assistant: "Once upon a time, in a magical kingdom far far away, there lived a talking cat named Fluffball. Fluffball was unlike any other cat, as it had the ability to cast powerful spells and control the elements of fire, ice, wind, lightning, plant, and stone. Despite its magical abilities, Fluffball was known to be a grumpy cat and did not like to be petted or touched in any way.

Fluffball lived in a wizarding academy, where young and aspiring wizards came to learn the art of magic. The academy was known for its rigorous curriculum and high standards, and Fluffball was one of the most respected teachers there.

It was revealed that Fluffball's aversion to being petted was because it had suffered a traumatic event in the past. A former owner had petted it too roughly, causing Fluffball immense pain and leaving deep emotional scars.

One day, a young and cheeky wizard named Matchcube approached Fluffball with a request. He wanted to learn the most powerful elemental spells and become a master wizard like Fluffball. Fluffball, who was known for its stern and strict demeanor, agreed to teach Matchcube and took him under its paw.

Matchcube was a hardworking student and practiced day and night, determined to impress Fluffball. He soon discovered that casting spells was not just about the incantations, but also about the heart and soul that went into it.

Under Fluffball's guidance, Matchcube grew in his powers and learned to control the elements with grace and ease, mastering spells such as "Flame Strike" for fire, "Frostbite" for ice, "Gale Force" for wind, "Thunderbolt" for lightning, "Bloom" for plants, and "Rock Slide" for stone. He soon became the star pupil of the academy, and his spells were the talk of the town.

However, Matchcube's journey was not without its challenges. One day, he was faced with a powerful and evil wizard named Morgath who threatened the peace of the kingdom with his army of dark creatures. Morgath was known for his mastery of necromancy and was determined to conquer the kingdom and enslave its people.

Matchcube was scared but remembered Fluffball's words and summoned all his courage. With a fierce determination, he cast a spell and faced Morgath in a dramatic showdown. The battle was intense and lasted for hours, with both wizards exchanging powerful spells and strategies. In the end, Matchcube emerged victorious, defeating Morgath and saving the kingdom and its people.

Fluffball, who was watching from the sidelines, was proud of Matchcube's achievements. For the first time, it showed a rare smile and even let Matchcube pet it, signifying its approval and respect for the young wizard.

From that day on, Matchcube and Fluffball became the best of friends, and their adventures continued as they explored the magical kingdom and its wonders. Matchcube was grateful to have Fluffball as his mentor, and Fluffball was grateful to have found a student who was worthy of its teachings.

The talking cat named Fluffball and the young wizard Matchcube were remembered for generations as two of the greatest magic-users to have ever lived in the kingdom, and their story served as an inspiration to all young wizards who aspired to be like them.
"
Item #: SCP-7772

Object Class: Euclid

Special Containment Procedures: SCP-7772 is to be contained within a standard humanoid containment cell at Site-19. Access to the subject is to be granted only with Level 4 clearance and with at least two Level 3 personnel present during any interaction.
SCP-7772, also known as "Morgath," is a humanoid entity that possesses advanced necromancy abilities. SCP-7772 has shown to be capable of raising and controlling large numbers of undead creatures and posing a significant threat to human populations if not properly contained.

SCP-7772's physical appearance is that of a tall, gaunt figure with pale skin and black robes. SCP-7772's eyes are described as being "cold and empty," and it has been observed to possess a deep, rasping voice.

SCP-7772's containment cell is to be equipped with a Class-A amnestic dispenser, to be activated in the event of a containment breach or attempted escape. Any personnel interacting with SCP-7772 must wear protective gear to prevent any physical contact.

SCP-7772 is to be kept in a state of suspended animation and is not to be awakened unless deemed necessary by Level 4 personnel. Any attempts to engage SCP-7772 in conversation must be approved by a Level 4 personnel.

Addendum: Interview log: 7772-A:

[BEGIN LOG]

Dr. █████: Good morning, SCP-7772. How are you feeling today?

SCP-7772: I am Morgath, master of the undead. I do not feel, I command.

Dr. █████: Yes, of course. I was wondering if you could tell us about your powers and how you came to possess them.

SCP-7772: I am a practitioner of the dark arts, and I have spent many years mastering the necromantic arts. My powers have been passed down through generations of my family, and I have honed them to perfection.

Dr. █████: Can you elaborate on your abilities and how you have used them in the past?

SCP-7772: I can raise and control the dead, using their corpses as a tool for my bidding. I have used my powers to conquer kingdoms and enslave their populations, always seeking to expand my power and influence.

Dr. █████: And how do you feel about your actions?

SCP-7772: I feel nothing. I am Morgath, and I exist to conquer and rule.

[END LOG]

Further interviews with SCP-7772 have not been approved due to its hostile nature and potential risk to personnel. The full extent of SCP-7772's abilities and past actions remain unknown and require further investigation.