Position: Game Server Programmer
Company: DOGHOWL GAMES
Category: C++
Experience required: 2y
English level: pre

**Responsibilities**
● Setuping and maintain dedicated server for real-time multiplayer game
● Architect and develop new features to enable continued growth
● Be a bridge and subject matter expert between game developers and Unreal
Engine networking tech.
● Build tools and workflows to enable developer efficiency and autonomy
● Monitor live server data, problem-solving issues and making data analysis
improvements along the way

**Requirements**
● 2+ years of commercial working experience with Unreal Engine networking tech
● Excellent C++ skills, with familiarity with scripting systems like Blueprint, Lua, Python, etc.
● Strong knowledge of OOP, SOLID principles and Design Patterns
● Strong understanding and hands-on experience of Backend technologies and
architecture principles
● Experience working with cloud-based architectures and 3rd party services
● Being up-to-date with Engineering literature and best practices to continue
driving the studio's Engineering expertise

**Will be a plus**
● Experience with Playfab, Gamesparks or similar
● Foundation in computer science with strong competencies in data structures,
algorithms, and software design
● Experience with CI/CD