Computer Games and Language Learning [electronic resource] /
Peterson, M.author.
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Description based upon print version of record.
Includes bibliographical references and index.
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Call And New Digital Technologies -- Computer Games: Definition, Theories, Elements, And Genres -- Computer Games And Learning -- Computer Games And Language Learning: Theoretical Rationales -- Early Research On The Use Of Computer Games In Call: An Overview -- Recent Studies On Computer Gaming In Call: An Analysis Of Findings -- The Use Of An Mmorpg Game In Call: A Case Study -- Conclusions And Future Directions.
English language.
Education.
Computer science.
Language and languages-Study and teaching.
Language and education.
Teaching.
English.
Education, general.
Computer Science, general.
Language Teaching.
Language Education.
Teaching and Teacher Education.