Creative Education, Teaching and Learning [electronic resource] : Creativity, Engagement and the Student Experience /
Brewer, Gayle.editor.
Hogarth, Russell.editor.
Educators and education policy has increasingly acknowledged the value of creativity and creative approaches to education in particular. This book highlights a range of innovative teaching techniques successfully employed by teachers from a range of disciplines and education levels in order to share knowledge regarding creative education.
Description based upon print version of record.
Includes bibliographical references and index.
Machine generated contents note: -- PART I: DIGITAL TECHNOLOGY1. Introduction to Digital Technology; Gayle Brewer2. Twitter in the Classroom: Harnessing Social Media to Enhance Second Language Acquisition; Judith Broadbridge and Ve;ronique Charriau3. From Cinema to the Classroom: A Critical Engagement with Madness in the Movies; The Comensus Writing Collective4. Using Poll Everywhere to Improve the Student Experience: Increasing Confidence and Encouraging Participation; Craig Laverick5. Video Assisted Feedback; Gayle Brewer6. Social Media in Education and the Community; Rory McDonald and Nicky Danino7. Learning in Virtual Worlds; Russell Gurbutt and Dawne Gurbutt8. Sockwashing, Service Use and Making Movies; Hannah Chamberlain9. From the Horse's Mouth: Working as a Digital Artist on Research Projects; Steve PoolPART II: NARRATIVE10. Introduction to Narratives; Gayle Brewer11. Reading the World: Developing Communities through Arts and Asset-Based Education; Lynn Shorter12. Somerstown Stories: Can Exploring a Narrative, Change a Community?; Sharon Court13. Digital Storytelling: Media That Makes a Difference; Liz Hardwick14. Paper, Pictures and Song: Learning Disabilities and Inclusion; Lucille Kennedy15. Telling Tales: Creating A Space For Stories In Practitioner Education; Dawne Gurbutt and Russell Gurbutt16. Fiction, Book Groups and Social Work Education; Amanda M.L. Taylor17. The Power of Storytelling as a Teaching Tool; Rona BarbourPART III: ART, GAMES AND STUDENT PARTNERS18. Introduction to Art, Games, and Student Partners; Gayle Brewer19. Art By Design: Projects in Culture and Identity; David Knight20. Developing a Teddy Bear Clinic: A Framework for Involving Child Service Users in a Nursing Curriculum; Linda Sanderson21. Telling Lives: The Drama of Asylum Archives; Eric Northey22. The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion; Bev Lamey and Carol Bristow23. What Did the Romans Ever Do For Us! The Role of Comedy in Learning, Development and Education; Jim Thomas24. Undergraduate Research Internships: Engaging Students in the Co-Creation of Research; Helen Hewertson25. Inspired Students, Inspiring Students: The Value of Peer Assisted Learning; Vikki Cook and Christy Evans26. Can Arts-Based Education Help Re-Engage Excluded Learners? A Case Study of an Arts-Based Programme Aimed At Enhancing Educational Engagement; Claire Kinsella, Linda K. Kaye, and Dave Putwain27. Learning Partnership and Teaching Partnership: Work-Related Learning in Higher Education; Rachel Cunliffe and Michael Wysocki28. Democratic Learning for Democratic Practice: Co-Operation and Deliberation; Mick McKeown, Lynda Carey, Christine Rhodes and Fiona JonesConcluding Comments; Gayle Brewer and Russell Hogarth.
Educators and education policy has increasingly acknowledged the value of creativity and creative approaches to education in particular. This book highlights a range of innovative teaching techniques successfully employed by teachers from a range of disciplines and education levels in order to share knowledge regarding creative education.
Educational technology.
Educational psychology.
Education-Psychology.
Teaching.
Assessment.
Cognitive psychology.
Psychology.
Technology and Digital Education.
Educational Psychology.
Teaching and Teacher Education.
Assessment, Testing and Evaluation.
Cognitive Psychology.
Psychology, general.