Ubiquitous Display Environments [electronic resource] /
Krüger, Antonio.editor.
Kuflik, Tsvi.editor.
Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a new radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.
Description based upon print version of record.
Ubiquitous Display Environments; Preface; Contents; Ubiquitous Display Environments: An Overview; 1 Introduction; 2 Overview; 2.1 Context Awareness: Time and Space; 2.2 Individual and Group Interaction with Large Displays; 2.3 Infrastructure: Agents; 2.4 Unusual Visionary Application; 3 Summary; References; Challenges and Solutions of Ubiquitous User Modeling; 1 Introduction; 2 A Short Historical Perspective; 2.1 Basic User Modeling Representation and Reasoning Techniques; 2.2 Feature-Based and Content-Based User Modeling; 2.3 Case-Based User Modeling
2.4 Collaborative User Modeling (Based on Matching Similar Users)2.5 Demographic User Modeling; 2.6 Knowledge-Based User Modeling; 2.7 Hybrid User Modeling; 2.8 Activation/Inhibition Networks; 2.9 Stereotypes and User Modeling; 3 Ubiquitous User Modeling and Its Challenges; 3.1 Introduction to Ubiquitous User Modeling; 3.2 Challenges of Ubiquitous Computing; 3.3 Challenges of Ubiquitous User Modeling; 4 Bridging the Gap: State of the Art of Ubiquitous User Modeling; 4.1 Common Semantics for User Modeling; 4.2 User Modeling Servers
4.3 User Modeling Mediation, Interoperability and Hybridization4.4 Using Social Networks Data for Ubiquitous User Modeling; 4.5 Mobile User Modeling; 4.6 A Word About Context Awareness; 5 Discussion and Summary; References; Context-Sensitive Display Environments; 1 Background and Motivation; 2 Key Properties and Research Areas; 3 Public Displays; 3.1 iDisplays: Self-Configuring Display Environments; 3.2 MobiDiC: Context Adaptive Digital Ads on Public Displays; 3.3 Multi-Touch Interaction with Wall-Sized Displays; 4 Mobile Personalized Interaction with the Environment; 4.1 Wikeye; 4.2 Photomap
4.3 LittleProjectedPlanet5 Conclusions and Outlook; References; Perspectives on Reasoning About Time1; 1 Introduction; 2 The Dinosaurs; 3 A Little Help from My Friends; 3.1 The Berge Mystery Story; 4 Allen ́s Temporal Interval Algebra; 4.1 Qualitative Temporal Reasoning of Events; 4.2 Allen ́s Algebra as a CSP; 4.3 Coarser Algebras and Fragments; 5 Complexity of Testing Interval Consistency; 6 Point Algebras; 7 Discussion; 8 Simple Temporal Problems; 9 Another Application; 10 Claude Berge and Robert Aumann; 11 The End Is Just the Beginning; References
Shared Interfaces for Co-located Interaction1 Introduction; 2 Multi-User Devices and Enforcing Collaboration; 3 Experience 1: StoryTable; 3.1 Design Concept; 3.2 Assessment; 4 Experience 2: The Narration and Negotiation Reconciliation Table; 4.1 Design Concept; 4.2 Assessment; 5 Experience 3: The Augmented Café Table; 5.1 Design Concept; 5.2 Assessment; 6 Conclusion; References; Considering the Aesthetics of Ubiquitous Displays; 1 Introduction; 2 Background; 2.1 Some Historical Background; 3 Perspectives on the Aesthetics of Interactive Products; 3.1 The Design Perspective
3.2 The Vitruvian Design Principles
Includes bibliographical references.
Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a new radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.
User interfaces (Computer systems).
Artificial intelligence.
Optical data processing.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Cognitive Technologies