3D Cinema [electronic resource] : Optical Illusions and Tactile Experiences /
Ross, Miriam.author.
3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.
Description based upon print version of record.
Cover; Contents; List of Figures; Preface; Acknowledgements; Introduction: Stereoscopic Illusions; Where is the film in stereoscopy's optical illusion?; Where is the viewer's body?; How do these factors come into play in the development of experimental and conservative modes of imaging in 3D cinema?; Notes on 3D cinema research; 1 Hyper-Haptic Visuality; Haptic; Hyper-haptic; Stereoscopic excess; Doubled spectatorship; 2 3D Cinema of Attractions; The cinema of attractions; Stereoscopic attractions; Frontality and direct address; Theme park attractions; 3 New Realisms; Stereoscopic realism
Realist modesStereoscopic documentaries; Immersion; 4 Depth and Emergence Construction; Depth budgets and framing positions; Bulge and volume; Sculpted space; Perspectival formations; Emotional entanglement; Depth errors; 5 Arresting Forms; Stereoscopic debris; Liquid fields; New screens; Close-ups and subtitles; 6 Bodies in Motion; Stereoscopic motion; Dance on film; Stereoscopic dance; Musculature response; 7 CG Animation; Stereoscopic animation; Photo-realism; Heterogeneous visual fields; Detailed textures and plastic haptic; Visceral motion; Conclusion; Notes; Bibliography; Index
Includes bibliographical references and index.
3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.
Communication.
Motion pictures-Production and direction.
Motion pictures-History.
Motion pictures and television.
Media Studies.
Directing.
Film History.
Screen Studies.