Netruk44/uesp-wiki-content huggingface dataset:
Online:Gerent Nuleem-Malem

Gerent Nuleem-Malem''' is an Argonian officer of the Ebonheart Pact found at the ruins of Loriasel.
 

Related Quests



Quest-Related Events
The Mnemic Egg
Meet the gerent outside of Loriasel.
:"Vicecanon Heita-Meen asked us to watch the southerly approach. The Dominion seemed determined to get to Loriasel, no matter the cost. The vicecanon took it upon herself to find out why."
:What happened?
:''"Vicecanon Heita-Meen's contingent left to investigate the Dominion presence in Loriasel. A short time ago, lamia boiled out of the ruins."''

The Dominion's Alchemist
Speak with her to begin the quest.
:"How can I assist the hero of Ten-Maur-Wolk?"
:I know what the Dominion plans with the Mnemic Egg.
:"Then you must inform Vicecanon Heita-Meen immediately. She left for the ruins above, to scout the aftermath of a battle between the Dominion and the lamias. Go quickly and quietly."
:'''I'll find Vicecanon Heita-Meen.
Speaking to her again:
:"We'll keep the Dominion trapped in the ruins while you seek Vicecanon Heita-Meen. And watch out for the lamias! They're territorial and vicious."

After Vicecanon Heita-Meen approaches the Mnemic Egg:
:Gerent Nuleem-Malem: "Vicecanon? Is everything all right?"
:Gerent Nuleem-Malem: "The Mnemic Egg holds her in some form of trance. We must wake her!"

Speaking to the gerent:
:"What happened to the vicecanon?"
:She said the Mnemic Egg was in great pain.
:"No doubt Ruuvitar's doing. May his corpse dry to a husk! We must wake the vicecanon before the Mnemic Egg tears her mind apart!"

After The Dream of the Hist, you can find Gerent Nuleem-Malem sitting in a chair aboard The Ordinator's Revenge.
:"You're awake! When the Mnemic Egg took you and the vicecanon, I sent for troops to carry you away from Loriasel. The vicecanon can explain why you're on this ship. I prayed for Sithis to keep you from the void. Did you hear me, in your sleep? No matter."''
Online:Gerent Udrasi

Gerent Udrasi is a Dark Elf officer of the Ebonheart Pact found at the ruins of Ten-Maur-Wolk.
 

Related Quests


Dialogue
Speaking to her in Vicecanon Heita-Meen and Servyna's cave:
:"The ruins crawl with Dominion. Watch yourself out there."
Online:Gerent Butheli

Gerent Butheli is a Dark Elf officer of the Ebonheart Pact found at the ruins of Ten-Maur-Wolk. She is standing watch at the entrance to Vicecanon Heita-Meen and Servyna's cave. Gerent Butheli has no unique dialogue.
Online:Gerent Bralsi

Gerent Bralsi is a Dark Elf officer of the Ebonheart Pact found at the ruins of Ten-Maur-Wolk. She is tending to an injured Gerent Andel and has no unique dialogue.
Online:Gerent Beyta

Gerent Beyta is a dead Dark Elf officer of the Ebonheart Pact found at the ruins of Ten-Maur-Wolk.
 

Related Quests


Quest-Related Events
You will find him dead at the Dominion camp. Examine his corpse.
:'' 
: 
: ''
You briefly turn into another person after the vial breaks, and you hear a strange voice in your head.
Online:Gerent Andel

Gerent Andel is a Dark Elf officer of the Ebonheart Pact found at the ruins of Ten-Maur-Wolk. Gerent Bralsi is tending to him. He has no unique dialogue.
Online:Gerent Kepanuu

Gerent Kepanuu''' is an Argonian officer of the Ebonheart Pact found at the ruins of Loriasel.
 

Related Quests


Quest-Related Events
The Dominion's Alchemist
After gathering clues at the camp, you'll hear a whisper:
:Gerent Kepanuu: "Hsst! Over here!"

Turn and find Kepanuu hiding behind one of the tents:
:''"Have you seen Vicecanon Heita-Meen? Out scouts spotted the Dominion's main force!"
:Where are the Dominion?
:"The Dominion retreated into the ruins after the lamias tore them apart. If we strike while they're bloody, we can pay them back for Ten-Maur-Wolk!"
:Vicecanon Heita-Meen is rallying soldiers to assault the ruins.
:"Then we must learn where the crocodile rests its head so we can crush it in one blow.  I shouldn't ask, but after Ten-Maur-Wolk I must. If we knew Ruuvitar's movements, we could end this abruptly. Would you do us the honor of finding the crocodile's lair?"
:I'll enter the ruins and search for Ruuvitar.

Speaking with him again:
:"Prepare yourself for trouble. The lamias will slay you for their supper, if given a chance."

After The Dream of the Hist, you can find Gerent Kepanuu sleeping in a bed aboard The Ordinator's Revenge.
:"Please, vicecanon … ten more minutes of sleep."''
Online:Gerent Kaild

Gerent Kaild is a Nord officer of the Ebonheart Pact found in Stormhold's Fighters Guild hall. He replaces the late Vicecanon Hrondar in representing the Nords.
 

Dialogue
He appears in the guild hall after the events at Ten-Maur-Wolk.
:''"If you're traveling through Shadowfen, we may meet again. With you, I'm sure it will always be interesting."''
Online:Gerent Garm

Gerent Garm is a Nord soldier of the Ebonheart Pact found in the city of Mournhold alongside Ganthis during Onward to Shadowfen. He is Gerent Hernik's brother.
 

Related Quests


Quest-Related Events
Garm plays no major role in the quest, but this is the only time he shows up in-game.

He will comment about his brother when spoken to:
:''"My brother Gerent Hernik and I haven't broken anyone's bones in days. He gets twitchy. Don't bother him."''
Online:Strength of the Father

Quick Walkthrough
# Read Gordag's journal.
# Create an antidote.
# Take the antidote to Mozgosh in Hissmir.

Detailed Walkthrough
Start the quest by locating Gordag's corpse in Atanaz Ruins. Inspect the body.
: 
: 
:'' 
: '''

  and the   will be added to your Quest Items. You need to read it to advance the quest. You can read it from your inventory; alternatively, the game will offer you a prompt to read it if you're standing near Gordag's body. The journal describes how Gordag came to Atanaz Ruins to seek ingredients for an antidote for his daughter, Mozgosh, after she was poisoned during an attempt on Gordag's life. Their clan refused to assist Gordag; a wannabe usurper insulted Mozgosh and claimed that as a woman, she wasn't worth saving, so Gordag came alone, and was captured and killed.

The ruins contain two mutually exclusive ingredients that can be used to craft an antidote: seriweed, which will allow Mozgosh to recover painlessly, or xthari, which will put her through extreme pain. Gordag considers the latter preferable, but he's dead, so the decision falls to you. Locate the desired ingredient in the ruins, and interact with it to harvest it and craft the antidote. You may switch ingredients after harvesting the first, and can switch plenty of times.

Seriweed can be found on the northern wall of the large chamber near the entrance. Use it to make the  
: 
: 
: 
: 
: 

Xthari can be found in the southeast corner of the same chamber, and in the corridor to the exit. Use it to make the  .
: 
: 
:'' 
: 
: ''

Once you've selected the ingredient you wish to use, go to Hissmir.

Using Seriweed
Interact with Mozgosh to use the Seriweed elixir on her, and then speak to her to complete the quest. She will be motivated to retake her stronghold.
:''"I feel strong again, fully healed. Where's my father? I must go to him."
:He's dead. I found his journal and brought the cure.
:"Dead? Then the guides told me the truth. Thank you for my strength and my life! I'll visit Mauloch's fury upon our clan! They'll pay the blood price for abandoning my father and me."

Using Xthari
Interact with Mozgosh to use the Xthari elixir on her, and then speak to her to complete the quest. She will not want to return to punish her clan.
:"So weak, but still alive. My father. Where is he?
:He's dead. I found his journal and brought the cure.
:"Dead? I don't … the males of my clan were right. I'm weak, not worth saving. Still, the poison no longer burns in my veins. Thank you for your efforts. I'll stay here and rest. Perhaps some day I'll be strong enough to leave."''
  

Quest Stages
Online:Zahshur

Zahshur is a Dark Elf Ashlander merchant found hidden above the entrance to Softloam Cavern. He sells a strange religious idol.
 

Related Quests


Dialogue
Speak to him for the first time and he'll say:
:''"What are you doing here? No matter. I have goods to trade. They're just trifles, except for that odd statue."''

After purchasing the statue, he'll remark:
:''"How strange to see someone out here who's not part of my tribe."''

Quest-Related Events
Once you've examined the statue from your inventory, you can ask him about it:
:Where did this statue come from?
:"On the slope of the volcano to the southeast."
:Have you ever seen anything like it before?
:''"My people find them in the wastes from time to time. Sometimes, a gullible outlander or houseman will assume they're art. No offense. They might even give us gold for one."
:Who could identify this?
:"I couldn't even begin to guess. Tribunal priests like to think they're wise. Why not ask one? There's an acolyte serving the housemen in Kragenmoor, southwest of here."''
Online:Jilan-dar

Jilan-dar is a Khajiit weapons trader. He was caught by the Toothmaul Tribe of goblins while traveling the coast near Toothmaul Gully, a place known to be used by "traders" wanting to hide their wares from the authorities. Jilan can be found in the small side cavern in the southwest corner of the public dungeon.
 

Related Quests


Dialogue
As you approach, he will call out to you.
:Jilan-dar: "Over here! Untie Khajiit!"

:"Jilan-dar is glad to see a not-green face!"
:What happened to you?
:"Khajiit tied himself up and is trying new fur-cleaning solution. What does it look like! Khajiit was captured! The Goblins snuck off to find carrots, he thinks. Khajiit must taste good with carrots. Untie Khajiit, he has offer for you."
:'''I'll untie you.

Once he is untied you can question him further about his offer.
:"Khajiit is flattered the Goblins would try to eat him. Thanks."
:So what's this offer?
:"Jilan-dar sells weapons. He gets snatched along the road and dragged here to be eaten, and he notices that the Goblins have shiny High Elf weapons and armor that could be resold to the Dominion. Khajiit needs to get back to his boat, though."
:So?
:"You find some of the weapons caches here in the gully, bring them to Jilan-dar outside by his boat. He will cut you in on profits. It is a bad time for the Dominion, and they will be eager to buy the weapons. Deal?"
:Deal. I'll find the caches and meet you outside the cave.

He will then escape the cave. After you have found the three caches, Jilan-dar will be waiting for you next to his rowboat on the nearby beach to the northwest of Toothmaul Gully.
:"Khajiit has been waiting. You have the weapons?"
:I have them.
:"And I've got your payment! Jilan-dar always keeps some squirreled away in the bottom of the boat. The Goblins overlooked it, thankfully. Pleasure doing business with you, and thanks for saving Khajiit."

If you talk to him afterwards, he will be thinking about future profits.
:"It is good to make profit, especially in times of war. The Dominion will pay a good price for these."''
Online:Barbaric Style

thumb|left|Barbaric Armor
 
The Barbaric Style is a crafting skill that can only be learned by reading the book  Crafting Motif 12: Barbaric Style. Learning this style requires a rank of 7 or higher in Metalworking, Tailoring or Woodworking.

Crafting Barbaric items requires  Bronze. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use. It was available in the Crown Store from   to August 14, 2017.
 
Barbaric items have fewer different designs than the ten normal racial designs (but still more variation than e.g. Ancient Elf Style). The Barbaric style progression seems to follow this pattern:
All armor has a single style across all material tiers.
All weapons and the shield have three different styles:
One style shared for Iron and Steel as well as Maple and Oak.
One style for Orichalc and Beech.
One style for Dwarven / Hickory and above.

Sets
The following items are in the Barbaric Style:
Leviathan
Netch's Touch
Shalk Exoskeleton
Witchman Armor
Armor


Weapons and Shields


Notes
Prior to Update 18 and its introduction of Jewelry Crafting, the style material for Barbaric was called "Copper".  It was changed since Copper is now a base material used in making jewelry.
Lore:Words and Power

Are languages in   more than a convenient means of communication? Throughout my studies, particularly in my ongoing research of the mysterious runestones, a theme of language explicitly interconnected with   has surfaced with frequency that cannot be ignored. Is the very act of casting ideas into words an invocation? I present here evidence that may just support this admittedly radical position, which I hope the sapiarchs of the   will be enticed to expound upon or refute.

Let us begin with the runestones of Enchanting. Each is marked with a symbol consisting of syllables arranged together. Alone, a rune is inert, but magical potential is unleashed when combined with others in the appropriate syntax. The full form, the complete expression, conveys magic. One does not even need to fully understand the language to unlock the power it contains—not enough words exist or are known to truly speak it, but by studying glyphs and combining runestones, it is possible to grasp enough of the raw concepts to utilize it. The language itself is undeniably connected in a fundamental way to magical energies, though its origin remains a mystery.

As an aside for prospective students of Enchanting, do not become discouraged when you encounter a rune you are unable to decipher. Only through repetition of words and phrases you have learned and the extraction of runes from glyphs will you obtain the knowledge you need to master more difficult runes. Be patient and work with other students to create and deconstruct glyphs to gain more insight into their interplay and true meaning.

Language, specifically the written word, is also of critical importance to the  . Not only does it preserve our history, but it captures and defines our auspicious lineage and ensures that every   knows his or her place in the hierarchy. It is no accident that Altmeri society is the most orderly and structured in Tamriel—it is the will of   himself. The scholar-priests of the divine scribe, secretive though they are, are said to preserve an ancient tongue long forgotten to any but their order. In  's " ," an anonymous scribe hints at tomes capable of producing tastes, smells, and dancing images, and texts that can be read by any gazing upon them—even the unlettered. Another form of word-magic, if Helaameril is to be believed.

Consider even what may seem mundane: the speech of a great general upon the morn of battle that rouses his troops to perform incredible deeds, the songs of a master bard that inspire emotion, the calming tone of a mother to her child. Are there traces of magic in everyday exertions of will through speech or writing? It seems possible that some remnant of ancient pre-  power lingers on here, though it has grown faint. There is even more evidence to support this throughout the history of Tamriel—far too much to detail here—and I look forward to debating this theory among my peers.
Lore:Telenger the Artificer Answers Your Questions

I have always been fascinated by   and soul gems in particular. Is it possible to utilize the souls in Soul Gems in other ways than powering enchantments and spells? Could one extract the soul and manipulate it outside of the gem? Surely it is the intent of   to use the power of  —so why can we not do the same? – Araeynir Fireheart

Telenger the Artificer says: "Though there is currently a great deal of investigation into soul-trapping and soul-manipulation occurring on continental  , as an   I cannot in good conscience condone such experiments, which in the   would be rightfully banned as darkest  . I advise you to turn the fire in your heart to other, brighter pursuits."

I am a humble   battlemage who has only recently started learning the art of Enchanting. My search for runes is slow going, even with the assistance of a hireling. I find I am often lacking in aspect runes. On the opposing side of the spectrum, I have an over-abundance of essence runes. I have a number of potency runes, but they are beyond my level of comprehension. Have you any recommendations for learning this art more quickly? – Marola Eponine

Telenger the Artificer says: "Ah, you young Bretons – sometimes talented, but always hasty! My advice is to seek out the companionship of others with the same interests to form a society of mutual support – an enchanters' guild, if you will. In this way, you will be able to pursue different approaches simultaneously, and all will benefit from the resulting knowledge. You will also be able to trade runes amongst yourselves."

'''I read with great interest your volume on the " ," certainly the most comprehensive account to date on this fascinating topic. I would be interested in knowing more about the words associated with the runestones. What language are they? I am aware of the theory proposed by  , according to which runestones would be the result of an   wizard's experiment. And yet the Ayleid word for "fire" is "molag," whereas the essence runestone associated with fire is "rakeipa." And what is your personal opinion on the origin of runestones? – Salagar Feynn,    '''

Telenger the Artificer says: "A fascinating question, which I myself have spent some time researching. Study of the runes shows that they are made of repeating figures, each of which is expressed as a verbal syllable: thus 'Jora,' the trifling rune that translates as 'develop,' combines the two angled slashes that we know as 'jo' and 'ra.' When 'je' is added, the result is 'Jejora,' the slight rune that means 'raise.'

"So the rune names clearly form a language that is coherent and consistent, if limited. The question is, What language is it? This is where we begin to run out of answers, as the rune-language seems to derive from no known historic or pre-dawn culture. My personal best guess is that it is a language that was entirely invented by some   enchanter or school of enchanters who left no other record of their existence than the spread of runestones across Tamriel."
Online:Guestbook: Rulanyil's Fall

Welcome to  , home of the   Collection of Antiquities.

Please note that all items on display are available for purchase.

If you wish to attend one of our anonymous auctions, please sign below, and one of our representatives will be in touch.
Online:Opening Performance Notes

"One day, in full view of the n'wah, the mehra of Koal Canton … and so he crushed some   pulp into a netch's tentacles."
Online:Closing Performance Notes

"Only when the mehra was burned in a sujamma molag … the mer was put to the dagon. The mora was safe to travel again!"
Online:Follow-Up Performance Notes

"In response, the morag of Koal Canton released their   … bled all across the anmor and poured their   upon the ground."
Online:Threefold Folly

Quick Walkthrough
# Talk to Erranenen.
# Talk to Akishan.
# Win back Erranenen's lute and return it to him.

Detailed Walkthrough
Erranenen is sitting atop a stone ledge along the road, halfway between Alten Corimont and the Hatching Pools. Speak to him to begin the quest. Erranenen tells you that he has gambled his lute away to an Argonian named Akishan, who beat him at a game of riddles. He'd like you to get his lute back from her.

You'll find Akishan to the west, at the front (southern edge) of the Hatching Pools. She is the Argonian strumming a lute. She'll give you the lute back if you can answer three riddles. Alternatively, you can ask Akishan to answer a riddle. If you persuade her to answer a riddle of your own, you can simply ask the riddle, take the lute and return to Erranenen. Answering a riddle of Akishan's making is the longer of the two routes.

The answer to the first riddle is "Death". The second answer is "Water", and the third answer is "Greed". Head east back down the road and return Erranenen's lute to him.

Akishan will present you with three riddles. If you get one wrong, you'll need to exit and re-enter dialogue with her to try again. If you missed the original persuade option, it will appear again if you exit and re-enter dialogue. The first riddle is:
:"Dripping crimson, it washes across battlefields. Both friend and foe fall in its wake. The few who defeat this undying enemy surrender to its cold embrace."

You will have three options: Death, Fire and A sword. Death is the correct answer. Nobody is immune to death, it follows war everywhere (as opposed to fire and swords, which aren't always present in every battle; death is the only constant).

The second riddle is:
:"It runs smoother than rhymes. It falls but cannot climb. It trembles at the lightest touch, yet can carry the heaviest of burdens. Its sweetness soothes the spine. What is it?"

Your three options are Wind, Water and Silk. Water is the correct answer. Water is always running. It can fall (a la waterfalls) but it can't defy gravity without assistance (climbing). It carries great ships, but ripples and warps when touched.

The final riddle is as follows:
:''"Destroyer of kings and maker of merchants. It brings high men low and low men high. A wise man's vice. A fool's folly."

Your options are Love, Time and Greed. Greed''' is the correct answer. Greed can cause great kings to make terrible decisions and merchants to strike lucrative deals, regardless of how they affect others. Greedy men who are poor can excel if driven to great enough heights, and men in high places can be brought down by their greed. Akishan states that this last riddle is the one that cost Erranenen his loot, stating that his greed cost him his most prized possession. She gives you the lute, then adds that she hopes Erranenen has learned the price of greed. Head east back down the road and return Erranenen's lute to him. He thanks you for your efforts and starts playing it on the side of the road.
  
Quest Stages
Online:Vaudrie

Vaudrie is a Breton priestess of   who can be found in Alten Corimont. She is one of Mallius Falto's cohorts.
 

Related Quests


Quest-Related Events
If you drank the phial:
:"Greetings, traveler! Blessings of Arkay upon you."
:Mallius Falto asked me to bring this to you.
:''"By Arkay's beard! Evil swirls about that urn, it is a cursed object. You were right to bring it here. What of Mallius?"
:Dead, killed by Daedra.
:"That is the worst news I have received in a long time. I will take the urn to a holy place where its corruption can be cleansed. Did he die at peace, in Arkay's grace?"
:He used his last strength to bless me, rather than himself.
:"His last blessing, given to another. I am not surprised—Mallius was ever selfless. I will travel to Broken Tusk and recover his body. He deserves rest. Thank you, friend, for all you have done. Arkay be with you!"''

She'll then take the road north and disappear from the game.

If you made Mallius drink from the phial, the conversation will go differently.
:"Greetings! Blessings of Arkay upon you."
:Mallius Falto asked me to bring this to you.
:''"By Arkay's beard! Evil swirls about that urn, it is a cursed object. You were right to bring it here. What of Mallius?"
:Dead, killed by Daedra.
:"That is the worst news I have received in a long time. I will take the urn to a holy place where its corruption can be cleansed. 'Did he die at peace, in Arkay's grace?"
:Yes, he did.
:"That is some consolation, at least. Mallius will be sorely missed. Thank you, friend, for bringing the urn and news of Mallius's end. In the future, if you know you will face Daedra, return to me. I may be able to help."

Afterwards you can ask for a blessing of Arkay:
:"Mallius Falto was a great man. He is with Arkay now, watching over us."
:I have come for the blessings of Arkay.
::"They are yours, my friend! May he look kindly on you throughout your days."
:What will you do, now that he is gone?
::"I will remain, for now. The people of Shadowfen will need Arkay in the times to come. I will do what I can to serve them."''

Notes
If you gave Mallius Falto the vial to drink, after you complete the quest with Vaudrie, she'll grant you the "Blessing of Arkay" which "Reduces damage from Daedra by 5%".