Morrowind:Items

The various pages listed here provide information on all of the items available in Morrowind. Items added by the expansions are detailed on separate articles for Bloodmoon and Tribunal.

Finding Items
In addition to simply browsing through the articles listed here, there are other possible options for finding information on specific items:

Search
If you know the exact name of the specific item you want to find, type its name (exactly as spelled in-game) into the "search" box at the left-hand side of the page and click on the "Go" button, or press the Enter key on your keyboard.

Categories
Within the category Morrowind-Items are many subcategories listing nearly every item in the game by function. If you don't know the exact spelling of a specific item, browsing through one of the categories may help you to find it.

Armor and Weapons
Armor
Armor articles, organized according to armor enchantment and rarity. Every piece of armor in the game is listed on one of these articles.
Base Armor — The standard, unenchanted armor, from which most other armor is derived.
Armor, by Body Area — The base same armor, but sorted according to armor type, instead of armor weight and governing skill.
Generic Magic Armor — Common magical armor, generally found in random locations.
Magic Apparel by Effect — Generic magic armor and clothing, but sorted according to magical enchantment instead of armor type.
Special Magic Armor — Magical armor with unusual enchantments that may be harder to find.
Unique Armor — One-of-a-kind armor which uses generic graphics.
Armor Artifacts — Truly legendary armor, unique in both appearance and effects.
Quest Items — Items, including armor, which are needed to complete a specific quest but are not particularly useful otherwise.
Armor added by official plugins:
Adamantium Armor — Adds the Adamantium Armor from Tribunal to Morrowind.
Helm of Tohan — Adds the missing Adamantium Helm from Adamantium Armor, with a quest.
LeFemm Armor — Adds two sets of female-specific armor.
Base armor is also organized according to Materials and Styles. These articles include locations of rare armor and links to related enchanted armor.

Weapons
Weapon articles, organized according to weapon enchantment and rarity. Every weapon in the game is listed on one of these articles.
Base Weapons — The standard, unenchanted weapons, from which most other weapons are derived.
Generic Magic Weapons — Common magical weapons, generally found in random locations.
Magic Weapons by Effect — The same weapons, but sorted according to magical enchantment instead of weapon type.
Special Magic Weapons — Magical weapons with unusual enchantments that may be harder to find.
Unique Weapons — One-of-a-kind weapons which use generic graphics.
Weapon Artifacts — Truly legendary weapons, unique in both appearance and effects.
Quest Items — Items, including weapons, which are needed to complete a specific quest but are not particularly useful otherwise.
Base weapons are also organized according to type and governing skill:
Axes — All weapons governed by the Axe skill: axes, war axes, and battle axes.
Blunt Weapons — All weapons governed by the Blunt Weapon skill: clubs, maces, warhammers, and staves.
Bows and Arrows — One set of weapons governed by the Marksman skill: short bows, long bows, and their ammunition.
Crossbows and Bolts — One set of weapons governed by the Marksman skill: crossbows and their ammunition.
Long Blades — All weapons governed by the Long Blade skill: longswords, broadswords, katanas, sabers, claymores, and dai-katanas.
Short Blades — All weapons governed by the Short Blade skill: daggers, shortswords, tantos, wakizashis.
Spears — All weapons governed by the Spear skill: spears and halberds.
Throwing Weapons — One set of weapons governed by the Marksman skill: darts, throwing knives, and throwing stars.
Base weapons are also organized according to Materials and Styles. These articles include locations of rare weapons and links to related enchanted weapons.

Materials and Styles
This is a quick overview. The linked articles below provide full details about each of the various materials and styles used for creating base armor and weapons, along with locations of rare or unique items, and links to lists of common enchanted items made from the base versions.
Bonemold: Composed of softened bone molded into new shapes and hardened by resin. It is used for a few weapons and especially for mid-grade medium armor. Favored by Great House guards and nobles.
Chitin: Laminated insect shell design, used for a few low-end weapons and light armor. Typical among Vvardenfell's commoners and rogues. Ashlanders also make decorative shields of large bug carapaces, but these are not usable in-game.
Daedric: Expensive, highly refined, and extremely weighty form of Ebony, used for many weapons and heavy armor, the strongest in its class. Rarely used by everyday humanoids, as it all ultimately comes from the Daedra. Daedric gear is highly enchantable.
Dreugh: Made out of Dreugh shells and wax, used for a few weapons and high-grade medium armor.
Dwemer/Dwarven: Alloy created exclusively by the Dwemer, used for mid-grade weapons (labeled Dwarven) and heavy armor (labeled Dwemer). Trade in these goods is supposedly restricted (as archaeological artifacts claimed en masse by the Imperial crown), but there is no enforcement.
Ebony: Very rare, high-quality, and quite heavy black volcanic glass (think magical obsidian, not the wood the name suggests). Used for many weapons and for heavy armor, the second best in that class. Ebony is highly enchantable.
Glass: Created from rare metals and green volcanic glass, used for strong but light weapons, and for the best light armor in the game. Glass is fairly highly enchantable.
Imperial: Styles used by the Imperial Legion and Imperial Cult, including several styles of heavy armor (e.g., Imperial Steel, Imperial Templar), some medium armor (e.g., Imperial Chain), a few pieces of light armor, and a few weapons. It is superior to regular Steel gear, but is lesser than Silver.
Indoril: Ornate, high-end medium armor, favored by Ordinators. Indoril is fairly highly enchantable.
Iron: Cheapest of the metals, used for many basic weapons and lowest-end heavy armor.
Netch Leather: A natural material native to Vvardenfell, used only for low-end light armor. The boiled variety is hardened and superior.
Nordic: Styles used by Nord warriors (and many bandits and smugglers), including lightweight Nordic Fur Armor, several pieces of medium- and heavy-class armor (all low-grade), and a few low-to-mid-grade weapons, mostly axes and long blades.
Orcish: Styles of mid-grade weapons, mostly heavy axes and hammers, and mid-to-high-grade medium armor of light plate steel over cloth.
Silver: Silver-plated steel, for mid-grade weapons to use against were-creatures, the undead, and others resistant to normal weapons. Also used for a few pieces of mid-grade armor (mostly heavy class).
Steel: Slightly better than Iron; used for many weapons and heavy armor; low grade.
Other Materials: A few individual weapons and pieces of armor are made of common materials such as cloth, leather, and wood. They are generally low-end gear (a few "armor" pieces actually have an armor class of zero). There are also some unusual materials, such as Trollbone, used for a few pieces.
 
Provided by the Tribunal expansion and related plugins:
Adamantium: A rare metal used to make high-end weapons and medium armor.
Provided by the Bloodmoon expansion:
Stalhrim: A rare crystalline material used to make Ice Armor, the best medium armor in the game (aside from the Adamantium Helm, which is slightly better than the Ice Helm).

Clothing
Clothing articles, organized according to clothing enchantment and rarity. Every piece of clothing in the game is listed on one of these articles.
Base Clothing — The standard, unenchanted clothing, from which most other clothing is derived.
Generic Magic Clothing — Common magical clothing, generally found in random locations.
Magic Apparel by Effect — Generic magic armor and clothing, but sorted according to magical enchantment instead of clothing type.
Special Magic Clothing — Magical clothing with unusual enchantments that may be harder to find.
Unique Clothing — One-of-a-kind clothing which uses generic graphics.
Clothing Artifacts — Truly legendary clothing, unique in both appearance and effects.
Quest Items — Items, including clothing, which are needed to complete a specific quest but are not particularly useful otherwise.
Sanguine Items — The 27 items involved in the Threads of the Webspinner quest.
Base clothing is also organized according to quality. These articles also include locations of rare items and links to related enchanted clothing.
Common Clothing
Expensive Clothing
Extravagant Clothing
Exquisite Clothing
Other Clothing

Other Items
Other Artifacts — Legendary, powerful items, other than armor, clothing, and weapons.
Alchemy Apparatus
Alchemy Ingredients
Books
Lights
Notes
Scrolls
Potions
Thieves Tools
Repair Tools
Miscellaneous Items
Clutter
Keys
Propylon Indices
Soul Gems

Other Articles
Cursed Items
Leveled Lists