Position: 3D artist (geometry)|Hexa3D.io
Company: SD Solutions
Category: Other
Experience required: 2y
English level: intermediate

**Responsibilities:**

Create high and low polygon models of 3D clothes, accessories, and props set to specific technical and aesthetic guidelines
Ensure a high level of fidelity in terms of modeling, texturing quality and optimization
Collaborate with and engineers to create and develop new products to bring to market
Problem solve any technical limitations and issues using creative and resource efficient solutions
Share your knowledge and experience with the team and be part of driving a positive work environment

**Requirements:**

Experience with hard surface and organic modeling.
Good understanding of UV unwrapping, topology, optimization for web assets.
At least 2 years of experience with one of following softwares: Maya, Blender, 3dsMax.
Good knowledge of working with references such 2D images or 3D models.
Ability to break down complex shapes to simple ones - advantage.
Basic knowledge with sculpting tools: Zbrush, Mudbox, Blender toolset - advantage.

**About product**


Hexa is disrupting the way immersive content is created. Using its powerful platform and technology, Hexa makes it easy to create, scale and distribute 3D content, by automatically converting their customers'​ existing 2D images and product information into 3D/AR assets.
Hexa is currently managing immersive content creation for leading retailers and brands around the globe in the fashion and accessories, furniture and home decor and consumer electronics space.