Position: Game Producer
Company: QLOC
Category: Project Manager
Experience required: no_exp
English level: upper

Devil May Cry, Dark Souls Remastered, Mortal Kombat, Cyberpunk 2077 these are examples of our projects. If you want to work on the biggest gaming platforms, state-of-the-art technologies and games powered by Unreal Engine 4, or custom engines like Frostbite or REDengine - welcome to QLOC! :)

**KEY RESPONISIBILITIES**

— Leading video games porting and co-development projects;
— Creating project schedules;
— Creating budget plans and ensuring its implementation;
— Ensuring bilateral communication between the client and the team;
— Supporting the team as part of non-programming tasks;
— Working with a task and bug databases;
— Cooperating with other company departments (QA, localization) and external subcontractors as part of ongoing projects;
— Helping in recruiting new people to the team.

**DESIRED SKILLS**

— English (B2/C1) in speech and writing (e-mails, conference calls, communication with international teams);
— Ability to use programmers’/artists’ language as Producer is a bridge between the client and the team;
— Experienced video games player with a knowledge of a game’s environment (online features, game community);
— Knowledge of PC hardware and consoles (Sony PlayStation, Microsoft Xbox, Nintendo Switch, etc.);
— Knowledge of issues related to the production of computer games (programming, computer graphics, localization, testing);
— Practical skills related to project management at each stage (planning, budgeting, implementation, change management, team management, progress assessment);
— Prior managerial experience;
— Experience in building relations and managing everyday communication with clients, colleagues and management;
— Ability to work in different time zones.

**BONUS ADVANTAGES**

— Basic knowledge about the game production: development (stages), submission to first parties, publisher’s part, localization and QA involvement;
— Knowledge about programming and graphics (artist side) — programming languages/scripts, 2D/3D graphics, modeling, texturing, environmental art, etc.;
— Overall knowledge about networks — both infrastructure — LAN, switch/router and software related — matchmaking P2P and P/S.

**WE OFFER**

— No crunch policy.
— Work with very strong IPs.
— Training and development budget.
— Possibility for remote work.
— Polish, English or Japanese classes.
— Dragothon is a physical challenge and a charity event in one.
— Free professional mental health support.
— Medical insurance.
— Help and support with handling work and residence permit procedures, if needed.

If you want to read about processing your personal data during recruitment, check out this page: https://q-loc.com/privacy-policy/personal-data-processing/