Android Arcade Game App [electronic resource] : A Real World Project - Case Study Approach /
DiMarzio, Jerome.author.
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App:  A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet.  This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom.  Then, deploy in one or more of the available Android app stores.  Have fun and get coding.
Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; About the Game Graphics Designer; Acknowledgments; Chapter 1 Introduction to Android Gaming; What You Should Know; What You Will Learn; A Brief History of Gaming; The Introduction of Android; Android Game Programming; Summary; Chapter 2 What Is an Arcade Game?; Where Did Arcade-Style Games Originate?; Your Game: Prison Break; In This Book...; Chapter 3: Creating a Menu; Chapter 4: Drawing the Background; Chapter 5: Creating the Player Paddle and Bricks
Chapter 6: Collision Detection and In-Game PhysicsChapter 7: Keeping Score; Chapter 8: Adding More Levels; Summary; Chapter 3 Creating a Menu; Before You Begin; Creating the Splash Screen and Main Menu; PrisonbreakActivity; PBMainMenu; Summary; Chapter 4 Drawing the BackgroundIn; Starting the Game; Creating the SurfaceView and Renderer; Creating the Background Class; Drawing the Background; Summary; Chapter 5 Creating the Player Character and Obstacles; Before You Begin; Creating the Player Paddle Class; Creating the Brick Class; Create the PBBall Class; The PBRow and the PBWall
Calling the Bricks, Paddle, and Ball in the PBGameRendererSummary; Chapter 6 Collision Detection; The Purpose of Collision Detection; Collision Detection in Prison Break; Creating the Collision Detection System; The Finished PBGameRenderer; Summary; Chapter 7 Keeping Score; Creating the Scoring Method; Scoring per Brick; Scoring per Row; Summary; Chapter 8 Adding New Levels; Adding Static Levels; Adding Dynamic Levels; Summary; Index
Includes index.
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App:  A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet.  This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom.  Then, deploy in one or more of the available Android app stores.  Have fun and get coding.
Android (Electronic resource)
Computer games—Programming.
Application software.
Game Development.
Computer Applications.