Miracle-dz/UniFAR-FTUs huggingface dataset:
Correspondence between Two Methods of Measuring Discrete Emotions: Self-report versus Machine-coded Facial Displays

Definitions and measures of discrete emotions are thorny issues in research on affect, resulting from the multitude of emotion theories and approaches to this concept; there is no gold standard for measures of discrete emotions. The utility of measurement methods should be compared across multiple perspectives to allow some degree of cumulativeness. This study reported emotion data collected from a college sample (N = 113), using seven professionally produced videos as stimuli messages. Fear, anger, sadness, disgust, and happiness were measured with the self-report method and by analyzing recorded facial expressions with FaceReader™, an FACS-based computer software that automatically analyzes facial expressions for discrete emotions. Multilevel modeling analyses demonstrated initial evidence for the correspondence between emotions measured with both methods and convergent and discriminant validity for FaceReader™ as a method of measuring discrete emotions.
Development of Flipped Classroom using Cloud-Based Learning and Board Games Model to Enhance Critical Thinking Skills

This research aims to develop and assess flipped classroom by using cloud-based learning and board games to enhance critical thinking skills. Research results indicate that the model consists of 3 concepts which are flipped classroom activities, cloudbased learning, and board game usage. Regarding the evaluation results of the appropriateness of the model, the specialists comment that overall has the highest appropriateness. The aspect of principle, concept, and theory relating the components of appropriateness index are rated as highest, then followed by flipped classroom process, flipped classroom environment, and learning assessment, respectively.
Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test

Background Physical therapy education benefits from innovative and authentic learning opportunities. However, factors that influence the acceptance of educational technology must be assessed prior to curricular adoption. The purpose of this study was to assess the perceived ease of use and perceived usefulness of a virtual reality (VR) learning experience developed to promote the clinical decision-making of student physical therapists. Methods A VR learning experience was developed, and an established two-stage usability test assessed player experience as well as the user’s perception of both ease of use and usefulness. Two experts evaluated the VR learning experience and provided feedback. Six student physical therapists and five faculty members completed the VR experience, responded to two questionnaires, and participated in a semi-structured interview to further assess ease of use and utility. Results High levels of perceived ease of use, perceived usefulness, and positive player experiences were reported by both faculty and student users. Faculty users perceived a significantly greater amount of educational and clinical utility from the VR simulation than did student users. Semi-structured interviews revealed themes related to ease of use, benefits, modeling of professional behaviors, and realism. Conclusion Quantitative data supported faculty and student users’ perceptions of ease of use, utility towards learning, practical application, and several constructs related to user experience. Qualitative data provided recommendations to modify design features of the VR experience. This study provides a template to design, produce, and assess the usability of an immersive VR learning experience that may be replicated by other health professions educators where current evidence is limited.
Passionate and opportune engagement to accomplish or achieve in talent domains leading to female eminence

ABSTRACT Eminent women’s lives were examined to find the factors which the women perceived to have contributed to their talent development across seven domains of talent. Using feminist methodology, a Talent Development Model of Eminent Women was developed based on emergent themes from semi-structured interviews and demographic data. From this model, two of the themes found to be catalysts to the talent development with these eminent women were explored and explicated: passionate engagement in talent domains; and taking opportunities to accomplish and achieve in talent domains across their lifespan. These two key themes which emerged from the eminent women’s reflections on their lived experience have implications for other talented females, their teaching, and talent development. Additionally, two of the eminent participants in the research, one eminent actor in the arts, and one eminent medical scientist are used to exemplify their talent development to eminence in these themes.
Reserve currency competition in a polycentric world financial system

This research is devoted to the issues of reserve currency competition in the global financial system. The paper aims to investigate key sources of competitive advantages of reserve currencies in the context of the development of the global financial system towards currency multipolarity and assess how digital transformation can affect the drivers of reserve currencies’ competitive positions in the global financial system. The author uses the following methods of scientific research: analysis, synthesis, abstraction, deduction, induction, and logical method. The article notes that the financial market capacity is the key factor of reserve currency competitiveness. The author emphasizes that monetary policy instruments that provide funding for financial institutions play a key role in strengthening reserve currency competitiveness in the global financial market. The author highlights that during the COVID-19 crisis monetary policy of the central banks that issue reserve currencies stabilized the situation in the world financial system and strengthened the positions of the major reserve currencies in the global financial market. The author notes that the increase of monetary policy cooperation between central banks points to the evolution of the world financial system towards currency multipolarity. The research emphasized that the development of ecosystems driven by digital transformation can significantly affect the competitive positions of currencies in the global financial system. The author concludes that the global financial system is evolving towards currency multipolarity meaning that the US dollar will remain a leading reserve currency and at the same time other reserve currencies will likely play a bigger role. Further research of currency competition problems may investigate the impact of digital transformation on competitive positions of reserve currencies in the global financial system.
Industry-level stock returns response to COVID-19 news

The COVID-19 pandemic has impacted the stock markets of many countries. Understanding the impact of this pandemic on industries is an important and relevant basis for a thorough explanation of stock market movements during this period. The aim of this study is to examine how stock returns of non-financial sectors in Vietnam’s stock market react to information about the COVID-19 pandemic. The event study method is applied to analyze three main events related to the emergence and outbreak of this pandemic in Vietnam in 2020. The first event (January 23, 2020) and the second event (March 6, 2020), respectively, were the time when Vietnam officially announced that it had recorded the first case positive for COVID-19 in the Hochiminh city and Hanoi. The third event is on March 30, 2020, Vietnam announced that it will apply a blockade order in all provinces and cities nationwide to limit the outbreak of this pandemic. Closing price data from January 1, 2019 to April 14, 2020 for five industry indexes (Basic Materials, Consumer Goods, Consumer Services, Industry and Utilities), used in this study. The results show that the stock prices of all five sectors reacted in the same meaningful direction (negative/positive) after the event that Vietnam confirmed the first patient confirmed with COVID-19 in Hochiminh city and the nationwide blockade event was announced, proving that the stock market is affected by psychology. In industries, Industry and Consumer Services are the two sectors that respond the most to events, but Basic materials are the least affected. The study found that the Consumer Goods industry had the most positive results in the five industries for the following two events; The Utilities industry reacted negatively to the first information that could create potential risks of a COVID-19 outbreak in the community, especially in the two major economic centers of Vietnam. Conclusions from this study show that Vietnam’s stock market is inefficient, research results and insights on industry responses to disease information contribute to strategic planning for policymakers and investors in the future.
A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects

Attention is a basic and main mental task and can play an important role in the functioning of other brain abilities such as intelligence, memory, learning, and perception, and its deficit occurs in 80% of patients with traumatic brain injury. The use of game-based tools for rehabilitation is rapidly expanding. Cognitive rehabilitation via video games is an emerging hot topic in cognitive science. Serious games serve a specific purpose in addition to entertainment. They can be more engaging than exercises since they replace reward and motivation systems with real-world motivations as a complement for rehabilitation activities. This study was aimed at identifying and categorizing serious computer games used for attention rehabilitation and evaluating their effects. Six electronic databases (Scopus, PubMed, ISI, Embase, IEEE, and Cochrane) were searched in August 2021. The search strategy consisted of three main concepts of “serious game”, “cognitive deficits”, and “cognitive rehabilitation”. The inclusion criteria were (1) journal articles, (2) English language, (3) being published in the last 10 years, (4) human participants, and (5) game-based intervention. In the 30 included studies, 22 unique games were utilized for attention rehabilitation. Lumosity (20%), Brain Age (Dr. Kawashima's Brain Training) (10%), and MoHRS (6.66%) were the most common games among the studies. There were (57%) casual, (23%) action, (10%) simulation, and (10%) multiple genres. Of the 47 tools used in the studies, 5 utilized cross-modal oddball attention tasks, 4 utilized game performance, 3 utilized the paced auditory serial additional test (PASAT), and the rest employed other tools. A total of 73 outcome measures were related to attention, 42 measures did not have significant results, 30 were significantly improved, 1 was significantly deteriorated, and 4 articles did not have any specific measures for attention evaluation. Thus, the results revealed the positive effect of serious games on attention. However, issues such as absence of scientific teams, the variety of the disorders that cause defects, the variety of criteria, differences in measurements, lack of long-term follow-up, insufficient RCT studies, and small sample sizes should be considered when designing, developing, and using game-based systems to prevent bias.
Designing scientifically-grounded paleoart for augmented reality at La Brea Tar Pits

Paleoart is an important medium that communicates scientific understanding about prehistoric life to both the public and researchers. However, despite its broad influence, the scientific and aesthetic decisions that go into paleoart are rarely described in formal academic literature or subjected to peer review. This is unfortunate, as paleoart can easily create and perpetuate misconceptions that are carried through generations of iterative popular media. As an example of what we hope will become a standard article type in paleontological journals, we describe the process and latest scientific research used to develop 13 new paleoart reconstructions of Ice Age animals found in the La Brea Tar Pits, including the saber-toothed cat, dire wolf, and teratorn. We adopted a stylized low polygon aesthetic for these three-dimensional (3D), animated virtual models both to support learning objectives and to optimize performance for smartphone based augmented reality (AR) experiences. We encourage all researchers to follow the example of this article by publishing paleoart descriptions for any major new work that, at a minimum, reference the aesthetic and scientific reasoning behind general posture and proportions, gross appearance of soft tissues, coloration, and behavior.
Personality traits predict attitudes toward individuals with intellectual disability

Background: Explaining individual differences in people’s attitudes toward individuals with intellectual disability (ID) is important for increasing social inclusion of people with ID. The aim of the current study was to replicate and extend past research by formulating a single model of attitudes toward individuals with ID with several predictors: personality traits, quality and quantity of contact, perceived knowledge of ID, social desirability, and demographics. Methods: A sample of 221 undergraduate students in the United States completed several surveys in a lab setting: the Mental Retardation Attitude Inventory–Revised, the Big Five Inventory, McManus et al.’s measures of contact with and perceived knowledge of ID, and the Marlowe-Crowne Social Desirability Scale. Results: Results replicated previous findings by showing quality of contact was the strongest predictor of attitudes. Additionally, we found openness to experience and agreeableness remained significant predictors after holding all other variables constant. A follow-up mediation analysis demonstrated that quality of contact mediated the relations from openness and agreeableness to attitudes. Conclusions: Findings suggest personality factors can influence attitudes toward individuals with ID, and further emphasize the importance of quality of contact. Implications for the social inclusion of individuals with ID are discussed.
Translation, Cross-cultural Adaptation, and Study of the Validity and Reliability of the Persian Version of Sport Concussion Assessment Tool 5 (SCAT5)

Background and Objectives: This study was done to translate and evaluate the validity and reliability of the Persian version of the Sport Concussion Assessment Tool 5 (SCAT5) among Iranian martial arts athletes. Methods: Translation and adaptation were performed in several stages with the instructions provided by Beaton et al. A total of 86 Persian-speaking martial arts athletes (42 males and 44 females) participated in this study. Descriptive statistics were reported for all items of SCAT5. For determining construct validity, the correlations between items of the Persian version of the SCAT5 and the Beck Depression Inventory (BDI) were all reviewed. The reliability of the questionnaire was determined from two different aspects of test-retest reliability and internal consistency. Results: The processes of translation and cultural adaptation were done by maintaining cultural adaptation through replacing appropriate words and terms, and finding semantic and perceptual equivalents. There was a significant difference between the results of male and female participants. For components of the SCAT5 in comparison with BDI, Spearman rank-order correlation coefficient (rho) was moderate with the Persian version of BDI 0.57 (p<0.001) in terms of the number of symptoms and severity of symptoms 0.50 (p<0.001). Regarding the test-retest reliability, the Persian version of the SCAT5 questionnaire showed excellent reliability for all items (ICC>0.75) and moderate reliability for the number of symptoms (ICC=0.48) and severity of symptoms (ICC=0.49). The coefficient of Cronbach’s alpha was more than 0.70 for all items of the Persian version of the SCAT5. Conclusion: The Persian version of the SCAT5 is a valid and moderate reliable instrument for medical professionals and health care providers in concussion assessment. The ceiling effect was observed in three components, including orientation and two parts of concentration (backward recalling of digits+recalling of months in reverse order).
The Achieving Society

Examines the motivation for achievement as a psychological factor that shapes economic development. Refuting arguments based on race, climate, or population growth, the book instead argues for cultural customs and motivations - especially the motivation for achievement - as the major catalysts of economic growth. Considering the Protestant Reformation, the rise of capitalism, parents' influences on sons, and folklore and children's stories as shaping cultural motivations for achievement, the book hypothesizes that a high level of achievement motivation precedes economic growth. This is supported through qualitative analysis of the achievement motive, as well as of other psychological factors - including entrepreneurial behavior and characteristics, and available sources of achievement in past and present highly achieving societies. It is the achievement motive - and not merely the profit motive or the desire for material gain - that has advanced societies economically. Consequently, individuals are not merely products of their environment, as many social scientists have asserted, but also creators of the environment, as they manipulate it in various ways in the search for achievement. Finally, a plan is hypothesized to accelerate economic growth in developing countries, by encouraging and supplementing their achievement motives through mobilizing the greater achievement resources of developed countries. The conclusion is not just that motivations shape economic progress, but that current influences on future people's motivations and values will determine economic growth in the long run. Thus, it is most beneficial for a society to concentrate its resources on creating an environment conducive to entrepreneurship and a strong ideological base for achievement. (CJC)
The Effect of Protected Lemuru Fish Oil Supplementation on In Vivo Nutrient Digestibility and Sheep Blood Profile

This research was intended to observe the effect of protected lemuru fish (Sardinella longiceps) oil for ruminants, especially for sheep. This study aimed to evaluate the digested nutrients and blood profile of sheep. This study was conducted in September-October 2020 in Dumbira Farm, Kalasan, Yogyakarta, using 12 sheep divided into 3 treatments with 4 replications each. Treatment P0 was Total Mixed Ration (TMR) without protected Lemuru fish oil (control), treatment P1 was TMR with 5% protected Lemuru fish oil, and treatment P2 was TMR with 10% protected Lemuru fish oil. The data were statistically analyzed using one way analysis of variance and continued with Duncan new Multiple Range Test for significant results. The results of this study indicated that the addition of 10% protected Lemuru fish oil in TMR feed had a significant effect (P<0,05) on the increased value of in vivo digestion of crude fiber and crude fat, but did not affect the digestibility of dry matter, organic matter, and protein. The addition of protected Lemuru fish oil did not cause hematological disorders showed by the blood profiles were in the normal range. In conclusion, protected lemuru fish oil supplementation had a favorable influence on the production performance without affecting blood profile of sheep.
Analysis of the Clinical Factors Affecting the Quality of Life in Children with Hemophilia A

Background: Utilization of a specified questionnaire to measure the Health-related quality of life (HRQoL) in children with hemophilia is unusual especially in a country with resources limited settings. The objective of this study is to analyze the quality of life (QoL) of children with hemophilia A and the clinical factors that affect them. Methods: A cross-sectional study was conducted in September 2021. The participants were children with hemophilia A who were registered at the Indonesian Hemophilia Society Association (IHSA) in Surabaya. Inpatients, children with cognitive impairment, mental health disorder, aged 8 to 16 years old and cannot read, and declined to participate are not included. The questionnaires are using Hemophilia-Specific Quality of Life (Haemo-QoL) which have been validated in Bahasa Indonesia. HRQoL was assessed for 3 age groups (I: 4 to 7; II: 8 to 12; and III: 13 to 16 years). Results: All participants (21 children) were male with a median age of 148 months. More than half (52.4%) of the children had mild hemophilia, followed by moderate hemophilia. The mean total Haemo-QoL score was 38.57 (+9.52). The youngest age group are experienced the highest disturbance in the family dimension, followed by the sports school dimension; children in the second and third age group were impaired in friends and sports school dimension. There was no significant correlation between clinical factors studied and the QoL of children with hemophilia A. Conclusion: The QoL of the youngest age groups must be prioritized due to susceptibility to the family dimension. Appropriate and prompt treatment plays a major role because the treatment of this disease does not depend on the severity of the patient’s clinical factors.
The carnivorans from Cava Monticino (Faenza, Italy; Messinian) revisited

ABSTRACT Among the vertebrates found at Cava Monticino, carnivorans are by far the most abundant of all the large mammals. Five different taxa were recovered: one felid, two hyaenids, one canid and one mustelid. The small-sized felid remains can be attributed to Felis christoli and seems to represent one of the earliest records of a true member of the genus Felis in Western Europe. Hyaenids at Cava Monticino are represented by the large wolf-sized and cursorial Lycyaena cf. chaeretis, and by the peculiar small Plioviverrops faventinus, the most abundant taxon of all. The latter is one of the most derived species of the genus and the last to appear in the fossil record of these mongoose-like hyaenids. The medium-sized canid recorded at Cava Monticino, Eucyon monticinensis, represent one of the oldest, certain record in the Old World of the genus Eucyon. It was a mesocarnivorous species that preyed on small vertebrates (abundantly recorded in the area of Cava Monticino during the Late Miocene). Lastly, mustelids are represented by the large relative of the extant honey badger, Mellivora benfieldi, whose record at Cava Monticino represents the northernmost record of the species and, presently, the only record of the genus outside of Africa.
Determination of 3D near fault seismic behaviour of Oroville earth fill dam using burger material model and free field-quiet boundary conditions

ABSTRACT In this study, the three-dimensional (3D) near-fault earthquake performance of the Oroville dam is examined considering a special material model and various seismic boundary conditions. The 3D finite-difference model of the Oroville EF dam is modeled using the finite difference method. Burger Creep (BC) material model is utilized for the foundation and dam body materials. Special interface elements are taken into account between the dam body and foundation. Fix, free field, and quiet seismic boundary conditions are considered for 3D nonlinear earthquake analyses. Total six various strong near-fault earthquakes are used in the 3D analyses. According to the non-linear earthquake analyses, principal stresses, horizontal and vertical displacements for three nodal points are assessed in detail and numerical results are compared for reflecting and non-reflecting seismic boundary conditions. It is clearly understood that seismic boundary conditions should not be utilized randomly for 3D modeling and analysis of EF dams.