Position: Technical artist
Company: Fractured Byte
Category: Unity
Experience required: 1y
English level: intermediate

Responsibilities:
Integration, creation and modification of content (shader, VFX, post-processes).
Development of additional tools for working with content.
Performance improvement.
Resolving Content Issues.
Maintaining technical documentation for the project.

Required skills:
Experience as a Technical Artist (UE4) - 1+ year.
Understanding the render pipeline, PBR, and shaders.
Knowledge of post-processing, particle systems, lighting, creating and setting up materials, optimizing content in UE4.
Experience with Content Creation Software (DCC).
Portfolio is must-have!)

A strong candidate has:
Experience with a version control system.
Experience in automation and scripting.
Practice with other engines.
English at least pre-intermediate.

Our ideal candidate has:
Willingness to take on non-standard and new tasks.
Expertise in related disciplines: Animation, VFX, 3D, Level Design.
Desire to make games.

We offer:
Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest — we do rest!
Full financial and legal support for private entrepreneurs. We will pay your taxes :)
Freedom of choice: you can work from home/office or wherever you want!
Caring management team.