Miracle-dz/UniFAR-FTUs huggingface dataset:
Low-Frequency Electromagnetic Modeling for Electrical and Biological Systems Using MATLAB

Provides a detailed and systematic description of the Method of Moments (Boundary Element Method) for electromagnetic modeling at low frequencies and includes hands-on, application-based MATLAB(R) modules with user-friendly and intuitive GUI and a highly visualized interactive output. Includes a full-body computational human phantom with over 120 triangular surface meshes extracted from the Visible Human Project(R) Female dataset of the National library of Medicine and fully compatible with MATLAB(R) and major commercial FEM/BEM electromagnetic software simulators. This book covers the basic concepts of computational low-frequency electromagnetics in an application-based format and hones the knowledge of these concepts with hands-on MATLAB(R) modules. The book is divided into five parts. Part 1 discusses low-frequency electromagnetics, basic theory of triangular surface mesh generation, and computational human phantoms. Part 2 covers electrostatics of conductors and dielectrics, and direct current flow. Linear magnetostatics is analyzed in Part 3. Part 4 examines theory and applications of eddy currents. Finally, Part 5 evaluates nonlinear electrostatics. Application examples included in this book cover all major subjects of low-frequency electromagnetic theory. In addition, this book includes complete or summarized analytical solutions to a large number of quasi-static electromagnetic problems. Each Chapter concludes with a summary of the corresponding MATLAB(R) modules. * Combines fundamental electromagnetic theory and application-oriented computation algorithms in the form of stand alone MATLAB(R) modules * Makes use of the three-dimensional Method of Moments (MoM) for static and quasistatic electromagnetic problems * Contains a detailed full-body computational human phantom from the Visible Human Project(R) Female, embedded implant models, and a collection of homogeneous human shells Low-Frequency Electromagnetic Modeling for Electrical and Biological Systems Using MATLAB(R) is a resource for electrical and biomedical engineering students and practicing researchers, engineers, and medical doctors working on low-frequency modeling and bioelectromagnetic applications.
Implementing and Evaluating a Blended Learning Format in the Communication Internship Course

The use of blended learning is well suited for classes that involve a high level of experiential inquiry such as internship courses. These courses allow students to combine applied, face-to-face fieldwork activities with a reflective academic component delivered online. Therefore, the purpose of this article is to describe the pedagogical design and implementation of a pilot blended learning format internship course. After implementation, the pilot class was assessed. Results of the survey and focus group revealed high levels of student satisfaction in the areas of course structure, faculty-student interaction, and application of theory to the “real-world” experience undertaken by students during the internship. Lower levels of satisfaction with the course’s academic rigor and a sense of community were also reported. Notably, students with experience in blended learning expressed lower levels of overall satisfaction, but reported higher levels of satisfaction with the course’s rigor and sense of community. The paper concludes by offering implications for instructors seeking to implement blended learning approaches.
Gene Expression In The Brain

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Reversing the Tyranny of Distance Education: Using Research About Threshold Concepts in Online Teaching to Humanize Online Course Design

In today’s higher education environment, online education has become a rich and nuanced medium characterized by a dynamic and progressive use of technology. These technological advancements require research-informed guidelines and practices to facilitate understanding of how they can be used to foster positive outcomes in distance education contexts. By employing a mixed-methods multiphase design case study at Avondale College of Higher Education, the authors examine the challenges, selfconfidence and threshold concepts, or transformative, conceptual understandings that academic faculty staff experience while engaging in distance education course design. The authors examine how these threshold concepts, attitudes and skills can be used to inform the design of professional development programs for academic staff who teach in online contexts. The results and associated recommendations of the six-year investigation are presented to inform professional development programs that aim to improve the quality of online teaching, course design and learning experiences of students. Reversing the Tyranny of Distance Education: Using Research About Threshold Concepts in Online Teaching to Humanize Online Course Design
Cognición implícita en psicopatología: contribuciones en el abordaje de los trastornos por consumo de sustancias

Para favorecer un entendimiento de las distintas psicopatologías resulta imprescindible favorecer una integración permanente y fluida desde los avances de diversas vertientes de trabajo, en particular, en los mecanismos de interpretación. El enfoque psicopatológico predominante durante las últimas décadas atribuye en variadas patologías (e.g., trastornos del estado de ánimo, ansiógenos y por consumo de sustancias, entre otras) a procesos reflexivos que manifiestan ideas y recuerdos disfuncionales para dar paso a la conducta patológica
Typical Applications and Prospects of Game Theory in Power System

As an advanced optimization tool,game theory is mainly adopted to solve the optimal decision-making problem featured with multi-stakeholders.With the rapid development of smart grid,the number of participants in power generation,distribution and consumption is increasing constantly.In this situation,game theory is a novel approach for the optimal decision-making problem with multiple players in power systems.In this paper,the basic concepts and classification of game theory are introduced.Then,an overview of typical applications of game theory in different aspects of power systems are given,including power system planning,electricity market,scheduling and control.Finally,some key issues deserved further study are discussed,concerning the fields of renewable energy generation,micro-grid,demandresponse,power grid evolution and game equilibrium solving algorithm.The main purpose of this work is to promote the application of game theory in power systems.
Narratives in Video Games and User Experience

This presentation will discuss how the narratives within video games create a better gaming experience for the player. Specifically, this presentation addresses user experience based on interactive and immersive narratives within the game. A narrative is a story or event presented in sequence; a narrative within a video game is the interactive storyline presented by the game designer. The key components of this paper rely heavily on user experience research done on video game interaction. This topic will cover human-computer interaction and immersion models which take into account interface interaction, user-defined tasking, and narrative building within video games. The importance of intuitive interface interaction between the game design and the player facilitates a better gameplay experience as well as user-defined tasking, such as being assigned quests and goals to achieve in the game. The dialogue built between the player and game utilizes certain tools to increase immersion and thus bettering the gaming experience. The user experience is a major factor which comes into play when discussing player and game interaction. As stated by Ermi and Mayra, the essence of a game is rooted in its interactive nature, and there is no game without a player (Ermi & Mayra, 2005). Research on this topic is progressing as technology in “Interactive Storytelling” grows and moves in the direction of dynamic user interaction (e.g., Cavazza, Lugrin, Pizzi, and Charles, 2002). This presentation will elaborate on the need for further research by expanding on already researched foundations within the topic of user experience and video game research. References: Ermi, L. , & Mayra, F. (2005). Fundamental components of the gameplay experience: Analysing immersion. Worlds in play: International perspectives on digital games research, 37. Cavazza, M. , Lugrin, J. L. , Pizzi, D. , & Charles, F. (2007, September). Madame bovary on the holodeck: immersive interactive storytelling. In Proceedings of the 15th international conference on Multimedia (pp. 651-660). ACM.
Types of Linguistic Error on Mandarin Time Phrase Construction among Malay Learners

Aligned with the economic development in China, Mandarin has been made popular worldwide. The ninth Malaysian plan (2006-2010) has strongly substantiated the need of Mandarin to be introduced as a foreign language elective course in public institutions of higher learning. Due to the fact that numerical phrases play a prominent role in daily lives, the main aim of this study is to explore the construction of Mandarin time phrase among Malay learners. A total of 40 Malay students who registered in Mandarin for Beginners course took part in this study. A test which consisted of 10 questions covering construction of time phrase was administered to the students. Grammatical description and frequency analysis were employed, and the results showed five types of linguistic error committed by the students in constructing Mandarin time phrase: (1) error in words usage, (2) confusion of numbers, (3) Hanyu Pinyin errors, (4) structural errors and (5) omissions of words. The factors influencing students in the construction of Mandarin time phrase include students‟ attitude, different structures between Mandarin and Malay, language transfer from native language and lack of learning time. Accordingly, this study sheds light on Mandarin teachers in improving academic performances of Malay students in conceptualizing and mastering Mandarin time phrase.
Green Design Design For The Environment

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Cyberattacks: Does Physical Boundry Matter?

Information security issues are characterized with interdependence. Particularly, cyber criminals can easily cross national boundaries and exploit jurisdictional limitations between countries. Thus, whether cyber attacks are spatially autocorrelated is a strategic issue for government authorities and a tactic issue for insurance companies. Through an empirical study of cyber attacks across 62 countries during the period 2003-2007, we find little evidence on the spatial autocorrelation of cyber attacks at any week. However, after considering economic opportunity, IT infrastructure, international collaboration in enforcement and conventional crimes, we find strong evidence that cyber attacks were indeed spatially autocorrelated as they moved over time. The policy and managerial implication is that physical boundary should be an important factor in addressing strategic cyber attacks and their potential risks.
Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40‐view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40‐view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40‐view real‐time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three‐dimensional (3D) objects on the display for real‐time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.
Benefit-Aware On-Demand Provisioning Approach for Virtual Resources

It is a challenging problem to provide QoS (quality of service) in the virtualization-based cloud computing environment. Existing efforts have addressed this challenge based on either Cost-Oblivious approaches, or Cost-Aware approaches. However, both approaches may suffer frequent QoS violations under typical flash crowd workload. For instance, both approaches ignore the benefit gained after configuration changes. In this paper, a benefit-aware approach according to the profit rate maximization principle is introduced to address this problem. Here, the benefit means the satisfaction percept of the duration that application continuously guarantees the QoS in the new configuration. Experimental results based on TPC-W benchmark show that this benefit-aware approach can save the costs of VM resources as much as 25% and can effectively reduce the QoS violations compared through a cost-aware approach.
Data Warehouse query log analysis using MapReduce

Current auditing techniques on the data warehouse of Credit Suisse, a large Swiss multinational nancial service provider, are either not exible enough to answer ad-hoc queries or very costly to maintain. This master thesis proposes a new scalable solution in analyzing the raw query logs based on distributed computing using Hadoop and Pig. Our approach acts on raw data, hence allows total exibility in formulating ad-hoc queries. In addition, it does not rely on maintaining a dedicated data warehouse, but can run on any cluster infrastructure on a utility basis, thus being very cost e ective. Our solution has been implemented and tested on synthetic test data, as well as on a set of production data at Credit Suisse. An estimation has shown that we are able to process 93% of all the query log data, even in the presence of malformed data. In experiments, our implementation has proven to be highly scalable when processing synthetic query logs for a generic use case. Its performance however is in need of improvement, but might be compensated by the high scalability in the meantime.
Simulation and Performance Verification for Clock Synchronization of Time-Triggered Ethernet

The Time-Triggered Ethernet( TTE) synchronization strategy ensures high-quality synchronization.The research on modeling and simulation of TTE synchronization strategy is presented in this paper. We proposed a modular approach for modeling and simulation of TTE protocol, constructed a clock model with linear drift, modeled the protocol state machine and the clock synchronization as discrete events. Through the modeling and simulation, the performance of TTE synchronization under typical configuration parameters was studied.The simulation result verified that the clocks of TTE devices could be synchronized within microseconds.
The image denoising method of soft and hard adaptive thresholding based on Curvelet transform and Bayesian estimation

According to the defects of soft thresholding and hard thresholding image denoising methods,the image denoising method of soft and hard adaptive thresholding is proposed based on Curvelet transform and Bayesian estimation image denoising.Experiment results show that the new method has the advantages in denoised images with higher quality recovery of edges.It is capable for achieving the higher peak signal-to-noise ratio(PSNR) and giving better visual quality.
Modélisation géométrique à partir de croquis

La modelisation a l'aide de croquis a pour but de construire une forme tridimensionnelle a partir d'un dessin en deux dimensions. L'utilisateur dessine la silhouette de l'objet a reconstruire sur le plan de dessin, puis un algorithme genere automatiquement une forme en 3D a partir de ce croquis. La modelisation par croquis a l’avantage d’etre plus simple et plus rapide que la modelisation classique qui requiert l’utilisation de logiciels complexes comme 3DS Max, Maya, Blender, etc. Les applications liees a la modelisation par croquis seraient nombreuses : dans le domaine de l'infographie, la modelisation geometrique pour les jeux video le dessin industriel, les effets speciaux, etc., serait plus rapide et moins couteuse. La modelisation a l’aide de croquis pourrait etre utilisee par tout le monde. Nous avons tous, un jour ou l’autre, fait un croquis pour expliquer le chemin a prendre pour aller a un lieu precis, un croquis pour l’agencement d’une cuisine et d’une salle de sejour, ou un croquis pour expliquer le fonctionnement d’une machine, etc. Dans ce memoire de these, nous nous interessons dans un premier temps au probleme de la generation de courbes en 3D constituees d’helices a partir de croquis. Nous presentons deux algorithmes qui traitent ce probleme. Puis dans un second temps, nous nous interessons a la generation de surfaces a partir de croquis et plus particulierement a la generation de bas-reliefs, ces surfaces ayant l’avantage de ne pas presenter de parties cachees.
Non-linear angle-sum relations for polyhedral cones and polytopes

Abstract It is shown that the internal and external angles at the faces of a polyhedral cone satisfy various bilinear relations. The first two of these are related to the Gauss–Bonnet and Steiner parallel formulae for spherical polytopes, while the third is completely new. However, the proofs are basically combinatorial in nature, rather than differential geometric, as in the more classical treatments. These relations lead to inversion formulae, analogous to Euler-type relations, for certain functions defined on polytopes and polyhedral cones. As a result, various new relations involving quermassintegrals and Grassmann angles are found; there is also an application to lattice polytopes.
Challenges of ERAU’s First Suborbital Flight Aboard Blue Origin’s New Shepard M7 for the Cell Research Experiment In Microgravity (CRExIM)

Abstract Cell Research Experiment In Microgravity (CRExIM) was launched aboard Blue Origin’s New Shepard suborbital vehicle on Tuesday, December 12, 2017, from the West Texas Launch Site in Van Horn, Texas. One of the aims of this science experiment was to assess the effects of microgravity on murine T-cells during suborbital flight. These cells were placed in a NanoLab with a data logger that sensed the acceleration, temperature, and relative humidity during preflight, flight, and postflight operations. Some discrepancies in sensor measurement were noticed, and these errors were attributed partly to the difference in sampling rates and partly to the different locations of the sensors, which made it difficult to obtain highly accurate measurements of the accelerations and to correlate both sets of data. This paper discusses the setbacks and lessons learned, which made our team find new alternatives while meeting all milestones as mandated by NanoRacks and Blue Origin. This manuscript highlights these alternatives that led to the success of the mission and gives recommendations that will enable customers to alleviate some of these challenges in future flights.
Disparity in Discolouration of Thermally Modified Wood Exposed to Solar and Artificial Ultraviolet Irradiation

Abstract Artificial weathering is a widely used method for predicting wood behaviour during its service life. A study was carried out to compare the colour change of thermally modified aspen (Populus tremula L.) and grey alder (Alnus incana (L.) Moench) wood during natural solar and artificial ultra violet (UV) irradiation. Thermally modified wood specimens were exposed for 30 h to artificial UV irradiation at two different intensities, i.e.1.36 W m−2 at 340 nm and 0.68 W m−2 at 340 nm, as well as to solar irradiation outdoors and indoors. After 2.5, 5 and 10 h exposure, colour parameters and reflectance spectra (360–740 nm) were determined. Colour was expressed in accordance with the CIELAB colour model as colour parameters L*, a*, b*. The total colour change ΔEab was calculated from colour parameter differences ΔL*, Δa*, Δb*. The colour changes caused by solar and artificial UV irradiation had a similar pattern for both thermally modified hardwood species under study. Changes in the individual colour parameters in the course of the experiment altered their direction, which implies that discolouration of thermally modified wood is a complicated and dynamic process with various and different chemical transformations in wood chromophores. Colour and reflectance changes had similar trends for different intensities of the same type of irradiation, but they differed for various irradiation types – natural solar or artificial UV irradiation. Greater discolouration was detected for the specimens exposed to both solar irradiations - outdoors and indoors. The results suggest that the fluorescent lamps of the UVA-340 type, which only imitate well the sunlight UV spectrum from 290 nm to 365 nm, do not fully simulate the changes in thermally modified wood induced by solar radiation.