Position: 3D Artist (Unity)
Company: Ukrany
Category: Unity
Experience required: 1y
English level: upper

**Job Description**
We are looking for an autonomous and driven person that can assume an end to end responsibility of setting up a modular pipeline for Environments (as well as performing the tasks within the pipeline) so that they can be easily integrated to our product “Frever”.

**What You’ll Do**
- Design and build a pipeline that is modular, where scenes can easily and quickly be modified into new scenes, based on best-practices and deep understanding of user needs
- Be autonomous in finding interesting compositions and layout of the scene that can facilitate the capabilities of storytelling for our users
- Set up KPIs, track and communicate the progress of day to day tasks using with Management, Art Lead and Project Manager
- Assist with optimisation and debugging to fix the issues raised by testers
- Document your systems and processes to allow for easy onboarding and collaborations

**Who You Are**
- English speaking - upper-intermediate and higher
- Good knowledge of Unity (1-2 years minimum)
- Understanding of composition visual storytelling
- Understanding of Lightning Systems and Optimisation techniques for mobile devices

**Bonus Points**
- Bachelor Degree in 3D Graphic Art and Design
- 1-2 years experience (such as an internship or placement year) in a professional game studio environment or other relevant experience
- Experience working with Unity working with Cinemachine and Universal RP/ LWRP
- Experience working with Maya and Substance Painter

**What We Offer**
- The opportunity to work with the latest technological tools within AR, Depth Camera, 3D rendering and Machine Learning
- The opportunity to quickly assume responsibility and get a steep learning curve as we are small, nimble and ambitious team that need to face new challenges constantly
- The opportunity to be part of building a global product from its very foundations and have true impact of its design and final result