Level Up!: The Guide to Great Video Game Design

Want to design and build cutting edge video games? Not sure where to start? Or just want to tweak the projects you're already working on? Then this is the book for you! Written by leading video game expert Scott Rogers, who has designed the hits; Pac Man World, God of War, Maxim vs. army of Zin and SpongeBob Squarepants. This book is full of Rogers' wit andimaginative style which demonstrates everything you need to know about designing great video games. Level Up! has been written with all levels of game designers in mind.From beginner level through to the more experienced game designer. It covers the entire video game creation process, allowing you to learn: How to develop marketable ideas What perils and pitfalls await them during a game's pre-production, production and post-production stages Creative ideas to serve as fuel for your own projects from game theme and environments to gameplay mechanics All in all it's an indispensible guide for video game designers both 'in the field' and the classroom. Other topics covered: Understanding what gamers want Compelling character design Working with player actions Techniques for non-human characters Camera techniques - the camera as a character Designing UI and HUD Use level design to tell game's story What game designers can learn from theme parks Combat, puzzles and game mechanics Fun and UNFUN How to make the world's greatest Boss battle (and why not to do it) and tons more - including the business of design, creating design documents, the pitch and more. The book alsocontains templates to create your ownpitch anddesign documents. Tips for Creating Virtual Easter Eggs Amazon-exclsuive content from the author Spring is here! The sun is shining, the flowers are blooming and the bunnies are doing what they do best hiding Easter eggs. Video game designers hide Easter eggs too, but not the kind of Easter egg that you smell in September if you dont find it in April. In fact, in video games, the term Easter egg has less to do with the egg itself, and more to do with it being surprises hidden within a video game for the player to find - like a virtual Easter egg hunt. The first Easter egg appeared in Adventure (Atari, 1979) when programmer Warren Robinett hid his in-game credit behind a secret wall. This kicked off a tradition of developers putting themselves (and loved ones) into their games. Can you find the developers in Doom II, Maximo: Ghost to Glory, Saints Row 2 and Drawn to Life? (Ill wait.) Easter egg cameos arent limited to real people. Players can discover Yoshi in Mario 64 (Nintendo, 1996), battle Reptile in Mortal Kombat (Midway, 1992) or play as Cloud Strife in Final Fantasy Tactics. (Square, 1997) Easter eggs come in all shapes and sizes - from hidden images, music tracks and secret encoded messages to full blown additional game experiences. Blizzard, for example, has a fine tradition of Easter eggs in their games. Diablo 2 features an entire level filled with killer cows while World of Warcraft treated their subscribers to a literal Easter egg hunt for eggs filled with virtual candy and costumes. The Metal Gear series is infamous for its Easter eggs including ones where you can shoot Nintendos mascot Mario, battle zombies and spy on scantily clad women. Not all Easter eggs are filled with delicious candy; a few rotten eggs have spoiled the basket. The most infamous Easter egg is hot coffee a sex themed mini-game in Grand Theft Auto: San Andreas. (Rockstar, 2004) The mini-game was remmed out by the games developer before release but was accessible by hacking the games code. Despite the fact that the average consumer could not access the mini-game, its discovery caused the ESRB to change the games rating to an AO - the gaming industrys equivalent to an X rating. Retailers refused to carry the game, all copies were pulled from store shelves and the entire stock of the game with the hot coffee code removed had to be reprinted. Heres a few more tips what to do (and what not to do) when creating Easter Eggs for your game: 1) Use common sense Dont create your Easter egg from pornographic or copywritten material. A programmer was fired because of a mature themed Easter egg added in SimCopter (Maxis, 1996) and an entire print run of Tiger Wood 99 PGA Golf Tour (EA, 1999) was recalled because it housed an unauthorized episode of the cartoon South Park. Instead, think about what your audience would want to find. Will what they find be worthwhile to player? Theres nothing sadder than an Easter egg that isnt filled with candy. 2) Foreshadow Participants on a real Easter egg hunt know they are looking for eggs - your player should too. Drop clues throughout your game levels to let the player know there are things to find. Use hidden messages, character dialogue or world geometry to let the player know there is something to look for. The aforementioned cow combat level in Diablo 2 started as a series of running jokes in Diablo and Starcraft. Players were expecting a cow level even before it came out. Reverse psychology works well too - a sign in Grand Theft Auto: San Andreas reads There are no Easter Eggs here even though there are several Easter eggs hidden throughout the game. 3) Hide in plain sight Just like in Poes classic detective story The Purloined Letter, players never expect Easter eggs to be hidden in a logical place. They will search in the most unobvious places, using unusual methods of detection because they are looking for a hidden object. But while hiding objects can be a battle of wits between the designer and player, I prefer to err on the side of the player. Players love to experience that ah-ha! moment when they find your Easter eggs - after all, thats why you created them! When all is done, Ive always found that watching players discover Easter eggs is just as much fun as hiding them. Just remember to be fair; make it fun for you as well as the player and give em the good candy for their reward! (And not that ribbon candy your Grandma buys.)