Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Dro'Zhirr

'''Dro'Zhirr''' is a Khajiit thief hiding out in Shushishi, in the mountains to the east of Caldera. He has stolen some jewels from Aeta Wave-Breaker. You will be tasked by her to retrieve these items from Dro'Zhirr, who may be willing to hand them over peacefully if you promise him half the reward. 

He wears a netch leather cuirass with matching greaves, left pauldron, and pair of gauntlets. He carries a demon tanto along with Aeta's expensive ring and amulet. Like all Khajiit, he can see well in the dark and can demoralize others for short periods; otherwise he knows no spells. 

 
Related Quests


Dialogue
Greetings:
:''"Have you gotten the money for that woman's family heirlooms yet?"'' (after returning Aeta's heirlooms to her) 
family heirlooms:
:''"Heirlooms? Hah! Dro'zhirr has found plenty of heirlooms. They just seem to fall into his pockets! In fact, Dro'zhirr just found a few new pieces earlier today. Took them from some Nord woman. Cried like a baby, she did. 'Oh, my precious jewelry!'"
:"I thought you were going to return those things to the Nord woman? You'd better get going, or Dro'zhirr will have to take the jewels back from you." 
:*"Ahhh...she made good on her promise then! Nice dealing with you, %PCName. Perhaps we can do business again sometime."'' (after returning Aeta's heirlooms and also having at least 150 gold in your inventory)
:*  (after returning Aeta's heirlooms but having less than 150 gold in your inventory)
Nord woman:
:''"You've met her, huh? What has that got to do with me? Dro'zhirr is in this for the cash, not for some ridiculous sentiment. No more to say to you, unless you've got a better offer."
::I'll bring them back to her, then give you half of what she pays me.: "Hmmm...an interesting bargain. If the woman pays you what she says, that would be a great deal better than what Dro'zhirr can get for them from our associates. Sounds like a fair deal, friend. Make sure you come back with my share, though. Dro'zhirr has friends who wouldn't be happy to know he's been cheated."
::I just want the jewels.:  
:"Dro'zhirr is done talking about her."'' (after he has given you the heirlooms)
Morrowind:Elmussa Damori

Elmussa Damori is a Dark Elf rogue and Wet Ear of the Thieves Guild, who lives in Caldera. She may have stolen some documents from the Caldera Mine.

Elmussa wears a common shirt, skirt, and shoes. She carries a leveled lockpick and probe along with a steel dagger and her key to two chests located inside her home. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells. 
 
Related Quests


Dialogue
Elmussa Damori:
:''"That's me. What do you want?"
Caldera mining contracts:
:"Why are you asking me? You have no proof."
If you have the contracts:
:"I see you've found them. Very, well, I admit it. I stole them under contract with the Thieves Guild. Odral Helvi has abused his power and made many enemies. Flatter him a bit, make up some story about where you found the contracts, and I'll put in a good word for you with my Guild and with House Hlaalu."''
If Elmussa's disposition is at least 80:
:''"Okay, I confess. I stole them under contract with the Thieves Guild. They are in the chest on my windowsill. Here is the key. Odral Helvi has abused his power and made many enemies. Flatter him a bit, make up some story about where you found the contracts, and I'll put in a good word for you with my Guild and with House Hlaalu."''
If you're a member of the Thieves Guild:
:''"Yes, I stole them, %PCRank. Guild business. If you turn me in, you'll lose standing with the Guild. The documents are in that chest on my windowsill. Here is the key. Tell Odral that you just found the documents lying around. That fool will believe anything if you flatter him enough."
:"I've given you the key. Take the documents back to Odral, but don't tell him that it was me, all right? Just make up some story."
:"Thanks, %PCName."
House Hlaalu''':
If you're a member of the Thieves Guild:
:''"They're just lackeys for the Camonna Tong. Orvas Dren runs the show. The Thieves Guild is fighting for its life against House Hlaalu, and here you are helping them with their business... Now not everyone in House Hlaalu is against us, but Odral Helvi sure is."

Notes
The key that Elmussa carries is mistakenly named "Abebaal Slave Key''"
Morrowind:Bugrol gro-Bagul

Bugrol gro-Bagul is an Orc thief who is hiding from the guards in Caldera. He needs to get a message to a friend in town.

Bugrol is located behind some boulders outside of town, near the Y-intersection of roads, where a path leads to the Caldera Mine.

He wears a netch leather cuirass, pauldrons, and boots along with a common shirt and pants. He carries his note to Bashuk along with 12 drakes. In combat, he relies on a silver dagger. Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility; otherwise he knows no spells.  
 
Related Quests


Dialogue
Greeting:
:''"Hey, you. You're not one of them townbosses, right? How about you help me? Huh? I'll give you a present."
:"What you mean you not give Bashuk my note? I can't hide forever! Get going!"
:"Good, you back! You got a note from Bashuk? Gimme!"
help me:
:"You wanna help? Sure you do, good friend. Look--those guys in Caldera think I did something bad, so they're looking for me. I'm too smart for them, though. I can hide real good. My friend can help me. Maybe you bring her a note for me? I can give you a present. Really!"
::Take note from Bugrol.: "Good, good. I guess you know how those townbosses can be, too. Mean, mean. Good thing I'm smarter than them. You take the note to Bashuk gra-Bat in Caldera. She's good friend of Bugrol. She help me out. You're okay by me."  
::Don't take note from Bugrol.: "P'lah! You just like the rest. No present for you, stinkweed. You go now."   (Disposition down by 30)
:"Hey, you got my note, so go! Don't want to stay out here all day. No fun to sleep on rocks."
note from Bashuk:
:"Whew! Good thing you got my note to her. She'll help. I suppose you want your present?"
:"Yes, yes! I got note, you got present! Go away! You ruin my hiding!"
present:
Before you agree to help:
:"Yeah, a present! A good one, too. Really! Smart guy like me not try to cheat brave hero like you! Come on!"
After you agree:
:"You get present when I get help! Come on, Big Hero! Let's go...get my note to Bashuk!"
:"Present??? I been waiting here long time. Very tired! It takes energy to hide good as me. Stupid wizards think they the only ones can be invisible. Ha! What Bashuk say? You talked to her, right?"
When you return from Bashuk:
:"Here's your present. Hehe...I'm sure you'll like it. It a nice rock! Hahahaha! Stupid hero."   (You receive a diamond)
:"You got your present! Now go away!"''
Morrowind:Bashuk gra-Bat

Bashuk gra-Bat is an Orc commoner living in Caldera. A friend of hers would like to get a message to her, to help with his current predicament.

Bashuk wears a common shirt with matching skirt, pants and shoes. She carries up to 14 gold. Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of agility; otherwise she knows no spells.

 
Related Quests


Favors for Orcs
Greetings:
:*"You got a note from Bugrol to me? Where that fool get himself? He not smart like me, you know."
:*''"You gonna give him that note or what? He can't hide forever! Go on!"
Note from Bugrol:
:*"Yeah, that Bugrol always getting in trouble. Not me, though. I'm too smart. He a good hider, but I'm a better finder. I'll find him near tree and rock and other rock. No problem. He feel better if you take this note to him, if you can find him. I bet you not as good finder as me. Not even close, I bet. But, give it a try, big shot."
:*"Yeah, yeah, I got Bugrol's note, and you've got mine from him! What, you can't find him? You not good finder like me?"
:*"Yeah, I know I got note! And you gave him mine! Good for you, Big Hero. I find him when I damn good and ready!"''
Morrowind:Tarer Braryn

Tarer Braryn is a Dark Elf crusader and Curate in the Temple in Vivec. He recently insulted Arch-Mage Trebonius Artorius, who cursed him with a rash.

 
Related Quests


Dialogue
Greeting: "Greetings, %PCName. I need someone to deliver my apologies for me, and you look like you have a way with words." (Asking him about apologies will start the quest A Rash of Insults.)
Latest Rumors: "The Bemis gang has taken up in the tombs somewhere below Vivec."
Morrowind:Berengeval

Berengeval is a Wood Elf archer and Retainer of House Telvanni. He is located on the upper level of the General Quarters in the tower of Tel Naga in Sadrith Mora. Berengeval is the captain of Neloth's guard, and possesses an amulet desired by Mistress Dratha. He also has a copy of the Tel Naga Treasury key.

Aside from the Amulet of Flesh Made Whole, he wears a dreugh cuirass with a matching helm, bonemold greaves with matching pauldrons, bracers, and boots, a saint's shield, and a common shirt with a matching pair of pants. He carries a steel longsword, a steel crossbow, and 50 steel bolts along with the Tel Naga Treasury key. Aside from his natural resistance to disease, and the ability to command animals, he knows no spells. 

 
Related Quests
House Telvanni



Dialogue
Flesh Made Whole:
:"What about it?"
Morrowind:Gadayn Andarys

Gadayn Andarys is a Dark Elf trader whose shop is located in the center of the Hlaalu canton plaza in Vivec. He is besotted with Eraldil, and has written her a love letter.

Gadayn wears a common shirt and an expensive amulet with matching pants, and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the spells Divine Intervention, Mark, Recall, Absorb Health, and Detect Key.

 
Related Quests


Notes
Depending on how you complete the For the Love of a Bosmer quest, Gadayn's Mercantile skill will either be lowered by 30, or raised by 50, with a corresponding increase/decrease in Disposition, which together will greatly affect the prices of his wares.  See the quest page for more details.

Wares
 

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Morrowind:Eraldil

Eraldil is a Wood Elf savant who can be found in the Waistworks of the Hlaalu canton in Vivec. She is the target of the amorous intentions of a certain Dunmer trader.

Eraldil wears an extravagant shirt with a matching skirt and pair of shoes. Aside from her natural resistance to disease, and the ability to command animals, she knows no spells. 
 
Related Quests
Morrowind:Glathel

Glathel is a Wood Elf commoner who works at the Elven Nations Cornerclub in the Hlaalu canton in Vivec. She is apparently desperate for a husband.

She is wearing a common shirt with matching skirt and shoes. Aside from her natural resistance to disease, and the ability to command animals, she knows no spells.
 
Related Quests


Notes
If Eraldil is asked about Glathel, they will respond ''"She's a decent, if rather common sort. [...] She's rather plain, not too bright. But she's not a bad person, for what she is"''
Lore:Versidue-Shaie

was a prominent   who served as the Akaviri Potentate of the late First Era. Though initially the Emperor's trusted advisor,  he took over the Imperial throne after Reman III died, and declared martial law.
Biography
In the  , the Potentate had The Rose built on the ruins of  , which was still the most secure and notorious prison on Tamriel by the end of the  .  At some unknown point, Versidue built a large mansion as a retreat from Senchal on the southern coast of Elsweyr.  

Versidue-Shaie ratified the Cervant Truce that ended the disastrous   with Morrowind, and suppressed the private armies of the Imperial nobility.  He was a character in the popular historical fiction  , which detailed the events leading up to the truce.

He passed the Guild Act in  , three years before his death, allowing what would become the   to be formed so merchants and vassals could protect themselves in lieu of a standing army.   The Guild Act also ratified other guilds, notably the  .  Under his reign, the Dragonguard were reactivated as an intelligence network rather than an honor guard.  The Dragonguard counted their enemies among those who conspired to cut down the Potentate, protecting the Ruby Throne long after he was gone. 

He was assassinated in  , apparently by the  , as their name was drawn on the wall in the Potentate's blood.    He was then succeeded by his heir,  . 

His long life was apparently unusual for a Tsaesci, with some suspecting that powerful magic was responsible for it.  Other sources however, attribute immortality to all members of his race.  
 
Gallery
 
References
Morrowind:Odaishah Yasalmibaal

Odaishah Yasalmibaal is a Dark Elf barbarian who is the target of a Morag Tong writ. He is hiding within the Bensiberib Camp.

He wears a common shirt with matching pants and shoes. He carries a chitin war axe. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
Morrowind:Toris Saren

Toris Saren is a Dark Elf noble of House Redoran who lives in his Manor in the Redoran Canton of Vivec. He wears an extravagant shirt along with expensive pants and matching shoes. He carries a wild shardblade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

If you join House Redoran, you can persuade him to tell you where Nalvilie Saren is in a quest for House Redoran. Toris will also be an assassination target of the Morag Tong.

 
Related Quests
Morag Tong

House Redoran


Dialogue
Greetings:
:*''"What? No... You're from the Morag Tong! You won't take me!"
-----
Nalvilie Saren:
:*"I hope you found whatever you were looking for. She is no longer a member of this family."
:*"If I tell you, will you leave here and promise to never mention the subject in my presence again?"
::*Yes. "Very well. Nalvilie owns a consignment shop on the south-side canals of the St. Olms Canton. She is disgraced, and she disgraces any who speak with her. Now, please leave as you promised."
::*No. "Please leave. I do not want to discuss this any more."
:*"Nalvilie Saren is disgraced. Please do not remind me of this."
:*"I do not wish to discuss it."''
General:Ken Rolston

thumb|right|Ken Rolston
Ken Rolston was the lead designer for the Elder Scrolls games and expansions starting with Morrowind, but he left Bethesda after the completion of Oblivion for what was thought to be permanent retirement after about 25 years in the Gaming Industry. However, this only lasted for about a year before he returned to work for Big Huge Games in February of 2007 as the lead designer for Ascendant, which was unfortunately canceled due to THQ's (Big Huge Games's owner) financial difficulties. He has also designed a pair of pen-and-paper RPGs, Paranoia and RuneQuest. Rolston also served as the lead creative visionary for Kingdoms of Amalur: Reckoning, a single player RPG designed by 38 Studios, a Baltimore subsidiary of Big Huge Games.

Notes
Socucius Ergalla is an online moniker used by Rolston in the past. Not surprisingly, it is also the name of a certain character in TES III: Morrowind who bears a striking resemblance to Rolston himself.

Elder Scroll Game Credits
;Oblivion – Lead Designer
;Bloodmoon – Additional Writing and Quest Design, Lead Designer (Elder Scrolls)
;Tribunal – Lead Designer, Additional Writing and Quest Design
;Morrowind – Lead Designer, Writing & Quest Design, Original Concept
;Redguard – Manual (Additional Writing)
;Battlespire – Design and Dialogue

External Links
;MobyGames
;Wikipedia
;Twitter
;Morrowind Developer Interview
Oblivion:Black Rock Captain

The Black Rock Captain is the ghost of the master of a sailing ship that has somehow come to rest in a hidden zone of Black Rock Caverns. He and his crew now haunt the cave in which they spent their final days, spending eternity wandering around the wreckage of their vessel.

Although the captain is in the Marauder faction, he dresses more like a bandit, with leveled light boots, greaves, a cuirass, and gauntlets. He wields a steel cutlass.

As a ghost, he has 100% resistance against disease, poison and frost, and cannot be damaged by normal weapons.  In addition, he can walk on water. Another ghostly ability is his "Ghostly Touch" spell, which damages fatigue by nine points and drains it by 18 points, as well as inflicting 10 points of frost damage. He can also become invisible for 15 seconds. Neither the Ghostly Touch spell nor his invisibility can be disabled by silence spells. In addition, the captain possesses one leveled Restoration spell.
Oblivion:Black Rock Pirate

The Black Rock Pirates are five undead Dunmer who haunt Black Rock Caverns along with their captain. It seems their ship came to grief in the depths of the caverns many years ago and they have remained there ever since.

Three pirates can be found in the deepest part of the cave, Lost Black Rock Chasm, with their captain. Two of them also appear when the necessary sequence of switches are activated in the first two zones. In the chasm, their time is spent endlessly pacing around the wreck of their vessel.

Despite being in the Marauder faction, all three pirates wear light armor, leveled boots and a cuirass, along with a random pair of lower class pants. They are all armed with a steel cutlass.

As a ghost, all three cannot be damaged by normal weapons and have 100% resistance against disease, poison, and frost. They can also walk on water. Another ghostly ability is their "Ghostly Touch" spell, which damages fatigue by 9 points and drains it by 18 points as well as inflicting 10 points of frost damage. They can also become invisible for 15 seconds. Neither of these abilities can be overcome by silence spells. In addition, the pirates each possess one leveled Restoration spell.

 
In addition to a cutlass, this pirate fights using a leveled bow and arrows at a long distance. He is one of the two pirates who attack after you activate the switches to reveal the hidden cavern.

 
 

Three of these pirates wander around in the Lost Black Rock Chasm.

 
 
This pirate is one of the two who attack after you activate the switches to reveal the hidden cavern.
Oblivion:Mercenary

The Mercenaries are a group of marauders who inhabit Fort Sutch before the Dark Brotherhood quest Bad Medicine begins.

All the mercenaries wear a leveled set of heavy armor comprising boots and cuirass, with a 25% chance of a heavy shield. In addition, they wear a random pair of lower-class pants and carry a leveled blade as their weapon.

 
Mercenaries
Dark07MercenaryMale2
 
 
Dark07MercenaryFemale4
 
 
Dark07MercenaryMale6
 
 
Dark07MercenaryFemale8
 
 
Dark07MercenaryMale10
 

 
Notes
None of the mercenaries are guaranteed to appear. Six instances of the leveled list   are present in the fort, which means it's theoretically possible for any one mercenary to appear six times.
Shivering:Death Decree

Sheogorath, Prince of Madness, Lord of the Never-There, Sovereign of the Shivering Isles, does, on this day, hence-forth make this decree:
 
Robert Wisnewski

Citizen of the Shivering Isles, Resident of Bliss, and Honored Madman has broken the laws and covenants of the Shivering Isles and offended the austere personage of Our Lord, through the following actions: Attempting the Growth of a Beard, an Action Deemed Unseemly in the Eyes of Our Lord
Morrowind:Drelasa Ramothran

Drelasa Ramothran is the Dark Elf publican of the Halfway Tavern in Pelagiad. She has a casual relationship with the Thieves Guild, whose members sometimes stay at her establishment, but she is not a member. She sells food, drinks and beds to all patrons. Drelasa wears an expensive shirt and skirt along with a common belt and shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells. 
 
Dialogue
Greeting:
:"What do you want?"
:(Disposition &ge; 30) "Food and beds. Or both, at the same time. Heh-heh. Your choice."
:(Disposition &ge; 40) ''"Good day. I'm Drelasa Ramothran, publican of the Halfway Tavern here in Pelagiad. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking  for someone in particular, I may be able to help."
Beds:
:"Great. The bed is yours. At the end of the hall upstairs, you'll find it unlocked. Enjoy your stay in Pelagiad." (Disposition up by 2) (You lose 10 gold)
Food:
:"We've got local fare. It's filling, and priced to move. We've got the local brews, greef, shein, mazte and sujamma. They're cheap, and full of kick. I've got the good stuff, too, behind the counter -- Cyrodiilic brandy and flin -- but it ain't cheap."
Thieves Guild:
:(Disposition &ge; 50) "Well, yes, folks say they have a guild, like weavers and mages. And it might be that some of my patrons have fallen afoul of the law from time to time. But it's none of my business, now, is it?"
:(Disposition &ge; 70) "Sure. I know folks from the Thieves Guild. And yes, they come here from time to time. And why not? Ask around. Mind your manners, though. I want no trouble in my tradehouse."
If you are a member of Thieves Guild:
:(Disposition &ge; 30) "Welcome, %PCRank %PCName. I don't know who's in at the moment, but look around. And I'm not the best source for the latest gossip, either. Talk to the folks who've been out there, they know what's hot."

Wares
 


Bugs
Morrowind:Ery

Ery is a Redguard publican who runs the Gateway Inn in Sadrith Mora. There she sells food, drinks, and beds to all visitors. 

She wears an extravagant robe with matching shoes and she carries a steel club. Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time; otherwise she knows no spells.

 
Wares
Tribunal:Royal Guard

thumb|left|A Royal Guard
The Royal Guard are sworn to serve King Helseth and protect him from all harm. There are only two ranks: guard and captain, and the current captain is Tienius Delitian. They all wear the distinctive red Royal Guard Armor, a set of which is given to you after completing the Tribunal Main Quest.

King Helseth chooses the guards himself, selecting only the most loyal and skilled warriors from all of Tamriel. Some of the guards have been with Helseth since his time in Wayrest. Tienius Delitian has been with him even longer, since Helseth was a child in the Emperor's court.

During the main quest, Tienius Delitian hands you a King's Oath blade, and tells you that the Royal Guard use them, and that the swords bear deadly curses that kill thieves and traitors. In fact, the other guards all use Adamantium Claymores.

Despite their fearsome reputation, Almalexia is somewhat disdainful of the Guards and claims that Her Hands are the most powerful warriors in all of Mournhold. Gavas Drin, also of the temple, describes them as "Young King Helseth's handpicked thugs" and doesn't believe any guards other than the High Ordinators are necessary in Mournhold. Others, however, consider them to be highly efficient soldiers. 
 
Named Members


Notes
The most favoured Royal Guards (those within the Throne Room itself) possess a set of powerful abilities:
Morrowind:Fara

Fara is the Wood Elf publican of Fara's Hole in the Wall, a tavern in Sadrith Mora. She sells food, drinks, and beds to all visitors, has a selection of restocking thieves tools, and is a medium trainer in Light Armor and Sneak, as well as a minor trainer in Acrobatics. She has an annual cooking competition with Dinara Othrelas in Ald'ruhn, and she's determined to win it this year. Aside from her natural resistance to disease, and the ability to command animals, she knows no spells.
 
Related Quests
Thieves Guild



 
Wares
Morrowind:Galore Salvi

Galore Salvi is a Dark Elf publican who offers food, drinks, and a room to rent at Ghostgate's Tower of Dusk. She is also a Kinsman for House Redoran.

Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.

 
Wares