Miracle-dz/UniFAR-FTUs huggingface dataset:
A Survey on 5G Network Technologies from Social Perspective

ABSTRACT The rapid advancement in communication technological innovations results in proliferation of heterogeneous smart devices in the network. The inter-communication of these devices is usually related to their social behaviour and relationships. Furthermore, upcoming 5G network promises to bind all the network technologies like Internet of Vehicles (IoV), Internet of Things (IoT), Mobile Cloud Computing (MCC), Smart Grids (SG), Big Data, and Device-to-Device (D2D) communications in a common network. To achieve this unified goal, one promising possibility is to exploit social properties of various smart devices used by these technologies. Exploitation of social aspect can dispense optimized networking while avoiding problems like, network congestion, resource allocations, and the like. It also leads to convergence of upcoming 5G network technologies and human society giving rise to a new paradigm known as “socio-5G network technologies”. The state-of-the-art research on socio-5G network technologies is reviewed with the focus on six important technologies that 5G promises to support in one integrated network: IoV, IoT, MCC, SG, Big Data, and D2D communications. We also discuss the open issues related to combining social aspect with above-mentioned technologies.
Information Technology in the Service Economy: Challenges and Possibilities for the 21st Century IFIP Working Group 8.2 Conference, Toronto, Canada, August ... Federation for Information Processing)

This book constitutes the refereed proceedings of the IFIP TC 8 WG 8.2 International Working Conferenceheld in Toronto, Ontario, Canadaon August 10-13, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
MAthE the Game: A Serious Game for Education and Training in News Verification

During the last years, there has been a growing multidisciplinary interest in alternative educational approaches, such as serious games, aiming at enhancing thinking skills and media literacy. Likewise, the objective of this study is to present the design and the development of an educational web application for learning the necessary steps towards the detection of bogus content, according to the fact-checking procedures. The game presents news articles, which have to be characterized as fake or real by the players. During the effort to reach the correct decision, the players can use tools and practices for identifying relevant information regarding the clues, which frame a news story (title, date, creator, source, containing images). After presenting the progress of interface design and development, this paper reports the results of a randomized online field study (n = 111), which provides some preliminary evidence. Specifically, it is validated that the game can raise awareness, teach about authentication tools, and highlight the importance of patterns that include evidence regarding the authenticity of articles. Additionally, thorough discussion was conducted within a media class (n = 35) to receive useful feedback/evaluation about the offered utilities and their usability. The findings suggest that educational games may be a promising vehicle to inoculate the public against misinformation.
Is maternal labor market re-entry after childbirth facilitated by mothers’ and partners’ flextime?

How do national-level work–life balance policies shape the role of flextime in maternal labor market re-entry after childbirth? It is well known that such policies influence the adoption, provision, and support of flexible work arrangements by organizations, but whether they shape the relevance of these arrangements for workers has been neglected in past research. This article analyzes whether mothers’ and partners’ flextime facilitates maternal labor market re-entry after childbirth in Germany, where family policy reforms have been implemented in the last two decades. Event history analysis based on German Socio-Economic Panel (SOEP) data from the years 2003–2013 revealed that mothers were more likely to re-enter the labor market if they had used flextime before childbirth. However, this effect existed only before the implementation of family policy reforms, namely the introduction of parental leave in 2007 and the expansion of public childcare. Moreover, the use of flextime before childbirth did not encourage mothers to maintain previous work hours (the legal right to work part time has existed in Germany since 2001). Partners’ use of flextime before childbirth was found to be less relevant for mothers’ return to work after childbirth. The analysis indicates that generous national-level work–life balance policies can diminish the effectiveness of organizational work–life balance policies for mothers’ employment behavior.
Effect of FIFA 11+ Training Program on Soccer-Specific Physical Performance and Functional Movement in Collegiate Male Soccer Players: A Randomized Controlled Trial

PURPOSE: This study aimed to investigate the effects of the FIFA 11+ training program on soccer-specific physical performance and functional movement of collegiate male soccer players. METHODS: Twenty healthy male soccer players (age: 20.0±0.7 years, height: 174.2±4.3 cm, weight: 67.3±7.0 kg) participated in this study and were randomly divided into the 11+ training group (n=10) and control group (n=10). The FIFA 11+ training program was incorporated five times a week for 12 weeks and each session took about 20-25 minutes. The control group performed a normal warm-up. Participants’ soccer-specific physical performance (10-m and 30-m sprint test, coordination test, arrowhead agility test, and Yo-Yo intermittent recovery test level 1 (Yo-Yo IR test level 1) and functional movement (deep squat, hurdle step, in-line lunge, shoulder mobility, straight-leg raise, trunk stability push-up, and rotary stability) were measured. RESULTS: The results showed that the FIFA 11+ training program group showed a significant improvement in the 30-m sprint (p=.027), coordination test (p=.021), and arrowhead agility test (right: p=.009, left: p=.004), but not in the 10-m sprint and Yo-Yo IR test level 1, compared to the control group. Regarding functional movement, the FIFA 11+ training program group showed significantly better deep squat (p=.035), hurdle step (p=.005), rotary stability (p=.005), and total FMS scores (p=.001) than the control group. CONCLUSIONS: We concluded that a 12-week FIFA 11+ training program had positive effects on soccer-specific physical performance and functional movement of collegiate male soccer players.
Movement prototypes and their relationship in the performance of a gymnastics floor routine

For a better understanding of complex gymnastics performances, on the one hand, it is relevant to analyse isolated time discrete parameters, but on the other hand, it is also relevant to analyse the time-course of gymnastics skills and sequences holistically. Thus, the purpose of this study was to realize a holistic examination of a gymnastics floor routine (round off, back handspring, backward layout somersault) with an innovative approach of analysing time continuous data using a cluster analysis. Fifty-eight floor routine trials from ten female near-expert gymnasts were analysed on their movement kinematics. Time courses of six joint angles, together with the trunk orientation angle, were analysed by means of a hierarchical cluster analysis. In addition, the coefficients of variation were calculated. The results of this study revealed that for near-expert gymnasts, three to four prototypical movement patterns could be identified for each of the three skills (round off, back handspring, backward layout somersault). The different prototypical movement patterns can be differentiated by certain variant and invariant characteristics, such as the time courses of the different joint angles and their coefficients of variation. Statistically significant relationships were found between prototypes of the different gymnastics skills. In light of the training process in gymnastics, the study provides further evidence for strongly considering gymnasts’ movement pattern as well as for focusing on particular movement characteristics rather than on particular gymnastics skills in regard to motor skill acquisition and optimization.
To What Extent are Internal Components the Main Causes of Culture Shock

With an increasing number of students studying abroad, difficulties in transitioning to the host culture contributes to serious and widely-spread culture shock. As culture shock often limits students’ social and academic success, education institutions are aware that training students’ ability to release culture shock is important. Institutions usually offer material support to students studying abroad, but overlook their internal feelings. However, an effective training program can be accessible only when the causes of culture shock are understood clearly. This paper explores how important internal components are in causing culture shock. An online questionnaire correlates 163 participants with various backgrounds. Findings indicate that the majority of participants would attribute culture shock to internal causes, such as homesick problems or lack of pressure management ability. These results lead to suggestions and recommendations on how to develop the ability to release culture shock and adjust to new culture.
Desenhar e implementar um sistema de learning analytics no ensino superior

: The use of technology platforms based on online operating, amongst which we can highlight the LCMS, has gained increasing importance in Higher Education Institutions (HEIs). From the activity of students and teachers on these platforms results a huge trail of clicks which is translated into a huge volume of data - Big Data – in the system. The idea of Learning Analytics (LA) is simple and is associated with a very high potential to transform: the use of this data may allow a more informed process of making decisions, opening the door to a new model in the management of HEIs in the fields of teaching and organizational efficiency. However, the approach to the theme of LA is in its infancy and its effective operationalization requires responses to major challenges in technology, education and policies. This study fits into this context. At Universidade Católica Portuguesa – Porto there is an ongoing development of an LA system fed with data from the institutional LCMS - Blackboard - which aims to position each course (UC) and faculty in a matrix with five levels of integration of LCMS in the teaching and learning process. The matrix was built based on international models and the functionality offered by LCMS was taken into consideration. To meet the requirements of this matrix, all the backoffice of the system of data extraction and analysis in the LCMS was drawn up. Additionally, we developed and validated a scale that covers the same dimensions, to gauge students' opinions on the importance and integration of the LCMS in their process of teaching and learning. After completing the construction of this LA the goal is to articulate this information with the learning results of students (Academic Management System) and the evaluation of teachers / subjects (SIGIQ) - taking steps in building an Academic Analytics .
Performance Evaluation of LAR and OLSR Routing Protocols in Forest Fire Detection using Mobile Ad-Hoc Network

Objectives: To provide an assessment of two different types of MANET routing protocols. Methods/ Statistical Analysis: One of the key applications of the MANET technology include the disaster responding and the rescuing applications. Forest fires need a constant monitoring and an efficient communicative system. MANET includes several routing protocols. In spite of there being a large number of protocols, their performance in such disaster situations is ineffective due to high costs and a practical inability to recreate this scenario in a lab. Findings: The routing protocol performance was assessed using the MATLAB software. The different evaluation metrics that were adopted included the energy consumption, packet delivery ratio, routing overhead, and the end-to-end delay. Application/ Improvement: In our study, we have simulated a model for the forest fire disaster and have assessed two different routing protocols, i.e., the reactive Location-Aided Routing (LAR), and the proactive Optimised Link State Routing (OLSR). These protocols were evaluated to determine which is the more effective and reliable protocol amongst the two, in the case a forest fire disaster occurs. Our results have shown that the reactive LAR protocol was much better as compared to the proactive OLSR protocol as it showed better results for the Packet Delivery Ratio (PDR), energy consumption, and overheads, while the OLSR protocol has lesser values for the End-to-End Delay (E2E-Delay) parameter.
Neural Networks with Adaptive Activation Functions

[1] Christopher M. Bishop. Neural Networks for Pattern Recognition. Oxford University Press, USA, 1996. [2] Richard O. Duda, Peter E. Hart, and David G. Stork. Pattern Classification. Wiley, New York, 2nd edition, 2001. [3] G. Cybenko. Approximation by Superposition of Sigmoidal Functions. Mathematics of Control, Signals and Systems, vol 2, pp. 303-314, 1989. [4] Johan Hastad. Almost Optimal Lower Bounds for Small Depth Circuits. In Proceedings of the 18 th annual ACM Symposium on Theory of Computing, 1986. [5] Yoshua Bengio. Learning Deep Architectures for AI. Foundations and Trends in Machine Learning, 2009. In the most common framework for training neural networks in a supervised setting, we are given a training set of examples sampled from an unknown distribution , and we want to minimize the expected value of a loss function under . Neural networks are usually trained through a gradient descent procedure [1] to minimize Introduction
An Independent Evaluation of the Growth Mindset Intervention. Issue Focus.

The transition to high school is a volatile time for adolescents and a precarious point in the course of their education. Students who successfully navigate this transition and pass their ninth-grade classes are far more likely to graduate from high school with their peers and attend college than those who fail courses in the ninth grade.1 For example, a study has shown that being “on-track” (earning credits in core courses with no failing grades) at the end of the first year of high school is associated with an 85 percent chance of graduating from high school on time, compared with a 28 percent chance for students who are “off-track. ”2 The growing awareness of the importance of the first year of high school for future success has prompted schools and districts across the country to develop interventions designed for ninth-graders.
A Study of Hand Vein Recognition Based on Ridgeline Tracking

In this paper,a new algorithm based on ridgeline tracking is proposed.It directly processes on the gray image,tracks the vein ridgeline along the texture,and overcomes the disadvantages of image disposing.Locally reinforce the image,locally set the region value.Finally,we get a image of hand vein ridgeline.This algorithm effectively decreases the cost of computing,avoids the info losing when setting the region value.Compared with the traditional method,it has remarkable advantage in speed,meantime keep a good veracity.
Avatars and Digital Technology Literacy Applied in Psychology

Technological advances have led to a variety of positive outcomes and benefits. This chapter aims to discuss the different kinds of therapeutic interventions, clinical methods, and approaches in the field of psychology that have resulted from the advance in digital and virtual technology. In particular, this chapter focuses on avatars and virtual technology as a component of media literacy. Additionally, the chapter explores, in detail, how avatars are used across various clinical settings with diverse populations such as individuals with autism spectrum disorder, individuals with schizophrenia, prison settings, and the criminal justice system. Furthermore, the chapter highlights the significant implications avatars have in regards to education. Lastly, controversies and challenges are discussed regarding the efficacy of digital technology within clinical settings (e.g., telepsychology).
Naturalizing Consciousness Emergence for AI Implementation Purposes: A Guide to Multilayered Management Systems

The purpose of this chapter is to delineate a naturalistic approach to consciousness. This bioinspired method does not try to emulate into a 1:1 scale real mechanisms but instead of it, we capture some basic brain mechanisms prone to be implemented into computational frameworks. Consequently, we adopt a functional view on consciousness, considering consciousness as one among other cognitive mechanisms useful for survival purposes in natural environments. Specifically, we wish to capture those mechanisms related to decision-making processes employed by brains in order to produce adaptive answer to the environment, because this is the main reason for the emergence and purpose of consciousness.
Full Skeleton-based Virtual Human Animation: An Improved Design for SL Avatars

ABSTRACT This paper presents a novel skeleton design for avatar animation. This design includes new bones, whose purpose is to meet the requirements of sign language (SL) synthesis. SL synthesis presents particular challenges regarding the processing of phonetic descriptions of signs to create animations. Although traditional animation techniques have solved the synthesis of signs, the proposed skeleton design allows for the simplification of the phonetic processing, the inverse kinematics calculations, and the collision avoidance processes. The proposed design has been tested to demonstrate that the generated animations have the same quality as the ones produced with state-of-the-art techniques. Importantly, the proposed structure reduces the time required for generating an animation by 52% compared to existing solutions and requires less storage resources.
Diversity in Video Lectures: Aid or Hindrance?

Media diversity within video lectures has been shown to have an effect on students who participate in both flipped classes as well as online courses. While some research claims that content delivered through multiple sources leads to more learning, contrasting research makes the claim that too much media hinders cognitive processing. The present study investigated the effects of varying levels of instructional media delivered to students (n=110) within a flipped scientific writing course to investigate the relationship between higher levels of media diversity and student performance. Results showed that more diversity led to lower levels of performance. It was also found that higher levels of media diversity correlated with higher levels of students’ scanning between different forms of media, possibly contributing to the lower levels of performance. The implications of these results provide insight into the optimal level of media diversity, and on student behavior that can affect learning.
A Sampling Holder Using a Bootstrapped Switch

This paper describes the design of a sampling holder, Using a higher linearity bootstrapped switch, by using the bottom plate sampling to offset the effect of charge injection effect, By using the capacitance flip type structure to reduce power consumption, designing a high gain and high speed operational trans-conductance amplifier to improve gain and speed. Keywords-sampling holder; bootstrapped switches; operational Tran conductance amplifier; cascade
The Influence of the Exercise Programs on theBoy’s Self-Concept

This study is to investigate the effectiveness of an exercise program for children from 10 to 11 years old. In this study, 30 subjects were divided into two groups of equal control and training. After completing the procedure, the participants in the training group performed the gymnastics training program for 12 weeks and the control group did nothing. Data collection tool is a demographic questionnaire and a scale of self-concept Piers-Harris. Kolmogorov-Smirnov test is used to test the normal distribution of samples. The research results show that in the training group, the size of the concept of self and the general selfconcept of children before and after exercise instrument increased significantly. The results also show that the size of happiness and satisfaction of children, both in the control group and in the training group, is significantly different. The study concluded that a training program in the field of gymnastics training has significantly increased the level of self-concept of children.
THINKING IN PICTURES: A WAY FORWARD FOR DYSLEXIA, DYSGRAPHIA AND DYSCALCULIA IN GHANA

Dyslexia a life-long status; however, its impact can change at different stages in a person’s life. Many regular and children with special needs exhibit tenets of several learning disabilities at their school going age. Studies have shown how conditions such as Dyslexia and Dysgraphia, Dyscalculia have negatively affected these children’s swift development. Suggestions are that, any abnormality in the brain connectivity may affect not only children with special needs, but also regular children in the mainstream. The impact on the affected persons differ from person to person, however, solutions or the way forward depend largely on the approaches of the remediation. Thinking in pictures as a module for Dyslexia, a very common condition in this category and its related associates; dysgraphia and dyscalculia are concisely looked at in this paper. Article visualizations:
Subversive Spaces and Gendered Geographies in Early Childhood Classrooms in the American Southwest

The objective of this research project was to observe two classes of fouryear-old children as they engaged in pretend-play to discern what discourses were present in the classroom and in their lives that inform the construction of their genders and identities. Starting in August 2017, I observed two classrooms, recording what the children did and said during the morning playtime. I especially wanted to focus on what language the children used when they interacted with each other. Because of this, I directed my observations to the children in the classroom who were engaged in pretend-play, since this is where the language that is spoken is emergent from the children as they negotiate a pretend storyline, roles and dialogue. Theory concerning the construction of identity, especially with a focus to gender, has emerged from scholars who see gender as performative (West and Zimmerman 1987; Butler 1990; Blaise 2005). The notion of constructing identity and performing gender within discursive boundaries determined by culture and other factors has called into question the dominance of the gender binary. Gendered discourses permeate the environments in which children live and grow, influencing what discursive information the children take up as they ‘try on’ identity in pretend scripts and roles. Early childhood classrooms in the United States are usually divided into small, child-sized learning areas. Typically one can expect to see the