Netruk44/uesp-wiki-content huggingface dataset:
Online:An Act of Kindness

Quick Walkthrough
# Talk to Sirinque.
# Use her crystal on weakened spirits.
# Talk to the spirit at the vault.
# Solve the puzzle at the vault and collect the artifact.
# Talk to Sirinque.

Detailed Walkthrough
 
Helping a few souls
Talk to Sirinque to start the quest. If you have talked with Telenger the Artificer for the quest The Mallari-Mora he will have mentioned her, but no new dialogue is created by this previous mention. Sirinque will ask you to help her with an experiment related to releasing the spirits in the ruins. After agreeing, she will give you a crystal with "microrunes" on it to use. After this, you need to weaken spirits around the area then use the crystal on them. This should be rather easy as the spirits aren't very strong and will become un-attackable after they're weakened making it impossible to accidentally kill them instead. The spirits will seem rather happy about being free. After you freed 10 spirits, a spirit named Quaronialdil Duure will ask you to come to meet him at the edge of the ruins.

The bigger solution
Once you arrive at the meeting place, talk with Quaronaldil. He'll explain he was Essanyon Duure's brother, and that his brother is responsible for trapping these souls to eternal torment due to his zealotry and that he hopes to undo his brother's actions. He will also explain that inside the vault you're standing next to, there is a crystal similar to the one you've got from Sirinque, but much more powerful. He hopes he can use it to free all the spirits, but explains there is a puzzle serving as an obstacle first. At this point, you can use persuasion to get a tip on what the correct order is (he will tell you the guarding constellations would be his guess), or solve it yourself.

Go inside the vault. The answer to the puzzle (order does not matter) is portrait on the pillars in the room, as well as the three guardian constellations together with the serpent (who belongs is no months but can appear any, usually threatening the responding constellation): the Warrior, the Thief, the Mage, and the Serpent. After unlocking the puzzle, loot the lattice from the chest and leave the vault. After going outside, you will find Sirinque talking to Quaronaldil. Talk to Sirinque and give her to lattice and her crystal, which she will then explain she will enmesh into the lattice to free the spirits from the Mallari-Mora's curse. Watch Sirinque undo the curse and talk to her again. She will tell you the crystal lattice was destroyed but the curse is lifted. She will also explain that the spirits won't be gone right away, but that they will learn they are free to move on overtime. The spirits will no longer be hostile after this and the quest will be completed.

 
 

Quest Stages
Online:An Affront to Mara

Quick Walkthrough
#Talk to Marcella Ammianus outside Fort Sphinxmoth.
#Find Mara's Phylactery, Circlet, Dagger and Chalice inside the fort.
#Return to Marcella.

Detailed Walkthrough
As you approach Fort Sphinxmoth, you will meet an Imperial named Rafora Casca who warns you that the road isn't safe. She is tracking a group of thieves who stole from the Temple of Mara just over the border. If you want to help out you can speak to Priestess Marcella.

Continue along the path to the north. Marcella Ammianus is standing to the left of the skyshard, behind Tertia Macatus. She says the thieves stole four artifacts: the  , the  , the   and the  .

The phylactery is in the first room you enter in the fort. It is in a trunk on the upper level, guarded by Darius. The circlet is in the third room. Continue over the wooden bridge to a room full of crates and a note. If you enter the crocodile pit, the room is directly across from you when you open the gate into Fort Sphinxmoth. The dagger is in the tower to the southwest, left of the waterfall. The trunk is behind the stairs in the tower. The chalice is in the bandits' treasure room. You get to this room by using the lever to the left of the gate with curtains on it. The lever and gate are to the left in the fifth room, the one you enter after leaving the area with the waterfall.

Return to Marcella Ammianus outside Fort Sphinxmoth to be rewarded for finding the relics.
  
Quest Stages
Online:An Ill-Fated Venture

Quick Walkthrough
#Find twelve   in the Lost City of the Na-Totambu.
#Locate Nahrina in Sentinel.
#Deal with the debt collector.

Detailed Walkthrough
Inside the Lost City of the Na-Totambu, you'll come across a dead Redguard with a letter beside the body:
:''" "
: 
:"'Dearest Tavo, 'Please try to return to Sentinel as quickly as you can. If the debt collector comes and we come up short, I fear what he might do. A dozen relics should more than cover our debt. 'Yours forever, Nahrina'"
:I can find these relics.'''

All of the relics are labeled fairly generically, and they take the form of cups, swords, shields and various other things. The relics can be found all over the cave, sometimes even respawning more than once in the same location while you aren't watching. There are a lot more than 12 possible locations, which means there should be enough for everybody in a small group. 

Once you have 12 relics and have finished whatever else you want to do in the dungeon, head back to Sentinel. Nahrina is wandering around the market, being harassed by a debt collector. You can either pay him off with the relics that her late husband found, or intimidate him into backing off by telling him that his debtor has not simply done a runner, but has in fact died. If you intimidate him, Nahrina will be suitably grateful.  
  

Quest Stages
Online:An Offering

Quick Walkthrough
# Place the offering at the Waxing Moon Shrine.
# Place the letter at the Full Moon Shrine.
# Light a candle at the Waning Moon Shrine.

Detailed Walkthrough
   

Quest Stages
Online:An Unusual Circumstance

Quick Walkthrough
# Talk to Tzik'nith.
# (Optional) Talk to Faraniel.
# Recover the lamia eggs.
# Talk to Tzik'nith.
# Collect the key shards.
# Talk to Queen Fah'jik at the central camp.
# Talk to Tzik'nith at the Ruined Passage.
# Take the Light of Meridia.
# Talk to King Laloriaran Dynar.

Detailed Walkthrough

Tzik'nith informs you that the Shadow Walkers are holding the Lamia eggs as hostage in their camp and asks you to get them back. For the optional objective, talk to Faraniel before you leave and she will request you not kill any of her brethren. When asked how, she notes that the camps are poorly defended and sneaking in should be easy.

Go to the camp and retrieve the eggs. Tzik'nith will meet you just outside the camp. She tells you that the Queen's eggs are being kept on the floating rock above the camp where the Shadow Walkers' elders live. In order to get there, a key is needed; the two shards of the key are protected by guardians nearby. Asking Tzik'nith for advice on how to get past the guardans without violence will earn a derisive remark; if you have the Persuasion perk, she will note that touching a wisp of light would probably allow you to get past them undetected.

Touch the nearby wisp of light to turn the guardians passive or simply kill them, follow the quest marker to Queen Fah'jik, and follow her through the portal.  You will find the Queen and her Lamia standing over the corspes of the elders. Fah'jik is unapologetic, claiming that the elders would not listen to reason and without their leadership, the remaining Shadow Walkers will crumble.

Return to Tzik'nith, slip through the passage, and talk to the projection of King Laloriaran Dynar to complete the quest.

Notes
In ancient Greek mythology Lamia was a woman or female monster that captured human babies. Here the lamia babies are the victims.
 
To complete the optional objective and avoid killing any Wood Elves:
Sneak into the camps where the lamia eggs are held.
Touch a Wisp of Light before going after the key shards; this will make the Guardians passive towards you.
 

Quest Stages
Online:Ancient Power

Quick Walkthrough
#Explore the ruins for clues.
#Retrieve the artifact.
#Deliver it to the Mages Guild in Shornhelm.

Detailed Walkthrough
Shortly after entering Erokii Ruins, you'll find a High Elf named Anenya. She's certain her latest Mages Guild assignment is going to get her killed: the powerful relic she's been sent to find has caught the attention of other forces in Rivenspire. Baron Montclair's soldiers are everywhere, turning over each stone for the Tear of Anurraame, which it is said to have the power to destroy cities. The book lying beside Anenya contains more about the legend.

Anenya is in way over her head, so she enlists your help to retrieve the relic. As long as she gets the credit, of course.

Sneak or fight your way through the Montclair soldiers to the end of the ruins. Near the trio of delve bosses is a tent, and here you'll find a journal with the information you seek: the soldiers found the Tear before you, and have loaded it onto a boat heading to Wayrest.

Exit the ruins to discover that the boat hasn't left yet, and is actually sitting unguarded a short distance away. Loot the Ayleid coffer for the  , and make your way to Shornhelm.

The Shornhelm branch of the Mages Guild is in the western part of the city. Enter and speak to Magister Wulfdis, who wanders the lower floor library.

He is shocked that Anenya was telling the truth, but pleased that the relic is safe now and out of Montclair's reach. He'll give you the   and some gold. If you talk to him again he will, amusingly, bemoan that he now has to promote Anenya to a Journeyman member.
  

Quest Stages
Online:Ancient Stones, Ancient Words

Quick Walkthrough
# Search for fragments around the Ayleid ruins south of Gil-Var-Delle.
# Take the fragments to Eminaire at an Ayleid ruin northeast of Falinesti Winter Site and southwest of Burroot Kwama Mine.

Detailed Walkthrough
   

Quest Stages
Online:Archaic Relics

Quick Walkthrough
#Find Alvaren Garoutte next to the road near Old Kalgon's Keep.
#Find one of the knights of Arkay in Sanguine Barrows.
#Find the second knight in Flyleaf Catacombs.
#Find the third knight in Lorkrata Ruins.
#Return to Alvaren.

Detailed Walkthrough
Alvaren Garoutte is standing on the road next to Old Kalgon's Keep, and he has a problem. Alvaren is a preist of Arkay. The undead ravage Rivenspire, and he's sent several knights of Arkay to find three holy relics associated with his faithful. Unfortunately, the knights haven't returned. He asks that you find his knights, and retrieve Arkay's holy relics in their stead if they cannot. He tells you that Matthiaume went to Flyleaf Catacombs, Edweg to Sanguine Barrows, and that Cesabelle is in Lorkrata Ruins.

Edweg
Edweg is comparatively easy to find, wandering around the Sanguine Barrows to the south. Watch out for skeevers, wolves and trolls - nothing that can't be handled - but he's given up on Arkay. He gives you his resignation letter and points you to the  . Take   and find the dig site where the Fingerbone is located. You won't have to leave Sanguine Barrows to find it. The relic can be found nearly due east of his location, south of Tribulation Crypt.

Matthiaume
Matthiaume, by contrast, has stayed true to his mission, but proved unequal to the task. He has fallen to the bandits of the Flyleaf Catacombs, which are on completely the far side of Rivenspire, in the west (behind not only a haunted, spider-infested graveyard but a dolmen). Matthiaume's corpse and his last journal are in a room not far from the entrance. However, the relic he was seeking,  , is right around the other side of the loop, in the room just short of the boss. This is the hardest section of the quest: although it's possible to run or sneak past the boss and make a sprint for the exit after picking up the relic, there's no avoiding at least a dozen bandits on the way there, and they will attack you in groups. Take   and find the relic he was seeking, then move on.

Cesabelle
When you find Cesabelle in the Lorkrata ruins (just to the north of Alvaren), she's actually already found the item she was looking for, and was just about to leave the ruins and head back to Alvaren to report her success. You do not need to either rescue her, find the item for her, or even help her find it. There's nothing in these ruins above ground but skeevers anyways. Below ground is another story, as there's an entirely different quest there.

Once you've found all of the relics, return to Alvaren Garoutte near Old Kalgon's Keep to be rewarded for your efforts.

Notes
The journal reads incorrectly that you should finish the quest in Shornhelm. Alvaren will be at the same spot where you started the quest.
 

Quest Stages
Online:Arithiel (quest)

Quick Walkthrough
# Rescue Arithiel.
# Unseal the entrance to the ruin.
# Unseal the entrance to the shrine.
# Destroy the animus geode.
# Stop the ritual.
# Leave the ruins.

Detailed Walkthrough
   

Quest Stages
Online:Ash'abah Rising

Quick Walkthrough
# Talk to Talia in Morwha's Bounty.
# Find Ramati at-Gar at Tu'whacca's Throne.

Detailed Walkthrough
 

Notes
Ramati will next offer the side quest Revered Ancestors. To continue with the story quests, seek out Throne Keeper Farvad for his quest Tu'whacca's Breath.
 

Quest Stages
Online:Assassin Hunter

Quick Walkthrough
#Locate and deal with the assassin.
#Travel to Ravenwatch Castle and speak to Adusa.

Detailed Walkthrough
   

Quest Stages
Online:Assisting the Assistant

Quick Walkthrough
#Talk to Neetra.
#Gather the parts.
#Return to Neetra.

Detailed Walkthrough
Neetra is located just outside the Mages Guild tower in Skywatch. She will be working on her pet — a Dwarven spider named Has-Many-Legs.

:"Hey there, do you have a moment?"
:What do you need?
:''"My little construct is sick. I want to repair him, but Telenger expressly forbade me. Says the parts are too valuable, that they shouldn't be wasted on a pet. But Has-Many-Legs is such a sweetie."''thumb|right|Location of ring in Ambarel's House
:I could get you some, if you want.
:''"Thank you. I happen to know some of the nobles in town collect Dwemer parts as baubles. If you could find me a ring, a gear, and a tube, I'd have Leggy jumping around good as new in no time."
:I'll get to it.
:"It should be easy to grab those baubles and get back before anyone's the wiser."''

The nobles' houses are all located in the northwest part of the city and have simple locks on their doors. The easternmost one, closest to the Mages Guild, is Ambarel's House, and contains the  . It looks empty at first glance, but be careful, as upstairs you will find a Burglar. She will yell, "Boy did you walk into the wrong house!" and attack on sight. When she's dealt with, the storage chest with the ring is yours for the pillaging.
thumb|left|Location of Dwemer Tube in Tuunerol's Housethumb|right|Location of Dwemer Gear in Ingamircil's House
The second house is Tuunerol's and is near the bank. A guard patrols nearby, and if you aren't quick enough while picking the door they may spot and apprehend you. There's no opposition within, so nab your prize, the  , from the trunk upstairs.

The last house, Ingamircil's, also has a guard patrol outside. Inside, you can find a letter about the Wansalen Tunnels on top of a bookcase. The  , is found in a chest on the second floor with the dwarven gear. 
 
These items can be collected in any order, once you have all three items, you can return to Neetra, still by the Mages Guild.

:"Did you find everything?"
:'''I ran into some trouble, but it was nothing I couldn't handle.
:"I'm sorry to hear that. But at least you found the parts. I'll fix Leggy up good as the day he was forged. From where my heartwater wells up, I thank you."''

You will receive some gold for your efforts, and Has-Many-Legs will begin to move around.
 
  

Quest Stages
Online:Awakening

Quick Walkthrough
# Talk to Finoriell.
# Find Hengekeeper Lara.
# Disturb the roots to awaken the matrons.
# Enter Treehenge and talk to the matrons.
# Collect moonbeams and starry torchbugs.
# Cleanse the altar.
# Talk to Finoriell's Soul.
# Talk to Hengekeeper Lara.

Detailed Walkthrough
   

Quest Stages
Online:Baan Dar's Bash

Quick Walkthrough
# Talk to Aniel.
# Cook five chickens.
# Serve patrons at the bar.
# Leave the party, and say goodbye to Aniel.

Detailed Walkthrough
   

Quest Stages
Online:Baan Dar's Boast

Quick Walkthrough
# Receive introductions with Yanabir-ja and Dolirdor.
# Collect the components for Aniel's pranks.
# Prank the Wood Elves and the Khajiit.
# Talk to Aniel.

Detailed Walkthrough
 

Queen Ayrenn's Army of Kittens
thumb|right|Queen Ayrenn's army of kittens
Bring the poisoned strangler stems to Yanabir-ja and help him roast them.
:''"Hello to you, Aniel's friend. This one wishes we had brought more moon-sugar with us. Roasts always taste better lathered in sweet."
:I have these specially treated Strangler parts. I heard they're quite incredible when grilled.
:"From Stranglers? Never would have thought of that. You know what? These will go right into the fire. Time we had a celebration! Thank you, traveler."

:Yanabir-ja: "Everyone! Gather around the fire. Our visitor has introduced me to a new delicacy. This one thinks it will be a most fragrant experience. Baan Dar's tail, what is this? This one has never seen such things!"

The roasted strangler parts produce a thick green smoke. Everyone starts laughing, coughing or vomiting. A hilarious hallucination of Queen Ayrenn and her army of kittens appears, with a kitten of Razum-dar following her.

The Queen makes a speech to her troops, using some of these random phrazes: "I am disappointed, Centurion Longtail. Look alive! Smarten up, Captain Fuzzypaws! Raz, the troops' tails are not poofy enough. Centurion Softpaws, front and center! Scouty McWhiskers! Straighten that uniform! Raz, remind me to give you extra treatments when we get back to the palace. Troops, we will never face the puppy commandos in this shape!"''.
 

Bugs
 
Possible fix: Be sure to give the strangler stems to Yanabir-ja first before placing the barrel in the Bosmer camp. Also, after talking to Yanabir-ja, don't move before the illusion appears.
Possible fix 2: Return to Yanabir-ja and log out, then log back in. Go place the barrel after you've logged back in.

Quest Stages
Online:Back in Time

Quick Walkthrough
# Talk to Gahgdar.
# Recover the book.
# Return to Gahgdar.

Detailed Walkthrough
When you arrive at Rubble Butte, you will see Gahgdar near the entrance despairing over his mistake. Talk to him and he will tell you about how he met Lady Edwyge in the Hallin's Stand Mages Guild hall. He tells you that he found that they had many things in common, and that she asked him to borrow a book, ''Vindication for the Dragon's Break'' from the guild for her, and when he gave her the book, she went further into the ruins laughing. Gahgdar asks you to retrieve the book for him, as he fears he'll get kicked out of the Guild if he doesn't return it. If you ask him about the Dragon's Break ritual, he'll tell you about an ancient ritual supposedly meant to "remove the Elven aspects from Akatosh", but that something went wrong and the fabric of time was tampered with.

Venture further into Rubble Butte, past a number of skeletons, Storm Atronachs, and Disloyal Noble mages until you find Lady Edwyge. Defeat her and her two fellow witches, read her notes, retrieve the book, and head back to the dungeon entrance.

When you get back to the entrance, you will find Gahgdar still there. Talk to him, and he will repeat his story to you. When you tell him that he already said this to you, he will say he's never seen you before, implying that whatever Lady Edwyge did with the book did in fact tamper with the fabric of time. Regardless, give Gahgdar the book and receive your reward.
  

Quest Stages
Online:Back to Rest

Quick Walkthrough
# Talk to the Voice of Ouze through the Moranda Gem Array.
# Rescue the spirits of Ouze.
# Cleanse the altars.
# Return to the Moranda Gem Array.

Detailed Walkthrough
  

Bugs
Some people may experience a bug where the Voice of Ouze does not appear inside the tent. Relog to fix this.

Quest Stages
Online:Badwater Mine

Quick Walkthrough
# Talk to Samsi af-Bazra.
# Find Samsi's partner.
# Return to Samsi.

Detailed Walkthrough
The unmarked location of Badwater Mine is below the southeast corner of the wall around Sentinel.  Outside the mine, Samsi af-Bazra will say that the mine is collapsing, her partner was left behind in there and she daren't go back in, and ask you to go in and rescue her partner Haidar al-Sentinel and, incidentally, his supply pack, which happens to contain any of the comparatively meager handful of gems they managed to find before the mine started to collapse.

When you get to the bottom of the mine, you will meet Haidar al-Sentinel's ghost.  He will claim that his death was not due to the falling rock, but by being murdered by Samsi for the gems they had found.  He has poured his spirit and his hate into the gems so they are now cursed, and wants you to bring them to Samsi so they will bring her a painful death.  You can take his supply pack, and choose whether or not to take the gems to Samsi.  (If you take the right conversational choices, he may wonder if the gems were already cursed, and that was what gave Samsi the idea to murder him, and indeed whether that is what's allowed his spirit to linger around them: nevertheless he will not forgive her for the murder.)

If you do take the gems, and give them to Samsi, she will be grateful, reward you, walk away a few paces, then collapse and die.

If you do not take the gems, Haidar's ghost will reincorporate at the entrance and fight you, saying that he cannot bear the thought of you letting Samsi off free. You will have to kill the ghost to escape. You may tell Samsi, or at least hint to her, that you know what happened, and inform her that the gems were cursed and why you haven't brought them out. She will take Haidar's supply pack and walk away... except you will see her again, in the stocks at Kozanset, for reasons that are never explained.  She will not be pleased to see you, but there's not a lot she can do about it.
  

Quest Stages
Online:Beasts of Falinesti

Quick Walkthrough
# Talk to Thonoras.
# Find Pariel.
# Talk to Thonoras again.

Detailed Walkthrough
   

Quest Stages
Online:Before the Storm

Quick Walkthrough
# Talk to Treethane Fariel in Woodhearth.
# Go to Serpent's Grotto.
# Talk to Major Cirenwe at Seaside Sanctuary.

Detailed Walkthrough
 

Notes
There is a quest of the same name in Skyrim.
 

Quest Stages