Gaming in Social, Locative and Mobile Media [electronic resource] /
Hjorth, L.author.
Richardson, I.author.
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Description based upon print version of record.
Cover; Contents; List of Figures; Acknowledgements; 1 Introduction; Section I: Mobile Media Games; 2 The Histories of Mobile Media and Mobile Gaming; 3 Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming; 4 Reconceptualising Casual Play; Section II: Locative Media and Games; 5 Ambient Play; 6 Locating the Game: Location-Based Services (LBSs) and Playful Visualities; 7 Co-presence Café Cultures: Kakao, Games, and Camera Phone Photo-Sharing in Seoul, South Korea; Section III: Social, Locative, and Mobile: New Cartographies of Gaming and Play
8 Social Media, Facebook Games, and Fantasy Sport9 Locating Home: Cross-generational Play and Co-presence; 10 Games and Cultural Play; 11 Beyond the Casual: Situating Ambient and Cultural Play; References; Index
Includes bibliographical references and index.
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Social media.
Culture—Study and teaching.
Communication.
Cultural studies.
Computer graphics.
Social Media.
Regional and Cultural Studies.
Media Studies.
Cultural Studies.
Computer Graphics.