3D game engine design : a practical approach to real-time computer graphics /
Eberly, David H.
Amsterdam ; London : Elsevier,
2007.
One computer disc inside back cover.
Previous ed.: 2001.
Text on endpapers.
Includes bibliographical references and index.
Computer graphics.
Three-dimensional display systems.
Real-time programming.
Accompanying disc is available for use on a standalone workstation within the library for single users. Disc will require installation.