Tome of magic : pact, shadow and truename magic /
Sernett, Matthew.
Renton, Wash. : Wizards of the Coast,
2006.
The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters and magic items tied thematically to each.
"For use with these Dungeons & Dragons core books: Player's Handbook, Dungeon Master's Guide, Monster Manual"--P. [4] of cover.
"d20 system"--P. [4] of cover.
The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters and magic items tied thematically to each.
Dungeons and dragons (Game)