Position: Senior Game Designer
Company: UNIT.Recruitment
Category: Design
Experience required: 5y
English level: upper

Who are we looking for
Brilliant product evangelist: Talent with passion, experience, creativity and organizational ability. The ability to understand, design and develop complex systems in easy-to-understand custom formats.

DOMAIN of the project:
Mobile and web games

Project development stage: from 0

      
                               ***Аbout CANDIDATE***

HARD skills:
• Passionate about games, details oriented, curious, positive, quick learner, highly motivated.
• Has great management abilities.
• At least 3 years of product/liveops management experience in free to play games.
• Highly motivated, goal oriented, has the ability to take full ownership of projects/processes.
• Ability to adapt well to dynamic and rapidly changing environments
• Strong analytical and organizational skills.
• Ability to present data clearly to support product/business decision making.
• Ability to solve problems, think innovatively, communicate effectively in written/oral form
• Ability to transform rough ideas, and market research into a detailed concept
• Strong manager, a peoples person: ability to hire, develop, manage and motivate talent
• Excellent excel proficiency


Will be a plus, but NOT NECESSARY
• Understanding UI / UX
• Understanding viral mechanics
• Participation in the full cycle of game creation, from market analysis, concept creation to project implementation and support

RESPONSIBILITIES
• Own product from end to end: design, documentation, roadmap. product performance, user experience, long term engagement.
• Understand business and players needs: understand what the target audience wants.
• Develop product vision, strategy, roadmap and lifecycle based on market research.
• Research market, collect requirements, write clear MRD's, PRDS, user stories and effectively communicate with development/engineering.
• Analyse success of features once released, usage data, ability to run tests to improve business performance and results.
• Work across many departments (designers, development, BI, marketing etc.) to achieve effective implementation
• Proactively raise initiatives to improve product/use/feature experience and performance.
• Own Revenue and DAU KPI's. Plan and execute lives ops strategies that will motivate users to play, stay and achieve retention/engagement KPIs
• Develop daily, weekly, monthly, seasonal, liveops plan.
• Manage full lifecycle of liveops: from tool creation, to creative concept development, to balancing, to scheduling.
• Monitor success of live ops schedule, through analysis. Adopt liveops schedule and continuously optimize for better performance.
• Develop live ops strategy, based on feedback from management, our users, data and market trends that enable us to stand out in the market
• Analyse game/user data to drive insights on how to improve performance, user experience and future product roadmaps.

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WORK SCHEDULE
8 hours a day
it is important to attend daily meetings