Netruk44/uesp-wiki-content huggingface dataset:
Online:Petrify

Petrify disorients enemies for a long period of time, and deals damage when the disorientation ends.  Ideally, you should attack other enemies, because if the petrified target receives enough damage, the disorientation will end early.  More powerful enemies tend to be immune to the stun effect, but will still take damage.  The Fossilize morph Immobilizes the target after the effect ends, while Shattering Rocks causes their next attack to heal the target.
 

Patch Notes
Online:Ash Cloud

Ash Cloud deals reduces the Movement Speed of affected enemies and heals allies over time.  The Cinder Storm increases the amount of healing done to allies while the Eruption morph deals Flame Damage,  instead of healing, over time and instantly.
 

Patch Notes
 
 
 
 
 
 
 
 

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Online:Aspect Improvement

Aspect Improvement determines the quality of Glyphs you can make.  These can be used to enchant your weapons, armor, and jewelry.  You start with one free point already in this skill, allowing the crafting of   and   quality Glyphs.

The Aspect Runes used to craft Glyphs are as follows:


 
 
Patch Notes
Online:Potency Improvement

Potency Improvement determines the level of Glyphs you can make.  These can be used to enchant your weapons, armor, and jewelry.  You start with one free point already in this skill, allowing the crafting of Trifling and Inferior Glyphs.

 
The Potency Runes used to craft Glyphs are as follows:

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Subtractive Potency

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Patch Notes
Online:Keen Eye: Rune Stones

Keen Eye: Runestones makes Enchanting Rune Stone nodes more visible in the world.  Nodes will appear with a shimmering effect around them.

 
Notes
Of the five Keen Eye skills, this is probably the least useful, as Rune Stones are already pretty easy to spot from their natural glow.
Online:Hireling

Hireling refers to two skills:

Hireling (Enchanting), a skill in the Enchanting line
Hireling (Provisioning), a skill in the Provisioning line

In addition, there are three other skills with similar names and function:

Miner Hireling, a skill in the Blacksmithing line
Lumberjack Hireling, a skill in the Woodworking line
Outfitter Hireling, a skill in the Clothing line
Online:Intimidating Presence

Intimidating Presence allows you to use intimidation options in conversation, which can reduce the leg-work in some quests.  It also allows you to rob from some merchants you may find on the road, which can earn you the Crime Pays achievement.  Intimidation options are easily recognized, as they begin with the text:  , and are usually in  .  Since Update 12 , it also reduces the   cost of all Fighters Guild abilities.

 
Notes
See also: Persuasive Will.

Patch Notes
Online:Slayer

Slayer increases your Weapon Damage for each Fighters Guild active ability you have slotted.  This includes the  , Dawnbreaker, so with the other 4 active skills, that makes a total of up to 5%, 10%, or 15% increase depending on how many points you invest in this passive.

 
 
Patch Notes
Online:Banish the Wicked

Banish the Wicked causes you to gain additional   when killing Undead, Daedra and Werewolves.

 
 
Patch Notes
Online:Skilled Tracker

Skilled Tracker causes Fighters Guild abilities to deal additional damage to Undead, Daedra, and Werewolves.

 
 
Patch Notes
Online:Bounty Hunter

Bounty Hunter lets you take Fighters Guild bounty quests in Cyrodiil. There are three quest givers, one for each of the different Alliances. Ikran can be found in the Highlands Glory Inn at the Northern High Rock Gate, Sebazi can be found at the Victory Tavern at the Western Elsweyr Gate, and Arkas can be found at the Warrior's Rest at the Southern Morrowind Gate.
Online:Silver Bolts

Silver Bolts deals Physical Damage to a single opponent, or up to six opponents with the Silver Shards morph.  If you choose the Silver Leash morph, you can activate the skill a second time to pull yourself towards the target, similar to the Dragonknight's Fiery Grip ability.

Notes
In some cases, when using Silver Leash, the target will be unable to move.  This can happen in various situations:
The target is knocked down or immobilized by another attack.
The target has recently been moved by another player also using Fiery Grip.
The target is charging up a Heavy Attack.
Most boss level enemies cannot be pulled.
Some targets are always immobile, e.g. Stranglers.
Using Silver Leash around other players can cause confusion or even annoyance.  As a matter of etiquette, it's probably best to avoid using it on a target who is already engaged with another player, unless they appear to be in need of a rescue.
The skill was known as 'Crossbow Pistol' at an early point in development, with the description "Fire a     pistol shot that stuns undead and daedra. Target evaporates into ash  ." Entries in   

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Patch Notes
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

References
Online:Circle of Protection

Circle of Protection creates a rune that increases the defense and   of friendly forces standing in it.  The Turn Undead morph increases the duration and also causes Undead, Daedra and Werewolves to flee for a short time.  Alternatively, the Ring of Preservation morph decreases the   cost of roll dodging for all allies in the ring.
 
Patch Notes
Online:Expert Hunter

Expert Hunter will reveal hidden enemies and prevent them from returning to stealth for a short time.  It will also grant you increased Weapon Critical just by being slotted.  With the Evil Hunter morph, it will reduce the   cost of all Fighters Guild abilities while active, while the Camouflaged Hunter morph grants you a damage bonus from flanking attacks that do critical damage.

Notes
Like Magelight, this skill is mostly useful in PVP as very few NPC enemies use stealth attacks.
Prior to Patch 5.1.5, Camouflaged Hunter provided Minor Berserk when attacking from stealth.
Before Update 10, this skill gave your attacks a chance to deal additional damage against all targets, with a greater chance against Undead and Daedra, with increasing duration for each Undead and Daedra killed. It also passively increased your Weapon Critical while slotted, and allowed you to see Undead and Daedra better. Evil Hunter also added   to the on-hit chance, while Camouflaged Hunter dealt even more damage when attacking from stealth.
Before Update 6, this skill gave your attacks a chance to deal additional damage to Undead and Daedra, with increasing duration for each Undead and Daedra killed. Evil Hunter also added   to the on-hit chance, while Camouflaged Hunter always dealt additional damage to Undead and Daedra if you performed a stealth attack.

Patch Notes
Online:Trap Beast

Trap Beast places a trap which immobilizes and damages a single opponent.  The Barbed Trap does damage over a longer period of time, while the Lightweight Beast Trap can be placed at a distance.  It is best used against melee type attackers, as affected enemies can still attack you while immobilized. Certain enemies are immune to this effect, notably larger bosses and flying/floating enemies.

Notes
Placing the trap does not count as an attack, even with the distant trap from the Lightweight Beast Trap morph.  The trap will not alert enemies until after it arms and an enemy sets it off.
While you may only have one un-triggered trap at a time, you can trap multiple opponents by waiting for the first one to trigger and setting a second one.  Keep in mind that it takes 1.5 seconds to arm, so the second one should be placed far enough in front of advancing enemies to give it a chance to arm before they cross over it.  This is considerably more useful with the Lightweight Beast Trap morph, as you can place the first trap right near the targets and the second closer to yourself.
Barbed Trap is a recommended morph for the Luminous Warrior build, while Lightweight Beast Trap is recommended for Savage Stalker.

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Patch Notes
Online:Resolve

Resolve increases your physical and spell resistance for each piece of Heavy Armor you are wearing. The bonus increases with each point invested.
Online:Constitution

Constitution increases your   and causes you to regain   and   when you are hit for each piece of Heavy Armor you are wearing, up to a total of 14% or 28% recovery depending on how many points you spend in this passive.   and   can be as high as 756 points with either 1 or 2 points invested, but it can occur twice as often with 2 points.

Patch Notes
Online:Juggernaut

Juggernaut increases your   for each piece of Heavy Armor you are wearing, up to a total of 7% or 14% increase if you spend a second point in this passive.

 
 

Patch Notes
Online:Wrath

Wrath was a skill in the Heavy Armor skill line replacing Bracing in Update 10. It increased your   and   by 5 at Rank I and  10 at Rank II for 5 seconds when you took damage, stacking up to 20 times, if you were wearing five or more pieces of Heavy Armor. The passive was removed in Update 16 and replaced with Revitalize.

Patch Notes
Online:Rapid Mending

Rapid Mending increases the healing you receive, so long as you are wearing five pieces of Heavy Armor.

 
 

Patch Notes
Online:Unstoppable (skill)

Unstoppable increases your armor and spell resistance.  The Unstoppable Brute morph decreases the cost of Break Free for each piece of Heavy Armor just for being slotted, while Immovable increases the duration of the effect for each Heavy Armor piece.



 

Patch Notes
Online:Unstoppable

The Unstoppable effect makes you immune to being stunned or knocked down for a short time, or in a poison it immobilizes your target and makes you immune to such effects for a shorter amount of time.  Its opposing effect is  .

 
Effects

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Poison

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Formulas

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Triple Effect

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Three Effects

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Online:Evocation

Evocation reduces the   cost of spells for each piece of Light Armor you are wearing, up to a total of 7%, or 14% reduction depending on how many points you spend in this passive.

 
 

Patch Notes
Online:Recovery

Recovery increases your   for each piece of Light Armor you are wearing, up to a total of 14%, or 28% if you spend an additional point in this passive.

 
Notes
This passive's effects were combined into Evocation in Patch 4.2.5, and replaced with Grace, which reduces the effectiveness of snares and reduces the cost of Sprint.

Patch Notes
Online:Spell Warding

Spell Warding increases your Spell Resistance for each piece of Light Armor you are wearing, up to a total of 1925, or 3850 if you spend an additional point in this passive.
Online:Prodigy

Prodigy increases your   rating for each piece of Light Armor you are wearing. The bonus is better the more points you invest even though it doesn't display this.
Online:Concentration

Concentration increases your Spell Penetration for each piece of Light Armor you are wearing, up to the maximum of 7 (total of 3283 or 6573  ).

 
 

Patch Notes
Online:Annulment

Annulment gives you a Damage Shield for 6 seconds.  The Dampen Magic morph increases the effectiveness of the shield for each piece of Light Armor, while Harness Magicka causes you to gain   when you are hit by magical attacks.



Notes
Harness Magicka is a recommended morph for the Templar Gleaming Champion build.
As of Update 23, the Harness Magicka tooltip is somewhat confusing.  It restores an amount equal to 5.0% of the casting cost at rank I.  Each extra piece of light armor adds 30% of this 5%, or 1.5% of the cast cost per piece.  Since it requires 5 pieces of light armor to cast, the minimum amount of magicka returned per attack is approx 12.5% of the cost at Rank I with 5 pieces; the maxiumum is about 17.5% of the cost at Rank IV with 7 pieces of light armor.

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Patch Notes
Online:Persuasive Will

Persuasive Will allows you to use persuasion options in conversation, which can reduce the leg-work in some quests.  Persuasion options are easily recognized, as they begin with the text:  , and are usually in   text.

 
Notes
See also: Intimidating Presence.
Online:Mage Adept

Mage Adept reduces the   (and   in the case of Equilibrium) costs of all Mages Guild active abilities.  It has no effect on the  , Meteor, however.
Online:Everlasting Magic

Everlasting Magic increases the duration of all Mages Guild active abilities.  (It does not extend the healing prevention from Equilibrium, but it does extend the helpful effects of both of its morphs.)


 
Notes
Both levels of Everlasting Magic are required to affect Entropy and its morphs because damage ticks every 2 seconds.
Online:Magicka Controller

Magicka Controller increases your   and   rate for each Mages Guild ability you have slotted.  This includes the  , Meteor , so with the other four active skills, this gives you a maximum of 5% increase, or 10% with a second point invested in this passive.

 
 
Patch Notes
Online:Might of the Guild

Might of the Guild gives you a chance (or guarantee with a second point invested in the passive) of granting Empower each time you use a Mages Guild active ability, which will increase the damage of your next attack.

 
 
Patch Notes
Online:Meteor

Meteor deals Fire Damage to a target and splash damage to other nearby targets.  It also knocks them back and deals additional damage over time.  The Ice Comet morph changes the damage to Frost Damage, and also reduces the movement speed of affected targets, while Shooting Star restores your   for each affected target.

 
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Patch Notes
Online:Magelight

Magelight creates a light which orbits around you, revealing all stealthed and invisible enemies around you. A target revealed this way cannot return to stealth or invisibility for 3 seconds. It also passively increases your   while slotted. The Inner Light morph also increases your   while slotted, while the Radiant Magelight morph reduces the cost and doubles the radius of the ability, while also passively decreasing damage from stealth attacks while slotted.

Notes
This skill is most useful in PvP, as very few NPC enemies use stealth attacks.
Before Update 10, this skill was a toggle that increased your   while active, but also decreased your  . Inner Light increased   instead if decreasing it, and Radiant Magelight revealed hidden or invisible enemies, prevented being stunned by stealth attacks, and reduces damage from stealth attacks.
Before Update 6, this skill was a toggle revealing hidden and invisible enemies to the caster, while increasing   and decreasing   while active. Inner Light further increased the spell critical, while Radiant Magelight decreased stealth attack damage for nearby allies.
Inner Light is a recommended morph for the  , and Beast Caller builds.

Patch Notes
Online:Entropy

Entropy deals Magic Damage over time to a single enemy. The Degeneration morph increases your  , while Structured Entropy gives a heal over time effect.

Notes
Damage ticks every 2 seconds.
If you have the only the first level of the Everlasting Magic passive, the extra 1 second will not do any additional damage.  Both levels of the passive are required to gain an extra tick of damage.

Patch Notes
Online:Fire Rune

Fire Rune Creates a rune trap on the ground which deals Fire Damage to an enemy when they touch it.  The Volcanic Rune morph will also knock back and stun most enemies, while the Scalding Rune morph adds a damage over time effect.

Notes
Only one Fire Rune may be active at a time.  Casting a second one before the first has been triggered or expires will cause it to disappear.
It is possible to affect multiple enemies at once with this spell if there are multiple enemies near each other when it arms.  Casting the spell does not count as an attack, and will not cause enemies to attack you until after the trap has been triggered.

Patch Notes
Online:Equilibrium

Equilibrium allows you to convert   into  .  After casting, you cannot heal yourself for 4 seconds, though you may still receive healing from other players.  Thus it is mostly of use when playing with a group, though your group's healer(s) may resent the extra work you are giving them to keep you alive if you overuse this ability.  Spell Symmetry also reduces the casting cost of your next spell, while Balance adds both Physical and Spell Resistance, protecting you from damage.

 
Patch Notes
Online:Dexterity

Dexterity increases your Critical Damage and Critical Healing for each piece of Medium Armor you are wearing.

 
 

Patch Notes
Online:Wind Walker

Wind Walker increases your   and reduces the   cost of abilities for each piece of Medium Armor you are wearing, up to a total of 14% or 28% recovery, and 14% or 21% cost reduction, depending on how many points you invest in this passive.

 
 

Patch Notes
Online:Improved Sneak

Improved Sneak reduces the   cost of sneaking and your detection radius for each piece of Medium Armor you are wearing, up to a total of 28% or 49% cost reduction, and 21% or 35% radius reduction, depending on how many points you invest in this passive.
Online:Agility

Agility may refer to:

Agility (skill), a passive ability
Agility (set), an item set
Online:Athletics

Athletics increases your sprinting speed and reduces the   cost of dodge rolling for each piece of Medium Armor you are wearing, up to a total of 14% speed and 14% cost reduction, or 21% speed and 28% cost reduction if you invest a second point in this passive.
Online:Evasion

Evasion increases your dodge chance by 20%.  The Shuffle morph also grants immunity to crowd control effects for half a second for each piece of Medium Armor you have equipped, while Elude increases the duration of the Evasion effect by 5% for each Medium Armor piece.



Patch Notes
Online:Fortress

Fortress reduces the   cost of both One Hand and Shield abilities and blocking with a Shield.

 
 

Patch Notes
Online:Sword and Board

Sword and Board increase your weapon damage and reduces the damage you receive while blocking.  Note that while you must have a Shield equipped to receive these bonuses, your weapon does not need to be a sword (despite the name) - any one-handed weapon will work.
Online:Deadly Bash

Deadly Bash increases your damage when using a standard bash-attack, and also reduces the   cost of bashing.  You must have a Shield equipped to receive these bonuses.

 
 

Patch Notes
Online:Deflect Bolts

Deflect Bolts reduces the damage you receive from ranged attacks while blocking with a Shield.
Online:Battlefield Mobility

Battlefield Mobility increases your movement speed while blocking with a Shield.  Note that you will still be slower while blocking than not blocking, but by a lesser degree.

 
 

Patch Notes
Online:Puncture

Puncture deals physical damage to an enemy, as well as reducing their armor and taunting them.  The Ransack morph increases your Physical Resistance for the duration, while Pierce Armor reduces the target's Spell Resistance in addition to physical.

Notes
This ability is mostly designed for tank roles.  If you are in a group and not playing as the tank, you should probably avoid using it, because it can make the tank's job harder if multiple people are taunting the same enemy.
Ransack is a recommended morph for the Living Shadow build, while Pierce Armor is recommended for Bastion of Light.
The Puncturing Remedy set from Dragonstar Arena will restore your   and increase your   and   when you use this ability.

Patch Notes
Online:Low Slash

Low Slash deals Physical Damage to an enemy, and reduces their movement speed and damage output.  Deep Slash also damages up to two nearby enemies by a lesser amount, also slowing them and reducing their damage dealt.  Or you can choose Heroic Slash, which grants you  .

Notes
Heroic Slash is a recommended morph for the Stoneskin Dragon, War Mage, and Guardian of the Wild builds.
The Rampaging Slash set from Maelstrom Arena will cause your next Heavy Attack to restore   and  .
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Patch Notes
Online:Defensive Posture

Defensive Posture reflects the next spell projectile back to the caster. While slotted, it provides a passive bonus of increased block effectiveness and reduced block cost.  The Defensive Stance will cause the target to be stunned in addition to taking damage, while Absorb Missile will restore your   instead of reflecting the projectile.

Notes
Absorb Missile is a recommended morph for the Stoneskin Dragon, Living Shadow, and Guardian of the Wild builds.
The Defensive Position set from Asylum Sanctorium will restore some   when you absorb a projectile with this ability, or more if the ability expires without absorbing a projectile.

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Patch Notes
Online:Shield Charge

Shield Charge makes you charge at an enemy, stunning them and dealing Physical Damage.  It is a good way to close the distance between you and the target, or get yourself out of a tight spot by using it on a distant target when you are surrounded.  Note that like most charging attacks, it cannot be used when you are already within melee range of your target.  You must back up or use a knockback attack to get them far enough away to use again, or charge at another more distant target.  Shielded Assault also gives you a Damage Shield, protecting you after your charge, while Invasion increases the stun when used at greater distances.

Notes
The Gallant Charge set from Blackrose Prison will reduce the   cost of this ability, and make your next One Hand and Shield ability free to cast after using this ability.

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Patch Notes
Online:Power Bash

Power Bash deals Physical Damage to an enemy.  Reverberating Bash does half the damage at first, stuns them, then does additional damage at the end of the stun, while Power Slam increases the damage of your next Power Slam after blocking.
 

Patch Notes
Online:Recipe Quality

Recipe Quality determines the quality of Provisioning items you can make.  You start with one free point already in this skill, allowing the crafting of   recipes.

 
The recipes available at given levels of Recipe Quality and Recipe Improvement are as follows:
Online:Recipe Improvement

Recipe Improvement determines the level of Provisioning items you can make.  You start with one free point already in this skill, allowing the crafting of recipes up to level 19.

 
The recipes available at given levels of Recipe Quality and Recipe Improvement are as follows:
 
 

 
 
Patch Notes
Online:Gourmand

Gourmand increases the duration of any food you consume.  Note that while this is a Provisioning skill, it affects all food, not just what you create yourself.  Likewise food you create will only have increased duration for you, not for other players you give it to (unless they also have points in this passive).
Online:Connoisseur

Connoisseur increases the duration of any drink you consume.  Note that while this is a Provisioning skill, it affects all drinks, not just what you create yourself.  Likewise drinks you create will only have increased duration for you, not for other players you give them to (unless they also have points in this passive).


 
 
Patch Notes
Online:Chef

Chef lets you make additional meals each time you cook, to make more efficient use of your ingredients.  Food items can be made in batches of up to 4 if you invest all three points in this passive.
Online:Brewer

Brewer lets you make additional drinks each time you brew, to make more efficient use of your ingredients.  Beverage items can be made in batches of up to 4 if you invest all three points in this passive.
Online:Essence Drain

:Not to be confused with the Vampire skill, Drain Essence.
 
Essence Drain''' causes your heavy attacks with a Restoration Staff to heal either you or a nearby ally for a portion of the damage done.

 
 
Patch Notes
Online:Restoration Expert

Restoration Expert increases your healing done on low-  allies while you have a Restoration Staff equipped.
Online:Cycle of Life

Cycle of Life restores your   whenever you perform a heavy attack with a Restoration Staff.

 
 
Patch Notes
Online:Absorb

Absorb restores your   whenever block a spell with a Restoration Staff.
Online:Restoration Master

Restoration Master increases your healing done with Restoration Staff skills.

 
 
Patch Notes