prompter: I'm looking for help on making a unique turn-based battle system for a Final Fantasy sort of RPG game in the code format of Python

assistant: Creating a turn-based battle system for an RPG game can be a complex task, but it's definitely doable with Python. Here are some steps to help you get started:

1. Determine the game mechanics: Before you begin coding, it's important to have a clear idea of how the battle system will work. Decide on the mechanics of the system, such as how characters will attack, how damage will be calculated, and how turn order will be determined.

2. Create the character classes: Define the attributes and abilities of the characters that will be participating in battles. This includes things like health, attack power, defense, and special abilities.

3. Implement the turn-based system: Create a function that will determine the turn order of the characters. This can be done randomly or based on a predetermined set of criteria, such as character speed or agility.

4. Implement the attack system: Create a function that will handle attacks and damage calculation. This will likely involve a combination of character attributes, such as attack power and defense, as well as randomization to add an element of chance to the battles.

5. Add special abilities and spells: Create functions to handle special abilities and spells that characters can use during battles. These might include healing spells, damage-over-time abilities, or status effects.

6. Create the enemy classes: Define the attributes and abilities of the enemies that players will face in battles. This will likely involve creating separate classes for different types of enemies, each with their own unique attributes and abilities.

7. Create the battle interface: Design a user interface that will allow players to select attacks and abilities, view character and enemy stats, and see the results of their actions.

8. Test and refine: Once you have the basic battle system in place, test it thoroughly to identify any bugs or imbalances in the mechanics. Make tweaks and adjustments as needed until the system feels balanced and enjoyable to play.

Keep in mind that these steps are just a rough guide, and the specific implementation of your turn-based battle system will depend on the unique requirements of your game. It may also be helpful to research existing Python game engines and frameworks that can streamline the development process. Good luck!

prompter: thank you, I indeed hope that the game will be a success in the future, I plan on working on it for a few good years before releasing it. what do you think I should add to a RPG to make it a hit with the world?

assistant: If you want to start from a low level, you can use pygame to render sprites and shapes and write your own high-level rendering system and turn-taking logic. If you are new to using graphics libraries, a good first step is to create a mock up of the turn-taking logic that runs on the command line and has no image-based rendering.  Once you can battle a simple enemy using your command line interface, the next step is adding pygame rendering for each game state, and changing the program to take user input via keyboard/mouse input when the pygame window is focused rather than from the command line. If this sounds daunting, and you'd prefer a higher-level library to start from, you can also look up open source python libraries for jrpg style games, but you have to make sure that the license of the particular library you are using is compatible with the way you want to distribute your game, since some licenses may be incompatible with some forms of distribution.

prompter: I was actually wanting to use something that is more like UPBGE. Could i make modules that coexist with this code to assist my game? and how exactly do i get multithreading or multiprocessing to work, and what are the upsides and the downsides to enabling it?

assistant: Well look no further, friend :)  
What's can I help you with?

prompter: so first we have to choose a game engine to use since it makes it easier to code the game then starting from scratch.
Do you now any good game engine suitable with this task, that supports python?

assistant: Godot is a very capable game engine which uses a scripting language called godotscript, which is modeled after python. If you are familiar with python, you will have no trouble using godotscript.

Another option is to use the pygame python library, which provides graphics and other functionalities useful for making games in python. However, it is not a full game engine like Godot. Godot provides everything you need to make and then publish a game on many platforms. With pygame, you will have to code most of the functionality yourself, and then handle the packaging of the finished app yourself as well.

Would you like to consider using Godot or pygame, or would you like me to list other, less common options?

assistant: Yes, there are several game engines that support Python and can be used to create RPG games with turn-based battle systems. Here are a few options to consider:

1. Pygame: Pygame is a popular game engine for Python that provides a library of tools for creating 2D games. It includes built-in functionality for handling graphics, sound, and user input, which can be useful for creating the visual elements of your game. Pygame can also be used to create turn-based battle systems, with the player and enemy actions triggered by keyboard or mouse input.

2. Panda3D: Panda3D is another game engine that supports Python and is designed for creating 3D games. It includes a range of tools for handling graphics, physics, and animation, which can be useful for creating the visual elements of your game. Panda3D also provides built-in support for creating turn-based battle systems, with a range of tools for handling turn order, character and enemy stats, and other game mechanics.

3. Godot: Godot is a free and open-source game engine that supports Python scripting. It includes a wide range of tools for creating 2D and 3D games, including support for physics, animation, and user interface design. Godot also provides built-in support for creating turn-based battle systems, with a range of tools for handling character and enemy stats, turn order, and other game mechanics.

Each of these game engines has its own strengths and weaknesses, so it's important to consider your specific needs when choosing a game engine for your project. You may also want to consider the size and complexity of your game, as some engines may be better suited for small or simple projects, while others may be better suited for larger or more complex games.

assistant: One good game engine you could try is Pygame. Pygame was created with Python in mind, and is very simple to use. It has a comprehensive collection of detailed resources to assist you throughout your development and there are many experienced programmers who can help you out as well.

prompter: Pygame is a bit basic though, is there anything for python which can do more?

assistant: Alternatives include:
Allegro
Arcade Library
Gamemaker: Studio
Godot Engine
LOVE
Pyglet
Python Play
Polycode
Or switch to Java for advanced mobile games.