Position: Unreal Engine Developer (Senior C++)
Company: GlobalLogic
Category: C++
Experience required: 3y
English level: upper

**Description**
- Bachelor´s degree (or higher) in an IT-related field or similar qualification.
- Familiar with Unreal Engine 5.0 or newer version with knowledge of its architecture
- Good understanding of C++ and/or UE Blueprints in a gaming development environment
- Interested in Augmented Reality (AR) and Virtual Reality (VR)
- Experience with video streaming technologies is a plus
- A Team player with good problem-solving and evaluation skills
- Strong verbal and written communication skills in English, German is a plus

**Responsibilities**
Support our international team of C++ developers and designers in exciting projects as well as doing maintenance and stabilization of running systems.
Work in collaboration with our designers, artists and developers in an agile environment
Plan and develop new features together with the team either with C++ or using Blueprints in the latest Unreal Engine version.
Produce highly optimized and efficient code to guarantee real-time rendering on modern hardware and cloud infrastructure.
Create VR/AR experiences for our customers, by using Blueprint visual scripting in the UE, to create the overall flow and UX

**Department/Project Description**
Sports Virtualisation unit develops innovative and disruptive technology to enable the transition from traditional sports media consumption to new ways to engage with sports.

The latest computer vision technology is key to allow real-time rendering of statistics and virtual ads on top of broadcasts. It also enables the use of skeletal tracking data to render virtual recreations of sports events and transform the way they are experienced. Together with the top leagues and federations around the globe, we are working on our vision for a range of products to increase fan engagement for the world of tomorrow.

We are looking for you to fill the role of Unreal Engine engineer to join the team of talented C++/Blueprint developers and 2D/3D artists to create engaging products using Unreal Engine 5.1.

Through the availability of skeletal tracking data of live sports events, completely new products can be produced which use game engine technology in non-standard ways. Generating live streams from cloud-based setup, over mass-production of clips in render farms to real-time interactive tools and games are only some of our topics.