Position: 2D-animator
Company: Arrible
Category: Design
Experience required: 1y
English level: intermediate

Your main task will be working on Hypercasual games to improve overall graphics, animations and User Experience
You will work closely with the Game designer and making iterations to reach better results
Also, you can participate in discussions and make proposals to increase the quality and consistency of the game 
Taking part in the prioritizing tasks based on their impact on the user experience 
Would be great if you can work with Unity to implement the FX and Animations. This is it's not mandatory you can work closely with the developer to implement your animations inside the engine 
You will have daily based English communication with the producer and game designer so you will have everyday language practice. 

**Requirements:**
1+ years in the game industry as 2D artist/animator
Expert knowledge at least one animation software;
Experience in a full digital art content creation pipeline;
Good art background;
Independent creative learner with a passion for making games;
A team player with good verbal communication skills;
Experience working with Unity projects will be a huge plus;
Intermediate English;
Portfolio is a must
**We provide with:**
💡 We work exclusively remotely.
💡 Once a quarter — corporate events in Kiev or Odessa.
💡 Another bonus — we do not have time tracking and other micromanagement typical of galleys. All on trust.
💡 Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want.
💡 Interesting and varied projects: after all, we are an outsourcing company, and we are also a developer and publisher of our own games.
💡 Friendly team: we love each other, because thanks to the remote location, there is no chance to get each other, like in the office.))))