Lore:Vulkhel Guard

Vulkhel Guard is a large port town located in the southern end of  , in the region  , southeast of  .
 
Layout & Geography
thumb|right|South Beacon Lighthouse

The surrounding nature, like the rest of the Isles, is a place of harmony and "from the tallest tree, to the shortest blade of grass", is in perfect balance by the local  .  Crystal blue waters surrounds Vulkhel Guard,  and just east out of town, the beaches along the coast are some of the most beautiful and serene places one can find in all of  .  The beaches around Vulkhel Guard have a lot of mudcrabs, which can do a great work for making a body disappear, so they are well-appreciated by the  .  There are a few coves along the coast near Vulkhel, where locals collect clams and other shellfishes.   It was neighbored by several settlements, one of them being   in the north. 

The   Lighthouse is located to the north of Vulkhel Guard, a charming structure that guides the   and other ships safely through the night. The cliff that it is built upon provides a lovely view of the holy isle of Summerset. On a particularly clear day, one can see the town of   from its top.   Although partially destroyed in  , it was rebuilt the following year.  

The mysterious island of  , once occupied by the  , is located just off the coast of Vulkhel Guard. Unnatural storms are common around the waters of the islands, so sailors avoid it.  
 
History

thumb|left|Aldmeri ruins under the town

Few mainlanders had set foot in the Summerset Isles, and Vulkhel Guard have always been the most cosmopolitan port in the Isles since the early  , when it was probably founded.  Even during the few years when Summerset Isle was open to commerce and travel by royal decree of Queen Ayrenn in  , Vulkhel maintained its status as a prime seaport. 

thumb|left|Iluvamir Dolmen

During the Planemeld, just outside the town, a Dark Anchor was summoned at the Iluvamir Dolmen by the Worm Cult but was destroyed by the Fighters Guild.

After the formation of the First Aldmeri Dominion and with the start of the hostilities in the mainland, the town received even more visitants from   and  , some of them, immigrants who wanted or needed to establish themselves in Auridon.  Many came to work on the fisheries and to collect clams and other shellfishes along the bountiful coasts of Vulkhel.    However, not even the   restricted civilian travel from Vulkhel Guard to the territories of the Pact or the Covenant.  And, with new allies, Vulkhel Guard strengthened their trade routes to Valenwood,  exporting local seafood and fish, their main products, heavily valued by the Bosmer;  but also meat from the farms of Greenwater Cove and steel, weapons and armors from  ;   and importing Bosmer crafts, seen as primitive art by the Altmer, but also mostly valued.  However, with the Dominion, came the  , who began to threaten harsh punishment toward their detractors. 

Vulkhel Guard was the first town Queen Ayrenn visited on her tour through Auridon after the formation of the First Aldmeri Dominion. Most of the citizens were excited about the event, their administrators and their servants were very busy, whilst the atmosphere turned festive.    Due to this, security tasked to the   was hardened. The Watch Captain of Vulkhel Guard, Astanya, was tasked with most of the new duties. However, she and most of the town watch were plotting with the   to try to murder Queen Ayrenn during her public appearance. The  , lead by  , finally foiled Heritance's plans and Astanya was slain in the Temple of Auri-El by the Vestige as she did not surrender. The Vestige became an Eye of the Queen thereafter, a title bestowed by Queen Ayrenn herself.   When local criminals, organized under the name of the Shadow Artisans, noticed that the Veiled Heritance was engaging in thievery and the fencing of stolen goods in Vulkhel Guard, refrained from any and all dealings with this group, as drawing the attention of the Eyes of The Queen upon their own operations would have been foolish and unnecessarily risky. So, their business was not welcome in the town, and the presence of their operatives were not tolerated.  Parallel, agents from the High Kinlady Estre, the Veiled Queen, occupied Del's Claim tunnels just off Vulkhel Guard, the richest mine in all of Auridon. However, their agents were eliminated by the Vestige. 

thumb|right|Failed Maormer invasion in 2E 582

Although most during the   thought that Vulkhel Guard was well defended against attacks from the Maormer,  it faced a failed invasion by Admiral Heculoa with the Veiled Heritance's support. They set up a camp in the beaches west of Vulkhel Guard and held First Auridon Marines hostage at South Beacon, a resource, which they were going to use to blackmail Queen Ayrenn when she arrived in town.   Once they took the lighthouse, they began signaling more ships to come to have the numbers they needed to move on and invade Vulkhel Guard. The Vestige, with Marines' support, rescued the hostages, dismantled the invasion and destroyed the top of the lighthouse to stop signaling. 

After the Daedric invasions of both Mehrunes Dagon and Molag Bal, and the subsequent destruction of most of   in  ,   certain reference works were lost from the great library, so   asked the leading experts of Auridon to replace them with new accounts, and the Armorsmith Peerless of Vulkhel Guard was intended with the definitive description of the classical Altmeri   crafting style, proof, of the great skill of its smiths. 

By the time of the  , Vulkhel Guard was still a vibrant town, being under the rule of Duke Mithra. It had a rivalry with  .  However, by the  , it appears that Firsthold had replaced Vulkhel Guard in its role as main trading port with the mainland. 
 
Culture
thumb|right|Vulkhel Guard Docksthumb|right|Temple of Auri-El

As the least restricted seaport in the Summerset Isles,  both mainlanders merchants and immigrants commonly enter Auridon through this port town. Vulkhel Guard's townsfolk are well accustomed to dealing with traders, travelers and immigrants. The innkeepers are known to be polite guests and to serve local fare "with no equal in Tamriel". Despite this hospitality, travelers are recommended not to wander too far from the town limits. Vulkhel Guard also serve as the main link of Summerset Isle with the rest of Tamriel through the port city of Shimmerene, ferrying goods and citizens to and from Auridon. Even in this open port town, any stay longer than five days must be approved by the Auridon authorities or be faced deportation.  Trade feeds Vulkhel Guard "like rain feeds a tree", so it is regarded as the main economic activity of the town, being the seaport with most loaded cargo in the Summerset Isles.  Vulkhel Guard also serves as a hub for smugglers between Auridon and the mainland, mostly Elsweyr, because of the laxity of their cargo inspectors,  who are also rumored to be corrupt and steal part of the tariffs. 

Although on the surface, the town seems friendly towards foreigners, some local Altmer, mostly of noble descent, still despise other races' presence in Auridon, especially during the formation of the First Aldmeri Dominion, when many Bosmer and Khajiit came to live and trade in Vulkhel Guard.   They would usually bully and insult the impassive immigrants,  and were even known to utilize the Dark Brotherhood to kill some of them. 

Fishing is the second most important economic activity in Vulkhel Guard and exports many of their catches to Valenwood.   Many Bosmer and Khajiit work as fishers in the docks and ships of the town.   

Just outside Vulkhel Guard, a local by the name of Del found a huge deposit of lapis lazuli up in the hills, which turned to be one of the most profitable mines on Auridon. 

Vulkhel Guard smithers, lead by their Armorsmith Peerless, are experts on the crafting of the traditional Glass armors and weapons of the Altmer, second only in expertise to the ones in Firsthold, where the technique originated. 

Painters of both portraitures and landscapes from Vulkhel Guard are also most appreciated in the Summerset Isles and beyond. They are lead by their Master of Portraiture, a very prestigious position among the wealthy and nobles, who invite him or her to attend all sorts of dinner parties and galas.  

Most of the buildings in Vulkhel Guard are made from marble and have tall spires that dominate the skyline of the town. 

Before the dissolution of the   following the  , Vulkhel Guard had a large Guildhall, comparable to those in   and Firsthold.  The Fighters Guild had an important presence in the town by the mid-Second Era too, however it is unknown if the organization survived after the formation of the Third Aldmeri Dominion. 

The Temple of   in Vulkhel Guard was the largest and most important of the Summerset Isles by the time of the formation of First Aldmeri Dominion consecrated to the chief-god of the Altmeri Eight, and it was the place where his High Priest resided.    The temple and its surroundings are regarded as one of the most beautiful spots in all of Auridon. 

 

References