Position: Technical Artist Team Lead
Company: Moon Active
Category: Unity
Experience required: 5y
English level: upper

We’re looking for a highly experienced, versatile, and passionate Technical Artist Lead. You will be collaborating with Unity developers and Art team, integrating creative assets into the game, creating various game content with different mechanics and styles. As a Technical Artist Lead, you will work closely with our Creative and Product, and Development teams to shape Moon Active games.

A Technical Artist, as our company sees it, is a bridge between the Art and Development departments. Technical Artist works with different departments in the company and is in charge of the final look of the game. As a Technical Artist, you’ll be integrating all the graphic assets of the game in Unity, creating animations, VFX, and tools to improve our pipeline.

We're looking at various levels of experience as we want people who can bring a variety of different things to the team.

**Responsibilities:**
Hire, mentor and challenge a team of Technical Artists;
Be a part of product development in each phase;
Integrate creative assets (art and visual effects) into the game;
Create precise 2D design and animations in Unity according to existing mock-ups;
Analyze and optimize the design to satisfy art and performance needs, or keep the balance between beautiful and fast;
Closely work with Tech Leads, Product, and Project managers.

**Requirements:**
Leadership experience (1+ year) or strong motivation;
Strong skills in Creative Suite Master Collection, mostly Photoshop, Illustrator and Flash;
A profound understanding of key-frame animation;
Production experience in Unity;
Experience with Unity’s Shuriken particle system;
Understanding of content creation/management pipelines for game production;
Experience working with both artists and engineers and understanding the gap between both disciplines;
Strong understanding of rendering pipeline (materials, draw-calls, batching, texture atlas);
Ability to analyze tech design performance-wise;
Ability to analyze and improve workflows to enhance group productivity;
Flexibility, excellent collaboration skills, ability to plan the workload;
Experience working with agile teams;
Portfolio - is a must.

**Preferred:**
Experience creating and working with shaders;
Ability to sketch;
Understanding of 3D concepts;
Previous experience working in gaming companies.