Miracle-dz/UniFAR-FTUs huggingface dataset:
Complexity in algebraic QFT

We consider a notion of complexity of quantum channels in relativistic continuum quantum field theory (QFT) defined by the distance to the trivial (identity) channel. Our distance measure is based on a specific divergence between quantum channels derived from the Belavkin-Staszewski (BS) divergence. We prove in the prerequisite generality necessary for the algebras in QFT that the corresponding complexity has several reasonable properties: (i) the complexity of a composite channel is not larger than the sum of its parts, (ii) it is additive for channels localized in spacelike separated regions, (iii) it is convex, (iv) for an $N$-ary measurement channel it is $\log N$, (v) for a conditional expectation associated with an inclusion of QFTs with finite Jones index it is given by $\log (\text{Jones Index})$. The main technical tool in our work is a new variational principle for the BS divergence.
Exploring the Potential of Machine Translation for Generating Named Entity Datasets: A Case Study between Persian and English

This study focuses on the generation of Persian named entity datasets through the application of machine translation on English datasets. The generated datasets were evaluated by experimenting with one monolingual and one multilingual transformer model. Notably, the CoNLL 2003 dataset has achieved the highest F1 score of 85.11%. In contrast, the WNUT 2017 dataset yielded the lowest F1 score of 40.02%. The results of this study highlight the potential of machine translation in creating high-quality named entity recognition datasets for low-resource languages like Persian. The study compares the performance of these generated datasets with English named entity recognition systems and provides insights into the effectiveness of machine translation for this task. Additionally, this approach could be used to augment data in low-resource language or create noisy data to make named entity systems more robust and improve them.
An Efficient Method for Joint Delay-Doppler Estimation of Moving Targets in Passive Radar

Passive radar systems can detect and track the moving targets of interest by exploiting non-cooperative illuminators-of-opportunity to transmit orthogonal frequency division multiplexing (OFDM) signals. These targets are searched using a bank of correlators tuned to the waveform corresponding to the given Doppler frequency shift and delay. In this paper, we study the problem of joint delay-Doppler estimation of moving targets in OFDM passive radar. This task of estimation is described as an atomic-norm regularized convex optimization problem, or equivalently, a semi-definite programming problem. The alternating direction method of multipliers (ADMM) can be employed which computes each variable in a Gauss-Seidel manner, but its convergence is lack of certificate. In this paper, we use a symmetric Gauss-Seidel (sGS) to the framework of ADMM, which only needs to compute some of the subproblems twice but has the ability to ensure convergence. We do some simulated experiments which illustrate that the sGS-ADMM is superior to ADMM in terms of accuracy and computing time.
Reinforcement Learning with Function Approximation: From Linear to Nonlinear

Function approximation has been an indispensable component in modern reinforcement learning algorithms designed to tackle problems with large state spaces in high dimensions. This paper reviews recent results on error analysis for these reinforcement learning algorithms in linear or nonlinear approximation settings, emphasizing approximation error and estimation error/sample complexity. We discuss various properties related to approximation error and present concrete conditions on transition probability and reward function under which these properties hold true. Sample complexity analysis in reinforcement learning is more complicated than in supervised learning, primarily due to the distribution mismatch phenomenon. With assumptions on the linear structure of the problem, numerous algorithms in the literature achieve polynomial sample complexity with respect to the number of features, episode length, and accuracy, although the minimax rate has not been achieved yet. These results rely on the $L^\infty$ and UCB estimation of estimation error, which can handle the distribution mismatch phenomenon. The problem and analysis become substantially more challenging in the setting of nonlinear function approximation, as both $L^\infty$ and UCB estimation are inadequate for bounding the error with a favorable rate in high dimensions. We discuss additional assumptions necessary to address the distribution mismatch and derive meaningful results for nonlinear RL problems.
Foundations and Trends in Multimodal Machine Learning: Principles, Challenges, and Open Questions

Multimodal machine learning is a vibrant multi-disciplinary research field that aims to design computer agents with intelligent capabilities such as understanding, reasoning, and learning through integrating multiple communicative modalities, including linguistic, acoustic, visual, tactile, and physiological messages. With the recent interest in video understanding, embodied autonomous agents, text-to-image generation, and multisensor fusion in application domains such as healthcare and robotics, multimodal machine learning has brought unique computational and theoretical challenges to the machine learning community given the heterogeneity of data sources and the interconnections often found between modalities. However, the breadth of progress in multimodal research has made it difficult to identify the common themes and open questions in the field. By synthesizing a broad range of application domains and theoretical frameworks from both historical and recent perspectives, this paper is designed to provide an overview of the computational and theoretical foundations of multimodal machine learning. We start by defining three key principles of modality heterogeneity, connections, and interactions that have driven subsequent innovations, and propose a taxonomy of six core technical challenges: representation, alignment, reasoning, generation, transference, and quantification covering historical and recent trends. Recent technical achievements will be presented through the lens of this taxonomy, allowing researchers to understand the similarities and differences across new approaches. We end by motivating several open problems for future research as identified by our taxonomy.
Rejecting Cognitivism: Computational Phenomenology for Deep Learning

We propose a non-representationalist framework for deep learning relying on a novel method: computational phenomenology, a dialogue between the first-person perspective (relying on phenomenology) and the mechanisms of computational models. We thereby reject the modern cognitivist interpretation of deep learning, according to which artificial neural networks encode representations of external entities. This interpretation mainly relies on neuro-representationalism, a position that combines a strong ontological commitment towards scientific theoretical entities and the idea that the brain operates on symbolic representations of these entities. We proceed as follows: after offering a review of cognitivism and neuro-representationalism in the field of deep learning, we first elaborate a phenomenological critique of these positions; we then sketch out computational phenomenology and distinguish it from existing alternatives; finally we apply this new method to deep learning models trained on specific tasks, in order to formulate a conceptual framework of deep-learning, that allows one to think of artificial neural networks' mechanisms in terms of lived experience.
Empathetic AI for Empowering Resilience in Games

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active process of modulating ones' emotions to cope and adapt to challenging situations -- becomes essential. It is one of the prominent aspects of human intelligence and promotes mental health and well-being. While there has been work on developing artificial emotional regulation assistants to help users cope with emotion regulation in the field of Intelligent Tutoring systems, little is done to incorporate such systems or ideas into (serious) video games. In this paper, we introduce a data-driven 6-phase approach to establish empathetic artificial intelligence (EAI), which operates on raw chat log data to detect key affective states, identify common sequences and emotion regulation strategies and generalizes these to make them applicable for intervention systems.
Columbus: Android App Testing Through Systematic Callback Exploration

With the continuous rise in the popularity of Android mobile devices, automated testing of apps has become more important than ever. Android apps are event-driven programs. Unfortunately, generating all possible types of events by interacting with an app's interface is challenging for an automated testing approach. Callback-driven testing eliminates the need for event generation by directly invoking app callbacks. However, existing callback-driven testing techniques assume prior knowledge of Android callbacks, and they rely on a human expert, who is familiar with the Android API, to write stub code that prepares callback arguments before invocation. Since the Android API is very large and keeps evolving, prior techniques could only support a small fraction of callbacks present in the Android framework. In this work, we introduce Columbus, a callback-driven testing technique that employs two strategies to eliminate the need for human involvement: (i) it automatically identifies callbacks by simultaneously analyzing both the Android framework and the app under test; (ii) it uses a combination of under-constrained symbolic execution (primitive arguments), and type-guided dynamic heap introspection (object arguments) to generate valid and effective inputs. Lastly, Columbus integrates two novel feedback mechanisms-data dependency and crash-guidance- during testing to increase the likelihood of triggering crashes and maximizing coverage. In our evaluation, Columbus outperforms state-of-the-art model-driven, checkpoint-based, and callback-driven testing tools both in terms of crashes and coverage.
Efficient exploration via epistemic-risk-seeking policy optimization

Exploration remains a key challenge in deep reinforcement learning (RL). Optimism in the face of uncertainty is a well-known heuristic with theoretical guarantees in the tabular setting, but how best to translate the principle to deep reinforcement learning, which involves online stochastic gradients and deep network function approximators, is not fully understood. In this paper we propose a new, differentiable optimistic objective that when optimized yields a policy that provably explores efficiently, with guarantees even under function approximation. Our new objective is a zero-sum two-player game derived from endowing the agent with an epistemic-risk-seeking utility function, which converts uncertainty into value and encourages the agent to explore uncertain states. We show that the solution to this game minimizes an upper bound on the regret, with the 'players' each attempting to minimize one component of a particular regret decomposition. We derive a new model-free algorithm which we call 'epistemic-risk-seeking actor-critic' (ERSAC), which is simply an application of simultaneous stochastic gradient ascent-descent to the game. Finally, we discuss a recipe for incorporating off-policy data and show that combining the risk-seeking objective with replay data yields a double benefit in terms of statistical efficiency. We conclude with some results showing good performance of a deep RL agent using the technique on the challenging 'DeepSea' environment, showing significant performance improvements even over other efficient exploration techniques, as well as improved performance on the Atari benchmark.
EdgeVO: An Efficient and Accurate Edge-based Visual Odometry

Visual odometry is important for plenty of applications such as autonomous vehicles, and robot navigation. It is challenging to conduct visual odometry in textureless scenes or environments with sudden illumination changes where popular feature-based methods or direct methods cannot work well. To address this challenge, some edge-based methods have been proposed, but they usually struggle between the efficiency and accuracy. In this work, we propose a novel visual odometry approach called EdgeVO, which is accurate, efficient, and robust. By efficiently selecting a small set of edges with certain strategies, we significantly improve the computational efficiency without sacrificing the accuracy. Compared to existing edge-based method, our method can significantly reduce the computational complexity while maintaining similar accuracy or even achieving better accuracy. This is attributed to that our method removes useless or noisy edges. Experimental results on the TUM datasets indicate that EdgeVO significantly outperforms other methods in terms of efficiency, accuracy and robustness.
GlocalFuse-Depth: Fusing Transformers and CNNs for All-day Self-supervised Monocular Depth Estimation

In recent years, self-supervised monocular depth estimation has drawn much attention since it frees of depth annotations and achieved remarkable results on standard benchmarks. However, most of existing methods only focus on either daytime or nighttime images, thus their performance degrades on the other domain because of the large domain shift between daytime and nighttime images. To address this problem, in this paper we propose a two-branch network named GlocalFuse-Depth for self-supervised depth estimation of all-day images. The daytime and nighttime image in input image pair are fed into the two branches: CNN branch and Transformer branch, respectively, where both fine-grained details and global dependency can be efficiently captured. Besides, a novel fusion module is proposed to fuse multi-dimensional features from the two branches. Extensive experiments demonstrate that GlocalFuse-Depth achieves state-of-the-art results for all-day images on the Oxford RobotCar dataset, which proves the superiority of our method.
Stochastic Generative Flow Networks

Generative Flow Networks (or GFlowNets for short) are a family of probabilistic agents that learn to sample complex combinatorial structures through the lens of"inference as control". They have shown great potential in generating high-quality and diverse candidates from a given energy landscape. However, existing GFlowNets can be applied only to deterministic environments, and fail in more general tasks with stochastic dynamics, which can limit their applicability. To overcome this challenge, this paper introduces Stochastic GFlowNets, a new algorithm that extends GFlowNets to stochastic environments. By decomposing state transitions into two steps, Stochastic GFlowNets isolate environmental stochasticity and learn a dynamics model to capture it. Extensive experimental results demonstrate that Stochastic GFlowNets offer significant advantages over standard GFlowNets as well as MCMC- and RL-based approaches, on a variety of standard benchmarks with stochastic dynamics.
Urine Dataset having eight particles classes

Urine sediment examination (USE) is one of the main tests used in the evaluation of diseases such as kidney, urinary, metabolic, and diabetes and to determine the density and number of various cells in the urine. USE's manual microscopy is a labor-intensive and time-consuming, imprecise, subjective process. Recently, automatic analysis of urine sediment has become inevitable in the medical field. In this study, we propose a dataset that can be used by artificial intelligence techniques to automatically identify particles in urine sediment images. The data set consists of 8509 particle images obtained by examining the particles in the urine sediment obtained from 409 patients from the Biochemistry Clinics of Elazig Fethi Sekin Central Hospital. Particle images are collected in 8 classes in total and these are Erythrocyte, Leukocyte, Epithelial, Bacteria, Yeast, Cylinders, Crystals, and others (sperm, etc.).
Simple Disentanglement of Style and Content in Visual Representations

Learning visual representations with interpretable features, i.e., disentangled representations, remains a challenging problem. Existing methods demonstrate some success but are hard to apply to large-scale vision datasets like ImageNet. In this work, we propose a simple post-processing framework to disentangle content and style in learned representations from pre-trained vision models. We model the pre-trained features probabilistically as linearly entangled combinations of the latent content and style factors and develop a simple disentanglement algorithm based on the probabilistic model. We show that the method provably disentangles content and style features and verify its efficacy empirically. Our post-processed features yield significant domain generalization performance improvements when the distribution shift occurs due to style changes or style-related spurious correlations.
Microcavity strain sensor for high temperature applications

Abstract. A microcavity extrinsic Fabry–Perot interferometric (EFPI) fiber-optic sensor is presented for measurement of strain. The EFPI sensor is fabricated by micromachining a cavity on the tip of a standard single-mode fiber with a femtosecond (fs) laser and is then self-enclosed by fusion splicing another piece of single-mode fiber. The fs-laser-based fabrication makes the sensor thermally stable to sustain temperatures as high as 800°C. The sensor exhibits linear performance for a range up to 3700 με and a low temperature sensitivity of only 0.59 pm/°C through 800°C.
Stochastic Approximation Approaches to Group Distributionally Robust Optimization

This paper investigates group distributionally robust optimization (GDRO), with the purpose to learn a model that performs well over $m$ different distributions. First, we formulate GDRO as a stochastic convex-concave saddle-point problem, and demonstrate that stochastic mirror descent (SMD), using $m$ samples in each iteration, achieves an $O(m (\log m)/\epsilon^2)$ sample complexity for finding an $\epsilon$-optimal solution, which matches the $\Omega(m/\epsilon^2)$ lower bound up to a logarithmic factor. Then, we make use of techniques from online learning to reduce the number of samples required in each round from $m$ to $1$, keeping the same sample complexity. Specifically, we cast GDRO as a two-players game where one player simply performs SMD and the other executes an online algorithm for non-oblivious multi-armed bandits. Next, we consider a more practical scenario where the number of samples that can be drawn from each distribution is different, and propose a novel formulation of weighted GDRO, which allows us to derive distribution-dependent convergence rates. Denote by $n_i$ the sample budget for the $i$-th distribution, and assume $n_1 \geq n_2 \geq \cdots \geq n_m$. In the first approach, we incorporate non-uniform sampling into SMD such that the sample budget is satisfied in expectation, and prove that the excess risk of the $i$-th distribution decreases at an $O(\sqrt{n_1 \log m}/n_i)$ rate. In the second approach, we use mini-batches to meet the budget exactly and also reduce the variance in stochastic gradients, and then leverage stochastic mirror-prox algorithm, which can exploit small variances, to optimize a carefully designed weighted GDRO problem. Under appropriate conditions, it attains an $O((\log m)/\sqrt{n_i})$ convergence rate, which almost matches the optimal $O(\sqrt{1/n_i})$ rate of only learning from the $i$-th distribution with $n_i$ samples.
Speaker and Language Change Detection using Wav2vec2 and Whisper

We investigate recent transformer networks pre-trained for automatic speech recognition for their ability to detect speaker and language changes in speech. We do this by simply adding speaker (change) or language targets to the labels. For Wav2vec2 pre-trained networks, we also investigate if the representation for the speaker change symbol can be conditioned to capture speaker identity characteristics. Using a number of constructed data sets we show that these capabilities are definitely there, with speaker recognition equal error rates of the order of 10% and language detection error rates of a few percent. We will publish the code for reproducibility.
Improving Training Stability for Multitask Ranking Models in Recommender Systems

Recommender systems play an important role in many content platforms. While most recommendation research is dedicated to designing better models to improve user experience, we found that research on stabilizing the training for such models is severely under-explored. As recommendation models become larger and more sophisticated, they are more susceptible to training instability issues, i.e., loss divergence, which can make the model unusable, waste significant resources and block model developments. In this paper, we share our findings and best practices we learned for improving the training stability of a real-world multitask ranking model for YouTube recommendations. We show some properties of the model that lead to unstable training and conjecture on the causes. Furthermore, based on our observations of training dynamics near the point of training instability, we hypothesize why existing solutions would fail, and propose a new algorithm to mitigate the limitations of existing solutions. Our experiments on YouTube production dataset show the proposed algorithm can significantly improve training stability while not compromising convergence, comparing with several commonly used baseline methods.
Rank-Minimizing and Structured Model Inference

While extracting information from data with machine learning plays an increasingly important role, physical laws and other first principles continue to provide critical insights about systems and processes of interest in science and engineering. This work introduces a method that infers models from data with physical insights encoded in the form of structure and that minimizes the model order so that the training data are fitted well while redundant degrees of freedom without conditions and sufficient data to fix them are automatically eliminated. The models are formulated via solution matrices of specific instances of generalized Sylvester equations that enforce interpolation of the training data and relate the model order to the rank of the solution matrices. The proposed method numerically solves the Sylvester equations for minimal-rank solutions and so obtains models of low order. Numerical experiments demonstrate that the combination of structure preservation and rank minimization leads to accurate models with orders of magnitude fewer degrees of freedom than models of comparable prediction quality that are learned with structure preservation alone.