Position: Game designer, LiveOps
Company: Plure
Category: Design
Experience required: 2y
English level: intermediate

**What you will do:**
Prepare design documentation (GDD);
Create new game features and core mechanics;
Design and maintain in-game LiveOps system and mechanics;
Design and implement LiveOps balance;
Work closely with designers and artists, developers, animators, and tech writers;
Analyze functional launch results, key metrics, the formation of conclusions and improvement plans;
Identify game problems and implement solution scenarios;
Conduct research on the Mobile games market.
 
**We are waiting for you in our team if:**
You are a professional Game Designer/LiveOps Manager ready to accept new challenges;
You have the previous exp in creating the game economy and balancing;
You are proficient in product analytics, ideally LiveOps analytics;
You possess maintaining LiveOps schedules and task descriptions;
You are familiar with in-game monetization;
You can deal with Office 360/Google Sheets on a proficient level;
You have an upper-intermediate level of both written and spoken English;
You are passionate about the video games industry! 😊
 
**Few more words about our perks:**
A work environment with a minimum bureaucracy and hierarchy
You can choose how to work, either from home or in a coworking space 
Flexible schedule based on personal preferences and team meetings;
Networking opportunities with the experts from gamedev industry
Personal and professional development opportunities.