Position: Studio Manager
Company: Murka
Category: Product Manager
Experience required: 5y
English level: upper

As a Studio Manager, you will be responsible for managing a full life cycle of a solid and successful mobile free-to-play game.
You will manage all the studios’ aspects, including, product, R&D, monetization, etc.
You will design and execute Vision, Roadmap and Player experience.

WHAT WILL BE YOUR MAIN CHALLENGES:
-Lead, inspire and motivate the teams working on the game, and maintain enthusiasm for the project
-Manage the studio P&L and KPIs
-Build the product and the user experience, manage day-to-day development, identify and drive creative solutions
-Continuous optimization in a game creation process
-Monitor and improve game metrics
-Be a focal point for the studio and additional related departments (BI, Marketing, etc.) in order to ensure full sync and resource optimization
-Plan a long-term strategic roadmap, prioritize and meet goals; identify risks, and come up with solutions
-Contribute to the strategy and business model for the product line, and take ownership of the roadmap
-Reconcile business and creative needs to create an inspirational product with successful business models

WHAT YOU'LL NEED TO BE SUCCESSFUL:
-Demonstrated experience in owning and delivering successful game development or technology business
-Passion for bringing high-quality and engaging user experiences
-Experience in managing a large game development team
-Experience in Free-to-Play game development and live operations
-A clear understanding of F2P monetization best practices and techniques for driving sustained revenue growth in F2P products
-Be able to work with remote teams and across time zones to foster a cohesive and creative work environment
-Proven ability to partner effectively with cross-functional disciplines, and to influence effectively without direct authority
-Ability to thrive in a fast-paced, constantly iterating environment
-Knowledge and experience in online games development, publishing, and operations
-Passion for creating innovative and engaging games 
-Strong analytical, interpersonal and decision-making skills