iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition [electronic resource] /
Lewis, Rory.author.
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—presumably, that’s why you’re reading this now! And with the popularity of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch ? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 5 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 5 Offers videos that enable you to follow along with the author—it’s like your own private classroom.
Title Page; Copyright Page; Contents at a Glance; Table of Contents; Foreword: About the Author; Why you'll relate to Dr. Lewis; Fast-Forward 17 Years; Past-Present-Future; Why Write This Book?; About the Contributing Authors; About the Technical Reviewer; Acknowledgments; Preface; WhatThis Book Will Do For You; Sound familiar?; How do I know this about you?; The Approach I Take; Chapter 1 Before We Get Started; Necessities and Accessories; What I Won't Teach You; Computer Science: A Broad and Diverse Landscape; Why Purgatory Exists In Objective-C; Houston, We Have a Problem
How We'll Visit Purgatory Every Now and AgainLooking Forward... Beginning iPhone 4 Development: Exploring the iPhone SDK; What You Will Learn; Creating Cool and Wacky Apps: Why I Teach This Way; Evangelizing to Your Grandmother... What You Coded Is Crucial!; How Does This All Work?; Our Road Map: Using Xcode and Interface Builder; Getting Ready For Your First iPhone/iPad Project; The Accompanying Screencasts; The Accompanying PDFs; Pretending Not to Know: The Art of De-Obfuscation; How We'll Travel Through Each Step; Chapter 2: Blast-Off!; Running Your App on the iPhone Simulator
Running your app onthe iPad Simulator that reads your iPhone environmentRunning your App on the iPad Simulator; Running your App on Physical Devices; Digging the Code; Chapter 3: Keep on Truckin'; helloWorld_03 - An Interactive View-Based App; Creating the User Interface; Connecting to the Code; Avoiding an Annoying Error; Setting up the Coding Environment; Creating a Programming Roadmap; Step One: Create strings to manage your text input and output; Step Two: Manipulate the text around; Step Three: Display your hard work; Step Four: Housekeeping; Step Five: Get rid of the keyboard
Digging the CodeNibs, Zibs, and Xibs; Methods; Header Files; The Inspector Bar; NSStrings; More on Memory Management; Alright!; Chapter 4: Buttons & Labels with Multiple Graphics; Roadmap Recap; helloWorld_04: A View-based Application; Understanding IBOutlets; Pointers; Properties: Management & Control; Adding IBActions; Digging the Code; IBOutlets and IBActions; More About Pointers; You've Said ""Hello!"" but now, INDIO!; Model-View-Controller; In the Chapter Ahead; Chapter 5: Touches; Redefining ""Giving Up""; Roadmap Recap; Touches: A View-Based Application; CGAffineTransform Structs
Coding the Header FileWorking in the Implementation File; Synthesis; viewDidLoad; Set Buttons and Backgrounds to the Start State; Create Our Array with All Our Wallpapers Inside of It; Set How Much We Will Shrink the Lulu Fruit Icon; Set How Much We Will Move the Lulu Fruit Icon; Set the Background Image to the Current Background Image; New Heading; Coding the Shrink Button; Coding the Move Button; Coding the Change Button; Running the Code; Digging the Code; In the Chapter Ahead; Chapter 6: Switches; Don't Freak Out: Let's Look at Your Brain!; switch: A Tabbed Application
Obtaining the Resources
Includes index.
Includes index.
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—presumably, that’s why you’re reading this now! And with the popularity of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch ? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 5 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 5 Offers videos that enable you to follow along with the author—it’s like your own private classroom.
Apple computer.
Application software.
Apple and iOS.
Computer Applications.