Learn Electronics with Arduino [electronic resource] /
Wilcher, Don.author.
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation.  Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys.  As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
Title Page; Copyright Page; Table of Contents; Foreword; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Who Should Read This Book?; How This Book Is Structured; Downloading the Code; Contacting the Author; Chapter 1: Electronic Singing Bird; Parts List; What Is Physical Computing?; How It Works; Pulse Width Modulation Basics; Transistor Basics; Transformer Action; The Voltage Divider; Light Detection Circuits with a Photocell; Testing the Light Detection Circuit with a Voltmeter and an Oscilloscope; Using a Voltmeter; Using an Oscilloscope
Assembly of the Electronic Singing Bird Circuit on a BreadboardCreating the Interactive Control Software; What Is a Sketch?; Final Testing of the Electronic Singing Bird; Further Discovery Methods; Chapter 2: Mini Digital Roulette Games; Parts List; How It Works; Forward Biasing a LED; LED Circuit Analysis; The LED Bar Display; Mini Roulette Game, Version 1; Adding the Game Software; The Seven-Segment LED Display Basics; Testing the Seven-Segment LED Display; Build an Arduino-based Seven Segment LED Display Flasher-Tester; The 7447 BCD-to-Decoder IC Basics
Build a BCD-to-Decimal Circuit with Seven Segment LED DisplayAssembly of the Final Circuit on the Breadboard; Adding the Mini Digital Roulette Game Software; Final Testing of the Mini Digital Roulette Game; Further Discovery Method Suggestions; Chapter 3: An Interactive Light Sequencer Device; Parts List; Remix Revisited; How It Works; The Potentiometer; Measurement Setup Procedure; How to Drive Multiple LEDs with a Microcontroller; Building the Remixed Interactive LED Sequencer Device; Creating the Sequential-Switching Software; Final Testing of the Interactive Light Sequencer Device
Further Discovery MethodsChapter 4: Physical Computing and DC Motor Control; Parts Lists; Remixing Revisited; How It Works; A Base Biasing Transistor Driver Circuit; D1: Flyback Diode; Experimenting with a Transistor Relay Driver DC Motor Control Circuit; Electromechanical Relay Preparation; The Basics of Physical Computing with Electric Motors; Achieving Motor Speed Control with Physical Computing; Potentiometer Input Control; The 2N2222 Transistor Pinout; The Motor Speed Control Software; Light Detection Input Control; Final Testing of the Devices; Further Discovery Methods
Chapter 5: Motion Control with an Arduino: Servo and Stepper Motor ControlsParts List; Remixing Motion Controls; How It Works; Experimenting with a Servo Motor; Fritzing Software; Try It!; Physical Computing: A Servo Motor with a Potentiometer; Physical Computing: A Servo Motor with a Joystick; Physical Computing: A Servo Motor with a FlexiForce Sensor; Motion Control Basics; The Darlington Transistor; The Unipolar Stepper Motor; A Multisim Digital Controller Model for a Unipolar Stepper Motor; Build an Arduino Unipolar Stepper Motor Controller; Adding a Speed Control Function
Final Testing of the Servo and Stepper Motor Controllers
Includes index.
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation.  Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys.  As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
Computer input-output equipment.
Computer hardware.
Hardware and Maker.
Computer Hardware.