Position: Technical animator
Company: Beatshapers
Category: Artist
Experience required: 2y
English level: intermediate

**Responsibilities:**
-Applying a deep understanding of Unreal Engine 4 animation and sequencer systems to meet the requirements of the game, extend the functionality, and suggest new approaches;
-Prototyping animations using Xsens motion capture suites
-Take animation from initial concept through to implementation in Unreal Engine 4 using our animation blueprint system;
-Experience in high-quality animations for cutscenes and cinematics
-Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools;
-Understanding of animation requirements for an action game (sharpness, telegraph timings, combat actions timings, etc.).

**Nice to have skills:**
-Setting up assets in Unreal Engine 4; 
-Including cloth and physics.

**Qualifications:**
-You have an animation reel showing key-framed character and creature animations;
-Strong experience with Maya and gameplay systems, and at least one shipped title;
-Good instincts for realistic and stylized motions;
-Familiarity with the Unreal Engine 4 art pipeline;
**Related skills:** such as modeling, skinning, and rigging.
-Experience working with mocap data;
-Ability to create tools and write scripts to help improve the animation pipeline;
-Working with game designers, concept artists, and character modelers on the movement's aesthetic and gameplay-specific animation timing.

**We offer:**
-Competitive salary & benefits package;
-Perfect working conditions and a great team to work with;
-Full-time from Monday to Friday;
-Fully remote work;
-21 business days of vacation per year & days off and sick leave coverage.