Position: Game Designer (Social)
Company: EvoPlay
Category: Unity
Experience required: 2y
English level: intermediate

**WHAT WE OFFER**
We’re here to make a difference! The iGaming world is fun. It’s an exciting and fast-changing industry.

**Evoplay Growth:**
educational programs for your sustainable professional growth;
soft skills courses;
personal career development programs;
English classes;
coverage of external educational programs, conferences, and certifications;
rewards and benefits for top performers.

**Evoplay Wellness:**
insurance or gym coverage programs;
yoga classes, football, volleyball;
mindfulness courses and corporate psychologist.

**Evoplay Fun:**
lots of events and parties;
team buildings and celebrations;
gifts for significant occasions;
communities of soulmates: chess team, running squad, bicycle lovers, etc.;
and of course, energizing and easy-going colleagues.

**Additionally:**
food delivery from the corporate cafe;
secured bicycle and car parking;
legal support;
flexible working hours;
direct access to C-level and opportunity to suggest new business ideas and drive changes

**THE EXPERTISE WE’RE LOOKING FOR**
at least 2 years of experience in a Game Designer position;
deep knowledge of mobile free-to-play games: monetisation, ads, trends, platforms, gaming industry;
ability to express your thoughts and make suggestions consistently and in the most informative way;
basic knowledge of UX/UI and design documentation, monetisation strategy;
knowledge of game development cycle and key product metrics;
experience in mobile, PC and console game development;
ability to conduct gaming market research;
intermediate English level.

**Would be a plus:**
experience in the social casino vertical;
tech background;
ability to implement prototyping tools;
experience in Unity;
knowledge of SCM (Git/Perforce).

**YOUR POSITION WILL INCLUDE**
Work on mobile apps and games on social networks.
Preparation of design documentation (GDD for existing and new projects).
Analysis of gaming mechanics and key metrics.
Generating new games ideas (from pitching to launching).
Monitoring and consistent improving the game’s economical indicators.
Close collaboration with designers and developers.


**Challenging enough? Waiting for your CV!**