HTML5 and JavaScript Projects [electronic resource] /
Meyer, Jeanine.author.
HTML5 and JavaScript Projects shows you how to build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can build in this book, you'll build your HTML5 skills for your future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5. HTML5 and JavaScript Projects covers the most important areas of HTML5 that you'll want to know how to program, including: video, and audio, databases, localStorage, and geolocation. The projects have been carefully selected to help you build your HTML5 and JavaScript programming skills. You'll build games and applications, such as video jigsaws,  recipe archives, paper dolls, and many more captivating examples. Each project starts out with an introduction to the basic HTML5 and JavaScript concepts covered and then includes specific, appealing examples explained step-by-step. You'll also discover line-by-line explanations for every single line of code—we'll make sure that you can fully understand what each line of code does, so that you can easily take that understanding and apply it to your own HTML5 projects. HTML5 and JavaScript Projects: Shows how to produce applications combining Canvas drawings, photos, and videos Explains how to incorporate Google Maps and geolocation into your projects Reveals how to build applications requiring persistent data, storing the information locally or on a database on the server.
Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Who Is This Book For?; How Is This Book Structured?; CHAPTER 1 Building the HTML5 Logo -Drawing on Canvas, with Scaling, and Semantic Tags; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript features; Drawing paths on canvas; Placing text on canvas and in the body of a document; Coordinate transformations; Using the range input element; Building the application and making it your own
Testing and uploading the applicationSummary; CHAPTER 2 Family Collage:Manipulating Programmer-defined Objects on a Canvas; Introduction; Critical Requirements; HTML5, CSS, and JavaScript features; JavaScript objects; Rect; Oval; Picture; Heart; Drawing; Checking for mouse over object; User interface; Saving the canvas to an image; Building the application and making it your own; Testing and uploading the application; Summary; CHAPTER 3 Bouncing Video: Animating and Masking HTML5 Video; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript Features
Definition of the Body and the Window DimensionsAnimation; Video Drawn on Canvas and As a Movable Element; Video Drawn on Canvas; Movable Video Element; Looping Video; Traveling Mask; User Interface; Building the Application and Making It Your Own; Making the Application Your Own; Testing and Uploading the Application; Summary; CHAPTER 4 Map Maker: Combining Google Maps and the Canvas; Introduction; Latitude & Longitude and Other Critical Requirements; HTML5, CSS, and JavaScript Features; Google Maps API; Canvas Graphics; Cursor; Events; Calculating Distance and Rounding Values for Display
Building the Application and Making It Your OwnTesting and Uploading the Application; Summary; CHAPTER 5 Map Portal: Using Google Maps to Access Your Media; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript Features; Google Maps API for Map Access and Event Handling; Project Content; Presentation and Removal of Video, Audio and Images; Distances and Tolerances; Regular Expressions; External Script File; Dynamic Creation of HTML5 Markup and Positioning; Hint Button; Shuffling; Building the Application and Making It Your Own; The Mapvideos Application
The Mapmediabase ApplicationThe Quiz Application; Testing and Uploading the Application; Summary; CHAPTER 6 Where am I: Using Geolocation, the Google Maps API, and PHP; Introduction; Geolocation and Other Critical Requirements; HTML5, CSS, JavaScript, and PHP Features; Geolocation; Reverse Geocoding; Clicking the Map; Checking E-mail Address Input and Invoking PHP to send e-mail; A Brief Introduction to the PHP Language; Building the Application and Making It Your Own; Testing and Uploading the Application; Summary
CHAPTER 7 Origami Directions: Using Math-Based Line Drawings, Photographs, and Videos
Includes index.
Includes index.
HTML5 and JavaScript Projects shows you how to build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can build in this book, you'll build your HTML5 skills for your future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5. HTML5 and JavaScript Projects covers the most important areas of HTML5 that you'll want to know how to program, including: video, and audio, databases, localStorage, and geolocation. The projects have been carefully selected to help you build your HTML5 and JavaScript programming skills. You'll build games and applications, such as video jigsaws,  recipe archives, paper dolls, and many more captivating examples. Each project starts out with an introduction to the basic HTML5 and JavaScript concepts covered and then includes specific, appealing examples explained step-by-step. You'll also discover line-by-line explanations for every single line of code—we'll make sure that you can fully understand what each line of code does, so that you can easily take that understanding and apply it to your own HTML5 projects. HTML5 and JavaScript Projects: Shows how to produce applications combining Canvas drawings, photos, and videos Explains how to incorporate Google Maps and geolocation into your projects Reveals how to build applications requiring persistent data, storing the information locally or on a database on the server.
Computer programming.
Software engineering.
Web Development.
Software Engineering/Programming and Operating Systems.