Position: Middle/Senior Unity Developer  (Unity Shader Development experience in the must !!!)
Company: Arrible
Category: Unity
Experience required: 3y
English level: upper

Arrible outsourcing company invites you to become a part of our team. In connection with the company growth, we are looking for Middle, Senior, and Tech Lead Unity 3D specialists. 
We specialize in the production of full-cycle games, Game Design, and VR solutions development.


**Required skills**

•	Unity Shader Development experience in the must.
•	3+ years of professional development experience.
•	3+ years of Unity.
•	Portfolio of the recent project.
•	Working knowledge of Git.
•	Ability to work productively with limited direction on a geographically distributed team.
•	Basics of the CS.
•	Intermediate English
•	Positive thinking :)

**We offer**

•	Opportunity to work in a remote atmosphere on top projects with our creative team;
•	6-hour work schedule
•	Variety of interesting and challenging tasks;
•	Opportunities for professional development;
•	Competitive financial reward

**Duties **

•	Game development for iOS / Android, PC / Mac, PS4 / xBox / NSwitch;
•	Participate in and contribute to code architecture discussions and evaluation of tasks or projects;
•	Collaborate with other team members (game design, VFX, UI, 3D / 2D design);
•	Preparation of technical documentation;
•	Ability to work and communicate effectively in a rapidly changing environment where goals and requirements can constantly change;
•	Striving for training and exchange of experience with the team to achieve common goals;
•	Interaction with the client (call, email, Jira comments, etc.);



**Extra goodies that await you at Arrible:** 

	We work exclusively remotely. Once a quarter - corporate events in Kyiv or Odesa.

	We have a 6-hour working day. At the same time, the salary and the amount of work are the same as for a normal 8-hour working day. We all procrastinate and everyone's personal business - when to do it, the main thing is that the work is done.

	Another bonus - we do not have time tracking and other micromanagement, typical of "galleys". All on trust.

	Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want.

	Interesting and varied projects: after all, we are outsourcing, and we are also a developer and publisher of our own games.

	Friendly team: we love each other, because thanks to remote work, there is no way to get annoyed with each other, as in the office. ))))

	Development within the company: everyone writes about it in vacancies, but ...

✔ Firstly, we have a cool Senior who is exclusively engaged in mentoring and development of developers.
✔ Secondly, our "oldies" 7 years ago were doing what is "in trend" now, there is a lot to learn from each other.
✔ And thirdly, we, the creators of the best VR game of the year.