Position: AI Engineer
Company: Neo Cybernetica
Category: C++
Experience required: 1y

We are a next-gen cybernetics start-up backed by a few top-tier investors NEA and Open Field Capital, among others.

We are building a cloud-based software product that automatically solves a specific, challenging, and valuable problem in robotics and game dev industries that requires an extreme degree of manual work today. To make this product happen, we blend cutting-edge robotics, machine learning, and high-fidelity simulations of the real world.

While some may describe us as an AI company, we have found out that a "cybernetics company" captures our long-term ambitions a lot better. You see, the core purpose of cybernetics is the creation of a unified intelligence theory akin to the grand unification in physics. This idea has brought together our founders: Jeremy Achin, a visionary behind a unicorn AI company DataRobot, and Dmitry Zahanych, an AI engineer obsessed with building human-level machine intelligence.

We are gathering an interdisciplinary remote team of engineers and researchers from all other the globe. We have already built one office in the US and one in Ukraine (Kiev).

About Role
 
NeoCybernetica aims to solve the tedious processes and change the game industry as well as Robotics industry forever. 

In this role, you will have an opportunity to collaborate with our Behavior and Simulation teams to build a solution that can make a game developer's life easier.

About You

- Experience in building AI, Behavior Trees, and State Machines for NPCs in Unreal Engine
- Experience with Unreal Engine
- Experience with C++
- Interest in AI and Robotics
- Passion to spend 5+ years in fast growing start-up
- You learn fast, build fast, and fail fast.

Benefits

- Competitive salaries
- Stock
- Flexible schedule
- Freedom to make ground-breaking decisions
- Unlimited time off (we encourage 4+ weeks/year)  ****
- Exploration day each week focused on personal(professional) growth.
- English courses