Practical Fashion Tech [electronic resource] : Wearable Technologies for Costuming, Cosplay, and Everyday /
Horvath, Joan.author.
Hoge, Lyn.author.
Cameron, Rich.author.
Practical Fashion Tech is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, programming, and 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, this book will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors’ collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there.
Part 1. The Big Picture -- Chapter 1. Fashion Tech -- Chapter 2. Practical Costume Design -- Part 2. The Basics -- Chapter 3. How to Sew -- Chapter 4. Making and Using Sewing Patterns -- Chapter 5. Wearable Tech Electronics -- Chapter 6. Programming Wearables -- Chapter 7. Your First Project -- Part 3. Beyond the Basics -- Chapter 8. Sensors and Other Hardware -- Chapter 9. 3D Printing -- Chapter 10. The Importance of Planning -- Chapter 11. Two Bigger Projects -- Part 4. Where To Go From Here -- Chapter 12. Other Technologies -- Chapter 13. A Look Ahead -- Appendix A. Teaching Fashion Tech -- Appendix B. Links in this Book.
Includes bibliographical references and index.
Includes index.
Practical Fashion Tech is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, programming, and 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, this book will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors’ collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there.
Computer input-output equipment.
Application software.
Microprogramming .
Hardware and Maker.
Computer Appl. in Arts and Humanities.
Control Structures and Microprogramming.