HTML5 Quick Markup Reference [electronic resource] /
Jackson, Wallace.author.
This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize Inkscape for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators.
Includes bibliographical references.
Includes index.
Chapter 1: HTML5 History: The Past and Future of HTML Markup -- Chapter 2: HTML5 Documents: Top-Level Document Definition -- Chapter 3: HTML5 Search Engine Optimization: Title and Meta -- Chapter 4: HTML5 Referencing: Using External Links and Favicons -- Chapter 5: HTML5 Processing: Using CSS and JavaScript -- Chapter 6: HTML5 Parameters: Using Global Tag Attributes -- Chapter 7: HTML5 Navigation: Hypertext Using the Anchor Tag -- Chapter 8: HTML5 Multimedia: Utilizing New Media Assets -- Chapter 9: HTML5 Organization: Document Content Hierarchy -- Chapter 10: HTML5 Semantics: Defining Semantic Documents -- Chapter 11: HTML5 Formatting: Publish Text-Based Content -- Chapter 12: HTML5 Phrase Tags: Using Non-Standard Text -- Chapter 13: HTML5 Lists: Numbered, Bulleted and Definition Lists -- Chapter 14: HTML5 Tables: Constructing Data in a Tabular Format -- Chapter 15: HTML5 Forms: Creating Forms Using HTML5 Tags -- Chapter 16: HTML5 Positioning: Document Layout and Placement -- Chapter 17: HTML5 Scripting: Using JavaScript and  Tag -- Chapter 18: HTML5 Styling: Using the  Tag to Access CSS3 -- Chapter 19: HTML5 Real-Time Rendering: Using the  Tag -- Chapter 20: HTML5 Plug-Ins: Using the , ,  and  Tags -- Chapter 21: HTML5 Frames: Using the  Tag -- Chapter 22: HTML5 Ruby Annotations: Using the  Tag -- Chapter 23: HTML 5.1 Tags: Using Menu and Dialog Design Elements -- Appendix A: NetBeans: Setup an HTML5 Integrated Development Environment -- Appendix B: Eclipse: Setup an HTML5 Integrated Development Environment -- Appendix C: Intelli-J: Setup an HTML5 Integrated Development Environment -- Appendix D: Multimedia: Setup Your New Media Content Development. This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize Inkscape for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators.
Computer programming.
Computer science.
Web Development.
Computer Science, general.