Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Special Creatures

Dagoth Ur
thumb|Dagoth Ur
The god and head of the lost Sixth House.

  After the Heart of Lorkhan is destroyed, his Health is reduced to 300.  Otherwise, it is constantly reset to 1000 every frame.  Additionally, he has an unlimited pool of Magicka.  When the Heart is destroyed, his Magicka will be set to 0, leaving him unable to cast spells (though not defenseless, as his melee attacks are still quite strong.) 
  Dagoths Ur's resists change each time the Heart is hit.  Before the first hit with Sunder, he has 50% Resist Fire.  After Sunder hits, he will have 50% Resist Frost instead.  After the first hit from Keening, he will switch to 50% Resist Shock.  After the second hit, that will be replaced with a 50 pt Shield spell.  After the third hit with Keening, all resists and spells will be removed. 
 Dagoth Ur's health is supposed to be reduced by 50 for each Ash Vampire killed during The Citadels of the Sixth House quest, but the script intended to produce this effect does not work unless you visit the first form of Dagoth Ur before killing Ash Vampires (which can kill Dagoth Ur immediately if you kill every Ash Vampire after this) and will never work on the second form.   In the sense that the underlying scripting limitation behind this no longer exists. OpenMW does however force this part of the script to not function due to the far more serious issue it would cause if it actually ran correctly.

 

Heart of Lorkhan
thumb|Heart of Lorkhan

  The Heart's Health starts at 1000, and is reset to 5000 every frame, thus cannot be killed under normal circumstances.  In order to kill it without using Sunder and Keening, you would need to find a way to do over 5000 damage to it in a single hit - not possible without using the TES Construction Set (create a massive damage spell), using the alchemy glitch to fortify your strength or the Bloodmoon expansion (Ebony Arrows of Slaying). This would, however, break the main quest.

 

Vivec
thumb|Vivec
The god Vivec.

  This is the un-activated form of the Wraithguard artifact.  In order to use it, you will need to bring it to Yagrum Bagarn in the Corprusarium in Tel Fyr. You can recover this version, even after Vivec has already given you the activated version.

 
Yagrum Bagarn
thumb|Yagrum Bagarn
The last living Dwemer.
UESPWiki:Patrollers/Nominations

Before you Nominate
If you are nominating yourself, be sure that you have read the Patrollers page, and understand what is expected out of a patroller. If you are nominating someone else, make sure you contact them beforehand and make sure they read the Patrollers page.

It is a good idea to look over the Completed Nominations to see what strengths and weaknesses were taken into consideration when others were supported or opposed in previous nominations.

Nominations
After a nomination has been accepted, there is a one week interval to allow the community to ask questions and vote on the new patroller. An Administrator will then decide on the consensus and add the Patroller role to a successful nominee (if the consensus is to make the nominee a patroller), or drop the nomination (if the consensus is to not make the nominee a patroller).

Current Nominations
If you would like to nominate someone (including yourself) add his/her name below, with a reason for the nomination.

No current nominations

Completed Nominations
Completed nominations can be viewed on this page.
Morrowind:Boldrisa Andrano

Boldrisa Andrano is a Dark Elf agent, and an Oathman in House Redoran. She can be found in her house in Ald'ruhn in the Redoran Council Hall. Boldrisa offers medium training in Short Blade, and minor training in Light Armor and Sneak.

She wears a chitin cuirass with matching greaves, pauldrons, and boots. She also wears a common shirt with matching pants and carries a steel shortsword. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 

Notes
Boldrisa Andrano is a part of the Andrano family, which has their own ancestral tomb.
Morrowind:Goras Andrelo

Goras Andrelo is a Dark Elf scout, and an Oathman in House Redoran. He can be found in the Redoran Council Hall in his house. Goras offers minor training in Athletics, Long Blade, and Block.

Goras wears a native Gah-Julan bonemold helm and cuirass, bonemold greaves and shield, and a common shirt, pants, gloves, and shoes. He carries a steel longsword, a long bow, and 40 iron arrows. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
Morrowind:Vonden Mano

Vonden Mano is a Dark Elf master-at-arms and House Father in House Redoran. He can be found in the Ald'ruhn, more specifically, the Practice Room in the Redoran Council Hall. As a master-at-arms, Vonden has a variety of combat skills, and offers medium training in Long Blade, Axe, and Blunt Weapon, but only to fellow members of House Redoran of rank Kinsman or higher.
 
Notes
Vonden Mano might be intended to be depicted in the card Ald'ruhn Arms Master in Legends.
Morrowind:Mondros Balur

Mondros Balur is a Dark Elf master-at-arms and an Oathman in House Redoran. He can be found in the Morvayn Quarters in the Redoran Council Hall in Ald'ruhn. As a Master-at-Arms, Mondros has a variety of combat skills and offers medium training in Long Blade, Axe, and Blunt Weapon.

He is wearing a native gah-julan bonemold helm, a gah-julan bonemold cuirass with matching  pauldrons, bonemold greaves with matching boots, and a Redoran guard shield. He is also wearing an extravagant shirt with matching belt, pants, and shoes and he is wielding a silver longsword. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
Tribunal:Items

This is a listing of all the new items added by the expansion.

Artifacts — A list of all the special items and artifacts added by the expansion.
Base Armor — The new unenchanted armors added by the expansion.
Base Clothing — The new unenchanted clothing added by the expansion.
Base Weapons — The new unenchanted weapons added by the expansion.
Books — Contains a list of available books and other literature added by the expansion.
Generic Magic Items — The new enchanted weapons & armor that are not artifacts.
Item List — Complete list of all the items added by the expansion.
Ingredients – Several new alchemical ingredients were added with the expansion. Find information on all of them here.
Potions – Five new potions, including a powerful new restoration elixir.
Leveled Lists — Lists of items that vary according to your level, or by chance.
Other Items — Other new items added by the expansion.
Quest Items — List of quest-related items.
Unique Items — One-of-a-kind items that are not as powerful as artifacts.
Tribunal:Base Armor

Light Armor

Dark Brotherhood Armor
For more information, see this page
 

Other

left|thumb|100px|Goblin Buckler
 
Medium Armor

Adamantium Armor
For more information, see this page
 

Royal Guard Armor
For more information, see this page
 

Heavy Armor

Her Hand's Armor
''For more information, see this page''
 

Other
Bloodmoon:Items

This is a listing of all the new items added by the expansion.

Artifacts — A list of all the special items and artifacts added in the expansion.
Base Armor — The new unenchanted armors added by the expansion.
Base Clothing — The new unenchanted clothes added by the expansion.
Base Weapons — The new unenchanted weapons added by the expansion.
Books — Contains a list of available books and other literature in the game.
Generic Magic Items – The new enchanted weapons & armor that are not artifacts.
Ingredients — Several new alchemical ingredients were added with the expansion. Find information on all of them here.
Leveled Lists — Lists of items that vary according to your level, or by chance.
Keys — The keys to doors, chests and other secrets.
Potions — Though only one potion is added, it is listed here.
Quest Items — Items that are quest related.
Unique Items — One-of-a-kind items that are not as exceptional as artifacts.
Morrowind:Saprius Entius (person)

Saprius Entius is an Imperial crusader who has been accused of murder. He is hiding out in Vivec until he can be transported back to Cyrodiil to receive a fair trial.

He is wearing nearly a full set of Imperial steel armor, including greaves, helmet, cuirass, both gauntlets and both pauldrons, as well as templar boots, both templar bracers and an Imperial shield. He is also wearing a common shirt and wields a steel warhammer. Aside from his natural charm and ability to absorb fatigue from others, he knows several restoration and destruction spells: Cure Common Disease Victim, Lustidrike Cocktail, Strong Resist Magicka, Strong Resist Frost, Dire Weakness to Shock, Dire Weakness to Poison, Dire Weakness to Magicka, Dire Weakness to Frost, Dire Weakness to Fire and Deadly Poison.
 
Related Quests
Imperial Legion


Dialogue
Greetings:
''"Who are you? Are you in the Imperial Legion? The Ordinators have been looking for me. I've done a terrible thing. Can you... Look out! Behind you!"  
"Thank you. We should travel together back to Frald the White in Ebonheart."
"Thanks for getting me here safely. I'll stay here until Frald the White can get me back to Cyrodiil."
Saprius Entius: "Speaking."
travel together: "Do you want me to follow you back to Ebonheart?"
Follow me: "I'll follow you to Frald the White. Try and avoid the guards."
"I'm staying here until Frald the White says it's safe."
Wait here: "I'll stay here until you think it's safe."''
Morrowind:Saprius Entius

Saprius Entius may refer to:
Saprius Entius (quest), an Imperial Legion quest to escort an Imperial soldier accused of murder
Saprius Entius (person), the person involved in the above quest
Morrowind:Nileno Dorvayn

Nileno Dorvayn at the Hlaalu Council Manor in Balmora keeps the Hlaalu business going while the Councilors are away. However, no Hlaalu Councilors actually reside in Balmora. Dorvayn is nevertheless one of the essential House Hlaalu quest givers.  

She offers major training in Short Blade, medium training in Light Armor and Security, and a supply of master level thieves' tools for sale, whether or not you are a member of the House. She is the most advanced trainer for Security for characters that are not members of the Thieves Guild or are insufficient rank to receive training from Hecerinde.

Dorvayn wears a common robe, cloth bracers, and netch leather boots. She wields a steel jinkblade of the aegis and carries a small key. 

Aside from Dorvayn's natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
 
Related Quests
Main Quest


House Hlaalu






   [Disposition +9.] "Very well. You are now a member of House Hlaalu. When you are ready, we can discuss business and advancement in House Hlaalu."
"You already belong to House Hlaalu."
No, nevermind. "You could do very well in House Hlaalu. If you change your mind, let me know."
Suran: "It's a busy port on the north shore of Lake Masobi, in the northwest corner of the Ascadian Isles. You can get there by going east from Pelagiad and around the north side of the Dren Plantation, following the roads east until you reach Suran. You can also take a Silt Strider there from Molag Mar or Vivec."
Velanda Omani: "Omani Manor is on an island east of Vivec. You can get there by following the road east of Vivec, then south past Ald Sotha, but it might be easier to just swim there from Vivec."''

Wares
 


Notes
Dorvayn is not listed as essential, but her death will make joining House Hlaalu impossible, and block a great many House Hlaalu quests even if you are already a member.
Dorvayn is a perfect example of the way House Hlaalu values ambition, cunning, and making money over all else; more than once she sends you on a quest that can be resolved by simply bribing someone, and once she directs you to destroy a business owned by one of her rivals. 
Nileno Dorvayn also appears as two cards in the Legends card expansion, the Houses of Morrowind. One   her plotting, another   her in reference to the quest, Disguise.
Morrowind:Aurane Frernis

Aurane Frernis is a Breton apothecary who runs an independent alchemy shop in the western corridor on the upper level of the Lower Waistworks in Vivec's Foreign Quarter. She is a restocking vendor of the following ingredients: black anther, coda flower, corprus weepings, green lichen, hypha facia, red lichen, resin and shalk resin. Her success has not made her popular with House Hlaalu or House Telvanni.

Aurane wears an expensive shirt, skirt, and shoes. Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows the following spells: Great Resist Fire, Great Resist Common Disease, Iron Will, Wisdom, Lightning Storm, Shockbloom, Distracting Touch, and Wearying Touch. 


 
Related Quests
House Hlaalu

Miscellaneous Quests



Dialogue
Alchemical Formulas
alchemical formulas:
:"Those are secret. I will not reveal them to you."
:(Disposition at least 75) "I like you, %PCName, but I would never reveal my secrets."

An Apothecary Slandered
leaflet:
:''"A leaflet? What's this? This is ridiculous! It's all lies! Why...someone must pay for this. Tell you what, %PCName, if you can find out who is behind this slander, I'll reward you well. Ask whoever gave you this leaflet what's going on. This is an outrage!"
Belan makes the leaflets:
:"Galuro Belan? That fetcher! I can't believe she'd do this to me! I'm reporting this to the magistrate! This is ridiculous. Thank you for your help. Here's your payment, as promised."'' (You receive 100 gold)

Roland's Tear
Greeting:
:"Hello again, %PCName. I need someone to fetch me the gold kanet flower that grows in the ruins nearby."
:''"Hello %PCName! I'm still waiting for that gold kanet flower. Not to be pushy, but I don't like to be kept waiting."
gold kanet flower:
:"The flower I need is called Roland's Tear, and it has magical powers greater than the ordinary gold kanet. It grows in the Daedric ruins near Vivec. I'd be grateful if you could go fetch five of the flowers for me.  Mind you, it's one particular type. The others won't do. If you could do this little favor for me I will make you something rare and wonderful from the ingredients left over."
:"Yes, I must find some Roland's Tear soon."
:"Just what I needed! Thank you so much. Here, take this, and my gratitude. It's nice to see people will still help each other." (Disposition up by 10)

Wares
 

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Morrowind:Secret Caldera Ledger

[This book shows the ebony mined in and shipped from Caldera. It shows a steady flow of ebony from the mines to something called the "Ashlands Management Fund." Apparently someone in Caldera is using the mines to fund a personal project.]
Morrowind:Minabi

The slave cave entrance is by the coast, southeast of Suran. When heading south from Telasero there is a range of steep hills on the right (west) and water on the left (east). Where the road meets the coastal waters make a u-turn up around the hills to the right.

The first room consists of two levels, separated by trapped doors. Bedenea Nethan has a probe on her to deal with the traps and a Simple Key, which opens the third,   Worn Cavern Door, leading to the Minabi Bandit Lair. A Scroll of Invisibility and a Scroll of Manarape are next to her on the table. A Scroll of Windform (500 pt. levitation and invisibility for 60 sec.) and a Scroll of Shockbane lie on crates with random loot.

The Minabi Bandit Lair has multiple levels. Upstairs under the tent cover is the Redguard, Chrelm, who holds the Minabi Slave Key. On a drawer with clothing are two Scrolls of Insight. Under the canopy are several hammocks and the remains of a drunken party, with many mazte.
There are shalks, fighters, and magic users here, along with six slaves under the platform.  

Bedenea Nethan will provide medium training service in  ,  , and   if she is successfully calmed or snuck up on.

The leveled loot may include scrolls, potions, gold, gems, equipment, ingredients, soul gems, magic items, and two skill books; The Gold Ribbon of Merit and Surfeit of Thieves.

 
People
 


Maps
Bloodmoon:Erich the Unworthy

Erich the Unworthy is a Nord hunter who may be found in the main room of Thirsk, the barbarian mead hall in Solstheim. Erich the Unworthy is perpetually angry and disliked by every other member in Thirsk. He wields a Nordic silver longsword, and wears armor made from bear and wolf hides. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

Erich is the center point of a mini quest which you can start by talking to the imprisoned missionary in his room. The   to his bedchamber will not be much of a challenge for anyone with a decent Security skill. Alternatively, you can pickpocket the key from him, though this is probably much more difficult.

Erich (along with most of the Thirsk occupants) will be killed by the Udyrfrykte in the mead hall massacre.

 
Related Quests



Dialogue
Voice:
Hello:
"Keep your distance, friend, if you want to keep your head."
-----
Greetings:
"What do you want, twig?"
''"Maybe where you're from it's all right to enter someone's chambers and play with their things, but it's not all right around here! The missionary is MINE, understand? I knew you were trouble when I first laid eyes on ya! Now I'm going to have to teach you some manners!"  
Mirisa never returned:
"Well, isn't that sad. Boo hoo. I don't know nothin'."
[Disposition ≥ 90.] "Ha! You want to know a secret? I have the little tramp locked upstairs in my room! That's right. She came here preaching about how mead is evil. Made me right furious, it did. So I took her. I smack her around every now and then, throw mead on her, that sort of thing! Ha ha ha ha ha!"
[Disposition ≥ 60.] "Yeah, she came here. The self-righteous harpy wouldn't shut up. What right did she have, telling Nords to give up their mead? Maybe she got lost in the snow. Or maybe the wolves got her. Solstheim can be a dangerous place...if you get my meaning."
my trade: "I'm a lover and a killer. What more is there in life?"
Nerevarine: "Neva-what? You making fun of me, little one?"

Notes
In Oblivion, you may get a person named Erich as a target from the Night Mother when you are listener of the Dark Brotherhood and Thirsk may be a possible location, which may lead to a reference to "a male Nord named Erich in the mead hall known as Thirsk on the Nord island of Solstheim"''.
Morrowind:Nels Llendo

Nels Llendo can refer to two things:
Nels Llendo (person), a Dunmer rogue near Pelagiad who demands money or a kiss to pass
Nels Llendo (quest), the minor quest involving this man
Morrowind:Edd "Fast Eddie" Theman

Edd "Fast Eddie" Theman is a Dark Elf sorcerer who can be found in his house in Balmora, on the west side of the Odai River. Fast Eddie's house is the second story of Itan's house and can't be seen when looking at the local map. If you speak to him, he says he is waiting in Balmora until things cool down with House Telvanni.  If you are a member of the House, you will eventually be able to recruit him as your Mouth. 

After recruiting Eddie, he'll move to the Telvanni Council House. Note that he'll be away for several weeks when you send him on Chores.

Inside his house, behind his hammock, is an open crate, which contains two small chests (they could be hard to notice due to a lid on top of the crate). The first one is both locked and trapped, and the other one is only locked. The former contains up to seven gems, and the latter contains silverware spoons, forks and knives, six of each.

He is wearing a common shirt with matching a belt, pants, and shoes. He is wielding an iron dagger and he is carrying an apprentice's lockpick. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Burden of Sin, Dire Weary, Great Feather, Strong Fire Shield, Strong Frost Shield, Strong Shock Shield, Exhausting Touch, Ordeal of St. Olms, Gash Spirit, Dire Weakness to Shock, Strong Reflect, Strong Spelldrinker, Wild Spelldrinker, Drain Blood, and Toxic Cloud.
 
Related Quests
Main Quest

House Telvanni




Dialogue
Greetings:
"They call me "Fast Eddie." Who are you?"
-----
Background: "I was the rising star of House Telvanni until the barely-living Dratha and Gothren put a stop to my career."
Balmora: ''"I'm just waiting here in Balmora until things cool off a bit in House Telvanni."
Mouth:
:*"You want me to be your Mouth?"
::*Yes. "If I'm your Mouth, you'll be my patron. You'll need to give me a Silver Staff of Peace."
:::*Give him a Silver Staff of Peace [Disposition +25. Silver Staff of Peace has been removed from your inventory.] "I've waited for years to be someone's Mouth. I won't disappoint you. I'll go to the Council Hall right away. If you want me to do any chores for you, just let me know."
:*"I said I'd be your Mouth, and I will."
:::*Not yet. "That's okay. I've been waiting to be a Mouth for years."
::*No. [Disposition -5.] "Well, I've waited a few years. I can wait a few more."''

Notes
Dialogue from Caius and an associated journal entry say that Fast Eddie is a former Telvanni who has "gone Imperial" and joined the Mages Guild, but this is not reflected elsewhere in the game.
Bloodmoon:Mirisa

Mirisa is a Redguard monk and missionary who has gone missing. Jeleen, the priest at Fort Frostmoth will send you to locate Mirisa and return her to the Imperial Cult Shrine at the fort.

Back at the fort, Mirisa will then serve as a merchant in the shrine, buying and selling both potions and alchemical ingredients. She is also a spell merchant, though her selection is somewhat limited.


 
Related Quests






Dialogue
Greetings:
''"Please, stranger, help me! I'm being held prisoner by that disgusting Nord, Erich! I came to the mead hall to preach the way of the Nine Divines, and this is how I was repaid!"
"Do you want me to wait here, or should we travel together back to the Imperial Cult Shrine at Fort Frostmoth?"
-----
Erich the Unworthy: "I...I don't even want to hear his name. That pig put me through hell!"
held prisoner: [Disposition +20.] "I came to Thirsk to preach the word of the Cult, and to sway the barbarians from their love of drink. That foul Erich poured mead on me. Then...then he struck me. I awoke in his chambers. That was over three weeks ago, by my reckoning! Every day he comes in to taunt me, and beat him. The only food and drink I've given is rotting meat and...and mead! Please, stranger, you must release me so that we may travel together back to the Cult Shrine!"
"We must travel together back to the Imperial Cult Shrine at Fort Frostmoth!"
Mirisa never returned: "Erich has had me locked in this room every day! I could have escaped a couple of times, but I was afraid he would kill me if I gor caught! Please, you have to get me out of here!"
travel together:
"Will you escort me back to the Imperial Cult Shrine at Fort Frostmoth?"
Follow me. "Let's go, %PCName! You lead on, and I'll follow you back to the Imperial Cult Shrine at Fort Frostmoth!"
Wait here. "All right, %PCName. I'll wait right here."''

Spells
Mirisa has the following spells available for sale:


Wares
 

Notes
Interestingly enough, she is barefoot in a freezing climate. Whether someone took her shoes or she simply walked barefoot is unknown.
Apparently, her dialogue answers are a little confused and change depending on her location. At the beginning of the quest where she's involved, while she's still in the Thirsk, she will talk as if she's part of them: she will tell you she doesn't know who Antonius Nuncius or Carnius Magius are, even if they are both in the Imperial Cult Shrine at the Fort Frostmoth, and barely know who Captain Carius is. Also, when asked about the Skaal, she will talk about them as if she's one of the Thirsk. However, her answers change during the travel into the wildlands, and also once she's safe and sound in the Imperial Cult, where she will answer as anyone else in the Fort.
A female Redguard with an identical name exists in Oblivion.