Position: Technical Animator  (Animation)
Company: Decimated
Category: Artist
Experience required: 5y
English level: intermediate

Fracture Labs is looking for a full-time  to join our talented development team! We are based in Estonia, but currently operating remotely throughout Europe.

As a Tech Animator/Rigger, your main responsibility will be to design, create, test, and maintain character rigs to meet the technical requirements of real-time performance capture and crowd simulations. Collaborate with the team to deliver the artistic vision communicated by the Art Director, and the technical art vision communicated by the Technical Art Director.

RESPONSIBILITIES
Design, create, test, and maintain character rigs/setups to meet technical and artistic needs
Develop and maintain character motion and deformation systems
Develop new techniques and processes to solve character production and optimization challenges
Create, setup and maintain Animation Blueprints in UE4
Collaborate with Technical Art Director to ensure technical solutions are well planned, structured, executed on, and documented
Support Character Artists with production tools
Collaborate with animators to improve rig controls
QUALIFICATIONS
7+ years of production experience
5+ Rigging experience in Maya (real-time preferred)
Strong understanding of real-time development processes and limitations
In-depth knowledge of Maya Rigging, Skeletal, and Animation systems
Expertise in Unreal Engine character and animation systems
Strong understanding of both Body and Facial Anatomy
Python /MEL
Mocap experience
Passion for technical problem solving
About company Decimated
Fracture Labs are an European game development studio made up of a team of highly experienced developers and artists, creating DECIMATED - a post-apocalyptic multiplayer survival RPG in Unreal Engine 5.