Miracle-dz/UniFAR-FTUs huggingface dataset:
ANALISIS KESUKSESAN SISTEM INFORMASI PERPUSTAKAANSENAYAN DENGAN PENDEKATAN MODEL DELONE DAN MCLEANDI SMK MUHAMMADIYAH 3 YOGYAKARTA

Penelitian ini bertujuan untuk menguji Model Kesuksesan Sistem Informasi yang dikemukakan Oleh DeLone dan McLean pada system informasi perpustakaan Senayan. Variabel yang digunakan dalam penelitian ini adalah kualitas sistem, kualitas informasi, kualitas layanan, penggunaan, kepuasan pengguna, dan manfaat-manfaat bersih. Objek dari penelitian in adalah sistem informasi perpustakaan Senayan yang digunakan di SMK Muhammadiyah 3 Yogyakarta, dan subjek dari penelitian ini adalah siswa kelas X angkatan 2013, dengan jumlah populasi 478 dan sampel yang digunakan adalah 172 siswa dan 2 orang admin dari system informasi perpustakaan Senayan. Penelitian mengaplikasikan teori yang dikemukakan oleh DeLone dan McLean(2003) tentang kesuksesan sistem informasi. Teknik pengumpulan data yang digunakan adalah dengan menggunakan angket. Pengujian hipotesis yang digunakan adalah dengan teknik analisis korelasi product moment Pearson. Berdasarkan hasil penelitian ini menunjukan bahwa distribusi kecenderungan pada semua variabel adalah cukup baik dan semua hipoteseis diterima. (1) terdapat hubungan positif dan signifikan antara kualitas sistem dan penggunaan, (2) terdapat hubungan positif dan signifikan antara kualitas sistem dan kepuasan pengguna, (3) terdapat hubungan positif dan signifikan antara kualitas informasi dan penggunaan, (4) terdapat hubungan positif dan signifikan antara kualitas informasi dan kepuasan pengguna, (5) terdapat hubungan positif dan signifikan antara kualitas layanan dan penggunaan, (6) terdapat hubungan positif dan signifikan antara kualitas layanan dan kepuasan pengguna, (7) terdapat hubungan positif dan signifikan antara penggunaan dan kepuasan pengguna, (8) terdapat hubungan positif dan signifikan antara penggunaan dan manfaat-manfaat bersih, (9) terdapat hubungan positif dan signifikan antara kepuasan pengguna terhadap manfaat-manfaat bersih. Kata kunci: DeLone & McLean(2003), kualitas sistem, kualitas informasi, penggunaan, kepuasan pengguna, manfaat-manfaat bersih, sistem informasi perpustakaan Senayan.
Guide to Management Research Methods

Part I: Planning The Research Project:. 1. Introduction. What Is The Nature Of Fundamental Organisational Research? What Distinguishes Fundamental Organisational Research From Applied Organisational Research? Methodological Requirements And Rules Of Fundamental Research In General. Clients. Other Parties Involved In The Research Project. Overview Of Steps In The Research Project. 2. Problem Orientation. Introduction. Research Objective. Problem Definition. Research Questions. The Empirical Cycle. 3. Literature. Introduction. Sources Of Literature. Literature Search. Literature Review. Referring To Literature. 4. Design And Planning Of The Research Project. Introduction. Research Model And Variables. Hypotheses. Operationalization. Levels Of Measurement. Reliability And Validity. Population And Sampling. Ethical Issues. 5. Research Proposal. Research Strategies. Introduction. Classification. Main Categories Of Research Strategies. Casuality. Part II: Conducting The Research Project:. 6. Data Collection Methods. Introduction. Archival Data. Observation. Interview. Questionnaire. Multi--Method. 7. Questionnaires And Interviews. Introduction. Questionnaires -- General Remarks. Structure Of The Questionnaire. Interviews -- General Remarks. Pilot Study. Making Contact. Anonymity And Confidentiality. 8. Data Analysis. Introduction. The Code Book. Computer Use. Data Matrix. Missing Values. Overview Of Statistical Techniques. Statistical Significance Of The Results. Part III: Reporting The Research Project:. 9. The Research Report. Introduction. Planning. Target Group. Structure Of The Research Report. Style And Layout Of The Report. 10. Presentation. Introduction. Preparing The Presentation. Structure Of The Presentation. The Presentation: Some Rules Of Thumb. Tools. The Audience. 11. Case Study -- The Transpost Case. Introduction. Problem Orientation. Research Model and Variables. Research Strategy. Collecting Existing Data. Practical Implementation. Data Analysis. Reporting. Presentation. Further Reading. Appendix: Checklist For Evaluating Research Reports. Index
Adaptive Spatial Alignment

Contents: Preface. Part I: Perceptual-Motor Performance. Strategic Perceptual-Motor Control. Sensorimotor Transformation. Perceptual-Motor Learning. Part II: Prism Adaptation. Paradigm and Generalizations. Contributions of Strategic Control. Alignment and Realignment. Theoretical Issues. Part III: Research. Adaptation During Locomotion. Adaptive Eye-Hand Coordination. Implications.
Semantically enabled image similarity search

Georeferenced data of various modalities are increasingly available for intelligence and commercial use, however effectively exploiting these sources demands a unified data space capable of capturing the unique contribution of each input. This work presents a suite of software tools for representing geospatial vector data and overhead imagery in a shared high-dimension vector or embedding" space that supports fused learning and similarity search across dissimilar modalities. While the approach is suitable for fusing arbitrary input types, including free text, the present work exploits the obvious but computationally difficult relationship between GIS and overhead imagery. GIS is comprised of temporally-smoothed but information-limited content of a GIS, while overhead imagery provides an information-rich but temporally-limited perspective. This processing framework includes some important extensions of concepts in literature but, more critically, presents a means to accomplish them as a unified framework at scale on commodity cloud architectures.
Scavenging Energy from the Motion of Fluids: Novel Nanogenerators Based on Triboelectricity

There has been a growing interest in building hypersensitive microand nano-systems that are multi-functional, low-power and/or self-powered, for use in personal electronics, environmental monitoring and medical science, for example. To feed such systems, triboelectric nanogenerators (TENG) were recently developed, converting external mechanical energy into electricity by the conjunction of triboelectric and electrostatic effects. They have the potential to harvest energy from human activities, rotating tires, ocean waves and tides, mechanical vibration, wind, and more. This type of devices has high technological potential because their manufacture is simple, low cost and achieves high power densities. Triboelectric nanogenerators can be manufactured by stacking two sheets of materials made of polymers with different triboelectric polarities, having metallic electrodes on the bottom and top of the assembled structure. When subjected to external forces, friction between the two polymeric films generates the same amount of charges of opposite signs on the two sides. Consequently, a triboelectric potential layer is created at the interface between the films, where the generated triboelectric charges are separated by a small distance. In this work, we developed a rotary TENG that harvests energy from water flow using PTFE and Nylon 6.6 as the pair of triboelectric materials. The rotary TENG with just one bracket (one Nylon plate and one PTFE plate), reached electrical output values higher for a water flow of 30 L/min, with a mean of open-circuit voltage of ∼ 90.3 V, a short-circuit current of ∼ 79.6 μA and its power density reached ∼ 4.5 W/m 2. When the triboelectric configuration was constituted by two Nylon plates and one PTFE plate, we obtained a mean value of the voltage of ∼ 69.6 V, a short-circuit current of ∼ 53.9 μA and a maximum power density of ∼ 2.3 W/m 2 for 30 L/min. Lastly, when the rotary TENG was constituted by four Nylon plates and one PTFE plate, the higher electrical outputs also occurred for 30 L/min, with a mean value of the voltage ∼ 75.3 V, a short-circuit current ∼ 77.7 μA and a maximum power density of ∼ 4.1 W/m 2. Then, we determined which was the best structure for the effective energy harvesting through water movement and we concluded that with four Nylon plates the performance of the device is higher, with a power per second ∼ 153.7 mW/s and power per cycle ∼ 11.0 mW/cycle for a water flow of 30 L/min.
Using contour information and segmentation for object registration, modeling and retrieval

This thesis considers different aspects of the utilization of contour information and syntactic and semantic image segmentation for object registration, modeling and retrieval in the context of content-based indexing and retrieval in large collections of images. Target applications include retrieval in collections of closed silhouettes, holistic w ord recognition in handwritten historical manuscripts and shape registration. Also, the thesis explores the feasibility of contour-based syntactic features for improving the correspondence of the output of bottom-up segmentation to semantic objects present in the scene and discusses the feasibility of different strategies for image analysis utilizing contour information, e.g. segmentation driven by visual features versus segmentation driven by shape models or semi-automatic in selected application scenarios. There are three contributions in this thesis. The first contribution considers structure analysis based on the shape and spatial configuration of image regions (socalled syntactic visual features) and their utilization for automatic image segmentation. The second contribution is the study of novel shape features, matching algorithms and similarity measures. Various applications of the proposed solutions are presented throughout the thesis providing the basis for the third contribution which is a discussion of the feasibility of different recognition strategies utilizing contour information. In each case, the performance and generality of the proposed approach has been analyzed based on extensive rigorous experimentation using as large as possible test collections.
Transferability of a Rule-Based Control Structure to a New Knowledge Domain

Matching appropriate computational techniques to particular knowledge domains is a major problem for information technology research. A class of computational techniques currently of considerable interest is the Rule-based system. One successful rule-based system is MYCIN, a consultation system to advise physicians on the use of antibiotics. We are investigating whether the essential structure of MYCIN is transferable to another medical domain, clinical psychopharmacology, which differs from antibiotic therapy in significant ways in the kind of knowledge used in the system. Our investigation is based on an evaluation of the level of performance attained by the system and on an analysis of the effort required to incorporate different kinds of knowledge into the system. In our work, we have discovered what we believe is an essential design problem for medical expert systems: controlling the amount and the type of information which a system requests from a user. This problem is inherent in medical expert systems because of the nature of the distribution of clinical states and of the training and background of physicians. The problem also exists for human consultants, and a complete and general solution for computer systems is probably not achievable. Our experience also suggests that undue concern over conventional distinctions among system architectures may be unrewarding and that progress in developing medical expert systems is strongly dependent on the quality of software tools.
Compétences et contenus: Les curriculums en questions

n peu partout dans le monde, en particulier dans le monde francophone, les curriculums et programmes scolaires sont l'objet de transformations profondes et accelerees. Ce mouvement est lie notamment a l'introduction des competences qui sont une reference tres largement utilisee et qui traduisent l'influence de certains courants de pensee qui debordent tres largement l'Ecole. Il ne s'agit pas de simples mises a jour ou d'adaptations comme en ont connu regulierement nos systemes educatifs, mais de changements fondamentaux dont on attend qu'ils permettent a nos Ecoles de mieux repondre aux attentes et aux imperatifs de la societe et des individus. Refusant toute position dogmatique, les auteurs reunis dans cet ouvrage en explorent differentes dimensions theoriques et pratiques avec le souci d'y porter un regard reflexif et constructif, distancie et critique. Participant a des titres divers aux travaux sur les curriculums - responsabilite institutionnelle, mise en oeuvre dans telle ou telle discipline, recherche de terrain, etc. -, venant de plusieurs pays, ayant des specialisations disciplinaires differentes, ils mettent a disposition des formateurs, des chercheurs, des enseignants, de toute personne concernee ou interessee par ces transformations, des outils theoriques et pratiques qui en eclairent les enjeux et ouvrent des questionnements plus que jamais d'actualite. Le tour d'horizon presente ici impose cet ouvrage comme une reference sur un mouvement souvent delicat a cerner, ou les contradictions sont nombreuses et dont les consequences sont loin d'avoir ete portees a leur terme. Sommaire Preface Introduction Francois Audigier et Nicole Tutiaux-Guillon Chapitre 1 LA NOTION DECOMPETENCE AU COEUR DES REFORMESCURRICULAIRES : EFFET DE MODE OU MOTEUR DE CHANGEMENTS EN PROFONDEUR? Marie-Francoise Legendre Chapitre 2 DES SAVOIRS SCOLAIRES AUX COMPETENCES. UNE REFORME EN COMMUNAUTE FRANCAISE DE BELGIQUE Jacqueline Beckers et Catherine Voos Chapitre 3 L'ESPACE CURRICULAIRE ENTRE HORIZON ET PLANCHER Olivier Maradan Chapitre 4 LES CURRICULUMS ET LES PRATIQUES PEDAGOGIQUES COMME CONSTRUCTIONS SOCIALES CONTEXTUALISEES Vincent Dupriez Chapitre 5 L'INTERDISCIPLINARITE DANS LES COLLEGES : FORME, ENGAGEMENTET JUSTIFICATION Francois Baluteau Chapitre 6 INTERPRETER LA STABILITE D'UNE DISCIPLINE SCOLAIRE : L'HISTOIRE-GeOGRAPHIE DANS LE SECONDAIRE FRANCAIS Nicole Tutiaux-Guillon Chapitre 7 EVEIL AUX LANGUES ET ARGUMENTATIONS CURRICULAIRES : CHOIX EUROPeENS ET FONDEMENTS EMPIRIQUES Michel Candelier et Jean-Francois de Pietro Chapitre 8 Pour une approche comparee de l'education a la citoyennete dans quelques curriculums europeens Francois Audigier CONCLUSIONS Francois Audigier, Nicole Tutiaux-Guillon
Enabling Efficient Intelligence Analysis in Degraded Environments

Abstract : When facing decisions in underdeveloped, degraded, and denied environments, commanders are likely to rely even more heavily on efficient intelligence analysis. Unfortunately, most of the time, the data gathered in these environments will be uncertain, ambiguous, and incomplete. Tools enabling fast and thorough analysis are thus required. Use of automated processing alone is vulnerable to data deficiencies, so human judgment is essential to ensure intelligence products' validity. Interactive visual interfaces can enable human analysis by leveraging the high bandwidth visual pathway into the human mind and unique human pattern-finding abilities. We propose visual analytics tools to support sensemaking and improve social network analysis in a counterinsurgency context. Our prototype is composed of a series of independent but coordinated generic widgets that can be applied to a broad range of application domains. Among the proposed analysis tools are a Multi-timelines widget for temporal events and situation evolution analysis; a Magnets Grid widget for multidimensional information exploration; and a record browser of Visual Summary Cards widget for fast visual identification of key information elements and comparison between entities. We also expose the concepts underlying an additional widget currently in definition. The Graph Analytics widget combines a visual presentation of graph diagrams composed of nodes and links to other visual presentations of analysis outputs like ranking and the semantic meaning of links based on a social network ontology.
The Java 3D API仕様

Ｊａｖａ ３Ｄの概要 シーングラフの基本 シーングラフスーパー構造体 グループノードオブジェクト リーフノードオブジェクト シーングラフの再利用 ノードコンポーネントオブジェクト ビューモデル ビヘイビアとインターポレータ 入力デバイスとピッキング〔ほか〕
El software de animación como una estrategia innovadora para el aprendizaje de lenguajes de programación

El dominio de un lenguaje de programación es un desafío tanto para los docentes que lo enseñan como para los estudiantes que lo quieren aprender. Desde que se han comenzado a utilizar las computadoras de manera masiva, los docentes de informática han buscado maneras innovadoras de facilitar la enseñanza y el aprendizaje de la programación. Este trabajo expone las experiencias desarrolladas en la Facultad de Exactas y Naturales (UNLPam), durante tres años, en un curso de apoyo a ingresantes. En el mismo se utilizó Scratch y la metodología propuesta por George Polya para la resolución de problemas, buscando introducir a los estudiantes en las nociones básicas de programación.
Cross-linguistic Views of Gesture Usage

EnglishPeople have stereotypes about gesture usage. For instance, speakers in East Asia are not supposed to gesticulate, and it is believed that Italians gesticulate more than the British. Despite the prevalence of such views, studies that investigate these stereotypes are scarce. The present study examined people’s views on spontaneous gestures by collecting data from five different countries. A total of 363 undergraduate students from five countries (France, Italy, Japan, the Netherlands and USA) participated in this study. Data were collected through a two-part questionnaire. Part 1 asked participants to rate two characteristics of gesture: frequency and size of gesture for 13 different languages. Part 2 asked them about their views on factors that might affect the production of gestures. The results showed that most participants in this study believe that Italian, Spanish, and American English speakers produce larger gestures more frequently than other language speakers. They also showed that each culture group, even within Europe, put weight on a slightly different aspect of gestures francaisLes gens ont des stereotypes sur l’utilisation du geste. Par exemple, les locuteurs de l’Est de l’Asie de l’Est ne produisent pas beaucoup de gestes et on croit que les Italiens gesticulent plus que les Britanniques. Malgre la prevalence de ces points de vue, les etudes qui se penchent sur ces stereotypes sont rares. La presente etude a examine les points de vue des participants sur des gestes spontanes en recueillant des donnees dans cinq pays differents. Un total de 363 etudiants de premier cycle de cinq regions du monde (France, Italie, Japon, Pays-Bas et Etats-Unis) ont participe a cette etude. Les donnees ont ete recueillies a travers un questionnaire en deux parties. Dans la Partie 1, il etait demande aux participants d’evaluer deux caracteristiques du geste : la frequence et la taille des gestes produits dans 13 langues differentes. Dans la Partie 2, ils ont ete interroges sur leurs points de vue sur les facteurs qui peuvent affecter la production gestuelle. Les resultats montrent que la plupart des participants a cette etude estiment que les locuteurs italiens, espagnols, anglais et americains produisent de plus grands gestes, plus frequemment, que les locuteurs des autres langues. Par ailleurs, chaque groupe culturel, meme au sein de l’Europe, met l’accent sur un aspect legerement different des gestes dans sa perception.
A Real-Time Wireless Sensor Media Access Control (Mac) Protocol

Abstract : Wireless sensor networks are rapidly becoming a platform for applications such as battlefield monitoring, intelligence gathering, environmental monitoring, and emergency response. Inherent in these applications is a priority and urgency of the information or messages. This means the messages must be delivered in a timely manner for them to be useful. This research assigns a message priority level and provides high-priority messages quicker access to the channel. Using MICA2 sensors and a modified Media Access Control (MAC) layer, real-time message End-to-End (ETE) delay was reduced by 50 percent. Coupled with this decrease in delay, these same real-time messages also had a significantly higher on-time delivery rate compared to an unmodified system. At the highest loading levels, high priority messages experienced a 45 percent higher on-time delivery rate than the baseline system. These performance improvements were obtained without any impact on throughput for other message types and without the added overhead of channel reservation or system synchronization required by other protocols.
Case study: Extending content metadata by appending user context

Recent developments in modern computing and wireless networks allow mobile devices to be connected to the Internet regardless of their physical location. These mobile devices, such as smart phones and PDAs, have turned into powerful multimedia units allowing users to become producers of rich media content. This latest development contributes to the ever-growing amount of digital material existing on the World Wide Web, and at the same time creates a new information landscape that combines content coming from both, the wired and mobile Internet. Thus, it is important to understand the context or settings in which mobile devices are used, and what is the digital content produced by the different users. In order to gain more knowledge about this domain, we have investigated how to extend the standard metadata related to content with a metadata domain describing the context, or settings in which the content has been created.In order to limit the scope of our work, we have focused our efforts in a specific case taking place in a project called AMULETS. The AMULETS-project contains all of the elements we need in order to resemble the contextual setting in a metadata model. Combined with the technical metadata associated to the digital content, we try to display the benefits of capturing the different attributes of the context that were present when the content was generated. Additionally, we have created a proof-of-concept Entity Relation (ER)-diagram which proposes how the metadata models can be implemented in a relational database. As the nature of the thesis is design-oriented, a model has been developed and it will be illustrated throughout this report. The aim of the thesis is to show how it is possible to design new metadata models that combine both relevant attributes of the context and content in order to develop new educational activities supported by location-based services.
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