Cyber Ireland [electronic resource] : Text, Image, Culture /
Lynch, C.author.
Cyber Ireland explores, for the first time, the presence and significance of cyberculture in Irish literature. Bringing together such varied themes as Celtic mythology in video games, Joycean hypertexts and virtual reality Irish tourism, the book introduces a new strand of Irish studies for the twenty-first century.
Description based upon print version of record.
Cover; Contents; List of Figures; Acknowledgements; Introduction; 1 Out With the Old, in With the Boring; 2 Lost in Cyberspace; 3 Discovering Ireland; 4 What Came First, the Chick Lit or the Blog?; 5 The Digital Divide; 6 Game Over; Bibliography; Index
Includes bibliographical references and index.
Cyber Ireland explores, for the first time, the presence and significance of cyberculture in Irish literature. Bringing together such varied themes as Celtic mythology in video games, Joycean hypertexts and virtual reality Irish tourism, the book introduces a new strand of Irish studies for the twenty-first century.
Social media.
Culture—Study and teaching.
British literature.
Arts.
Communication.
Social Media.
Regional and Cultural Studies.
British and Irish Literature.
Arts.
Media Studies.