Netruk44/uesp-wiki-content huggingface dataset:
Lore:Cult of the Ancestor Moth

Before the   (or Ancestor-Moth,  also called the Order of the Ancestor Moth  or the Scrollkeepers of the Imperial City),  the Cyro-Nords had long exported ancestor-silks, simple but exotic shawls woven with the silks of the gypsy moth and inscribed with the genealogy of the buyer.  For the cult, the ancestor and moth became synonymous. The singing and hymnal spirits of one's forebears are caught in the special silk-gathering ritual. The swishing of the silk material during movement reproduces the wonderful ancestral chorus contained in the silk. It became a sacred custom among the Nibenese, which persists to this day. The higher order Monks of the cult are able to forgo the magical ritual needed to enchant the silk and instead merely wear the moths themselves.  They are able to   through the application of ground bark from the moth's favorite tree, and through chanting inaudible mantras which they must constantly maintain to keep the moths in contact with them. 

The members of the cult are, by tradition, the only people allowed to read the  , a privilege which eventually strikes them blind.   They care for the Imperial Library (also called the Elder Library) within the   in the  .   The monks use special cleansing bowls to remove impurities from their fingers before, during and after they read the Elder Scrolls. This leaves a residue in the bowls that has been suggested to be aetherial residue that could deaden their fingers like the scrolls deaden the eyes.  They are known to be reclusive and have hidden, or at least out of the way, sanctuaries scattered throughout Tamriel. 

In  , the Elder Scrolls mysteriously disappeared from the Imperial Library and were scattered across Tamriel by forces unknown.  Members of the Cult set out to search for them and return them to the White-Gold Tower.  

Notes
Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls. 

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References
Lore:Order of Arkay

The Order of Arkay (also called the Temple of Arkay''')  is the temple dedicated to Arkay the Mortals' God of Birth and Death. They are generally the place of worship for him. The order reveres the neutrality of Arkay; it is absolute to them and, because of this, they will not offer strangers their blessings. To the order, to give favor or curse to another person will upset the eternal balance. Their expansive collection of libraries and repertoire of sages is considered some of the finest in all of Tamriel, however, the order is rather private and does not take applications lightly.  The Knights of the Circle is their militant arm and the House of Dibella is their enemy. In the Iliac Bay, the order has many chapters, some of which include the Dragontail Mountains and Sentinel in Hammerfell, and the Ilessan Hills and Shalgora in High Rock.  

Further Information
From the earliest rank of the novice, members of the order are tasked with protecting the souls of the living and destroying those that would temper with the soul such as necromancers and even Daedra. The order follows their own code of conduct, Arkay's three consecrations. ''Arkay's Grace is a blessing at birth, to protect the young until they are old enough to make their own choices. Arkay's Blessing is given at death to secure their souls from manipulation, and finally Arkay's Law'' which is given to the dead so that their body is not resurrected into unwilling servitude.  Like other divine temples, the Order of Arkay focuses on several skills that determine a member's ranking in the temple, among these include the   language, the school of   magic, and medical knowledge. The highest-known ranking in the order is the Patriarch/Matriarch,  or the Primate.  Sometime in the  , amidst the  , Countess   of   studied at the Order of Arkay south of her home of  .  

During the   in  , the Living Saint of Arkay,  , was present at the great chapel of Arkay in  , and was also one of the most outspoken crusaders against the practice of   in the  .  He was among the supporters of Arch-Mage  's ban on the black arts.  At around the same time, the  s attacked the chapel and slaughtered some of the temple's officials. The   defeated the invaders and purified the   in the temple's altar to the Nine. 

Knights of the Circle
The Knights of the Circle is the militant arm of the Order of Arkay. Their sole duty is to fight for the temple as their devotion to both the order and their patron deity is absolute. Only the strongest warriors and loyal devouts of Arkay are considered for the knightly order. 

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See Also
For game-specific information on the temple, see the Daggerfall article.
For game-specific information on the knightly order, see the Daggerfall article.
Books


References
Lore:Zainab Tribe

The   is one of the four distinct tribes of the  s of  , in the province of  . The Zainab is the most populated tribe in all of Vvardenfell, and are surprisingly more open to Outlanders and House  , though they can be greedy and arrogant in their business. They are merchants by heart and collect a wide variety of goods to trade amongst each other and their neighbors. The Zainab is a mix of open to change and retaining Ashlander customs. They commonly live in the Zainab Camp, in the hills of the  , on the outskirts of the   town of  , and near the ruins of  . Here they reap the wealth across the lands for trade and harvesting.  The Zainab Tribe are known to collect the royal wax of a  , specifically when it sometimes hardens into a jewel-like pit. It is used in various crafts and religious ceremonies.  

History
The Zainab Tribe was founded by   many years ago as one of the First Ashkhans. Akami's cairn was established near  , along the riverside of the  . In order to gain his blessing, one must offer a jeweled cuttle. 

During the   around  , the Zainab Camp was established in the hills of the Grazelands, hidden from the road, south of both Nchuleft and Vos. The tribe would occasionally gather at the encampment of Ald'ruhn. The blessing of Akami Zainab, along with the other First Ashkhans, was what allowed House Dunmer to mingle with the Ashlanders, which would subsequently lead to the founding of the city of Ald'ruhn. 

During   outbreak in  , the Zainab Camp was found in the same location it has been for many years. The Ashkhan of the Zainab was  , who maintained strong connections with the House Dunmer but cared less of policy within his own camp. At this time, the   had appeared on Vvardenfell, working with the   in fulfilling the Nerevarine Prophecy. In order to gain the Ashkhan's trust, the Nerevarine was sent to kill a lurking   at the  . But even then, Kaushad was not satisfied. His next request was for a bride, a high-born Telvanni lady. The Wise-Woman,   had sent the Nerevarine to the town of  , where they would buy a slave and pose them as a noble. The slave,   was bought, and posed as a noblewoman of  . With everything set, the Ashkhan had recognized the warrior as the Nerevarine. 

Known Ashkhans



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See Also
For more information on the tribe, see the Morrowind and ESO articles.
For more information on the camp, see the Morrowind and ESO articles.

References
Lore:Order of the Candle

The Order of the Candle, which replaced Knights of the Moon as the official protectors and warriors of the Kingdom of Sentinel, was a knightly order founded early in the Fifth Century of the  . The Order was charged with protecting the royal family and kingdom of Sentinel.  The Order was treated with high respect in Sentinel, and only skilled men and women with high loyalty to the royal family of Sentinel were able to join the Order. It was initially led by   and  .
Lore:Census and Excise

The Census and Excise is an establishment operated by the Empire in an attempt to manage census counting for tax/excise purposes. Imperial taxes are based on the headcounts of citizens; with the Census and Excise being responsible for headcounts, tax assessment, and collection. Census and Excise officers also administer many Imperial licenses, e.g. importation, mercenary company incorporation.  

The Census and Excise have a coastguard that has a fleet of cutters. They are typically found in ports across Tamriel, such as Seyda Neen in Vvardenfell. The Census coastguard cutters docked in Seyda Neen control smuggling and piracy on the Inner Sea, whilst the Imperial Census and Excise Commission agents of the Coastguard station process visitors.  One known office is in the town of Slough Point in Blackwood, with it being described as one of the largest buildings in the town. 

The killing of an Emperor's tax collector is punishable by death. 
Census and Excise Ranks
Grand Inspector
Inspector
Excise Officer
Agent
Operative
Taxtaker
Taxman
Clerk
Apprentice
Novice

See Also
For game-specific information, see the Morrowind article.

References
Lore:Aundae Clan

The   is one of the three major vampire bloodlines found in  . The clan consists only of Altmer vampires. The Mages of Aundae are blessed with dark powers of the mind; their path through the darkness relies on their mastery of magic. They were led by   from their headquarters in Ashmelech. The clan also had a presence in the many ancestral tombs around the island. There are hints that the Clan has some affiliation with House Dres, though House Dres denies it vehemently and no proof either way exists.  

Around the time of the  , the Aundae Clan was attempting to aggressively reclaim locations said to be important to their vampire heritage, which included the Daedric ruin of   which is dedicated to  . One of their attacks in Bal Ur led to the massacre of an entire squadron of   and the capture of a champion of the Dunmeri organization,   who was later used as a feast before being turned into a vampire who would serve the clan. Another Molag Bal Daedric ruin that they had interest was  , which was controlled by the Worm Cult at the time. 

In  , many members of the clan were killed by Berne Clan and Quarra Clan.    , member of the   for many centuries circa  , claims to have links to the Aundae clan from Morrowind, though no one has ever confirmed them. 
 
See Also
For game-specific information, see the Morrowind article.

References
Lore:Berne Clan

The   is one of the three major   bloodlines found in  . Those of the bloodline are very agile and sneaky, gifted with unnatural skill in unarmed combat.  They are said to be swift and agile, preferring stealth and ambush, fist poisoning with a bite before later returning to feed when the prey has been weakened.  In  , the Berne Clan was present in the ruins of Galom Daeus and Dushariran.  They were led in   by   from the   ruin of   and also had a presence in many of the ancestral tombs around the island.   

By the time of the   members of the Clan were said to be aggressive, devouring the life-blood of everyone they found in their path, although during the time of the  , some of them like Jastia Berne and Dexion Berne had intellectual pursuits and were attempting to gain access to a Dwemer component by using Dwemer control rods taken from Dwemer Animunculi, this ultimately ended up in their deaths as one of the Dwarven spiders they attacked blew up, killing them both, which happened after others had wandered off as they activated them and some others had already attacked them unsuccessfully.  

Concurrently, they were also present in the Daedric ruin of Dushariran and prevented the scouts of the   from retrieving the relics located in the shrine, which caused the Tribe to ask for the help of the Vestige to slay as many vampires as possible and retrieve the relics in the process, although many of the Berne laired underground and could not be reached. The hero had success in their mission, killing the Berne to retrieve the relics, with an Urshilaku claiming that their taint present in the relics would be removed soon. 

Centuries later by the year 3E 427, Raxle Berne was slain by a vampire hunter from the  ,  and the   and   killed many of the remaining clan members.   The Berne themselves also attacked other vampires during this time, such as a movement done by them which targeted the Quarra and resulted in them stealing a powerful potion with the blood of Quarra elders and could have made Raxle Berne stronger if given to him prior to his death.  Another one of the Berne' plans resulted in the death of many members of the Quarra and the Aundae in Vvardenfell. 

The cattle of the Berne Clan are kept in cellars close to others, with most of them being mad with fear thanks to the situation that they find themselves in, as they are tasted at the whim of the vampires as the cattle ages to provide them sustenance. Some are said to be captured after the Berne enjoy the sport of chasing down a potential prey, with the action being seen as a mercy of sorts. 
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Notes
With the exception of their cattle, their ranks are made almost exclusively of Imperials.

See Also
For game-specific information, see the Morrowind and ESO articles.

References
Lore:Quarra Clan

The   is one of the three major vampire bloodlines found in Vvardenfell and the Telvanni Peninsula.  It was founded by the     sometime in the mid- , after she went on a mission to destroy the   for killing her brother.  The Warriors of the Quarra fear nothing, and with good reason. Of all the Vvardenfell clans, they are the strongest physically. They are not subtle, and would rather slaughter an entire village than choose a few on which to feed. The Quarra were known to prey on outsiders who came by the cemetery near Necrom at night, until they were eradicated by mercenaries hired by the Temple.  By the end of the Third Era, Clan Quarra was still led by Volrina Quarra and from the Dwemer ruin of Druscashti. They also had a presence in the many ancestral tombs around the island.

Some sources claim that Volrina Quarra was slain in  , as a vial of her blood was wanted by both Mistress Dratha of House Telvanni  and the Berne Clan;  and that the Aundae Clan then killed many of the remaining members of the clan.  

See Also
For game-specific information, see the Morrowind article.

References
Lore:Cult of Emperor Zero

The   is a cult dedicated to the worship of  , the Emperor Zero. The cult was founded by   in the   and by 2E 864 the cult had become one of the most famous in  . 

Cuhlecain was worshipped for his wisdom, notably when he appointed Talos (who later became known as Tiber Septim) as a general. He was also venerated for his bravery, as shown by his actions during the battle for the  . The aspect of the Emperor Zero was shaped in the palace gardens of the   so to provide advice to Tiber Septim, similarly to the aspects of other former emperors.  

In  , there was a ruined tower located south of   known as the  . Its only occupant was the Court Wizard of Castle Bravil,  . 

References
Lore:Order of Diagna

The   was a Yokudan  order of Ansei  that would go on to become one of the many knightly orders in the Hammerfell area.  It is devoted to the   deity  , "Orichalc God of the Sideways Blade".  Initiates wishing to join the Order must play the part of the  s in their annual recreation of the Siege of Orsinium.  The order was mentioned as being extinct by the Third Era. 

The Order was chiefly involved in the invasion of  , which lasted for thirty years.   Fighters from the Order of Diagna kept totems of Diagna for luck during the siege.  The leader of the order,  , was killed during the siege.  His aide was Windwalker Tamahl, a member of the Order.  Armiger Rhina was an Armiger in the Order of Diagna who died in the final days of the Siege of Orsinium. Born in the siege camp there, she spent her entire twenty-six years fighting the Orcs, where her sacrifice was said to have brought the Redguards victory.  

References
Lore:Knights of the Dragon

The Knights of the Dragon (also called the Knights of Daggerfall)  is the knightly order of the Kingdom of Daggerfall, in the province of High Rock. The Knights serve the purpose of protecting the royal family of Daggerfall, as well as their domain. The highest rank in the Knights of the Dragon is the Paladin. Like many other knightly orders in the Iliac Bay, there is a set of skills required to elevate one's rank in the faction. Among these include the  , the Dragonish language,   and   knowledge.  
 

History
The Knights of the Dragon can date their origins to sometime around  , when the early  s liberated themselves from the  , and established what later became known as the province of High Rock. Other petty kingdoms and duchies created their own knightly order, and the Knights of the Dragon became Daggerfall's militia. This continued all the way into modern times.  

The Knights of the Dragon, under the command of Lord  , was present in the thirty-year long  . King   of Daggerfall had launched an invasion against the Kingdom of the  s, the First  . Lord Trystan was friends with  , champion of the  s. The Knights of the Dragon held vast respect for the  .  When General   had interrupted a duel between Gaiden Shinji, and  , Commander   confronted Mercedene and defeat her in battle, avenging the duel.  The Siege of Orsinium ended in  . 

Several years later, in  ,   invaded the province of High Rock, and make his way towards Daggerfall following a failed siege against  . King   led his forces, consisting of the Knights of the Dragon, to face the  . When Earl   had arrived with reinforcements, Durcorach was slain. The Kingdom of Daggerfall was brought into the first  .  When the   began in  , the Knights of the Dragon became a separate militia from the Covenant, per the request of King  .  But the Knights of the Dragon later took part in the defense for   against the  . 

Many years later in  , the Knights of the Dragon were under the command of Lord  . Lord Bridwell was intensely devoted to the royal family, and the King of Daggerfall,  . Lord Bridwell served as the Captain of Daggerfall's army during the  , paving the way for victory at the Battle of the Bluffs, and the Siege of Craghold.  Lord Bridwell returned as a war hero. By  , Lord Bridwell continued to control the Knights, and serve as a member of the Court of Daggerfall.   was the second-in-command of the Knights of the Dragon.  However, Mobar had been questioning the royal family and has considered creating a conflict and revolting. 

Gallery
 

See Also
For game-specific information, see the Daggerfall and ESO articles.
Books



References
Lore:Fighters Guild

The Fighters Guild, present across most of Tamriel, provides a common and, more importantly, public place of training, study, and employment for those of a martial persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries, protect commerce, capture or drive away beasts, and similar security duties.  Guild halls can take on a contract from any citizen, provided it does not conflict with the laws or customs of the region. 

The Guild gained greater prominence at the beginning of the Third Era under Uriel I.  Guild Stewards are entrusted with receiving and dispensing contracts to Guild members, hearing complaints about the servicing of said contracts, promotions, and determining the eligibility for re-admittance into the Guild of former members who had stolen from or assaulted other members.   


History
The Fighters Guild was conceived in   by Versidue-Shaie at the suggestion of Dinieras-Ves, "The Iron" to provide for public order without having to resort to standing armies.  At first, it was called The Syffim ('soldiers' in Tsaesci). Although it began as an Akaviri-only organization, it eventually opened its doors to all races. 

During the time of the Planemeld, the Fighters Guild was contracted to destroy   sent to Tamriel by Molag Bal. The guild master at the time had ties to the daedric prince Meridia, and is reflected with the highest ranking members, who were given the power to summon Dawnbreaker in the midst of battle to aid them in fulfilling this contract. 

In the Third Era, in Morrowind, after the previous guild master left his position, the new guild master along with many in the upper ranks were enticed into supporting the Camonna Tong. During the corruption, the Guild providing some of the only concrete evidence of the Thieves Guild, as well as it being masterminded by a man called Gentleman Jim Stacey. Reports vary, but some claim that after the Morrowind's Thieves Guild came into conflict with the Camonna Tong, the Camonna Tong used the Fighters Guild to take down the Thieves Guild.  others state that the former guild master slayed the corrupts members, and others believed that the Thieves Guild helped in killing the corrupt members. 

The Fighters Guild is highly organized in Cyrodiil and is run by a ruling family, the Dontons. They have had numerous rivals over the years, including the dubious Blackwood Company,  and outmaneuvering them has kept the Guild performing at its best.

Council of Province Generals
The Council of Province Generals is a council of the Fighters Guild's highest ranks. Each general represents a province of the Empire, managing the guild's business there on behalf of the guildmaster.  During the Interregnum, the number of delegates was lessened. Only five former provinces were represented in the Council: Cyrodiil, Elsweyr, High Rock, Skyrim, and Valenwood. 

Hall of Guildmasters
 

Gallery
 

See Also
For game-specific information on the Fighters Guild, see the Daggerfall, Morrowind, Oblivion, and ESO articles.
References
Lore:Knights of the Flame

:"Protectors and warriors for the town and royal family of Anticlere. They are sworn to guard the Flytes, though they are curious why they are not permitted to stop highwaymen outside the Anticlere limits, but to keep their activities to the palace and town of Anticlere. Several of the better-looking, dimmer knights are personal guards of Lady Flyte, and enjoy great privileges. Everyone is pretty loyal and dedicated, as grateful as they are to the Flytes for rescuing the town formerly known as Reich Gradkeep." - The Daggerfall Chronicles

The   are the noble warriors of the Lorddom of  . Their allegiance is unswerving to   and Lady Doryanna Flyte, who rescued them from the chaos following the   in  . Only those known for their loyalty to Anticlere and their blessed patrons are judged worthy to join the order. In return for their allegiance, the knights are treated as veritable gods in Anticlere where the guilds are mainly found.  Their garrisons can be found in many cities and towns in Anticlere, such as Charborne Wood and Chestermarket.

Their origins can be traced back to  , when Sir   of the Flame set fire to the fields surrounding the   in order to hold back invaders from  . To honor his bold action and determination, the   Knights (as they were previously known) were renamed the Knights of the Flame.  

In  , the knights were led by Sir Hughes, with their main base being Firebrand Keep. Sir Hughes had gone mad due to being possessed by the Omen of Fear, a Watcher in service of Vaermina. This caused him to order the Knights to attack the Redguard encampment at Alcaire Castle, an act which threatened the fabric of the Daggerfall Covenant; however, not all the Knights agreed with him and a large number were exiled, such as Sir Edmund, forming a resistance faction. This resistance recruited fellow Knights still in Firebrand Keep and eventually mustered enough strength to attack the Keep and kill Sir Croix. This led to Sir Edmund assuming command of Firebrand Keep, and the Knights of the Flame didn't proceed with the attack on the Redguards.  

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See Also
For game-specific information, see the Daggerfall and ESO articles.

References