Position: Game Mathematician
Company: Funtico
Category: Unity
Experience required: 2y
English level: pre

Objective:
A dedicated and creative game mathematician with a strong background in mathematics, statistics, and computer science. That seek an opportunity to apply analytical skills and mathematical expertise to the design and optimization of engaging and balanced gameplay experiences in the gaming industry (WEB3.0 as well as WEB2.0).

Education Requirements (any of the below):
Ph.D. in Mathematics
M.Sc. in Computer Science (Specialization in Game Development)
B.Sc. in Applied Mathematics

Professional Experience - please state which one you have experience with :
- Collaborated with game designers and developers to create balanced gameplay mechanics by applying mathematical models and statistical analysis.
- Developed algorithms for random number generation, loot drop systems, and character attribute scaling to ensure fair and enjoyable gameplay experiences.
- Conducted in-depth analysis of player behavior and game metrics to identify trends and inform game design decisions.
- Iteratively refined game systems based on player feedback and statistical insights, resulting in increased player retention and satisfaction.
- WEB3.0 experience and familiarity – token economic modeling (a big advantage)
- Worked with a team of analysts to study player engagement patterns, providing data-driven recommendations to improve game mechanics and monetization strategies.
- Designed and implemented simulations to model player interactions within the game world, contributing to the optimization of resource distribution and balance.
- Collaborated with marketing teams to develop targeted promotions and events, increasing in-game purchases by X% over the course of a year.
- Presented findings and insights to cross-functional teams, translating complex mathematical concepts into actionable recommendations.

Projects (types of projects that you were involved – an example):
- Designed a novel player matchmaking system using Elo rating and Bayesian inference to provide fair competition in multiplayer games.
- Created a dynamic difficulty adjustment system based on player skill progression, enhancing the overall game experience for both casual and hardcore players.
- Developed a procedural terrain generation algorithm for an open-world RPG, ensuring diverse landscapes while maintaining performance efficiency.

Skills set (any of the below – please specify which one you have):
Mathematical Modeling
Probability Theory
Statistical Analysis
Game Balance and Mechanics
Random Number Generation
Data Visualization
Simulation Techniques
Python, R, MATLAB
SQL and Data Manipulation
Critical Thinking and Problem Solving
Strong Communication and Collaboration 

Languages:
English (Proficiency, Fluent)

Relocation possibilities :
State if open for relocation to Poland (Warsaw) – not a must