Netruk44/uesp-wiki-content huggingface dataset:
Lore:Bone Orchard Research Log 5

One of our excavation teams dug up an enormous skull. Unlike those on the surface, it practically glows with  ka. Its depth and placement make us hopeful that it is   the spinner spoke of.

Attempts are being made to awaken it, though the wards continue to make our efforts difficult. Some of my initiates are working on a way to damage a large portion of the tree at once.

If our calculations are correct, this will weaken the wards enough to get a spell or two through. When this happens, I can only hope this skull is not so irritating as the last.

Pilgrims from   discovered us today. We assumed the guise of a   expedition and let them carry out their rites undisturbed. There was some question as to our use of  s&mdash;one of the pilgrims had heard of the Guild ban on  &mdash;but concerns were easily dispelled.

I must write a treatise on necromancy and the  . Their people are not as perturbed as others by the sight of deceased relatives walking around performing menial tasks. Indeed, they experienced no small amount of pleasure seeing particularly lazy ancestors doing something constructive for a change.

Perhaps it is the lack of flesh, though I suspect it has more to do with the Bosmeri sense of humor.

&mdash;
Online:Carina's Journal

The great artificer's scribblings and riddles are maddening. Still, I am beginning to see why my superiors desire control of these  . They lack the common failings of men: fear, hunger, and thirst. They are nearly perfect soldiers.

They are flawed, of course. They cannot think, make decisions, or act on instinct. Following orders is well and good, but soldiers without reason are only useful to a point.

It causes me to wonder: what if the   were onto something here? The constructs we've encountered are far tougher than I expected. The texts at the   did not do them justice.

  must have been a genius in the realms of artifice. Was he working on something even greater in the depths of the sealed vault? I must know!
The   must have this power. No matter the price.
Lore:Closing the Octal Cage

blight the skies of  . Those learned in such matters know they herald the  , a   plot of unfathomable darkness.

But in times when all hope seems lost, the   provide. We can salvage our future by looking to the past. the   is our first bulwark against  's devious plot!

The peculiar construction of this     should be immediately apparent to a scholar of the Eight Divines. The symmetrical nature of its construction, the altar plate below the eight-tined arch, and the harmonic blending of tonal triptychs reveal the divine hand in its formation. Should one blow a large enough horn within the chancel's walls, its clarion call would be heard as far as  !

After extensive research, I believe this to be one piece of the long-rumored  . There should be seven ruins identical to this scattered throughout Tamriel. Where, I do not know, but I shall locate them all. Then I will find the eight  s mentioned in the apocryphal accounts of the Ayleid loss of   to  .

A daunting task, but the Octal Cage was thought capable of sealing the   away from   for good. Sounding a Hallowed Clarion in all eight ruins, all at the same time, may be enough to bring the Octal Cage to life.

I depart in the morning. If my task proves fruitless, so be it. We must all oppose the Harvester of Souls as best we can. Until then, any who calls the God of Schemes their enemy may avail themselves of my laboratory.
Online:Delver Notes

We've reached an impasse. A room of doors. Every door we've tried seems to return back to the entrance. There must some clues in these ancient runes.

- - -

Two weeks and still blocked by the doors.   thinks we're a day away, but she's been saying that for a week.

- - -

A Companion patrol showed up late last night, talking about the  . We haven't seen a robe yet, but ... we'll post guards. Keep watch. At least the big one is keeping Kireth motivated.

- - -

We've done it. My damned sister is a genius. She translated the runes:

"Deep sea swimmer. Surfaces on the clear day. Far overhead, eyes watch. Watch on the wing. Far below, scales rasp. The venom pulses. All are as one in the sight of our lord  ."
Online:Sir Ratter

Sir Ratter is a unique cat found in Teroni Serelnim's house in Ebonheart.
Online:Moonstone (cat)

Moonstone is a unique cat found in Teroni Serelnim's house in Ebonheart.
Online:Slippers the Chickenhunter

Slippers the Chickenhunter is a unique cat found in Teroni Serelnim's house in Ebonheart.
Online:Sheogorath (cat)

Sheogorath is a unique cat found in Teroni Serelnim's house in Ebonheart.
Online:Ebony (cat)

Ebony is a pet cat found in Teroni Serelnim's house in Ebonheart.
Online:Alliances

There are three Alliances in Elder Scrolls Online.  When you first create a character, you must choose one of the three to join.  Your choice of Alliance also limits which races you are able to play, unless you've purchased the Collectors Edition or Adventurer Pack.  Your Alliance will affect your starting location (after leaving the tutorial area), as well as the set of zones you will see at the beginning of the game.  There are five Zones for each Alliance, in addition to 1-2 starter zones, which may be skipped if you choose. It is possible to visit the zones belonging to the other Alliances by speaking to the Navigators found in each zone's capital. The three Alliances are at war over the Imperial province of Cyrodiil, and if you visit Cyrodiil, you will be facing opposing players from the other two Alliances.

Aldmeri Dominion
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The Aldmeri Dominion consists of the Altmer, Bosmer and Khajiit. They occupy the regions of the Summerset Isles, Valenwood and Elsweyr, in the southwest portion of Tamriel. Their capital city is Elden Root. The playable PvE regions include the starter island of Khenarthi's Roost, along with the zones of Auridon, Grahtwood, Greenshade, Malabal Tor, and Reaper's March.
 
Daggerfall Covenant
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The Daggerfall Covenant consists of the Bretons, Orcs and Redguards. They occupy the regions of Hammerfell and High Rock, in the northwest portion of Tamriel. Their capital city is Wayrest. The playable PvE regions include the starter islands of Stros M'Kai and Betnikh, along with the mainland zones of Glenumbra, Stormhaven, Rivenspire, Alik'r Desert, and Bangkorai.
 
Ebonheart Pact
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The Ebonheart Pact consists of the Argonians, Dunmer and Nords. They occupy the regions of Black Marsh, Morrowind and Skyrim, in the northeast portion of Tamriel. Their capital city is Mournhold. The playable PvE regions include the starter zones of Bleakrock Isle and Bal Foyen, along with the mainland zones of Stonefalls, Deshaan, Shadowfen, Eastmarch, and The Rift.
 
Notes
Before the One Tamriel update, you were limited to exploring your own Alliance's zones until you completed the Main Quest or reached Level 50. It was also not possible to communicate directly with members of the other Alliances in chat, unless you knew them by name or belonged to the same player guild.
Online:Two Sides to Every Coin

Quick Walkthrough
#Talk to Sir Hughes.
#Talk to Duchess Lakana.
#Gain entry to the Redguard general's house.
#Return to Duchess Lakana.

Detailed Walkthrough
Following Army at the Gates, continue talking to Sir Hughes. He needs to talk to the Duke about your findings, but he's wary about accusing the Duchess without knowing what she's up to. Lakana has spoken with Envoy Darima and now wants to go speak in person with the Redguard general. Obviously, Sir Hughes can't allow that, but the envoy can't deliver a message either as the Duchess has forbidden it. However, you can do the job; you will already have Lakana's trust after arranging for the envoy to get in, according to Sir Hughes.

Go offer your services. Duchess Lakana is in her room along with Envoy Darima, up the stairs from the library. Lakana is grateful you intervened in the situation regarding Dame Falhut; she is alone, she feels, with no one she can trust in Alcaire Castle. She wonders if she can even trust the Duke himself, as someone has been trying to kill her. A taste-tester died a few days before, from a poison intended for the Duchess.
thumb|right|The camp
When asked why, Lakana will speculate that rivals for the Alik'r throne may be trying to destroy the Covenant. King Fahara'jad, Lakana's father, has been trying to identify the assassins. Lakana needs to speak with General Thoda outside, but as she is not allowed, she feels stuck. Envoy Darima can't go either, as the gates might close and lock behind her and Lakana desperately needs her friend right now. You may go, she says when you offer, but General Thoda may not allow you to see him. If you can duel and best some of his warriors, he will be curious enough to want to see you, and you can deliver the message.

Head down to the camp at the river. You can challenge any Alik'r Bravo or Alik'r Champion through dialogue, and there are many to choose from. Once you have dueled five successfully, Thoda's House, the southeastern building in the camp, will be open to you.

General Thoda is inside. Though at first he will be angry that you picked fights with his soldiers, explaining the situation will give you the mastermind's name, spoken by the poison-maker himself before he died: Falhut.

It is up to you to protect Lakana now, so return to the castle quickly. Lakana will be surprised that Dame Falhut would resort to murder, but she will give you 86 gold for your help. Continue talking to her to receive the next quest, Life of the Duchess.

  

Quest Stages
Online:Life of the Duchess

Quick Walkthrough
#Talk to Duchess Lakana.
#Talk to Sir Hughes.
#Confront the would-be assassin.
#Report back to Sir Hughes.

Detailed Walkthrough
Duchess Lakana is concerned that Dame Falhut may not be acting alone in her attempted assassinations. She refuses to run though, and asks that you talk to Sir Hughes to root out the assassin before she succeeds. At this point, the quest will start, but you can talk to Lakana for more information. The fact that it is a Breton attempting to take Lakana's life makes the situation more volatile and could destroy the fragile alliance between Lakana's father, King Fahara'jad, and her brother-in-law, High King Emeric. She wants the Knights of the Flame to handle the situation to avoid any more diplomatic errors.

Head downstairs to the room directly below Lakana's, where Sir Hughes awaits your report. Tell him about the Dame, and he will be shocked before remembering that Falhut openly opposed the marriage. However, it might not work to send a Knight of the Flame to arrest her and bring her in, so again, you'll have to volunteer. He'll come with some men right on your heels, he says.

Dame Falhut's house is on the west side of the keep, north of the Old Goat Inn. Head inside and be ready for a fight. Dame Falhut stands at the back of the room and will immediately attack once you get close. She fights with an axe and shield, and has a charging attack that will knock you down.

Once you have killed her, exit the house and find Sir Hughes at the bottom of the hill. He will ask you if she ran, and when you tell him the truth, will be saddened but figure it's proof enough of her guilt. He will give you some gold, and talking to him further will start the next quest, The Safety of the Kingdom.
  

Quest Stages
Online:The Safety of the Kingdom

Quick Walkthrough
#Talk to Sir Hughes.
#Head to the knight's house.
#Read his journal.
#Return to Duchess Lakana.

Detailed Walkthrough
Sir Hughes is finding it hard to believe that Dame Falhut was acting alone in her plot to kill Duchess Lakana. However, he can't discuss this matter inside the castle, so he asks to meet you at his home after he's done checking up on the Duchess.

As he says, his house is past the market, on the other side of the keep from Dame Falhut's. Head inside, and find out all is not as it seems...

Envoy Darima sits tied up on the floor in his house, and she will ask if Sir Hughes sent you to kill her. When she realizes you're not about to do that, she will turn her attention to Lakana's safety. Telling her that Sir Hughes is going to check up on her sends her into full-blown panic. She explains that Sir Hughes is crazy — something about his dreams and a journal he keeps.

Go ahead and untie her. She will run off to warn Lakana. Before you go chasing after, find Sir Hughes' Journal on the table. He has been having nightmares for weeks now, dreams that he believes are actually visions foretelling the destruction of Alcaire Castle, and a revolt led by the Duchess herself.

Return to the castle. As the doors close behind you, you'll hear a cry: "By the gods! They've murdered the Duchess!"

Lakana lies face-down in her room, a sword bearing the sigil of the Knights of the Flame deep in her back. You are too late. Darima stands nearby, clearly distraught, and Duke Nathaniel kneels over his now-dead wife. After you have confirmed Lakana is gone by examining the body, talk to the Duke. He will be disbelieving, but will give you   and a small amount of gold. Continue the conversation to receive the next quest, Tracking Sir Hughes.
  
Quest Stages
Online:Tracking Sir Hughes

Quick Walkthrough
# Talk to Duke Nathaniel.
# Talk to Dame Quirin at Firebrand Keep.

Detailed Walkthrough
Duke Nathaniel wants you to find his wife's murderer, Sir Hughes, and bring him to justice. He thinks Sir Hughes will have fled to Firebrand Keep, a stronghold of Knights of the Flame.

Head south down the road, then east to the keep. Dame Quirin stands guard between the two flights of stairs at the closer entryway. She will tell you that Sir Hughes has indeed come there, but has been acting erratically. She will give you a very small amount of gold and point you to Sir Edmund for the next quest, The Flame of Dissent.
  
Quest Stages
Online:Retaking Firebrand Keep

Quick Walkthrough
# Talk to Sir Edmund.
# Sound the Great Hall's siege horn.
# Locate Sir Edmund.
# Defeat the Garrison commander.
# Sound the Garrison's siege horn.
# Report to Sir Edmund.

Detailed Walkthrough
thumb|right|The Knights of the Flame garrison
Sir Edmund wants you to signal the gathered knights to storm the keep by using the siege horn, which is located atop the main hall. Enter through the great doors, then take a right and go up the stairs to the door to the battlements. The horn is directly in front of you; activate it to sound the signal. Now you need to find Sir Edmund again, so head downstairs into the hall proper. He's just inside the main doors. Talk to him to find that the surprise factor worked in their favor; the rebel knights are overwhelming their former comrades. However, there's still the matter of the commander, and Edmund is too wounded to defeat him himself. The other knights should stand down if Croix dies, so it's up to you to find and kill him. He is in the eastern garrison. Once you've put an end to him, blow the other siege horn on top of the garrison, Edmund says, and he will call for an end to the battle.

Exit the keep and head east, across a bridge. Here you'll start encountering Sir Croix's people: soldiers, enforcers, sharpshooters, and menders. Fight your way through and enter the Garrison. There's two more of them in the main room here, directly in front of you, and in the room to the right is Sir Croix himself, standing by the fireplace. When he spots you, he will say ''"At last, the outsider who rallies my knights to rebellion! I'm going to enjoy this!"'' and attack.

Once he's dead, head to the other side of the building (passing another hostile knight on the way) and through the door to the Garrison Tower. The siege horn awaits! When you head back down to find Sir Edmund, you'll find the enemies have been replaced by friendly Knights of the Flame and healers. The battle is over.

Edmund stands outside the Great Hall, grateful but grieving. He's going to assume command of the Keep now, and the attack on the Redguard camp has been called off. If you have yet to deal with the situation at Alcaire Castle, Sir Edmund is directing you to speak to Dame Falhut and check on Sir Hughes. Otherwise, he's urging you to decide Sir Hughes' fate.

  
Quest Stages
Online:Unanswered Questions

Quick Walkthrough
# Talk to Duke Nathaniel.
# Talk to Brother Muran at Pariah Abbey.

Detailed Walkthrough
Though Sir Hughes and the Omen of Fear that drove him to murder have been dealt with, Duke Nathaniel is concerned that the events at Alcaire Castle may be connected to the Koeglin Village constable's paranoid actions, and to a larger conspiracy. The Spirit Wardens of Pariah Abbey would be the best bet, he says, as they consort with Daedra, but are benevolent. He directs you to Brother Muran at the Abbey for guidance.

Pariah Abbey is to the east, and not very far away. As you arrive, you'll find that Midnight Union bandits have overrun the grounds, setting fire to the place. Brother Muran is in the Chapel, and will tell you that he can't help you any further as he doesn't know much about the Omen. Abbot Durak may know, he says, and he'll give you gold. At this point, the next quest is Fire in the Fields. It can be received from several people around the Abbey.

Notes
This quest is only offered if you have not started Fire in the Fields at Pariah Abbey.

 

Quest Stages
Online:Love Note to Catina

Dearest  , 

How I miss you, my darling! Though it's been less than a day since we last met, I can't bear it any longer. Please meet me at our special spot in two hours. I'll bring the wine and food; you bring just your lovely self. 

Don't be early and don't be late, lover! 

—
Online:Love Note to Enna

Dearest  , 

How I miss you, my darling! Though it's been less than a day since we last met, I can't bear it any longer. Please meet me at our special spot in three hours. I'll bring the wine and food; you bring just your lovely self. 

Don't be early and don't be late, lover! 

—
Online:Mathias Raiment's Journal

2nd of First Seed
For a moment today, I glimpsed something which I had not even dreamed possible, a love so forbidden that I did not even recognize my own feelings. Even now, I must wonder… that look, was it just my imagination? 

10th of First Seed
Again, that elusive impression. As we walked together in the street, her hand brushed past mine, and I sensed a desire to allow that touch to linger. Am I really just imagining this? It can't be real. 

20th of First Seed
I can't stop thinking about her. Not just her, but us. She has so many admirers. Why would she have any interest in someone like me? I need to just put this idea out of my head. There. It's gone. 

25th of First Seed
It happened. I think I knew in my heart all along that it would. But it surpassed any expectations I might have entertained. I can't believe it. I can't believe I wasn't just imagining things. I must be the luckiest man in the world. 

10th of Rain's Hand
Reality has set in. Though the physical attraction is there and the emotion is genuine, our romance must always remain a secret. For a moment, I expected something more, but that was childish of me. I see that now. 

25th of Rain's Hand
I've come to terms with our situation, and I'm actually finding our secrets to make the whole relationship that much more exciting. No one in town, not even anyone in the house has any idea what's really going on. We're going to keep it that way.
Online:Note from No-Fingers

Dear  , 

Thank you so much for the herbs.   is doing much better. His fever is gone and he is as sprightly as ever. 

Not a day goes by that I don't think about how much our lives changed since we moved here. I know I was once your protector, but I hope that someday you can see me as more than that. I would love the chance to walk in the forest with you—please, call on me anytime. 

—
Online:Note to Nurese

I know how to save us, my love. Meet me at the ruins we spoke of a fortnight ago. Open the door using the method I taught you. Bring  . Once inside, we will be safe. 

— R
Online:Partially Legible Letter

It's over between us. I never want to see your shadow cross mine. If I could …. 

… your title—I don't care! And you can tell that pretty mistress of yours that I'm in the  , so she better watch her back!
Online:Sweetness in the Air

There has been a sweetness in the air since last week. Father says to pay no mind. There is nothing sweet here, has not been for a long time. 

I say it is well enough for him to say that since he's a grumpy old  . He remembers this village when it was a mining town. He thinks that every promise is poison, so if the air smells sweet it is a trick, foul magic. 

But I smell the sweetness, at night as I dream. A lover comes to me in the night, wrapped in   and  . He is my wildflower prince. He promises to take me away from this backwater, this dead town. 

I think tonight I will go with him, if I can. I will go far away from here. But what if he doesn't appear in my dreams again? I don't even know his name.
Online:The First of the Letters

My love, I can stand it no longer. Though I rebuked you, my heart yearns for your touch. To utter such words aloud is sacrilege, so I put these words down in hope you find them.

Find my second page, and you will find the mate.
Online:The Second of the Letters

If you love me as truly as you profess, come to me. I will wait for you, forever if I must. 

A piece of me awaits you, unlocked by these mates of metal. Look for the silver coffer.
Online:The Last of the Letters

My love, we cannot be together. I am  ; you, a mere slave. I am a thousand times your better. The world knows this. I know this. Even you know this, in your simple way. 

But do not despair. I found a way for us to be equal in all things. Nothing shall keep us apart. 

—
Online:To Clarice—Be My Darling!

Where'ere I look, my darling  , 
I think of you. A flock of  , 
A lofty cloud, up in the skies, 
Reminds me of your brownish eyes. 
When in the woods I see a fawn, 
I ponder on your hair of tawn. 
Across the   I sail 
In every wave I never fail 
To see you below, also above— 
Oh barmaid Clarice, please be my love!

Singed,

 , First-Mate (get it?)
Online:A Subtler Brew

Entry 380  
I'm unhappy with the latest batch. If we can't mellow the pungency for weaker stomachs,   will supply yet another wedding. Three times in a row is enough! 

Entry 381  
  dug up some of our nine-day casks. How many times have I said we need better pottery than   can provide? 

Entry 382  
Success! The hoarvor thorax sped up the fermentation. We'll need to boil it out before it curdles, but I think we're on schedule.
Online:Chores

,

Here's what I want you to do while I'm away. I expect every chore done when I return, or no pudding for you. Get your lazy butt in gear!

1. Sweep the stables. 
2. Order horseshoes. (Specify   steel this time.) 
3. Oil saddles. 
4. Take inventory. 
5. Brush stabled mares. 
6. Wash down stalls.