Netruk44/uesp-wiki-content huggingface dataset:
Online:Imrubeth

Imrubeth is a Redguard smith who can be found in the Abandoned Tower at the Hollow Waste Dolmen. You'll find her at the top of the tower, cowering behind a column, apparently hiding from the Daedra that sacked the village below.

If you talk to her, she'll only say:"Arkay preserve me, I thought you were one of them for a moment!"
Online:Ina of the Fangs

Ina of the Fangs is a Breton vampire and a soldier of House Montclair found hiding inside an abandoned house located in the city of Northpoint after it is retaken by House Dorell.
 

Related Quests


Quest-Related Events
If she spots you, she'll yell at her companion, Knight Richion:
:Ina of the Fangs: "Now look what you did! Your constant blabbering led them right to us!"
:Knight Richion: "How is this my fault? And who died and left you in charge?"
:Ina of the Fangs: ''"Lleraya, you fool! Now less complaining and more killing! We'll deal with your attitude later."''
Online:Inalion

thumb|right|Inalion and Okulald digging for treasure
Inalion is a Wood Elf treasure hunter found with her partner Okulald. The pair can be found digging up treasure chests at various points around Cyrodiil. If you try to dig at the mound they're standing at, they will become hostile. Killing them will allow you to take the treasure for yourself.
 
  
Dialogue
When you approach, she will say:
:Inalion: "Stop right there, stranger. This is our claim."

If you attempt to dig for the treasure, she and Okulald will become hostile. Inalion yells:
:Inalion: "Hey—this is our treasure! Stop right now!"
Online:Inama

Inama is a Khajiit slave who can be found at the Sugar-Rot Slop House tavern in Kragenmoor. She is sitting on a table behind Hirish, drinking out of a mug.
 
Dialogue
She shares her philosophy with you.
:''"There's no reason we can't all get along, provided the ale flows."''
Online:Inarala

Inarala is a High Elf scholar found in the city of Elden Root. She paces back and forth in the center of the Great Trunk Artisans Court.
 

Dialogue
She talks about her job.
:"The Thalmor asked me to do something with this plaza space. Ideally, I would use it for something that would appeal to the entire Dominion. Perhaps a monument? Or a tea house! I would prefer that."
Online:Inawyn

Inawyn is a Breton provisioner found in the town of Crosswych. She can be found outside the Crosswych Inn, on the south side of the building.
 
  
Dialogue
:''"Red Rooks, Covenant, soldiers this, bandits that. Honestly, can't people talk about something else?"

:"Don't tell anyone I said so, but the innkeeper's wife wasn't that sorry to see Len dragged off to the mines."

:"I heard that you and that adorable Tamien Sellan are responsible for saving Crosswych."

:"You aren't my type. Probably."

:"Well, I'm not sorry the Red Rooks are gone. Rude and cheap, the lot of them."

:"Some of these Covenant Guards are quite dashing, if I do say so myself."''
Online:Inaya

Inaya is a Redguard brewer working at The Drowsy Owl, one of the two inns in Hallin's Stand.
 

Dialogue
If she is spoken to during the Imperial occupation she will say:
:''"Thirsty?   knows those cursed Imperials are. They've nearly drunk me out of a job. Sometimes they even pay. Dogs and sons of dogs, all of them.  I've managed to hide away some of my better stock, though. Interested?"

When she is spoke to after The Shifting Sands of Fate is completed, she will say:
:"Don't suppose you killed an Imperial carrying a cask of pomegranate wine? Sand snake made off with one before the fighting started.  Ah, well. It is a small price to pay for clean streets. Can I get you something?"''
Online:Incineration Beetle

Incineration Beetles are a magically corrupted strain of shalk that have been gathered for use in the Blessed Crucible. The Beast Master brought them from the ashlands of  . You will face four of them at once as the first challenge the Beast Master has prepared for you.
 

Related Quests


Skills and Abilities
Unlike most other bosses, the Incineration Beetles are not immune to crowd control. Use this to your advantage.

;Mandible Bite: A basic melee attack that does minor physical damage.
;Fire Spit: The beetle releases three balls of fire onto the ground around itself dealing moderate flame damage over time. These fire pools persist for a long time and thus players should ensure they have enough damage to kill the beetles before the entire arena is covered.
Online:Incunabulist Vicmond

Incunabulist Vicmond is a Wood Elf mystic and a member of the Mages Guild found in the Kozanset guildhall. 
 

Dialogue
When spoken to, he says:
:"Magister Zoellene keeps us cloistered while those oafish mercenaries roam the streets. We wield the power arcane. Should we not use it in defense of our neighbors?"
Online:Indal

Indal is a Khajiit soldier of the Aldmeri Dominion found on the front lines in Cyrodiil. His sister, Ehtayah, a moon priestess, was slain when the Dro-m'Athra attacked the Do'Krin Monastery. He is encountered in spirit form when you help her complete her final wish.
 

Related Quests


Quest-Related Events
At the shrine to the waxing moons, place the offering and you'll hear:
:Ehtayah: ''"Indal, please don't go."
:Indal: "I have no choice. It's my duty, 'Tayah."
:Indal: "Take this token. Pray for Indal. Promise?"
:Ehtayah: "I promise, Indal. Stay safe."''

At the shrine to the full moons, place the offering and you'll hear:
:Ehtayah: ''"Jone and Jode … keep this one's brother safe."
:Ehtayah: "Watch over Indal. Keep him safe in the fighting to come."
:Ehtayah: "Bring him home. He's all I have left."''

Light the memorial candle, and you'll hear:
:Indal: ''"Do'Krin Monastery? Is this a dream? It feels so real."
:Indal: "'Tayah, no! What's going on?"
:Ehtayah: "Indal, I'm here. I'm sorry, brother. I am dead."
:Indal: "'Tayah? This can't be true. This must be a dream."
:Ehtayah: "This is a dream for you, but I speak truth."
:Ehtayah: "A kindly stranger has fulfilled your sister's prayer."
:Ehtayah: "Jone and Jode saw fit to reunite us one final time."
:Indal: "This can't be goodbye."
:Ehtayah: "Your 'Tayah will always be with you. I love you, brother."
:Indal: "I love you, sister."''

The two spirits then fade into nothingness.
Online:Indelor

Indelor is a Wood Elf healer who is located at Eagle's Strand. He is a skilled healer that survived the Dominion shipwreck on Khenarthi's Roost and now tends to the survivors. His charges include Fordan, Alcalime, Cirthile, Falutur, Cingarfin, Firilnisse, and Quanomil.
 

Dialogue
He's swamped at the moment, and doesn't have time to speak with you.
:''"Unless you're in serious pain, I can't help you right now. I have too many patients to attend."''
Online:Indinor

Indinor is a Wood Elf commoner found in the second residential chamber in the Shrouded Vale.
 

Dialogue
He's surprised to see you.
:''"An outsider in Shrouded Hollow? That's a rare sight."

:"There are rumors about the Fading Tree. Bad rumors."

:"There's a bad wind in the Vale. I don't like it. Not one bit."''

Notes
Tragically, the young Indinor will be killed by Wood Orcs in their attack on the Shrouded Vale during The Fading Tree.
Online:Indinroth

Indinroth is a Wood Elf who can be found in Cormount.
 
  
Dialogue

If you pass by the flame outside the inn, he'll speak with Rininion.

If the flame is blue:
:Rininion: ''"The Blacksap light the flame blue today. It's quite glorious, isn't it?"
:Indinroth: "Yes, it means good things are coming …."
:Rininion: "Hush up, we're being watched."''


If you speak to him after Cormount's objective is complete, he'll say:
:"Our great leaders … are gone, missing. What will we do?"
Online:Indolor

Indolor is a Wood Elf commoner found in Bramblebreach.
 

Dialogue
He brings up your demeanor.
:"You look like a confident person. I wish I was confident."
Online:Indrasi Drim

Indrasi Drim is a Dark Elf Tribunal priest found at their Tribunal Temple located in the city of Mournhold. Indrasi is training to become a priest of the Tribunal Temple. She is Almas Drim's wife.
 

Dialogue
:''"I'm training to become a priest. Today I'm practicing my Temple voice."''
Online:Indrelor

Indrelor is a Wood Elf alchemist who wanders around Cormount.
 
Dialogue
He has unique ambient dialogue.
:Indrelor: ''"The forest certainly is beautiful, isn't it?"''
Online:Indring

thumb|right|Indring as a chicken
Indring is a Wood Elf and the leader of the Arbordawn Cult, a splinter group of the Falinesti Faithful found at the Autumn Site. He met with Telenger the Artificer inside the Halls of Ichor to ask him about his presence in the area. Finding him to be most unpleasant, Telenger transformed him into a Bantam Guar.
 
Related Quests

Notes
Indring was originally a chicken rather than a bantam guar.
Online:Indur-sa

thumb|right|Old look
Indur-sa is a hostile Khajiit member of the group of hunters found at their camp located in the Rift. He has no unique dialogue.
 
Achievements
There is one Achievement associated with this person:
Online:Ingamircil

Ingamircil is a High Elf blacksmith selling his wares at Blade and Song in Woodhearth.
 

Dialogue
He talks about himself.
:"I traveled Tamriel studying the art of weaponsmithing. And then war brought me back to Woodhearth."
Online:Ingride Vanne

Ingride Vanne is a Breton and one of the owners of the Vanne Farm.

Following Rozenn's Dream you'll find her in the mill across the creek from the farm.
 

Related Quests



Quest-Related Events
The Slumbering Farmer
Go to the mill and you'll find a sleeping Ingride in front of the forge. Perform the ritual Brother Perry gave you and she'll awaken:
You can speak to her while she's in her sleep:
:"She belongs to me! Stay away, Intruder!"

Perform the ritual Brother Perry gave you and she'll awaken:
:''"Is this the real world? Or is this yet another trick? I will not let the darkness in …. Wait, this is real, isn't it? You're real. Was it you who woke me?"
:Yes. I broke the spell.
:"Then I am indebted to you, stranger. That nightmare—I thought I would be stuck there forever."''

Rozenn's Dream
If you haven't started the quest, she will urge you "Wait! Come back!"

Speaking to her:
:"Wait! What about Rozenn! Was that real, or was it just a dream? Where is she? Do you know? I think it was real. You! You have to help me!"
:'''Who's Rozenn?
:"My daughter! And if they've harmed one hair, I'll salt all Tamriel with their blood! I just have to find her. There was something in the dream… a cultist standing over Rozenn, reading a scroll. It's… it's on Nightmare Crag! Out of my way!"
:You're in no condition to go after her.
:"Then you have to go! They're doing the same thing to her they wanted to do to me, but worse! There's something about that scroll… Please, get that scroll and find a way to pull her back. You have to!"
:I'll look for the scroll and do everything I can for Rozenn.

Speaking to her again:
:"Please. Please hurry. I'm afraid. What if it's too late?"''

After rescuing Rozenn, you'll find her down the hill from the ritual site and kneeling down beside her mother. Speak to Ingride and she'll say:
:''"Surely the Eight sent you to save us. Me, my daughter, we owe you our lives.  Do you always go to such great lengths to help people you don't even know?"
:Not always.
:"Well, I'm glad you decided to do so today. You will always, always be welcome at the Vanne farm. Stay as long as you like."

Dialogue
Once you have helped her out and the farm, Ingride will comment on her loneliness.
:"This whole thing was like some terrible nightmare. It reminds me of the day I lost my husband so many years ago. I don't know if you can understand. I've moved on, but sometimes, I still feel a little lonely."''

If you have completed the objective at Nurin Farm, you can tell her about William's current marital status.
:William Nurin recently became a widower.
:''"William a widower? I'm so sorry to hear that. Poor Rosalie. May the Eight bless her soul. Are you suggesting I… hmm. Maybe I will pay the Nurins a visit. I appreciate the suggestion."''
Online:Inila

Inila is a Redguard found inside A'tor's Oasis, the Crowns headquarters located in the city of Bergama.  Other than the conversation she has with Amahnin, she cannot be spoken to.
 

Related Quests


Dialogue
Otherwise, she and Amahnin will say:
:Amahnin :  "Our brother Istah has not visited the fellowship house much of late."
:Inila:  ''"No, but one of the bailiffs was here. Believe it or not, the guards almost didn't let him in."
:Amahnin :  "Truly? What possible reason would the guards have for keeping out a bailiff?"
:Inila:  "His Crown dishdasha was all shredded up. I suppose it happened when he arrested someone. I just gave him a new one."''
Online:Inisashu-jo

Inisashu-jo is a Khajiit moon priest found at the Temple of Two-Moons Dance, leading the training of the acolytes, while Dog-Bite-Me assists him correcting the students' posture and stances. Talking to him, he'll provide information on the Khajiiti religion and philosophy.
 

Dialogue
When you talk to him he will not appreciate being interrupted at first but if you ask earnest questions, Inisashu is willing to answer them.
:"Yes? What is so important you would interrupt our training?"
Or
:"Shoo! We are busy. If you would watch, do so from a distance!"
:What is this place?
:''"You stand at the Temple of Two-Moons Dance. Here, we learn and practice Riddle'Thar."
:Riddle'Thar?/Tell me again about Riddle'Thar.
:"The way. The path. The road. Riddle'Thar is all of these, and none. For one, the road is a wall. For another, a wall the way. We all seek our place in ja-Kha'jay. Riddle'Thar helps us find it."
::How?
::"In the way one follows a map through a maze, one follows Riddle'Thar through life. It teaches us to avoid—and embrace—danger. To fight and to run away. To accept change and to stave it off."
:::How do you find the way out?
:::"A maze contains many things, not simply a way out. The best mazes hide many sweets behind traps and crevices. Riddle'Thar is not so much a way out of the maze as the way with the most sweets along the way!"
::::What is at the end?
::::"Ja-Kha'jay. It is what we all hope to achieve."
::Ja-Kha'jay?/What is ja-Kha'jay?
::"The Lunar Lattice, where all fates are bound. Our place in the universe. For the Khajiit, anyway."
:::The afterlife?
:::"Ha! One should hope not! If we are lucky, we reach ja-Kha'jay long before then! Otherwise, what is the point, yes?"
::::What is it, then?
::::"It is different for everyone. For some, it is to become King and rule over the little people, yes? Ha! We should all be so lucky! For others, it is death. You have some experience with this, no?"
:::::What do you know about it?
:::::"Only that you have had your sugar stolen. A curious thing, that. Inisashu-jo does not envy you. Still, keep your head about you and you will find the way."

You can also overhear snippets of his instructions to the students, involving phases of the moons matched with a stance. Dog-Bite-Me will add comments on improving their stance during this.
:Inisashu-jo: "Waxing crescent …."
:Inisashu-jo: "Waning crescent …."
:Inisashu-jo: "Waxing gibbous …."
:Inisashu-jo: "Waning gibbous …."
:Inisashu-jo: "New moon rising …."
:Inisashu-jo: "Full moon sets …."
:Inisashu-jo: "… rise up from below!"
:Inisashu-jo: "… knock the light from his eyes!"
:Inisashu-jo: "… blow the wind from his lungs!"
:Inisashu-jo: "… strike from the sides!"
:Inisashu-jo: "… putting enemies off guard!"
:Inisashu-jo: "… your enemy falls!"''
Online:Initiate

Initiates are cloistered Imperials who are found at the Abbey of the Eight in Cyrodiil. They follow the Abbess and are guarded by Knights of the Eight.
 
 A male Initiate.
 

Dialogue
:"Silence, please, during our worship time."
:"All our blessings spring from the Eight. Few remember to offer thanks."
:''"Do not bother the Abbess while she's praying to the Eight."
:"All who tire of the war raging across the land are welcome to join our order."
:"Come, worship the Eight with us."''
Online:Initiate Aurelie

Initiate Aurelie is a Breton priest of the Beldama Wyrd found at their camp in the Vale of the Guardians.
 

Dialogue
She talks about herself.
:"Many of the Wyrd dislike fire, but I find I have an affinity for it."
Online:Initiate Celence

Initiate Celence is a Breton cultist of the Beldama Wyrd found at their camp located in the Vale of the Guardians. 
 

Dialogue
If spoken to, she will remark:
:"I often wonder if you could get a rock to grow if you cared for it enough"
Online:Initiate Cutthroat

Initiate Cutthroats are Altmer Veiled Heritance initiates who can be found on Errinorne Isle. They must be defeated as part of the quest there.
 

Related Quests
Online:Initiate Mathilde

Initiate Mathilde is a Breton priest of the Beldama Wyrd found at their camp in the Vale of the Guardians.
 

Dialogue
She sounds mildly worried.
:"What are we to do when the earth itself rises to harm us?"
Online:Initiate Raelyn

Initiate Raelyn is a Breton cultist of the Beldama Wyrd found at their camp in the Vale of the Guardians.
 

Dialogue
She's looking for something.
:"Apples, apples, where are those apples?"
Online:Initiate Soldier

Initiate Soldiers are Altmer foot soldiers of the Veiled Heritance who can be encountered on Errinorne Isle, and must be defeated as part of the quest there.
 

Related Quests
Online:Injured Brother

The Injured Brother is a generic Breton member of the Spirit Wardens. He can be found in the Pariah Abbey chapel during and after the quest Injured Spirit Wardens.
Online:Injured Knight

Injured Knight is a generic character in Glenumbra. They are encountered during the Cath Bedraud quest, Mists of Corruption, being affected by the mists. 
 

Related Quests
Online:Injured Sister

The Injured Sister is a generic Breton member of the Spirit Wardens. She can be found in the Pariah Abbey chapel during and after the quest Injured Spirit Wardens.
Online:Injured Warden

Injured Wardens are members of the Spirit Wardens. They can be found at Pariah Abbey during its attack by the Midnight Union.
 

Related Quests


Dialogue
After applying the poultice, they'll thank you with:
:''"You'll always be welcome at the Abbey."
:"May Azura bless you for all your days."''
Online:Innarrek

Innarrek is a Nord who serves as a housecarl to Thane Viri. He is located in Riften's Fighters Guild hall.
 

Related Quests


Quest-Related Events
Before starting the quest:
:"It pains me to stay here as Riften is threatened, but I am sworn to protect my thane no matter the cost."

If you blacked out during the quest:
:"Your drunken exploits gave the bards much to work with. I think your battle with the giant will make a fine song. Still, I am sorry for this inconvenience."
:What do you mean?
:''"I sent the caravan with Darva's wine down a road frequented by the bandits, in the hope that they would steal it and fall under its curse. I'm sorry you got caught in the trap as well."''

If you didn't blackout during the quest:
:"I understand you attacked Fort Greenwall? Word travels fast in Riften, and I am eager to hear of your exploits."
:I did, but the bandits were mostly drunk.
:''"My plan worked! I sent the caravan containing Darva's wine down a road frequented by the bandits, in the hope that they would steal it and fall under its curse. Thank you for clearing them out."

Upon completing the quest if you had blacked out:
:"Don't ask what happened while you were drunk. It is better not to know."''

If you completed the quest and didn't blackout:
:''"I wish I could have stormed Fort Greenwall myself, but I swore my strength to my thane's side. I must resort to indirect measures to protect her."''
Online:Innkeeper Balik

Innkeeper Balik was a Breton innkeeper in Northpoint.
Online:Insane Sacrifice

Related Quests
Online:Inue

Inue is an Argonian fighter and member of the Fighters Guild in Stormhold. She always stands at her post eating bread.
 

Dialogue
She talks about her day.
:"Some of those Dunmer travelers invited me for a drink. They probably want to see what a drunk Argonian looks like."
Online:Investigator Irnand

Investigator Irnand is a wounded Breton officer of the Lion Guard found in the Wayrest Sewers I. He was betrayed by his former partner Garron while they were looking into the bandit activity reported in the sewers.
 

Related Quests


Quest-Related Events
Deception in the Dark
He can be found injured near the entrance.
:"Word of advice, friend. Never trust a necromancer. If you absolutely have to, think hard, and then walk the other way."
:Are you all right?
:''"Wayrest investigators bleed for a living. I'm fine. My people and I were here, looking into reports of armed wastrels seen passing through the sewers, when one of our own betrayed us."
:Who betrayed you?
:"A necromancer—goes by the name Garron. Don't know how long they had him in their pocket. For all I know, he's the ringleader. When we came through the entrance, he and a group of deviants ambushed us. He took the others inside—left me for dead."
:I'll deal with Garron.
:"I don't know if you're crazy or brave, but the city will reward you for handling this. If you can. He's got a small army down here. I'd bring him to trial, but after that ambush, I'd settle for a dead Garron—and his plot stopped. Whatever it is."

If you talk to him again Irnand will give you some warnings and request.
:"Be careful out there. Garron has a small army of soldiers on top of whatever powers he wields. And if you meet any survivors from my investigation team—help them, will you? They'll probably need it."
:I'll deal with Garron.
:"I don't know if you're crazy or brave, but the city will reward you for handling this. If you can. He's got a small army down here. I'd bring him to trial, but after that ambush, I'd settle for a dead Garron—and his plot stopped. Whatever it is."''
Online:Io-Io

Io-Io is an Argonian traveling merchant found on the road located east of the city of Ebonheart. She travels with her Caravan Guar and her companion, Caravaneer Iggistill.
 
  
Dialogue
:"You never know where the river will take you. Why not buy something on the way?"
Online:Iocundus Arius

Iocundus Arius is an Imperial found in the city of Cheydinhal.
 

Related Quests


Dialogue
During the quest:
:"You should get out of here. Imperial troops assume everyone new is here to support the rebellion."
:I found this on a body.
:''"Give me that, quickly. If the Imperials see it, we're both dead! Poor Belya. I'm afraid I lured him to his death. At least now I know not to wait for him any longer. Thank you for delivering this."

Post-Quest:
:"This war will kill us all, I feel it in my bones."
:Tell me about Belya.
:"Since you delivered the note and didn't turn me in, I'm going to trust you. Belya was the best spy I'd ever seen. All the information we got about the Imperials at the start of the rebellion came from him."
:But he left Cheydinhal?
:"I made him go. The Imperials were on to him. I saw them watching him, following him around. I convinced him to get out of town, beyond the soldiers' reach. Now that we've fought the Imperials to a standstill, we needed him again."
:Why are you on this side of the river?
:"With Belya gone, we need someone spying on the Imperials. I'm not going to send anyone else to die over here, so I'm doing it. So far, so good. But I feel eyes watching us. Go on your way please."''
Online:Iphidamas

Iphidamas is a Maormer noble found at the back Embassy in Mistral, looking over the cliffs. He disappears after the Maormer plot is revealed.
 
Dialogue
When spoken to, he says:
:''"Had the Dominion simply sailed on by, it wouldn't have come to this. Whatever happens next is on their heads, not ours."''
Online:Iraj

Iraj is a Redguard commoner who can be found in Kozanset. He can be found rummaging amongst the trash on the upper levels of the Town Hall.  He has no unique dialogue.