Portable Play in Everyday Life: The Nintendo DS [electronic resource] /
Tobin, Samuel.author.
People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.
Description based upon print version of record.
""Cover""; ""Half-Title""; ""Title""; ""Copyright""; ""Contents""; ""Acknowledgments""; ""1 Introduction""; ""2 The Nintendo DS and Related Devices""; ""3 Recommendations and Reviews""; ""4 Interface Space""; ""5 Iâ€?d Rather Sit and Play: Mobile Videogames at Home""; ""6 Mobile Play In Transit""; ""7 Conclusion""; ""Appendix A, Games Cited""; ""Bibliography""; ""Index""
Includes bibliographical references and index.
People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.
Culture-Study and teaching.
Youth-Social life and customs.
Communication.
Cultural studies.
Social sciences.
Sociology.
Regional and Cultural Studies.
Youth Culture.
Media Studies.
Cultural Studies.
Social Sciences, general.
Sociology, general.