Rhetoric/ composition/play through video games : reshaping theory and practice of writing /
Shultz Colby, Rebekah,editor.
Johnson, Matthew S. S.,editor.
An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
Description based upon print version of record.
Cover; Half-Title; Title; Copyright; Dedication; Contents; List of Figures and Tables                                 ; Series Foreword                      ; Foreword               ; Acknowledgments                      ; Introduction: Rhetoric/Composition/Play through Video Games                                                                  ; Part I Play                  ; Chapter 1 The Game of Facebook and the End(s) of Writing Pedagogy
Chapter 2 The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games                                                                                        Chapter 3 Who Are You Here? The Avatar and the Other in Video Game Avatars                                                                                 ; Chapter 4 Developing and Extending Gaming Pedagogy: Designing a Course as Game                                                                                     ; Part II Composition
Chapter 5 On Second Thought . . .                                        Chapter 6 Ludic Snags                            ; Chapter 7 Metaphor, Writer's Block, and The Legend of Zelda : A Link to the Writing Process                                                                                                  ; Chapter 8 Drag and Drop: Teaching Our Students Things We Don't Already Know                                                                                  ; Chapter 9 Gender and Gaming in a First-Year Writing Class
Part III Rhetoric                        Chapter 10 Exploitationware                                  ; Chapter 11 Techne as Play: Three Interstices                                                   ; Chapter 12 What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Role-Playing, and Fandom in World of Warcraft
Chapter 13 Grammar Interventions in Gaming Forums: Intersections of Academic and Nonacademic Standards                                                                                                             Chapter 14 Mr. Moo's First RPG: Rules, Discussion, and the Instructional Implications of Collective Intelligence on the Open Web                                                                                                                                       ; Afterword                ; References                 ; Notes on Contributors
Index
Includes bibliographical references and index.
An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
Video games and children.
Education
English language
Popular Science in Education.
Sociology, general.
Anthropology.
Assessment, Testing and Evaluation.
Teaching and Teacher Education.
Media Studies.