topics or services, this NPC is certainly not the Squid of the Thieves Guild.
The Squid can sometimes be the conjectural master of your employer in the quest An Unexpected Journey, but it is not known whether this character is the real Squid, or whether this is only the camouflage of the mage who wants you dead.
In rare instances, the Squid's flat will be used for random NPCs during quests.
Daggerfall:Sylch Greenwood

thumb|left|Sylch Greenwood
Sylch Greenwood is a male Wood Elf who is associated with the Barony of Glenpoint; nothing else is known about him.
 

Notes
Sylch Greenwood does not actually appear in the game, existing only as one of its numerous political factions.
Besides Br'itsa and Lady Doryanna Flyte, he is the only Wood Elf in the game.
Daggerfall:Thaik

thumb|left|Thaik
thumb|right|Thaik, in a tavern
thumb|right|Thaik, at home
Thaik is a male Redguard who is an associate of the Thieves Guild. He is also associated with the Kingdom of Sentinel in some capacity.
 

Notes
thumb|right|Thaik's possible location
Because of a bug in the BLOCKS.BSA file, a man who appears in some houses and taverns bears the name and portrait of Thaik. Some of these locations include:
The north tavern of any type II market, like in the City of Lainlyn.
A house directly to the south of The Crimson Griffin Tavern in the city Chesterwark in the province Daggerfall, and in any other town which contains this specific block element.
Daggerfall:Thyr Topfield

thumb|left|Thyr Topfield
Thyr Topfield is a male Breton from Glenpoint, and an associate of the Thieves Guild. Nothing else is known about him besides this.
 

Notes
Thyr Topfield does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:Whitka

thumb|left|Whitka
Whitka is a female Redguard associated with Anticlere, and an associate of the Thieves Guild. Nothing else is known about her besides this.
 

Notes
Whitka does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:The Fey

thumb|left|The Fey
The Fey is a supernatural being in the shape of a woman, whose origin and motivations are completely unknown.
 

Notes
The Fey does not actually appear in the game, existing only as one of its numerous political factions.
Daggerfall:Palatinus

The Palatinus is a political faction that is a subgroup of the Mages Guild faction.

Description
The Palatinus is the official title of the leader of the Order of the Lamp. The Palatinus is under direct order of the Archmagister of the Mages Guild. Nothing else is known besides this.

Political Views
Daggerfall:Teleporter Service

thumb|right|A member of the Travelers League
The Teleporter Service is available to high-ranking members of the Mages Guild – those ranked Master Wizard and higher. The service is provided by the Travelers League faction of the Guild, and is free. They will transport you instantly to any point marked on your map. The only drawback is that the trip is one-way, unless you use a Teleportation spell and set an anchor at the Guild.
Morrowind:Adanja's House

It is inhabited only by Adanja, a Khajiit woman. The only items of potential interest other than some assorted ingredients are two chapters from the Poison Song series, on the bed in the basement. Neither of the doors are locked, so you can enter freely, and Adanja won't see you if you steal things from the lower floor.
 

People
Morrowind:Ahnassi's House

This house, located just outside the gates of Fort Pelagiad, is moderate in size and richly appointed.  The door is  , but if you are a male character, you can get the key by doing the Ahnassi, a Special Friend quest. You cannot pickpocket the key from her, so this is the only way to get it. Female characters are out of luck, and will have to resort to illegal means to open the door. The contents of the house are all free for the taking, before or after Ahnassi moves in. The only items of real value is a collection of various liquors on the cabinet by the door. More beverages and ingredients may be found in the various containers around the house.
 

People
Morrowind:Dralas Gilu's House

He never goes inside, however, so if you can open the   undetected (there is no key), you can freely take everything in the house, and even sleep in his bed. The only item of any note is a silver shardblade, which can be found under the pillow on his bed. There are also a couple ash yams on the small table in the corner. thumb|left|Inside Dralas Gilu's house
Morrowind:Erval's House

It is somewhat small, and contains very little of value. Erval is unarmed, and may not report you for stealing his items (though he may object), so there's very little to stop you from taking everything here, but again, there's nothing really worth the effort here to take.
 

People
Morrowind:Farusea Salas' House

There is a potted corkbulb plant next to the bed with a useless worn key inside, and a few containers with mostly junk and a few random ingredients. The inside has a   with no key, and the door of her house is also  . Farusea Salas hangs around outside and never actually sets foot inside the house.
Morrowind:Junal-lei's House

It has plenty of storage, and you can find a large selection of random ingredients in them, though very little else of interest. The owner, Junal-Lei, is found outside. He does not carry a key, but the door is  .
 

People