Position: Technical Artist
Company: Dragon's Lake Entertainment
Category: Unity
Experience required: 3y
English level: upper

Relevant experience:
— Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry.
— 2-3 years of experience as a Modeler, SFX Artist in the game industry.
— Professional experience as a technical artist/tools programmer.
— The number and variety of tech-art areas of interest in your past activity are also important.

Required skills:
— Understanding of GPU processes, visual effects performance dependency.
— Expert in modeling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.).
— Experience in a full digital art content creation pipeline (high and low-poly modeling, unwrapping, baking, texturing, level art).
— Content optimization experience and pipelines.
— Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. UE4).
— Experience with Material Editor in Unreal Engine 4.
— Excellent verbal and written communication skills.
— Good artistic skills (proportion, color, composition).
— Ability to work with technical documentation.

Will be an advantage:
— Experience working with Houdini and integrating it in UE4.- Experienced in developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
— Knowledge and experience working with HLSL;
— Experience with game editors and engines is considered a plus;
— Knowledge of high-level coding language. (Python, MaxScript, Perl, C#, etc.)
We offer:
— International AAA-title game projects.
— Work with renowned industry specialists (Microsoft, 2K).
— International team with best in class experience.
— Opportunities for career development.
— Tickets for industrial events.
— Business trips, English courses, free parking (car and bicycle), the discount card on business lunches.
— Comfortable well-equipped office.
— Sport’s spots with fitness equipment, shower.

Responsibilities: 
— Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
— Provide hands-on support to artists and engineers in regard to asset performance and validation
— Review the creative process and identify opportunities for tool improvements
— Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
— Solve challenging technical issues in the 3D asset pipeline
— Collaborate with engineers and testers to diagnose and resolve in-game problems
— Inspire and empower the art team to optimize their processes