Netruk44/uesp-wiki-content huggingface dataset:
Online:Gjarma's Orders: Supplies

Let your lot fill their pouches, but the necromancers will need bodies for the plan to work. Ten cart-loads should be enough. 

And look for bodies in the streets before you go about making any new ones. If the people of   see us bashing down their doors and dragging out corpses, they'll find courage beneath their fear. 

—
Online:Leeza's Bloodthorn Report

Esteemed Leader, 

Our camp, in the clearing set between where the water spills from  , has already achieved exciting results. 

Not only have we intercepted a dispatch from  , but we've also captured a   scout! 

If we wait long enough, perhaps   will wander in and surrender! 

—  of the First Planting
Online:Letter to Sentulus

, 

Over the years, I have recruited dozens to the ranks of the  , but none of my recruits have made me nearly so proud as you have. The experiment in   appears to have met with significant success. Your work there has inspired us all and indeed caught the attention of our divine mistress.   has sent some of her most potent minions to help spread our influence in  . Powerful   known as " " are working behind the scenes in places of power across this kingdom to mimic your achievement. With their aid, we will ensure that the   is plunged into a nightmare from whence it will not be able to return. 

The task with which you have now been charged is unchanged, but no less critical. We will need hordes of  s,  , and   to plague these lands and perpetuate the waking nightmare our mistress has envisioned. Make efforts to recruit local citizens to our cause. If they will not join us, they may be used as vessels or blood sacrifices to aid in the summoning of Daedra. 

In Vaermina's dark name,
Online:Look to the Dawn

Something's not right here. 

We've been hearing noises from the catacombs. We've been … seeing things.  s. Apparitions. Forms gathered before the dawn. 

I came here to investigate. I am going to find answers, or I will die trying. 

I wrote this in case I don't make it back. If you're reading this, whatever is haunting this tomb has probably killed me. You should go before it kills you, too. 

I say this so you can make your peace with   before it happens to you. Turn back now. Look to the dawn. See her radiant majesty. It's not too late to save your life, and more importantly, your soul. 

Darkness is all around you. Turn back to the dawn.
Online:Note from Alasan

,

We appreciate your offer of gold, but the   trades in the currency of corpses. Provide one corpse for every ten gold in your offer, and we will spare the city of  .

Acquire the corpses by whatever means you prefer, stow them in your basement, and we will periodically pick them up. 

If this arrangement does not suit you, we will simply harvest corpses in Bergama ourselves. 

—
Online:Note Written in Blood

More of those fools from the   approached me   entreat me for assistance despite the number of their emissaries I have feasted upon. The easy prey is nice, but I begin to miss the rush of the hunt. 

I feel that enough of my power has returned to me that soon I may stray from this cave in search of an unsuspecting meal.
Online:Orders for Attius

: 

I expect you to hold the garrison at all costs. You can and should leverage the captives as hostages if it comes to that. Should the unthinkable occur, instruct your men to fall back across the bridge to the crypts. I have given   instructions on how to summon the "gifts" left buried in the pass so long ago. The garrison will not fall, our lord will see to that. 

Glory to  , 

—   
Magus-General, Imperial Seventh Legion
Online:Orders: Farangel's Delve

Your instructions are simple. Follow   into   and locate the abandoned fort therein. There should be ample amounts of supplies to take, which we can turn around and sell in  . We should turn a tidy profit. Do this for the  , and further our cause!
Online:Orders: Norvulk Ruins

We've heard rumors that   sit unplundered in the hills near  . Follow  . He will lead you to them. We must claim these ruins and discover the ancient secrets within—for the  !
Online:Overdreamer Chartrand's Orders

Fellow  , 

I want to remind you all of the importance of exercising caution and good judgment in maintaining security at our encampments in  . Because of sloppy behaviors among our colleagues in   and  , we now have a sect of  's followers actively working against us, aided by a representative of King  , whom we hoped would not learn of our presence for some time yet. 

Due to this situation, our timeline must be accelerated. We must work quickly and efficiently, but also intelligently. Perform the tasks you have been assigned and take precautions to ensure these newly emerged enemies do not get the opportunity to intervene. 

On the positive side, we have succeeded in destroying Azura's shrine at the  , and I have now come here to   where we will find more relics to aid in our cause. Follow my example. We conducted careful research and reconnaissance before coming here to ensure that our encampment will be secure and our objectives will be achieved. You should do the same. 

Now, more than ever, our Mistress looks to us to stay strong, be ever-vigilant, and to assert her will. I hope you prove to be up to the challenge and I hope to see you all soon in  . 

Supernally Yours,
Online:Sardok's Bloodthorn Report

Esteemed Leader, 

Our camp, in the shadow of  , has produced excellent results! 

Already, the great thorns twist toward the sky and corrupt the swamp. 

Soon, this land will be ours! 

—  of the Second Planting
Online:The Treasure of Stillrise Village

, 

Gather your coven and make your way to   as quickly as possible. A treasure there unlike any we have seen in many generations awaits the     

Take or create as many animus geodes as possible; you will find use for them, I promise you! I would go myself, but I do not have enough servants in   to complete this task to its fullest. 

When you arrive, be certain to use your witch-sight on the inhabitants. Not all is as it seems in that quiet little village. You will understand my meaning when you follow my orders. 

I would say more, but you know how our communications can be unreliable, even within our ranks. Discover the secret of Stillrise Village and you'll understand my excitement. Bring back a great treasure, Felra, and you and I will "Still Rise" in the ranks of our Order! 

—
Online:There Is No Going Back

, 

Our cause would be glad to have one so well versed in magic. Your former employer was foolish not to put your talents to better use, but his loss is our gain. 

Join us in  , but be warned! There is no going back. Cut ties with your former life. Distractions will not be tolerated in your service to the  . 


—
Online:They Should Grovel

The   refuses to cease their pleas. They try my patience. I have no love for those of the living who think themselves rulers of the regal dead. 

Their arrogance wears on me. They should be groveling before those that have passed before them, begging to join the glorious life after death.
Online:Verrik's Note

, 

Your ships are more than adequate to transport our agents. All you need to do is deliver the cargo. Once night falls, we'll emerge from the crates and use  's maps to get close to  . 

  will be pleased with the chaos caused by Casimir's death! The kingdom's leaderless ranks will offer the  s little resistance. Overcoming the south will be easy and   will be ours. Rest assured that you will be compensated very well for your loyalty to the Bloodthorn's cause. 

See that those crates are not disturbed. The agents inside must stay hidden until the time is right. If they are discovered, I will perform the deed myself and then come back for you. Do not fail us. 

—
Online:What Comes Next

You won't regret your pledge to help. Together, we can reclaim   for the  ! 

If you're reading this, you should already have the requisite list of   and know what to do with them. When ready, seek a quiet corner of   where you won't be disturbed. Perform the ritual when ready. It's simple—elegant. As Valenwood was before the   polluted it. 

  will hear our call! The more who call out to him, the louder our voice. Together, we'll hunt—until all left in Valenwood are Bosmer. 

—
Morrowind:Draren Thiralas' House

Compared to some of the shacks located in Seyda Neen, Draren's house is more spacious and better furnished. After entering the house, to your immediate left you will find a barrel containing an assortment of random food and a crate that contains a large kwama egg with a cloth sack on top of it that contains ingredients. To the right of the front door is a   chest containing 10 gold, a journeyman's lockpick and probe, common shoes, some random food, and some other random loot. Beside the chest is a bench and a table that holds a selection of redware and wood dishes. In the southeast corner of the house opposite of the table is Draren's single size bed. Situated above the bed is a small shelf that holds an iron candlestick and a couple dishes. Located on a wall to the south of the fireplace and cauldron in the northeast corner of the house is a cupboard that has a small chance of containing special loot and also has a much higher chance of containing some random loot. On the ground below the cupboard are four sacks, two of which contain random food while the other two contain saltrice. thumb|left|Draren Thiralas inside his house

Notes
Items can be taken without penalty, but any items taken are flagged as stolen.

 
People
Lore:Notes on the Mortuum Vivicus

Since the   plot was revealed to me, I have attempted to learn more of this weapon he holds so dear. According to historical records, the   was a gift from our Lord and Master to the   of a  .

Those unworthy servants stood on the verge of greatness! To their great loss and eternal shame, the fools were unable to accomplish the simple tasks our Master set before them, and he withdrew the Vivicus from  . It was lost to the Faithful.

If the Master's plan comes to fruition&mdash;if enough souls can be gathered to his side&mdash;the servants of the Lord of Lies would be more powerful than any mere king or queen. Truly, Tamriel would burn in the Master's fire!
Online:On Calling the Drowned Dead

My father first used this spell to call the dead from the sea twenty years ago. Today, we perform this again in his honor. There are shipwrecks along the beach just west of the docks. Conduct the ritual there and our glorious rise begins.

&mdash; Uwafa
Lore:On Necromancy

should not be taken lightly. Costs, both mundane and spiritual, can be very high. Intent is everything. Too much emotion may create a creature so consumed with anger and hate its every action is perverted by its pain. Too little creates a mindless husk with little more than the ability to follow the simplest of commands. A calm mind, its thoughts well-organized and its plans well-considered, is the most necessary ingredient for animating the dead.

The soul is necessary, of course, as are many other ingredients listed at the end of this chapter. But as to the body … take caution. Any corpse may be reanimated, regardless of age or state of decay, but the most useful are those that are mostly intact (or can be made intact with little effort). A whole skeleton is better than a fresh, but mutilated, body.

As to freshness, be careful in this consideration as well. Have you ever wondered why there are so many  s among the reanimated  , fewer  s, and only a scant few revenants? The longer a body remains inanimate, the less hold its original owner has on the corpse. A spirit can stay tied to its remains for days, weeks, or even years&mdash;the shorter the time, the more likely the spiritual umbilicus exists.

A wise necromancer does not wish to fight for control of his creation with an angry spirit seeking a way back into the world. Best to be certain all of a creature's soul has departed before reanimation begins. Even should the necromancer win the battle, it is a cruel victory, tormenting a spirit on its way to rest.

Raising the dead so recent that the soul has not yet fled is ill-advised, as true resurrection is not the purview of the necromancer, but something best left to   and priests.
Online:On Pircalmo's Emergency Reversal

Dear  ,

Your enthusiasm and willingness to persevere in the face of stark adversity has never failed to impress me. The arrogant pitfalls of the prodigal will never plague you, a boon that will see you through your future  .

While I will miss you providing me the opportunity to teach others, and am saddened to know that I will not be able to complete your training, I would feel remiss in my duties as a mentor if I did not provide you some parting lesson. To that end, I have devised a ritual for you, the most important a mage of your caliber can learn. It will provide you a means for determining the cause of any calamities you face. When you again find yourself in a position of sudden catastrophe, this spell should start you down the path to correction in my absence.

You will need:
:&mdash;The chitin of a  , for resilience against adversity.
:&mdash;Five   thoraxes, that auspicious number.
:&mdash;A   fragment, as an anchor.

Incorporate those into Cylladora's Spell of Finding  by way of my own Wonderful Linking Cantrip and the spell should basically cast itself. I haven't yet come up with a name for it. Feel free to come up with your own. "Pircalmo's Emergency Reversal," perhaps? I am sure you can imagine something creative with your newfound free time.

Your (former) teacher,

 

  I know you are familiar with this particular spell, as I have seen you cast it many times prior to my lectures. Intentionally leaving behind one's notes in order to practice a spell was always a surprising way to practice casting under pressure, but to each their own.
Lore:On Summoning Skeletons

Many options present themselves for the industrious   who wishes to raise   minions to serve or protect. Vengeful  s, of course, and other types of incorporeal spirits abound, but they have little substance and can often be difficult to control. Corporeal dead provide more muscle, which comes in handy when you need manual labor or an instant fighting force. Plus, if you use minor   spirits to animate them, corporeal undead have no sense of self or memory of past lives. They are more malleable, easier to command, and capable of following simple orders. In short, they make perfect servants for most of a necromancer's minion requirements.

While some necromancers prefer to animate  s to perform tasks, other practitioners of dark magic prefer to deal with  s. First, skeletons, by definition, consist primarily of bone, with few or no organs or fleshy bits remaining. In other words, skeletons don't have the habit of dropping bits and pieces of themselves all over your ritual circle or lair, unlike their zombie counterparts. Second, skeletons tend to be more sturdy and dextrous than zombies, making them noticeably faster and, in many ways, more dangerous.

You have two sources when it comes to obtaining skeletons to raise and command. One is to pull the bones directly from a fresh corpse (or even from a living victim, if you have the appropriately powerful spell at the ready). The newly dead provide strong, sturdy bones that can deal and withstand punishment with equal facility, depending on the demands of your service. Newly dead skeletons also tend to exhibit more agility and speed, albeit with the clumsiness common to all new-born creations.

The second source to draw upon when seeking to raise skeletal minions remains the tried and true market favored by most practicing necromancers&mdash;the graveyard. Of course, any depository of the dead will do, from an ancient necropolis to a long-forgotten battleground ripe with the corpses of fallen soldiers. Older bones often house great power, and the   you employ will gather the scattered fragments and knit them together with necrotic bindings. Older bones may crumble and shatter before the bones of the newly dead, but they often compensate for that liability with the extra power trapped within these relics and awaiting your command.
Lore:Powering the Dark Anchors

Our great     has found a way to conquer the wretched realm of  . Using   crafted in the   to weaken the barrier between worlds, the metaphysical chains will allow us to merge Nirn and   into a singular domain ruled by the Lord of Schemes himself.

It takes considerable power to form the connection across the chaos of  . Unfortunately, this energy isn't as easy to acquire as the raw materials used to create the planar hooks and chains. Powerful mortals, especially powerful  -users, provide the cleanest, most effective source of energy. On the other end of the spectrum, the   are practically worthless for this purpose, as the amount of energy we can draw from them is barely enough to start the melding process let alone carry it to fruition. Unless an unlimited source of powerful mortal mages suddenly makes itself available to us, we will have to explore other alternatives.

 

Our various experiments have finally paid off. We have discovered (through much trial and error) that atronachs can be used to supply enough energy to power the Dark Anchors and may even be capable of powering the ultimate Dark Anchor&mdash; .   and  s work well, but the most power by far is provided by the    . These creatures of wind and lightning will need to be acquired in great numbers to provide the energy we need to launch the Dark Anchors and the Great Shackle into Nirn.

This appears to be our best solution&mdash;at least until we can acquire a steady source of powerful mortal mages to draw from. We will continue to work on that avenue, as well. For the glory of Molag Bal!
Lore:Practical Necromancy

~   ~   ~   ~   ~   ~   ~   ~   ~   ~

Previously we've discussed the   of crude matter for labor (Chapter XVI). It is time to delve into deeper, more rewarding subjects.

Aside from the traditional ritual components (Chapter III), you will need:

: * The HIDE of a slaughtered animal, cleaned and dried in the approved manner.

: * A measure of dried  , crushed with a pestle of pure  .

: * An   containing the tortured spirit of a   or  .

Prepare a circular ritual space no less than three paces across. Isolate the space with a circle of one part chalk, one part salt, and one part ash. In the center of the space, prepare your ritual tools. Write the name of the spirit you wish to summon on the piece of animal hide.

Be sure you have no injuries that might spill blood in the circle. Trapping one's own soul in a summoning circle is rarely fatal (see Chapter XXV for exceptions), but is sure to provoke the mockery of your peers.

After desecrating the circle (refer to Chapter X), light the candles in the following order: EAST, WEST, NORTH, SOUTH. Burn a pinch of nightshade in the RITUAL BOWL. Place the HIDE in the center of the circle. Finally, take up the ANIMUS GEODE and release its power while holding in your mind an image of the deceased.

Once summoned, the spirit is tethered to the animus geode; the geode will act as a beacon, allowing you to call the bound shade to your side whenever you wish.
Lore:Prayer to My Prince

These gifts are meager, 
But I beseech you!


Guide my actions, 
Hear my thoughts 
Across the ages, and 
Through the realms


I approach the altar, 
My heart full of 
Devotion and love 
For my Prince!
Lore:Rite of the Scion

What is the Rite of the Scion?
A ceremony wherein a mortal inflicted with   is accepted by the  . This mortal obtains her blood and her favor, becoming a Scion.

What is involved in the ceremony?
A mortal is presented to the Blood Matron by a Scion. The mortal shall take the name Initiate, and the Scion shall take the name of Bloodspeaker.

The Bloodspeaker must first prepare the accursed symbols of   and  . Thereafter, the Initiate drinks from the basin of suffering and the basin of loss and learns the history of Lamae Bal. Then, the Initiate profanes the symbols. Once this is done, the Initiate submits to the Blood Matron and is exsanguinated completely. Should the Blood Matron deem the Initiate worthy, she will revive them with her own blood.

What separates a Scion from a mere vampire?
A vampire is a victim. They are poor creatures suffering from a disease. Scions are blessed by the Blood Matron directly. More potent is their blood. More terrible is their wrath. More beautiful is their visage.

Vampires are their flock, mortals their fare.

Whom does the Scion serve?
The Scion, child of the Blood Matron, bows to no one. The Mother has broken their bonds. To serve is their choice, but the Mother would see Her children unite and turn their opponents into subjects.

What is the Covenant of the Scion?
Arkay the Forsaker, we curse you. You left us to suffer in darkness.

But we survived. And in darkness, we grew.

Now, we feed upon your followers. We will use their stolen strength to conquer and consume you.

Molag Bal, Father of Torment, we curse you. You sought to poison us with your blood.

But we survived. And from your poison, we grew.

King of Corruption, your children are coming. We will defile and destroy you.

We step away from the light. We sacrifice the frailty of breath.

From the dead blood of our Mother, we live unburdened. Her curse is our blessing. Her fury, our grace.
Lore:Ritual of Unbinding

The Ritual of Unbinding cuts an entity's ties, mystical and  al, to release him or her from all links to   and immortal realms. Chant the ritual and invoke the runestone's power to channel energy through the runestone into a binding stone.

Once invoked, the runestone creates a key which can later break its connection to its binding stones. The runestone's key must revoke the energies at each binding stone. Most rituals use one or two binding stones; more powerful entities require three. Legends speak of rare creatures that need four.

''Note: One can avoid the bound entity's death by invoking the  . For this, use the runestone on a willing sacrifice. That person's life will be forfeit, and the bound entity is freed. The key thus created will be energized with the soul of the proxy sacrifice.''
Lore:Scroll of Eight

:Serpent
:::Darkness
::::Devourer
:::Dreamer
::Silence
:::Light
::::Death
:::Rebirth

These are the eight sacred aspects of the  . Each contains a truth, a lie, and a mystery that entwines upon itself, forever undulating like the coils of the great serpent.

Ghost Snake, accept our humble offering!
Lore:Simple Illusion Magic

A beginner's guide to    , as prepared by Ninaleon Sightbinder the First!

CHAPTER I : Sight

CHAPTER II : Sound

CHAPTER III : Smells and Tastes

CHAPTER IV : Touch

CHAPTER V : Multi-Sensory Mastery

CHAPTER VI : Simulating People

CHAPTER VII : Light That Fights

CHAPTER VIII : Beginner's Rituals (Do Not Perform Without Supervision)

- - - - - - - - - - - -

VIII.d: Ritual Life Force Binding For Sustained Illusionary Projection: Completion

To end the ritual, simply tune each crystal in turn. The colors of the lights to either side of the crystal will combine to create a new color within. Red and Yellow into Orange, and so on. A sound will also be heard when you have it right.

Beware. Without maintenance of the spell-lattice, the ritualist can quickly find her life energies consumed in the illusionary suspension she has created.
Lore:Skin-Stealers

s ingest scraps of skin from corpses, typically removed from the chest above the heart. This, along with some catalyzing component, allows them to wear the victim's skin as their own for a prolonged period.

It seems the ingested skin provides limited memories from the victim, which allows for such thorough infiltration. A few skin-stealers have slipped up and given themselves away, but we have no idea how many are in our ranks.
Online:Summoning Gar Xuu Gar

Come to us,  .

The way is open.

The way is clear.

Come to us, Gar Xuu Gar.

Bring us terror.

Bring us fear.

Come to us, Gar Xuu Gar.