Position: Lead Animator Spine (Casual)
Company: AAA Game Art Studio
Category: Unity
Experience required: 1y
English level: intermediate

We are AAA Game Art Studio - art outsource studio with a focus on gamedev. Our clients are big gamedev companies such as Playtika, Wooga, Ubisoft and many more. We are a fast-growing studio and happy to announce an open vacancy - **Lead Animator Spine**.

**Requirements:**
- experience in managing a team of animators remotely and implementing game art projects;
- confident knowledge of Spine;
- at least 1 year of experience in a similar position in the game or related industry;
- knowledge of the basic principles of animation, rhythms, deformations, overlaps, etc;
- understanding of the physics of objects (fabric remains light and plastic, metal does not turn into rubber);
- experience with effects (including frame by frame) is welcome;
- attention to technical problems;
- work with PSD;
- knowledge of animation principles, a good sense of dynamics, form, color and composition, human and animal anatomy
availability of portfolio and willingness to perform test assignments.

**Responsibilities:**
- leading remote teams of animators;
-controlling the quality and efficiency of the project;
- building a planning process within teams and monitoring compliance with plans in conjunction with the PM;
- progress reports on ongoing projects to the art director;
- writing feedback to team members;
- creating animations in Spine;
- preparing PSD file;
- creating animation objects using slots;
- atlas output;
- working with artists and art-director for animation characters, environment, and FX;
- export animations, taking into account the technical requirements.

**What we offer:**
- remote work in the comfort of home; 
- flexible schedule; 
- paid vacation and sick leave;
- professional development;
- the opportunity to propose and implement their solutions/ideas;
- timely payment of salary and the prospect of its revision.