Position: Lead environment artist
Company: Decimated
Category: Unity
Experience required: 5y
English level: intermediate

Fracture Labs is looking for a full-time Environment Artist to join our talented development team! We are based in Estonia, but currently operating remotely throughout Europe. This is a lead level position that requires technical knowledge and shipped game experience in Unreal Engine 5.

We are a small team of artists, designers and engineers working on something awesome. If you are passionate about beautiful environments, have a great looking portfolio and often find yourself getting under the hood in UE4, we'd love to hear from you!

As a Lead Environment Artist, you will partner directly with designers, artists and engineers to develop and optimize the beautiful cyberpunk world in Decimated. You will be working directly in Unreal Engine 5 editor with special attention on the Material Editor, Foliage Tools, Landscape Materials and in Blueprint.

**RESPONSIBILITIES**
• Generate benchmark quality, highly performant real-time Assets and Materials in UE5.
• Review and optimize environment art for high performance on a wide array of GPU's.
• Plan outsourcing assignments, review and approve incoming work from Outsource Partners for consistency and quality.
• Work closely with many disciplines on a small, nimble and highly experienced team.
• Help establish World Art workflow and pipelines and create inhouse tools with Unreal Engine Blueprints.
• Organize, track, and scope the work for yourself and the world art team members.
• Lead an environment team, which includes regular check-ins with team members, providing direction, and mentoring other team members.
• Help create a positive and creative work environment for yourself and your peers.

**QUALIFICATIONS**
• Familiarity with modular level construction.
• Ability to reuse existing assets in interesting and creative ways.
• Solid understanding of performance and GPU rendering for creating optimized realtime content in large, streamed worlds.
• Deep knowledge of Unreal Engine 5, with attention towards Landscapes, Foliage, Collision Systems, Material Editor, Node Based Shader Construction and Blueprint Design.
• Experience developing tools to support Procedurally Generated Content.
• Attention to detail and beauty as demonstrated in a world-class art portfolio.
• Outstanding communication and collaboration skills.
• Experience supporting environment art in a live, operating service is a plus.
• Ability to help develop and consistently execute an art directed visual style.
• Ability to scope and track major parts of the World Art content, and identify and communicate production risks.
• Experience using Houdini software is a plus.