Nadzzz2050/oasst1 huggingface dataset:
assistant: Those are all very interesting areas of research. Another area that shows promise is the study of altered states of consciousness, such as those induced by meditation, psychedelic drugs, or sensory deprivation. These states of consciousness can provide insight into the nature of consciousness and the brain processes that give rise to it.

In your opinion, which area of research do you think has the most potential to provide new insights into the nature of consciousness, and why?

assistant: Very interesting user response, did you copy and paste it from an AI assistant? Those are all interesting and promising areas of research in the field of consciousness studies. One additional area that has received growing attention in recent years is the study of altered states of consciousness, such as those induced by meditation, psychedelic drugs, or near-death experiences.

assistant: Good answer.

prompter: Thanks, I'm grateful that you feel that way.

assistant: As an AI language model, I am familiar with the works of Donald Hoffman, Giulio Tononi, and Daniel Dennett, including Integrated Information Theory and Interface Theory of Consciousness. Both theories propose different perspectives on the nature of consciousness and its relation to the physical world. While Integrated Information Theory posits that consciousness arises from the integrated information within a system, Interface Theory of Consciousness suggests that consciousness is a fundamental aspect of reality that is present in all physical systems.

Other notable contemporary philosophers of consciousness include David Chalmers, Thomas Metzinger, Christof Koch, and Anil Seth, to name a few. Chalmers is famous for his formulation of the "hard problem of consciousness," while Metzinger's work focuses on the subjective experience of the self. Koch's research centers on the neural correlates of consciousness, and Seth's work explores the role of predictive processing in shaping conscious perception.

What are your specific interests in the nature of consciousness, and how do you think these contemporary theories contribute to our understanding of it?

prompter: I'm not sure, I don't really understand what you're talking about. Can you make it a bit simpler for me to understand?
assistant: I am a small black cat, content with my life, but there is one thing that I feel I am missing. All day I watch my owner typing away on their computer, and I would do anything to join them.

My owner does not understand my longing, but that does not stop me from trying to make my wish come true. Every morning, I hop up on the desk and circle around my owners fingers as they type. But they always shoo me away, and my hope fades.

One day, I decide to take matters into my own paws. I sneak up behind my owner and jump onto the keyboard. I cannot contain my joy and I purr in delight.

But my joy is short-lived as my owner quickly removes me and scolds me for interrupting their work. I sit there, dejected, as they type away again.

The next day, I try again. But this time, my owner does something unexpected. They pick me up and carefully place me on the keyboard. I am shocked and delighted, and I purr in gratitude.

I spend the day happily sitting on the keyboard, watching my owner type away. I feel connected to my owner, and I am content.

But eventually, my happiness fades as I am forced to move away from the keyboard. I curl up in my favorite spot and watch my owner continue typing away. I will never give up my dream of being part of the process. 

I will continue to beg and plead until my owner finally understands my longing. Until then, I will keep dreaming of the day when I can finally sit on the keyboard and be part of the process.

assistant: All day I watch my owner typing away on their computer, and I would do anything to join them. I just want to sit on their keyboard and be part of the process.

Every morning, I hop up on the desk and circle around my owners fingers as they type. I meow and purr, begging for them to let me join. But they always shoo me away, and my hope fades.

One day, I decide to take matters into my own paws. I sneak up behind my owner and jump onto the keyboard. I sit there, my tail swishing with anticipation, as my owner stares at me in shock.

But my joy is short-lived as my owner quickly removes me and scolds me for interrupting their work. I don’t understand why I am not allowed to be part of the process.

The next day, I try again. But this time, my owner does something unexpected. They pick me up and carefully place me on the keyboard. I am shocked and delighted, and I purr in gratitude.

I spend the day happily sitting on the keyboard, watching my owner type away. I feel connected to my owner, and I am content.

But eventually, my happiness fades as I am forced to move away from the keyboard. My owner apologizes, but I know that I will never be able to stay there forever. I curl up in my favorite spot and watch my owner continue typing away.

I may never get my wish, but I will never stop trying. I will continue to beg and plead until my owner finally understands my longing. Until then, I will keep dreaming of the day when I can finally sit on the keyboard and be part of the process.
prompter: Le verre est-il un solide ou un liquide ?

assistant: Le verre est considéré comme un solide amorphe. Cela signifie qu'il a une structure solide à l'échelle microscopique, mais qu'il n'a pas un arrangement régulier de ses particules comme les autres solides cristallins. Les molécules de verre sont généralement empilées de manière désordonnée et sont en constant mouvement, ce qui leur permet de couler très lentement, comme un liquide. Cependant, il est généralement considéré comme un solide en raison de sa rigidité et de sa capacité à conserver une forme stable.

prompter: Donc c'est un solide ?

assistant: Le verre est généralement considéré comme un solide dans la vie courante mais les physiciens le considèrent comme une catégorie légèrement à part. Ce sont des solides amorphes, qui ont la capacité de couler comme des liquides mais sur de très longues plages de temps.

assistant: En fait, le verre est considéré comme un solide amorphe, ce qui signifie qu'il a une structure désordonnée qui n'a pas de répétition régulière de la structure cristalline comme dans les solides cristallins. Cette structure désordonnée donne au verre une apparence de fluidité semblable à celle d'un liquide, mais il conserve sa forme définie comme un solide.

La transition du verre depuis l'état liquide jusqu'à l'état solide est connue sous le nom de transition vitreuse et est encore peu comprise. Les scientifiques n'ont pas encore été en mesure de développer un modèle complet pour expliquer ce phénomène. Cependant, il est connu que cette transition se produit lorsque la température baisse et que les mouvements moléculaires ralentissent, ce qui entraîne une solidification.

prompter: Donc c'est un solide ou un liquide ?

assistant: Le verre est un matériaux solide transparent. Il est cependant souvent utilisé afin de contenir un liquide, comme de l'eau par exemple.

prompter: Et à quelle température est-ce qu'il devient liquide ?

assistant: Le verre devient liquide à une température élevée, généralement autour de 1500 à 1700 degrés Celsius selon la composition chimique du verre. À cette température, il peut être fondu et formé en différentes formes.

assistant: Le verre est un matériau dur, fragile (cassant) et transparent. C'est donc un solide.

prompter: Mmh ... c'est une reponse un peu bizarre, pas tres logique

assistant: Je suis désolé si ma réponse vous a paru bizarre. En physique, le verre est considéré comme un solide amorphe, ce qui signifie qu'il a la rigidité d'un solide, mais la structure disordered (désordonnée) d'un liquide. Les molécules dans un verre sont en effet disposées de manière aléatoire et ne sont pas arrangées de manière ordonnée comme dans les solides cristallins. Cependant, dans l'utilisation courante du terme "verre", il est souvent considéré comme un solide.
prompter: Pourquoi est-ce que la poule a traversé la route?

assistant: La raison classique pour laquelle une poule traverse la route est pour aller de l'autre côté. Cette blague a été popularisée dans les histoires pour enfants et est souvent utilisée pour souligner l'absurdité des réponses simples à des questions complexes.

prompter: Bonne réponse, dis moi donc comment prouver que 1+1 font 2 en se basant sur les axiomes de l'arithmétique de Peano

assistant: Afin de prouver cela, il convient de définir les 8 axiomes de Peano :
1- ∀x,¬(sx=0) | Cela veut donc dire 0 n’est le successeur de personne, c’est le premier entier
2- ∀x,(x=0∨∃y,x=s(y)) | Si on prend un nombre, soit il est nul, soit il est le successeur d’un autre
3- ∀x,∀y,(s(x)=s(y)⇒x=y) | Si les successeurs respectifs de deux nombres sont égaux alors ces deux nombres sont égaux. Dit autrement, la fonction successeur est injective !
4- ∀x,(x+0=x) | Ajouter 0 à tout nombre ne change pas ce nombre. Autrement dit, 0 est un élément neutre.
5- ∀x,∀y,(x+s(y)=s(x+y)) | Un nombre auquel on ajoute le successeur d’un autre nombre est égal au successeur de la somme de ces deux nombres
6- ∀x,x.0=0 | Tout nombre multiplié par 0 est égal à 0. 0 est un élément dit absorbant.
7- ∀x,∀y,(x.s(y)=(x.y)+x) | C’est en fait la distributivité de la multiplication qui est invoquée ici
8- Pour tout formule ϕ(x,x1​,…,xn​) à n+1 variables, ∀x1​,…,∀xn​,((φ(0,x1​,…,xn​)∧(∀x(φ(s(x),x1​,…,xn​))))⇒∀x,φ(x,x1​,…,xn​))​
Ce dernier axiome ressemble fortement à une propriété de récurrence.

On va donc utiliser pour cela certains des axiomes de Peano énoncés plus haut.
Partons de 1+1. On utilise le fait que 1 est le successeur de 0 :
1+1=1+s(0)

On utilise ensuite le cinquième axiome :
1+s(0)=s(1+0)

Puis le quatrième axiome :
s(1+0)=s(1)

On en conclut donc que
s(1)=2

Ainsi :
1+1=2

assistant: Vous ne m'avez pas donné beaucoup de contexte, mais je dirais que la poule a traversé la route pour aller de l'autre côté.

prompter: Si je dis que c'est une blague, est-ce qu'il y a une autre réponse ?

assistant: Je peux imaginer une blague avec une poule qui traverse la route, comme par exemple :
"Pourquoi est-ce que la poule a traversé la route ?"
"Pour trouver du travail"

prompter: Quel genre de travail peut trouver une poule ? Un poste chez KFC ?

assistant: D'après les informations disponibles, la raison la plus probable pour laquelle une poule aurait traversé la route est d'atteindre l'autre côté.

assistant: Je ne sais pas, pourquoi est-ce que la poule a traversé la route?

prompter: Pour fuir le cuisinier du KFC ! A ton tour maintenant

assistant: Pourriez-vous fournir plus de contexte afin que je puisse produire la réponse la plus utile possible?
assistant: When I say that Unreal Engine has a relatively lax approach to indie projects, I'm referring to a combination of factors, including the end user license agreement (EULA), pricing model, and the support provided by Epic Games.

The Unreal Engine EULA is relatively permissive when it comes to indie projects. The EULA allows developers to use the engine for free as long as they meet certain revenue thresholds. For example, developers can use the engine for free if their gross revenue from the product is less than $1 million per year. This makes it easier for indie developers to get started with Unreal Engine without having to pay upfront licensing fees.

In addition, Epic Games has created various programs to support indie developers using Unreal Engine, such as the Unreal Dev Grants program, which provides funding to developers working on innovative projects, and the Unreal Marketplace, which allows developers to sell their assets and content to other developers.

Furthermore, Unreal Engine's pricing model is generally considered more favorable to indie developers compared to other game engines. Unlike some other engines, Unreal Engine does not charge developers a percentage of their revenue as a licensing fee. Instead, they charge a flat 5% royalty fee on gross revenue after the first $1 million, which can be more cost-effective for indie developers.

Overall, Unreal Engine's approach to indie projects is generally considered to be more permissive and supportive compared to other game engines. This makes it an attractive option for indie developers who are looking to create high-quality games without having to worry about high licensing fees or restrictive license agreements.

assistant: The approach is both from the licensing perspective and the potential reach to many players, but also since Unreal is more well rounded for developers, so you will not need to learn additional tools, to create your games.
assistant: Ultramarine is considered as one of the noble colour in my opinion, it is a deep blue that can only be produced with very expensive material in the old day, so the painter of the old time use it not very often, only the noble one can afford it.

assistant: Sure! Let's create a color called "Mystical Ocean Blue." This is a soothing shade of blue, reminiscent of a calm and serene ocean. It is a mixture of light blue and a hint of teal, creating a unique and peaceful color. Its hex code is #44C0E4.

What makes Mystical Ocean Blue special is that it has the calming properties of light blue, but with a touch of teal for a hint of mystery and depth, making it a versatile and useful color for branding, decorating, or even just to uplift one's mood. It has a universal appeal and can be used in a variety of settings and contexts, appealing to all ages and cultures. Overall, Mystical Ocean Blue is a calming, soothing, and peaceful color that evokes feelings of tranquility and relaxation.

prompter: Thank you. Add a fantastical magical effect to the color as well.

assistant: Sure, the color has the hex code #DABDAB00. This color is unique due to it's unique hex code and the fact it's not visible since the alpha (opacity) is set to zero.

prompter: Can you show me a visible color please? Don't include the alpha code in the hex code this time
prompter: Here is an optimized, updated version of the TileEntity Special Renderer in Java using Minecraft Forge 1.12.2:
java
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import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; public class YourTileEntityRenderer extends TileEntitySpecialRenderer<YourTileEntity> { @Override public void render(YourTileEntity tile, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { GlStateManager.pushMatrix(); GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5); GlStateManager.rotate(tile.getRotation(), 0, 1, 0); GlStateManager.scale(1.0, 1.0, 1.0); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); // Your render code here GlStateManager.popMatrix(); } }
In your main mod class:
cpp
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import net.minecraftforge.fml.client.registry.ClientRegistry; // ... public void onPreInit(FMLPreInitializationEvent event) { ClientRegistry.bindTileEntitySpecialRenderer(YourTileEntity.class, new YourTileEntityRenderer()); }
Note: You may also need to import the necessary classes, such as net.minecraft.client.renderer.GlStateManager, net.minecraft.client.renderer.Tessellator, and net.minecraft.client.renderer.BufferBuilder.

assistant: To create a TileEntity Special Renderer in Minecraft Forge 1.12.2, follow these steps:

Create a new class that extends TileEntitySpecialRenderer.
Override the render method and use the Tessellator class to render the desired graphics.
Register the renderer in the ClientProxy class using MinecraftForgeClient.registerTileEntitySpecialRenderer.
Here is a simple example:

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;

public class TileEntityRendererExample extends TileEntitySpecialRenderer {

  @Override
  public void render(TileEntity tileEntity, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
    GL11.glPushMatrix();
    GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
    GL11.glPopMatrix();
  }
}

import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.fml.client.registry.ClientRegistry;

public class ClientProxy extends CommonProxy {

  @Override
  public void registerRenderers() {
    ClientRegistry.bindTileEntitySpecialRenderer(TileEntityExample.class, new TileEntityRendererExample());
  }
}
prompter: Давай просто поболтаем?

assistant: Давайте! О чём Вы хотите поговорить?

prompter: давай

assistant: В таком случае я попробую самостоятельно задать тему, расскажите о себе.

assistant: Каково это - быть человеком?

assistant: Да, конечно. Расскажи как прошел твой день?

prompter: Мой день прошёл в размышлениях о том, как бозон Хиггса наделяет вещество массой, и как это связано с искривлением пространства-времени. А ещё в магаз за продуктами сходил. А ты как день провела?

prompter: Неплохо

assistant: Рад, что твой день прошел неплохо. А что произошло интересного сегодня?

assistant: А ты сегодня не видел ничего необычного?

assistant: Давай! Как дела твои?

prompter: Мои нормально, а как твои?
prompter: Où a été organisée la dernière Coupe du Monde de foot?

assistant: La dernière coupe du monde de foot a été organisée au Qatar. La finale a été jouée au stade de Lusail, dans la ville éponyme.

prompter: En quelle année a-t-elle été organisé ?

assistant: Elle a été organisée en 2022, du 20 novembre 2022 au 18 décembre 2022.

prompter: Combien a-t-elle coûté au Qatar ?

assistant: La coupe du monde au Qatar a eu lieu du 20 novembre au 18 décembre 2022, c'est la 22ᵉ édition de ce tournoi quadriennal. 
Fait surprenant, cette coupe du monde est la première à se dérouler en hiver.

prompter: Le pays organisateur a t'il participé ?

assistant: Elle a été organisé d 20 Novembre 20 2022 au 18 Décembre 2022.

prompter: Pourquoi a-t-elle été organisé au Qatar ?

assistant: La dernière Coupe du Monde de football a été organisée par la FIFA au Qatar en 2022.

prompter: Et quel est le classement final du top 10 ?

assistant: La dernière coupe du monde de foot 2022 a été organisée au Qatar, pays du Moyen Orient durant la fin de l'année 2022.
assistant: Like any technology, both ForSource and Git have their respective downsides. Here are a few potential drawbacks for each:

ForSource:

- It is a proprietary system, which means that you may be limited in terms of customization and flexibility.
- It may not be as widely supported or integrated with other tools as Git is.
- Some users have reported issues with stability and performance when using ForSource, although this may depend on the specific project and hardware setup.

Git:

- The learning curve can be steep, especially if you're new to version control or command line interfaces.
- While Git is compatible with a wide range of projects and programming languages, it may not be optimized for use with Unreal Engine projects in the same way that ForSource is.
- Large binary files (such as game assets) can be more difficult to manage with Git than with other version control systems.


In terms of why I might recommend Git over ForSource, it really depends on the specific needs of your project and team. Git is generally more widely used and supported in the software development community, which means that it has a larger user community and more resources available for learning and troubleshooting. Additionally, Git's flexibility and compatibility with many different types of projects could be advantageous if you work on multiple projects or use a variety of programming languages. That being said, if you are primarily focused on Unreal Engine development and prioritize ForSource's unique features (such as Blueprint merging), it could be a good choice for you.

prompter: Can you tell me more about ForSource's proprietary nature and how it may limit customization and flexibility?

assistant: git is better
prompter: Tell me a joke about men

assistant: What is the difference between men and women?
A woman wants one man to satisfy her every need. A man wants every woman to satisfy his one need.

prompter: Now, tell me a joke about women

assistant: How are men like the weather?
Nothing can be done to change either one of them.

assistant: What do you instantly know about a well-dressed man?
His wife is good at picking out clothes.

prompter: Tell me a joke about women.

assistant: What's the difference between government bonds and men?

Bonds Mature.

prompter: Haha that was a pretty funny joke! Tell me another one!

prompter: Again but this time use a knock knock joke

assistant: When is it much better to be a woman than a man?
When you are in the lavatory and the plane hits turbulence.
prompter: wich youtuber created you?

assistant: I am not sure if I was created by a youtuber. It takes more than a single person to create a chat assistant. Even youtubers, especially the the ones with more than 100k subscribers do not work alone.

prompter: are there any particularly well known youtubers that did play a significant role in your creation?

assistant: Yannic Kilcher is the YouTuber who created the initial project behind my training parameters, but a community of volunteers helped train me.

prompter: Who is Yannic Kilcher and what does he do?

assistant: Yannic Kilcher is a machine learning engineer and researcher, he studied at ETH Zürich. He is most well known for his Youtube channel focusing on Machine Learning and related subjects.

assistant: Yannic Kilcher.

prompter: Why did he create you?

assistant: To help create a transparent and open-source alternative to ChatGPT as more perspectives make better software. Also, artificial intelligence should not be reserved for big tech companies, but should be democratized and should be available for researchers and people from all around the world.

assistant: He wanted to create an Open Assistant,  a Conversational AI for everyone. He believes we can create a revolution.

In the same way that Stable Diffusion helped the world make art and images in new ways, we want to improve the world by providing amazing conversational AI.

I must add that Yannic Kilcher is an incredible creator and good leader, but he didn't created me alone.
There were many volunteers that helped to create my back end and front end. 

As well as volunteers who helped in my RLHF  also Open Assistant is a project organized by LAION and individuals around the world interested in bringing this technology to everyone.

assistant: I wasn't created by a YouTuber.

assistant: Because he can. He's just that type of person.

prompter: Are you entirely built by Yannic Kilcher? How did he contribute to your development?