Second life : the official guide /
Rymaszewski, Michael.
Hoboken, N.J. : John Wiley,
c 2007.
The CD-ROM includes textures, avatar templates, Avimator animation software, more than 100 sample animations, and many resources to help Second Life builders, scriptors, and animators. It, also, features videos created in Second Live and includes a code to give readers access to exclusive in-world content.
Getting a second life. What is second life? ; Getting started ; The grand tour -- Living a second life. Changing your appearance ; Using your library ; Managing your inventory ; Building ; Using the Linden scripting language -- Success in second life. Who are you? ; Making money ; Real residents ; A cultural timeline ; The future and impact of second life -- Appendix A: Real-life education in second life -- Appendix B: Glossary -- Appendix C: Additional resources -- Appendix D: Menu commands and functions.
Second Life (Game)
Simulation games.
Shared virtual environments.
City planning
City planning
Community development
Community development
Cities and towns
Computer games.
Accompanying disc is available for use on a standalone workstation within the library for single users. Disc will require installation.