Position: Game designer
Company: Whimsy Games
Category: Unity
Experience required: 2y
English level: intermediate

Responsibilities:

Designing in-game economy, features, mechanics, game logics
Preparation of design documentation (GDD)
Closely cooperation with artists, developers
Analysis of functional launch results, key metrics, balance calculation
Communication with clients

Requirements:

Excellent command / highly proficient in spoken and written English
2+ year of the game design experience in genres: arcade, hyper-casual and casual games
Theory (game flow, game cycles, monetization models)
Experience in calculating game balance and game economy
Availability of successful projects in the portfolio

What can we offer:

Working with a creative and professional team
Communication with clients from different countries of the world
Possibility to implement your ideas and influence the introduction of new processes
Competitive salary
Full-time employment, the ability to work remotely, as well as work in the office at will
Paid vacation and sick leave
50% compensation for professional courses, professional development, webinars, sports
Team building, personal meetings with colleagues, conferences and much more
Referral program for employees