Position: Technical Art Director – Unity
Company: OSF Digital
Category: Lead
Experience required: 5y
English level: upper

**Responsibilities include**:
**Manage and help build a team that works together smoothly and collaborates well with external partners**
- Guide, provide constant support, and mentor technical artists. Play a key role in their career development.
- Ensure team productivity: assign, organize, and prioritize the work within his team.
- Help construct a credible road map to reach target dates.
- Work closely with HR recruitment and producers to identify, hire, and grow promising candidates in your area of expertise.

**Gatekeeper of a solid bridge between art and tech teams**
- Understand art direction requirements and convert them to new features and improvements.
- Have regular sync-ups with the tech direction and art direction to align on options, choices and priorities.
- Be proactive by foreseeing problems and technical needs.
- Work closely with Rendering, Engine, Tools, and Art teams to ensure requirements are properly prioritized.
- Foster inter-team coordination. Help coordinate communication between groups and achieve consensus for the requirements necessary to ship a high quality title.
- Establish an open communication with your peers on the project.

**Owner of the art technologies, tools, pipelines and budgets**
- Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer.
- Produce a technical reference and/ or technical constraints document, keep it current, and communicate it for the team's guidance.
- Assure the homogeneity of the technical quality throughout the game.
- Propose and create the right tools to accelerate certain procedural tasks.
- Be the gatekeeper of the budget, stability and performance of the art

**Look out for innovation**
- Network with other experts to benchmark solutions used on the project.
- Provide insights and value add to the project and group. 

**Job Qualifications**:
- Successful work experience as Unity Technical Art Director at least for 2 - 3 years.
- Experience on a full game lifecycle, from early concept through launch as a technical art director.
- Experience on a popular mobile mid-core genre game is a big plus
- Excellent English communication skills, both verbal and written
- Good knowledge of programming languages such as C++, C#.
- Strong knowledge in popular DCC scripting languages like Python, MEL and MAXscript.
- Knowledge in computer architecture.
- Strong understanding of 2D and 3D math concepts.
- Experience in writing shaders languages such as HSHL, CGFX and other shading languages.
- Strong knowledge in game engine rendering pipelines.
- Performance profiling and optimization across various hardware platforms
- Collaborate with engineers in driving visual rendering advancement feature rule-set, standards and implementation using proprietary in-house engines.
- Detailed knowledge of the technical constraints of engines and the different game platforms.
- A portfolio demonstrating above mentioned skills, preferably on mobile platforms.
- Knowledge of 2D and 3D DCC tools.
- Knowledge of asset management and version control systems
- In-depth knowledge of the jobs required to produce a AAA Games & Top grossing / Top rated mobile Casual Games.
- Willingness to take responsibility in making decisions, the ability to voice constructive criticism.
- Experience in managing a team of artists is a plus.
- Experience in developing mini-game concepts is a plus.