Robust face recognition based on three dimensional data

The face is one of the best biometrics for person identification and verification related applications, because it is natural, non-intrusive, and socially weIl accepted. Unfortunately, an human faces are similar to each other and hence offer low distinctiveness as compared with other biometrics, e.g., fingerprints and irises. Furthermore, when employing facial texture images, intra-class variations due to factors as diverse as illumination and pose changes are usually greater than inter-class ones, making 2D face recognition far from reliable in the real condition. Recently, 3D face data have been extensively investigated by the research community to deal with the unsolved issues in 2D face recognition, Le. , illumination and pose changes. This Ph.D thesis is dedicated to robust face recognition based on three dimensional data, including only 3D shape based face recognition, textured 3D face recognition as well as asymmetric 3D-2D face recognition. In only 3D shape-based face recognition, since 3D face data, such as facial pointclouds and facial scans, are theoretically insensitive to lighting variations and generally allow easy pose correction using an ICP-based registration step, the key problem mainly lies in how to represent 3D facial surfaces accurately and achieve matching that is robust to facial expression changes. In this thesis, we design an effective and efficient approach in only 3D shape based face recognition. For facial description, we propose a novel geometric representation based on extended Local Binary Pattern (eLBP) depth maps, and it can comprehensively describe local geometry changes of 3D facial surfaces; while a 81FT -based local matching process further improved by facial component and configuration constraints is proposed to associate keypoints between corresponding facial representations of different facial scans belonging to the same subject. Evaluated on the FRGC v2.0 and Gavab databases, the proposed approach proves its effectiveness. Furthermore, due tq the use of local matching, it does not require registration for nearly frontal facial scans and only needs a coarse alignment for the ones with severe pose variations, in contrast to most of the related tasks that are based on a time-consuming fine registration step. Considering that most of the current 3D imaging systems deliver 3D face models along with their aligned texture counterpart, a major trend in the literature is to adopt both the 3D shape and 2D texture based modalities, arguing that the joint use of both clues can generally provides more accurate and robust performance than utilizing only either of the single modality. Two important factors in this issue are facial representation on both types of data as well as result fusion. In this thesis, we propose a biological vision-based facial representation, named Oriented Gradient Maps (OGMs), which can be applied to both facial range and texture images. The OGMs simulate the response of complex neurons to gradient information within a given neighborhood and have properties of being highly distinctive and robust to affine illumination and geometric transformations. The previously proposed matching process is then adopted to calculate similarity measurements between probe and gallery faces. Because the biological vision-based facial representation produces an OGM for each quantized orientation of facial range and texture images, we finally use a score level fusion strategy that optimizes weights by a genetic algorithm in a learning pro cess. The experimental results achieved on the FRGC v2.0 and 3DTEC datasets display the effectiveness of the proposed biological vision-based facial description and the optimized weighted sum fusion. [. ]