Foundation iPhone App Development [electronic resource] : Build An iPhone App in 5 Days with iOS 6 SDK /
Kuh, Nick.author.
Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days.   During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. You’ll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But it’s you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews.   The 5-day learning process is divided into the following key stages: Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. You’ll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you’ll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. Day 3 begins with table views and data population. By the end of the third day you’ll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. By Day 4 you’ll be learning how to communicate with Facebook using Apple’s new Social framework introduced in iOS 6. Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you’ll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace. From start to finish, this book inherits Nick’s tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, you’ll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, you’ll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too. .
Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewerxii; About the Cover Image Artist; Acknowledgments; Introduction; Day 1 Objective C, Xcode and iOS SDK Foundation Work; Chapter 1 Designing and Planning Our App; The app idea; Adding and editing birthdays; Importing birthdays from the Address Book and Facebook; Note taking; Reminder notifications; Facebook social integration and in-app marketing; The competition; The App Store title; The icon design; The user interface design; Retina displays, the status bar, and the iPhone 5
Paper prototyping: starting with the designA walk-through of app designs; The home view; The birthday detail view; Editing birthdays and adding notes: going modal; Native Facebook integration; Settings views; Exporting design image assets; A little extra help; Summary; Chapter 2 Provisioning Our App for Development; Download Xcode for free; Registering as an Apple developer; Enrolling in the iOS Developer Program; iOS Provisioning Portal; Generating certificates; Adding devices; Creating an App 10; Generating provisioning profiles; Ad Hoc distribution; Summary
Chapter 3 Setting Up Our Xcode ProjectGetting started; Breaking down the project structure; Application delegate; Info.plist; Prefix header; Storyboards; Hello World; Adding an icon and launch screen; Running the app on your iPhone; Summary; Chapter 4 Objective-C and Xcode: Developing aBlackjack Game; The Game; How to play; Creating the view; Setting the background color of a view; Adding labels, images, and buttons; Outlets: connecting the view; Actions: Responding to controls; Objective-C basics; Understanding the header and source files; Properties and iVars (instance variables)
Creating a private class interface: class extensionsArrays; Init, Initializers, and designated initializers (constructors); Factory/convenience methods; Switching off/on multiorientation support; The Model; The card model; Subclassing NSObject; Declaring pointers and primitives; Retain and release, and ARC (Automatic Reference Counting); Enumerators; Methods; The game model; Our MVC blackjack implementation; Class methods; Shuffling the cards: Objective-C categories; Dispatching notifications between classes; Hooking it all together; Responding to user interaction
Protocols and the delegate patternSummary; Day 2 Storyboarding the User Interface; Chapter 5 iPhone App Navigation, Views, and View Controllers; Multiple view apps; Mastering views and view controllers; Adding a navigation controller; Storyboard scenes and the root view controller; Pushing a view controller with a segue; Creating view controller classes; View and view controller life cycle; Navigating view controllers; Bars and bar button items; Navigation bars; Toolbars; Presenting a modal view controller; Dismissing a modal view controller; Unwind segues
Dismissing a modal view controller with code
Includes index.
Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days.   During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. You’ll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But it’s you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews.   The 5-day learning process is divided into the following key stages: Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. You’ll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you’ll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. Day 3 begins with table views and data population. By the end of the third day you’ll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. By Day 4 you’ll be learning how to communicate with Facebook using Apple’s new Social framework introduced in iOS 6. Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you’ll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace. From start to finish, this book inherits Nick’s tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, you’ll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, you’ll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too. .
Apple computer.
Application software.
Apple and iOS.
Computer Applications.