Serious Games: The Challenge [electronic resource] : ITEC/CIP/T 2011: Joint Conference of the Interdisciplinary Research Group of Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking,Ghent, Belgium, October 19-21, 2011, Revised Selected Papers /
International Conference on Interdisciplinary Research on Technology, Education and Communication(2nd :2011 :Ghent, Belgium)
International Conference on Interdisciplinary Research on Technology, Education and Communication
De Wannemacker, Stefan.editor.
Vandercruysse, Sylke.editor.
Clarebout, Geraldine.editor.
This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and author index.
instructional design -- domain specific didactics -- cognitive and computer science.
This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.
Personal computers.
Education—Data processing.
Application software.
User interfaces (Computer systems).
Artificial intelligence.
Computers and civilization.
Personal Computing.
Computers and Education.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computers and Society.