Position: VFX Engineer/Artist
Company: Data Science UA
Category: Unity
Experience required: 1y
English level: pre

Our ideal candidate:
•	Technical knowledge of VFX; CGI; 2D; 3D;
•	Proficient with 3D graphics, particle systems, physics, ribbons, shaders, etc;
•	Proficient in Unity, Photoshop, After Effects and any 3D modeling software;
•	Understanding of animation principles (environment, characters);
•	Experience in creating and adjusting the entire spectrum of textures necessary for effects (flowmaps, parallax, etc);
•	Good at creating eye catching real-time FX using Max/Maya and in-game FX systems;
•	Experience with Autodesk MudBox, Pixsolodgik ZBrush, Eyeon Fusion, UVlayout;


Responsibilities:
•	Work under minimal direction to determine and develop solutions closely with Designers and Engineers;
•	Interaction with programmers and technical art to develop, enhance, and maintain VFX systems;
•	Create particle effects, post effects, and lighting effects;
•	Work with multiple cross-functional groups on various deliveries;
•	Complete all tasks in a timely manner and to a consistent high quality standard;
•	Work with multiple cross-functional groups on various deliveries;
•	Directly responsible for adhering to all company policies and procedures;