Position: Game Designer
Company: Playwing
Category: Other
Experience required: 1y
English level: intermediate

Being an independent game developer and publisher, Airlab is a sister company to Ubisoft, Guillemot Corporation, and Longtail Studios. We are currently looking for an exceptional and talented Game Designer to join our outstanding team.

📌 **Responsibilities:**
- Create a fun, engaging, and outstanding player experience;
- Contribute to game features/systems design that compels and re-engages players;
- Collaborate to make sure all new game features fit within the established economy model, maximize short & long-term player engagement and provide monetization opportunities;
- Recommend rewards and monetization game features to create an economic system to fulfill player needs;
- Balance customer experience Vs revenue opportunity for in-game currency and virtual goods.

📌 **Requirements:**
- Proven experience F2P/Casual games;
- Minimum 1-year experience;
- Experience in running a game as a service with a strong understanding of how to use data and analysis in order to adjust game balancing and mechanics with a view to improving games performances;
- Strong ability to design, and balance players’ progression and game economy models;
- Skillful at complex Excel spreadsheets and how to setup game balancing & economy models;
- Strong problem-solving skills;
- Knowledge of the F2P mobile market, staying up to date on industry trends, key competitors, and best practices;
- Understanding milestones, schedules, deadlines, and efficient game development processes.

📌 **Pluses:**
- Passion for gaming;
- A mobile experience;
- Desire to track the market and offer new ideas and concepts.

📌 **We offer:**
📆 Paid vacation, sick leave, and day-off (40 days per year);
⏰ Flexible schedule;
🚀 Individual development plan;
💵 Payment for external training;
📈 We provide access to the internal base of training, seminars and literature;
🇺🇸 Free English classes and Speaking club from beginner to advanced lvl.