user-0 提问: 求C语言大神，帮忙把这改成能在WINDOWS下编译运行的

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user: user-1
content: 引用 楼主 zjx493517410 的回复:/*************************************************************************    > File Name: Client.c   ************************************************************************/    #include<netinet/in.h>  // sockaddr_in  #include<sys/types.h>  // socket  #include<sys/socket.h>  // socket  #include<stdio.h>    // printf  #include<stdlib.h>    // exit  #include<string.h>    // bzero     #define SERVER_PORT 8000  #define BUFFER_SIZE 1024  #define FILE_NAME_MAX_SIZE 512     int main()  {    // 声明并初始化一个客户端的socket地址结构    struct sockaddr_in client_addr;    bzero(&client_addr, sizeof(client_addr));    client_addr.sin_family = AF_INET;    client_addr.sin_addr.s_addr = htons(INADDR_ANY);    client_addr.sin_port = htons(0);       // 创建socket，若成功，返回socket描述符    int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);    if(client_socket_fd < 0)    {      perror("Create Socket Failed:");      exit(1);    }       // 绑定客户端的socket和客户端的socket地址结构 非必需    if(-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr))))    {      perror("Client Bind Failed:");      exit(1);    }       // 声明一个服务器端的socket地址结构，并用服务器那边的IP地址及端口对其进行初始化，用于后面的连接    struct sockaddr_in server_addr;    bzero(&server_addr, sizeof(server_addr));    server_addr.sin_family = AF_INET;    if(inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)    {      perror("Server IP Address Error:");      exit(1);    }    server_addr.sin_port = htons(SERVER_PORT);    socklen_t server_addr_length = sizeof(server_addr);       // 向服务器发起连接，连接成功后client_socket_fd代表了客户端和服务器的一个socket连接    if(connect(client_socket_fd, (struct sockaddr*)&server_addr, server_addr_length) < 0)    {      perror("Can Not Connect To Server IP:");      exit(0);    }       // 输入文件名 并放到缓冲区buffer中等待发送    char file_name[FILE_NAME_MAX_SIZE+1];    bzero(file_name, FILE_NAME_MAX_SIZE+1);    printf("File Name-zjx.txt On Server:\t");    scanf("%s",file_name);       char buffer[BUFFER_SIZE];    bzero(buffer, BUFFER_SIZE);    strncpy(buffer, file_name, strlen(file_name)>BUFFER_SIZE?BUFFER_SIZE:strlen(file_name));         // 向服务器发送buffer中的数据    if(send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0)    {      perror("Send File Name Failed:");      exit(1);    }       // 打开文件，准备写入    FILE *fp = fopen(file_name, "w");    if(NULL == fp)    {      printf("File:\t%s Can Not Open To Write\n", file_name);      exit(1);    }       // 从服务器接收数据到buffer中    // 每接收一段数据，便将其写入文件中，循环直到文件接收完并写完为止    bzero(buffer, BUFFER_SIZE);    int length = 0;    while((length = recv(client_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)    {      if(fwrite(buffer, sizeof(char), length, fp) < length)      {        printf("File:\t%s Write Failed\n", file_name);        break;      }      bzero(buffer, BUFFER_SIZE);    }       // 接收成功后，关闭文件，关闭socket    printf("Receive File:\t%s From Server IP Successful!\n", file_name);    close(fp);    close(client_socket_fd);    return 0;  }     #pragma warning( disable : 4996) #include <winsock2.h> #include <mswsock.h> #include <WS2tcpip.h> #include<stdio.h>    // printf  #include<stdlib.h>    // exit  #include<string.h>    // bzero   #pragma comment(lib,"ws2_32.lib") #define SERVER_PORT 8000  #define BUFFER_SIZE 1024  #define FILE_NAME_MAX_SIZE 512  int main() { 	// 声明并初始化一个客户端的socket地址结构  	struct sockaddr_in client_addr; 	memset(&client_addr, 0,sizeof(client_addr)); 	client_addr.sin_family = AF_INET; 	client_addr.sin_addr.s_addr = htons(INADDR_ANY); 	client_addr.sin_port = htons(0);  	// 创建socket，若成功，返回socket描述符  	int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0); 	if (client_socket_fd < 0) 	{ 		perror("Create Socket Failed:"); 		exit(1); 	}  	// 绑定客户端的socket和客户端的socket地址结构 非必需  	if (-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr)))) 	{ 		perror("Client Bind Failed:"); 		exit(1); 	}  	// 声明一个服务器端的socket地址结构，并用服务器那边的IP地址及端口对其进行初始化，用于后面的连接  	struct sockaddr_in server_addr; 	memset(&server_addr,0, sizeof(server_addr)); 	server_addr.sin_family = AF_INET; 	if (inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0) 	{ 		perror("Server IP Address Error:"); 		exit(1); 	} 	server_addr.sin_port = htons(SERVER_PORT); 	 	// 向服务器发起连接，连接成功后client_socket_fd代表了客户端和服务器的一个socket连接  	if (connect(client_socket_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) 	{ 		perror("Can Not Connect To Server IP:"); 		exit(0); 	}  	// 输入文件名 并放到缓冲区buffer中等待发送  	char file_name[FILE_NAME_MAX_SIZE + 1]; 	memset(file_name,0, FILE_NAME_MAX_SIZE + 1); 	printf("File Name-zjx.txt On Server:\t"); 	scanf("%s", file_name);  	char buffer[BUFFER_SIZE]; 	memset(buffer,0, BUFFER_SIZE); 	strncpy_s(buffer, file_name, strlen(file_name)>BUFFER_SIZE ? BUFFER_SIZE : strlen(file_name));  	// 向服务器发送buffer中的数据  	if (send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0) 	{ 		perror("Send File Name Failed:"); 		exit(1); 	}  	// 打开文件，准备写入  	FILE *fp = fopen(file_name, "w"); 	if (NULL == fp) 	{ 		printf("File:\t%s Can Not Open To Write\n", file_name); 		exit(1); 	}  	// 从服务器接收数据到buffer中  	// 每接收一段数据，便将其写入文件中，循环直到文件接收完并写完为止  	memset(buffer,0, BUFFER_SIZE); 	int length = 0; 	while ((length = recv(client_socket_fd, buffer, BUFFER_SIZE, 0)) > 0) 	{ 		if (fwrite(buffer, sizeof(char), length, fp) < length) 		{ 			printf("File:\t%s Write Failed\n", file_name); 			break; 		} 		memset(buffer,0, BUFFER_SIZE); 	}  	// 接收成功后，关闭文件，关闭socket  	printf("Receive File:\t%s From Server IP Successful!\n", file_name); 	fclose(fp); 	closesocket(client_socket_fd); 	return 0; }

user: user-2
content: 不如开源跨平台的库，直接搞定

user: user-3
content: 这个并不难啊, winsock1就是从BSD的一个版本移植过去的, 至今也保持兼容. 换个头文件,应该是winsock.h,好像还要使用库,你自己搜一下, 改成WSAsocket也不难,API的参数差异很小,看看MSDN就OK了