Position: 3D Generalist
Company: Clicca.agency
Category: Artist
Experience required: 5y
English level: fluent

**Project: **Our partner is a young and fast-growing American startup operating in a field of web-based games. The current team of 40 specialists is distributed between the USA and Eastern Europe. Project: Midcore-focused browser-based first person shooter in the super early stages of development. The long-term plans include building both massive scale games as well as a platform for players and professional creators to mod the first-party games as well as make entirely new games or social experiences on top of our platform. Already had the first release of the game 

**Requirements **
— 5+ years of experience working as a generalist or 3D artist;
— 3+ years at Game.dev
— Skills of creating animation character in Maya, Blender or other 3D packages
— Skills of 3D modeling of characters, weapons, body parts (incl. Faces)
— Rigging and Skinning experience
— Experience with Unity, Unreal and After Effects
— Confident modeling and sculpting skills - lowpoly, highpoly, sweep and texturing knowledge
— Experience in creating materials, setting up lighting, working with rendering
— Excellent written, verbal and interpersonal communication skills; fluent in English;
— Love for game.
**English:** Conversational

**Tasks:**
— Modeling of characters, weapons, body parts.
— Animation of characters for the game

**Will be a plus:** Experience with the PlayCanvas

**Responsibilities:**
— Modeling of characters, weapons, body parts
— Character animation for the game
— Work in the Game style

**We offer:**
— Remote;
— Revenue share;
— Relocation to the EU is possible;Social: sick-leave, vacation, day-off and bonuses;
— Work in creative friendly environment;
— Competitive salary level;
— Comfort management;
— A team distributed around the world, working on MSC + - 2-3 hours.