Handbook of Dynamic Game Theory [electronic resource] /
Basar, Tamer.editor.
Zaccour, Georges.editor.
This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program.  Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, educators, practitioners, and students. Each topic will be covered in 2-3 chapters with one introducing basic theory and the other one or two covering recent advances and/or special topics. Part II will be on applications in fields such as economics, management science, engineering, biology, and the social sciences.
Part I: Theory -- Historical Overview -- Introduction to the Theory of Games -- Repeated Games -- Multistage Games -- Zero-Sum Differential Games -- Nonzero-Sum Differential Games -- Evolutionary Games -- Mean-Field Games -- Stochastic Games -- Learning in Games -- Network Games -- Cooperative Dynamic Games -- Numerical Methods -- Part II: Applications -- Part IIA: Economics -- Resource Economics -- Environment Economics and Climate Change -- Industrial Organization. Macroeconomics -- Energy Markets -- Health Economics -- Auctions -- Mechanism Design -- Part IIB: Management Science -- Operations Management -- Marketing -- Finance -- Accounting -- Part IIC: Engineering -- Robust Designs -- Aerospace -- Transportation -- Security -- Power Systems & Smart Grids -- Communications Networks (Pricing, Congestion Control, Routing, Flow Control) -- Part IID: Pursuit-Evasion Games -- Part IIE: Biology (Applications of Evolutionary Game Theory) -- Part IIF: Social Networks  TOC is tentative.  Each topic in Part I will be dealt with in 2-3 chapters, with one introducing basic theory and the other one or two covering recent advances and/or special topics.
This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program.  Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, educators, practitioners, and students. Each topic will be covered in 2-3 chapters with one introducing basic theory and the other one or two covering recent advances and/or special topics. Part II will be on applications in fields such as economics, management science, engineering, biology, and the social sciences.
Game theory.
Economic theory.
Game Theory, Economics, Social and Behav. Sciences.
Economic Theory/Quantitative Economics/Mathematical Methods.