Miracle-dz/UniFAR-FTUs huggingface dataset:
Developing of Physics Learning Material Based on Scientific Literacy to Train Scientific Process Skills

Physics learning materials in junior high school have not yet contained a balanced scientific literacy component where science roles as the body of science knowledge, a way of investigating, a way of thinking, and interaction between science, technology and society. Therefore, a development is carried out to produce physics learning materials based science literacy based on validity, effectiveness, practicality of physics learning material, achievment of scientific process skills and attainment of student attitudes. The type of research is research and development using ADDIE model. The study involved five experts to validate teaching materials. The instruments used are learning materials validation sheets, lesson plan observation sheets, science process skill observation sheets and peer assessment. Data were analyzed by descriptive quantitative. The subjects of the try out are 34 seventh grade students of SMPN 27 Banjarmasin. The result of the research shows that the validity of learning materials is valid to be used, the practicality is categorized as practical, the effectiveness is categorized as effective, the achievement of the science process skills is categorized as very good and the attainment of student attitudes is categorized as good. Based on these results, it can be concluded that this physics learning materials based on science literacy is feasible to be used in learning process.
Intelligent LMS with an agent that learns from log data

The constructivist approach has pervaded the area of educational technology in recent decades. It has been argued in this approach that the responsibility for learning should be increasingly with the learner (Von Glasersfeld, 1995). Therefore, the role of instructor has changed to facilitator from that of teacher (Bauersfeld, 1995). A teacher gives a didactic lecture that covers the subject matter, but a facilitator assists the autonomous learning process. The learner plays a passive role in the former scenario and in the latter the learner plays an active role in the learning process. The emphasis thus shifts from the instructor and content-centred approach toward the learner-centred approach (Gamoran, Secada & Marrett, 2000). A central feature of this facilitation is individualizing learners and helping them to achieve self-growth through self-evaluation and cooperaABSTRACT
Performance analysis of backpressure congestion control: preliminary case

In ATM networks, preventive control is widely recognized as a way to avoid congestion efficiently, and it is implemented by a conjunction of call admission control (CAC) and usage parameter control (UPC). However, since congestion may still happen because of unpredictable statistical fluctuations of traffic injected into networks, it would be effective to relieve congestion using reactive control together with preventive control. In this paper, we investigate the performance of backpressure control which is a reactive control scheme with an analytical approach. Moreover, we propose backpressure control with cell pushout scheme to overcome some weaknesses of backpressure control. Numerical results show that the control with push-out scheme improves cell loss performance, without increasing delay too much.
The LSST operations simulator

The Operations Simulator for the Large Synoptic Survey Telescope (LSST; http://www.lsst.org) allows the planning of LSST observations that obey explicit science driven observing specifications, patterns, schema, and priorities, while optimizing against the constraints placed by design-specific opto-mechanical system performance of the telescope facility, site specific conditions as well as additional scheduled and unscheduled downtime. It has a detailed model to simulate the external conditions with real weather history data from the site, a fully parameterized kinematic model for the internal conditions of the telescope, camera and dome, and serves as a prototype for an automatic scheduler for the real time survey operations with LSST. The Simulator is a critical tool that has been key since very early in the project, to help validate the design parameters of the observatory against the science requirements and the goals from specific science programs. A simulation run records the characteristics of all observations (e.g., epoch, sky position, seeing, sky brightness) in a MySQL database, which can be queried for any desired purpose. Derivative information digests of the observing history are made with an analysis package called Simulation Survey Tools for Analysis and Reporting (SSTAR). Merit functions and metrics have been designed to examine how suitable a specific simulation run is for several different science applications. Software to efficiently compare the efficacy of different survey strategies for a wide variety of science applications using such a growing set of metrics is under development. A recent restructuring of the code allows us to a) use "look-ahead" strategies that avoid cadence sequences that cannot be completed due to observing constraints; and b) examine alternate optimization strategies, so that the most efficient scheduling algorithm(s) can be identified and used: even few-percent efficiency gains will create substantive scientific opportunity. The enhanced simulator is being used to assess the feasibility of desired observing cadences, study the impact of changing science program priorities and assist with performance margin investigations of the LSST system.
Graphics calculators: Equity and assessment

Issues of equity and assessment loom large early in most discussions about the use of graphics calculators in mathematics, often simultaneously. In this paper, the authors identify and discuss some aspects of these issues, locating them in the broader curriculum framework in which they properly belong. The discussion is informed by the authors' recent experiences with using graphics calculators at the early undergraduate level but is not restricted to those experiences. The issues are of direct importance to mathematics education in the early undergraduate years as well as the senior secondary years, and have implications for the nature of mathematics education throughout secondary education. Of course, issues related to graphics calculators, equity and assessment are not only issues for Australia but have also appeared in socio-economically comparable countries. such as the USA and the UK. While there is not space in this paper to discuss the overseas experiences in great depth, it is perhaps worth noting at least that the National Council of Teachers of Mathematics' 'Curriculum and Evaluation Standards' (1989) assumes availability of graphics calculators to all students at all times from the 9th grade onwards, that all the UK examining bodies now allow students to use graphics calculators in external examinations (although they do not all expect them to be used), and that a good deal of curriculum development is taking place in each country to design mathematics curricula accordingly.
3D Sensing and Tracking of Human Gait

Motion capture technology has been applied in many elds such as animation, medicine, military, etc. since it was rst proposed in the 1970s. Based on the principles applied, motion capture technology is generally classi ed into six categories: 1) Optical; 2) Inertial; 3) Magnetic; 4) Mechanical; 5) Acoustic and 6) Markerless. Di erent from the other ve kinds of motion capture technologies which try to track path of speci c points with di erent equipment, markerless systems recognize human or non-human body's motion with visionbased technology which focuses on analyzing and processing the captured images for motion capture. The user doed not need to wear any equipment and is free to do any action in an extensible measurement area while a markerless motion capture system is working. Though this kind of system is considered as the preferred solution for motion capture, the di culty for realizing an e ective and high accuracy markerless system is much higher than the other technologies mentioned, which makes markerless motion capture development a popular research direction. Microsoft Kinect sensor has attracted lots of attention since the launch of its rst version with its depth sensing feature which gives the sensor the ability to do motion capture without any extra devices. Recently, Microsoft released a new version of Kinect sensor with improved hardware and and targeted at the consumer market. However, to the best of our knowlege, the accuracy assessment of the sensor remains to be answered since it was released. In this thesis, we measure the depth accuracy of the newly released Kinect v2 depth sensor from di erent aspects and propose a trilateration method to improve the depth accuracy with multiple Kinects simultaneously. Based on the trilateration method, a low-cost, no wearable equipment requirement and easy setup human gait tracking system is realized.
Artificial texture generation using force directed self-organizing maps

The generation of artificial textures which describes regions that consist of uniform properties is a useful function in image synthesis systems. In this paper, a neural network model called FDSOM (force directed self-organizing map) is proposed to generate artificial textures with highly parallelism. Based on the equilibrium of interaction forces between nodes, the proposed model can generate various texture images with different characteristics such as granularity, inclination, and randomness. In this paper, many generated textures are presented with various characteristics. Moreover, the self-organization property for the texture generation is also investigated. Experiments show that the proposed model provides good results at a computational cost less than that of other approaches. Our future work is to apply this model to the texture segmentation. <<ETX>>
The Clinical Orthopedic Assessment Guide

"The Clinical Orthopedic Assessment Guide" is a handy, thorough reference for orthopedic clinicians who use manual therapy techniques in patient assessment. Information is presented in a concise, efficient format with more than 175 illustrations to facilitate understanding.The book is divided into five parts and organized to make the same categories of information pertaining to each joint both self-contained and easy to find. After explaining basic arthrokinematic and osteokinematic principles and defining terminology, the authors provide in-depth coverage of the head, temporomandibular joint (TMJ), vertebral column and neck, shoulders, elbows, wrists, hands, pelvis and hips, knees, ankles, and feet. Sections on each joint include information on-type of joint;-articulation, degrees of freedom, and active ranges of motion;-capsular pattern, stability, loose and close-packed positions, and neurology around the joint;-accessory movement assessment, surface palpatation, special tests, and differential diagnoses; and-muscle origin, insertion, action, and innervation. "The Clinical Orthopedic Assessment Guide" is the only comprehensive, easy-to-use reference that includes all the vital information needed to perform orthopedic assessments. It is an essential tool for all practitioners who use manual techniques for orthopedic assessments.
CREATIVE SOLUTIONS TO PROBLEMS

The idea is to chip a piece out of the problem of creativity by defining a creative solution to a problem relative to the functions and predicates used in posing the problem. The simplification comes from not talking about the creativity of the problem solver but only about the creativity of the solution. Definition (informal): A solution to a problem is creative if it involves concepts not present in statement of the problem and the general knowledge surrounding it. Don’t identify creativity with difficulty although they are usually correlated. Example: The mutilated checkerboard problem. We also consider how to express concisely the idea of a solution. Whether the expression is adequate is relative to the knowledge and ability of the person or program to which the idea is expressed.
Voice over frame relay implementation agreement

A coiled clear plastic tube is disposed within a wire basket support and contains a liquid medication to be mixed with another liquid, such as water. The inlet end of the coiled tube is connected through a valve to a source of water pressure which serves as a motive force to drive the medication within the coiled tube to its outlet end. A portion of the water supply is diverted in the valve and is directed to a mixing valve to which is also coupled the outlet end of the coiled tube. A reduced diameter orifice controls the feed of the medication to the mixing valve such that the outlet of the latter provides a controlled mixture of water and medication.
Efficient Random Walk Inference with Knowledge Bases

Relational learning is a subfield of artificial intelligence, that learns with expressive logical or relational representations. In this thesis, I consider the problem of efficient relational learning. I describe a new relational learning approach based on path-constrained random walks, and demonstrate, with extensive experiments on IR and NLP tasks, how relational learning can be applied at a scale not possible before. This scalability is made possible by defining a family of easy-to-learn features, fast random walk methods, and distributed computing.
BAST: A Tool for Bug Report Analysis and Search

Bug tracker systems have been used to facilitate maintenance and evolution of software. However, duplicate entries of bug reports in such systems impact on the development productivity. It happens mainly because developers must carefully analyze incoming bug reports to check their validity, which some can take more than 20 minutes to be analyzed. In this sense, this work presents a tool for bug reports search and analysis, in order to improve such tasks.
X-FEM based modelling of complex mixed mode fatigue crack propagation

This papers aims at describing the usage of the eXtended Finite Element Method and more widely the fracture mechanics in a general framework. First, the numerical approach with its hypotheses is described. Then, an experimental procedure is developed to validate some assumptions about crack orientation, the numerical tool has been used to estimate an a priori crack propagation behavior. Finally, conclusions are drawn around the opportunity of using such predesign tool.
Design and cryptanalysis of a customizable authenticated encryption algorithm

Design and Cryptanalysis of a Customizable Authenticated Encryption Algorithm Matthew Joseph Kelly Supervising Professors: Alan Kaminsky & Marcin Łukowiak It is common knowledge that encryption is a useful tool for providing confidentiality. Authentication, however, is often overlooked. Authentication provides data integrity; it helps ensure that any tampering with or corruption of data is detected. It also provides assurance of message origin. Authenticated encryption (AE) algorithms provide both confidentiality and integrity / authenticity by processing plaintext and producing both ciphertext and a Message Authentication Code (MAC). It has been shown too many times throughout history that encryption without authentication is generally insecure. This has recently culminated in a push for new authenticated encryption algorithms. There are several authenticated encryption algorithms in existence already. However, these algorithms are often difficult to use correctly in practice. This is a significant problem because misusing AE constructions can result in reduced security in many cases. Furthermore, many existing algorithms have numerous undesirable features. For example, these algorithms often require two passes of the underlying cryptographic primitive to yield the ciphertext and MAC. This results in a longer runtime. It is clear that new easy-to-use, single-pass, and highly secure AE constructions are needed. Additionally, a new AE algorithm is needed that meets stringent requirements for use in the military and government sectors. This thesis explores the design and cryptanalysis of a novel, easily customizable AE algorithm based on the duplex construction. Emphasis is placed on designing a secure pseudorandom permutation (PRP) for use within the construction. A survey of state of the art cryptanalysis methods is performed and the resistance of our algorithm against such methods is considered. The end result is an algorithm that is believed to be highly secure and that should remain secure if customizations are made within the provided guidelines.
Ensino de Estatística com auxílio do software R: um estudo de caso (pp.406-409)

1 Introdução A Estatística, por ser uma ferramenta matemática de análise de dados com utilização nas mais diversas áreas do conhecimento, consta da grande maioria dos currículos dos cursos superiores, tanto na área de ciências exatas quanto nas de ciências humanas e biológicas [1]. Na área de ciências agrárias é bem evidente a utilização de técnicas estatísticas na otimização de processos de produção, na administração rural etc, e, por conseguinte, no apoio a tomada de decisões [3]. De acordo com [2], devido a sua aplicabilidade nas Ciências Agrárias, as disciplinas de Estatística e de Matemática, no curso de Agronomia, são essenciais para o amadurecimento dos alunos em situações de análise de dados agronômicos por meio de métodos quantitativos. O objetivo deste estudo é apresentar um caso de ensino de estatística, com enfoque totalmente prático, com auxílio do software R, em uma turma de alunos de um curso de Agronomia.
Perceiving and recognising novel objects: detecting configural, switch and shape changes

University of Wollongong Copyright Warning You may print or download ONE copy of this document for the purpose of your own research or study. The University does not authorise you to copy, communicate or otherwise make available electronically to any other person any copyright material contained on this site. You are reminded of the following: This work is copyright. Apart from any use permitted under the Copyright Act 1968, no part of this work may be reproduced by any process, nor may any other exclusive right be exercised, without the permission of the author. Copyright owners are entitled to take legal action against persons who infringe their copyright. A reproduction of material that is protected by copyright may be a copyright infringement. A court may impose penalties and award damages in relation to offences and infringements relating to copyright material. Higher penalties may apply, and higher damages may be awarded, for offences and infringements involving the conversion of material into digital or electronic form. Unless otherwise indicated, the views expressed in this thesis are those of the author and do not necessarily represent the views of the University of Wollongong.
Churchill's illustrated medical dictionary

This dictionary is a one-volume abridgement of "International Dictionary of Medicine and Biology" representing two thirds of its predecessor in half the space. Entries are drawn from the continually updated computerized database for the IDMB and this has ensured that definitions are as up-to-date as possible and that the dictionary includes emerging vocabulary in many fields. English and American spellings, along with international usage notes ensure that the scope of the dictionary is fully international, and the inclusion of official nomenclature, pronunciation keys, variants and etymologies means that this dictionary should be invaluable as a source of information on all aspects of medical vocabulary. It contains over 100,000 entries and covers over 60 subjects in the clinical specialities and basic sciences related to medicine and includes emerging vocabulary in medical research, advanced diagnostic technology, health care innovations, and social, legal, economic and ethical aspects of medicine. It is designed for undergraduate and postgraduate medical students; professional medics and allied health workers: medical secretaries and similar professionals.
Research on Influential Factors of Learning Experience in the Online Open Course

With the rise of the online open course, it is in the spotlight that studying the construction strategy of the online open course from the perspective of learners, and it is becoming more significant to explore the composition and structure of the influential factors of learning experience in the online open course. Based on the ACSI model, this paper classifies the influential factors of learning experience into the course environment and design, individual learning characteristics, the interactivity and learning gain. With the selection of the learners’ gender and undergraduate students as external variables, the relationship between the influential factors of the learning experience in the online open course is verified through questionnaire survey, and the structural model of the influential factors of the learning experience in the online open course is obtained, providing references for exploring the construction strategy of the online open course in domestic universities.
High performance storage system at Sandia National Labs

Scientific computing centers are acquiring large, distributed memory machines. With memory systems of . 25 to 2.5 terabytes, these machines will deliver 1-10 teraflop computing capabilities. The need to move 10`s or 100`s of gigabytes, and the need to provide petabyte storage systems are issues that must be addressed before the year 2000. Work currently underway at Sandia addresses these issues. The High Performance Storage System (HPSS) is in limited production and the mass storage environment to support Sandia`s teraflop computer system is being constructed. 26 refs., 5 figs.
World of Warcraft as a Medium for Intermediate-Level English Language Acquisition: Leveling up Accuracy, Fluency, and Lexical Complexity

Supervisory Committee Dr. Hossein Nassaji (Department of Linguistics) Supervisor Dr. Li-Shih Huang (Department of Linguistics) Departmental Member In recent years, video games have exploded in popularity and the sales of many popular video games now rival Hollywood blockbusters for revenue. While traditionally used as a medium for entertainment, researchers have also recently begun to explore their potential as learning resources. Many educational games have been created in an attempt to combine entertainment with education, but very little research has been done exploring the potential benefits that commercial online video games can have on language learning. This descriptive study is designed to examine whether or not an off-the-shelf (OTS) Massively Multiplayer Online Game (MMOG) World of Warcraft, can act as a medium for language acquisition. Specifically, it examines whether intermediate-level English language learners’ written accuracy, fluency, and lexical complexity can increase through its play, and what the participants’ perceptions of using an MMOG as a language learning resource are. Participants consisted of four intermediate-level adult English language learners and four English as first language (EL1) speakers. Each English language learner was randomly paired with an EL1 speaker and played the MMOG World of Warcraft over a span of four weeks. The participants’ chat transcripts, along with semi-structured questionnaires, and interviews, were used to gather in-depth data from the participants. The participants’ chat logs were analyzed for improvement in the areas of accuracy, fluency, and lexical complexity by comparing the first and last 25% of their exchanges with the EL1 speakers. Two of the four participants showed some improvement in all three areas