JavaFX 2.0: Introduction by Example [electronic resource] /
Dea, Carl.author.
JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all types—text, audio, video, etc.—in ways that engage the user and lead to increased productivity.  Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that’s left is to get a leg up on the API, and that’s where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed with the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you’ll have a good grasp of what JavaFX is all about, and you’ll be ready to begin your journey towards mastery of the platform. Entirely example-based Focused on practical applications Full of working code for you to adapt and extend.
Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1 JavaFX Fundamentals; 1-1. Installing Required Software; Problem; Solution; How It Works; 1-2. Creating a Simple User Interface; Problem; Solution #1; Solution #2; How It Works; Solution #1; Solution #2; 1-3: Drawing Text; Problem; Solution; How It Works; 1-4: Changing Text Fonts; Problem; Solution; How It Works; 1-5. Creating Shapes; Problem; Solution; How It Works; 1-6. Assigning Colors to Objects; Problem; Solution; How It Works
1-7. Creating MenusProblem; Solution; How It Works; 1-8. Adding Components to a Layout; Problem; Solution; How It Works; 1-9. Generating Borders; Problem; Solution; How It Works; 1-10. Binding Expressions; Problem; Solution; How It Works; 1-11. Creating and Working with Observable Lists; Problem; Solution; How It Works; 1-12. Generating a Background Process; Problem; Solution; How It Works; 1-13. Associating Keyboard Sequences to Applications; Problem; Solution; How It Works; 1-14. Creating and Working with Tables; Problem; Solution; How It Works; 1-15. Organizing UI with Split Views; Problem
SolutionHow It Works; 1-16. Adding Tabs to the UI; Problem; Solution; How It Works; 1-17. Developing a Dialog Box; Problem; Solution; How It Works; Chapter 2 Graphics with JavaFX; 2-1. Creating Images; Problem; Solution; How It Works; 2-2. Generating an Animation; Problem; Solution; How It Works; 2-3. Animating Shapes Along a Path; Problem; Solution; How It Works; 2-4. Manipulating Layout via Grids; Problem; Solution; How It Works; 2-5. Enhancing with CSS; Problem; Solution; How It Works; Chapter 3 Media with JavaFX; 3-1. Playing Audio; Problem; Solution; How It Works; 3-2. Playing Video
ProblemSolution; How It Works; 3-3. Controlling Media Actions and Events; Problem; Solution; How It Works; 3-4. Marking a Position in a Video; Problem; Solution; How It Works; 3-5. Synchronizing Animation and Media; Problem; Solution; How It Works; Chapter 4 JavaFX on the Web; 4-1. Embedding JavaFX Applications in a Web Page; Problem; Solution; How It Works; 4-2. Displaying HTML5 Content; Problem; Solution; How It Works; 4-3. Manipulating HTML5 Content with Java Code; Problem; Solution; How It Works; 4-4. Responding to HTML Events; Problem; Solution; How It Works
4-5. Displaying Content from the DatabaseProblem; Solution; How It Works; Index
Includes index.
Includes bibliographical references and index.
JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all types—text, audio, video, etc.—in ways that engage the user and lead to increased productivity.  Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that’s left is to get a leg up on the API, and that’s where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed with the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you’ll have a good grasp of what JavaFX is all about, and you’ll be ready to begin your journey towards mastery of the platform. Entirely example-based Focused on practical applications Full of working code for you to adapt and extend.
Java (Computer program language).
Software engineering.
User interfaces (Computer systems).
Java.
Software Engineering/Programming and Operating Systems.
User Interfaces and Human Computer Interaction.