Position: Game UI Artist
Company: Synergetica
Category: Design
Experience required: 5y
English level: intermediate

Required skills
Successful work experience as a Game UI artist at least for 5+ years

 Diverse Game UI style portfolio from casual friendly games through to mature titles. (Experience in the Adobe graphics suite essential) XD, Figma, other similar software
 Great illustration skills to develop the UI from freehand sketch to accurate vectors.
 Clear consideration of colour theory, shape, scale, form, silhouette.
 Attitude with confidence in your ability to work to a design spec / brief whilst able to use your own
intuition to fill in the gaps.
 Fastidious attention to detail in order to push the visual and technical barriers further.
 Knowledge of Unity game engine is a plus
 An open approach to collaboration and feedback from others.
 Excellent communication skills, never afraid to ask questions.

We offer
• Remote work during the quarantine;
• Competitive compensation depending on experience and skills;
• Opportunities for self-realization, professional and career growth;
• Studying and practice of English: courses and communication with foreign colleagues and clients;
• Compensation package (paid vacation, sick leaves);
• Flexible working hours (from 9-11 to 18-20);
• Office near the Teatral’na metro station (Bohdana Khmelnytskogo Str.);
• Yoga classes.

Responsibilities
 Work with the lead artist to develop, explore and create user interface and develop icons, buttons, frames and panels etc for mobile games.
 Create user interface concepts and motion graphics to demonstrate transitions and interactions as well as execute them within the game engine.
 Explore and assemble visual material to define and improve the visual style of the game.
 Should have an in-depth understanding of game front-end UX flow and HUD systems
 Solve problems effectively and creatively with an ability to scale quality when time or deadlines require
it.
 Collaborate closely with the designer to iterate and consider the gameplay implications of the design
and the overall player experience.
 Detach yourself from personal tastes to approach and problem solve from the players perspective.
 Always thinking about how we can do better.