Position: 2D Artist/Game Designer
Company: TekRevol
Category: Design
Experience required: 2y
English level: intermediate

Responsibilities:

Create art in a wide range of styles from realistic to cartoon, from start concept to implementation in the game.
Conceptualize, design, and create stunning (2D) in-game visual effects (modeling, texturing, animating, lighting, shaders, etc) by using available tools in a real-time engine.
Create character concepts, environments and backgrounds.
Create game interface and menus
Active involvement in the game creation process by interacting with the design team.
Effectively contributing to the art pipeline while understanding target platform constraints.
Meeting project deadlines/milestones.

Requirements:

BA in art media, graphic design or equivalent relevant experience
2+ years of experience as video game artist.
Thorough understanding of digital/traditional and Graphic art techniques.
Good knowledge of 2D editing tools, like Adobe Flash or Illustrator, to be able to deliver any kind of good quality 2D assets
A solid background in academic drawing, sketching and/or illustration is a major asset.
Versatile and prepared to tackle many different kinds of tasks, ranging from creative challenges to mass production.
Self-motivation, good communication and organization skills, team spirit, proactivity.
Positive attitude with the ability to receive and provide objective feedback
Ability to multi-task and to adapt easily to change.