Position: UE4 VFX Artist
Company: Pingle Studio
Category: Unity
Experience required: 1y

**Main responsibilities:**
- Handle all aspects of the VFX pipeline, which includes creating content from pre-visualization concepts to final polished assets in game
- Assist in the improvement and stability of VFX tools and pipeline
- Balance quality with efficiency when working under tight deadlines.
**Required skills:**
- Experience with stylized effects;
- 1 year+ of experience creating real-time VFX in Unreal Engine;
- Advanced skills in 3D/2D Software - Photoshop, Maya/3ds Max/Blender;
- Excellent skills in VFX development, including timing, shape language, and color theory;
- Ability to collaborate but also work independently and creatively to solve VFX technical challenges;
- Understanding of VFX asset costs and impact on performance
- Proficiency in using Shader Graph tools;
- Ability to thrive in a fast-paced, iterative development environment
**What we offer:**
- Fast hiring and clear  process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support and full taxes coverage;
- Comfortable Office Location and the ability to work remotely;
- Relocation Support;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Сommunity of people who understand your game passion.