Position: Game Designer
Company: Junkineering
Category: Unity
Experience required: 3y
English level: intermediate

**Requirements:**
✔️3-5 years of experience as a Game Designer, specifically focused on mobile game monetization, traffic analytics, game balancing using Unity 3D, and designing and executing live-ops events.
✔️Strong analytical skills and expertise in analyzing game traffic, player behavior, and monetization metrics.
✔️Proficiency in using analytics tools, such as Google Analytics or similar platforms, to extract insights and drive data-informed decisions.
✔️Demonstrated ability to design and implement effective monetization mechanics, including virtual goods, in-app purchases, and ad integrations.
✔️Experience with A/B testing and data-driven optimization to improve monetization strategies.
✔️Solid understanding of Unity 3D and the ability to implement changes to game balance based on analytics.
✔️Proven track record of designing and executing engaging live-ops events that drive player engagement and monetization.
✔️Excellent communication and collaboration skills, with the ability to work effectively in cross-functional teams.


**Responsibilities:**
📌Conduct comprehensive analysis of game traffic, player behavior, and monetization metrics to identify trends, patterns, and opportunities for revenue growth.
📌Collaborate with cross-functional teams, including game designers, product managers, and data analysts, to develop monetization strategies aligned with player engagement and retention goals.
📌Design and implement in-game monetization mechanics, including virtual goods, in-app purchases, and ad integrations, to enhance player experience and generate revenue.
📌Utilize A/B testing and data-driven decision-making to optimize monetization strategies and drive revenue performance.
📌Implement changes to game balance based on analytics using Unity 3D, ensuring fair and engaging gameplay experiences.
📌Design and execute live-ops events, including planning event calendars, creating engaging content, and monitoring event performance.
📌Stay updated with industry trends, best practices, and emerging technologies in mobile game monetization, game balancing using Unity 3D, and live-ops event design, and apply this knowledge to continuously improve our games.