Brainball : teaching inquiry science as a team sport /
Kolis, Mickey,1954-
Lenz, Todd.
Kolis, Benjamin H.
Lanham, Maryland : Rowman & Littlefield,
c2014.
What is a game? You might think of cards and dice, computers, or sports. You might even think of music or theater as games. But what about Science? Games have rules, players, and objectives, but, maybe most importantly, games are fun. People play games because they think they are "fun," and sometimes they even learn some important lessons. Classrooms are intended to teach important lessons, and sometimes people think they are fun (not nearly often enough). Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E's lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)! -- Provided by publisher.
Includes bibliographical references (p. 176-177).
Section 1: Brainball! -- Chapter 1: Brainball (Science Edition) -- The Point of the Game is Learning -- Chapter 2: The Big Ideas: Product, Process, and Community aligned with Purpose -- Chapter 3: Brainball (SE) Beliefs (Dispositions) -- Chapter 4: Brainball (SE) Key Concepts (Knowledge) -- Chapter 5: Brainball (SE) Skills -- Section 2: Five Coaching Tips -- Chapter 6: Tip 1: Keep the End-in-Mind -- Chapter 7: Tip 2: Play the Game -- Chapter 8: Tip 3: Competitions as Evaluations -- Chapter 9: Tip 4: Sequences matter -- Chapter 10: Tip 5: Explicit Communications -- Section 3: Day-to-Day Lesson Plans: Brainball Illuminated -- Lesson 1: Perceptions -- Lesson 2: Observations -- Lesson 3: Patent Description -- Lesson 4: Problem Statements -- Lesson 5: Picking Problem Statements -- Lesson 6: Gathering Information -- Lesson 7: Gathering Information -- Lesson 8: Hypothesis -- Lesson 9: Null Hypothesis -- Lesson 10: Experimental Procedure -- Lesson 11: Experimental Design -- Lesson 12: Presenting Data (Tables) -- Lesson 13: Presenting Data (Graphs) -- Lesson 14: Analyzing Data -- Lesson 15: Writing a Conclusion -- Section 4: A More Integrated Example! -- Chapter 11: All together now! -- Conclusion -- Appendix A: Community Roles -- Appendix B: S.C.A.M.P.E.R. -- Appendix C: Shifting Points of View Story Appendix D: Circle of Power and Respect -- Appendix E: Why Observations Matter / SRP Chart -- Appendix F: Recipe for Catalase Solution -- Appendix G: Idea Evaluator -- Appendix H: Checklist for Science Lab -- Appendix I: Bad Directions -- Appendix J: Data Table Assignments -- Appendix K: Graph Assignments -- Appendix L: Choosing the Appropriate Statistical Test -- Appendix M: Social Contracts -- Appendix N: Dialogue --Appendix O: Team / Community Building Books.
What is a game? You might think of cards and dice, computers, or sports. You might even think of music or theater as games. But what about Science? Games have rules, players, and objectives, but, maybe most importantly, games are fun. People play games because they think they are "fun," and sometimes they even learn some important lessons. Classrooms are intended to teach important lessons, and sometimes people think they are fun (not nearly often enough). Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E's lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)! -- Provided by publisher.
Science
Activity programs in education.