Information dynamics in virtual worlds : gaming and beyond /
Evans, Woody.
Oxford : Chandos Publishing,
2011.
Included bibliography and index.
Part 1. Virtual ontologies : Mapping virtual worlds -- Theory v. reality -- Our theoretical moorings -- Hyperreality -- Globalization -- Gender and queering -- Actor-Network Theory -- Intertextuality -- Transhumanism -- Spaces and how to move in them  -- Running in virtual spacetime -- Money moves worlds -- Some definitions -- Types of virtual worlds -- Games -- Gametypes -- Perspective, aesthetics, clickiness -- Non-games -- N00bz inworld -- Gendered initiation -- Stories and tasks -- Floating World, Active World: Islands in the Net -- Second Life -- Back to initiation -- Help from the man -- Symbols of passage -- Inworld info desks: information initiation -- Official stuff -- Runescape -- Second Life -- EVE Online -- Guild Wars -- The unofficial stuff -- Wikis and forums -- Fan pages, Blog posts, Newsgroups --Further discussion -- Info service inworld: how to practice info services in virtual worlds -- Let's talk about librarians first -- Inworld library attributes -- Real skill for real patrons? -- Who is the community? Who are the patrons? -- Where to lurk --Viral you -- Linden, Turing, and Kempelen's Turk ; Part 2. Time inworld : Hungry ghosts in Second Life -- Deep and dark -- Official signage -- Academically speaking -- No action -- Public, as in Tammanial Hall -- I'm a Mac. And I'm a PC -- Real life again -- After virtual worlds -- Thumbing new turf -- Conclusions.
Video games.
Public services (Libraries)
Shared virtual environments.
Internet games.