Position: 3D Graphics and Rendering Developer (Finland)
Company: Toughbyte
Category: C++
Experience required: 5y
English level: upper

**Tasks:**

-Windows side graphics and rendering pipeline development. You need to be able to make things excellent using standard graphics technologies such as DirectX/OpenGL/Vulkan (and related shading languages) and be the expert for us.
-Development of rendering algorithms for typical or new and unique Virtual --Reality engineering challenges (for example, foveated rendering, time warp/spacewarp).
-Be accountable for creating, debugging, tracing, optimizing and shipping core parts of our rendering & compositing pipeline (both CPU and GPU side).
-Be responsible for unit testing, regression testing and robustness of your own code.

**Must-have:**

-Fluent in C/C++ with multiple years of development experience as primary development language and several large scale projects shipped.
-Expertise in working with at least one core graphics API (DirectX/OpenGL/Vulkan). Track record of shipping high performance products using these core technologies.
-Proven skills of shipping graphics/rendering pipeline code in either graphics heavy R&D such as game engine development, offline rendering or consumer electronics products.
-Strong math skills (especially around graphics, i.e. linear algebra and related fields).
-Knack to find creative and innovative solutions and the persistence to polish them to perfection.
-Team player, ability to perform in cross-functional teams and to share knowledge with others.
Our company language is English - thus good communication skills in English are required. Don't need to know a word of Finnish though.

**Nice-to-have:**

-M.Sc. or Ph.D. degree in a relevant area (Computer Science, Electrical Engineering, Mathematics) is preferred.
-Experience with Python.
-Knowledge of GPU offerings such as Nvidia VRWorks is a plus. This will come in handy when we work to reduce frame rate and latency for our whole system.
-Previous experience working on building a game engine is a huge plus as then you have worked on similar rendering pipeline challenges you will work on at Varjo.
-Previous experience of working with virtual or augmented reality solutions is a plus.

**Benefits:
**
-The possibility to see into the future of computing by taking part in creating the new state of art in virtual and mixed reality products and experiences
-A startup culture with minimal bureaucracy and maximum opportunity for you to take charge of your work
-Work with the best, learn from the best
-The possibility to select the tools and methods you want to use to do your job effectively
-Competitive salary in the capital of the world's happiest country
-Premium employee medical coverage with life insurance and disability benefits
-Office located right in the middle of downtown Helsinki

**Interview process:**

-Intro call with Toughbyte
-Intro call with VP of Engineering or a hiring manager
-C++ focused test assignment (2-3 hours)
-3 different interviews (tech+culture) in 1 day