Practical rendering and computation with Direct3D 11 /
Zink, Jason.
Pettineo, Matt.
Hoxley, Jack.
Boca Raton, Fla. ; London : CRC Press,
c2011.
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
"An A.K. Peters book."
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
Includes bibliographical references and index.
Direct3D.
Rendering (Computer graphics)
Three-dimensional display systems.