Position: Senior Animator
Company: Newxel
Category: Other
Experience required: 5y
English level: intermediate

**Ideal candidates will have:**
● At least 10 years’ experience in a similar creative or gaming industry role
● A strong ability to work within industry standard processes (including documentation, tech, workflows, etc.)
● At least 2 previously shipped PC or console game titles as an animator or animation lead on current or previous-generation hardware (PS3/4, Xbox 360/One, PC, etc.)
● A proven background in animation
● A demonstrated ability to work effectively with cross-functional teams
● A strong understanding of implementing animations in-game
● Experience creating stylized key framed animation
● A deep understanding of anatomy and motion
● Excellent communication skills, both written and oral
● Spoken English
● A results-orientated approach to their work
● Experience with world-building, texturing, and lighting in a game editor (Radiant, Unreal Engine, Unity, etc.)
● Demonstrated experience with Adobe Photoshop and After Effects, 3ds Max, and Maya
● Strong ability to multitask, prioritize, and work independently with minimal supervision to meet deadlines
● A passion for collaborating with other artists
● Strong analytical, troubleshooting, problem-solving, decision-making abilities, and lateral thinking capacity to readily offer clients innovative solutions
● A clear passion for games and cinema

**We offer:**
● An opportunity to hone and improve your skills by applying them to a diverse variety of engaging entertainment projects
● The chance to work closely with a team of like-minded creative professionals in a fast-paced, multicultural environment on a variety of gaming, film, and entertainment projects
● A competitive salary
● Ongoing training and professional self-improvement opportunities
● Long-term employment with 20 working-days paid vacation
● Paid sick leaves
● Flexible working schedule
● Medical insurance
● Tax compensation
● Modern and comfortable office near the Vystavkovyi center


**Responsibilities:**
● Creating high quality in-game animations, including cinematic scenes with strong camera compositions
● Creating dynamic scenes, like battle or combat sequences
● Keeping a consistent balance between quality and efficiency while working under tight deadlines
● Managing all the assets and data associated with the project while making sure to optimize and deliver clean assets with the correct organization
● Establishing a thorough understanding of the existing tools and pipelines; experiment/champion opportunities for improvement
● Promptly learning new tools and/or techniques as project requires
● Communicating with Art Director and leads regularly in order to keep cohesion between assets and spaces, as well as to ensure all deadlines are met on time
● Working collaboratively with a global team of animators, modellers, and FX artists
● Creatively troubleshoot technical issues as needed