Position: UI/UX designer
Company: Particles Global
Category: Design
Experience required: 2y
English level: intermediate

**Project information:**

The company burst into life in 2007 and developed casual games for Facebook and mobile. In 2009 efforts were refocusing with laser-guided precision on the exploding social casino genre. The team have been bringing world-class social slots to real slots fans ever since.  Since 2012 the company became a part of Aristocrat Technologies Inc., one of the world’s largest manufacturers and designers of casino slot machines. Together they bring groundbreaking, land-based slots content with some of the greatest social slots gaming anywhere on the web.
Offices are in London and Lviv.

**Skills & Requirements:**

- 3 + years of experience as a UI/UX Designer (more UX focused)
- Experience of creating the Design Systems for complex tools/platforms
- Experience of working with front-end developers
- Familiarity with CSS, HTML, React and a good knowledge of Bootstrap framework/components
- Familiarity with Web Accessibility principles
- Understanding of the importance of the UX design and its relationship to the UI
- Expert knowledge in Figma and/or other industry standard design software
- Experience in feature rich interfaces (e.g. CRM, shopping platforms or any other complex software)
- Awareness of the UX design approach differences between internal and external tools/products
- Interest in the technology behind the product
- Expert knowledge in Figma and/or other industry standard design software
- Degree in an associated field: Front-end development, Interaction Design, HCI or similar

**
Responsibilities **

- Shaping the architecture and visual identity of a game interface together, grounding on the information on the game functionality, obtained from Game Designer
- Create working mockups/wireframes/prototypes and documentation with understanding of technical aspects of mobile game development
- UI integration
- Ensuring the flexibility of a proposed interface to change with received feedback/modifying constraints
- Participate in the creative process of Game design that includes UI/UX part.

**Nice to have**
Understating of Game Design basics
Understanding of Design Thinking
Creating UI animation and effects would be a plus
Advanced knowledge in the latest design patterns and best practices
Passion for your work and games in general (to game interfaces, specifically)
Experience on UI/UX Designer position in game dev
Basic programmer engineering knowledge


**Interview process**

1 call interview with the client + task