Position: Lead Tech Artist
Company: BiniBambini
Category: Artist
Experience required: 5y
English level: intermediate

**Bini Games** is a Ukrainian product company with a portfolio of over 20 educational apps for kids. We employ over **250 passionate** professionals handling a complete development cycle from idea generation to app development and promotion in the global markets on iOS/tvOS (Apple Store) and Android (Google Play Store). Over a million people in the Americas, Asia, and Europe use our
apps.
**Our mission** is to create exciting educational opportunities for preschoolers that make learning really engaging and enjoyable with games.

**What kinds of tasks will you tackle?**

-Developing and maintaining assets pipeline for Unity and JS tech stacks;
-Preparing and integrating 2D assets into games;
-Supporting artists and animators in the 2D art pipeline;
-Monitoring of assets performance and validation;
-Researching, analyzing and making decisions about required tools for game production;
-Preparing and designing character systems such as skeletons, cloths;
-Researching and overseeing the implementation of rendering techniques;
-Projects optimization and profiling;
-Writing and maintaining technical documentation on tools, methods, processes;
-Mentoring and providing feedback.

**What is important to us?**

-At least 4 years of experience in technical art or other relevant experience;
-Good level artistic skills — proportion, color, composition;
-Solid understanding of art and animation pipelines;
-Adobe Illustrator, Adobe Photoshop;
-Git;
-Prefab (Nested Prefabs, Prefab Variant);
-Strong knowledge of Unity UI;
-Animator (layers, blending);
-Timeline;
-Render pipelines — basic knowledge;
-Shaders, Shader Graph;
-Particle System;
-Knowledge of mobile platforms strengths and limitations;
-Knowledge of performance optimization techniques and tools.

**What makes candidates especially attractive to us?**

-Figma;
-Spine 2D;
-I2 Language;
-Device simulator;
-DOTWeen;
-Cinemachine;
-Experience in profiling and optimization in runtime performance, assets, memory and build size Knowledge of import formats and texture settings in the engine (ETC2 PVRTC ASTC);
-Scripting knowledge (Python, Javascript, MAX Script, MEL, C# or others).

**What do we offer?**

-An opportunity to work on an educational project enjoyed by kids all over the world;
-A creative collective of 250+ people;
25 work days of paid vacations and medical leave;
-Flexible work schedule;
-Company-provided equipment;
-Tracking-free work;
-Reimbursement of workshop, conference, and reading expenses;
-Reimbursement of co-working space expenses;
-Partial reimbursement of sports activity expenses;
-In-house training: Bini Talks lectures, corporate library, and knowledge sharing within teams;
-Partial reimbursement of expenses on English classes with our in-house instructor;
-Professional medical advice for you and your family;
-Bustling corporate life, full of team-building activities, corporate parties, charity, and more!