Making school a game worth playing : digital games in the classroom /
Schaaf, Ryan,author.
Mohan, Nicky,author.
Digital games as learning tools? Game on! -- It's all about the game and how you play it -- The need for the 21st century fluencies -- Gaming's influence on developing 21st century fluencies -- Finding and evaluating digital games for the classroom -- Digital games and instruction -- Designing and creating games: a liberal arts experience -- The gamification of learning: gaming without the game -- The future of gaming and its impact on education.
Includes bibliographical references and index.
Computer-assisted instruction.
Educational games.
Video games