by codyb | 2026-02-06 02:46:03+00:00
I think this is the crux of why, when used as an enhancement to solo productivity, you'll have a pretty strict upper bound on productivity gains given that it takes experienced engineers to review code that goes out at scale.

That being said, software quality seems to be decreasing, or maybe it's just cause I use a lot of software in a somewhat locked down state with adblockers and the rest.

Although, that wouldn't explain just how badly they've murdered the once lovely iTunes (now Apple Music) user interface. (And why does CMD-C not pick up anything 15% of the time I use it lately...)

Anyways, digressions aside... the complexity in software development is generally in the organizational side. You have actual users, and then you have people who talk to those users and try to see what they like and don't like in order to distill that into product requirements which then have to be architected, and coordinated (both huge time sinks) across several teams.

Even if you cut out 100% of the development time, you'd still be left with 80% of the timeline.

Over time though... you'll probably see people doing what I do all day (which is move around among many repositories (although I've yet to use the AI much, got my Cursor license recently and am gonna spin up some POCs that I want to see soon)), enabled by their use of AI to quickly grasp what's happening in the repo, and the appropriate places to make changes.

Enabling developers to complete features from tip to tail across deep, many pronged service architectures would could bring project time down drastically and bring project management, and cross team coordination costs down tremendously.

Similarly, in big companies, the hand is often barely aware at best of the foot. And space exploration is a serious challenge. Often folk know exactly one step away, and rely on well established async communication channels which also only know one step further. Principal engineers seem to know large amounts about finite spaces and are often in the dark small hops away to things like the internal tooling for the systems they're maintaining (and often not particularly great at coming in to new spaces and thinking with the same perspective... no we don't need individual micro services for every 12 request a month admin api group we want to set up).

Once systems can take a feature proposal and lay out concrete plans which each little kingdom can give a thumbs up or thumbs down to for further modifications, you can again reduce exploration, coordination, and architecture time down.

Sadly, seems like User Experience design is an often terribly neglected part of our profession. I love the memes about an engineer building the perfect interface like a water pitcher only for the person to position it weirdly in order to get a pour out of the fill hole or something. Lemme guess how many users you actually talked to (often zero), and how many layers of distillation occurred before you received a micro picture feature request that ends up being build and taking input from engineers with no macro understanding of a user's actual needs, or day to day.

And who often are much more interested in perfecting some little algorithm thank thinking about enabling others.

So my money is on money flowing to...
- People who can actually verify system integrity, and can fight fires and bugs (but a lot of bug fixing will eventually becoming prompting?)
- Multi-talented individuals who can say... interact with users well enough to understand their needs as well as do a decent job verifying system architecture and security

It's outside of coding where I haven't seen much... I guess people use it to more quickly scaffold up expense reports, or generate mocks. So, lots of white collar stuff. But... it's not like the experience of shopping at the supermarket has changed, or going to the movies, or much of anything else.