Position: Render Programmer
Company: Dragon's Lake Entertainment
Category: Unity
Experience required: 2y
English level: intermediate

**Обязанности**
Working on a game engine.
Analyze and improve performance across all target platforms.
Develop new, maintain and optimize existing graphics related features.
Debug and fix crashes, concurrency issues, GPU/CPU synchronization and platform-specific problems.
Research and propose improvements to processes and pipelines.

**Требования**
Strong hands-on experience writing C++ applications.
Familiarity with rendering system architecture, internal structure and algorithms
Experienced in shaders, geometry processing and lighting
Knowledge of one of the shading languages (GLSL, HLSL, etc.).
Experience writing fast and efficient code where GPU speed and memory constraints are paramount
Experience working with GPU performance analyzing and debugging tools (AMD CodeXL, PIX, RenderDoc etc.)
Experience working on the render engine
Operating with memory on low-level knowledge
Good communication and team skills.
Own pet projects or participation in an opensource project(s) related to rendering.

**Условия работы**
International team with best in class experience.
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).
Business trips, English courses and a lot of perks.
You’ll be joining a team of like-minded individuals to cooperatively work on a game project. From our side we are always trying to offer suitable tasks, ability to grow and constant feedback, necessary tech mentoring and direction to pursuit your goals.