Position: 3D Environment Artist
Company: Pixagon Games
Category: Unity
Experience required: 2y

Responsibilities

•  Creation of low poly and high poly geometry of environment objects
• Creating textures, UV mapping for environment objects
• Follow the rules described in the workflow documentation (using the above programs, naming conventions, file structures, etc.)
• Work closely with other Artists, Tech Artists, Concept Artists, and Level Designers
• Modeling from concepts and references
• Searching the most appropriate references

Required

•  Strong knowledge of PBR workflow
• Strong skills 3d
• Experience in 3d artist position: 2+ years
• Experience in creating hard surface geometry, architectural objects and props
• Experience with 3ds Max, Photoshop, ZBrush, Substance Painter/B2M
• Extensive experience in texturing

Bonus

•  Experience with Unreal Engine
• Experience with Substance Designer, Marvelous Designer
• Experience with Jira, Confluence, Perforce
• English, both written and spoken

Soft skills

We hire candidates that are easy to work with and who will boost the team. Thus they should be:
•  communicable
• non-conflicting
• self-motivated
• team players
• fast learning and open to new knowledge

We offer
•  Become a part of the most talented and experienced gamedev experts in the field;
• Competitive salary;
• Social package, including gym membership compensation, medical insurance;
• Paid vacation and sick leaves;
• An annual training budget with an opportunity to visit paid conferences, training sessions, workshops, etc.;
• Corporate English classes;
• Referral program;
• Corporate celebrations, team buildings, and fun activities;
• Lunch compensation