Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Blade of Woe

The Blade of Woe is first given to you by Lucien Lachance when you are invited to join the Dark Brotherhood, but it does not become enchanted until the conclusion of the Honor Thy Mother Dark Brotherhood quest.  In appearance, it is identical to an ebony dagger. The Blade of Woe can also damage ghosts, wraiths, Will-o-the-Wisps, and other similar enemies even before it is enchanted.
Oblivion:Chillrend

The ice-based artifact Chillrend is a one-handed blade given as a reward for completing the quest The Killing Field, if both sons survived. Its appearance is similar to a glass shortsword, although it has a blue hue, slightly smaller grip, and longer blade.
Oblivion:Debaser

The Debaser is found in the Imperial City Palace District during the quest Unfriendly Competition. It is similar in shape to a fine steel shortsword, but with darker coloration and engravings; also, its statistics such as speed and reach are those of a longsword, not a shortsword.
Oblivion:Mishaxhi's Cleaver

Mishaxhi's Cleaver can be found in Sancre Tor, Hall of Judgement during the Blood of The Divines quest. It is wielded by an Undead Blade. In appearance it is identical to an Akaviri Dai-Katana.
Oblivion:Northwind

Northwind is wielded by an Undead Blade (the skeleton of Alain) found in Sancre Tor, Catacombs. It is an enchanted version of an Ancient Akaviri Katana (found on other Undead Blades also in Sancre Tor), which are identical in appearance to standard Akaviri Katanas.
Oblivion:Sufferthorn

Sufferthorn is a dagger given as a reward for the Dark Brotherhood quest, Accidents Happen.  In appearance, it is identical to an elven dagger.
Oblivion:Thornblade

The artifact Thornblade is obtained in Cheydinhal as one of the two choices of rewards for completing The Wayward Knight quest, the other reward being the Staff of Indarys.
Oblivion:Witsplinter

Witsplinter is a dagger used by Faustina Cartia, leader of the Sirens gang in Anvil.  You meet Faustina and have an opportunity to acquire Witsplinter during The Siren's Deception quest. The dagger looks like an Elven dagger but has different markings and engravings, as well as a slightly shorter handle and the gold tint of the handle replaced with red. Its statistics are dependent upon your character's level at the time when you obtain it.
Oblivion:Burz's Glass Mace

Burz's Glass Mace is used by Burz gro-Khash, leader of the Cheydinhal Fighters Guild. In appearance it is identical to a glass mace. It also bears the distinction of being the only non-enchanted leveled weapon in the game. Acquiring it may be difficult as Burz is an essential character who can't be killed. One option is pickpocketing the mace while he is asleep.
Oblivion:Hatreds Heart

Hatreds Heart is found in Chorrol Oblivion World, also called Random Oblivion World 2; see the Oblivion World entry for details. In appearance it is identical to a Daedric mace.
Oblivion:Rockshatter

Rockshatter is found during the quest When The Vow Breaks.  In appearance it is identical to a dwarven mace.  
 

Leveled Statistics
Oblivion:Hatreds Soul

Hatreds Soul is found in the Chorrol Oblivion World, also known as Random Oblivion World 2. In appearance it is identical to a Daedric bow. It is possible to obtain multiple copies of Hatreds Soul, as described on the Oblivion World page. Combined with Hatreds Soul Arrows, this bow can inflict the most base damage in the game.
Oblivion:Shadowhunt

Shadowhunt is a bow that is given as a bonus after completing Dark Brotherhood quest, The Lonely Wanderer, if you manage to kill Faelian in an indoor location with no witnesses. In appearance, it is identical to a steel bow.
Oblivion:Apron of Adroitness

The Apron of Adroitness is given as a reward for completing the quest A Brush with Death.
Oblivion:Kvatch Cuirass

Savlian Matius' Kvatch Cuirass is given as a reward for completing The Battle for Castle Kvatch.  The regular, unenchanted cuirass worn by the Kvatch guards is also identified as a "Kvatch Cuirass", and is identical in appearance to the enchanted cuirass.  Information on the guard version of the cuirass can be found at Guard Uniforms.
Oblivion:Ayleid Crown of Lindai

The Ayleid Crown of Lindai is a unique light helmet found in the ruins of Lindai during the Secrets of the Ayleids quest.
Oblivion:Ayleid Crown of Nenalata

The Ayleid Crown of Nenalata is a light helmet found in Herminia Cinna's house (Imperial City, Elven Gardens District) during the Secrets of the Ayleids quest.
Oblivion:Bloodworm Helm

The Bloodworm Helm is a leveled light helmet encountered during The Bloodworm Helm quest in the Mages Guild questline. It must be given up after the quest and cannot subsequently be retrieved.  The level 1-4 helm also allows you to cast the apprentice-level version of the Essence Drain spell when wearing the helm.
Oblivion:Boots of Bloody Bounding

The Boots of Bloody Bounding are given as a reward for completing The Renegade Shadowscale, which is an optional Dark Brotherhood quest. The boots are one of the two in-game appearances of Pit Armor, a set of armor that was designed, but never put in the finished game, meaning that, had the armor been added to standard loot, this item would not have qualified as an artifact.
Oblivion:Escutcheon of Chorrol

The Escutcheon of Chorrol is one of the possible rewards for completing the quest Sins of the Father. It closely resembles an ebony shield, but has the Chorrol emblem, the Great Oak, embossed on the front.
Oblivion:Valdemar's Shield

Valdemar's Shield is found in Sancre Tor, Prison, wielded by an Undead Blade.  
 
Leveled Statistics
Oblivion:Mankar Camoran's Robe

Mankar Camoran's Robes worn by Mankar Camoran, encountered during the Main Quest. In appearance, it is identical to the Arch-Mage's Robes, but it allows any amulet worn by you to be visible. This is to allow the Amulet of Kings to be seen when worn by Camoran.
Oblivion:Robe of the Apprentice

Robe of the Apprentice is received for completing all the Recommendation quests (along with access to the Arcane University). In appearance it is identical to standard green robes.
Oblivion:Robe of the Conjurer

Robe of the Conjurer is a reward for completing the Mages Guild quest Vahtacen's Secret.  In appearance it is identical to standard mage's robes.
Oblivion:The Deceiver's Finery

The Deceiver's Finery is given as a reward for the Dark Brotherhood quest Bad Medicine.  In appearance, it is identical to a black & burgundy outfit.
Oblivion:Amulet of the Ansei

The Amulet of the Ansei is found on the first undead blade in Sancre Tor on the Blood Of The Divines quest. In appearance, it is identical to a gold amulet. It is named for the Ansei or "Saints of the Sword", legendary Yokudan warriors.
Oblivion:Amulet of Interrogation

Amulet of Interrogation is given by Modryn Oreyn after the Information Gathering quest for the Fighters Guild.  In appearance it is identical to a gold jeweled amulet.
Oblivion:Cruelty's Heart

Cruelty's Heart is an amulet given as a reward for the Dark Brotherhood quest The Assassinated Man.  In appearance, it is identical to a jeweled copper amulet.
Oblivion:Knights of the Thorn Medallion

The Knights of the Thorn Medallion is an enchanted item worn by members of the Knights of the Thorn.  You receive one as a reward for completing The Wayward Knight quest in Cheydinhal.  In addition, all living members of the faction have a medallion (specifically, Jhared Strongblade, Bremman Senyan, and Farwil Indarys). Pyke in the Shivering Isles also had a medallion, but he has lost it and asks that you retrieve it for him. Oddly enough, none of the dead members have the medallion.
Oblivion:Necromancer's Amulet

The Necromancer's Amulet is encountered during The Necromancer's Amulet quest, but it must be given up at the end of the quest and cannot subsequently be retrieved.  It is an artifact that has appeared in previous Elder Scrolls games.  

 
Notes
The Unofficial Oblivion Patch causes the Necromancer's Amulet and the Bloodworm Helm to appear in the Arch-Mage's night-stand after the Mages Guild quests are complete.
Without the unofficial patch, it is possible to obtain multiple copies of the Necromancer's Amulet if you reanimate Caranya's corpse then kill her again.
However, if you copy the amulet before returning to Traven, it will prevent you from completing the quest: when you talk to Traven again, he will just ask if you have talked to Caranya.  It is possible to avoid this by handing in the first copy of the amulet, thus completing the quest, then returning to Fort Ontus to reanimate Caranya's corpse.
If you have installed the Shivering Isles expansion and obtained the Risen Flesh power, you can return to Fort Ontus immediately.
You can also use the Staff of Worms to reanimate Caranya, as long as you can complete the Mages Guild quests and return to Fort Ontus before Caranya's corpse disappears.
There is another (but more difficult) way to do this if you have the Skull of Corruption. When Caranya becomes non-essential (that is, when she begins to attack you), fire the Skull of Corruption at her, kill the clone, save before the clone disappears (while looking at it, so that you can quickly access its inventory), load the save game you just made, and quickly access the clone's inventory. The Necromancer's Amulet should be there. The game will register it as if you had got the original one.  Kill the real Caranya (otherwise she will disappear once the quest is completed), return the clone's Necromancer's Amulet, and then go back to Fort Ontus to get the "original" Amulet from the real Caranya's corpse.

Leveled Statistics



Bugs
 

•If two copies of the amulet have been collected from Caranya, sometimes Traven will not acknowledge that the player has the amulet in their inventory and the dialogue option to complete the quest will not be available. 
This issue can be fixed on PC by using the console command SetQuestObject     to remove quest item status from the amulet, then dropping the duplicate amulet, then reassigning quest item status using SetQuestObject
Oblivion:Phylactery of Litheness

Phylactery of Litheness is given as reward for completing the A Brotherhood Betrayed quest in Bruma.  In appearance it is identical to a jeweled silver amulet. The Phylactery of Litheness is the true nature of the Mundane Amulet.
Oblivion:Spelldrinker Amulet

The Spelldrinker Amulet is given on advancement to the Evoker rank after completing the Mages Guild quest Ulterior Motives.
Oblivion:Black Band

Black Band is given as reward for the Dark Brotherhood quest A Watery Grave.  In appearance, it is identical to most enchanted brass rings.
Oblivion:Ring of Eidolon's Edge

The Ring of Eidolon's Edge is given as reward for the Leyawiin side quest Whom Gods Annoy.
Oblivion:Ring of Sunfire

The Ring of Sunfire is a leveled ring obtained as a reward for completing the Imperial City quest The Order of the Virtuous Blood.  It provides protection against both disease and spells.
Oblivion:Weatherward Circlet

Weatherward Circlet is a ring given as a reward for the quest Unfriendly Competition.   
 
Leveled Statistics

  
Notes
Oford Gabings's, the Weatherward Circlet's former owner, is an anagram of Frodo Baggins. His journal lists several items that Frodo carried during The Lord of the Rings trilogy, including a "travel cloak with silver and green leaf fastener", an "enchanted shortsword with inlaid writing", a "leather bound travel journal", and a "gold ring with inscription (cursed?)".
This ring is likely a reference to Frodo's ring, the One Ring. The "enchanted shortsword with inlaid writing" is Debaser, a surface reference to Frodo's sword Sting, which is known to glow blue.
For more details on the easter egg, please see the related page.
Oblivion:Mankar Camoran's Staff

Mankar Camoran's Staff is used by Mankar Camoran, who is encountered during the Main Quest. In appearance, it is identical to a typical staff.
Oblivion:Staff of Indarys

The Staff of Indarys is one of the possible rewards given to you by Count Andel Indarys for completing the quest The Wayward Knight. You get to choose whether to receive this staff or Thornblade.
Oblivion:Staff of Nenalata

Staff of Nenalata may be found (or destroyed) during the quest Secrets of the Ayleids. In appearance, it is identical to a typical staff.
Oblivion:Hrormir's Icestaff

The artifact Hrormir's Icestaff is a staff that causes Frost Damage, Light, and Chameleon.  It is stolen from the Arch Mage's quarters during the quest Misdirection for the Thieves Guild, but is returned after the quest.  The two IDs correspond to the version of the staff that you retrieve during the quest (the first ID) and the version of the staff that you can obtain after the quest is complete (the second ID).  The quest version is a quest-specific item (cannot be dropped) and has a quest-related script; otherwise, the two staves are identical.
Oblivion:Staff of the Everscamp

The Staff of the Everscamp is a Daedric staff associated with Sheogorath. Once the staff is activated by reading its engraved rune, four non-hostile Everscamps appear and follow the staff's bearer. The staff's bearer is no longer able to put down or get rid of the staff. There are only two ways to get rid of the staff: find someone else who is willing to take it, or return to its original location, namely the shrine of Sheogorath in Darkfathom Cave. Rosentia Gallenus has accidentally activated the staff and enlists the player's help in getting rid of it during the quest Whom Gods Annoy.
Oblivion:Staff of Worms

The Staff of Worms is a powerful staff held by Mannimarco, the King of Worms. It is a reward for completing the Mages Guild quest Confront the King.  When used, it will revive the corpse of a targeted NPC.  The reanimated corpse will become your ally.
Oblivion:Purgeblood Salts

Purgeblood Salts|thumb|left
Purgeblood Salts can be mined from the Purgeblood Crystal Formations close to the Font of Renewal in Deepscorn Hollow.  Although primarily useful for curing vampirism at the Font, they can also be used as alchemy ingredients.

The Purgeblood Salts will respawn after three days (the Purgeblood Crystal Formations are the only "containers" in Deepscorn Hollow that respawn).
 
Notes
  This ingredient uses the Fire Salts inventory icon. The Unofficial Patch replaces it with a unique icon to match the item model.
All four alchemy effects are exactly same as Void Salts.

Bugs
Oblivion:Chokeberry

Chokeberries can be harvested from the Chokeberry Vines in the Garden of Venomgrowth of Deepscorn Hollow. Chokeberries are listed under ingredients but, similar to poisoned apples, they cannot be used to make poisons. Instead, they are used to directly poison anyone who eats them, including the player. Chokeberries can be combined with other script effect ingredients, although the resulting potions are not generally useful.

Notes
 
  If you've managed to eat a chokeberry and want to remove the "Poison Fruit" effect, you can use the following Console command to reverse it:   .
Chokeberries cannot be duplicated in the Enchanted Chest in the Arch-Mage's Quarters.
  This ingredient uses the Blackberry inventory icon. The Unofficial Patch replaces it with a unique icon.
Chokeberry also appears in the Rare Curios Creation for Skyrim Special Edition.
Oblivion:Bacon

Bacon is a boar that can be found in Dunbarrow Cove after the Thieves Den official plugin has been installed and you have purchased the in-game upgrade required. His owner, Khafiz, tells you that he is a warthog, but Bacon is identical in appearance to a common boar. He can usually be found in the northernmost cave. Due to being essential, Bacon provides excellent training as he can only be knocked out. When you attack him, he will turn hostile. After being knocked out and regaining consciousness, he will lose his hostility towards you unless you have a weapon out when he regains consciousness. Be warned that this may cause Khafiz to permanently become hostile to you.
Oblivion:Powers

This page lists all of the Powers in Oblivion, both Greater and Lesser.  Some powers are granted by your race or birthsign; others are received by activating Doomstones, becoming a vampire, or completing certain quests.  Greater Powers have no Magicka cost, but can only be used once per day.  Lesser Powers may or may not use Magicka, but they can be used as often as you like.

Powers are cast the same way as spells, however, there are several differences between powers and spells, as detailed under the Magic Overview.

Unless otherwise noted, all Power effects are cast on Self.
A list of Powers gained by the Shivering Isles expansion can be viewed on the Shivering Isles Magic article.
Categories listing these powers are available for both Greater Powers and Lesser Powers.
Powers do not contribute to skill increases.
Greater Powers


Lesser Powers


 The calculated magicka cost of Blessing of Talos is just for the two fortify effects; the drain effects come out to 269. There is also a scripted effect only useful during the Umaril the Unfeathered quest. 
† All statistics are for the level 25+ version of the sword only.
Morrowind:Shield

:This article describes the magical effect Shield.  For information on physical, armor shields see Shield (item).
 

Increases the target's Armor Rating by M points for D seconds. This effect creates a magical shield around the subject's entire body.

Notes
In many cases, it is more efficient to fortify your armor skill. Provided the base armor value of all of your armor is higher than 15 and you are fully covered in one type of armor (only heavy, only medium, or only light armor) you will get more protection per magicka point if you fortify the appropriate armor skill instead. 
The higher the base armor value of your armor is, the more pronounced the benefit will be. For example, with a full set of daedric armor, you'll get 2.7 armor points for each skill level compared to only one armor point for each point of magnitude of the shield effect.
This may or may not apply to the unarmored skill for unarmored characters depending on how high the skill was to begin with.
The shield effect may still be preferable for characters with a higher alteration skill relative to their restoration skill, and the shield effect is not diminished by armor damage the way a fortified armor skill is.

Related Effects
Frost Shield, Fire Shield, Lightning Shield, Sanctuary

Alchemy Ingredients
There are no ingredients that can provide the Shield effect.
Morrowind:Gluronk gra-Shula

Gluronk gra-Shula is an Orc assassin and a Thrall in the Morag Tong. She can be found on the second floor of Sadrith Mora's Gateway Inn: North Wing. She carries the Belt of Sanguine Impaling  , which you will need for the Threads of the Webspinner. 

Gluronk wears a nearly full set of netch leather armor, as well as a pair of leather bracers and common pants. She also carries a steel dagger and 64 gold. Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of agility; otherwise she knows no spells.

 
Related Quests
Morag Tong
Morrowind:Domba

Domba is a Redguard witch. She can be found in the Right Wing of the shrine at Ald Daedroth. She and her partner Gnaw Tooth might be found fighting elite ordinators.

She is wearing a Native Armun-An bonemold helm, an Armun-An bonemold cuirass with matching pauldrons, bonemold bracers with matching greaves and boots, a common shirt with matching shoes, the Belt of Sanguine Smiting, and a Crimson Despair Amulet. She is wielding a Demon Mace. Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. Aside from that, she knows the following spells: Dire Weary, Strong Fire Shield, Strong Frost Shield, Second Barrier, Strong Shock Shield, Summon Bonelord, Summon Clannfear, Summon Dremora, Shadowmask, Strong Reflect, Strong Spelldrinker, Wild Spelldrinker, Summon Flame Atronach, Summon Frost Atronach, and Summon Hunger.

Note that she and Gnaw Tooth will immediately engage the two Witchhunters who are also in the Right Wing, and who will almost certainly kill them quickly. Make sure to loot both of their bodies for their Sanguine items before they despawn, or you will be unable to complete the Threads of the Webspinner quest.

 
Related Quests
Morag Tong
Morrowind:Gnaw Tooth

Gnaw Tooth is a hostile Orc warlock. He can be found in the Right Wing of the shine at Ald Daedroth.

He is wearing a chitin cuirass with matching greaves and boots. He is also wearing a common shirt and pants, a Crimson Despair Amulet, and the Ring of Sanguine Green Wisdom.

Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility. Aside from that, he knows the following spells: Dire Weary, Strong Frost Shield, Second Barrier, Strong Shock Shield, Exhausting Touch, Ordeal of St. Olms, Gash Spirit, Shadowmask, Absorb Fatigue, Energy Leech, Drain Blood, Shield of the Armiger, Daedric Health, Frost Storm, and Toxic Cloud.

Note that he and Domba will immediately engage the two Witchhunters who are also in the Right Wing, and they will almost certainly die quickly. Make sure to loot both of their bodies for their Sanguine items the first time you enter the Right Wing, before they despawn, or you will be unable to complete the Threads of the Webspinner quest.
 
Related Quests
Morag Tong
Lore:Mer

Mer ( , meaning folk), or elves, refers to any of the Elder Races of Mundus, such as the   (formerly the  ),  ,  , and  .  Besides these four races, the   are also said to be mer.  While the  s are the result of interbreeding between   and  s,  they are most commonly considered men, and not mer.  A chief distinguishing characteristic of Mer is their lengthy lifespans, with average citizens living over two centuries before being considered old—two or three times the span of Men.   

Children are few among most Mer. The average elven woman can conceive twice, but no more than four (and even that is considered rare).  That rule does not apply to Bosmer, who are known for their numerous offspring.  There are several known Dunmer families with over six children.   Those extraordinarily gifted in magic or alchemy, or favored by the Gods, can endure for millennia with seemingly no ill effects.  A few mer races have disappeared or otherwise died out, including the   and the  .   All of these races are thought to be descended from the  .  The   either have a different origin entirely or diverged from their brethren before the Aldmer inhabited  .  Elves consider themselves the only "truly human race", as they are descended directly from the gods. Some elves regard Manish and Beast races as nothing more than intelligent animals.   

Aldmer
 

Altmer
 

Ayleid
 

Bosmer
 

Chimer
 

Dunmer
 

Dwemer
 

Lefthanded Elves
 

Maormer
 

Orc
 

Snow Elves
 

Gallery
 

References