Foundation Blender Compositing [electronic resource] /
Wickes, Roger.author.
Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor.
Includes index.
Digital Compositing with Blender -- Part 1 Introduction. Blender Overview. Production Workflow. Blender in the Pipeline. Formats -- Part 2 Elements in 3D. 3D Space. Cameras and Perspectives. Materials and Textures. Masks & Rotoscoping. Lighting and Rendering -- Part 4 Node-based Compositor. Inputs and Outputs. Color Correction & Channel Adjustment. Blurs & Distortion. Green Screen and Alpha. Re-Lighting and Re-Texturing -- Part 5 Editing and Audio. VSE Splicing and Operation. VSE Effects. Audio Integration -- Appendix. BBB. Commercials. Video Tutorial.
Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor.
Description based on publisher supplied metadata and other sources.
Blender (Computer file).
Computer graphics.
Software engineering.
Computer Graphics.
Software Engineering/Programming and Operating Systems.