Position: Tech Artist UE
Company: Pixward
Category: Artist
Experience required: 3y
English level: intermediate

**Tech Artist UE** 

📍 Ukraine or Europe; Remote


**For which tasks (responsibilities)?**

🔹 Create blueprints, modular assets, shades, lighting, basic particle systems, and special effects for the game using Unreal Engine.
🔹 Populate the game's scenes with objects, ensuring that they are both visually appealing and technically optimized.
🔹 Measure graphics performance and work on optimizations to ensure that the game runs smoothly on a wide range of hardware.
🔹 Collaborate with the art, design, and engineering teams to develop tools for artists and game designers to automate and speed up the creative process at the same time maintaining high standards of quality and optimization
🔹 Provide guidance and support to other artists and team members to ensure that they can work efficiently with the assets you create.


**What kind of professional are we looking for?**

🔸 Decent skills in 3D modeling and PBR materials pipeline.
🔸 3+ years Unreal Engine experience, with proficiency in creating blueprints, modular assets, shaders, lighting set-up, and particle systems.
🔸 Having at least one released UE project in your portfolio is a must.
🔸 Knowledge of graphics optimization techniques, draw calls, and instruction counts.
🔸 Excellent communication skills and the ability to work well in a collaborative team environment.
🔸 A passion for gaming and the ability to stay up-to-date with the latest developments in game art and graphics technology.
🔸 Ukrainian or Russian speaking


**Why do we enjoy working here?**

⭐ Fully remote team of passionate geeks
⭐ Flexible work schedule: we value results not grind.
⭐ We provide VR headset
⭐ A chance to work on a unique VR multiplayer game
⭐ Option to receive tokens and company share allocation
⭐ Incredible opportunity to develop new skills and embark on a professional challenge


**If it`s relevant you can send your CV and I will reach out to you ASAP.**