MurphyA/hacker-news huggingface dataset:
by bdamm | 2025-07-02 17:46:21+00:00
I'm responsible for my work and I don't need to prove that to you or anyone else except the people who pay me for my work.

The fact there is AI involved doesn't change the nature of the work. Engineers and coders are paid to produce functioning results, and thorough code review is sometimes but not always involved. None of that changes. Software developers make mistakes, regardless of whether there is an AI involved or not. So introducing AI literally changes nothing in terms of the validation chain.

If you're trying to prevent a Stockton Rush type personality from creating larger social problems, then you're talking about regulating the software industry presumably like how the Engineering industry is regulated. However again, that doesn't change anything about the tools, only who and how responsibility flows.
by grg0 | 2025-07-02 17:46:25+00:00
This requires good faith on behalf of the crawler? So it's DOA; why even bother implementing this?

Also, what a piece of zero-trust shit the web is becoming thanks to a couple of shit heads who really need to extract monetary value out of everything. Even if this non-solution were to work, the prospect of putting every website behind Cloudsnare is not a good one anyway.

What the web needs right now, to be honest, is machetes. In ample quantity. Tell me who's running that crawler that is bothering you and I will put them to the sword. They won't even need to present a JWK in the header.
by wilg | 2025-07-02 17:46:44+00:00
This seems very silly to me. Why would it apply only to games? It specifically is trying to apply to free games also. Should any product or service you ship with a client have to allow you to self host it if you don’t want to support it forever? What if your backend is extremely complex like WoW or Fortnite? That’s months or years of work to make that self hostable. How do you broker access to what you actually purchased? Does everyone just get to be Peter Griffin?

This seems like a lot of hullabaloo over an issue that most people don’t care about, isn’t a major problem, has large technical and financial hurdles.

It seems to me if it’s important to consumers the large size and diversity of the gaming market would make this a non issue because you could just select a game without this restriction, of which many are available in every genre.
by em500 | 2025-07-02 17:46:53+00:00
Firefox (and Chromium according to their own blog) might be objectively faster (and hardware is certainly much faster), but getting anything done on websites doesn't feel any faster than 20 years ago. In the end we keep bumping into some form of Wirth's law / Jevons Paradox: both browser and hardware speed gains will be eaten by more abstract web frameworks, more authentication walls, more ads, etc.
by mh- | 2025-07-02 17:47:02+00:00
This is just a form of gish galloping [0]. Like I alluded to, it's disappointing that discourse on HN is at a place where enough of the participants are supportive of this as long as it's happening to the "other team."

> During a typical Gish gallop, the galloper confronts an opponent with a rapid series of specious arguments, half-truths, misrepresentations and outright lies, making it impossible for the opponent to refute all of them within the format of the debate.

See also Brandolini's law [1] if this feels familiar:

> The amount of energy needed to refute bullshit is an order of magnitude bigger than that needed to produce it.

[0]: https://en.wikipedia.org/wiki/Gish_gallop

[1]: https://en.wikipedia.org/wiki/Brandolini%27s_law
by thoughtpeddler | 2025-07-02 17:47:22+00:00
Calculators are a very narrow form of intelligence as compared to the general-purpose intelligence that LLMs are. The muscle/steroid analogy from this same discussion thread is apt here. Calculators enhanced and replaced just one 'muscle', so the argument against them would be like "ya but do we really need this one muscle anymore?", whereas with LLMs the argument is "do we really even need a body at all anymore?" (if extrapolated out several more years into the future).
by pphysch | 2025-07-02 17:47:32+00:00
Counterpoint: cost of living is ridiculously cheaper in China vs. USA. Workers can be paid 3x less and still have a better QoL. It's a vastly more efficient economy in terms of human capital.

Counterpoint: China is the undisputed leader in renewable energy technology, including battery storage. I don't think they are doing it purely for environmental reasons, but they are doing it.
by owenizzhr | 2025-07-02 17:47:34+00:00
Yeah, socialism always works. Look how well the retribution of wealth did for the Soviet Union, Cuba, China, even Russia today. Socialism isn't the answer. If you take away the individual rewards of success you are awarded with "SUCK-N-EXCESS,"

Look at some successful societies: Japan, New Zealand, Germany. Not socialist. Success was rewarded and societies benefited.
by jimt1234 | 2025-07-02 17:47:43+00:00
I was raised in a union-supported household. I've posted about it on HN before, but the tl;dr is that I'm still conflicted because:

- Pro: My father only graduated high school, yet was able to support a middle-class family - a house, two cars, 3 children, healthcare, etc., all with his union trucking job. That is almost unheard of today.

- Con: My father often talked about the corruption, like work being throttled to meet only the minimum output requirements in the union contract, and guys just sitting around, playing cards for half-a-day because it only took them a few hours to meet the requirements. (And new guys would get "talked to" in the parking lot if they tried to do too much work.)
by everfrustrated | 2025-07-02 17:47:44+00:00
AWS and GCP started by engineers building products for engineers and later post success moved into enterprise sales (which AWS is doing well with, GCP not so much).

Azure came late and decided by decree that they needed a Cloud thing and so various business units came together and offered up a "strategy" for how they could re-brand and re-market what they had into a "unified offering".

And so you get things like Azure blob storage with fixed limits on performance per bucket. There's nothing cloud about it. Not so much leaky abstractions as a bucket of water labelled "cloud".
by graynk | 2025-07-02 17:47:54+00:00
> But it's less obvious to me how the legislation should work for a multiplayer-only game that goes out of business

The idea is to force the companies to provide an end-of-life plan that leaves the game in a "reasonably playable state". Depending on the game the approach can differ. Releasing the binaries along with instructions for hosting dedicated servers is one approach (that some games already take). I was playing on a (pirated, but it was a long way ago and I was a child) Lineage 2 server way back in 2007 on my local ISP network, so even something like MMORPGs can be covered if it's included in the discussion at the design stage of the game.

But even if the backend is very complex and vendor-locked, releasing something like a set of Cloudformation templates and saying "you can only host this on AWS and it's going to be restrictively expensive but there you go" is also an option that would satisfy the requirements. It's still better then having nothing at all to dig at (although some fans still do reverse-engineer and spin up community servers even without having access to any of this).
by andrewla | 2025-07-02 17:47:55+00:00
We certainly shouldn't accept subjective evaluations as proof of effectiveness, but that does not give it zero value. The more subtle the effect or the more invested the subject is in establishing the effectiveness of an intervention (or any of many other confounders) the less likely it is to represent proof.

But it is evidence. Think of this as more observational science rather than experimental science; we have to do some work to determine whether it is worth trying to do blinded experiments to validate an effective, and this is that work.
by OkayPhysicist | 2025-07-02 17:47:58+00:00
I don't think consumer spending power is the limiter in the games space at the moment. They've simply run out of new customers.

The explosive growth of the gaming industry over the 90s-2010s was fueled by continuously unlocking new swathes of consumers. Games went from being for kids, to being for adults and kids, to people who would never consider themselves "gamers" with mobile, which in turn created the "whaling" industry of microtransaction fueled F2P. But there's only so many new, large groups of people with money. What we're seeing now is a correction, with growth estimates collapsing back down to what you'd expect from a mature industry.
by papercrane | 2025-07-02 17:48:21+00:00
ICE deporting US citizens is not a new problem. In 2021 the GAO estimated that between 2015-2020 70 potential U.S. citizens were removed.

There are also cases where children who are citizens have been removed with a parent. In those cases the US government claims that they parents voluntary took the children, while the families claim that little no chance was given for the families to arrange for the children to stay.

GAO Report: https://www.gao.gov/products/gao-21-487

Wikipedia has a good round of sources for the recent removals of US children: https://en.wikipedia.org/wiki/Detention_and_deportation_of_A...
by prewett | 2025-07-02 17:48:34+00:00
Cannon, not canon (the official texts, e.g. biblical canon, or Star Wars canon).

They don't launch space probes out of cannons because they don't make it out of the atmosphere. According to [1], muzzle velocity of a cannon is about 1685 ft/sec, which is 0.51 km/s. Delta-v to orbit is around 10 km/s. This is a feature, though, because launching your cannon shell into orbit means it isn't hitting it's target.

But let's suppose you have some propellant that is 20 times more potent. A cannon imparts all the energy at the beginning, with the acceleration happening as the expanding gasses push the projectile out of the tube. Assuming that the probe survives the initial explosion (unlikely), it is going to accelerate to 10 km/s very rapidly. Once calculation [2] put the g-force on a cannon shell to be 15 g, but lets say 10 g to be conservative. So we need 20 times more acceleration, so 200 g. Even if your probe is not smooshed in the acceleration, it is unlikely to be functional. (Note that, in comparison to cannons, rockets avoid this problem by providing the acceleration over a long period of time)

Now if you managed to engineer it for 200 g, air friction is going to burn it up. We know this because when spacecraft come down they have to lose all the velocity they got going up, and they tend to burn up. Heat shielding is almost certainly going to put you over the weight limit.

What, you say? This is a space cannon? Okay, well leaving aside how this cannon is going to burn the propellant without oxygen, the delta-v to Pluto from LEO is 8.2 km/s, so Sedna will be a little bit more. This is still an order of magnitude larger than the cannon, and still has acceleration problems. Plus, you had to use a rocket to get the payload to the cannon, so putting a second stage on the rocket.

You still have the issue that it's going to take a couple of decades to get there, which is what this paper is trying to address.

[1] https://www.arc.id.au/CannonBallistics.html

[2] https://math.stackexchange.com/questions/3249185/calculate-g...
by nyrikki | 2025-07-02 17:48:50+00:00
One is disappearing citizens for political speech or the crime of being born to active duty parents, who happened to be stationed over seas.

Anyone in the US should be very concerned, no matter if it is the current administration's thought police, or the next who treats it as precident.

As I am not actively involved in something the Chinese government would view as a huge risk, but being put on a plane without due process to be sent to a labor camp based on trumped up charges by my own government is far more likely.
by soseng | 2025-07-02 17:48:52+00:00
As a dev who only really uses the read-only version of Figma for the most part, I really like what they do. I can't speak for designers but having the Figma diagrams match the libraries and the design system we use is very very nice. no guessing about colors, typography, spacing. I can just copy and paste into my CSS for front end work. The interface is smooth and fast for us non-design focused devs
by jm4 | 2025-07-02 17:49:32+00:00
Personally, I think it's much better than Github Copilot. The autocomplete is phenomenal and ctrl+k to quickly generate code is convenient. Agentic coding is good until you try something like Cline or Claude Code and realize how limited it is. I don't use Cursor's agentic mode anymore. I may go back to Github Copilot for autocomplete and Cline/Claude for everything else.
by reducesuffering | 2025-07-02 17:50:02+00:00
Humans are evolutionarily adapted to running. Yes, going from a modern sedentary lifestyle to running will feel rough for a few months as you acclimate (and most people don't start off at the slow 11 min. / mile [7 min. / km] pace they should). But there's a reason marathons are so popular, running and exercise starts to feel really good.
by jorvi | 2025-07-02 17:50:39+00:00
R1 sometimes fails against V3 for me too, so its not a specific dig against Gemini.

In terms of code and science, Gemini is way, way too verbose in its output, and because of that it ends up getting confused by itself and hurting the quality of longer windows.

R1 does this too, but it poisons itself in the reasoning loop. You can see it during the streaming, literally criss-crossing its thoughts and thinking itself into loops before it finally arrives at an answer.

On top of that, both R1 and Gemini Pro / Flash are mediocre at anything creative. I can accept that from R1, since it's mainly meant as more of a "hard sciences" model, but Gemini is meant to be an all-purpose model.

If you pit Gemini, Deepseek R1 and Deepseek V3 against each other in a writing contest, V3 will blow both of them out of the water.
by darth_avocado | 2025-07-02 17:51:01+00:00
> Microsoft is actively laying off people with 150k salaries and replacing them with offshore workers earning a 10th of the salary.

I know the talking points on HN like to portray Indian developers as cheap, low quality labor, but contrary to popular belief, they aren’t getting workers for $15k. A Median senior developer earns almost $90k in India in Microsoft.

https://www.levels.fyi/companies/microsoft/salaries/software...
by julianeon | 2025-07-02 17:51:01+00:00
I suspect there's a problem with 20th century materials underlying this.

There's no particular reason why running on asphalt, or even running on a treadmill, shouldn't hurt. It might! It's not a natural surface. And hard surface + modern shoes might not be a good enough combo to overcome the pain it creates.

I live near a beach and run on sand every other day; I don't have body pain problems. But change the surface and I think I would.
by saubeidl | 2025-07-02 17:51:03+00:00
Yeah, I fully agree, it'll be awful for everybody if the US goes full on rogue state.

But I also believe the best thing left for us to do is to build up the remaining free world to a point where it can convincingly deter aggression by authoritarian states including the US.

I feel like once you're at the "masked men disappear unwanteds to Gulags without due process" stage, it's hard to come back.
by sorokod | 2025-07-02 17:51:11+00:00
There is considerable cherry picking along with cultural appropriation going on here. Buddhism has flavors that are worlds apart from what is described in the post.

A spicy example is discussed in the book "Zen at War"[1]. Myanamar and Sri Lanka[2] have their own ultra nationalistic Buddhists movements.

[1] https://en.wikipedia.org/wiki/Zen_at_War

[2] https://en.wikipedia.org/wiki/Sinhalese_Buddhist_nationalism
by jjk166 | 2025-07-02 17:51:24+00:00
Noise is the absence of a signal. A biased signal is fine, just account for the bias.

ADP is huge and covers a broad range of sectors. It would be a very interesting result (and a very extraordinary claim) if the employment data from non-ADP companies went in the opposite direction of ADP. I certainly see no evidence that firms underrepresented in ADP's data are hiring prodigiously.
by obirunda | 2025-07-02 17:51:46+00:00
The dichotomy between the people who are "orchestrating" agents to build software and the people experiencing this less than ideal outcomes from LLMs is fascinating.

I don't think LLM for coding productivity is all hype but I think for the people who "see the magic" there are many illusions here similar to those who fall prey to an MLM pitch.

You can see all the claims aren't necessarily unfounded, but the lack of guaranteed reproducibility leaves the door open for many caveats in favor of belief for the believer and cynicism for everybody else.

For the believers if it's not working for one person, it's a skill issue related to providing the best prompt, the right rules, the perfect context and so forth. At what point is this a roundabout way of doing it yourself anyway?
by Volundr | 2025-07-02 17:51:51+00:00
> What if your backend is extremely complex like WoW or Fortnite?

WoW private servers have been a thing for a long time now. It's not like the initiative is asking for the ability to run the game on any set of minimum hardware. If the backend is released and a fleet of servers is needed to run it, that fulfills the ask.

Pretty much any game of this type also has some ability for the developers to run it on their own machines too, usually with some simplified backend. Releasing those developer tools would also meet the bar.
by max_ | 2025-07-02 17:52:48+00:00
I see alot of advances powered by genetics now days.

Is there a specific field in genetics pushing this?

I used to hear buzz about CRISPER/CAS9 is it what is underlying most of these advancements?

How come alot of gene editing stocks have taken a serious beating if the tech is so good.

Many, many gene editing stocks have lost more than 90% of thier value since IPO.
by swyx | 2025-07-02 17:52:50+00:00
i collect these! https://github.com/swyxio/spark-joy

others

- https://ui.glass/generator/ Get started with this free CSS generator based on the glassmorphism design specifications to quickly design and customize the style properties.

- frosted glass sticky header https://www.joshwcomeau.com/css/backdrop-filter/

- glassy glassmorphism [codepen](https://codepen.io/a-trost/pen/dypQzwq), [in context](https://codepen.io/TurkAysenur/pen/ZEpxeYm)

```css .blur-and-rotate { border-radius: 20px; backdrop-filter: blur(20px) hue-rotate(120deg); -webkit-backdrop-filter: hue-rotate(120deg); } ```
by pdhborges | 2025-07-02 17:53:11+00:00
This is a cool example but I think it is missing the perspective of what the interface can abstract. For example if I program a data structure to provide an Iterator I get to use these itertool functions for free no matter how complex the data structure is underneath.

The trouble I have with Monads is that what get for free doesn't seem very exciting. Feels like I'm stuck in the world of a particular monad like State or Promises and then to do anything remotly usefull you have to bring ll of this monad tranformer machinery to switch worlds again.
by tracker1 | 2025-07-02 17:53:34+00:00
I would say requiring an online game be required to either support their players from 3 years after public release, and/or release the server code would be a reasonable expectation.

It may not always be possible, especially if you aren't actually charging in some way... but the money soak that some games are is ridiculous and the massive corporate decision making interfering with the game design in that direction deserve to have to fulfill that requirement.

I'm honestly mixed in a lot of ways as I do see and understand the need/desire for some decisions without malice or greed behind them. But in the end, it's a balancing act. Actual online driven games should probably have a monthly fee, if they don't they're bound to get taken offline sooner than later. It doesn't need to be a huge fee even $20/year to keep the lights on. For offline games, maintaining a license api server shouldn't be an undue burden, and there's almost no reason to ever turn such a thing off... If the game isn't that widely used a $5/mo VPS can probably handle it.

Aside: I really miss gamespy and the like for self-hosting the server side for interactive games, lan party play, etc. Wish more games would go back to that.
by royal__ | 2025-07-02 17:53:39+00:00
As others have noted, the problem is often with keeping servers running. It's impossible to predict how successful a game will be in the long term, so the publisher can't make any claims to it's longevity. And, it doesn't make any sense to keep servers running if there's not enough income flow. Where this is really an issue is MMOs. Games like Forza already have some solutions: online features are eventually disabled, but you can still play the core game.
by pjmlp | 2025-07-02 17:53:51+00:00
A reason was backwards compatibility, studios were already putting lots of money into PS4 and XBox One, thus PS5 and XBox X|S (two additional SKUs), were already too much.

Don't forget one reason that studios tend to favour consoles has been regular hardware, and that is no longer the case.

When middleware starts to be the option, it is relatively hard to have game features that are hardware specific.
by perihelions | 2025-07-02 17:53:53+00:00
https://www.nbcnews.com/news/latino/us-citizen-child-recover... ("U.S. citizen child recovering from brain cancer removed to Mexico with undocumented parents")

> "A family that was deported to Mexico hopes they can find a way to return to the U.S. and ensure their 10-year-old daughter, who is a U.S. citizen, can continue her brain cancer treatment."
by yndoendo | 2025-07-02 17:54:23+00:00
The solution can easily be found in the past.

Developers originally released server applications so people could host their own multi-player games [0]. They often would release both a Windows and Linux server application. Games even came packaged with server hosting a player could host a multi-player game [1]. Allowing the communication protocol to be re-verse engineered so people can build and run their own servers [2].

[0] https://wiki.unrealadmin.org/Server_Install_linux [1] https://wolffiles.de/etmanual/en/Tech%20Help/Information/Ser... [2] https://arstechnica.com/gaming/2023/05/activision-kills-fan-...
by hombre_fatal | 2025-07-02 17:54:34+00:00
The problem is that you can easily create negative effects that hurt all developers while only imagining the impact on profitable AAA games which seems to be how most of these discussions go since people always bring up blockbuster games like Lineage 2 and World of Warcraft.

Ensuring that the multiplayer server component of your game is a standalone end-user distributable is a huge task to impose on every game that wants to have a multiplayer component. Especially once you consider the vast majority of games that never even get traction much less turn a profit.

So, the second someone buys your prerelease indie slither.io game, what exactly does this checklist look like? It needs to also day 1 launch with a self-hostable standalone server distro instead of the crappy spaghetti mess you live coded on an EC2 machine?
by ww520 | 2025-07-02 17:54:36+00:00
Here is an analogy. List is a container whose elements can be any type. There are general operations applying to a list, e.g. map, reduce, filter, find, etc. Any data type (int, float, or bool) of list elements can use these same operations regardless.

It’s similar for monad. If you can provide a unit constructor to turn an object value into a monad value and a “map” operation that unwraps a monad value, applies a function to it, and wraps the result, you have monadized the object type. Your objects can participate in any algorithm operates on monads.

The monad algorithms are the same. The only things different are the unit constructor and the mapping function.