Animation, Embodiment, and Digital Media [electronic resource] : Human Experience of Technological Liveliness /
Chow, K.author.
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
Description based upon print version of record.
Includes bibliographical references and index.
Machine generated contents note: -- Table of Contents -- Acknowledgements -- List of Tables -- List of Figures -- List of Abbreviations -- PART I: INTRODUCTION -- 1. Technological Liveliness -- PART II: THEORY -- 2. The Observer: We See, We Perceive -- 3. The Body: We Act, We Feel -- 4. The Mind: We Interpret, We Imagine -- 5. The Performer: We Improvise, We Create -- PART III: ANALYSES OF DESIGNS -- 6. User Interfaces -- 7. Digital Entertainment -- 8. Creative Expression -- 9. Implications -- References.
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
Computer organization.
Communication.
Culture—Study and teaching.
Computer graphics.
Cultural studies.
Multimedia systems .
Computer Systems Organization and Communication Networks.
Media Studies.
Regional and Cultural Studies.
Computer Graphics.
Cultural Studies.
Media Design.