Position: Technical Artist (продуктова компанія)
Company: SpellRise Recruitment
Category: Unity
Experience required: 3y
English level: intermediate

Команда: 3 developers, 2 tech art, 3 QA's. Most of them Middle level  

Необхідний досвід та навички:
• At least 3 years of experience as a Technical Artist
• At least basic knowledge in C# - A must
• A strong portfolio or demo reel
• Solid understanding of art and animation pipelines
• Familiarity with game systems and the game development process
• Scripting skills
• Ability to identify the best tools and software to maximize game delivery
• Rendering and post-effects experience
• Understanding of rigging and animation
• Experience in physics simulations
• Shader development experience
• High-level artistic skills - proportion, color, composition
• Creative mindset and ability to overcome technical challenges
• Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc
• Excellent interpersonal skills in dealing with differences between creative and technical teams
• Knowledge of high-end coding languages
• Software: Maya, Unity3D, Photoshop

Обов'язки:
• Your role as a Technical Artist is to bridge the gap between the issues of the creative, programming, and engineering teams in game development
• Liaising between heads of programming and design teams
• Researching and developing technical tools for a project
• Setting up workflows of art production
• Supporting artists and engineers in the 3D art pipeline
• Assisting in asset performance and validation
• Solving complex technical issues during development
• Deciding and the developing the software and tools which are required for game production
• Developing and maintaining resources and pipelines along with programmers
• Porting finished art to the game engine
• Ensuring final art runs to full visual resolution
• Working within the limits of the game engine, curating file sizes, polygon counts, and loading speeds
• Enforcing standards as outlined by heads of departments
• Preparing and designing character systems such as skeletons, cloths, effect emitters, and ragdoll collision
• Optimizing environments and establishing physics barriers
• Writing custom software specific to the needs of the game which will work with an industry-standard scripting languages
• Researching and overseeing the implementation of rendering techniques
• Developing performance of frame rate and memory
• Resolving material errors and collision issues
• Monitoring the performance of the game
• Maintaining technical documentation

Умови роботи: 
- Медичне страхування 
- Компенсація витрат на спорт 
- Компенсація оплати курсів
- 20 робочих днів відпустки та 15 днів лікарняних 
- Надається уся необхідна техніка для роботи


Етапи відбору:
HR - 30 min
Tech interview - 1 hour 
+ potential test task