Digital Games in Language Learning and Teaching [electronic resource].
Reinders, Hayo.
Basingstoke : Palgrave Macmillan,
2012.
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Description based upon print version of record.
Cover; Contents; List of Tables and Figures; Foreword; Notes on Contributors; Introduction; Part I: From Theory to Practice; 1 Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?; 2 Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice; 3 Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us UnderstandGame-Based Language Learning; 4 Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game
Part II: From Practice to Theory5 Digital Gameplay for Autonomous Foreign Language Learning: Gamers' and Language Teachers' Perspectives; 6 Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME; 7 Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning; 8 Talk to Me! Games and Students' Willingness to Communicate; 9 World of VocCraft: Computer Games and Swedish Learners' L2 English Vocabulary; 10 Collocation Games from a Language Corpus; Index
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Language and languages -- Computer-assisted instruction.
Language and languages -- Study and teaching -- Technological innovations.