Position: Intern Render Developer
Company: Dragon's Lake Entertainment
Category: C++
Experience required: no_exp
English level: intermediate

Requirements:
Desire to learn computer graphics;
Good linear algebra and mathematical skills;
Basic knowledge of C++;
Good verbal and written English;
Passion for games.

Would be a plus:
Showcase render demos.
 
Responsibilities:
Attend courses every week;
Work independently to complete assigned projects with limited supervision within given deadlines;
Keep up to date with the technological developments and advancements in the computer graphics and computer game industry in general.

About Internship:
Paid Internship with 6 months duration.
Schedule — Monday — Friday, full working day with the opportunity to work shortened working hours, but at least 4 hours a day. Remote work during the quarantine.
After finishing the program you will get:
— Basics that every Render Engineer must know: vectors, points, operations between them and transforms;
— Understanding behind physics of light in context of real-time rendering;
— Practical experience with modern APIs, graphics and compute pipelines, shaders;
— Practical experience with modern graphics algorithms;
— An in-depth overview of modern GPU architectures;
— Practical experience in finding and solving graphics related problems;
— Opportunity to become part of a team after finishing the course.

What we offer:
The full training course to become a Render Engineer
Opportunity to become part of a team after finishing the course.
International AAA game projects;
The international team with best in class experience;
Work with renowned industry specialists (Microsoft, 2K);
English courses;
Comfortable well-equipped office;
Sport’s spots with fitness equipment, shower.