by throwpoaster | 2025-05-22 15:15:07+00:00
All good!

Let me start by saying that, for me, this is the hardest part of any creative endeavour and I haven't figured it out. I'm mostly writing this to myself.

Second, this is a very deep aspect of the tech business, so I'm going to glide across the surface with some main points, but everything I say below is more properly addressed in essay format.

I would recommend not thinking of it as "work", but as a new, different part of your project. If you want to turn the project into a business, which is the lens I use to approach these things, then it will eventually _become_ work -- but right now it helps if you choose to feel that you're excited to find people who need your help.

Generally speaking, you want to get into the heads of a bunch of likely users, or ideally actual users, and then help them do what they're trying to do with your project. You do this by getting lots and lots and lots of user feedback, which necessarily starts with prospective users, and looking for commonalities.

You have to keep putting your project in front of people you think might be interested, thinking critically about their feedback, and integrating it. Your previous thread is a great start: https://news.ycombinator.com/item?id=44040301 -- you got a lot very compelling feedback here, particularly this part: https://news.ycombinator.com/item?id=44048399

1. Consider adding the feature the parent asks for, yes, and consider it STRONGLY. It's from someone who wants to use your project in a particular way that seems really cool. Then, ideally, follow-up with that poster and show that you've done it. Ask them to share it with interested people and see how they react.

2. In that response you say you're thinking of starting a community. DO THIS. It's hard to follow up on HN. You want a place where interested people can follow, and get excited about, your progress. Some creatives use Discord, a newsletter, X, etc. This is close to what people mean when they say "build in public".

3. The sub-reply asks for common templates. STRONGLY CONSIDER THIS. "Presets" that accomplish common goals quickly are extremely useful. Apple calls them something like "intelligent defaults". Mozart used instruments with "default" sounds to accomplish his goal: writing operas and symphonies.

For JavaFactory (great name) specifically, you want to put it in front of LOTS AND LOTS of Java developers -- and you're lucky: there are millions of them. "Fish where the fish are" -- find out where they hang out and go hang out with them. Search for people talking about, off the top of my head, why they wish IntelliJ was more like Cursor or something, and show them what you've done. Talk about what you're doing and ask for feedback. Generally give feedback a higher weight than your own ideas, but filter it against a vision of what you're trying to actually accomplish -- don't just build what people ask for, adjust your project to accomplish their goal and eliminate their complaint. Try to get them to join your community, or newsletter, etc. -- but always, ideally, use the software.

This is a very strange way for lots of people to think, but you are looking for signal in a lot of noise. You just have to keep looking and refining and showing and demoing and pivoting and adding and subtracting, always in front of an audience, until they start liking what you're doing. Then try to get them to join your community, or newsletter, etc. -- but always, ideally, use the software.

THEN

Once you know who your typical user is and what value they get from your project, and this should be very specific and well-defined, THEN you find out where THOSE people are and "fish where the fish are" again, much more specifically and with a more targeted message. At this point maybe you own the fishing pond (your community, or newsletter, etc.).

NOW you can look at ad spend and CAC-to-LTV ratios and growth metrics and VC and things.

But all of the above is different for every founder/product/market/etc. You just have to figure it out the hard way.

The way capitalism works is you have to provide lots of people something that they need but don't know how to get. This means new things are ALWAYS found in places no one is looking yet. The fact that you're a beginner is a huge advantage because you have the flexibility of approach to try EVERYTHING, which you should do, and find new ways that work.

Yes, this is a bit of a grind, but done properly it's really creative and fun.

See: https://www.paulgraham.com/ds.html