Position: UX Designer/Product Designer
Company: Matoffo
Category: Design
Experience required: 5y
English level: upper

Client is a US based startup that organizes all info across your digital workspace and provides context for the projects, meetings, and people that matter to you.

About our client
Client is a US based startup that organizes all info across your digital workspace and provides context for the projects, meetings, and people that matter to you. Product has all of your most important files, documents, conversations, and links organized by client, project, and team. It makes your daily activities much more comfortable.

General skills
-Creative problem-solver - Proactively solve usability problems as they emerge. Comfortable making things, not just talking about them.
-Experience working in startups - understands the specific needs of early-stage companies finding product-market fit; comfortable moving fast, dealing with ambiguity, and responding to rapid changes; savvy with technology, products, teams, software development process
-High-bandwidth communicator - comfortable coordinating with PMs and engineers; capable at presenting their work to the team
-Advocate for users - comfortable advocating for feature decisions that make the product simpler, faster, easier to understand, more useful, and more desirable–and “defending” their decisions

Design skills
-Research - Can they run discovery sessions and usability tests? Do they know how to frame problems vs solutions and get to the heart of users’ emotions & needs?
-Workflows - can they arrange content into logical pages and sections; do they use appropriate design components in the right places to accomplish a goal; do they take advantage of industry best-practices and patterns
Interaction design - can they create interactive components that make sense, solve problems, manage state (loading, error, completed etc)
-Visual design - can they make a beautiful UI that feels modern, clean, crisp, attractive, on-brand? Clunky-looking, amateurish, student-y looking projects are a negative signal.
-Tools & systems - Highly proficient in Figma. Can they create and maintain a lightweight set of design patterns, and keep it updated with our components in code, properly abstract UI into repeatable components?
-Nice to haves - front-end development, illustration, branding, motion/animation, typography, other design deep-dives