Netruk44/uesp-wiki-content huggingface dataset:
Morrowind:Scathecraw

:"Scathecraw is the soft inner flesh of long, tough reddish grasses growing in the thermal ash regions of the Ashlands, Molag Amur, and Red Mountain."

Scathecraw is mostly found growing in the Ashlands and surrounding dryer regions.

The following vendors carry a restocking supply:
Andil (10) - Tel Vos Services Tower, Tel Vos
Cocistian Quaspus (10) - Buckmoth Legion Fort
Dralval Andrano (5) - Balmora Temple, Balmora
Galuro Belan (5)  - Telvanni Apothecary, Telvanni Canton, Vivec
Guls Llervu (5) - Guls Llervu's House Redoran Council Hall, Ald'ruhn
Irna Maryon (10) - Tower Entry, Tel Aruhn
Pierlette Rostorard (10) - Pierlette Rostorard: Apothecary, Sadrith Mora
Morrowind:Trama Root

:"A calming tea with modest magical properties is brewed from the thick, bitter-tasting root of the trama shrub. The Trama shrub grows in the bitter, ashy soils of the Ashlands, Molag Amur, and Red Mountain."

Trama Root grows in decent quantities in most of the dryer regions of Vvardenfell.  Trama Shrubs can contain as many as two or three samples, while the roots mostly will have only one if any.

The following vendors carry a restocking supply:
Andilu Drothan (5) - Andilu Drothan: Alchemist Foreign Quarter, Vivec
Anis Seloth (10) - Anis Seloth's shop, Sadrith Mora
Daynali Dren (10) - Lower Tower, Tel Mora
Dulian (5) - Buckmoth Legion Fort
Gils Drelas (5) - Upper Tower: Therana's Chamber, Tel Branora
Llathyno Hlaalu (5) - Balmora Temple, Balmora
Nalcarya of White Haven (10) - Nalcarya: Fine Alchemist, Balmora
Tusamircil (10) - Mage's Guild, Wolverine Hall, Sadrith Mora
Morrowind:Violet Coprinus

:"Violet coprinus is a tall, slender-stemmed, light-green-capped mushroom of the Bitter Coast region with modest magical properties." 

Violet Coprinus is a common mushroom found in abundance in the Bitter Coast region, as well as growing in caves. It is useful as a means of emergency escape when you are in deep water. Simply eating one raw should cause you to surface almost immediately, provided there is nothing solid between you and the surface. Having a couple on-hand for long dives can be a life-saver. You will also need to bring a sample to Ajira at the Balmora Mages Guild during the Four Types of Mushrooms quest.

Violet Coprinus is one of only two ingredients in vanilla Morrowind which can be used to create poison potions (not counting the rare poison), the other ingredient being luminous russula. The Tribunal expansion adds three other ingredients with a poison effect.

The following vendors carry a restocking supply:
Anis Seloth (10) - Anis Seloth's shop, Sadrith Mora
Cienne Sintieve (5) - Cienne Sintieve: Alchemist, Manor District, Ald'ruhn
Ernand Thierry (5) - Guild of Mages, Caldera
Jolda (10) - Jolda: Apothecary, Tel Mora



Notes
In some of Ajira's dialogue, she states that "coprinus comes from long-stemmed toadstools which glow blue at night", however, the plant does not glow blue.
Morrowind:Small Kwama Egg

:"Kwama eggs are a rich, nutritious foodstuff with modest magical properties. Popular throughout the Empire, kwama eggs stay fresh for a long time, and kwama mining is a profitable industry on Vvardenfell."

Small Kwama Eggs are most commonly found in people's food larders, but their source is from Kwama, which inhabit Egg Mines across Vvardenfell.  Kwama Workers and Queens will carry them.  (They also have a good chance of carrying the more useful Large Kwama Eggs instead.)  Also, egg miners will usually have a couple of them on hand, though they're common enough that murdering people for them makes little sense, especially given the fact that they're not worth very much, either to sell or to create potions from.

If you have the official plugin Entertainers installed, three Small Kwama Eggs can be used for juggling.

The following vendors carry a restocking supply:
Ajira (5) - Guild of Mages, Balmora
Cienne Sintieve (10) - Cienne Sintieve: Alchemist, Manor District, Ald'ruhn
Felara Andrethi (10) - Tel Aruhn Tower Living Quarters, Tel Aruhn
J'Rasha (5) - J'Rasha: Healer Foreign Quarter, Vivec
Threvul Serethi (10) - Thervul Serethi: Healer, Sadrith Mora
Tusamircil (10) - Mage's Guild Wolverine Hall, Sadrith Mora
Ulumpha gra-Sharob (10) - Fort Darius, Gnisis
Vaval Selas (5) - St. Olms Temple, St. Olms Canton, Vivec
Zanmulk Sammalamus (10) - Gnisis Temple, Gnisis

Greatest number of loose samples:
Ald'ruhn, Arobar Private Quarters (15)
Ald'ruhn, Braynas Hlervu's House (7)
Ald'ruhn, Cienne Sintieve: Alchemist (7)
Gnisis, [-11,11] (6)
Ald'ruhn, Aryni Orethi's House (5)
Ald'ruhn, Gildan's House (5)
Ald'ruhn, Llethri Private Quarters (5)
Balmora, Balyn Omavel's House (5)
Balmora, Fast Eddie's House (5)
Balmora, Morag Tong Guild (5)
Balmora, Rararyn Radarys' House (5)
Gnisis, Abelmawia Hut (5)
Indarys Manor, Berendas' House (5)
Maar Gan, Mabrelle Geles's Hut (5)
Rethan Manor, Berendas' House (5)
Rethan Manor, Tures' House (5)
Tel Uvirith, Omavel's House (5)
Andasreth, Upper Level (4)
Gnisis, [-10,11] (4)
Gnisis, Shand Hut (4)
Hla Oad, Relien Rirne's House (4)
Tel Branora, Fedar Davus's House (4)
Bloodmoon:Raw Stalhrim

Raw Stalhrim is a rare material used by the ancient Nords in their burial rituals. It can only be mined by using the Ancient Nordic Pick Axe, which you will acquire one way or another by doing the East Empire Company Quests. It can be used to fashion Ice Armor, a good quality Medium Armor.  It is also used to make Stalhrim weapons. There are only 26 samples available, and they do not respawn. If you side with Falco Galenus, you can have armor and weapons made from Stalhrim by Aenar and Hidar. Each armor or weapon piece will require one piece of Raw Stalhrim and two days of waiting. If you side with Carnius Magius instead, he will give you armor and weapons in exchange for Raw Stalhrim, but you will need two pieces for each instead of just one. There are just barely enough pieces out there to get a complete set if you work for Carnius, but you will need to find nearly every single one. This is one distinct benefit of following Falco's quests instead.
 

The 26 pieces of Raw Stalhrim are spread throughout 17 locations:
3 in  
3 in  
3 in  
2 in  
2 in  
2 in  
1 in the mine at  
1 in  
1 in  
1 in  
1 in  
1 in  
1 in  
1 in  
1 in  
1 in  
1 in  

Notes
Stál hrím is Icelandic for 'steel frost'.
Bloodmoon:Gidar Verothan

Gidar Verothan is a Dark Elf commoner, and leader of the three men you will escort to Raven Rock. You find him waiting at the docks south of  Fort Frostmoth.

He is wearing a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Dialogue
Carnius Magius: ''"He's the local Factor, though he never leaves the Shrine. Can't say I blame him too much, what with all the wolves and such about."
Greetings: 
"Sorry, %PCRace. Can't talk right now: we're waiting for our escort to Raven Rock. Go see Carnius Magius in the shrine if you need something."   
"So you're the escort? Well, fine. Let me know when you're ready to go."
"Is there a problem? I thought you were ready to go."
"What's the hold up? We're ready to go, so let's keep moving."
"Well, we've made it here in one piece. Thanks for the effort, %PCName. Perhaps we'll run into each other again."  
"Thanks again for the escort. If you'll excuse me, I have a lot of work to do."
ready to go:
"Garmin, Sabinus and I need to get to the site so we can start work. Can we leave, or do you need more time?"
''I'm ready. Let's go.'':
Wait, I need more time.: "Well, hurry it up. We can't stay here forever, else we'll get Carnius mad. Trust me, you don't want to see him when he's mad."  
"All right then. We all voted, and decided that you get to take the lead. None of us are particularly fond of the woods - I'm not saying we're cowards, mind you - and we felt that you'd be better off leading the way. I can at least mark the spot on your map, so you know which way to head. Lead on!"  
" We're still headed for Raven Rock, right?"
Wait here.: "You're kidding, aren't you? We'll be eaten alive if we stay here! ....I hope you know what you're doing. Hurry back, okay?"   
Follow me.: "Gladly. Let's go."  
"What? You've already helped us get here: where else would we go?"
seen anything: "What? No, I don't know anything about a ship."''

Related Quests
East Empire Company
Bloodmoon:Gamin Girith

Gamin Girith is a Dark Elf commoner initially located at the docks of Fort Frostmoth, he will become part of the colony of Raven Rock after you escort him there with his fellow workers. In a later quest, he might have seen some lights from a raiding party off to the northwest. He wears a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Dialogue
Greeting: 
''"I can't talk now. I'm waiting for our escort to show up. 'Sides, Gidar is in charge."  
"Oh, you're the escort? Better talk to Gidar, then. We're supposed to follow him."  
"Thanks for making sure we got here safely, %PCName. I appreciate it. I'd better get to work. Excuse me."  
"I'd like to stop and chat, but there's much to be done."  ''

Related Quests
East Empire Company
Bloodmoon:Sabinus Oranius

Sabinus Oranius is an Imperial commoner, and one of the three men you will escort to Raven Rock. He later becomes a miner in the Ebony mine and refuses to be hired as a guard.
 
Dialogue
Greeting:
''"Pardon me, but I'm waiting for someone. If it's important, ask Gidar."  
"If you're going to act as our escort, I suggest you speak with Gidar. He knows the way."  
"Can we maybe just concentrate on getting there safely? I don't like it out here."  
"Thanks for bringing us. I'd better get to work."  '''

Related Quests
East Empire Company
Bloodmoon:Hroldar the Strange

Hroldar the Strange is a stubborn yet pacifist Nord barbarian that is blocking the entrance to the Raven Rock Ebony mine. If you side with Carnius Magius, he will also help you later on to stop the messenger. 

Hroldar wears a Nordic fur cuirass with matching greaves and boots. When helping you stopping a messenger, he also carries a huntsman longsword. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

 
Related Quests
East Empire Company



Dialogue
Voice:
Greetings:
''"You'll not infect me with your Devilry! I am here to defend Nature, and I'll do so at any cost! Now begone!"
"Look, I said I'll leave. Just stay away from me, will you?"
Greetings:
"You'll not infect me with your Devilry, %PCRace! I am here to defend Nature, and I'll do so at any cost! Now begone!"  
"You! If you're part of this accursed plot to rape the land, you'll suffer the same fate as all the rest! You'll be cursed.... cursed, I tell you!"  
"Sent you to talk me out of this, have they? Those devils won't be rid of me so easily! Talk all you like, %PCRace. The curse I place on you will be all the more painful for it."  
[After attacking him at least once.] "I'll not give in to you! Cease this violence before you being death and destruction on yourself!"  
[After beating him into submission.] "OW! Okay, okay. I'll go away - just stop hitting me! Just give me a minute to collect myself. I promise I'll be gone the next time you come back. Oh, that's going to leave such a bruise..."
"Look, I said I'll leave. Just stay away from me, will you?"  
"Well now, look who it is. Carnius said ye'd be helpin' me. Took me a minute to realize it weren't a joke. Surprised to see me, are yeh? That trick ring of Carnius' did quite a number. Don't have one this time around, though, so I'd hate to have to put yeh down. Don't get any bright ideas about fightin'. Now, we'd best get going if we're goin' to catch this lad. We can sort out the details once we get there. Let's go."  
"Let's get a move on, %PCName. Don't want to get Carnius mad, now do yeh?"  
"Right. Now we're to it. You go fetch this messenger fellah, and I'll take care of gettin' the wolves."  
[Note from Carnius had been added to your inventory. 3 Scroll of Savage Tyranny has been added to your inventory.] "Carnius had somethin' for yeh, once the messenger was dead. Here, take this and get movin'. He'll be wanting to know that this lad won't be arrivin'."
"I gave yeh the stuff Carnius wanted you to have: nothin' left to say. We're done here."  
-----
Almalexia''': I don't know much about her. The Dark Elves seem to love her, though. And the rest of that bunch.
Captain Carius: I don't know him personally. He's at the Fort, and I don't spend any time there.
Hroldar the Strange: "Just leave me alone, okay?"
messenger: ''"Yeh see the look on his face? Ha ha! Wasn' expectin' that, I can tell yeh!"''

Notes
If you speak to him after 'convincing' him to leave, Hroldar has some unique dialogue, some of which suggests he is more familiar with the East Empire Company than he first lets on...
Bloodmoon:Sabrina Vitellia

Sabrina Vitellia is an Imperial smith and the proprietor of the local smithy in Raven Rock and has a noticeably large amount of gold to barter with.

Sabrina will only appear if you choose to have a smithy built during the Raven Rock quest Setting up Shop. Otherwise, the trader Sathyn Andrano will appear.
 
Related Quests


Notes
It's possible she's been visited by Wulf, just as you may be during the Morrowind Main Quest. The only evidence of this is that she has an Old Man's Lucky Coin, identical to the one you can receive from Wulf. It is behind her, on the bottom shelf where she keeps her dishes.

Wares
 

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Bloodmoon:Sathyn Andrano

Sathyn Andrano is a Dark Elf trader. He is the cashier at the local trading store of Raven Rock, west of the mine. The trader has a few weapons, some clothes, potions and general goods for sale and the healthy sum of 10,000 gold to barter with.

Sathyn will only appear if you have chosen to have a Trader built instead of a Smithy. Otherwise, you will see Sabrina Vitellia.
 
Related Quests


Notes
Sathyn Andrano is a part of the Andrano family, which has their own ancestral tomb.

Wares
 

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Bloodmoon:Baro Egnatius

Baro Egnatius is an Imperial shipmaster, located by the new docks of Raven Rock. The supply ship skipper is trying to extort Falco to give him an "extra payment". Apparently, the dead captain Elberoth is somewhat of a hero to Egnatius. If you show him Elberoth's old saber, he might back off his demands.

He is wearing an expensive shirt with matching pants and shoes. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells. After the related quest, Egnatius will leave Solstheim, never to be seen again.
 
Related Quests
East Empire Company


Dialogue
Greetings:
''"You looking for a fight, %PCRace? If not, you'd better put down those fists."  
"Well now. Have they finally sent someone to deliver the extra payment I requested? I told them that if I was going to make this trip on top of what Elberoth was doing, it'd cost them. And I'm getting tired of waiting."
"Don't try to intimidate me, you.... that sword. Looks like Elberoth's. Is that his saber?"
"I.... I'm taking care of supplies. Just keep your distance, all right?"  
-----
Baro Egnatius: 
"Yeah? What's it to you?"
"Y-yes, that's me."
Elberoth: 
"He's a friend of mine. Not much to look at, and certainly not much of a captain, but he was a hell of a fighter. Always brandishing that stupid sword of his... but what business is it of yours? Let's talk about that extra payment of mine, shall we?"
"Keep bringing him up, do you? If only he were here. He'd wipe the floor with you; wouldn't be nearly as gracious as I have. A mean little Bosmer, he is. Keep annoying him like this, and he'd likely put his saber through your skull. Next time I see him, I'll make a point of mentioning you. Perhaps he'll pay you a visit."
"He's dead? He.... he was one of my only friends..."
extra payment:
"That's right. You see this boat? It doesn't go anywhere until I've got that money in my hands. Your boss already knows what I'm after, and unless you're here to give it to me, I suggest you get lost. Otherwise you might get hurt."
[Disposition ≥ 50.] "Like I told your boss, I'm not leaving until I get some serious cash from him. I can wait here all day, you know."
[Disposition ≥ 80.] "I like you. I really do. But you're not going to talk me out of it. I want my money, and I want it soon."
his saber:
"Aye, I'd recognize his sword anywhere, if I saw it. What's it to you?"
"What, you're going to try and tell me you have it? Sure, it's easy to talk. A guy like Elberoth, though. He wouldn't just SAY he had his saber. He'd SHOW you he had it. And a guy looking at Elberoth holding his saber? He'd understand things pretty good, or he'd be REAL sorry."
"How did you.... but where... so it's true? He's dead? You don't mean to tell me that you.... I mean, you didn't.... you didn't KILL him, did you? Okay, listen. Maybe I made a bit of a mistake, all right? How about I just take the ship and deliver the ore, and we won't have any sort of problem at all. Just... just don't hurt me. Look, I'm going now, see?"
"I can't believe you killed him...."''
Bloodmoon:Uryn Maren

Uryn Maren is a Dark Elf commoner hired by Carnius Magius to steal ebony from the Raven Rock mine. He has some contraband in his heavily locked house by the docks. Uryn is later murdered by unknown forces.

He is wearing a common shirt with matching pants and shoes and he is carrying a sample of flin. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
East Empire Company



Dialogue
Voice:
Greetings:
''"Uh... there's a perfectly good explanation for this, I assure you..."
Greetings:
"So, you're here to help, are you? Well, I need you to distract the guard."
"I'm not making a move until you distract the guard."
"What are you doing? Stay close to the guard - I'll come to you when I'm done."
"Ahem.... Uhh, %PCName? Carnius wants to see you. You know, about that job.... the one that you were doing. You should let him know it's done. Okay? Great."
"Good work. Better go see  ."
"Oh, uh.... hey there, %PCName. Didn't see you. Excuse me, but I need to, uhh, get back to work."  
"%PCName! What are you doing here? Uh... there's a perfectly good explanation for this, I assure you..."
"You're not going to get me in trouble, right? You heard my explanation - it was all Carnius' idea!"
-----
Carnius Magius: "He's the boss. Tough guy, but what people say about him isn't all true. Really. I mean, why would I say anything bad about him?"
distract the guard:
[Flin has been added to your inventory.] "It should be a pretty simple task, really. I know that Aldam has a fondness for whiskey. Give this to him, and he should be out of the way long enough for me to do my job. Stay close to him; it's important that we're not seen together until the job is all done. I'll come find you once I've got my hands on the ore. Okay, I'm going to head down near the storeroom."  
"Just give him that whiskey I handed you, %PCName. That should occupy him."
"Nice work. This will put him in a tough position; even if he does realize what happened, he won't be able to do anything about it, because that'll mean admitting he was drinking on the job."
explanation:
"Yes, yes! You see, I... well, I was... okay, fine. You caught me. But I swear, I didn't want to do this! Carnius put me up to it - he said he'd kill me if I didn't steal as much ore as I could!
''"I'm telling you, Carnius made me do it! Go ask him, if you don't believe me!"
Uryn Maren: "That's me."''

Notes
Uryn Maren is a part of the Maren family, which has their own ancestral tomb.
Bloodmoon:Seler Favelnim

Seler Favelnim is a Dark Elf commoner in the Raven Rock Bar. He is an old man who is causing chaos and the husband of Dralora Favelnim. She will plead to you not to hurt Seler, despite his attacks. 

He wears a common shirt with matching pants and shoes. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
 
Related Quests
East Empire Company
Morrowind:Drain Fatigue

Temporarily lowers the Fatigue of the target, causing them to fight less effectively, and possibly collapse to the ground if it goes below 0.  After the spell expires, the victim regains the lost Fatigue.

Related Effects
Damage Fatigue, Absorb Fatigue
Restore Fatigue, Fortify Fatigue
Drain Attribute, Drain Health, Drain Magicka, Drain Skill

Alchemy Ingredients
The following ingredients will result in a Drain Fatigue effect if mixed into a potion:

  These are first-effect ingredients, so you may experience the effect by eating them raw.
Morrowind:Drain Health

Temporarily lowers the Health of the target. If the victim is still alive when the spell expires, they will regain the lost Health.

Notes
This effect will in fact deliver a killing blow if the subject's Health is reduced to 0. A good way to kill enemies with less than 100 Health is to Drain Health 100 pts for 1 sec. And you can spice up the spell with Soultrap for 1 sec or even double the effect with Weakness to Magicka 100 pts for 1 sec. This trick can be somewhat costly, magicka-wise - but Drain Health in fact has the lowest base cost of the Destruction School and not many creatures are resistant to Magicka (Drain Health is not elemental damage).

Related Effects
Damage Health, Absorb Health
Restore Health, Fortify Health
Drain Attribute, Drain Fatigue, Drain Magicka, Drain Skill

Alchemy Ingredients
The following ingredients will result in a Drain Health effect if mixed into a potion:

  These are first-effect ingredients, so you may experience the effect by eating them raw.
Morrowind:Drain Magicka

Temporarily lowers the Magicka of the target, which if done at sufficient magnitude can severely cripple spellcasters.  When the spell expires, the victim will regain the lost Magicka.

Related Effects
Damage Magicka, Absorb Magicka
Restore Magicka, Fortify Magicka
Drain Attribute, Drain Fatigue, Drain Health, Drain Skill

Alchemy Ingredients
The following ingredients will result in a Drain Magicka effect if mixed into a potion:

  These are first-effect ingredients, so you may experience the effect by eating them raw.
Morrowind:Jump

Increases the maximum jumping height of the subject, where the maximum height of a character's jump is multiplied by the magnitude of the jump effect.

Notes
This does not increase the height from which you can fall without taking damage.  Thus it is possible when creating powerful Jump effects to make it so that you can jump high enough to take damage upon landing even if you land at the same height you jumped from.  The most obvious way to prevent this is through the use of a Slowfall spell, but you can also use a Fortify Acrobatics or a Fortify Agility spell, or prevent the damage altogether by casting a short duration Levitate spell immediately before landing.
NPCs and creatures typically do not jump under any circumstances; there is no benefit to casting this spell on anyone but yourself.
Jump 1 is useless, since it multiplies height by 1, but the effect of jump grows very quickly as magnitude increases.
A mage or a character with sufficient stats can create a spell with a high Jump magnitude and jump immediately after casting to launch themselves a tremendous distance, coupled with a low magnitude Slowfall spell cast at the right time or combined in a custom spell (one point Slowfall negates all fall damage without affecting the jump spell), this can be used to travel across the map even more efficiently than fast-travel.

Related Effects
Levitate
Slowfall