MurphyA/hacker-news huggingface dataset:
by layer8 | 2025-12-03 18:12:37+00:00
See here: https://conwaylife.com/forums/viewtopic.php?f=2&t=2040&start...

It’s also a relatively sparse line, as the number of live cells is less than a hundredth of the line’s extent: https://conwaylife.com/wiki/Unidimensional_spaceship_1
by pavel_lishin | 2025-12-03 18:12:48+00:00
> There were no statistically significant changes in test scores during the first year of the ban, when disciplinary rates were high. During the second year of the ban, in contrast, test scores increased significantly, with positive effects concentrated during the spring semester (scores increased 1.1 percentiles, on average). The researchers suggest that this may be due to the higher stakes of spring tests, which can affect grade advancement and high school graduation. Test score improvements were also concentrated among male students (up 1.4 percentiles, on average) and among middle and high school students (up 1.3 percentiles, on average).

> When comparing high-effect and low-effect schools, the researchers note significant reductions in unexcused absences during the two years following the cell phone ban. They posit that increased attendance could explain as much as half of the test score improvements noted in their primary analysis.

Seems to me like there wasn't a huge improvement, and the improvement seen could easily be attributed to other things, no?
by throwaway34903 | 2025-12-03 18:13:41+00:00
> All value is derived from labor... all (sensible) economists agree on this

The labor theory of value is one of multiple theories of values [1]. And it is still widely debated.

> Marx would say that the amount of value is the amount of effort that goes into the commodity, something we now know not to be true.

Marx would say the _exchange_ value of a commodity is proportional to the amount of _socially necessary labor time_ required to produce it. Again, something that debatable.

[1] https://en.wikipedia.org/wiki/Value_(economics)#Theories [2] https://en.wikipedia.org/wiki/Criticisms_of_the_labour_theor...
by tonetegeatinst | 2025-12-03 18:14:16+00:00
Awesome tool and team you have.

Few questions I though of, and I apologize if they seem stupid as ML is not my focus of study.

1.Has your team ever considered formal verification of code to show how reliable the process you have is?

2. If data has been removed via your pipeline, is it possible to still infer the type of data based on position or format? (Names of people being located in certain places of a sentence, or say the fact the data is formated a certain way could reveal its a date or timestamp?)

3. You mentioned clients can deploy via VPS, does that mean this is a fedramp ready product? (Do you see this tool being offered to public institutions?)

4. Do you have any internship openings for college students in the summer of 2026?
by m-p-3 | 2025-12-03 18:14:22+00:00
We had to freeze iOS 26 deployment because Apple fucked up something with the content filter that some enterprise softwares uses (ex: CrowdStrike) that when broken (seems random so far..) blocks all network traffic, requiring a factory reset, since the only way to disable the content filter is through the MDM.

Absolutely not impressed with that one.
by WreckVenom | 2025-12-03 18:14:40+00:00
Because all of these suggestions require developer resources. Doing a quick web search it is estimated they have ~150 employees. A lot of triple-A studios have thousands or ten of thousands of employees. So they are relatively small game studio.

Also note that they are adding more game modes, mode warbonds, and the game is multi-platform and multiplayer. The dev team is relatively small compared to other game studios.

The game engine the game is built in is discontinued and I believe is unsupported. IIRC they are rewriting the game in UE5 because of the issues with the unsupported engine.

A lot of people have problems with Arrowhead (there been some drama between Arrowhead and the community). The install size of the game while a problem wasn't like the top problem. Bigger issues in my mind as someone that plays the game regular is:

e.g.

- The newest updates to the game with some of new enemy types which are quite unfair to fight against IMO (Dragon Roach and the War Strider).

- The other complaint was performance/stability of the game was causing issues with streamers PCs. Some people claimed the game was breaking their PCs (I think this was BS and their PCs were just broken anyway). However there was a problem with performance in the game, which was resolved with a patch a few weeks ago. That greatly improved the game IMO.
by pierrec | 2025-12-03 18:15:11+00:00
The language certainly looks nice! Is it open source? I think it makes sense for this kind of tool, since it's inherently "hackery". I mean people who want to write music with code also probably want the ability to understand and modify any part of the stack, it's the nature of the audience.

I'll shamelessly plug my weirdo version in a Forth variant, also a house loop running in the browser: https://audiomasher.org/patch/WRZXQH

Well, maybe it's closer to trance than house. It's also considerably more esoteric and less commented! Win-win?
by Capricorn2481 | 2025-12-03 18:15:51+00:00
> Though, I think many of the attack demos cheat a bit, by putting injections more or less directly in the prompt (here via a website at least)

What difference does that make? The prompt is to read a website and the injection is on that website hidden in html. People aren't going to read the HTML of every website before they scrape it, so this is not an unrealistic vulnerability.

Even worse, it ran arbitrary commands to get around its own restrictions. This just confirms if Antigravity tries to scrape a website with user generated content for any reason, whether the user provides the link or not, you have left your entire machine vulnerable.
by roflcopter69 | 2025-12-03 18:16:25+00:00
> RISC is China / Eastern

Imo this is a really strange characterization of RISC. I've never seen this before. I think you try to paint a misleading picture in bad faith, please consider this: - https://riscv.org/blog/how-nvidia-shipped-one-billion-risc-v... - https://tenstorrent.com/en/ip/risc-v-cpu - https://blog.westerndigital.com/risc-v-swerv-core-open-sourc... - https://www.sifive.com - ... - https://riscv.org/about/ -> "RISC-V International Association in Switzerland"
by reactordev | 2025-12-03 18:16:44+00:00
These things do not prevent cheating at all. They are merely a remote control system that they can send instructions to look for known cheats. Cheating still exists and will always exist in online games.

You can be clever and build a random memory allocator. You can get clever and watch for frozen struct members after a known set operation, what you can’t do is prevent all cheating. There’s device layer, driver layer, MITM, emulation, and even now AI mouse control.

The only thing you can do is watch for it and send the ban hammer. Valve has a wonderful write up about client-side prediction recording so as to verify killcam shots were indeed, kill shots, and not aim bots (but this method is great for seeing those in action as well!)
by ahartmetz | 2025-12-03 18:17:22+00:00
>arm license is know to be less than friendly

Sure, it's not open source or anything. But ARM doesn't seem to be a typical greedy incumbent that everyone hates. They don't make all that much profit or revenue given how much technology they enable - there isn't much to disrupt there.

RISC-V is severely lacking in high-performance implementations for the time being.
by exmadscientist | 2025-12-03 18:17:26+00:00
My refs were written into the schematic so I dug it up and might as well post the whole thing (SEE WARNINGS BELOW): https://i.ibb.co/zVXZWxHg/tapped-boost.png (forgive me, I have no idea on the state of image hosting in 2025 so I hope that link holds up)

I misremembered what design I actually ended up building. It was nominal 5V to 75V but was tested at a wider range (including the mentioned 3V to 80V). The variable voltage was implemented later, in a linear stage, which did in fact have a number of issues.

ADI app note AN-1126 was very helpful in this design. It pushes for a different topology, yet compares with this one and others in some detail. Its arguments against tapped inductor designs are threefold: (1) sometimes EMI issues on the switching node (fair, and a real concern, but not interesting for what I needed to do), (2) the inductor is annoying to source (very true), and (3) the main technical objection is that demands on the output rectifier are high and might require you to use something crappier than a Schottky. That last one is true in general but for this design in this decade, I was comfortably within medium voltage Schottky territory, and so their main objection was a complete nonissue. That looked good to me so I went ahead and built it, and was not disappointed.

The inductor was 744889030330 (say that three times fast) from the WE-MTCI family which worked a dream. I don't remember why this exact switcher chip was chosen but I do remember having a lot of candidates and so the choice was kind of arbitrary. The control scheme type it uses is important, though. I don't think the zener did anything but being paranoid I wanted to have the footprint there for the prototype build rather than not have it.

THE PREVIOUSLY PROMISED WARNINGS WHICH ARE ACTUALLY REALLY IMPORTANT SO I AM USING CAPS:

1. 80V can kill you. Really, it can. Use caution!

2. This is the design I sent off for fab (and perhaps not even the final version, if the folder notes are any guide). It is not the redlined, working version. I believe this stage was OK. Maybe it needed a bit more output capacitance? Certainly I know the following stage, not shown here, had severe issues (most of them stupid and obvious once noticed). So treat this as good inspiration, not ground truth.

3. Did I mention that 80V can kill you? USE CAUTION.
by j45 | 2025-12-03 18:18:03+00:00
It's a little hilarious.

First, as an organization, do all this cybersecurity theatre, and then create an MCP/LLM wormhole that bypasses it all.

All because non-technical folks wave their hands about AI and not understanding the most fundamental reality about LLM software being fundamentally so different than all the software before it that it becomes an unavoidable black hole.

I'm also a little pleased I used two space analogies, something I can't expect LLMs to do because they have to go large with their language or go home.
by flufluflufluffy | 2025-12-03 18:18:07+00:00
Me: oh cool, this is interesting, I don’t quite understand what exactly that means, let me read the thread to learn more…

The thread: > Replacing ECCA1 by version with step after the direction change could save something like 1% of the ecca1 bits size. Compiling agnosticized program instead of fixed lane program by ecca1 could save something like 1% as well (just guesses). Build of smaller ECCA1 would shorten binary portion, but it would be hardly seen in the ship size.

> Using agnosticized recipe in the fuse portion would definitely reduce its size. Better cordership seed and better salvo for gpse90 would help…

Dear lord I had no idea there’s this much jargon in the game of life community. Gonna be reading the wiki for hours
Show HN: Microlandia, a brutally honest city builder
by phaser | 2025-12-03 18:18:23+00:00
It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam.

So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
by tristor | 2025-12-03 18:18:59+00:00
I like this project, because it's fundamentally insane. I really enjoyed reading your CLAUDE.md and related documents, as someone with a religious philosophy background, it was a really wild ride and I am now very curious about how Claude feels going through the onboarding process. You're essentially "breaking the brain" of Claude and then having it work on your code. Do you have Claude also read show_bible.md?
by cpgxiii | 2025-12-03 18:19:07+00:00
Until there's a common, well-supported, and sufficiently performant family of RISC-V SoCs or CPUs with support for existing well-supported GPUs, RISC-V support will be a massive pain in the ass of a moving/fragmented target.

This has held back Arm for years, even today the state of poor GPU drivers for otherwise good Arm SoCs. There is essentially a tiny handful of Arm systems with good GPU support.
by _DeadFred_ | 2025-12-03 18:19:46+00:00
Video scoring people are feeling it. I think a world with Hanz Zimmer soundtracks, with Tron 2 with a Daft Punk soundtrack, is a richer world than one where soundtracks are machine generated.

Creative people actually do feel this way. There are huge discussions about it going on by actual creative people. Why are you hand waving that away and saying if they are discussing it they must not be adding any value, therefore their discussion is discarded? It's definitely a convenient position for you to take, but it doesn't seem like a real position when objectively great talent are taking the position you say only poor talent would take?
Show HN: Textwave – Versioning for Documents (free, local-only document editor)
by domysee | 2025-12-03 18:19:58+00:00
What is Textwave?

Textwave is a browser-based document editor. All data is stored in the browser (local storage and IndexedDB). Currently it's a side-project for me. The main differentiator is the version system. Typical editors only have one list of versions. Going back from version 5 to version 2, editing something, and creating a new version, appends to the list as version 6. Textwave's version system is closer to git (though not the same). It lets you go back, edit, and create a new version directly below the selected version. Basically it creates a new branch.

Current features (beyond normal document editing) * Comments, suggestions, and replies * Create/rename/delete versions * Showing added/removed words to previous version * Preview version on hover * Export to Markdown and HTML (inlines images with base64) * Export and import documents via JSON * Light and dark mode

Why did I develop it?

I wanted something where versions feel lighter than the web-based editors I'm used to. When I write an article, I want to create a version without much fanfare. Similar to what I am used to when creating a git commit. With other editors creating a version feels very heavy.

Another goal was that all history is preserved, so that I don't need to create versions for everything. Every change I make should be recoverable. Often I write something where I believe it might be useful later on, just not now. With that I can always recover it. Textwave currently already stores all changes, but doesn't expose them in the UI just yet.

What's planned for the future?

There are a couple of issues that I want to iron out. Larger features that I want to add (as time permits) are * Make usable on mobile * Shortcuts * Showing full edit history * AI integration (e.g. highlight text and ask for separate phrases, style checker, research assistant - the options are endless), with bring your own API key

I'd also love to calculate metrics like "information density", but less sure about that.
by lamontcg | 2025-12-03 18:20:00+00:00
A 2025 GMC Sierra 2500 is a way bigger vehicle than a 1995 Ford Bronco. 7,417 lbs vs. 4,616 lbs. and hood height of 6.6 feet vs. about 3.7 feet. And the "light trucks" category has risen to 65% of the market from 36% of the market back then. There are a lot more of them, and they're a lot bigger.
by dhanour27 | 2025-12-03 18:20:53+00:00
Rippling | Actively hiring across SF, NY, or SEA| ONSITE/HYBRID (3 days M/Tu/Th, non-negotiable)| Base + Equity (RSUs), pay range included in all job posts Rippling (YC W17) is a unified workforce management platform. We bring together HR, IT, and Finance in a single system to help businesses manage all their operations—from payroll and benefits to computers and corporate cards—globally. We're rapidly expanding beyond workforce management and have other verticals in active development.

We value engineers who are energized by, and thrive in, a fast-paced, high ownership environment. We have many high priority roles open across the org. Right now we're making major investments in growing the Financial Products & Spend Management engineering vertical.

IC Roles SWE 2 - Financial Products (Toronto) - https://ats.rippling.com/rippling/jobs/844d2bdf-d672-46d9-a7... Senior Eng - Financial Products - https://ats.rippling.com/rippling/jobs/1f81bd71-a3b5-4b91-aa... Staff Eng - Global Payroll - https://ats.rippling.com/rippling/jobs/cf48e126-e063-4163-9f... Sr Staff Eng - Global Payroll - https://ats.rippling.com/rippling/jobs/d3c8bed0-d988-4765-b8...

Engineering Management: Eng Manager - Global Payroll (Toronto) - https://ats.rippling.com/rippling/jobs/e43448da-6a87-45b9-a9... Sr Eng Manager - Financial Platform - https://ats.rippling.com/rippling/jobs/a9658fef-88df-4dad-a4... Sr Director of Eng - Payroll Platform - https://ats.rippling.com/rippling/jobs/2d85be1f-9538-49d3-b1...

Rippling Careers Page - https://www.rippling.com/en-GB/careers/open-roles
by _DeadFred_ | 2025-12-03 18:20:58+00:00
But don't you know, 60 years later, after WW2, the labor market worked out. After a few minor details happened in between. So things turned out fine for the buggy drivers and you are freaking out just because you are the new buggy driver (things did not in fact work out for buggy drivers, but that's just a small detail glossed over because things worked out for people after WW2, we have no idea how buggy driver's lives turned out in our example of everything working out for buggy drivers).

Things will be fine (it might take another 60 years and a few minor details, but it will all magically work out, like it did then. Not for the buggy drivers though. They were fucked, broken people living on skid row grew so huge it was a popular trope in children's cartoons).
by labarilem | 2025-12-03 18:20:58+00:00
I'm building a manually curated catalog of videogames made by the HN community. Currently I've added data up to the end of 2023. Now I'm working on adding more data and evaluating a free newsletter to notify users when new games are added to the catalog. Currently at about 400 visits/month.

You can browse the catalog at these addresses:

- https://hackernews.games/

- https://hn-games.marcolabarile.me/
by cpfohl | 2025-12-03 18:21:09+00:00
Someone figured out how to create a glider that starts and ends as a long string of cells on a single line. Gliders are figures in the game of life that move themselves in a direction by repeated patterns that result in movement. For more game of life/glider context you can read the pretty decent Wikipedia articles:

Conway's game of life: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

Gliders: https://en.wikipedia.org/wiki/Glider_(Conway%27s_Game_of_Lif...
by jakubmazanec | 2025-12-03 18:21:13+00:00
> You’ll notice, for instance, that A.I.s are absolutely obsessed with ghosts. [...] It knows that good writing involves subtlety: things that are said quietly or not at all, things that are halfway present and left for the reader to draw out themselves. So to reproduce the effect, it screams at the top of its voice about how absolutely everything in sight is shadowy, subtle and quiet. Good writing is complex. A tapestry is also complex, so A.I. tends to describe everything as a kind of highly elaborate textile. Everything that isn’t a ghost is usually woven.

I like this theory.
by delichon | 2025-12-03 18:21:57+00:00
I read a post in the last election cycle where somebody was horrified by the polarization of modern politics, but had a solution: Explain to everyone about the evils of high fructose corn syrup, and the people would join together and rise up to demand more comprehensive regulation, forming a nucleus of harmony that would cross issues and save the country.

There seems to be a similar narrative around AI, that the sheep will look around and realize how much it is lying to them, and combine to throw off the oppressor. I kind of wish I could recapture that kind of optimism.
by bigyabai | 2025-12-03 18:22:13+00:00
Yeah, that's not very reassuring.

You guys remember when you bought a computer and could run the software you wanted, independent of political motives? In perpetuity? Reading excuses like this makes me feel validated for cutting macOS out of my professional workflow. The concept of paying Apple to provide high-quality long term support only works if Apple does better than the free offerings. Free offerings that still run 32-bit libraries, run CUDA drivers and other things Apple arbitrarily flipped the switch on.
by schmichael | 2025-12-03 18:22:22+00:00
Citation needed?

I spend $0 on AI. My employer spends on it for me, but I have no idea how much nor how it compares to vast array of other SaaS my employer provides for me.

While I anecdotally know of many devs who do pay out of pocket for relatively expensive LLM services, they a minority compared to folks like me happy to leach off of free or employer-provided services.

I’m very excited to hopefully find out from public filings just how many individuals pay for Claude vs businesses.
by stagas | 2025-12-03 18:22:30+00:00
Thanks! I tried to make it as familiar as possible, inspired by JS. It's not yet open-source, mainly because the source is a bit of a mess, but it will be once I tidy things up. Follow me on GitHub[0] for updates. Also that sounds to me like Tech-House/Electro-House :D Very nice!

[0]: https://github.com/stagas
by theamk | 2025-12-03 18:22:37+00:00
Spoiler: the author loves AI, they just dislike text-based chat interfaces for them. The reason? those interfaces present too much information.

The authors propose some sort of dystopian "no control" world, where all you have are the choices in the app, live-generated by AI based on its "understanding". Those apps should be mostly gradients and empty space, with at most 2-3 sentences per screen.

You know how sometimes companies redesign the apps, so you start it up, and all the usual buttons are gone, and the things that were simple are now super complex? Imagine that, but for every app and constantly. The feature you used last week is now gone... Trying something new means your whole interface is suddenly revamped...
by dcel | 2025-12-03 18:22:45+00:00
Sometimes I feel a deep sense of loss of the old web that grew up with -full of niche interests, unashamedly earnest and rich in subcultures- has been lost in a sea of corporate slop and clickbait social media.

Then occasionally I come across something like this and it feels like all is not lost. Conway's GoL was one of the first C programmes I ever wrote and I've long been distantly fascinated by cellular automata but I had no idea that there was such a depth of research (work, experimentation, collaboration? how do you even describe this kind of collective endeavour?) into GoL lurking out there all these years.
by Eggpants | 2025-12-03 18:22:51+00:00
You could say the same thing about all Microsoft products then. How many full time developers does it take to support Windows 11 when Linux is available, SqlServer when Postgres is available, Office when LibreOffice exists?

And so on all under licenses that allows Microsoft do whatever it wants with?

They should be embarrassed to do better, not spin it into a “wise business move” aka transfer that money into executive bonuses.