prompter: Perfect! Could you also give me a similar stat block for the Alpha Wolf? Maybe give something special over the other wolf.

assistant: # Alpha Wolf

*Medium beast, unaligned*

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**Armor Class:** 14 (natural armor)
**Hit Points:** 45 (6d8 + 18)
**Speed:** 50 ft.


| STR     | DEX     | CON     | INT    | WIS     | CHA     |
|---------|---------|---------|--------|---------|---------|
| 16 (+3) | 17 (+3) | 16 (+3) | 7 (+2) | 13 (+1) | 10 (+0) |


**Skills:** Perception +4, Stealth +5
**Senses:** passive Perception 14
**Languages:** –
**Challenge:** 3 (700 XP)

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**Keen Hearing and Smell.** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**Pack Tactics.** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

**Alpha Aura.** The Alpha Wolf can emit a powerful aura that inspires nearby wolves, granting them advantage on attack rolls and saving throws while they can see or hear the Alpha.

**Multi-attack.** The Alpha Wolf can make two attacks: one with its Bite and one with its Claws.

Actions
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**Bite.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**Claws.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Tactics
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Alpha Wolves are the leaders of their packs, and they are larger, stronger, and more intelligent than their kin. They use their Alpha Aura ability to inspire and coordinate their pack, making them even more dangerous in combat.

In battle, Alpha Wolves use their Multiattack ability to make both a Bite and Claws attack on their turn, dealing significant damage to their foes. They may target the strongest or most heavily armored opponents first, using their Pack Tactics ability to gain advantage on their attacks.

If any of their packmates are in danger, Alpha Wolves will move to protect them, using their Aura to bolster their allies' defenses. They may also use hit-and-run tactics, retreating when their pack is in danger and then regrouping to strike again.

Overall, Alpha Wolves are fearsome foes that require careful planning and teamwork to defeat. Players should be prepared for a tough fight when facing them, and may need to use creative tactics or magic to overcome their formidable abilities.

assistant: Sure, here's a stat block for an Alpha Wolf in D&D:

Alpha Wolf

Medium beast, unaligned

Armor Class: 14 (natural armor)

Hit Points: 45 (7d8 + 14)

Speed: 40 ft.

Str 16 (+3) Dex 14 (+2) Con 14 (+2) Int 7 (-2) Wis 12 (+1) Cha 8 (-1)

Skills: Perception +3, Stealth +4

Senses: passive Perception 13

Languages: -

Challenge: 2 (450 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Alpha Presence. All wolves within 30 feet of the alpha wolf have advantage on attack rolls.

Actions:

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Tactics:

Alpha wolves are leaders of their packs and are much stronger and more dangerous than regular wolves. They use their Alpha Presence to inspire their pack, giving them an advantage on attack rolls. Alpha wolves also have a more powerful bite attack than regular wolves.

In combat, alpha wolves lead their pack in attacking prey, often targeting the strongest or most dangerous member of a group. They use their Pack Tactics to gain advantage on attacks and attempt to flank their targets. Alpha wolves are also more strategic than regular wolves and may attempt to lure their prey into an ambush or trap.

If an alpha wolf is injured, it may attempt to retreat and regroup with its pack. However, alpha wolves are fiercely territorial and will defend their pack and territory to the death. If cornered or defending their pack, alpha wolves will fight even more ferociously than regular wolves.

assistant: Sure, here's a stat block for an Alpha Wolf in Dungeons and Dragons 5th edition:

Alpha Wolf

Medium beast, unaligned

Armor Class 14 (natural armor)

Hit Points 45 (6d8 + 18)

Speed 50 ft.

STR 16 (+3) | DEX 15 (+2) | CON 16 (+3) | INT 7 (-2) | WIS 13 (+1) | CHA 10 (+0)

Skills Perception +5, Stealth +4

Senses passive Perception 15

Languages –

Challenge 3 (700 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Alpha's Command. On its turn, the wolf can use a bonus action to command any creature within 30 feet of it that can hear its howl to use its action to make a weapon attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Tactics:

The Alpha Wolf is the leader of its pack, and it has several advantages over its standard wolf counterparts. With higher stats in Strength, Constitution, and hit points, the Alpha is a more formidable opponent, and it can deal more damage with its Bite attack. In addition to Pack Tactics, the Alpha also has a special ability called Alpha's Command, which allows it to use a bonus action to command any creature within 30 feet of it to make a weapon attack.

In combat, the Alpha Wolf usually leads its pack into battle, using its superior stats and Pack Tactics to take down opponents quickly. It may use Alpha's Command to coordinate its pack's attacks and deal significant damage to a single target. If the Alpha becomes seriously injured, it may retreat, leaving its pack to continue the fight while it recovers. If the pack is facing a particularly dangerous opponent, the Alpha may also use hit-and-run tactics to wear down the enemy over time.

Overall, the Alpha Wolf is a formidable opponent that players should take seriously. With its leadership abilities and superior stats, it can quickly turn the tide of battle in its favor, making it a challenging foe to defeat.