Miracle-dz/UniFAR-FTUs huggingface dataset:
Influence of cover crop and tillage management practices on soil physical and hydraulic properties

Several agricultural land management practices, such as cover crops and tillage, can influence soil physical and hydraulic properties, soil health indicators and crop productivity. This study evaluated the influence of cover crops, tillage and perennial biofuel crops on soil physical and hydraulic properties. The objectives of this study included: (i) evaluate hydraulic properties for soils managed by cover crops and tillage, (ii) assess the influence of cover crops and tillage management on in situ water infiltration parameters, and (iii) evaluate thermal conductivity (λ), volumetric heat capacity (CV) and thermal diffusivity (D) for soils managed by perennial biofuel and cover crops. Two field sites were used for the study; the first and second objectives were conducted at Lincoln University’s Freeman Research Center while the third objective was conducted at University of Missouri Bradford Research Center. The cover crop grown at Freeman Research Center was Cereal rye (Secale cereal L.), while Cereal rye, Hairy vetch (Vicia villosa subsp. villosa) and Austrian winter pea (Pisum sativum subsp. arvense) were grown at Bradford Research Center. The perennial biofuel crops at Bradford Research Center included giant miscanthus (Miscanthus x gigantus J.M. Geef & Deuter ex Hodkinson & Renvoize) and switchgrass (Panicum vergatum L.). The tillage treatments at Freeman
RSBuilding: Towards General Remote Sensing Image Building Extraction and Change Detection with Foundation Model

The intelligent interpretation of buildings plays a significant role in urban planning and management, macroeconomic analysis, population dynamics, etc. Remote sensing image building interpretation primarily encompasses building extraction and change detection. However, current methodologies often treat these two tasks as separate entities, thereby failing to leverage shared knowledge. Moreover, the complexity and diversity of remote sensing image scenes pose additional challenges, as most algorithms are designed to model individual small datasets, thus lacking cross-scene generalization. In this paper, we propose a comprehensive remote sensing image building understanding model, termed RSBuilding, developed from the perspective of the foundation model. RSBuilding is designed to enhance cross-scene generalization and task universality. Specifically, we extract image features based on the prior knowledge of the foundation model and devise a multi-level feature sampler to augment scale information. To unify task representation and integrate image spatiotemporal clues, we introduce a cross-attention decoder with task prompts. Addressing the current shortage of datasets that incorporate annotations for both tasks, we have developed a federated training strategy to facilitate smooth model convergence even when supervision for some tasks is missing, thereby bolstering the complementarity of different tasks. Our model was trained on a dataset comprising up to 245,000 images and validated on multiple building extraction and change detection datasets. The experimental results substantiate that RSBuilding can concurrently handle two structurally distinct tasks and exhibits robust zero-shot generalization capabilities.
Fairness Feedback Loops: Training on Synthetic Data Amplifies Bias

Model-induced distribution shifts (MIDS) occur as previous model outputs pollute new model training sets over generations of models. This is known as model collapse in the case of generative models, and performative prediction or unfairness feedback loops for supervised models. When a model induces a distribution shift, it also encodes its mistakes, biases, and unfairnesses into the ground truth of its data ecosystem. We introduce a framework that allows us to track multiple MIDS over many generations, finding that they can lead to loss in performance, fairness, and minoritized group representation, even in initially unbiased datasets. Despite these negative consequences, we identify how models might be used for positive, intentional, interventions in their data ecosystems, providing redress for historical discrimination through a framework called algorithmic reparation (AR). We simulate AR interventions by curating representative training batches for stochastic gradient descent to demonstrate how AR can improve upon the unfairnesses of models and data ecosystems subject to other MIDS. Our work takes an important step towards identifying, mitigating, and taking accountability for the unfair feedback loops enabled by the idea that ML systems are inherently neutral and objective.
The Minimax Rate of HSIC Estimation for Translation-Invariant Kernels

Kernel techniques are among the most influential approaches in data science and statistics. Under mild conditions, the reproducing kernel Hilbert space associated to a kernel is capable of encoding the independence of $M\ge 2$ random variables. Probably the most widespread independence measure relying on kernels is the so-called Hilbert-Schmidt independence criterion (HSIC; also referred to as distance covariance in the statistics literature). Despite various existing HSIC estimators designed since its introduction close to two decades ago, the fundamental question of the rate at which HSIC can be estimated is still open. In this work, we prove that the minimax optimal rate of HSIC estimation on $\mathbb R^d$ for Borel measures containing the Gaussians with continuous bounded translation-invariant characteristic kernels is $\mathcal O\! \left(n^{-1/2}\right)$. Specifically, our result implies the optimality in the minimax sense of many of the most-frequently used estimators (including the U-statistic, the V-statistic, and the Nystr\"om-based one) on $\mathbb R^d$.
Convergence of Some Convex Message Passing Algorithms to a Fixed Point

A popular approach to the MAP inference problem in graphical models is to minimize an upper bound obtained from a dual linear programming or Lagrangian relaxation by (block-)coordinate descent. Examples of such algorithms are max-sum diffusion and sequential tree-reweighted message passing. Convergence properties of these methods are currently not fully understood. They have been proved to converge to the set characterized by local consistency of active constraints, with unknown convergence rate; however, it was not clear if the iterates converge at all (to any single point). We prove a stronger result (which was conjectured before but never proved): the iterates converge to a fixed point of the algorithm. Moreover, we show that they achieve precision $\varepsilon>0$ in $\mathcal{O}(1/\varepsilon)$ iterations. We first prove this for a version of coordinate descent applied to a general piecewise-affine convex objective, using a novel proof technique. Then we demonstrate the generality of this approach by reducing some popular coordinate-descent algorithms to this problem. Finally we show that, in contrast to our main result, a similar version of coordinate descent applied to a constrained optimization problem need not converge.
Towards Zero-shot Human-Object Interaction Detection via Vision-Language Integration

Human-object interaction (HOI) detection aims to locate human-object pairs and identify their interaction categories in images. Most existing methods primarily focus on supervised learning, which relies on extensive manual HOI annotations. In this paper, we propose a novel framework, termed Knowledge Integration to HOI (KI2HOI), that effectively integrates the knowledge of visual-language model to improve zero-shot HOI detection. Specifically, the verb feature learning module is designed based on visual semantics, by employing the verb extraction decoder to convert corresponding verb queries into interaction-specific category representations. We develop an effective additive self-attention mechanism to generate more comprehensive visual representations. Moreover, the innovative interaction representation decoder effectively extracts informative regions by integrating spatial and visual feature information through a cross-attention mechanism. To deal with zero-shot learning in low-data, we leverage a priori knowledge from the CLIP text encoder to initialize the linear classifier for enhanced interaction understanding. Extensive experiments conducted on the mainstream HICO-DET and V-COCO datasets demonstrate that our model outperforms the previous methods in various zero-shot and full-supervised settings.
Automated Wildlife Recognition

The estimation of wildlife populations is an issue currently being solved at workplaces on many levels. Knowledge of wildlife population and localization is not only very important for reducing damage to agricultural and forest growth, which arises from the local overgrowth of certain animal species, but also for the protection of endangered species of animals and plants. The article presents the results of a research carried out during 2017 as the first partial objective of a complex automated wildlife estimation project, namely the recognition of game in a free landscape without vegetation cover from an UAV (unmanned aerial vehicle). The paper describes a method of finding game animals in a selected area and identifies problems with the recognition of the animals hiding in the vegetation. These results play an important role in solving the overall complex p roblem of automated game recognition.
Distributed computing quantum unitary evolution

A distributed computing approach to solve the curse of dimensionality, caused by the complex quantum system modeling, is discussed. With the help of Cannon's algorithm, the distributed computing transformation of numerical method for simulating quantum unitary evolution is achieved. Based on the Tavis-Cummings model, a large number of atoms are added into the optical cavity to obtain a high-dimensional quantum closed system, implemented on the supercomputer platform. The comparison of time cost and speedup of different distributed computing strategies is discussed.
Deep Learning Approaches for Human Action Recognition in Video Data

Human action recognition in videos is a critical task with significant implications for numerous applications, including surveillance, sports analytics, and healthcare. The challenge lies in creating models that are both precise in their recognition capabilities and efficient enough for practical use. This study conducts an in-depth analysis of various deep learning models to address this challenge. Utilizing a subset of the UCF101 Videos dataset, we focus on Convolutional Neural Networks (CNNs), Recurrent Neural Networks (RNNs), and Two-Stream ConvNets. The research reveals that while CNNs effectively capture spatial features and RNNs encode temporal sequences, Two-Stream ConvNets exhibit superior performance by integrating spatial and temporal dimensions. These insights are distilled from the evaluation metrics of accuracy, precision, recall, and F1-score. The results of this study underscore the potential of composite models in achieving robust human action recognition and suggest avenues for future research in optimizing these models for real-world deployment.
LSTM-Based Text Generation: A Study on Historical Datasets

This paper presents an exploration of Long Short-Term Memory (LSTM) networks in the realm of text generation, focusing on the utilization of historical datasets for Shakespeare and Nietzsche. LSTMs, known for their effectiveness in handling sequential data, are applied here to model complex language patterns and structures inherent in historical texts. The study demonstrates that LSTM-based models, when trained on historical datasets, can not only generate text that is linguistically rich and contextually relevant but also provide insights into the evolution of language patterns over time. The finding presents models that are highly accurate and efficient in predicting text from works of Nietzsche, with low loss values and a training time of 100 iterations. The accuracy of the model is 0.9521, indicating high accuracy. The loss of the model is 0.2518, indicating its effectiveness. The accuracy of the model in predicting text from the work of Shakespeare is 0.9125, indicating a low error rate. The training time of the model is 100, mirroring the efficiency of the Nietzsche dataset. This efficiency demonstrates the effectiveness of the model design and training methodology, especially when handling complex literary texts. This research contributes to the field of natural language processing by showcasing the versatility of LSTM networks in text generation and offering a pathway for future explorations in historical linguistics and beyond.
3D Uncertain Distance Field Mapping using GMM and GP

In this study, we address the challenge of constructing continuous three-dimensional (3D) models that accurately represent uncertain surfaces, derived from noisy and incomplete LiDAR scanning data. Building upon our prior work, which utilized the Gaussian Process (GP) and Gaussian Mixture Model (GMM) for structured building models, we introduce a more generalized approach tailored for complex surfaces in urban scenes, where four-dimensional (4D) GMM Regression and GP with derivative observations are applied. A Hierarchical GMM (HGMM) is employed to optimize the number of GMM components and speed up the GMM training. With the prior map obtained from HGMM, GP inference is followed for the refinement of the final map. Our approach models the implicit surface of the geo-object and enables the inference of the regions that are not completely covered by measurements. The integration of GMM and GP yields well-calibrated uncertainty estimates alongside the surface model, enhancing both accuracy and reliability. The proposed method is evaluated on the real data collected by a mobile mapping system. Compared to the performance in mapping accuracy and uncertainty quantification of other methods such as Gaussian Process Implicit Surface map (GPIS) and log-Gaussian Process Implicit Surface map (Log-GPIS), the proposed method achieves lower RMSEs, higher log-likelihood values and fewer computational costs for the evaluated datasets.
Controlling Delegations in Liquid Democracy

In liquid democracy, agents can either vote directly or delegate their vote to a different agent of their choice. This results in a power structure in which certain agents possess more voting weight than others. As a result, it opens up certain possibilities of vote manipulation, including control and bribery, that do not exist in standard voting scenarios of direct democracy. Here we formalize a certain kind of election control -- in which an external agent may change certain delegation arcs -- and study the computational complexity of the corresponding combinatorial problem.
Visual Decoding and Reconstruction via EEG Embeddings with Guided Diffusion

How to decode human vision through neural signals has attracted a long-standing interest in neuroscience and machine learning. Modern contrastive learning and generative models improved the performance of fMRI-based visual decoding and reconstruction. However, the high cost and low temporal resolution of fMRI limit their applications in brain-computer interfaces (BCIs), prompting a high need for EEG-based visual reconstruction. In this study, we present an EEG-based visual reconstruction framework. It consists of a plug-and-play EEG encoder called the Adaptive Thinking Mapper (ATM), which is aligned with image embeddings, and a two-stage EEG guidance image generator that first transforms EEG features into image priors and then reconstructs the visual stimuli with a pre-trained image generator. Our approach allows EEG embeddings to achieve superior performance in image classification and retrieval tasks. Our two-stage image generation strategy vividly reconstructs images seen by humans. Furthermore, we analyzed the impact of signals from different time windows and brain regions on decoding and reconstruction. The versatility of our framework is demonstrated in the magnetoencephalogram (MEG) data modality. We report that EEG-based visual decoding achieves SOTA performance, highlighting the portability, low cost, and high temporal resolution of EEG, enabling a wide range of BCI applications. The code of ATM is available at https://github.com/dongyangli-del/EEG_Image_decode.
Efficient Knowledge Deletion from Trained Models through Layer-wise Partial Machine Unlearning

Machine unlearning has garnered significant attention due to its ability to selectively erase knowledge obtained from specific training data samples in an already trained machine learning model. This capability enables data holders to adhere strictly to data protection regulations. However, existing unlearning techniques face practical constraints, often causing performance degradation, demanding brief fine-tuning post unlearning, and requiring significant storage. In response, this paper introduces a novel class of machine unlearning algorithms. First method is partial amnesiac unlearning, integration of layer-wise pruning with amnesiac unlearning. In this method, updates made to the model during training are pruned and stored, subsequently used to forget specific data from trained model. The second method assimilates layer-wise partial-updates into label-flipping and optimization-based unlearning to mitigate the adverse effects of data deletion on model efficacy. Through a detailed experimental evaluation, we showcase the effectiveness of proposed unlearning methods. Experimental results highlight that the partial amnesiac unlearning not only preserves model efficacy but also eliminates the necessity for brief post fine-tuning, unlike conventional amnesiac unlearning. Moreover, employing layer-wise partial updates in label-flipping and optimization-based unlearning techniques demonstrates superiority in preserving model efficacy compared to their naive counterparts.
Generalized paths and cycles in semicomplete multipartite digraphs

It is well-known and easy to show that even the following version of the directed travelling salesman problem is NP-complete: Given a strongly connected complete digraph $D=(V,A)$, a cost function $w: A\rightarrow \{0,1\}$ and a natural number $K$; decide whether $D$ has a directed Hamiltonian cycle of cost at most $K$. We study the following variant of this problem for $\{0,1\}$-weighted semicomplete digraphs where the set of arcs which have cost 1 form a collection of vertex-disjoint complete digraphs. A digraph is \textbf{semicomplete multipartite} if it can be obtained from a semicomplete digraph $D$ by choosing a collection of vertex-disjoint subsets $X_1,\ldots{},X_c$ of $V(D)$ and then deleting all arcs both of whose end-vertices lie inside some $X_i$. Let $D$ be a semicomplete digraph with a cost function $w$ as above, where $w(a)=1$ precisely when $a$ is an arc inside one of the subsets $X_1,\ldots{},X_c$ and let $D^*$ be the corresponding \smd{} that we obtain by deleting all arcs inside the $X_i$'s. Then every cycle $C$ of $D$ corresponds to a {\bf generalized cycle} $C^g$ of $D^*$ which is either the cycle $C$ itself if $w(C)=0$ or a collection of two or more paths that we obtain by deleting all arcs of cost 1 on $C$. Similarly we can define a {\bf generalized path} $P^g$ in a semicomplete multipartite digraph. The purpose of this paper is to study structural and algorithmic properties of generalized paths and cycles in semicomplete multipartite digraphs. This allows us to identify classes of directed $\{0,1\}$-weighted TSP instances that can be solved in polynomial time as well as others for which we can get very close to the optimum in polynomial time. Along with these results we also show that two natural questions about properties of cycles meeting all partite sets in semicomplete multipartite digraphs are NP-complete.
Human-Exoskeleton Interaction Portrait

Human-robot physical interaction contains crucial information for optimizing user experience, enhancing robot performance, and objectively assessing user adaptation. This study introduces a new method to evaluate human-robot co-adaptation in lower limb exoskeletons by analyzing muscle activity and interaction torque as a two-dimensional random variable. We introduce the Interaction Portrait (IP), which visualizes this variable's distribution in polar coordinates. We applied this metric to compare a recent torque controller (HTC) based on kinematic state feedback and a novel feedforward controller (AMTC) with online learning, proposed herein, against a time-based controller (TBC) during treadmill walking at varying speeds. Compared to TBC, both HTC and AMTC significantly lower users' normalized oxygen uptake, suggesting enhanced user-exoskeleton coordination. IP analysis reveals this improvement stems from two distinct co-adaptation strategies, unidentifiable by traditional muscle activity or interaction torque analyses alone. HTC encourages users to yield control to the exoskeleton, decreasing muscular effort but increasing interaction torque, as the exoskeleton compensates for user dynamics. Conversely, AMTC promotes user engagement through increased muscular effort and reduced interaction torques, aligning it more closely with rehabilitation and gait training applications. IP phase evolution provides insight into each user's interaction strategy development, showcasing IP analysis's potential in comparing and designing novel controllers to optimize human-robot interaction in wearable robots.
MRL Parsing Without Tears: The Case of Hebrew

Syntactic parsing remains a critical tool for relation extraction and information extraction, especially in resource-scarce languages where LLMs are lacking. Yet in morphologically rich languages (MRLs), where parsers need to identify multiple lexical units in each token, existing systems suffer in latency and setup complexity. Some use a pipeline to peel away the layers: first segmentation, then morphology tagging, and then syntax parsing; however, errors in earlier layers are then propagated forward. Others use a joint architecture to evaluate all permutations at once; while this improves accuracy, it is notoriously slow. In contrast, and taking Hebrew as a test case, we present a new"flipped pipeline": decisions are made directly on the whole-token units by expert classifiers, each one dedicated to one specific task. The classifiers are independent of one another, and only at the end do we synthesize their predictions. This blazingly fast approach sets a new SOTA in Hebrew POS tagging and dependency parsing, while also reaching near-SOTA performance on other Hebrew NLP tasks. Because our architecture does not rely on any language-specific resources, it can serve as a model to develop similar parsers for other MRLs.
Main-sequence exoplanet systems: tidal evolution

The easiest exoplanets to detect are those that orbit very close to their hoststars. As a result, even though these planets are quite rare, they represent amajor fraction of the current exoplanet population. A side-effect of theproximity between the planet and the star is that the two have strong mutualinteractions through a number of physical processes. One of the most importantof these processes is tides. Tides are thought to shape the orbits of close-inexoplanets, heat the planet making its radius expand, and even drive someplanets to spiral into their host stars. This chapter briefly introduces thebasics of tidal physics and describes the various fingerprints tides leavewithin the observed exoplanet population.