user-0 提问: 如何实现上下键输入历史命令

回复:
user: user-1
content: readline不只是有历史功能  license是个问题的话，可以读懂readline，取其中历史这块实现之。

user: user-2
content: 看不懂你题目说的，如果是把字符串发给标准输入stdin，可以直接调用write：  char *buf = "hello\0"; write(fileno(stdin), buf, strlen(buf));   上下键输入历史命令的话，你得对历史命令进行缓冲，链表形式存放

user: user-3
content: _pipe Creates a pipe for reading and writing.  int _pipe( int *phandles, unsigned int psize, int textmode );  Routine Required Header Optional Headers Compatibility  _pipe <io.h> <fcntl.h>,1 <errno.h>2 Win 95, Win NT    1 For _O_BINARY and _O_TEXT definitions.  2 errno definitions.  For additional compatibility information, see Compatibility in the Introduction.  Libraries  LIBC.LIB Single thread static library, retail version  LIBCMT.LIB Multithread static library, retail version  MSVCRT.LIB Import library for MSVCRT.DLL, retail version    Return Value  _pipe returns 0 if successful. It returns –1 to indicate an error, in which case errno is set to one of two values: EMFILE, which indicates no more file handles available, or ENFILE, which indicates a system file table overflow.  Parameters  phandles[2]  Array to hold read and write handles  psize  Amount of memory to reserve  textmode  File mode  Remarks  The _pipe function creates a pipe. A pipe is an artificial I/O channel that a program uses to pass information to other programs. A pipe is similar to a file in that it has a file pointer, a file descriptor, or both, and can be read from or written to using the standard library’s input and output functions. However, a pipe does not represent a specific file or device. Instead, it represents temporary storage in memory that is independent of the program’s own memory and is controlled entirely by the operating system.  _pipe is similar to _open but opens the pipe for reading and writing, returning two file handles instead of one. The program can use both sides of the pipe or close the one it does not need. For example, the command processor in Windows NT creates a pipe when executing a command such as  PROGRAM1 | PROGRAM2  The standard output handle of PROGRAM1 is attached to the pipe’s write handle. The standard input handle of PROGRAM2 is attached to the pipe’s read handle. This eliminates the need for creating temporary files to pass information to other programs.  The _pipe function returns two handles to the pipe in the phandles argument. The element phandles[0] contains the read handle, and the element phandles[1] contains the write handle. Pipe file handles are used in the same way as other file handles. (The low-level input and output functions _read and _write can read from and write to a pipe.) To detect the end-of-pipe condition, check for a _read request that returns 0 as the number of bytes read.  The psize argument specifies the amount of memory, in bytes, to reserve for the pipe. The textmode argument specifies the translation mode for the pipe. The manifest constant _O_TEXT specifies a text translation, and the constant _O_BINARY specifies binary translation. (See fopen for a description of text and binary modes.) If the textmode argument is 0, _pipe uses the default translation mode specified by the default-mode variable _fmode.  In multithreaded programs, no locking is performed. The handles returned are newly opened and should not be referenced by any thread until after the _pipe call is complete.  In order to use the _pipe function to communicate between a parent and a child process, each process must have only one handle open on the pipe. The handles must be opposites: if the parent has a read handle open, then the child must have a write handle open. The easiest way to do this is to OR (|) the _O_NOINHERIT flag with textmode. Then, use _dup or _dup2 to create an inheritable copy of the pipe handle you wish to pass to the child. Close the original handle, and spawn the child process. Upon returning from the spawn call, close the 'duplicate' handle in the parent process. See Example 2 below for more information.  In Windows NT and Windows 95, a pipe is destroyed when all of its handles have been closed. (If all read handles on the pipe have been closed, writing to the pipe causes an error.) All read and write operations on the pipe wait until there is enough data or enough buffer space to complete the I/O request.  Example 1  /* PIPE.C: This program uses the _pipe function to pass streams of  * text to spawned processes.  */  #include <stdlib.h> #include <stdio.h> #include <io.h> #include <fcntl.h> #include <process.h> #include <math.h>  enum PIPES { READ, WRITE }; /* Constants 0 and 1 for READ and WRITE */ #define NUMPROBLEM 8  void main( int argc, char *argv[] ) {     int hpipe[2];    char hstr[20];    int pid, problem, c;    int termstat;     /* If no arguments, this is the spawning process */    if( argc == 1 )    {        setvbuf( stdout, NULL, _IONBF, 0 );        /* Open a set of pipes */       if( _pipe( hpipe, 256, O_BINARY ) == -1 )           exit( 1 );         /* Convert pipe read handle to string and pass as argument         * to spawned program. Program spawns itself (argv[0]).        */       itoa( hpipe[READ], hstr, 10 );       if( ( pid = spawnl( P_NOWAIT, argv[0], argv[0],              hstr, NULL ) ) == -1 )           printf( "Spawn failed" );        /* Put problem in write pipe. Since spawned program is         * running simultaneously, first solutions may be done         * before last problem is given.        */       for( problem = 1000; problem <= NUMPROBLEM * 1000; problem += 1000)       {           printf( "Son, what is the square root of %d?\n", problem );          write( hpipe[WRITE], (char *)&problem, sizeof( int ) );        }        /* Wait until spawned program is done processing. */       _cwait( &termstat, pid, WAIT_CHILD );       if( termstat & 0x0 )          printf( "Child failed\n" );         close( hpipe[READ] );       close( hpipe[WRITE] );     }     /* If there is an argument, this must be the spawned process. */    else    {        /* Convert passed string handle to integer handle. */       hpipe[READ] = atoi( argv[1] );        /* Read problem from pipe and calculate solution. */       for( c = 0; c < NUMPROBLEM; c++ )       {          read( hpipe[READ], (char *)&problem, sizeof( int ) );         printf( "Dad, the square root of %d is %3.2f.\n",                  problem, sqrt( ( double )problem ) );        }    } }   Output  Son, what is the square root of 1000? Son, what is the square root of 2000? Son, what is the square root of 3000? Son, what is the square root of 4000? Son, what is the square root of 5000? Son, what is the square root of 6000? Son, what is the square root of 7000? Son, what is the square root of 8000? Dad, the square root of 1000 is 31.62. Dad, the square root of 2000 is 44.72. Dad, the square root of 3000 is 54.77. Dad, the square root of 4000 is 63.25. Dad, the square root of 5000 is 70.71. Dad, the square root of 6000 is 77.46. Dad, the square root of 7000 is 83.67. Dad, the square root of 8000 is 89.44.   Example 2  // This is a simple filter application.  It will spawn  // the application on  command line. But before spawning  // the application, it will create a pipe that will direct the  // spawned application's stdout to the filter.  The filter  // will remove ASCII 7 (beep) characters.  // Beeper.Cpp  /* Compile options needed: None */ #include <stdio.h> #include <string.h>  int main() {    int   i;    for(i=0;i<100;++i)       {          printf("\nThis is speaker beep number %d... \n\7", i+1);       }    return 0; }   // BeepFilter.Cpp /* Compile options needed: none    Execute as: BeepFilter.exe <path>Beeper.exe */ #include <windows.h> #include <process.h> #include <memory.h> #include <string.h> #include <stdio.h> #include <fcntl.h> #include <io.h>  #define   OUT_BUFF_SIZE 512 #define   READ_HANDLE 0 #define   WRITE_HANDLE 1 #define   BEEP_CHAR 7  char szBuffer[OUT_BUFF_SIZE];  int Filter(char* szBuff, ULONG nSize, int nChar) {    char* szPos = szBuff + nSize -1;    char* szEnd = szPos;    int nRet = nSize;     while (szPos > szBuff)    {       if (*szPos == nChar)          {             memmove(szPos, szPos+1, szEnd - szPos);             --nRet;          }       --szPos;    }    return nRet; }  int main(int argc, char** argv) {    int nExitCode = STILL_ACTIVE;    if (argc >= 2)    {       HANDLE hProcess;       int hStdOut;       int hStdOutPipe[2];        // Create the pipe       if(_pipe(hStdOutPipe, 512, O_BINARY | O_NOINHERIT) == -1)          return   1;        // Duplicate stdout handle (next line will close original)       hStdOut = _dup(_fileno(stdout));        // Duplicate write end of pipe to stdout handle       if(_dup2(hStdOutPipe[WRITE_HANDLE], _fileno(stdout)) != 0)          return   2;        // Close original write end of pipe       close(hStdOutPipe[WRITE_HANDLE]);        // Spawn process       hProcess = (HANDLE)spawnvp(P_NOWAIT, argv[1],         (const char* const*)&argv[1]);        // Duplicate copy of original stdout back into stdout       if(_dup2(hStdOut, _fileno(stdout)) != 0)          return   3;        // Close duplicate copy of original stdout       close(hStdOut);        if(hProcess)       {          int nOutRead;          while   (nExitCode == STILL_ACTIVE)          {             nOutRead = read(hStdOutPipe[READ_HANDLE],               szBuffer, OUT_BUFF_SIZE);             if(nOutRead)             {                nOutRead = Filter(szBuffer, nOutRead, BEEP_CHAR);                fwrite(szBuffer, 1, nOutRead, stdout);             }              if(!GetExitCodeProcess(hProcess,(unsigned long*)&nExitCode))                return 4;          }       }    }     printf("\nPress \'ENTER\' key to continue... ");    getchar();    return nExitCode; }   Process and Environment Control Routines  See Also   _open