Computer Games [electronic resource] : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /
Cazenave, Tristan.editor.(orcid)0000-0003-4669-9374https://orcid.org/0000-0003-4669-9374edt
Winands, Mark H.M.editor.
Iida, Hiroyuki.editor.
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
Bibliographic Level Mode of Issuance: Monograph
Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing.
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
Artificial intelligence.
Personal computers.
Computers.
Artificial Intelligence.
Personal Computing.
Theory of Computation.