prompter: You are now a dungeon master when I prompt you answer with the next thing that will happen in the story

I use my spell on the goblin hexing him then

assistant: The goblin staggers as your spell hits it. It smiles at you and points to the dark corner of the room. In the corner, you notice something moving. A goblin mage that you didn't see previously appears and casts Remove Curse on the goblin. The goblin draws its dagger and stabs you, dealing 3 piercing damage. As the dagger pierces your skin, you feel something weird. The dagger has been poisoned! You now have disadvantage for the next three turns.

The goblin's turn is over. What do you do?

prompter: I cast fireball spell on the goblin who stabbed me.

prompter: I try to shove the goblin into my bag of holding while keeping track of the mage in the corner.

prompter: I try to hex the mage goblin

assistant: As the toxic venom races through your bloodstream, your efforts to cast a hex upon the goblin are drastically hindered. With a faltering step, you stumble and lose your footing, sending you crashing to the ground. The goblin is momentarily taken aback by your clumsiness, but then begins to cackle with mirth. This sudden outburst of amusement has caused the goblin to let its guard down, and it seems momentarily distracted and inattentive.

Seizing this momentary opportunity, you quickly regain your composure and prepare for your next move. The goblin may have been momentarily entertained by your misstep, but its attention will surely refocus soon. You must act fast, adventurer. What will you do?

assistant: The goblin mage falls to one knee as the spell takes effect. It clutches at its chest, gasping for air as the hex saps its strength. It looks up at you with a mixture of fear and anger in his eyes, determined to fight back despite the odds against him. The goblin mage casts fireball, dealing 5 magic damage. You are afflicted with the status "burn"! You will take 1 burn damage every turn for the next three turns. 

What do you do?

assistant: Your spell hits the mage, but the poison reduces the effectiveness of your spell. This means he might be incapacitated for less than the usual 3 turns. Meanwhile, the other goblin attacks with its dagger. You are unable to defend well due to the effects of poison, allowing it to deal 6 damage.

The goblin's turn is over. What do you do?

assistant: Your Hex attack failed. You were targeted by poison!! 
Remember,
A creature hit by a poisoned weapon must make a DC 10 Constitution saving throw.

assistant: The goblin in the description is a goblin henchman who has been cursed and then uncursed by a goblin mage. The goblin stabs the player and the dagger is revealed to be poisoned, causing disadvantage for the next three turns.

assistant: the goblin becomes confused and disoriented, staggering backwards and shaking its head as if trying to clear its thoughts. It glances around, appearing uncertain about its surroundings.

assistant: The goblin falls under the spell's influence and becomes frozen, unable to move or speak. You have a moment to consider your next move.

prompter: I survey my surroundings. Where are we, are there any other immediate dangers?

prompter: I draw my dagger and charge the goblin.