user-0 提问: 做了1星期了，还是没有结果

回复:
user: user-1
content: 仅供参考：#include <windows.h> #include <stdio.h>  void ConPrint(char *CharBuffer, int len); void ConPrintAt(int x, int y, char *CharBuffer, int len); void gotoXY(int x, int y); void ClearConsole(void); void ClearConsoleToColors(int ForgC, int BackC); void SetColorAndBackground(int ForgC, int BackC); void SetColor(int ForgC); void HideTheCursor(void); void ShowTheCursor(void);  int main(int argc, char* argv[]) {    HideTheCursor();    ClearConsoleToColors(15, 1);    ClearConsole();    gotoXY(1, 1);    SetColor(14);    printf("This is a test...\n");    Sleep(5000);    ShowTheCursor();    SetColorAndBackground(15, 12);    ConPrint("This is also a test...\n", 23);    SetColorAndBackground(1, 7);    ConPrintAt(22, 15, "This is also a test...\n", 23);    gotoXY(0, 24);    SetColorAndBackground(7, 1);    return 0; }  //This will clear the console while setting the forground and //background colors. void ClearConsoleToColors(int ForgC, int BackC) {    WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);    //Get the handle to the current output buffer...    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    //This is used to reset the carat/cursor to the top left.    COORD coord = {0, 0};    //A return value... indicating how many chars were written    //not used but we need to capture this since it will be    //written anyway (passing NULL causes an access violation).    DWORD count;     //This is a structure containing all of the console info    // it is used here to find the size of the console.    CONSOLE_SCREEN_BUFFER_INFO csbi;    //Here we will set the current color    SetConsoleTextAttribute(hStdOut, wColor);    if(GetConsoleScreenBufferInfo(hStdOut, &csbi))    {       //This fills the buffer with a given character (in this case 32=space).       FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);        FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);       //This will set our cursor position for the next print statement.       SetConsoleCursorPosition(hStdOut, coord);    } }  //This will clear the console. void ClearConsole() {    //Get the handle to the current output buffer...    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    //This is used to reset the carat/cursor to the top left.    COORD coord = {0, 0};    //A return value... indicating how many chars were written    //   not used but we need to capture this since it will be    //   written anyway (passing NULL causes an access violation).    DWORD count;    //This is a structure containing all of the console info    // it is used here to find the size of the console.    CONSOLE_SCREEN_BUFFER_INFO csbi;    //Here we will set the current color    if(GetConsoleScreenBufferInfo(hStdOut, &csbi))    {       //This fills the buffer with a given character (in this case 32=space).       FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);       FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);       //This will set our cursor position for the next print statement.       SetConsoleCursorPosition(hStdOut, coord);    } }  //This will set the position of the cursor void gotoXY(int x, int y) {    //Initialize the coordinates    COORD coord = {x, y};    //Set the position    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }  //This will set the forground color for printing in a console window. void SetColor(int ForgC) {    WORD wColor;    //We will need this handle to get the current background attribute    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    CONSOLE_SCREEN_BUFFER_INFO csbi;     //We use csbi for the wAttributes word.    if(GetConsoleScreenBufferInfo(hStdOut, &csbi))    {       //Mask out all but the background attribute, and add in the forgournd color       wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);       SetConsoleTextAttribute(hStdOut, wColor);    } }  //This will set the forground and background color for printing in a console window. void SetColorAndBackground(int ForgC, int BackC) {    WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);;    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor); }  //Direct console output void ConPrint(char *CharBuffer, int len) {    DWORD count;    WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL); }  //Direct Console output at a particular coordinate. void ConPrintAt(int x, int y, char *CharBuffer, int len) {    DWORD count;    COORD coord = {x, y};    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    SetConsoleCursorPosition(hStdOut, coord);    WriteConsole(hStdOut, CharBuffer, len, &count, NULL); }  //Hides the console cursor void HideTheCursor() {    CONSOLE_CURSOR_INFO cciCursor;    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);     if(GetConsoleCursorInfo(hStdOut, &cciCursor))    {       cciCursor.bVisible = FALSE; 	  SetConsoleCursorInfo(hStdOut, &cciCursor);    } }  //Shows the console cursor void ShowTheCursor() {    CONSOLE_CURSOR_INFO cciCursor;    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);     if(GetConsoleCursorInfo(hStdOut, &cciCursor))    {       cciCursor.bVisible = TRUE; 	  SetConsoleCursorInfo(hStdOut, &cciCursor);    } }

user: user-2
content: 引用 2 楼 weixin_38332783 的回复:引用 1楼幻夢之葉 的回复:有什么难点吗？不知道怎么操控变长数组，实现增加删改查……主要是想通过一个二维数组打印出来一个表格来，该怎么样操作呢。 变长数组，C语言是不支持的。但是可以通过malloc，realloc来实现变长数组。通过realloc来增加列数

user: user-3
content: 只能通过malloc来定义变长数组，不能用a[x]的方式

user: user-0
content: 引用 1楼幻夢之葉 的回复:有什么难点吗？不知道怎么操控变长数组，实现增加删改查……主要是想通过一个二维数组打印出来一个表格来，该怎么样操作呢。

user: user-4
content: char **p; int n,m; scanf("%d%d",&n,&m); p=(char **)malloc(n*sizeof(char *)); for(int i =0, i < n; i++) { 	p[i]=(char *)malloc(m*sizeof(char)); }

user: user-0
content: 引用 5楼赵4老师 的回复:仅供参考：#include <windows.h> #include <stdio.h>  void ConPrint(char *CharBuffer, int len); void ConPrintAt(int x, int y, char *CharBuffer, int len); void gotoXY(int x, int y); void ClearConsole(void); void ClearConsoleToColors(int ForgC, int BackC); void SetColorAndBackground(int ForgC, int BackC); void SetColor(int ForgC); void HideTheCursor(void); void ShowTheCursor(void);  int main(int argc, char* argv[]) {    HideTheCursor();    ClearConsoleToColors(15, 1);    ClearConsole();    gotoXY(1, 1);    SetColor(14);    printf("This is a test...\n");    Sleep(5000);    ShowTheCursor();    SetColorAndBackground(15, 12);    ConPrint("This is also a test...\n", 23);    SetColorAndBackground(1, 7);    ConPrintAt(22, 15, "This is also a test...\n", 23);    gotoXY(0, 24);    SetColorAndBackground(7, 1);    return 0; }  //This will clear the console while setting the forground and //background colors. void ClearConsoleToColors(int ForgC, int BackC) {    WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);    //Get the handle to the current output buffer...    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    //This is used to reset the carat/cursor to the top left.    COORD coord = {0, 0};    //A return value... indicating how many chars were written    //not used but we need to capture this since it will be    //written anyway (passing NULL causes an access violation).    DWORD count;     //This is a structure containing all of the console info    // it is used here to find the size of the console.    CONSOLE_SCREEN_BUFFER_INFO csbi;    //Here we will set the current color    SetConsoleTextAttribute(hStdOut, wColor);    if(GetConsoleScreenBufferInfo(hStdOut, &csbi))    {       //This fills the buffer with a given character (in this case 32=space).       FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);        FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);       //This will set our cursor position for the next print statement.       SetConsoleCursorPosition(hStdOut, coord);    } }  //This will clear the console. void ClearConsole() {    //Get the handle to the current output buffer...    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    //This is used to reset the carat/cursor to the top left.    COORD coord = {0, 0};    //A return value... indicating how many chars were written    //   not used but we need to capture this since it will be    //   written anyway (passing NULL causes an access violation).    DWORD count;    //This is a structure containing all of the console info    // it is used here to find the size of the console.    CONSOLE_SCREEN_BUFFER_INFO csbi;    //Here we will set the current color    if(GetConsoleScreenBufferInfo(hStdOut, &csbi))    {       //This fills the buffer with a given character (in this case 32=space).       FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);       FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);       //This will set our cursor position for the next print statement.       SetConsoleCursorPosition(hStdOut, coord);    } }  //This will set the position of the cursor void gotoXY(int x, int y) {    //Initialize the coordinates    COORD coord = {x, y};    //Set the position    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }  //This will set the forground color for printing in a console window. void SetColor(int ForgC) {    WORD wColor;    //We will need this handle to get the current background attribute    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    CONSOLE_SCREEN_BUFFER_INFO csbi;     //We use csbi for the wAttributes word.    if(GetConsoleScreenBufferInfo(hStdOut, &csbi))    {       //Mask out all but the background attribute, and add in the forgournd color       wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);       SetConsoleTextAttribute(hStdOut, wColor);    } }  //This will set the forground and background color for printing in a console window. void SetColorAndBackground(int ForgC, int BackC) {    WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);;    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor); }  //Direct console output void ConPrint(char *CharBuffer, int len) {    DWORD count;    WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL); }  //Direct Console output at a particular coordinate. void ConPrintAt(int x, int y, char *CharBuffer, int len) {    DWORD count;    COORD coord = {x, y};    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);    SetConsoleCursorPosition(hStdOut, coord);    WriteConsole(hStdOut, CharBuffer, len, &count, NULL); }  //Hides the console cursor void HideTheCursor() {    CONSOLE_CURSOR_INFO cciCursor;    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);     if(GetConsoleCursorInfo(hStdOut, &cciCursor))    {       cciCursor.bVisible = FALSE; 	  SetConsoleCursorInfo(hStdOut, &cciCursor);    } }  //Shows the console cursor void ShowTheCursor() {    CONSOLE_CURSOR_INFO cciCursor;    HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);     if(GetConsoleCursorInfo(hStdOut, &cciCursor))    {       cciCursor.bVisible = TRUE; 	  SetConsoleCursorInfo(hStdOut, &cciCursor);    } }  谢谢赵老师。上次回复我的被系统删除了所以就找不到了

user: user-5
content: 有什么难点吗？