Position: UE Render Developer
Company: Pingle Game Studio
Category: C++
Experience required: 2y

**Main responsibilities:**
Optimization and correction of work of shaders on end-devices.
GPU profiling on devices.
Implementation of new graphic functionality.
Optimization for work on several monitors.
Integration of visual effects with game logic events.

**Requirements:**
Solid knowledge of C++.
Knowledge of OpenGL/DirectX.
Experience with Unreal Engine.
Experience with consoles.
Experience writing shaders in HLSL.

**Will be an advantage:**
Knowledge of console APIs (Xbox, PS).
Knowledge of Vulkan.

**What we offer:**
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Accountant support and full taxes coverage;
Comfortable Office Location and the ability to work remotely;
Relocation Support;
Corporate English lessons;
Advanced training: compensation of 50% of the cost of training courses, video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Сommunity of people who understand your game passion.