Arduino Wearables [electronic resource] /
Olsson, Tony.author.
You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations Along the way you'll create fun and inspiring wearables, such as:  An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.
Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Preface; Who This Book Is For; How to Read This Book; What You Need to Know; Downloading the Code; Contacting the Author; CHAPTER 1 Introduction; Wearables; World, Say Hello to Arduino; Sharing is Caring; Talking the Talk; Wearables; Wearable Computing; Inflatables; Moveables; Haptics; Embedded Technology; E-textile; Conductive Materials; Hacking; Prototyping; Techno Fashion; Interactivity; DIY; High and Low Tech; Critical Design
Physical ComputingWork Process; The Idea; Researching; Design; Building and Testing; Where to Buy Stuff; SparkFun Electronics; Adafruit Industries; RS Components; Farnell; Robot Italy; PlugHouse; Seeed Studio; Squarebit; electro:kit; Arduino Store; LessEMF; Further Reading; CHAPTER 2 Software; Installing the IDE; Installing the IDE on Windows; Installing the FTDI Driver on Windows; Installing the IDE on Mac OS X; Installing the FTDI Driver on OS X; Running the IDE; Examining the File Menu; Examining the Edit Menu; Examining the Tools Menu; Examining the IDE Buttons; What Is Software?
How We Write CodeVariables; The Basic Structure of a Program; Adding the Setup; Adding the Loop; Basic Commands; Setting pinMode; Writing a Pin's State; Adding a Delay; Summary; CHAPTER 3 Hardware; The Arduino Hardware; A Closer Look; On the Inside; Board Layout; USB Connector; Digital Pins; Analog Pins; Power Pins; External Power; Electricity; Voltage, Current, and Resistance; Batteries; Battery Connectors; Testing the Hardware; Summary; CHAPTER 4 Smart Materials and Tools; Materials; Thermochromic Ink; Kanthal Wire; Conductive Foam; Conductive Thread; Conductive Textile; Conductive Velcro
Conductive PaintSmart Wire; Nitinol Wire; Tools; Alligator Clips; Breadboard; Multimeter; Camera; Helping Hands; Needle-nose Pliers; Soldering Iron; Wire Cutters; Summary; CHAPTER 5 LED Bracelets; Materials and Tools Needed; Soft Bracelet; Hard Bracelet; Using Multimeters; Conductivity; Measuring Resistance; Measuring Voltage; Using LEDs; Serial vs. Parallel; Basic Schematic for Parallel LED Bracelet Circuit; Soft Bracelet; Step 1; Step 2; Step 3; Step 4; Step 5; Hard Bracelet; Step 1; Step 2; Step 3; Finishing Up; CHAPTER 6 Solar-Powered Glow-in-the-Dark Bag; Materials and Tools Needed
Solar PanelsPower Diode; Resistors; Making a Battery Charger; Making the Bag; LDR Sensor Switch; Adding the Solar Panel; Adding the EL Panels; Putting Everything Together; The Final Bag; Wrapping Up; CHAPTER 7 Piano Tie; Tools and Materials Needed; Making Sounds with Piezos; Cutting the Tie; Adding the Buttons; Stitching the Schematic; Checking the Layout; Writing the Code; Testing the Buttons; Making Sound; Piecing the Code Together; Piano Code; Synthesizing; Tone and noTone; Using the tone Function; Using the noTone Function; Piano Tie Code Using tone and noTone; Finishing the Tie
Wrapping Up
Includes bibliographical references and index.
Includes index.
You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations Along the way you'll create fun and inspiring wearables, such as:  An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.
Computer input-output equipment.
Application software.
Hardware and Maker.
Computer Applications.