Ubiquitous and Mobile Learning in the Digital Age [electronic resource] /
Sampson, Demetrios G.editor.
Isaias, Pedro.editor.
Ifenthaler, Dirk.editor.
Spector, J. Michael.editor.
This edited volume includes the most up to date, expanded, and peer reviewed papers from the 2011 CELDA Conference, focusing on the conference theme: Ubiquitous and Mobile Informal and Formal Learning in thr Digital Age.   The contributions are aggressively interdisciplinary and cover such timely topics as social web technologies, virtual worlds and games, and location-based and context-aware learning environments. Informal and formal learning settings are explored and a myriad of concrete examples provided to assit the reader in developing curricula, programs, and courses on the topic.  .
Description based upon print version of record.
Includes bibliographical references and index.
Ubiquitous and mobile formal and informal learning in the digital age -- Challenges and new perspectives -- Social web technologies for new knowledge representations -- Social web technologies for knowledge retrieval, creation, and sharing in formal and informal educational settings -- Virtual worlds and formal learning -- Virtual worlds and informal learning -- Game-based learning and assessment -- Location-based environments for learning -- Context-aware environments for learning -- Formal and informal learning integration -- Conclusions and future directions.
This edited volume includes the most up to date, expanded, and peer reviewed papers from the 2011 CELDA Conference, focusing on the conference theme: Ubiquitous and Mobile Informal and Formal Learning in thr Digital Age.   The contributions are aggressively interdisciplinary and cover such timely topics as social web technologies, virtual worlds and games, and location-based and context-aware learning environments. Informal and formal learning settings are explored and a myriad of concrete examples provided to assit the reader in developing curricula, programs, and courses on the topic.  .
Educational technology.
User interfaces (Computer systems).
Learning.
Instruction.
Education—Data processing.
Application software.
Educational Technology.
User Interfaces and Human Computer Interaction.
Learning & Instruction.
Computers and Education.
Computer Appl. in Social and Behavioral Sciences.