Future Interaction Design II [electronic resource] /
Saariluoma, Pertti.editor.
Isomäki, Hannakaisa.editor.
Everyday human-technology interaction is often problematic because the performance capacities that underlie the technologies change frequently, and new ones are introduced. Emerging technologies and services are compelling the interaction community to constantly develop new innovative approaches to solve interaction problems. As a result, interaction design is now in a crucial period in terms of capitalizing on new design possibilities to solve contemporary problems in an efficient manner. This comprehensive volume follows the success of Future Interaction Design I and complements it by looking at emerging approaches which are likely to contribute to the discipline in the near future. The theme underpinning the book is that it is the human character rather than the technology that should determine the nature of interaction, and that the term ‘interaction design’ covers a range of issues relevant to enabling quality design. A team of international authors discuss a number of new topics, such as psychological design processes, gerotechnology, modeling, e-learning and subconscious experiences. This novel and broad-ranging volume will be of considerable value to researchers and practitioners seeking innovative perspectives for designing and ensuring effective interaction between humans and technology.
Description based upon print version of record.
Includes bibliographical references and indexes.
Gerontechnology -- Enhancing Mutual Awareness, Productivity, and Feeling: Cognitive Science Approach to Design of Groupware Systems -- The Future of Interaction Research: Interaction Is the Result of Top–Down and Bottom–Up Processes -- User Psychology in Interaction Design: The Role of Design Ontologies -- Field Experiments in HCI: Promises and Challenges -- Opportunities and Challenges of Designing the Service User eXperience (SUX) in Web 2.0 -- Precedents for the Design of Locative Media -- Acceptance or Appropriation? A Design-Oriented Critique of Technology Acceptance Models -- The Polysemy of Human–Computer Interaction -- The Human Modes of Being in Investigating User Experience.
Everyday human-technology interaction is often problematic because the performance capacities that underlie the technologies change frequently, and new ones are introduced. Emerging technologies and services are compelling the interaction community to constantly develop new innovative approaches to solve interaction problems. As a result, interaction design is now in a crucial period in terms of capitalizing on new design possibilities to solve contemporary problems in an efficient manner. This comprehensive volume follows the success of Future Interaction Design I and complements it by looking at emerging approaches which are likely to contribute to the discipline in the near future. The theme underpinning the book is that it is the human character rather than the technology that should determine the nature of interaction, and that the term ‘interaction design’ covers a range of issues relevant to enabling quality design. A team of international authors discuss a number of new topics, such as psychological design processes, gerotechnology, modeling, e-learning and subconscious experiences. This novel and broad-ranging volume will be of considerable value to researchers and practitioners seeking innovative perspectives for designing and ensuring effective interaction between humans and technology.
Computers and civilization.
User interfaces (Computer systems).
Education—Data processing.
Computers and Society.
User Interfaces and Human Computer Interaction.
Computers and Education.