AdvancED ActionScript 3.0 [electronic resource] : Design Patterns /
Smith, Ben(Software engineer)author.
AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.   Provides the building blocks required for the implementation of OOP Addresses problems and concerns regarding OOP Offers solutions on how to approach and utilize OOP.
Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; About the Cover Image Artist; Acknowledgments; Introduction; Chapter 1 Object-Oriented Programming; Encapsulation; Polymorphism; Inheritance; Data Hiding; ActionScript as an Object-Oriented Language; Defining an External Definition; Parts of a Class; The Constructor; Custom Namespaces; Declaring the Namespace Identifier; Applying a custom namespace; Opening a namespace within a class; Constructing an Interface; Change; General Terms and Definitions; Summary; Key Points
Chapter 2 ActionScript 3.0: The Facts Behind the BasicsActionScript 3.0; The Traits Object; Garbage Collection; Memory Management; Mark and Sweep; Implementing a Disposable Pattern; Manually Declared Stage instances; Application Domain; The LoaderContext; The Class Object; Strong Typing; Runtime Type Checking; Compile-Time Type Checking; Restricting a Dynamic Language; Casting; Configuration Constants; ActionScript Editors; Summary; Key Points; Chapter 3 Decision-Making and Planning; Object-Oriented Analysis (OOA); Case Study; The Kick-Off; Turning Off the Volume; Use Case Scenario
Requirements from the FeaturesFlow Chart; Performance; Layering; Analysis Continued; The Breakup; Product Gallery; Performance; Scenic Gallery; Footer; Wrapping Up the Analysis; Object Oriented Design (OOD); Summary; Key Points; Chapter 4 Intro to Design Patterns; Design Patterns Catalog; Selecting Patterns; Pattern Identification; Reading a Design Pattern; UML; The Class Diagram; Classes; Relationships; Association; Aggregation; Composition; Generalization; Interfaces; Chapter Summary; Key Points; Upcoming Chapters; Chapter 5 Q&A; Quiz 1; Answers to Quiz 1; Quiz 2; Answers to Quiz 2
Chapter 6 Creational PatternsThat Which Must Not Be Named; The Simple Factory; A Comprehensive Look; Example; FAQ; The Factory Method Pattern; A Comprehensive Look; Vignette; The AS 3.0 Cast; When It's Useful; Example; FAQ; Related Patterns; The Abstract Factory Pattern; A Comprehensive Look; Vignette; The AS 3.0 Cast; When It's Useful; Example; FAQ; Related Patterns; The Builder Pattern; A Comprehensive Look; Vignette; The AS 3.0 Cast; When It's Useful; Example; FAQ; Related Patterns; The Simple Singleton Pattern; A Comprehensive Look; Vignette; The AS 3.0 Cast; Example
The Singleton PatternA Comprehensive Look; Vignette; The AS 3.0 Cast; When It's Useful; Example; FAQ; Related Patterns; Summary; Key Points; Chapter 7 Behavioral Patterns; The Strategy Pattern; A Comprehensive Look; Vignette; The AS 3.0 Cast; When It's Useful; Example; Related Patterns; The Template Method Pattern; A Comprehensive Look; Vignette; The AS 3.0 Cast; When It's Useful; Example; FAQ; Related Patterns; The Command Pattern; A Comprehensive Look; Vignette; The AS 3.0 Cast; When It's Useful; Example; FAQ; Related Patterns; The Chain of Responsibility Pattern; A Comprehensive Look
Vignette
Includes index.
Includes index.
AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.   Provides the building blocks required for the implementation of OOP Addresses problems and concerns regarding OOP Offers solutions on how to approach and utilize OOP.
Computer programming.
Software engineering.
Web Development.
Software Engineering/Programming and Operating Systems.