Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Yellow Team Champion

Yellow Team Champion is a Nord who lives in the Arena Bloodworks. She alternates between practicing her Blunt and Hand to Hand skills. You will fight her in your final match in the Arena before facing the Grand Champion. She is consistently scornful towards your character, coming up with a new insult every time you secure advancement. When you have reached Hero status, she will say: "In the Arena I will make you beg for death." and has only negative comments to make, as opposed to the Blue Team Gladiator. 

She wears a heavy raiment with an orcish shield (if you are below level 15: otherwise, it is leveled) and a steel war axe. When you fight her in the Arena she wears a leveled heavy helmet as well, and is additionally armed with a leveled longsword and a potion of healing. When you fight her in the Arena, she will also possess an ability that lets her resist magic and normal weapons 20%, and fortifies her Speed and Athletics. 

 

Related Quests


Unique Dialogue
You will receive negative comments from the Yellow Team Champion depending on your Arena rank. 
'''Haven't Joined: I'm trying to train here, weakling. Why don't you go someplace more your speed, like the Mages Guild?
Just Joined: I didn't come here to chat, Blue Team, scum! Crawl home while you still can!
Pit Dog: I guess Owyn will let anyone join the Arena these days. I guess I shouldn't let it bother me, seeing as how you'll be dead tomorrow.
Brawler: Well, well, still alive, are we? Amazing. I never thought you'd make it past the first combatant. Just make sure you remember your place, Brawler.
Bloodletter: Ah, so it's Bloodletter now, is it? I remember when I achieved that rank, so very long ago. I showed such promise... unlike yourself. 
Myrmidon: My my my, look at the Myrmidon. Who are you fighting against up there, cripples and skooma addicts? Maybe some day they'll give you a real challenge.
Warrior: Warrior? You? Ha ha ha ha ha ha ha ha! Just... Just look at you! Ha ha ha ha ha ha!
Gladiator: So it's Gladiator now. Oh, I do long for the day when you can prove your true worth to me... in the Arena! Until that day comes, you are nothing!
Hero: So, it's Hero now, is it? I suppose the little urchin wants to be a Champion. Bah! You will never join our ranks! We are gods among mortals! Know this -- if you truly wish to become a Champion, you'll have to go through me. If we meet in that Arena, I will make you beg for death.''

Notes
The first of the IDs listed is for the champion when she is in the Bloodworks. The second is for her incarnation in the final arena match.
The Construction Set lists her as a Pit Dog while her name implies that she is a Champion in the Arena faction.
Oblivion:The Unbeaten Path

Quick Walkthrough
Note: This quest does not appear in your journal

# Find and read the strange note on the eastern side of Fort Coldcorn outside the fort.
# Find the hidden treasure by following the clue you have been given.

Detailed Walkthrough
The Note and the Sword
Look outside on the eastern side of Fort Coldcorn, on the big wall around the back of the fort. There you will find a chest containing random loot (including 10% chance of enchanted jewelry and 5% chance of an enchanted weapon), a Key of Hidden Wealth, and a strange note.  Next to the chest is a fine steel longsword. The note reads:
:The sword leads the way.
:Half a mile.
:''It's just past the big rock on the right.
So do as the note reads and follow the direction the blade is pointing in (if you picked up the sword too quickly: NE) for half a mile.

The Treasure
After about half a mile of walking in the direction the sword was pointing in, on your right you should see a large rock protruding from a steep slope.  Head over to the big rock and right near it (virtually underneath it, between it and a smaller rock) there is a chest ( ).  The chest is locked and can only be opened using the Key of Hidden Wealth found in the first chest.  Inside the chest is a leveled dagger and a mysterious note entitled Note of Bounty reading:
:Blessed are those who explore the unbeaten path...''
The dagger is a boss-level dagger that will always be of the best possible quality for your character's level at the time they first entered the vicinity of Fort Coldcorn. At level 3 or above, there is a 25% chance the dagger will be enchanted. This chance rises to 40% at level 6 and 50% at levels 9 and above.

Notes
This quest is identified in the construction set as an easter egg.  The first note is labeled "ClutterEEgg00FortColdcornLoot", the "Note of Bounty" is labeled "ClutterEEgg01", and the reward chests are labeled "WildernessChestFortColdcornEEgg01" and "WildernessChestFortColdcornEEgg02".
Morrowind:Odral Helvi

Odral Helvi is a Dark Elf monk and House Brother of House Hlaalu who resides on the second floor in the Governor's Hall in Caldera. Follow the northeastern spiral staircase up until you get to a wooden door. He offers medium training in Acrobatics, Hand-to-hand, and Sneak to members of his House. Erirvase Drinith says he wants to set up a netch ranch of his own in the Ascadian Isles, but that none of the locals are willing to sell him any land. He is also disliked by Gadela Andus.

He wears an extravagant shirt with matching pants, shoes, and gloves, and a Ring of Stormhand. He carries a Steel Staff of Peace, the key to his chest, and up to 50 gold.
 
Related Quests
House Hlaalu






House Redoran


Thieves Guild


Dialogue
Greetings:
''"My name's Odral Helvi. I help keep the mines running and make sure business goes smoothly."

Notes
Odral Helvi is depicted in the alternate card art of the Elusive Schemer card from Legends''.
After completing the Shipment of Ebony quest for House Hlaalu and turning in the ebony to Segunivus Mantedius, Odral will no longer be found in the Governor Hall, having apparently been put on a prison ship.
Redguard:Installation Guide

This article is a guide to installing Redguard on Windows XP in Glide mode without a Voodoo 3DFX accelerator. You must follow the guide step by step or you will miss some things which may make your system very unstable. 

 

# Install the full 3DFX version of Redguard using the first disk on your C harddrive. I highly recommend turning your second Redguard CD into an .iso file using Nero. With it you can mount it into Daemon Tools so you can increase playback. Note that some Safedisk 7.0 games won't work after you install Daemon Tools so only use it when you have issues with playback! (stuttering videos)
# Next thing we need is a Glide Wrapper. Glide Wrappers are programs that simulate a 3DFX environment even if you have a Direct 3D video card. You have two options for this to work namely Glidos and DGVoodoo. Glidos uses a simple interface but costs $10. DGVoodoo on the other hand is a bit harder to use and requires some careful tweaking but is totally free. This guide is written from the DGVoodoo standpoint, using the 1.40+ version.
# Now download SAPUCDEX. Without SAPUCDEX you cannot view any FMV videos. After download unzip the file in your Redguard directory. Normally that's C:\Program Files\Redguard.
# Next up is installing DGVoodoo. Here it gets a little tricky. You need to unzip glide2x.dll, glide2x.ovl, dgvoodoo.exe, dgvoodoo.vxd, and dgvoodooSetup.exe into your Windows directory. DO NOT REMOVE ANY FILES IN YOUR WINDOWS DIRECTORY. Doing this will cause strange behavior.
#* You could create a shortcut of dgvoodooSetup.exe on your desktop for easy access.
# Start dgvoodooSetup.exe (by the shortcut or the source) and make the following changes:
## Global tab: Check Dos under platform
##* You could select windowed mode if you want to keep seeing Windows.
## Check: "Working in VDD mode" under "Windows XP options for Dos".
## Check: "Closer to a real hardware" under "LFB access" and click OK.
# The game will now run but without any audio. Therefore we need VDM Sound which is a sound driver for Dos. It will work with most audio cards. Don't worry, it won't interfere with your current audio driver. You can download VDM Sound here: 
## After installation go to the "Sound" folder of your Redguard directory, right click SETSOUND.exe and choose it to "Run with VDM Sound"
## Follow the wizard and configure the game to Soundblaster Pro or just Soundblaster. You have to scroll up in the menu to select these. Keep the original IRQ values. After you're done, save and exit.
# Go to your Redguard directory and make a new text file and open it. Copy the following into the text file:

 CD /D "C:\Program Files\Redguard" 
 @DOSDRV
 @SAPUCDEX
 @RGFX

Now save the file as REDGUARD.BAT (remove the preselected .txt text while saving!)

That's it! You could create a shortcut to REDGUARD.BAT on your desktop for easy access. If you get any errors ignore them.

Have fun!
Oblivion:Darkness Eternal

Quick Walkthrough
# After the Dark Brotherhood quest The Assassinated Man, speak to Vicente Valtieri and select the topic "Dark Gift".
# After Vicente agrees to visit you in your sleep, find a bed to sleep in.
# Upon waking up you will get a message indicating that you were visited and that you have contracted Porphyric Hemophilia.
# After three days sleep again and you will be a vampire.

Notes
You cannot get this quest if you are already a vampire, as the "Dark Gift" topic will not appear.
This quest must be started before The Purification quest has been finished, and should you wish to take Valtieri up on his offer, that must also be done before the end of the same quest.
The quest can only be ended and removed from your active Journal list with the death of Valtieri.
Even if you have 100% Resist Disease you will still get Porphyric Hemophilia.
If the disease is cured (through the use of a Cure Disease potion/spell or an altar) before three days have passed, the quest will stay in your journal, and Vicente will not give you another chance. Therefore, it may be a good idea to just reactivate the bed and go back to sleep for the three days.
After you become a vampire, you can ask Vicente about a cure for vampirism.
If you become a vampire without receiving the Dark Gift and have asked Vicente about a cure for vampirism, the quest "Darkness Eternal" will appear even if the quest "Vampire Cure" has been initiated.

Journal Entries
Oblivion:Skooma Den

thumb|right|Inside the Skooma Den
It stands in the center of Bravil, above Carandial's house. The door is locked and difficult to pick, but inside is a group of skooma addicts who literally can't stop drinking the stuff, not even while talking to you.

The Skooma Den has beds you can sleep in without payment when the addicts are up and about, and the addicts themselves carry a small fortune in skooma that can be pickpocketed off of them (38 bottles in total between them, with three more to be found in a Wooden Chest).
 

People
 

Notes
Several of the addicts (specifically, Reistr the Rotted, J'zin-Dar, and R'vanni) have 0 Responsibility and therefore will not report any crimes they witness. Therefore, it is possible to steal items or even murder Skooma Den residents without any consequences (although murder will be noticed by the Dark Brotherhood).
However, Roxanne Brigette will report crimes (her Responsibility is 10), as will various visitors to the Skooma Den.
Occasionally, Bravil citizens can be heard saying: ''"I can't believe nothing has been done yet. The place is a skooma den, pure and simple." and "It should be burned to the ground. All those skooma-muddled Khajiit laying around all day... it's disgraceful."''
S'Krivva is also a member of the Skooma Den Faction.
The Skooma Den also appears in Legends.
Morrowind:Roobrush

:"Roobrush is a tough, low, wiry shrub growing in arid, poor, ashy soils of the West Gash."

Roobrush is a low growing shrub commonly found throughout the West Gash region.

The following vendors keep a restocking supply of Roobrush:
Danoso Andrano (10) - Ald'ruhn Temple, Ald'ruhn
Irna Maryon (5) - Tower Entry, Tel Aruhn
Pierlette Rostorard (5) - Pierlette Rostorard: Apothecary, Sadrith Mora
Relms Gilvilo (5) - Redoran Temple Shrine, Redoran Canton, Vivec
Somutis Vunnis (5) - Moonmoth Legion Fort
Morrowind:Red Lichen

:"Red lichen is a hardy primitive plant that grows in the harsh conditions of Red Mountain, Molag Amur, and the Ashlands."

Red Lichen is a rare ingredient which can occasionally be found growing on rocks in the Ashlands Region.

Another ingredient found in the Bloodmoon expansion is identical to Red Lichen in both appearance and effects.  It is called "Blood of an Innocent" (ID:  ), and it is needed for the Rite of the Wolf Giver quest to cure yourself of Lycanthropy.

Red Lichen is one of only two ingredients which can be used to create Light potions, the other ingredient being Black Anther.

The following vendors carry a restocking supply:
Aurane Frernis (5) - Lower Waistworks, Aurane Frernis: Apothecary, Foreign Quarter, Vivec
Dralval Andrano (5) - Balmora Temple, Balmora
Irna Maryon (3) - Tower Entry, Tel Aruhn
Lloros Sarano (5) - Ald'ruhn Temple, Ald'ruhn
Pierlette Rostorard (5) - Pierlette Rostorard: Apothecary, Sadrith Mora
Morrowind:Spore Pod

:"Spore pods are collected from the slough fern of the Bitter Coast."

Spore Pods are found on Slough Ferns, which grow in shallow pools of water in the Bitter Coast Region.  Each fern is guaranteed to contain 3 pods, provided it's been given time to respawn after the previous harvest.

The following vendors carry a restocking supply:
Brarayni Sarys (5) - Tower Entry, Tel Aruhn
Cienne Sintieve (10) - Cienne Sintieve: Alchemist, Manor District, Ald'ruhn
Danoso Andrano (10) - Ald'ruhn Temple, Ald'ruhn
Ernand Thierry (5) - Guild of Mages, Caldera
Ganalyn Saram (5) - Hlaalu Alchemist, Hlaalu Canton, Vivec
Peragon (5) - Moonmoth Legion Fort
Tusamircil (5) - Mage's Guild, Wolverine Hall, Sadrith Mora
UESPWiki:Servers

The following table lists all primary and backup servers used by the UESP (updated in April 2020).

 

The basic server architecture is illustrated in the following schematic (updated April 2020):
Shivering:Apostle

The Apostles are the "seekers of light", an order founded by Ciirta after she discovered Sheogorath's absence during the previous Greymarch. Because of her belief that Sheogorath had abandoned his people to die, she founded a separatist faction of those who have lost their loyalty to Sheogorath. They are only found in Ciirta's stronghold, The Howling Halls. 

Apostles are easily identified due to their eponymous maroon robe, which also emits a halo of light. Wearing their robes allows the player to pass between Apostles without being attacked. They can be found pacing around the dark halls, occasionally praying at the various shrines, reading, eating and sleeping. None of them will respawn if killed.

There are nine unnamed apostles in total: 6 Imperials, 2 Nords and a Redguard. All apostles are part of the relevant faction and two (the Redguard and an Imperial) are also part of the traitors faction. The two traitors, however, will still be hostile to the player as a regular Apostle would.

All Apostles possess the standard Heretic spells: birthsign, lesser power and leveled set of spells. They all wear an enchanted robe and are equipped, with the exception of the two traitors, with a dagger. They also carry the key to Ciirta's room, a mortar & pestle and a random leveled Restore Health potion; as well as having a 75% chance of carrying a random leveled scroll and the same chance of having a random leveled potion. In addition, all Apostles but the two traitors, an Imperial and a Nord will carry a few gold coins.

Apostles
Imperial
 
left|thumb|Another variety of Imperial Apostle The traitorous Imperial|left|thumb
 
----
Nord
 
 
----
Redguard
 
 
Named Apostles
Ciirta
Luminary Kaz
Ra'kheran

Notes
After the quest Symbols of Office is completed, the Apostles inhabiting The Howling Halls are replaced by ordinary Zealots.
Talking to one of the Apostles while not in disguise will result in the "I HAVE NO GREETING" bug.
UESPWiki:Site Support/May 2007

Expense and revenue record for the period 1 May 2007 to 31 May 2007.
Oblivion:Imperial Prison Guard

The Imperial Prison Guards are a branch of the Imperial Watch. They can be found around the Prison District of the Imperial City. They use a silver mace rather than a silver longsword and do not use the Legion shield and helmet wielded by their more common counterparts. They carry keys to all the prison cells except Claudius Arcadia's. Their inventory (excluding weapons and armor) includes the Imperial Watch key, Imperial Prison key, gold, random items of clothing, and often random food such as sweetrolls and pears.

Notes
The guards often patrol past your cell in the Imperial Prison and can be pickpocketed for the key to the cell doors (Imperial Prison Key).
The guards that sit at the desk upon entry to the Imperial Prison can be spoken to and have the "Visit a prisoner" dialogue option, which will cause the guard to unlock the door to the holding cell area. This action also makes entrance into that area legal; however, they will follow you around until you leave, which makes picking locks or other illegal activities difficult. You can then talk to the guard and select "Visit a prisoner" dialogue option again, at which point the guard will return to the door and close it behind him. You can then unlock the cells or sleep without worry. The door will still be unlocked.
If you pickpocket a prison guard and take the Imperial Prison key, you can place it anywhere on the floor of the last cell to the right (the cell you will be put in if arrested in the Imperial City). You can open any of the cells with this key, including your own, if you get arrested. The only problem is once you have used this key to escape and go to take back your belongings they will all be counted as stolen in your inventory. You can fence your stolen items to the Thieves Guild fences and then buy the items back, but you will lose money. However, it can be an easy way to raise your value of items fenced.
One always guards the evidence chest. However, you can easily open the chest without being caught by hiding behind the guard's chair and slowly sneaking to the chest. If done correctly, you will not be caught.

Guards
Outside
:

Inside
:
Shivering:Felldew

Felldew is a drug extracted from certain Elytra. Ingesting any of the drug leads to a debilitating addiction, the effects of which can only be ameliorated by taking more Felldew.

At least one dose of the drug must be taken to enter Dunroot Burrow during the Addiction quest. During the quest you will obtain the Chalice of Reversal, which is a permanent remedy for the addiction.

Felldew can be combined with other special effect ingredients, such as Greenmote and Heart of Order, to create special effect potions.

Notes
Felldew also appears as a card in Legends.

Bugs
If you leave Felldew lying around and someone else eats it while you are present, you will get the Felldew Euphoria instead of them.

Ingredients
6 guaranteed samples can be found (these locations will respawn, since Felldew is food), in the following locations:
6 samples are in Dunroot Burrow, Sanctum of Decadence zone

Felldew Effects
Initially Felldew is beneficial, causing two Felldew Euphoria effects. After 45 seconds (real time), one of these wears off. After a further 45 seconds the other wears off and Felldew Addiction begins, progressing through Painful, Wounding and Crippling to Ruinous, each increment taking a further 45 seconds.  The negative effects of the withdrawal can be used to permanently increase attributes past 100.

Drinking from the Chalice of Reversal eliminates any withdrawal symptoms and causes any subsequent Felldew to bestow even more beneficial effects on the player. It is impossible to become addicted to Felldew after having been cured.


  Applies if you have the Chalice of Reversal.
UESPWiki:IRC/levels

Raw from the   command, will format later
Oblivion:Battlehorn Castle (quest)

Quick Walkthrough
# After installing the plug-in, a rumor appears about a battle at Battlehorn Castle.
# Go to Battlehorn Castle and lift the siege on it by killing the marauders.
# Visit Nilphas Omellian to purchase upgrades for Battlehorn Castle.

Detailed Walkthrough
thumb|right|Three cities are visible from Battlehorn Castle: Oblivion:Chorrol|Chorrol (left center), the Imperial City (behind Chorrol), and Skingrad (top right)
Break the Siege
After installing the plug-in and loading the game, you will hear a rumor that Battlehorn Castle is under siege by marauders. This castle is located west of Chorrol. It can be reached by traveling west from the North Country Stables. Upon arriving at the castle you will find four marauders attacking it. Help out the outnumbered knights and kill the marauders. Of the four marauders besieging the castle, one is a male Nord marauder, one a female Imperial archer, one a male Altmer battlemage, and one a female Imperial Warlord.

Lord of the Castle
After your victory you are told that Lord Kelvyn, the lord of the castle, died in the battle (his corpse can be found in front of the gate as you first arrive) and as a result of his will, the castle is given to you. You are then told to purchase upgrades from Nilphas Omellian at The Merchants Inn in the Imperial City. He will give you a list of all the available upgrades. After purchasing at least one of them and returning to the castle, a messenger will arrive with a note from Nilphas Omellian, saying that he has acquired a Dwemer forge. After you have purchased all of the upgrades Nilphas has for sale, including the Dwemer forge, the quest will officially be complete. However, a little exploration will lead to another (though unmarked) quest.

Bugs
The Mystic Emporium page bugs section describes a fairly serious bug affecting that shop when the plug-in for this quest is installed.

Quest Stages
Oblivion:Whispers of Death

Quick Walkthrough
#Go to Bravil once a week and activate the Night Mother's statue to learn the details of somebody requiring the Dark Brotherhood's services.
#Report these to Arquen in the Dark Brotherhood Sanctuary and receive your reward for the previous week's kill.

Detailed Walkthrough
The Lucky Old Lady
Go to Bravil and activate the statue of the Lucky Old Lady as if you were trying to receive her usual blessing of luck. Instead the Night Mother will tell you that somebody has prayed to her and that you should relay these details to your speaker. You will receive random combinations of one of the following people and locations. None of these locations are in Cyrodiil, so you cannot contact the person in question yourself.



Messenger of Death
Head to the Cheydinhal sanctuary and speak to Arquen. She will promise you that the matter will be taken care of, and hand over your earnings for the previous week.

Notes
There is no penalty for not visiting the statue once a week.
 
 You can remove the last journal entry by using the following console command:  . Doing this will not prevent you from delivering the information to your Speaker and receiving your reward.

Journal Entries
Tes4Mod:Mod File Format/PGRD

A PGRD record defines the path grid for a cell.