Position: Unreal Technical Artist
Company: Kevuru Games
Category: Other
Experience required: 1y
English level: intermediate

**Responsibility:**
Integration of assets in Unreal Engine;
Work with materials/shaders;
Work with light;
Post processing;
Optimization.

**Requirements:**

Confident knowledge of Unreal Engine components (Landscape, Lighting, Post-processes, Particle Systems, Physics, Profiling);
Work with materials and shaders in UE;
Understanding the whole process of developing and optimizing content for the game engine;
Basic knowledge of one of the programs for working with 3D (Maya / 3D Max / Blender, Photoshop, ZBrush, Substance Painter);
Landscape - work with tools of landscape, filling, materials and display;
Understanding the full cycle of game development and the specifics of optimization;
Search for possible ways to increase FPS, compromises for problem areas;
Ability to work with technical documentation;
Ability to work with version control systems.

**What do we offer:**

Salary reviews according to the results of performance appraisal;
10 days paid sick leave;
18 working-days’ vacation;
Days off on National/Bank Holidays;
Conferences, knowledge sharing activities, certification;
Availability of sabbatical;
Open management without bureaucracy;
Possibility to grow inside the friendly and professional team;
No time tracker.

P.S. Depending on the level and experience - there may be a test task. We consider each candidate individually. Feel free to send your CV and your responses))