Music, sound and multimedia : from the live to the virtual / [electronic resource]
Sexton, Jamie,author.
This new series aims to explore the area of "screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.  Key features:  * Charts a number of key developments in music and multimedia interactions  * Provides both historical overviews and theoretical analyses  * Features a number of in-depth case studies of important issues.
Includes bibliographical references and index.
Title from publisher's bibliographic system (viewed on 02 Oct 2015).
Reframing fan videos / Angelina I. Karpovich -- Case study: Anime music videos / Dana Milstein -- Music in video games / Rod Munday -- Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen -- Reflections on sound art / Jamie Sexton -- Pop music, multimedia and live performance / Jem Kelly -- Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan -- Sound and music in website design / Lee Tsang -- Music media in young people's everyday lives / Dan Laughey -- Case study: The development of the Apple iPod / Kieran Kelly.
This new series aims to explore the area of "screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.  Key features:  * Charts a number of key developments in music and multimedia interactions  * Provides both historical overviews and theoretical analyses  * Features a number of in-depth case studies of important issues.
Multimedia systems.
Music.
Sound