Linguistics and the Study of Comics [electronic resource] /
Bramlett, Frank.editor.
Do Irish superheroes actually sound Irish? Why are Gary Larson's Far Side cartoons funny? How do political cartoonists in India, Turkey, and the US get their point across? What is the impact of English on comics written in other languages? These questions and many more are answered in this volume, which brings together the two fields of comics research and linguistics to produce groundbreaking scholarship. With an international cast of contributors, the book offers novel insights into the role of language in comics, graphic novels, and single-panel cartoons, analyzing the intersections between the visual and the verbal. Contributions examine the relationship between cognitive linguistics and visual elements as well as interrogate the controversial claim about the status of comics as a language. The book argues that comics tell us a great deal about the sociocultural realities of language, exploring what code switching, language contact, dialect, and linguistic variation can tell us about identity – from the imagined and stereotyped to the political and real.
Description based upon print version of record.
Cover; Contents; List of Tables and Figures; Acknowledgements; Notes on Contributors; Introduction; 1 Image Schemas and Conceptual Metaphor in Action Comics; 2 Creating Humor in Gary Larson's Far Side Cartoons Using Interpersonal and Textual Metafunctions; 3 Metaphors and Topoi of H1N1 (Swine Flu) Political Cartoons: A Cross-cultural Analysis; 4 Comics, Linguistics, and Visual Language: The Past and Future of a Field; 5 Constructing Meaning: Verbalizing the Unspeakable in Turkish Political Cartoons; 6 Plurilingualism in Francophone Comics
7 To and Fro Dutch Dutch: Diachronic Language Variation in Flemish Comics8 Linguistic Codes and Character Identity in Afro Samurai; 9 Pocho Politics: Language, Identity, and Discourse in Lalo Alcaraz's La Cucaracha; 10 The Use of English in the Swedish-Language Comic Strip Rocky; 11 'Ah, laddie, did ye really think I'd let a foine broth of a boy such as yerself get splattered...?' Representations of Irish English Speech in the Marvel Universe; Conclusion; Index of Language Varieties; Subject Index
Includes bibliographical references and index.
Do Irish superheroes actually sound Irish? Why are Gary Larson's Far Side cartoons funny? How do political cartoonists in India, Turkey, and the US get their point across? What is the impact of English on comics written in other languages? These questions and many more are answered in this volume, which brings together the two fields of comics research and linguistics to produce groundbreaking scholarship. With an international cast of contributors, the book offers novel insights into the role of language in comics, graphic novels, and single-panel cartoons, analyzing the intersections between the visual and the verbal. Contributions examine the relationship between cognitive linguistics and visual elements as well as interrogate the controversial claim about the status of comics as a language. The book argues that comics tell us a great deal about the sociocultural realities of language, exploring what code switching, language contact, dialect, and linguistic variation can tell us about identity – from the imagined and stereotyped to the political and real.
Cultural studies.
Popular works.
Sociolinguistics.
Culture—Study and teaching.
Discourse analysis.
Cultural Studies.
Popular Science, general.
Sociolinguistics.
Cultural and Media Studies, general.
Regional and Cultural Studies.
Discourse Analysis.