Writing interactive fiction with Twine : play inside a story /
Ford, Melissa,author.
Subtitle from cover.
Includes index.
The nuts and bolts: getting started with Twine -- Using choice to create agency -- Creating a vivid setting -- Designing puzzles -- Building objects with variables -- Stasis, catalyst, and climax: understanding story arc -- Exploring interactive fiction genres -- Constructing believable characters -- Maintaining an inventory -- Achieving proper pacing -- Foreshadowing important clues -- Making a role-playing game -- Combat and consequences in role-playing games -- Wiggling words: changing the text appearance -- Story style: changing the game appearance in Harlow -- Adding images in a new format -- Setting up the pre-story, central story, and post-story --Developing a strong player character -- Balancing pacing and action -- Keeping players engaged -- Show, don't tell -- Story style: changing the game appearance in SugarCube -- Finishing up and clicking publish.
Twine (Computer program)
Interactive multimedia.