Position: UX/UI Designer
Company: opinov8
Category: Design
Experience required: 2y
English level: upper

WE BUILD
You just can’t get rid of that inexpugnable desire of making easy-to- use interfaces with a smooth and intuitive interaction, you just can’t put your out-of-the-box thinking on pause, you just have to accept the fact that you notice every single detail of everything that surrounds you whenever you are and whatever you do. You just can’t stop saying “It depends.” cause it really does.
You are not just a designer, you are the one who cares about the way others use the product, the one who solves user’s problems, the one who brings creativity to life, the one who discovers new horizons to transform user experience.
Opinov8 is where your cutting edge solutions meet the reality by breathing a new life into the standard understanding of product use.

Following our rapid growth, we are looking for a UX/UI Designer to join our team.
As a part of the user experience team, you will be working on various projects for our customers located in Europe, UK, and the USA. Most of our projects start with the client-facing UX ideation workshops and the research phase, followed by the UX concept and wireframes creation. During the feature delivery phase, UX designer is becoming a part of an agile delivery team, enhancing the original assets and ideas.


BEING PART OF THE TEAM
Design and develop UX deliverables throughout the product lifecycle, based on UX best practices, research and metrics;
Evaluating an existing solution (or idea) for usefulness and effectiveness;
Generate solutions to business needs, and communicate the pros and cons for each;
Design and execute cross-platform projects (desktop, mobile) in partnership with the dev team;
Collaborate with stakeholders, and engineers to bring your ideas to life;
Present and defend your design solutions.


POWER YOU BRING
2+ years of commercial experience as UX specialist on both web and mobile applications;
Proficiency in up-to-date design tools (Sketch, Figma, inVision and/or other prototyping and sketching tools);
Have a relevant portfolio with previous works clearly showing the UX improvements you’ve made;
Creating IA, user flows, high-fidelity wireframes;
Defining business and users requirements;
Knowledge of user research methods (both qualitative and quantitative);
Knowledge of Usability & UCD principles;
Know how to enhance the user experience with and without access to end-users;
English — upper-intermediate level and higher;
Team spirit; strong communication skills to collaborate with various stakeholders;
Good time-management skills.