Position: Principal Technical Artist
Company: Romero Games
Category: Artist
Experience required: 2y
English level: upper

Join Romero Games as we develop John Romero’s next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.
We are looking for a Principal Technical Artist to join our growing team on a full-time basis. Your job will be to bridge the gap between the issues of the art, design, and programming teams in game development. You must understand the fundamentals of real-time graphics, modeling, animation, and VFX, and be able to assist with the production and integration of art assets at the highest quality.

This position is open to remote work for the right candidate, and relocation to our office in Galway, Ireland is also possible.

**Responsibilities**
Communicating and coordinating with the art, programming, and design teams

Setting up workflows and pipelines for art production

Supporting artists and engineers in the 3D art pipeline

Assisting in asset optimization and validation

Solving complex technical art production issues during development

Enforcing standards as outlined by heads of departments

Monitoring the performance of the game

Maintaining technical documentation

**Skills required**
Deep knowledge of art and animation pipelines, including the use of tools such as Maya, 3DS Max, Substance, etc. 

Expert understanding of optimization techniques and the technical requirements of game content - draw calls, polycounts, shader complexity, memory usage, etc.

Experience developing art-driven solutions for visual gameplay features, eg. destruction simulation, procedural VFX, etc.

Solid understanding of the real-time rendering and post-processing pipelines, and the techniques for optimizing runtime performance

Experience mentoring and leading other artists to produce their best work in a supportive environment

High attention to detail

Excellent communication skills

Familiarity with game systems and the game development process

High level artistic skills - proportion, color, composition

Creative mindset and ability to overcome technical challenges

Excellent interpersonal skills in dealing with differences between creative and technical teams

**Preferences**
A strong portfolio or demo reel

Experience with Unreal Engine, including understanding of or experience with Nanite & Lumen

Experience with procedural workflows and tools such as Houdini

Experience working on a First Person Shooter

Understanding of rigging and animation

Shader & material development experience

Experience with programming and/or scripting languages used to create the scripts/tools necesssary for accelerating and optimizing art production workflows