prompter: Build me a D&D 5e character sheet. It should be a wild magic sorcerer, level 1, have a good damage potential and it should have the Magic Missle spell.

assistant: **Name:** Althea
**Race:** Tiefling
**Class:** Sorcerer
**Subclass:** Wild Magic
**Background:** Sage
**Alignment:** Chaotic Neutral

**Ability Scores:**
- Strength: 8 (-1)
- Dexterity: 14 (+2)
- Constitution: 14 (+2)
- Intelligence: 13 (+1)
- Wisdom: 10 (+0)
- Charisma: 16 (+3)

**Proficiencies:**
- Armor: None
- Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
- Tools: None
- Saving Throws: Constitution, Charisma
- Skills: Arcana, History, Insight, Persuasion

**Equipment:**
- Dagger
- Component pouch
- Scholar's pack
- Spellbook
- 10 gold pieces

**Spells:**
- Cantrips: Fire Bolt, Ray of Frost, Light
- 1st Level: Magic Missile

**Features and Traits:**
- Darkvision: 60ft.
- Hellish Resistance: Resistance to fire damage
- Wild Magic Surge: At the end of each of Althea's turns, she can roll a d20. If the result is 1, she rolls on the Wild Magic Surge table (PHB p.104) to determine a random magical effect.

**Description:**
Althea is a young Tiefling with red skin, small horns, and a long tail. She was always fascinated by magic, and as she grew up, she became more and more interested in the unpredictable and chaotic aspects of it. When she discovered that she had a natural talent for Wild Magic, she embraced it eagerly, despite the risks involved. Althea is impulsive and unpredictable, but she has a good heart and a strong desire to use her powers for good. She wears a simple robe and carries her spellbook and components in a leather satchel.

I hope this character sheet meets your requirements! Let me know if you have any other questions or if you would like any adjustments.

prompter: Althea sounds like a great character! Could you provide a brief backstory for her and a description of her personality and motivations?

assistant: Althea was born in a small village that was often raided by bandits and monsters. She learned to hide and survive, but she also witnessed the suffering of her people. She dreamed of becoming a powerful mage who could protect them and fight back against their enemies. She was fascinated by the stories of ancient mages who wielded Wild Magic, a form of magic that was unpredictable and chaotic, but also potentially very powerful. She secretly practiced magic in her spare time, hoping to unlock the secrets of Wild Magic.

One day, she stumbled upon an old tome that contained a ritual to awaken the latent Wild Magic within her. She performed the ritual without hesitation, and felt a surge of energy coursing through her veins. She realized that she had succeeded, but she also lost control of her magic. A burst of fire erupted from her hands, setting her house on fire. She managed to escape, but she also attracted the attention of the bandits who were nearby. They chased her into the woods, intending to capture her and sell her as a slave.

She ran for her life, but she also felt a strange excitement. She decided to use her Wild Magic against her pursuers, hoping to scare them away or defeat them. She cast a spell at random, and watched as a random effect occurred. Sometimes it was beneficial, such as creating a wall of fire or turning invisible. Sometimes it was harmful, such as turning herself into a sheep or summoning a swarm of bees. Sometimes it was just weird, such as changing her hair color or making it rain frogs. She enjoyed the thrill of not knowing what would happen next, and she also felt a connection to the primal forces of magic.

She managed to evade the bandits, but she also realized that she could not return to her village. She feared that she would be shunned or feared by her people, or that she would cause more trouble with her unstable magic. She decided to leave her home and seek adventure in the wider world. She hoped to find other mages who could teach her more about Wild Magic, or at least accept her for who she was. She also wanted to use her magic for good causes, such as helping those in need or fighting evil forces. She believed that Wild Magic was a gift, not a curse, and that she could harness it for good.

Althea is impulsive and unpredictable, but she has a good heart and a strong desire to use her powers for good. She is curious and adventurous, always eager to learn new things and explore new places. She is also friendly and optimistic, trying to make friends wherever she goes and see the best in people. However, she is also reckless and irresponsible, often acting without thinking and causing trouble with her magic. She does not like rules or authority figures, preferring to follow her own whims and instincts. She is also easily bored and restless, always looking for excitement and fun.

Althea’s main motivation is to master her Wild Magic and use it for good purposes. She wants to prove herself as a capable mage who can control her powers and make a positive difference in the world. She also wants to find acceptance and belonging among other mages who share her passion for Wild Magic. She is not interested in fame or wealth, but rather in adventure and discovery. She is always ready for a challenge or a surprise, as long as it involves magic.

assistant: Sure! Here's a D&D 5e character sheet for a level 1 Wild Magic Sorcerer with the Magic Missile spell:

Name: [Your character's name here]

Race: [Choose a race that fits your character's background and personality. Some good options for a sorcerer might include human, tiefling, dragonborn, or half-elf.]

Class: Sorcerer (Wild Magic)

Background: [Choose a background that fits your character's story and personality. Some good options for a sorcerer might include acolyte, sage, or entertainer.]

Ability Scores:

Strength: [Score]
Dexterity: [Score]
Constitution: [Score]
Intelligence: [Score]
Wisdom: [Score]
Charisma: [Score]
Skills:

[Choose two from the following list: Arcana, Deception, Insight, Intimidation, Persuasion, Religion]
Equipment:

[Choose a starting package or select your own equipment. Make sure to include a component pouch or arcane focus for casting spells.]
Spells:

Cantrips: [Choose two from the following list: Acid Splash, Fire Bolt, Light, Mage Hand, Prestidigitation, Ray of Frost, Shocking Grasp]
1st Level Spells: Magic Missile
Features and Traits:

Wild Magic Surge: Once per turn, immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll on the Wild Magic Surge table to determine a random magical effect.
Background Story: [Write a brief backstory for your character that explains how they became a wild magic sorcerer and why they are on their current adventure.]

With the Magic Missile spell, your sorcerer will have a reliable source of damage that never misses. Plus, with the Wild Magic Surge feature, there's always the potential for some unexpected and exciting magical effects during combat!

prompter: Thank you for help!

assistant: You're welcome! Let me know if you would like to generate another sheet, or if I can help you with anything else!

assistant: You're welcome! I'm glad I could be helpful.

prompter: Me too, thanks!.
Go ahead, you hang up first.