Digital Creativity [electronic resource] : Something from Nothing /
Sporton, G.author.
Examining the role and impact of technology on creative practice, and how technology evolution determines the forms and format of an artist's work, this book contextualizes technological revolutions with earlier encounters between craft and innovation, endorsing a notion of craft practice within computing that needs rescuing from tech industries.
Description based upon print version of record.
Cover; Contents; List of Figures; Acknowledgements; Introduction: The Conference; 1 The Social Narrative of Technology; 2 Science with a Business Plan; 3 Technology Adoption as Ideology; 4 Technological Systems and Creative Actions; 5 Can Machines Create?; 6 The Paradox of Creative Practice; Notes; Bibliography; Index
Includes bibliographical references and index.
Examining the role and impact of technology on creative practice, and how technology evolution determines the forms and format of an artist's work, this book contextualizes technological revolutions with earlier encounters between craft and innovation, endorsing a notion of craft practice within computing that needs rescuing from tech industries.
Arts.
Communication.
Application software.
Engineering.
Arts.
Media Studies.
Computer Applications.
Engineering, general.