Position: Unreal Technical Artist
Company: 3D Source
Category: C++
Experience required: 3y

You will work as part of the R&D team and create low latency image and video streaming solutions that work reliably on different networks and conditions.

Minimum requirements:
- Proficient with Unreal Engine and Blueprints. 
- A minimum of 3 years experience in a relevant role/industry (3D, VR/AR, Visualization, CAD, Games, VFX).
- Solid understanding of how game engines work, their architecture and design patterns.
- Self-organized with analytical skills.
- Ability to work in a team environment as well as independently.
Intermediate (or higher) level of English.
 
Will be a Plus: 
- Hands-on experience with C++. 
- Familiar with 3D engine development.
- Experience with one of the other popular engines (Unity, cocos2d-x, etc.).
- Proficient with 3D graphics APIs as well as OpenGL, Vulkan, or DirectX
- Ability to write material shaders with HLSL, GLSL, or Metal.
- Knowledge of 3D Max, Blender, Adobe Photoshop, etc.
- Experience with AWS and server deployment.
- Additional languages such as Angular, Typescript, PHP or Python.
- Understanding and interest in 3D.
- Experience at major companies or competitors in our space.
- Experience managing large engineering projects.

Responsibilities:
- Design, consultation, and implementation of new technologies.
- Developing code in Blueprints for Linux-based cloud video streaming solutions (AWS).
- User interface programming.
- Working with the platform team on communication between game servers and clients.
- Active participation in R&D discussions.

We offer:
- Competitive salary.
- A professional and friendly team.
- Challenging tasks and projects, pushing innovation.
- Lack of bureaucracy, efficient workflow organization and quick decision making.
- Flexible work schedule.
- Paid vacation, sick days, etc.
- Comfortable and modern workplace.
- Free tea, coffee, and more...