Position: Senior Game Artist
Company: StartupSoft
Category: Artist
Experience required: 5y
English level: upper

**Project:**
OxeFit’s core technology integrates robotics, movement and performance tracking, advanced coaching, and analytics, to help individuals and teams become fitter. The system will offer opportunities to connect, collaborate, and ultimately transform the health of consumers, athletes, military personnel, and clinical rehab markets, while the extensive content expands beyond strength training into lifestyle and educational programs covering nutrition, health, mindfulness, and overall wellness topics.

For athletes and consumers, assessment of velocity, power, and force is important since varying these measures can yield significant results. Currently, this type of comprehensive testing is conducted in laboratories or special facilities which can be cost-prohibitive, difficult to access, and limiting. With the OxeFit system, assessment, coaching, training and measurement occurs simultaneously and work synergistically with existing technology. Real-time feedback on these metrics will help them achieve the most efficient workout while post-workout analytics will generate the next workout for optimal effectiveness.

**Project stage:** founded in 2019

**Team:** CEO, VP of Engineering, BE, FE, QA, and DevOps teams (7 engineers from our end)

**Requirements:**
* 3+ years in game art & related
* Bachelor's degree in Design, Arts, Architecture, or related
* A portfolio with samples of developed game concepts & art
* Understanding of art design and a keen eye for form, shape, structure, lighting, color, composition, detail, and silhouette when developing art
* Good skills in Adobe Illustrator, Photoshop, and related;
* Good skills in 3D tools Maya, 3ds Max, Blender, Cinema 4D
* Experience with sculpting, rendering and texuturing
* Strong understanding of Unity video game development (doesn’t have to be only Unity, it can be other technology, but preferred to be Unity as this candidate will work with the Unity team to develop a new game app)
* Solid knowledge of the Android environment

**Nice to have:**
* Experience in level design & game user research
* Experience in animation and motion design
* Experience working on game interfaces
* Ability to add and manage documentation of features for our company’s source of truth
* Ability to communicate the intended experience through artifacts such as concept maps, user flows, storyboards, sketches, wireframes, interactive prototypes, and design specifications
* A plus if you’re into fitness

**Soft skills:**
* Being able to work with a US-based team;
* Great communicator and team player, and follows directions;
* Self-motivated with a drive for excellence.

**Responsibilities:**
* Generating concepts for in-game objects
* Modeling those objects
* Creating textures and lighting
* Designing in-game environments and backgrounds
* Delivery of game art, consistently meeting production deadlines
* Collaborate with developers & other designers to produce high-quality * UI game screen designs, including all scenes & objects in the game

**You will get:**
* Competitive financial reward and other social benefits;
* Possibility to work with minor supervision and low bureaucracy;
* Flexible schedule and friendly working atmosphere;
* Tight-knit team with an inclusive and transparent culture.