Beginning iOS Storyboarding [electronic resource] : Using Xcode /
Lewis, Rory.author.
McCarthy, Yulia.author.
Moraco, Stephen M.author.
For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco — a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer — have teamed up to bring you this book, Beginning iOS Storyboarding. The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-C the new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more.
Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; Foreword: About the Authors; Dr. Rory Lewis; Why You'll Relate to Dr. Lewis; Fast-Forward 17 Years; Past-Present-Future; Why Write This Book?; Stephen M. Moraco; Yulia McCarthy; About the Contributing Author; About the Technical Reviewer; Introduction; What You'll Learn; Who Should Read This Book?; Chapter 1 Preliminaries; Necessities and Accessories; Getting a Mac; Getting OS X; Become a Developer; Making Your Choice; Installing Xcode; Getting Ready for Your First iPhone/iPad Project; Installing DemoMonkey
Chapter 2 FundamentalshelloAlien: A Quick Example Application; Preliminaries; Step1: Create a Button That Segues to a Secondary View; Step 2: Pass Information Back from a Secondary View (Alien View) to the Main View; Step 3: Send Information Out to the Secondary View (Alien View); Step 4: Custom Segue; Chapter 3 Storyboarding with MapView; flickrPhotoMap: A Single View App; Preliminaries; Step 1: Setting Up the Data Connection and Displaying Geotagged Photos on a Map; Step 2: Making a Transition to a Secondary Scene from Annotation Callouts
Step 3: Creating a Modal Scene that Allows the User to Rate Your PhotosChapter 4 Building a Utility Application; utilityScales: A Utility App; Preliminaries; Step 1: Setup; Step 2: Prepping the Storyboard; Step 3: Coding the Flipside View Controller; Chapter 5 Storyboarding a Page-Based App; futureTravel: A Page-Based App; Preliminaries; Step 1: Create from Template; Step 2: Prep Storyboard; Step 3: Code: ModelController; Step 4: Code: DataViewController; Step 5: Code: RootViewController; Chapter 6 Mastering Table Views with Storyboarding: Core Data Setup; bookManager: A Master-Detail App
PreliminariesStep 1 of 3: Set Up files, Images, Core Dataand Data Model; Chapter 7 Mastering Table Views with Storyboarding: Designing the Flow; Step 2: Storyboarding the App; Configuring the Master Scene; Designing the Top Level Views: Categories Scene; Designing the Top Level Views: Authors Scene; Laying Out the Main Book List View: Books Scene; Storyboarding the Detail View: Book Detail Scene; Creating the UI for Entering and Saving New Data: Add Book Scene; Making Final Tweaks; Chapter 8 Mastering Table Views with Storyboarding: Coding the Back End
Step 3: Insert the Code Behind the Storyboard Elements and Tweak a Couple Storyboard NecessitiesCreating a Custom UITableViewCell subclass; Modifying the Detail View Controller; Creating the SelectionViewController; Coding the Add Book View Controller; Hooking Up the Books Scene; Adding Code for the Categories Scene; Implementing the Authors Scene; Wrapping Up and Loading Test Data; Chapter 9 Single View #3: wanderBoard Part I; wanderBoard: A Single-View App; Preliminaries; How We Created Our 3D Landscape; Step 1: Set Up the Files, Project Settings, and Assets; Step 2: Prep the Storyboard
Chapter 10 Single View #3: wanderBoard Part II
Includes index.
For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco — a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer — have teamed up to bring you this book, Beginning iOS Storyboarding. The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-C the new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more.
Apple computer.
Application software.
Apple and iOS.
Computer Applications.