Position: Unity Engine Technical Artist
Company: Program-Ace
Category: Unity
Experience required: 3y
English level: upper

Requirements:
- 3+ years of experience with Unity;
- 2+ years of experience in 3D Suits: Autodesk Maya, Max, Blender;
- Clear understanding of modeling, texturing, sculpting, rigging, skin, animation;
- Materials creation, setup, and adjustment within Unity;
- Scene optimization in Unity;
- Clear understanding of Scriptable Render Pipeline, HDRP, URP, DOTS, - - - Global Illumination, Ray Tracing, Volumes, ShaderGraph, Visual Effect Graph;
- 3D Painting and Creation Software: Substance, Armor Paint, Quixel Mixer, etc.;
-- Experience with writing custom shaders;
- Setup scenes in Unity;
- English (verbal and written): Intermediate and higher;
- 3+ years of work with PC / Console projects;

Would be a plus:

- Experience with writing custom shaders;
- Experience with ZBrush;
- Modelling, sculpting, rigging, animation experience;
- Experience with other 3D Engine;

 Responsibilities and activities:

- Integrate objects to the Unity;
- Setup Materials;
- Creation and Setup shaders;
- Setup light;
- Setup VFX;
- Scripting objects' behavior;
- Setup objects interaction;
- Setup Scenes;
- Optimize Unity scene and projects;