Position: Junior Retoucher
Company: INDG
Category: Design
Experience required: 1y
English level: fluent

As our Junior Retoucher for Grip you provide basic retouch to the photo-realistic content that is created in our in-house 3D studio within e-commerce/digital marketing. With your Photoshop and retouch skills you know how to adjust lightning, shading and color to make sure we deliver the best quality of images to our clients. You understand what a technically and visually good image is. In addition, you will work on generalized setups for automated re-touch of Products. Interest and skills using compositing and more technical tools is welcome. Basic understanding of 3D is very helpful in this role in order to translate client needs to our internal team. 


 What’s Grip?
Grip supports brands to cope with the fast-accelerating challenge of the exponential grow and need for content. Grip is web-based software that automatically generates visual content. It’s based on photorealistic 3D, capitalising on INDG’s twenty-year-long experience in that field. 3D is good because once your beer or your juicer or your rocket is on Grip, it can be used and re-used for multiple media: images, videos, iOS apps, and such. Check out the website here.

This vision has worked quite well with clients: in less than two years, Grip won Coca-Cola, Nivea, Heineken, L'Oreal and others. As you can imagine, working with these companies requires knowing why, when and how they produce the thousands of visuals we've been trying to automate. Now, Grip is changing every day to accommodate the things we learn.

About INDG
At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam and Bucharest and we have an ever-growing team of remote workers from different areas of the world – the US, Singapore, Brazil, South Africa.. Clients include Adidas, The North Face, Hillrom, Yamaha, Philips and more. Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them. Our culture brings together creative, tech and business individuals. It’s a heady cocktail that keeps us inspired, empowered and passionate. 

What you will do:
Adjust the lighting, colour and size of the products
Colour grading, matching sharpness/blurriness, matching noise levels
Recognize where the 3D renders are incorrect (perspective, angle, lighting etc) and provide feedback to fix them 
Follow our standardised method of working on the photoshop files/layers so team members can easily work on the file too
Add textual elements to images
Use our custom Photoshop toolkit to use automation of simple/repetitive tasks 
Engage in two 15-to-30 minute meetings per week to synchronise with the rest of the team on the project

What you need :
Good Photoshop skills - including knowledge of all the blend modes, different selection types (pen tool, channel masking, luminosity and colour selections), how to realistically apply filters (blur gallery, sharpening, noise, etc), an understanding of smart objects and non-destructive workflows 
Previous retouching experience, particularly in compositing 
Excellent attention to detail 
Experience with colour grading and masking (creation and clean-up)
Bonus-points if you have experience working with 3D renders and an understanding of how CGI images are produced 
Upper-Intermediate English level
Ideally a fast internet connection to manage uploading/downloading larger photoshop files