The animator's eye : adding life to animation with timing, layout, design, color and sound /
Glebas, Francis.
This is a guide to channeling your vision and imagination. It guides you through the animation design process in a way that only years of expertise can provide. Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.
Chapter 1: My introduction -- Chapter 2: Mad science or magic? -- Chapter 3: That reminds me of a story-- -- Chapter 4: Secrets of drawing -- Chapter 5: The laws of animation -- Chapter 6: It's alive! Animating inner life -- Chapter 7: Creating worlds -- Chapter 8: Postproduction -- Chapter 9: Genesis of idea -- Chapter 10: The production -- Chapter 11: The evolution of Iggy and Scared Bunny -- Chapter 12: The animator's eye.
This is a guide to channeling your vision and imagination. It guides you through the animation design process in a way that only years of expertise can provide. Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.
Animated films.
Animation (Cinematography)