Position: Unreal Engine 3D developer
Company: ZibraAI
Category: Unity
Experience required: 2y
English level: intermediate

We are Zibra AI - a young startup whose mission is to unleash the potential of a modern game engine and bring a new level of physics, performance and realism for all game developers. We have already developed and shipped Zibra Liquids plugin in Unity asset store which enables new level of fluid realtime simulation and we work on a set of new technologies which will accelerate and improve rendering in Unreal Engine.
We need a skilled and motivated team member who wants to help us create the first ever ML driven render pipeline in Unreal Engine. Our core technology can boost many engine stages like SSAO, Shadows, Global Illumination and many others.
If you are interested in creating new approaches in 3D - you are welcome.

Requirements:
- 2+ years of experience with Unreal Engine;
- 2+ years of experience C++;
- Deep knowledge in graphics pipeline;
- Strong understanding of modern graphics techniques;
- Knowledge of shader languages HLSL/GLSL;
- Experience in the development of game for any platform;
- Experience with mobile is a plus.

Responsibilities:
- Research new approaches for lighting techniques like Global Illumination, SSAO, Shadows, etc.
- Port these features on mobile using Neural Processing Units.