Position: Senior Technical Artist
Company: GSN Games
Category: Artist
Experience required: 2y
English level: intermediate

GSN Games is looking for a Technical Artist to join our fabulous team in Ukraine!

What You’ll Do:
Reporting to the Art Director, you’ll work with the Tech, Creative, Product and Production teams to make our world-class games even more beautiful and aspirational. You will ensure all art assets are easily integrated into the game while maximizing performance. 

You’ll also:
Work closely with and mentor 2D Artists and Animators
Anticipate the needs of artists, then create user-friendly tools for use within Unity
Lead the charge on technical issues that may arise from other programs when working within Unity
Research and oversee the implementation of rendering techniques such as particle systems, shaders, plugins, scripts within Unity
Be creative! Openly suggest more dynamic ways to do things, and back that up by trying. We want to learn from you!
Evangelize your point of view. Give and seek open feedback. Evolve. Be comfortable educating your peers on how you make technical artistry happen

About You:
You’ll be collaborative, positive and enthusiastic in your approach to making the best quality casual social games. You’ll have excellent attention to detail and a thorough knowledge of Technical Artistry. 

You’ll also have:
3+ years of relevant experience working in Unity
Solid written and spoken English skills
Advanced Photoshop skills, particularly in modifying content
Knowledge and understanding of file compression and optimization for various mobile platforms iOS, Android (Amazon, WebGL)
The ability to expertly integrate materials received from Art Team (PSD, Spine, After Effects assets, etc,) into Unity
An impeccable eye for detail
Strong experience creating animations, visual effects within Unity, close cooperation with animators and tech artists in this field
Eхperience in creating and modifying assets for various mobile platforms
A solid understanding of shaders
The ability to proactively identify technical constraints while conceptualizing, and executing solutions through new tools
A mind for both artistic and technical workflows
The ability to make decisions and execute on them to produce the best quality product quickly and efficiently
The ability to effectively communicate to key stakeholders detailed information on the status of game production builds and specific deliverables
Experience with 3D
Experience in Adobe After Effects, Spine, Adobe Illustrator, Autodesk Maya or any other 3D tool a plus!