Position: Spine Animator
Company: Value Productions
Category: Artist
Experience required: 3y
English level: intermediate

Job Title: Spine Animator (Project-Based)

Company Name: Value Productions

Job Type: Project-Based

Location: Remote

Job Summary: We are seeking a talented and creative Spine Animator to join our team on a project based contract. As a Spine Animator, you will be responsible for bringing our client’s characters and game assets to life through captivating animations. Please contact us with your porfolio and we will get back to you with an example of the work we are expecting to have, one or two videos per month.

Budget: 200 to 300 USD per video, 15 to 20 USD per hour

Responsibilities:

Collaborate with the art and design teams to understand the project requirements and objectives.
Use Spine animation software to create high quality animations for characters, creatures, and objects.
Develop captivating and fluid animations that bring characters to life, while maintaining the unique style and vision of the project.
Ensure animations are optimized for performance and compatibility with various platforms.
Collaborate with other team members to integrate animations into the game or project.
Revise and refine animations based on feedback and art direction.
Meet project deadlines and deliver animations on time for each project milestone.
Requirements:

Proficiency in Spine animation software and experience using it to create dynamic and visually appealing animations.
Strong understanding of animation principles, timing, and movement.
Excellent attention to detail and ability to bring characters and objects to life through expressive and realistic animations.
Strong communication and collaboration skills to work effectively with the art and design teams.
Ability to adapt to different art styles and project requirements.
Self motivated with the ability to manage time effectively and meet project deadlines.
A portfolio showcasing previous work and animations created using Spine is required.
Additional Skills (Preferred):

Knowledge of other animation software and tools, such as Adobe Animate or Toon Boom Harmony.
Experience in character rigging and creating skeletal animations.
Familiarity with game development processes and pipelines.
Application Instructions: To apply, please submit your resume, cover letter, and a link to your portfolio showcasing your Spine animations. Please briefly describe your relevant experience and why you are interested in working on a project based contract.

Note: This position is project based, with one video per month on a long term. The contract terms and compensation will be discussed with shortlisted candidates during the interview process.

We thank all applicants for their interest, but only those selected for an interview will be contacted.