Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Gul

Gul is an Orc miner that lives in the Orc stronghold of Mor Khazgur. She works in Mor Khazgur Mine, an orichalcum mine located in the stronghold, with Ghamorz and Olur.

She never sleeps, but instead uses her pickaxe on the many orichalcum ore veins in the mine, at times sitting down on one of the available chairs for a bite to eat.

She wears a set of miner's clothes with gloves and boots. She carries a pickaxe, a leveled war axe (up to Orcish quality at level six), and a selection of common items and gold. She also carries the key to Larak's Longhouse, although she never gets to use it. 
 

Bugs
Skyrim:Ghak

Ghak is an Orc warrior living in Dushnikh Yal, the Orc stronghold southeast of Markarth. She works as a miner in Dushnikh Mine, mining orichalcum ore along with Dulug, Mahk, and Oglub.

Ghak spends her entire life working in the mine and never even sees the light of day. She divides her 24-hour workday between mining, relaxing, and eating. She never sleeps. 

She wears a set of miner's clothes and a pair of boots. She carries her pickaxe, a leveled war axe, and the key to Burguk's Longhouse, along with a selection of middle-class items and gold.
Skyrim:Dulug

Dulug is an Orc warrior living in Dushnikh Yal, the Orc stronghold southeast of Markarth. She works in Dushnikh Mine, mining orichalcum ore along with Ghak, Mahk, and Oglub.

Dulug spends her entire life inside the mine and never sleeps. She divides her time between hacking away on the ore veins, relaxing, or eating.

She wears simple clothing, a pair of ragged trousers and boots. She carries her pickaxe, a leveled war axe, and the key to Burguk's Longhouse, along with a selection of middle-class items and gold.
Skyrim:Mahk

Mahk is an Orc warrior living in Dushnikh Yal, the Orc stronghold southeast of Markarth. He works in Dushnikh Mine, mining orichalcum ore along with Ghak, Dulug, and Oglub.

Like his co-workers in the mine, Mahk spends his entire life in the dark tunnels and never sleeps. He divides his time between hacking away on the ore veins, relaxing, or eating.

He wears a set of miner's clothes with boots and gloves. He carries his  pickaxe, a leveled war axe, the key to Burguk's Longhouse, and a selection of common items and gold.
Skyrim:Grete

Grete is a Nord bard who only appears as the musician during the party at the start of the quest Diplomatic Immunity if the first choice bard, Illdi, is dead. 

She wears clothes, a pair of boots and does not carry anything else.

During the party, she will be found inside of the Thalmor Embassy, playing instrumental music for the guests. She seems to enjoy herself and will happily tell you: ''"I hope you're enjoying the music, sir/ma'am." She will also tell you about the benefits of playing at Thalmor parties: "These parties are a great way to earn a little extra money.", "It's good practice. Most people barely notice what I'm playing."
While all the aforementioned lines are shared with Illdi, she also has one unique line when she tells you about her big dream: "I hope to get into the Bards College one day."''

Once the quest is over, she will be removed from the game.

 
Related Quests
Skyrim:Salonia Carvain

thumb|left|"Come along, no more stops, we need to find our way to Solitude."
thumb|right|"When we get back to Cyrodiil, I swear I will hire an army of battlemages to come up here and set fire to the whole damned province."
Salonia Carvain is a snobbish Imperial citizen who traveled all the way from Cyrodiil to participate in the wedding between Vittoria Vici and Asgeir Snow-Shod. She can be randomly encountered twice in the wilderness, before and after the quest Bound Until Death is completed. 

She travels on foot accompanied by her husband Plautis and a single bodyguard. Due to their lack of knowledge about Skyrim, the group never makes it to the wedding in Solitude; instead they will end up inside the Temple of Talos in Windhelm, a long way from their destination. 

When first encountered, Salonia's attire reflects her upper-class status and attitude, with fine clothes and matching boots. She carries a steel dagger and a selection of valuable gifts meant for the bride to be. 

When approached, Salonia will be disgusted by your presence and reject you with: "Ugh. Speak to my husband if you must." or "Get away from me, you Skyrim trash." She will also be engaged with her husband, who clearly dragged her to the snowy province for personal benefit: 

Plautis: "Come along, no more stops, we need to find our way to Solitude." 
Salonia: "Why are we even going to a wedding at this far flung end of the Empire anyway?" 
Plautis: ''"I told you, it's the wedding of Vittoria Vici, an extremely well connected merchant with the East Empire Company. The Emperor's cousin? Remember? Hopefully these gifts will put us in her good graces, secure that import deal, and lead the way to an audience with the Emperor."

After completing the quest, Salonia and her husband can be encountered again, although now in a miserable state. Her boots were ruined by the long walk, and she now walks around barefooted. When approached, she will be just as patronizing as before: "Ugh. It's talking to me.", "I hate this place. I hate the trees. I hate the rocks. And I hate the snow." and "Clearly you have no idea who I am you or you wouldn't dare approach me." Additionally, the bodyguard will no longer be present and Plautis and his wife will be on their own. Listening to their conversation reveals why: 

Salonia: "I hate it here. Those were my favorite shoes, ruined and for what? We never even made it to the wedding."	 
Plautis: "Wha... Your shoes? We get robbed by bandits, my clothes torn to shreds by some giant cat, our bodyguard eaten by a dragon... And you're worried about your shoes?" 
Salonia: "When we get back to Cyrodiil, I swear I will hire an army of battlemages to come up here and set fire to the whole damned province."''
Skyrim:Plautis Carvain

Plautis Carvain is an Imperial who traveled all the way from Cyrodiil to participate in the wedding between the emperor's cousin, Vittoria Vici, and Asgeir Snow-Shod, as seen in the Dark Brotherhood quest Bound Until Death. He can be randomly encountered twice in the wilderness, before and after the quest is completed. 

He travels on foot accompanied by his nagging wife Salonia and a single bodyguard. Due to their lack of knowledge about Skyrim, they will never make it to the wedding in Solitude; instead they will end up inside the Temple of Talos in Windhelm, a long way from their destination. 

When first encountered, Plautius' attire reflects his wealth, with fine clothes and matching fine boots. He carries a steel dagger and a selection of valuable gifts meant for the bride. 
 
Dialogue
thumb|right|"Come along, no more stops, we need to find our way to Solitude."
When first encountered, Plautis will reveal that he carries expensive gifts for the wedding and will act patronizing: 
:''"Don't bother me, peasant. I've had a long journey and paid too much coin on these gifts to be late to Vittoria's wedding." 

::Enjoy the wedding
::"Indeed. If we ever get there."

::I'll be relieving you of those gifts.
::"What? No! Guard, help!"

The second choice will cause the bodyguard to attack right away. You can also overhear a discussion between husband and wife: 

:Plautis: "Come along, no more stops, we need to find our way to Solitude."
:Salonia: "Why are we even going to a wedding at this far flung end of the Empire anyway?"
:Plautis: "I told you, it's the wedding of Vittoria Vici, an extremely well connected merchant with the East Empire Company. The Emperor's cousin? Remember? Hopefully these gifts will put us in her good graces, secure that import deal, and lead the way to an audience with the Emperor."
thumb|right|"We get robbed by bandits, my clothes torn to shreds by some giant cat, our bodyguard eaten by a dragon..."
After completing the quest, Plautis can be encountered again, although now in a miserable state. His higher-class attire has been stolen and he wears only ragged robes and footwraps and carries his steel dagger. When approached, he will be less patronizing than before: 
:"Just get away from me. We've got nothing left to steal." 
:"I bet the wedding was amazing... and we missed the whole thing."
:"Leave me alone. I just want to find my way out of this accursed province." 

Additionally, the bodyguard will no longer be present and Plautis and his wife will be on their own. Listening to their conversation reveals why: 

:Salonia: "I hate it here. Those were my favorite shoes, ruined and for what? We never even made it to the wedding."
:Plautis: "Wha... Your shoes? We get robbed by bandits, my clothes torn to shreds by some giant cat, our bodyguard eaten by a dragon... And you're worried about your shoes?"
:Salonia: "When we get back to Cyrodiil, I swear I will hire an army of battlemages to come up here and set fire to the whole damned province."''
Notes
Plautis shares his last name with Countess Narina Carvain.
Bugs
Skyrim:Haming

thumb|right|Skyrim:Gunnar Stone-Eye|Gunnar Stone-Eye protecting Haming at Helgen
Haming is an eleven-year-old Nord child who lives in Froki's Shack. Originally from the town of Helgen, he moves in with his grandfather, Froki Whetted-Blade, after Helgen is destroyed. He is the son of the late Torolf and Matlara, who are killed by a dragon during its attack on Helgen. Haming is one of the few people to make it out of Helgen alive after the dragon attack. He is described by Froki as a good and strong lad.

Haming wears red colored child's clothes and a pair of shoes, and is equipped with a simple iron dagger.

 
Related Quests
 

Quest-Related Events
Unbound
You first encounter Haming in the opening sequence, expressing his desire to watch the Imperial soldiers and the prisoners at the beginning of the game. However, his father sends him inside:
:Haming: "Who are they, daddy? Where are they going?"
:Torolf: "You need to go inside, little cub."
:Haming: "Why? I want to watch the soldiers."
:Torolf: "Inside the house. Now."
:Haming: "Yes, papa."

Dialogue
If you encounter him at Froki's Shack he can say: 
:''"I'm eleven years old, and I could take you."
:"Someday I'm going to kill a dragon all by myself."

When spoken to directly:
:Do you like living here?
:"It ain't so bad. I miss living with my parents back in Helgen, though. Froki can't cook and there's nobody to talk to up here." 

::Were your parents killed at Helgen?
::"Yeah, but don't say anything about it to Froki. I don't think he understands." 

::Oh, I see.
::"It's okay, I know what happened at home. With the dragon and all."

If you ask him to tell you about himself:
:Tell me about yourself.
:"Froki won't let me hunt on my own yet, but he never shuts up about killing his first stag when he was eleven."''


Notes
There are in fact two versions of Haming:
The first version is encountered in Helgen. He has a base ID of   and a ref ID of  .
The second version is the one in Froki's Shack. He has a base ID of   and a ref ID of  .

Bugs
Skyrim:Headsman

thumb|right|The headsman's axe
The Headsman is an Imperial executioner. He wears a set of unlootable and unplayable executioner's robes, an executioner's hood, boots, and gloves, and carries the headsman's axe. He is one of the first NPCs you'll meet in gameplay, during the initial quest, Unbound.

After you create your character at the start of the game and join Ulfric Stormcloak, Ralof, and the other prisoners near the execution block, you'll watch the headsman decapitate one prisoner before you're called up for your turn. You are forced to make your way to the chopping block and kneel down to see the headsman lift his axe to execute you, but are saved just in time by a dragon attack. The headsman is then knocked down by the force of Alduin landing on the tower nearby. He staggers to his feet, then he gets hit by Alduin's Unrelenting Force shout and dies. His corpse can be seen lying on the ground next to the execution block.

 
Related Quests
 

Notes
Two additional headsmen should have been included in a random world encounter, but it was never implemented.
When you first enter Solitude, you will also witness the execution of Roggvir at the hands of Ahtar, the jailor, for treason. He is also a headsman, but has his own separate page.
Skyrim:Keeper Carcette

Keeper Carcette, a Breton, is the Keeper of the Vigil in Skyrim, the leader of the Vigilants of Stendarr in the province. She is found in the Hall of the Vigilant where, according to her followers, she dispenses healing or justice as necessary.

Besides her unique introduction (''"I am Keeper of the Vigil here in Skyrim. We bring Stendarr's Mercy to the innocent and His Justice to the Daedra."'') and the option to ask her for expert-level Restoration training, she has little dialogue that is different from other members of her faction.

Carcette wears apprentice robes of Restoration along with steel plate gauntlets, steel plate boots, and an Amulet of Stendarr. She carries a belted tunic, a leveled enchanted warhammer, a torch, a potion of cure disease, and three leveled potions of healing.

 
Dawnguard
With the Dawnguard add-on installed, the Hall of the Vigilant will be destroyed by vampires once you reach level 10 or have completed the quest Dawnguard. According to Vigilant Tolan, Keeper Carcette was killed in the attack, although her body is not present at the ruins of the Hall.

Notes
 

Bugs
Skyrim:Ardwen

Ardwen is a Wood Elf pilgrim to the Gildergreen that can be randomly encountered with her dog after The Blessings of Nature is complete, if you restored the Gildergreen with sap. She does not appear if you completed the quest by bringing a sapling back. She will continue traveling from where you encounter her until she reaches Whiterun. 

She is a respectable elemental mage, able to cast a leveled selection of spells from the Destruction, Alteration and Restoration schools. Her outfit consists of blue mage robes and a pair of boots.

 
Related Quests
 

Dialogue
If spoken to, she will tell you the reason for her journey, saying: 
:''"We are traveling to the Shrine of Kynareth in Whiterun. I hear the Gildergreen is more beautiful than ever since it's been restored. They say that eating the fruit it bears will add years to your life."
Notes
Skyrim:Barknar

Barknar is a Nord ranger from Ivarstead who often walks the path towards High Hrothgar.

He can be found praying in front of the second etched tablet you encounter as you climb the 7000 steps. Once found, he will start heading down the mountain, and go to the Vilemyr Inn in Ivarstead where he will eat, relax, or sleep at random times. At other times, he may decide to take yet another trip up the mountain for another silent prayer.

He wears hide armor, gloves, and a pair of randomly selected boots (4 variants). He also has a 50% chance of wearing a hat (3 variants). He carries a leveled bow with twelve arrows of the best possible quality. He also carries a spare set of gloves, a torch, a raw rabbit leg, and a small amount of gold.
 
Related Quests
 
Quest-Related Events
When he sees you he will provide a bit of advice:
:''"Keep an eye out for wolves if you're headed up the path to High Hrothgar."

When asked if he heard the Greybeards summon the Dovahkiin, he will say:
:"I did. Strange days when the monks will do that. I wonder what it means."

:What are you doing?
:"I like to spend time up here. Walk the Steps, meditate on the emblems. Doesn't hurt when I bag some game along the way."

:Do you visit the Greybeards?
:"They're not the sort to take visitors, but I never go that high up the path anyway. Some folk who make the trip leave them food or other essentials, but not to make conversation."

If you meet him later at Vilemyr Inn, you can ask him again what he is doing and he will respond:
:"Enjoying the hospitalities of the inn. Suggest you do the same."

Lastly, if you meet him on his way up the mountain and ask what he is doing he will explain:
:"I'm walking the 7,000 Steps to honor the Greybeards and reflect on my own life. It's a tradition among the Nords of Skyrim."''
Skyrim:Deep-In-His-Cups

Deep-In-His-Cups is an Argonian citizen who is randomly encountered and talks to you after you have completed the quest A Night To Remember. 

He wears a set of hide armor with a matching helmet, pair of boots, and bracers. He has two weapons in his possession: one a leveled mace which can be up to Daedric in quality, the other an iron dagger. 
 
Related Quests
 
Dialogue
Deep-In-His-Cups will approach you in a familiar, friendly manner: 
:"Hey! There you are, you drunken bastard. I did it, so pay up." 

Attempting to just walk away from him will have him call to you to come back: 
:''"Hey, where do you think you're going? Come back here." 

If you tried to walk away, his second greeting will be a bit less friendly: 
:"Whoa, not so fast there, friend. You owe me money." 
:Who are you?
:"We caroused together with Sam Guevenne, remember? We broke into the Temple of Dibella? How much did you end up drinking? You and Sam dared me to go into that bandit camp. Well I did and brought back his stupid hat like you said, so give me the 10,000 gold you promised."'' 

At this point, you will be given multiple options towards how to resolve this predicament. You can attempt to persuade him that he's being unreasonable, and if this is successful, you will get him to lower the debt at 750 gold. You can attempt to intimidate him into ignoring your debt, which will make him give up on collecting the debt if you succeed. You can also just pay up, or decline and make him hostile towards you. If you pay him (either 10,000 or 750 septims), Deep-In-His-Cups gives you the 1 septim hat, then leaves for Black Marsh, or to buy something for his headache.
 
 

If you try to walk away after talking him down to 750 gold, he will pursue you and remind you of this: 
:"We agreed to 750 gold. I want my money." 

Trying to speak to him after you paid him will have him happily say goodbye, once more: 
:"See you, friend. And take it easy on the wine."''

Bugs
Skyrim:Peddler

Peddlers are traveling Imperial traders on horses. They are usually found under attack, either by Forsworn in the Reach, or bandits elsewhere. 


 
  
The female Peddler can only be encountered in the Reach, often in combat against the Forsworn.

If you help her against her attackers and she survives, she will be grateful and offer her merchant services, saying: ''"Thanks for the help. The Reach has been crawling with Forsworn lately. It's a wonder people can get anywhere around here. Maybe I'll avoid this entire hold for awhile. That said... I do have a few things to sell."

She wears a set of merchant clothes, a pair of boots, and a hat. Against her attackers she uses a leveled dagger (up to Elven quality at level 25).

She carries all her purchasable items on her person, resulting in quite a catch if you find her dead or successfully pickpocket her. However, the wares are cheap and include three lockpicks (and a 75% chance of seven additional lockpicks), a 75% chance of some randomly selected common ingredients, and the same chance for some uncommon ingredients. There is also a 75% chance she carries a soul gem, either empty or filled, a 75% chance of some leveled arrows, a 50% chance of some ore, although you can be unlucky and get a piece of charcoal instead of iron ore before level 3. From level 3 to 6 it will be silver ore, from level 7 to 10 it will be orichalcum ore, and from level 10 to 13 you may find moonstone ore. Lastly, there is a 25% chance she will carry some ingots, leveled and ranging from cheap iron ingots at level 1, to rare and expensive ebony ingots from level 27. She always carries a bit of gold for transactions.


 
 
The male Peddler can be found all over Skyrim, usually battling bandits.

When you have slain his opponents the happy Peddler will say: "I thought I was a goner just now. Thanks for the help, and if you need any supplies I have a few to sell."''

Like his colleague in the Reach, he wears a set of merchant clothes, a pair of boots, and a hat. Against his attackers he uses a leveled dagger (up to Elven quality at level 25).

He carries his wares around with him, which includes the gold he has available for barter, along with all the items he sells. There is a 75% chance of up to five uncommon Ingredients, and a similar chance for up to ten common ingredients. He carries three lockpicks, with a 75% chance of an additional lockpick. He also has a 50% chance of selling the same random minerals as his female colleague above, and a 25% of up to two processed minerals. He also has a 75% chance of carrying a soul gem, either filled or empty, and also has a 75% of some leveled arrows (up to Dwarven quality at level 10).
Skyrim:Bottar

Bottar is a Nord child who can be encountered randomly out in the wilds. He wears green colored child's clothes and a pair of shoes. His friend Sond will sell you a waypoint to a location for one septim.
Skyrim:Sond (bandit)

Sond is a Nord bandit who can be found in the Eldergleam Sanctuary. During the related quest, he along with Asta will warn you not to desecrate the Eldergleam, otherwise you will face consequences brought about by Kynareth.  

He wears a belted tunic and a pair of boots. He carries a leveled one-handed weapon which can be up to elven in quality along with a small amount of gold.

Sond will greet you with: "Welcome to Eldergleam Sanctuary, my friend. If you have any questions, speak to Asta." and "Kynareth humbles us with her beauty." Once you strike the Eldergleam's roots with Nettlebane, however, he'll change his tone: ''"Don't come any closer. I don't want Kynareth to think I'm on your side."''

 
Related Quests
 

Bugs
Skyrim:Vaermina Devotee

Vaermina Devotees are worshippers of the Daedric Prince Vaermina. They reside in Nightcaller Temple protecting the Skull of Corruption. However, when an Orc war party attacked the temple they released the Miasma, a gas that put everybody to sleep. After Erandur unsealed the temple so he could destroy the Skull of Corruption, the Miasma lifted and the Orcs and devotees began to reawaken.

The devotees wear Vaermina robes and a pair of boots. They carry a leveled potion of restore magicka and one sample of a common-type ingredient.
 
Related Quests
 
Quest-Related Events
Waking Nightmare
As they wake up they can say:
:''"...w...what happened? Wait! We're still under attack!"
:"...the Miasma... They're still here! Stop them!"
:"...dreaming... Defilers! Kill the defilers!"''
Skyrim:Girduin

Girduin is the ghost of a Bosmer sorcerer which only exists during impressions of past conversations with the Arch-Mage during the quest The Staff of Magnus. He was the first one to die in Aren's group, killed by the skeletal dragon.

He and several other mages including Savos Aren, Hafnar Ice-Fist, Takes-In-Light, Elvali Veren and the group leader, Atmah, embarked on a quest through Labyrinthian. After passing through the room with the skeletal dragon, he is revealed to have been killed by it. Hafnar wishes to go back and save him but Atmah says there wasn't much to go back after.
 
Related Quests
Skyrim:Hafnar Ice-Fist

Hafnar Ice-Fist is a Nord ghost who only exists during impressions of past conversations with the Arch-Mage during the quest The Staff of Magnus.

He and five other mages from the College of Winterhold, including Savos Aren and the group leader Atmah, explored the ruins of Labyrinthian. The challenge proved too much for them as the mages died one by one until only Atmah, Savos and Hafnar Ice-Fist remained alive. When confronting the final challenge, the dragon priest Morokei, Savos feared for his life and turned on the other two, magically enthralling them to keep the dragon priest contained. 

The apparition of Savos is later seen mourning his fallen friends and cursing himself for leaving his only friends behind.
 
Related Quests