AdvancED ActionScript Components [electronic resource] : Mastering the Flash Component Architecture /
De Donatis, Antonio.author.
Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What's more, the source code is included, so if you can't find the component you need within the component architecture, you can just modify existing components to create your own! Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from whats already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components. The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the user interface components like basic usage, component management, customization, and practical examples showing usage of each component.
Includes index.
Introducing the Architecture -- OOP in Component Design -- Core Classes and Component Design -- Exploring the UI Components -- Building Component-Based Applications -- Exploiting the Architecture -- Architecture-Based Development -- XML for Defining User Interfaces -- Extending the Application Framework -- Making Your XML Life Easier -- The Customization Process -- Customizing the Components -- The Accordion Component -- The Button Component -- The CheckBox and RadioButton Components -- The List, ComboBox, and DataGrid Components -- The DateChooser and DateField Components -- The Loader, ScrollPane, and ProgressBar Components -- The Menu and MenuBar Components -- The NumericStepper Component -- The TextArea, TextInput, and Label Components -- The Tree Component -- The Window and Alert Components -- Handling the Scrollbars.
Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What's more, the source code is included, so if you can't find the component you need within the component architecture, you can just modify existing components to create your own! Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from whats already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components. The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the user interface components like basic usage, component management, customization, and practical examples showing usage of each component.
Computer programming.
Software engineering.
Web Development.
Software Engineering/Programming and Operating Systems.