Netruk44/uesp-wiki-content huggingface dataset:
Lore:Notes on Elven Architecture

Soaring and graceful, or static and repetitive:   architecture divides   critics much like a painted   at a   feast. Their curved gables and strong, pointed steeples emphasize height, with ceilings a giant would have trouble scraping his head on and rooftops stretching proudly up toward the firmament. Their structures provide a visual echo to the "High Elves'" appearance, as they try to contrast their structures with the abodes of other races.

The more perceptive of historians (such as Cantaber Congonius of  ) have discerned clear similarities when comparing settlements of the Altmeri and  , unmistakably because they share the same ancestors. Where the Ayleids departed  , the Altmer remained; yet their structures share many common elements. One only need walk the ruins near  , then compare paintings of   for corroboration. Subtle changes are less obvious: while the Altmer are snobbish, they never sank to Ayleid levels of perniciousness, and the more refined buildings of   reflect this.

Such structural designs stem from ancient roots, using methods tried and tested, but not to the point of becoming obsolete. The Altmer seek refinement rather than innovation, and they are conceitedly resistant to large-scale changes but are content to tinker. The results reveal highly sophisticated precision, harmony, and the selection and repetition of orthodox compositions.
Lore:Revolting Life Cycle of the Dreugh

Contrary to local myths about the origins of this base species, the   migrate from the   into the lakes and inlets that feed into the  . In addition to their mass of clawlike limbs, pincers, and scuttling feet protruding from a human-torso-sized skeletal frame, the dreugh wear armored hides and secrete shell wax that are prized in some quarters. They are aquatic scavengers, spending much of their time in deep ocean water. Local fishermen tell of altercations with this species (such as when the dreugh cut fishermen's nets to steal fish), but dreugh are mostly mild-mannered, except during karvinasim, their period of transformation.

During karvinasim, dreugh walk upon the land, favoring shoreline marshes and rivers close to the open water. Hatchlings are closely guarded, and broodmothers are extremely territorial, reacting to invaders with both speed and hostility. This leads credence to the notion that karvinasim heightens the dreugh's martial instincts: Indeed, after witnessing the evisceration of our lead geographer Pulcherius Pomptinus, our raiding party thought twice before capturing and culling further specimens.

After a year of land walking, the dreugh return to the water. As they submerge, they undergo a final transformation known as "meff," where they devour their land skin and air organs&mdash;the body parts they no longer need&mdash;and then vomit the congealed remains as small fibrous balls that are approximately a foot in diameter. These disgusting and foul-smelling spheres are known as "grom" and are found in clusters around lakes. So far, our   have discovered no virtues in grom, aside from inducing queasiness in some of the more weak-stomached members of this contingent.
Lore:Rilaso's Guide to Tamriel, Ch. 21

The key to surviving   is to never go there. The Rift is no place for anyone but  s. If you're not a Nord and you end up in the Rift, you will die in a horrible fashion.

If you don't freeze to death or get lost and fall off a cliff, you're going to be killed by  .  s and   are only too happy to eat you.  s go out of their way to step or sit on travelers.  s will kick you into the highest reaches of the nearest tree.

But for my money, the Nords are the most dangerous part of the Rift. They have hair-trigger tempers, an enormous capacity for  , and very sharp   that they swing around constantly.

If they don't drink you to death or choke you with their noxious bodily odors, they'll chop off your head. You'll be in a tavern, say the wrong thing to a Nord, and next thing you know, your head will be flying through the air, spraying another layer of blood over the already gore-caked walls.

So, don't go to the Rift.
Online:Blackheart Haven

thumb|right|The island The island is the hideout of the infamous Captain Blackheart and his crew. A pirate, Shifty Tom, wants you to help him turn over a new leaf by defeating his former captain and crewmates.  You can learn about its location from Tiny Talisse in Rawl'kha, Mighty Mordra in Evermore, or Ferocious Jakidi in Riften.

 
Related Quests
Blackheart Haven Objective: Find the secrets of Blackheart Haven. / Captain Blackheart's reign of evil is over.




Blackheart Haven
Normal Enemies
Blackheart Haven Pirates
Sea Hounds
Harpies
Hags
Bone Colossi

Minibosses
Iron-Heel, an Argonian pirate
First Mate Wavecutter, another pirate
Hollow Heart, a wraith

Bosses
Atarus, an ogrim that serves as the crew's "chef"
Roost Mother, a fire-breathing hagraven
Captain Blackheart, the undead leader of the pirates

Books
The following books can be found within the dungeon:
 
 
 
 
 
 
 

Sets
 

Achievements
There are several Achievements associated with this dungeon:
 

Notes
Before dungeon scaling was introduced in Update 5, Blackheart Haven was designed for levels 40–43.
In the early part of this dungeon (before you go inside), you can find Pirate Disguises in baskets which you can put on and avoid much of the fighting. Note that the dogs can still detect that you're not one of them. 
A brewer vendor named Martha the Wench can be found in the starting area of the dungeon.

Gallery
 

Maps
Online:Deathclaw's Lair

It is the home of a giant bat named Deathclaw.
 

Related Quests
 

Achievements
There is one achievement associated with this location:
Online:Volenfell

The researcher Tharayya wants your help finding a Dwemer artifact called the Guardian's Eye.  You can learn about its location from Earrona Kneecapper outside Velyn Harbor, Magnifico Jalid in Sentinel, or Felvyn the Swordarm in Windhelm.
 
thumb|right|The interior of Volenfell
Related Quests
Volenfell Objective: Explore the ruins of Volenfell. / You escaped the ruins of Volenfell.





Volenfell
Characters
Tharayya
Expedition Guard
Defender Fadanah
Defender Israhal
Expedition Philologist

Enemies
Assassin Beetles and Boilbite's Assassin Beetles
Dunerippers
Lions, Lionesses and Desert Lionesses
Various kinds of Dwemer constructs
Dwarven Centurions
Dwarven Spheres
Dwarven Spiders
Unstable Dwarven Spiders
Various kinds of Treasure Hunters
Imperial Overseers
Treasure Hunter Diggers
Treasure Hunter Healers
Treasure Hunter Incendiaries
Mummies
Skeletons

Minibosses
Desert Lion, a white lion 
Boilbite, a large shalk
Unstable Construct, a charged Dwemer Sphere

Bosses
Quintus Verres, Tharayya's traitorous husband, who awakens the Monstrous Gargoyle
Tremorscale, a large duneripper
The Guardian Council, a group of three Dwemer Centurions: The Guardian's Spark, The Guardian's Soul and The Guardian's Strength

Sets
 

Layout

A heavy sack can spawn in the crevice to the right of the door into The Guardian's Helm.

Achievements
There are several Achievements associated with this dungeon:
 

Notes
Before dungeon scaling was introduced in Update 5, Volenfell was designed for levels 34–37.

Maps
Online:The Banished Cells I

In this version, Keeper Cirion needs your help binding the spirit of a dangerous Altmer, High Kinlord Rilis.

You can learn about its location from Turuk Redclaws in Vulkhel Guard, Abzag the Monster in Daggerfall, or Roaring Ramavel in Davon's Watch.

See also: Banished Cells II

 
Related Quests
The Banished Cells Objective: Explore the Banished Cells. / You braved the dangers of the Banished Cells.





Banished Cells I
Enemies
Banished Archers, Sentinels, Mages, Royal Soldiers, Soldiers, Slayers and Warriors
Scamps
Banekin
Clannfear
Shadow Proxies

Minibosses
Cell Haunter, a wraith
Angata the Clannfear Handler, a Dremora summoner
Skeletal Destroyer, a bone colossus

Bosses
Shadowrend, a clannfear
High Kinlord Rilis, an Altmer

Hard Mode
Hard Mode is only available in the Veteran version of The Banished Cells I. When you get to the final boss fight against High Kinlord Rilis, you have the option to activate the Scroll of Glorious Battle, located on a corner of the central platform. Activating the scroll will display the following:
:'' 
:;Give me a foe worth bragging about!
Activating the scroll will cause a blinding flash of light and will make the boss fight more difficult. If your group dies, the scroll will need to be activated again to reenable Hard Mode.

Sets
 

Achievements
There are several achievements associated with this dungeon:
 

Notes
Before dungeon scaling was introduced in Update 5, Normal Banished Cells was designed for levels 12-15 and Veteran Banished Cells was designed for Veteran Ranks 1-5.
Prior to Update 12, The Banished Cells I was only available in Normal mode, and The Banished Cells II was only available in Veteran mode. These were named The Banished Cells and Veteran Banished Cells'' respectively.

Maps
Online:City of Ash I

thumb|right|City of Ash I Formerly known as the graht-oak city Whisper Grove, a recently opened Oblivion Gate and hordes of Daedra have turned the Bosmeri city into a dangerous burning ruin. The city's desperate inhabitants have even resorted to breaking the Green Pact, constructing barriers of fallen wood to stem the flow of invading Daedra.

You can learn about its location from Mindil the Untested in Marbruk, Abzag the Monster in Shornhelm, or Roaring Ramavel in Stormhaven.

See also: City of Ash II
 
Related Quests
City of Ash Objective: The City of Ash is under attack. / You helped the Bosmer repel the Daedric invasion.




City of Ash I
Inhabitants
Elolir
Fingaenion
Gilraen
Laeneval

Enemies
Dremora Berserkers, Hauzkyn and Kynvals 
A Dremora Shaman and Berserker
Dagonite Warriors, Assassins and Archers
An Initiate, Assassin and Acolyte Exemplar
Flame Atronachs
Banekin
Scamps

Minibosses
Golor the Banekin Handler, a Bosmer cultist
Dark Ember, a flame atronach
Rothariel Flameheart, a Bosmer cultist

Bosses
Infernal Guardian, a lurcher
Warden of the Shrine, a dremora
Razor Master Erthas, the Bosmer leader of the Dagonite cult

Sets
 

Achievements
There are several Achievements associated with this dungeon:
  

Notes
In Patch 1.6.5, all Imps were replaced with  Scamps.
Before dungeon scaling was introduced in Update 5, Normal City of Ash was designed for levels 28–31, and Veteran City of Ash was designed for Veteran Ranks 1-4. Until the Veteran Rank increase in Update 7, Veteran City of Ash did not scale like the other dungeons.
Prior to Update 12, City of Ash I was only available in Normal mode, and City of Ash II was only available in Veteran mode. These were named City of Ash and Veteran City of Ash respectively.

Maps

 

Gallery
Online:Tempest Island

It has been invaded by the Maormer, who use it to hone their storm magic for a planned assault on the Valenwood coast. A group of Dominion soldiers led by Battlereeve Alduril needs your help defeating the Maormer invaders and their lamia allies.
You can learn about its location from Turuk Redclaws outside Velyn Harbor, Vyric the White in Sentinel, or Strong-With-Tail in Windhelm.
 
Related Quests
Tempest Island Objective: Join the expedition to conquer Tempest Island. / You have defeated the Maormer Stormreeve Neidir.



Tempest Island
Characters
Battlereeve Alduril
Dominion Sailors

Enemies
Lamias
Lamia Curares
Lamia Dominas
Sea Vipers
Maormer Summoners
Sea Viper Berserkers
Sea Viper Chargers
Sea Viper Deadeyes
Sea Viper Healer
Sea Viper Strongarms

Elite Enemies
Storm Atronachs

Minibosses
Sonolia the Matriarch, the leader of the lamia on Tempest Island
Yalorasse the Speaker, a Maormer rogue
Commodore Ohmanil, a Maormer commander

Bosses
Valaran Stormcaller, a Maormer storm mage
Stormfist, a large storm atronach
Stormreeve Neidir, the leader of the Maormer

Sets
 

Achievements
There are several Achievements associated with this dungeon:
 

Notes
Before dungeon scaling was introduced in Update 5, Tempest Island was designed for levels 34–37.

Gallery
 
 

Maps
Online:Vaults of Madness

Gasteau Chamrond needs you to help him and his friends escape from the Vaults by destroying the Mad Architect. You can learn about its location from Tubidan the Alarmist in the Hollow City.
thumb|right|Interior
 

Related Quests
Vaults of Madness Objective: Explore the Vaults of Madness. / You defeated the Mad Architect.




Vaults of Madness
Characters
Gasteau Chamrond
Saryne Dralen
Reynelle Derone

Enemies
Dremora Bonelords, Fearkyn and Mages
Skeletal Torturers and Healers
Flame Bringers
Seducer Archers, Brutes, Necromancers and Nightblades
Banekin
Flame Atronachs
Watchers
Feral Shriven
Ogrim
Zombies, Reanimated Mages, Monstrosities and Atronachs

Minibosses
The Cursed One, a wraith
Death's Head, a bone colossus
Achaeraizur, a daedroth
The Ancient One, a watcher

Bosses
Ulguna Soul-Reaver, a harvester
Grothdarr, a flesh atronach
Iskra the Omen, a daedric titan
Mad Architect, a lich and designer of the Vaults

Sets
 

Books
Books found within the dungeon include:
Diary, Day 13
Diary, Day 36
Diary, Day 61
Diary, Day Unknown
Note to Ulguna
To All Who Pass Through

Achievements
There are several Achievements associated with this dungeon:
 

Notes
Before dungeon scaling was introduced in Update 5, Vaults of Madness was designed for levels 47–50.

Gallery
 
 

Maps
Online:Wansalen

The tunnels are off limits to the First Auridon Marines as they are prone to collapse. As a result, forces of the Ebonheart Pact have been using the tunnels as a base of operations on Auridon.

Corpses from another age walk here: Go straight into the large room with two staircases, follow the watery path south, and in the corner west room between two guards to find the skyshard.
 

Clearing the Dungeon
:Explore and clear Wansalen.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
Online:Deepcrag Den

The kwama have recently gone berserk and have begun attacking the miners. As a result, the head of the mine, Boril Drelas, has ordered the evacuation into the settlement above. Several of the miners are still trapped inside the mine, however, and the local alchemist has asked for your assistance both in rescuing them, and discovering why the kwama have gone berserk.

A copy of Kwama Mining for Fun and Profit can be found in the barn. A thieves trove lies east of Martos, who is sleeping on a bedroll east of the northern path leading in to the area from Mournhold. A chest can spawn beneath the roots of a tree that sits on the western side of this same road, further north.

My Kwama Journal, Page 1 can be found in the first large chamber, just east of the entrance tunnel. The book is sitting on the ground at the mouth of the eastern tunnel, which leads to a path that overlooks the lower sections of the mine. A book titled My Kwama Journal is located in the northern chamber, near a mad Dunmer fire mage called the Kwama Queen. Harvyn Darano and Valds are sitting on the northern end of this path with several scribs, safe and away from the fumes below.
 

Related Quests
Deepcrag Den Objective: Help restore the Deepcrag Den kwama mine to working order.
 
 
 

Deepcrag Den People
 

Maps
thumb|left|A map of Deepcrag Den
 

Gallery
Online:Mines

Mines 
 rightThis page lists all the mines in Elder Scrolls Online.

 
Daggerfall Covenant
Alik'r Desert

Bangkorai


Ebonheart Pact
Bleakrock Isle

Deshaan

Eastmarch

The Rift

Shadowfen


Cyrodiil

Coldharbour

Craglorn
Online:Burroot Kwama Mine

The mine has become infested by thunderbugs, who have killed many of the kwama within. They are led by a massive thunderbug named Stormhead the Ravenous. Some notes can be found here.
 
Related Quests


Clearing the Dungeon
:Explore and clear Burroot Kwama Mine.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
thumb|left|A map of the Burroot Kwama Mine
Online:Mobar Mine

It was open to help provide building materials for Elden Root, but no one has heard from the owners in some time.
 
Related Quests


Clearing the Dungeon
:Explore and clear Mobar Mine.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
thumb|left|A map of Mobar Mine
Online:Ne Salas

The ruin is connected to Salas En in Alik'r by way of an ancient portal system which forms the basis of two related quests. The portal is not usable.

You'll find Cirmo and Aldmeri Dominion forces camped outside the ruin. The containers in the exterior camp, including barrels, crates and a backpack, are all owned. Three dead Wood Elf Laborers are lying in front of the entrance, near a cooking fire.
right|thumb|Interior
 
Related Quests



Clearing the Dungeon
:Explore and clear Ne Salas.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Residents
 

Achievements
There is one Achievement associated with this location:
 

Maps
thumb|left|A map of Ne Salas
 

Gallery
Online:Root Sunder Ruins

The skyshard is located in the chamber second-left from the entry point (southwest), near one of the quest markers for "If the Dead Could Talk".thumb|right|Root Sunder Ruins Interiorthumb|right|Lower level 

Related Quests
Root Sunder Ruins Objective: Discover the fate of Root Sunder.



Characters
 

Enemies

Normal Enemies

Elite Enemies

Bosses
The Bonemonger, a bone colossus (Group Event)
The Devil Wrathmaw, a senche-tiger
Great Thorn, a spriggan
Guardian of Root Sunder, a lurcher (Dungeon Boss)
Rootbiter, a crocodile
Rustjaw, a troll
Silent Claw, a senche-tiger
Thick-Bark, a spriggan

Layout
There's a cooking fire in the camp outside the ruins, northwest of the entrance. Tandare stands beside a campfire next to the ruin's entrance. Sirdor, Tancaano the Elder, and Uryaamo's journals can be found next to her fire after the objective quest is complete.

Books











Notes
Once "Forgotten Soul" is completed, all of the creatures in the dungeon (with the exception of the bosses) will be passive. This effect will end upon exiting the dungeon.

Achievements
There are three Achievements associated with this location:
 

Maps
thumb|left|A map of the Root Sunder Ruins
Online:Vinedeath Cave

The corpse of Storgh, an Orc and Orthelos's friend, can be found here. A ''Scrap of Storgh's Journal'' is located next to his corpse.
 

Related Quests


Clearing the Dungeon
:Explore and clear Vinedeath Cave.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Notes
The cave is mentioned in ''Garick's Message'' as a place not suitable as a hideout due to its haunted nature. Reading the note adds a marker to your map for this location.

Gallery
 

Maps
thumb|left|A map of Vinedeath Cave
Online:Wormroot Depths

They are led by a dremora named Raynia. This delve can be discovered by reading a note at Nazura's Nibbles in the Redfur Trading Post.
 
Related Quests





Clearing the Dungeon
:Explore and clear Wormroot Depths.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
Online:Shad Astula

The school is extremely exclusive and you'll need to acquire an invitation in order to visit. Once you have obtained an invitation, you can take a boat from Mournhold's docks, which will bring you directly to the academy. The head of the academy, Arch-Mage Valeyn, will immediately recognize that the invitation is not yours, but will allow you to stay if you help him with several students.

The considerable Academy grounds have their own docks, two ponds, a testing field, administrative buildings, instruction halls and housing chambers. The eastern side of the campus is occupied by Instruction Halls and instructor housing, which consists of the northern and southern chambers. The testing field and Dormitory are located on the western side. The administrative part of the campus, situated atop the hill, includes an Instructors' Lounge, courtyard and Arch-Mage's Office.

A thieves trove can spawn on the western shore of the western pond. Another thieves trove spawns in a boat on the western end of the docks out front. Favel runs a grocer's stall at the northern end of the docks. An intermediate safebox can spawn on the west side of the stall. A simple safebox can be found next to Alvon's general goods cart, which is near the registrar's building at the northern end of the docks.
 

Related Quests
Shad Astula Objective: Learn the secrets of the Academy of Magic. / You saved Shad Astula from the Maulborn invaders.
 
 
 

text-bottom|32pxWayshrine
thumb|left|Shad Astula Wayshrine Shad Astula Wayshrine is located in the middle of the campus.
 

Shad Astula People
 

Maps
thumb|left|A map of Shad Astula Underhalls
 

Gallery
Online:Barrow Trench

A skyshard is located east of the delve, along the base of the cliff. They are mining ore throughout and are led by Overseer Basri. There is a camp with a cooking fire outside the delve. There is a Delivery Contract at the delve's entrance that grants the related quest. A note lies on the picnic table in the center of the northern chamber.

The delve's boss is located atop a wooden platform in the southern side of the southwestern chamber. The delve's skyshard is located outside the one-way exit outside the eastern side of the southwestern chamber. 
 

Related Quests


Clearing the Dungeon
:Explore and clear Barrow Trench.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Maps
thumb|left|A map of the Barrow Trench
 

Gallery
Online:Estates

Estates 
rightThis page lists all the estates in Elder Scrolls Online.

 
Aldmeri Dominion
Reaper's March


Daggerfall Covenant
Rivenspire

Stormhaven



Ebonheart Pact
Bleakrock Isle

Deshaan

The Rift

Shadowfen

Stonefalls


Cyrodiil








Craglorn
Online:Carac Dena

The tribe has recently moved into the ruin and is led by Urrumaz the Terrifying.
 
Clearing the Dungeon
:Explore and clear Carac Dena.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
thumb|left|A map of Carac Dena
Online:Gurzag's Mine

They are led by the wraith Retribution.
 
Related Quests


Clearing the Dungeon
:''Explore and clear Gurzag's Mine.''
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
thumb|left|A map of Gurzag's Mine
Online:Harridan's Lair

The pride that lives in the cave is led by the matriarch, Razorclaw
 
Clearing the Dungeon
:''Explore and clear Harridan's Lair.''
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Notes
The Letter from Bashshi-ra, found in Woodhearth, marks this location on  your map. 
In order to get the achievement, you not only have to kill Razorclaw, but the two Senche-Tigers accompanying him.

Gallery
 

Maps
thumb|left|A map of Harridan's Lair
Online:Naril Nagaia

The Veiled Heritance has set up a base of operations in the ruin, led by Archmage Camaano.

A chest can be found on an altar in the westernmost chamber, in the southeastern section of the room. The skyhard can be found in the southwestern chamber. Many Heritance members lay dead in the southern chambers. ''Mercano's Journal can be found in the southeastern chamber, next to Archmage Camaano.
 

Related Quests




Clearing the Dungeon
:Explore and clear Naril Nagaia.''
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Notes
The name of the ruin means "final death" in Ayleidoon. 

Maps
thumb|left|A map of Naril Nagaia
 

Gallery