Advances in Computer Games [electronic resource] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers /
Advances in Computer Games (Conference)(12th :2010 :Pamplona, Spain)
ACG 2009
van den Herik, H. Jaap.editor.
Spronck, Pieter.editor.
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographic references and index.
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.
Computer programming.
Algorithms.
Artificial intelligence.
Computers.
Computer communication systems.
Computer science—Mathematics.
Programming Techniques.
Algorithm Analysis and Problem Complexity.
Artificial Intelligence.
Computation by Abstract Devices.
Computer Communication Networks.
Discrete Mathematics in Computer Science.
Lecture notes in computer science