Advances in Computer Games [electronic resource] : 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers /
Advances in Computer Games (Conference)(11th :2005 :Taipei, Taiwan)
Advances in Computer Games (Conference)
Herik, H. Jaap van den.editor.
Hsu, Shun-Chin.editor.
Hsu, Tsan-sheng.editor.
Donkers, H.H.L.M.editor.
Bibliographic Level Mode of Issuance: Monograph
Includes bibiliographical references and index.
Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.
Computer science.
Computer science—Mathematics.
Numerical analysis.
Mathematical statistics.
Artificial intelligence.
Algorithms.
Popular Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence.
Algorithm Analysis and Problem Complexity.

Lecture Notes in Computer Science