Articulated Motion and Deformable Objects [electronic resource] : 6th International Conference, AMDO 2010, Port d'Andratx, Mallorca, Spain, July 7-9, 2010 Proceedings /
AMDO 2010(2010 :Port d'Andratx, Spain)
Perales Lopez, Francisco Jose.editor.
Fisher, Robert B.editor.
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
Articulated Motion and Deformable Objects AMDO 2010 -- Compatible Particles for Part-Based Tracking -- Combining Edge Detection and Region Segmentation for Lip Contour Extraction -- Retrieving Articulated 3D Objects Using Normalized Distance Function -- Finding Optimal Parameter Configuration for a Dynamic Triangle Mesh Compressor -- Silhouette Area Based Similarity Measure for Template Matching in Constant Time -- Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression -- Estimating 3D Pose via Stochastic Search and Expectation Maximization -- A Proposal for Local and Global Human Activities Identification -- Skeleton and Shape Adjustment and Tracking in Multicamera Environments -- Learning Generic Human Body Models -- High-Realistic and Flexible Virtual Presenters -- Model-Based Hand Gesture Tracking in ToF Image Sequences -- An Evaluation of Wavelet Kernels for Palmprint Based Recognition -- Real-Time Motion Transition by Example -- Novel Representations, Techniques and Error Evaluation for 3D Reconstruction -- Inelastic Deformation Invariant Modal Representation for Non-rigid 3D Object Recognition -- Cyclic and Non-cyclic Gesture Spotting and Classification in Real-Time Applications -- Automatic Motion Segmentation for Human Motion Synthesis -- Multiple-Activity Human Body Tracking in Unconstrained Environments -- Identity Recognition-Based Correction Mechanism for Face Tracking -- Analytical Simulation of Non-planar B-Spline Surfaces Deformation -- 3D Head Pose Estimation and Tracking Using Particle Filtering and ICP Algorithm -- Faking Dynamics of Cloth Animation for Animated Films -- Data-Driven On-Line Generation of Interactive Gait Motion -- Automatic 3D Facial Model and Texture Reconstruction from Range Scans -- A Reusable Model for Emotional Biped Walk-Cycle Animation with Implicit Retargeting -- CageIK: Dual-Laplacian Cage-Based Inverse Kinematics -- Automatic Key Pose Selection for 3D Human Action Recognition -- Adjusting Animation Rigs to Human-Like 3D Models.
Artificial intelligence.
Application software.
Computer engineering.
Optical data processing.
Pattern recognition.
Computer graphics.
Artificial Intelligence.
Computer Applications.
Computer Engineering.
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.