Evolutionary Psychology and Information Systems Research [electronic resource] : A New Approach to Studying the Effects of Modern Technologies on Human Behavior /
Kock, Ned.editor.
Evolutionary Psychology and Information Systems Research: A New Approach to Studying the Effects of Modern Technologies on Human Behavior is a compilation of chapters written by leading researchers from all over the world. Those researchers’ common characteristic is that they have investigated issues at the intersection of the fields of information systems (IS) and evolutionary psychology (EP). The main goal of this book is to serve as a reference for IS research building on EP concepts and theories (in short, IS-EP research). The book is organized in three main parts: Part I focuses on EP concepts and theories that can be used as a basis for IS-EP research; Part II provides several exemplars of IS-EP research in practice; and Part III summarizes emerging issues and debate that can inform IS-EP research, including debate regarding philosophical foundations and credibility of related findings. EP has the potential to become one of the pillars on which IS research can take place. The explanatory power of EP comes from the fact that its underlying ideas relate to the basic design of our brain (and, more generally, our body; including endocrine glands that strongly influence our brain processes and our behavior), and thus can form the basis on which fundamental explanations of behavior in the context of IS design and use can be developed. EP also arguably holds the key to many counterintuitive explanations of behavior toward modern technologies, because many of the evolved instincts that influence our behavior are below the level of our conscious awareness. Often those instincts lead to behavioral responses whose motivations and patterns are not self-evident to the individuals involved – e.g., the fact that we tend to develop vivid memories of facts surrounding a surprising event, whether that event occurs in a real or technology-created (virtual) environment. Integrated Series in Information Systems (IS²) strives to publish scholarly work in the technical as well as the organizational side of the field. This series contains three sub-series including: expository and research monographs, integrative handbooks, and edited volumes, focusing on the state-of-the-art of application domains and/or reference disciplines, as related to information systems.
Description based upon print version of record.
Includes bibliographical references and index.
Theoretical and Conceptual Issues -- Evolutionary Psychology and Information Systems Theorizing -- Group-Level Evolution and Information Systems: What Can We Learn From Animal Colonies in Nature? -- Applying Evolutionary Psychology to the Study of Post-adoption Information Technology Use: Reinforcement, Extension, or Revolution? -- The Behavioral Ecology of Human Foraging in an Online Environment: Of Omnivores, Informavores, and Hunter–Gatherers -- Empirical Research Exemplars -- Surprise and Human Evolution: How a Snake Screen Enhanced Knowledge Transfer Through a Web Interface -- How Do e-Learners Participate in Synchronous Online Discussions? Evolutionary and Social Psychological Perspectives -- Who Is in Your Shopping Cart? Expected and Experienced Effects of Choice Abundance in the Online Dating Context -- Cognitive Adaptation and Collective Action: The P2P File-Sharing Phenomenon -- Studying Invisibly: Media Naturalness and Learning -- Using Evolutionary Psychology to Extend Our Understanding of Fit and Human Drives in Information Systems (IS) Utilization Decisions and Performance -- The Interaction of Communication Medium and Management Control Systems in the Processes and Outcomes of Transfer Price Negotiations -- A Research Model for Online Social Behavior Based on an Evolutionary, Social Psychological, and Technological Approach -- Emerging Issues and Debate -- Costly Traits and e-Collaboration: The Importance of Oral Speech in Electronic Knowledge Communication -- Homo Virtualensis: Evolutionary Psychology as a Tool for Studying Video Games -- The Modern Hunter–Gatherer Hunts Aliens and Gathers Power-Ups: The Evolutionary Appeal of Violent Video Games and How They Can Be Beneficial -- Three Roads to Cultural Recurrence -- Evolution as Metaphor: A Critical Review of the Use of Evolutionary Concepts in Information Systems and e-Commerce.
Evolutionary Psychology and Information Systems Research: A New Approach to Studying the Effects of Modern Technologies on Human Behavior is a compilation of chapters written by leading researchers from all over the world. Those researchers’ common characteristic is that they have investigated issues at the intersection of the fields of information systems (IS) and evolutionary psychology (EP). The main goal of this book is to serve as a reference for IS research building on EP concepts and theories (in short, IS-EP research). The book is organized in three main parts: Part I focuses on EP concepts and theories that can be used as a basis for IS-EP research; Part II provides several exemplars of IS-EP research in practice; and Part III summarizes emerging issues and debate that can inform IS-EP research, including debate regarding philosophical foundations and credibility of related findings. EP has the potential to become one of the pillars on which IS research can take place. The explanatory power of EP comes from the fact that its underlying ideas relate to the basic design of our brain (and, more generally, our body; including endocrine glands that strongly influence our brain processes and our behavior), and thus can form the basis on which fundamental explanations of behavior in the context of IS design and use can be developed. EP also arguably holds the key to many counterintuitive explanations of behavior toward modern technologies, because many of the evolved instincts that influence our behavior are below the level of our conscious awareness. Often those instincts lead to behavioral responses whose motivations and patterns are not self-evident to the individuals involved – e.g., the fact that we tend to develop vivid memories of facts surrounding a surprising event, whether that event occurs in a real or technology-created (virtual) environment. Integrated Series in Information Systems (IS²) strives to publish scholarly work in the technical as well as the organizational side of the field. This series contains three sub-series including: expository and research monographs, integrative handbooks, and edited volumes, focusing on the state-of-the-art of application domains and/or reference disciplines, as related to information systems.
User interfaces (Computer systems).
Computers and civilization.
Biological psychology.
Information technology.
Business—Data processing.
Computers.
Cognitive psychology.
User Interfaces and Human Computer Interaction.
Computers and Society.
Biological Psychology.
IT in Business.
Information Systems and Communication Service.
Cognitive Psychology.
Integrated Series in Information Systems