Preservation of monuments with mixed Real-Virtual Technology

Introduction World is endowed with rich and diverse natural ,historic, and cultural resources . The Heritage of any nation is soul of its nationalism ,therefore it is the basic right ,duty and responsibility to protect it from foreign invaders ,teach ,explore more about it ,just not only to it own citizens but also to coming future generations well. These sites are main sources as well as main contributor to one own nation growth and development . However ,it is yet to explore the full potential of such resources to its full potential of such resources to its full advantages. Past efforts of conserving historic and cultural resources in Indian cities and towns have often been carried out in isolation from the needs and aspirations of the local community and people of the belonging area, as well as the main urban development issues, such as local economy ,urban development of that area always have remained untouched. The conservation and study is not just about development of these cities but also to keep them alive from time to time for future for future generations , to come, one of the most difficult thing is to learn in today‟s day. We could not learn about these sites just setting in our class room‟s ,in which we know study. As per syllabus history book of each 8th or 7th grade of secondary school of any Board in India ,specially have architectural study of at least of mohan-ja-daro, Red fort etc in order to learn about Indus Civilization‟s but it become very difficult for student „s to understand these difficult references about there length when they could not even had ever seen them 2D pictures and video only give visual anatomy of understanding not the correct length‟s ,the most important thing is it structure recent advances of technology only bought the boon of understanding through videos or “Virtual Reality” which itself the immersion of understanding of one person inside the computer rather then the understanding it in real world as interactive interactions. One of the major change comes when a person listens ,the direct interaction of human with computer, that is possible only through the Augmented Reality which provide direct interaction of human‟s with computer ,that‟s why it allow better immersion of human beings into the virtual world, so it doesn‟t allow human into computer instead computer based virtual closer to the human world ,something that follow the suite of mixed reality better bet called . Augmented reality generally refers to viewing the real, physical world with superimposed computer generated graphics. Today this usually involves rendering graphics onto a live video of the physical world, most commonly on a mobile device such as a Smartphone. Graphics are updated continuously to follow the orientation of the device video camera, such that the graphics appear to be inserted into the real world. This approach has the drawback that rather than look at the real world, the user must instead look at a small video feed of it. Near-to-eye displays address this shortcoming, allowing the user to view the real world with superimposed graphics directly, but require wearing exotic gear [2, 3]. An alternative approach to achieve direct viewing is to use projectors to render graphics onto the real world directly. Spatial augmented reality [2] entails correcting the projected graphics to account for the shape of the projection surface, possibly