Position: Level Designer
Company: ISRAEL IT
Category: Design
Experience required: 3y
English level: upper

**PROJECT OVERVIEW**
**Moonee** is a well funded Mobile Game Developer and Publisher company.
We are user growth experts, specializing in game design monetization methods, user engagement, and data-driven decision-making.
Over 200 million players from around the world have enjoyed our games.
Moonee is focused on casual games, specifically puzzles and arcade games, with meta layers and social experiences.

**REQUIREMENTS**
– A passion for gaming, particularly with regard to casual mobile games An inquisitive, positive and creative mind with a passion for the level design craft (when possible showcased with a relevant portfolio of work);
– A solid grasp of design methodologies and up-to-date knowledge of the casual audience, casual game markets and player motivations;
– Ability to create excellent quality designs for a mass audience, often to strict deadlines;
– Excellent interpersonal skills to clearly and effectively communicate feedback and design ideas;
– A strong self-driven work ethic and ability to work effectively in an agile team environment;
– Be excited about collaborating and communicating closely with your own discipline, as well as other disciplines on the team.

**NICE TO HAVE**
– Familiar with task management/organizational tools;
– Close attention to detail and results-focused;
– Proactive and able to take ownership of processes, projects, and issues;
– Ability to inspire, mentor, and supervise art teams;
– Strong understanding of mobile technological constraints and challenges;
– Ego-adverse;
– Positive and collaborative;
– Motivated participant in Moonee’s efforts to be a welcoming, inclusive and diverse workplace.

**RESPONSIBILITIES**
– Creating best-in-class casual content in line with our design pillars, to excite and engage players;
– Playtesting your own and others designs to ensure quality and consistency of gameplay;
– Providing and documenting quality and timely feedback to other team members’ designs Iterating your content based on feedback provided in playtest sessions;
– Structuring and ordering content to onboard game concepts/mechanics, as well as providing the best variety and challenge for the game Using data to inform and balance existing content and form hypotheses and direction for future content Assisting level design team with improving our content pipeline and processes;
– Supporting and collaborating with the wider team in their disciplines from a level design perspective (Production, QA, Art, Game Design, etc).

**WE OFFER**
– Work at an international company with high-tech software products;
– Informal and friendly atmosphere;
– Competitive remuneration;
– Opportunity for professional growth;
– English and Hebrew classes with a lot of fun;
– IT CLUSTER membership;
– Cool corporate events, team buildings;
– New big office with a lot of cool stuff;
– Library in the office;
– Gym in the office;
– Ping-pong and PS;
– Birthday gifts;
– Attention to every employee.