Beginning Android Tablet Programming [electronic resource] : Starting with Android Honeycomb for Tablets /
Matthews, Robbie.author.
Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!
Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Some Notes on Using the Downloaded Code; Setting Up Eclipse; Importing the Example Projects; The Utilities Library; Python Examples; CHAPTER 1 Getting Started; A Short, Personal History of Portable Programming; The Advent of Android; Preparing Your Computer; Installing Your Development Environment; Creating an Emulator Instance; Setting Your Path; Your First Android Program; Oh, No! Java!; A Quick Guide to Java; Structure; Primitives; Flow Control; Objects
Constructors, Initializers, and OverloadingWhere's "Free"?; String Handling; Packages; Lists and Maps; Generics; Inheritance and Interfaces; Annotations; And Many More; Summary; CHAPTER 2 How Android Works; Basic Structure of Android Programs; Intents: What, Where, Why, and Are They Honorable?; Intent Filters; Common Intents; Finally; Secretly Linux; Summary; CHAPTER 3 What Can You Do with an Android Tablet?; More Sensors Than the CIA; Lights, Camera, Action; Browsing for Fun and Profit; Managing Your Assets; Getting Fancy; My Little Black Book-Managing Contacts; Accessing Contacts
A Quick Side Trip into ListsDifferent Things to Access; Share My Stuff (Sending and Receiving, Well, Everything); Bonus Stuff-Menu Options; Sending E-mail; Sound and Fury (Managing Media Files); Summary; CHAPTER 4 Beyond Java: Programming in Python and Friends; Why Use Another Language?; Getting Started; Script Management; Help! I Need Somebody; Python Help; What's a Facade?; Intents (Again); Different Ways of Using the Intent Methods; User Interaction; Events; Media Files; Controlling Your Phone; Where Am I?; Battery; Keeping the Device Awake; Editing Tips; Contacts and Phone Numbers; SQL
More StuffSummary; CHAPTER 5 Project 1: Media Player; Fragments; What's a Fragment?; Examining the Example; The ActionBar; FragmentManager; Media Player Application; Displaying a List from a Cursor; Querying Media Files; Responding to Clicks; Some More on the ActionBar; Menu; Getting a Media URI; Playing Media; Different Media Sources; Dialog Boxes; Changing a List Cursor; Advanced Media Playing; Displaying Our Progress; Controlling Our Progress; Summary; CHAPTER 6 Explorer; Anatomy of a File Explorer; ListActivity for Fun and Profit; A Note on Resources; Build Your Own List Adapter
InflationPopulating the List; Finding Out About Your File; Learning to Mime; Dating Your File; Going Native; State Your Preference; Sorting Techniques; The Actual Activity; Reacting to a List Selection; Creation at Last; A Different Menu; Reacting to a Context Menu; Dialogs; A Few Last Bits; Making It Better; Summary; CHAPTER 7 Contact Manager; And Now for Something Completely Different; The Application; Anatomy of a Signpost; Knowing When the View Is Available; Room for Improvement; Backward Compatibility; List Handling; Saving the List; Reusing Your Libraries; Import and Export
A Last Note on Dialogs
Includes index.
Includes index.
Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!
Android (Electronic resource)
Mobile computing.
Application software.
Mobile Computing.
Computer Applications.