Digital Culture Industry [electronic resource] : A History of Digital Distribution /
Allen-Robertson, James.author.
How did digital media happen ? Through a unique approach to digital documents, and detailed intricate histories of illicit internet piracy networks, The Digital Culture Industry goes beyond the Napster creation myth and illuminates the unseen individuals, code and events behind the turn to digital media.
Description based upon print version of record.
Cover; Contents; List of Figures; Acknowledgements; Glossary of Terms; 1 Introduction; The trial of the pirate kings; This book; A far from simple narrative; 2 Writing a Digital History with Digital Documents; The event biography; Trawling the archive of archives; Digital documents and their discontents; 3 MP3.com and Napster: The Entrepreneurs of Risk; The MP3; MP3.com: a new type of music; Napster: building a network; MP3.com: selling digital; Napster: exciting disruption; MP3.com: dismantling innovation; Myth; 4 GNUtella: Decentralising the Masses; Nullsoft; GNUtella
Politically decentralised5 FastTrack: The Business of Piracy; Zennström and Friis; Sharman takes over; Grokster (Kazaa and Streamcast) v MGM; Incorporating the competition; The business of piracy; 6 BitTorrent: Revolution in the Network; Perfect; The legitimate BitTorrent; The Pirate Bay; A piratical ideology; 7 Hacking the Market; Keeping it in the family; A hacker's market; 8 New Media Gatekeepers; Bring in the technologists; Codes of control; Competing with free; The new media gatekeepers; 9 A History of Digital Distribution; A digital culture industry; Change; Notes; Bibliography; Index
Includes bibliographical references and index.
How did digital media happen ? Through a unique approach to digital documents, and detailed intricate histories of illicit internet piracy networks, The Digital Culture Industry goes beyond the Napster creation myth and illuminates the unseen individuals, code and events behind the turn to digital media.
Communication.
Computer organization.
Application software.
Computers and civilization.
Computer programming.
Cultural studies.
Media Studies.
Computer Systems Organization and Communication Networks.
Computer Applications.
Computers and Society.
Programming Techniques.
Cultural Studies.