Position: Game Balance Designer
Company: Junkineering
Category: Unity
Experience required: 3y
English level: intermediate

We are looking for a skilled Game Balance Designer who loves gaming and is ready to join our team.

**Requirements:**
✔️Passion for mobile gaming and a deep understanding of turn-based RPG mechanics.
✔️Proven experience in game design or balance design, preferably in the mobile gaming industry.
✔️Strong analytical skills and ability to interpret gameplay data to drive balance improvements.
✔️Excellent communication and collaboration skills to work effectively with cross-functional teams.
✔️Ability to adapt to a fast-paced environment and meet deadlines.

**Responsibilities:**
📌Analyze gameplay data and identify areas requiring improvement or adjustment for better balance.
📌Design and implement character stats, abilities, and progression systems to ensure a fair and enjoyable gameplay experience.
📌Collaborate with game designers, artists, and programmers to iterate and fine-tune gameplay mechanics.
📌Conduct play testing and gather feedback to make data-driven adjustments to the game balance.
📌Monitor game metrics and respond to player feedback to address any balance issues or concerns.
📌Stay updated with industry trends and best practices in game balancing to enhance the game's competitive edge.

**Your mission:**
📌Balance the game: be responsible for the balancing of a new mobile game to shape a great gaming experience for our players that is easy to iterate, enhance and maintain.
📌Analyse: evaluate, iterate, and improve new game content that drives engagement, retention, and monetization.
📌Implement innovation: be up-to-date on new trends and practices in the games industry, especially in the market of f2p mobile games.
📌Collaborate: work cooperatively within a data-driven and multi-disciplinary team.