Position: Sr. Software Development Engineer - Vulkan API
Company: EigenMethod
Category: C++
Experience required: 3y
English level: intermediate

The Vulkan API is very young and is bleeding edge. It’s ongoing growth and strength is exciting to watch and contribute to. We are strongly involved in shaping that growth. We do this by contributing to the open standardization community via our Khronos membership
We have multiple areas of focus in our driver team. All are working towards a cohesive coverage of our various responsibilities. The engineer can choose a focus on a subset of the job responsibilities below based on background and desired growth direction. This team is essential to the success of AMD as a growing company. It is an exciting environment where you will be working on some of the most interesting projects the industry has to offer. 
The Person: 
We are searching for an individual with excellent problem-solving skills who also appreciates a team environment and learning from others. An individual who will do well in this role would be able to balance between attention to details and executing timely with perfection. A good fit for our team is a person who communicates optimally, shares their knowledge freely, and who is passionate about growth, learning and contributing to the success of the team and AMD as a whole. 
Preferred Experience: 
•Excellent experience in C/C++ programming. 
•Solid knowledge of Graphics fundamentals, GPU graphics pipeline and shaders. 
•Experience in at least one Graphics API: Direct3D, OpenGL, or Vulkan (preferred). 
•Strong expertise in computer architecture, data structure and algorithms. 
•Hands-on experience in Linux kernel or driver development is a big plus. 
•Familiarity with ARM/Android platform is a desired plus. 
•Familiarity with compiler technology is a desired plus. 
•Strong knowledge in using debug tools (Visual studio, GDB, etc) 
•Prefer MS or higher education in CS or CE. Academic Credentials: 
•Degree in Electrical Engineering, Mathematics, Computer Science, Engineering, Physics or an equivalent. 

Key Responsibilities: 
•Implement Vulkan new features/extensions for new generation AMD GPU. 
•Maintain and refine Vulkan driver architecture. 
•Validate functionalities for new generation of GPUs on simulators and bring it up on real silicon. 
•Fine-tune Vulkan benchmark performance for games and workstation applications. 
•Work with key customers and vendors for feature implementation and issue solving. 
•Interact with the Graphics Community on behalf of AMD. 
•Develop internal tools to improve development efficiency and productivity.