import Foundation import Accelerate import MetalPerformanceShaders // Sizes of the matrices: C = A x B. private let rowsA = 3 private let columnsA = 4 private let rowsB = columnsA private let columnsB = 2 private let rowsC = rowsA private let columnsC = columnsB private var device: MTLDevice! private var commandQueue: MTLCommandQueue! private var matrixMultiplication: MPSMatrixMultiplication! private var matrixA: MPSMatrix! private var matrixB: MPSMatrix! private var matrixC: MPSMatrix! private var arrayA = [Float](repeating: 0, count: rowsA * columnsA) private var arrayB = [Float](repeating: 0, count: rowsB * columnsB * 2) private var arrayC = [Float](repeating: 0, count: rowsC * columnsC) func run() { randomizeArrays() initMPS() } private func randomizeArrays() { // Fill up A and B with random floating point numbers (between -1 and +1). for i in 0...stride)") // The contents of the arrays are copied into the MTLBuffers. Note that we // don't copy arrayC into bufferC because it's just zeros (arrayC is only // used to store the results of the BLAS matrix multiply). let bufferA = device.makeBuffer(bytes: arrayA, length: rowsA * columnsA * MemoryLayout.stride, options: []) let bufferB = device.makeBuffer(bytes: arrayB, length: rowsB * columnsB * MemoryLayout.stride * 2, options: []) let bufferC = device.makeBuffer(length: rowsC * columnsC * MemoryLayout.stride, options: []) let descA = MPSMatrixDescriptor(dimensions: rowsA, columns: columnsA, rowBytes: columnsA * MemoryLayout.stride, dataType: .float32) let descB = MPSMatrixDescriptor(dimensions: rowsB, columns: columnsB, rowBytes: columnsB * MemoryLayout.stride, dataType: .float32) let descC = MPSMatrixDescriptor(dimensions: rowsC, columns: columnsC, rowBytes: columnsC * MemoryLayout.stride, dataType: .float32) matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) matrixB = MPSMatrix(buffer: bufferB!, offset: 0, descriptor: descB) matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) var commandBuffer = commandQueue.makeCommandBuffer()! matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) commandBuffer.commit() commandBuffer.waitUntilCompleted() var contents = bufferC!.contents(); var count = rowsA * columnsB; var typedPointer = contents.bindMemory(to: Float.self, capacity: count) var bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) print(Array(bufferedPointer)) print("Offsetted") matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) matrixB = MPSMatrix(buffer: bufferB!, offset: 4 * 2 * 4, descriptor: descB) matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) commandBuffer = commandQueue.makeCommandBuffer()! matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) commandBuffer.commit() commandBuffer.waitUntilCompleted() contents = bufferC!.contents(); count = rowsA * columnsB; typedPointer = contents.bindMemory(to: Float.self, capacity: count) bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) print(Array(bufferedPointer)) } run()