Position: Technical  Animator (Unity)
Company: Thundermark
Category: Unity
Experience required: 2y
English level: intermediate

**Responsibilities:**
- Cooperate with different departments and teams, like 3D artists, developers, production, and QA; 
- Conceptualize, design, and create Animation pipelines, create Animation pipeline-related documentation; 
- Work with integrations and scripts in Unity, Maya, etc.; 
- Cooperate with the technical artist to implement Animations assets within the constraints of the engine. Active participation in technical and artistic problem solving; 
- Support developing tools & refining pipelines for the art production process.   

**Requirements:**
- Experience with game projects as an Animator/Technical Animator or similar (Mobile – PC – Web); 
- Strong professional background in rigging, including technical processes, function, and requirements; 
- Scripting in Maya (Mel, Python); 
- Creation and maintenance of animation tools (Maya);
- Experience with the integration and setup of Animation assets in Unity. 

**Pluses:**
- Data experienced in working with animations in Unreal Engine; 
- Blender animation pipelines (Rigging, Scripting).   

**Personal skills**:
- Good communication with artists, designers, and programmers;
- Self-motivation and collaborative skills;
- Adaptation and innovation of new styles and techniques

**Perks and benefits:**
- Work from home or in a cozy office
- Flexible work schedules
- Relocation & accommodation support
- Paid Vacation & Sick Days
- Opportunities for Professional Growth