Position: Technical Artist
Company: Imponderabilia
Category: Unity
Experience required: 5y
English level: fluent

TECHNICAL ARTISTREMOTE / WARSAW, POLAND

RESPONSIBILITIES:
- Supporting the production team with the creation of art pipelines that focus on producing optimised content
- Cooperating with the tech director to create clear technical documentation for the art team
- Working with artists to achieve impressive visuals within technical budgets
- Creating immersive light scenarios, both with the use of dynamic and static lighting
- Optimizing individual assets, levels, VFX, UI elements, lighting, volumetric effects, shaders, and post-processesSupporting VFX production and implementationTaking part in sprint plannings, sprint reviews and sprint retrospectives, and reporting progress in Jira on a daily basis
- Problem-solving and taking initiative when things don’t go according to planSubmitting stable working features via Perforce according to deadlines

REQUIREMENTS:
- 5 years of experience in a similar role
- A background in SFX or 3D asset creation in the game/film industryUp-to-date knowledge and an ongoing interest in Unreal Engine
- Proficiency with Blender, 3DSMax, Maya, or other professional 3D modelling softwareHigh standards for the use of version control systems, in particular Perforce
- Good spoken and written English

PLUSES:
- Experience working with RenderDoc, Unreal Frontend, or Unreal Insights

WE OFFER:
A remote working arrangement
Flexible working hours (core hours 11:00–16:00)The opportunity to help shape a game from the ground up
A competitive salaryIf this describes you, we can’t wait to hear from you!


Please add the following information to your application:I consent to the processing of the personal data included in my job application for the purposes of the recruitment process in accordance with the Personal Data Protection Act of 29 August 1997 (Polish Journal of Laws/Dz.U. no.133, item 833, as amended).Due to the Covid-19 pandemic, we have moved to a remote work model for the foreseeable future.