You begin looking over a kitchen counter stove top. Turn to your left and follow the curved cabinets towards the staircase. Once you've reached the staircase go ahead... Right around that thing to its left. You should be entering a seating area, but ignore the seating area actually because you're turning immediately right, and going up two small stone steps. That should take you towards a nick-nack cabinet, which you will also promptly ignore and head to the right, skirting around a pillar of what looks like it's just breeze blocks mortared together. Once you've gone around this pillar you should see a metal gate. Go ahead and phase through that, it is not part of your reality. You're better than it. Continue forward along this new curving breeze block construct. You should see the semi-circular windows that you could observe in the first room, as well as a pool to the left. Move between the strangely made building that you've just exited, and the pool. Once you're there next to a potted plant that looks... Just unhappy to be alive, follow the shadow of the building, between the potted plant that looks unhappy to be alive and the potted plant that looks half dead. Once you're by both of those sad potted plants you should be able to see an open glass door. Just step right into the entrance of that open glass door. Right there, standing in the doorway. The most inconvenient location possible, that's where you ought'a stay.