Cognition, Communication and Interaction [electronic resource] : Transdisciplinary Perspectives on Interactive Technology /
Gill, Satinder P.editor.
Cognition, Communication and Interaction examines the theoretical and methodological research issues that underlie the design and use of interactive technology. Present interactive designs are addressing the multi-modality of human interaction and the multi-sensory dimension of how we engage with each other. This book aims to provide a trans-disciplinary research framework and methodology for interaction design. The analysis directs attention to three human capacities that our engagement with interactive technology has made salient and open to constant redefinition. These capacities are human cognition, communication and interaction. In this book examination of these capacities is embedded in understanding the following foundations for design: concepts of "communication and interaction" and their application (Part 1); conceptions of "knowledge and cognition" (Part 2); the role of aesthetics and ethics in design (Part 3).
Description based upon print version of record.
Includes bibliographical references.
Communication and Interaction -- Knowledge as Embodied Performance -- Cognitive Technology - Technological Cognition -- Knowledge in co-action: social intelligence in collaborative design activity -- Degrees of engagement in interactive workspaces -- The nature of virtual communities -- 'Use' Discourses in System Development: Can Communication Be Improved? -- A Pattern Approach to Interaction Design -- CSCW Design Reconceptualised Through Science Studies -- Designing for Work Place Learning -- The narrative aspect of scenario building - How story telling may give people a memory of the future -- Narration, discourse and dialogue: issues in the management of inter-cultural innovation -- Rethinking the Interaction Architecture -- Towards a General Theory of the Artificial -- Knowledge and Cognition -- The Socratic and Platonic Basis of Cognitivism -- Cockpit Cognition: Education, the Military and Cognitive Engineering -- Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind -- Rule Following and Tacit Knowledge -- Seeing and Seeing-AS -- The Practice of the Use of Computers -- The Contribution of Tacit Knowledge to Innovation -- The Nurse As An Engineer -- The Role of "Craft Language" in Learning "Waza" -- Building a pedagogy around action and emotion: experiences of Blind Opera of Kolkata -- Aesthetics, Ethics, and Design -- Ethics and Intellectual Structures -- Organisational Spaces and Intelligent Machines: A Metaphorical Approach to Ethics -- On Human-Machine Symbiosis -- What Goes on When a Designer Thinks? -- Multimedia Archiving of Technological Change in a Traditional Creative Industry: A Case Study of the Dhokra Artisans of Bankura, West Bengal -- Databases are Us -- Leonardo's choice: the ethics of artists working with genetic technologies -- Poetics of performative space -- Ethics is Fragile, Goodness is Not.
Cognition, Communication and Interaction examines the theoretical and methodological research issues that underlie the design and use of interactive technology. Present interactive designs are addressing the multi-modality of human interaction and the multi-sensory dimension of how we engage with each other. This book aims to provide a trans-disciplinary research framework and methodology for interaction design. The analysis directs attention to three human capacities that our engagement with interactive technology has made salient and open to constant redefinition. These capacities are human cognition, communication and interaction. In this book examination of these capacities is embedded in understanding the following foundations for design: concepts of "communication and interaction" and their application (Part 1); conceptions of "knowledge and cognition" (Part 2); the role of aesthetics and ethics in design (Part 3).
User interfaces (Computer systems).
Artificial intelligence.
Application software.
Computers and civilization.
Computer simulation.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
Computers and Society.
Computer Appl. in Social and Behavioral Sciences.
Simulation and Modeling.
Human-Computer Interaction Series