Storytelling in the Media Convergence Age [electronic resource] : Exploring Screen Narratives /
Pearson, R.editor.
Smith, A.editor.
Why do screen narratives remain so different in an age of convergence and globalisation that many think is blurring distinctions? This collection attempts to answer this question using examples drawn from a range of media, from Hollywood franchises to digital comics, and a range of countries, from the United States to Japan.
Description based upon print version of record.
Cover; Contents; List of Figures and Tables; Acknowledgements; Notes on Contributors; Introduction: The Contexts of Contemporary Screen Narratives: Medium, National, Institutional and Technological Specificities; Part I: Production; 1 Super Mario Seriality: Nintendo's Narratives and Audience Targeting within the Video Game Console Industry; 2 The Muddle Earth Journey: Brand Consistency and Cross-Media Intertextuality in Game Adaptation; 3 Distortions in Spacetime: Emergent Narrative Practices in Comics' Transition from Print to Screen
4 Lengthy Interactions with Hideous Men: Walter White and the Serial Poetics of Television Anti-Heroes5 It's a Branded New World: The Influence of State Policy upon Contemporary Italian Film Narrative; 6 Memento in Mumbai: 'A Few More Songs and a Lot More Ass Kicking'; 7 A Case of Identity: Sherlock, Elementary and Their National Broadcasting Systems; Part II: Circulation and Reception; 8 Storyselling and Storykilling: Affirmational/Transformational Discourses of Television Narrative; 9 Whistle While You Work: Branding, Critical Reception and Pixar's Production Culture
10 Hidden in Plain Sight: UK Promotion, Exhibition and Reception of Contemporary French Film Narrative11 Serial Narrative Exports: US Television Drama in Europe; 12 Multimedia Muppets: Narrative in 'Ancillary' Franchise Texts; Index
Includes bibliographical references at the end of each chapters and index.
Why do screen narratives remain so different in an age of convergence and globalisation that many think is blurring distinctions? This collection attempts to answer this question using examples drawn from a range of media, from Hollywood franchises to digital comics, and a range of countries, from the United States to Japan.
Motion pictures and television.
Communication.
Sociology.
Culture—Study and teaching.
Motion pictures—History.
Screen Studies.
Media Research.
Regional and Cultural Studies.
Media Studies.
Film History.