Position: Senior Environment Artist (Edinburgh)
Company: Serengetitech
Category: Design
Experience required: 5y
English level: upper

Working closely with the Lead Environment Artist, Design Team, and Art Direction, you will ensure that all aspects of our world look exceptional.

Responsibilities

- Craft compelling visual narratives that reinforce and enhance the game’s setting, story and gameplay elements.
- Work closely with the Lead Environment Artist and Art Director to create high quality 3D environment art.
- Combine traditional art aesthetics with next-gen 3D authoring techniques to create visually compelling 3D spaces.
- Stay up-to-date on the latest industry tools and work with our engineers and tech artist department to bring them into our workflow.
- Create a broad range of environment assets that include architecture, nature and props from both concept and photo reference. 
- Ensure assets and environments conform to the defined technical and artistic requirements.
- Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
- Mentor and inspire junior artists.
- Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.
- Use a world editor you will populate and set dress our game world using a variety of 3D assets.
- Collaborate closely with other departments within the studio (Script, Animation, VFX etc.)  to ensure project goals are met.
- Support the outsource pipeline to ensure quality is being maintained.
- Achieve a high level of artistic fidelity while maintaining engine budgets, limits, and memory constraints.

Requirements

- A solid portfolio demonstrating experience in the creation of high quality, high resolution 3D assets, UV maps and textures.
- A minimum of 5 years professional experience as an artist in the games industry with at least 1 AAA shipped title.
- Strong modelling skill and experience in a major 3d package.
- Experience with texture creation/authoring tools such as the Substance Suite.
- Experience working with a game engine (Unreal, Unity or similar).
- A strong understanding of art fundamentals.
- An appreciation for architecture and design.
- Strong communication skills with the capability to successfully work across multiple teams.
- A positive, collaborative and professional working attitude.
- Proven ability to work within a team environment.
- Strong English skills, both written and verbal.