Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Amulet of Articulation

The Amulet of Articulation is an amulet artifact given to you by Brynjolf for becoming the new Guildmaster of the Thieves Guild in the quest Under New Management. Its enchantment grants a unique bonus to Speech, which increases the chance of successfully persuading someone. It is also unusual in that it is one of only two amulets in the game to provide an armor bonus, the other being the Locket of Saint Jiub.
Skyrim:Amulet of Mara

The Amulet of Mara is a necklace which allows you to cast spells from the Restoration school of magic for 10 percent less magicka. Wearing this amulet will also indicate to NPCs that you are available for marriage, as long as you have not already gotten married. It can be purchased for 200 gold from Maramal or acquired during the last stage of The Book of Love quest from Dinya Balu, both at the Temple of Mara in Riften. It may occasionally be available for purchase from various general goods merchants, and will also appear randomly in chests and other loot drops if you can find it.

 

Related Quests
Skyrim:Ancient Helmet of the Unburned

The Ancient Helmet of the Unburned is a unique Ancient Nord Helmet. It is located behind a locked gate in Labyrinthian, Tribune. Its enchantment increases fire resistance by forty percent. Tempering this helmet requires an iron ingot and the Arcane Blacksmith perk, with the improvements doubling if the Daedric Smithing perk is also unlocked.
Skyrim:Ancient Shrouded Armor

Ancient Shrouded Armor is the chest piece of a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes boots, a cowl, and gloves. It shares its appearance with regular Shrouded Armor. However, Ancient Shrouded Armor has a superior armor rating, lower weight, and higher gold value than the normal version of this armor. Additionally, this armor's enchantment provides 100% of poison resistance, versus the 50% of the common variant. Tempering Ancient Shrouded Armor requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Stenvar

Stenvar is a Nord warrior and a mercenary living in Windhelm. He can usually be found on the second floor of Candlehearth Hall.

Stenvar wears a full set of steel armor, including a pair of steel gauntlets (two variants), and a pair of steel boots (two variants). He is equipped with an iron greatsword.

Upon hiring him as a follower, Stenvar becomes a potential candidate for marriage. He can also be brought to Sky Haven Temple to be recruited as a member of the Blades.

Stenvar may greet you with "Well, look who it is. Been keeping out of trouble much? I hope not!" or ''"If you need some skulls crushed, I'm still available for hire." 

When told to follow, he will eagerly say, "Good! Let's go find something to fight" But when told to wait, he will be more sedate, saying, "Patience isn't exactly my strong suit, but alright." And when told to leave, he will jibe, "You're letting me go? What's wrong, is my skill with a blade making you look bad? Hah! I'm kidding, friend. Until we meet again!" 

If you ask him to trade items, he will half-joke, "Sure, feel free to hand me all the gold you want."''

Stenvar seems to dislike caves as when you are in one he comments on how he can't stand the chill; when you are outside the entrance of one he says: "A cave, dark and dangerous."
 
Related Quests
 
 

Bugs
 
If this happens, dismiss and hire him again. Attacking or shouting at him may also fix this.
Skyrim:Ancient Shrouded Boots

Ancient Shrouded Boots are the boots for a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes an armor piece, a cowl, and gloves. It shares its appearance with regular Shrouded Boots. However, Ancient Shrouded Boots have a superior armor rating, lower weight, and higher gold value than the normal version of this armor. This armor's enchantment provides half a point of muffling, the same as the common version. Tempering Ancient Shrouded Boots requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Jenassa

Jenassa is a Dark Elf ranger who can be found at a table at the Drunken Huntsman shop in Whiterun. Should you choose to pay her fee, Jenassa is available as a follower for 500 gold. As a ranger, Jenassa favors the use of bows, but will enter melee should the situation necessitate, and is also one of the few followers able to dual wield weapons.

Jenassa wears a set of leather armor with matching pairs of bracers and boots. She is equipped with an iron sword, an iron dagger, and a hunting bow supplemented with iron arrows.

It is possible for Jenassa to become a member of the Blades. She also becomes a potential candidate for marriage after being hired by you.
 
Related Quests
 
 

Dialogue
She has a general dislike of mines, saying they do not agree with her, and comments on how she prefers being above ground. She also dislikes the fact that the poor do the mining, but only the rich can afford what is found.

She responds to being healed by Restoration spells rather ungratefully, saying ''"I hope you're not expecting a thank you."'' She periodically makes comments about preferring to sneak up on her targets. She also makes several comments about the Dwemer, regarding them as the size of an average human while in Dwemer ruins. In Draugr crypts she'll comment: "I feel the eyes of angry spirits. We are not welcome, here.", "It is strange to think that these chambers were once home to the ancient Nords." and "Few would dare to trespass in these ruins. What you lack in wisdom, you make up for in courage."

If you kill someone in her presence while she is not an active follower, she may say "Remind me not to make you angry."

Notes
In the Creation Kit data, there's an outfit named 'JenassaOutfit', which consists of a leveled piece of light armor boots, cuirass, and gauntlets of the best quality. However, it isn't in use.

Bugs
 
If this happens, check the Dragonsreach Dungeon.
 
 
Hiring her as a follower then dismissing her will cause her to walk back to her normal location at the Drunken Huntsman.
Skyrim:Belrand

Belrand is a Nord spellsword and blade-for-hire who can be found in the Winking Skeever in Solitude. He charges a fee of 500 gold. 

He wears a set of iron armor, a pair of hide bracers, and a pair of hide boots. He is equipped with an iron sword. He knows the Alteration spell Oakflesh, the Conjuration spell Conjure Familiar, and the Restoration spells Fast Healing and Lesser Ward.

Belrand can join the Blades, and can also be a potential marriage partner.
 

Related Quests
 
 

Dialogue
He will glowingly advertise his services with:
:''"Versatility is the key to survival. Hire me, and you'll be well prepared to face threats both magical and mundane."
:"I fight with both blade and spell. You might say I'm equipped to handle nearly any threat. So, shall we talk price?"
:"Sure, you can hire a swordsman or a spellcaster to fight at your side, but why not get both for the price of one?"
:"By blade or by spell, if you want it dead, I'll make it dead. All you need to do is pay my fee."
:"The blade can be as lethal as the spell, but deadlier still is the one who wields both!"

If you heed his endorsement and hire him, he will gleefully say, "What dangers and wonders shall we discover in the frozen wastes? I can hardly wait to find out!"

After being hired, Belrand will occasionally greet you with, "You're looking hale and healthy. It's good to see you again." or "Didn't think I'd be seeing you again so soon." Like other hirelings, he may offer his services free of charge after being dismissed, saying, "Back for more? Since we had so much fun the last time, I'll join you free of charge." If you accept, he will tell you, "Lead the way."''

Follower Dialogue



Notes
 
In the Creation Kit data, there's an outfit named 'BelrandOutfit', which consists of a leveled piece of light armor boots, cuirass, and gauntlets of the best quality. However, it isn't in use.

Bugs
Skyrim:Ancient Shrouded Cowl

Ancient Shrouded Cowl is the head piece for a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes an armor piece, a pair of boots, and gloves. It shares its appearance with regular Shrouded Cowl. However, the Ancient Shrouded Cowl has a superior armor rating, lower weight, and higher gold value than the normal version of this armor. This armor's enchantment fortifies archery by 35 points, fifteen points more than the common version. Tempering the Ancient Shrouded Cowl requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Marcurio

Marcurio, an Imperial destruction mage, is a sellsword and potential follower found within the Bee and Barb in Riften.

You can choose to hire him as a follower for 500 gold. Marcurio is the only hireling available in the base game who will use Destruction magic against enemies. He will also use magical staves. 

Marcurio wears adept robes of Destruction and a pair of boots, and he carries an unenchanted dagger, the level of which is determined the first time you enter the Bee and Barb. Being a wizard, he knows a good amount of spells, namely, Stoneflesh, Chain Lightning, Firebolt, Lightning Bolt, Close Wounds, Fast Healing, Steadfast Ward, and Turn Undead.

After hiring Marcurio as a follower, it is possible to marry him. Once married, he can continue to act as a follower for free. He does not have a house of his own, so choosing to live in his place instead of an owned home would mean hanging out in the Bee and Barb in Riften. Marcurio can also be recruited to join the Blades. 

 
Related Quests
 
 
 

Dialogue
When you initiate conversation with Marcurio, he has six possible greetings. The last two greetings can be received only if he was hired once before: 
"My skill in battle is unmatched. Fortunately for you, that skill can be bought."
"Why hire a common soldier to protect you when you can have a master of the arcane?"
"The only thing better than a powerful mage fighting at your side is... well, nothing, really."
''"For a modest fee, I'll bring my formidable arcane powers to bear against your foes. What do you say?"
"Well, look what the horker dragged in. Still wandering all over Skyrim and causing trouble?"
"I knew you couldn't stay away. Admit it, you were lost without me."

When you talk:

:Consider yourself hired.
::"With a master of magic at your side, you'll have nothing to fear."

:Another time, perhaps.
::"If you change your mind, seek me out here." 

If you hired Marcurio recently but then dismissed him, he will say: 
:"Since you paid my fee recently, I suppose it's only fair that I join you once more." 
:Very well, let's go. (0 gold)
:"Once more into danger!"'' 

If you don't hire Marcurio, upon exiting the conversation, he will always say:
:"Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"

As a Follower



Notes
If Marcurio is the target of The Fishing Job, it will be very difficult to sneak up to him and pickpocket, so instead, you may hire him as a follower and then trade items with him, taking the amulet, and completing the quest for Delvin. If you wish to avoid the hiring fee, using the invisibility spell or potions will make pickpocketing possible. It is also possible to use regular sneak mode if you attempt the pickpocket at just the right angle and during hours when there are very few patrons in the tavern.

Bugs
Skyrim:Vorstag

Vorstag is a Nord warrior living in Markarth at the Silver-Blood Inn. He can be hired as a follower for a fee of 500 septims. He is proficient in Archery as well as One-handed. He levels up consistently with you and proves to be a solid follower for mage or rogue players. After hiring Vorstag, he becomes a potential candidate for marriage.

Vorstag wears a set of scaled horn armor with matching pairs of bracers and boots. He is equipped with an iron war axe and an iron shield.

He will spout one of four lines when talked to: 

''"I'm what you'd call of soldier of fortune. Make me an offer, and I just might fight at your side."
"Can't be too careful these days, with the war and other dangers. For a fair price, I'll watch your back."
"If you've got the gold to pay my fee, then my sword-arm is yours." 
"Some call me a mercenary, but I like to think of myself as a freelance adventurer for hire." 

And when bid goodbye, he may call, "Watch your back, friend. Better yet, pay me to do it for you."

When hired, he will decide, "That's a fair price. My blade is yours." 

When asked to follow, he will simply announce, "I'm ready." And when told to wait, he will comply with, "I'll wait here. Just don't start any trouble without me." Finally, when told to leave, he will bid you goodbye, saying, "Farewell, then. If you need my services again, just come and look for me in the usual place." 

Vorstag will willingly carry your items, asking, "Sure, what have you got?"

After being hired and subsequently fired, he will greet you with, "It's good to see you. If you need my help again, it's the same fee as always." or "Well met, friend. It's good to see you're still in one piece, with all the trouble you get into." 

Vorstag, like other hirelings, may offer his services for free, saying, "If you still need my blade, I'll join you. I want to make sure you get your money's worth." If you accept, he will confidently state, "Alright, then. Let's go"'' 

Vorstag seems to greatly dislike mines and often makes comments regarding this whenever the player is in one; however, the Dwemer seem to fascinate him, and he constantly comments on various facets of the dwarves' ruins as you explore them. He is usually the first to battle and follows more closely than other followers or dead thralls. He seems to use bow or close combat equally and happily trades items. 

During The Forsworn Conspiracy, you may choose to ask him about Margret, to which he will gruffly affirm, ''"Aye. She's by the fire." or "I remember her. Her stance. The way she walked. A trained warrior, no doubt. She had a room here. Might talk to the innkeeper about it."'' The second line will only be heard if Margret was killed by Weylin.

 
Related Quests
 
 

Notes
Skyrim:Torturer's Assistant

The '''Torturer's Assistant''' is an Imperial barbarian encountered in Helgen Keep during the quest Unbound. 

He is working under the Imperial's resident Torturer and you will, during your escape with Hadvar, find him battling a few Stormcloak soldiers in the torture room midway through the keep. If you manage to rescue him, he will join you as a very early follower, although for a limited time only. 

He wields an iron mace and wears a set of Imperial light armor with matching boots and bracers. 

After the torture room is cleared, he will stay in the background while Hadvar argues loudly with his stubborn master and say nothing but "Worry about yourself." After listening to the conversation for a while, he will impatiently say, ''"Forget the old man. I'll come with you." and join you and Hadvar as you explore the cave. During the trek, he will only say, "We need to find a way out of here." After defeating the Stormcloak soldiers in the room with the bridges, he will suddenly have second thoughts about his master, saying, "I better stay back and see to the old man. Good luck you two."'' and stay behind. 
  
Related Quests
Skyrim:Ancient Shrouded Gloves

Ancient Shrouded Gloves are the gloves for a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes an armor piece, a pair of boots, and a cowl. It shares its appearance with regular Shrouded Gloves. However, Ancient Shrouded Gloves have a superior armor rating, lower weight, and higher gold value than the normal version of this armor. This armor's enchantment provides  double damage when backstabbing, the same as the common version. Tempering Ancient Shrouded Gloves requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Silver Hand Warrior

Silver Hand Warriors are deceased Nord bandits and members of the Silver Hand. Three can be found in Whiterun, just outside the Companions headquarters Jorrvaskr at the conclusion of the quest Blood's Honor. Another Silver Hand Warrior can be found inside  Dustman's Cairn.

They all wear a randomly determined set of light armor; at all levels, there is always a 50% chance they will wear fur shoes, and a set of fur armor,  while the other 50% can differ for both shoes and armor; at level 1-5 it can be hide boots and/or hide armor, at level 6-18, it can be leather boots and/or leather armor, and at level 19-28 it can be scaled boots and/or scaled armor or scaled horn armor. Additionally, they have a 50% chance of wearing a set of leveled gauntlets, again randomly determined; it can always be fur bracers but, at level 1-5, there is a 50% chance it can be hide bracers, at level 6-18 it can be leather bracers and at level 19, it can be scaled bracers. Lastly, there is a 20% chance of them carrying a leveled shield, up to elven quality at level 12.

They carry one randomly determined weapon; either a silver sword, a silver greatsword or a leveled mace, sword or war axe (up to elven quality at level 20). They also carry some random loot such as ingredients, beverages, potions or ingots and a small amount of gold. 


 
 
Two male Silver Hand Warriors lie on both sides of the stairway leading to Jorrvaskr; the one to the north was defeated by Torvar while the one to the south was killed by Aela the Huntress. 
 
 
There are two female Silver Hand Warriors; one can be found in the middle of the stairway leading to Jorrvaskr. She was killed by Aela the Huntress. The other can be found inside Dustman's Cairn, on a closed sarcophagus in the northeastern chamber. 
 
Related Quests
Skyrim:Dead Scholar

In life, the Dead Scholar was a member of the College of Winterhold who was exploring Yngol Barrow. He made it as far as a room with locked gate, which he attempted to open with a lever. Unfortunately this triggered a hail of poisoned darts and resulted in his death. Before making his fatal mistake, the scholar had translated the runes that decorate the walls of the room and written them in his Notes on Yngol Barrow. The notes will prove essential in avoiding the scholar's fate.
Skyrim:Azzadal

Azzadal is the ghost of a Redguard bard who can be met after jumping from Bard's Leap Summit. If the jump is successfully completed, Azzadal will appear and say: ''"Been a long time since someone took the leap. Longer still since any survived it. I once performed the entirety of the Poetic Edda from atop Bard's Leap before trying my luck. Well, you can see how that turned out."''

After his dialogue, he will play a song and you will receive two points to your speech skill.

He wears full Hammerfell garb, including an Alik'r hood and a pair of Redguard boots. He carries a scimitar.
Skyrim:Eimar

Eimar is a Nord warrior who works at the Honningbrew Meadery.

He wakes at 6am for a one-hour breakfast, then starts his workday. During work, he can usually be found sitting at the bar, drinking, or cleaning the place. He takes a break at noon to eat for one hour. His workday ends at 8pm, when he has a four-hour dinner before going to bed at midnight.

Eimar wears farm clothes with a pair of boots. He wields a steel dagger in combat. 

 
Related Quests
 

Dialogue
Eimar seems very happy with his job and has nothing but praise when speaking to him:
:''"If you need to sample some of the finest mead in Skyrim, you're in the right place."
:"If you're looking to purchase any mead, speak to the owner, Sabjorn."
:"We're a small meadery, but growing quickly. Sabjorn's only been running this place for a short time now and look at it."
:"Mallus is teaching me everything he knows about brewing. Hopefully, I can take over his position some day."

However, after the quest Dampened  Spirits, he will no longer be as enthusiastic:

:"It's a shame the Black-Briar Meadery took this place over. I never liked it as much as our Honningbrew."
:"If you're looking to purchase any mead, speak to the brewmaster, Mallus."''
Skyrim:Archmage's Robes

The Archmage's Robes are a set of hooded robes that are awarded to you after completing The Eye of Magnus. They provide boosts to all magic based skills except Enchanting, plus bonuses to magicka and magicka regeneration.
Skyrim:Armor of the Old Gods

The Armor of the Old Gods is a special version of Forsworn Armor given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside the chest piece, this armor set also includes a pair of boots, gauntlets, and a helmet. This item shares its appearance with basic Forsworn equipment, weighs half as much, offers two fewer points of armor, and is considerably more valuable. The Armor of the Old Gods has also been enchanted to fortify destruction spells by fifteen points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
Skyrim:Boethiah Cultist

The Boethiah Cultists are worshippers of the Daedric Prince Boethiah and are located at the Sacellum of Boethiah. They play a part in the quest Boethiah's Calling, but they can also be found as a random encounter, carrying ''Boethiah's Proving'' in their inventory and initiating the quest. They can be easily recognized by a unique sign tattooed in black on the right side of their faces.
 
 
 
Related Quests
Skyrim:Garthar

Garthar is a cocky Nord thief who joins the Thieves Guild after at least three special reputation quests have been completed. He was picked up by Vex after a roadside encounter with some wolves and it appears he has feelings for her.

Once he arrives in the Cistern, he will be found wandering around and chatting to fellow guild members until 6am, when he takes a four-hour break to get some sleep in the bed to the left of the alchemy lab. His only other activity is training with his dagger in the training room between 2pm and 6pm.

He wears the standard Thieves Guild armor, gauntlets, and boots. He is equipped with a leveled dagger (up to elven quality), a hunting bow, and twelve steel arrows. He also carries two lockpicks and up to 18 gold.

When first met, he'll greet you with ''"We haven't met."'' and then he'll self-assuredly state: ''"Name's Garthar. Remember it, because you're going to hear a lot about me." After that, he says any of the following: "Still learning the ropes, but I'll get the hang of it.", "Been doing a few jobs for Vex... how about you?", or "Did you want something?"''

If you question him about how he got into the Guild, he'll gladly recount: ''"It's kind of an amusing tale. I was making my way down the road from Ivarstead towards Riften, and I saw Vex fighting off a couple of wolves. Well, there were eight of them and she'd already killed three by the time I joined the fight. Together, we made short work of them and the last one limped away licking its wounds."'' If you ask him if that's how he got in he'll smirk: ''"Actually, that's when she politely asked me to hand over my coin purse. Can you imagine? We scuffled for a while, broke each other's weapons, and finally fell to the ground exhausted. After a few minutes, she looked me dead in the eye and asked me if I wanted to join the Guild. Just like that, no apologies. Something told me I wouldn't regret it. I had heard the Guild was back on its feet again and most of Skyrim under its belt. I'll tell you, I wouldn't want to cross blades with Vex again, but I certainly wouldn't mind a bit of a scuffle..."''

Before you've cleared Karliah's name, he'll warn you: ''"They're waiting for you in the cistern. No tricks."''. After you've exposed Mercer, he'll angrily tell you: ''"If I find Mercer first, I'm going to crush his skull with my bare hands!"'' If you get expelled from the Guild, he'll refuse to talk to you: ''"Don't want to know what you did and I don't care. Just keep away from me."''

When you're done talking to him he'll cheerfully say: "Good luck on your next job." or "Off for some wine, eh? Drink one for me."