Saiyuki.
Minekura, Kazuya.
Sentar, Lianne.
Nibley, Athena.
Nibley, Alethea.
Los Angeles, CA : Tokyopop,
c2005.
Defeated and crestfallen after losing round one versus "God," Sanzo and his crew turn to the only thing that can help boost their spirits - a game of mahjong. The fierce competition gets everyone back in the mood, and the gang decides to take another crack at the arrogant wannabe deity. This time, Goku and company are ready for battle.
"OT ; older teen, age 16+"--P. [4] of cover.
Printed "manga-style," in the authentic Japanese right-to-left format.
"OT ; older teen, age 16+"--P. [4] of cover.
Defeated and crestfallen after losing round one versus "God," Sanzo and his crew turn to the only thing that can help boost their spirits - a game of mahjong. The fierce competition gets everyone back in the mood, and the gang decides to take another crack at the arrogant wannabe deity. This time, Goku and company are ready for battle.
Shangri-La (Imaginary place)
Heroes
Demonology
Magic
Good and evil
Graphic novels