Position: C++/Engine Developer
Company: Dragon`s Lake Entertainment
Category: C++
Experience required: 5y
English level: intermediate

About you:
You are interested in engine development, keen on working with challenging tasks which require good debugging, optimization skills and knowledge of game engine architecture. You have experience working with game engines and, probably, have your own pet project. Have analytical mindset and willing to analyze problem before diving into solving it the wrong one. As an engine programmer, you are interested playing around with low-level engine subsystems, analyze and optimize their behavior, research and implement algorithms and data structure according to your game needs.
Self-motivated, proactive team player constantly looking for a ways to improve and share your knowledge.

Requirements:
Operating with memory on low-level knowledge
C++ classes and Inheritance
Lambdas, closures
Reference counting, smart pointers and garbage collection
Understanding of algorithms and data structure
Knowledge and experience in multi-threaded, asynchronous and lock-free programming
Performance optimization skills (CPU/Memory). Experience writing fast and efficient code where CPU speed and memory constraints are paramount

We offer:
International team with best in class experience.
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).


You’ll be joining a team of like-minded individuals to cooperatively work on a game project. From our side we are always trying to offer suitable tasks, ability to grow and constant feedback, necessary tech mentoring and direction to pursuit your goals.

Dragon`s Lake is proud to be an Equal Employment Opportunity employer.
All aspects of employment including the decision to hire, promote, discipline, or discharge, will be based on merit, competence, performance, and business needs.
We do not discriminate based upon race, religion, color, national origin or gender, sexual orientation, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.

What you'll do:
Working on a game engine.
Analyze and improve performance across all target platforms.
Develop new, maintain and optimize existing low-level systems including but not limited to memory and resource management, streaming, audio and rendering.
Debug and fix crashes, concurrency issues, and platform-specific problems.
Research and propose improvements to processes and pipelines.