Position: Deep learning developer in 3D animation
Company: Mirigos
Category: Unity
Experience required: 2y
English level: upper

We are looking for a candidate that is flexible to
respond to different deep learning problems in 3D animation.

About company:
The company is dedicated to developing AI to convert text into 3D
videos, for the greatest cost reduction in the audiovisual sector, and
it is precisely these types of projects that have a broad scope and
ample opportunities to make a career within the company. We base in Spain.

About position:
The main task to be performed is the training of a deep learning
architecture able to generate 3D points corresponding to a 3D
animation in real time and that these points are conditioned by text
input parameters. For example, the system will not infer the same 3D
points for the action "catch" as for the action "hit", because they
are obviously different animations.

For the case of 3D modeling, we are looking for a deep learning
architecture capable of inferring 3D points by generating a maya
corresponding to a 3D object also based on a text input parameter.
For
example, if we ask for a "rabbit", the mesh generated by the AI will
be in the shape of a "rabbit" and, if we ask for another animal,
character or thing, that is what it should generate.

Experience:
We are looking for an experience in the candidates of at least two
years of studies or work in deep learning projects and two projects
related to animation, modeling or video games in general.

Nice to have:
experience in deep learning, and if possible with experience in projects related to the world of video games.

Our candidate will be able to develop their skills in deep learning fields that
are absolutely innovative and in high demand in different companies
and sectors.