Online Communities and Social Computing, Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

I: Designing and Developing On-Line Communities. - User-Centred Design Approach for a Community Website with Social Software. - What Would Jiminy Cricket Do? Lessons from the First Social Wearable. - Using Design Critique as Research to Link Sustainability and Interactive Technologies. - An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues. - Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups. - The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups. - Aspects of Augmented Social Cognition: Social Information Foraging and Social Search. - First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends. - PixelWish: Collective Wish-Making and Social Cohesion. - Computing Social Networks for Information Sharing: A Case-Based Approach. - Presentation Desire of Digital Identity in Virtual Community. - Grand Challenges in Design Research for Human-Centered Design Informatics. - A Study on Content and Management Style of Corporate Blogs. - Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery. - ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making. - Recognition of Affect Conveyed by Text Messaging in Online Communication. - Ranking Method for Mediators in Social Network. - The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities. - From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops. - Physical Representation Social Presence with Interactive Grass. - Artistic Data Visualization: Beyond Visual Analytics. - Social Puppets: Towards Modular Social Animation for Agents and Avatars. - A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning. - Cultural Institutions, Co-creativity and Communities of Interest. - A Study of Emotional and Rational Purchasing Behavior for Online Shopping. - A Trust-Based Reputation System in Peer-to-Peer Grid. - II: Knowledge, Collaboration, Learning and Local On-Line Communities. - The Social Implications of an Assisted Living Reminder System. - Disaster-Response Information Sharing System Based on Cellular Phone with GPS. - Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website. - Tracing Conceptual and Geospatial Diffusion of Knowledge. - The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design. - Self-Awareness in a Computer Supported Collaborative Learning Environment. - How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art.- CNA2 - Communications and Community Neighborhoods and Networks Action and Analysis: Concepts and Methods for Community Technology Research. - Toward Machine Therapy: Parapraxis of Machine Design and Use. - Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA. - Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. - Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods. - Fostering Knowledge Mode Conversion in New Product Development Environment. - Social Rewarding in Wiki Systems - Motivating the Community. - Integrating Digital Library Resources in Elementary School Classrooms - A Case Study of Social Study Instruction. - Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community. - Mobile Social Software for the Developing World. - An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment. - A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools. - A Mobile Portfolio to Support Communities of Practice in Science Education. - Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity. - CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move. - The Hidden Order of Wikipedia. - Major HCI Challenges for Open Source Software Adoption and Development. - Open Source Communities in China (Mainland): An Overview. - Cooperation and Competition Dynamics in an Online Game Community. - Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society - The Case of Northern States of Malaysia. - SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks. - WikiTable: A New Tool for Collaborative Authoring and Data Management. - Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior.