Computer games for learning : an evidence-based approach /
Mayer, Richard E.,1947-author.
Includes bibliographical references and indexes.
Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
Cognitive learning.
Visual learning.
Computer games