Position: Senior 3D Artist
Company: MoveUp
Category: C++
Experience required: 5y
English level: intermediate

Main responsibilities:
 • Design processes for producing in-game "digital double" characters from actors before shooting including 3D scanning, rigging, mo-cap (including facial)
 • Create in-game assets  
 • Establish processes to scan clothing, furniture items, locations and utilise them for development of the game assets
 • Design and supervise designing of the game assets based on TV series concept art
 • Work with TV series 3D (post production) folks to convert their assets to be usable in-game
 • Help to develop processes for 3rd-party folks (modders) to develop usable in-game assets
 • Research cost effective methods for 3D scanning/rigging that modders can use with convenience and simplicity
 • Work in close cooperation with our development team to advise on automation and streamlining of these processes for modders
Must haves:
 • Rich portfolio of work demonstrating considerable prior experience in commercial production of 3D art for games
 • Ability to clearly communicate in English in writing and speaking