Deep learning and the game of Go /
Pumperla, Maxauthor.
Ferguson, Kevinauthor
Includes index.
Part 1. Foundations.  Toward deep learning : a machine-learning introduction -- Go as a machine-learning problem -- Implementing your first Go bot -- Part 2. Machine learning and game AI.  Playing games with tree search -- Getting started with neural networks -- Designing a neural network for Go data -- Learning from data : a deep-learning bot -- Deploying bots in the wild -- Learning by practice : reinforcement learning -- Reinforcement learning with policy gradients -- Reinforcement learning with value methods -- Reinforcement learning with actor-critic methods -- Part 3. Greater than the sum of its parts.  AlphaGo: bringing it all together -- AlphaGo Zero: integrating tree search with reinforcement learning.
Machine learning
Reinforcement learning
Artificial intelligence
Go (Computer program language)
Neural networks (Computer science)
Artificial intelligence
Go (Computer program language)
Machine learning
Neural networks (Computer science)
Reinforcement learning