Virtual Worlds as Philosophical Tools [electronic resource] : How to Philosophize with a Digital Hammer /
Gualeni, Stefano.author.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Philosophy and science.
Philosophy of mind.
Phenomenology .
Computer simulation.
Computer programming.
User interfaces (Computer systems).
Philosophy of Science.
Philosophy of Mind.
Phenomenology.
Simulation and Modeling.
Programming Techniques.
User Interfaces and Human Computer Interaction.