Pro Android [electronic resource] /
Komatineni, Satya.author.
Hashimi, Sayed.author.
Pro Android is the first book to include coverage of Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as custom 3D components. Takes a pragmatic approach to developing Google Android applications. Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders, Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more. With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more-no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.
Includes index.
Introducing the Android Computing Platform -- Getting Your Feet Wet -- Using Resources, Content Providers, and Intents -- Building User Interfaces and Using Controls -- Working with Menus and Dialogs -- Unveiling 2D Animation -- Exploring Security and Location-Based Services -- Building and Consuming Services -- Using the Media Framework and Telephony APIs -- Programming 3D Graphics with OpenGL -- Managing and Organizing Preferences -- Coming to Grips with 1.5 -- Simplifying OpenGL and Exploring Live Folders.
Pro Android is the first book to include coverage of Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as custom 3D components. Takes a pragmatic approach to developing Google Android applications. Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders, Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more. With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more-no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.
Android (Electronic resource)
Mobile computing.
Application software.
Mobile Computing.
Computer Applications.