The Immersive Internet [electronic resource] : Reflections on the Entangling of the Virtual with Society, Politics and the Economy /
Teigland, R.editor.
Power, D.editor.
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.
Description based upon print version of record.
""Cover""; ""Contents""; ""List of Figures and Tables""; ""Preface and Acknowledgments""; ""Notes on Contributors""; ""1 Postcards from the Metaverse: An Introduction to the Immersive Internet""; ""2 Niggling Inequality: A Second Introduction to the Immersive Internet""; ""3 The Distributed Self: Virtual Worlds and the Future of Human Identity""; ""4 Meta-Dreaming: Entangling the Virtual and the Physical""; ""5 Individually Social: Approaching the Merging of Virtual Worlds, the Semantic Web, and Social Networks""; ""6 Virtual Worlds as Radical Theater: Extending the Proscenium""
""7 Virtual Worlds and Indigenous Narratives""""8 The Immersive Hand: Non-verbal Communication in Virtual Environments""; ""9 Discovering the â€?Iâ€? in Avatar: Performance and Self-therapy""; ""10 Reflections and Projections: Enabling the Social Enterprise""; ""11 Added Value of Teaching in a Virtual World""; ""12 Play and Fun Politics to Increase the Pervasiveness of Social Community: The Experience of Angels 4 Travellers""; ""13 Framing Online Games Positively: Entertainment and Engagement through â€?Mindful Lossâ€? of Flow""
""14 Inhabitants of Virtual Worlds, Players of Online Video Games â€? Beware!""""15 Relationships, Community, and Networked Individuals""; ""16 Gemeinschaft Identity in a Gesellschaft Metaverse""; ""17 Sorting Out the Metaverse and How the Metaverse Is Sorting Us Out""; ""18 On the Shoulders of Giants: Understanding Internet-based Generative Platforms""; ""19 Social Norms, Regulatory Policies, and Virtual Behavior""; ""20 Self-organizing Virtuality""; ""21 Making Currency Personal: The Salutary Tale of the Downfall of the Domdrachma""; ""An Afterword in Three Postcards""; ""Index""
Includes bibliographical references and index.
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.
Communication.
Cultural studies.
Computer industry.
Computers and civilization.
Application software.
Media Studies.
Media and Communication.
Cultural Studies.
The Computer Industry.
Computers and Society.
Information Systems Applications (incl. Internet).