International Colloquium of Art and Design Education Research (i-CADER 2014) [electronic resource] /
Hassan, Oskar Hasdinor.editor.
Abidin, Shahriman Zainal.editor.
Legino, Rafeah.editor.
Anwar, Rusmadiah.editor.
Kamaruzaman, Muhamad Fairus.editor.
This book focuses on Art and Design Education Research. Gathering 72 papers illustrated with diagrams and tables, they provide state-of-the-art information on infrastructure and sustainable issues in Art and Design, focusing on Design Industrial Applications, Visual Communication and New Media, Art Education Research, Cultural Studies, and the Social Implications of Art. They also offer detailed information on innovative research trends in Design Technology and Multimedia Design, as well as a compilation of interdisciplinary findings combining the Humanities and Quality of Life in Art and Design.
Description based upon print version of record.
Includes bibliographical references.
Chapter 1: Structured Planning as a Front-end Process for Concept Design and Development -- Chapter 2: Traditional Keris Pandai Saras Design -- Chapter 3: Innovation Culture: An Evaluation of Academicians in Universiti Teknologi MARA Branch Campuses -- Chapter 4: Microscopic Image and Text Examination of Conventional and Digital Print-outs -- Chapter 5: Theoretical Framework Study on Formgiving Mobile Education Game Design Technology -- Chapter 6: Anthropomorphism in Political Cartoon: Case Study of the 1965 Malaysia- Indonesia Confrontation -- Chapter 7: Developers View: Understanding the Importance of the Courseware Interfaces as Part of the Software Development Process -- Chapter 8: A Randomized Pilot Study to Determine the Effectiveness of Assistive Technology Based Dynamic Visual in Cognition Stimulation Towards Alzheimer's Patients -- Chapter 9: Socioeconomic and Political Implications for Ethnic and National Sentiments: The Impact on Nation-Building Policy Efforts -- Chapter 10: The Effectiveness of Visual Rhetoric in Public Awareness Prints Advertising as A Social Culture Space in Malaysia -- Chapter 11: A Recognizable Symbol of Wedding Ring as a Communication Object to Portray Marital Status -- Chapter 12: 'Gasing' as a Commercialize Games Product in Malaysia -- Chapter 13: Rivet in Ceramic: Method of Past and Present Restoration -- Chapter 14: Comparison of Natural and Synthetic Adhesives for Ceramic Conservation -- Chapter 15: Interrater Agreement for Process Loss Measures: Are They Applicable for Brainstorming Technique in Industrial Design Practices? -- Chapter 16: Stoneware Clay as a Replacement Material for Artificial Reef Design -- Chapter 17: The Exploration Methods of Consistent Raku Firing Glaze Effect Framework -- Chapter 18: Photo Exemplars Classification: The Integration Photographic History Into Photographic Technique -- Chapter 19: Construction of Design: A Formal Proposition of Graphics Analysis of Comics -- Chapter 20: Empirical Study on Game-based Learning Phenomenon Through Mobile Design Technology -- Chapter 21: The Concept of Formgiving for Color and Trim in Car Design -- Chapter 22: Unity through Arts: An Approach for Harmony among Children in Malaysia in Achieving the Concept of One Malaysia -- Chapter 23: 'Kuih Putu' Mould as a Matrix for Alternative Printmaking: Transformation Towards an Artistic Interpretation -- Chapter 24: The Study of Proverbs as A Way to Enhance Ethical Values in Artwork -- Chapter 25: A Game-based Learning: A Study on Wau Among Selected University Students in Klang Valley, Malaysia -- Chapter 26: Role of Mobile Web-Based Technology Towards Online Grocery Shopping in Malaysia -- Chapter 27: A Comparative Study of the Appreciation of Local Malaysian Culture in the Artworks of Ilse Noor and Tina Rimmer -- Chapter 28: Preservation Characteristics of Malay Garden: A Catalyst for Sustainable Cultural Landscape in Malaysia -- Chapter 29: The Exploration Technique of Nature for Contemporary Batik Design -- Chapter 30: Promoting the Culture of Philanthropy in Malaysia -- Chapter 31: Elaborating Context from the Content Making Framework -- Chapter 32: Visual Advertisement Images in the Wanita Magazine; an Empirical Study Towards Women Stereotype -- Chapter 33: A Blended Method for Generating Creative Product Concepts -- Chapter 34: Symmetrical Pattern: Analysing Songket in Wallpaper Patterns -- Chapter 35: Conceptual Labyrinth Pattern Design for Ceramic Stoneware Art Form -- Chapter 36: SCAMPER for Character Design Unique Zoo Creature -- Chapter 37: Framework Muwajjah as an Islamic Art Decoration Through Formgiving Process -- Chapter 38: Furniture Design Identity Implementation of National Identity Into Office Chair Design -- Chapter 39: Designing Conceptual 3D Tessellation Ceramic Optical Illusions -- Chapter 40: Paper Clay Study Development for Ceramic Art Form Design -- Chapter 41: Corn Husk Fiber in Songket Weaving for Cottage Industry -- Chapter 42: Luminescence Glaze as Third Decoration on Ceramic Surface -- Chapter 43: A Reference to Usability Inspection Methods -- Chapter 44: From Subjectivity to Objective Evaluation: A Techno-Rationalist Approach of Assessment Design for Art & Design Education -- Chapter 45: Correlation Cognition Behaviour and Design in Influencing Ablution Tub -- Chapter 46: Enhancement on Visual Communication for Preschool Education Using Transmedia Approach -- Chapter 47: Acculturation of Peranakan Chinese Into Malay Culture in Terengganu: Influenced to the Development of Malaysian Modern Art -- Chapter 48: The Potential of Photo Manipulation as Visualization Technique in Advertising Campaign -- Chapter 49: Developing Sarawak Motifs Elements of Ventilation Pattern Through Ceramic Stoneware Materials -- Chapter 50: Perception of Readers Towards the Crime Photographs from the Mainstream Malaysian Newspaper in Kuala Terengganu -- Chapter 51: Classification of Frieze Patterns in Malay Songket Textile -- Chapter 52: Mengkuang Pattern of Plaiting as an Aesthetic Design in Kedah -- Chapter 53: Social Media and Cyber Crime in Malaysia -- Chapter 54: Bamboo Modular System (BMS) for New Eco Architecture -- Chapter 55: Investigating Feasibility of Mobile Learning (M-Learning) for History Lesson -- Chapter 56: An Overview of Book Printing and Publishing Industry in Malaysia -- Chapter 57: The Use of Infographics as a Tool for Facilitating Learning -- Chapter 58: Measuring Organisational Culture Performance: The Preliminary Model -- Chapter 59: To Innovate the Potential Used of Arc and Oxy-Acetylene Welding Tools as an Alternative Technique to the Expensive Foundry Works in Creating Metal Casting Sculpture -- Chapter 60: The Behaviour Patterns Towards Printed Colour Medium for Students with Hearing Disabilities -- Chapter 61: Vision 2020 Banknotes Revisited: A Semiotic Analysis of the Third Series Malaysian Banknotes -- Chapter 62: Symmetry in Malaysian Paintings: A Compositional Analysis -- Chapter 63: Graphic Elements in the Portuguese Cartography of Malacca -- Chapter 64: Preventing Childhood Obesity Through Poster Design -- Chapter 65: Design of Prayer Room in Shopping Mall: A Feasibility Study -- Chapter 66: An Innovation of Traditional Malay Singgora Roof Tiles in Modern Architecture -- Chapter 67: A Hybrid Model of Drawing: Pictorial Representation of Visuospatial Attention Through an Eye Tracking Research and Numerical Logic of Lines -- Chapter 68: Design as an Innovative Solution to Promote Impulsive Blood Donation Activity -- Chapter 69: Visual Art Approach to Promoting Malaysia's Art and Cultural Heritage Overseas -- Chapter 70: A Framework of Empirical Study Through Design Practice for Industrial Ceramic Sanitary Ware Design -- Chapter 71: Symmetrical Motifs Design in Malaysian Batik Sarongs Patterns -- Chapter 72: Folding Paper Technique Incorporation in Plaster Modelling.
This book focuses on Art and Design Education Research. Gathering 72 papers illustrated with diagrams and tables, they provide state-of-the-art information on infrastructure and sustainable issues in Art and Design, focusing on Design Industrial Applications, Visual Communication and New Media, Art Education Research, Cultural Studies, and the Social Implications of Art. They also offer detailed information on innovative research trends in Design Technology and Multimedia Design, as well as a compilation of interdisciplinary findings combining the Humanities and Quality of Life in Art and Design.
Art education.
Industrial design.
Arts.
Creativity and Arts Education.
Industrial Design.
Arts.