Videogames and Postcolonialism [electronic resource] : Empire Plays Back  /
Mukherjee, Souvik.author.
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
Includes bibliographical references and index.
1. Videogames and Postcolonialism: An Introduction -- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames -- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames -- 4. Playing Alternative Histories: Postcolonialism, History and Videogames -- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
Culture-Study and teaching.
Ethnology-Europe.
United States-Study and teaching.
Humanities-Digital libraries.
Imperialism.
Literature   .
Cultural Theory.
European Culture.
American Culture.
Digital Humanities.
Imperialism and Colonialism.
Postcolonial/World Literature.