Position: Game Designer
Company: Murka
Category: Unity
Experience required: 2y
English level: intermediate

**REQUIREMENTS:**
-Experience in the position of a game designer from 2 years;
-Understanding of the development cycle and key product metrics;
-Ability to formulate the expectation of product changes and further analysis of the results;
-Experience in designing in-game economics and the formation of game design documents;
-Strong analytical and formal thinking, able to break problems down into their key variables and identify the relations between them;
-Experience in balancing virtual products — identifying needs, relationships, life-cycle, and streams of availability;
-Experience in creating looped user journeys (understanding how to build needs and emotions in the context of a game);
-Solid Game Designer with proven expertise/knowledge of game mechanics, level design, game balancing, UI/UX, successful game business models, monetization psychology and strategy, game reward systems, retention strategy;
-Confident user of MS Excel, basic knowledge of Unity 3D;
-Knowledge of English Intermediate and higher.

**Nice to have:**
-Experience in prototyping;
-A portfolio of active games;
-Mentoring and leadership experience in game design.

**YOU’LL GET:**
-Competitive salary and performance-based reviews;
-Guaranteed paid vacations, main national holidays, and sick leaves;
-Employment benefits, such as partial compensation of sports and English lessons; medical insurance; bonuses on the occasion of marriage; “baby bonuses”, and protection of workers with family responsibilities
-Comfortable centrally located offices with snacks, a well-equipped gym, and weekly fun activities;
-Opportunity for professional growth: attending training programs, certifications, and conferences;
-Corporate celebrations and team buildings.

**RESPONSIBILITIES:**
-Designing in-game economy, features, mechanics, game logics;
-Preparation of design documentation (GDD);
-Closely cooperation with designers and artists, developers, animators, tech writers;
-Analysis of functional launch results, key metrics, the formation of conclusions and improvement plans;
-Identification of game problems and implementation of solution scenarios;
-Analyzing the evolution of defined metrics to identify both monetization bottlenecks and facilitators. Suggesting game design improvements or enhancing the customer experience;
-Search and generation of ideas to improve the product;
-Tracking game trends;
-Mobile games market researching.