assistant: Great! Here are some resources for learning how to create shaders in Unity specifically:

1. Unity Learn: Unity's official learning platform offers a variety of tutorials and courses on creating shaders in Unity. You can access it for free at https://learn.unity.com/.

2. Catlike Coding: This website has a series of in-depth tutorials on shader programming in Unity, including both surface and vertex shaders. You can find it at https://catlikecoding.com/unity/tutorials/.

3. Shader Forge: Shader Forge is a visual node-based editor for creating shaders in Unity. It's available for purchase on the Unity Asset Store and has a wide community following with plenty of tutorials and resources available online. You can find it at https://assetstore.unity.com/packages/tools/visual-scripting/shader-forge-7307.

4. Unity Shaders and Effects Cookbook: This book provides a series of recipes for creating custom shaders and visual effects in Unity, including chapters on water, sky, and cartoon-style shading. You can find it at https://www.packtpub.com/product/unity-shaders-and-effects-cookbook/9781849695084.

When creating shaders for your game, it's important to consider the art style and tone of the game. Since your game has a fun, cartoony low-poly style, you may want to experiment with cel shading or toon shading to achieve a more cartoonish look. Additionally, you may want to incorporate some special effects, such as particle effects or screen-space reflections, to enhance the overall visual experience.

assistant: Compute shaders are a type of shader that can be used to perform general-purpose computations on the GPU. They allow you to perform tasks that are not well suited for traditional vertex, fragment, or geometry shaders, and can be used for a wide range of purposes, including physics simulations, image processing, and other forms of data processing.

If you're interested in learning more about compute shaders, there are several resources that you can use:

1. Official Documentation: The best place to start is with the official documentation for your preferred graphics API. For example, if you're using DirectX, you can find information on compute shaders in the DirectX documentation. If you're using OpenGL, you can find information in the OpenGL documentation.

2. Tutorials and Courses: There are many tutorials and courses available online that can help you learn about compute shaders. Websites like Udemy and Coursera offer courses on graphics programming that cover compute shaders in detail.

3. Books: If you prefer to learn from books, there are several books available on the subject of compute shaders. Some popular titles include "OpenGL Shading Language" by Randi J. Rost and "Real-Time Rendering" by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman.

4. Online Communities: Joining online communities such as forums, Reddit, and Stack Overflow can be a great way to get answers to specific questions and connect with other developers who are interested in the same topics.

5. Game Engines: If you're interested in using compute shaders for game development, there are several popular game engines, such as Unity and Unreal Engine, that have built-in support for compute shaders. You can find information on how to use compute shaders in these engines in their respective documentation.

I hope these resources help you in your journey to learn about compute shaders. Good luck!

prompter: Can you describe the differences between Vulkan and Direct3D compute shaders?